====================================================== Dragonball Z: Budokai Tenkaichi 2 for the Nintendo Wii Frieza Character FAQ By Ben Spooner ([email protected]) Copyright 2007 ====================================================== This guide is intended for personal use only. Also, this guide has only been submitted to GameFAQs, and is not intended to be posted elsewhere. If youwant to use this guide on your site, that is ok, as long as I am givencredit. I hope this helps someone out in some way. I appreciate criticism, though I will not pay attention to any illegible or inappropriate words. ========================== Part 1: Frieza Information ========================== Frieza is an alien tyrant that rules over many planets with his father, King Cold, and his brother, Cooler. He has enormous power which increases every time he manages to transform. He first appears during the Namek saga when Krillin and Gohan are attempting to retrieve the Dragonballs. Frieza wants the Dragonballs to wish for eternal life. He manages to collect most of the Dragonballs when Vegeta steals them and hides them from him. From there on, Frieza fights Nail, Krillin, Gohan, Piccolo, and Vegeta, defeating them all with each of his powerful transformations. Then Goku shows up and gives him a run for his money. After almost being beaten by a large Spirit Bomb, Frieza kills Krillin, causing Goku to transform into a Super Saiyan. The fight is prolonged when Frieza reveals that he was not using his full power and powers up to do so. Eventually, Goku defeats him. He returns briefly when Trunks first arrives. Trunks easily defeats him and King Cold, and that is pretty much the end of Frieza, aside from a few appearances later on in DBZ/GT and in a few of the movies. ===================== Part 2: Game Controls ===================== In Dragonball Z: Budokai Tenkaichi 2, the main controller I use is the Wii Remote and Nunchuk Combination. For those of you that prefer the Classic Controller or Gamecube controller, there is a section in the FAQs/Guides section for this game. I am only going to list the controls for the Wii Remote and Nunchuk set up. ======================= Part 2A: Basic Controls ======================= __________ Wii Remote A - Initiates a rush attack (punch/kick combo). When held down, the punch/kick can be charged to cause a Smash hit that will send the opponent flying or break their guard. These Smash hits can be combined with a direction on the Nunchuk's joystick (Up, Down, Left, or Right) to cause the opponent to fly in that direction if the Smash hit is successful. ***Note: Using the Wii Remote controls, a Smash hit can be instantly charged to full power by waving the Remote while charging the Smash hit. This is not possible when using the Classic/Gamecube controllers. B - Fires Ki Blasts. When locked on to your opponent, these blasts will somewhat follow your opponents. The Blast can be charged to release a more powerful blast. Non-charged blasts can usually be fired 3 or more times in succession. Uses a small amount of Ki per blast. D-Pad - Used for a few things. The most used function of the D-Pad is guarding, which is done by holding Down (\/) on the D-Pad. Hold it down to reduce damage from your opponent's attacks. Guarding can be used in tandem with the joystick on the Nunchuk to counter a direction-specific Smash hit. While holding the Guard button down, you can also perform a Power Guard by pressing and holding the B button along with the guard button. This will allow you to reduce damage from opponent's Blast 2s and Ultimate Blasts, and will stop any Rush Blast 2s (where your opponent flies at you), though your guard will be broken. Also performs 1 of your character's Blast 1s when combined with the Z button. Pressing