Final Fantasy XIII Speed Run Guide
1. Introduction / Table of Contents
This is a speed run of Final Fantasy XIII. You are expected to have played
this game several times and know you're way around. This guide will not
baby you with teaching you the basics.
The goal of this guide is to beat the game in less than ten hours. I will
later revamp this guide with fully optimized strategies and effort. I think
under nine hours is possible, but not at this time for me.
The contents of the guide can be seen below.
Section Number & Name
2. Tips / Notes
4. Legal Information
5. Update History
6. Contact Information
This is the second speed run attempt; a link to the first is below.
2. Tips / Notes
-Skip all cutscenes
-Replay each segment several times; learn which enemies can be avoided and
their behavior and which Treasure Balls are worth it.
-Abuse the deceptisol trick. You can run past many enemies, engage a later
one, and then retry to get the deceptisol back while appearing next to the
enemy you engaged, which you can just run past!
-After loading a save, you get penalized for the load time. ~20 seconds.
You'll want to limit your saves, but not make segments too long because
you will get sloppy.
-You'll want to farm at least two deceptisols (more details later).
-Bosses that can use a Fortisol to make easier/faster: Farm in the Pulse
Vestige from the Pantheron in the middle of the first room. You can buy
them in chapter 13.
-any other boss(es) you want to use one on, feel free.
-Bosses that can use an Aegisol to make easier/faster. Farm in the Vile
Peaks, at the first save point you see with Lightning and Hope. Farm on
the lone Thexteron over the barrier. You can buy them in chapter 13.
-any other boss(es) you want to use one on, feel free.
-Enemies that can use a Deceptisol to make it easier/faster. Farm in the
Pulse Vestige from Zwerg Scandroids.
All Missions In Taejin’s Tower – They Are Nightmares!
So, farm 8 Deceptisols for an easier time. Note: This hurts time slightly,
but really, the missions are nightmares!
-I will not mention variations in shroud usage. If I accidently get an extra
one while fighting some forced battle or another, I will use it on some
random boss or battle without mentioning it in the guide. Feel free to make
use of any extra ones you have.
Start the game.
3.1 Chapter 1; the Hanged Edge
Manasvin Warmech: If he hits you while you're attacking, he'll "stagger" you.
Wait until he attacks first round, then attack. Keep this up until you beat
him. Do the same for the second battle. Time - 1:06
Go forward. You can skip the third battle. Grab the Iron Bangle on the
stairs; equip to Lightning. You can skip the battle if you get on the stairs
When you see a drop ship, you can skip the troops it drops.
Go forward. Play until you reach the boss battle.
- - -
Boss: PSICOM Marauder
Blitz the leader. Attack when he is broken. Then kill the lackeys if they
Time - 42 seconds
- - -
Go forward. I managed to fight only three battles.
After cutscenes, get Iron Bangle. Don't equip it. I skipped all battles here.
Go forward to fight a Behemoth. Just attack it. It'll take ~56 seconds.
s.1 - 12:57
Fight the Myrmidon with Lightning. Use one potion if necessary. Took me 47
As Snow, grab the Power Circle. Equip it along with that old Iron Bangle.
Go forward. Fight when necessary and end the Chapter.
3.2 Chapter 2; the Pulse Vestige
Fight the story Pantheron, then fight the Pantheron in the center. Hope for
s.3 - 17:51
Fight/Save/Reload this Pantheron to farm eight Fortisols. Keep in mind that
you may get extra Fortisols in the game from random battles and you will get
two from easy chest. Keep this in mind if you want to experiment with the
bosses. Eight Fortisols is the dead minimum.
All Fortisols gathered: s.4 - not recorded
Head towards the objective mark, skipping the two Pantherons. Run to the
Snow- Kill the Pantherons and hit the switch.
Lightning - skip the first three wolfs if you can.
Kill the Zwergs to the left for a chance at a Deceptisol, and you get a
Phoenix Down from the chest.
Skip the Myrmidon. Lure him out to the left, dash to the right and run
behind him. You don't want to fight more of the abominations than needed.
Go upstairs and fight the battle for the Treasure Ball that holds the Gladius.
Equip it on Lightning and go ahead and equip an Iron Bangle on Sazh.
Go upstairs to skip a Pantheron and a Myrmidon. Run to their left.
Snow - kill, hit switch, then stand on the platform.
Vanille – get Fortisol from the chest in the middle of the room surrounded by
Make sure that you have at least two deceptisols (Eight would be better, but
not necessary. It is for your sanity, not time).
Head for the objective, skipping the Pantherons.
Run past the Pantherons sleeping near the chest to go to the objective. Fight
the battle along with Snow.
Lightning - Get the Power Wristband. Equip it.
Run up the stairs, skipping all of the battles until you reach the Ghast
blocking the path. Fight the monster.
s.5 - time not recorded.
Run down the hall, trying to ignore all of the Ghouls. The best I’ve gotten
is only one battle. Fight the two Ghast at the end of the hall way. Use one
potion if necessary. If Sazh dies at the end of the battle, just finish it.
~52 second battle.
Everyone meets up now.
Run up the stairs, skipping all of the battles.
Boss Fight: Anima
Attack the arms. After the arms die, Anima will regenerate them. Attack the
center during this time. The arms will restore. Immediately attack them,
otherwise Anima will sweep at you for ~50 damage. Destroy the arms again.
