Nov. 11, 2004 Version 56t __ , ,-| \/ ,, , , //'|| , || || / || || \/ || _-_ \\/\\ _-_, =||= _-_ ,._- _-_, || ||/\ | || ||_\ || || ||_. || ||_\\ || \ ||_. \\ / , || || || || ~ || || || || ~ || -____/ \\ \\,/ \\ \\ ,-_- \\, \\,/ \\, ,-_- __ , ,-| \/ |\ , //'|| , ' \\ || || || \/ \\ \\ \\ / \\ _-_ =||= /'\\ || ||/\ | || || || || || ||_\ || || || \\ / , || || || || || || || || || -____/ \\/\\ \\ \\/ \\,/ \\, \\,/ __. ._ (__ _ ._ _ _ _ |, .__)(_)[ | )(/, (_)| ::: .:: ::: .,-::::: ,:::::: .,-::::: ::: ::::::::::: -:. ::: ';;, ,;;;' ;;;'````' ;;;'''' ;;;'````' ````;;;'''' ';;. ;;;; \II .II/ III II II++++ (II III II 'II,III' Y& .&&" &&& && &&"""" && &&& && g&&" WooF Lil Dodo,__,,. Hey__,__. `HOo,,__,. 888 88, ,Ha!` Mm MMM 'NUMMMmms mmmmmmMM 'MMMMmms mMm MMm mM! Glenster's Guide to Some of Vice City Oriented for the PC version with Standard Controls and Mouse Controlled Steering by Glen T. Winstein (glenster at Gamefaqs, Super Cheats, StuckGamer, and neoseeker, and Glenster1 at IGN) glenster (who's at) rediffmail.com This walk-through, with active links for (practically all of) the web ad- dresses I use, is at: http://www.freewebs.com/glenster1/index.htm If you find any broken links there--ones longer than one line and for which only the 1st line is active as a link--Copy and Paste the whole link to the ad- dress bar then click the "Go" button at the right side of it. Click "Back" to return from any of the links there--if you "X" it out, you'll exit the web page. To compare pictures of vehicles, you might bring a page up twice and click a link from each. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& When looking for something in this guide, click "Edit" at the top left of the screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears. (Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the start of the name, of the mission or section you're looking for, then keep clicking "Find Next" till you're taken there. At least that works if you have Windows XP Home Edition. Written with 1280x1024 resolution and Lucida Console font--size 10. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& CONTENTS Introduction, credits, and personal indulgences. I.1 Prelude to a prequel Some background information about the intro to vice City. I.2 Paying tributes, references, or at least having things in common "Grand Theft Auto: Vice City," Al Capone--"Scarface," "The Untouchables" starring Robert De Niro as Al Capone, "Scarface" by "Armitage Trail" (Maurice Coons), Paul Muni, and Al Pacino, the "Vice City"/"Scarface" (with Al Pacino) similarities, "Cop Land," "No Escape," "Blow," Pablo Escobar, "Carlito's Way," "The Godfather," "Goodfellas," "Mean Streets," "Taxi Driver," "Blue Thunder," "Heat," "Manhunter," "Miami Vice" "Manhunt," "The Sopranos," John Wayne, "Easy Rider," "Boogie Nights," George Romero, "Miami Vice," Miss Cleo, the Psychic Friends Network, wiccans, selling witchcraft as a way to get practical help from spirits, the Lunar Landing Hoax hoax, Phil Silvers, Andy Kaufman, Walter Brennan, "Top Gun," "Iron Eagles," game makers and voice actors, soundalike game names, celebrity soundalikes, Captain Scott and Dundee, Scotland, look-alike mall and soundalike island, and Little Havana, Little Haiti, and Liberty City--Miami. I.3 How to go to New York and get there a couple years before you leave: some of the "Grand Theft Auto III" tie-ins with "Vice City." People and the Dodo Places Things Walk out over thin air (hoo-ha!) Darkel and discarded game ideas PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2" I.4 PC health. Clean your disk, disk player, and PC Get your hard drive clean and in order Use the latest updates Turn off unnecessary applications before running the game Take2 Games web site and toll-free phone number Tweak guides Volume System requirements I.5 How to save games and things to avoid when you do. The convenience of copies of your GTA Vice City User File Some advice about saving the game I.6 Settings I.7 Stats Including how long a day in the game really is, what Wanted Stars Attained and Evaded is about (and why times of stress are the worst times to shop for clothes), whose heads are tallied for Head Shots, why you shouldn't worry about Daily Police Spending or your percentage of Accuracy for Bullets Fired/Bullets That Hit, who the Gang members and Criminals are, the difference between Unique and Insane Jumps, how to mod the game to make it recognize Quadruple Insane Jumps, the ratings given for Flight hours, and the CRiminal Ratings and Highest media attention levels (and the easiest ways to raise them). I.8.a Some distinctions between the PC and PS2 versions, and some distinctions between the PC Standard Controls with Mouse Controlled Steering and PC Classic Controls versions. I.8.b Adapters for PS2 and Xbox controllers I.9 Controls--basic information The Standard Controls with Mouse Controlled Steering/W, S, A, D format Some controls that are good to use on foot, while using any vehicle, or just anytime you're enjoying the show Going up without gaining altitude I.9.A On Foot Controls Running (Hi)jacking vehicles except boats, Rhinos, and Hunters Harder punches and faster attacks with the Left Mouse Button Punching to work up an appetite, punching your neighbors to get to know them, and punching for a Good Citizen bonus LMB throwing, shooting, and taking photographs Aiming with the whole Mouse, not just part of it, and auto-aim Bouncing a beach ball off Tommy's head. I.9.B Four-wheel Vehicles Controls for four-wheel vehicles Some notable things about the four-wheel vehicles Driving indoors Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and the gang car with a Teddy Bear Putting your convertible roof or Teddy Bear up or down Bus driver income and bus "routes" Police cars: safe collisions and spike strip-proof tires The things you can find in delivery trucks The Cabbie Climb Fast and complimentary Pay 'n' Sprays Chauffeured rides The Rhino--how to hijack it, save it, and destroy it (rampage with it--I.32; and fly it--I.9.D) Two-Wheelers and one-railers A run down of all the four-wheel vehicles including the real names for most, and top speeds for all, of the four-wheeled vehicles Good/distinctive two-door vehicles Good/cute little vehicles Good/distinctive four-door cars Emergency and military vehicles Others I.9.C Motorcycles Controls for the PCJ 600 (or the place of wheelship of your choice) Getting a good look at Tommy A run down of all the motorcycles including the real names and top speeds of the motorcycles Some notable things about the motorcycles Fast and complimentary Pay 'n' Sprays Wheelies Wheelies for jumps Stoppies The flip gimmick The PC Super Jump The BSM Airgrabs Headers Half pipe stunts Climbing and jumping from trees Hitting poles Bumps Grinds Stunt videos A bunch of jumps that are often overlooked Insane Jumps and Insane Stunts Morphing Controls for Tommy morphed to a bike Outfit locations Some favorite spots for big Insane Jump statistics I.9.D Helicopters, the Skimmer, the jets, and the flying Rhino The worst criminal destruction in Vice City Controls for the helicopters A run down of all the helicopters including the real names and speeds of the helicopters and how many passengers Tommy can take in each of them for rides Some notable things about the helicopters The game physics of following helicopters with the "camera" and moving them forward with NP9 Bailing from helicopters Getting a good look at the big guy Controls for The Skimmer The real names and speeds of the Dodo and the Skimmer Loop de loops Dodo emeritus Dodo ephemeralis The real names of the solid motionless jets The real (and handling.cfg) names of the flying non-solid vehicles How to (hi)jack the Hunter How to fly the Rhino I.9.E Boats Controls for the boats Special concerns for embarking and disembarking A run down of all the boats including the real names of some, and top speeds of all, of the boats Some notable things about the boats "Miami Vice" boats (Hi)jacking boats Boat jumps How to fly a speed boat I.9.F General vehicle information Healing vehicles with "aspirine," garages, and Pay 'n' Sprays Keeping vehicles from disappearing Handling Bailing Drive-bys Picking up prostitutes Sometimes the people in this town are just too weird dept. I.9.G How to go to Ghost World and the Underworld The WK Chariot Hotel Apartment 3C The Pole Position Club The Washington Beach Police Station Let me see Ghost World--I've got a Bazooka here Getting to Ghost World with a BF Injection The Ocean Beach Triangle Going Nowhere Fast Taking your Time About It The Ocean View of Ghost World Ghost World Headquarters, Airport, and Map Ghosts in 2D Ghost Barriers in Alleys Ghost World and Gaming: Flying and Biking Driving a Blown Up Car Driving a Ghost on a PCJ 600 Ghost Beach Ball Soccer "I never drink...wine" Diaz, the Invisible Man You can have it--arsenal I.10 Weapons One possible combination Weapon advice A rundown of all the weapons (including fast Chainsaw attacks, and, for the Sniper rifle, a seagull hunting guide), the real names of the weapons, and some history for most of them. 8 Ball's Bomb Shop I.11 Armor, Police Bribe, Health, and Adrenaline icons I.12 Wanted Ratings What happens at each wanted level What to do about wanted ratings Things any major fugitive should know I.13 Odds and Ends Ambient sounds The WK Chariot Hotel Interacting with your town Huh? What? Marine world A few exploration duds Strange but fun--that's the important thing Creative plugging I.14 Glitches Stats glitches The Havana Outfit glitch Persistent slow motion stunts The bomb detonator glitch The Hyman Condo and Cherry Popper glitches Rampage 13 and Knocking Off Stores I.15 Radio A rundown of the stations How to have your own MP3 station How to hear Lazlow's Chatterbox FM from "GTA III" in "Vice City" Toll free phone numbers I.16 Codes Some basic advice Some favorite codes: aspirine, bigbang, chasestat, seaways, comeflywithme, istilllikedressingup, chickswithguns, fannymagnet, certaindeath, hopingirl, the weather codes, gripiseverything, airship HUD (heads up display) codes Game speed codes Lead player codes Vehicle spawning codes Traffic codes Three codes that make you start a new game to get rid of them if you save the game after using them &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.17 The initial main story missions The advantages of doing all the side missions you can do for now that you need to do for 100% completion, and of getting to the mainland/west island, Starfish Island, and Leaf Links earlier than normal people. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.17.A "In the beginning...." I.17.B "An Old Friend" I.17.C "The Party" Lawyer Ken Rosenberg Main missions continued at I.33. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.18 Getting past the barricades and locked gates and back Going to the west island early ...by PCJ 600 and a Packer, ...by Coach/Enforcer/Firetruck/station wagon and a boat, ...by jumping off a bridge or through a gate and using a boat, ...by PCJ 600 alone, ...and by using a code, codes, or a mod. Stealing money from parking meters, buying the Skumole Shack for $1,000, and several ways to get back to the east island, making a side trip to sneak aboard the yacht. Jumping on a shrub to get to Starfish Island early Four ways to jump into Leaf Links early Getting to know the town I.19 Finding Hidden Packages A mod that can help if you lose count, how to find the secret chocolate Easter egg by H61 and printing press by H66, and buying all the other non-moneymaking properties. I.20 Taxi job (a Sub-mission) and how to jump over anything that gets in your way. Getting honest work in town while building endurance and speed. I.21 Pizza Delivery Mission (a Sub-mission) and how to make things easier for the Pizza Delivery, Paramedic, and Firetruck missions. I.22 Paramedic Mission (a Sub-mission) I.23 Firetruck Mission (a Sub-mission) Turning from small time crime to big time (unofficial) law enforcement. I.24 Knocking Off Stores I.25 Vigilante Mission (a Sub-mission)--Brown Thunder, if using the Hunter How to max out your cash and kill a small town's worth of criminals. Learning that what you want to do in life is make a rewarding hobby a rewarding source of income. I.26 Unique Jumps (except six that aren't available yet: J's 1,3, and 4--I.81; J17--I.43; and J's 34 and 35--I.46). How to use J19 to give Tommy a car that's suspended in midair to stand on. Skillfully driving, jumping, and flying through glowing disks for increasing acclaim, becoming a ham of the radio. I.27 PCJ Playground I.28 Test Track and Trial by Dirt How to adjust to the statistics glitch for Trial by Dirt How to get the cab driver to run the course. I.29 Cone Crazy And a map to help you plan your course. I.30 Top Fun van: RC Bandit, RC Baron, and RC Copter And Demarest's way to alter the handling.cfg code for RC Bandit (THANK you). I.31 Hyman Memorial Stadium: Hotring, Bloodring, and Dirt Ring How to pick your time for the dirt bike event How to be the only one in the Hotring Giving something back to the community I.32 Rampages How to make a little cash and kill a small town's worth of local armed gang members, with the option of using the old Liberty City trick of using the Rhino, updated to include the Hunter and drive-bys, too, to help you clean up this town. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.33 The Rest of the Main Story Missions (continued from I.17.C) Learning that being a celebrity gives you access to other celebrities that most people never have, especially if you're ethically impaired in how you go about it-- and polishing off the side missions. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.34 "Back Alley Brawl" Lawyer Ken Rosenberg I.35 "Jury Fury" Lawyer Ken Rosenberg I.36 "Road Kill" Phone: Assassination Mission 1 I.37 "Riot" Lawyer Ken Rosenberg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Some of the non-asset missions for people (Avery Carrington/Umberto Robina/ Auntie Poulet, and Love Fist/Mitch Baker) can be done in any order at any time after they're available. Rusk saves most of them for near the end, and I'm not doing that. But I go along with Rusk in putting "Trojan Voodoo" for Robina last among all missions except the last mission of the game, which is given to Vercetti. That's because the Haitian gang members will run and shoot at Tommy after "Trojan Voodoo," making it harder to get things done, explore, and play with jumps in Little Haiti. (As an alternative, you could make the Haitian gang members more peaceful by modifying the files with Notepad as explained at I.100.D.ee Weapons and Attackers--how to lessen the severity of attacks.) I'd delay "Two Bit Hit" for Avery till some time after "Cop Land" and "The Job" to make sure you don't get the Havana Outfit glitch. Since "Two Bit Hit" also provokes a conflict between the Cuban and Haitian gangs and initiates the Robina and Poulet missions, and I moved "Trojan Voodoo" to be the next to the last mission, I opted for moving "Two Bit Hit" closer to the end so the bunch of them would be done at about the same time. I restructured the order of the Love Fist/Mitch Baker missions--also the Malibu Club and Sunshine Autos asset missions--as little as possible to jack Hilary's Sabre Turbo (just as an option for something different to do--it's not bullet-proof for PC) and use the "Wheels of Steel" Angel for eight races in a row. If you go along with that, do the other non-property missions in any order you want. So, with those exceptions, I've leaned in favor of doing them about the time the opportunity to do them is presented in the game. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.38 "Four Iron" Avery Carrington (Leaf Links will be open) I.39A "Demolition Man" Avery Carrington (and a map to help you beat the clock with the RC Goblin helicopter) ("Two Bit Hit" Avery Carrington-- delayed till I.83, after "Cop Land" and "The Job," to avoid the Havana Outfit glitch, and to put it and the Robina/Poulet missions it initiates, notably "Trojan Voodoo," close together near the end) I.39B A multiple choice of things you can do about the Havana Outfit glitch. I.40 "Treacherous Swine" Col. Cortez I.41 "Mall Shootout" Col. Cortez I.42 "Guardian Angels" Col. Cortez (make sure you save the "Everything-Proof" Admiral in a garage; Starfish Island will be officially available) I.43 Unique Jump 17 I.44 "The Chase" Diaz I.45 "Phnom Penh '86" Diaz (the mainland--west island-- and Piers 1 and 2 will be officially available) I.46 Unique Jumps 34 and 35 I.47 "Waste The Wife" Phone: Assassination Mission 2 (get out the Rhino: "Gangway, coming through") I.48 "Sir, Yes Sir!" Col. Cortez (how to take on the army and take their tank, armed or unarmed) I.49 "The Fastest Boat" Diaz I.50 "Autocide" Phone: Assassination Mission 3 I.51 "Supply & Demand" Diaz (the fastest course) I.52 "Death Row" Kent Paul I.53 "Rub Out" Diaz (and get his mansion) I.54 "All Hands on Deck!" Col. Cortez I.55 Checkpoint Chopper Missions 1 to 3 (the 4th is available at I.82) I.56 "Love Juice" Love Fist I.57 "Psycho Killer" Love Fist &&&&&&&&&&&&&&&&&&&&&&&&&&&& Please consider this before continuing beyond "Psycho Killer" with the missions: The bike with the best handling in the game is the Angel you can jack from one of the other three contestants at the start of the "Alloy Wheels of Steel" race (I.69). It loses the practically "gripiseverything" handling it has after you put it in a garage and the door goes down. Like other vehicles, it can be destroyed by a hazardous mission, and can disappear from the game memory if you use a couple of other vehicles after using it. So the easiest way to use it for other races--"The Driver," which can be frustrating, and the six Sunshine Autos races--is to do them one after another without saving the bike in a garage. It remained in the Hyman Condo alley after I saved a game there without exiting the game, but this bike makes it easy to do all eight races in a row. (Alternatively, you can use Notepad to change the handling.cfg file as explained in I.100.D.e Cars and bikes, under Gameplay advantages: How to create your own "Alloy Wheels of Steel" Angel. If you do that, before you do, follow the advice given in I.100.D.a Uncheck the green dot. And during "Alloy Wheels of Steel," have Tommy jack an Angel from in front of the bar and not one of the Angels the other contestants have--those would be twice as jazzed up and hard to win the race with.) I didn't want to rule out the ability to get Hilary's Sabre Turbo from "The Driver" (bullet-proof on PS2 but not on PC). Using the Sentinel of that mission, and possibly another vehicle to use with it to make a roadblock for Hilary, might make the Angel disappear. So I scheduled "The Driver" twice: optionally, to deliberately fail it so you can get Hilary's car, and a 2nd time to win the race once you have the "Alloy Wheels of Steel" Angel. (Alternatively, you could go to I.100.D.a Uncheck the green dot, then to I.100.D.e Cars and bikes, under Gameplay advantages, and use the handling.cfg change given for a strong Sentinel. If you do, poor Hilary won't have a chance--just try not to kill him.) If you want to do that, which I think is fun, I hope you don't mind that I start three sets of missions to line up the several missions in a row that let you do that. If you try to use the Angel for missions beyond the races, there aren't many I can see using it for or that it would survive through. Something like "Messing with the Man" (I.72) would be risky. You could also try to put it out of harm's way, like on the roof of the condo or the Skumole Shack, and try to use only one other vehicle between times you drive it. Of the asset property missions, which make money for you after you do their missions, the Vercetti ones come up 1st. They allow Tommy to buy the other asset properties, which can be done in any order, and receive protection money at the mansion. An exception is the Phil Cassidy asset property in that it doesn't make money for you after you do the missions for it, but it provides a place where you can buy heavy weapons and remote grenades. In order to skewer the order of a few missions to use the Angel for the races, I schedule the Malibu Club ones early. I pass along the easiest method to score enough points for one of them, "Rifle Range" (not an asset mission but one which needs to be done for 100% completion), so you can earn the Rapid Load feature. Among other things, this makes it easier to succeed with the Sniper Rifle for "Dirty Lickin's" and the Rocket Launcher for later attempts at the Sunshine Autos races. I follow Rusk's logic to leave the Print Works among them for last. Since one of the missions for it (actually, a related Vercetti mission: I.97) involves stopping Sonny's henchmen from taking money from Tommy's asset properties, you have more time to stop them if you have more such places for them to go. I follow Rusk in putting the Cherry Popper mission after the Sunshine Autos vehicle collection garage mission because you need it to complete the 4th list of the vehicle collection. You can just drive the Cherry Popper truck to Sunshine Autos when you're done with it. You can't do the last two Vercetti missions and see the final credits till after doing the Print Works missions, so you might as well do all the other missions before the last two Vercetti missions (and "Trojan Voodoo"), too, and have the credits roll at the end of it all in Hollywood tradition. If you go along with that, do the other Asset properties in whatever order you like, depending on what you want: with Interglobal Films you open up the rooftop jumps and ability to fly the Skimmer. After the Kaufman Cabs missions, you get Deborah Harry dispatcher messages on the radio in Kaufman Cabs. You can get hard liquor and heavy weapons with Phil (bring the kids), go see the wild love flesh inside the Pole Position Club (use Gunslinger's mods-- I.100.D.d), or get a couple of speedboats, including the fastest, at the Boatyard. &&&&&&&&&&&&&&&&&&&&&&&&&&&& I.58 "Shakedown" Vercetti (then you can buy money-making properties) I.59 "Check in at the Check Out" Phone: Assassination Mission 4 I.60 "Bar Brawl" Vercetti I.61 "Cop Land" Vercetti (the Vercetti mansion will collect protection money, and the policeman outfit, Hunter, and Rhino will be freely available) I.62.A Buy Sunshine Autos (car showroom asset) I.62.B Sunshine Autos Vehicle Collection (car showroom asset) (it will make money, provide bonus vehicles, and carry on the traditions of B.J. Smith and "GTA III") I.63 "Distribution" Cherry Poppers (ice cream factory asset) (it will make money and let you polish off the vehicle collection) I.64 "No Escape?" the Malibu Club (bank heist asset) I.65 "The Shootist" the Malibu Club (bank heist asset) (how to score high with "The Shootist") I.66 "Rifle Range" (an easy way to get the points needed for the Fast Load feature) I.67 "Loose Ends" Phone: Assassination Mission 5 I.68 "The Driver" the Malibu Club (bank heist asset) (optional: how to jack Hilary's Sabre Turbo--not bullet-proof for PC) I.69 "Alloy Wheels Of Steel" Big Mitch Baker (jack a Biker's Angel--the best racing bike you'll get in the game) I.70 "The Driver" the Malibu Club (bank heist asset) (another race with the same Angel) I.71 Sunshine Autos Street Races (six more races with the same Angel) I.72 "Messing With The Man" Big Mitch Baker (cause havoc with the Hunter or the Rhino and create a bumptious media attention level) I.73 "Hogtied" Big Mitch Baker I.74 "Publicity Tour" Love Fist (afterwards, the Love Fist limo will appear Downtown in front of the VROCK building) I.75 "The Job" the Malibu Club (bank heist asset) (the Malibu will make money; El Banco Currupto will always be open) I.76 "Gun Runner" Phil Cassidy asset I.77 "Boomshine Saigon" Phil Cassidy asset (hard liquor and heavy weapons will be available) I.78 "Recruitment Drive" Interglobal Films (film studio asset) I.79 "Dildo Dodo" Interglobal Films (film studio asset) (how to fly the little Dodo with pontoons with time to spare) I.80 "Martha's Mug Shot" Interglobal Films (film studio asset) I.81 "G-Spotlight" Interglobal Films (film studio asset) (the film studio will make money; many rooftop jumps will be available) I.82 Checkpoint Chopper 4 (this Downtown chopper is also convenient to use to go for the CRiminal Rating of "Godfather" given in section I.7) I.83 "Two Bit Hit" Avery Carrington (how to get both the black Voodoo and Romero's Hearse) I.84 "Stunt Boat Challenge" Umberto Robina I.85 "Cannon Fodder" Umberto Robina I.86 "Naval Engagement" Umberto Robina I.87 "Juju Scramble" Auntie Poulet (a detailed route to run through a five star wanted level with) I.88 "Bombs Away!" Auntie Poulet I.89 "Dirty Lickin's" Auntie Poulet ("Trojan Voodoo" Umberto Robina-- having the Haitian gang go nuts is delayed till I.98) I.90A Buy Kaufman Cabs taxi company (taxi firm asset) I.90B "V.I.P." Kaufman Cabs (taxi firm asset) I.91 "Friendly Rivalry" Kaufman Cabs (taxi firm asset) I.92 "Cabmageddon" Kaufman Cabs (taxi firm asset) (how to incorporate the sadly neglected 8 Ball; the Zebra Cab will be available; the taxi company will make money for you) I.93A Buy the Boatyard (boatyard asset) I.93B "Checkpoint Charlie" the Boatyard (boatyard asset) I.94 The Pole Position Club ass and asset (to make the strippers-- and other club dancers, prostitutes, or any lady peds you want-- cuter and naked, see my tutorial, I.100.D.d, you ridiculous ffffffilth.) I.95 "Spilling The Beans" the Print Works (print works asset) I.96 "Hit The Courier" the Print Works (print works asset) (the Print Works will make money for you) I.97 "Cap The Collector" Tommy Vercetti I.98 "Trojan Voodoo" Umberto Robina I.99 "Keep Your Friends Close..." Tommy Vercetti (Al Pacino/Tony Montana voice: "Say hello to my little friend"--pa-HOOOM.) &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.100 Basic skins, modding (use at your own risk), music, and screen shot tutorial. I.100.A Compressed File Utility I.100.B Web sites for skins and mods I.100.C Skins for Tommy Gunslinger: Robert De Niro and Hot Shirts Average Thug: Tony Montana Make your own skin I.100.D Mods I.100.D.a Uncheck the green dot I.100.D.b Make backups I.100.D.c Tools: The IMG Tool v.2 DMagic1's Wheel Mod v.3 The Vice TXD Tool The Rescaler and CFGStudio The GXT Editor v.1.2 I.100.D.d Women Gunslinger: "Prostitute Pack"s 1 and 2 Dr. Colossus: "Ultimate Nudes" "GTA Vice City Nudes" Naked Women: a variety of methods of insertion Another Naked Woman Russificator: black stripa How to change the way they walk I.100.D.e Cars and bikes Installing car and bike mods (Example: a 1957 Chevrolet Bel Air) How to change their colors How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz Gameplay advantages Making vehicles weaker or stronger How to create your own "Alloy Wheels of Steel" Angel One possible 1957 Chevrolet Bel Air How to change the traction of surfaces Failure to lower the cannon shots of Rhinos Grand Theft Auto: Vice Bedrock How to change their wheels DMagic1's Wheel Mod Xbox wheels How to change their on-screen names Spookie's Speedometer mod The Pole Position bike I.100.D.ee Weapons and Attackers How to lessen the severity of attacks The MP5 A2 ("Counter Strike") mod The highly mysterious sexual Busker I.100.D.eee Helicopters How to make the RC Copter easier to fly Low flying jets I.100.D.f Miscellaneous mods The RC Mod The Surf's Up Billboard Jump mod The Havana Outfit Bug Fix The Rampage and Package Finder Mod (the Northern Lights Mod) The Hidden Interiors and Steed mods The NOS mod VC Code Tools (tools that tell you which missions are left to be done, give you credit for all the Unique Jumps, etc.) Spaceeinstein's All In One Mod Timetwister I.100.D.g Total conversion mod The Liberty City mod I.100.E Music MP3s and wav files How to save hard disk space with shortcuts MP3 volume boost Shareaza I.100.F Screen shots Fraps for videos &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Introduction This guide is geared toward helping someone who is new to the game, so I try to find an easy way to do anything. I bought the game for a couple of friends of mine who are new to games, and wanted to make sure they had fun and got a lot of the inside references. If you've gotten the hang of that, I hope I might tip you to something you didn't know about before. If you've never played a PC game like "Vice City" before, I recommend it, if you don't mind some colorful language. It's the 1st one I ever played all the way through--the 1st time in mid-2003--and it's fascinating to me. It's not like anything else in movies or music, except that it's like acting out a fantasy of being the star and director of a movie, and the mouse and keyboard move the star and your hand held camera. You pick how to interact with a whole city filled with pedestrians chattering away with snippets of conversation that sometimes make for funny coincidences with what you've just been doing. It's enough like the real world that doing the surreal gaming things in it seem funny. That a guy needs to do something so he drives down a normal suburban street in his tank, or drives from here to there as fast as he can to get the game mission done, then the guy going by says, "Unnecessary!" like Regis Philbin, just looks and sounds funny to me. You frame shots with clouds that swirl like real clouds, and the sun rises and sets and makes some beautiful hues and reflections when it does. You choose from dozens of cars, motorcycles, helicopters, and you get a variety of cinematic shots for the dozens of jumps through town you can do with the PCJ 600 (best bike for jumps). You score your show with dozens of songs and parodies of talk stations on the radio stations you get with most vehicles, and, if you feel like adding others, you can put in your own MP3s and have your own radio station. I don't think stars and directors have had that much control over something that's that much fun since Buster Keaton. I think Robert Rusk, who has a PS2/PC--Classic Controls/Xbox guide for it at the Gamefaqs web site, has done an excellent job, and his guide has been very helpful to me. He doesn't have a PC to use for games just now, though, and I don't have a PS2. My notes are meant to help adapt it to the way I use PC Standard Controls with Mouse Controlled Steering. After Rockstar and company, I owe the most debt to his guide, which is mainly organized to help you achieve 100% completion of the necessary parts of the game. One of the best things about Rusk's guide is how he organizes what could be overwhelming into something manageable. After doing the initial few story missions, doing some of the side missions early on gives Tommy benefits and abilities that can help him in the rest of the side missions and main storyline missions. He puts nearly all of the side missions together, which frees you up to enjoy the rest of the main story in an uninterrupted sequence. The strategies minimize time spent frustrated and help likewise, although the easiest way can be different for my format. I highly recommend his guide for "GTA III," which has the same basic structure and strategic assistance, as well, and anticipate feeling the same when I use his Gamefaqs guide for "Grand Theft Auto San Andreas" and check it out with the PC version of "San Andreas" due out in June, 2005. I basically use his advice, often hard to improve on, with the same basic concern to supply the easiest way to do things, and change something if it's different for PC, or just add a little something now and then for the variety. Put "shopping search" or such in a search engine. You'll find lots of sites like dealtime, bizrate, froogle, shopping.yahoo, mysimon, etc., that you can use to search for "Vice City," PC components, or anything else. The last time I tried, I found "Vice City" for about $20. If you don't mind your games being 2nd hand, you can find some real bargains for them at eBay. You can get the Brady Games Official Strategy Guide for Grand Theft Auto Vice City, PC version, on eBay for a few bucks. If you do, be sure to check the seller's ad to be sure it's the PC version you're bidding on and buying. It has lots of useful maps, including ones for specific missions, and pictures and descriptions of all the vehicles, weapons, and other features of the game. I'd be open to other ideas for a little of the guidance, however (i.e. I.94 in this guide). To be fair, it's an early effort that hasn't benefited from years of millions of players trying out new ideas and sending them to message boards. So it's official, though none of us voted for it. It's a totalitarian leader that's colorful to have around except for all the unnecessary deaths. It's Castro's new Cuba, which is where Tony Montana came from; then again, he got killed.... No, no, no--actually, the Brady guide has been very helpful. Some of the strategies haven't been topped yet. Some whole categories of important concern, like the locations of armor and police bribes, are best helped with maps. The Gamefaqs web site and BradyGames Official Strategy Guide are good sources for them. Some of the best advice you're going to get is to get copies or print outs of them and make notes all over the print outs. Nobody expects you to memorize all this "2nd block from the E and 3rd from the W" stuff of mine. There are various other things that can only be done with, or are features special to, the PC version; there are unnecessary but fun things and related interests, and I'll add my notes for them. I'll thank everybody I can remember who hipped me to anything, all the while trying to avoid legal suits with anybody--they didn't help the Beatles get along any better. I'll change to a different horse midstream if I find out different. Some of the following is True: Thanks to the artists at developer Rockstar North (sort of the Brothers Grimm of Scotland, but more tuneful), and the publishers Rockstar and Take2 Interactive Inc, the little Dodo and the PCJ 600, and Ray Liotta and the whole cast of "Vice City." It's my favorite game: http://www.rockstarnorth.com/ http://www.rockstargames.com/ http://www.take2games.com/ Rockstar was previously Dan and Sam Houser and Jamie King, of the video games publishing division of BMG Interactive, and Terry Donovan, of Arista Records, who'd all worked with DMA Design of Dundee, with a small branch in Edinburgh, on the 1st GTA games. BMG Interactive was sold by BMG to Take 2 Interactive in 1998, the year Rockstar Games was founded and the Houser brothers, King, and Donovan moved to New York. They picked a DMA team based around Leslie Benzies, Aaron Garbut, Obbe Vermeij and Adam Fowler, which they built up in a big studio in the Leigh district of Edinburgh (which is the beautiful, so says Glen True, capital city of Scotland) as Rockstar North. Rockstar North has been part of the Rockstar Games companies since it was bought, in Sept., 1999, by the parent company Take 2 Interactive Inc of NYC. It's worked closely and creatively with its NYC publishing branch Rockstar Games, which is one of the subsidiaries of Take-Two that Take-Two publishes and develops games through (other subsidiaries include Gathering of Developers). http://www.designmuseum.org/design/index.php?id=67 http://www.wired.com/wired/archive/10.07/rockstar_pr.html http://www.rockstarnorth.com/ Thanks to Rusk and his time honored, proven strategies and research, which is what this walk-through originated with, and for being the oldest friend I know here: http://www.gamefaqs.com/ thanks to Siva Ganesh Maharajan. A. M. S,, aka HandsomeRockus, for graciously letting me help communicate his ideas for his walk-through of "Vice City" at the Gamefaqs web site, teaching me some things in the process, his spelling and spacing corrections, and for being such a nice friend: http://www.gamefaqs.com/ thank you very much to the Gamefaqs web site for patiently hosting this ponderous walk-through from the start and always taking care of the trailing spaces for me: http://www.gamefaqs.com/ thanks to Stephen Ng and the IGN web site for kindly finding a place on the reference shelf somewhere in the library for such a dauntingly large reference book of a walk-through: http://ign.com/ thanks to Dennis and the Supercheats web site for allowing more of an occasional data file modifier than a super cheater to find their way in there: http://www.supercheats.com/index.htm thanks to Kevin Walter and the StuckGamer web site for making a trek from the old-fashioned (pre-high speed Internet video) way into the future of videogame guides about "San Andreas" so enjoyable: http://www.stuckgamer.com/ thanks to the neoseeker web site for letting a delapidated old seeker look around: http://www.neoseeker.com/ thanks to Ben "Cerbera" Millard for sharing so much information that can help anyone understand how to modify vehicles in "Vice City," and providing his Rescaler and CFGStudio tools to make it easier still: http://www.projectcerbera.com/ thanks to the enigmatic and industrious modder spaceeinstein for the well- researched repository of some of the glitches and tricks I've read about at his web site, showing me where the brakes are on a helicopter, pointing me to Cerbera's web site, various helpful tips scattered throughout the walk-through, (and when my computer is upgraded in mid-2005, I have to try his latest "All In One" mod again): http://spaceeinstein.xmgfree.com/vicecity.html thanks to Madeye, alias some name, alias Mohammed Kahn, for the "Ocean Beach Triangle" way to go through Ghost World, the shooting the garbage bags tip, and some much-appreciated web site help most of all: http://www.mktutorials.com/ thanks to Demarest, of the GTA Forums web site, for supplying some much-appreciated information on how to change the files of the game to make RC Bandit and going for a two-wheeler easier, a way to get to Starfish Island early; and, with spaceeinstein and the rest of the team behind it, for the Liberty City mod (a pretty ponderous piece of work in its own right, I'm sure): http://www.gtaforums.com/ thanks to the ardent quests of Chris Phillips for finding an invisible plate in the roof of the Schuman Health Center, a way to get a two-wheeler Stat with a helicopter, and some tips on English slang (and giving me a preview of "San Andreas" with MSN Messenger; the man tears a mean rampage, even at the military base): http://www.thegtaplace.com/vicecity/glitches.php thanks to helpful modder DiCanio for fun ideas like the RC mod and his adaptation of Yoyo's '57 Chevy Bel Air (like my Dad's car) mod: http://www.codenamevice.co.uk thanks to Klarnetist at a Russian web site for several hardtop versions (even more like my Dad's car) of Yoyo's 1957 Chevrolet Bel Air: http://spc.gta.com.ua/ thanks to Gunslinger for the mods and skins for Tommy and lady pedestrians that just can't be beat: http://gunslinger.codenamenetwork.com/ thanks to the http://www.imdb.com/ and http://en.wikipedia.org/ web sites, and "Leonard Maltin's 1998 Movie and Video Guide," 1997, edited by fellow Buster Keaton fan Leonard Maltin, for much of the information about movies, thanks to the educational web site "A Dictionary of Slang," which specializes in the British perspective, for some U.K. slang definitions: http://www.peevish.co.uk/slang/ thanks to the research of modder Nuclear Hedgehog's web site for the real names of some of the land and flying vehicles (click "Info" then "PCGaming.times.lv" then "Grand Theft Auto: Vice City" "--Car Information"): http://www.nuclearhedgehog.tk/ thanks to Tobias Nilsson for the real names of some of the other land and flying vehicles. This is a Swedish site of his: http://www.sanandreas.info.se/ thanks to explorer yOman69, in message board posts for the PC version of "Vice City" at Gamefaqs, for the PC super jump discovery. His post is no longer there, but you can find the Gamefaqs message board at: http://www.gamefaqs.com/ thanks to dare demon stunt man Gav, in a Gav's Stunt Guide (v.1) post at the message boards at GTA Forums/GTA Vice City/Gameplay, for some extra jump spots and grinds information. The last time I checked, it was still at: http://www.gtaforums.com/index.php?showtopic=151429 thanks to video bike pilot Brad Ward, aka ThaShoka89 and Southern Finest, for the BSM--Bike Stuck Method--which uses a PCJ 600 as a portable jump ramp for a 2nd PCJ 600. Like yOman69, he shared his find with us at the message boards for the PC "Vice City" at Gamefaqs. Thanks on top of that for tipping me to the Cab Climbing, Air Grabbing, etc., stunting tutorials by Ghostchild, Kaneda, and others at: http://s8.invisionfree.com/theghostchildren/index.php?act=idx http://www.gtastunting.com/forums/ thanks to stunt man's stunt man Ghostchild for making it easy for many of us to understand so many ways to do some of those stunts, and for letting me pass it along to you: http://s8.invisionfree.com/theghostchildren/index.php?act=idx thanks to Reverend Ted for the Havana Outfit Bug Fix--amen: http://www.planetgrandtheftauto.com/gtavc/miscmods/ thanks to eL dudE for the Game Script FAQ at the Gamefaqs web site: At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City," "FAQs," "In-Depth FAQs," then "Game Script (PS2)." thanks to Aggrosk8er's full walk-though and FAQ for "Vice City" for the Pilot ratings: At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City," "FAQs," "General FAQs," then the "FAQ/Walkthrough (PS2)" by Aggrosk8er. thanks to the "Criminal Rating/Media/Money FAQ" by Zarathustra for the Highest media attention level and CRiminal Rating scores, and for the fastest way to get the "Godfather" CRiminal Rating: At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City," "FAQs," "In-Depth FAQs," then "Criminal Rating/Media/Money FAQ (PS2)." thanks to the BradyGames Official Strategy Guide by Tim Bogenn for some historical and technical information about a few of the weapons, a few strategies, some helpful maps and photos, and the "official" numbers of the hidden packages, rampages, and jumps: http://www.bradygames.com/ thanks to the gta-series web site for having such nice clear screen shots of the Vice City vehicles: http://www.gta-series.com/ thanks to these web sites for a lot of the, as Forrest would call them, "big, fat ol'" pictures of vehicles: http://www.motorcities.com/ http://www.hankstruckpictures.com/ http://www.ford-trucks.com/user_gallery/index.php http://www.bikepics.com/ http://www.airliners.net/ http://www.helispot.com/ thanks to imageshack for letting me make copies of a lot of the pictures so you wouldn't have pop-ups or have the pictures disappear when sales are over: http://imageshack.us/ thanks to the web site given below, which lets you type in phrases that it translates into ANSII art: http://www.network-science.de/ascii/ thanks to all the other people with individual tips mentioned in the text; and thanks to eBay for being a good way to get stuff cheap: http://www.ebay.com/ If any of the web sites given in this guide become obsolete, you might lop the end off of it, try the basic web site, and look around in it for the information referred to. You might also try a search engine for it, or see if it turns up at http://www.archive.org/ (thanks again to HandsomeRockus for the archive web site tip). PC info: I have a PC--no big deal. You should be saving up for one of those top end Athlon 64 bit processors (with the 939 socket and 90nm with a mother- board that uses SLI or Crossfire and PCI Express), when they start making them to do more and cost even less than 32 bit ones, the way I was told they would, and work The Cell into it. As long as the other requirements were met, I bet most everyone's "Vice City" would run smoothly then. Damn, I bet most every- one's "Morrowind" would run smoothly then--even "The Sims" would be zippy. I got a good PC to use Cakewalk Producer, a MIDI Strat, Yamaha DD-55 drums, M-Audio Oxygen 8 keyboard, etc., with, to do something about the music and comedy I've come up with since I was in high school. I fell in love with "Vice City" as a side track. The ability to aim and explore the world with the mouse and keyboard as with a hand held camera seems as good a way to format a game as you could like, and, in some ways, better than PS2. The exclusive availability of some games to certain consoles seems like a bad telemarketer scam to me, as if the Beatles made a deal in hell to only sell their albums to people with Pioneer hi-fis or such. Personal info: "Winstein" is pronounced "Win," like win or lose, and "stein," like beer stein or Steinway piano; so many people have called me "Weinstein" I usually joke I might as well convert. It was originally "Windstein" a long time ago, but somebody that came from Germany or France had bad handwriting. "Glen" is Scotch/Irish and is a little wooded valley, like in "Danny Boy"; with two "n"'s, it's someone that lives in it. "True" is Scotch/Irish, my Mom's maiden name, and the etymology goes back to "constant, like the hardness of a tree." So just think "In a shady valley constantly hard by the piano" and it's easy to remember, if misleading. The main thing to know about me is I'll always love my Mom and Dad. How you can tell from a town like this, I have no idea. He was an artist/cartoonist for the Pittsburgh Press and this is something visual. Me and each of them watched movies and listened to music together. I remember him in the art room with some swing or Dixieland playing. My Mom mainly went for what you might call MOR (middle of the road) music, but it included more recent music. So I put in a few appropriate MP3s and make some movie scenes for them now and then. We even had our own words for things. An outsider would never understand. "Glenster's Guide to Some of Vice City" copyright 2004 and 2005 Glen T. Win- stein. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. I hope I didn't scare anyone. You're supposed to say that. "Grand Theft Auto: Vice City" copyright 2003 Rockstar Games, Inc. Rockstar Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto logo and A Take-Two Company logo are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.1 Prelude to a prequel The intro, showing a command being typed into a computer to start the game, looks like the start of an old Commodore 64 game. (Likewise, the ships you see on the horizon of the sea during the game look like the ships from a video game of the time, based on a board game, called "Battleship.") The song clip is from "Video Killed the Radio Star" by the Buggles, heard on Flash FM. The silhouette of trees is similar to the one in "Scarface," 1983 (I.2). Then you see a Squalo II speed boat, Haitian gangsters, and Tommy and Mercedes on a Freeway motorcycle on the road that goes by the Ocean View apartment. If you want to recreate the intro scene of the car doing a jump, it's a Sabre Turbo driving on the bridge that connects Leaf Links to the west island, then jumping from the stairs of the "stilt" building. The "stilt' building is on the E island, NW side of the 3rd block from the E and 2nd block from the S. Then you see a Maverick, and a Chartered Libertine Lines ship docked at the SE corner of the west island. The little Dodo with pontoons, the Skimmer, becomes available at I.79. Then you see a Mean Street Taxis bench, a Marquis 69 sail boat, and Washington Beach by the low beachfront wall. The final shot is of the Standing Vice Point hotel. It's about halfway up the E island, SE of the Malibu Club. As with "GTA III," don't look for some of the things in the Stephen Bliss cartoon montage, also shown on the front of the box the game comes in, during the game. The game doesn't have a helicopter with rails on the bottom that has two machine guns; the most similar motorcycle in the game, the PCJ 600, doesn't have a standard headlight--it has one that looks like an evil grin; Sonny Forelli doesn't look like the cartoon in the top center section; and the Pole Position pole dancer doesn't wear long black hair and a pink bikini. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.2 Paying Tributes, making references, or at least having things in common "Grand Theft Auto: Vice City" Al Capone--"Scarface" "The Untouchables" starring Robert De Niro as Al Capone The novel "Scarface" by "Armitage Trail" (Maurice Coons), followed by Paul Muni as "Scarface" Tony Camonte, followed by Al Pacino as "Scarface" Tony Montana The "Vice City/"Scarface" (with Al Pacino) similarities "Cop Land" starring Ray Liotta, Robert De Niro, Frank Vincent, Michael Rapaport, and Deborah Harry "No Escape" starring Ray Liotta "Blow" starring Ray Liotta and Johnny Depp Pablo Escobar "Carlito's Way" starring Al Pacino and Luis Guzman "The Godfather" starring Marlon Brando and Al Pacino "Goodfellas" starring Robert De Niro and Ray Liotta with Frank Vincent and Debi Mazar, directed by Martin Scorcese "Mean Streets" and "Taxi Driver" starring Robert De Niro and directed by Martin Scorcese, "Blue Thunder" starring a helicopter, and Samuel L. Jackson "Heat," starring Robert De Niro, Al Pacino, Tom Sizemore, William Fichtner, and Danny Trejo, "Heat" and "Manhunter" directed by Michael Mann, the executive producer and a writer for "Miami Vice," and "Manhunt" "The Sopranos," Lawrence Taylor--the MVP of the NFL in 1986, and Fairuza Balk John Wayne and "Easy Rider" "Boogie Nights" starring Luis Guzman and Burt Reynolds George Romero, writer and director of "Night of the Living Dead" "Miami Vice" starring Phillip Michael Thomas and Don Johnson Miss Cleo, the Psychic Friends Network, wiccans, selling witchcraft as a way to get practical help from spirits, and the lunar landing hoax hoax "Sgt. Bilko" starring Phil Silvers, "Taxi" starring Andy Kaufman, "Top Gun," and "Iron Eagles" starring Lou Gossett, Jr. Game makers and voice actors Soundalike game names Celebrity soundalikes Captain Scott and Dundee, Scotland Look-alike mall and soundalike island Little Havana, Little Haiti, and Liberty City--Miami "Grand Theft Auto: Vice City" In honor and recognition of your esteemed gaming goodness "Grand Theft Auto: Vice City" has received "best of" awards and acclaim from all over the gaming community, including the AIAS (Academy of Interactive Arts and Sciences) award for Console Action Adventure Game of the Year, 2002 ("III" won for Computer Action Game of the Year), and even winning a handful of BAFTA (British Academy of Film and Television Arts) awards in 2004 (design, sound, action title, PS2 title, and PC title). Since "III," Grand Theft Auto has also been one of the most popular and successful video game series in the world. According to the gamerankings web site on Feb. 8, 2006, "Vice City" was 2nd only to "Half Life 2" as the most popular PC game. "III" was 6th and "San An- dreas" was 17th. You can go to the web site given below to see the latest scores. http://www.gamerankings.com/ Also see http://www.designmuseum.org/designerex/rockstar-games.htm for an interview with Dan Houser, one of the creators of "Vice City." Among other things, I notice his mention of the concern of the creators of the GTA games to take the interactive features of games and combine them with a love of movies, music, and books, not so much to make more such games but to make examples of a new kind of interactive movie. I think this has a lot to do with why I like the blend they come up with so much. Al Capone--"Scarface" Alphonse Capone, "Scarface," built his criminal empire in Chicago and Cicero, Ill., in the 1920's. He moved, with his wife Mae and son Albert, "Sonny," to 93 Palm Avenue (built by brewer Clarence Busch), Miami, Florida, in 1928. (Unlike Sonny Forelli, Sonny Capone didn't choose a life of crime.) It was the year before Secretary of the Treasury, Andrew Mellon, began having him investigated by the IRS and Eliot Ness. It remained the home of the brutal organized crime leader, when he wasn't in prison, for the rest of his life-- till 1/25/1947. (If you send Tommy to the prostitutes a lot, remember that the original Scarface died at 48 years old, ravaged by syphilis, so have him put a helmet on that little soldier.) A good source for material on Al Capone is http://www.crimelibrary.com/ Put "Al Capone" in the search engine. "The Untouchables" starring Robert De Niro as Al Capone Robert De Niro starred for "Scarface," 1983, director Brian De Palma in "The Untouchables," 1987, in which he played Al Capone, Kevin Costner played Eliot Ness, and Sean Connery played Jim Malone. Some of Robert's earliest movie roles--as Jon Rubin in "Greetings," 1968, as Cecil (as Robert Denero) in "The Wedding Party" 1969, and as Jon Rubin in "Hi, Mom!" 1970, were directed by Brian De Palma. http://www.askmen.com/men/entertainment/28_robert_de_niro.html Sean Connery, who has a wonderful and distinctive voice, does the voice acting and supplies the physical likeness for the 2005 Electronic Arts Xbox and PS2 (I guess to get the kinks out of it before they release it for PC) game based on the James Bond movie "From Russia with Love," 1963 (I was in the theater). Rob- ert Shaw, mentioned in the Boats section, I.9.E, in this guide as playing Quint in "Jaws," 1975, and also blessed with a distinctive voice, reprises his role as Donald "Red" Grant, too. http://www.seanconnery.com/index.cfm http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=635208 For the real story of Eliot Ness, go to http://www.crimelibrary.com/, put "Eliot Ness" in the search engine, and pick "Eliot Ness: The Man Behind the Myth." The novel "Scarface" by "Armitage Trail" (Maurice Coons), followed by Paul Muni as "Scarface" Tony Camonte, followed by Al Pacino as "Scarface" Tony Montana "Scarface," 1983, starring Al Pacino as Tony Montana and directed by Brian De Palma, takes its basic story from "Scarface," 1932, starring Paul Muni as Tony Camonte, directed by Howard Hawks, and produced by the uncredited Howard Hughes. Among the differences, the 1983 movie changes the story about Chicago bootleggers to one about Miami cocaine dealers. Among the similarities, the blimp in the 1983 version says the same thing as the statue in the pool in Tony Montana's mansion when he's shot to death, which says the same thing that's found on a billboard seen outside of Tony Camonte's apartment when he's shot to death: "The World is Yours." "Scarface," 1932, a fictional account of a Capone-like gangster and thinly- disguised portrayals of related gangsters, was loosely adapted, largely by Ben Hecht, from the novel "Scarface," 1930, by Maurice Coons, who wrote it using the name "Armitage Trail." In the novel, as in real life, Scarface isn't killed by the authorities. Like "Vice City," both movies had their problems with people demanding revisions or censorship. Modern versions of the 1932 version have restored the original ending in which Camonte is shot to death by the police instead of being apprehended, judged, and hanged offscreen. The "Vice City"/"Scarface" (with Al Pacino) similarities Both "Vice City," 2002, starring voice actor Ray Liotta as Tommy Vercetti, and "Scarface," 1983, starring Al Pacino as Tony Montana, take place in 1980's Miami. http://www.rayliotta.net/ http://velvet_peach.tripod.com/apacino.html Tommy Vercetti and Tony Montana each come from prison, do menial labor jobs when they 1st get into Florida, and work their way up the criminal ladder of success. Tony Montana gets a job as a dishwasher in El Paraiso, across from the Little Havana Restaurante; at the Little Havana, he gets work from Frank Lopez via Omar Suarez (F. Murray Abraham). Tommy Vercetti gets jobs from Umberto Robina (voice acted by Danny Trejo) at Umberto Robina's Cafe in Little Havana. (And there is a Little Havana Restaurant which serves Cuban food in North Miami.) In "Vice City," the neon-lit side of the street the Ocean View Hotel is part of, and the area of grass and trees, a low wall, and then beach on the other side, looks like a street in Florida used in filming the exterior scenes of the chainsaw segment of "Scarface," 1983. (The neon-lit buildings remind me of pictures I've seen of the Art Deco section of South Beach in Miami.) The Deacon Motel is one door to the S of Tommy Vercetti's 1st apartment, at the Ocean View, and three doors S of the Deacon is the Colon hotel. The chainsaw murder in "Scarface" takes place in the Sun Ray Motel; the Beacon Hotel is on the left of it and The Colony is on the right. (And Miriam Colon plays Mama Montana in "Scarface.") Apartment 3C has bloodstains on the walls and floor indicating a bloody torture of someone, which look like the stains on a wall and the floor of the room of the Staunton police station that Claude, the lead character, breaks a Yazuka free from for Kenji in "GTA III," and call to mind the chainsaw murder scene in "Scarface," 1983, especially since Apartment 3C is where you can also find a chainsaw icon in Vice City. In "Vice City," the Voodoo is a reddish-brown 1960 Chevrolet Impala lowrider; the car Tony drives in the chainsaw segment is a little more recent reddish- brown Chevrolet Impala. In "GTA III," Flashback FM is a radio station hosted by Toni (as in "Tony Montana"). All it plays are five of the synthesizer-oriented songs, by Giogio Moroder, from the movie "Scarface," 1983. The station seems to be an ongoing concern, despite the playlist restriction. One of the songs, "Rush Rush," has lyrics and a lead vocal by Deborah Harry. Toni hosts Flash FM in "Vice City," which also ribs 80's synthesizer music in a Synth and Son commercial. Deborah Harry does the voice acting for the Kaufman Cabs taxi dispatcher. And in "Jury Fury," Tommy muscles some jurists to give Giorgio a verdict of "innocent." Tony Montana tells Alejandro Sosa (Paul Shenar) that Bell 209 assault helicopters are among the hazards of bringing cocaine into Florida; the Sea Sparrow in "Vice City" is a Bell 47G. Robert Loggia is the voice actor for crooked policeman Ray Machowski in "GTA III," who's similar to crooked policeman Mel Bernstein (Harris Yulin) in "Scarface," 1983. Robert Loggia plays crooked BMW car salesman/crime leader Frank Lopez in "Scarface," 1983. Frank tells Tony he needs a guy with steel in his b**ls. Umberto tells Tommy he wants to hire someone with big cajones (which may be a Peruvian or flamenco percussion instrument or a Jimmy Durante reference--I'm not sure). One of the cars Tony Montana drives is a silver-gray BMW that looks a little bit like a rounded off "Vice City" Deluxo (a DeLorean). The purple triangular neon-lit and draped stage by a dance floor in the Malibu Club has similarities to the disco concert stage and dance floor of the Babylon in "Scarface," 1983. Tony likes to smoke cigars. A lady who sells cigars from a horizontal box hanging from her neck is one of the pedestrians you may see around the Ocean View, and there's a La Tradicion Cuban Cigar Factory store in Little Haiti in "Vice City." The title of "Vice City" is shown over a mostly orange picture of palm trees, which is also seen as a picture on the wall in the TV room of the mansion, and on the wall of the upstairs room and behind the 1st floor bar of the Malibu Club, which is very similar to the picture of palm trees on the wall in Frank Lopez' office in "Scarface," 1983. Tony Montana refers disparagingly (take a wild guess how) to the Diaz brothers; Tommy Vercetti works for, then kills, a crack baron named Diaz. Tony goes to Elvira, who's lounging by an L (for "Lopez") shaped pool. There's a Rockstar logo shaped pool in back of a house, where hidden package 53 is, on Starfish Island in "Vice City." Tony kills Lopez. Tommy kills Diaz. The blimp in "Scarface," 1983, says, "The World Is Yours.." The "Vice City" blimp, on one side, says, "GASH," the name of the "Vice City" parody of the Gap clothing stores. (The other side of it has the mirror image of "GASH.") Tony launders his cocaine money at the corrupt Tri-American City Bank. Tommy holds up El Banco Currupto in Little Havana. There's a tiger skin rug in the TV room of Tommy's mansion, and a tiger skin on the back of the couch in Tommy's apartment in the Ocean View. There's a tiger in "Scarface," 1983. The tiger on Montana's property is suggestive of the private zoo on Escobar's (see below) property. Tony is chauffeured in a white car. Tommy's Stretch limo is white. Tony's mansion has statues of women in robes by it. Tommy's mansion has statues of women in robes in the 1st floor indoor pool room that opens to the back yard. Tommy's office door at the back of the 2nd floor, big stairway to the 1st floor before it with balconies and portraits on either side, and the emphasis of the color red inside the main entrance room of his mansion, are like Tony Montana's, except Tony's has a staircase that goes down along the wall from either side of his office and a small pool with a "The World is Yours" statue in the middle of the 1st floor instead of a central staircase. Tommy's office, with a high back black chair at a desk and twelve monitors in the back right corner, facing the desk, is like Tony Montana's, except Tony has six monitors in two horizontal rows of three. In "Vice City," the twelve monitors are in the main office of the Starfish Island mansion, 1st seen in "The Chase." The monitors show the same scenes throughout the game, notably when Diaz looks at them and realizes his mansion is being invaded in "Rub Out," and when Tommy starts his war against Sonny's Mafia men in the same office in "Keep Your Friends Close." The twelve monitors show the scenes shown on two of the six monitors in "Scarface," 1983, when Tony Montana realizes his mansion is being invaded--not the estate of the "Vice City" mansion. Six show the curved stairs and the small pool with the "The World is Yours" statue in Tony's mansion--the monitor Tony has in the middle of his bottom row of three. Six show the exterior, pillars, and driveway of Tony's mansion at night, lit by lamp light--Tony's lower left monitor. When Tony defends his mansion against Sosa's invading Columbian henchmen, he uses a machine gun (M16?) that also shoots a grenade from a thicker lower barrel. When Tommy Vercetti has to defend the mansion against invasion at the end of the main story missions of "Vice City," however, I recommend the Minigun over the Rocket Launcher. Either way, go ahead and equip the Rocket Launcher at the door of the main room, overlooking the stairs, and give it a "Say hello to my little friend,"--pa-HOOM!