FThe highly anticipated final chapter to the Metal Gear Solid trilogy... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= T A C T I C A L E S P I O N A G E A C T I O N @@ @@ @@@ @@@ @@ @ @@ @@@ @@ @@@ @@@ @@@ @ @ @@@ %%% @@ @@ @ @ @@ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ % % @@ @@ @@@ @ @ @ @ @ @@@ @ @ @@@ @ @ @ @ @ @ @ % @ @ @ @ @ @@@@ @ @ @@ @ @@@@ @ @ @ @ @ @ @ @ @ % @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ % @ @ @ @@@ @ @ @ @@@ @@ @@@ @ @ @ @ @@@ @@@ @@@ @ @@@ %%% S N A K E E A T E R Full FAQ/Walkthrough for Metal Gear Solid 3: Snake Eater For Sony Playstation 2 Released on November 17th, 2004 Written by : LionHart627 Created : November 08, 2004 Version : 2.75 Updated : January 11, 2005 Contact : Peacenomore666(at)aol.com Helpers: Genji Masamune, Turducken, and an00bis Copyright 2004-2005 Lestat Jones _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// Version History /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version 2.75 | January 11th, 2005 HUGE update. Let's go over the list, shall we? Things changed: Format of the whole guide Game Basics section Walkthrough is now seperated into parts Things added: MGS summary MGS2 summary Survival Viewer section CQC section Appendices section Markhor Guide Basic Actions Camouflage Pictures Things updated: Stealth Strategy Wow. Huge. Well, just a few more updates, and this baby will be done. Thanks for all your support, everyone! *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Note, the current version of the MGS2 summary is _NOT_ the final version. Justin just wanted to get the summary up, so people could know the basics of MGS2, while he works on a more detailed one. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Version 2.50 | December 22th, 2004 Started the 'Stealth Strategy' walkthrough. Only started it, it's not fully implemented everywhere. Added new things to the walkthrough as a whole, such as Recommended Camos, etc. Added a new section to get people familiar with how the walkthrough is layed out. Added more depth to the Cure section. Taking a short break to visit relatives for Christmas. New update will be up next week. Version 2.20 | December 20th, 2004 Updated the Food section. Changed some ASCII in some areas. Overall, not a big update. Version 2.00 | December 16th, 2004 Walkthrough completed. Added much more depth to the camo/facepaint section. Am excited as hell that the biggest part is over. I'll continue to add notes, or alternate strategies if people send in any good ones. Added in some new secrets, and tips. Version 1.80 | December 11th, 2004 Walkthrough update. Done up to Groznyj Grad. Almost completely re-wrote boss strategies. Added MG summary, and more information in the Characters section. Added more questions to the Frequently Asked Questions, and added more General Tips. Made some other small changes. Version 1.30 | December 1st, 2004 Not much of an update. Just a small one. Added first summary (MG2:SS) and the Snake VS Monkey walkthrough. Added some missing paints, and more secrets. Version 1.25 | November 26th, 2004 Walkthrough updated up to The Fear. Added Frog Locations. Corrected some spelling and grammar errors. Added 'Contact Information' to "The End" section. Version 1.00 | November 22, 2004 Guide submitted. Virtuous Mission walkthrough complete, Snake Eater done up to the Pain. Introduction, Basics, Weapons, Items, Characters, and General Tips are complete. Some secrets put in, and "The End" section finished. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// Table of Contents /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01. Introduction 02. Basics of the Game 2-1 Controls 2-2 Game Basics 2-3 Basic Actions 2-4 Survival Viewer 2-5 Characters 2-6 General Tips 03. Metal Gear Solid 3 04. Walkthrough 4-1 How To Use This Walkthrough 4-2 Virtuous Mission Part 1 Part 2 4-3 Operation Snake Eater Part 3 Part 4 Part 5 Part 6 05. Appendices 5-1 Weapons 5-2 Items 5-3 Camouflage Locations 5-4 Face Paint Locations 5-5 Foods 5-6 Frog Locations 5-7 Radio Frequencies 5-8 Markhor Guide 5-9 Snake VS Monkey 5-10 Secrets 5-11 Easter Eggs 5-12 Fun Stuff 5-13 Song Lyrics 06. Frequently Asked Questions 07. The History of Metal Gear A. The Beginning A-1 Metal Gear (I) Metal Gear summary (II) The Differences Between the MSX and NES A-2 Metal Gear 2: Solid Snake B. The 'Solid' B-1 Metal Gear Solid (I) Briefing (II) "He'll be through here...I know it..." (III) "Call me 'Deepthroat" (IV) "The brother of light...and the brother of dark..." (V) "Hot & Cold" (VI) "We're not tools of the Government..." (VII) "Les Enfants Terribles" (VIII) "You can't let yourself be chained to fate..." (IX) Legend (X) Epilogue B-2 Metal Gear Solid 2: Sons of Liberty Tanker (I) "Our boy is right on schedule..." (II) CAUTION! WOOLY ARMPITS AHEAD! (III) Everyone loves Metal Gear RAY Plant (I) "Did you say nerd?" 08. "The End" 8-1 Legal Stuff 8-2 Credits and Contributions 8-3 Contact Information 8-4 Final Notes _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 01. Introduction /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Metal Gear Solid 3: Snake Eater is the final (for now) chapter in the Metal Gear Solid trilogy. This game, to me, is the best in the series. The gameplay is in depth, and realistic, the music, sound, and graphics are amazing, and the story is very good. It completely pulls you in, and makes you feel like it's you on the mission, you in the jungle. It's feel is just absolutely stunning. The goal of this guide is to provide a help source for the stealth based action game that is MGS3. Read with caution. I have done my best to minimize the spoilers in this guide. Furthermore, if this is your first MGS experience, detailed summaries of the previous games in the Metal Gear universe have been included. Though I do recommend actually playing the games, if you're just looking to know the information, than look no further. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 02. Basics of the Game /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You can find most of the following information in this section in your MGS3 manual. However, I am expanding the information in the manual. This section can be useful for: -Those who lost their manual, or do not have one. -Those who have one but just can't quite understand the fundamentals. -Those who have ignored other things in their life and have just decided to read this for the hell of it. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ ______________ | 2-1 Controls | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Directional Pad: Stalking. This applies to walking and crawling. Left Analog Stick: Normal movement. Use this to move Snake, there are two moving speeds, running and walking. Press this toward a wall to stick against it. It is also used to navigate the menus. Right Analog Stick: Camera movement. You can move the stick to orient the camera, in a way such that you can keep track of the action at hand. Once you move the stick where you want to see, press R3 to hold the camera in place. Moves Snake on the radio screen. Triangle: The action button. You use this to push barrels, climb trees/ladders, open doors, etc. In cutscenes it is used to zoom in, use the left analog stick while zoomed into move the camera around. Square: The weapon button. You use this button to fire your gun, throw your grenade, or attack with the knife. It's pressure sensitive, the function of which differs from weapon to weapon. When barehanded, you can drag fallen enemies by holding the button and using the left analog stick. Circle: Confirm/CQC. You use it to confirm a selection in the menu, and to do bare-handed techniques in-game. This includes CQC, grabbing in general, and knocking on walls. It is also used to call on the radio screen. X: Crouch/Prone. New to MGS3 there are two levels to pressing this button. While standing, a tap will make you crouch, another tap will make you stand back up, but if you hold the button, you're go straight into prone position. This also works the other way around, a quick tap from prone puts you in crouch, but a hard press from prone will make you stand up. Moving while crouched will make you go prone and crawl. Pressing X while running will make you roll, rolling now goes over/onto any climbable object (waist-high). If you hold the button while rolling you'll go straight into prone position. R1: First Person view. You cannot move while in first person, but you can attack with any weapon, and crouch. When crawling through tall grass, you will automatically go into first person view, you can move while this is occuring. You can also use this button with first person weapons like the sniper rifle, to strafe and stand on the tip of your toes. R2: While holding this button you can use the left analog stick to choose from the list of currently equipped weapons. While stuck up against a wall you can peek out from the right side. While in first person you can lean to the right. R3: Used to hold the camera in place. Zooms in Snake in the radio screen. L1: Using this, you can point your weapon in a fixed direction and move. Also, you can raise the accuracy of some weapons using this button, as you hold the weapon against your shoulder. When close, it auto-aims. L2: While holding this button you can use the left analog stick to choose from the list of currently equipped accessories. While stuck up against a wall you can peek out from the left side. While in first person you can lean to the left. L3: Interrogation. Used during CQC to get information out of the enemy. Start: Use the start button to enter/exit the Survival Viewer. Select: Use the select button to enter/exit the Radio screen. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ _________________ | 2-2 Game Basics | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The bare-bones of MGS2 remain intact in this game, especially indoors. This time, however, the main focus of the game is the jungle and large, outdoor environments. To survive here, the game provides you with multiple new layers of gameplay to both have at your disposal, and concurrently keep you on your toes as well. This section will keep you up to date with the old, prepare you for the new, and generally get you started on your mission. _________________________ / DIFFICULTY LEVELS / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Metal Gear Solid 3, while always trying to balance between fun and difficulty, let's the player decide the basic level of threat they can assume, based on experience and confidence. Many games have this, but MGS has more levels than most, and probably more incentive to experiment with the majority of them. Mostof the difficulties are admittedly probably a bit too easy for a consistant game player, then again, here you are reading a walkthrough. Difficulty levels influence a wide range of game properties including: Guard placement Number of guards Distance of guards' vision Distance of guards' hearing Amount of time guards stay unconcious Amount of chokes it takes to make a guard unconcious Amount of time guards stay asleep Time it takes for tranquilizers to kick in Aggressiveness of guards' AI Complexity of guards' tactics Maximum starting health Amount of general damage taken Amount of general damage given Speed of stamina decreasing Amount of ammo you can carry Starting equipment Intensity of boss patterns and tactics Four of the five available difficulty levels are accessible from the start, completing the game once unlocks Extreme difficulty. The following is the specifics of each difficulty, choose your first playthrough well, I don't believe any of these difficulties are going to keep you from missing out on the story, so be confident and keep the challenge to what sounds appropriate to you. -- Very Easy -- "A very easy game. For beginners." Incredibly easy difficulty. This was designed for I'm assuming those who have never played a game before. Guards have very limited vision and hearing. You can hold a large quantity of items and ammunition, your stamina drains very slowly,and your start out with maximum health. Alert mode is cancelled if you leave the area, and will be easy to deal with anyway because you deal incredible amounts of damage, take very little yourself, and can essentially run through the game without a single worry in the world. If this wasn't bad enough, from the start, you are supplied with a unique weapon called the "EZ Gun", a tranqilizer gun with infinite ammo, always supressed sound, laser guiding, a zoom function, and it replenishes your stamina when you have it out. Highly unreccomended for first playthroughs, but hey, maybe you can get some fun out of it later. -- Easy -- "For players with little action gaming experience." A slightly more balanced version of Very Easy, you don't get the EZ gun, but it doesn't make as much of a difference as you'd think. There's still not much to get out of this for first playthrough, and really, I'd think after your first, you'd be looking for more out of the game, not less. Unless you really can't handle a controller and have to be able to take tons of hits to survive at all, there's no reason for this. -- Normal -- "The standard level of difficulty." Normal is the reccomended difficulty level. Many people choose this as their starting difficulty level. While still simple, it offers a moderate challenge. It's a blend of not too tough and not too easy. But if you're used to playing Very Easy, or Easy, this may be a challenge. The walkthrough in this guide is for the Normal difficulty setting. Experienced players may be surprised you still don't take very much damage in this diffuculty, and deal quite a bit, otherwise though this is a reasonable first experience. -- Hard -- "For players with confidence in their gaming skills." While this guide is written for Normal mode, I really suggest you play on the Hard