=============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- Final Fantasy X Enemy Database By SinirothX (InfiniteZero000@aol.com) Version 2.0 (Last Updated: 1/31/07) ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== :.=@+- -:- :. = : *#% . . + %# +* # . .= - #*%*# *= * -. +% #%. +*-*%*.# %: #*= %# ##@+= .#+@# = .# #. #- # .##. # .= :*.# %= %-* =*- .+ @ @## -# % # =:.-= .+ #. ...:: @% +@@ + - ##:: * .:*% =--+*%. :. = +#*##@ =*. :%%#-.**@#= +**=@ =- : #*### ##.%++@ =- #+-% @*=@:= : # =+#@: @ * - :# = %+*== - =::@+@. . **+-=@+:#- %*+% -**-+ # @# . = - #*+# : =-%- =#++ # % :#-::. #%=@* + :+@-=% ++@= +=+@. *%*@*= .=+*+--* ==. - #### ##+#% * + = : # =.: : - # - . - :+-= #:*= =+ %= :: # #* -+ #%# # ### ## # #@# ## # # ###% ## .##. #=#-: # # + #-.:= # # # ### ## # # # #* # # #%.: ## :##- #@.-+ # # * #@=*@ # = # ### ## # # * #@ # # %#.# ## :#-. ## *- ## -# +%* =% ##= # ### ## # ## ## #@% #. ## .# .*# *+@ ## # --*-# ##= # #@# ## # ## ## ##@ # ## - # :.# +-# ## . # -=-%= # # # # ## # # # =%# *#@ # ## :#=: # **+ ## - #+%: .#**% # # # # ## # # # ## %#@ # =## # # # +% #+-# *#: -# #= # + # # # ## # # # :*+# ### # :-+# # # .# : # # + .####-+. +:# * # # # %%# ### -=# +# # #%# #-=#.# ##=:+# @ %# ## * #=:= *%. .# =. . . . - : #= @ =#+#@###@%################%@###%%%%########################### = -*###*--%*++ =**= = . .-*+: - -- .::::-: -#+:@ -####-=:@###=* : =@ @ ###*+ #-@ @+ :*====%- # #*#*@%- ++ #=#@ :++### # -=#%#.##- = @*-+=-%###%*===+# . % :@* - *####* # -#*+ *@ ..-.+ #+**+:. -==%= :. :-:%#. . -= ++#* +@ # @= @*#*:- :+:#-=###@****++*%# #=. * -##: . :+@## # # %= =@#: : %:#*-: -@#####*. * .#.@#* +.. ##%#% # .#.#: =# =:: ##* -: @%# . ######* ##+#. .* :#+@*+*## . #% ##*. #### # #- *%+#-= :-+=%**+*%#= +#@ # ## # +#. +- @ : @@@@+*### .%# # @* # @#- ### %###%%%*@. +@+-. - #+@+%#+#%@#@-:-. .. .###*@=-#######@.. -@=*+: # #@=#- :@###%##+ :#= -- -+ *@ #=:= =##+# -######=%:-#- + . : .=- ## # ##= @# =-=-=-=-=-=-=-=-=-=-=-=-=-=-= #. ##% @#%##+ SINIROTH'S FFX ENEMY DATABASE # *:.# :: =-=-=-=-=-=-=-=-=-=-=-=-=-=-= # @* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - ADVERTISEMENT - I also have written an FFX-2 (International+Last Mission) Enemy Database (found on GameFAQs). It's near completion too. Check it out! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- COMING SOON --- * - AI attack/action patterns for every enemy entry. * - Steal Gil amounts for all enemy entries. * - Note ICV's for all enemies/bosses other than Storyline Bosses. * - All the minor stat, drop, bribe, attack, etc. PAL/Int changes. * - New strategies/NSG strategies (and any contribution strategies will be added, so please send some in). --- MOST RECENT UPDATE - VERSION 2.0 --- * - Expanded on all attack effects for every attack in the game, and added descriptions for actions such as "Core gathers energy!" and others. * - Added some mechanics information and explanations. * - Added ICV's for all Storyline Bosses and battle objects. * - Corrected some existing data. * - Added some changes to Swamp Mafdet and Omega Weapon for the International version. * - Updated the Copyright and Contact information. =============================================================================== <-----------------------------------------------------------------------------> TABLE OF CONTENTS <-----------------------------------------------------------------------------> =============================================================================== ------------------------------------------------------------------------------- QUICK-SEARCH FUNCTION CODES ------------------------------------------------------------------------------- - Yes, admittedly this is a colossal text file, and I'm sure the majority of people viewing it don't want to scroll through every section ad nauseum. - I've therefore implemented the cliche "section coding" into this FAQ. - Simply press CTRL+F, and in the box that appears, type in the "S---" code located to the far right of the Table of Contents. - Press enter, and from there you will be immediately relocated to the desired section of the FAQ. Happy hunting. [1.0. COPYRIGHT INFO.....................................................ff_ci] [2.0. UPDATE HISTORY.....................................................ff_uh] [2.1. What's Happened?..............................................ff_uh1] [2.2. Coming Soon!!!................................................ff_uh2] [3.0. ENEMY DATA INTERPRETATION..........................................ff_ed] [4.0. STORYLINE BOSS GUIDE...............................................ff_sg] [5.0. ABC ENEMY COMPENDIUM...............................................ff_ac] [6.0. MONSTER ARENA FIGHTS...............................................ff_ma] [6.1. Prices to fight Monsters/Capture Requirements/Rewards.........ff_ma1] [6.2. Species Creations.............................................ff_ma2] [6.3. Area Creations................................................ff_ma3] [6.4. Original Creations............................................ff_ma4] [7.0. PENANACE & DARK AEONS..............................................ff_pd] [8.0. REMIEM TEMPLE AEON DUELS...........................................ff_ra] [9.0. SECRET BOSSES......................................................ff_sb] [10.0. MONSTER FORMATIONS................................................ff_mf] [11.0. CREDITS/THANKS....................................................ff_ct] ---> PLEASE READ THE ENEMY DATA INTERPRETATION SECTION BEFORE ANY OTHERS <--- =============================================================================== <-----------------------------------------------------------------------------> 1.0. COPYRIGHT INFO ff_ci <-----------------------------------------------------------------------------> =============================================================================== ------------------------------------------------------------------------------- - Copyright - ------------------------------------------------------------------------------- This document is © copyright 2003; Nick Henson, also known as, and hereinafter referred to as SinirothX. It is intended primarily and solely for personal and private use. Under those circumstances, it matters not what is done with it. However, any reproduction of this file as a means to solicit profit or in any manifestation of media is strictly prohibited. The contents herein are not to be used as a basis for your own unless otherwise noted and direct permission has been granted upon request. Nor is it to be copied and pasted down verbatim, save for the purpose of printing in whole or in part (again, for personal benefit). Upon initial release of this document, the only site with express permission to host is GameFAQs and its partners. It is, however, not exclusive to them, so if you wish to host this file on your webpage, feel free to e-mail me for permission. Note that I will not grant permission to personal webpages or "fan pages." If permission is granted, please, keep the version current (preferrably within 48 hours of its initial update--will always be found, again, at GameFAQs). Should this be too heavy a burden to bear, I humbly request not even asking. There was a time that I allowed my FAQs to be translated into Spanish. However, due to hassle and inaccuracies this policy has been furthermore discontinued. Any violation or failure to comply with the aforementioned terms will result in penalties, legal or otherwise, and is an infringement of federal copyright laws. All characters, areas and events in the game are © Squaresoft (2001) and Square Enix (2004). The following sites may host this FAQ as if yet: - GameFAQs and its affiliates - Neoseeker - IGN The following sites are by no means permitted to host this FAQ, thus they should not even bother to ask. 911 Codes http://911codes.com 9 Lives http://www.9lives.ru/eng/ Bean's PlayStation Dimension http://www.bean.dk/psx/index.htm Cheat Index http://cheatindex.com Cheat Matrix http://cheatmatrix.com Cheat Search http://cheatsearch.com Cheatstop http://www.panstudio.com/cheatstop/ CNET Gamecenter http://games.netscape.com/Faqs/ Console Domain http://www.consoledomain.co.uk Dirty Little Helper http://dlh.net Dark Station http://www.darkstation.com/ Dreamland http://kirby.pokep.net Games Domain http://www.gamesdomain.com Game Express http://www.gameexpress.com Games Over http://www.gamesover.com/ Mega Games http://www.megagames.com Square Haven http://www.square-haven.net Ultimate System http://www.flatbedexpress.com VideoGaming.net http://www.videogaming.net/ If anyone sees one of these sites is using this