--for me. (It's also one of the "Scarface," 1983, lines the peds say in "GTA III." In "Vice City," an Hispanic ped says, "You want to meet my little friend?") Cliff O'Neill's web site web site showing some of the "Vice City"/"Scarface," 1983, similarities is at: http://www.gamechronicles.com/features/gtascarface/body.htm A brunette pedestrian with a pink top and pale blue short skirt in "Vice City" says she graduated from Scarford (a pun on "Scarface" and "Stanford," I think). Another game is in development, "Scarface: The World is Yours" by Radical Games for VU Games, due to be released in early 2006. It will feature a number of the same actors from the 1983 movie as voice actors, except Al Pacino will only be represented visually with someone else providing the voice. It starts with Tony Montana in the office in his mansion, like at the end of the movie, but he lives (I guess, after major crime leader Tony Montana had the ammunition for the east coast poured into him, Al Pacino figured he's had it, or, at least, should have). Beside original cast members like Robert Loggia (Ray Machowski, "III"), it will feature Michael Rappaport (Joey Leone, "III"), Robert Davi (Col. Cortez, "Vice City"), and James Woods (Mike Toreno, "San Andreas"). It sounds like it has a lot going for it. I hope it has interesting pedestrians and jumps (I sup- pose the Dodo is too much to ask for). http://xbox360.ign.com/objects/744/744735.html "Cop Land" starring Ray Liotta, Robert De Niro, Frank Vincent, Michael Rapaport, and Deborah Harry Ray Liotta stars as coke addict Gary Figgis in "Cop Land," 1997. It also stars Robert De Niro as Lt. Moe Tilden, Frank Vincent as PDA President Vincent Lassaro, Michael Rapaport as Murray "Superboy" Babitch, and Deborah Harry as Delores. Frank Vincent and Michael Rapaport do the voices of Joey and Salvatore Leone, respectively, in "GTA III." Vincent as Salvatore is in "Grand Theft Auto San Andreas," 2004, too. And Deborah Harry is the voice of the Taxi Controller in "Vice City." http://www.deborahharry.com/ http://en.wikipedia.org/wiki/Michael_Rapaport "No Escape" starring Ray Liotta Ray Liotta starred in "No Escape," 1994, in which he plays Robbins, a prisoner who wants to escape from various strange brutal places. "Cop Land" and "No Escape" are also the names of two of the missions in "Vice City" in which you can get Tommy a policeman's outfit. "Blow" starring Ray Liotta and Johnny Depp Ray Liotta played Fred Jung, the father of George Jung, played by Johnny Depp, in "Blow," 2001. George Jung claimed he imported 85% of the U.S. supply of cocaine in the 1970's (working with Carlos Lehder--Diego Delgado, in the movie--as a U.S. extension of the activities of Pablo Escobar). http://www.deppimpact.com/ http://www.lawbuzz.com/movies/blow/blow.htm However, he never claimed that his packages could glow lime green while he helped screw up a lot of people's lives. http://filmforce.ign.com/articles/051/051145p1.html http://www.smokemag.com/0901/cover.htm Pablo Escobar Shortly after the opening scenes in "Vice City," Tommy tries to make a cocaine deal for Sonny at Escobar International Airport (S end of the west island). (Escobar is also the name of the neighborhood in the SW section of the industrial sector in "GTA 2.") The most successful cocaine dealer through this period in the real world was Pablo Escobar. Various points are disputed in the variety of web sites I checked. I'll try to weed out the points that are repeated. He is said to have started his criminal career grinding the writing from tombstones and stealing cars and selling them. The little jets at the airport may suggest private jets used to make some of the illegal transactions made with his group. Forbes Magazine listed him as the 7th wealthiest person in the world in 1989. He was also a violent criminal. (Some say he invented the Columbian necktie, whereby a person's tongue was pulled through a hole cut in their neck, but http://en.wikipedia.org/ says it was invented during the 1950's Columbian civil war. Sounds like something he'd have done, though.) He had at least 100 people murdered while holding Columbia under a reign of terror for his own gain. Hundreds of others were murdered by his mob. His hit men fired snub nosed machine guns in drive-bys from the back of motorcycles. He proudly had his picture taken in front of a car he owned that once belonged to Al Capone. Pablo's brother Roberto says Pablo showed off one which was full of bullet holes that he claimed was owned by Bonnie and Clyde. http://gangstersinc.tripod.com/tele.html He tried, like Al Capone, to use some of his wealth to buy respectability, and deflect some criticism from the credulous--and deflect some of the all-too prevalent bullets--with some very public shows of charity. Like Capone, he was imagined to be a folk hero by some of the poor people of his area, who admired anyone who could give them money, wherever it came from. In a country with an awful record for human rights, he nevertheless progressed from desperate efforts to validate his ego to desperate attempts to stay alive, and was shot to death at 44 years old in 1993. Police Colonel Aquilar claims to have shot him. http://cocaine.org/colombia/pabloescobar-killer.html But the identity of the one who can claim credit is disputed. (For the 1st web address, you have to Copy and Paste the 2nd line to the 1st line in the ad- dress bar.) http://www.pbs.org/wgbh/pages/frontline/shows/drugs/archive/godfathercocaine. html http://transcripts.cnn.com/TRANSCRIPTS/0011/12/cgs.00.html (Editorial note: don't ever do anything to help finance organized crime. The money used for whatever you buy goes to finance the whole operation, including some of the worst people in the world. My substantiation for that from a victim's view goes beyond the scope of this article.) "Carlito's Way" starring Al Pacino, Sean Penn, and Luis Guzman Ken Rosenberg, Tommy's cocaine-addicted lawyer, gets ex-con Tommy involved in more crimes. Cocaine-addicted lawyer David Kleinfeld, played by Sean Penn, gets ex-con Corlito Brigante, played by Al Pacino, involved in crime again in "Carlito's Way," 1993 (based on a true story). Like "Scarface," 1983, before it, it stars Al Pacino and was directed by Brian De Palma. Again, in "Scarface," Tony Montana curses the Diaz brothers; Carlito's bodyguard is played by Luis Guzman, who does the voice acting for Diaz in "Vice City." http://luisguzman.com/ "The Godfather" starring Marlon Brando and Al Pacino In "GTA III," 2001, and the "GTA III" set in the film studio in "Vice City," there are movie posters for "Badfellas" that feature a drawing of Marlon Brando as he appears as Don Vito Corleone in the title role of "The Godfather," 1972, which also stars Al Pacino as Michael Corleone, James Caan as Santino "Sonny" Corleone, and Robert Duvall as Tom Hagen. It won the Academy Award for Best Picture and Best Actor (Marlon Brando) of 1972. http://brando.crosscity.com/ And Electronic Arts will be releasing a PC, PS2, Xbox, and PSP game of "The Godfather," starring the voices of over 20 people from the movie, including Mar- lon Brando (made for the game before he was taken from us), Robert Duvall, and James Caan, (no Al Pacino?), with their visual likenesses, in early 2006. http://pc.gamespy.com/pc/the-godfather/ http://www.gamespot.com/pc/action/thegodfather/ Robert De Niro got one of his Academy Awards, for Best Supporting Actor, for "The Godfather Part II," 1974. http://movies.yahoo.com/movie/contributor/1800010759/bio "Goodfellas" starring Robert De Niro and Ray Liotta with Frank Vincent and Debi Mazar, directed by Martin Scorcese During the opening scenes with Sonny Forelli in "Vice City," you can see someone hung on a meat hook in a freezer, which is how Frankie Carbone (Frank Sivero) ended up in "Goodfellas," 1990, directed by Martin Scorsese and starring Robert De Niro as Jimmy Conway, Ray Liotta as Henry Hill, Joe Pesci as Tommy DeVito, and Paul Sorvino as Paul Cicero. Joe Pesci won the 1990 Academy Award for Best supporting Actor. http://www.scorsesefilms.com/ "Goodfellas" also features Frank Vincent as Billy Batts (the guy who's stomped on and ends up being brutally murdered in a car trunk) and Debi Mazar as Sandy, who did the voice acting for Salvatore Leone and Maria, respectively, in "GTA III." http://www.frankvincent.com/ http://www.heavenlycelebrities.com/debi_mazar.html Frank Vincent, as Phil Leotardo, kills Angelo Garepe, who pleads from the trunk of a car, in one of the episodes of the TV show "The Sopranos." He also plays Frank Marino in the Scorsese/De Niro/Pesci movie "Casino," 1995. Somehow, the Joe Pesci and Paul Sorvino ("Goodfellas") look-alikes ended up in the game "Mafia," 2002 (best seen on PC), which began production before "GTA III" yet isn't a prequel. It's a "Goodfella" parallelogram. "Goodfellas" is largely based on the true experiences of mobster-turned- informant Henry Hill, played in the movie by Ray Liotta. Here's an interesting account of the real story behind "Goodfellas" (if the link still works by the time you read this): http://www.chasingthefrog.com/reelfaces/goodfellas.php The link at the bottom of that, about the 1978 Lufthansa heist, is informa- tive, too. Further information about actual criminals as the models for characters in "Goodfellas" and "The Sopranos" can be found at this web site (you have to Copy and Paste the 2nd to the 1st line of the link in your address bar): http://www.crimelibrary.com/gangsters_outlaws/family_epics/lucchese1/ 8.html?sect=16 "Mean Streets" and "Taxi Driver" starring Robert De Niro and directed by Martin Scorcese, "Blue Thunder" starring a helicopter, and Samuel L. Jackson Robert De Niro starred as John "Johnny Boy" Civello in "Mean Streets," 1973, and as Travis ("You talkin' to me?") Bickle (as Robert DeNiro) in "Taxi Driver," 1976, earlier than "Goodfellas," 1990, for director Martin Scorcese. "GTA III" has Mean Streets Taxis, which is advertised on benches in "Vice City"--you can see one of the benches during the intro. In Little Havana, there's a "Mean Street Taxis" building; the window of the "Pizza Face" place beside it says "DINERO WITHOUT LIMITE," which is Spanish for "money without limits." In "Scarface," 1983, Tony Montana fails to impress Elvira Hancock (Michelle Pfeiffer) with a pale yellow Cadillac with fins and a zebra skin interior. The rewards for dropping off 100 fares with a cab in "Vice City" include the Zebra Cab, which is a combined Al Pacino and Robert De Niro reference, but I wouldn't try to impress Michelle Pfeiffer with it. Ryton Aide in Little Haiti in "Vice City" advertises Martin's Sciateze Back Tablets. Papaya Studio is developing a "Taxi Driver" game to be published by Majesco and released in 2006. http://pc.gamespy.com/pc/taxi-driver/ The Vigilante Mission, if done with the Hunter, is called "Brown Thunder." There was a 1983 movie, then a 1984 TV show, about an advanced experimental attack helicopter called "Blue Thunder." According to a web page devoted to "Blue Thunder" by Greg Donner: "Contributor Eddie Duca notes that writer's Dan O'Bannon and Don Jakoby's original concept was similar to the movie "Taxi Driver" with Robert De- Niro. According to interviews O'Bannon did for the July/August '83 issue of Film Comment Magazine and an August '85 issue of the L.A. Times, the original story had Murphy as a paranoid schizophrenic who would have bi- zarre hallucinations from his helicopter. Eventually he becomes convinced he's a reincarnation of the Norse god THOR, god of thunder. As O'Bannon put it, he would devastate L.A., turning it into a Beirut like nightmare. O'Bannon mentioned that they even had a scene where the Hollywood freeway collapses (never filmed.) The story was changed to make Murphy heroic (and therefore more commercial.)" http://www.gregdonner.org/blue_thunder/blue_thunder.html PS: I wonder if this had anything to do with Thor being a guest on KCHAT? "Chicks 'N Guns," on movie poster in the trailer at Phil's Place, was the title of the video watched by Robert De Niro and Samuel Jackson at the beginning of the movie "Jackie Brown". (Thanks again to Rusk for the "Jackie Brown" tip.) Besides that 1997 movie, Samuel L. Jackson is Stacks Edwards, the big heist assistant shot on his bed in "Goodfellas," and is the voice of Officer Frank Tenpenny in "San Andreas." http://www.samuelljackson.com/ (You may hear a mention of Robert De Negro in the radio tracks of "Grand Theft Auto 2." While that is a soundalike name, it is the name (nickname?) of a real person. He helped with the music for the 1st "GTA," did the vocals for "Grand Theft Auto" by Da Shootaz on LIPS 106 for "III," and, as Robbott De Negro, did the vocal for Beatbox for "Vice City." Beatboxing is vocally imitating percussion, particularly as it's done for hip hop and such, but I'm not sure just where he shows up on the soundtrack.) "Heat," starring Robert De Niro, Al Pacino, Tom Sizemore, William Fichtner, and Danny Trejo, "Heat" and "Manhunter" directed by Michael Mann, the executive producer and a writer for "Miami Vice," and "Manhunt" "Heat," 1995, starred Robert De Niro as Neil McCauley and Al Pacino as Lt. Vincent Hanna. It also starred Tom Sizemore as Michael Cherrito, William Fichtner as Roger Van Zant, and Danny Trejo as Trejo--Sonny Forelli, Ken Rosenberg, and Umberto Robina, respectively, in "Vice City." http://en.wikipedia.org/wiki/Tom_Sizemore http://www.webbedcrow.com/fichtnerfansite/ http://www.imdb.com/name/nm0001803/ "Heat" was directed by Michael Mann, who also directed "Manhunter," 1986, in which Brian Cox plays Hannibal Lector. Michael Mann was also the executive producer and a writer for the TV series "Miami Vice," 1984, and is the writer/director for an upcoming movie based on the show. Brian Cox did the voice acting for the TV director in Rockstar North's M-rated violent action stealth game "Manhunt," 2003 (what are you kids watching on TV here?). It's not by the same basic group of people of Rockstar North that work on the "Grand Theft Auto" series, although there are some (such as Renaud Sebbane, Hunter Platin, Navid Khonsari, and writers Alan Davidson and James Worrall) in common. (I'm guessing that the son of "Vice City"'s Gregory Sims is Greg Sims II in "Manhunt.") Danny Trejo, Umberto Robina in "Vice City," had a minor role as a guy named Scarface in a teen comedy called "Trojan War," 1997, which also featured Lee Majors, the voice of Mitch Baker in "Vice City." http://actionadventure.about.com/library/weekly/2002/aa042602a.htm http://en.wikipedia.org/wiki/Lee_Majors "The Sopranos," Lawrence Taylor--the MVP of the NFL in 1986, Fairuza Balk, and Jorge Pupo "The Sopranos" won the Emmy Award for Best Drama in 2004. Lawrence Taylor, the voice of B.J. Smith in "Vice City," was the Most Valuable Player in the NFL in 1986, the year "Vice City" takes place in. He has also guested as himself in 2004 in the "All Happy Families..." episode of "The Sopranos," a TV show about fictional mob leader Tony Soprano. http://www.profootballhof.com/hof/member.jsp?player_id=212 Fairuza Balk, the voice of Mercedes Cortez in "Vice City," is in two 1999 episodes of "The Sopranos" as FBI Agent Deborah Ciccerone, and in a 2001 episode as FBI Agent Deborah Ciccerone/Danielle. http://www.fairuza.com/ Jorge Pupo, the voice of Gonzales--Diaz' right hand man who betrays him--in "Vice City" is the 2nd valet in the "All Happy Families" episode of "The Sopranos," 2004. http://www.members.aol.com/jpnapoleon/clips/JPupoResume.pdf Joe Pantoliano was also on "The Sopranos" as Ralph Oifaretto, 2001-2002; he's the voice of Luigi Goterelli in "GTA III." http://en.wikipedia.org/wiki/Joe_Pantoliano John Wayne and "Easy Rider" Dennis Hopper, the voice of Steve Scott in "Vice City," also plays Dave Hastings in "The Sons of Katie Elder," 1965, and Moon in "True Grit," 1969. In both of them he has death scenes with John Wayne (who plays John Elder and "Rooster" Cogburn, respectively, and who won the Best Actor Award in 1969). This may be why one of the "Vice City" missions is called "The Shootist"--it's the title of John's last movie, in which John plays John Bernard Books. "The Shootist," 1976, is also a poignant reflection on the life and career of John Wayne. http://filmforce.ign.com/articles/364/364793p1.html http://www.salon.com/july97/wayne970711.html http://www.jwayne.com/biography.shtml According to Dennis Hopper, on the Maximonline web site, John, during the making of "True Grit," figured Dennis persuaded John's daughter to go to an Eldridge Cleaver (Black Panthers) speech. John got out of a helicopter and pulled out a .45: "Where's that go***mned Hopper?" He chased Dennis around, so Dennis hid in Glen Campbell's trailer for a while. I think the red, white, and blue cycles in front of Mitch Baker's Biker Bar are supposed to look like the bike Peter Fonda rode in "Easy Rider," 1969, which "Vice City" voice actor Dennis Hopper directed, and which he also starred in and co-wrote (with Terry Southern) with producer Fonda (as Billy and Wyatt, respectively). The Bikers are one of the most non-violent gangs in "Vice City." (P.S.: I'd also enjoy Jack Nicholson as a voice actor for Rockstar North to get for Grand Theft Auto. He played alcoholic lawyer George Hanson in "Easy Rider" and won one of his three Academy Awards for playing Randle Patrick McMurphy in "One Flew Over the Cuckoo's Nest"," 1975. He has a distinctive voice and he's played all kinds of parts. You usually think of a celebrity for the cut scenes, but you hear the pedestrians more, although you stand a better chance of being run over or shot that way. How about having him on the radio?--covering a basketball game?--something.) Peter Fonda is the voice actor for The Truth in "Grand Theft Auto San Andreas," 2004. He also starred with Luis Guzman in "The Limey," 1999. http://www.becksincrediblefilmfest.co.nz/fonda.html http://en.wikipedia.org/wiki/Peter_Fonda Dennis Hopper plays Frank Booth in "Blue Velvet," 1986, directed by David Lynch and starring Kyle MacLachian as Jeffrey Beaumont. Kyle MacLachian does the voice acting for Donald Love in "GTA III." The joke I know for this one is that Dennis called David Lynch about getting the role of the psychopathic, nitros-oxide-sniffing guy who's brutal to Isabella Rosselini's character. Dennis pleaded, "You have to let me play Frank Booth--because I am Frank Booth!" This raised a question for David: "That's great for the movie, but how are we going to have lunch with him?" http://www.dennis-hopper.com/ http://en.wikipedia.org/wiki/Dennis_Hopper You might also go to the section on videos for "Grand Theft Auto: Vice City" at the Planet Grand Theft Auto web site to download the "Vice City Voice Actors" video featuring Dennis Hopper, Youree Cleomili Harris/Miss Cleo, and others. You need Apple Quicktime to play it. http://www.planetgrandtheftauto.com/gtavc/videos/ "Boogie Nights" starring Luis Guzman and Burt Reynolds Burt Reynolds, who does the voice acting for Avery Carrington in "Vice City," stars as Jack Horner, for which he won a Golden Globe Award for Best Supporting Actor, in "Boogie Nights," 1997, which also stars Luis Guzman as Maurice T. Rodriguez. http://www.burtreynolds.com/ http://en.wikipedia.org/wiki/Burt_Reynolds George Romero, writer and director of "Night of the Living Dead" Funeraria Romero, just S of the pizza place in Little Haiti, features a display window containing a photo of Bela Lugosi as Dracula that someone has drawn a mustache, etc., on. It's in front of an alley where you'll find a shallow open grave of a skeleton missing the left forearm, and is just a bit N of Carnizero Romero Family Butchers shop, which features hanging pig carcasses, a human arm, and a box labeled "HUMAN ORGAN for transplant" in the window. It's probably named after director/writer George Romero, who made "Night of the Living Dead," 1968, "Dawn of the Dead," 1978, "Day of the Dead," 1985, and scripted a remake of "Night of the Living Dead," 1990. They're all horror movies about people trying to survive when recently dead people come to (basic instinctive) life, need to eat other people's flesh to survive, and are only stopped if their brains are destroyed. http://www.georgeromero.com/ "Miami Vice" starring Phillip Michael Thomas and Don Johnson The voice of Lance Vance is provided by Phillip Michael Thomas of the 1984- 1989 TV show "Miami Vice." The pair of guys who come after Tommy in a "Vice" Cheetah if his wanted rating goes to three stars may look vaguely like Crockett and Tubbs from that show. I do mean "vaguely": when the pair who show up are a black and a white guy and not two white guys, that handsome Phillip Michael Thomas is represented by the pedestrian you see that has a Gilligan-type sailor cap pulled down over his eyes, and that handsome Don Johnson is represented by some guy with a goatee. http://en.wikipedia.org/wiki/Philip_Michael_Thomas The "Vice" Cheetah does look like Crockett's white Ferrari Testarossa of the last three seasons of the show. The Stinger looks like the Ferrari Daytona Spyder he drove in the 1st two seasons. The Spyder was actually a replica built on the chassis of a 1980 Corvette, which is a slightly earlier model Corvette than the one the Banshee in Vice City is based on. http://www.imdb.com/title/tt0086759/trivia http://www.buyersmls.com/miamivice/facts.htm I didn't see "Miami Vice," but I've read that there are similarities, such as with the scenery and variety of vehicles. The heroes were savvy to the ways of the criminals they were after, and Tommy Vercetti sure is. It wasn't a prequel, but Don Johnson lit up between 11 and 12 (no, no, no....). Luis Guzman (the voice of Diaz in "Vice City") was in a couple of episodes of "Miami Vice," too--as Miguel in a 1985 episode and as the 1st Goon in a 1986 episode. I'm starting to think I have to give Luiz Guzman his own walk- through--he's in everything, this guy. Jan Hammer (the Mahavishnu Orchestra) came up with music for "Miami Vice" such as "Crockett's Theme," which is played on Emotion 98.3 in "Vice City." http://www.janhammer.com/ Miss Cleo, the Psychic Friends Network, wiccans, attempts to sell the ability to acquire paranormal abilities, and the lunar landing hoax hoax Youree Cleomili Harris, who plays the Haitian gang leader Auntie Poulette who seems to have Tommy Vercetti under her spell in "Vice City," is also known as Miss Cleo and claims to be a psychic of a line of Jamaican shamans. (Uh-oh. Somebody call James Randi. Shirley McLaine was unavailable?) http://en.wikipedia.org/wiki/Miss_Cleo http://seattlepi.nwsource.com/lifestyle/60478_misscleo.shtml According to the Bella Online web page by Lisa Shea, Youree was actually born in Los Angeles to American parents. Miss Cleo's Mind and Spirit Psychic Network, started in 1999, was the most popular telephone psychic service in the country, advertised on TV, with Youree fronting it but phones answered by people using scripts, telemarketer-style. It was built by South Florida businessman, Steven Feder, with his cousin, Peter Stolz, who before had created Dionne Warwick's Psychic Friends Network, which was promoted by celebrities such as Philip Michael Thomas, the voice of Lance Vance in "Vice City." Youree also helped "hawk a Web-based psychic consultation service, a line of at-home tarot products distributed by the Walgreens drug store chain, apparel, and even an online dating service," according to a Jan.17, 2002, web site about the company and controversy around it. It also says that Youree claims a distance between herself and the practices of the business people of it. http://www.courttv.com/news/feature/cleo/misscleo_ctv.html The Miss Cleo...Network, after an investigation by Court TV and several Attorney Generals, was shut down. She appeared as Miss Cleo in early 2005 in TV ads for a Miami used car dealership. http://www.weht.net/WEHT/Miss_Cleo.html A Sept.-Oct., 1995, Skeptical Enquirer report that says a bit about a psychic network that includes the Philip Michael Thomas Network is at: http://www.findarticles.com/p/articles/mi_m2843/is_n5_v19/ai_17450601 A 2002 CSICOP report is at: http://www.csicop.org/misscleo/ A web site about Philip Michael Thomas winning a suit for back payment from the Psychic Readers Network is at: http://extratv.warnerbros.com/dailynews/extra/06_02/06_06e.html You might also go to the James Randi Educational, or CSICOP, home page and put "Miss Cleo" and "psychics" or such in the search engine. Fairuza Balk, Mercedes Cortez in "Vice City," was named Fairuza by her father regarding her blue eyes--"Fairuza" is Persian for "turquoise." She used to, at least, claim she was a wiccan (member of a wicca/witchcraft-oriented religion; a witch), and ran a store for it, Panpipes Magickal, she's since sold. Probably related to that, she stars as Nancy Downs, one of the high school girls who form a coven of witches who practice "The Craft," 1996. I think the segment by Gethsemanee (Lynn Lipton) the witch on KCHAT in "Vice City" is meant to be a parody of that. Konstantinos, a guest on VCPR, has a web site: http://konstantinos.com/ For various fees, you can buy books in which the victim is promised to catch the dead on audio and video tape, summon spirits to locate treasure, control the weather, guard their home while they're away (I could have used that a few times), combat "psychic vampires" who use mind over matter to kill people, etc. It's not given as a philosophical speculation on a possibility, pro or con, but something you can pay him to learn to be able to do. You might also go to the James Randi Educational, or CSICOP, home page and put various topics Konstantinos brings up in the search engine. If the lunar landing stage at Interglobal films calls to mind the lunar landing hoax rumor, which it probably parodies, you might want to look at a good criticism of the rumor at: http://www.badastronomy.com/bad/tv/foxapollo.html http://www.csicop.org/si/2003-03/commentary.html "Sgt. Bilko" starring Phil Silvers, "Taxi" starring Andy Kaufman, "Top Gun," and "Iron Eagles" starring Lou Gossett, Jr. I think Fort Baxter is named after the Fort Baxter in the 1950's TV comedy "Sgt. Bilko" that starred Phil Silvers. Rockstar North is based in Scotland, and "Sgt. Bilko" is as popular on TV in Great Britain as "The Honeymooners" is here in the United States. I don't know why "Sgt. Bilko" isn't more popular here--I thought it was pretty good in the reruns I saw. The interior of Kaufman Cabs looks like the main set of the 1978-1983 TV comedy "Taxi." Someone has written that if you drive a cab out of it, you may hear an Andy Kaufman as Latke Gravis-type voice say, "Stop--What are you doing?," but that's actually something a (Kaufman only?) cab driver says if Tommy jacks his cab. Non-working "Pogo the Monkey" and "Degenatron" arcade games, advertised on the radio in "GTA III," are found here and Little Haiti Well Stacked Pizza place. The very simple working versions are on the Internet at: http://www.pogothemonkey.com/ http://www.degenatron.com/ Some of the titles given in the Statistics section on Flight ratings are from the movie "Top Gun," 1986. (Thanks to the FAQ by Aggrosk8er at Gamefaqs.) The "top fun" logo on some vans is similar to the "Top Gun" logo. "Chappy" is taken from the "Iron Eagles" movies I, 1986, through IV, 1995, starring Lou Gossett, Jr., as Colonel Charles "Chappy" Sinclair. Game makers and voice actors Sam and Dan Houser and Jamie King worked for BMG Interactive, later Rockstar. Terry Donovan worked for Arista, later Rockstar. Together with DMA Designs, later Rockstar North, they created the Grand Theft Auto series. Dan worked on them from "2" on, and Terry began on the series by joining Dan to work with Buka Entertainment to create "London 1969." Dan also worked on "Manhunt" and the "Midnight Club" games for Rockstar, and the other games Sam and Terry helped with include Take-Two Interactive's "Oni" (I have it), Gathering of Developers' "Serious Sam: The Second Encounter," and, for Rockstar Games, the "Midnight Club" games, "Max Payne," "Max Payne 2: The Fall of Max Payne," "Mafia" (I have it), and others. For a much larger list by each of them, go to http://www.mobygames.com/ and put their names in the search engine. http://en.wikipedia.org/wiki/Rockstar_North http://www.dmadesign.org/ "Mafia: City of Lost Heaven," 2002, a game best admired for the PC version, has a some other people in common with "Vice City" and "III," too. Name "Mafia" "III" "Vice City" Renaud Sebbane producer/ Barry Stark/producer: pedestrian dialogue director: ("Vice City" and "III") voice overs Chris Phillips various voices Marty Chonks/ El Burro George Dicenzo Salieri Ernest Kelly (Print Works) Laura Maxwell Michelle (as Laura Bubbles) pedestrian Judy Henderson casting casting John Zurhellen various voices Jethro (Boatyard--wears a flowered shirt) Others who did various voices for "Mafia" include "Vice City" voice actors Adam Davidson and Steve Kenezevitch/Kenzevich (pedestrians, both also in "III"), Gilliam Telling (radio caller), Laura Paterson (commercials and "III" pedestrian), and Gene/Gean Hilgreen (commercial voice). Note: George Dicenzo also played District Attorney Vincent Bugliosi in "Helter Skelter," 1976, Major Benchley in "Close Encounters of the 3rd Kind," 1977, and Sam Baines in "Back to the Future," 1985. http://www.imdb.com/name/nm0225191/ http://www.randomactsoftheater.com/ABOUTgeorge.html The game "Max Payne," 2001, shares Renaud Sebbane, Jane Gennaro (Maude the Ice Cream lady), and Navid Khonsari (Dwayne of the Boatyard--he wears a yellow jersey) with "Vice City." And in "Grand Theft Auto 2," a Max Paint garage does what a Pay 'n' Spray does in subsequent installments of the series. Navid also does voice acting in "GTA III" (the one who calls Lazlow about killer bees), "Max Payne 2: The Fall of Max Payne," 2003 (the porn host), "Manhunt," 2003 (Cerberus guard #3), and reprises Dwayne in "San Andreas." He also directed the motion capture for the cut scenes, helped Dan Houser direct the audio for the cut scenes, and helped write the pedestrian dialogue for "Vice City." Robert Davi, Col. Cortez in "Vice City," is the voice of the SpecOps leader in the game "Halo 2," 2004. http://en.wikipedia.org/wiki/Robert_Davi http://www.thespiannet.com/actors/D/davi_robert/index.shtml And you can find Jenna Jameson, Candy Suxxx in "Vice City," as Daisy, the skater you have to complete the game, etc., to unlock (oo-oo) in "Tony Hawk's Pro Skater 4," 2003. http://en.wikipedia.org/wiki/Jenna_Jameson http://img404.imageshack.us/img404/7264/00gta1jennajameson1da.jpg Soundalike game names In the "Autocide" assassination mission in "Vice City, you're to have Tommy kill six people with names like characters in other crime games: - Mike Griffin--like Mace Griffin in "Mace Griffin Bounty Hunter," 2003. - Dick Tanner--the same as Tanner in "Driv3r," 2004, who, like Tony Cipriani in GTA's "III," 2001, and Rafferty in the game "True Crime: Streets of LA," 2003, is voice acted by Michael Madsen. He also stars as Sonny Black in "Donny Brasco," 1997, which stars Al Pacino as Benjamin "Lefty" Ruggiero, and plays Vladimir in the movie based on the game "Bloodrayne," 2002. In the mission "Madd Dogg's Rhymes" in "San Andreas," a man plays a video game and says, "This sucks. I mean, how could Refractions mess up so bad? Tanner, you suck ass!" "Driv3r," 2004, is designed by Reflections Interactive. - Marcus Hammond and Franco Carter--like Mark Hammond and Frank Carter in "The Getaway," 2002. - Nick Kong--like Nick Kang in "True Crime: Streets of LA." - Charlie Dilson--like Charlie Jolson in "The Getaway." Thanks to this web site for the "Autocide" game references: http://uk.imdb.com/title/tt0314123/trivia Celebrity soundalikes Maybe it's just a coincidence, but some of the other pedestrians sound like celebrities not listed in the cast. The police man shouting, "Dangerous driving is a crime" sounds like Jim Carrey; the light brunette guy in a brown leather jacket who says, "Do you want me to push you?" sounds like Gene Hackman as Popeye Doyle in "The French Connection," 1971 (or Brian Doyle Murray, Bill's brother); one of the policemen sounds like comic/TV game show "Family Feud" host Louis Anderson: "I'd chase you if I didn't have so many doughnuts"; a matronly business lady says, "Oh, no, you don't" like Goldie Hawn; the lady selling cigars by the Ocean View sounds like Olive Oyl of "Popeye" cartoons; some business guy says,"Mm-mm, yes" like the late Jim Backus; the victimized shopkeepers of "Shakedown" all sound vaguely like Woody Allen: "My livelihood--destroyed"; the construction worker who says, "I'll dunk your f-in' doughnut" and "Ha ha, you missed" sounds like someone from "The Simpsons"; and the ped who says, "Money is the root of all evil--gimme some," "Jesus, Joseph, and Mary," and "Somebody should hit you with a brick," etc., sounds like the late Walter Brennan. Someone named Dream Projects at the Gamefaqs message boards recently wrote that you hear that last voice say a lot of funny things if you get into a lot of fights with what he called "hillbillies" in the construction area. They're barefoot with blue jeans, red jerseys, brown sweaters, black hair and beards. More funny things pedestrians say An old lady: "I think I s**t my pants." A tramp: "Fire in the hole!"; a drunken one: "I'm lost again." The skater lady: "Gangway, Disco Duck!" A rich businessman: "Where the hell is my yacht?" A young black lady in jeans: "S**tknockers!" ("S**tknockers"?) For me, part of the fun is thinking of things you'd say in response to them. In response to some of the harsher things, I get a lot of mileage out of an im- pression of Andy Griffith as Andy Taylor on the 1960-1968 TV show "The Andy Griffith Show": "That wouldn't be very sociable" or "I don't think I'd be par- tial to that." And shaking your head "No" like an exasperated Don Rickles about to say, "You dummy" comes up when a member of the Vercetti gang says, "Where are we?" (These are the people I have to protect me if homicidal criminals come around....) And when the police radio dispatcher seems to know what vehicle Tommy is in when he has a wanted level--"suspect last seen in a helicopter"-- it's enough to say something like "I'll have to keep an eye out for that; I al- ways try to do my civic duty...." Captain Scott and Dundee, Scotland According to Amnesiac at the Easter Eggs Archive web site, a billboard by the airport which says "Come to Dundee," shows the ship "Discovery," which Captain Scott sailed to Antarctica and which currently resides at Dundee, Scotland, and the sign says that because some of the Rockstar North programmers came from DMA Designs in Dundee. (It also says, "Look, we have a boat that belonged to a loser!" which is a harsh joke. Robert Falcon Scott made a couple of pioneering expeditions to the Antarctic, fraught with tragedy but bringing scientific dis- covery and acclaim. In his 2nd effort, he led a team that tried to be the 1st to reach the South Pole but were beaten there by a Norwegian group led by Roald Amundsen that got there 21 days earlier. The effort by Scott's group was also made at the cost of their lives, having gotten caught in blizzards in 1904.) http://en.wikipedia.org/wiki/Captain_Scott Look-alike mall and soundalike island Washington Mall looks like the Bal Harbor Mall in Miami, which has expensive stores like Gucci's. (Thanks to the Secrets FAQ by THaguyINgta3 at the Gamefaqs web site for the Bal Harbor Mall tip.) http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_h.txt If you want to see it, go to this web site: http://www.balharbourshops.com/ The porn film studio is on Prawn Island. "Prawn," besides being a name for edible crustaceans, is a pun that sounds like "prOn," deliberately illiterate Internet slang for "porn." Little Havana, Little Haiti, and Liberty City--Miami There's a Little Havana district, named after the capital of Cuba and which has a predominantly Cuban population, in SW Miami. It's centered along SW 8th St.--"Calle Ocho" (8th St.). It began growing with people fleeing the Cuban revolution in 1959. Little Haiti, with a predominantly Haitian population, is about 15 miles NW of it in Miami. It spans NW 12th to 19th Aves. and 62nd to 73rd Sts.. It began growing with refugees fleeing extreme poverty in Haiti in the 1960's. As in the game, Little Haiti has more poverty and crime of the two, indicated in the game with the shacks of Auntie Poulet's neighborhood and the harsher behavior of the Little Haiti gangsters. I'm no big sociology professor--I don't even follow the news as much as some. But the conflict in real life doesn't seem to be as much a matter of how the immigrants of one group get along with the members of the other, although Miami is a relatively segregated place of recent great changes in proportions of ethnic groups, but more over differences in how the attempts at immigration from each country to the U.S. have been considered and handled. 1980 saw a wave of immigration from both and pointed up this difference. While the Haitians were accepted in NYC they were rejected in Miami, considered as fleeing an American protectorate in comparison with Cubans who were accepted as fleeing communism and Fidel Castro. Castro opened the harbor at Mariel and made sure the 1000's of Cubans taken from it to the U.S. were from jails and hospitals for the criminally insane. (Though it was done to spite the U.S. view of him as cruel, it ironically reaffirmed the U.S. view that he could be a real nutcake.) The crime rate went up. There is a Liberty City section of Miami, too, which is the largest African- American section of Miami, about two miles from Little Havana. It originated in the 1930's with people moving from overcrowding in the African-American Miami neighborhood of Overtown to the concrete buildings with indoor plumbing in what became known as Liberty City. Many of them viewed the difference above, with the Cuban-Americans being more successfully accepted and integrated into Miami, as having the added factor of racism. Liberty City hasn't recovered from the riots there after the all white jury acquittal of the white policemen who beat Arthur McDuffie to death in 1980. Mc- Duffie was a black insurance man. The officers said he was killed when his mo- torcycle crashed after a high speed getaway attempt, then changed it when one officer said he was beaten to death with flashlights when he forcefully resisted arrest. In 2002, the U.S. Census Bureau named Miami as the poorest large urban center in the United States. Among many sources, you might read: http://www.asje.org/mg.html http://web2.uwindsor.ca/flipside/vol3/jan00/00ja23a.htm http://www.co.miami-dade.fl.us/transit/BH/Liberty_City.htm &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.3 How to go to New York and get there a couple years before you leave: some of the "Grand Theft Auto III" tie-ins with "Vice City." People and the Dodo Places Things Walk out over thin air (hoo-ha!) Darkel and discarded game ideas PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2" "Grand Theft Auto Vice City" is a prequel, set in 1986 Vice City/Miami, to "Grand Theft Auto III," set in 2001? Liberty City/New York City, of the same world, if not main story line. People and the Dodo Sonny Forelli (Tom Sizemore), who seems to have set Tommy Vercetti up to go to prison for 15 years, sends him to Vice City, and is killed by him in the end, must have criminal relatives. In "GTA III," Joey Leone (Michael Rappaport) wants Claude (Claude Speed of "Grand Theft Auto 2"?), the lead character, to deal with the Forelli brothers. Lazlow Jones, one of the GTA writers, hosts VROCK in "Vice City." One of the CDs of "Vice City," and extra, songs reveals how Lazlow got kicked off the rock station. (See the "Radio Station Scripts" FAQ by Kintaro Oe age 25 at Gamefaqs. Basically, the normally level-headed Lazlow gets a little naively carried away with his rock star wild man effort.) He hosts Chatterbox FM in "III." Fernando (Frank Chavez) hosts Emotion 98.3 in "Vice City." He's a pimp pretending he's something better to the increasing annoyance of Lazlow on Chatterbox FM in "GTA III." Barry Stark, the guest who's a nudist on VCPR in "Vice City," is a nudist who calls in to Chatterbox FM in "III." He's voice acted by Renaud Sebbane, who produced the pedestrian dialogue for "Vice City" and "III." The British fellow who calls in to KCHAT and wants to be spanked in "Vice City" calls in to Chatterbox FM wanting the same thing in "III." The caller to KCHAT who's a fan of Claude Maginot (John Mauceri) in "Vice City" is Morgan Merryweather (Gerry Cosgrove), who's the DJ of the classical station Double Clef FM in "III." Toni (Maria Chambers) hosts Flash in "Vice City" and Flashback FM in "III." The group onstage at the Malibu Club is a Village People-looking group of Vice City pedestrians (except the Native American Indian and cowboy are replaced by a fireman). A pedestrian ribs the lyrics of songs by the Village People ("Young man," "There's a place you can go," "In the navy," etc.) in "GTA III." 8 Ball has a bomb shop in "Vice City," and is one of the characters, voice acted by Guru, and has three bomb shops, each with a different way to detonate bombs, in "III." Donald Love, as Avery Carrington's silent stenographer in "Vice City," picks up on Avery's line "...nothing brings down real estate prices quicker than a good old-fashioned gang war, 'cept maybe a disaster, like a biblical plague..." and uses a slightly paraphrased version of it himself as a media mogul, voice acted by Kyle MacLachen, in "III." (I think "Donald" may be meant to suggest Donald Trump. The wealthy media mogul part reminds me a bit of Ted Turner.) Diaz (Luis Guzman), the crack dealing crime boss, complains to Tommy Vercetti that his favorite "El burro" movie wouldn't play. El Burro (Chris Phillips), leader of the Diablos gang, gives Claude, the lead character of "GTA III," some missions in Portland and likes porno of...el burro. (El Burro also gives missions in the 1st "Grand Theft Auto.") El Burro is among the Stephen Bliss cartoon representations of a few characters of "GTA III" you can find in "Vice City" (El Burro is that fat guy laughing and pulling his t-shirt off his belly to show a tattoo). You can find him with 8 Ball, Kenji Kasen, and Maria in the display window of the Rockstar Video Games store, S end of the east island, 2nd street from the E, a little over half a block up on the E side of the street. You can find ones of Luigi Goterellio, Misty, Asuka Kasen, and Toni Cipriani as targets in the windows of the 2nd and 3rd shooting tests in "The Shootist" and in "Rifle Range." http://www.stephenbliss.com/ Phil Cassidy (Gary Busey), who has heavy artillery to sell Tommy and loses his arm in "Vice City," has an Army Surplus place and is featured as the One Armed Bandit in the "Arms Shortage" mission for Ray Machowski (Robert Loggia) in "GTA III." http://www.garybusey.com/ http://www.buseyworld.com/ Hunter Platin, the Psycho in "Vice City," is Phil Cassidy, Curly Bob, and Chico in "III." http://www.imdb.com/name/nm1066291/ The little Dodo (you can't fly), pulling a sign behind it, and the Skimmer (a Dodo with pontoons you can fly) in "Vice City," show up as a Dodo (you can fly) with clipped wings at the airport, and a Dodo (you can't fly) flying overhead, in "GTA III." As the "Vice City" Dodo (you can't fly), it's afforded the special status of being the only thing (and person, considering that there must be someone in there flying it) that you can get 30 criminal rating points and a three star wanted level for destroying, which may create the biggest explosion of the game. Like Tommy, however, it won't stay lying down no matter what you do to it--it keeps coming back. Both the non-flyable "Vice City" Dodo and at least the flyable Dodo in "III" have Y-ME369, as in "Why me?" (369 implying a trio of mutual oral sex?) written on the side of it, meaning they're the same small plane(s). I like it. It's in "San Andreas," but the PC version won't be out till June 7, 2005. I hear they fixed the wings. Places There's a set of a bit of the Broadway-like Bedford Point section of Staunton Island of "GTA III" at Interglobal Films on Prawn Island in "Vice City." It's the one with the huge half of a hamburger marquee. (You can find a lot more Liberty City/New York City and New Jersey similarities by going to the http://en.wikipedia.org/ web site and putting "Liberty City" in their search engine.) If there's a "GTA III" Shoreside Vale unfinished tunnel in "Vice City," it's the big tan sewer pipe sticking out from the land into the water at the base of the V in the water between Fort Baxter and Little Havana. You could type the "seaways" code and drive into it to the length of a small car, but that's it. It's about as exciting. I haven't heard about anyone wondering what's behind it, though. Things The terrarium in Tommy's Ocean View apartment contains a rock arch and a light house which resemble the ones behind Mafia leader Salvatore Leone's (Frank Vincent) Portland mansion in "GTA III." The open chest in it seems to refer to the open chest that Claude, the lead character of "GTA III," finds at Donald Love's place as he realizes that Donald Love has disappeared. A poster of Claude is on the Ocean View wall. Between 23:00 and midnight, the lights in the windows of the WK Chariot Hotel in "Vice City" depict the outline of a huge c**ck and balls, and spray squirts periodically from the roof. (The WK Chariot is east and across the street from the parking lot of the Malibu Club.) The "Zombie Elvis" papers that litter the city are put out by the Liberty C**k. The guy with a ponytail by Liberty College in Staunton in "III" has a sketch on his notepad by someone that might have had the WK Chariot in mind. The fans at the stadium hold up cards that spell the name of their team: C**KS. I wonder if the PC "San Andreas" is going to have something like that. (Update: in "San Andreas," W of Verdant Meadows, is the GTA version of Big Stoney of Kodachrome Basin, Utah. I leave it to some modder to figure out how to put Regular Tom on top of it.) http://www.mnmuseumofthems.org/Faces/labels/Stoney.html The Degenatron and Pogo the Monkey (non-working) arcade games in Kaufman Cabs and a Little Haiti pizza store in "Vice City" are advertised on the radio in "III." The Predator, the police boat with a built-in machine gun (I.9.E), is in "Paparazzi Purge" in "GTA III." Some billboards by the airport in "Vice City" say "Take a vacation in Liberty City." It may be the "GTA III" guy in the blue car in the foreground of it-- it's too blurry to tell. In "GTA III," an ad in the tunnel to the airport, and an ad for the airport on a billboard in Staunton Island, says, "see you in MIAMI." There's a small picture of palm trees on a beach that says, "GETAWAY" on the refrigerator in the trailer at Phil's Place in "Vice City." On a wall of the Portland hideout in "III" is a poster of the same thing. The Bitch 'n' Dog Food trucks in "Vice City" have boxes with a human face drawn on them in the back (knock the back door off with a night stick or such to see them). In the "Her Lover" mission in "III," Marty Chonks (Chris Phillips) intends that the lover of his late wife is going to give the dogs of Liberty City a new flavor that month. Walk out over thin air (hoo-ha!) In "GTA III," you could jump from atop an Ambulance, backed onto a mound of dirt along the wall on the top level of Marco's Bistro (across the street to the S of Salvatore's mansion), and walk out into thin air on a couple long plates of invisible solid stuff. You could walk a long way that way, and through most of it you could jump to the right, and end up in a walled yard with no way in but that, the Dodo, or flying Rhino, and no way out except on a ramp that's provided. I think the ramp shows the game developers paid attention to the area and this wasn't an accident. In "Vice City," you can land a chopper on thin air in the middle of the four towers at the top of the big beige building across the street to the E of the Vice Point police station, then get out and stand on thin air. You can do the same basic thing on the invisible plate on a narrow plank along the roof three doors S of that. A screen shot, I.100.F, might make some people curious, since nobody normally bothers with those buildings for anything. If you don't want to travel, have Tommy jump on the low round table in the middle of the TV room of the mansion, and he'll hover high above it. But one of the three biggest ones I know of, and the most unusually placed as well, is a plate of invisible stuff over part of the dirt lot of trees (S of Little Havana Streetwear) which is behind the building with "PIP DUI SR-22" in the window. (Between this and the Havana Outfit glitch, this neighborhood has some strange problems.) To get to it via the dirt lot of trees, go N from the Starfish Island bridge on the main N-S road of the W island; make the 1st turn left and go to a T intersection; turn left and it's down the road on the right side. Go on foot up the ramp at the SW corner of the dirt lot of trees, then to the top of the 2nd ramp before you, jump from it onto the roof to the E, then go to just before the NW corner and drop off the roof to the W. Another way is to climb, or drive a PCJ 600, up the S tree of the two climbable trees in the lot, jump on the roof, and jump off the NW corner to the W. The plate runs from about ten feet lower than the NW corner of the building, about 25 feet from the building out to the W, and slants a bit upward for about 15 feet from the S to N, where it's about six and a half feet lower than the roof. You can walk Tommy over it and look down to see where his shadow cuts off at the S edge of the plate and shoot at it to let the ricochets show you how big it is. You can make a PCJ 600 jump to the invisible plate from the rooftop on the W side of the dirt lot, too. Get to that rooftop by starting the series of jumps leading up to Unique Jump 8 but stop on the2nd rooftop, then start your runway from the NW corner of that rooftop. There's a similar invisible plate across a 3rd of the central clearing, surrounded by guard rails, of the roof of the Schuman Health Center, Downtown. It's the 5th roof you land on in "G Spotlight" (I.81). Have Tommy run and jump from the ramp used for a jump in "G Spotlight" to get over the railing and land on the plate. (Thanks to a post by Chris at "the gta place" web site for the tip about the invisible plate at the Schuman Health Center.) A 3rd one is in the office Tommy rides up to in an elevator at the start of his jumps for "G-Spotlight," I.81. Send him S from the breakable glass to the two chairs on the left. Have him jump on the chairs then onto the office cubicle. Then have him do a running jump for the closed-off office beyond that. When it works, he can run around over a variety of the closed-off office areas, not that the developers provided much detail to see in them. To get him out, I walked Tommy over an edge of the building in the middle of it somewhere. He fell, then fell through "gray hell," and ended up on the sidewalk he was on before he went in the building. (I don't know if it's a glitch you can predict, but one of the times I had Tommy return on a PCJ 600 is the 1st time I saw him drive around inside the elevator like a nut, which I think is a glitch you can make happen on PS2 that had generally been fixed for the PC version.) (Thanks to a post at the GTA Forums web site by gav1100, of the stunt guide mentioned in I.9.C. In his post, he got into the office and couldn't leave without starting a new game.) Darkel and discarded game ideas "GTA III" had the infamous Darkel, a character listed as being voice acted by Bill Fiore in the booklet that comes with the game. Darkel was edited out of the game before it was released. According to rumors on the game web sites, he was the leader of a gang of tramps who gave the lead character missions to kill some of whatever other gang but his own. Supposedly, his meeting place became the location of a hidden package with four tramps with Molotovs around it in the tunnel that goes S from 8 Ball's place in Portland; his missions were changed to rampages and the El Burro mission "I Scream, You Scream." He's also still there in the Grand Theft Auto III\models\gta3 file. If you're curious enough about him, you can put Darkel into "III" with Note- pad. Un-check the green dot 1st (I.100.D.a). Then click > Edit > Replace, and replace "scum_man" with "darkel" in data\default.ide and data\pedgrp.dat. This changes which .dff and .txd files the game calls for to have it call for Dark- el's. "Vice City" has it's less well-known remnants of earlier game ideas, too. At the end of Rusk's guide at the Gamefaqs web site, he's given interesting examples of bits of script that were edited from the final release you can find in the PS2 version in the american.gxt file. PC fans can look for them with Notepad in the Program Files\Rockstar\Grand Theft Auto Vice City\TEXT\ american.gxt file. The relationship between Tommy and Mercedes was developed further in earlier ideas, for example. And the Stats "Visits from Loan Sharks" and "Garbage Pickups Made" were dropped. PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2" "San Andreas" includes Claude, the star of "III," action figures from "Vice City" and "Manhunt," St. Mark's Bistro and the spherical building at Francis International Airport (which resembles the Theme Building at Los Angeles International Airport) ("III"), Frank Vincent (Salvatore Leone, "III"), Cynthia Farrell (Catalina, "III"), Debi Mazar (Maria, "III"), Lazlow Jones (Lazlow, "Vice City" and "III"), Frank Chavez (Fernando, "Vice City" and "III"), Danny Dyer (Kent Paul, "Vice City"), Navid Kohnsari and John Zurhellen (Dwayne and Jethro of the Boatyard in "Vice City"), and Hunter Platin (Phil Cassidy, Curly Bob, and Chico in "III"; the Psycho in "Vice City"; he does the voice acting for Ran Fa Li in "San Andreas"). http://www.dannydyer.co.uk/ http://www.dannydyer.com/ http://en.wikipedia.org/wiki/Danny_Dyer Vice City, Liberty City, and San Andreas 1st appear (in different form--even the neighborhoods have different names) in the 1998 game "Grand Theft Auto." I suppose it's meant as a fictional take on the gangs and crime of Miami, NYC, and Los Angeles, etc., of the late 1990's. Currently, you can download it, "Wild Metal Country," 1999, a futuristic shooter in which Rockstar North tanks are 1st called Rhinos, and "Grand Theft Auto 2," 1999 (in which the three main areas are the downtown, industrial, and residential sectors), all three games optimized for current PCs and in their entirety, from the Rockstar web site. http://www.rockstargames.com/classics/ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.4 PC health Clean your disk, disk player, and PC Clean your Play disk and use a CD laser lens cleaner disk in your player. Turn off your PC and use a can of compressed air and clean out your PC box, CD/DVD player compartment, and keyboard. If you spill something into your keyboard, disconnect it, flush it thoroughly with water, and let it dry for a few days. (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on sale at department and drug stores.) Get your hard drive clean and in order After using the Internet go to Start, All Programs, Accessories, System Tools, and use the Disk Cleanup--remove the Temporary Files, Temporary Internet Files, and Recycle Bin. The Temporary Internet Files can help you surf the web faster, but I search it fast enough without them and they can build up into a huge batch of bytes in no time. Get the free software versions, at least, of Ad-aware and Spybot. You might like to go to the Downloads section of the Microsoft web site and try their free beta version of AntiSpyware. Keep them updated and run them regularly. http://www.safer-networking.org/en/download/index.html http://www.lavasoftusa.com/software/adaware/ Buy an anti-virus program, keep it updated, and run it regularly. (I hope yours is less interruptive than my Norton Anti-Virus 2004. When you disable auto protect, which you should do to play games or download drivers, slide the annoying "Security Alert" menu almost entirely out of view. If you don't do that, it will keep interrupting, wanting to do a scan of thumbs.db, whatever that is, when you go through My Pictures, too. I hope yours doesn't find viruses you can't find in Search, All files and folders, or in the registry, ones that it won't remove unless you pay Symantec $40, like mine has, too.) At least once a month--even a week--run Disk Defragmenter. For Windows XP Home Edition, go to Start, All Programs, Accessories, System Tools, and Disk Defragmenter. Run it after crashes and after you make any big changes to your PC, too, like after putting in new graphics card drivers or downloading or re- moving a big game demo or such. Use the latest updates On your browser, click Tools and run Windows Update about once a week. Make sure you have the latest updates for your sound (Creative Labs, etc.) and graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Microsoft web site Downloads section), mouse, keyboard, and whatever else you use for the game you can get updates for. Go to Run, type in "msinfo32," and click OK if you're not sure what your computer specifics are, and see how they compare with the requirements for computers given on the bottom flap of the box of the game. You might want to upgrade something. You could try the same thing except type in "dxdiag," too. Better yet, try something like Sandra Lite 2005, mentioned below in the Tweak guides part of this section, and run the various modules it contains. You can not only learn what your various PC components are, but get helpful recommendations about changing settings and making upgrades to improve the performance of your PC. http://downloads-zdnet.com.com/3000-2086-10018691.html http://www.sisoftware.net/ http://www.sisoftware.co.uk/ Turn off unnecessary applications before running the game Run a free utility called End-It-All 2 to shut down other applications before running the game. (Who's programming this stuff at Norton Anti-Virus?) http://www.docsdownloads.com/ Take2 Games web site and toll-free phone number For technical support, check the support section for the PC "Vice City" at the Take2 Games web site. Go to Take2 Games, Support, Grand Theft Auto: Vice City (PC), Technical help. They have a page of common problems there. They have a toll free number, too, which connects you to some nice people who offer personal support: U.S.A.: 1-866-219-9839. Canada: 1-800-638-0217. Help them isolate the source of your problem by doing the other things recom- mended in this section 1st. http://www.take2games.com/index.php?p=support Try to avoid things that make your game freeze so you have no ability to get out of the game with the keyboard. Turning your PC off at the main power button is bad for your computer, so thanks to gtavicer9 for recommending the important tip that you use the reset button, just below the main power button on my PC, instead at such times. You may have to remove a mod because you made an installation mistake or it's corrupted due to a faulty download, etc. My PC has bad reactions to some otherwise, too, for some reason. Try getting advice from the creator of the mod, from GTA Forums web site, etc. If worse