Classes
In total there are 21 classes which can be changed at any time when not on the field.
Freelancer
Requirement: n/a
Ability: No specialized abilities.
Knight
Requirement: Ability Boost Operation Test.
Ability: Use defensive abilities and protect allies.
Monk
Requirement: Ability Boost Operation Test.
Ability: Increased damage with fist weapons.
White Mage
Requirement: Ability Boost Operation Test.
Ability: Use healing magic.
Black Mage
Requirement: Ability Boost Operation Test.
Ability: Use high level damage magic.
Ranger
Requirement: Ability Boost Operation Test.
Ability: Attack long-ranged enemies using a bow.
Paladin
Requirement: Collect 15% of all Equipment.
Ability: Use physical and magic attacks
Ninja
Requirement: Ninja and Bard Test.
Ability: High speed and evasive skills.
Time Mage
Requirement: Thief and Time Mage Test.
Ability: Provide support to allies using time magic.
Dark Knight
Requirement: Slay 500 monsters.
Ability: n/a
Dragoon
Requirement: Dragoon and Sage Test.
Ability: Leap in the air and rapidly descend.
Sage
Requirement: Dragoon and Sage Test.
Ability: Increased attack speed and healing potential.
Beastmaster
Requirement: Create 20 Monsters.
Ability: High damage axe attacks.
Geomancer
Requirement: Geomancer and Alchemist Test.
Ability: Ability to change the terrain.
Machinist
Requirement: Get 150,000 CP Achievement.
Ability: Use guns to deal damage.
Red Mage
Requirement: Learn Curaga, Firaga and Graviga
Ability: Use swords and black and white magic.
Bard
Requirement: Ninja and Bard Test.
Ability: Provide support to allies.
Thief
Requirement: Test for Thief and Time Mage.
Ability: Ability to steal items.
Alchemist
Requirement: Geomancer and Alchemist Test.
Ability: Use items to attack enemies.
Blue Mage
Requirement: Collect 35 Atmaliths.
Ability: Learn enemy abilities.
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