FAQ, please inform me immediately. Thank you. ------------------------------------------------------------------------------- - Contact Info - ------------------------------------------------------------------------------- This will be my information to you and will provide the guidelines for contacting me, and my info. Yes, I'm aware I list my e-mail in the header. That is for quick and easy reference. These should be thought of as a supplement to you receiving that address. I am not too particularly picky about what I receive in my inbox, but there are some things that really bother me. --> What I expect to see in my inbox: ------------------------------------- - Suggestions to improve the guide (ie. format, content presentation, language, or even typo corrections). - Strategies that you have found effective that I do not include in my listings already. I will accept and incorporate any and all of these should they prove to be efficient. - Requests for information, such as something relate to a subject covered herein, but is not currently included. - Missing information, or extra information on anything pertinent to this FAQ. By pertinent I mean do not send me anything outside the realm of enemies, strategies, maximization, or mechanics. - Should you be in need of live assistance. However, please note that I will not respond to just anything... there are particular guidelines you must follow to receive even the slightest attention from me. - Please do not, as stated to the above, send me anything unrelated to this FAQ, and furthermore already contained within (unless it is to expand upon already present data). - Write with proper etiquette, spelling, and grammatical conventions to the absolute best of your ability. Honestly, it's appreciated. - Do not ask me questions about the game as per anything other than what this FAQ encompasses. While I'm most certainly capable of answering them, it's not what I or this FAQ have intended to do. - I will only respond to e-mails written in one of two languages: English or Spanish. Whichever the e-mail is written in, I will respond properly in the same language. Although I accept e-mails as such, do not mistake this for me allowing translation of this FAQ into any language aside from English. - It will be through solely my discretion if I want to reply to hate mail. - All in all, just send something that's not complete shit. ------------------------------------------------------------------------------- Links ------------------------------------------------------------------------------- * My Contributor Recognition Page - http://www.gamefaqs.com/features/recognition/30775.html * My Myspace profile - http://www.myspace.com/omnihybrid =============================================================================== <-----------------------------------------------------------------------------> 2.0. UPDATE HISTORY ff_uh <-----------------------------------------------------------------------------> =============================================================================== Here, in this section, you will find what's currently been going, what's gone on in the past, and also, what's to come in the future for this guide. Only this section tells it all... ------------------------------------------------------------------------------- 2.1. WHAT'S HAPPENED? ------------------------------------------------------------------------------- _____________ / Version 1.0 \________________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 6/5/03 ------------------------------------------------------------------------------- This was the start of the guide. On this date, I have finished the Monster Arena Fights section, as well as finishing up on the Penance & Dark Aeons section of the guide. I have also begun work on the ABC Enemy Compendium part of this FAQ, too. And this goes without mentioning: I finished basic layout of the guide, as well as all of the preliminary sections. Other sections that weren't mentioned, or the one section that wasn't finished yet but was started, will all be finished at a later date. Secret Bosses as well as the Monster Formations was also done. _______________________________________________________________________________ _____________ / Version 1.1 \________________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 6/6/03 ------------------------------------------------------------------------------- Today is not as big of an update as yesterday, but that is because most of the really big sections were taken out of the way, leaving one huge section, a medium sized one, and a few smalls. I have finished the Remiem Temple Aeon Duels section of the guide today (my main accomplishment of the day), got to enemy 100 in the ABC Enemy Compendium (big jump from 60-100). That's all I've done today, but altogether it equaled a good update. _______________________________________________________________________________ _____________ / Version 1.2 \________________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 6/20/03 ------------------------------------------------------------------------------- Long time no update, no? Well, I'm back with a major update. What did I do in this update, you ask? Well now I'm going to tell you: only one thing I finished, but, that was the guide's most major section, and that is the ABC Enemy Compendium. Yep, every last normal enemy in game's stats and strats have been milked out of them and onto this guide. So, the guide's done... _______________________________________________________________________________ _____________ / Version 1.3 \________________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 7/3/03 ------------------------------------------------------------------------------- Well, it's come to my attention that I have forgotten Nemesis' final eight strategy (I learned this by skimming through the guide and found it). So, I added that, so, I change last update's version to 1.2, and now, above this update, you will see that it says Final instead of the last. You can expect this to be the last one (unless I spot something really major later on in the future. Goodbye for now, though... _______________________________________________________________________________ _______________ / Version 1.4 \______________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 11/15/0 ------------------------------------------------------------------------------- All right, well, I spotted one major thing that had to be taken care of in this guide, albeit taken out. I realized that I had accidentally copy and pasted my strategy for Seymour Natus twice over, resulting in it, of course, looking stupid as hell. Well, anyway, that has been taken care of, as well as in the course of that, removing some spelling mistakes from this guide here and there. I even added an extra strategy for beating Braska's Final Aeon with the greatest of ease, and emerging from battle not only victorious, but virtually unscathed. _______________________________________________________________________________ _____________ / Version 1.5 \________________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 3/4/04 ------------------------------------------------------------------------------- All I basically did here was go around and polish every section off, and add a few enemies (dummied). I added for stats for enemies that show up with bosses that you can't attack or anything, and I FINALLY was able to get the core stats for the final fight with Yu Yevon. _______________________________________________________________________________ _____________ / Version 1.6 \________________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 3/22/04 ------------------------------------------------------------------------------- I now actually FAQed the final statistics data for Yu Yevon and final Aeons. I also added data for the following enemies: Flamethrower, Rifle, Gate Lock, and Braska's Sword. I also corrected some of the data I previously had for stats of Belgemine. _______________________________________________________________________________ _____________ / Version 1.7 \________________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 3/26/04 ------------------------------------------------------------------------------- I corrected a few statistical informations that were inaccurate before, and I also added all of the stat changes from NTSC version to the International version that are in the whole game. _______________________________________________________________________________ _____________ / Version 1.8 \________________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 5/16/04 ------------------------------------------------------------------------------- You know, fuck it. I'm removing the "final" version from the version history because I still have so much data to FAQ. So this is version 1.8. I finished scans/sensors of all enemies, and I also added mystery Inherent Statuses to enemies that had them (thanks to Lord Skylark). Still trying to figure out what those are... I also added some more info to Geosgaeno entry as well as creating Karma damage charts. Corrected few errors here and there. One last thing I did: I gave tips on the order in which to deal with enemies for every formation (and mini side notes). _______________________________________________________________________________ _____________ / Version 1.9 \________________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 6/4/04 ------------------------------------------------------------------------------- With this update came the complete refurbishing of the monster formations section. I added EVERY formation for EVERY area, instead of what I previously had before. Still need to get the monster arena and dark aeons/penance forms. _______________________________________________________________________________ _____________ / Version 2.0 \________________________________________________________________ ------------------------------------------------------------------------------- Date Updated: 1/31/07 ------------------------------------------------------------------------------- * - Expanded on all attack effects for every attack in the game, and added descriptions for actions such as "Core gathers energy!" and others. * - Added some mechanics information and explanations. * - Added ICV's for all Storyline Bosses and battle objects. * - Corrected some existing data. * - Added some changes to Swamp Mafdet and Omega Weapon for the International version. * - Updated the Copyright and Contact information. _______________________________________________________________________________ =============================================================================== <-----------------------------------------------------------------------------> 5.0. ENEMY DATA INTERPRETATION ff_ed <-----------------------------------------------------------------------------> =============================================================================== Here's an example of the monster entry template: ------------------------------------------------ #?. Shows monster's name (shows where monster can be found) --> HP: shows monster's max HP - shows damage final hit needs to do for Overkill (HP stands for Hit Points, or the amount of damage an enemy can take before being KO'd -> corresponds to damage) - both are listed as positive integers - not all enemies have an Overkill amount, but they'll occasionally have a value for them, anyway, that was hacked from the data --> MP: shows monster's max MP (MP stands for Magic Points) - listed as either 0, or a positive integer --> AP: shows AP monster rewards (stands for Ability Points - by gaining AP you gain Sphere Levels. Sphere Levels are how you move about on the Sphere Grid. - listed as a positive integer ------------------------------------------------------------------------------- --> Statistics: shows all vital/core statistics of monster - Str = Strength, or a monster's physical attack power - Mag = Magic, or a monster's magical attack power - Def = Defense, or a monster's resistance to physical attacks - Mdef = Magic Defense, or a monster's resistance to magical attacks - Acc = Accuracy, or the precision of monster's physical attacks (note: there is no MAcc type stat because all magics have Infinite range) - Eva = Evasion, or a monster's ability to dodge physical attacks (note: there is no MEva type stat because all magics have Infinite range) - Luck = Luck, which affects your Critical Hit rate, and ties into the Eva Acc scenario. [LOOK UNDER ABILITIES FOR MORE INFORMATION ON THESE 7 STATS] - Agl = Agility, or a monster's speed, which has bearing on Tick Speed and CTB. Here's a chart, where Agility = Tick Speed 170-255 = 3 19-22 = 10 4 = 20 98-169 = 4 17-18 = 11 3 = 22 62-97 = 5 15-16 = 12 2 = 24 44-61 = 6 12-14 = 13 1 = 26 35-43 = 7 10-11 = 14 0 = 28 29-34 = 8 7-9 = 15 23-28 = 9 5-6 = 16 Tick Speed is part of a formula that determines a Counter (a Counter that once at a value of 0, a character/enemy can act). That formula is: [Tick Speed x Rank x speed status] - where, Rank is a variable every attack has, and speed status = 1/2 if Haste, 1 if normal, 2 if Slow. There is also an ICV, or Initial Counter Value (the aforementioned Counter at the start of battle). In a Preemptive Strike/Ambush, this value is [Tickspeed x 3], while in normal battles that is only the maximum. If the maximum does not occur, then it is determined as such (note only enemy ICV's will be listed for each grouping of Agl; for all of them, please refer to my Stat Mechanics FAQ), where Agl range = ICV range. 1 = 84-93 23-28 = 27-30 2 = 78-86 29-34 = 24-26 3 = 72-80 35-43 = 21-23 4 = 60-66 44-61 = 18-20 5-6 = 48-53 62-97 = 15-16 7-9 = 45-50 98-169 = 12-13 10-11 = 42-56 170-255 = 9-11 12-14 = 39-43 15-16 = 36-40 17-18 = 33-36 19-22 = 30-33 Monster ICV's range from (TV x 3) to [(30 x TV) / 9]. Where, TV = Tick Value Immediate actions that are done at the start of battle occur one Tick before Preemptive Strikes or Ambushes (or characters with First Strike weapon ability). The monster that does the action's Counter is reduced. Immediate actions negate the inherent property of Ambushes Counter = 0 (for monsters), therefore the battle proceeds as normal. All enemies with 0 Agl, if you notice, never receive a proper turn (these include such things as Magic Urn, Negator, Sinspawn Gui Arms, and battle objects [such as Kimahri's Lance, Crane, and Isaaru]) to attack you, or no turn at all. - all stats listed as either 0, or positive integers ------------------------------------------------------------------------------- --> Steal: Shows the items you can steal from enemies. -> Common steal items: 3/4 chance -> Rare steal items: 1/4 chance -> Percent chances of steal: 1st - 100% 2nd - 50% 3rd - 25% 4th - 12.5% 5th - 6.25% As you can see, each successful Steal you make, the next time you try to steal from that enemy, the chances are halved. --> Steal Gil: Shows the Gil you can Pilfer/Nab (steal) from enemies.* There is only one amount of Gil per any enemy (no common or rare) The chances work the same with Steal Gil as with Steal, except with each successful Steal Gil, the Variance also decreases. -> 1st Steal - 100% Chance - 50% ~ 100% Variance -> 2nd Steal - 50% Chance - 25% ~ 49% Variance -> 3rd Steal - 25% Chance - 12.5% ~ 24% Variance [ENTRIES FOR THIS COMING SOON] * - Pilfer/Nab Gil are only available in the PAL/Int versions of FFX. --> Bribe: shows gil needed to bribe monster away, and item you get for it -> In the JP/NA versions, the set amount to pay is [EnemyHP x 20] -> In the PAL/Int versions, the set amount to pay is [EnemyHP x 10] pay 10x MaxHP: 25% chance for successful bribe pay 15x MaxHP: 50% chance for successful bribe pay 20x MaxHP: 75% chance for successful bribe pay 25x MaxHP: 100% chance for successful bribe pay 40x MaxHP: 100% chance for at least the set amount of items, but usually more --> Win: shows common/rare items monster drops when killed. -> Common drop: 7/8 chance -> Rare drop: 1/8 chance --> Gil Received: shows gil monster drops when you kill it. -> always a set value ------------------------------------------------------------------------------- --> Immunities: shows any immunities to status ailments the monster may have. --> Inherent Statuses: shows any status effect monster ALWAYS has [note: only select few monsters will get this entry] -> these statuses will be listed as x(#) -> Most of them are just in the data, others are used for activations, and there are those that are common for all enemies with particular qualities/conditions -> A(6) is commonly referred to as "Lifeproof" --> Weaknesses: this shows any status weaknesses monster may have --> Elemental Affinities: shows what preferences to Fire, Ice, Water, Lightning, or Holy monster possesses ------------------------------------------------------------------------------- --> Zanmato Lv: shows the enemies Zanmato Level stat/modifier. -> all enemies have a Zanmato Lv., even those that you can only encounter before obtaining Yojimbo -> How to incorporate Zanmato Lv if you chose the third option in the Cavern of the Stolen Fayth: - Zanmato Lv =< 3, then