***************************************************************************** "Grand Theft Auto III" Walkthrough [PlayStation 2, PC, and Xbox Versions] Version 5.0 [Revision 14] (August 2006) By Robert Allen Rusk. Copyright 2004-2006 Robert Allen Rusk. Email: rarusk[gnat]netzero[snot]com (Note: the [gnat] replaces the "@" symbol in this guide. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot].) This guide may only be distributed and/or posted in its original format. If you wish to post or use excerpts from this guide, PLEASE ask for my permission before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow GTA3 "thuggers"..... I truly want to thank those who have written to me about this guide even if you haven't received a response. I tend to read my e-mail late at night and sometimes I'm too tired to respond right away. Mainly because I'm either a) updating my other GTA (plus Riddick) related documents, b) hacking up a console or doing more RGB experiments, or c) I've had a rough night at work (I work retail you know....). I've received a lot of nice e-mail about this guide from people around the world saying how good the guide is and offering suggestions (many of which made it into the previous revisions). I intend to continue updating and polishing this document for as long as possible. ***************************************************************************** "Grand Theft Auto III" is copyright 2001 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ***************************************************************************** This is the biggest single revision I have done to this document since I first made it available. Using the ideas that I used on my Liberty City Stories guide, especially the land-marking system, I completely rebuilt this guide. It now follows the traditional story order but you can still go to the other side early. The new system forced me to redo it this way but if it helps the reader to better find their way around and get the various objects scattered around Liberty City then I think the change is worth it. The changes here are also to make it more in sync with the newly released Liberty City Stories guide. I like to think that GTA3 and LCS are two parts of a larger story that takes place in the GTA universe and I made the guides match each other. There is a small chapter I wrote where I went over what happened between the events of LCS and the beginning of GTA3. This is just a little bit of fiction I came up with to kind of bond the two games, and these two guides, together. 0---------------------------------------------------------------------------0 /XXXXXXXXXXXXXXXXXX\ 0====================0 | Additional Sources | 0====================0 \XXXXXXXXXXXXXXXXXX/ --Grand Theft Auto 3 (Game Manual) --spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm) [PC Controls] --A1210 [Xbox Controls] --GameFAQs GTA3 Message Boards --Huggable Joker Inc. ["Purple Nines Glitch, Darkel, Donald Love Dissaperance and more questions" topic] --Official U.S. PlayStation Magazine Demo Disc (Issue 67) --[Cool Taxi Trick by DeMarlo King] /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Additional Contributions | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ --Alex T. Roth --Jon Porter --Glen T. Winstein --Scott Exeter --Richard Juntunen --Hari Vikram --Sal Hatton --Huggable Joker Inc --Kevin Berg --Jani Kivisola --Web --S Page --Dan Schauer --Sri c --Haenlomal --Dennis Zoetebier --Hadley Box --Sherry Alexander --Shaun --The Baron --xX-G-MaN-Xx --KWoBBS2 --John E. Schneider --Austin Taft --Austin T. Witherspoon --kabuki777 --Lindsey Kids --LR --Jesse Huongvilay --Charles Wooters --Blank Blank --Danny Williamson /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================0 | Other Documents I Have Written | 0================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Strategy Guides *************** --"Grand Theft Auto: Liberty City Stories" (PS2) --"Grand Theft Auto: Vice City" --"Grand Theft Auto: San Andreas" --"Stubbs The Zombie" --"The Chronicles of Riddick: Escape From Butcher Bay" One of the earlier versions of my TCoR: EFBB guide can be found in the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published by Future Network USA. FAQs **** --Differences Between The Three Versions Of "Grand Theft Auto: Vice City" for PlayStation 2 --"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC versions) --"Grand Theft Auto: Vice City" Hidden Text FAQ --"Grand Theft Auto: San Andreas" Hidden Text FAQ ***************************************************************************** /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=========================================0 | I. Introduction And General Information | 0=========================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. Who Am I? 2. My Setup 3. From The Author 4. About The Guide 5. Submissions 6. Grand Theft Auto III 7. GTA3 Version Differences (PS2 Only) 8. PS2 and Xbox Differences 9. Controls 10. Weapons 11. Health, Body Armor, Police Bribe, and Adrenaline Icons 12. Gangs And Hostilities 13. Law Enforcement 14. Police Vehicles 15. Advanced Tips And Information 16. The Purple Nines Glitch (All Versions) 17. "Claude" 18. Liberty City: 1998 to 2001 19. 100% Completion List /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | II. Portland Island | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ 1. In The Beginning..... 2. Before Doing The Main Story Missions 3. Your Safehouse 4. Portland Island Landmarks 5. Portland Island Weapons And Items 6. Hidden Packages (Portland Island) 7. Industrial Import Export Garage 8. Emergency Vehicle Crane 9. Ambulance Mission 10. Rampages (Portland Island) 11. Unique Stunt Jumps (Portland Island) 12. Vigilante Mission (Portland Island) 13. Firetruck Mission (Portland Island) 14. "Patriot Playground" 15. "Mafia Massacre" (Toyz Van) and "Diablo Destruction" (Toyz Van) 16. The Porter Tunnel Glitch 17. The Main Story Missions 18. Luigi Goterelli L2. "Don't Spank Ma Bitch Up" (Luigi Goterelli) L3. "Drive Misty For Me" (Luigi Goterelli) L4. "Pump-Action Pimp" (Luigi Goterelli) L5. "The Fuzz Ball" (Luigi Goterelli) 19. Marty Chonks (Bitch'N' Dog Food Factory) 20. Joey Leone J1. "Mike Lips Last Lunch" (Joey Leone) J2. "Farewell 'Chunky' Lee Chong" (Joey Leone) J3. "Van Heist" (Joey Leone) J4. "Cipriani's Chauffeur" (Joey Leone) J5. "Dead Skunk In The Trunk" (Joey Leone) J6. "The Getaway" (Joey Leone) 21. Toni Cipriani T1. "Taking Out The Laundry" (Toni Cipriani) 22. El Burro E1. "Turismo" (El Burro) E2. "I Scream, You Scream" (El Burro) E3. "Trial By Fire" (El Burro) E4. "Big 'N' Veiny" (El Burro) T2. "The Pick-Up" (Toni Cipriani) T3. "Salvatore's Called A Meeting" (Toni Cipriani) 23. Salvatore Leone S1. "Chaperone" (Salvatore Leone) T4. "Triads And Tribulations" (Toni Cipriani) T5. "Blow Fish" (Toni Cipriani) S2. "Cutting The Grass" (Salvatore Leone) S3 and S4. "Bomb Da Base (Acts I and II)" (Salvatore Leone) S5. "Last Requests" (Salvatore Leone) /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | III. Staunton Island | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ 1. Staunton Island Landmarks 2. Staunton Island Weapons And Items 3. Hidden Packages (Staunton Island) 4. Rampages (Staunton Island) 5. Unique Stunt Jumps (Staunton Island) 6. "A Ride In The Park" 7. "Multistorey Mayhem" 8. Taxi Mission 9. Vigilante and Firetruck Missions (Staunton Island) 10. "Casino Calamity" (Toyz Van) 11. Asuka Kasen A1. "Sayonara Salvatore" (Asuka Kasen) A2. "Under Surveillance" (Asuka Kasen) 12. Kenji Kasen K1. "Kanbu Bust Out" (Kenji Kasen) K2. "Grand Theft Auto" (Kenji Kasen) K3. "Deal Steal" (Kenji Kasen) K4. "Shima" (Kenji Kasen) K5. "Smack Down" (Kenji Kasen) A3. "Paparazzi Purge" (Asuka Kasen) A4. "Payday For Ray" (Asuka Kasen) 13. Ray Machowski R1. "Silence The Sneak" (Ray Machowski) R2. "Arms Shortage" (Ray Machowski) R3. "Evidence Dash" (Ray Machowski) 14. Donald Love D1. "Liberator" (Donald Love) D2. "Waka-Gashira Wipeout!" (Donald Love) D3. "A Drop In The Ocean" (Donald Love) /XXXXXXXXXXXXXXXXXX\ 0====================0 | IV. Shoreside Vale | 0====================0 \XXXXXXXXXXXXXXXXXX/ 1. Shoreside Vale Landmarks 2. Shoreside Vale Weapons And Items 3. Hidden Packages (Shoreside Vale) 4. Rampages (Shoreside Vale) 5. Unique Stunt Jumps (Shoreside Vale) 6. Suburban Import Export Garage 7. Getting the Rhino 8. "Gripped!" 9. Vigilante and Firetruck Missions (Staunton Island) 10. "Rumpo Rampage" (Toyz Van) R4. "Gone Fishing" (Ray Machowski) R5. "Plaster Blaster" (Ray Machowski) R6. "Marked Man" (Ray Machowski) A5. "Two-Faced Tanner" (Asuka Kasen) D4. "Grand Theft Aero" (Donald Love) D5. "Escort Service" (Donald Love) D6. "Decoy" (Donald Love) D7. "Love's Disappearance" (Donald Love) A6. "Bait" (Asuka Kasen) A7. "Espresso-2-Go!" (Asuka Kasen) A8. "S.A.M." (Asuka Kasen) 11. D-Ice DI1. "Uz-I Money" (D-Ice) DI2. "Toyminator" (D-Ice) DI3. "Rigged To Blow" (D-Ice) DI4. "Bullion Run" (D-Ice) DI5. "Rumble" (D-Ice) 12. King Courtney KC1. "Bling-Bling Scramble" (King Courtney) KC2. "Uz-I Rider" (King Courtney) KC3. "Gangcar Round-Up" (King Courtney) KC4. "Kingdom Come" (King Courtney) 13. Catalina C1. "The Exchange" (Catalina) /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | V. 100% Completion Score | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=================================0 | VI. Hidden Text on the PS2 Disc | 0=================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ /XXXXXXXXXXXX\ 0==============0 | VII. Credits | 0==============0 \XXXXXXXXXXXX/ /XXXXXXXXXXXXXXXX\ 0==================0 | VIII. Conclusion | 0==================0 \XXXXXXXXXXXXXXXX/ /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | I. Introduction And General Information | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | I.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a 39-year old hardcore gamer with about 30 years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1, Xbox, and, of course, the PlayStation 2. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys is a very stable company unlike some of the other places I have worked for in the past like internet service providers or web programming companies. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call and RGB enthusiast. I hack my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post regularly on their "RGB + Video Discussions" forum area. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. I am also a regular forum poster at GameFAQs, an occasional poster at www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a members only message board set up by GTA: Vice City players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include Godzilla (I have been a G-Fan since the age of ten) and Red Dwarf. As far as favorite sports teams go my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas I am originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA Football). /=========================================================================\ 0===========================================================================0 | I.2. My Setup | 0===========================================================================0 \=========================================================================/ This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup Server 8550/200 (with a G3 card running at 330 MHz). It is now being maintained using TextWrangler 2.1.2 on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play GTA3 on my NEC MultiSync 3D RGB monitor using a homebrew RGB box that contains a EL1883 (MacroVision compatible) sync seperation chip to acquire video sync, for RGB use, from Composite Video. When I do my writing and guide revisions I run my Mac (on a Compaq monitor) alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can simultaneously play and make changes to the guide at the same time. The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 in 1990 and it has served me well considering its age. For my guide work I have 22 memory cards for my PlayStation 2. I have reorganized the game saves on my memory cards and I now have eight cards specifically dedicated to "Grand Theft Auto III", "Grand Theft Auto: Vice City" (Original Version (1.40)), and "Grand Theft Auto: San Andreas" (which uses up 15 cards). These memory cards allow me to quickly go and try out new ideas (and modify old ones) when they occur to me or suggested by others. I have now done 100% Completion three times on three different versions (PS2 - Original, PS2 - Double Pack, Xbox - Double Pack) getting information for this guide. /=========================================================================\ 0===========================================================================0 | I.3. From The Author | 0===========================================================================0 \=========================================================================/ Welcome to my Grand Theft Auto 3 guide! If this is the first time you have visited, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. I also employ some creative writing in Chapter "I.18. Liberty City: 1998 to 2001" and in the land-marking sections. When I first posted the initial version of my Vice City guide, which was my first one, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into my guides. I want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. I also want to thank IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting this guide along with my other work on their sites. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow GTA3 "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | I.4. About The Guide | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of Grand Theft Auto 3. Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. I also reference the map/poster that comes with the game (there is also a map in the manual). Some of the location names come from that. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I even included interesting and humorous anecdotes, observations, and lines from GTA3. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the PS2 version of the game, this guide will also benefit those with the PC and Xbox versions of GTA3. If any of the strategies in this guide won't work in either the PC or Xbox versions, feel free to write me and let me know so I can make additional adjustments in future revisions. This guide is designed so that you can do the missions without any cheat codes. However, I have included one code, the Health Code (in "I.15 - Advanced Tips And Information"), to give you a little flexibility because there are some areas, especially the Ambulance Mission, where you may wish to use it. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, the game will be easier and more fun for you. Although the guide follows more or less the traditional story order there are ways to acquire more powerful weapons early in the game. Chapter "II.16. The Porter Tunnel Glitch" is the best way to get these weapons early plus allow you to do all of the side-missions prior to doing the Main Story Missions so you can concentrate on those. Each Hidden Package, Unique Stunt Jump, and Rampage has a letter designation to make them easier to identify in this guide. In addition there is a three letter Neighborhood Prefix (listings below) indicating a particular neighborhood or area where the item can be found (in these examples I use "XXX"): Hidden Packages will be identified with an "H". Examples: Hidden Package XXX-H21. Package XXX-H32. XXX-H65. Rampages will be identified with an "R". Examples: Rampage XXX-R34. XXX-R16. Unique Stunt Jumps will be identified with a "J". Examples: Unique Stunt Jump XXX-J24. Unique Jump XXX-J12. Jump XXX-J8. XXX-J31. /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Neighborhood Prefixes | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ PTL - Portland SSV - Shoreside Vale HWD - Harwood CCD - Cochrane Dam STM - St. Marks CDG - Cedar Grove PTB - Portland Beach PKC - Pike Creek HPH - Hepburn Heights WCG - Wichita Gardens RLD - Red Light District FIA - Francis International Airport CHT - Chinatown PLV - Portland View PHB - Portland Harbor TTN - Trenton CLB - Callahan Bridge CPT - Callahan Point AQY - Atlantic Quays STI - Staunton Island RFD - Rockford APT - Aspatria LBC - Liberty Campus FRS - Fort Staunton NPT - Newport BLP - Belleville Park TRG - Torrington BDT - Bedford Point /=========================================================================\ 0===========================================================================0 | I.5. Submissions | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques, you can e-mail me at the following address..... rarusk[gnat]netzero[snot]com Things to submit..... >>Better ideas. If you have some better way to do certain missions, I would be glad to hear it. Once I confirm it, I will include your idea in future revisions and will credit you for it. >>Anecdotes and observations (especially if they're funny). >>Differences between the PC and Xbox versions that may make my some of my strategies ineffective. >>Constructive critiques. While I have strived to make this as good a guide as possible, I know it is not perfect. Whatever criticisms you make of this guide please make them constructive so I can learn from it since I may consider doing guides for other games in the future. >>Grammatical and formatting errors. /=========================================================================\ 0===========================================================================0 | I.6. Grand Theft Auto III | 0===========================================================================0 \=========================================================================/ Grand Theft Auto III is the successor to the moderately successful GTA2. The first GTAs used a top-down perspective and a complex control scheme that kind of made the game hard to get into. Grand Theft Auto III put the main character in third person and the control layout made it easier to play. Rockstar made up a reasonably good story with real actors, like Joe Pataliano ("The Matrix", "The Sopranos") and Kyle Maclachan ("Dune", "Twin Peaks"). They also made up a world where you can do just about anything at any time regardless of whether it was violent or not. The combination resulted in making GTA3 one of the most popular vidgames of all time. My first exposure to the Grand Theft Auto series began with GTA2 for the Sega Dreamcast. Once I got used to the overhead view and the controls, it was easy for me to cause all kinds of chaos and havoc. While there was nothing wrong with "Soul Calibur" and "Sonic Adventure", I liked the idea of being the bad guy (or anti-hero if you prefer) where I can do nasty stuff for the hell of it. However, it turned out that the Dreamcast version was a shoddy port of the PC version, a fact that was made more obvious after I acquired the PS1 version. No volume menu, no included map, music loops that restarted every time that you got into a car, one mission that you couldn't do due to a bug, and the fact that you could only save one game to a VMU (as opposed to 15 on the PS1 memory card) were some of the things that were wrong with the Dreamcast version (at least it looked good in VGA). And there was no real ending to GTA2 (either version), just a "Game Complete" screen. Very disappointing. But I still liked GTA2 despite it's flaws. I especially liked running over people (and cars) with the tank. And GTA2 looked better than GTA1 which I acquired later. GTA1 had more discernible endings at the end of each level and it also had music that you could also listen to in a regular CD player (piece 11 is my favorite). Then along came GTA3. I first saw it at a Game World (now EB Games - and now moved to a different location) on Bandera Road here in San Antonio shortly after it came out in October 2001. They had it playing on their 27-inch TV so you could try it out. I decided to play around for about 15 minutes and then continue looking around the store. Two hours later, I'm still shooting people, running them over, and making a general nuisance of myself in the fictitious metropolis of Liberty City. Up to this point there were only two games that hooked me to the point that I got the system because of them: "Defender of the Crown" (Commodore Amiga) and "Goldeneye" (Nintendo 64). And now "Grand Theft Auto III" (PlayStation 2). I eventually got the system for Christmas and got GTA3 a couple of days later (my family could not find the game in time to give it to me for Christmas). I had a whole lotta fun with GTA3. I completed the missions, I got 100% Completion, and I went on city-wide rampages. But I especially enjoyed playing demolition derby with the Cops and jacking cars from the Yakuza ("I'll get you!"). The game is one of the best designed games I have ever seen. It was a freeform, do anything you want design that made GTA3 more than just an interactive crime spree - it was an experience. But GTA3 was just the beginning. Vice City would later outdo GTA3 on many levels and then San Andreas far surpassed both GTA3 and Vice City combined. With all that said, let's get down to the business of the guide itself and I will start with the differences between the Original and Double Pack versions for the PS2..... /=========================================================================\ 0===========================================================================0 | 1.7. GTA3 Version Differences (PS2 Only) | 0===========================================================================0 \=========================================================================/ After doing some closer examination of both my Original Version and Double Pack Version discs, I concluded that there are no major differences between the Original, Greatest Hits, and Double Pack versions of GTA3. Originally I thought that they had changed the requirements of the Ambulance Mission for the DP version but one of my readers, Dan Schauer, indicated to me that this was not so and I verified his information. More details on that in the Ambulance Mission portion of the guide. In addition, I placed my GTA3 discs in my Mac and opened up the file "system.cnf" in BBEdit Lite: BOOT2 = cdrom0:\SLUS_200.62;1 VER = 1.40 VMODE = NTSC This was the case for both the Original and Double Pack discs. This means that the Original and Double Pack are of the same version number (1.40). Since the Greatest Hits version came out before the Double Pack this means that it is also version 1.40. If Rockstar had made any major changes to GTA3 the version number would change (and the game saves from the new version would be incompatible with the old version). However, they did make a couple of tweaks without changing the major portion of the code and version number: >>"Uz-I" in the Original Version is now called the "Uz-I" (I use this alternate spelling in the guide). >>One of the songs for Double Cleff FM, "O Mio Babbino Caro", was removed starting with the PS2 Double Pack. It is not on any of the Xbox versions either. Why was it removed? Unknown. Thanks goes to Blank Blank for that find. /=========================================================================\ 0===========================================================================0 | I.8. PS2 and Xbox Differences | 0===========================================================================0 \=========================================================================/ What are some of the differences between that and the PS2 version? Which one is better (from a technical standpoint)? Here's the breakdown: /XXXXXXXX\ 0==========0 | Graphics | 0==========0 \XXXXXXXX/ The graphics on the Xbox version are better than the PS2 version and animate very well. Plus there's the added benefit of Progressive Scan for the Xbox version. Advantage: Xbox /XXXXX\ 0=======0 | Sound | 0=======0 \XXXXX/ The sound quality is about the same between the PS2 and Xbox versions of GTA3. The Xbox version gets a slight edge due to its custom soundtrack feature. Advantage: Xbox /XXXXXXXX\ 0==========0 | Controls | 0==========0 \XXXXXXXX/ The controls on the Xbox version are OK even though doing drive-bys was made a bit awkward because you had to use the Right Analog Stick. The PS2 version gets the edge here because it is easier to do drive-bys with the L2 and R2 shoulder buttons. Advantage: PlayStation 2 /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Console Hardware Data | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ PlayStation 2 ************* The PS2 version runs very well with no problems. No sudden pop-ins or texture loading problems. Xbox **** The Xbox version also runs very well with no sudden pop-in or texture loading problems. The only time the game chugs even a little is when you are blowing stuff up with the Rhino. GTA3 also glitches out very bad if you happen to have an Xbox with a Thompson drive (I had to trade in my initial Xbox because of this problem). The best way to tell if you have the bad drive is when you load up the game. If you can hear the title music but the screen remains black, you have the bad drive. Microsoft used two other drives in addition to the Thompson drive and only a drive replacement will solve this particular problem. As a result of these technical problems I have to say that it is a draw between the PS2 and the Xbox version. This is not to dis the Xbox in any way however. I also have "Dead or Alive 3", "DOA: Extreme Volleyball", "Godzilla Destroy All Monsters Melee", "Return to Castle Wolfenstein", "Halo", "Kung Fu Chaos", and "The Chronicles of Riddick: Escape From Butcher Bay" and they all look and play great. Based on recent info GTA3 appears to run very well on the Xbox 360 although I do not know if it plays in 720p video mode (like San Andreas can). It is unknown if the PS2 version of GTA3 will run better on the soon to be released PlayStation 3 (although I hope it will run in Progressive Scan mode). /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Xbox Version Differences | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ There are only a couple of differences in the Xbox version: >>Catalina looks very different in the Xbox version. She has a different hairstyle, a very revealing top, a tattoo on her lower back, slight panty exposure (around her pant line), and a navel ring. >>The dialogue in the cutscene for "Under Surveillance" (Asuka Kasen) was changed. She mentions that the federal agents are doing the surveillance instead of the Mafia. However, while the spoken dialogue was changed, the subtitles were not thus making the cutscene a bit awkward. With that said, let's move on to the most basic of functions...... /=========================================================================\ 0===========================================================================0 | I.9. Controls | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have gotten used copies of GTA3 that have no manuals. Special thanks to spaceeinstein for his help with the PC controls and A1210 for his help with the Xbox controls. It should be noted that on the PC version you have the option of using the Mouse for targeting and driving instead of the Keypad. Listed are the default settings for all three versions: 0=========0 | On Foot | 0=========0 PlayStation 2 Version ********************* Move Around...............................................Left Analog Stick [4] Look Around (First Person Mode)......................Right Analog Stick Move Around.................................................Directional Pad [1] Run............................................................X Button Jump..........................................................Square Button [2] Attack....................................................Circle Button Enter Vehicle...............................................Triangle Button Center Camera.....................................................L1 Button Previous Weapon...................................................L2 Button [3] Target........................................................R1 Button Next Weapon.......................................................R2 Button Look Behind.......................................