Target Kill Guide by cstrabone
Hitman: Blood Money on SuperCheats.com

                       H I T M A N    B L O O D   M O N E Y

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A GUIDE TO ALL POSSIBLE METHODS FOR KILLING TARGETS
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Author: Conrad Strabone, Jr. (cstrabone)
E-mail: cstrabon@bellatlantic.net
Completed: September 29, 2006
Version: 1.00

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Introduction to Guide
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After I completed the game on expert level, achieving the Silent Assassin 
rating, I realized that I was employing the same methods of infiltrating 
and killing the targets, again and again. So I decided to explore every 
possible method for killing the targets in each mission.

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Assumptions and Spoiler Alert
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I will not go into every detail. I will assume that you have played the game 
to the end at least once and that you have a good working knowledge of the 
layouts of each level as well as how to get into the proper disguise to carry 
out some of these kills.

A lot of these methods require that you sedate or knock-out potential witnesses
prior to carrying out the kill and I did not list every witness that you'll 
have to take care of. You'll have to experiment and see for yourself.

I also did not explore alternate methods for A Death of a Showman and for 
Requiem. As the first is a training mission and the last is a free-for-all.

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Rules
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All of the methods I used followed the rules listed below and all were 
completed on expert level. In some cases, I explored methods of killing the 
target that broke a rule, but each of these exceptions are noted and do not 
officially count for the purposes of this guide.

1. You can't be caught in the act - no witnesses. Bodies being discovered is 
OK. Sedating or knocking-out potential witnesses is OK.

2. You can only kill your intended targets - no collateral damage.

3. Your rating for the mission does not matter as long as you meet Rules 1 & 2.

4. Sniper Rifle kills must be done from a distance. You can’t be in the same 
room as the victim or just outside an open door. Just outside a window is OK.

5. Close Combat Kills consist of a death caused by wiring, poison injection, 
shooting, stabbing or use of a blunt object like a hammer. For the purposes of 
this guide, it doesn’t matter whether you use a hammer, a gun or the fiber 
wire, this type of death will be treated as one type of death.

6. Locations matter. If you can wire the victim in Room A and in Room B that 
counts two deaths. If you can snipe the victim when he’s on Balcony A and when 
he’s on Balcony B that counts as two deaths.

7. Angle matters. If you can snipe the victim on Balcony A from Balcony B or 
from Balcony C that counts as two deaths.

8. Poison kills differ from close combat poison injections. Poisoning involves 
tampering with food or drink and then having the victim consume it.

9. Explosions only count if the victim dies from the primary blast not by the 
blast dropping an object like a chandelier on him.

10. Accidents can be staged. For example, you can take the victim hostage, 
knock them out and throw them over a railing.

11. Complicated kills are OK. Some of kills listed here are less than optimal, 
something a real hitman would not do. That’s OK. The purpose of this guide is 
to explore all the possible ways to kill a target. Just keep Rule #1 and #2 in 
mind.

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Submissions
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I am looking to add more creative kills this guide. If you have a kill that’s 
not covered here, please email the pertinent details to 
cstrabon@bellatlantic.net. I will recreate the kill to verify that it’s 
possible and update the guide giving you credit for the method of the kill. 
In the case where two or more people submit the same method of kill, I will 
credit the first submission only.

If you see a typo or grammatical error, I will accept those submissions as 
well.

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Copyright and Legal Stuff
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Anyone may host this document with permission from me. If you want to host this
document, please email me at cstrabon@bellatlantic.net and I will add you to 
the list of authorized sites below, but please wait until I add you to the 
list before publishing it.

At the time of this update, I give permission to the following sites to host 
this document:
> www.GameFAQs.com
> www.neoseeker.com
> www.supercheats.com

Copyright (c) 2006 Conrad Strabone, Jr. All rights reserved.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission on this document. Use
of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

[Thanks to GameFAQs.com for two paragraphs above - they are from the copyright 
section of GameFAQs.com's Help section.]

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Version History
===============================================================================

Version 1.00: September 29, 2006
First completed version.

I will make updates if I get submissions from people who have interesting 
methods of killing the target that follow the rules listed above.
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Version 1.10: October 24, 2006
Added a method by Mike Burlison for additional accidental death for killing 
Mrs. Sinistra in the indoor pool in "A New Life".
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Version 1.20: November 3, 2006
Corrected numerous typos and added some new methods by Mike Burlison for kills
in "A New Life" and "Death on the Mississippi".
-------------------------------------------------------------------------------
Version 1.21: November 3, 2006
Add supercheats.com as an authorized site that can host this document.

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Contents
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[1] A Vintage Year
[2] Curtains Down
[3] Flatline
[4] A New Life
[5] The Murder of Crows
[6] You Better Watch Out...
[7] Death on the Mississippi
[8] Till Death Do Us Part
[9] A House of Cards
[10] A Dance with the Devil
[11] Amendment XXV
[12] Special Thanks

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A Vintage Year
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Target: Don Fernando Delgado 
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LOCATION: SECOND FLOOR PIANO ROOM
Type: Accident
Sedate or knock out Don Fernando and throw him over the balcony.

Type: Close Combat Kill
Sneak behind and wire Don Fernando.

Type: Explosion
Set explosive behind Don Fernando’s cello chair and blast when he sits down.

Type: Sniper 
Snipe Don Fernando from the open window near the drain pipe.

LOCATION: SECOND FLOOR CENTRAL SITTING ROOM
Type: Accident
Push Don Fernando over the balcony when he goes out there.

Type: Close Combat 
Sneak behind and wire Don Fernando. Make sure you don’t get caught by the 
sleeping guard.

Type: Explosion
Set the explosive and blast when Don Fernando walks by. Make sure the explosion
does not kill the sleeping guard.

Type: Poisoning
In the central sitting room, poison Don Fernando’s glass of wine that sitting 
on the window sill.

LOCATION: BALCONY OUTSIDE THE CENTRAL SITTING ROOM
Type: Sniper 
When he’s on the balcony outside of the central sitting room, snipe Don 
Fernando from the balcony to west.

Type: Sniper 
When he’s on the balcony outside of the central sitting room, snipe Don 
Fernando from the balcony to east.

Type: Sniper 
When he’s on the balcony outside of the central sitting room, snipe Don 
Fernando from the ledge to the west where the ammo pickup is on a chair.

Type: Explosion
When he’s on the balcony outside of the central sitting room, set the explosive
and blast when Don Fernando is on the balcony. Make sure the explosion does not
kill the sleeping guard.

Type: Close Combat 
On the balcony outside of the central sitting room, wire Don Fernando.

LOCATION: SECOND FLOOR - TOP OF STAIRCASE
After having knocked-out both guards on the second floor, take Don Fernando 
hostage, walk him to the staircase, knock him out and throw him over the rail.

**Redundant Kills of Don Fernando That Won’t Be Considered**
You could take Don Fernando hostage and then kill him in any of the other rooms
attached to his suite.
-------------------------------------------------------------------------------
Target: Manuel Delgado
-------------------------------------------------------------------------------
LOCATION: UNDER THE BARRELS IN THE WINE CELLAR
Type: Accident
Set the explosive charge on the winch and drop the barrels on Manuel Delgado.

Type: Close Combat Kill
Sneak behind and wire Manuel Delgado.

Type: Explosion
Place explosive and blast when Manuel Delgado stops there.

LOCATION: STEPS LEADING DOWN TO THE WINE CELLAR
Type: Accident
Push Manuel Delgado down the steps leading to the wine cellar.

Type: Explosion
Place explosive and blast when Manuel Delgado walks by.

Type: Close Combat
Sneak behind and wire Manuel Delgado.

LOCATION: GROUND LEVEL ENTRANCE ROOM FOR THE WINE CELLAR
Type: Accident
Sedate Manuel Delgado and throw him over the rail.

Type: Explosion
Place explosive and blast when Manuel Delgado walks by. Do not kill the guard.

LOCATION: CENTRAL ROOM WITH DESK IN WINE CELLAR
Type: Close Combat Kill
Sneak behind and wire Manuel Delgado.

Type: Explosion
Place explosive and blast when Manuel Delgado pauses at the desk.