M4 = [M3 x 0.8] - Zanmato Lv >= 4, then M4 = [M3 x 0.4] -> How to incorporate Zanmato Lv if you chose the first or second options in Cavern of the Stolen Fayth: - Zanmato Lv = 1, then M4 = [M3 x 1]* - Zanmato Lv = 2, then M4 = [M3 x 0.5] - Zanmato Lv = 3, then M4 = [M3 x 0.33] - Zanmato Lv = 4, then M4 = [M3 x 0.25] - Zanmato Lv = 5, then M4 = [M3 x 0.2] - Zanmato Lv = 6, then M4 = [M3 x 0.16]* * - only in the case of PAL/Int versions. Note: "M4" refers to Yojimbo's Motivation after the fourth step of the calculation. -> These can only be incorporated into Yojimbo's decisions after a series of other calculations, detailed in my full FAQ/ Walkthrough for FFX. ------------------------------------------------------------------------------- --> Armor Abilities: shows any abilities on armor that monster drops --> Weapon Abilities: shows any abilities on weapon that monster drops --> Armor/Weapon Dropped: shows # of slots, # of pre-custom. abilities, and drop ratio of equipment monster drops ------------------------------------------------------------------------------- --> Abilities: shows any and all abilities that monster has + their effects -> Target denotes the number of allies/enemies the attack will affect. - 1: one target (can mean itself, an accomplice, or a member of your party). - all: can mean all party members, or all accomplices + caster - random: random party members (1, 2, or all) - allsans: all targets sans the caster - bothall: all targets -> Type denotes which formula the attack uses for its effects/ - str = Strength: {[(Str^3 / 32) + 32] x Power / 16} x [DefRd] Where, Power = a constant (outlined below) and DefRd = Defense Reduction (outlined below) - mag = Magic: (Mag^2 / 6 + Power) x (Power / 4) x (MdefRd) Where, MdefRd = Mdef reduction (outlined below as DefRd) - heal = Heal: (Mag + Power) / 2 x Power - pheal = Proportional Heal: HP x fraction or MP x fraction Where, "fraction" is a set fraction (ie. 1/2, 1/4, etc) - grav = Gravity: HP x fraction or MP x fraction - spmag = Special Magic: (Mag^3 / 32 + 30) x (Power / 16 - fixed = Fixed: the damage or the formula for the damage is fixed or with one external variable (ie. enemy's killed) - fheal = Fixed Heal: the amount healed or the formula for the amount healed is fixed or with one external variable - random = Random: random damage that ignores stats -> Base damage (DefRd and MdefRd): Using the same formula, (730 - (Def x 51 - Def^2 / 11) / 10) / 730 x (15 - Cheer) / 15, reduce both Str based attacks and Mag based attacks, respectively (Mdef can replace Def in this formula and Focus can replace Cheer). -> Random Variance: Denoted by the Rnd[#..##] convention. Sans pheal, fheal, grav, fixed attacks, you multiply the base damage by Rnd[240..271]/256 - this means that a random number is chosen between 240 and 271 and then divided by 256. Whatever the resultant, it's multipled by the calculated base damage. -> Reduction by certain physical and magical variables is now taken into acount. - Protect & Shell: Dmg x 1/2 or Dmg/2 - Critical Hits: Dmg x 2 - Berserk & Magic Booster: Dmg x 3/2 - Str +#% & Mag +#%: [Dmg x (100% + sum of %'s)] - Def +#? & Mag +#%: same as above but using negative %'s to denote a decrease in damage received. - Elemental Affinities: - Nul: Dmg x 0 - Weak: Dmg x 3/2 - Resistance: Dmg x 1/2 - Absorb: heals based on Dmg after random variance - Armored: Dmg x 1/3 - Defend (triangle) & Sentinel: Dmg x 1/2 or Dmg/2 - Power Break & Magic Break: Dmg x 1/2 or Dmg/2 - Armor Break & Mental Break: Dmg x 3/2 -> If the current party member is an Aeon, then Shield and Boost are taken into account when determining damage (however, enemy Aeons throughout the game do not use either ability. - Boost: (FinalDmg x 3/2) (this is to calculate dealt damage) - Shield: (FinalDmg x 1/4) or (FinalDmg/4) (to calculate received damage) -> Damage cap (or maximum damage possible) is either 9999 or 99999 (only if Break Damage Limit) -> Zombie effect: Attacks listed as "Heal" do damage to characters when under Zombie. HP/MP draining attacks will perform the opposite function when either the caster or the recipient are under Zombie (however - the affect is the same if both are under Zombie). -> Celestial Weapon Modifiers (for characters only): - Calabolg/World Champ/Godhand/Spirit Lance: [10 + (100 x CurHP / MaxHP)] / 110 - Nirvana/Onion Knight: [10 + (100 x CurMP / MaxMP)] / 110 - Masamune: [130 - (100 x CurHP / MaxHP)] / 60 -> Protect (---), Shell (---): Tells you whether or not the attack's damage can be reduced by Protect or Shell (damage x 1/2, generally). -> Power: Is the constant of the attack used to calculate base damage in respective formulae. - either listed as a single positive integer, or - as the number of individual hits the attack does multiplied by the single positive integer constant (ie. 16x2 - 2 is the constant). -> Element: Any elemental property the attack has (either fire, lightning, water, ice, or Holy) -> Range: Is the spectrum in which the attack can be executed. It's either close (close range attacks), far (far range attactks), infinite (can hit all spectrums). -> Accuracy: A constant (represented as a positive integer), used to plug into the formula (Accuracy + MonsterLuck - TargetEva - TargetLuck). - either listed as a positive integer, or - as "-," meaning the attack hits regardless of anything, including Evade & Counter. -> Shatter: Is the percent chance that the attack will shatter a character if they are under Petrification. If this happens to all three characters, it's Game Over. All attacks have this percentage, whether it's 0 or higher. -> Critical: Tells whether or not an attack can do Critical Attack damage. -> Silence: Tells whether or not an attack can be prevented by means of Silence on the enemy. -> Darkness: Tells whether or not an attack can be Evaded by means of Darkness on the enemy. -> Reflect: Tells whether or not an attack can be bounced back by means of Reflect on the enemy. -> Break Dmg Limit: Tells whether an attack can do more than 9999 damage. -> Provoke: Tells you whether the monster can perform the attack under Provoke status. -> Appear: Tells you whether or not the attack name appears on screen when it is used. If not, I've named the attacks (usually "Attack"). -> Other important info: Lists the other information of the attack, if applicable. - The number is listed as a positive integer or "always." Always denotes the status takes place regardless of immunity or armor abilities. - The positive integer is determined without the presence of [Status]ward or [Status]proof armors. [Status]ward subtracts 50% from the number present while [Status]proof completely negates the status effect (unless "always"). If after [Status]ward is calculated the number is a negative integer, the status is negated totally, otherwise the % is just reduced. - If there is no "- # turns" listed with the status effect, it means that it it is in place until its manually removed or the battle ends. - Note: the difference between Delay Attack and Delay Buster is that Delay Buster is more impactful (Delays for longer). - Any statuses that are removed (ie. Regen, NulAll, etc.) are also listed in this space. - Also, this space will tell you such things (as in the case of grav attacks) as how much HP will be ripped off, or any other pertinent formulae (such as the case for Karma). ------------------------------------------------------------------------------- -> Sensor: shows the sensor bar text of the monster -> Scan: shows the scan screen text of the monster -> AI/Attack Patterns: shows what determines the attacks monster uses, their odds, and what counter- actions it may use, etc -> there are quite a few different AI paths that an enemy can follow [ENTRIES FOR THIS COMING SOON] ---> STRATEGIC TACTICS: <--- shows best possible means and route for defeating an enemy, and should be used in conjunction with any other data listed above, especially "abilities" and "AI." =============================================================================== <-----------------------------------------------------------------------------> 4.0. STORYLINE BOSS GUIDE ff_sg <-----------------------------------------------------------------------------> =============================================================================== This section will not be in ABC order. Instead, it'll be in the order that you encounter them throughout the story. ------------------------------------------------------------------------------- #1. Sinspawn Ammes (Zanarkand) -> HP: 2400 - 1000 -> MP: 400 -> AP: None -> Statistics: Str: 1, Mag: 5, Def: 1, Mdef: 