Up (/\) on the D-Pad will initiate Z-Search, enabling you to lock on to your opponent (you will also lock on to your opponent if you come close enough to them). Guarding can also be performed by moving the cursor out of the top of the screen. Another important thing that the guard button is used for is teleporting. There are two ways to teleport - offensively and defensively. To teleport defensively from and opponent's Smash hit, Blast 2, or Ultimate Blast, you must tap guard the split second before your character is hit. The timing takes time to fully understand, but it is vital to know how and when to teleport. You can also teleport in different directions by pressing the direction you want to teleport on the joystick. To teleport offensively, you must start a rush combo. At any point during this combo, press guard and a direction and your character will teleport in that direction, allowing you to continue the rush combo. *Note that while teleporting defensively costs no Ki, teleporting offensively costs 1 Ki Bar. - button - When in battle, the - button switches between your Dragon Radar (which allows you to see any hidden Dragonballs, as well as your opponent's location) and your Sensor Indicator,which lets you know when you are performing a Blast 2. The squares will turn yellow as you perform correct steps in activating a Blast 2. + button - This opens up the pause menu, allowing you to quit the match or look at your skills. 1 button - When you press the 1 button, your character will transform, given that they have a form to transform into. Depending on your character, you may be able to skip levels of transformation. For example, Super Saiyan Goku can skip Super Saiyan 2 and go right to Super Saiyan 3. This is done by pressing a direction on the Nunchuk's joystick at the same time you press 1. Again, I will use Goku as an example. From his base state, Goku can go to Super Saiyan by pressing <- + 1, Super Saiyan 2 by pressing /\ + 1, and Super Saiyan 3 by pressing -> + 1. Only a few characters can skip transformations. Some characters can also power down to their base form, which is done by pressing \/ + 1. Transformations cost 1 Blast Stock for most characters, though transformations like Vegeta (Scouter) into a Great Ape cost 3. Also, some characters can not power down once they have transformed. The 1 button is also used to fuse, given that you have two "fuseable" characters on your team (like Kid Trunks and Goten, or Vegeta (Second Form) and Goku). Fusions are done by pressing Z on the Nunchuk + <- on the joystick + 1. 2 button - The 2 button only has one use. It is used during Tag/Team battle to switch out your other character. _______ Nunchuk Z button - The Z button is very important in this game. When you hold Z down, your character will begin to gather Ki, which is needed to perform Blast 2s and normal Ki Blasts. If you hold the Z button and wave the Nunchuk while you are locked on to your opponent, you will perform a "Dragon Dash" towards your opponent. The Dragon Dash allows you to move at high speeds towards your opponent while locked on, or just move really fast when not locked on. This is useful in avoiding Blast 2s. C button - The C button is used to jump into the air and then ascend or descend. Press the C button once to jump. If you press it again in mid-jump, your character will stay in the air. If you tilt the Nunchuk while holding Z, you can make you character go higher into the air or go back onto the ground. It can be tricky to get a hold of at first, so here's a tip from me to you. If you want to descend, tilt the Nunchuk so that the C Button is facing away from you in a straight line. If you want to ascend, tilt the Nunchuk so that the C button is pointing towards the ceiling. Joystick - The