Use a potion at the very end of the last arms life. Then tackle the main body.
When the arms regenerate, Anima will use a magic attack, and the arms will
resonate. The heal earlier will last you through, that’s why we used it at
the start of the restoration; otherwise you will likely be KOed.. Destroy the
arms again and attack the body. If you don’t kill it in time, continue.
It will die before the arms kill you.
Modify the potion usage as necessary.
Time - 1:59
3.3 Lake Bresha
Skip all cutscenes and walk until the Crystarium tutorial is introduced.
Skip it. Go left to get the Pearlwing Staff, and to fight a battle that will
leave you with 120 cp.
Open the Crystarium:
Light - Work towards the Strength +10 on the Ravager board.
Snow – Finish off Sentinel and Commando.
Don't waste time on Vanille's right now. You could also save Lightning for
later, but as she's the leader, I updated her. Snow just gets really large
Create this Paradigm deck. Change the order however you like.
COM/COM/RAV *Flag for use
s.6 - 43:01
Skip the battle against the Cie’th and climb up the machinery. There is 200
gil in a short side path here. As part of the story, obliterate the soldiers.
After this, you’re forced to fight some Cie’th. Kill ‘em.
Follow the path until the Bresha Basses appear. Take left to fight some Bresha
Basses guarding a chest. Engage them.
This can be a tough battle. Switch to Solidarity if needed. An ambush will
cut time down greatly.
Go back up to the Bresha Basses and take the other path. Do not save at the
Go forward and after some cutscenes and more walking, you’ll see some
pantherons. Skip 'em.
Follow the path, skipping this next pair of Pantherons. Run to the right to
avoid them. Open the next chest for some upgrade items. Fight the soldiers
you now see for a Magician’s Mark.
Climb up and save.
s.7 - 49:34
Light – closer to that Str+10 on Ravager
Snow – Finish
Vanille- Get water on Ravager and HP+30 on Medic.
Sazh – just hold X.
Boss: Wrecked Manasvin Warmech
Start with COM/COM/RAV. Use one round of this to slow the stagger gauge.
Immediately switch to Tri-Disaster; this will quickly stagger him.
As soon as he is staggered, switch to COM SEN MED. He will use crystal strike.
After the attack switch to COM RAV MED to attack and heal. After healing up,
switch to COM/COM/RAV to hurt. He will become unstaggered, so stay in this to
slow the gauge. Go back to Tri-Disaster to re-stagger, then switch to
COM/COM/RAV to kill.
He needs to die before reusing Crystal Strike or in some way shape or form
Battle Duration: 1:29
After battle, use the Crystarium to give Lightning that longed for Str+10.
Equip the Magician’s Mark to Vanille (or Sazh if you prefer).
Add the Tri-Disaster Paradigm (aka RAV/RAV/RAV).
Proceed forward to fight some basses; they can be skipped if lucky. Take the
right path, open the chest and then jump down. Try to not fight the
Pantherons you just jumped down on. You can go down the pipe for Deneb
Duelers and gil, but I wouldn't waste the time.
Go up and across the upper pipe. Go forward to the machine that Lightning
activates to shoot the wall down. Skip that cutscene. Go across the bridge,
fight and then save.
s.8 - 55:39
Further, you fight a behemoth. Start with COM/RAV/RAV to slow the stagger
gauge. Then switch to Tri-Disaster to knock it up to 500%. Switch back to
COM/RAV/RAV to kill. Heal if necessary. ~48 seconds.
Don't get that worthless librascope; there are easier one and you only need
From here forth, the details will lesson. You should try your best to skip
all battles; that is the general rule. Any difficult to skip battles will be
mentioned; also, any impossible to skip easy battles will not be mentioned.
Go forward. In a while you reach a bridge. To the right is a chest with two
Digital Circuits. Cross the bridge, making sure to dodge the Watchdrones and
Soldiers. You will reach a climbing wall thingy. Climb up; grab the 2x
Use a Deceptisol at the top. Run past the Watchdrone and Velocycle. Go
forward for a scene, skip, and then further. Engage the battle and retry to
get the deceptisol back. Then, refight the battle so you can get past. It
is a trio of Watchdrones. Don't grab the first Treasure Balls after this.
You're now at the city. Grab the 600 gil, then avoid the behemoth and grab
the two digital circuits in the upper area. Then, use a deceptisol to run
past then enemies and up the ramp. Jump down, run to the second set of
enemies and engage it before your deceptisol runs out. Retry, then leave the
Continue with the dungeon until you jump through a wall; then, go up some
stairs. Run past the enemies up there and jump down. Immediately run to the
Get the TB near the save point for a Phoenix Down. Then save.
s.9 - 1:05:18
Boss: Garuda Interceptor
View this boss like a flying behemoth, but easier. Take it down. Twice.
It is easy to stagger, and dies quickly. Don't waste time healing.
Time – 1:37
Die in the battle with Snow, then defend against the Shiva sisters.
Shive took 2:21. It is not worthy of a boss section. However, if this can
be sped up, please contact me.
3.4 Chapter 4; the Vile Peaks
Easy stuff until you start controlling Light and Hope.
Save at the start. Save.
s.10 - 1:12:45
Light - Direct path on COM
Hope - Aero, work on SYNergist for the rest of the CP
Put that Silver Bangle on Hope.