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Zoom In With Sniper Rifle.....................................Square Button Zoom Out With Sniper Rifle.........................................X Button Xbox Version ************ Move Around...............................................Left Analog Stick [4] Look Around (First Person Mode)......................Right Analog Stick [1] Run............................................................A Button Jump...............................................................X Button [2] Attack....................................................Right Trigger Enter Vehicle......................................................Y Button Previous Weapon........................................Directional Pad Left [3] Target.....................................................Left Trigger Next Weapon...........................................Directional Pad Right Look Behind.......................................Right Analog Stick Button Pause..........................................................Start Button Change Camera Mode.............................................White Button PC Version ********** [It should be noted that you can use the mouse for more accurate aiming when attacking on foot.] Move Forward................................................Arrow Up; W Key Move Backward.............................................Arrow Down; S Key Move Left.................................................Arrow Left; A Key Move Right...............................................Arrow Right; D Key [1] Run.........................................................Right Shift Jump...................................................Right Control; Space [2] Attack............................NP 0; Left Control; Left Mouse Button Enter Vehicle...........................................Return/Enter; F Key Previous Weapon...............................NP Period [.]; Mouse Wheel Up Next Weapon......................................NP Enter; Mouse Wheel Down [3] Target.......................................Delete; Right Mouse Button Look Behind............................NP 1; Caps Lock; Middle Mouse Button Change Camera Mode..............................................Home; V Key Zoom In With Sniper Rifle....................Page Up; Z Key; Mouse Wheel Up Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down [Note: NP = Number Pad] 0---------------------------------------------------------------------------0 [1] - If you hold down the Run button too long, you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the better your stamina will be. You can solve the problem of tiring out by getting the Infinite Run feature which is acquired by successfully completing the Ambulance Mission (detailed later). [2] - When holding a melee weapon (like a bat) or using your fist, the Attack Button is used to swing at your target. When using Grenades, the same button is used to throw your weapon at the target. The longer you hold, the farther you throw. When holding a gun (like a Pistol) or a heavy weapon (like a Rocket Launcher), you use the Attack Button to shoot. Use the Target Button in conjunction to aim at your enemy. [3] - When holding a gun, you hold down the Target Button target your enemy. Use the Previous Weapon and Next Weapon Buttons to switch between targets. [4] - You can do this for precision walking (like on a steel beam) by helping you "aim" your character in the direction you want him to face. 0---------------------------------------------------------------------------0 0=============0 | In Vehicles | 0=============0 PlayStation 2 Version ********************* Turn Vehicle..............................................Left Analog Stick Turn Vehicle................................................Directional Pad Accelerate.........................................................X Button Reverse.......................................................Square Button Attack (Drive By Mode)................Circle Button (Plus L2 or R2 Buttons) Exit Vehicle................................................Triangle Button Change Radio Stations.............................................L1 Button Look Left (Drive By Mode).........................................L2 Button Use Horn (Or Siren)...............................................L3 Button [1] Handbrake.....................................................R1 Button Look Right (Drive By Mode)........................................R2 Button Activate Vehicle Missions.........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Look Behind.................................................L2 + R2 Buttons Xbox Version ************ Turn Vehicle..............................................Left Analog Stick Drive By Mode/Look Around................................Right Analog Stick Accelerate....................................................Right Trigger Reverse/Brake..................................................Left Trigger Attack (Drive By Mode)............................Right Analog Stick Button Exit Vehicle.......................................................Y Button *Change Radio Stations.........................................Black Button Use Horn (Or Siren)................................Left Analog Stick Button [1] Handbrake......................................................B Button Activate Vehicle Missions..........................................X Button Pause..........................................................Start Button Change Camera Mode............................................ White Button * - To change cd/tape deck (Custom soundtrack), press and hold the Black button while pressing up and down on the Directional Pad to select "album"/folder. Then, while still holding the radio button, press left or right on the Directional Pad to change songs. PC Version ********** Move Forward................................................Arrow Up; W Key Move Backward.............................................Arrow Down; S Key Move Left.................................................Arrow Left; A Key Move Right...............................................Arrow Right; D Key [1] Handbrake.........................Right Ctrl; Space; Right Mouse Button Attack............NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2) Exit Vehicle............................................Return/Enter; F Key Change Radio Stations.........................Insert; R Key; Mouse Wheel Up Use Horn (Or Siren).................................Left Shift; Right Shift Activate Vehicle Missions............................NP Plus [+]; Caps Lock Change Camera Mode..............................................Home; V Key Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button Look Left (Drive By Mode).......................................NP 1; Q Key Look Right (Drive By Mode)......................................NP 2; E Key Turret Left (Rhino and Firetruck)......................................NP 4 Turret Right (Rhino and Firetruck).....................................NP 5 Turret Up (Firetruck)..................................................NP 9 Turret Down (Firetruck)................................................NP 6 Go Up (Yardie Lobo)..............................................Left Shift Go Down (Yardie Lobo)...........................................Right Shift Tilt Right (Yardie Lobo)...................................NP4; Shift + NP5 Tilt Left (Yardie Lobo)....................................NP5; Shift + NP4 Tilt Forward (Yardie Lobo).................................NP9; Shift + NP6 Tilt Backward (Yardie Lobo)................................NP6; Shift + NP9 [Note: NP = Number Pad] 0---------------------------------------------------------------------------0 [1] - Your stopping power is increased when used in conjunction with the Reverse button. 0---------------------------------------------------------------------------0 When playing GTA3 on my PlayStation 2, I changed my control settings to Setup #2 (the Directional Buttons handle the camera, the Select button does the radio stations, and the L1 does the Horn and Siren). /=========================================================================\ 0===========================================================================0 | I.10. Weapons | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal. There are 12 different weapons that can be found and used to create mayhem and abuse. The description of the weapons are listed here and their locations revealed in each major area of Liberty City: /XXXX\ 0======0 | Fist | 0======0 \XXXX/ Good for hands-on fisticuffs when you need a little money (or just to open a can of Whoop-Ass on some poor soul). /XXXXXXXXXXXX\ 0==============0 | Baseball Bat | 0==============0 \XXXXXXXXXXXX/ Great for batting practice (on somebody's head) or breaking kneecaps. The Baseball Bat Weapon Icon is immediately available at all Safehouses. /XXXXXX\ 0========0 | Pistol | 0========0 \XXXXXX/ A decent handgun that can be bought or acquired from dead Cops. You can use this while running to make yourself harder to hit while taking out someone at the same time. /XXXX\ 0======0 | Uz-I | 0======0 \XXXX/ One of the better guns here, it has a good rate of fire and accuracy. Like the Pistol, you can aim and run at the same time while using this weapon. /XXXXXXX\ 0=========0 | Shotgun | 0=========0 \XXXXXXX/ Just a standard pump action double barreled shotgun. Slow on the fire rate but still effective. Perhaps too effective especially against cars. This is almost as powerful as a Rocket Launcher when shooting up vehicles. But you run slowly while holding one making you vulnerable to Cops and pissed-off gang members. /XXXXX\ 0=======0 | AK-47 | 0=======0 \XXXXX/ This powerful machine gun will make mincemeat out of anybody in your way. Like the Shotgun, you also run slowly while holding one. /XXXX\ 0======0 | M-16 | 0======0 \XXXX/ This has a very fast rate of fire but your sight will jump all around the screen. Good for quick work once you manage to compensate for the unsteadiness of the gunsight (you have to hold Target to properly aim the weapon). This is another heavy weapon that slows you down when trying to run with it. /XXXXXXXXXXXX\ 0==============0 | Sniper Rifle | 0==============0 \XXXXXXXXXXXX/ This fires one shot at a time and reloads slowly but it is effective. Use Target to manually aim the weapon and use the Zoom In and Zoom Out controls to help find and track your targets (the Zoom In / Out controls vary from console to console). /XXXXXXXXXXXXXXX\ 0=================0 | Rocket Launcher | 0=================0 \XXXXXXXXXXXXXXX/ This very destructive weapon is the most powerful in the game. Use Target to aim and Attack to shoot. Don't be too close to your target though - you can hurt yourself badly in the process. This heavy weapon will make you run very slowly while holding it so care must be taken when wielding it. /XXXXXXXXXXXXX\ 0===============0 | Flame-Thrower | 0===============0 \XXXXXXXXXXXXX/ Better than the Molotov for roasting nearby enemies because you can aim where the flames go. Its main use is against the Rhino since fire is the only thing that can destroy it. /XXXXXXX\ 0=========0 | Molotov | 0=========0 \XXXXXXX/ Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Can also be used to destroy the Rhino. /XXXXXXXX\ 0==========0 | Grenades | 0==========0 \XXXXXXXX/ Toss one of these and watch the crowds scatter (in more ways than one)..... /=========================================================================\ 0===========================================================================0 | I.11. Health, Body Armor, Police Bribe, and Adrenaline Icons | 0===========================================================================0 \=========================================================================/ But Weapon Icons aren't the only things you will find scattered around Liberty City. You will also find these other icons that you can use to help you out. The basic information for each icon is listed here and their locations revealed in each major area of Liberty City: /XXXXXXXXXXX\ 0=============0 | Health Icon | 0=============0 \XXXXXXXXXXX/ This heart-shaped icon is used to restore your health to its maximum of 100. /XXXXXXXXXXXXXXX\ 0=================0 | Body Armor Icon | 0=================0 \XXXXXXXXXXXXXXX/ This armor-shaped icon will increase your armor rating to its maximum of 100. /XXXXXXXXXXXXXXXXX\ 0===================0 | Police Bribe Icon | 0===================0 \XXXXXXXXXXXXXXXXX/ These star-shaped icons will drop your Wanted Rating by one star when picked up. It is best to know where all the bribe icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. /XXXXXXXXXXXXXXX\ 0=================0 | Adrenaline Icon | 0=================0 \XXXXXXXXXXXXXXX/ This pill-shaped icon will slow things down and give you super strength. Good for tight situations when you need a little extra help. /=========================================================================\ 0===========================================================================0 | I.12. Gangs And Hostilities | 0===========================================================================0 \=========================================================================/ Liberty City is bustling with gang activity. Many neighborhoods are rife with them. Some of them you will work for. Most will become hostile to you at some point. Below is the list of gangs for Liberty City and what you can expect. A guide to how the information is organized: Name: The gang's name Neighborhood: Their turf Gang Car: What they ride Weapons: What weapons they carry Hostile: The mission or missions that, once you finish them, the gang will become hostile to you when you go through their turf. Danger: How dangerous going through their neighborhood will be when they become hostile. Notes: Notes on the gang. 0---------------------------------------------------------------------------0 Name: Mafia Neighborhood: St Marks. (Portland) Gang Car: Mafia Sentinel Weapons: Pistol Hostile: A1. "Sayonara Salvatore" (Asuka Kasen) Danger: High Notes: This Italian gang is part of one of the oldest crime syndicates in the world. These guys pack Pistols for the most part and will leave you alone near the beginning of the game (of course, you will be working for them in the early part of the game anyway). But, once they become hostile, the Pistols are traded for the extremely powerful Shotguns and will shoot at you with no provocation. If you are surrounded by Shotgun wielding Mafia members, you will be killed very quickly. Therefore, it is important that you find all of the Hidden Packages and do all of the Rampages in and around St. Marks plus all of El Burro's missions before reaching Staunton Island and Asuka Kasen. 