June 5, 2005 Version 1WWW Glenster's Glimpse into .oooooo..o d8P' `Y8 Y88bo. .oooo. ooo. .oo. `"YME369. `P )88b `888P"Y88b `"Y88b .oP"888 888 888 oo .d8P d8( 888 888 888 8""88888P' `Y888""8o o888o o888o .o. .o8 .888. "888 .8"888. ooo. .oo. .oooo888 oooo d8b .ooooo. .oooo. .oooo.o .8' `888. `888P"Y88b d88' `888 `888""8P d88' `88b `P )88b d88( "8 .88oooDodo. 888 888 888 888 888 888ooo888 .oP"888 `"Y88b. .8' `888. 888 888 888 888 888 888 .o d8( 888 o. )88b o88o o8888o o888o o888o `YMbododo" d888b `Y8bod8P' `Y888""8o 8""888P' The Glenmeister's Grand Andreas Playing the Steinway Grand The Glenman's Gotta Whole Lot o' Auto San Las Los the cosmos co-starring the li'l Dodo Rated just O (for "Oo-oo!") Don't adjust your sets--I'm the one with the draw distance problem. (Thanks already to Ernie Kovaks.) Oriented for the original PC version with the Mouse and Keyboard Configuration and Mouse Controlled Steering by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super Cheats, StuckGamer, neoseeker, 1UP, GamerHelp, and Game Revolution) glenster (who's at) rediffmail.com This walk-through, with active links for (practically all of) the web ad- dresses I use, is at: http://www.freewebs.com/glenster1/index.htm If you find any broken links there--ones longer than one line and for which only the 1st line is active as a link--Copy and Paste the whole link to the ad- dress bar then click the "Go" button at the right side of it. Click "Back" to return from any of the links there--if you "X" it out, you'll exit the web page. To compare pictures of vehicles, you might bring a page up twice and click a link from each. It's a G thang. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& When looking for something in this guide, click "Edit" at the top left of the screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears. (Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the start of the name, of the mission or section you're looking for, then keep clicking "Find Next" till you're taken there. At least that works if you have Windows XP Home Edition. ******** CONTENTS I Introduction I.1 Paying tributes and having things in common I.2 PC Health I.2.a Clean your disk, disk player, and PC I.2.b Get your hard drive clean and in order I.2.c Use the latest updates I.2.d Turn off unnecessary applications before running the game I.2.e Take2 Games web site and toll-free phone number the v 1.01 patch, and v.2 and the Special Edition I.2.f Tweak guides I.2.g Volume I.2.h System requirements I.2.i PC hardware and software on a budget I.3 How to save games I.3.a The convenience of copies of your GTA San Andreas User File I.3.b Where to find a PC save game for nearly each of the main missions I.3.c Some advice about saving the game including using save games from v.1 for v.2 or vice versa I.3.d An application that tells you your mission completion status, and shows you, on a map, which Tags, Oysters, Photo Ops, Horseshoes, and Jumps you need to tend to I.4 Settings I.5 Stats I.5.a Criminal Rating I.5.b Health in relationship to Stats I.5.c Player--Muscle and Fat Stats I.5.d Player--Stamina and Lung Capacity Stats I.5.e Player--Total Respect and Sex Appeal Stats I.5.f Player--vehicle Stats I.5.g Player--Pilot Ranking I.5.h Player--Gambling and Luck Stats I.5.i Weapons I.5.j Crimes--Total number of wanted stars attained and evaded I.5.k Crimes--Criminals wasted I.5.l Crimes--Gang members wasted I.5.m Crimes--Cost of property damaged I.5.n Gangs I.5.o Achievements--Flight time I.5.p Miscellaneous--Progress made I.6.a Some distinctions between the PS2 and original PC versions I.6.b Adapters for PS2 and Xbox controllers ******** I.7 Controls A couple of instant replays that should have been (and other odd moments) WTF screenshots ******** I.7.a Foot Controls Note: I remap Spacebar and Left Shift Foot Controls so each does the job of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City." I.7.aa Climbing trees I.7.aaa Taking Photographs I.7.b Initial fight moves Controls I.7.c Swimming Controls Walking, driving, and flying underwater Swimming mania hits San Andreas ******** I.7.d Vehicle Controls Note: I remap Horn from Caps Lock to Left Shift--same reason. I.7.e Four-Wheel vehicle Controls I.7.f Motorcycle or Bicycle Controls Stunt information The San Andreas Superjump Quadruple Insane Jumps I.7.g Note for all flying vehicles I.7.h Plane or Jet Controls I.7.i Hydra Controls I.7.j Helicopter Controls I.7.k Parachute Controls I.7.l Jetpack Controls I.7.m Crane Controls I.7.n Boat Controls ******** I.8.a A rundown of some of the vehicles and some of their real names Flying vehicles Boats Hybrids Land vehicles I.8.b A rundown of some of the people who drive them I.9 Wanted Ratings I.10 Ghost hell, ghost world, ghost heaven, and Liberty City I.11 Odds and Ends and where to get the 1st two GTA's and "Wild Metal Country" free, how to see the coordinates on the PC "GTA2," how to get Darkel into "III" and let Claude leave Portland early, where to get the "Liberty City" mod for "Vice City," and how you can pick which version of "Mafia" you run I.12 Glitches I.13 Radio I.14 Codes I.15 Video walk-through/people who help with missions/entire games "Done Quick" &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& II The beginning II.1 "The Introduction" II.2 "The San Andreas Theme Song" Lyrics by Young MayLay II.3 Los Santos 1st main missions II.4 "In The Beginning" The Johnson garage, E6 on your paper map, is free and immediately available II.5 "Big Smoke" Carl Johnson II.6 "Sweet and Kendl" Carl Johnson Sweet Johnson calls about local turf battles a Camera is in C.J.'s room at the Johnson house II.7 "Ryder" Carl Johnson The restaurants, barber shops, and tattoo parlors are open &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& III Preliminaries for Los Santos III.1 Maps, map markers, teleportation, and a trainer: how to control space and time III.2 Spraying Tags 100 Tags C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov Cocktails are available in the kitchen of the Johnson house. III.3 Weapons 8 Ball's Bomb Shop III.4 Armor and Bribes III.5 Maximum Stats of all kinds in one sitting and the fastest way to raise weapon Stats on PS2 III.6 Cycling Stat (bicycle) Bicycles reverse faster, C.J. stays on a bike better, and he can Bunny Hop higher III.7 The Commerce 24/7 Courier Asset Mission, aka the Roboi's Food Mart Asset Mission III.8 BMX Challenge III.9 The Taxi mission (a Sub-mission) 50 fares unlimited NOS Boost for Taxis and Cabbies III.10 "Burglary" (a Sub-mission) Burglary isn't needed for 100% completion of the game, but I'd consider it more important than some such options since it offers the infinite sprint as a reward. III.11 Kill Criminals III.12 Inside Track Betting The Horse Races gimmick III.13 Save houses III.14 Weapon Stats and Gang Respect III.14.a Initial weapon gathering III.14.b What weapon upgrading does III.14.c Upgrading weapon skills while earning Respect III.15 Recruiting gang members C.J. has more moves for all, and can dual wield some, weapons, and, with Respect, can recruit up to seven gang members III.16 Lung Capacity III.17 Oysters Good for Sex Appeal III.18 Sex Appeal Oo-oo! III.19 Flying Stat The airport opens, flying vehicles handle better, and C.J. gets a Parachute if he bails III.20 Bike Stat (motorcycle) C.J. stays on a motorcycle better III.21 Driving Stat C.J.'s four-wheel vehicles handle better III.22 Pimping Mission (a Sub-mission) level 10 Hookers pay C.J. III.23 Firetruck Mission (a Sub-mission) level 12 C.J. gets the fireproof feature, good for using Molotovs III.24 Vigilante Mission (a Sub-mission) level 12 C.J. gets 150 Armor III.25 Ambulance Mission (a Sub-mission) level 12 maximum Health III.26 8-Track Los Santos Forum A Hotring Racer and a Monster Truck are available III.27 Some non-mission vehicle locations III.28 Make a copy of your save game &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& IV The main story missions of Los Santos continued The Sweet missions IV.1 "Tagging Up Turf" Sweet Johnson The basketball game is available IV.2 "Cleaning the Hood" Sweet Johnson IV.3 "Drive-Thru" Sweet Johnson Opens all three Gyms IV.4 Los Santos gym Get Stamina and Muscle developed quicker, and beat the trainer to get boxing moves. IV.5 "Nines and AKs" Sweet Johnson Opens OG Loc and Big Smoke missions A Pistol is at Emmet's place IV.6 Clothes Binco, Prolaps, and SubUrban clothes stores are open IV.7 "Drive-By" Sweet Johnson Opens Ryder missions IV.8 "Sweet's Girl" Sweet Johnson IV.9 "Cesar Vialpando" Sweet Johnson Unlocks Loco Low Co. Lowrider garage, "Lowrider Challenge," and Cesar's missions IV.10 Lowrider Challenge Not required for 100% Use a Lowrider for it and the next mission Cesar mission IV.11 "High Stakes, Low-Rider" Cesar Vialpando The Ryder missions IV.12 "Home Invasion" Ryder IV.13 "Catalyst" Ryder IV.14 "Robbing Uncle Sam" Ryder The Big Smoke missions IV.15 "OG Loc" Big Smoke IV.16 "Running Dog" Big Smoke IV.17 "Wrong Side of the Tracks" Big Smoke IV.18 "Just Business" Big Smoke The OG Loc missions IV.19 "Life's a Beach" OG Loc IV.20 "Madd Dogg's Rhymes" OG Loc Opens C.R.A.S.H. missions IV.21 "Management Issues" OG Loc The "Management Issues" way to make a copy of C.J. IV.22 "House Party" OG Loc The C.R.A.S.H. missions IV.23 "Burning Desire" C.R.A.S.H. Denise is available to be a girlfriend and the Sweet Johnson missions can continue IV.24 "Gray Imports" C.R.A.S.H. The Sweet missions continued IV.25 "Doberman" Sweet Johnson Unlocks the ability to take territories from gangs, but you'll lose any you gained in Los Santos in the events after "The Green Sabre," so it's not an immediate concern. Ammu-Nations and two of the four Ammu-Nation Challenges are available. But since you need to do all four in a row to complete the mission, and the 4th isn't available till the Desert and Las Venturas open up, you can just practice the 1st two for now. Body Armor $200, 9mm Pistol $200, Silenced 9mm Pistol $600, Tec9 $300, Micro SMG $500, SMG $2,000, Shotgun $600, Sawnoff Shotgun $800, and Grenades $300, are at Ammu-Nation. IV.26 "Los Sepulcros" Sweet Johnson The last of the 1st batch of Los Santos missions IV.27 "Reuniting the Families" Sweet Johnson There are two opportunities in this mission to use the glitch that lets C.J. leave in mid-mission and not get a wanted rating while he explores and collects things in the blocked-off areas. IV.28 "The Green Sabre" Sweet Johnson Cesar tips C.J. to the sight of a couple of Ballas, Big Smoke, Ryder, and Officer Tenpenny together near the green Sabre used when his Mom was gunned down. The Badlands and San Fierro are officially open The Badlands and Red County save houses are now available &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& V The Badlands and San Fierro Preliminaries V.1.a Photo Ops 50 Use the camera you're given in IV.28--it has an unlimited amount of film. The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the Xoomer garage in Doherty, San Fierro V.1.b Weapon gathering V.2 Save houses V.3 Barber and Tattoo shops V.4 Weapons V.5 Armor and Bribes V.6 Oysters V.7 Mount Chiliad Challenge 7:00 to 18:00 (three races) V.7.a Race 1 Scotch Bonnet Yellow route V.7.b Race 2 Birdseye Winder Yellow route V.7.c Race 3 Cobra Run V.8 Hippy Shopper Courier Asset Mission (four stages) V.9 NRG-500 Challenge V.10 Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys) A Bloodring Banger will be by Corvin Stadium V.11 San Fierro Gym Get stamina and muscle past the buff stage, and beat the trainer to get martial arts moves V.12 Beat the Cock 1st of two triathlons Not needed for 100% completion V.13 Some non-mission vehicle locations V.14 Make a copy of your save game &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& VI The main story missions of the Badlands and San Fierro The Badlands missions VI.1 Badlands C.R.A.S.H. VI.2 First Date Catalina cut scene--she wants to rob four places VI.3 Tanker Commander Catalina Opens RS Haul Trucking Asset Mission The Truth calls ******** The RS Haul Trucking Asset mission (part one) VI.4.a 1. Timed: 2:15 VI.4.b 2. Fragile cargo VI.4.c 3. Three star wanted level VI.4.d 4. Timed: 6:00 VI.4.e 5. Fragile cargo VI.4.f 6. Three star wanted level ******** The Truth calls and you can meet him for missions VI.5 "Body Harvest" The Truth The Rifle, $1,000, and Remote Explosives, $2,000, are at Ammu-Nation Cesar calls VI.6 "King in Exile" Cesar Vialpando Cesar Vialpando cut scene Save house: Fern Ridge C4 free At the dot just NE of the "O" of "RED COUNTY" VI.7 "First Base" Catalina Catalonia cut scene C.J. can rob the three remaining places VI.8 "Against All Odds" Catalina Cesar calls about street racing VI.9 "Gone Courting" Catalina Catalina cut scene VI.10 "Local Liquor Store" Catalina Cesar calls about courier missions VI.11 "Made in Heaven" Catalina Catalina cut scene VI.12 "Small Town Bank" Catalina ******** VI.13 Big Smoke's Cash/Yay Courier (not needed for 100% completion of the game) ******** Cesar calls about street racing in the country. Get a Cheetah, Hotring Racer, Buffalo, Elegy--something like that--and go to: VI.14 "Wu Zi Mu" Cesar Vialpando VI.15 "Farewell, My Love" Cesar Vialpando The Truth calls C.J. can get five wanted stars Free save place in Doherty The Xoomer garage W edge of C2 garage free VI.16 "Are You Going to San Fierro?" The Truth A glitch lets you send C.J. to the blocked off areas without a wanted rating. The San Fierro missions ******** VI.17 Save houses VI.18 Clothes Zip clothes stores are open ******** The Garage missions VI.19 "Wear Flowers In Your Hair" Carl Johnson Call from Zero Buy his RC shop The Zero RC Store Asset missions VI.20 "Air Raid" Zero VI.21 "Supply Lines" Zero VI.22.a "New Model Army" Zero Completes Zero RC Store asset-- it makes $5,000 a day and max. ******** VI.22.b "Beefy Baron" Not needed for 100% completion of the game ******** The Garage missions continued VI.23 "555 WE TIP" Carl Johnson The Valet outfit is available Opens the Valet mission ******** VI.24 Valet Parking Asset Mission (5 Levels) Vank Off Hotel in Financial The hotel makes $2,000 a day and max. ******** The last Garage mission VI.25 "Deconstruction" Carl Johnson Jethro calls--Driving School opens ******** VI.26 "Back To School" Turning Tricks Driving School Have C.J. start dating Michelle before finishing driving school to avoid the glitch of her not showing up very often. VI.26.a "The 360" VI.26.b "The 180" VI.26.c "Whip and Terminate" VI.26.d "Pop and Control" VI.26.e "Burn and Lap" VI.26.f "Cone Coil" VI.26.g "The '90'" VI.26.h "Wheelie Weave" VI.26.i "Spin and Go" VI.26.j "P.I.T. Maneuver" VI.26.k "Alley Oop" VI.26.l "City Slicking" "Back to School" is completed ******** The Syndicate missions VI.27 "Photo Opportunity" VI.28 "Jizzy" Opens Wu Zi Mu missions, which need to be done before "Yay Ka-Boom-Boom." VI.29 "T-Bone Mendez" VI.30 "Mike Toreno" VI.31 "Outrider" VI.32 "Snail Trail" VI.33 "Ice Cold Killa" VI.34 "Pier 69" Sniper Rifle $5,000 at Ammu-Nation VI.35 "Toreno's Last Fight" The Woozie missions VI.36 "Mountain Cloud Boys" Wu Zi Mu VI.37 "Ran Fa Li" Wu Zi Mu VI.38 "Lure" Wu Zi Mu AK-47 $3,500 at Ammu-Nation "Lure" features the Trip Skip time saver--if you fail and try again, you can skip past the initial travel. VI.39 "Amphibious Assault" Wu Zi Mu VI.40 "The Da Nang Thang" Wu Zi Mu The last Syndicate mission VI.41 "Yay Ka-Boom-Boom" Syndicate M4 $4,500 at Ammu-Nation Someone calls using an electronic voice disguiser. Jethro calls and a CV icon appears at Wang's Autos. The Desert and Las Venturas (and the Miniguns there) are officially available. Three save houses can be bought. The Steal Cars missions VI.42 "Zeroing In" Cesar Vialpando Wheel Arch Angels mod shop opens VI.43 "Test Drive" Cesar Vialpando VI.44 "Customs Fast Track" Cesar Vialpando Export/Import boards open VI.45 Exports and Imports for the Cranberry Crane (30 vehicles) VI.46 "Puncture Wounds" Cesar Vialpando Completes Wang Car asset $8,000 a day and max. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& VII The Desert and Las Venturas Preliminaries VII.1 Save houses VII.2 Barber and Tattoo shops The Redsands East tattoo parlor is available VII.3 Ammu-Nation and weapons VII.4 Armor and Bribes VII.5 Oysters VII.6 Bayside Marina Boat School VII.6.a "Basic Seamanship" VII.6.b "Plot a Course" VII.6.c "Fresh Slalom" VII.6.d "Flying Fish" VII.6.e "Land, Sea, and Air" VII.7 RS Haul Trucking Asset Mission (final two missions) VII.7.a Mission 7 VII.7.b Mission 8 VII.8 Horseshoes $100 x 50 and $100,000 The Combat Shotgun, Remote Explosive, M4, and SMG are in front of The Four Dragons Casino VII.9 Las Venturas Bike School VII.9.a "360" VII.9.b "180" VII.9.c "Wheelie" VII.9.d "Jump and Stop" VII.9.e "Stoppie" VII.9.f "Jump and Stoppie" VII.10 Burger Shot Courier Asset Mission (4 runs) VII.11 Kick start and Dirt Track (Black field Stadium) VII.12 The Freight Train mission $50,000 and free train rides VII.13 The Ammu-Nation "Shooting Range Challenge" VII.13.a "Pistol Challenge" VII.13.b "SMG Challenge" VII.13.c "Shotgun Challenge" VII.13.d "AK47 Challenge" VII.14 Las Venturas Gym Stamina and Muscle should be past the buff stage, so beat the trainer to get kick boxing moves. VII.15 Beat the Cock 2nd of two triathlons Not needed for 100% completion VII.16 Some non-mission vehicle locations VII.17 Make a copy of your save game &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& VIII The Desert and Las Venturas The Desert The Toreno missions VIII.1 "Monster" Mike Toreno VIII.2 "Highjack" Mike Toreno VIII.3 "Interdiction" Mike Toreno VIII.4 "Verdant Meadows" Mike Toreno Jethro calls about street races--checkered flag icons appear in four places VIII.5 Buy Verdant Meadows Aircraft Graveyard $80,000 opens next mission C.J. can get six wanted stars Two Rhinos are available at Area 69 The Airstrip missions VIII.6 "Learning to Fly" (Pilot School) VIII.6.a "Takeoff VIII.6.b "Land Plane" VIII.6.c "Circle Airstrip" VIII.6.d "Circle Airstrip and Land" VIII.6.e "Helicopter Takeoff" VIII.6.f "Land Helicopter" VIII.6.g "Destroy Targets" VIII.6.h "Loop-the-Loop" VIII.6.i "Barrel Roll" VIII.6.j "Parachute onto Target" For all bronze awards, C.J. gets the Rustler at Verdant Meadows; For all silver awards, he gets the Stuntplane at Verdant Meadows; With all gold awards, the Hunter spawns at Verdant Meadows and Easter Basin; The Four Dragons Casino is a free save place; Wu Zi calls with work at the Four Dragons Casino which opens the Casino missions VIII.6.k How to jack a Rhino from Area 69 ******** VIII.7 Buy the remaining save houses VIII.8 Clothes The Victim clothes store is open ******** VIII.9 Los Santos Race Tournaments VIII.9.a "Lowrider Race" VIII.9.b "Little Loop" VIII.9.c "Backroad Wanderer" VIII.9.d "City Circuit" VIII.9.e "Vinewood" VIII.9.f "Freeway" VIII.9.g "Into the Country" VIII.9.h "Badlands A" VIII.9.i "Badlands B" VIII.10 San Fierro Race Tournaments VIII.10.a "Dirtbike Danger" VIII.10.b "Bandito County" VIII.10.c "Go-Go Carting" VIII.10.d "San Fierro Fastlane" VIII.10.e "San Fierro Hills" VIII.10.f "Country Endurance" VIII.11 Las Venturas Race Tournaments (Cars) VIII.11.a "San Fierro to Las Venturas" VIII.11.b "Dam Rider" VIII.11.c "Desert Tricks" VIII.11.d "Las Venturas Ringroad" VIII.12 Las Venturas Race Tournaments (Aircraft) VIII.12.a "World War Aces" VIII.12.b "Barnstorming" VIII.12.c "Military Service" VIII.12.d "Chopper Checkpoint" VIII.12.e "Whirly Bird Waypoint" VIII.12.f "Heli Hell" ******** The Airstrip missions continued VIII.13 "N.O.E." VIII.14 "Stowaway" VIII.15 "Black Project" the Desert Eagle is at Ammu-Nations $1,200 the Thermal Goggles are available VIII.16 "Green Goo" the airstrip will make $10,000 a day and max. the Jetpack is available The Casino missions VIII.17 "Fender Ketchup" The Four Dragons Casino VIII.18 "Explosive Situation" The Four Dragons Casino Opens The Heist missions and Hunter Quarry missions ******** Hunter Quarry Asset missions VIII.19.a Mission 1 VIII.19.b Mission 2 VIII.19.c Mission 3 VIII.19.d Mission 4 VIII.19.e Mission 5 VIII.19.f Mission 6 VIII.19.g Mission 7 Hunter Quarry makes $2,000 a day and max. ******** The Casino missions continued VIII.20 "You've Had Your Chips" The Four Dragons Casino VIII.21 "Don Peyote" The Four Dragons Casino Combat Shotgun $1,000 at Ammu-Nations VIII.22 "Intensive Care" Caligula's Palace VIII.23 "Misappropriation" C.R.A.S.H. VIII.24 "The Meat Business" Caligula's Palace VIII.25 "Fish in a Barrel" The Four Dragons Casino VIII.26 "Madd Dogg" Madd Dogg VIII.27 "Freefall" Caligula's Palace VIII.28 "High Noon" C.R.A.S.H. VIII.29 "Saint Mark's Bistro" Caligula's Palace ******** VIII.30 Clothes Didier Sachs is open in Rodeo, Los Santos ******** The Heist missions VIII.31 "Architectural Espionage" The Heist VIII.32 "Key to Her Heart" The Heist Millie is available for dates VIII.33 "Dam and Blast" The Heist VIII.34 "Cop Wheels" The Heist VIII.35 "Up, Up, and Away!" The Heist The Minigun ammo gimmick VIII.36 "Breaking the Bank at Caligula's" The Heist Night Vision Goggles available VIII.37 Make a copy of your save game &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& IX Return to Los Santos for the final Los Santos missions The Mansion missions IX.1 "A Home in the Hills" The Four Dragons Casino Thermal Goggles are in the bar room, and a heart icon--the only one in the game that will always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is available. Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report that doing so corrupts their save game and causes the basketball to not appear at courts. If you want to save in the area, save at the mansion nearby. The basketball doesn't always appear at all courts, and the glitch may come and go, anyway. You can download a fix for the PC version of it (I.12). IX.2 "Vertical Bird" Carl Johnson The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which has two, and on the E end of the Easter Basin aircraft carrier. The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket Launcher, and Flame Thrower are available in Mike Toreno's's (Tierra Robada) ranch. IX.3 "Home Coming" Carl Johnson IX.4 "Cut Throat Business" Carl Johnson The Grove Street missions IX.5 "Beat Down on B-Dup" Sweet Johnson IX.6.a "Grove 4 Life" Sweet Johnson ******** IX.6.b Territory takeover You need 35% (about 19) or more of the gang territories to finish the game. Get all of them and C.J. won't be attacked by rival gang members again. ******** The Riots missions IX.7 "Riot" Carl Johnson IX.8 "Los Desperados" Carl Johnson IX.9 "End of the Line" Sweet Johnson 100% completion IX.10 Make a copy of your save game &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& X Basic skins, modding (use at your own risk), music, and screen shot tutorial Modding section Special note about "San Andreas" v.2 X.1 Compressed File Utility X.2 Web sites for skins and mods X.3 Mods X.4 Un-check the green dot 1st X.5 Make backups X.6 Tools: The IMG Tool v.2 IMG The TXD Workshop The Rescaler CFGStudio The GTA: San Andreas GXT Editor The San Andreas Ultimate Editor X.7 Installing most car, bike, or pedestrian mods: changing .dff and .txd files X.8 Skin viewing and editing X.9 Women X.9.a The Hot Coffee mod X.9.b Other hidden San Andreas pedestrians DeeZire's "Things To Do in San Andreas 'Till You're Dead (Volume 1)" mod X.9.c The Nude Girlfriends mod X.9.d How to change the way they walk X.10 Cars and bikes (TGIOPC) X.10.a How to change their wheels X.10.b How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz X.10.c Game play advantages X.10.d Making vehicles weaker or stronger X.10.e How to create your own "Alloy Wheels of Steel" Freeway X.10.f How to change their colors X.10.g How to change their on-screen names X.10.h How to change the traction of surfaces X.11 Weapons and Attackers How to lessen or beef up the severity of attacks X.12 Helicopters How to make a helicopter easier to fly X.13 Miscellaneous mods, etc. X.13.a The San Andreas Place Manager X.13.b The Map Teleporter/Vehicle Spawn X.13.c The GTA SA Control Center X.13.d The Skateboard mod X.13.e The No Rust mod X.13.f 2x, 4x, and 10x Draw Distance mods X.13.g John Lennon's glasses X.13.h The Horseshoe Help mod X.13.i The Driver mod X.13.j The Roberto Clemente shirt X.13.k The Tommy Vercetti shirt and Tommy's Shirt X.13.l Pizzadox's Plus 27 Trainer X.13.m Heli Magnet X.13.n Darkpact SA X.13.o Analogue Speedometer X.13.p Gradius and Gyruss games mod X.13.q Player Selection Screen X.13.r MP5 ReSkin and more... X.13.s rc vehicles (drivable) X.13.t Spurtster X.13.u Heavens on Earth X.13.v The Homie Mod X.13.w Grove Gang Revision Mod X.13.x 2 Player Mod X.13.y Easter Bay Aircraft Carrier Beta 2 X.13.z Jarra Mono Arsenal v1.3 X.13.aa Detailed Radar mod X.13.bb Holla Back Girl X.13.cc 1963 Chevrolet Corvette X.13.dd Half-Life 2 Buggy X.13.ee SCM Hook X.13.aaa Mod requests X.14 Music MP3s and wav files How to save hard disk space with shortcuts X.15 Screen shots and videos &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& XI. And there's always more XI.a Unique Jumps XI.b Girlfriends and jealous girlfriends XI.c Basketball XI.d Video games XI.e Gambling &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I Introduction A few things I've noticed about "San Andreas" are different than in "Vice City." Besides being bigger, it's generally easier and does a bit to discour- age unofficial rampaging--pedestrians disappear and Heart icons are mainly available during certain missions, and there aren't any two player rampage icons at all in the PC version of the game. If C.J. takes over all the gang territories by the end of the game, you don't have something like the attacks of Mafia or Haitian gangsters making it hard to use an area to do stunts afterward. I'm not so big a fan of unofficial rampaging as some. I mainly like it as something that can seem funny when things get chaotic. One of my favorite things to do with it is to get the law enforcement vehicles to follow a cycle and lead them over jumps, then watch it in slow motion. Because it's supposed to be parts of California, the Hermes and all have better paint jobs. And some things in "San Andreas," like distant sections of the road, come into focus as C.J. approaches them like in the PC version of the game "Mafia." The vehicles with fixed locations may not show up till C.J. has gone by the spot two or three times in "San Andreas." The spinning propellors don't look as good to me and the escalators don't work (unless C.J. is on one of the bikes or lighter motorcycles). The red radar screens don't revolve, and none of the lighthouses have lights that revolve, as in "Vice City." The SA pedestrian's mouths move when they talk, sort of like a 1950's wax museum of the Presidents of the United States made by an Asian company with a cheap transla- tor. And if someone made a mod to make the instant replays have the slow motion of the Unique Jumps and a variety of "camera" angles like the ones in "Vice City," I'd grab that right up. The "camera" doesn't follow the lead player or their vehicle as strictly in SA. Where previously you swiveled the standing lead player around, "camera" be- hind them, with one move of the mouse, you now swivel the "camera" around the standing lead player, and, as you move him with the keyboard, the "camera" gets behind him again. This can be interesting in playing at making a movie, but it isn't as good for aiming, something GTA's Mouse Steering was especially good for. Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and trying to aim a fast Banshee while admiring the view behind it during "Burn and Lap," are a couple of examples of situations I've heard a lot of complaints about. The way just a tap of acceleration sent the "camera" looking ahead of the vehicle in "Vice City" was better than pressing acceleration and crashing into things, like Police cars, while the "San Andreas" "camera" slowly gets be- hind the vehicle, or having to press the RMB and turn the "San Andreas" "camer- a." (Using the Number Pad "camera" controls in SA won't always point the "cam- era" ahead of the vehicle because it may just make it spin in a view that's looking down from above, for some forsaken reason.) The VC vehicle "camera" with the SA ability to press the RMB to look around the vehicle would be better than the current SA vehicle "camera." (I don't have a gamepad; is this a game- pad/PS2 controller-oriented idea they didn't think through for mouse and key- board?) If either Tommy or C.J. would have a problem from running into something be- fore they get to a vehicle door, I don't remember Tommy having such a problem finding the door otherwise. I've seen C.J. run in a circle, go around the ve- hicle, etc., before he gets in, which is fun when you're in a hurry.... The land vehicles are bouncier and feel flimsier. You might see them run not only over but under each other, like some stange way worms mate or something. And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his bike, you can even turn it around by running it into a wall. I guess something about making the flying vehicles able to go higher and have more to fly over means the land vehicles become flimsier, like pizza dough that's been spread out too much, and I think some are flatter than their real life counterparts to com- pensate for that a bit and give them a lower center of gravity. You're going to drive a lot in a GTA, and land vehicle traction was better in "Vice city." And the occurrence of enter-able and funny places is more spread out just to give the flying things more to fly over. "North Point Mall" was a funny take on a suburban mall, but I'd probably just drive past Wang Motors, and a slot machine isn't as funny as a pinball machine could be. (You could make the ball do insane jumps, give it ragdoll physics, use funny voices and sound effects-- don't get me started.) More importantly, wherever you go, The colors are less shaded (some even bleached-looking, like some of the U.S. flags), less a mixture of hues, than in "Vice City." A lot of the things in "San Andreas" remind me of a colorized black and white movie--that whole wall is one shade of orange, that whole roof is one shade of brown, etc. Look at the screen shots of comparable VC and SA junkyard sheds in my portion of I.1: the SA versions look like sketches for what in VC are like impressionist paintings of a variety of hues. And that's with a good computer--the SA ones are supposed to look like that. I like the unique surreal impressionism better than bland realism just like I'd rather watch a good Looney Tune than read Prince Valient. In "San Andreas," you need a better computer--what's currently considered a moderately good computer--to turn the graphics fancies up to get it to look its best. I think one reason for lagging PC sales of SA is that some people are waiting for Microsoft Vista to upgrade their PCs. And it's made the li'l Dodo, always bright red and white, cheerful in the face of adversity, look gray and sad in the middle of a field on a bright sunny day (and the li'l mouse isn't thrilled, either). And you can't do that. And I know why it happened--a lot of you out there complained that the flying vehicles need to be easier to fly. Now they're incredibly easy to fly. Never- theless, lately, I've read complaints by reviewers about the flying controls for "San Andreas"! These people aren't wired up right. We need our motorcycle stunts with the slow motion replays and different cinematic angles--it's one of the coolest things GTA's ever did. This may be a plot on the part of competing game makers to have Rockstar ruin the handling of vehicles on the ground. People who can't fly the Skimmer get on the message boards, and Sony and Wal- Mart money looks at the boards for marketing trends, and Rockstar looks at Sony and Wal-Mart money. Since Skimmer-weenies play an important part in why GTA has gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's important to try to understand what they are. I'll try to depict a Skimmer-weenie--you try to figure out what it is: "I want it real big, like the last two in one. You can have motorcycles and stunts but you don't have to do them. I want to buy some snacks--you have to get the snacks. And I want the cars to just rub each other a lot (pause for a strange smile)...and make little scratchy sounds when they do. And I want the Minigun to show up late in the game and sound like the blender I make my pan- cakes with. And I want to go for a swim. I don't want any sunken subs or boats down there, they scare me--just little fish, and when you go by them, they swim away real quick." "I want as little aiming as possible--it gives me a complex. You just press a button for that. The "camera" doesn't have to stay behind the lead character or their vehicle real good--I want to be able to turn them around to see if I bought them some nice shorts. I want him to have the shorts in case I see that sex thing, and the woman to have what you see in the more risque parts of Sponge Bob--people get worried enough if I see that. The lighting for them doesn't have to be good, just good enough to show the scenary I watch when I go for a ride in the car--no-one will let me drive one. I want the planes to be easy to fly--you have to force them at the ground to wreck so I can forget that and watch the clouds. Some old movies light up the lead character in a dark room so you can see their acting--I want them in shadow in a bright place because I don't think anyone does that, and because they do bad things--I don't want to look at them.... Could you just make The Sims for Sony with different music?" Let me read the box again--do you have to be over 18 or under? Who are these people? I'll try a suggestion. Even if you didn't know the controls for a Skimmer, you'd try the ones you know, and the Skimmer uses the same controls as a motor- cycle. Skimmer-weenies aren't 'cycle people. And you can't respect people like that. You're gonna have them, and you should be nice to them, but you don't put them in charge of the GTA's. I think their favorite thing about "Vice City" was North Point Mall except they wished they could shop there more. (PS: my computer went on the blink recently, and I replaced my Athlon 2000 XP processor with an Athlon 3500 64 bit 90nm one, so I had a new motherboard and stronger power supply put in, too. Ooo-oo! Smooth! And the hues look better, too. Then my ATI All In Wonder 9800 Pro graphics card finally went on the blink, too, and I replaced it with an Nvidia 6800. (Update: that was faulty so I got a refund. I'm going to use a GeForce 7800 GS OC, and that's it for graphics card updates till after Vista comes out.) If this walk-through could be updated a little faster at times, I'm probably digging up old games just to see what they look like with this setup. I can highly recommend the Athlon 3500 and Nvidia 7800 GS OC if you want to get a better idea of what the talented art- ists have done with the landscapes and architecture, etc., and have a smooth frame rate, too.) If anyone from Rockstar North reads this, I have a suggestion for an extra feature for the next GTA. The lead player could go into a music store and play with something like ReBirth 2.0.1 by Propellerhead. Previously sold for about $160, it's been discontinued and is now freeware. The game player doesn't need to know how to play an instrument to have fun with it, and Rockstar North could give the lead player and the pedestrians some moves to do to the rhythm. It's easier to play with, and more fun, than the dance game, and it's only a little over 4 MBs. http://www.freefunfiles.com/software/audiovideo/musiccreation/re birth-2.0.1.html http://www.rebirthmuseum.com/ A good article about it is here: http://en.wikipedia.org/wiki/ReBirth The article shows a picture of the interface--you can click the picture to see an enlargement of it. The article mentions a CD you need to play the full free version, but you don't need the CD to play the demo version I gave a "freefun- files" link for above that. If you try it, there are two bass synthesizers and two drum machines. Each of them has four sets--A to D--of eight buttons each on the left side of the dis- play. Any one combination--C6, A4, etc.--represents a one measure pattern of music. You don't need good timing--the combo you pick will start playing at the start of the next four beat measure; if you don't make a selection, the pattern keeps repeating. You can change the notes, bend them, adjust the tones, of the bass lines with the keyboard, etc., displays. You can pick the percussion in- struments and adjust their tones on the two bottom displays. You can choose from two overall sets--Pattern or Song mode--at the top of the screen. By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC cycles onto roofs. I don't mean all 17 year olds, although there's some common ground with the controversy makers with what I'm saying; 17 year old "Skimmer weenies" might not be able to handle that soft sex cartoon, either, and become social aberrants. It's not people who use codes and heaven forbid I make fun of people who are mentally or physically unable. It's a popular game, attracts a lot of people, and "Skimmer weenies" are just...weird. If C.J. needs to get to the building top across the street at the end of "Breaking the Bank at Caligula's," he can just glide there on PS2! I haven't seen that since "BloodRayne," except C.J. leaves out the feet twirling part. And you can just push a button and he rides a jet to another city--you don't have to fly it. If shopkeepers keep letting those Skimmer weenies get this game, get on message boards, and influence Rockstar, pretty soon no more flying, no driving cars--you just push a button. And you can buy him some shorts, and some new socks, and make him deep and sensitive, and it's going to be "The Sims." And, for some reason, we don't know why--zombies. There are gas pumps and birds (white gulls and black buzzards; red hawks?) in "San Andreas," but you can't make them explode by shooting them. The little Dodo that always flew around in the sky has been replaced by a variety of planes that sometimes runs into the ground and blow up, but they're just as capable of being blown up by a Rocket Launcher. The fish swim better, you can fly through the clouds, and you can shoot the ball through a hoop. The pedestrians sometimes ran into walls then bent over like they were throw- ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you feed C.J. eleven meals in a row, he throws up. There are a lot more bathrooms and I don't know why (but see X.9.b). When some of the "San Andreas" women get up from a beach towel or lounging in Glen Park, they may do a little of the sa- shay some of the "Vice City" women did. C.J. can't use clothes to morph to a motorcycle or wear a cop outfit to go onto a military base without a wanted rating, but a hat, shades, or something for torso or legs can remove not just two but any number of wanted stars. C.J. can climb, including the trees that rest on square flat boxes, such as along the sidewalks of the couple of blocks N of Avispa Country Club--to have him do it, have him jump from beyond a corner of the base to the highest of the bottom limbs. (To be fair to Tommy, palm trees don't have limbs.) While both Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to catch them as often. He can swim, though. The early '90's CA "Scarface" sources for themes and in-jokes includes Allen and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen "Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers and undecided jury for a fourth, and the subsequent riots. (In 1994, two offi- cers were sentenced to 30 months in prison for violating King's civil rights, and "Rodney" has since gotten into several troubles--drug and spusal abuse, vio- lence, and motoring offenses--on his own.) (Al Pacino was funnier.) http://www.rottentomatoes.com/m/menace_ii_society/ http://en.wikipedia.org/wiki/Rodney_King http://www.courttv.com/archive/casefiles/rodneyking/ A few things are the same, such as the things I learned before about using copies your User Files to play again with certain things already done. This isn't usually brought up in reasons to be partial to the PC version, but I'd put it among things at the top of the list: if anything is hard or repetitive, the things I learned before about changing vehicles and weapons with the handling and weapons files, to make racing and fighting things easier, work for either the original version or second edition of San Andreas (TGIPC). The programming is basically the same as "Vice City" with some added parameters. As before, somebody might get back up after C.J. runs over them with a vehicle if he doesn't do it too fast. One curious thing about a main plot point is that bad guy Officer Tenpenny holds it over C.J.'s head that he could frame him for the death of a police officer. All he's have to do is follow C.J. around with a camcorder for a half an hour, let alone what he'd have by the time you're nearly through with the game, and why would he bother threatening to make anything up? Another curious thing: C.J. spends a lot of the game killing drug people to clean up the area for Sweet, but in the end at least one, Ken, of his close friends is still a drug addict. After "End of the Line," his gang members still buy things from the pushers outside and help finance organized crime. If he killed them, his Respect Stat would go down. I guess it's who you know. An equally curious thing, if you think about the GTA's needing to be true to life (not that I do), is that the guy gets rich and still runs around stealing cars. That's a desperate poor person thing to do. Who would risk getting shot at, which, even if you live, can't be a fun experience, when they get rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a nice guy)? Can you see Oprah Winfrey or Paul McCartney running around stealing cars? Another is that you play a guy who thinks nothing of running down five old ladies to drive down the street and get a newspaper ("I have to beat the timer"), and the plot resolution is to kill a bad guy. But you are a bad guy. But a different bad guy. It's those weenies again--"he's more sensitive and deeper now." Than who-- Hitler? Does the phrase "Dramatic sense" register as a blip anywhere on their radar scope? But as a work of fiction with a sense of tongue-in-cheek humor about finding a way to come up with an excuse to play with the videogame weapons and vehicles, it makes a kind of sense. You would be a bad guy, but it's a funny fiction--a kind of early Mad magazine take on a world of the bad adults of all the groups. A more serious, ethical approach usually means it's relatively boring, and even seems kind of silly for the context. You'll probably point and click your way around to some boring incidental music and with a big sheaf of clerical work papers to kill big muscle guys with lizard heads. If the shopkeepers won't keep the Skimmer weenies from the game, Rockstar has to keep that in mind when they read the message boards--some kind of Hot Weenie mod censor. http://en.wikipedia.org/wiki/Mad_Magazine http://en.wikipedia.org/wiki/Harvey_Kurtzman http://en.wikipedia.org/wiki/Will_Elder http://en.wikipedia.org/wiki/William_Gaines http://en.wikipedia.org/wiki/Don_Martin http://en.wikipedia.org/wiki/Sergio_Aragones I don't care what those well-meaning, do-gooder lunkheads who try to tell other people what R-rated movies they can watch, or games they could play, and mess up the modding for version 2's would say. The GTA series rocks. And it rules, as the kids say. (I think this answers George Carlin's question about rock 'n' roll: "What happened to 'roll'?" It became "rule.") The GTA series is like an artist adding colors to their palette and new brush strokes to the canvas to add to what they've done and refine it. I love the blend they come up with. The most momentous thing is that the little Dodo is back--awwwr! Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev- in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP, Spenser Hall of Gamer- Help, and Tim of Game Revolution for hosting a walk-through that can let people claim they used a guide by someone who didn't write a FAQ, who doesn't know what IGN means, who isn't a super cheat (using the GTA SA Control Center doesn't count--using it doesn't show up in the Stats), isn't nearly as familiar with games to get stuck on as someone like Rusk, used the Google search engine to seek for about 180 years, so I could use a one up ("extra life" in video games) and can use all the help I can get--otherwise, I'll be more gamey than revolu- tionary. (PS: I've since learned that the letters "IGN" aren't initals for words anymore--"IGN" just represents the company like "DMA" once did for another company.) http://www.gamefaqs.com/ http://www.ign.com/ http://www.supercheats.com/ http://www.stuckgamer.com/ http://www.neoseeker.com/ http://www.1up.com/ http://www.gamerhelp.com/ http://www.gamerevolution.com/ Thanks to freewebs for giving this walk-through a web site where you can click (most of) the links instead of copying and pasting the web addresses to the URL bar and clicking "Go." (It won't let me turn off Word Wrap, though, which is why the vertical columns and lists are out of alignment a bit): http://www.freewebs.com/glenster1/index.htm http://members.freewebs.com/ Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and) "San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again leading the way (don't go blaming him for where I go running after that) with his very sensible organization and strategies for the game. http://www.gamefaqs.com/ http://faqs.ign.com/articles/588/588661p1.html You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the same web site. it contains a lot of dialogue he extracted from the PS2 version of the american.gxt file--dialogue that Rockstar created but didn't use in the final release of the game. http://www.gamefaqs.com/ Thanks to the BradyGames strategy guide for Xbox and PC. It has lots of use- ful maps (except for the screw-ups; I took a pen to some of the dots on the maps--why couldn't they pinpoint correct locations with darker dots that way?) and screenshots, and statistics for the percentage of Fat, percentage changed in Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of us would never have known without it. Either Rockstar told them or they figured it out with the files of the game somehow. http://www.bradygames.com/index.asp?rl=1 Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with the modding section, car names, punctuation, etc. ("Cerbera" is for "TVR Cer- bera," which is a British sports car.) http://projectcerbera.com/ Thanks for the E-mails and message board responses from the good friends among my readers who've included: A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful "Vice City" walk-through acclaim), Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk- through), Ghostchild (for the mighty stunting help), Carl Johnson ("Up, Up, and Away!," that Katie shows up at the start of the game, and the jealous girlfriends section, etc.), Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona Beach gym is open immediately, the Voodoo license plate can be shot to make the Voodoo explode, etc.), Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports" and "Los Se- pulcros"), Gman8 (real names for vehicles), sonofkorol (the real name of the Windsor), Peter Jong (the Cargobob fuselage real name help), Pete Zsolnay (real names of places), Shane Wong (people without assigned vehicles and who follow C.J. can swim), Steve Harvey ("A Home in the Hills" entertainment references), Kristan McGuinness (who was a Maccer before there was a "San Andreas"), Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft), zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea), Tony B (the "Pier 69" exploration glitch), Bryan Lowe (Control Center/Freight train mission advice), Frank Bernson (the Emmanuel Goldstein/"1984" reference), Wolfie2k5 (real names of places), fonz808 (the madonna wall painting similarity), Garrett Daniels (tip to ensure the Tag spraying registers), pdescobar (advice about C.J.'s girlfriends, etc.), anOILERSfan (the slot machine tip), Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, etc.), Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection), and gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win- ning horse every time you bet after the 1st time). Thanks as well to Ganesh S and Onkar Pandhare just for sending friendly E- mails. Sometimes it feels like I'm trying to write a newspaper without a staff, but it feels a lot more worthwhile when I get friendly help and encouragement. ******** A special thanks to Young MayLay, the trampoline-high jumping, ultra Visine clarity, call out the Marines-alerting young man about the town, and the star of the show, for kindly dropping me a note (and he must have a hundred people tug- ging on his coat sleeve all the time) after I asked him to help when I messed up his lyrics a little bit. http://www.youngmaylay.net/ ******** Thanks to Jacob and Racer_S: The San Andreas Place Manager, Blehbeb: The Map Teleporter/Vehicle Spawn, and Alper Saracoglu: The Control Center, for the help in finding the Tags, etc., faster (see section X.13.a-c). (For the last ad- dress, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.gtagaming.com/pafiledb.php?action=file&id=954 http://www.gtaforums.com/index.php?showtopic=194346&st=0 http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT% 20Tool&st=0 Thanks to a post by Old School Hustla at GTA Forums for his considerably time- saving file-changing tip which lets you maximize all vehicle, weapon, Stamina, etc., Stats a lot faster. http://www.gtaforums.com/index.php?showtopic=202014 Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky: "Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude model finder (that sounds like a good job) for the Hot Coffee mod (see section X.9.a). http://www.gtaforums.com/index.php?showtopic=194356&st=0 http://www.gtagarage.com/mods/show.php?id=28 Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming the vowel shortage where he comes from to further Shaft21's formidable list of "San Andreas" secrets and references... http://faqs.ign.com/articles/584/584765p1.html ...and oversee the GTA Forum expansion of it, supplying very useful maps for it as well. http://www.gtaforums.com/index.php?showtopic=174800&st=0 Thanks to thedude777 for both his contributions to the topic and for taking the helm of the message board for it since mid-June, 2006: http://www.gtaforums.com/index.php?showtopic=174800&st=3100 Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me I could relay his sensibly organized method of doing the NRG-500 Challenge in the least amount of time. I'd been passing along a few tips I'd picked up from his web site, which features videos he's made showing how to pass the missions, but I thought this mission deserved a fuller rendition of his treatment. You can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded" (which Rusk told me I might think was fun some time ago), and many others at: http://www.stuckgamer.com/ Thanks to the ASCII Generator web page for the "San Andreas" I used in the title. (For the freewebs version, which uses a different font, I used Microsoft Paint, which is not the easiest thing for me to try to draw with.) http://www.network-science.de/ascii/ Thanks to these web sites for a lot of the, as Forrest would call them, "big, fat ol'" pictures of vehicles: http://www.motorcities.com/ http://www.hankstruckpictures.com/ http://www.ford-trucks.com/user_gallery/index.php http://www.bikepics.com/ http://www.airliners.net/ http://www.helispot.com/ Thanks to imageshack for letting me make copies of a lot of the pictures so you wouldn't have pop-ups or have the pictures disappear when sales are over. http://imageshack.us/ Thanks to the Internet Movie Data Base (IMDb) site for much of the information about the voice actors we're going to spend so much time with. http://www.imdb.com/ thanks to Merriam-Webster Online and Wikipedia for being my Internet diction- ary and encyclopedia. http://www.m-w.com/ http://en.wikipedia.org/wiki/Main_Page Note: although some have called Wikipedia's accuracy into question recently, this study by Nature magazine found that their accuracy was at least as good as that of Britannica: http://science.slashdot.org/science/05/12/15/1352207.shtml?tid=95&tid=14 Thanks to the Urban Dictionary site for translations of some of the slang. http://www.urbandictionary.com/ Thanks to the babelfish web site for the translations of some of the Spanish phrases. http://babelfish.altavista.com/ Personal info: I was born about a month after "Roll Over, Beethoven" came out. http://en.wikipedia.org/wiki/Chuck_Berry I live in an apartment in Pittsburgh, PA, and was raised in a lower middle- class house in Bridgeville (which I liked better), PA, about eight miles SSW of Pittsburgh, where I lived till I was about 35. http://en.wikipedia.org/wiki/Pittsburgh http://en.wikipedia.org/wiki/Bridgeville%2C_Pennsylvania Bill Winstein won the Golden Quill Award for newspaper excellence in 1971, and his art and cartoons were in the Baseball, Football, and Basketball Halls of Fame, and a number of local bars and barbershops, like Evangelista's. It was cool to watch him draw, and he knew a lot more of the cooler comedians and movie stars than the other kids parents (you have to imagine an eight year old going around thinking, "Well, they're just kids, they don't know....") And my Mom, who was a volunteer at the local library and hospital, had such and inven- tive sense of gentle silliness and sing-song voice delivery I can't imagine any- one imitating it. Something about them was passed over by the world it didn't mesh with, and was passed on to me. My Dad was born in 1914, and my Mom was born in 1923. Their childhoods lived on in them, and live on in me. And that's bigger than anything in these two PC- choking walk-throughs of mine combined. "Glenster's Glimpse into San Andreas" copyright 2005 and 2006 Glen T. Winstein This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed pub- licly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. I hope I didn't scare anyone. (What a dope you'd have to be to be scared by me.) "Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto logo and A Take-Two Company logo are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. "San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005. And all the other Internet things I mention are by people who have their copy- rights for that stuff (however you're supposed to say that). &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.1 Paying tributes and having things in common Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005 (C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005. 200,000 voted, making it the biggest awards show ever in the U.K.. ("Half Life 2" was PC Game of the Year. The Girl's Choice award went to "The Sims 2.") I guess that's something like the People's Choice Awards in the U.S.A.. http://news.gamewinners.com/index.php/news/3731/ Thanks to Shaft21 for a very healthy-sized list of secrets, references, and in-jokes of "San Andreas." http://faqs.ign.com/articles/584/584765p1.html Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very helpful maps for it. Go to the web addresses I give here for the maps and more secrets like these. http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle Thanks to thedude777, given a number of times below as a worthwhile contribu- tor to the topic, for carrying on in Mxyzptlk's stead since mid-June, 2006: http://www.gtaforums.com/index.php?showtopic=174800&st=3100 Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web site: http://www.gamefaqs.com/ In Los Santos there is a wall painting with a heart, Mary, an angel, and the words "Jesus Saves." (The closest examples initially are in the Ten Green Bottles bar W of the Johnson house.) In "GTA2," the church where you saved the game said that in lights with the lights burned out except "U SAVE." (Some of you may want to go there and ask for forgiveness from the prince of peace for what you've been doing in the rest of town occasionally. On the other hand, controlling an interactive movie is a little like playing God yourself, like in the game "Black and White," so you might just use your prerogative to think of it as a pun about the saving part.) http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg (There's more about this near the end of this section, in my contributions to physical likenesses fans have found with things in the game.) A guy with "Keep out" written on the box on his head, and "God is playing with us" written on the sign hanging from his neck, can be found in San Fierro near Turning Tricks Driving School. (Thanks to samadriel.) (It's at the N end of the light gray block S of where "DOHERTY" is written on the paper map. It's as if he rebels against the idea of you playing with him in a game, or like some- thing out of the movie "The Truman Show," 1998. He and a guy with a sign that says, "Weel work for pot," also found around there, may say some curious things. http://img137.imageshack.us/img137/4904/00gta1godis11ll.jpg http://img100.imageshack.us/img100/4522/00gta1godis25mi.jpg http://img137.imageshack.us/img137/1275/00gta1screen5404yj.jpg A church with the Rockstar logo near the top of the designs in the stained glass window is at the NE corner of the block above "SON" of "JEFFERSON." http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg Pedestrians may walk up to the Drive Thru Confessions booth on the SE block that's surrounded by road of downtown Palomino Creek. http://img272.imageshack.us/img272/9854/00gta1screen2113ks.jpg A roller with designs on the face of the roller, S of the Santa Maria save house and across the parking lot, looks like the one created by Chen Chang in 1988 for Santa Monica Beach, CA. He designed it to be hitched and towed to make designs in the sand. http://img204.imageshack.us/img204/4394/00gta1screen772hq.jpg http://img132.imageshack.us/img132/1006/00gta1screen783mu.jpg http://img132.imageshack.us/img132/649/00gta1screen795fo.jpg http://santa-monica.org/seascape/05fall/5.htm http://www.publicartinla.com/sculptures/sm_art_tool.html The game controller, called a CJD 500, in the Johnson house, Wu Zi's place, and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early 1990's, with a PS2-type keypad except with keys lettered C, J, M, and D. The "C" and "J" probably stand for "C.J."