Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

FAQ/Walkthrough

by md2a

Star Wars: Battlefront 2 Walkthrough
Written by Alex Fleming (Md2a)
[email protected] - See Contacting Me
Walkthrough site: *NEW* www.freewebs.com/starwarsbattlefrontiiwalkthrough
Version 4.1

        TAKE 2-3 STEPS AWAY FROM YOUR COMPUTER, AND LOOK AT THIS AGAIN. 
        \/                                                          \/

MMMMMMMMMMMMMMMMMMMMMMMMMMM6tttttttXXtn8Entttttttttz6&MMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMi ..,,.C##@MM# ......9M&MMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM8:i::;vi.tbn6,:;....vMMM&C0c .X..c:tCBMY:iiibM#;i:.tMMMMMMMMMMM
MMMMMMMMMMMMMMMM   ;v  ,:7  . ;Y  78  MMM  .  . UX . .M   :  M:  ;:XMMMMMMMMMMM
MMMMMMMMMMMMZ,vX;  vM  &M@  ;  2  .  .Y1M@      @  v  #.     1Y  :MMMMMMMMMMMMM
MMMMMMMMMMMMt   :c;0Mt,MMt,EWX;0Xv&E;: .MMniB6iEE,9#b.oUi@M;.,:c:AMMMMMMMMMMMMM
MMMMMMMMoiiX6MMM$WWMEQW99Q#I  [email protected];.bMM#bzMMM#@MMQ29iivc7MMMMMM
MMMMMMMi  .  @M,   C.   :C   ib. Y c2  . zi  iiU  ;: cB  ;  A   :. :.    7MMMMM
MMMMMM,  @. WM  . zM;  MMM  n@i  0 Z; .MMMv  Wt;  S6  8  @9  I   i. YMA  XMMMMM
MMMMM.    .MM  2  M@  QMMb  Q   .Q #.    Q#    :i     n:  M  ;z   .  tM6  bMMMM
MMMM  :M  c#  t. tM  .MMM  .Q   c2 M  :@0M&  7QWt  bc  B  9@  8: ,7   ZM2  2MMM
MMM. .Mi ;b      M2  @MMQ  Z7   t; M  7M&M#  Ut ,. 7$  AS  M. .@. Eb   #MZ  nMM
M0      c7  @#  :z  iMMM   @: ..  .$     .$  Cc ,:  0: .M7  .  @@  $M   QMt  :&
[email protected]&Z8AncAM8oQI .c08BCUz#MM917IMMnXnMM;v;MMz:.E
[email protected]::XzzS1t1MMMMMMMMYcvi,cS1c:7t;QMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMM#vvvvYXXXXXXYYYYYviicBW:vicYXXtXXXXXXXYvvvYBMMMMMMMMMMMMMMMMM

        /\                                                          /\
        TAKE 2-3 STEPS AWAY FROM YOUR COMPUTER, AND LOOK AT THIS AGAIN.    

            Also, try squinting your eyes. It might help a bit.
***************************************************************************
WARNING:
PARTS OF THIS GUIDE MAY CONTAIN SPOILERS ON CERTAIN ASPECTS OF THE GAME. IF
YOU DO NOT WANT TO RUN THE RISK OF GIVING PARTS OF THE GAME AWAY.
***************************************************************************

1. -=Table of Contents=-

To quickly find something, press Ctrl+F, and type in the 5
letter/number code to the right of which topic you want.
Also, search Table of Contents to get back to here.

1. Table of Contents.....................................[TOC01]
2. Introduction..........................................[INT02]
  2.a) What's New?.........................................[WN02A]
3. Version History/Coming Soon List......................[VHCSL]
4. Basic Gameplay and Controls (PS2).....................[BGC04]
                    Part One - The Walkthrough
5. Game Modes & Map Types................................[GMS05]
  5.a) Story Mode..........................................[GMSMA]
6. Maps (Walkthrough)....................................[MPS06] 
  6.*) Space Battles.......................................[MSB6*]
  6.a) Geonosis............................................[MGD6A]
  6.b) Mygeeto.............................................[MMW6B]
  6.c) Coruscant: Space....................................[MCS6C]
  6.d) Felucia.............................................[MFF6D]
  6.e) Kashyyyk: Space.....................................[MKS6E]
  6.f) Kashyyyk............................................[MKB6F]
  6.g) Utapau..............................................[MUS6G]
  6.h) Coruscant...........................................[MCJ6H]
  6.i) Naboo...............................................[MNT6I]
  6.j) Mustafar: Space.....................................[MMS6J]
  6.k) Mustafar............................................[MMR6K]
  6.l) Kamino..............................................[MKC6L]
  6.m) Death Star..........................................[MDI6M]
  6.n) Polis Massa.........................................[MPM6N]
  6.o) Tantive IV..........................................[MTI6O]
  6.p) Yavin 4: Space......................................[MYS6P]
  6.q) Yavin 4.............................................[MYT6Q]
  6.r) Hoth................................................[MHE6R]
  6.s) Endor...............................................[MEB6S]
  6.t) Dagobah.............................................[MDS6T]
  6.u) Jabba's Palace......................................[MJP6U]
  6.v) Mos Eisely..........................................[MME6V]
                    Part Two - The Database
7. Units.................................................[UNI07]
  7.1) Republic............................................[RCL71]
  7.2) CIS.................................................[CIS72]
  7.3) Empire..............................................[EMP73]
  7.4) Rebels..............................................[REB74]
  7.5) Jedi/Sith/Heroes....................................[JED75]
  7.6) Natives.............................................[NTC76]
8. Weapons...............................................[WEA08]
  8.1) All-Faction Weapons.................................[AFW81]  
  8.2) Republic Weapons....................................[REPW2]
  8.3) CIS Weapons.........................................[CISW3]
  8.4) Imperial Weapons....................................[IMPW4]
  8.5) Rebel Weapons.......................................[REBW5]
  8.6) Native Weapons......................................[NATW6]
9. Vehicles..............................................[VEH09]
  9.1) Republic Vehicles...................................[REPV1]
  9.2) CIS Vehicles........................................[CISV2]
  9.3) Imperial Vehicles...................................[IMPV3]
  9.4) Rebel Vehicles......................................[REBV4]
  9.5) All Faction Vehicles................................[AFV95]
10. Star Wars Abbrieviations.............................[SWA10]
                    Part Three - Miscellaneous 
11. Small Hints and Strategies...........................[SHS11]
  11.a) Cheats, Glitches and Secrets......................[CH11A]
12. Medals...............................................[MED12]
13. Multiplayer..........................................[MUP13]
  13.1) Splitscreen........................................[MSS01]
  13.2) Online.............................................[MOL02]
14. FAQ..................................................[FAQ14]
15. Contacting Me........................................[CON15]
  15.a) The Website.......................................[WE15A]
16. Thanks to............................................[TT016]
17. Legal Stuff..........................................[LS017]
18. Conclusion...........................................[CON18]

***************************************************************************
2. Introduction  [INT02]

Fight more of the greatest Star Wars battles any way you want!
Now for the first time, Star Wars Battlefront II lets you...

- FIGHT AS A JEDI
 Earn the ability to wield a lightsaber and use Force powers like Yoda,
 Darth Vader and many other heroes and villains.

- BATTLE IN SPACE
 Dogfight in X-Wings, TIe Fighters, Jedi Starfighters and other classic
 starcraft, or land your ship on a star destroyer and fight it out aboard
 enemy ships.

- PLAY 16 NEW LOCATIONS
 Battle across Star Wars: Episode III environments such as Utapau, Mustafar,
 and the space battle above Coruscant.

                       - Battlefront II Disc Case

 Star Wars Battlefront II is the sequel to the best-selling
Star Wars game in history. It introduces many new features, such as
massive battles in the emptiness of space.
 In this guide, I will cover everything from map walkthroughs, to
details on each individual weapon.
 If you want to contact me, see the Contacting Me section of this
guide ( QuickFind Code [CON14]) for details
 Also, check out my BFII walkthrough's site at www.freewebs.com/md2a!

Note: Some of the information contained in this guide may be incorrect.
I am working on taking out all false information, and adding true, useful
things.

---------------------------------------------------------------------------
2.a) What's New?  [WN02A]

A.K.A. why this game is soo much better than BFI, and if you don't 
have it, you HAVE to get it! Now! Go! Down to the shop! Stop reading
this and go get this game! I'll see you soon...

New to Battlefront II...
- Space Battles
- Playable Jedi
- New Vehicles
- Space Battles
- New Maps
- Commander Class
- Space Battles...
- New Weapons
- New Game Modes
- Space Battles
- Re-vamped Galactic Conquest
- Playable natives
- Space Battles
- Larger Multi-player games Online
- New Moves (Forward rolls, sprinting etc.)
- Space Battles!
- Improved AI
- Larger Maps
- Space Battles!!
- More detailed and thought-out maps
- Episode III Clone skins
- Space Battles!!!

See the Contacting Me section (QuickFind Code [CON14]) if you have
to add to this list!

***************************************************************************
3. Version History/Timeline  [VHCSL]

1st September - v0.1: Started the guide today. Had some spare time,
 so I thought I might as well set the guide up for the release of 
 Battlefront 2. I will fill this guide in as I get the information.
                               ---
I have deleted from 2nd Sept to 30th October, because it just got too long,
and the info wasn't that important. Email me if you want to see it all.
                               ---
1st November - v2.7: Finally got this guide onto a few websites. I deleted
 most of my version history, because it was getitng too long. I did quite a
 bit of editing today, with vehicles, and units.
5th November - v2.8: Got the game on the 3rd, and spent the last couple of
 days playing it. It is sooooooo cool. So, I left my email for a 2 days,
 and I got 60 emails. Massive updates everywhere. Lots done.
6th November - v2.9: A lot more changes today. I went through most of my
 e-mail aswell. Theres still a lot to go, but I'll get there someday.
 My guide is really messy at the moment, so I'll try to clean it up.
7th November - v3.0: Yay! 3.0! Anyway, I added a few minor things,
 changed some stuff around, and I also added a new section, entitled Medals!
 Due to popular request, I have explained the medals and awards system.
9th Novemner - v3.1: Changed stuff around, redid parts of the vehicles bit.
 I went through more emails... Added things from them etc. I'm still
 working on the 'Database' Part. Knocked the Coming Soon list from 54 to 16.
14th November - v3.2: Lots more minor changed and additions all over the
 place, and still none of the main walkthrough done. But, by next weekend,
 I promise I will have the Mygeeto walkthrough up and running.
15th November - v3.3: Today I did the story mode of Kashyyyk, and part of
 the Death Star. I added a few more little things, including a couple of
 glitches. The walkthrough is finally underway.
24th November - v3.4: I've been sick lately, so I haven't been able to do
 much. My email inbox overflowed and automatically deleted some messages,
 sorry if some were yours. I did Coruscant Space, and Small Space battles.
27th November - v3.5: Did lots of work on vehicles. Lots. Also did two more
 walkthrough segments. I've fixed the problem wiht my emails, so thye won't
 be deleted anymore.
27th November - v3.6: I did lots this morning, and this afternoon I did Hoth
 and part of Tantive IV. I created a new website for the walkthrough aswell, 
 with *exclusive content* not seen in the walkthrough... Check it out!
29th November - v3.7: Touched up a few things, fully completed Hoth. I've
 got end-of-year exams for a week, so I won't be able to update much.
 Wish me luck! Also did some of Dagobah today aswell.
10th December - v3.8: Sorry I haven't updated in so long. I've been busy.
 Today I found another glitch, and added it, and I also completed the Story
 Mode for Mygeeto. Gave the guide to someone to put on another site aswell.
9th January - v3.9: My PS2 is broken, ehich means no more BFII for a while.
 Thats the reason I haven't updated in so long. Answered all my emails today,
 I'll write some stuff in the next few days.
9th January - v4.0: Added weapon strengths, and may add armour to vehicles
 and units later on. Do the people want it?? Also made the medals section
 a bit clearer, and changed about *gasp!* 15 mistakes that were pointed out.
25th January - v4.1: 



In the next update: Well, I've pretty much finished the Database, except for
the Weapon Strengths, so I'm working mainly on the Walkthrough now, doing
whatever levels I feel like.

---------------------------------------------------------------------------

 -Coming Soon List-

This is basically my checklist for things I need to add. 

Note to self... Ctrl+F, search COMING SOON, and ???.

- Galactic Conquest Mode

- Instant Action Mode

- Maps

- Weapon Strengths

- Splitscreen

- Online

- FAQ

Current Number of things to do: 7
***************************************************************************

4. Basic Gameplay and Controls (PS2)  [BGC04]

These are the controls for Battlefront 2, on PS2. I've changed my mind, I
no longer want the Xbox controls. I don't see why I even need controls on
here.

-Basic Infantry Controls-

Left Analog Stick - Move/Strafe
Right Analog Stick - Freelook
X - Jump (Double tap to activate Jetpack)
O - Crouch. Tap while unning to roll.
^ - Enter Vehicle
[] - Track Target
L1 - Secondary Attack
L2 - Secondary Next
L3 - Sprint
R1 - Primary Attack
R2 - Primary Next
R3 - Zoom In
Select - Map
Start - Pause
Up - Squad Command
Down - Reload

-Basic Vehicle Controls-

Left Analog Stick - Throttle/Strafe
Right Analog Stick - Pitch/Turn
X - Jump
O - Not Used
^ - Exit Vehicle
[] - Track Target
L1 - Secondary Attack
L2 - Not Used
L3 - Boost
R1 - Primary Attack
R2 - Switch Position
R3 - Zoom In
Select - Map
Start - Pause
Up - Squad Command

-Basic Starfighter Controls-.

Left Analog Stick - Throttle/Strafe
Right Analog Stick - Pitch/Turn
X - Land/Takeoff
O - Trick
^ - Exit
[] - Track Target
L1 - Secondary Attack
L2 - Not Used
L3 - Boost
R1 - Primary Attack
R2 - Switch Position
R3 - Zoom
Select - Map
Start - Pause
Up - Squad Command

-Basic Jedi/Hero Controls-

Left Analog Stick - Move/Strafe
Right Analog Stick - Freelook
X - Jump 
O - Crouch (Tap while running to roll)
^ - Enter Vehicle
[] - Track Target
L1 - Secondary Attack
L2 - Secondary Next
L3 - Force Sprint
R1 - Primary Attack
R2 - Saber Block
R3 - Zoom
Select - Map
Start - Pause
Up - Squad Command

-Basic Gameplay-

In Battlefront II, the Story Mode follows objective-based gameplay. You
must complete certain objectives to win a battle. For example, in the Utapau
level, when the Republic captres the Overlook Command Post, a walker spawns.
If the Republic then captures the Highway CP, a player will be able to play
as Obi-Wan. Using Obi-Wan, General Grievous must be defeated. After this,
the final objective is to destroy the AA guns to clear the air for the
Republic Gunships.

A new feature to Battlefront II is the Star Points System. Gaining Star
Points lets you access more powerful units, such as the Commander Class,
and Heroes. You gain Star Points by killing enemy soldiers, capturing
Command Posts, destroying enemy vehicles, and killing heroes.
***************************************************************************

5. Game Modes & Map Types  [GMS05]

The various gameplay modes available in SWBF2

5.a) Story Mode, [GMSMA]: In BF2's story mode, you play as the 501st
Legion, also called Vader's Fist. YOu will take them through their 
change from early in the Clone Wars, and through the Galactic Civil 
War.

Chapter One

Part 1: Attack of the Clones........Geonosis
Part 2: Amongst the Ruins...........Mygeeto
Part 3: A Desperate Rescue..........Coruscant Space
Part 4: Heart of Darkness...........Felucia
Part 5: Kashyyyk....................Space
Part 6: A Line in the Sand..........Kashyyyk
Part 7: Underground Ambush..........Utapau
Part 8: Kinghtfall..................Coruscant

Chapter Two

Part 1: Imperial Diplomacy..........Naboo
Part 2: Preventive Measures.........Mustafar Space
Part 3: Tying up Loose Ends.........Mustafar
Part 4: Changing of the Guard.......Kamino
Part 5: Prison Break................Death Star
Part 6: Birth of the Rebellion......Polis Massa
Part 7: Recovering the Plans........Tantive IV
Part 8: Vader's Fist Strikes Back...Yavin 4 Space
Part 9: Revenge of the Empire.......Yavin 4
Part 10: Our Finest Hour............Hoth

5.b) Galactic Conquest
 Take over the galaxy one planet at a time! COMING SOON
Battlefront II's GC mode is quite different from the first. The main
concept is the same as the first, (take over the galaxy) but many new
features are introduced. If an enemy fleet is over a planet, you will 
have to break through your enemies space defence in order to attack 
the planet below. Next, by winning battles you will gain credit which 
can be used to purchase new units and bonuses.