0---------------------------------------------------------------------------0 Name: Triads Neighborhood: Chinatown (Portland) Gang Car: Triad Fish Van Weapons: Baseball Bat, Pistol Hostile: T2. "The Pick-Up" (Toni Cipriani) E3. "Trial By Fire" (El Burro) Danger: Moderate Notes: The interesting thing here is that you can make these guys hostile to you with two different missions. However, only about half of the Triads carry Pistols so they won't do much damage when going through their neighborhood. 0---------------------------------------------------------------------------0 Name: Diablos Neighborhood: Hepburn Heights (Portland) Gang Car: Diablo Stallion Weapons: Fist, Baseball Bat Hostile: KC2. "Uz-I Rider" (King Courtney) Danger: Low Notes: This low-income gang can't afford to upgrade their weapons when they become hostile so they can't do any damage to you unless you let them. 0---------------------------------------------------------------------------0 Name: Columbians Neighborhood: Fort Staunton (Staunton Island) Cedar Grove (Shoreside Vale) Gang Car: Cartel Cruiser Weapons: Uz-I Hostile: Always Danger: Moderate Notes: These guys have two places they call their own and will be more than happy to make life hard for you if you show your face there. Their hostilities have to do with the woman who betrays you at the beginning of the game. 0---------------------------------------------------------------------------0 Gang: Yardies Neighborhood: Newport (Staunton Island) Gang Car: Yardie Lobo Weapons: Baseball Bat, Pistol Hostile: KC4. "Kingdom Come" (King Courtney) Danger: Moderate Notes: Their gang car has hydraulics which make it an interesting car to play with. Saving King Courtney till near the very end will keep them from interfering with some of your missions. 0---------------------------------------------------------------------------0 Gang: Yakuza Neighborhood: Torrington (Staunton Island) Gang Car: Yakuza Stinger Weapons: Uz-I Hostile: Never Danger: None Notes: One of two gangs that never become hostile to you. They also have one of the better cars to use in the game. 0---------------------------------------------------------------------------0 Gang: Hoods (Purple Nines and Red Jacks) Neighborhood: Wichita Gardens (Shoreside Vale) Gang Car: Hoods Rumpo XL Weapons: Uz-I Hostile: Never Danger: None Notes: The Hoods are comprised of two gangs: the Purple Nines and the Red Jacks. Later on in the game, you will be recruited to help get rid of one of the two gangs. /=========================================================================\ 0===========================================================================0 | I.13. Law Enforcement | 0===========================================================================0 \=========================================================================/ Every metropolis has a Police force and Liberty City is no different. When you do something bad near a Cop, like mugging a person, one of the stars will light up indicating a wanted level. The Cops will then try to bust you. The more stars you have, the more aggressive they will be. There are several ways to get rid of a Wanted Rating: >>Hiding out somewhere for a bit (only works at 1-Star). >>Driving a car (excluding rescue and most Police Vehicles) into a Pay 'N' Spray. >>Getting a Police Bribe Icon (drops the Wanted Rating down a notch). >>Completing the current mission (if you get a Wanted Rating during one). >>Getting busted or wasted. >>Saving your game then reloading the saved game (thanks goes to LR for that handy bit of info). There are six Wanted Ratings. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect..... 0========0 | 1-Star | 0========0 You are of mild interest to the Cops. They will chase you on foot and will smack you with their fists when close enough. They would rather not be chasing you but will be more than happy to bust you if you're stupid enough to let them ("Anything you say is SHIT!!!"). Hiding out somewhere for awhile will get rid of a 1-Star Wanted Rating. 0========0 | 2-Star | 0========0 Things get a bit more serious here. The number of Cops increase a bit and they will start shooting you instead of hitting you with their fists. 0========0 | 3-Star | 0========0 At this level, a helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. And the Police will get more aggressive in their pursuit of you. 0========0 | 4-Star | 0========0 Now the SWAT team joins in. They will try to blockade the road with their Enforcers in addition to everything else being thrown at you. This is the highest wanted level you can obtain while (officially) confined to Portland Island. 0========0 | 5-Star | 0========0 The FBI will now lend their assistance in hopes of bringing you down. They will ride in black FBI Cars and carry four agents, all packing AK-47's and they are not afraid to use them. In addition, a second helicopter will join in tracking you down. The FBI Car is the only Police Vehicle that you can use in a Pay 'N' Spray. You can max out at 5-Star after unlocking Staunton Island. 0========0 | 6-Star | 0========0 After making mincemeat of the Police force, including the FBI, the city will now call in the Army to deal with you. They will come in with Rhinos and trucks and will mainly try to kill you (but they will arrest you if the opportunity presents itself). The soldiers will kill you quickly with their M-16's and barely getting touched (while in a vehicle) by a Rhino will spell certain death. It will be quite difficult to survive at this level for very long. You can achieve this maximum Wanted Rating after unlocking Shoreside Vale. /=========================================================================\ 0===========================================================================0 | I.14. Police Vehicles | 0===========================================================================0 \=========================================================================/ In GTA3, you can also grab Police Vehicles and use them in Vigilante Missions (explained later). And there are a few Police Vehicles you can use for that purpose: >>Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering one (if you don't already have a Shotgun you can get a Shotgun with 5 shells)). >>SWAT Enforcer (at 4-Star Wanted Rating plus at the back of the Torrington Police Station on Staunton Island. Bonus: you can get Body Armor when entering an Enforcer). >>FBI Car (at 5-Star Wanted Rating. Bonus: only Police Vehicle you can use at a Pay N' Spray to get rid of a Wanted Rating). >>Rhino (at 6-Star Wanted Rating - also unlocked at Phil Cassidy's Army Surplus at the end of the Main Story Missions). /=========================================================================\ 0===========================================================================0 | I.15. Advanced Tips And Information | 0===========================================================================0 \=========================================================================/ Below are some tips and additional information that will be of benefit to you: 0=================0 | The Health Code | 0=================0 Even though you can do everything in this guide without the use of any cheat codes, I felt that I should provide this one to give the user a little bit of flexibility. There are several areas of the game that can possibly frustrate gamers and this code can be of use there. There are also a few areas where I actually encourage its use (like the Ambulance Mission)..... X=======================================================================X | [PS2] - R2 Button (x2), L1 Button, R1 Button, Left (D-Pad), | | Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad), | | Down (D-Pad), Right (D-Pad), Up (D-Pad) | |=======================================================================| | [Xbox] - Black Button, Black Button, Left Trigger, Right Trigger, | | Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad), | | Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad) | |=======================================================================| | [PC] - Gesundheit | X=======================================================================X 0================0 | Quick Stopping | 0================0 You can increase your braking power if you hold down Handbrake and Reverse together. This works well in tight spaces (especially on the Ambulance Mission). 0=================0 | Quick Targeting | 0=================0 When locking onto targets with a gun (like a Pistol) while holding down Target, you can use the Next and Previous Weapon buttons to switch targets. You can also let go of the Target button and quickly press it again to pick up another target (after you kill the previous one). 0====================0 | The Tank Gun Boost | 0====================0 When you want to increase the speed of the often slow Rhino, rotate the Main Gun 180 degrees so it faces the rear. Then fire the gun and keep firing. The gun recoil will then propel it forward. The faster you fire, the faster the tank will go. You can make the tank go very fast this way. 0==================0 | Useful Shortcuts | 0==================0 There are a couple of shortcuts that are very useful and will cut down on traveling time. I have given them names and refer to them throughout the guide: Chinatown Shortcut ****************** This is a small north-south alleyway west of Sweeney General Hospital in Portland that allows you to go from Chinatown to Red Light District without going around the buildings. It is great for eluding Police because it also contains a Police Bribe. Gardens Shortcut **************** Directly across the street from the parking garage of your Wichita Gardens hideout is the Gardens Shortcut. There is a very large gap between the guardrails and will lead to a gently sloping grassy hillside. Going from the garage and through the shortcut will take you to the main road leading to the Porter Tunnel and Cochrane Dam. A real time saver. 0=================================0 | Perfect Quadruple Insane Stunt? | 0=================================0 One of the things GTA3 players like to do is to get the best Insane Stunt possible. The best I have done is a Perfect Triple Insane Stunt. This is about as high as most players have gotten. There was talk about whether or not you can do a Quadruple Insane Stunt but no one has ever reported doing one and everybody said that there is no such thing. But while perusing the "american.gxt" file on the PS2 version (with the disc inside my Mac), I came across this listing of Insane Stunts: >>Insane Stunt >>Perfect Insane Stunt >>Double Insane Stunt >>Perfect Double Insane Stunt >>Triple Insane Stunt >>Perfect Triple Insane Stunt >>Quadruple Insane Stunt >>Perfect Quadruple Insane Stunt As you can see, there is a Quadruple Insane Stunt listed. But since no one has ever reported doing one I have come up with two possibilities: One, that Rockstar took out the Quadruple rating (but left the text) or two, that the requirements for a Quadruple Insane Stunt are so high that no one has figured out how to get it yet. If anybody has managed to get either a Quadruple Insane Stunt or a Perfect Quadruple Insane Stunt I'd like to hear about it and how you did it so I can put it in future revisions. 