/"Carl Johnson." (Some wonder if the "M" and "D" stand for "Madd Dogg, whom Carl ends up producing. Mxyzptlk thinks of it as referring to "Mega Drive.") (Thanks to thedude777.) http://img272.imageshack.us/img272/4787/00gta1screen2093by.jpg http://en.wikipedia.org/wiki/Sega_MegaDrive Verdant Meadows is similar to an aspect of Davis Monthan Air Force Base, which is in Tucson, Arizona, and is the main site for the storage and preservation of decommissioned aircraft in the U.S.. (Thanks to Shadenfreude.) http://img226.imageshack.us/img226/2134/00gta1screen185zk.jpg http://www.thepepper.com/tucson_airplane_graveyard.html http://www.dm.af.mil/AMARC/images/arials/Aerial9.jpg Burgher Shots have Freedom Fries--what French Fries were called in the U.S. Capitol in response to the lack of support from France during the Iraq war of 2003. http://img324.imageshack.us/img324/6237/00gta1screen2145hy.jpg http://en.wikipedia.org/wiki/Freedom_fries (The International Corporation set up by Saddam Hussein to launder money from his various enterprises was called "Montana Management." Tony Montana is the name of the title character of "Scarface," 1983, another major organized crime leader, if not as grand in scope, damage, and fatalities.) http://www.scarface1983.com/trivia.html http://en.wikipedia.org/wiki/Montana_Management The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosen- berg were named after people involved in the trial of Julius and Ethel Rosen- berg, executed, after a confused trial about spying, in 1953. (Thanks to thedude777.) Some good articles about the Rosenberg trial are at: http://www.crimelibrary.com/rosen/rosenmain.htm http://www.pbs.org/wgbh/nova/venona/intercepts.html http://en.wikipedia.org/wiki/Harry_Gold http://www.spartacus.schoolnet.co.uk/USArosenbergT.htm In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked anyone over in my life who didn't have it coming to 'em." Tony Montana, played by Al Pacino, says that in "Scarface," 1983, to which "Vice City" makes a vari- ety of references. (See "Glenster's Guide to Some of Vice city," section I.2.) (For the last address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.electricartists.com/scarface/soundboard.html http://faqs.ign.com/articles/601/601732p1.html http://www.supercheats.com/pc/walkthroughs/grandtheftautovicecity-walk- through36.txt Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of "Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's, Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the aircraft carrier at Easter Basin), and trains. http://img223.imageshack.us/img223/8162/00gta1screen442c8hk.jpg http://img71.imageshack.us/img71/8814/00gta1screen442b8dg.jpg http://img394.imageshack.us/img394/5331/00gta1screen442c0de.jpg http://img71.imageshack.us/img71/2609/00gta1screen442d3vq.jpg http://img394.imageshack.us/img394/4378/00gta1screen442e0xd.jpg http://en.wikipedia.org/wiki/Manhunt_%28video_game%29 The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof glass and "Vice City" (gum or candy?) boxes on the counter. Rockstar published the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne 2: The Fall of Max Payne." The station is featured in "San Andreas" in "Tanker Commander." http://img324.imageshack.us/img324/2483/00gta1screen210a8my.jpg http://img324.imageshack.us/img324/3383/00gta1screen210b8aj.jpg http://img197.imageshack.us/img197/5735/00gta1screen210c8um.jpg http://en.wikipedia.org/wiki/Max_Payne There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCA- LANTE" in Las Venturas. There's a V-Rock building, where Lovefist records, Downtown in "Vice City." Lovefist is referred to, and seen in pictures in vari- ous places, in "San Andreas," too. http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg http://img223.imageshack.us/img223/9072/00gta1screen561a6xv.jpg http://img59.imageshack.us/img59/8274/00gta1screen561c9kb.jpg http://img59.imageshack.us/img59/1826/00gta1screen561b5pq.jpg A construction site sign, at the S side of Blueberry, Red County, says, "Avery Construction," referring to crooked realtor Avery Carrington in "Vice City." An area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he advertised in "Vice City"). Avery himself appears as the Vegas Vic sign of Las Vegas on the Old Ventura Strip. http://img187.imageshack.us/img187/2939/00gta1screen403a6jf.jpg http://img103.imageshack.us/img103/8451/00gta1screen403b4qf.jpg "Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III" is in the dog food section of some of the 24-7 stores. They all sell "Cherry Poppers" ice cream, the brand made in the place of that name in "Vice City." One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and another is on the block N of the block with "O" of "THE STARFISH CASINO," Las Venturas. http://img346.imageshack.us/img346/6315/00gta1screen4022ju.jpg http://img262.imageshack.us/img262/9198/00gta1screen5532id.jpg A little similar to knocking off a store in "Vice City," C.J. can shoot a cash register (in a clothes store, 24-7, etc.) apart and make paper money appear briefly. He can't run through it to make it disappear and add to his cash, though. http://img208.imageshack.us/img208/6333/00gta1screen155a6rk.jpg http://img208.imageshack.us/img208/5937/00gta1screen155b5sn.jpg http://img428.imageshack.us/img428/7811/00gta1screen155c4ck.jpg http://img297.imageshack.us/img297/9097/00gta1screen155d8br.jpg Similar to the Goodfellas nature of the body hanging in the freezer near Sonny Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the re- frigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood comes out. (Thanks to a post by Jediranger at GTA Forums.) http://img99.imageshack.us/img99/6923/00gta1screen2185sl.jpg The Video Poker machines in the Casinos of Las Venturas have cards with pic- tures of people from "III" and "Vice City." The key in "Key to Her Heart" is the ID swipe card from "No Escape" in "Vice City." (Thanks to PresidentKiller.) (It's also used in "Black Project.") http://img223.imageshack.us/img223/840/00gta1screen560a1be.jpg http://img99.imageshack.us/img99/4256/00gta1screen560b1yv.jpg http://img83.imageshack.us/img83/4728/00gta1screen6993if.jpg "FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain." (Thanks to Cojanfee; "Winstein" is German, but I didn't know that.) (The bill- board advertises the factory that's W of lower downtown Blueberry.) http://img145.imageshack.us/img145/6725/00gta1screen430a5os.jpg http://img145.imageshack.us/img145/3748/00gta1screen430b3df.jpg The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMI- CALS," look like a caricature of a woman facing E taking a stream of fluid be- tween her lips at the "FLINT INTERSECTION." (Thanks to DApeoplezCHAMP). http://img412.imageshack.us/img412/3022/00gta1screen1697hn.jpg A graveyard with several tiers in Hashbury has rows of gravestones that have the Rockstar emblem and say, "RIP OPPOSITION 1997-2004." The stones are easi- er to read at night when they're lit up by nearby lampposts. Some think "oppo- sition" refers to competing game developers, but I think it's more likely a ref- erence to game makers or others who did what they did in opposition to Rockstar. http://img409.imageshack.us/img409/7911/00gta1screen555a5ps.jpg http://img429.imageshack.us/img429/9706/00gta1screen555b2pp.jpg The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who became infamous, and was hanged, in England in 1910 for murdering his wife and calculatingly disposing of her remains. (Thanks to Mogyle.) http://img78.imageshack.us/img78/339/00gta1screen1449mb.jpg http://en.wikipedia.org/wiki/Hawley_Harvey_Crippen http://www.crimelibrary.com/notorious_murders/family/crippen/1.html There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant Meadow Aircraft Graveyard. (There's a mostly E-W road below "AIRCRAFT"; there's a broken circle, representing a rock formation, SW of where the W segment curves N; the pit with the bags is on the W side of the rock formation.) (In "Vice City," there are two guys underwater with their feet in cement.) http://img82.imageshack.us/img82/6519/00gta1screen4155vw.jpg By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED COUNTY," there are three mounds of recently filled in graves. (There's a shal- low open grave in "Vice City" behind Funeraria Romero, which is a reference to director George Romero, who filmed "Night of the Living Dead," 1968, and several sequels). http://img132.imageshack.us/img132/4994/00gta1screen4065zs.jpg http://img166.imageshack.us/img166/5231/00gta1screen5201jh.jpg http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg http://en.wikipedia.org/wiki/George_Romero There's a biowaste well in a lot in the middle of the block E of the Montgom- ery hospital. Since there's a Sprunk building on the block to the E, it could be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in the U.K. in 2004 after the water was found to contain illegal levels of bromate. (A controversy making a company recall so many products--did you ever hear of such a thing?) http://img234.imageshack.us/img234/305/00gta1screen1438oc.jpg http://en.wikipedia.org/wiki/Dasani Shazard saw that Blueberry and Montgomery have shop windows with skeletons as mannequins. (In Blueberry, the shop is on the S side of the S of the two W blocks. In Montgomery, the shop is across the street E of the E block.) http://img346.imageshack.us/img346/9156/00gta1screen1451zf.jpg The W side of the Los Santos Graveyard in Vinewood contains a crypt with a TV, a La-Z-Boy chair, and pizza boxes. Spike, seen in the last five years of the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup. On the E side of the graveyard, between 20:00 and 6:00, there are several ghost tags/examples of graffiti on the walls. The graveyard is on the block N of the one with "WOOD" of "VINEWOOD." http://img107.imageshack.us/img107/3843/00gta1screen666su.jpg http://en.wikipedia.org/wiki/Spike_%28Buffy_the_Vampire_Slayer%29 In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the game series, 1996 onward, "Resident Evil," which seem influenced by Romero's zombie movies, too. You can enter the building through the roof or on any cor- ner but the SW. The statue in the center of it represents a genetic code strand in the shape of a double helix. (This, and the jet rides you take with the push of a button, may be a premonition of what's to come if the little Skim- mer weenies ruin the game--sensitive zombie sims that can't drive. And a smat- tering of the latest hit songs. It's not right.) http://img107.imageshack.us/img107/5392/00gta1screen2156zg.jpg http://img114.imageshack.us/img114/1742/00gta1screen215a5lh.jpg http://img114.imageshack.us/img114/1403/00gta1screen215b0zc.jpg http://img114.imageshack.us/img114/7302/00gta1screen215c6ag.jpg http://en.wikipedia.org/wiki/Resident_Evil http://en.wikipedia.org/wiki/DNA http://en.wikipedia.org/wiki/Helix Mogyle saw that, if you look from far to the E of it, you can imagine you're looking at one of the big statues of a head (moai) that are found on Easter Is- land when you look at a shack that's on top of an Arco del Oeste rock formation. Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which star the character Solid Snake, likes to hide images of those statues in his games. And a little to the S of Verdant Meadows is a snake farm. http://img507.imageshack.us/img507/4906/00gta1screen162a7is.jpg http://img505.imageshack.us/img505/636/00gta1screen162b4ov.jpg http://img505.imageshack.us/img505/6869/00gta1screen162c4hg.jpg http://en.wikipedia.org/wiki/Moai http://en.wikipedia.org/wiki/Metal_gear_solid There's a blood stained empty wheelchair at the end of a dock, with a shack nearby that has a light red glow inside at night, at Fisher's Lagoon. Some think the wheelchair may suggest the wheelchairs, usually empty, in the 1st few "Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid" series, are also popular games sold by Konami. Use "Edit" > "Find" with "wheelchair" at this site: http://en.wikipedia.org/wiki/Silent_Hill trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game "Manhunt," 2003, although the textures (.txd files) for it are different. The "Manhunt" version is gray and the two big wheels have spokes, but the shape oth- erwise is the same. He thinks the textures are from "Manhunt," too, because the font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM," along with some other numbers) is like font used in "Manhunt." The big wooden spools by the dock say "J ARTHUR CABLE COMPANY CARCER," and Carcer is the city "Manhunt" takes place in. "J ARTHUR" reminds me of J. Arthur Rank, who was a movie producer in the early days of movies. It may be a the reference to a scene in one of his movies, but, according to the Wikipedia arti- cle at the link below, "J. Arthur Rank" is Cockney rhyming slang that means "to masturbate (wa*k)," which, in a GTA, is probably all it refers to. http://en.wikipedia.org/wiki/J._Arthur_Rank I'll add that the handlebars have a couple copies of a picture wrapped around them--one around each handlebar. The picture looks to me like the kind of speed limit sign seen around schools--if it is, it has the times the speed limit is in effect at the bottom of the sign. http://img109.imageshack.us/img109/5643/00gta1wheelchair1a3ux.jpg http://img109.imageshack.us/img109/4961/00gta1wheelchair2a9rs.jpg http://img511.imageshack.us/img511/6170/00gta1wheelchair3a1wx.jpg http://img109.imageshack.us/img109/1884/00gta1wheelchair4a3hy.jpg http://img44.imageshack.us/img44/3726/00gtasaawheelchairmanhunt7vu.jpg http://en.wikipedia.org/wiki/Manhunt_%28video_game%29 (I still think it may be a kind of "Silent Hill" use of an abandoned wheel- chair. GTA's rib popular games, and context is important. You put a guy with a sore foot in that wheelchair in a post office, and it doesn't have the same mys- tery.) The wall of art in many bars shows a black and white depiction of the upper body of a soldier