Capped Weapon Experience Equation - Final Fantasy XIII
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Also on: PlayStation 3
Complete Final Fantasy XIII Game Guide with over 70 videos. Chris takes you through the whole game in a fun easy to read style, most sections are also covered with video clips so you can see what is be written about too. The bosses are all tackled and achievements and trophies dealt with within the guide. All stone missions are covered too both in the main guide and as a stand alone guide for easy reference.
Click here to go to our guide
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Capped Weapon Experience Equation
Use the following equation to understand how much experience you will need to spend to get any weapon capped at it's current level.
N = Increase your weapon will grow after every level obtain. For example at level 1-2 you need 1,000 experience. From level 2-3 you need 1,125 exp. N = 1125 minus 1000, which in this case is 125. So n for this weapon would equal 125.
X = The total number of levels you will need to cap (Star) your weapon. For example, from 1 to 21 (Star) for Tier 1 weapons requires 20 levels (21-1=20).
B = The base experience that your weapon has. For example, Axis Blade at level one needs 1,000 experience to reach level 2. 1,000 is the base experience.
The equation is as follows to determine how much experience it will cost to cap your weapon. (xn-n)(x/2)+bx = Total experience to cap a weapon.
The easiest way to work it out is x times n minus n. Multiply that value by x divided by 2 and then add b times x.
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Also on: PlayStation 3, check out those pages for more help with this game.
Complete Final Fantasy XIII Game Guide with over 70 videos. Chris takes you through the whole game in a fun easy to read style, most sections are also covered with video clips so you can see what is be written about too. The bosses are all tackled and achievements and trophies dealt with within the guide. All stone missions are covered too both in the main guide and as a stand alone guide for easy reference.
Click here to go to our guide
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