comes to worse, for whatever reason you may never learn--some unfortunate combination of the mod with some component or setting of your PC--you may need to just remove it. Tweak guides Go to the TweakGuides.com web site, as recommended in the helpful "Tweak Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos--at Gamefaqs. The last time I checked it was at: http://db.gamefaqs.com/computer/doswin/file/half_life_2_tweak.txt It makes a good point about the value of going to the Tweak Guides web site: http://www.tweakguides.com/ which features various helpful, informative guides by Koroush Ghazi. If you're like me, and have had a glitch or freeze or stuttering frame rate now and then and couldn't afford to pay dozens of dollars every time you had a question, it's good to know you're at least using preventative medicine to give your computer every chance to work as efficiently as it can. You'll get the best performance out of it for games and maximize the mileage you'll get out of that expensive computer hardware. And if you do need to hire someone, you'll be more well-informed when you talk to them. A couple of such tips I picked up from "The TweakGuides Tweaking Companion" there: Download one of the free software, or freeware, programs it recommends. Put "Everest Home Edition freeware" or "Sandra Lite 2005 freeware" in a search engine, download them, and run them. You can not only find out a lot of information about the components of your computer, but get useful tips on what might work better with a different setting or upgrade. Sometimes glitches and freezes are due, at least partly, to poor PC performance--overheating alone can cause such things. If you want to learn more about your components and how they compare to others at running games, you could put "3D Mark 2005 freeware" in a search engine, download it, and run it. It's a popular benchmarking tool that has been used at various web sites to get test results of new components. I especially recommend you make backups and carefully use the advice given in: The TweakGuides Tweaking Companion ATI Catalyst Nvidia Forceware Simple Antialiasing and Anisotropic VIA Hyperion FAQ It especially focuses on getting good performance out of your PC, and a good frames per second (fps) rate, etc., for games. It has special sections for Half Life 2, Morrowind, Far Cry, and some others. And there's a section on Game Music Extraction. which I notice someone has a question about now and then on the Gamefaqs message boards. Use System Restore (Start, All Programs, Accessories, System Tools, System Restore, or Start, Control Panel, Performance and Maintenance, System, System Restore) if you screw up and aren't sure how you did it and need to revert to your old configuration. Volume If your sound card software is similar to mine (for a Sound Blaster Audigy 2), you can adjust the volume of the game with your general volume control or the sound mixer's wav control. (I once had a glitch that caused the game to get quiet. I thought I needed another sound card update download when I stumbled onto the fact that the Wave slider of the Surround Sound mixer of the card had gone to the bottom, for some reason. I just turned it back up.) I like to keep a volume control icon in the taskbar in the lower right of my screen as well. After installing an update for the driver, I have to make sure the "Digital Output Only" box is unchecked for headphones in Speaker Settings, too. The default settings make it checked but then I can't hear the sound with my headphones. To use the general Windows way to put a volume icon in your taskbar, go to Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these three choices--Adjust the system volume or Change the speaker settings or Sounds and Audio Devices--to bring up the Sounds and Audio Devices menu. Check the box by "Place volume icon in the taskbar." You can adjust your system volume from there, too. The Audio section of the game Options lets you adjust the volume of your MP3s, too, if you want them to have the same volume that the rest of the radio stations have. System requirements Minimum Hardware 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor 128 MB of RAM 8 speed CD / DVD drive 915 MB of free hard disk space (+ 635 MB if video card does NOT support DirectX Texture Compression) 32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better) Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse Recommended Hardware: Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM 16 speed CD / DVD drive 1.55 GB of free hard disk space (+ 635 MB if video card does NOT support DirectX Texture Compression) 64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture Compression support) DirectX 9.0 compatible sound card with surround sound Gamepad (USB or Joystick Port) Keyboard & Mouse Grand Theft Auto: Vice City uses Microsoft DirectX 9.0. Supported Operating Systems: Windows 98 Windows 98 2nd Edition Windows Millennium Windows 2000 Professional (Workstation) plus Service Pack 3 Windows XP (Home and Professional) plus Service Pack 1 The following operating systems are NOT supported: Windows 95 (any version) Windows NT (any version) &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.5 How to save games and things to avoid when you do. The convenience of copies of your GTA Vice City User File You can save your achievements--Stats--for a number of efforts at the game in a number of save game slots at the same time. It's also good to know your whole set of save game statistics are saved in My Documents in "GTA Vice City User Files." A very useful gimmick to know is that you can keep multiple copies of it there (I'd right-click the folders and rename them "Backup of...." or such). You can also open the User Files and make a copy of the save game for a single save slot. "GTAVCsf1.b" ("Grand Theft Auto Vice City save file one.b") is for the 1st slot, "GTAVCsf2.b" is for the 2nd, etc. You can rename the file to change the number to the save game slot you want to use. Here are a couple of important uses for a copy: 1. If, for whatever reason, you need to reinstall the game, you don't have to lose your accomplishments. When you uninstall, it doesn't uninstall the User Files, Skins file, or MP3 file, which it leaves for you to uninstall manually. So the old User File may serve the new install and not be replaced by a new one--I'm not sure, considering the glitches that can happen. To be sure you keep your old statistics, I'd let the new installation create a new User File by playing the game a little, delete the new User File it creates in My Documents, then rename "Backup of...." by taking "Backup of...." off the name. It may not be necessary to go through that, but it makes me feel a little more confident that it will work. 2. You can save one or more backup copies with parts of the game already done on them. For example, one copy I have has 100% completion in one save game slot and all the side missions done on another. This way, I can use it to play around Vice City with all the benefits that come with 100% completion, or just play the main story missions. Another way you could do it is to create a User File copy that just has your least favorite side missions, and the missions that give Tommy extra abilities, done on it. For example, I particularly dislike the PC version of RC Bandit (unless using Demarest's mod of it), and the Paramedic mission can be long and tedious to do over and over, too. You might use the modification ideas of section I.100.D.e for the Ambulance, Firetruck, and Pizza Boy, and Demarest's modification idea for the RC Bandit given at I.30, then do the missions for them, get all 100 hidden packages, save the game, and copy the save file. You'll always have the choice to play the game with all those missions over with and all the abilities and weapons that come from them to enjoy everything else about the game with. To afford yourself even more such choices, you could follow that by using a copy of that save slot, renamed to have the number of another save slot, and use it to finish whatever missions you like the least of the middle of the game ("The Driver" or whatever the case is for you). Make a copy of the User File, etc. Rename the copy with two save slots occupied with something at the beginning like "Copy 1 HPs 2 Driver..." or such which you can remove if you want to use it. Before you use the copy to have everything else about the game to play with, make another copy of it so you have a spare to use that way later. As an alternative, you could use Demarest's "Timetwister" mod that lets you choose from any of the missions of the game from the start (see I.100.D.f Mis- cellaneous). Some advice about saving the game When you save your game at one of those pink cassette icons, make sure Tommy has full armor (saving and loading the game restores full health--in fact, just walking Tommy into a save icon then resuming the game does that; thanks to Siva for the tip), the weapons you'll need (each run through a weapon icon after the 1st adds to the ammo it has), and the vehicle(s) you'll need saved in your garage(s), so you're prepared for whatever you'll need the next time you load the game. You can't save during a mission--the cassette icons disappear until you either pass or fail it. Saving the game advances the game clock six hours. You can use this to prepare the time clock so it's a certain time at a convenient place when you load the game. This is handy for making multiple efforts to go from the Hyman Condo to the Hyman Memorial Stadium, where the doors are open between 20:00 (8 pm) and midnight, for example. Health points made with a prostitute beyond the normal maximum are lost when you save and load the game, which helps keep them in business. Saving the game restores all weapon icons, which can be handy in stocking up on ammunition without doing a lot of traveling between game saving places. You can get rid of a wanted level by saving a game, returning to the game, then loading the last game; I try to do it without saving that, though. Don't save your game at Cherry Poppers after you buy it. There was a glitch on PS2 that caused that to corrupt your Stats and ability to achieve 100% completion, and some say it's true for their PC version, too. Don't jump on a bike as you save for the same reason (thanks to the spaceeinstein web site for the cycle tip). Try to slowly approach the save game cassette at the Hyman Condo from the east so you don't open the big garage door, or so you save just as it closes. Saving while it's open can cause vehicles inside it to disappear, especially if it's full. It has been known to eat cars, so it's a lot less risky to put any special vehicles, especially the "EP" Admiral, somewhere else. If you use it for a tank or such, just be careful. You can also fit a tank in the garage at the mansion or one of the ones at Sunshine Autos instead. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.6 Options These are just my personal suggestions (besides having a clean work area and turning the lights out to bring out the hues on the screen): Display Setup: Draw Distance: I like it to be set to the right. Draw Distance determines how near or far things like vehicles and pedestrians will be drawn in--will be loaded up by the graphics. If your combination of computer stuff is strong enough to allow it without a stuttering frame rate or other glitches, I'd set it as far right as you can. Besides being fascinating to look at for me, there are gaming advantages. You don't want to be surprised by a policeman spawning right beside Tommy when he's gotten a wanted rating (that may happen enough with a full draw distance), or have a telephone pole suddenly appear in front of his speeding PCJ 600--that's no fun. Frame Limiter: On. This is the default position. If you turn it off, you better know how to adjust your refresh rate and such or you'll have graphics that take too long to load (more smacking into invisible things with the PCJ 600, then having them appear). Subtitles: On. Sometimes, it helps me tell what the characters are saying. Wide Screen: Off, because it cuts out parts of the picture when on. Radar Mode: Maps and Blips. The radar in the lower left corner of the screen shows the streets, colored dots representing your targets, and save places, etc. I don't care about dumb generalizations about men not using maps--give me a map. HUD mode: On. The Heads Up Display in the upper right corner of the screen shows your current armor, health, and wanted rating and amount of money earned. Controller Setup: Standard Controls (optimized for PC keyboard and mouse), not Classic. Redefine Controls: change Run to Left Shift (press Backspace twice then Left Shift). I use W,S,A, and D a lot, so unless you have a foot-long thumb, the default key, Right Shift, is too far away from them. Mouse Settings: Mouse Controlled Steering: On. Player Skin Setup: you can choose which look you want for Tommy (I.100.C). You can start a new game or load a saved game at the start or by pressing Esc during the game to pause it and go to that menu. During the game, press Esc to pause the game and see more options. Start New Game: you can start a new game from the very beginning, load a game to go back to the start of your current effort or the end of one of the others you saved, or delete a game effort you're not crazy about. Map: you've got a map of the town that also shows your location and properties (pink cassette icons), Pay 'n' Sprays (remember, you can pause during hectic situations to see where they are, too), Ammu-Nations, and Tool Stores. Dots that show your intended destinations on your radar will appear on the map, too. (For example, you can pause the pizza mission to look at the map and see where the customers are to plan a fast route.) Use the mouse wheel to zoom in and out. Brief: the most recent main story dialogue, instructions, or certain achievements. and: &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7 Stats Including how long a day in the game really is, what Wanted Stars Attained and Evaded is about (and why times of stress are the worst times to shop for clothes), whose heads are tallied for Head Shots, why you shouldn't worry about Daily Police Spending or your percentage of Accuracy for Bullets Fired/Bullets That Hit, who the Gang members and Criminals are, the difference between Unique and Insane Jumps, the ratings given for Flight hours, and the CRiminal Ratings and Highest media attention levels (and the easiest ways to raise them). You can use your mouse scroller to make the Stats roll up or down and speed them up a little. The statistics are your achievements, including: Days Passed in Game: the clock in the upper right corner of the screen counts one hour in 65 sec., so it counts a day in 26 minutes. Mission attempts: it just gives the number of attempts, not of failures or the percent that were successful. Wanted Stars Attained and Evaded: I did a little testing to figure out a little bit about what the Stats make of the different ways you can get rid of wanted stars. Ultimately, it looks like a glitch or two has gummed up the works. 1st, the basic rules any experienced Vice City player knows: Each bribe icon gets rid of one wanted star, a clothes icon (locations: I.9.C--Morphing) can only be used to get rid of a maximum of two, or two remaining, wanted stars (not two of a higher number), and a Pay 'n' Spray gets rid of any number of wanted stars. Most, not all, completions of missions (successful or unsuccessful) get rid of wanted stars. Getting busted, wasted, or saving a game then reloading it, gets rid of wanted stars. This is what the Stats make of your choices: At one star, running till the star disappears, running through a bribe, using a clothes icon, or using a Pay 'n' Spray--causes you to get one wanted point Attained and one Evaded. At two or more stars, using bribes, or using a bribe or bribes and running one off, or using a bribe or bribes and a clothes icon for one star, causes you to get one star Attained and one Evaded. Another simple thing about it is that any number of wanted stars removed with a Pay 'n' Spray causes that many points to be added to Attained and Evaded (three wanted stars removed--three Attained and three Evaded, etc.). But whereas using a clothes icon to get rid of one wanted star gives you one star Attained and one Evaded, the use of a clothes icon to get rid of two, or the remaining two, wanted stars causes you to get two points for Attained and no points for Evaded (?!). (I suspect a glitch there.) Completing a mission, successfully or unsuccessfully, in most cases makes your wanted rating go away without using any of the methods available to get rid of it, but adds that many stars to Attained and none to Evaded. Unfortunately, this seems unavoidable with rampages and some other missions. Getting busted, wasted, or saving then reloading a game to get rid of wanted stars, adds that many stars to Attained but none to Evaded. In terms of gameplay, I'm not sure what meaning is meant by some of the differences found there, except to assume it would normally be better to try to keep the number of points Attained from getting bigger than the number Evaded. It would show Tommy is better at getting away with whatever crimes if he Evades all that he Attains. Since the Stats don't allow that possibility, then the next best thing would be to try to keep Attained from getting too much bigger than Evaded. If you try to understand it all as the game rewarding you for creating your Attained verses Evaded record with that to guide you, it gets puzzling, anyway: It's easy to figure that the game rewards you for not getting busted, wasted, or saving the game with wanted stars then reloading it. Less clear is what to make of how it also rewards you differently for handling two or more wanted stars by using bribes, a bribe or bribes and running one star off, or a bribe or bribes and using a clothes icon for one star, instead of using a Pay 'n' Spray. Again, all but the Pay 'n' Spray give you one star Attained and one Evaded, but using a Pay 'n' Spray gives you an identical pair of bigger numbers for both Attained and Evaded. One possibility is that you're being rewarded for using one of the 1st choices because they show more effort and accomplishment than by using a Pay 'n' Spray--you had less Attained you had to Evade. Instead, it may mean that you're being rewarded for using a Pay 'n' Spray--a disguise--without giving bribes to the police, which carries the risk of being turned in to the authorities by an informant--you Evaded an equal and bigger number Attained. Supporting that theory, using a Pay 'n' Spray in those situations is the best way to add points to your CRiminal Rating (described below). Against that theory, using a clothes icon for two stars is to use a disguise and not a bribe, too, yet the game punishes you for using a clothes icon for two stars. And it rewards you for getting rid of a wanted rating before the mission is over when it's possible, but the game often makes that impossible, as for rampages. If the game is going to make it convenient for us by automatically getting rid of wanted stars by ending certain missions, it should add an equal amount to Attained and Evaded for those missions and let us create a record for Attained and Evaded with those missions it's possible to be responsible about that with. I think the current arrangement is a glitch or just carelessness. The reason you're rewarded for using a clothes icon for one wanted star but punished for using a clothes icon for two wanted stars is.... Sometimes you need to say "I don't know" when that's the honest thing to say. Is it punishment for trying to use the Clark Kent glasses method of trying to be incognito when the heat is turned up? I don't know. Safehouse visits: the number of times you save the game. Among things I never save are Times Busted, Hospital Visits (if Tommy is wasted, he's taken to a hospital to continue in the game), Fishes Fed (drownings; it adds to Hospital Visits), active wanted stars, or mission failures (except RC Van missions, since it's convenient to blow up the RC toy and try again, which saves time and minimizes any time spent frustrated). P.S. for Fishes Fed: you might wonder why so many people hang out at the beach or have swimming pools, since nobody in town seems to know how to swim. The Vice City Tourist Guide, p.10, suggests that nobody survives the water due to shark attacks. This could be why the Reefer looks like Quint's shark hunting boat in "Jaws," and Steve Scott (Dennis Hopper) has his variations on Steven Spielberg's concerns about them. (His shark prop is the same as the shark in the waters around Vice City.) Number of Head Shots: the ones made by Tommy with other people's heads, fortunately. Daily police spending: it refers to how much the police spend a day, which I don't think Tommy can increase with greater destruction. I think it's random. The last couple of times I started this game, it was $75,354 one time and $30,000-something another, before Tommy had done anything to influence how much they spend. I had Tommy go on a 24 hour (game time) rampage with the Rhino, and it went from $81,740 down to $20,435. Least favorite gang: the gangs are: Cubans: wear white t-shirts with a red and black splotch on the front and red headbands, or light yellow jerseys with gray sleeves and black fedoras with red hat bands, drive the Cuban Hermes car (and the Cuban Jetmax boat), live in Little Havana, and are led by Umberto Robina. Haitians: wear dark blue jerseys that have "RELAX" in white letters on the front with white baseball cap-type caps with dark blue brims, or light purple sleeveless t-shirts with a purple and white splotch on the front with blue headbands, drive the Voodoo lowrider car with four hydraulic jump directions and two suspension levels, live in Little Haiti, and are led by Auntie Poulet. Streetwannabe's wear blue jean vests with either a shark or a dragon or paisley splotch on the back, drive the Gang Burrito van which may have either a white or brown-faced Teddy Bear in front of the grill or over the windshield, and live on Prawn Island and are found there and in and around North Point Mall. (Note: owing to more glitches with the Stat section, killing the soldiers at VICE CITY AIR RESERVE Fort Baxter--not the soldiers you deal with elsewhere--is counted as Gang members wasted and they're categorized as Streetwannabe's. When you have Tommy kill Mafia criminals in "Cap the Collector" and "Keep Your Friends Close," they're not counted as Criminals wasted for either mission but they're counted as Gang members wasted for "Keep Your Friends Close." Sonny and Lance aren't counted as either one.) (Thanks to the spaceeinstein site for calling the glitch about soldiers to my attention.) Diaz's gang: wears pale blue pants, dark cranberry red shirts with white flowers, and mustaches, or white pants and red-violet jerseys with horizontal gray pinstripes, are aggressive, which you may find out during rampages, are found at the mansion on Starfish Island up to and including "Rub Out," and are led by Ricardo Diaz. Security Guards: wear dark gray-blue uniforms and caps--the shirts have "PATROL INVESTMENT GROUP" in white letters on the back, drive the Baggage Handler in and around the airport, are found around the airport, North Point Mall, Prawn Island, Starfish Island, and the metal detector at Leaf Links golf course, and are led by whoever will hire them and crazed inner workings. Bikers: wear "Duffy the bum" blue jeans, black leather jackets, tattoos, beards and mustaches, are fat and docile despite Mitch Baker's claims of fierceness, drive Angels, are found around Mitch Baker's Biker Bar, and are led by Mitch Baker. Golfers: the male is fat with brown hair, bald on top, wears a mustache, green, white, and gold plaid shorts, a lavender shirt, pink socks, and black and white saddle shoes, the female is thin with gray and white hair pulled back in a ponytail, wears a white blouse, lavender shorts, and white athletic shoes with lavender stripes, drive Caddys, and are found in and around Leaf Links. (There is a the 3rd Golfer, the young dirty blonde male that wears blue pants, a lavender shirt, and saddle shoes, but it doesn't count for the statistic if you have Tommy shoot him in public or when Tommy kills him for "Four Iron"--I.38.) The Vercetti gang: wears white pants and purple shirts with dark gray pinstripes or dark blue pants, a dark olive green shirt with olive green and white flowers, and a reddish-brown mustache and a beard, are found at the mansion on Starfish Island after "Rub Out" and at various Vercetti asset properties after Tommy owns them, and are led by Tommy Vercetti. In all the gangs, some or all of the members carry Pistols except the Golfers carry Golf Clubs and the Vercetti gang, after "Keep Your Friends Close," carry Uz-I submachine guns. (The soldiers at Fort Baxter carry M4 rifles, and the ones who appear otherwise, for six wanted stars, carry MPs.) (Thanks again to the spaceeinstein web site for the weaponry information. I hope he's not in line behind Rusk asking for royalties; I'm guarding the money I make from this entertainment extravaganza furiously.) Criminals wasted: includes criminals killed in the vigilante mission and these pedestrians (using their models\gta3.img names; "cr" stands for "criminal" and "pi" stands for "pimp"): wmycr: young white male, light brown hair, a trace of a mustache, black t- shirt, brown leather jacket, blue jeans, and black shoes. bmycr: young black male, mustache, white t-shirt, black leather jacket, blue jeans, and white tennis shoes. wmypi: young white male, black hair, a mustache connected to his sideburns, bold dark red and black clothes and hat, and black slippers. There's a glitch right after doing the Vigilante mission that mixes up your numbers for Criminals wasted and Criminals killed on Vigilante Mission. They become: Criminals wasted: actually, only those killed in the vigilante mission. Criminals killed on Vigilante Mission: actually, the number you killed in the vigilante mission plus the number you killed otherwise before. After the glitch messes up the numbers this way so neither one represents what it's supposed to, the number of criminals you kill outside of the Vigilante mission is added to Criminals wasted. Kgs. of explosives used: 1 kilogram = 2.20462 pounds. Bullets Fired/Bullets That Hit refers to all those shot in the game, so don't worry that you have to get your Accuracy percentage higher if it's low. I'd be glad it's low since many of those bullets are shot at Tommy. Don't have someone walk in your room and ask why you're spending a half hour shooting a machine gun at a blown-up van (a gimmick that works to make the percentage higher). Unique Jumps, Insane Jumps and Insane Stunts: Unique Jumps are 36 jumps you need to do for 100% completion. Insane Jumps, which can coincide with them, are measured in distance, height, flips, and rotation; a big score in one category is an Insane Stunt, in two is a Double Insane Stunt, etc. (though I've never heard of anyone getting a Quadruple Insane in this or "III" though it's listed in TEXT\american.gxt; I guess it's another glitch). ******** How to mod the game to make it recognize Quadruple Insane Jumps PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one to three of these four things: -more than 40 meters long -more than 4 meters high -2 flips or more -more than 360 degree of rotation z (around a verticle axis) He says you can get the game to recognize Quadruple Insane Jumps by changing the data\main.scm file. You find the heading: :HJ_238 The 2nd line there is: 0020: $1304 > 4.0 ;; floating-point values Change it to: 0018: $1292 > 4 ;; integer values (You can use Demarest's "Darkpact" to change the data\main.scm file so you won't have to create a new save game file for it. "Darkpact" is among the "VC Code Tools," which are found under "Miscellaneous mods" at I.100.D.f.) ******** The "GTA III" "perfect" insane award for landing on all four-wheels isn't used in "Vice City." Various things are measured in meters. A meter is 39.3696 inches, 3.28084 feet, or 1.09361 yards. "'Ice Cream' Sold" gives the total number of deals made from the Mr. Whoopie truck. "Number of drug deals made" gives the highest number of deals made during one mission attempt with the Mr. Whoopie truck. (Thanks to Demarest at GTA Forums for the way to interpret the ice cream and drug deal figures.) Best Percentage of hits for Shooter: your best percentage of hits for "The Shootist" and, if you score over 45 points, "Rifle Range," whichever is higher. Sprayings: the number of uses of a Pay 'n' Spray or spray 'n' go to get a land vehicle or checkpoint chopper (or whatever else you go to the trouble to shove in there) a paint job. Once Tommy has $100, the cost of the use of the place for a repair or to remove a wanted rating, he always get a free paint job in one whether he uses it for one of those other things or not. It won't work with a police or military vehicle--if you try, you'll get a message saying the people that run the place don't handle anything that hot. Flight hours: the number of hours you fly the Skimmer, which is available behind the film studio after the "Dildo Dodo" mission. I think the timer for this counts in real time, or at least a lot more like it than the regular clock for the game. So going up the ranks, which is based on time spent flying, can take a while. There's a glitch that makes you an "Ace" most of the time. But you're supposed to be able to go from no rating up though 19 titles like "Flyboy," "Biggs," "Red Baron," and "Maverick" and such up to "Ace." Flyboy is a slang word for a member of the air force, and, even more generally, an aircraft pilot. Aircraftman is the lowest rank in the RAF; Aircraftmen are known in British slang as erks. Pilot Officer in the Royal Air Force is like the rank of 2nd Lieutenant in the United States Air Force. A Corporal in the RAF is like a Senior Airman in the USAF. A Lieutenant, or Flight Lieutenant, in the RAF is like a Captain in the USAF. A Sergeant in the RAF is like a Staff or Technical Sergeant in the USAF. A Captain, or Group Captain, in the RAF is like a Colonel in the USAF. In "Star Wars," 1977, Garrick Hagon plays Red Three, Biggs, and Denis (as "Dennis") Lawson plays Red Two, Wedge Antilles (also in Episode V, "The Empire Strikes Back," 1980, and Episode VI, "Return of the Jedi," 1983), who are pilots who help Luke Skywalker, played by Mark Hamill. destroy a huge space station called the Death Star. According to cjshoup of the forums at the toonzone.net web site, there are characters named Biggs and Wedge in versions VI, 1994, VII, 1997, VIII, 1999, and X, 2001, of the "Final Fantasy" games, too. The Red Baron, before he was a character fought by Snoopy from the dog house he pretended was a Sopwith Camel in the late Charles Schultz' cartoon strip "Peanuts," was a famous WW I German fighter pilot named Manfred von Richthofen. At a time when 20 victories garnered the Blue Max award, he had 80. Most of his biplanes were partly red, as then became the case with the other planes in his squadron starting in 1917, but he's usually identified with the entirely red Fokker Dr.1 triplane he flew at the end of his career. He died when he was shot (possibly from the ground or a British plane chasing him) chasing a British Sopwith Camel over France. Thanks to http://www.briggsenterprises.com/bluemax/ http://en.wikipedia.org/wiki/Manfred_von_Richtofen As the FAQ by Aggrosk8er at the Gamefaqs web site notes, some of the names come from the movie "Top Gun." Thanks to him and his FAQ for all the titles and points required for them. In "Top Gun," 1986, Tom Cruise plays Lt. Pete "Maverick" Mitchell, Val Kilmer plays Lt. Tom "Iceman" Kazanski, Michael Ironside plays Lt. Cmdr. Rick "Jester" Heather, Tom Skerritt plays Cmdr. Mike "Viper" Metcalf, and Anthony Edwards plays Lt. Nick "Goose" Bradshaw, at a Navy flight school given the nickname "Top Gun." "Chappy" is taken from the "Iron Eagles" movies I, 1986, through IV, 1995, starring Lou Gossett, Jr., as Colonel Charles "Chappy" Sinclair. A special mention should be made of Poland's young Andrew Noops n Gleh, who used to frequent the ign.com message boards. From what seems most reliable from looking at various web pages, he flew the GTA "III" Dodo for 176,488 seconds and was awarded by Rockstar with a special flight rating in "Vice City." Air Chief Marshal is the highest rank in the RAF (Marshal of the Royal Air Force was discontinued in the peace time of the 1990's) and is like a General in the USAF (General of the Air Force used during war time). thanks to these web sites for the comparison of RAF and USAF ranks (for the 3rd link, you have to Copy and Paste the 2nd line to the 1st line in your ad- dress bar): http://en.wikipedia.org/wiki/Aircraftman http://en.wikipedia.org/wiki/Comparative_military_ranks http://en.wikipedia.org/wiki/Comparative_military_ranks#British.2C_US.2C_and_ Canadian_officer_ranks Ace is a more general term for a particularly skilled person, in this case an aircraft pilot. 0:00 to 0:04 No Rating 0:05 to 0:09 Flyboy 0:10 to 0:19 Aircraftman 0:20 to 0:29 Pilot Officer 0:30 to 0:59 Corporal 1:00 to 1:29 Lieutenant 1:30 to 1:59 Sergeant 2:00 to 2:29 Captain 2:30 to 2:99 Biggs 3:00 to 3:29 Wedge 3:30 to 3:59 Red Baron 4:00 to 4:29 Goose 4:30 to 4:59 Viper 5:00 to 5:59 Jester 6:00 to 6:59 Chappy 7:00 to 7:59 Iceman 8:00 to 8:59 Maverick 9:00 to 9:59 Noops 10:00 to 19:59 Air Chief Marshal 20:00 to 30:00 Ace Auto Repair and Painting Budget: costs created by Sprayings. CRiminal Rating and Highest media attention: CRiminal Rating: There are 52 titles in all. Negative numbers: The negative titles--"Total Liar," "Hacker" and such--are for using the vehicle spawning codes. Using one subtracts 1000 points. This is Grand Theft Auto, so you'll be severely chastised for not thefting an auto--"Grand"ly is optional. Positive numbers: Tommy gets various points anytime in the game for each mission accomplished: six points for "Trial by Dirt," forty points for "Guardian Angels," etc. The points for rampages, at least, are added after you save the game. He gets thirty points anytime in the game for each helicopter, Skimmer, or Dodo (the plane pulling a "Zombie Elvis Found" sign) destroyed. (The Dodo is only destroyed by a rocket from the Hunter, and the Dodo is also the only thing Tommy can destroy that he always gets both 30 CRiminal Rating points and a three star wanted level for destroying.) The more points he has, the higher he is on the organized crime ladder of success, which, apparently, hates the idea of anyone flying above all else in life--I didn't know that. Beyond that, my (sketchy) testing results for getting positive numbers show that Tommy can get various points depending on who or what he destroys and with what, and what he does about a wanted rating. And the results are "glitchy." This isn't to be mistaken for a thorough scientific test--I do have a life. There are about 100 vehicles, about 100 types of peds, 33 weapons with two modes of attack for the Fist/Melee slots, seven wanted levels including none, a handful of ways to handle it, and police spawn randomly at the lowest wanted level. By the time I was through testing, you'd be playing "Grand Theft Auto: Pittsburgh." And maybe you will--is that Fort Pitt Beer I see advertised on the wall of Mitch Bakers Biker Bar, or is it Fort Pizz? Is that "Pittsburgh radio" someone on the Wildstyle radio station says through a vocoder, I think (the thing used on the vocals for Cher's "Believe" or anything by Britney Spears)? It might be another clue.... Destroying boats with a Minigun, he got anything from 0 to 4 points for each--once, he even had three points subtracted, for some weird reason. Destroying land vehicles not used by law enforcers created no points for a Faggio, one point for a PCJ 600, and several points for an SUV, etc. Tommy got nine points for destroying a police car and a policeman with a grenade, six points for killing an old lady shopper with a Chainsaw but only one point for killing an old lady shopper with a shotgun, and no points for killing most examples of the beach or business people, and never got any points for killing tramps or leather jacket criminals, etc. The Minigun, Rocket Launcher, and Uz-1 or MP submachine gun worked more often to create points than the .357 handgun, S.P.A.S. 12 shotgun, or the .308 sniper rifle in the time I tested them, and the Minigun and Rocket Launcher are more powerful than a submachine gun at doing that faster. The Hunter rockets created a wanted level faster than the Hunter machine gun. Using a clothes icon, or using a bribe and running a star off, for two stars added no points, but using a Pay 'n' Spray for two stars added various amounts. Ordinarily, the easiest way to get the most CRiminal Rating points was to have Tommy kill law enforcers, destroy their vehicles, notably helicopters, and anyone and any other vehicle handy while he does, with the Minigun, Rocket Launcher, or Hunter rockets, then use a Pay 'n' Spray. (Don't try this at home and end up on World's Most Stupid Criminals--don't even think of it.) Also, if you use the "bigbang" code and blow up any of the vehicles the game counts, the rating actually goes up. "aspirine" does nothing to the rating at all. Ironically, using the code "leavemealone" to remove wanted stars doesn't hurt Tommy's CRiminal Rating (but it adds that many stars to Wanted Stars Attained and none to Evaded). The positive titles are spaced farther apart as the numbers get bigger. If you want to get the title of Capo, it's productive to achieve at least part of that by doing the Vigilante mission "Brown Thunder" and by trying to attain the "Stuff of Legends" Media attention level by going on unofficial rampages, which are mostly matters of destroying law enforcers and their vehicles. After the rampage, use a vehicle from a Sunshine Autos garage in the nearby spray 'n' go. The fastest way to make the big jump from Capo to Godfather, which is the highest rating, is to use the "bigbang" code for a multi-helicopter destruction rampage, a method provided by the "Criminal Rating/Media/Money FAQ" by Zarathustra at the Gamegaqs web site. Use the Hunter for the Vigilante mission "Brown Thunder" and go to level 400 or so and max out your cash, if you want to do something productive with the game on the way up the ratings. (Go nuts for your Highest media attention level, too.) You'll make Capo--200,000 points. Only "Boss," "Kingpin," and "Don" stand in your way. Then put four Checkpoint Choppers in the big garage of the Hyman Condo. They slide in real easy if you push them in from the front. Put three Mavericks on the roof by flying the one on the helipad a few blocks S, returning to find another one spawned there, and repeating that. Stand Tommy on the roof in the marked off section shown below: |---------------------| | | | | | | | |---------| | | |--| | | |__|__| |_____| Since the game is judging Tommy's position horizontally, not vertically, you can hear the big garage door open when he enters this section. With seven helicopters in the game, 210 points, keep typing "bigbang" over and over. For some reason, they keep blowing up after they've already blown up. (Faster still is to download a trainer with a "blow up all cars"--and helicopters--key for your keyboard from any of a variety of Grand Theft Auto Vice City web sites. You'll have to use your search engine because I don't recommend one at the moment.) Then use a Pay 'n' Spray or spray 'n' go to get rid of whatever wanted rating you have. You might leave the "EP" Admiral in the eastmost little garage at the condo for that. below -6,000 Total Liar lies a lot. -6,000 to -4,001 Cheater breaks rules for personal gain. -4,000 to -2,001 Hacker intrudes illegally on your PC. -2,000 to -501 Embarrassment may bring shame to their self or to another by association; cafone; gavone. -500 to -1 Untrustworthy isn't dependably truthful. 0 to 19 Upstanding Citizen Why can't everybody be like me? 20 to 49 Nobody Special hasn't done anything especially good or bad. 50 to 74 Litterer a petty offender. 75 to 99 Shoplifter steals from stores. 100 to 119 Vandal destroys property and anything of value. 120 to 149 Do Boy a criminal errand boy? To "do" someone could be to swindle or murder them. 150 to 199 Pickpocket steals from your clothing. 200 to 240 Clepto a kleptomaniac: someone with a constant neurotic compulsion to steal for the sake of stealing itself regardless of any other need. 241 to 269 Snitch tells the truth about crime to authorities; see "rat." 270 to 299 Rat a crime family member who violates the Omerta--code of silence--by being an informer, a violation punishable by death. 300 to 334 Leece illiterate slang for "lice," so a general term for a worthless person, like "maggot"? 335 to 369 Scam Artist tells lies for money. 370 to 399 Trickster a deceiver, cheat, or fraud. 400 to 449 Numbers Runner takes, relays, and may pay off bets for a bookmaker or numbers pool. 450 to 499 Hustler general--any con artist, pimp, etc., just in it for the money. 500 to 549 Bully a tough, intimidating, abusive person. 550 to 599 Riff-Raff a lowlife; a worthless person. 600 to 609 Scalawag an unprincipled person; a rascal. 610 to 649 Ruffian an especially abusive person. 650 to 699 Outlaw has a habit of illegal activities. 700 to 849 Thug a ruffian outlaw; a vicious criminal. 850 to 999 Drop Man a grown-up do boy, I guess; makes illegal deliveries/payments; ("drop" as in "kill"?). 1,000 to 1,004 SA Goon According to http://www.imdb.com/title/tt0314123/trivia, "SA Goon" (1000- 1004 points) refers to the humor web site somethingawful.com, and the "Front Page News" (a PS2 version paper found floating around town?) is a reference to the front page of Somethingawful. 1,005 to 1,299 Goon more general than SA Goon; a hired thug. (GTW note: I think "Jailbird" was supposed to go here since it's in the TEXT\american.gxt file; I guess it's another glitch) 1,300 to 1,499 Ex-Con ex-convict; did time/paid penalties. 1,500 to 1,699 Felon committed one or more felonies, grave crimes often punishable in the U.S. by more than a year imprisonment. 1,700 to 1,999 Bag Man an organized crime leader; a dishonest official that collects or distributes illegal payoff money; a conveyer of money; someone who handles large quantities of drugs. 2,000 to 2,099 Wiseguy organized crime muscle; a made man; indoctrinated member of the Cosa Nostra, whose members are of Italian- Sicilian ethnic origin, at times called the Mafia, which was Sicilian; a goodfella. 2,100 to 2,299 Wheelman a getaway driver. 2,300 to 2,499 Hired Muscle works in a menial way for a crime group for money; they may need to be tough. 2,500 to 2,749 Hatchetman a professional murderer. 2,750 to 2,999 Headhunter an assassin; a whore for cocaine. 3,000 to 3,499 Enforcer is violent and/or kills for his crime group leader; uses violence or murder, if needed, to ensure deals are carried through for a crime family; a head crusher; a strong-arm man. 3,500 to 3,999 Ronin Japanese (literally "wave man"--one who is tossed about by the sea), was originally, during the feudal period of Japan, 1185- 1868 AD, a samurai that no longer had a master. They were often looked down on since they were supposed to commit suicide if they lost their masters. They were fictionalized in movies, such as "The Seven Samurai," 1954 (which "The Magnificent Seven," 1960, is based on), to be mercenary soldiers, an idea which is transplanted to 20th century Europe for the 1998 movie "Ronin" starring Robert De Niro as Sam. In recent years, it's been used as slang in Japan to refer to students who failed their college exam, and was the code name of a famous multiplayer game hacker of the last few years who recently co-created a web site: EliteCoders.org. http://en.wikipedia.org/wiki/Ronin 4,000 to 4,999 Fixer sells narcotics to addicts; someone who makes dubious deals ("fixes" the outcome of a sports game, etc.) and gets them done. 5,000 to 7,499 Hitman kills for pay and/or for a crime boss. 7,500 to 9,999 Associate a member of a crime family who works with wiseguys but hasn't been sworn into the family yet or won't be because the member is non-Italian or non-Sicilian; someone who's connected. 10,000 to 19,999 Butcher a big-time hitman. 20,000 to 29,999 Cleaner a mob assassin. 30,000 to 39,999 Assassin a mob assassin. 40,000 to 49,999 Consigliere a counselor for an underboss or a don. 50,000 to 64,999 Made Man "has it made" in that they have organized crime job security for life and are entrusted with the rights that go with it; sworn into La Cosa Nostra; a wise guy. 65,000 to 79,999 Right-Hand Man a close associate of a crime boss. 80,000 to 99,999 Executioner it generally means a killer, but on this list it seems to refer to one of a high position or regard in the crime organization. 100,000 to 149,999 Lieutenant a crime boss. 150,000 to 199,999 Underboss 2nd to the Don, and handles more routine matters of running a crime family; a right arm. 200,000 to 299,999 Capo short for "capodecina"; A captain of an organized crime family; a boss; a skipper over a crew of soldiers. 300,000 to 300,000 Boss a crime leader of the rank of Lieutenant or higher. 300,000 to 499,999 Kingpin a major organized crime leader. 500,000 to 999,999 Don head of an organized crime family; gives permission to whack (kill) or make somebody; makes money from all family operations; usually born in Sicily. 1,000,000 and higher Godfather organized crime Chief Executive Officer; a top boss. For help with some of these terms, thanks to: Webster's New Universal Unabridged Dictionary, 1996. http://goodfellas.martin-scorsese.net/information/lingo.html http://metropolice.users1.50megs.com/slang.htm http://www.urbandictionary.com/ (see "made," etc.) www.weird-websites.com/justweird/Mafia.htm http://capo_wizeguy.tripod.com/mafiaonuri/id5.html http://www.geocities.com/Hollywood/Academy/4448/mobterm.html http://www.gang-busters.com/terms/html/terms.aspx http://www.hbo.com/sopranos/mobspeak/index.shtml I hope you didn't think I'd know all this stuff on my own. Given the quirky way the points accumulate, described before, and as long as it would take to get to a high score if you screw up and have to start over from your last save point, it would take a lot of work to go over all that unless you know some way to determine it in the file system. I'd normally try to double check anything I put in this walk-through, but as far as I know from any time I've checked on it, those are the reliable scores. Highest media attention: The other goal provided for wanton destruction, with credit given for safely getting rid of your wanted rating afterwards. There are 21 titles in all. I like to type in the code "chasestat" so I can watch the ratings reported like news bulletins in purple letters on the screen. You'll see from doing that just how the game awards points for the frequency, magnitude, and duration of destruction. The Stats will credit you with the highest title you've achieved. You can use "aspirine" for vehicle repair without interrupting your effort. Neither it nor "chasestat" will effect your CRiminal Rating or prompt the game to warn you not to save the game. I'd use the Rhino or the Hunter for this. See I.12, Wanted Ratings--For three stars and higher wanted ratings, for how to get rid of your high wanted rating when you're done. If using the Rhino, it's easiest to use one of the long N and S stretches of road on the SE side of either the east or west island. Make sure you give yourself a broad space to turn around on at either end of the loop you intend to drive on it, and try to avoid getting jammed anywhere. Try to ram into and shoot anything around. I recommend that you turn the cannon backwards. That helps propel Tommy out of jams and out-maneuver the Rhinos that ram his tank at six stars. The Rhino is otherwise slow to accelerate and you get less points if Tommy is busted. Your score is also based on the frequency of Tommy's destruction, and shooting backwards can make the Rhino go faster than you need it to. I've read the Rhino can withstand about 200 explosions before it's destroyed. If using the Hunter, you can get Tommy into aerial dogfights with the helicopters that attack. You can use Number Pad 6 to shoot up at them and try to get them as they approach, or wait till they're at Tommy's altitude. Remember that the normally non-solid police helicopter is a solid one when it fires at Tommy, and Tommy can be damaged by the explosion of it. You can swoop the Hunter down to get the law enforcers shooting at Tommy, too. 0 to 19 Ignored 20 to 49 Boring 50 to 74 Vaguely Interesting 75 to 99 Local Paper Page 7 100 to 149 Front Page of Local Paper 150 to 199 Vice Courier Page 2 200 to 249 Vice Courier Front Page 250 to 299 Local TV 3 AM 300 to 349 Local TV News 350 to 399 Local TV Live Coverage 400 to 499 UFA Today Page 12 500 to 599 UFA Today Page 4 600 to 699 Picture in UFA Today 700 to 799 National TV 4 AM 800 to 899 National TV News 900 to 999 National TV Live Coverage 1,000 to 1,199 International News 1,200 to 1,399 National Crisis 1,400 to 1,599 International Crisis 1,600 to 1,799 World Event 1,800 and higher Stuff of Legends "UFA Today" is most likely a variation of "USA Today." Thanks again to the "Criminal Rating/Media/Money FAQ" by Zarathustra for the Highest media attention level and CRiminal Rating scores: http://db.gamefaqs.com/ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.8.a Some distinctions between the PC and PS2 versions, and some distinctions between the PC Standard Controls with Mouse Controlled Steering and PC Classic Controls versions. The PS2 version comes out 1st, but the PC version has better graphics. Unlike PS2, you can upgrade the quality of your PC, and the basic PC system requirements (see I.4 PC Health) aren't very demanding by today's standards. On PC, you can drive a vehicle, including a motorcycle, into the mansion, so you can use the Street outfit (also the Frankie outfit after "Keep Your Friends Close," I.99) in the office to morph (I.9.C). In "Keep Your Friends Close," you can use a vehicle to run Sonny down or for a drive-by shooting. The method of using a PCJ 600 at Interglobal studios to get to the blocked off areas early works for the PS2 and PC versions (it and others are in section I.18) but not for Xbox. The PS2 and PC Classic Controls aren't as smooth and don't have the degree of range of motion of PC Standard Controls with Mouse Controlled Steering for having Tommy move, look around, or aim weapons, except when you bring up the scope for a few weapons, although you have Tommy stand still when you do. You can get more views of the front of Tommy with PS2 and PC Classic Controls, though, which I like for the variety. Generally, I like to see where I'm going, but a front view is good for screenshots sometimes. Unlike the keyboard and mouse setups of some games I've tried, the one used by GTA is tight and fluent. Notably, the Minigun isn't limited to side-to-side movement, and the M4 and M60 scopes don't jump around the screen when you fire, for PC Standard Controls with Mouse Controlled Steering, used for this guide, as in the PS2 or PC Classic Controls versions of the game. Their scopes remain steady and can be aimed smoothly in practically any direction. (You may move Tommy a bit to see something directly over his head.) The M4 has an optional scope created by pressing the Right Mouse Button, and it jiggles a bit when you fire, so just don't use it. I don't know why it's even given as an option. And Mouse Controlled Steering of the moving, revved-up, jumping fast Chainsaw attacks I describe in I.10 Weapons, and of Fist/Brass Knuckles movements between Minigun attacks (using the scroller on the mouse to alternate), makes them speedier and more useful attacks than with other controls. The PS2 and PC Classic Controls auto-aim feature for handguns, submachine guns, and shotguns is not used by the PC Standard Controls with Mouse Controlled Steering used for this guide. The PS2 auto-aim feature used to guide Tommy over a girder or such isn't used for either control setup for the PC version. Mouse Controlled Steering, the hand held camera effect that allows Tommy to move and look around smoothly like a human instead of like a robot and is used to guide four-wheel vehicles smoothly, is just used by the PC Standard Controls, not PC Classic Controls. While using Standard Controls with Mouse Controlled Steering, you can still use the keyboard if you want Tommy to dance the Robot at the Malibu. On PS2, the Hunter rockets have auto-aim. On PC, the Hunter machine gun has auto-aim. If you want to use an adapter to use your PS2 or Xbox controls for PC, Game- spy, Aug., 2005, recommended these USB adapters, about $12 each, you can plug them into: SmartJoy PLUS - PlayStation 2-USB adapter SmartJoy X - Xbox-USB adapter http://pc.gamespy.com/articles/637/637880p8.html The various things Lawyer Ken Rosenberg says after Tommy gets busted ("My client wasn't even in town today, and you know it"), and Tommy's stretches and looks at his watch when you don't move him for a while, can be heard and seen in the PC Classic Controls version and are rarely heard or seen in the Standard Controls version. The view change on foot, used by PS2 and PC Classic Controls, isn't used by PC Standard Controls. If you use Standard Controls and press V while Tommy is on foot, it just makes a "blink" sound. On PC, you can press F1 for a 30 second (more or less) instant replay, F2 to save your last replay, and F3 to play back your last saved replay. The replays come in a variety of camera angles, and you can get an angle you can control with the mouse by moving the mouse. All kinds of things take on an added dimension of seeming like scenes from a movie when seen this way, including stunt jumps and fire trails from a burning PCJ 600 or Cuban Hermes. Bumping the mouse helps you see a stunt from a view you prefer, and the view is flexible enough to allow the only way I know to use the old top down view in "Vice City," such as while flying. On PC, you can put MP3s and wav files, or shortcuts for them, in the MP3 folder of the game and have your own radio station (I.100.E Music, MP3s and wav files, How to save hard disk space with shortcuts, MP3 volume boost, and Shareaza). (Also see I.15 Radio.) On PC, you can use mods of a great variety of different vehicles, buildings, pedestrians, stunt parks, etc.