      Bonus      |Cost in Credits | My Rank out of 10
-------------------------------------------------------
   Energy Boost  |   200          |   2/10
    Supplies     |   200          |   3/10
    Garrison     |   200          |   8/10
   Autoturrets   |   400          |   7/10
   Bacta Tanks   |   400          |   5/10
Combat Shielding |   400          |   6/10
    Sabotage     |   600          |   7/10
Enhanced Blasters|   600          |   6/10
     Leader      |   800          |   7/10

Unit             |Cost in Credits | My Rank out of 10
-------------------------------------------------------
     Trooper     |   Free         |   10/10
  Heavy Weapons  |   1000         |   7/10
     Sniper      |   1000         |   6/10
    Engineer     |   1000         |   8/10
    Commander    |   1800         |   9/10
     Special     |   1800         |   7/10
      Pilot      |   Free         |   9/10
     Marine      |   0800         |   6/10

5.c) Instant Action
 Choose a map or two, then battle it outwith any faction. Great for a 
quick battle, for fun, or honing those Online skills.

5.d) Conquest
 Basic Battlefront Style fighting. Capture your opponents Command
Posts, while defending your own.

5.e) Hunt 
 In hunt, the native species of a planet battles it out against
invaders. The different battles of Hunt are:
Wookies vs MagnaGuards on Kashyyyk
Gungans vs SBDs on Naboo
Ewoks vs Scout Troopers on Endor
Wampas vs Rebels on Hoth
Geonosians vs Sharpshooters on Geonosis
Tuskan Raiders vs Jawas on Tatooine (I don't understand why Jawas
would be battling it out with Tusken Raiders on the streets of
Mos Eisely)

5.g) Capture the Flag
The object of Capture the Flag is to... Capture the Flag! Who
would've guessed that one!

Both games of capture the flag center around the possession and location
of flags. Each faction has a base, indicated by glowing yellow circles on
the map. Your base is blue and is near one of your team's CPs, while the
enemy's glows red and is near one of their CPs. These bases are easy to
spot on the battlefield.

1-Flag CTF: Both teams battle over one flag, which is neutrally placed in
the absolute center of the field. To score, take the flag to your 
enemies base.

2-Flag CTF: The two teams fight for control of two flags-a red flag and a
blue flag, red for the enemy, blue for yours. You can only carry the enemy
flag. Take it back to your base to score. If you die, the flag will be
'dropped,' meaning another good guy can pick it up and keep going. If
nobody claims it within a certain period of time, (15 seconds) the flag
automatically returns to the enemy's base. The same is true for your team's
flag. If you find an enemy carring your team's flag, kill him and protect
the flag like you would a command post. After 15 seconds your flag will go
back to your base.
***************************************************************************
5.h) Assault
 The object of Assault is to take down the enemy's Command Ship(s), and
Frigates (In Space). 

The default amount of points you have to get is 180.
You get 18 per frigate, and 3 per fighter destroyed. You also get 18 points
per enemy cap. ship system you destroy.

Sheilds (All over Ship/Inside, Must be destroyed first)
Comms Array (Top of Ship)
Sensor Relay (Top of Ship)
Life Support (Bottom Of Ship/Inside)
Auto Defense Mainframe (Inside)
Engine Cooling Tanks (Inside)

 Another Assault level is Mos Eisely. You choose whether you want to be
Heroes or Villains, then battle it out with every hero in the game.
You do not have a Lightsaber-meter which diminishes over time, byt instead
a normal health bar. The first team to reach the specified amount of kills
(the default is 180) wins.

***************************************************************************

6. Maps  [MPS06]

Now for the main, chunky bit of my walkthrough! This was all it was at
start, and it exploded into an entire walkthrough. Unfortunately, this
is the part everyone will probably want, but will probably take the
longest to complete.

 ________________________-=Special Entry!=-__________________________
 | Throughout the main walkthrough, I probably won't be bothered    |
 |writing the proper names for everything. So, here is a list of    |
 |abbreviations that I might use.                                   |
 |                                                                  |
 |CP: Command Post                                                  |
 |HW Unit: Heavy Weapons unit                                       |
 |Imps: Imperials                                                   |
 |Boba and Jango: Boba Fett and Jango Fett. Duh.                    |
 |S Unit: Special Unit (Droidekas, Dark Troopers etc.)              |
 |IA: Instant Action                                                |
 |GC: Galactic Conquest                                             |
 |SM: Story Mode                                                    |
 |RotE: Rise of the Empire                                          |
 |__________________________________________________________________|

 Level Layout ( [] denotes variables)

[Planet]: [Battle]
Difficulty Rating: [#]/10
Important Command Post(s): [____] Since they don't have names, I'll call
them by what they are/are near. Or the numbers.
Availabe Game Modes:  [____]
Recommended Unit: [____]
Heros:[Republic, CIS, Rebels, Empire.]

 Story Mode: (If available)

 Conquest: (If available)

 Hunt: (If available)

 Assault: (If available)

 CTF: (If available)


Remember... (these are small reminders specific to that level)
-[___]
-[___]
-[___]
---------------------------------------------------------------------------
Space Battles  [MSB6*]

 I have made this section since all Space battles are almost exactly the
same. There will be a strategy for Large battles, and Small battles.
If a map if featured in Story Mode, you can find its walkthrough under
the correct level below.

---------------------------------------------------------------------------
Space: Space (Small)
Space Battle

Difficulty: 5/10
Important Command Post(s): Your Capital Ship
Available Game Modes: Assault, 1 flag CTF
Objectives: Collect set amount of points
Recommender Unit: Pilot
Heroes: None

 Assault: Start out by grabbing a Transport Ship. Try to make sure noone
else is in. If there is, and you get out in the enemy hangar, the other guy 
in the ship will fly away and crash into a wall.
Fly towards the enemy hangar, and once you get about half way there use 
your Boost. Land in the hangar, and jump out. If you die during the next
part, remember to spawn at the Transport Ship. Sprint towards the enemies
Internal Systems, and take out the Auto Turret Defense Mainframe with two
timebombs. Go back to the Ammo Droid and refill. Next, take out the Engine
Cooling Tanks and the Life Support systems, running back to the ammo droid
when you run out. YOu will now need to take out their Shields. Go into the
room at the back, and pace 3 timebombs on the center thing. You will need
to grab another bomb to deliver the final blow, so do so. Once this is
destroyed, steal an enemy bomber and take out their Communications Array
and their Targeting Control Bridge. Both are located on the top of their
Capital Ship.
 If you havent won by now, fly back to your hangar and take an Intercepter.
Destroy all enemy ships until you win.

An alternate strategy, sent in by me =D :

 Spawn as a Marine, and take a Transport into the enemies hangar. Stay in
there killing units who run for the ships with your rifle, and taking out
all their ships before they become occupied with your Rocket Launcher.
Your alles will help you out by killing other Pilots and Marines.



Remember...
- Take out the enemies Auto-turrets inside their Capital Ship.
- Doing tricks is fun :and: clever!
- 
---------------------------------------------------------------------------
Space: Space (Large)
Space Battle

Difficulty: 5/10
Important Command Post(s): Your Capital Ship
Available Game Modes: Assault, 1 flag CTF
Objectives: Collect set amount of points
Recommender Unit: Pilot
Heroes: None

 Assault: Spawn as a pilot, and grab a Bomber. Fly directly up when you
leave the hangar, and head over towards their frigates. Bomb the **** out of
then until they explode. Proceed to the next one. If you manage to take out
both frigates in one life, you'll get the War Hero award. Once these are
destroyed, fly into the enemy hangar and land. THe next part is taken from
the Small space battle guide because I'm lazy. 
Sprint towards the enemies
Internal Systems, and take out the Auto Turret Defense Mainframe with two
timebombs. Go back to the Ammo Droid and refill. Next, take out the Engine
Cooling Tanks and the Life Support systems, running back to the ammo droid
when you run out. YOu will now need to take out their Shields. Go into the
room at the back, and pace 3 timebombs on the center thing. You will need
to grab another bomb to deliver the final blow, so do so. Once this is
destroyed, steal an enemy bomber and take out their Communications Array
and their Targeting Control Bridge. Both are located on the top of their
Capital Ship.
 If you havent won by now, fly back to your hangar and take an Intercepter.
Destroy all enemy ships until you win.

Remember...
- Flip, roll and spin.
- If you take out both enemy Frigates in one life, you will get Endurance,
Guardian and War Hero.
- 
---------------------------------------------------------------------------
CHAPTER ONE - THE CLONE WARS
---------------------------------------------------------------------------
Geonosis: Dust Plains  [MGD6A]
Attack of the Clones

Difficulty Rating: 0/10 You can't lose.
Important Command Post(s): None in particular
Availabe Game Modes: Conquest, Hunt, 2 flag CTF
Objectives: 
Recommended Unit: Mainly Trooper. Sniper and Heavy Weapons units are also
good, with high places and many vehicles.
Heros: Mace Windu, Count Dooku, N/A, N/A.

 Intro:  A harsh rocky world less than a parsec away from Tatooine,
Geonosis is a ringed planet beyond the borders of the Galactic
Republic. Its uninviting surface is marked by mesas and buttes, and
barren stretches of parched desert hardpan. The rocks and sky are
tinted in red, and the creatures that evolved on Geonosis are well
equipped to survive in the harsh ecology.

 I don't think this level needs much explaining story mode-wise,
seeing that its just the training level. So, just follow the
instructions, and you'll be fine.

 Conquest:

I'll start with the Republic first. If you want to be a Trooper,
(recommended) spawn at the CP North-East Command Post. Run up the big
hill, and into the bunker. You should get there before your enemy.
After you capture it, run outside. THere are probably a few Battle
Droids there. Take them out, and continue down the hill towards the
CIS hangar-like place. This is the part where you'll probably get a bit
hurt. Take out the Sonic turret with a grenade or two, and run inside.
Take cover behind a pillar and shoot anything that moves. Once the
room is cleared, run over to the Command Post and take it. Now change
to a Heavy Trooper and run outside. There should be a Spider Walker,
and a Hailfire Droid or two. Lock on with Square, and destroy them.
You should have won the level by now. Well done.

The CIS are coming soon! Email me if you have a strategy.

 Hunt:

As the Sharpshooters, get to the Eastern Hill. Run up, and crouch down
in the triangular spiky bits, for lack of a better name. Shoot down
at the Geonosians from above. Or, if you have legendary Gunslinger,
use your presicion pistol to take them out from the ground.

As the Geonosians, just run around the place killing. When you see
a Clone, fly towards him in an arc. It will make you a harder target
to hit. Once you get close enough, blast him. Roam around the map
doing this, concentrating on elevated areas where they will be sniping
your team.

 2 Flag CTF:

As either side, just defend your flag. It may take a while, but your
allies will bring the enemies flag back. So, find a bit of cover which
is close to your flag, and you can see in the oppositions general
direction. Shoot anyone who approaches, and you should be fine. Also,
provide covering fire for your valiant allies returning with the flag.
Run out and get it if they are close, but get shot.


Remember... 
- Run around the map in a clockwise direction, capturing CP's.
- Rocket guys are strong.
- 
----------------------------------------------------------------------
Mygeeto: War-Torn City  [MMW6B]
Amongst the Ruins

Difficulty Rating: 2/10
Important Command Post(s): The end ones, across either bridge.
Availabe Game Modes: Conquest, 2 flag CTF
Objectives: 1. Capture the forward command post.
            2. Destroy the particle turrets.
            3. Destroy the generator to power down the shield.
            4. Capture the northwestern command post.
            5. Destroy the energy collector core.
            6. Acquire the power crystals and return them to the gunship.
Recommended Unit: Trooper
Heros: Ki Adi Mundi, General Grievous, Luke Skywalker, Boba Fett.

 Intro:
 A frigid world of crystallized ice, Mygeeto was a major holding of
the InterGalactic Banking Clan that became a battle site during the
Outer Rim Sieges of the Clone Wars. General and Jedi Master 
Ki-Adi-Mundi and Commander Bacara led the Galactic Marine clone 
troopers in extended urban fighting amid the ultramodern towers of a 
major Mygeeto city. The blistering cannonades and laserfire of towering
Separatists tri-droids and Republic artillery carriers reduced much of
the city and crystalline landscape into rubble, polluting the icy 
winds with a persistent pall of gray ash.

 Story:

 Spawn as a Trooper and rush towards the AT-RT at the start of the
bridge. Walk across, taking out a few droids. Any that you miss will
be killed by troops behind you, so don't fret if they get by. Walk up
to the CP, but dont get off. Around four droids will rush around the
corner at you. Once they are dead, you can jump off your AT-RT, and take
the CP. You will be prompted to destroy the turrets to make way for
General Mundi's landing. Get back on the AT-RT, and take out the turrets
with your secondary fire. Make sure you aim high, or the missiles will
fall short, and not hit your target.
 You can now access Ki-Adi-Mundi. Respawn as him, and sprint to your
next objective. Jump over the green energy gate, and hack at the
small box-like generator, to take down the shield. Keep moving forward,
and secure the bridge. Sprint across, and go around the back of the
tower. THere are two generators you need to destroy. Kill any droids
that get in your way, but dont run around like a... crazed rabbit (?).
 Once the generators have been blown run inside and start hacking
away. There will be several droidekas inside, so try to take them out
before they get their shields up. Once the core is destroyed, a crystal
will fall out. Pick it up (its glowing white, not hard to miss), and
sprint back to the gunship. Usually Mundi dies for me about here.
 If he does, take a soldier and sprint to where you died. Grab the
crystal, and sprint back.

2 Flag CTF: (Copied from Geonosis walkthrough above)

As either side, just defend your flag. It may take a while, but your
allies will bring the enemies flag back. So, find a bit of cover which
is close to your flag, and you can see in the oppositions general
direction. Shoot anyone who approaches, and you should be fine. Also,
provide covering fire for your valiant allies returning with the flag.
Run out and get it if they are close, but get shot.


Remember... 
- Don't bother trying to take out the Tanks. Just go around.
- Use the terrain to your advantage. It will take longer to skirt the
edge of a battle, but it'll be worth it.
- If ya see a vehicle, take it! They're great for rackin' up kills.
----------------------------------------------------------------------
Coruscant: Space  [MCS6C]
A Desperate Rescue

Difficulty Rating: 3/10
Important Command Post(s): Republic Command Ship
Availabe Game Modes: Story Mode only, except GC.
Objectives: 1. Enter an ARC-170 and launch into space.
            2. Destroy five incoming CIS fighters.
            3. Attack and destroy the enemy frigate.
            4. Disable the shields on the cruiser.
            5. Destroy the communications array.
            6. Land your ship in the CIS hanger
            7. Destroy the engine cooling tanks
            8. Get back to your fighter and destroy the targeting bridge.
Recommended Unit: Pilot
Heros: N/A

 Story Mode: Start out by jumping into an ARC-170 Starfighter. You will
have to destroy 5 CIS ships. When you get into space, press Square to
lock on. WHen you can see the enemy, wait until the white circle turns
red, then fire your missiles. 
 Once you have destroyed 5 ships, you will be told to destroy the
frigate. It is the Roundish ship with 2 wing-like parts. Fire your
missiles, at it, and throw in a few rolls to avoid incoming laser fire.
Once this is completed, you will have to take down their shields. 
Use the same strategy as before; fire missiles, and roll.
 Next, you are charged to take down their communications array. Lock
onto it using square, so you can easily find it again. Once again, fire
missiles until it it destroyed.
 We then have to land in the CIS ship. So, proced to the side of the
ship, and fly into the glowing blue thing. Press X to land, and jump
out. Run towards the doors on the wall, and once you get inside, turn
right. Sprint past the Auto-turrets, and place 3 timebombs onto the
glowing green bars.
 Sprint back out to your ARC-170, and fly outta there. Our next
objective it to take out the Bridge. It is located a bit further down
from the Communications Array. Fire missiles at it until it explodes.
Mission accomplished. Hopefully by now you will be accustomed to
Space battles.