Type: Accident
Sedate Manuel Delgado, drag him and throw him into a vat of wine.

LOCATION: HALLWAY BETWEEN CENTRAL ROOM AND STEPS
Type: Close Combat 
Sneak behind and wire Manuel Delgado.

Type: Explosion
Place explosive and blast when Manuel Delgado walks by

LOCATION: SECRET “BARREL” ENTRANCE TO DRUG LAB
Type: Close Combat 
Sneak behind and wire Manuel Delgado.

Type: Explosion
Place explosive and blast when Manuel Delgado walks by.

LOCATION: HALLWAY BETWEEN SECRET “BARREL” ENTRANCE AND DRUG LAB
Type: Close Combat 
Sneak behind and wire Manuel Delgado. Do not disturb the guard or the worker 
who walks by.

Type: Explosion
Place explosive and blast when Manuel Delgado walks by. Do not kill the guard 
or the worker who walks by.

LOCATION: COURTYARD IN FRONT OF WINE CELLAR ENTRANCE
Type: Explosion
Place explosive and blast when Manuel Delgado pauses by the door. Explosive 
must be outside not just inside the wine cellar door.

Type: Sniper 
Snipe Manuel Delgado from the balcony on the west of the hacienda.

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Curtains Down
===============================================================================
Target: Alvaro D'Alvade
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Location: On Stage
Type: Accident
Switch the real WWI pistol in place of the prop pistol and watch the other 
actor shoot Alvaro D'Alvade.

Location: On Stage
Type: Accident
Use the bomb to drop the lighting truss on to Alvaro D'Alvade.

Location: On Stage
Type: Sniper Kill
Snipe Alvaro D'Alvade from the scaffold.

Location: On Stage
Type: Sniper Kill
Snipe Alvaro D'Alvade from the lighting booth on the third floor.

Location: On Stage
Type: Sniper Kill
Snipe Alvaro D'Alvade from rafters above the stage.

Location: Alvaro D'Alvade’s Dressing Room
Type: Explosion
Plant the bomb and blast him when he’s in this room.

Location: Alvaro D'Alvade’s Dressing Room
Type: Close Combat Kill
Follow him into his dressing room and wire him.

Location: Hallway between Dressing Room and Stage
Type: Accident
Take D'Alvade hostage and then open the door with the green light above it and 
walk him up the steps. At the top, push him down the steps.

Location: On Stage
Type: Close Combat Kill
Sneak behind the stage to the area with the shaft to the basement, shoot 
D'Alvade with a silenced pistol.

Location: Catwalks above the Stage
Type: Accident
Take D'Alvade hostage, walk him up to the catwalks above the stage and push him
off.

Location: Hall between the stage and Dressing Room
Type: Close Combat Kill
As he makes his way to or from the stage, wire D'Alvade without disturbing the 
guards or the other actor.

Location: Hall between the stage and Dressing Room
Type: Explosion
As he makes his way to or from the stage, blast away as D'Alvade walks by.

Location: On Stage
Type: Close Combat Kill
Sedate the actor with the pistol and assume his role. Shoot D'Alvade with the 
real WWI pistol.

Location: Hallway to the North of the stage
Type: Sniper Kill
Sedate the guard and then snipe D'Alvade on stage from behind the curtain.

Location: On Stage
Type: Explosion
Plant the bomb behind the set on the South side of the stage and blast away 
when D'Alvade walks by. Make sure you don’t kill the guard.

Location: On Stage
Type: Explosion
Dressed as an executioner actor plant the bomb behind D’Alvade's mark. Let the 
scene begin, when the other actors move to the front of the stage, quickly run 
off and blast away. If you planted it correctly, the other actors will survive.

**Interesting Death: Can’t be done without being caught**
Location: On Stage
Type: Accident
When D'Alvade is at the front of the stage, push him off.

-------------------------------------------------------------------------------
Target:  Kill Richard Delahunt
-------------------------------------------------------------------------------

Location: Delahunt’s private booth
Type: Sniper kill
Snipe Delahunt from the scaffold.

Location: Delahunt’s private booth
Type: Explosion
Throw the bomb into Delahunt’s booth from the scaffold, blast way.

Location: On Stage
Type: Sniper kill
Snipe Delahunt from the scaffold when he comes to inspect D'Alvade’s body.

Location: On Stage
Type: Sniper Kill
Snipe Delahunt from the lighting booth on the third floor when he runs up to 
the stage after D'Alvade is killed.

Location: Theater Aisle
Type: Accident
Use the bomb to drop the chandelier on Delahunt.

Location: Theater Aisle
Type: Sniper Kill
Snipe Delahunt when he runs up to the stage after D'Alvade is killed.

Location: Theater Aisle
Type: Sniper Kill
Snipe Delahunt from the lighting booth on the third floor when he runs up to 
the stage after D'Alvade is killed.

Location: On Stage
Type: Explosion
Place the bomb back stage and blast away when Delahunt comes to inspect 
D'Alvade’s body.

===============================================================================
Flatline
===============================================================================
Target: Carmine DeSalvo
-------------------------------------------------------------------------------
LOCATION: GYM
Type: Accident 
Drop the weights on DeSalvo

Type: Explosion
Plant a bomb near the table with the towels and blast away when DeSalvo is 
near.

Type: Close Combat
Wire him in the gym near the table with the towels.

Type: Sniper
In the sitting room South of the Gym, wait for the other patients to leave the 
room. Then knock out the guard after you distract him. You should have plenty 
of time to set up your rifle and snipe him on the weight bench.

LOCATION: POOL AREA OUTSIDE OF THE GYM
Type: Poisoning
Poison DeSalvo’s wine near the South West corner of the pool.

Type: Close Combat
Shoot DeSalvo with the silenced pistol from behind rock. You must be behind 
the nurse and wait for the bodyguard to pass DeSalvo.

Type: Explosion
Plant the bomb near the pool and blast DeSalvo when he’s nearby. You have to 
knock out the guard that walks with him and stash him because it seems that the
guard always finds the bomb.

Type: Accident
Push DeSalvo into the pool when the bodyguard is not looking. You can distract 
the guard by placing a bomb. He’ll retrieve it and leave DeSalvo alone. 
Sometimes this also causes the nurse to leave early. Otherwise you must knock 
her out and stash her on the terrace.

Type: Close Combat
Wire DeSalvo by the pool when the bodyguard is not looking. You can distract 
the guard by placing a bomb. He’ll retrieve it and leave DeSalvo alone. 
Sometimes this also causes the nurse to leave early. Otherwise you must knock 
her out and stash her on the terrace.

Type: Sniper
Snipe DeSalvo from the terrace outside of the cellblock area. Make sure there 
are not cops or witnesses that can see you.

LOCATION: THERAPIST’S OFFICE
Type: Close Combat Kill
After luring DeSalvo to the therapist's office, wire him.

Type: Explosion
After luring DeSalvo to the therapist's office blast him with the bomb you had 
set up.

Type: Accident
Knock-out DeSalvo and throw him over the rail above the library.

LOCATION: SECOND FLOOR HALLWAY
Type: Accident
Knock-out DeSalvo and throw him over the rail above the steps.

Type: Close Combat
Sneak up and wire DeSalvo in the hallway.

Type: Explosion
Plant a bomb and blast away when DeSalvo walks by.

-------------------------------------------------------------------------------
Target: Lorenzo Lombardo
-------------------------------------------------------------------------------
LOCATION: SECOND FLOOR BEDROOM
Type: Accident
Sabotage the cooking gas and then wait for the blast.

Type: Explosion
Plant a bomb in his room and blast when Lombardo is in there.

Type: Explosion
From the bathroom shoot the cooking gas can with the silenced pistol as 
Lombardo is nearby. You have to be in the back of the bathroom when shooting 
to avoid damage. It takes some quickness to do it before the door closes.

Type: Close Combat
Sneak up and wire Lombardo in his room.

LOCATION: FIRST FLOOR DINING ROOM
Type: Close Combat
Wire Lombardo as he pauses in the corner.

Type: Close Combat
Shoot Lombardo with the silenced pistol from across the room as he pauses in 
the corner. Wait for the patient to your left turns around to leave.