Farm three Aegisols here. You can get them from the Thexteron, the green
scaly wolf, over the obstacle. The TB near him is a librascope. Get it.
Save and reload after each successful Aegisol.
Save after all farming.
Go forward, dodging the dogs. Then jump across the platform. Then you will
be forced to fight 3x Watchdrones. Then there is another fight up the path
against two Watchdrones and a Thexteron (wolf/dog).
You're now in control of Sazh.
Fight battle, hit switch. Dodge the next fight, then fight the next fight.
Get the Black Belt from the TB. Then go through the pipe. This next battle
can be avoided if you're lucky. Try it; it is difficult so you might want to
Run all the very, very, long way until you get Lightning.
Sazh - Bravery, towards Overwhelm on RAV
Light - Direct on COM
Vanille - HP or Fire
Hope - worry about later.
Go forward. There is a switch blocked by 2 Incubuses and a Succumbs.
Run past all battles, and you'll quickly reach the Dreadnaught.
s.12 - 1:34:03
Equip a Doctor's Code on Sazh.
Buff, debuff, stagger, then attack. Renew debuffs when he does steam clean.
Use potions to heal. Do the same for the next battle, but keep HP high for
De-equip Sazh and Vanille's gear.
Light - COM; str + 7 branch and closer to Launch
Hope - Thunder, closer to shell
Upgrade the Power Wristband to *. It'll take 15 (maybe 16) paraffin oils
after a 3x bonus. The 16 depends on the materials you used for the 3x bonus.
s.13 - 1:38:03
Go forward for a scene.
Now Light and Hope are in a fight. It is against 5 soldiers.
Run straight through, dodging all enemies.
Mini-Game: Don't bother, rush through.
Go forward. Ignore the 'ramp.' Run until a save point.
s.14 - 1:46:05
Light - Water, HP+15
Hope - Shell, then HP or Fira.
Equip a Doctor's Code on Lightning.
Flag the Super Soldier paradigm.
Stock two attacks with Lightning, and then execute. Do this several times
while Hope Protects and Shells you. Then switch to the Dual Caster paradigm.
If Hope and Lightning are not separated, reset.
Switch between RAV RAV and COM RAV as necessary to keep the chain gauge slowed
and up. Have Light throw a potion every other round or so. Keep both alive.
Towards the end, you can sacrifice Hope for time.
Time - 1:20
There is a tutorial fight. Skip the tutorial. Attack the middle soldiers
with blitz as Hope protects you. Then summon. Stagger both robots if you
can through out the course of the normal and gestalt modes. Use circle and
X+left (right) for best damage, use X + up to get close for big damage. Use
Zantesuken at the end if they aren't dead yet.
Equip Lightning's Power Wristband on Sazh.
Crystarium - fill out low CP areas.
Walkthrough the area; make sure when you reach a branching path, you take the
branch to grab a chest and bypass some enemies. Dodge the two gremlins, then
fight the next set you see for an Ember Ring; wanted for Brynhildr. Go right
the moment you step off the stairs to dodge the battle and get a Phoenix Down.
Hit the 4 switches, after 4 very annoying battles, then save in the center.
s.13 - 2:00:59
Grab the Fortisol. De-equip Sazh of Lightning's Power Wristband. When you
reach the enemies blocking the new path, lure them out, then run between them.
Finish the chapter.
3.5 Chapter 5; Grapa Whitewoods
Re-equip Lightning's Power Wristband.
Light- get nearer to Launch
Hope - Fira, more low CP stuff
Feel free to kill the small read creatures; Crawlers. They give good CP for
a quick kill. Skip the wolves.
Save after the elevator.
s.14 - 2:04:35
Run through this second area until you reach an elevator. Run through the
third area. At the end, there is an objective mark; guarding it is a
Behemoth and some dogs. Run to the left to avoid them!
s.15 - 2:09:35
There are many forced fights here to get past gates.
Just go through. After you see a Lobo and 3x Crawlers, use the Crystarium.
This will help you get past a Feral Behemoth.
For the Feral Behemoth, slow the chain gauge with COM RAV, then RAV RAV to
stagger, then switch back to COM RAV to kill it. You should have Launch,
therefore able to beat him without a heal.
Climb up to fight 10x Crawlers. Light takes the lead.
Get rid of MED/RAV; Light has no place as a healer unless it is a double heal.
s.16 - 2:17:36
You're going to get the MED accessory for Lightning soon. Buy another Power
Wristband and * it.
Charge straight forward. Climb up when needed.
Dodge as many enemies as possible. When you see a chest, get it; it holds an
Edged Carbine. You have to fight a Scaly flying thing.
There's another Feral Behemoth blocking the gate. Same strategy.
s.17 - 2:22:36
Ambush the Behemoth behind the gate. Slow the gauge with COM before Hope
staggers it so that it doesn't fall too quickly and empty before you kill it.
After defeating it, open the chest for 2500 gil. Attack the group of four
Crawlers nearby for quick CP. Then, use the Crystarium.
Go further, dodging enemies until you climb up and use the elevator. See the
dead soldiers. Run through the area avoiding all fights; the Velocycle is
probably forced. Reach the end and get the Ethersol. Then save.
s.18 - 2:28:28
Make sure you got the accessory slot and equip the Power Wristband* in it.
Fight on the elevator, then activate it. Use a Fortisol.
Boss: Aster Protoflorian
Enter the fight with the Super Soldier Paradigm. Libra as Hope casts Protect.
