Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

FAQ/Walkthrough

by Psycho Penguin

  Final Fantasy X-2 (PS2) FAQ/Walkthrough by Karpah and Psycho Penguin v1.0

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-


                   d88888b d888888b d8b   db  .d8b.  db      
                   88'       `88'   888o  88 d8' `8b 88      
                   88ooo      88    88V8o 88 88ooo88 88      
                   88~~~      88    88 V8o88 88~~~88 88      
                   88        .88.   88  V888 88   88 88booo. 
                   YP      Y888888P VP   V8P YP   YP Y88888P 
                                          
                                          
          d88888b  .d8b.  d8b   db d888888b  .d8b.  .d8888. db    db 
          88'     d8' `8b 888o  88 `~~88~~' d8' `8b 88'  YP `8b  d8' 
          88ooo   88ooo88 88V8o 88    88    88ooo88 `8bo.    `8bd8'  
          88~~~   88~~~88 88 V8o88    88    88~~~88   `Y8b.    88    
          88      88   88 88  V888    88    88   88 db   8D    88    
          YP      YP   YP VP   V8P    YP    YP   YP `8888Y'    YP    
                                                           
                                                           
                            db    db        .d888b. 
                            `8b  d8'        VP  `8D 
                             `8bd8'            odD' 
                             .dPYb.  C8888D  .88'   
                            .8P  Y8.        j88.    
                            YP    YP        888888D 
                        

     'Memories are nothing but tools to make you forget who you are now.'


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|                                                                            |
|                  YE OLDE TABLE OF CONTENTS                                 |
|                                                                            |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

          - 1.0 -  INTRODUCTION
            1.1    Introduction to Guide
            1.2    Introduction to Authors

          - 2.0 -  GAME BASICS
            2.1    Storyline
            2.2    Controls
            2.3    Characters
            2.4    Battle System
            2.5    Missions
            2.6    Misc. Basics

          - 3.0 -  QUICK WALKTHROUGH
            3.1    Chapter 1
            3.2    Chapter 2
            3.3    Chapter 3
            3.4    Chapter 4
            3.5    Chapter 5

          - 4.0 -  100 PERCENT WALKTHROUGH
            4.1    Chapter 1
            4.2    Chapter 2
            4.3    Chapter 3
            4.4    Chapter 4
            4.5    Chapter 5

          - 5.0 -  OPTIONAL STUFF
            5.1    Sphere Break
            5.2    Calm Lands Attractions
            5.3    Clasko's Chocobo Ranch
            5.4    Lightning Tower Calibration
            5.5    Cactuar Nation
            5.6    Blitzball
            5.7    Gunner's Gauntlet
            5.8    Al Bhed Primers
            5.9    Desert Digging
            5.10   Thunder Plains Puzzle Cavern
            5.11   Mi'ihen Highroad Fiend Colony

          - 6.0 -  FREQUENTLY ASKED QUESTIONS
            6.1    Regular Playthrough
            6.2    100 Percent Playthrough
            6.3    Optional Stuff

          - 7.0 -  CHARACTER DEVELOPMENT
            7.1    Dresspheres
            7.2    Accessories
            7.3    Garment Grids

          - 8.0 -  LISTS
            8.1    Items
            8.2    Key Items
            8.3    Bestiary

          - 9.0 -  OTHER INFORMATION
            9.1    Credits
            9.2    Revision History
            9.3    Author's Information

         - 10.0 -  CONCLUSION


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|     |                                                                |     |
| 1.0 |            INTRODUCTION                                        | 1.0 |
|     |                                                                |     |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

Final Fantasy X-2. The name strikes fear into some people's hearts.

Most people initially thought that the game shouldn't exist. I'll admit, I was 
one of them. Final Fantasy X, a very good game in most people's opinions, had 
a brilliant ending that left no opening for a sequel whatsoever. Yet, two 
years later, here we are. Back in Spira. Imitating Charlie's Angels. Boy, that 
one's gonna go down well with the male consensus.

But the game is, nonetheless, enjoyable. Which is why I, Karpah, spent fifty 
hours over the course of a week playing it and Steve refused to go near it for 
a very long time. I beat the game before he did, and he bought it six months 
before I did.

I'll keep this short because the guide is so damn long. On with it! Enjoy!

Music recommendations while reading this guide:

Becky: 1000 WORDS by Jade. Orchestral version if you can get it. Oh yeah.

Steve: "It's All About the Pentiums" by Weird Al, "Bleeding In My Hands" by 
Fuel

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   1.1    INTRODUCTION TO GUIDE
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=

Hello everyone, and welcome to another Final Fantasy X-2 guide. This is Karpah 
and Psycho Penguin's second attempt at a co write, but our first one we 
actually completed. And boy did it take a long time, with several breaks along 
the way, but we hope you enjoy the completed project.

Karpah did game basics, Chapter 1, Chapter 4, half of Chapter 5, Sphere Break, 
Chocobo Ranch, Lightning Tower, Gunner's Gauntlet, Garment Grids, accessory 
locations, and Key Items. Psycho Penguin did the rest. We took notes for each 
other's walkthroughs. :)

Enjoy!

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   1.2    INTRODUCTION TO AUTHORS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=

Karpah: Howdy all! How are we all today? Ready to kick some X-2 ass? Good 
good. Me and my baby worked our asses off to make this guide good, so I hope 
you enjoy it. Enough about the guide! Let's talk more about it's sexy female 
author, eh? *winks* No, actually, Steve paid me to say that. My bad. Go read 
about him, he's interesting. He's a guy. Guys are good.

Psycho Penguin: Hey all, welcome to another one of my guides. I had a goal to 
write for all the Final Fantasies, as you may know. That goal may or may not 
be on still.. and if it is, this is certainly a good step :) This is the first 
of hopefully many co written guides with my sexy soulmate, and I happen to 
think it's my best guide yet. What is there to know about me? I love sports, 
games, writing, and wrestling, and I don't mind emails as long as they ask 
good questions and are polite.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|     |                                                                |     |
| 2.0 |            GAME BASICS                                         | 2.0 |
|     |                                                                |     |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

Well, seeing as Psycho Penguin hates doing game basics with a passion, this 
job got dumped in my lap. You'll probably note that I'm a lot more informal 
with my work than he is, but I do go out of my way to be as thorough as 
possible anyways.

This section is divided into several parts, and together they hopefully give 
you a detailed overview of the systems of Final Fantasy X-2. If I fail 
miserably, e-mail my other half and he will fix them up for me ;)


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   2.1    STORYLINE
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Seeing as this game is indeed a sequel to the immensely popular Final Fantasy 
X, it is recommended that you play that game first to get a feel for the 
storyline. However, it is not necessary, and the game does a decent job of 
filling in the blanks on Spiran history, and our characters' history, as you 
go along.

Two years ago, a group of characters set out on a pilgrimage across Spira, 
from the isle of Besaid to the ruins of Zanarkand, to gain the ability to 
defeat Sin, a deadly creature that was terrorizing all of Spira. One of these 
characters was Yuna, a summoner, able to call forth the power of the aeons to 
do her bidding. Another of these characters was Tidus, a mysterious character 
not of their world, and the two forged a strong bond and fell in love.

At the end of the journey, Yuna, along with her guardians, managed to 
successfully defeat Sin and bring the Eternal Calm to Spira. But Tidus did not 
- could not - survive in Spira after Sin's death. Yuna was shattered.

Fast forward to the current day. Yuna has retired from being a summoner and 
is living a peaceful life back in Besaid. However, she is not content 
- she misses Tidus terribly. One day, her cousin, Rikku, who was also with her 
two years ago, appears with a sphere, a video recording if you like - a man 
has been taped within, one bearing a striking resemblance to Tidus. He's 
imprisoned in a cage, talking about saving the summoner... which Tidus did 
indeed do. Who is this mysterious man? Could he really be Yuna's lost love?

With some smooth moves, Rikku encourages Yuna to join her group of sphere 
hunters, who track the globe in order to dig up spheres of Spiran history, 
similar to the one she has now. So the two, along with Paine, a young moody 
woman with a hidden agenda, they set out to uncover the truth of what is 
contained in the mysterious sphere - and what they find is not what you will 
expect.



---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   2.2    CONTROLS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Controls are fairly simple in Final Fantasy games, no? Final Fantasy X-2 isn't 
that much different, but it does introduce some new (long-awaited) concepts, 
using new buttons.

------------------------------------------------------------------------------
|                  FIELD                                                     |
------------------------------------------------------------------------------

These are the ones you use walking around on the main map. Common sense, 
right?

D-Pad:        Move Yuna
Left Stick:   Move Yuna
Triangle:     Enter menu
Square:       Pitch to people (publicity/PR missions), skip scene (if paused 
              during scene)
Circle:       Jump/climb (certain places only)
X:            Activate (chest/NPC/item/etc.), continue, OK
Start:        Pause (during scenes)

------------------------------------------------------------------------------
|                  MENU                                                      |
------------------------------------------------------------------------------

These are used in the main menu screen (opened by pressing Triangle on the 
field).

D-Pad:        Move cursor
Left Stick:   Move cursor
Triangle:     N/A
Square:       N/A
Circle:       Cancel
X:            OK, confirm
L1/L2:        Switch between characters or dresspheres (only in some sections)
L2/R2:        Fast-scroll through lists forward/backwards

------------------------------------------------------------------------------
|                  BATTLE                                                    |
------------------------------------------------------------------------------

The battle gets its own whole set of controls. Whee!

D-Pad:        Move cursor (in menus, between targets)
Left Stick:   Move cursor (in menus, between targets)
Triangle:     Cancel turn (switch to next character in line)
Square:       N/A
Circle:       Cancel
X:            OK, confirm
L1:           Open Spherechange menu
R1:           Activate Special Dressphere in Dressphere menu (if applicable)
L2/R2:        Fast-scroll through lists forwards/backwards
Start:        Pause


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   2.3    CHARACTERS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Final Fantasy X-2 is very unique in the fact that it has only three playable 
characters, and you are therefore forced to use these three characters only 
during the entire game. While this sounds negative, it is important to know 
that these three girls can each hold any job in the game, due to the 
Dressphere system explained fully in section 7.0, Character Development. 
Therefore, the sky is the limit with how you want to train each character.

------------------------------------------------------------------------------
|                  YUNA                                                      |
------------------------------------------------------------------------------

          Age: 19
          Default Dressphere:   Gunner

Yuna is the High Summoner, famous all around Spira for being the one to defeat 
Sin two years ago. Everywhere she goes, she gets people flocking to her side, 
but all she wants is a little peace and quiet... and to be able to solve the 
mysteries of the sphere. Is it really 'him'? Or does it just look like 'him'?

------------------------------------------------------------------------------
|                  RIKKU                                                     |
------------------------------------------------------------------------------

          Age: 17
          Default Dressphere:   Thief

Rikku makes her return from FFX, as loud and annoying as ever. Always the 
peppy dumb blonde of the group, she sought to do good by showing Yuna the 
sphere containing 'you know who'. Now, after encouraging Yuna to join the 
Gullwings, she's on the ride of a lifetime solving age-old mysteries and 
saving the world in her spare time.

------------------------------------------------------------------------------
|                  PAINE                                                     |
------------------------------------------------------------------------------

          Age: 18
          Default Dressphere:   Warrior

Not much is known about Paine, the young silent warrior. She joined the 
Gullwings because she always wanted a chance to ride on an airship, but she 
has her own reasons for being in the best sphere hunting group in Spira. 



---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   2.4    BATTLE SYSTEM
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Okay, hands up who liked the Conditional Turn-Based (CTB) battle system from 
Final Fantasy X?

*my hand is the only one that goes up*

Well you'll all be glad to know it's gone for good. The familiar Active 
Time-Bar (ATB) system from every other previous Final Fantasy is back with us, 
in full glory. 

When battles begin, you'll see that each girl in battle has a green time-bar 
in the lower right hand corner, beside their name. Each bar fills up slowly 
automatically, and when one bar is full, that girl is able to take their turn. 
Once they have completed their turn, the bar empties and begins to fill slowly 
again. While the bars is filling, the girls cannot perform any actions, they 
must simply wait.

When a girl's turn comes up, she will have a number of commands at her 
disposal, depending on her current dress. These include (but are not limited 
to):

- Attack:       The girl will rush up to and strike one enemy. Not available 
                for Songstress, Black Mage, or White Mage.

- Black Magic:  The girl can cast any black magic spell she has learnt. An 
                inherent Black Mage ability.

- Arcana:       The girl can use any of the Arcana abilities of the Dark 
                Knight. An inherent Dark Knight ability.

- Steal:        The girl will attempt to steal an item from the chosen enemy. 
                An inherent Thief ability.

- Item:         The girl will use an item from the party inventory. Available 
                for all dresses.

Some actions, once selected (such as Attack), will be performed as soon as the 
girl gets an opportunity to (ie. once animation sequences are complete, once 
she finishes being attacked, etc.). Once performed, the green bar depletes to 
empty and starts filling up again slowly. Most other actions require a charge 
time, a new feature into an ATB-system RPG. A new purple 'wait' time-bar will 
replace the green bar, signifying the charging of the attack. Once the purple 
bar has filled, the girl will execute the action as soon as she gets the 
opportunity to. Once executed, the girl will recieve another turn immediately 
to make up for the waiting time.

Different wait actions (actions that require a wait bar) require different 
charge times, and this is signified by the length of the wait bar. Commands 
like Mix and Howl have a long wait time, while an Alchemist with the ability 
Items 2 learned has a very short wait time for the Item command.

Different no-wait actions (actions that are performed immediately) also have 
different recovery times, signified by the length of the green time bar after 
the attack has been performed. The attack command has a short recovery time, 
while the Trigger Happy command has a full-length green recovery bar, by far 
the longest of any command.

If timed well, offensive actions can be performed sequentially in a chain 
attack, each attack in the chain doing significantly more damage than it would 
normally. This can be done by doing things like chaining a separate attack on 
the end of a Trigger Happy, by performing a normal attack just before a girl 
lets loose with a black magic spell, or by countering an attack on you just 
before you perform your own attack.

Fiends and other enemies have no such ATB, well, not a visible one anyways. 
They will take turns at intervals just like our girls do, and each enemy has 
its own set of possible attacks and specials. It's up to you to learn, 
anticipate and respond to the enemy attacks. Have fun :-D


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   2.5    MISSIONS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Unlike every conventional Final Fantasy game before it, X-2 weaves a mission 
system into it's gameplay. Every task you're asked to complete in the game is 
given to you in the form of a mission - with its own rewards accordingly.

Missions can come from anywhere - events you witness, or have happen to you, 
or people you talk to. You'll know you've got one when the Mission 
Time! screen (complete with cheesy music) appears. Similarly, the task pitched 
can be anything - retrieve a sphere, defeat a particular enemy, make it from 
point A to point B in one piece. Your overall objective will be given to you 
at the start of the mission - it may be related to the mission description, it 
may not.

You can be involved in more than one mission at any one time. Some are very 
quick to complete, and you will set out to do it as soon as you receive it, 
and others span almost the entire length of the game (PR mission springs to 
mind for this one). The only missions necessary to complete are the ones you 
recieve at the Hotspots of the game, as those are part of the main quest of 
the game and you cannot proceed further with the story until all Hotspots are 
cleared (Mission Complete!) 

Stuck with some miscellaneous quest you don't like? (Like trying to match-make 
a few monkeys for some unknown reason?) Skip it. But if you're sent off to 
find a very important person such as Wakka, you better do it because no-one's 
gonna like you if you don't, and no-one will give you any more missions until 
you find him.

Some people have gripes about the mission system, saying it doesn't fit in the 
Final Fantasy realm. But really, it's not that much different than any 
conventional system. Now, when you're asked to complete a specific task, 
you'll simply get a Mission Time screen giving you specific information about 
the task. That's about it. Voila!


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   2.6    MISC. BASICS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

I dunno why Steve assigned me to do this section. I don't know what's supposed 
to go in it, really. Hints and Tips, maybe? Okay, we'll go with that.

- While you'll collect a number of Garment Grids and Dresspheres in the game, 
  you will in no way use them all. Find the ones you like, that suit your 
  style of play, with the abilities you want, and use them. For dresspheres, 
  master them. Get more than one person mastering them. But always remember to 
  keep someone in defense, as in an emergency, you might need a spot of 
  healing that items simply can't cover.

- If you're going for 100% completion, don't skip (Start/square) story scenes. 
  You need to watch them fully to get 100%, which is why we've detailed them 
  in the walkthrough. See, we watched them and were bored to tears by them 
  too.



=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|     |                                                                |     |
| 3.0 |            QUICK WALKTHROUGH                                   | 3.0 |
|     |                                                                |     |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

If you just need a quick, spoiler free way of playing through the game, this 
is the walkthrough for you!


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   3.1     CHAPTER 1
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Luca
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Observe the pop concert performed by the Yuna impostor.
2.  Chase the impostor along the Luca docks.
3.  Examine the moogle hiding on dock 2.
4.  Defeat Lagos, Ormi and the impostor on dock 3, retrieving Yuna's Garment 
    Grid.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Talk with everybody on deck.
2.  Take a rest in the cabin.
3.  Accept the first mission to Gagazet.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Mt Gagazet
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Save Yuna from certain death.
2.  Proceed through the ruins, completing the movement tutorials.
3.  Go down on the elevator.
4.  Meet and defeat the Leblanc Syndicate.
5.  Accept the "Outrun the Leblanc Syndicate" mission.
6.  Complete the "Outrun the Leblanc Syndicate" mission within the time limit.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                    Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Comfort Brother.
2.  Collect the Black Mage dressphere.
3.  Select a location from the Mission Select menu to visit.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                    Besaid Island
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Travel to the village of Besaid and watch the entrance scene. 
2.  Visit Lulu in Wakka's hut.
3.  Stay the night in the village.
4.  Agree to go look for Wakka, accepting the "Where's Wakka?" mission.
5.  Collect the four ciphers located around the island.
6.  Unlock and enter the cave near the beach.
7.  Speak with Wakka.
8.  Find the sphere in the cave.
9.  Defeat the Flame Dragon and obtain the White Mage dressphere.
10. Speak to Wakka to obtain the Besaid Sphere and complete the mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Zanarkand Ruins
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.
2.  Talk with Isaaru, on the hill.
3.  Enter the temple and proceed to the Chamber of the Fayth.
4.  Talk to Cid and pick a bone with him.
5.  Uncover Isaaru's game in the Beyond.
6.  Make your way through the Treasure Chamber.
7.  Defeat the Guardian Beast and claim the broken sphere.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the scene about the Awesome Sphere in Kilika.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Kilika Island
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Visit Lady Dona.
2.  Head north towards the entrance to Kilika Woods.
3.  Listen to Nooj's speech.
4.  Make your way to the temple stairs.
5.  Complete the mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--



---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   3.2    CHAPTER 2
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Celsius                                 
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the automatic scenes.
2.  Go to the cabin and push the musicians, in order of size, smallest first.
3.  Watch the scene, return to cabin, don't decide who to give sphere to yet.
4.  Rest in cabin, then go to bridge and select Youth League.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mushroom Rock Road                      
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Give the sphere to Nooj.
2.  Watch all the scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Djose Temple                            
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Head south towards Mushroom Rock Road.
2.  Watch cutscene, then get Yuna's special dress sphere.
3.  Defeat boss and collect uniform to get mission complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Bikanel Desert                          
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Nhadala.
2.  Go to Oasis, obtain Rikku's dress sphere.
3.  Defeat boss, mission complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mt. Gagazet                             
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Kimahri twice. Choose second option.
2.  Console every Ronso, then go to Scar of Fayth.
3.  Climb rocks to right, then go all the way up.
4.  Fight the boss, mission complete.
5.  Make sure you did everything to do in chapter 2.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Celsius                                 
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Guadosalam                              
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Enter by airship, watch cutscene.
2.  Talk to Logos and Ormi, do massage.
3.  Return to where you talked to them.
4.  Watch cutscene, boss fight occurs.
5.  Get Crimon Report 2 sphere, boss fight.
6.  Disable security system, boss fight, mission complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Celsius                                 
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Bevelle                                 
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Complete the mission, picking up valuable items and defeating a boss.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   3.3    CHAPTER 3
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Celsius                          
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch scenes.
2.  Rest in cabin.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Besaid Island                    
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Lulu.
2.  Watch Beclem and Wakka talk, and follow them to the temple.
3.  Talk to Beclem inside the temple.
4.  Go into the cloister and talk to Wakka.
5.  Defeat a boss to finish the mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Kilika Island                    
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Dona.
2.  Pass through the gate unnoticed.
3.  View cut scenes at each blocked passage, and one when your party decides
    to go above the trees.
4.  Get the Samurai dress sphere.
5.  Defeat a boss to get mission complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mushroom Rock Road
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch scenes with Yaibal and Lucil.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Airship Celsius                  
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Bevelle                          
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Go deep inside the temple to watch a scene with Gippal.
2.  Keep going, until you get to where you fought Bahamut to watch another
    scene.
3.  Defeat the mini boss, get the Crimson Sphere, and watch it on Celsius.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Djose Temple                     
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Complete the mission, defeat a boss, get two spheres.
2.  When Yuna is on the Farplane, and she mentions she's all alone, push X 
    until you hear a whistle four times. This is very important. 


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   3.4     CHAPTER 4
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.   Watch the scene and learn about Lenne. 
2.   Meet Paine on the deck of the Celsius.
3.   Watch Crimson Spheres 2 and 3 before accessing the CommSpheres.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Spiran CommSphere Network
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.   Talk with Wakka in Besaid.
2.   Talk with Dona in Kilika Port.
3.   Talk with Yaibal at Mushroom Rock.
4.   Talk with Maroda in Bevelle.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.   Speak with Buddy to trigger a scene.
2.   Speak with Paine about the Hymn of the Fayth.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Moonflow
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Complete the "Where's Tobli?" mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Dispatch the Hypellos over the Calm Lands.
2.  Practice dancing with Rikku.
3.  Watch some more CommSpheres.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Thunder Plains
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Begin the "Concert Clean-Up" mission.
2.  Enter the "Fiend Haunt" and defeat the boss fiend, Zalamander.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Talk with Rikku and Paine once each.
2.  Talk with Buddy and Brother twice each.
3.  Talk with Shinra twice.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Thunder Plains
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.    YUNAPALOOZA.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   3.5     CHAPTER 5
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the scene on the deck.
2.  Meet with Brother to discuss strategy.
3.  Rest in the Cabin and see the scene with Brother.
4.  Meet Buddy in the Engine Room.
5.  Watch Crimson Sphere 5.
6.  Speak wth Buddy and decide on a location.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Tell Brother which hole to jump into.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Farplane
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the scene as the group enters the Farplane.
2.  Defeat the series of bosses.
3.  Speak with the Leblanc Syndicate before returning to the airship.
4.  Enter the swirling vortex.
5.  Record all the music notes, playing the keyboards to disable the barriers.
6.  Find Gippal, and watch Paine's Sphere.
7.  Step on the musical stones in the correct order of the melody.
8.  Make your way to Vegnagun and watch the story scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--





=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|     |                                                                |     |
| 4.0 |            100 PERCENT WALKTHROUGH                             | 4.0 |
|     |                                                                |     |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

This is a 100 percent complete walkthrough for the game. It will help you get 
100 percent, but does not fill you in on things that you do not need to get to 
get to 100 percent completion. For instance, there are some side quests you 
can attempt in chapter 5 that do not give you 100 percent.. so we included 
those in the optional stuff guide listed in section 5.0

Psycho Penguin decided to do chapters 2 and 3, while Karpah did chapters 1 and 
4. We split chapter 5.. does it really matter who did what though? :P We both 
kick total ass, and as much as she doesn't like to admit it, Karpah is the 
best writer on the site. Psycho Penguin is all like OMG I hope I don't 
disappoint her with this guide.. but he will try his best.

*ahem* Anyways.. the unique part of this guide is that we both decided to do 
boss strategies. Each boss has two strategies, since we are completely 
different in terms of playing style. Psycho Penguin is a level-up freak, who 
gets lots of different abilities. Karpah doesn't like leveling up much. 
Therefore, depending on your style, there will be a strategy for you. Neat, 
huh?

Enjoy the walkthrough! Each section tells you how much percentage you gain, 
and what you have to do in a quick wrapup, followed by a lengthy walkthrough 
below for those that need details.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*==---=---=*=---=---=*=-
                   4.1    CHAPTER 1
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*==---=---=*=---=---=*=-


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Luca                              (1.6% gain -> 1.6% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Observe the pop concert performed by the Yuna impostor.
2.  Chase the impostor along the Luca docks.
3.  Examine the moogle hiding on dock 2.
4.  Defeat Lagos, Ormi and the impostor on dock 3, retrieving Yuna's Garment 
    Grid.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Start the game, and you'll get treated to a beautiful opening scene of a 
concert, being performed in the Luca blitzball stadium. It's Yuna, on stage, 
transformed into a pop star! (Or is it?) Watch the scene, and sing the song, 
real Emotion. I love it. *sings happily* [WHAT CAN I DO FOR YOU?!? -PP]

Here you will also meet our three playable chracters of the game - Yuna, 
Rikku, and Paine, or YRP. These are the only three you get, unfortunately, so 
make the most of 'em. After the concert finishes, we zoom into Yuna's podium.

Rikku and Paine have jumped on stage, and they are not happy with Yuna. Wait, 
that's not Yuna! It's an impostor! Enjoy the battle theme, titled "YuRiPa no.
1". One member of this FAQ-writing team loves it, the other thinks its meh. [I 
apologize for liking good music! -PP] Rikku and Paine are after something the 
impostor possesses, and they won't  hesitate in fighting to get it back. Of 
course, this impostor will not fight alone.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Yuna Impostor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  1     (2)       HP:  82  (86)            AP:  1   (0)  
           MP:  9,999 (9,999)   EXP: 3   (0)             GIL: 100 (0)

  DROP:    Phoenix Tail
  STEAL:   Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The impostor gets two goons to back her up, so we must fight all three. 
However, the battle is easy, and so it bloody should be, seeing as it's your 
first battle.

Paine gets the first strike. Use her to attack everything in sight while Rikku 
steals Budget Grenades from the two goons, and a Hi-Potion from the impostor. 
Once you've got all three items, simply attack until the imposter falls to her 
knees, then bolts away.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Of course, you're not going to let her escape THAT easily, are you? Hell no. 
We're outside the stadium, chasing her for all she's worth around the docks. 
There are goons after us, and you'll probably get into a number of fights with 
them. Steal all you want, then kill them, they won't hurt you too bad. 

On the second dock, head out onto the bridge and you'll find a moogle in fear 
cowering near some crates. Touch it, to have your health fully recovered. 
(This be important.) Then go back to chasing the Yuna wannabe around the 
docks.  [This is where I lost 100% my first time through the game.. grr -PP]

On the third dock, run over to Paine, and Rikku will stop, all puffed out and 
exasperated. The impostor runs too fast! No, Rikku, you run too slow. Two guys 
approach Rikku and Paine and corner them, forcing them out onto the dock. 
Before they can attack, however, a line of bullets appears from behind and a 
familiar figure enters the scene, brandishing two big-ass guns - it's Yuna! 
The REAL Yuna! Now you're fully fit to take on these two goons! [YRP! -PP]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Logos and Ormi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  Logos
  BASIC:   LV:  2     (2)       HP:  86  (86)            AP:  1   (1)  
           MP:  18    (18)      EXP: 3   (3)             GIL: 60  (60)

  DROP:    Phoenix Down x1
  STEAL:   Silver Glasses x1

  Ormi
  BASIC:   LV:  2     (2)       HP:  97  (97)            AP:  1   (1)  
           MP:  0     (0)       EXP: 3   (3)             GIL: 60  (60)

  DROP:    Potion
  STEAL:   Iron Bangle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Who are these two guys? Friends and lackeys of the impostor, because they're 
here to stop you chasing her. What does the impostor have that we want? We'll 
find out shortly.

Now, Logos is the tall skinny one with guns, and Ormi is the short fat one 
with a big shield. Use Rikku to steal from each of them, Silver Glasses from 
Logos and from Ormi, while Paine uses her Power Break swordplay on them both. 
Have Yuna attack normally, or use her Trigger Happy attack (hammer R1 while 
the counter appears to inflict large chains of damage).

Once they're both pickpocketed and power-broken, just attack until they go 
down, focusing attacks on one, then the other.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Once they're both down, crying to their boss, she will appear. The impostor. 
Give them back Yunie's Garment Grid, right now! No, they don't want to share 
it! Huffily, the imposter throws it back to them, revealing her true self in 
her gravity-defying purple clothes. She's pissed off now, she can't 
impersonate Yuna any more. So she'll attempt to kick your butt. 'Attempt' 
being the key word.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Leblanc
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  5     (5)       HP:  130 (130)           AP:  2   (2)  
           MP:  101   (101)     EXP: 8   (8)             GIL: 180 (180)

  DROP:    Hi-Potion
  STEAL:   Silver Bracer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Yuna has first strike in this battle, and she's instructed to use the Garment 
Grid she just retrieved. Press L1 to access the spherechange menu, and select 
the Songstress dressphere, symbolized by the music note. Once she's changed in 
the pretty scene, you're told to use Darkness Dance, which is rather clever. 
So do it. Not like you have a choice, really.

Wham, Darkness on Leblanc, now she can't see you to hurt you. So steal the 
Silver Bracer from her, Power Break her, then beat her down with normal 
attacks from Rikku and Paine. Should Yuna finish dancing, get her to dance 
again while your other two attack.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

After the battle, the trio of Leblanc, Logos and Ormi run off sooking. But 
something strange has happened to Yuna... she can't stop dancing! 

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius                            (1.8% -> 3.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Talk with everybody on deck.
2.  Take a rest in the cabin.
3.  Accept the first mission to Gagazet.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

After the battle, the girls' airship, the Celsius appears to pick them up. 
Yuna's all talkative about the dancing, it felt like someone else's excitement
just took over. Shinra, boy know-it-all in the corner, has an explanation for 
this - the emotions of the person recorded in the sphere pass on to its user, 
and he doesn't know if its dangerous, which scares Buddy a little bit. Hey, 
he's just a kid! [There's also something extremely wrong with the kid, but 
more on that later. -PP] Brother doesn't care, he just wants to see Yuna 
dancing! If you've played FFX, you might remember Brother - pilot of the 
airship, brother of Rikku. So, also Yuna's cousin. Keep that in mind.

When Yuna replies that it will cost him to see it, he goes frantically digging 
for money, not realizing that she's just kidding. But before he can respond, 
an alarm goes off, so he rushes back to his seat. [Yuna's only a whore in FFX, 
you know. :P -PP]

So that's the crew of the Celsius - Yuna, Rikku, Paine, Shinra, Buddy, and 
Brother. Speak to them all and you'll get an insight into how Yuna knows them 
and what she thinks about them all. Speaking to Buddy will net you Al Bhed 
Primers XXI, and speaking to Brother will get you Al Bhed Primers XIX, III, 
and XVII.

Like in Final Fantasy X, we can learn the Al Bhed language, spoken by the many 
Al Bhed throughout Spira including Buddy and Brother, through the discovery of 
primers. Each primer will translate one letter of the language into English - 
so there are 26 primers to collect. They can be obtained either from people 
who speak the language, or they can be dug up in the Bikanel desert. More on 
that later.

Talking with Rikku will explain who they are and just what they're doing in 
this big old airship. It all started when she saw a sphere of him (him being 
He-Who-Must-Not-Be-Named, Tidus, Yuna's former lover), so she joined the 
Gullwings, your troop of sphere hunters, in hopes of discovering the meaning 
of the sphere. They fly all over Spira, and she's really enjoying herself. You 
can view the sphere of Tidus by talking with Shinra and selecting "Treasure 
Spheres". You can either do this now or later, but you must watch it 
eventually.

Also speaking to Shinra, you can complete several tutorials in "Shinra's Guide 
to Everything". If you're not familiar with the systems in FFX-2 (so you 
obviously haven't read my game basics, ahem) they make for a good read and a 
good lesson. Plus, going through the Garment Grid tutorial nets you the 
Vanguard Garment Grid. It's better than the First Steps grid, so place all 
your dresspheres on it and equip it to each of your characters.

Once you've spoken to everyone, you can visit the rest of the ship using the 
elevator outside. Loot the treasure chests in the Engine Room for 3x Remedy, 
an Ether, 4x Phoenix Down, and 4x Potion. In particular, meet Barkeep behind 
the bar in the cabin. You can purchase a number of items here:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Barkeep's Gullstore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
         Potion:         50 Gil           Holy Water:       300 Gil
         Phoenix Down:  100 Gil           Twist Headband:  3000 Gil
         Antidote:       50 Gil           White Cape:      3000 Gil
         Eye Drops:      50 Gil           Silver Glasses:  3000 Gil
         Echo Screen:    50 Gil           Star Pendant:    4000 Gil
         Soft:           50 Gil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

It's not worth your while purchasing any yet, plus your Gil is very limited, 
so just take a rest instead. Make sure to rest here in the Celsius at least 
once in each chapter, this is also important. Once you've rested, head back to 
the elevator and an announcement will occur - they've finished analyzing 
things. So head back to the bridge.

[There's a save point on the bridge if you want to take advantage of it. Your 
reading should say 2%, but it's really 2 and some percentage points. It rounds 
your percentage down. -PP]

Treasure sphere waves, coming from Mt Gagazet! Here we see the first instance 
of everyone acting like two-year-olds when they hear of a sphere, like it's 
the world's greatest event. It gets annoying after a while. Anyways, we'll go 
to the Mission Select screen, where Mt Gagazet will be listed as a hotspot.

If you've played Final Fantasy X, you'll be rather familiar with the layout of 
Spira, including all the destinations listed on the screen. But for now, we 
have no choice but to go to Gagazet. Onward march!



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Mt Gagazet                         (2.6% -> 6.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Save Yuna from certain death.
2.  Proceed through the ruins, completing the movement tutorials.
3.  Go down on the elevator.
4.  Meet and defeat the Leblanc Syndicate.
5.  Accept the "Outrun the Leblanc Syndicate" mission.
6.  Complete the "Outrun the Leblanc Syndicate" mission within the time limit.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Sacred Mt Gagazet, city of the dead. Two years ago, the clouds around the peak 
dispersed... revealing long-forgotten ruins. You'll find a lot of new nooks 
and crannies and places hidden amongst familiar areas, this being one of them. 

After the girls are dropped at the top, Yuna will become dizzy, and topple off 
the top of the rocks they stand on. Luckily, she'll be caught by Rikku and 
Paine. What's their status? Disasterrific! God, some of the dialogue in this 
game is annoying. [It's a J-Pop game. Were you expecting Shakespeare? :P -PP] 
Yuna's hanging over the edge of a cliff, who knows how many metres above the 
ground, and Rikku and Brother get into an argument about the English language. 
Anyways, they haul Yuna to safety, and she remarks that it was a little close. 
A little close? Girl, you almost became a Yuna pancake, so hush. After she 
reassures a panicking Brother that everything is okay, you can set off into 
the ruins, in pursuit of the treasure sphere.

[The word "ho" is mentioned during the Yuna sequence. Is this a hidden message
from Square as to the easiness of Yuna? I THINK SO -PP]

Follow Rikku and Paine down into the ruins, and you'll be taught how to jump. 
Basically, hold circle as you run, and you'll jump over any jumpable gap you 
get to. It also applies to climbing and falling, so holding circle is a very 
good idea. Once Rikku and Paine jump across the divide, fall down it to get to 
the chest containing a Yellow Ring, before climbing back up and jumping across 
after them.

Head down the stairs and save at the bottom. The blue globes are save spheres, 
and you can use them to either save or board the Celsius. At the moment, cuz 
we're still in the introductory phase of the game, we can't board and escape 
the mission, so just save. Then move across into the dead end, which really 
isnt a dead end as there's a glowing button on the far side. Press it, and the 
elevator will crash downwards. Owwie!

Funnily, Brother doesn't bitch at Yuna's use of the word 'disasterrific'. 
[Some people could learn from him, you know. ;) -PP] Jump down from the 
elevator, and follow the path down to solid-ish ground. If you head left past 
the waterfall, you'll find a treasure chest with an Elixir. Note, this is also 
where normal random battles start occuring. Get Yuna out of Songstress and 
back into Gunner by changing her dressphere, and fight as normal. Steal from 
everything you come across, then beat it all to death. Here is also when you 
should start looking at which abilities you want your characters learning, in 
the menu in the Abilities screen.

[Get Yuna to learn Trigger Happy Level 2 as soon as possible. You will be 
using this a lot more than Potshot, and at only 80 AP it won't take a terribly 
long time to learn. I had Rikku learn Sticky Fingers right away, as it makes 
sure you steal an item successfully every time. Very useful. As for Paine, 
keep her on the path she's on. Those elemental attacks come in handy. -PP]

Once you've looted the chest, head back and up on the right, towards the giant 
doorways. It can get kinda confusing to navigate around here, lots of small 
platforms to jump between and around. Ignore the doorways, instead go across 
and up towards the largish plateau.

Once there, a commotion will start up behind you - someone is following you! 
As the cool music [?!? -PP] starts up, some familiar people will appear, 
Leblanc and her gang have been tailing you through the ruins. Oh, maybe she'll 
go away if you ignore her! Bleh. Oh, you guys are just a bunch of amateurs, 
you have no idea of what it takes to be a true sphere hunter. And she wasn't 
following you, it was just a pure coincidence that you both happen to be here.

Enter Logos and Ormi, who are happy that following you has paid off, just like 
Leblanc said. Cue immature tittering from the Gullwings. (Argh, can I hit my 
PS2 already?) Now you've made her angry again. Gullwings v. Leblanc Syndicate, 
take two!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Leblanc, Logos and Ormi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  Leblanc
  BASIC:   LV:  5     (5)       HP:  120 (120)           AP:  2   (2)  
           MP:  320   (320)     EXP: 20  (20)            GIL: 250 (250)

  DROP:    Hi-Potion x1
  STEAL:   Tiara x1

  Logos
  BASIC:   LV:  3     (3)       HP:  100 (100)           AP:  1   (1)  
           MP:  25    (25)      EXP: 10  (10)            GIL: 200 (200)

  DROP:    Potion x1
  STEAL:   White Cape x1

  Ormi
  BASIC:   LV:  3     (3)       HP:  130 (130)           AP:  1   (1)  
           MP:  10    (10)      EXP: 10  (10)            GIL: 80  (80)

  DROP:    Potion x1
  STEAL:   Gauntlet x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Okay, what did we learn from our last battle with these guys?

1) Darkness Dance is good.
2) They have good stuff to steal.
3) Power Breaking works wonders.

And we have three characters, so each can take a task. Have Yuna dance, Rikku 
steal, and Paine Power Break. Once you've pickpocketed them, choose one 
target, and attack with both characters while Yuna continues to dance. 

Focus your attacks on Leblanc first, as she has the multi-target attacks, then 
Ormi, as his attacks HURT. If Yuna should get to yellow health, take a turn 
out (not one of Yuna's) to give her a Potion, then resume attacking. The three 
shouldn't go down without too much of a fight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

That was her going easy on us? Bahaha. As she throws a smoke bomb to escape, 
we have our first proper mission of the game!

------------------------------------------------------------------------------
                 Mission Time - Outrun the Leblanc Syndicate!
------------------------------------------------------------------------------
          Beat the Syndicate to the top! But watch out! There's no 
          telling what they'll do to stop you.

     Objective:
          Be the first to the top of the ruins.
------------------------------------------------------------------------------

Alrighty then! A race it is, between us and Leblanc to the top of the ruins 
for the treasure sphere! We've got a six minute timer on us, to get to the 
top. But it's not that difficult if you follow my lead.

Note: battle time and menu time do not count in the six-minute timer.

Follow the plateau you were standing on around, jumping the gap. In the very 
far corner is a chest with a Mega Phoenix, so pick it up then go back and 
climb up onto the next higher plateau. Instead of keeping heading up, head 
along back to the left, down towards another set of giant doorway arches. 
Inside, you will meet Logos laying in wait for you, and to delay you, he'll 
set two goons and two Recoils on you.

The boss music plays, but it's not a real boss battle as you've prolly met all 
these creatures before. Dispose of them all quickly, then head inside the 
ruins. Here, just climb and jump along, heading straight, until you get back 
outside.

Outside, you'll need to follow the path all the way around, from the left. 
When you get to the end, Ormi will sic some Recoils and she-goons on you. 
Piece of cake, wipe them out. Now, you've got to head around to the top. Head 
up along the ledge on the left, the game will prompt you to jump when you get 
near the end of the narrow bridge. Once you make it up to the pseudo-balcony, 
follow it around to the right and at the very edge you'll find a Star Pendant. 
 Back to the start of the balcony, near where you jumped up, and jump across 
to another small ledge leading upwards.

At the top, jump back to the main tower. When you reach the save point, if 
you're still under the six minute timer (which you should be...), you'll see a 
scene of Leblanc and her gang hanging off the edge of a cliff. [Leblanc tells 
me to stop staring. Why would I stare at her ugly ass? -PP] Save, then keep 
heading up - timer's off now. Grab the Muscle Belt from the chest near Leblanc 
[What, I can't kick her off? -PP], then keep going and take the stairs up.

Of course, we're not just gonna waltz up and take the sphere now, are we. 
There's something in here protecting it. And its name is Boris.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Boris
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  8     (14)      HP:  480 (804)           AP:  1   (2)  
           MP:  480   (804)     EXP: 26  (120)           GIL: 300 (300)

  DROP:    Star Pendant x1
  STEAL:   Remedy x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Is it just me, or does this guy look like the X-ATM092 from Final Fantasy 
VIII? Could be my imaginitis. Either way, it's not that difficult. A party of 
the typical warrior, gunner, thief works well here. Steal and Pilfer Gil from 
the thief if you have it, Power Break and Flametongue from the warrior if you 
have it, and lots of Trigger Happy from the gunner. He should go down without 
too much of a fight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

After the battle, Leblanc is jealous that you guys made it here first. Of 
course, in her expert opinion, the sphere is just a dud, perfect for the 
Dullwings. Baha, you're just jealous. Again, they act like two year olds, 
they'll be taking that sphere! Whoopee! [I get excited when I finish a FAQ, 
most people don't care ;) Also, I fail to see how they acted bad here. :P -PP]

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Take the spoils from the Boris fight, then head back outside. The Celsius will 
appear to pick you up - but Brother is not there, or with you.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                    Celsius                           (0.6% -> 6.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Comfort Brother.
2.  Collect the Black Mage dressphere.
3.  Select a location from the Mission Select menu to visit.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Brother, it turns out, had jumped ship when he heard that Yuna was in trouble. 
And here he is now, all bruised and beaten up. But he is alive, so Rikku just 
wants to leave him there.

Shinra's going to analyze the sphere you found, so you can run around in the 
meantime. Talk to Brother, and choose to comfort him. He's all the modest 
hero, saying it was nothing, but then he tries to make a pass at Yuna. 
(Remember, he's her cousin.) Rikku kicks him away, calling him a sicko. Too 
right.

Talk to Shinra, and he will have finished analyzing the sphere, so you can 
watch it. Inside is a scene of.... Zanarkand, it appears, for those familiar 
with FFX. The original Zanarkand, a thousand years ago. A vaguely familiar 
voice is thrilled to have gotten a ticket to something, and to be able to 
shake her hand. Whose hand? We don't know. Rikku isn't impressed with the 
sphere, and Paine angrily declares that it's junk. [Bunch of babies. -PP]

You can use it as a dressphere, however, and a Black Mage one at that. Make 
sure to stick it on your Garment Grid, so you can use it. All of a sudden, 
sirens flash, alarms sound, more treasure sphere data coming in! After 
Buddy shames Brother into getting up off the floor, he tells of two treasure 
spheres - one in Besaid, one in the Zanarkand ruins. 

Now is where the game becomes as non-linear as you like. Speaking to Buddy 
will activate the Mission Select screen, like you saw before when you went to 
Gagazet. However, now you can go to wherever you like. The two locations, 
Besaid and Zanarkand, have been marked as Hotspots, and going to either of 
them will progress the story along. If you're interested in completing the 
game quickly, you can simply go to the two locations and proceed from there.

However, seeing as this is a 100% Walkthrough, we'll stop in at all the places 
along the way and get the most out of the game, milking it for percentage 
points and interesting story tidbits :)

In each chapter, before completing any of the Hotspots, it's wise to visit 
every locale and complete all the side missions there before going on with the 
main quest. However, I'd like to do chapter 1 a little differently. We're 
going to start from the top of the list, and visit each locale in turn, 
INCLUDING Hotspots. Which means, first up is Besaid Island.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                    Besaid Island                     (2.2% -> 8.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Travel to the village of Besaid and watch the entrance scene. 
2.  Visit Lulu in Wakka's hut.
3.  Stay the night in the village.
4.  Agree to go look for Wakka, accepting the "Where's Wakka?" mission.
5.  Collect the four ciphers located around the island.
6.  Unlock and enter the cave near the beach.
7.  Speak with Wakka.
8.  Find the sphere in the cave.
9.  Defeat the Flame Dragon and obtain the White Mage dressphere.
10. Speak to Wakka to obtain the Besaid Sphere and complete the mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

The battles come thick and fast, here. Visit the village, the first stop on 
our hunt for the treasure sphere. There, you'll meet Wakka, whose voice actor 
has gotten horrendously horrible overnight :-/ Seriously, it's icky compared 
to FFX Wakka. [Too right. It starts off okay, then goes all downhill... -PP]

Wakka thinks that Yuna's pretty different, now that she's embarked on life as 
a sphere hunter. But he's still the same, and he's going to be a father soon! 
He doesn't feel like one though... and doesn't know how a father should act... 
and doesn't remember his own parents, so he can't use them as role models. 
Does he have any spheres of them? Not a single---... and he cuts off, 
mid-sentence. Something's shifty here. Now, we gotta go say hi to Lulu, cuz 
she's been worried about Yuna.

Lulu can be found in Wakka's old hut, which is the middle one on the right 
side. She's still the same as ever, and very non-pregnant-looking, which is 
rather odd (thanks Square-Enix!) She wants to go for a walk, so the four of 
you toddle off. [Seriously, she looks skinnier than in the original. WTF? -PP]

Up on the promentary overlooking Besaid, Lulu wants to know what was so 
important for Yuna to leave Besaid. So she shows her the sphere, the one that 
started it all, that Kimahri found on Gagazet, supposedly showing footage of 
Tidus, Yuna's old lover, supposedly deceased. Lulu agrees, it looks like him, 
but something's off. And it must be fun, doing whatever you please. Yuna gets 
to spread her wings, but she must never forget who she is. She's High 
Summoner, and she defeated Sin. There are people who would use that. 
[*whistles innocently* -PP]

Back in the village, she might as well stay the night, so visit Lulu back in 
her hut and tell her you want to stay. When you wake, talk to her outside. 
Where's Wakka? He's gone, said something about a cave. So you're gonna go 
after him, after all, there might be fiends! None of you have heard of a cave 
in the area, though, so tell Lulu you'll ask around.

------------------------------------------------------------------------------
                        Mission Time - Where's Wakka?
------------------------------------------------------------------------------
          Wakka sure is acting weird. And now he's gone off to some
          cave? Gather clues from the villagers and track him down!
          Maybe you'll find treasure along the way...

     Objective
          Find Wakka, and maybe something else...
------------------------------------------------------------------------------

So time to quiz the villagers. From the woman outside the south-east hut, 
you'll find out that there's a contraption where the road forks near the 
beach. From the man inside, that there's four ciphers that open up a door. 
From the man squatting near Lulu's hut, that there are four numeric keys, 
ciphers, hidden around the island. From the woman inside the north-east shop, 
that we should start our search in the ruins. 

From the woman walking out of the temple, the ciphers hidden by the shore are 
numbers two and three of four. From the man walking out, that we might need to 
use the circle button to look around. From the woman inside the temple, 
talking about the spidery ruins over the path near the waterfall. Are we 
putting together clues yet? From Jassu, in the old Crusader's Lodge - the 
cipher easiest to see belongs before the other three. From Datto - atop the 
shattered pillar's peak, you'll find the final clue you seek. From Keepa - we 
should check the stone overlooking the village, there's a number inscribed 
there that you can't miss. The mid-western hut holds a shop where you can 
purchase the following items:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Besaid Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
          Potion:         50 Gil            Soft:            50 Gil
          Phoenix Down:  100 Gil            Holy Water:     300 Gil
          Antidote:       50 Gil            Watery Gleam:  3000 Gil
          Eye Drops:      50 Gil            Blue Ring:     3000 Gil
          Echo Screen:    50 Gil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Purchase what you like. Now, to make sense of the clues:

- There is a door located where the path forks, near the beach.
- Four ciphers, a four-digit code, is needed to unlock the door.
- These four numbers are hidden around the island.
- The easiest digit to see, on the stone statue overlooking Besaid, is the 
  first in the code.
- Two digits hidden around the shore make up digits two and three.
- The last digit is on top of shattered ruins, over the path near the 
  waterfall.

I've written all that for a reason. Because the numbers are completely random. 
Once you've got all the clues, leave Besaid in search of the actual numbers. 
Pass the save sphere, and on the next screen, you'll see a red dot. This 
signifies the stone statue, the location of the first number. Write it down.

On the next screen, there's a red dot on top of the first pillar on the right, 
this is the digit for the last clue, so digit 4. Jump up to read it, write it 
down too. Keep going.

Brother will stop you, wanting to know if you're in any trouble. You guys are 
fine, but his heart is aching... what the...? [ Heart.. yeah.. right ;) -PP] 
Anyways, onto the shore for the other two clues. When you find the fork in the 
road, the door is on the little squiggly path to the south, but we haven't got 
all the codes yet, so go south towards the beach. Note: this door was not here 
in FFX. Funny bout that.

Once on the shore, you'll see the next dot high above you, so jump up. Keep 
heading up until you get to the ruined building on top, and read the cipher. 
Heading further onto the beach, Yuna's earpiece will crackle, but nothing 
happens, except for Buddy reassuring her nothing is wrong. Whatever. The last 
cipher is on a hill on the far south-west corner of the beach, so get it, then 
go back to the door.

When you examine the door, if you've gotten all the clues and the numbers, the 
correct code will appear above. Enter it. Access granted! Enter the cave.

Inside, you will see Wakka, just sitting on the floor. Is there something in 
this cave? Possibly... In amongst all Wakka's insane rambling, we find that 
he's here looking for a sphere, but not really wanting to find it. So the 
excited Gullwings set off, leaving Wakka there in his misery.

Head into the cave, and again Brother will check on Yuna. It's really getting 
annoying. When you reach the fork, the bottom path leads to a chest with 2x 
Potion, and the top leads to a save sphere, so we need to go that way. Battles 
in here can be kinda tough, especially if you meet a Coeurl. [Run from them. 
They will kick your skinny little ass at this point. -PP] Make your way across 
the platforms, and save.

Just ahead is the sphere we're looking for it. Examine it, and a large fiend 
will appear behind you. Look out, Gullwings!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Flame Dragon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  16    (21)      HP:  980 (1,883)         AP:  1   (2)  
           MP:  84    (84)      EXP: 60  (180)           GIL: 300 (350)

  DROP:    Red Ring x1
  STEAL:   Hi-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Straight away, we've got one BIG clue. Flame Dragon. Get out your ice attacks, 
pronto! Paine should have Ice Brand by now, and one other character can be a 
black mage and use Blizzard. 

First off, Power Break him, because his attacks are powerful. Flame Breath 
will wipe 150 HP off each character. Once he's broken, have Paine using Ice 
Brand every turn, have a black mage (I used Rikku) casting Blizzard every 
turn, and have your third character (Yuna, in my case) using support. Potions 
and the like, squeezing in a Trigger Happy if everyone was over about 
three-quarters HP. It shouldn't be THAT difficult.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Yuna will party like it's 1999 [Translation - she mutters a sentence. The 
nerve! -PP] when she takes the sphere, which is actually a White Mage 
dressphere. Whee! Place it on your Garment Grid of choice.

Save, then head back to Wakka. Together, the four of you will watch the sphere 
you found, which turns out to be just a small overview of the Besaid 
countryside. The Besaid Sphere item gets added to your inventory, for this. 
But it wasn't what Wakka was looking for.

It turns out he was actually looking for a sphere of his parents. Chappu, his 
younger brother, told him once, long ago, that he found a sphere with mom and 
dad in it, and wasn't gonna tell him where it was! And eventually he forgot 
about it, until yesterday when you guys were talking about parents...

But in the end, he didn't really want to find that sphere after all. He has 
this picture of his parents in his head, not real of course... strong, kind... 
but they might not be like that, they might be totally different. So he'll 
forget all about this mythical sphere, and concentrate on pulling himself 
together for his unborn child. 

[Buddy comes in over the headset and says Brother's starting to annoy him, 
followed by one of the most annoying Brother laughs ever, and that's saying 
something. Gee, wonder why. -PP]

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

And you get the Protection Halo Garment Grid for your efforts here in Besaid.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                    Kilika Island                     (0.2% -> 9.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Mothing more than a short cut-scene to see here. No-one will recognize this 
town, even faithful followers of FFX. Remember how Sin leveled the island 
port? Well, the Youth League rebuilt it. But there are signs of trouble now...



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                    Luca                              (1.6% -> 10.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Begin the "Behind the Scenes" mission.
2.  Complete the Balloon Drive in the main square.
3.  Recreate the dock-chase, complete with Rikku examining the moogle.
4.  Visit Rin in the stadium and learn about Sphere Break.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

The people are swarming all around Yuna, they LOVED her concert! Pity it 
wasn't her though, huh. It all started with the Garment Grid, the invention 
that lets them harness the dressphere's power...

------------------------------------------------------------------------------
                       Mission Time - Behind the Scenes
------------------------------------------------------------------------------
          Retrace Yuna's steps during her impostor's concert in Luca.
          The truth is out there. Find it!

     Objective:
          Learn the whole story behind the concert.
------------------------------------------------------------------------------

No, we don't get a choice in accepting this mission either. Yuna starts 
remembering the concert, beginning with the easy part of ambushing Logos and 
Ormi at the end. But this is how it really began - YRP chasing the thieves to 
Luca, then hearing about the concert. And so, the real Yuna had to be 
disguised...

Yes, that's a moogle suit she's wearing. A full-body moogle suit. This is 
where I started going... okay what were the developers smoking... Yuna in a 
moogle suit? [Well, she had to disguise herself somehow and all.. -PP] 
Anyways, while Rikku and Paine are going in to bust the fake Yuna, the real 
one should just behave herself until the time comes to play as herself again. 
Hey, the kids like her costume!

As the moogle, follow Rikku and Paine down the steps into Luca. In real time, 
the three girls are reminiscing the events, going through it step by step. 
What Yuna did next remained a secret... but not for long. In the main square 
of Luca, the moogle Yuna gets ambushed and called over by a balloon-seller. 
Since you don't really have a choice, go over and talk to him, he's sitting 
right under the flag on the balloon stand. 

She's here to promote the concert, right? Well, no, but the man doesn't care, 
here's her task, don't screw up! Balloon Drive! You have to hand out ten 
balloons to the people in the plaza, to build up buzz for the concert. Sigh.

Let's do this quickly. The ten balloons go out to the following people:

- The woman on the other side of the balloon stand
- The kid standing in front of the statue
- The two people on the park bench, left side of the statue
- The person on the park bench, far left side of the plaza
- The two people sitting on the ground, top of stairs, north-west corner
- The two announcers (examine the window just right of the two previous people 
  to reveal the announcer's booth)
- The doorman outside the cafe, northern path of plaza.

For completing this task, you get the Healing Wind Garment Grid! Whee!

Now, this is when YRP snuck into position, as was signified in the opening 
scene. Rikku remembers how packed the stadium was, and Paine thinks Leblanc 
was enjoying herself until she got hurt. Moogle Yuna tries to get into the 
stadium, but gets turned away at the door. So she runs away, when the guards 
hear of gatecrashers and turn into the familiar goons.

[Yes, the awesome battle music comes back! This is easily my fave song in the 
game next to the 2 singing songs. Why couldn't this be the normal battle 
theme? *sigh* Oh well, I'll let my baby get back to recapping this scene.. 
-PP]

She didn't know what to do, so she just ran, with Leblanc in close pursuit, 
and Rikku and Paine chasing Leblanc. However, she gets tired, so she stops on 
dock 2, and crumples in a corner. Ah, now we know why the hell we found and 
examined a moogle for, in the opening mission, eh? The moogle was Yuna! 

After Rikku examines her and runs away, we see Leblanc's cronies, that clued 
Yuna in to the fact that bad shit was going on. So she gets out of the moogle 
suit, and goes off in hot pursuit of Logos and Ormi. There they remember the 
battle scene, how Yuna stole all the fun. [Brother: Yuna dancing?!? Where? 
Funny stuff. -PP]

This is Yuna's life now. Travelling around, day to day. She likes it, but 
sometimes she gets sad, missing what she had before.

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

And we're transported back onto the Celsius automatically. Wait! We weren't 
finished in Luca! We hadn't visited the stadium! Grgrgrgrgrrrr.... head back 
to Luca.

Once back in Luca, right near the entrance to the Mi'ihen Highroad, make your 
way back to the blitzball/concert stadium, following the path. Talking to the 
lady behind the counter outside the stadium, she will ask you if you're 
familiar with Sphere Break. Well, are you? 

Sphere Break is a great way to pass the time during the blitzball off season. 
Players are already there, downstairs near the locker rooms. There's a big 
tournament coming up soon, so learn the rules and practice hard!

Sphere Break is the major mini game of FFX-2. We'll go to visit the players 
downstairs near the locker rooms, starting with the right one, so head up the 
stairs and down toward the right locker room. There you'll see all the sphere 
break players congregating... including a rather familiar face, Rin!

Rin was a merchant in FFX, he owned a string of Al Bhed shops that provided 
refuge and items for weary travellers. So, what's he selling this time? 
Entertainment! Now that the people of Spira have time to relax, he's 
introduced Sphere Break! Luca will host the inaugural tournament soon, and 
everyone's excited. Will you compete in it? Of course!

For talking with Rin, you get Al Bhed Primer XXII. If you actually want to 
learn about how to play Sphere Break, and practice, you'll need to go to the 
other set of locker rooms. Talk to the little guy dressed in purple there, and 
he'll go through the rules of how to play. These rules are detailed in the 
"Optional Stuff" section, under "Sphere Break". [It's a lot of fun, so make 
sure to check it out later. -PP]

Going through the actual rules of the game will get you 5x Helm Coin, 5x 
Zurvan Coin, 5x Coyote Coin, and 5x Flan Coin. You can also practice against 
him, if you like. Once you've gone through all the Sphere Break details, or at 
least obtained the coins and met Rin, you can return to the Celsius.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Mi'ihen Highroad                   (0.2% -> 10.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

All there is to do here is watch the short scene. Yuna will talk about the 
Mi'ihen Highroad, and about how she walked this path on her journey to 
Zanarkand two years past. Indeed, it was a journey filled with laughter. [You 
might as well pick up the Phoenix Down x2 in the chest. -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Mushroom Rock Road                 (4.6% -> 15.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Follow Logos and Ormi down the road.
2.  Speak with Yaibal, and accept the "Foggy Fiend Frenzy!" mission.
3.  Speak with Clasko before beginning the mission.
4.  Follow Logos and Ormi into the ravine.
5.  Take Crimson Sphere 9 in the Den of Woe.
6.  Meet Maroda, and find out how Isaaru is.
7.  Complete the "Foggy Fiend Frenzy!" mission.
8.  Meet Lucil at Youth League headquarters, and talk to her twice.
9.  Let Maechen speak what's on his mind, then shake his hand.
10. Go back and talk with Clasko, allowing him to board the Celsius.
11. Meet him in the cabin on the Celsius.
12. Watch Crimson Report One.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Once on the Mushroom Rock Road, just start down it until you see Logos and 
Ormi, up ahead of you. What are they here for? Maybe there's a sphere here... 
it's your turn to do the following now, so follow them.

Up ahead, you'll be stopped by Yaibal, of the Youth League. Of course, if 
you're new to the game, you have no freakin' idea what the Youth League is. 
Anyways, they've been conducting a sphere hunt of their own. They, the Youth 
League, to better their understanding of Spira's past, vow to remain vigilant 
in their search, for ruins and spheres. Hey, it's Clasko! Remember Clasko, the 
chocobo knight? He's now working with the Youth League, but he sounds pretty 
bored and depressed.

Leblanc's men did pass through there, they said they were going to take care 
of their fiend problem. The Youth League is in preparation for an important 
operation, and as a result the road to headquarters has been overrun with 
fiends. Are we gonna run the gauntlet? IS MY BABY SEXY? Hell yes! [Awwww =D 
-PP] Accept the mission.

Before we enter the mission, however, speak to Clasko, who's directing you on 
which path to take to go towards headquarters. He followed Captain Lucil, also 
of the chocobo knights, to the Youth League, when the Calm began, but its just 
not his cup of tea. All he ever wanted was to ride on a chocobo... faster than 
the wind! 

Leave Clasko there now, and enter the mission by following the path and the 
red arrow. 

------------------------------------------------------------------------------
                      Mission Time - Foggy Fiend Frenzy!
------------------------------------------------------------------------------
          The Youth League is a bit shorthanded. Help them out by
          clearing out the fiends along Mushroom Rock Road! Fiends
          will attack more often under the cover of fog. Proceed
          with caution!

     Objective:
          Reach the lift leading to headquarters.
------------------------------------------------------------------------------

The mission briefing is right in that you should move only when the sun is 
out. If you don't, you're in for an assload of battles. But you might like 
that, I dunno. If your name is Steve and you are co-writing this FAQ, you will 
LOVE that, levelling freak he is. [BRING THEM ON -PP]

NOTE:  If you see a Tonberry, resist the urge to go up and hug it. Steal from 
       it, then RUN. You can't kill them at this point of the game, for they 
       have 9999 HP.

NOTE:  I'd keep a Black Mage in your party at all times, for when you run into 
       Red Elementals. Those things pack a punch unless you kill them quick. 
       I'd actually pick Black Mage, White Mage, and Gunner/Warrior as a good 
       party here.

[I recommend Yuna staying as a Gunner till she learns Trigger Happy Level 2, 
then switch her to a Warrior so she can learn some of those abilities. Have 
the other two become WM/BM (either one will work for either one) and leave 
them on their current abilities. -PP]

Follow the path, and head up on the plate. Now's where the light gets dim. 
Once up, simply follow the path until you see Logos and Ormi. Keep following 
them, and you'll see that instead of following the main path, they jump down 
into a ravine. Follow them down the boulder staircase.

Where are we now? Who knows... but it's mighty dark down here... 

Once in the ravine, you'll spot a treasure chest just ahead on the left, 
containing a Turbo Ether. Keep moving through, and after you make it through 
the narrow doorway (ignore the small path to the left, that's where you found 
the Godhand in FFX) you'll spot a chest with a Phoenix Down, top of screen. 
Keep following the narrow path along, avoiding all detours. Pick up the 
Hi-Potion, then follow the curve around. Save at the save point, then head 
inside the cave.

Inside, you'll find Logos and Ormi, with arms full of spheres, trying them in 
slots on the door. However, when you spot them, they hurriedly collect all 
their spheres and disappear in a puff of smoke... accidentally leaving one 
sphere lying on the ground. Woot, Crimson Sphere 9 is ours. So what were they 
doing, trying to fit them in the door? Touch the door, and one of the arms on 
it will light up.

When you go to leave the cave, a familiar figure will be standing in the 
doorway. Of course you remember him, it's Maroda, former guardian of Isaaru. 
He's also with the Youth League, and he's happy to hear that Yuna is trying 
out a new life as a sphere hunter. You know, Pacce, he and Isaaru's younger 
brother, is also a sphere hunter. But he refuses to say how Isaaru is...

This cave is named the Den of Woe, and was sealed around Operation Mi'ihen, 
two years ago. But the seal can be broken with the right combination of 
spheres... so we'll try to open it later on, when we get more spheres. And 
with that, he kicks you out of the Den.

But, but, but, we want to know how Isaaru is! So bug Maroda until he tells you 
that Isaaru hasn't changed a bit. Hmph, better than nothing, I suppose. 
Anyways, we're through there, so back to the mission of hunting down fiends 
and going to Youth League headquarters.

Make your way back through the ravine, and out onto the road. Continue along 
the twists and turns of the road. The actual progress isn't that hard, but the 
battles might be unless you have a good party set up. 

*repeats my mantra about White Mage, Black Mage, and Warrior/Gunner*

When you get to the end of the path, step on the plate to go up. At the top, 
proceed along and you'll meet up with Elma, also formerly of the chocobo 
knights. She's been doing well, she's always got something to do in the Youth 
League! And she's impressed that you made it past all the fiends.

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

And you get a Glass Buckle and Heart of Flame Garment Grid for completing the 
mission.

If you head past Elma, and down along the path, you'll find a chest with the 
Favorite Outfit accessory. And if I had to hazard a guess, I'd say it's 
Itchproof, eh ;) Now go back and head up on the lift.

See the Youth League headquarters - you haven't been in this part of town 
since Operation Mi'ihen. And we get a bit of history on the Youth League - it 
was formed a year ago by people who opposed New Yevon. It's members claim 
that, in the hands of New Yevon, Spira will only repeat its past mistakes. The 
Youth League is led by a guy named Nooj, a former Crusader. I like Nooj. Very 
much so. [Best character in the game. Gasp, we agree on something.. -PP]

At the headquarters, take the little side road on the right, opposite the save 
sphere, to find a chest with the Restless Sleep Garment Grid. Then, proceed 
right up to the front door to meet Lucil. Unfortunately, she won't let us 
through to speak with Nooj [Noojie Woojie! -PP], as he is busy preparing the 
important operation :( Keep speaking with her until she's got nothing more to 
say.

To the right of Lucil is a familiar little man dressed in green, named 
Maechen. He's Spira's resident historian, and he likes to talk. So let him 
tell you a story. 

This part is very important - let him talk. Don't encourage him to go on, 
don't tell him to be quiet, just let him talk. On and on. He'll whittle 
for about ten minutes, so just put the controller down and go do something 
else if need be. However, he does give really good insight into Spiran 
history, or the last two years of it anyways. Really interesting listening, if 
you can put up with his crackly old voice. I'm not gonna go through it all, 
cuz it would take far too long - just listen to it for yourself. I'm going to 
go refill my cherry coke while he talks. [LMAO, I did the same exact thing. 
-PP]

At the end, he's all in awe at being in Yuna's presence, and asks to shake her 
hand. Reply in the affirmative, this is also important. So now we know all 
about the history of New Yevon, and the Youth League, and how they compete for 
spheres. Something tells me that the Gullwings are gonna get stuck right in 
the middle...

Anyways, we're just about through here at Mushroom Rock Road, for now. But 
remember, a poor man who was very depressed doing his job as tour guide, who 
wanted to ride chocobos as fast as the wind. Let's go back and talk to Clasko, 
shall we? You can board the airship and disembark back at the start of the 
road if you wish, and you'll find him right near the save point, head in his 
hands. He doesn't know what he wants out of life anymore, he's spent his whole 
life drifting from one failure to the next. But he knows there's a place for 
everyone in the world - even people like him. So he asks you if he can ride 
your airship, in search of his place in the world. Aww, we're nice girls and 
all, so let him.

He runs off to go board the ship, so follow him. And cuz we're really REALLY 
nice girls [Hey, speak for yourself :P -PP], we'll even check up on him on 
board to make sure he's okay. He's in the Cabin, so go there. Poor guy, he's 
all racked up cuz the room won't stop shaking :( It'll get better Clasko, I 
promise!

Now, to watch the sphere we dug up in the Den of Woe. Take it to Shinra, and 
watch it, it's listed under Treasure Spheres as Crimson Report One. What's on 
it? A dead body, a battlefield, a massacre. Total survivors of the final 
Crimson Squad selection exercise, the narrator boasts, zero, zilch, zip all. 
They killed every last one of them. And no, they didn't bother to count.

... okay, what was all THAT about? It shall become clear...



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Djose Temple                       (1.0% -> 16.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.
2.  Register for digging.
3.  Converse with Gippal on the Djose bridges.
4.  Obtain the 'Letter of Introduction'.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

[The music in this place is one of my few well liked songs in an otherwise 
drab soundtrack. Rock on! -PP]

Yuna firstly speaks of how Djose Temple was abandoned after Yevon fell. But 
just look at it now! People everywhere... all staring at Yuna... and she's 
uncomfortable with it, and she can't work out why they're doing it. Uh, Yuna, 
you're High Summoner remember? Responsible for saving the world? Duh, you can 
be a bit slow sometimes. [All that "sphere hunting" musta gotten to her.. -PP]
[Sphere hunting? That's what they call it now? -K]

As Yuna walks off in a huff, after Paine calls her old, a new figure arrives 
on the scene, complete with weird-ass-but-totally-cool music. Say, who's this 
spunk? It's Gippal, leader of the Machine Faction. Rikku knows him? Apparently 
so. Anyways, he's here to do some interviews.

Interviews for what? Try to follow him into the temple, and you'll see. The 
people being interiewed are here to make money digging, do we wanna do that? 
Meh, let's give it a shot. First we gotta register though, so get in the line 
of people over to the right.

Well, we don't actually gotta get in the line, just hang around until the line 
disappears. Talking to different people and killing time will cause the queue 
to shorten, so when it disappears entirely, then we can enter the tent. Take 
the Phoenix Down in the chest on the very left of screen. [Go behind the 
counter and talk to the guy for a funny comment. -PP]

Seems like the Al Bhed are now calling themselves the Machine Faction, to get 
rid of the stigma that goes with the word 'machina'. Does it work? Well, no. 
Head into the tent when you're ready, and there you can get an overview of 
what the point of this whole digging exercise is. By digging, you make money, 
and also help the Machine Faction do their research. Sounds cool, sign us up. 
Once you've registered, you can head straight into the temple.

Inside, Gippal is talking about needing three people... and he's hella 
surprised to see someone like Yuna there, wanting to dig. He gives you Al Bhed 
Primer IV, then tells you to follow him outside. Do so, and head all the way 
out of the temple along the bridges. Gippal's a smooth talker, but is a bit 
too sleazy for Yuna's tastes. So he moves on to the rest of the Gullwings, 
acknowledging 'Cid's girl', asking about Brother and Buddy, who are the same 
as ever. Then Paine.... whom Gippal is shocked to see. She introduces herself 
coldly, not giving him any leeway when he's acting like they obviously know 
each other. They're here for the interview, remember?

As soon as you acknowledge that you really do wanna dig, you're hired. Just 
like that. He doesn't know why a superstar like Yuna wants to play in the 
sand, but he doesn't really care, she can dig if she wants. And he gives you 
the Letter of Introduction key item, to give to Nhadala in the Bikanel desert. 
This letter is what we came here for. Once you've got it, you can reboard the 
Celsius. Note that Bikanel Desert is now a Hotspot on the map.

[It is important to go back to the Celsius, even though you can get to 
Moonflow from here. You get added percentage points from going back to the 
ship and watching an extra scene in Moonflow. -PP]


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Moonflow                           (0.6% -> 17.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.
2.  Talk to Tobli to learn about the mission.
3.  Meet Tobli's assistant and begin the "Shave the Hypello?" mission.
4.  Defeat all five bandits that approach the wagon.
5.  Complete the "Shave the Hypello?" mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Yuna is happy that people seem to smile more often now, and that they can 
notice the beauty around them, like around the Moonflow area. It is indeed 
very pretty. She's on the south bank of the Moonflow, near the road to Djose. 
In the corner of the path, you'll spot a small creature in red, toddling 
around rapidly. What's his problem?

This is Tobli, and one day he'll be sponsoring an extraordinary show on this 
very path! He has a favour to ask of you, before you leave. Paine and Rikku 
don't want to hear it, but Yuna's a big softy so she agrees to hear him out. 
Tobli's assistant, on his way back from Luca, hasn't returned. He went to get 
some vitally important supplies for the show... so he wants you to check on 
him. But you guys are sphere hunters, not babysitters! Ah, that's when he 
shows you the reward for helping him out - a sphere. [They do act a little 
weird when seeing the sphere this time.. -PP]

The missing Hypello assistant is somewhere in the direction of Djose Temple, 
so we must take the Moonflow road that way. Follow the road along until you 
hear the Hypello wailing about being 'in trubbable', almost at Djose. (Hey, a 
little fighting never hurt anyone, in getting there.) Talk to him, and the 
Gullwings will agree to escort him back to Tobli.

------------------------------------------------------------------------------
                      Mission Time - Shave the Hypello?
------------------------------------------------------------------------------
          If bandits grab the cargo, chase them down and take it 
          back! You'll lose the cargo if they get away.

     Objective:
          Escort the wagon and its cargo safely to the Moonflow.
------------------------------------------------------------------------------

Once you start the mission, the assistant and his wagon will begin to roll 
slowly towards the Moonflow. Your job, as escorts, is to stick close by. There 
are five cases on the back of the wagon, and there must be five when you 
arrive at the Moonflow. 

Partway along the path, a bandit will appear and grab a case from the wagon. 
When he runs off, chase him down and fight him, to retrieve the case. After 
the battle, head back to the wagon and proceed slowly.

More bandits will ambush the wagon, and your job is to keep fighting them off. 
For the next part, make sure you're travelling in front of the wagon, to the 
left of the chocobo. The second ambush will involve two bandits, both coming 
from that direction, so if you're lucky, you can stop both of them before they 
even get to the wagon. At least make sure to nab one. When you've killed one, 
run hehind the wagon, wait for the second to grab a case then jump off, then 
annihilate him too.

When you get to the bend, the wagon will stop. Simply run ahead, and the wagon 
will reappear on the next screen, slightly ahead of you, so run hard to catch 
up. For the third group of bandits, you'll need to travel the same as you did 
the second, front left, although this time the second bandit will come from 
behind. Nab the first, that will run up from behind, then the second will grab 
a case then go to run north again. Kill him too, to get the case.

Once you've dealt with the three sets of thieves, proceed up to the south bank 
of the Moonflow, back to greet Tobli. For this, you will obtain the Gun Mage 
dressphere, the Circlet accessory, and the Helios Guard Garment Grid.

[This took me a few tries to do, so congratulations. -PP]

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

This is a good time to save and check your percentages. Save a new save file, 
and it should say 17%, to signify the exact 17.0. If it says 16 or below, you 
have failed to complete one of the tasks so far.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Guadosalam                         (0.4% -> 17.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.
2.  Visit the Farplane.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Not much to do in Guadosalam, either. It seems like the Guado are on the brink 
of extinction - either way, terrible things have happened to them, sort of a 
just desserts after what they did to Spira. Some say they deserve it, but it 
just makes Yuna sad.

Say, who lives in Seymour's old manor now? By the looks of the guards outside 
it, and the people coming and going, Leblanc lives there. There's also a shop 
in Guadosalam, on the second level, and you can purchase some decent items.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Guadosalam Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
          Potion:       50 Gil             Pearl Necklace:  4000 Gil
          Antidote:     50 Gil             Angel Earrings:  5000 Gil
          Eye Drops:    50 Gil             Gold Anklet:     5000 Gil
          Echo Screen:  50 Gil             Kinesis Badge:  10000 Gil
          Soft:         50 Gil             Mute Shock:     15000 Gil
          Holy Water:  300 Gil             Venom Shock:    15000 Gil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Once you've shopped, head over to the old Farplane, on the very top road of 
Guadosalam. Yuna recalls that it's a place where the living can connect with 
their memories of the dead, and that she wanted to visit, to see Tidus there. 
She isn't actually allowed to enter, however. :(



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Thunder Plains                     (0.2% -> 17.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Move along, nothing to see here. When you enter, you'll get a short scene. 
Rikku apparently overcame her fear of thunder, thank God. She apparently 
camped out in the Thunder Plains for a week to do so! [That's one good way to 
kill a fear. Maybe I should live in a snake infested room for a week.. meh, no 
thanks. -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Macalania Woods                    (2.2% -> 19.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.
2.  Speak with Bayra at the woods entrance.
3.  Speak with Donga at the spring. 
4.  Speak with Pukutak in the north section of the woods.
5.  Talk with Tromell at the Macalania Spring until he gives you Full 
    Throttle.
6.  Observe the Al Bhed outside the travel agency.
7.  Chase O'aka, beginning the "Where's That O'aka?" mission.
8.  Complete the mission, and let O'aka aboard the Celsius.
9.  Visit him onboard.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Macalania has changed, since the temple sank. It's not only affected the lake, 
but the woods as well. How have they changed? We shall soon see.

[The battles here can be a little tricky. Have a combo of BM/WM with Yuna 
being whatever (I had Warrior), WM can heal every round with Pray while BM 
casts elemental magic, mostly lightning. -PP]

Once you enter the woods proper, you'll meet a man that goes by the name of 
Bayra. The woods will soon be no more, he says, before he teleports off. The 
Guado have fled here, to Macalania Woods, and now they've scattered. Bayra has 
a few friends, around the woods, that we should meet. The first is Donga, and 
she can be found at the spring (which will be rather familiar to FFX players, 
and makes me want to sing 'Suteki da ne' every time I visit there.) 
[Overrated. I'll get the couch ready.. -PP]

To get to the spring, head right from the save sphere, right again, then 
south. Donga appears to be Scottish, or so his accent would suggest. A 
Scottish Guado? Interesting. [Best. Voice Acting. EVAR. Bar none. -PP] The end 
is coming for the Guado, faster than Donga thought, and there's not much they 
can do. He too teleports off, after telling someone that he'll be there in two 
shakes.

The final member of the trio is Pukutak, and to find her, you'll have to go 
through the woods towards Lake Macalania. From the main path, you'll have to 
head up into the tree-tops, around the curves, until you find Pukutak, sitting 
near the first corner on the fourth screen. Notice something all three 
characters have in common? They're all musicians of sorts, which comes into 
play later. She's on her way to meet someone, so she waddles to a peak and 
teleports away... very solemnly. The Guado are sad. Their race is dying.

Once you've met all three, keep going through the woods until you get to the 
next screen, the Lake Road. There's a familiar face to meet at the lake, which 
is the north-eastern exit from the road. Go all the way into the lake, where 
you met the Spherimorph in FFX. [What a bitch that boss was. -PP] There stands 
Tromell Guado, a man who committed more sins in the name of Yevon than most. 

He's very apologetic for his actions, and sorry that with Lord Seymour gone, 
the Guado are rarely different from the dead. Talk to him again, and he talks 
about the Ronso also losing their lives because of Seymour. The Ronso decided 
to get revenge, so the Guado blockaded themselves in Guadosalam. Soon, they 
couldn't even hold them out. Keep talking to him to get the rest of the story. 
 He doesn't want sympathy for the Guado, for they followed Seymour willingly, 
even as he led Spira into madness. (Remember Tromell shattering Jyscal's 
sphere in FFX?) He doesn't want to be forgiven, only forgotten. When Yuna 
reveals that she's a sphere hunter now, Tromell remembers a sphere he found, 
that is no use to him. It's Paine's special dressphere, Full Throttle. 

And we get a short tutorial on how to use special dresspheres. Basically, if 
you switch from your starting dressphere, to every other dressphere on your 
Garment Grid, in the one battle, you can then access the special dressphere by 
pressing L1. Obviously, the fewer dresspheres on your Garment Grid, the easier 
this is to do. So Tromell also gives you the Unerring Path Garment Grid, to 
assist in this.

Once he walks off, we can continue through the woods. Back on Lake Road, keep 
heading north to reach the travel agency on the lake. Well, what used to be 
the lake. There are Al Bhed surrounding the agency, and as far as we can tell, 
they're there trying to capture O'aka. Remember O'aka the XXIII, merchant 
extraordinaire? He makes a return here, only he's a fugitive. You get Al Bhed 
Primer XVI for watching the Al Bhed here. However, if you stand still and 
watch them, you'll find out that he's not in the agency. He's right behind 
you, but he turns and runs. So chase him back down the Lake Road.

------------------------------------------------------------------------------
                      Mission Time - Follow That O'aka!
------------------------------------------------------------------------------
          O'aka is on the run from debt collectors. Go hunt him down,
          but stay on your toes! He's faster than the average merchant.

     Objective:
          Find O'aka and corner him.
------------------------------------------------------------------------------

Let's look at it this way. Of the roads we've traversed in the woods so far, 
was there anywhere for him to hide? No. He wasn't in the spring, because we 
chased him past there. So he's either at the other spring, where we found 
Donga, or in that vicinity somewhere. Head back that way. You can take the 
south-east exit from Lake Road, the shimmering path, to avoid enemy 
encounters.

[Actually you'll still get into battles occasionally, sometimes with Anormopus 
gels. RUN LIKE THE WIND if you see them. They will win otherwise. -PP]

NOTE:  In front of the celestial plant, the one that powered up your celestial 
       weapons in FFX, you'll find a chest with a Turbo Ether.

If you take the right road from the save sphere, you'll see O'aka running off 
in that direction, so follow him. The right guard guarding the path to Bevelle 
tells you that the guy with the rucksack went thataway, so go thataway. He's 
not in the spring, nor is he on the road to the Calm Lands. Is he in the 
campsite? Ask the Guado. He has a lot of visitors today, doesn't he? BAHA! No, 
you weren't supposed to say that. 

Talk to him again, and you'll see O'aka, hiding in the tree. Which tree? The 
one in the back-left corner. So examine the tree and you'll find him. He also 
had a voice change too, it seems... and like Wakka, a decidedly bad one. [I 
think Enix hired these losers. -PP]

So why are the Al Bhed after him? Well, he bought the Macalania travel agency 
from Rin, but then the temple went under, sinking business as well. Now the Al 
Bhed are after him, seems he still owed them money that he was going to pay 
back with business profits. He asks it you could give him a place to lay low 
for a while. Of course, because he's a good merchant, just unlucky, let him 
stay on your ship.

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

For completing this mission, you get the Ice Queen Garment Grid. And, like 
Clasko, we're gonna be nice girls and check on O'aka, on board the airship. 
He's in the cabin, examining paintings on the wall. Talk to him, and in the 
corner of the screen you'll see his debt - 100,000 gil. Now me, right here, I 
had 8,141 gil. Did you know that when you buy things from him, you settle his 
debt? So we have to pay him 100,000 gil before the Al Bhed will stop hunting 
him. Of course, we can be shifty, buy things, then sell them to Barkeep, 
making a loss, but still not handing him 100,000 gil outright. You can start 
the buy/sell process right now, but ultimately, you'll need to settle his debt 
by the end of chapter 3. [CHEAT TO WIN, WHOOO -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Bikanel Desert                     (0.8% -> 20.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.
2.  Follow Rikku until you collapse in the sand.
3.  Talk to Gippal, then the two men to the left of the left dune buggy.
4.  Show Nhadala the Letter of Introduction.
5.  Begin the "Can You Dig It?" mission.
6.  Complete the mission successfully and collect your reward. 

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Now we're off to the Hotspot of Bikanel, to obviously do some digging. Bikanel 
is where the Al Bhed Home stood two years ago, before the Guado invaded it. 
Now, some Al Bhed still reside there, as there are supposedly countless 
machina hidden beneath the sands.

Like two years ago, Rikku supposedly knows the way to go here. And just like 
two years ago, she gets hopelessly lost. "I don't think that sand dune used to 
be there..." Follow her anyways, completing the random mandatory battles. 
[Random mandatory, eh? :P -PP] Eventually, the three girls, get so tired with 
all the aimless walking that they pass out. 

All is not lost, however, as a Watcher spots you and reports you, so that the 
Al Bhed come and pick you up, to take you to the digging headquarters. You get 
Al Bhed Primer XXIII when the man speaks with you, upon arrival. 

When you're free to move, you can find Gippal on the right hand side of the 
dune buggies. The camp was moved to avoid a sandstorm, Rikku reports, so they 
could have looked forever and never found it. (Way to ship the blame from your 
horrid navigation, Rikku.) The storm is coming in now, and it's too big for 
the airship to handle, so they won't be leaving that way. 

So anyways, where's Nhadala, to give her the Letter of Introduction so we can 
get digging? Talk to the pilot in front of the main buggy, he doesn't know. So 
talk to the two next to it. This will prompt Nhadala's dramatic arrival. Now 
you'll find her walking around in between the two buggies. Talk to her to 
trigger a scene. Hand over the Letter of Introduction when Rikku prompts you 
to. You won't get any special treatment, Yuna, even though you're high 
summoner. Your first mission is in a distant expanse of sand, which you can 
get to by hover. [Oh man I hate digging.. -PP]

------------------------------------------------------------------------------
                         Mission Time - Can You Dig It?
------------------------------------------------------------------------------
          Dig up the machina parts that Nhadala asked you to find in
          the desert and transport them safely to camp.

     Objective:
          Dig up and deliver the required parts.
------------------------------------------------------------------------------

*roars* Can you dig it, SUCKAAAAAAA? I think we can. [You didn't say that.-PP] 
So talk to the pilot, and he'll agree to take you to the Western Expanse, a 
relatively safe area for beginners. Oh, and meet your partner, Picket. What, 
the Watcher? Bahhh.... [Hey, sweetcakes! Haha. -PP]

Once you arrive, you'll get the digging basics. We're really only interested 
in the yellow Xs, which are the mission items. When you're on top of one, 
press X to dig it up. You've only got a limited time, 60 seconds in this case. 
If you stray too far from the hover, Picket will warn you.

And the mission begins! Oh boy, this is damn easy... there's one mission item, 
to the left of the map. Run past the hover and over to it, mashing X when 
you're in the general vicinity, on top of the X on the map. Yuna will dig it 
up, then Picket tells you to get back to the hover. Return safely, and you're 
done. Geez.

Nhadala is impressed with your digging skills *cough*, but warns you not to 
get a big head. [Too late.. I even have a spare one.. -PP]

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Your reward for completing the mission: 100 gil, the Still of Night Garment 
Grid, and an Elixir. You can keep digging if you like, and collecting rewards, 
but it is generally not a good practice to dig too much. You'll find out why 
later.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Bevelle                            (0.6% -> 21.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.
2.  Enter the city of Bevelle and meet Baralai. 
3.  Follow him into the temple and collect the Tiara from him.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Even though Yevon is no more, Bevelle remains the heart of Spira. The capital 
city, if you like. It's Yuna's home town, for she was born here, but she 
doesn't have fond memories of it. [WHERE IS PAINE'S HOMETOWN?!? -PP]

Run down the highbridge until you enter Bevelle itself. This is all stuff we 
never got to see in FFX, well, we saw it briefly for like five seconds before 
Bevelle was placed off-limits. [At least Square didn't have to magically add 
stuff not found in FFX this time. -PP] Keep moving into the township until a 
woman stops you and directs you one way. Ah, it appears as if the high 
summoner has decided to join New Yevon. Well, no, not really... but the man 
will summon the praetor immediately.

Yuna is uncomfortable in Bevelle, and wants to leave immediately. There was an 
arrangement, you see, with the son of the chairman of New Yevon, that she 
turned down, which makes things kind of awkward. (Um, eh?) Paine agrees to go, 
but Rikku holds them back. And out comes Baralai, Praetor of New Yevon. [That 
scene didn't really make much sense.. -PP]

He's not the chairman's son in question, as both the chairman and his son 
resigned recently, leaving the younger members to run the party. So, you see, 
it wasn't he that was intended to marry the high summoner (ahhh... the 
arrangement...), but they would appreciate your support regardless, she would 
be most welcome in New Yevon.

He goes off on a ramble about how Spira is changing, and people are struggling 
to keep up. They want to help those who are lost in the winds of change, or 
some mumbo-jumbo like that. Not hard to tell what my alliance is here, is it? 
[I'm more concerned with that terrible bow thing he does. -PP]

Once the scene's over, and the group finish checking Baralai out, follow him 
into the temple. For some reason, every time I enter this temple, I feel like 
screaming the words "The precepts must be obeyed!" Anyways. Inside, take the 
lift up to the first floor, and grab the Tiara from Baralai. Not much else to 
do here. Gullwings, move out.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Calm Lands                         (0.2% -> 21.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.
2.  Begin the Publicity mission.
3.  Begin the Marriage mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Many summoners have crossed the Calm Lands, their hearts heavy with the 
responsibilities of their pilgrimage. But they've changed now, into a 
veritable circus-land of games and attractions!

None of these games are actually necessary to play, over the course of the 
game. Therefore, they're detailed well in the Calm Lands section of the 
Optional Stuff section. There are two important things to do here, however. 
They're not necessary to be done now, not they need to be done over the course 
of the game, so why not start now?

The game will give you a brief overview on the Calm Lands, and their 
attractions run by Open Air Inc. and Argent Inc. However, Open Air are 
struggling, and they're in desperate need of some publicity. If you step up to 
any of the attractions (marked with a grey triangle on your radar), and talk 
with the Open Air promoter, you have a choice of a Publicity mission. Accept 
the Publicity mission, then take the time out to read about it. Basically, you 
can travel all around Spira and hawk Open Air attractions to all the people, 
earning yourself Publicity Points. The more points you earn, the better. 
Details on how many points are required will come around later, when it's 
relevant. For now, focus on talking to NPCs, and pressing square to have the 
chance to publicize Open Air.

There's another similar mission you can do. Travel to the travel agency, in 
the center of the Calm Lands. The man behind the counter will sell you items:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Calm Lands Travel Agency
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
          Potion:         50 Gil           Holy Water:      300 Gil
          Phoenix Down:  100 Gil           Iron Bangle:     500 Gil
          Antidote:       50 Gil           Silver Bracer:   500 Gil
          Eye Drops:      50 Gil           Wristband:      1000 Gil
          Echo Screen:    50 Gil           Amulet:         1000 Gil
          Soft:           50 Gil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

The man standing to the right will, out of the blue, ask you if you want to 
marry his son. Uh? He's a homebody, so it might be hard to find him a wife. 
[His son is the "fruit of his loins", which is something I did not need to 
know. -PP] Choose whichever option when the father pops the question, but 
either way, he has a favour to ask of ye... would you mind going out and 
helping him find a wife for his son? Similar to the Publicity mission, we can 
go around Spira, approaching the ladies and telling them about his son. Accept 
the mission.

[Make sure to check later to find out the answers to the mission. -PP]


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Mt. Gagazet                        (0.4% -> 21.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.
2.  Reassure Garik that you will find Lian and Ayde.
3.  Tell Kimahri that he will learn to deal with the Ronso children.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Mt Gagazet, home of the Ronso. They don't look too hospitable... except for 
their leader, Kimahri, a welcome face. The mountain is more quiet... maybe 
because summoners don't pass through here on their pilgrimages anymore.

Kimahri thinks the elder's job is difficult, and he is troubled. Maybe because 
two of the tribe children, Lian and Ayde, have disappeared, gone off in search 
of the elder's horn? (Damn Biran and Yenke...) Seems like this Garik doesn't 
like Kimahri, saying that if he was a true elder, these things wouldn't 
happen. (Yeouch.) As Garik walks away, he acknowledges Yuna, knowing that it 
was she that saved Spira, but the Ronso are not saved yet. Reassure him, that 
you will find Lian and Ayde (because you're going to, trust me. We're general 
do-gooders as well as kick-ass sphere hunters) and he will hmmph at you and 
walk away.

There are other people who need reassurance, in fact all the Ronsos do - so 
talk to everyone around the area, and basically go along with them, agree with 
them, suck up to them. Not required, but nice. Then talk to Kimahri again, and 
he will tell you how the Ronso children grow horns of hatred for the Guado. 
Importantly - tell him that he has to learn to deal with these things. He will 
apologize for whining, and Yuna will cheer him up a little. Once you've told 
him that, you can move on - to the final Hotspot, Zanarkand. [Finally! -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Zanarkand Ruins                    (1.8% -> 23.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the entrance scene.
2.  Talk with Isaaru, on the hill.
3.  Enter the temple and proceed to the Chamber of the Fayth.
4.  Talk to Cid and pick a bone with him.
5.  Uncover Isaaru's game in the Beyond.
6.  Make your way through the Treasure Chamber.
7.  Defeat the Guardian Beast and claim the broken sphere.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Yuna is all ready to reminisce about how the seven of them sat there that 
night, at the end of her pilgrimage. She wanted to keep that special feeling, 
that place, to herself for ever. But just look at it now - a tourist 
attraction.

[I still had everyone on Vanguard. Yuna was Warrior learning sword abilities, 
Rikku was Black Mage learning Blizzaga, and Paine was White Mage learning 
Curaga. I noticed this was a good party.. but it's up to you. -PP]

------------------------------------------------------------------------------
                  Mission Time - Claim the Treasure Sphere!
------------------------------------------------------------------------------
          Treasure sphere waves have been traced to the Zanarkand 
          Ruins, once holy ground. Don't be the last sphere hunters
          to claim the prize!

     Objective:
          Acquire the treasure sphere.
------------------------------------------------------------------------------

So let's get right into it, into the Ruins! Oh wait... there's this annoying 
woman that won't let us through until we gaze at the view from the hill. Oh, 
alright... Follow the route they've set out, to the top of the hill, to be 
reunited with an old friend of sorts. This is the guy that Maroda wouldn't 
tell us about.... hello, Isaaru. Yes we remember you. [Who? :P -PP]

He's here in Zanarkand because he's been helping Cid with his work. He's 
nothing more than a glorified tour guide now, showing people and sphere 
hunters from all over Spira through the sacred site. All of this tourism, it's 
all Cid's work! Rikku is disgusted with her father, and Yuna is getting more 
upset by the second. She understands that the area is of great historical 
importance, she just never wanted anyone else to stand there.... that was 
Tidus' spot, on the hill, overlooking the ruins. See: Final Fantasy X opening 
scene. [I knew it seemed familiar.. -PP]

Once Isaaru has walked away, follow the path in towards the former temple. As 
we approach, we see two goons behind us.... Before you enter the temple, you 
see a bunch of little kids talking about the code, they need the code before 
they get the sphere... and the code is 'key'! Think you can remember that? 
Anyways, the lady on the right with her fabulousness, offers us some items for 
purchase.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Zanarkand Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
          Potion:         50 Gil            Holy Water:       300 Gil
          Phoenix Down:  100 Gil            Iron Bangle:      500 Gil
          Antidote:       50 Gil            Silver Bracer:    500 Gil
          Eye Drops:      50 Gil            Mythril Gloves:  1000 Gil
          Echo Screen:    50 Gil            Defence Veil:    1000 Gil
          Soft:           50 Gil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Once you're done, head into the temple. [I love the Zanarkand song! -PP]

The children are also inside, trying to work out which way to go. If you like 
your gil, don't talk to the little rats around the place. Just follow the road 
until you meet the pack of children again. Of course, didn't Maroda say that 
his younger brother, Pacce, was a sphere hunter now too? These are the 
Kinderguardians, with Pacce in the lead! Note the goon in the background, 
watching over you. When they've run off, keep going. Soon you'll spot a goon, 
and listen in on him and his supposed secure transmission. Well duh, we're 
standing right there, and he's confirming the other half of the code. It's 
'mon', right? Well 'mon' and 'key'... could the clue be 'monkey'? Baha, we're 
so smart. [They protect secrets so well in this game. -PP]

When you get to the intersection, take the right-most path to find a chest 
with a Mega Phoenix, then keep going on the northern path. You'll find a goon, 
enthralled by the beauty of the ruined temple, and it takes him a moment to 
realize that you're sphere hunters. (And if you tell him you're tourists, 
he'll tell you that you lie as badly as you dress. LMAO!) Stupid goon. Fight 
time! Kill him quickly. [Yes, dumbass goon, I must be so sickingly honest.. 
-PP]

Take the Phoenix Down from the next chest, then move on. Kill the next goons 
and she-goons (now called Ms. Goons) and head into the temple interior. Ignore 
all the clusters of people ruining the sanctity, and run straight past them 
into what used to be the Cloister of Trials. In the second room, a scene will 
take over. Is the code word 'monkey' a coincidence, really? Leave the 
Kinderguardians there, excited about their treasure, and take the central lift 
down to the Chamber of the Fayth.

Inside, one of the men on the right is Cid, Rikku's father. My God, what 
happened to his voice? The Gullwings aren't impressed with Cid turning the 
place into a gift shop, so hell yes you have a bone to pick with him! Yuna 
can't explain what's wrong, but Rikku makes the analogy of this being like 
them turning the ruins of Home into a theme park. Okay, okay, he sees your 
point. He walks off, so [talk to the guy in yellow, then -PP] proceed further 
in. [The voice acting sure has taken a hit in this game. -PP]

Next is Lady Yunalesca's chamber. It's full of chests, so empty them to find 
an Elixir, a Phoenix Down, a Hi-Potion, 2x Remedy, another Remedy, and an 
Ether. Ignore all the monkey ratty things. And on the next screen, there you 
are, on the epic battlefield of "The Beyond". Two years ago, Yuna cast off her 
beliefs and her false hope here. Move further onto the plateau, and a loud 
voice will slash the silence, scaring the bejeesus out of you. 

Ooh, you've done well to make it this far, the voice carries on, but you will 
not have the treasure you seek so easily.If you want the treasure, you must 
speak the password! (Why does this voice remind me of Jim Carrey playing the 
Riddler in Batman Returns?) Rikku shouts out the password, and this flusters 
the voice, exposing the game just a tad. So tell him, what is the meaning of 
life? Haha, I don't know what happens if you take the first four options, but 
the last one makes sense - who else would act so stupid other than Isaaru? And 
with that, the game is up, and Isaaru shows himself. 

He's just doing his job, bringing excitement to the people that wish to see 
the sacred place. For embarrassing you with the quiz, he coughs up the Heart 
Reborn Garment Grid. And he puts the showman voice back on and walks off.

Well, they're not done there, because there really is a sphere there 
somewhere, the sphere oscillofinder said so. So, where to now? Well, the 
stairs leading out at the back of the beyond don't just lead to the other set 
coming in, like they did in the previous game in this chapter, so we'll try 
going down them. [Yay, the cool mission theme song is playing. -PP]

Presto, secret new area! Follow the secret chanber along, jumping and falling 
where necessary. When you get to the grid-like area of the map, Rikku will 
spot the sphere - however it's not complete, its only half of one. But you're 
not alone there, unfortunately. Think you need a password with this one? How 
about 'kick it's ass'? Hehe. [Best. Password. EVAR. -PP]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Guardian Beast
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  18    (26)      HP:  2,886 (4,030)       AP:  1   (2)  
           MP:  1,000 (1,000)   EXP: 170   (380)         GIL: 200 (380)

  DROP:    Amulet x1
  STEAL:   Dark Veil x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The good thing about this guy is, he's weak against magic. So bring out your 
black mage, hope you've been training her up. Use the strongest stuff she's 
got, because it will hurt him bad. Any second level spell is good enough for 
the task, I was making Rikku use Fira.

Paine, as default warrior, should have a few break skills by now, so use them, 
especially Power Break and Armour Break. If necessary, get your third 
character in as a white mage and cure every turn - you shouldn't need it 
though.

[Easiest battle ever: Have Yuna be a Gunner, do Trigger happy Level 2 followed 
directly by a level 2 spell. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

After the battle, and after the Guardian Beast fails in his job and crumples 
into dust, the girls approach the sphere. You're gonna take it with you, even 
though it's broken. And Yuna can't believe how much this place has changed.

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius                            (0.2% -> 23.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the scene about the Awesome Sphere in Kilika.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

We're taken back on board the Celsius automatically here. And already there 
are alarms going off. There are reports of something called an "Awesome 
Sphere" coming from Kilika Woods, so straight away Yuna and Rikku decide to go 
for it. This pisses Brother off, because supposedly HE'S the leader, he gives 
the orders around there! Sigh, go for it Brother. Alright, let's go! Party! 
Party!



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Kilika Island                      (1.4% -> 25.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Visit Lady Dona.
2.  Head north towards the entrance to Kilika Woods.
3.  Listen to Nooj's speech.
4.  Make your way to the temple stairs.
5.  Complete the mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

If you've already visited Kilika before, and stolen the 0.2% story points, you 
won't see a welcome scene here, you'll just be dumped on the dock. If you 
haven't, you'll find out about how the Youth League rebuilt Kilika. Either 
way, head up the main path in Kilika, towards Kilika Woods... and a scene will 
take over, continuing the whole two-year-old thing, as Rikku and Yunna bounce 
around like they've just ingested five pounds of pure sugar. [I will admit 
this is the MOST ANNOYING SCENE YET. -PP]

When it's mercifully over, we're on the second screen of Kilika. And an old 
ally and former summoner is living in Kilika now, in the house on the very top 
left of you as you enter. So head up there, and another scene will take over.

Barthello will be kicked out of the hut by an impatient Dona, and when he 
can't win her back, he runs away crying. What was THAT about? Enter the hut to 
find out. Turns out, Dona is with the Youth League, and Barthello is with New 
Yevon. That's gotta make for some interesting domestic disputes, I must say. 
But when Yuna tries to help, Dona tells her to butt out. Hmph. We were just 
trying to be nice. Fine, have it your way, biotch. We never liked you anyways. 
[It's like dating a FF7 hater. :P -PP]

Anyways, we have an awesome sphere to hunt for, so head north towards the 
woods. There's two Youth League guards present manning the gate, however, but 
for some reason they just let you straight through. (Wait... we're not in the 
Youth League... And I could've sworn that I had to sneak through, on my last 
game...) [That's later on baby. -PP]

Groups of Youth League sphere hunters have congregated to hear Meyvn Nooj 
speak before the hunt. An important sphere is hidden in the temple, 
documenting Spira's true history. And they're demanding that New Yevon make 
the contents of the sphere public! New Yevon wants to hide the truth, just 
like the temples did before them! Together, they will bring the truth back to 
the people!

[NOOJIE WOOJIE HAS ENTERED THE BUILDING OH HELL YEAH -PP]

As Nooj hobbles off, Rikku utters the abysmal line of "oh poopie" at the 
thought that everyone is going after their sphere. Doesn't matter, they'll 
make it their own anyways!

------------------------------------------------------------------------------
                     Mission Time - Awesome Sphere Heist
------------------------------------------------------------------------------
          Break through the checkpoints in the woods and at the 
          temple steps. Once you're in, acquire the sphere that New
          Yevon's been hiding in the temple!

     Objective:
          Capture the Awesome Sphere.
------------------------------------------------------------------------------

Alright, we're going in! Prep up for the mission of a lifetime. In the woods, 
you'll see the first blockade that we have to avoid, and all the 
confrontations occuring through the woods. The way directly ahead of us is 
blocked, so we have to go around. Note that the hunt music plays during 
battles, instead of the god-awful chintzy normal battle theme. (This is a very 
good thing.) Head back, and take the left path at the intersection. Ahead, 
you'll see Dona racing over the treetop, how did she get up there?

It's not important how she got up there, what's important is, the road she'll 
drop down on, is not blocked off. So take the small winding path upwards on 
the map, to bypass a lot of guards. Take the path leading upwards, even though 
it's a dead end, and you'll have the choice to take a peek through the trees 
and overhear some guards talking. Hey, sounds good to me. 

One of them forgot the password, so they'll go through it again. If the number 
of guards at the checkpoint is odd, then the password is Carved Monkey. Watch 
more, and then you'll be told, if the number is even, then the password is 
Craven Monkey. Right right, now we can take the path to the right and go to 
the temple.