Type: Explosion
Plant a bomb before Lombardo arrives and blast away as he pauses in the corner.

LOCATION: FIRST FLOOR KITCHEN
Type: Close Combat
After Lombardo goes to the kitchen, wire him.
 
Type: Poisoning
Before Lombardo goes to the kitchen, poison his wine on the floor in the 
corner.

Type: Explosion
When Lombardo is in the kitchen shoot the cooking gas can with the silenced 
pistol as he walks by. You have to be in the corner when shooting to avoid 
damage to yourself.

Type: Explosion
Plant a bomb near Lombardo’s wine and blast him as he goes for it.

LOCATION: THERAPIST’S OFFICE
Type: Close Combat 
After luring Lombardo to the therapist's office, wire him.

Type: Explosion
After luring Lombardo to the therapist's office blast him with the bomb you had 
set up.

Type: Accident
Knock-out Lombardo and throw him over the rail above the library.

LOCATION: SECOND FLOOR HALLWAY
Type: Accident
Knock-out Lombardo and throw him over the rail above the steps.

Type: Close Combat
Sneak up and wire Lombardo in the hallway.

Type: Explosion
Plant a bomb and blast away when Lombardo walks by.

-------------------------------------------------------------------------------
Target : Rudy Menzana
-------------------------------------------------------------------------------
LOCATION: LIBRARY
Type: Poisoning
Poison the wine in the globe.

Type: Accident
On the second floor above the Library, set the bomb on the cable holding the 
chandelier, blast when Menzana is pausing to drink.

Type: Sniper
Snipe Menzana from the second floor above the Library.

Type: Explosion
Set the bomb in the Library and blast when Menzana is nearby.

Type: Close Combat
Wire Menzana in the Library when the guard is not looking.

LOCATION: HOT TUB ROOM
Type: Accident
Take Menzana hostage and push him into the far hot tub so the guard can’t see 
him when the door is open.

Type: Explosion
Set the bomb in the hot tub and blast when Menzana is nearby. Don’t kill the 
guard outside the door. You may have to knock out one guard and the patient and
put them in the bathroom.

Type: Close Combat
Wire Menzana in the hot tub room when the guard is not looking.

LOCATION: THERAPIST’S OFFICE
Type: Close Combat Kill
After luring Menzana to the therapist's office, wire him.

Type: Explosion
After luring Menzana to the therapist's office blast him with the bomb you had 
set up.

Type: Accident
Knock-out Menzana and throw him over the rail above the library.

LOCATION: SECOND FLOOR HALLWAY
Type: Accident
Knock-out Menzana and throw him over the rail above the steps.

Type: Close Combat
Sneak up and wire Menzana in the hallway.

Type: Explosion
Plant a bomb and blast away when Menzana walks by.

===============================================================================
A New Life
===============================================================================
Target: Vinnie Sinistra
-------------------------------------------------------------------------------

LOCATION: LIVING ROOM
Type: Sniper
Use the FBI cell phone in the truck to call Sinistra, run to the back room of 
the Vet clinic across the street and snipe him when he comes to the window.

Type: Explosion
After luring the FBI agent out of the room by disabling the cable box out 
front, place the bomb behind Sinistra and blast away when you are out of the 
blast radius.

Type: Close Combat
After luring the FBI agent out of the room by disabling the cable box out 
front, sneak behind Sinistra and wire him.

Type: Explosion
Plant the bomb near the front window, call Sinistra on the cell phone and blast
when he comes to the window.

Type: Close Combat
Call Sinistra on the cell phone, run over to the window and shoot him with the 
silenced pistol when he comes to the window.

LOCATION: PANIC ROOM (OFF THE LIVING ROOM)
***Emailed to me by Mike Burlison***
Type: Explosion
Plant the bomb in the panic room and then cause an alarm like Sinistra finding
his wife's body. When he get's to the room, blast away. Just make sure, you
don't kill his FBI guard.

Type: Close Combat
Cause an alarm like Sinistra finding his wife's body. Wait for Sinistra to 
arrive in the panic room and then wire him.

LOCATION: SECOND FLOOR COMPUTER ROOM
Type: Explosion
Place the bomb in the room and blast away when Sinistra is nearby.

Type: Close Combat
When Sinistra enters the room, sneak behind and wire him.

LOCATION: SECOND FLOOR HALLWAY
Type: Accident
Push Sinistra down the circular steps.

Type: Accident
Hostage Sinistra and push him down the straight back steps.

Type: Close Combat
Sneak behind Sinistra and wire him.

Type: Explosion
Plant a bomb and blast as Sinistra walks by.

LOCATION: INDOOR POOL
Type: Accident
Hostage Sinistra, walk him to the indoor pool and push him in.

LOCATION: OUTDOOR POOL
Type: Accident
You’re pretty much going to have to knock-out and stash everybody in the house
and by the back pool. After you do that hostage Sinistra, walk him to the 
outdoor pool and push him in.

LOCATION: BASEMENT STEPS
Type: Accident
Hostage Sinistra and push him down the basement steps.

**Interesting Death Question– Is it possible to hostage Sinistra and knock him 
out in the street and somehow get the FBI cars to come and run him over?**
-------------------------------------------------------------------------------
Target: Mrs. Sinistra 
-------------------------------------------------------------------------------
I will grant an exception to the “only kill targets” rule, just to see how many
ways we can get the microfilm from Mrs. Sinistra. The only rule here is that 
you must sedate where possible instead of killing and only ‘accidental’ deaths
will be considered.

LOCATION: GRILL BY THE POOL
Type: Accident
Get the lighter fluid from the backyard shed or the basement and rig the grill.
Mrs. Sinistra will barbecue herself. After she’s out, take the film.

Type: Sedation
After you knock out all of the FBI and civilian witnesses, you can spike the 
bottle on the table next to the grill.

Type: Sedation
Shoot Mrs. Sinistra with the air rifle tranquilizer darts. This is a pain to do
without knocking out a lot of witnesses, so they don’t see you with the rifle 
or revive her before you can get the film. If anyone has a method to do this 
easier, I’d like to know.

LOCATION: INDOOR POOL
Type: Accident
Push Mrs. Sinistra into the indoor pool when no one’s looking and then take the
film.

***Emailed to me by Mike Burlison***
Type: Accident
From the Sauna Room, shoot the glass roof of the indoor pool with a silenced gun
while Mrs. Sinistra is swimming. The falling glass will kill her.

LOCATION: SAUNA ROOM
Type: Sedation Injection
Sedate Mrs. Sinistra in the room with the Sauna and then stash her in it and 
then take the film.

LOCATION: LIBRARY
Type: Sedation
Spike the bottle on the table with sedation needle. Put on the clown suit and 
Mrs. Sinistra will ask you to go into this room. Wait for her to drink and pass
-out and then take the film.

LOCATION: MASTER BEDROOM
Type: Sedation
Put on the pool boy suit and find Mrs. Sinistra. She will invite you to the 
bedroom and pass out shortly thereafter. Then take the film.

LOCATION: KITCHEN
Type: Sedation
Spike the bottle in the kitchen with sedation needle. Wait for Mrs. Sinistra to
come in and drink it. After she passes out, take the film.

LOCATION: SECOND FLOOR HALLWAY
Type: Accident
Put on the pool boy suit and follow Mrs. Sinistra to the bedroom, hostage her 
and push her down the straight back steps.

===============================================================================
The Murder of Crows
===============================================================================
Target: Mark Purayah, Jr.
-------------------------------------------------------------------------------

LOCATION: PURAYAH’S OFFICE
Type: Explosion
Place the bomb in the diamond case and blast away.

Type: Explosion
Place the bomb under his chair.

Type: Explosion
Place the bomb on the second floor of the bookstore near the sealed ‘door’ to 
Purayah’s office.

Type: Close Combat
Sneak behind and wire Purayah.

LOCATION: PURAYAH’S BALCONY
Type: Accident
Sedate Purayah and throw him off the balcony. Either sedate the cop that 
patrols across the street or make sure he’s not looking when you throw the body
over the rail.

Type: Explosion
Place bomb on balcony and blast when Purayah is nearby.