1, Acc: 0, Agl: 9, Eva: 0, Luck: 15 -> Initial Counter Value: 45-50 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Zombie, Threaten, Poison, Sleep, Petrify, Eject, Doom, Demi, Confuse, Death, Bribe -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Demi: Target (1), Type (Grav), Protect (no), Shell (yes), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/4] -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- This fight shouldn't even be called a boss fight, in my opinion. First reason for this opinion is that you cannot die at all, this is due to its only move being Demi, which if you look to the above, can *never* kill you, only drop you to 1 HP. Next, is that even though it comes with six other Sinscales, those are only there for show, you'll take them out instantly and automatically due to a tutorial the game gives you no matter what, zzz... This tutorial deals with, and explains to you what Overdrives are in this game, and then, you realize that Auron has Overdrive Bar filled. Now, press left to go to the Subcommand Menu #2, now, pick Bushido then enter the button combination after picking on Dragon Fang. Be hasty, though, as you are under time limit, you'll still kill Sinscales, however. All that Sinspawn Ammes will do for the whole duration of this fight is use Demi, so, never heal, and just focus your main attentions and energies on physically attacking the rest of the fight. But first, Tidus' Overdrive is available next; stop the marker in the middle of the bar to get extra damage with his Swordplay: Spiral Cut. After all of its squid-like tentacles are diminished, the fight is finished with your two characters the victors........no matter what!!! ------------------------------------------------------------------------------- #2. Geosgaeno (Outside Baaj Temple) -> HP: 32767 -> MP: 128 -> AP: None -> Statistics: Str: 36, Mag: 40, Def: 50, Mdef: 50, Acc: 50, Agl: 48, Eva: 0, Luck: 15 -> Initial Counter Value: 18-20 -> Steal: Common- Water Gem, Uncommon- 2 Water Gems -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Demi, Threaten, Death, Sleep, Confuse, Provoke, Doom, Zombie, Delay, Slow, Darkness, Silence, Armor Break, Mental Break, Magic Break, Power Break, Eject, Bribe, Berserk -> Inherent Statuses: A(6), B(7) -> Weaknesses: Poison- 95; 10% -> Elemental Affinities: [Weakness] Holy, Water, Lightning, Fire, Ice -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: Target (1), Type (Grav), Protect (yes), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/2] -> Sensor: Covered with thick scales. Vulnerable to magic. -> Scan: None ---> STRATEGIC TACTICS: <--- This fight cannot be won without means of a cheat device, so, let's just get straight to it: The Sahagins attack you, all you have to do is kill off two of the three, then, this initiates the only bloody scene in the game where the big beast, Geosgaeno, chews and then spits out the other Sahagin. Now it takes to mind that it's your turn. So, when finally commenced in battle after the scene, we go like this: Tidus just physically attacks since he cannot do anything else but heal (which you *don't* want to waste your time with if you read what its only attack is). It only takes away 1/2 of *current* HP. Example: Your HP is 520, if it uses this attack, your HP is now 260, and if your HP is 1, it can't do any more damage, like with Ammes' Demi that we've experienced before. So keep attacking and/or just presing Run, and after your HP is 65, it ends the fight with Tidus escaping into Baaj Temple inside. Don't worry, you get to exact your revenge later. ------------------------------------------------------------------------------ #3. Klikk (Baaj Temple) -> HP: 1500 - 400 -> MP: 5 -> AP: 5 - 7 -> Statistics: Str: 14, Mag: 1, Def: 1, Mdef: 1, Acc: 50, Agl: 4, Eva: 0, Luck: 15 -> Initial Counter Value: 60-66 -> Steal: Common- Grenade, Uncommon- 2 Grenades -> Bribe: None -> Win: Common- 2 Ability Spheres, Uncommon- 2 Ability Spheres -> Gil Received: 50 -> Immunities: Poison, Scan, Sleep, Sensor, Berserk, Confuse, Bribe -> Weaknesses: Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Abilities: N/A -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- This boss is harder than SPA, but, that doesn't mean it's hard. I cannot offer any where-are-your-stats preperations, because it's too early in the game to have even leveled yet.:) Nor do you have... *coughcustomizingcough*. Sorry, let's begin: You have to keep on fighting it until a band of Al Bhed bust in with a bang. You're now fighting along side with a young Al Bhed girl (this happens when you get Klikk's HP down halfway [1/2]). But, that's moving too far ahead, so, now for battle before this event: Hopefully you've saved your Potions and not used them frantically when HP was small against Sinspawn. Because, in this fight, you'll actually be needing them. This is how you should've fought until girl came: Attack -> Get Attacked -> Attack -> Get Attacked -> Potion. That's what always works. Too bad is that when girl comes in to aid you with this fight, it is both a blessing and a curse. The blessing it... well... she's there to help you beat it, and the curse is that its HP returns to original state. Hey, but guess what, this girl can throw Grenades and Steal them. She starts with two of them, so throw 'em both and each does about 300 damage. She then has capability of Stealing 2 more and claim another 600. And doing this in conjunction with Tidus' physical attacks, you'll have it dead within a matter of 8 turns (without healing) from the girl's arrival on the scene. With healing it's probably about 10-11 turns. Don't try to get the girl's Overdrive, because it's impossible in this battle, but don't worry, you'll get to later *hint Hint* ------------------------------------------------------------------------------- #4. Tros (Sunken Ship) -> HP: 2200 - 600 -> MP: 10 -> AP: 8 - 12 -> Statistics: Str: 10, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 12, Eva: 0, Luck: 15 -> Initial Counter Value: 39-43 -> Steal: Common- Grenade, Uncommon- 3 Grenades -> Bribe: None -> Win: Common- 2 to 4 Power Spheres, Uncommon- 2 to 4 Power Spheres -> Gil Received: 100 -> Immunities: Darkness, Demi, Eject, Provoke, Zombie, Confuse, Death, Doom, Petrify, Silence, Threaten, [Sleep - in Int] -> Inherent Statuses: A(6), B(7) -> Weaknesses: Poison- 0 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Tentacles: Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (far), Accuracy (90), Shatter (10), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Nautilus Charge: Target (all), Type (str), Protect (yes), Shell (no), Power (48), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) -> Sensor: Attacks with Nautilus Charge after backing away. -> Scan: Retreats after the column after taking damage, where it cannot be attacked. Hits all targets with Nautilus Charge on the next turn, inflicting great damage. Use trigger commands to stop it from unleashing Nautilus Charge. ---> STRATEGIC TACTICS: <--- This battle is definitely your most heated one yet in this game. So, needless to say, I hope you've done Potion trick above, and kept your health maximum before coming into this fight. You will fight on, and then everntually, you're given some info and a small tutorial introduction to the game's Trigger Commands. Now, there roles in this game aren't great, but in some boss battles, they're very significant. Anyhoo, we fight like so: Tentacles attack does near 50-100 damage. Normal attack will do about the same, if not slightly less. And then there's Nautilus Charge which will do much bigger damage of about 160-210. For the first move in battle, you have Tidus Cheer both of them (well, it only takes one Cheer to do them both). Now, for the girl's turn, you have her use a Grenade, and that's basically her whole-battle strategy, with minor exceptions of having to Steal some Grenades now and then. After she's used them all, and she's milked Tros of all of his, you just have her use pitiful I-do-50-damage physical attack. And Tidus attacks, and if Overdrive state is reached with him, well, you know what to do, heh... He is also meant for waiting in the wings for when HP is yellow, and then using Potions, and very rarely, Hi-Potions. After its HP is 1850, it then swims off until it's not hitable by physical attacks. This is when you should really use Grenades, they come very handy here. You now can use Trigger Command to "Stand By" and restorate 50 HP to each character, sweet, huh? And every time you get to HPs: 1850, 1500, 1150... it moves out, but eventually, you'll get to Pincer Attack