difficulty setting the first time through. I think part of the formula to exciting stealth, and fufilling gameplay, is fear. Hard starts putting that pressure on you. You probably won't beat every boss the first time, you'll be more reluctant to just let yourself get into alert mode, and you have incentive to follow the mission directive, which is of course, stealth. For a full MGS3 experience your first time through, and if you can handle a few game over screens, choose this without hesitation. Note: On Hard and Extreme difficulties, you do not recieve the Active Sonar or Motion Detector. -- Extreme -- "Available after completing the game once. For those who have mastered the game." Metal Gear Solid is one of the few series that makes the top difficulty feel truly rewarding. They pull out all the stops, and put together the most definitive situation they can design. You HAVE to watch your back. You can NOT foolishly engage the enemy. What's always interesting is that Extreme is more of a learning tool than lower difficulties, it's perfectly designed to let you work bosses down to a science, to get used to manipulating space and timing to get the best of enemy formations. It's truly technical, smart gameplay. There is no reason not to give Extreme a try, this is what the game is all about. I must say, in perspective of the series, merely completing Extreme is probably easier than in previous games. One failing is that the bosses gain almost no new patterns or abilities in Extreme, this is pretty much it's only failing though. To credit, obtaining FOUXHOUND rank is one of the heights of the series. Good luck! Note: On Hard and Extreme difficulties, you do not recieve the Active Sonar or Motion Detector. ____________ / GAUGES / ŻŻŻŻŻŻŻŻŻŻŻŻ Your Life Gauge is pretty self explanatory. It shows your health, and when the bar empties, you die. At the last 1/4 of the bar, you begin to bleed. Enemies can track fallen blood, and your life will drop faster as a result of the bleeding. You will hear a noise signifying that you're bleeding, crouching will put pressure on the wound and restore your health faster. Getting hit once, or many times, by bullets, running out of 02 while underwater, getting caught in an explosion, and smoking are all things that lower your Life Gauge. Anything that has to do with something hazardous will hurt you. Certain animals can hurt you as well (Indian Gavial, some snakes...). In MGS3, your health is always restoring, the rate of which is determined by how much stamina you have. The more the better. New to the series, is an encompassing feature that controls many aspects of the game, limiting, and improving your abilities as well. This feature is the Stamina Gauge. Your stamina decreases depending on the intensity of your activity. Rolling, crouching, running, and stalking all drop your stamina quite quickly. The more your stamina decreases, the less efficient you become; your arms won't hold the gun steadily, you won't be able to sneak as quietly, your stomach will growl bringing attention to nearby enemies, etc. You increase your stamina by eating. The tastier the food, the more stamina you recover. Certain functions that previously relied on seperate items now rely on stamina, such as the sniper rifle. The Stamina Gauge also serves as your Grip and 02 Gauges. When underwater or hanging, your current stamina bar is overlapped with a blue bar, of the same length of whatever your current amount of stamina is. The blue bar quickly drains, but that is not your current stamina, though, your stamina will deplete faster than normal in these situations, O2/Grip and stamina are not the same. If your O2 runs out your health will deplete extremely quickly if you do not surface, when your health runs out entirely, obviously you die. If your grip guage runs out entirely, you will fall, the height will determine if this is a lethal drop or not, of course. ____________ / ANIMALS / ŻŻŻŻŻŻŻŻŻŻŻŻ Food isn't the only use for animals, you can also take them out by tranqulizer. If you go into your BACKPACK and WEAPONS section, you can equip a caged animal, and throw it at an enemy for various effects, including distractions and attacks. _______________ / BATTERY / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Because this game takes place in the 60s, as well as in the middle of the jungle, features that you once took for granted are now scarse and restricted. Your Thermal Goggles and Night Vision Goggles are still there, but their use is limited due to the fact that they run on Batteries. If you run the batteries dry, you cannot use that item until they recharge. Alternatively, eating a Russian Glowcap recharges your Batteries. Your Active Sonar, AP Sensor, and Motion Detector run on Batteries as well. All five of these items share the same Battery, so if you use half of it while using Thermal Goggles, then switch to the AP Sensor, you will only have half of that Battery. The Battery isn't your normal, every day Battery. It's a bioelectric cell that uses the bodies energies to charge. The more you roll and do dramatic actions, the faster it restores. This obviously offsets stamina as far as rationing your actions, so be careful and choose wisely given the situation. _______________ / STALKING / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In MGS3, sneaking around is a bit different. You now use the D-Pad to Stalk. What is Stalking you ask? Stalking is a technique that involves using the heel, outside edge of your feet, and tip of your toes, paired with looking out for and avoiding nosie making obstructions in your path to avoid making a sound as much as possible. To Stalk, all you need to do is press the D-Pad in any direction, and you will Stalk that way (Talk that way...>_>). This is crucial for safe hold-ups and pulling off CQC, but be careful, this uses stamina the quickest of any other technique! Also remember this applies to all form of movement, you can stalk-walk, and stalk-crawl. ______________________________ / DEALING WITH THE ENEMY / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You've infiltrated to the best of your ability, but now you're finding it hard to sneak around the enemy? Lucky for you that MGS3 features a large number of ways to dispose your enemies. First of all, there is CQC, the new combat system that has been implemented into this game. It's very helpful for sneaky snuffings. You also have the Mk-22. The Mk-22 is probably the most useful infiltration tool in MGS3, for it provides solutions to many jams you may find yourself in. If you've gone undetected, then you'll have an easy time getting a headshot on the enemy. Headshot = insta sleep. This instant sleep will give you time to plan out your route, and even attempt your escape of the area, and it can also distract your enemies fellow comrades. If they see their sleeping pal, they'll investigate to see what's wrong, leaving two patrol routes open for you to go through. In many cases though, a headshot will not be an option. You'll have to "tag" the enemy. Hitting the enemy in any place except for the head or groin will not have an instant effect. It will take time for the tranquilizer to put him to sleep. In other cases, you'll have to be a bit more violent and lethal. Say you're facing an assault team, who have circled around you and are filling your soon to be Snakey corpse full of lead. An Mk-22 just won't work there. Luckily, the game has many lethal weapons to use in this situations, ranging from 12 gaugle shotguns and fully automatic assault rifles, to rocket launchers and grenades. These weapons are practically necessities if you plan on getting out of sticky situations alive. You can also use the enemies traps against them. While it's a rare oppurtunity, you can lure guards into their traps. Very helpful, and often comical. There are some alternative helpful ways to dispose of enemies. For example, sleeping soldiers can be dropped into water for a quick, silent kill, and this also prevents patrolling soldiers from finding the bodies. Enemies can also be dropped into quick-mud, for a similar disposal. Tired of getting assaulted by the enemies who seem to have used an Action Replay and have gotten infinite ammo? In certain areas there are small Armory shacks. If you place a TNT charge in one of these shacks (after looting the room of course), then set it off when you are well away from it, it does several things: 1. Enemies will actually run out of ammo eventually. 2. Enemies will hesitate to shoot. 3. Enemies will be less likely to have heavy armaments (assault rifles and such). You can also blow up food storehouses in any area they are in. Blowing up a food storehoues will affect the guards in several ways: 1. Enemies will move slower. 2. Enemies will have more difficulty aiming. 3. Enemies will be _MUCH_ weaker. You can take them down with one to two punches. Combining the above two tactics can give you a great advantage in a firefight. ____________ / RADIO / ŻŻŻŻŻŻŻŻŻŻŻŻ Accessed with the select button. Press left and right to tweak precise frequency, press down to access memorized frequencies. Push in R3 to zoom in, and move the stick to move Snake around. The radio is your only form of backup in the game. You must access the radio to save. Mandatory story cutscenes occur in the radio screen, but it is also a great source of advice. If you ever feel like you're in a jam, or want quick boss strategies, your first instinct should be to check in with all your mission advisors. Aside from this there is an unbelievable amount of fun, serious information, and character development to be found in optional radio conversation, you should definitely take periodic checks. The radio functions almost exactly like the previous games' codec, but things have changed a bit. There are now 1,000 points of frequency, this is because there are new uses for the radio besides saving, these are: Calling off Alerts Request for Fire Support Unlock doors The main Radio Frequencies are as follows: *** Virtuous Mission *** Major Tom -+- 140.85 Para-Medic -+- 145.73 The Boss -+- 141.80 Save -+- 141.96 *** Operation Snake Eater *** Major Tom -+- 140.85 Para-Medic -+- 145.73 Sigint -+- 148.41 Eva -+- 142.52 Save -+- 141.96 ---Healing Radio--- Interrogate guards, and sometimes they'll give you a frequency without telling you what it does, don't worry, you don't have to write it down, it will be kept track of in a new section in your memorized radio frequencies. When you call them, you will be treated to some original music to sit back and relax to, if you're getting stressed, maybe this will calm you down. They do though, have an actual game function, the first time you listen to them they fill up your stamina guage completely, this is useful if you don't have any immediate food, and for FOXHOUND, because it fills up your guage without adding to your food eaten statistic. The frequencies are different on each difficulty. ---Alert Cancellation Frequencies--- Interrogate guards, some of them will give you these frequencies, you'll have to write these down quickly though. If you go into caution or alert mode, call this frequency and it will go back into normal phase. This is one time use only, and you can only use them in the area that you obtained them. ---Fire Support Frequencies--- Interrogate guards, some of them will give you these frequencies, you'll have to write these down quickly though. Call this frequency and missiles will drop on the entire area, clearing out most, if not all enemies. This is one time use only, and you can only use them in the area that you obtained them. This is obviously lethal, so stay away from this if you're watching your ranking! --Door Opening Frequencies--- There are a few certain doors in the game that are locked without proper authority. You can bypass this with special frequencies. One of them requires you interrogate a guard, the other shows up in at least 4 places, keep your eye out, and pencil ready. __________________ / CAMERA VIEWS / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are four different types Camera Views in MGS3. The use of the different views in different situations adds to the suspense of Snake's sneaking mission. Learn the in and outs of each camera view, and use them to your advantage. Overhead View: -------------- The default camera position is roughly an overhead view. Corner View: ------------ Used when hiding and surveying the surrounding area. Pressing and holding the left analog stick (or directional button) towards a tree or wall causes Snake to press himself against that surface. The camera angle changes, allowing Snake to see behind obstacles. The camera can be pointed in different directions using the right analog stick. Press the L1 button or the R1 button in this state to peek left or right and get a closer look at the situation. Be careful though - the enemy may spot Snake as he peeks out from around a corner. First Person View: ------------------ When in Normal View, press and hold the R1 button to switch the camera view to Snake's perspective. The controls for First Person View are as follows: Use the left analog stick (or directional button) to change the direction Snake is looking. Press the L2 or R2 button to shift one step to the left or right. Press the L2 and R2 buttons at the same timeto stand on tiptoes. Standing on tiptoes is possible even in Intrustion view. Snake cannot move around while in First Person View, but you can make him use the currently equipped weapon by pressing the Square button. First Person attacks are effective when aiming at enemy's vital spots and other precision targets. The input method for the left analog stick (or directional button) can be changed on the Options screen. Intrusion View: --------------- When Snake crawls on his belly into a narrow space or thicket of grass, the camera view will automatically switch to Snake's perspective. Use the left analog stick to move around as normal, and use the directional button to move without turning. To survey the surrounding area, press and hold R1 and move the camera around. ____________ / PHASES / ŻŻŻŻŻŻŻŻŻŻŻŻ During gameplay, there are several phases you can go through. There is one key element to the phases. The Phase Gauge. The Phase Gauge appears at the top of the screen and looks something like this: _______ | 99.99 | ŻŻŻŻŻŻŻ It counts down from 99.99 to 00.00. When it reaches 00.00 you either move on to the next phase, or exit the phases. Alert is red, Evasion is orange, and Caution is yellow. There is no Phase Gauge during Normal Phase. The following are the phases that take place in the game: Normal Phase: ------------- Occurs when Snake has not been seen by the enemy. In Normal Phase, enemy soldiers will usually patrol an assigned area (patrol route) and check for any disturbances. Some soldiers will stand in a fixed position and keep a lookout. Enemy soldiers have senses of sight and hearing. If they hear a noise or see something suspicious, they will leave their patrol route and investigate the area. If nothing unusual is found, the soldiers will return to their assigned patrol route. Alert Phase: ------------ Occurs when the enemy spots Snake. In Alert Phase, enemy soldiers will call their comrades on the radio and attack. To get out of Alert Phase, Snake must either escape from the enemy or defeat a certain number of them. Once Snake has escaped from the enemy's line of sight, and the number in the Phase Gauge reaches zero, the game will switch to Evasion Mode. Evasion Phase: -------------- Occurs when the enemy has lost sight of Snake and is actively searching the area for him. In this phase, Snake may be found while hiding in trees, in lockers, or under tables. Once the number in the Phase Gauge reaches zero, the game will switch to Caution Phase. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* During Evasion Phase, the enemies will do things called Clearings. A Clearing is three or four guards entering and clearing a room. They may throw a Stun Grenade into it, check lockers and under beds/tables/Eva, and make sure that room is clear. They will always do this in the room you were last in/are in, so look out. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Caution Phase: -------------- In Caution Phase, enemy soldiers are more vigilant than usual in their patrols. In some locations, the number of soldiers on patrol may be increased. Once the number in the Phase Gauge reaches zero, the game will switch back to Normal Phase. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ ___________________ | 2-3 Basic Actions | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is a section found in the game, under the 'Specials' option. It gives actions you can do in the game, and is seperated into three classes of techniques. Beginner, Intermediate, and Advanced. I have provided a full transcript of what these actions are. It must be noted though that a few of the actions given in the Basic Actions menu of the game have already been touched upon in this FAQ. For that reason, I will not be transcribing ones I already discussed. ________________ / BEGINNER / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ /\ WALKING/RUNNING \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the left analog stick in the direction you want to move to start heading in that direction. There are two movement speeds depending on how far the left analog stick is pressed. Press it lightly to walk or harder to run. Also, use the directional button to perform stalking that is slow, but noiseless. /\ CRAWLING \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the left analog stick while crouching or lying to crawl. There are two types of movement; normal (making noise, done with the analog stick) and stalking crawl (not making any noise, done with the D-Pad). /\ CROUCHING/STANDING \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the X button to switch between stand, crouching, and lying down. Press the X button twice rapidly or hold it down to instantly switch from standing to lying down or from lying down to standing. /\ ACTIONS ON TREES \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the Triangle button in front of any tree with vines attached to start climbing it. It is also possible to hang down from nearyby branches by getting onto one and pressing the Triangle button. /\ AIMING \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the L1 button in First Person View with certain weapons to improve the accuracy over regular aiming. It is also possible to lock the direction you are facing by pressing the L1 button in Overhead View. /\ SWIMMING \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the X button while above the surface of the water to dive under. It is possible to stay under as long as the O2 Gauge, and subsequently, your health bar do not empty. Use the left analog stick to determine the direction you are facing and repeatedly press the X button to swim in that direction. Let go if the X button to stop. Press the left analog stick up to swim up and down to dive down. The Stamina Gauge will affect the length of the O2 Gauge. Rapidly press the Triangle button to head for the surface. /\ ROLLING (ROLLING ATTACK) \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the X button while running to roll in that direction of movement. With rolling, it is possible to clear some small obstacles. /\ OBJECT/LADDERS CLIMBING \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the Triangle button in front of objects of a certain height to climb them. Also, press the Triangle button in front of a ladder to climb or descend it. ____________________ / INTERMEDIATE / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ /\ HANGING \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It is possible to hang down from cliffs, branches, railings, and other high places. When there is a railing, face the edge and press the Triangle button to jump over it and hang down. If there is no railing, and the edge faces a long drop that might result in injury, you will automatically hang down when you walk over the edge. If it is not a long drop, then you will only hang down if you approach the edge while walking or stalking. Use the Left Analog Stick to move along the edge, hanging. Press the L2 button and the R2 button at the same time to do a pull-up and peek over the edge. The Grip Gauge will continue to decrease while hanging, and you will fall if it runs out. Press the X button to let go and drop while hanging. /\ QUICK CHANGE \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Quickly press the L2 button or R2 button to unequip and re-equip the current weapon or item. A weapon will automatically reload if it is unequipped, so use this technique to reload in the heat of battle. /\ ACCURATE FIRING \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The lower the position, the less your hands will tremble and the more accurate your shooting will be. Crouching is better than standing, and lying down is better than either position. ________________ / ADVANCED / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ /\ CORNER JUMPOUT SHOOTING \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With certain weapons (nearly all, really) while in Corner View, it is possible to make a jumpout shot to the left or right with the Square button. This corner technique is useful when you are in a shootout with enemy soldiers. /\ ACTIONS IN FIRST PERSON VIEW \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the L2 button or R2 button in First Person view to sidestep to the left or right. This is only useful for probing your surroundings when there is some cover to press against. Do this action in front of a door to open the door slightly and peek through the opening. You can also press the L2 button and R2 button at the same time to stand on your tiptoes and check the surrounding area. /\ HANGING SHOTS \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ While hanging with a handgun (Mk22, M1911A1, or EZ Gun), press the Square button to fire one handed. /\ DRAG \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the Square button near a downed enemy while you are unarmed to their body up. If you move while holding the body, you can drag it along with you. There are occasions when items will fall from the enemy soldier if the body is dropped. /\ ENEMY'S HEAVY WEAPONS \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the Triangle button near any gun emplacements or anti-aircraft cannons to hop in and start using them. /\ MAKING NOISE \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press the Circle button while up against a wall to knock on it and attract enemy's attention. If you distract an enemy, you can occasionally make your way around them and infiltrate without avoiding combat. /\ RIGHT ANALOG STICK \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Use the Right Analog Stick in Overhead View to shift the Camera View. Hold down the Right Analog Stick in any direction and press the R3 Button to lock the view in place. This is very useful for keeping track of what is up ahead in the direction of movement. Move the Right Analog Stick or press the R3 Button again to free the view lock. /\ DISARMING \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Shooting the right hand of an armed enemy soldier will make them drop the weapon they are carrying. It is also possible to shoot and destroy the radios that enemy soldiers are holding. If the radio is destroyed, the soldier will be left without any way to call for backup. /\ HOLDUP \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Bring your gun up to an enemy's back while in close prozimity to hold them up. You must sneak up behind an enemy to do this, and you cannot do it in Alert Phase. /\ DROP-CATCH \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ While hanging from a wire/railing/ledge above another wire/railing/ledge, you can drop from the one you are hanging on, and before you fall, catch the one below you. To do this, press the X button to drop, followed by pressing the Triangle button as soon as you're right above the the second wire/railing/ledge. /\ CARDBOARD BOXES \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The main character of the MGS series, the Cardboard box. Since even the first Metal Gear cardboard boxes have been in the series. Snake's preferred way of hiding from the enemies was to hide in a cardboard box. Much to many fan's delight, the cardboard is making yet another return. Using the box is simple enough. Just equip it and Snake will hide inside it. If the enemy has not seen Snake get into the box, or you are not sitting in the middle of their patrol route, then it's very unlikely they'll investigate. However, if you hide in the box during Alert Phase, or they see it move a little bit, they will pick up the box to see what is inside it. They aren't that stupid... In MGS3, there are three different boxes. All three serves the same purpose to hide from the enemy. Just make sure you're using it in a logical place, like a building, and not in the middle of the jungle. Best used indoors, next to some other boxes. /\ LOCKERS \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Just got and looking for a good place to hide? Well, lockers work very well. At different places in the game, you can find lockers that the enemy personnel use to store various items or equipment. To open a locker, just stand in front of it (try to get close), and press the Triangle button. Snake will open the locker. Depening on the difficulty setting you are playing on, there may or may not find an item or ammo in there. To hide inside the locker, just move Snake all the way into the locker. He'll automatically turn around and shut the door, then he'll be hidden from view. This tactic is put to best use during Clearings, Alert Phases, or any other kind of situation where you have got a guard(s) looking for you. Despite the small amount of room in the locker, there are a few things you can do. Want to see what is to the left or right of the vent in that locker? Then just press either R2 or L2 to look right or left, respectively. Want to see what is below the vent? Then press both buttons together at the same time. Pressing R1 will have Snake move his face up to the vent itself and look out. While doing this will give you a much better view of the surrounding area, press the button lightly. If you press it too hard, Snake's head will smack into the locker, making noise, and catching the attention of any enemy nearby. An alternative way to make noise is to press the Circle button in the locker. You can also duck down by pressing X, but there is really no point to it. Just took down a guard, and you're looking for a way to get rid of the evidence? Put him in a locker! To put an enemy in a locker, you must have a locker open. Then, while he is dead/unconscious, press the Square button to drag him, and drag him into the locker, as far as you can go. Snake will automatically stand the body up and shut the locker door. Now, the body is safely out of sight. If any unconscious guard is put into a locker, he will never wake up while in that locker. Want some brief cover in a firefight? Open the door of a locker and move behind it. This will only provide a short moment of cover however, for locker doors break off when they are shot too much. Remember, it's just a thin piece of metal. Only use this if you are in dire need of cover. If you ever encounter a locked locker, I suggest breaking the door open. You can do this in several ways. Punch/kick it a few times, shoot the hinges, or plant some TNT on it. Punch/kicking it is best, since it conserves ammo, and is less noisy. The locker will then either fall outward, allowing you access to what is inside, or it will fall inword, which means there was nothing there to begin with, and you can't get inside. Snake can be hit by the falling locker. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ _____________________ | 2-4 Survival Viewer | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Pressing Start during gameplay no longer simply pauses the game. It brings you into a menu called the 'Survival Viewer'. This menu is where you will come to change camo, eat food, exchange items and weapons in your backpack, cure yourself, etc. In this section, I will go into detail on each sub-menu of the Survival Viewer, in order to give you a better understanding of it. __________________ / CAMOUFLAGE / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You're crawling through the grass, approaching enemy sentries. You're moving very slow as not to be seen. Suddenly, Alert mode kicks in and the guard starts firing at you! You had on the Fire camo in the grass! He was able to see you easily. Things like that can happen when you fail to use the Camouflage system properly. Camouflage consists of two thing: Facepaint Uniform Facepaint is different patterns and colors of paint you apply to your face. Uniform is the uniform you wear on your body. There are _MANY_ different colors, and patterns of uniforms and facepaints. Some are for camouflaging yourself into your enviroment, others hold special features and look silly. To successfully camouflage yourself into the enviroment, you must keep an eye on your Camouflage Index. The Camouflage Index appears at the top-right corner of the screen, and looks like this: ___ Paint |00 | Uniform |_%_| Now granted, that's not exactly how it looks, I just made that to give you the basic idea of it. Your current facepaint appears on top, your current uniform on bottom, and the percent appears in the box. The percent in the box is not there for no reason. It tells you how good you are camouflaged into the enviroment. If it's at -05%, then you are camouflaged terribly and will be easily seen. If it's at 80% then you are camouflaged quite well, but it's still not impossible for a guard to see you if he gets close. The highest percentage you can get is 100%, but that can only be done with two things: -The End's Moss camo uniform and Woodland paint. If you lay down with this in certain areas (like most of the Sokrevenno area where his battle takes place) you will be at 100%. -Stealth Camouflage. The reward for completing the game with No Alerts, or by getting all the Kerotan Frogs (more on those later). Gives 100% in all areas except for boss battles, and when in Alert and Evasion phases. It's always good to choose the best camo for the job. Usually this can be done with little thinking (Hm, I'm in the grass, so the Leaf uniform and Woodland paint should be good). If you are unsure though, just go to the Camouflage section of the Survival Viewer. You will see something like this next to each paint and uniform: ______________________ | Tiger Stripe +15% | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I just used Tiger Stripe and the percentage as an example. The uniform/paint name will appear where Tiger Stripe is, and the percentage will read + or -. It should be pretty easy to figure out that + means a rise in percentage and - means a fall in percentage. Your camouflage means the difference between life and death, being seen and being stealthy. Always keep it at a good amount whenever possible. _______________ / BACKPACK / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In MGS3, almost all weapons and equipment are procure on site. You have to find what you need in the jungle, by yourself. When you find it however, no longer does it go immediatly to your inventory. It goes straight to your Backpack. The relevance of the backpack feature is that you must choose wisely what you really want to have out at any given time for immediate access. To put in or take out an item/weapon into/out of your inventory, go into the Backpack option in the Survival Viewer. From there, select Item if you want to put new Items into your inventory, or take them out. To remove or add an item, simply press the Circle button on that given Item. If you want to take, or add a Weapon, just do the same as you did for Items, except go into the Weapon menu, rather than Item. Every item and weapon has a weight assigned to it. Equipping too much at one time makes your load exceptionally heavy, which will make your stamina drop more quickly as you move. You can only hold 8 Weapons and 8 Items at a time in your inventory, so make the best of that space. ___________ / FOOD / ŻŻŻŻŻŻŻŻŻŻŻ As mentioned above, in MGS3 almost all things are procure on site. That doesn't stop with Items and Weapons, however. You also have to find your own food. No longer can you rely on an abundance of rations, now you must survive on all the flora and fauna you can find. This ranges from fruits and mushrooms, to snakes and rabbits. The more Snake likes the taste of the food, the more stamina he will recover. Snake can even acquire a taste for some foods (just like us!), if you eat them you eat them often, though some he'll never like through normal means. As time time passes, food will begin to rot, resulting in stomach aches, poisoning, and heavy stamina loss. You can tell if a food is rotten by the little fly icon over the food. One fly signifies that it's going rotten, two flies mean it's completely rotten. Some food is poisonous from the get-go, and you'll have to take medicine or throw up to cure yourself. Keep in mind, throwing up makes you lose whatever you ate recently, and in turn lose whatever stamina you recovered from eating that meal. If you capture an animal by putting it to sleep, and keeping it in a cage, it will not go bad. There are some animals you can't catch however (vultures, goats, etc), and you cannot capture plants. You only have three cages though. You can also have fun with live animals by chucking them (bees, or poisonous snakes work best!) at guards... To eat a meal, go to the Food section of the Survival Viewer. Here you will find a list of all food you have. The three on top are your caged animals. They will never go bad. The rest are dead ones and will rot over time. To eat one, move your cursor over the animal, press the Circle button and select Eat. You can also select Dispose, if you wish to make more room by getting rid of pointless/poisonous/rotten plants and animals. ___________ / CURE / ŻŻŻŻŻŻŻŻŻŻŻ Say you're in an intense fire-fight with an enemy assault team, you catch two bullets in the leg, and one in the arm, and you're injured severly. That's where the Cure system comes in. This completely new and innovative feature allows you to heal Snake. Over the course of the game, Snake will get injuries ranging from gun-shot wounds, cuts, burns, and other nasty problems. It is your duty to keep Snake healthy. This means removing bullets, cleaning wounds, curing poison, and stomach aches, etc. The Cure system allows you to do all of this. When you are suffering from a serious injury, the amount of your health affected by the injury will be in red, and does not count toward your current amount of remaining damage you can take before dying. Wounds heal automatically over time, not healing right away obviously leaves you at a bit of a disadvantage, but if you want to conserve items, or have none to use, they will heal. When wounds heal, whether by themselves or by using items, your maximum health is extended slightly every time. It's up to you to balance the situation between short health, and a good ranking from avoiding encounters. The following is a list of what is required to heal each type of injury: =Gunshot Wound= --------------- Knife Disinfectant Styptic Bandage =Broken Bone= ------------- Splint Bandage =Cut= ----- Disinfectant Styptic Suture Kit Bandage =Bullet Bee= ------------ Knife Disinfectant Styptic =Crossbow Bolt= --------------- Knife Disinfectant Styptic Bandage =Burn= ------ Ointment Bandage =Leech= ------- Cigar =Food Poisoning= ---------------- Antidote =Venom= ------- Serum =Cold= ------ C-Med =Stomach Ache= -------------- D-Med _______________ / OPTIONS / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Your general options menu. You can change the following: +------------------------+----------------+-----------------------------------+ | Vibration | On/Off | "Turn vibration ON/OFF" | | Blood | On/Off | "Turn blood display ON/OFF" | | Dolby Pro Logic II | On/Off | "Turn Dolby Pro Logic II ON/OFF" | | Captions | On/Off | "Turn captions ON/OFF" | | Own View | Normal/Reverse | "Select FPV control type" | | Screen Adjustment | | "Adjust screen position" | | Brightness Adjustment | | "Adjust screen brightness" | +------------------------+----------------+-----------------------------------+ ___________ / MAP / ŻŻŻŻŻŻŻŻŻŻŻ Been wandering through the jungle and lost your way? Looking for the exit? Trying to find out which sniping spot that damn old man is shooting at you from? Just go to the Survival Viewer, and open up your Map. Shows you where you are, and will assist in not being so lost. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ _________ | 2-5 CQC | ŻŻŻŻŻŻŻŻŻ Or 'Shee-Kyuu-Shee' as it is called in the Japanese version. What is CQC, you say? Well let's go to Motosada Mori, MGS3's Military Advisor, for the answer to that question: It is the abbreviation for Close Quarters Combat. In actual battle, it is used in the jungle, bushes, and indoors when you cannot use a gun. It is also used when terrorists with hostages are in a facility or an airplane. The technique has been developed for when you have to fight multiple enemies that are very close to you, or when you don't know from where you will be attacked. It is a total combat technique used when you are close to enemies and you have to be able to fight with your bare hands, knife, and gun accordingly. In MGS3, we have kept in mind at all times the use of CQC. Not only the posture of the character and how you throw the enemy, but also how you walk and keep an eye on things around you is based on CQC. I think fans will be able to enjoy this. And enjoy this we did. CQC adds a whole new level of depth to MGS2's combat system, you are given many more options in combat situations. It is a system that allows the player to engage one or multiple enemies in a series of movements that can disarm the enemy, as well as defend the player. When used correctly, it becomes one of the most useful tools for battle. Not all weapons can be used in conjunction with CQC, but the following is a list of the ones that can be: *CQC Weapons* ============= Barehands Survival Knife M1911A1 MK-22 EZ-Gun Knockout Handkerchief Most of the time you'll want to stick with the handguns (MK-22/M1911A1), but you can choose whichever suits your fancy. *Performing CQC* ================ - The first step is to get close to the enemy. You can choose to do this quietly by sneaking up behind him, but it's not impossible to do it by other means. You just have to be close enough to engage in CQC. Available options from this point: a, b. a.) Press the Circle button along with the Directional stick, or pad to throw your enemy to the ground, knocking him out cold. Available options from this point: None. b.) Press and hold the Circle button to grab the enemy. Now the number of your options increase. Available options from this point: 1, 2, 3, 4, 5, 6. 1) Press R3 to put the knife to the enemies throat, and interrogate him. Releasing pressure on R3 will make the guard stop talking, but you can press it again to make him talk more. Guards usually have two tips and one insult to you (such as "Bastard!"), but it changes depending who you interrogate. Available options from this point: 2, 3, 4, 5, 6. 2) Press the Square button to draw your weapon (only if you had one of the six listed above equipped when you initiated CQC) over the right shoulder of the enemy. This way you can attack other enemies in the area by going into FPV and using the weapon you have equipped. If your clip empties, you automatically let go of the enemy. If you lightly press Square, you put your weapon back down, but still hold the enemy. Available options from this point: 1, 3, 4, 5, 6 3) Press forward (as in the direction Snake is facing) on the Left analog stick, while pressing down on Circle. Snake will throw the enemy down to the ground in front of you. At this point, you can point your gun at them, making them put their hands on their heads. If you shoot near them (like next to their arm, or head) they will shake and give you an item. Watch out for nearby sentries though, unless you're looking to cause a ruckus. The enemy will not get up from this position unless another guard sees him, and has him get up. Available options from this point: None. 4) Moving the Left analog stick in this position will let you drag the enemy backwards. Every few steps, you will tug hard. After three hard tugs, the enemy will become unconscious. Available options from this point: None. 5) Tapping Circle will do the old choke move we are all familiar with. After a few taps, the enemy will become unconscious. If you continue to tap, you will break the enemies neck, killing them. Available options from this point: None. 6) Pressing down hard on the Circle button will cut the enemies throat with your knife. Doing this causes the guard to fall out of your grasp, and the CQC session will end until you come across your next victim. Available options from this point: None. *CQC Fun* ========= Anytime you encounter a guard and an electric fence in the same area, you can have some sadistic fun. Just CQC grab the guard, drag him to the fence, and do option 3 (above) to push him into the fence. You can do the same by pushing guards into the quick-mud (such as in Bolshaya Past South) and it's a much quieter way to get rid of them. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ ________________ | 2-6 Characters | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section will go over the main characters of the game. It features a short bio about them, as well as some information. ------------- -Naked Snake- ------------- Codename: Naked Snake Name: John Nickname: Jack Sex: Male Age: 30s Nationality: USA Birthdate: N/A Birthplace: N/A A disciple of the legendary hero The Boss, he joined FOX after serving in the CIA and spending several years as a Green Beret. His code name for this mission is Naked Snake. Snake specializes in covert operations and is a seasoned combat veteran, proficient in all types of military equipment and weaponry. He is also a master of CQC (Close Quarters Combat), a close-range fighting technique he developed along with The Boss. ---------------- -Major Zero/Tom- ---------------- Codename: Major Zero/Tom Name: David Oh Nickname: Major Sex: Male Age: 55 Nationality: UK Birthdate: 8/12/1909 Birthplace: Exeter, England Major Tom is basically the equivelant of Colonel Roy Campbell. He is your mission advisor, and the commander of the FOX unit. He served with The Boss in the SAS. His usual codename is Major Zero, but he changes it to Tom in the Virtuous Mission, than back to Zero for Operation Snake Eater. ---------- -The Boss- ---------- Codename: The Boss/The Joy Name: N/A Nickame: Boss Sex: Female Age: 40s Nationality: USA Birthdate: N/A Birthplace: N/A The Boss is a legendary soldier, and Snake's former mentor. She taught him everything he knows about being a soldier. She served in World War II and led the Allies to victory. She also was The Sorrow's lover. Spent all of the 50s with Snake, and taught him all she could. Created CQC with him. She also served with Major Zero in the SAS. ------------ -Para-Medic- ------------ Codename: Paramedic Name: N/A Nickname: Quack Sex: Female Age: 28 Nationality: USA Birthdate : 06/22/1936 Birthplace : Boston, MA Para-Medic talks to you about food, and medical supplies. She also records your mission data, and is an avid movie fan. -------- -Volgin- -------- Codename: Thunderbolt Name: Yevgeny Borisovitch Volgin Nickname: Volgin Sex: Male Age: 40s Nationality: Russia Nationality: N/A Birthplace: Russia GRU colonel. Volgin plays the role of main villain in this game. He has a over ten million volts of electricity running through his body, and he uses his electricity as attacks. Known and feared in the West as Thunderbolt. --------- -Sokolov- --------- Codename: N/A Name: Dr. Nikolai Stephanovich Sokolov Nickname: Sokolov Sex: Male Age: 50s Nationality: Russia Birthdate: N/A Birthplace: Russia Head of the secret OKB-754 Design Bureau. Developer and designer of the Shagohod. Developed numerous weapons with the funding by the Khruschev faction. A family man who is worried about his wife and daughter whom he sent to the United States. Sokolov is the man Snake is sent to resuce in the Virtuous Mission, and Operation Snake Eater. -------- -Ocelot- -------- Codename: Major Ocelot Name: Adamska Nickname: Ocelot Sex: Male Age: 20s Nationality: Russia Birthdate: N/A Birthplace: Normandy Ocelot is not the revolver loving, scratchy voiced, torturer he is in the other games. Here he is a young major working for Colonel Volgin. He leads the Ocelot Unit - an elite unit of GRU Spetsnaz. ----- -Eva- ----- Codename: Tatyana/Tanya/EVA Name: Cynthia Nickname: Eva Sex: Female Age: 28 Nationality: USA Birthdate: 05/15/1936 Birthplace: Meridan, ID Eva is a spy working for the KGB. You first meet her in Operation Snake Eater, and she assists Snake throughout the game. Former NSA codebreaker. Uses a Mauser. A motorbike fanatic. -------- -Sigint- -------- Codename: Mr. Sigint Name: N/A Nickname: Sigint Sex: Male Age: 24 Nationality: USA Birthdate: 11/11/1939 Birthplace: Nashville, TN Mr. Sigint is an expert on weapons, electronic devices, and cutting edge technology. Many of Snake's items were made by him. He is also pretty funny to talk to. Call him up a few times wearing certain things. -------- -Granin- -------- Codename: N/A Name: Alexander Leonovitch Granin Nickname: Granin Sex: Male Age: Estimated 50s, or 60s. Nationality: Russia Birthdate: N/A Birthplace: Russia Granin is another scientist. He hates Sokolov because Volgin chose Sokolov's project over his own. He designed the first bi-pedal, nuclear equipped, battle tank. You may recognise it. ---------------------- -Colonel Roy Campbell- ---------------------- Nickname: Colonel Name: Roy Campbell Sex: Male Age: 50s Nationality: USA Birthdate: N/A Birthplace: N/A Lends his kickass and almighty voice to the game over screen if you kill Ocelot or Eva. Also has a part in the Snake VS Monkey missions. ---------------- -The Cobra Unit- ---------------- The Cobra Unit is made up of six members. The Pain, The Fear, The Sorrow, The Fury, The End, and The Joy. The Boss is The Joy. The Cobra Unit are the people you will fight in boss battles. ____________ :;The Pain:; ------------ Codename: The Pain Name: N/A Nickname: The Pain Sex: Male Age: N/A Nationality: N/A Birthdate: N/A Birthplace: N/A The Pain can manipulate large numbers of hornets to use against his enemies. He wears a backback to make himself look like a Queen Bee. He's a big man, over 6'7". He carries venomous bees in his body, called Bullet Bees. ____________ ;:The Fear;: ------------ Codename: The Fear Name: N/A Nickname: The Fear Sex: Male Age: N/A Nationality: N/A Birthdate: N/A Birthplace: N/A The Fear is a swift guy. Very quick. He has a surgically split long tongue, and he is a boobytrap master. He is double joined in both elbows, and he can climb around trees like a spider, and jump from them. He carries a crossbow called William Tell, and a bowgun called Little Joe. ___________ :;The End;: ----------- Codename: The End Name: N/A Nickname: The End Sex: Male Age: 100+ Nationality: N/A Birthdate: Early 1860s Birthplace: N/A The father of all sniping techniques. He has moss growing inside and outside his body. He can go without moving, eating, or drinking for days, thanks to the energy provided by the photosynthesis of the moss. ____________ :;The Fury;: ------------ Codename: The Fury Name: N/A Nickname: The Fury Sex: Male Age: N/A Nationality: Russia? Birthdate: N/A Birthplace: N/A Wears a Soviet spacesuit and uses a flamethrower as his weapon. After World War II, he went up into space as a cosmonaut on an unofficial mission. When coming back into the atmosphere, he suffered severe burns all over his body in an accident. ______________ :;The Sorrow;: -------------- Codename: The Sorrow Name: N/A Nickname: The Sorrow Sex: Male Age: N/A Nationality: Russia Birthdate: N/A Birthplace: N/A While lacking combat capabilities, he has the ability of a medium. He can talk to the dead and obtain battle information from the dead. In battle, he would find out where the enemies were hiding by talking to the spirits of the dead soldiers. ______ ______ /__/\__\_____________________________________________________________/__/\__\ \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ __________________ | 2-7 General Tips | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -Always answer radio calls. Also, if you become stuck or unsure of something, call your contacts for advice. -Always treat your wounds immediatly. With each wound completely treated, your life bar goes up a little. But it can also go down if you leave them uncared for for too long a time. -Avoid combat as much as possible. The last thing you want is some enemies taking a big chunk out of your health right before a boss battle -Use the best camo and paint for the job. Go into your menu and determine which is best used for that area. -If you must attack enemy soldiers, do so from afar. And try and do it when they are as far away as possible from other guards. -There are traps. Not just landmines anymore, genuine traps. Throughout the game you will encounter pit traps (holes covered with leaves, that give way when you step on them), snares (ropes that wrap around your leg/s and leave you hanging. Literally), as well as wire traps, which are either attached to cans on a string, which will alert nearby guards, or attached to spiked logs, which will be released and hit you. Oh, and Claymore landmines are still around as well. -Planning on doing a Foxhound rank? I suggest playing through Extreme once before. Learn the enemy patrol routes, and where they are. Once you know that, you can map out the best route possible to take for your Foxhound run. Plus, the camos you gather will transfer over, making achieving the Foxhound rank much easier. -Having trouble beating that one boss? Got so close, but then died? Try using the Fake Death Pill. The boss will think you died, and turn his/her back to you. This is your window of oppurtunity where you can use the Revival Pill and get a shot off while their back is turned. It only works once per boss. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 03. Metal Gear Solid 3: Snake Eater /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --- Stealth Game --- Metal Gear Solid 3 is a 3D action-adventure game that lets you experience the thrill of sneaking past the enemy without being seen. You play the role of Snake, who must infiltrate enemy territory and carry out a top-secret mission. If the enemy sees you, they'll call for reinforcements and things are bound to get rough. You'll want to avoid battle whenever possible. Knowing how to survive in hostile territory will be crucial. In this mission, your top priority will be staying alive in a combat zone. Raid provisions warehouses to get supplies for maintaining stamina and treat wounds to keep Snake in fighting condition. The game is a work of fiction. Any resemblance to actual persons or groups, living or dead, is purely coincidental. --- Story --- In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era - The Cold War. October 16th, 1972. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missiles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missile Crisis, it seemed that humanity had yet survived yet another threat to its existance. However, there was a secret condition in the deal that put an end to the crisis. Nikolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now with Sokolov in thier hands, the Soviets are ready to resume its development. If this weapon is completed, it will make the beginning of a new age of fear. August 1964. Realising at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov's research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit's modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions. August 24th, 1964. A lone soldier falls from the sky, in the world's first HALO jump. The man's code name is Naked Snake. _______________________________________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /// 04. Walkthrough /// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is where you will find a full, detailed guide to get you through Metal Gear Solid 3: Snake Eater. I HIGHLY suggest playing the game by yourself your first time through, and only referring to this occasionally if you REALLY need help, but if you want to get through easily, or you're just playing to get everything then use this. ______ ______ /__/\__\_____________________________________________________________/__/\__\ |__ __| 4-1 How To Use This Guide |__ __| \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ Just to get you familiar with it, I'm going to explain how to use this walk- through. First off, as you may notice up at the Table of Contents, this guide is seperated into four parts. The parts are situated as follows: - Virtuous Mission- Part 1: Dremuchij South to Dremuchij North Part 2: Dolinovodno to end of Virtuous Mission. - Operation Snake Eater - Part 3: Start of the Operation Snake Eater to The Pain boss battle. Part 4: After The Pain boss battle to The End boss battle. Part 5: After The End boss battle to The Sorrow boss battle. Part 6: After The Sorrow boss battle to the end of the game. Secondly, here is how the walkthrough will be formatted. *************** *** Place *** <--The name of the place *************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ The list of foods, items, and weapons in this area. -Recommended Camo- The best suited camouflage for this area. -Strategy- A general strategy to get through the area. -Stealth Strategy- This how to get through the area in a true sneaking mission way. It will tell you how to get through an area quickly, with no alerts or kills. While some strategies can be applied to Extreme mode, not all can, so don't think of this as a FoxHound rank walkthrough. Some of these strategies will be simple, saying things like: "Go through this area, except faster" or "Take this certain exit out of this area, but use the same strategy as above", and others may be long and detailed. It all depends on the area. -Additional Information- No, additional information isn't the title, that will constantly change (To things like 'New Uniform', 'Ocelot Unit', etc). Basically any time you see a heading after Stealth Strategy, and before Interesting Information, that is additional information. It wont always be there. -Interesting Information- This is where I'll put certain things you can do to get a laugh, or just interesting things you can do in places. It wont always be there. Also, just for reference: North is always the top of the screen. South is always at the bottom. East is always to the right, and West is always to the left. Those are the basic directions I go by in this guide, so keep that in mind. It's very rare in this guide that I will tell you where to save. I think I only did it once or twice. This is because it's not up to me, it's up to you. If you are cautious about new areas, save frequently. If you are braver, save less frequently. Well there you have it. Hopefully that wasn't too confusing. This walkthrough was written using the Normal difficulty setting. Some elements of it can be applied to other difficulties, but not all can. Answer the question, choose your difficulty, and let's get started... _______________________________________________________________________________ =============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -Interesting Information- Before starting your game you are greeted with a question of sorts. You are required to answer either: 1. I'm playing the MGS series for the first time!, 2. I like MGS1! 