Then do one full ATB attack. Switch between RAV/RAV, COM/MED, RAV/MED, AND
COM/RAV as necessary to stay alive and keep the guage from falling. Stagger
it, then switch between RAV RAV and COM RAV after broken to take advantage
of the bar refill glitch every two rounds.
After his stagger empties, try to stagger him again, and go to 170%. Then
summon Odin. If he is weak to Lightning, you're in luck. If not, go Gestalt
when you reach max Gestalt (it replaces TP). Use Up+X to get close, then
left + X or right + X to deal big damage. Use the thunder abilities if weak
to thunder at the time. Hope that Zantesuken kills it.
Take him down normally. The first strategy is for non-Fortisol.
Time: 5:02 (non-Fortisol); 3:39 (with Fortisol)
Run to the end of the area. De-equip Lightning's Power Wristband*s.
3.6 Chapter Six; Sunleth Waterscapes
Vanille - do as much RAV as possible
Sazh - get as much as you can on SYN; you need to get ready for Haste
Create the SAB/RAV and SAB/COM paradigms.
Equip a Doctor's Code on Vanille and give Sazh a Power Wristband*.
Go through the dungeon. Grab the Belladonna Wand (equip), the Procyons
(equip), and the Doctor's Code. Yes, you need two Doctor's Codes.
Cutscenes. Avoid all scale beasts.
Run through this area until you reach a cutscene (Sazh takes a nap). Save
s.19 - 2:45:39
I ran through the weather area with no fights. Change the weather if needed
to get by a group.
Save before boss.
s.20 - 2:48:18
Vanille - more RAV
Sazh - more SYN
Use both an Aegisol and Fortisol.
Boss: Enki & Elil
Attack Elil first (the yellow one); it has less Hp.
Use potions to heal.
At the start, switch between SAB/COM and SAB/RAV while debuffing Elil. Then
go RAV/RAV and RAV/Com interchange. Do this until one dies, then do it to
the other. Use potions to heal. Doctor's Code will make it easy to heal.
Recast debuffs when they clear them.
Time - 3:04
De-equip anything important. Go to the end.
Chapter 7; Palumpolum
Start with Light/Hope. Save.
s.21 - 2:55:15
Light - level RAV
Hope- level RAV
Just run to the end of the tunnels. I got one battle after coming out of the
first pipe outside.
De-equip Light's Power Wristband*.
s.22 - 3:00:53
Snow Vs. Orion + Soldiers
You will automatically target Orion. Use Up + X to get close. The use any
other attack. Use Up + X occasionally (aka, often) to get close to Orion;
otherwise, you will start attacking thin air. Diamond Dust should kill Orion;
if not, reset.
Crystarium - Snow - Sentinel + Com. Do what you feel is good. Equip the
Go up, dodging enemies and using Deceptisol trick as often as you feel
necessary. Jump on the ice, then go over to the metal platform. Go up the
ramp to fight soldiers. Make sure to kill the Bazooka user first! Get the
Paladin from the TB.
Go down the ramp, use a Deceptisol, run past the enemies, then jump down into
the hallway. Jump back up to engage in a battle, then retry. You will be
near then edge and can jump down. Go down the hall to end the area.
As Fang, run past all of the enemies. You're now in control of Snow again.
Run past the enemies and climb up in to the upper area. Get the 2x Incentive
Chips. Then jump down into the enemies and run past them. When you reach a
fork, go upstairs then down them on the other side to escape the enemies.
Use a deceptisol to get past the next enemies. Run through the place; it is
linear. Make sure the deceptisol lasts until Snow and Hope fly up to the roof
of the building. Save.
s.23 - 3:10:29
Get the Shaman's Mark. Engage the enemy, retry, and he's gone. You'll see
him fly back over you. Get the Vindofnir. Use the deceptisol trick to make
it to the boss without fights. Retry to renew as necessary. Engaging the
boss and retrying will give it back also.
Make sure Hope is equipped with Vindofnir and Shaman's Mark. De-equip Snow's
Power Wristband*. It is needed elsewhere.
s.24 - 3:13:28
Make a COM/SYN and RAV/RAV paradigm.
Boss: Ushumugal Subjugator 1
Start with COM/SYN to buff. Then switch to RAV/RAV or RAV/MED if healing is
needed. Go to COM/RAV to slow gauge down. Interchange with RAV/RAV.
Stagger, kill. The end.
Fang- SAB accessory, Com Launch
Light - don't bother. RAV if anything.
Equip the Power Wristband*s on Fang. Equip MAG + items on Light.
Use the Deceptisol glitch twice to make it through this area. In the next
area, get the black belt.
Don't use a Fortisol; it is wasted on the first part of the battle.
Boss: Ushumugal Subjugator
Make sure to Slow it. It is extremely important. Let Hope buff all with
protect. Then go between COM/RAV/MED and COM/RAV/RAV for damage, healing
Get the Phoenix Down outside of Hope's house.
Save at Hope's house before the attack. s.25 – 3:53:02
After the first battle, create these paradigms:
Get Brawler's Wristband and Ethersol. Make sure to flag RAV/SEN/SYN. Equip
Lightning with MAG + gear and a Doctor's Code.
Light - RAV
Fang - whatever
Hope - Cura
Use a Fortisol.
Boss: Havoc Skytank.