Trigger Command, which makes Tidus go around one side, and the Al Bhed girl swim around the other way to surround it. Main benefit of doing this is first of all, to prevent Nautilus Charge, and secondly, to make it not able to ever swim off like a little pansy ever again, hahaha! But, be cautioned, there is one drawback from all of this good stuff (always has to be, argh!), and that is Tentacles attacking power almost doubles like in this example: Normally when I fought Tros before I did this, I once had 86 damage done to me, and then after, I did this, it went for 143. Now it was good that it happened to same person, that was I could compare it with same Def. From here, you continue same battle's strategy, of having Tidus with his attack and Potioning, and the chick to use any left Grenades, Stealing any (if there are any still), and normally attacking. ------------------------------------------------------------------------------- #5. ??? [Kimahri] (Besaid Island) -> HP: 750 - 300 -> MP: 10 -> AP: 3 - 4 -> Statistics: Str: 10, Mag: 8, Def: 15, Mdef: 5, Acc: 10, Agl: 15, Eva: 0, Luck: 15 -> Initial Counter Value: 36-40 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 2 to 4 Ability Spheres, Uncommon- 2 to 4 Ability Spheres -> Gil Received: 100 -> Immunities: Threaten, Eject -> Inherent Statuses: B(7) -> Weaknesses: Poison- 0%; 25% -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Defense+5% -> Weapon Abilities: Piercing, Sensor -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Jump: Target (1), Type (str), Protect (no), Shell (no), Power (32), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) -> Sensor: None -> Scan: None #5?. Kimahri Weapon (Lance) (Besaid Island - Kimahri fight) -> HP: 4649 - 4649 -> MP: 1 -> AP: 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0 -> Initial Counter Value: None -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Scan, Threaten, Sensor -> Inherent Statuses: B(7) -> Weaknesses: Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: N/A -> Weapon Abilities: N/A -> Armor/Weapon Abilities: N/A -> Abilities: None -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Start off by using the Cheer ability to decrease the amount of damage you sustain from his attacks. Just attack back at Kimahri, and whenever your turns yellow, heal. Becareful for his Jump attack which can really hurt. And, if you miraculously have obtained Haste by this point in time use it for sure. Soon enough the fight will end. A special little note is that this mini-boss is the very first battle in this game to drop armors and/or weapons with some abilities on them, finally...! ------------------------------------------------------------------------------- #6. Sin's Fin (SS Liki) -> HP: 2000 - 1000 -> MP: 100 -> AP: 10 - 15 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 6, Eva: 0, Luck: 15 -> Initial Counter Value: 48-53 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres -> Gil Received: 100 -> Immunities: Sleep, Doom, Silence, NulBlaze, NulFrost, NulShock, NulTide, Darkness, Shell, Poison, Protect, Petrify, Reflect, Slow, Haste, Zombie, Regen, Threaten, Death, Provoke, Eject, Berserk, Bribe, Confuse -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Lightning Ward, Water Ward, Fire Ward, Ice Ward -> Weapon Abilities: Piercing, Icestrike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Swim to new location: Change the place it's at in the water. It is just done to make boss look like it's doing something. -> Sensor: Attack with magic and Wakka's ball. -> Scan: Save Kilika! Hit Sin from a distance with Wakka's blitzball and Lulu's black magic. Valefor's attacks work well, too. ---> STRATEGIC TACTICS: <--- This battle isn't that hard, it will just take a good bit of time. First off, the only stat that matters is Str, and that should be around 16 or so with Tidus, Wakka same, and Kimahri 18. This is for AP, each of the Sinscales gives 2 AP for normal kill, and 3 APs for Overkill. So if you've followed big-Potions trick, you can stay alive for a while, and you can get 20 by using the suitcase on SS Liki. I don't recommend using them all, though. I suggest killing about 50 Scales for at least 100 AP and most 150 AP. At most you'll have to use about using 10 of your huge Potion amount. Now, we move onto Sin's Fin strategy: When you enter the fight, you see that it drops Sinscale to attack your party. Do not even bother with them, instead summon Valefor. Use it to first attack with magic (perferably Thunder), once it's overdrive guage fills use it, that should at least half it's HP. Repeat this process, but if during any moment Valefor dies and Sin is still alive just use Lulu to cast magic and Wakka to throw his ball from a far. Only use Yuna to heal the wounded. ------------------------------------------------------------------------------- #7. Sinspawn Echuilles (Below SS Liki) -> HP: 2000 - 400 -> MP: 20 -> AP: 12 - 18 -> Statistics: Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 15, Agl: 5, Eva: 0, Luck: 15 -> Initial Counter Value: 48-53 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 2 to 4 Ability Spheres, Uncommon- 2 to 4 Ability Spheres -> Gil Received: 115 -> Immunities: Sleep, Petrify, Death, Berserk, Zombie, Provoke, Eject, Confuse -> Inherent Statuses: B(7) -> Weaknesses: Doom- 3, Poison- 0%; 25% -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Water Ward -> Weapon Abilities: Waterstrike, Piercing -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Drain Touch: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Drain - HP recovery] - Blender: Target (all), Type (mag), Protect (no), Shell (yes), Power (10), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) -> Sensor: Afflict it with darkness to make it miss. -> Scan: Absorbs HP with its Drain Touch. Inflicting darkness is the way to go. But after two Drain Touches it will bring out the Blender, inflicting damage on all targets. ---> STRATEGIC TACTICS: <--- Thank goodness you have tons of Potions, 'cause you're going to need 'em! Wakka and Tidus take on this battle with a Sinspawn by themselves (crazy guys). But, we still have to live with it, let's go: It is accompanied by Sinscales, which are the only Scales in the game with a Zanmato Lvl of 4! Now, if you have any spare turns in which everything is going perfect, than I suggest taking them out. They just come back anyway. Otherwise, let them be, and if they're 50-60 damage hitting attacks get to you, use some Potions. Now we get to strategy of defeating big ugly Echie. For first move in battle (if it's Tidus'), you just have him use physical attack or Spiral Cut if it's left over from Sin's Fin fight. This will probably take out some 200-300 HP. But, if the turn is Wakka's, you have him use Dark Attack in an attempt (which almost always works!:) to make almost-60-damage-inflicting Dark Attack miss about 100% of the time. If you do it at the right time, and it connects, you can even dodge Blender which does nearly 100-130 damage depending on Def. I wish Sinscales here gave AP, but they don't, so suck lemons.=P If Wakka gets up to Overdrive Mode, use his Element Reels and it doesn't matter which element you get, as it's the same to every element. I suggest using Dark Attack every time it wears off of Echuilles. Remember, Cheer is your friend. ------------------------------------------------------------------------------- #8. Lord Ochu (Kilika Forest) -> HP: 4649 - 800 -> MP: 39 -> AP: 40 - 60 -> Statistics: Str: 15, Mag: 23, Def: 1, Mdef: 1, Acc: 10, Agl: 8, Eva: 0, Luck: 20 -> Initial Counter Value: 45-50 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: Remedy -> Win: Common- 1 or 2 MP Spheres, Uncommon- 1 or 2 HP Spheres -> Gil Received: 420 -> Immunities: Poison, Confuse, Provoke, Darkness, Berserk -> Weaknesses: Doom- 1 -> Elemental Affinities: [1.5 damage] Fire -> Zanmato Lv: 4 -> Armor Abilities: Poisonward, Stoneward, Darkward, Sleepward, Berserkward, Silenceward -> Weapon Abilities: Poisontouch, Magic+5%, Strength+3%, Piercing -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: - Poison Claw: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Poison (100%)] - Earthquake: Target (all), Type (grav), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/2] - Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Lord Ochu Falls Asleep: Target (1), Type (-), Protect (-), Shell (-), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no), [Sleep - 3 turns] -> Sensor: Vulnerable to fire. -> Scan: Its claws inflict poison. Restores lost HP by sleeping. Retaliates with Earthquake if awakened, so watch out. Being