--even change Vice City into an updated Liberty City with motorcycles and helicopters. See I.100 through I.100.D.g for a small sampling of the possibilities, some of which are found in places throughout the text. The three PS2 Super Jumps, performed at Phil's Place behind the crack of the entrance door, on a diving board by the east island beach, or at the light house, don't work for PC. The explanation I read is that super jumps cause whatever that directs the behavior of PS2 pixels to direct them some way it shouldn't, and when the game corrects itself, Tommy can go flying across the sky. This began with having PS2 Banshees smacked by the El train in "GTA III." A good site for it is: http://www.mygtastuff.pwp.blueyonder.co.uk However, yOman69 saves the day with a way to do a genuine "PCJ 600 ceiling fan for the sky" super jump for PC (I.9.C). On PC, A transaction with a prostitute will always give Tommy health 25 points higher than the usual maximum, not 25 points lower after the pizza mission as on PS2. (The usual maximum starts out at 100, succeeding at the pizza mission puts it at 150, and getting 100% completion puts it at 200.) Apparently, this is particular to the PC version. This is useful before hazardous missions to increase Tommy's durability, but the extra 25 points are not preserved if you save then reload the game. On PC, Hilary's Sabre Turbo in "The Driver" isn't bullet-proof as it is for PS2. When I jack a vehicle with a passenger and end up with a hostage on PC, the hostage doesn't constantly scream as in a PS2 example given in Rusk's guide. I did get something similarly funny when I failed to jack an Ambulance, on the passenger side, that was driving into a corner: repeatedly, Tommy would enter and get right out, then the driver would quickly exit, scream one of several different ways, and get back in! The PS2 Vice Point Langer hotel, for some reason, is instead called "ST HOTEL" along the top and "WK CHARIOT HOTEL" over the front doors in the PC version. (My guess would be it's similar to the name changes for weapons and cars--because there's already a place out there called Langer, although I've never heard of it. Maybe it's an inside reference to the name of a friend or co-worker of someone at Rockstar North they changed their mind about--I don't know.) It's across the street and east of the Malibu Club parking lot. (See I.3 for the "GTA III" connections, and I.13 and I.9.G for the Odds and Ends and Ghost World distinctions it has.) On PC, there isn't the extra exchange of dialogue, reported in the Game Script FAQ at Gamefaqs, between Tommy and Lance about the Pole Position Club while you drive Lance to the Ocean View at the end of "Back Alley Brawl." Rusk tells me he hasn't heard it on PS2, either. If it's just in one version, I know it isn't the original PC one. On PC, not PS2: the Cousin Ed (Iron Maiden)-type "Jock Star" posters are used at the Rock City store Downtown; the Enforcer is in the lot by the Vice Point police station (the station to the N of the two on the east island); the Securicar (I.9.B) can be found by El Banco Corrupto Grande; the Love Fist limo shows up in front of the VROCK place after doing the Love Fist missions; and the "Vice" Cheetah is behind the Little Havana police station. On PC, there's also a Bus in the lot near the dead end of the road that goes down the middle of the S end of the west island. (It looks like an old school bus--it won't pick up passengers at bus stops.) It's by the door to a big hanger over water where there are two of the gas pumps you can shoot and blow up. In the PC version, there isn't a sign calling the place "Seaplanes Tours," as Rusk's walk-through and the Brady guide call it. The Admiral sometimes shows up instead of the Stretch at the mansion. On PC, you only need to drive the Admiral about a block way, not far away, and ditch it to make the Stretch appear at the mansion. In the Xbox version, all the Washington cars on the street are white. In the PC and PS2 versions, they come in in a variety of colors. You can't get a PC FBI Rancher serviced by a Pay N' Spray as on PS2. Whenever I try the PS2 gimmick of running from an FBI Rancher and turning back to find the FBI agents gone and the FBI Rancher there for the taking, the FBI Rancher is gone but the damn agents are still there shooting. (If I wanted one, I'd probably have Tommy throw a Molotov at one in the Hyman Condo alley.) I haven't gotten the same gimmick to work for a PC "Vice" Cheetah, either. But there's always one behind the Little Havana police station. (See I.25 for more about both vehicles.) The PS2 gimmick of blocking the pier with a Firetruck so the French men can't enter it in "All Hands on Deck" doesn't work in the PC version--the truck disappears during the cut scene. (Just have Tommy use the Minigun and don't worry.) The PS2 gimmick of having Tommy drive the Dinghy upside down won't work on PC--Tommy will just drown if you try it. In the absurdist GTA world of the bad people of all types (I guess it's partly to give you an excuse to use that ammo dump of video game weaponry available), the soldiers at Fort Baxter hate civilians and may shoot Tommy on sight if he walks, drives, or flies near the base. On PC, they may do this when you have Tommy try Rampage 34 to the east of it, although, when that happened, I just had him drive a bit to the east and it stopped. (Once the police uniform is available, after "Cop Land," and you have Tommy wear it, they won't shoot him on sight, allowing him to walk freely around Fort Baxter. Otherwise, I generally have him keep a distance from it, and have him jack a Rhino or a Hunter from it quickly.) I wonder if this has anything to do with the glitch, reported in I.7 Stats, that has the game consider the soldiers at the base a gang. On PC and newer PS2 versions: Rampage 1, on the roofless shack in the S ocean, doesn't naturally tend to produce enough targets where you activate it; there are a few ways around that at I.32; a variety of the weapons have been given fictional names; and the Lionel Ritchie song "Running with the Night" has been removed from Flash FM. Also, the tear gas cannisters, behind the police station S of the Malibu Club, are replaced with Grenades on PC and the newer PS2 versions. On PC, the tear gas was replaced because Rockstar got complaints that using it caused game slow-downs, even on better computers. I've read that the tear gas has been improved and brought back for "San Andreas" for PS2. In the PC and Xbox versions, you get three bodyguards at the mansion for 100% completion of the game. In the PC version, there are no special sidewalk collision problems like there are on PS2, just the regular collision problems. To recap some PS2/PC differences for those keeping score on the home game: PS2 comes out 1st, Hilary's Sabre Turbo is bullet-proof, you can use an FBI Rancher in a Pay 'n' Spray, block the pier in "All Hands on Deck," drive a Dinghy upside-down, the Hunter rockets have auto-aim, the prostitutes are good for Tommy's health until he delivers pizza, and you have a Vice Point Langer hotel. PC comes out later (when they've had time to make it better), has better graphics and the ability to improve the machine you play it on to make them better yet, instant replay, allows you to install MP3 and wav files and shortcuts for them, allows you to install mods (including the ability for anyone to modify the data\handling.cfg file for The Driver, RC Bandit, etc., to make them easier), you use a different super jump, a variety of vehicles can be dependably found in certain locations, Tommy can drive into the mansion, he gets three bodyguards at the mansion with 100% completion of the game, he doesn't trip over the curb, the Hunter machine gun has auto-aim, the prostitutes are always good for Tommy's health, and you have a WK Chariot hotel. PS2 features auto-aim for the handguns, submachine guns, shotguns, and for walking on girders. PC Classic Controls feature auto-aim for the handguns, submachine guns, shotguns, but not for walking girders, and on PC Standard Controls with Mouse Controlled Steering (my favorite), without auto-aim, Tommy can look around and his weapons, notably the Minigun, can be freely aimed in practically any direction, cars and trucks can be steered smoothly, and Tommy moves like a human being instead of like a robot. I.8.b Adapters for PS2 and Xbox controllers If you want to use an adapter that lets you use your PS2 or Xbox controls for PC, Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can plug them into: SmartJoy PLUS - PlayStation 2-USB adapter SmartJoy X - Xbox-USB adapter http://pc.gamespy.com/articles/637/637880p8.html You might also want to see this message board about the San Andreas Advanced Control: http://www.gtaforums.com/index.php?showtopic=198093 &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.9 Controls--basic information The Standard Controls with Mouse Controlled Steering/W, S, A, D format This guide was written using the controls given below. I guess I favored orienting things around the W, S, A, and D area over the directional arrows area to situate my controls more in the middle of other buttons I would need to use. But use the method you feel best about, and scratch out my choices and put in your own, if you want. The game accommodates the use of a game pad, too, but I like Mouse Controlled Steering the best, so I don't use mine. You could use a joystick, too, which some people prefer for flying the helicopters. But they're generally easy to fly without one. The VCN helicopter has the most oversteer of the ones Tommy can ride in, but you don't have to use it. There are two missions with a wobbly RC copter, but the Top Fun van one just records your time, you don't need to beat one or race anyone, and I hope the advice I offer for "Demolition Man" will let you beat the clock without denting your keypad cushion. I recommend Standard Controls. The alternative, Classic Controls, is designed to be a bit like PS2 controls. In the Standard Controls, designed for the PC version particularly, the distinctive aiming concern is to turn on Mouse Controlled Steering in the Options. Mouse Controlled Steering is the hand held camera effect, with the camera mainly kept behind Tommy's back, used for having Tommy (and you) look around and drive land vehicles except bikes. Tommy moves too much like a robot the Classic way for me, and I don't like how it restricts the camera so it isn't freely looking where Tommy is looking unless you press a key or have certain weapon scopes equipped. If this is like making an interactive movie, whoever saw a movie where anyone moves that way? If I did, I'd call the station and report a technical problem. Mouse Controlled Steering seems to make a beneficial difference in aiming four-wheel vehicles, since, for instance, I'm a lot newer to this than Rusk, so probably (undoubtedly?) less agile, yet beat his 30 sec. Cone Crazy time with 20 sec.. And it makes a difference in aiming weapons, too, since Standard Controls with Mouse Controlled Steering doesn't feature an M4 scope that jumps around the screen, or restricted side-to-side movement for the Minigun, he complains about for their PS2 counterparts. (I've read that the PS2 "San Andreas" changes that for the PS2 Minigun.) The use of the mouse-aimed Minigun is one area where "point and click" is a compliment, and not a complaint about the duller RPG games. It's not to say which setup is the one anyone else has to like better for all games--there is no such thing. But the GTA use of the keyboard and mouse setup improves the steering control of certain things, including a few driving or shooting things some people have a difficult time with. As mouse steering goes, the GTA version is particularly good at creating a tightly-controlled, fluid manipulation of those things. It does the same for your ability to immerse yourself in the game as a movie setting, and if ever there was a game that was more of an interactive movie-game than just another shoot them before they shoot you/who has the most technically demanding graphics-game, it's one of the latest GTA games. If someone has a PS2/Classic Controls setup, with auto-targeting for the .357, in mind, and tells the person controlling their Minigun with Mouse Controlled Steering to use the .357 for certain missions, they're inadvertently telling them to take a knife to a gun fight. (Try blowing up everything and anything within draw distance in about the time it takes to point to them with a handgun.) Since different things are easier with different setups, and most walk-throughs I read weren't addressing the special concerns of the PC Standard Controls setup I use, I saw an area I know about where what I know might help someone if I translated the game for anyone else who might like to use that setup, too. And I recommend Mouse controlled Steering just because it's a good game that makes it fun to look around more freely. I'd mainly go to Classic Controls to try out the auto-aim for the handgun on pedestrians to hear some dialogue they only say when held up that way, hear the things Lawyer Ken Rosenberg says sometimes after Tommy gets busted, or use some different camera angles for screenshots. Some controls that are good to use on foot, while using any vehicle, or just anytime you're enjoying the show Enter....in most cases, when you repeat a mission that has an opening sequence and you want to skip the opening scene, press Enter (or Left or Right Shift). The exceptions are a few that begin with Tommy in a vehicle--press W. Esc....when you want to pause the game and go to the menus, press Esc. Also fun on foot or in or on any vehicle: F1....instant replay. It's supposed to be for 30 sec., but you get longer and shorter ones. It creates an enjoyable variety of camera shots that follow Tommy's recent actions. You can change the view by moving the mouse. Just bump the mouse and it switches, and you can keep moving it slowly so it doesn't switch back. A few drawbacks: The people that the game programs to follow Tommy, including into or onto vehicles, during missions (at least the people I tried this with, like Mercedes in "The Party" and the Vercetti gang henchmen with Uz-Is in "Bar Brawl") are invisible in replays. Sometimes fires and explosions are invisible in replays. The beach ball will hover over the spot it spawns in instead of being shown bouncing off Tommy's head. Too often the "camera" will take a close shot from Tommy's side just when you want to see a stunt or jump he did from farther away--this is when I'm most likely to bump and move the mouse to change the camera angle. A few bonuses: Turning the "camera" with the mouse lets you see details not viewable during the original shots. It causes the convertible roofs of Stallions and Mesa Grandes to appear and disappear. (The hookers only rock cars with roofs.) It has the same effect on the Teddy Bears of Gang Burrito vans. The exhausts of the Cuban Hermes make cool fire trails in replays, most impressively in replays of jumps. It pauses the tune on your radio so you don't have to miss any of it. F2....saves replay. F3....plays back last saved replay. See I.100.F for how to use Prt Scr, etc., to make screenshots. Going up without gaining altitude This is true when on foot or in any vehicle. The game judges Tommy's location on roof tops horizontally, not vertically, so reacts like he's inside a building when he's on the middle of the roof. This can cause attacking helicopters to fly away, and peds and police to talk and act like he's on ground level with them. It can also open the big garage door of the Hyman Condo while he's on a portion of the roof, which is helpful to know in using the multi-helicopter "bigbang" way to increase his CRiminal Rating to Godfather. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.9.A On Foot Controls Running (Hi)jacking vehicles except boats, Rhinos, and Hunters Harder punches and faster attacks with the Left Mouse Button Punching to work up an appetite, punching your neighbors to get to know them, and punching for a Good Citizen bonus LMB throwing, shooting, and taking photographs Aiming with the whole Mouse, not just part of it, and auto-aim Bouncing a beach ball off Tommy's head. When you go to the Malibu Club, walk Tommy up to a lady and play with W, S, A, D, Space Bar, and C (Crouch) to have Tommy dance with her. Standard Controls TURN ON MOUSE CONTROLLED STEERING! Don't make me come out there.... W....Forward (the general movement button--steer with the mouse) (Most of us call it "walk," but it's more of a trot.) S....Backward Mouse Controlled Steering....Turn Left A....Walk Sideways Left Mouse Controlled Steering....Turn Right D....Walk Sideways Right Note: you can also move the mouse to look up, down, or anywhere around. Left Shift (remap the control by pressing Backspace twice then Left Shift) added to W....Run Space Bar....Jump Left Mouse Button (LMB)....Attack, throw, shoot, and take photographs; you can also hold down W, then hold down the LMB as well, and Tommy prepares his Fist/Brass Knuckles or melee weapon to attack, then release the LMB when he's at the target for a more powerful attack; try attacks to the right, left, and behind, too. More on this below. Note: try different combinations of all of the above. Right Mouse Button (RMB)....bring up the scope of the Rocket Launcher or a sniper rifle, or the viewfinder of a camera, to enable it to shoot. (There's an optional scope for the M4 rifle which I don't recommend. There's no PS2- like target button for the RMB in Standard Controls, and you don't need it, either.) Z or Mouse Wheel up....Zoom in with the Sniper Rifle scope or Camera lens. X or Mouse Wheel down....Zoom out with the Sniper Rifle scope or Camera lens. F....Enter nearest vehicle or the one Tommy is pointed toward (if you change your mind about entering, press W, S, A, or D). Mouse Wheel up....Previous weapon Mouse Wheel down....Next weapon C....Crouch Caps Lock or Middle Mouse Button....Look Behind Tab....Have Tommy answer the ringing cell phone, buy property when standing in an available property icon, or change the weapon in a weapon slot when he's standing in the icon of a weapon of the same category. V....View change not available on foot; pressing these buttons on foot in the Classic Controls adjusts how far back from Tommy the camera is. For Standard Controls, which feature camera angles that take in a more comprehensive view, hitting them just makes a "Blink!" sound, like Tommy just had an idea. I guess you could use it for that, if you're a little more dramatically ambitious. Running Press W (forward) and Left Shift (make it Run in the Controls Options) and Tommy can run faster than any criminal or policeman that chases him. He can run faster than most of the traffic, too, which is handy for jacking a vehicle. He only has so much energy for that, then he trots again, so pulse Left Shift to prolong Tommy's running ability before you get the Infinite Run with the Paramedic mission. Pulsing Space Bar (Jump) can help speed him up before that, too, and running increases his endurance so he can run farther. But get the Infinite Run (I.22) as soon as possible so he can run indefinitely. It can make the difference between not wanting to save the game because Tommy got busted, so having to do it all over again, and easily getting away from an arrest. It's very annoying to have him pull off a wild move, or be near a vehicle that's about to explode, and have him start trotting along like he's asking to be busted or killed. If you have Tommy run at oncoming traffic and jump before each vehicle, he may run over the hood and keep running or dive to the side. When Tommy runs, he can shove and move vehicles of any size because he's a mighty, mighty man. One of the most important innovations for the lead character of "Vice City" compared to the one for "III," besides that he can talk, is that when he's in a hurry to get something done, he won't pause to do that "Eek, it's a mouse" deal with his arms up, staggering backward, that could be so annoying in "III" in a tight spot. (Hi)jacking vehicles except boats, Rhinos, and Hunters Normally, to jack a vehicle, send Tommy toward it then press F, and he'll yank the driver out or give a biker an elbow to the head or a kick, probably scare out any others, and take it. If the land vehicle is moving, standing or parking in front of it will probably stop all but the aggressive drivers (getting run over is uncommon except during high wanted ratings or "Cabmageddon"). On foot or in a vehicle, it only takes one or a few bullets into a vehicle to make most drivers stop and run away. Be careful with a powerful weapon like the Minigun, or you'll just blow it up. Tommy can shoot people through the vehicle windows in Vice City, too, if you want to jack a Sabre Turbo (I.68) or Zebra Cab (I.92). There are aggressive drivers whom you may have to corral into driving into a corner before you can jack their vehicle. They stop at nothing to get where they're going--they drive like it's an online game and someone else is driving like me or you. They're usually just good for thrills when you try to avoid them in traffic. Otherwise, you might see how long you can follow them and break parts off of their vehicle. But I usually pass on them if I need a vehicle right away. Some land vehicles are driven by people who try to take it back (the Cab and Taxi drivers, the fat golfer, a dumpy-looking brunette with straight hair, a guy in a light tan jersey with dark hair and sunglasses, the construction worker with a yellow hard hat, a pimp in bold red and black hat and clothes, the black and a white criminals in leather jackets, etc.), but most run away. Be ready to gun it just in case. Sometimes Tommy jacks a vehicle and a passenger isn't scared away, and he drives around with a hostage. But they get out and run away when he stops or gets out and goes to get back in. (As noted in the PC distinctions section, the hostages on PC rarely make funny screams as they do so often for PS2.) A Molotov can be useful to jack a vehicle with attackers inside. It will take care of them as they emerge and leave the vehicle for you. To jack a police vehicle with a police officer in it ("Vice City" or "III" only!), send Tommy to the passenger side and hit F three times. The police man exits on the 1st or 2nd yank, unlocking his doors (the emergency vehicle owners are the only ones who, at least erratically, seem to want to protect themselves from all the vehicle jackings going on!). Tommy enters on the 3rd--hit W and gun it. The pimp in red and black, and the black and white criminals in leather jackets, may jack Tommy's vehicle, including a helicopter (!), while he's sitting in it. They don't seem to know what to do with a helicopter once they have it, though. You can just jack it back and take off (or beat the c**p out of them, so they won't keep trying to do it, if you plan to have Tommy sit a bit). If they drive off in a land vehicle before Tommy can get up and take it back, you might have him blow up the vehicle with the Minigun. If gang members yank Tommy out of a vehicle, they'll throw Tommy to the ground and attack him, and try to keep him from getting back in the vehicle. (The more aggressive gang members will retaliate if members are attacked, and the Haitian gang members will do it any time Tommy goes near them after he does "Trojan Voodoo" for Umberto Robina.) When using the Standard Controls with Mouse Controlled Steering, this is a good reason have a Minigun with lots of ammo. Have Tommy break away, run off a bit, turn, and share a generous helping of his Minigun ammo with them. You may find a vehicle you want that's locked (fortunately, not often; I think it just happens sometimes with the four-wheel emergency vehicles). Just have Tommy run about a block away and go back to try again because the locking is programmed to be random. If Tommy jacks a parked four-wheel vehicle that sets off an alarm (also not often), have him watch for police and wait till the alarm stops if you still want to drive it onto the road because it can bring unwanted police attention. Certain parking places, such as across the street from the Ocean View, may have these vehicles. Left Mouse Button: harder punches and faster attacks. Use the Left Mouse Button for using Fist/Brass Knuckles or melee weapons. If you press LMB repeatedly, it nudges Tommy forward. And if he's fighting two or more, he's got a variety of moves to use with his feet and head in various directions, too, which you can supplement by using W, S, A, D, and Mouse Controlled Steering. Use them with Jump, Space Bar, when Tommy needs room to attack. You can also have Tommy walk, holding W, S, A, or D, then hold the LMB, too, and he'll raise his Fist/Brass Knuckles or melee weapon in preparation to strike. Release the LMB to have him strike. I've seen him knock down several people at once this way. While the other one recovers or gets up off the ground, back Tommy up, then send him trotting forward again and hold LMB, too, etc. Get a back and forward rhythm going. Get the Brass Knuckles behind the Moonlite Hotel, two doors N of the Ocean View. (See I.10, Weapons, Melee weapons, for fast Chainsaw attacks.) When Tommy's in a fist fight, you can press C--crouch--and have him duck. The attacker usually swings overhead and misses (although kicks still connect). When they pause, you can have Tommy stand up and clobber them. Here comes one of the basic lessons of fighting in Vice City: don't let yourself get crowded in on by attackers, esp. if they have weapons. Something about the collision files of the programming or whatever make Tommy's weapons ineffectual when the target is too close, and while he's punching his way out with one or two of them, he could get killed by another. Don't get caught having to use fists at a gun or knife fight. If Tommy starts to get crowded in on and it gets to be too much, just have him break him loose from his attackers, run to give himself some distance, equip a weapon, then turn back and let them have it, or run away. You can scroll between Minigun, a shotgun, MP, etc., and check Tommy's walking speed. To me, the movement may be different but the slower speed looks the same. So, given that choice, I'd use the Minigun. Punching to work up an appetite. As Rusk notes, you can have Tommy get into fist fights with some of the guys by a fast food place to put his health below 100 (or below 99?), which activates his ability to buy fast food in a pink shaft of light that appears at the counter. This works at any of the several Well Stacked Pizza places around Vice City or the fast food booths in the middle of the 1st floor of North Point Mall. And check the hands of potential targets 1st: don't try fist fights with gangs of guys with guns since they can kill Tommy quickly at close range when his health is low. Don't take Brass Knuckles to a gun fight. The Burger Shot cashier says, "We get this cheap from the abattoirs" (French for "slaughterhouse"). Punching your neighbors to get to know them. It may not be something it otherwise would occur to you to do, but punching pedestrians, leading to fights with the same certain ones, is a way to get to know the identities of the ones who fight. It makes them say a lot more. The barefoot guy with black hair and a beard sounds like the late Walter Brennan: "I'll send you to Kingdom come, I wi--ll." The guy in bold red and black clothes and hat is a crass pimp on the make for sex: "Hey, you're an ugly bi**h--I'll do you my way" and "You need some action?" and "Relax, babe, with one of my girls." The dirty blonde criminal with a brown leather jacket hates yuppies. The black guy in a hat with dark glasses pretends he's blind but says he can smell you and you smell like s**t. (I think he's a precursor to Wu Zi of "San Andreas," who pretends he's blind but can aim weapons and drive vehicles.) The dirty blonde hooker says, "You didn't think I had brass knuckles, did you?" and "How do you like getting bi**ch slapped?." The black hooker says, "I used to be a marine" and "The name's Pearl" (then, with a male voice) "but I used to be Brian." The brunette with a black netting top and red shorts says, "I am gonna rip off your ba**s and shove 'em down your throat." I don't think I'd be partial to that. The brunette lady in a pink top and short pale blue skirt who says she "graduated from Scarford" tells you to "Die in a pool of your own blood." And that nice skater lady says, "I'll roll right over your ass," etc.! Tommy says more things, too, like "At least you ain't gonna worry about your looks," or, to a policeman: "I did your wife, you poor bastard." That's not very sociable. Punching for a Good Citizen bonus. If you punch a man running from a police officer, you get a $50 Good Citizen bonus. You might even get several punches in for several bonuses. If you're punching one of the ones that fights to get them to say stuff and they start running, they're eluding a policeman, or scared by a local gang fight, and won't say any more, so you might as well get a Good Citizen bonus out of it. Be careful not to hit the nice police man.... (Say, "Nice evening, officer!" like one of the Bowery Boys, or Eddie Haskell from the 1960's sit-com "Leave It To Beaver.") LMB throwing, shooting, and taking photographs. Use the Left Mouse Button to throw stuff. The longer you hold down the button before releasing it, the farther you throw. Use Left Mouse Button to shoot hand held weapons. You need to press the RMB to equip the scope of either sniper rifle or the Rocket Launcher before they'll shoot. Zoom with Z and X or the Mouse Scroller. Use the Left Mouse Button to take up to twelve pictures ("Martha's Mug Shot" mission only). Equip the lens with the RMB so it will shoot pictures and Zoom with Z and X or the Mouse Scroller. Aiming with the whole Mouse, not just part of it, and auto-aim. The PS2-type PC Classic controls have a RMB auto-target feature for shooting certain weapons. But since I'd STRONGLY recommend using Standard Controls, designed for the improved PC version, the important aiming consideration is to turn Mouse Controlled Steering on in the options. For the PC Standard Controls we're using, the RMB is just used to enable the scope on the Rocket Launcher, a sniper rifle, or a camera, so they'll shoot, and thereby enable the zoom for either of the two sniper rifles or the camera. Zoom with Z and X or the Mouse Scroller. The Minigun, notably, can be aimed in any direction with PC Standard Controls, too. For Standard Controls, the Sea Sparrow machine gun has a little auto-aim, and the Hunter has one with even more. Fire it with the RMB. And the PS2 auto-aim ability to guide Tommy over a red girder or such doesn't even work with the RMB target feature of the Classic Controls option on PC, let alone the Standard Controls we're using, so forget it. (Those girders are about a foot wide; if you can't aim Tommy over one, you've been using too many adrenaline pills.) Bouncing a beach ball off Tommy's head Walk Tommy into the beach ball to make it bounce, then keep moving him to where the shadow of it appears on the ground to make it bounce off his head. My highest score so far for Keepie Uppie Beach Ball is 80. Go from the east island to Starfish island--once there, make the 1st right; the empty swimming pool of the 1st house on the right, and the pool with water of the 3rd house on the right, contain a beach ball. It can rarely be found on the east island on the N end of the little extension of beach in the S, around where rampage 2 is (allegedly at 8 am or pm, though I've only found it that way once), where you can rack up more points without any obstructions to get in the way. I've also found it a couple of times after landing a boat on a desolate strip of it along the shore just N of where the radar shows a pink cassette icon that indicates the Ocean View, another time up by the RC Bandit Top Fun van, and once on the beach to the E of the WK Chariot hotel around noon. I'm still waiting to learn of a reliable way to trigger it to appear anywhere on the beach. One drawback: it sometimes seems to hesitate over Tommy's head, as if the game is deciding if it's going to bounce it or not, and sometimes you get the bad luck of the draw. If you shoot it, it flies high in the air. A S.P.A.S. 12 shotgun at close range gets a good result for that--you can send it up into the stratosphere that way. If you bounce it to a Starfish Island basketball hoop, you can't get it through it. You can play mansion door soccer, though (see Ghost Beach Ball Soccer in I.9.G). &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.9.B Four-wheel Vehicles Controls for four-wheel vehicles Some notable things about the four-wheel vehicles Driving indoors Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and the gang car with a Teddy Bear Putting your convertible roof or Teddy Bear up or down Bus driver income and bus "routes" Police cars: safe collisions and spike strip-proof tires The things you can find in delivery trucks The Cabbie Climb Fast and complimentary Pay 'n' Sprays Chauffeured rides The Rhino--how to hijack it, save it, and destroy it (rampage with it--I.32; and fly it--I.9.D) Two-Wheelers and one-railers A run down of all the four-wheel vehicles including the real names for most, and top speeds for all, of the four-wheeled vehicles Good/distinctive two-door vehicles Good/cute little vehicles Good/distinctive four-door cars Emergency and military vehicles Others When people honk as they go by, have Tommy honk back--they could be friends of his. Controls for four-wheel vehicles GTW recommends Standard Controls TURN ON MOUSE CONTROLLED STEERING!! to steer four-wheel vehicles. A and D are mainly used for four-wheel vehicles to turn the front wheels to try to get vehicles upright, or as part of going for a Two-Wheeler, or steer an airborne four-wheel land vehicle while using the "comeflywithme" code. W....Forward--touch it to send the camera back behind Tommy, too. S....Backward (The screen message calls it "brake"; if your brakes work like this in real life, take your vehicle to a mechanic.) Mouse Controlled Steering, A....Left; tilt tipping vehicle to the right. Mouse Controlled Steering, D....Right; tilt tipping vehicle to the left. Space Bar....Brake (The screen message calls it "handbrake.") F....Exit vehicle R or Mouse Wheel Up....Change radio station, except for the Police car, the Enforcer (SWAT van), the Police Cheetah, the Rhino, the Barracks OL, and the FBI vehicles, which get police calls, and, after the Kaufman Cabs missions, Kaufman Cabs, which then get special Taxi dispatches. Left Shift (remap Controls to use Left Shift)....Horn, or press several times for the emergency vehicle siren/flashing lights or ice cream truck jingle; the boost jump for cabs after completing 100 fares; and change the height of the Voodoo. Caps Lock....Activate/cancel Sub-mission--for four-wheel vehicles, a Taxi, Paramedic, Firetruck, or Vigilante mission--when in the corresponding vehicle. Q with E, or Middle Mouse Button....Look behind Q....Look/aim submachine gun left E....Look/aim submachine gun right Left Mouse button (LMB)....Shoot submachine gun V....View (Change Camera Mode) Number Pad 4....Turn left: Rhino cannon/Firetruck water cannon Number Pad 5....Turn right: Rhino cannon/Firetruck water cannon Number Pad 9....Up: Firetruck water cannon Number Pad 6....Down: Firetruck water cannon Left Shift....Raise Voodoo high on wheels Left Shift again....Lower Voodoo (this happens when you remap Left Shift to be Run) Number Pad 4....Bounce Voodoo right Number Pad 5....Bounce Voodoo left Number Pad 9....Bounce Voodoo forward Number Pad 6....Bounce Voodoo back About V....View (Change Camera Mode): 1st person view, multi-view, and long, mid-, and near distance back views. I generally use the mid-distance back view, but the long distance one is good for safely backing a vehicle to the edge of a rooftop. The multi-view mode is fun to watch Tommy drive different things with, if harder to see where you're going with. Trying to do it is a game by itself, and fun to try when you're not in a hurry to go anywhere. The 1st person view is different, and might help you drive a Coach so you can see what's in front of it. Hit W to swerve the camera back behind Tommy. The 1st person view can give you a chance to play with Q and E, and Q + E, to get some interesting close up views of the other pedestrians, such as when using the hooker gimmick, during "Distribution," I.63, the Taxi mission, or when using the "hopingirl" code to take pedestrians for rides in a helicopter. Q and E, and Q + E, can be used a bit during routine driving, which I use the mid-distance view for, to add some variety to the interactive "movie" you're making. If you're not in a hurry and don't mind wrecking occasionally, holding the side view for longer stretches can give you an interesting change of scenery. The overhead view of "GTA 2," an option in "GTA III," isn't available. However, you can use the mouse to swerve the camera to that view for a bit during instant replays. This can provide an especially different view while flying. Some notable things about the four-wheel vehicles Driving indoors Some four-wheel vehicles can be driven into the mansion (for example, the "EP" Admiral, I.99). The Caddy can also be driven into North Point Mall. You can drive the Caddy or the Baggage Handler into the Malibu Club, but it creates Ghost World if you do. Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and gang car with a Teddy Bear. Secret Caddy There's always a Caddy hidden in the 1st shrub on the left when you take the path that leads W from the light house. Make sure no police are close by and don't linger there because otherwise you could get busted. Use the radar to avoid driving into the sea--I'd turn N 1st. It can be driven into the mansion, North Point Mall, and the Malibu Club. Cheetah There's always a Cheetah by Pier 2 on the SW side of the east island, and by the 1st house on the right when you cross the bridge from the east island to Starfish Island and make the 1st right. The "Vice" Cheetah is always behind the Little Havana police station. Voodoo There's always a Voodoo, the Haitian gang car, by Auntie Poulet's (the Haitian gang leader's) shack. To get there, go W on the road that curves N in a roughly half a circular bend from Links Bridge; after the road has gone as far W as it will go and starts to go E, Auntie Poulet's shack will be ahead of you on the left--it's across the street to the N of the Voodoo. Some raise the Voodoo on one side to make a sharp turn to the other, which is easier to do if you use your left hand to turn it with A and D instead of using Mouse Controlled Steering and use your right hand at the number pad. You can make it ride high or low on the wheels. The hydraulic lift ability is like that of the Yardie Lobo gang car in "GTA III." BF Injection There's always a BF Injection, a dune buggy, on the east island, in the middle of the W side of the beach, between the Standing vice Point hotel and a big shrub. Besides being good on sand, the big wheels it has make it good for climbing onto land or a low pier if you use the "seaways" code. The climbing ability is also shown by the Patriot; there's always one at the film studio on Prawn Island and in a shed at Phil's Place. The Sandking you get for completing the 3rd Sunshine Autos vehicle collection handles even better for an SUV. Packer There's always a Packer (ramp truck) in the film studio on Prawn Island, on the tarmac at the airport at the S end of the west island, and in the lot of the Vice City Port Authority on the W side of the SW block of the section of blocks on the SE side of the west island. It's handy for one of my methods of beating Hilary with the Sentinel in "The Driver" (see I.70). It's also good for Jump to Grinds and concocting some new jumps for the PCJ 600, when the truck doesn't disappear in the middle of the effort. Leave the door of it open when you have Tommy exit it by having him immediately move away from it to give it a better chance to stay in the memory of the game. It's also used for the PC super jump (I.9.C). Gang car with a Teddy Bear The Gang Burrito, a maroon van with graffiti on it, sometimes has a Teddy Bear on the grill or above the windshield; the Teddy Bear has a brown or white face. I like the brown ones better; the white ones look more like monkeys, or some kind of hentai lady-faced mutants. You can always find a Gang Burrito in front of the N-most house on Prawn Island. Putting your convertible roof or Teddy Bear up or down If you press F1, you can put the convertible top up or down on a Mesa Grande or Stallion. It also makes the Teddy Bear appear or disappear over the windshield of a Gang Burrito. (It also makes Klarnetist's 1957 Chevrolet Bel Air two-door hardtop, I.100.D.e, have either a pair of red dice hanging from the rear view mirror, a Well Stacked Pizza box on the back seat, or a green gas can in the trunk.) Bus driver income and bus "routes" You can drive the Coach to bus stops, then use the side view, Q, while positioning the door so it's to the left of one of the bus stop signs, and pick up passengers. You get $5 per fare. Occasionally, someone wants to figure out what the bus route is for it. After following a number of them, it looks like they don't have one in the sense of a sensible repeated circuit in which they take the shortest route to each stop and stop at all of them. They seem to be programmed like a slow, lumbering version of the random pattern of aggressive drivers that do anything to get where they're going, and usually end up driving endlessly into a part of the off-road neighborhood. One stopped at a bus stop in Little Havana by the tool store, then didn't stop at any more it passed while it drove in random circuits around Vice Port, where there aren't any stops, then over the Starfish Island bridge and up and down the east island, including some loops on the road that ends in a loop (W of the Malibu Club), where there aren't any stops. I think the point of the randomness of it was driven home to me by seeing a 2nd bus begin driving ahead of the 1st. They went the same way a few blocks, then one went ahead and right and the other went left. But, at 1st, Coaches typically also stop at at least one red light and at least one bus stop, maybe several, if sometimes missing stops on nearby blocks in Little Havana when they do. I've had the best luck seeing them stop at several going N from NW Vice Point, S from the E side of North Point Mall, or W from the NE end of Downtown. When they stop at a bus stop, they drop off three passengers--guys in light blue shirts and dark blue pants. They may pick up a passenger, too. If you jack the Coach, a random ped comes out. Coach: MCI 102C3 '83-'86, or an Ikarus '86 of the Miami Dade Transit Authori- ty with Greyhound-like squared-off wheel wells Police cars: safe collisions and spike strip-proof tires Sometimes a police man or police car surprises you by running into the path of your vehicle. And sometimes you get a wanted level by just brushing against them. But you can drive full force into the front of a police car and not get any wanted level at all. (Thanks to spaceeinstein's web site for reminding me about driving into the front of police cars.) I think this means they're stunned. As Rusk notes, you can activate then deactivate the vigilante mission--on PC, with Caps Lock--and the tires become spike strip proof. The things you can find in delivery trucks If you smash the back doors off some of the trucks with a melee weapon, you see stuff inside. The Securicar has boxes marked "Loot," one of the R.S. and L. Bows Family Butchers ("You can't beat our meat") trucks has five half pig carcasses hanging from the ceiling, and the Bitch 'n' Dog Food trucks have boxes with cartoons of human faces on them. There's a Securicar you can't drive parked in front of El Banco Corrupto Grande (N of the Starfish Island bridge on the main N-S road of the W island). It looks as it did in "GTA III." It has "Gruppe Sechs"--German for "Group Six"--written on it. There's a security company that operates worldwide called Group 4 Securicor (a recent merger between Securicor plc and Group 4 Falck A/S security business), and in English "Gruppe Sechs" sounds like "Group Sex." (I can't remember where I 1st read the German translation and Group 4 ideas, so "thank you," whoever you are.) Other Securicars in Vice City can be driven, but you can't drive them to a Securicar-cracking garage to collect the money for them as in "III." http://en.wikipedia.org/wiki/Securicor The Cabbie Climb (or: "I'm gonna climb a wall if you keep doing that"; thanks to John Byner for the joke, which, I think, comes from the show where David Letterman got into a suit of Velcro, jumped onto a wall, and stuck to it.) As explained in a tutorial by Kaneda, the boost jump for Taxis and Cabs can also be used to shoot them up the side of a wall. If you use it to jump from a ramp or steps toward the side of a building, then jump some more once it meets the wall, the jump will continue to send it vertical instead of away from the building. Taxis are good for distance, but the various Cabs are the best for the Cabbie Climb, especially the light Cabbie and Kaufman Cab. Among spots he recommends for it: The big hotel with a curved front and awning on the block that looks like a cartoon nose pointed W in the NW area of the east island. Get a long diagonal run at it, avoiding the awning, from across the street to the SW of it. http://img522.imageshack.us/img522/4766/00gta1kcabclimbvc116jd.jpg The big beige hotel (?) with an orange tile roof E of the police station that's E of El Swanko Casa. Start a run from across the street to the SW of it. The Links View Apt. building. Make a run NE to SW and jump at the slope of the driveway for a recessed wall that faces forward. A few jumping spots he recommends for it: From the NW corner of the block S of El Swanko Casa, go S across the street and driveway and jump at the edge of the lawn onto a garage roof with orange tiles, and jump from there onto the roof of the pink building beyond that. Make a diagonal run SW across the steps of the Little Havana medical center, where you jump to the roof S of that. One of the triangular markers on the S tarmac of the airport. Thanks to Brad Ward/ThaShoka89/Southern Finest, who helped me in the section on the BSM, I.9.C, for the tip to check out Ghostchild's presentation of Kaneda's tutorial. For Kaneda's tutorial with screenshots and links to his two videos about it ("Off Duty" and "Off Duty 2"), see: http://s8.invisionfree.com/theghostchildren/index.php?act=idx I'll just add that the boost jump and a cab can be used on Unique Jumps and similar ramps better than you might think. For example, you can use it on the concrete ramp S of Howlin' Petes Biker Emporium to jump over the bike shop and land on the roof N of that. It adds new life to some jumps I might otherwise pass on at the airport and elsewhere around town, helps you get over fences (see the 1st "Cabmageddon" mission method), and might occasionally lead to some roof jumping, too, like I managed to do W of the S tarmac of the airport. If anyone wants to make another Cabbie stunt video, I have an idea for one: use Gunslinger's Robert De Niro skin (I.100.C). With all the GTA references to the Robert De Niro/Martin Scorcese movies "Mean Streets," 1973, and "Taxi Driver," 1976, like Mean Street Taxis in "III" and the benches that say it in "Vice City" (I.2), it seems like a natural to me. For "Taxi Driver 2," Travis Bickle would be a little older (the Gunslinger De Niro skin is for how Robert De Niro looked in "Heat," 1995) and REALLY go nuts against the crime all around him in Vice City. Fast and complimentary Pay 'n' Sprays You can save some of the time taken to use a Pay 'n' Spray by leaving a (two or) four-wheel vehicle in it. Just have Tommy board the vehicle, and it triggers the Pay 'n' Spray actions. After Tommy makes $100, when he doesn't have a wanted rating or need repairs, he can still use one for complimentary sprays to give his vehicle the color you like. Chauffeured rides If you have Tommy jump on a four-wheeled vehicle driven by a pedestrian, he can go for a ride while you catch a snack with something more to see than if you pause the game by pressing Esc. Unlike "GTA III," in which Claude, the lead character, caused the driver to drive wildly if he shot their car, in Vice City, if Tommy shoots their car, the occupants will as likely just get out and run away in a panic. It can be a wild ride if Tommy gets a driver who panics and a car hood he doesn't slide off of easily. You might have him shoot out a tire or two 1st for a variation of it. Sometimes, he can jump on the invisible stuff over the shoulders of someone driving a PCJ 600 and not slide off and get a chauffeured ride, too. The Rhino--how to hijack it, save it, and destroy it (rampage with it--I.32; and fly it--I.9.D) One thing Fernando says on Emotion that's true: you can go on safari in Vice City and get a Rhino. To have Tommy jack the Rhino, which appears at Fort Baxter after getting 90 hidden packages, you can wait until after "Cop Land," when the police outfit becomes available in the Washington Beach police station, and have Tommy wear it so he can go onto the base without being attacked. Don't wait. Getting the Rhino before you get the outfit is easier than getting the Hunter beforehand. Just have Tommy speed into the base in a fast car right up to the Rhino, which is right ahead past the entrance, get into it, and gun it back out the way he went in. There might be some shooting, but he'll be safe in the Rhino. I'd save it in the garage of the mansion (available after "Rub Out") or a garage at Sunshine Autos (available for purchase after "Shakedown"). You can save it in the big garage at the Hyman Condo (get 70 hidden packages 1st), but it's been known to make vehicles disappear when it's full, and the Rhino fills it up a lot all by itself. The game represents the ability of a tank to flatten vehicles by having vehicles (except another Rhino) that bump it blow up. The Rhino is said to be able to withstand about 200 explosions before being destroyed itself, but I've seen it happen earlier. You can type "aspirine" to ward that off. The Rhino can be destroyed with about six Molotovs. So if you want to jack one during a six star wanted level, have Tommy throw a couple Molotovs at it so the soldiers that come out of it can't attack him. The soldiers never fire the cannon at Tommy. Unfortunately, the turret is aimed higher than the turret for the Rhino of "GTA III." So while it can be used for certain Rampages, as in "GTA III," it's hard to do a drive by on gang members with one unless you get them with the effect of the blast by hitting a wall they're near. It makes vehicle destruction rampages the easiest, though. Rotate the turret of the Rhino left with Number Pad 4 and right with Number Pad 5. Rotate it to aim backwards and fire repeatedly for extra speed, good for getting it out of a clinch, doing a spectacular jump on a long runway with a slanted platform at the end of it at the airport, J11, and, with the flying cars code "comeflywithme" typed in, flying the Rhino higher than any other vehicle in the game, except by the PC super jump, basically using the same controls used to fly a Skimmer with the need to make swoops like a helicopter (see section I.9.D). Two-Wheelers and one-railers On rare occasions, you may get a "Two wheels double bonus" on screen and in your brief for driving a four-wheel vehicle on two wheels. It's measured in seconds and feet except in your Stats, which record it in seconds and meters under "Longest 2 wheels time" and "...distance." Nothing seems to be "double"d for it. No one knows a quick and easy way to get the game to give you a statistic for a Two-wheels double bonus with a land vehicle. To do a conventional two-wheeler, take something tippy like a Caddy to the S tarmac of the airport and keep driving both right or both left wheels over one of those little yellow triangle-shaped markers. When it goes up on two wheels without rolling over, do a two-wheel balancing act with A and D (which turn the front wheels, good to know to try to keep a car or truck from ending up on its back and catching on fire, too). The A key tips it to the right and D tips it to the left. Out of dozens of tries, the game will count one two-wheeler which probably doesn't look any different than a lot of the other ones--some kind of glitch, I guess. Some like to try for one with an Ambulance, Landstalker, or Cab, too, because they tip over easily. You might even get one accidentally in most any four- wheeled vehicle by going out of control for a moment while going around a bend fast. So good luck getting the game to count one of your longer, deliberate ones. You could uncheck the green box as explained in the mod tutorial at I.100.D.a, then go to C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\handling.cfg and fiddle with the X center of mass, as Demarest suggested to me in a post at the GTA Forums web site. The X center of mass is currently 0.0 for everything, and he thought that adding something on one side of the decimal point might help--trying to keep the heavier side lifted could help create a stoppie. I haven't tried it yet, but it makes sense. If you really want to get an impressive Stat for a two-wheeler, and you aren't fussy about the part about using wheels, you could benefit from one of the results of the explorations of Chris, who shared them in a post with pictures at the "gta place" web site: http://www.thegtaplace.com/vicecity/glitches.php It's a glitch that gives you the Stat from doing a one railer and not a two- wheeler, but such experiments are part of the tradition of Grand Theft Auto. You use a helicopter--I used a regular Maverick--with a land vehicle nearby. Press A or D repeatedly to tilt the helicopter up one one rail, holding down S to keep the one rail grounded. After you've gotten the length of time you want to record, have Tommy exit the helicopter and get into or onto the land vehicle. The two-wheeler bonus Stat will appear on your screen and in your Stats. A run down of all the four-wheel vehicles including the real names for most, and top speeds for all, of the four-wheeled vehicles The years I give represent the years for which I found vehicles on the Internet that resembled the vehicles in the game, not necessarily the full span of years the vehicle was made to look like that. In some cases, the pictures weren't accompanied by dates. I also used a Speedometer mod by Spookie to test the top speed of the vehicles, give or take a mile per hour, on a runway at the airport. I pick on some of them for being slow or not having great traction, but any of them can be fun to drive for the variety when the heat's not turned up. Good/distinctive two-door vehicles Cheetah/"Vice" Cheetah: Ferrari Testarossa '86 (The trunk has a rectangular indented area. See "Some notable four-wheel vehicles" above for locations. Al- so see the "Vice" Cheetah below. After the Hotring Racers, the vehicles with the lowest center of gravity are all built low to the ground: Cheetah, Stinger, Comet, Infernus, and Blista Compact. Of them, the Cheetah has the best acceler- ation. It's got the best cornering ability and is the lightest car in this group--lighter than a Comet, and about as fast, but bigger, which somehow makes for a blend that makes it my favorite car for jumps.) 100 mph. (A cheetah is also an exceptionally fast, long-legged African, formerly Asian, cat, with nonretractile claws, often bred to run down game.) http://www.m-w.com/dictionary/cheetah http://www.motorcities.com/photo/view/03IMH063701856A.jpeg/0/ http://www.motorcities.com/photo/view/03IMH063701856C.jpeg/0/ http://www.gta-series.com/it/vicecity/veicoli/cheetah.jpg Rhino: ? It looks to me like a fictional tank, boxier than a modern Abrams and without the body slant of an old Sherman. It's not a great match, but it's sim- ilar to a Bradley IFC or CFV M3A1, or simply Bradley M3, customized with a big- ger cannon, a wide viewing slot in the front, a simplified body design with more body along the bottom of the sides than an M6 Linebacker to cover up the fact that it doesn't have continuous tracks, and two low side doors instead of a rear hatch so Tommy can jack it like a car. http://www.gta-series.com/it/vicecity/veicoli/rhino.jpg (It blows up any vehicle it bumps, withstands a lot of damage, and has a work- ing cannon. While the 2nd most durable vehicle in the unmodified game--the 1st is the "EP" Admiral--it can be destroyed after about 200 explosions or colli- sions (I've seen it happen sooner, too), six Molotovs, or by flipping upside down, which it does sometimes when it blows up another vehicle or collides with something while travelling fast. Tommy can still drown if it falls into deep enough water, and, since it has slow acceleration, be busted in one.) (The biggest drawback, slow acceleration, is improved by firing the cannon backwards. It will accelerate from 56 mph to about 130-140 mph in about 12-14 cannon shots. But I recommend caution about using the top speed--the Rhino then becomes difficult to control, you quickly run out of a clearing to maintain it in, and if it wrecks at that speed, it can flip and land upside-down or become wedged between things long enough for Tommy to get busted. (Use Caps Lock to turn the Vigilante mission on or off.) (Rhinos make great additions to mansion garages, and you can show those rich Hummer people a thing or two.) 56 mph; shooting the cannon backwards, 130-140 mph. Stinger: Ferrari Daytona Spyder '71-'73 (It's a convertible with the top down. It's like a Cheetah. Of the vehicles with the low center of gravity of a Cheetah, it's shares the top speed of the Cheetah and doesn't carry the objec- tions of the Infernus or Blista Compact, and is more durable than a Phoenix. The worst thing you can say about it is it won't shake for the hooker gimmick.) 100 mph. http://www.seriouswheels.com/def/Ferrari-Daytona-Spyder-r-fa.htm http://www.gta-series.com/it/vicecity/veicoli/stinger.jpg Hotring Racers: the two you can drive look similar in shape except for the very front and the back half. Hotring Racer 1, as the cheat code calls it, has higher front lights, bigger side rear windows, and a trunk that's less thick and long than the trunk of Hotring Racer 2. Different copies of one may have dif- ferent decals of numbers on the hood of the cab, and some of the decals adver- tising businesses may be different on the body. (The two Hotring Racers share the same row of numbers in handling.cfg, and, after the Rhino firing the cannon backwards, have the best top speed and accel- eration of the land vehicles. Though they have the lowest center of gravity, too, they're somehow kind of wobbly if you press the speed, so don't be afraid to let go of acceleration when you need to make a maneuver--they can quickly ac- celerate back up to a high speed.) Hotring Racer 1 The front end looks like a Chrysler Laser/Dodge Daytona '84- '86... http://www.motorcities.com/photo/view/00B8J564129398E.jpg/0/ http://www.cardomain.com/ride/365282 http://daytona.vehmic.com/gallery/ http://en.wikipedia.org/wiki/Chrysler_Laser ...or a Vauxhall Firenza--a "Droopsnoot"--'73-'75. http://en.wikipedia.org/wiki/Vauxhall_Firenza It looks like the front end of one of those cars listed was grafted onto a Ford Thunderbird Aero Bird '87 used for NASCAR racing, although with a thicker divider between the side windows and less body behind the rear side window like those on a Ford Thunderbird '89-'92 (more a "San Andreas" time frame) (shown at the 2nd link below). http://en.wikipedia.org/wiki/Ford_Thunderbird http://img99.imageshack.us/img99/8866/00gta1hotringa1989fordthunderb.jpg The engine hood always has decals advertising "THE BURGHER SHOT" and "Pets overnight." (To get it, you need to use the "getthereveryfastindeed" code.) 112 mph. http://img202.imageshack.us/img202/5686/00gta1hotring2vc7dz.jpg http://img202.imageshack.us/img202/981/00gta1hotring2vcgrill6ec.jpg Hotring Racer 2 Ford Mustang LX '83-'86 (preferably '86 because it got stronger through that period) with some Ford Mustang GT '87-'88 hatchback fea- tures. You give it the sort of headlights and grill of a Ford Mustang '83-'86 except each pair of headlights are merged into one rectangular headlight as found on a Ford Mustang '87-'88. You give it the sort of windows of an '86 LX and the air- foil found on the back edge of the trunk of some of the '87-'88 GT hatchback versions. Then you improvise a few other NASCAR design changes for the front and back ends. The Wikipedia article at a link below has a section on popular ways the Mustang has been customized. A couple of '86 LX models and an '87 GT hatchback version are shown in the 1st three links below. The 2nd '86 model has been customized a bit in the Hotring way. http://img465.imageshack.us/img465/8343/00gta1hotring1986fordmustanggt.jpg http://img466.imageshack.us/img466/8567/00gta1hotring1986fordmustanglx.jpg http://img517.imageshack.us/img517/2300/00gta1hotring1987fordmustangsa.jpg http://en.wikipedia.org/wiki/Ford_Mustang The engine hood always has decals advertising "Drink Sprunk" and "SUMO." (It's available after completing the 4th Sunshine Autos vehicle list--after I.63.) 112 mph. http://img62.imageshack.us/img62/6550/00gta1hotring1vc3mb.jpg http://img62.imageshack.us/img62/9264/00gta1hotring1vcgrill1th.jpg Hotring Racer 3 Thanks to Ben "Cerbera" Millard for telling me the 3rd racer of "San Andreas" also appears in "Vice City" (in both games, just inside the stadium). It looks like a Chevrolet Monte Carlo SS Aero Coupe Notchback '86. The Aero Coupe model, introduced in '86, has a shorter trunk, which is good for the match, but has a rear window that slopes out more from the back of the cab, which is bad for it. A Notchback doesn't have that big rear window. http://www.motorcities.com/photo/view/03C68312002211B.jpeg/0/ http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo The bars on the grill look like those on the front end of a Hurst/Olds by Oldsmobile '84 except put in the middle like on the front end of a Buick Regal T-Type/Grand National '86. http://img99.imageshack.us/img99/4036/00gta1hotringracer1984hurstold.jpg http://img64.imageshack.us/img64/2576/00gta1hotringb1986buickregaltt.jpg The trunk always has a decal advertising "TELECOM VICE CITY." http://img374.imageshack.us/img374/8174/00gta1hotringracer3vc5fy.jpg http://img219.imageshack.us/img219/4346/00gta1hotringracer3vc26yg.jpg Going by the names of the gta-series screenshots I used, Hotring 1 of "Vice City" is called Hotring 2 in "San Andreas," and the VC Hotring 2 is Hotring 1 in SA. Banshee: Chevrolet Corvette '83 to '86 except with low set round headlights, and I don't think Corvettes have had round headlights since 1962. (It has the low center of gravity of a Phoenix or Taxi with an acceleration a tiny bit faster than a Cheetah. It's a little less durable than a Stinger.) 97 mph. http://www.motorcities.com/photo/view/02G3G475006391A.jpeg/0/ http://www.gta-series.com/it/vicecity/veicoli/banshee.jpg Voodoo: Chevrolet Impala '60 Lowrider (It's fast, about like a Phoenix, if a bit slower to accelerate. It has good handling, but it's mainly distinctive for the ability to bounce various ways and ride high or low.) (If you want it to look like ZZ Top lead guitar player Billy Gibbon's Slampala, a modified '62 Chevy Impala, the car he gets around in during his time off, see I.100.D.e for how to give it a light blue color.) 93 mph. (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://www.motorcities.com/photo/view/00AP9093302454A.jpg/0/ http://www.valvoline.com/carcare/articleviewer.asp?pg=pht20020801zz&ccci d=4&scccid=6 http://www.gta-series.com/it/vicecity/veicoli/voodoo.jpg Phoenix: Pontiac Firebird Trans Am '79-'81 The seperating strip was removed from between each pair of headlights, and the optional engine hood vent was en- larged. The dividing strip between the side windows was narrowed an made verti- cal, and the back window was enlarged. It has the two pairs of round brake lights of a '61-'86 Chevrolet Corvette. (View it from the front and accelerate to see the three red hickeys flip up in the air scoop. It has the low center of gravity of a Banshee and accelerates like a Stinger, but it corners and brakes a little bit worse than a Banshee, and has the lowest top speed, and is 2nd least durable, of the high performance sports cars in this group. It's spelled "PHEONIX" in data\handling.cfg.) 92 mph. A Pontiac Firebird Trans Am '79 and a Chevrolet Corvette '80 are shown at the 1st two links below. (For the 1st link, you have to Copy and Paste the 2nd line of the link to the 1st in the address bar.) http://www.motorcities.com/contents/03/1979-Pontiac-Trans-Am-Silver-Anniver sary-silver_03CIF244441805.html http://www.motorcities.com/photo/view/05AC1222913333B.jpeg/0/ http://img390.imageshack.us/img390/5320/00gta1phoenixvcprofile8ca.jpg http://www.gta-series.com/it/vicecity/veicoli/phoenix.jpg Infernus: Lamborghini Countach QV '78-'86 (Handle the extreme speed with care; it has an air foil on the back. It's the 2nd fastest and the least dura- ble high performance car. The Stretch shares the same low endurance, and the only ones with worse durability are the Romero's Hearse, Virgo, Moonbeam, Mr. Whoopee, and Bus. None of those are nearly as able to collide at a tremendous speed as an Infernus, though. Keep your thumb at the brake, Spacebar, to be ready to make Tommy jump from any pending explosion.) 