joystick is how you move in this game. When you aren't locked on to your opponent, your character will move in the direction you are pressing. While locked on to your opponent, if you press Up (/\), you will move towards your opponent, Down (\/) will move you away, and Left (<-) or Right (->) will move you around your opponent. The joystick is also used in transformations, direction-specific Smash hits, and while dashing. Nunchuk - The Nunchuk part as a whole is vital to this game. When you wave the Nunchuk, your character will dash at a faster pace than just moving with the joystick, but not as fast as a Dragon Dash. When locked on to your opponent in close combat, your character will quickly step in, allowing you to attack with a combo. When locked on but not in close combat, waving the Nunchuk will allow you to dash towards your opponent. While dashing towards them, you can press <- or -> on the joystick to make your character move to the left or right as they fly towards your opponent. Also, if you hold /\ on the joystick and wave the Nunchuk, your character will perform a throw on the opponent. While throws are unblockable, they can be easily countered by pressing guard at the moment one character grabs the other. =============================================== Part 2B: Performing Blast 1s/2s/Ultimate Blasts =============================================== ________ Blast 1s Performing Blast 1s is an easy task. When I first started playing this game, I would accidentally do these and not know what their purpose was. Some Blast 1s power your character up, some allow them to avoid an opponent's attack, some will protect you from your opponent's Ki blasts, and others will cause your opponent to be stunned. There are many different Blast 1s, and each character has two different Blast 1s. The controls are the same for every character. To perform one of a character's Blast 1s, press the Z button + guard button at the same time. To perform the character's other Blast 1, press the Z button + Guard + Up on the joystick. ________ Blast 2s This is what makes this game a lot of fun, especially for DB/Z/GT fans. There are 6 different ways to perform a Blast 2. I will explain them all individually, as they are a little difficult to understand just by reading. Each character has 2 Blast 2s and one Ultimate Blast. Most characters use 3 different techniques to perform their Blasts, though some Ultimate Blasts are done the same as one of the character's Blast 2s. All Blast 2s are done by pressing and holding the Z + B buttons and performing a motion with the Remote/Nunchuk. A good way to practice these moves is to go into practice mode and watch the Sensor Indicator as you perform the moves so you can get a feel for what motions are needed to activate the move. #1: The "Kamehameha" Techinique ***Note. For this technique, make sure your cursor remains on the screen at all times. This technique gave me trouble because I kept accidentally moving the cursor off the screen. The name I gave to this technique refers to the motion that you must perform to activate the more. While holding the Z + B buttons, pull the Remote back and then thrust it forward, as if you were doing an actual Kamehameha. Make sure you keep your cursor on screen through the entirety of the movement or the move won't work. #2-5 The Cursor Out- Cursor In Technique I know I said that there were 6 different ways to perform a Blast 2, but I felt that I could condense these 4 into 1 paragraph, as they are all very similar. While holding the Z + B buttons, move the cursor out of the screen to the left, right, top, or bottom, then move it back in. These are the easiest techniques to perform. You don't have to do it really fast or move the cursor way out of the screen - just move