Let Hope cast Protect on all. Have Lightning use Thunder on one of the Hulls.
Summon Odin and get the Gestalt as high as you can (have Light switch to the
other hull at when it reaches 1/4 HP), then go Gestalt and use circle to hit
the whole thing, then Zantesuken.
Go between COM/SEN/RAV and RAV/SEN/MED to slowly take down each part, hulls
first then turrets. Once the hulls are down, you can go more offensive with
COM/COM/RAV. Use potions to heal!
The main part will then be by it self. Switch to the original paradigm if
protect runs out (it shouldn't with a Fortisol). At this point, attack, and
it's cannon will come out and it become staggerable! Stagger it quickly then
use COM/COM/RAV to kill it. You'll need to use a potion in this last stage
to stay alive
Time - 3:32
Chapter 8; Nautilus
Give Sazh those Strength+ accessories and get him Hast and Blitz, if possible,
on the Crystarium. For Vanille’s CP, get Imperil and then work on MED to try
to get Cura and the role level.
Go on with the story and save after the attack at the chocobo place.
Run through this area skipping all battles except the ones guarding the TB
with the Spica Defenders and the Healing Staff. The battle to get the Healing
Staff can be tough, so buff and fight them; you get 640 CP. I had to fight
two battles to get enough CP for Blitz.
Use these Paradigms:
Before Midnight Reaper - s.26 – 3:48:38
Upgrade the Brawler's Wristband with 36 sturdy bone + 33 Turbo Jets. Sell
whatever you don't need. Keep both Doctor's Codes.
Use a Uranite on the Brawler's Wristband* to get a Warrior's Wristband
Boss: Midnight Reaper
Buff/debuff. Then stagger, and kill up-close with Blitz!
To increase odds of killing in one stagger, use plenty of COM while staggering
so that the gauge lasts a while.
Equip Sahz with a Doctor's Code and Ember Ring! Get Thunder + RAV role level
Start with with COM/RAV. Attack one round, this will slow the gauge. Then,
switch to SYN/RAV to buff with haste. Then RAV/RAV and COM/RAV to keep the
stagger going up and to slow it down. Use potions to heal as necessary!
Chapter 9; the Palamecia
Run to the save point. s.27 – 3:58:16
Sell stuff. Buy and make a Brawler’s Wristband to * level. Equip it along
with the Warriors Wristband to Lightning while giving Fang those two +60
Light – COM
Hope – Esuna, Barfire, get closer to Veil
Fang – SEN; quake, steel guard. SAB – closer to dispel.
Talk to Rygdea.
Fight the battle, then change paradigms:
Fight the other battle, then climb through the ship. Follow the objective
and jump out the opening.
When you see the five golden guys, deceptisol past them, engage, restart,
then you’re on the other side! Climb up the little ship and get the TB for
three Incentive Chips, with a battle against an Aerial Dragon. Finish this
area and go inside.
All TBs inside can be gotten without fights! De-equip Light’s Strength+gear!
As Sazh, equip that gear. Have these paradigms.
Make sure to get the Royal Armlet; it sells for 20,000 gil! Leave the area.
As Lightning, run to the other side of this big room! No TBs are worth it.
As Sazh again, run to the other side of the room to take down a Scale Beast.
After that, de-equip the Str + gear; Light needs it more. Equip a Doctor’s
Code. Go to the end to fight a story battle.
Kill the Vespid Soldier first, then the Thermadon. Make use of Haste and
Enfrost. Heal with Doctor’s Code.
You’re now in control of Lightning outside. Make sure to select COM/SYN/SAB
as your flagged Paradigm. Also, have Fang equip with the Pandoran Spear.
Run to the objective point.
Boss: Dragon Thing
1st form - Slow, protect and then stagger, kill. Easy.
2nd form – Slow, protect, barthunder, then stagger, kill.
Both should fall in one stagger.
Time for 2nd – 2:24
Save inside the Palamecia. s.28 – 4:29:56
I suggest Lightning, Vanille, Sazh.
Light – Blindside, then work towards stats
Vanille – get near Dispel and that SAB accessory
Sazh – Boon and Enfire
Upgrade that Warrior’s Bracelet to Max if you want. 3x bonus + 24 turbojets.
I suggest one of three paths.
1. )Down the center
2.) Start, C2, R2, R1, R2, R3, C3, L3, L4, L5, L6, L5, C5, End
3.) Start, C2, R2, R1, R2, R3, R4, C4, C5, End
I chose 3.
Treasure Balls (that are worth anything):
R1: Rune Bracelets x2
R3: Umbra (Snow Weapon)
L4: 3500 gil
L6: Gold Bangle
End: Ethersol, save point
The battles can be tough, buff then switch to COM/MED/SYN or COM/MED/RAV.
ALWAYS kill the destroyer first! It has THE bazooka. Use Phoenix downs if
necessary. Prioritize HP on Vanille especially.
Scale Beast - kill small fry first. Slow gauge, Tri-Disaster > Kill
Aerial Dragon Guys - kill destroyers first if present, then kill them. Blitz
is effective because the group.
Kill the PSICOM Reaver's last. They get powerful when on low health.
Use a summon on C5 if needed.
s.29 – 4:45:26
Party: Light, Vanille, Hope
Light – stuff
Vanille – get dispel
Hope – stuff
Make Hope and Vanille defensive with HP and those Royal Armlets you may have
picked up on R1. Keep Light with those Strength+ accessories.