When you get to the outside circular path, backtrack down a bit until you see 
the second tree heading out over the water. You can scale the tree to grab a 
Megalixir, so do so. Continue back up the road until you reach the temple 
steps. Save at the bottom, then approach the first set of guards.

Count the guards - four, even, so reply Craven Monkey. The next set has three 
(the third is hidden behind the flaming torch) so reply Carved Monkey. And 
they'll even toss you a Hi-Potion as they leave. The next set has four guards, 
although it's hard to tell with the crazy camera, so Craven Monkey again, and 
they'll give you an Ether. Last set is three, so Carved Monkey, but then a 
fourth guard arrives on the scene and asks you for the password again. Ahah, a 
fifth rocks up when you press X, so it's Carved Monkey again! We're just too 
damn clever. And they give you a Turbo Ether and the Menace of the Deep 
Garment Grid. [Is there even a use for most of these GG's? -PP]

At the top of the stairs, you'll walk into a face off - Youth League, led by 
Dona, and New Yevon. While the New Yevon guy denies the existence of a sphere, 
two League members come running down saying they've found it. But they're 
being chased by some big mother that looks like a Defender Z. Ah, the New 
Yevon guy set a trap! Evil bastard! Gullwings to the rescue!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   YSLS-Zero
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  11    (13)      HP:  1,935 (4,831)       AP:  1   (2)  
           MP:  0     (0)       EXP: 350   (610)         GIL: 100 (1,200)

  DROP:    Wristband x1
  STEAL:   Mythril Gloves x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Machina, right? Yup, machina. Where's 'Provoke' when I need it?

You'll need a warrior in this battle, to break the machina, both armour-wise 
and power-wise. The machina carries the familiar attacks of Haymaker and Blast 
Punch, and these things hurt, so make sure to keep all characters with high 
HP, preferably over 400. 

While magic is effective against it, mages are weak against his attacks. My 
poor black mage Rikku keeps getting her ass pounded in this fight. So once 
you've broken him, just get three fighters like your default dresspheres in 
there to do the fighting. A few Phoenix Downs and maybe a Cura spell won't 
hurt, either.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Everyone's looking at you guys kinda funny, until you reveal that you're 
really sphere hunters, and you're here to take the sphere. The Celsius appears 
over the horizon, and Paine scoops up the sphere as the Gullwings run off, 
victorious once more. [DO DO DO DO DO DO DO -PP]

------------------------------------------------------------------------------
                             Chapter 1 Complete!
                           Total Percentage: 25.2%
------------------------------------------------------------------------------
               
Karpah Queen out! But never fear, Psycho Penguin is here to take over the FAQ
-writing reins...



---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   4.2    CHAPTER 2
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=

Here's Psycho Penguin taking over for the amazingly talented and wonderful 
Karpah Queen. As you may notice, my style differs from her.. I tend to focus 
more on gameplay elements, while she tends to focus more on storyline. 
Thankfully we be adding notes into each other's walkthroughs, so you shouldn't 
notice too much (especially since I am going to take more of an effort to type 
out all the story scenes now.) I got chapters 2 and 3, so get the cherry coke 
out and let's get a cracking! [Mmm... cherry coke... -K.]


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Celsius                                 (2.4% -> 27.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the automatic scenes.
2.  Go to the cabin and push the musicians, in order of size, smallest first.
3.  Watch the scene, return to cabin, don't decide who to give sphere to yet.
4.  Rest in cabin, then go to bridge and select Youth League.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Finally we are in chapter 2. Back on Celsius, you will see the airship flying 
about in the sky. Rikku will celebrate their big victory, while Yuna questions 
whether they overdid it. Brother disagrees. Paine says maybe their newfound 
notoriety is a bad thing, but Brother just wants to have fun. Figures. Buddy 
just doesn't want him to land them in hot water, but Rikku and Brother sulk 
over being regular old sphere hunters. Paine (and me) sigh. [Me three! -K.]

Here comes Shinra in to explain that Brother and Rikku disagreeing can only 
lead to bad stuff. Yuna says that can't be good. Gee, really? Thanks for the 
news flash. Now that you are in control, run up to the cabin. Buddy will stop 
you, though, so time to go to the deck. [It's called the bridge, baby ;) -K.]
Time to watch the new sphere. Talk to Shinra. He says it doesn't appear to 
have any special functions. Ask to take a look.

The sphere focuses on "him" (TIDUS!) walking onto a circular thing. Why is he 
asking about a girl named Lenne? Who is Lenne? He triggers some sort of 
awesome machine. End of movie sphere. Quite an interesting scene there. 
Brother speaks off in Al Bhed, mumbling something about machina, and Shinra 
has no idea what the sphere is about. Join the club. It definitely looks like 
a weapon and is definitely dangerous. THANKS SHINRA!

Rikku notices it's Tidus, but Yuna questions whether it's Tidus or someone who 
just looks like him. Who is this Lenne? I want to know too, Yuna. [Actually, 
I wanna know who this 'Tidus' dude is you keep mentioning. I thought his name 
was, like, 'you-know-who' -K.] Brother tells the Gullwings to move front and 
center, and you'll get the Key Item Al Bhed Primer IX. Sweet. Walk up to him, 
and he wants to give back the sphere. Rikku says they worked so hard to get 
it,but Brother thinks it is uber bad news. [Uber, I tell you! -K.]

Buddy wants them to donate the sphere to the study of Spira's history. That's 
what being a sphere hunter was originally about, right? Paine and Rikku 
explain that it's too late to bring that up, as they already swiped it. 
Brother says they're giving it about though, and Yuna doesn't object, as she's 
already seen it. [And when Yuna and Brother agree, creepy things go on in 
Brother's head. Yechhh. -K.] Buddy says it's shameless to give back a sphere 
they just stole.

Paine says their reputation, especially Yuna's, is ruined if they give it 
back, and Brother tells her to shut up in Al Bhed. [CRID IBBBB! -K.] Nice 
guy, he is. He breaks down crying, and Yuna says it isn't any fun at all. 
Rikku has to let off some steam, and Shinra says Yuna should dance. Haha, 
classic solution there buddy. Yuna is flabbergasted, but Brother has no 
objections. Gee, didn't see that coming.

Their sanity depends on it, apparently. Paine says it sounds like an order. 
Yuna says the exercise will do them good, and Brother does a WHOOOPEE dance. 
[These characters look so demented when they smile. Really deformed. -K.]
Haha! Time to prepare for this big dance. Talking to Paine here is funny.. 
"Brother and Rikku are agreeing again. Take cover." As you leave the room, 
Yuna will hear a sound and wonder what it is. Just some hitchhikers Brother 
picked up, they're a colorful bunch, he says.

I saved here, with a new file, but you don't have to. If you do, you should be 
at 26 percent. Now, run up to the cabin. You'll meet up with the three 
musicians. They'll ask you to [let them] play a song o' thanks, so agree to do
so. Push the small one into the door first, then the skinny tall one, then the
big fat one. They thank you and wish you luck for your show.

Seems like the show will start soon. Yuna is dancing, as everyone is having a 
good old time. Even Rikku has decided to join in. Yuna's lalalalla singing is 
quite annoying here, though. [Sheesh, even I sing better than that! And my 
singing is pretty damn bad. -K.] Plus, Rikku is the worst dancer in the world.
Not that I have room to talk, probably. Suddenly, the happy music stops, and 
Yuna is on the ship by herself wondering who Lenne is. She wants to know why 
she's so mad. WHO THE HECK IS LENNE? Someone sounds jealous to me.. not that 
I blame her. [!? -K.]

Everyone is looking on concerned, so she says (quite nastily), that she's 
going to go to bed. In bed, she has a dream about her and Tidus escaping from 
a lot of soldiers. She sure did look different in FFX, and this confirms it. 
[I liked FFX Yuna better. Less slut-features. -K.] They end up by themselves 
in some room, that suddenly lights up, as the soldiers prepare their attack.
Tidus and Yuna glare at each other happily, and the soldiers shoot at them, 
knocking them to the floor, as Yuna stares at Tidus. Um, okay. 

Yuna is startedly awakened by Paine and Rikku. She mumbles about her weird 
dream, as Rikku decides to blame her new jammies. Yuna fell asleep in her 
singing outfit! She will change back into her normal clothes. Even though you 
just rested, go to the barkeep and rest again. This earns percentage points 
later. Pay off O'aka's debt as well if you haven't done so already. 

Go back to the bridge now. Yuna will ask what's up, and Buddy will explain 
that while returning the sphere is all good, who are we gonna give it to? 
Shinra says that with the Youth League and New Yevon, it's a lose lose 
situation. Brother will ask what Yuna thinks, and Yuna happily and maybe 
sarcastically says she will follow Brother's orders, leader. Brother mumbles, 
then says, as leader, I order Yuna to decide! Haha, good one there.

Yuna says that's cheating. Oh well, woman. [Once a cheaterer, always a 
cheaterer. -K.] Talk to him again, and Rikku will say Yevon is bad enough, 
but Paine says Youth League is reckless and picking all the fights. Pick Youth
League to get to Mushroom Rock Road. It is very important you do this. [As in,
you pick New Yevon, no 100% in one game for you, missy/mister. -K.]



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mushroom Rock Road                      (1.6% -> 29.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Give the sphere to Nooj.
2.  Watch all the scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

You will be in the Headquarters. Rikku notices they are pulling out all the 
stops, and Yuna will wonder why. Paine reminds her again that she is the high 
summoner, but Buddy rightfully questions why people will throw a welcoming 
party for the people who just ripped them off. Brother says something in Al 
Bhed, of course. Shinra will start singing. KILL ME NOW. My lord. [Gullwings 
go, la la la la laaa... -K.]

HERE COMES NOOJ ITS NOOJ NOOJIE WOOJIE. Yuna will give him the sphere in a 
hope to stop the fighting in Kilika. Nooj will say it's very generous, and 
sudden. Maybe she should start with introducing herself, high.. but before he 
finished, Rikku cuts in and says they're the Gullwings. I just want to smack 
that bitch in the head sometimes. [Second'd. -K.] Aha, so they're sphere 
hunters. He gracefully accepts and thanks them, on behalf of the Youth League,
for the sphere.

Three cheers for the Gullwings! Everyone starts chanting for the Gullwings, as 
they start to encourage it a little bit too. Haha. Nooj will then ask them if 
they watched it. Rikku will stumble around with words, and Yuna says they did. 
Nooj tells her to forget what she saw, but Yuna cannot. Paine says to don't 
let Nooj push her around, but Nooj just laughs and offers her advice: That 
thing on the sphere.. that weapon.. was none other than Vegnagun. It possesses 
overwhelming destructive power and should not be touched.

Yet, the fools over at New Yevon think they can control it. The Youth League 
will do whatever it takes to make sure they don't get a chance to try that. 
Nooj says they don't want to get involved, but Yuna just wants to know who the 
man in the sphere was. Nooj cannot say, however. BOOO. Yuna will be a little 
distressed, when Buddy runs in, saying there's a distress signal from the 
Celsius. They're leaving!

Back on the Celsius, Barkeep says there are intruders, and he's investigating 
to see if anything has been stolen. Then Shinra walks in with the bad news: 
It's official, they've been burgled. The broken sphere from the Zanarkand 
Ruins has been taken. The burglar left them a present: a sphere. So, time to 
watch it.

Just a sphere with the damn Leblanc saying she won and took the sphere. 
Complete with Logos and Omni laughing. [Seriously, her dress defies the laws 
of physics. -K.] The key item Leblanc's Sphere has been obtained. Paine is mad
that she got them, while Yuna just says oh poopie. Wow, twice in one game. 
Rikku says for Yuna not to talk like that, but Yuna correctly says she's just 
copying Rikku anyways. They're gonna take the sphere back. [*breaks out in 
more colourful language than 'poopie' over the crappy script* -K.]

What about Vegnagun, though, Paine asks. Yuna starts talking to herself.. she 
doesn't want to get too involved. Not like when she was a summoner. Back to 
reality, they're forgetting who they are. They're sphere hunters, the 
Gullwings! They all put out their arms as that stupid song comes back on. They 
then do that annoying giggly dance like thing where they clap each other in 
mid air. Man oh man. [All we need now is someone popping bubblegum and 
twirling ponytails... -K.]

In comes Brother. Hooray. The law of the sphere hunter is to steal back what 
is stolen, so you better damn believe we are going to get back our sphere! 
Time to go to Chateau Leblanc. We attack in the name of honor! Shinra then 
says ".. Get our hineys kicked in the name of honor." Very PG material there. 
Yuna says they may be able to sneak in in disguise, while Brother has a 
seizure and agrees. 

Rikku and Paine plan the mission: They have to fly around until they find 
Leblanc's gang, then steal three uniforms. Sounds simple enough. Mission time!

------------------------------------------------------------------------------
                        Mission Time - Strip Search?
------------------------------------------------------------------------------
          The Leblanc Syndicate may have stolen the Gullwings' hard
          earned sphere, but you're going to sneak into Cheateau
          Leblanc and steal it right back! Locate the Syndicate 
          members deployed across Spira and relieve them of their
          clothing!

     Objective:
          Acquire three women's Syndicate uniforms.
------------------------------------------------------------------------------

But we're going to do some percentage things first. Raid the chests while 
you're here.. Remedy x4, Potion x8, Phoenix Down x5, and Ether x2. Not bad at
all. Return to the bridge and save. You should be at 29 percent now. Go to 
Buddy and select Besaid Island as your next destination.

[Note: You can either do all non-uniform-obtaining missions, then go get them,
then go to Guadosalam, like listed here, or you can simply repeat like chapter
1, start from Besaid, work your way down the list to Zanarkand, obtaining the 
uniforms on the way, then go to Guadosalam. Your call. -K]



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Besaid Island                           (0.8% -> 30.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to the blitzball players.
2.  Accept Beclem's challenge.
3.  Complete Gunner's Gauntlet by scoring 500 points and finding Beclem.
4.  Mission complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Here, talk to all the blitzball players. Datto will ask if they gave the 
sphere to the Youth League. Jassu will say they know that the Gullwings were 
on their side. Yuna will ask what they mean, and Datto will drop the shocker: 
The Besaid Aurochs have all joined the Youth League. Wow. Well, officially at 
least, and Wakka hasn't joined up yet. Can't blame him though, he's got a kid 
popping out soon and can't concern himself with petty politics. 

Here comes Beclem. He's been dispatched to Besaid by Youth League 
Headquarters. And he has a very funny looking mask. He's there to pound some 
fight into these slackers. Jassu will mention that he is 100 times stricter 
than Wakka. Beclem will say he must be awfully confident in his strength if 
he's skipping training to flap his lips like that. Ouch. So, he guesses they 
won't mind showing him what they're really made out of. Dude, save it for 
prison.. [LMAO! -K]

OH NO WAY, they all say. Is no one there man enough to break his record? How 
pathetic. He's starting to creep Rikku out. Me too, thanks to that mask and 
penchant for making innuendos to guys. Datto says bye to Yuna, using the old 
Yevon prayer, and Beclem says stop at once, as the age of temples and prayers
is over, and it's time to let go of those musty old traditions. There's no 
need to bow down to summoners, either. Summoners are a thing of the past. 
Ouch. I smell a fight brewing..

Rikku gets mad and says hold it right there, whose Calm do you think this is, 
buster? Haha, she called him buster. He replies that there are no more aeons 
to summon, so summoners are worthless now. Yuna gets VERY mad and says he will 
take those words back. He will, if she succeeds in proving his worth to him. 
Well, what do we say? You're on, Beclem! Mission time. Run the Gunner's 
Gauntlet! She best break his record.

------------------------------------------------------------------------------
                  Mission Time - Run the Gunner's Gauntlet!
------------------------------------------------------------------------------
          Gun down fiends and make your way to the beach within the 
          time limit! Score high and put Beclem's record to shame!

     Objective:
          Score more than 500 points and make your way to the beach.
------------------------------------------------------------------------------

Gunner's Gauntlet is a pretty fun mini game. The objective right now is to 
score 500 points. The game basically has you take control of Yuna in a 
shooting mini game, running across Besaid Island, shooting enemies with 
different kinds of ammo to earn points. Each enemy drops ammo, meaning it's 
hard to run out, thank god. The mini game is fairly tricky and may take you a 
few tries to learn completely. Don't worry about it. It took me about eight 
tries before beating it. It controls fairly simply... use the shoulder buttons 
to switch between ammo, and push circle to lock onto an enemy, followed by X 
to shoot them. Switching between different targets is as simple as pushing 
square. 

The key to victory is to build up a long chain of enemies killed without being 
hit. The more you can go without being hit, the more you get by killing each 
enemy. Switching between ammo quickly and effectively is the key to victory. 
Save the death ammo for enemies that take lots of HP, and make sure to use the 
spread ammo when there's more than one target. Most of the earlier enemies can 
be taken out via simple ammo, but make sure not to run out, as you'll need 
some at all times.

The best place to level up here is near the waterfall. There's a secret spot 
underneath the waterfall where it is near impossible to get hit, but I don't 
really know exactly where it is. Just run around shooting enemies near the 
waterfall. If you're running out of time and near 500 points, the enemy at the 
final screen gives a decent amount of points and can be killed with a single 
Death ammo. He also comes back from time to time, so leaving and coming back 
can lead to a quick amount of decent points. Run to Beclem in the following 
screen BEFORE TIME EXPIRES and with more than 500 points to win. You have to 
get to him, even if you have over 500.

I ended up with over 700, so it is possible. The key is to stand in one place 
for a little while and keep jamming circle. If you see one enemy, use normal 
ammo. When two come on, switch to spread. When a 10 HP flying creature comes 
along, use a death ammo. Run back when needed, and run forward to collect 
ammo. You should have 500 points with plenty of time to spare. 

[The waterfall idea is good, just run to it as soon as you can. Once you get 
there however, you can get ambushed by fiends approaching from the other side,
 so take care crossing the bridges. When you're past them, an idea is to pick 
a spot, just around the corner... stand there, hammer circle, shoot when 
something appears. If nothing appears, dart forward and collect spoils, return
to spot. If you run low on ammo, run back a bit where fiends come less 
frequently, so you can shoot a few and stock up on ammo, then return to chosen
spot. Like Kimahri once said, pick spot, shut up, wait. When you've got a 
minute left on the clock, make a run for the beach, who cares if you get hit 
on the way. Save one death ammo for the Iron Giant near the beach... Don't 
make my mistake of racking up a thousand points, running out of ammo, and 
trying to run right past him to the beach... you gotta kill the bastard. -K]

Take that, says Rikku. Beclem says they have skill, but he finds it hard to 
believe that Yuna defeated Sin. Yadda yadda, shut up already loser. She 
obviously had some help. I didn't see HIM defeating Sin, but maybe that's just 
too logical or something. Yuna says she did have help, from her friends and 
aeons who supported her along her pilgrimage. Memories of the time they spent 
together make her strong, and she won't stand there and let him call that 
strength useless. 

Must her kind always prattle on about their useless memories? He runs off as 
Rikku says he has some nerve and Paine says he is a sore loser. I agree on 
both. 

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

The Enigma Plate Garment Grid is yours for reaching Level 2 in Gunner's 
Gauntlet. Awesome! You will now be back on the Celsius. Save your game now. 
Hopefully, you'll be at 30 percent, because this is the 30.0 mark. If you're 
not.. hopefully you have a lot of save files to fall back on.



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Kilika Island                           (0.2% -> 30.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the cutscene here.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Dona will approach you here, kindly remembering that you are the Gullwings. 
How thoughtful of her. She's glad you're on the Youth League's side, but it is 
kind of odd how they are sphere hunters who gave back a sphere. Talk to her 
again, and she won't let you enter. That's all to do here.

[Left of the save sphere, jump across on the boat to find a chest with a Turbo
Ether. Similarly, north of the save sphere, jump across to get 2x Mana 
Tablet... hey, I found more stuff to do! :-P -K.]



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Luca                                    (0.8% -> 31.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Get interviewed by Shelinda. Doesn't matter how you respond.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

From the save point, go right and then down the stairs into the plaza. [At the
mid-level of the stairs down, stop and jump across to find 2x Light Curtain. 
-K] Descending the stairs will trigger a cutscene. Riikku will look around 
then
start running. This is Shelinda interviewing Yuna. She brings up the war 
between the Youth League and New Yevon, and how Youth League triggers wars, 
while New Yevon has voted in a new praetor. She brings up Al Bhed.. then the 
Gullwings. Here comes the interview with the special guest, High Summoner 
Yuna.

The concert the other day was spectacular, but her response is puzzling. Also 
puzzling is how she disappeared. Rumor has it she left to find clues about a 
certain young man. Doesn't really matter how you respond here. You'll get a 
different answer depending on what you answer it. Brother will soon interrupt, 
after Shelinda dare insinuates that Yuna is the leader. In come Shinra, who 
acts elitist, and Buddy.

Is it true that the Gullwings joined the Youth League? Sort of, but the 
Gullwings don't want to get involved. Sadly, Shelinda is now out of time. 
Interview over. Paine says it wasn't so bad. Yuna says she should have joined 
in, but Paine says it's more fun watching. Shelinda then thanks Yuna for the 
great interview and for helping out, You get the Covetous Garment Grid from 
her. Sweet.

Rikku asks how long Shelinda has been a reporter. Well, after the Calm came, 
the temples were in decline. At first, she thought the best thing to do was 
help the temples get back on their feet. But everyone just ordered her around, 
and she got tired of it. But she couldn't just tell them no? That's the part 
she decided to change. She made up her mind to leave the temple and come here 
to Luca.

They needed people for this, and they asked her to help.. so here she is. 
Paine wonders if this was another job she was "asked" to do, and Shelinda says 
she supposes nothing about her has really changed after all. Awww, and she 
sounded so serious for a second there, too. She's gotta run, as her next 
assignment is about to start. Paine says she complains, but you can tell she 
enjoys it. The old saying does go.. the more you love something, the easier it 
is to complain about it. [Is that why you bitch about me so much...? ;) -K]

Haha, Rikku says it sounds a bit like Yunie. Classic. Yuna says really, but 
the others just shrug and run along. Hey Dr. P, care to give us your opinion? 
The hardest person to know is yourself. That's like, deep and stuff, dude. 
Yuna wants her to cut it out. Hooray, the scene is finally over. Back to the 
Celsius we can go! You can buy movie/music spheres or play sphere break as 
well if you wish. Once back on the Celsius.. save, as this is the 31% marker. 
Hope you got there alright. [Whoo! -K.]



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mi'ihen Highroad                        (1.4% -> 32.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes here.
2.  Talk to Calli and do the chocobo mission.
3.  Defeat the boss, mission complete.
4.  Watch more cutscenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Time to worry about jobs and abilities once again. Have Yuna go back to Gunner 
and Trigger Happy Level 3 (better to get it now, as you'll use it more than 
anything else.) I had Rikku be a Gun Mage, just to learn some useful
abilities. Paine was either a White or Black Mage.. have her learn some good 
magic so she can become more well rounded later.

[In retrospect, I'd change my characters around... Gun Mage can learn some 
good stuff, but you don't really need that just yet... I'd just reverse my 
Black/White Mages, make Paine Black and Rikku White... Yuna's fine as a 
Gunner. -K]

Here, you will start off at the Travel Agency, meaning you don't have to go 
through the god awful highroad and its tons of random battles again. Yay. Walk 
into the travel agency, then you will see a woman walk out, dejected that she 
won't be able to go chocobo riding. Follow her to the hill where she sits 
down. 

The woman will ask if you are Lady Yuna. She doesn't suppose you remember 
her.. but we do, her name is Calli. She is happy because Yuna really does 
remember her. We met her two years ago, on the Highroad, the little girl that 
was looking forward to the Calm. [She was like six in FFX... wtm... -K] What 
is she doing here? She came to ride a chocobo, as she's always wanted to ride 
one. Rikku says it's hard to find one nowadays, as hovers are the big thing.

Calli also says there's a chocobo hunting fiend walking around, which probably 
doesn't help much. This isn't a very good place for poor little chocobos any 
more.. wait, there's one there! Everyone goes nuts at the thing, [Cho... cho
... cho? -K] but it runs off. Oh man, here comes the annoying chasing 
mission, I can just sense it. I SO wanna choose "You can't be serious." (YOU 
CANT BE OUT) but it won't let me get 100 percent. Grr. [Hehe. -K]

------------------------------------------------------------------------------
                     Mission Time - Cuckoo for Chocobos!
------------------------------------------------------------------------------
          Your mission: catch the chocobo for Calli! Follow Captain
          Rikku's instructions and bring that winged whirlwind to
          justice! It's the kwest of a lifetime!

     Objective:
          Capture the chocobo?
------------------------------------------------------------------------------

[And the evil evil horrid chocobo theme starts up... shoot me... -K]

The objective of the mission is to catch the chocobo. In part one, ignore 
Rikku's horrible directing skills and just go the opposite of what she says. 
It's not a good idea to pick up the feathers, as your item actually DECREASES 
as you pick up more of the useless feathers. [Just take the first feather, and 
spend the rest of the time staying as close to Rikku as you can. For this, you 
get a Gold Hourglass. -K]

In part two, you have to try to catch it. But don't. Just guess the direction 
a few times and let it get away. [After it loses its concentration, you can 
spot which way its gonna run, so just select the right way. -K] Capture it 
five or so times, but not every time. Once the chocobo gets away, you actually 
succeeded, as this opens up new story scenes, and percentage points. 

It will jump over Rikku. Maybe it's just her, but this is really starting to 
chap her hide. Too much info there buddy. Follow her, [and she will start 
diverging off the main path. Follow her each time, into the first sub area on 
the right, and then into the ruins on the left. Second time, Rikku will climb 
up on the ruins, and spot the chocobo in the distance. When you get control of 
Yuna, follow the chocobo, and make sure you see Rikku fall from the ruins. -K]

Walk to the third triangle and the damn chocobo will escape again. Grr, this 
is starting to chap my hide! Run to the following triangle, and Rikku says 
there has to be an easier way than this. Well, the chocobo IS starting to get 
tired and all. Paine says we won't get anywhere running after him, so we need 
to think of something else. Go back to the triangle and ask to ride a hover. 
(Note: random battles start here now.) [And I am so embarrassed to admit that 
the chocobo's whipping my pants. -K] It will take two times talking to her 
before she offers, by the way.

Rikku and Paine will gang up on the Chocobo, then Yuna will surround it. 
However, it jumps over her, but the hover finally takes care of it once and 
for all. Finally, Yuna says. Truer words have never been spoken. Someone runs 
in and says Calli is in hot water. PLAY THAT COOL BATTLE THEME OH YEAH. [
Nooooooo! -K] The chocobo went wild and threw her off, leaving her near a 
Chocobo Eater.

Time to rescue her. Save your game here just in case. Go to the next screen. 
Here comes the boss theme, as the group sees the Chocobo Eater. Yuna tries to 
back up, but Paine tells her she can't jump off. But Yuna insists there isn't 
enough time! In comes Clasko, who tries to buy them some time. Piece of cake, 
let's go, yadda yadda. 

You only have 2 minutes 30 seconds to get to where you have to go, but it's 
not hard. Run to the next screen, picking up Phoenix Down x3 from the chest 
along the way, then again to the next screen. Go up, then right and down the 
path where the red arrow on the map indicates. Pick up the Ether on the chest, 
then again follow the red arrow. The next screen actually contains the boss.. 
and with plenty of time to spare. 

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Chocobo Eater
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  11    (16)      HP:  2,350 (2,993)       AP:  1   (2)  
           MP:  230   (230)     EXP: 350   (680)         GIL: 500 (700)

  DROP:    Wall Ring x1
  STEAL:   X-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
The Chocobo Eater is extremely weak against Fire, so use a Black Mage to cast 
fire spells, while a White Mage heals and Thief steals. If you want to use 
other options.. Warrior's Flame Tongue and normal attacks work well, as does 
the Gunner's Trigger happy ability. Never found much use for a Gun Mage in 
this battle, and Songstresses are as useless as ever. [On the contrary, Samba 
of Silence works quite well, from the Songstress.... -K] 
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

Make sure not to press any buttons after beating this boss. You must see Rikku 
along the bridge, so don't push X until you do. It may even take until the 
Mission Complete screen. 

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

After the battle, Calli will be on the chocobo, and she will start riding 
around. Yuna says she looks happy, and they leave. Rikku will run along the 
bridge hopefully.. mission complete. Selene Guard Garment Grid is yours. Now, 
go back to the Highroad, then go north and return Clasko and Calli to the 
airship. Back on the Celsius, make sure to talk to them in the Cabin. Calm 
Lands will now become a Hotspot, as Clasko wants to go there. 

Your save percentage damn better be 32% :P


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mushroom Rock Road                      (1.0% -> 33.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Go to Den of Woe and Speak with Nooj.
2.  Go to Youth League Headquarters and speak with Lucil and Elma.
3.  Watch the Crimson Record 7 sphere on Celsius.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

The next stop on our long and magical journey is the Mushroom Rock Road.  When 
you enter the cavern, a bunch of Youth League members will stop you and 
comment on you really joining the Youth League after all. Yaibal decides to 
run over and thank Lady Yuna for joining. What a sweetheart, but did we really 
decide to join? 

Yuna wonders the same thing and questions what he is thanking her for, and he 
responds by asking that this will surely be the day that she decides to join 
the Youth League. He has long dreamed this day will come. But that's not why 
we're here. Hehe, Yaibal don't care though, as he says the Youth League will 
give them a grand welcome, and to please proceed to headquarters immediately. 
Well, he doesn't come off strong. He has duties to attend to.

But so do we, as we're going to make a pit stop in the Den of Woe first. Even 
though the Youth League sent protectors for you, it's still okay to make a 
quick turn and go down the platforms. [With each set of protectors, you will 
travel battle-free if you run in between them. -K] Make sure to pick up 
the Turbo Ether x2 from the chest, as well as a Phoenix Down later on, then 
finally an Ether, before proceeding into the Den.

In here, Nooj will greet you. He will be a little disturbed, so Yuna asks him 
if something is the matter. Oh, it's you. As you can see, this place has been 
sealed, and the portal is supposed to react to a certain kind of sphere. But 
just this one isn't enough. Yuna says that's the end of that then, but Rikku 
reminds her that it isn't. Oh! Yuna asks Nooj why he doesn't let the Gullwings 
accept the mission.

You guys will find the other spheres? On Yuna's honor as a sphere hunter, but 
of course, they won't do it for free. Very well, Nooj is going to leave it in 
your hands, and he gives us a sphere to hold onto. He walks right by a greedy 
Rikku and hands it to Paine, questioning if this is fate. She doesn't think 
so. [Something suspicious here... first she possibly knows Gippal, now Nooj? 
-K] Yay, key item Crimson Sphere 7 is ours. We shouldd watch that later, but 
first let's get to the headquarters as originally planned. 

Rikku will run around and be like WOAH WOAH WOAH, you know him, Paine? Paine 
wants to know why she should care. You go, girl. Oh, and now Rikku's getting 
all personal and asking if there was something between the two. Oh boy. Paine 
starts to get annoyed. She'll only say this once. She considers Rikku a 
friend, trusts her, and even respects her. [Paine's doing better than me then
.... I just want to strangle Rikku. -K] She thinks that would be enough. 
Well, yeah, but doesn't she want to know more about her friends? Not really. 
But Rikku does. What for? Who cares what happened in the past? 

Yuna busts out with 'There was something!' Hooray, this is soooo lame. Rikku 
lets out a sigh as Yuna gets up in her biznazz some more. Paine is now 
disappointed in Yuna. She thought Yuna was above all that. Well, not any more. 
She likes asking questions now. You'll lose friends, which is enough for Yuna 
to hear. Aww, but Rikku was looking forward to the good stuff, confessions of 
a shady past! You're a pain, Rikku, so minus four respect points for that. How 
many is that left? 47. That's not a whole lot. (LMAO, great stuff now). [Who 
the hell would have 51 respect points for Rikku? Well, maybe if it was out of 
a million.... -K]

Yuna consoles Rikku as Paine rightfully points out that they should worry 
about getting in the Den of Woe instead of in her pants.. err, head. Sorry, 
thought I was a 12 year old on the board for a second there. [Oh boy... -K] 
Yuna FINALLY figures out that they may need more spheres like that one to open 
it up. How many Yunas does it take to screw in a light bulb, anyways? One, if 
you have a day to spare. Paine cleverfully points out that it might open if we 
find them all. Um, didn't Nooj say that an hour ago? ISNT THAT THE POINT? 
Rikku still kind of wants to know what happened. Sigh. LOL, Paine says that's 
46. Too good. Finally, that bloody scene is over. 

Okay, now time to get to the headquarters. Random battles appeared to have 
started now, make sure to bring along a Black Mage to take care of elemental 
enemies. Remember to walk when they tell you to.. [Move the analog stick very 
slightly to walk... -K] If you run, you'll trigger a fight with a Drowsy Ochu, 
which is weak against fire magic. Um, weren't they gonna fight for me? Oh 
well. Eventually, you will finally be at the headquarters. [Take the Shining 
Bracer from the chest north of the lift. -K]

Just run over to the red arrow. [Grab the Mythril Bangle from the chest on the 
small path on the right side. -K] Elma will run up to you. So, is it true that 
once the Gullwings join, you'll be in charge of your own division? Let's take 
one guess as to who said that. Everyone seems to be talking about it. Rikku 
points out that this story is just getting better and better. Yuna reminds 
Elma that you just helped out the one time, really. Elma, of course, knew it. 
She thought it sounded a bit strange. I mean, you seem like the kind of person 
who decides things on their own and just does whatever they planned to do. She 
can't picture you joining an army or organization or anything like that. 

Yuna wants to know if she really comes across that way. Um, hello? Rikku is 
starting to get more annoying again, sigh. Here comes Lucil with the news that 
she reprimanded Yaibal for being unprofessional and spreading rumors. Elma 
points out that it would be great if it were true. Paine yells at them for 
still making the pitch. Nope, as words are not enough to sway Lady Yuna's 
heart. BREAK OUT THE CHECKBOOK! 

The heart is not moved from without, but rather, when the time is right, it 
moves of its own accords from within. Finding the place where one belongs is, 
by nature, a personal journey. SOOOO DEEP, YEAH. Elma sucks up to Lucil and 
calls her amazing and wise. She just learned it all from her troops, however. 
Time for them to leave, as they have a strategy session to attend to.  

That's all for here, so head back to the Celsius. Make sure to talk to Shinra 
and watch Crimson Record 7. In this one, someone is running, asking where the 
guys are. [Voice... slightly familiar? -K] That's all of it, yep. Onto Djose!



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Djose Temple                            (0.4% -> 33.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Head south towards Mushroom Rock Road.
2.  Watch cutscene, then get Yuna's special dress sphere.
3.  Defeat boss and collect uniform to get mission complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Make sure to enter here via the airship. Go south, getting the Potion x3 along 
the way, then proceed down the bridge. [The guy just south of the save sphere 
is talking about 'fashion-impaired dames hunting around for something, on the 
Djose Highroad.' Hmm. -K] Go south one more screen, then keep going south and 
eventually you will find a couple of she goons wondering where they dropped "
that thing". They have to find the sphere, or the boss will be furious.. they 
might even get the heel! [ON NOES! -K] Stop complaining and help her look! 
Yuna wonders if I heard that. Yeah, I think so. [If not, please turn the 
setting on your hearing aid up one notch, ok? -K] Let's find it first! Haha, 
Paine thinks someone's turned Yuna into a bad girl. Rikku wonders who. Yay, 
cool battle theme plays! Mission time!

------------------------------------------------------------------------------
                     Mission Time - Two Birds, One Stone
------------------------------------------------------------------------------
          Swipe the Syndicate's lost sphere. As long as you're making
          a scene, you may as well nab their clothes, too!

     Objective:
          Find the missing sphere.
------------------------------------------------------------------------------

First, it's best to have a Gunner, Warrior, and White Mage here. [Or you might 
be like me, have each girl learning two jobs, switching between the two 
constantly in battle to keep using abilities and learning AP. I had a Gunner/
Gun Mage, Warrior/White Mage, and Thief/Black Mage. -K] Continue towards 
Mushroom Rock Road, getting into battles a lot as usual. You will find the 
dressphere along the way. [Behind one of the pillars on the right hand side. 
It's Yuna's special dressphere, Floral Fallal. -K] Ormi will come up and say 
that's where it was. Yep, too late though, huh? He apologizes for the trouble 
and thanks you for finding it for him. Haha, that's classic. What? We're not 
giving it back? Hell no! The nerve! Here comes Logos to bring up Dullwings, as 
if that hasn't been driven into the ground by now. Ormi whines that us meanies 
won't give him back the sphere. So then they take it back. Battle time!

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Logos and Ormi
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  Logos
  BASIC:   LV:  17    (17)      HP:  1,030 (1,030)       AP:  3   (3)  
           MP:  48    (48)      EXP: 80    (80)          GIL: 120 (120)

  DROP:    Silver Pendant x1
  STEAL:   Mega Potion x1

  Ormi
  BASIC:   LV:  16    (16)      HP:  1,150 (1,150)       AP:  3   (3)  
           MP:  22    (22)      EXP: 80    (80)          GIL: 200 (200)

  DROP:    Iron Bangle x1
  STEAL:   X-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
They come prepared with a She Goon, but one black magic spell or trigger happy 
should be enough to put her down for the count. It's the other two you mainly 
have to worry about, and they're not that tough. I had two black mages pound 
them with Fira, while Yuna as a Gunner did trigger happy a lot. If you have a 
Thief, make sure to steal some Elixirs. [Why did I just steal an X-Potion and 
a Mega-Potion then... -K] Darkness Dance still works, and White Mages can come 
in handy.. even though these guys don't hit that hard.

[Cura, Trigger Happy and Fira every turn from the three characters... can't 
really go wrong there. And if you can chain the Fira on to the end of a 
Trigger Happy.... whee! Silenceproof and Blindproof might be nice, if you can 
have it, because of Logos' damn Flash Grenades. Take that dude out first. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

And we got a Syndicate Uniform for our troubles. Whoo hoo. 



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Moonflow                                (0.2% -> 34.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Tobli here.
2.  Sell all ten tickets, mission complete.
3.  Talk to him again.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Move over one screen to the right. Find Tobli waddling around. In typical 
Tobli fashion, he will be cutely overreacting to tickets not selling. [Err, 
Tobli, cute? Whatever floats your boat -K] An empty house is like a full 
house, but with none of the people. Take that, Lucil! [That's deep... -K] He 
will ask you to sell tickets, and he'll even cut the base price in half, 
meaning lots of profits for us. Rikku urges Yuna to give it a shot, so select 
that it sounds like fun and it's mission time. Tobli will be excited because 
the Gullwings will help sell the tickets.

------------------------------------------------------------------------------
                   Mission Time - YRP, The Scalpers Three!
------------------------------------------------------------------------------
          Talk to people along the south and north banks of the 
          Moonflow with Square and sell as many tickets as possible.
          The base price is 500 gil, but if you can sell the tickets 
          off at a higher price, the profits are yours!

     Objective:
          Sell tickets and report to Tobli.
------------------------------------------------------------------------------

Now, you have to sell all 10 tickets to get episode complete in chapter 5. The 
objective is to find people, push square, and ask them for a price they are 
willing to pay. Your goal is to make a profit or break even. Here are the 10 
people you have to talk to, and how much to sell each ticket for. Go all the 
way back to where you met the Hypello in chapter 1. Talk to the woman wearing 
pink and purple on the left side of the road. Offer to sell it to her for 
1500. One down, nine to go. 

Now, go back to where Tobli was and offer to sell the ticket to the woman in a 
red headband for 1500. 2 down, 8 to go. Go to the next screen to the left and 
talk to the woman in front of the save sphere. 1500 is a good price for her 
too. 3 down, 7 to go. In front of the docks, there's an old person [sitting on 
the stairs -K] wearing green. 1500 will work.. 4 down, 6 to go.  The person to 
the left of the dock stairs, also wearing green, will buy one for 2000. Sweet, 
halfway there too.

Now, ride the shoopuf across to the other side. (All aboards? Haha, I love the 
Hypello!) The kid below the steps and to the right of the shoopuf will buy one 
for 2,000 as well. Nice. 6 down, 4 to go. Talk to the woman in a yellow dress 
on top of the ramp.. 2,000 will do. WHOO HOO. 7 down, 3 to go.  In the next 
screen, talk to the woman to the left of Hypello.. 2,000 will do as well for 
her. [That so looks like a guy, Steve. -K] The man in blue/yellow on the road 
to Guadosalam will buy one for 1500, and the man talking to the woman at the 
entrance will pay 2000. Yay, all done. 

Tobli will be thrilled and then cough up the profits. 12,500.. good stuff. You 
also get the accessory Muscle Belt and the Seething Cauldron Garment Grid for 
selling all the tickets. Freaking sweet. Paine says it's worth trying 
anything, and Tobli will flip and say it was an absolutely amicable 
arrangement, and now everyone is happy. We're really looking forward to the 
show!

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------ 

Hopefully, you'll be at 34 percent now.



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Guadosalam                              (0.2% -> 34.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to the goons outside Leblanc's chateau.
2.  Optional: Buy information.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

This is a hotspot, but it is our next destination. Run up to Leblanc's Chateau 
to trigger a cutscene. One of the goons calls us the Dullwings. How original. 
You're not getting in here, see? But Leblanc broke into our airship! Anything 
goes with the great Leblanc. Grr. 

Now, did you know that you can make 90,000 gil in about five minutes here, 
with very little effort required on your part? Oh, it's true, it's true. Save 
your game first of all, very important. Then speak to the Innkeeper and ask 
about the data, purchasing it off him for 10,000 gil. Someone in Guadosalam is 
after this data, and they'll pay you a lot of money for it. The Innkeeper will 
give you a clue about the identity of the person that wants the data, so pay 
attention to it. One of the possible clues he gives out is "It's the person 
you least expect", or something along those lines. If he doesn't give you that 
clue, reset and try again until he does. Want to know who wants the data with 
that clue? The Innkeeper himself, and he'll pay you 100,000 gil for it! So 
sell it back to him for 100,000 Gil. Hehe, good stuff. 90,000 profit! Now 
would be a good time to take care of O'aka's debt.

[Note: Once you've taken care of O'aka's debt, he turns into a very valuable 
merchant, selling standard items at rock-bottom prices. Make an assload of 
money by buying 99 of everything from him, then selling it all to Barkeep for 
a profit. Repeat process until you have lots and lots of gil. -K]



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Thunder Plains                          (0.2% -> 34.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Cid and watch the scene.
2.  Optional: Lightning tower calibration. See optional stuff section.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Note: Here is where you can calibrate lightning towers, but it's in the 
optional stuff section, because it's, well, optional. [I tried hard to do that 
section good. Hope you like it. -K] Also make sure to bring a Black Mage with 
water magic along to take care of the fiends here. Keep running north till you 
see a purple X on the map, that's Cid. [It's a red X in my game -K]

Yuna will wonder what her Uncle Cid is doing out here for. Cid rudely replies, 
what are you blind, can't you see I'm trying to sulk? Gee.. wonder what got up 
his butt. [I do not want to know... -K] Rikku gets frustrated and tells Yunie 
to come on and let's go, but Yuna doesn't want to. They eventually decide to 
though, and Rikku tells Yuna he is upset about Zanarkand and how Yuna told him 
off. Paine questions the maturity of that.



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Macalania Woods                         (1.4% -> 35.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to the Hypello.
2.  Find the three musicians, mission complete.
3.  Collect reward from the Hypello.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Talk to the Hypello on the right hand upper path, and he will be happy to shee 
yoo. [From the entrance to the woods from the Thunder Plains, take the solid 
path up. -K] Rikku notices him as Tobli's assistant, and the Hypello asks us 
to do him a favor. Paine wants to know what kind. The chief is throwing a 
feshtibble. Shinging and danshing and shellabebration? They're sheeking 
musishuns for a troupe, yesh? Where could they be? So, he wants us to help us 
find them. Shure, why not? He hands us a letter to give to them. Time to find 
those musicians! 

Go to where we saw Tromell in chapter 1 to speak to Bayra. If you don't 
remember, follow the shimmering path to the four way intersection and head 
right. Get the chest along the way of the path for a Silver Bracer accessory, 
you go up at the first intersection. 

Bayra wants to know what business you have with him. We have a letter from 
someone named Tobli. Rikku wants to know if he thinks he could help us out. He 
must speak with his friends. It is not his right to decide for them. He asks 
for a moment and starts to play a musical hymn. How strange. He cannot hear 
their voices. Their minds must be closed. Darn. Yuna wants to know what he 
means. The spirit of his friends often become butterflies and drift through 
the woods. If it is no trouble, why don't we seek them out ourselves? Mission 
time.

------------------------------------------------------------------------------
                    Mission Time - Track Down the Troupe!
------------------------------------------------------------------------------
          Find Donga and Pukutak somewhere in the woods. They have 
          taken the form of whirling circles of butterflies. Enter 
          the circles and they will return to their true forms!

     Objective:
          Meet with Donga and Pukutak.
------------------------------------------------------------------------------

Donga is somewhere along the shimmering path.. just find the circle of 
butterflies to talk to him. [In the intersection near where you got the Silver 
Bracer. -K] He will appear from them, and will wonder what he can do for us. 
Yuna explains, and Donga says he can help out. Bad accent, ugh. [Hey, you 
liked the Scottish accent in chapter 1! And this guy looks a lot like Shrek. 
-K] Well, at least we found one. Now, go back to the  save sphere and head 
right into the next screen. Again, if you get into battles with Gels on the 
shimmering path, escape immediately.

Once on the next screen, go to the following one, then down one screen to the 
spring and find the butterflies. Pukutak will come out of them. Well, we 
startled her. Whatever could the problem be? We have favor to ask, and Pukutak 
accepts. Yay. Now, you will be in front of Bayra, so walk up and talk to him. 
His friends do not seem to object, so they will help Tobli, and will present a 
great event. Donga wants to give them all a real gas. Haha. Yes, it will be a 
brilliant finale for our doomed kind. Doomed? If only all the fayth had 
stayed, the woods would never fade. Donga happily says it looks like they'll 
be meeting their end soon. Hmm. 

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Haste Bangle accessory is ours. Don't return to the Celsius, go back and talk 
to the Hypello. He will thank you and give you the Bitter Farewell Garment 
Grid. Now we can return to the airship.



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Bikanel Desert                          (0.2% -> 36.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Nhadala.
2.  Go to Oasis, obtain Rikku's dress sphere.
3.  Defeat boss, mission complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

As you enter here, Picket will go nuts. Run over and talk to Nhadala. Before 
you start digging (PS: DONT DIG RIGHT NOW), she wants you go to check out the 
Oasis for her. Some strange stuff has been washing up there lately, so she'd 
appreciate if we'd look into it. Well, fine. Talk to the dude and he will be 
all like YEAH make sure you're ready. Well, we're ready, so let's go. 

------------------------------------------------------------------------------
                     Mission Time - Water We Doing Here?
------------------------------------------------------------------------------
          Too late to say 'no' now... so it's off to check out the 
          Oasis for Nhadala. If anyone gets in your way, hurt first,
          ask questions later!

     Objective:
          Investigate the Oasis and report back.
------------------------------------------------------------------------------

[They're so creative with these desert mission names... -K]

Go to the next screen, and Rikku will notice a sphere on the ground. Pick it 
up, it turns out to be Rikku's special dressphere, Machina Maw. Sweet, we now 
have all 3 of them. Here comes Logo to spoil the fun. You can lead a Gullwing 
to water, but you can't make it drink! Well, at least he didn't say Dullwing 
this time. Paine notices those are nice uniforms.. hmm. Boss time. 

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Logos
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  18    (18)      HP:  1,220 (1,220)       AP:  1   (1)  
           MP:  46    (46)      EXP: 160   (160)         GIL: 200 (200)

  DROP:    Lure Bracer x1
  STEAL:   Mega Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Geez, you think he would have learned his lesson by now. He's really not that 
hard. Make sure to take out the two She Goons first, as they can cast powerful 
magic. Then, use some magic of your own to take him out. He's not too bad, but 
the Silence bomb could be a problem. Have a White Mage, Gunner, and Black Mage 
for an easier time. He does a lot of multi-character based attacks, so the 
White Mage's Pray ability will definitely come in handy. All you get by 
stealing is a dumb Potion, so don't even worry about that.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

After the battle, he will fall over like the bitch that he is. RUN AWAY 
HAHAHA. Loser. 

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

2 uniforms down, 1 more to go, but we don't want to get the 3rd just yet. And 
why did we only get one when there were two She Goons? The world may never 
know. [*X-files theme* -K] The Hour of Need Garment Grid is now ours as well, 
sweet. [You also get a Lure Bracer, which you might find handy if you like 
power-levelling - increases encounter rate. -K] Back on the airship, hopefully 
your percentage is at 36 percent.



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Calm Lands                              (0.8% -> 36.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Follow Clasko to monster arena.
2.  Fight battles by picking out real monster, mission complete.
3.  Talk to Lian and Ayde at travel agency.
4.  Capture a chocobo.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

This is a Hotspot, but we can go here now. Clasko will run off the ship, 
babbling something about this being the place where he will find his calling, 
and go to the Monster Arena, so it's time to follow him there. He wonders what 
he is supposed to do now. He was sure this would be the perfect spot.. but 
it's infested with fiends! Hmm, wonder where this is going. Yes, Paine is with 
me. She has the feeling he wants something, too.

Talk to him, as he is a visible mess. If only there weren't any fiends here. 
Argh! He's so close.. so close. Offer to help him out when the solution comes 
up. Mission time. 

------------------------------------------------------------------------------
                          Mission Time - Clean Sweep
------------------------------------------------------------------------------
          Exterminate the fiends that have taken up residence in 
          the ruins. Leave no fiend unslain!

     Objective:
          Wipe out all of the fiends.
------------------------------------------------------------------------------


Go up and right and see the elemental there. Examine it, and you may get into 
a fight... or you may not. It may just disappear before your very eyes! And 
here's where we get into the tricky part of the mission.

Every stall in the ranch, all fourteen of them, has a fiend in it, but only 
one fiend is real at any one time, the rest are simply holograms. The trick to 
finding the real one is to note which way they all face - all of the fiends 
will face the real fiend, but the real fiend may be facing the same direction 
or in a different direction entirely.

Start tracking fiends by entering the top level of the ranch. Note which way 
all the fiends face - either they'll face left, or right. (If they all face 
one way except one, then the odd one out is real, examine it.) If they all 
face left, head downstairs to the left side of the ranch and see which way 
they all face. If one is the odd one out, examine it to start a fight. Ditto 
for the right side.

If you examine a fake fiend, it will simply disappear. You get three missed 
attempts before all the fiends reset themselves and you have to try again. You 
must examine five correct fiends to complete the mission - make sure to use 
the save sphere between each fiend and actually save, because the Queen 
Coeurls can be deadly.

After the fifth fiend, Yuna will wave, but Clasko will be knocked over. Looks 
like one more fight.. heal and save first. I don't really consider this to 
even be a boss..  have 3 Black Mages before the battle, cast Thundara on all 3 
enemies, battle over. Clasko will be appreciative, as finally his dream can 
come true. What dream? He's going to start a chocobo ranch, and no one can 
bother him here. He can finally raise chocobos in peace. 

Yuna wishes him luck, but Clasko gets all whacked out again and realizes he 
can't raise anything without a chocobo. Well, yeah. Paine says he has his work 
cut out for him. She sure is a nice broad, eh? Mission over, yay. Alchemist 
dress sphere and Highroad Winds Garment Grid are now ours. 

[Alchemist = greatest defensive dressphere EVAR. Seriously, I cannot pimp this 
dressphere enough. Using items without any leaving your inventory? Using 
REALLY COOL items like Ethers, Mega-Potions, and Elixirs, without them leaving 
your inventory? Priceless. Get one of your characters mastering this ASAP. I 
used Rikku, seeing as the costume looks Al Bhed. -K] 

Get some Greens from Clasko before leaving. It's good to go to Thunder Plains 
to catch a chocobo. Put the Greens manually in the top of your order, for easy 
access during battle. Let's head out and catch us a chocobo.. when you see 
one, feed it a green, then win the battle without hitting it. Give it another 
green. It will join you. Might as well get one now, we need one by end of 
chapter 3 and I tend to forget these things later.

Go to the travel agency now and talk with Lian and Ayde. Lian introduces 
himself, since you have not met before. After the introductory process, we 
learn Ayde doesn't like to talk much. Just grunts and stuff. They are happy to 
meet her. Kimahri told them many stories of Yuna and him. But please, don't 
tell Kimahri about the meeting today. Why not? Rikku realizes they are the two 
kids who left Mt. Gagazet. Kimahri's really worried. Paine wants to know if 
they should take Lian and Ayde back. Yuna says yeah, but Rikku says too late, 
as they ran off already.



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Zanarkand Ruins                         (0.4% -> 37.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Isaaru.
2.  Complete the monkey mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Walk in a little bit, and Yuna will notice that it looks like business is 
booming. She doesn't sound too happy about it, either. Rikku wants to know 
what Pop is thinking. Now, go deep into the dome (picking up Dispel Tonic in 
the eastern part of an intersection along the way, then a Phoenix Down x2 
later on in the path), until you have a chat with Isaaru.

[Once on the inside path leading up to the dome, empty various chests for 2x 
Hi-Potion, 2x Grenade, 2x L-Bomb, and a Remedy. -K] 

He will say hello. Rikku wants to know how work is. It's a never ending 
struggle, Isaaru replies. As you can see, the monkeys are multiplying. They 
were harassing the tourists, so we had to close down. Rikku comments that Pop 
got outsmarted by monkeys and told off by Yuna. That does gotta hurt. Well, he 
must be going. Yuna tells the monkeys to behave themselves, and Rikku has an 
idea.. if there were more of these little guys, you think the place would 
empty out? Haha, brilliant. Time to do the operation monkey mission.

[Steve, baby, I love you and everything, but I'm not doing this godforsaken 
monkey thing a second time. I'm skipping it, so I trust your writing on this 
one. To everyone else - just do the mission before the end of chapter 3, for 
100%. May as well do it now, no? -K]

To do this mission, you have to match up monkeys by finding one and putting it 
with their soulmate. It's easy to tell which monkey is in love (little hearts 
go over their head), but it's harder to tell who they're in love with. 
Thankfully I am here to guide you through this annoying, tedious, and boring 
puzzle. I will just tell you the monkeys and screens (the first screen you are 
on is 1, you have to make it to 6).

1st pair: Go to last screen (Screen 6) and find Birch. Take it back two 
screens (screen 4) to meet up with Sequioa.

2nd pair: Go forward one screen (Screen 5), find Spring, go back two screens, 
up elevator, and find Autumn (Screen 2)

3rd pair: Go back one screen (Screen 1) and pick up Dusky all the way at 
bottom.. take it to Dawne in Screen 6.

4th pair: Go back one screen, pick up Rosemary, and carry her back two screens 
(up elevator) (Screen 3) to get Thyme.

5th pair: Get Terran on same screen, bring it to Skye on screen 6.

6th pair: Find Minnie on screen 5, and bring her to Max on screen 3.

7th pair: Find Summer on screen 4, and bring her to Winter on screen 1. Winter 
is towards the middle, the monkey on top.

8th pair: Find Peke on screen 3, and bring him to Valli in screen 4. Finally 
we don't have to travel far to get a damn connection going..

9th pair: Find Canis on screen 5, and bring him to Felina on screen 1 (ugh.) 
Felina is towards the bottom.

10th pair: Find Arroh on screen 3 and bring him to Quivvr on screen 1. First 
monkey you see.

11th pair: Find Golde on screen 4 and bring him to Sylva on screen 1. She's 
directly to the left after the second set of stairs you go down.

12th pair: Luna is in screen 1. Go down some and you'll find her. Sol is in 
screen 5. Thank God this is over.

[While you're touring around the Cloister of Trials, also pick up a Lunar 
Curtain, a Mana Spring, a Light Curtain, and 1000 gil. -K]

Their world was veiled in darkness. But now, as monkey love blossoms and 
grows, a monkey-filled future surely lies ahead. This is their home. They will 
protect it, now and always. Soul of Thamasa accessory is ours. Now, back to 
save point and Celsius!



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mt. Gagazet                             (1.0% -> 38.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Kimahri twice. Choose second option.
2.  Console every Ronso, then go to Scar of Fayth.
3.  Climb rocks to right, then go all the way up.
4.  Fight the boss, mission complete.
5.  Make sure you did everything to do in chapter 2.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

When you get here, talk to Kimahri. He will apologize, and Yuna will wonder 
what he is sorry for. Kimahri explains that he looked for the sphere for Yuna, 
but he found nothing. He thinks he disappointed Yuna. But she assures it's him 
alright. She's happy he tried to help, but she has to deal with her own 
problems. He searched the mountain for a long time, but there is one place he 
didn't look yet.

Fayth Scar rises high on mountain. Scar is sacred ground which Ronso not 
tread. Paine says there might still be some spheres up there. Summoners no 
longer climb mountain, Kimahri explains. Now, only sphere hunters come. 
Kimahri worry sphere hunters defile sacred ground. [Where's that big blue goon 
learn all these big words? -K] Rikku wonders aloud if it's Leblanc and her 
goons. Probably, knowing that bitch. Yuna thinks maybe we should check, and 
asks Kimahri for permission.

Kimahri trust Yuna, though, so Kimahri not worry. Talk to him again to trigger 
another scene. Ronso youth filled with anger. Hate Guado. Kimahri must stop 
fight. But Kimahri not wise enough. Tell him he has to figure it out on his 
own. Kimahri agree with Yuna. Elder who relies on other is not worthy, but 
Yuna didn't mean it that way. Kimahri thank Yuna. Burden of elder lighter now.

Now, time to console all the other Ronso on this screen. Make sure to talk to 
Garik. Ronso youth grow strong, destroy hated Guado. Garik swear to mountain! 
Garik avenge murdered Ronso! Ask him if he's talked to Kimahri about this yet. 
[If you want to lose his trust that is, and piss him off. Ask him what happens 
if the Guado retaliate. Makes things slightly easier later on. -K] Kimahri 
scared of battle. Lacks spirit to lead Ronso. That's nice of him to say. He 
doesn't think Kimahri should be elder? True Ronso fight! Elder Kelk meet end 
in battle.

Even though we're gonig to the Fayth Scar, use the warp just pass the columns 
up to warp to the Mountain Trail. Once there, go down the path and get to the 
next screen (red arrow indicates where you need to go.) They will walk out of 
the cave, and Yuna says it must be up ahead. They run, and get to a huge ass 
mountain with lots of cliffs and platforms. Rikku scaredly asks if they're 
supposed to climb this. Paine says no wonder the Ronso never come here. Yuna 
spots a She Goon. Mission time.

------------------------------------------------------------------------------
                      Mission Time - Spring Into Action
------------------------------------------------------------------------------
          You'll need uniforms to sneak into Chateau Leblanc! So what
          are you waiting for? Get to it!

     Objective:
          Obtain a Syndicate uniform.
------------------------------------------------------------------------------

Climb the rocks up, then go into a cave. Follow the cave across, jumping from 
ledge to ledge along the way. The enemies in here are getting harder.. the 
White Fangs have an instant death attack, so watch out for it. Warrior, White 
Mage, Black Mage works best here, but whatever. When you leave here, you will 
watch the She Goon go into another cave, but don't go in it. Instead, go all 
the way north and into the cave, getting a Phoenix Down, before proceeding 
north some more. Here, keep going up the ledges. There's a lot of ledges to go 
up, but you'll be glad you did.

[Side note - man, Paine can't dance. -K]

Eventually, Yuna will ask if there's anything up this way. Rikku says that if 
there is, we're going to get blown away before we see it! Paine says this is 
suicide, and to turn back. Now what? Go back down the rocks, and go to the 
left until you get to the next screen. Here, you guys will be on a rock 
directly above the Hot Springs. Some She Goons will be commenting on how great 
the water felt. Can you believe there's a hot spring in a place like this?

The other She Goon comes to her senses and remembers that this is supposed to 
be sacred Ronso ground. Maybe this wasn't such a good idea after all. The 
other one says, what, is some Ronso boogie man going to come get you? That's 
still better than the boss. Here comes the boss, Ormi, in fact. He'll accuse 
the two of slacking off. No, sir, just trying to, uh, rejuvenate, yeah. The 
rock you guys were on will crumble, falling into the hot springs and scaring 
them all.

Enjoy the hot springs scene, folks. Can't really recap because they didn't let 
me pause. You get to see all 3 of them in bikinis, and you get a Syndicate 
Uniform out of it. Not bad. Haha, Rikku thinks she knows who's got it going 
on. Yuna does, mostly. She's such a lunatic in this scene. Haha, Paine gets 
all pissed off at her and starts wanting to fight Rikku. [I'd be pissed off 
too if some obnoxious chick was checking me out. -K] Great scene, enjoy. [No 
no no, not great scene! Bad scene! BAD SCENE! -K]

HYPELLO DANCE! And haha, Buddy knocked Brother out for getting too out of hand 
when finding out Yuna was taking a dip. This scene was excellent. She really 
needed that. Well, now you can control her again. Leave the hot springs, but 
save your game first if you want. Two steps later, the She Goon tells you 
she'll be taking that uniform back. If they lose it, LeBlanc will give them 
the heel. Time to fight them, not hard at all. 

A few steps later, and Ormi will show up, all pissed off (but thankfully 
saying Gullwings and not Dullwings.) Falling down on him gave him quite a 
little surprise, that's all. Paine comments that for a little surprise, it 
sure did take him a while to come back. Oooh, burn, haha. Who asked you 
anyways? Boss time. 


- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Ormi
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  19    (19)      HP:  1,344 (1,344)       AP:  2   (2)  
           MP:  45    (45)      EXP: 240   (250)         GIL: 240 (240)

  DROP:    Twist Headband x1
  STEAL:   X-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Same old, same old. He doesn't have very strong attacks, so don't worry about 
having a white mage. I'd have a warrior doing normal attacks or stuff like 
Flame Tongue, while Gunners did Trigger Happy and Black Mages cast level 2 (or 
3, in my case) spells for a quick win. 

[Level 3 spells... level up freak... -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

Brother comes in on the microphone now. How is everything? Mission 
accomplished! We found ourselves a uniform! Roger, Brother and Buddy are on 
their way! 

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Reward this time is the Stonehewn Garment Grid. Sweet. 



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Celsius                                 (0.2% -> 38.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Back on the Celsius, Yuna will do a fashion show with her new syndicate 
uniform. She'll ask for opinions, and Brother, of course, thinks it's perfect. 
Rikku says it's time to go to Chateau Leblanc, and Paine says let's settle the 
score. 

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Bum Rush Garment Grid is now ours.

Make sure you did everything you have to do in chapter 2, including capturing 
a chocobo. [That doesn't need to be done until the end of ch 3, though. -K]
It's also good to get some PR Campaigning done, although you don't necessarily 
have to. It just makes things a tad easier. Once you do so, proceed to 
Guadosalam.



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Guadosalam                              (3.4% -> 41.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Enter by airship, watch cutscene.
2.  Talk to Logos and Ormi, do massage.
3.  Return to where you talked to them.
4.  Watch cutscene, boss fight occurs.
5.  Get Crimon Report 2 sphere, boss fight.
6.  Disable security system, boss fight, mission complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Guadosalam is now a hot spot, so time to go here. When you enter, go up to the 
Chateau. Yuna will hope this works. Paine tells her to worry after she's 
caught. Rikku says it's time to change, so let's do so. Mission time, as we're 
now dressed up as Leblanc's She Goons. 

------------------------------------------------------------------------------
                      Mission Time - Faking and Entering
------------------------------------------------------------------------------
          Nobody steals from the Gullwings! Sneak into Chateau Leblanc
          and take back what's rightfully yours!

     Objective:
          Recover the stolen sphere.
------------------------------------------------------------------------------

The goons at the front door will be all confused. Reporting for duty, that's 
what we're doing. They will be all confused and say Th-Thanks? Once inside, 
Rikku will comment on another smashing success, but Paine reminds her that 
we're not done yet, and wonders where the sphere is. Nooj will be here and 
will thank Leblanc. Anything for you, love. Now Nooj finally knows the 
location of Vegnagun. Spira is in for a rough ride. Take care. Yes, love. Um.. 
okay. What was that all about? [Nooj and Leblanc? Ewwwwww! ... but why do I 
keep thinking he's too good for her, and that she's just chasing him? -K]

Leblanc will sulk, wondering how long they must be apart. These days without 
you are not easy on her, my love. Go through the purple doors directly in 
front of you and run to the end. Here are Logos and Ormi. The boss is a 
different person when that Nooj guy shows up, huh? Suppressing her natural 
charm and acting like some housewife.. she must be tense. Logos orders you to 
go to the boss's chamber and use your talents to help her.. unwind. UM, WHAT. 
[You know you love it, Steve. -K]

Okay, so let's go out of here, up the stairs, and into her room. I have no 
idea what to expect here. She will be staring at what appears to be a statue 
of Nooj. She blows a kiss at it, and says to you that she's waiting. For what, 
pray tell? Um, massage? Okay, the objective is to watch her reaction and 
adjust your technique. [This is wrong on so many levels... -K] The idea is, on 
each grid, to find the 'sweet spot', which is the red heart. A yellow heart 
signals that you're one horizontal/vertical spot away from the sweet spot, and 
a green heart signals that you're one diagonal spot away. Hit the sweet spot, 
and you get a new grid. Sounds simple, right? [It's like a game of tic-tac-
toe... only not... -K] It's best to mess up once and do it right the second 
time, you get a Heady Perfume, which is a really useful accessory that helps 
replenish hit points. [Or do it right the first time, and get a Gold Hairpin, 
an accessory that cuts MP cost for abilities in half. Your call. -K]

[And the moans when you hit the sweet spot, are, well, disturbingly orgasmic. 
-K]

She will comment that it feels really good, and wonders when you got so good 
at this. Um, um, I dunno. More massaging commences for some unknown reason. 
Noojie Woojie is such a manly man, don't you think? (Hell yeah.) He can be 
blunt, but that makes the occasional smile all the more irrestiable! That 
godly smile.. that's the whole reason Leblanc became a sphere hunter. Oh, if 
there were some miracle sphere.. something that could make him truly happy. 
What she wouldn't give! Yuna notices Leblanc fell asleep. Yuna is amazed she's 
that good.

In come Logos and Ormi. Logos will be mad because the boss fell asleep, one 
massage and she's out like a light. Ormi says that they've been waiting for 
her too, because she had something important to tell them. Oh well. They'll 
just have to keep waiting. In the mean time, he sends us to make sure the 
switch panel is still working. Uh, switch? The back of the living room.. the 
same one as always!

Go back to where you were talking to Logos and Ormi before and flip the switch 
to make sure it's still working. It's the little door like thing to the left 
of the big door, which opens when you push it. Rikku says it's a letdown, and 
starts pounding the wall. She suddenly falls down the hole, as the wall flips 
around. She gets all babyish and wonders whose idea that was. Paine says to 
take it up with the boss. She's had this thing on too long.. time to change. 

Proceed down the path, and Brother will come on the intercom to ask how you 
are doing. Rikku tells him to be quiet, as this is a covert operation. Over 
and out! Brother gets pissed, as she dares talk to her leader like that. She 
then tells him to shut up already, but it's too late, as Ormi will discover 
you. Boss time again, sigh.


- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Ormi
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  19    (19)      HP:  1,640 (1,640)       AP:  1   (1)  
           MP:  40    (40)      EXP: 220   (220)         GIL: 220 (220)

  DROP:    Black Choker x1
  STEAL:   X-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
It's amazing how he has the uncanny abilities to somehow add hit points each 
encounter. This time he comes with a She Goon and Dr. Goon, but all you have 
to do is take them out before doing the usual magic/physical attacks to him. 
He has an X-Potion and Elixir to steal, so try to get those before finishing 
off the battle. Also watch out for his new Huggles attack, it's his strongest 
one yet. 

[You can be a real smartass like me and finish this battle in one well-timed 
move. Start preparing a Fira and a Flametongue, so that they both hit while 
you're performing a Trigger Happy. A chain of 15 hits, DOWN GOES ORMI. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

My first time through the game, this was one of my favorite places to level 
up, so you may want to take the time to level up now, as the game gets hard 
once you get to Bevelle. Level 23-25 should be fine. Leveling up abilities is 
also important, and there is a save sphere nearby. I advise getting Trigger 
Happy Level 3, Sticky Fingers, a Level 3 black spell or 2, and maybe Curaga. 
Each character should have at least one of those abilities by now. Once you 
are done, save. Should be at 40% now. 

Go north in the room to get the Heady Perfume [or Gold Hairpin -K] accessory 
(which is your reward for the Leblanc massage), before following the red arrow 
into a room. In here, you will see a sphere. Take it, and Rikku will ask if 
it's the sphere they stole. Yuna says we should watch it. It turns out to be 
the same sphere, but with some surprising new details. Crimson Sphere 10 is 
now ours. [Four lived... and again, those voices sound oddly familiar. -K] 
Paine will say it's a dud, and Logos says only naughty girls would go through 
other people's bedrooms, and Rikku turns it right around by correctly bringing 
up that Logos and the gang were the ones that broke into the Gullwings airship 
to begin with. The boss's orders are permission enough.. another fight with 
these idiots, yay. [Boss fight after boss fight... none of which are very 
hard. -K]

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Ormi and Logos
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  Ormi
  BASIC:   LV:  19    (19)      HP:  1,840 (1,840)       AP:  1   (1)  
           MP:  42    (42)      EXP: 260   (260)         GIL: 240 (240)

  DROP:    Defense Veil x1
  STEAL:   X-Potion x1

  Logos
  BASIC:   LV:  21    (21)      HP:  989 (989)           AP:  1   (1)  
           MP:  70    (70)      EXP: 260 (260)           GIL: 300 (300)

  DROP:    Charm Bangle x1
  STEAL:   Mega Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Logos has less HP, attacks more, and has the ability to cancel your 
character's attacks, so I would focus on him first. Since you should have 
Trigger Happy Level 3 and a Black Magic spell of Level 3, it should be easier 
to take him out now without too much trouble. He has a Mega Potion on him to 
steal, so make sure to get it.

Now that he is out of the way, it's time to focus your concern on Ormi. As 
usual, the pattern of physical attacks and magic work best on him. He didn't 
even do the Huggles attack on me this time, meaning he just might be easier 
this time. You may need to heal once in a while, however, but simple items 
will do the trick. 

[I saw the Huggles attack once... it be nastay. However, if you have the time 
and patience to time attacks together nicely, holding off on a Trigger Happy 
for a few seconds so it can combine with the odd magic spell for double 
damage, do it. Either that, or level up so much they can barely touch you. I 
just hit level 20 here... and I'm normally a low leveller. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

After the battle, they will arm some booby traps. Time to disarm them. First, 
go back and heal/save after that battle. Return to the room, but go north this 
time. Here, climb the wall, fall down, and activate the override. Do the same 
for the next one as well. Proceed to the end, and spikes will come out of the 
wall. You have to quickly hurry back, falling down each pit and jumping out 
quickly. At the end, let the spikes catch up to you. There will be a scene 
where the girls will be terrified, but they fall down into a pit. Whoo hoo.

Now, press the button here and the booby traps will finally be deactivated. Go 
back to where the spikes were, and they won't be there now. Push the button to 
open the door. You will see a door to the left fall down, so go through that 
path now and follow the red arrow to the next screen. [Save before entering 
the room, the save sphere's just over there. -K]

This is Leblanc's room, so Rikku says it has to be in here, right? Paine 
advises splitting up and looking for it. Yuna will stare at a circular globe, 
and Rikku and Paine both claim they found it. It's broken in half.. they stole 
the second half, because they already had the first half! Leblanc will 
congratulate them on finding out. She went through all that trouble just for 
Noojie Woojie, you see. So don't you lay a finger on them! Boss time again.. 
all 3 now. 


- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Leblanc, Ormi and Logos
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  Leblanc
  BASIC:   LV:  23    (23)      HP:  1,380 (1,380)       AP:  2   (2)  
           MP:  460   (460)     EXP: 380   (380)         GIL: 300 (300)

  DROP:    Reassembled Sphere x1
  STEAL:   Elixir x1

  Logos
  BASIC:   LV:  20    (20)      HP:  1,432 (1,432)       AP:  1   (1)  
           MP:  70    (70)      EXP: 260   (260)         GIL: 230 (230)

  DROP:    Favorite Outfit x1
  STEAL:   Mega Potion x1

  Ormi
  BASIC:   LV:  19    (19)      HP:  1,480 (1,480)       AP:  1   (1)  
           MP:  42    (42)      EXP: 240   (240)         GIL: 230 (230)

  DROP:    Defense Veil x1
  STEAL:   X-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
The key to winning this battle is to take out Logos as quickly as possible, 
since he has the least amount of HP, and the trio can do a devastating three 
person attack. Once he is down, focus on Leblanc, as she can cast Shell and 
Protect on Ormi. Her Mach Fan is probably the strongest attack, and Ormi still 
has his annoying half HP attack. Ormi also has the annoying Huggles attack, so 
watch out for that. Phoenix Down will be the cure for that strong attack.

[If you have a white mage with Dispel, it will come in handy after Leblanc 
uses the Not-So-Mighty Guard. That name nearly had me wetting myself with 
laughter, btw. -K]

Use magic and Trigger Happy on Leblanc, as well as Ormi when she is finally 
defeated. Songstresses come in handy here [what was that? I didn't hear 
youuuuuu -K], with their dancing abilities able to cast status effects on 
them. Just focus on one at a time, heal as needed, and you will be fine like 
sunshine.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - 

After the battle, Rikku will ask them if they're ready for another helping of 
their just deserts. Haha. Paine comments that no one is going to hear them 
scream from down there. Wow, mean. Leblanc compromises.. she'll let them see 
what's in the sphere. Paine questions her though.. let us? Leblanc begs of her 
though.. the sphere is ours to watch. 

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Yay. Healing Light Garment Grid is now ours. The sphere is now going to play.. 
just some soldiers confronting Vegnagun. 

Leblanc will explain that that is the colossus, Vegnagun. They've finished 
their analysis of the sphere. It appears to have been recorded underneath 
Bevelle. Paine snipes in that Bevelle hasn't lost their fondness for secrets. 
Exactly, Leblanc replies, those Yevon scum have been concealing that weapon 
all along. If anyone uses it, Spira is done for. Rikku says it's a machina, 
though. All we have to do is shakey shake our way up there and take it apart.

That's what Noojie Woojie has in mind, and of course, whatever he is planning, 
Leblanc is planning as well. What about us? The summoner who defeated Sin 
ought to stand up and defend Spira again. Yuna agrees, so Leblanc guesses that 
we are now on the same side then. Huh. Oh well, she'll be waiting for us. 
Waiting where? Don't be silly, love. On the airship, of course. She's always 
wanted to take a spin on that thing. Man. Rikku questions if she's ever heard 
of asking, but Leblanc just walks off. 

Sin is gone. The Calm is here. I thought our peaceful days would never end. 
The Eternal Calm. I really believed it would last forever.. until now. I've 
realized how fragile it can be. It will ask if you want to save.. 41% if you 
do.



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Celsius                                 (0.4% -> 42.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Back on the Celsius, Leblanc explains that we are going to Bevelle, full speed 
ahead! Brother says for blondie to just wait, then asks Yuna what do to next. 
Leblanc responds that she's off to save Spira, of course. Yuna agrees, and 
Rikku and Paine sigh and say that's typical Yuna. Yuna says well we're going, 
and while we're there, let's hunt for all the spheres on the side! Paine and 
Rikku agree somewhat, and Leblanc tells her just to admit that she's a goodie 
goodie. Yuna is shocked at the accusation. Time to go to Bevelle, so select it 
on your map there. 



--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Bevelle                                 (2.6% -> 44.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Complete the mission, picking up valuable items and defeating a boss.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

As we enter, Rikku asks Yuna how are we going to do this. Yuna doesn't know, 
but Leblanc does. It's obvious, we nab the head honcho. Then, we make him lead 
us to Vegnagun, and bam.. checkmate. Yuna doesn't think that plan is all that 
bad. Ormi has no problem with this, either. Our new target is the New Yevon 
praetor, Baralai! Logos says that a girly man like that doesn't stand a chance 
without his escort. (Haha) Paine says that he's much stronger than he looks, 
however. 

Here comes company, as the soldiers ask who goes there. It's those Youth 
League spies. They won't have us defile this place like we did in Kilika! 
Leblanc chickens out and leaves, leaving us to fight. Cool battle song, 
though. Mission has officially begun. 

------------------------------------------------------------------------------
                      Mission Time - Infiltrate Bevelle!
------------------------------------------------------------------------------
          New Yevon's Headquarters - Bevelle. Does Vegnagun sleep 
          deep beneath its streets? Take the lift down and see!

     Objective:
          Find Vegnagun.
------------------------------------------------------------------------------

Talk to Hypello to buy items (nice of him), then save if you wish. Should be 
at 42 percent now.

Fight through the wave of enemies until you get to the temple, where you met 
up with Baralai in chapter 1. Here, you can now enter the rooms to the left 
and right. Go right, and jump on the lift. Then go in the room to the left, 
and touch the blue pillar to the south. This changes the direction the lift in 
the main room goes. 

When you get on the lift, Rikku will comment that things really are a mess 
now. Yuna just agrees sadly. Down into the depths of bluish hell we go! Once 
here, we will be back in a familiar place.. [The Cloister of Trials! -K] but 
with fiends now. This will irk Rikku, who questions what the fiends are doing 
there for. Paine says that the temples reek of secrets, so don't let a couple 
of fiends throw you. 

I am pretty sure the battles in this part of the temple are fixed at set 
spots. [*nods* -K] Go up, then right, then down to get a Remedy X3. Back up, 
then keep going left for a while until the next intersection. Go left, as down 
takes you back to the opening lift. Go down at the next intersection and 
follow the path for a chest containing 3,000 Gil, then back up and head up at 
the intersection this time.

This time, go left at the intersection, defeat the Flan Palido/Skink, and get 
Hi Potion x4 from the chest. Go right, and get the Potion x8 and Phoenix Down 
x4 from the chests before proceeding to the next section. Go right at the 
intersection, and you will be in a room with a save sphere. Get the Chocobo 
Feather from the chest, save your game, and proceed to the next screen.

You will now be in a room with a huge hole, with orange blinking occasionally. 
The group looks at Yuna, who says let's go. Paine jumps in, followed by Rikku, 
then finally Yuna. Down here, they are now in a much larger area, Leblanc and 
the gang are here as well. Walk foward a few feet to trigger another scene.

You will see a overview of the entire dungeon area, then alarms go off, 
followed by another cool song. This one is more mysterious and deadly. [Becky 
like. -K] Yuna tells Leblanc to watch the exits, Leblanc then replies quite 
rudely by saying she doesn't take orders. But, she'll make an exception this 
time. Leave it to us, love.

Okay, good. Here's the deal now. In here, you have to slide down a chain. It's 
at the top of the screen [and a damn sight impossible to see, so run near top 
of screen and hold circle until Yuna goes whizzing down it -K]. You then have 
to fight a few flying machina. Thunder magic works best here. After doing so, 
you have to fight six enemies in order, by touching pillars. There's also 
three chests to collect. Fight all six enemies by going up all six pilllars, 
then you will be finished.. or are you?

There are two boss-like enemies to fight. Precepts Guard has a lot of HP, but 
is vunerable to thunder magic. Use a Gunner, Black Mage, and White Mage for an 
easy time. Georapella is a bit tougher, and has powerful black magic. Again, 
same party will apply, and it will be better this time, as their magic defense 
will help fend off some of the nasty spells this boss likes to cast.

Now you can go into the orange door. OMG it looks just like the Via Infinito.. 
scared me for a second. ;) Nab the Ether x4 from the chest, then follow the 
path to the intersection, picking up Remedy x4 before going right. Step on the 
ledge and a lift will appear. Take it across. On the next screen, it's hard to 
see, but in lower right hand corner, there is a Downtrodder Garment Grid.

Back inside the area, go left this time and then climb up both pillars to form 
a lift. Go across the gap using the lift. They will walk across the bridge, 
and Rikku will notice something and call for Yunie. That sphere with you know 
who was recorded here, wasn't it? Here comes Leblanc again, she says to get 
your head out of the clouds and move it.. and I mean she YELLS very loudly. 
Rude. Yuna will ramble about connections now. I can feel you calling in the 
air toooonight, hold on.

Go get the Phoenix Down x5 from the chest at the end of the path, then go to 
where Logos and Ormi are and jump off to the left. Step on the purple insignia 
twice to restart the machine. When the machine gets above Logos and Ormi's 
head, stop it, then jump on it, then jump across ledges. Yuna will go Huh? 
Then almost get crushed by one of the machines. Rikku thinks she figured it 
out, though. Yuna wants Rikku to be careful, Rikku says to tell her when to 
move the platforms. 

For this, you have to push square to tell Rikku when to move the platforms. 
You can only do so while standing in a safe place. Basically, get off the 
machine by getting to one of the walls, then tell Rikku to move the machine. 
Stop the machine when it's on the 3rd and 4th floors, then the 3rd and 1st 
floors, to get the two items here (Bloodlust and Wring accessories). [This may 
take a lot of practice, and get very frustrating. And IMO, the accessories 
aren't worth it. -K] Mini game over. Back down, go to the left side of the 
screen to enter a new area.

Walk through the corridor, and you will see three lifts. Go to the one on the 
right first. Get the Hi Potion from the chest, step on the two blocks, then 
fall down off the bottom of the screen. Go in the center lift this time, and 
stand on the block. Take the lift on the left, then go right and take the lift 
to the right. Take the center lift and step on the block again. Go down, then 
take the right lift. Go up here and get on the lift. Go down the steps we 
created to get the Dark Knight Dressphere, sweet!

Go back up, save your game, then follow the path. Before you get around the 
corner, Baralai appears. He was wondering who was there. You don't have to 
tell him, you're here to destroy Vegnagun. If it could be destroyed, New Yevon 
would have destroyed it long ago. But it must not be touched. No one seems to 
understand that. Paine asks if he talked to Nooj, and Baralai says Nooj can't 
be trusted. Rikku questions if he can, and Baralai says he supposes Yevon 
brought that distrust upon itself. Leave Vegnagun to him.. what is he planning 
to do? The only thing he can do.. keep those who would seek to harm Vegnagun 
away. Huh. Boss time..

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Baralai
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  24    (24)      HP:  3,380 (3,380)       AP:  10    (10)  
           MP:  540   (540)     EXP: 1,000 (1,000)       GIL: 1,300 (1,300)

  DROP:    Pearl Bangle x1
  STEAL:   Charm Necklace x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
He is not the toughest boss around, but he can be a little tricky thanks to 
his high speed. Don't bring along slow characters, except maybe a Gunner who 
has the Trigger Happy Level 3. Use that, along with Darkness via Dark Knight, 
and maybe a White Mage to use Pray a lot. He has a lot of attacks, but none of 
them are too harmful, except Drill Shot, which will require a Hi Potion to 
heal from. The white mage should be plenty to heal the wounds you will 
sustain, and the gunner/dark knight will help to a quick win.

[Dark Knight is the key here, this fight is really tricky without it. Looming 
Glacier is the thing that will do you in if you're not smart enough, as it'll 
stop a character and wipe their MP completely. Unless you have a stock of 
Ethers, this is a pain in the butt. Have an alchemist mixing Mega-Potions 
every now and then if you need it (mix Potion/Hi-Potion) otherwise wear him 
down with attacks. Don't try anything too fancy; as he'll suck all your MP and 
leave you high and dry. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

This game is getting more interesting. Paine walks away, and she says she's 
going ahead. She has her reasons, and Rikku tells her to fill us in later. 
Much later, Paine says. Haha. Yuna and Rikku are going along too, I guess. 
Yuna wonders what is going to happen when the threads meet. Note, go back and 
save now. It's generally wise to do so. 

Walk down the path, and when you get to the insignia.. BAHAMUT ATTACKS? 
BAHAMUT? [Oh yeah sure, no more aeons around, everyone's been saying. What a 
crock. -K] WTF is going on here? Rikku flips out as Paine wonders what the 
hell is going on. I damn sure wanna know, too. Rikku tells her it's an aeon. 
This doesnt make any bloody sense. Yuna tries to control it, and it doesn't 
work. Boss time.. I do love the music too, baby. ;) [I TOLD YOU THIS MUSIC WAS 
THE COOLEST!! -K]

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Bahamut
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  20    (20)      HP:  8,400 (8,400)       AP:  15    (15)  
           MP:  9,999 (9,999)   EXP: 1,300 (1,300)       GIL: 1,000 (1,000)

  DROP:    Gris-Gris Bag x1
  STEAL:   Mute Shock x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Bahamut may just be the toughest boss yet. He has a ton of HP, and still 
retains his special Mega Flare attack. In addition, he has some damaging 
spells and normal attacks. It is a must to have an Alchemist with Mega Potion 
ability, or White Mage with good white magic spells, in this battle. Have  
Gunner and Warrior/Dark Knight as your other two characters, to help withstand 
his devastating attacks.

Once he starts counting down to Mega Flare, it's on. Don't waste time using 
specials, they take too long. Just keep attacking, he should be defeated with 
a little bit of time to spare. He won't attack you as he does the countdown, 
either.

[Note: Seeing as you now have all three special dresspheres, you can use them 
similarly to how some used aeons in FFX, as shields. At the start of the 
battle, switch all the girls around so they can all activate their special 
dressphere at any time. Then, when he counts down to Mega Flare, get one out. 
If he uses it, and it kills the girl, it only kills the one character, back to 
the other two. Obviously, you can do this three times. But if you Power Break 
Bahamut enough, Mega Flare will barely scratch you. Armour Break works well, 
makes the battle quicker. 

My very easy method (just set up nine planets) - have a warrior break him 
every turn. Armour and Power, just alternate, this occupies ten turns cuz 
breaks stack up five times each. Have a dark knight use Darkness every turn, 
this will do some decent damage. And lastly, the alchemist mixing Mega-Potions 
again. It might be a long battle, but not exceptionally difficult. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

After the battle, Yuna will fall to her knees and ask why this is happening. 
She wishes Tidus was here with her. Paine comforts her, and Yuna thanks her, 
as she was right, we did have to fight Bahamut after all. Now you will be 
looking at a hole Vegnagun made recently, which is pretty deep. Leblanc wants 
to know where Vegnagun was, and when Yuna says not here, Leblanc credits her 
intimidation factor. Hahahha. 

Rikku doesn't think so, Tim. Leblanc must report to Noojie Woojie immediately. 
Paine wants to know where Vegnagun was. Yuna talks to herself again, saying 
this isn't how it was supposed to be, the Eternal Calm was supposed to save 
everything, blah blah. Brother will start screaming that they are in trouble. 
Chapter 2 is over, but trust me, this game is just heating up..

------------------------------------------------------------------------------
                             Chapter 2 Complete!
                           Total Percentage:  44.8%
------------------------------------------------------------------------------


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   4.3    CHAPTER 3
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 

The most interesting and side quest filled chapter yet. Let's begin, shall we?

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Celsius                          (0.8% gain -> 45.6% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch scenes.
2.  Rest in cabin.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Back on the Celsius, the danger music keeps playing, so you know something is 
up. Alarms are going off, as Buddy says there is big time trouble. Fiends are 
pouring out of the temples. Which ones? All of them. Brother calls it a 
freaking state of emergency. Brother asks if it's Gullwing time, but Shinra 
reminds him it's not exactly sphere hunter work. Buddy says that seeing Yuna 
out there could calm a lot of people down. He does have a good point.

Paine replies that they'll expect Yuna to do the dirty work. Rikku explains 
that Yuna wants to do the work though. Typical Yuna, heh. Rikku has an idea. 
We can be your friendly neighborhood Gullwings. (Hey, that's got a nice ring 
to it.) Buddy asks if she means taking out fiends and charging for it. Paine 
asks what Yuna thinks, and Yuna, SHOCKINGLY, says sure, since she'd be helping 
people. This means sphere hunting is now on hold, as the friendly neighborhood 
gullwings are in service.

Brother says its decided, and asks where to, when Brother gets a distress 
signal. He wonders what this means.. Nooj and Baralai have disappeared. 
Brother says fascinating, sarcastically, then asks where to again. A bunch of 
hotspots open up, but right now let's rest in the cabin first, before heading 
to Luca. In this chapter, I'm gonna do all the non hotspots first, then all 
the hotspots.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Luca                             (0.8% gain -> 46.4% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Win the Sphere Break Tournament.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

The camera pans all over Luca as you enter. Buddy reminds you that there's no 
report of fiend activity here, so there's no girl to be made in Luca. 
Everyone's worked up about some kind of sphere breaking contest. Shinra says 
it's Sphere Break. He says we should enter, as the prize is a dressphere. 
Rikku's been practicing, so Yuna wants to take a look.

The camera will pan around Luca again for a second time. Yawn. Shelinda will 
be doing another report. You can't go anywhere in Luca without hearing about 
Sphere Break, she cheerfully reports. And now it's just about time for the 
competition to get under way. But first a word from our sponsor, Lord Rin. 
Lots of cheers go up, as he says some things in Al Bhed, then says he is 
looking forward to a good competition. Show time, folks!

You now are entered in a tournament. Use the coins prescribed to challenge 
people with core spheres. You must win 3 of 5 matches to advance. You can't 
play against the same opponent more than once. Find three people to play 
around here, they shouldn't be too hard.  Remember to use a lot of echo 
bonuses to win.. 2 and 3 combos shouldn't be too hard to master and will lead 
to lots of bonuses. I dominated my 3 opponents with simple 2 coin combos, you 
get big bonuses after a while.

Rikku will then comment that she was so close. Yuna will ask who beat you.. 
then Shinra will come in. It's elementary, really, once you get the hang of 
it. Once he outplays Yuna, the tournament is his. The nerve of this kid.. 
Haha, he's going down. The probability you'll win is slim at best, he says.

This is a tough matchup, as you have to beat Shinra, and he is one TOUGH 
cookie, especially when he throws 1's to block your echo bonuses. 15 turns, 50 
coins. Hopefully you can do the 2 coin bonus echo over and over without him 
blocking you, it's more about luck than anything else. This could take you a 
while to win, so good luck and stay patient at all times!

After finally winning (I jumped up and down, as it took me like 5 tries, plus 
I never did it my 1st time through the game), Yuna will celebrate her win, as 
Shinra makes up excuses. His goggles fogged up, fun stuff. Everyone will cheer 
as Shelinda announces the winner of the first ever Sphere Break tournament.. 
High Summoner Yuna! Presenting her award is our sponsor, Lord Rin. He says 
congratulations in Al Bhed, then hands her the Lady Luck Dressphere. Sweet. 
That's all to do here, unless you wanna buy movie/music spheres, so back to 
the Celsius we go.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mi'ihen Highroad                 (0.6% gain -> 47.0% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Defeat the out of control machina.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

As you enter here, Yuna will start rambling to herself again. "It doesn't have 
anything to do with the fiends or the temples, but there have been problems 
here, too. Seems some machina are on the rampage" Rikku wants to mangle those 
machina and take the reward. Paine asks if we want to.. hell yeah we do. It's 
mission time. PLAY THE COOL BATTLE THEME OH YEAH.

The objective here is to destroy 13 sets of machina. Try to dismantle more 
than the Al Bhed can. Just run around finding as many as you can and destroy 
them. You'll see them marked as green on the map. You have to jump up 
platforms to face some of them towards the end. I ended up winning 9-4. :)

Afterwards, the place will be saved. 10,000 Gil is our reward, sweet. Rikku 
wants to know what made the machina go all haywire to begin with. None of us 
can figure it out, pretty creepy huh? Agency property got smashed, bad things 
happened, then the machina started going haywire. If she finds anything out, 
she'll let us know. Rikku says it wasn't a very feel-good ending, but hey.. 
mission complete, so I don't mind too much. ;) Undying Storm Garment Grid is 
now ours.

Save your game, should be at 47% on the dot now hopefully. If not, uh, hope 
you have some backup files..


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mushroom Rock Road               (0.4% gain -> 47.4% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch scenes with Yaibal and Lucil.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Run up to the red arrow to talk to Yaibal and Lucil. First, make sure to 
notice Shinra installing the Commsphere. It won't function properly, however. 
Now, talk to them. Yuna will report that the Gullwings are here, and wants to 
know where the fiends are. Yaibal will say there's no need for concern, Lady 
Yuna, as everything is under control. The fiends got close to the 
headquarters, but thankfully no further. 

The Al Bhed from Djose assisted us in fighting them off, he says. So, Gippal 
was here? Yes, his group also brought us these machina to help in the fight. 
You know, he said something which was kind of odd. He said not to depend on 
Lady Yuna as much. Yuna seems stunned, as Yaibal continues that he said we 
need to rely on our own strength to defend Spira. 

In comes Lucil, who gracefully asks Lady Yuna if she can interrupt and ask for 
a favor. She leads the group into a private area and explains to Yuna that, as 
Yuna probably already knows, we have not heard from our leader, Nooj, in quite 
some time. Lucil asks Yuna if she has any information as to Nooj's 
whereabouts, but Yuna is sorry, as the Gullwings don't know any more than 
Lucil does. If we see him, we'll tell him to return here.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Djose Temple                     (0.2% gain -> 47.6% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scene with Gippal.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Get the Phoenix Down x3 from the chest to the right of the save point before 
entering the temple. As you approach it, Gippal will stop you. He immediately 
calls Rikku Cid's little girl again. Rikku doesn't like it and reminds him 
again that she has a name. Yuna points out that they seem kind of close, and 
Gippal announces that they made quite the couple. (.... HAHAHAHHAHA This is 
great.)

Yuna is stunned as Rikku runs up, pushes him, and yells something at him in Al 
Bhed. Gippal laughs and says that Rikku is always good for a laugh. If you're 
here about digging, this isn't the best time. Rikku asks him if they want us 
to clean up the fiends that were here. Fiend hunting? What, did you guys give 
up the sphere gig? Temporarily, as right now helping people out is more 
important. Maybe you'd like to hire us? Nope, Gippal says, as we already took 
care of Sin. We can't come running to you every time something happens and we 
get in trouble. He watches his own back, and Rikku calls him a showoff. 
Nothing more to do here. Al Bhed Primer XV is now ours.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Moonflow                        (0.2% gain -> 47.8% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Tobli twice.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Time to pay a visit to our good friend Tobli. Watch Shinra install the 
Commsphere, then talk to him to verify it. Talk to Tobli now, and he is 
freaking about the show as usual. He is upset that the show has no passion, no 
climax. Talk to him again, and he'll explain that he can't run a show without 
climatic passion. Becky knows about that. ;) He must have miscalculated, as 
this wasn't supposed to happen at all. Rikku consoles him by saying that the 
next show will make up for it. Next show? How can there be a next show when 
the first show made the next show a no show? (Tobli's great.) 

Well, one thing's for sure. He needs to attract celebrities to attract an 
audience. Yuna wants to know if he has a celebrity in mind.. Tobli thinks, 
then says he has one in mind. Paine tells Yuna to run, so Yuna asks what's 
wrong. Don't ask, just run. Run now, run fast. (Brilliant.) The group runs 
off, as Tobli asks them to wait just a second. Keep running, Paine says. 
What's gotten into you, Rikku wonders. Do you really need to ask? You do know 
what he's planning, right? This is our big chance, and it might be fun. But 
Paine just sighs. 


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Guadosalam                       (2.0% gain -> 49.8% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Logos and Ormi, then Leblanc.
2.  Talk to Logos and Ormi again.
3.  Go to their room, watch scenes and spheres.
4.  Go to right side of bed and find Gaol's Sphere.
5.  Talk to Maechen, don't interrupt him.
6.  Find the Crimson Sphere 4 in Leblanc's room.
7.  Return to Celsius and watch the Crimson Record 4.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Head into Leblanc's chateau, then head straight ahead into the purple door. 
Ormi is telling Leblanc that there's nothing to worry about. Not even close, 
Logos says, so Ormi says let's see him do it then. Logos says it even funnier, 
which cracks Ormi up. Yuna asks what they are doing, and they explain that the 
boss has been rather depressed since Nooj went missing, so they want to 
comfort her. Rikku asks if that was supposed to be Nooj, and Logos is sad 
because it was that bad of an accent. Paine says that even if they did sound 
like Nooj, do you really think it would help? Ormi and Logos immediately say 
it would, and Paine just shrugs it off. Whatever you say, guys. 

Go upstairs and talk to Leblanc now. As you can guess, she is quite sad. She 
just wants to be left alone. Rikku asks if she wants to hunt some spheres. The 
Gullwings are going to get all the spheres in Spira, you know. This doesn't 
seem to make Leblanc upset though, as she just says fine by me very angrily. 
There's no point in chasing spheres if her Noojie Woojie isn't there to smile. 
What difference does it make? Paine says she's a mess, and Leblanc just tells 
her to say whatever she wants.

Back downstairs to talk to Logos and Ormi again. Ormi gets the idea to show 
her a sphere of Nooj. Paine just says go for it, why should you even be asking 
us anyways? Logos remembers something about "that sphere". Logos explains that 
they took one in Bevelle, care to watch it? What's on it? They haven't looked 
yet, so meet them in their room, for a little screening. 

So, go to their room. It's down the secret passage and to the right from 
there. Note you can get into battles down here, and it's not a terrible place 
to level up at. I had a Dark Knight/Thief/Alchemist party at this point. Once 
in their room, the party will make themselves at home. Logos will soon arrive, 
and he will find the sphere immediately. This is the funniest sphere yet, as 
Logos and Ormi will focus on Yuna's ass and stuff, as Logos will state that 
Ormi shot this, not him. (Hilarious.) Logos will soon state it's a dud, as 
Rikku will get all offended and ask who he's calling a dud.

Now, the real sphere will start, as Yuna states there's somewhere there. Rikku 
doesn't see, so Logos zooms in.. it's Nooj! What is he doing? Paine doesn't 
like what she sees, all these secrets, just one after another. Logos 
interrupts and asks them not to tell the boss what they just saw. Rikku 
questions why, and Logos explains that this Vegnagun thing, whatever it is, is 
clearly dangerous. Nothing the likes of we sphere hunters have any business 
fooling around with. But if the boss knew that Nooj was involved, there'd be 
no stopping her. If anything were to happen to her.. Rikku says you guys have 
it rough, huh? If only she noticed, Logos sadly replies. Key Item Logos's 
Sphere is now ours. We also get Key Item Ormi's Sphere, sweet. 

Now, don't leave here. Go to the right of the room and get the Gaol Sphere. 
Yuna will look at it, then ask if it's from Bevelle, and Rikku asks if they've 
been taking naughty pictures again. Logos says that he didn't shoot this one, 
he found it. The image in this one is deteroriated, so it must be old. OMG 
it's whats his name again! Something about a war in Zanarkand, and how there 
shouldn't even be a war, and how one day, the precious little weapons will end 
up destroying you.

In comes Maechen, who explains that he is probably referring to the war of 
1,000 years past. Logos wants to know when the old man sneaked in. Key Item 
Gaol Sphere is now ours. Maechen can't be expected to remember everything that 
happens! He must admit, the likeness is positively uncanny. Yuna wants to know 
if it really can be him. He's afraid not, after all, that sphere was recorded 
a thousand years ago. Of course, Yuna says. Talk to him again, and let him 
talk, don't interrupt him. (Time for another cherry coke, heh.)

After he is done rambling about being connected to each other, the scenes are 
done, but our work here is not quite done yet. Go along the secret path to 
enter Leblanc's Room. Pick up the Tetra Band from the chest, then climb the 
crate on the northwest side of the room. Run across the top ledge to pick up 
the Crimson Sphere 4 at the end. Return to the Celsius now and choose to watch 
the Crimson Record 4. Something about reporting about a monster in the cave. 
This is the longest sphere yet, so enjoy.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Thunder Plains                   (0.2% gain -> 50.0% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Cid again.
2.  Watch the scene with Lian and Ayde, send them anywhere.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Talk to Shinra to verify that the Commsphere is installed. Follow the path 
north until you see the pink X. It's Cid again, and he's as jolly as ever. 
Rikku will ask him if he's still bummed out, and Cid who meanly say who asked 
you. Paine tells the group to let's go.. but Cid stops Yuna, and he asks for 
her forgiveness. Now, proceed to the second screen and find Lian and Ayde 
underneath the old thunder shelter. 

Rikku will joke that with horns like that, they better watch out, as they 
might get struck by lightning. Lian will just shake his head and explain that 
Lian and Ayde left mountain to find a way to repair Elder Kimahri's horn. They 
cannot return to mountain until a way is found. And they expect to find that 
here? Yes. Where do we think he should search? Doesn't matter at all, so just 
pick one. You will find them there in chapter 4. He thanks High Summoner for 
her help. We're done here. 

Save your game, you should be right at 50% now.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Macalania Woods                  (0.8% gain -> 50.8% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Make sure you pay off Oaka's debt first.
2.  Complete the mission and save O'aka.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Make sure you have paid off O'aka's debt before entering here. When you do, 
the cool mission theme song plays, as Rikku will notice that the agency is 
being attacked by fiends. Yuna will be shocked that fiends are here, but Paine 
points out that they must be from the temple. Rikku says they can worry about 
why later, and Yuna says we have to help them. Paine wonders what the fee is, 
and Rikku says she'll pay herself. 

The objective of the mission here is to win six consecutive battles. It's nice 
to have a Black Mage who knows Firaga, as well as a Dark Knight and Alchemist. 
Use Darkness, Firaga, and Stash Mega Potion for an easier time. The Rhyos are 
pretty tough, and remember you can't heal between battles, so heal before 
finishing off battles.

After you finally complete all six battles, Paine will wonder if that's the 
last of them. Rikku is more concerned about the people inside, so Yuna says to 
go take a look. Mission is now complete.. but no victory theme. Hmm.. lots of 
experience and items, though, as well as the Pride of the Sword Garment Grid. 
Anyone who has mastered the Warrior dressphere should use this GG, as it 
allows any dressphere to have Warrior abilities.

Inside, Rikku will gasp as an Al Bhed mumbles something and then passes out. 
Rikku tells him not to talk, and to save his strength instead. Berserker 
Dressphere and Al Bhed Primer I are now ours as well! Awesome, a great 
dressphere and a great garment grid, good rewards for a tough mission. The 
Berserker dressphere is definitely one of the more underrated ones in the 
entire game, in my opinion.

O'aka will now run in and ask what happened to his shop. Come on, lad, he's 
come to give back the money he owed. He can't die before the money is paid 
back, think of O'aka's reputation! He begs, but it's too late, so he starts 
crying, saying this is a disgrace to the O'aka name. What a charmer. The shop 
is now closed for the remainder of chapter 3, so no more to do here. When you 
go to leave, he will say mark my words, I will stand by this shop. Paine 
thinks he'll get more fiends than customers, but that doesn't seem to phase 
O'aka. He owes it to the lads who died defending his shop.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Bikanel Desert                   (0.4% gain -> 51.2% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Nhadala.
2.  Go to Cactaur Nation and talk to Marlena until the side quest opens up.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

As soon as you enter here, Nhadala will approach you. She is glad to see you. 
She needs your help with something. Fiends? Nope, cacti. Marlena of the 
Cactaur Nation has asked to see them. However, it's been to busy around here, 
so no one can be spared at this time. Of course, this means she is going to 
ask us to come along and represent them. 