110 mph. (For the 1st link, you have to Copy and Paste the 2nd line of the link to the 1st in the address bar.) http://www.motorcities.com/contents/04/1986-Lamborghini-Countach-LP5000-Q V-black_04GJ2255630441.html http://en.wikipedia.org/wiki/Lamborghini_Countach http://www.gta-series.com/it/vicecity/veicoli/infernus.jpg Hermes: Mercury two-door '49-'51 with uncovered rear wheel wells; the Cuban Hermes is customized (Honk and wave--Billy Gibbons is driving home from work; do you have an MP3 of "Sharp Dressed Man"? Actually, the last I heard, Billy Gibbons uses his Slampala to get around in during his time off--see "Voodoo" above.) (As a performer, the Hermes is kind of ordinary, and the Cuban Hermes has an unfortunately high center of gravity, which gives it a lot of lean on turns, makes it wobbly, and have bad road grip. But it is fast. The Hermes is mainly distinctive for looking like a car from the 1940's, and the Cuban Hermes leaves cool fire trails in instant replays of jumps--use F1 for replays. I think this is where they got the fire trails for the NOS Boost mods.) Hermes: 86 mph; Cu- ban Hermes: 95 mph. http://img520.imageshack.us/img520/4805/00gta1mercury1949514dj.png http://www.hubcapcafe.com/ocs/pages01/merc5001.htm http://img520.imageshack.us/img520/5662/00gta1mercury1949hermesrusty2w.jpg http://img217.imageshack.us/img217/8872/00gta1mercury1949cubanhermes5h.jpg http://img520.imageshack.us/img520/7111/00gta1mercury1950cubanhermes3i.jpg http://img520.imageshack.us/img520/3916/00gta1mercury1949cubanhermes25.jpg http://en.wikipedia.org/wiki/Mercury_%28car%29 http://www.gta-series.com/it/vicecity/veicoli/hermes.jpg http://img52.imageshack.us/img52/8003/00gta1cubanhermes7ob.jpg http://img52.imageshack.us/img52/6963/00gta1cubanhermes20na.jpg Packer: Peterbilt 359 '67-'85, 378 or 379 '86, but with angled fenders, with headlights built into them, like a Ford LT9000 or Mack. It's connected to an unenclosed four or five vehicle transport trailer--a car hauler--with an upper ramp that, unlike the actual ones I've seen, slants in a rigid straight line from over the roof down to the ground. (Then again, with the modifications that go on in real life--including at mo- ie studios like Interglobal, where you can find one of the Packers--you never know what someone might come up with who looks at something like that for the mobile jump possibilities.) (The Packer is also commonly called a "ramp truck." It's mainly distinctive as a mobile jump ramp for the PCJ 600, setting up Jump to Grinds, Bumps, etc., and for yOman69's PC superjump. The length makes it useful as a roadblock for Hilary in "The Driver," I.68, too.) 90 mph, although it takes a while to get there. (The 1st model shown below is more modern, but they looked about the same for decades. The 2nd is a car hauler that looks like a 379, a truck which is about the same but bigger.) http://www.pacificnwtruckmuseum.org/Show2003/Peterbilt/P8231247.jpg http://www.hankstruckpictures.com/pix/trucks/dfaust/2004/sept_visit/file0052.jpg http://www.gta-series.com/it/vicecity/veicoli/packer.jpg Mesa Grande: Jeep Wrangler (It has about the speed and handling of a Taxi and is nearly as durable as a Zebra Cab. The data\handling.cfg name for it is DESPERAD, for some reason--thanks to spaceeinstein for the tip.) 80 mph. http://en.wikipedia.org/wiki/Jeep_Wrangler http://www.gta-series.com/it/vicecity/veicoli/mesagrande.jpg Good/cute little vehicles Two of the three best performers in this category take 2nd place to the best performers in the "Good/distinctive two-door vehicles" category because they're made for a better world, not for the traffic in "Vice City." You want a little more heft and durability for that. Comet Porsches and Jaguars http://en.wikipedia.org/wiki/Porsche http://en.wikipedia.org/wiki/Jaguar_Cars It has the uncovered recessed headlights of a series 2 (1969-1971) Jaguar E- type. http://img40.imageshack.us/img40/2159/00gta1jaguarxkeconvertible42b1.jpg http://en.wikipedia.org/wiki/Jaguar_E_Type The middle and back of the body is like a Porsche 911 '78-'83 featuring the "whale tail." http://img89.imageshack.us/img89/3410/00gta1porsche911sc1982vcbody3m.jpg http://img223.imageshack.us/img223/619/00gta1porsche911sccoupe1979vcb.jpg http://en.wikipedia.org/wiki/Porsche_911 The back of the cab is covered where the Porsche has side windows. The roof is removed to create a fictional Targa version. A real Porsche 911 Targa, which has a removable roof and back window, looks like this: http://img236.imageshack.us/img236/9894/00gta1porsche911sctarga1980vcc.jpg The top of the front of the body has been smoothed flat from side to side and is horizontal over the engine but slants down from across the back of the head- lights to the front bumper. The two vertical black segments of the rear bumper are slimmer and repeated on the front bumper, like blackened versions of the ones found on the bumpers of some of the Porshe 911 '67-'73 models I saw . http://img297.imageshack.us/img297/9567/00gta1porsche911targa19729qq.jpg The horizontal bumpers look more like those on a 1985-1990 Jaguar XJ-S. http://img3.imageshack.us/img3/492/00gta1jaguarxjs1989rear9zx.jpg http://en.wikipedia.org/wiki/Jaguar_xjs http://img520.imageshack.us/img520/9845/00gta1comet37uq.jpg http://img25.imageshack.us/img25/7550/00gta1cometvc27bp.jpg http://img98.imageshack.us/img98/8201/00gta1cometvc69wx.jpg Blista Compact: Honda CR-X '83-'87 (It's about as fast as a Phoenix and has good handling, has the low center of gravity of a Cheetah, and accelerates like an Infernus, but it's the lightest of the 1st three cars in this category, so it will spin out easily and a lot when it bumps things.) 92 mph. http://en.wikipedia.org/wiki/Honda_cr-x http://www.gta-series.com/it/vicecity/veicoli/blistacompact.jpg Deluxo: DeLorean DMC-12 '81 to '83; it also looks like a '75 to '82 Lotus Eclat, which isn't so surprising since it was built on a Lotus-designed chassis. (It's the time travel hover car of "Back to the Future," 1985, without the cus- tomization. It's fast but it has less handling ability than a Blista or a Com- et, and has a high center of gravity--higher than a Cabbie. It's like the Blis- ta people tried to make one bigger but had to sacrifice some traction. It's wonderful till you hit something with it. If your favorite ride at the amuse- ment park is the bumper cars, you ought to get this, the Blista Compact, and the Bloodring Bangers in your garage.) 93 mph. http://en.wikipedia.org/wiki/DeLorean_DMC-12 http://www.gta-series.com/it/vicecity/veicoli/deluxo.jpg Caddy: Golf cart/car/buggy. It looks like a stripped-down version of the EZ- GO Clay's Car, so they may have had an earlier model that matches. A Western 400 is similar; a more squared-off, earlier version might match. (I just think it's cute. It tends to right itself if it rolls over. It has the same weight as a Blista Compact but with a very low center of gravity. Not counting the RC Bandit, this and the Baggage Handler are the two electric vehicles in the game. Of the two, which share similar specifics, the golf cart has better accelera- tion and speed. You can also morph Tommy to it, I.9.C, for a Fred Flintstone impression, com- plete with his feet running on the ground below. If you make the Caddy indes- tructible, I.100.D.e, it might make a different way to do a drive-by rampage. See "Grand Theft Auto: Vice Bedrock," most of the way through I.100.D.e, if you want a mod that gets Fred and his car in the game. To everyone who wonders why there isn't a golf game at Leaf Links, I say take another look at the size of it--two or three holes and you'd be done. How many megabytes would you want to give up so Tommy could putt?) 63 mph. http://www.ezgo.com/trail/clays.html http://raincustom.zoovy.com/category/westerngolfcarts/ http://www.gta-series.com/it/vicecity/veicoli/caddie.jpg Good/distinctive four-door cars "EP" Admiral: Mercedes Benz E Class (W123) '76-'85 (The Admiral is a little faster than an FBI Washington and has good handling. The "EP" ("Everything Proof") Admiral, available during or after "Guardian Angels," I.42, is also the only vehicle available in the unmodified game that's invulnerable to some kinds of damage. Although it's unharmed by collisions, fires, or explosions, it can have the tires popped, the glass broken, explode if it lands upside down or is hit by a Rhino or is shot at by the Haitian weapons during "Cannon Fodder," Tommy can drown if it falls in deep water, and he can be jacked from it and busted. It retains the so-called "EP" quality after being saved in a garage.) 96 mph. http://img57.imageshack.us/img57/869/00gta1mercedesbenzw12319857rq.png http://img57.imageshack.us/img57/3919/00gta1mercedesbenzw12319860la.png http://en.wikipedia.org/wiki/Mercedes-Benz_W123 http://www.gta-series.com/it/vicecity/veicoli/admiral.jpg Taxi: Ford LTD '83-'85 (not the Crown Victoria, which doesn't have the 3rd window on each side) (It isn't the fastest in this group, but it has a good combination of speed and the best handling of all the cars I've listed in this group, and is available from the start of the game. It's a real good all-round- er period. Tommy is given $12 when he enters a Taxi--thanks to HandsomeRockus for the tip. Press Caps Lock to turn the Taxi mission on or off. Press Left Shift after delivering 100 fares for the boost jump.) 84 mph. http://www.fordltd.org/ http://www.imcdb.org/vehicle_16005-Ford-LTD-1981.html http://www.cardomain.com/ride/2150299 http://img16.imageshack.us/img16/2417/00gta1taxivc25vo.jpg http://img53.imageshack.us/img53/6115/00gta1taxivc0pb.jpg http://www.gta-series.com/it/vicecity/veicoli/vctaxi.jpg Zebra Cab/Kaufman Cab/Cabbie: Checker Taxicab '56-'82 (The Zebra Cab has the fastest acceleration and most durability of not only the cabs but all the cars I've listed in this group, and is one of the few fastest. It also has the best handling, due to having the lowest center of gravity, of the cabs--nearly as good as a Taxi. It sounds like a Bloodring Banger but doesn't have the awful handling of one--like a Sentinel XS but is more durable. It's the "GTA III" Borgnine Taxi of "Vice City." One drawback is it isn't available until you complete the Kaufman Cab missions.) http://en.wikipedia.org/wiki/Checker_Cab http://www.gta-series.com/it/vicecity/veicoli/zebra.jpg (The Cabbie, with the highest center of gravity of the cabs and sharp cornering radius--column U in handling.cfg--has the worst handling of the cars I've listed here, notably in how it tips over too easily.) http://www.imcdb.org/vehicle_16157-Checker-Marathon.html http://www.gta-series.com/it/vicecity/veicoli/cabbie.jpg (The Kaufman Cab doesn't share that problem--it's only a little wobbly. You might wonder why they laid such a clunker on Andy Kaufman, but it's with the boost jump that the Kaufman Cab and Cabbie begin to shine. See the section above on Cab Climbing. Of the two cabs, the Kaufman Cab is the one that carries the distinction of getting Deborah Harry radio dispatches after the Kaufman Cab missions.) http://www.gta-series.com/it/vicecity/veicoli/kaufman.jpg (Press Caps Lock in any of the cabs to turn the Taxi mission on or off. As with the Taxi, Tommy is given $12 when he enters any of the cabs. Press Left Shift after delivering 100 fares for the boost jump.) Zebra Cab: 95 mph; Kaufman Cab: 86 mph; Cabbie: 83 mph. FBI Washington: Rolls Royce Silver Spirit '80-'86 with the grill rounded down a little, and the body very slightly less rounded. (It has nearly the speed and handling of the Sentinel XS but with much better durability--it's nearly as durable as the Zebra Cab.) 94 mph. http://luxurycarphotos.tripod.com/82rollssilverspirit.jpg http://www.rrec.co.uk/website/public/thecars/images/cthompson.jpg http://www.gta-series.com/it/vicecity/veicoli/fbiwashington.jpg Admiral: Mercedes Benz E Klasse (W123) '76-'85 (It's a little faster than an FBI Washington, accelerates like one, has a little higher a center of gravity and a little less cornering and braking ability than one, and has the durability of a Sentinel.) 96 mph. http://img57.imageshack.us/img57/7645/00gta1mercedesbenzw12319828tc.png http://en.wikipedia.org/wiki/Mercedes-Benz_W123 http://www.gta-series.com/it/vicecity/veicoli/admiral.jpg Sentinel: BMW M635CSi, aka M6, with squared-off grill features and a sharper corner at the back of the rear side windows. '83-'86 (The Sentinel is a bit faster than a Taxi and handles nearly as good with a low center of gravity, ac- celerates like an FBI Washington, and is one of the better cars. It's more dur- able than the Sentinel XS--just a little less durable than a Taxi. The regular Sentinel looks the same as the Sentinel XS except it doesn't have the hood vent, venetian blinds-looking addition to the rear window, or the little air foil flap at the back of the trunk.) 92 mph. http://www.motorcities.com/photo/view/05GKM413211949A.jpeg/0/ http://www.motorcities.com/photo/view/03GEK041837063B.jpeg/0/ http://en.wikipedia.org/wiki/BMW_M6 http://www.gta-series.com/it/vicecity/veicoli/sentinel.jpg Patriot: AM General M998 Military HMMWV '85-?, aka a Humvee (not the civilian Hummer), with extra bumpers made of pipes. HMMWV stands for "High-Mobility Mul- ti-Purpose Wheeled Vehicle." (It has good cornering ability and is the 3rd most durable car in this group. The worst thing you can say about it is the acceler- ation is like that of a Taxi, which isn't bad at all.) 87 mph. http://en.wikipedia.org/wiki/High_Mobility_Multipurpose_Wheeled_Vehicle http://www.gta-series.com/it/vicecity/veicoli/patriot.jpg FBI Rancher: Chevrolet Suburban '86 (It's the fastest SUV and has good han- dling. It sounds and feels to me like a Bloodring Banger without the wobbliness problem. The Sandking has good handling but is slower. Press Left Shift a few times to turn the siren and flashing dashboard light on and off. Press Caps Lock to turn the Vigilante mission on or off.) 98 mph. http://www.motorcities.com/photo/view/01H8C050417603A.jpeg/0/ http://www.gta-series.com/it/vicecity/veicoli/fbirancher.jpg Lovefist Limousine: 1982 Lincoln Town Car Limousine with the grill of a 1986 Cadillac Fleetwood Brougham and a hood vent whateveryoucallit (It's slower than a Patriot to accelerate and handles just a little worse than one, the brakes could be better, but it gets about as fast as a Banshee, so it has much better speed and handling than a Stretch, which is like a long Love Fist. And if you've ever had a long Love Fist, you know exactly--no, no, no...that's not a very happy thought.) 97 mph. (The 1st one is several cars down the web page. For the next two links, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.btinternet.com/~tim.catley/YankAttack/YankAttack.htm http://www.motorcities.com/contents/00/1982-Lincoln-Town-Car-Limousine-blue_00 J39181193335.html http://www.motorcities.com/contents/05/1986-Cadillac-Fleetwood-Brougham-De-Ele gance-charcoal_05AE0182810987.html http://www.gta-series.com/it/vicecity/veicoli/lovefist.jpg Sentinel XS: BMW M635CSi, aka M6, '83-'86, with squared-off grill features and a sharper corner at the back of the rear side windows. (The Sentinel XS has better BMW-like handling and speed than the Sentinel. It's one of the best at speed and acceleration on this list, but it's the least durable--it's nearly as fragile as an Infernus. You can always find one in the parking lot on the W side of the lot with four big jet fuel tanks in S Little Havana. If you look for it in the handling.cfg file, look for "MAFIA"--apparently, it's kept the name of the Mafia Sentinel of "GTA III." The main visual distinction of the Sentinel XS is it looks like the designers saw the venetian blind on the inside of the rear window of the cab used for the famous climactic encounter between Marlon Brando and Rod Steiger in "On The Wa- terfront," 1954, and thought it would be a good design idea if you'd put the blind on the outside.) 99 mph. (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.motorcities.com/photo/view/05LBN294628045A.jpeg/0/ http://www.motorcities.com/contents/03/1987-BMW-M6-cinnabar-red_03DSE213314 511.html http://en.wikipedia.org/wiki/BMW_M6 http://www.gta-series.com/it/vicecity/veicoli/sentinelxs.jpg Emergency and military vehicles "Vice Squad" Cheetah: Ferrari Testarossa '86 (The "Vice" Cheetah has a red light on the dashboard--you can turn the flashing dashboard light on and off and run the siren by pressing Left Shift a few times. Press Caps Lock to turn the Vigilante mission on or off. If you don't want to hazard getting one from the agents who drive it, there's always one sitting behind the Little Havana police station along the main N and S road of the west island. Like the regular Chee- tah, it's one of the best cars, and it lights up.) 100 mph. (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://www.motorcities.com/contents/03/1986-Ferrari-Testarossa-yellow_03G6G0 50506641.html http://www.gta-series.com/it/vicecity/veicoli/vcpdcheetah.jpg In "Miami Vice," the Ferrari Daytona Spyder ("Vice City" Stinger) Crockett drove the 1st two seasons was actually a 1980 Corvette (a little earlier a Cor- vette than the one the "Vice City" Banshee is based on) chassis with a repli- cated body and interior. But Ferrari executives, seeing this "Ferrari" become so popular, offered the series their new flagship car, a (white) Testarossa ("Vice City" Cheetah), which Crockett drove the last three seasons. A modified DeTomaso Pantera, destroyed when the series ended, was the stunt double for it. http://www.imdb.com/title/tt0086759/trivia http://www.buyersmls.com/miamivice/facts.htm Rhino: ? It looks to me like a fictional tank, boxier than a modern Abrams and without the body slant of an old Sherman. It's not a great match, but it's similar to a Bradley IFC or CFV M3A1, or simply Bradley M3, customized with a bigger cannon, a wide viewing slot in the front, a simplified body design with more body along the bottom of the sides than an M6 Linebacker to cover up the fact that it doesn't have continuous tracks, and two low side doors instead of a rear hatch so Tommy can jack it like a car. (See "Good/distinctive four-door cars" above.) (Press Caps Lock to turn the Vigilante mission on or off. Use NP4 and NP5 to turn the cannon.) 56 mph; shooting the cannon backwards, 130- 140 mph. http://www.gta-series.com/it/vicecity/veicoli/rhino.jpg FBI Washington: Rolls Royce Silver Spirit '86 with the grill rounded down a little, and the body very slightly less rounded. (See "Good/distinctive four- door cars" above.) (Press Left Shift a few times to turn the siren and flashing dashboard light on and off. Press Caps Lock to turn the Vigilante mission on or off.) 94 mph. (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://www.motorcities.com/contents/03/1985-Rolls-Royce-Silver-Spirit-dark-gre y-metallic_03JGF391408858.html http://www.gta-series.com/it/vicecity/veicoli/fbiwashington.jpg Firetruck: the 1987 and 1988 Peterbilt Thibault trucks of the 1st two links below were the earliest models I found with the same kind of slant to the roof at the back of the cab. Next earliest in similarity was the 1991 E-One, aka Emergency One, Cyclone shown next, and similar models by Pierce show up soon af- ter that. (It's wobbly with bad grip for a bad cornering and braking ability, but it's durable and tends to knock other vehicles away when it hits them. As with the Ambulance, learn to make the best you can out of skidding turns. This is a good vehicle to use the Brake/Reverse extra stopping power for while doing it, too. With better acceleration than a Barracks OL, the Firetruck is a king of the fast burly bruisers. Brush vehicles aside as though they were match sticks with your heft or a mighty squirt. Press Left Shift a few times to turn the siren and flashing lights on and off. Press Caps Lock to turn the Firetruck mission on or off. Use NP4, NP5, NP6, and NP9 to adjust the water turret.) 99 mph. (For the 4th link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://www.firebuff-montreal.com/OTTL3.JPG http://www.firebuff-montreal.com/OTTE5.JPG http://www.onondagahillfire.freeservers.com/custom.html http://www.piercemfg.com/new_deliveries/new_delivery.cfm?Truck=435&Type=indus trial http://www.gta-series.com/it/vicecity/veicoli/firetruck.jpg Police Car: Ford LTD LX '83-'85 I'm seeing a trend here. The "Vice City" Taxi and Police car are based on the same car just as the "San Andreas" Taxi is based on the same car as the Police cars found in Los Santos and San Fierro. (Entering it gives Tommy a Chrome Shotgun with five shells if he has no shot- gun; it's a fast car, but it has a high center of gravity and spins out like someone accidently put the James Bond oil slick releaser on the front. If you don't hit anything--I mean anything--along your runway, it's good for jumps. Press Left Shift a few times to turn the siren and flashing lights on and off. Press Caps Lock to turn the Vigilante mission on or off.) 100 mph. http://www.hotrod.com/featuredvehicles/55758/ http://img205.imageshack.us/img205/2339/00gta1policecarvc1re.jpg http://www.gta-series.com/it/vicecity/veicoli/volante.jpg FBI Rancher: Chevrolet Suburban '86 (It's the fastest SUV and has good handling. It sounds and feels to me like a Bloodring Banger without the wobbliness problem. The Sandking has good handling but is slower.) (See "Good/distinctive four-door cars" above.) (Press Left Shift a few times to turn the siren and flashing dashboard light on and off. Press Caps Lock to turn the Vigilante mission on or off.) 98 mph. (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://www.motorcities.com/contents/01/1985-Chevrolet-Suburban-red_01H8C050 417603.html http://en.wikipedia.org/wiki/Chevrolet_Suburban http://www.gta-series.com/it/vicecity/veicoli/fbirancher.jpg Ambulance: Ford E350 Diesel (cube or box type) Ambulance '86 ("E" stands for "Econoline.") (It's wobbly, but it has a lower center of gravity and better cornering and braking ability than a Firetruck, and it's durable. As with the Firetruck, learn to make the best you can out of sliding, braking skids for faster, sharper turns, and use the Brake/Reverse combo for better stopping power. Let go of Reverse 1st, then Brake, when stopping around patients so you don't accidently reverse a bit and bump them. Tommy gets 20 points for health, up to 100 points, the 1st time he enters each of the Ambulances around during one gameplay effort--it's like a sick prosti- tute. This can help Tommy during a fight that attracts an Ambulance or two. Press Left Shift a few times to turn the siren and flashing lights on and off. Press Caps Lock to turn the Paramedic mission on or off.) 102 mph. http://www.mtholly.us/images/fire_dept/Ambulance_143.jpeg http://www.portlandfire.com/island.htm http://www.geocities.com/nesquehoningfire/page5.htm http://www.gta-series.com/it/vicecity/veicoli/ambulanza.jpg Barracks OL: M939 five ton U.S. military transport truck (I don't know, but I think "OL" may come from the British abbreviation "POL," which is applied to petrol (gasoline), oil, and lubricants. Big trucks have been used to transport POL in times of war. It may have appealed to the sexual innuendo side of some- one at Rockstar North to focus on the "OL" part--I'm just guessing. It's the heaviest of the big trucks with the durability of a Patriot if you don't mind that it accelerates about like a Coach and has ordinary handling ability. Press Caps Lock to turn the Vigilante mission on or off.) 87 mph. http://www.globalsecurity.org/military/systems/ground/m939.htm http://www.gta-series.com/it/vicecity/veicoli/casermaol.jpg Enforcer: it could be in the heavy rescue, armored car, or crowd control cate- gory. Most of it looks like the 1991 Pierce Heavy Rescue truck shown in the 1st link. The grill looks like the one on the 1986 R Model Mack Heavy Rescue truck shown in the 2nd link. It could be modified to be an armored law enforcement vehicle like the ones in the 3rd link. (Entering it gives Tommy full armor. It has poor road grip and ordinary han- dling, but it's durable, especially since you'll practically never use it. Press Left Shift a few times to turn the siren and flashing lights on and off. Press Caps Lock to turn the Vigilante mission on or off.) 90 mph. http://brickfire.org/Station_22/2203.htm http://www.baldwinfire.com/rescue1fleet.html http://www.alpineco.com/armored/swat/trucks.htm http://www.gta-series.com/it/vicecity/veicoli/swat.jpg Others BF Injection: Volkswagen Beetle-based-type customized, fiberglass, street reg- istered beach or dune buggy (It's the beach buggy from "GTA III," now given beaches to use. It has decent speed and handling, although it's a bit wobbly, and has big wheels for driving on sand and climbing over things. But, surpris- ingly for the size of it, it's even lighter than a Blista, so try not to bump things with it. All context considered, I'll guess that "BF" might stand for either "Big Fu**ing" or "Butt Fu**k" Injection. It could also just be someone's initials--I don't know. Update: thanks to pdescobar at GTA Forums, I now know the name is based on the phrase "hot beef injection," which is used as a reference to hot dogs in the TV cartoon show "The Simpsons," 1989-present, and is also used in the euphemistic way I'd thought it was. 88 mph. http://www.manxclub.com/ http://www.gta-series.com/it/vicecity/veicoli/bfinjection.jpg Baggage Handler: ? baggage tug (An Equitech M40 '85 baggage tractor is close.) 57 mph. http://www.mercurygse.com/images/2001_Equitech_M40_webpage.htm http://www.gta-series.com/it/vicecity/veicoli/baggagehandler.jpg Benson: Ford F-series truck '84-'86 used as a 14' (?) U-Haul moving van U-Haul attaches prefabricated truck boxes to Ford and GMC trucks. (The Benson is one of the top four fastest of the six box trucks, but it also has the high- est center of gravity of the group. See "Yankee.") 80 mph. http://www.motorcities.com/photo/view/00BGK472725763B.jpg/0/ http://en.wikipedia.org/wiki/Ford_F_Series http://www.uhaul.com/trucks/ http://en.wikipedia.org/wiki/U_Haul http://www.gta-series.com/it/vicecity/veicoli/benson.jpg Bloodring Bangers: I don't think they are real cars that would have real names. They each look like a hybrid of two cars--a '57 Chevy Bel Air and a '61 Dodge Dart. One has the shape of a "Vice City" Oceanic and the other has the shape of a "Vice City" Glendale, each described below, except customized, fast- er, and given better handling (which still isn't great) for use in a demolition derby. http://www.demo.schutte.com/index2.html http://www.derbypro.com/ Different copies of either car may appear with different decals of numbers on the hood of the cab, and with some changes in the decals advertising local busi- nesses found on the body. (BB 2 accelerates and corners a little bit better than 1, which is a little faster than 2, and they're both poor at handling yet fast and durable. Watch your turns unless you want some off-track demolition derby. Then they're all the fun of getting knocked around by the police cars without having the police cars to blame for it--they're like bulky Blistas.) Bloodring Banger 1, as the cheat code calls it, is the customized Oceanic. It always has a decal advertising "the Cherry Popper ice cream company" on the engine hood. 92 mph. http://www.gta-series.com/it/vicecity/veicoli/bloodbanger.jpg Bloodring Banger 2, the customized Glendale, always has a decal advertising the Well-Stacked Pizza store--a yellow triangle with six orange dots on it-- on the engine hood. 92 mph. http://www.gta-series.com/it/vicecity/veicoli/bloodderby.jpg Bobcat: Ford Ranger '83-'86 (One of the two pickup trucks of the game--the other is the Walton. Both have ordinary speed and handling. The Bobcat has a little bit better speed and handling, but is wobbly and doesn't have great road grip.) 80 mph. http://en.wikipedia.org/wiki/Ford_Ranger http://www.gta-series.com/it/vicecity/veicoli/bobcat.jpg Boxville: GMC Grumman Step van or Chevrolet Step Van P-30 '86 (It has the basic features of a bigger version of the van the Mr. Whoopee van is based on. It's wobbly, so be ready to use A and D to correct the tipping.) 79 mph. http://img476.imageshack.us/img476/2166/00gta1chevstepvanp304mh.jpg http://www.gta-series.com/it/vicecity/veicoli/boxville.jpg Burrito: '83?-'86 Dodge Ram Van (The regular Burrito is the 2nd fastest van but has ordinary handling and bad road grip.) 87 mph. http://www.motorcities.com/photo/view/00C7B512008698A.jpg/0/ http://www.imcdb.org/vehicle_10091-Dodge-Ram+Van-1983.html http://en.wikipedia.org/wiki/Dodge_Ram_Van http://www.gta-series.com/it/vicecity/veicoli/burrito.jpg Bus: It looked a little, but not exactly, like lots of old buses shown on In- ternet bus photo sites like the 1st link below. The fenders and domed roof are easy to match. But the round mark on the grill didn't look like anything I saw at all--it looks like a stain left after removing a tire that had been used as a makeshift bumper. (It's one of the handful of vehicles with the worst durabili- ty, so it may be fortunate that it's slow.) 70 mph. http://members.aol.com/SchoolBusYard/ http://www.gta-series.com/it/vicecity/veicoli/bus.jpg Coach: It looks like a Mercedes-Benz 0405 or an MCI 102C3. It could also be an '86 Ikarus of the Miami Dade Transit Authority with Greyhound-like squared- off wheel wells. (Between the slow accelerating, poor handling, durable Bus and Coach, the Coach is bigger and faster. If you have it stop at bus stops, it picks up fares at $5 a fare.) 93 mph. http://en.wikipedia.org/wiki/Mercedes-Benz_O405 http://www.busdrawings.com/coach/beaver/beaver59.jpg http://en.wikipedia.org/wiki/Motor_Coach_Industries http://busexplorer.com/PHP/FeaturePage.php?id=43 http://www.gta-series.com/it/vicecity/veicoli/coach.jpg Esperanto: Cadillac Eldorado '80-'85 (some models of Buick Riviera and Olds- mobile Toronado are similar*) (Boat. Stick the sail from a Marquis 69 on the roof and do a Popeye impression. It can be wobbly. Be careful with turns when driving fast to minimize the chance of it going out of control (it's one of the GTA cars prone to side to side weaving) and it's a nice enough ordinary car.) 90 mph. http://www.cardomain.com/ride/639934 http://en.wikipedia.org/wiki/Cadillac_Eldorado#The_1980s http://en.wikipedia.org/wiki/Buick_Riviera http://www.gta-series.com/it/vicecity/veicoli/esperanto.jpg Flatbed: M-939 '83-'86 A five ton military supply truck It's a Barracks OL with an enclosed cab, a different kind of siding for the bed, and it isn't olive drab. (It has ordinary handling ability, and the highest center of gravity and 2nd greatest weight of the big trucks. It makes all those big truck sounds and has a nice hearty horn, though.) 79 mph. http://www.globalsecurity.org/military/systems/ground/m939.htm http://www.gta-series.com/it/vicecity/veicoli/flatbed.jpg Gang Burrito: '83?-'86 Dodge Ram Van (The Gang Burrito has the best accelera- tion, speed, and handling of the five vans. I would pick it as the best of the vans. But like a Hotring Racer, it tempts you with speed into situations it can't handle; slow down a bit for maneuvers--fortunately, it's also like a Hot- ring Racer in that it accelerates quickly back to a high speed. But it slides around when it bangs into things too much for me to want to put it up in the "Good/distinctive four-door cars" category. Press F1 one or a few times to make the Teddy Bear appear or disappear over the windshield.) 93 mph. http://www.motorcities.com/photo/view/00C7B512008698A.jpg/0/ http://www.gta-series.com/it/vicecity/veicoli/burritogang.jpg Glendale: it has headlights above the grill, which has a round spear-like bumper project from it on either side, like a smoothed-out, simplified front of a Chevrolet Bel Air '57... http://img311.imageshack.us/img311/9505/00gta1chevroletbelair1957grill.jpg http://www.motorcities.com/photo/view/04LE1103931680A.jpeg/0/ ...and has tail fins similar to those of a Dodge Dart Pioneer four-door '61, except, once at the back of the trunk, the Glendale strange tail fins slope down to the rear bumper and the Dodge Dart '61 strange tail fins curl forward to a horizontal line most of the way up the side of the body. http://www.musclecarclub.com/musclecars/dodge-dart/images/dodge-dart-1961a.jpg http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm http://en.wikipedia.org/wiki/Dodge_Dart (It's wobbly with bad road grip. Souped up, it's one of the Bloodring Bang- ers, which is a waste of good soup--you'll probably spill too much.) 84 mph. http://www.gta-series.com/it/vicecity/veicoli/glendale.jpg Greenwood: Chrysler 5th Avenue '83-'89 (It's pretty ordinary. I guess the best ability it has is for cornering, although it doesn't have great road grip to do it with.) 84 mph. http://www.angelfire.com/ca/mikesspot/fifthavenue.html http://en.wikipedia.org/wiki/Chrysler_Fifth_Avenue http://www.gta-series.com/it/vicecity/veicoli/greenwood.jpg Idaho: Buick Riviera '74 (It has a high center of gravity so it has bad road grip for the lousy handling it has.) 84 mph. http://www.buickcarclub.org.au/photos/australia/1974_Buick_Riviera_Tas.jpg http://www.gta-series.com/it/vicecity/veicoli/idaho.jpg Landstalker: I'd say '91 to '94 Ford Explorer, but since it didn't come out till '91, and if you need it to be something from the right time period, I'd say Chevrolet Suburban '86 but with the windows, grill, and wheel wells of one of those Ford Explorers. You could also say it looks like a big Jeep Cherokee '86 with the Ford Explorer grill and wheel wells. I'd just say it looks like a Ford Explorer. (A big SUV with the traditional "GTA III" SUV lousy handling. It's the slow- est SUV with the worst handling. It's so wobbly that the wheels come off the ground easily. Be prepared to use A and D to correct tipping.) 85 mph. http://4wheeldrive.about.com/library/uc/ucAndrew_V.htm http://www.motorcities.com/photo/view/02BHF073886644A.jpeg/0/ http://www.cardomain.com/ride/487172/2 http://en.wikipedia.org/wiki/Jeep_Cherokee http://www.gta-series.com/it/vicecity/veicoli/landstalker.jpg Linerunner: Peterbilt 379 '86 (? a little bigger than a 378) (It has the best cornering ability of the big trucks but it's kind of wobbly, and exhaust comes out of the pipes near the roof of the cab. If you go "Hmm hmm" in the back of your throat, you can imitate the horn.) 77 mph. http://community.webshots.com/photo/373526836/373585278NFYPOt http://www.gta-series.com/it/vicecity/veicoli/linerunner.jpg Manana: Dodge Aries coupe '81-'84 Ford Tempo '84-'85 (Speaking for Chrysler, Lee Iacocca said the K-cars "saved our bacon.") It looks like the Aries without the vertical strip on the rear side window, and has the grill vents of the Tempo. Like the Tempo, the front is curved. Thanks to CKYbassplayer69 for the Ford Tempo tip An '82, '83, and '84 Dodge Aries, and an '84 Ford Tempo, are shown below. http://www.motorcities.com/photo/view/01HEB172435976A.jpeg/0/ http://img454.imageshack.us/img454/6684/00gta1manana1983dodgeariesprof.jpg http://img387.imageshack.us/img387/1606/00gta1manana1984dodgearies3ts.jpg http://img141.imageshack.us/img141/8637/00gta1manana19845fordtempocurv.jpg http://en.wikipedia.org/wiki/Dodge_Aries http://en.wikipedia.org/wiki/Ford_Tempo http://www.gta-series.com/it/vicecity/veicoli/manana.jpg Moonbeam: Chevrolet Astro Van '85-'86 (It's one of the handful of least dura- ble vehicles in the game, so it may be fortunate that it's about as slow as a Bus.) 74 mph. http://en.wikipedia.org/wiki/Chevy_Astro http://www.gta-series.com/it/vicecity/veicoli/moonbeam.jpg Mr. Whoopee: GMC Grumman Step van or Chevrolet Step Van P-10 '86 (wide range of years) (and an all-natural Chloe Vevrier) (It's one of the least durable ve- hicles in the game, but you'll be going so slowly you probably won't hit that much with it.) 67 mph. http://www.eureka54.com/Service%2054.html http://www.gta-series.com/it/vicecity/veicoli/whoopee.jpg Mule: GMC 3500 cube van used by U-Haul '86 (The shape is the same as a Spand Ex truck. It has the highest center of gravity of any vehicle in the game, which isn't great for handling, but it accelerates slowly and handles okay.) 74 mph. http://img495.imageshack.us/img495/9337/00gta11986gmc3500cubevan3jp.jpg http://www.uhaul.com/trucks/ http://www.gta-series.com/it/vicecity/veicoli/mulo.jpg Oceanic: the grill and front end of a Dodge Dart Pioneer four-door '61... http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm ...with the trunk area of a '57 Chevrolet Bel Air a bit squared off and sim- plified to have less pronounced fins--a bit like a longer, flatter back of a Chevrolet Bel Air '55 or '56. (A '55, then '56, then '57 model is shown at the links below.) http://img5.imageshack.us/img5/2892/00gta1chevroletbelair19552gs.jpg http://www.motorcities.com/photo/view/04J62094628662B.jpeg/0/ http://www.ephemeranow.com/photos/photos089.htm http://en.wikipedia.org/wiki/Chevrolet_Bel_Air (There's a yellow and white one parked in front of the Ocean View.) (Unfortunately for the road grip they can manage, especially after collisions, the Oceanic and the Glendale have the highest center of gravity of any vehicles in the game except for a Mule. The Oceanic is wobbly and has bad road grip. Bloodring Banger 1 is a faster, better handling version of the Oceanic custom- ized for demolition derby use. I'd have more of a nostalgic feeling for it if it were a 1957 Chevy Bel Air two-door hardtop. I don't remember my Dad's car driving at all badly, either.) 88 mph. http://www.gta-series.com/it/vicecity/veicoli/oceanic.jpg Perennial: Chevrolet Nova (or "Nova II") station wagon '63 to '67 (One of the two station wagons--the other is the Regina. This one handles a bit less badly but is a lot slower and less durable.) 76 mph. http://www.geocities.com/MotorCity/Downs/2779/ http://www.gta-series.com/it/vicecity/veicoli/perennial.jpg Pony: mid-70's-1986 GMC Vandura (aka Chevy) van. (It has good handling for a van.) 81 mph. http://www.cardomain.com/ride/757275 http://en.wikipedia.org/wiki/GMC_Vandura http://www.bellaonline.com/gaming/pics/gtavc/Pony.jpg Rancher: Ford Bronco '78-'91 (with the big squared-off wheel wells of a Chev- rolet K5 Blazer). (Dive under the seat; O.J's driving home from work.) (It and the Sandking have the best road grip of the SUVs, but the Rancher is kind of wobbly. The Sandking accelerates a bit faster of the two. Neither one is as fast as an FBI Rancher.) 82 mph. Thanks to nekkidhillbilly at GTA Forums for the Chevrolet K5 Blazer lead http://www.motorcities.com/photo/view/00KQ8173510549B.jpeg/0/ http://en.wikipedia.org/wiki/Ford_Bronco http://www.4x4offroads.com/1983-chevrolet-k5-blazer-6-2-diesel-4x4.html http://www.gta-series.com/it/vicecity/veicoli/rancher.jpg Regina: Chevrolet Caprice Estate station wagon '80's (It's wobbly and has bad road grip.) 81 mph. http://hometown.aol.com/dvanderspek/CapriceClassicEstate83index.html http://en.wikipedia.org/wiki/Chevrolet_Caprice http://www.gta-series.com/it/vicecity/veicoli/regina.jpg Romero's Hearse: Cadillac '80's hearse with a thicker strip between the front and rear side windows. (A couple show up during "Two Bit Hit"--it may have a coffin in the back; it tips over too easily like the coffin put the vertical center of gravity too high. It has the worst endurance of any vehicle in the game and is fast, too, which adds up to using it for a garage trophy if you jack it from the Haitian gang leader in "Two Bit Hit.") 94 mph. http://www.angelfire.com/zine/TheHearseEnthusiast/pics1new.html http://www.gta-series.com/it/vicecity/veicoli/romero.jpg Rumpo: Dodge Ram Van Conversion, aka Hi-Top '81-'86 A Dodge Camper Van '78- '86 of the same size looks similar (It tips over easily and has the worst dura- bility of all the vans.) 84 mph. (I added a later model to show one with the same Hi-Top shape.) http://img482.imageshack.us/img482/7669/00gta1dodgecampervan2jr.jpg http://img482.imageshack.us/img482/4039/00gta1dodgeramhightop8mh.png http://img482.imageshack.us/img482/6674/00gta1dodgeramvan19910iw.jpg http://en.wikipedia.org/wiki/Dodge_Ram_Van http://www.gta-series.com/it/vicecity/veicoli/rumpo.jpg Sabre/Sabre Turbo Buick GSX '71-'72 for the pairs of round headlights and the sides of the front bumper. Of the three cars listed, it also comes the closest to matching the middle of the grill, although it should be flat and not project to a vertical line in the middle. The Buick Gran Sport GSX '70 is remembered as the powerful GSX since GM requirements of the next two years--to use low lead gasoline, etc.--made the GSX less powerful. If we choose the Buick, the "Vice City" Sabre Turbo could be the '70 GSX and the Sabre could represent the '71-'72 models. Thanks to nekkidhillbilly at GTA Forums for the Buick GSX http://www.hubcapcafe.com/ocs/pages01/buic7101.htm http://img123.imageshack.us/img123/5333/00gta1sabrebuickgsx19722xu.jpg http://en.wikipedia.org/wiki/Buick_GSX The Oldsmobile 442 '70 gets the headlights and sides of the front bumper right but the grill is less of a match. Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442 http://img118.imageshack.us/img118/3103/00gta1sabre1970oldsmobile4424p.jpg http://en.wikipedia.org/wiki/Oldsmobile_442 Chevrolet Chevelle '70 for the body It matches the arch at the back of the side window better than the two listed above. The "Vice City" Sabre Turbo could be the SS 454 (see the Wikipedia article at the link below). Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums http://www.motorcities.com/photo/view/03H49331895815A.jpeg/0/ http://www.motorcities.com/photo/view/03H49331895815B.jpeg/0/ http://en.wikipedia.org/wiki/Chevrolet_Chevelle The back end looks like that of an Oldsmobile 442 '70 convertible, with the hard top cab of one of the Chevelle given a window squared off to be a bit smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile 442. http://img46.imageshack.us/img46/1713/00gta1sabre1970oldsmobile442co.jpg http://img46.imageshack.us/img46/5674/00gta1sabre1970oldsmobile442co1.jpg (The Sabre Turbo--the one that's always copper-colored with a white stripe down the middle from front to back, and the one you see doing a jump in the in- tro of the game--is a bit faster. But the road grip for both is bad.) Sabre: 90 mph; Sabre Turbo: 99 mph. A Sabre and two Sabre Turbos are shown below. http://img474.imageshack.us/img474/7497/00gta1sabrevcprofile4zu.jpg http://img137.imageshack.us/img137/9450/00gta1sabreturbo6dk.jpg http://img474.imageshack.us/img474/1315/00gta1sabreturboback28xm.jpg Sandking It looks like a Ford Bronco '71-'75 in the "Baja Bronco" version (thanks to someone at Gamefaqs; unfortunately, when I got back to work on the Sandking again, their message was gone), which was a Stroppe/Holman/Moody (SHM) off-road racing-influenced variation of the Sport version, except: the curve of the windshield, slope of the back, and flare of the fenders are more like a Jeep Cherokee XJ Pioneer '86 except with even bigger fenders, the grill and headlights are like those on a Chevy Blazer S-10 '87 except en- larged 50%, the bottom of the sides and bottom of the back of the back end are rounded in like a 2001-present Ford Escape, and it has an engine hood vent, and an air foil on the back of the roof, to prepare it for Baja or such racing. http://img476.imageshack.us/img476/6364/00gta1fordbajabronco1975front7.jpg http://img476.imageshack.us/img476/2948/00gta1fordbajabronco1975back4e.jpg http://img476.imageshack.us/img476/2868/00gta186jeepcherokeexjpioneer2.jpg http://img496.imageshack.us/img496/1621/00gta186chevyblazers101xs.jpg http://img476.imageshack.us/img476/2008/00gta1fordescape5sm.jpg http://en.wikipedia.org/wiki/Ford_Bronco http://www.gta-series.com/it/vicecity/veicoli/sandking.jpg Securicar: I think the origin of this vehicle is the Humber "Pig," an armored truck that was used by the British Army from the '50's to the '90's. It begins to look like a Securicar with the 2nd version, the FV 1609. It's shown at the 1st link below followed by two 1611's. http://img391.imageshack.us/img391/7388/00gta1humberpigf16091ar.jpg http://img524.imageshack.us/img524/1633/00gta1humberpigfv1611too9fy.jpg http://img524.imageshack.us/img524/4434/00gta1humberpigfv16110za.jpg http://en.wikipedia.org/wiki/Humber_Pig I think it became a basic model for a variety of armored vehicles, used for troop transport, cash transport, etc. They may be made from the chassis of one company with an armored body made by another. Compared to more recent vehicles, the Securicar looks like a combined GMC Guardsman, GMC Guadsman Troop Transporter (upper body, cab, windows, and grill), and Bulldog II S.W.A.T. truck (modified International Navistar 4900 but with a narrower grill)-type armored cash transit vehicle with a cow catcher on the front (Cow catchers are more commonly remembered as being the grating that sloped down toward the track on the front of steam locomotives.) For the Bull- dog II, it's called a "Ram Front Bumper With Heavy Duty Grill Guard." The one on the Securicar slants out like a cow catcher. The fenders look like they're from a 1954-1955 GMC W620 truck. The GMC Guardsman shown in the 1st two links below have Securicar traits but older examples would be preferable. http://www.aavi.com/guardsman-troop-transporter.html http://www.aavi.com/guardsman-sale.html http://www.swat-truck.com/Bulldog2.htm http://www.hankstruckpictures.com/gmc.htm I wonder if the Group 4 Securicor security company, used for the name of the car and the Gruppe Sechs joke printed on it, ever used a GMC Guardsman or a sim- ilar-looking armored car. http://en.wikipedia.org/wiki/Securicor http://www.securicor.com/sa/sa-services.htm The design of the Humber "Pig" is reflected in the APV (All Protected Vehicle) Dingo, recently used by the German and other armies. http://img61.imageshack.us/img61/2866/00gta1dingo6hl.jpg http://www.defense-update.com/products/d/dingo-kmw.htm The Securicar also looks like a precursor to the Buffalo and Cougar/Tempest, 2003-present, made by Force Protection, and a troop transporter (name?). http://www.forceprotectioninc.com/ http://www.forceprotectioninc.com/models/buffalo/ http://www.defense-update.com/products/c/cougar.htm http://www.defense-update.com/features/du-3-04/LIC-vehicle-protection.htm (If you knock the back doors off, you can see boxes of loot inside. It drives like an Enforcer, except it's slower with worse cornering ability and less dura- bility.) 78 mph. http://www.gta-series.com/it/vicecity/veicoli/securicar.jpg Spand Express: GMC 3500 cube van adapted by U-Haul (17'?) '86. (The shape is the same as a Mule. Despite being a truck, it's one of the least durable vehi- cles in the game. It has good speed and handling for a box truck.) 79 mph. http://img495.imageshack.us/img495/9337/00gta11986gmc3500cubevan3jp.jpg http://www.gta-series.com/it/vicecity/veicoli/spandex.jpg Stallion: It has the head lights and grill of an Oldsmobile 442 '78. http://img215.imageshack.us/img215/2927/00gta1stallion1978oldsmobile44.jpg http://img150.imageshack.us/img150/6460/00gta1stalliongrillvc2fh.jpg http://en.wikipedia.org/wiki/Oldsmobile_442 It has the Ram Air hood scoops option of a Pontiac Firebird '67-'68. A '68 model is shown below. http://img221.imageshack.us/img221/2631/00gta1stallion1968pontiacfireb.jpg http://en.wikipedia.org/wiki/Pontiac_Firebird It has the body of an MG Midget '61-'75--'75-'79 for a closer match with the front bumper--made vertically thinner and lengthened and the hood smoothed flat- ter. The choice of the MG Midget is more obvious with the profile of the "San Andreas" Stallion, which isn't made thinner. In "Vice City," it's thinned out to have some of the sleekness of a Ford Mustang '68. An MG Midget '75, the profiles of the "Vice City" and "San Andreas" Stallions, and a Ford Mustang '68 are shown at the links below. http://img46.imageshack.us/img46/5923/00gta1stallion1975mgmidget6bw.jpg http://img72.imageshack.us/img72/4420/00gta1stallionvcprofile0cl.jpg http://img50.imageshack.us/img50/8310/00gta1stallionprofilesa6za.jpg http://img213.imageshack.us/img213/7700/00gta1stallion1968fordmustang9.jpg http://en.wikipedia.org/wiki/MG_Midget http://en.wikipedia.org/wiki/Ford_Mustang It has the convertible top of...I dunno. I'd have to change any I saw. If you start with the one on a Ford Mustang '68, you need to remove the rear side window dividers. Instead, you add some vinyl to the convertible top so the front side edge is above the back of the doors the way it is on an MG Midget. The "San Andreas" top looks more like the one on the Midget except with vertical little front side window dividers like the ones on the Mustang. An MG Midget '68 convertible is shown below. http://img416.imageshack.us/img416/292/00gta1stallion1968mgmidget8lt.gif It has the wheel wells of the rear wheel wells of a Jaguar XJ-S '80-'86. (The wheel wells may be a visual pun about how stretching the body of the MG Midget makes it look more like the body of one of those Jaguars, too.) An XJ-S '86 is shown at the link below. http://img362.imageshack.us/img362/9691/00gta1stallion1986jaguarxjscon.jpg http://en.wikipedia.org/wiki/Jaguar_XJS It has a back bumper and backup lights like a simplified version of those on an early '70's Oldsmobile 442. Thanks to Prodigital at GTA Forums for the Olds- mobile 442 '70 brake lights tip. A '72 model is shown at the link below. http://img215.imageshack.us/img215/4324/00gta1stallion1972oldsmobile44.jpg http://img150.imageshack.us/img150/8883/00gta1stallionbackvc7yj.jpg (It's fast with bad road grip and cornering ability.) 90 mph. http://img470.imageshack.us/img470/2549/00gta1stallionvc0xo.jpg http://www.gta-series.com/it/vicecity/veicoli/stallion.jpg Stretch: Cadillac limousine '86 grill and narrow side window dividers, and the rest is Lincoln Town Car limousine (boxier) '82. (It doesn't accelerate or cor- ner very well, and it's on ly as durable as an Infernus--as dopey as they are, none of Tommy's henchmen will chauffeur him in it. It looks nice in the drive- way, and I'd usually leave it there.) 85 mph. (For the 1st two links, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.hearse.com/vehicles/motorized/cadillac/1986/armbruster/limousine/v 001/pages/pa.htm http://www.motorcities.com/contents/00/1982-Lincoln-Town-Car-Limousine-blue_0 0J39181193335.html http://www.gta-series.com/it/vicecity/veicoli/stretch.jpg Top Fun van: Top Fun van: GMC Vandura '86 (range of years?) A Dodge Ram van or B series cargo van '86 is similar but too fat and the engine hood is too short. The grill and hood vents are like those on a Honda Life '71-'74, and the headlights are like the ones on one of the '86 or so Dodge vans. Berkley's RC van in "San Andreas" is the same thing but thinner, so it looks more like a Hon- da Life. (Among the vans, this one has the worst handling but is the most dura- ble.) 74 mph. A GMC Vandura '86, a Honda Life '71-'74 (year?), and a Dodge B3500 '85 are shown below. http://img445.imageshack.us/img445/7439/00gta1berkleys1986gmcvandura7m.jpg http://en.wikipedia.org/wiki/GMC_Vandura http://img69.imageshack.us/img69/9726/00gta1berkleyshondalifestepvan.jpg http://en.wikipedia.org/wiki/Honda_Life http://img99.imageshack.us/img99/6182/00gta1berkleys1985dodgeb3500ra.jpg http://en.wikipedia.org/wiki/Dodge_B_Series http://en.wikipedia.org/wiki/Dodge_Ram_Van http://img490.imageshack.us/img490/2/00gta1topfunvan5um.jpg http://www.gta-series.com/it/vicecity/veicoli/ponyrc.jpg Trashmaster: International F2674 (DT360?) '85 10-wheeler (with a curved grill and front bumper) used as a garbage truck (It takes wide turns and is slow at acceleration, but attacking police cars don't matter so much from inside one.) 65 mph. http://img512.imageshack.us/img512/8744/00gta1985internationalf26741zz.jpg http://www.gta-series.com/it/vicecity/veicoli/trashmaster.jpg Virgo: Mercury Cougar XR7 '77-'79 (thanks to Grand Theft Grampa at GTA Forums) http://www.gtaforums.com/index.php?showtopic=157661&st=260 (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) (It's one of the handful of least durable vehicles in the game. It has good cornering but a high center of gravity.) 84 mph. http://www.motorcities.com/contents/00/1978-Mercury-Cougar-XR7-red_00G9B571 206962.html http://en.wikipedia.org/wiki/Mercury_Cougar http://www.gta-series.com/it/vicecity/veicoli/virgo.jpg Walton: Chevrolet 1st Series '55 model 3014 with the cab of a Chevrolet 2nd Series 3100 "Task Force" pickup '55 and a wooden cargo bed (As it says in the Brady guide: "Goodnight, John Boy." It's a pickup truck with a wooden fence around the back. It's practically as fast as a Bobcat, and it lets you drive a little bit of pickup truck history.) 76 mph. http://www.pickuptruck.com/html/history/chev_segment6.html http://www.stovebolt.com/gallery/shirlin_dave_1955.htm http://www.gta-series.com/it/vicecity/veicoli/walton.jpg Washington: A more basic-looking version of the FBI Washington. See "Good/ distinctive four-door cars" above. (This non-FBI Washington has a good speed for a regular sedan, but the road grip and handling could be better.) 90 mph. http://www.gta-series.com/it/vicecity/veicoli/washington.jpg Yankee: Ford F700 20' box truck '86 (Of the box trucks, which mostly have ordinary to worse road grip and handling, all the others have a higher center of gravity except the Mr. Whoopee, which is one of the least durable vehicles in the game. The Yankee grips the road with ordinary handling but is among the fastest, and one of the most durable, box trucks. The other box trucks are the Mule, Boxville, Benson, Spand Express, and Mr. Whoopee. The Spand Express and Mr. Whoopee are among the least durable vehicles in the game.) 80 mph. http://img500.imageshack.us/img500/1025/00gtafordf700yankee2ul.jpg http://www.gta-series.com/it/vicecity/veicoli/yankee.jpg Again, thanks to GTA/Mafia/Midtown Madness modder Nuclear Hedgehog (probably not his given name) and Tobias Nilsson for many of the real names of the vehicles listed here and elsewhere in this guide. Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car Names message board for the ones marked with an asterisk. http://www.gtaforums.com/index.php?showtopic=157661&st=0 Some of the real names, and all of the parenthesized comments, are by me. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.9.C Motorcycles Controls for the PCJ 600 (or the place of wheelship of your choice) Getting a good look at Tommy A run down of all the motorcycles including the real names and top speeds of the motorcycles Some notable things about the motorcycles Fast and complimentary Pay 'n' Sprays Wheelies Wheelies for jumps Stoppies The flip gimmick The PC Super Jump The BSM Airgrabs Headers Half pipe stunts Climbing and jumping from trees Hitting poles Bumps Grinds Stunt videos A bunch of jumps that are often overlooked Insane Jumps and Insane Stunts Morphing Controls for Tommy morphed to a bike Outfit locations Some favorite spots for big Insane Jump statistics Controls W....Acceleration--give it a touch to swirl the camera back behind Tommy, too. S....Reverse A....Left D....Right Space Bar....Brake. Combine reverse and brake for extra stopping power. You can make sharp turns with a controlled skid that you accelerate out of, too. F....