Type: Sniper
Climb the drainpipe in the courtyard across the street and snipe Purayah when 
he comes on to the balcony.

Type: Sniper
From the alley across the street, ground level, snipe Purayah when he comes on 
to the balcony.

Type: Close Combat
Sneak behind and wire Purayah.

LOCATION: NEAR CIRCULAR STAIRS LEADING TO PURAYAH’S OFFICE
Type: Accident
Sedate Purayah and throw him over the rail.
-------------------------------------------------------------------------------
Target: Raymond Kulinsky
-------------------------------------------------------------------------------

LOCATION: BLUE OYSTER APARTMENT
Type: Accident
Take Kulinsky hostage and walk to the internal stairs, knock him out and throw 
him over the rail.

Type: Explosion
Place the bomb in the apartment and blast when Kulinsky is nearby

Type: Close Combat
Sneak behind and wire Kulinsky.

Type: Sniper
From the hotel room across the street, snipe when he opens the balcony door.

** Type: Fire Escape Accident - I was not able to complete - Let me know if you
can do it without witnesses.**
Sneak behind Kulinsky, take him hostage and walk him towards the fire escape. 
You have to time this right, otherwise there will be witness. If the alley 
below is clear, walk him to the edge and push him over.**

**Type: Balcony Accident - I was not able to complete - Let me know if you can
do it without witnesses.**

LOCATION: LATIN FEVER APARTMENT
Type: Accident
Sedate Kulinsky and throw him over the rail next to the internal stairs.

Type: Explosion
Place the bomb in the apartment and blast when Kulinsky is nearby.

Type: Close Combat
Sneak behind and wire Kulinsky.

Type: Accident
Sneak behind Kulinsky and unlock the door to the fire escape, wait for Kulinsky
and then sneak back towards the front door of the apartment. When the time is 
right, take Kulinsky hostage and walk him towards the fire escape. You have to 
time this right, otherwise there will be witness. If the alley below is clear, 
walk him to the edge and push him over.

Type: Sniper
Go to the apartment across the street from Kulinsky and snipe him.

LOCATION: ROCKER’S CHOICE APARTMENT
Type: Accident
Take Kulinsky hostage and walk to the internal stairs and then push him where 
the rail should be.

Type: Explosion
Place the bomb in the apartment and blast when Kulinsky is nearby.

Type: Close Combat
Sneak behind and wire Kulinsky.

Type: Sniper
From the apartment across the street, snipe when he opens the balcony door.

** Type: Fire Escape Accident - I was not able to complete - Let me know if you
can do it without witnesses.**
Sneak behind Kulinsky, take him hostage and walk him towards the fire escape. 
You have to time this right, otherwise there will be witness. If the alley 
below is clear, walk him to the edge and push him over.**

**Type: Balcony Accident - I was not able to complete - Let me know if you can
do it without witnesses.**

-------------------------------------------------------------------------------
Target: Angelina Mason
-------------------------------------------------------------------------------
 
LOCATION: UNDER THE PIANO
Type: Accident
Place the bomb on the winch and blast when Mason is under the piano.

Type: Explosion
Place the bomb on the ground below the piano and blast when Mason is nearby.

Type: Close Combat
Sneak behind and wire Mason when as she’s walks through the archway. Do not 
disturb any witnesses. Watch for the patrolling cop.

Type: Sniper
Climb the boxes and work your way to the fire escape, shoot the light out and 
snipe Mason when she’s under the piano.

LOCATION: EASTERN-MOST COURTYARD – CROSS SHAPED
Type: Close Combat
Sneak behind and wire Mason near the trash bin.

Type: Explosion
Place the bomb on the ground near the trash bin and blast when Mason is nearby.

Type: Sniper
Climb the drainpipe, jump to balcony and snipe Mason from here as she pauses on
the platform under the drainpipe.

Type: Sniper
From the apartment above the Rocker’s Choice Club, snipe Mason as she leaves 
the alley to the north.

Type: Sniper
From the apartment above the Latin Fever Club, snipe Mason as she leaves the 
alley to the west.

Type: Sniper
From the fire escape next to the Latin Fever Club, snipe Mason as she leaves 
the alley to the west.

LOCATION: ALLEY BESIDE THE “BLUE OYSTER” CLUB
Type: Close Combat
Sneak behind and wire Mason in this alley.

Type: Explosion
Place a bomb in this alley and blast when Mason walks by.

Type: Sniper:
From the hotel room across the street, you have to wait for the girl to leave 
the room, sedate the guy on the balcony and then snipe her in this alley.

LOCATION: ALLEY BESIDE THE “LATIN FEVER” CLUB
Type: Close Combat
Sneak behind and wire Mason in this alley.

Type: Explosion
Place a bomb in this alley and blast when Mason walks by.

Type: Sniper:
From the apartment across the street, snipe her as she leaves this alley.

LOCATION: ALLEY BESIDE THE “ROCKERS CHOICE” CLUB
Type: Close Combat
Sneak behind and wire Mason in this alley.

Type: Explosion
Place a bomb in this alley and blast when Mason walks by.

Type: Sniper:
From the apartment across the street, snipe her as she leaves this alley.
===============================================================================
YOU BETTER WATCH OUT
===============================================================================
Target: Lorne de Havilland
-------------------------------------------------------------------------------
LOCATION: STUDIO
** Interesting Death - Type: Accident
Climb the ladder, plant the bomb when prompted and blast away when de Havilland
is there. Unfortunately, it seems that a model dies every time, so this kill 
doesn’t count for the purposes of this guide**

Type: Sniper
Climb the ladder and position yourself so as to not be seen. Snipe de Havilland
when he’s in the room.

Type: Explosion
Plant the bomb near the rear of the studio and blast away when de Havilland 
walks by.

LOCATION: HALLWAY BETWEEN BEDROOM AND STUDIO
Type: Close Combat
Sneak behind de Havilland and wire him.

Type: Explosion
Plant a bomb in the hallway and blast when de Havilland is nearby.

LOCATION: BEDROOM
Type: Close Combat
Sneak behind de Havilland and wire him.

Type: Explosion
Plant a bomb in the bedroom and blast when de Havilland is nearby.

LOCATION: BALCONY
Type: Accident
Sneak behind de Havilland and push him over the rail.

Type: Sniper
From the second staff floor, climb the stones on the side up to the roof. Snipe
de Havilland when he is on his balcony.

Type: Close Combat
Sneak behind de Havilland and wire him.

Type: Explosion
Plant a bomb on the balcony and blast when de Havilland is nearby.

-------------------------------------------------------------------------------
Target: Chad Bingham Jr.
-------------------------------------------------------------------------------
LOCATION: GLASS HOT TUB
** Interesting Death - Type: Accident
You can shoot the glass bottom hot tub to get an accident, but you will also 
kill non-targets, so this method doesn’t count for this guide**

** Interesting Death - Type: Poisoning - never completed **
You can poison Bingham’s martini as it sits on the bar, but there will be 
witnesses, so this method doesn’t count for this guide**

Type: Sniper
In the circular area part of the terrace above the second hot tub, you can find
some cover from patrolling guards for a few seconds to snipe Bingham as it sits
in the glass hot tub.

LOCATION: BEDROOM
Type: Close Combat
Because Bingham is facing the door, you can’t sneak behind him. So quickly 
sedate the girl following him in the hallway with no witnesses. The run to the 
room ahead of him and him behind the door. When he comes in, shoot him with the 
silenced pistol.

Type: Explosion
Place bomb, wait for girl to leave and blast when Bingham is alone.

LOCATION: STEPS TO BALCONY
Type: Accident
Sneak behind and push Bingham down the steps.

Type: Close Combat
Sneak behind and wire Bingham.

Type: Explosion
Place bomb and blast when Bingham walks by.

LOCATION: BALCONY
Type: Accident
Sneak behind and push Bingham off the balcony.

Type: Sniper
Bingham will visit this balcony after the bedroom. Snipe him from staff 
balcony.

Type: Close Combat
Sneak behind and wire Bingham.

Type: Explosion
Place bomb and blast when Bingham stops here.