Yuna wants to know what the Cactaur Nation is, and Nhadala just says to not 
worry if we haven't heard of it before, as there has only recently been 
diplomatic ties established. Benzo (who looks a lot like Shinra) will 
accompany you along to translate. He will introduce himself, as Paine wonders 
when Yuna will ever learn to say no. (Note: If you save now, you should be at 
51% exactly.)

Now, go over to the pilot dude, who will lead you to Cactaur Nation. Once 
here, you will see a bunch of cacti everywhere. The group will walk along, as 
Rikku points out that it's cactus central out here. She wants to know where 
Marlena is, and Benzo leads her to her.. but where is she? Yuna wants to know 
if this is the right place, and here comes Nhadala. Suddenly, the cactus 
talks, and Rikku wants to know what's going on.

Benzo says that the cactus itself is Marlena. Marlena is greeting us, she says 
hello to Benzo and the sphere hunters. She is Marlena of the Cactuar Nation. 
It does not surprise her that you are startled. The cacti of this nation were 
once cactuars themselves. As the cacti that sprout in the desert grow, they 
become cactuars. When the cactuars mature, they once again become cacti. Their 
roots dig deep into the earth. Thus, we have watched over the sands of the 
desert since the dawn of time. Say it makes perfect sense.

Benzo now thinks Marlena is about to tell us why she called us here. A strange 
wind has been blowing through the desert, Marlena states. You, too, may have 
felt the sand trembling beneath your feet. A fearsome fiend that rests deep 
beneath the earth has begun to stir. In the depths it gathers its strength, 
and it will not be long before it makes its move. And when that time comes, it 
will bring its wrath to bear upon the Cactuar Nation first. The reason it 
lusts for vengeance against us? It is we who locked it away beneath the dunes 
so very long ago. 

To be more precise, it was not us, but our ancestors who ruled this land in 
ages past. Its need for retribution will surely lead it here. We must summon 
the Great Haboob and prepare ourselves for the coming menace. Only the 
cactuars known as the Ten Gatekeepers can weave this magical barrier. But they 
are out training in every corner of Spira. I need your help to seek them out 
and bring them back. The Cactaur Mothers know there they have gone. Lose no 
time in finding the Ten Gatekeepers and returning them to us. That's all she 
has to say.

The mission opens up, but I will handle it as a side quest as you can do it 
whenever you want. Just make sure to capture the first six before the end of 
chapter 3. The objective is to find the mom, get the hint, hunt the cactuar, 
defeat it in an annoying mini game, then capture it and return it. More on 
this below. Oh yeah, and I still don't advise digging yet. Just leave, or 
attempt to do the side quest now. Just remember to do it before the end of 
chapter 3.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Calm Lands                       (0.4% gain -> 51.6% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Complete the help tourists mission in the gorge.
2.  Make sure you see Shinra install commspheres in Calm Lands and Chocobo
    Ranch.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

There are two choices for missions.. choose the first one. You will be in the 
save point in front of the gorge. Move left to watch a scene.. there are 
fiends deep in the cave, and people are still trapped inside. There's nothing 
anyone can do to help them.. Yuna talks to herself now. To be honest, I've had 
enough. I wanted to blame them for turning a place like this into a tourist 
attraction. An old lady kindly asks Yuna to please help rescue the people left 
inside, so choose yes. We are most kind, she says.

Buddy comes in and says the Friendly Neighborhood Gullwings are open for 
business. The mission here is to save the tourists from the fiends. We have to 
go deep inside the gorge and rescue several groups of tourists. There is a 
certain order to rescue them in.. damned if I know what it is, so I'll just 
tell you how I did it, even if it takes longer. (Feel free to fix this if you 
want, baby.)

The enemies in here are quite tough if you are not prepared for them. Have a 
Black Mage for sure.. Alchemist and Dark Knight work best for the other two, 
as usual. Have Alchemists heal, Dark Knights use Darkness, and Black Mages can 
use level 2 or 3 spells, as there's plenty of elemental enemies in this gorge.

When you enter, you will see a teleport, but you can't go in it yet, so follow 
the skinny path to the right. Follow the right path at the intersection to 
pick up the 1st fellow... he prefers parties of 8 or less, and if he's one of 
the 1st 5 in line, he can handle big crowds. Well, okay, why the hell does he 
care though, since he's gonna DIE if he doesn't get out? I wouldn't mind a big 
crowd if it meant my survival.. that's just me, though.

Move into the next area and talk to the guy on green sitting on the floor. He 
hates groups of size 3 or more, but since he'll be 2nd in line, he won't mind 
larger groups. Follow straight ahead and talk to the girl there.. she hates 
groups of 5 or more, so we better only pick up 2 more people. Go left and a 
guy will run by you.. so chase him... he's all the way back right and down, in 
that area you found the guy in green. Might as well lead these guys out to 
safety now, so do so.

One guy should give you Energy Core 1, one guy will thank you several times, 
the girl will give you Energy Core 2, and the last guy will give you a Besaid 
Key. Neat. 11 are still trapped, however, so let's go back into the cave and 
make a right at that last intersection this time. You'll find a lady and two 
children.. you'll have to bring all 3 along. That's all they care about. Pick 
up the White Ring from the chest, then move left at the intersection this time 
and follow the path.

The person in the small hole to the right can be taken now, so take her, then 
go up and take the two people here.. make sure the man doesn't leave, but that 
shouldn't be a problem right now. Take the Blue Ring accessory from the chest, 
then go down and up the path to the left this time. Chase the two kids along 
the path, then get them at the end. Find the guy hiding in the corner to the 
left intersection of where the kids were originally running. Return all the 
people to the first screen now. 

The lady with the two kids will give you the Energy Core 3. The 2nd person 
just thanks you. The 3rd group gives you the Energy Core 4. The kids give you 
the Energy Core 5. You can now restore some function to the platform in the 
back of the cavern! The guy gives you an Energy Core 7. Now, go outside the 
cavern and talk to the guy to get an Energy Core 8. 

Now, warp to the back of the cavern using the teleport pad. Teleport to the 
left and right sides to pick up the last two people, also getting treasures 
from the treasure chests in the process.

NOTE: I seriously advise equipping all three ladies with Star Pendants for 
this upcoming battle.

Choose to teleport to the Chamber of Fayth now. Here, Yuna will ask why this 
is happening, but Yojimbo just attacks.

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Yojimbo
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  36    (36)      HP:  22,000 (22,000)     AP:  15    (15)  
           MP:  9,999 (9,999)   EXP: 2,000  (2,000)      GIL: 1,500 (1,500)

  DROP:    Recovery Bracer x1
  STEAL:   Power Wrist x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
This is one of the hardest bosses in the game to this point. For one, it has a 
devastating array of status based effects, so make sure to bring some 
accessories in that protect against Poison for an easier time. His physical 
attacks are also pretty dangerous, so make sure to keep healing. His most 
devastating attack is the Zanmato attack, which reduces HP and MP for all 
party members to 1. He will put his finger in front of his face to signal 
this.. immediately follow with a Stash Mega Potion.

Some of his attacks are MP based, which is good, because you shouldn't need MP 
for this fight. I was doing over 1,000 damage each round with just regular 
attacks. By the way, don't kill the dog. I don't really see the point.. just 
focus on Yojimbo and make sure to protect against Poison, or have a lot of 
Antidotes in hand! Three poisoned girls with 1 HP is teh suck..

Hopefully you have an Alchemist with the Stash Mega Potion ability.. I had 
that and 2 Gunners who constantly did Trigger Happy. If not, mix a Potion and 
Hi Potion for the same effect, just less wait time. It took a while, but I 
eventually won. Good luck!
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

There will be a big time celebration, yadda yadda, and you earn the Tetra 
Master Garment Grid for completing this mission. Not bad, but there's still 
one more thing to do here, so when you get back to the Celsius, return to the 
Calm Lands and head over to the Mission 2 this time.

Go inside the Chocobo Ranch and go to the top floor. Follow Shinra and talk to 
him when he installs the Commsphere. Return to Mission 1 and insure the 
installation of the Commsphere at the travel agency. That's all you have to do 
here, so let's head back to the Celsius and move on over to Mt. Gagazet now.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mt. Gagazet                      (0.4% gain -> 52.0% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Kimahri to receive Trainer dressphere.
2.  Go to top of mountain, defeat boss, mission complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Talk to Kimahri when you enter. He says Yuna must leave, as Ronso youth use 
force. Seek vengeance for fallen Ronso. Garik lead angry Ronso youth. Decide 
to take revenge on Guado. Garik go to battle. Now Garik climb peak, tell 
mountain battle plan. Rikku questions why he's just going to wait here, and 
Kimahri explains that Garik hear voice of mountain. Garik change mind. Kimarhi 
hope so. And if he doesn't, Paine asks. Kimahri stop Ronso youth. Yuna says 
that's crazy, and Kikmahri says he has no choice, then he gives Yuna 
something.. looks like a sphere in his hand. 

Yep, he says he searched the mountain, but only found a sphere. Kimahri not 
know if found sphere is one Yuna seeks. But Kimahri happy if sphere helps 
Yuna. We scored the Trainer Dressphere, whoo hoo. It's a very useful 
dressphere with lots of neat animal abilities. Yuna speaks to him, but he just 
walks away. Rikku says this isn't good, and Paine reminds her that there's 
still time, and asks if he should follow them. Hell yeah we should! Yuna tells 
Kimahri that she's going to go, to reason with Garik. Kimahri thinks that is a 
good idea, as Kimahri thinks Yuna might be able to reason with Garik. If not, 
Kimahri will deal with Garik.

The enemies in this dungeon can be defeated the normal way.. Black Mage/Dark 
Knight/Alchemist still works best, as long as you have a way to heal and a way 
to deal damage to elemental enemies (mainly fire based magic) you should be 
okay here. I was on level 31 and had very little problems, and I was using a 
Gunner/Thief/Songstress for most of it. =-O

The pads are not working, so it's time to go up the mountain ourselves. Go to 
the next screen, then again just follow the path along all the way (it's quite 
a distance), going up the first darkish blue path to make the teleport 
operational, then go down the light blue path until you (finally) get to the 
next screen. 

Here, just follow the path to the next screen. Once there, you will be on 
another path, and guess what, follow the path to the next screen again! This 
is so innovative, it's scary. Now you'll be in the caverns. Go up the stairs, 
then left, and follow the path along to the left until you get to a save 
point.. save, then touch the teleport to the right. Now this one is 
operational too, cool. 

Once outside, Garik will confront you. He says that the Ronso will hold anger 
no longer. Ronso youth fearless. Go to battle with Guado! Yuna wonders what 
will happen if she asks him not to go. Mountain tells Ronso to go, Garik 
replies. Yuna asks him what if he can't go? Summoner not hold Ronso anger with 
puny arms. But if she does, he will stop his talk of vengeance. Very wellm but 
Garik never falls! Rikku quips that somebody is a few spheres fall of a 
garment grid. But what about Garik, I wonder.. Typical Ronso, Paine replies, 
but Rikku was talking about Yunie, too! HAHAH. Boss time.

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Garik Ronso, Ronso Youth x2
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  Garik Ronso
  BASIC:   LV:  33    (33)      HP:  6,880 (6,880)       AP:  3  (3)  
           MP:  238   (238)     EXP: 380   (380)         GIL: 90 (90)

  DROP:    Shining Bracer x1
  STEAL:   Icy Gleam x1

  Ronso Youth x2
  BASIC:   LV:  24    (24)      HP:  4,060 (4,060)       AP:  2     (2)  
           MP:  170   (170)     EXP: 220   (220)         GIL: 20    (20)

  DROP:    Remedy x1
  STEAL:   Mythril Bangle x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Garik casts the Mighty Guard on himself and his friends, making this battle a 
lot tougher if you have no way of removing this status effect from him. Dispel 
Tonics work best, so use them. Also, they like to use a lot of Blind attacks, 
so have accessories that protect against it, or use Eye Drops immediately on 
the blinded character.. unless it's the Alchemist, I guess.

They attack quickly and usually gang up on one person, so watch out for that. 
They don't like to play fair and seem to be on haste while you are not. Make 
sure to keep healing, while the Dark Knight does Darkness a lot. Multi enemy 
spells and attacks do work best here. 

I had a Dark Knight/Gunner/Alchemist for the party.. you know the deal. I had 
the Gunner focus Trigger Happy on Garik since he is by far the toughest of the 
3. He was pretty challenging, but I found a way to win eventually. Just 
remember to use Dispel Tonics, and use Mega Potion every turn (Stash) for an 
even easier time.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

Once the battle is mercifully over, Yuna will tell Garik that is enough 
vengeance. Ronso keep word. He clutches his chest as he announces that Yuna 
defeat Garik in battle. Garik honor Yuna's wish. Not go to battle. Yuna thanks 
him, and Garik replies that he underestimated Yuna and he understands he is 
weak in battle, so no thanks is needed. Garik wait. Destroy Guado after he 
become better warrior. Mission complete. Wishbringer Garment Grid is now ours. 

Don't worry about commspheres here, so back on the Celsius, save your game.. 
should be at 52% now.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Zanarkand Ruins                  (0.2% gain -> 52.2% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Isaaru.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Zanarkand is the last non-hot spot for this chapter, so let's go there. I 
still absolutely love the song that plays here. Go up the path, all the way 
into the dome, to talk to Isaaru. You can still pick up items along the path 
if you want, they refill between chapters. 

When you finally get to him, he will tell you that he heard that fiends have 
been appearing at the temples. Do we know anything? Yuna replies that they are 
coming from the Chambers of the Fayth. It pains him to hear that. And 
Zanarkand? There are fiends as always, no more, no fewer. But the ruin tours 
are another matter. The only things thriving here are the monkeys, and to make 
matters worse, Cid ran off a while ago and never came back. I guess that makes 
Isaaru Zanarkand's lone defender. It's time for him to defend some more, so 
until next time.

We already did the monkey mission in chapter 2 (thank god), and we already 
talked to Cid, so let's go clear the hot spots and finish chapter 3 already.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Besaid Island                    (2.0% gain -> 54.2% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Lulu.
2.  Watch Beclem and Wakka talk, and follow them to the temple.
3.  Talk to Beclem inside the temple.
4.  Go into the cloister and talk to Wakka.
5.  Defeat a boss to finish the mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

This is the first of three hot spots, and two we can do before finishing the 
chapter for good. Go left into the town, then go into the second house up from 
the right to talk to Lulu. She will say that the fiends are coming from inside 
the temple. But it's all right, because Wakka and the others fought them off. 
Luckily, no one was hurt. Buddy chimes in that he guesses the friendly 
neighborhood gullwings won't be needed after all. 

Lulu replies that any fiends they missed may still be wandering around. Wakka 
and the rest split up, so go give them a hand. Buddy says the Gullwings are on 
the job, and we'll even give you our own special bargain price. That's nice, 
Lulu replies, which Yuna chuckles and apologizes. Lulu says it's alright and 
urges Yuna to go, and says the village people will feel better that Yuna is 
around. 

Outside, Yuna will ask Shinra what he's up to. Installing a Commsphere, he 
says. You never know when you might need a Commsphere. A new invention of his, 
Yuna asks. Brother then asks if Shinra fell and got a boo boo. (What a 
charmer.) Here's the perfect guinea pig, Shinra whispers. Yuna looks into the 
CommSphere, and Brother gasps as he can see Yuna. Yuna also gasps, as Shinra 
explains that the CommSphere transmits an image back to the airship. Oh, neat. 
Yuna waves, as Brother begs for more. Shinra thinks it's just as asinine as I 
do.

Rikku then comes running up, screaming to Yunie that something is up. She 
points over to Beclem and Wakka talking. Beclem will be asking Wakka what 
there is to decide. We can finish the fiends off right here and now. Wakka 
replies that burning down the temple is going too far. Beclem asks Wakka if he 
has another suggestion, but Wakka doesn't. Beclem says they have to do 
something, what if the fiends keep coming? Or maybe Wakka doesn't mind putting 
his family in danger? Wakka says, hey, all we gotta do is stop the fiends, ya? 
He runs off into the temple, so let's go there now.

In the temple, talk to Beclem near the stairs. He'll say that Wakka is inside, 
fighting fiends. It would be so simple to burn this place down and take the 
fiends with it. Praying to them never did anyone any good. You're the one who 
destroyed Sin. You should know. Yuna just looks at him, then walks up the 
stairs. Going to help Wakka, Beclem asks. He won't wait much longer before 
burning the place down. Yuna asks him if he wants to see it burn that badly, 
and Beclem says it's for the safety of the village. Mission time.

------------------------------------------------------------------------------
                      Mission Time - Protect Besaid Temple!
------------------------------------------------------------------------------
          Fiends have appeared deep within the temple where Yuna first 
          trained. Get rid of them before Beclem sets fire to the entire
          place!

     Objective:
          Purge the fiends from the temple.
------------------------------------------------------------------------------

Go inside the door now. Go down the stairs and keep following the path, taking 
care of minorly difficult enemies along the way. This is a really simple 
mission, eh? At the path where you can go left or up and right, go left. Wakka 
will be there sitting down, so talk to him. 

Rikku will ask him if he's okay. Just a few scratches, eh? Nothing to worry 
about. Paine says there are too many, so let's get out while we can. The man 
was right, we have to use fire. Wakka will say that whatever is controlling 
the fiends must be down there, so take that bad boy out. And we won't need 
fire, which Paine thinks is fair enough. Yuna tells Wakka to stay here, and he 
asks why. Rikku says she wouldn't want daddy to overdo it. Hey, wait up, Wakka 
says, but it's too late.

Go through the door, and look who's there, Valefor. Yuna's first aeon, so 
let's not expect too tough of a battle. Heal up, and have the following dress 
spheres equipped for an easier time: Gunner w/Leveled Up Trigger Happy, Dark 
Knight, Alchemist w/Mega Potion ability. I use these for most boss battles, as 
you may have figured out by now. 

Walk up to it, and a badly hurt Wakka will walk up and be shocked that an aeon 
is here. Yuna says no, something's not right. Rikku urges Wakka to stay back, 
as it's not safe. Boss time.

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Valefor
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  22    (22)      HP:  8,430 (8,430)       AP:  15    (15)  
           MP:  9,999 (9,999)   EXP: 1,500 (1,500)       GIL: 1,200 (1,200)

  DROP:    Moon Bracer x1
  STEAL:   Healing Spring x4
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Considering we already took out tougher aeons, this one won't be as much of a 
problem. I just kept attacking with my normal attacks, or using Trigger Happy 
and Darkness. He is also weak against black magic, if you have a Black Mage. 
He uses two attacks regularly, a weak physical attack that does damage to all 
three ladies, and an attack that drains MP. Don't sweat him. 
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

Yuna will be upset after the battle, as Valefor was her very first aeon. Yuna 
will then talk to herself again (they have medicine for this, Yunie.) She grew 
up here in Besaid. This is her home. She became a summoner here. This is where 
she first met him. She has to protect this place. Wakka then feels bad for 
Yuna. Paine says the job is done, so Beclem will say he's glad to see we're 
not hurt.. or are we? Aren't you going to be a father soon, he asks Wakka. 
What if something had happened to you? What then? Beclem walks away, as Rikku 
tells the big meanie to be quiet. 

Wakka says it's okay, as he has a point. Yuna scolds him for saying that, as 
Wakka says if we die trying to save one memory, we risk using them all. But, 
what if it's a really important memory, Rikku asks. "Memories are nice, but 
that's all they are." It's an Al Bhed saying, ya? Yeah, well, but.. Rikku 
can't really reply to that. Back outside, Brother will ask Yuna if she's 
alright, and Yuna says yeah, just fine.

 Brother will be waiting! Talk about a one-track mind, Paine says. (Ummm.. not 
that there's anything wrong with that ;) Wakka asks himself again, memories 
are just memories, ya? Wakka says that if fiends ever come out of the temple 
again, he may really have to burn it. Yuna guesses so, but call her before he 
does. We'll save fire for our last resort. You got it, Wakka says.

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Moon Bracer is our only reward for this boring mission. ;) Back on the 
Celsius, save your game (54 percent, you better have it), then head to Kilika 
Island hot spot. 


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Kilika Island                    (1.0% gain -> 55.2% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Talk to Dona.
2.  Pass through the gate unnoticed.
3.  View cut scenes at each blocked passage, and one when your party decides
    to go above the trees.
4.  Get the Samurai dress sphere.
5.  Defeat a boss to get mission complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Ah, Kilika Island. It's now open to you again, first check on the construction 
in the third or so screen, all the way to the right. This is important for 
later. Now, go up to Dona's house and speak with her. (In case you forgot, go 
up to second screen, go up stairs, it's house on far left). My, my, my, she 
says, what brings us here? We heard fiends were coming from the temple, Yuna 
replies. And you just had to come running. Well, uh, Yuna wouldn't say that, 
and Dona replies that she isn't even sure that there are fiends in the temple. 

Paine asks if she has checked, and Dona says she is in the Youth League, do 
you think they would let her into the temple? Rikku asks now what, are we 
giving up? No, Yuna says, let's take a look first. You'll never get near the 
temple, Dona says. The Youth League's blocked the forest entrance. As they 
should. We can't have those temple vermin crawling into town, now can we? 
Besides, it spares me from having to see that sulky face. She walks away, and 
Rikku asks what silky face.. Barthello? Of course. He's with New Yevon, so 
naturally he's in the temple. 

But then, it's really none of Dona's business. Yuna says fine, we'll make it 
ours. Besides, she's worried about the fiends. Dona says if she wants to go 
that badly, I won't stop her, but they're turning people away at the gate. She 
contemplates something, then whispers that she's got it. She'll distract one 
of the guards, that's our chance to run through. She walks away, then Yuna 
says she knew Dona was worried about him. 

Outside, you'll automatically be at the temple entrance. Dona will be talking 
to a guard, and Rikku says she thinks it's working. Paine says that leaves 
one, so let's wait for our chance, and take it. Choose yes, we're ready to 
rush the gate. 

RUSH THE GATE: Push R1 to change our view of the scene. Watch closely, and 
when the guards are distracted, and they open the gate, push X to run for the 
open gate. Be patient and take your time, it's not timed or anything like 
that. When a Youth League member approaches, the guard will open the gate to 
let them pass. So pay attention as people get near the gate! The guard Dona is 
talking to will occasionally turn around to check the gate. Don't run for the 
gate while he's looking! You can practice first if you want, I advise it. Once 
you get the hang of it, let's go for it. 

Hopefully you made it successfully, if you did, you get the Bushido Lore 
accessory, which allows you to use Samurai skills without being a Samurai. If 
you didn't succeed, you won't get the accessory. Dona tells us to walk the 
treetops, so remember that. In the forest, there are several blocked paths, so 
make sure to visit all of them to get cutscene percentage points. There's one 
north of where you are, go there, then down, left, and up. Go down, left, and 
up again. Now, go all the way right past the beginning intersection, and Paine 
says that Dona said there was a hidden path. "Walk the treetops". Yuna does 
so, then follow your party north. You'll be at the temple entrance now. 
Everyone's running down, but you should run north. Sort of like a highway 
during hurricane evacuation. 


------------------------------------------------------------------------------
                      Mission Time - Pest Control
------------------------------------------------------------------------------
          Restore order by stamping out the fiends coming from Kilika Temple!

     Objective:
          Put a stop to the fiends' rampage.
------------------------------------------------------------------------------

The soldiers will be busy taking out the fiends, but they need help. That's 
where we come in handy. Go all the way down into the temple, where you will 
see machina everywhere. Save your game at the save point before continuing 
into the temple. Go down at the elevator. Go up and talk to the soldier on the 
ground, he will say that blue flames blocked his path and there was nothing he 
could do. Go through the door, and you will see those blue flames. You will 
now have to fight in a series of battles with Daevas, but they're easy. 

After the first one, you will find Barthello laying on the ground. He says 
he'll be okay. Yuna asks about the fiends, and he says we are holding them 
off, somehow. They are coming from inside. One after another, then he screams. 
If the fiends reach the town, they'll reach.. Dona! They won't, Yuna says. 
Barthello walks away and says thanks. Rikku says that Dona wants to see him, 
well, she didn't come right out and say it, but you can kinda tell. He wants 
to see, her too. Even if they believe different things, he'll always feel the 
same about her. The time of the summoners may have passed, but he'll always be 
Dona's guardian. He lives only to protect her! Paine asks if he can say that 
with a straight face. Barthello just screams for Dona and walks off.

After that interesting scene, a pretty cool song plays. Run into the blue 
flame for another battle with a Daeva. In the next room, you'll see three blue 
flames. Touch the one on the right, then the one on the left, then the one on 
the center. In the next room, you'll have to fight two Daveas at the same 
time, but still no problem. Go down the stairs and make sure to pick up the 
Samurai dressphere on the floor here. Go up the stairs and through the door. 
Make sure to have a Black Mage or two in your party before entering.

When you enter, Yuna will say again. It's Ifrit! Paine will be amazed at the 
aeon (?, you've seen them before Paine..) Yeah, Yuna replies. Yunie says she 
is ready to take care of it. (This is such an odd scene.) Play that cool aeon 
boss song! 


- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - 
                   Ifrit
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  23    (23)      HP:  8,820 (8,820)       AP:  15    (15)  
           MP:  9,999 (9,999)   EXP: 1,800 (1,800)       GIL: 1,300 (1,300)

  DROP:    Angel Earrings x1
  STEAL:   Fiery Gleam x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Ifrit is strong against fire and weak against ice, so that's why I recommended 
bringing along a couple of Black Mages. If you have two Black Mages and an 
Alchemist doing Mega Potion, you won't lose. Physical attacks also work pretty 
well, as does the Warrior's Ice Brand attack. Songstresses come in handy with 
their Slow Dance ability. Ifrit has strong physical attacks, hence the need 
for the Alchemist or White Mage. It also moves fast and has a decent Meteor 
Strike attack, as well as Firaga to everyone, but you shouldn't have too much 
problems with this boss. 
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

Paine says there's another hole. Hmm, what are those holes doing exactly? 


------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Angel Earrings are your only reward.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Airship Celsius                  (0.6% gain -> 55.8% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Back on the Celsius, the girls will be contemplating something. Rikku will say 
she doesn't get it. Shinra will say fortunately, he knows everything. Rikku 
asks why fiends were coming out of the temple. Shinra says that the fiends 
didn't come from the temples, they came from the Chambers of the Fayth. Right, 
exactly. But why? Shinra says he's just a kid. (LOL, gotta love it) He then 
runs off, as Paine asks if the holes in the Chamber of the Fayth were there 
before.

Yuna says no, so Rikku says the holes must be new, right? Paine says that 
there was one in Bevelle, too. A great hole.. Rikku says that that one was 
made by Vegnangun, right? Yuna replies that it's true, but they must be 
connected somehow. Brother says.. the holes.. are connected? Yuna says, yes, 
but it's more than just that. Somehow I think there are deeper connections. 
Brother says, oh, that is deep. 

Suddenly, a distress call comes from Djose Temple, they had some trouble 
clearing out the fiends. Brother says the order is to forget it, let Gippal 
save himself! (Haha. No.) Rikku runs up and says what, and they start speaking 
in Al Bhed. Buddy, being the ever nice one, asks Yuna, and she says we'll just 
have to charge him a little extra. Let's go, Gullwings! Rikku asks if we can 
give him a discount instead. 

Djose Temple is now a hotspot, but let's do Bevelle first.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Bevelle                          (1.6% gain -> 57.4% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Go deep inside the temple to watch a scene with Gippal.
2.  Keep going, until you get to where you fought Bahamut to watch another
    scene.
3.  Defeat the mini boss, get the Crimson Sphere, and watch it on Celsius.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

When you enter, Gippal will show up. He just walks off, though. Save your game 
at the save point, then go to the temple. Here, go up the lift, and then 
outside to get two items from the priests. (ELECTROCUTIONER and HYPNO CROWN). 
Go back down the lift, go into the western chamber, and move the lift 
direction down. Now, take the lift down. 

You'll now be in a maze-like area again. Go up and then right at the 
intersection. Go right at the next intersection, fight a forced battle, and 
get the Remedy x4 from the treasure chest. Now, go back to the intersection, 
and ho up and right this time, getting the Oath Veil from the treasure chest. 
Now, go back to the beginning intersection and go left this time. At the next 
intersection, go down and follow the path to get 5,000 Gil from the treasure 
chest. 

Now, go up the path again and go up this time. At the next intersection, go 
left, up a long lift, and left some more for a Hi-Potion x5 from the treasure 
chest. Now, continue right along the path. Get the Potion x9 and Phoenix Down 
x5 from the two chests here before moving your way along to the right. Go up 
the lift, and up the stairs. Go right at the intersection into the next 
screen.

Here, you'll find Gippal. He'll be scratching his head, and then he'll walk 
away. Rikku will ask if that was.. Gippal? Yuna nods, and Rikku wonders what 
he's doing here. Save your game at the save point and then move to the next 
screen. Jump down the hole, then go up and down the chain. Seem familiar? Go 
left, and then make your way around until you can jump down the plates into 
the next part of the temple. 

Once in here, jump across to get the Ether x5 from the treasure chest. Follow 
the path, getting the Remedy x5 from the treasure chest, then go left at the 
intersection. Stand on the two pillars, just like before, to open the path. 
Follow this path to the next screen. Here, go left and then left again into 
the next screen, picking up the Phoenix Down x6 from the treasure chest at top 
before doing so. 

Ugh, gotta do that damn lift puzzle again. It's not as hard this time, though. 
Take the lift on the right, step on the two blocks, get the Remedy, and go up 
the lift. That's it. Save at the save point if you want, then go north to the 
next screen. 

Here, Gippal will be walking, and say hey to Baralai and Nooj. Baralai says 
he's late. Nooj says if he was on time, he'd start to worry. Haha. The girls 
will wonder why he isn't missing. Gippal asks if they should be here, as the 
Youth League and New Yevon are crumbling without you guys to hold them 
together. Nooj says he expects too much, and Gippal says learn from us, then 
asks why we're even here.

Baralai says there is something he needed to be sure about. Vegnangun.. is 
gone. The screen shakes and move up. Nooj says listen to you. Nooj and Baralai 
argue about its disapperance, and Baralai tries to defend its actions, but 
Nooj won't hear it. Gippal is surprised that someone tried to destroy it, and 
they wonder who. Baralai is confused. Baralai asks if Nooj tried to claim it 
for himself, but it awoke because Nooj wanted to destroy it. 

Nooj defends his actions by saying Baralai has always been too naive to see, 
and now there's seeds of tension in this group. Baralai says he believed in 
Nooj once, and he thought he'd never find a better friend, but he betrayed 
that trust, two years ago. Baralai holds a gun to Nooj's head, then asks why 
Nooj shot Baralai and Gippal. He wants Nooj to answer, but Gippal wants Nooj 
to apologize. Gippal says not to push him, then holds a gun to Baralai's head. 
If this is what it takes, he says. Nooj then throws his cane down, and says it 
turned out perfectly. 

Yes, he shot them. He then puts a gun to Baralai's head, and he says him and 
Paine were easy targets. Why did he shoot Paine? Baralai gets pissed, and 
Nooj's voice changes and says he is too weak to be not taken advantage of. 
(Holy crap, this is a great scene.) Nooj then falls to his knees, out of 
breath. Baralai's voice then changes, and he says Nooj is seeking his own 
death, and now he can have it. Gippal and Paine tell him to stop though. Nooj 
tells Paine to get out of here. The music changes again, and a boss fight 
ensues against a Malboro. Defeat it rather easily. 

After the battle, Rikku wonders where'd they go. Paine says she saw Baralai 
escape. Nooj and Gippal probably chased after him. Yuna says, so, she knew all 
three of them. Long ago, Paine replies. Rikku wonders, yeah, but Nooj.. Yes, 
Paine replies. He shot us. It was an accident. At least that's how she sees 
it. Rikku asks why she never told us, and Paine says it's because we never 
asked. Rikku's asking now, though. Rikku says she doesn't wanna tell us, huh? 
Bingo, Paine replies, which makes Rikku upset.

Paine breaks down and finally asks Yuna if she really wants to know. Yuna 
replies, yeah, but, forcing you to reply isn't any better. We'll wait until 
Paine is ready. No, pressure, huh? Paine replies. Pick up the Crimson Sphere 1 
from the floor, then return to the airship and watch it. (Crimson Record 1). 
Basically, it shows more of Gippal and Baralai's history with the Crimson 
Squad. Also, this is where Nooj meets Baralai and Gippal. Interesting sphere, 
that one. 


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Chapter 3 Checklist              (0.0% gain -> 57.4% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Catch a chocobo.
2.  Capture the first six cactuars and return them to their mom.
3.  Have around 400 PR points, as close as you can get.
4.  Finish the monkey mission in Zanarkand.
5.  Double check commspheres are installed in Calm Lands. (2 of them)
6.  Double check all spheres are watched.
7.  Have everything above completed.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Once you are done with everything above, continue to the final hotspot of 
chapter 3.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Djose Temple                     (2.2% gain -> 59.6% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Complete the mission, defeat a boss, get two spheres.
2.  When Yuna is on the Farplane, and she mentions she's all alone, push X 
    until you hear a whistle four times. This is very important. 

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

I warned you to do everything before entering here, because you won't have a 
chance to now. This is the final part of chapter 3, and we are slowly getting 
through the game. In terms of leveling abilities and stuff, at this point, I 
just used the three dresspheres that needed help leveling up. Berserker, 
Thief, and Alchemist. It is vital to have at least one Alchemist w/Stash Mega 
Potion, and a Gunner w/Trigger Happy Level 3 is a life saver as well. Black 
Mages should be preparing for or already have a decent variety of level 3 
spells, and maybe Focus as well.

When you enter Djose, you will see guards aiming at the doors. Yuna will walk 
in and one of the guards will say something to Rikku in Al Bhed. Rikku will 
translate, he said that Gippal is not back yet. Yuna will wonder if he is 
still with Nooj and Baralai. Probably, Paine says. More Al Bhed from the 
guard. Translation: Not good! Then that's our cue, Yuna says.

------------------------------------------------------------------------------
                      Mission Time - No Way, Djose!
------------------------------------------------------------------------------
          Eliminate the fiends that have appeared inside Djose Temple! Be 
          careful, though. These fiends aren't to be taken lightly. 

     Objective:
          Liberate the temple.
------------------------------------------------------------------------------

Key Item Al Bhed Primer XIV is now ours. Enter the temple. Go north up the 
stairs. In the next screen, you will see some people fall down as they attempt 
to open a door blocked by lightning. Go north and then up the lift. Talk to 
the guy next to you, he says pushing the altars in the back should stop the 
electricity. So, let's do that now!

Go north to the back of this area. Get the Wristband accessory from the chest, 
 
then keep pushing altars until you come to the right one. Fiends won't attack 
you when you get the right one pushed. The game determines this randomly so 
that's all the help I can provide in this situation. Once you find the right 
one, go up the previously blocked stairs. 

Up here, you'll see more people falling over as Ixion attacks them. Rikku will 
suddenly be surprised at the aeon, as Yuna wonders how they can be merged with 
Al Bhed machina. Who cares now, it's time to take out our former horse friend!

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Ixion
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  28    (28)      HP:  12,380 (12,380)     AP:  15    (15)  
           MP:  9,999 (9,999)   EXP: 2,600  (2,600)      GIL: 1,800 (1,800)

  DROP:    Soul of Thasama x1
  STEAL:   Sprint Shoes x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Ifrit is weak against water, so bringing along a Black Mage who knows Waterga 
is an excellent idea. Having a Warrior with Watertouch is a great addition, 
too, and an Alchemist with Stash Mega Potion doing that roundly means you will 
be unstoppable in this battle, even with Ixion's decent attacks. If you don't 
have Water-based attacks, at least not strong ones, physical attacks work 
pretty well. I also used the Berserker's Crackdown and Mad Rush skills a lot. 
You can also steal some Sprint Shoes from him if you want. Aerospark is his 
main bad ass attack, and it only hits one character. He also does Thundara to 
all three characters sometimes, so cast Mega Potion often. Thor's Hammer is 
his finisher and does severe damage to all three ladies.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

Once he is finally defeated (took me a few minutes) and that cool battle theme 
stops playing, you will see him slowly disappear and the mission is now over.

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Soul of Thamasma and Unwavering Guard are your rewards for completing another 
surprisingly basic and easy mission. Wow, that's like three in a row now.. 
what's going on here?

After the mission is complete, Rikku will wonder what is down the hole. Let's 
go find out, Paine says, but Rikku doesn't want to. The hole we found was so 
deep, but Yuna shouldn't know what's down there. Get back, Paine says, as a 
fireball comes shooting at them, barely missing them. Yuna suddenly goes down 
the hole. When she says "I'm all alone", PUSH X FOUR TIMES UNTIL YOU HEAR FOUR 
WHISTLES. It's very important. 

It's so bright. Can you hear me, a voice says. Yes, Yuna says. Ah, you can 
hear me. I can't see you. Where are you? Right here! You'll now see a 
waterfall. The voice sounds a lot like Tidus, believe it or not. Yuna will be 
laying down and wake up in her songstress outfit. Again, when you says she's 
all alone, four whistles are a must. Enjoy the scene. 

You find out something totally weird here. This guy looks like Tidus and calls 
himself Shuyin, and he calls Yuna Lenne. What the heck is going on here? Nooj 
comes in and that Shuyin guy disappears. Gippal looks into his hand, and 
nothing happens for a while, Yawn. Baralai will say the end is not far from 
now, then walk away into a black hole. Nooj wants Yuna to give Paine a sphere, 
so does Gippal. How do you know Paine? The four of us go way back, Gippal 
says. Take care of things, Nooj says. Crimson Sphere 2 and 3 are now ours. 

Things are not done yet, though. Make sure to push X four times, it's coming 
up now.  Yuna will run around pissed off at the world. This is the time to 
hear that damned whistle at last. She starts screaming quite annoyingly. Why 
do I like this bitch again? If you push it four times, she'll chase a Tidus-
like shadow until it disappears into the night. 

She'll then wake up in Bevele, and Buddy will be telling her to come in over 
the intercom. Yuna, reporting in. Everyone is happy to hear she's back.

------------------------------------------------------------------------------
                             Chapter 3 Complete!
                           Total Percentage:  59.6%
------------------------------------------------------------------------------


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   4.4     CHAPTER 4
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--


Okay, we're back with me now, sorry. Enough of teh Penguinator, you're stuck 
with the feminine contingent for at least a chapter and a half. [Sorry guys, 
I'll make it up to you. -PP] Ready? All eyes on me. I mean, all of them. [No 
doubt there. -PP]

Actually, all eyes on your TV screen, so you can play FFX-2. [Darn. -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius                                 (1.8% -> 61.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.   Watch the scene and learn about Lenne. 
2.   Meet Paine on the deck of the Celsius.
3.   Watch Crimson Spheres 2 and 3 before accessing the CommSpheres.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Back on board the Celsius, Yuna is strangely happy, and Brother is babbling 
incoherently. Oh, he couldn't go on living without Yuna! Baha. Wimp. She was 
gone so long, they didn't know what had happened... they even tried tossing a 
CommSphere into the hole, but nothing happened. (How long's she been gone, 
anyways?)

Yuna relates the story of what happened after she fell in the hole (very 
briefly, so briefly it doesn't even appear on our screen!) Lenne, huh... the 
girl from the Songstress dressphere! Shinra knew, and he NEVER TOLD ANYONE. 
The brat. So Shuyin keeps calling Yuna Lenne.... because of the dressphere? 
Oh, forget Lenne, Shuyin's the one wanting to use Vegnagun to vaporise Spira! 
[Meanie head. -PP]

Nooj and Gippal are obviously cooking up something, so Buddy just wants to let 
them deal with it. This obviously have some effect on Paine, their mysterious 
former partner in crime (so to speak), and she walks out miserably. Follow her 
out, towards the elevator, and Rikku will jump all over Yuna, asking her about
Shuyin, is he anything like 'you know who'? (It's Tidus, okay, Tidus is his 
name!) [NO HE DOES NOT HAVE A NAME HIS NAME IS HIM DONT QUESTION THIS. EVER. -
PP] But no, they're not really the same, just in their face. She elects not 
to tell her about hearing him whistle on the Farplane, if you were indeed 
smart enough to follow the directions and hear him whistle.

Once in the elevator, head up onto the deck to find Paine outside. Yuna's 
brought the two spheres Nooj and Gippal gave her, Crimson Spheres 2 and 3. 
Paine takes them, but looks sad. She almost looks like she's gonna cry, you 
know. But she chooses now to open up, to tell Yuna about her past. Here 
goes...

They were old friends. The three of them were candidates for the Crimson 
Squad, and she was the recorder assigned to their team. Yevon had created the 
squad, and started training members two years ago for an elite fighting force. 
The best were supposed to be given leadership of Crusader chapters around 
Spira... but the squad was destroyed. Most of the candidates died in a freak 
accident, and the four of them got separated. She was there, saw what 
happened, but didn't understand... so she went to look for answers, and became 
a sphere hunter! Oooh-er!

Rikku appears on the scene, wondering what they're gossiping about. Oh, 
secrets, eh? It's alright, she didn't wanna know anyways! Just as Paine was 
about to tell her the secrets... really? Oh, the four of them used to laugh 
like this once. She's been chasing her past for so long, but sometimes she 
just wants to forget it. What about Yuna? Shuyin isn't the man she thought he 
was, so maybe they should both let go of their pasts, and focus on the 
future...

Side note: Paine's shorts look really stupid, with boots that high. [My baby, 
the fashion expert. ;) -PP]

All the paths seem to be intertwined, according to Yuna... but none of them 
lead to Tidus. So why be a sphere hunter if what she's looking for can never 
be found? Both her and paine are thinking of leaving the Gullwings... poor 
Rikku. Where does Rikku fit into this, anyways? All we know is that her and 
Gippal supposedly made quite the couple once, or so he said. Meh. 

Once the scene's over, head back to the bridge. Rikku, Buddy, Brother and 
Paine are discussing people leaving the Gullwings... will Yuna leave? Of 
course not, Brother screams in Al Bhed, prompting the reply from Paine, "and 
who asked you, airhead?" Also in Al Bhed, funnily. Since when did she speak 
it? Of course, Yuna picks now to waltz in and interrupt things. Shinra 
interrupts too, telling us to check the CommSpheres and see how Spira's doing 
without any of its leaders. Take Al Bhed Primer XI, then talk to Shinra to 
check out the CommSpheres. You can also watch Crimson Records 2 and 3, while 
we're here. 2 has Paine recognizing that Nooj is just looking for a place to 
die, 3 has the quartet talking about Operation Mi'ihen (remember that?) and 
what they were going to do after Sin was defeated. Of course, we all know how 
well that one went. [So bloody well! -PP]

Save your game, and check percentage before accessing the CommSpheres.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Spiran CommSphere Network               (0.8% -> 62.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.   Talk with Wakka in Besaid.
2.   Talk with Dona in Kilika Port.
3.   Talk with Yaibal at Mushroom Rock.
4.   Talk with Maroda in Bevelle.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Seeing as we were checking how well the world was doing without its leaders, 
we should check out each faction's HQ. Here is also where we'll find out 
whether or not we've royally screwed our game percentage chances. First check 
in on Besaid, and rotate it to the right until Wakka appears.

It's been pretty quiet there, since the fiends have stopped appearing in the 
temple. Beclem declared the place safe, but he won't be there much longer, 
seems like the Youth League have called him back to HQ. Don't worry about 
them, Wakka's keeping the place safe. After she thanks him, you're free to 
disconnect. [Thank God. -PP]

Connect to Kilika next. Someone's carrying the CommSphere, into Dona's tent. 
Wonder who it is? Dona's talking about Kilika being in disarray, without Nooj 
there to bark orders. They even asked Dona to be leader, figuring a former 
summoner would have some sort of control. After she gets up and walks away, 
commenting that the place won't be the same until Nooj returns, disconnect.

Luca and Mi'ihen are both non-functioning, so next is Mushroom Rock. Yaibal 
runs into camerashot, calling out to Lady Yuna. They've heard rumours coming 
from Bevelle, that New Yevon is going to launch an attack! Of course, these 
are only rumours, but who cares? So they're getting together preparations to 
launch a counter-attack... only it's not exactly countering because they're 
attacking first... oh it doesn't matter, victory favours the bold! When he 
runs off, disconnect.

The only remaining functional sphere is Bevelle, so go there. Wait until 
Maroda comes running out, to sit and chat with Yuna. Fiends are on the loose, 
the temple is in disarray, even Youth League members like himself can run 
around without being spotted! Of course, as soon as he says that, a guard 
calls out to him, so he waves farewell, and the CommSphere disconnects 
automatically.

Once you've viewed all four scenes, return to the Celsius.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius                                 (0.8% -> 63.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.   Speak with Buddy to trigger a scene.
2.   Speak with Paine about the Hymn of the Fayth.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Note the new Celsius theme music. Oh, as much as I hated the old one... it was 
probably better than this. [This game literally has the worst soundtrack in 
the history of video gaming. This is just an absolutely appalling song. -PP] 
Speak to Buddy, and he will comment that the three leaders have still not 
returned. If he was a follower of any group, he'd be worried - and scared.

Tension between the two major groups is at an all-time high now, with the 
leaders missing. Soon, things shall be getting rather ugly, according to 
Wonder Boy in the corner. And Vegnagun's on the loose too, with Shuyin behind 
the wheel (figuratively). Basically, Spira's going to hell on an express 
elevator. Sound familiar?

Vegnagun can sense hostility, so if the Crimson team really have gone after 
it... when they get near it, it'll become even more dangerous. So what the 
heck are they supposed to do, anyways? Yuna remembers how Nooj told her to 
take care of things topside, like it were the simplest thing to do in the 
world. She wants to do something; Nooj asked her to help, so that's what 
she'll do. Brother is excited, they're gonna smash the action figure and risk 
their lives protecting Spira from Vegnagun! But Yuna doesn't like it, she 
doesn't wanna fight. Spira's falling apart with it's leaders gone, so she 
wants to bring it back together. (But... how?) So what are they gonna do, sing 
campfire songs, remarks Paine dryly. (Good to see she's back to her normal 
sarcastic self.) Uh oh, this gives Brother an idea. All of Spira shall be the 
captive of Yuna's singing and dancing! (Oh... no....) Rikku wants to get Tobli 
to help, while Shinra handles all the techie stuff. Where's Tobli? The 
Moonflow! Gullwings, move out!

Shinra asks you if you want to check the CommSpheres before you go to the 
Moonflow, as the sphere waves keep pouring in. Sounds like a good idea (and 
good for percentage points). Talk with Paine first, then check the CommSpheres 
with Shinra.

(Note: I scared myself here, by checking the CommSpheres and seeing a big fat 
"62%" staring at me. Talk with Paine on the bridge, if you haven't already, 
and rest in the cabin. If it still says 62... you're in deep doo-doo. 
Thankfully, mine now says 63 so I can continue.) [Hehe, I had 63 percent 
thankfully. -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Spiran CommSphere Network               (4.4% -> 67.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.   View the Besaid CommSphere seven times.
2.   View the Kilika Temple CommSphere twice.
3.   View the Kilika Port CommSphere three times.
4.   View the Luca CommSphere three times.
5.   View the Mi'ihen Highroad CommSphere and solve the mystery.
6.   View the Mushroom Rock Road CommSphere six times.
7.   View the Djose Temple CommSphere six times.
8.   View the Moonflow CommSphere four times.
9.   View the Guadosalam CommSphere five times.
10.  View the Macalania Entrance CommSphere twice.
11.  View the Macalania Travel Agency CommSphere six times.
12.  View the Bikanel Desert Excavation Camp CommSphere twice.
13.  View the Bikanel Desert Cactuar Nation CommSphere once.
14.  View the Bevelle CommSphere once.
15.  View the Calm Lands Travel Agency CommSphere five times.
16.  View the Calm Lands Chocobo Ranch CommSphere five times.
17.  View the Mt Gagazet Mountain Gate CommSphere twice.
18.  View the Mt Gagazet Hot Springs CommSphere a staggering sixteen times.
19.  View the Zanarkand CommSphere once.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

This part = VERY BORING. Plus, it's a pain in the ass to write for because you 
can't pause a CommSphere scene. I'll take it a location at a time, and 
describe each scene you see. At the end of each scene, disconnect and 
reconnect. [I am not going to take any notes for these. Too boring. -PP]

Note: If you see a scene repeated, it means you didn't wait long enough before 
disconnecting, so wait longer this time then reconnect to see the next one.

------------------------------------------------------------------------------
                   Besaid
------------------------------------------------------------------------------

=>  Two children will run across the screen, giggling. They're playing hide 
    and seek, and one takes forever to get ready to be found. When he finds 
    her, you're through.

=>  Keep an eye on the dog walking around, eventually it'll come up and bark 
    at the CommSphere.

=>  Focus on Wakka's tent, and eventually he will come out and start pacing 
    around. Is it time? No, but he can't sit still! You're the eighth person 
    to tell him to calm down, ya?

=>  The Aurochs are all around the centre of town, practicing their blitzball.
    They're gonna make the world a better place by entertaining the people.

=>  Still practising... one Auroch is practicing shots while Keepa stands 
    quietly behind. Eventually, he connects with a shot and hits Keepa, 
    knocking him down.

=>  Aurochs are still practising, doing their stretches in the center of town. 
    Beclem appears from left of screen, and he's not happy that he takes his 
    eyes off them, and so they turn around and play ball. Jassu quickly 
    apologizes.

=>  Still stretching... pan around until eventually the CommSphere gets hit by 
    a blitzball and goes offline. Shinra comments that the Aurochs really 
    suck.

------------------------------------------------------------------------------
                   Kilika Temple
------------------------------------------------------------------------------

=>  Focus on Barthello when he comes out of the tower, and Yuna will talk with 
    him. He gets frustrated at the thought that the Youth League might not be 
    protecting Dona in the town, and breaks the CommSphere.

=>  Shinra: "It's broken!"

------------------------------------------------------------------------------
                   Kilika Port
------------------------------------------------------------------------------

=>  Dona talks about children being trapped there, not able to see their 
    parents in the temple. They release balloons, and Dona promises Yuna that 
    they'll make it to the temple.

=>  Dona's asleep on the bed. Zoom in on her until you hear her mumbling in 
    her sleep for Barthello to apologize.

=>  Not much to see in town.

------------------------------------------------------------------------------
                   Luca
------------------------------------------------------------------------------

=>  It says the camera's offline, but it works anyways. Shelinda interviews a 
    woman about the future of Spira.

=>  Shelinda interviews a man about the fights between the Youth League and 
    New Yevon.

=>  Shelinda interviews a man on the docks about the blitzball season.

=>  The CommSphere won't connect.

------------------------------------------------------------------------------
                   Mi'ihen Highroad
------------------------------------------------------------------------------

This section relates to the Mi'ihen Mystery from Chapter 3, of who crashed the 
hover and released the rogue machina. Save your game before attempting the 
following, in case it gets stuffed up :-/

=>  Rin exits the travel agency and talks with Yuna about strange events on 
    the highroad. He wants your help investigating, so agree to help him. He's 
    set up a number of CommSpheres along the road, and if you see anything 
    suspicious, call him using Circle. R2 switches CommSpheres.

There are five possible culprits - the Chocobo Eater, the Prophet, Rikku, 
Calli, and Rin. The idea is to make sure Rikku is the culprit; this gets you 
an awesome accessory (the Ragnarok) in Chapter 5. In order to ensure she is 
the culprit, do the following: 

=>  Access the Ruins CommSphere. When the machina stalls in front of the 
    ruins, press Circle to call Rin. There are footprints on the drone 
    machina!

=>  Visit the Newroad, and zoom in on the people standing there, then call 
    Rin. There are marks on the ground, indicating that something fell from 
    there into the ravine!

Now you should be getting closer to the heart of the matter, so keep 
investigating...

=>  Access the Hover Crash Site, and when the machina appear to examine the
    hover, call Rin. They found a wounded man in the brush!

=>  View Shinra's CommSphere (Travel Agency, Front) and call Rin. If Rin finds 
    a clue here, he will again tell you you're doing well. If he doesn't, not 
    all is lost. Complete the following:

       =>  Switch to a different CommSphere, then switch back. When you see a 
           baby chocobo eater appear chasing a gull, call Rin.

       =>  Switch to the back of the Travel Agency, and call Rin when a woman 
           appears to examine the console. She runs off, eliciting suspicion.

       =>  View the Newroad, and call Rin when the baby chocobo eater chases 
           the hover over the bridge. This should proceed the investigation 
           further.

=>  Back to Travel Agency Front... focus on Rin on the left, then call him 
    anyways. The man he rescued spoke deliriously... providing some 
    enlightening information.

=>  At the back of the Travel Agency, examine the man on the roof when he 
    appears, then call Rin. The man will fall off the roof, but won't be hurt. 
    The drone machina is okay, too.

If you've completed all the steps, Rin should comment that all the pieces are 
falling into place, and that he will take the investigation from there.

------------------------------------------------------------------------------
                   Mushroom Rock Road
------------------------------------------------------------------------------

=>  Focus on the guard in front, he will get annoyed at you, wondering how 
    he's supposed to concentrate.

=>  The guard wants war to start, so he can show New Yevon what he's made of.

=>  Oh yeah, he loves being a guard. </sarcasm>

=>  The guard relates that battle preparations are going great, and if New 
    Yevon wants a piece of them, then let them come.

=>  According to the guard, the Youth League is ready to fight - not even 
    Commander Lucil could stop them now.

=>  The guard takes a seat and relaxes a tad.

------------------------------------------------------------------------------
                   Djose Temple
------------------------------------------------------------------------------

=>  An Al Bhed man approaches the CommSphere and starts talking in Al Bhed... 
    luckily, he gives us Al Bhed Primer II so we can understand him a lil' 
    more.

=>  The man re-appears and keeps talking, this time about a massive fiend in 
    Bikanel Desert, does it relate to Vegnagun?

=>  If you sent Lian and Ayde to Djose in chapter 2, they will exit the 
    temple, without having any luck in finding a way to repair Kimahri's horn.

=>  The Al Bhed man re-appears, talking about the hole in the Chamber of the 
    Fayth being dug out from below.

=>  The man talks to the female on the right side of screen, complaining about 
    not being able to get any machina parts.

=>  The woman stands in the center, trying to remember a password. What was 
    the name of that talking cactus again? You get Al Bhed Primer VII for 
    this.

=>  The woman rips up the CommSphere to use it for parts. End of 
    transmissions.

------------------------------------------------------------------------------
                   Moonflow
------------------------------------------------------------------------------

=>  Yuna wonders where Tobli went. She asks a Hypello, who replies that 
    Tobli's feeling under the weather and he doesn't know where he is.

=>  Hypello appear on the left side of screen and start practising for the 
    show, to try and impress their master. (HYPELLO DANCE!)

=>  Three Hypello congregate on the left side of screen and have a 
    conversation.

=>  Normal Hypello daily life.

------------------------------------------------------------------------------
                   Guadosalam
------------------------------------------------------------------------------

=>  Ormi comes out of the chateau, and tells Yuna that Leblanc went out 
    looking for Nooj... and Logos went after her. Wait until he walks back 
    inside before disconnecting.

=>  Wait a while... a Hypello approaches one of the guards at the door, but  
    gets turned away.

=>  The two guards have a talk about Logos and Leblanc. If they don't come 
    back, will Ormi take over and change the name to the "Ormi Syndicate"? 
    Everyone will leave if he does, they think.

=>  The two guards talk about where they came from. One is Al Bhed, and the 
    other deserted the Crusaders during Operation Mi'ihen. Leblanc took them 
    in when they had nowhere else to go, which is why they will never 
    complain. Anything goes for Leblanc! After Shinra gets snipey, disconnect.

=>  Ormi comes out, does a dance, then goes back inside.

------------------------------------------------------------------------------
                   Thunder Plains
------------------------------------------------------------------------------

=>  Zoom in on the chocobo when it appears on the right of screen, and Shinra 
    will catch it with his latest invention, the ChocoPorter.

=>  Zoom in on the next chocobo, it will transport it successfully but glitch 
    up the CommSphere.

=>  CommSphere is unusable.

------------------------------------------------------------------------------
                   Macalania Woods Entrance
------------------------------------------------------------------------------

=>  The three musicians will appear, and talk about their dream. The woods 
    will perish, and they along with them. When all three have teleported 
    away, disconnect.

=>  Two Guado will appear, and talk together privately.

------------------------------------------------------------------------------
                   Macalania Woods Travel Agency
------------------------------------------------------------------------------

=>  O'aka emerges from his shop. Business isn't too good, because of the 
    fiends, but just you wait, he'll be bigger than Rin! All of Spira's shops 
    will bear the name of O'aka!... eventually...

=>  Another day, and still no customers...

=>  Apparently, it's already been a year since he left. Who is 'he', exactly?

=>  O'aka is out practicing his sales pitch, but wonders what the point of it 
    all is.

=>  LMAO, O'aka practices his sales pitch in Al Bhed.

=>  O'aka's brother Wantz appears on the screen, after being gone for a year. 
    He wonders if O'aka is still angry with him...

=>  Various fiends go slithering past the Agency.

------------------------------------------------------------------------------
                   Bikanel Desert Excavation Camp
------------------------------------------------------------------------------

=>  Focus on Nhadala to instigate a conversation. There's been a nasty fiend 
    wandering about the desert, and she wants your help in showing it who's 
    boss. Shinra comments - hero, summoner, doormat.

=>  Everyone's working hard, and Nhadala is nowhere to be seen.

------------------------------------------------------------------------------
                   Bikanel Desert Cactuar Nation
------------------------------------------------------------------------------

=>  Zoom in on the front cactus and Marnela will talk, but it's useless 
    without Benzo there to translate.

------------------------------------------------------------------------------
                   Bevelle
------------------------------------------------------------------------------

=>  New Yevon guards immediately shoot the CommSphere out, and Shinra remarks 
    that they must be camera shy.

------------------------------------------------------------------------------
                   Calm Lands Travel Agency
------------------------------------------------------------------------------

=>  Note the customers coming and going, also zoom in on the father and son of 
    the marriage campaign.

=>  Repeat previous step.

=>  A woman talks to the father of the unmarried man then runs off, and the 
    son cries.

=>  The father toys with a treasure chest out back. Make sure to check this 
    chest later.

=>  There are fiends everywhere... and one of them decides that the CommSphere 
    looks pretty tasty.

------------------------------------------------------------------------------
                   Calm Lands Chocobo Ranch
------------------------------------------------------------------------------

=>  Clasko runs over to a chocobo and pats him. You're a good boy, yes you 
    are! (Are there any girl chocobos?)

=>  Clasko tells the chocobo that he misses Lady Yuna, so she calls him over. 
    She won't be able to visit for a while, so he should take good care of the 
    chocobos while she's gone.

=>  Hmm, the chocobo is missing from it's stall.. but Clasko brings it back. 
    For some reason, Clasko is starting to remind me of my Steve, lol. Don't 
    tell him I said that. Really, don't tell him.

=>  Clasko lays on the floor, and doesnt even respond to the chocobo kicking 
    him to wake him up.

=>  Clasko keeps petting the chocobo.

------------------------------------------------------------------------------
                   Mount Gagazet Mountain Gate
------------------------------------------------------------------------------

=>  Examine Kimahri, and he says he can't come to the concert, he has a duty 
    to the mountain. But Yuna sings from the heart, and he will hear her song. 
    When he stops walking away, disconnect.

=>  Kimahri sits on the ground, getting a back massage from the female Ronso.

------------------------------------------------------------------------------
                   Mount Gagazet Hot Springs
------------------------------------------------------------------------------

Of course, this is where all the action is...

=>  A Ronso sits in the water, wondering if his grudge will melt away here. 
    When he gets up, walks to a different spot, then sits back down, 
    disconnect.

=>  Spot the cactuar, hiding in the bottom-right corner of the spring, and 
    zoom in on it. It bounces around, then runs away, as Yuna is all shocked.

=>  Tobli appears in the water, and walks slowly towards camera. When he gets 
    out, he hears a female giggle, and he tries to run away but trips and 
    falls. When he picks himself up and exits screen, it's safe to disconnect.

=>  Zoom in on the blue dots and move around until Shinra wonders what they 
    are, then a bunch of Hypellos pop up HYPELLO DANCE OH YEAH

=>  Two shoopufs bathe in the springs. I have but three letters to say 
    - W T F?

=>  A man swims around in the spring alone, and Yuna is disappointed. What, 
    you wanted maybe a few aeons swimming around next?

=>  On the right side of screen, Buddy can be seen getting a massage from 
    Barkeep. After moaning that it felt gooood, he reboards the airship 
    automatically. Go back into the CommSphere menu, we ain't done yet.

=>  O'aka sits in the hot spring, big green backpack and all. He's practicing 
    his sales pitches, in some disturbing tones of voice. I'm scared. Someone 
    hold me. After Shinra's comment, disconnect.

=>  Two women are bathing, but Wantz is here spying on them... oh, very 
    subtly, mmhmm. After they spot him, he runs away and can be heard 
    screaming in the distance. What the hell happened?

=>  Isaaru, Maroda, and Pacce meet in the springs, along with a few of the 
    Kinderguardians. Isaaru never changes, and he thinks it's a great asset 
    that he doesn't. What's an asset, Pacce wants to know. Eventually, Isaaru 
    gets fed up, and asks to speak with Maroda privately. Off-screen, the 
    CommSphere glitches, and a scream is heard. Freaky...

=>  Elma bathes in the water, then gestures Lucil over. They wonder what 
    Clasko is doing - Lucil worries, but Elma says he's fine, gushing over his 
    good little chocobo somewhere. When she walks away, disconnect.

=>  A monkey is seen on screen. Maechen is to the right, praying to the 
    mountain, and he asks the monkey if he wants to hear a story. Heh. After 
    the "pity" comment, exit.

=>  IS EVERY MAN AND HIS DOG SWIMMING TODAY? Clasko and a chocobo are bathing 
    in the springs. Clasko enjoys sitting there doing nothing, cuz when he 
    does stuff, he gets it wrong. Maybe he can do nothing at all? After he 
    chases the chocobo off screen, exit.

=>  Cid and Nhadala are in the water. Cid's ranting over kids getting bent out 
    of shape, and Nhadala reasons that not everyone getting bent out of shape 
    is a kid. Heh, he comments that she's not so young and should act her age. 
    Cid swims over to talk with Rin, who wonders why they would  rebuild Home 
    when the Al Bhed don't need it. He wants his own home, you see. Cid can't 
    believe it! After the two men get out and walk away, disconnect. Laugh at 
    a lone Nhadala first.

=>  Dona's in the water bathing, and she doesn't like bathing alone. When she 
    starts swimming away, disconnect.

=>  The water is empty. (FINALLY!)

------------------------------------------------------------------------------
                   Zanarkand
------------------------------------------------------------------------------

=>  The tourists stand around the campfire quietly.

Once you've finished checking out all the CommSpheres, talk to Buddy and he'll 
ship you to the Moonflow. No time for sidetrips.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Moonflow                                 (0.8% -> 68.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Complete the "Where's Tobli?" mission.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Gah, Buddy drops you off at the WRONG end of the Moonflow road. But while 
you're there, why don't you take a little stroll? [Do we have to? Guess so. 
-PP]

------------------------------------------------------------------------------
                        Mission Time - Where's Tobli?
------------------------------------------------------------------------------
          Find Tobli and enlist his help in producing Yuna's concert!

     Objective:
          Speak with Tobli.
------------------------------------------------------------------------------

Doesn't sound that difficult, right? Eh heh. If you have a Charm Bangle, equip 
it and you'll finish this mission in about five minutes. If not, be prepared 
for an assload of random battles.

From your starting position near Djose, head up to the banks of the Moonflow, 
where Tobli normally hangs out. The people on the hover are looking for him 
also, and as he runs out of a bush and down the path, chase them. You'll be 
chasing the group along the ENTIRE Moonflow... when you get to the little side 
path, in the forest section, examine it and Tobli will come running out... 
heading in the direction you just came... oh grgrgrgrrrrr.... this is starting 
to chap my hide!

Head back towards Djose. Eventually, Tobli will come roaring past you on a 
huge hover... going back towards the river! So head back over the area you've 
already traversed twice now. Haha, Tobli crashed his hover into the Hypellos' 
wagon. But he's already gone, out of sight... Keep heading down the road, 
towards the shoopuf. Paine talks to the Hypello, and discovers that Tobli 
crossed the Moonflow, so we gotta riiiiiide ze shoooooopuf </Hypello 
impersonation>. [She says it so cutely, too. ;) -PP]

On the north bank, take the left exit towards Guadosalam. When the goons 
wonder if Tobli climbed a tree, he drops down onto the guys head and bolts off 
 towards Guadosalam, so again, we must follow! After he... tries to scare you 
away with a shoopuf... keep going to finally corner him outside the town.

Rikku tells Tobli about the plan, and he coins the term 'Yunapalooza', to 
describe what the concert will be like. He definitely definitely wants to 
arrange it, so can he? (Definitely.) So where's it gonna be anyway? Well, the 
more people they can get, the better, so why not the Thunder Plains? You could 
pack a plethora of people in there! So Tobli sends the Hypello out to 
advertise the concert. They kinda have to be sure, as Brother gives the other 
to bring every Hypello on the Celsius with them.

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

And you get the Black Tabard Garment Grid. [You SCORE it! -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius                                 (1.0% -> 69.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Dispatch the Hypellos over the Calm Lands.
2.  Practice dancing with Rikku.
3.  Watch some more CommSpheres.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

They're over the Calm Lands now, so all the Hypellos jump overboard to start 
publicing the Yunapalooza. On board, Shinra's developing a giant sphere screen 
for the stage, so even people on the back will be able to see her. Of course, 
his invention. And they're still getting CommSphere waves. Achtung, baby! To 
the concert grounds!

Are we going to depart to the Thunder Plains just yet? Nope. Notice that 
Rikku's not in her usual place sugar-rushing around the bridge, so go meet her 
in the cabin. (Save first.) Rehearsal for the concert is starting! Mish Yoona 
and Mish Rikku are a bit nervoush about the concert, you see. So when the beat 
starts, you gotta hit the right keys in time with Rikku's dancing, to keep the 
beat.

Or, you can just mash keys wildly. If you score over 150 points, you'll get 
the Shmooth Shailing accessory, and using my patented button-mashing method, I 
scored 726. So shall you do it the right way, or the RIGHT WAY?

Anyways. Do you think people will show up? Hells yeah, the Thunder Plains are 
gonna be packed! So what's she gonna sing, anyways? Yuna clears her throat, 
and starts humming quietly... it's a beautiful song, that one. She didn't hear 
it, but she can feel the song echoing inside her... Lenne? Of course, cuz Yuna 
doesn't have a musical bone in her body. Yuna's learning about Lenne more and 
more... bits and pieces of her memory keep pouring in... she can feel what 
Lenne was feeling! [Oh God. -PP]

Once Yuna's changed back into her normal Gunner outfit, take a rest if you 
haven't already this chapter, then head back up to check the CommSphere waves 
that keep pouring in.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Spiran CommSphere Network               (2.4% -> 71.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  View the Besaid Commsphere six times.
2.  View the Kilika Port CommSphere four times.
3.  View the Luca CommSphere four times.
4.  View the Mushroom Rock Road CommSphere six times.
5.  View the Moonflow CommSphere twice.
6.  View the Guadosalam CommSphere six times.
7.  View the Thunder Plains CommSphere once.
8.  View the Macalania Entrance CommSphere four times.
9.  View the Macalania Travel Agency CommSphere three times.
10. View the Bikanel Desert Excavation Camp CommSphere once.
11. View the Bikanel Desert Cactuar Nation CommSphere once.
12. View the Mount Gagazet Mountain Gate CommSphere seven times.
13. View the Zanarkand CommSphere three times.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Thankfully, this is not as extensive as last time, but we're still gonna be 
looking at a shitload of insignificant little scenes to rack up very minor 
percentage points. Start with Besaid, like before.

------------------------------------------------------------------------------
                   Besaid
------------------------------------------------------------------------------

=>  Zoom in on Beclem, and he'll tell you he's leaving Besaid in the hands of 
    slackers. Apparently, Wakka's brother was ten times the person Wakka is. 
    Yes, Beclem knew Chappu. And Chappu built Wakka up to be so good.... 
    Beclem was let down when he met the real man. When he excuses himself,
    disconnect.

=>  Move left to find Lulu. She still doesn't look pregnant, mind you. Shame 
    on you, Yuna, for holding a concert when Lulu can't attend. As Lulu 
    lectures about changes, Wakka appears, all concerned for her safety. Maybe 
    he's changed... maybe he hasn't changed at all.

=>  Zoom in on the Aurochs and they'll run to camera. They can't attend the 
    concert either, but they'll be listening through the CommSphere, and 
    they'll be rooting for her!

=>  Botta and Jassu decide to interview Wakka, they'll appear left of screen. 
    Botta asks Wakka what it feels like to be a father, and he doesn't know, 
    because he isn't one yet. Oh, so that explains why he's walking around 
    without a clue! Wakka gets playful mad and chases the two Aurochs away.

=>  Interview part two, with Datto and Keepa. When Wakka approaches Keepa to 
    answer the question of is it a boy or a girl, he replies that it's gonna 
    be a boy, but Keepa quickly contradicts. What, how does he know, did he 
    find out somehow? Hehe. When Datto closes out the interview, disconnect.

=>  Wakka walks around town nervously.

------------------------------------------------------------------------------
                   Kilika Port
------------------------------------------------------------------------------

=>  Zoom in on Dona, who's practising a speech to apologize to Barthello. 
    Please, please come home! Oh, this is so not her... Laugh when a Hypello 
    comes in, interrupting her spiel, to publicize the concert.

=>  She's practising another speech, at the window, but this one is not so 
    nice. She's talking of firing Barthello for not guarding her properly. 
    This time, it was Shinra that didn't shee a thing ;)

=>  Dona's carrying the CommSphere through town, and she ties it to a balloon 
    to send to the temple. It drifts away, high in the air, and cuts out 
    automatically.

(check: 70%, save)

=>  The balloon arrives at the temple, along with many others Dona sent 
    Barthello. He knows they came from her, but cant send any back - he always 
    over-inflates the balloons, and they pop. In frustration, he breaks the 
    CommSphere - score two broken spheres for Barthello.

------------------------------------------------------------------------------
                   Luca
------------------------------------------------------------------------------

=>  Shelinda will promote Yuna's concert.

=>  Some Hypello dance in the town square.

=>  The Luca Goers are blitzball training on the stairs near Mi'ihen 
    Highroad... hi Logos...

=>  The Luca Goers are training in the main square.

------------------------------------------------------------------------------
                   Mushroom Rock Road
------------------------------------------------------------------------------

=>  Starting view of Lucil's ass... okay... They're not getting ready to 
    attack New Yevon, and she is doing her best to calm the troops down, but 
    she fears their cries for blood will overpower her and she'll lose control 
    of them.

=>  Yaibal wishes he could go to the concert, if only it wasnt for his 
    'responsibilities'. But Yuna convinces him to come anyways, and so he 
    decides to make up an excuse and see her there!

=>  Yaibal's set up a squad to, er, protect the concert grounds from New Yevon 
    invasion! Lol, nice excuse. But it works, and the Yaibal Squad is out of 
    there!

=>  Zoom in on the guard - he's afraid that New Yevon might attack while 
    everyone's preoccupied with the concert, yet people are still abandoning 
    their posts and flocking to the Thunder Plains!

=>  Screw it, maybe the guard will go to the concert too!

=>  Haha, the guard is gone! Lucil marches back and forth, while a Hypello 
    dances for the camera.

------------------------------------------------------------------------------
                   Djose Temple
------------------------------------------------------------------------------

The CommSphere appears to have been stolen!

------------------------------------------------------------------------------
                   Moonflow
------------------------------------------------------------------------------

=>  To the left of screen, Elma arrives with a chocobo, but the Hypello won't 
    let the chocobo on the shoopuf! She'll get there though, even if she has 
    to swim! See you at the concert!

=>  A Hypello appears and reports on the concert promotion, before a shoopuf 
    stomps through and smashes the CommSphere.

------------------------------------------------------------------------------
                   Guadosalam
------------------------------------------------------------------------------

=>  Ormi talks about the concert - just like two years ago, Yuna's going to 
    bring magic back to Spira, start out a new age, he can feel it. When he 
    goes back inside, disconnect.

=>  A Hypello tries unsuccessfully to get the guards to attend the concert. 
    HYPELLO DANCE AGAIN!

=>  Two fem-goons appear and talk about Leblanc - maybe she'll come back when 
    she hears about the concert! She usually loves that stuff.... but only if 
    she's the star...

=>  Another two fem-goons appear, and talk about maybe trying to hijack the 
    concert if Leblanc returns. One doesn't like it, because when they go 
    against the Gullwings, they always seem to end up getting their clothes 
    ripped off! But they're plotting something nasty...

=>  One of the goons on the doors wonders if he could join the Gullwings, if 
    the Syndicate goes under. The fem-goon replies that it would never happen, 
    because Leblanc is infinitely classier than Yuna. True, Yuna has a lot to 
    learn.

=>  Ormi comes out and dances for the cameras again.

------------------------------------------------------------------------------
                   Thunder Plains
------------------------------------------------------------------------------

=>  The Hypellos are busy stirring up excitement for Yunapalooza.

------------------------------------------------------------------------------
                   Macalania Woods Entrance
------------------------------------------------------------------------------

=>  The three musicians appear and each wish Yuna good luck for the concert. 
    Bayra is a tad depressing, however.

=>  Pukutak appears from the bottom of screen and teleports away.

=>  Donga teleports in, then disappears.

=>  The three musicians all appear again, before fading away to black.

------------------------------------------------------------------------------
                   Macalania Travel Agency
------------------------------------------------------------------------------

=>  O'aka will emerge from the travel agency, surprised that Yuna didn't tell 
    him about it. He's been selling tickets, but it's free to go, she just 
    wants everyone there! So he makes plans to go, and runs off for the 
    concert.

=>  Various fiends appear around the Agency, scaring away a Hypello promoter.

=>  Various fiends keep reappearing around the Agency.

------------------------------------------------------------------------------
                   Bikanel Desert Excavation Camp
------------------------------------------------------------------------------

=>  Move left and Nhadala wil come over to the camera. They sent out a team to 
    take out the major fiend, but they failed... boom, something explodes and 
    bye-bye CommSphere.

------------------------------------------------------------------------------
                   Bikanel Desert Cactuar Nation
------------------------------------------------------------------------------

=>  Zoom in on Marnela and she'll start gibbering in Cactuar again. Does 
    Shinra understand her? He's just a kid. Yeah, well so is Benzo! That's 
    surprisingly mean of her to say! Benzo appears to translate - Benzo was 
    always saying how he wants to be more like Shinra! So Benzo turns off the 
    CommSphere.

------------------------------------------------------------------------------
                   Bevelle
------------------------------------------------------------------------------

The Bevelle CommSphere is still offline.

------------------------------------------------------------------------------
                   Calm Lands Travel Agency/Chocobo Ranch
------------------------------------------------------------------------------

These scenes just repeat from before, nothing new.

------------------------------------------------------------------------------
                   Mount Gagazet Mountain Gate
------------------------------------------------------------------------------

=>  Garik appears from the right, speaking of the Ronso hate for the Guado. It 
    will never unite the youth, mountain say so. So how can he unite the 
    youth?

=>  A youth will appear from the left, saying how he will protect the 
    mountain, but first, he must attend the concert!

=>  The CommSphere is covered in snow; move it around and eventually a Ronso 
    will wipe it partially clean. Shinra comments that they're snowed in.

=>  Kimahri tells of an oath he made, the day he met Yuna, to always protect 
    her. Now he's making a new oath, to the mountain, to the Ronso, to Spira.

=>  A female tells of how the Ronso used to think Kimahri was weak, because he 
    would not fight. But his eyes were clear, and he led with wisdom, and now 
    they see that the strength is to avoid battle, not to win battle.

=>  Garik approaches the camera and talks of the Ronso finding a new path to 
    follow in life.

=>  Kimahri gets another back massage.

------------------------------------------------------------------------------
                   Mount Gagazet Hot Springs
------------------------------------------------------------------------------

Thank God we don't have to repeat all these scenes again. If you saw them all 
before, the Springs will remain empty.

------------------------------------------------------------------------------
                   Zanarkand
------------------------------------------------------------------------------

=>  Pan left to the fire, and zoom in on Isaaru. The Hypello told him of the 
    concert, and he wishes her well, he knows she's the only one of them that 
    could do it... for a second time.

=>  Isaaru says he still doesn't feel comfortable using machina to talk, and 
    Maroda often laughs at him for being behind the times. They talk of the 
    situation in Bevelle, how New Yevon is not coping without a leader.

=>  Zoom in on the monkeys, and you'll hear Isaaru wonder about what he's 
    supposed to be protecting.

Thank God that's done again... Return to the bridge, and head towards the 
Thunder Plains.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Thunder Plains                          (0.4% -> 72.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Begin the "Concert Clean-Up" mission.
2.  Enter the "Fiend Haunt" and defeat the boss fiend, Zalamander.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Upon arriving at the Thunder Plains, Yuna is greeted by a Hypello who wonders 
if she's ready to "shing her shong". She is, but there are some fiends who 
have snuck around and are threatening the spectators. So, they must be dealt 
with first. [It's a good reward at the end, though. -PP]

------------------------------------------------------------------------------
                       Mission Time - Concert Clean-Up!
------------------------------------------------------------------------------
          A fiend has crawled out from beneath the earth. Exterminate
          it so concertgoers can listen to your song without any
          distraction!

     Objective:
          Defeat the boss fiend.
------------------------------------------------------------------------------

So, where is this boss fiend, anyways? It's lurking somewhere in the Thunder 
Plains... and the red arrow is pointing in its general direction. Follow it 
along, until eventually it stops, at the entrance to a small cave. Speak to 
the Hypello outside, and he will completely recover your health, then head 
inside.

Now, where's this bastard hiding? In here... somewhere... If you head right 
and follow the path around, you'll find a chest with an X-Potion, then follow 
the path back around and to the left for a Haste Bangle. Still on the left 
hand path, climb up the rocks on the first right to reach the next level of 
the cave.

Jump the gap and take the center path up on the map. Don't make my mistake and 
jump back down, or you'll have to go around and climb up again. On the path 
above and near where you found the X-Potion, grab the 2x Phoenix Down. Spot 
the fiend in the distance, on the central path, that's where we're going.

Down into the gap, and take the right path away from the fiend. You can climb 
up onto the platform to grab an Elixir in the far corner, but for the love of 
God, go back the way you came, don't jump down to where you got the X-Potion! 
Once you're back down, head towards the fiend on the northern side, the 
dragon-wannabe. Bounce over the rocks to meet him. [HE IS ZE LAW. -PP]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Zalamander
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  41    (49)      HP:  12,850 (14,243)     AP:  1   (2)  
           MP:  276   (276)     EXP: 1,200  (2,100)      GIL: 900 (1,300)

  DROP:    Crimson Ring x1
  STEAL:   Sublimator x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Scanning the Zalamander using a Gun Mage will reveal some interesting info - 
namely, the description written in Hypello, and the fact that this guy has 
Null Magic, and is weak against Ice. Put your Black Mage outfit away for this 
battle, cuz she won't do a lick of damage.

Seeing as it's weak against Ice, get a Warrior out to use the Ice Brand. A 
second character would always be good as a healer, either an Alchemist or a 
White Mage, to either spam stashed or mixed Mega-Potions, or casting Curaga. 

If you've been training Yuna as a Trainer, Kogoro Freeze is a decent option 
for dealing out a lot of ice-based damage. Or you can revert to the pure 
physical attackers - Gunner, Warrior, Dark Knight. Don't bother with trying to 
Break the guy - he's immune to them all, so just try and kill him quick.

[This strategy works quite well. If you don't have any Ice-related attacks, 
just use your strong attacks. He doesn't really have a strong defense, so 
physical attacks work pretty well. Trigger Happy works well, as does the 
Warrior's basic attacks. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

After the battle, empty the chest containing the Black Ring, then start making 
your way out of there. You know how I said, don't jump down to where you got 
the X-Potion? Jump down that way, it's the only way to get out.

Outside, the Hypello are happy and STILL DANCING! [Does he ever get tired -PP] 
And the Celsius is here, crammed so full of people it's in danger of falling 
out of the sky!

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

And with that, we're returned to the landed Celsius automatically.


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius                                 (1.0% -> 73.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Talk with Rikku and Paine once each.
2.  Talk with Buddy and Brother twice each.
3.  Talk with Shinra twice.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Check your game, first of all. It should say 72%! Now we can talk to people - 
cuz everyone's nervous about the concert. Talk to Rikku, Paine, Brother, and 
Buddy, in that order, talking to each until they give you text boxes. The guys 
will talk twice, the girls once.

When you talk with Shinra, he will announce that the sphere screen calibration 
is complete, and you can start at any time. Talking to him again will elicit a 
response from Rikku, about the crowd acting funny. When Shinra brings the 
video up, then the audio, we see that the two factions, New Yevon and the 
Youth League, are getting into confrontation after confrontation outside - one 
woman says the concert will be spoiled by the Yevonites fouling the air, while 
a man doesn't think the Youth League 'dogs' are worthy of hearing the high 
summoner sing. Oh, it all goes from there, getting worse and worse and worse.

With that, the girls vow that now is the time to do something, and Tobli 
appears from the elevator. The spectators are making a spectacle, he doesn't 
even want to speculate! Yuna has to do something! Well, what did we just 
promise? [A blowjob? I hope so.. -PP]

Talk to Tobli, and on with the show! Watch YRP do their Charlie's Angels thing 
(it took me nearly two chapters to make a Charlie's Angels reference, please 
applaud my restraint) [Excellent job, took a lot longer than I expected! -PP] 
and we're off!



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Thunder Plains                          (0.4% -> 73.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.    YUNAPALOOZA.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Do I even need to say it? Watch the scene. Yuna interrupts the people talking, 
as she mentions a time a thousand years ago, during a terrible war. Out of the 
rift left by the terrible conflict, Sin was born. But in the last two years, 
Spira has shaken off its unhappy past and moved on. Now Spira grows brighter 
with each passing day, and that light is their strength.

She gets all motivational, with Rikku and Paine chiming in towards the start 
of the song. Sing the song. Cuz I sure will.

    "I know that you're hiding things,
     Using gentle words to shelter me,
     Your words were like a dream,
     But dreams could never fool me,
     Not that easily...

     I acted so distant then,
     Didn't say goodbye before you left,
     But I was listening,
     You'll fight your battles far from me,
     Far too easily...

     Save your tears, cuz I'll come back,
     I could hear that you whispered
     As you walked through that door
     But still I swore
     To hide the pain when I turned back the pages
     Shouting might have been the answer
     What if I'd cried my eyes out and begged you not to depart
     But now I'm not afraid to say what's in my heart...

     Cuz a thousand words from all through the ages
     They'll fly to you, even though I can't see
     I know they're reaching you
     Suspended on silver wings

     Oh, a thousand words, one thousand embraces
     Will cradle you
     Making all of your weary days seem far away
     They'll hold you forever

     Oh, a thousand words, have never been spoken
     They'll fly to you, they'll carry you home
     And back into my arms
     Suspended on silver wings

     And a thousand words, called out through the ages
     They'll cradle you
     Turning all of the lonely years to only days
     They'll hold you forever...."

I freakin LOVE that song. While the orchestral version of it kicks ass even 
more than the normal version, it is still teh roxxor no matter which way you 
look at it. [It's an excellent song! -PP]

*resets game so I can listen to it again*



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius                                 (2.2% -> 75.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Learn from Rikku and Paine what happened during the concert.
2.  Speak with Maechen on the bridge.
3.  Meet with Leblanc in the engine room, and obtain Crimson Sphere 5.
4.  Watch the Farplane CommSphere with Shinra.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Back on board, after Yuna shocked everyone with her rendition of 1000 Words 
(everyone saw Shuyin and Lenne, thanks to Shinra's sphere screen)... she's 
reassuring everyone that she's okay. According to Shinra, the dressphere and 
the sphere screen might have reacted with each other... creating what they 
saw... but why? He doesn't know, he's 'only a kid'. Even Rikku gets fed up 
sometimes.

Yuna knows the truth - it was Lenne, she was singing her song. And Paine can't 
believe that they actually saw Shuyin and Lenne on the sphere. 

When Yuna gets changed back to Gunner, head up to the bridge. (What the hell, 
there's a whole damn family of chocobos on my airship!) A scene with Maechen 
will automatically ensue, in which he believes that the event will truly bring 
Spira together. Everyone realized the folly of their tiresome squabbling, as 
she sang. Even Maechen himself shed a tear when Lenne appeared... wait, he 
knows Lenne? Would you like to hear... of course! (Lol at that familiar tone 
of voice, 'would you like to hear...' and Yuna cutting him off before he even 
finishes.) [I am quite glad she did that. -PP]

A thousand years ago, Lenne was a popular songstress in Zanarkand. The talk of 
the town, you see. However, the setting of war did not allow her to leave out 
her live peacefully as a performer. Her gift for singing was matched by her 
genius in the summoning arts, so when the war began and summoners were sent to 
the front lines, Lenne knew she would not return home alive.

So she lay her life down to protect her people, but there was one person who 
would refuse to let her die. A young man, Lenne's lover. We all know it's 
Shuyin, but Maechen can't confirm, as the man's name was lost to history. So 
Shuyin went to steal Bevelle's machina weapon to save Lenne, however... it 
didn't go well, and both lovers died a tragic death. The images they saw on 
the sphere were most certainly that of their final moments, giving everything 
a rather depressing feel.

So Shuyin and Lenne were lovers, and the weapon he tried to steal - Vegnagun.

Rikku can understand Shuyin's thoughts and motives, because two years ago she 
was the same, trying to find a way to save Yuna. Yuna was eternally grateful 
for Rikku's support, and Paine rationalizes that maybe Lenne felt the same 
way. Knowing that the man she loved, fought till his dying breath to save her 
- her final words might have been happy ones. Yuna's getting all confused, 
wondering how this relates and connects with her and Tidus, before she 
realizes... it's all wrong. Shuyin is still around wanting to protect Lenne 
using Vegnagun, so he mustn't have heard her last words of 'I love you'. How 
sad :(

Sirens flash - Leblanc's gang is around, wanting to see Yuna, so Buddy has  
them wait in the engine room. Head over and see them, preferably without 
talking to Shinra. As the familiar music starts up, talk with Leblanc. She 
found a peculiar sphere while you were gone, and it shows her Noojie Woojie in 
it! But for some reason, that chump Baralai is in it too... it must be a 
Crimson Sphere! She'll hand over Crimson Sphere 5 (see, I was right) then ask 
you if you found her Noojie. (I found a Noojie... and gave it to my baby. But 
anyways.) Yuna confesses that she saw him on the Farplane with Gippal, and 
Leblanc goes schizo, what the hell is he doing there? Oh, just searching for 
Baralai and Vegnagun, no biggie. So Baralai's pulling Vegnagun's strings.... 
well, yes and no. Leblanc won't even listen to Yuna's explanation, she's going 
to the Farplane!

Logos and Ormi aren't happy with the idea - actually, Ormi's wetting his pants 
and Logos knows they don't match up against Vegnagun. But the power of love 
apparently conquers all... or so Leblanc says. Empty the chests down there if 
you haven't already, to get 3x Turbo Ether, 7x Phoenix Down, 6x Remedy, and 8x 
Hi-Potion (behind Logos). Ignore Leblanc showboating around, and head back up 
to the bridge to 'get the tanker moving'.

Talk with Shinra, ostensibly to watch the sphere you just obtained, and a 
scene will start. What have we here? A transmission, albeit a weak one. From 
the CommSphere that they dropped down the hole in Djose... when they were 
looking for Yuna, back in chapter 3! Leblanc appears, and she doesn't care 
about whiz kid, telling him to move aside. So she beats up his computer with 
her fan, and presto, it connects!

Gippal is down on the Farplane, gazing at the CommSphere. He's impressed with 
the machina, and more impressed with himself for fixing it. But obviously he 
didn't fix it good enough, because the communication is only one way. Nooj is 
also down there, eliciting an orgasmic response from Leblanc. Apparently, he 
has a plan for fixing Vegnagun, even though they can't even walk up to it 
without scaring it and freaking it out. And it it doesn't work? Death will be 
his apology. But what about Leblanc? Well, she.... and it cuts out.

Leblanc is livid, why did it cut out, just when Nooj was about to say good 
things about her? She doesn't care anyways, she'll just go ask him herself. 
But what about the Gullwings? No response. Yuna wants to help out Nooj, but 
first she wants to talk with Shuyin, to tell him Lenne's last words that 
they've suddenly decided were real, even though they have no way of knowing. 
So how will they find him? They'll just have to jump into one of those 
holes... together, this time!

And with that, the Celsius takes off, full speed ahead! [Yay, finally done 
chapter 4! -PP]

------------------------------------------------------------------------------
                             Chapter 4 Complete!
                           Total Percentage:  75.6%
------------------------------------------------------------------------------

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   4.5     CHAPTER 5
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

Chapter 5 is the most interesting chapter (and the final chapter, no less) 
because it sums up all the mini-storylines we've seen so far, in every town in 
Spira. Seeing as Psycho Penguin and I have each covered two chapters so far, 
we decided to split up this final one... well he decided it and assigned me 
some towns while he took others. Thank the Lord he didn't make me do Bevelle.

Everything in this chapter between the first Celsius scene, and jumping into 
the Farplane way down at 94%, is optional. You can pick and choose the events, 
but if you're going for 100%, of course you'll have to complete them all. And 
some of them are rather lengthy. Bear with us here.

Some of them assume you've done certain things in the game, without us having 
explicitly told you that you are to do them. For example, the Calm Lands scene 
requires you to have racked up 400 points in the Publicity mission. (If you 
haven't, don't worry cuz it's still possible to get them.) Similarly, the 
Chocobo Ranch sidequest can only be unlocked by completing prerequisites - so 
you might have to take some time out to do those on your own before embarking 
on the main quest using this guide.

Hope you enjoy this, the final chapter of an engrossing and highly addictive 
(IMO) game. [Becky said that. I hate this game. -PP]


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius                                 (2.0% -> 77.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the scene on the deck.
2.  Meet with Brother to discuss strategy.
3.  Rest in the Cabin and see the scene with Brother.
4.  Meet Buddy in the Engine Room.
5.  Watch Crimson Sphere 5.
6.  Speak wth Buddy and decide on a location.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

On board the Celsius to kick off the penultimate chapter, Rikku starts the 
discussion about Vegnagun. It's on her mind, but that's all they need to worry 
about - all of Spira is a mess! Paine wants to check things out, but they 
don't know if they'll have time. So they decide to play it by ear, like 
always. Hey, it worked so far! [Exactly.. if it ain't broke, don't fix it! -
PP]

Once the group descend in the elevator, meet Brother to start the strategy 
pow-wow. We know that Vegnagun is in the deepest reaches of the Farplane, and 
the only way to get there is to jump in one of the holes created in the 
Temples. But which one? There's one in Besaid, one in Kilika, one in Djose 
Temple, one in the Calm Lands gorge (Cavern of the Stolen Fayth), and one in 
Bevelle. Brother doesn't particularly care which you choose, just that you 
pick one and dive! But the decision of which one, gets dumped on Yuna's 
shoulders.

If you speak to Brother now, you can decide which hole to pick and get right 
to it. [I like going into holes. -PP] However, that's the path straight to the 
end of the game, and we don't want that now, we're only at 75%! So head around 
a bit. Rest in the cabin, for the final time. You should have done this once 
in each chapter, and this is the reason.

Interrupting Yuna's sleep, is a very drunk-sounding Brother at Barkeep's bar. 
He doesn't know what to do, so Barkeep suggests, if you love her, tell you how 
you feel? (Okay, who does Brother love? Wait... I don't want to know... 
really... that's disgusting!) If he doesn't tell her, Mish Yoona will turn her 
back on him... but maybe it's better that way. He likes Yuna's back.... 
apparently, yes, she has a nice backside! (o.O) Brother agrees.... wait, no no 
no! (Bahahaha...) What he meant was, Yuna always looks forward into the 
future, with her back to him. He likes that Yuna, even more than a Yuna that 
is facing him. He loves her! Geez...

Barkeep comments, the heart of man is complicated. Of course, says Brother, 
they're born bachelors, the two of them! Wait, two? LMAO, Barkeep isn't a 
bachelor! In comes another Hypello, doting over ol' Barkeep. Hiiii, shweetie! 
This is his Darling! Ohhh... it ish the design of deshtiny... love at firsht 
shight... As the two Hypello get mushy-mushy, Brother declares that he can't 
take it anymore, and stomps off. Damn, that scene is hilarious. (Ask Steve how 
long I impersonated the Hypello for, after watching that scene for the first 
time. Ohhh, shtopppp!) [This is the funniest scene in the entire game IMO. And 
yes, she impersonated it like crazy. -PP]

Note that now you can use Barkeep and Darling to change the names of the 
animals used for the Trainer dressphere. Admit it, Kogoro, Ghiki, and Flurry 
are sucky names. Give them cool ones. Like Pepsi, Link and Avril. (What? Those 
are my pet's names...) [I named them Otis, Milo, and Apollo. No reason. -PP]

Once you've done that, head down to the Engine Room for some chest-emptying. 
4x Turbo Ether, 7x Remedy, 8x Phoenix Down, and 4x X-Potion. The game throws 
such good items at you in such high quantities, it's kinda hard to lose. 
Anyways... after you've done that, start examining the back wall of the engine 
room, near the machinery. After a while, Buddy will appear, warning Yuna to 
keep her distance or she'll lose a finger. [Thanks for the advice! -PP]

Heh, the engine is his baby, and Yuna says it's like he's talking to a person. 
Well, the ship is one of the Gullwings too, you know! So he settles in to tell 
the tale of how he and Brother got the airship. Right after Yuna brought them 
the Calm, he got word of an airship in the sea to the north, so he and Brother 
decided to go for it. But a fog moved in, and they couldn't tell east from 
west, as well as freezing their blitzballs off! (o.O for the second time.) But 
then a gull appeared above them, like a sign, it had come to save them. Seeing 
as they had no other options, the two of them chased after the gull with 
everything they had. And it led them straight to the ship, nestled within the 
ice!

Oh, so that's why they're the Gullwings! Well... not exactly. He doesn't want 
to tell her, but she persists, so he continues. They had found the airship, 
but they were still on thin ice, so to speak. They had nothing at all to eat, 
and they nearly died from hunger. But there was that gull, that had come to 
save them.... so with the last of their strength, they bagged that bird, and 
uh.... Yuna doesn't want to know, and neither do I, really. Ick.

On a slightly less nausea-inducing note... we got Crimson Sphere 5 from 
Leblanc at the end of chapter 4, and we haven't watched it yet! So speak with 
Shinra to turn it on. In the same cavern that the Crimson Squad were in 
before, a lot of screaming is being done as people attack and kill each other. 
Gippal doesn't know what's going on, and the trio decide to stay back until 
they know what's going on. But Nooj... picks up a gun and continues on. The 
other Crimson Suqad candidates finish other off, and the pyreflies fly out of 
their bodies... straight into Nooj's. He raises his gun, as do Baralai and 
Gippal in self defense. Isn't this what the other groups were doing too? 
Interesting watching....

After that, talk to Buddy on the bridge, and he'll tell you that they got a 
message from Besaid - Lulu had her baby! And one from Kilika - things are 
getting a little messy, now the two factions are bickering over the fact that 
all the bickering's stopped. Ugh.

Just have a look at your Mission Select screen! Every single locale, possibly 
with the exception of the Calm Lands, is a Hotspot! Yikes! Whether your 
actually are aware of it or not, every location in Spira is home to its own 
'episode', its own little story path that wound throughout the chapters. So in 
Chapter 5, every episode has to wrap up to be either complete or concluded. 
Complete means that you saw the full storyline and completed all elements in 
it, concluded means that you missed either one or the other, or both. There's 
a reward for you, if you manage to get Episode Complete for all areas. And 
you'll need to get it, to get 100%. The details of all the necessary 
requirements have been included in the walkthrough thus far, and the rest is 
still to come under its relevant sections.

We recommend that you kick off the episode endings with Zanarkand, then return 
to Besaid and make your way down the list (only varying by completing Djose 
after Bikanel, and Mushroom Rock after Bevelle). The reason for this is that 
if Zanarkand is completed last, you will not get the reward for completing all 
areas, for mysteriously unknown reasons. And you'll find out why some have 
been done out of order. For example, it's necessary to visit Bikanel to get 
Episode Complete for Djose, so if you want to keep track of percentages 
properly, get Bikanel out of the way first, make sense?

So head off to Zanarkand, once you've done all the appropriate things on the 
Celsius. [Have fun, I'll check in infrequently because these are just place 
holders until my laptop is fixed. I already took notes before! -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Zanarkand Ruins                         (0.8% -> 78.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the opening scene with the monkeys - episode complete!
2.  Speak with Maechen.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Finally, all those pesky tourists have disappeared from Zanarkand! The trio 
sit around the campfire, reminiscent of a similar (but larger) group just a 
few years ago... and Yuna's memories are safe now. She has to learn to be 
stronger, though, because even a place like this can't last forever.... she 
needs to learn to accept it. 

Perhaps one day she'll find something more precious... but until then, she 
wants to protect this place. Even now, see, she still dreams of finding Tidus.

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

Note a familiar figure on the left, so go talk to Maechen. Would you like to 
hear about Vegnagun? Sure! Vegnagun was created during the Machina War, but 
never used, why? Because it was nothing more than a failure, quick to respond, 
but slow to differentiate between friend and foe, therefore much too 
dangerous. So it was locked away under Bevelle.

Geez, Gramps is really smart, how does he know all this stuff? He gives away 
the game, when he allows the pyreflies to circulate... he's an unsent! As in, 
dead, D-E-D dead! He actually only remembered that he was unsent when he shook 
Yuna's hand, back in chapter one... because a thousand years ago, he met a 
young lady here with the exact same handshake... Lenne! He's seen a lot of 
people come and go, including a disturbing flashback to the previous 
summoner's party to Yuna's - Braska, Auron and Jecht! Oh boy... THAT one came 
from left field! Yuna cries, Father!? But it's gone, just like that... and so 
is Maechen...

Okay, stop and regain breath... that was freaky. [Luke, I am your father! -PP] 
Then reboard the airship, cuz there's not much else to see here, after Isaaru 
locked up the dome. Don't believe me? Look for yourself.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Besaid                                  (1.8% -> 80.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Meet Wakka and Lulu at the temple entrance.
2.  Farewell Beclem at the beach.
3.  Give the War Buddy Sphere to Wakka at the Promontory.
4.  Return to Besaid at nightfall for the naming ceremony - episode complete!

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

When you land in Besaid, Wakka will come running up to you, he has a baby boy, 
wanna meet him? Well sure, we didn't come all this way for nothing, you know. 
So follow Wakka back to the village, all the way up to the temple entrance, 
and speak with him again.

Lulu's holding a little boy with orange hair, that looks about six months old. 
(But it's a baby, just like she looked pregnant, right? Just checking.) [This 
game has really odd ideas about the concept of a pregnancy. -PP] Oooh, he's so 
cute! Good thing he doesn't look like Wakka eh? (Nah, Lulu gave him the orange 
hair.) So what's his name, anyways? Uh... the Calm will probably end before 
Wakka makes up his mind. And Wakka goes off like he swallowed an instructional 
parenting manual. That's really not in character, ya.

After seeing the scene, head over to the beach. Beclem said he was leaving, 
remember, and today is the day he's going. On the way, if you haven't already, 
grab the Twilight Rain key item by following the small path down, left of the 
path at the first waterfall, and jumping down to the chest. Then keep going to 
the beach.

Beclem is at the dock, on the western side. Speak to him, and a scene will 
take over. Has Wakka decided on a name for his kid? Nope. He decides to leave, 
just like that, but his conscience wins out and he returns with something for 
you to give to Wakka - a sphere. It's a memory of a war buddy, so take the 
aptly-named War Buddy Sphere.

As Beclem goes to board the departing boat, a blitzball hits his feet. (I SO 
knew it was going to be Keepa shouting "sorry!") So Beclem gets revenge by 
showing exactly what he can do with a blitzball - a hell of a lot more than 
Keepa can. Poor Keepa gets knocked down :( [A funny running joke IMO. -PP]

After Beclem leaves, take the sphere back towards Besaid, to show Wakka. 
You'll actually find Wakka outside Besaid, at the promotory, at the statue 
where everyone used to pray for good luck. Talk to him, and he'll tell you he 
was on his way to say goodbye to Beclem. But Beclem's already gone :( So Yuna 
delivers the sphere instead. Hey, let's see! So he starts it up, turns it on, 
doing whatever it takes to make a sphere start playing video, how should we 
know?

It's a sphere of Wakka and his brother Chappu! Wakka's praying at this same 
promontory, while Chappu tells of a little white lie he once told - about 
finding a sphere showing their parents. Truth is, there was no such sphere, he 
just made it up to get back at Wakka for lecturing him all the time. He wanted 
a brother, not a surrogate father. And Wakka shows just how much lecturing he 
did, criticizing him for having the time to take photos but not enough time to 
pray. Poor Wakka, poor Chappu...

Wakka is sad, wondering why Chappu never just told him that he wanted a 
brother. [It is very sad, but at least it clears up that little plot scene. I 
understand how Wakka feels. -PP] But he cheers up quick, telling you guys to 
stay in the village until nightfall, before running off. Follow him, and night 
will fall as you re-enter the village.

Everyone gathered around the fire that night. Wakka called everyone around to 
introduce them all to the newest member of Besaid village.... but they all 
already met him, an Auroch correctly points out. But now is different, because 
he has a name now - and his name is Vidina. Everybody take good care of him, 
ya?

Wakka gets introspective when Yuna congratulates him. See, he always tried to 
fit into some kind of mould - a blitzer, a guardian, a follower of Yevon, and 
now a father. He gets so wound up abut what he should be.... but in the end, 
he's just himself. He can't keep coming up with new Wakkas all the time, so 
he'll just have to start doing things his way. That's the way he'll write 
their story.

Later on that night, Wakka and Lulu sit by the fire. He's apologetic that it 
took him so long to come up with a name, but it's alright by her, she had 
faith. She had faith in him? Well, whether he knows it or not, they're in this 
together, and she really does rely on him. And the Gullwings watch the cozy 
scene, before scampering off back to the Celsius.

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Kilika Island                           (1.0% -> 81.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.   View the scene at the forest gate.
2.   Follow the townspeople to the temple - episode complete!

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

The trouble, as always, is brewing in Kilika, between the Youth League in the 
town and New Yevon at the temple... head to the second screen, towards the 
gate to the forest, to recognize this. The Youth League are at the gate, they 
want through! One kid just wants to see his sister... awww...