3. I like MGS2! While no one is completely sure what answers 1, or 2 do (it's rumored answering 'I like MGS1!' has your stamina dropping much slower), it is known what choosing answer number 3 does. Try it yourself. You may get a laugh. Don't worry, though. It's not permanent. ______ ______ /__/\__\_____________________________________________________________/__/\__\ |__ __| 4-2 Virtuous Mission |__ __| \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ +=-=-=-+ |Part 1| +=-=-=-+ This intro is so amazing. You can press R1 at certain points and see through Snake's eyes as well. The Virtuous Mission serves mainly for a tutorial for the entire game. It's very linear, and very short, and only serves to get you familiar with the system and start off the story. ************************* *** Dremuchij South *** ************************* Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Survival Knife Giant Anaconda Life Medicine MK-22 Reticulated Python Cigar Directional Mic Russian Oyster Mushroom Fake Death Pill Magpie Revival Pill Siberian Ink Cap AP Sensor Russian False Mango Motion Detector Active Sonar Binoculars. -Recommended Camo- Switch to the Leaf uniform, and Woodland paint before leaving the area. -Strategy- After a fascinating intro, where Snake is dropped right into enemy territory via a Halo jump, we start off. Either go right, around, and up the hill, or go left, crawl under the log to get to the tree holding your backpack. Climb up the tree, walk across the branch, then hang down. Snake should automatically get the backpack, and then you will be treated to a lengthy radio call from Major Tom. Once this is over, head north to the next area. A Life medicine can be found on the hill route. -Stealth Strategy- Crawl under the log to get to the tree, instead of going up the hill. Once you have your backpack, leave the area. -Interesting Information- Depending on what answer you gave on the questionaire when you started off your game, several things may happen. Those who chose the MGS2 option are in for a neat surprise. ***************************** *** Dremuchij Swampland *** ***************************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Grenades Baltic Hornet's Nest MK-22 Suppressor MK-22 Indian Gavial Bug Juice Magpie Tree Frog Golova Reticulated Python *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Ways to get Gavials: Gavials are dangerous creatures and there are several ways to get them. For instance, you can simply walk next to them and slash them with the Knife. Be careful though, for they can attack if you get too close. You can also shoot the Gavials with a tranq to put them to sleep, then take them out with the knife. It's much easier this way, because they don't attack unless you walk over them, where as awake Gavials attack if you get too close. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* -Recommended Camo- Leaf uniform, Woodland paint. -Strategy- Nothing much here. A few items, as well as food can be found, but other than that, there's nothing for you to do, except go to the next area. Don't die in the mud. The Hornet's Nest can be found in a tree on the small island, equip the Cigar to get the bees off. If you want another MK-22 Suppressor, look through the ferns on the Western edge of the swamp. If you want some Grenades and Bug Juice, search the ferns on the Eastern edge. -Stealth Strategy- Blaze through the area. Don't worry about getting any food, but if you feel you should get some, just stick with the Hornet's Nest. ************************* *** Dremuchij North *** ************************* Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ SVD Golova Thermal Goggles Stun Grenades Green Tree Python Bug Juice Reticulated Python Giant Anaconda Sunda Whistling Thrush Siberian Ink Cap Tree Frog -Recommended Camo- Leaf uniform, Woodland paint. -Strategy- After the cinematic, change your camouflage to the recommended ones above. That's a big help in this area. Move North, and left to get to the log. Get down and crawl through it until you're on the other side. Crawl to the grass on that side, and wait there. The first sentry will walk very close to where you are, but if you used the recommended camo, he won't see you. Put him down with whatever you like. If you go to the side area to the East of the starting point, you can find the SVD among the grass at the end of the path. After you've taken care of the first guard, move North into another patch of grass. A guard circles this small area here. Take him out (with a quiet weapon). From that point, head Northeast slightly. Put on the Tiger Stripe uniform, and crawl under the half cut down tree. You'll see a sentry guarding the Northern exit. With good aiming, you put him down. Also, there are some Grenades in the hollowed tree stump in the small area the guard was searching. There is a sentry in the large Eastern field. You don't have to deal with him, but if you plan on getting the Thermal Goggles from the hollowed log, then it is best. -Stealth Strategy- *Just a reminder, all stealth strategies are about getting through with no kills, and no alerts. You will always be using the Mk22 or Mosin Nagant, unless the strategy says otherwise* Just like the regular strategy, crawl through the open log, and sit in the grass on the other side for a moment. It's best to put him down with the Mk22 while he's still a fair distance away. Go to where they were standing in the cutscene, and put down the guard starting his circle of that small area. Lay on the ground, switch your uniform to Tiger Strie and crawl northeast a little til you're just under the fallen tree. From your position, look in FPV and take out the guard. He may be a little hard to see, for he is very well camouflaged. Before leaving the area, switch your uniform back to Leaf. _______________________________________________________________________________ =============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ +=-=-=-+ |Part 2| +=-=-=-+ ********************* *** Dolinovodno *** ********************* Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ XM16E1 Baltic Hornet's Nest Pentazemin MK-22 ammo Tree Frog Siberian Ink Cap Yabloko Moloko -Recommended Camo- Leaf uniform, Woodland paint. -Strategy- The cutscene should have give you a good idea of what to do here. Whip out your Hush Puppy, and fire at the Hornet's Nest. Not only does it scare of the guard, but it also allows you to take the Nest. Make your away across the bridge, once on the other side, you should see another guard start to move towards you. If you don't act fast, he'll see you. Above him is yet another Hornet's Nest (Use the Thermal Goggles if you can't see it), shoot it to scare him off, then grab the nest. There are also some apples (Yabloko Molokos) in the trees where the Hornet's Nest was. When you are heading Northwest to the exit, there is a small trail that leads South. Follow this trail to get under the bridge where you can get some Pentazemin, MK-22 ammo, and a brand new weapon, the XM16E1. -Stealth Strategy- Same as above. Shoot the first nest to scare off three of the guards, then once you are across the bridge, wait until the one guard comes around the corner, and shoot the second nest. Simple area. ***************** *** Rassvet *** ***************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ M37 Siberian Ink Cap XM16E1 Suppressor XM16E1 ammo Rat Mousetrap Sunda Whistling Thrush Life Medicine Reticulated Python -Recommended Camo- Tiger Stripe uniform, Woodland paint on the ground. Squares uniform, Splitter paint on the roof. -Strategy- This area is tricky to write a FAQ for, because there are so many ways to go through it (And believe me, there are many more areas like this). Areas like this are the reason this walkthrough has multiple authors. So you can have more options for strategies. My preferable way to go through this is as follows: 1. There should be a guard in front of you. Either get close to him, and tranq him, or if your aim is good do it from afar. 2. Go right, and hug the fence as you run. To the northeast there should be two barrels, one standing, one laying. If a guard is standing near the barrels, tranq him. If not, move quietly to the grass next to the barrels and wait for the guard to pass. Once he does, head north and climb the ladder that is on the building. *I recommend the Tiger Stripe uniform for when hugging the fence. It provides slightly more coverage than the Leaf uniform* 3. Across the rooftop, there should be a support. You can walk on this support. Once you are on it, you can aim at and tranq the guards below you. After that, just walk to the door with Sokolov. Watch the long cutscenes that follow. If you prefer to run and gun your way through, then just take out the first two guards North of you and move into the building. The M37 shotgun can be found behind some boxes in the Southwest corner of it, and you can use to make those bodies fly. -Stealth Strategy- Pretty much the same as above. Head northeast a little into the grass, and tranq the guard that is there. Run east, hugging the fence (With Tiger Stripe on) until you can run east anymore. Crawl north, then east and into the grass that is next to the barrels. From there, take out the guard standing next to the building, and go up the ladder. On the roof, put on the Squares uniform, and Splitter facepaint. Walk slowly, using the D-Pad, south on the roof until you reach the point where there is no roof. Look down at the doorway and tranq the guard that is there. Then jump down in front of the door. -Interesting Information- If you want to mess with Sokolov, shoot his windows and he'll yell asking you to please stop. You can also throw a live Snake in there and hear him scream some more. Throw a Grenade (Not Stun or Smoke) in, and it will kill him. You'll get a Time Paradox, and Roy yelling at you. Try shooting the unconscious Ocelot in the head (with a fatal weapon of course) to be greeted with a time paradox, and Colonel Campbell yelling at you for changing the future. Also, pick him up and drop him to get a Mousetrap. ********************* *** Dolinovodno *** ********************* Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ None None None -Recommended Camo- Whatever you like. -Strategy- That's right, go back. As soon as you go into Dolinovodno, another long cut- scene starts. Meet the Cobras, and Volgin. -Stealth Strategy- Same as above. ******************************* *** Dolinovodno Riverbank *** ******************************* Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ None None None -Recommended Camo- None. You can't change right now. -Strategy- This is your first time using the Cure menu. The only wounds Snake has right now are cuts and broken bones. Four cuts, and two broken bones to be precise. To heal each injury, use the following in no particular order: =Cuts= Disinfectant Styptic Suture Kit Bandage =Broken Bones= Splint Bandage Watch the cutscene, and that is the end....of Virtuous Mission that is. Now, you move on to Operation Snake Eater. -Stealth Strategy- Same as above. Just do it faster! -Interesting Information- After healing yourself, you'll get a chance to press R1 in the cutscene. Look all the way to the left, and you'll see the skeleton of a certain someone. Here's a hint: He was a member of the Cobra Unit, and his name started with 'S' and rhymed with 'borrow'. ______ ______ /__/\__\_____________________________________________________________/__/\__\ |__ __| End Virtuous Mission |__ __| \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ +=-=-=-+ |Part 3| +=-=-=-+ -Interesting Information- During the 'Snake Eater' intro movie, you can do the following things to have some fun: *Press R3 to change the icons (jets, Halo jumpers, bats, etc), and rotate the right analog stick to make them move and appear on screen. *Press L3 to change the language of the credits, and rotate the left stick to make them wave around. *Press any D-pad direction to make little circles come up on the screen. *Press R1 to hear the singer whisper "Snake Eater". ______ ______ /__/\__\_____________________________________________________________/__/\__\ |__ __| 4-2 Operation Snake Eater |__ __| \__\/__/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\__\/__/ -Interesting Information- When given the option to look in first person view, do so and look directly up. Someone sure loves their hot girl posters. ************************ *** Dremuchij East *** ************************ Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Survival Knife Flying Squirrel Cigar M1911A1 Reticulated Python AP Sensor Stun Grenades Otton Frog Motion Detector C-Med Plant Active Sonar Splint Plant Fake Death Pill Revival Pill Binoculars -Recommended Camo- Black uniform, Black paint. -Strategy- Basically just head north, then west from your starting point. Root around the grass to get some Reticulated Pythons. They come in handy. -Stealth Strategy- Just run through the area. Forget about food. ************************* *** Dremuchij North *** ************************* Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Stun Grenades Green Tree Python None Loss of the M1911A1 Reticulated Python King Cobra Otton Frog Flying Squirrel Golova Yabloko Maloko Siberian Ink Cap -Recommended Camo- Black uniform, Black paint. -Strategy- This area should seem familiar. You were just here on Virtuos Mission. Head up, then left and jump off the cliff. Keep going northwest until the cutscene begins. After the cutscene... Yes, we're still here. This time however, we are in a different part of it, and there are guards. Furthermore, you are unarmed. With your Black camouflage on, go Northeast a little and lay down in that grass. Look Northwest from where you are. You should see two soldiers appear. Take out a Stun Grenade, or throw it near them. One of two things will happen. 