LOCATION: HALLWAY BETWEEN HOT TUB AND BEDROOM
Type: Accident
When Bingham comes back up from the lower balcony, if you time it right, you 
can take him hostage near the waterfall fountain, walk him into the fountain 
and knock him out.

Type: Close Combat
When Bingham comes back up from the lower balcony, if you time it right, you 
can wire him hostage near the waterfall fountain without witnesses.

Type: Explosion
When Bingham comes back up from the lower balcony, he will be alone. You can 
set a bomb near the waterfall fountain and blast as he walks by.
===============================================================================
DEATH ON THE MISSISSIPPI
===============================================================================
Target: Gang Member 1 (He guards the engine room)
-------------------------------------------------------------------------------
LOCATION: THIRD DECK
Type: Close Combat
At the start of the mission, run up the steps, get behind the gang member 
walking outside and wire him. You have to do it quick otherwise a guard will 
come around the corner and see you.

Type: Explosion
At the start of the mission, run up the steps, drop the bomb on the walkway and
blast as the gang member walks by. The bomb has to be far enough away from the 
corner where the guard comes from so as to not kill him.

LOCATION: FIRST DECK
Type: Close Combat
Distract the gang member by leaving the Rifle Case where he can see it. This 
buys enough time for the two guards on this deck to move out of range. When the
gang member goes to the case, sneak behind and wire him.

Type: Explosion
Distract the gang member by leaving the Rifle Case where he can see it. Also 
plant a bomb near the case. This buys enough time for the two guards on this 
deck to move out of range. When the gang member goes to the case, blast away.

Type: Sniper
Run towards the middle of the boat and up the steps above the entrance to the 
engine room. Sedate the guard, set up your rifle and move towards the pilot 
house at the front of the boat. When the gang member rounds the corner, snipe 
him.

LOCATION: ENGINE ROOM
Type: Close Combat
The gang member will pause in the middle of the engine room, when the witnesses
are not looking, sneak behind and wire him.

Type: Close Combat
The gang member will walk to the back of the engine room. On his trip back up 
front, he will pause between some columns, sneak behind him and nail him with 
the shovel.

Type: Explosion
The gang member will pause in the middle of the engine room, so plant the bomb 
before he gets there and blast away when he arrives.

Type: Sniper
Run to the engine room, climb the ladder to the catwalk above and set up your 
rifle. When the gang member pauses in the middle of the engine room, snipe him.

Type: Accident
The gang member will walk to the back of the engine room and pause to watch the
big piston. Sneak behind and push him over the rail.
-------------------------------------------------------------------------------
Target: Gang Member 2 (He’s on the third deck)
-------------------------------------------------------------------------------
LOCATION: THIRD DECK STATEROOM
Type: Close Combat
Sneak behind him while the door is open and wire him.

Type: Explosion
When he leaves the room, sneak in while the door is open, plant the bomb and 
blast away when he returns.

LOCATION: THIRD DECK OUTSIDE
Type: Accident
Sneak behind and push him over the rail.

Type: Close Combat
When he pauses at the rail, sneak behind and wire him.

Type: Explosion
Place the bomb in the location where he pauses at the rail, blast away when he 
arrives.

Type: Sniper
From the front of the boat on the third deck, snipe him when he pauses at the 
rail.

Type: Sniper
From the front of the boat on the fourth deck, snipe him when he pauses at the 
rail.
-------------------------------------------------------------------------------
Target: Gang Member 3 (He guards the fourth deck)
-------------------------------------------------------------------------------
LOCATION: FOURTH DECK OUTSIDE
Type: Close Combat
Sneak behind and wire him.

Type: Sniper
Hide behind the outside door to the kitchen. When he goes inside, set up the 
rifle. When he comes back out, snipe him.

Type: Accident
When he pauses at the rear of the boat, sneak behind and push him over the 
rail.

Type: Explosion
Place the bomb in the location where he pauses at the rail, blast away when he 
arrives.
-------------------------------------------------------------------------------
Target: Gang Member 4 (He guards the front door)
-------------------------------------------------------------------------------
LOCATION: FIFTH DECK OUTSIDE
Type: Close Combat
Sneak behind and wire him.

Type: Sniper
Sneak up the steps from the fourth deck with the rifle ready to go, when you 
get near the top, go to the scope view and snipe him.

Type: Accident
Sneak behind and take him hostage. Walk him towards the front of the boat, 
knock him out and him over the rail.

Type: Explosion
Plant a bomb just around the corner by the front door and blast away when he 
comes near.
-------------------------------------------------------------------------------
Target: Gang Member 5 (He uses the bathroom)
-------------------------------------------------------------------------------
LOCATION: FIFTH DECK BILLIARDS ROOM
Type: Close Combat
After the waiter has left this room, sneak behind and wire him.

Type: Poisoning
Spike the bottle near the front door and wait for him to drink.

***Emailed to me by Mike Burlison***
Type: Poisoning
The waiter that goes down to the fourth deck comes back with a tray that has
three burgers. Makes sure you apply two poison doses if you want to kill this
gang member and gang member 6.

Type: Explosion
Plant a bomb near the front door and blast away as he walks by.

LOCATION: FIFTH DECK BATHROOM
Type: Close Combat
Sneak behind him in the bathroom and wire him.

Type: Explosion
Plant a bomb near the toilet and blast away when he’s nearby.

LOCATION: FIFTH DECK OUTSIDE
Type: Accident
Sneak behind and take him hostage. Walk him towards the front of the boat, 
knock him out and him over the rail.

Type: Sniper
Sneak up the steps from the fourth deck with the rifle ready to go, when you 
get near the top, go to the scope view and snipe him when he comes outside.

Type: Close Combat
When he comes outside, sneak behind and wire him.

-------------------------------------------------------------------------------
Target: Gang Member 6 (He walks the full deck including the Captain’s room)
-------------------------------------------------------------------------------
LOCATION: FIFTH DECK OUTSIDE
Type: Accident
Sneak behind and take him hostage. Walk him towards the front of the boat, 
knock him out and him over the rail.

Type: Sniper
Sneak up the steps from the fourth deck with the rifle ready to go, when you 
get near the top, go to the scope view and snipe him when he comes into view.

Type: Close Combat
When he comes outside, sneak behind and wire him.

Type: Explosion
Plant a bomb up the walkway near the front door, blast away when he’s nearby.

LOCATION: FIFTH DECK BILLIARDS ROOM
Type: Close Combat
After the waiter has left this room, sneak behind and wire him.

Type: Explosion
Plant a bomb near the front door and blast away as he walks by.

***Emailed to me by Mike Burlison***
Type: Poisoning
The waiter that goes down to the fourth deck comes back with a tray that has
three burgers. Makes sure you apply two poison doses if you want to kill this
gang member and gang member 5.

LOCATION: FIFTH DECK CAPTAIN’S ROOM
Type: Close Combat
After the captain has left this room, sneak behind and wire him.

Type: Explosion
Plant a bomb near the door to the bedroom and blast away as he walks by.
-------------------------------------------------------------------------------
Target: Captain Skip Muldoon
-------------------------------------------------------------------------------
LOCATION: FIFTH DECK CAPTAIN’S ROOM
Type: Poisoning
Poison the cake you got in the kitchen, deliver it and wait for him to eat it.

Type: Poisoning
Spike the bottle near the rear of the room when he’s not looking and wait for 
him to drink.

Type: Close Combat
Sneak behind him and wire him.

Type: Explosion
Plant the bomb when he’s not in the room and blast away when he’s nearby.

Type: Explosion
Plant the bomb in the cake you got in the kitchen, deliver it, wait for him to 
walk over to it and the blast away.

LOCATION: FIFTH DECK OUTSIDE
Type: Accident
Take him hostage, walk him outside, knock him out and throw him over the rail. 
You may have to knock out the purser to avoid a witness.

Type: Sniper
Sneak up the steps from the fourth deck with the rifle ready to go, get in 
position on the fifth deck so you can see him walk out of his bedroom door, 
snipe him when he comes out.

Type: Explosion
Plant a bomb outside his bedroom door and blast away when he’s near.

Type: Close Combat
Sneak behind and wire him when the purser isn’t looking.