The guard is insistent, without orders, he can't let them pass! So Dona 
approaches, and she is disgusted. Some boys don't know how to behave, 
apparently, hasn't the guard noticed that he's the only one nit-picking over 
party politics? LMAO, it's called a complex, get over it. Wasn't he listening 
to the song? [Inferority complex... -PP]

Everyone falls quiet in awe, as Rikku nudges-without-touching Yuna. (That 
looks really odd.) They're talking about your song, Yunie!

The guard may want to stand firm, but Dona is persistent, declaring that this 
is his order! So he opens the gate, letting the townsfolk run through to the 
temple. Of course, there's more roadblocks in the way, but those fall without 
a second thought.

Paine notices that songs are powerful, and everyone has felt what Yuna felt. 
No, not Yuna's feelings. Lenne's.

Once in the forest, and after seeing Dona walk away, we want to see a reunion 
at the temple, right? See the feel-good results of Yuna's singing. So head 
there, you're practically there already. If you failed to collect the 13 
Squatter Monkeys back in chapter 1, you can keep collecting them now for the 
lady in the village.

Say, who's the first cab off the rank when you reach the temple? Barthello... 
but is Dona there to meet him? She is, but she's a tad flustered... she 
launches into the second speech you saw her practising in chapter 4, the 
berating one, but loses it half way through. When he interrupts, she tells him 
to shut up and let her finish what she's been practicing, drawing a laugh from 
the crowd.

He rushes to her side, falling all over himself in apology, he'll never leaver 
her again, just let him be her guardian! (Awww...) She won't hear it, however, 
but grudgingly agrees to let him make it up to her. (She can be SUCH a biotch. 
If I had a guy all over me like that, I'd be like... whooo...) As the confetti 
falls and the balloons rise high in the air, we get... [Yay! -PP]

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

Oh, and a Tricks of the Trade Garment Grid :) [Score! -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Luca                                    (0.6% -> 81.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Learn about blitzball season, and decide whether or not to play.
2.  Look out over the balcony south of the Mi'ihen Highroad exit.
3.  Complete the "Follow That Moogle" mission - episode complete!

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Shelinda's making her announcements, as our girls walk into the stadium area. 
Blitzball season has finally begun! Hmmm... the Aurochs aren't coming this 
year, they have their hands full with babysitting... and they want the 
Gullwings to compete in their place. Say WHAT? In FFX, Yuna was in non-swimmer 
category, now she's gonna be playing blitzball?

Rikku's happy, she always wanted to play! Paine, however, isn't too thrilled. 
Brother doesn't give two hoots, leave it up to him! Well, Yuna makes the 
decision, really. Wanna play blitzball? If you say no here, I'd say you don't 
get to play later, so if you plan on playing at all, you'd better say yes 
here.

If you say yes, Yuna's happy because she's been practising her diving a lot. 
Then you go to the main blitzball screen. You don't have to actually play, so 
if you don't wanna play now or ever, cancel out of the screen. Me, I hate 
blitzball, so if you want to know how to play, you'll have to check out the 
excellent blitzball section written by the great Psycho Penguin. He isn't too 
thrilled with the idea of writing for it. I'm so evil. [I struggled through it 
anyways. You owe me! -PP]

From there, head towards the Mi'ihen Highroad. At the balcony just before the 
stairs up, look out over Luca. A scene will begin, where Yuna will practice 
whistling, like Tidus showed her how to do in FFX. And she remembers, how the 
two of them once stood on that very spot. (Note: I love the song playing in 
the background here.) [It's a pretty good song, yeah. -PP] Wherever in Spira 
Yuna goes, she always has her memories of there, memories of her journey, 
memories of him. 

A small moogle appears down by her feet, shocking her slightly. Paine asks 
what's wrong, as the normal Luca theme starts up. (Poopie.) Neither her nor 
Rikku can see the small moogle standing by Yuna... and it drifts up, and 
floats away. Wait here, Yuna calls to the rest of YRP, as she chases the 
moogle.

------------------------------------------------------------------------------
                      Mission Time - Follow That Moogle!
------------------------------------------------------------------------------
          There's a furtive, floating, fluffy, flying moogle. What 
          more do you need to know? Chase after it!

     Objective:
          Catch the moogle?
------------------------------------------------------------------------------

Right... this is an official mission? I don't care if it is, but can they play 
the cool music again? Please? No? Rats. [This is cool music! -PP]

The moogle floated down into the Luca square, so follow it. In the square, it 
moves over towards the announcer's booth, and another scene of Tidus will take 
over. (And the cool music starts up! Whoo!) I even remember the conversation 
Tidus and Yuna had when standing in that spot, Tidus was remarking how big 
Luca was, compared to Besaid and Kilika, and Yuna asked if Luca was big like 
his Zanarkand. And off the moogle goes, towards the stadium.

Near the fountain, Yuna and the moogle stop to remember how Tidus taught her 
to whistle. Whistle like that if they get separated, and he'll come running. 
Yuna tries, but can't do it, so he comments that they should stick together 
than, until she can do it.

Follow the moogle into the stadium, and along the left dock. Out on the dock, 
the moogle hovers outside the boat. Oh no, she's not going to recall... hehe, 
Tidus getting in trouble for shouting at the Goers, and the scene before the 
arrival of Maester Mika. (I've played far too much FFX.) These are their 
memories, hers and Tidus'... but she doesn't want to let them be just memories 
yet. She was still holding out hope, see, that Tidus would return. [BUT HE 
WONT! THE OLD BASTARD'S DEAD AND HE AINT NEVER COMING BACK! *ahem* Sorry. -PP]

The moogle disappeares into dust, as Rikku and Paine approach, wondering if 
Yuna has gone insane. It wasn't a dream, if her heart was pounding, it means 
her and someone she cares about are connected. (Duh!) Rikku's felt like that 
too... with who? As she makes plans to trade secrets with Paine, Yuna 
wonders... everyone clings to their secrets, their doubts, their memories, 
they never put them aside. It's okay to feel that way, even if it brings 
confusion, Yuna thinks. How worldly.

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Mi'ihen Highroad                        (0.2% -> 82.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes where Rikku is the culprit hopefully.
2.  Return here, get on a chocobo, go to southeast corner to get Victor 
    Primoris key item.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Will we finally get the end to this mystery? Let's find out. When you enter, 
someone runs up to you and says Rin is presenting the results. Yay! He'll 
accompany you to the Travel Agency. When inside, go outside and you will meet 
up with Rin. The party walks up to him, and he is glad we're here, as he is 
going to talk about the incidents.

He has a Chocobo Eater captured, and will now talk about the cirumstances 
surrounding the hover crash. Marks found along the Newroad seem to indicate 
something fell from the ravine below. The injured person near the crashed 
hover has been identified as its pilot. Now, let us consider the runaway drone 
machina. The machina can only be configured for operation through a control 
panel behind the agency. Naturally, he has considered that someone might have 
tampered with that control panel.

However, after seeing a man fall off the Agency's roof, another possibility 
struck him. An impact, were it strong enough, could also be enough to cause a 
machina to malfunction. Such an impact would not necessarily require beastly 
strength. Even someone weak could deal a forceful enough blow - with a little 
help from nature. Suppose, for example, someone were to jump down from a great 
height.. that would do it.

The screen fades to black, and he will now try to figure out who perpetrated 
these nefarious acts. We have already heard some testimony: The hover lost its 
balance and overturned while attempting to avoid a passerby. But who could 
that passerby be? According to the hover's pilot, it was an Al Bhed female. We 
found footprints on one of the malfunctioning machina. So, he will ask you 
all: Has anyone recently been to the ruins on the Highroad's south end? 

All three girls raise their hand, and then he asks if anyone recalls jumping 
down from a great height. Rikku raises her hand, then asks surprised when no 
one else does. One final question. Would the Al Bhed ladies please raise their 
hands? Again, only Rikku. Uh oh. Rin asks her to recall what happened. She 
does, we all remember the scenes because I told you to make sure they 
happened. ;) She comes running across the bridge, forcing a machina to fall 
over, then she jumps off the ruins. Yep, seems like she's the culprit we're 
after.

Rikku is very shocked, as a bad ass song plays. Uh oh. Precisely, as the hover 
crashed while trying to avoid her. And she caused the drone machina to 
malfunction when she landed on it. She is the one that caused these two 
incidents to occur. She gets on her knees and cries, but Rin is sure she meant 
no harm, but he still must sentence her. What sentence, she cries out. Yeah, 
what is the sentence? 

Trash duty, it turns out, so Rikku runs off to do it as Paine says she didn't 
expect that to be the punishment. She's finally done with it, as Yuna quips 
she must be tired. Rikku responds in Al Bhed. Rin rides in on chocobos, as 
they will be used to power a ferryboat. That's great, Rikku says, but she 
wants to go home now, as she picked up all the trash. (Yuna's still there, 
though.) Haha, the chocobo dropped feathers everywhere, so now she has to 
clean those up too.

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

We also scored the accessory Ragnarok, which reduces the wearer's MP cost to 
zero. Nice!

We're not done here quite yet, though. PR Mission if you must, and then go get 
a chocobo. Talk to the hover attendant to get one, then go all the way past 
the bridge area. Stand between the plants near the pillars for a while to get 
a Phoenix Down x5, then come back and do it again to get a useful Victor 
Primoris key item, which allows you to equip Break HP Limit and Break Damage 
Limit on Rikku's Machina Maw special dressphere.

Now we're all done here, so return to the Celsius and move onto Moonflow.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Moonflow                                (0.4% -> 82.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes where you go onstage to get episode complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

Go right to the next screen. Talk to Tobli, and he will go off about how 
Yunapalooza was a smasheriffic success. He wants to do another concert right 
now. So, we shall relax and enjoy a show. Rikku will dance as Tobli has an 
idea. He wants us to join them onstage. He insists, so might as well go for 
it. All you really have to do is stand there for a little while, eventually 
you can just push circle to finish it. 

He wants to give us something in return, but Rikku declines, as they enjoyed 
doing it anyways. Well, he's delighted that we were so entertained. He's so 
very ecstatic to hear us say so! This is a dream! His dream! Joining 
everyone's hearts into one ginormous heart! So, that's why he does it. His 
work! He's talked far too long, so back to work! He wants to ask for our help 
again one of these days, so he asks in advance. Woo hoo, sarcastically chimes 
in Paine.

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

That's all to do here, unless you got PR work to do or something. 


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Guadosalam                              (1.2% -> 83.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes.
2.  Talk to Tromell to get episode complete.
3.  Come back and talk to Tromell again.
4.  Get Baralai's Sphere, go back to Celsius and watch it.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

When you enter Guadosalam, go north slightly to see a scene with the three 
musicians. Rikku will clap and the girls will run up to see them perform. 
(That song sounds familiar..) Tromell walks in and says there is no sweeter 
melody, as it is as this music delivered the Guado from their unhappy fate. 
Revilved by all of Spira, most of his people decided to forsake Guadosalam. 
Those of them who remained until the very end eventually tired of their 
miserable fortune and fled to Macalania.

They went to wither away, together in the woods. That is when they met their 
musicial friends. The friends, too, were prepared to fade away with their 
beloved Macalania Woods. Yet hearing them performed, he felt a quickening in 
his blood. He was quite moved. He could not stand by and let such exquisite 
music be extingushed. After consulting with the other Guado, he decided to 
bring them home to Guadosalam. Not a single Guado objected. It's been many 
years since he's seen such solidarity amongst his people. Surely, this was the 
music that was the salve that healed their weary hearts. 

Talk to Tromell again. He is quite aware of the Ronso's hatred for the Guado. 
If they were to attack tomorrow, he would neither run nor hide. If they asked 
to talk, he would talk. If he were to take his life, he would give it 
willingly. Not the Ronso, Yuna says. They don't want bloodshed, because their 
elder is on top of things. That is auspicious news, as the Guado must choose a 
new leader. What about him? Preposterous! He will never be remembered for 
anything but his service under Lord Jyscal and Lord Seymour. 

Donga interrupts and tells him to cut his bellayching, as he'd make a fine 
leader. Bayra says he guided us to salvation withyout any concern for his own 
safety. He shows resolve worthy of a leader. But his strength came from his 
music, Tromell replies. Paine says he's wrong, as the music only helped him 
unleash his inner strength. Tromell asks if she really thinks so, so he will 
work his old bones as best as he can to help his Guados. Pututak says if he 
ever feels weary, they'll play a song to cheer him up. 

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

You'll be back on the Celsius, but let's return to Guadosalam again. Talk to 
Tromell once again. He's glad we're here. He asks us to take anything we need. 
She asks what this place is, and he says that this was to be the final resting 
place of the Guado. Before leaving, they carefully stored away those things we 
had passed down for generations. He's told that some of them stole back here 
for a nostalgic glance at lost times. Even the most unassuming of memories can 
console a wounded spirit. In that case, Yuna doesn't think she should take 
anything. On the contrary, he responds, Yuna's path leads to a bright 
tomorrow. The Guado would be honored if she used the path to shape Spira's 
future. 

Go through the door, and a woman walks up and asks if she is Lady Yuna. Yes. 
She knew it, as Lyan and Ayde told her about us. Really? Yeah. She heard the 
Ronso hate the Guado, but Lian and Ayde were really friendly! Ayde gave her 
something to give to us, Tempered Will Garment Grid. Yeah, they gave her a ton 
of them. Lian told her the story of Lady Yuna and the Elder. Now that she met 
Yuna, she wants to meet the elder too! Besides, Lian and Ayde promised her 
that they would climb their mountain together. 

Open up the chest to get the Key item Baralai's Sphere, and return to the 
Celsius to watch it (after doing PR Mission stuff if you must). It's called 
Yevon's Secret. Baralai will just rant about his friends turning on him and 
stuff.. talking to Seymour. Wow, very cool. Seymour's voice seems to have 
changed a little.. or maybe it's been too long since I played FFX.


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Thunder Plains                          (1.0% -> 84.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.   Begin the "A Fallen Genius?" mission.
2.   Defeat the first nine Rhyos, collecting the reward chests.
3.   Defeat the Humbaba at tower 10.
4.   Enter the newly discovered cave and rescue Cid - episode complete!
5.   Meet Cid on the deck of the airship, then return to the bridge.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

As soon as you enter the Thunder Plains.... fiends! FIENDS! Apparently, 
according to Boy Wonder, sphere waves from the concert caused fiends in the 
region to rampage. So we're gonna wipe them all out... yup yup yup!

------------------------------------------------------------------------------
                       Mission Time - A Fallen Genius?
------------------------------------------------------------------------------
          Frenzied fiends are feeding off the energy stored in the
          lightning rod towers. Destroy every last one of the fiends
          clinging to the towers!

     Objective:
          Defeat the fiends at each tower.
------------------------------------------------------------------------------

Jeez, this place looks creepy now... lightning is falling to the ground, 
because the fiends have occupied the towers! Look at them all... all Rhyos 
fiends... man I hate Rhyos...

From chapters two and three, we know that there are ten lightning towers, 
scattered across the plain. Each is now occupied by a Rhyos, and here is also 
where our lightning tower calibration mini-game comes into play. For each 
Rhyos you kill, a chest will appear, and the item inside depends on how well 
you calibrated the particular tower. [You sure did love that mini game, didnt 
you? -PP]

Let's run through an example. Run over to lightning tower one, on your left. 
Fight the Rhyos, and smash his face into the ground. These Rhyos can be tough 
foes, as we found out in chapter 3 if you saved the Macalania travel agency. 
(My party of Trainer Yuna (Holy Kogoro), Alchemist Rikku (Mega-Potion) and 
Berserker Paine (Mad Rush) works well, I believe.) Inside the resulting chest 
is an item that depends on how well you calibrated the tower in chapters two 
and three, with a score out of 30 (30 being perfect calibration).

Tower 1:
- - - - - - - - - - - -
0-5:    Ether
6-14:   2x Ether
15-24:  Turbo Ether
25-29:  2x Turbo Ether
30:     Elixir

In case you can't see the towers easily enough, they're also marked on your 
overhead map as flickering triangles. Make your way to each triangle, defeat 
the fiend, and obtain the prize. The rest of the prizes are...

Tower 2:                   Tower 3:                    Tower 4:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
0-5:    X-Potion           0-5:    Mega Phoenix        0-5:    Power Wrist
6-14:   2x Mega Potion     6-14:   Mega Phoenix        6-14:   Black Belt
15-24:  Elixir             15-24:  Elixir              15-24:  Hyper Wrist
25-29:  Elixir             25-29:  Elixir              25-29:  Power Glove
30:     Megalixir          30:     Megalixir           30:     Champion Belt

So you see, no matter what your score, you're still picking up some pretty 
nifty items. Take the Ochre Ring from the chest in front of the two diverging 
paths, then take the left path to the travel agency and save before 
continuing.

Tower 5:                   Tower 6:                    Tower 7:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
0-5:    Silver Bracer      0-5:    Yellow Ring         0-5:    Blue Ring
6-14:   Hypno Crown        6-14:   Lightning Gleam     6-14:   Watery Gleam
15-24:  Gold Bracer        15-24:  NulShock Ring       15-24:  NulTide Ring
25-29:  Pixie Dust         25-29:  Ochre Ring          25-29:  Cerulean Ring
30:     Regal Crown        30:     Electrocutioner     30:     Short Circuit

If you happen to meet an Oversouled Rhyos (which I did, at tower 8) it isn't 
that much different, except for the fact that its HP has skyrocketed from 
4000-something to 14000-something. Meh.

Tower 8:                   Tower 9: 
- - - - - - - - - - - - - - - - - - - - - - - - -
0-5:    Red Ring           0-5:    White Ring
6-14:   Fiery Gleam        6-14:   Icy Gleam
15-24:  NulBlaze Ring      15-24:  NulFrost Ring
25-29:  Crimson Ring       25-29:  Snow Ring
30:     Freezerburn        30:     Subliminator

What about tower 10, I hear you say? Well, you may recall, tower 10 is over 
the other side of a lake, to the left of screen. The red arrow is pointing in 
it's general direction, so follow it. When you reach it, Paine will realize, 
the tenth tower! (Oh boy...) If you agree to take a look at it, the fiend that 
guards it will jump the lake and pounce on you... bring it, beefsteak! [lol 
-PP]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Humbaba
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  52    (62)      HP:  27,772 (30,163)     AP:  1   (2)  
           MP:  785   (785)     EXP: 1,800  (2,300)      GIL: 550 (700)

  DROP:    Hi-Potion x4
  STEAL:   Hi-Potion x2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Err... uh oh...

This thing has, by far, the highest HP we've seen in the game so far. But 
really, if you have a decent strategy to systematically wear down his health, 
its no trouble at all.

Like previous bosses, there's a great advatage in having either a White Mage 
or an Alchemist in your party, stashing or casting the strongest curative 
stuff you've got, every turn. While one character acts as a healer, the other 
two should be strong attackers - elementals aren't worth the effort, so pure 
fighters like Gunner, Berserker, Warrior, or, best of all, Dark Knight.

A dark knight spamming Darkness every turn will make short work, while I had 
Paine using the berserker's Mad Rush for 2500 a hit. Sure, sometimes it fails, 
but the times it connects make up for it, IMO.

His Uppercut attack will wipe off about 1500 HP and inflict Delay, but this 
shouldn't matter if you have a dedicated healer. Lightningproof or Lightning 
Eater armour might also help, as he is fond of casting Thundaga for up to 800 
damage on each member of your party. What you do need to be afraid of, 
however, is the Meteor he casts when you kill him - like the Behemoths of old, 
he has one final parting shot and tries to take you with him if you die. If 
you have over 2000 HP, this shouldn't be any sort of problem.

[I had two Dark Knights doing Darkness while the Alchemist mixed up some 
healing items almost every round. You definitely need to keep the HP up, 
because you never know when he is going to die. So, if you know you are close 
to winning, keep that in mind. This thing killed me once so remember to play 
defensively for a while. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Bad news, though.... there's another hole out by the tower. While you do gain 
the Valiant Lustre Garment Grid, it doesn't make up for the fact that this may 
be a hole like the others, down to the Farplane. But there's no fayth here... 
and Rikku has a bad feeling about this... [Keep the fayth, Rikku! -PP]

You can turn his offer down for now. Empty the final reward chest, and save 
your game back at the travel agency before jumping in. Make use of all your 
cool new accessories that you've been picking up along the way, I'm especially 
fond of my new Tetra Bracelet (features Tetra Eater, whoo.) You'll be fighting 
a lot of machina in the cave, so lightningproof/eater armour still pays its 
own way, as do water attacks. (Me, I just cheat and use the berserker's 
Eject.) [Cheaterer.... once a cheaterer... -PP]

Inside the cave, our destination is again marked by a red arrow, and we don't 
know what it is as yet. So we'll just go there, and hope for the best, aye? 
Take the first right you see, through the red-marked passage, and you'll see 
the red arrow stop at the end of a parallel path. At the end of the tunnel, 
you'll see a few pink-marked passages, and the way to go becomes clear - hang 
a right at the end, then your next three lefts, then straight up to find the 
red arrow.

The red arrow is Cid! He found a hole, and decided to explore it... but now he 
can't get out, as the place is crawling with fiends. He musta pulled a muscle 
or something, cuz he can't even stand up... how are they supposed to get him 
out of there? Meh, Cid doesn't really care, he just wants you to take care of 
this huge giant machina for him.... you're kidding, right? [Man, we gotta do 
all the work around here.. -PP]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Machina Panzer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  45    (45)      HP:  30,500  (30,500)    AP:  10     (10)  
           MP:  1,247 (1,247)   EXP: 4,300   (4,300)     GIL: 10,000 (10,000)

  DROP:    Phoenix Tail
  STEAL:   Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The first of the actual tough bosses, whee. Look at the AP on that baby! I 
want it, I want it, I want it, so I'm gonna damn well get it!

Note three Watchers in the battle - these are the same watchers that have been 
observing you through battles since chapter 3. You'll note with the Panzers 
first move, that he reveals the watchers to be Attack Ability Scrambler, 
Recovery Ability Scrambler, and Special Ability Scrambler - meaning they 
record your use of these types of attacks, and report them to the boss for his 
own use! Aye! Take them out as quickly as you can, one or two hits of Darkness 
should do the trick.

After that, it's you v. the Panzer... and the Panzer likes to fight. It's 
Gatling Gun attack will hit a total of about thirty times, say ten on each 
girl, doing low double digit damage, under 50, each time. And its Sorcery Ray 
will hit your party for 600-700 damage each, bearable. Apart from the slight 
variations in attacks, this boss is too similar to the previous Humbaba, and 
the strategy is the same - an Alchemist or White Mage, curing every turn 
(because you never know what's coming around the next corner); a Berserker 
using Mad Rush, and a Dark Knight using Darkness.

(Rather soon you should realize that Darkness is one of the best attacks in 
the game, and you get it for free, without even needing any AP to even learn 
it.)

[Darkness definitely kicks all sorts of ass. Again, I used two Dark Knights 
and an Alchemist. You should be getting used to that strategy by now. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

What follows is a half-translated scene (half-translated due to me missing 
more than a few Al Bhed Primers), but Yuna offers to take Cid aboard the 
airship, while Brother angrily shouts that he's not welcome unless Cid 
apologizes to him. (For what?) When Cid offers his sincerest apologies, 
Brother mumbles that it was too easy, what is his old man plotting? Even Rikku 
doesn't know the extent of the trouble between Cid and Brother (HEY THE COOL 
MUSIC's PLAYING AGAIN), but Yuna thinks there's something nice about the whole 
reunion thing. She wishes she could have done the same with her father... or 
than Tidus could have done the same with his.

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

Take Al Bhed Primer XXVI, and get out of there. Back on the Celsius, Cid is up 
on the deck, all alone, mumbling about how they've fixed the Celsius up. When 
he walks back inisde, follow him down to the bridge. All he wants to do is 
bitch and moan, about Brother's reckless piloting, about this, about that... 
until finally both Rikku and Brother shut him up, this is their airship, not 
his! Hehe.


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Macalania Woods                         (0.6% -> 85.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

 1.  Seek out the remaining Guado to get an episode complete.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

When you enter here, go northeast, across the non-sparkly path, until you 
reach the next screen. Follow the path all the way to the next screen. Keep 
following these paths until you are finally at the north spring. Talk to the 
Guado here, who will say the Guado have returned home to Guadosalam. Yuna will 
reply that the woods are so empty, and Rikku will wonder if this place has 
much time left. It's kind of sad that all of this will be gone. Paine says 
that at least we have our memories. 

Once this scene is done, return all the way to the beginning of Macalania, and 
go east two screens, then south to that spring. Here, the girls will walk 
around, and Yuna will ask for a moment alone. Paine wants to know why, but 
Rikku just pushes her away. Walk forward and Yuna will remember the good times 
she and Tidus had at this spring in Final Fantasy X. She'll even try to 
whistle for him, but nothing happens. She doesn't want to call it just a 
memory. 

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

You score a Ray of Hope Garment Grid! Back on the Celsius, return to Macalania 
Woods and go to O'aka's travel agency now. O'aka will ask how dare ye drag yer 
sorry butt back here! Ye cast away the family business and run off for the 
gills! Gone a whole year, ye were! And ye call yerself O'aka XXIV. They will 
argue for a while about the store and their relationship and stuff. They will 
finally kiss and make up at the end of it, about bloody time!

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

Now, return to the Celsius and that's it for here!

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Bikanel Desert                          (1.2% -> 86.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Find the remaining Cactuars.
2.  Complete the annoying dungeon and beat the Jumbo Cactuar.
3.  Defeat Angra Mainyu.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

NOTE: When trying to get Episode Complete for Djose Temple, you will need to 
      visit Bikanel, which is why Bikanel has been listed first. For 
      percentage purposes (to keep this guide accurate), it is assumed that 
      you get Episode Complete in Bikanel before attempting Djose. The things 
      you need to do in Bikanel, to get Episode Complete for Djose, are listed 
      in the Djose section (so scroll down a bit ;)

The group will walk forward as Nhadala will be glad we're here. Fiends are 
attacking the Cactuar Nation! Yuna will offer to take care of it, of course. 
Paine and Rikku make some great comments.. Paine was wrong, she doesn't jump 
into trouble. Rikku replies, she jumps in head first. 

A COOL BATTLE THEME PLAYS! As some enemies come flocking through the desert. 
They want to know what is happening, even though Nhadala already said so. The 
girls figure out that these are different than normal fiends, so they ask 
Marlena for help. Benzo translates that she means an ancient and terrifying 
fiend that long slept beneath the earth has awoken. That fiend is here. 

We must lose no time in raising the Great Haboob. Only the Ten Gatekeepers are 
capable of raising this magic barrier. You must gather them here before the 
last of my power wanes. A bunch of fiends come at the party again, but Marlena 
shoots a laser at them, sending them backwards. The party will be shocked at 
this, of course. She's struggling just to buy us time, so time to find the 
rest of the gatekeepers. 

------------------------------------------------------------------------------
                      Mission Time - The Cactuar Connection
------------------------------------------------------------------------------
          The Ten Gatekeepers have ventured into the world proper to train. 
          Round them up and bring them home to the Cactuar Nation! Think you 
          can unravel the Cactuar Mothers' clues and sniff them out?

     Objective:
          Find the Ten Gatekeepers.
------------------------------------------------------------------------------


Here are the locations of Cactuars 7 through 10.

------------------------------------------------------------------------------
Seventh Cactuar Mother: Chiapa's Mother
Location: West of Marlena
------------------------------------------------------------------------------
Hint: "I am Chiapa's mother. I heard from him just the other day. He says he's 
going to meet up with some friends. The meeting place? It's some secret place 
high, high up - somewhere he can take in the town and the woods."

Location: The Treetop in Kilika Woods, southeast corner.

Upon Return: "My little Chiapa, have you grown? Now aren't you glad you 
              listened to your mother and took the trip?"
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Eighth Cactuar Mother: Erio's Mother
Location: Northwest of Chiapa's mother
------------------------------------------------------------------------------
Hint: "I've gotten word from Erio. His message read: Two brothers, my friends,
       to a spring went we. I got to see snow.. what rhymes with we? He may 
       never listen to his parents, but I can't help but love my sweet Erio."

Location: Path in the south entrance of the Scar of Fayth in Mt. Gagazet. 

Upon Return: "Thank you, Gullwings, for finding my Erio. Of course, he'll 
              probably just run off somewhere again...."
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Ninth Cactuar Mother: Bartschella's Mother
Location: South of Cactuar Gate Entrance
------------------------------------------------------------------------------
Hint: "I am Bartschella's mother. My daughter simply adores money. She left 
the desert in search of a 'man of means' - whatever that is. It turns out our 
'man of means' isn't quite what you'd expect, hoho! Managed to save up quite a 
bundle. Turns out it's a former summoner! Don't get caught green handed, 
Bartschella!"

Location: Dona's house in Kilika

Upon Return: "Welcome back, Bartschella. I guess 'men of means' aren't always 
              men, are they, dear?
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Tenth Cactuar Mother: Frailea's Mother
Location: Southwest of Bartschella's mother
------------------------------------------------------------------------------
Hint: "I hate to admit it, but my Frailea can be a bit of a handful. He's 
really a nice boy who just wants to be around friends. But he always seems to 
be falling in with the wrong crowd. I'm worried he may not even be traveling 
at all."

Location: Talk to marlena then enter Cactuar Hollow.

Upon Return: N/A
------------------------------------------------------------------------------

After getting the clue for 10th, it's time for another mission.


------------------------------------------------------------------------------
                      Mission Time - The Last Cactuar
------------------------------------------------------------------------------
          Who'd have thought the last cactuar would be so close? Use the help
          of the nine gatekeepers you've already tracked down to bring that
          rascal home!

     Objective:
          Find the tenth gatekeeper.
------------------------------------------------------------------------------

Benzo will say that the only way to get the 10th cactuar is by going inside 
Cactuar Hollow. Oh boy, here we go again. Paine wants to teach them some 
social skills. 

YAY, COOL BATTLE THEME PLAYS! Save your game. Follow the path along, after a 
few battles you'll encounter your first boss fight in a while. It's easy to 
kill, though, as it's just an oversized version of an enemy you've already 
fought. Now you'll have to keep on fighting oversized enemies for the 
remainder of the dungeon.

At the first intersection, go up and jump over some platforms to get an Ether 
from the treasure chest. Now, go back down and head right this time. Here, the 
sand will fill up very slowly. You can either spend time getting the treasure 
chests (it's not hard to do and they're decent rewards) or run quickly to the 
end. Timing is key, but you only have to start over if the sand fills up, so 
get the chests and then move onto next area. At the end, you need to jump up 
the platform to the right, then to the left, then up.

In the next area, just keep following the path (jamming to that cool beat 
along the way!) Soon enough, you'll finally see the last Cactuar. You don't 
really NEED to win, but it's good if you do.. you get a garment grid that 
doubles AP and Experience. Once you're done either winning or losing, he will 
now cooperate regardless.

Yuna will kneel down (she's used to being on her knees) to look at Frailea. No 
more running away from home! All of a sudden, a bunch of cactuars come running 
and jumping all over the place. They turn into this super huge cactuar! Boss 
time.


- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Jumbo Cactuar
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  42    (50)      HP:  22,222 (33,333)     AP:  10  (15)  
           MP:  1,111 (1,111)   EXP: 0      (0)          GIL: 0   (0)

  DROP:    Stamina Tonic x1
  STEAL:   Stamina Tonic x2
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
I had a Dark Knight, Gunner, and Alchemist for this battle. You should know 
the deal by now. The Dark Knight's Darkness ability will really come in handy 
to kill off the two little Cactuars, who are the most dangerous part of this 
battle. Once they are defeated, just fire away against the Jumbo Cactuar, who 
basically just stands there the whole time anyways. It doesn't have any 
evasion skills like the little Cactuars. 
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -


------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Now, return back outside. Here, Yuna will run back out and the Cactuars will 
all light up a big circle. Very odd but sad scene here. Marlena used all her 
powers to stop  the boss. 

------------------------------------------------------------------------------
                      Mission Time - Showdown in the Sands
------------------------------------------------------------------------------
          The fiend that was ousted from the Cactuar Nation is raiding the Al
          Bhed camp! Wipe it out once and for all.. Gullwings style.

     Objective:
          The demon of the desert must fall!
------------------------------------------------------------------------------

When it's done, return to the Celsius and prepare for battle with a tough, 
but not that challenging, boss. Yuna: I had her equipped with Dark Knight and 
Darkness. Same with Rikku. Paine had Alchemist w/Stash Mega Potion (and the 
highroad winds garment grid for boosted speed). Equip everyone with as much 
status-defense equipment as possible, especially Confusion Proof. If you have 
these and are around Level 40 or higher, you should have really little problem 
with this boss hopefully. Go back to Bikanel and fight the boss.

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Angra Mainyu
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  47    (47)      HP: 333,444 (333,444)    AP:  30    (30)  
           MP:  9,999 (9,999)   EXP: 5,000  (5,000)      GIL: 5,000 (5,000)

  DROP:    Ribbon x1
  STEAL:   Megalixir x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
I don't really think this is such a challenging boss, and Becky sure didn't 
either. The Dark Knight/Dark Knight/Alchemist combination just made the game 
way too easy sadly. Of course, I recommend using Darkness, Darkness, and 
healing over and over. Equipping stuff that protects against the status 
effects that Angra Mainyu likes to use is important, as well.

Cast Reflect right away, to protect a little against Flare and Perdition's 
Flame, its two most dangerous attacks. To do this easily, mix a Potion and 
Lunar Curtain with your Alchemist. This will give your entire party Shell, 
Protect, and Reflect. Now you won't have to worry about Flare as much.

Angra Mainyu has two supporters with it: Tawrich and Zarich. Make sure to keep 
these dead so Angra does not fire off its most powerful attack, Perdition's 
Flame. Darkness should keep these supporters down, while Angra wastes time 
resurrecting them, giving you more time to do serious damage.Zarich and 
Tawrich aren't that special, they just drain MP and do little attacks that 
prove to be more of a nuiscane, and they'll be dead for a majority of the 
battle anyways. 

The most important thing to remember here is patience. He has a lot of HP so 
don't expect to be finished in 30 seconds. 333,444 hit points, combined with 
the two supporters you need to keep taking out, takes at least 25-30 minutes 
to fully defeat.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

YAYYAYAYAY Finally we beat this boss. Watch the scene (sorry, can't pause and 
I was too excited from wasting 65 minutes beating this boss.) Episode will 
finally be complete, after the Desert gets a little messed up in the process. 
Food is always a good thing, too. I was hungry throughout the 65 MINUTE BOSS 
FIGHT I JUST WENT THROUGH. 

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

Mercurcial Strike Garment Grid is now ours. Back on the airship, Celsius, it's 
time to move on in our quest!


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Djose Temple                            (0.8% -> 87.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Learn about the Experiment, and accept the challenge.
2.  Defeat the Experiment at its initial levels.
3.  Raise the Experiment to max levels, by digging for assemblies.
4.  Defeat the Experiment at its maximum levels - episode complete!

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Once at Djose, enter the temple and a scene will begin. A bunch of Al Bheds 
are standing around, they're all excited because they've managed to construct 
a machina superweapon! Not quite Vegnagun superweapon, but still damn good, or 
so they think. Not even we could beat this thing, apparently. Indeed, it 
sounds like a dare. [I double dare you! -PP]

We get a small rundown on the Experiment - its power increases if you've found 
assemblies in the desert (which is indeed why you were told not to dig too 
much in earlier chapters, don't want to power it up too much), and, once 
defeated, it can be repaired using repair manuals to have a rematch. If you 
haven't done any digging, it should be at level 1/1/1, which is the way we 
like it.

Accept the challenge, and we have a mission to do and a boss to fight.

------------------------------------------------------------------------------
                      Mission Time - Masterpiece Theatre
------------------------------------------------------------------------------
          Prove your strength by smashing the Machine Faction's 
          masterpiece: Spira's most powerful machina weapon?

     Objective:
          Defeat the Experiment.
------------------------------------------------------------------------------

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Experiment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  50 (50)         HP: 18,234 (18,234)      AP:  40  (40)  
           MP:  0  (0)          EXP: 0     (0)           GIL: 0   (0)

  DROP:    Phoenix Tail
  STEAL:   Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Okay, after the Angra Mainyu beast I just took on in Bikanel, this thing is a 
joke. And, seeing as I still have my Angra Mainyu set-up (I forgot to switch 
back to my normal Garment Grids and dresspheres), I'll have to use it.

It's pretty much a default for all major battles, well until you get a certain 
accessory later on. Always have a healer, an Alchemist with constant stashing 
of Mega-Potions works best to keep your party in top shape. Then select your 
best physical roles for the other two characters, and pound away. I've got two 
Dark Knights, knocking off 2000 HP each turn with Darkness. As you can see, 
the fight won't last long.

In terms of his defense... all I saw before I wiped him out was a physical 
attack that hit my alchemist for 700 damage a shot, or my dark knight for 350. 
No specials at all, so nothing a Mega-Potion can't fix.

[I yawned my way through this boss battle. It is literally a cake walk 
compared to Angra Mainyu. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

After the fight, Paine whispers something for Yuna to tell the Al Bhed 
technician - I can't translate it perfectly, but it's something like 'you can 
take your machina and shove it'. I know the last part, anyways. He likes her 
attitiude, and declares that he's gonna build a stronger machina. Whee, bring 
it on, punk! Lol, after Yuna is rapt he understood her speaking Al Bhed, Rikku 
tells her to watch her language.

Now we're told how to power up the Experiment - by finding special assemblies 
in the desert. Then find a repair manual to challenge it again. Take Al Bhed 
Primer VIII, and move out. [Oh man, not again! -PP]

Note that we haven't got Mission or Episode Complete yet? Because we haven't 
truly defeated the Experiment. To beat it, we need to power it up to its max 
then kick its ass, so we need assemblies. Where do we find them? In Bikanel 
Desert.

Leave Djose, and head to Bikanel. You can undertake digging missions in any 
part of the desert to find the special assembly parts, they will always be the 
special yellow mission items. Dig one up, then return to the hover to 
complete the mission. Keep heading back out to collect more.

There are three types of assembly, each corresponding to an attribute of the 
Experiment - Attack, Defense, and Special. Each type of assembly comes in 
three denominations - Z, worth 5 points; S, worth 3 points; and A, worth only 
one point. To raise the levels of the Experiment to 5, their maximum, you 
need 38 points worth of the corresponding assemblies. We need to make sure 
they're all level 5, so you need 38 points of each of the three types of 
assemblies. What type of assembly you dig up seems to be totally luck, so just 
keep digging until you get the points you need (40 digs and climbing here...) 
When you've got them all, return to Djose Temple. [The one you get is pure 
randomness. The game randomly selects one. -PP]

You'll need a repair manual to fight the Experiment again; there are a few on 
offer at Djose. On your way back to the machina, you'll pass a guy standing 
alone in a room full of pedestals, he wants a password. I seem to recall, a 
woman in chapter 4, muttering about the password, what was the name of that 
talking cactus again... couldn't be Marnela, by any chance? Input it, and 
he'll offer you one, called The Spirit of Recycling.

Also in Djose, you can obtain a manual from the monkeys outside the temple, 
tin the alcove to the right. Wait until all three jump at the same time, then 
press X to obtain "Repairing for Dummies".

In the Chamber of the Fayth, hand over the manual. Check the levels of the 
Experiment. If they're not all 5's, go back and do more digging. (I'm getting 
really really sick of digging.) If they're all 5's, a short cut-scene will 
take over, in which the Experiment has gone out of control! The Al Bhed got 
cocky, and souped it up too much, now look! Yuna's right though, there's only 
one thing to do. Take it on! [Not again! -PP]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Experiment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  50    (50)      HP:  18,234 (18,234)     AP:  40  (40)  
           MP:  0     (0)       EXP: 0      (0)          GIL: 0   (0)

  DROP:    Elixir x1
  STEAL:   Turbo Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Ding ding, round 2, fight!

Good news is, its HP is exactly the same as before. Bad news is, now its a 
badass since we hiked up its stats. We've increased its Attack, Defense, and 
worstly, its Specials. Now it's got all sorts of icky attacks like Rocket 
Launcher (similar to Angra Mainyu's Perdition Flame, but slightly less 
ghastly), Lifeslicer (KO one character), Annihilator (~1500 damage to each 
girl) and more. While it's health isn't high, its a nasty bugger.

(Note: This battle is the only time to learn the Annihilator Blue Bullet 
skill. If you plan on mastering any Gun Mages, you must get them out and get 
them hit with Annihilator in this battle.)

Use a Light Curtain if you have one, to Protect your whole party (helps 
greatly with Rocket Launcher). Of course, after Lifeslicer, you'll have to 
reapply it. Once that's out of the way, keep the same set-up you should for 
most normal boss battles - a dedicated healer, preferably an alchemist with 
Mega-Potion learned, or a white mage with Curaga; then two fast attackers. I 
chose two berserkers, both with Counter-Attack and Mad Rush learned, to deal 
out damage quickly (quicker than even a dark knight, in this case). Mad Rush, 
Mad Rush, Mega-Potion/Curaga, every turn. The only time you need to deviate is 
to use a Light Curtain or a Phoenix Down, and if your alchemist has Items 2, 
it won't differentiate from the routine much at all.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

After the battle, the Al Bhed are absolutely gobsmacked that you wiped out 
their machine. Take the Elixir, and Magical Dances Volume II.

So who taught Paine to speak Al Bhed, anyways? Paine is vague, but Rikku knows 
it was Gippal. Oh, he got her interested.... and Rikku is furious, she knew 
Gippal was a player! ("...") It wasn't like that though... Paine just thought 
that learning a new language might broaden her horizons... it didn't work 
though, because words weren't enough. But she did realise something - to 
expand her horizons, she had to open herself up, get involved with the outside 
world, let it shape and affect her. Of course, dumb blonde Rikku doesn't get 
it. She's trying to say that running around with the Gullwings helped her a 
lot, like now she feels she can talk about things. True, they did annoy her at 
first, because they never shut up, she was gonna lay down some serious hurt. 
(OMG girlie why didn't you!?!?!?!) As Yuna gets mock upset at the revelation, 
the trio escape the temple, giggling. Must everything be so dramatic? 

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------


--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
                   Bevelle                                 (1.8% -> 89.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

1.  Watch the scenes.
2.  Come back and complete the Via Infinito.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-

"Praetor Baralai's still missing, but it looks like New Yevon's remaining 
members are holding the party together."

Enter this hotspot and walk alllll the way up the long path to the temple. 
Enter the next screen and keep going until you are finally in the temple. 
Before getting there, you will meet up with Maroda again. Yuna wants to know 
why he's in front of the New Yevon headquarters, since he's a member of the 
Youth League. He's been asking himself the same question. His brother heard 
that Bevelle was a mess, and came all the way from Zanarkand. He can do what 
he wants, but how did Maroda get dragged into this?

You're protecting Bevelle together, Yuna says, and Maroda agrees, saying 
someone has to watch Isaaru's back. Pacce runs up to ask what everyone is 
talking about, and Maroda says we are talking about how brothers have to stick 
together. Oh, okay! He then leaves with the rest of the Kinderguardians. Rikku 
shrieks because they are multiplying, and Maroda says they are turning into a 
regular Kindercorps. (Aw, how cute.)

Yuna says well, at least they're having fun, and Maroda wonders if fun is all 
the world really needs. Rikku wants to know if Isaaru's changed too much, and 
Maroda says Issaru will never change. He goes around playing superhero and 
leaves us with all the headaches. LOL, Rikku and Paine seem to know what he's 
talking about. Hilarity ensues as Yuna asks if they mean Brother or Buddy. 
Wrong there, Yuna. Try again. 

Paine suddenly wants to get going, as does Rikku. (This is another funny 
moment.) Yuna still wants to know who. LOL

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

We scored the Scourgebane Garment Grid, sweet!

Now, you may think that since we got episode complete, this is over. Not so 
fast, my friend! This is where all the fun begins. There is an optional side 
quest called the Via Infinito dungeon in here. It is a massive 100 floor 
dungeon that is quite tortrous. The floors randomly generate between several 
different designs, and the enemies and bosses are tough as nails. The only 
good news is that you can leave and save on any floor. Otherwise, this is pure 
hell.

Preparations if you want to complete this dungeon:
- Be on a high level. 50 to start sounds about right.
- Be prepared for lots of battling. Charm Bangle doesn't work.
- Save lots. Be patient. It takes a long time to complete this.
- Have an Alchemist w/Stash Mega Potion, and have 2 Dark Knights as well.
- Use Darkness in almost every battle. It saves a lot of time.
- Have status-protecting garment grids or accessories equipped.
- You get the Iron Duke accessory, which increases all statistics by 100.

Why would you want to complete this dungeon? There are a few nice bonuses.
- It's the only way to get 100% in one playthrough.
- After Floor 39, you get the Cat Nip, which does 9999 damage per hit if you 
  are in yellow HP. It is an extremely useful accessory.
- After Floor 39, you'll also get a Speed Bracer.
- You'll get some crimson spheres to help with percentages, and it unlocks Den 
  of Woe in Mushroom Rock Road if you found the rest of them.
- You'll level up lots.
- The final boss will be a joke if you complete this dungeon. Literally.
- It's a good challenge and an excellent time killer.

To enter this dungeon, head back to Bevelle and enter the right hand side of 
the first floor of the temple. You will meet up with the Kinderguardians. They 
will inform you that they found this place all by themselves, then they will 
take the blue warp down. Do the same, and you will see another scene where you 
meet up with someone that gives you vague advice about a Trema guy. Rikku will 
comment that this looks like the Farplane, heh. Pick up the Crimson Sphere and 
let's roll.

FLOORS 1-20: Not the toughest in the world yet. The enemies are rather easy 
and the floor designs themselves are pretty basic. I saw about five different 
floor designs in the first 20 floors.

- A few basic ones where you just follow the path along. Three of those in 
total.

- One where you go up, and a block blocks you to the left. Go right, and kill 
the Tonberry. Problem solved.

- When if you go up, there's a big Elder Drake there. Go down, then left, and 
then up. Push the switch, and blocks will appear over Elder Drake's head. Now, 
you can jump over him.

When you get to Cloister 20, you will meet up with Maester Kinoc, who will 
turn into an evil monster. A SquareEnix representive, perhaps?

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Aranea
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  52  (62)        HP: 18,280 (33,994)      AP:  1   (2)  
           MP:  178 (178)       EXP: 4,000 (7,500)       GIL: 800 (2,500)

  DROP:    Stamina Tonic x1
  STEAL:   Turbo Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
This boss is pretty damn easy, and will even become a regular enemy once you 
get deeper into the dungeon. All you have to really do is keep hitting him, 
while using a Mega Potion once in a while. He has a pretty decent attack where 
he spits a girl out after eating her (Sounds wrong.) that does about 2,000 
damage or so. That's the only thing to really worry about.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

After this, the party decides to go ahead deeper into the Via Infinito. Well, 
Yuna says to and Rikku/Paine sort of agree.

FLOORS 21-40: Enemies are starting to get a little tougher but nothing you 
really can't handle yet. You're starting to fight larger enemies now, as well. 
Around Floor 38 or 39 is when you start to meet tougher enemies, like Humbaba. 
Watch out. Make sure to save at Floor 39 because the boss here can be a 
problem if you are not ready for him.

A lot of the floor designs are the same as before, too. Some of the new floor 
designs to be found here:

- One where an Elder Drake jumps in front of you right away. Wait for it to 
jump away, then run quickly to the other side. When you turn the corner, keep 
moving straight and ignore the first path right. Take the second path right 
instead. Jump up the platform, and keep running until you get to the end.

- One where you start off with a giant circle underneath you, and when you go 
up there's a four-way split. Jump down, then up the path to the right and step 
on the switch. The screen will flash and the Tonberry will disappear. Now, 
step on the switches to the upper and lefter platforms as well. All the 
switches will now disappear. Fall down the hole to the next floor now.

- One where you turn the corner and there's a bunch of platforms to jump on. 
Jump on a few of them, then head left, and up. You have to keep jumping in 
these directions, of course. Finally, head left and smack the Tonberry up. 
Now, go right and fall down the hole.  

On Cloister 40, someone turns into a Black Elemental. 

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Black Elemental
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  88    (99)      HP: 9,999 (10,988)       AP:  1    (2)  
           MP:  2,380 (2,380)   EXP: 770  (1,200)        GIL: 380  (1,200)

  DROP:    Mana Tonic x1
  STEAL:   Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
He only has 9,999 HP, but he's a really tough hombre. The defense is super 
high, and he knows Ultima, which pretty much kills everyone. So, get out a 
Songstress (yes this is Steve typing!) and do the Magical Masque dance. Now he 
can't cast Ultima. Now you can beat him up without too much worrying. If you 
don't have that particular ability, use Tableturner w/Gunner and Charon w/1 or 
2 Dark Knights for a quick win.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

You get all sorts of accessories after this, including a bunch of Bracers, and 
a Cat Nip. Cat Nip totally rules. Give it to a Gunner with Level 2 or 3 
Trigger Happy immediately and keep them in yellow. Enjoy the results.

FLOORS 41-60: The enemies are going to start getting really tough, but you now 
have the Cat Nip, so keep a Gunner w/Trigger Happy Level 3 in yellow HP and 
use Trigger Happy with the Cat Nip for major damage. This will make these 
floors a little more bearable, but still tough. Level up if you must, and have 
an Alchemist or White Mage in your party at all times.

Also, you'll start dealing more with Elder Drakes and Mega Tonberries now. You 
do NOT want to mess with these enemies, believe me. They will use you as 
toilet paper.

Once you get to around 46 or 47, you'll start to face much tougher enemies 
like Ultima Weapon. When you fight these, remember they don't have a ton of 
HP, but their attacks are strong. A Catnipped Gunner should be able to handle 
them thankfully.

You will get a lot of repeating floors, as usual, but here are some of the new 
annoyances you must deal with throughout these cloisters.

- A section like the Elder Drake platform jumping, only there's a Mega 
Tonberry there now. Go down, and fall below. Run straight up, following the 
path and jumping over things, and then kill the Tonberry to get to the lift. 
At the lift, you will be transported up. Go down and carefully climb up the 
platforms (they're hidden so they are a little hard to see). This part is 
tough. You need to jump VERY accurately or else you're screwed. Jump down to 
the far right and land on this platform. Now, fall down to the left when you 
land on it, to get to the other platform. Move around the Mega Tonberry to get 
to the exit.

- If you go down and get a dead end, with a long path in front of you, it's 
the maze one. Go up, around the corner, then down, and left at the 
intersection. Then, go down and up around the U-shaped corridor. Go left and 
then up this time to reach the exit eventually.

- When you fall down on a switch block, and there's a 4 way split around you. 
Go right, then follow the path. At this intersection, go north (left sorta), 
and then left at the following intersection. Fall down the exit.

- A screen with the Elder Drake jumping in front of you. You can no longer 
follow the path you took before exactly. 2nd right leads you into a jump 
landing you on top of the Elder Drake (I learned this the hard way. :( You 
need to carefully fall off the ledge and walk around him to get to the exit.

Someone else will turn into Concherer.

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Concherer
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV:  96    (99)      HP: 342,280 (360,444)    AP:  1     (2)  
           MP: 170    (170)     EXP: 6,000  (9,000)      GIL: 6,000 (9,000)

  DROP:    Blessed Gem x1
  STEAL:   Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Wow, he has a lot of hit points. Fortunately, a Gunner with Trigger Happy and 
low HP with Cat Nip = lots of damage right away. Should only take two or three 
shots with Trigger Happy to kill him. Watch out for Megatron Press as it does 
tons of damage to one person. Regular attacks aren't TOO bad, but keep two 
Dark Knights as your other 2 slots due to their high HP, meaning his attacks 
won't kill you.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

Paine says that he's not here. Who? Trema. Rikku wants to know how that is. 
Trema is the founder of New Yevon. He kept all of the spheres from Spira's 
past to himself and then vanished without a trace. Who'd have thought he'd 
crawl down here. But... that was a year ago. So he's probably already - Dead? 
Maybe he was from the start. They say he was able to control the most powerful 
of fiends. Which is why I really think we should go home now. 

FLOORS 61-80: This is when the dungeon starts to get really tricky. You need 
to watch out for Mega Tonberries and stuff for real, they will rape you if you 
aren't careful. The enemies are getting tougher and the floor designs are 
getting weirder and tougher. Now's not the time to play around. Here is what I 
had equipped:

Yuna: Gunner w/Trigger Happy Level 3, Cat Nip, Speed Bracer
Rikku: Dark Knight w/Darkness, Champion Belt, Speed Bracer
Paine: Dark Knight w/Darkness, Speed Bracer, Kaiser Knuckles

You will start to face bosses from early in the game, as well as tougher 
enemies like Omega Weapon. Ouch. Having this equipment set up and a plan for 
battles is a must if you hope to survive. Make sure to save often, like once 
every three or four cloisters. You never know when an enemy will kill you, or 
when you will run into an annoying elder drake or mega tonberry.

The Cat Nip will REALLY help. Here's some of the new annoying floor designs 
you will undoubtedly discover in these annoying floors:

- Room with tonberries everywhere, and you can pan the camera around using L1 
and R1. Go right to step on a switch, then go down the hole it creates. 

- A screen with several small floating platforms to the right of where you 
start. Just jump across every platform, talk to the Tonberry for an X-Potion, 
and follow the path to the exit.

- You start off with a long platform slanting up in front of you. Go up these, 
and when you reach the very top, be careful as you come down. Wait for the 
Mega Tonberry to be walking away, then go off the platform and around to the 
left hand side quickly, away from the path Mega Tonberry walks on. Climb up 
the platform, then go across the path, following it around. Here, you will see 
3 paths to the left. Take the bottom one and kill the Tonberry, then take the 
top one and kill the Tonberry. This opens up the exit in the middle path.

- Start off in a block with four-way split. Go right and carefully walk to the 
left of the Mega Tonberry, making sure not to touch him. Then go left twice at 
the two intersections, talk to the Tonberry for a Potion, then left again to 
exit.

Once you get to Floor 80, go out of here and return to Mushroom Rock Road. 
Keep fighting Gucamatzes until they oversoul, then run and return here for a 
much easier boss battle. 

Someone will turn into Chac on Level 80. Chac is very hard.

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Chac
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV: 98     (99)      HP: 437,850 (459,743)    AP:  1   (2)  
           MP: 820    (820)     EXP: 2,200  (2,950)      GIL: 750 (2,200)

  DROP:    Shining Gem x1
  STEAL:   Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Chac is very unique in that he is harder when he's not oversouled than when he 
is. The reason for that is that he loses his Heaven's Cataract attack when he 
is oversouled. That helps a lot but this guy is still no pushover. A Gunner 
w/Trigger Happy Level 3 and Cat Nip is a must. Trying to get low HP before 
entering here may not work so you may need to waste a turn and kill/seriously 
damage the Gunner and bring them back to life, to get them in yellow.

Fire away with them, and play defense with the other two at all costs, trying 
to stay alive until the Gunner finishes the job off. He starts off with Stony 
Glare usually, so you'll be screwed off the bat. I just healed that person 
right away and kept healing each other, reviving the Gunner as needed, and 
eventually I somehow won. 

The physical attacks are definitely a problem, so use a dressphere with high 
HP and use a Lunar Curtain for added protection. Chac hits HARD.

If he's not oversouled? You're in trouble. He uses Heaven's Cataract attack 
which will cause SERIOUS problems. Better hope he's oversouled. ;) If you want 
to attempt this, you need to get all sorts of side quest items that I never 
bothered to find.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

The apparent lovers will now disappear, and the guy seems a little ticked. 

FLOORS 81-100: The big kahunas. These are by far the most dangerous floors of 
them all, with super tough enemies (Chac even shows up from time to time!) 
Aranea was the first enemy I faced on Floor 81, and he was the boss on Floor 
20, just to give you an example. You may want to level up majorly in the first 
few floors, until around Level 80-90 just to be safe, if you have the time. 
Elder Drakes appear, but you can at least run away if they are a random 
battle.

Other enemies you face include Concherer and Black Elemental. Black Elemental 
will die in 1 hit, but Concherer will still give you problems. Be VERY careful 
until you save, don't want to have to do Chac over again.

Have that Cat Nip ready at all times and save every other floor or so, just to 
be on the safe side. The floors are also getting nastier, with trickier traps 
than ever before. Here's what I had in terms of level and equipment:

Yuna Level 67: Gunner w/Cat Nip, Speed Bracer
Rikku Level 68: Dark Knight w/Champion Belt, Champion Belt
Paine Level 69: Alchemist w/Stash X-Potion/Mega Phoenix and Speed Bracer, 
Kaiser Knuckles

Most of the floors you have seen before, with few exceptions. It's the enemies 
that are the real problem here. Once you get to Floor 91 or so, you start to 
face packs of 3 Lacertas, and Lacerta/Black Elemental combos and stuff like 
that, so it gets tough really quickly at the end. I ran from most battles. ;)

Here are the new traps you will find in the remaining floors:

- When you go down and see a Mega Tonberry standing behind the wall. Go up and 
around the corner, then left, and up around the corner again. Rinse and repeat 
again to finally reach the exit.

Once you get to cloister 100 (marked as an infinity sign) you will have to 
face the two toughest bosses in the entire game. Time to prepare yourself for 
the worst!

- Gunner should have really high defense and be in yellow HP. Level 3 Trigger 
Happy is a must, as is Cat Nip. Level 99 is recommended, but I beat these guys 
on Level 73, so we'll see. Highroad Winds GG is recommended, so you can put an 
extra accessory on her, replacing the Speed Bracer.

- Other two should be Dark Knights w/Shining Bracers and Crystal Bangles. You 
can replace Shining Bracer with Speed Bracers if you want. They should be 
wearing the Higher Power Garment Grid.

- Have at least five Soul Springs. These are important.

- Stamina Tonics are good if you don't have super high HP, and don't forget 
about the defense/magic defense ratings. If you're around 175, you'll be fine.

When you are ready, go down to Closter 100 and watch the scene where a guy 
turns into a really kick ass weapon-type enemy. The bad ass boss theme plays, 
so you know they're not fucking around. 

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Paragon
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV: 99     (99)      HP: 200,000 (210,000)    AP:  1     (2)  
           MP: 9,999  (9,999)   EXP: 9,000  (13,000)     GIL: 3,000 (6,000)

  DROP:    Supreme Gem x1
  STEAL:   Supreme Gem x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
He likes to use a move called Genesis right off the bat. Genesis is a really 
kick ass explosive move that pretty much kills every girl right off the bat if 
you are not prepared for it. Use a Lunar Curtain right away, to give you the 
Protect status. This is only if you do not have the Shining Bracers equipped, 
of course. The move should wipe out one person, but not all three if they have 
high enough hit points.

Big Bang is also another nasty attack that he likes to use from time to time. 
It does 999,999 damage to everyone. I really don't have a bloody idea how to 
stop this and he killed me every time he used this.

If you try to use magic on him, he will counter back with the same spell, or a 
demi spell if you use cure magic. For instance, using Flare on him makes him 
use Flare back. So, magic is not the best thing in the world to use..

Once that is out of the way, you are in for a major fight. He has 200,000 HP, 
so just make sure to devote the Dark Knight to healing and defense while the 
Gunner does her thing. I won in about 8 rounds, but you need to be careful and 
stay focused throughout the entire battle. The next one is the REALLY shitty 
one.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

Now, you meet with the founder of New Yevon.. Trema. The nastiest boss in the 
entire game. And you don't even get a chance to save in between. :(

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
                   Trema
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
  BASIC:   LV: 99               HP: 999,999              AP:  50  
           MP: 999              EXP: 10,000              GIL: 10,000

  DROP:    Dark Matter x1
  STEAL:   Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
No, those statistics are really not a joke or a typo. I told you he is a nasty 
jackass, but you just wouldn't listen, now would you? He has 999,999 HP, which 
is really the main problem with him. But, that can be taken care of with 
patience. Let's worry about defensive measures first. You can use Soul Springs 
on him 5 times to completely remove his MP. Do that as soon as possible, to 
get him from casting his nasty spells.

This works particuarly well, because he will actually waste turns trying to 
cast spells he can't cast, giving you more of a chance. He likes to use 
Meteor, Flare, and Ultima, but since he won't have any MP, he won't be able to 
do these nasty ass spells, and will give you more of a chance to win this 
battle.

I only really attacked with my Gunner. She was doing 130,000 damage every 
round. That means it'll take around 7 or 8 rounds of her shooting him with 
Trigger Happy while cat nipped. That means lots of defense in between. Since 
you have a generated Protect effect on the girls, with high defense and HP 
hopefully, his attacks won't kill you. Since his attacks won't kill you, and 
he can't do his favorite spells, you have the battle won if you heal and play 
smart.

Be patient, though. He is a bit of a prick and has been known to kill people 
many a times. He is super fast and can really lay a beatdown on your party. If 
you aren't on Level 99 and have trouble with him, maybe you should level up 
that high and try again. Good luck!
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

Yay, we finally beat this damned dungeon! Go us!

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------


--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Mushroom Rock Road                      (3.0% -> 92.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Learn about the Youth League battle tournament.
2.  Agree to enter, starting the "Youth League Tournament" mission.
3.  Complete the tournament by defeating Lucil.
4.  Hear her speech - episode complete!
5.  Enter the Den of Woe.
6.  Make your way to the end of the path, defeating all five opponents. Make 
    sure not to skip the long scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Upon entering the Road, start making your way towards Youth League 
headquarters, ostensibly for the tournament mentioned on the mission select 
screen. [Ooh, my baby making the word choicage today. -PP] Elma will stop you, 
and be so excited to see you, she loved your concert, it was spectacular! 
Seems like your concert was the motivation needed to make people push for a 
truce between New Yevon and the Youth League.

But there are some who don't know what to do with themselves now, now that 
they've lost the chance to fight. (Apparently, they're SO ready to blow up.) 
So they've decided to let everyone blow off some steam with a battle 
tournament! Rikku wants to compete, and Elma thinks that would be SO COOL! 
(Dude, LAY OFF THE SUGAR! Normally I save that comment for Yuna and Rikku, 
but, geez!) [The ladies of X-2 really have some sort of sugar problem. Are 
they diabetic? -PP] You have to talk to Yaibal, as he's handling registration. 
So talk to him, standing behind the two Hypello who have just joined the Youth 
League, and agree to enter. [Yay, another mission.. -PP]

------------------------------------------------------------------------------
                   Mission Time - Youth League Tournament!
------------------------------------------------------------------------------
          Defeat the Youth League's finest in a no-holds-barred fight
          to the finish! Do you have what it takes? Commander Lucil 
          will be the judge of that.

     Objective:
          Win 7 battles in a row.
------------------------------------------------------------------------------

If you're completing the hotspots in the order listed, this should be a nice 
walk in the park. Even if you're cheating like me and only completed half of 
the Via Infinito first (hey, I'm not writing for that section...) it should be 
fairly easy. [Cheaterererer! -PP]

In case you hadn't worked it out, this mission simply consists of battle after 
battle. Seven, in all, surprisingly enough. And first up is Yaibal, paired 
with two warriors. Three on one wouldn't be very fair now, would it? 
Unfortunately, Yaibal's such a pansy he and his cronies only hit you for 
50-100 damage per hit. And they have no special moves that I saw. Moving right 
along the road... [They do very little of anything actually. Their statistics 
are pathetic. I killed the two warriors in 1 hit each. -PP]

Next is a set of three members, two mages and a veteran. League Mage? That's a 
new one for me. The mages have second-level elemental spells, but it doesn't 
matter much when they all go down after one hit of Darkness, now. For the 
record, the spells will hit you for about 100 damage. The veteran will hack 
for 200-250. While you, meanwhile, can spam Darkness for about 6000 total 
damage points. [You make combat look effortless! -PP]

Thirdly are two warriors and another veteran. This is really just a time to 
practice your skills, because you should be so far overlevelled (or these guys 
are just so weak). I have a samurai practicing Spare Change with 1 gil per 
turn (you do the math on the damage there), an Alchemist using Mega-Potions 
(not that they're needed) and a dark knight using Break, of all things. The 
battle will take all of three turns. [These things are going to make me fall 
asleep. -PP]

Oh, now we're onto the BIG stuff. Opponents named "Master" and "Slasher". 
Scared now. Honestly. The master is just a glorified mage, but she attacks 
your entire party unlike the last mages we saw. The slashers can actually do 
some damage seeing as they like to attack simultaneously. Not too much, 
though. [Is this really the best they got? -PP]

Keep following Lucil down the road. Four veterans, now. Unless you're really 
screwing up terribly, or have skipped most of the game entirely, these battles 
should really be no problem. After all, if you have a higher HP than your 
opponent, you can't exactly lose. [What if they were invincible? -PP]

Yay, back to the named people that I'm actually gonna enjoy beating the shit 
out of. Like that obnoxious Elma. She's similar to Leblanc in the fact that 
she has skills like Not-So-Mighty Guard, which cracks me up every time I see 
it on screen. You can Dispel it if it will hassle you, or just leave it. She 
also screams like a stuck pig (or maybe Tim the Toolman Taylor) when she's 
using spells like Osmose or Sleep. And what, Elma is immune to Break? Phooey, 
beat her the old fashioned way. [WOWOWOWOW No wonder they always need our 
help. She also uses Hush Grenade which puts people to sleep. -PP]

This is the best the Youth League has got? Geez, no wonder they suck. Lucil is 
telling everyone that they fought well, and to learn from their defeats. 
(Well, everyone's learning except us, eh?) Who's next? More like, who's left? 
Lucil seems to be the only one left. Step forth, Commander Lucil, and fight!

Be gentle? Okay, we'll kill you in four hits instead of three. Lucil is the 
hardest of the bunch, not that that's saying much. She uses elemental items, 
and does actually do some decent damage. Harbinger will also hit you with 
Doom. I liked having three samurais using Momentum here. It was fun. Dispose 
of her any way you wish. [I just attacked! -PP]

After the battle, everyone is amazed with your mad battle skillz.

------------------------------------------------------------------------------
                              Mission Complete!
------------------------------------------------------------------------------

Take your rewards for all seven battles. Whee! Now Lucil wants to talk, about 
something that's been on her mind, concerning the Youth League and Spira's 
future.

As the familiar music starts up, she talks about the Calm echoing in the 
hearts of the youth, when it arrived two years previously. They had lost their 
mortal enemy, but also their purpose in life. She too didn't know what 
direction to take, where to channel her energy. It was Nooj who gave them 
their new purpose of unveiling Spira's true past. The same man who was once 
called Deathseeker, who made no attempts to hide his despair. (As an assload 
of Crimson Spheres have proven.) They don't know what made him change, but it 
is none of their concern, they now have a way to apply their strength, thanks 
to him. But look at them - the power they had hoped to use for good has them 
all intoxicated, even Nooj. The Youth League is in danger of becoming a 
mindless band of thugs... (too late, too late, she cried...) Power that 
destroys rather than creates. Without meaning. No better than Sin. (Yeouch.) 

Why does the Youth League seek the past? Because the past is the foundation 
for the future, and their power exists to cut a new road, create a new age. An 
age where children will never have to lift a sword! Hurrah for Lucil! [Very 
noble cause, I guess. -PP]

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

Of course, that's not all there is to do in Mushroom Rock Road. Remember a 
certain door, hidden in a certain cave? Right, the Den of Woe. The reason this 
section comes after Bevelle is because the last two Crimson Spheres needed to 
unlock it are hidden there. Once you've got them, you can complete this 
section. Return to Muchroom Rock Road, to the Den of Woe.

Inside, examine the door and all ten blue lines should light up. If not, 
you're missing a Crimson Sphere. When they light up, the door will open. This 
is the time to face Paine's past... and in we go.

It alternates between very-dark and reasonably-visible in here, so moving can 
be a slow process. A Charm Bangle will also help matters, to avoid random 
battles (unless you need to do a bit more levelling for what's coming.) You 
may get confused with the maze-like nature of the place, but there simply 
isn't much to see. At the intersections, go straight across, following the red
arrow.

When you reach the red arrow, something will approach. Another Crimson 
Sphere... or just some of Paine's memories... pyreflies? Are they unsent? No, 
it's like the Farplane... people's memories kept eternal. [These memories are 
boring. -PP]

Shuyin appears, shocking everyone. He wanted to rest, but the pyreflies keep 
making him relive the memories over and over. He descends to the ground, 
trapping Rikku in his grasp, possessing her, just like he possessed Nooj. All 
three fall to the ground, as he grabs them one by one...

Shuyin, playing music on Vegnagun. Lenne appearing, calling him to stop.... 
oh, this is all too familiar. The soldiers approaching, the two being shot... 
Yuna isn't Lenne! This isn't her story! Everything fades, and what are the 
trio of girls left shooting at? Nothing... except the possessed Rikku, 
screaming...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Rikku
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  53    (53)      HP:  7,800 (7,800)       AP:  3   (3)  
           MP:  92    (92)      EXP: 800   (800)         GIL: 200 (200)

  DROP:    Black Lore x1
  STEAL:   Bushido Lore x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
At least we get the cool music to fight with. But Yuna is all on her own, 
facing off with the devil Rikku. If your Yuna is currently wearing Lady Luck 
like mine is, this could be an interesting fight. [Mine was too. Gambling 
workswell and can be a fun thing to use! But I had to change dresspheres to a 
Dark Knight after a few rounds. -PP]

Seeing as Yuna is alone, best to beef up her defences and HP. Rikku uses 
regular attacks, and elemental items like Arctic Winds and Dragon Scales. A 
Dark Knight dressphere works perfectly for this, it may be slow but it deals 
out damage and will give you enough HP to just take hits while you beat her 
down, without worrying about recovery.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

As Yuna calls for Rikku to snap out of it, someone else has clearly snapped 
INTO it. Paine.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Paine
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  58    (58)      HP: 9,200  (9,200)       AP:  3   (3)  
           MP:  55    (55)      EXP: 800   (800)         GIL: 200 (200)

  DROP:    Champion Belt x1
  STEAL:   Sword Lore x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Second verse, same as the first, a little bit louder and a little bit worse. 
Well, a little bit harder anyways. Yuna will be back at full health, but still 
fighting alone against a warrior Paine. Paine has more defense and strength 
than Rikku, but is slower. Dark Knight Yuna was hitting for about 1000 with a 
normal attack here, for me.

(Why is it, that although these enemy girls are the same level as my girls 
were, their HP is SO much higher? All other stats are significantly lower, but 
HP is higher... grrr....) [It's the dream versions of them. ;) -PP]

Darkness might be preferable to use, as it will deal out slightly more damage 
than a regular attack, plus it actually has a shorter wait-bar than the 
attack's recovery bar. Paine just uses normal attacks, so isn't that hard to 
defeat anyways. Just make sure to keep your health out of yellow, unless you 
like your Cat Nip.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Oh, Shuyin is no ordinary unsent! (AND WHY CAN I NOT PAUSE DURING ALL THESE 
SCENES?) Shuyin's feelings are intertwined with the pyreflies, creating the 
nightmare... and this is similar to what crushed the Crimson Squad wannabes. 
They felt Shuyin's despair, went mad, and died. Killed each other!

More flashbacks. These three lived... Nooj, Baralai and Gippal... so Shuyin 
decided to use them! Oh, he'll pay for this!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Baralai
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  52    (52)      HP:  12,220  (12,220)    AP:  5   (5)  
           MP:  720   (720)     EXP: 1,200   (1,200)     GIL: 200 (200)

  DROP:    Crystal Ball
  STEAL:   Nature's Tome
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Next on the line-up is... Baralai. In the same possessed form. At least we 
have all three of our girls back to fight, this time. Which makes the fights 
extraordinarily easy.

I'm sure you've got your favorite set-up of girls by now. If you don't, figure 
out what your favorite set-up is. I have Paine as a dark knight, Rikku as an 
alchemist, and Yuna as a gun mage. Heaven's Cataract blue bullet seems to work 
especially well here. [I used Yuna as Berserker, Rikku as Warrior, and Paine 
as Dark Knight. I really just used physical attacks. -PP]

Baralai still has all the same tricks he had in chapter 2, although now 
they're not as devastating. Silence, to silence your entire party; Looming 
Glacier, to Stop one character and wipe their MP; and Glint, to attack two 
characters. Simply pummel him the way you would anything else.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

No surprises for guessing who's next.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Gippal
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  56    (56)      HP: 14,800 (14,800)      AP:  5   (5)  
           MP:  235   (235)     EXP: 1,200 (1,200)       GIL: 5,000 (5,000)

  DROP:    Kaiser Knuckles x1
  STEAL:   White Lore x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
We haven't fought Gippal before, so we don't really know his moves. If you can 
make it through these fights, the final boss will be simple, by the way. And 
what's with that sad, sad, song...

About his only bad move is one that will knock 1500 HP off each of your party 
members. But if you have an alchemist spamming Mega-Potions, you'll recover 
that in one turn. You are a high enough level to take a hit like that, are 
you? If you've followed the path of this walkthrough, including chapter 5, you 
damn well should be, by now. My characters are level 50s and romping it home. 
[Level 60 here and this guy barely touched me. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

And lucky lucky last....

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Nooj
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  63    (63)      HP:  23,800  (23,800)    AP:  10     (10)  
           MP:  720   (720)     EXP: 1,800   (1,800)     GIL: 30,000 (30,000)

  DROP:    Magical Dances, Vol 1
  STEAL:   Arcane Lore x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
They save the best for last, eh? Actually, they do, because Nooj is a pain in 
the ass. Trust me, it's not fun to get this far in the Den Of Woe, only to get 
Nooj kicking your ass. [Noojie woojie! -PP]

The trick is to end this fight as quickly as you can. It might sound stupid, 
but that's the basic idea. Don't have two characters dealing damage, have 
one weakening Nooj's stats to have the other deal more damage per hit. Over 
3000 is ideal.

Greedy Aura is a pain in the ass, as it saps MP. Don't worry about replacing 
it, unless it's vital for your stat-weakening character. The thing is, if you 
don't knock out his last 3000 HP in one swoop, ie. if he gets a turn while his 
HP is <3000, he gets this idea in his head to obliterate your entire party. If 
you have over 5000 HP yourself, this is fine. If you don't, you die. So it's 
generally best not to see this move. I didn't. I'm kinda thankful for that.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Rikku doesn't want to be here anymore!!!! (What, she just reached that 
conclusion NOW?) So your party leaves the Den. Outside, Paine tells that this 
is what happened to them two years ago, the guys encountered Shuyin's memories 
and learned of Vegnagun. They wanted to uncover the truth behind it, but then 
Nooj shot them. But Nooj wasn't Nooj... and finally she understands why. 
Shuyin was using him the whole time!

Yuna wants to go find Nooj, and everyone agrees. He has to be freed from 
Shuyin! Well, everyone except Rikku agrees.... remember when the three men met 
in the Bevelle Underground? (And they had guns at each others heads? Such a 
cool scene...) All the pyreflies came out of Nooj's body in a big cloud, and 
went whooshing into Baralai! So it's Baralai they're saving, then. And they'll 
be helping, of course!

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

Take all your goodies - a lot of EXP and Gil, some cool accessories, the 
Supreme Light garment grid, and Magical Dances vol 1. You'll reboard the 
Celsius automatically. [The Magical Dances volume helps in the Via Infinito if 
you haven't done it yet. -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Calm Lands                              (0.4% -> 92.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Collect 400 PR points over the span of the entire game.
2.  Unite the two Calm Lands companies.
3.  Do some chocobo breeding to uncover the Amazing Chocobo's dungeon.
4.  Make your way through the dungeon to find the Amazing Chocobo.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

First things first. For the Calm Lands to even appear as a Hotspot, you'll 
need to have started the PR mission (for either company, doesn't matter which) 
and obtain the full 400 points needed to get to level 5. If you don't, you can 
go to the Calm Lands and nothing will happen.

If you don't have the points because you've been neglecting the PR mission, 
follow the PR mission section of this guide (written by teh sexy Stevemeister) 
for as much of chapter 5 as you can. To make up the remaining points if you 
still don't have enough, you'll have to start losing credits to your PR 
company by losing at their mini games. Sky Slots is the quickest to lose money 
at, and in chapter 5 you'll need to lose 200 credits to gain one publicity 
point. I ended up burning through 250000 gil to get to 400 points. [It's way 
hard to get PR points by credits in Chapter 5. As the chapter increases, it 
takes a lot more credits to earn points. -PP]

As soon as you have 400 points and visit/are in the Calm Lands, a scene will 
take over. The final showdown, over which company is more popular, out of Open 
Air and Argent Inc! Drumroll... and the winner is.... well, whichever company 
you PRed for, of course! The winner will try and force the loser out of the 
Calm Lands, but Tobli will intervene. Guests will not come to play with all 
this confronting! Allow him to take care of business! [I chose Open Air. I 
rock. -PP]

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

After this, the two companies will combine and a new game will open up, 
the game depending on which company you PRed for. If you reach level 3 in 
PRing for both companies, you will open up both of the possible games. And 
you'll be transported back to the Celsius. [I did a guide for this below! -PP]

But there's another face we need to visit in the Calm Lands, that of Clasko. 
At first, nothing seems amiss when you visit him, nothing spectacular. But 
when you make full use of his chocobo breeding program, that's when things 
start to happen.

To get 100%, you need to breed enough to uncover the Amazing Chocobo. Full 
details are listed in the Chocobo Ranch section, but I'll sum them up here. To 
unlock it, you need to:

1) Send out three chocobos of each level, 1 through 5, and have them return to 
   the ranch. The same chocobo can be used for multiple levels.
2) Have your four Choco-Runners all as level 5.

[I really hate chocobo breeding and stuff. I even hated it in FF7, and that's 
my fave game! -PP]

Once you've fulfilled both of these requirements, leave then re-enter the 
ranch for a cut-scene to take place. Clasko's in trouble and doesn't know what 
to do, so of course Yuna offers to help. The chocobos have found something, 
one of their own kind. Hah, Paine totally makes a mockery out of the entire 
situation. There's an amazing chocobo inside, but wimpy little Clasko can't go 
find it himself! Exactly! 

Jump down into the gap, to find the secret chocobo dungeon. Note chase theme 
starting up. And also note, no map here. It's far too crazy for me to be able 
to draw a map, but if you have a Charm Bangle (and you definitely should), 
equip it and you'll have no problems.

There's a decent map of the dungeon located here:

http://db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo_dungeon.gif

(I didn't make it, don't argue with me for linking to it) [There goes MY idea! 
-PP]

If you don't wanna check the picture, simply wander around emptying chests 
until you find a long gap, the width of the entire dungeon, with two platforms 
in the centre. There are five such paths with platforms across the gap, we 
want the middle one (which might have you wandering aimlessly for a few 
minutes, but if you've got a Charm Bangle, who cares.) [I care. I have a 
crappy Via Infinito to write for! -PP]

Across the middle gap, examine the back wall to find the boss of the dungeon.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Anything Eater
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  48    (52)      HP:  11,600 (11,600)     AP:  15    (25)  
           MP:  310   (310)     EXP: 3,400  (4,800)      GIL: 2,000 (2,000)

  DROP:    Phoenix Tail
  STEAL:   Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
This guy is tough, even wiping out a few of my level 60 characters. He uses a 
lot of magical attacks like level 3 elementals, and Flare, so if you can 
protect against those, you've got this fight won. (Hint: Songstress, Magical 
Masque, makes you immune to all magic.) 

While one character dances, it's best to have another healing from his hard 
physical attacks. He was knocking 1500 off one character with a swing, here. 
So keep either a white mage or an alchemist, curing those who get hit, or 
curing everyone all the time just because.

Your third character should be the dedicated attacker. Choose something with a 
lot of punch - dark knight, gunner, warrior, samurai, beserker. And p-p-pow 
his ass into oblivion. Eventually, he'll kick the bucket just like any other 
Eater monster. [This was such a great strategy. The Songstress was a life 
saver for sure. I used an Alchemist/Warrior/Songstress, it took a while but I 
eventually prevailed without coming close to dying. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

After the battle, move through the next fake wall. There's a lot more fake 
walls to be knocked down, none of which can be opened from this side. So back 
out into the main dungeon, opening all the other fake walls at the end of the 
pathways over the gap. There's another four sets to open, which can be a PAIN 
IN THE ASS if you don't use that map listed above. Get the map. Use it. </free 
plug for unknown author who created kick-ass map> [I'm sure he's a nice guy. -
PP]

When you've unlocked the fifth and final path, examine the back wall opposite 
where you found the Anything Eater, and a scene will take place. Clasko will 
appear, and the wall will rise to reveal the Amazing Chocobo. Paine comments 
that it looks pretty choco-boring, hah. I like this chick. [CHOCOBORING LOLOL 
-PP]

And now it's choco-bolting! Clasko calls out to it, and the durn thing 
actually turns around and comes back. Ah, see, THIS chocobo is female, I know 
I commented before asking if they were all male cuz Clasko kept going 'good 
boy'. See, the female one is the amazing one ;)

And now they're choco-bonding. IT WAS FUNNY THE FIRST TIME, darnit. Now it's 
just annoying. Awww, and Clasko and the chocobo make a good couple. Is that 
the only girl he can get, or something?

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

And you get the Higher Power Garment Grid. [SCORE! -PP] Reboard the Celsius.



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Mt Gagazet                              (1.2% -> 93.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Observe the scene between Kimahri and Garik. 
2.  Talk to Kimahri after Garik leaves. 
3.  Meet Kimahri and Garik at the top of the mountain.
4.  Watch the scenes and the unveiling of the statue.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

At first, Mt Gagazet seems pretty empty. Kimahri isn't even around. But if you 
go to leave by the southern exit, towards the Calm Lands, Garik and Kimahri 
will appear. Garik doesn't know what path to walk, and while he doesn't have a 
path, he'll lose to his hate. Hate for the Guado, STILL? Bah.

Kimahri thinks Garik has to be patient, but he won't hear a word of it. Force 
won't solve your problem, doofus. So what good is the power from the mountain, 
then? They're not defending Yevon sacred ground anymore. Kimahri's no elder, 
apparently. And off he goes, walking up the mountain.

Speak with Kimahri, and he'll be ashamed. He's the elder, and he must lead the 
way to Ronso future, but he can't even guide Garik. Ah, but some good news, 
the Ronso children, Lian and Ayde, have returned to the mountain! ('Member 
them? They went off looking for a way to fix Kimahri's horn...) They enjoyed 
seeing Spira, and didn't really want to come home. So they decided, to journey 
again and meet many people. Kimahri relents, and agrees, so the two children 
run off. [These Ronso with their DRAMA! -PP]

And now Kimahri's heading up the mountain, after Garik. So follow them up. You 
can't warp, as they'll meet before the next warp point, so simply run. [Or 
walk if you have time! :P -PP]

Garik is really pissed, by this point. He won't listen to Kimahri unless he 
speaks of Ronso future, and Kimahri can't give the answers, because he's not 
the elder! And he takes a swing at poor Kimahri, who's a lot tougher than he 
looks, trust me. And Kimahri's going to retaliate, teaching Garik how to use 
force... uh oh...

As the two get into a scuffle, happy music starts which means we must be near 
some sort of conclusion. Garik's not even a pup, you see. Because Lian and 
Ayde, only children, made a long journey and found their own paths. So Garik 
has to find his own path too. He's not alone, and they will think together, 
because Kimahri is the elder. One day the Ronso path will become clear, 
Kimahri believes. Awwww. [So will my face, hopefully. -PP]

Now, at the very summit, the following scene will vary determining on who the 
statue ends up being of. If you talked with all the Ronso in chapters 1 and 2, 
addressing their concerns well, the statue will be of Yuna. Otherwise, 
Kimahri. My statue is of Kimahri, and here Kimahri talks about looking to the 
future being better than dwelling on the past. They'll look together, without 
fear. Long live Elder Kimahri! Whee!

------------------------------------------------------------------------------
                              Episode Complete!
------------------------------------------------------------------------------

And for watching the scenes, you get the Sacred Beast Garment Grid. [SCORE! -
PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius                                 (0.6% -> 94.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Get the Mascot dressphere!
2.  Tell Brother which hole to jump into.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

On board the Celsius, happy music will start if you successfully obtained 
Episode Complete for each location. (You can still have one Hotspot, that of 
Bevelle, because completing the Via Infinito is NOT required.) [It sure is fun 
to try, though. ;) -PP]

A special bonus for the Gullwings, Buddy remarks. And Brother really really 
likes the way they look. Shinra wants one too. What are they, exactly? 
Ahahaha, special dresspheres! Yuna's back in her moogle outfit, only she seems 
happy about it this time. Paine isn't exactly thrilled with her tonberry 
outfit, and Rikku seems quite content in her Cait Sith suit. [She would. -PP]

This dressphere, Mascot, is the best in the entire game. Just check out its 
abilities! It's unique for each girl - Yuna has white mage abilities such as 
Lifeja and Regenja, as well as the power to use Swordplay and Arcana 
abilities; Rikku has break abilities like Power Eraser and basic elemental 
magics, and the power to use Instinct and White Magic abilities; and Paine has 
status abilities such as Poison Knife, and the power to use Bushido and Black 
Magic abilities. Suh-weet. If your characters are trained up in their 
respective abilities (out of mine, Yuna has Arcana, that's it) then they'll 
become real powerhouses now.

All three dresspheres also come with Ribbon ability, for 999 MP. Get learning 
;) [There's a LOT of good abilities to learn. Maybe we shoulda done this 
before Via Infinito, so you could learn a bunch of abilities in there. Oh 
well.. -PP]

After oohing and aahing over Mascot, and if you've done everything you want 
for now, talk to Brother and select to jump in one of the holes. It makes no 
difference, really, which hole you jump in. If you just want a simple path, 
choose Bevelle. Laugh as Brother doesn't know what to call the Gullwings 
anymore. SURGING FLAPPING NEIGHBOURING GULLWINGS, ATTACK!

(I choose not to write about the boys' dance routine. Ugh.) [Why not? They're 
MAD COOL, YO! -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Farplane                                (0.8% -> 95.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Watch the scene as the group enters the Farplane.
2.  Defeat the series of bosses.
3.  Speak with the Leblanc Syndicate before returning to the airship.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Note:  Let's have a look, before we start the path to destruction, at your 
       character's levels. If you're going for 100%, you're probably at level 
       99 or close to it, unless you saved the Via Infinito for later (as I 
       have). The strategy guides have varying level recommendations - Brady 
       says 65, Piggyback says 45, unofficials say different. Me, I don't give 
       a stuff what level you're at. I'd say 30, which you definitely should 
       be at by now. If you have just one certain key dressphere, Dark Knight, 
       you could comfortably beat the game at level 30. The first time I 
       played this game, I had trouble whooping the final boss's ass at level 
       37, but that was without Dark Knight (and Alchemist, and Berserker, 
       etc, etc.) I went back, picked up Dark Knight only, and creamed it.

[Level 30? Wow.. I'm on Level 77.. of course I did beat the Via Infinito.. Of 
course, she is right, all you need is a good Dark Knight and an Alchemist 
w/Stash Mega Potion and you are in really good shape. I was using Lady Luck 
and Samurai at this point just to level them up, and I even did fine. -PP]

Say you've picked the Bevelle path, like I have. The paths are similar, some 
have moving platforms that you have to navigate around, others are just curved 
roads. Watch the scene as the Gullwings jump into the respective hole, and 
note the awesome epic music that starts up.

Make your way along the road, until you reach the large plateau. Jump onto it, 
and looky who appears!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Shiva
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  41    (41)      HP: 14,800 (14,800)      AP:  15    (15)  
           MP:  9,999 (9,999)   EXP: 8,000 (8,000)       GIL: 2,000 (2,000)

  DROP:    Crystal Gloves x1
  STEAL:   Snow Ring x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Well, we fought a few aeons in chapters 2 and 3, why not fight one more here 
in the Farplane, eh!

As we all know, Shiva is ice elemental. Some of you might know that some of 
her attacks also inflict Delay and Stop, which can be a pain in the 
rooty-patooty. However, her HP is not all that high, compared to some fiends 
we've seen, so it should be a piece of cake.

If you're at a lower level, you'll need to get out a Black Mage with Firaga 
learnt, and have her casting it repeatedly. Any other character with strong 
attacks, get them out too. Always have one character in reserve for healing, 
say an alchemist (or a white mage I used, first time through). Stashing 
Remedies or casting Esuna might prove worthwhile.

[Cat Nipped Gunner really makes this battle truly unfair. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Afterwards, Shiva turns into a save spot. If you found that to be a really 
tough battle, it might be an idea to leave and level up for a while, cuz they 
just get tougher from here. [If you have a Cat Nipped Gunner you can beat the 
game on Level 25! :) -PP} If not, save and continue.

More paths, winding downwards towards the ultimate Farplane. [Get the Elixir 
along the way! -PP] At the next large platform, you'll find some more old 
friends to fight first, however.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Magus Sisters (Cindy, Sandy, Mindy)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

  Cindy
  BASIC:   LV:  46    (46)      HP:  12,240  (12,240)    AP:  8     (8)  
           MP:  9,999 (9,999)   EXP: 3,000   (3,000)     GIL: 1,000 (1,000)

  DROP:    Faerie Earrings x1
  STEAL:   White Cape x1

  Mindy
  BASIC:   LV:  44    (44)      HP:  9,788  (9,788)      AP:  8     (8)  
           MP:  9,999 (9,999)   EXP: 3,000  (3,000)      GIL: 1,000 (1,000)

  DROP:    Faerie Earrings x1
  STEAL:   Chaos Shock x1


  Sandy
  BASIC:   LV:  45    (45)      HP:  10,330 (10,330)     AP:  8     (8)  
           MP:  9,999 (9,999)   EXP: 3,000  (3,000)      GIL: 1,000 (1,000)

  DROP:    Pixie Dust x1
  STEAL:   Potpourri x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Ah, thrice the trouble of the last battle. How well do you know your FFX 
aeons? If you don't remember much about these guys (not many people do... sad, 
cuz they were my favorite aeons), I'll tell you that Cindy (the fat one) uses 
a lot of support magic (Shell, Protect, etc), Mindy (the bumblebee one) uses 
elemental magic (Firaga, etc) and Sandy (the normal one) uses a lot of normal 
attacks. 

The trick is to keep your same set-up from before, it worked well, didn't it? 
And target all of your attacks on one character (or in dark knight's case, the 
entire party). Get an alchemist to mix Potion/Star Curtain, for 
Reflect/Shell/Protect on the entire party, then simply beat away at one 
character. Choose Mindy, as she has the lowest HP. It's important that you 
kill one quickly, otherwise they may perform the devastating Delta Attack 
(think Yojimbo's Zanmato, reducing party HP to 1.) If this happens, use either 
a Mega-Potion or Megalixir immediately, or byebye.

Each of the aeons still has their special attacks from FFX - Passado, Razzia, 
and Camisade. Another reason to eliminate Mindy first is that Passado is the 
most dangerous, 15 hits on one character. Apart from that, however, they're 
not that tough if you're at a decent level. Spam Darkness like it's going out 
of style, and use an alchemist/white mage to cure constantly.

[Okay, let's say you suddenly don't want to use a Cat Nipped Gunner. Since you 
did the Via Infinito, you can basically stand there and attack these girls and 
kill them before they do much to you. If you didn't beat the Via Infinito and 
are on a low level, refer to Becky's strategy because it rocks. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

No you don't get to save and heal this time, just keep heading on the path 
down, down, down. To the next large platform. I bet you know what's coming 
right? But do you know WHO?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Anima
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  43    (43)      HP:  36,000 (36,000)     AP:  15    (15)  
           MP:  9,999 (9,999)   EXP: 6,000  (6,000)      GIL: 2,000 (2,000)

  DROP:    Tetra Band x1
  STEAL:   Fury Shock x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
More HP than the Magus Sisters combined! Here we go! The biggest baddest aeon 
of them all is back. And she's not on our side this time :( (Note - yes, Anima 
is female.)

At least Pain (the move, not the misspelt person) no longer kills one 
character outright - rather, it does mediocre damage (several hundred) and 
inflicts silence, darkness, and a full break (mental, power, armor, and magic 
break). Oblivion is no longer the scariest move in the entire game, rather, it 
pummels your characters for 15 hits each, doing no more than low double digits 
for each hit. Bleh.

If you have mascot, it is pretty hard to lose this as your characters have 
such high HP (7000 and climbing, here.) If no mascot, your typical set-up of 
dark knight and alchemist will work fine. If no alchemist, use white mage. If 
no dark knight, use berserker. If no berserker, get out a warrior and use 
Excalibur. If no warrior.... how the hell are you playing this game? 

This battle might be long, depending on your strength, but you shouldn't lose 
it no matter what level you're on. 

[Anima is female? Wow.. didn't know that. You know, one shot from a Cat Nipped 
person kills HER then. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Grab the Immortal Soul Garment Grid after the fight. [You SCORE it 
automatically! -PP ] And the fayth appears, remember him? The fayth is sad, 
because they weren't strong enough to stop him, meaning Shuyin. They were 
dragged into the darkness when they tried to warn someone, so they're no 
better than fiends... 

What is Shuyin, anyways? Just a shadow, the real Shuyin died long ago. A 
thousand years later, his hate and misery live on. Oh, Yuna can handle killing 
a shadow. But how in bleeping hell do you stop something that doesn't really 
exist, that is just a pile of feelings? Ummm... Oh, she's going to banish 
shadow with light, with Lenne's feelings of love. Alrighty then!

And now we're in the Farplane Garden. Move over to where the Leblanc Syndicate 
are standing, how the hell did they get here? Baha, you took your sweet time, 
according to Leblanc. Anyways, they're here because they would never disregard 
Nooj's wishes. They found a sphere from him, addressed to Leblanc, telling her 
to leave, turn back, wait for him to return. Oh, she looked at Noojie-Woojie's 
face on the sphere and was charmed! How could she possibly turn back now? 
[Noojie Woojie is the best character ever. -PP]

But the Gullwings persuade her to stay here, wait for him to return. And 
they'll pass on the mesage to Nooj about her waiting like a good girl. And 
yes, we'll stress 'good girl', okay okay.

Save your game, and you'll be at 95%. Return to the airship for some 
additional percentage scenes. [Almost to the end of the game, at last.. -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Celsius                                 (1.0% -> 96.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Speak with Shinra about the Farplane.
2.  Spy on Buddy and Brother on the Deck.
3.  Watch the scene with Cid in the Cabin.
4.  Return to the Farplane, re-board the airship, and speak with Rikku on 
    the Deck.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Firstly, speak with Shinra. He's been studying the Farplane while you were in 
it, and is fascinated with it. Limitless energy, the life force of the 
planet.... (Mako? Hehehe, no...) He's thinking of extracting the energy into a 
usable form (MAKO! Eek!) Sweet, says Brother, but he's not impressed when he 
hears that it would take generations. But still, something worth looking into, 
imagine how it would change Spira! [There ain't nothing wrong with some good 
Mako! -PP]

Next, to the deck. You may need to visit the cabin first, then to the deck. 
[Yep, sure have to. -PP] Buddy and Brother will be off to one side, speaking 
in Al Bhed about the future of the group. Shinra is leaving, and who knows 
what Paine and Yuna are thinking. Maybe they should do some recruiting? Lol, 
Buddy wants some cute girls, but Brother is serious! Pretty girls could be 
nice... prettier than Yuna? Not possible, according to Brother. But they need 
to do something, otherwise they'll be stuck with Cid - yech!

Cid appears, right on cue. Get back to work, slackers! If they won't take care 
of the ship, he'll be happy to do it for them... uh, no. Take an Al Bhed 
Primer for your troubles, if you haven't scored them all already. [You can get 
them all via digging. -PP]

Now head to the cabin, and Cid will be there. Front and centre, Yuna! 
Bahahaha, lecture time. He doesn't understand the sphere hunter business, but 
he doesn't want unwed girls running around doing crazy stuff. ("...") He wants 
the girls to be more ladylike, but Rikku won't hear of it. It doesn't matter 
which choice you take, to agree with Rikku or Cid. Hahaha, if you choose that 
it's primitive, Cid will admit that he's an old fart. Oh, and MAJOR respect 
points for Cid for calling Brother a 'mohawked moron'. [He's a moron and he 
has a mohawk, so I agree! -PP]

While Rikku, Cid and Brother get into a domestic dispute, Yuna contemplates 
where her home is. Born in Bevelle, raised in Besaid, now living on an 
airship. But each and every place she visited on her journey feels like home 
to her...

To get the last scene, you may need to return to the Farplane and reboard the 
Celsius (well I did, anyways). Talk to Brother to go back to the Farplane, 
then come back on board and speak with Rikku on the deck. 

Rikku always feels like she's being left behind, for some reason. Yuna wants 
to change, and she is, and so is Paine. But she's not.... Yuna is quick to 
remind her that Rikku instigated her change, dragging her from Besaid onto the 
airship to be a sphere hunter. So next time will be Rikku's story. (Next time? 
FFX-3? *commits suicide*) [Yeah they're setting up for it here.. hope to God 
they don't make it, though. -PP] Rikku is excited, what kind of story? Yuna 
tells her, but we don't get to hear it. And Rikku just wants a hunky boy in 
her story anyways. Geez.... [Hey, I'm available! *gets slapped* -PP]

Once you've seen all the scenes, go back to the Farplane and continue the 
story. If you take all five routes from the airship to the Farplane garden, 
you'll obtain the Megiddo Garment Grid for your troubles. It should only take 
you a few minutes with a Charm Bangle, and don't worry, you don't have to 
fight the bosses again ;) [And it's a damn good Garment Grid. -PP]



--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
                   Farplane                                (4.0% -> 100%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

1.  Enter the swirling vortex.
2.  Record all the music notes, playing the keyboards to disable the barriers.
3.  Find Gippal, and watch Paine's Sphere.
4.  Step on the musical stones in the correct order of the melody.
5.  Make your way to Vegnagun and watch the story scenes.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Back in the Farplane garden, examine the swirling vortex and select to 
continue onwards. Baha, look at what we gotta get through now! [Man oh man I 
hated this part the first time I played. -PP]

First of all, examine the blue floorpad to the left of the vortex. It'll tell 
you some music notes, So, Mi', Re'. (' used to denote the star the game 
gives.) The check the keyboard, the hollow near the pad. Select the three 
notes you were given, and it'll play them. Voila, the first electric barrier 
disappears. Take the path to the left.

The second barrier has another pad in the middle of it. Step on it while the 
electric field is down, and it'll tell you the notes, Do', Ti. At the next 
intersection, take the path back to the right and again step on the pad when 
the field is down. La. Head back the way you came and continue.

Jump across to get the Megalixir from the chest, and follow the path down to 
get the note So, avoiding the barrier. Then play the keyboard back near the 
chest with the four new notes, Do' Ti La So, to disable a second barrier.

Back on the main path - it branches. Take the right path, then jump down to 
the secondary path. There's a blue footpad with more notes at each end of it - 
 Fa at one end, So Do at the other. Yuna will automatically jump down after 
picking up So and Do.

Take the left path, and get Fa Mi. Just past the electric field, jump up on 
the right, grab the 3x Turbo Ether, and play the five notes on the scale - Fa 
Mi Fa So Do. Third barrier down. Continue up the path.

- Note: You don't have to disable these barriers. But you do need to know the 
  music notes later on, and if you don't disable them, you'll meet a yucky Azi 
  Dahaka monster when you pass under them and later on. [These things are easy
  enough to kill if you're beefed up like me, but lower levels should avoid. - 
  PP]

Up ahead, the group will meet Gippal. He got careless, but he's alright, he 
could just use.. a nap. Nooj went on ahead, and here is the Leblanc Syndicate, 
hey, Leblanc never said WHERE she would wait! Yuna tells her to look after 
Gippal, and when Leblanc is mad that Yuna gave her an order, Paine calms her 
down. 

Gippal has a present for Paine, from Nooj. A sphere from two years ago, left 
in the sphere camera. Grab Paine's Sphere, and while she wants to watch it 
later, Yuna urges her to watch it now. So we do.

Gippal's got the camera with the Crimson Squad, talking about fun. Paine's 
idea of fun is a giant airship, gliding through the air... and all make plans 
to be onboard it when she gets it. Nooj gets assigned the role of captain, and 
when he says he'll work them all like dogs, everyone cracks up laughing. Odd 
scene.

Paine wonders what happened to that version of herself. She's inside, 
sleeping, let's wake her up! The captain and navigator are waiting! [WTF. 
Weird. -PP]

Now we have the most pain-in-the-posterior puzzle ever. All the music notes 
we've collected, we need to play them in order by stepping on the right 
stones. Save your game first. I'll try to go through this in logical order:

So, Mi', Re': Jump on the platform just north of the watcher. It'll take you 
              up, then jump to your right.
Do', Ti:      From SMR, jump right and the platform will move up. Jump to the 
              smaller platform, then up to the bigger one.
La:           Go back to the watcher and jump on the platform right of the 
              save sphere. Jump to the north platform, and it will move 
              across. Jump to the left to get to La.
So:           From the watcher platform, jump to the left, and another 
              platform will move up. Jump to the right to find the platform 
              directly west of Do' Ti.
Fa, Mi:       Jump back across to the right, and the platform will move up 
              again. Grab the 2x Mega Phoenix, then jump up to get Fa Mi.
Fa:           Jump back to the moving platform and it will return to its 
              original position. Jump off, then back on, to raise it one 
              level, then jump left and down to get Fa. The moving platform 
              will move back, so jump right off Fa to get down.
So, Do:       Jump right from Fa then right again, to go back to base level. 
              Save while you're down there, then head back up on the right 
              hand side. From there, jump directly across to the bottom of the 
              two platforms, and it will move up. Jump up to So Do.

After you've done that, jump up to the final platform and stand in the centre. 
All of the notes will play in turn, and the final barrier will break. This is 
the point of no return, once you go further, there's no turning back, as Rikku 
correctly observes. Make a final save before going through, or do anything 
else you want before going up the path. [Thank God we finally completed that 
annoying ass puzzle! -PP]

There you will find Vegnagun, and it's alive, it's moving! Follow the path up 
to the first platform. Jump up, then follow the platforms up the path towards 
the machine. At the second large platform, you'll find Nooj.

Both Baralai and Vegnagun belong to Shuyin now, he remarks. They're up there, 
Shuyin using Baralai's body to play the giant keyboard. Nooj has a plan, not 
exactly a smart one though - shooting Baralai to stop Shuyin possessing him. 
Then Shuyin will come for him, and he will die. Yeah bloody right! He's gonna 
take Shuyin with him to the grave? Umm...

Best line in a video game EVAR - "I don't like your plan. It sucks!" [Gee 
where have I heard that before! She and her nephew only say it 8,000 times a 
day. ;) -PP]

His plan is no different than what Yuna and co did two years ago - killing 
those who fought by their side. They had no choice then, but they have a 
choice now. It's a great scene (but one I can't pause to describe, argh!) 
Everyone was happy when Yuna saved them two years ago, so many smiles, she was 
smiling too. When she looks back, though, the people who should be there, 
aren't there. Hear the trippy voices in the background, hmmm...

The magic words, we have no choice. But the magic never worked, all they're 
left with is regret. She doesn't want friends to die, friends to fade away, 
battles they have to lose in order to win. She's trying to persuade Nooj not 
to go, to believe in her.