the cursor until it is no longer on screen, then move it back in. Remember that each side of the screen is another way to perform a Blast 2. #6 The "Rush" Technique The Rush Technique is named so because it is mainly used to perform Rush Blast 2s, where one character flies towards the opponent and the attack only works if the character connects with it. To perform this type of attack, begin by holding the Z + B buttons. While holding them, wave the Nunchuk twice, then thrust the Remote forward, like the last part of the "Kamehameha" technique. Remember to check a character's skill list during a battle, as each character performs their moves differently. ==================================== Part 3a: Frieza's Moves (First Form) ==================================== ___________ Rush Combos A - 100 Last hit charged - 1500 A,A - 200 Charged - 1600 A,A,A - 400 Charged - 1700 A,A,A,A - 700 Charged - 1900 A,A,A,A,A - 1200 Charged - 2200 A,B - 610 *Can continue Rush combo afterwards. A,A,B - 700 Charged - 1400 A,A,A,B - 1000 Charged - 1600 A,A,A,A,B - 1200 Charged - 1900 _________ Ki Blasts B - 300 Charged - 900 B,B - 600 Charged - 1200 B,B,B - 900 Charged - 1500 B,B,B,B - 1200 Charged - 1800 ______________ Dragon Tornado A,\/B,B,B,A - 3700 \/B Charged - 4400 A,A,\/B,B,B,A - 3800 Charged - 4500 A,A,A,\/B,B,B,A - 4000 Charged - 4700 A,A,A,A,\/B,B,B,A - 4300 Charged - 5000 ________ Blast 1s Psychokinesis (2 Blast Stocks) - Causes 980 damage and stuns opponent for 3-5 seconds. Pump Up (2 Blast Stocks) - Raises Attack, Ki, Defense, and Blast 2. ________ Blast 2s Death Beam (1 Ki Bar) - 6000 Technique: Cursor Out - Cursor In towards the left of the screen. Punishing Rush (2 Ki Bars) - 7110 Technique: Rush Technique ______________ Ultimate Blast Death Ball (4 Ki Bars) - 13020 Technique: Cursor Out - Cursor In to the top of the screen. ===================================== Part 3b: Frieza's Moves (Second Form) ===================================== ___________ Rush Combos A - 110 Last hit charged - 1580 A,A - 220 Charged - 1690 A,A,A - 430 Charged - 1800 A,A,A,A - 750 Charged - 2010 A,A,A,A,A - 1280 Charged - 2330 A,B - 640 Charged - 1370 ...B,B - 1170 ...B,B,B - 1800 ...B,B,B,A - 2640 A,A,B - 850 Charged - 1480 A,A,A,B - 960 Charged - 1690 ...B,B - 1490 ...B,B,B - 2120 ...B,B,B,A - 2960 A,A,A,A,B - 1280 Charged - 2010 ...B,B - 1810 ...B,B,B - 2440 ...B,B,B,A - 3280 _________ Ki Blasts B - 320 Charged - 1100 B,B - 640 Charged - 1420 B,B,B - 960 Charged - 1740 B,B,B,B - 1280 Charged - 2060 B,B,B,B,B - 1600 Charged - 2380 ______________ Dragon Tornado A,\/B,B,B,A - 3900 \/B Charged - 4630 A,A,\/B,B,B,A - 4010 Charged - 4740 A,A,A,\/B,B,B,A - 4220 Charged - 4950 A,A,A,A,\/B,B,B,A - 4540 Charged - 5270 ________ Blast 1s Explosive Wave (1 Blast Stock) - Nullifies Ki blasts and knocks opponent down if they are close enough. Also causes 490 damage. Finish Sign (2 Blast Stocks) - Raises Attack and Ki. ________ Blast 2s Punishing Blaster (3 Ki Bars) - 3800 Charged - 11400 Technique: Cursor Out - Cursor In towards the left of the screen. Death Storm (4 Ki Bars) - 10000 Technique: Cursor Out - Cursor In to the bottom of the screen. ______________ Ultimate Blast HAIL Frieza (5 Ki Bars) - 14050 Technique: Rush Technique ==================================== Part 3c: Frieza's Moves (Third Form) ==================================== ___________ Rush Combos A - 100 Last hit charged - 1550 A,A - 280 Charged - 1650 A,A,A - 540 Charged - 1830 A,A,A,A - 880 Charged - 2090 A,A,A,A,A - 1310 Charged - 2430 A,B - 790 *Can continue Rush combo afterwards. A,A,B - 1240 Charged - 1830 A,A,A,B - 1230 Charged - 2090 ...B,B - 1660 ...B,B,B - 2180 ...B,B,B,A - 2870 A,A,A,A,B - 1570 *Can continue Rush combo afterwards. _________ Ki Blasts B - 350 Charged - 1100 B,B - 700 