a plant, it burns easily. ---> STRATEGIC TACTICS: <--- Pattern: Poison Claw(1,2) -> Water -> repeat... Earthquake on random turns (dodge with Valefor), and Sleep when its HP is 2149. That makes him semi-predictable. - Ok, you should have the following party for this fight, at least for much better chance: Tidus, Wakku, Lulu/Yuna. Kimahri doesn't matter much in this fight, unless you really want physical fight, but that's partly what Tidus is there for. Ok, it has a few dangerous attacks, like Water, this attack does about 260 damage to one charater, but you can have Yuna NulTide it as first move. The best way to go with Yuna, however, is to have her to summon forth Valefor and unleash Fires until it hits Overdrive state in which you can pulverize Ochu with Energy Ray. If you prefer not to have Yuna participate in the fight, and not to bring in the aeon, you can have Lulu use Fire spells, and then, perhaps a Fire Fury for obscene amounts of damage. If you get under Poison status with Poison Claw, heal up with Antidotes and Potions. There's a way to never see anything in this fight other than Earthquake, and that might still miss. Every 3-4 turns, have Wakka use both Silence and Dark Attack, this makes both Earthquake and Poison Claw miss, and Water prevented. Wake it up when it sleeps so it doesn't regain HP with Regen effect. - SPECIAL NOTICE: first approach Ochu from left side, take few hits and run. Crusader will reward you with 3x Phoenix Down as compensation. ------------------------------------------------------------------------------- #9. Sinspawn Geneaux (Kilika/Area Before Temple) -> HP: 3000 - 900 -> MP: 30 -> AP: 48 - 72 -> Statistics: Str: 15, Mag: 10, Def: 1, Mdef: 1, Acc: 100, Agl: 7, Eva: 0, Luck: 0 -> Initial Counter Value: 45-50 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 2 or 4 Power Spheres, Uncommon- 3 or 6 Power Spheres -> Gil Received: 300 -> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Zombie, Demi, Threaten, Eject, Provoke, Death -> Inherent Statuses: A(6), B(7) -> Weaknesses: None -> Elemental Affinities: [1.5 damage] Fire [Absorption] Water -> Zanmato Lv: 4 -> Armor Abilities: Dark Ward -> Weapon Abilities: Piercing, Darktouch -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Sigh: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Poison (100%)] - Staccato: Target (all), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) -> Sensor: Vulerable to magic. -> Scan: Its shell deflects physical attacks well. Tentacles absorb magic attacks. Defeat tentacles first, then force it from its shell with fire magic. Absorbs water-based attacks. #9.1. Geneaux Tentacles (Kilika/Area Before Temple - Sinspawn Geneaux) -> HP: 450 - 500 -> MP: 10 -> AP: 5 - 7 -> Statistics: Str: 14, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 10, Eva: 0, Luck: 10 -> Initial Counter Value: 42-56 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 30 -> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Zombie, Demi, Threaten, Eject, Provoke, Death -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: [1/2 Damage] Ice, Lightning [Absorption] Water -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Tentacles absorb magic!: While alive, they aborb any magic directed at Geneaux. -> Sensor: Absorbs magical attacks against Geneaux. -> Scan: Absorbs magic cast against Geneaux's body. Defeat tentacles first, then use magic attacks on the body. Tentacles have high magic defence, so physical attacks are the way to go. ---> STRATEGIC TACTICS: <--- SINSPAWN GENEAUX: You've better have Kimahri with a piercing weapon eqipped so that it can actually penetrate that heavy shell of Geneaux. Don't use Lulu to use Fire on the shell, yet the Tentacles. Haste Tidus, and have him attack the Tentacles. Only use Yuna for healing purposes, I didn't find it a necessary procedure to summon in this battle. Once you break the shell. Start attacking physically with Kimahri, and Tidus, but now use Lulu to cast Fire on the newly revealed inside body. It won't take long after this point. ------------------------------------------------------------------------------- #10. Oblitzerator (Luca) -> HP: 6000 - 600 -> MP: 10 -> AP: 36 - 54 -> Statistics: Str: 16, Mag: 1, Def: 1, Mdef: 1, Acc: 10, Agl: 1, Eva: 0, Luck: 0 -> Initial Counter Value: 84-93 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 1 or 2 Elixirs, Uncommon- 2 or 4 Elixirs -> Gil Received: 580 -> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Regen, Zombie, Power Distiller, Mana Distiller, Speed Distiller, Ability Distiller, Extract Mana, Extract Power, Extract Ability, Extract Speed, Threaten, Death, Provoke, Eject -> Inherent Statuses: A(6), B(7) -> Weaknesses: None -> Elemental Affinities: [1/2 Damage] Lightning, Holy, Ice, Water [1.5 damage] Lightning -> Zanmato Lv: 4 -> Armor Abilities: Defense+3% -> Weapon Abilities: Lightningstrike, Piercing -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Blitzball Rush: Target (random), Type (str), Protect (no), Shell (no), Power (10x4), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Sleep Ball: Target (1), Type (str), Protect (no), Shell (no), Power (7), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Sleep - 1 turn (254%)] - Mute Ball: Target (1), Type (str), Protect (no), Shell (no), Power (7), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Silence - 1 turn (254%)] - Blind Ball: Target (1), Type (str), Protect (no), Shell (no), Power (10), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Darkness - 1 turn (254%)] -> Sensor: Vulnerable to lightning. -> Scan: Speeds up when damaged. Vulnerable to lightning, but chucks a Mute Ball at anyone casting Thunder. Use a nearby object to escape its mighty Blitzball Rush. #10.1. Crane (Luca - Oblitzerator fight) -> HP: 65535 - 65535 -> MP: 0 -> AP: 0 - 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 0, Eva: 100, Luck: 0 -> Initial Counter Value: None -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Inherent Statuses: A(6), B(7), 0(1), 0(2), -> Weaknesses: None -> Elemental Affinities: [Absorption] Lightning [Immune] Holy, Water, Ice, Fire -> Zanmato Lv: ??? -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: -> Scan: None ---> STRATEGIC TACTICS: <--- Oblitzerator: Your main objective here isn't to attack the Oblitzerator, but instead the crane that is over to side. Before anything, cast Haste on Lulu. Have Lulu use Thunder Magic on it. All the while using Tidus and Kimahri to attack the Oblitzerator. Eventually Tidus will get a Trigger-Command, use this after you have weakend the crane enough. This will tear off half of the Oblitzerator, cutting it's current HP in a whopping 93.75%. From here just follow the same tactics you have been using thus far but on the Oblitzerator. From the point that you destroy the Oblitzerator's upper portion, it can no longer perform attacks on you. There's also a rather easy way to beat the thing without attacking the Crane and tearing off top part of Oblitzerator. The way to do this is have Lulu just use Lightning magic, and after the first Thunder spell, she'll be Silenced. Well, new easy tactic to do with Lulu until Silence effect wears off. SHE CAN HEAL! This is comes in very handy if other characters are damaged, or if she is. This would be by utilization of items (hope you have healthy supply of potion and/or hi-potions). Tidus should Cheer the party 5 times. Afterwards, have him simply attack Oblitzerator or heal too. Then, have Kimahri use Lancet. This triggers Mute Ball rather than Blind Ball. So, Lancet, get Silenced. When Silenced, use a physical attack by Kimahri, then get Darked, and when you're Darked, use another Lancet, and keep executing that in perpetual isochronism. Note it is impossible to "beat" Crane without use of cheat device. ------------------------------------------------------------------------------- #11. Belgemine/Ifrit (Mi'ihen Highroad) -> HP: 3500 - 560 -> MP: 200 -> AP: 0 -> Statistics: Str: 18, Mag: 18, Def: 0, Mdef: 0, Acc: 0, Agl: 13, Eva: 0, Luck: 15 -> Initial Counter Value: 39-43 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Weaknesses: None -> Elemental Affinities: [Absorption] Fire -> Zanmato Lv: 5 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Hellfire: Target (all), Type (mag), Protect (no), Shell (no), Power (70), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Meteor Strike: Target (1), Type (str), Protect (yes), Shell (no), Power (18), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) -> Sensor: None -> Scan: None #11?. Belgemine (Mi'ihen Highroad) -> HP: 10 - 10 -> MP: 1 -> AP: 