Remember... 
-
-
-
----------------------------------------------------------------------
Felucia: Fungi Forest  [MFF6D]
Heart of Darkness

Difficulty Rating: 3/10
Important Command Post(s): The Fungal Tree
Availabe Game Modes: Conquest, 1 flag CTF (?)
Objectives: 1. Kill 6 Acklay
            2. Defend the AT-TE
            3. Get the Power Cell
            4. Destroy the Gun Emplacements
Recommended Unit: Trooper
Heros: Aayla Secura, Jango Fett, Chewbacca, Boba Fett.

 Intro:
 Once a major holding of the Commerce Guild, Felucia was a world
teeming with fungal life-forms and immense primitive plants. Much of
the planet has a fetid, humid landscape overgrown by forests of
bizarre wilderness. Many of the life-forms on Felucia are partially or
completely translucent; they color the sunlight as the beams penetrate
their skin. Beneath the hazy canopies of the enormous pitcher plants
and leafy growths is a surreal color-drenched landscape.

 Story Mode:

Spawn as a Clone Trooper, and run over to the blinking icon on your map.
What could it be...? You hear screams through your helmet... Once you
reach the AT-TE, you are attacked by 6 giant Acklay! Aaah! Kill them by
shooting at them. If one comes at you, run backwards while firing, and
dont back up against anything. Once you have taken care of that menace,
another emerges. The CIS start attacking. Defend the AT-TE with your
life. Lock on with square to find enemies you couldnt see. Once you've
taken care of them you will be offered Aayla Secura. Accept, and sprint
over to the power cell. Grab it, and sprint back. Once the AT-TE is
powered up, you will need to destroy some Gun Emplacements. If you still
have Aayla, use her to destroy them. If not, Get into the AT-TE and walk
over. Use the big gun on top to blow them up.

Remember... 
-
-
-
----------------------------------------------------------------------
Kashyyyk: Space  [MKS6E]
???

Difficulty Rating: 4/10
Important Command Post(s): Your Cap. Ship
Availabe Game Modes: Assault, 1 flag CTF
Objectives: 
Recommended Unit: Pilot
Heros: N/A

 Story Mode:

COMING SOON

Remember... 
-
-
-
----------------------------------------------------------------------
Kashyyyk: Beachhead  [MKB6F]
A Line in the Sand

Difficulty Rating: 5/10
Important Command Post(s): The Wookie Base, the CIS vehicle spawning
one.
Availabe Game Modes: Conquest, 2 flag CTF, Hunt
Objectives: Defend the Beachhead
            Fall back behind the seawall
            Defend the refinery thing
Recommended Unit: Sniper or Trooper
Heros: Yoda, Jango Fett, Chewbacca, Boba Fett.

 Intro:
 Kashyyyk is a lush jungle planet where treetops serve as homes for
the native Wookiees, a towering fur-covered species known to be
ferocious warriors. The planet serves as a navigation gateway for the
entire southwest quadrant of the galaxy, making it of prime strategic
importance. During the Clone Wars, the Separatists attempted to
subjugate Kashyyyk by invading it with their droid armies.

 Story Mode:
  Objective 1: Start out as a Clone Trooper at the southernmost Command 
Post. Run behind the small wall nearest to the waters edge, and get 
ready. About 6 Wookies should be around you. The vehicles will most
probably reach you first, so duck down and let them by, maybe chucking 
a grenade or two if any come close.
Next, the infantry will hit. Blast at them with your Rifle. Stay near
the Command Post, so you don't lose it. If you die, sprint back to the
CP, it will fall very quickly without you there. After a while, you
will be told to fall back behind the seawall. 
  Objective 2: I have heard there is a 'gate winch', which controls the
gate. I'm not sure which side of the wall its on. So, shoot anyone who
walks in through the sides, and try not to let the wall fall.
  Objective 3: Once the CIS break through the wall, tanks will pour
through. I suggest standing on the wooden platforms, and changing to
a Heavy Trooper when a tank comes. Change back to kill enemy droids.
After a few minutes of this, you are told to retake Kashyyyk.
 So, say Yes to when you arre offered Yoda, and sprint over to the 
farthest CP. Stand on the Command Post, and Force Push anyone who gets
too close.
 Once you capture it, go along the beach and capture the next CP. Take\
the last two Posts to win.

Remember... 
-
-
-
----------------------------------------------------------------------
Utapau: Sinkhole  [MUS6G]
Underground Ambush

Difficulty Rating: 4/10
Important Command Post(s): The Highway (2)
Availabe Game Modes: Conquest, 1`flag CTF (?)
Objectives: 
Recommended Unit: Trooper, possibly heavy weapons
Heros: Obi-Wan, General Grievous, Han Solo, Boba Fett 

 Intro:
 Ringed by numerous moons, the remote sanctuary of Utapau is a planet
pitted with enormous sinkholes. Its windswept surface is dry and
desert-like, but deep in the porous crust, at the bottom of the
sinkhole are pools of life-giving water. Many of the sinkholes on one
of the planet's small continents are lined with intricate cities that
stretch deep into caves and crevices beneath the planet's surface.

 Story Mode:

 Spawn as a Clone Trooper, and sprint towards your first objective.
A CP on a raised section. Sprint up the stairs, and run round to the
Post. Usually a sniper is sitting up here, but should provide no
problem. Take it, then jump down to help your mates on the highway.
Get to the CP, and begin to take it. A Tank will probably start up
the road, so take cover and let it pass, while giving it a few grenades
from behind. I believe you will now get the option to become Obi-Wan.
Sprint over to the hangar, and take the Command Post. Swipe at anyone
who gets near you, but stay near the CP. Greivous will now appear.
Sprint over to him, and keep Force Pushing him until he goes over the
edge. YOu now have to destroy an energy core thing. If you still have
Kenobi, hack at it with your 'saber. If not, spawn as a Heavy Trooper
at the CP you started out with. Stand a little ay back, and blast it.
Throw a few 'nades to finish it off.

Remember... 
- 
- 
- 
----------------------------------------------------------------------
Coruscant: Jedi Temple  [MJT6H]
Knightfall

Difficulty Rating: 8/10
Important Command Post(s): 
Availabe Game Modes: Conquest, 2 flag CTF
Objectives: 
Recommended Unit: Commander, Trooper
Heros: Mace Windu, Darth Maul, Luke Skywalker, Darth Vader. 

 Intro: 
Situated in the heart of the galaxy, Coruscant was the seat of
government for the Galactic Republic and the Empire that supplanted
it. Over thousands of years of civilization, the planet has been
entirely enveloped by cityscapes and urban sprawl. Immense skyscrapers
reach high into the atmosphere, and stretch down deep into the dark
shadows. Crisscrossing the skyline are streams of unending repulsorlift
traffic. Even in the depths of night, Coruscant is alive with
glittering lights and rivers of traffic, a bustling megalopolis that
refuses to sleep.

 Here is a strategy submitted by 'Darius Shadowlight'.
Also, a bit of a tip for the story mode stage Knightfall. One 
of the last objectives requires you to kill a Jedi Master and 
retrive a holocron from him, but as anyone who's done that mission 
knows, it can get frustrating. There is a way to kill the little 
so-and-so with almost no threat to yourself. He spawns near a CP and 
always returns to it if he chases anyone, so you always know where 
he is. Luckily, there are a pair of big-time choke points to the 
north and south of the room. It's a simple matter of placing a mine 
or det-pack there, taking a shot or two to get his attention, then 
standing back and letting the explosive do what they do best - then 
get the holocron and run like a scared little girl.


Remember... 
-
-
-
----------------------------------------------------------------------
CHAPTER TWO - THE GALACTIC CIVIL WAR
----------------------------------------------------------------------
Naboo: Theed  [MNT6I]
Imperial Diplomacy

Difficulty Rating: 6/10
Important Command Post(s): The one in the big circle...
Availabe Game Modes: Conquest, 2 flag CTF, Hunt
Objectives: 
Recommended Unit: Trooper
Heros: Obi-Wan, Darth Maul, Leia, The Emperor. 

 Intro:
 An idyllic world close to the border of the Outer Rim Territories,
Naboo is inhabited by peaceful humans known as the Naboo, and an
indigenous species of intelligent amphibians called the Gungans.


 Here is a great strategy submitted by Plushie:

The modified map of Theed is easy to overtake if you use the right
strategy. No matter which side you pick, try to enclose the enemy on
either side by taking control of the western and eastern CPs.
(Directions according to the map brought up by hitting SELECT.) To do
this, start out by capturing either the eastern or the western post,
order two soldiers to follow you, and proceed to the north. This
central area has several bridges leading back to the main parts of
the map; go all the way to the other side, cross that far bridge, and
proceed to the eastern or western CP on that side. When both western
and eastern CPs are captured, overtake the two CPS on the stairs and
it should be easy rounding the rest of your enemies up.

Remember... 
- 
- 
- 
---------------------------------------------------------------------
Mustafar: Space  [MMS6J]
Preventative Measures

Difficulty Rating: 5/10
Important Command Post(s): N/A
Availabe Game Modes: Assault, 1 flag CTF
Objectives: 
Recommended Unit: Pilot
Heros: N/A



Remember... 
-
-
-
----------------------------------------------------------------------
Mustafar: Refinery  [MMR6K]
Tying up Loose Ends

Difficulty Rating: 6/10
Important Command Post(s): None in particular.
Availabe Game Modes: Conquest, 2 flag CTF
Objectives: 
Recommended Unit: Trooper
Heros: Obi-Wan, Darth Maul, ???, ???

 Intro:
 Located in the Outer Rim, the tiny planet of Mustafar is a fiery world
where lava is mined like a precious natural resource. Its bleak
landscape is a visual assault of jagged obsidian mountains with
towering fountains of fire and lava blasting from beneath the surface.
This lava also streaks the blasted landscape in huge winding rivers
and plunging cataracts. Mustafar's skies are obscured by choking black
clouds of ash, smoke and tephra. The intense geological activity
creates natural scanning interference that has kept prying eyes away
from Mustafar for most of its history.

Remember... 
-
-
-
----------------------------------------------------------------------
Kamino: Cloning Facility  [MKC6L]
Changing of the Guard

Difficulty Rating: 7/10
Important Command Post(s): The inside CP's.
Availabe Game Modes: Conquest, 1 flag CTF (?)
Objectives: 
Recommended Unit: Jet/Dark Trooper, Trooper
Heros: Obi Wan, Jango Fett, Han, Boba Fett. 

 Intro:
 Purged from the otherwise complete Jedi Archives is all evidence of
the mysterious world of Kamino. A lonely world beyond the Outer Rim
and just south of the Rishi Maze, few could have predicted that Kamino
would become a key contributor to a massive shift in political power
in the waning days of the Republic.

Remember... 
-
-
-
----------------------------------------------------------------------
Death Star: Interior  [MDI6M]
Prison Break

Difficulty Rating: 8/10
Important Command Post(s): The hangars.
Availabe Game Modes: Conquest, 1 flag CTF
Objectives: 
Recommended Unit: Trooper
Heros: Obi Wan, The Emperor, Luke Skywalker, The Emperor 

 Story Mode:
  Objective 1: Start as a Storm Trooper. Walk to the left of the room
you're in, and meet up with your squad. Crouch down behind some crates,
facing the Blast Doors. Waves of Rebels will come pouring through the
doors. Keep shooting at them. They barely attack you, so you should
be fine. Once they stop, and you are given your next objective, head
through the doors and down the corridoor. TBC.

Remember... 
- 
- 
- 
----------------------------------------------------------------------
Polis Massa: Medical Facility  [MPM6N]
Birth of the Rebellion

Difficulty Rating: 7/10
Important Command Post(s): The CP's at either end.
Availabe Game Modes: Conquest, 2 flag CTF
Objectives: 
Recommended Unit: Trooper, Engineer
Heros: Yoda, General Grievous, Leia, The Emperor. 

 Intro:
 A jumbled collection of lazily floating asteroids, Polis Massa is a
small Outer Rim mining settlement far removed from the more populated
areas of the galaxy. The airless rocks are host to sealed outposts
inhabited by the strangely silent Polis Massan aliens.

 Conquest:
 This is a fairly simple map for Conquest. All the Command Posts are
basically in a line, so start out at the CP closest to the enemy, and
slowly move through the hallways. Move slowly, and don't let anyone
slip by. If they do, it makes it easy for them to take a command post
and trap you in the middle. This leads me to my next strategy. The map
curves around, and there is a large open space in the center. You can
take a tank from certain points, to the other side of the map. Grab a
teammate, and drive over the other side. Hop out, and steal a CP. YOu
can then rush down the halls, capturing your enemy in a brilliant
pincer move.

2 Flag CTF:

You have two choices in this level: Attack and Defense. I will deal
with each separately, its up to you to decide which role you want to
take. Playing defensively will take longer, but you'll have less chance
of losin, while Attack will get the game over quite quickly, but your
enemy will be able to easily sneak a few captures in.
 Attack:Spawn at your furthest-up CP, and take a few buddies. Rush up
through the corridoors until you meet enemy resistance. Shoot a few,
and rush in between them. Kepe running and shooting until you get to
their flag. Grab it, and run back the same way you came. Try to cover
as much ground as you can before you get shot. Repeat until you score.
 Defense: Near your flag, but a bit forward there will be a yellow-ish
room with a table in the middle. Two doors will lead back to your flag,
and another will lead towards the enewmy. Stand behind the table, and
shoot all enemies that break through. If an enemy gets past you, chase
them!! Repeat until you win.

Remember... 
- Push forward, give no mercy!
- Shotguns are great on this level.
- Explosives work well here. Mines work wonders.
----------------------------------------------------------------------
Tantive IV: Interior  [MTI6O]
Recovering the Plans

Difficulty Rating: 9/10
Important Command Post(s): None in particular.
Availabe Game Modes: Conquest, 1 flag CTF
Objectives: 
Recommended Unit: Trooper, Engineer
Heros:Yoda, General Grievous, Leia, Darth Vader.

 Intro:
 Princess Leia Organa used her position in the Imperial Senate to
benefit the growing Rebel Alliance. Her consular vessel, which was
afforded diplomatic immunity due to her ambassadorial status,
frequently ran mercy missions as cover for assignments to aid Alliance
efforts. Leia's starship could circumvent Imperial blockades due to
its protected status.

 Story Mode:

This is one of my favourite levels, and one of the hardest missons.
A lot of people have requested a walkthrough, so here it is...
Spawn as a Storm Trooper, and press against the doorway. When it
explodes, try to make as much ground as you can before you are beaten
back by the Rebels. Keep killing!! Throw grenades, duck and roll, 
anything to kill that scum! When you force your way down the stairs,
sprint through the doorway on your right. Here is the Command Post.
Usually about four Rebels are in here, so mercilessly slaughter them all.
MORE COMING SOON!

 Conquest: 

Spawn at your factions CP, and run to a neutral Post. You should be able
to get one by yourself, and your team might get the other. When you
capture one, move forward to the enemies starting CP. YOu will most
probably meet heavy resistance. Very heavy if you have all 3 other Cp's.
Keep fighting until you get an opportunity to take the CP. By the time
you do, the enemy will have captured another CP. Proceed in a circle
around the level, retaking CP's the enemy steals, and chasing down
any stragglers. YOu should eventually win in this fashion.

Remember...
- Turn friendly fire off for this level!!!
- 
- 
----------------------------------------------------------------------
Yavin 4: Space  [MYS6P]
Vader's Fist Strikes Back

Difficulty Rating: 6/10
Important Command Post(s): N/A
Availabe Game Modes: Assault, 1 flag CTF
Objectives: 
Recommended Unit: Pilot
Heros: N/A



Remember... 
-
-
-
----------------------------------------------------------------------
Yavin 4: Temple  [MYT6Q]
Revenge of the Empire

Difficulty Rating: 9/10
Important Command Post(s): The Temple, above the waterfall.
Availabe Game Modes: Conquest, ? flag CTF
Objectives: 
Recommended Unit: Trooper
Heros: Mace Windu, Darth Maul, Chewbacca, Boba Fett.