Damn straight, Yuna has a plan. [But her plan sucks, I don't like it. -PP] 
Light! No, thats plan B. First, she just wants to take the machina apart, can 
it be done? Rikku is hesitant, but here comes Gippal, since when was Rikku the 
think-before-you-act type? Baha, never. But if Gippal comes... yup, the 
Leblanc Syndicate is in tow. Hehehehe.

Together they convince themselves that it can be beaten, because it's just a 
big machine, built by people. Too right! But now it starts to move, and Logos 
comments that it's pissed now. Witless little widget, isn't it? Hehe. 

As the group scrambles to safety, watch Vegnagun's transformation. Again, the 
familiar voices, Jecht, Braska, Auron, all calling out to her. Yuna calls for 
everyone to attack at once to defeat it, so they need to split up. The Leblanc 
Syndicate takes the legs, while the Crimson Squad want the torso. And the 
Gullwings get the tail. And off they all go.... how the hell can Nooj fight 
when he hobbles away so slowly? Anyways...

Alright, we get control now. Prepare for the fights of your life right now. 
[Compared to Trema, these things are a joke. -PP] Equip the best of everything 
you've got - just standard battles coming up, so get out your best trio of 
dresspheres. I'm using two dark knights and an alchemist. Make your way back 
up the platforms, and along the path. There you will find Vegnagun's tail, the 
first fight.

[Note: My baby did excellent strategies for them. If you are like me, on Level 
80 with a Cat Nipped Gunner, my strategy is going to be kill them easily with 
Trigger Happy of course. If you'd like to do them the normal way, read the 
following strategies. -PP]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Vegnagun (Tail)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  41    (41)      HP:  34,200 (34,200)     AP:  5     (5)  
           MP:  9,999 (9,999)   EXP: 5,000  (5,000)      GIL: 3,000 (3,000)

  DROP:    Megalixir x1
  STEAL:   X-Potion x4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Here we go! Ready for the big final showdown? You better be...

As you've got just one target in this battle, you might not need such a strong 
dressphere such as dark knight. If you have one that has stronger 
single-target hits, get it out. (I used my berserker's Mad Rush to deal out 
twice as much damage.) Like before, mix a Potion/Star Curtain to protect 
yourself from the tail's powerful hits, then start the attack.

Noil Me Tangere can knock 1500 HP off each of your party members, so you'll 
need a constant healer. Either Curaga or Mega-Potion, because you simply can't 
afford to let yourself get down to low health. Attack with two, defend with 
one, and kick that tail's booty.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

What's next? The Leblanc Syndicate are in trouble! They're leaving, so Yuna 
tells you to run up and protect them. Stop and heal yourself if necessary, 
after that battle, then head up the path. Climb the curvy platform tower to 
reach the stranded Syndicate. Leblanc will leave you there to fight, while she 
goes to cheer Noojie on!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Vegnagun (Leg)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  38    (38)      HP:  18,220 (18,220)     AP:  5     (5)  
           MP:  9,999 (9,999)   EXP: 6,000  (6,000)      GIL: 3,000 (3,000)

  DROP:    Mythril Bangle x1
  STEAL:   Elixir x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
While there are four targets in this battle, you have little hope of 
reaching/hitting/damaging the three nodes, so it's best to again concentrate 
on a single target - the leg.

The red node uses Dies Irae - small hits from falling objects on your party, 
nothing to be really scared of. The yellow node uses elemental magic - again, 
not very powerful, a few hundred HP damage each time. The green node uses 
curative magic - curing the other nodes and the leg itself. We can ignore 
these.

Use all the single target attacks from before, to focus on the leg. You can 
mix the Hi-Wall again if you wish, but you really won't need it. Simply spam 
Darkness with two characters, and you'll be doing at least 2000 damage 
combined, per turn, while the other character spams Curaga or Mega-Potions. 
Nine turns absolute maximum, and he's history without being any real threat at 
all.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

After the fight, Paine and Rikku will spot gunfire, further up the path - Nooj 
and Gippal, fighting the torso. Paine is going up, so I guess all three of you 
are. Head up, using the platforms and passing Logos and Ormi to get to the 
second path.

It's Gippal with the big gun, but Vegnagun has the bigger gun, shooting 
straight back. So we're going in one more time, to fight off the torso. Can't 
ANYONE defend themselves lately, must we do ALL the work?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Vegnagun (Torso) with two Bulwarks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  43    (43)      HP:  33,040 (33,040)     AP:  10    (10)  
           MP:  9,999 (9,999)   EXP: 7,000  (7,000)      GIL: 3,000 (3,000)

  DROP:    Megalixir x1
  STEAL:   Turbo Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Well now. This is a damn sight trickier, because these Bulwarks are a menace 
and can't be simply ignored, unlike the nodes. Definitely use your first move 
to get your alchemist to mix the Hi-Wall (Potion/Star Curtain) for protection.

You can either go multi-target attacks, to wipe out both the legs and the 
torso, or focus all your attention on the torso (as Auron's and Jecht's voice 
suggest, and will continue to suggest if you target the Bulwarks). Or use both 
- one character with strong multi-target attacks, one with single. 

You should be able to kill the Bulwarks with one or two hits of Darkness, 
which will do significant damage to the torso as well. The torso does attack, 
though it is rare and I didn't in fact see it in my game. After a while 
though, the torso will waste turns bringing them back with Full-Life, leaving 
itself open for you to pound it some more. Easy battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

And we don't even get time to breathe before Shuyin and Baralai gets REALLY 
mad. He plays, and the music starts, and we're thrust into battle again.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Vegnagun (Head) with two Redoubts
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   LV:  57    (57)      HP:  38,240 (38,240)     AP:  10   (10)  
           MP:  9,999 (9,999)   EXP: 0      (0)          GIL: 0    (0)

  DROP:    None
  STEAL:   Megalixir x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
The thing is, you really need multi-target attacks with this one, because you 
can't actually attack the head until the Redoubts are dead. Check it out, it 
won't even be listed as a target.

There's also a catch with this fight - periodically through it, Shuyin will 
stop and call to Vegnagun to help him destroy the world. They're short 
specific scenes, interrupting battle, you can't miss them. The catch is, you 
must win the battle before he speaks seven times - or else Vegnagun goes into 
action, causing the 'bad ending' of the game as some people say, destroying 
Spira. So you're on a race against the clock, not just against Vegnagun 
itself.

The Redoubts together, while alive, will use attacks such as Palidor Mors, 
which will deal heavy damage to one character. After they die, the head 
will use its next turn to cast Acta Est Fabula, bringing them both back to 
life. The good thing about this is, the head reviving the Redoubts doesn't 
take the head out as a target, so once you kill them once, forget about them 
and go after the head.

The move you need to be worried about most is Shuyin's move, as controller of 
the head. 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Eventually, the head will collapse in a burst of fire. Whee! But Shuyin is 
still there... still alive.... so Yuna brings the inner Lenne out to meet him. 
She gets out her big final plan - the L-word plan - and for a while, it works. 
Shuyin is devasatated, but how can she forgive him when he didn't save her? It 
doesn't matter... so Shuyin lets go of Baralai. He approaches Yuna, now he and 
Lenne can finally fade together! But wait a second... she's not Lenne! Uh oh, 
now you made him mad, Yuna!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   Shuyin
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  BASIC:   HP: 23,180
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
And now we gotta fight him off. Great. Just great.

This is an interesting battle, because it draws a lot of similarities between 
Shuyin and the man that Yuna thought he was, Tidus. Apart from a normal 
attack, Shuyin uses just four moves - Spin Cut, Hit and Run, Force Rain, and 
Terror of Zanarkand. A smart eye might be able to pick that the names are 
similar to Tidus' Swordplay overdrives in FFX, and the moves are exactly 
identical. Therefore, you know exactly what to expect.

Terror of Zanarkand (aka imitation Blitz Ace) is the worst, and unfortunately, 
it comes up first. Eight hits on one character, dealing up to 350 damage a 
hit, so you'll need to keep someone on standby with curative powers, if your 
character's HP is not significantly above that. 

Get out your characters' best single-target dresspheres. Me, I have Yuna in 
Dark Knight, Rikku in Alchemist, and Paine in Berserker. (Has Steve mentioned 
in the dresspheres section how much I <3 Berserker?) [I don't think I did, but 
I probably should. You love that damn Songstress too though. -PP] And simply 
perform your best attacks. This battle is not hard for even a low levelled 
character.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

After the battle, Shuyin seems lost, no-one can understand what he's going 
through. Except... Lenne! It's the real Lenne, coming out from within Yuna! 
The two shadows re-unite, decide to go home, and they try to recreate a 
reverse of the famous Cloud/Tifa wheelchair scene. After Lenne thanks Yuna, 
the two lovers disappear into the night... leaving a bittersweet but happy 
trio behind.

------------------------------------------------------------------------------
                             Chapter 5 Complete!
                           Total Percentage: 100.0%
------------------------------------------------------------------------------

Now to watch some kick-ass ending scenes. If you pressed X four times during 
the Farplane scene at the end of chapter 3 to hear the whistling, press X 
again when Yuna walks through the garden, for the fayth to appear. Select Yes 
when he asks you if you want to walk together again for the 'good ending' 
scene to appear later on.

Back to normal ending scene first. I'm not going to spoil it, but it is one of 
the best ending scenes I have ever seen, and truly moved me to tears. (Though 
hearing Yuna scream "Brother, higher, Brother, faster!" was disturbing.) And 
Yuna looks the prettiest in these ending scenes than I've ever seen before. [I 
don't know, I didn't think it was that great. She sure is hot though. Nice 
rack. -PP]

Don't turn off when the credits appear. Enjoy the music, and wait for the 
credits to finish rolling. Now for the good ending scene. Will Tidus and Yuna 
re-unite? Ahhhh.... watch and see ;) I'd love to recap the entire scene, but 
some things should be left unsaid, no?

After The End appears, your stats will appear below. Story Completed, Times 
Played, and your characters' levels. Save your New Game Plus data so you can 
play again and again and again. Then the perfect ending scene will appear, if 
you were good enough to earn it..... enjoy! Have fun playing it again! PRAISE 
BE TO SQUARE-ENIX! :-D

[The "perfect ending" is really lame. -PP]




=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|     |                                                                |     |
| 5.0 |            OPTIONAL STUFF                                      | 5.0 |
|     |                                                                |     |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

So you need to do just about everything in the game to get 100%, a perfect 
game. However, a lot of the mini-games are left untapped and not fully 
completed. Here's where the two of us will detail as much as we can about 
those enjoyable side quests, for your viewing and playing pleasure.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   5.1     SPHERE BREAK
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Have you ever heard anyone say "OH NOES THERE'S A MATHS MINI-GAME IN THIS 
GAME?!?" I sure have. And this is it! Sphere Break, Rin's latest invention, 
that's taken the world by storm!

Your first exposure to Sphere Break may occur in Chapter 1. If you re-visit 
Luca after your initial trip, you can meet Rin in the right locker room of the 
stadium, and he'll tell you all about Sphere Break. If you visit the little 
man in purple in the left locker room, he'll tell you the actual rules of the 
game, and give you a few coins to start you off. These given rules are where 
most of the next section comes from.

------------------------------------------------------------------------------
|                  RULES OF THE GAME                                         |
------------------------------------------------------------------------------

The game is deceptively simple, and if you can add two numbers smaller than 
ten together in your head, you've got the maths know-how to play the game. The 
playing field is set out like so:

                                  O  O  O  O

                                  O  0  0  O
                                      ()
                                  O  0  0  O

                                  O  O  O  O

I drew the grid up that big to highlight the circle in the very middle. All of 
the O's, 0's and the () on the grid are called coins. And funnily enough, 
that's exactly what they are.

The coin in the very centre, the (), is known as the core sphere, and it can 
be numbered anywhere from 1 to 9 inclusive. The four around the outside on the 
core, the 0's, are known as entry coins. These are what you provide to play 
the game, from your own stash of coins. Don't worry, you'll be given some 
after the tutorial. They're also numbered from 1 to 9 inclusive. After a game 
is over, you'll lose the four coins there. But you can get new coins when you 
play, and also find new coins. These two sets of coins are the most important, 
and are not removed from the board. The twelve coins around the outside are 
known as the border coins. You do not have to provide them to play.

Sphere Break is essentially a number game. To win, you need to combine the 
numbers on the coins to create multiples of the number on the core sphere 
(known as the core number). Say the core number is four. You can combine any 
number of entry and border coins (you must use at least one entry coin) to add 
up to any multiple of four. 4, 8, 12, as high as you like using the sixteen 
coins.

The score window, above the game board, will tell you several things. The sum 
of the numbers on the coins you've selected so far (so you don't even need to 
add them yourself), and what the next break multiple (multiple of the core 
number) is. The basic idea is to get a sum that equals a break multiple.

The first coin you select must be an entry coin, one of the four bronze coins 
around the core (0's). Once a coin is selected, there's no unselecting it, so 
select carefully. From there, you can select any number of coins to create a 
break multiple. If you can manage it, you will get what is called a 'core 
break' and your turn will be over.

Any border coins you use during your turn will disappear, and will not return 
for a number of turns, so it is up to you to decide how many you wish to use. 
However, border coins will also randomly disappear and reappear after turns, 
just to make things tricky and limit the number of coins you have to play 
with.

Now you know the concept of creating a core break. If you can create a core 
break, you'll use up a turn. A game of Sphere Break consists of a set number 
of turns. The turn information will be shown in the top-left corner of the 
screen - how many you've had, how many you have left. Also note that you have 
a quota specified as well.

To win a game of Sphere Break, you need to meet the quota before you run out 
of turns. The quota is like the target score - if you don't get the quota, you 
lose. To add to your score, you will gain one point for each border coin you 
use in a core break. 

There is only one way to win, but numerous ways to lose. If you fail to meet 
the quota in your allotted number of turns, you will lose. If you fail to make 
a core break during a turn, you will lose. If you run out of time during a 
turn, you will also lose.

Yes, each turn in a game has a time limit on it, to further impede you. What 
fun is it if you can sit forever and analyze the best course of action to 
take? None at all. Most Sphere Break games have a time limit of one minute a 
turn - some are less. 

This sums up the rules of how to play - make core breaks by adding up numbers 
to make a multiple of the core number. Use enough border coins during your 
alloted turns to meet your quota, and you will win!

------------------------------------------------------------------------------
|                  COIN FEATURES                                             |
------------------------------------------------------------------------------

The entry coins, provided by you, have more distinguishing them from each 
other than just the number on it. Some have certain traits that may help you 
or hinder you in your game. The border coins may also have traits on them. 

A list of the important entry coin traits (the only ones you can directly 
influence with your choice of coins) is listed as follows:

CoinCountEcho:  This is how you can collect large amounts of coins towards 
your 
                quota very quickly. Basically, if you use the same number of 
                coins in your core break in consecutive turns, your coin 
                multiplier with double, meaning you get double points towards 
                your quota.

                For example, for your first turn you use four coins on your 
                core break, two entry and two border (one entry with the 
                CoinCountEcho trait). You get two points towards quota for the 
                two border coins. If, on the second turn, you do the exact 
same 
                thing, use four coins, two entry (one with trait), two border, 
                you'll get the two border coins x2 = 4 points towards quota. 
                Repeat again, and you'll get two border coins x3 = 6 points 
                towards quota. My record is 3x7 = 21 coins in one turn. This 
                chain breaks if you use a different number of coins in a turn.

MultiplierEcho: This works similar to CoinCountEcho. If you use coins that add 
                up to the same multiplier of the core number on each turn, 
your 
                multiplier will increase. The multiplier is always your core 
                break number divided by the core number. If the core number is 
                4 and you make a core break of 12, then the multiplier is 3.

                For example, for your first turn you use four coins on your 
                core break, two entry and two border (one entry with the 
                MultEcho trait), making up a multiplier of 3. You get two 
                points towards quota for the two border coins. If, on the 
                second turn, you do the exact same thing, use two border coins 
                and make the same multiplier, you'll get the two border coins 
                x2 = 4 points towards quota. Repeat again, and you'll get two 
                border coins x3 = 6 points towards quota. This chain breaks if 
                you make a different multiplier during a turn.

Rare Coin:      A border coin with the Rare Coin trait will appear, meaning 
you 
                get access to the rarest coins if you select it. These coins 
                are not findable anywhere else.

Rare Item:      A border coin with the Rare Item trait will appear, meaning 
you 
                get access to rare items if you select it. The items are not  
                that rare, but you can get two hard-to-find garment grids 
using 
                this method.

------------------------------------------------------------------------------
|                  ENTRY COINS                                               |
------------------------------------------------------------------------------

What follows is a list of all the entry coins available to you, the player, in 
the game. I have also included where to get them, what numbers they use and 
what traits they may have. To make the list more concise, it's ordered by 
place 
you can get them, as there are only very few places to collect coins.

Unfortunately, the game keeps no record of coins collected in your inventory. 
The only way to see which you have collected, and how many you have, is to 
attempt to start a game of Sphere Break.

Key: cn - coin number (number on the coin)

---------- Bikanel Desert (Central Expanse) ----------

Coins:    Azi Dahaka (cn 7, RareItem)      Chocobo (cn 6, Coin)
          Dinictus (cn 1, CoinCount2)      Eater (cn 3, RareCoin)
          Evrae (cn 2, Quota3)             Gel (cn 3)
          Haizhe (cn 5, Coin)              Hermit (cn 3, Quota2)
          Omega Weapon (cn 7, Quota3)      Tentacles (cn 3, CoinCountEcho)
          Ultima Weapon (cn 9, Quota2)

---------- Bikanel Desert (Eastern/Nothern Expanses) ----------

Coins:    Arachnid (cn 1)                  Bomb (cn 1, CoinCountEcho)
          Cactuar (cn 2, Coin)             Creeper (cn 3, CoinCount2)
          Dragon (cn 9, Gil2)              Fungus (cn 3, Coin) 
          Magic Urn (cn 5, Gil2)           Pairika (cn 7, CoinCountEcho)
          Piranha (cn 6, MultEcho)         Sahagin (cn 2, CoinCountEcho) 
          Stalwart (cn 4, MultEcho)        Tonberry (cn 4, Quota2)

---------- Bikanel Desert (Western/Southern Expanses) ----------

Coins:    Adamantoise (cn 3, Item)         Behemoth (cn 7, Quota2) 
          Blade (cn 5, CoinCountEcho)      Chimera (cn 2, Item) 
          Coeurl (cn 5, CoinCount2)        Daeva (cn 9, Quota2) 
          Defender (cn 8, MultEcho)        Drake (cn 4, CoinCountEcho) 
          Elemental (cn 9)                 Iron Giant (cn 6, MultEcho) 
          Kukulcan (cn 8)                  Marlboro (cn 3, MultEcho) 
          Ochu (cn 7, Gil2)                Ogre (cn 4, Coin) 
          Phantom (cn 7, Coin)             Purperea (cn 5) 
          Ruminant (cn 1, Item)            Tomb (cn 1)
          Worm (cn 2, Coin)                Zu (cn 3, Item)

---------- Luca Locker Rooms ----------

Coins:    Coyote (cn 3, Coin)              Flan (cn 2, Item)
          Helm (cn 1)                      Zurvan (cn 5)

---------- Rare Coins (found using the Rare Coin trait) ----------

Coins:    Angra Mainyu (cn 3, Quota4)      Auron (cn 9, Quota4)
          Georapella (cn 2, Quota4)        Jumbo Cactuar (cn 5, RareItem)
          Kimahri (cn 9, CoinCountEcho)    Lulu (cn 9, RareCoin)
          Paine (cn 9, MultEcho)           Precepts Guard (cn 4, Quota3)
          Rikku (cn 9, CoinCountEcho)      Seymour (cn 9, RareItem)
          Wakka (cn 9, RareItem)           Yuna (cn 9, CoinCountEcho) 
          ???? (cn 9, Quota5)

---------- Sphere Break Tournament (Luca, Chapter 3) ----------

Coins:    Ahriman (cn 6, CoinCountEcho)    Bird (cn 5)
          Reptile (cn 3)                   Wasp (cn 2, Item)

------------------------------------------------------------------------------
|                  WHERE TO PLAY SPHERE BREAK?                               |
------------------------------------------------------------------------------

The home of Sphere Break is Luca, during the blitzball off season. 

In chapters 1 and 2, you can play against the trainer in the left locker room 
only.

In chapter 3, you have the option of entering the Sphere Break tournament if 
you visit Luca.

No Sphere Break is available in chapter 4.

In chapter 5, you can again play in the locker rooms in Luca. However, you can 
play everyone, and the difficulty is ramped up a notch from chapter 3. This is 
where the hardcore Sphere Break players (read: not me) hang out. Have fun! ;)


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   5.2   CALM LANDS ATTRACTIONS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-


Here is where you can get all the PR mission points in each chapter. I will 
tell you where the people are, and what you have to say to them.

------------------------------------------------------------------------------
                   CHAPTER 1
------------------------------------------------------------------------------

-------------
Besaid Island
-------------
PR:
Lady outside 1st tent to the right - 2nd option
Guy inside 1st tent to the right - 1st option
Shopkeeper inside 1st tent to the left - 5th option
Lady walking her dog - 4th option
Guy inside 2nd tent to left - 1st option
Boy running outside the temple - 3rd option

Marriage:
Lady outside 1st tent to the right - 3rd option
Shopkeeper inside 1st tent to the left - 3rd option
Lady walking her dog - 4th option

-------------
Kilika Island
-------------
PR:
Guy standing next to boatsman - 5th option
Cross the bridge, talk to guy in blue - 4th option
Take the ferry ride to next area, go on right path via stairs.
Go south and talk to lady under the stairs of a bridge - 2nd option
Guy underneath bridge, wearing blue - 5th option
Walk over the bridge to the left path. 
Talk to guy standing outside of a hut near Dona's hut - 5th option
Go all the way southwest and talk to guy in green - 4th option

Marriage:
Lady under the stairs of the bridge (take ferry across) - 3rd option

----
Luca
----
PR:
Lady sitting alone on bench - 3rd option
Lady sitting with a guy on bench (take stairs down) - 5th option
Boy southeast of monument - 4th option
Guy in brown, sitting on bench in western part - 5th option
Go to blitzball stadium, guy with green bandana randomly walks in - 3rd option
Lady sitting on bench above counter - 2nd option
Go to dock area and up one more screen.
Lady that appears from eastern path - 4th option
Guy in white walking around northern area - 1st option

Marriage:
Lady sitting alone on bench - 2nd option
Lady sitting with guy on bench (take stairs down) - 3rd option
Go to blitzball stadium. Lady on bench above counter - 2nd option
Go to docks and one screen up. Lady comes from eastern path - 2nd option

----------------
Mi'ihen Highroad
----------------
PR:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 2nd option
Guy in right hand side before leaving first area - 3rd option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option
Guy on right hand side before hitting 4th screen - 2nd option
Go north to Rin's agency. Talk to guy on cliff. - 1st option
Go in agency. Lady sitting on left - 2nd option
Guy sitting on right - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 4th option
Go to next screen. Talk to boy standing near gate - 5th option
Go down southeast path to next screen. Guy in purple shirt - 2nd option
Follow road down to next screen. Lady in far right - 4th option
Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option

Marriage:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 5th option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option
Go in agency. Lady sitting on left - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 1st option
Southeast of Mushroom Rock Road gate. Lady in far right - 1st option

-----
Djose
-----
PR:
Lady standing next to save sphere - 3rd option
Al Bhed lady outside the shop - 1st option
Guy standing next to elderly man left of Temple - 2nd option
Go down the center path to the next area. Al Bhed lady - 3rd option
Guy in green - 5th option
Guy in yellow - 4th option
Guy in orange - 1st option
Lady in purple - 3rd option

Marriage:
Lady standing next to save sphere - 4th option
Al Bhed lady outside the shop - 5th option
Go down the center path to the next area. Al Bhed lady - 5th option
Lady in purple - 5th option

----------------
Road To Moonflow
----------------
PR:
Al Bhed lady on left side - 3rd option

Marriage:
Al Bhed lady on left side - 1st option

--------
Moonflow
--------
PR:
Kid walking around save sphere - 5th option
Head west and talk to kid in red - 5th option
Ride the shoopuf, talk to woman at bottom of screen - 5th option

Marriage:
Woman on bottom of screen in shoopuf area - 4th option

----------
Guadosalam
----------
PR:
Go to bottom right, entrance. Elderly lady at entrance - 1st option
Go back into Guadosalam. Little girl east of save sphere - 1st option
Inn keeper inside the Inn - 2nd option
Go to upper level. Hypello outside eastern most house - 3rd option
Fat guy inside weapon/accessory shop - 4th option
Weapon/accessory shop owner - 2nd option

Marriage:
Elderly lady at entrance - 5th option

---------
Macalania
---------
PR:
Guado east of save sphere - 1st option
Go east two screens, then north and talk to Guado there - 4th option

Marriage:
None.

------------------------------------------------------------------------------
                   CHAPTER 2
------------------------------------------------------------------------------

------
Besaid
------
PR:
Lady outside first tent to right when you enter village - 3rd option
Guy in first tent to right when you enter village - 1st option
Lady inside first tent to left when you enter village - 5th option
Blitzball's keepa in second tent to left - 1st option
Lady walking her dog - 4th option
Boy and girl running around Temple - 3rd option

Marriage:
Lady outside first tent to right when you enter village - 3rd option
Lady inside first tent to left when you enter village - 3rd option
Lady walking her dog - 4th option

----
Luca
----
PR:
Lady sitting alone on bench - 3rd option
Lady sitting with a guy on bench (take stairs down) - 5th option
Boy southeast of monument - 4th option
Guy in brown, sitting on bench in western part - 5th option
Go to blitzball stadium, guy with green bandana randomly walks in - 3rd option
Lady sitting on bench above counter - 2nd option
Go to dock area and up one more screen.
Lady that appears from eastern path - 4th option
Guy in white walking around northern area - 1st option

Marriage:
Lady sitting alone on bench - 2nd option
Lady sitting with guy on bench (take stairs down) - 3rd option
Go to blitzball stadium. Lady on bench above counter - 2nd option
Go to docks and one screen up. Lady comes from eastern path - 2nd option

----------------
Mi'ihen Highroad
----------------

It is advisable to start from Mushroom Rock Road and go down to Mi'ihen 
Highroad and get the PR mission/marriage mission points from there. In this 
case, do the following in reverse order.

PR:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 2nd option
Guy in right hand side before leaving first area - 3rd option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option
Guy on right hand side before hitting 4th screen - 2nd option
Go north to Rin's agency. Talk to guy on cliff. - 1st option
Go in agency. Lady sitting on left - 2nd option
Guy sitting on right - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 4th option
Go to next screen. Talk to boy standing near gate - 5th option
Go down southeast path to next screen. Guy in purple shirt - 2nd option
Follow road down to next screen. Lady in far right - 4th option
Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option

Marriage:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 5th option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option
Go in agency. Lady sitting on left - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 1st option
Southeast of Mushroom Rock Road gate. Lady in far right - 1st option

-----
Djose
-----
PR:
Lady standing next to save sphere - 3rd option
Al Bhed lady outside the shop - 1st option
Guy standing next to elderly man left of Temple - 2nd option
Go down the center path to the next area. Al Bhed lady - 3rd option
Guy in green - 5th option
Guy in yellow - 4th option
Guy in orange - 1st option
Lady in purple - 3rd option

Marriage:
Lady standing next to save sphere - 4th option
Al Bhed lady outside the shop - 5th option
Go down the center path to the next area. Al Bhed lady - 5th option
Lady in purple - 5th option

--------
Moonflow
--------
PR:
Kid walking around save sphere - 5th option
Head west and talk to kid in red - 5th option
Ride the shoopuf, talk to woman at bottom of screen - 5th option

Marriage:
Woman on bottom of screen in shoopuf area - 4th option

---------
Macalania
---------
PR:
Guado east of save sphere - 1st option
Go east two screens, then north and talk to Guado there - 4th option

Marriage:
None.

------------------------------------------------------------------------------
                   CHAPTER 3
------------------------------------------------------------------------------

------
Besaid
------
PR:
Lady outside first tent to right when you enter village - 2nd option
Guy in first tent to right when you enter village - 1st option
Lady inside first tent to left when you enter village - 5th option
Blitzball's keepa in second tent to left - 1st option
Lady walking her dog - 4th option
Boy and girl running around Temple - 3rd option

Marriage:
Lady outside first tent to right when you enter village - 3rd option
Lady inside first tent to left when you enter village - 3rd option
Lady walking her dog - 4th option

-------------
Kilika Island
-------------
PR:
Lady and guy standing side northeast from save sphere. - 5th option (both)
Cross the bridge, talk to guy in blue - 4th option
Take the ferry ride to next area, go on right path via stairs.
Go south and talk to lady under the stairs of a bridge - 2nd option
Guy underneath bridge, wearing blue - 5th option
Walk over the bridge to the left path. 
Guy standing near Dona's hut - 5th option
Guy in green shirt standing under a hut in southwest area - 4th option
Guy in blue shirt standing under a hut in southwest area - 5th option

Marriage:
Lady northeast from save sphere - 1st option
Lady under the stairs of the bridge (take ferry across) - 3rd option

----
Luca
----
PR:
Two ladies east of save sphere. Lady in yellow - 3rd option
Lady in pink - 2nd option
Go down stairs, then go south to next screen. 
Guy wearing white cap - 1st option
Little boy running around - 4th option
Red hair lady with back turned to you - 4th option
Guy in yellow who will randomly come in - 5th option
Go west to blitzball stadium. Lady above counter on bench - 2nd option
Guy in yellow who will randomly come in - 3rd option

Marriage:
Two ladies east of save sphere. Lady in yellow - 2nd option
Lady in pink - 3rd option
Go down stairs, then go south to next screen.
Red hair lady with back turned to you - 2nd option
Go west to blitzball stadium. Lady above counter on bench - 2nd option

----------------
Mi'ihen Highroad
----------------

PR:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 2nd option
Guy in right hand side before leaving first area - 3rd option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option
Guy on right hand side before hitting 4th screen - 2nd option
Go north to Rin's agency. Talk to guy on cliff. - 1st option
Go in agency. Lady sitting on left - 2nd option
Guy sitting on right - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 4th option
Go to next screen. Talk to boy standing near gate - 5th option
Go down southeast path to next screen. Guy in purple shirt - 2nd option
Follow road down to next screen. Lady in far right - 4th option
Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option

Marriage:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 5th option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option
Go in agency. Lady sitting on left - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 1st option
Southeast of Mushroom Rock Road gate. Lady in far right - 1st option

----------------
Road To Moonflow
----------------
PR:
Al Bhed lady on left side - 3rd option

Marriage:
Al Bhed lady on left side - 1st option

--------
Moonflow
--------
PR:
Kid walking around save sphere - 5th option
Head west and talk to kid in red - 5th option
Ride the shoopuf, talk to woman at bottom of screen - 5th option

Marriage:
Woman on bottom of screen in shoopuf area - 4th option

----------
Guadosalam
----------
PR:
Go to bottom right, entrance. Elderly lady at entrance - 1st option
Go back into Guadosalam. Little girl east of save sphere - 1st option
Inn keeper inside the Inn - 2nd option
Go to upper level. Hypello outside eastern most house - 3rd option
Fat guy inside weapon/accessory shop - 4th option
Weapon/accessory shop owner - 2nd option

Marriage:
Elderly lady at entrance - 5th option

---------
Macalania
---------
PR:
Guado east of save sphere - 1st option
Go east two screens, then north and talk to Guado there - 4th option

Marriage:
None.


------------------------------------------------------------------------------
                   CHAPTER 4
------------------------------------------------------------------------------

----------------
Road To Moonflow
----------------
PR:
Al Bhed lady on left side - 3rd option

Marriage:
Al Bhed lady on left side - 1st option

--------
Moonflow
--------
PR:
Kid walking around save sphere - 5th option
Head west and talk to kid in red - 5th option
Ride the shoopuf, talk to woman at bottom of screen - 5th option

Marriage:
Woman on bottom of screen in shoopuf area - 4th option

----------
Guadosalam
----------
PR:
Elderly lady at entrance - 1st option

Marriage:
Elderly lady at entrance - 5th option


------------------------------------------------------------------------------
                   CHAPTER 5
------------------------------------------------------------------------------

------
Besaid
------
PR:
Lady outside first tent to right when you enter village - 2nd option
Guy in first tent to right when you enter village - 1st option
Lady inside first tent to left when you enter village - 5th option
Lady walking her dog - 4th option
Boy and girl running around Temple - 3rd option
Go to Besaid Beach. Guy besides Blitzball's Keepa - 1st option

Marriage:
Lady outside first tent to right when you enter village - 3rd option
Lady inside first tent to left when you enter village - 3rd option
Lady walking her dog - 4th option

------
Kilika
------
PR:
Cross bridge, talk to lady and guy there. Both - 5th option
Guy in blue with yellow sleeve directly east of save sphere - 4th option
Take ferry. Guys in front of gate. Green shirt guy - 4th option
Blue shirt guy - 5th option
Proceed to the right path via stairs. Lady in blue on bridge - 2nd option
Go over the bridge onto left path. Guy southeast of Dona's hut - 5th option

Marriage:
Cross bridge, talk to lady - 1st option
Take ferry. 
Proceed to the right path via stairs. Lady in blue on bridge - 2nd option

----
Luca
----
PR:
Boy with blitzball in his hand near counter - 4th option
Head west to dock. Lady in white. - 2nd option
Head north to next area. Lady comes in from top area. - 4th option
Guy in white walking around northern area. - 1st option
Head east to next area. Two guys chatting. - Guy on left - 3rd option
Go west, then south to next area. Guy in brown on bench - 5th option
Go up stairs to far right. Lady sitting next to guy on bench - 5th option
Lady sitting alone on bench - 4th option

Marriage:
Head west to dock. Lady in white. - 2nd option
Head north to next area. Lady comes in from top area. - 2nd option
Go south and then east. Go south and then up stairs to far right.
Lady sitting next to guy on bench - 5th option
Lady sitting alone on bench - 2nd option

----------------
Mi'ihen Highroad
----------------
PR:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 2nd option
Guy in right hand side before leaving first area - 3rd option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option
Guy on right hand side before hitting 4th screen - 2nd option
Go north to Rin's agency. Talk to guy on cliff. - 1st option
Go in agency. Lady sitting on left - 2nd option
Guy sitting on right - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 4th option
Go to next screen. Talk to boy standing near gate - 5th option
Go down southeast path to next screen. Guy in purple shirt - 2nd option
Follow road down to next screen. Lady in far right - 4th option
Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option

Marriage:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 5th option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option
Go in agency. Lady sitting on left - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 1st option
Southeast of Mushroom Rock Road gate. Lady in far right - 1st option

-----
Djose
-----
PR:
Lady outside shop - 3rd option
Al Bhed lady outside the shop - 1st option
Guy sitting on ground outside shop - 2nd option
Go down the center path to the next area. 
Guy in green - 5th option
Guy in yellow - 4th option
Guy in orange - 1st option
Lady in purple - 3rd option
Guy in green walking in circle - 5th option
Al Bhed lady near entrance - 3rd option

Marriage:
Lady standing next to save sphere - 4th option
Al Bhed lady outside the shop - 5th option
Go down the center path to the next area. 
Lady in purple - 5th option
Al Bhed lady near entrance - 5th option

----------------
Road To Moonflow
----------------
PR:
Al Bhed lady on left side - 3rd option

Marriage:
Al Bhed lady on left side - 1st option

--------
Moonflow
--------
PR:
Kid walking around save sphere - 5th option
Head west and talk to kid in red - 5th option
Ride the shoopuf, talk to woman at bottom of screen - 5th option

Marriage:
Woman on bottom of screen in shoopuf area - 4th option

----------
Guadosalam
----------
PR:
Go to bottom right, entrance. Elderly lady at entrance - 1st option
Inn keeper inside the Inn - 2nd option
Go to upper level. Hypello outside eastern most house - 3rd option
Little girl inside the house - 1st option
Fat guy inside weapon/accessory shop - 4th option
Weapon/accessory shop owner - 2nd option

Marriage:
Elderly lady at entrance - 5th option


------------------------------------------------------------------------------
 RAISING PR POINTS AND EARNING CREDITS
------------------------------------------------------------------------------

The easiest way to raise PR points is by the methods I mentioned above. If you 
ever need more publicity points, you need to earn them by winning mini-game 
credits. Also, you can earn prizes by earning credits. Here is a list of 
prizes you can earn.

---------------------
OPEN AIR
---------------------

Publicity Level: 1

Potion          - 10
Phoenix Down    - 30
Budget Grenade  - 50
Hi-Potion       - 150
Charm Bangle    - 500

Publicity Level: 2

Poison Fang     - 100
Remedy          - 200
Mithril Gloves  - 750
Glass Buckle    - 2,500

Publicity Level: 3

S-Bomb          - 100
Dark Grenade    - 300
Titanium Bangle - 500
Power Wrist     - 1,500
Black Belt      - 5,00

Publicity Level: 4

M-Bomb          - 300
L-Bomb          - 500
Pretty Orb      - 1,000
Shining Gem     - 3,500
Mortal Shock    - 12,000

Publicity Level: 5

Stamina Tablet  - 1,000
Dream Shock     - 3,000
Hyper Wrist     - 5,000
Supreme Gem     - 15,000
Tetra Gloves    - 50,000
Sword Tome      - 80,000
Disaster GG     - 200,000
Bushido Tome    - 100,000

---------------------
ARGENT, INC.
---------------------

Publicity Level: 1

Potion          - 10
Phoenix Down    - 30
Budget Grenade  - 50
Hi-Potion       - 150
Ether           - 500

Publicity Level: 2

Lunar Curtain   - 70
Silver Hourglss - 100
Dispel Tonic    - 200
Defense Veil    - 750
Gold Bracer     - 2,500

Publicity Level: 3

Farplane Shadow - 100
Mana Spring     - 300
Soul Spring     - 500
Tarot Card      - 1,500
Hypno Crown     - 5,000

Publicity Level: 4

Stamina Spring  - 350
Gold Hourglass  - 500
Pearl Necklace  - 1,000
Tetra Band      - 3,500
Soul Thamasma   - 12,000

Publicity Level: 5

Turbo Ether     - 1,000
Mana Tonic      - 3,000
Pixie Dust      - 5,000
Chocobo Wing    - 15,000
Tetra Bracelet  - 50,000
Black Tome      - 80,000
Flash of Steel  - 200,000
White Tome      - 100,000


-----------------------------------------------------------------------------
 MINI GAMES
-----------------------------------------------------------------------------

Here is the section where I list all of the mini games and a quick wrap up of 
how to play and get good at all of them.

-------------------------   LUPINE DASH   -------------------------
Chapters:  1, 2, 3, 5
Location:  SW Corner of Calm Lands
Objective: This mini-game is the wolf equivalent of dog racing. From a field 
           of five lupines, figure out which one is most likely to win and 
           place your bets! Win credits that you can use to purchase valuable
           and sometimes rare gifts.

This mini-game is pretty fun and doesn't take a whole lot of skill to 
complete. The objective is to pick a lupine, and bet on it. There are five 
lupines, and each one is graded based on certain aspects. These aspects are 
speed, stamina, rally, flux, luck, and overall.

Speed is basically how fast the lupine goes. While it is important, stamina is 
also a key. Stamina shows how capable the lupine is of running for extended 
periods of time. Rally is how capable the lupine is of getting faster and 
making a late push at the end. Flux is a statistic that shows how likely the 
lupine's statistics are of changing. Luck determines if the statistics will 
change for the better. Overall is just the average of the statistics, 50 is 
average.

Each lupine has odds based on its statistics. The lesser the odds, the less 
you win, but the more chance you have of winning. For instance, if a lupine is 
particuarly good at racing, it will have a lower odds, like 2:1. That means if 
it wins, you get double what you bet. But a lower rated lupine may be 8:1, and 
that means you get 8 times as many credits as you bet! It just depends on how 
risky you are, really.

There are two different kind of bets to choose from. Win Bet is a single 
winner, and Double Bet is a bet for the lupines that finish 1 and 2. The key 
to winning is a little luck and studying the statistics closely and figuring 
out which lupine is most likely to win, while giving you the greatest chance 
of making big credit wins. Good luck!

-------------------------   SKY SLOTS   -------------------------
Chapters:  1, 2, 3, 5
Location:  North of Travel Agency stand in Calm Lands
Objective: Win credits by playing this living version of a slot machine. 
           As the fiends fly by, stop them in hopes of getting three in a row!

This one is basically a slot machine. You know how they work. The key is 
timing. You have to study the pattern of the slot machine and then time your X 
push so it lands on the fiend you want. The reel never changes, so try it on 
Level 1, then progressively move higher until you are so good at timing, that 
you can land big credit gains on Level 5. Here is what you earn for each 
proper landing:

Aculete      - 5x
Assassin Bee - 10x
Death Dauber - 25x
Divebeak     - 100x
Peregrine    - 50x
Vespa        - 5x

So, yes, you definitely want to land on the Divebeak, which is the hardest one 
to get 3 of a row in by far, as you may expect. When you feel confident enough 
that you can get a Divebeak, bet 100 credits in Level 5 and earn 1,000. ;)

-------------------------   GULL FORCE   -------------------------
Chapters:  5
Location:  Southern entrance of Calm Lands
Objective: Try to shoot the REAL gull out of a line of fakes!

This certainly is an interesting mini game here. You need to get a Level 3 or 
higher Publicity Level in Open Air to land this mini game. The objective of 
the mini game is to shoot the real gulls while not shooting the fake ones. The 
way to figure out which one is the real one and which are not is simple 
early.. the fake ones don't spin and the real ones do. Later on, the real ones 
spin in an opposite direction. Good luck! The key is to stopping before it 
gets too challenging, otherwise you lose all your credits.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   5.3     CLASKO's CHOCOBO RANCH
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Everyone knows that Clasko loves chocobos. Period. In FFX, he wanted to be a 
chocobo breeder, but never got the chance. Here, in FFX-2, you can let Clasko 
fulfill his dream.

There are several steps to letting Clasko open up a chocobo ranch:

1) In Chapter 1, meet Clasko on the Mushroom Rock Road (after completing Foggy 
   Fiend Frenzy) and let him board your airship.
2) In Chapter 2, after rescuing Calli from the chocobo eater, revisit the 
   Mi'ihen Highroad and bring Clasko, Calli and the chocobo on board the 
   airship.
3) In Chapter 2, visit the Calm Lands and Clasko will automatically jump off 
   the ship to start his chocobo ranch, in the old abandoned Monster Arena. 
   Visit him and complete the Clean Sweep mission. Then the ranch will open.

------------------------------------------------------------------------------
|                  CATCHING CHOCOBOS                                         |
------------------------------------------------------------------------------

So apart from making Clasko happy (not in that way, at least I hope), what 
does this chocobo ranch do? Well, first of all, you can help Clasko run it by 
catching chocobos you see in the wild, in battles. Did you ever notice 
chocobos randomly appearing in battle, only to run away when you moved? 

In the chocobo ranch, you can get Gysahl Greens (listed under Junk Food 
Greens) from Clasko. To capture a chocobo in battle, make sure the FIRST MOVE 
you make in battle is to feed the chocobo one of the greens. The chocobo will 
be satisfied enough to let you continue the battle, killing everything around 
it (if you do it quickly). If you touch the chocobo at all, it will bolt for 
the hills. 

Once everything else in the battle is dead, give the chocobo another Gysahl 
Green. You might have to feed it midway through the battle as well, if it 
finishes the first green and starts attacking you. After feeding it at the end 
of battle, you will catch the chocobo and it will magically be transported to 
Clasko's chocobo ranch.

NOTE: You must catch at least one chocobo before the end of chapter 3. You 
      will get up to two in optional story scenes in chapter 4 as well.

------------------------------------------------------------------------------
|                  DISPATCHING CHOCOBOS                                      |
------------------------------------------------------------------------------

The ranch can hold 14 chocobos - 4 as Choco-Runners, 10 as Choco-Reserves. 
And what exactly are they used for? Well, they're not ridable like in FFX, in
this game they're used to retrieve items for you. If you talk to Clasko, you 
have the option to Dispatch Chocobos. You can choose which of your Choco-
Runners to send off, and where to send them to. And the chocobo will set off
into the unknown to the area of your choice, to look for items. 

After your party wins six battles of any type, the chocobos will (hopefully) 
return to the ranch, with items in tow. Speak to Clasko, and he'll tell you 
the news. Unfortunately, chocobos don't always return. Whether or not they 
return depends on several things:

1) The suitability of the chocobo for the region you sent it to. Chocobos come 
   in three flavours - bold, normal, and timid. Each type is better suited for 
   some regions of Spira than others - bold chocobos are well-suited for Djose 
   Highroad and the Calm Lands, normal chocobos for Besaid Island and 
   Macalania, and timid chocobos for the Moonflow, Kilika Island and Bikanel 
   Desert. It's generally best to send a chocobo to an area that they're 
   suited for.

2) A chocobo's Heart, or fatigue level. After each dispatch, a chocobo will 
   come back with less Heart than before. To restore a chocobo's Heart, you'll 
   need to speak with Clasko and choose to feed it Pahsana Greens. One Pahsana 
   Green will restore 10 Heart. Loss of Heart during a dispatch mission also 
   relates to the suitability of the chocobo for the mission.

3) There is also a random factor involved. Sometimes chocobos just don't come 
   back and there's nothing you can do about it.

The number of items a chocobo will bring back depends on their level, the 
suitability for the region they went to, and also a random factor. Levelling 
brings me to my next section.

------------------------------------------------------------------------------
|                  LEVELLING CHOCOBOS                                        |
------------------------------------------------------------------------------

All chocobos, when you capture them, will be on level 1. However, not all 
chocobos need to stay on level 1. There are 5 levels, and the five levels 
relate to the skill of the chocobo in sniffing out the rarest items during 
their dispatch missions. 

Raising chocobos is done using greens. You can obtain greens to raise chocobos 
by asking Clasko about Nutritive Greens. At first, he'll offer you a ratio of 
greens to give you, then he'll give you the greens. Pahsana Greens are used 
for both restoring Heart and raising chocobos to level 2, Mimett Greens are 
used for raising them to levels 3 and 4, and Sylkis Greens, the rarest, will 
raise your chocobos to level 5.

In summary, required greens looks like the following:

Level 2 - 10x Pahsana Greens required - available in all chapters
Level 3 - 10x Mimett Greens required - available from chapter 3
Level 4 - 30x Mimett Greens required - available from chapter 3
Level 5 - 40x Sylkis Greens required - available from chapter 5

Until chapter 3, it's wise to set the ratio of greens you receive to 100% 
Pahsana (as that's all you can get). In chapters 3 and 4, set it to 100% 
Mimett. And in chapter 5, set it to 100% Sylkis.

Nutritive Greens regenerate automatically after a set number of battles. In 
other words, you can pick up a fresh batch of 10 or so after every five or six 
battles, spread out in the percentages you specified (ie. 3x Pahsana, 3x 
Mimett and 4x Sylkis, or perhaps 10x Sylkis.) Generally, every time you come 
back to see what your chocobos brought back, you can pick up a fresh set of 
greens for your inventory. You can carry up to 99 of each type, and Clasko 
will store any extras for you to grab at any later date.

So that's greens done. You can level your chocobos by selecting Feed Chocobos. 
This will bring up a list of your Choco-Runners and Choco-Reserves, their 
levels, and the greens required to take them to the next level. Select the 
right chocobo, give them the greens, and presto.

Not all chocobos can be raised to the ultimate, level 5. It seems to be purely 
random, what level each chocobo you catch can be raised to, so you simply have 
to keep trying to catch them. In chapter 5 only, you can examine the chocobos 
in their stalls to see their max level. This is the only way of knowing.

Ideally, what you're trying to do is keep sending out your chocobos, 
collecting greens, and levelling as many as you can, up to level 5. This is to 
do the following...

------------------------------------------------------------------------------
|                  THE AMAZING CHOCOBO                                       |
------------------------------------------------------------------------------

It's like a Gold Chocobo from Final Fantasy VII, only... not. (FF7 sucked 
anyways.) It's simple to explain how to get, but OH SO TEDIOUS to actually do 
in the game.

For starters, you'll need a lot of chocobos because the buggers keep running 
away. You'll need to be actively sending them out as you raise them, as well. 
In particular, you'll need to send out three chocobos from each level, ie 
three level 1 chocobos, three level 2 chocobos, etc. It doesn't matter what 
type of chocobos you send out or where they go, simply that they go. And come 
back.

After the fifteen (at least) chocobo runs comes the hard part - getting four 
chocobos to level 5. To get the Amazing Chocobo, your four Choco-Runners need 
to be level 5. Simultaneously. Me, I seem to always get stuck with a bunch of 
chocobos that can't go any further than level 4, so I have to keep releasing 
them and going off to catch some more.

Once you've completed both tasks, Clasko will discover the entrance to the 
secret chocobo dungeon, in the Ruin Depths of the ranch. The full walkthrough 
for this section is listed in chapter 5, as it's necessary to complete to get 
100%. Enjoy!



---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   5.4     LIGHTNING TOWER CALIBRATION
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Me, this is my favorite mini-game of them all. When Steve and I were dividing 
up the side-quests to write for, I beat him over the head and said I'M DOING 
THIS ONE. So he had no choice but to listen to me and let me do this one, 
really.

Lightning tower calibration is a fun mini-game that spans chapters two and 
three, in, you guessed it, the Thunder Plains. From FFX, you might remember 
that there were lightning towers scattered across the plains, that absorbed 
lightning when you stood near them. In FFX-2, this tradition continues, only 
in chapter two, something has happened to the towers, and they need to be 
recalibrated to work properly. Enter - the Gullwings!

To start the mini-game, approach the Al Bhed technician near the save point, 
in the south plains. Agree to help him recalibrate them, and he'll run off to 
the travel agency, leaving you to calibrate them. Towers are marked on your 
map as green squares. Approach one, and examine it, and the mini-game will 
begin.

Calibration is all based on memory and reflexes, when it comes to pushing 
certain buttons on your PS2 controller. There are three broad types of 
calibration:

Rikku Calibration:  Applies to towers 1, 4, and 7.

     Rikku's type is the easiest to calibrate, and it relies on reflexes. A 
     picture of a particular button/pair of buttons will appear in a random 
     place on the screen, and you have to press it/them before they disappear.

Paine Calibration:  Applies to towers 2, 5, and 8.

     Paine has, IMO, the hardest calibration. Three different pictures of 
     buttons will fall from the top of the screen to the bottom, and half way 
     down, one button will flash. You have to press the button that flashed, 
     before the three reach the bottom of the screen.

Yuna Calibration:   Applies to towers 3, 6, 9 and 10.

     Yuna's calibration relies purely on memory. A sequence of pictures 
     of buttons will appear in random places over the screen, then when you 
     are prompted to input, you must copy the sequence by pressing the 
     corresponding buttons in time.

A calibration test counts the number of hits and misses each girl performs. A 
hit would be pressing the correct button or inputting the correct sequence, 
and a miss would obviously be if buttons are pushed incorrectly. To pass a 
test, and calibrate the tower perfectly, you must get 30 hits in a test, while 
keeping less than three misses. Three misses, and the test is over, retry.

What do you get for calibrating the lightning towers? If you calibrate at 
least five of the ten perfectly, passing the tests, and at least attempt the 
remaining towers, you are eligible to get the Samurai's Honour Garment Grid. 
To get it, just talk to the Al Bhed technician again, in the travel agency. 
There you can also check your progess, your high scores and number of attempts 
for calibrating each tower. He will also give you tips and clues if you get a 
bit stuck.

Each tower also gives it's own reward for calibration, later on in chapter 5. 
These rewards will be discussed now, when I go in-depth into each tower and 
how to calibrate it correctly.

------------------------------------------------------------------------------
|                  TOWER 1                                                   |
------------------------------------------------------------------------------

Type:   Rikku Calibration

Towers 1, 2 and 3 are a basic introduction into the three types of 
calibration, and are subsequently the easiest. For Tower #1, one of four 
buttons will appear in the centre of the screen - circle, square, triangle, 
and X. Your job is to press the button before it disappears. At the beginning 
you'll have approximately three seconds to press each button, but it speeds up 
considerably on your way to the 30-hit mark.

Prizes in chapter 5 for calibrating (max. hits):
0-5:    Ether              6-14:   2x Ether            15-24:  Turbo Ether
25-29:  2x Turbo Ether     30:     Elixir

------------------------------------------------------------------------------
|                  TOWER 2                                                   |
------------------------------------------------------------------------------

Type:   Paine Calibration

An introduction into Paine's type of calibration. She has, IMO, the hardest 
type. Three buttons will fall from the top of the screen, one over each 
character's head. When they get to head level, one will flash, and your job is 
to press the flashing button before they hit the ground.

Tower #2 uses the circle, square, triangle, and X buttons for the first 10 
hits, with about a second and a half reaction time to press the buttons. After 
10, it speeds up slightly and contains the D-pad buttons - left, right, up, 
down. At hit #26, the speed doubles for the last few, so they might catch you 
off guard.

Prizes in chapter 5 for calibrating (max. hits):
0-5:    X-Potion           6-14:   2x Mega-Potion      15-24:  Elixir
25-29:  Elixir             30:     Megalixir

------------------------------------------------------------------------------
|                  TOWER 3                                                   |
------------------------------------------------------------------------------

Type:   Yuna Calibration

Yuna Calibration is memory work, and easy memory work at that, at least at the 
start. During the Memory Phase of the calibration, buttons in the pattern will 
appear sequentially anywhere on the screen, and stay there for about a second 
before the next one appears. Then, during Input Phase, you must repeat the 
pattern that appeared on screen. Do this thirty times for successful 
calibration.

At the beginning, the sequence is short, only two buttons, and will consist if 
either circle, X, triangle, or square. As the number of hits increases, the 
sequence will extend to three and four buttons long.

Prizes in chapter 5 for calibrating (max. hits):
0-5:    Mega Phoenix       6-14:   Mega Phoenix        15-24:  Elixir
25-29:  Elixir             30:     Megalixir

------------------------------------------------------------------------------
|                  TOWER 4                                                   |
------------------------------------------------------------------------------

Type:   Rikku Calibration

The second of Rikku's three towers. This one is considerably more difficult 
than the first (the first was hard? What?) but still fairly easy. This time, 
the buttons will appear all around the screen, not just in front of Rikku, and 
they may be any one of circle, square, X, triangle, and the D-pad (left, 
right, up, down). At the start, you'll get about two and a half seconds 
between appearances, to press it.

At the end, the buttons will be appaearing fast enough for the next to appear 
before Rikku finishes her slashing animation for the previous.

Prizes in chapter 5 for calibrating (max. hits):
0-5:    Power Wrist        6-14:   Black Belt          15-24:  Hyper Wrist
25-29:  Power Glove        30:     Champion Belt

------------------------------------------------------------------------------
|                  TOWER 5                                                   |
------------------------------------------------------------------------------

Type:   Paine Calibration

The second of Paine's three towers. More difficult than the first, which was 
already the hardest so far. Again, buttons are falling, but they're falling a 
touch faster this time. You'll get about two seconds to look at them while 
they fall, and about a second and a half to press the corresponding button 
after one flashes.

The first ten hits will have you using square, circle, X, triangle, and the 
D-pad (for the last few). After that, the tempo increases and the L1 and R1 
buttons are introduced. At about the 16th or 17th hit, the speed will double 
and you'll get a touch frantic. This may be the first tower you actually fail 
to calibrate the first time, as you get less than a second to examine the 
three falling pieces before they flash.

Prizes in chapter 5 for calibrating (max. hits):
0-5:    Silver Bracer      6-14:   Hypno Crown         15-24:  Gold Bracer
25-29:  Pixie Dust         30:     Regal Crown

------------------------------------------------------------------------------
|                  TOWER 6                                                   |
------------------------------------------------------------------------------

Type:   Yuna Calibration

Relief for another easy one after Paine's tower. Yuna calibration is the 
easiest, so this one falls squarely in the 'easy' basket even though it's #6. 
This is the second of Yuna's four towers. You'll see why Yuna gets four later.

Again, you'll start with short sequences, two buttons long, and each will stay 
on screen for about a second before disappearing. Then, you'll get very ample 
time during Input Phase to repeat the sequence. Again, the sequence will get 
no longer than four buttons but this time it will include the D-pad. Try to 
ignore Rikku running around, as she can distract when you're trying to 
determine the directional button to press.

Prizes in chapter 5 for calibrating (max. hits):
0-5:    Yellow Ring        6-14:   Lightning Gleam     15-24:  NulShock Ring
25-29:  Ochre Ring         30:     Electrocutioner

------------------------------------------------------------------------------
|                  TOWER 7                                                   |
------------------------------------------------------------------------------

Type:   Rikku Calibration

Rikku's last tower. And it's a doozy. This one will make your hands hurt 
because you're clenching the controller so hard, and your eyes hurt as they 
dart around endlessly looking for the next sequence.

Like Rikku's previous towers, you're pressing buttons before they disappear. 
But the twist with this tower is that you must press two buttons sequentially 
for each hit. Two buttons will appear side by side for each hit, and you must 
press them at the same time. This gets frustrating, especially in the later 
stages because they simply go so fast.

At the start, you'll get about a second and a half per hit. That's, to see 
both buttons, locate them both on your controller, and press them at the 
damn-close-to-exact same time. This is using the D-pad, circle, square, X, 
triangle, and L1 and R1. Towards the end, they pop up with less than a second 
between them. Ouch. And L1 and R1, and square and circle, look too identical 
for me to distinguish and locate that quickly.

My tip: Save all your misses for after the 26th-27th hit if you can, then 
attempt every second hit to limp to the thirtieth hit. 

Prizes in chapter 5 for calibrating (max. hits):
0-5:    Blue Ring          6-14:   Watery Gleam        15-24:  NulTide Ring
25-29:  Cerulean Ring      30:     Short Circuit

------------------------------------------------------------------------------
|                  TOWER 8                                                   |
------------------------------------------------------------------------------

Type:   Paine Calibration

The hardest tower of them all. Paine's third tower is a nightmare, but it 
won't start off that way. It starts off at the same level as tower #5, with 
only the D-pad and circle, square, X and triangle for the first ten hits. 
After 10, they introduce L1 and R1. After 16, the speed doubles.

You cruise to hit #20, and think, wtf is this Karpah chick smoking? This ain't 
hard at all! Then the speed doubles again. And all of a sudden, you don't even 
get time to look at all three of the falling buttons before the flash. Less 
than a second, you get. After 25, I swear it's purely luck unless you've got 
better hand-eye co-ordination than me.

My tip: Same for tower #7. Save all your misses for after the 26th-27th hits, 
then attempt every second hit to give your eyes time to rest.

PS. I calibrated this tower perfectly for the first time while writing up this 
walkthrough. Hip hip hooray!

Prizes in chapter 5 for calibrating (max. hits):
0-5:    Red Ring           6-14:   Fiery Gleam         15-24:  NulBlaze Ring
25-29:  Crimson Ring       30:     Freezerburn

------------------------------------------------------------------------------
|                  TOWER 9                                                   |
------------------------------------------------------------------------------

Type:   Yuna Calibration

Yuna's third tower is still easy. Not quite in the easy basket, but a hell of 
a lot easier than towers 7 and 8. Again, the sequence will start off at a 
length of two. But the time you get to see them for will be shortened, down to 
about a second, and the input phase is also shortened.

After 11 hits, the sequence will increase to three and the time will shorten 
again. All of the D-pad, L1, R1, and circle, square, X, and triangle are 
included for the whole calibration. After 20, they'll noticeably speed up 
again and you may find yourself running out of input time. Persevere and you 
should manage it.

My tip - Sit close to the TV as the directions shown on the D-pad can look 
deceiving. Any that appears over Paine's body can possibly be mistaken because 
of the grey over the black. Down can look like up, etc. 

You may also find it easier to press the buttons during the memory phase, and 
simply recreate your finger movements during the input phase. If you're like 
me and get L1 and R1 mixed up because their icons are virtually identical, 
remembering that you used your left hand instead of right hand to press it 
the first time can help.

Prizes in chapter 5 for calibrating (max. hits):
0-5:    White Ring         6-14:   Icy Gleam           15-24:  NulFrost Ring
25-29:  Snow Ring          30:     Subliminator

------------------------------------------------------------------------------
|                  TOWER 10                                                  |
------------------------------------------------------------------------------

Type:   Yuna Calibration

The mother of all towers. Surprisingly, I still found this easier than towers 
7 and 8. (Can you tell I hated those towers?) 

At first, you may not even know where tower 10 is. Tower 9 was at the very 
edge of the Thunder Plains! But head back a way, and you'll see a lake 
opposite tower 8, on the left side of the plains. Examine the lake, and Yuna 
will spot a final tower due for remote calibration, starring none other than 
herself!

It's very similar to tower 9, but with one wicked twist - you have to input 
the sequence in reverse. Yup. If you're shown a sequence of X, L1, down during 
memory phase, you will be inputting down, L1, then X in the input phase.

For the first time, you'll be using every button on your controller as well 
(barring start and select). L1, L2, R1, R2, D-pad, circle, square, X, and 
triangle. 

The first ten hits, two button sequences, are simple. After eleven, they 
increase to three. After sixteen, to four. After twenty, to five. They're not 
particularly fast on screen, just confusing. You'll see five buttons in five 
or six seconds, then have three or so seconds to input them backwards. This is 
one in which input time will be too short, especially if you try and cheat and 
write down the sequences ;)

I wish you luck with this one. My record is 27 hits, but when the sequences 
got to six buttons long, I got very very confused :-/

Prizes in chapter 5 for calibrating (max. hits):
0-5:    Tetra Band         6-14:   Tetra Gloves        15-24:  Tetra Guard
25-29:  Tetra Bracelet     30:     Ribbon


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   5.5   CACTUAR NATION
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

There are ten cactuars to find throughout Spira. Talking to the Cactuar with 
the green dot represented on the map gives a clue as to the location of the 
cactuar.

When you find a Cactuar, you have to duel with him in a shooting mini game. 
They're not really required to win, but they're good fun and somewhat 
challenging. You have three things to shoot at, and the screen rotates between 
the three. You have to aim your shot at the cactuar, so shoot it when it comes 
on screen. Sometimes it responds with a 1000 Needles attack, so sidestep it as 
quickly as possible. You only have a certain amount of ammo, wasting ammo or 
getting hit with the 1000 Needles attack reduces the amount of ammo you have 
remaining.

------------------------------------------------------------------------------
First Cactuar Mother: Lobivia's Mother
Location: Southeast of Marlena
------------------------------------------------------------------------------
Hint: "I am Lobivia's mother. Lobivia was supposed to head north from the 
Oasis with his friends. But I haven't heard a thing from him since. Oh, I 
suppose Lobivia's always had a bit of wanderlust. He's probably off wasting 
time in some good-for-nothing place this very moment. Call it motherly 
instinct."

Location: Oasis at Bikanel Desert. Easiest one, take the pilot to get you to 
Oasis and find him there.

Upon Return: "Welcome home, Lobivia. Of course, you never left in the first 
place, did you?"
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Second Cactuar Mother: Toumeya's Mother
Location: South of Marlena
------------------------------------------------------------------------------
Hint: "Toumeya always dreamed of seeing waters vaster than our little Oasis. 
And now he's finally getting his wish. Sands whiter than the desert, a gentle 
breeze, glistening sunlight.. and more water than can be imagined. I can't 
wait to hear the tales he'll have to tell."

Location: He's on the beach at Besaid Island, of course. You can find him in 
the northwest corner.

Upon Return: "Precious Toumeya. You must tell me your tale of the southern 
islands."
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Third Cactuar Mother: Lobeira's Mother
Location: Northeast of Marlena
------------------------------------------------------------------------------
Hint: "According to his mother, Lobeira loves getting into cramped spaces. He 
left with only one thing in mind: Finding the most comfortable box in 
existence. He finally found a most splendid treasure chest in the home of a 
sphere hunter. How long it's been since I've heard from him, I cannot say.. 
Oh, my careless, little Lobeira. I've told you a thousand times to be careful 
with boxes with locks on them!"

Location: The secret passage in LeBlanc's palace in Guadosalam, it's in the 
treasure room north of the save point.

Upon Return: "Lobeira, you've made it home safe! Did you find your cozy little 
box?"
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Fourth and Fifth Cactuars Mother: Areq and Arroja's Mother
Location: South of Lobeira's mother
------------------------------------------------------------------------------
Hint: "I am the mother of those inseparable brothers, Areq and Arroja. Areq 
and Arroja love being together. It seems they met some large, yellow birds on 
a wide open plain. Arroja is having such a good time he said he's put off 
seeing snow, whatever that is."

Location: Go to Mt. Gagazet and head south into the Calm Lands gorge. Just 
cross the bridge and keep going south. They're riding a chocobo.

Upon Return: "Welcome back, Areq and Arroja. Wouldn't it be nice if you found 
some chocobos to play with here in the desert?"
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Sixth Cactuar Mother: Islaya's Mother
Location: East of Areq and Arroja's mother
------------------------------------------------------------------------------
Hint: "I am the mother of Islaya the sage. I am oft called the Wise Mother. 
Isaya embarked to follow in the footsteps of our cactuar forebears who left 
the desert in ages past. Isaya, my sage son, have you found the Cactuar Stones 
they left so long ago? Try not to get burned to a crisp, and take good care of 
yourself."

Location: Northern part of Thunder Plains. Take the Macalania Woods spot and 
head south from there for a quicker path.

Upon Return: "Islaya. I think it's time you took a little nap."
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Seventh Cactuar Mother: Chiapa's Mother
Location: West of Marlena
------------------------------------------------------------------------------
Hint: "I am Chiapa's mother. I heard from him just the other day. He says he's 
going to meet up with some friends. The meeting place? It's some secret place 
high, high up - somewhere he can take in the town and the woods."

Location: The Treetop in Kilika Woods, southeast corner.

Upon Return: "My little Chiapa, have you grown? Now aren't you glad you 
              listened to your mother and took the trip?"
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Eighth Cactuar Mother: Erio's Mother
Location: Northwest of Chiapa's mother
------------------------------------------------------------------------------
Hint: "I've gotten word from Erio. His message read: Two brothers, my friends,
       to a spring went we. I got to see snow.. what rhymes with we? He may 
       never listen to his parents, but I can't help but love my sweet Erio."

Location: Path in the south entrance of the Scar of Fayth in Mt. Gagazet. 

Upon Return: "Thank you, Gullwings, for finding my Erio. Of course, he'll 
              probably just run off somewhere again...."
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Ninth Cactuar Mother: Bartschella's Mother
Location: South of Cactuar Gate Entrance
------------------------------------------------------------------------------
Hint: "I am Bartschella's mother. My daughter simply adores money. She left 
the desert in search of a 'man of means' - whatever that is. It turns out our 
'man of means' isn't quite what you'd expect, hoho! Managed to save up quite a 
bundle. Turns out it's a former summoner! Don't get caught green handed, 
Bartschella!"

Location: Dona's house in Kilika

Upon Return: "Welcome back, Bartschella. I guess 'men of means' aren't always 
              men, are they, dear?
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Tenth Cactuar Mother: Frailea's Mother
Location: Southwest of Bartschella's mother
------------------------------------------------------------------------------
Hint: "I hate to admit it, but my Frailea can be a bit of a handful. He's 
really a nice boy who just wants to be around friends. But he always seems to 
be falling in with the wrong crowd. I'm worried he may not even be traveling 
at all."

Location: Talk to marlena then enter Cactuar Hollow.

Upon Return: N/A
------------------------------------------------------------------------------


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   5.6   BLITZBALL
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

To play blitzball, return to Luca in Chapter 5 and speak with the woman at the 
ticket counter. Blitzball is more or less a simulation now instead of an 
actual game. Here's a basic tutorial and a rundown of everything you can do in 
this complex but riveting (*cough*) mini game.

Basic Rules: - Each match lasts five minutes.
             - Under certain conditions, a called game is declared.
             - Tournament matches go into overtime if a score is tied.

Training: - Spend command points to advance your players.
          - Select a player name and allocate points to the skill you'd like
            him or her to practice.
          - Different attributes change depending on the training regimen
            selected.
          - Select Practice to begin training the selected skills.
          - Players with high teamwork will play well together.
          - Adjust players' formation and play style.

Competing: - There are three types of matches that teams can particpate in.
           - Press triangle during a match to take a timeout.
           - Press L1 or R1 to adjust the adrenaline gauge.
           
Scouting: - Use the Scout menu to scout and release players.
          - Teams have a scout level which determines the quality of the 
            players that can be scouted.
          - Teams cannot scout players if doing so would push them over the 12
            player limit.
          - Teams that fall to 7 players or fewer can no longer train or 
            particpate in matches. Use scouting to maintain a mininum roster 
            of 8.

-------

TRAIN: You can train two different things. Formation, which switches the 
formation of the team or Play Style, which switches a play style. You can 
Practice new skills for individual players, as well.

Go up and select a player. You can switch their skill there. The skills are:
Downtime - Lowers FTG.
Iron Man - Raises END, lowers BLK.
Sandbagging - Raises ATK, lowers CAT.
Passing - Raises PAS, lowers END.
Shooting - Raises SHT, lowers REC.
Blocking - Raises BLK, lowers RNG.
Goalkeeper - Raises CAT, lowers PAS.
Receiving - Raises REC, lowers SHT.
Throwing Arm - Raises RNG, lowers ATK.
Pep Talk - Chances of raising MOR to the max.
Counseling - New Age counseling to optimize your life biorhythms!
Teamwork - Partner up with a teammate to build trust and cooperation.

-------

But what do the stats mean?

END - Endurance, which determines how easily one can dodge a tackle.
ATK - Attack, which determines the strength of one's tackle ability.
PAS - Passing, which determines if your pass will succeed or fail.
SHT - Shooting, which determines if your shot will succeed or fail.
BLK - Blocking, which determines if one will block a pass or not.
CAT - Catching, which determines if your player can catch shots.
RNG - Range, which determines if you can complete long distance passes.
REC - Receive, which determines if you can catch passes from teammates.

Other stats which do not change during training:

SPD - Speed, which determines how quickly the player moves through water.
RCH - Reach, which determines how easily one can catch an opponent.
OUT - This is how many games the player has to sit out due to injury.
CNT - How many games the player has left on their contract.
GIL - Number of command points needed to sign the player.
MOR - Morale, which affects special shots and combos.
FTG - Fatigue, the higher the worse, lower the better.

You can only change the top group of statistics via training, and to do so, 
you must practice the skills. For instance, practicing Blocking increases your 
blocking, which determines if you will block a pass or not. But it also lowers 
your range, which affects long-distance passes. So, using this person as an 
attacker is best.

-------

Now then, what about formations? There are several different formations to 
choose from.

4-2-1
There is a strong defensive line in front of the goal. The default formation 
focuses heavily on defense, but is a little weak on offense.

4-1-2 
It weakens the defense, as a defender becomes a forward, but it makes it 
easier to score goals at times.

3-3-1
Good at counter attacks, and it's very well balanced on both defense and 
offense. It does leave only one forward, however, and it's weaker defensively 
than the 4-2-1.

3-1-3
The formation has a well balanced defensive and offensive line, but there's 
only one person in the middle of the field.

2-4-1
This crowds up the middle of the field, but leaves the offensive and defensive 
lines vunerable. Only use this if you have strong midfielders.

2-3-2
Super for offensive attacks, and still leaves a few people on defense, 
although not too many. Focuses heavily on offense, with two people on the 
offensive line and three at midfield.

2-2-3
This focuses on a strong offensive line and provides a decent defensive one as 
well. Midfield is a little vunerable, however.

Now, finally, let's see what the different play styles do.

Center Attack
This focuses on the short passing game.

Right Side
Focuses heavily on right side dribbling.

Left Side
Focuses heavily on left side dribbling.

Post Play
Puts the ball in the center midfielder, which gives the midfield chances to 
score.

Short Pass
Take advantages of holes in the defense by passing the ball quickly and often.

Long Feed
Focuses on long passes between defenders and midfielders, sort of like the 
fast break attack in basketball.

-------

How does this all translate into the game?

You must find out what your opponent is strong/weak against and focus a play 
style and skills on that. If they have a good defense, but weak offense, you 
should play a midfield game with short passes and try to find holes in their 
defense.

-------

One last thing to remember is that you can scout new players. There are 35 
players who are listed as free agents, and you use Command Points earned from 
winning games to scout new players. You can scout better players as you win 
more games. You need 8 wins for a level 2, 18 wins for a level 3, 38 wins for 
a level 4, and 58 wins for a level 5. 

To secure a player, you also need command points. You need 20 for a level 1, 
25 for a level 2, 30 for a level 3, 40 for a level 4, and 50 for a level 5. 
Scouting is very important, and is the best way to get your team better 
quickly.

Here is a listing of all the free agents you can scout. You can find their 
level, contract duration, command points needed to sign, special shot, and 
statistics below.

------------------------------------------------------------------------------
|                  GULLWINGS                                                 |
------------------------------------------------------------------------------

-----
PAINE
-----
Scout Level: 1                        Contract Duration: 99
CP Needed:   3                        Special Shot: N/A
STAT               START                MAX                OPT PTS
END                3                    48                 7
ATK                2                    20                 5
PAS                2                    30                 5
SHT                5                    92                 9
BLK                2                    20                 5
CAT                1                    10                 4
RNG                70                   130                8
REC                50                   135                9
SPD                30                   -                  -
RCH                50                   -                  -

-----
WEDGE
-----
Scout Level: 1                        Contract Duration: 15
CP Needed:   3                        Special Shot: N/A
STAT               START                MAX                OPT PTS
END                2                    33                 4
ATK                4                    57                 6
PAS                3                    60                 4
SHT                1                    20                 8
BLK                3                    40                 8
CAT                1                    10                 4
RNG                27                   95                 8
REC                32                   82                 8
SPD                30                   -                  -
RCH                60                   -                  -

----
YUNA
----
Scout Level: 1                        Contract Duration: 99
CP Needed:   3                        Special Shot: N/A
STAT               START                MAX                OPT PTS
END                3                    41                 7
ATK                5                    28                 4
PAS                4                    84                 9
SHT                2                    42                 8
BLK                3                    73                 5
CAT                1                    65                 4
RNG                39                   119                8
REC                45                   154                9
SPD                30                   -                  -
RCH                50                   -                  -

-----
BUDDY
-----
Scout Level: 1                        Contract Duration: 20
CP Needed:   3                        Special Shot: N/A
STAT               START                MAX                OPT PTS
END                3                    38                 5
ATK                4                    61                 5
PAS                4                    63                 7
SHT                1                    32                 4
BLK                2                    40                 8
CAT                1                    10                 5
RNG                46                   120                8
REC                30                   135                9
SPD                30                   -                  -
RCH                65                   -                  -

-----
BIGGS
-----
Scout Level: 1                        Contract Duration: 10
CP Needed:   3                        Special Shot: N/A
STAT               START                MAX                OPT PTS
END                3                    33                 5
ATK                2                    10                 5
PAS                3                    71                 8
SHT                3                    42                 5
BLK                4                    21                 5
CAT                1                    10                 4
RNG                39                   88                 8
REC                45                   95                 7
SPD                30                   -                  -
RCH                60                   -                  -

-------
BROTHER
-------
Scout Level: 1                        Contract Duration: 40
CP Needed:   3                        Special Shot: N/A
STAT               START                MAX                OPT PTS
END                4                    42                 7
ATK                2                    12                 5
PAS                2                    43                 8
SHT                1                    51                 9
BLK                4                    21                 6
CAT                1                    10                 5
RNG                36                   115                8
REC                40                   200                9
SPD                40                   -                  -
RCH                60                   -                  -

-----
RIKKU
-----
Scout Level: 1                        Contract Duration: 99
CP Needed:   3                        Special Shot: N/A
STAT               START                MAX                OPT PTS
END                2                    43                 6
ATK                2                    22                 5
PAS                4                    78                 9
SHT                2                    45                 6
BLK                4                    82                 9
CAT                1                    34                 7
RNG                38                   89                 8
REC                28                   190                8
SPD                35                   -                  -
RCH                65                   -                  -

-----
SHINRA
-----
Scout Level: 1                        Contract Duration: 30
CP Needed:   3                        Special Shot: N/A
STAT               START                MAX                OPT PTS
END                1                    44                 5
ATK                3                    20                 5
PAS                3                    11                 5
SHT                2                    5                  5
BLK                1                    42                 5
CAT                3                    79                 3
RNG                37                   72                 5
REC                11                   26                 5
SPD                33                   -                  -
RCH                70                   -                  -


------------------------------------------------------------------------------
|                  LUCA GOERS                                                |
------------------------------------------------------------------------------

----
ABUS
----
Scout Level: -                        Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                15                   41                 5
ATK                3                    18                 3
PAS                16                   41                 7
SHT                21                   45                 8
BLK                11                   38                 4
CAT                5                    17                 3
RNG                105                  118                6
REC                110                  158                7
SPD                35                   -                  -
RCH                50                   -                  -

--------
BALGERDA
--------
Scout Level: -                        Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                9                    41                 4
ATK                25                   52                 7
PAS                17                   52                 8
SHT                3                    26                 4
BLK                19                   29                 4
CAT                6                    28                 3
RNG                72                   92                 6
REC                95                   140                7
SPD                30                   -                  -
RCH                65                   -                  -

-------
BICKSON
-------
Scout Level: -                        Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                20                   55                 7
ATK                13                   37                 4
PAS                11                   41                 4
SHT                30                   52                 8
BLK                14                   38                 5
CAT                2                    19                 3
RNG                105                  120                8
REC                105                  112                8
SPD                40                   -                  -
RCH                55                   -                  -

-----
BOWER
-----
Scout Level: 1                        Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                16                   30                 5
ATK                21                   51                 7
PAS                18                   37                 5
SHT                6                    18                 4
BLK                17                   42                 7
CAT                1                    10                 3
RNG                90                   100                7
REC                88                   130                8
SPD                30                   -                  -
RCH                80                   -                  -

-----
DORAM
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                15                   54                 6
ATK                18                   38                 8
PAS                27                   51                 9
SHT                3                    30                 5
BLK                10                   75                 4
CAT                7                    28                 3
RNG                120                  130                8
REC                99                   110                8
SPD                40                   -                  -
RCH                55                   -                  -

-----
GRAAV
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                23                   51                 7
ATK                11                   42                 6
PAS                30                   54                 9
SHT                15                   55                 5
BLK                14                   41                 5
CAT                3                    19                 4
RNG                100                  122                7
REC                106                  120                8
SPD                35                   -                  -
RCH                -                    -                  -

------
PRETUS
------
Scout Level: -                        Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                25                   48                 4
ATK                12                   77                 7
PAS                20                   53                 5
SHT                2                    11                 3
BLK                20                   51                 5
CAT                2                    13                 2
RNG                130                  142                6
REC                95                   105                7
SPD                40                   -                  -
RCH                65                   -                  -

-----
RAUDY
-----
Scout Level: 1                        Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                1                    11                 2
ATK                1                    11                 3
PAS                2                    13                 3
SHT                1                    26                 2
BLK                9                    26                 2
CAT                22                   52                 6
RNG                30                   70                 5
REC                37                   37                 4
SPD                30                   -                  -
RCH                60                   -                  -


------------------------------------------------------------------------------
|                  KILIKA BEASTS                                             |
------------------------------------------------------------------------------

----
DEIM
----
Scout Level: -                        Contract Duration: 10
CP Needed:   12                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                2                    20                 4
ATK                3                    52                 7
PAS                4                    77                 8
SHT                2                    10                 3
BLK                3                    20                 5
CAT                1                    10                 2
RNG                60                   87                 6
REC                66                   70                 6
SPD                30                   -                  -
RCH                30                   -                  -

------
ENKROY
------
Scout Level: -                        Contract Duration: 10
CP Needed:   12                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                3                    20                 4
ATK                2                    93                 8
PAS                4                    40                 5
SHT                2                    18                 4
BLK                2                    20                 4
CAT                1                    10                 3
RNG                62                   78                 6
REC                57                   85                 7
SPD                28                   -                  -
RCH                45                   -                  -

-----
ISKEN
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   12                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                4                    41                 5
ATK                3                    10                 3
PAS                3                    45                 6
SHT                3                    55                 5
BLK                5                    10                 5
CAT                1                    10                 3
RNG                78                   104                6
REC                72                   92                 6
SPD                30                   -                  -
RCH                50                   -                  -

-------
KULUKAN
-------
Scout Level: -                        Contract Duration: 10
CP Needed:   12                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                3                    29                 5
ATK                3                    51                 5
PAS                4                    92                 8
SHT                3                    30                 4
BLK                3                    55                 4
CAT                1                    10                 3
RNG                65                   130                9
REC                56                   100                8
SPD                36                   -                  -
RCH                40                   -                  -

---------
LARBEIGHT
---------
Scout Level: -                        Contract Duration: 10
CP Needed:   12                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                3                    45                 5
ATK                2                    30                 4
PAS                2                    22                 3
SHT                4                    54                 9
BLK                4                    10                 4
CAT                2                    10                 3
RNG                71                   104                8
REC                85                   89                 9
SPD                30                   -                  -
RCH                50                   -                  -

-------
NIZARUT
-------
Scout Level: -                        Contract Duration: 10
CP Needed:   12                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                2                    43                 4
ATK                2                    30                 5
PAS                1                    30                 3
SHT                3                    8                  2
BLK                1                    10                 3
CAT                3                    52                 3
RNG                40                   88                 7
REC                35                   52                 7
SPD                30                   -                  -
RCH                30                   -                  -

------
VUROJA
------
Scout Level: -                        Contract Duration: 10
CP Needed:   12                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                4                    56                 7
ATK                3                    30                 4
PAS                5                    76                 9
SHT                1                    21                 4
BLK                4                    20                 4
CAT                1                    92                 5
RNG                61                   88                 8
REC                81                   95                 9
SPD                30                   -                  -
RCH                40                   -                  -

-----
ZANDA
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   12                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                4                    22                 4
ATK                2                    77                 9
PAS                3                    40                 5
SHT                1                    10                 4
BLK                3                    10                 5
CAT                1                    10                 3
RNG                65                   85                 6
REC                43                   78                 8
SPD                30                   -                  -
RCH                45                   -                  -


------------------------------------------------------------------------------
|                  AL BHED PSYCHES                                           |
------------------------------------------------------------------------------

* - Also has Corkscrew Shot as a special shot.

------
BERRIK
------
Scout Level: -                        Contract Duration: 10
CP Needed:   70                       Special Shot: Overhead Volley*
STAT               START                MAX                OPT PTS
END                28                   71                 6
ATK                10                   40                 4
PAS                21                   51                 9
SHT                36                   72                 6
BLK                13                   56                 4
CAT                2                    51                 2
RNG                118                  122                8
REC                128                  158                7
SPD                35                   -                  -
RCH                55                   -                  -

------
BLAPPA
------
Scout Level: -                        Contract Duration: 10
CP Needed:   70                       Special Shot: Overhead Volley*
STAT               START                MAX                OPT PTS
END                41                   82                 5
ATK                10                   41                 4
PAS                18                   72                 6
SHT                33                   90                 7
BLK                21                   37                 3
CAT                9                    11                 3
RNG                120                  132                9
REC                160                  190                9
SPD                35                   -                  -
RCH                30                   -                  -

------
EIGAAR
------
Scout Level: -                        Contract Duration: 10
CP Needed:   70                       Special Shot: Overhead Volley*
STAT               START                MAX                OPT PTS
END                31                   73                 4
ATK                20                   52                 4
PAS                25                   54                 3
SHT                35                   71                 6
BLK                11                   52                 4
CAT                2                    18                 3
RNG                130                  150                8
REC                135                  178                6
SPD                33                   -                  -
RCH                45                   -                  -

-----
JUDDA
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   70                       Special Shot: Corkscrew Shot
STAT               START                MAX                OPT PTS
END                21                   51                 3
ATK                21                   52                 4
PAS                37                   76                 6
SHT                19                   51                 6
BLK                14                   37                 6
CAT                2                    52                 4
RNG                104                  120                7
REC                110                  153                4
SPD                35                   -                  -
RCH                40                   -                  -

------
KEPPEL
------
Scout Level: -                        Contract Duration: 10
CP Needed:   70                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                14                   39                 5
ATK                39                   72                 7
PAS                17                   51                 6
SHT                4                    17                 4
BLK                30                   40                 7
CAT                2                    17                 3
RNG                88                   115                7
REC                120                  151                6
SPD                30                   -                  -
RCH                80                   -                  -

------
LAKKAM
------
Scout Level: -                        Contract Duration: 10
CP Needed:   70                       Special Shot: Corkscrew Shot
STAT               START                MAX                OPT PTS
END                10                   27                 6
ATK                28                   93                 4
PAS                41                   69                 9
SHT                2                    12                 3
BLK                16                   54                 5
CAT                3                    20                 4
RNG                72                   104                4
REC                100                  115                8
SPD                30                   -                  -
RCH                90                   -                  -

-------
NIMROOK
-------
Scout Level: -                        Contract Duration: 10
CP Needed:   70                       Special Shot: Corkscrew Shot
STAT               START                MAX                OPT PTS
END                19                   72                 6
ATK                10                   27                 5
PAS                12                   27                 7
SHT                8                    38                 7
BLK                16                   73                 7
CAT                32                   73                 9
RNG                34                   114                3
REC                113                  155                4
SPD                30                   -                  -
RCH                60                   -                  -

-----
NOMMA
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   70                       Special Shot: Corkscrew Shot
STAT               START                MAX                OPT PTS
END                12                   54                 6
ATK                33                   71                 8
PAS                27                   42                 9
SHT                1                    18                 4
BLK                34                   72                 7
CAT                2                    19                 4
RNG                82                   113                8
REC                99                   115                9
SPD                30                   -                  -
RCH                70                   -                  -


------------------------------------------------------------------------------
|                  RONSO FANGS                                               |
------------------------------------------------------------------------------

-----------
ARGAI RONSO
-----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                43                   71                 9
ATK                10                   27                 8
PAS                9                    30                 6
SHT                17                   53                 7
BLK                11                   73                 7
CAT                5                    31                 5
RNG                110                  120                8
REC                117                  178                6
SPD                30                   -                  -
RCH                50                   -                  -

-----------
BASIK RONSO
-----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                33                   93                 9
ATK                9                    41                 8
PAS                10                   37                 4
SHT                16                   54                 6
BLK                9                    39                 4
CAT                2                    10                 3
RNG                100                  190                8
REC                135                  155                9
SPD                30                   -                  -
RCH                50                   -                  -

-----------
DARGA RONSO
-----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                41                   75                 9
ATK                20                   55                 7
PAS                17                   55                 6
SHT                3                    18                 4
BLK                17                   53                 4
CAT                3                    30                 2
RNG                93                   123                8
REC                108                  152                8
SPD                30                   -                  -
RCH                60                   -                  -

-----------
GAZNA RONSO
-----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                28                   91                 8
ATK                15                   56                 4
PAS                17                   73                 5
SHT                11                   37                 4
BLK                6                    39                 4
CAT                4                    21                 6
RNG                71                   101                5
REC                125                  164                8
SPD                30                   -                  -
RCH                50                   -                  -

----------
IRGA RONSO
----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                41                   71                 7
ATK                16                   52                 8
PAS                19                   54                 9
SHT                6                    37                 4
BLK                17                   54                 6
CAT                10                   28                 8
RNG                53                   110                8
REC                136                  172                9
SPD                30                   -                  -
RCH                60                   -                  -

----------
NUVY RONSO
----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                31                   95                 8
ATK                11                   52                 6
PAS                21                   55                 5
SHT                9                    40                 5
BLK                9                    30                 4
CAT                4                    31                 4
RNG                53                   109                8
REC                125                  135                8
SPD                30                   -                  -
RCH                60                   -                  -

-----------
ZAMZI RONSO
-----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                31                   95                 8
ATK                26                   54                 7
PAS                12                   42                 8
SHT                1                    27                 4
BLK                11                   39                 7
CAT                18                   19                 3
RNG                56                   107                8
REC                73                   111                8
SPD                30                   -                  -
RCH                60                   -                  -

-----------
ZONDI RONSO
-----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                35                   93                 9
ATK                20                   56                 7
PAS                12                   39                 6
SHT                9                    29                 5
BLK                21                   40                 4
CAT                6                    31                 5
RNG                72                   118                7
REC                141                  153                8
SPD                30                   -                  -
RCH                60                   -                  -


------------------------------------------------------------------------------
|                  GUADO GLORIES                                             |
------------------------------------------------------------------------------

----------
AUDA GUADO
----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: Corkscrew Shot
STAT               START                MAX                OPT PTS
END                4                    41                 5
ATK                6                    52                 6
PAS                53                   93                 9
SHT                4                    28                 4
BLK                8                    54                 7
CAT                5                    10                 3
RNG                240                  150                6
REC                170                  195                6
SPD                28                   -                  -
RCH                60                   -                  -

-----------
GIERA GUADO
-----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                5                    31                 5
ATK                4                    31                 5
PAS                29                   72                 7
SHT                6                    41                 8
BLK                4                    28                 4
CAT                5                    30                 4
RNG                180                  200                9
REC                190                  250                9
SPD                27                   -                  -
RCH                55                   -                  -

---------
NAV GUADO
---------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                4                    27                 5
ATK                3                    30                 4
PAS                26                   92                 9
SHT                5                    42                 5
BLK                7                    38                 5
CAT                1                    10                 3
RNG                220                  230                9
REC                175                  223                9
SPD                28                   -                  -
RCH                55                   -                  -

---------
NOY GUADO
---------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                2                    43                 4
ATK                5                    38                 5
PAS                20                   53                 7
SHT                2                    12                 4
BLK                3                    10                 3
CAT                7                    52                 9
RNG                90                   109                7
REC                120                  220                9
SPD                25                   -                  -
RCH                60                   -                  -

---------
PAH GUADO
---------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                5                    12                 4
ATK                7                    37                 6
PAS                42                   73                 8
SHT                1                    3                  3
BLK                7                    40                 7
CAT                2                    21                 6
RNG                131                  165                9
REC                200                  250                9
SPD                24                   -                  -
RCH                70                   -                  -

---------
WON GUADO
---------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                4                    12                 6
ATK                8                    52                 4
PAS                55                   93                 8
SHT                3                    11                 3
BLK                9                    73                 7
CAT                1                    11                 3
RNG                235                  250                8
REC                120                  187                9
SPD                27                   -                  -
RCH                60                   -                  -

---------
YIL GUADO
---------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                6                    11                 3
ATK                8                    55                 5
PAS                60                   91                 9
SHT                1                    10                 4
BLK                5                    51                 7
CAT                3                    17                 7
RNG                185                  220                8
REC                150                  168                8
SPD                25                   -                  -
RCH                60                   -                  -

----------
ZAZI GUADO
----------
Scout Level: -                        Contract Duration: 10
CP Needed:   30                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                3                    31                 4
ATK                6                    41                 6
PAS                38                   74                 8
SHT                6                    55                 7
BLK                8                    37                 4
CAT                3                    30                 4
RNG                195                  220                8
REC                195                  250                9
SPD                28                   -                  -
RCH                55                   -                  -


------------------------------------------------------------------------------
|                  BESAID AUROCHS                                            |
------------------------------------------------------------------------------

* - Also has Corkscrew Shot

------
BECLEM
------
Scout Level: -                        Contract Duration: 10
CP Needed:   60                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                38                   56                 9
ATK                21                   38                 4
PAS                29                   40                 6
SHT                42                   75                 9
BLK                9                    16                 4
CAT                1                    11                 3
RNG                120                  125                9
REC                190                  187                9
SPD                30                   -                  -
RCH                50                   -                  -

-----
BOTTA
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   60                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                22                   52                 5
ATK                48                   72                 8
PAS                19                   53                 9
SHT                3                    12                 5
BLK                19                   39                 4
CAT                3                    10                 3
RNG                52                   83                 5
REC                124                  131                6
SPD                30                   -                  -
RCH                65                   -                  -

-----
DATTO
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   60                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                31                   95                 8
ATK                22                   51                 5
PAS                24                   74                 6
SHT                4                    37                 5
BLK                22                   40                 4
CAT                3                    19                 3
RNG                85                   87                 7
REC                110                  140                7
SPD                40                   -                  -
RCH                60                   -                  -

-----
LETTY
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   60                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                22                   56                 4
ATK                20                   41                 5
PAS                45                   92                 9
SHT                25                   31                 5
BLK                9                    73                 7
CAT                2                    17                 3
RNG                80                   89                 8
REC                120                  198                9
SPD                30                   -                  -
RCH                60                   -                  -

-----
JASSU
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   60                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                18                   38                 6
ATK                48                   62                 9
PAS                21                   52                 7
SHT                10                   37                 4
BLK                24                   75                 6
CAT                1                    20                 3
RNG                80                   91                 8
REC                175                  188                7
SPD                30                   -                  -
RCH                65                   -                  -

-----
KEEPA
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   60                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                3                    16                 4
ATK                5                    21                 4
PAS                4                    19                 4
SHT                1                    99                 2
BLK                4                    18                 4
CAT                39                   74                 7
RNG                60                   67                 5
REC                87                   99                 5
SPD                40                   -                  -
RCH                40                   -                  -

-------
VILUCHA
-------
Scout Level: -                        Contract Duration: 10
CP Needed:   60                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                24                   53                 6
ATK                25                   92                 9
PAS                32                   30                 7
SHT                1                    92                 5
BLK                12                   29                 5
CAT                1                    38                 3
RNG                107                  120                6
REC                114                  124                5
SPD                33                   -                  -
RCH                60                   -                  -

-----
WAKKA
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   60                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                35                   72                 9
ATK                6                    39                 4
PAS                10                   27                 6
SHT                48                   74                 8
BLK                7                    40                 5
CAT                2                    16                 3
RNG                130                  134                8
REC                180                  190                8
SPD                30                   -                  -
RCH                50                   -                  -


------------------------------------------------------------------------------
|                  ZANARKAND ABES                                            |
------------------------------------------------------------------------------

* - Also has Corkscrew Shot

-----
CETAN
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   90                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                11                   38                 4
ATK                30                   30                 4
PAS                5                    72                 8
SHT                2                    20                 3
BLK                18                   71                 7
CAT                54                   93                 9
RNG                90                   120                8
REC                21                   36                 8
SPD                30                   -                  -
RCH                30                   -                  -

-----
KIRYL
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   90                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                43                   75                 7
ATK                23                   26                 4
PAS                31                   59                 5
SHT                63                   95                 9
BLK                20                   42                 4
CAT                8                    13                 3
RNG                180                  190                9
REC                155                  190                9
SPD                30                   -                  -
RCH                30                   -                  -

-------
LUPERIS
-------
Scout Level: -                        Contract Duration: 10
CP Needed:   90                       Special Shot: Corkscrew Shot
STAT               START                MAX                OPT PTS
END                30                   53                 6
ATK                54                   92                 8
PAS                32                   55                 6
SHT                2                    28                 4
BLK                28                   31                 4
CAT                9                    10                 3
RNG                34                   67                 6
REC                90                   113                7
SPD                30                   -                  -
RCH                70                   -                  -

----
NAYA
----
Scout Level: -                        Contract Duration: 10
CP Needed:   90                       Special Shot: Overhead Volley*
STAT               START                MAX                OPT PTS
END                51                   99                 4
ATK                30                   39                 5
PAS                41                   53                 9
SHT                29                   35                 5
BLK                48                   53                 9
CAT                10                   19                 5
RNG                200                  230                6
REC                121                  154                8
SPD                35                   -                  -
RCH                60                   -                  -

-----
SHAFT
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   90                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                37                   74                 4
ATK                30                   40                 6
PAS                51                   74                 9
SHT                32                   34                 4
BLK                41                   58                 4
CAT                12                   20                 3
RNG                102                  116                8
REC                120                  160                7
SPD                40                   -                  -
RCH                50                   -                  -

-----------
STAR PLAYER
-----------
Scout Level: -                        Contract Duration: 10
CP Needed:   90                       Special Shot: Overhead Volley*
STAT               START                MAX                OPT PTS
END                47                   92                 7
ATK                27                   36                 4
PAS                30                   73                 4
SHT                98                   99                 9
BLK                10                   42                 4
CAT                2                    13                 3
RNG                190                  199                7
REC                174                  250                6
SPD                32                   -                  -
RCH                50                   -                  -

-----
SUZAM
-----
Scout Level: -                        Contract Duration: 10
CP Needed:   90                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                30                   40                 5
ATK                60                   99                 8
PAS                31                   39                 5
SHT                12                   13                 4
BLK                41                   55                 6
CAT                3                    17                 5
RNG                90                   100                7
REC                98                   116                8
SPD                30                   -                  -
RCH                80                   -                  -

----
TOMA
----
Scout Level: -                        Contract Duration: 10
CP Needed:   90                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                30                   55                 6
ATK                21                   38                 4
PAS                27                   52                 4
SHT                68                   71                 8
BLK                19                   39                 4
CAT                8                    10                 3
RNG                140                  145                7
REC                125                  159                9
SPD                38                   -                  -
RCH                30                   -                  -


------------------------------------------------------------------------------
|                  FREE AGENTS                                               |
------------------------------------------------------------------------------

* - Also has Corkscrew Shot

----
ADDA
----
Scout Level: 4                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                1                    28                 6
ATK                27                   56                 7
PAS                1                    93                 9
SHT                1                    29                 5
BLK                3                    40                 7
CAT                5                    10                 3
RNG                58                   110                8
REC                110                  174                9
SPD                30                   -                  -
RCH                60                   -                  -

--------
AUBORINE
--------
Scout Level: Max                      Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                1                    2                  2
ATK                3                    4                  2
PAS                3                    4                  2
SHT                99                   99                 3
BLK                1                    2                  2
CAT                5                    6                  2
RNG                10                   11                 2
REC                10                   11                 2
SPD                60                   -                  -
RCH                60                   -                  -

------
BALKAI
------
Scout Level: 1                        Contract Duration: 10
CP Needed:   10                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                6                    33                 4
ATK                9                    74                 6
PAS                3                    60                 5
SHT                2                    20                 4
BLK                13                   53                 6
CAT                1                    19                 2
RNG                50                   73                 8
REC                64                   99                 8
SPD                30                   -                  -
RCH                60                   -                  -

---------
BARTHELLO
---------
Scout Level: Max                      Contract Duration: 10
CP Needed:   40                       Special Shot: Corkscrew Shot
STAT               START                MAX                OPT PTS
END                4                    42                 7
ATK                3                    20                 5
PAS                6                    18                 4
SHT                4                    94                 9
BLK                41                   31                 7
CAT                5                    92                 5
RNG                33                   71                 6
REC                33                   90                 5
SPD                30                   -                  -
RCH                60                   -                  -

------
CAHHAN
------
Scout Level: 4                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                18                   38                 5
ATK                22                   51                 7
PAS                31                   76                 9
SHT                11                   30                 6
BLK                24                   74                 9
CAT                5                    28                 4
RNG                120                  132                9
REC                72                   200                8
SPD                30                   -                  -
RCH                60                   -                  -

----
DONA
----
Scout Level: Max                      Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                25                   52                 5
ATK                25                   52                 5
PAS                25                   51                 5
SHT                24                   54                 5
BLK                26                   52                 5
CAT                25                   54                 5
RNG                73                   84                 5
REC                73                   84                 5
SPD                28                   -                  -
RCH                60                   -                  -

------
DURREN
------
Scout Level: 2                        Contract Duration: 10
CP Needed:   15                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                3                    51                 6
ATK                3                    31                 4
PAS                16                   53                 8
SHT                4                    37                 4
BLK                15                   79                 9
CAT                5                    39                 3
RNG                64                   120                8
REC                61                   154                9
SPD                30                   -                  -
RCH                60                   -                  -

-----
FOBBI
-----
Scout Level: 4                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                19                   22                 4
ATK                11                   31                 6
PAS                14                   51                 8
SHT                2                    3                  2
BLK                31                   93                 9
CAT                9                    72                 5
RNG                72                   104                7
REC                145                  168                8
SPD                30                   -                  -
RCH                60                   -                  -

-----
HILDI
-----
Scout Level: 1                        Contract Duration: 10
CP Needed:   10                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                6                    40                 4
ATK                8                    21                 3
PAS                10                   38                 4
SHT                5                    53                 7
BLK                3                    42                 6
CAT                3                    51                 2
RNG                51                   89                 7
REC                71                   113                8
SPD                30                   -                  -
RCH                60                   -                  -

------
ISAARU
------
Scout Level: Max                      Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                35                   92                 5
ATK                2                    10                 5
PAS                42                   96                 5
SHT                1                    12                 5
BLK                39                   96                 5
CAT                1                    10                 5
RNG                11                   22                 5
REC                130                  210                5
SPD                30                   -                  -
RCH                60                   -                  -

-------
JAIALAI
-------
Scout Level: 3                        Contract Duration: 10
CP Needed:   20                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                12                   38                 4
ATK                25                   75                 9
PAS                23                   40                 8
SHT                11                   16                 4
BLK                12                   30                 6
CAT                9                    30                 5
RNG                70                   130                8
REC                80                   110                8
SPD                38                   -                  -
RCH                60                   -                  -

-----
JUMAL
-----
Scout Level: 2                        Contract Duration: 10
CP Needed:   15                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                9                    44                 8
ATK                15                   94                 9
PAS                9                    11                 4
SHT                4                    6                  3
BLK                6                    60                 4
CAT                5                    57                 3
RNG                43                   100                8
REC                50                   70                 7
SPD                30                   -                  -
RCH                60                   -                  -

------
KIYURI
------
Scout Level: 3                        Contract Duration: 10
CP Needed:   20                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                15                   55                 6
ATK                26                   95                 9
PAS                9                    42                 4
SHT                11                   20                 5
BLK                12                   21                 4
CAT                8                    16                 4
RNG                85                   110                7
REC                95                   136                9
SPD                30                   -                  -
RCH                60                   -                  -

-----
KWINN
-----
Scout Level: 4                        Contract Duration: 10
CP Needed:   30                       Special Shot: Corkscrew Shot
STAT               START                MAX                OPT PTS
END                1                    3                  2
ATK                3                    4                  2
PAS                3                    5                  2
SHT                2                    4                  2
BLK                1                    2                  2
CAT                24                   94                 2
RNG                93                   95                 5
REC                10                   23                 4
SPD                30                   -                  -
RCH                60                   -                  -

-----
LUCIL
-----
Scout Level: Max                      Contract Duration: 10
CP Needed:   40                       Special Shot: Overhead Volley*
STAT               START                MAX                OPT PTS
END                7                    77                 7
ATK                7                    77                 7
PAS                7                    77                 7
SHT                7                    77                 7
BLK                7                    77                 7
CAT                7                    77                 7
RNG                77                   177                7
REC                77                   177                7
SPD                30                   -                  -
RCH                77                   -                  -

------
MARODA
------
Scout Level: Max                      Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                8                    41                 5
ATK                18                   27                 7
PAS                31                   92                 9
SHT                17                   19                 7
BLK                11                   29                 5
CAT                10                   40                 7
RNG                90                   105                6
REC                135                  158                9
SPD                30                   -                  -
RCH                60                   -                  -

-------
MIFUREY
-------
Scout Level: 3                        Contract Duration: 10
CP Needed:   20                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                20                   31                 6
ATK                3                    28                 4
PAS                3                    26                 4
SHT                2                    16                 3
BLK                1                    18                 7
CAT                29                   73                 9
RNG                64                   70                 6
REC                77                   192                8
SPD                30                   -                  -
RCH                60                   -                  -

----
MIYU
----
Scout Level: 4                        Contract Duration: 10
CP Needed:   30                       Special Shot: Overhead Volley*
STAT               START                MAX                OPT PTS
END                24                   54                 5
ATK                21                   41                 5
PAS                16                   41                 5
SHT                32                   83                 9
BLK                16                   39                 6
CAT                9                    38                 6
RNG                72                   110                8
REC                82                   210                9
SPD                30                   -                  -
RCH                60                   -                  -

-----
NAIDA
-----
Scout Level: 2                        Contract Duration: 10
CP Needed:   15                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                1                    75                 3
ATK                3                    20                 4
PAS                10                   56                 8
SHT                12                   54                 7
BLK                3                    42                 5
CAT                5                    28                 4
RNG                54                   118                8
REC                70                   130                9
SPD                30                   -                  -
RCH                60                   -                  -

-----
NEDUS
-----
Scout Level: 1                        Contract Duration: 10
CP Needed:   10                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                4                    41                 4
ATK                4                    40                 4
PAS                8                    58                 7
SHT                2                    27                 4
BLK                9                    56                 8
CAT                3                    57                 3
RNG                41                   57                 8
REC                56                   105                9
SPD                30                   -                  -
RCH                60                   -                  -

-----
NEFFE
-----
Scout Level: 3                        Contract Duration: 10
CP Needed:   20                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                22                   73                 9
ATK                11                   56                 7
PAS                10                   51                 5
SHT                21                   73                 7
BLK                11                   41                 5
CAT                8                    31                 4
RNG                70                   120                9
REC                70                   156                9
SPD                30                   -                  -
RCH                60                   -                  -

-------
NHADALA
-------
Scout Level: 2                        Contract Duration: 10
CP Needed:   15                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                8                    26                 5
ATK                5                    26                 5
PAS                15                   71                 8
SHT                4                    17                 4
BLK                1                    30                 4
CAT                4                    28                 4
RNG                60                   120                9
REC                67                   155                9
SPD                30                   -                  -
RCH                60                   -                  -

---
MEP
---
Scout Level: 2                        Contract Duration: 10
CP Needed:   15                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                14                   54                 6
ATK                6                    55                 4
PAS                3                    55                 4
SHT                13                   75                 8
BLK                1                    52                 4
CAT                3                    29                 2
RNG                71                   98                 7
REC                68                   115                8
SPD                30                   -                  -
RCH                60                   -                  -

---
RIN
---
Scout Level: 4                        Contract Duration: 10
CP Needed:   30                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                19                   53                 9
ATK                11                   27                 5
PAS                19                   52                 7
SHT                35                   73                 9
BLK                15                   52                 4
CAT                7                    27                 3
RNG                93                   135                8
REC                91                   152                8
SPD                30                   -                  -
RCH                60                   -                  -

----
ROPP
----
Scout Level: 1                        Contract Duration: 10
CP Needed:   10                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                3                    28                 4
ATK                12                   42                 6
PAS                6                    26                 4
SHT                2                    19                 3
BLK                11                   60                 7
CAT                1                    26                 3
RNG                48                   81                 7
REC                45                   78                 7
SPD                30                   -                  -
RCH                60                   -                  -

------
SHAMMI
------
Scout Level: 3                        Contract Duration: 10
CP Needed:   20                       Special Shot: Corkscrew Shot
STAT               START                MAX                OPT PTS
END                20                   53                 8
ATK                17                   39                 6
PAS                11                   29                 4
SHT                28                   72                 9
BLK                12                   31                 4
CAT                8                    19                 3
RNG                81                   125                8
REC                78                   171                9
SPD                30                   -                  -
RCH                60                   -                  -

----
SHUU
----
Scout Level: 1                        Contract Duration: 10
CP Needed:   10                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                7                    62                 7
ATK                2                    37                 5
PAS                2                    39                 4
SHT                9                    45                 6
BLK                1                    19                 4
CAT                2                    16                 3
RNG                51                   102                8
REC                58                   112                8
SPD                30                   -                  -
RCH                60                   -                  -

-----
SULYA
-----
Scout Level: 1                        Contract Duration: 10
CP Needed:   10                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                1                    39                 4
ATK                3                    30                 5
PAS                1                    10                 3
SHT                1                    13                 3
BLK                3                    30                 6
CAT                8                    57                 3
RNG                36                   80                 8
REC                65                   72                 6
SPD                30                   -                  -
RCH                60                   -                  -

------
SVANDA
------
Scout Level: 2                        Contract Duration: 10
CP Needed:   15                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                1                    26                 6
ATK                4                    19                 4
PAS                14                   72                 9
SHT                2                    11                 3
BLK                7                    26                 7
CAT                11                   71                 5
RNG                51                   111                7
REC                81                   132                8
SPD                35                   -                  -
RCH                70                   -                  -

-----
TATTS
-----
Scout Level: 4                        Contract Duration: 10
CP Needed:   30                       Special Shot: Overhead Volley
STAT               START                MAX                OPT PTS
END                25                   55                 6
ATK                15                   42                 7
PAS                18                   39                 5
SHT                32                   92                 9
BLK                15                   96                 9
CAT                2                    41                 3
RNG                100                  121                7
REC                100                  188                7
SPD                30                   -                  -
RCH                60                   -                  -

-----
UKYOU
-----
Scout Level: 1                        Contract Duration: 10
CP Needed:   10                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                10                   61                 9
ATK                3                    16                 5
PAS                5                    26                 7
SHT                4                    31                 4
BLK                5                    28                 6
CAT                4                    11                 4
RNG                38                   78                 7
REC                55                   132                9
SPD                30                   -                  -
RCH                55                   -                  -

----------
YUMA GUADO
----------
Scout Level: 3                        Contract Duration: 10
CP Needed:   20                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                13                   39                 5
ATK                11                   21                 3
PAS                11                   37                 4
SHT                6                    51                 2
BLK                27                   73                 9
CAT                5                    40                 3
RNG                56                   115                8
REC                74                   114                8
SPD                30                   -                  -
RCH                60                   -                  -

-----
YUYUI
-----
Scout Level: Max                      Contract Duration: 10
CP Needed:   40                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                1                    99                 1
ATK                1                    99                 1
PAS                1                    99                 1
SHT                1                    99                 1
BLK                1                    99                 1
CAT                1                    99                 1
RNG                1                    255                1
REC                1                    255                1
SPD                30                   -                  -
RCH                60                   -                  -

------
ZALITZ
------
Scout Level: 2                        Contract Duration: 10
CP Needed:   15                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                18                   52                 6
ATK                7                    42                 5
PAS                6                    56                 8
SHT                2                    28                 4
BLK                15                   72                 4
CAT                4                    39                 3
RNG                51                   91                 7
REC                78                   150                8
SPD                38                   -                  -
RCH                60                   -                  -

---------
ZEV RONSO
---------
Scout Level: 3                        Contract Duration: 10
CP Needed:   20                       Special Shot: N/A
STAT               START                MAX                OPT PTS
END                12                   31                 4
ATK                18                   64                 9
PAS                11                   39                 4
SHT                9                    42                 5
BLK                24                   68                 9
CAT                18                   56                 7
RNG                70                   92                 7
REC                90                   175                9
SPD                30                   -                  -
RCH                60                   -                  -


-------

Most importantly, just have fun. Most of it is just basic scouting and 
training, just like in a sports game, so I didn't mind too much.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   5.7     GUNNER's GAUNTLET
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Ah, Gunner's Gauntlet. Again, Steve knew I was gonna be pissed at him if he 
didn't let me do this one. It's just that much fun, and as he once told me 
'it's like that PE2 game you used to play, with shooting and ammo and action 
stuff'.