(Board or) dismount from cycle. Number Pad 9....Stand and lean forward, mainly used to go for a stoppie, which is best done on a Faggio or a Pizza Boy. Press it quickly and repeatedly, without letting Tommy stand up, to make the motorcycle go faster Number Pad 6....Lean back, mainly used to go for a wheelie, which is best done with a Sanchez. Otherwise, use it with bursts of acceleration to try for a brief wheelie with another bike. NP6 can also give a bike a sharper cornering ability; used carefully, you can even get a quick 180 degree turn with it. Use NP 6 and NP 9 to adjust the level of the bike, once airborne, to land safely on two wheels, too. Q....Look/aim submachine gun or pizza left. E....Look/aim submachine gun or pizza right. It's easiest for me to shoot the submachine gun forward, though. Q and E....Look behind Left Mouse Button....Shoot submachine gun/throw pizza Caps Lock....cancel Pizza Delivery Sub-mission V....View (Change Camera Mode) Type "aspirine" to heal any cycle Tommy is on. A bike can be driven into North Point Mall, the mansion, and, if you have Tommy bail 1st, the Malibu, the Ocean View, and the Pole Position Club. Getting a good look at Tommy You can pick the 1st person view with V when Tommy's on a bike and get a close front and couple of side views, Q and E, of Tommy you won't otherwise see. ("Tommy Vercetti--it's time for your closeup.") A run down of all the motorcycles including the real names and top speeds of the motorcycles I used Spookie's Speedometer mod and sent each bike over a runway at the airport to get the top speed for it. "Alloy Wheels of Steel" Angel Angel: Harley Davidson Shovelhead FLH--the best matches I found were made in '76. For more information on the comparable real vehicle, see the section on the Freeway and Angel below. This refers to any of the Angels driven by Tommy's competitors in the bike race of "Alloy Wheels of Steel." I recommend you have Tommy jack one and use it at I.69. It's the best racing bike in the game. I tested it against a regular Angel. It pointed up the difference a higher or lower center of gravity and cornering traction can make. If you want a "Wheels of Steel" Angel more often in the game, one you can save in a garage and it will hug the road and retain that special amount of cornering grip, see I.100.D.e Cars and bikes, Gameplay advantages, How to create your own "Alloy Wheels of Steel" Angel. Angel: 103 mph. http://img483.imageshack.us/img483/4792/00gta1angelsandbiker27rn.jpg PCJ 600 The Honda CBX 750 is the most like a PCJ 600 of the '86 models I saw. Like the best match I found for Hotring Racer 2, I don't think the CBR 600 was built till '87, but it also has some similar features. After those Hondas, the next most similar to a PCJ 600 I saw was a Yamaha FZR 600 '86. The PCJ 600 has a windscreen, with a distinctive funny evil grin headlight, I've seen on some Hondas from around then or later but not always the same model. It may have been a customization option. To look more like a PCJ 600, the Honda should have a little body with a vent over the upper motor that's below the gas tank, but it shouldn't cover the lower motor. The body of the CBR 600 '87 in back of the seat should be angled lower as it is on the CBX 750 '86. The PCJ 600 is my favorite vehicle for getting around town fast when the "Wheels of Steel" Angel isn't around. It has a fairly high-pitched bike sound. It's the best for jumps, due to its combination of light weight, fast acceleration, and high top speed. The BradyGames guide doesn't give it much for handling, but the writer must not have driven one around much to get a feel for what turning with controlled skids can be for the cycle. Get me a pilot's license for this thing. Tommy falls now and then, but he gets right back up. He's a mighty man--a mighty, mighty mountain man. I'd use "aspirine" on the bike now and then, though. There's always a PCJ 600 at four locations; 1. by the piers on the SW side of the east island; 2. in the "stilt" building (there's also a Banshee there) on the east island on the N side of the 2nd block S of Washington Mall; 3. in the display window of Howlin' Petes Biker Emporium on the west island: where the main N and S road divides in the lower Downtown area, take the road to the E--it's on the left; use a weapon or vehicle to break the glass; 4. and on a little hillside NE of the Washington Beach police station. Getting aboard always triggers the "PCJ Playground" mission, so I usually grab one of the others. PCJ 600: 109 mph. The pictures at the links below show: a Honda CBX 750 '86, a PCJ 600-type Honda headlight, a Honda CBR 600 '87, a Yamaha FZR 600 '86, and a Honda CBR 929 (2000 or later) with a PCJ 600-type Honda headlight. http://img425.imageshack.us/img425/619/00gta1hondacbx75019869ul.jpg http://img359.imageshack.us/img359/8859/00gta1hondacbr600headlight3sg.jpg http://img251.imageshack.us/img251/665/00gta1hondacbr600198721ii.jpg http://img520.imageshack.us/img520/9008/00gta1yamahafzr60019866qr.jpg http://img519.imageshack.us/img519/8365/00gta1hondacbr92919844un.jpg http://en.wikipedia.org/wiki/Honda_CBX http://en.wikipedia.org/wiki/Honda_CBX750 http://en.wikipedia.org/wiki/Honda_CBR_series http://img530.imageshack.us/img530/1124/00gta1pcj600vcside4ml.jpg http://img60.imageshack.us/img60/2710/00gta1pcj600vcheadlight46es.jpg Sanchez Sanchez: Yamaha DT 200 dirt bike '85-'86 The Sanchez is a dirt bike and the best for doing wheelies. It sounds like a mix of lawnmower and bike sounds. Save one at the condo if you want to try the gimmick to beat "Dirt Ring" (I.31), too. If there isn't one handy to jack, there's always a Sanchez at the dirt track at the top of the west island. Getting aboard that one always triggers the "Dirt Track" mission, but you can get off to fail it then keep the bike if you want. Sanchez: 91 mph. http://www.bikepics.com/pictures/364536/ http://www.bikepics.com/pictures/012871/ http://img385.imageshack.us/img385/5043/00gta1sanchezvc8ze.jpg http://www.gta-series.com/it/vicecity/veicoli/sanchez.jpg Freeway and Angel Freeway: Harley Davidson Shovelhead '66-'85; the best matches I found were made in '76. Angel: it's the same as the Freeway--even in having two exhaust pipes on each side--except it has a wider front tire and gas tank, saddlebags on the back, and three headlights--one big one and two little ones--instead of one. I've seen one or more of these distinctions on some Shovelhead FLH Harley Davidsons. F: big twin: a two-cylinder V-twin engine. L: hydraulically damped "Hydra Glide" fork. H: high compression. (Sometimes I found them in Touring and/or Electra Glide versions, which may have big hard trunks instead of saddlebags.) Another exception to the Freeway look is that the Freeway headlight has a blurry happy face on it but the three Angel headlights have sad faces. http://img483.imageshack.us/img483/7184/00gta1freewayandangel5nr.jpg As with the Freeway, the best matches I found were made in '76 (which was the middle of a bad period for Harley Davidson and the quality of the vehicles it made). Hogs. They sound like ones, too. Compared to some actual Harley Davidsons, these bikes don't have the best speed/handling/weight combo for much of any- thing. They slide out on turns and are a bit heavy and slow to accelerate for making the jumps unless you have a Super Dave or George of the Jungle fantasy going. (The "gripiseverything" code doesn't effect bikes.) Use your handling skills and don't corner so fast and it's a nice ride, and they look cooler than Faggios. I think the Angels in front of Mitch Baker's Biker Bar are red, white, and blue to be colored like the gas tank on the (very customized) bike Peter Fonda drove in "Easy Rider," which "Vice City" voice actor Dennis Hopper directed, and also starred in and co-wrote (with Terry Southern) with Fonda, who produced. http://www.bikemenu.com/photoseasyrider.html http://home.earthlink.net/~sirkus/chop.html There are always red, white, and blue Angels in the front of Mitch Baker's Biker bar: where the main N and S road of the west island, going N, divides in the lower Downtown area, take the road to the E--it's on the right side. The bikers in the game seem pretty docile, so it shouldn't be hard to jack an Angel. The best bike for racing is an Angel you can have Tommy jack from one of the Bikers before the race in "Alloy Wheels of Steel" (I.69) (see the "'Alloy Wheels of Steel' Angel" above). To find a Freeway, cross the bridge from Prawn Island to the east island and make the 1st right; there's always a Freeway near the corner on the left. Freeway: 102 mph; Angel: 103 mph. The 1st two links below show Harley Davidson Shovelheads--the 2nd one shows Terri Haas, the National Vice President of Leather and Lace, a women's motorcy- cle club. The next three show an FLH. All of them are bikes made in '76. The link after that is another FLH but made in '86. http://img483.imageshack.us/img483/3253/00gta1harleydavidsonshovelhead.jpg http://img483.imageshack.us/img483/6941/00gta1harleydavidsonshovelhead1.jpg http://img483.imageshack.us/img483/3941/00gta1harleydavidsonflh19761xb.jpg http://img483.imageshack.us/img483/3530/00gta1harleydavidsonflh1976gas.jpg http://img483.imageshack.us/img483/5499/00gta1harleydavidsonflh1976hea.jpg http://img393.imageshack.us/img393/4363/00gta1harleydavidsonflh19867en.jpg http://en.wikipedia.org/wiki/Harley_Davidson http://img58.imageshack.us/img58/4962/00gta1freeway22yd.jpg http://img256.imageshack.us/img256/7040/00gta1angelvc2mt.jpg Faggio Faggio: Piaggio Vespa PX 200 '84-'86 The Faggio is a moped and the best for doing Stoppies. It sounds like a lawnmower, the way mopeds can. As it says in the BradyGames guide, "Man, get off that thing before someone sees you!" It has good handling and makes sharp turns, but don't try to jump the channel in one unless you have a morbid curiosity about drowning. Maybe it's not that bad. They were big with some of the Mods in the U.K. in the 1960's. It's good for getting you to a PCJ 600. There's always a Faggio in two places on the east island: on the W side of the 5th block from the S and 1st row along the E, and in the alley beside Lawyer Ken Rosenberg's office--in the panhandle of the 3rd block from the E and the 4th block from the S. The Pizza Boy is the other moped in the game--probably a customized Faggio. It's by any Well Stacked Pizza shop. Faggio: 76 mph. http://img530.imageshack.us/img530/1706/00gtapiaggiovespa2av.jpg http://img385.imageshack.us/img385/4382/00gta1piaggiovespapx200e19845v.jpg http://en.wikipedia.org/wiki/Vespa http://img385.imageshack.us/img385/8215/00gta1faggiovc1bq.jpg http://www.gta-series.com/it/vicecity/veicoli/faggio.jpg http://img385.imageshack.us/img385/645/00gta1pizzaboyvc5zt.jpg http://www.gta-series.com/it/vicecity/veicoli/pizzaboy.jpg Some notable things about the motorcycles Fast and complimentary Pay 'n' Sprays. You can save some of the time taken to use a Pay 'n' Spray by leaving a two (or four)-wheel vehicle in it. Just run and get on (or in) it, and it triggers the Pay 'n' Spray actions. You can also use one when you don't have a wanted rating or need to heal the vehicle for complimentary sprays to give your vehicle the color you like once Tommy makes $100. Wheelies The easiest way to do wheelies is with a Sanchez dirt bike. Accelerate, W, while leaning back, Number Pad 6, until it stays up at an angle while just holding Number Pad 6. Add taps of W to keep the speed and front wheel up, and turn with A and D. It only counts if you land safely on both wheels. You can do one on a PCJ 600, or on a Freeway or Angel (hog), but it usually doesn't stay up at an angle automatically with NP6 like the Sanchez does, so you keep playing with NP 6 and W to keep it up, and it probably won't last too long. But by persisting at trying for that wheelie angle with the PCJ 600, by playing with NP6 and W, I can get it to stay up the Sanchez way for brief stretches, and could repeat several such stretches in a row, with Tommy hugging the body of the bike when it went down. You can steer it as with the Sanchez, too, but give yourself a lot of room ahead of you when you try. It's a heavier bike, so it's harder to create and control the front lift for it. Tommy can also use the PCJ 600 to do a wheelie to ramp off the front of some of the oncoming sport cars with low angled engine hoods (this takes some trial and error). There is a wheelie gimmick, not that a regular one is hard to do. Sometimes, if you get the front wheel of a PCJ 600 over the hedge while trying to leave the yard in front of the building you jump to for J33, you can press W and it just spins its wheels. When you stop, you get a wheelie bonus. You could try for an incredibly long wheelie time that way, but it's not as much fun as a regular one. Wheelies for jumps I've revised my thinking about Siva's (HandsomeRockus') idea about doing a wheelie just before a jump for extra distance. At least when hitting one of those gray concrete ramps with a PCJ 600, it looks like you may get some extra distance if you wheelie just before hitting the ramp. It didn't add distance when I 1st tested his idea using the yellow marker at the airport tarmac--it was noticeable when using a ramp that's more horizontal. Hitting things in "Vice City" slows a vehicle down (you may have noticed this even with the breakaway cardboard boxes). So it looks like hitting a more ver- tical ramp, even with a wheelie, slows the horizontal movement of the bike a bit whereas slanting the bike with a wheelie for a more horizontal ramp diminishes the impact of hitting it and lets it fly farther. Stoppies The easiest way to do them is with a Faggio or Pizza Boy moped. Find a long stretch of runway at the airport because you can't turn while doing a stoppie. Accelerate, W, while having Tommy stand and lean forward, Number Pad 9. You don't need to go very fast--in fact, you probably shouldn't or you'll get a shorter stoppie time by running out of runway sooner. Holding Number Pad 9 throughout the following, go from W to both brake, Space Bar, and reverse, S, until the back wheel stays up at an angle, then go back to W to keep it going. You can even let go of W a bit to let the moped slow down, and it will continue at a constant slower pace when you hold W again. Use A and D to turn the back end so it doesn't spin out so much and end the stoppie. Again, it only counts if you land safely on both wheels. You can do a brief one on a PCJ 600 or Sanchez which brings it to a stop. The flip gimmick When Tommy is doing a jump and isn't morphed, and you want to get a statistic for Flips, have him lean back, Number Pad 6, until the front wheel is just back of vertical, then lean forward, Number Pad 9, and it's counted as a flip. (I got a count of four flips this way jumping over the Callahan Bridge in Staunton with the Liberty City mod--I.100.D.g.) The same gimmick works if you lean Tommy's bike forward with NP9 till it revolves more than vertical then bring it back with NP6. Obviously, you can get more flips out of this gimmick if he's airborne longer, so pick a jump for it that gives him a lot of flight time. The PC super jump Thanks to yOman69, in posts at the message board at Gamefaqs, Sept., 2004, for the PC super jump, something that had been given up on as something you could only do for PS2. As his messages and videos demonstrated, his new method can be done with a Packer (ramp truck). You can use any bike, although a PCJ 600 brought greater results than a Pizza Boy. You have the option of having Tommy morphed (see below) or not, although morphing brought me greater results. I used Tommy morphed to a PCJ 600 and the Packer at the airport, as in a video by yOman69, and my greatest score for revolutions so far has been 34,057 degrees (unfortunately, Tommy ended up bouncing off the tarmac and into the ocean, so I didn't save it). At the most spectacular, I've seen Tommy flying higher than anything else in the city--in some replay shots, he was a dot in the sky. It's like he was stuck up there like a ceiling fan for awhile. In less fantastic successes, he still twirled around like crazy. Drive a PCJ 600 into the back of the rear wheel housing of the right side of the Packer--not at a 90 degree angle, but with a slight turn from 90 degrees in the direction of the truck, and giving the bike a right turn. Highly sophisticated, life-like--ASCII art, even--depiction of a Packer and where to point your morph -- -- O OO - ^ As the bike is pushed down along the truck to a 90 degree angle, change to a left turn to keep the bike pushing against the truck. The bike keeps pushing with success, and you see the back of the truck raise higher as the front of the bike slides down toward the back end of the ramp and pushes it up. I usually back out just before reaching the back end of the ramp. You can then see that the truck holds that position with the front wheels embedded a bit into the ground. -----------00------- ^ _ Sometimes pushing till the bike reaches the back of the ramp makes the truck fall. Sometimes you can pull the bike out and push it back in to nudge the back of the truck higher, but often it makes the truck fall. Then position the bike to drive at the middle, or just left of middle, of the right side of the segment of the ramp that extends back from the rear wheel housing--the middle of the segment before you. A line on the ramp shows the middle. Tommy's head and shoulders will pass right through it. -----------00------- ^ _ Just past the far side of the ramp, begin doing some careful little forward left and backward right turns, careful not to bump the truck and make it fall prematurely, till Tommy is within the middle of the back segment of the ramp and pointed in the direction of the truck. I think it helps to get the "camera" swerved back behind Tommy. Then go straight forward and bump some solid part of the truck--it's somewhere in between the backs of the back wheel housings--to make the truck fall. -----------00------- < _ -- -- O OO - < With success, Tommy flies and twirls like nothing else in the game, or at least flies a bit and twirls a lot, and sometimes the truck flips in the air and blows up. If the bike falls sideways under the truck, which is more often, and which makes the truck constantly slowly reverse into the bike for some reason, just drive it out and you can try again. ^ > < ^ -- -- O OO - A few of the other bad things that can happen--fortunately, not as often-- include: the jump works but Tommy ends up in the ocean and drowns; the jump works but you realize the bike is burning and you don't type "aspirine" fast enough; the jump works in that Tommy ends up credited with a lot of revolutions but all you see is him fall through gray hell; or Tommy ends up on his back on the ramp and his armor then health drop to zero. You can also get the bike stuck under the truck, and hit F to make Tommy appear standing on the ramp. So you drive the Packer off it to see the bike is irremovably embedded nose up halfway into the ground, at which time you might blow it up to get it out of the memory of the game. One time when the bike was stuck under the truck and I pressed F, Tommy ended up in the Gate 1--8 hallway of the 2nd floor of the main terminal, for some reason. Again, if the bike burns, you can type "aspirine." If Tommy gets wasted or you lose the bike to the ground or fire, you can reload the game. You might keep a PCJ 600, and even a Packer, in the garage of the mansion. The mansion office also has a street outfit icon (and a Frankie outfit after "Keep Your Friends Close") to use for morphing on PC. The back of the Packer sticks out of a garage, but disappears while the door is down (an old "GTA III" gimmick). The BSM Another fine bike jumping method, one that turns a PCJ 600 into a portable jump ramp for a 2nd PCJ 600, is the BSM offered by video stunt man Brad Ward, who's aka ThaShoka89 and Southern Finest. It's called the "Bike Stunt Method," although he likes to call it the "Bike Stuck Method." I relay it here with his magnanimous permission and my thanks. Find a telephone pole you can make a good runway toward and which has a nice long clearing, or roof you want to land on, beyond it. Gather a couple of PCJ 600's by the pole without using any other vehicles so the two bikes stay in the memory of the game. You put the middle of a side of a PCJ 600 a couple feet from a telephone pole, tree trunk, the side of a building--whatever is vertical and solid. Then drive a 2nd PCJ 600 from a few feet away at the middle of the other side of the 1st bike, and bump it so it leans against the telephone pole at an angle you can use for a jump. 1st bike v O | <-- O|<-- ^ ^ pole 2nd bike Bump Then get a good run at either side of the 1st bike with the 2nd one, and give it a little wheelie just before impact. --> ^ | <-- O| <-- O| Tommy often stays on the bike and can get some good height and revolutions. This can give you a lot more jumps to try, and rooftops and narrow walks in front of billboards, etc., to shoot for a landing on, in Vice City. If you like such things as much as me, then follow me in following ThaShoka89's advice to register at these web sites about stunting: http://www.gtastunting.com/forums/ http://s8.invisionfree.com/theghostchildren/index.php?act=idx Ghostchild, of the 2nd web site, has a good tutorial about it at: http://s8.invisionfree.com/theghostchildren/index.php?showtopic=222 Ghostchild calls the "Bike Stunt Method" a "PCJ Bump." He says it originated with Neo Anderson (reaffirmed in the opening of "Fusion," a collaboration of Neo's ATS crew and the TS team I learned of from a post by celebrated Terror Squad participant Urban L3gend his own self at Gamefaqs). If you use a pole for it, you hook the front 1/4 of the PCJ 600 against the pole at a 25 to 45 degree angle. He says the three kinds of poles you can hook a bike to are: The white posts such as the ones for an overhead road sign a bit to the N of the W end of the South Bridge; the very tall gray poles on the S side of Viceport; and wooden telephone poles. I'm still working on "catching air"--"airgrabs"--where Tommy lets go of the handlebars of his bike for a second (and doesn't just wreck), but ThaShoka89 says it's easy. Airgrabs To do an Airgrab, you have Tommy let go of the handlebars of his bike, grab some air, and grab the handlebars again--have him jump off and back onto the bike. Thanks again to ThaShoka89 for relaying Taclite's tutorial on Airgrabbing from http://s8.invisionfree.com/theghostchildren/index.php?showtopic=59 at the Gamefaqs web site message board for the PC "Vice City." I've condensed it here and described a few locations so I can still find them if the web addresses for Taclite's screen shots ever change. And thanks to Taclite, proud inventor of the Packer 2 stoppie 2 grind, and inventor of the Airgrab 2 Frontflip groundgrab, whom I hope doesn't mind how I've condensed it: &&&&&&&&&& There are several different types of Airgrabs, the most common being the Groundgrab, where you jump off and on while touching the ground. A regular Airgrab also covers doing the same thing when hitting a wall. Then there are the Frontflip and Backflip Airgrabs--I don't think I need to explain what they are. FIRST OF ALL: You need a good jump with a wall pretty close by (I'll give some locations later) and a PCJ (it's the best for Airgrabbing). Normal Airgrab: Make a fast approach to the jump. Start leaning back (NP6) to let the bike tilt vertical while airborne, jump off (F) when you're around 1 - 2 feet away from the wall, then quickly and repeatedly press Enter (F). If you jump off and on, you've just managed to do an Airgrab. Frontflip Airgrab: Get a good roof with a ledge at the edge of it as in the location given below. Do a high wheelie (but without the tail of the bike scraping the ground or you'll fall off). Just as you're about to hit the ledge, jump off (F), hit Enter (F) repeatedly and quickly, and you'll do a Frontflip Airgrab (if you're lucky). Backflip Airgrab: This type of airgrab requires s**tloads of luck. Wheelie at 45 degrees against a wall. When you hit it, jump off and on (press F quickly and repeatedly). If you're lucky enough, you'll get a Backflip Airgrab. Normal Airgrab location: in the parking lot of the building just S of the Downtown Schuman Health Care Center, which is S and across the street from the W end of the Hyman Condo alley. Go W to E and wheelie at the ramp at the NE corner of the lot. Try the airgrab as the bike as about to hit the wall of the building beyond that. Frontflip Airgrab location: the roof of the Downtown Ammu-Nation; an easy way there is to jump from the long stairway S of it. Go N to S, wheelie, do the Airgrab as you approach the ledge at the edge of the roof, and flip down to the ground. Backflip Airgrab location: the parking lot W and across the street from the S tarmac of the airport. To get there, go S from the W end of the South Bridge, go right, go through the intersection, follow the road as it curves 90 degrees N, and enter the parking lot with the red and blue poles across the entrances on your right. From somewhere E of the Sentinel XS that's always parked there, go S to N at the low wall with a fence on top of it, get a 45 degree angle wheelie to hit the wall with, press F quickly and repeatedly as you hit it, and backflip S onto the same parking lot. &&&&&&&&&& While trying airgrabs, you may occasionally find that spaceeinstein is right about the gimmick used to have Tommy stand on a car in midair, given at I.26 for Unique Jump 19: it works with motorcycles, too. You might try the airgrab found in the "Vice City Tribute" stunt video. Push a PCJ 600 off the roof of the airport terminal and quickly and repeatedly press F. Madmax of ATS might add that there's something to be said for the possibilities of the Pizza Boy Airgrab. Headers Press F before a collision, when you can react fast enough, to prevent Tommy from getting damaged in a wreck. This is obvious, but practice by doing headers with oncoming vehicles and pressing F a split second before impact. Since he flies off a bit and lands safely on his feet, you might use it in a mission and save his neck someday, or at least give him a cooler-looking dismount than a wreck. Half pipe stunts The roof of the Escobar airport terminal makes a fair half pipe. You can practice staying on your wheels after a surprisingly long drop by driving off of the roof, too. Try to get some forward momentum, level the wheels once airborne, and land with acceleration. Climbing and jumping from trees To climb a tree, have Tommy go up the upper side of a palm tree that slants over diagonally from the ground up. In some cases, Tommy can drive a PCJ 600 or a Sanchez to the top of it, too. Among several, one is the tree NW of the Malibu Club, and another is N of Leaf Links club house and W of the tennis court. You can even get some runway to use that last one, and the one across the street to the E of the Vice Point pizza shop, as a jump. It's not too spectacular, but it sure looks different. You might try the Bump or Pole or BSM method with a tree trunk, too. Hitting Poles Thanks to Ghostchild for his clear and helpful information on doing stunts with poles: http://s8.invisionfree.com/theghostchildren/index.php?showtopic=38 One thing that distinguishes these stunts from Bumps is that you want to get a wheelie going, at about 40 degrees, for a bit before you hit the pole, not just at the time of impact. Use NP6 and NP9 to level the wheels for landing, too. He also cautions that you can only hit the breakaway poles, like the white ones for traffic lights, so fast or you'll break through them and not bounce back as with the wooden telephone poles. Turn with A or D upon impact if you want to bounce back and up onto a roof. Bumps Thanks to Ghostchild again for the basics of what he's done with stunts called Bumps: http://s8.invisionfree.com/theghostchildren/index.php?showtopic=78 One distinction with doing Bumps from hitting poles is that you do your wheelie at the moment before impact, and start a bit earlier to go for a higher wheelie for a higher obstacle. Ghostchild cautions that this is the hardest type of stunt to do, but also looks the coolest when you pull it off. For a beginner, he recommends doing the following Bump till you can land--on the ground, at least, if not the roof--without falling four out of five times. To get to the spot he uses, go N from the Skumole Shack, continue past the left turn, and turn left into the lot after the 1st building on the left (the building where HP62 and J4 is--where the Downtown Checkpoint Chopper mission starts after "G-Spotlight," I.81). You make an E to W run and bump a spot of the low wall of the 2nd terrace/planter thing to the W--aim for a spot a foot or two left of the palm tree that grows from it. You may even land on the landing to the left (the one the Downtown Checkpoint Chopper appears on). Another spot to try is the gray fence at the N end of the alley across the street to the N of the "stilt" building (the N end of the alley used for a runway for J32 and for the last jump of PCJ Playground, except this time you're going S to N). You have to start a bit earlier for a higher wheelie for this one. Bump a high spot of the gray wooden fence just left of the telephone pole and you may end up on the roof of the beige building N of that. Another place to try a Bump is at the stack of gray wooden pallets used for J27. To get there, go up the alley of the 1st blocks along the E at the SE end of the east island, and you'll see the stack of pallets as you enter the alley of the 4th block from the S. For J27, you go N to S, but for this you go S to N, do a wheelie just before Bumping the top edge of the pallets laying flat, and you may end up on the roof of the several story-high building to the left and N of that. Since it's ramp used for a Unique Jump, you might also trigger the cinematic effect. You might also try Bumps with the benches around town. A variation I see in the stunt videos is to put a Rhino, truck, or whatever vehicle, at the top of a set of steps, or whatever sloped surface, and do a bump up against it. The Rhino seems to create a strong bounce and be a popular choice--good luck keeping it from disappearing, though. Grinds They won't be as long as the longest grinds Tony Hawks can do with a skate board, but can Tony Hawks do a grind with a motorcycle? Ha! I don't know, maybe he can. That Tony Hawks is pretty talented. Take a PCJ 600 to the Links Bridge. Drive slowly at the low white fence along the inside of one of the sidewalks and wheelie up across it at a 90 degree angle with the wheels on either side of it--sometimes just the front wheel beyond the far side of it. The bike will spark and slide along the top, which you can prolong by balancing the bike with NP9 and NP6. Thanks to Gav for his Gav's Stunt Guide (v.1) post on the GTA Forums/GTA Vice City/Gameplay message board for those tips on grinds. Thanks to Norwegian stunt man of renown Ghostchild for a few more tips and places to grind: http://s8.invisionfree.com/theghostchildren/index.php?showtopic=45 Ghostchild recommends that you lean back before leaning forward with a grind, and make sure to be careful of balance since a lot of people make the mistake of leaning forward too far. He also recommends you try the railing of the Links Bridge as a Jump to Grind using a Packer. Angle the Packer so you can turn from it as you jump to get a 90 degree angle on the railing. Some other grinding spots he recommends are: the rail along the walk on the S side of North Point Mall (you can position the Packer on the street to the W of it for a Jump to Grind, too); down the railing of the stairs from the Downtown roof the Skumole Shack is on; down a railing of a boarding ramp for the Chartered Libertine Lines ship at the SE end of the W island; and to jump up the steps from the lower landing at the S side of the Boatyard and grind on the fence. You might see I.100.D.e for how to change column I in handling.cfg to -1 to take the worry out of landing in water for those last two spots. You might try a Jump to Grind from the gray wooden pallet ramp to the fence behind Sunshine Autos (like I saw in the stunt video "The 4 Horsemen"), try a Jump to Grind to the fence in front of the Downtown fire station, jump from a Packer in the construction area to grind on the inner rail of the Starfish Island Bridge, grind on the rail along the coast of the S side of the land that sticks out S of the Starfish Island Bridge, grind down the rail of the stairs in the middle of the main room of the mansion, or try a grind with a car, too. Stunt videos Once you know some of the basics of doing stunts, you can get a lot of ideas for specific applications for them from watching stunt videos, and might enjoy just watching them, too. You can check out Ghostchild's stunt videos, such as his contributions to "The Heroes Return," and the videos of many other stunt people, including the two videos mentioned in the Cabbie Climb section ("Off Duty" and "Off Duty 2" by Busted Joypad Films), at the Ghostchildren web site "Grand Theft Auto Forums" (not to be confused with "GTA Forums"): http://s8.invisionfree.com/theghostchildren/index.php?act=idx You can also look for Ghostchild at the Fileplanet web site. He and his web site tipped me to other stuntmen, such as Nitzkit, Kaneda, Neo Anderson, and Darkness, too. To enjoy some of their stunts in "The 4 Horsemen," "5ive" with GTA Fanatic, and others, you can also go to the video section for "Grand Theft Auto: Vice City" at the Planet Grand Theft Auto web site. You might also try http://www.filefront.com/ Then go to "Grand Theft Auto: Vice City," "Media," "Videos and Trailers," and see hundreds of choices. You can also put "Nitzkit," of the best backwards stoppie, or the name of whomever you like, in the search engine. I thought "Ignition," a recent one he took part in with Kaneda, Madmax, and Neo Anderson, was pretty good. There's a good one by a lady named enid, if with a feminism chip on her shoulder, called "foxy- littlething." You might also put "Liberty City" or "San Andreas" in the search engine and keep clicking "Next" at the bottom to see the next 15 video choices. You may find them and others, such as the ATS (Addicted To Stunting)/TS (Terror Squad) all star collaboration of Urban Legend, GTA Fanatic, Nitzkit, Neo Anderson, Matt, Darkness, Kaneda, Madmax, and ZeroX in "Fusion" at: http://www.gtastunting.com/forums/index.php?act=idx Try the "Un-modded Stunting Video Releases" section, then put the name of the stunt person you're interested in into the "Search this forum" search engine at the lower left side of the screen. The Dark Army web site, and their popular and highly acclaimed videos like "Extinction" and "Hatred," can be found at: http://darkarmy.5.forumer.com/index.php?act=idx You might enjoy looking into the work of young Australian Barney and Nebraska's Andy aka GTA Fanatic to see them stand tall enough to rub the shoulders of some of their seniors with their work. You can find an interview with them at: http://www.planetgrandtheftauto.com/features/mailbag/092704/ Among other things, they give some advice on doing airgrabs, which they say were invented by Mike of AMPT and made their debut in "Armageddon." They list some of the videos they've made and some by others they feel were the most influential for them. Links are provided to download most of them, such as "Pulse" by Barney, "Liberate" by GTA Fanatic, and some of their favorites by others like "Decan's Auto Stunt Reel," by d8cam, "Stunt'd" by Phil Harrison, "Armageddon" and "Armageddon 2: Liberty City" by Mike, and "Vice City Tribute" and "Vice City: Miss This" by the Grand Theft Auto Online Community (featuring Cerbera, who figures prominently in the modding section at I.100.D.e). Since then, Barney is aka Kemical, and he and GTA Fanatic have worked with ATS. GTA Fanatic contributed stunts for "5ive" and edited and did stunts for the ATS/Terror Squad collaboration "Fusion," which I thought was good. A bunch of jumps that are often overlooked Get a long runway, keep going W instead of doing the beginner's Bump recommended by Ghostchild in the section on Bumps (in the lot of the Downtown office building used for "G-Spotlight"), go up the gray ramp at the W end of the lot, over the roof, and land on the roof across the street. Go S to N and do a wheelie just before hitting the 1st palm tree S of the mostly-square lot that's S of the mostly-square bay S of Hyman Memorial Stadium. From SE of the crease in the grass that runs SE from the end of the concrete sea wall SE of Hyman Memorial Stadium, go NE, along the crease, across the mostly-square lot, and do a wheelie just before hitting the ramp in the grass by the low wall. Go over the mostly-square bay into the parking lot, possibly onto the porch roof, of Hyman Memorial Stadium. Go N to S behind the Downtown fire station, do a little wheelie as you get to the gray ramp, go over the street onto a roof, then go moderately over the slant on the roof to land in the yard beyond. Go W to E from in front of the Downtown biker bar and wheelie just before hitting the ramp of grass and wall in front of the Moist Palms Hotel. Four in a row: you can go S over the concrete ramp at the S end of the back yard of the Moist Palms Hotel, Downtown, onto the cobblestone walk; go W, S, then E into the alley around the back of Phil's Place; turn N, E, and S and go over the slope of dirt piled against a low wall; immediately turn W into the front entrance of Phil's Place, go a bit N, do a 180 degree turn, and go S to jump using the large pile of black stuff; continue S across the lot and over a pile of dirt sloped against a low wall; and continue in the direction of traffic. From the alley on the N side of the Little Haiti pizza store, go E to W over the small set of steps at the N side of Rough 'n' Ready Streetwear into the Haitian gangster's processing plant (the jump described in the section on "Trojan Voodoo," I.98). Use the stairs on the S end to leave. From behind the Little Havana Streetwear store, begin the rooftop jumps of Unique Jump 8 but turn left, just before the Unique Jump, onto the pane of invisible stuff (I.3) over the lot of trees. Go N to S and do a wheelie just before hitting the slanted palm tree NW of the W end of the Starfish Island Bridge in Little Havana. Go W to E in the alley N of the lawn of Sunshine Autos and wheelie just before going a bit left over the wooden ramp and land on one of the roofs of ramps. Turn around and use one of the ramps to leave. Go E to W in the alley N of the lawn of Sunshine Autos, cross the street, and wheelie just before hitting the grass that slopes up to a fence. Go E to W from the lawn of the Hooker Inn, cross the street, go over the slope in the grass and the roofs of the row houses and continue on the street. Make an E to W run from the grass by the ship and the gates of Viceport and do a little wheelie before hitting the slope of grass by a palm tree N of the Pay 'n' Spray (spot number 8 given below as a good place for big Insane Stunt statistics). You may shoot up the tree or, if you get lucky aiming for a spot just S of it and turning a bit left, land on the roof beyond it. From the back of the lot across the street to the W of the Viceport Pay 'n' Spray (the N end of the lot that 8 Ball's Bomb Shop is in--the one where "Cabmageddon" takes place), go SE along the road and hit the front of the steps on the right at the end of the 2nd block. Try not to crash into the truck and trailers beyond them. As the jump at the low yellow marker by the airport radar building shows, a little ramp can help make a big jump if you give it enough runway. The N to S jump over the ramp at the W side of the N airport terminal--the "Ghost World Headquarters" described in I.9.G. You can veer left, land on the road, and go up the sloped embankment to the left of it to make a double jump of it. Unique Jump 31 (I.26), from the roof of the Ocean Beach parking garage, can be continued S for two more roofs and onto the street. Go E to W across Washington Beach and wheelie just before hitting the slanted palm tree that hangs over the sidewalk. The tree is across the street to the SE of the SE corner of the Vice Point police station. After you do Unique Jump 36 into Interglobal Film Studios, try to wheelie just before using the roof vent that slants away from you as another jump. The four ways to jump into Leaf Links described in I.18. If you'd like a way to go to the street from the Starfish Island mansion on a PCJ 600 other than by using the front gate, you can start a run at the SW corner of the front yard, go NE up the slope in the grass, and over the low wall to the street. Insane Jumps and Insane Stunts As noted in I.7--Stats, Unique Jumps are the 36 jumps you need to do for 100% completion. Insane Jumps, which can coincide with them, are measured in distance, height, flips, and rotation; a big score in one category is an Insane Stunt, in two is a Double Insane Stunt, etc. (though I've never heard of anyone getting a Quadruple Insane). The "GTA III" "perfect" insane award for landing on all four wheels isn't used in "Vice City." My 1st choice for them would be the PCJ 600, but you can get good results with a sports car like the Cheetah. Morphing According to the Merriam-Webster Online web site, METAMORPHOSE suggests an abrupt or startling change induced by or as if by magic or a supernatural power . http://www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=transform Morphing Tommy to his PCJ 600 ensures that he won't fall off his bike when going for Insane Stunt statistics. Have Tommy park the bike so an outfit icon rotates about halfway into his right side and bike. Have him get off the bike and back on by pressing F twice. The screen blacks out, and when it comes back on, if you did it right, Tommy will seem to be standing and straddling his bike. Hit F again to get him unmorphled. Controls for Tommy morphed to a bike Left Shift....Forward Space Bar....Reverse A....Left D....Right W....Lean forward S....Lean back Tab....change radio stations I like F1 for Replays of Insane Stunts, too. C....Crouch looks different since he crouches into the body of the bike. I would use my left thumb for Space Bar, the 1st left two fingers for A and D, and the left pinky for Left Shift; I reach in with the 1st two right fingers for W and S. You can fire a submachine gun with the LMB, but it changes him back to normal, with him appearing morphed occasionally in a glitchy way, and the controls go back to normal. You can morph him to a hog, including the one I suggest you take from "Alloy Wheels of Steel," although the bottoms of his legs go into the ground like a ghost's. You can also morph him to a Caddy with the Golf Club outfit that's at Leaf Links after "Four Iron." Then it looks surprisingly like a scene out of the 1960-1966 TV cartoon show "The Flintstones." You can also morph Tommy to a Stinger, a Stallion without a roof, a Comet, or a Sea Sparrow. (Thanks to ViCeCiTyPlAyEr5's tip about the cars, and Kevin War- ner's tip about the helicopter, at the Gamewinners web site.) http://www.gamewinners.com/ But you get the best stunt results using a PCJ 600. Whether with a morphed Tommy or as in the Insane Stunts done with a sports car in "GTA III," you get the best results by ramming him into something. (I think going for an Insane Stunt this way best points out why they're called Insane Stunts. It would normally be insane to do such things just to see if you could get more flips or rotation.) Be ready to press Esc, type "aspirine," and press Esc again when the bike starts smoking. Outfit locations Outfit icons get rid of a wanted rating up to two stars, but I recommend you try to just use it for one star to minimize how much bigger Wanted Stars Attained gets than those Evaded (see I.7). It will also change how Tommy appears in the cutscenes. But I'd mainly want them for morphing. You have to make Tommy drive at the door and bail, so the cycle goes in the door and Tommy has to go in after it, to get a cycle into the Ocean View or Malibu Club to use the outfits inside them for morphing. The Street outfit is at the Ocean View Hotel, Hyman Condo, and the Mansion after "The Party" (I.17.C). $50. The Soiree outfit is at Rafael's--S end of the east island, two blocks from the E and the 2nd block from the S, on the NW corner of the block--after "The Party" (I.17.C). $100. The Coveralls outfit is on the 1st floor of the SW side of North Point Mall in the tool store after "Riot" (I.37). $80. The Golf Club outfit is in front of Leaf Links after "Four Iron" (I.38). $40. The Little Havana outfit is in Little Havana Streetwear--cross the Starfish Island bridge to the west island, go right, go left, go right, and it's on the left--after "Two Bit Hit" (I.78). $70. The Police Uniform outfit is in the locker room--the 1st room on the left--in the Washington Beach Police Station after "Cop Land" (I.61). $90. The Bank Job outfit is in the 2nd floor office you get at the Malibu Club after "The Job" (I.75). $120. The Casual outfit is at the 2nd floor door of the Gash clothes store in the middle of the S end of North Point Mall after "Treacherous Swine" (I.40). $120. The Mr. Vercetti outfit is at Collars & Cuffs--S end of the east island, 2nd block from the E and 2nd block from the S, on the NE corner of the building-- after the Pole Position Club mission (I.94). $30. The Tracksuit outfit that's maroon with yellow stripes is in the doorway of the Little Havana laundromat from the start of the game. To get there, cross the Starfish Island bridge to the west island, go right, then left, then right, then left, and it's just past the corner ahead on the right. $50. The Tracksuit that's black is at the Downtown Jocksport after "Supply & Demand" (I.51). Go S from the W end of the Hyman Condo alley, continue straight past the left turn, and it's among some stores set back away from the road on the right. $100. The Frankie outfit is in the office on the 2nd floor of the mansion after you get 100% for the game (I.99). Since it's a variation of the Casual outfit, it's $120. Some favorite spots for big Insane Jump statistics 1. The fountain in the middle of Prawn Island. Go from the end of the road that goes S from it, or, for greater speed, from the Downtown area across the bridge to the W of it (I once jumped over the roof of the house behind the fountain starting my run there). Aim for the statue in the middle and into the fountain. Give it a wheelie, S, and a left or right twist, A or D, just before impact. If he ends up on someone's 2nd floor balcony, keep driving around doing wheelies at corners and such to get him out. You'll get your statistics and a Triple Insane in no time. This is the most popular spot, unless it's: 2. The mound of dirt sloped up to the curved edge of the broken wire fence at the wall by the channel E of the E end of the bridge from Starfish Island to the east island. Drive E from the E end of the Starfish Island Bridge, and turn right into the lot before you get to the little bridge. Aim for the mound of dirt (which is Unique Jump 22) at the wall by the channel, and hit the upward curve of the fence right at the right side of opening. You might want to inspect it with Tommy on foot 1st to see just what you're shooting for--the sweet spot is narrow. Again, give it a wheelie and maybe a twist as you do, but you also want enough forward momentum to get over the river. Though you might want to start farther W on the Starfish Island Bridge to build up more speed, you don't want to go out of control by going too fast or by making the right turn too soon into the lot. You can smack into something or bump a curb and spin out if you're not careful. Save the game before trying this because there is a risk of drowning. But when you hit the sweet spot, Tommy flies up like he was shot out of a cannon. 3. The slat of wood propped up against the corner of the top floor of the North Point Mall parking garage. Try to nick the wall a bit as you go over. Again, give it a wheelie and a twist for flavoring. 4. The helipad on the roof of the Hyman Condo. Go E to W, nick a post, etc., on the way over, and shoot for a place that lets you get more flips in a longer fall downwards. 5. Oncoming heavy vehicles. Normally, Tommy can wheelie and ramp off the front of oncoming sport cars with low slanted engine hoods. When morphed, he gets better results with SUVs and trucks--he might spin beyond 1,000 degrees. 6. The middle palm tree trunk behind the concrete ramp in the NW corner of the yard behind the Moist Palms Hotel. The hotel is along the main N and S road at the S end of the Downtown area. 7. The grass slope from the sidewalk up to the fence N of Sunshine Autos. Start your runway N of it, across the intersection on a little concrete area in front of a store, or get a long runway starting beyond the intersection to the S. Four more good spots pointed out by Gav's Stunt Guide (v.1) post at the GTA Forums web site under GTA Vice City--Gameplay, relayed here with his kind permission: 8. This spot lets you jump a tree with a little more snazz than the ways described a few paragraphs above. From the lawn by the ship by the gates of Viceport, make a SE to NW run and do a little wheelie just before hitting the slope of grass by a palm tree (similar to the Prawn Island fountain set up--#1) just N of the Pay 'n' Spray. You may shoot up the tree or, if you get lucky aiming for a spot just S of it and using a little left turn, land on the roof beyond it. 9. Go S on the W sidewalk from the intersection by the W end of the Hyman Condo alley and smack the fat traffic light post with a little wheelie. Go slower than you might for a telephone pole or hope you have the post disassemble before the bike just right. 10. The slanted edge of the low white wall, at the S side of a broken-open part of the wall, at the N side of a curve in the road (by North Point Mall) at the E end of the North Bridge from the east island to Prawn Island. From a spot a block and a half S of the sloped wall edge, go N on the E side of the road and hit the slanted wall edge with a little wheelie. 11. The wall above a slope of grass around the building one door S of Schuman Health Care, which is at the intersection S of the W end of the condo alley. Start the run in the back of the lot across the street from it, go W to E, and hit it with a little wheelie. (As a bonus, you might flip Tommy onto the roof of Schuman Health Care, and he can get to some of the "G-Spotlight" jumps before doing the mission.) Just a reminder: if you want an astronomical score for rotations, try the PC super jump described above. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.9.D Helicopters, the Skimmer, the jets, and the flying Rhino The worst criminal destruction in Vice City Controls for the helicopters A run down of all the helicopters including the real names and speeds of the helicopters and how many passengers Tommy can take in each of them for rides Some notable things about helicopters The game physics of following helicopters with the "camera" and moving them forward with NP9 Bailing from helicopters Getting a good look at the big guy Controls for The Skimmer The real names and speeds of the Dodo and the Skimmer Loop de loops Dodo emeritus Dodo ephemeralis The real names of the solid motionless jets The real (and handling.cfg) names of the flying non-solid vehicles How to (hi)jack the Hunter How to fly the Rhino The worst criminal destruction in Vice City The Skimmer, the Dodo pulling a "Zombie Elvis Found" sign, and the helicopters are the only things in the game you can destroy and get 30 points in your CRiminal Ratings for; everything else is worth one point. The only way to destroy the Dodo is with a rocket from the Hunter. Controls for the helicopters W....Up S....Down Number Pad 9....Forward (pulse to go forward in dips and raises) Number Pad 6....Backward (rears up and back, good for stopping and reversing) A....Bank left D....Bank Right E....Pivot right Q....Pivot left Left Shift....Brake (halts horizontal movement; thanks to spaceeinstein) F....(Enter or) Exit Left Mouse Button....Fire rockets (Hunter) Space Bar or Right Mouse Button....Fire Minigun w/auto aim (Sea Sparrow and Hunter; the Hunter machine gun, alias Minigun, has more auto aim than the Sea Sparrow, unlike the PS2 Hunter, which has none) Caps Lock....Activate/cancel vigilante mission--a Sub-mission (Hunter) R or Mouse Wheel up....Change radio station (except VCN, Vice City News, or VCPD, Vice City Police Department, helicopters, which get police calls on the radio) Middle Mouse Button....Look behind Again, for all vehicles I like: V....View (I like the mid-distance back view, but some prefer the 1st person view; the multi-view is fun to play with if you pick a place with lots of space ahead of you) F1....Instant Replay Again, typing "aspirine" will heal any vehicle Tommy is within. A good gimmick with NP6 is to use it to avoid something when you try to fly fast--close to the surface of things. When you realize you misjudged your path and are about to fly into the top of something, use NP6 to point the nose up--the copter will go in that direction and over the obstacle. Then continue with NP9. NP6 with Q or E is similar to a braking turn for a land vehicle, and looks kind of cool, too. Holding A or D for a big banking turn looks cool, too. Wait for the teardrop-shaped icon on your in-game radar to point at the place you want to go, then continue with NP9. Remember that the horizontal traffic light posts are non-solid; it's the vertical ones you need to avoid. Once the vertical ones, and lamp posts, are knocked horizontal, they're non-solid. The horizontal posts with signs that give the names of bridges and neighborhoods are non-solid at either end of the Links Bridge, Starfish Island Bridges, and Prawn Island (not the North Bridge signs, though). Likewise, the leaves are non-solid; it's the tree trunks you want to avoid. It may not come up often as a game strategy, but you can use NP9 to tip the blades forward at pedestrians, possibly flinging them high in the air. Doing it a lot while laughing maniacally with a therapist in the room is not recommended. Use V to get the 1st person view from a helicopter then rotate it with Q and E to see the rotating moon effect (thanks to Rusk's guide). See section I.18 for various ways to get past the barricades that prevent you from getting to the west island at the beginning of the game if you want to get to a chopper early on. A run down of all the helicopters including the real names and speeds of the helicopters and how many passengers Tommy can take in each of them for rides I used Spookie's Speedometer mod to determine the speed of the helicopters. Like the Skimmer, the helicopters are faster going down and slower going up. Unlike the Skimmer, helicopters can't maintain speed or accelerate at a constant altitude--you have to keep making dips and raises with them to do that. While making these swoops, the speed will keep going up and down, and I'd report the point in the middle, the average, as the speed of the helicopter. They each had a top speed while maintaining a general altitude for these swoops. For each, you could see that going 10 mph faster than that would cause the helicopter to keep flying lower until it couldn't do it anymore without crashing. What I've decided to do is give the top speed of the helicopter that allowed it to maintain a general altitude. Sea Sparrow/Sparrow The Sea Sparrow appears behind the mansion on the SE side of Starfish Island after you get 80 hidden packages. It's easy to fly, has a machine gun with a little auto-aim, plays music on the radio, and has pontoons so it will float on water. You might practice using the gun by destroying boats, which is noted in your Stats. As Rusk notes, the auto-aim "...allows the gun to lock-on to various targets near the center of the screen regardless of whether you see the target or not." It provides Tommy with some airborne distance from which to shoot a machine gun with some auto-aim, so it's obviously helpful for certain missions. It's also useful for flying up into the ceiling of the WK Chariot Hotel to enter Ghost World (I.9.G), because if you leave by flying up through the surface of the water you can land on it. The Sea Sparrow seats two, which comes into play in the game if you use it for "Death Row," "Bar Brawl," or "Cop Land," in choosing it over the Hunter. The Hunter just seats one--the pilot. You can get one passenger with the "hopingirl" code. Sea Sparrow: Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) helicopter with pontoons 95 mph; at 100 mph, it descends very slowly. http://img395.imageshack.us/img395/419/00gta1bell47g3pl.jpg http://www.gta-series.com/it/vicecity/veicoli/seasparrow.jpg A Bell 47D-1, an earlier model, is suspended for viewers as an example of ex- cellence in design at the Museum of Modern Art in New York City. (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://www.newyorksocialdiary.com/socialdiary/2004/12_17_04/socialdiar y12_17_04.php http://www.moma.org/support/exhibitionopp.html There are also four Checkpoint Chopper mission Sparrows with rails on the bottom without the pontoons. Three appear after "Rub Out" (I.53) and the 4th after "G Spotlight" (I.81). The rails make it easy to shove one from the front to slide it into a garage. The PS2 Pay 'n' Spray gimmick to give one wheels won't work for the PC version, but the method of blowing a bunch of them up with the "bigbang" code, to go for the "Godfather" CRiminal Rating, works. http://www.helispot.com/photos/03803.html http://www.helispot.com/photos/03452.html http://www.gta-series.com/it/vicecity/veicoli/sparrow.jpg The Hunter The Hunter appears at the N end of Fort Baxter, at the N end of the tip of land that juts up on the W side of the west island N of the airport, after you get 100 hidden packages. It also appears on the helipad at the S end of the east island once you complete "Keep Your Friends Close." It's the easiest to use for the vigilante mission, and, along with the Rhino, for raising your CRiminal Rating and Highest media attention level. Learn to use the auto-aim machine gun without needing to go down between lamp posts and all and bang it up. It's durable, but use "aspirine" if it starts smoking. It plays music on the radio, too, even though you can use it for Vigilante missions. Use "aspirine" if it starts smoking. It's a single seat vehicle, so the "hopingirl" code won't work for it. Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'86 140 mph. (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://www.1000pictures.com/view.htm?caircraft/helos+fapache1.jpg+x496+y350 http://www.1000pictures.com/view.htm?caircraft/helos+fiaf-mag-calen dar-jan2004.jpg+x1024+y768 http://www.gta-series.com/it/vicecity/veicoli/hunter.jpg (Hughes Helicopters, during 1984, became a subsidiary of the McDonnell Douglas Corporation.) http://www.aaib.dft.gov.uk/cms_resources/dft_avsafety_pdf_032620.pdf This U.S. Army AAH (Advanced Attack Helicopter) includes a 30mm XM-230E1 automatic cannon firing 750 rounds, and 16 Hellfire antitank missiles or seventy-six 2.75 inch rockets beneath the stub wings. http://avia.russian.ee/vertigo/mcdonnel_apache-r.html In real life, the Apache has a crew of two and a top speed of 184 mph. http://www.military.cz/usa/air/in_service/helicopters/ah64/ah64_en.htm VCN Maverick/VCPD Maverick The VCN (Vice City News) Maverick and VCPD (Vice City Police Department) Maverick helicopters are atop helipads on buildings in the Downtown area of the west island from the start of the game. For the VCN chopper, go across the bridge from Prawn Island to the west island. The VCN building is on the N side of the road just past the bridge. Have Tommy go in the door and he's transported to the roof by the base of the helipad. The VCN Maverick is the passenger helicopter that handles the most like the RC Copter of I.30. It can easily curl forward or bank more than you want it to, so you get the best results if you stop short of that in directing the movement of it. There's a back seat but no access to it, so you can only get one passenger with the "hopingirl" code. VCN Maverick: Bell 206 or 206B-3 Jet Ranger '86 110 mph. (I used the 1st link because it's for WTVT of Tampa, but I think it's a 206L-4.) http://www.nbpa.rotor.com/pictures/wtvtsk13.htm http://www.helispot.com/photos/00876.html http://en.wikipedia.org/wiki/Bell_206 http://www.gta-series.com/it/vicecity/veicoli/vcnmaverick.jpg For the VCPD (vice City Police Department) chopper, go W from the W end of the bridge from Prawn Island to the west island, take the 1st left, then take the 1st left, The police station is on the left. Go left into the lot and up the stairs to the helipad. It's a four-door, so you can get three passengers in it with the "hopingirl" code. VCPD Maverick: Bell 206L-4 except without the little wings 110 mph. http://www.helispot.com/photos/03105.html http://en.wikipedia.org/wiki/Bell_206 http://www.gta-series.com/it/vicecity/veicoli/vcpdmaverick.jpg The VCPD Maverick you can see patrolling over Vice City generally flies at 60 mph (the same as the Dodo). Maverick A Maverick will appear on the helipad on the roof of the mansion after you take it and of the Hyman Condo after you buy it. It's a four-door, so you can get three passengers with the "hopingirl" code. Maverick: Bell 206L-4 LongRanger except without the little wings (and isn't that a good Hendrix tune? No, no, no....) 100 mph. At 10 mph faster, it moved slowly toward the ground. http://www.helispot.com/photos/01483.html http://www.bellhelicopter.textron.com/en/aircraft/commercial/bell206L-4.cfm http://en.wikipedia.org/wiki/Bell_206 http://www.gta-series.com/it/vicecity/veicoli/maverick.jpg If you get three passengers with the "hopingirl" code, the two in the back seat will merge into one person. I had to laugh when I saw an interesting looking older businessman back there once as a result of that; as best I can remember, he was in a gray suit and dark tie with a brunette lady's red shorts above dark stockings and garters. When they get out, they divide into two people again. Some notable things about the helicopters The game physics of following helicopters with the "camera" and moving them forward with NP9. My theory for the problem the biggest (the Hunter) and smallest (RC) helicopters have with the "camera" (your point of view) is that the same game physics that determine the ability of the "camera" to swerve to stay behind one was used for all the helicopters. It works the best for mid-size copters. A little turn of either RC copter creates a big arc behind it for the "camera" to follow, which is partly what can make them difficult to fly (see I.30). And the Hunter is the biggest, so the "camera" movement for it is too sluggish. Unfortunately, though it has the ability to fire rockets and has more auto- aim for its machine gun than the Sea Sparrow has, the Hunter is far and away the worst of the helicopters at keeping the "camera" behind it aimed in the direc- tion Tommy is looking. If you like the mid-distance back view as much as I do, expect to spend time patiently cajoling the "camera" into swerving back there with NP9 or pressing V a handful of times. Otherwise, your target will be un- seen while the "camera" lingers on the front or side of the Hunter a lot. The auto-aim goes some way toward making up for it, but some prefer the 1st person view as a remedy. The drawback to the 1st person view is being a lot less able to see, and safely maneuver in, the area around the helicopter. You could also just fly the Sea Sparrow instead. I think the same may be true for other aspects of helicopter control as well, which is why the RC copters oversteer when you have them pivot and a heavier helicopter has an unfortunate degree of momentum for drift when you're trying to fix your position. For the RC copters, the RC Goblin ("Demolition Man") and especially the RC Copter (RC Raider)--their handling.cfg file names--do your best to restrict their movement to look like that of a medium-sized helicopter. The ability to hold NP9 to go forward before the nose of the helicopter points too far downward is an exception in that the size of the helicopter seems to have nothing to do with it. The "Demolition Man" RC copter is very good at it and the "RC Raider" RC copter is terrible at it. The Sea Sparrow and regular Sparrows are good at it and the various Mavericks, especially the VCN Maverick, aren't. NP9 and the Hunter will get you somewhere quickly but it isn't as easy to maneuver the "camera" for the Hunter once you get there. See "I.100.D.eee Helicopters--How to make the RC Copter easier to fly" if you'd like to change the data\handling.cfg file and make it a little easier to fly the helicopter that's the hardest to control. Bailing from helicopters You can bail from choppers, but sometimes I have to press F more than once to get Tommy to do it, which is a little harrying if the chopper's on fire at the time--he doesn't always do it before the explosion. Bailing as the chopper is landing to hurry things up doesn't work sometimes till the chopper is on the ground--press S. Bailing while the chopper is in the air seems to require that the chopper is going forward fast enough--press NP9. The best way to learn how fast is to practice, and you might use a wide open area at the airport for that. So if Tommy is in a helicopter and it catches on fire, you have a few choices, whichever you think you can do the fastest: type "aspirine," press S to get it firmly on the ground (without blowing it up by banging it on the ground) and press F, press NP9 a few times rapidly to get the copter going fast enough for F to work, or reload the game. Getting a good look at the big guy A helicopter is a good way to view the lights on the front of the WK Chariot outline a giant c**k and balls, with periodic squirts out of the roof, between 23:00 (11 pm) and midnight (see I.13). I once used "hopingirl" to get a hooker in a chopper and she rocked it at a slow rhythm while airborne doing this, but when I tried it again, it didn't work; it's probably not a glitch you can plan. The Squirt ad is on Callegg's delicatessen, though. Controls for The Skimmer W....Forward S....Backward (in water; in air, it decreases speed faster than by releasing W alone) A....Left D....Right Number Pad 6....Up Number Pad 9....Down Q....Look Left E....Look Right Q+E or Middle Mouse Button....Look Behind F....(Enter or) Exit R or Mouse Wheel Up....Change radio station. You fly it like a bike except that when you lean back you take off. As always, I like to use V to watch it fly with the multi-view sometimes when there's enough room ahead to do it without wrecking, but it can be fun to try otherwise, too. It probably won't catch on fire and explode even if you crash land unless it lands on its back or you do it over and over. It can have a hard time trying to take off going against the waves. If that happens, turn it to take off in the direction of the crests of the waves. The Skimmer doesn't attract passengers with the hooker trick or the "hopingirl" code, I guess because it's part boat and you can only have Tommy enter or exit it by pressing F for the magic transportation act you can use to have him enter boats. The real names and speeds of the Dodo and the Skimmer Dodo: Cessna 150, called a 152 since 1978. It's a single pilot small plane prior to having the wings clipped in Liberty City. You can't fly it, and you're punished with a three star wanted rating if you shoot it with a rocket from the Hunter for 30 CRiminal Rating points. 