 Intro:
 A remote world that became a focal point in galactic history, Yavin
4 is a jungle moon orbiting the gas giant of Yavin. Its steamy jungle
canopy and abandoned native temples formed the perfect hiding place
for an early Alliance base. The native Massassi had long been extinct
by the time General Dodonna's Rebel forces erected a hidden fortress 
on the moon.

 Story Mode: (submitted by m0rph3us. Thankyou!)

The faster you can capture CPs on this mission the better because it will
leave you with more reinforcements for the difficult later segments. When
you're defending the reflecting pool, resist the temptation to jump in the
tank that is available to your left, just stay in the pool area and shoot
anything that comes in (tanks outside the pool will struggle to hit you).
Taking out the turret makes life a lot easier. Anyways, once you've managed
this, you then have to collect a bomb to blow open the temple. This is why
you saved the tank - it's now all about speed. Jump in the tank and head
down to the small pyramid where the bomb is. Jump out at the base of the
pyramid, run up and grab the bomb and get straight back in the tank. Don't
get distracted by trying to blow up all the enemy troops (other than the
turrets at the base of the pyramid and anyone that gets in your way). Get
back in the tank, belt it as fast as you can up to the temple doors -
there'll be a lot of troops defending it so you just run straight by them.
The objective ISN'T marked with yellow arrows, so when you reach the spot
indicated on the map, get out, run up to the wall, and then RLH out of
there. Cue the final objective, killing the thre leaders. The trick here is
to not approach the temple head-on - stay to the right on your approach and
then sprint in and you should avoid most of the defenders. DON'T rush the
room with the leaders - their flmethrowers will OWN you - throw grenades in
if you cn but WAIT for them to move and then pick them off from the stairs.
remember... 
-
-
-
----------------------------------------------------------------------
Hoth: Echo Base  [MHE6R]
Our Finest Hour

Difficulty Rating: 10/10
Important Command Post(s): The Hangar. Big advantage to the Empire if
the Alliance cannot spawn Airspeeders.
Availabe Game Modes: Conquest, Hunt, 1 flag CTF
Objectives: Capture the Forward Command Post
            Capture the East Bunker
            Destroy the Shield Generator
            Capture Echo Base
            Destroy the Control Box thing...
            Plant the Beacon
            Defend the Beacon
Recommended Unit: Trooper, Heavy Weapons
Heros: N/A, N/A, Luke Skywalker, Darth Vader.

 Intro:

Hoth is the sixth planet in the remote system of the same name. It is
a world of snow and ice, surrounded by numerous moons. Small meteorites
that have wandered away from a nearby asteroid field constantly pelt
Hoth's icy surface. This icy world has developed a number of indigenous
lifeforms, including the wampa ice creature, and the tauntaun.

 Story Mode:

Due to popular request, here is the walkthrough for Hoth Story Mode.
Start as a Storm Trooper, and hop into an AT-AT. go over to the Command
Post, and when you get there, jump out. YOu will need to hide behind 
and SHOOT EVERYTHING THAT MOVES! Except your team. 
 Once this is done, jump back into your Walker and move to the next CP. 
This one is a little easier, because of the bunker. When you have taken
this, get into the AT-AT again and move towards the Generator. When it
comes into view, blast at it with everything you have. It should fall
relatively quickly. Now walk over to the hangar, and jump out when you
get there. This is where it gets tough. Move slowly through towards
the CP, using Snowspeeders and crates as cover. Shoot everyone. Hopefully
a few Imperials will have come with you, because its more than a one
man job. YOu will probably die a few times, but you can respawn at the
AT-AT you left outside. Keep killing, ducking and using grenades until
you have the hangar under control. YOu will be given the opportunity to
play as Vader. Do so, and sprint down the hall towards the Control Room.
Try to ignore the Rebels, they will just slow you down. Destroy the
machine in the corner, and sprint back. Sprint (again) towards the
beacon. YOu should now start killing Rebels, as your Lightsaber bar will
probably be getting quite low. Grab the beacon, and sprint to the trench.
Place the beacon in it, and kill any Rebels that go down. After a bit of
this ou will lose Vader. Spawn as a SNowtrooper, and SPRINT STRAIGHT
BACK TO THE BEACON!!! Keep defending it until the time is up. Hope you
don't die. WHen the timer runs out, run away, and watch the fireworks!

 Hunt: 

As the Wampas, sprint through the tunnels, unti you see Rebels. My
strategy is to sprint at an enemy, and attack at the last second. It is
a one-hit kill usually.Keep doing this until you win. Or lose.
 As the Rebels, you have a few choices.
 Choice #1: Be a Trooper, and hide behind some boxes, shooting Wampas
from range.
 Choice #2: Be a Vanguard, and place Mines in the tunnels, and use your
rocket launcher to take out a few.
 Choice #3: Stand waay back, and shoot Wampas coming out of the Hangar.
I personally recommend Choice #2, as its the most fun!

 1 Flag CTF:

As either faction, sprint really fast to the flag. Grab it, then make
a dash for 'the zone' hopefully an ally will pick it up and do the
same when you die. If the Rebels get into the tunnels, grenades work
wonders. I've sent an entire team of 16 people flying with a nicely
thrown Detonator. So, basically continue the process of moving the flag
forward bit by bit.



Remember... 
- Snowspeeders are invaluble when taking down AT-ATs
- Snowspeeders crash in 1-2 good hits with an AT-AT.
- Sniping is fun, and you're camouflages very well. Try it Online.
----------------------------------------------------------------------
Endor: Bunker  [MEB6S]
Difficulty Rating: 4/10
Important Command Post(s): THe vehicle spawning ones.
Availabe Game Modes: Conquest, Hunt
Recommended Unit: Trooper, Sniper
Heros: N/A, N/A, Han Solo, Darth Vader



Remember... 
- 
- 
- 

----------------------------------------------------------------------
Dagobah: Swamp  [MDS6T]
Difficulty Rating: 6/10
Important Command Post(s): #2 (Under the ground), the one with the
wrecked LAAT/X-Wing.
Availabe Game Modes: 1 Flag CTF, Conquest
Recommended Unit: Trooper
Heros: Yoda, General Grievous, Yoda, ???

 Conquest:

This is a faaaiiirly simple map for COnquest. Start out at your
factions Command Post, and make a rush for the other neutral CP's.
YOu should aim to get two of them. Once all the neutral Cp's have been
taken, move towards the closest enemy Post. Keep advancing, but as
the enemy begins to take over a Command Post behind you, rush back and
take it back! YOu need to keep a solid wall of soldiers moving forward.
If they capture a CP behind you, they will come out of the mist and
shoot you in the back. If they ndon't take a CP behind you, you can
keep advancing at a steady pace, and slowly take over.
 Alternatively, you can take a assault squad of Troopers around the
edge of the map, and take over their rear Command Post, then shoot them
all in the back. I love this level, it has such a great feel, with
enemies and allies appearing and fading into the mist. It has great
cover, and is great for stealth. When you play, please play it without
the enemy icons over their heads.

Remember... 
-
-
-

----------------------------------------------------------------------
Tatooine: Mos Eisely  [MME6U]
Difficulty Rating: 4/10
Important Command Post(s): The Cantina, the one on the big ship.
Availabe Game Modes: Conquest, Assault, 2 Flag CTF
Recommended Unit: Trooper, Sniper, Special
Heros: All!



Remember... 
-
-
-

----------------------------------------------------------------------
Tatooine: Jabba's Palace  [MJP6V]
Difficulty Rating: 5/10
Important Command Post(s): No specific ones.
Availabe Game Modes: 1 Flag CTF, COnquest
Recommended Unit: Trooper, Engineer
Heros: Aayla Secura, Darth Maul, Luke Skywalker, Boba Fett



Remember... 
-
-
-
***************************************************************************

7. Units  [UNI07]

Layout:

Unit Name

Class:[_______]
Primary Weapons:[_______]
Secondary Weapons:[_______]
What for:[_______]

Description:[Brief description, when to use etc.]

---------------------------------------------------------------------------

7.1) Republic Units  [RCL71]

 7.1) Republic 
  7.1a) Clone Trooper...............[RCT1A]
  7.1b) Clone Sharpshooter..........[RCS1B]
  7.1c) Technician..................[RTE1C]
  7.1d) Heavy Trooper...............[RHT1D]
  7.1e) Jet Trooper.................[RJT1E]
  7.1f) Clone Commander.............[RCC1F]
  7.1g) Clone Marine (Space Only)...[RCM1G]
  7.1h) Clone Pilot (Space Only)....[RCP1H]
---------------------------------------------------------------------------
7.1a) Clone Trooper  [RCT1A]

Class: Soldier
Primary Weapons: Blaster Rifle, Blaster Pistol
Secondary Weapons: Thermal Detonator
What For: Destroying CIS infantry.
Description: The basic Republic unit.
---------------------------------------------------------------------------
7.1b) Clone Sharpshooter  [RCS1B]

Class: Sniper
Primary Weapons: Sniper Rifle, Blaster Pistol
Secondary Weapons: Thermal Detonator, Auto Turret
What for: Eliminating Targets from a safe location

Description: I think his helmet looks odd... Cool skirt-thing though.
---------------------------------------------------------------------------
7.1c) Clone Technician  [RTE1C]

Class: Engineer
Primary Weapons: Shotgun, Fusion Cutter
Secondary Weapons: Det. Pack, Ammo & Health Dispenser
What for: Piloting Vehicles, Repair.

Description: The Technician is used for piloting vehicles, and
repairing droids, turrets and vehicles. 
---------------------------------------------------------------------------
7.1d) Heavy Trooper  [RHT1D]

Class: Heavy Weapons
Primary Weapons: Rocket Launcher, Blaster Pistol
Secondary Weapons: Thermal Detonators, Mines
What for: Destroying vehicles, setting traps.

Description: The Heavy Trooper can destroy vehicles with his portable
missile launcher, and also set traps using his Mines.
---------------------------------------------------------------------------
7.1e) Jet Trooper  [RJT1E]

Class: Special
Primary Weapons: EMP Launcher, Commando Pistol
Secondary Weapons: Thermal Detonators
What for: Covering Distances quickly

Description: Has a Jet pack activated by tapping X twice. Very cool
unit.
---------------------------------------------------------------------------
7.1f) Clone Commander  [RCC1F]

Class: Command
Primary Weapons: Chain Gun, Commando Pistol
Secondary Weapons: Rally, Recon Droid
What for: Commanding troops.

Description: Their Chain Gun is very useful for taking down Heroes...
---------------------------------------------------------------------------
Clone Marine (Space Only)  [RCM1G]

Class: Marine
Primary Weapons: Blaster Rifle, Rocket Launcher
Secondary Weapons: Thermal Detonators
What for: Attacking and defending

Description: Marines are only available in space. They are used in
assaults on enemy ships, as well as defending Republic Capital Ships.
Looks like a 501st Trooper
---------------------------------------------------------------------------
Clone Pilot (Space Only)  [RCP1H]

Class: Pilot
Primary Weapons: Commando Pistol, Fusion Cutter
Secondary Weapons: Det. Pack
What for: Piloting vehicles in space.

Description: Clone pilots fly Republic ships in space, as well as
repair ships.
---------------------------------------------------------------------------

7.2) CIS Units  [CIS72]

 7.2) CIS
  7.2a) Super Battle Droid...[CSB2A]
  7.2b) Assassin Droid.......[CAD2B]
  7.2c) Droid Engineer.......[CDE2C]
  7.2d) Assault Droid........[CAD2D]
  7.2e) Droideka.............[CDD2E]
  7.2f) Magna Guard..........[CMG2F]
  7.2g) Droid Marine.........[CDM2G]
  7.2h) Droid Pilot..........[CDP2H]
---------------------------------------------------------------------------
7.2a) Super Battle Droid  [CSB2A]

Class: Soldier
Primary Weapons: Wrist Blaster, Tri-Shot
Secondary Weapons: Wrist Rockets
What for: Killing Republic Infantry

Description: The SBD's Wrist Rockets are a powerful weapons, able to
kill gropus of Clones. 
---------------------------------------------------------------------------
7.2b) Assassin Droid  [CAD2B]

Class: Sniper
Primary Weapons: Sniper Rifle, Blaster Pistol
Secondary Weapons: Thermal Detonators, Auto Turret
What for: Taking out enemies from a safe distance. 

Description: The Assassin Droid is proficient at killing enemy
Soldiers one by one from a safe location.
---------------------------------------------------------------------------
7.2c) Engineer Droid  [CDE2C]

Class: Engineer
Primary Weapons: Shotgun, Fusion Cutter
Secondary Weapons: Det. Pack, Dispenser Health and Ammo
What for: Piloting vehicles, repairs.

Description: Your #1 choice for piloting CIS vehicles!! And repair...
---------------------------------------------------------------------------
7.2d) Assault Droid  [CAD2D]

Class: Heavy Weapons
Primary Weapons: Rocket Launcher, Blaster Pistol
Secondary Weapons: Thermal Detonators, Mines
What for: Destroying enemy armour.

Description: Equipped with a portable rocket launcher, Assault Droids
are proficient at destroying enemy vehicles.
---------------------------------------------------------------------------
7.2e) Droideka  [CDD2E]

Class: Special
Primary Weapons: Dual Blasters
Secondary Weapons: Personal Shield Generator
What for: A very powerful unit, used for killing infantry

Description: With their personal shields and dual blasters, the
Droideka are a very strong adversary.
---------------------------------------------------------------------------
7.2f) Magna Guard  [CMG2F]

Class: Command
Primary Weapons: Bulldog RLR, Radiation Gun
Secondary Weapons: Neuro Poison, Recon Droid
What for: Commanding Soldiers

Description: These look kinda like Grievous' guards aboard his ship,
seen at the start of Ep. III. But with guns.
---------------------------------------------------------------------------
7.2g) Droid Marine (Space Only)  [CDM2G]

Class: Marine
Primary Weapons: Blaster Rifle, Rocket Launcher
Secondary Weapons: Thermal Detonators
What for: Assault and Defence 

Description: Marines are only available in space. They are used in
assaults on enemy ships, as well as defending CIS Capital Ships.
Looks like a Battle Droid.
---------------------------------------------------------------------------
7.2h) Pilot Droid (Space Only)  [CDP2H]

Class: Pilot
Primary Weapons: Commando Pistol, Fusion Cutter
Secondary Weapons: Det. Pack
What for: Piloting ships, repairs.

Description: Pilot Droids fly Separatist ships in space, as well as
repair ships.
---------------------------------------------------------------------------

7.3) Imperial Units  [EMP73]

 7.3) Empire
  7.3a) Storm Trooper..................[EST3A]
  7.3b) Scout Trooper..................[EST3B]
  7.3c) Imperial Engineer..............[EIE3C]
  7.3d) Shock Trooper..................[EST3D]
  7.3e) Dark Trooper...................[EDT3E]
  7.3f) Imperial Officer...............[EIO3F]
  7.3g) Imperial Marine (Space Only)...[EIM3G]
  7.3h) Imperial Pilot (Space Only)....[EIP3H]
---------------------------------------------------------------------------
7.3a) Storm Trooper  [EST3A]

Class: Soldier
Primary Weapons: Blaster Rifle, Blaster Pistol
Secondary Weapons: Thermal Detonator
What for: Used in large battles.

Description: Dressed in stark white armour, the Storm Trooper is a deadly
enemy.
---------------------------------------------------------------------------
7.3b) Scout Trooper  [EST3B]

Class: Sniper
Primary Weapons: Sniper Rifle, Blaster Pistol
Secondary Weapons: Thermal Detonator, Auto Turret
What for: Sniping.

Description: The same as every other sniper. Heheheh.
---------------------------------------------------------------------------
7.3c) Imperial Engineer [EIE3C] 

Class: Engineer
Primary Weapons: Blast Cannon, Fusion Cutter
Secondary Weapons: Det. Pack, Dispenser Health and Ammo
What for: Piloting Vehicles, Repairs.