wearing red goggles and holding a gun in his hand. It looks like the concept art you can unlock of one of the Cerberus Foot Officers in "Manhunt." http://img153.imageshack.us/img153/140/00gta1screen910cx6.jpg (According to a Wikipedia article about "Manhunt," the design for the officers is the same as for the French police in "Mall Shootout" in "Vice City" except the coloring is different and the officers have a gas mask instead of a regular helmet. http://img153.imageshack.us/img153/3168/00gta1screenvc81vq9.jpg The same article adds: - a junkyard trailer used by one of the Skins gang is a lot like Phil Cassi- dy's trailer in "Vice City." It says Cash kills the gang member to get a nail gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell nails. - the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers, etc., is the one used by the gang called the Skins in "Manhunt"; - Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San An- dreas"; - "San Andreas" stealth knife kills were developed during the making of "Man- hunt"--the victim falls in the same position, too; - and the use of a cone that points down to a target's head and goes from green to black to indicate health to death was developed for "Manhunt" before "San Andreas.") http://en.wikipedia.org/wiki/Manhunt_(video_game) K-Rose features an advertisement for Carcer City, where "Manhunt" takes place. (Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City and where a police chief was cleared of corruption charges. It's also mentioned by a caller to KCHAT in "Vice City" as a place where B.J. Smith played foot- ball.) The police station in NE Las Venturas has a couple of bulletin boards with pictures of James Earl Cash and a hood from "Manhunt." http://img465.imageshack.us/img465/131/00gta1screen5544il.jpg (Thanks to Wikipedia for this batch: the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers, etc., is the one used by the gang called the Skins in "Manhunt"; Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas"; "San Andreas" stealth knife kills were developed during the making of "Man- hunt"--the victim falls in the same position, too; and the use of a cone that points down to a target's head and goes from green to black to indicate health to death was developed for "Manhunt" before "San An- dreas.") http://en.wikipedia.org/wiki/Manhunt_(video_game) Big Smoke's crack den is on the NE corner of the block that's W of the one with "F" of "LOS FLORES." The door mat outside the door on the top floor says, "Not Welcome" and "Rockstar North." http://img126.imageshack.us/img126/4954/00gta1screen2254ji.jpg On the N side of the road N of the "D" of BAYSIDE MARINA," the white and or- ange barricades that say "C-JS BARRICADES" are the ones used at the E end of the Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the N-most block of Downtown, and an alley S of the pay phone used at the start of "Loose Ends" in "Vice City." Sway-4829 showed that the end credits for "San Andreas" give C-J Dick as an Interior Environment Artist, probably the same person the "Vice City" booklet calls Map Designer Campbell J. Dick. http://img56.imageshack.us/img56/9201/00gta1screen433a8dv.jpg http://img56.imageshack.us/img56/6755/00gta1screen433b9ap.jpg The windows of the buildings to the E of the five silos NE of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and "Vice City"--some are shown as reverse images. There are others that aren't reversed on the corner of the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD." http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden package. (It's like something you'd see on the shore of Easter Island except shaped like a royal Asian pelican that flew into a window.) (Fragger, in a dif- ferent post at the site, says it, without the statue, is in LA on Western at the corner on Western and Santa Monica.) http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg http://img118.imageshack.us/img118/338/00gta1screen224b0yr.jpg On a phone booth in Bayside (others?), the bottom sex ad sticker has the same depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected onto the side of a Downtown "Vice City" building at night from the end of the "G- Spotlight" mission and onward. The sticker uses the same depiction of that which shows up on the posters of Candy that appear in Tommy's Ocean View apart- ment. http://img457.imageshack.us/img457/5259/00gta1screen434a6pb.jpg http://img113.imageshack.us/img113/952/00gta1screen434b6qh.jpg Across the street from the Angel Pine Cluckin' Bell are three trash cans. You can knock over the two with open tops to find maps of Vice City inside them. http://img449.imageshack.us/img449/8342/00gta1screen405a9ap.jpg http://img132.imageshack.us/img132/9752/00gta1screen405b5lz.jpg http://img145.imageshack.us/img145/7554/00gta1screen405c0oq.jpg The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in Port- land in "III." http://img126.imageshack.us/img126/4121/00gta1screen62hu.jpg http://img126.imageshack.us/img126/312/00gta1screen6a0lc.jpg http://img126.imageshack.us/img126/2394/00gta1screen72tq.jpg http://img126.imageshack.us/img126/8088/00gta1screen7a0fb.jpg ArturP at GTA Forums noticed that the interior of a Transfender mod garage has some of the same interior features as Joey Leone's garage in Portland in "III." (The shafts of light are black in "San Andreas" for some wierd reason.) http://img449.imageshack.us/img449/722/00gta1screen516a4fh.jpg http://img138.imageshack.us/img138/4483/00gta1screen516b4cr.jpg The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine Autos vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas," too. (I think the board of wrenches and "Dude" company name appear in all three, too.) According to the Merriam-Webster web site, a crouton is "a small cube of toasted or crisply fried bread," so "Kruton" might refer to the small cube-like shape of the computer. http://img138.imageshack.us/img138/7606/00gta1screen516c1na.jpg http://img210.imageshack.us/img210/614/00gta1screen5239oo.jpg http://img133.imageshack.us/img133/1495/00gta1screen523a5no.jpg A number of places or things in the game feature the names of people who have been employed by Rockstar North. Steven Mulholland, one of those who worked on the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice City," has his name on a tombstone in the window of Funeraria Romero in "Vice City" and has a neighborhood and an intersection named after him in Los Santos in "San Andreas." (Mulholland is also a wealthy Drive in LA.) http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg http://en.wikipedia.org/wiki/Mulholland_drive Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who worked on the countryside art for "San Andreas, is named on a tombstone in the game (in the SW corner of the SW block of Palomino Creek in NE Red County). http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg http://www.mobygames.com/developer/sheet/view/developerId,21721/ http://www.mobygames.com/developer/sheet/view/by_genre/developerId,21721/ thedude777, at the same message board, suggests these possible sources for names: Steven Mulholland--Los Santos art--the city "Mulholland"; Lee Montgomery--interior environment art--the city "Montgomery"; Toks Solarin--character art--the PC "Solarin Industries" sign that replaces the PS2 "Shady Industries" sign in San Fierro; http://img522.imageshack.us/img522/8342/00gta1screen5159qu.jpg Nicholas Montgomery--cut scene supervising sound editor--the city "Montgomery"; Noelle Sadler--voice-over production, the voice of Bettina (also seen as the blonde lady with her tongue out in a loading screen), a radio commercial voice, and a pedestrian voice--the "Sadler" truck; and Tony Romero--pedestrian voice--the "Romero" hearse. (Tony's name might add to the reason there was a reference to the director of "Night of the Living Dead," 1968, George A. Romero.) http://www.mobygames.com/developer/sheet/view/developerId,87509/ http://www.mobygames.com/developer/sheet/view/developerId,50593/ http://www.mobygames.com/developer/sheet/view/developerId,50055/ http://www.mobygames.com/developer/sheet/view/developerId,163633/ http://www.mobygames.com/developer/sheet/view/developerId,87658/ http://www.mobygames.com/developer/sheet/view/developerId,163910/ Thanks to LuigiBrotha at GTA Forums for figuring out that one of the possible loading screens at the start of the game, the screen that shows a blond lady with a tattoo on her breast,... http://img313.imageshack.us/img313/6641/00gta1screen952ki0.jpg ...shows Bettina, voice acted by Noelle Sadler. The .txd file of her is Cut- scene.IMG/CSBettina.TXD http://img220.imageshack.us/img220/9779/00gta1screen711b1re.png She's a prostitute abused by Jizzy after talking back to him in "Ice Cold Killa." Her scene appears after you have C.J. get about halfway across the 1st floor of Jizzy's place toward Jizzy. ReDeemer made the 1st screen shot below, and I added another: http://img133.imageshack.us/img133/1094/00gta1screen711c1pl.jpg http://img133.imageshack.us/img133/7731/00gta1screen924cu4.jpg The fuselage of the Hydra jet has "DMA56" printed on it. (Many from DMA De- sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators of "Grand Theft Auto," became part of Rockstar North, the main developers of the GTA se- ries. Originally, "DMA" didn't stand for anything, leading to a member of it to joke it stood for "Doesn't Mean Anything." In "GTA III," the big ROCKSTAR jets that don't fly have "DMAir" on the tail fins.) http://img82.imageshack.us/img82/9388/00gta1screen4140yk.jpg http://img218.imageshack.us/img218/3440/00gta1screenvc229px1.jpg http://en.wikipedia.org/wiki/Rockstar_North An airplane called a Beagle may appear with the left side embedded in, or lay- ing on, a house in Fort Carson (on the N side of the SE block). (I haven't yet found the Mower reported to appear in a tree trunk in Dillimore. It may have been Cube623's one-time glitch.) (Thanks to xox_vanzant_xox and Cube623.) http://img137.imageshack.us/img137/4048/00gta1screen410a0hf.jpg http://img137.imageshack.us/img137/8562/00gta1screen410b8cg.jpg One of the rooms of the Jefferson Motel in Los Santos has a skylight, and a save icon hovers in it. (Between the Mulholland Intersection and the E coast, the radar and in-game map show a thick N-S section for the railroad where it's between two streets. The Jefferson Motel faces it on the W side of the N end. In a waiting room on the 3rd floor, there's a pitch black rectangle where a sky- light would be. Stand C.J. on the N end of the room and look S up into it to see a revolving floppy disk save icon just past the S edge.) http://img357.imageshack.us/img357/7009/00gta1screen3037pj.jpg http://img388.imageshack.us/img388/4162/00gta1screen3042ti.jpg If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of the Santa Maria pier, it appears upside-down in the water under the pier. If he swims into the red shaft of light by it to buy a chili dog, he'll eat it if you have him climb onto the stand. The vendor stays nearby in the drowned position as long as C.J. stays there. (That was known when somebody posted it, but I can't remember where I read it originally.) http://img464.imageshack.us/img464/1347/00gta1screen694a9we.jpg http://img157.imageshack.us/img157/4196/00gta1screen694b7pl.jpg http://img142.imageshack.us/img142/6769/00gta1screen694c9za.jpg http://img157.imageshack.us/img157/4650/00gta1screen694d1dt.jpg On PS2, a scratched-up, discarded Glendale appears and coasts downhill near the NW side of the S of two horse shoe-shaped hills in Back O' Beyond. (On PC, the couple of Glendales I see there are just sitting there.) It's been nick- named the Ghost Car, and it's useful in providing a ride out of the wilderness. (I have a ghost Vortex at the beach NE of downtown Bayside Marina, though, and I've never seen anyone inside the trolley.) http://img275.imageshack.us/img275/5672/00gta1screen110a6ul.jpg http://img275.imageshack.us/img275/6391/00gta1screen110b2gu.jpg (The dented Glendale also appears elsewhere in the game, as does a scratched and dented Sadler pickup truck.) A yellow inverted cone of light, the kind used by C.J. to enter and exit buildings, for the interior of the Cluckin' Bell hovers high above the ground level exterior of the Cluckin' Bell in Fort Carson, Bone County. It's on the E side of the stem of the "Y" formed by two roads E of the main residential sec- tion of blocks. (To get to the cone of light, you might use the "SCM Hook" mod, X.13.ee, to remove the height limit for the PC Jetpack, or you might try the method rwesterh used for the next example.) rwesterh found a yellow entrance marker for a 24-7 high above the middle of the E side of the brown oval of Blueberry Acres. He used the GTA SA Control Center, X.13.c, to teleport C.J. up to it. The co-ordinates he used to get C.J. up there in a flying Dinghy are: X: 1.277 Y: -31.309 Z: 990.962 Fireman says there are a lot of them high above Catalina's place, too. By the W coast of Los Santos inlet, S of the S-most bridge across it, is a trailer park. If you send C.J. into the park enough to change the location name shown at the bottom right corner of the screen, then send him toward the en- trance enough to change it back, a photographer appears by the road near the water to the right. They may be played by one of various pedestrians. They ap- pear to be thoughtfully surveying the scenery for subjects for photos, take one or a few photos, then they walk into the water and drown. http://img145.imageshack.us/img145/9137/00gta1screen432a2fp.jpg http://img145.imageshack.us/img145/2910/00gta1screen432b3qg.jpg http://img56.imageshack.us/img56/9210/00gta1screen432c7tx.jpg On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is a telephone pole pedestrians appear from. Have C.J. stand where it says "RE- SERVED" (part of "THESE SPACES ARE RESERVED FOR CUSTOMERS") in the parking lot and look S at the pole. http://img132.imageshack.us/img132/4615/00gta1screen409d0nn.jpg http://img145.imageshack.us/img145/2823/00gta1screen409e4mp.jpg http://img145.imageshack.us/img145/9068/00gta1screen409f2bd.jpg Another spot to watch from is by the little brick pile E of the Tag that's above the porch roof of the shopping center S of the Cluckin' Bell parking lot. http://img304.imageshack.us/img304/16/00gta1screen409a5iu.jpg http://img145.imageshack.us/img145/8782/00gta1screen409b3og.jpg http://img145.imageshack.us/img145/5610/00gta1screen409c8go.jpg The pedestrians appear about 15' up, slide down part of the