60 mph. http://img301.imageshack.us/img301/333/00gta1dodoredandwhite4zi.jpg http://img43.imageshack.us/img43/5335/00gta1planetowingamdsign4fy.jpg http://img43.imageshack.us/img43/2117/00gta1planetowingabanner1ty.jpg http://www.aviation-central.com/private_planes/apb00.htm http://en.wikipedia.org/wiki/Cessna_150 http://en.wikipedia.org/wiki/Cessna_152 http://img86.imageshack.us/img86/592/00gta1dodobyskimmer54qd.jpg "GTA III" Dodo: http://img43.imageshack.us/img43/8978/00gta1dodoiii1ig.jpg Controls for the Dodo: http://img301.imageshack.us/img301/122/00gta1dodocontrols9ub.jpg Skimmer: Cessna 150 on floats. (A Dodo with pontoons and improved han- dling.) Flying at a constant altitude, it has a top speed of 116 mph. The speed increases if it dives and decreases if it climbs. http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg http://www.seaplanes.org/cgi-bin/forum/displaymsg.cgi?thread=2897%26ts=1 http://img522.imageshack.us/img522/1079/00gta1skimmervc90pr.jpg http://img84.imageshack.us/img84/2134/00gta1skimmervc0xc.jpg The little Skimmer appears behind the film studio--S of the E end of the bridge from Prawn Island to the west island--after you succeed at the "Dildo Dodo" mission (I.79). I like it a lot. It's a lot easier to fly than you might think at 1st from the flying test you're thrown right into in "Dildo Dodo." It's also a lot easier to fly than the Dodo with clipped wings in "GTA III." The Liberty City Dodo can be seen, with full wings, pulling a "Zombie Elvis Found" sign behind it in Vice City, but you can't fly it and nobody explains how the ends of the wings get lopped off later. Loop de loops Try to swoop beneath bridges and through the Starfish Island Bridge road arches with it. If you make progressively bigger dips with it, you can then get a side view with Q or E and hold Number Pad 6 and see it do a back flip loop de loop. Do this over water so it won't wreck if it flies too low. Get a strong swoop going 1st because it can still stall out and land on it's back in the water. If it lands like that, you can hit F and make Tommy appear over it, but there's not much to do then but reload the game. (One side glitch: if Tommy's in that situation, pressing NP6 will make the scenery swirl around him.) You can also fly it through the hole in the building used in I.81 and I.82. It's SE of the Hyman Condo. Dodo emeritus Shooting the star of the show, the little Dodo pulling a sign, with the only thing that can shoot it out of the air--a rocket from the Hunter, has the distinction of being the only way to simultaneously create 30 CRiminal Rating points and a three star wanted level as the Dodo explodes with what may be the biggest explosion of the game. Dodo ephemeralis There's a Ghost Dodo glitch that sometimes makes it disappear on its own except for the sign, which elongates and thins as it wafts down into a point on the ground. The real names of the solid motionless jets The big jets, with three engines at each tail fin, look like Boeing 727's. http://en.wikipedia.org/wiki/Boeing_727 The private jets look like Learjet 25B's. http://www.airliners.net/open.file?id=232176 The real (and handling.cfg) names of the flying non-solid vehicles In data\handling.cfg, AIRTRAIN, TRAIN, DEADDODO, and HELI all have the same figures except HELI, which, under column ae, has 2000, which identifies it as a helicopter. They're the jets (Boeing 727's), lights in the sky indicating jets (or ?) in the stratosphere, Dodo (Cessna 150), and the police helicopter (Bell 206L-4) you see in the sky (and, with the jets, see landing and taking off at the airport) and can pass through like ghosts. Since the figures that deter- mine speed are the same for all of them and the Dodo goes 60 mph, I guess they all do. The police helicopter that attacks with a machine gun, one that SWAT agents rappel down from, at three or more wanted stars is a different Bell 206L-4 Long- Ranger--you can bang into it and blow it up, etc. During a chase, the faster you go, the farther behind you it follows you. If you get the Hunter up to 120 mph or faster, it will disappear beyond the draw distance, but you can't shake it. If you slow down, it will reappear and close in on you. If you lower the rating below three stars, it disappears into the distance at some faster speed I haven't determined. I don't know the name of the Downtown blimp, but around Redondo and Pompana Beaches: Away out here they've got a name for wind and rain and fire, The rain is Tess, the fire's Joe, and their blimps are Goodyear tires ("They Call the Wind Maria," Lerner and Loewe, without so much Lerner) Also, an AIRSHIP isn't a blimp--it makes your boat fly. http://img301.imageshack.us/img301/9365/00gta1goodyearblimpoverbayfron.jpg http://img301.imageshack.us/img301/6144/00gta1goodyearblimpatdusk6qi.jpg http://img301.imageshack.us/img301/7633/00gta1goodyearmayfloweratmiami.jpg http://img301.imageshack.us/img301/2804/00gta1goodyearblimpoverfortlau.jpg http://img301.imageshack.us/img301/7204/00gta1goodyearblimpoveroceanfr.jpg http://en.wikipedia.org/wiki/Goodyear_Blimp http://www.goodyearblimp.com/ How to (hi)jack the Hunter You can wait until you have access to a police outfit at the Washington Beach police station, after the "Cop Land" (I.61) mission, so Tommy can walk into Fort Baxter without getting shot to death. I recommend you have him use another chopper to sneak into the base from low over the water to the N of it, go quickly over the wall, land beside it as close as possible, and gun it out of there. If the soldiers at the base start shooting at Tommy when he tries to jack the Hunter and he doesn't make it out of there before you can save the helicopter by typing "aspirine," just reload the game and try again. As Rusk says, the odds of success are about 50/50. As an alternative, you could edit the files for the soldiers and the M4 with Notepad as explained in I.100.D.ee Weapons and Attackers--how to lessen the severity of attacks. Then the soldiers aren't hard to deal with and Tommy can just run in and grab it. When Tommy jacks it, it's always tuned to VROCK (which you can change, if you want). How to fly the Rhino While Tommy's in the Rhino on a long runway at the airport, type "comeflywithme," the flying vehicles code. Turn the cannon backwards, NP4 or NP5, accelerate, W, keep shooting the cannon, Left Mouse Button, and press Number Pad 6 for up, Number Pad 9 for down, A for left and D for right. You don't need to accelerate once airborne, but keep shooting. Once you have a good altitude, you can stop shooting and make swoops with NP6 and NP9 to keep it going. If it tilts too much for a turn, let go of A or D and press NP6 to level it out. You can fly higher than any other vehicle in the game--higher than the blimp and the jets. You might add the "seaways" code to take the worry out of landing (upright, anyway) on water. This is a good one to try different views with V and watch instant replays with F1 for, I'll have to try a try a loop-de-loop sometime. The "comeflywithme" code takes 1,000 points off your CRiminal Rating," so you might not save the game if you're trying to go for the "Godfather" level. Everything else about it taken along with the use of it with the "seaways" code, it's a pretty versatile vehicle: "Is it a bird, is it a plane?"--no, it's a rhinoceros. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.9.E Boats Controls for the boats Special concerns for embarking and disembarking A run down of all the boats including the real names of some, and top speeds of all, of the boats Some notable things about the boats "Miami Vice" boats (Hi)jacking boats Boat jumps How to fly a speed boat Controls for the boats Special concerns for embarking and disembarking F....Enter--If you don't want to try to have Tommy jump into a boat, just put Tommy close to the boat, hit F, and he's transported to be behind the wheel. Hit F again, and he releases the wheel and can move around the boat to look around or fire weapons. To have Tommy go ashore, stop the boat beside a dock or ledge the game intends for it, have him get to the edge of the boat closest to it, and jump towards it. The game will bounce Tommy off the water and onto the dock or ledge if he's close enough to it but lands in the water. He'll only lose a bit of health for each of the 1st few jumps if you have a hard time with it. It might make you feel easier about it if you see how generous the game can be about that in places where you're meant to disembark. Try sailing a Dinghy, which rides low in the water, to the Sniper Rifle icon on the ledge of the S side of the W end of the South Bridge. Stop the Dinghy beside the bridge. Notice how Tommy could never jump high enough to get on the ledge. Jump him at the icon, and he'll be bounced up off the water onto the ledge. To get him back in the Dinghy, just turn him to it and press F again. and he's transported to be behind the wheel. It's easy to do, but if it makes you feel safer, just run the boat aground 1st at the driveway-type thing that slopes into the water at the Boatyard at the SE end of the west island, the grassy section on the N side of the west island, the sand at the NW side of the west island, the grass E or W of Fort Baxter, the south island of Leaf Links, on the beach along the E side of the east island, or by using a jump ramp or a slope at the S end of the east island. You can also get a Dinghy up the grass slope on the S side of the pier on the W side of Prawn Island. W....Forward S....Reverse A....Left D....Right Space Bar....Brake Q....Look left E....Look right Q + E....Look back R or Mouse Wheel up....change radio stations, except for the Coast Guard boat and the Predator, the police boat, which get police calls on the radio. Left Mouse Button....Fire the machine gun of the Predator. It shoots forward, and shoots left with Q and right with E. Boats don't attract passengers with the hooker trick or the "hopingirl" code. A run down of all the boats including the real names of some, and top speeds of all, of the boats I tested them all with a Speedometer mod by Spookie (the one who made the IMG Tool v.1.3 recommend in I.100.D.c) to see what the top speed was for each. Don't expect it to represent your typical cruising speed, though. To get to top speed, I had to sail in the direction of the crests of the waves for a long way. All of them were slower going against the waves, and even slower going against the higher waves of stormy weather. Some were notably better than others at keeping a stable speed, too. Squalo II: it looks like the Wellcraft 38 Scarab KV "cigarette" speedboat Crockett had in the TV series "Miami Vice" for the 2nd season and onward. It's the fastest speedboat--a nautical Cheetah. I got a top speed of 130 mph for it, although 120 is more typical. It bounces around like a Blista, though, if you hit the jumps an unlucky way during "Checkpoint Charlie." It's violet and white and available at the Boathouse after buying it--I.93A. Getting into it always starts "Checkpoint Charlie," I.93B, which it's good for. 130 mph. http://www.fiftiesweb.com/tv/miami-vice-1.htm http://en.wikipedia.org/wiki/Miami_Vice http://www.gta-series.com/it/vicecity/veicoli/squalo2.jpg Cuban Jetmax: a turbine jet boat. A jet boat is propelled by sending water out through nozzles in the back instead of using propellers. A turbine jet boat can do it a lot faster. It has a showy inboard motor with an air scoop and two exhaust pipes. I got it up to 100 mph, and it's better than the Speeder at maintaining top speed. It's easy to make turns with it. It's yellow-brown and brown and available at the Boathouse after buying it--I.93A. Getting into it always starts "Checkpoint Charlie," I.93B, which you don't want it for. 100 mph. http://www.njbaracing.net/gallery/gallery.php http://www.gta-series.com/it/vicecity/veicoli/jetmancubano.jpg Speeder: a "cigarette" speedboat with two red seats. I managed to get it up to 110 mph, but it's less able to keep a steady speed against the waves than the Cuban Jetmax. It's the speedboat commonly seen in the waters. 110 mph. http://en.wikipedia.org/wiki/Donald_Aronow http://www.gta-series.com/it/vicecity/veicoli/speeder.jpg Predator: I found a couple basicly comparible fast patrol boats, shown in the links below. It's a fast patrol police boat with a driver's cab that has a ra- dar that revolves on top. I got it up to 100 mph. It's held over from "Papa- razzi Purge" in "GTA III." It has a built-in machine gun that shoots forward or to either side. It can't be used for vigilante missions, but it can be used for raising your wanted level on waters that don't have any police bribes. So to compensate, you can leave a getaway helicopter on the desolate slice of the east island beach coastline or such. http://img491.imageshack.us/img491/1830/00gta1predatorpoliceboat13gz.jpg http://img529.imageshack.us/img529/8325/00gta1predatorpoliceboats9yd.jpg http://www.gta-series.com/it/vicecity/veicoli/predator.jpg It's also the boat police use on the waters, and they use it to shoot at Tommy when his wanted rating goes up. The Predator is always on the S side of the E end of the bridge between Leaf Links and the west island after "Phnom Penh '86" (I.45). There are stairs across from it on the N side of the bridge. 100 mph. Tropic: a sedan bridge powerboat. A 1980 Sea Ray 270 Sedan Bridge is shown by the 1st link below. It's the white boat with a guard rail around the front and a little 3D cabin interior to look in at. It has a hickey on top like the Reef- er does but it doesn't spin around. I got it up to 75 mph. It's on the seas, and also by Mercedes house (NE of the E end of the little bridge from Leaf Links to the east island) after "Phnom Penh '86" (I.45). 75 mph. http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge3.jpg http://www.gta-series.com/it/vicecity/veicoli/tropic.jpg Coast Guard: it's a low flats boat, the kind that's good in shallow water so often used for lake and stream fishing (as shown at the 1st two links below), used here as a Coast Guard harbor patrol boat. It has a rollover bar-looking thing over the engines at the back. I got it up to 70 mph. It's available from the start of the game, at a dock N of the big ship that's along the S end of the E side of the west island. 70 mph. http://img296.imageshack.us/img296/1916/00gta1coastguardtype2dt.jpg http://img52.imageshack.us/img52/9150/00gta1coastguardtype28ek.jpg http://en.wikipedia.org/wiki/Water_police http://www.gta-series.com/it/vicecity/veicoli/coastguard.jpg Dinghy: it's a fast rescue boat. It looks like a life raft with a steering wheel stuck in the front. Normally, the pilot would sit at the back to steer with a stick attached to the motor. I guess it was just convenient to have Tom- my drive it like a Jet Ski because he doesn't sit but has a steering wheel steering animation. The PS2 gimmick of having Tommy drive it upside down won't work on PC. I got it up to 60 mph. A pair of Dinghies are always docked on either side of the land N of the building under construction with red girders after ""Phnom Penh '86" (I.45) and it's on the seas. 60 mph. http://img464.imageshack.us/img464/4649/00gtazodiacinflatablerescueboa.jpg http://powerboat.about.com/cs/boattype1/p/inflatable_boat.htm http://en.wikipedia.org/wiki/Dinghy http://www.gta-series.com/it/vicecity/veicoli/dinghy.jpg Reefer: a sport fisherman boat. It's like a little Orca, the fishing boat Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws," 1975. It's a black-bottomed dingy white boat with a guard rail around the front, two fishing poles sticking up from the back, and a radar that revolves over the cab. It's also what they smoke at the Boathouse. (Note: Lance Vance's alias in "Supply and Demand" is Quentin, which Diaz pronounces "Quintin.") The radar helps the pilot maneuver the boat when there's poor visibilty. It's also good to have with some checkered flags in case there are any Lear jets on pontoons that need to land nearby. http://img519.imageshack.us/img519/9837/00gta1radar5he.jpg I got it up to a steady 40 mph. It's at Pier 2 and on the seas. 40 mph. http://img469.imageshack.us/img469/6582/00gtaspaortfishermanboat63ld.jpg http://img469.imageshack.us/img469/2149/00gtasportfishermanboat22br.jpg http://www.gta-series.com/it/vicecity/veicoli/reefer.jpg Rio: a catamaran. I'll guess it's about 50' long. A catamaran has two hulls that are connected with a frame. It looks like a cab on a plank laid across two pontoons. This one doesn't have steps built into the back ends of the pontoons, so you can climb onto it from the water, like lot of them I saw on the Internet. It doesn't have a plank across the front ends of the pontoons, which I guess is a safety feature used since sometime after 1986, either. It has a working pin- wheel on a revolving pivot, used to detect the direction (and speed?) of the wind, and a lowered sail. I got it up to 40 mph. It's at Pier 1 and on the seas. 40 mph. http://img530.imageshack.us/img530/7753/00gtario4lv.jpg http://www.gta-series.com/it/vicecity/veicoli/rio.jpg Marquis 69: it looks like an Endeavour 42 sailboat, one of the two Crockett had in the TV series "Miami Vice." It's the boat with a big lowered sail you see in the game intro. I got it up to a steady 30 mph. It's on the seas. 30 mph. http://img458.imageshack.us/img458/9434/00gtamarquis0gx.jpg http://www.gta-series.com/it/vicecity/veicoli/marquis.jpg A good feature of the Rio and Marquis 69, because they're sailboats without motor noise, is that they let you hear the music and talk on the radio clearly. Another is that the sail posts pass through bridges. Pier 2 (the S one) always has a Reefer and either a Marquis or a Speeder. Pier 1 (the N one) always has a Rio. The piers become unlocked after "Phnom Penh '86" (I.45). You can get to the piers earlier using one of the variety of ways to get past the barriers given in I.18. (The pier S of Pier 2 doesn't have a walkway connected to land and is shaped like a cross. Besides being a place to put a ramp to jump for the Boatyard mission--I.93, I think it might have been meant as a sight gag about needing to walk on water to walk there.) Some notable things about the boats "Miami Vice" boats In "Miami Vice," Sonny Crockett had two boats--an Endeavour 42 sailboat called "The St. Vitus' Dance" and a Wellcraft 38 Scarab KV "cigarette" speedboat. http://www.imdb.com/title/tt0086759/trivia (Hi)jacking boats You can have Tommy jack a boat by jumping off a bridge. As Rusk notes, the easiest way is to have him jump to a boat from the N side of the bridge from the east island to Prawn Island, which is one of the ways he can get to the blocked-off sections early (I.9.E). The pilot panics and jumps off the boat. But an easier way for him to take someone's boat, provided he already has a boat or the Skimmer, is to have him sail beside the boat you want him to take and try to stop his just ahead of the other one a bit, sort of like stopping a land vehicle by stopping Tommy's land vehicle in front of it. Then have Tommy get to the back of his boat, or onto the wings of his Skimmer, and jump on their boat. Once Tommy jumps on their boat, the owner jumps into the water and leaves it to him. It's also easy to have Tommy drive-by the pilot while driving a boat, or have him let go of the wheel to do it with a bigger choice of weapons. You can have him use a boat, or drive the Skimmer like a boat, and try to corral them into driving into a corner by a bridge abutment 1st, but you don't have to. Boat jumps There are six boat ramp jumps: there's one at the S end of the north island of Leaf Links, there are a few by piers 1 and 2, one at the S end of the east island, and one S of the wooden shack without a roof in the middle of the waters at the S end of the map. How to fly a speed boat The code "airship" enables ships to take to the air. The faster they go, the better they can do it. A speed boat at full throttle will fly a bit for brief stretches, which you can help with NP6. (Warning: one time, I used this code and exited without saving the game, yet, the next couple of times I tried to save a game I hadn't used a code for, I got the screen warning about one or more cheats having been used?! I saved the game anyway, it didn't happen anymore, and I didn't notice any problem in getting 100% for the game or such.) &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.9.F General vehicle information Healing vehicles with "aspirine," garages, and Pay 'n' Sprays Keeping vehicles from disappearing Handling Bailing Drive-bys Picking up prostitutes. Healing vehicles with "aspirine," garages, and Pay 'n' Sprays You can type "aspirine" and heal any vehicle Tommy is within and at the wheel of--as Rusk notes, it won't hurt your save games or ability to achieve 100% in the game. You won't get a screen warning when you try to save the game. It won't work for RC vehicles because Tommy isn't inside them. For fast-working aspirine when things get hectic, press Esc to pause the game, type "aspirine," then press Esc to resume the game. A vehicle shows white then black smoke before it catches on fire and blows up. And if it lands on its back, it will soon catch on fire then blow up, too--in that case, just bail and run unless you type fast. (If Tommy uses a strong weapon like the Minigun, he can cause other vehicles to explode immediately.) They say the Hunter gets more durable as you go through the Vigilante mission. Rusk says the ambulance does that to a minor degree (fixing white smoke damage, or black smoke to white) with each level passed of the Ambulance mission. Personally, I'd still be ready to type "aspirine"--that works 100% right away. Sometimes, you want to get a little fast and messy. You can heal any vehicle with one of Tommy's garages. You can heal any but police, military, and emergency vehicles with a Pay 'n' Spray or Sunshine Autos spray 'n' go. It costs $100. One drawback: it makes distinctively colored cars that are only available in certain missions revert irreversibly to a regular color. One bonus: once Tommy makes $100, he can get complimentary sprays to see the color selection the vehicle has. Keeping vehicles from disappearing An important trick, held over from "GTA III," to use if you want a four-wheel vehicle or helicopter you exit to not disappear, is to leave the door of it open as you exit by moving away from it quickly. And remember that the game will often only remember a couple of them: if you try for a 3rd (as when blockading the road to get Hillary's Sabre Turbo (bullet-proof on PS2, not PC) during "The Driver"--I.68), the game will make the 1st one disappear. Sometimes, the game made the Packer--the ramp truck--disappear when I set it up for a special jump idea for the PCJ 600, too, though the bike was only the 2nd vehicle I used. I've had the Hunter disappear when I had Tommy get out of it amidst a bunch of blown-up cars and hadn't used a 2nd vehicle. I don't know a fail-safe way to prevent the disappearances, but leaving the door open helps. Also, if I know I'm not going to return to a vehicle, I have Tommy blow it up to get it out of the memory of the game. Handling Combine Space Bar (brake) and S (reverse) for the shortest stops with less skidding. Ease up on it if you start to spin out. You can also tap brake while turning to turn a bit more with a controlled skid, such as during the "Hotring" race. Use an acceleration boost during a sliding or wide turn to propel the vehicle into the new direction, which is good for tightening a turn. Practice weaving a Taxi through traffic with accents of W for each turn you make. The Taxi can be good to learn the fast swirling reverse to change direction with, too. The PCJ 600 helps you learn to brake with a controlled turning skid you accelerate from. It tightens turns and makes them faster. If you really want to speed to turns and tighten them, try a brake/reverse/turn combo you accelerate out of. Also notice how turning for a small jump can make a difference in how the vehicle leans and moves through the air, and how the turned wheels and lean of a bike can better prepare a bike for landing, notably for bigger jumps with the PCJ 600. Use A and D to correct the sideways tipping of a four-wheel vehicle. The A key tips it to the right, and D tips it to the left. Use NP9 and NP6 to correct the forward and backward lean of an airborne two- wheel vehicle. It has a better chance of not spilling if it lands on two wheels. Acceleration can help a bike go forward and not spill after a long drop, too. If the front of your four-wheel vehicle starts to swerve back and forth uncontrollably, you regain control quicker if you let go of acceleration while letting the programming that creates that run its course instead of trying to steer and accelerate out of it, which could prolong it. One gimmick I use to slow down without spinning out is the poor man's anti- lock brake system--pump the brake repeatedly. Don't be discouraged if you hit someone or a vehicle now and then. It's unavoidable since the pedestrians have a habit of driving and jumping right into the path of your vehicle and making quick "gripiseverything"-like turns, including into your path. There is no peripheral vision--you'll occasionally see solid objects close up when you turn your vehicle and the "camera" into them. You just have to make the best of it. If you have Tommy ride and get thrown off a bike a lot, get the infinite run and learn where the bribes are, etc. Bailing Press F to bail from vehicles. It's possible to aim a moving vehicle at a target and bail to use it as a weapon, too. But you control your aim better staying behind the wheel. So bailing mainly comes in handy when Tommy's vehicle stays upturned or gets too damaged: when it catches on fire it's going to explode, so press F and have him run away. Helicopters need to be moving fast enough to allow bailing; practice with NP9 at the airport. Sometimes they allow it just before landing, sometimes they don't; press S to land when they don't. Sometimes you can type "aspirine" fast enough. Sometimes nothing works fast enough for burning helicopters and Tommy gets wasted--just reload the game. Bailing from boats is an exception to the vehicle bailing advice given above. Hitting F will just cause Tommy to release the steering wheel. To get him ashore, he'll have to jump. If the boat isn't aground and Tommy lands on water, bouncing off the water works right beside the places the game intends us to use as docks. Drive-bys Drive-bys done with a submachine gun can be done to the side with a two- wheel, four-wheel, or nautical vehicle, or the Skimmer. Use Q or E to look left or right then use the LMB to shoot. The MP, available at the Downtown Ammu-Nation after "Rub Out," is the best submachine gun. I'd use an Uz-I till it's available. That's also how you do drive-bys with pizzas on a Pizza Boy moped for the Pizza Delivery Mission, except I'd stop 1st to throw it. Since I've never been crazy great about looking sideways while trying to drive forward, it's good to know that Tommy can also shoot, if not throw pizzas, forward on a bike, which is easier. Waggle your bike with A and D to spread your shots out a bit when helpful, like when shooting at an attacking gang. Since you need to be moving forward to waggle side to side, don't go too fast--you need to maintain control and pick a distance with which you can get the retaliators who will rush you, as when you shoot at them on foot. Get Tommy out of there if gang members or police come near to surround him -- they'll knock him off the bike and Tommy can't punch from the bike. If that happens during a mission, and you can't have Tommy run off, turn back, and mow them down quick enough to complete the mission (remember, shooting the police is liable to raise his wanted level), I'd just reload the game. Not that there's a tremendous gaming advantage for it, but you can do a drive-by shooting while doing a wheelie or a stoppie, too. If you do that, try using your left hand for NP6 or NP9 with the directional arrow that points up instead of W while the right hand uses the mouse. The wheelie version reminds me of a cowboy shooting into the air as he gallops through a town. The Predator, a police boat also seen in "Paparazzi Purge" in "GTA III," has a built-in machine gun that shoots left, right, or forward. You can't do Vigilante missions with it and there are no bribes on the waters. I'd leave a getaway copter on the coast of the east island beach if you're going to use it to try sea battles with the police, who use the same boat, or on the boats of the criminals in leather jackets and pimps that try to jack your car. Picking up prostitutes There are three prostitutes in Vice City, and, man, are they worn out; no, no, no.... There's a dirty blonde with a black top and shorts, a black lady with blue/gray shorts and a pink/violet bikini top, and a brunette with a red halter top, black shorts slit on the side, and brown stockings and garters. (The dumpy lady with the straight reddish-brown hair and the green jersey who says, "Anything for a fifty," and "Pay me and I'll go away," is not one of them. She used to be--"I used to charge for that"--but now she just has a bad attitude about begging.) They show up between seven p.m. and five a.m.. To pick one up, stop next to one in any four-wheeled vehicle except the ones listed in the next paragraph. I recommend one with two doors and a hood; if it's a convertible, she'll do the same bit but won't rock the car; she just takes Tommy's money for the lively conversation. (If it's a Mesa Grande or a Stallion convertible, press F1 several times until it makes the roof appear.) And if it's a four-door, she may get in the back to rock it. The biggest trucks (Flatbeds, Linerunners, and Packers), a boat, motorcycle, or a police, military, emergency, or flying vehicle won't work. A "Vice" Cheetah or an FBI vehicle won't work, but a regular Cheetah, Washington, or Rancher will. A gang vehicle--a Gang Burrito, Cuban Hermes, Caddy, Baggage Handler, or Voodoo--won't work, but a regular Burrito or Hermes will. A Hotring racer or Bloodring Banger won't work, but an Oceanic or a Glendale will. A Mr. Whoopee van won't work, but a Boxville, which seems like a bigger version of the van the Mr. Whoopee van is based on, will. A Zebra Cab won't work, but any of the other cabs or a Taxi will. A Sabre Turbo, Deluxo, or Sandking won't work, but a Sabre will. You can use the "hopingirl" code to overcome their objections to most of the vehicles they won't enter otherwise (see I.16). I'd turn off the radio so I can hear what they say better ("You just left the convent or something?"), too. Once she walks around the vehicle and gets in, take her some place over grass (where the vehicle kicks up green grass) or sand (where the vehicle kicks up tan sand) and park. It also works, as spaceeinstein notes, if you park over ground that the vehicle kicks up gray dirt from, like in or around Phil's Place or City Scrap, the lot across the street from Umberto Robina's Cafe, and the part of the mansion driveway by the opening to the street. The vehicle rocks and squeaks, and Tommy's money goes down while his health goes up. In the PC version, unlike the PS2 version, Tommy's health can even go up 25 points higher than the usual maximum of 150 or 200, but the extra 25 points disappear if you save the game. They charge $136, which begins being taken as soon as they enter the vehicle. The actual vehicle-rocking takes 30 seconds, or a little over half an hour in game time. I don't have Tommy kill her to get the money back as some suggest. I hope the strategies used in this guide will keep Tommy from ever getting so desperate for you. You might even have Tommy drive around to pick the same one up over and over. Besides being a fun side thing, it increases Tommy's durability for hazardous missions. This is one of the things I might play around with the view, V, for; playing with Q and E during the 1st person view gives a different perspective on it, too. If you have Tommy get out before she can enter, she'll follow him around. If she gets into his vehicle and Tommy leaves before she can rock it, she remains inside, but if he gets back in, she gets out. She can handle being a prostitute, but being fickle is just too much for her. The hooker trick also works if Tommy is in any helicopter or bike but the Hunter or Pizza Boy, which only seats one, and you type the code "hopingirl" when a prostitute goes by. The only things that can carry two or more passengers that the "hopingirl" code doesn't help the hooker trick with are a boat or the Skimmer (which, as spaceeinstein notes, is partly classified as a boat) and the Linerunner or a Firetruck (I think the doors are too high). It overcomes their objections to Caddies, Packers, and Police Cars, etc., though. She'll get back in or on it if Tommy wrecks and get back in or on it quick, too--if she boards it 1st, she'll leave when he boards it. Restick's "Hook The Hooker" trick, which Rusk passes along for the Sunshine Auto races (I.71), works for PC, too. Not only will she follow Tommy around and get into any vehicle he gets into (like when using the "hopingirl" code), but she'll do it vehicle after vehicle. The racing hooker is the dirty blonde with the black top and shorts. To do it, you tail the hooker's car during the race, then quickly drive-by her car to get her to get out close to yours. The easiest way is to do the short race by the airport and not go through any glowing disks, so the other cars slow down and drive single file. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.9.G How to go to Ghost World and the Underworld The WK Chariot Hotel Apartment 3C The Pole Position Club The Washington Beach Police Station Let me see Ghost World--I've got a Bazooka here Getting to Ghost World with a BF Injection The Ocean Beach Triangle Going Nowhere Fast Taking your Time About It The Ocean View of Ghost World Ghost World Headquarters and Airport Ghosts in 2D Ghost Barriers in Alleys Ghost World and Gaming: Flying and Biking Driving a Blown Up Car Driving a Ghost on a PCJ 600 Ghost Beach Ball Soccer "I never drink...wine" Diaz, the Invisible Man In Ghost World, some things are invisible--you'll see through things to see parts of things, and people and vehicles moving on air, like in a surrealist Salvador Dali painting. There are basically three ways to see it: a lot of the city from below ground/water level as a graphics glitch, less of the city from above ground/water level as a graphics/audio glitch, and little sections from above ground/water level as a graphics glitch. The easiest way to see and hear the most of the Ghost World of Vice City is from below ground/water level: The WK Chariot Hotel The easiest way to see the most of the Ghost World of Vice City, even if it won't be featured in the Old Mill at the amusement park in San Andreas: Get a Sea Sparrow (behind the mansion on the SE side of Starfish Island after you find 80 hidden packages) which is little and easy to maneuver. Fly to the WK Chariot Hotel (it's just a little more than halfway up the east island, and E of the Malibu Club parking lot). Carefully fly over the driveway that goes to the front door until you're under the front porch. Fly up--the porch ceiling isn't solid--and into the hotel, going slowly and trying to avoid hitting the invisible walls. Type "aspirine" to repair the helicopter if it starts to show smoke now or later. http://img75.imageshack.us/img75/1746/00gta1seasparrowvc7sz.jpg You'll start to see Ghost World immediately. Go down and out of the hotel, and you can fly around just beneath the city for an extensive look at it. Try to fly beneath the surface of the land or water and over the featureless gray stuff below or you'll wreck or end up back over the land or water. You can fly around under the ocean and see things like the sunken boats and submarine more clearly and close up--even go through those ones because they're not solid. You can enter the areas under the east or west islands from openings you can find in, at least, the N or S ends. I know there are some invisible solid walls along the inner E and W sides, but I haven't explored it as much as some have. One of the unique things to see there is a light green printing press with a screen-like tray sticking out of it in an otherwise empty little room. It's where the courier tries to deliver the counterfeit money plates in "Hit the Courier"--I.96. The only door to it, which only opens during that mission, is the door at the bottom of the steps referred to for hidden package 66 in Little Haiti. If you have Tommy fly just under the room and bail, he falls a bit then winds up in the room. There's no way out, though, so you have to reload the game to get Tommy safely back to his last save place. The big hotel on the NE side of the east island, on the block that looks like a cartoon nose pointed W, has a non-solid mirror image below it. This is the same method used to make the 1st floor of the Ocean View look reflective. For some reason, there was an effort to do this with this one building that was abandoned to put more road and beach around it, and the mirror image was left there. Now the only way to see it is in Ghost World. One way to leave is to fly up through the surface of the water. The underside of it isn't solid, and you can land on it, if you want (that's another reason I'd do this with the Sea Sparrow). Some, like spaceeinstein, call the gray featureless stuff at the lowest level the Underworld. You can fly through it, and it provides another way to leave this Ghost World--if you go low enough into it, you appear nearby on land. (A variation of the WK Chariot method is to fly a little helicopter into the indoor pool area at the back of the mansion, although I've had a hard time of getting the helicopter in there with the PC version. The ledge of tinted glass hanging down from the ceiling of the entrance of the pool area doesn't help. I think this may just be a PS2 way to get to Ghost World, because the PC helicopter I got in there just banged against everything instead.) In the type of ghost world that truly seems like a one, you experience more of an absence of the graphics and audio with Tommy above ground or water level. You might mainly or only hear the footsteps of those nearby, or the music of the indoor setting you used to get there. Use the radar and have Tommy follow the roads to get around without getting lost and trapped in invisible stuff (a drawback of using this to look for hidden packages). A couple of ways to enter this type of Ghost World cause an interior that's normally seen just in cutscenes to load up. To leave this type of Ghost World, have Tommy enter a place that causes the graphics of an interior to load up, like the Ocean View or the Malibu Club. I'd pick the North Point Mall, because it has so many doors with a lot of space around them and it's easily seen on the map. Here are a few of them: Apartment 3C This is the easiest way to get to this type of Ghost World, and it causes the interior and the front of the exterior of Mitch Baker's Biker bar to load. Apartment 3C is on the east island, S end, 3rd block from the E, 2nd block up, on the S side of the block--look for a 2nd story apartment door that's blacked out. (The interior and Chainsaw are another tribute to "Scarface," 1983, and the blood in the bathroom has a pattern like the blood in the Staunton Island jail cell the lead character breaks a Yazuka out of for Kenji in "GTA III.") Have Tommy go to the lamp on the N side of the bed and keep jumping up and down on it. Tommy's head sticks through the ceiling, then it looks like he's standing on thin air. Have him jump out to the N. Use the radar and have Tommy follow the roads to have him get around since much of the scenery is gone. The position of the pedestrians help you judge where the road is, too. This way of going to Ghost World causes the game to load the graphics of the interior of big Mitch Baker's Biker bar--The Greasy Chopper. It's a shame you see it so fleetingly in the game since it's one of the more detailed interiors made for it. To get there, go N on the main N-S road of the west island; where it divides in the S Downtown area, take the branch that goes NE, and the bar is along the right side of the road. To leave this Ghost World, enter a place that causes an interior to load. Again, I'd pick the North Point Mall. The Pole Position Club This is one of the ways to go to Ghost World with a PCJ 600. (The Ocean View ways are given below.) Drive it at the open door (after you buy it--I.94) of the Pole Position club. Have Tommy bail before he gets to the door, and let the bike go to the end of the entrance hall. Send Tommy in after it and the game will load the interior of the club. You'll either see Tommy standing on the bike or be able to find the bike in the club. Drive it back out into Ghost World. You can see inside the club from outside. You also continue hearing the music playing inside it anywhere Tommy goes, in or out of a vehicle. Again, to leave Ghost World, enter a place that causes an interior to load; you can use the Pole Position club itself, if you want. The Washington Beach Police Station This way is easy when it works, and is a way to spend a lot of time jamming a doorway and jumping around when it doesn't. It causes the interior and exterior of Auntie Poulet's shack to load. To get to Ghost World using the Washington Beach police station, have a Caddy saved at Links View in case you need to try this again. Have a Rocket Launcher, a handgun, and have Tommy change into the police uniform. Back the Caddy to the door of the police station, shoot the back tires with a handgun, then reverse into the building. If you get it to squirm through, walk to the doorway to make the interior load. Type the code to speed up gameplay, "onspeed," and have Tommy run into walls and corners till he goes through the wall--this can take a while. (As an alternative, you can send the Caddy to the bottom floor--you can see a cell door to help guide you, turn the Caddy around, and point it at the steps. Have Tommy jump up and down on top of it till he goes to the ceiling. Have him go to the SW corner, careful not to fall into holes, till he falls out of the station. I just tried this once, and opted for the other way when it didn't work for me for a while.) You'll see the interior of the police station from outside. Use the Rocket Launcher for the looking through walls gimmick described a few paragraphs down if you want to see through the exterior into the interior of Auntie Poulet's shack. To get there, take one of the bridges to the main N-S road of the west island. Go W at the W end of Links Bridge. Where the road curves N, Auntie Poulet's shack is ahead to the left. To leave this Ghost World, I'd use the North Point Mall. Thanks again to spaceeinstein, of the many modifications, whose web site showed me the Apt. 3C, Pole Position, and Washington Beach Police Station ways to go to Ghost World. It's a good reference source for many such things. A 3rd variety of ways to see Ghost World lets you see little sections of the city as a graphics glitch, to which you could add examples of graphics for non-solid objects or solid objects without graphics. Let me see Ghost World--I've got a Bazooka here The easiest way to see the most little sections of the city as a graphics glitch is to use the Rocket Launcher to look through many of the walls (a gimmick mentioned in the weapons section). Equip Tommy with it and have him stand with his right side against the wall you want to see through. Press RMB to bring up the scope and turn Tommy toward the wall. If you do this with Tommy standing on stuff on the N side of the counter of the Downtown Ammu-Nation and have him turn right to the wall and look up, you can see a secret picture of Ronald Reagan holding a gun and laughing with the Russian leader Gorbachev beside him looking scared. I've only managed to see the bottom part of the picture so far this way. http://img64.imageshack.us/img64/6128/00gta1vcdowntownammunationwall.jpg Be careful not to let the aim stray to the Ammu-Nation cashier. When an Ammu-Nation cashier thinks Tommy's trying to hold up the store, he shoots at him with a .357. If you have Tommy go to the back wall inside Cherry Poppers, you'll see an office with windows that seems to be empty. But if you have him crouch under the stairs and use the Rocket Launcher gimmick against the back wall, the office then seems to contain a couple of desks, at least one chair, and what I think is supposed to be a bulletin board. (Thanks to Knockout at GTA Forums.) If you have Tommy break the glass of the W window display of the two in front of Howlin' Pete's Biker Emporium, then use the Rocket Launcher gimmick against the back wall of the display, you can see a counter and a row of five brown leather jackets identical to the jackets used in the display. (Thanks to spaceeinstein.) If you use a mod that lets you see the hidden interiors of the game (like the Love Fist recording studio), you can use the Rocket Launcher gimmick on the wall across from the top of the stairs at the Ocean View, especially about halfway along the wall, and on the wall across from the door to Tommy's Ocean View apartment, to see the Marco's Bistro setting used for "An Old Friend" (I.17.B). You can use this gimmick to see the interior of Kaufman Cabs before you open it by buying it. You can use this to see through the door that hidden package 66 is in front of to see the printing press referred to in the WK Chariot section of I.9.G. If you go to Ghost World by way of the Washington Beach police station method, described above, you'll need this gimmick to see inside Auntie Poulet's shack, too. Getting to Ghost World with a BF Injection To see through a bridge, type in the code "seaways" while driving the BF Injection and drive it under the low E end of the bridge from Prawn Island to the west island. Wedge Tommy in there where he can just fit. When he's lifted by the waves, you can see the traffic and pedestrians above, but the bridge above is invisible. (You can also see that there's no body in the bridge, supposedly a take-off on one of the rumors about what happened to Jimmy Hoffa, as has been reported.) The Ocean Beach Triangle If you drive a PCJ 600 to the NE side of the building that apartment 3C is a part of, you'll find a light green triangle of grass. Drive onto it, and you'll sink through the ground, go through Ghost World, and end up on the sidewalk nearby. Thanks to Mohammed Kahn, alias Madeye or "some name," for the Ocean Beach Triangle idea. http://gamestudio.net.tf or http://www.mktutorials.com/ Going Nowhere Fast Something similar can be done by using the code to speed up gameplay, "onspeed," twice and having Tommy run at a corner created by setting a vehicle diagonally to a wall; he can go through the wall, but it takes a while. This works at the wall by the steps S of the W end of the bridge to Downtown; some claim success at the wall along the upward slope of the E side of the Schuman Health Care Center, Downtown. Taking your Time About It The same Chris who has the gta place post about an invisible plate at the top of the Schuman Health Center (I.3) knows an easier way to get through the walls at ground level, too: walk in. If you have Tommy go onto the dark gray rectangle of ground at the SW corner, then walk at the E side of the off-white wall at the N end of it, he'll walk right in. The Ocean View of Ghost World Likewise, you can drive a PCJ 600 onto the alcove behind the Ocean View with the back at the bicycle rack-looking railing and accelerate at the corner to your right. With success, Tommy ends up inside a Ghost World-looking Ocean View with everything else the same outside. (Thanks to the Glitch FAQ for the PS2 "Vice City" by AJ at Gamefaqs.) http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_glitch.txt I had Tommy run NW to SE at the N side of the front door to get him out of it. The spaceeinstein web site has another way to go to Ghost World there. You have Tommy drive the PCJ 600 at the front door and bail to let the cycle go in by itself. Then have Tommy go inside and drive it S from the area where the armor icon is after you find ten hidden packages. Have him scrape against the E wall as he does it. It worked for me when I got him to the far corner. I don't think you need to wonder if these things indicate that Rockstar abandoned a horror movie theme in which you find beings and things that don't abide by the laws that govern the three dimensional world we live in. I do know that I like the surreal parts in the blend that Rockstar creates, too. In a few cases, it makes for a department of transportation from another dimension: Ghost World Headquarters, Airport, and Map If you take a helicopter W over the W section of the Starfish Island Bridge, before the graphics are fully loaded for the west island, you can see the basic shape of a skyscraper. It sticks up a bit N of due W of you--from the N end of the airport tarmac--and looks like a vertical rectangle with a narrow one on top of it. From this angle you can see that the only other thing sticking up from the airport area is the tall radar tower. After the "Welcome to Vice City" screen is shown while the graphics load, it's gone. Rockstar North opted for a low horizontal airport terminal there. You might consider it to be the ghost's secret headquarters which disappear when you approach. The jets nearby would just be for invisible people since you never see anyone else boarding or disembarking from them; Tommy can go right through the ones that fly but can't see anyone inside. Since the N airport terminal isn't used for anything important in the game, and to avoid confusion, I'll just refer to the terminal by the "Vice Surf" billboard as "the airport terminal" in my guide. If you go by the front of the airport terminal, you can see that one of the newspaper dispensers is red and hovers over the ground. If Tommy, or even a vehicle, knocks it around, it still hovers. There's even a map that shows the special layout of Vice City that the ghost airport tower is meant for: DutchBudokai_Fan, at the neoseeker web site, noticed a dutch Wikipedia web site that showed that when you look at the Vice Racer Street map at Sunshine Autos, you see an earlier draft of VC with no lighthouse, no Hyman Stadium, a different Leaf Links, and Fort Baxter isn't drawn in yet N of the airport. http://img291.imageshack.us/img291/6699/00gta1vicecityearliermap7ik.jpg Ghosts in 2D Have Tommy go to the 2nd floor of Sunshine Autos and go to the corner closest to the road--you'll see a potted plant hovering over the floor. It's also one of the examples of how Rockstar made many things two dimensional to conserve megabytes while making Vice City bigger than Liberty City. If you look at either plant there from the side or back of the two dimensional plate it's made of, it's invisible. Someone didn't program color for the other flat side of it. You can also see this with the wire fences around houses in Little Haiti and the tennis net of the house two doors E of the Starfish Island mansion, etc. Ghost Barriers in Alleys A couple examples of invisible barriers in alleys: there's an invisible wall partway back in the little alley on the N side of Cherry Poppers. Another is behind the big shrub in the yard S of the big garage used in "Cop Land." The garage is on the left side of the road that's the 3rd left N of the Malibu Club. If you have Tommy walk into the shrub going W, he hits an invisible wall yet can see through a small alley to the street beyond it. Seen from the other side, the little alley has a gray wall with blurry graffiti on it. (See "Walk out over thin air" in section I.3, too, for the same thing sideways.) Ghost World and Gaming: Flying and Biking To go through ethereal road signs, fly a helicopter or the Skimmer at the horizontal green and white signs over the road at either end of the Starfish Island bridge or Links Bridge, or the brown and white ones at either end of Prawn Island. The horizontal traffic light posts, but not the vertical ones, are in the same condition. Likewise, the lamp posts are solid till they're knocked over, then they're partly solid or non-solid. Look for the reflection on the invisible but solid stuff sticking out from otherwise normal palm tree trunks and such, too, or you might have Tommy drive a PCJ 600 into it and wreck (more often). Driving a Blown Up Car To drive the wheels of the living dead, have Tommy stand in front of a car with a driver and no passenger, type the start of the code to blow up all vehicles: "bigban," enter the car by pressing the "Enter" key (aka "Return"), press "g" when Tommy's foot enters the car, then type "aspirine" fast before the car blows up again. Tommy will have a blown-up car to drive around in. It has three wheels, as when the same gimmick is used in "GTA III," except in "Vice City" it drives like it has four wheels. If you drive it into a Pay 'n' Spray, it will be repaired but still be as black as before. (Thanks to the spaceeinstein web site for reminding me about that one.) If you need to move Tommy after typing "bigban," use the mouse to steer and the up directional arrow to move him forward so you don't interrupt the code with a letter. Driving a Ghost on a PCJ 600 While Tommy sits on a PCJ 600 and a lady is near, type "hopingirl" so she gets on the back. Back the bike into the water at the beach and let some of Tommy's health subside before accelerating back onto dry land. Wherever he drives, the bike will leave a trail of blood and you'll hear the crunching noises you hear in the game when someone is run over by a vehicle. Use the Q and E buttons to view the bike from different angles--sometimes you can see her and sometimes you can't. If Tommy gets off the bike, he'll leave red footprints like he just walked through the blood of someone who was recently killed. To get her off the bike, he has to either back the bike into the water again (I'd have him get a health boost 1st) or ram it into something. Then you'll see her get off the bike and die again. You could use the Pole Position trick to drive her to Ghost World to drop her off, but don't run the bike into the Pole Position too hard or you might knock her off the bike too soon. Ghost Beach Ball Soccer Bounce one of the Starfish Island beach balls into the front doorway of the mansion. When I did this and sent Tommy inside for it, the ball had disappeared, but it made a couple of bouncing sounds while I sent Tommy around looking for it. When he went back outside, there it was, so I had him bounce it back in. It was visible at the back of the little entrance area. When I sent him in again, and the interior graphics loaded, it had vanished again, but made another bouncing sound while Tommy walked around. When he tried looking outside for it again, it was gone. "I never drink...wine" If you have Tommy look into the mirror by the model of Cortez' yacht in the upper room of the Malibu Club, he doesn't cast a reflection like the other things in the room do. (I can't remember where I 1st read the reminder of this; thank you, mystery ghost buster.) Besides the ways you can notice Ghost World anytime in "Vice City"--peds and vehicles disappear when they go beyond your draw distance or even when you just have Tommy look away and back, you can see Ghost World make special appearances during missions, too. The tank you put in the garage in "Sir, Yes Sir" disappears between two solid invisible walls once the door goes down. And Diaz is going to have a hard time finding the gangster he makes Tommy make "The Chase" after, since the gangster disappears once he runs to the house. Then again, Diaz might not have such a hard time of it: Diaz, the Invisible Man During the intro to "Supply and Demand," I.51, look at the opening at the base of Diaz' shirt--he's invisible. The same condition gave Claude Rains' character a similar personality problem in "The Invisible Man." After all, the name of the place is Ghost World, not Heaven; you might be curious enough to visit it, but you wouldn't want to stay there. Liam Dunn voice ("Blazing Saddles," 1974): I'm leaving. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.10 Weapons One possible combination Weapon advice A rundown of all the weapons (including fast Chainsaw attacks, and, for the Sniper rifle, a seagull hunting guide), the real names of the weapons, and some history for most of them 8 Ball's Bomb Shop One possible combination Any of the weapons can be fun to try, but here's my reasoning for one possible strong combination. I'll make your PC weapon life simple. Equip Tommy with Brass Knuckles, a .308 sniper rifle, a Minigun, an MP (an Uz-I till the MP is available), and Molotovs. Have an "EP" Admiral and a Rhino in garages and the Sea Sparrow behind the mansion. (Also have the infinite run, fireproof feature, and a cop outfit for getting the Hunter.) The Minigun will get you through most of the game for your 100% completion. It's the best all-rounder of them, even good for distant targets some might want a sniper rifle for. (The M60 and Rocket Launcher, and the M4 rifle, come in 2nd.) The Brass Knuckles are good for punching out of a clinch without attracting the police attention that some melee weapons create. The spread of Molotovs lets you shoot around corners, so to speak, and even ones nearby once you get the fireproof ability. The .308 sniper rifle is good for looking closely at things, sniping drivers through windshields, sniping seagulls, shooting through glass that doesn't break, and shooting through the gate the Zebra Cab drives at in "Cabmageddon" (I.92). The MP is the most powerful and accurate for drive-by shootings. (The Uz-I comes in 2nd.) The "Everything-Proof" Admiral sedan is nearly "EP" (use "aspirine" if the tires are shot out), and is quicker at accelerating out of a jam than the Rhino, Sea Sparrow, or the Hunter. The Hunter helicopter has more auto-aim for its machine gun than the Sea Sparrow machine gun. It's fast, but I think the camera follows it like molasses for maneuvers because it's the biggest helicopter and the same camera physics were used for all the helicopters. The Sea Sparrow machine gun has less auto-aim than the Hunter machine gun, but the camera follows it faster because it's smaller. It's probably closer to where you'll save your game or need to do a mission. The Rhino keeps Tommy safe while using its bump and explode ability on vehicles. Of those weapons that aren't in parenthesis, only the Brass Knuckles, MP, Molotovs, and Hunter aren't either at your save places or things you can store in garages. But you can get Brass Knuckles behind the Moonlight Hotel, two doors N of the Ocean View, get Molotovs at Tacopalypse, across the street from the E end of the Hyman Condo alley, and get the MP, after "Rub Out," about a block S of the alley at the Downtown Ammu-Nation. See I.9.B for how to jack the Rhino after you find 90 hidden packages (I.19). The Sea Sparrow is available behind the mansion on SE Starfish Island after you find 80 hidden packages (I.19). See I.9.D for how to jack the Hunter after you find all 100 hidden packages (I.19). Make sure to take the "EP" Admiral to a garage at the end of "Guardian Angels" (I.42). For all the others, see below. Weapon advice You only need to shoot some part of someone for them to go down. You can shoot them in the toe with a Minigun and kill them. You can shoot any part of a vehicle and blow it up--faster with stronger weapons. When destroying a helicopter, that includes the span of the rotating blades. There's also a gimmick I haven't tried yet whereby if Tommy runs out of ammo for a clip you quickly scroll up away from the weapon and back down to it for it to be reloaded. You can't get Tommy through either of the airport terminal entrance metal detectors with any weapons. The only weapons you can get Tommy through the Leaf Links entrance metal detector with are Brass Knuckles and any melee weapon. If Tommy walks into the golf club icon beyond the entrance, a golf club will automatically replace any melee weapon he had. But Tommy can jump from about any vehicle and get over the lawn roller to the N of the metal detector in the entrance to Leaf Links, and jump over the rail at the side of the airport terminal entrance metal detectors, to get by them with all of his weapons. (You can also get a motorcycle through any metal detector.) According to Keffa, a reader of Rusk's, the original PS2 names for some of the weapons were probably changed for later releases of the game to avoid problems with the owners of the trademarked names of the real weapons they resemble. This would be in keeping with the practice to give vehicles in the game different names than the names of the real vehicles they resemble. You can only have one hand held weapon at a time in each of the ten categories. If Tommy has a submachine gun, needed for drive-bys, it's automatically chosen as his weapon while he's in or on a vehicle. When he exits a vehicle, he's automatically equipped with the weapon he was equipped with when he entered it. Equip the same category of weapon as is used in a rampage you're about to do, and you won't have the weapon of that category replaced afterwards by the weapon of the rampage (thanks to the Rusk guide). If you equip Tommy with a weapon that doesn't use the 1st person view but just puts cross hairs on the screen, and press Tab so he can answer a ringing cell phone, he stands or moves while still in the stance he uses for brandishing the weapon (thanks to spaceeinstein's web site). A rundown of all the weapons (including fast Chainsaw attacks, and, for the Sniper rifle, a seagull hunting guide), the real names of the weapons, and some history for most of them 1. Camera (only supplied during the "Martha's Mug Shot" mission). Equip the viewfinder with the RMB, zoom with Z and X or the mouse scroller, and shoot the picture with the LMB. It has a limit of 12 pictures. It has a stronger zoom than the scope for either Sniper rifle, so, after you have Tommy follow Candy to her meeting place and before you have him take 12 pictures with it, you can make a detour to use it to magnify some things in some other parts of town. 2. Fist or Brass Knuckles Brass Knuckles (in an alcove behind the Moonlite Hotel, two doors N of the Ocean View; and they're worn by the security guys at the Malibu Club) Get the Brass Knuckles (knuckle dusters)--they often make Tommy's punches one hit knock downs. Besides, the only other choice for this weapon slot is Fist. Sometimes, when Tommy is crowded in on, his weapons won't be effective owing to some collision file programming or whatever it is, or he just needs to get through the crowd, and he needs to punch his way out. Add the gimmick, described in I.9.A, of having Tommy walk, add LMB and hold it so he prepares to punch, then release LMB for a more powerful punch, and his punches are the most effective. 