0================0 | Stock-Up Trick | 0================0 If you have a bunch of Weapon Icons at your Portland Island Safehouse you can quickly gain ammo for your weapons with this little trick. Open the garage and remove any vehicle inside (just park it nearby for now). Then pick up all of the Weapon Icons to increase your ammo, run all the way to the back wall of the garage, and run out. You will see that all of the Weapon Icons have immediately regenerated. Repeat this until you have lots of ammo for your weapons. Then save your game, after re-parking your vehicle inside your garage, before resuming with the game. /=========================================================================\ 0===========================================================================0 | I.16. The Purple Nines Glitch (All Versions) | 0===========================================================================0 \=========================================================================/ One of the most notorious bugs in the GTA series is one called the Purple Nines Glitch. This is a problem that has snared many an unwary gamer, including myself, since the PS2 version came out. Sadly, this problem was NOT fixed in the PS2 Double Pack version and even appears in the Xbox version though it is one of the most well known problems in GTA3. What is the Purple Nines Glitch? The glitch is related to the D-Ice missions in Wichita Gardens which become available in the latter half of the game. Most of the D-Ice missions involve the removal of a rival gang, the Purple Nines. When you first arrive at Wichita Gardens you will see plenty of gang members roaming about. Some will wear red shirts (the Red Jacks) and some will wear purple (actually lavender) shirts (the Purple Nines). After the completion of "Rumble" (D-Ice) you will effectively destroy the Purple Nines and from then on you will not see any Purple Nines roaming Wichita Gardens. You will see nothing but Red Jacks. The bug manifests itself when you decide to start a new game after "Rumble" (D-Ice) using the New Game option in the Options area. Naturally the game will reset everything, gangs, vehicle lists, Hidden Packages, and so on. Everything, that is, except the Purple Nines. For some reason, that remains off. So when you make your way back to D-Ice and do his first mission, "Uz-I Money" (D-Ice), there are no Purple Nines to be found - the game won't generate any. Therefore, it becomes impossible to complete the mission and you won't be able to access his other missions either thus denying you a chance at 100% Completion. How do you get around it when you want to start a new game? There are two ways. First, reload a saved game that is prior to "Rumble" (D-Ice) and then do New Game. The second is to keep your first saved game, right after "Luigi's Girls", in one slot and never overwrite it. Then, if you want to start a new game, simply load up this saved game and play anew. /=========================================================================\ 0===========================================================================0 | I.17. "Claude" | 0===========================================================================0 \=========================================================================/ In earlier versions of the guide I had given the main character a name: Alex. This was to identify him better within the guide and give him a little personality. Rockstar Games had originally not given "Alex" a name because he was supposed to be an everyman kind of character. So I gave him one for my guide. But, as "Grand Theft Auto: San Andreas" was released, there was talk that "Alex" makes an appearance and even has a name: Claude. I had doubted the name at first since I had not gotten far enough into San Andreas at that point to see for myself. However, after completing San Andreas and receiving the phone calls (with the subtitles turned on) that mentions his name, I've come to accept that the name for the main character of GTA3 is indeed Claude and I have changed the guide to accommodate. Claude also appeared in GTA2 and his full name, in the credits, is Claude Speed. According to Austin Taft the name Claude also appears in the "american.gxt" file on the PlayStation 2 version of GTA3. It appears just before the main group of readable text (that starts with the line "Hey! Get back in the vehicle!"). [NOTE: The following chapter employs some creative writing and is not part of the official GTA canon or endorsed by Rockstar Games. It is my way of linking GTA:LCS to GTA3.] /=========================================================================\ 0===========================================================================0 | I.18. Liberty City: 1998 to 2001 | 0===========================================================================0 \=========================================================================/ With the release of "Grand Theft Auto: Liberty City Stories", set in the year 1998, we got to see what Liberty City was like prior to Claude's arrival in 2001. These are some of the things that happened between the two stories: >>While it was understandable that the ferry workers were upset over the Porter Tunnel project, no one seemed to have paid any attention to the Callahan Bridge. When the Bridge was opened in late 1998, ferry rider-ship plummeted. Why pay for the ferry when you can go over the Callahan Bridge for free? Almost a year after the Callahan Bridge was opened the ferries were shut down. At that point construction began on the Porter Tunnel entrance for Portland Island. The ferry terminal was dismantled and the remains, plus the dirt excavated, were used to fill in the nearby Harwood Dirt-Track. This, of course, leads to..... >>American Road Safety for Everybody (ARSE) finally succeeded in getting motorcycles banned from Liberty City much to the dismay of the motorcycle makers who immediately took the group, and city, to court. However, as is typical of the American justice system, the legal matters are taking their sweet time going through the motions. Although it appears that the motorcyclists may very well win the case and get the popular vehicles back in Liberty City, the shop Hogs & Cogs was forced to close after the motion was passed. The owners plan to reopen in a bigger and better location when the motion is finally overturned. >>Liberty City is still recovering from the Fort Staunton Disaster that claimed hundreds of lives. Many rumors still swirl about what caused the explosion (everything from sewer rats to mob involvement) but the official cause has been listed as "accidental ignition of natural gas". That still doesn't satisfy many of the survivors. To make matters more interesting, Pan-Lantic Construction almost immediately moved in to take down the ruins and begin building office complexes where the neighborhood once stood. The survivors filed lawsuits to stop the construction but stood little chance against Big Money which had the lawsuits quickly dismissed. Three years after the disaster, the survivors are still trying to cope..... >>Liberty Memorial Coliseum opened with great fanfare in 1999. That's the good news. The bad news is that the football team that it is meant for, the Liberty City Cocks, suck. The team has always been so-so but they have been on a downward turn as of late. Even the coach has called them out in the press saying that the team is "soft" and "unable to penetrate the endzone". The fans, who have been taken to throwing bottles of erectile dysfunction pills onto the field lately, aren't helping either. As for the Coliseum's obscenely small parking lot, that's a whole other issue..... /=========================================================================\ 0===========================================================================0 | I.19. 100% Completion List | 0===========================================================================0 \=========================================================================/ Below is everything you need to do to get 100% Completion within GTA3: Completion of all Main Story Missions: ************************************** --From "Luigi's Girls" (Luigi Goterelli) to "The Exchange" (Catalina). Completion of all Side Story Missions: ************************************** --Marty Chonks (4 missions). --D-Ice (5 missions). --Kenji Kasen (5 missions - MUST be done before "Waka-Gashira Wipeout" (Donald Love)). --King Courtney (4 missions). --D-Ice (5 missions). Complete all four Toyz Van Missions: ************************************ --"Rumpo Rampage" --"Casino Calamity" --"Mafia Massacre" --"Diablo Destruction" Complete all four Vehicle Missions: *********************************** --"Gripped!" --"Multistorey Mayhem" --"A Ride In The Park" --"Patriot Playground" Complete the following side-missions anywhere: ********************************************** --Firetruck Mission (First 20 cars extinguished in each area to unlock Flame-Thrower Weapon Icon at all Safehouses - 60 total). --Vigilante Mission (First 20 criminals killed in each area to unlock Police Bribe Icons at all Safehouses - 60 total). --Ambulance Mission. --Taxi Mission (100 fares). Complete the following tasks: ***************************** --Collect all 100 Hidden Packages. --Complete all 20 Rampages. --Complete all 20 Unique Stunt Jumps. --Complete the Industrial Import Export Garage list (Portland Island) (16 vehicles). --Complete the Emergency Vehicle Crane list (Portland Island) (7 vehicles). --Complete the Suburban Import Export Garage list (Shoreside Vale) (16 vehicles). With that said, it is time to move onto the main portion of the guide starting with..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | II. Portland Island | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ This is the main industrial area for Liberty City. The southeast part of the island is where the main docks are located along with many businesses. The western part of the island is home to many Chinese who have made this area their own. The northern area of the island has a large concentration of adult oriented businesses legal and illegal. On the eastern side is where a lot of Italians make their residence including the local Mafia. /=========================================================================\ 0===========================================================================0 | II.1. In The Beginning..... | 0===========================================================================0 \=========================================================================/ Liberty City: 1998. Toni Cipriani, a valued friend of the Salvatore Leone crime family, returns from exile after killing a made man. Once he arrives, he begins an odyssey that will eventually bring Liberty City under Leone control and bring peace to the local criminal underworld. Temporarily, at least..... Liberty City: 2001. A ruthless small time criminal, and our "hero", Claude Speed, is involved in a robbery with a couple of accomplices at the Liberty City Bank. As they make their getaway, with Claude trailing, a gunshot is heard. The woman, Catalina, has killed one of the accomplices and now has her sights on Claude. She shoots Claude, leaving him for dead but he survives. Unfortunately, for Claude, he is put on trial and sent to prison for ten years. As Claude is being transferred to Liberty Penitentiary, the prison van is ambushed while on the Callahan Bridge. It appears that one of the other prisoners is being rescued by a group of Columbians. However, Claude and another prisoner, 8-Ball, take advantage of the situation and manage to free themselves. As they set themselves free, a bomb, that was thrown onto the bridge by the Columbians, explodes. This leaves a huge gap in the bridge and destroys most of the vehicles on it. Now begins the first mission of the game, "Give Me Liberty", a simple driving mission to a little Safehouse in the Red Light District of Portland Island. This also serves as simple tutorial to the driving and map mechanics. You can collect Hidden Packages (to gain Weapon Icons) and Unique Stunt Jumps while driving around during "Give Me Liberty". But you can't do Rampages or any vehicle mission. Just park the Kuruma (with 8-Ball inside) and jack another car to do other stuff. When you are finished, go back to the parked Kuruma and go to the Safehouse. When you arrive at the Safehouse, your new friend, 8-Ball, tells you to go to a place owned by a guy named Luigi. You can't save your game yet so go to Luigi's. When you arrive at Luigi's, you start the mission titled "Luigi's Girls". After a brief introduction, Luigi tells you to get one of his girls from the clinic. This is nothing more that a simple pick-up mission. Take the car, drive over to the hospital, pick up Misty, and drive her back to Luigi's club. You will then earn $1,500 for mission completion. After that go back to your Safehouse and save your game. /=========================================================================\ 0===========================================================================0 | II.2. Before Doing The Main Story Missions | 0===========================================================================0 \=========================================================================/ To start, I'm going to do as much of the off-story stuff as possible before doing the second mission for Luigi, "Don't Spank Ma Bitch Up" (Luigi Goterelli). A lot of this stuff can be done in any order but doing some things in a certain sequence will be of most benefit to you (like doing the Ambulance Mission (for Infinite Run and Adrenaline) and collecting Hidden Packages for Weapon Icons for my Safehouses. /=========================================================================\ 0===========================================================================0 | II.3. Your Safehouse | 0===========================================================================0 \=========================================================================/ Your Safehouse in the Red Light District is a simple little getaway where you can save your game and store one car in the garage. At the beginning there is just the Baseball Bat Weapon Icon and over the course of the game you will generate many more weapon and power-up icons here (and at your other Safehouses at Staunton Island and Shoreside Vale). After saving the game, let's begin by listing the: /=========================================================================\ 0===========================================================================0 | II.4. Portland Island Landmarks | 0===========================================================================0 \=========================================================================/ Listed below, by neighborhood, are the landmarks on Portland Island. This is to help you in finding your way around and locating items placed on the island. It is best to go around and find the landmarks before going after Weapons, Rampages, Unique Stunt Jumps, and Hidden Packages. The landmarks for Portland Island are: /XXXXXXX\ 0=========0 | Harwood | 0=========0 \XXXXXXX/ Porter Tunnel Entrance (Portland Island) **************************************** Location: (Northwest) Harwood. Notes: This is the Portland Island entrance to the controversial Porter Tunnel project. At this point the construction is still not finished and you won't be able to use it for awhile. HEAD Radio ********** Location: Harwood, just southeast of the Porter Tunnel Entrance (Portland Island). Notes: One of the most popular radio stations in Liberty City transmits from here. Harwood Fire Station ******************** Location: Harwood, just east of HEAD Radio. Notes: A Firetruck can often be found here and used for the Firetruck Mission. Harwood Junkyard **************** Location: (North) Harwood, northeast of the Harwood Fire Station. Notes: This is where the junk and trash from Liberty City ends up. The Car Crusher is also located here and can be used to get