LOCATION: CAPTAIN’S BATHROOM
Type: Close Combat
Sneak behind and wire him when he’s using the toilet.

Type: Explosion
Plant a bomb near the toilet and blast away when he’s near.

LOCATION: CAPTAIN’S BEDROOM
Type: Close Combat
Sneak behind and wire him.

Type: Explosion
Plant a bomb near the safe and blast away when he’s near.
===============================================================================
TILL DEATH DO US PART
===============================================================================
Target: Groom
-------------------------------------------------------------------------------
LOCATION: KITCHEN
Type: Sniper
Set up your rifle in the rear yard behind the wedding pavilion and snipe the 
Groom through the window as he enters the kitchen.

Type: Poisoning
Spike the cake when no one’s looking and wait for the Groom to eat it.

Type: Close Combat
When the Groom is eating the cake, sneak behind and wire him.

Type: Explosion
Plant a bomb in front of the cake and blast away when the Groom is nearby.

LOCATION: FRONT YARD
Type: Sniper
From the shack where the drunk passes out near where the mission starts, snipe 
the Groom when he comes to the front yard to shoot his gun.

Type: Sniper
Near the steps on the East of the front porch, set up your rifle, snipe the 
Groom when he comes to the front yard to shoot his gun.

Type: Explosion
Plant the bomb in the hollow bible you got when you knocked out the priest. 
Drop the bible in the front yard near where the Groom shoots his gun in the 
front yard.

LOCATION: HALLWAY BETWEEN FRONT DOOR AND KITCHEN
Type: Explosion
Plant a bomb near the stairs and blast when the Groom walks by.

Type: Close Combat
Sneak behind the Groom and wire him. Timing is critical to not be discovered 
in the act.

LOCATION: DINING ROOM
Type: Accident
Plant a bomb on the chandelier cable in the attic and blast when the Groom is 
playing the piano.

LOCATION: REAR YARD WEDDING PAVILION
Type: Sniper
From the greenhouse, snipe the Groom as he’s getting married.

Type: Sniper
From the attic, snipe the Groom as he’s getting married.

Type: Sniper
From the kitchen, snipe the Groom as he’s getting married.

Type: Sniper
From the window in the fishing shack near where the chicken bucket is, snipe 
the Groom as he’s getting married.

Type: Sniper
From the outhouse on the pier, snipe the Groom as he’s getting married.

Type: Sniper
From the second floor balcony, snipe the Groom as he’s getting married.

Type: Close Combat
In the priest’s outfit perform the wedding ceremony. When the guests are 
shooting, sneak behind and wire the Groom.

Type: Explosion
Place the bomb in the bible, then in the priest’s outfit perform the wedding 
ceremony. Leave the bible and walk away. When the celebratory shooting is over,
the bride will leave the wedding pavilion ahead of the groom, so blast when 
she’s out of range, so you only kill the groom.

LOCATION: GREENHOUSE
Type: Close Combat
Sneak behind the Groom and wire him.

Type: Sniper
From the top of the spiral staircase, snipe the Groom as he walks by.

Type: Explosion
Plant a bomb in the greenhouse and wait for the groom to walk by. Timing and 
placement is critical to not kill the wife.

**Type: Accident
Take the Groom hostage just after the Bride enters greenhouse, but before he 
does and hide in the closet. This way she is not disturbed. After she leaves 
Walk him up the spiral staircase and push him off where the railing is broken.
This is sufficiently high to cause a death, but the game does not give it to 
you, so it can’t count for this guide**

-------------------------------------------------------------------------------
Target: Pappy
-------------------------------------------------------------------------------
LOCATION: PAPPY’S BEDROOM
Type: Close Combat
Sneak behind Pappy and wire him.

Type: Explosion
Plant the bomb and blast away when Pappy sits down to watch TV.

LOCATION: SECOND FLOOR BALCONY
Type: Sniper
Go to the attic, disable the utility box in the attic and then run out of the 
house towards where the mission starts. In the water in front of the East 
shack, set up your rifle and snipe Pappy when he comes out on to the Balcony.

Type: Explosion
Distract the guard outside Pappy’s bedroom by dropping a shotgun behind him. 
He’ll take the gun and leave. Go to the attic, disable the utility box in the 
attic and then run down and drop a bomb behind Pappy when he comes out. Step 
back and blast. FYI: Pappy doesn’t seem to come out if the bomb is placed 
before he gets there.

Type: Accident
In Pappy’s bedroom, take him hostage and walk him out the side door. You should
have already knocked out the guard that patrols this area. Once outside, knock
out Pappy and throw him over the rail.

LOCATION: OUTSIDE BETWEEN THE MANSION AND THE GRAVEYARD
Type: Sniper
Set up your rifle in the rear yard behind the wedding pavilion and snipe Pappy 
when he emerges from the rear door on his way to the graveyard.

Type: Explosion
Plant a bomb outside the rear door and blast Pappy when he emerges on his way 
to the graveyard.

Type: Close Combat
Wait for Pappy outside the rear door and wire him when he emerges on his way to
the graveyard.

Type: Accident
Wait for Pappy outside the rear door and push him down the steps.

Type: Explosion
Plant a bomb in the chicken bucket and blast away when Pappy picks it up.

LOCATION: GRAVEYARD
Type: Sniper
From the second floor balcony, snipe Pappy when he’s standing in front of the 
grave.

Type: Explosion
Place the explosive in the chicken bucket and blast away when Pappy is carrying
it.

Type: Close Combat
Sneak behind and smash Pappy with the shovel.

Type: Accident
Sneak behind Pappy and push him into the grave.

LOCATION: PIER WHEN FEEDING GATORS
Type: Sniper
Set up your rifle in the rear yard behind the wedding pavilion and snipe Pappy 
when he pauses to feed the gators.

Type: Sniper
After Pappy leaves the graveyard, jump into the grave and set up your rifle. 
Snipe Pappy when he pauses to feed the gators.

Type: Sniper
From the second floor balcony, snipe Pappy when he pauses to feed the gators.

Type: Explosion
After you take the guard hostage and knock him out in the shed, plant a bomb on
the pier and blast away when Pappy pauses to feed the gators.

Type: Close Combat
After you take the guard hostage and knock him out in the shed, you can sneak 
behind and wire Pappy. Just make sure that the other guard in the shack isn’t 
in the window when you do it.

Type: Accident
After you take the guard hostage and knock him out of him in the shed, you can 
push Pappy over the rail. Just make sure that the other guard in the shack 
isn’t in the window when you do it. Watch the gator eat Pappy.

LOCATION: BIG STEPS LEADING TO THE SECOND FLOOR
Type: Accident
Go to the attic and plant a bomb on the wire holding the chandelier over the 
steps. Blast away when Pappy is under it.

===============================================================================
A HOUSE OF CARDS
===============================================================================
Target: Sheikh Al-Khalifa
-------------------------------------------------------------------------------
LOCATION: STAIRS LEADING DOWN TO THE CASINO
Type: Explosion
Plant the bomb on the steps and blast away when the Sheikh walks by. You have 
to time the blast just right to kill only the Sheikh.

Type: Close Combat
Plant a bomb on the other steps leading down to the casino and then on the side
the Sheikh goes down, hide in the corner on the landing. When the Sheikh passes 
you blast the bomb as a diversion to lose the bodyguards. You can then pull the 
silenced pistol and cap the Sheikh.

LOCATION: LOUNGE AREA
Type: Close Combat
Dressed as Schmutz, hide the silenced pistol in the DNA case and go see the 
Sheikh. After the cut scene, quickly pull the pistol and cap the Sheikh.

Type: Close Combat
After creating an explosion as diversion to lure the bodyguards away, you can 
then sneak behind and wire the Sheikh.

Type: Explosion
Plant a bomb on the other side of the lounge where no one is. Plant the second 
bomb in Schmutz’s DNA case and have him deliver it. Blast the first bomb as 
diversion to lure the bodyguards away and out of the blast radius, then blast 
the one in the DNA Case to kill the Sheikh and Schmutz.