------------------------------------------------------------------------------
|                  BASICS                                                    |
------------------------------------------------------------------------------

Basically, Gunner's Gauntlet is a mini-game that opens up to you in chapter 2, 
should you visit the isle of Besaid. Beclem will put your mad combat skillz to 
the test, and ask you to defeat the Gunner's Gauntlet, beating his high score 
of 500.

As the name suggests, the Gunner's Gauntlet consists of Yuna running a 
gauntlet of enemies, from the town to the beach. You'll start off with a set 
health of 30, and a supply of ammunition. Each enemy you kill will drop a 
chest with more ammunition, the type depending on the creature.

Types of ammunition:

Ammo      - normal ammunition. Will do one point of damage to one enemy.
Dual Shot - will do one point of damage to each of two targets onscreen.
Death     - will kill any fiend with one shot.
Volley    - will kill all targets onscreen with one shot.

Controls:

Circle - select a target (or switch targets)
X      - fire
D-pad  - move Yuna
L1/R1  - switch ammo types

Every enemy you kill will also increase your Chain meter, at the bottom of 
screen. As the Chain meter increases, you will recieve multipliers to your 
points per kill, up to a maximum of 3. However, the Chain will reset if an 
enemy reaches and attacks you. 

Your first pass through the Gauntlet, during the mission in chapter 2, will be 
fairly standard. I'll copy and paste the notes I made there about the mission:

The best place to level up here is near the waterfall, just run to it as soon 
as you can. Once you get there however, you can get ambushed by fiends 
approaching from the other side, so take care crossing the bridges. When 
you're 
past them, an idea is to pick a spot, just around the corner... stand there, 
hammer circle, shoot when something appears. If nothing appears, dart forward 
and collect spoils, return to spot. If you run low on ammo, run back a bit 
where fiends come less frequently, so you can shoot a few and stock up on 
ammo, 
then return to chosen spot. Like Kimahri once said, pick spot, shut up, wait. 
When you've got a minute left on the clock, make a run for the beach, who 
cares 
if you get hit on the way. Save one death ammo for the Iron Giant near the 
beach... Don't make my mistake of racking up a thousand points, running out of 
ammo, and trying to run right past him to the beach... you gotta kill the 
bastard.

Once you've completed the mission, scored more than 500 points and made it to 
level 2, you'll be able to return to Besaid and play Gunner's Gauntlet at any 
time. As your high score increases, your level in the mini-game will increase 
and you will get rewards.

Level 2   - 500 points  - Enigma Plate Garment Grid
Level 3   - 750 points  - Power Wrist
Level 4   - 900 points  - Silver Bracer
Level 5   - 1000 points - Titanium Bangle
Level 6   - 1150 points - Mortal Coil Garment Grid
Level 7   - 1300 points - Beaded Brooch
Level 8   - 1400 points - Diamond Gloves
Level 9   - 2000 points - Faerie Earrings
Level MAX - 2800 points - Adamantite

I bet you're thinking, I barely scraped my way to 500 points during the 
mission, how the hell am I supposed to get to 2800? Well, as your level 
increases, the game gets tougher. Imagine my surprise when, starting level 4 
for the first time today, I found five dingoes on the first screen of the 
game, as opposed to the normal two. And harder enemies that came far more 
often, letting me rack up points a lot quicker. This is what happens.

A list of enemies, their hit points, and what levels of the Gauntlet they will 
appear on:

Coyote        -  5 HP -  3 pts - Level 1+
Wild Wolf     -  7 HP -  5 pts - Level 1+
Shantak       - 10 HP - 10 pts - Level 1+
YSLS-99       - 17 HP - 15 pts - Level 1+
Creeper       -  1 HP -  1 pt  - Level 3+
Tomb (small)  - 10 HP -  5 pts - Level 3-5
Nashorn       -  8 HP - 12 pts - Level 4+
Bicocette     - 11 HP -  8 pts - Level 6+
Tomb (medium) - 16 HP -  8 pts - Level 6-7
Hrimthurs     -  6 HP - 25 pts - Level 7+
Dive Beak     - 12 HP -  4 pts - Level 7+
Tomb (large)  - 20 HP - 15 pts - Level 8-9
Tomb (giant)  - 30 HP - 20 pts - Level MAX

------------------------------------------------------------------------------
|                  TIPS AND TRICKS                                           |
------------------------------------------------------------------------------

- Doing well in the game comes from experience. It's twitch gaming, something 
  not a lot of RPG gamers are fond of, so it won't be to everyone's tastes. 
  I know Steve hates it. I like it though.

- Move cautiously along the path. Hammer circle constantly. On earlier levels, 
  know what you're facing and know the ammo to deal with it. Shantaks, the 
  flying birds, should cop a death ammo to the head immediately.

- Yuna's gun holds six bullets. After she shoots them, she'll take a second or 
  two to reload before she can shoot again. To avoid this, shoot five, then 
  cycle through your ammo before keeping firing.

- Don't be afraid to retreat. If you're low on ammo, and don't want to move 
  forwards into a huge onslaught of enemies, head back so you can pick one off 
  at a time. If you're gettign near the end of the path with five minutes on 
  the clock, head back to the waterfall area and proceed forwards slowly 
again. 
  As long as you get the points, it doesn't matter how you get them.

Enjoy!

------------------------------------------------------------------------------
|                  CLOISTER OF TRIALS                                        |
------------------------------------------------------------------------------

Regular Gunner's Gauntlet too easy for you? Gotten to Level MAX without 
breaking a sweat and looking for something better? Well, the Cloister of 
Trials is for you.

If you cleared out the fiends from the Besaid temple in chapter 3, you can 
return to the temple and try the Gunner's Gauntlet in there in chapter 5. 
Simply speak to the man outside the entrance to the Cloister, and he'll give 
you entrance.

It's a whole different kettle of fish from the one outside. I'm not too 
experienced in it, but I can tell you, it's hellishly difficult. I managed to 
score 26 points then die. I'm that damn good.

No longer do you control Yuna's movements, as this is from a first-person 
perspective. You control Yuna's field of view (the camera, so to speak) as she 
moves constantly through the Cloister, and fiends will approach you from all 
sides and angles. It relies very much on patience and practice, this one. 
Something I don't have. Heck, I'm still trying to get to level 7 in the 
regular Gunner's Gauntlet as I write this. Sorry for the crummy advice, but 
hey, if you can do better than me, send your helpful info for this section to 
[email protected] and I'll do my best to include it!


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   5.8   AL BHED PRIMERS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

The key to learning the Al Bhed language is collecting primers. There are 26 
primers throughout the game, and the order you receive them in is up to you. 
Most can only be collected at a certain point though. I helps you learn the 
letter A, XXVI helps you learn Z. It just goes in ABC order.

Here is where you can find all of them. If you miss any, you can always go 
digging and find the rest.

Luca: Talk to Rin in the locker room area of the blitzball stadium.

Celsius: After finishing the first mission, talk to Brother three times. 
         Also, talk to Buddy before you hear Brother's broadcast. 
         At the start of chapter 2, speak with Shinra. 
         At the start of chapter 4, speak with Paine then return to the 
         bridge. 
         In chapter 5, watch the scene where Buddy and Brother talk on the  
         deck.

Djose Temple: Sign up for the digging mini game with Gippal. 
              Speak with Gippal at the temple. 
              Before the hotspot in chapter 2 opens up, speak with Gippal in
              the temple. 
              Watch all the events in the CommSphere to get two more.
              Defeat the Experiment in Chapter 5.

Lake Macalania: Talk to the AL Bhed woman in front of the Travel Agency before 
                the "Follow O'aka Mission" begins. 
                In chapter 3, Start the "No way, Djose" mission. 
                Watch the CommSphere in Chapter 4 to get one also.

Bikanel Desert: Digging. You also get one on your first visit. 

Thunder Plains: Defeat the Machina Panzer boss in secret dungeon (Chapter 5)


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   5.9   DESERT DIGGING
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

BASICS

You can complete this mini-game in any chapter except chapter 4. It is, of 
course, located in the Bikanel Desert and basically involves going to a 
certain area of the desert and running around looking for items. It is 
required some to get the machine part requirements for the Experiment boss, 
but you can also complete it as an optional side quest, to get cool items.

In order to register for desert digging, you need to visit Djose Temple in 
chapter 1 and get the Letter of Introduction from Gippal. Give it to Nhadala, 
then she will allow you to go digging.

In chapter 1, you can only get to dig in the Western Expanse, but later on in 
the game, you can explore more and more areas. Complete the Oasis Mission to 
unlock the Southern Expanse in chapter 2, and start the Cactuar Nation mission 
in chapter 3 to open the Northern Expanse and Eastern Expanse. In chapter 5, 
send a chocobo to Bikanel Island to open the Central Expanse.

---

REWARDS

Now, what are the rewards for doing the desert digging side quest? In addition 
to getting cool items and stuff like that, you can also raise your rank. After 
a certain amount of digs (It starts at 15 and keeps doubling from there, so 15 
to 30 to 60 for instance), your digs will be evaluated. If you have more 
successful than failed, your rank will go up by one. This is not really a huge 
deal, though.

What CAN be a big deal is the pay raises at Djose Temple. You will notice that 
after you successfully complete a dig, you earn 100 Gil. You can raise this 
number though by applying for a pay raise. The computer is in the right hand 
room in the big room you enter in. Now, answer the questions and if the 
computer accepts them, you're guaranteed a pay raise. The easiest way to 
answer these is just by admitting you love to dig very much.

---

HOW TO DIG

Digging itself can be one of the most frustrating parts of the entire 
experience. You will see the usual map in the upper right hand corner. Machina 
parts are highlighted with a yellow X, and other items get a white X. It's 
important to separate the two when you are going out for the Experiment 
digging in Chapter 5, by the way.

You only get 60 seconds to complete the digging, so just run around and snag 
as many items as you can. Make sure to get back to the hover in time or you 
will automatically lose. You don't know how many times I lost a dig because I 
took too much time in the open and forgot to run back to the hover in time!

How do you get a successful dig? You need to find at least one machina part 
(yellow X). So make sure to always get one of those before heading back to the 
hover. If you only get white X items, the dig will still be considered a 
failure anyways!

Finally, other diggers rival you and try to get items before you. Enemies are 
also present, and early in the game, if you see a purple X, run back to the 
hover, as that is Angra Maiynu and he will overpower anyone early in the game.

---

WHAT TO FIND IN EACH SECTION

-------------------
 CENTRAL EXPANSE
-------------------

Items: Al Bhed Primer, Desert Key, Dispel Tonic, Ether, Farplane Shadow, 
       Grenade, Hi-Potion, M-Bomb x2, Mega-Potion, Nature's Tome, Poison Fang,
       Potion, S-Bomb x2, 1000 Gil, 2000 Gil

Coins: Azi Dahaka, Chocobo, Dinictus, Eater, Evrae, Gel, Haizhe, Hermit, Omega
       Weapon, Tentacles, Ultima Weapon

-------------------
 EASTERN EXPANSE
-------------------

Items: Al Bhed Primer, Echo Screen x5, Ether, Eye Drops x5, Hi-Potion, Hi-
       Potion x2, Mega Phoenix, Phoenix Down, Potion, Power Gloves, Remedy,
       Soft x5, 1000 Gil, 5000 Gil

Coins: Arachnid, Bomb, Cactuar, Creeper, Dragin, Fungus, Magic Pot, Pairika,
       Pirahna, Sahagin, Stalwart, Tonberry

-------------------
 NORTHERN EXPANSE
-------------------

Items: Al Bhed Primer, Candle of Life, Chocobo Feather, Chocobo Wing, Light 
       Curtain, Lunar Curtain, Potion, Phoenix Tail, Silver Hourglass, Star 
       Curtain, Twin Stars, 400 Gil, 5000 Gil

Coins: Arachnid, Bomb, Cactuar, Creeper, Dragon, Fungus, Magic Pot, Pairika, 
       Pirahna, Sahagin, Stalwart, Tonberry

-------------------
 SOUTHERN EXPANSE
-------------------

Items: Al-Bhed Primer, Antarctic Wind, Arctic Wind x2, Bomb Core x2, Bomb
       Fragment, Budget Grenade, Budget Grenade x2, Budget Grenade x3, Dark 
       Grenade, Dragon Scale x2, Electro Marble, Fish Scale, Grenade, Grenade 
       x2, L-Bomb x2, Lightning Marble x2, M-Bomb x2, Petrify Grenade, Potion,
       S-Bomb x2, Silence Grenade, 200 Gil, 400 Gil, 1000 Gil, 4000 Gil

Coins: (Chapter 2) - Coyote, Defender, Drake, Flan, Helm, Malboro, Phantom,
       Purpurea, Ruminant, Worm, Zu, Zurvan
       (Chapters 3, 5) - Adamantoise, Behemoth, Blade, Chimera, Coeurl, Daeva,
       Elemental, Iron Giant, Kukulcan, Ochu, Ogre, Tomb

-------------------
 WESTERN EXPANSE
-------------------

Items: Al Bhed Primer, Antidote x2, Antidote x5, Echo Screen x2, Ether, Eye 
       Drops x2, Hi-Potion, Hi-Potion x2, Holy Water x2, Holy Water x5, 
       Potion, Potion, Phoenix Down, Remedy, Soft x2, Turbo Ether, 1000 Gil, 
       3000 Gil

Coins: (Chapters 1, 2) - Coyote, Defender, Drake, Flan, Helm, Malboro,  
       Phantom, Pupupera, Ruminant, Worm, Zu
       (Chapters 3, 5) - Adamantoise, Behemoth, Blade, Chimera, Coeurl, Daeva,
       Elemental, Iron Giant, Kukulcan, Ochu, Ogre, Tomb


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   5.10     THUNDER PLAINS PUZZLE CAVERN
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Have you ever heard anyone say "OH NOES THERE'S A MATHS DUNGEON IN THIS 
GAME?!?" I sure have. And here it is, in the Thunder Plains, accessible once 
you've completed the "A Fallen Genius?" mission and gotten Episode Complete in 
chapter 5.

Of note is that this dungeon is not necessary for 100% completion, otherwise 
it would have gone in the 100% section. It's purely for your... well, I 
suppose you could call it enjoyment? It nets you a few decent accessories, and 
if you'll let it, an assload of fighting, levelling, and developing.

When you speak to the man on the shore, and enter the cave, you'll get a short 
tutorial on how to make your way through, which I will transcribe here.

------------------------------------------------------------------------------
                             Exploring This Cave

Various numbers are strewn throughout the cavern. Commit them to memory and 
then combine them to open the walls that bar your progress.

When you open a wall, two treasure chests will appear. You can choose only one 
of the two chests to open. The other will vanish.
------------------------------------------------------------------------------

And numbers will appear, top left and bottom right of screen - your current 
data, and your next target. Press X, and they'll vanish, but you can bring 
them up by pressing Square. (Note: You can only bring them up three times per 
wall, so you'd better be writing them down if you'd like to make it through.)

This is the information you need to unlock the walls in your way. When you 
enter, the top left screen will display 'no data', so you don't need to worry 
about it. The bottom right will tell you about the first wall you need to 
unlock, both the number of it, and it's first Key Number.

There are sixteen walls in total you need to unlock, to make it through, and 
each is numbered, 1 through 16. These doors will always be unlocked in a set 
order each time, so you can plot a route if you know the order of walls to 
unlock. Refer to the following map of the Puzzle Cavern:


         S----------------------------------------------------------
               1        2      3      4      5      6         7
               |        |      |      |      |      |         |
             --------   |      |      |      |      |   --------
              |    |    |      |      |      |      |    |    |
              |    |    |      |      16     |      |    |    |
              | ---|    |      |      |      |      |    |--- |
              |         |      |      |      |      |         |
              |----------      |      |      |      ----------|
                     8         |      |      |          9
                     |         |      15     |          |
                     |         |      |      |          |
              -----10|         |      |      |          |11-----
               |     |         |      |      |          |     |
               |     |         |      |      |          |     |
               |  ---------------     |     ----------------  |
               |           12         14          13          |
             ----------------------------------------------------


From when you enter the cavern, you can read in the bottom right hand corner 
that the first wall you need to unlock (signified by the >>) is 3. Also note 
the white number under the 3, this is the first Key Number. Write it down, cuz 
unless you have a stellar memory you'll need to write it down.

That's right, find a piece of paper, write down "Wall #3 - Key #1 is X", where 
X is the random number.

NOTE:  Please, for the love of god, equip a Charm Bangle while in here, if 
       you're seriously trying to go through it. You'll see why.

Make your way from the start, S, to wall number 3. Examine it, and the yellow 
number in the top corner should say 3. If not, you're at the wrong wall. Find 
the right wall, and the white number underneath is the second Key Number. Add 
the two together, input the answer, and presto, wall unlocks. Write down key 
2, and the total, just in case ;)

Now you have a choice of two treasure chests to pick from. These chests can 
contain a variety of things - either nothing, a hint, or a free opening of the 
next door. You can only choose one, for when you open one, they'll both 
disappear, so pick one randomly.

When you saw the second Key Number for the wall, you also saw the next wall 
information in the bottom right corner. Similarly to when you entered the 
cavern, it points to the next wall you'll need to unlock, in this case it is 
wall 10. Write it down, plus Key #1 again, like before. If you were so lucky 
to open a chest that opened the next wall, it will give you the total of the 
two key numbers that was required to open it, so you can add it to your notes, 
should you need it later.

Head over to wall #10, using either the in-game arrow, or the map I provided 
above. On the way, on the horizontal path below the one with the locked wall, 
take the Diamond Gloves from the chest at the end. Unlock wall 10 
successfully, then follow the new path to the end to empty a barely-visible 
chest with a Hyper Wrist in it.

The next wall is 11, and to get to it, you'll need to follow the new path 
around. Use the map above if you get stuck, but you'll need to follow the 
bottom horizontal path all the way along. Just before you get to wall 11, take 
the Mystery Veil from the chest.

NOTE:  You may have spotted funny objects in the very corners of the dungeon. 
       The very bottom left wall of the dungeon contains a battle compendium, 
       a list of the numbers of battles you've fought in the dungeoun before 
       opening each wall. If you're wearing a Charm Bangle, this number is  
       always zero. It's here because sometimes these numbers will be involved 
       in calculations, so watch out ;)

       The second such counter is in the bottom right corner, and it's a code 
       compendium, a list of all the codes required to unlock walls so far. So 
       if you're NOT writing them down, against my advice, you can always 
       return to the wall to check them. Just write them down as you open 
       them, saves you tracking around.

       The third is in the top right hand corner, a gil compendium of how much 
       gil you have earnt since entering the cave. Again, if wearing a Charm 
       Bangle, this number is always zero. And yes, all three of these figures 
       will come into calculations.

Note a funny number when you open wall 11 - the first key number for the next 
wall, wall 5, is listed as 'wall 10's code'. See why you need to have them 
handy? To get to wall 5, head south from wall 11 (take the Talisman from the 
chest on the right at the bottom), then around to the left and north. Open 
wall 5, and make a note of the strange clue for the next wall, wall 1.

I think I like this place. It's kooky, like me.

Proceed through the dungeon, taking notes of the codes and opening walls using 
my fabulous ASCII art map above. Along the way you will also find a Nature's 
Lore (in the right hand passage past wall 1), the Corpus Invictis (from the 
left passage past wall 7), the Salvation Promised Garment Grid (just before 
wall 16). When you open the final wall, wall 4, your next clue is "it ends. 
Well done."

Yup, you finished the dungeon. And got no reward whatsoever, except the items 
you've picked up along the way.

But wait! What do you get if you complete the dungeon again? (What, I'm insane 
enough to go through all this stuff again?) Indeed I am. Just for shits and 
giggles, I'm gonna write down the code for all the doors I opened up on my 
second pass through:

Wall 3  = 4 + 3 = 7
Wall 10 = 5 + 71 = 76
Wall 11 = 4 + (wall opened automatically) code was 639
Wall 5  = Wall 10's code + 956 = 1032
Wall 1  = Battles between entering the cave and opening wall 11 + wall 10's
          code = 76
Wall 8  = 624 + wall 10's code + battles since entering the cave = 700
Wall 12 = Wall 10's code + wall 1's code + 998 = 1150
Wall 13 = 8392 + 3889 = 12281
Wall 9  = Battles between entering the cave and opening wall 12 + wall 10's 
          code = 76
Wall 6  = Wall 5's code + wall 5's code + wall 8's code + 2199 = 4963
Wall 7  = Wall 5's code + battles since opening wall 5 + gil gained since 
          entering the cave = 1032
Wall 14 = Wall 8's code + wall 8's code + wall 9's code = 1476
Wall 2  = 57947 + battles since opening wall 6 = 57947
Wall 15 = Wall 13's code + battles between opening walls 8 and 14 + gil 
          obtained since entering the cave + 44862 + 82965 + gil obtained 
          since opening wall 1 = 140108
Wall 16 = 278 + 373 = 651
Wall 4  = 1 + 0 = 1

(Note: the above set of paragraphs was my way of demonstrating both what the 
codes are like and the order in which you open the walls. I'm so sneaky.)

Woohoo! I made it through again! You'll note, once you make it through twice, 
that a treasure chest materializes, right before your very eyes! (It better be 
something good...) And in it is.... drumroll.... a Force of Nature accessory! 
Oooh... it gives you the Omnistrike auto-ability... was it worth it? You be 
the judge.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   5.11     MI'IHEN HIGHROAD FIEND COLONY
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Betcha never heard of this one before, eh? I hadn't, before being assigned to 
write it up. So I go digging through strategy guides, quizzing people for 
info, randomly looking through the game. And I present this section to you.

Understandably, the Fiend Colony is located in the Mi'ihen Highroad, and is 
accessible to you in chapter 5. But the entrance is hidden from Yuna's (and 
your) prying eyes. Therefore, you must send something to scout it out and find 
it's location for you. What better than... a chocobo?

There's a catch, of course. The chocobo must be level 4 or higher, so you'll 
have to do some chocobo training. Send it out to the Mi'ihen Highroad, go out 
and fight the designated six battles, then see the chocobo back safe and sound 
in the chocobo ranch. Return to your ship, and jump down to the Mi'ihen 
Highroad.

It's a long walk to the colony, so take a chocobo. Ride it past the travel 
agency, right up to the Mushroom Rock Road exit, then take the south exit to 
get to the Oldroad. Near the save sphere in the field, you'll find a green 
shimmery portal - this is the entrance to the colony.

Inside, it doesn't look like much, does it? Empty the chest for the S-Bomb 
however, and you'll find the key to progressing through the colony. You'll be 
needing a ton of bombs, to blow through walls to get through. And the game 
will run through a tutorial.

Press square to get to the bomb menu, and you can select from your inventory 
of the three types of bomb, Small Medium and Large. S-Bombs have a charge of 
1, M of 2, and L of 3. Walls come in different thicknesses, and require 
different amounts of bombs to get through.

Note:  For this walkthrough, you'll need a grand total of 100 points of bombs 
       to make it through the colony. If you don't have them, leave, go get 
       them, and come back. Don't waste any of them here because your progress 
       will be lost.

This first wall is a soft wall, of strength 5. Either set 5 S-Bombs, or a 
M-Bomb and a L-Bomb, and it'll crumble for you to get through. See how it 
works? You'll get an M-Bomb for your trouble.

Ah-hah, another one! Yes you know the drill. Again, set 5 points worth of 
bombs, and watch it go ka-blooey! Take the S-Bomb, and now you're on youre 
own.

There's no map here, so I'll just guide you to the big bad boss using as few 
bombs as possible. (Of course there's a big bad boss at the end. Isn't there 
in every dungeon?) Take the path to the left, and blow the wall with 5 points 
of charge. On a side note, you'll know if you're at a wall that can be blown 
if Yuna's skirt starts flapping in the breeze when you stand near it.

At the end of the hall, turn right and charge straight down. Again, 5 points 
of charge on the end wall. You might need a good supply of bombs for this. At 
the end of the tunnel, turn left then right to find five treasure chests. 
Unfortunately, they're all empty :( So vent your frustration by blowing up the 
wall behind them, again with 5 points of charge.

At the dead end, the only path through is behind the wall on the left, so nuke 
it with five points then follow the path through. This can be a tricky bit, so 
bear with me. You need to find the second wall from the end, on the right of 
the path. So, from the very end of the tunnel, find the first wind tunnel on 
the right, then make your way back to find the second. Found it? Good. Nuke it 
with ten points.

At the next block in the road, nuke straight ahead with 25 points. Yes, 25. If 
you've got 8 L-Bombs spare (I had 17 at this point), use them then an S-Bomb 
to make the wall give way. Only a few more to go.

Take the path on the right, then take the last on the left. Nuke the wall in 
front of you with 5, then turn left at the crossroads.

Note that you're jumping across gaps now, so we're near the end. At the dead 
end, set five points of bombs, then continue through. If you've been 
calculating, we've used 75 points of bombs so far from my original sum of 100. 
Meaning, the last wall at the end of the tunnel, you'll need 25 points. Blow 
the bastard to hell. Heal up if you've taken any damage through the dungeon, 
set your characters up with as much fire absorption as you can, then proceed 
through to the very end. And you'll find one very nastay giant flaming lizard 
to fight!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                   King VERMIN!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
          HP:   39857
          EXP:  5000     AP:  1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Okay. I think it's a lizard. I'm not sure. Either way, it definitely got 
beaten with a damn big ugly stick.

Like most bosses, this is a case of having the right preparations and the 
right set-up of characters more than anything. If you've got any of the major 
attacking dresspheres (Berserker/Dark Knight) with one defensive dressphere 
(White Mage/Alchemist) you've got the fight in the bag. But don't get too 
cocky just yet.

The boss relies heavily on fire attacks, casting Firaga on just about every 
turn. So if you can absorb or null Fire, like I suggested before the fight, 
you pretty much can't lose. If you can't it's simply a matter of curing when 
your health gets low, while you attack with whatever you like. It's not a hard 
fight, even though his HP may be the highest you've seen yet.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

And as a reward for beating the boss, you'll get a set of Power Gloves and the 
Font of Power garment grid. Enjoy! After the fight, you'll be dumped back 
outside the colony. If you were riding a chocobo, you'll still be sitting on 
it. No scene. No big hoo-hah. No fun.




=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|     |                                                                |     |
| 6.0 |            FREQUENTLY ASKED QUESTIONS                          | 6.0 |
|     |                                                                |     |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

Here is where you can go to find out answers to commonly asked questions, 
especially on the game help board for Final Fantasy X-2, which we both 
frequent on occasion.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   6.1    REGULAR WALKTHROUGH
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=

1. What stuff do I need to do in just a regular playthrough?
A: Just the hotspots. You don't need to do much else.

2. What's the lowest percentage you can complete the game with?
A: Smack-bang on 48%. Yup, more than half of the game is optional.

3. Do I have to watch the Commspheres?
A: Only during the first sequence, and you only have to look at like three. 
It's not like you have to look at the MOUNT GAGAZET COMMSPHERE SIXTEEN TIMES 
or something, like I did.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   6.2    100 PERCENT WALKTHROUGH
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=

1. Why is pushing X four times in the farplane so important?
A: You can't see a good/perfect ending without doing this.

2. New Yevon or Youth League?
A. To get to 100 percent in one game, choose the Youth League.

3. I finished the game without getting 100 percent. How can I get 100 percent 
in new game plus?
A: If you are close to 100 percent, just choose New Yevon next time. 
Otherwise, find out what you missed and make sure to do those.

4. I am so close to 100 percent. What did I miss?
A: If you did everything possible, you could have messed up somewhere. Did you 
skip any scenes? Did you watch all the spheres? Did you let Maechen talk 
without interrupting him?

5. Do I need to finish Via Infinito to get 100 percent?
A: Yes, there's story scenes at the end.

6. Do I need to finish Via Infinto to get the Mascot dressphere?
A: No, it's not needed for an episode complete.

7. Do I need to watch all the Commspheres?
A: Absolutely. Bahahahahahahahahahah!

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   6.3    OTHER STUFF
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=

1. Man, this game blows. I hate only having women in my party!
A. The number one complaint right here. Shove it, I could care less.

2. So, what did you not like about this game then?
A: Um, how easy it was to miss something and not getting 100 percent as a 
result. Uneven story and characters. Boring missions. The fact you have to go 
to the same places over and over. Music wasn't great.

3. Do I have to play blitzball or sphere break?
A: Blitzball, no. Not even for 100 percent. Sphere break, only in the 
tournament if you want 100 percent.

4. How do I get the Mascot dressphere?
A: Get Episode Complete in every area except Bevelle in Chapter 5.

5. Teach me about special dresspheres.
A: Sure. To activate these special dresspheres, you need to go through every 
dressphere on your grid during battle. You then turn into the special 
dressphere. Use a garment grid with only two nodes for an easier time.

6. How many total movie and music spheres are there in this game?
A: 11 movie spheres and 57 music spheres in total.

7. Is there any way to watch/listen to them outside of Luca Theater?
A: No, unless they're part of the game :)



=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|     |                                                                |     |
| 7.0 |            CHARACTER DEVELOPMENT                               | 7.0 |
|     |                                                                |     |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

Here is a section pertaining to and devoted to the character development 
aspects of Final Fantasy X-2. Everything from dresspheres to garment grids are 
listed here.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   7.1   DRESS SPHERES
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

Dress spheres are used in this game to change statistics, change your 
commands, and add on different abilities. Each character starts off with a 
dress sphere, then you can get different ones later. Each dress sphere has 
their own strengths and weaknesses, and some are better than others. It all 
comes down to personal preference, though.


------------------------------------------------------------------------------
                   ALCHEMIST
------------------------------------------------------------------------------

Main Commands:  Attack, Mix, Stash, Item
Location:       Talk to Clasko in Chapter 1 and Chapter 2. Invite Calli 
                onboard in chapter 2. He'll give it to you in Chapter 3.
Strengths:      Awesome stash abilities, decent attacks, items are powerful.
Weaknesses:     Low hit points and defense, only useful for healing really.

Description:    I love the Alchemist dressphere. Love it, love it, love it. It 
really is one of the most useful dresspheres in the entire game. The Stash 
ability is a really big lifesaver. It allows you to learn an item, like Mega 
Potion, and then use them without using up an item. For instance, you could 
stash a Mega Potion and then keep using it over and over without using any of 
the inventoried ones. I cannot explain enough how awesome this is. In addition 
to this super useful Stash, Mix allows you to combine two items to make a 
stronger one. And it's no longer an overdrive! The Alchemist has a strong 
attack, with grenade launcher, but HP and defense is a bit of a concern.

----------
Abilities: 
----------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Mix                      AP: 0                     MP: 0
Description: Combine two items for various results.
Abilities Required: None

Potion                   AP: 10                    MP: 0
Description: Use a spare potion that you have tucked away.
Abilities Required: None

Hi-Potion                AP: 40                    MP: 0
Description: Use a spare Hi-Potion that you have tucked away.
Abilities Required: Potion

Mega Potion              AP: 230                   MP: 0
Description: Use a spare Mega Potion that you have tucked away.
Abilities Required: Hi-Potion

X-Potion                 AP: 160                   MP: 0
Description: Use a spare X-Potion that you have tucked away.
Abilities Required: Mega Potion

Remedy                   AP: 20                    MP: 0
Description: Use a spare Remedy that you have tucked away.
Abilities Required: None

Dispel Tonic             AP: 20                    MP: 0
Description: Use a spare Dispel Tonic that you have tucked away.
Abilities Required: Remedy

Phoenix Down             AP: 30                    MP: 0
Description: Use a spare Phoenix Down that you have tucked away.
Abilities Required: None

Mega Phoenix             AP: 200                   MP: 0
Description: Use a spare Mega Phoenix that you have tucked away.
Abilities Required: Phoenix Down 

Ether                    AP: 400                   MP: 0
Description: Use a spare Ether that you have tucked away.
Abilities Required: Dispel Tonic

Elixir                   AP: 999                   MP: 0
Description: Use a spare Elixir that you have tucked away.
Abilities Required: Ether

Items Lv. 2              AP: 30                    MP: 0
Description: Cuts the time required to use items by 80 percent.
Abilities Required: None

Chemist                  AP: 40                    MP: 0
Description: Doubles the potency of recovery items.
Abilities Required: None

Elementalist             AP: 80                    MP: 0
Description: Doubles the potency of elemental items.
Abilities Required: None

Physicist                AP: 100                   MP: 0
Description: Doubles the potency of non-elemental items.
Abilities Required: Chemist and Elementalist.


------------------------------------------------------------------------------
                   BERSERKER
------------------------------------------------------------------------------

Main Commands:  Attack, Berserk, Instinct, Howl, Item
Location:       Won from Macalania "protect the agency" mission.
Strengths:      Berserk is a good skill, nice instinct skills.
Weaknesses:     Not as strong or useful as other dresspheres.

Description:    The Berserker dressphere is definitely an unique dressphere 
that you will specifically want to use in order to get anything good out of 
it. Berserk is an awesome skill, as it puts you in berserk mode automatically. 
You then lose control of the character, but she proceeds to do unhuman amounts 
of damage on the enemies each round. The Instinct skills are also great, 
ranging from Crackdown, which removes enemy's special effects like Shell, and 
Becky's personal favorite Mad Rush, which does 2x damage if it succeeds. 
Berserker is also the only dressphere to get the counter attack and magic 
counter abilities. Speed is not a concern, neither is attack power, especially 
on Berserk. MP, HP, and defense is a little on the low side, however, and 
magic power is pathetic.


----------
Abilities: 
----------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Berserk                  AP: 0                     MP: 0
Description: Boosts the user's attack power but loses control of the 
             character.
Abilities Required: None

Cripple                  AP: 20                    MP: 0
Description: Cuts the enemy's hit points in half.
Abilities Required: None

Mad Rush                 AP: 30                    MP: 6
Description: Heavily damage one enemy. Often fails.
Abilities Required: Cripple

Crackdown                AP: 30                    MP: 6
Description: Damage one enemy and nullifies Shell, Protect, and Reflect.
Abilities Required: None

Eject                    AP: 40                    MP: 8
Description: Instantly defeats an enemy. Sometimes fails.
Abilities Required: Mad Rush

Unhinge                  AP: 40                    MP: 8
Description: Damage one enemy and lowers their accuracy and evasion.
Abilities Required: Crackdown

Intimidate               AP: 50                    MP: 8
Description: Inflict damage and Slow on one enemy.
Abilities Required: Unhinge

Envenom                  AP: 30                    MP: 10
Description: Inflict damage and Poison on one enemy.
Abilities Required: None

Hurt                     AP: 60                    MP: 10
Description: Damage one enemy according to the user's current hit points.
Abilities Required: Envenom

Howl                     AP: 80                    MP: 0
Description: Doubles the user's maximum hit points.
Abilities Required: Mad Rush

Itchproof                AP: 20                    MP: 0
Description: Guards against the Itchy status effect.
Abilities Required: Cripple

Counterattack            AP: 180                   MP: 0
Description: Attack back after being physically attacked.
Abilities Required: None

Magic Counter            AP: 300                   MP: 0
Description: Attack back after being attacked by magic.
Abilities Required: Counterattack

Evade and Counter        AP: 400                   MP: 0
Description: Evade a physical attack and then attack back.
Abilities Required: Magic Counter

Auto Regen               AP: 80                    MP: 0
Description: Automatically casts Regen.
Abilities Required: Hurt


------------------------------------------------------------------------------
                   BLACK MAGE
------------------------------------------------------------------------------

Main Commands:  Black Magic, Focus, MP Absorb, Item
Location:       
Strengths:      Powerful variety of black magic.
Weaknesses:     Not a very varied character, can't attack.

Description:    The Black Mage dressphere is a very specialized one. All it is 
useful for is black magic, as you may expect. However, in previous games you 
could actually attack and stuff. Not so here, as the Black Mage can ONLY 
attack, defend, use an item, focus, absorb MP, or escape from battle. The lack 
of a variety is the only problem with this dressphere. If you like black 
magic, knock yourself out. MP Absorb is a useful ability that lets you absorb 
magic points from enemies. Focus raises your magic power and makes those 
strong spells even stronger. If you're in an area where monsters are weak 
against magic, bring out a Black Mage and have fun. It's good to put it on a 
dressphere that increases magic power.

----------
Abilities: 
----------
Fire                     AP: 0                     MP: 4
Description: Deal fire damage to one or all enemies.
Abilities Required: None

Blizzard                 AP: 0                     MP: 4
Description: Deal ice damage to one or all enemies.
Abilities Required: None

Thunder                  AP: 0                     MP: 4
Description: Deal lightning damage to one or all enemies.
Abilities Required: None

Water                    AP: 0                     MP: 4
Description: Deal water damage to one or all enemies.
Abilities Required: None

Fira                     AP: 40                    MP: 12
Description: Deal fire damage to one or all enemies.
Abilities Required: None

Blizzara                 AP: 40                    MP: 12
Description: Deal ice damage to one or all enemies.
Abilities Required: None

Thundara                 AP: 40                    MP: 12
Description: Deal lightning damage to one or all enemies.
Abilities Required: None

Watera                   AP: 40                    MP: 12
Description: Deal water damage to one or all enemies.
Abilities Required: None

Firaga                   AP: 100                   MP: 24
Description: Deal fire damage to one or all enemies.
Abilities Required: Fira

Blizzara                 AP: 100                   MP: 24
Description: Deal ice damage to one or all enemies.
Abilities Required: Blizzara

Thundaga                 AP: 100                   MP: 24
Description: Deal lightning damage to one or all enemies.
Abilities Required: Thundara

Waterga                  AP: 100                   MP: 24
Description: Deal water damage to one or all enemies.
Abilities Required: Watera

Focus                    AP: 10                    MP: 0
Description: Raises the user's magic power.
Abilities Required: None

MP Absorb                AP: 10                    MP: 0
Description: Absorbs magic points from the enemies.
Abilities Required: Focus

Black Magic Level 2      AP: 40                    MP: 0
Description: Cuts the time required for Black Magic by 30 percent.
Abilities Required: MP Absorb

Black Magic Level 3      AP: 60                    MP: 0
Description: Cuts the time required for Black Magic by half.
Abilities Required: Black Magic Level 2


------------------------------------------------------------------------------
                   DARK KNIGHT
------------------------------------------------------------------------------

Main Commands:  Attack, Darkness, Arcana, Charon, Item
Location:       Located in Bevelle (chapter 2). See that walkthrough for more
                details.
Strengths:      Darkness is the best secondary attack in the game.
Weaknesses:     Um.. um.. um.. slow speed at times.

Description:    The Dark Knight is definitely one of my favorite dresspheres 
in the entire game. It has the best secondary ability in the entire game, 
Darkness. Darkness is a powerful attack that does loads of damage to all the 
enemies. It doesn't cost any MP, and you don't need to learn it. It comes pre-
assembled. So, what's the downside? It takes a fair bit of time to pull off, 
and you lose 10 percent or so of your hit points. It's a fair tradeoff though, 
especially versus multiple enemies. Arcana abilities are pretty decent, but 
most accessories have the same skills. Charon saves up a super attack to 
unleash on the enemy, but kills you. Dark Knight has excellent attack power, 
HP, and defense, but is a little weak on speed and very weak on MP (which you 
won't need much of). Enjoy.

----------
Abilities: 
----------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Darkness                 AP: 0                     MP: 0
Description: Sacrifice hit points to damage all enemies.
Abilities Required: None

Drain                    AP: 20                    MP: 8
Description: Absorb hit points from one enemy.
Abilities Required: None

Demi                     AP: 20                    MP: 10
Description: Reduce the hit points of all enemies by 1/4.
Abilities Required: None

Confuse                  AP: 30                    MP: 12
Description: Confuse one enemy.
Abilities Required: Demi

Break                    AP: 40                    MP: 20
Description: Petrify one enemy.
Abilities Required: Confuse

Bio                      AP: 30                    MP: 16
Description: Poison one enemy.
Abilities Required: None

Doom                     AP: 20                    MP: 18
Description: Doom one enemy. Enemy is knocked out when the count reaches zero.
Abilities Required: Bio

Death                    AP: 50                    MP: 24
Description: Instantly kill an enemy. Sometimes fails.
Abilities Required: Doom

Black Sky                AP: 100                   MP: 24
Description: Randomly damages enemies.
Abilities Required: Death

Charon                   AP: 20                    MP: 0
Description: Sacrifice life to heavily damage one enemy.
Abilities Required: None

Poisonproof              AP: 30                    MP: 0
Description: Guards against Poison.
Abilities Required: None

Stoneproof               AP: 30                    MP: 0
Description: Guards against Petrification.
Abilities Required: Poisonproof

Confuseproof             AP: 30                    MP: 0
Description: Guards against Confusion.
Abilities Required: Stoneproof

Curseproof               AP: 40                    MP: 0
Description: Guards against Curse.
Abilities Required: Confuseproof

Deathproof               AP: 40                    MP: 0
Description: Guards against Death.
Abilities Required: Curseproof


------------------------------------------------------------------------------
                   FLORAL FALLAL
------------------------------------------------------------------------------

Main Commands:  Attack, Fallalery, Great Whirl, Libra, Stigma, Pistilplay
Location:       
Strengths:      Super powerful attacks and valuable defensive skills.
Weaknesses:     Takes a long time to level everything up.

Description:    I never really used the Floral Fallal dressphere until 
recently, and let me tell you, I wish I used it earlier. It's a powerful 
attack/defense/magic trifecta, due to the fact you get three separate things 
with this dressphere. The basic Floral Falalal has magic-based and physical 
attacks. The Right Pistil works on defense and affecting the party's and 
Yuna's statuses. The Left Pistil works solely on affecting enemy's statuses. 
Definitely a killer combination of abilities, despite the fact it takes a 
while to level things up sometimes.

-------------------------------
Yuna's Floral Fallal Abilities: 
-------------------------------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Libra                    AP: 4                     MP: 0
Description: View detailed information about one enemy.
Abilities Required: None

Heat Whirl               AP: 0                     MP: 0
Description: Unleash a chain of fire attacks on all enemies.
Abilities Required: None

Ice Whirl                AP: 0                     MP: 0
Description: Unleash a chain of ice attacks on all enemies.
Abilities Required: None

Electric Whirl           AP: 0                     MP: 0
Description: Unleash a chain of lightning attacks on all enemies.
Abilities Required: None

Aqua Whirl               AP: 0                     MP: 0
Description: Unleash a chain of water attacks on all enemies.
Abilities Required: None

Barrier                  AP: 20                    MP: 36
Description: Guard fully against magical attacks.
Abilities Required: None

Shield                   AP: 20                    MP: 36
Description: Guard fully against physical attacks.
Abilities Required: Barrier

Flare Whirl              AP: 24                    MP: 64
Description: Unleash a chain of non-elemental attacks on all enemies.
Abilities Required: None

Great Whirl              AP: 30                    MP: 0
Description: Inflict heavy damage on all enemies.
Abilities Required: Flare Whirl

All-Life                 AP: 8                     MP: 70
Description: Revive the party from knockout.
Abilities Required: None

Ribbon                   AP: 0                     MP: 0
Description: Guards against all status ailments.
Abilities Required: None

Double HP                AP: 20                    MP: 0
Description: Doubles maximum hit points.
Abilities Required: None

Triple HP                AP: 30                    MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP

Break HP Limit           AP: 20                    MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Aurora Rain Key Item

Break Damage Limit       AP: 20                    MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Twilight Rain Key Item

-----------------------------
Yuna's Right Pistil Abilities: 
-----------------------------
White Pollen             AP: 0                     MP: 0
Description: Restores the party's hit points.
Abilities Required: None

White Honey              AP: 10                    MP: 0
Description: Gradually restore the party's hit points over the time.
Abilities Required: None

Hard Leaves              AP: 0                     MP: 0
Description: Reduce the magical damage inflicted on party.
Abilities Required: None

Tough Nuts               AP: 0                     MP: 0
Description: Reduce the physical damage inflicted on party.
Abilities Required: None

Mirror Petals            AP: 0                     MP: 0
Description: Deflect spells cast at the party back at the enemy.
Abilities Required: None

Floral Rush              AP: 20                    MP: 0
Description: Casts Haste on the party.
Abilities Required: White Honey

Floral Bomb              AP: 0                     MP: 0
Description: Damage all enemies and lower their Strength.
Abilities Required: None

Fallal Bomb              AP: 0                     MP: 0
Description: Damage all enemies and lower their Defense.
Abilities Required: None

Floral Magisol           AP: 0                     MP: 0
Description: Damage all enemies and lower their Magic.
Abilities Required: Fallal Bomb

Fallal Magisol           AP: 0                     MP: 0
Description: Damage all enemies and lower their Magic Defense.
Abilities Required: Floral Magisol

Right Stigma             AP: 20                    MP: 0
Description: Damage one enemy.
Abilities Required: Fallal Magisol

Ribbon                   AP: 0                     MP: 0
Description: Guards against all status ailments.
Abilities Required: None

Double HP                AP: 20                    MP: 0
Description: Doubles maximum hit points.
Abilities Required: None

Triple HP                AP: 30                    MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP

Break HP Limit           AP: 20                    MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Aurora Rain Key Item

Break Damage Limit       AP: 20                    MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Twilight Rain Key Item

----------------------------
Yuna's Left Pistil Abilities: 
----------------------------
Dream Pollen             AP: 0                     MP: 0
Description: Inflict damage and Sleep on all enemies.
Abilities Required: None

Mad Seeds                AP: 0                     MP: 0
Description: Inflict damage and Berserk on all enemies.
Abilities Required: None

Sticky Honey             AP: 0                     MP: 0
Description: Inflict damage and Slow on all enemies.
Abilities Required: None

Halfdeath Petals         AP: 0                     MP: 0
Description: Halve the hit points of all enemies.
Abilities Required: None

Poison Leaves            AP: 10                    MP: 0
Description: Inflict damage and Poison on all enemies.
Abilities Required: None

Death Petals             AP: 10                    MP: 0
Description: Instantly defeat one enemy. Sometimes fails.
Abilities Required: Poison Leaves

Silent White             AP: 0                     MP: 0
Description: Inflict damage, Silence, and Darkness on all enemies.
Abilities Required: None

Congealed Honey          AP: 20                    MP: 0
Description: Inflict damage and Stop on all enemies.
Abilities Required: None

Panic Floralysis         AP: 10                    MP: 0
Description: Inflict damage and Confusion on all enemies.
Abilities Required: Congealed Honey

Ash Floralysis           AP: 10                    MP: 0
Description: Inflict damage and Petrification on all enemies.
Abilities Required: Panic Floralysis

Left Stigma              AP: 20                    MP: 0
Description: Guards against all status ailments.
Abilities Required: None

Ribbon                   AP: 0                     MP: 0
Description: Guards against all status ailments.
Abilities Required: None

Double HP                AP: 20                    MP: 0
Description: Doubles maximum hit points.
Abilities Required: None

Triple HP                AP: 30                    MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP

Break HP Limit           AP: 20                    MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Aurora Rain Key Item

Break Damage Limit       AP: 20                    MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Twsilight Rain Key Item


------------------------------------------------------------------------------
                   FULL THROTTLE
------------------------------------------------------------------------------

Main Commands:  Attack, Throttle, Fright, Sword Dance, Dextral Arts, Sinistral
                Arts, Stamina, Mettle, Reboot
Location:       
Strengths:      Super powerful attacks and valuable defensive skills.
Weaknesses:     Takes a long time to level everything up.

Description:    I never really used the Full Throttle dressphere until 
recently, and let me tell you, I wish I used it earlier. It's a powerful 
attack/defense/magic trifecta, due to the fact you get three separate things 
with this dressphere. The basic Full Throttle has attacks and magic-based 
attacks. These are pretty powerful and definitely helpful. Dextral Wing has 
similar attacks, as well as defense additions for the party. Sinistral Wing 
mostly focuses on helping the party out. This is a valuable special 
dressphere.

--------------------------------
Paine's Full Throttle Abilities: 
--------------------------------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Fright                   AP: 20                    MP: 0
Description: Damage and confuse one enemy, while delaying its actions.
Abilities Required: Assoil

Aestus                   AP: 0                     MP: 0
Description: Deals fire damage to one enemy.
Abilities Required: None

Winterkill               AP: 0                     MP: 0
Description: Deals ice damage to one enemy.
Abilities Required: None

Whelmen                  AP: 0                     MP: 0
Description: Deals water damage to one enemy.
Abilities Required: None

Levin                    AP: 0                     MP: 0
Description: Deals lightning damage to one enemy.
Abilities Required: None

Wisenen                  AP: 10                    MP: 0
Description: Reduce one enemy's hit points by 3/4.
Abilities Required: None

Fiers                    AP: 20                    MP: 0
Description: Inflict critical damage to one enemy.
Abilities Required: Wisenen

Deeth                    AP: 20                    MP: 0
Description: Instantly defeat one enemy. Sometimes fails.
Abilities Required: Fiers

Assoil                   AP: 20                    MP: 0
Description: Deals holy damagge to one enemy.
Abilities Required: None

Sword Dance              AP: 30                    MP: 0
Description: Damage all enemies.
Abilities Required: Fright

Ribbon                   AP: 0                     MP: 0
Description: Guards against all status ailments.
Abilities Required: None

Double HP                AP: 20                    MP: 0
Description: Doubles maximum hit points.
Abilities Required: None

Triple HP                AP: 30                    MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP

Break HP Limit           AP: 20                    MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Corpus Invictus Key Item

Break Damage Limit       AP: 20                    MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Victor Primoris Key Item

-------------------------------
Paine's Dextral Wing Abilities: 
-------------------------------
Venom Wing               AP: 0                     MP: 12
Description: Inflict damage and Poison on one enemy.
Abilities Required: None

Blind Wing               AP: 0                     MP: 12
Description: Inflict damage and Darkness on one enemy.
Abilities Required: None

Mute Wing                AP: 0                     MP: 12
Description: Inflict damage and Silence on one enemy.
Abilities Required: None

Rock Wing                AP: 10                    MP: 12
Description: Inflict damage and Petrification on one enemy.
Abilities Required: None

Lazy Wing                AP: 0                     MP: 12
Description: Inflict damage and Sleep on one enemy.
Abilities Required: None

Violent Wing             AP: 10                    MP: 12
Description: Inflict damage and Berserk on one enemy.
Abilities Required: None

Still Wing               AP: 10                    MP: 12
Description: Inflict damage and Stop on one enemy.
Abilities Required: None

Crazy Wing               AP: 10                    MP: 12
Description: Inflict damage and Confusion on one enemy.
Abilities Required: Violent Wing

Stamina                  AP: 0                     MP: 0
Description: Restore hit points to one character.
Abilities Required: None

Mettle                   AP: 0                     MP: 0
Description: Restores magic points to one character.
Abilities Required: None

Reboot                   AP: 10                    MP: 0
Description: Revive one knocked out character.
Abilities Required: None

Ribbon                   AP: 0                     MP: 0
Description: Guards against all status ailments.
Abilities Required: None

Double HP                AP: 20                    MP: 0
Description: Doubles maximum hit points.
Abilities Required: None

Triple HP                AP: 30                    MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP

Break HP Limit           AP: 20                    MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Corpus Invictus Key Item

Break Damage Limit       AP: 20                    MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Victor Primoris Key Item

--------------------------------
Paine's Sinistral Wing Abilities: 
--------------------------------
Steel Feather            AP: 0                     MP: 12
Description: Raises the party's Strength.
Abilities Required: None

Diamond Feather          AP: 0                     MP: 12
Description: Raises the party's Defense.
Abilities Required: None

White Feather            AP: 0                     MP: 16
Description: Lowers the Strength of all enemies.
Abilities Required: None

Buckle Feather           AP: 0                     MP: 16
Description: Lowers the Defense of all enemies.
Abilities Required: None

Cloudy Feather           AP: 10                    MP: 16
Description: Lowers the Magic of all enemies.
Abilities Required: None

Pointed Feather          AP: 10                    MP: 16
Description: Lowers the Magic Defense of all enemies.
Abilities Required: Cloudy Feather

Pumice Feather           AP: 10                    MP: 38
Description: Casts Haste on the party.
Abilities Required: None

Ma'at's Feather          AP: 10                    MP: 0
Description: View detailed information about one enemy.
Abilities Required: None

Stamina                  AP: 0                     MP: 0
Description: Restore hit points to one character.
Abilities Required: None

Mettle                   AP: 0                     MP: 0
Description: Restores magic points to one character.
Abilities Required: None

Reboot                   AP: 10                    MP: 0
Description: Revive one knocked out character.
Abilities Required: None

Ribbon                   AP: 0                     MP: 0
Description: Guards against all status ailments.
Abilities Required: None

Double HP                AP: 20                    MP: 0
Description: Doubles maximum hit points.
Abilities Required: None

Triple HP                AP: 30                    MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP

Break HP Limit           AP: 20                    MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Corpus Invictus Key Item

Break Damage Limit       AP: 20                    MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Victor Primoris Key Item


------------------------------------------------------------------------------
                   GUN MAGE
------------------------------------------------------------------------------

Main Commands:  Attack, Blue Bullet, Fiend Hunter, Scan, Item
Location:       Chapter 1 - Complete the 'Shave the Hypello' mission.
Strengths:      Decent physical attack power, good attacks vs species.
Weaknesses:     It's one of the weaker specialty classes.

Description:    The Gun Mage is a pretty interesting dressphere. The main 
abilities of the Gun Mage allow you to focus attacks on individual species. 
One attack works well against Flans, while another works well against Mechs. 
It's good to use these skills at times, but physical attacks from other 
stronger characters tend to work almost as well. The lack of any sort of magic 
hurts, but the Blue Mage-like ability to learn enemy attacks is a definite 
advantage and work almost like magic. There's nothing really awesome about 
this dressphere, and in my opinion it's one of the weaker specialty ones, but 
for the special specie killing abilities, and enemy skills, it's a useful 
class indeed.

----------
Abilities: 
----------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Blue Bullet              AP: 0                     MP: 0
Description: Use a special enemy attack.
Abilities Required: None

Scan                     AP: 20                    MP: 0
Description: View statistics of an enemy.
Abilities Required: None

Shell Cracker            AP: 20                    MP: 3
Description: Deal four times the amount of normal damage to Helms.
Abilities Required: None

Anti-Aircraft            AP: 20                    MP: 3
Description: Deal four times the amount of normal damage to Birds or Wasps.
Abilities Required: None

Silver Bullet            AP: 20                    MP: 3
Description: Deal four times the amount of normal damage to Lupines.
Abilities Required: None

Flan Eater               AP: 20                    MP: 3
Description: Deal four times the amount of normal damage to Flans.
Abilities Required: None

Elementillery            AP: 20                    MP: 3
Description: Deal four times the amount of normal damage to Elementals.
Abilities Required: Flan Eater

Killasaurus              AP: 20                    MP: 3
Description: Deal four times the amount of normal damage to Reptiles.
Abilities Required: None

Drake Slayer             AP: 20                    MP: 3
Description: Deal four times the amount of normal damage to Drakes.
Abilities Required: Killasaurus

Dismantler               AP: 20                    MP: 3
Description: Deal four times the amount of normal damage to Machina.
Abilities Required: None

Mech Destroyer           AP: 20                    MP: 3
Description: Deal four times the amount of normal damage to Mechs.
Abilities Required: Dismantler

Demon Muzzle             AP: 20                    MP: 3
Description: Deal four times the amount of normal damage to Imps and Evil 
             Eyes.
Abilities Required: Anti-Aircraft

Fiend Hunter Level 2     AP: 30                    MP: 0
Description: Cuts time required by 40 percent.
Abilities Required: None

Scan Level 2             AP: 20                    MP: 0
Description: Allows user to rotate targets when casting Scan.
Abilities Required: None

Scan Level 3             AP: 100                   MP: 0
Description: Allows user to target party members with Scan.
Abilities Required: Scan Level 2

----------------------
Blue Bullet Abilities:
----------------------

Name of Ability: 1000 Needles
Magic Points Cost: 24
Description: Damage one enemy.
Enemy Learned From: Cactuar

Name of Ability: Absorb
Magic Points Cost: 3
Description: Absorb hit points and magic points from one enemy.
Enemy Learned From: Baralai in Chapter 2, Cindy, Flan Azabache, Haizhe, Jahi, 
                    Protochimera, Vegnagun

Name of Ability: Annihilator
Magic Points Cost: 48
Description: Damage all enemies.
Enemy Learned From: Experiment

Name of Ability: Bad Breath
Magic Points Cost: 64
Description: Inflicts status ailments on all enemies.
Enemy Learned From: Great Malboro, Malboro

Name of Ability: Blaster
Magic Points Cost: 30
Description: Damage one enemy.
Enemy Learned From: Coeurl, Queen Coeurl

Name of Ability: Cry in the Night
Magic Points Cost: 80
Description: Damage all enemies.
Enemy Learned From: Mega Tonberry

Name of Ability: Drill Shot
Magic Points Cost: 32
Description: Damage one enemy.
Enemy Learned From: Baralai in Chapter 5

Name of Ability: Fire Breath
Magic Points Cost: 28
Description: Deal fire damage to all enemies.
Enemy Learned From: Balivarha

Name of Ability: Heaven's Cataract
Magic Points Cost: 22
Description: Damage all enemies and lower their defense and magic defense.
Enemy Learned From: Chac, Gucumatz, Kukulcan

Name of Ability: Mighty Guard
Magic Points Cost: 32
Description: Cast Shell and Protect on the entire party.
Enemy Learned From: Garik Ronso, Haizhe

Name of Ability: Mortar
Magic Points Cost: 99
Description: Damage all enemies.
Enemy Learned From: Gippal

Name of Ability: Seed Cannon
Magic Points Cost: 28
Description: Damage one enemy.
Enemy Learned From: Cephalotus, Leucophylla

Name of Ability: Stone Breath
Magic Points Cost: 32
Description: Petrify all enemies.
Enemy Learned From: Dolmen, Epitath, Monolith, Tomb

Name of Ability: Storm Cannon
Magic Points Cost: 38
Description: Damage all enemies.
Enemy Learned From: Ironside

Name of Ability: Supernova
Magic Points Cost: 70
Description: Damage all enemies.
Enemy Learned From: Paragon, Ultima Weapon

Name of Ability: White Wind
Magic Points Cost: 16
Description: Restore HP to all party members and cure status ailments.
Enemy Learned From: Bully Cap, Coeurl, Ms. Goon, Mycotoxin, Queen Coeurl


------------------------------------------------------------------------------
                   GUNNER
------------------------------------------------------------------------------

Main Commands:  Attack, Trigger Happy, Gunplay, Item
Location:       Yuna's first dress sphere
Strengths:      Trigger Happy combo leads to good combos, agility is a plus.
Weaknesses:     Weak at first, low MP means you won't do Gunplay much.

Description:    The Gunner is Yuna's main job. As a Gunner, the main advantage 
you will have is the Trigger Happy command. This may just be the best attack 
in the entire game (that doesn't cost any MP, anyways) due to the fact it will 
get lots of hits, leading to good combos the entire game. Make sure to beef up 
the Gunner with a strength/accuracy Garment Grid as soon as possible to really 
beef up the damage. 

----------
Abilities: 
----------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Trigger Happy            AP: 0                     MP: 0
Description: Press R1 for repeated hits.
Abilities Required: None

Potshot                  AP: 20                    MP: 8
Description: Damage one enemy with physical damage.
Abilities Required: None

Cheap Shot               AP: 30                    MP: 8
Description: Damage one enemy, ignoring defense.
Abilities Required: Potshot

Enchanted Ammo           AP: 30                    MP: 8
Description: Inflict magic damage on one enemy.
Abilities Required: None

Target MP                AP: 30                    MP: 8
Description: Removes lots of magic points from one enemy.
Abilities Required: Enchanted Ammo

Quarter Pounder          AP: 40                    MP: 8
Description: Reduces enemy's hit points by 25 percent.
Abilities Required: Target MP

On The Level             AP: 40                    MP: 12
Description: Reduces hit points depending on experience level.
Abilities Required: Target MP

Burst Shot               AP: 60                    MP: 12
Description: Me on Becky last night.
Abilities Required: None

Tableturner              AP: 60                    MP: 8
Description: Greater damage to all enemies with high defense.
Abilities Required: Potshot

Scattershot              AP: 80                    MP: 8
Description: Damage all enemies.
Abilities Required: Burst Shot

Scatterburst             AP: 120                   MP: 36
Description: Critically damage all enemies.
Abilities Required: Scattershot

Darkproof                AP: 30                    MP: 0
Description: Guards against Darkness.
Abilities Required: None

Sleepproof               AP: 30                    MP: 0
Description: Guards against Sleep.
Abilities Required: Darkproof

Trigger Happy Level 2    AP: 80                    MP: 0
Description: Extends Trigger Happy time.
Abilities Required: None

Trigger Happy Level 3    AP: 150                   MP: 0
Description: Extends Trigger Happy time.
Abilities Required: Trigger Happy Level 2


------------------------------------------------------------------------------
                   LADY LUCK
------------------------------------------------------------------------------

Main Commands:  Attack, Gamble, Tantalize, Bribe, Item
Location:       Win from Shinra in Chapter 3's Sphere Break Tournament
Strengths:      Hosts some of the strongest attacks in the entire game.
Weaknesses:     As the name implies, most of it is sheer luck.

Description:    I don't really love the Lady Luck dressphere or anything, but 
it's a pretty decent one. The problem with it is that far too much of it is 
determined solely by luck. Reels and dice can do some strong attacks, but it's 
all random. Outside of that, Lady Luck is useful for a few reasons. The Double 
EXP is a valuable ability that doubles the experience you earn in battle. 
Gillionare doubles gil, and Double Items shockingly doubles the items. Bribe 
is sort of weird, you pay gil to make sure the enemy leaves the battle. 
Overall, this is a good dressphere if you know that you're getting yourself 
into.

----------
Abilities: 
----------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Bribe                    AP: 40                    MP: 0
Description: Offer gil to persuade one enemy to leave the battle.
Abilities Required: None

Two Dice                 AP: 20                    MP: 4
Description: Damage one enemy by rolling two dice.
Abilities Required: None

Four Dice                AP: 100                   MP: 8
Description: Damage one enemy by rolling four dice.
Abilities Required: Two Dice

Attack Reels             AP: 60                    MP: 0
Description: Spin slots to deal physical damage.
Abilities Required: None

Magic Reels              AP: 70                    MP: 0
Description: Spin slots to deal magical damage.
Abilities Required: None

Item Reels               AP: 80                    MP: 0
Description: Spin slots to trigger random item skills.
Abilities Required: Magic Reels

Random Reels             AP: 120                   MP: 0
Description: Spin slots to trigger various skills.
Abilities Required: Item Reels

Luck                     AP: 30                    MP: 8
Description: Raises the user's Luck.
Abilities Required: None

Felicity                 AP: 40                    MP: 8
Description: Raises the party's Luck.
Abilities Required: Luck

Tantalize                AP: 60                    MP: 0
Description: Inflict confusion on all enemies.
Abilities Required: None

Critical                 AP: 160                   MP: 0
Description: Always inflict critical hits.
Abilities Required: Felicity

Double EXP               AP: 80                    MP: 0
Description: Doubles the amount of experience earned after battle.
Abilities Required: None

SOS Shellspring          AP: 30                    MP: 0
Description: Reduces the magic points cost to zero when hit points are low.
Abilities Required: Four Dice

Gillionaire              AP: 100                   MP: 0
Description: Doubles the amount of gil earned after battle.
Abilities Required: Double EXP

Double Items             AP: 100                   MP: 0
Description: Doubles the amount of items earned after battle.
Abilities Required: Gillionaire


------------------------------------------------------------------------------
                   MACHINA MAW
------------------------------------------------------------------------------

Main Commands:  Attack, Machinations, Revival, Vajra, Homing Ray, Smash, 
                Crush, HP Repair, MP Repair
Location:       
Strengths:      Super powerful attacks and valuable defensive skills.
Weaknesses:     Takes a long time to level everything up.

Description:    I never really used the Machina Maw dressphere until recently, 
and let me tell you, I wish I used it earlier. It's a powerful 
attack/defense/magic trifecta, due to the fact you get three separate things 
with this dressphere. The basic Machina Maw has attacks and magic-based 
attacks. These are pretty powerful and definitely helpful. Smasher-R has 
similar attacks, as well as defense additions for the party. Crusher-L mostly 
focuses on helping the party out. This is a valuable special dressphere.

------------------------------
Rikku's Machina Maw Abilities: 
------------------------------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Revival                  AP: 10                    MP: 10
Description: Revive one knocked out character.
Abilities Required: None

Death Missile            AP: 0                     MP: 12
Description: Instantly defeat one enemy. Sometimes fails.
Abilities Required: None

Bio Missile              AP: 0                     MP: 12
Description: Inflict damage and Poison on one enemy.
Abilities Required: None

Break Missile            AP: 0                     MP: 12
Description: Inflict damage and Petrification on all enemies.
Abilities Required: None

Berserk Missile          AP: 10                    MP: 12
Description: Inflict damage and Berserk on all enemies.
Abilities Required: None

Stop Missile             AP: 10                    MP: 12
Description: Inflict damage and Stop on all enemies.
Abilities Required: Berserk Missile

Confuse Missile          AP: 10                    MP: 12
Description: Inflict damage and Confuse on all enemies.
Abilities Required: Stop Missile

Shockwave                AP: 20                    MP: 36
Description: Damage all enemies.
Abilities Required: None

Shockstorm               AP: 20                    MP: 36
Description: Damage all enemies and delay their actions.
Abilities Required: Shockwave

Vajra                    AP: 30                    MP: 0
Description: Damage all enemies.
Abilities Required: Shockstorm

Ribbon                   AP: 0                     MP: 0
Description: Guards against all status ailments.
Abilities Required: None

Double HP                AP: 20                    MP: 0
Description: Doubles maximum hit points.
Abilities Required: None

Triple HP                AP: 30                    MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP

Break HP Limit           AP: 20                    MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Machina Reactor Key Item

Break Damage Limit       AP: 20                    MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Machina Booster Key Item

---------------------------
Rikku's Smasher-R Abilities: 
---------------------------
Howitzer                 AP: 0                     MP: 12
Description: Damage one enemy.
Abilities Required: None

Sleep Shell              AP: 10                    MP: 12
Description: Inflict damage and Sleep on one enemy.
Abilities Required: None

Slow Shell               AP: 10                    MP: 12
Description: Inflict damage and Slow on one enemy.
Abilities Required: Sleep Shell

Anti-Power Shell         AP: 10                    MP: 12
Description: Damage one enemy and lowers its Strength.
Abilities Required: None

Anti-Armor Shell         AP: 10                    MP: 12
Description: Damage one enemy and lowers its Defense.
Abilities Required: Anti-Power Shell

Scan                     AP: 10                    MP: 0
Description: View detailed information about one enemy.
Abilities Required: None

Shellter                 AP: 20                    MP: 10
Description: Casts Shell on the party.
Abilities Required: None

Protector                AP: 20                    MP: 10
Description: Casts Protect on the party.
Abilities Required: Shellter

HP Repair                AP: 0                     MP: 0
Description: Restore hit points to one character.
Abilities Required: None

MP Repair                AP: 0                     MP: 0
Description: Restores magic points to one character.
Abilities Required: None

Homing Ray               AP: 0                     MP: 0
Description: Damage one enemy.
Abilities Required: None

Ribbon                   AP: 0                     MP: 0
Description: Guards against all status ailments.
Abilities Required: None

Double HP                AP: 20                    MP: 0
Description: Doubles maximum hit points.
Abilities Required: None

Triple HP                AP: 30                    MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP

Break HP Limit           AP: 20                    MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Machina Reactor Key Item

Break Damage Limit       AP: 20                    MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Machina Booster Key Item

---------------------------
Rikku's Crusher-L Abilities: 
---------------------------
Howitzer                 AP: 0                     MP: 12
Description: Damage one enemy.
Abilities Required: None

Blind Shell              AP: 10                    MP: 12
Description: Inflict damage and Blind on one enemy.
Abilities Required: None

Silence Shell            AP: 10                    MP: 12
Description: Inflict damage and Silence on one enemy.
Abilities Required: Blind Shell

Anti-Magic Shell         AP: 10                    MP: 12
Description: Damage one enemy and lowers its Magic.
Abilities Required: Silence Shell

Anti-Mental Shell        AP: 10                    MP: 12
Description: Damage one enemy and lowers its Magic Defense.
Abilities Required: Anti-Magic Shell

Booster                  AP: 20                    MP: 30
Description: Casts Haste on the party.
Abilities Required: None

Offense                  AP: 20                    MP: 30
Description: Raises one character's Strength.
Abilities Required: None

Defense                  AP: 20                    MP: 30
Description: Raises one character's Defense.
Abilities Required: Offense

HP Repair                AP: 0                     MP: 0
Description: Restore hit points to one character.
Abilities Required: None

MP Repair                AP: 0                     MP: 0
Description: Restores magic points to one character.
Abilities Required: None

Homing Ray               AP: 0                     MP: 0
Description: Damage one enemy.
Abilities Required: None

Ribbon                   AP: 0                     MP: 0
Description: Guards against all status ailments.
Abilities Required: None

Double HP                AP: 20                    MP: 0
Description: Doubles maximum hit points.
Abilities Required: None

Triple HP                AP: 30                    MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP

Break HP Limit           AP: 20                    MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Machina Reactor Key Item

Break Damage Limit       AP: 20                    MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Machina Booster Key Item

------------------------------------------------------------------------------
                   MASCOT
------------------------------------------------------------------------------

Main Commands:  Attack, (Mascot), (Secondary Attack), (Secondary Magic), Item
Location:       Episode Completes in every area except Bevelle, chapter 5.
Strengths:      A very special dressphere well worth the effort to get.
Weaknesses:     Most of the skills are found in other dresspheres too.

Description:    I finally got the Mascot dressphere, and I will tell you, it's 
a pretty useful dressphere. The best part of the dressphere is easy to figure 
out: not only do you get the useful abilities of the Mascot dressphere (which 
are pretty useful albeit basic), but you also get the abilities of two other 
dresspheres as well. There are three different combos: Warrior/Dark Knight, 
Berserker/White Mage, and Samurai/Black Mage. All are pretty kick ass combos. 
The choices are endless with this awesome dressphere, which uses helpful 
status protecting abilities for the most part.

----------------
Yuna's Abilities: 
----------------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Moogle Jolt              AP: 40                    MP: 0
Description: Restore magic points to one character.
Abilities Required: None

Moogle Cure              AP: 0                     MP: 10
Description: Cure one character of status ailments and restore some hit
             points.
Abilities Required: None

Moogle Regen             AP: 0                     MP: 18
Description: Casts Haste and Regen on one character.
Abilities Required: None

Moogle Wall              AP: 0                     MP: 18
Description: Casts Shell and Protect on one character.
Abilities Required: None

Moogle Life              AP: 0                     MP: 40
Description: Revive one knocked out character and fully restore hit points and
             magic points.
Abilities Required: None

Moogle Curema            AP: 40                    MP: 15
Description: Restore hit points and cure the party's status ailments.
Abilities Required: None

Moogle Regenja           AP: 40                    MP: 24
Description: Casts Haste and Regen on the party.
Abilities Required: None

Moogle Wallja            AP: 40                    MP: 24
Description: Casts Shell and Protect on the party.
Abilities Required: None

Moogle Lifeja            AP: 40                    MP: 60
Description: Revive all party members and fully restore hit points and magic
             points.
Abilities Required: None

Moogle Beam              AP: 80                    MP: 99
Description: Damage one enemy.
Abilities Required: None

Ribbon                   AP: 999                   MP: 0
Description: Guards against all status ailments.
Abilities Required: Warrior's SOS Protect

Auto-Shell               AP: 80                    MP: 0
Description: Automatically casts Shell.
Abilities Required: None

Auto-Protect             AP: 80                    MP: 0
Description: Automatically casts Protect.
Abilities Required: Auto-Shell

Swordplay                AP: 80                    MP: 0
Description: Use Warrior skills.
Abilities Required: None

Arcana                   AP: 80                    MP: 0
Description: Use Dark Knight skills.
Abilities Required: None

------------------
Rikku's Abilities: 
------------------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Cait Fire                AP: 0                     MP: 12
Description: Fire damage to enemies. Sometimes Poison/Petrification.
Abilities Required: None

Cait Thunder             AP: 0                     MP: 12
Description: Thunder damage to enemies. Sometimes Poison/Petrification.
Abilities Required: None

Cait Blizzard            AP: 0                     MP: 12
Description: Ice damage to enemies. Sometimes Poison/Petrification.
Abilities Required: None

Cait Water               AP: 0                     MP: 12
Description: Water damage to enemies. Sometimes Poison/Petrification.
Abilities Required: None

Power Eraser             AP: 40                    MP: 12
Description: Lowers Strength of all enemies.
Abilities Required: None

Armor Eraser             AP: 40                    MP: 12
Description: Lowers Defense of all enemies.
Abilities Required: None

Magic Eraser             AP: 40                    MP: 12
Description: Lowers Magic of all enemies.
Abilities Required: None

Mental Eraser            AP: 40                    MP: 12
Description: Lowers Magic Defense of all enemies.
Abilities Required: None

Speed Eraser             AP: 40                    MP: 12
Description: Lowers Evasion of all enemies.
Abilities Required: None

PuPu Platter             AP: 80                    MP: 48
Description: Instantly defeats all enemies. Sometimes fails.
Abilities Required: None

Ribbon                   AP: 999                   MP: 0
Description: Guards against all status ailments.
Abilities Required: Warrior's SOS Protect

Auto-Shell               AP: 80                    MP: 0
Description: Automatically casts Shell.
Abilities Required: None

Auto-Protect             AP: 80                    MP: 0
Description: Automatically casts Protect.
Abilities Required: Auto-Shell

Instinct                 AP: 80                    MP: 0
Description: Use Berserker skills.
Abilities Required: None

White Magic              AP: 80                    MP: 0
Description: Use White Mage skills.
Abilities Required: None

------------------
Paine's Abilities: 
------------------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Dark Knife               AP: 0                     MP: 10
Description: Inflict damage and Darkness on one enemy.
Abilities Required: None

Silence Knife            AP: 0                     MP: 10
Description: Inflict damage and Silence on one enemy.
Abilities Required: None

Sleep Knife              AP: 0                     MP: 10
Description: Inflict damage and Sleep on one enemy.
Abilities Required: None

Berserk Knife            AP: 0                     MP: 10
Description: Inflict damage and Berserk on one enemy.
Abilities Required: None

Poison Knife             AP: 0                     MP: 10
Description: Inflict damage and Poison on one enemy.
Abilities Required: None

Stone Knife              AP: 0                     MP: 10
Description: Inflict damage and Stone on one enemy.
Abilities Required: None

Stop Knife               AP: 0                     MP: 10
Description: Inflict damage and Stop on one enemy.
Abilities Required: None

Quartet Knife            AP: 0                     MP: 10
Description: Lowers one enemy's Strength, Defense, Magic, and Magic Defense.
Abilities Required: None

Arsenic Knife            AP: 0                     MP: 10
Description: Instantly defeats one enemy. Sometimes fails.
Abilities Required: None

Cactling Gun             AP: 80                    MP: 99
Description: Heavily damage one enemy.
Abilities Required: None

Ribbon                   AP: 999                   MP: 0
Description: Guards against all status ailments.
Abilities Required: Warrior's SOS Protect

Auto-Shell               AP: 80                    MP: 0
Description: Automatically casts Shell.
Abilities Required: None

Auto-Protect             AP: 80                    MP: 0
Description: Automatically casts Protect.
Abilities Required: Auto-Shell

Bushido                  AP: 80                    MP: 0
Description: Use Samurai skills.
Abilities Required: None

Black Magic              AP: 80                    MP: 0
Description: Use Black Mage skills.
Abilities Required: None


------------------------------------------------------------------------------
                   SAMURAI
------------------------------------------------------------------------------

Main Commands:  Attack, Bushido, Spare Change, Zanmato, Item
Location:       Chapter 3 - on floor after killing 2 Devas in 'Pest Control'
                mission (Kilika Temple)
Strengths:      A trio of pretty-useful abilities.
Weaknesses:     I don't see why you'd want this to be a long term dressphere.

Description:    The Samurai is one of the weaker dresspheres in my personal 
preference. The Samurai's most useful benefit is the unique skills their 
dressphere inherits. Momentum, Nonpareil, and Spare Change, among others, are 
great abilities that will come in handy when you use the Samurai. However, 
other dresspheres have more useful abilities, and Spare Change makes you waste 
money (although it's really useful towards the end of the game when you no 
longer need the money.) Defense is decent, attack power is high, HP is normal. 
Make sure to give the Samurai a speed boost though.

----------
Abilities: 
----------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Spare Change             AP: 0                     MP: 0
Description: Attack by throwing gil.
Abilities Required: None

Mirror of Equity         AP: 30                    MP: 16
Description: Deals more damage when hit points are low.
Abilities Required: None

Magicide                 AP: 30                    MP: 4
Description: Deals magic points damage to one enemy.
Abilities Required: None

Dismissal                AP: 30                    MP: 10
Description: Freezes an enemy temporarily.
Abilities Required: Magicide

Fingersnap               AP: 40                    MP: 10
Description: Revert an enemy to normal level.
Abilities Required: Dismissal

Sparkler                 AP: 40                    MP: 12
Description: Damage one enemy.
Abilities Required: None

Fireworks                AP: 60                    MP: 18
Description: Damage all enemies.
Abilities Required: Sparkler

Momentum                 AP: 60                    MP: 10
Description: Does more damage with all the enemies you kill.
Abilities Required: Sparkler

Shin-Zantesu             AP: 100                   MP: 32
Description: Instantly defeat all enemies.
Abilities Required: Momentum

Nonpareil                AP: 20                    MP: 10
Description: Raises the user's strength and accuracy.
Abilities Required: None

No Fear                  AP: 30                    MP: 12
Description: Casts Shell and Protect on the user.
Abilities Required: Nonpareil

Clean Slate              AP: 40                    MP: 16
Description: Restores the user's hit points and cures status ailments.
Abilities Required: No Fear

Hayate                   AP: 60                    MP: 120
Description: Raises user's evasion and casts Haste.
Abilities Required: Clean Slate

Zantetsu                 AP: 140                   MP: 0
Description: Instantly defeats one enemy.
Abilities Required: Shin-Zantetsu

SOS Critical              AP: 80                    MP: 0
Description: Inflict critical damage when hit points are low.
Abilities Required: Fireworks


------------------------------------------------------------------------------
                   SONGSTRESS
------------------------------------------------------------------------------

Main Commands:  Dance, Sing, Item
Location:       Gained after first battle with LeBlanc.
Strengths:      Some of the dances are pretty useful in specialized battles.
Weaknesses:     Gee, no attacks, no magic, only get to sing and dance..

Description:    Some people really like this damned dressphere, but I never 
really found much use for it. For one, you don't get to physically attack or 
use magic. All you get is a variety of dances and songs that take way too long 
to obtain because dancing is a pain in the ass and you only get 1 AP each time 
you do one of the dances. Some dances are useful in specialized battles, like 
bosses who are weak against certain status ailments. Plus, the dances that 
raise party statistics are pretty useful. Too bad they take too long to 
obtain, my recommendation is wait until you get an accessory that lets you use 
another dressphere's skills, and have fun.

----------
Abilities: 
----------
Darkness Dance           AP: 0                     MP: 0
Description: Inflict darkness on all enemies.
Abilities Required: None

Samba of Silence         AP: 20                    MP: 0
Description: Inflict Silence on all enemies.
Abilities Required: None

MP Mambo                 AP: 20                    MP: 0
Description: Reduces the party's magic points cost to zero.
Abilities Required: Magical Dances Volume 1 (Key Item)

Magical Masque           AP: 20                    MP: 0
Description: Nullify magic against the party.
Abilities Required: Magical Dances Volume 2 (Key Item)

Sleepy Shuffle           AP: 80                    MP: 0
Description: Inflict sleep on all enemies.
Abilities Required: None

Carnival Cancan          AP: 80                    MP: 0
Description: Doubles the party's magicpoints.
Abilities Required: Sleepy Shuffle

Slow Dance               AP: 60                    MP: 0
Description: Inflict Slow on all enemies.
Abilities Required: None

Break Dance              AP: 120                   MP: 0
Description: Inflict Stop on all enemies.
Abilities Required: Slow Dance

Jitterbug                AP: 120                   MP: 0
Description: Sustain a Haste effect on party.
Abilities Required: Slow Dance

Dirty Dancing            AP: 160                   MP: 0
Description: The party will always get in critical hits.
Abilities Required: Carnival Cancan

Battle Cry               AP: 10                    MP: 4
Description: Raises the party's Strength.
Abilities Required: None

Canius Firmus            AP: 10                    MP: 4
Description: Raises the party's Magic.
Abilities Required: Battle Cry

Esoteric Melody          AP: 10                    MP: 4
Description: Raises the party's Defense.
Abilities Required: None

Disenchant               AP: 10                    MP: 4
Description: Raises the party's Magic Defense.
Abilities Required: Esoteric Melody

Perfect Pitch            AP: 10                    MP: 4
Description: Raises the party's Accuracy.
Abilities Required: None

Matador's Song           AP: 10                    MP: 4
Description: Raises the party's Evasion.
Abilities Required: Perfect Pitch


------------------------------------------------------------------------------
                   THIEF
------------------------------------------------------------------------------

Main Commands:  Attack, Steal, Flimflam, Flee, Item
Location:       Rikku's first dress sphere.
Strengths:      You can get loads of useful items from enemies. High agility,
                and decent attacks considering it's not a strength based
                class. Flimflam abilities are great.
Weaknesses:     Forget about using magic. Strength still not super great.

Description:    The Thief is a mainstay in the Final Fantasy series, and for
good reason. This dress sphere allows you to steal useful items from enemies, 
plus the Flee ability allows you to escape from battles easier. In addition, 
the Flimflam abilities are some of the more useful abilities in the entire 
game. Some allow you to steal HP and MP from enemies (allowing you to 
basically never being forced to not use these abilities, as you can always 
refill MP by stealing it from enemies), while others allow you to steal gil 
and experience. On the gunner grid, a power advantage works best, as speed is 
already good enough and magic.. forget about it.

----------
Abilities: 
----------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Steal                    AP: 0                     MP: 0
Description: Steal an item from one enemy.
Abilities Required: None

Pilfer Gil               AP: 30                    MP: 2
Description: Steal gil from one enemy.
Abilities Required: None

Borrowed Time            AP: 100                   MP: 16
Description: Cast Stop on one enemy.
Abilities Required: None

Pilfer HP                AP: 60                    MP: 10
Description: Steal hit points from one enemy.
Abilities Required: Pilfer Gil

Pilfer MP                AP: 60                    MP: 0
Description: Steal magic points from one enemy.
Abilities Required: Pilfer HP

Sticky Fingers           AP: 120                   MP: 20
Description: Always steal items from one enemy.
Abilities Required: Pilfer HP

Master Thief             AP: 140                   MP: 20
Description: Steal rare items from one enemy.
Abilities Required: Sticky Fingers

Soul Swipe               AP: 160                   MP: 12
Description: Casts Berserk on one enemy.
Abilities Required: Pilfer HP

Steal Will               AP: 160                   MP: 18
Description: Causes one enemy to flee from battle.
Abilities Required: Soul Swipe

Flee                     AP: 10                    MP: 0
Description: Increases chance of party escaping from battle.
Abilities Required: None

Item Hunter              AP: 60                    MP: 0
Description: Improves odds of enemies dropping items.
Abilities Required: None

First Strike             AP: 40                    MP: 0
Description: Get the first chance during battle.
Abilities Required: None

Initiative               AP: 60                    MP: 0
Description: Raises chances of party going first.
Abilities Required: First Strike

Slowproof                AP: 20                    MP: 0
Description: Guards against Slow.
Abilities Required: Item Hunter

Stopproof                AP: 40                    MP: 0
Description: Guards against Stop.
Abilities Required: Slowproof


------------------------------------------------------------------------------
                   TRAINER
------------------------------------------------------------------------------

Main Commands:  Attack, Pet, Item
Location:       
Strengths:      Strong physical attacks, many attacks are magic based.
Weaknesses:     Not as useful as other dresspheres.

Description:    I like the Trainer dressphere a lot. It's a pretty valuable 
dressphere that changes abilities based on who equips it. Yuna gets a dog, 
Kogoro. He is fire based and does a lot of useful magic-based attacks. Rikku 
has a pet monkey, Ghiki, who helps her steal items and Gil. Paine has a bird, 
Flurry, that deals with instant-death and status ailments. Each pet is useful 
for different situations. I would never recommend using a trainer for a boss 
fight, but for normal fighting situations, I love bringing a Trainer or two 
along and having my pets whoop some ass!

---------------
Yuna Abilities: 
---------------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Holy Kogoro              AP: 0                     MP: 18
Description: Deal holy damage to one enemy.
Abilities Required: None

Kogoro Blaze             AP: 40                    MP: 4
Description: Inflict fire damage and sometimes Darkness on one enemy.
Abilities Required: None

Kogoro Freeze            AP: 40                    MP: 4
Description: Inflict ice damage and sometimes Stop on one enemy.
Abilities Required: None

Kogoro Shock             AP: 40                    MP: 4
Description: Inflict lightning damage and sometimes Berserk on one enemy.
Abilities Required: None

Kogoro Deluge            AP: 40                    MP: 4
Description: Inflict water damage and sometimes Sleep on one enemy.
Abilities Required: None

Kogoro Strike            AP: 80                    MP: 5
Description: Instantly defeats one enemy. Sometimes fails.
Abilities Required: None

Doom Kogoro              AP: 80                    MP: 6
Description: Inflict damage and Doom on one enemy.
Abilities Required: Kogoro Strike

Kogoro Cure              AP: 30                    MP: 10
Description: Restores hit points to one character.
Abilities Required: None

Kogoro Remedy            AP: 40                    MP: 10
Description: Cure one character of all status ailments.
Abilities Required: Kogoro Cure

Pound!                   AP: 100                   MP: 24
Description: Call Kogoro's friends to gang up on the enemy.
Abilities Required: Doom Kogoro

Half MP Cost             AP: 200                   MP: 0
Description: Reduces magic points cost by one half.
Abilities Required: MP Stroll

HP Stroll                AP: 20                    MP: 0
Description: Automatically recovers hit points while walking.
Abilities Required: None

MP Stroll                AP: 20                    MP: 0
Description: Automatically recovers magic points while walking.
Abilities Required: HP Stroll

Kogoro Level 2           AP: 80                    MP: 0
Description: Cuts the time required for Kogoro to attack by 30 percent.
Abilities Required: None

Kogoro Level 3           AP: 100                   MP: 0
Description: Cuts the time required for Kogoro to attack by half.
Abilities Required: Kogoro Level 2

----------------
Rikku Abilities: 
----------------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Sneaky Ghiki             AP: 0                     MP: 12
Description: Steal gil and damage one enemy.
Abilities Required: None

Ghiki Gouge              AP: 40                    MP: 8
Description: Inflict damage and Darkness on one enemy.
Abilities Required: None

Ghiki Gag                AP: 80                    MP: 8
Description: Inflict damage and Silence on one enemy.
Abilities Required: None

Mugger Ghiki             AP: 40                    MP: 12
Description: Steal items and damage one enemy.
Abilities Required: None

Pesky Ghiki              AP: 100                   MP: 8
Description: Inflict damage and Berserk on one enemy.
Abilities Required: None

Bully Ghiki              AP: 100                   MP: 8
Description: Inflict damage and delays the actions of one enemy.
Abilities Required: Pesky Ghiki

Ghiki Meds               AP: 40                    MP: 10
Description: Cure one character of all status ailments.
Abilities Required: Ghiki Pep

Ghiki Pep                AP: 30                    MP: 10
Description: Restores hit points to one character.
Abilities Required: None

Ghiki Cheer              AP: 80                    MP: 12
Description: Raise one character's strength and defense.
Abilities Required: Kogoro Cure

Swarm, Swarm!            AP: 100                   MP: 24
Description: Call Ghiki's friends to gang up on the enemy.
Abilities Required: Bully Ghiki

Half MP Cost             AP: 200                   MP: 0
Description: Reduces magic points cost by one half.
Abilities Required: MP Stroll

HP Stroll                AP: 20                    MP: 0
Description: Automatically recovers hit points while walking.
Abilities Required: None

MP Stroll                AP: 20                    MP: 0
Description: Automatically recovers magic points while walking.
Abilities Required: HP Stroll

Ghiki Level 2            AP: 80                    MP: 0
Description: Cuts the time required for Ghiki to attack by 30 percent.
Abilities Required: None

Ghiki Level 3            AP: 100                   MP: 0
Description: Cuts the time required for Ghiki to attack by half.
Abilities Required: Ghiki Level 2

----------------
Paine Abilities: 
----------------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Carrier Flurry           AP: 0                     MP: 8
Description: Instantly defeats one enemy. Sometimes fails.
Abilities Required: None

Poison Flurry            AP: 40                    MP: 4
Description: Inflict damage and Poison on one enemy.
Abilities Required: None

Stone Flurry             AP: 60                    MP: 16
Description: Inflict damage and Stone on one enemy.
Abilities Required: Poison Flurry

Death Flurry             AP: 60                    MP: 20
Description: Instantly defeats one enemy. Sometimes fails.
Abilities Required: Stone Flurry

Flurry Guard             AP: 60                    MP: 10
Description: Restores one character's hit points and cast Protect.
Abilities Required: Flurry Speed

Flurry Speed             AP: 60                    MP: 10
Description: Restores one character's hit points and casts Haste.
Abilities Required: None

Flurry Speed             AP: 60                    MP: 10
Description: Restores one character's hit points and casts Shell.
Abilities Required: Flurry Speed

HP Flurry                AP: 30                    MP: 10
Description: Restores hit points to the party.
Abilities Required: None

Recovery Flurry          AP: 40                    MP: 10
Description: Cure one character of all status ailments.
Abilities Required: Kogoro Cure

Maulwings!               AP: 100                   MP: 24
Description: Call Flurry's friends to gang up on the enemy.
Abilities Required: Death Flurry

Half MP Cost             AP: 200                   MP: 0
Description: Reduces magic points cost by one half.
Abilities Required: MP Stroll

HP Stroll                AP: 20                    MP: 0
Description: Automatically recovers hit points while walking.
Abilities Required: None

MP Stroll                AP: 20                    MP: 0
Description: Automatically recovers magic points while walking.
Abilities Required: HP Stroll

Flurry Level 2           AP: 80                    MP: 0
Description: Cuts the time required for Flurry to attack by 30 percent.
Abilities Required: None

Flurry Level 3           AP: 100                   MP: 0
Description: Cuts the time required for Flurry to attack by half.
Abilities Required: Flurry Level 2


------------------------------------------------------------------------------
                   WARRIOR
------------------------------------------------------------------------------

Main Commands:  Attack, Swordplay, Assault, Sentinel, Item
Location:       Paine's starting dressphere
Strengths:      Great physical attacks, magic based sword attacks.
Weaknesses:     Gets weak later on in the game once Dark Knight is gained.

Description:    For the first half of the game, it is tough to top the 
dependable Warrior dressphere, with its strong physical attack power and great 
sword attacks, including magic based attacks like Flametongue (Fire) and Ice 
Brand. It even has a Holy-based attack. The break attacks are also useful and 
single handedly keep this dressphere useful, even when the superior Dark 
Knight dressphere comes along. You won't use this for the physical attacks 
then, but the breaks, including Power Break and Armor Break, are hard to beat. 
Sentinel works like an improved Defend, and Assault casts all sorts of good 
status effects on the party. One problem: no super strong attacks, which makes 
it not very great towards the end of the game.

----------
Abilities: 
----------
Attack                   AP: 0                     MP: 0
Description: Attack one enemy.
Abilities Required: None

Sentinel                 AP: 20                    MP: 0
Description: Take less physical damage until next turn.
Abilities Required: None

Flametongue              AP: 20                    MP: 4
Description: Deal fire damage to one enemy.
Abilities Required: None

Ice Brand                AP: 20                    MP: 4
Description: Deal ice damage to one enemy.
Abilities Required: None

Thunder Blade            AP: 20                    MP: 4
Description: Deal lightning damage to one enemy.
Abilities Required: None

Liquid Steel             AP: 20                    MP: 4
Description: Deal water damage to one enemy.
Abilities Required: None

Demi Sword               AP: 60                    MP: 6
Description: Deal gravity damage to one enemy.
Abilities Required: Flametongue, Ice Brand, Thunder Blade, Liquid Steel

Excalibur                AP: 120                   MP: 24
Description: Deal holy damage to one enemy.
Abilities Required: Demi Sword

Power Break              AP: 30                    MP: 4
Description: Damage one enemy, lowers its Strength.
Abilities Required: None

Armor Break              AP: 30                    MP: 4
Description: Damage one enemy, lowers its Defense.
Abilities Required: None

Magic Break              AP: 30                    MP: 4
Description: Damage one enemy, lowers its Magic.
Abilities Required: None

Mental Break             AP: 30                    MP: 4
Description: Damage one enemy, lowers its Magic Defense.
Abilities Required: Magic Break

Delay Attack             AP: 100                   MP: 10
Description: Damage one enemy and delays its action.
Abilities Required: Armor Break

Delay Buster             AP: 120                   MP: 16
Description: Damage one enemy and severely delays its action.
Abilities Required: Delay Attack

Assault                  AP: 100                   MP: 0
Description: Casts Berserk, Haste, Shell, and Slow on the party.
Abilities Required: Sentinel

SOS Protect              AP: 20                    MP: 0
Description: Casts Protect when your hit points are low.
Abilities Required: Sentinel


------------------------------------------------------------------------------
                   WHITE MAGE
------------------------------------------------------------------------------

Main Commands:  Pray, Vigor, White Magic, Item
Location:       
Strengths:      It's really useful..
Weaknesses:     .. until you get Alchemist.

Description:    The White Mage is another specialized dressphere that is 
pretty useful at times, especially in the beginning of the game. The White 
Mage has decent secondary skills in Pray and Vigor. Pray cures minor hit 
points for all three characters, and Vigor restores more hit points to just 
the white mage herself. While these are useful skills, and white magic kicks 
ass, it's best to use Alchemists w/Stash Mega Potion and Mix once you get it, 
and waste MP outside of battle using white magic (since you don't need to be a 
white mage to use white magic outside of battle).