extra money when disposing of most vehicles. Capital Autos ************* Location: Harwood, just south of the Harwood Junkyard. Notes: The best deals in used cars can be found here. /XXXXXXXXX\ 0===========0 | St. Marks | 0===========0 \XXXXXXXXX/ The Ruins ********* Location: St. Mark's, two blocks south of the Harwood Fire Station (east side of potholed street). Notes: These ruins used to be a place owned by Toni Cipriani. It was destroyed in an arson fire a couple of years ago. While no one was ever caught, rumors persist concerning the building's destruction. Most rumors say that it was in retaliation for a gang attack but one rumor going around was that Toni's mother had the place firebombed so she could get her son to move back in with her! It is currently undergoing rebuilding under new ownership including repairing pipes under the nearby street. Cipriani's Ristorante ********************* Location: (Central) St. Mark's one block directly southeast of The Ruins. Notes: This is where you can sometimes find a Karuma parked in the small parking lot. In addition, this is where Toni Cipriani now lives and where you can pick up his missions during the course of the game. Marco's Bistro ************** Location: (Southeast) St. Marks north of the Portland View El-Train Station. Notes: One of the best Italian restaurants in Liberty City. "Eat 'til you explode!" /XXXXXXXXXXXXXX\ 0================0 | Portland Beach | 0================0 \XXXXXXXXXXXXXX/ Salvatore's Mansion ******************* Location: (East) Portland Beach. Notes: This beautiful estate, overlooking Portland Rock, is where the leader of the Leone crime family resides. You will also be taking some missions from here during the game. /XXXXXXXXXXXXXXX\ 0=================0 | Hepburn Heights | 0=================0 \XXXXXXXXXXXXXXX/ Doorless Apartments (West) ************************** Location: (West) Hepburn Heights. Notes: A couple of large apartment buildings situated behind a tall wall that goes around them. They are called the Doorless Apartments because there are no entrances on either building! And still no one has ever bothered to fix this problem. I wonder how people get in and out of this place..... Doorless Apartments (East) ************************** Location: (East) Hepburn Heights. Notes: Another pair of large apartment buildings with no doors (why? I don't know). Located northeast of Doorless Apartments (West) and next to the Hepburn Heights El-Train Station. Hepburn Heights El-Train Station ******************************** Location: (East) Hepburn Heights. Notes: This is one of three stations for the elevated track that goes around Portland Island. Misty's Building ***************** Location: (South) Hepburn Heights. Notes: This is home to Misty, girlfriend to Joey Leone. Thankfully the construction crew managed to put in an entrance for this place. /XXXXXXXXXXXXXXXXXX\ 0====================0 | Red Light District | 0====================0 \XXXXXXXXXXXXXXXXXX/ Portland Island Safehouse ************************* Location: (Northwest) Red Light District, indicated by a house on your radar. Notes: This is where you can find your Weapon, Health, Adrenaline, and Police Bribe Icons, store a vehicle, and save your game. Sex Club 7 ********** Location: (West) Red Light District. Notes: One of the finest gentlemen's clubs in Liberty City. You will be doing missions for it's owner, Luigi Goterelli, during the course of the game. Red Light District Pay 'N' Spray ******************************** Location: Red Light District, one block north of Sex Club 7. Notes: This is where you go to get rid of Wanted Ratings, repair damage, and change the color of your vehicles. Red Light District Ammu-Nation ****************************** Location: (East) Red Light District. Notes: One of two Ammu-Nations located in Liberty City. This is where you can purchase weapons for use against your enemies or anybody else who pisses you off. /XXXXXXXXX\ 0===========0 | Chinatown | 0===========0 \XXXXXXXXX/ Chinatown Subway Entrance ************************* Location: (North) Chinatown. Notes: This is the only entrance for the Liberty City Subway System for Portland Island. At this point it is going through some repairs and will open later in the game. Chinatown El-Train Station ************************** Location: (West) Chinatown. Notes: This is another of the three elevated track stations for Portland Island. Raffles Fish Factory ******************** Location: (West) Chinatown. Notes: These two large chinese styled buildings, located where the road bridge leading to the Chinatown El-Train Station ends, is where Chinatown does all it's fishy business. Mr. Wong's Launderette ********************** Location: (West) Chinatown, located two blocks south of the Fish Market. Notes: The best place to get your clothes clean. "If it ain't Wong, it ain't white!" Chinatown Plaza *************** Location: (Central) Chinatown, east of Mr. Wong's Launderette. Notes: This is the major marketplace for Chinatown. Lots of good bargains can be found here. China Building ************** Location: (Southwest) Chinatown, two blocks south of Mr. Wong's Launderette. Notes: This colorful building has an L-shaped alley and a set of stairs to access the roof (also has a large Rockstar billboard on top). Chinatown Park ************** Location: (South) Chinatown. Notes: A nice place to relax or to play a game of basketball on the courts. Old School ********** Location: (Southeast) Chinatown, east of Chinatown Park. Notes: One of the oldest schools in Liberty City. Can be rented for parties. /XXXXXXXXXXXXXX\ 0================0 | Portland View | 0================0 \XXXXXXXXXXXXXX/ Sweeney General Hospital ************************ Location: (West) Portland View. Notes: This is where you will be if you end up getting Wasted while on Portland Island. Portland View Police Station **************************** Location: (West) Portland View, next door south of Sweeney General Hospital. Notes: This is where you will be if you end up getting Busted while on Portland Island. Portland View El-Train Station ****************************** Location: (North) Portland View, just southwest of Marco's Bistro. Notes: The third of the three elevated track stations for Portland Island. SupaSave! Store *************** Location: (East) Portland View. Notes: The major supermarket on Portland Island. Bought out the troubled Fidl Store a couple of years back. /XXXXXXXXXXXXXXX\ 0=================0 | Portland Harbor | 0=================0 \XXXXXXXXXXXXXXX/ Garage Building *************** Location: (Central) Portland Harbor. Notes: This building is straight ahead when you enter the main entrance to the Docks area. It has an overhang and seven garage doors. Industrial Import Export Garage ******************************* Location: (North) Portland Harbor, north of the Garage Building (go to the east side of the Garage Building and turn north. Go between the large building (on your left) and the small building on your right. The Industrial Import Export Garage is straight ahead of you.) Notes: This is where you will be doing one of three car collection missions during the course of the game. /XXXXXXX\ 0=========0 | Trenton | 0=========0 \XXXXXXX/ Mean Street Taxis ***************** Location: (Northeast) Trenton. Notes: The major cab company in Liberty City. Bitch'N' Dog Food ***************** Location:(Northeast) Trenton, across the street southwest of Mean Street Taxis. Notes: Took over the building from the Don Kiddick's Sausage Factory not too long ago and converted the place to process dog food. "No wonder she's so happy!" AM Petroleum Company (Portland Island) ************************************** Location: (Central) Trenton, southwest of Bitch'N' Dog Food. Notes: One of the offices for the large oil company based out of Liberty City. Joey's Auto Painting ******************** Location: (Central) Trenton, across the street north of AM Petroleum Company (Portland Island). Notes: This place handles car repair and painting. It is also owned by Joey Leone and you will be taking missions from here during the course of the game. Liberty Pharmaceuticals (Portland Island) ***************************************** Location: (Central) Trenton, across the street east of AM Petroleum Company (Portland Island). Notes: One of two factories for the famous pharmaceutical company based out of Liberty City. "Pills to chill your ills." Bus Station *********** Location: (South) Trenton. Notes: This is the main cross country bus station for Liberty City. Liberty City Sawmills ********************* Location: (South) Trenton, next door west of the Bus Station. Notes: Outside of the Red Light District this is the biggest wood producer in Liberty City and nearby regions. /XXXXXXXXXXXXXX\ 0================0 | Callahan Point | 0================0 \XXXXXXXXXXXXXX/ Greasy Joe's Diner ****************** Location: (West) Callahan Point. Notes: They took the building over from Rusty Brown's Ring Donuts when they restructured and pulled out of Liberty City. Still remains a popular Cop hangout. Turtle Head Fishing Co. *********************** Location: (Southeast) Callahan Point Notes: This walled and gated area is rumored to be the main drug factory for the Triads. /XXXXXXXXXXXXXX\ 0================0 | Atlantic Quays | 0================0 \XXXXXXXXXXXXXX/ The Warehouses ************** Location: (South) Atlantic Quays. Notes: A group of four large warehouses. /=========================================================================\ 0===========================================================================0 | II.5. Portland Island Weapons And Items | 0===========================================================================0 \=========================================================================/ Listed below, by neighborhood, is the Weapon, Health, Body Armor, Police Bribe, and Adrenaline Icons on Portland Island: /XXXXXXX\ 0=========0 | Harwood | 0=========0 \XXXXXXX/ Weapons ******* --Uz-I: At the corner of the concrete embankment just northeast of the car crusher at the Harwood Junkyard. --Flame-Thrower: On top of the HEAD Radio building. Health ****** --At the AMCO Gas Station across the street from the Harwood Fire Station. /XXXXXXXXX\ 0===========0 | St. Marks | 0===========0 \XXXXXXXXX/ Weapons ******* --Uz-I: In one of the backyards running along an alleyway. From Cipriani's Ristorante, go south to the next block and turn left into the alley right next to a shop with green awning. Once inside the alley, head east then turn left at the third opening (near the Police Bribe). Turn east and you will see the weapon next to Hidden Package STM-H8. --Shotgun: On top of one of the car garages on the block north of Cipriani's Ristorante. You have to go through the rooftop park across the street west of Salvatore's Mansion to gain access. --AK-47: In a secluded area behind Cipriani's Ristorante. From Cipriani's Ristorante, use the sidewalk on the south side of the block and head east. Proceed up the hill until you reach a driveway that cuts across the block. Go onto the driveway then turn west. Go to either the north or south of this building and continue west along the ledge. Go around the corner and proceed to the middle of the block. You should see a ramp leading down into the secluded area. The Weapon Icon is in the corner near the ramp and next to a Body Armor Icon. --Molotov: Inside the abandoned rail tunnel (that runs underneath St. Marks) just southeast of 8-Ball's BombShop. Health ****** --On a ledge east of Cipriani's Ristorante. From Cipriani's Ristorante, use the sidewalk on the south side of the block and head east. Proceed up the hill until you reach a driveway that cuts across the block. Go onto the driveway then turn west. Go to the north side of this building and continue west along the ledge. The Health Icon is in the middle of the ledge. --Across the street directly east of Marco's Bistro. Body Armor ********** --In a secluded area behind Cipriani's Ristorante. From Cipriani's Ristorante, use the sidewalk on the south side of the block and head east. Proceed up the hill until you reach a driveway that cuts across the block. Go onto the driveway then turn west. Go to either the north or south of this building and continue west along the ledge. Go around the corner and proceed to the middle of the block. You should see a ramp leading down into the secluded area. The Body Armor Icon is next to a AK-47 Weapon Icon. Police Bribe ************ --In the middle of an alley south of Cipriani's Ristorante. From Cipriani's Ristorante, go south to the next block and turn left into the alley right next to a shop with green awning. Once inside the alley, head east and you should see the Police Bribe Icon straight ahead. Adrenaline ********** --Between some car garages across the street south of the Harwood Fire Station training area. /XXXXXXXXXXXXXXX\ 0=================0 | Hepburn Heights | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* --Shotgun: On the northwest side of Doorless Apartments (East). Health ****** --Between a tree and a lamppost south of Doorless Apartments (East). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Red Light District | 0====================0 \XXXXXXXXXXXXXXXXXX/ Weapons (Red Light District Ammu-Nation) **************************************** --Pistol: Becomes available after completion of "Pump-Action Pimp" (Luigi Goterelli) [Cost: $250]. --Uz-I: Becomes available after completion of "Cipriani's Chauffeur" (Joey Leone) [Cost: $800]. Health ****** --In the alleyway by XXXMags (right next to the elevated tracks and across the street north of the Chinatown Subway Entrance). The Health Icon should be by the Perennial. Police Bribe ************ --On the elevated tracks right next to XXXMags. /XXXXXXXXX\ 0===========0 | Chinatown | 0===========0 \XXXXXXXXX/ Health ****** --In the L-shaped alley at the southeast part of the Chinatown Plaza not far from CHT-H20. Police Bribe ************ --In the north-south alleyway that connects Chinatown with the Red Light District (The Chinatown Shortcut). --Over the pedestrian bridge leading from the Chinatown El-Train Station. --On one of the basketball courts in Chinatown Park. Adrenaline ********** --Between the two main buildings of the Raffles Fish Factory. /XXXXXXXXXXXXX\ 0===============0 | Portland View | 0===============0 \XXXXXXXXXXXXX/ Health ****** --At Sweeney Memorial Hospital (x2). Adrenaline ********** --Tucked in a cubbyhole north of the entrance to Sweeney General Hospital (go up the ramp and turn right). /XXXXXXXXXXXXXXX\ 0=================0 | Portland Harbor | 0=================0 \XXXXXXXXXXXXXXX/ Health ****** --At the south end of Portland Harbor near the parked tractor trailers (and near a parked Linerunner). Body Armor ********** --In the northeast corner of Portland Docks near the ship (and two cranes). Police Bribe ************ --Under one of the giant cranes north of the large "Les Cargo" ship south of the Garage Building. Adrenaline ********** --In the middle of a group of small trailers southwest of the Garage Building and southeast of the entrance to Portland Docks. /XXXXXXX\ 0=========0 | Trenton | 0=========0 \XXXXXXX/ Weapons ******* --AK-47: On top of Liberty Pharmaceuticals (behind the large sign) near an Adrenaline Icon, a Health Icon, and a Body Armor Icon. Jump from the elevated tracks near the northeast side of the large complex to access. --Uz-I: On top of Liberty City Sawmills (near the large teal rooftop on the west side) next to the Body Armor Icon. Use the very low wall near the Bus Station. Walk on the low wall and jump over the sawmill wall. Then go over to the large mound of sawdust to gain access to the rooftop. Health ****** --In the small area just southeast of Mean Street Taxis. --On top of Liberty Pharmaceuticals (behind the large sign) near an Adrenaline Icon, an AK-47 Weapon Icon, and a Body Armor Icon. Jump from the elevated tracks near the northeast side of the large complex to access. Body Armor ********** --On top of Liberty Pharmaceuticals (behind the large sign) near an Adrenaline Icon, an AK-47 Weapon Icon, and a Health Icon. Jump from the elevated tracks near the northeast side of the large complex to access. --In the grassy area outside of the chainlink fence just southeast of AM Petroleum Company (Portland Island). --On top of Liberty City Sawmills (near the large teal rooftop on the west side) next to the Uz-I Weapon Icon. Use the very low wall near the Bus Station. Walk on the low wall and jump over the sawmill wall. Then go over to the large mound of sawdust to gain access to the rooftop. Police Bribe ************ --In an alley east of the Old School in Chinatown. From the entrance of the parking lot for the Old School, head east and through the intersection. Turn right at the alley just past the intersection. Keep going south and you should see the Police Bribe as you head toward the wooden ramp. Adrenaline ********** --On top of Liberty Pharmaceuticals (behind the large sign) near a Health Icon, an AK-47 Weapon Icon, and a Body Armor Icon. Jump from the elevated tracks near the northeast side of the large complex to access. /XXXXXXXXXXXXXX\ 0================0 | Callahan Point | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* --Pistol: On the north ledge of the large building next to and south of the Callahan Bridge. Police Bribe ************ --On top of Greasy Joe's Diner. /XXXXXXXXXXXXXX\ 0================0 | Atlantic Quays | 0================0 \XXXXXXXXXXXXXX/ Body Armor ********** --At the end of a long wooden pier on the west side of Atlantic Quays south of The Warehouses. With that done, let's move onto..... /=========================================================================\ 0===========================================================================0 | II.6. Hidden Packages (Portland Island) | 0===========================================================================0 \=========================================================================/ In doing this, you will be helping yourself get familiar with Liberty City as well as generating Weapon Icons that will spawn at your Safehouses. There are a total of 100 Hidden Packages in the game and each Package retrieved will also give you a some money - $1,000. When you get the last Hidden Package, you will get a $1,000,000 bonus. A recap of what you get for collecting Hidden Packages: >>10 Packages - Pistol >>20 Packages - Uz-I >>30 Packages - Grenades >>40 Packages - Shotgun >>50 Packages - Body Armor >>60 Packages - Molotovs >>70 Packages - AK-47 >>80 Packages - Sniper Rifle >>90 Packages - M-16 >>100 Packages - Rocket Launcher Below is the list of Hidden Packages on, or near, Portland Island: /XXXXXXXXXXXXX\ 0===============0 | Harwood (HWD) | 0===============0 \XXXXXXXXXXXXX/ [HWD-H1] - Behind the top of the Porter Tunnel Entrance (Portland Island). It is on the waterfront just behind the tunnel entrance. [HWD-H2] - On the roof of the HEAD Radio building not far from the Flame Thrower Weapon Icon. Notes: You have to get onto the elevated train tracks and jump onto the top of the building from there. /XXXXXXXXXXXXXXX\ 0=================0 | St. Marks (STM) | 0=================0 \XXXXXXXXXXXXXXX/ [STM-H3] - On top of the AMCO Gas Station. Notes: Jump onto the wall surrounding the gas station. Then fall onto the building in the corner and then jump onto the gas station building to collect the package. [STM-H4] - Inside the Capital Autos showroom. [STM-H5] - In the back area of the building one block south of the AMCO Gas Station. [STM-H6] - In the east side of The Ruins [STM-H7] - In the small rooftop park due east of STM-H6 and across the street west of Salvatore's Mansion. Notes: You'll have to jump into the park using the rooftop by the parked Taxi. [STM-H8] - In one of the backyards running along an alleyway. From Cipriani's Ristorante, go south to the next block and turn left into the alley right next to a shop with green awning. Once inside the alley, head east then turn left at the third opening (near the Police Bribe). Turn east and you will see the Package next to the Uz-I Weapon Icon. [STM-H9] - In the middle of the long tunnel that runs underneath St. Marks between 8-Ball's BombShop and the SupaSave! store. Notes: You can get Molotovs by killing the nearby tramps. /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Portland Beach (PTB) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [PTB-H10] - On the north ledge of Salvatore's Mansion. [PTB-H11] - On a small grassy area at the bottom north of the arch-like rock formation behind Salvatore's Mansion. /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Hepburn Heights (HPH) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [HPH-H12] - Tucked away in the northwest section of Doorless Apartments (West). [HPH-H13] - In the group of bushes between Doorless Apartments (East) and Misty's Building (near the Health Icon). [HPH-H14] - In the middle of the trees across the street east of HPH-H13. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Red Light District (RLD) | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ [RLD-H15] - On top of Luigi's Sex Club 7. Notes: Drive through the blue circle to avoid tripping a mission and access the stairs to reach. [RLD-H16] - On the southwest side of the blue colored roof area southwest of RLD-H15. Notes: Should be acquired after getting RLD-H15. [RLD-H17] - On rooftop across the street from Luigi's Sex Club 7. Notes: Access stairs near the Rampage Icon to get to rooftop. [RLD-H18] - Inside the Rush Construction Company (across the street east of XXXMags). Notes: Drive through the windows to get inside. /XXXXXXXXXXXXXXX\ 0=================0 | Chinatown (CHT) | 0=================0 \XXXXXXXXXXXXXXX/ [CHT-H19] - Near the Chinatown Subway Entrance bathrooms. Notes: You will have to wait until the subways open up to get to this Package (unless you go to the other side beforehand). [CHT-H20] - In the L-shaped alley at the southeast part of the Chinatown Plaza not far from a Health Icon. [CHT-H21] - On the rooftop of the China Building. Notes: Use the stairs in the L-shaped alley in the middle of the building to access. [CHT-H22] - In a small alleyway on the north side of Roast Peking Duck east of the China Building. /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Portland View (PLV) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [PVW-H23] - On top of the SupaSave! Store (southwest corner). Notes: Go onto the elevated track and jump onto SupaSave. /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Portland Harbor (PHB) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [PHB-H24] - On top of one of the Garage Building. Notes: Use the stairs along the building south of the Garage Building to get to the rooftop and then jump to the Garage Building to get the Package. /XXXXXXXXXXXXX\ 0===============0 | Trenton (TTN) | 0===============0 \XXXXXXXXXXXXX/ [TTN-H25] - Between the Bitch'N' Dog Food Factory building and the west side of the wall that surrounds it. [TTN-H26] - On the roof of Liberty Pharmaceuticals (north of the large sign). Notes: Jump from the elevated tracks near the northeast side of the large complex to access. [TTN-H27] - Behind the fence of the building across the street east of the Old School in Chinatown. Notes: From the entrance of the parking lot for the Old School, head east and through the intersection. Turn right at the alley just past the intersection. Turn at the first left you see. Follow the path until reach a slightly larger area. The Package should be in one of the corners. [TTN-H28] - Behind the chainlink fence on the west side of AM Petroleum Company (Portland Island). [TTN-H29] - On top of the west side of Liberty City Sawmills. Notes: Use the very low wall near the Bus Station. Walk on the low wall and jump over the sawmill wall. Then go over to the large mound of sawdust to gain access to the rooftop. Go onto the large teal section of rooftop to get to the Package (and you will pass the Body Armor and Uz-I Weapon Icons along the way). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Callahan Point (CPT) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [CPT-H30] - Behind the wall on the north side of the large building directly across the street west of Liberty City Sawmills. [CPT-H31] - On the south side of the Turtle Head Fishing Co. Notes: You must get a Triad Fish Van to enter the facility. /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Atlantic Quays (AQY) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [AQY-H32] - By the blue container at the end of the long pier in the southeast part of Atlantic Quays. /XXXXXXXXXXXXXX\ 0================0 | Portland (PTL) | 0================0 \XXXXXXXXXXXXXX/ [PTL-H33] - On the small rocky island south of Portland (and south of the Turtle Head Fishing Co. in Callahan Point). Notes: This package can only be acquired by boat. Take one of the boats docked near The Condos on the east side of Staunton Island and retrieve the package from the rocks when you are allowed to go to Staunton Island (unless you go to the other side beforehand). And while we're collecting things, let's go over some of the car collection missions..... /=========================================================================\ 0===========================================================================0 | II.7. Industrial Import Export Garage | 0===========================================================================0 \=========================================================================/ At the Portland Docks area (in the northeast section of Portland Docks just west of the ship cranes and north of the Garage Building) there is a building that appears to have a list on one wall right by a garage door. This is the Industrial Import Export Garage. To get to the garage, when you enter through the main gate at the docks, cut through the parking lot on the left going northeast. When you get to where you see two paths (where three buildings meet) take the left one. Follow along the right side of the path (it will curve alongside the building on your right) and it will take you to the garage. There are 16 vehicles listed that you need to collect. If you get all 16 vehicles listed you will get a $200,000 bonus plus you can have unlimited use of the cars you have collected. Just walk into the garage and pick one of the vehicle icons. You will then be instructed to exit the garage and in a few seconds, your new car will be made available to you. Below is the vehicle list as well as where to find them. These are some of the more reliable locations and missions to find the vehicles. "Generated" means that you have to wait for them to generate on their own before you can get them: 0=====0 | Pony \ 0=======0 --By the car crusher at the Harwood Junkyard. --Near the stairs of the China Building in Chinatown. --At the AM Petroleum Company (Portland Island) parking lot in Trenton. 0==========0 | Securicar \ 0===========0 --During "Van Heist" (Joey Leone). --During "Escort Service" (Donald Love). --During "Decoy" (Donald Love). 0======0 | Rumpo \ 0========0 --By 8-Ball's BombShop in Harwood --At the Portland Industrial Estate (next to Liberty City Sawmills) in Trenton. 0=========0 | Moonbeam \ 0===========0 --Found in the HEAD Radio station parking lot in Harwood. --By the car garage north of Cipriani's Ristorante in St. Marks. --At Greasy Joe's Diner at Callahan Point. --In the Liberty Tree Offices parking lot (Staunton Island). 0====0 | Bus \ 0======0 --[Generated] 0======0 | Coach \ 0========0 --At the Bus Station in Trenton. 0=====0 | Dodo \ 0=======0 --At Francis International Airport (Shoreside Vale). 0========0 | Flatbed \ 0==========0 --[Generated] 0=======0 | Bobcat \ 0=========0 --In the Capital Autos car lot in Harwood. --At the AMCO Gas Station in Harwood. --At Marco's Bistro in St. Marks. --In the Carson General Hospital parking lot (Staunton Island). --In the Liberty Memorial Coliseum parking lot (Staunton Island). 0===========0 | Linerunner \ 0=============0 --At the south end of Portland Harbor by the Health Icon. 0=======0 | Yankee \ 0=========0 --By the colored container crates at Portland Docks just east of the Industrial Import Export Garage. 