Description: Use them to pilot vehicles and repair turrets, droids,
and vehicles.
---------------------------------------------------------------------------
7.3d) Shock Trooper  [EST3D]

Class: Heavy Weapons
Primary Weapons: Rocket Launcher, Blaster Pistol
Secondary Weapons: Thermal Detonators, Mines
What for: Destroying vehicles, Setting traps

Description: Their mines are very effective when placed at chokepoints
throughout the map. (Bridges, doorways etc.)
---------------------------------------------------------------------------
7.3e) Dark Trooper  [EDT3E]

Class: Special
Primary Weapons: ARC Caster, Commando Pistol
Secondary Weapons: Thermal Detonator
What for: Ambushes, close combat.

Description: With the ability to fly up great heights, and cover
distance quickly, the Dark Trooper is deadly when close to enemies.
----------------------------------------------------------------------------
7.3f) Imperial Officer  [EIO3F]

Class: Command
Primary Weapons: Mortar Launcher, Sonic Pistol
Secondary Weapons: Rage, Recon Droid
What for: Commanding troops

Description: The Imperial Officer commands his troops in the heat of
battle. With a mortar launcher.
----------------------------------------------------------------------------
7.gh) Imperial Marine (Space Only)  [EIM3G]

Class: Marine
Primary Weapons: Blaster Rifle, Rocket Launcher
Secondary Weapons: Thermal Detonator
What for: Assault and Defence

Description: Used for boarding other ships, and defending their own.
Looks like a Shock Trooper
----------------------------------------------------------------------------
7.gh) Imperial Pilot (Space Only)  [EIP3H] 

Class: Pilot
Primary Weapons: Commando Pistol, Fusion Cutter
Secondary Weapons: Det. Pack
What for: Flying Vehicles

Description: Pilots are used for flying vehicles in space, as well as
doing repairs.
----------------------------------------------------------------------------


7.4) Rebel Units  [REB74]

 7.4) Rebels
  7.4a) Rebel Trooper...............[RRT4A]
  7.4b) Rebel Marksman..............[RRM4B]
  7.4c) Rebel Smuggler..............[RRS4C]
  7.4d) Rebel Vanguard..............[RRV4D]
  7.4e) Wookie Warrior..............[RWW4E]
  7.4f) Bothan Spy..................[RBS4F]
  7.4g) Rebel Marine (Space Only)...[RRM4G]
  7.4h) Rebel Pilot (Space Only)....[RRP4H]
----------------------------------------------------------------------------
7.4a) Rebel Trooper  [RRT4A]

Class: Soldier
Primary Weapons: Blaster Rifle, Blaster Pistol
Secondary Weapons: Thermal Detonators
What for: Mostly fighting

Description: The bulk of the Rebel army, the Rebel Trooper is
effective when fighting in groups.
----------------------------------------------------------------------------
7.4b) Rebel Marksman  [RRM4B]
Class: Sniper
Primary Weapons: Sniper Rifle, Blaster Pistol
Secondary Weapons: Thermal Detonators, Recon Droid
What for: Sniping, Air strikes

Description: The only female non-Jedi in the game, I think...
----------------------------------------------------------------------------
7.4c) Rebel Smuggler [RRS4C] 

Class: Engineer
Primary Weapons: Shotgun, Fusion Cutter
Secondary Weapons: Det. Pack, Dispenser Health and Ammo
What for: Piloting vehicles, Repair

Description: Wookie Smuggler becomes Wookie Warrior. Rebel Pilot is
only available in space. The engineer is created, and takes the
empty space of the Smuggler. Following me?
----------------------------------------------------------------------------
7.4d) Rebel Vanguard [RRV4D] 

Class: Heavy Weapons
Primary Weapons: Rocket Launcher, Blaster Pistol
Secondary Weapons: Thermal Detonators, Mines
What for: Destroying vehicles, Setting traps

Description: The Rebel Vanguard are effective anti-armour personnel.
----------------------------------------------------------------------------
7.4e) Wookie Warrior  [RWW4E]

Class: Special
Primary Weapons: Bowcaster, Grenade Launcher
Secondary Weapons: Time Bomb
What for: Many things. A very versatile unit.

Description: Wookies have more health than other units, so are harder
to kill. They have Time Bombs, which are great for destroying vehicles.
----------------------------------------------------------------------------
7.4f) Bothan Spy  [RBS4F]

Class: Command
Primary Weapons: Incinerator, Blaster Pistol
Secondary Weapons: Stealth Mode, Recon Droid
What for: Commanding Rebel Soldiers

Description: The  Bothan's Stealth Mode makes it temporarily
invisible. Cool eh?
----------------------------------------------------------------------------
7.gh) Rebel Marine (Space Only)  [RRM4G]

Class: Marine
Primary Weapons: Blaster Rifle, Rocket Launcher
Secondary Weapons: Thermal Detonator
What for: Assault and Defence

Description: Marines are only available in space. They are used in
assaults on enemy ships, as well as defending Rebel Capital Ships.
Looks like a Vanguard.
----------------------------------------------------------------------------
7.gh) Rebel Pilot (Space Only)  [RRP4H]

Class: Pilot
Primary Weapons: Commando Pistol, Fusion Cutter.
Secondary Weapons: Det. Pack.
What for: Piloting Vehicles, Repairs.

Description: The Rebel Pilot is used for piloting vehicles, and
automatically repairs whatever vehicle it occupies.
***************************************************************************

7.5) Jedi/Sith/Heroes  [JED75]

 7.5a) Mace Windu.........[MW75A]
 7.5b) Anakin Skywalker...[AS75B]
 7.5c) Darth Vader........[DV75C]
 7.5d) Count Dooku........[CD75D]
 7.5e) Luke Skywalker.....[LS75E]
 7.5f) General Greivous...[GG75F]
 7.5g) Darth Maul.........[DM75G]
 7.5h) Obi-Wan Kenobi.....[OK75H]
 7.5i) Leia...............[LE75I]
 7.5j) Han Solo...........[HS75J]
 7.5k) Chewbacca..........[CB75K]
 7.5l) Palpatine..........[PP75L]
 7.5m) Boba Fett..........[BF75M]
 7.5n) Yoda...............[YD75N]
 7.5o) Ki Adi.............[KA75O]
 7.5p) Aayla Secura.......[AL75P]
 7.5q) Jango Fett.........[JF75Q]
----------------------------------------------------------------------------
7.5a) Mace Windu  [MW75A]

Primary: Lightsaber, Saber Block
Secondary: Saber Throw, Force Push
Location(s): Geonosis, Jedi Temple, Yavin IV, Death Star: Interior
Description: One of the coolest Jedi, with the purple lightsaber.
----------------------------------------------------------------------------
7.5b) Anakin Skywalker  [AS75B]

Primary: Lightsaber, Saber Block
Secondary: Saber Throw, Force Choke
Location(s): Jedi Temple
Description: The slowly-turning-evil Jedi.
----------------------------------------------------------------------------
7.5c) Darth Vader  [DV75C]

Primary: Lightsaber, Saber Block
Secondary: Saber Throw, Force Choke
Location(s): Tantive IV, Jedi Temple, Dagobah, Theed 
Description: The evil guy with the black armour.
----------------------------------------------------------------------------
7.5d) Count Dooku  [CD75D]

Primary: Lightsaber, Saber Block
Secondary: Force Lightning, Force Choke
Location(s): Geonosis
Description: One of the leaders of the CIS.
----------------------------------------------------------------------------
7.5e) Luke Skywalker  [LS75E]

Primary: Lightsaber, Saber Block
Secondary: Saber Throw, Force Push
Location(s): Jedi Temple, Mygeeto, Jabba's Palace, Death Star Interior
Description: The young Jedi from ep. 4, 5 and 6. Vader's Son.
----------------------------------------------------------------------------
7.5f) General Greivous  [GG75F]

Primary: 2 Lightsabers (4 when you press attack twice or more), Saber Block
Secondary: Rage (Increases Damage)
Location(s): Tantive IV, Utapau, Polis Massa, Dagobah, Mygeeto
Description: The cyborg  with the raspy voice and the 4 Lightsabers.
----------------------------------------------------------------------------
7.5g) Darth Maul  [DM75G]

Primary: Double Saber, Saber Block
Secondary: Saber Throw, Force Push 
Location(s): Jedi Temple, Mustafar, Jabba's Palace
Description: The cool Sith with a double-ended Lightsaber.
----------------------------------------------------------------------------
7.5h) Obi-Wan Kenobi  [OK75H]

Primary: Lightsaber, Saber Block
Secondary: Saber Throw, Force Push
Location(s): Utapau, Mustafar, Theed
Description: Anakin's Master, dies in Episode 4. Also trains Luke.
----------------------------------------------------------------------------
7.5i) Leia  [LE75I]

Primary: Sporting Blaster, Thermal Detonator
Secondary: Invulnerability
Location(s): Tantive 4, Naboo
Description: Luke's sister, Leia was raised on Alderaan, and became
a senator.
----------------------------------------------------------------------------
7.5j) Han Solo  [HS75J]

Primary: DL44 Blaster, Fusion Cutter
Secondary: Mine Det. Pack, Rally
Location(s): Utapau, Polis Massa, Endor, Mos Eisely
Description: The risk-taking Corellian, best friend of Chewie.
----------------------------------------------------------------------------
7.5k) Chewbacca  [CB75K]

Primary: Bowcaster, Guided Rocket
Secondary: Timebomb, Rage
Location(s): Kashyyyk, Felucia, Yavin 4
Description: The wild Wookie from Kashyyyk, also Han's best buddy.
----------------------------------------------------------------------------
7.5l) Palpatine  [PP75L]

Primary: Sidious Lightsaber, Saber Block
Secondary: Force Lightning, Force Choke
Location(s): Polis Massa, Theed, Death Star Interior
Description: The Emperor, Vader's master. 
----------------------------------------------------------------------------
7.5m) Boba Fett  [BF75M]

Primary: E3 Blaster, Flamethrower
Secondary: Wrist Rocket, Mine Det. Pack
Location(s): Kashyyyk, Felucia, Mygeeto, Yavin 4, Jabba's Palace
Description: The Bounty Hunter, son of Jango Fett.
----------------------------------------------------------------------------
7.5n) Yoda  [YD75N]

Primary: Yoda's Lightsaber, Saber Block
Secondary: Force Push, Force Pull
Location(s): Kashyyyk, Tantive IV, Polis Massa, Dagobah
Description: The lightning-fast green hermit everyone knows!
----------------------------------------------------------------------------
7.5o) Ki-Adi-Mundi  [KA750]

Primary: Lightsaber, Saber Block
Secondary: Saber Throw, Force Pull
Location(s): Mygeeto
Description: Leads the Clones in an attack on Mygeeto. Has a big head.
----------------------------------------------------------------------------
7.5p)  Aayla Secura  [AS75P]

Primary: 2 Lightsabers, Saber Block
Secondary: Saber Throw, Force Pull
Location(s): Felucia, Jabba's Palace
Description: The blue alien who is shot by Commander Bly on
Felucia. She is my favourite Jedi out of the playables. Dual 'sabers aswell!
----------------------------------------------------------------------------
7.5q) Jango Fett  [JF75Q]

Primary: Dual Blasters, Flamethrower
Secondary: Wrist Rocket, Time Bomb
Location(s): Kashyyyk, Felucia, Yavin 4
Description: Bounty Hunter, Boba's father. The Clones were based on
him, although with accelerated growth and less independance.
----------------------------------------------------------------------------

7.6 Native Species  [NTC76]

 7.6a) Wookies..........[NW76A]
 7.6b) Gungans..........[NG76B]
 7.6c) Wampas...........[NW76C]
 7.6d) Ewoks............[NE76D]
 7.6e) Geonosians.......[NG76E]
 7.6f) Tuskan Raiders...[NT76F]
 7.6g) Jawas............[NJ76G]
----------------------------------------------------------------------------
7.6a) Wookies  [NW76A]

Name: Wookie

Classes: 2 - A Warrior type, and an other....
Location: Kashyyyk
Weapons: Bowcaster, Thermal Detonators, Fusion Cutter 
Description: Big and hairy!
----------------------------------------------------------------------------
7.6b) Gungans  [NG76B]

Name: Gungan

Classes: One
Location: Naboo
Weapons: Boomers, Fusion Cutter
Description: Reeeeaaally annoying! Their main weapons are grenades, so
when fighting them, keep moving.
----------------------------------------------------------------------------
7.6c) Wampas  [NW76C]

Name: Wampa

Classes: Wampa
Location: Hoth
Weapons: Claws
Description: Huge, white-furred monsters. Luke is nearly eaten by one
in Ep. V. THey have a sprint very similar to the Jedi Force Sprint.
----------------------------------------------------------------------------
7.6d) Ewoks  [NE76D]

Name: Ewok

Classes: Lots, but they all have the same weapons. They just look different.
Location: Endor
Weapons: Spears, Rocks
Description: Cute teddy-bear like creatures. They help the Rebels
destroy the Shield Generator on Endor.
----------------------------------------------------------------------------
7.6e) Geonosians  [NG76E]

Name: Geonosian

Classes: Geonosian
Location: Geonosis
Weapons: Sonic Blaster
Description: Big bugs that fly. YOu fight Clone Sharpshooters with them
----------------------------------------------------------------------------
7.6f) Tusken Raiders  [NT76F]

Name: Tusken Raider

Classes: Tusken Raider, Tusken Sniper
Location: Tatooine
Weapons: Tusken Cycler, Bolt Action Rifle
Description: These are cool. They look cool, they have cool guns, they
kill Jawas...
----------------------------------------------------------------------------
7.6g) Jawas  [NJ76G]

Name: Jawa

Classes: Jawa
Location: Tatooine
Weapons: Ionization Rifle
Description: Always cloaked in a large robe and hood. They smell bad,
and have piercing yellow eyes that glow from their hood.
***************************************************************************
8. Weapons  [WEA08]



Name:[____]

Used by:[____]
Weapon Type:[____]
Strength:[__] .
Ammo: [Shots in Clip/Toltal Ammo]
Description:[____]


NOTE: The weapon strength is a percentage of health a single shot will take
off an enemy. Some weapons power lies in their speed, so an extra 10-20% may
be added to a weapons strength if they fire fast.