----------
Abilities: 
----------
Pray                     AP: 0                     MP: 0
Description: Restore a little hit points to the party.
Abilities Required: None

Vigor                    AP: 20                    MP: 0
Description: Restore some hit points to the user.
Abilities Required: None

Cure                     AP: 20                    MP: 4
Description: Restore a little hit points to the party or one member.
Abilities Required: None

Cura                     AP: 40                    MP: 10
Description: Restore some hit points to the party or one member.
Abilities Required: Cure

Curaga                   AP: 80                    MP: 20
Description: Restore a lot of hit points to the party or one member.
Abilities Required: Cura

Regen                    AP: 80                    MP: 40
Description: Gradually restore hit points to the character over time.
Abilities Required: Curaga

Esuna                    AP: 20                    MP: 10
Description: Cure one character's status ailments.
Abilities Required: None

Dispel                   AP: 30                    MP: 12
Description: Negate all spell effects on one enemy.
Abilities Required: Esuna

Life                     AP: 30                    MP: 18
Description: Revive one knocked out character.
Abilities Required: None

Full Life                AP: 130                   MP: 60
Description: Revive one knocked out character and restore all hit points.
Abilities Required: Life

Shell                    AP: 30                    MP: 10
Description: Reduce magical damage inflicted on the party.
Abilities Required: None

Protect                  AP: 30                    MP: 12
Description: Reduce physical damage inflicted on the party.
Abilities Required: Shell

Reflect                  AP: 30                    MP: 14
Description: Deflect spells cast at the party back at the enemy.
Abilities Required: Protect

Full Cure                AP: 80                    MP: 99
Description: Fully restore one character's hit points and cure status 
             ailments.
Abilities Required: Regen

White Magic Level 2      AP: 40                    MP: 0
Description: Cuts the time required for white magic by 30 percent.
Abilities Required: None

White Magic Level 3      AP: 60                    MP: 0
Description: Cuts the time required for white magic by 50 percent.
Abilities Required: White Magic Level 2


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   7.4   ACCESSORIES
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

Accessories in Final Fantasy X-2 are used to add new abilities and statistics. 
They are collected in a variety of ways. The objective of this listing is to 
explain the abilities and statistic gains of each accessory, how much you can 
buy it for, how much it sells for, and where you can get it.

------------------------------------------------------------------------------
|                  ADAMANTITE                                                |
------------------------------------------------------------------------------

    Statistic Gains:   HP +100%, Defense +120, Magic +120, Agility -30
    Abilities Gained:  Auto Wall

    Buy Price:   N/A
    Sell Price:  10

    Description: Provides incredible defense but is miserably heavy.

------------------------------------------------------------------------------
|                  AMULET                                                    |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +10
    Abilities Gained:  N/A

    Buy Price:   1,000
    Sell Price:  250

    Description: Raises Magic by 10.

------------------------------------------------------------------------------
|                  ANGEL EARRINGS                                            |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +5, Magic Defense +5
    Abilities Gained:  Deathproof

    Buy Price:   5,000
    Sell Price:  1,250

    Description: Guards against Death.

------------------------------------------------------------------------------
|                  AP EGG                                                    |
------------------------------------------------------------------------------

    Statistic Gains:   Luck +15
    Abilities Gained:  Triple AP

    Buy Price:   N/A
    Sell Price:  10

    Description: Triples the amount of AP earned.

------------------------------------------------------------------------------
|                  ARCANE LORE                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +12
    Abilities Gained:  N/A

    Buy Price:   50,000
    Sell Price:  12,500

    Description: Use Arcana abilities used as a Dark Knight.

------------------------------------------------------------------------------
|                  ARCANE TOME                                               |
------------------------------------------------------------------------------

    Statistic Gains:   MP +10%, Agility +5
    Abilities Gained:  Turbo Arcana

    Buy Price:   N/A
    Sell Price:  10

    Description: Cuts the time required for Arcana by 40 percent.

------------------------------------------------------------------------------
|                  BEADED BROOCH                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +8, Magic Defense +8
    Abilities Gained:  Sense Preserver

    Buy Price:   10,000
    Sell Price:  2,500

    Description: Guards against Silence and Darkness.

------------------------------------------------------------------------------
|                  BLACK BELT                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +20, Defense +20
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,000

    Description: Raises Strength and Defense by 20.

------------------------------------------------------------------------------
|                  BLACK CHOKER                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4, Magic Defense +4
    Abilities Gained:  Confuseproof

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Guards against Confusion.

------------------------------------------------------------------------------
|                  BLACK LORE                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +12
    Abilities Gained:  N/A

    Buy Price:   50,000
    Sell Price:  12,500

    Description: Use Black Magic abilities learned as a Black Mage.

------------------------------------------------------------------------------
|                  BLACK RING                                                |
------------------------------------------------------------------------------

    Statistic Gains:   HP +10%, MP +10%
    Abilities Gained:  Gravityproof

    Buy Price:   N/A
    Sell Price:  2,500

    Description: Nullifies Gravity damage. User can cast Demi.

------------------------------------------------------------------------------
|                  BLACK TOME                                                |
------------------------------------------------------------------------------

    Statistic Gains:   MP +10%, Agility +5
    Abilities Gained:  Turbo Black Magic

    Buy Price:   N/A
    Sell Price:  10

    Description: Black magic requires 40% less time. User can cast Osmose.

------------------------------------------------------------------------------
|                  BLIND SHOCK                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength -5, Magic +3
    Abilities Gained:  Darktouch

    Buy Price:   15,000
    Sell Price:  3,750

    Description: Adds Darkness to attacks and skills. User can cast Blind.

------------------------------------------------------------------------------
|                  BLOODLUST                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   HP -40%, MP -40%, Strength +60, Magic -50, 
                       Magic Defense -50
    Abilities Gained:  Kijo's Soul

    Buy Price:   N/A
    Sell Price:  10

    Description: Horrific invention said to make its bearer fight to the 
                 death.

------------------------------------------------------------------------------
|                  BLUE RING                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +4
    Abilities Gained:  Water Ward

    Buy Price:   3,000
    Sell Price:  750

    Description: Halves water damage. User can cast Water.

------------------------------------------------------------------------------
|                  BUSHIDO LORE                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +12
    Abilities Gained:  N/A

    Buy Price:   50,000
    Sell Price:  12,500

    Description: Use Bushido abilities learned as a Samurai.

------------------------------------------------------------------------------
|                  CAT NIP                                                   |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  SOS ????

    Buy Price:   N/A
    Sell Price:  10

    Description: A seemingly ordinary jewel, but when the going gets tough...

------------------------------------------------------------------------------
|                  CAT'S BELL                                                |
------------------------------------------------------------------------------

    Statistic Gains:   HP +15%
    Abilities Gained:  HP Stroll

    Buy Price:   N/A
    Sell Price:  10

    Description: Automatically recover HP while walking.

------------------------------------------------------------------------------
|                  CERULEAN RING                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +10
    Abilities Gained:  Water Eater

    Buy Price:   10,000
    Sell Price:  2,500

    Description: Converts water damage to HP. User can cast Waterga.

------------------------------------------------------------------------------
|                  CHAMPION BELT                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +40, Defense +40
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,500

    Description: Raises Strength and Defense by 40.

------------------------------------------------------------------------------
|                  CHAOS SHOCK                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +5, Magic +5
    Abilities Gained:  Confusetouch

    Buy Price:   15,000
    Sell Price:  3,750

    Description: Adds confusion to attack and skills. User can cast Confuse.

------------------------------------------------------------------------------
|                  CHARM BANGLE                                              |
------------------------------------------------------------------------------
    Statistic Gains:   Luck +10
    Abilities Gained:  No Encounters

    Buy Price:   N/A
    Sell Price:  10

    Description: Eliminates random enemy encounters.

------------------------------------------------------------------------------
|                  CIRCLET                                                   |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +10, Magic Defense +10
    Abilities Gained:  N/A

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Raises Magic and Magic Defense by 10.

------------------------------------------------------------------------------
|                  CRIMSON RING                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +10
    Abilities Gained:  Fire Eater

    Buy Price:   10,000
    Sell Price:  2,500

    Description: Converts fire damage to HP. User can cast Firaga.

------------------------------------------------------------------------------
|                  CRYSTAL BALL                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +50
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  3,000

    Description: Raises Magic by 50.

------------------------------------------------------------------------------
|                  CRYSTAL BANGLE                                            |
------------------------------------------------------------------------------

    Statistic Gains:   HP +100%
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,000

    Description: Raises max HP by 100%.

------------------------------------------------------------------------------
|                  CRYSTAL GLOVES                                            |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +60
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,000

    Description: Raises Defense by 60.

------------------------------------------------------------------------------
|                  DEFENSE BRACER                                            |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Auto Wall

    Buy Price:   N/A
    Sell Price:  10

    Description: Generates constant Shell and Protect effects.

------------------------------------------------------------------------------
|                  DEFENSE VEIL                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Magic Defense +20
    Abilities Gained:  N/A

    Buy Price:   1,000
    Sell Price:  250

    Description: Raises Magic Defense by 20.

------------------------------------------------------------------------------
|                  DIAMOND GLOVES                                            |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +40
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,000

    Description: Raises Defense by 40.

------------------------------------------------------------------------------
|                  DRAGONFLY ORB                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4, Magic Defense +4
    Abilities Gained:  Stopproof

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Guards against Stop.

------------------------------------------------------------------------------
|                  DREAM SHOCK                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength -5, Magic +3
    Abilities Gained:  Sleeptouch

    Buy Price:   15,000
    Sell Price:  3,750

    Description: Adds Sleep to attacks and skills. User can cast Sleep.

------------------------------------------------------------------------------
|                  ELECTROCUTIONER                                           |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +10
    Abilities Gained:  Lit/Water Strike

    Buy Price:   N/A
    Sell Price:  10

    Description: Adds lightning and water elements to attacks and skills.

------------------------------------------------------------------------------
|                  ENTERPRISE                                                |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Break HP Limit

    Buy Price:   N/A
    Sell Price:  10

    Description: Insignia of health. Allows max HP to exceed 9,999.

------------------------------------------------------------------------------
|                  FAERIE EARRINGS                                           |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +8, Magic Defense +8
    Abilities Gained:  Sanity Preserver

    Buy Price:   10,000
    Sell Price:  2,500

    Description: Guards against Confusion and Berserk.

------------------------------------------------------------------------------
|                  FAVORITE OUTFIT                                           |
------------------------------------------------------------------------------

    Statistic Gains:   Evasion +10, Luck +10
    Abilities Gained:  Itchproof

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Guards against Itchy.

------------------------------------------------------------------------------
|                  FIERY GLEAM                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +8
    Abilities Gained:  Firestrike

    Buy Price:   3,000
    Sell Price:  750

    Description: Adds fire element to attacks and skills.

------------------------------------------------------------------------------
|                  FORCE OF NATURE                                           |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Omnistrike

    Buy Price:   N/A
    Sell Price:  10

    Description: Adds all elements to attacks. Turns elemental damage to HP.

------------------------------------------------------------------------------
|                  FREEZERBURN                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +10
    Abilities Gained:  Fire/Ice Strike

    Buy Price:   N/A
    Sell Price:  10

    Description: Adds fire and ice elements to attacks and skills.

------------------------------------------------------------------------------
|                  FURY SHOCK                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Strength -5, Magic +5
    Abilities Gained:  Berserktouch

    Buy Price:   N/A
    Sell Price:  10

    Description: Add Berserk to attacks and skills. User can cast Berserk.

------------------------------------------------------------------------------
|                  GAUNTLETS                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +5, Defense +5
    Abilities Gained:  N/A

    Buy Price:   2,500
    Sell Price:  625

    Description: Raises Strength and Defense by 5.

------------------------------------------------------------------------------
|                  GLASS BUCKLE                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +8, Magic Defense +8
    Abilities Gained:  Health Preserver

    Buy Price:   10,000
    Sell Price:  2,500

    Description: Guards against Poison and Sleep.

------------------------------------------------------------------------------
|                  GOLD ANKLET                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4, Magic Defense +4
    Abilities Gained:  Stoneproof

    Buy Price:   5,000
    Sell Price:  1,250

    Description: Guards against Petrification.

------------------------------------------------------------------------------
|                  GOLD BRACER                                               |
------------------------------------------------------------------------------

    Statistic Gains:   MP +60%
    Abilities Gained:  N/A

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Raises Max MP by 60%.

------------------------------------------------------------------------------
|                  GOLD HAIRPIN                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +20
    Abilities Gained:  Half MP Cost

    Buy Price:   N/A
    Sell Price:  10

    Description: Halves MP cost during battle.

------------------------------------------------------------------------------
|                  GRIS GRIS BAG                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4, Magic Defense +4
    Abilities Gained:  Curseproof

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Guards against Curse.

------------------------------------------------------------------------------
|                  HASTE BANGLE                                              |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  SOS Haste

    Buy Price:   N/A
    Sell Price:  750

    Description: Casts Haste when HP is low.

------------------------------------------------------------------------------
|                  HEADY PERFUME                                             |
------------------------------------------------------------------------------

    Statistic Gains:   MP +20%, Magic +5, Defense +10, Magic Defense +10, 
                       Agility +2, Luck +10
    Abilities Gained:  HP/MP Stroll

    Buy Price:   N/A
    Sell Price:  10

    Description: Leblanc's secret weapon. Dated, but still good for a high.

------------------------------------------------------------------------------
|                  HYPER WRIST                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +30
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,000

    Description: Raises Strength by 30.

------------------------------------------------------------------------------
|                  HYPNO CROWN                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +20, Magic Defense +20
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,000

    Description: Raises Magic and Magic Defense by 20.

------------------------------------------------------------------------------
|                  ICY GLEAM                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +8
    Abilities Gained:  Icestrike

    Buy Price: 3,000
    Sell Price: 750

    Description: Adds ice element to attacks and skills.

------------------------------------------------------------------------------
|                  INVINCIBLE                                                |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Break Damage Limit

    Buy Price:   N/A
    Sell Price:  10

    Description: Insignia of destruction. Allows max damage to exceed 9,999.

------------------------------------------------------------------------------
|                  IRON BANGLE                                               |
------------------------------------------------------------------------------

    Statistic Gains:   HP +20%
    Abilities Gained:  N/A

    Buy Price:   500
    Sell Price:  125

    Description: Raises max HP by 20%.

------------------------------------------------------------------------------
|                  IRON DUKE                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   HP +100%, MP +100%, Strength +100, Magic +100, 
                       Defense +100, Magic Defense +100, Agility +10, 
                       Accuracy +100, Evasion +100, Luck +50
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  10

    Description: Forged in the belief that power is but a number.

------------------------------------------------------------------------------
|                  KAISER KNUCKLES                                           |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +50
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  10

    Description: Raises Strength by 50.

------------------------------------------------------------------------------
|                  KEY TO SUCCESS                                            |
------------------------------------------------------------------------------

    Statistic Gains:   HP +100%, MP +100%, Luck +100
    Abilities Gained:  Double All - Doubles AP/EXP/GIL/effect of items

    Buy Price:   N/A
    Sell Price:  10

    Description: Tobli's guide to getting all one's desires at twice the 
                 speed.

------------------------------------------------------------------------------
|                  KINESIS BADGE                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +8, Magic Defense +8
    Abilities Gained:  Time Preserver

    Buy Price:   10,000
    Sell Price:  2,500

    Description: Guards against Slow and Stop.

------------------------------------------------------------------------------
|                  LAG SHOCK                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   Strength -5
    Abilities Gained:  Slowtouch

    Buy Price:   15,000
    Sell Price:  3,750

    Description: Adds Slow to attack and skills. Allows user to cast Slow.

------------------------------------------------------------------------------
|                  LIGHTNING GLEAM                                           |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +8
    Abilities Gained:  Lightningstrike

    Buy Price:   3,000
    Sell Price:  750

    Description: Adds lightning to attacks and skills.

------------------------------------------------------------------------------
|                  LURE BRACER                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +15
    Abilities Gained:  More Encounters

    Buy Price:   N/A
    Sell Price:  10

    Description: Raises the frequency of random enemy encounters.

------------------------------------------------------------------------------
|                  MINERVA'S PLATE                                           |
------------------------------------------------------------------------------

    Statistic Gains:   MP +100%, Strength -80, Magic +100
    Abilities Gained:  Turbo Black Magic - Gain 0 AP/EXP, use Black Magic

    Buy Price:   N/A
    Sell Price:  10

    Description: Dramatically increases magic power.. but what's the point?

------------------------------------------------------------------------------
|                  MOON BRACER                                               |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Auto-Shell

    Buy Price:   N/A
    Sell Price:  10

    Description: Generates constant Shell effect.

------------------------------------------------------------------------------
|                  MORTAL SHOCK                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Strength -6, Magic +5
    Abilities Gained:  Deathtouch

    Buy Price:   N/A
    Sell Price:  10

    Description: Adds Death to attacks and skills. User can cast Death.

------------------------------------------------------------------------------
|                  MUSCLE BELT                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +10, Defense +10
    Abilities Gained:  N/A

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Raises Strength and Defense by 10.

------------------------------------------------------------------------------
|                  MUTE SHOCK                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Strength -5, Magic +3
    Abilities Gained:  Silencetouch

    Buy Price:   15,000
    Sell Price:  3,750

    Description: Adds Silence to attacks and skills. User can cast Silence.

------------------------------------------------------------------------------
|                  MYSTERY VEIL                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Magic Defense +40
    Abilities Gained:  N/A

    Buy Price:   6,000
    Sell Price:  1,500

    Description: Raises Magic Defense by 40.

------------------------------------------------------------------------------
|                  MYTHRIL BANGLE                                            |
------------------------------------------------------------------------------

    Statistic Gains:   HP +60%
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  1,500

    Description: Raises Max HP by 60%.

------------------------------------------------------------------------------
|                  MYTHRIL GLOVES                                            |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +20
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  1,500

    Description: Raises Defense by 20.

------------------------------------------------------------------------------
|                  NATURE'S LORE                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +12
    Abilities Gained:  N/A

    Buy Price:   50,000
    Sell Price:  12,500

    Description: Use Instinct abilities learned as Berserker.

------------------------------------------------------------------------------
|                  NATURE'S TOME                                             |
------------------------------------------------------------------------------

    Statistic Gains:   HP +10%, Agility +5
    Abilities Gained:  Turbo Instinct

    Buy Price:   N/A
    Sell Price:  10

    Description: Cuts the time required for Instinct by 40%.

------------------------------------------------------------------------------
|                  NULBLAZE RING                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +6
    Abilities Gained:  Fireproof

    Buy Price:   8,000
    Sell Price:  2,000

    Description: Nullifies fire damage. User can cast Fira.

------------------------------------------------------------------------------
|                  NULFROST RING                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +6
    Abilities Gained:  Iceproof

    Buy Price:   8,000
    Sell Price:  2,000

    Description: Nullifies ice damage. User can cast Blizzara.

------------------------------------------------------------------------------
|                  NULSHOCK RING                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +6
    Abilities Gained:  Lightningproof

    Buy Price:   8,000
    Sell Price:  2,000

    Description: Nullifies thunder damage. User can cast Thundara.

------------------------------------------------------------------------------
|                  NULTIDE RING                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +6
    Abilities Gained:  Waterproof

    Buy Price:   8,000
    Sell Price:  2,000

    Description: Nullifies water damage. User can cast Watera.

------------------------------------------------------------------------------
|                  OATH VEIL                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   Magic Defense +60
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,000

    Description: Raises Magic Defense by 60.

------------------------------------------------------------------------------
|                  OCHRE RING                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +10
    Abilities Gained:  Lightning Eater

    Buy Price:   10,000
    Sell Price:  2,500

    Description: Converts lightning damage to HP. User can cast Thundaga.

------------------------------------------------------------------------------
|                  PEARL NECKLACE                                            |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4, Magic Defense +4
    Abilities Gained:  Pointlessproof

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Guards against Pointless.

------------------------------------------------------------------------------
|                  PIXIE DUST                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +40
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,500

    Description: Raises Magic by 40.

------------------------------------------------------------------------------
|                  POTPOURRI                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4,  Magic Defense +4
    Abilities Gained:  Berserkproof

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Guards against Berserk.

------------------------------------------------------------------------------
|                  POWER GLOVES                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +40
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,500

    Description: Raises Strength by 40.

------------------------------------------------------------------------------
|                  POWER WRIST                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +20
    Abilities Gained:  N/A

    Buy Price:   6,000
    Sell Price:  1,500

    Description: Raises Strength by 20.

------------------------------------------------------------------------------
|                  PRETTY ORB                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4, Magic Defense +4
    Abilities Gained:  Slowproof

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Guards against Slow.

------------------------------------------------------------------------------
|                  RABITE'S FOOT                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Luck +100
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  10

    Description: Raises Luck by 100.

------------------------------------------------------------------------------
|                  RAGNAROK                                                  |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Spellspring

    Buy Price:   N/A
    Sell Price:  10

    Description: Insignia of magic. Reduces MP cost to zero during battles.

------------------------------------------------------------------------------
|                  RECOVERY BRACER                                           |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Auto Regen

    Buy Price:   N/A
    Sell Price:  10

    Description: Generates a constant Regen effect.

------------------------------------------------------------------------------
|                  RED RING                                                  |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +4
    Abilities Gained:  Fire Ward

    Buy Price:   3,000
    Sell Price:  750

    Description: Halves fire damage. User can cast Fire.

------------------------------------------------------------------------------
|                  REGAL CROWN                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +40, Magic Defense +40
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,500

    Description: Raises Magic and Magic Defense by 40.

------------------------------------------------------------------------------
|                  REGEN BANGLE                                              |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  SOS Regen

    Buy Price:   3,000
    Sell Price:  750

    Description: Casts Regen when HP is low.

------------------------------------------------------------------------------
|                  RIBBON                                                    |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Ribbon

    Buy Price:   N/A
    Sell Price:  10

    Description: Guards against all status ailments.

------------------------------------------------------------------------------
|                  RUNE BRACER                                               |
------------------------------------------------------------------------------

    Statistic Gains:   MP +100%
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  1,500

    Description: Raises max MP by 100%.

------------------------------------------------------------------------------
|                  SAFETY BIT                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +12, Magic Defense +12
    Abilities Gained:  Life Preserver

    Buy Price:  10,000
    Sell Price:  2,500

    Description: Guards against Petrification and Death.

------------------------------------------------------------------------------
|                  SHINING BRACER                                            |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Auto Protect

    Buy Price:   N/A
    Sell Price:  10

    Description: Generates constant Protect effect.

------------------------------------------------------------------------------
|                  SHMOOTH SHAILING           	                             |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +30, Magic Defense +30
    Abilities Gained:  Super Ribbon - Constant Slow effect

    Buy Price:   N/A
    Sell Price:  10

    Description: Protects against all status ailments, but it's Hypello, so..

------------------------------------------------------------------------------
|                  SHORT CIRCUIT                                             |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +10, Magic Defense +10
    Abilities Gained:  Lit/Water Eater

    Buy Price:   N/A
    Sell Price:  10

    Description: Converts lightning and water damage to HP.

------------------------------------------------------------------------------
|                  SILVER BRACER                                             |
------------------------------------------------------------------------------

    Statistic Gains:   MP +40%
    Abilities Gained:  N/A

    Buy Price:   500
    Sell Price:  125

    Description: Raises max MP by 40%.

------------------------------------------------------------------------------
|                  SILVER GLASSES                                            |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4, Magic Defense +4
    Abilities Gained:  Darkproof

    Buy Price:   3,000
    Sell Price:  750

    Description: Guards against Darkness.

------------------------------------------------------------------------------
|                  SNOW RING                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +10
    Abilities Gained:  Ice Eater

    Buy Price:   10,000
    Sell Price:  2,500

    Description: Converts Ice damage to HP. User can cast Blizzaga.

------------------------------------------------------------------------------
|                  SOUL OF THAMASA                                           |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +15
    Abilities Gained:  Magic Booster - spells get 1.5x boost

    Buy Price:   N/A
    Sell Price:  10

    Description: Strengthens spells but doubles their MP cost.

------------------------------------------------------------------------------
|                  SPEED BRACER                                              |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Auto Haste

    Buy Price:   N/A
    Sell Price:  10

    Description: Generates constant Haste effect. User can cast Hastega.

------------------------------------------------------------------------------
|                  SPRINT SHOES                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Agility +10
    Abilities Gained:  First Strike

    Buy Price:   N/A
    Sell Price:  10

    Description: Act at the beginning of battle. User can cast Haste.

------------------------------------------------------------------------------
|                  STAR BRACER                                               |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  Auto Reflect

    Buy Price:   N/A
    Sell Price:  10

    Description: Generates constant Reflect effect.

------------------------------------------------------------------------------
|                  STAR PENDANT                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4, Magic Defense +4
    Abilities Gained:  Poisonproof

    Buy Price:   4,000
    Sell Price:  1,000

    Description: Guards against Poison.

------------------------------------------------------------------------------
|                  STONE SHOCK                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength -5, Magic +4
    Abilities Gained:  Stonetouch

    Buy Price:   N/A
    Sell Price:  10

    Description: Adds Petrification to attacks and skills. User can cast 
                 Break.

------------------------------------------------------------------------------
|                  SUBLIMATOR                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +10, Magic Defense +10
    Abilities Gained:  Fire/Ice Eater

    Buy Price:   N/A
    Sell Price:  10

    Description: Converts fire and ice damage to HP.

------------------------------------------------------------------------------
|                  SWORD LORE                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +12
    Abilities Gained:  N/A

    Buy Price:   50,000
    Sell Price:  12,500

    Description: Use Swordplay abilities learned as a Warrior.

------------------------------------------------------------------------------
|                  SWORD TOME                                                |
------------------------------------------------------------------------------

    Statistic Gains:   HP +10%, Agility +5
    Abilities Gained:  Turbo Swordplay

    Buy Price:   N/A
    Sell Price:  10

    Description: Cuts the time required for Swordplay by 40%.

------------------------------------------------------------------------------
|                  SYSTEM SHOCK                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Strength -10
    Abilities Gained:  Stoptouch

    Buy Price:   15,000
    Sell Price:  3,750

    Description: Adds Stop to attacks and skills.

------------------------------------------------------------------------------
|                  TALISMAN                                                  |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +30
    Abilities Gained:  N/A

    Buy Price:   N/A
    Sell Price:  2,000

    Description: Raises Magic by 30.

------------------------------------------------------------------------------
|                  TAROT CARD                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +20
    Abilities Gained:  N/A

    Buy Price:   6,000
    Sell Price:  1,500

    Description: Raises Magic by 20.

------------------------------------------------------------------------------
|                  TETRA BAND                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +10, Magic Defense +10
    Abilities Gained:  Tetra Ward

    Buy Price:   N/A
    Sell Price:  10

    Description: Reduces fire, ice, lightning, and water damage by half.

------------------------------------------------------------------------------
|                  TETRA BRACELET                                            |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +20, Magic Defense +20
    Abilities Gained:  Tetra Eater

    Buy Price:   N/A
    Sell Price:  10

    Description: Converts fire, ice, lightning, and water damage to HP.

------------------------------------------------------------------------------
|                  TETRA GLOVES                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +12, Magic +12
    Abilities Gained:  Tetrastrike

    Buy Price:   N/A
    Sell Price:  10

    Description: Adds fire, ice, lightning, and water to attacks and skills.

------------------------------------------------------------------------------
|                  TETRA GUARD                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +15, Magic Defense +15
    Abilities Gained:  Tetraproof

    Buy Price:   N/A
    Sell Price:  10

    Description: Nullifies fire, ice, lightning, and water damage.

------------------------------------------------------------------------------
|                  TIARA                                                     |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +5, Magic Defense +5
    Abilities Gained:  N/A

    Buy Price:   2,500
    Sell Price:  625

    Description: Raises Magic and Magic Defense by 5.

------------------------------------------------------------------------------
|                  TITANIUM BANGLE                                           |
------------------------------------------------------------------------------

    Statistic Gains:   HP +40%
    Abilities Gained:  N/A

    Buy Price:   3,000
    Sell Price:  750

    Description: Raises max HP by 40%.

------------------------------------------------------------------------------
|                  TWIST HEADBAND                                            |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4, Magic Defense +4
    Abilities Gained:  Sleepproof

    Buy Price:   3,000
    Sell Price:  750

    Description: Guards against Sleep.

------------------------------------------------------------------------------
|                  VENOM SHOCK                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Strength -5, Magic +3
    Abilities Gained:  Poisontouch

    Buy Price:   15,000
    Sell Price:  3,750

    Description: Adds Poison to attacks and skills. User can cast Bio.

------------------------------------------------------------------------------
|                  WALL RING                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   N/A
    Abilities Gained:  SOS Wall

    Buy Price:   10,000
    Sell Price:  2,500

    Description: Casts Shell and Protect when HP is low.

------------------------------------------------------------------------------
|                  WATERY GLEAM                                              |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +8
    Abilities Gained:  Waterstrike

    Buy Price:   3,000
    Sell Price:  750

    Description: Adds Water element to attacks and skills.

------------------------------------------------------------------------------
|                  WHITE CAPE                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Defense +4, Magic Defense +4
    Abilities Gained:  Silenceproof

    Buy Price:   3,000
    Sell Price:  750

    Description: Guards against Silence.

------------------------------------------------------------------------------
|                  WHITE LORE                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +12
    Abilities Gained:  N/A

    Buy Price:   50,000
    Sell Price:  12,500

    Description: Use White Magic abilities learned as a White Mage.

------------------------------------------------------------------------------
|                  WHITE RING                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +4
    Abilities Gained:  Ice Ward

    Buy Price:   3,000
    Sell Price:  750

    Description: Halves ice damage. User can cast Blizzard.

------------------------------------------------------------------------------
|                  WHITE TOME                                                |
------------------------------------------------------------------------------

    Statistic Gains:   Agility +5, MP +10%
    Abilities Gained:  Turbo White Magic

    Buy Price:   N/A
    Sell Price:  10

    Description: White Magic requires 40% less time. User can cast Osmose.

------------------------------------------------------------------------------
|                  WIZARD BRACELET                                           |
------------------------------------------------------------------------------

    Statistic Gains:   MP +20%
    Abilities Gained:  MP Stroll

    Buy Price:   N/A
    Sell Price:  10

    Description: Automatically recover MP while walking.

------------------------------------------------------------------------------
|                  WRING                                                     |
------------------------------------------------------------------------------

    Statistic Gains:   HP -40%, Magic +80, Defense -20
    Abilities Gained:  Majo's Soul, Use Black Magic

    Buy Price:   N/A
    Sell Price:  10

    Description: Generates a constant Poison and Haste effect. From an ancient
                 War. Makes its user a spellcasting machine.

------------------------------------------------------------------------------
|                  WRISTBAND                                                 |
------------------------------------------------------------------------------

    Statistic Gains:   Strength +10
    Abilities Gained:  N/A

    Buy Price:   1,000
    Sell Price:  250

    Description: Raises Strength by 10.

------------------------------------------------------------------------------
|                  YELLOW RING                                               |
------------------------------------------------------------------------------

    Statistic Gains:   Magic +4
    Abilities Gained:  Lightning Ward

    Buy Price:   3,000
    Sell Price:  750

    Description: Halves lightning damage. User can cast Thunder.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   7.3    GARMENT GRIDS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Garment Grids are essential items for arranging dresspheres on. Each node on a 
Garment Grid can have a dressphere placed in it, and all dresspheres on a 
girl's grid are accessible during battle by pressing L1.

Garment Grids are customized by selecting the option from the menu. There, you 
can view all the grids in your possession, as well as modifying the contents 
of any of them, in terms of placing and rearranging dresspheres. Garment Grids 
are equipped to characters using Equip, from the main menu.

Some Garment Grids offer stat bonuses for using them, or for passing through 
the coloured locks when switching between dresspheres. Others offer special 
abilities, such as the ability to use any Black Magic spell already learned, 
or use the Haste spell. It is important to look at the bonuses when deciding 
on which Garment Grid to equip each character with. 

     Key:     # -      a coloured lock on the Garment Grid
              O -      a node on the Garment Grid for a dressphere
              # or # - passing through either lock will give the wearer the 
                       stat boost/ability
              #/# -    passing through both locks is required for the wearer
                       to get the stat boost/ability

  (note: some diagrams may be slightly simplified to allow me to draw them 
  in ASCII)

------------------------------------------------------------------------------
|                  BITTER FAREWELL                                           |
------------------------------------------------------------------------------

   Obtained:  Macalania, Chapter 2 (talk to         Layout:    /----O----\
              the Hypello after completing the                1     |     2
              "Track Down The Troupe" mission)                |     |     |
   Equip:     Use Death, Use Doom                             O-----O-----O
   Locks:     1 -   Deathproof                                |     |     |
              1/2 - Deathtouch                                3     |     4
              3 -   Doomproof                                  \----O----/
              3/4 - Doomtouch

------------------------------------------------------------------------------
|                  BLACK TABARD                                              |
------------------------------------------------------------------------------

   Obtained:  Moonflow, Chapter 4 (complete         Layout:   /----O----\
              "Where's Tobli?" mission)                      1    /      2
   Equip:     Use Black Magic                                |    |      |
   Locks:     1/2/3/4 - Magic +15, Black Magic               O----O--O---O
                        wait down                            |       |   |
                                                             3      /    4
                                                              \----O----/

------------------------------------------------------------------------------
|                  BLOOD OF THE BEAST                                        |
------------------------------------------------------------------------------

   Obtained:  Bevelle, Chapter 3 (visit the         Layout:  /----O----\
              depths before it becomes a Hotspot,           1      \    2
              New Yevon path only)                          |      |    |
   Equip:     Use Instinct                                  O---O--O----O
   Locks:     1/2/3/4 - Strength +15, Instinct              |   |       |
                        wait down                           3    \      4
                                                             \----O----/

------------------------------------------------------------------------------
|                  BUM RUSH                                                  |
------------------------------------------------------------------------------

   Obtained:  Celsius, Chapter 2 (after getting     Layout:        O
              all three Syndicate uniforms)                       /|\
   Equip:     Strength +10, Magic +10                            1 | 2
   Locks:     1 or 3 - Strength +10                             /  |  \
              2 or 4 - Magic +10                               O---O---O
                                                                \  |  /
                                                                 3 | 4
                                                                  \|/
                                                                   O

------------------------------------------------------------------------------
|                  CHAOS MAELSTROM                                           |
------------------------------------------------------------------------------

   Obtained:  Kilika, Chapter 3+ (collect 13        Layout:     /----O----\
              Squatter Monkeys)                                1    /      2
   Equip:     Use Arcana                                       |   |       |   
   Locks:     1/2/3/4 - Magic +15, Arcana                      O---O---O---O
                        wait down                              |       |   |
                                                               3      /    4
                                                                \----O----/

------------------------------------------------------------------------------
|                  CONFLAGRATION                                             |
------------------------------------------------------------------------------

   Obtained:  Mt Gagazet, Chapter 5 (speak to       Layout:      1
              Lian and Ayde after Episode                       / \
              Complete)                                        /   \
   Equip:     Use Black Magic                                 /     \
   Locks:     1/2/3 - Use Flare                              O---O---O
                                                              \  |  /
                                                               2 | 3
                                                                \|/
                                                                 O

------------------------------------------------------------------------------
|                  COVENANT OF GROWTH                                        |
------------------------------------------------------------------------------

   Obtained:  Bikanel Desert, Chapter 5 (defeat     Layout:    O
              Frailea in Cactuar Hollow)                      /|\
   Equip:     None                                           / | 1
   Locks:     1 - Double EXP                                /  |  \
              2 - Double AP                                O---O---O
                                                            \  |  /
                                                             2 | /
                                                              \|/
                                                               O

------------------------------------------------------------------------------
|                  COVETOUS                                                  |
------------------------------------------------------------------------------

   Obtained:  Luca, Chapter 2 (complete an          Layout:     O
              interview with Shelinda)                         / \
   Equip:     None                                            1   2
   Locks:     1 - Use Drain                                  /     \
              2 - Use Osmose                                O-------O

------------------------------------------------------------------------------
|                  DISASTER IN BLOOM                                         |
------------------------------------------------------------------------------

  Obtained:  Calm Lands, Chapter 5 (obtain PR       Layout:  1----O----2
             level 5 for Open Air and spend                  |    |    |
             200,000 credits)                                O----O----O
  Equip:     1 -       Sleeptouch                            |    |    |
             2 -       Silencetouch                          3----O----4
             3 -       Darktouch
             4 -       Poisontouch
             1/2/3/4 - Stonetouch  

------------------------------------------------------------------------------
|                  DOWNTRODDER                                               |
------------------------------------------------------------------------------

   Obtained:  Bevelle, Chapter 2 (turn right        Layout:     O
              after entering the Labyrinth)                    / \
   Equip:     Gravity Eater                                   1   2
   Locks:     1 -     Gravitystrike                          /     \
              2 -     Use Demi                              O---3---O
              1/2/3 - Double HP

------------------------------------------------------------------------------
|                  ENIGMA PLATE                                              |
------------------------------------------------------------------------------

   Obtained:  Besaid, Chapter 2 (reach level 2      Layout:  O----1----O
              in the Gunner's Gauntlet)                      |         |
   Equip:     Magic Defense +10                              2         3
   Locks:     1/2/3/4 - Magic Defense +15                    |         |
                                                             O----4----O

------------------------------------------------------------------------------
|                  FIRST STEPS                                               |
------------------------------------------------------------------------------

   Obtained:  Luca, Chapter 1 (unmissable)          Layout:     O
   Equip:     None                                             / \
   Locks:     None                                            O---O
                                                             / \ / \
                                                            O---O---O

------------------------------------------------------------------------------
|                  FLASH OF STEEL                                            |
------------------------------------------------------------------------------

   Obtained:  Calm Lands, Chapter 5 (obtain PR      Layout:     O
              level 5 for Argent and spend                     /|\
              200,000 credits)                                1 | 2
   Equip:     Strength +20, Magic +20                        /  |  \
   Locks:     1 or 3 - Strength +20                         O---O---O
              2 or 4 - Magic +20                             \  |  /
                                                              3 | 4
                                                               \|/
                                                                O

------------------------------------------------------------------------------
|                  FONT OF POWER                                             |
------------------------------------------------------------------------------

   Obtained:  Mi'ihen Highroad, Chapter 5           Layout:  O--1--O--2--O
              (complete the Fiend Colony)                     \    |    /
   Equip:     Half MP Cost                                     \   |   /
   Locks:     1/2/3 - Magic +15, One MP Cost                    \  3  /
                                                                 \ | /
                                                                  \|/
                                                                   O

------------------------------------------------------------------------------
|                  HEALING LIGHT                                             |
------------------------------------------------------------------------------

   Obtained:  Guadosalam, Chapter 2 (defeat the     Layout:  /-----1-----\
              Leblanc Syndicate in their cheateau)           |           |
   Equip:     Use Cure                                       O--2--O--3--O
   Locks:     1 -     Use Cura                               |     |     |
              2 -     Use Life                               \-----O-----/
              3 -     Use Curaga
              1/2/3 - Use Full-Cure

------------------------------------------------------------------------------
|                  HEALING WIND                                              |
------------------------------------------------------------------------------

   Obtained:  Luca, Chapter 1 (complete the         Layout:     O-----O
              Balloon Drive in "Behind the                     /       \
              Scenes" mission)                                1         2
   Equip:     Use Cure                                         \       /
   Locks:     1 -   Use Cura                                    ---O---
              1/2 - Use Curaga                                              

------------------------------------------------------------------------------
|                  HEART OF FLAME                                            |
------------------------------------------------------------------------------

   Obtained:  Mushroom Rock Road, Chapter 1         Layout:       O
              (complete "Foggy Fiend Frenzy")                    / \
   Equip:     Fire Eater, Use Fire                              1   2
   Locks:     1/2 -   Use Fira                                 /     \
              3 -     Firestrike                              O---3---O
              1/2/3 - Use Firaga

------------------------------------------------------------------------------
|                  HEART REBORN                                              |
------------------------------------------------------------------------------

   Obtained:  Zanarkand, Chapter 1 (embarrass       Layout:   /----O----\
              and expose Isaaru in the Beyond)                1         2
   Equip:     Use Life, Use Cure                              |         |
   Locks:     1 -   Use Cura                                  \--O---O--/
              1/2 - Use Curaga

------------------------------------------------------------------------------
|                  HELIOS GUARD                                              |
------------------------------------------------------------------------------

   Obtained:  Moonflow, Chapter 1 (complete         Layout:     ----O----
              "Shave the Hypello?" mission)                    /         \
   Equip:     SOS Protect, Use Protect                        O-----1-----O
   Locks:     1 - Auto-Protect                                 \         /
                                                                ----O----

------------------------------------------------------------------------------
|                  HIGHER POWER                                              |
------------------------------------------------------------------------------

   Obtained:  Calm Lands, Chapter 5 (obtain         Layout:    1---O---2
              Episode Complete for Chocobo Ranch)             /    |    \
   Equip:     Break HP Limit                                 O-----O-----O
   Locks:     1/2/3/4 - Break Damage Limit                    \    |    /
                                                               3   |   4
                                                                \  |  /
                                                                 \ | /
                                                                  \|/
                                                                   O

------------------------------------------------------------------------------
|                  HIGHROAD WINDS                                            |
------------------------------------------------------------------------------

   Obtained:  Calm Lands, Chapter 2 (complete       Layout:      O
              the "Clean Sweep" mission)                        / \
   Equip:     First Strike                                     1   2
   Locks:     1 -       Slowproof                             /     \
              2 -       Stopproof                            O       O
              3 -       Use Haste                             \     /
              1/2/3/4 - SOS Haste                              3   4
                                                                \ /
                                                                 O

------------------------------------------------------------------------------
|                  HORN OF PLENTY                                            |
------------------------------------------------------------------------------

   Obtained:  Bikanel Desert, Chapter 5 (open       Layout:  O---1---O
              chest in camp using Desert Key)                 \  |  /
   Equip:     Use Nab Gil                                      \ | /
   Locks:     1 - Gillionaire                                   \|/
                                                                 O

------------------------------------------------------------------------------
|                  HOUR OF NEED                                              |
------------------------------------------------------------------------------

   Obtained:  Bikanel Island, Chapter 2 (defeat     Layout:   /----O----\
              Logos at the Oasis)                            1     |     2
   Equip:     Defence +10, Magic Defence +10                 |     |     |
   Locks:     1 or 3 - Defence +10                           O-----O-----O
              2 or 4 - Magic Defence +10                     |     |     |
                                                             3     |     4
                                                              \----O----/

------------------------------------------------------------------------------
|                  HOWLING WIND                                              |
------------------------------------------------------------------------------

   Obtained:  Macalania Woods, Chapter 3 (talk      Layout:  O----1----O
              to the three musicians)                        |    |    |
   Equip:     None                                           2----O----3
   Locks:     1/2/3/4 - Agility +5                           |    |    |
                                                             O----4----O

------------------------------------------------------------------------------
|                  ICE QUEEN                                                 |
------------------------------------------------------------------------------

   Obtained:  Macalania Woods, Chapter 1            Layout:       O
              (complete "Where's That O'aka?")                   / \
   Equip:     Ice Eater, Use Blizzard                           1   2
   Locks:     1/2 -   Use Blizzara                             /     \
              3 -     Icestrike                               O---3---O
              1/2/3 - Use Blizzaga

------------------------------------------------------------------------------
|                  IMMORTAL SOUL                                             |
------------------------------------------------------------------------------

   Obtained:  Chapter 5, Road to the Farplane       Layout:    /----O----\
              (defeat third boss)                             |     |     |
   Equip:     Use Life, Use Cure                              O--1--O--2--O
   Locks:     1 -     Use Cura                                |           |
              2 -     Use Curaga                               \----3----/
              1/2/3 - Use Full-Life

------------------------------------------------------------------------------
|                  MEGIDDO                                                   |
------------------------------------------------------------------------------

   Obtained:  Chapter 5, Farplane (take all 5       Layout:      O
              paths to the Garden)                              / \
   Equip:     Use Black Magic                                  / O \
   Locks:     1 -     Use Flare                               / / \ \
              1/2/3 - Use Ultima                             1 O   2-O
                                                              \ \   /
                                                               \ 3 /
                                                                \|/
                                                                 O

------------------------------------------------------------------------------
|                  MENACE OF THE DEEP                                        |
------------------------------------------------------------------------------

   Obtained:  Kilika Temple, Chapter 2 (give the    Layout:      O
              guards the correct passwords)                     / \
   Equip:     Water Eater, Use Water                           1   2
   Locks:     3 -     Waterstrike                             /     \
              1/2 -   Use Watera                             O---3---O
              1/2/3 - Use Waterga

------------------------------------------------------------------------------
|                  MERCURIAL STRIKE                                          |
------------------------------------------------------------------------------

   Obtained:  Bikanel, Chapter 5 (obtain            Layout:    /----O----\
              Episode Complete)                               |     |     |
   Equip:     None                                            |   /-O     |
   Locks:     1 - Swordplay wait down                         |  1  |     | 
              2 - Bushido wait down                           O-/   2   /-O
              3 - Instinct wait down                          |     |  3  |
                                                              |     O-/   |
                                                              |     |     |
                                                               \----O----/

------------------------------------------------------------------------------
|                  MORTAL COIL                                               |
------------------------------------------------------------------------------

   Obtained:  Besaid, Chapter 2+ (reach level 4     Layout:  1----O----2
              in Gunner's Gauntlet)                          |    |    |
   Equip:     Itchproof                                      O----O----O
   Locks:     1 - Curseproof                                 |    |    |
              2 - Stoneproof                                 3----O----4
              3 - Stonetouch
              4 - Use Break

------------------------------------------------------------------------------
|                  MOUNTED ASSAULT                                           |
------------------------------------------------------------------------------

   Obtained:  Calm Lands, Chapter 2+ (random        Layout:      O
              prize retrieved by chocobo with                   / \
              less than 100 Heart)                             1   2
   Equip:     First Strike                                    /     \
   Locks:     1 -       Slowproof                            O       O
              2 -       Stopproof                             \     /
              3/4 -     Use Hastega                            3   4
              1/2/3/4 - Auto-Haste                              \ /
                                                                 O

------------------------------------------------------------------------------
|                  PRIDE OF THE SWORD                                        |
------------------------------------------------------------------------------

   Obtained:  Macalania, Chapter 3 (complete        Layout:    /----O----\
              "SOS Travel Agency" mission)                    1      \    2
   Equip:     Use Swordplay                                   |      |    |
   Locks:     1/2/3/4 - Strength +15, Swordplay               O---O--O----O
                        wait down                             |   |       |
                                                              3    \      4
                                                               \----O----/

------------------------------------------------------------------------------
|                  PROTECTION HALO                                           |
------------------------------------------------------------------------------

   Obtained:  Besaid, Chapter 1 (complete           Layout:    /----O----\
              the "Where's Wakka?" mission)                   1     |     2
   Equip:     Defence +5, Magic Defence +5                    |     |     |
   Locks:     1 or 3 - Defence +5                             O-----O-----O
              2 or 4 - Magic Defence +5                       |     |     |
                                                              3     |     4
                                                               \----O----/

------------------------------------------------------------------------------
|                  RAGING GIANT                                              |
------------------------------------------------------------------------------

   Obtained:  Besaid, Chapter 3+ (use Besaid        Layout:    /----O----\
              Sphere to unlock second part of                 1     |     2
              cave)                                           |     |     |
   Equip:     Use Confuse                                     O-----O-----O
   Locks:     1 -   Confuseproof                              |     |     |
              1/2 - Confusetouch                              3     |     4
              3 -   Berserkproof                               \----O----/
              3/4 - Berserktouch

------------------------------------------------------------------------------
|                  RAY OF HOPE                                               |
------------------------------------------------------------------------------

   Obtained:  Macalania, Chapter 5 (obtain          Layout:       O
              Episode Complete)                                  / \
   Equip:     Luck +30                                     1----O   O----2
   Locks:     1/2/3/4 - Luck +30                            \           /
                                                             --O  O  O--
                                                              /  / \  \
                                                             3---   ---4

------------------------------------------------------------------------------
|                  RESTLESS SLEEP                                            |
------------------------------------------------------------------------------

   Obtained:  Youth League HQ (on small path        Layout:    /----O----\
              opposite save sphere)                           1     |     2
   Equip:     Use Sleep, Use Bio                              |     |     |
   Locks:     1 -   Sleepproof                                O-----O-----O
              1/2 - Sleeptouch                                |     |     |
              3     Poisonproof                               3     |     4
              3/4 - Poisontouch                                \----O----/

------------------------------------------------------------------------------
|                  SACRED BEAST                                              |
------------------------------------------------------------------------------

   Obtained:  Mt Gagazet, Chapter 5 (obtain         Layout:      O
              Episode Complete)                                 /|\
   Equip:     Holy Eater                                       1 O 2
   Locks:     1 -       Holystrike                            / / \ \
              1/2/3/4 - Use Holy                             O-3   4-O

------------------------------------------------------------------------------
|                  SALVATION PROMISED                                        |
------------------------------------------------------------------------------

   Ontained:  Thunder Plains, Chapter 5             Layout:      /--O--\
              (complete Puzzle Cavern twice)                    1   |   2
   Equip:     Use White Magic abilities                         |   |   |
   Locks:     1/2/3 - Use Auto-Life                             O---O---O
                                                                 \     /
                                                                  \   /
                                                                   \ /
                                                                    3

------------------------------------------------------------------------------
|                  SAMURAI'S HONOUR                                          |
------------------------------------------------------------------------------

   Obtained:  Thunder Plains, Chapter 2/3           Layout:    /----O----\
              (calibrate at least 5 towers)                   1      \    2
   Equip:     Use Bushido                                     |      |    |
   Locks:     1/2/3/4 - Strength +15, Bushido                 O---O--O----O
                        wait down                             |   |       |
                                                              3    \      4
                                                               \----O----/

------------------------------------------------------------------------------
|                  SCOURGEBANE                                               |
------------------------------------------------------------------------------

   Obtained:  Bevelle, Chapter 5 (obtain            Layout:   1----O----2
              first Episode Complete)                         |         |
   Equip:     None                                            O         O
   Locks:     1 - Sleepproof/Poisonproof                      |         |
              2 - Silenceproof/Darkproof                      3----O----4
              3 - Confuseproof/Berserkproof
              4 - Curseproof/Itchproof

------------------------------------------------------------------------------
|                  SEETHING CAULDRON                                         |
------------------------------------------------------------------------------

   Obtained:  Moonflow, Chapter 2 (sell all         Layout:  O----1----O
              10 tickets for Tobli)                          |         |
   Equip:     Magic +10                                      2         3
   Locks:     1/2/3/4 - Magic +15                            |         |
                                                             O----4----O

------------------------------------------------------------------------------
|                  SELENE GUARD                                              |
------------------------------------------------------------------------------

   Obtained:  Mi'ihen Highroad, Chapter 2           Layout:  /----O----\
              (complete "Cuckoo for Chocobos")               |         |
   Equip:     SOS Shell, Use Shell                           O----1----O
   Locks:     1 - Auto-Shell                                 |         |
                                                             \---------/

------------------------------------------------------------------------------
|                  SHINING MIRROR                                            |
------------------------------------------------------------------------------

   Obtained:  Mushroom Rock Road, Chapter 2         Layout:  /----O----\
              (give the Awesome Sphere to New                |         |
              Yevon and complete the mission)                O----1----O
   Equip:     Piercing Magic, Use Reflect                    |         |
   Locks:     1 - Auto-Reflect                               \---------/

------------------------------------------------------------------------------
|                  STILL OF NIGHT                                            |
------------------------------------------------------------------------------

   Obtained:  Bikanel Desert, Chapter 1             Layout:   /----O----\
              (complete "Can You Dig It?")                   1     |     2
   Equip:     Use Silence, Use Blind                         |     |     |
   Locks:     1 -   Silenceproof                             O-----O-----O
              1/2 - Silencetouch                             |     |     |
              3 -   Blindproof                               3     |     4
              3/4 - Blindtouch                                \----O----/

------------------------------------------------------------------------------
|                  STONEHEWN                                                 |
------------------------------------------------------------------------------

   Obtained:  Mt Gagazet, Chapter 2 (after          Layout:   O----1----O
              obtaining Syndicate uniform)                    |         |
   Equip:     Defence +10                                     2         3
   Locks:     1/2/3/4 - Defence +15                           |         |
                                                              O----4----O

------------------------------------------------------------------------------
|                  STRENGTH OF ONE                                           |
------------------------------------------------------------------------------

   Obtained:  Calm Lands, Chapter 2+ (random        Layout:  O----1----O
              prize retrieved by chocobo with                |         |
              less than 100 Heart)                           2         3
   Equip:     Strength +10                                   |         |
   Locks:     1/2/3/4 - Strength +15                         O----4----O

------------------------------------------------------------------------------
|                  SUPREME LIGHT                                             |
------------------------------------------------------------------------------

   Obtained:  Mushroom Rock Road, Chapter 5 (get    Layout:     O 
              Episode Complete for Den of Woe)                 /|\
   Equip:     Use White Magic                                 / 1 \
   Locks:     3 -     Use Auto-Life                          /   \ \
              1/2/3 - Use Holy                              O-2   O 3
                                                             \ \ / /
                                                              \ O /
                                                               \ /
                                                                O

------------------------------------------------------------------------------
|                  TEMPERED WILL                                             |
------------------------------------------------------------------------------

   Obtained:  Macalania, Chapter 5 (enter locked    Layout:     O
              house after Episode Complete)                    /|\
   Equip:     None                                            1 | \
   Locks:     1 - Double HP                                  /  |  \
              2 - Double MP                                 O---O---O
                                                             \  |  /
                                                              \ | 2
                                                               \|/
                                                                O

------------------------------------------------------------------------------
|                  TETRA MASTER                                              |
------------------------------------------------------------------------------

   Obtained:  Calm Lands, Chapter 3 (save all       Layout:   /----O----\
              15 people from the gorge cave)                 1     |     2
   Equip:     Tetrastrike                                    |     |     |
   Locks:     1 - Fire Eater                                 O-----O-----O
              2 - Ice Eater                                  |     |     |
              3 - Lightning Eater                            3     |     4
              4 - Water Eater                                 \----O----/

------------------------------------------------------------------------------
|                  THE END                                                   |
------------------------------------------------------------------------------

   Obtained:  Celsius, Chapter 1+ (look at          Layout:    O
              Shinra's bestiary after Oversouling             /|\
              all fiends)                                    1 | 2
   Equip:     Break HP Limit                                /  |  \
   Locks:     1/2 -     Break Damage Limit                 O---O---O
              1/2/3/4 - Use Finale                          \  |  /
                                                             3 | 4
                                                              \|/
                                                               O

------------------------------------------------------------------------------
|                  THUNDER SPAWN                                             |
------------------------------------------------------------------------------

   Obtained:  Luca, Chapter 1+ (from chest on       Layout:     O
              Dock 5)                                          / \
   Equip:     Lightning Eater, Use Thunder                    1   2
   Locks:     3 -     Lightningstrike                        /     \
              1/2 -   Use Thundara                          O---3---O
              1/2/3 - Use Thundaga

------------------------------------------------------------------------------
|                  TREASURE HUNT                                             |
------------------------------------------------------------------------------

   Obtained:  Luca, Chapter 3 or 5 (during the      Layout:    O
              Shinra Sphere Break match)                      / \
   Equip:     Use Mug                                        O---O
   Locks:     1 - Double Items                              /     \
                                                           O---1---O

------------------------------------------------------------------------------
|                  TRICKS OF THE TRADE                                       |
------------------------------------------------------------------------------

   Obtained:  Kilika, Chapter 5 (obtain Episode     Layout:    ----O----
              Complete)                                       /    |    \
   Equip:     None                                           |     1     |
   Locks:     1 - Black Magic wait down                      |      \    |
              2 - White Magic wait down                      O---O-2-O---O
              3 - Arcana wait down                           |    \      |
                                                             |     3     |
                                                              \    |    /
                                                               ----O----

------------------------------------------------------------------------------
|                  UNDYING STORM                                             |
------------------------------------------------------------------------------

   Obtained:  Mi'ihen Highroad, Chapter 3           Layout:      O
              (complete "Machina Mayhem")                       /|\
   Equip:     Strength +15, Magic +15                          1 | 2
   Locks:     1 or 3 - Strength +15                           /  |  \
              2 or 4 - Magic +15                             O---O---O
                                                              \  |  /
                                                               3 | 4
                                                                \|/
                                                                 O

------------------------------------------------------------------------------
|                  UNERRING PATH                                             |
------------------------------------------------------------------------------

   Obtained:  Macalania Woods, Chapter 1            Layout:    O
              (speak to Tromell four times)                     \
   Equip:     None                                               \
   Locks:     None                                                \
                                                                   O

------------------------------------------------------------------------------
|                  UNWAVERING GUARD                                          |
------------------------------------------------------------------------------

   Obtained:  Djose Temple, Chapter 3 (complete     Layout:   /----O----\
              "Pest Control" mission)                        1     |     2
   Equip:     Defence +15, Magic Defense +15                 |     |     |
   Locks:     1 or 3 - Defence +15                           O-----O-----O
              2 or 4 - Magic Defence +15                     |     |     |
                                                             3     |     4
                                                              \----O----/

------------------------------------------------------------------------------
|                  VALIANT LUSTRE                                            |
------------------------------------------------------------------------------

   Obtained:  Thunder Plains, Chapter 5             Layout:   /----O----\
              (complete "A Fallen Genius?")                  1     |     2
   Equip:     Defense +20, Magic Defense +20                 |     |     |
   Locks:     1 or 3 - Defense +20                           O-----O-----O
              2 or 4 - Magic Defence +20                     |     |     |
                                                             3     |     4
                                                              \----O----/

------------------------------------------------------------------------------
|                  VANGUARD                                                  |
------------------------------------------------------------------------------

   Obtained:  Celsius, any chapter (complete        Layout:     O
              Shinra's Garment Grid tutorial)                  /|\
   Equip:     Strength +5, Magic +5                           1 | 2
   Locks:     1 or 3 - Strength +5                           /  |  \
              2 or 4 - Magic +5                             O---O---O
                                                             \  |  /
                                                              3 | 4
                                                               \|/
                                                                O

------------------------------------------------------------------------------
|                  WHITE SIGNET                                              |
------------------------------------------------------------------------------

   Obtained:  Luca, Chapter 3 or 5 (during a        Layout:  /-----O-----\
              Sphere Break match against the dog)            1    /      2
   Equip:     Use White Magic                                |    |      |
   Locks:     1/2/3/4 - Magic +15, White Magic               O----O-O----O
                        wait down                            |      |    |
                                                             3      /    4
                                                             \-----O----/

------------------------------------------------------------------------------
|                  WISHBRINGER                                               |
------------------------------------------------------------------------------

   Obtained:  Mt Gagazet, Chapter 3 (defeat         Layout:   /-----O-----\
              Garik Ronso in battle)                          |           |
   Equip:     HP Stroll, Use Regen                            O--1--O--2--O
   Locks:     1 -   Use Curaga                                |           |
              1/2 - Auto-Regen                                \-----O-----/


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|     |                                                                |     |
| 8.0 |            LISTS                                               | 8.0 |
|     |                                                                |     |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

The following lists will give you helpful and valuable information for items, 
key items, and monsters.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   8.1    ITEMS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

Here is a complete rundown of all the items in the game.


------------------------------------------------------------------------------
|                  ARCTIC WIND                                               |
------------------------------------------------------------------------------
DESCRIPTION: Deals ice damage to one enemy.
BUY PRICE: N/A               SELL PRICE: 50                TARGET: Single

------------------------------------------------------------------------------
|                  ANTARCTIC WIND                                            |
------------------------------------------------------------------------------
DESCRIPTION: Deals ice damage to one enemy.
BUY PRICE: N/A               SELL PRICE: 50                TARGET: Single

------------------------------------------------------------------------------
|                  ANTIDOTE                                                  |
------------------------------------------------------------------------------
DESCRIPTION: Cures the Poison status effect.
BUY PRICE: 50                SELL PRICE: 12                TARGET: Single

------------------------------------------------------------------------------
|                  BLESSED GEM                                               |
------------------------------------------------------------------------------
DESCRIPTION: Deals holy damage to one enemy.
BUY PRICE: N/A               SELL PRICE: 125               TARGET: Single

------------------------------------------------------------------------------
|                  BOMB CORE                                                 |
------------------------------------------------------------------------------
DESCRIPTION: Deals fire damage to one enemy.
BUY PRICE: N/A               SELL PRICE: 50                TARGET: Single

------------------------------------------------------------------------------
|                  BOMB FRAGMENT                                             |
------------------------------------------------------------------------------
DESCRIPTION: Deals fire damage to one enemy.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: Single

------------------------------------------------------------------------------
|                  BUDGET GRENADE                                            |
------------------------------------------------------------------------------
DESCRIPTION: Damages all enemies.
BUY PRICE: N/A               SELL PRICE: 12                TARGET: All

------------------------------------------------------------------------------
|                  CANDLE OF LIFE                                            |
------------------------------------------------------------------------------
DESCRIPTION: Casts Doom on one enemy.
BUY PRICE: N/A               SELL PRICE: 50                TARGET: Single

------------------------------------------------------------------------------
|                  CHOCOBO FEATHER                                           |
------------------------------------------------------------------------------
DESCRIPTION: Casts Haste on one character.
BUY PRICE: N/A               SELL PRICE: 40                TARGET: Single

------------------------------------------------------------------------------
|                  CHOCOBO WING                                              |
------------------------------------------------------------------------------
DESCRIPTION: Casts Haste on the entire party.
BUY PRICE: N/A               SELL PRICE: 45                TARGET: All

------------------------------------------------------------------------------
|                  DARK GRENADE                                              |
------------------------------------------------------------------------------
DESCRIPTION: Inflicts damage and the Darkness status effect on all enemies.
BUY PRICE: N/A               SELL PRICE: 37                TARGET: All

------------------------------------------------------------------------------
|                  DARK MATTER                                               |
------------------------------------------------------------------------------
DESCRIPTION: Deals major damage to all enemies.
BUY PRICE: N/A               SELL PRICE: 7,500             TARGET: All

------------------------------------------------------------------------------
|                  DISPEL TONIC                                              |
------------------------------------------------------------------------------
DESCRIPTION: Negates all spell effects on one character.
BUY PRICE: N/A               SELL PRICE: 70                TARGET: Single

------------------------------------------------------------------------------
|                  DRAGON SCALE                                              |
------------------------------------------------------------------------------
DESCRIPTION: Deals water damage to one enemy.
BUY PRICE: N/A               SELL PRICE: 50                TARGET: Single

------------------------------------------------------------------------------
|                  ECHO SCREEN                                               |
------------------------------------------------------------------------------
DESCRIPTION: Cures the Silence status effect.
BUY PRICE: 50                SELL PRICE: 12                TARGET: Single

------------------------------------------------------------------------------
|                  ELECTRO MARBLE                                            |
------------------------------------------------------------------------------
DESCRIPTION: Deals lightning damage to one enemy.
BUY PRICE: N/A               SELL PRICE: 50                TARGET: Single

------------------------------------------------------------------------------
|                  ELIXIR                                                    |
------------------------------------------------------------------------------
DESCRIPTION: Fully restore one character's magic points and hit points.
BUY PRICE: N/A               SELL PRICE: 1,250             TARGET: Single

------------------------------------------------------------------------------
|                  ETHER                                                     |
------------------------------------------------------------------------------
DESCRIPTION: Restores 100 magic points to one character.
BUY PRICE: N/A               SELL PRICE: 250               TARGET: Single

------------------------------------------------------------------------------
|                  EYE DROPS                                                 |
------------------------------------------------------------------------------
DESCRIPTION: Cures the Darkness status effect.
BUY PRICE: 50                SELL PRICE: 12                TARGET: Single

------------------------------------------------------------------------------
|                  FARPLANE SHADOW                                           |
------------------------------------------------------------------------------
DESCRIPTION: Sometimes inflicts Death on one enemy.
BUY PRICE: N/A               SELL PRICE: 75                TARGET: Single

------------------------------------------------------------------------------
|                  FIRE GEM                                                  |
------------------------------------------------------------------------------
DESCRIPTION: Deals fire damage to all enemies.
BUY PRICE: N/A               SELL PRICE: 75                TARGET: Random

------------------------------------------------------------------------------
|                  FISH SCALE                                                |
------------------------------------------------------------------------------
DESCRIPTION: Deals water damage to one enemy.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: Single

------------------------------------------------------------------------------
|                  GOLD HOURGLASS                                            |
------------------------------------------------------------------------------
DESCRIPTION: Delays the actions of all enemies.
BUY PRICE: N/A               SELL PRICE: 37                TARGET: All

------------------------------------------------------------------------------
|                  GRENADE                                                   |
------------------------------------------------------------------------------
DESCRIPTION: Damages all enemies.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: All

------------------------------------------------------------------------------
|                  GYASHL GREENS                                             |
------------------------------------------------------------------------------
DESCRIPTION: Restores 100 hit points. Used to feed or capture a chocobo.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: Single

------------------------------------------------------------------------------
|                  HEALING SPRING                                            |
------------------------------------------------------------------------------
DESCRIPTION: Casts Regen on the entire party.
BUY PRICE: N/A               SELL PRICE: 150               TARGET: All

------------------------------------------------------------------------------
|                  HERO DRINK                                                |
------------------------------------------------------------------------------
DESCRIPTION: Makes one character invincible.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: Single

------------------------------------------------------------------------------
|                  HI-POTION                                                 |
------------------------------------------------------------------------------
DESCRIPTION: Restores 1,000 hit points to one character.
BUY PRICE: 500               SELL PRICE: 125               TARGET: Single

------------------------------------------------------------------------------
|                  HOLY WATER                                                |
------------------------------------------------------------------------------
DESCRIPTION: Cures the Itchy, Curse, and Pointless status effects.
BUY PRICE: 300               SELL PRICE: 75                TARGET: Single

------------------------------------------------------------------------------
|                  ICE GEM                                                   |
------------------------------------------------------------------------------
DESCRIPTION: Deals ice damage to all enemies.
BUY PRICE: N/A               SELL PRICE: 75                TARGET: Random

------------------------------------------------------------------------------
|                  L-BOMB                                                    |
------------------------------------------------------------------------------
DESCRIPTION: Damages all enemies.
BUY PRICE: N/A               SELL PRICE: 100               TARGET: All

------------------------------------------------------------------------------
|                  LIGHT CURTAIN                                             |
------------------------------------------------------------------------------
DESCRIPTION: Casts Protect on the entire party.
BUY PRICE: N/A               SELL PRICE: 45                TARGET: All

------------------------------------------------------------------------------
|                  LIGHTNING GEM                                             |
------------------------------------------------------------------------------
DESCRIPTION: Deals lightning damage to all enemies.
BUY PRICE: N/A               SELL PRICE: 75                TARGET: Random

------------------------------------------------------------------------------
|                  LIGHTNING MARBLE                                          |
------------------------------------------------------------------------------
DESCRIPTION: Deals lightning damage to one enemy.
BUY PRICE: N/A               SELL PRICE: 50                TARGET: Single

------------------------------------------------------------------------------
|                  LUNAR CURTAIN                                             |
------------------------------------------------------------------------------
DESCRIPTION: Casts Shell on the entire party.
BUY PRICE: N/A               SELL PRICE: 45                TARGET: All

------------------------------------------------------------------------------
|                  M-BOMB                                                    |
------------------------------------------------------------------------------
DESCRIPTION: Damages all enemies.
BUY PRICE: N/A               SELL PRICE: 75                TARGET: All

------------------------------------------------------------------------------
|                  MANA SPRING                                               |
------------------------------------------------------------------------------
DESCRIPTION: Absorbs magic points from one enemy.
BUY PRICE: N/A               SELL PRICE: 75                TARGET: Single

------------------------------------------------------------------------------
|                  MANA TABLET                                               |
------------------------------------------------------------------------------
DESCRIPTION: Doubles the max magic points of one character (single battle).
BUY PRICE: N/A               SELL PRICE: 300               TARGET: Single

------------------------------------------------------------------------------
|                  MANA TONIC                                                |
------------------------------------------------------------------------------
DESCRIPTION: Doubles the max magic points of the entire party (single battle).
BUY PRICE: N/A               SELL PRICE: 400               TARGET: All

------------------------------------------------------------------------------
|                  MEGALIXIR                                                 |
------------------------------------------------------------------------------
DESCRIPTION: Fully restore the party's magic points and hit points.
BUY PRICE: N/A               SELL PRICE: 5,000             TARGET: All

------------------------------------------------------------------------------
|                  MEGA PHOENIX                                              |
------------------------------------------------------------------------------
DESCRIPTION: Revives the entire party from knockout.
BUY PRICE: N/A               SELL PRICE: 1,000             TARGET: All

------------------------------------------------------------------------------
|                  MEGA POTION                                               |
------------------------------------------------------------------------------
DESCRIPTION: Restores 2,000 hit points to all characters.
BUY PRICE: N/A               SELL PRICE: 375               TARGET: All

------------------------------------------------------------------------------
|                  MIMETT GREENS                                             |
------------------------------------------------------------------------------
DESCRIPTION: Restores 100 hit points. Used to feed a chocobo.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: Single

------------------------------------------------------------------------------
|                  PAHSANA GREENS                                            |
------------------------------------------------------------------------------
DESCRIPTION: Restores 100 hit points. Used to feed a chocobo.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: Single

------------------------------------------------------------------------------
|                  PETRIFY GRENADE                                           |
------------------------------------------------------------------------------
DESCRIPTION: Inflicts damage and the Petrification status effect on all
             enemies.
BUY PRICE: N/A               SELL PRICE: 50                TARGET: All

------------------------------------------------------------------------------
|                  PHOENIX DOWN                                              |
------------------------------------------------------------------------------
DESCRIPTION: Revives one character from knockout.
BUY PRICE: 100               SELL PRICE: 25                TARGET: Single

------------------------------------------------------------------------------
|                  POISON FANG                                               |
------------------------------------------------------------------------------
DESCRIPTION: Inflicts damage and deals the Poison status effect to one enemy.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: Single

------------------------------------------------------------------------------
|                  POTION                                                    |
------------------------------------------------------------------------------
DESCRIPTION: Restores 200 hit points to one character.
BUY PRICE: 50                SELL PRICE: 12                TARGET: Single

------------------------------------------------------------------------------
|                  REMEDY                                                    |
------------------------------------------------------------------------------
DESCRIPTION: Cures all status effects.
BUY PRICE: N/A               SELL PRICE: 375               TARGET: Single

------------------------------------------------------------------------------
|                  S-BOMB                                                    |
------------------------------------------------------------------------------
DESCRIPTION: Damages all enemies.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: All

------------------------------------------------------------------------------
|                  SHADOW GEM                                                |
------------------------------------------------------------------------------
DESCRIPTION: Reduces hit points of all enemies by 25 percent.
BUY PRICE: N/A               SELL PRICE: 50                TARGET: Random

------------------------------------------------------------------------------
|                  SHINING GEM                                               |
------------------------------------------------------------------------------
DESCRIPTION: Deals non-elemental damage to one enemy.
BUY PRICE: N/A               SELL PRICE: 75                TARGET: Single

------------------------------------------------------------------------------
|                  SILENCE GRENADE                                           |
------------------------------------------------------------------------------
DESCRIPTION: Inflicts damage and the Silence status effect on all enemies.
BUY PRICE: N/A               SELL PRICE: 37                TARGET: All

------------------------------------------------------------------------------
|                  SILVER HOURGLASS                                          |
------------------------------------------------------------------------------
DESCRIPTION: Delays the actions of one enemy.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: Single

------------------------------------------------------------------------------
|                  SLEEP GRENADE                                             |
------------------------------------------------------------------------------
DESCRIPTION: Inflict damage and the Sleep status effect on all enemies.
BUY PRICE: N/A               SELL PRICE: 50                TARGET: All

------------------------------------------------------------------------------
|                  SOFT                                                      |
------------------------------------------------------------------------------
DESCRIPTION: Cures the Petrification status effect.
BUY PRICE: 50                SELL PRICE: 12                TARGET: Single

------------------------------------------------------------------------------
|                  SOUL SPRING                                               |
------------------------------------------------------------------------------
DESCRIPTION: Absorbs hit points and magic points from one enemy.
BUY PRICE: N/A               SELL PRICE: 100               TARGET: Single

------------------------------------------------------------------------------
|                  STAMINA SPRING                                            |
------------------------------------------------------------------------------
DESCRIPTION: Absorbs hit points from one enemy.
BUY PRICE: N/A               SELL PRICE: 75                TARGET: Single

------------------------------------------------------------------------------
|                  STAMINA TABLET                                            |
------------------------------------------------------------------------------
DESCRIPTION: Doubles the max hit points of one character (single battle).
BUY PRICE: N/A               SELL PRICE: 200               TARGET: Single

------------------------------------------------------------------------------
|                  STAMINA TONIC                                             |
------------------------------------------------------------------------------
DESCRIPTION: Doubles the party's max hit points (single battle).
BUY PRICE: N/A               SELL PRICE: 400               TARGET: Single

------------------------------------------------------------------------------
|                  STAR CURTAIN                                              |
------------------------------------------------------------------------------
DESCRIPTION: Casts Reflect on the entire party.
BUY PRICE: N/A               SELL PRICE: 45                TARGET: All

------------------------------------------------------------------------------
|                  SUPREME GEM                                               |
------------------------------------------------------------------------------
DESCRIPTION: Deals non-elemental damage to all enemies.
BUY PRICE: N/A               SELL PRICE: 250               TARGET: All

------------------------------------------------------------------------------
|                  SYLKIS GREENS                                             |
------------------------------------------------------------------------------
DESCRIPTION: Restore 100 hit points. Used to feed a chocobo.
BUY PRICE: N/A               SELL PRICE: 25                TARGET: Single

------------------------------------------------------------------------------
|                  THREE STARS                                               |
------------------------------------------------------------------------------
DESCRIPTION: Reduces the entire party's magic points cost to zero.
BUY PRICE: N/A               SELL PRICE: 1,250             TARGET: All

------------------------------------------------------------------------------
|                  TURBO ETHER                                               |
------------------------------------------------------------------------------
DESCRIPTION: Restores 500 magic points to one character.
BUY PRICE: N/A               SELL PRICE: 750               TARGET: Single

------------------------------------------------------------------------------
|                  TWIN STARS                                                |
------------------------------------------------------------------------------
DESCRIPTION: Reduces the magic points cost of one character to zero.
BUY PRICE: N/A               SELL PRICE: 200               TARGET: Single

------------------------------------------------------------------------------
|                  WATER GEM                                                 |
------------------------------------------------------------------------------
DESCRIPTION: Deals water damage to all enemies.
BUY PRICE: N/A               SELL PRICE: 75                TARGET: All

-----------------------------------------------------------------------------
|                  X-POTION                                                  |
-----------------------------------------------------------------------------
DESCRIPTION: Restores all of hit points to one character.
BUY PRICE: N/A               SELL PRICE: 250               TARGET: Single


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                   8.2     KEY ITEMS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

The Key Items are automatically collected in your inventory, after story 
events, scenes, or sidequests. It is not possible to get them all at one time, 
nor possible to get all of the actually-possible ones on a first-run 100% game 
(following the walkthrough above, which is why a few of them will not be 
mentioned there, but will be mentioned here.) 

Some, like the Al Bhed Primers, are used automatically to translate Al Bhed to 
English, others like the Crimson Spheres are available to watch with Shinra on 
the Celsius. They are not actively selectable and usable in the field.

------------------------------------------------------------------------------
|                  CRIMSON SPHERE 1                                          |
------------------------------------------------------------------------------

   Description:  Appears to be part of some kind of record.
   Location:     Bevelle, Chapter 3 - collect from Vegnagun area before 
                 visiting the Djose Hotspot.
   Use:          Unlock the Den of Woe.

------------------------------------------------------------------------------
|                  CRIMSON SPHERE 2                                          |
------------------------------------------------------------------------------

   Description:  Appears to be part of some kind of record.
   Location:     Djose Temple, Chapter 3 - after defeating Ixion.
   Use:          Unlock the Den of Woe.

------------------------------------------------------------------------------
|                  CRIMSON SPHERE 3                                          |
------------------------------------------------------------------------------

   Description:  Appears to be part of some kind of record.
   Location:     Djose Temple, Chapter 3 - after defeating Ixion.
   Use:          Unlock the Den of Woe.

------------------------------------------------------------------------------
|                  CRIMSON SPHERE 4                                          |
------------------------------------------------------------------------------

   Description:  Appears to be part of some kind of record.
   Location:     Guadosalam, Chapter 2 onwards - from a chest on the top level 
                 of the circular Treasure Room, in Chateau Leblanc
   Use:          Unlock the Den of Woe.

------------------------------------------------------------------------------
|                  CRIMSON SPHERE 5                                          |
------------------------------------------------------------------------------

   Description:  Appears to be part of some kind of record.
   Location:     Celsius, Chapter 4 - obtain from Leblanc in the engine room 
                 after watching the Yunapalooza concert.
   Use:          Unlock the Den of Woe.

------------------------------------------------------------------------------
|                  CRIMSON SPHERE 6                                          |
------------------------------------------------------------------------------

   Description:  Appears to be part of some kind of record.
   Location:     Bevelle, Chapter 5 - cloister 0 of the Via Infinito
   Use:          Unlock the Den of Woe.

------------------------------------------------------------------------------
|                  CRIMSON SPHERE 7                                          |
------------------------------------------------------------------------------

   Description:  Appears to be part of some kind of record.
   Location:     Mushroom Rock Road, Chapter 2 - speak with Nooj in the Den of 
                 Woe to recieve it.
   Use:          Unlock the Den of Woe.

------------------------------------------------------------------------------
|                  CRIMSON SPHERE 8                                          |
------------------------------------------------------------------------------

   Description:  Appears to be part of some kind of record.
   Location:     Bevelle, Chapter 5 - cloister 20 of the Via Infinito
   Use:          Unlock the Den of Woe.

------------------------------------------------------------------------------
|                  CRIMSON SPHERE 9                                          |
------------------------------------------------------------------------------

   Description:  Appears to be part of some kind of record.
   Location:     Mushroom Rock Road, Chapter 1 - ambush Logos and Ormi in the 
                 Den of Woe.
   Use:          Unlock the Den of Woe.

------------------------------------------------------------------------------
|                  CRIMSON SPHERE 10                                         |
------------------------------------------------------------------------------

   Description:  Appears to be part of some kind of record.
   Location:     Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc
   Use:          Unlock the Den of Woe.

------------------------------------------------------------------------------
|                  NEW BEGINNINGS SPHERE                                     |
------------------------------------------------------------------------------

   Description:  Led Yuna to become a sphere hunter.
   Location:     You have it at the start of the game.

------------------------------------------------------------------------------
|                  GAGAZET SPHERE                                            |
------------------------------------------------------------------------------

   Description:  Found in the Floating Ruins at Gagazet.
   Location:     Mt Gagazet, Chapter 1 - defeat Boris at the top of the Fayth 
                 Scar.

------------------------------------------------------------------------------
|                  SPHERE FRAGMENT                                           |
------------------------------------------------------------------------------

   Description:  Half of a sphere, found in the Zanarkand Ruins.
   Location:     Zanarkand Temple, Chapter 1 - at the end of the dungeon 
                 beyond the Beyond.
   Discarded:    Chapter 2 - after Leblanc burgles the Celsius.

------------------------------------------------------------------------------
|                  AWESOME SPHERE                                            |
------------------------------------------------------------------------------

   Description:  Formerly hidden away in Kilika Temple.
   Location:     Kilika Temple, Chapter 1 - complete "Awesome Sphere Heist"
   Discarded:    Chapter 2 - give it to either the Youth League or New Yevon.

------------------------------------------------------------------------------
|                  LEBLANC'S SPHERE                                          |
------------------------------------------------------------------------------

   Description:  Left behind by Leblanc's gang.
   Location:     Celsius, Chapter 2 - after Leblanc burgles the Celsius.

------------------------------------------------------------------------------
|                  REASSEMBLED SPHERE                                        |
------------------------------------------------------------------------------

   Description:  Composed of two sphere fragments.
   Location:     Guadosalam, Chapter 2 - obtain in the circular treasure room, 
                 Chateau Leblanc.

------------------------------------------------------------------------------
|                  LOGOS'S SPHERE                                            |
------------------------------------------------------------------------------

   Description:  Recorded by Logos in the Bevelle Underground.
   Location:     Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc

------------------------------------------------------------------------------
|                  ORMI'S SPHERE                                             |
------------------------------------------------------------------------------

   Description:  Recorded by Ormi in the Bevelle Underground.
   Location:     Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc

------------------------------------------------------------------------------
|                  GAOL SPHERE                                               |
------------------------------------------------------------------------------

   Description:  Found by Logos in th Bevelle Underground.
   Location:     Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc.

------------------------------------------------------------------------------
|                  NOOJ'S SPHERE                                             |
------------------------------------------------------------------------------

   Description:  A sphere from Lucil.
   Location:     Mushroom Rock Road, Chapter 5 - speak with Lucil after the 
                 Youth League Tournament.

------------------------------------------------------------------------------
|                  GIPPAL'S SPHERE                                           |
------------------------------------------------------------------------------

   Description:  A sphere from Rin.
   Location:     Mi'ihen Highroad, Chapter 5 - find Rin guilty in the Mi'ihen 
                 Mystery.

------------------------------------------------------------------------------
|                  BARALAI'S SPHERE                                          |
------------------------------------------------------------------------------

   Description:  Found in Guadosalam.
   Location:     Guadosalam, chapter 5 - obtain from Guado treasure room after 
                 Episode Complete.

------------------------------------------------------------------------------
|                  PAINE'S SPHERE                                            |
------------------------------------------------------------------------------

   Description:  Found inside Paine's sphere recorder.
   Location:     Farplane, Chapter 5 - after meeting Gippal.

------------------------------------------------------------------------------
|                  WAR BUDDY SPHERE                                          |
------------------------------------------------------------------------------

   Description:  A sphere from Beclem.
   Location:     Besaid, Chapter 5 - speak to Beclem on the beach.

------------------------------------------------------------------------------ 
|                  BESAID SPHERE                                             |
------------------------------------------------------------------------------

   Description:  Found on Besaid Island. 
   Location:     Besaid, Chapter 1 - complete "Where's Wakka?"

------------------------------------------------------------------------------
|                  AL BHED PRIMER I-XXVI                                     |
------------------------------------------------------------------------------

   Description:  Teaches the letters 'A'-'Z' in Al Bhed.
   Location:     Each individual primer can be obtained during various story 
                 scenes in the game, or can be found in Bikanel Desert at any 
                 time.

------------------------------------------------------------------------------
|                  SYNDICATE UNIFORM (S)                                     |
------------------------------------------------------------------------------

   Description:  Courtesy of Leblanc's goons.
   Location:     Chapter 2, Djose Temple - complete "Two Birds, One Stone"
   Use:          Chapter 2, Guadosalam - to sneak into Chateau Leblanc.

------------------------------------------------------------------------------ 
|                  SYNDICATE UNIFORM (M)                                     |
------------------------------------------------------------------------------

   Description:  Courtesy of Leblanc's goons.
   Location:     Chapter 2, Bikanel Desert - complete "Water We Doing Here?"
   Use:          Chapter 2, Guadosalam - to sneak into Chateau Leblanc.

------------------------------------------------------------------------------
|                  SYNDICATE UNIFORM (L)                                     |
------------------------------------------------------------------------------

   Description:  Courtesy of Leblanc's goons.
   Location:     Chapter 2, Mt Gagazet - complete "Spring Into Action"
   Use:          Chapter 2, Guadosalam - to sneak into Chateau Leblanc.

------------------------------------------------------------------------------
|                  LETTER OF INTRODUCTION                                    |
------------------------------------------------------------------------------

   Description:  A letter from Gippal to Nhadala.
   Location:     Chapter 1, Djose Temple - complete the interview with Gippal.
   Use:          Chapter 1, Bikanel Desert - show Nhadala to get permission to 
                 dig.

------------------------------------------------------------------------------
|                  HOW TO REPAIR WITH SOUL                                   |
------------------------------------------------------------------------------

   Description:  May be useful for repairing machines.
   Location:     Djose Temple, Chapter 5 - speak with an Al Bhed in one of the 
                 temple side rooms.
   Use:          Djose Temple, Chapter 5 - to repair the Experiment for a 
                 rematch.

------------------------------------------------------------------------------
|                  THE SPIRIT OF RECYCLING                                   |
------------------------------------------------------------------------------

   Description:  May be useful for repairing machines.
   Location:     Djose Temple, Chapter 5 - speak with an Al Bhed inside the 
                 temple after going up on the elevator and give him the 
                 correct password of "MARNELA".
   Use:          Djose Temple, Chapter 5 - to repair the Experiment for a 
                 rematch.

------------------------------------------------------------------------------
|                  THE ABCS OF REPAIR                                        |
------------------------------------------------------------------------------

   Description:  May be useful for repairing machines.
   Location:     Calm Lands Secret Dungeon, Chapter 5 - obtain from a chest 
                 inside.
   Use:          Djose Temple, Chapter 5 - to repair the Experiment for a 
                 rematch.

------------------------------------------------------------------------------
|                  REPAIRING FOR DUMMIES                                     |
------------------------------------------------------------------------------

   Description:  May be useful for repairing machines.
   Location:     Djose Temple, Chapter 5 - outside the temple, in the alcove 
                 to the right, press X when all three monkeys are jumping in 
                 the air.
   Use:          Djose Temple, Chapter 5 - to repair the Experiment for a 
                 rematch.

------------------------------------------------------------------------------
|                  EVERYMAN'S REPAIR MANUAL                                  |
------------------------------------------------------------------------------

   Description:  May be useful for repairing machines.
   Location:     Mi'ihen Highroad, Chapter 5 - examine all the machina to 
                 collect it from one.
   Use:          Djose Temple, Chapter 5 - to repair the Experiment for a 
                 rematch.

------------------------------------------------------------------------------
|                  BESAID KEY                                                |
------------------------------------------------------------------------------

   Description:  Engraved with the emblem of Besaid.
   Location:     Besaid, Chapters 1/2 - purchase from item shop for 900000 gil
                 Calm Lands Gorge Cave, Chapter 3 - obtain from tourist 
                 trapped in cave
   Use:          Besaid - use to unlock a chest in a temple side room, 
                 obtaining the Search Sphere.

------------------------------------------------------------------------------
|                  DESERT KEY                                                |
------------------------------------------------------------------------------

   Description:  Found in the desert.
   Location:     Bikanel Desert Central Expanse, Chapter 5 - dig up as a 
                 reward item. Requires sending a chocobo to Bikanel in 
                 chapter 5 first.
   Use:          Bikanel Desert Excavation Camp, Chapter 5 - use to open the 
                 chest left of the dune buggy to obtain the Horn of Plenty 
                 Garment Grid.

------------------------------------------------------------------------------
|                  CALM LANDS DISCOUNT PASS                                  |
------------------------------------------------------------------------------

   Description:  Allows bearer to ride hovers at a reduced fare.
   Location:     Calm Lands, any chapter - ride a hover ten times.

------------------------------------------------------------------------------
|                  CALM LANDS FREE PASS                                      |
------------------------------------------------------------------------------

   Description:  Allows bearer to ride hovers free of charge.
   Location:     Calm Lands, Chapter 5 - receive Episode Complete then talk to 
                 a group of people at the travel agency.

------------------------------------------------------------------------------
|                  TWILIGHT RAIN                                             |
------------------------------------------------------------------------------

   Description:  Enables Floral Fallal to learn Break Damage Limit.
   Location:     Besaid, Chapter 5 - in a chest below the first waterfall on 
                 Waterfall Way.

------------------------------------------------------------------------------
|                  AURORA RAIN                                               |
------------------------------------------------------------------------------

   Description:  Enables Floral Fallal to learn Break HP Limit.
   Location:     Calm Lands Gorge Cave, Chapter 5 - open a chest near where 
                 you fought Yojimbo.

------------------------------------------------------------------------------
|                  MACHINA BOOSTER                                           |
------------------------------------------------------------------------------

   Description:  Enables Machina Maw to learn Break Damage Limit.
   Location:     Mushroom Rock Road, Cpater 5 - from a chest south of the lift 
                 to Youth League HQ.

------------------------------------------------------------------------------
|                  MACHINA REACTOR                                           |
------------------------------------------------------------------------------

   Description:  Enables Machina Maw to learn Break HP Limit.
   Location:     Calm Lands Secret Dungeon, Chapter 5 - obtain from a chest 
                 inside.

------------------------------------------------------------------------------
|                  VICTOR PRIMORIS                                           |
------------------------------------------------------------------------------

   Description:  Enables Full Throttle to learn Break Damage Limit.
   Location:     Mi'ihen Highroad, Chapter 5 - obtain from a second chest at 
                 the turn of the path past the two bridges - ride a chocobo, 
                 and wait at the feather to obtain one, then leave screen and 
                 repeat.

------------------------------------------------------------------------------
|                  CORPUS INVICTUS                                           |
------------------------------------------------------------------------------

   Description:  Enables Full Throttle to learn Break HP Limit.
   Location:     Thunder Plains Puzzle Cavern, Chapter 5 - obtain from a chest 
                 in the left passage past wall 7.

------------------------------------------------------------------------------
|                  MAGICAL DANCES VOL I                                      |
------------------------------------------------------------------------------

   Description:  Enables Songstress to learn MP Mambo.
   Location:     Mi'ihen Highroad, Chapter 5 - defeat the final boss after 
                 unlocking the Den of Woe.

------------------------------------------------------------------------------
|                  MAGICAL DANCES VOL II                                     |
------------------------------------------------------------------------------

   Description:  Enables Songstress to learn Magical Masque.
   Location:     Bikanel Desert, Chapter 5 - obtain episode complete after 
                 defeating Angra Mainyu.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
                   8.3    BESTIARY
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

Here is a complete rundown of all the enemy statistics in the game.

------------------------------------------------------------------------------
| ENEMY STATS KEY                                                            |
------------------------------------------------------------------------------

  CLASS:   Class enemy belongs in

  BASIC:   LV:  Level           HP:  Hit Points          AP:  Ability Points 
           MP:  Magic Points    EXP: Experience          GIL: Gil Earned
  BASE:    STR: Strength        MAG: Magic               DEF: Defense
           SPD: Speed           ACC: Accuracy            EVA: Evade

  WEAK:    Spells enemy is weak against.
  RESIST:  Spells that don't effect enemy much.
  ABSORB:  Spells that heal the enemy.
  IMMUNE:  Spells that enemy is immune to. (Spell will not work.)

  DROP:    Items enemy drops. Some are rare.
  STEAL:   Items you can steal from enemy. Some are rare.

  * Note: Statistics in ( ) are oversoul statistics. 