way, fall the rest, and keep walking. You can turn C.J. away and back to help them spawn. Similar to the DMA (later Rockstar North) game "Lemmings," 1990, pedestrians, seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a building and walk off. http://en.wikipedia.org/wiki/Lemmings http://en.wikipedia.org/wiki/Rockstar_North To see them, have C.J. go to the alley on the W side of Welding and Weddings, which is on the SE section of the block that's W of "ISLE" of "THE EMERALD ISLE," and go N in that alley to where it intersects an alley that goes W from it. Look NE at the near corner of the 3rd story gray ledge of the Emerald Isle skyscraper (by day, the upper W part of the building looks gray-blue with dark gray-blue horizontal stripes). http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg http://img449.imageshack.us/img449/1333/00gta1screen404b1lt.jpg If you have C.J. stand in the right several foot-wide spot, the pedestrians appear on that corner of the ledge and walk off, falling out of view behind a beige--light gray lit by daylight--wall. I've also seen some pedestrians appear a bit below the ledge and fly up to it 1st, then walk off, which is strange. I think it helps spawn them to have C.J. go a bit S to change the name of the lo- cation, shown in the lower right corner of the screen, and change it back again. http://img449.imageshack.us/img449/5930/00gta1screen404c9pw.jpg http://img451.imageshack.us/img451/7588/00gta1screen404d7tw.jpg You might hear a scream as they fall, and maybe a crunching sound, possibly followed by the sound of other pedestrians screaming and running away in a pan- ic. You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but you get the best idea of what's happening there by having C.J. go up a bit with the Jet Pack. It just looks like someone made a typo in programming the ped path for the sidewalk below. http://img449.imageshack.us/img449/9578/00gta1screen404e3dx.jpg http://img451.imageshack.us/img451/3278/00gta1screen404f4ss.jpg http://img451.imageshack.us/img451/6066/00gta1screen404g5zi.jpg http://img449.imageshack.us/img449/9508/00gta1screen404h8dr.jpg The conventional spawn point seems to be the patch of lawn by the near corner of the building. http://img449.imageshack.us/img449/1593/00gta1screen404i1yz.jpg Most of the ones that fall get up and walk away; I've even seen some disappear into the side of the building before they hit the ground. In "Vice City," the Tourist Guide indicated that people couldn't survive the deep water because of sharks. The shark wasn't employed for "San Andreas," but the people in it other than C.J. still drown in water that's too deep to stand in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that isn't required to use a specific type of vehicle; see I.7.c.). I think I've figured out an explanation for it--even for the photographer by the Flint Inter- section trailer park--you can use with confidence if it comes up on the Inter- net game message boards: they don't swim. They lay forwards with their arms down, and, of course, drown. The question then becomes: "Why do they do that?" You look around for some- thing in the game to explain it in the context of the world the game creates, and I think it could be the chili dogs. They eat that heavy food just before going in for a swim, and they develop a cramp. (The ones who walk off of the roof of the Emerald Isle could be self-destructive, but they sound too surprised to be doing it deliberately. I think someone may have just given a large party of nearsighted new tenants the wrong directions to some part of the hotel or such.) This segues pretty nicely into: Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named Ben- ny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fic- tion" is called The Cramp. (Samuel L. Jackson plays Jules Winnfield in that.) http://en.wikipedia.org/wiki/Pulp_Fiction (The pedestrians who jump into the path of C.J.'s vehicle could be disoriented as a hypoglycemic reaction to the ice cream. Besides, "San Andeas" 24-7's sell the "Vice City" Cherry Popper brand, and God only know what they put into that.) On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE MEXICO," Los Santos, is one of 8 Ball's Bomb Shops. It works like the one in Staunton in "GTA III." You can have C.J. drive a four-wheel (even an emergen- cy) vehicle into it, which causes the vehicle to have a bomb with a timer in- stalled in it. Press F or Enter while C.J. is in the vehicle to prime the eight second or so timer, and have C.J. leg it. http://img488.imageshack.us/img488/6165/00gta1screen4005yk.jpg The Welding and Weddings shop, mentioned twelve paragraphs above, is a bomb shop that works the same way. http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg BlOoDStReAm101 detected that the last six numbers of the phone number of 8 Ball's Los Santos bomb shop are the same numbers on his prison outfit he wears in the picture of him on the "GTA III" paper map, and the last five numbers of it are the zip code of the address of Rockstar Games in New York City, NY. http://img232.imageshack.us/img232/7118/00gta1screen935tf8.jpg http://img221.imageshack.us/img221/527/00gta1screenvc231or8.jpg http://www.take2games.com/index.php?p=global_contacts In San Fierro at Easter Basin, at the N end of the dead end road on the pro- jection of land N of Easter Bay Airport, you can attach the magnet of the big yellow crane to a car, take the slack out of the cable, then drive the car to make a swing out of it. It can also help you get an Insane Stunt or Two Wheeler score. (There's another crane like that in Hunter's Quarry.) http://img224.imageshack.us/img224/4738/00gta1screen934ajr0.jpg http://img82.imageshack.us/img82/5923/00gta1screen934bmj3.jpg http://img82.imageshack.us/img82/5128/00gta1screen934cnt5.jpg The crane that's E of the Clown's Pocket, which is along the Strip in Las Ven- turas, can't lift vehicles. But if you use it to lift the nearby boxes and re- lease them above the ground, they hover in place. http://img81.imageshack.us/img81/4558/00gta1screen933akk9.jpg http://img144.imageshack.us/img144/1894/00gta1screen933bbk5.jpg If you start a game of pool then exit the game, the balls stay on the table and you can have C.J. shoot them with the Sniper Rifle. (The balls can go a lot faster and create sparks. Occasionally, one creates sparks from within the table or ends up on the floor, where C.J. may be able to move it around by just approaching it.) http://img291.imageshack.us/img291/8939/00gta1screen931ach3.jpg http://img98.imageshack.us/img98/451/00gta1screen931bgd6.jpg ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co., says the problems of famous hacker (the actual illegal kind) Kevin Mitnick, arrested in 1995, are parodied on WCTR in "San Andreas," and is probably meant as the one referred to in "GTA III" on Chatterbox when one of the callers calls out, "Free Kevin!" before hanging up. The book that comes with the PC "SA" gives "Kevin Mitnick" as one of the Radio Station callers, and the radio segment seems to play off the fact that it was rumored (confirmed to be a rumor), while he was controversially held four years in prison without bail, trial, or charges listed against him, that he could start a missile crisis by whistling into a telephone and pressing a few numbers on the keypad. (The four years he was held was counted towards the five years he got.) http://www.gtaforums.com/index.php?showtopic=174800&hl=controlling&st=1520 http://en.wikipedia.org/wiki/Kevin_Mitnick http://www.rotten.com/library/bio/hackers/kevin-mitnick/ pdescobar adds that Emmanuel Goldstein (actually named Eric Corley, editor- in-chief of "2600: The Hacker Quarterly," and writer, director, and producer of the documentary about the Free Kevin movement: "Freedom Downtime," 1999) is a radio caller in "III," "Vice City," and "San Andreas." In the Area 53 section of WCTR, Emmanuel calls to say: "Hi, my name’s Emmanuel. I’m really worried about hackers sending a nuclear bomb after me—-you know, through the phones. Do you think they could pinpoint my location?" According to United States District Judge Lewis A. Kaplan: "2600: The Hacker Quarterly has included articles on such topics as how to steal an Internet domain name, how to write more secure ASP code, access other people's e-mail, secure your Linux box, intercept cellular phone calls, how to put Linux on an Xbox, how to remove spyware, and break into the computer systems at Costco stores and Federal Express...." http://en.wikipedia.org/wiki/Eric_Corley Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head of the supposed 'Resistance' or 'Brotherhood' in the book '1984' by George Orwell. I just thought you should know, because the Emmanuel Goldstein you mention was only using that name as a pseudonym. It would appear to me that he chose this moniker because he essentially was doing the same thing." Thank you to Frank Bernson--I think that's interesting. It's a good ethical point (and a good book). I read that book years ago, but I forgot about that. http://en.wikipedia.org/wiki/Nineteen_Eighty-Four The Mothership van of The Truth has a license plate that says, "OUTTHERE" in mirror image. The 1993-2002 TV series about UFO's and such, "The X-Files," used the slogan: "The truth is out there." http://en.wikipedia.org/wiki/The_X-files The license plate of a car in the "Badlands" mission says "ASSMAN," which is what Kramer, played by Michael Richards, was upset to learn his new license plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV sitcom "Seinfeld." http://img154.imageshack.us/img154/118/00gta1screen920rm6.jpg http://en.wikipedia.org/wiki/Seinfeld http://frogstar.com/wav/tv-seinfeld.asp The number on the NRG-500 is 46, the number of MotoGP race champion Valentino Rossi. You can find the bike by the largely bowl-shaped dry dock shown on the paper map by the big square NW of the ship that's E of "DOHERTY." (There are also two in the multi-story parking garage at the S end of the "L"-shaped block two blocks N of the E side of Los Santos Forum. Valentino used a Honda NSR 500 in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and be the world champion in 2001.) http://img157.imageshack.us/img157/7279/00gta1screen5000cp.jpg http://en.wikipedia.org/wiki/Valentino_Rossi http://www.dreamgate.ne.jp/nsr/pics/rossi500.html It's also the number on the nose of the Hydra (probably because its also fast for the category it's in). http://img262.imageshack.us/img262/1630/00gta1screen5520pa.jpg Police can be seen beating up someone in the impound lots, such as a pair of policemen in the garage of the Los Santos police station. The entrance is on the W side of the building that's at the S end of the pretzel-like intersection S of the Mulholland intersection. (C.J. can enter without a wanted rating if he uses a police vehicle. The victim seems to be able to take interminable abuse. If C.J. drives closer, they all stand still, but the errant policemen don't seem happy about it.) http://img361.imageshack.us/img361/1469/00gta1screen401a3rw.jpg http://img185.imageshack.us/img185/8072/00gta1screen401b5rq.jpg http://img185.imageshack.us/img185/2030/00gta1screen401c5kn.jpg http://img361.imageshack.us/img361/3826/00gta1screen401d7cv.jpg http://img346.imageshack.us/img346/1520/00gta1screen401e0my.jpg (This, and the ways of Tenpenny and Pulaski, seems meant to reflect the "Rod- ney" King beating by corrupt LA police men on 3/3/1991. The 4/29/1992 1st judgement on the officers acquitted three, with jurors undecided about a fourth, which created a shocked reaction that led, hours later, to the LA riots, which left 53 people dead, over 7,000 people arrested, and created more than $1 bil- lion in property damage.) (The riots at the end of the game seems meant to reflect those LA riots, ex- cept C.J. goes right to the source, although King's subsequent violence and driving abuses make him about as likely a nominee for a good-guy hero, and scan- dals involving some of the other LAPD officers seem to ring a bell with the GTA officers, too.) http://www.rotten.com/library/bio/misc/rodney-king/ http://www.pbs.org/wgbh/pages/frontline/shows/lapd/bare.html (On 8/16/1993, officers Koon and Powell were convicted of violating King's civil rights and sentenced to 30 months in prison.) http://jurist.law.pitt.edu/trials24.htm http://archives.cnn.com/2001/LAW/03/02/beating.anniversity.king.02/ There's a bribe icon in an underground tunnel. The N opening is lower on the hill and W of where the winding road to the Big Ear leaves the main road, and the S opening is about due S of the N opening and by a RR track. I guess it's for people who are timid about going on a very minor unofficial rampage. http://img403.imageshack.us/img403/9633/00gta1screen164a5bv.jpg http://img403.imageshack.us/img403/8349/00gta1screen164b0gg.jpg http://img437.imageshack.us/img437/2072/00gta1screen164c3bf.jpg http://img437.imageshack.us/img437/4536/00gta1screen164d4hl.jpg http://img231.imageshack.us/img231/3144/00gta1screen164e1pj.jpg A pedestrian in Los Santos is dressed similar to the way Tre Styles, played by Cuba Gooding Jr., did in the movie "Boys N' the Hood," 1991. He wears an orange shirt but it has a square instead of a round black shirt pocket. His face, like that of the manager C.J. targets in "Management Issues," looks more like Will Smith's face. http://img415.imageshack.us/img415/4118/00gta1screen2193zy.jpg http://img506.imageshack.us/img506/9224/00gta1screen2052xf.jpg http://www.rottentomatoes.com/m/boyz_n_the_hood/ http://en.wikipedia.org/wiki/Will_Smith One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz Tate, in the movie "Menace II Society," 1993, which also stars Samuel L. Jackson as Tat Lawson. Like O-Dog, the gangster has short dreadlocks, and he wears the kind of green and black checkered shirt that O-Dog wore at times. http://img131.imageshack.us/img131/9396/00gta1screen2201py.jpg http://img512.imageshack.us/img512/6497/00gta1screen2076ny.jpg http://en.wikipedia.org/wiki/Menace_II_Society There is an observatory on Verdant Bluffs in S Los Santos, NW of the airport, like the one (Griffith) in LA where the ending of "Rebel Without a Cause," 1955, was filmed. One of the stars, Dennis Hopper, did the voice acting for Steve Scott in "Vice City." http://img301.imageshack.us/img301/2333/00gta1screen2731lw.jpg http://en.wikipedia.org/wiki/Griffith_Observatory http://www.skylightweb.com/losangeles/gobservatorypan.html Ryder looks like (I'd say vaguely--the baseball-type cap is more similar than