LOCATION: STAIRS TO THE COURTYARD BEHIND THE LOUNGE
Type: Close Combat
For this kill you will need to dressed as waiter and carry no guns. In the s
cientist’s bedroom is a cell phone that prompts you to ‘redial sheikh’, after 
you call him you will need to get to the lounge as quickly as possible. Once in
the lounge, let the bodyguard search you. Then head for the stairs. The 
bodyguard near the stairs won’t let you go up, but once he turns his back, 
you can proceed up the stairs. Sneak behind the Sheikh and wire him.

Type: Accident
For this kill you will need to dressed as waiter and carry no guns. In the 
scientist’s bedroom is a cell phone that prompts you to ‘redial sheikh’, after 
you call him you will need to get to the lounge as quickly as possible. Once in
the lounge, let the bodyguard search you. Then head for the stairs. The 
bodyguard near the stairs won’t let you go up, but once he turns his back, 
you can proceed up the stairs. Position yourself at the top of the steps and 
push the Sheikh down them when he arrives.

LOCATION: OUTSIDE COURTYARD BEHIND THE LOUNGE
Type: Sniper
In the scientist’s bedroom is a cell phone that prompts you to ‘redial sheikh’,
after you call him step outside on the balcony and snipe the Sheikh when he 
comes outside to talk on the phone. You will have to have knocked-out and 
hidden the casino staff guy that was on the 7th floor balcony to avoid being 
seen.

Type: Explosion
For this kill you will need to dressed as waiter and carry no guns. Go to the 
lounge and let the bodyguard search you, after they’re done go up the stairs at
the back of the lounge and go plant the bomb in the courtyard. Then return to 
the scientist’s bedroom to use the cell phone that prompts you to ‘redial 
sheikh’, after you call, you will need to run to the balcony of Room 807 to be
in range for the detonator to work. When the Sheikh comes out, blast him.

-------------------------------------------------------------------------------
Target: Scientist
-------------------------------------------------------------------------------
LOCATION: LOBBY STAIRS LEADING UP TO ELEVATOR
Type: Explosion
Plant the bomb on the steps and blast away when the Scientist is near. You have
to time the blast correctly to avoid killing the bodyguard.

LOCATION: ELEVATOR
Type: Close Combat
Hide on top of the elevator and wire the Scientist.

Type: Explosion
Plant a bomb on the elevator and blast away when the Scientist gets in.

LOCATION: 8TH FLOOR HALLWAY
Type: Close Combat
Sneak behind and wire the Scientist.

Type: Explosion
Plant a bomb in the hallway and blast as the Scientist walks by.

LOCATION: SCIENTIST’S BEDROOM
Type: Explosion
Sneak behind the scientist and wire him.

Type: Close Combat
Plant a bomb in the bedroom and blast away when the Scientist is near.

Type: Sniper
From your balcony in Room 701, you can snipe the Scientist when he’s in the 
bedroom.

LOCATION: SCIENTIST’S LIVING ROOM
Type: Explosion
After knocking-out and hiding the bodyguard, you can plant a bomb near the TV 
and blast when the Scientist is near.

Type: Close Combat
After knocking-out and hiding the bodyguard, you can sneak behind and wire the 
scientist.

Type: Sniper
In Schmutz’s room open the balcony doors and you can snipe the Scientist when 
he’s in the living room. It helps to have knocked-out and hidden the casino 
staff guy that was on the 7th floor balcony to avoid being seen.

LOCATION: SCIENTIST’S BALCONY
After knocking-out and hiding the bodyguard, you can knock-out the scientist 
and throw him from the balcony. You will have to have knocked-out and hidden 
the casino staff guy that was on the 7th floor balcony to avoid being seen.

-------------------------------------------------------------------------------
Target: Hendrik Schmutz
-------------------------------------------------------------------------------
LOCATION: CASINO BATHROOM
Type: Explosion
Plant a bomb in the stall he uses and blast away when Schmutz is nearby.

Type: Close Combat
After you knocked-out the annoying casino guest that keeps using the bathroom, 
you can safely sneak behind and wire Schmutz.

LOCATION: HALLWAY BETWEEN LOUNGE AND BATHROOM
Type: Explosion
Plant a bomb and blast away when Schmutz is nearby.

Type: Close Combat
Knock-out the annoying casino guest that keeps using the bathroom, and then 
keep distracting Schmutz in the hallway to buy time to allow the waitress to 
clear the hallway. Then you can safely sneak behind and wire Schmutz.

LOCATION: LOBBY STAIRS LEADING UP TO ELEVATOR
Type: Explosion
Plant the bomb on the steps and blast away when the Schmutz is near. 

**Type: Accident
When Schmutz returns to the lobby, it’s possible to push him down the steps to 
cause an accidental death, but I have not had success in creating a diversion 
that would cause no witnesses, so this can’t count for the guide**

LOCATION: ELEVATOR
Type: Close Combat
Hide on top of the elevator and wire the Schmutz.

Type: Explosion
Plant a bomb on the elevator and blast away when the Schmutz gets in.

LOCATION: 7TH FLOOR HALLWAY
Type: Close Combat
Sneak behind and wire the Schmutz near his bedroom to avoid witnesses.

Type: Explosion
Plant a bomb in the hallway and blast away when Schmutz is nearby.

LOCATION: SCHMUTZ’S LIVING ROOM
Type: Close Combat
Sneak behind and wire the Schmutz.

Type: Explosion
Plant a bomb and blast away when Schmutz is nearby.

LOCATION: SCHMUTZ’S BALCONY
Type: Accident
Sneak behind and push Schmutz off the balcony. You will have to have knocked
-out and hidden the casino staff guy that was on the 7th floor balcony to avoid
being seen.

Type: Close Combat
Sneak behind and wire Schmutz. You will have to have knocked-out and hidden the
casino staff guy that was on the 7th floor balcony to avoid being seen.

Type: Explosion
Plant a bomb and blast away when Schmutz is nearby.

Type:  Sniper
From the balcony in your bedroom, snipe Schmutz when he steps on to the 
balcony. It helps to have knocked-out and hidden the casino staff guy that was 
on the 7th floor balcony to avoid being seen.

LOCATION: VARIOUS
Type: Explosion
You can plant the bomb in the DNA case and blast anywhere between Schmutz’s 
room and the lounge as long as there are no other people in the blast radius.

===============================================================================
A DANCE WITH THE DEVIL
===============================================================================
Target: Anthony Martinez
-------------------------------------------------------------------------------
LOCATION: TOP FLOOR – BATHROOM
Type: Close Combat
Martinez will use the first stall, sneak behind and wire him.

Type: Explosion
Martinez will use the first stall, plant a bomb and blast away when he’s 
nearby.

LOCATION: TOP FLOOR – ELEVATOR LOBBY
Type: Close Combat
You have to knock out two guards and one guest that frequent this area and I 
usually stash them on the elevator. When Martinez is leaving, sneak behind and 
wire him.

Type: Explosion
You have to knock out two guards and one guest that frequent this area and I 
usually stash them on the elevator. Plant a bomb and when Martinez is leaving, 
blast away.

Type: Accident
You have to knock out two guards and one guest that frequent this area and I 
usually stash them on the elevator. When Martinez is leaving, sneak behind and 
take him hostage. Walk him over to the rail, knock him out and throw him over.

LOCATION: TOP FLOOR - STAFF CORRIDOR NEXT TO STAGE
Type: Close Combat
Hide behind the angled wall and shoot Martinez with the silenced pistol when he
pauses to look at the stage.

LOCATION:  TOP FLOOR - MAIN ROOM WITH STAGE
Type: Sniper
From the rafters above the room, snipe Martinez as he pauses to look at the 
stage.

LOCATION: TOP FLOOR – ROOM WITH THE STAIRS
Type: Sniper
From just inside the door to the rafters, snipe Martinez as he pauses to look 
out the window.

LOCATION:  ELEVATOR
Type: Close Combat
Wait on top of the elevator and wire Martinez after he gets on.

Type: Explosion
Plant a bomb in the elevator and blast away after Martinez gets on.

LOCATION: GARAGE
Type: Sniper
Hide yourself behind the trailers in the garage and snipe Martinez as he 
transfers from one elevator to the other.