Charged - 1450 B,B,B - 1050 Charged - 1800 B,B,B,B - 1400 Charged - 2150 B,B,B,B,B - 1750 Charged - 2500 B,B,B,B,B,B - 2100 Charged - 2850 B,B,B,B,B,B,B - 2450 Charged - 3200 B,B,B,B,B,B,B,B - 2800 Charged - 3550 B,B,B,B,B,B,B,B,B - 3150 Charged - 3900 ______________ Dragon Tornado A,\/B,B,B,A - 4820 \/B Charged - 5290 A,A,\/B,B,B,A - 5000 Charged - 5470 A,A,A,\/B,B,B,A - 5260 Charged - 5730 A,A,A,A,\/B,B,B,A - 5600 Charged - 6070 ________ Blast 1s Explosive Wave (1 Blast Stock) - Nullifies Ki blasts and knocks opponent down if they are close enough. Causes 490 damage. Hi- Tension (2 Blast Stocks) - Raises Attack and Ki. ________ Blast 2s Death Beam (2 Ki Bars) - 7070 Technique: Cursor Out - Cursor In towards the left of the screen. High Speed Rush (3 Ki Bars) - 7920 Technique: Rush Technique ______________ Ultimate Blast Crazy Finger Beam (5 Ki Bars) - 720 per shot = 12960 Technique: Cursor Out - Cursor In to the top of the screen. ==================================== Part 3d: Frieza's Moves (Final Form) ==================================== ___________ Rush Combos A - 120 Last hit charged - 1800 A,A - 240 Charged - 1920 A,A,A - 480 Charged - 2040 A,A,A,A - 840 Charged - 2280 A,A,A,A,A - 1440 Charged - 2640 A,B - 720 Charged - 1560 ...B,B - 1320 ...B,B,B - 2040 ...B,B,B,A - 3000 A,A,B - 960 Charged - 1680 A,A,A,B - 1080 *Can continue Rush combo afterwards. A,A,A,A,B - 1440 Charged - 2280 ...B,B - 2040 ...B,B,B - 2760 ...B,B,B,A - 3720 _________ Ki Blasts *Final Form Frieza's fully charged Ki blast stuns enemies for a brief time. B - 350 Charged - 1100 B,B - 700 Charged - 1450 B,B,B - 1050 Charged - 1800 B,B,B,B - 1400 Charged - 2150 B,B,B,B,B - 1750 Charged - 2500 B,B,B,B,B,B - 2100 Charged - 2850 B,B,B,B,B,B,B - 2450 Charged - 3200 ______________ Dragon Tornado A,\/B,B,B,A - 4440 \/B Charged - 5280 A,A,\/B,B,B,A - 4560 Charged - 5400 A,A,A,\/B,B,B,A - 4800 Charged - 5640 A,A,A,A,\/B,B,B,A - 5160 Charged - 6000 ________ Blast 1s Psychokinesis (2 Blast Stocks) - Causes 980 damage and stuns enemies for 3-5 seconds. Full Power (3 Blast Stocks) - Raises Attack, Ki, Defense, Blast Attack, and puts Frieza in MAX Power Mode. ________ Blast 2s Death Beam (2 Ki Bars) - 7000 Technique: Cursor Out - Cursor In towards the left of the screen. Psycho Lock Smasher (3 Ki Bars) - 10300 Technique: Cursor Out - Cursor In to the right of the screen. ______________ Ultimate Blast Shocking Death Ball (5 Ki Bars) - 14820 Technique: Cursor Out - Cursor In to the top of the screen. ========================================= Part 3e: Frieza's Moves (100% Final Form) ========================================= ___________ Rush Combos A - 250 Last hit charged - 1660 A,A - 500 Charged - 1910 A,A,A - 760 Charged - 2160 A,A,A,A - 1180 Charged - 2420 A,A,A,A,A - 1930 Charged - 2840 A,B - 910 Charged - 1990 ...B,B - 1330 ...B,B,B - 1830 ...B,B,B,A - 2490 A,A,B - 1160 Charged - 2240 ...B,B - 1580 ...B,B,B - 2080 ...B,B,B,A - 2740 A,A,A,B - 1690 Charged - 2350 A,A,A,A,B - 1840 Charged - 2920 ...B,B - 2260 ...B,B,B - 2760 ...B,B,B,A - 3420 <- or -> + B - 400 Charged - 660 *The above move turns the opponent around 180 degrees. _________ Ki Blasts B - 400 Charged - 1200 B,B - 800 Charged - 1600 B,B,B - 1200 Charged - 2000 B,B,B,B - 1600 Charged - 2400 B,B,B,B,B - 2000 Charged - 2800 B,B,B,B,B,B - 2400 Charged - 3200 ______________ Dragon Tornado A,\/B,B,B,A - 5180 \/B Charged - 5920 A,A,\/B,B,B,A - 5430 Charged - 6170 A,A,A,\/B,B,B,A - 5690 Charged - 6430 A,A,A,A,\/B,B,B,A - 6120 Charged - 6850 ________ Blast 1s Psychokinesis (2 Blast Stocks) - Causes 980 damage and paralyzes enemy for 3-5 seconds. Long Awaited for 100% (3 Blast Stocks) - Raises Attack, Ki, Defense, and Blast Attack, and puts Frieza in MAX Power Mode. Causes Frieza to charge energy very slowly after