Use both shrouds!
Throw a librascope, then start blitzing the heads. Go to COM/MED/MED if
necessary. Do this for all of the heads, then go COM/RAV SAB/RAV on the
main head. Deprotect/Deshell will allow this guy to be ripped apart!
Use Tri-Disaster after debuffs are on! Stagger and hurt him badly,
healing when necessary. When he uses Destrudo, heal up, then Tri-disaster
him after slowing the gauge a little; attacking while he is charging will
weaken the attack AND let the chain damage carry over! Heal after Destrudo,
stagger, then kill.
Time – 4:44
Chapter 10; the Fifth Ark
Continue with the story until you see a save point. s.30 – 4:55:32
Make a party of Light, Snow and Sahz. Level up Snow's sentinel Crystarium
role. Also, equip him with black belts; also equip the Umbra.
You will fight two very powerful Pulse Work Knights upstairs. Let Sahz Haste
himself and Lightning. Then switch to R/SEN/RAV to stagger, then to
C/SEN/RAV to kill one, then back to the RAV/SEN/RAV, and repeat. Snow should
let you survive with Sentinel.
After the battle, create this team: Light, Vanille, Sazh.
Light - COM all of the way
Vanille - blizzard + SAB role level if possible
Sahz - SYN role level + stats
Then run through the dungeon. When you reach a large chamber with a walkway
in the center, take the long, around the room way, around all the enemies.
Do this for both floors. Save when you see the save point in the next room.
s.31 – 5:02:17
Ambush the second Berserker, the one on the right, in the next room. This
will kill him quickly and allow you to get Sazh’s Rigels.
Make the equips the same as they were before Barthandelus, except, give Sahz
and Lightning a black belt. It is okay to lower Light's strength; you don't
want to hurt the next boss to badly.
Save before Cid. s.32 – time not recorded. Dang it!
Use an Aegisol if you want to make this easier; ONLY do this IF you have an
Start with C/SAB/SYN, attack to slow the gauge, get haste and hopefully a
debuff or two. Then you change between COM/MED/RAV and RAV/RAV/RAV to stagger.
This is slightly luck based; if he does two combos in a row on Light, it's
game over. When in defensive/restorative, definitely go RAV/RAV/RAV!
At 2/3 health, make him stagger and summon Odin. Get the chain as high as
possible and use a Level 3 Zantesuken. The death status effect should kill
him. To get a level 3 Zantesuken, you must build a chain with Odin during
Credit goes to the NCU (No Crystarium Usage) group on FFXIII boards.
You can kill him normally through juggling.
Time – 2:43
Switch Light for Fang.
Fang - whatever you want. Focus on COM.
Vanille - Jinx, focus on Medic (for ATB level), not enough though.
Sahz - whatever
s.33 – 5:13:04
Run through this dungeon for a very long time. Fight any necessary battles,
like the ones on the elevators. Make sure to grab the Feymark; you can’t
miss it. After running through the room with one Berserker, save.
s.34 – 5:20:32
Use a deceptisol to run through this next area. It is a long line of weird
dancing birds. Retry fight to get deceptisol back, then follow the objective.
Engage Bahamut, then retry.
After the retry, use a either/both and Aegisol and Fortisol. Then restart
the scene, but this time you get the menu. Make the SAB/MED/MED and
Equip Fang with a Doctor’s Code and make Light and Vanille along with Fang
defensive and high HP.
During the fight, repeatedly cast slow; it raises the gauge the fastest.
Switch to SEN when it attacks and SAB when it is charging. Use a Potion to
help your healers when necessary.
Time – 1:49
Use Hope’s Crystarium and buff up his defenses before finishing the chapter.
Chapter 10 done! We’re off of Cocoon in under 6 hours!
s.35 - 5:26:25
Chapter 11; Gran Pulse
Run to where Hope is, avoiding all fights; lure the ‘hard to dodge groups’
out. Then, you engage Alexander.
Buff all with Protect, then switch between MED/MED/SEN and RAV/COM/SEN while
he’s attacking. When he does Lofty Challenge, use RAV/RAV/COM. Switch to
a Sentinel when he moves his arms during Lofty Challenge. He is getting ready
Time – 2:??
After beating him, run to the objective mark, and you will see the Preemptive
Behemoth/other thing fight. Save.
Make a team of Fang, Light, and Sazh. Then get these paradigms.
Use Ruin on the Behemoth while Light attacks the other thing. Let Sazh cast
Haste on himself and Fang, then switch Paradigms. Do half of another Ruin
chain while Sazh use spells on it. It should stagger, and have Fang Launch it.
Juggle it to death! Then, go kill the other thing.
Do this until you get just under 300,000 CP. You can spend whatever you want
on Fang and Sazh, but make sure not to spend all of Lightning’s. I saved
about 160,000 CP on her for later.
After leveling, I saved.
s.36 – 6:41:26
Go to and run through the mines. Grab the Hauteclair, and when you reach the
group of enemies with the Boxed Phalanx, skip it. New Merchandise becomes
available. Buy a Warrior’s Wristband and * level it.
If you have trouble with the next group with a Boxed Phalanx, summon Bahamut.
Save before fight Hectonchires.
s.37 – 6:53:31
Let Fang run up to it while a COM. Then switch between SAB/SEN and MED/SEN
throughout the fight. SAB is the best way to raise the gauge.