1. They'll be blinded, and temporarily distracted. They are also very weak. If you are quick, you can run, and roll in between them, knocking them out, and they won't see you. 2. They will be knocked out immediatly. You can just run past them if this is the case. The exit is in the same place it was in Virtuous Mission. -Stealth Strategy- Jump off the ledge, and down the path. Meet The Boss. Don't bother with food. After the cutscene... As soon as you have control again, head south to Dremuchij Swampland. Now you may be wondering why, so I'll explain. Guards come to investigate the explosion. If they see the drone, they know an enemy has infiltrated, and you get put into Caution mode, while unarmed. Not fun. Heading south prevents them from seeing the wreckage, hence preventing the Caution mode. After entering Dremuchij Swampland, immediatly head back to Dremuchij North. When you get to the place where you can choose to go east or north. There are guards in both directions, but let's go east to make it easier. As you approach the big grassy field, you should see a guard heading down hill. He doesn't even know you're there, so just run behind him and head to Dolinovodno. ******************** *** Dolinovodno *** ******************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Smoke Grenades Baltic Hornet's Nest Life Medicine Tree Frog Raindrop Uniform Yabloko Maloko Siberian Ink Cap -Recommended Camo- Black uniform, Black paint. -Strategy- This place is kinda tricky now, considering you have no weapon. Lay low in the grass at the top, and use Black camo. As he begins to walk on the bridge, you can slide down the hill, and quietly approach him for a nice CQC kill, or knock out, whichever you prefer. Cross the bridge, and wait in the grass. Another guard should appear. Either stealth kill him, or sneak past. Then head north to the next area. Once you've dispatched of that pesky second guard, you're free to look the items from under the bridge again. This time, however, there are Smoke Grenades, a Life Medicine, and the Raindrop uniform under there. -Stealth Strategy- Get down and crawl to the the point where you can look down on the bridge. Watch the guard, and wait until he has his back turned and starts going on to the bridge. When he does, slide down the cliff, stalk up behind him, and CQC throw him to knock him out. Go across the bridge. Once on the other side, get down and crawl to the grass north of you. Look southwest, and wait until the guard turns around and starts walking away. Then head to the exit of the screen. ***************** *** Rassvet *** ***************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ AK-47 Reticulated Python Thermal Goggles MK-22 Sunda Whistling Thrush Mine Detector M1911A1 Rat Cardboard Box A Smoke Grenade Bug Juice Zombie Facepaint -Recommend Camo- Tree Bark uniform, Splitter paint. Or, if this is your second game, then the Snake uniform works much better. -Strategy- No enemies here. Just head to Sokolov's room, and leave it to trigger the cut-scene. You may want to get some items first. The AK-47 can be found at the top of the stairwell West of Sokolov's room. The Cardboard Box A and some Smoke Grenades can be found in the areas immediatly West of Sokolov's room. The area directly behind the room has the Zombie facepaint, and the East of that, in front of the fence is some Bug Juice. Finally, you can get Thermal Goggles from the locker in Sokolov's room. -Ocelot Unit- After the cutscene, in the morning, Ocelot guards have surrounded you. There are 8 in total that you must take care of. A few seconds after you have control of Snake, four guards will burst into the room. The easiest way to get rid of these four is to hide under the bed before they come in, then shoot them as they come in the doorway. That leaves four left. One is on the roof of the room, one is East of the room, one is South of the room, and one is FAR West of the room. After taking out the four guards that came in, get on the board, run towards the window and press the X button to roll right out of it. This puts you directly in front of one of the guards, so take him out before you soak up any major damage. You'll probably have an Alert, which will cause the guard that was patrolling South of the room to approach you as well. Put him down. Climb on the roof and take out the sniper. Be careful, his bullets are powerful. Once he's down, jump off the roof and head West. Past the stairwell is another one. Put him down, then head to the Northeast of this area to exit. When you get close to the exit, a cut-scene will start. After the cut-scene, go back to the Northeast exit. -Stealth Strategy- As soon as you have control, crawl under the bed. Face the doorway, and crawl until you can see almost the whole door. When the guard shoots the door down, shoot him in the head with your Mk22 before the Stun Grenade goes off. When the effects of the Stun Grenade wear off, take out the other three guards, before they get in the room. After that, crawl out from under the bed, and go to the trap door, and under the factory. Once you're under, look east and shoot the legs of the guard. Then look south and wait for another guard to walk by the open hole, and shoot his legs too. Crawl west and exit that hole. Head south and west until you get to the staircase. Once you do, get down, and look through the crawlspace directly to the west of the stair case. You should see a guard's legs there. Shoot them. The only one left is the sniper on the roof. He's a bit of a toughie to get. Go back to where you crawled out from under the building and go north a little. You should have a view of the roof- top from here. The sniper stops at all four corners of the roof randomely. From your view, you can see the northwest, and southwest corners. If he's in one of those corners already, shoot him. If he's not, shoot the wall just below the roof. It will draw his attention and bring him into your sights. After you take out all of them, head northeast, watch the cutscene, then head northeast again. -Interesting Information- Gotten to know Mr. Sigint yet? Do so. Call him once. Then call him with no shirt on. After that, call him with the zombie face paint. And finally, for the funniest one, call him while wearing the box. Also, when the game suggests you to, press R1 after meeting Eva... ********************** *** Chyomyj Prud *** ********************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Grenade Coral Snake Croc Cap Stun Grenade Milk Snake GA-KO Uniform Smoke Grenade Indian Gavial WP Grenade Arowana Chaff Grenade Poison Dart Frog MK-22 ammo Golova M1911A1 ammo Siberian Ink Cap AK-47 amoo -Recommended Camo- Raindrop uniform, Splitter paint. -Strategy- Well basically you just have to get to the other side of the lake. Once on the other side, equip your Thermal Goggles. You'll see a red line going across two trees. While you can see this line without them, it's easier to use the goggles. Crawl under the line, the continue on. To get the Croc Cap item, from your starting point, go West until you can't anymore. Then go into the water. Dive under, and stick to the West "wall". Eventually, you will see a gap in between the rock and some logs. Swim through it. Climb up on land, talk to Eva, then head Northeast a bit. You should see a tree that you can climb. Climb up it, then walk on it's branch until you get to the wire. At that point, press Triangle to hang from the branch, and shimmy along the wire. After a few seconds of shimmying, you will reach another tree with more wire below you. Perform a drop-catch (Press X to drop, the press Triangle right before you reach the second wire) to grab onto the wire, then shimmy along that. You'll eventually find yourself over a piece of land. Drop down, and claim the Croc Cap. The GA-KO uniform is under the water at the Northeast corner of the swamp. It's in the shallow water though, so you can walk to collect it. If you're having trouble, use the Thermal Goggles. -Stealth Strategy- Same as above. Just get across as fast as you can. -Interesting Information- If you don't mind continues, have Snake go near a croc, or touch a croc. ***************************** *** Bolshaya Past South *** ***************************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Grenade None Splitter Uniform Claymore Mine Choco-Chip Uniform -Recommended Camo- Leaf uniform, Woodland paint. -Strategy- Get close to the east side of the fence. It's an electric fence, so don't touch it. On the East side, there is a gap at the bottom. You can crawl under it. Stay on your stomach and continue crawling forward. You're staying on the ground because there are landmines in that area, and so you're not seen. You may spot a dog on the other side of the fence. If so, shoot it, but then quickly get on the other side of the fence. A guard will have heard the dogs death/sleep cry, and will come running. Take him down before he sees you. Head west first, and equip your Thermal Goggles. You should see 3 guards. With your Mk22, or your M1911A1, aim for the heads and take them down. Then backtrack, go up the unexplored east path. You've taken out all the guards, so there is nothing to worry about. Unlike the other two fences, there is a huge gap in this one that you can just walk through. Simple! After that, either exit through the Northeast or Northwest exit. -Stealth Strategy- Basically do the same as above, except instead of choosing either exit, exit through the Northwest exit. Oh and remember, move quickly. **************************** *** Bolshaya Past Base *** **************************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Grenade Rat Life Medicine Stun Grenade Calorie Mate M1911A1 Suppressor WP Grenade Russian Ration Water Uniform TNT Snow Facepaint MK-22 ammo M1911A1 ammo AK-47 ammo Book Mousetrap -Recommended Camo- Tiger Stripe uniform, Splitter camo on the ground. Olive Drab uniform if you plan on going on the roof. -Strategy- Take out your gun and shoot the guard standing to the north. Move west until you are parallel with the door that is being guarded. Shoot the guard there, then move your aim to the left and shoot another guard who should be standing around there. Go to the door that was being guarded, but don't go in yet. Use the ladder that is right there and claim to the roof. Equip Olive Drab camo, move to the east edge of the roof, and get down on your knee. This gives you a pretty good view on the whole area, and allows you to take out the enemies all of the enemies. Once you're done, climb back down, or jump off, and head north to the next area. -Stealth Strategy- You should be entering from the Northeast exit of the last area. If so, you will be in the very southwest corner of the area. Equip your Thermal Goggles and head North a bit, then look North in FPV. You should see a guard FAR ahead of you. He can't see you because you're so far away, so it's the perfect time to put him down. It takes PRECISE aiming though. Once he's down, head North and stand where his body was. Look East, and you should see a guard manned at a turret. Take him out, then head to the exit, which is directly North of that second guard you took out. -Interesting Information- You can use TNT, or a gun turret to destroy the Hind and change things around a bit in an area later in the game. ******************************* *** Bolshaya Past Crevice *** ******************************* Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Grenade Coral Snake None WP Grenade King Cobra MK-22 ammo European Rabbit M1911A1 ammo Baltic Hornet's Nest AK-47 ammo Markhor (unreachable) -Recommended Camo- Doesn't really matter here. -Boss Battle: Ocelot- This fight is pretty straight forward. When you find an opening, shoot him. If you hit him in the head, it does more damage. When one of his troops says they'll do something, stay completely still, and their shots will miss. Can't really give a strategy, because there's not very many options. You can hide behind one of the rocks, and shoot him from there. It provides adequate cover from his shots, but he does richochet bullets which can still hit you. Ocelot has four moves: 1. He'll shoot you. He usually does this after popping out from around a tree or rock, but he does it while running as well. 2. He'll shoot a hornet's nest down on you. He only does this after you do it to him. 3. Ricochet shots. His bullets will ricochet off rocks, trees, etc. He usually starts ricocheting them after you've drained half of his health or stamina bar. 4. A draw. Ocelot will put his gun away, and challenge you to a duel of sorts. Try and hit him first. Also, Ocelot occasionally stops. Either to reload, or to pick up his hat (If you shot it off). Use these pauses to get a headshot in on him. -Making Ocelot Mad- If you kill the goat, shoot a beehive near Ocelot, climb up the tree, or use a grenade, Ocelot will get mad at you. -Impressing Ocelot- If you're on your second playthrough, you can spin the SAA to impress Ocelot. He begins spinning his as well. If you're quick enough, you can get a shot off in this moment of weakness on Ocelot's part. -New Uniform- Tranqing Ocelot gets you the Animals uniform, which prevents any shakiness in your hands while holding guns. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Additional Strategy by Bluehawk102 His weapons: Revolver (2 of them), may shoot down a beehive. Difficulty: Easy Attacks: 1)Shoots from 2 revolvers (12 bullets) 2)May shoot beehives down. (only if you do) 3)Back up from guards. How to: I like this battle. Nice music and everything to go along with it. As you can see Ocelot is across from you so you cannot go up and punch him. Remember, Ocelot has 12 shots and you can keep track of them to know when he reloads. I think the machine gun is kind of useless, it does not really do much damage. Try and use your handgun, there's ammo around the battle area. This battle is about aiming. Ocelot is good but easy to avoid. Try to shoot at his head, you can even knock off his hat. Make sure to hit him when he's not ready to hit you. There are beehives around the area that you can shoot down, but he can also do the same. There are WP Grenades at the top of the climbable tree, which are REALLY useful. If you aim right they take off a decent bit of health and you get to see him on fire. Beware of the following: 1.) Staying in one place for too long. 2.) Guards shooting at you after you hurt Ocelot a lot. When the guards shoot at you try and stay in one place, and they'll miss, but move around when when Ocelot shoots. Once you beat him there's a cutscene and a small MGS reference. How to (Non-lethal): Okay, I take it you probably beat the game and have decided to try to beat the bosses non-lethally. If not, then I will try to make the strategy work for you. First off, make sure you have the tranq gun as this is your only non-lethal weapon (unless you're on Very Easy). Climb up the tree so you can see Ocelot. If you did beat the game once, make sure have the Sneaking Suit uniform. Use the camo to lower bullet damage. With the tranq gun, aim at Ocelot's head. If you knock off his hat then he will come back for it and you have some easy shots to take. He also starts showing off his reloading skills in a cutscene. Just press X and he will still be reloading and you can shoot a tranq or two at him. Stun Grenades will also blind him but they do not lower his stamina. This should not be difficult especially if you have the Sneaking Suit uniform. Once you lowered his stamina there will be a cutscene and you will end up in a cave. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ********************************** *** Chyomaya Peschera Branch *** ********************************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Torch Reticulated Python Night Vision Goggles Grenade Taiwanese Cobra Battery WP Grenade Kenyan Mangrove Crab Bug Juice MK-22 ammo Otton Frog Animals Uniform* M1911A1 ammo Rat AK-47 ammo Vampire Bat Russian Glowcap *Only if you defeated Ocelot by draining his stamina. -Recommended Camo- There are no guards here, so it doesn't matter. Tiger Stripe uniform, and Splitter camo looks good if you want to blend in, though. -Strategy- The bad thing about this area isn't it's long and hard to spell name, it's the fact that the area is nearly completely dark. The only light you'll have for now is your cigar. Equip that and go on. Now it's hard to see, so you'll have to feel your way around sometimes. First off, go East (your right). Hug the wall and follow it as it curves North. You'll reach a path. Don't go down it. Stick to the wall which should now be North of you, moving west. You'll pass a crawlspace, then hit another path. Go down this one. This will lead to an area with two waterfalls, in between those waterfalls in a crevice, and in that crevice is the Torch. Get it, light it, backtrack. After exiting the passage you just came from, stick to that North wall again and move East until you spot that crawlspace. Crawl through it, and you'll end up above those two waterfalls. Go through the passage North of where you are. Half way to the exit, you'll get attack by Vampire Bats. Either ignore them and move on, or kill them and move on. El Greco has kindly allowed me to use his map of the area. You can find it here: http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_3_chyomaya_cave.gif After some very crappy work with my Paint program, I have been able to draw out your destinations on the map for those of you who have a harder time understanding it: http://img142.exs.cx/my.php?loc=img142&image=cavemap7md.jpg Green leads to the Torch, Red leads to the exit. And all the items are the same, I checked. -Stealth Strategy- Just the same as above. If you know the cave well enough, or understand that map, you can get through without getting the Torch. ******************************** *** Chyomaya Peschera Cave *** ******************************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ M37 Arowana Life Medicine Grenade Maroon Shark Hornet Stripe Uniform* MK-22 ammo Vampire Bat Snow Uniform M1911A1 ammo Rat M37 ammo AK-47 ammo *Only if you defeated Ocelot by draining his stamina. -Recommended Camo- Whatever you like. None really help you when you're above the water, and from what I have found, all uniforms give you 95% coverage if you're deep enough in the water, so it doesn't really matter. -Strategy- Upon entering this area, you are greeted with a fork in the path. The left path takes you straight to the next area. If you take the right path instead (which I recommend) you find an M37 Shotgun. After finding the shotgun, get down immediatly and crawl north. You'll find yourself under the rock. Keep crawling til you find a crawlspace, and crawl through that. Once you reach the end of that, you'll be in a small area. In this area, you can pick up the Snow camo uniform. Very handy later on. North of the camo, is another crawl space. Crawl through and you'll be on the left path. Pick up the Smoke Grenades and move on. -Stealth Strategy- I suggest you take the right path, just to get the M37 (it's helpful in the battle with The Pain), but don't bother going for the Snow uniform. Once you have the M37, backtrack and take the left path straight to The Pain. -Boss Battle: The Pain- First, pull out whatever gun you prefer to use, and shoot him twice in the head (headshots do the most damage). I'd choose either your Mk22, M19, or the shotgun. Once you do that, he'll call his bees to him, and surround him like a shield. At this point, I suggest moving to the second main platform. It's northeast to your current position. You cannot hit him while the bees are on him. You can either wait until he sends them towards you, or you can use a Smoke Grenade (which, if you've been following this, you should have) to make them get off his body. Once the Smoke Grenade explodes, put on the Thermal Goggles, and shoot him in the head as many times as you can. If he sends bees after you, jump in the water. Once you get his health, or stamina bar, halfway down, he removes his mask and lets the "Bullet Bees" loose. He still keeps his other usual attacks though. If you're hit by a "Bullet Bee" you have to go to the Cure menu, dig it out with a knife, use a Styptic and a Disinfectant. Just keep using the same strategy as the first phase, and you should be fine. The Pain has eight different kinds of attacks. 1. The attack he'll always start out with. He'll throw these three capsule things at you, which cover Snake in something which attracts hornets to him. Get it off by diving in the water. 2. Grenade. He'll yell "Grenade!" and his hornets will surround one and carry it towards you. Shoot it out of the air, or dodge it. 3. Tommy Gun. He'll announce this one by it's name as well. He'll shoot hornets at you rapidly. Dodge this by hiding deep underwater. 4. He'll have his hornets create a copy of himself. You have to shoot one. If you shoot the wrong one, he has his hornets drop several grenades on you. 5. Completely cover you in hornets, from head to toe. Escape by going in the water. 6. Send his bullet bees after you. 7. He'll use his bees to make two versions of himself. He usually does this after you've been underwater and you come back up. Use the Thermal Goggles to tell which one his him, and shoot. 8. He'll use his bees to teleport to whichever platform you are standing on. This does damage to you and knocks you off the platform. Avoid this by jumping off the platform as soon as you see him disappear. -New Uniform- Depleting The Pain's stamina gauge gives you the Hornet Stripe camo. This camo prevents you from getting hurt by any hornets, leeches, and spiders, and also allows you to "control" hornets. Sometimes after the battle, the Hornet Stripe camo stays on the platform Pain was on. If this happens to be the case for you, just head toward the exit. You'll notice a small incline in the rock, and a path you can follow that leads to a ledge above The Pain's platform. You can roll from the ledge to the platform, and claim your camo. Once you defeat him, head to the exit, which should be north of the second platform. _______________________________________________________________________________ =============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ +=-=-=-+ |Part 4| +=-=-=-+ ****************************************** *** Chyornaya Peschera Cave Entrance *** ****************************************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Claymore Mines Reticulated Python Mine Detector MK-22 ammo Thai Cobra M1911A1 ammo Otton Frog AK-47 ammo Poison Dart Frog Rat Russian False Mango Russian Glowcap -Recommended Camo- Tiger Stripe uniform, Splitter paint. -Strategy- Head north from your position until a cutscene starts. I know what you're thinking. Hovercrafts in the 60s? They did exist. Not in the advanced way they do in the game, but they did exist. I believe Sigint can you fill you in on it. After the cutscene keep heading north to a cliff. Find the paths and walk your way down. The head north some more into the next area. -Stealth Strategy- Same as above. Move quickly. ************************* *** Ponizovje South *** ************************* Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Chaff Grenade Arowana None Maroon Shark Bigeye Trevally Kenyan Mangrove Crab Otton Frog Tree Frog -Recommended Camo- Water uniform, Splitter paint -Strategy- There are two hovercraft guards patrolling this area. They can and will see you if you try and cross the normal way. I suggest equipping the Croc Cap, and using the Water camo (If you've been using this guide, you should have both). Once you reach the other side, you'll see two paths. One is barely noticeable and is to the northwest. The other is directly north. Let's head to the north- west one, just for a new weapon. -Stealth Strategy- Put on the Croc Cap to go with the above mentioned camo, dive under the water, and you can swim right past the hoverguards without them thinking you are an enemy. You don't need the sniper rifle, but I will give a Stealth Strategy for getting it in the next area. ************************ *** Ponizovje West *** ************************ Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ SVD Arowana MK-22 Suppressor Grenade Maroon Shark M1911A1 Suppressor Stun Grenade Bigeye Trevally WP Grenade Cobalt Blue Tarantula Chaff Grenade MK-22 ammo M1911A1 ammo AK-47 ammo -Recommended Camo- Water uniform, Splitter paint. -Strategy- There are two guards in this area. One is standing to the north, and one to the west. You're coming from the east, so the one to the west will be directly in front of you. Take him out with a suppressed weapon, swim until you can see the guard to the north, and take him out as well. Climb up onto the pier and make your way to the door. Inside, you will find an SVD Dragunov Sniper Rifle, some TNT and Grenades, as well as AK, Mk22, and M37 ammo. Backtrack to Ponizovje South, then take the unexplored path to the north. -Stealth Strategy- Tranq the guard to the west, then slowly swim out and put down the guard to the North. That's if you go in this area at all. I recommend you don't. *************************************** *** Ponizovje Warehouse: Exterior *** *************************************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Stun Grenade Arowana M1911A1 Suppressor Smoke Grenade Maroon Shark Night Vision Goggles M1911A1 ammo Bigeye Trevally MK-22 ammo Cobalt Blue Tarantule M37 ammo AK-47 ammo SVD ammo -Recommended Camo- Water uniform, Splitter paint while in water, Splitter uniform, Splitter paint while on land. -Strategy- "You got a sniper rifle? You can use that against Wolf! Hurry up, and save Meryl!" Just kidding. But this is a great oppurtunity to try it out. While I prefer the sniper rifle, you don't have to use it. The M19, Mk22, and the AK all work as well. There should be a guard standing on the dock to the immediate north of you. Take him out. You can either swim to that dock and shoot the second guard from there, or you can wait for him to catch a glimpse of the first guards corpse, and move to investigate. Either way, once they are both dead/asleep, climb onto the pier and enter the hallway to go to the next area. -Stealth Strategy- Before moving, take out the guard standing at the dock directly in front of you. Swim North some and climb up on his dock. Tranq the guard standing North from that point, then crouch, and wait for another guard to inspect the body to the North. Once he does, take him out, and leave through the North exit. -Interesting Information- You have the sniper rifle, right? Well immediatly after the cutscene, equip it and look through the lens. You should see The End in his wheelchair. If you want to skip the boss fight with him, you can shoot him a few times here. Just remember to dodge that wheel when it comes flying at you. ***************************** *** Ponizovje Warehouse *** ***************************** Weapons Good Eats Items ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ None Kenyan Mangrove Crab MK-22 Suppressor Rat Mousetrap Calorie Mate Bandage Instant Noodles Serum Russian Ration Antidote Disinfectant