0============0 | Trashmaster \ 0==============0 --[Generated] 0=====0 | Mule \ 0=======0 --In the parking lot near the entrance of Portland Docks. --In the Liberty Memorial Coliseum parking lot (Staunton Island). 0========0 | Patriot \ 0==========0 --In the SupaSave! Store parking lot in Portland View (you will trigger the Patriot checkpoint mission "Patriot Playground" when you enter so you will have to either successfully complete or fail the mission before you can store the Patriot at the garage). 0=======0 | Blista \ 0=========0 --In the parking lot behind the Shoreside Vale Safehouse. --In the Rockstar parking lot (Staunton Island). --In the car garage northwest of the Newport Pay 'N' Spray (Staunton Island). --At The Condos parking lot in Newport (Staunton Island). 0============0 | Mr. Whoopee \ 0==============0 --During "I Scream, You Scream" (El Burro). Some of the generated vehicles can be found when doing the Vigilante and Firetruck missions. Simply end the mission when the needed vehicle shows itself (after killing the criminal or putting out the fire) and drive it to the garage. You don't have to complete the list before doing any of the Main Story Missions. As you can see, it is sometimes easier to wait for certain sections to open or do certain missions to get the cars you want. This applies to all of the car lists in the game. /=========================================================================\ 0===========================================================================0 | II.8. Emergency Vehicle Crane | 0===========================================================================0 \=========================================================================/ East of the Industrial Import Export Garage is the Emergency Vehicle Crane. This works just like the garage except it involves Police, emergency, and army vehicles. There are seven vehicles to collect, with a $1,500 bonus for each one, and if you get them all you will be rewarded with a $200,000 bonus plus unlimited use of the vehicles. Choose the vehicle icon of the one you want and wait as the crane delivers the car to you. Where to drop the vehicles off isn't obvious at first. To the east of the Industrial Import Export Garage you'll notice a bunch of multi-colored container crates with a Yankee parked against it. Just before the crates you'll notice some dark yellow diagonal stripes on the ground with what appears to be a magnet overhead. This is the area for the Emergency Vehicles to be dropped off. If you try to drop any other vehicle there you'll get the "We're not interested in the model" message. You don't have to get all of the vehicles before doing the Main Story Missions. Besides, you can't get the FBI Car until you unlock Staunton Island (so you can get a 5-Star Wanted Rating) or the Rhino until you unlock Shoreside Vale (so you can get a 6-Star Wanted Rating - unless you want to use the Rhino spawn cheat....). Below is the vehicle list as well as where to find them: 0===========0 | Police Car \ 0=============0 --At any Police station or on the street. 0==========0 | Ambulance \ 0============0 --At any hospital. Bonus: you can get 20 units of health when you enter an Ambulance. 0==========0 | Firetruck \ 0============0 --At any Fire Station. 0=========0 | Enforcer \ 0===========0 --Behind the gated area at the Torrington Police Station on Staunton Island. 0========0 | FBI Car \ 0==========0 --Can be acquired during a 5-Star Wanted Rating. 0============0 | Barracks OL \ 0==============0 --At Phil Cassidy's Army Surplus at Rockford (Staunton Island). 0======0 | Rhino \ 0========0 --At Phil Cassidy's Army Surplus at Rockford (after completion of the Main Story Missions) or during a 6-Star Wanted Rating. /=========================================================================\ 0===========================================================================0 | II.9. Ambulance Mission | 0===========================================================================0 \=========================================================================/ Now that I have familiarized myself with Portland Island, it is time to do the Ambulance Mission. Let's face it, this mission is a pain in the ass. An unstable vehicle, no full map, less durability, and the arbitrary time amounts make this a lot harder than it needs to be. By doing this now, I can acquire Health and Adrenaline Icons at my Safehouses and the Infinite Run feature upon successful completion. And once this is done, you don't have to worry about this anymore and focus on the other tasks at hand. Even though Staunton Island is flatter terrain, the best place to do the Ambulance Mission is at Portland. On both Staunton Island and Shoreside Vale, you have to deal with the hostile Columbians who will try to yank you from your Ambulance and, if they do that, you will fail the mission. At this early part of the game, you don't have to worry about any hostiles on Portland Island (yet). The best thing to do beforehand is to practice driving the ambulance around before doing the mission, especially around the hills of St. Marks. Learn how to stop the thing properly so you can lessen the risk of killing patients. Learn the Health Code, you will probably end up using this during the mission. Go back near Sweeney General Hospital and start the mission when you're ready. When the mission begins, you are at Level 1 and you have one patient to deliver to the hospital. At each level you complete, the number of patients increase by one so at Level 2 you have two patients, at Level 3, three patients, and so on. There are a total of twelve levels to complete to successfully accomplish the Ambulance Mission. The ambulance can only carry three patients at a time so you will have to think in groups of three when doing the later levels. See how the green dots (the patients) are grouped along the edge of your compass and try to plan a good route to get to your patients. Try to go for the furthest patient first and work back to the hospital. If you don't think you will have enough time to get the furthest one first, get the first one on you see on the way then make your way to the furthest patient. When approaching a patient, Make sure that the patient is on the right of your ambulance and don't get too close as the patient is running toward your vehicle as you approach. When the patient just starts to get in the ambulance, go. This will save a second or two. Use your siren as this causes the cars to either stop or turn away from you making it a little easier to evade them. Use the Health Code, if necessary, when your Ambulance is smoking while you are dropping off patients at the hospital. When you complete Level 12 you will successfully complete the Ambulance Mission and gain the Infinite Run feature (never tire when running). In my previous versions of the guide, I had said the following: "If you own the Original PS2 version, you have to successfully rescue a minimum of 50 patients (at the completion of a level) to get the Health Icon and a minimum of 100 patients (total) (at the completion of a level) to get the Adrenaline Icon for all of your hideouts during the Ambulance Mission. "If you own the PS2 Double Pack, Xbox Double Pack, or PC versions, you have to successfully rescue a minimum of 30 patients (at the completion of a level) to get the Health Icon and a minimum of 75 patients (total) (at the completion of a level) to get the Adrenaline Icon for all of your hideouts during the Ambulance Mission." But one my readers, Dan Schauer, indicated to me that there were no changes at all to the Ambulance Mission rewards..... "I have the original version (I think, unless Rockstar did multiple versions Pre-Greatest Hits, like they did with Vice City). I can say for a fact that it is NOT a Greatest Hits or Double Pack version. And I've never had the problem mentioned, that you need 50/100 patients for the Health/Adrenaline. My understanding on how it works is this. You need 35/70 patients for the Health/Adrenaline pickups to appear at your hideout (read from Minesweeper's walkthrough on Gamefaqs.com, the numbers could be a little off). But, either because of a bug, or intentionally, it will not page you until you've completed an ambulance level, or lost the level with the required number of patients saved. (assuming all in one run, with no patients saved prior to this point) Ambulance Level 7 completes at 28 patients, and level 8 completes at 36, but you do not get notified of the Health until after level 8, or if you lose level 8 with the required number of patients saved. Similarly, Ambulance levels 11 and 12 finish at 66 and 78 patients respectively. The game does not page you about the Adrenaline until the completion of level 12 (when it also pages you about infinite run), or if you lose level 12 with the required number of patients. "In the DP version, if you're good enough, you can get everything in one run because you can rescue 78 patients in the 12 levels of the Ambulance Mission." (from your FAQ) In the version I have (which is the original as far as I know), I'm able to do this too. Just pointing this out. I don't know who's had problems with the 50/100, but I never have." I did the Ambulance Mission in one run in the Original Version and Dan was right about the info he presented. So the Ambulance Mission is the same for all PS2 versions (Original, Double Pack, Greatest Hits), PC version, and the Xbox version. I also had a gentleman named Haenlomal inform me of a bug that messes up how the patients are counted during the mission..... "How the Paramedic Mission bug REALLY works in GTA 3 "The count of the number of people rescued in Paramedic missions is bugged. Essentially, the number of people that the Stats screen says that you've rescued is not necessarily the same number the game thinks that you've rescued! For simplicity's sake, let's refer to the number shown on the Stats screen as the "external number", and the number that the game thinks you've rescued as the "internal number". When it is written that (for example) you need to have rescued 35 people to get the health pickup, this is refering to the internal number! I've noticed that this is a major source of confusion for a lot of players, so I hope this clears up the issue once and for all. Here's how the bug works: whenever you drop off patients at the hospital, the external number is updated. However, the internal number is updated *ONLY* at the (successful) conclusion of each Paramedic level. (In other words...oops! Someone at Rockstar was asleep behind the wheel on this one...) An example should help make this clear: Suppose you start doing Paramedics mission in a game where you've never done them before. And suppose that you've completed Paramedic levels 1 to 3 without any problems. At that point, the external number should read 6 (1+2+3=6), and since the internal number is updated at the end of every Paramedic level, it is also 6. So far so good! Now, on Paramedic level 4, suppose that you successfully dropped off the first 3 patients at the hospital, and are on your way to the last patient. At this point, the external number would read 9 (6+3=9), but because the internal number would not be updated until the level is successfully done, it is still sitting at 6! Alas, tragedy strikes, and you accidentally kill your last patient. So, you've successfully dropped off a grand total of 9 patients at the hospital, and the external number in the Stats screen reflects that. However, since you failed to complete Paramedic level 4, the internal number sits at 6! And the game engine itself displays that. At the conclusion of the mission, the following message flashes on the screen: "Paramedic mission ended. People saved: 6" And there is the bug in all its ugly glory! The only solution to all this is to keep track of the internal number yourself until you get the 35 needed for the health pickup, or the 70 needed for the adrenaline pill...yeah, yeah, I know, it sucks. :P Incidentally, note that because the internal number only gets updated at the end of each Paramedic level, the only time you can actually receive an award is at the end of a Paramedic level. Sometimes, this means that your internal number would have exceeded the requirements. Don't worry, you still get your reward. :) So, the final conclusion? Yes, 35 rescued is the requirement for the health pickup, and yes, 70 rescued is the requirement for the adrenaline pill. However, these figures apply only to the *internal* number. The external number (the one that is actually shown on the Stats screen) could be anything greater, depending on how much you have messed up in the paramedic mission attempts!" With the Infinite Run feature obtained I will go on to..... /=========================================================================\ 0===========================================================================0 | II.10. Rampages (Portland Island) | 0===========================================================================0 \=========================================================================/ As you go around the city, you will notice some skull icons laying about. These are the Rampage Icons. When one is activated, you will be instructed to kill or destroy certain objects within two minutes and with a given weapon with unlimited ammo (that you can't switch out of during the duration of the Rampage). The people that you are instructed to kill are always gang members and you can pick up money and weapons dropped by your victims during a Rampage. Each Rampage in GTA3 has two locations, a primary and a secondary location. If you fail the Rampage at its primary location, the Icon will move to a secondary location. If you fail the Rampage at its secondary location, the Icon will move back to its primary location. There are a total of 20 Rampages in GTA3 and six of them are located here on Portland Island. The numbers go from north to south, west t