Time – 2:17
From here, run all the way to the second floor of Taejin’s Tower, avoiding as
many battles as possible!
Whooh! What a long walk!
s.38 – 7:08:12
I will apologize now. This is where I start to get lazy; Taejin’s Tower is
by far my worst segments in this run!
Team : Fang, Vanille, Sahz
COM SAB SYN
Handle the marks.
For the Gelatin, libra it, then attack. Debuffs will hurt it badly. Libra
will allow Sahz to cast enthunder on Fang.
Ambush the other two marks. For the robots, go around the left one and the
run to the back of the main enemy.
Run to the 4th floor.
s.39 – 7:23:15
Go through the door on the same side as the save point. There is a statue
and mark here. Kill it.
Make sure to teach Fang at least Fire on RAV. Create a Tri-disaster paradigm.
Go back to the other door on the fourth floor. Use the elevator. Then, in
this room, activate the mark. Go to the other available room on the floor
and 'hit the switch.' Go to the new area and down stairs.
s.40 – 7:28:47
Fight the Vetala. Debuff/buff - tri-disaster - enfire (Imperil) - wipe it
Go to the next room to activate a mark, go back to the room with the 'switch'
then go back to the room you just activated the mark in and go outside of it
to see a new stature. Go back in after talking to it to use an elevator
(the place moved around). Then go out side and use the main elevator to go
to floor six. Here, go to the apex through some doors.
s. 41 – 7:38:58
Fight Dahaka. If you have a spare, use a Fortisol. I didn’t use one, though
I did have spares. Have the SAB/SAB/SYN paradigm selected before engaging.
Have Sazh cast Haste while you get all debuffs: Imperil, Deprotect, Deshell,
and Slow. Sazh will cast Enfire after Imperil is cast. Stagger it with
Tri-Disater, then use COM/RAV/RAV to wipe it out in seconds! HA HA HA!
Time – 1:52
Grab the Ethersol in front of you, then head to Oerba. In Oerba, do the
sidequest for a Gold Nugget, 10x Deceptisols and 2 Ultracompact Reactors;
you get partial rewards since you haven’t run enough steps on Pulse yet.
Then head for Barthandelus. On your way, on the bridge, fight a Vetala for
Fang’s Taming Pole!
Level up the Taming Pole with 62 Turbojets on a 3x bonus. Then buy and use a
Uranite, then 3x Bonus with those Ultracompact Reactors and whatever else you
want to throw on it. It should have about 330 str/mag!
s.42 – 8:03:23
Get the Ethersol, then use both a Fortisol and Aegisol. Make sure Vanille has
Boss: Barthandelus 2
Debuff him with Deprotect, Deshell, Imperil (to normalize resist) and Slow,
then Tri-Disaster him! He’ll stagger, and then use COM/RAV/RAV to hurt him
badly (about ½ to ¾ of his HP). His face will come out, and the Chain Gauge
will reset. Attack him a little and he will use Apoptosis; this will dispel
all buffs and debuffs. Redo them and then repeat the first step.
Heal with Renew while he is staggered.
Time – 2:23
Save during the cutscenes at the end of the chapter.
s.43 – unrecorded
Chapter 12; Eden
Warmech: Use up + x and then left/right + x then use Zantesuken. It will die!
Party - Fang, Hope, Vanille
SAB SYN SAB
Crystarium: Give Hope haste and Curaja, then go on RAV. For Fang, go COM.
For Vanille, do whatever; get Death if you plan on farming for a little on
Give Hope HP gear.
Run along fighting only necessary battles, and save before the Proudclad 1.
The forced fights are 2 sets of soldiers and a Behemoth King.
Save before Proudclad 1.
s.44 – 8:29:28
Use a Fortisol if you want to speed up the battle
Boss: Proudclad 1
You can’t debuff him. Jerk! Put up protect.
Just Stagger and go all out, heal as necessary. Go Combat Clinic when he
uses Retaliatory Strike.
Time – 3:04
Go on the elevator and face a Adamchelid.
Slow it!!! Get Protect on all character, then debuff him and kill him.
Use Combat Clinic a lot. If you got under 3 minutes, that is good!
Run all the way through Cocoon until you reach a three-way-battle against
a Bulbasaur type enemy and a blue Tyrant. Weaken both, kill one, kill the
other, the end!
From here, continue until you see the Adamtortoise. Save and then farm.
s.45 – 8:46:13
Have the Vanille, Hope, Fang as a SAB/SYN/SAB. Try to let Hope cast Haste
on Vanille. Summon as soon as Adamtortoise raises his leg. Don’t worry
if Hope doesn’t cast Haste, it is luck based. Then, have Vanille cast
deprotect, deshell and Imperil on the Adamtortoise. This will raise the
chance of Death to 4%. Repeatedly cast Death and hope for the best. If your
summon goes, Fang will arrive and start casting her debuffs, further raising
the chance of Death hitting. If Adamtortoise stands, reset. I farmed four
Adamtortoises and 2 Platinum Ingots.
s.46 – 8:58:36
Run into Eden Hall, avoiding all battles. When you reach a Juggernaught,
lure it out and the run past it and the soldiers behind it. Get the TB for
a Power Glove.
Use the Crystarium:
Get Army of One and Cura for Lightning. Then, work on her SAB role to get
up to Poison. Yes, this is correct. We want Light to have the SAB role!