3. Melee weapons Tommy can break the breakable glass at North Point Mall or Sunshine Autos (or of the 1st building you jump from in "G-Spotlight," I.81, not that there's any reason to do it with anything other than a PCJ 600) with melee weapons. To do this with the Chainsaw, have him use the fast Chainsaw attack method given below. He can also damage and break the parts off of a vehicle with the Baseball bat, Hammer, Nightstick, Golf Club, and Chainsaw. The gimmick described in I.9.A, and referred to above for Fist/Brass Knuckles, works for most melee weapons, too. While Tommy is walking (W,S,A, or D), hold down the LMB--he'll raise his melee weapon prepared to strike. Release the LMB near the target and he'll strike it. The exception is the Chainsaw, which uses a variation of that method. It makes the most dramatic improvement for it, too. Fast Chainsaw attacks Normally, if you just press a directional key and press LMB for attack, the Chainsaw makes Tommy lumber around, like with a heavy weapon, and stand still and wave it for attacks. But you can speed him up by having him jump toward targets with it, then, while having him walk, hold down the LMB, aiming with the mouse (I.9.A). Tommy will keep the Chainsaw revved up and moving and pointed in any direction you want. He can jump in any direction while he does this, too. This makes Chainsaw attacks much faster with a free range of motion. This is useful for rampages requiring a number of Chainsaw kills in a limited time, or if you use the Chainsaw provided for "Treacherous Swine" (I.40). Another distinction it has as a melee weapon is to cause people nearby to panic, and possibly police to attack, if you press the LMB for it without having Tommy attack anyone with it, the same as can happen if you have Tommy shoot a gun without aiming it at anyone. Using it on people throws drops of blood on the "camera." It can also carve the parts off of a vehicle. Baseball bat (behind the Ocean View; and at the Bunch of Tools in Washington Beach, $80, after "Riot"--I.37) Nightstick (in the Washington Beach Police Station; and they're carried by policemen) The Nightstick (baton, billy club, truncheon) with a side handle originated in the 15th century in Okinawa as the tonfa. The wooden handle of a millstone, used for grinding grain, was removed and used as a weapon. Some sources put the origin further back into Chinese martial arts and Indonesian cultures. The side handled baton, along with the telescopic straight baton, became popular variations of the nightstick with law enforcers, correctional, riot control, and security personnel in the late 1990's. http://www.nationaldefenders.com/tonfa.htm http://en.wikipedia.org/wiki/Tonfa http://en.wikipedia.org/wiki/Nightstick Golf Club (behind the Leaf Links club house; and they're carried by Golfers) It's likely that golf originated with chole, a derivative of hockey played in Flanders, Belgium; the earliest known reference to it is from 1353 AD. In the next century it was taken to Scotland, and golf continued to evolve in Scotland and England in the centuries thereafter. http://inventors.about.com/library/inventors/blchainsaw.htm Screwdriver (at any tool store, $10) It provides one of the swiftest and least conspicuous kills of the melee weapons. Meat Cleaver (at any tool store, $50; and by the Vice Point pizza store) Knife (at the North Point Mall tool store after "Back Alley Brawl"--I.34; and the S end of alley of the SE block of the east island) Hammer (at any tool store, $20) Machete (at the Washington Beach tool store, $100, after "Treacherous Swine"--I.40; at the Little Havana tool store, $100; and over the sidewalk on the SE end of the bridge from the east island to Starfish Island) The American machete was preceded by sticks used by natives to hack through the bush. The enlarged butcher knives called machetes are used likewise for sugar cane and jungle undergrowth (the lack of a grinding edge makes them less useful against woody vegetation) and for weaponry in Latin America. http://www.vikingsword.com/rila/ http://en.wikipedia.org/wiki/Machete Katana (at the North Point Mall tool store, $300, after "The Chase"-- I.44; at the North Point Mall Tarbrush Cafe until Tommy blows it up in "Cop Land"--I.61; and in the garage W of the Starfish Island mansion) In the 8th century, Japan had a need for curved swords for fighting from horseback. Shorter swords for foot soldiers were more common during the fighting of the early Muromachi era (1394-1466 AD), and the Katana, a short sword carried in the belt with the cutting edge upwards, was most commonly used in the mid-Muromachi era (1467-1554). It is now mainly used for cutting and the original purpose is generally obsolete, although sword schools of the old style exist. http://www.shadowofleaves.com/sword_history.htm http://en.wikipedia.org/wiki/Katana Chainsaw (at all save places with weapon icons after finding 20 hidden packages; Apt. 3C--see below for directions; and the Little Havana tool store, $150) In 1830, German Bernard Heine invented the osteotome, a chain carrying cutting teeth set at an angle which moved around a guiding blade by turning a sprocket wheel. This surgical tool was the 1st chain saw. http://inventors.about.com/library/inventors/blchainsaw.htm Andreas Stihl invented the 1st electric chain saw in 1926, and in 1950 his Stihl company came up with the 1st chain saw that could be operated by one person. http://www.stihl.co.uk/html/stihl_history.php Apartment 3C is one of the tributes to "Scarface," 1983, in "GTA VC." Apt. 3C is in the S area of the east island behind a blacked-out door on the 2nd floor of an apartment building on the S side of a block three blocks from the E and two blocks from the S. Since it's a melee weapon, it will pass through the metal detector into Leaf Links (which the PCJ 600 can do, too) for "Four Iron" (I.38). 4. Weapons you throw The longer you hold the LMB down before releasing it, the farther Tommy throws the weapon. Grenades (behind the Washington beach police station; at the North Point Mall Ammu-Nation, $300 for eight; and in a basketball court in the N area of the block of the west island across from the Starfish Island bridge) Basic grenades were used in the 1600's (the name probably comes from the French word for pomegranate). They started being considered practical for siege operations in Napoleonic times, and got the attention of German war planners, notably, during the Russo-Japanese War of 1904-1905. The Germans had the most advanced ideas for grenades at the start of WW I, for which grenades were so popularly used that rifles and bayonets were mainly used to protect grenadiers. In 1915, William Mills of Britain developed a grenade with a serrated exterior so that it blew up into many pieces--a fragmentation bomb. Pulling the pin from it set off a four second fuse. Development on the grenade continues to today, and the grenade remains a staple of armies around the world. http://www.1stworldwar.com/weaponry/grenades.htm Rockstar used Grenades to replace the Tear Gas from the game because some people complained that it caused game slow downs on their PCs. That's why this version has standard grenades behind the Washington Beach Police Station. I've seen mods that allow you to put tear gas back in, but I haven't particularly wanted one for the same reason that had it taken out. I once tried to download it, but it was a faulty download. (Rusk writes that the PS2 "San Andreas" tear gas has been improved, so I'll wait and see how the PC version handles it in June, 2005.) Molotovs (at Tacopalypse, which is across the street from the E end of the alley by the Hyman Condo) A Molotov cocktail is a bottle of flammable fluid that has an oil soaked rag stuck in the opening; the rag is ignited just before throwing it. Molotovs may have been 1st used during the Spanish Civil War (1936-1939) (by the Spanish republican troops), and were named (afterward) for Vyacheslav Mikhailovich Molotov, the Soviet Minister of Foreign Affairs from 1939 to 1949. Finns who hated Molotov came up with the name for the weapon during the Winter War of 1939 to 1940 between Finland and Russia. http://www.sproe.com/m/molotov.html Another web site, however, says that the Finns were referring to the fuel mixture used by Russian tanks and the name was later applied to the weapon: http://ex-parrot.com/~chris/factlets/molotov-cocktail.shtml Land mines were created by holes filled with Molotovs to protect U.S. soldiers from armored and infantry assault in WW II (1939-1945), and Molotovs were widely used by U.S. troops for anti-infantry land mines during the Korean War (1950-1953). http://www.battlefield.ru/library/bookshelf/weapons/weapons2.html Molotovs are the neutron bombs of the game: you can have Tommy destroy those who exit a vehicle but not destroy it, if you're careful. This comes in handy if you want him to jack a law enforcement vehicle occupied by armed law enforcers, especially if followed up on with judicious use of the Minigun. About six Molotovs are needed to destroy a Rhino, so that gives you some leeway in using Molotovs to take care of any armed soldiers that could emerge from it. They're good for getting targets that are around corners, and can be used safely near Tommy once he gets the fire-proof feature. Like the Flame Thrower, they can even be used against targets pressing toward Tommy on the other side of glass doors. They're also good for attracting Firetrucks. Remote Grenade (behind a building across the street and a couple buildings N of the Malibu Club; during "Gun Runner," a mission for Phil Cassidy--I.76; and at Phil's Place, $1,000 for eight, after Phil's missions-- after I.77) Once Tommy gets it, he's equipped with a detonator for it. He's stuck with it till he uses it, as with the 8 Ball's bomb shop detonator bug. 5. Handguns Pistol (at the Ocean Beach and North Point Mall Ammu-Nations, $100; across the outdoor parking lot from the east island piers; and on the 1st floor of the east island building under construction that the red girder jump is a part of; it's also the weapon the police and some of members of any of the gangs carry except for the Vercetti gang after "Keep Your Friends Close," which then carries Uz-Is, and the Golfers, which carry Golf Clubs) The 1st revolver of quality was invented in 1831 and patented in the U.S. by Samuel Colt in 1836. The cylindrical mechanism allowed five or six shots to be fired in rapid succession without reloading. He also had them mass-produced, and they were reliable and affordable. http://www.colt.com/CMCI/history.asp http://www.tsha.utexas.edu/handbook/online/articles/view/CC/lnc1.html The Colt .45 was developed by John Moses Browning. It was chosen as the official sidearm of the Armed Forces of the U.S.A. in 1911 for being the most reliable, accurate, and easily taken apart when replacing parts. With some modifications, the same basic design continues to this day, and has been copied by others. http://www.m1911.org/full_history.htm It's remained the standard sidearm for U.S. soldiers into recent years. http://www.jodavidsmeyer.com/combat/military/weapons-handguns.html Pistols, along with Tec-9s and Macs, are the only weapons Tommy can run with and fire at the same time, which can be handy. They're less accurate than a .357, though. You can get one from a dead policeman, but you might prefer to get one from a dead Patrol Investment Group (PIG) security guard since they're prone to start gun battles at North Point Mall or the airport terminal. (I once had Security Guards as my "Least Favorite Gang," which is arrived at by killing gang members, in my Stats. If you get to know them, you'll probably feel the same way. They're always going ballistic.) (On PS2, it's called a Colt .45.) .357 (at all save places with weapon icons after finding 30 hidden packages, the Downtown Ammu-Nation, $2,000, after "Rub Out"--I.53, in the TV room of the mansion after "Keep Your Friends Close"--I.99, and in an alley by the "Welcome to Hell" sign a couple blocks W of Ryton Aide in Little Haiti; it's also the weapon carried by Ammu-Nation clerks.) Smith and Wesson introduced the .357 Magnum in 1935. The Colt Python .357 Magnum was developed by Colt in 1955 as a response to the popularity of the .38 Special. Colt wanted to create the ultimate target revolver. The Python is renowned for accuracy, adjustable sights, durability, and less kickback than when shooting DA Magnum guns of a similar weight, etc. http://www.chuckhawks.com/colt_python_syn.htm http://www.sixguns.com/range/1stmag.htm The .357 is the best handgun in the game. (On PS2, it's called a Python.) 6. Shotguns In the early 1600's, scatterguns helped hunters kill birds in flight. Either Fred Kimble, U.S., 1870, or W.R. Pape, England, 1866, introduced barrel choking, which concentrated the shot in a smaller area over a longer distance. http://www.discovertheoutdoors.com/hunting/waterfowl/guns.jsp http://www.chrisbatha.com/clays1.html The word "shotgun" 1st appeared in Kentucky in 1776, recorded by James Fenimore Cooper. Shotguns were favored by pony express riders and stagecoach guards. Sawing off the end caused the shot to disperse over a wider area, making them effective to handle a group of nearby attackers. http://www.straightdope.com/mailbag/mrideshotgun.html The 1st semi-automatic, the A-5, was created by John Moses Browning in 1900. http://www.chuckhawks.com/browning_A-5.htm The gauge of a shotgun is the number of lead balls the size of the bore which weigh a pound. The smaller the gauge number, the larger the bore size (except for the .410, which is the bore size in inches). The most popular shotgun gauge is 12. http://www.remington.com/whatsnew/brrls_choke/sgbct_1.htm http://www.wonderquest.com/rain-run-big-guns-universe-begins.htm Shotguns cause Run, Left Shift, to be ineffective. One special use for shotguns, since they often require more than one shot to kill someone who isn't nearby, is to use them to hear extra dialogue in the game (a variation on punching your neighbors to get to know them). Shotgun (at the Ocean Beach Ammu-Nation, $500, after "Mall Shootout"-- I.41; by a bench by the beach NE of the Washington Beach police station; on the top of the Washington Mall parking garage; and in a room at the bottom of the mansion after "Rub Out"--I.53) If Tommy doesn't have one of the several kinds of shotgun, he'll get a Shotgun with five shells if he enters a Police Car. S.P.A.S. 12 (at the Downtown Ammu-Nation, $4,000, after "Bar Brawl"--I.60; and behind the "Vice Surf" billboard by the airport terminal) The SPAS-12 (Sporting Purpose Automatic Shotgun) was designed in the 1970's as a semi-automatic 12 gauge shotgun for the military and law enforcement but marketed in the U.S. as a sporting shotgun. It can function as a pump-action shotgun or a self-loading semi-automatic. In recent years, it has become illegal to import it since it fits the description of a military weapon. It's been seen in the movies "Jurassic Park," 1993, "The Matrix," 1999, and in the games "Half Life," 1998, and "Grand Theft Auto Vice City." http://en.wikipedia.org/wiki/Spas_12 The S.P.A.S. 12 shotgun is the best shotgun in the game. Why pay for one when you can get one for free behind the "Vice Surf" billboard across the street from the airport terminal? (On PS2, it's called a Spaz Shotgun.) Stubby shotgun (at the North Point Mall Ammu-Nation, $600, after "The Chase"--I.44; and behind a building in the Little Haiti City Scrap) A sawed-off shotgun. 7. Submachine guns Submachine guns are the only weapons you can use for drive-bys while driving most land vehicles. (Actually, you can do a drive-by with any weapon you want when you have Tommy release the steering wheel of a boat or jump on top of a land vehicle with a driver; you can also do one with the Predator police boat or by turning the cannon of the Rhino to the side. The Rhino in "Vice City" shoots a bit too high--over people's heads--though.) The submachine gun was 1st used by German storm troopers in the last part of WW I. It was also popularized by movies with James Cagney and others as gangsters brandishing Thompson SMGs (Tommy guns). A good history of submachine guns can be found at: http://en.wikipedia.org/wiki/Submachine_gun Tec-9 (on the N side of a house on the N side of the street that ends in a loop on the east island) Created by Intratec US as a 9mm semi-automatic pistol, http://www.impactsites2000.com/site3/class3_10.htm it was originally inexpensive--about $200--and is easily converted to be fully automatic by criminals. http://www.phoenixcommand.com/Tec9.htm It's inaccurate and said to be useful only for drive-bys, school shootings, and hold-ups. Government efforts have made it hard to find and expensive. http://en.wikipedia.org/wiki/Tec-9 Mac (at the Ocean Beach Ammu-Nation, $300 or free if you kill the cashier and take his; and by the road across from the Boatyard on the SE end of the west island) It was developed in 1964 by Gordon Ingram and 1st produced in 1970 at his Military Armament Company (MAC). It's a light and reliable .45ACP or 9mm submachine gun with a high rate of fire, but it has marginal accuracy in full automatic fire and a short range, so it's mainly used for small area sweeps. http://world.guns.ru/smg/smg22-e.htm http://en.wikipedia.org/wiki/MAC-10 (on PS2, it's called an Ingram Mac 10.) The Pistol, Tec-9, and Mac are the only weapons Tommy can fire while he runs. Uz-I (at the North Point Mall Ammu-Nation, $400 or free if you kill the cashier and take his; on a front porch on the N side of Prawn Island; behind the Ocean Beach Pay 'n' Spray; by a tall pink building NE of Washington Mall; and under the stairs to the Skumole Shack: to get there, go N from the S end of Downtown on the main N and S road of the west island--where the road divides, take the lane that veers E then veers NE-- the steps are at the side of a building at the left side of that curve; it's also the weapon used by vice squad and SWAT agents) The Uzi, a 9mm submachine gun, was developed for the Israeli army in the 1950's by Uziel Gal. The 1st model was accepted in 1951 and it was 1st used in battle in 1956. His request not to have it named after him was ignored. The design is based on that of the Czech M23/25 submachine gun. It's become famous for having the magazine housing in the pistol grip. It's used in 26 countries by the police and military in non-combat roles. http://www.vectorarms.com/other/UZI_history.html http://en.wikipedia.org/wiki/Uzi (It may be related that "Uzi" means "my strength" in Hebrew.) http://www.allboybabynames.com/names-u/boybabynames-uzi.html (On PS2, it's called an Uzi 9mm.) MP (at the Downtown Ammu-Nation, $3,000, after "Rub Out"--I.53; it's also used by the FBI agents who appear at five wanted stars, which Tommy can get after "Guardian Angels"--I.42, and by the soldiers who show up at six wanted stars, which Tommy can get after "Rub Out"--I.53) The MP is the best submachine gun for drive-by shootings. It uses a delayed blowback technology for greater accuracy. Many military and law enforcement units in over 60 nations use it--it's the world's most recognizable submachine gun. (Thanks again to the Brady guide.) The H & K HK54. a 9mm submachine gun, was 1st produced by Heckler und Koch in 1966. It got the name "MP5" when the West German Police and Border Guard used it as a Maschinepistole 5 (Machine Pistol 5). It's been imported into the U.S. since the early 1970's and it's meant for military and law enforcement use only. It's also appeared in many video games, such as "Counter-Strike," and movies. http://www.streetpro.com/usp/hkmp5.html http://en.wikipedia.org/wiki/MP5 (On PS2, it's called an MP5.) 8. Assault Rifles Assault rifles cause Run, Left Shift, to be ineffective. Kruger (at the Ocean Beach Ammu-Nation, $1,000, after "Guardian Angels"-- I.42; and on the roof of El Swanko Casa: to get there, take the bridge from Prawn Island to the east island, continue on the road S to where it comes to a T intersection--El Swanko Casa will be ahead of you across the street; have Tommy get on the 2nd floor balcony and jump to the roof to find the Kruger) Ruger Firearms, of Sturm, Ruger & Co., 1st released a bolt action rifle, the affordable Model 77, in 1968, and it's become very popular. It was updated to the Model 77 Mark II with a redesigned trigger and safety in 1989. http://hunting.about.com/library/weekly/aastrugerlonggunsb.htm http://en.wikipedia.org/wiki/Ruger (On PS2, it's called a Ruger.) M4 (at the Downtown Ammu-Nation, $5,000, after "Rub Out"--I.53; in a room at the bottom of the mansion after "Rub Out"--I.53; in Studio B of Interglobal Films on Prawn Island; between some shacks S of Auntie Poulet's shack: to get there, go W from the W end of the Links Bridge to the west island and go off-road at the W-most side of the curve; and behind some buildings W of Cafe Robina: to get there, go S from the W end of the bridge from Starfish Island to the west island, go right, and follow the road as it curves 90 degrees N--at the N end, Cafe Robina is on the right and the buildings you want are on the left; it's also the weapon used by the soldiers at Fort Baxter--the ones who appear otherwise, who appear at six wanted stars, use MPs.) In 1994, the U.S. Army began using the Colt Model 720 selective-fire carbine, a shortened M16A2 rifle, as a US M4 Carbine. The M4 has been used by Special Operation forces and other select members of the military. http://www.fas.org/man/dod-101/sys/land/m16.htm Unlike the PS2 version, the scope of the PC M4 doesn't jump around when you fire the rifle. It has an optional aim brought up by the RMB that jiggles a bit when you fire, so I wouldn't use the option--I don't know any good reason it's given as an option. Since the gun has a strong rapid fire, I'd just watch the screen for results. 9. Heavy Weapons Heavy weapons cause Run, Left Shift, to be ineffective. These are the only weapons, of the ones that make Tommy unable to run, that make him unable to jump, too. Scroll to Fist/Brass Knuckles and back for the best combination of fire and movement. M60 (the W tower at Fort Baxter--get the Cop Outfit after doing "Cop Land," I.61, to walk around the base without being shot at; and Phil's Place, $8,000, after Phil's missions--after I.77) The earliest ideas for a machine gun can be found with plans by Leonardo Da Vinci in the 1400's and the traits of some guns in the 1700's. A good history of the machine gun can be found at: http://en.wikipedia.org/wiki/Machine_gun Since the 1950's, the M60 been the Army's general purpose medium machine gun. It weighs 23 lbs. and is used with a tripod or bipod mount. It has a cyclic fire of 550 rounds per minute, rapid fire of 100 rpm, and, with the barrel changed every 100 rounds, sustained fire at 100 rpm. http://www.fas.org/man/dod-101/sys/land/m60e3.htm Unlike the PS2 version, the sight doesn't jump around while you're shooting it. In fact, it's a slightly slower shooting and weaker version of the Minigun, which is the best all-arounder of the weapons in the game on PC. It's less accessible than the Minigun, though. Flame Thrower (at all save places that have weapon icons after getting 40 hidden packages; in the Rockstar logo-shaped swimming pool in the W section of the two sections encircled by road on Starfish Island; and in front of a building at the SW corner of the SE section of blocks--Viceport--on the west island) The modern flamethrower was used by Germany in WW I, both sides in WW II, and by the U.S. Marines in the Korean War and Vietnam. http://en.wikipedia.org/wiki/Flame_thrower Like Molotovs, it can be used to destroy the Rhino, except Tommy has to get closer to it to do it. It doesn't have the advantage of getting around corners to the degree of the spread of the Molotovs. But, like Molotovs, and owing to some kind of programming glitch, the Flame Thrower can burn targets nearby on the other side of glass, like the doors of the Malibu or around the airport terminal, while Tommy is protected on his side of them. Minigun (at all save places that have weapon icons after getting 60 hidden packages; at Phil's Place, $10,000, after doing Phil's missions--after I.77; and in the Haitian processing plant after Tommy blows it up in "Trojan Voodoo"--af- ter I.98: see my note for "Trojan Voodoo" for the way to jump in on a PCJ 600 to help specify the location) The Minigun originated with the Gatling Gun, which was declared obsolete by the U.S. Army in 1911 after 45 years of service due to the advent of the automatic machine gun. The powerful, fast, multi-barrel Minigun is strictly military issue and has been mounted on helicopters and light aircraft. The hand-held General Electric XM214 Automatic Gun--a Minigun--of the movie "Predator," 1987, used by Blaine (Jesse Ventura) is real except it used reduced power blank rounds. Otherwise, the gun would have had too strong a recoil (at least 11 kg. continuously). Moreover, the Minigun (30 lbs.) and the power supply (7 lbs. for 1,000 rounds) and ammo (35 lbs. for 1,000 rounds) it would require would be too heavy for such use to be practical. The battery belt would be discharged after 1,000 rounds and require three to four hours to recharge. Even if a crew lugged all 72 lbs. of needed equipment somewhere, the recoil would spin the gunner around, possibly shooting his own crew. It costs $25,000 for the gun alone. http://www.kitsune.addr.com/Firearms/Machine-Guns/GE_XM214_Minigun.htm http://en.wikipedia.org/wiki/Minigun In the PC version, using Standard Controls with Mouse Aim, where Tommy is a mighty, mighty mountain man, the Minigun is the hand-held weapon star of the show. It's a big "Predator"/"Terminator 2," 1991/"The Matrix," 1999/"Blackhawk Down," 2001 (and add a big list of games)-type machine gun that makes quick work of anything. (I also think it's a funny part of the absurdist world Rockstar creates, which includes making tongue-in-cheek fun of gaming traditions.) As Demarest (see I.100.D.f and g) says, it's the "Vice City" version of the "GTA III" M-16. Tommy isn't limited to side-to-side movement with it as with the PS2 version. It's easy to spread the shots around with it for a crowd or a jiggling target. (For example, in Phnom Penh '86, shooting an M60, which is similar, from a jiggling helicopter, just waggle the stream of bullets across the targets. Don't worry about locking your aim onto one target accurately.) Since it's available for free at several of your hideouts after you find 60 hidden packages, it's more accessible than an M60. It works for long distance targets others might use a Sniper Rifle for, too. And you don't have to wait to get the fast reload feature for it with "Rifle Range," as for the Sniper Rifle or Rocket Launcher. You don't have to worry about Tommy damaging or killing himself with the explosion by hitting something nearby with the Minigun, as can happen with the concussive effect of the explosion of rockets. Again, one drawback is that Tommy can't move fast with it, so just scroll to Fist/Brass Knuckles to have him run, then scroll to Minigun to use it. (I've read that the aiming ability and range of motion for the PS2 "San Andreas" Minigun has been improved, so people who play that will get to know from personal experience why the PC VC gamers have been so fond of it.) Rocket Launcher (at all save places after getting 70 hidden packages; at Phil's Place, $8,000, after doing Phil's missions--after I.77; and in the swimming pool of the Hooker Inn: to get there, go S from the W end of the South Bridge, go right, continue past the intersection, and the driveway for it is on the left.) A Rocket Launcher fires an RPG--rocket propelled grenade. The most popular RPG in the world is the RPG-7, developed during WW II in the Soviet Union. It incorporates ideas taken from the U.S. Bazooka and the German Panzerfaust. The RPG-7 weighs 15.2 lbs and is relatively cheap. It's found all over the world and has been very effective for downing helicopters, damaging tanks, and close combat. Mr. Lester W. Grau, Foreign Military Studies Office, Fort Leavenworth, KS.: http://www.g2mil.com/RPG.htm http://en.wikipedia.org/wiki/Rocket_Launcher You need to hold down the Right Mouse Button to bring up the scope so it will fire. It can shoot faster after you get the fast load feature by getting over 45 points during "Rifle Range"--I.66. The Rocket Launcher blasts can be directed at a wall a target is pressing to the other side of to get to Tommy, too, and the concussion effect will kill them. Have Tommy stand a good distance away from anything he shoots with it, though. Such rockets are useful the same way as when using the Hunter for the vigilante mission and you get the glitch where the target shows up inside a building you can't enter, and you use a rocket at the wall the target is behind. Likewise, the concussive effect of the explosion can kill people by the near side of walls without hitting them directly with a rocket. After getting the fast reload feature, especially, it's good for taking out the competitors for the Sunshine Auto races. The cars in those races are bullet-proof, but not explosion-proof. Like the Minigun, it's good for taking attacking helicopters out of the sky. As noted in the Ghost World section, I.9.G, if you place Tommy with his right side against a wall and equip him with the Rocket Launcher and press Right Mouse Button to bring up the scope, you can turn him right and see through the wall. 10. Sniper Rifle As with the Camera and the Rocket Launcher, the scope has to be equipped, RMB, before it will shoot. As with the Camera, you zoom with the mouse scroller or Z and X. The zoom feature is good for looking closely at the details of things. So Sniper Rifles are the easiest to chalk up Head Shots statistics with, which, fortunately, refer to other people's heads that Tommy shoots. These are the only weapons you can use to get Seagulls Sniped statistics. If you have Tommy shoot seagulls with one, pick a place away from the public, since it tends to panic them and cause them to jump in the ocean, if it's nearby, and drown, and the police who don't drown will hit Tommy and try to bust him. Pick a place where you never see the police and where you get a good wide view of the horizon. Some good locations are along the E edge of the east island beach, along the W edge of the airport tarmac, and on a pier on the N edge of Starfish Island. It also shoots through the windows of glass that doesn't break, if you have Tommy stand far enough away from it when he fires. You can find some such glass at the Ocean View, Sunshine Autos (I don't mean the glass you can drive a car through), Ryton Aide, and the Downtown Ammu-Nation. Likewise, it shoots through the gate the Zebra Cab drives through in "Cabmageddon"--I.92. As in "GTA III," you can have Tommy shoot the moon (this is born of a pun, I think) with his sniper rifle, too, and make it cycle through six different sizes to pick the moon you're partial to. Sniper rifle (at the North Point Mall Ammu-Nation, $1,500, after "Phnom Penh '86"--I.45; in the maze of hedges on the W side of the mansion; and on a ledge at the S side of the W end of the South Bridge. To get this last one and return safely: go to the ledge and put the boat against it--even a Dingy, though it rides so low in the water it looks like Tommy could never jump high enough to reach the ledge. Put the boat beside the ledge and have Tommy jump at it, and the game will bounce Tommy up onto the ledge. After getting the rifle, hit F to transport Tommy behind the wheel of the boat.) The word "sniper" is derived from snipe, a game bird which is difficult to sneak up on. The 1st modern snipers were part of the ninja warriors of 16th century Japan, but their rifles had poor accuracy. Those used by Louis XIV of France in the late 1600's/early 1700's are claimed by some to have made calvary of armored knights obsolete by shooting through the armor. In 1777, Timothy Murphy used a Kentucky rifle to shoot Gen. Simon Fraser at about 500 yards, amazing for the time and which turned the tide of the battle against the British in favor of the rebels. For more on the history of snipers, see: http://en.wikipedia.org/wiki/Sniper It's a single shot rifle, so getting the fast load feature with "Rifle Range" (I.66) speeds it up. .308 Sniper (at all save places that have weapon icons after getting 50 hidden packages; the Downtown Ammu-Nation, $6,000, after "Shakedown"--I.58; and on the roof, E of Cafe Robina, used to get hidden package 75) It's the standard of quality for semi-automatic rifles in the world. It has an expected accuracy of 1 MOA (minute of arc--1/60th of a degree; there are 360 degrees in a circle). The Heckler und Koch PSG-1 weighs nearly 18 lbs., is .308 Win caliber, and costs about $9,000. It's been used by police forces in the Americas and Europe. http://en.wikipedia.org/wiki/PSG-1_Sniper_Rifle (On PS2, it's called a PSG-1. PSG in German is short for PrazisionsScharfschutzenGewehr, which, in English, means "high-precision marksman's rifle." Thanks to Max R. Popenker.) http://world.guns.ru/sniper/sn14-e.htm 8 Ball's Bomb Shop To go to the bomb shop, go S from the W end of the South Bridge, go right, go left, make the 1st right into a lot, continue through the gateway, then go left to the door, with a 3D 8 Ball over it, on the right near the end of the lot. The buddy of Claude, the lead character of "GTA III," Eight Ball, has one of his Shoreside Vale-type bomb shops in Vice City. You have Tommy drive a land vehicle into it, or push a Checkpoint Chopper in backwards, and it's equipped with a bomb that Tommy gets a hand held detonator for. It's generally neglected for Vice City mission strategies, but some uses for blowing up a vehicle with it include: Preparing a vehicle with it and letting one of the pedestrians who try to jack Tommy's vehicle take it; "Cabmageddon"--I.92--see the Brady Games method, and my variation of it; "Four Iron"--I.38--leave a rigged PCJ 600 just outside the Leaf Links metal detector for the target to run to; "Treacherous Swine"--I.40--leave a rigged car outside and to the S of the target's place, since he always goes that way to escape; "Psycho Killer"--I.57--rig the bus that the Rusk strategy has you block the psycho's escape with; And rigging a vehicle with it to use as a weapon against whomever you'd like to lure to it (any attacking gangs, especially if they yank Tommy out of the vehicle, etc.). I haven't tested the "Four Iron" and "Treacherous Swine" ideas yet, but I imagine they could add a little variety into the proceedings if you replay the game like I do. "Cabmageddon" would be the most convenient mission to try it with. Note: if you want to use a vehicle rigged with a bomb during a mission, take it to 8 Ball's place during the mission and not before it. When I tried rigging the Coach to add some variety to Rusk's use of it for "Psycho Killer" before the mission, it wouldn't work during the mission. When I rigged the Coach during the mission, it worked fine. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.11 Armor, Police Bribe, Health, and Adrenaline icons Time to take a Civil Service test for clerk and see how good you can follow directions. Use the paper map the game provides for the locations of the neighborhoods. If you don't have the BradyGames guide, you should use a print out of a map from Gamefaqs for the location of the icons, then just use my directions to make notes in the margins to help pinpoint the location of a few. It's more important to know where armor icons are than health icons because armor is your 1st line of defense against damage; Tommy's health won't decrease from hits or bullets till his armor is gone. Drowning is different; armor stays the same and health decreases, so try to keep Tommy out of the water. Police bribe icons are important to learn the locations of, too. Even when Tommy is showing the best of behavior, a policeman may run in front of his vehicle, or nick it with their police car, and give Tommy a wanted rating. The police can also give Tommy a wanted rating when he's fighting someone else, even if it's a gang that attacked him 1st--likewise, unfair and interruptive. You start to understand why one of the things the peds say in "GTA III" is "Damn police" and start saying it yourself (again, in GTA only!). (Be sure to get the infinite run by getting level 12 of the ambulance mission, too. Tommy will most commonly get one star, maybe two, and you can knock two down to one, which is easy to have him just run off.) I generally don't have much use for the Adrenaline Pills, except to help in killing Hilary with a Minigun, failing the mission, to get his Sabre Turbo (not bullet-proof on PC) in "The Driver," I.68, and in "Dirty Lickin's," I.84, for Auntie Poulet, to make it easier to snipe the moving targets. Since they briefly make everything slower and make Tommy use broader movements. I think they should have been drink icons in the bars and clubs around Vice City. A contest could have been to see who gets the most insane stunt while driving the RC Bandit while drunk, for example. "I'd rather have a free bottle in front of me than have a pre-frontal lobotomy"--Fred Allen; not particularly relevant, I just thought it was a good quote. They also briefly give Tommy super strength. He can belt somebody for yards and destroy or shove a vehicle around easier than usual. I often get a street of elderly and handicapped people going by at such times. That's another reason I don't use them so much. The effect goes away if Tommy uses a vehicle, so you'll have to blame all the car wrecks on something else. Body Armor Icon At 1st, the top strength of your armor is 100 points. Complete level 12 of the vigilante mission (I.25) to make it able to go up to 150. When you achieve 100% completion of the game (I.99), it can go up to 200. The icon looks like a blue bullet proof vest. You can find some armor: in the Ocean View upstairs hallway after finding 10 hidden packages; in the Starfish Island mansion front yard after both "Rub Out" (I.53) and finding 10 Hidden Packages; and on the Hyman Condo roof after finding 10 hidden packages and buying the condo (but buy the condo after finding 70 hidden packages--see I.19)--to get to the condo entrance: go into the alley represented by the SW to NE diagonal line on your map S of the W of the two most N blocks on the W island. in a weapon room on the bottom floor of the mansion after "Rub Out" (I.53). in the 1st floor TV room of the mansion after "Keep Your Friends Close" (I.99). at the Downtown Ammu-Nation from the start of the game, but, for some reason, not at the Ocean Beach and North Point Mall Ammu-Nations until after "Jury Fury"--I.35 (but it costs $200--I rarely buy it). on the N patio of the beige and white building E of the N end of North Point Mall, which is at the N end of the E island. atop the 2nd ramp that goes E-W up into the gray-blue and white building on the S side of the E end of the bridge from the E island to Prawn Island. Enter on the E side. in the hut of the gazebo with African decorations in a back yard of the block S of El Swanko Casa. To get to El Swanko Casa, follow the road from the bridge from Prawn Island to the E island as it curves S down the E island. At the T intersection, El Swanko Casa is across the street from you. on the driveway of the Standing Vice Point Hotel, which is across the street S of the Malibu Club, which is in the middle of the N-S road that runs the length of the E island. by a basketball court: go N on the street E of the pizza store which is around the block to the N and W of the Malibu Club. Turn right into the little gray alley. Go into the space between the walls on the left and turn left. at the top of the stairs of the "stilt" building, which is entered on the N side of the block two blocks S of Washington Mall, which in on the S area of the E island, 3 blocks from the E and 4 blocks from the S (the mall looks like a cartoon face looking W on the map in the game). behind a 1st floor wall on the NE side of a building with blue windows under construction N of the road that's at the E end of the bridge from the E island to Starfish Island. behind a large pink building on the E island--enter the area on the S side of the block, 2nd block from the E and 4th from the S. N of the inside of the opening of a fence, which is across the street from the N big front gate of the film studio, which is in the SW area of Prawn Island. over a sand trap on the N island of Leaf Links golf course, near the N coast, W of the middle of the coast. after "G-Spotlight": go S from the W end of the North Dirt Track, which is on the NE end of the W island, and climb the stairs to a roof; it's E of the top of the stairs. in the W length of the alley that goes around a building that's S of the Downtown pizza store, which is on the W side of the S end of the road that runs S from the W end of the Hyman Condo. in the white roofless garage at the E side of the road where the main N-S road of the W island divides at the S Downtown area. by a house in Little Havana: go S on the road that goes S from the Little Havana Laundromat; turn left/E off the road at the 3rd junked car on your left and go through the shrubs to the side of the pale green house; on your in-game map, the block it's on is green with white dots. To get to the laundromat, go N on the main N-S road of the W island past the Starfish Island bridge and take the 2nd left; go W then S to a T intersection; go right/W, and the laundromat is on the lot on the right corner just past the 1st right. on the roof of the Print Works in S Little Haiti; enter the opening in the building to get to the stairs to the roof. To get to the Printworks, go N on the main N-S road of the W island past the Starfish Island bridge and take the 2nd left; just before it curves to the S, go off the road to the NW to the off-yellow two story building. in the SE tower of the several at Fort Baxter. in a parking lot between lot with the four big jet fuel tanks and the airport: go S on the main N-S road of the W island past Cherry Poppers (which is just S of the Starfish Island bridge), and turn right/E. Continue through the intersection; after the road makes a 90 degree curve N, turn right off the road to the gates with blue and red banded bars across them. Go through the S end of the S bar. The armor is across the lot to your left. in the doorway across the street from the big ship that's at the S end of the E side of the W island. Note: you get the same armor benefit by getting into the Enforcer at the Vice Point police station. It's a block S and E of El Swanko Casa. Police Bribe Icon Each bribe takes one star off any wanted rating you get due to the deplorable prevalence of cops on the take. You can find a bribe: in the middle of the lower walk S of North Point Mall (which is on the N end of the E island). in an alley: go N from the Malibu Club (it's by the middle of the N-S road that runs the length of the E island) and take the 3rd left--you'll see it ahead in the alley of the next block over. on the 1st corner on the left N of the Malibu Club. on the SE side of a manilla-white-gray and brown calico house; go SE from the base of the road that ends in a circle (NW of the Malibu Club) on the E island, cross the intersection, and the house is in front of you. in the N-S alley of the 5th block from the S along the E side of the E island. in the E-W sunken shopping mall on the E island, 2nd block from the S and 2nd block from the E. in the middle of the road: take the bridge from the E island to Prawn Island and take the 1st left--it's a bit down that road. in the Hyman Condo alley; on the map in your game, it's the SW to NE diagonal line that's S of the W of the two most N blocks on the W island. in an alley: go S on the main N-S road of the W island past the Starfish Island bridge and turn right/E; go past the 1st right, and turn right into an alley for the bribe. in an alley: go S on the N-S road of the W island under the Leaf Links bridge (about the middle of the W island) and immediately go right. (Note how easy it would be to go over the grass median strip to get onto the bridge--it's a good shortcut to know for some other time.) Go past the 1st right and turn right into the alley: the bribe is by a picture of boxes--one that someone put in backwards--that represents what's seen in an open garage door. airborne in the path of Jump 7 (see I.26), which is done over the large gray N-S concrete drainage ditch of Little Haiti; go N from the Starfish Island bridge on the main N-S road of the W island; take either the 2nd or 3rd left-- the ditch runs between them. (It's also W of the Little Haiti Pay 'n' Spray.) airborne in the path of Jump 5 (see I.26) in Little Haiti; Jump 5 goes over two ramps S of the pale yellow building on the most N E-W street in Little Haiti. airborne over the fence with a ramp leaned against it at the back of the yard behind Sunshine Autos; to get to Sunshine Autos, go S from the Starfish Island bridge on the main N-S road of the W island; either take the 1st right then 1st left or 2nd right then 1st right; Sunshine Autos is N of where you'd run into yourself if you could do both at the same time. Again, you don't have to jump through the three airborne bribes--they're airborne to get rid of wanted ratings when you're in a helicopter. If you use them, you can get a 4th bribe by landing on the condo roof to go down to the alley to use the one there. If you still have one more wanted star, go up to the roof and use the clothes icon. If you have two more wanted stars, you might go back up and fly to the bribe in the lowest walk S of North Point Mall and plop down in it, then fly or run off the last one. Health Icon At 1st, the top strength of your health is 100. Complete level 10 of the pizza pie mission (I.21) to make it able to go up to 150. When you achieve 100% completion of the game (I.99), it can go up to 200. Seeing a whore can put it 25 points higher than the usual maximum at any of those stages in the PC version. Saving and reloading a game, or even just using a save icon then resuming the game without saving (thanks to Siva for the tip), restores health to the usual maximum; any points higher than that, created by seeing a whore, are dropped. Health icons look like symbols of love (awwwwr). You can get healthy: at the Shady Palms Hospital, Vice Point; It's on the W side of the block which is E of the block that looks like a cartoon nose sticking out to the W beneath North Point Mall. at the Ocean View Hospital, S area of the E island, W of the Washington Mall, which is on the 3rd block from the E and 4th block from the S. at the WestHaven Community Healthcare Centre, Little Havana; go N on the main N-S road of the W island past the Starfish Island bridge--it's on your left. at the Schuman Healthcare Center, Downtown; go W from the W end of the bridge from Prawn Island to the W island till you get to a T intersection--it's on your left. in the Dispensary (pharmacy), Vice Point; go E from the E end of the bridge from Prawn Island to the E island, continue on the road as it curves S and keep going to a T intersection, then go right then right again--the Dispensary is about halfway up the block on your right. in Ryton Aid, Little Havana; go S on the main N-S road of the W island and pass beneath Links Bridge and beyond the 1st right--it's on your right. in the Dispensary (pharmacy), Downtown: go W from the W end of the bridge from Prawn Island to the W island till you get to a T intersection; go left/S and around a 90 degree curve to the E--the Dispensary is on your right. (Note: it costs $20 at hospitals and pharmacies.) in a huge green drinking cup, we don't know why, you need to run or squeeze in and out of in the NW area of the 1st floor of North Point Mall. by a Dumpster: go E from the E end of the bridge from Prawn Island to the E island, continue S to a T intersection, then go right/W then go left/S, and go to the 2nd left--it's on the corner on the far left. on a rooftop; take a PCJ 600 onto the grass across the street to the N of the block which is the 6th from the S on the E side of the E island; drive S over the ramps and onto the roof. Continue S over a few roofs to the icon. along the winding path from the N end of the piers area to the road; the piers are near the S end of the W side of the E island. over the spraying love fish fountain just N of the middle of the E-W road that runs through Prawn Island. over a little bridge; go behind Leaf Links club house, go N past the circle of road and continue on the road that goes N--it's ahead of you. in the TV room on the 1st floor and in the little weapons room on the bottom level of the mansion on SE Starfish Island after "Rub Out" (I.53). on the S sidewalk by the peachy-pink archway at the E end of the bridge from Starfish Island to the W island. over the Downtown Dirt Track on the NE end of the W island. on the N side of the roof of the Downtown Ammu-Nation; from the W side of the bridge from Prawn Island to the W island, go W then make the 1st left; the long stairway on your left makes a good jump to the roof--get a long runway for it. on the roof of the Schuman Healthcare Center, Downtown; go W from the W end of the bridge from Prawn Island to the W island; at the T intersection, go S and around the 90 degree turn; the Dispensary is on your right. (You'll probably never use this icon unless you're an incredibly terrible "G-Spotlight" jumper.) on top of the conveyer belt of the S green garbage crusher at the Junkyard, City Scrap. Go S on the main N-S road from Downtown, then make the 2nd right, then make the 2nd right, and then make the 2nd right (you'll probably never use it unless you have a terrible sense of direction during "Death Row"; you can look in the building at the N end of the yard for the bloody chair you'll have to free Lance from then). in the S lot by the stairs you'll run up, and S of the building you'll blow up, for "Cannon Fodder"; before that, drive a PCJ 600 S from Downtown on the main N-S road of the W island; take the 1st right to a T intersection, then go right, and after the road curves S you'll see a pizza place on your left; drive from the E end of the alley on the N side of the pizza place into the steps on the N side of the building across the street and you'll jump into the compound; or: go there in a helicopter; look for a complex with a gray building and gray, pink, and yellow walls E of the S garbage crusher of the Junkyard. on the 2nd floor of the airport terminal across from Gate 1-8; to get to the terminal, go S past the S bridge on the main N-S road of the W island and make the 1st right; go through the intersection and follow the road as it makes a 90 degree turn N then a 90 degree turn W; the terminal is the big building on your left. on the roof of the one story discount department store (LUGGAGE 65% OFF) three buildings W of Callegg's Deli; you'll probably never use this heart icon unless you need it during the 5th Assassination mission, when a gate opens to a lot and stairs behind the store; if you want to get to the store roof before that, take a helicopter S past the W end of the bridge from Starfish Island to the W island; make the 1st right--around the deli on the corner--and go three doors on your right farther W. under the N ramp to the large ship at the S end of the E side of the W island. by the stairs for the low wooden walk on the W side of the Boatyard; to get to the Boatyard, go S past the W end of the S bridge on the main N-S road of the W island--where the road divides, take the E road past the big ship on the left; look for a building with a crummy black fence and a glowing house icon in front of it (you buy it later) on your left (you can use your Rocket Launcher gimmick to look through the walls of such places for now). Adrenaline Icon They look like red and white medical capsules. You can find this strange street drug: in the Dispensary (pharmacy), Vice Point; go E from the E end of the bridge from Prawn Island to the E island, continue on the road which curves S and go to a T intersection; go right then right again--it's about halfway up the block on your right. in Ryton Aid, Little Havana; go S on the main N-S road of the W island and pass beneath Links Bridge and beyond the 1st right--it's on your right. in the Dispensary (pharmacy), Downtown: go W from the W end of the bridge from Prawn Island to the W island till you get to a T intersection; go left/S and around a 90 degree curve to the E--the Dispensary is on your right. (Note: it costs $10 at pharmacies.) behind the pale blue and gray apartment building on the N side of the Malibu Club parking lot. at the NW corner of the manilla and white building S of North Point Mall. on the 2nd floor balcony of the apartment building on the S side of the E end of the road that goes E from the E end of Leaf Links bridge. in a N-S alley in the 1st block from the E and the 5th block from the S on the E island. inside Washington Mall, 1st floor, W end; the mall is on the S area of the E island, 3rd block from the E and 4th block from the S. on the SE side of the roof of the mansion, which is on the SE side of Starfish Island. in the yard of the mansion, across from the garage and near the low wall by the road. on the NE corner of a walk in the E Downtown area; the walk connects the S side of the W end of the bridge from the W island to Prawn Island with the road that goes under the bridge. by the stairs in an alley; go S from Downtown on the main N-S road of the W island, take the 2nd right, and go off road into the 2nd alley on the left: it's ahead of you by the stairs at the other end of the alley. over a small set of steps you can see when you look W from the alley on the N side of the Little Haiti pizza store; to get to the pizza store, go S from Downtown on the main N-S road of the W island, take the 2nd right then the 2nd right--after it curves S, the pizza store is on the left. at the S side of a dirty pink house; to get there, go S from Downtown on the main N-S road of the W island and make the 1st right after passing under the Links Bridge--after it makes a 90 degree curve S, the house is the 5th one on the left. in the SE corner of a dirt lot of palm trees (you can climb two of them); to get there, go N past the Starfish Island bridge on the main N-S road of the W island, take the 1st left to a T intersection and go left--the lot is off the road on the right. (It's also a location where you can have Tommy walk out over thin air--see I.3.) &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.12 Wanted Ratings (Also see section I.7--Wanted Stars Attained and Evaded) What happens at each wanted level What to do about wanted ratings Things any major fugitive should know What happens at each wanted level One star Tommy attracts a nearby policeman to chase him. If Tommy gets closer to another officer, the 1st one will give up the chase and the 2nd will chase Tommy. The officer will try to hit him with a Nightstick, pull him from his vehicle, and bust him. Getting busted involves having Tommy get knocked flat on his back on the ground while the officer aims his Pistol down at him with both hands and may make a wisecrack. Two stars Tommy attracts a police car with two officers, and the officers ram his vehicle, pull him from his vehicle, get out to shoot at him with Pistols, and try to bust or kill him. They seem more likely to go for busting if Tommy's in a vehicle and shooting to warn or kill if he's on foot, which I've seen linger into a reduced rating of one star. And, unfortunately, there isn't a mechanism for having Tommy say, "I surrender" and just get busted when he's on foot and the police are going for a kill. Even if he just stands there with his back to them, they'll shoot him to death. The Predator police boat (also used in "Paparazzi Purge" in "GTA III") will chase and shoot at him if he's sailing or flying over the water. Three stars The city Police Dept. vice squad guys (possibly the "Miami Vice" look- vaguely-alikes, possibly two white guys) with Uz-Is in a "Vice" Cheetah who shoot at him and try to bust or kill him, pairs of police cars and saw horses used for road blocks, policemen who throw strips of tire spikes both across and away from the road, and a trailing helicopter join the above. Four stars In addition to the above, helicopters shoot and send armed SWAT (Special Weapons And Tactics) agents rappelling down ropes to shoot Uz-Is, and Enforcers (SWAT vans) arrive with SWAT agents to shoot Uz-Is, and they all try to bust or kill him. This is the highest wanted rating Tommy can get at the start of the game. The SWAT team originated in Delano, CA, and the idea was embraced by the Los Angeles Police Dept., in the 1960's. In the years since, it has arrested scores of violent suspects, freed numerous hostages, and earned hundreds of commendations and citations, including several Medals of Valor. In the U.S., it's the popular name for a major city police force trained and allowed to use paramilitary weaponry and tactics beyond the kind the regular police department uses. For Miami, Florida, fictionalized for Vice City, it's the Miami Police SWAT Team. http://en.wikipedia.org/wiki/SWAT Five stars FBI Ranchers join the above. In each SUV there are four FBI agents who will try to shoot him with MPs and bust him. Tommy can get a five star wanted level after "Guardian Angels"--I.42. The forerunner of the FBI was a group of Special Agents called the Bureau of Investigation (BOI) created on July 26, 1908, for the Dept. of Justice and headed by Attorney General Charles Bonaparte. It's had a vast history of accomplishments in combating crime. Under director J. Edgar Hoover, it had Al Capone investigated beginning in 1929, and gathered evidence of his Chicago racketeering, bribing of prison officials, determined the falsehood of his claim to postpone an appearance before the Federal Grand Jury due to poor health, etc. It became known as the Federal Bureau of Investigation in 1935. In the 1980's ("Vice City" takes place in 1986), it made an increasingly im- portant impact in defeating terrorists, drug traffickers, and violent criminals. http://www.fbi.gov/fbihistory.htm http://en.wikipedia.org/wiki/FBI Six stars The army joins in with MPs. They travel in Rhinos (they don't use the cannon, but don't bump into one with Tommy's vehicle) and Barracks OLs. I think they just shoot to kill and leave busting to the others. Tommy can get a six star wanted level after "Rub Out"--I.53. What to do about wanted ratings Hiding Tommy doesn't really need to hide anywhere. Police can run most places on ground level, so hiding in a shrub or around a corner is about as effective as waiting on the sidewalk. They don't bother about going along a desolate slice along the shore of the E beach at any rating, and you might rarely see one in the front lobby of the Ocean View at a high rating. They won't send