the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to as Easy. Dennis Hopper was one of the stars and writers, and the director, of the movie "Easy Rider," 1969. Another star of it, and co-writer (along with Terry South- ern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas." http://img111.imageshack.us/img111/4877/00gta1screen209a9gp.jpg http://img312.imageshack.us/img312/144/00gta1screen209b2dp.jpg http://img111.imageshack.us/img111/5826/00gta1screen209c6nl.jpg http://img506.imageshack.us/img506/3586/00gta1screen2080ps.jpg http://en.wikipedia.org/wiki/Easy_Rider Some think one blonde lady pedestrian in a short white dress looks like Sharon Stone as Catherine Tramell in the movie "Basic Instinct," 1992. (It must be the blonde hair and white dress--her face isn't the same to me.) http://img100.imageshack.us/img100/3860/00gta1screen5686nl.jpg http://img389.imageshack.us/img389/1415/00gta1screen568a3yb.jpg http://en.wikipedia.org/wiki/Basic_Instinct After you have C.J. shoot down some RC Barons with a Minigun in the "Air Raid" mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which is a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by Mark Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change given to "Star Wars," 1977). The pilot ratings Briggs and Wedge were taken from the Star Wars series, too. http://en.wikipedia.org/wiki/Star_Wars_Episode_IV:_A_New_Hope Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los An- geles are represented in Jefferson, Los Santos. http://img522.imageshack.us/img522/2250/00gta1wattstowers3d8ha.jpg http://img419.imageshack.us/img419/353/00gta1screen1278br.jpg http://en.wikipedia.org/wiki/Watts_Towers http://www.arts.ufl.edu/art/rt_room/watts/tower2.html The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice, Cali- fornia. (Thanks to Macsandnines.) (GTW note: I'll guess that the canal that goes N from between Verona and Santa Maria beaches is supposed to be similar to one of the canals in Venice, CA.) http://img312.imageshack.us/img312/1523/00gta1screen2704tp.jpg http://en.wikipedia.org/wiki/Venice,_California http://en.wikipedia.org/wiki/Muscle_Beach In San Fierro, the wreckage of some buildings seems to reflect the Oct.17, 1989 magnitude 7.1 earthquake that shook San Francisco. A destroyed section of paved road along the N side of the onramp to the Garver Bridge reflects the dam- age the quake did to the San Francisco-Oakland Bay Bridge. http://img71.imageshack.us/img71/4868/00gta1screen444b2mi.jpg http://img223.imageshack.us/img223/5990/00gta1screen444a8fs.jpg http://www.sfmuseum.net/alm/quakes3.html#1989 There's a crack on the ocean floor by San Fierro that's similar to the San Andreas fault. (It runs E-W N of the two ships that are N of San Fierro. From the E end of it, it runs N-S to the runway of Easter Bay Airport, then runs about parallel to the runway on the N side of it. In some spots, C.J. can go to the bottom of the fault and make the screen go pitch black.) http://img513.imageshack.us/img513/2717/00gta1screen6719yb.jpg http://en.wikipedia.org/wiki/San_Andreas_fault The tallest building in Los Santos, which is on the NE side of the block that's NW of the intersection that looks like a pretzel S of the Mulholland In- tersection, has a Parachute at the top. C.J. can enter the building on the NE side to be transported to the top. S.J. can go on foot or use a two wheel vehi- cle to enter this building--if C.J. uses a motorcycle, he can take a passenger. C.J. has the option to return to the spot where he appeared on top to return to the bottom. http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg http://img249.imageshack.us/img249/8273/00gta1screen557d8cl.jpg The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL," has a Parachute at the top and messages about it on signs at the bottom. C.J. can enter the building on foot on the S side to be transported to the top. C.J. has the option to return to the spot where he appeared on top to return to the bottom. http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg http://img405.imageshack.us/img405/6315/00gta1screen557c5ed.jpg The tower S of the Big Ear and the N tower of the Gant Bridge have Parachutes on top, too. C.J. can enter the N side of the base of the 1st tower on foot and be transported to the top, but he has to fly or Parachute to get on top of the 2nd one. http://img249.imageshack.us/img249/323/00gta1screen557b8nr.jpg http://img245.imageshack.us/img245/8052/00gta1screen557a1ko.jpg Those Parachutes, and others in high places, reflect the BASE jumping that's illegal at most spots it could be done from in the U.S.A. because many have died from trying it. BASE (Building, Antenna, Span--bridges, etc., and Earth-- cliffs, etc.) jumping is like sky diving, except it involves jumping from some- thing tall for the thrill of the rush toward the ground before opening the para- chute. BASE jumps are usually made from 1,000 ft. or less, and sky divers are told to deploy their parachutes at no less than 2,000 ft.. At 1,000 ft.or less, the parachute must be quickly deployed, with less ability to correct movement once it's deployed, and there would be no time to deploy a 2nd chute if the 1st one malfunctions. http://www.answers.com/topic/base-jumping http://hometown.aol.com/base194/myhomepage/base_fatality_list The Gant Bridge Visitor Center, S of the Gant Bridge, has a few interesting items: http://img198.imageshack.us/img198/4237/00gta1screen233a7fw.jpg http://img301.imageshack.us/img301/9981/00gta1screen233b0fi.jpg http://img198.imageshack.us/img198/4301/00gta1screen233c5oy.jpg There aren't any Easter Eggs on the Gant Bridge, though there's a Parachute atop the N tower and this sign on the S tower: http://img301.imageshack.us/img301/9016/00gta1screen2320el.jpg In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall building N of the onramp for the Garver Bridge. The windows of it light up at night to form letters: "C" on one side and "K" on another. Some imagine an "R" and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some imag- inative interpretation or wishful thinking to do so. Mokiesmoky wonders if it could be related to the CoK cigarette pack found on the floor by Cluckin' Bell cashiers, and some wonder if it's related to "C"esar and "K"endl. http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg (I dunno. In earlier GTA's, we had the letters just before them: B and J. I know what they meant.) The number 69 figures prominently at the Easter Bay airport runway, in shop windows, Area 69, etc. (The Dodo in "III" and "Vice City" said YME-369. It might reaffirm my suspicion that the "369" part was a reference to a mutual oral sex threesome to see that the number 69 figures prominently in the overall punning and kidding around about sex in "San Andreas.") Area 69, in the No Fly Zone at the end of a road in Bone County, kids the ru- mors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, off- limits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas. It's been the victim of rumors about it harboring evidence of outer space folks from a Roswell space craft crash, etc. (It's also fictionalized as the Black Mesa Research Facility in the game "Half Life." The lead character of it, Gordon Freeman, is popularly known to use a crowbar as one of his weapons, which Area 69 kids by displaying a red and white crowbar on a table in a lab room.) http://en.wikipedia.org/wiki/Area_51 http://www.csicop.org/cgi-bin/search/search.cgi?q=area+51 (I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von Daniken- style, some dark marks of the side of a cliff to those in Nazca, as being an- cient yet requiring modern technology to make them. The Cliff is along the N side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.") (Serious editorial interlude: Erich Von Daniken got famous with cooked-up, allegedly compelling, possibilities about flying saucer people being required to explain various acts of ancient ingenuity, typically picking on darker- skinned African and South American people and not the makers of Stonehenge or such. I think he manages to con as many people as he does because the remedy to his effort is information that's obscure to most, as in his book "Chariots of the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968. Look for a lot of "no other reasonable way to explain it"-type persuasive rheto- ric in it.) (For a good remedy that's entertaining as well, see your local library, possi- bly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan. It's good to remember that in any area of sincere religious or non-religious belief or speculation, there will be bilko artists who cook stuff up to sell the be- lievers what they want to hear. Both the sincere believers in the possible and non-believers should be on the same page that fibbing is unethical and untrust- worthy, serves neither of them any good, and that making money from that is a form of stealing.) http://members.shaw.ca/mjfinley/vondaniken.html http://www.debunker.com/texts/vondanik.html http://www.channel4.com/history/microsites/R/real_lives/daniken.html http://skepdic.com/vondanik.html http://www.csicop.org/si/7601/daniken.html http://www.rotten.com/library/imagery/nazca-lines/ http://www.rotten.com/library/bio/mad-science/erich-von-daniken/ http://en.wikipedia.org/wiki/Erich_von_D%E4niken http://www.astrosociety.org/education/resources/pseudobibprint.html http://en.wikipedia.org/wiki/James_Randi http://en.wikipedia.org/wiki/The_Space_Gods_Revealed (In a similar line of concern, there's a representation of a set as imagined for the "lunar landing hoax" hoax in the film studio in "Vice City," a reference to the idea by a caller to the "Area 53" segment of WCTR in "San Andreas," and, most clearly giving Rockstar's regard of the "hoax" hoax, given by The Truth as one of a number of conspiracy ideas he's fallen for.) http://img138.imageshack.us/img138/15/00gta1screen5123em.jpg http://www.badastronomy.com/bad/tv/foxapollo.html The Li'l Probe Inn is like The Little A'Le'Inn (as in "the little alien") in Rachel, Nevada (near Area 51). The Li'l Probe Inn and Toreno's cabin each con- tain a map with markers. The map seems meant to reflect that UFO-watchers and secret agents like Mike Toreno would regard certain locations with a signifi- cance unknown to the rest of us. The Li'l Probe Inn also has a lot of pictures of alleged "UFO"s on the wall. http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg http://img304.imageshack.us/img304/5760/00gta1screen5180gz.jpg http://img424.imageshack.us/img424/304/00gta1screen5196av.jpg http://www.littlealeinn.com/ http://users.tkk.fi/~jlakkako/winter_vacation/little_ale_inn.jpg http://unifiedworlds.com/LittleAleInn.jpg (Some have wondered if the blinking light that leaves a trail across the sky, as in "Vice City," is meant as a UFO. I go along with the ones who think you're supposed to imagine it as a jet flying across the stratosphere. It goes kind of fast, but some of our jets are fast, and the evidence of the combustion techno- logy we're familiar with for getting across shorter distances and that leaves a trail isn't an indication of an advanced kind needed for getting across the cos- mos. If the idea of an alien origin for it is arbitrarily imaginable, there's no compelling reason to think so beyond that.) (If you manage to get close enough to see that it's just a corona of light and try to imagine what that would be in real life, it could be some kind of testing device being blown along in a high wind current. Again, the idea of an alien origin would be arbitrary, not compelling. But I think you're supposed to ima- gine it as a high flying jet seen from ground level.) (I don't want to spoil your fun if you want to imagine it's an alien ship. But if so, they must be little eeny aliens. It is, after all, just a little dot of light. They must be like bugs.) http://img345.imageshack.us/img345/653/00gta1screen2044dj.jpg (There have been many fans who wondered if the rumors about a Sasquatch or Ye- ti monster, Bigfoot, are kidded by Rockstar with an actual monster in the wil- derness. There is a Monster truck S of the Flint Intersection, and Bigfoot is the name of the original Monster truck.) (Thanks to a post by MrSmiles888 at the Gamefaqs message boards.) http://en.wikipedia.org/wiki/Bigfoot_%28truck%29 http://www.bigfoot4x4.com/ (Here's the most famous film alleged to be of the nearly human, hairy-type Bigfoot. The shakiness has been stabilized and reveals the gait of a guy in a monkey suit.) http://www.bigfootencounters.com/files/mk_davis_pgf.gif (Despite nobody bringing to light the live or dead body of a Bigfoot animal, those determined to look for the creature in a game might like "Sam and Max Hit the Road," 1993.) http://pc.gamespy.com/pc/sam-max-hit-the-road/ http://top100.ign.com/2005/061-070.html http://www.samandmax.net/ (To solve the problems of trying to play it on any version of Windows more re- cent than Windows 98, you could use the updated .exe file for it.) http://www.samandmax.net/index.php?section=hittheroad&page=techhelp (DiRF, on the Gamefaqs message board for the game, recommended ScummVM, which was created by fans to play many of the Lucasarts 2D adventure games on newer computers. It let me play the game in full screen mode with all the audio on Windows Home XP. It also lets Mac OS X and Linux users play the game.) http://www.scummvm.org Adding to the similarity of the Garver and Kincaid bridges to ones in Scot- land, mentioned below, lucho writes that a lot of the license plates in the game are Scottish or Scottish football-related. "Amato, Gazza, McCoist all played for" the "Rangers, which, going by previous games cheats ('9inarow' for exam- ple), are the team of R*'s choice. 'BAW BAG'" (the license plate of an imported Journey) "is also a Scottish derogatory term. This also applies to some of the horses in the betting shops, e.g. 'Henrik's Jaw,'" since "Scottish footballing legend Henrik Larsson had his jaw smashed in a tackle by an opposition player." http://www.rangers.premiumtv.co.uk/page/Home/0,,5,00.html http://en.wikipedia.org/wiki/Henrik_Larsson http://www.henriklarsson.com/index.php?channel=1 At the same forum, pes4rules11 adds these references to Scotland on license plates that appear randomly (I added a few notes): R4N G3RS The popular football (soccer) team: Rangers F.C. ("F.C." stands for "football club"; the Rangers have won more trophies than any other football team) http://en.wikipedia.org/wiki/Rangers_F.C. GL4S G0W a c