LOCATION: BASEMENT – ELEVATOR LOBBY
Type: Close Combat
Knockout the guard that patrols this area and when Martinez gets off the 
elevator, sneak behind and wire him.

Type: Explosion
Knockout the guard that patrols this area and plant a bomb. When Martinez gets 
off the elevator, blast him.

LOCATION: PROJECTOR ROOM
Type: Close Combat
Sneak behind and wire Martinez after he goes in this room.

Type: Explosion
Plant a bomb in this room and blast Martinez when he arrives.

-------------------------------------------------------------------------------
Target: Eve
-------------------------------------------------------------------------------
LOCATION: TOP FLOOR – STAGE
Type: Sniper
From the rafters, snipe Eve as she sings on stage

LOCATION: TOP FLOOR – ELEVATOR LOBBY
Type: Close Combat
You have to knock out two guards and one guest that frequent this area and I 
usually stash them on the elevator. When Eve is leaving, sneak behind and wire 
her.

Type: Explosion
You have to knock out two guards and one guest that frequent this area and I 
usually stash them on the elevator. Plant a bomb and when Eve is walking to the
back office, blast away.

Type: Accident
You have to knock out two guards and one guest that frequent this area and I 
usually stash them on the elevator. When Eve is leaving, sneak behind and take 
her hostage. Walk her over to the rail, knock her out and throw her over.

LOCATION: TOP FLOOR - BACK OFFICE
Type: Explosion
Plant a bomb behind the desk near the windows. Blast away when Eve goes over 
there to make a phone call.

Type: Close Combat
Wait for Eve to go over to the windows to make a phone call. Then sneak behind 
and wire her.
-------------------------------------------------------------------------------
Target: Vaana Ketlyn
-------------------------------------------------------------------------------
LOCATION: CATWALK
Type: Accident
Rig the pyrotechnics and watch Ketlyn burn.

Type: Close Combat
When she’s out on the catwalk, shoot her with the silenced pistol from just 
inside the double doors.

LOCATION: BACK STAGE
Type: Accident
You’ll probably have to knockout and stash a couple of guard who patrol the 
back stage area. After Ketlyn comes off the catwalk and back through the double
doors, take her hostage, knock her out and throw her over the rail and into the 
shark tank.

Type: Close Combat
You’ll probably have to knockout and stash a couple of guard who patrol the 
back stage area. After Ketlyn comes off the catwalk and back through the 
double doors, sneak behind and wire her.

Type: Explosion
You’ll probably have to knockout and stash a couple of guard who patrol the 
back stage area. Plant a bomb and after Ketlyn comes off the catwalk and back 
through the double doors, blast her.

LOCATION: TOP OF THE STEPS THAT LEAD TO THE DANCE FLOOR
Type: Sniper
You’ll probably have to knockout and stash a couple of guard who patrol the 
back stage area. After that set up the rifle near the double doors that lead 
to the catwalk over the shark tank. When Ketlyn pauses at the top of the steps,
open the door and snipe her.

LOCATION: PROJECTOR ROOM
Type: Close Combat
Sneak behind and wire Ketlyn after she goes in this room.

Type: Explosion
Plant a bomb in this room and blast Ketlyn when she arrives.
-------------------------------------------------------------------------------
Target: Maynard John
-------------------------------------------------------------------------------
LOCATION: TOP OF THE STEPS THAT LEAD TO THE DANCE FLOOR
Type: Sniper
You’ll probably have to knockout and stash a couple of guard who patrol the 
back stage area. After that set up the rifle near the double doors that lead to
the catwalk over the shark tank. When John pauses at the top of the steps, open
the door and snipe him.

LOCATION: BAR
Type: Explosion
Plant the bomb in the food tray that can be found in a back stage room. When 
John leaves the bar area, plant the tray in the corner behind the bar. When he 
returns, wait for all the other people to clear the bar area, then blast away.

***Emailed to me by Mike Burlison***
** Interesting Death - Type: Poisoning - never completed **
You can poison Maynard's drink as it sits behind the bar, but there will be 
witnesses, so this method doesn’t count for this guide**

LOCATION: STORAGE AREA
Type: Close Combat
After you meet up with John, you’ll follow him to the storage room, where you 
will have a shoot out with him.
===============================================================================
AMENDMENT XXV
===============================================================================
Target: Mark Parchezzi III
-------------------------------------------------------------------------------
LOCATION: OVAL OFFICE

***Kevin Chen’s FAQ listed this method by Brandon R.***
Type: Close Combat
Get into first person view and have your silenced pistol drawn. Just after the 
cut scene and just before the explosion, start pulling the trigger and you can 
shoot Parchezzi.

LOCATION: OFFICE TO THE WEST OF OVAL OFFICE
Type: Explosion
Plant a bomb in this office and return to the courtyard. When Parchezzi sees 
you he will run into this office. You can blast him at this point.

Type: Explosion
Pant the bomb just outside the Oval Office door. Just after the cut scene and 
just before the explosion, start pressing the detonator and Parchezzi will be 
blasted as he runs through the door.

LOCATION: WEST WING ROOF 
Type: Explosion
Prior to your confrontation with Parchezzi in the Oval Office, plant a bomb 
near the scaffold on the roof. When he gets near, blast him.

Type: Sniper
After your confrontation with Parchezzi in the Oval Office, chase him up to 
the roof, take cover and take out your rifle. Snipe him when he shows himself.

Type: Close Combat
If you are real quick and can navigate the maze inside the West Wing, you will 
catch Parchezzi on the roof and you can wire him.

LOCATION: WEST WING COURTYARD/OVAL OFFICE
Type: Explosion
The Vice President will walk out into the courtyard and over to the window at 
the Oval Office to meet Parchezzi. Plant a bomb right there and blast away when
they meet to get a two-for-one.
-------------------------------------------------------------------------------
Target: Vice President 
-------------------------------------------------------------------------------
LOCATION: WEST WING COURTYARD
Type: Explosion
Plant a bomb out in the courtyard and when the Vice President walks by, blast 
him.

Type: Close Combat
Sneak behind the Vice President and wire him. Make sure the Secret Service guy 
doesn’t see you.

Type: Sniper
From the scaffold outside the open window on the second floor of the main 
building, snipe the Vice President when he’s in the courtyard.

LOCATION: VICE PRESIDENT’S OFFICE
Type: Close Combat
When the Vice President is on the phone with the First Lady, sneak behind and 
wire him.

Type: Explosion
Plant a bomb in the corner of the office. When the Vice President is on the 
phone with the First Lady, he will walk over there. Then blast him.

LOCATION: STAIRS FROM THE MAIN BUILDING TO THE COURTYARD
Type: Close Combat
There is a marine that patrols this area, so knock him out. When the Vice 
President is in the corridor, sneak behind and wire him.

Type: Explosion
There is a marine that patrols this area, so knock him out. Plant the bomb and 
blast away when the Vice President walks by.

Type: Accident
There is a marine that patrols this area, so knock him out. Position yourself 
at the top of the steps and when the Vice President walks by, shove him down 
the steps.

LOCATION: FIRST LADY’S OFFICE
Type: Close Combat
Let the First Lady call the Vice President, then knock her out. When the Vice 
President returns to the office, sneak behind and wire him.

Type: Explosion
Let the First Lady call the Vice President, then knock her out. Run over and 
plant the bomb in front of the door that the Vice President uses. Blast away 
when he emerges.

LOCATION: MIDDLE OFFICE - FIRST FLOOR
Type: Close Combat
After the Vice President gets the call from the first lady, he’ll walk through 
this office. Sneak behind and wire him.

Type: Explosion
Plant a bomb in the middle of the room. After the Vice President gets the call 
from the first lady, he’ll walk through this office. Blast away when he’s near 
the bomb.

===============================================================================
Special Thanks
===============================================================================
To Kevin Chen for his FAQ that listed a method by Brandon R. for killing Mark 
Parchezzi in the Oval Office.

To Mike Burlison for emailing me an additional methods for killing Mrs. 
Sinistra in the indoor pool and killing Mr. Sinistra in the panic room in "A
New Life", for killing gang members 5 and 6 in "Murder on the Mississippi" and
a possible method for poisoning Maynard in "A Dance with the Devil".