it is used. ________ Blast 2s Death Saucer (3 Ki Bars) - 3500 per disc = 7000 Technique: Cursor Out - Cursor In towards the top of the screen. Nova Strike (4 Ki Bars) - 10010 Technique: Cursor Out - Cursor In to the bottom of the screen. ______________ Ultimate Blast 100% Death Ball (5 Ki Bars) - 15520 Technique: Rush Technique ====================================== Part 3f: Frieza's Moves (Mecha Frieza) ====================================== ___________ Rush Combos A - 250 Last hit charged - 1640 A,A - 500 Charged - 1890 A,A,A - 750 Charged - 2140 A,A,A,A - 1160 Charged - 2390 A,A,A,A,A - 1900 Charged - 2800 A,B - 910 Can continue Rush combo afterwards. A,A,B - 1160 Charged - 2220 ...B,B - 1570 ...B,B,B - 2060 ...B,B,B,A - 2720 A,A,A,B - 1410 Can Continue Rush combo afterwards. A,A,A,A,B - 1820 Charged - 2880 ...B,B - 2230 ...B,B,B - 2720 ...B,B,B,A - 3380 _________ Ki Blasts *Mech Frieza's fully charged Ki Blast can stun foes briefly if it is successful. B - 400 Charged - 600 per blast = 1200 B,B - 800 Charged - 1600 B,B,B - 1200 Charged - 2000 B,B,B,B - 1600 Charged - 2400 B,B,B,B,B - 2000 Charged - 2800 B,B,B,B,B,B - 2400 Charged - 3200 ______________ Dragon Tornado A,\/B,B,B,A - 5120 \/B Charged - 5860 A,A,\/B,B,B,A - 5370 Charged - 6110 A,A,A,\/B,B,B,A - 5620 Charged - 6360 A,A,A,A,\/B,B,B,A - 6030 Charged - 6770 ________ Blast 1s Psychokinesis (3 Blast Stocks) - Causes 980 damage and stuns opponent for 3-5 seconds. Long Awaited for 100% (3 Blast Stocks) - Raises Attack, Ki, Defense, and Blast Attack, and puts Frieza in MAX Power Mode. Causes Frieza to charge very slowly after it is used. ________ Blast 2s Death Beam (2 Ki Bars) - 7800 Technique: Cursor Out - Cursor In towards the left of the screen. Fissure Slash (3 Ki Bars) - 4000 per slash = 8000 Technique: Cursor Out - Cursor In to the top of the screen. ______________ Ultimate Blast Emperor's Revenge (5 Ki Bars) - 15010 Technique: Rush Technique ============================= Part 4: My Opinions on Frieza ============================= Just from looking at the damage numbers, it is obvious that Frieza get stronger every time he transforms. However, that is not the only reason that he is a very good character. His first form has very low cost for moves that do decent damage. His second form is a bit slower and the increased damage for his Blast 2s are not completely justified with the increase in energy cost. I like his thrid form very much. The costs for his attacks is lowered again and the damage is upped just a smidgeon. Also, his Ultimate Blast is freakin' awesome! His final form is pretty good as well, with a good balance between speed and power, though his Blast moves are kinda lame. 100% final form is also pretty good. Though it is slower, this form boosts his power and gives Frieza good Blast 2s and a good Ultimate Blast, along with the Rolling Hammer to turn your opponents around with. Mech Frieza is almost exactly the same as Frieza's final form, aside from the different Blast 2. Overall, Frieza is a pretty good character, though he lacks what other characters with many transformations have. This is the benefit of gaining health with each transformation. He does not gain health with each transformation, just power and, in some cases, better speed or attacks. =================================================== Part 5: The End - Credits, Thanks,Legal Stuff, Etc. =================================================== Credit given to: -Nintendo, for making this game more fun than previous versions. -Spike, Okratron 5000, Atari, and Funimation, for making this the best DBZ game yet. -Me, for actually finishing something I started. I am in no way associated with Nintendo, Atari, Funimation, Spike, or Okratron 5000. All the copyrights belong to these companies.