ANOTHER NOTE: With rechargeable weapons, eg. the Blaster Pistol, the Shots 
in Clipwill be represented by how many shots you can fire before the weapon 
needs recharging.
----------------------------------------------------------------------------

8.1) All Faction Weapons  [AFW81]

----------------------------------------------------------------------------
Name: Blaster Rifle

Used by: Clone Trooper, Storm Trooper, Rebel Trooper
Weapon Type: Blaster Rifle
Strength: 10
Description: The basic automatic blaster rifle. Can be upgraded to an Elite
Rifle if you get 12 kills in one life with the Blaster Rifle.
----------------------------------------------------------------------------
Name: Blaster Pistol

Used by: Clone Trooper, Clone Sharpshooter, Heavy Trooper, Clone
Commander, Assassin Droid, Assault Droid, Storm Trooper, Scout Trooper,
Shock Trooper, Rebel Trooper, Rebel Marksman, Rebel Vanguard.
Weapon Type: Pistol
Strength: 7.5
Description: The most used weapon, with 12 units using it. Can be upgraded
to a Precision Pistol with 6 kills.
----------------------------------------------------------------------------
Name: Thermal Detonator

Used by: Clone Trooper, Clone Sharpshooter, Heavy Trooper, Assassin
Droid, Assault Droid, Storm Trooper, Shock Trooper, Dark Trooper,
Rebel Trooper, Rebel Marksman, Rebel Vanguard.
Weapon Type: Grenade
Strength: 560 (max 56 to infantry)
Description: The second most used weapon. Send enemies flying with it!
----------------------------------------------------------------------------
Name: Sniper Rifle

Used by: Clone Sharpshooter, Assassin Droid, Scout Trooper, Rebel
Marksman.
Weapon Type: Sniper Rifle
Strength: 38
Description: The sniper rifle, one of my favourite weapons. 
----------------------------------------------------------------------------
Name: Recon Droid

Used by: Magna Guard, Imperial Officer, Bothan Spy.
Weapon Type: Recon Droid I suppose. 
Strength: 7.5 per shot
Description: These are awesome! Used for Recon, and they can self destruct.
Think of them like homing grenades with eyes...
----------------------------------------------------------------------------
Name: Fusion Cutter

Used by: All Pilots/Engineers
Weapon Type: Fusion Cutter
Strength: N/A
Description: These arer used to build turrets, repair vehicles, and
do other stuff.
----------------------------------------------------------------------------
Name: Health/Ammo Dispenser

Used by: Clone Commander, Magna Guard, Imperial Officer, Wookie Warrior
Spy.
Weapon Type: Health/Ammo Dispenser
Strength: N/A
Description: These supply health and ammo packs to your troops. Very
useful at times.
----------------------------------------------------------------------------
Name: Rocket Launcher

Used by: Heavy Trooper, Assault Droid, Shock Trooper, Rebel Vanguard, all the
Marines.
Weapon Type: Missile Launcher
Strength: 1125-1850 (60-250 for infantry)
Description: Used for taking out vehicles. 
----------------------------------------------------------------------------
Name: Mines

Used by: Heavy Trooper, Assault Droid, Shock Trooper, Rebel Vanguard.
Weapon Type: Mines
Strength: 16000-32000
Description: Set traps for your enemies! Kaboom!
----------------------------------------------------------------------------
Name: Commando Pistol

Used by: Imperial Officer, Dark Trooper, Jet Trooper
Weapon Type: Pistol
Strength: ???
Description: Faster firing, stronger, and recharges quicker than the
normal Blaster Pistol. A great weapon.
----------------------------------------------------------------------------
Name: Auto Turret

Used by: Republic Sharpshooter, Droid Assassin, Imperial Scout, Rebel
Marksman.
Weapon Type: Deployable turret
Strength: ???
Description: Use these to defend key positions on the battlefield.
----------------------------------------------------------------------------


8.2) Republic Weapons [REPW2]


Weapons that only the Republic uses.
----------------------------------------------------------------------------
Name: Chain Gun

Used by: Clone Commander
Weapon Type: A rapid firing gun. Much faster firing, but weaker than a blaster.
Strength: 8 per shot
Description: It is carried like a rocket launcher. Fast firing, but weak. 
Takes a little bit to warm up when you fire.

----------------------------------------------------------------------------
Name: EMP Launcher

Used by: Jet Trooper
Weapon Type: Missile Launcher sort of...
Strength: 500 (90 to infantry)
Ammo: /
Description: Similar to a Rocket Launcher, but is muuuuuch more effective
against infantry.
----------------------------------------------------------------------------
Name: Rally

Used by: Clone Commander
Weapon Type: Multiple Unit Bonus
Strength: N/A
Description: Provides nearby troops with temporarily better armour.
----------------------------------------------------------------------------
Name: 

Used by: 
Weapon Type: 
Strength: 
Description: 
----------------------------------------------------------------------------


8.3) CIS Weapons  [CISW3]


Weapons that only the CIS use.
----------------------------------------------------------------------------
Name: Wrist Blaster

Used by: Super Battle Droid
Weapon Type: Blaster Rifle
Strength: 12.5
Description: Like a Blaster Rifle, except in the wrist. Slower firing than
a Rifle.
----------------------------------------------------------------------------
Name: Tri-Shot

Used by: Super Battle Droid
Weapon Type: Shotgun
Strength:  37.5
Description: A shotgun that fires 3 lasers. Effective at close range.
----------------------------------------------------------------------------
Name: Wrist Rocket

Used by: Super Battle Droid
Weapon Type: Missile Launcher
Strength: 310 (60 to infantry)
Description: A small missile launcher, great at taking out groups of
Clones.
----------------------------------------------------------------------------
Name: Dual Blasters

Used by: Droideka
Weapon Type: Blaster Rifle?
Strength: 10
Description: A deadly weapon. Rapid firing, strong, and can take
Clones out really easily.
----------------------------------------------------------------------------
Name: Personal Shield Generator

Used by: Droideka
Weapon Type: Shield
Strength: N/A
Description: Protects the Droideka from all fire for a certain amount
of time. Recharges over time.
----------------------------------------------------------------------------
Name: Bulldog RLR

Used by: Magna Guard
Weapon Type: Rocket Launcher
Strength: 250 (50 to infantry)
Description: Its similar to a rapid-fire rocket launcher to be used against
infantry with little splash damage.
----------------------------------------------------------------------------
Name: Neurotoxin

Used by: Magna Guard
Weapon Type: Multiple unit bonus
Strength: ???
Description: Hurts nearby enemies with a clous of gas.
----------------------------------------------------------------------------
Name: 

Used by: 
Weapon Type: 
Strength: 
Description: 
----------------------------------------------------------------------------

8.4) Imperial Weapons  [IMPW4]


Weapons that only the Empire uses.
----------------------------------------------------------------------------
Name: Mine Detonation Pack

Used by: Imperial Pilot
Weapon Type: Mine
Strength: 2800 (160 to infantry)
Description: If you have them, R1 to put one down, R1 again to detonate.
Great for setting traps, and destroying vehicles.
----------------------------------------------------------------------------
Name: Mortar Launcher

Used by: Imperial Officer
Weapon Type: Grenade?
Strength: ???
Description: Fires small explosives.
----------------------------------------------------------------------------
Name: ARC Caster

Used by: Dark Trooper
Weapon Type: Charges up, and fires electricity. I'm soo articulate...
Strength: 38-41
Description: Similar to the Bolt-Caster of BF1. Electricity jumps between
enemies when fully charged.
----------------------------------------------------------------------------
Name: Rage

Used by: Imperial Officer
Weapon Type: Multiple Unit Bonus
Strength: N/A
Description: Makes your troops fight harder, by increasing damage 
temporarily.
----------------------------------------------------------------------------
Name: 

Used by: 
Weapon Type: 
Strength: 
Description: 
----------------------------------------------------------------------------



8.5) Rebel Weapons  [REBW5]


Weapons that only the Rebels use.
----------------------------------------------------------------------------
Name: Incinerator

Used by: Bothan Spy
Weapon Type: Flamethrower?
Strength: 80
Description: Turns your enemy into a pile of ash. Great when used with
Stealth.
----------------------------------------------------------------------------
Name: Stealth

Used by: Bothan Spy
Weapon Type: Invisibility. Whoah! That has a lot of i's!
Strength: N/A
Description: Makes you invisible for a short amount of time.
But, if you have Legendary Endurance, your stamina will slowly go up instead
of depleting. Meaning infinite invisibility!
----------------------------------------------------------------------------
Name: 

Used by: 
Weapon Type: 
Strength: 
Description: 
----------------------------------------------------------------------------



8.6) Native Weapons  [NATW6]


Weapons that Native species use.
----------------------------------------------------------------------------
Name: Boomer

Used by: Gungans
Weapon Type: Grenade
Strength: 
Description: Similar to an EMP grenade.
----------------------------------------------------------------------------
Name: Claws

Used by: Wampa
Weapon Type: Claw
Strength: 
Description: Hack and slash with the wampa's Claws! Great fun to use.
----------------------------------------------------------------------------
Name: Tribal Spear

Used by: Ewok
Weapon Type: Stick?
Strength: 
Description: Just like a primitive javelin.
----------------------------------------------------------------------------
Name: Sharp Rock

Used by: Ewok
Weapon Type: Rock
Strength: 
Description: Chuck rocks at Imperial Scouts! These knock you over, very
annoying if 4-5 Ewoks gang up on you.
----------------------------------------------------------------------------
Name: Tusken Cycler

Used by: Tusken Raider
Weapon Type: Blaster Rifle
Strength: 
Description: Similar to a Blaster Rifle. A good weapon.
----------------------------------------------------------------------------
Name: Bolt Action Rifle

Used by: Tusken Raider
Weapon Type: Sniper Rifle
Strength: 
Description: The Tusken version of a Sniper Rifle.
----------------------------------------------------------------------------
Name: 

Used by: 
Weapon Type: 
Strength: 
Description: 
----------------------------------------------------------------------------


***************************************************************************
9. Vehicles  [VEH09]

Layout:

Name:[____]
Type:
Attack: [Bad, Average, Good, Strong]
Defense: [Weak, Average, Good, Tough]
Speed: [Slow, Average, Good, Fast] 
Size: S/SM/M/LM/L
Crew: (# of seats)
Weak Point: This is a certain point on vehicles that enemies can aim
for to deal massive damage.
Fighting Strategy: How to destroy it.
Description:[____]


NOTE: Speeds are not relative between
ground and space vehicles. A slow ground vehicle is slower than a slow space
vehicle.
----------------------------------------------------------------------------

9.1) Republic Vehicles  [REPV1]

 9.1) Republic Vehicles.....[REPV1]
  9.1a)BARC Speeder..........[RBS1A]
  9.1b)TX-130 Fighter Tank...[RTF1B]
  9.1c)AT-RT.................[RAR1C]
  9.1d)AT-TE.................[RAT1F]
  9.1e)LAAT Gunship..........[RLG1G]
  9.1f)V-Wing................[RVW1H]
  9.1g)Jedi Intercepter......[RJI1I]
  9.1h)ARC-170 Fighter.......[RAF1J]
  9.1i)LAAT Gunship (Again)..[RTC1K]

NOTE: In Space Battles, each faction will have 2 Capital Ships. The 'Primary'
Capital Ship (Which is what I will refer to them as), holds all Starfighters,
and can be entered, while the 'Secondary' Capital Ships attack nearby
enemies and provides support to smaller Starfighters. 

Republic Capital Ships

Primary: Venator-Class Star Destroyers
Secondary: Acclamator-Class Assault Ships
----------------------------------------------------------------------------
Name: BARC Speeder, [RBS1A]
Type: SU Transport
Attack: Bad
Defense: Weak
Speed: Fast
Size: Small
Crew: 1
Weak Point: Its rider.
Fighting Strategy: Shoot the rider if it stops.
Description: A very fast speeder, similar to the Speederbike.
----------------------------------------------------------------------------
Name: TX-130 Fighter Tank, [RTF1B]
Type: Tank
Attack: Good, Two Blaster Cannons, Missiles, Beam Cannon
Defense:  Good 
Speed:  Average
Size: Medium
Crew: 2 - Pilot, Gunner
Weak Point: A circle at the rear of the tank.
Fighting Strategy: Go for the weak spot with grenades.
Description: Back from BF1, this is the Republic's Tank. Fairly good,
but a bit on the slow side.
----------------------------------------------------------------------------
Name: AT-RT, [RAR1C]
Type: Light
Attack: Average, Laser Cannon, Missile
Defense: Bad, Its easy to get shot off the top.
Speed: Average
Size: Small/Medium
Crew: 1
Weak Point: Cylinder between legs.
Fighting Strategy: Shoot the rider.
Description: Two legged small one man walker with an open cockpit.
----------------------------------------------------------------------------
Name: AT-TE, [RAT1F]
Type: Ground Transport
Attack: Strong, 4 Laser Cannons, Projectile Cannon, 2 Laser Cannons
Defense: Tough
Speed: Slow
Size: Large
Crew: 3 - Pilot, Co-pilot, Gunner
Weak Point: Its underside
Fighting Strategy: Run away =D Or get under it. But then you have to watch
out for troops...
Description: Another Vehicle back from BF1. This serves as a mobile
Command Post, and has very good weapons.
----------------------------------------------------------------------------
Name: V-Wing, [RVW1H]
Type: Bomber
Attack: Good, 2 Laser Beam things, and Bombs
Defense: 
Speed: Slow
Size: Small-Medium
Crew: 1 - Pilot
Fighting Strategy: Locok onto it, and tail it. Its really slow.
Description: Kinda similar in play to the TIE Fighter.
----------------------------------------------------------------------------
Name: Jedi Intercepter, [RJI1I]
Type: Intercepter
Attack: Average, Laser Cannons, Missiles
Defense: Weak
Speed: Fast
Size: Small-Medium
Crew: 1 - Pilot
Fighting Strategy: Get a good lock, and wait until you're quite close to
it before firing missiles.
Description: A very fast and tough fighter. They look good as well.
The only problem is is that they are rare...
----------------------------------------------------------------------------
Name: ARC-170 Fighter, [RAF1J]
Type: Multi-Purpose
Attack: Good, Laser Cannons, Missiles
Defense: Good
Speed: Good
Size: Medium, maybe Medium-Large.
Crew: 1 - Pilot. It has three cockpits, and can hold three pilots in the
movies, but has only one space in BF2, unfortunately.
Fighting Strategy: Same as other ships.
Description: A great ship. Fast, manouverable, with good weapons.
----------------------------------------------------------------------------
Name: Republic Gunship (LAAT), [RLG1G]
Type: Space Transport
Attack: Strong
Defense: Good
Speed: Slow
Size: Medium-Large
Crew: Pilot, Co-Pilot, Gunner, 3 Transport positions.
Weak Point: Cockpit
Fighting Strategy: Get behind it and blast it. YOu can even bomb it, it goes
so slow.
Description: Pretty good arsenal at its disposal, but gets torn up by
other flying vehicles. Cannot perform tricks.

NOTE: When you take off, make sure no one else is in the ship. IF they are,
they will crash it as soon as you get out.
----------------------------------------------------------------------------
9.2) CIS Vehicles  [CISV2]

 9.2) CIS Vehicles...........[CISV2]
   9.2a)STAP..................[SST2A]
   9.2b)AAT...................[SAA2B]
   9.2d)Hailfire Droid........[SHD2D]
   9.2e)Spider Walker.........[SSW2E]
   9.2h)Vulture Droid.........[SVD2H]
   9.2j)Tri Fighter...........[STF2J]
   9.2k)HMP Gunsip............[HGU2K]

NOTE: In Space Battles, each faction will have 2 types of Capital Ships. The
'Primary' Capital Ship (Which is what I will refer to them as), holds all
Starfighters, and can be entered, while the 'Secondary' Capital Ships attack
nearby enemies and provides support to smaller Starfighters. 

CIS Capital Ships

Primary: Providence-Class Carrier/Destroyer
Secondary: Banking Clan Comms Frigate
----------------------------------------------------------------------------
Name: STAP, [SST2A]
Type: SU Transport
Attack: Weak, 2 Blaster Cannons
Defense: Bad
Speed: Fast
Size: Small
Crew: 1 - Pilot
Weak Point: The rider.
Fighting Strategy: Shoot the rider.
Description: Small, fast, with reasonalbe weapons. Easy to get shot
off though.
----------------------------------------------------------------------------
Name: AAT, [SAA2B]
Type: Tank
Attack: Good, 2 Laser Cannons, Big Laser Cannon (???)
Defense: Good
Speed: Average
Size: Medium
Crew: 2 - Pilot, Gunner
Weak Point: Just below the turret.
Fighting Strategy: Get under the back of it. It cant get you there.
Description: The Separatist Tank. Slightly better than its Republic
counterpart in my opinion.
----------------------------------------------------------------------------
Name: Armoured Tank Droid
Type: Tank
Attack: Good, 2 Heavy Shotguns, RPG thing
Defense: Good
Speed: Good
Size: Medium
Crew: 1 - Pilot
Weak Point: Rear tread cylinder.
Fighting Strategy: Keep running in circles around it if it goes for you.
Description: These are the vehicles seen on Kashyyyk, in Ep. III. They have
one big track, with 2 wheels. 
----------------------------------------------------------------------------
Name: Hailfire Droid, [SHD2D]
Type: Medium
Attack: Average, 1 Laser Cannon, Hailfire Missiles.
Defense: Good-ish
Speed: Fast
Size: Medium
Crew: 1 - Pilot
Weak Point: Cylinders below cockpit.
Fighting Strategy: Fire missiles from far away.
Description: It's speed it it's defence. I like driving around in 
these things, and their missiles look cool when fired.
----------------------------------------------------------------------------
Name: Spider Walker, [SSW2E]
Type: Heavy
Attack: Strong, Beam Cannon, Laser Cannon
Defense: Average
Speed: Slow
Size: Medium-Large
Crew: 1 - Pilot
Weak Point: Where the legs connet the body.
Fighting Strategy: Get under it, and throw grenades.
Description: Big, slow, hard to control well. I don't like them. Their
Beam Cannon is good for taking out other slow to medium speed
vehicles.
----------------------------------------------------------------------------
Name: Vulture Droid, [SVD2H]
Type: Fighter
Attack: Good, 2 Blaster Cannons
Defense: Good
Speed: Good
Size: Medium
Crew: 1 - Pilot
Fighting Strategy: See ARC-170
Description: A pretty cool ship, I like the way it lands.
----------------------------------------------------------------------------
Name: Tri-fighter, [SGB2I]
Type: Intercepter
Attack: Average, Chain-gun and Missiles
Defense: Weak
Speed: Fast
Size: Small-Medium
Crew: 1 - Pilot
Fighting Strategy: See Jedi Intercepter.
Description: A fast fighter. I really like its missiles aswell. THe blue trails
are cool.
----------------------------------------------------------------------------
Name: Strike Bomber, [STF2J]
Type: Bomber
Attack: Good, Laser and Bombs
Defense: Weak
Speed: Slow
Size: Medium
Crew: 1 - Pilot
Fighting Strategy: See V-Wing
Description: THe CIS Bomber. I think the V-Wing is much better =D
----------------------------------------------------------------------------
Name: HMP Droid Guship, [HGU2K]
Type: Space Transport
Attack: Strong, Beam Cannon, Missiles, ???
Defense: Good
Speed: Slow
Size: Medium-Large
Crew: Pilot, Co-Pilot, Gunner, 3 Troop positions.
Weak Point: Rear Panel
Fighting Strategy: See LAAT.
Description: Cannot perform tricks. Its a very rounded vehicle. Geddit? Rounded?
Ahahahahahah....