------------------------------------------------------------------------------
|                  ???                                                       |
------------------------------------------------------------------------------

( This is the fight with the Impostor Yuna at the beginning of the game. )

  CLASS:   None
 
  BASIC:   LV:  1     (2)       HP:  82  (86)            AP:  1   (0)  
           MP:  9,999 (9,999)   EXP: 3   (0)             GIL: 100 (0)
  BASE:    STR: 8     (8)       MAG: 10  (10)            DEF: 0   (0)
           SPD: 71    (92)      ACC: 0   (0)             EVA: 0   (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Berserk, Blow Away, Confuse, Curse, Darkness, Death, Death 
           Sentence, Gravity, Petrification, Poison, Silence, Sleep, Stop

  DROP:    Phoenix Tail
  STEAL:   Hi-Potion

------------------------------------------------------------------------------
|                  ACULEATE                                                  |
------------------------------------------------------------------------------

  CLASS:   Wasp
 
  BASIC:   LV:  22 (26)         HP:  776 (1,840)         AP:  1  (2)  
           MP:  27 (27)         EXP: 177 (220)           GIL: 72 (72)
  BASE:    STR: 31 (31)         MAG: 5   (5)             DEF: 3  (3)
           SPD: 0  (0)          ACC: 0   (0)             EVA: 0  (0)

  WEAK:    Ice  (Same)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Stop, Berserk, Confuse (Same)

  DROP:    Echo Grass, Panacea, Poison Fang
  STEAL:   Echo Grass, Panacea, Star Pendant

------------------------------------------------------------------------------
|                  ADAMANTOISE                                               |
------------------------------------------------------------------------------

  CLASS:   Adamant

  BASIC:   LV:  37  (44)        HP:  7,850 (8,243)       AP:  1   (2)  
           MP:  210 (210)       EXP: 1,500 (2,800)       GIL: 650 (1,000)
  BASE:    STR: 45  (45)        MAG: 18    (18)          DEF: 133 (133)
           SPD: 111 (144)       ACC: 0     (0)           EVA: 0   (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  All status effects (Same)

  DROP:    Hi Potion x4, X-Potion, Black Belt 
  STEAL:   X-Potion, Muscle Belt, Mysterious Viel

------------------------------------------------------------------------------
|                  ADAMANTORTOISE                                            |
------------------------------------------------------------------------------

  CLASS:   Adamant

  BASIC:   LV:  42  (50)        HP:  14,580 (25,809)     AP:  1   (2)  
           MP:  270 (270)       EXP: 2,582  (3,348)      GIL: 72  (72)
  BASE:    STR: 44  (44)        MAG: 20     (20)         DEF: 245 (245)
           SPD: 83  (121)       ACC: 0      (0)          EVA: 0   (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Accuracy Reformed, Berserk, Blow Away, Confuse, Curse, 
           Darkness, Death, Death Sentence, Defense Reformed, Gravity,
           Petrification, Poison, Power Reformed, Silence, Sleep, Slow, Stop
  DROP:    Hi Potion, Crystal Pendant
  STEAL:   X Potion, Black Belt, White Veil

------------------------------------------------------------------------------
|                  AESHMA                                                    |
------------------------------------------------------------------------------

  CLASS:   Spell Spinner

  BASIC:   LV:  18    (22)      HP:  8,788  (9,227)      AP:  1    (0)  
           MP:  9,999 (9,9999)  EXP: 1,600  (0)          GIL: 800  (0)
  BASE:    STR: 1     (1)       MAG: 38     (46)         DEF: 8    (8)
           SPD: 72    (94)      ACC: 0      (0)          EVA: 0    (0)

  WEAK:    Holy (Holy)
  RESIST:  Dark (Dark)
  ABSORB:  None (None)
  IMMUNE:  Death, Petrify, Sleep, Silence, Dark, Poison, Confuse, Berserk, 
           Slow, Stop, Doom, Magic Down
  DROP:    Dragonfly Orb, Dream Shock
  STEAL:   Candle of Life x2, Farplane Shadow x2

------------------------------------------------------------------------------
|                  AGAMA                                                     |
------------------------------------------------------------------------------

  CLASS:   Reptile

  BASIC:   LV:  8   (10)        HP:  133 (532)           AP:  1   (2)  
           MP:  29  (29)        EXP: 27  (55)            GIL: 16  (33)
  BASE:    STR: 38  (39)        MAG: 6   (6)             DEF: 24  (24)
           SPD: 63  (69)        ACC: 0   (0)             EVA: 8   (10)

  WEAK:    Water (Water)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  None (None)
  DROP:    Antidote, Remedy
  STEAL:   Hi Potion, Remedy

------------------------------------------------------------------------------
|                  AHRIMAN                                                   |
------------------------------------------------------------------------------

  CLASS:   Ahriman

  BASIC:   LV:  2   (4)         HP:  99  (396)           AP:  1   (2)  
           MP:  15  (15)        EXP: 2   (8)             GIL: 20  (38)
  BASE:    STR: 7   (8 )        MAG: 9   (10)            DEF: 1   (1)
           SPD: 55  (61)        ACC: 0   (0)             EVA: 0   (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Eye Drop, Phoenix Tail
  STEAL:   Potion, Phoenix Tail, Mega Phoenix

------------------------------------------------------------------------------
|                  AKA MANAH                                                 |
------------------------------------------------------------------------------

  CLASS:   Belial

  BASIC:   LV:  40    (48)      HP:  6,322 (6,638)       AP:  1    (2)  
           MP:  6,550 (6,550)   EXP: 1,030 (0)           GIL: 670  (0)
  BASE:    STR: 32    (32)      MAG: 22    (22)          DEF: 3    (3)
           SPD: 131   (195)     ACC: 0     (0)           EVA: 0   (0)

  WEAK:    Holy (Holy)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Beautiful Glass Ball, Darkness Shock
  STEAL:   Panacea, Life Candle

------------------------------------------------------------------------------
|                  AHMORPHOUS GEL                                            |
------------------------------------------------------------------------------

  CLASS:   Gel

  BASIC:   LV:  28   (34)       HP:  973 (2,333)         AP:  1   (2)  
           MP:  999  (999)      EXP: 480 (780)           GIL: 380 (520)
  BASE:    STR: 18   (18)       MAG: 58  (58)            DEF: 255 (255)
           SPD: 82   (98)       ACC: 0   (0)             EVA: 0   (0)

  WEAK:    Ice (None)
  RESIST:  None (None)
  ABSORB:  Fire (None)
  IMMUNE:  Curse, Berserk, Confusion, Sleep, Slow, Stop
  DROP:    Water Ring, Pure Water Ring
  STEAL:   Ice Ring, Ice Flash

------------------------------------------------------------------------------
|                  ANOLE                                                     |
------------------------------------------------------------------------------

  CLASS:   Lizard

  BASIC:   LV:  24   (31)       HP:  734 (2,736)         AP:  1   (2)  
           MP:  734  (2,736)    EXP: 105 (138)           GIL: 70  (100)
  BASE:    STR: 23   (26)       MAG: 14  (14)            DEF: 26  (38)
           SPD: 71   (83)       ACC: 0   (0)             EVA: 25  (31)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Poison
  DROP:    Hi-Potion
  STEAL:   Hi-Potion

------------------------------------------------------------------------------
|                  ANYTHING EATER                                            |
------------------------------------------------------------------------------

  CLASS:   Eater

  BASIC:   LV:  48   (52)       HP:  11,600 (36,980)     AP:  1     (2)  
           MP:  310  (310)      EXP: 3,400  (4,800)      GIL: 1,500 (1,800)
  BASE:    STR: 142  (142)      MAG: 24  (64)            DEF: 38    (38)
           SPD: 82   (131)      ACC: 0   (0)             EVA: 0     (0)

  WEAK:    Ice (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Sleep, Slow, Stop, Death, Poison
  DROP:    Power Gloves
  STEAL:   Mega Potion

------------------------------------------------------------------------------
|                  AQUILA                                                    |
------------------------------------------------------------------------------

  CLASS:   Bird

  BASIC:   LV:  22   (26)       HP:  1,897 (4,843)       AP:  1   (2)  
           MP:  42   (42)       EXP: 102   (130)         GIL: 55  (85)
  BASE:    STR: 44   (44)       MAG: 24    (24)          DEF: 4   (4)
           SPD: 130  (156)      ACC: 0   (0)             EVA: 56  (74)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Sleep, Slow, Stop
  DROP:    Hi Potion
  STEAL:   Hi Potion, Mega Potion, X-Potion

------------------------------------------------------------------------------
|                  ARANEA                                                    |
------------------------------------------------------------------------------

  CLASS:   Spider

  BASIC:   LV:  52   (62)       HP:  18,280 (33,394)     AP:  1     (2)  
           MP:  178  (178)      EXP: 4,000  (7,500)      GIL: 800   (2,500)
  BASE:    STR: 74   (104)      MAG: 63     (93)         DEF: 44    (44)
           SPD: 72   (115)      ACC: 0   (0)             EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  All but Eject
  DROP:    Stamina Tonic, Mythril Bangle, Crystal Bangle
  STEAL:   Turbo Ether, Kinesis Badge

------------------------------------------------------------------------------
|                  ARAST                                                     |
------------------------------------------------------------------------------

  CLASS:   Imp

  BASIC:   LV:  29   (48)       HP:  2.742 (3,614)      AP:  1     (2)  
           MP:  650  (650)      EXP: 880   (0)          GIL: 330   (0)
  BASE:    STR: 21   (21)       MAG: 44    (42)         DEF: 22    (22)
           SPD: 64   (111)      ACC: 0     (0)          EVA: 36    (66)

  WEAK:    Fire (Fire)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Silence, Berserk, Confusion, Slow, Curse, Stop, Doom
  DROP:    Holy Water
  STEAL:   Dispel Tonic

------------------------------------------------------------------------------
|                  ARCHAEOTHYRIS                                             |
------------------------------------------------------------------------------

  CLASS:   Lizard

  BASIC:   LV:  32   (38)       HP:  1,332  (3,320)      AP:  1     (2)  
           MP:  58   (58)       EXP: 188    (334)        GIL: 110   (198)
  BASE:    STR: 36   (36)       MAG: 17     (17)         DEF: 33    (44)
           SPD: 85   (102)      ACC: 0      (0)          EVA: 35    (44)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Poison
  DROP:    Eye Drops, Remedy
  STEAL:   Eye Drops, Remedy

------------------------------------------------------------------------------
|                  ARMET                                                     |
------------------------------------------------------------------------------

  CLASS:   Helm

  BASIC:   LV:  23   (31)       HP:  788    (2,370)      AP:  1     (2)  
           MP:  21   (21)       EXP: 113    (165)        GIL: 72    (112)
  BASE:    STR: 38   (38)       MAG: 6      (6)          DEF: 126   (130)
           SPD: 54   (65)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Light Curtain, Star Curtain
  STEAL:   Lunar Curtain, Star Curtain

------------------------------------------------------------------------------
|                  ASSASSIN BEE                                              |
------------------------------------------------------------------------------

  CLASS:   Bee

  BASIC:   LV:  19   (23)       HP:  233    (832)        AP:  1     (2)  
           MP:  1    (1)        EXP: 38     (61)         GIL: 48    (90)
  BASE:    STR: 29   (29)       MAG: 2      (2)          DEF: 3     (3)
           SPD: 92   (101)      ACC: 0      (0)          EVA: 23    (29)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Curse
  DROP:    Antidote, Poison Fang, Star Pendant
  STEAL:   Antidote, Poison Fang, White Cape

------------------------------------------------------------------------------
|                  ASSAULT MACHINA                                           |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  39   (47)       HP:  4,477  (5,121)      AP:  1     (2)  
           MP:  0    (0)        EXP: 600    (0)          GIL: 180   (0)
  BASE:    STR: 28   (28)       MAG: 0      (0)          DEF: 20    (20)
           SPD: 103  (134)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse,
           Doom
  DROP:    Silence Grenade, Petrify Grenade
  STEAL:   M-Bomb

------------------------------------------------------------------------------
|                  BALIVARHA                                                 |
------------------------------------------------------------------------------

  CLASS:   Horned Beast

  BASIC:   LV:  28   (34)       HP:  3,688  (8,758)      AP:  1     (2)  
           MP:  0    (0)        EXP: 460    (710)        GIL: 230   (330)
  BASE:    STR: 47   (48)       MAG: 36     (36)         DEF: 61    (72)
           SPD: 78   (90)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Fire (Fire)
  IMMUNE:  Confuse, Curse, Doom, Poison
  DROP:    Fire Gem, Fire Gleam
  STEAL:   Hi Potion, Fire Gem

------------------------------------------------------------------------------
|                  BANDIT                                                    |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  9    (11)       HP:  132    (139)        AP:  1     (2)  
           MP:  22   (22)       EXP: 28     (0)          GIL: 30    (0)
  BASE:    STR: 28   (28)       MAG: 6      (6)          DEF: 10    (10)
           SPD: 48   (62)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confuse
  DROP:    Potion, Grenade
  STEAL:   Budget Grenade

------------------------------------------------------------------------------
|                  BARBUTA                                                   |
------------------------------------------------------------------------------

  CLASS:   Shell

  BASIC:   LV:  22   (26)       HP:  562    (2,144)      AP:  1     (2)  
           MP:  13   (13)       EXP: 42     (75)         GIL: 33    (72)
  BASE:    STR: 31   (31)       MAG: 5      (5)          DEF: 124   (127)
           SPD: 52   (57)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Lightning (Lightning)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion
  DROP:    Light Curtain, Wall Ring
  STEAL:   Light Curtain, Star Curtain

------------------------------------------------------------------------------
|                  BARONG                                                    |
------------------------------------------------------------------------------

  CLASS:   Blade

  BASIC:   LV:  33   (41)       HP:  2,733  (6,833)      AP:  1     (2)  
           MP:  0    (0)        EXP: 270    (260)        GIL: 138   (240)
  BASE:    STR: 43   (48)       MAG: 0      (0)          DEF: 8     (8)
           SPD: 95   (114)      ACC: 0      (0)          EVA: 24    (38)

  WEAK:    Fire (Fire)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Sleep, Silence, Poison, Curse, Slow, Doom
  DROP:    Antidote, Angel's Earrings
  STEAL:   Phoenix Down, Mortal Shock

------------------------------------------------------------------------------
|                  BASCINET                                                  |
------------------------------------------------------------------------------

  CLASS:   Shell

  BASIC:   LV:  33   (41)       HP:  1,342  (3,335)      AP:  1     (2)  
           MP:  27   (27)       EXP: 210    (270)        GIL: 110   (180)
  BASE:    STR: 44   (44)       MAG: 7      (7)          DEF: 128   (134)
           SPD: 67   (80)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion
  DROP:    Hi Potion, Star Curtain
  STEAL:   Hi Potion, Star Curtain

------------------------------------------------------------------------------
|                  BATTLESNAKE                                               |
------------------------------------------------------------------------------

  CLASS:   Snake

  BASIC:   LV:  20   (24)       HP:  252    (265)        AP:  1     (2)  
           MP:  0    (0)        EXP: 12     (0)          GIL: 40    (0)
  BASE:    STR: 32   (32)       MAG: 0      (0)          DEF: 2     (2)
           SPD: 74   (96)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse,
           Doom
  DROP:    Potion, Hi Potion
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  BEHEMOTH                                                  |
------------------------------------------------------------------------------

  CLASS:   Behemoth

  BASIC:   LV:  28   (34)       HP:  1,420  (1,491)      AP:  1     (2)  
           MP:  280  (280)      EXP: 102    (180)        GIL: 80    (152)
  BASE:    STR: 48   (48)       MAG: 85     (85)         DEF: 4     (4)
           SPD: 68   (68)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse,
           Doom, Darkness
  DROP:    Circlet, Yellow Ring
  STEAL:   Circlet, Phoenix Down, Electro Marble

------------------------------------------------------------------------------
|                  BICOCETTE                                                 |
------------------------------------------------------------------------------

  CLASS:   Shell

  BASIC:   LV:  8    (10)       HP:  182    (738)        AP:  1     (2)  
           MP:  10   (10)       EXP: 44     (82)         GIL: 18    (34)
  BASE:    STR: 22   (23)       MAG: 2      (2)          DEF: 120   (124)
           SPD: 22   (23)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion
  DROP:    Potion, Light Curtain
  STEAL:   Potion, Light Curtain, Wall Ring

------------------------------------------------------------------------------
|                  BIG BULLY CAP                                             |
------------------------------------------------------------------------------

  CLASS:   Fungus

  BASIC:   LV:  51   (52)       HP:  4,880  (5,124)      AP:  1     (2)  
           MP:  128  (128)      EXP: 180    (172)        GIL: 48    (98)
  BASE:    STR: 5    (5)        MAG: 38     (46)         DEF: 114   (114)
           SPD: 38   (48)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  None (None)
  ABSORB:  Water (Water)
  IMMUNE:  Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse,
           Doom
  DROP:    Remedy
  STEAL:   Black Choker, Potpurri

------------------------------------------------------------------------------
|                  BLACK ELEMENTAL                                           |
------------------------------------------------------------------------------

  CLASS:   Elemental

  BASIC:   LV:  88   (99)       HP:  9,999  (10,998)     AP:  1     (2)  
           MP:  2,380(2,380)    EXP: 770    (1,200       GIL: 380   (1,200)
  BASE:    STR: 11   (11)       MAG: 255    (255)        DEF: 250   (250)
           SPD: 255  (255)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse,
           Doom
  DROP:    Mana Tonic, Terra Glove, Terra Guard
  STEAL:   Ether, Rune Bracer

------------------------------------------------------------------------------
|                  BLACK GUARD                                               |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  18   (19)       HP:  760    (798)        AP:  1     (2)  
           MP:  35   (35)       EXP: 30     (0)          GIL: 42    (0)
  BASE:    STR: 42   (42)       MAG: 10     (10)         DEF: 47    (47)
           SPD: 58   (75)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion
  DROP:    Potion, Grenade
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  BLITZBALL                                                 |
------------------------------------------------------------------------------

  CLASS:   Blitzball

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  0    (0)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Confusion, Curse
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  BLUE ELEMENTAL                                            |
------------------------------------------------------------------------------

  CLASS:   Elemental

  BASIC:   LV:  22   (23)       HP:  363    (788)        AP:  1     (2)  
           MP:  350  (350)      EXP: 342    (620)        GIL: 180   (290)
  BASE:    STR: 3    (3)        MAG: 16     (18)         DEF: 206   (206)
           SPD: 63   (69)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Lightning (Lightning)
  RESIST:  None (None)
  ABSORB:  Water (Water)
  IMMUNE:  Fire, Ice
  DROP:    Dragon Scale, Water Gem
  STEAL:   Dragon Scale, Water Gem

------------------------------------------------------------------------------
|                  BOLT DRAKE                                                |
------------------------------------------------------------------------------

  CLASS:   Drake

  BASIC:   LV:  21   (25)       HP:  623    (2,492)      AP:  1     (2)  
           MP:  42   (42)       EXP: 152    (245)        GIL: 130   (183)
  BASE:    STR: 42   (46)       MAG: 26     (26)         DEF: 72    (72)
           SPD: 58   (64)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Death, Petrify, Poison, Eject, Zanmato
  DROP:    Hi Potion, NulShock Ring
  STEAL:   Lightning Marble, Lightning Gem, Yellow Ring

------------------------------------------------------------------------------
|                  BOMB                                                      |
------------------------------------------------------------------------------

  CLASS:   Bomb

  BASIC:   LV:  2    (3)        HP:  140    (145)        AP:  1     (2)  
           MP:  265  (265)      EXP: 2      (8)          GIL: 30    (55)
  BASE:    STR: 15   (17)       MAG: 12     (12)         DEF: 29    (29)
           SPD: 48   (53)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Ice, Water (Ice, Water)
  RESIST:  None (None)
  ABSORB:  Fire (Fire)
  IMMUNE:  Death, Petrify, Poison, Eject, Zanmato
  DROP:    Potion, Phoenix Down, Bomb Fragment
  STEAL:   Bomb Fragment, Bomb Core, Potion

------------------------------------------------------------------------------
|                  BULLY CAP                                                 |
------------------------------------------------------------------------------

  CLASS:   Fungus

  BASIC:   LV:  8    (10)       HP:  94     (376)        AP:  1     (2)  
           MP:  83   (83)       EXP: 26     (58)         GIL: 14    (32)
  BASE:    STR: 1    (1)        MAG: 16     (16)         DEF: 2     (2)
           SPD: 46   (46)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  Silence, Sleep, Berserk, Curse
  DROP:    Eye Drops
  STEAL:   Eye Drops

------------------------------------------------------------------------------
|                  CACTUAR                                                   |
------------------------------------------------------------------------------

  CLASS:   Cactuar

  BASIC:   LV:  28   (34)       HP:  2,002  (7,777)      AP:  1     (2)  
           MP:  120  (777)      EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 52   (52)       MAG: 96     (96)         DEF: 122   (122)
           SPD: 101  (165)      ACC: 0      (0)          EVA: 86    (108)

  WEAK:    Water (Water)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Sleep, Confusion, Berserk, Curse
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  CANIS MAJOR                                               |
------------------------------------------------------------------------------

  CLASS:   Wolf

  BASIC:   LV:  24   (29)       HP:  943    (2,458)      AP:  1     (2)  
           MP:  8    (8)        EXP: 158    (270)        GIL: 67    (93)
  BASE:    STR: 36   (37)       MAG: 9      (9)          DEF: 3     (5)
           SPD: 103  (124)      ACC: 0      (0)          EVA: 21    (26)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Darkness, Berserk
  DROP:    Hi Potion
  STEAL:   Hi Potion

------------------------------------------------------------------------------
|                  CEPHALOTUS                                                |
------------------------------------------------------------------------------

  CLASS:   Plant

  BASIC:   LV:  23   (25)       HP:  1,830  (6,075)      AP:  1     (2)  
           MP:  0    (0)        EXP: 213    (247)        GIL: 62    (111)
  BASE:    STR: 44   (57)       MAG: 0      (0)          DEF: 82    (97)
           SPD: 71   (76)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  Death, Darkness, Poison, Curse, Confusion, Berserk
  DROP:    Echo Screen, Remedy
  STEAL:   Echo Screen, Remedy

------------------------------------------------------------------------------
|                  CHAC                                                      |
------------------------------------------------------------------------------

  CLASS:   Basilisk

  BASIC:   LV:  98   (99)       HP: 437,850 (459,743)    AP:  1     (2)  
           MP:  820  (820)      EXP: 2,220  (950)        GIL: 750   (2,200)
  BASE:    STR: 254  (254)      MAG: 88     (88)         DEF: 152   (152)
           SPD: 164  (213)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Death, Darkness, Poison, Curse, Confusion, Berserk, Sleep
  DROP:    Shining Gem, Pixie Dust, Crystal Ball
  STEAL:   Ether

------------------------------------------------------------------------------
|                  CHOCOBO                                                   |
------------------------------------------------------------------------------

  CLASS:   Chocobo

  BASIC:   LV:  5    (6)        HP:  366    (368)        AP:  1     (2)  
           MP:  0    (0)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 32   (32)       MAG: 24     (24)         DEF: 9     (9)
           SPD: 53   (65)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Death, Darkness, Poison, Curse, Confusion, Berserk, Sleep, Doom,
           Petrification
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  CLARET DRAGON                                             |
------------------------------------------------------------------------------

  CLASS:   Dragon

  BASIC:   LV:  45   (52)       HP:  17,320 (18,186)     AP:  1     (2)  
           MP:  378  (378)      EXP: 1,280  (1,313)      GIL: 780   (1,300)
  BASE:    STR: 140  (158)      MAG: 60     (71)         DEF: 103   (133)
           SPD: 107  (134)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Everything (Everything)
  IMMUNE:  Everything
  DROP:    Hi Potion
  STEAL:   Hi Potion, Ether

------------------------------------------------------------------------------
|                  COEURL                                                    |
------------------------------------------------------------------------------

  CLASS:   Coeurl

  BASIC:   LV:  12   (15)       HP:  320    (1,380)      AP:  1     (2)  
           MP:  310  (310)      EXP: 24     (60)         GIL: 30    (80)
  BASE:    STR: 19   (19)       MAG: 32     (32)         DEF: 10    (10)
           SPD: 72   (79)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Death, Darkness, Poison, Curse, Confusion, Berserk, Petrification
  DROP:    Potion, Hi Potion
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  CONCHERER                                                 |
------------------------------------------------------------------------------

  CLASS:   Snail

  BASIC:   LV:  96   (99)       HP: 343,280 (360,444)    AP:  1     (2)  
           MP:  170  (170)      EXP: 6,000  (9,000)      GIL: 1,200 (3,000)
  BASE:    STR: 152  (152)      MAG: 163    (163)        DEF: 122   (122)
           SPD: 155  (202)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Death, Darkness, Poison, Curse, Confusion, Berserk
  DROP:    Blessed Gem, Crystal Gloves
  STEAL:   Ether

------------------------------------------------------------------------------
|                  COYOTE                                                    |
------------------------------------------------------------------------------

  CLASS:   Wolf

  BASIC:   LV:  2    (4)        HP:  74     (296)        AP:  1     (2)  
           MP:  0    (0)        EXP: 3      (10)         GIL: 10    (30)
  BASE:    STR: 7    (12)       MAG: 1      (1)          DEF: 1     (1)
           SPD: 59   (67)       ACC: 0      (0)          EVA: 1     (2)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion
  DROP:    Potion, Hi Potion
  STEAL:   Potion, Hi Potion

------------------------------------------------------------------------------
|                  CREEPER                                                   |
------------------------------------------------------------------------------

  CLASS:   Inseect

  BASIC:   LV:  48   (51)       HP:  1,974  (7,896)      AP:  1     (2)  
           MP:  870  (870)      EXP: 220    (280)        GIL: 80    (100)
  BASE:    STR: 18   (18)       MAG: 25     (25)         DEF: 98    (98)
           SPD: 112  (123)      ACC: 0      (0)          EVA: 28    (38)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Water (Water)
  IMMUNE:  Curse, Gravity, Berserk, Confusion
  DROP:    S-Bomb
  STEAL:   Hi Potion, Phoenix Down

------------------------------------------------------------------------------
|                  CRIMSON SHADOW                                            |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  36   (43)       HP:  2,020  (1,491)      AP:  1     (0)  
           MP:  114  (120)      EXP: 340    (0)          GIL: 30    (0)
  BASE:    STR: 44   (30)       MAG: 42     (42)         DEF: 62    (62)
           SPD: 52   (94)       ACC: 0      (0)          EVA: 13    (16)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Death, Darkness, Poison, Curse, Confusion, Berserk
  DROP:    Hi Potion
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  CRITICAL BUG                                              |
------------------------------------------------------------------------------

  CLASS:   Insect

  BASIC:   LV:  78   (94)       HP:  57,234 (60,096)     AP:  1     (2)  
           MP:  908  (908)      EXP: 1,400  (2,800)      GIL: 1,000 (2,700)
  BASE:    STR: 222  (222)      MAG: 255    (255)        DEF: 102   (102)
           SPD: 244  (255)      ACC: 0      (0)          EVA: 10    (13)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (Ice, Water)
  IMMUNE:  Death, Darkness, Poison, Curse, Confusion, Berserk, Slow, Eject
  DROP:    Stamina Spring, Electrocutioner, Ceurlean Ring, Subliminator
  STEAL:   Ether

------------------------------------------------------------------------------
|                  DAEVA                                                     |
------------------------------------------------------------------------------

  CLASS:   Hellion

  BASIC:   LV:  33   (40)       HP:  3,230  (3,392)      AP:  1     (0)  
           MP: 4,480 (4,480)    EXP: 60     (0)          GIL: 90    (0)
  BASE:    STR: 27   (27)       MAG: 21     (21)         DEF: 4     (4)
           SPD: 102  (133)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Holy (Holy)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Death, Darkness, Poison, Curse, Confusion, Berserk
  DROP:    Phoenix Down
  STEAL:   Farplane Shadow

------------------------------------------------------------------------------
|                  DARK ELEMENTAL                                            |
------------------------------------------------------------------------------

  CLASS:   Elemental

  BASIC:   LV:  28   (34)       HP:  433    (983)        AP:  1     (2)  
           MP: 1,028 (1,028)    EXP: 670    (852)        GIL: 410   (800)
  BASE:    STR: 8    (8)        MAG: 18     (20)         DEF: 225   (225)
           SPD: 64   (94)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Death, Darkness, Poison, Curse, Confusion, Berserk, Sleep, Slow
  DROP:    Water Gem, Fire Gem, Mystery Veil
  STEAL:   Ice Gem, Lightning Gem

------------------------------------------------------------------------------
|                  DEATH DAUBER                                              |
------------------------------------------------------------------------------

  CLASS:   Bee

  BASIC:   LV:  5    (6)        HP:  78     (132)        AP:  1     (2)  
           MP:  1    (1)        EXP: 18     (32)         GIL: 12    (18)
  BASE:    STR: 18   (18)       MAG: 1      (1)          DEF: 2     (2)
           SPD: 133  (146)      ACC: 0      (0)          EVA: 21    (26)

  WEAK:    Fire, Ice (Fire, Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Phoenix Down
  STEAL:   Potion, Phoenix Down

------------------------------------------------------------------------------
|                  DEEP HAIZHE                                               |
------------------------------------------------------------------------------

  CLASS:   Haizhe

  BASIC:   LV:  20   (24)       HP:  1,030  (4,119)      AP:  1     (2)  
           MP:  122  (122)      EXP: 133    (138)        GIL: 40    (83)
  BASE:    STR: 18   (18)       MAG: 26     (26)         DEF: 72    (72)
           SPD: 56   (62)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Gravity, Lightning (Gravity, Lightning)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Petrify, Curse, Confusion, Berserk
  DROP:    Hi Potion, Dragonfly Orb
  STEAL:   Gold Anklet, Dragonfly Orb, Gold Hourglass

------------------------------------------------------------------------------
|                  DETONATOR                                                 |
------------------------------------------------------------------------------

  CLASS:   Bomb

  BASIC:   LV:  24   (29)       HP:  1,860  (7,220)      AP:  1     (2)  
           MP:  423  (423)      EXP: 132    (220)        GIL: 98    (190)
  BASE:    STR: 31   (31)       MAG: 21     (21)         DEF: 52    (52)
           SPD: 58   (64)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Gravity
  DROP:    Bomb Core, Candle of Life, Fire Gem
  STEAL:   Bomb Core, Candle of Life, Fire Gem

------------------------------------------------------------------------------
|                  DINICTUS                                                  |
------------------------------------------------------------------------------

  CLASS:   Fish

  BASIC:   LV:  24   (32)       HP:  1,873  (7,792)      AP:  1     (2)  
           MP:  0    (0)        EXP: 187    (380)        GIL: 88    (140)
  BASE:    STR: 78   (84)       MAG: 22     (22)         DEF: 114   (144)
           SPD: 68   (78)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Gravity, Lightning (Gravity, Lightning)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Petrification
  DROP:    Water Gem
  STEAL:   Water Gem, Short Circuit

------------------------------------------------------------------------------
|                  DIVEBEAK                                                  |
------------------------------------------------------------------------------

  CLASS:   Bird

  BASIC:   LV:  1    (5)        HP:  10     (72)         AP:  1     (2)  
           MP:  2    (2)        EXP: 2      (8)          GIL: 12    (28)
  BASE:    STR: 4    (7)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 82   (110)      ACC: 0      (0)          EVA: 33    (41)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Antidote, Ether
  STEAL:   Potion, Ether

------------------------------------------------------------------------------
|                  DOLMEN                                                    |
------------------------------------------------------------------------------

  CLASS:   Monolith

  BASIC:   LV:  32   (38)       HP:  5,320  (6,636)      AP:  1     (2)  
           MP: 9,999 (9,999)    EXP: 1,130  (0)          GIL: 320   (0)
  BASE:    STR: 37   (37)       MAG: 40     (40)         DEF: 68    (36)
           SPD: 79   (103)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Holy, Water (Holy, Water)
  RESIST:  Fire, Ice, Lightning (None)
  ABSORB:  None (Gravity)
  IMMUNE:  Curse, Confusion, Berserk, Poison, Doom
  DROP:    Hi Potion, GrisGris Bag
  STEAL:   Remedy

------------------------------------------------------------------------------
|                  DR. GOON                                                  |
------------------------------------------------------------------------------

  CLASS:   Goon

  BASIC:   LV:  14   (17)       HP:  232    (244)        AP:  1     (0)  
           MP:  41   (41)       EXP: 10     (0)          GIL: 50    (0)
  BASE:    STR: 35   (35)       MAG: 10     (10)         DEF: 6     (6)
           SPD: 56   (73)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Grenade
  STEAL:   Cheap Grenade, Grenade

------------------------------------------------------------------------------
|                  DROSWY OCHO                                               |
------------------------------------------------------------------------------

  CLASS:   Ochu

  BASIC:   LV:  18   (26)       HP:  2,484  (2,608)      AP:  1     (2)  
           MP:  103  (103)      EXP: 280    (480)        GIL: 180   (310)
  BASE:    STR: 36   (42)       MAG: 38     (38)         DEF: 17    (17)
           SPD: 42   (55)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Death, Silence
  DROP:    Remedy
  STEAL:   Remedy, Beaded Brooch

------------------------------------------------------------------------------
|                  DRUM MACHINE                                              |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  EARTH WORM                                                |
------------------------------------------------------------------------------

  CLASS:   Worm

  BASIC:   LV:  36   (44)       HP:  36,233 (52,545)     AP:  1     (2)  
           MP:  95   (95)       EXP: 2,230  (3,135)      GIL: 6,000 (6,000)
  BASE:    STR: 122  (142)      MAG: 37     (40)         DEF: 0     (0)
           SPD: 72   (101)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Water (Water)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Death, Silence, Slow, Stop,
           Sleep, Petrification
  DROP:    Mega Potion, Mythril Bangle
  STEAL:   Mega Potion

------------------------------------------------------------------------------
|                  ELDER DRAKE                                               |
------------------------------------------------------------------------------

  CLASS:   Drake

  BASIC:   LV:  62   (74)       HP:  38,500 (42,530)     AP:  1     (2)  
           MP:  135  (135)      EXP: 1,300  (1,800)      GIL: 550   (1,600)
  BASE:    STR: 176  (90)       MAG: 48     (48)         DEF: 133   (133)
           SPD: 112  (142)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire, Ice, Lightning, Water (Same)
  RESIST:  None (None)
  ABSORB:  Gravity (Gravity)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Death, Silence, Poison, Sleep
  DROP:    Mega Potion
  STEAL:   Turbo Ether

------------------------------------------------------------------------------
|                  ELDER ZURVAN                                              |
------------------------------------------------------------------------------

  CLASS:   Imp

  BASIC:   LV:  35   (43)       HP:  7,520  (16,296)     AP:  1     (2)  
           MP:  210  (210)      EXP: 440    (0)          GIL: 180   (0)
  BASE:    STR: 25   (25)       MAG: 17     (17)         DEF: 16    (0)
           SPD: 63   (82)       ACC: 0      (0)          EVA: 4     (5)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Death, Silence, Doom, Silence
  DROP:    Remedy, Holy Water
  STEAL:   Remedy

------------------------------------------------------------------------------
|                  EPITAPH                                                   |
------------------------------------------------------------------------------

  CLASS:   Monolith

  BASIC:   LV:  43   (52)       HP:  17,433 (18,305)     AP:  1     (0)  
           MP: 9,999 (9,999)    EXP: 1,200  (0)          GIL: 330   (0)
  BASE:    STR: 56   (56)       MAG: 122    (122)        DEF: 180   (180)
           SPD: 134  (174)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Holy, Water (Holy, Water)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Death, Silence, Doom, Silence
  DROP:    Remedy
  STEAL:   Remedy

------------------------------------------------------------------------------
|                  EVRAE                                                     |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  FAN                                                       |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  FEM GOON                                                  |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  16   (19)       HP:  167    (175)        AP:  1     (2)  
           MP:  172  (172)      EXP: 10     (0)          GIL: 70    (0)
  BASE:    STR: 26   (26)       MAG: 8      (8)          DEF: 5     (5)
           SPD: 62   (81)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Hi Potion
  STEAL:   Potion

------------------------------------------------------------------------------
|                  FLAILING OCHU                                             |
------------------------------------------------------------------------------

  CLASS:   Ochu

  BASIC:   LV:  35   (43)       HP:  9,860  (24,650)     AP:  1     (2)  
           MP:  85   (85)       EXP: 977    (1,600)      GIL: 430   (430)
  BASE:    STR: 56   (63)       MAG: 58     (58)         DEF: 58    (58)
           SPD: 83   (100)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk. Death, Petrfication, Gravity
  DROP:    Remedy, Ether, White Cape
  STEAL:   Remedy, White Cape, Mute Shock

------------------------------------------------------------------------------
|                  FLAK PYTHON                                               |
------------------------------------------------------------------------------

  CLASS:   Snake

  BASIC:   LV:  7    (8)        HP:  98     (160)        AP:  1     (2)  
           MP:  0    (0)        EXP: 8      (0)          GIL: 10    (0)
  BASE:    STR: 18   (18)       MAG: 0      (0)          DEF: 0     (0)
           SPD: 42   (55)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Sleep, Silence, Poison, Doom
  DROP:    Potion, Phoenix Down
  STEAL:   Budget Grenade

------------------------------------------------------------------------------
|                  FLAMETHROWER                                              |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  FLAN AMARILLO                                             |
------------------------------------------------------------------------------

  CLASS:   Flan

  BASIC:   LV:  18   (18)       HP:  303    (1,172)      AP:  1     (2)  
           MP:  322  (322)      EXP: 82     (152)        GIL: 42    (72)
  BASE:    STR: 14   (14)       MAG: 14     (17)         DEF: 110   (110)
           SPD: 56   (62)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Water (Water)
  RESIST:  Fire, Ice (Fire, Ice)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Electro Gem, Lightning Marble
  STEAL:   Electro Gem, Lightning Marble

------------------------------------------------------------------------------
|                  FLAN AZABACHE                                             |
------------------------------------------------------------------------------

  CLASS:   Flan

  BASIC:   LV:  47   (56)       HP:  7,730  (9,697)      AP:  1     (2)  
           MP:  999  (999)      EXP: 380    (650)        GIL: 98    (230)
  BASE:    STR: 203  (203)      MAG: 34     (34)         DEF: 222   (222)
           SPD: 82   (107)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Gravity (None)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Holy, Ice, Lightning, Water
  DROP:    Ether
  STEAL:   Ether

------------------------------------------------------------------------------
|                  FLAN AZUL                                                 |
------------------------------------------------------------------------------

  CLASS:   Flan

  BASIC:   LV:  4    (7)        HP:  55     (220)        AP:  1     (2)  
           MP:  87   (87)       EXP: 5      (24)         GIL: 20    (63)
  BASE:    STR: 4    (4)        MAG: 10     (14)         DEF: 98    (98)
           SPD: 53   (58)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Lightning (Lightning)
  RESIST:  Fire, Ice (Fire, Ice)
  ABSORB:  Water (Water)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Fish Scale
  STEAL:   Potion, Fish Scale, Dragon Scale

------------------------------------------------------------------------------
|                  FLAN BLANCO                                               |
------------------------------------------------------------------------------

  CLASS:   Flan

  BASIC:   LV:  24   (29)       HP:  625    (2,113)      AP:  1     (2)  
           MP:  542  (542)      EXP: 98     (130)        GIL: 72    (107)
  BASE:    STR: 9    (9)        MAG: 11     (11)         DEF: 103   (103)
           SPD: 43   (52)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Lightning, Water (Lightning, Water)
  ABSORB:  Ice (Ice)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Arctic Wind, Hypno Crown
  STEAL:   Arctic Wind, Hypno Crown

------------------------------------------------------------------------------
|                  FLAN PALIDO                                               |
------------------------------------------------------------------------------

  CLASS:   Flan

  BASIC:   LV:  12   (15)       HP:  24     (73)         AP:  1     (2)  
           MP:  222  (222)      EXP: 24     (73)         GIL: 30    (82)
  BASE:    STR: 3    (3)        MAG: 21     (23)         DEF: 102   (102)
           SPD: 54   (59)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Lightning, Water (Lightning, Water)
  ABSORB:  Ice (Ice)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Hi Potion, Antarctic Wind
  STEAL:   Potion, Hi Potion, Antarctic Wind

------------------------------------------------------------------------------
|                  FLAN ROJO                                                 |
------------------------------------------------------------------------------

  CLASS:   Flan

  BASIC:   LV:  28   (34)       HP:  1,220  (3,050)      AP:  1     (2)  
           MP:  674  (674)      EXP: 320    (520)        GIL: 125   (122)
  BASE:    STR: 11   (11)       MAG: 1      (5)          DEF: 104   (104)
           SPD: 56   (67)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Ice (Ice)
  RESIST:  Lightning, Water (Lightning, Water)
  ABSORB:  Fire (Fire)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Bomb Core, Fire Gem
  STEAL:   Bomb Core, Fire Gem, Red Ring

------------------------------------------------------------------------------
|                  FLY EYE                                                   |
------------------------------------------------------------------------------

  CLASS:   Eye

  BASIC:   LV:  12   (14)       HP:  258    (1,032)      AP:  1     (2)  
           MP:  52   (52)       EXP: 24     (24)         GIL: 20    (40)
  BASE:    STR: 10   (10)       MAG: 22     (22)         DEF: 2     (2)
           SPD: 48   (53)       ACC: 0      (0)          EVA: 13    (16)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Phoenix Down, Black Choker
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  GECKO                                                     |
------------------------------------------------------------------------------

  CLASS:   Reptile

  BASIC:   LV:  10   (11)       HP:  228    (911)        AP:  1     (2)  
           MP:  10   (10)       EXP: 22     (48)         GIL: 18    (33)
  BASE:    STR: 42   (42)       MAG: 3      (3)          DEF: 8     (10)
           SPD: 77   (85)       ACC: 0      (0)          EVA: 7     (9)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Sleep
  DROP:    Antidote, Remedy
  STEAL:   Antidote, Remedy

------------------------------------------------------------------------------
|                  GEMINI                                                    |
------------------------------------------------------------------------------

  CLASS:   Iron Giant

  BASIC:   LV:  28   (34)       HP:  2,044  (2,046)      AP:  1     (2)  
           MP:  0    (0)        EXP: 275    (420)        GIL: 153   (276)
  BASE:    STR: 87   (87)       MAG: 0      (1)          DEF: 200   (200)
           SPD: 79   (103)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification
  DROP:    Lunar Curtain, Light Curtain, Wall Ring
  STEAL:   Lunar Curtain, Wall Ring

------------------------------------------------------------------------------
|                  GIGAS                                                     |
------------------------------------------------------------------------------

  CLASS:   Ogre

  BASIC:   LV:  22   (26)       HP:  2,290  (9,360)      AP:  1     (2)  
           MP:  22   (22)       EXP: 884    (1,020)      GIL: 180   (600)
  BASE:    STR: 54   (54)       MAG: 8      (8)          DEF: 18    (18)
           SPD: 80   (88)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Gravity (Gravity)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Sleep, Stop
  DROP:    Muscle Belt
  STEAL:   Hi Potion, Potpourri, X Potion

------------------------------------------------------------------------------
|                  GOLD ELEMENTAL                                            |
------------------------------------------------------------------------------

  CLASS:   Elemental

  BASIC:   LV:  16   (19)       HP:  84     (396)        AP:  1     (2)  
           MP:  280  (280)      EXP: 40     (68)         GIL: 40    (72)
  BASE:    STR: 6    (6)        MAG: 20     (20)         DEF: 202   (204)
           SPD: 56   (62)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Water (Water)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk, Sleep, Ice, Fire, Petrification
  DROP:    Electro Marble, Lightning Marble
  STEAL:   Electro Marble, Lightning Marble

------------------------------------------------------------------------------
|                  GOON                                                      |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  1    (2)        HP:  13     (14)         AP:  1     (0)  
           MP:  8    (8)        EXP: 1      (0)          GIL: 30    (0)
  BASE:    STR: 7    (7)        MAG: 1      (1)          DEF: 4     (4)
           SPD: 47   (61)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Phoenix Down
  STEAL:   Budget Grenade, Phoenix Down

------------------------------------------------------------------------------
|                  GREAT HAUNT                                               |
------------------------------------------------------------------------------

  CLASS:   Ghost

  BASIC:   LV:  46   (54)       HP:  8,483  (13,020)     AP:  1     (0)  
           MP:  720  (720)      EXP: 120    (0)          GIL: 210   (0)
  BASE:    STR: 26   (26)       MAG: 55     (55)         DEF: 142   (142)
           SPD: 61   (79)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Holy (Fire, Holy)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification, Curse, 
           Poison, Silence, Darkness
  DROP:    Ether
  STEAL:   Mana Spring, Soul Spring

------------------------------------------------------------------------------
|                  GREAT MALBORO                                             |
------------------------------------------------------------------------------

  CLASS:   Malboro

  BASIC:   LV:  42   (51)       HP:  12,988 (19,937)     AP:  1     (2)  
           MP:  152  (152)      EXP: 2,235  (3,860)      GIL: 1,200 (1,500)
  BASE:    STR: 53   (53)       MAG: 68     (68)         DEF: 16    (16)
           SPD: 81   (105)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification, Fire, 
           Poison, Silence, Sleep, Slow, Stop
  DROP:    Remedy, Beaded Brooch
  STEAL:   Dispel Tonic, Remedy

------------------------------------------------------------------------------
|                  GREATER DRAKE                                             |
------------------------------------------------------------------------------

  CLASS:   Drake

  BASIC:   LV:  23   (27)       HP:  1,819  (6,658)      AP:  1     (2)  
           MP:  103  (107)      EXP: 320    (470)        GIL: 140   (210)
  BASE:    STR: 47   (48)       MAG: 36     (90)         DEF: 88    (102)
           SPD: 72   (80)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Poison, Fire, Silence, Sleep, 
           Slow
  DROP:    Fire Gem, Nulblaze Ring
  STEAL:   Fire Gem

------------------------------------------------------------------------------
|                  GRIM GAZE                                                 |
------------------------------------------------------------------------------

  CLASS:   Eye

  BASIC:   LV:  33   (41)       HP:  1,720  (4,223)      AP:  1     (2)  
           MP:  388  (388)      EXP: 244    (380)        GIL: 130   (220)
  BASE:    STR: 31   (31)       MAG: 21     (21)         DEF: 5     (5)
           SPD: 62   (79)       ACC: 0      (0)          EVA: 27    (59)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Slow, Gravity
  DROP:    Phoenix Down, Remedy, Holy Water
  STEAL:   Phoenix Down, Remedy, Pixie Dust

------------------------------------------------------------------------------
|                  GUADO GUARDIAN                                            |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  GUARD MACHINA                                             |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  24   (29)       HP:  2,460  (2,583)      AP:  1     (0)  
           MP:  0    (0)        EXP: 85     (0)          GIL: 40    (0)
  BASE:    STR: 25   (21)       MAG: 0      (1)          DEF: 20    (20)
           SPD: 50   (65)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Poison, Petrification, Silence,
           Sleep
  DROP:    Budget Grenade, Darkness Grenade
  STEAL:   Budget Grenade, Darkness Grenade

------------------------------------------------------------------------------
|                  GUCUMATZ                                                  |
------------------------------------------------------------------------------

  CLASS:   Basilisk

  BASIC:   LV:  34   (41)       HP:  3,720  (13,820)     AP:  1     (2)  
           MP:  140  (140)      EXP: 410    (780)        GIL: 173   (340)
  BASE:    STR: 46   (46)       MAG: 10     (53)         DEF: 93    (93)
           SPD: 67   (74)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification, Poison,
           Silence, Slow
  DROP:    Soft, Gold Anklet
  STEAL:   Soft, Gold Anklet, Mana Tablet

------------------------------------------------------------------------------
|                  GUG                                                       |
------------------------------------------------------------------------------

  CLASS:   Ogre

  BASIC:   LV:  39   (47)       HP:  6,433  (16,300)     AP:  1     (2)  
           MP:  67   (67)       EXP: 1,130  (1,555)      GIL: 600   (600)
  BASE:    STR: 58   (61)       MAG: 9      (9)          DEF: 32    (32)
           SPD: 83   (100)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Gravity (Gravity)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Sleep, Stop
  DROP:    Phoenix Down, Power Wrist, Hyper Wrist
  STEAL:   Hi Potion

------------------------------------------------------------------------------
|                  GUN                                                       |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  HAIZHE                                                    |
------------------------------------------------------------------------------

  CLASS:   Haizhe

  BASIC:   LV:  16   (19)       HP:  653    (2,612)      AP:  1     (2)  
           MP:  0    (0)        EXP: 48     (90)         GIL: 22    (52)
  BASE:    STR: 38   (38)       MAG: 21     (21)         DEF: 12    (12)
           SPD: 84   (192)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Gravity, Lightning (Gravity, Lightning)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Silence, Sleep, Gravity, Petrification
  DROP:    Potion, Phoenix Down, Pretty Orb
  STEAL:   Silver Hourglass, Phoenix Down, Pretty Orb

------------------------------------------------------------------------------
|                  HAUNT                                                     |
------------------------------------------------------------------------------

  CLASS:   Ghost

  BASIC:   LV:  35   (42)       HP:  813    (854)        AP:  1     (0)  
           MP:  433  (433)      EXP: 108    (0)          GIL: 120   (0)
  BASE:    STR: 8    (8)        MAG: 33     (33)         DEF: 83    (113)
           SPD: 63   (82)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Holy (Fire, Holy)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification, Poison,
           Silence, Sleep
  DROP:    Water Ring, Twist Headband
  STEAL:   Arctic Wind, Water Gem

------------------------------------------------------------------------------
|                  HEAVY SALLET                                              |
------------------------------------------------------------------------------

  CLASS:   Helm

  BASIC:   LV:  31   (37)       HP:  11,200 (12,915)     AP:  1     (2)  
           MP:  0    (0)        EXP: 380    (640)        GIL: 110   (180)
  BASE:    STR: 71   (71)       MAG: 4      (4)          DEF: 223   (254)
           SPD: 82   (107)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification, Poison,
           Silence, Sleep, Stop
  DROP:    Light Curtain, Star Curtain
  STEAL:   Lunar Curtain, Star Curtain

------------------------------------------------------------------------------
|                  HEXAPOD                                                   |
------------------------------------------------------------------------------

  CLASS:   Insect

  BASIC:   LV:  47   (54)       HP:  2,805  (11,220)     AP:  1     (2)  
           MP:  980  (980)      EXP: 220    (280)        GIL: 80    (100)
  BASE:    STR: 24   (26)       MAG: 29     (29)         DEF: 97    (97)
           SPD: 75   (83)       ACC: 0      (0)          EVA: 30    (38)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Ice (Ice)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity
  DROP:    L Bomb
  STEAL:   Hi Potion, Remedy

------------------------------------------------------------------------------
|                  HRIMTHRUS                                                 |
------------------------------------------------------------------------------

  CLASS:   Ogre

  BASIC:   LV:  18   (22)       HP:  522    (2,208)      AP:  1     (2)  
           MP:  11   (11)       EXP: 74     (120)        GIL: 44    (72)
  BASE:    STR: 52   (55)       MAG: 4      (4)          DEF: 12   (12)
           SPD: 52   (57)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Gravity (Gravity)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Stop, Sleep
  DROP:    Phoenix Down, Mega Phoenix, Mega Potion
  STEAL:   Phoenix Down, Mega Phoenix

------------------------------------------------------------------------------
|                  HUG BUG                                                   |
------------------------------------------------------------------------------

  CLASS:   Insect

  BASIC:   LV:  49   (52)       HP:  2,350  (9,400)      AP:  1     (2)  
           MP:  950  (950)      EXP: 220    (280)        GIL: 80    (100)
  BASE:    STR: 24   (24)       MAG: 27     (27)         DEF: 96    (96)
           SPD: 112  (123)      ACC: 0      (0)          EVA: 28    (38)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity
  DROP:    M Bomb
  STEAL:   Hi Potion, Phoenix Down

------------------------------------------------------------------------------
|                  INSECT MATRIARCH                                          |
------------------------------------------------------------------------------

  CLASS:   Insect

  BASIC:   LV:  78   (94)       HP:  48,796 (51,236)     AP:  1     (1)  
           MP:  868  (868)      EXP: 1,200  (2,200)      GIL: 1,000 (2,700)
  BASE:    STR: 222  (222)      MAG: 255    (255)        DEF: 90    (90)
           SPD: 244  (255)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (Fire, Lightning)
  IMMUNE:  Curse, Fire, Gravity, Lightning, Sleep, Slow, Stop, Berserk
  DROP:    Mana Spring, Freezer Burn, Sublimator, Snow Ring
  STEAL:   Ether, Elixir

------------------------------------------------------------------------------
|                  IRON GIANT                                                |
------------------------------------------------------------------------------

  CLASS:   Iron Giant

  BASIC:   LV:  7    (8)        HP:  222    (232)        AP:  1     (2)  
           MP:  0    (0)        EXP: 20     (100)        GIL: 40    (110)
  BASE:    STR: 48   (48)       MAG: 1      (4)          DEF: 152   (155)
           SPD: 93   (121)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification
  DROP:    Budget Grenade, Grenade
  STEAL:   Budget Grenade, Grenade, M Bomb

------------------------------------------------------------------------------
|                  IRONSIDE                                                  |
------------------------------------------------------------------------------

  CLASS:   Armor

  BASIC:   LV:  34   (40)       HP:  8,432  (12,154)     AP:  1     (2)  
           MP: 1,400 (1,400)    EXP: 660    (940)        GIL: 200   (340)
  BASE:    STR: 72   (88)       MAG: 94     (94)         DEF: 223   (233)
           SPD: 74   (101)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  All
  DROP:    Stamina Tablet, Shadow Gem
  STEAL:   Stamina Tablet, Shadow Gem

------------------------------------------------------------------------------
|                  JAHI                                                      |
------------------------------------------------------------------------------

  CLASS:   Spirit

  BASIC:   LV:  46   (55)       HP:  2,033  (1,817)      AP:  1     (0)  
           MP:  360  (360)      EXP: 1,200  (0)          GIL: 620   (0)
  BASE:    STR: 39   (39)       MAG: 52     (52)         DEF: 84    (84)
           SPD: 68   (91)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Holy (Holy)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification, Silence,
           Slow, Stop
  DROP:    Gold Anklet
  STEAL:   Remedy, Mana Spring

------------------------------------------------------------------------------
|                  KILLER HOUND                                              |
------------------------------------------------------------------------------

  CLASS:   Lupine

  BASIC:   LV:  12   (14)       HP:  202    (818)        AP:  1     (2)  
           MP:  0    (0)        EXP: 36     (68)         GIL: 18    (34)
  BASE:    STR: 28   (26)       MAG: 8      (8)          DEF: 2     (3)
           SPD: 62   (68)       ACC: 0      (0)          EVA: 5     (6)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Hi Potion
  STEAL:   Potion, Hi Potion

------------------------------------------------------------------------------
|                  KILLER MACHINA                                            |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  48   (50)       HP:  4,222  (4,118)      AP:  1     (0)  
           MP:  0    (0)        EXP: 600    (0)          GIL: 180   (0)
  BASE:    STR: 36   (34)       MAG: 0      (1)          DEF: 0     (0)
           SPD: 68   (101)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Poison, Silence, Sleep,
           Slow, Death
  DROP:    Darkness Grenade, Petrify Grenade
  STEAL:   M Bomb

------------------------------------------------------------------------------
|                  KING TAKOUBA                                              |
------------------------------------------------------------------------------

  CLASS:   Blade

  BASIC:   LV:  48   (56)       HP:  18,004 (22,104)     AP:  1     (2)  
           MP:  0    (0)        EXP: 485    (963)        GIL: 300   (735)
  BASE:    STR: 71   (72)       MAG: 14     (14)         DEF: 43    (48)
           SPD: 75   (98)      ACC: 0      (0)          EVA: 27    (34)

  WEAK:    Fire (Fire)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification, Darkness,
           Sleep, Stop, Slow
  DROP:    Farplane Shadow, Candle of Life
  STEAL:   Star Pendant, Glass Buckle, Angel Earrings

------------------------------------------------------------------------------
|                  KUKULCAN                                                  | 
------------------------------------------------------------------------------

  CLASS:   Basilisk

  BASIC:   LV:  23   (28)       HP:  3,220  (9,480)      AP:  1     (2)  
           MP:  85   (85)       EXP: 135    (233)        GIL: 86    (140)
  BASE:    STR: 44   (44)       MAG: 3      (3)          DEF: 92    (92)
           SPD: 78   (96)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification, Silence, 
           Poison, Death, Slow
  DROP:    Soft, Gold Anklet
  STEAL:   Soft, Remedy

------------------------------------------------------------------------------
|                  LACERTA                                                   |
------------------------------------------------------------------------------

  CLASS:   Lizard

  BASIC:   LV:  72   (86)       HP:  12,324 (13,556)     AP:  1     (2)  
           MP:  62   (62)       EXP: 750    (980)        GIL: 400   (1,200)
  BASE:    STR: 188  (188)      MAG: 18     (18)         DEF: 144   (144)
           SPD: 113  (136)      ACC: 0      (0)          EVA: 80    (100)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Gravity (Gravity)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Gravity, Petrification, Darkness,
           Sleep, Slow, Stop
  DROP:    Chocobo Wings, Dash Shoes
  STEAL:   Ether

------------------------------------------------------------------------------
|                  LEAGUE FIGHTER                                            |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  6    (7)        HP:  168    (176)        AP:  1     (0)  
           MP:  14   (14)       EXP: 10     (0)          GIL: 50    (0)
  BASE:    STR: 31   (31)       MAG: 3      (3)          DEF: 48    (48)
           SPD: 55   (72)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Budget Grenade, Grenade
  STEAL:   Potion, Phoenix Down

------------------------------------------------------------------------------
|                  LEAGUE MAGE                                               |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  23   (28)       HP:  1,020  (1,071)      AP:  1     (0)  
           MP:  420  (420)      EXP: 70     (0)          GIL: 130   (0)
  BASE:    STR: 29   (29)       MAG: 22     (22)         DEF: 2     (2)
           SPD: 73   (95)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Hi Potion, Phoenix Down
  STEAL:   Ether, Amulet

------------------------------------------------------------------------------
|                  LEAGUE MASTER                                             |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  32   (38)       HP:  1,732  (1,785)      AP:  1     (0)  
           MP:  670  (670)      EXP: 160    (0)          GIL: 140   (0)
  BASE:    STR: 76   (99)       MAG: 43     (43)         DEF: 18    (18)
           SPD: 76   (99)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Ether
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  LEAGUE FIGHTER                                            |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  6    (7)        HP:  168    (176)        AP:  1     (0)  
           MP:  14   (14)       EXP: 10     (0)          GIL: 50    (0)
  BASE:    STR: 31   (31)       MAG: 3      (3)          DEF: 48    (48)
           SPD: 55   (72)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Budget Grenade, Grenade
  STEAL:   Potion, Phoenix Down

------------------------------------------------------------------------------
|                  LEAGUE RAIDER                                             |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  16   (19)       HP:  293    (308)        AP:  1     (0)  
           MP:  30   (30)       EXP: 70     (0)          GIL: 130   (0)
  BASE:    STR: 37   (37)       MAG: 13     (13)         DEF: 34    (34)
           SPD: 64   (83)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Hi Potion, Grenade
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  LEAGUE RANGER                                             |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  16   (19)       HP:  230    (242)        AP:  1     (0)  
           MP:  180  (180)      EXP: 10     (0)          GIL: 80    (0)
  BASE:    STR: 18   (18)       MAG: 83     (83)         DEF: 2     (2)
           SPD: 66   (86)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Phoenix Down
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  LEAGUE SCOUT                                              |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  6    (7)        HP:  128    (134)        AP:  1     (0)  
           MP:  18   (18)       EXP: 10     (0)          GIL: 60    (0)
  BASE:    STR: 27   (27)       MAG: 4      (4)          DEF: 33    (33)
           SPD: 62   (81)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Hi Potion, Budget Grenade
  STEAL:   Phoenix Down, Potion

------------------------------------------------------------------------------
|                  LEAGUE SLASHER                                            |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  30   (36)       HP:  1,650  (1,733)      AP:  1     (0)  
           MP:  58   (58)       EXP: 160    (0)          GIL: 140   (0)
  BASE:    STR: 38   (31)       MAG: 16     (16)         DEF: 30    (30)
           SPD: 82   (107)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Hi Potion
  STEAL:   M Bomb, L Bomb

------------------------------------------------------------------------------
|                  LEAGUE SOLDIER                                            |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  14   (17)       HP:  178    (187)        AP:  1     (0)  
           MP:  28   (28)       EXP: 10     (0)          GIL: 80    (0)
  BASE:    STR: 34   (34)       MAG: 12     (12)         DEF: 28    (28)
           SPD: 58   (75)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Grenade
  STEAL:   Grenade

------------------------------------------------------------------------------
|                  LEAGUE TROOPER                                            |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  13   (16)       HP:  244    (256)        AP:  1     (0)  
           MP:  16   (16)       EXP: 10     (0)          GIL: 60    (0)
  BASE:    STR: 41   (41)       MAG: 6      (6)          DEF: 52    (52)
           SPD: 56   (73)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Phoenix Down, Grenade
  STEAL:   Grenade

------------------------------------------------------------------------------
|                  LEAGUE VETERAN                                            |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  33   (40)       HP:  1,720  (1,806)      AP:  1     (0)  
           MP:  42   (42)       EXP: 160    (0)          GIL: 100   (0)
  BASE:    STR: 42   (36)       MAG: 17     (17)         DEF: 54    (54)
           SPD: 68   (68)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Hi Potion
  STEAL:   M Bomb, L Bomb

------------------------------------------------------------------------------
|                  LEAGUE WARRIOR                                            |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  24   (29)       HP:  422    (443)        AP:  1     (0)  
           MP:  26   (26)       EXP: 70     (0)          GIL: 120   (0)
  BASE:    STR: 41   (41)       MAG: 12     (12)         DEF: 53    (53)
           SPD: 58   (75)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Hi Potion, Grenade
  STEAL:   Hi Potion, Grenade

------------------------------------------------------------------------------
|                  LEAGUE RAIDER                                             |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  16   (19)       HP:  293    (308)        AP:  1     (0)  
           MP:  30   (30)       EXP: 70     (0)          GIL: 130   (0)
  BASE:    STR: 37   (37)       MAG: 13     (13)         DEF: 34    (34)
           SPD: 64   (83)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Hi Potion, Grenade
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  LESSER DRAKE                                              |
------------------------------------------------------------------------------

  CLASS:   Drake

  BASIC:   LV:  14   (16)       HP:  577    (2,108)      AP:  1     (2)  
           MP:  33   (33)       EXP: 30     (58)         GIL: 22    (40)
  BASE:    STR: 38   (41)       MAG: 28     (28)         DEF: 48    (48)
           SPD: 53   (58)       ACC: 0      (0)          EVA: 4     (5)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Fire, Silence
  DROP:    Potion, Bomb Core, Bomb Fragment
  STEAL:   Potion, Fire Gem, Bomb Fragment

------------------------------------------------------------------------------
|                  LEUCOPHYLLA                                               |
------------------------------------------------------------------------------

  CLASS:   Flower

  BASIC:   LV:  26   (30)       HP:  2,234  (8,936)      AP:  1     (2)  
           MP:  0    (0)        EXP: 210    (332)        GIL: 86    (140)
  BASE:    STR: 58   (59)       MAG: 0      (0)          DEF: 7     (11)
           SPD: 76   (77)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Poison
  DROP:    Remedy
  STEAL:   Phoenix Down, Hi Potion, Remedy

------------------------------------------------------------------------------
|                  LICH                                                      |
------------------------------------------------------------------------------

  CLASS:   Ghost

  BASIC:   LV:  31   (37)       HP:  3,444  (3,616)      AP:  1     (0)  
           MP: 1,300 (1,300)    EXP: 730    (0)          GIL: 330   (0)
  BASE:    STR: 16   (16)       MAG: 31     (33)         DEF: 81    (81)
           SPD: 48   (62)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Holy (Fire, Holy)
  RESIST:  None (None)
  ABSORB:  Gravity (Gravity)
  IMMUNE:  Curse, Confusion, Berserk, Petrification, Darkness, Silence, Sleep,
           Poison, Stop
  DROP:    Black Ring
  STEAL:   Hi Potion, Stamina Spring

------------------------------------------------------------------------------
|                  LUPUS                                                     |
------------------------------------------------------------------------------

  CLASS:   Wolf

  BASIC:   LV:  27   (32)       HP:  1,262  (3,455)      AP:  1     (2)  
           MP:  10   (10)       EXP: 188    (240)        GIL: 80    (130)
  BASE:    STR: 37   (38)       MAG: 12     (12)         DEF: 4     (6)
           SPD: 93   (112)      ACC: 0      (0)          EVA: 26    (33)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Hi Potion
  STEAL:   Hi Potion, Potion

------------------------------------------------------------------------------
|                  MACHINA HUNTER                                            |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  19   (23)       HP:  1,780  (1,869)      AP:  1     (0)  
           MP:  0    (0)        EXP: 63     (0)          GIL: 30    (0)
  BASE:    STR: 23   (23)       MAG: 0      (0)          DEF: 20    (20)
           SPD: 71   (92)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning, Lighthning
  IMMUNE:  Curse, Confusion, Berserk, Poison, Sleep, Death
  DROP:    Budget Grenade, Sleep Grenade
  STEAL:   Budget Grenade, Sleep Grenade

------------------------------------------------------------------------------
|                  MACHINA LEADER                                            |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  46   (55)       HP:  2,744  (2,913)      AP:  1     (0)  
           MP:  0    (0)        EXP: 450    (0)          GIL: 120   (0)
  BASE:    STR: 32   (32)       MAG: 0      (0)          DEF: 0     (0)
           SPD: 99   (129)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop
  DROP:    Sleep Grenade, Darkness Grenade
  STEAL:   S Bomb

------------------------------------------------------------------------------
|                  MACHINA RANGER                                            |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  23   (28)       HP:  2,490  (2,615)      AP:  1     (0)  
           MP:  0    (0)        EXP: 170    (0)          GIL: 22    (0)
  BASE:    STR: 30   (30)       MAG: 0      (0)          DEF: 20    (20)
           SPD: 92   (120)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop
  DROP:    Silence Grenade, Darkness Grenade
  STEAL:   S Bomb, M Bomb

------------------------------------------------------------------------------
|                  MACHINA SOLDIER                                           |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  37   (44)       HP:  3,048  (3,620)      AP:  1     (0)  
           MP:  0    (0)        EXP: 450    (0)          GIL: 120   (0)
  BASE:    STR: 32   (32)       MAG: 0      (0)          DEF: 0     (0)
           SPD: 99   (129)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop
  DROP:    Sleep Grenade, Darkness Grenade
  STEAL:   S Bomb

------------------------------------------------------------------------------
|                  MACHINA STRIKER                                           |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  40   (48)       HP:  6,722  (7,058)      AP:  1     (0)  
           MP:  0    (0)        EXP: 1,400  (0)          GIL: 400   (0)
  BASE:    STR: 32   (32)       MAG: 18     (18)         DEF: 101   (101)
           SPD: 126  (164)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Water (Water)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  All
  DROP:    L Bomb, Petrify Grenade
  STEAL:   L Bomb

------------------------------------------------------------------------------
|                  MAGIC URN                                                 |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  MEGA TONBERRY                                             |
------------------------------------------------------------------------------

  CLASS:   Tonberry

  BASIC:   LV:  90   (99)       HP:  48,600 (51,030)     AP:  2     (3)  
           MP:  0    (0)        EXP: 2,600  (3,000)      GIL: 600   (1,800)
  BASE:    STR: 255  (255)      MAG: 67     (67)         DEF: 200   (200)
           SPD: 104  (135)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  All
  DROP:    Twin Stars, Power Glove
  STEAL:   Turbo Ether

------------------------------------------------------------------------------
|                  MACHINA LEADER                                            |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  46   (55)       HP:  2,744  (2,913)      AP:  1     (0)  
           MP:  0    (0)        EXP: 450    (0)          GIL: 120   (0)
  BASE:    STR: 32   (32)       MAG: 0      (0)          DEF: 0     (0)
           SPD: 99   (129)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop
  DROP:    Sleep Grenade, Darkness Grenade
  STEAL:   S Bomb

------------------------------------------------------------------------------
|                  MIC                                                       |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  MONOLITH                                                  |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  38   (47)       HP:  9,999  (9,999)      AP:  1     (0)  
           MP:9,999  (9,999)    EXP: 1,420  (0)          GIL: 460   (0)
  BASE:    STR: 48   (48)       MAG: 79     (79)         DEF: 71    (52)
           SPD: 84   (135)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Holy, Water (Holy, Water)
  RESIST:  None (Fire, Ice, Lightning)
  ABSORB:  Gravity (None)
  IMMUNE:  All
  DROP:    Hi Potion
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  MR. GOON                                                  |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  6    (7)        HP:  120    (126)        AP:  1     (0)  
           MP:  28   (28)       EXP: 8      (0)          GIL: 30    (0)
  BASE:    STR: 19   (19)       MAG: 6      (6)          DEF: 5     (5)
           SPD: 52   (68)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Grenade
  STEAL:   Budget Grenade

------------------------------------------------------------------------------
|                  MS. GOON                                                  |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Human

  BASIC:   LV:  4    (5)        HP:  80     (84)         AP:  1     (0)  
           MP:  85   (85)       EXP: 8      (0)          GIL: 30    (0)
  BASE:    STR: 16   (16)       MAG: 6      (6)          DEF: 4     (4)
           SPD: 60   (78)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Grenade
  STEAL:   Budget Grenade

------------------------------------------------------------------------------
|                  MUSHROOM CLOUD                                            |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Fungus

  BASIC:   LV:  81   (97)       HP:  9,999  (10,887)     AP:  1     (2)  
           MP:  270  (270)      EXP: 1,000  (2,000)      GIL: 320   (1,000)
  BASE:    STR: 1    (1)        MAG: 32     (82)         DEF: 138   (138)
           SPD: 78   (94)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Darkness, Berserk
  DROP:    Mana Tonic, Remedy
  STEAL:   Ether

------------------------------------------------------------------------------
|                  MYCOTOXIN                                                 |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Fungus

  BASIC:   LV:  29   (34)       HP:  810    (3,240)      AP:  1     (2)  
           MP:  120  (120)      EXP: 212    (276)        GIL: 83    (152)
  BASE:    STR: 1    (1)        MAG: 20     (21)         DEF: 4     (4)
           SPD: 43   (47)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Sleep, Slow, Stop, Darkness
  DROP:    Antidote, NulTide Ring
  STEAL:   Antidote, NulTide Ring

------------------------------------------------------------------------------
|                  MR. GOON                                                  |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Human

  BASIC:   LV:  6    (7)        HP:  120    (126)        AP:  1     (0)  
           MP:  28   (28)       EXP: 8      (0)          GIL: 30    (0)
  BASE:    STR: 19   (19)       MAG: 6      (6)          DEF: 5     (5)
           SPD: 52   (68)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Potion, Grenade
  STEAL:   Budget Grenade

------------------------------------------------------------------------------
|                  NASHORN                                                   |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Horned Beast

  BASIC:   LV:  10   (12)       HP:  482    (1,928)      AP:  1     (2)  
           MP:  0    (0)        EXP: 33     (63)         GIL: 22    (53)
  BASE:    STR: 72   (72)       MAG: 10     (10)         DEF: 2     (2)
           SPD: 65   (72)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom, Poison, Sleep
  DROP:    Potion, Hi Potion, Phoenix Down
  STEAL:   Phoenix Down, Mega Potion

------------------------------------------------------------------------------
|                  NEGATOR                                                   |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Machina

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  None
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  OCHU                                                      |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Ochu

  BASIC:   LV:  18   (22)       HP:  1,480  (3,755)      AP:  1     (2)  
           MP:  62   (62)       EXP: 124    (280)        GIL: 133   (240)
  BASE:    STR: 24   (26)       MAG: 42     (42)         DEF: 22    (22)
           SPD: 41   (49)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  Curse, Doom, Gravity, Poison, Petrify, Slow, Stop
  DROP:    Antidote, Twist Headband, Mute Shock
  STEAL:   Antidote, Twist Headband, Mute Shock

------------------------------------------------------------------------------
|                  OMEGA WEAPON                                              |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Weapon

  BASIC:   LV:  81   (83)       HP:  24,200 (25,410)     AP:  1     (2)  
           MP: 9,999 (9,999)    EXP: 3,350  (4,230)      GIL: 5,000 (5,000)
  BASE:    STR: 68   (77)       MAG: 51     (55)         DEF: 43    (43)
           SPD: 109  (122)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  All
  DROP:    Safety Bit, Elixir
  STEAL:   Turbo Ether, Faerie Earrings

------------------------------------------------------------------------------
|                  PARIKA                                                    |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Spirit

  BASIC:   LV:  22   (26)       HP:  1,130  (1,187)      AP:  1     (0)  
           MP:  312  (312)      EXP: 124    (0)          GIL: 100   (0)
  BASE:    STR: 30   (30)       MAG: 8      (8)          DEF: 83    (83)
           SPD: 53   (69)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire, Holy (Fire, Holy)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Gravity, Sleep, Stop, Berserk
  DROP:    Stamina Spring, Lightning Gleam
  STEAL:   Lightning Marble, Yellow Ring

------------------------------------------------------------------------------
|                  PARAGON                                                   |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Weapon

  BASIC:   LV:  99   (99)       HP: 200,000 (210,000)    AP:  1     (2)  
           MP:9,999  (9,999)    EXP: 9,000  (13,000      GIL: 3,000 (8,000)
  BASE:    STR: 244  (244)      MAG: 244    (244)        DEF: 88    (88)
           SPD: 188  (244)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  All
  DROP:    Supreme Gem, Dark Matter
  STEAL:   Supreme Gem

------------------------------------------------------------------------------
|                  PEREGRINE                                                 |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Bird

  BASIC:   LV:  12   (14)       HP:  735    (3,040)      AP:  1     (2)  
           MP:  28   (28)       EXP: 70     (110)        GIL: 44    (83)
  BASE:    STR: 39   (40)       MAG: 16     (16)         DEF: 3     (3)
           SPD: 113  (124)      ACC: 0      (0)          EVA: 48    (63)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    Hi Potion, Mega Phoenix
  STEAL:   Phoenix Down, Mega Phoenix

------------------------------------------------------------------------------
|                  PHANTOM                                                   |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Ghost

  BASIC:   LV:  44   (55)       HP:  1,755  (2,158)      AP:  1     (0)  
           MP:  852  (1,352)    EXP: 950    (0)          GIL: 140   (0)
  BASE:    STR: 33   (33)       MAG: 25     (25)         DEF: 84    (84)
           SPD: 73   (104)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire, Holy (Fire, Holy)
  RESIST:  None (None)
  ABSORB:  Gravity (Gravity)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Death, Stop, Silence, Poison
  DROP:    Phoenix Down
  STEAL:   Hi Potion

------------------------------------------------------------------------------
|                  PIRAHNA                                                   |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  POP FRY                                                   |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Machina

  BASIC:   LV:  30   (36)       HP:  4,293  (4,508)      AP:  1     (0)  
           MP:  0    (0)        EXP: 220    (0)          GIL: 100   (0)
  BASE:    STR: 27   (27)       MAG: 0      (6)          DEF: 76    (76)
           SPD: 115  (150)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Water (Water)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Gravity, Poison, Silence, 
           Sleep, Death, Doom
  DROP:    Sleep Grenade, Petrify Grenade
  STEAL:   Sleep Grenade, Petrify Grenade

------------------------------------------------------------------------------
|                  PROTEAN GEL                                               |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Gel

  BASIC:   LV:  40   (48)       HP:  6,680  (16,700)     AP:  1     (2)  
           MP: 3,000 (3,000)    EXP: 9,999  (9,999)      GIL: 330   (580)
  BASE:    STR: 22   (22)       MAG: 34     (34)         DEF: 255   (250)
           SPD: 89   (107)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Lightning (None)
  RESIST:  Fire, Ice (None)
  ABSORB:  Water (None)
  IMMUNE:  Curse, Confusion, Berserk, Silence, Sleep, Slow, Stop, Poison, 
           Darkness, Gravity, Petrify
  DROP:    White Ring, NulFrost Ring, Ceruelan Ring
  STEAL:   Blue Ring, NulIce Ring, Short Circuit

------------------------------------------------------------------------------
|                  PROTOCHIMERA                                              |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Chimera

  BASIC:   LV:  14   (17)       HP:  420    (1,680)      AP:  1     (2)  
           MP:  210  (210)      EXP: 80     (144)        GIL: 120   (210)
  BASE:    STR: 52   (52)       MAG: 42     (42)         DEF: 2     (2)
           SPD: 68   (75)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Darkness, Confuse, Sleep, Lightning, Gravity
  DROP:    Potion, NulShock Ring, Phoenix Down, NulBlaze Ring
  STEAL:   Potion, NulFrost Ring, Yellow Ring, NulTide Ring

------------------------------------------------------------------------------
|                  PURPUREA                                                  |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Flower

  BASIC:   LV:  6    (9)        HP:  196    (784)        AP:  1     (2)  
           MP:  0    (0)        EXP: 14     (40)         GIL: 18    (55)
  BASE:    STR: 16   (18)       MAG: 0      (0)          DEF: 6     (6)
           SPD: 64   (70)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Poison
  DROP:    Echo Screen, Remedy
  STEAL:   Echo Screen, Remedy

------------------------------------------------------------------------------
|                  QUADRICORN                                                |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Horned Beast

  BASIC:   LV:  5    (6)        HP:  188    (572)        AP:  1     (2)  
           MP:  0    (0)        EXP: 4      (16)         GIL: 13    (72)
  BASE:    STR: 15   (15)       MAG: 6      (6)          DEF: 1     (1)
           SPD: 42   (46)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion
  DROP:    Potion, Hi Potion, Phoenix Down
  STEAL:   Echo Screen, Hi Potion, Phoenix Down

------------------------------------------------------------------------------
|                  QUEEN COEURL                                              |
------------------------------------------------------------------------------
                                                                         
  CLASS:   ****ing bitches, aka Coeurls

  BASIC:   LV:  24   (30)       HP:  3,270  (12,480)     AP:  1     (2)  
           MP: 1,340 (1,400)    EXP: 208    (405)        GIL: 330   (610)
  BASE:    STR: 12   (12)       MAG: 19     (36)         DEF: 0     (0)
           SPD: 77   (85)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Doom, Gravity, Sleep, Slow, Stop, Berserk,
           Gravity, Poison
  DROP:    Phoenix Down, Ether
  STEAL:   Phoenix Down, Ether, Mortal Shock

------------------------------------------------------------------------------
|                  RECOIL                                                    |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Snake

  BASIC:   LV:  2    (3)        HP:  38     (40)         AP:  0     (0)  
           MP:  0    (0)        EXP: 1      (0)          GIL: 10    (0)
  BASE:    STR: 12   (12)       MAG: 0      (0)          DEF: 0     (0)
           SPD: 40   (52)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Doom, Curse, Sleep, Petrify, Poison, Silence, Sleep
  DROP:    Potion, Phoenix Down
  STEAL:   Budget Grenade, Phoenix Down

------------------------------------------------------------------------------
|                  RED ELEMENTAL                                             |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Elemental

  BASIC:   LV:  9    (11)       HP:  99     (336)        AP:  1     (2)  
           MP:  28   (28)       EXP: 28     (52)         GIL: 32    (43)
  BASE:    STR: 1    (1)        MAG: 21     (21)         DEF: 192   (205)
           SPD: 76   (84)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  Fire (Fire)
  IMMUNE:  Curse, Confusion, Lightning, Petrify, Water, Sleep, Berserk
  DROP:    Potion, Bomb Core, Bomb Fragment
  STEAL:   Potion, Bomb Core, Bomb Fragment

------------------------------------------------------------------------------
|                  RHYOS                                                     |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Chimera

  BASIC:   LV:  31   (34)       HP:  4,360  (14,440)     AP:  1     (2)  
           MP:  485  (485)      EXP: 650    (1,000)      GIL: 310   (550)
  BASE:    STR: 37   (38)       MAG: 45     (46)         DEF: 46    (48)
           SPD: 83   (108)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  Fire, Water (Fire, Water)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Darkness, Death, Doom, Lightning, 
           Poison, Stop, Sleep, Slow
  DROP:    Lightning Gem, Watery Gleam, NulTide Ring 
  STEAL:   Lightning Gem, Lightning Gleam

------------------------------------------------------------------------------
|                  RIFLE                                                     |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  RONSO YOUTH                                               |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Ronso

  BASIC:   LV:  24   (29)       HP:  4,060  (4,263)      AP:  2     (0)  
           MP:  170  (170)      EXP: 220    (0)          GIL: 20    (0)
  BASE:    STR: 51   (51)       MAG: 48     (48)         DEF: 23    (23)
           SPD: 78   (126)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Death, Gravity, Silence, Sleep, Stop
  DROP:    Remedy
  STEAL:   Mythril Bangle

------------------------------------------------------------------------------
|                  RUFFIAN                                                   |
------------------------------------------------------------------------------
                                                                         
  CLASS:   Human

  BASIC:   LV:  26   (31)       HP:  1,480  (1,554)      AP:  1     (0)  
           MP:  45   (45)       EXP: 90     (0)          GIL: 250   (0)
  BASE:    STR: 33   (33)       MAG: 17     (17)         DEF: 50    (50)
           SPD:682   (68)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk, Doom
  DROP:    Potion, Ether
  STEAL:   S Bomb, Grenade

------------------------------------------------------------------------------
|                  RUKH                                                      |
------------------------------------------------------------------------------

  CLASS:   Eagle

  BASIC:   LV:  36   (43)       HP:  12,850 (16,493)     AP:  1     (2)  
           MP:  112  (112)      EXP: 1,220  (2,130)      GIL: 530   (840)
  BASE:    STR: 98   (98)       MAG: 28     (28)         DEF: 44    (44)
           SPD: 66   (86)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  All status effects.
  DROP:    Phoenix Down, Angel Earrings, Mega Phoenix
  STEAL:   Phoenix Down, Ether, Angel Earrings

------------------------------------------------------------------------------
|                  SAHAGIN                                                   |
------------------------------------------------------------------------------

  CLASS:   Sahagin

  BASIC:   LV:  3    (6)        HP:  60     (240)        AP:  1     (2)  
           MP:  28   (28)       EXP: 3      (10)         GIL: 7     (20)
  BASE:    STR: 12   (18)       MAG: 14     (14)         DEF: 58    (58)
           SPD: 68   (75)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Lightning (Lightning)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Potion, Fish Scale
  STEAL:   Potion, Fish Scale

------------------------------------------------------------------------------
|                  SAHAGIN CHIEF                                             |
------------------------------------------------------------------------------

  CLASS:   Sahagin

  BASIC:   LV:  42   (50)       HP:  9,660  (13,093)     AP:  1     (2)  
           MP:  65   (65)       EXP: 300    (575)        GIL: 105   (148)
  BASE:    STR: 47   (87)       MAG: 34     (34)         DEF: 37    (44)
           SPD: 71   (92)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Lightning (Lightning)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Death, Gravity
  DROP:    Water Gem
  STEAL:   Blue Ring, NulTide Ring

------------------------------------------------------------------------------
|                  SAHAGIN PRINCE                                            |
------------------------------------------------------------------------------

  CLASS:   Sahagin

  BASIC:   LV:  48   (58)       HP:  6,430  (13,720)     AP:  1     (2)  
           MP:  25   (25)       EXP: 185    (240)        GIL: 105   (178)
  BASE:    STR: 52   (52)       MAG: 34     (34)         DEF: 63    (64)
           SPD: 91   (99)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Lightning (Lightning)
  RESIST:  None (None)
  ABSORB:  Water (Water)
  IMMUNE:  Curse, Berserk, Confusion, Darkness, Stop, Berserk
  DROP:    Hi Potion
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  SALLET                                                    |
------------------------------------------------------------------------------

  CLASS:   Shell

  BASIC:   LV:  3    (4)        HP:  60     (248)        AP:  1     (2)  
           MP:  4    (4)        EXP: 4      (12)         GIL: 10    (32)
  BASE:    STR: 12   (13)       MAG: 1      (1)          DEF: 122   (122)
           SPD: 42   (46)       ACC: 0      (0)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Potion, Light Curtain
  STEAL:   Potion, Light Curtain

------------------------------------------------------------------------------
|                  SAND WORM                                                 |
------------------------------------------------------------------------------

  CLASS:   Worm 

  BASIC:   LV:  22   (26)       HP:  12,722 (20,558)     AP:  1     (2)  
           MP:  42   (42)       EXP: 280    (550)        GIL: 340   (630)
  BASE:    STR: 41   (41)       MAG: 34     (34)         DEF: 0     (0)
           SPD: 44   (62)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Water (Water)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Darkness, Death, Doom, Haste, Petrify,
           Stop, Sleep, Slow, Silence
  DROP:    Mythril Bangle, Crystal Bangle
  STEAL:   Phoenix Down, Stamina Tablet

------------------------------------------------------------------------------
|                  SCOUT MACHINA                                             |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  27   (32)       HP:  3,444  (3,616)      AP:  1     (0)  
           MP:  0    (0)        EXP: 280    (0)          GIL: 48    (0)
  BASE:    STR: 33   (31)       MAG: 0      (0)          DEF: 20    (20)
           SPD: 62   (81)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Berserk, Confusion, Death, Doom, Silence, Poison, Petrify,
           Sleep
  DROP:    S Bomb, M Bomb
  STEAL:   S Bomb, Silence Grenade

------------------------------------------------------------------------------
|                  SHANTAK                                                   |
------------------------------------------------------------------------------

  CLASS:   Bird

  BASIC:   LV:  16   (19)       HP:  1,130  (1,187)      AP:  1     (2)  
           MP:  47   (47)       EXP: 90     (200)        GIL: 120   (220)
  BASE:    STR: 38   (38)       MAG: 12     (12)         DEF: 2     (2)
           SPD: 62   (81)       ACC: 0      (0)          EVA: 9     (11)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Darkness, Gravity, Petrify, Sleep, Stop
  DROP:    Phoenix Down
  STEAL:   Remedy, Black Choker, Mega Phoenix

------------------------------------------------------------------------------
|                  SHE GOON                                                  |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  1    (2)        HP:  7      (7)          AP:  1     (0)  
           MP:  38   (38)       EXP: 1      (0)          GIL: 30    (0)
  BASE:    STR: 4    (4)        MAG: 3      (3)          DEF: 3     (3)
           SPD: 58   (75)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Potion, Phoenix Down
  STEAL:   Budget Grenade, Phoenix Down

------------------------------------------------------------------------------
|                  SHELL SHOCKER                                             |
------------------------------------------------------------------------------

  CLASS:   Shell

  BASIC:   LV:  24   (31)       HP:  4,700  (4,935)      AP:  1     (2)  
           MP:  82   (82)       EXP: 860    (1,360)      GIL: 780   (1,500)
  BASE:    STR: 71   (78)       MAG: 68     (68)         DEF: 72    (72)
           SPD: 72   (94)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Berserk, Curse, Sleep, Slow, Stop, 
           Silence, Gravity, Death, Doom
  DROP:    Black Ring, Tetra Band, Titanium Bangle
  STEAL:   Iron Gloves, Mythril Bangle, Mythril Gloves, Iron Bangle

------------------------------------------------------------------------------
|                  SKINK                                                     |
------------------------------------------------------------------------------

  CLASS:   Lizard

  BASIC:   LV:  25   (33)       HP:  882    (2,328)      AP:  1     (2)  
           MP:  44   (46)       EXP: 108    (188)        GIL: 78    (133)
  BASE:    STR: 26   (31)       MAG: 13     (13)         DEF: 28    (34)
           SPD: 73   (78)       ACC: 0      (0)          EVA: 11    (14)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Hi Potion, Dispel Tonic, Pretty Orb
  STEAL:   Hi Potion, Dispel Tonic

------------------------------------------------------------------------------
|                  SPEAR                                                     |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  SPINE DRAKE                                               |
------------------------------------------------------------------------------

  CLASS:   Drake

  BASIC:   LV:  26   (32)       HP:  2,582  (8,826)      AP:  1     (2)  
           MP:  82   (103)      EXP: 226    (378)        GIL: 127   (208)
  BASE:    STR: 46   (47)       MAG: 38     (40)         DEF: 92    (104)
           SPD: 64   (74)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Darkness, Ice, Poison, Sleep, Slow
  DROP:    Arctic Wind, Ice Gem, Nulfrost Ring
  STEAL:   Arctic Wind, Ice Gem, NulFrost Ring

------------------------------------------------------------------------------
|                  SPLASHER                                                  |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  STALWART                                                  |
------------------------------------------------------------------------------

  CLASS:   Armor

  BASIC:   LV:  30   (36)       HP:  1,240  (1,312)      AP:  1     (2)  
           MP:  175  (175)      EXP: 122    (202)        GIL: 100   (210)
  BASE:    STR: 75   (75)       MAG: 42     (42)         DEF: 142   (142)
           SPD: 36   (46)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Darknes, Death, Doom, Gravity, Silence,
           Sleep, Slow, Stop
  DROP:    Phoenix Down, Shadow Gem, Black Ring
  STEAL:   Phoenix Down, Gauntlets, Diamond Gloves

------------------------------------------------------------------------------
|                  SWORD                                                     |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  TAKOUBA                                                   |
------------------------------------------------------------------------------

  CLASS:   Blade

  BASIC:   LV:  16   (19)       HP:  984    (3,936)      AP:  1     (2)  
           MP:  0    (0)        EXP: 75     (122)        GIL: 110   (185)
  BASE:    STR: 33   (33)       MAG: 0      (0)          DEF: 5     (5)
           SPD: 112  (123)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Gravity, Silence, Sleep
  DROP:    Phoenix Down, Candle of Life
  STEAL:   Phoenix Down, Candle of Life

------------------------------------------------------------------------------
|                  TAROMAITI                                                 |
------------------------------------------------------------------------------

  CLASS:   Spirit

  BASIC:   LV:  35   (42)       HP:  1,782  (8,227)      AP:  1     (0)  
           MP:  999  (1,000)    EXP: 650    (0)          GIL: 280   (0)
  BASE:    STR: 16   (16)       MAG: 32     (32)         DEF: 72    (72)
           SPD: 64   (130)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire, Holy (Fire, Holy)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Berserk, Confusion, Darkness, Death, Doom, Gravity, Petrify,
           Poison, Silence, Sleep, Stop
  DROP:    Star Pendant, Venom Shock
  STEAL:   Antidote, Stamina Spring

------------------------------------------------------------------------------
|                  STALWART                                                  |
------------------------------------------------------------------------------

  CLASS:   Armor

  BASIC:   LV:  30   (36)       HP:  1,240  (1,312)      AP:  1     (2)  
           MP:  175  (175)      EXP: 122    (202)        GIL: 100   (210)
  BASE:    STR: 75   (75)       MAG: 42     (42)         DEF: 142   (142)
           SPD: 36   (46)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Hi Potion, Dispel Tonic, Pretty Orb
  STEAL:   Hi Potion, Dispel Tonic

------------------------------------------------------------------------------
|                  TENTACLES                                                 |
------------------------------------------------------------------------------

  CLASS:   Octopus

  BASIC:   LV:  35   (38)       HP:  2,530  (10,120)     AP:  1     (2)  
           MP:  64   (64)       EXP: 143    (220)        GIL: 95    (180)
  BASE:    STR: 44   (46)       MAG: 34     (34)         DEF: 38    (38)
           SPD: 61   (77)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Gravity, Water (Gravity, Water)
  IMMUNE:  Curse, Petrify, Sleep, Stop
  DROP:    Phoenix Down
  STEAL:   Phoenix Down, Blue Ring, Mega Phoenix

------------------------------------------------------------------------------
|                  TINDALOS                                                  |
------------------------------------------------------------------------------

  CLASS:   Wolf

  BASIC:   LV:  30   (36)       HP:  3,324  (7,330)      AP:  1     (2)  
           MP:  12   (12)       EXP: 900    (985)        GIL: 315   (550)
  BASE:    STR: 40   (40)       MAG: 19     (19)         DEF: 4     (8)
           SPD: 135  (152)      ACC: 0      (0)          EVA: 33    (41)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Gravity, Stop
  DROP:    Hi Potion, Antidote, Sprint Shoes
  STEAL:   Hi Potion, Chocobo Feather

------------------------------------------------------------------------------
|                  TOMB                                                      |
------------------------------------------------------------------------------

  CLASS:   Monolith

  BASIC:   LV:  27   (32)       HP:  4,820  (5,481)      AP:  1     (0)  
           MP:  999  (999)      EXP: 480    (0)          GIL: 130   (0)
  BASE:    STR: 34   (34)       MAG: 66     (66)         DEF: 64    (144)
           SPD: 85   (111)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Holy, Water (Holy, Water)
  RESIST:  Ice, Lightning (Ice, Lightning)
  ABSORB:  None (None)
  IMMUNE:  Curse, Death, Doom, Gravity, Petrify, Silence, Sleep, Stop, Slow
  DROP:    Remedy, White Cape
  STEAL:   Remedy, Black Choker

------------------------------------------------------------------------------
|                  TONBERRY                                                  |
------------------------------------------------------------------------------

  CLASS:   Tonberry

  BASIC:   LV:  21   (25)       HP:  9,999  (39,996)     AP:  2     (3)  
           MP:  0    (0)        EXP: 120    (250)        GIL: 300   (600)
  BASE:    STR: 16   (16)       MAG: 46     (46)         DEF: 3     (3)
           SPD: 71   (78)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  Water (Water)
  ABSORB:  None (None)
  IMMUNE:  All status effects.
  DROP:    Hi Potion, Ether, Turbo Ether
  STEAL:   Ether, Turbo Ether

------------------------------------------------------------------------------
|                  TRICK URN                                                 |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  ULTIMA WEAPON                                             |
------------------------------------------------------------------------------

  CLASS:   Weapon

  BASIC:   LV:  82   (86)       HP:  34,300 (67,515)     AP:  1     (2)  
           MP: 9,999 (9,999)    EXP: 3,350  (4,230)      GIL: 3,000 (4,200)
  BASE:    STR: 74   (84)       MAG: 53     (63)         DEF: 32    (82)
           SPD: 112  (155)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  All status effects.
  DROP:    Safety Bit, Rune Bracer, Crystal Bangle
  STEAL:   Supreme Gem

------------------------------------------------------------------------------
|                  VARAN                                                     |
------------------------------------------------------------------------------

  CLASS:   Imp

  BASIC:   LV:  28   (37)       HP:  1,132  (1,189)      AP:  1     (0)  
           MP:  480  (480)      EXP: 410    (0)          GIL: 240   (0)
  BASE:    STR: 6    (6)        MAG: 43     (18)         DEF: 22    (22)
           SPD: 84   (109)      ACC: 0      (0)          EVA: 42    (53)

  WEAK:    Fire (Fire)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Doom, Sleep, Slow, Stop, Silence
  DROP:    Holy Water
  STEAL:   Dispel Tonic

------------------------------------------------------------------------------
|                  VERTIGO                                                   |
------------------------------------------------------------------------------

  CLASS:   Ahriman 

  BASIC:   LV:  18   (22)       HP:  688    (2,352)      AP:  1     (2)  
           MP:  57   (57)       EXP: 65     (108)        GIL: 36    (78)
  BASE:    STR: 24   (24)       MAG: 31     (31)         DEF: 3     (3)
           SPD: 58   (64)       ACC: 0      (0)          EVA: 14    (18)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Slow
  DROP:    Antidote, Holy Water, Remedy
  STEAL:   Antidote, Tarot Card

------------------------------------------------------------------------------
|                  VEPAR                                                     |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  VESPA                                                     |
------------------------------------------------------------------------------

  CLASS:   Insect

  BASIC:   LV:  25   (28)       HP:  983    (2,758)      AP:  1     (2)  
           MP:  32   (32)       EXP: 185    (294)        GIL: 78    (124)
  BASE:    STR: 36   (37)       MAG: 6      (6)          DEF: 4     (4)
           SPD: 101  (168)      ACC: 0      (0)          EVA: 37    (47)

  WEAK:    Ice (Ice)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Stop
  DROP:    Antidote, Remedy, Poison Fang
  STEAL:   Echo Screen, Star Pendant, Poison Fang

------------------------------------------------------------------------------
|                  VIPER SNIPER                                              |
------------------------------------------------------------------------------

  CLASS:   Snake

  BASIC:   LV:  18   (22)       HP:  256    (269)        AP:  1     (0)  
           MP:  0    (0)        EXP: 10     (0)          GIL: 20    (0)
  BASE:    STR: 32   (32)       MAG: 0      (0)          DEF: 0     (0)
           SPD: 73   (95)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Death, Doom, Berserk, Confusion, Silence, Sleep, Poison
  DROP:    Budget Grenade, Grenade
  STEAL:   Phoenix Down

------------------------------------------------------------------------------
|                  VOLCANO                                                   |
------------------------------------------------------------------------------

  CLASS:   Bomb

  BASIC:   LV:  37   (44)       HP:  6,210  (10,840)     AP:  1     (2)  
           MP:  488  (488)      EXP: 880    (1,280)      GIL: 330   (400)
  BASE:    STR: 42   (42)       MAG: 5      (5)          DEF: 54    (54)
           SPD: 79   (80)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Fire (Fire)
  IMMUNE:  Curse, Berserk, Confusion, Gravity, Silence, Sleep
  DROP:    Fire Gem, Crimson Ring
  STEAL:   Hi Potion, Fire Gem

------------------------------------------------------------------------------
|                  WASP QUEEN                                                |
------------------------------------------------------------------------------

  CLASS:   Insect

  BASIC:   LV:  38   (46)       HP:  7,344  (9,815)      AP:  1     (2)  
           MP:  23   (23)       EXP: 230    (310)        GIL: 98    (153)
  BASE:    STR: 62   (88)       MAG: 13     (13)         DEF: 18    (28)
           SPD: 82   (124)     ACC: 0      (0)          EVA: 50    (63)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Death, Doom, Petrify, Poison, Silence, 
           Sleep, Slow, Stop
  DROP:    Poison Fang
  STEAL:   Poison Fang

------------------------------------------------------------------------------
|                  WATCHER A                                                 |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  44   (53)       HP:  624    (655)        AP:  1     (0)  
           MP:  512  (512)      EXP: 100    (0)          GIL: 0     (0)
  BASE:    STR: 38   (38)       MAG: 33     (53)         DEF: 55    (55)
           SPD: 50   (65)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Berserk, Confusion, Darkness, DeatH, Doom, Gravity, Sleep
  DROP:    Hi Potion, Potion
  STEAL:   Potion

------------------------------------------------------------------------------
|                  WATCHER R                                                 |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  45   (54)       HP:  620    (651)        AP:  1     (0)  
           MP:  512  (512)      EXP: 100    (0)          GIL: 0     (0)
  BASE:    STR: 40   (40)       MAG: 33     (53)         DEF: 55    (55)
           SPD: 50   (65)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Berserk, Confusion, Death, Gravity, Doom, Petrify, Sleep,
           Slow, Stop
  DROP:    Hi Potion, Potion
  STEAL:   Potion

------------------------------------------------------------------------------
|                  WATCHER S                                                 |
------------------------------------------------------------------------------

  CLASS:   Machina

  BASIC:   LV:  44   (53)       HP:  620    (651)        AP:  1     (0)  
           MP:  512  (512)      EXP: 100    (0)          GIL: 0     (0)
  BASE:    STR: 40   (40)       MAG: 33     (53)         DEF: 55    (55)
           SPD: 50   (65)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Berserk, Confusion, Death, Gravity, Doom, Petrify, Sleep,
           Slow, Stop
  DROP:    Hi Potion, Potion
  STEAL:   Potion

------------------------------------------------------------------------------
|                 WEAPON                                                     |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  *WEAPON*                                                  |
------------------------------------------------------------------------------

  CLASS:   None

  BASIC:   LV:  1    (2)        HP:  1      (1)          AP:  0     (0)  
           MP:  1    (1)        EXP: 0      (0)          GIL: 0     (0)
  BASE:    STR: 1    (1)        MAG: 1      (1)          DEF: 1     (1)
           SPD: 1    (1)        ACC: 1      (1)          EVA: 1     (1)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Confusion, Berserk
  DROP:    None
  STEAL:   None

------------------------------------------------------------------------------
|                  WHITE ELEMENTAL                                           |
------------------------------------------------------------------------------

  CLASS:   Elemental

  BASIC:   LV:  14   (18)       HP:  77     (308)        AP:  1     (2)  
           MP:  155  (155)      EXP: 28     (53)         GIL: 26    (50)
  BASE:    STR: 1    (1)        MAG: 31     (33)         DEF: 198   (202)
           SPD: 58   (64)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Fire (Fire)
  RESIST:  None (None)
  ABSORB:  Ice (Ice)
  IMMUNE:  Curse, Berserk, Confusion, Lightning, Petrify, Sleep, Water
  DROP:    Potion, Antarctic Wind
  STEAL:   Antarctic Wind, Arctic Wind

------------------------------------------------------------------------------
|                  WHITE FANG                                                |
------------------------------------------------------------------------------

  CLASS:   Wolf

  BASIC:   LV:  13   (16)       HP:  378    (1,412)      AP:  1     (2)  
           MP:  4    (4)        EXP: 40     (78)         GIL: 48    (90)
  BASE:    STR: 32   (32)       MAG: 6      (6)          DEF: 3     (3)
           SPD: 74   (79)       ACC: 0      (0)          EVA: 6     (8)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Sleep
  DROP:    Hi Potion, Potion
  STEAL:   Hi Potion, Potion, Phoenix Down

------------------------------------------------------------------------------
|                  WIGHT                                                     |
------------------------------------------------------------------------------

  CLASS:   Spirit

  BASIC:   LV:  38   (46)       HP:  4,278  (4,492)      AP:  1     (0)  
           MP: 2,100 (2,100)    EXP: 1,130  (0)          GIL: 520   (0)
  BASE:    STR: 12   (12)       MAG: 48     (48)         DEF: 99    (99)
           SPD: 68   (88)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Holy (Fire, Holy)
  RESIST:  None (None)
  ABSORB:  Gravity (Gravity)
  IMMUNE:  Curse, Berserk, Confusion, Darkness, Petrify, Poison, Silence, Doom
           Death, Stop
  DROP:    Ether
  STEAL:   Stamina Spring

------------------------------------------------------------------------------
|                  WILD WOLF                                                 |
------------------------------------------------------------------------------

  CLASS:   Wolf

  BASIC:   LV:  8    (11)       HP:  185    (740)        AP:  1     (2)  
           MP:  0    (0)        EXP: 10     (26)         GIL: 12    (28)
  BASE:    STR: 20   (21)       MAG: 3      (3)          DEF: 2     (2)
           SPD: 67   (73)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Hi Potion, Potion
  STEAL:   Hi Potion, Potion, Phoenix Down

------------------------------------------------------------------------------
|                  XIPHACTINUS                                               |
------------------------------------------------------------------------------

  CLASS:   Fish

  BASIC:   LV:  12   (14)       HP:  773    (2,892)      AP:  1     (2)  
           MP:  0    (0)        EXP: 70     (102)        GIL: 30    (30)
  BASE:    STR: 77   (77)       MAG: 18     (18)         DEF: 112   (112)
           SPD: 53   (58)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Gravity, Lightning (Gravity, Lightning)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Petrify, Silence
  DROP:    Fish Scale, Water Gem
  STEAL:   Fish Scale, Water Gem

------------------------------------------------------------------------------
|                  YAC-13                                                    |
------------------------------------------------------------------------------

  CLASS:   Mech

  BASIC:   LV:  17   (20)       HP:  1,380  (1,449)      AP:  1     (0)  
           MP:  0    (0)        EXP: 80     (0)          GIL: 25    (0)
  BASE:    STR: 31   (31)       MAG: 29     (29)         DEF: 52    (52)
           SPD: 50   (65)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Lightning (Lightning)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow,
           Poison, Petrify
  DROP:    S Bomb, Silence Grenade
  STEAL:   S Bomb, Sleep Grenade

------------------------------------------------------------------------------
|                  YAC-62                                                    |
------------------------------------------------------------------------------

  CLASS:   Mech

  BASIC:   LV:  31   (37)       HP:  4,100  (5,460)      AP:  1     (0)  
           MP:  0    (0)        EXP: 255    (0)          GIL: 94    (0)
  BASE:    STR: 42   (42)       MAG: 58     (58)         DEF: 52    (52)
           SPD: 62   (87)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Lightning (Lightning)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow,
           Poison, Petrify
  DROP:    Sleep Grenade, Darkness Grenade
  STEAL:   Darkness Grenade, Sleep Grenade

------------------------------------------------------------------------------
|                  YAIBAL                                                    |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  26   (31)       HP:  4,330  (4,515)      AP:  1     (0)  
           MP:  48   (48)       EXP: 500    (0)          GIL: 100   (0)
  BASE:    STR: 55   (51)       MAG: 12     (12)         DEF: 47    (47)
           SPD: 71   (92)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow,
           Poison, Petrify
  DROP:    Muscle Belt
  STEAL:   Chocobo Feather

------------------------------------------------------------------------------
|                  YAU-28                                                    |
------------------------------------------------------------------------------

  CLASS:   Mech

  BASIC:   LV:  18   (22)       HP:  1,270  (1,334)      AP:  1     (0)  
           MP:  0    (0)        EXP: 80     (0)          GIL: 25    (0)
  BASE:    STR: 52   (52)       MAG: 0      (0)          DEF: 48    (48)
           SPD: 81   (105)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow,
           Poison, Petrify
  DROP:    S Bomb, Darkness Grenade
  STEAL:   S Bomb, Grenade

------------------------------------------------------------------------------
|                  YAU-71                                                    |
------------------------------------------------------------------------------

  CLASS:   Mech

  BASIC:   LV:  34   (41)       HP:  3,800  (4,305)      AP:  1     (0)  
           MP:  0    (0)        EXP: 255    (0)          GIL: 94    (0)
  BASE:    STR: 42   (42)       MAG: 0      (0)          DEF: 52    (52)
           SPD: 89   (116)      ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow,
           Poison, Petrify
  DROP:    Sleep Grenade, Silence Grenade
  STEAL:   Silence Grenade, Sleep Grenade

------------------------------------------------------------------------------
|                  YELLOW ELEMENTAL                                          |
------------------------------------------------------------------------------

  CLASS:   Elemental

  BASIC:   LV:  1    (2)        HP:  12     (48)         AP:  1     (2)  
           MP:  120  (120)      EXP: 2      (8)          GIL: 24    (43)
  BASE:    STR: 2    (2)        MAG: 5      (5)          DEF: 188   (188)
           SPD: 62   (68)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    Water (Water)
  RESIST:  None (None)
  ABSORB:  Lightning (Lightning)
  IMMUNE:  Curse, Berserk, Confusion, Fire, Ice, Petrify, Sleep
  DROP:    Potion, Phoenix Down, Electro Marble
  STEAL:   Potion, Electro Marble, Lightning Marble

------------------------------------------------------------------------------
|                  YEVON DEFENDER                                            |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  12   (14)       HP:  186    (195)        AP:  1     (0)  
           MP:  38   (38)       EXP: 10     (0)          GIL: 40    (0)
  BASE:    STR: 16   (16)       MAG: 8      (8)          DEF: 27    (27)
           SPD: 49   (64)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Potion, Phoenix Down
  STEAL:   Hi Potion, Budget Grenade

------------------------------------------------------------------------------
|                  YEVON GUARD                                               |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  11   (13)       HP:  223    (234)        AP:  1     (0)  
           MP:  38   (38)       EXP: 10     (0)          GIL: 40    (0)
  BASE:    STR: 32   (32)       MAG: 6      (6)          DEF: 33    (33)
           SPD: 62   (81)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Potion, Phoenix Down
  STEAL:   Hi Potion, Budget Grenade

------------------------------------------------------------------------------
|                  YEVON STRIKER                                             |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  32   (38)       HP:  1,730  (1,817)      AP:  1     (0)  
           MP:  65   (65)       EXP: 80     (0)          GIL: 140   (0)
  BASE:    STR: 36   (36)       MAG: 17     (17)         DEF: 33    (33)
           SPD: 73   (95)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Hi Potion, Phoenix Down
  STEAL:   Holy Water, Ether

------------------------------------------------------------------------------
|                  YEVON'S FINEST                                            |
------------------------------------------------------------------------------

  CLASS:   Human

  BASIC:   LV:  22   (26)       HP:  1,722  (1,808)      AP:  1     (0)  
           MP:  89   (89)       EXP: 80     (0)          GIL: 140   (0)
  BASE:    STR: 22   (22)       MAG: 22     (22)         DEF: 28    (28)
           SPD: 62   (81)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion
  DROP:    Hi Potion, Phoenix Down
  STEAL:   Holy Water, Fiery Gleam

------------------------------------------------------------------------------
|                  YSLS-99                                                   |
------------------------------------------------------------------------------

  CLASS:   Mech Defender

  BASIC:   LV:  46   (46)       HP:  2,775  (6,838)      AP:  1     (2)  
           MP:  0    (0)        EXP: 200    (300)        GIL: 400   (800)
  BASE:    STR: 92   (92)       MAG: 71     (81)         DEF: 71    (81)
           SPD: 50   (60)       ACC: 0      (0)          EVA: 0     (0)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Death, Doom, Petrify, Poison, Silence,
           Sleep, Slow, Stop
  DROP:    Stamina Tablet, Diamond Gloves
  STEAL:   Mythril Gloves, Defense Veil, Power Gloves

------------------------------------------------------------------------------
|                  ZU                                                        |
------------------------------------------------------------------------------

  CLASS:   Bird

  BASIC:   LV:  27   (32)       HP:  9,338  (10,805)     AP:  1     (2)  
           MP:  0    (0)        EXP: 730    (1,320)      GIL: 164   (340)
  BASE:    STR: 72   (82)       MAG: 28     (28)         DEF: 118   (119)
           SPD: 64   (83)       ACC: 0      (0)          EVA: 11    (19)

  WEAK:    None (None)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Poison, Petrify, Poison, Darkness, 
           Gravity, Silence 
  DROP:    Phoenix Down, Fiery Gleam
  STEAL:   Crimson Ring, Phoenix Down

------------------------------------------------------------------------------
|                  ZURVAN                                                    |
------------------------------------------------------------------------------

  CLASS:   Imp

  BASIC:   LV:  22   (26)       HP:  583    (612)        AP:  1     (0)  
           MP:  310  (310)      EXP: 88     (0)          GIL: 70    (0)
  BASE:    STR: 1    (1)        MAG: 41     (48)         DEF: 20    (20)
           SPD: 83   (108)      ACC: 0      (0)          EVA: 31    (39)

  WEAK:    Fire (Fire)
  RESIST:  None (None)
  ABSORB:  None (None)
  IMMUNE:  Curse, Berserk, Confusion, Doom, Silence, Stop
  DROP:    Hi Potion, Phoenix Down
  STEAL:   Dispel Tonic


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|     |                                                                |     |
| 9.0 |            OTHER INFORMATION                                   | 9.0 |
|     |                                                                |     |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

Here's just some misc. crap to finish the guide off.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   9.1    CREDITS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=

Steve would just like to thank:

- Becky for being such a wonderful co author even though we sucked at being 
  motivated at times. :D

- Brady Games for their helpful information for blitzball and desert digging

- GameFAQs for posting this guide.

Becky would just like to thank:

- Steve, for putting up with me when I go off on random tangents about the
  game. I played it for a week straight once. And never once did he tell me to
  shut up about it. 

- The official Brady Games and Piggyback strategy guides. Yes, I own them 
  both. The guys at EB gave me a sweet deal on them. And they helped out with
  a lot of the tedious list work. If the figures are wrong, BLAME THEM. We 
  verified as many as we could.

- Pepsi (my dog). Cuz I can.


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   9.2    REVISION HISTORY
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=

v1.0 - 07 December 2004 - 1123 K - We finally finished this bloody guide.
       WORD!


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
                   9.3    AUTHOR'S INFORMATION
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=

-------
Becky's
-------

Well now, what is there to say about someone like me. My name is Rebecca 
Skinner, so yes before the e-mails start saying 'r u really a gurl', I am a 
girl. (A female that loves video games? Wtf?) 

I live in Melbourne, Australia, and when I'm not addicted to playing video 
games, I'm either at university studying computer science, or at my local 
tenpin bowling alley. (Duh. I'm a nerd.) I love playing RPGs, games I can lay 
thousands of hours into and never get bored. Though once in a while I am fond 
of sports games such as the latest AFL or cricket versions, or the odd car 
racing game. (Need for Speed Underground 2, here I come!)

If you want to know more about me, or have anything at all to say about my 
guide, feel free to drop me an e-mail.

----------------------------- [email protected] -----------------------------

I check it fairly often, but my inbox does tend to fill up with crap all the 
time. A good way to get me to read your e-mail:

1)  Make it in readable English. I hate 1337 or AIM speak.
2)  Please don't ask me how to do something I've already documented. I don't 
    mind if you ask for clarification on points, or ask me to explain further, 
    but the fiftieth e-mail asking me where to get the Iron Duke or Bloodlust
    is ANNOYING.
3)  Include "Final Fantasy X-2" in the topic line. This is NON NEGOTIABLE.
4)  Offer cash donations. Just joking. Or am I? *X-Files theme*

I don't give out IM addresses anymore, sorry. After the seven hundredth person 
IMed me saying 'who are you?' because they'd added me to their lists then 
forgotten who I was, I gave up on the idea. Sorry, folks. E-mail it is.


-------
Steve's
-------

You can check out all of my other guides on GameFAQs, which will hopefully 
include a very sexy Star Ocean 3 guide soon. I can't wait to finish that 
thing. I did guides for a lot of Final Fantasies, as well as some random 
Castlevania and wrestling games, and both Tales of Destiny games. Check them 
out!

And there's always Tales of Symphonia to look forward to...

I appreciate any information you can contribute, especially to the Via 
Infinito section, as that was a nightmare, as well as stuff I missed, 
walkthrough, etc. Anything can help.

Also, feel free to email any game tips, as I may add a game tips section in 
the future.

Any errors and omissions that you may see can be corrected if you inform me of 
them. I'll also credit you, if your error or omission is actually correct and 
worth an update for me to fix. I am somewhat busy, you know.

That's about it. If anyone would like me to add anything, you can always email 
me. 

AIM: JuanDixonFor3
MSN: [email protected]
YIM: mcfaddenvg

If you contact me on one of the instant messengers, and I do not respond, it
probably means I am busy. I am always talking with my girl, and friends, so
sometimes I just ignore some instant messages from people I do not know. Be
nice, and I will talk to you, just don't come out and ask the question and be
all rude if I do not respond in five seconds, otherwise I probably will just
block you. I will answer all e-mails about the game, however.

You can contact me by emailing me at penguin_faqs@#yahoo.com

One last note: Only email me about the game at [email protected], all 
emails about Final Fantasy X-2 sent to my other e-mail addresses 
will be deleted and/or ignored. Thanks to all those that have emailed me so 
far, I appreciate it!

1. Check my email backlog. If it's filled up, you may have to wait a while 
before you get a response.

2. I check my email once in a while. Please wait for a response, because I 
will respond to all emails.

3. Please read my guide before asking questions, thats why I have a FAQ and 
Reader Tips section.

4. I will only post your question/tip in my guide if it is good, and has not 
been answered in this guide.

Also, I have AIM and Yahoo. My AIM name is JuanDixonFor3, but PLEASE do not 
harass me with annoying questions or I'll block you. I only wish to chat with 
people. My Yahoo is mcfaddenvg but I don't go on too much.



=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
|      |                                                              |      |
| 10.0 |            CONCLUSION                                        | 10.0 |
|      |                                                              |      |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

This guide took a lot of time and effort to put together, as it took loads of 
patience to complete. The game was a very interesting one indeed. Some of it 
drove us insane, but for the most part we had a good time writing it, and we 
are so happy we finally finished the thing, and are quite pleased with what we 
were able to accomplish. We hope you appreciate the final result.

Till next time,

K and PP.