Poison and the rest of these Debuffs are for the final bosses.
Hope –Make sure you have Curasa, Curaja and Haste! Then get Ruin of the COM
board. Then get Stats.
Fang – get what ever you want. Stats and abilities are important.
Upgrade your Power Glove with a 3x Bonus and 6 Particle Accelerators.
Then buy a Platinum Bangle and upgrade it and the Diamond Bangle from Taejin’s
Tower to max. Equip the Diamond Bangle on Light and the Platinum. Light has
low HP because of getting up to Poison, so she needs the 1000+ HP.
s.47 – 9:10:51
Go tackle that Proudclad. Use a Fortisol and Aegisol.
Boss: Proudclad 2
Stagger him, then use Army of One to raise the Stagger gauge high
after broken. Do this twice, then go all out with COM/COM/COM. To
best make use of Army of One, switch Paradigms at the start of the
attack to get the COM boost, then switch back to RAV on Light at the end
to repeat the attack and repeat the process. After a full stagger, he
should do his Limiter Move, restoring his health, getting Haste, Bravery
and Vigilance(?); however, he gets deprotect and deshell on him as a result.
Stay alive with Combat Clinic, and repeat the Stagger process above to
kill him in one and a part of a Stagger.
Time – 2:45
Go on into Chapter 13; Orphan’s Cradle
You can buy Aegisols and Fortisols now!
Chapter 13; Orphan’s Cradle
Follow the objective marks until you reach a choice of two platforms; chose
the right one. While walking, you'll see a stair case; don't use it. Go
further to 'talk' to a statue. You will teleport.
Go down and run past a Sacrifice and Velocycle. Run left and use the platform.
Go left and use deceptisols to get past all enemies. You right when you have
the choice. You'll see the statue again; save.
s.48 – 9:24:19
Boss: Jabberwocky + Bandersnatch
Attack the Jabberwocky first. It is immune to magic, but normal to physical
(use deprotect). Stagger and kill. Repeat on the Bandersnatch, the
difference being it is immune to Physical and normal to magic. Use all
debuffs on the Bandersnatch since we have a Strength set up. It should die
in two staggers.
Go down after battle and a new area is created. Go left when you reach a
circle and use a deceptisol to pass the enemies. Engage the Big Robot and
a PSICOM Templar with a deceptisol in the next circle (use a Fortisol for
help if needed); kill them and then repeat for the next circle. There are
2 Sacrifices to back up the Big Robot this time (Fortisol if needed). Use
Quake in both battles to slow the chain gauge. Use an Ethersol if you need
to. The first battle took 1:14 and the second took 1:35
s.49 – 9:34:30
Use an Aegisol.
Instant Stagger is the way to go. He dies quickly that way! If you
can't get lucky, you will beat him eventually with damage. I took the
damage path unfortunately. Just make sure to re-debuff and rebuff and go
Combat Clinic when needed.
Time - 2:08
Deceptisol past everything as you climb the stair and run past the
Bandersnatch and run between some Templars. Save.
s.50 – unrecorded.
Use a Fortisol.
Attack this thing for a while and he will eventually decent to the ground
and become vulnerable to status effects. Slow, Deprotect and Shell him and
then rip him apart like Proudclad.
Time – 3:14
Continue to the Narthex and save.
s.51 – Unrecorded. 9:46:??
Use any CP you have, then go to the final boss. Use a Fortisol and Aegisol
and an Ethersol if needed.
Have SAB/SYN/SAB as Paradigm.
For Barthandelus, debuff with Deprotect, Deshell and Imperil.
Also slow if you want. Then go all out. Stagger him, the Army of One,
switch to COM/COM/COM, and then back to Light as a RAV to repeat. At about
700% gauge, attack with COM/COM/COM. Switch to Combat clinic if anyone falls
under 2000 HP or if he uses Ultima. He should fall in two staggers.
Time - 2:36
For Orphan, buff and debuff for like one round before he does his special
attack. Then use Combat Clinic to heal until about 75% HP, then go back to
buffing and debuffing. Once he gets deprotect, deshell, Imperil and Poison,
switch to Tri-Disaster. Make sure to have Enfire on! Do the same Army of
One trick ONCE, then COM/COM/COM until he does his big attack. Renew and
start staggering again. Now, the fight starts to get tricky. Heal and attack
as necessary; it is luck. The odds aren’t horrible, put I can’t say a sure
fire way. He could just Death you!
Time – 3:46
Final Orphan. Deprotect/Deshell/Imperil on him. Stagger him, then attack
with COM/COM/COM; keep him juggled. Switch to a MED if you need to Esuna
away Pain and Fog. He should die quickly.
Time – 1:33
Final Save – 9:58:01
Well, I had fun. Feel free to contact me! It took me two tries to beat ten
hours! Next time I try, I will aim for nine hours!
4. Legal Information
This may only be used for personal, private use. No other site may use this
without my permission. This guide may not be sold. Don’t do anything illegal.
Gamefaqs instructions told me to put this here:
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
5. Update History
April 11, 2010 – 1st Edition. Complete.
6. Contact Information
If you would like to contact me for anything related to this guide, a speed
run, or anything about FFXIII in general, send me an e-mail with a very clear
subject on the matter. No good title = delete.
Use this e-mail: firstname.lastname@example.org
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