NOTE: When you take off, make sure no one else is in the ship. If they are,
they will crash it as soon as you get out.
----------------------------------------------------------------------------

9.3) Imperial Vehicles  [IMPW3]

 9.3) Imperial Vehicles..........[IMPV3]
  9.3a)Scout Bike.................[ISB3A]
  9.3b)Saber Class Fighter Tank...[ISC3B]
  9.3d)AT-ST......................[IAS3D]
  9.3f)AT-AT......................[IAA3F]
  9.3h)TIE Fighter................[ITF3H]
  9.3i)TIE Intercepter............[ITI3I]
  9.3j)TIE Bomber.................[ITB3J]
  9.3k)Landing Craft..............[ISC3K]

NOTE: In Space Battles, each faction will have 2 Capital Ships. The 'Primary'
Capital Ship (Which is what I will refer to them as), holds all Starfighters,
and can be entered, while the 'Secondary' Capital Ships attack nearby
enemies and provides support to smaller Starfighters. 

Imperial Capital Ships

Primary: Imperial-Class Star Destroyer
Secondary: Victory II-Class Frigates
----------------------------------------------------------------------------
Name: Scout Bike, [ISB3A]
Type: SU Transport
Attack: Weak, Laser Cannon
Defense: Bad
Speed: Fast
Size: Small
Crew: 1 - Pilot
Weak Point: The rider!
Fighting Strategy: Shoot the rider.
Description: Speed. Its speed it its attack. Its speed is its defence.
It was made for speed.
----------------------------------------------------------------------------
Name: Saber Class Fighter Tank, [ISC3B]
Type: Tank
Attack: Good, 2 Blaster Cannons, Missiles, Beam Cannon
Defense: Good
Speed: Average
Size: Medium
Crew: 2 - Pilot, Gunner
Weak Point: A circle on the back of the tank.
Fighting Strategy: Throw grenades from behind it.
Description: Very similar to the Republic TX-130 Fighter Tank.
----------------------------------------------------------------------------
Name: AT-ST, [IAS3D]
Type: Medium
Attack: Strong, 2 Blaster Cannons, 2 Laser Cannons 
Defense: Good
Speed: Average
Size: Medium
Crew: 2 - Pilot, Co-pilot
Weak Point: Between its legs, at the back.
Fighting Strategy: Get behind it, and throw/fire explosives.
Description: A pretty good all-round vehicle. I like 'em.
----------------------------------------------------------------------------
Name: AT-AT, [IAA3F]
Type: Ground Transport
Attack: Strong, 2 Blaster Cannons, 2 Light Blaster Cannons
Defense: Tough
Speed: Slow
Size: Large
Crew: 1 - Pilot
Weak Point: Its neck
Fighting Strategy: Go for the neck. DOn't let it look at you.
Description: These enormous 4 legged vehicles attack Hoth in Episode
5. They are very strong, and, like the AT-TE, serve as mobile CPs. 
----------------------------------------------------------------------------
Name: TIE Fighter, [ITF3H]
Type: Fighter
Attack: Good, 2 Laser Cannons, Missiles
Defense: Average
Speed: Good
Size: Small-Medium
Crew: 1 - Pilot
Fighting Strategy: See ARC-170.
Description: The Empires screamy little fighters. I just love the
noise they make, I don't know why.
----------------------------------------------------------------------------
Name: TIE Intercepter, [ITI3I]
Type: Intercepter
Attack: Average, 2 Laser Cannons, Missiles
Defense: Weak
Speed: Fast
Size: Small
Crew: 1 - Pilot
Fighting Strategy: See Jedi Intercepter.
Description: Great for attacking enemy fighters.
----------------------------------------------------------------------------
Name: TIE Bomber, [ITB3J]
Type: Bomber
Attack: Good, 2 Laser Cannons, Missiles, Bombs
Defense: Good
Speed: Slow
Size: Medium
Crew: 2 - Pilot, Co-pilot
Fighting Strategy: See V-Wing
Description: Slower and more heavily armed than the standard TIE
Fighter, the Bomber isn't all that good in my eyes.
----------------------------------------------------------------------------
Name: Sentinal Class Shuttle, [ISC3K]
Type: Space Transport
Attack: Strong, Laser Cannons, Missiles, Rear-mounted chaingun.
Defense: Good
Speed: Slow
Size: Large
Crew: Pilot, Gunner, 3 Troop Positions
Weak Point: Lower part behind the cockpit
Fighting Strategy: See LAAT.
Description: I like this shuttle. It has pretty good weapons, a rear firing
chaingun, and missiles. It cannot perform tricks though.

NOTE: When you take off, make sure no one else is in the ship. If they are,
they will crash it as soon as you get out.
----------------------------------------------------------------------------

9.4) Rebel Vehicles  [REBV4]

 9.4) Rebel Vehicles.......[REBV4]
  9.4a)Speeder Bike.........[RSB4A]
  9.4b)Combat Landspeeder...[RCL4B]
  9.4c)Snowspeeder..........[RSS4G]
  9.4d)X-Wing...............[RXW4H]
  9.4e)A-Wing...............[RAW4I]
  9.4f)Y-Wing...............[RYW4J]
  9.4g)Rebel Transport......[RSC4K]

NOTE: In Space Battles, each faction will have 2 Capital Ships. The 'Primary'
Capital Ship (Which is what I will refer to them as), holds all Starfighters,
and can be entered, while the 'Secondary' Capital Ships attack nearby
enemies and provides support to smaller Starfighters. 

Rebel Capital Ships

Primary: Mon Calamari Cruisers
Secondary: CR-90 Corellian Corvettes
Secondary: Rebel Transport (Seen in RotE)
----------------------------------------------------------------------------
Name: Speeder Bike, [RSB4A]
Type: SU Transport
Attack: Weak, Laser Cannon
Defense: Weak
Speed: Fast
Size: Small
Weak Point: The rider.
Crew: 1 - Rider
Fighting Strategy: Shoot the rider.
Description: See Imperial Scout Bike, QuickFind Code: [ISB3A]
----------------------------------------------------------------------------
Name: AAC-1 Tank, [RCL4B]
Type: Tank
Attack: Good, 2 Blaster Cannons, Missiles
Defense: Good
Speed: Average
Size: Small-Medium
Crew: 2 - Pilot, Co-pilot
Weak Point: Black/Grey bars along the sides.
Fighting Strategy: THrow grenades at its sides. Roll if its missiles aim at you.
Description: A pretty good vehicle. A bit faster than the Saber Class
Tank of the Empire.
----------------------------------------------------------------------------
Name: Snowspeeder, [RSS4G]
Type: Low Altitude
Attack: Average, 2 Blaster Cannons, Tow Cable
Defense: Good
Speed: Good
Size: Small-Medium
Crew: 2 - Pilot, Co-pilot
Fighting Strategy: Get in a AT-AT.
Description: Possibly my favourite vehicle! I love it! Great vehicle,
can take down AT-ATs eeeaasy.
----------------------------------------------------------------------------
Name: X-Wing, [RXW4H]
Type: Fighter
Attack: Good, 4 Blaster Cannons, Proton Torpedoes
Defense: Good
Speed: Good
Size: Medium
Crew: 1 - Pilot
Fighting Strategy: See ARC-170.
Description: Probably the most well known Rebel vehicle. It is a
formidable opponent. In case you didn't notice, the wings are shaped
like an X, hence the name.
----------------------------------------------------------------------------
Name: A-Wing, [RAW4I]
Type: Intercepter
Attack: Average, Laser Cannons, Missiles
Defense: Weak
Speed: Fast
Size: Small-Medium
Crew: 1 - Pilot
Fighting Strategy: See Jedi Intercepter.
Description: A very cool fighter. Takes down TIEs easy.
----------------------------------------------------------------------------
Name: Y-Wing, [RYW4J]
Type: Bomber
Attack: Good, 2 Blaster Cannons, Bombs
Defense: Weak, Good
Speed: Slow
Size: Medium
Crew: 2 - Pilot, Gunner
Fighting Strategy: See V-Wing
Description: A good bomber, but also doubles as an effective fighter!
Shaped like a Y (*Gasp!*) 
----------------------------------------------------------------------------
Name: Alliance Assault Craft, [RSC4K]
Type: Space Transport
Attack: Good, same as LAAT GUnship
Defense: Average
Speed: Slow
Size: Medium-Large
Crew: Pilot, Co-Pilot, Gunner, 3 Transport positions
Weak Point: Cockpit
Fighting Strategy: See LAAT.
Description: The Rebel's transport is exactly the same as the LAAT, except
for the paintwork and markings. Personally, I think they should have their 
own unique vehicle. Like what? I don't know.

NOTE: When you take off, make sure no one else is in the ship. IF they are,
they will crash it as soon as you get out.
----------------------------------------------------------------------------

9.5) All-Faction Vehicles  [AFV95]

NOTE: This includes turrets. 

----------------------------------------------------------------------------
Name:Laser Cannon Turret (Mainly Kamino)
Type: Turret
Attack: Average, Laser Cannon
Defense: Average
Speed: N/A
Size: Small
Crew: 1
Weak Point: N/A, maybe the users head, which just pokes above the turrets
armour.
Fighting Strategy: Throw grenades, run circles around it, shoot at the users
head from a distance.
Description:A really annoying turret, especially on Kamino
----------------------------------------------------------------------------
Name: Beam Cannon Turret (Kashyyyk)
Type: Turret
Attack: Good, Beam Cannon
Defense: Average
Speed: N/A
Size: Small
Crew: 1
Weak Point: N/A
Fighting Strategy: Throw grenades, run circles around it, shoot at the users
head from a distance.
Description: Looks like the Laser Cannon Turret, it fires a beam instead of
short lasers.

----------------------------------------------------------------------------
Name: Defense Turret (Hoth)
Type: Turret
Attack: Good, Laser Cannon
Defense: Average
Speed: N/A
Size: Small/Medium
Crew: 1
Weak Point: Possibly where the swivelly-bit joins the cylindrical trunk.
If you know what I mean.
Fighting Strategy: Grenades, while running around it.
Description: A good turret, brilliant against infantry. Dont let them get too
close though.

----------------------------------------------------------------------------
Name: Anti-Vehicle Laser Battery (Hoth)
Type: Dish Turret
Attack: Strong, Laser Battery
Defense: Weak
Speed: N/A
Size: Small
Crew: 1
Weak Point: The user
Fighting Strategy: Shoot the user.
Description: Looks like a big dish. Works wonders if you hit a vehicle in its
Critical Hit point.

----------------------------------------------------------------------------
Name: Sonic Cannon (Geonosis)
Type: Turret
Attack: Good, Sonic Cannon
Defense: Weak
Speed: N/A
Size: Small
Crew: 1
Weak Point: The user
Fighting Strategy: Shoot the user. Or grenades.
Description: THese are on Geonosis. Keep an eye out for them, they blend in
to the environment perfectly.

----------------------------------------------------------------------------
Name: Tower Turret (Yavin 4)
Type: Turret
Attack: Good, Laser Cannon
Defense: Weak
Speed: N/A
Size: Small, but tall.
Crew: One
Weak Point: None
Fighting Strategy: One well-aimed grenade will take it down.
Description: Up in the canopy, you should keep an eye out for them. They look
kinda like thin grey trees.

----------------------------------------------------------------------------
Name: Concussion Turret (Kashyyyk)
Type: Turret
Attack: Good, Consussion Missiles
Defense: Average
Speed: N/A
Size: Small/Medium
Crew: One
Weak Point: None
Fighting Strategy: Get where it cant hit you, then use explosives.
Description: The missiles fall in an arc, so fire above your target. They're
great against Armoured Tank Droids.

----------------------------------------------------------------------------
Name: Tauntaun (Hoth)
Type: Steed?
Attack: Weak, it can't attack
Defense: Weak
Speed: Good
Size: Small/Medium
Crew: One
Weak Point: Everywhere basically
Fighting Strategy: Shoot it.
Description: I don't know how to describe them. Watch Episode V, they're in
that.

----------------------------------------------------------------------------
10. Star Wars Abbrieviations  [SWA10]

Some of the names in Star Wars can be quite confusing, so here is a
list of abbrieviations. Initially Vehicle Abbrieviations, I changed it
to accomodate the other names, and made it a section of its own.

BARC: Biker Advanced Recon Commando
AT-RT: All Terrain Recon Transport
AT-AP: All Terrain Attack Pod
AT-TE: All Terrain Tactical Enforcer
ARC: Advanced Recon Commando
STAP: Single Trooper Aerial Platform
AAT: Armoured Assault Tank
MTT: Multi Troop Transport
HMP: Heavy Missile Platform
AT-ST: All Terrain Scout Transport
AT-AT: All Terrain Armoured Transport
TIE: Twin Ion Engine
CIS: Confederacy of Independant Systems
ARC (As in ARC-170): Aggresive Recon' Craft
***************************************************************************
11. Small Hints & Strategies  [SHS11]

This is just a collection of small, handy techniques, hints and
strategies to help you out. Experienced players may find that some of
these just go without saying, but they are handy for the less
experienced gamers. I'm sure everyone can find something useful though. 

These are in no particular order by the way.

More are always COMING SOON.

- The center command post is always a good offensive position.

- Use your units advantages. If you are facing a bunch of enemies, use
the trooper unit. If youre up against vehicles, use Heavy Weapons.

- Use the right unit for the right level. Lots of turrets/vehicles? An
engineer is probably the way to go. High places with little cover
below? Snipers are the key.

- IA makes you better.

- Keep moving! If you stop, you are a prime target for snipers.

- Vehicles are your friend! They keep you safe, you get lots of points
with them, and some are much faster than walking.

- Check out the area before you go charging into battle. I have been
killed too many times by turrets I didn't see.

- Cover is good. Rocks, logs, walls, water, even grass keeps you
alive. 

- Kill the most threatening units first. If in a vehicle, take out the
Heavy Weapons units.

- If you are taking a CP, try to stand next to a health droid.

- Usually, you can't stuff around. E.g. flying around in a ship when
you should be on the front lines. YOU are the difference.

- When in vehicles, fill them up. The more weapons you can have going
at once, the better.

- Tactics tactics tactics. Charging in head first, guns-a-blazin
usually doesn't work, sadly... 

- If you are losing, relentless charges of sheer aggression and rage are bad.
Try to take out the enemy in ones and twos. This will get you a lot further,
and you'll come out with a lot more health.

- You can repair your Capital Ship's shields when in Space.

- If you're finding something difficult, play on Hard for a few battles.
When you come back, things should seem a bit easier.

- Allies -> firepower -> enemies die -> easy CP's -> you win. Take allies
with you wherever you go.

- Stuck in Campaign? Bring a friend over and do it Splitscreen on your 
savegame!

- Slice into enemy vehicles with the fusion cutter.

- Shotguns are great for small levels. One-two shots shoudl kill an enemy.

- In Space, grab a Bomber. If you destroy 2 Frigates in one life, you will
get an Endurance, a Guardian, and a War Hero medal.

- Explosives stick to vehicles.

- You must target an ally in your reticule to give commands to them.

- Sneak around and take CP's hile your enemy isn'y watching!

- Retreating is a perfectly acceptable tactic. Run back to gain supplies,
but don't let the enemy gain too much ground.

- Watch your ammo. Running out in a battle pretty much means death.

- Check for other enemies in the area. Don't fall for a decoy.

- The Death Star is a great place to get medals, like Regulator.

- When fighting Heroes, explosives can be useful. Often the Hero will think
he/she is invincible, and not pay attention to the little circular disc you
just dropped at their feet.

- In Galactic Conquest, Garrison is a great bonus. It gives you that little
extra time and power you need to win.

- Auto Turrets in GC are amazingly useful on levels with many CPs.

- Heroes are expensive, but you can easily win a hard GC battle with one.

- While capturing a CP, run around a bit. It will throw snipers off their
aim, and you won't die! (Unless they're really good)

- Run in front of enemy vehicles and drop mines really close. Doesn't work
when friendly fire is on though...

- If you have legendary Endurance, and use Stealth as a Bothan, the award
will mean you do not lose energy. Therefore, infinite invisibility!
----------------------------------------------------------------------------
11.a) Cheats, Glitches and Secrets  [CH11A]

Im not sure if this deserves a section of its own, so I'll put it in
with Small Hints.

Pause the game while playing, and enter these codes WHILE HOLDING R2 AND L2!

Infinite Ammo: Up, Down, Left, Down, Down, Left, Down, Down, Left, Down, 
               Down, Down, Left, Right

Invincibility: Up, Up, Up, Left, Down, Down, Down, Left, Up, Up, Up, Left, 
               Right

No HUD: Up, Up, Up, Up, Left, Up, Up, Down, Left, Down, Up, Up, Left, Right

Alternate Sounds: Up, Up, Up, Left, Up, Down, Up, Up, Left, Down, Down, 
Down, Left, Up, Down, Down, Left, Right

Here is a glitch submitted by Richard Velazquez:

There is a glitch that the Marine has that will allow it to fire its rifle
while reloading its rocket launcher. After you fire the rocket immediately
switch to the rifle. At this point pull the trigger and while holding it
swich back to the rocket. The Marine will reload the rocket launcher while
still firing his rifle. Two warnings though.
1) Be sure to let go of the trigger just as the Marine finishes reloading
the rocket launcher or you may accidentally fire it.
2) If the rifle clip runs dry the reloading sound effect for the gun will
click in BUT IT WILL NOT GET RELOADED until you re-equip it.

A glitch submitted by Zipher200:

In Space Felucia (or however you spell it) if you're flying towards the
engines, where you can see the glowing part, of the Republic's main ship
fly into the wall above the right engines and you will fly into the ship.
while there, you can easily take out the auto-defense turret mainframe,
engine cooling tanks, and the life support system computer thing... just
don't run into the area as you are susceptible to damage while in here...
even with the invincibility code on.

A glitch found on GameFAQs.com:

Force Combo - This only works while playing as the Emperor or Count Dooku. 
Execute a Force Choke against the enemy, then while still holding the 
trigger press the Switch Secondary button to change to Force Lightning. 
The lightning will go off while you are still choking them and they will 
take damage from both while you'll only spend the energy required for one. 
This can work with other combinations as well such as the lightsaber throw.

Heres a glitch a friend told me:

On Tatooine: Jabbas Palace you can fall down a hatch into the Rancor pit.
If you step near it, it will eat you. Respawn while it is eating you,
and you will drop much more health etc. than you normally would uopn death.

A glitch submitted by Samuel Shelton:

Any space level, try it first on empire.
Get in any plane, hit X as fast as you can holding your left anolog stick
up. You might wanna try get your plane as close to the hangar door as
possible caz this will tak awhile. As you break through the barrier you
will notice you keep landing in space, Stop hitting X and land on the ledge
of the emperial ship. Jump out and you may now walk around the ship. THese
ships are massive. If you have alot of time you can get a troop carrier out
there and keep going, make a turn and go up, this may take up to like 45
mins. You can now explore the top of your command ship. The Cis command
ship you can walk around the enter front.
***************************************************************************
12. Multiplayer  [MUP12]

The different Multiplayer modes are SplitScreen and Online, and I will
deal with them separately. 
----------------------------------------------------------------------------
12.1) Splitscreen  [MSS01]

Splitscreen lets two players fight each other, or work co-operatively. All
the game modes (Instant Action, Campaign etc) are available in Splitscreen.
I'm not sure whether you can change the split to vertical, but normally it
is horizontal. Email me if it can be done.
 Splitscreen is a great way to get past a level that you are stuck on. You
can load a single player Campaign or Galactic Conquest and play with two
people. I got past the Death Star in this way.
----------------------------------------------------------------------------
12.2) Online  [MOL02]

Since I don't have Online, and none of my friends do, I might be a while
getting this part up, if at all.
If you can put together a detailed, understandable and clean list of
information, please do so. It would be a great help.

Max Players:
PC: 64
X-Box: 32
PS2: 24


COMING SOON
***************************************************************************
13. Medals  [MED13]

 Many people seem to be quite confused with this, so I've added a section 
for it. So everyone, here you are!

Award        |      Reward       |     Requirements
--------------------------------------------------------
Gunslinger   |Precision Pistol   |6 Kills with a Pistol
Frenzy       |Elite Assault Rifle|12 Kills with a Blaster Rifle
Demolition   |Guideable Rockets  |4 Critical Hits vs. Vehicles
Technician   |Vehicle Regen.     |Slice into a vehicle
Marksman     |Particle Beam Rifle|6 Headshots with Sniper Rifle
Regulator    |Flechette Shotgun  |8 Shotgun Kills
             |                   |
Endurance    |Energy Recuperation|8 Points
Guardian     |Shielding          |16 Points
War Hero     |Damage Increase    |24 Points
             |                   |
Private      |Lead 1 Man         |0 Medals total
Sergeant     |Lead 2 Men         |20 Medals total
Captain      |Lead 3 Men         |100 Medals total
General      |Lead 4 Men         |300 Medals total

Here is a table of the award levels.

Level      |       Reward          | Requirements (# of medals)
---------------------------------------------------------
Green (0)  |None                   |0-3 medals in a category
Veteran (1)|Gain award until death |4-31 medals in a category
Elite      |25% award discount     |32-63 medals in a category
Legendary  |Always have the award  |64+ medals in a category

How to get the various awards:

 Gunslinger: 

You need six kills with a pistol to get this awards, and you are rewarded
with a Precision Pistol, which is faster firing, stronger and quicker to
cool down after overheating.

- Find a doorway near a health droid, and shoot anyone who walks
through with a Blaster Pistol.
- Weaken them with a Rifle, then switch. Heal after each kill.

 Frenzy: 

Twelve kills with a Blaster Rifle awards you with the Frenzy Award, and
an Elite Rifle. These fire a burst of three shots, which are much more
powerful than normal.

- Do Tantive IV as the Alliance in IA mode.
- Do Mustafar 2 flag CTF, and defend your flag. Waves of enemies will come,
and you will quickly gain the award.

 Demolition:

Guidable Rockets are the reward for four critical hits vs vehicles with
a Rocket Launcher. They handle very similar to a Starfighter. Use Boost
as you hit to increase damage greatly.

- On Hoth, play as the Rebels with one AI unit per team.
Fire rockets at a stationary AT-AT's neck.

 Technician:

I've recieved a lot of emails about this. To slice, use a Fusion Cutter
on an enemy occupied vehicle. A percentage will come up, and when it reaches
100% the enemy will be forced to exit the vehicle, and you can get in.

- Slice into Spider Walkers in the training mission, or IA on Geonosis.

 Marksman:

A Particle Beam Rifle is the reward for good aim and patience with a Sniper
RIfle. Six headshots and you will recieve an upgrade to your Rifle making
it much stronger. It will, however, remove the 2x zoom function.

- Stand on a wall on Kashyyyk as a Republic Sharpshooter.
- Go to the top right corner of Kamino as the Rebels. Snipe from there.

 Regulator:

8 kills with a Shotgun equips you with a Flechette Shotgun, and a Regulator
award. The Flechette Shotgun is a much more powerful verion, and fires in
a much wider arc. 

- Play Tantive IV, Polis Massa or the Death Star and blast people with your
shotgun. Remember to retreat for health.

 Endurance, Guardian and War Hero:

Tactical bravery and skill on the battlefield will earn you these awards.
With them you will regenerate energy quicker, have more resistance to
enemy fire and your weapons will penetrate the oppositions armour better.

- Set the AI to one unit per team (email me if you don't know how). In a
space battle, take a bomber. If you destroy both frigates in one life,
you will get all three awards.
***************************************************************************
14. FAQ  [FAQ14]

Any questions sent in to me will be personally replied to (depending
on question), and/or put into this FAQ. See Contacting Me section below for 
details.
Since I've had so many questions (about 20 emails a day), I've decided to
mot put all the questions in here. Only a select few make it in.

Q: I would like to know if there is a homing capability on the X-Wing for 
   the proton torpedo?
A: Yes, press square, and wait for the little circle to turn red.

Q: How do I unlock Jedi?
A: YOu can change the requirements in IA, by going into Instant Action,
Options, then Hero options.

Q: Where the **** do I find Leia in Rise of the Empire???
A: You can find her on the Eastern side. There are 2 paths that are connected
by a shorter one. She is there.

Q: What is the best unit to use?
A: I'd say probably the Trooper unit, they're best all-rounders and the
easiest to get used to.

Q: How do you set the # of AI?
A: Go into Instant Action -> Options -> Then either AI or Conquest.

Q: 
A: 

***************************************************************************
15. Contacting Me  [CON15]

 You can email me at [email protected]

I would like to hear from you! Any strategies, questions, or anything
else donated will be apprieciated. The sender will be given full
credit to anything they send in. Depending on the question, I may
reply personally, or put your question, along with an answer, on this
guide. Or both. Also, you can take a look at the 'Coming Soon' list,
which is located under the Version History, (QuickFind Code [VHSCL])
and send any appropriate information. I will give you full credit if
I choose to add it.
When e-mailing me, please specify somewhere in your message which
website you found this guide in. I will keep a record of this, and
the most popular sites will be updated the most often.

Any emails that get into my Junk email box will be automatically deleted.
I have had some nasty ones come through, that are just a waste of my time.

Here is a list of things I would like sent to me:
- As always, strategies, hints, questions, website requests.
- You can check the Coming Soon List, under the Version History
[VHCSL], but make sure it isn't 'In the next update'.
- Any faulty QuickFind Codes. This is an important one.
- Something to add to the What's New section (QuickFind Code [WN02A])
- IF YOU CAN FIND MAPS OF THE LEVELS, THESE WOULD BE GREAT. My PS2 isnt
working, so i cant look anything up on the game. I keep forgetting where
the CP's are aswell...

My Rules:

- If you wish your contribution to be credited to a name other than your
email address, tell me. Eg [email protected] will be credited as abc's submission.
- Use your best spelling and grammar. d0 nt tipe lyk dis itz rely annyin.
- Do not use any offensive language, blasphemy or slang.
- Do not spam.
- Do not flame!
- CONSTRUCTIVE criticism is alright.
- If you do not state that your email is about this guide, it will be
deleted immediately. Eg. SWBFII, Walkthrough, Battlefront II. etc.
- My FULL WRITTEN PERMISSION must be aqquired before you put this guide on
any website other than those listed in the Legal Stuff section.
- DO NOT pass on my e-mail address to ANYONE.
- Any questions will go into the FAQ section, and will be personally
replied to.
- ANy emails with attachments will be AUTOMATICALLY DELETED.
- And, last but not least, tell me which website you found the guide on.

---------------------------------------------------------------------------
15.a) The Website   [WE15A]

I now have a *new* (yes *new*) website for my walkthrough! It is...
www.freewebs.com/starwarsbattlefrontiiwalkthrough

It will be updated much more than on the other websites, because its so
much easier to do. THis will also encourage me to check back on the site,
which i forgot to do last time. While you're there, please leave a message
in the guestbook, and take a few minute to complete my polls. Thankyou!


***************************************************************************
16. Thanks to...  [TT016]

- You, for reading this guide.
- Myself I suppose, because parts of this were copied from my SWBF1
guide.
- LucasArts and Pandemic, for such a great game.
- The game... I got heaps of info from it =D
- Ascgen dotNET for the great ASCII art generator.
- StarWars.com for info on planets.
- Wikipedia.com for prerelease info on almost everything...
 
-=Submission List=-

This is a list of the people who sent in something useful, or a
question, and I put it in this guide.

- DAENF0RCER13, for his information on some weapons and units.
- Will Bozwell, for his assault mode info.
- Spiderboy1010, for his info on Natives.
- Magedude, for a Jedi on Coruscant.
- Richard Lewis, for some small strategies.
- 'Daz' Watford, for the Jedi locations.
- Sir Taco, for some small strategies.
- Plushie, for a Theed guide, CTF info, and some other hints and strategies.
- Reggie Hamdeed, for s couple of things on vehicles.
- Inu Ghost, for some strategies.
- The Ninja, for some strategies.
- [HERO]Achilles, for some level's objectives.
- Darius Shadowlight, for a Knightfall strategy.
- m0rph3us, for a Yavin 4 strategy and a Death Star strategy.
- Dork Vader, for some minor errors in the guide.

***************************************************************************
17. Legal Stuff  [LS017]

This document may not be reproduced under any circumstances excepting 
private, personal use. It may not be placed on any website without my 
full written permission. Public display and/or use of this guide on
any web site other than those listed below is strictly prohibited
and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

E-mail me if you want your site to acquire permission for this guide 
to be placed on it, or if you want to recommend a website to me.
If you see this guide listed on a website other than those below,
please email me IMMEDIATELY.

As of now I am only submitting new versions to GameFAQs.com

Allowed Sites: GameFAQs.com, SuperCheats.com, cheathappens.com
NeoSeeker.com, a2zcheats.com, cheatcc.com, spong.com, 1up.com
                           8 so far.
***************************************************************************
18. Conclusion  [CON18]

 So, thats it. I hope you have enjoyed reading this guide, and have
found it helpful! I've had a lot of fun writing it, and I've learnt
a lot about the game in the process. Its been soo long since I
started, way back on the first of September... Thankyou for reading, 
and also please send in any tips you have! (I can't stress this enough =D)

                                                                               
                                                                               
                                                                               
                                                                               
 :WbZZv:68A. .C88i       I08ZZZZZZZ;       :ZbZZZ8ZZA.       vE8ZZZZZZS        
 oMMMMMMMMMMMMMMMM$      MMMMMMMMMMMC      MMMMMMMMMMM      7MMMMMMMMMMM       
 vMMMM&WMMMMM#MMMM&      MMMMM&MMMMM7      MMMMMIMMMMM      vMMMMM@MMMMM       
 iMMMM. MMMMS MMMM$      &MMMM ,MMMMv            BMMMM      ,MMMM7 MMMMM       
 :MMMMi MMMMU MMMMB      &MMMM iMMMMv      $MMMMMMMMMM      .MMMMMMMMMMM       
 :MMMM; MMMMZ MMMMB      &MMMM iMMMMv      MMMMMM&@@&E      .MMMMMMMMMMM       
 :MMMMv MMMM8 MMMMB      &MMMM :MMMMv      MMMM@  ..:.      .MMMM7 MMMMM       
 :MMMMc MMMME MMMMB      &MMMMMMMMMM7      MMMMMBMMMMM.     .MMMM7 MMMMM       
 iMMMMn MMMM# MMMMQ      MMMMMMMMMMMi      MMMMMMMMMMM.     :MMMME MMMMM       
     .        MMMM@ ....                             ,          .  MMMMM ..... 
             .MMMMMMMMMMM                                          MMMMMMMMMMM 
              8MMMMMMMMMM                                          1MMMMMMMMMM 
	


                          Alex Fleming, 2005                          
***************************************************************************