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15 -> Initial Counter Value: 89-93 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sensor, Scan, Threaten -> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20, Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- This fight is extremely easy. The onlt thing that you are able to do is to use the aeon Valefor. While Valie is out, you have it to use Sonic Wings, and Ice spells. Or, if it's already in Overdrive state, Yuna's in Overdrive state, Val gains it in battle, or you have both it and Yuna in Overdrive, use one or two, however many you need. Ok, whether or not you win the bout doesn't matter. You win you get Echo Ring, and if you fail you get Seeker's Ring. After a few more easy fights, I've found that Ifrit has an attack pattern: - Attack - Meteor Strike - Attack - Meteor Strike and then you repeat... Hell Fire is used anytime that Ifrit's Overdrive Guage is completely filled up. Attack does little damage, Meteor Strike does semi-impressive amount of damage, and Hell Fire pummels you with big damage. Now you keep adventuring... ---> Here's another good strategy I've come up with: Belgemine (Ifrit): Start out with both Yuna and Valefor in overdrive mode. Then have Yuna summon Valefor, and unleash both Valefor's Energy Rays on Ifrit. If that does not do it, the battle continues. Now, have Valefor use Boost to get it's overdrive higher quicker. Occasionally using Shield to block out some of the damage you have to endure from Ifrit's attacks. Use Valefor's overdrive again and that'll be that. ------------------------------------------------------------------------------- #12. Chocobo Eater (Mi'ihen Highroad - Travel Agency) -> HP: 10000 - 800 -> MP: 5 -> AP: 90 - 135 -> Statistics: Str: 25, Mag: 20, Def: 25, Mdef: 35, Acc: 25, Agl: 12, Eva: 0, Luck: 15 -> Initial Counter Value: 39-43 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 2 Lv.1 Key Spheres, Uncommon- 2 Lv.1 Key Spheres; Note that you only get this items if you beat it by making it go over the cliff. -> Gil Received: 970 -> Immunities: Doom, Sleep, Silence, Zombie, Demi, Threaten, Eject, Death, Confuse, Berserk, Bribe -> Inherent Statuses: A(6), B(7) -> Weaknesses: Poison- 40; 5%, Armor Break- 50, Mental Break- 50, Power Break- 50, Magic Break- 50 -> Elemental Affinities: [1.5 damage] Fire -> Zanmato Lv: 4 -> Armor Abilities: Lightning Ward, Ice Ward, Fire Ward, Water Ward -> Weapon Abilities: Piercing, Magic+5%, Sensor, Magic+10%, Strength+10%, Strength+5% -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Attack 2: Target (all), Type (grav), Protect (yes), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no), [HP x 3/16], [pushes characters back] - Fists of Fury: Target (1), Type (str), Protect (yes), Shell (no), Power (32), Element (-), Range (far), Accuracy (90), Shatter (10), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) - Blizzard: Target (1), Type (str), Protect (no),Shell (yes), Power (12),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - You're Next!: Charges once on a turn and then unleashes Fist of Fury. -> Sensor: Vulnerable to darkness. -> Scan: Stick with piercing weapons until you knock him over. After he says 'You're next!' he'll unleash a powerful attack. Casts Blizzard when HP is low, so stay warm with NulFrost. ---> STRATEGIC TACTICS: <--- For Chocobo Eater first off a quick note, don't let the Chocobo Eater knock you over the cliff, ok! To start everything off in this contest, have Tidus start off rather orthodoxly by casting Hastega on Lulu. Now have her cast Fire magic non-stop. The next thing to do in the progression to besting this foe is to have Wakka use his Dark Attack, and then bring out your summoner to summon Valefor. Have Valefor now use Fire magic and physical attacks in a very perpetual fashion. If you use grand summon along with Valefor's overdrive guage already full, then use it several times. If Valefor gets KO'd before it can eliminate the Chocobo Eater, then Use Auron now to use Power Break to cut down on the damage it dishes out from now on. If you knock it down on it's back keep attacking with no mercy nor remorse. Keep knocking it back until you knock it over the cliff, if you don't and just kill it, that's fine too, even if you get knocked over that is even fine. But if you knock the beast over the cliff you will receive a more favorable reward. Here are the certain outcomes you can have for either getting knocked over, knocking it over, or just killing it.... 1. Getting knocked over- Nothing 2. Knocking it over- Just one free ride on a chocobo and AP 3. Killing it- Same as #2 ------------------------------------------------------------------------------- #13. Sinspawn Gui (Operation Mi'ihen Site) -> HP: 12000 - 800 -> MP: 30 -> AP: 400 - 600 -> Statistics: Str: 29, Mag: 20, Def: 1, Mdef: 30, Acc: 100, Agl: 10, Eva: 0, Luck: 15 -> Initial Counter Value: 42-56 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: None -> Gil Received: 1000 -> Immunities: Sleep, Doom, Silence, NulShock, NulTide, NulBlaze, NulFrost, Poison, Darkness, Slow, Petrify, Zombie, Magic Break, Armor Break, Mental Break, Delay, Threaten, Eject, Death, Berserk, Confuse, Bribe -> Inherent Statuses: A(6), B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Sleepproof -> Weapon Abilities: Piercing, Sleepstrike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Demi: Target (1), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [HP x 1/4] -> Sensor: Blocks attacks with both arms. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. #13.1. Arms (Operation Mi'ihen Site - Sinspawn Gui) -> HP: 800 - 500 -> MP: 1 -> AP: 37 - 55 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 15 -> Initial Counter Value: None -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: None -> Gil Received: 300 -> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence, Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten, Mental Break, Eject, Death, Delay, Bribe -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward -> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire- strike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: ??? -> Abilities: - The Arms Regenerated!: Once a couple of turns after killed off arms regenerate. -> Sensor: Protects the body with thick armor. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. #13.2. Head (Operation Mi'ihen Site - Sinspawn Gui) -> HP: 4000 - 800 -> MP: 200 -> AP: 48 - 72 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 15, Eva: 0, Luck: 0 -> Initial Counter Value: 36-40 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: None -> Gil Received: 200 -> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence, Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten, Mental Break, Eject, Death, Delay, Bribe, Power Break, [Power Distiller, Mana Distiller, Speed Distiller, Abilitiy Distiller - Int version] -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward -> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire- strike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: ??? -> Abilities: - Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (24), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Slow - 0 turns (100%)], [Poison (100%)] - Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-),Shatter (10), Critical (no),Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - The head stops moving!: Get this to happen by hitting it (Wakka's ball, or a a magical strike). - The head is moving suspiciously!: Starts the count to Venom. -> Sensor: Strike the head to disable its Venom. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ---> STRATEGIC TACTICS: <--- Sinspawn Gui: First off make sure you have trained your charcaters, or at least the ones you are to use, to stats of about 20 or higher on the Mi'ihen Highroad, and Mushroom Rock Road. I recommend starting off with a party of Tidus, Yuna, Lulu. Now have Tidus use Haste on Lulu, have her now start using tons of Thunder attacks on the stomach of Gui. When it uses it's Venom attack have Yuna cure it with an Esuna. Now trade out Tidus for Auron. Keep using Auron for attacking at the arms. Switch to having Lulu Thunder or Fire the head for a while. Keep having Yuna to heal and revive, all the while Auron has taken out the arms and ready to switch Lulu for Tidus, then have Auron and Tidus physically attack the stomach. Now use an Ether on Yuna and have her continue on healing. When the arms regenerate continue this strategy again as if it were the very beginning. ------------------------------------------------------------------------------- #14. Sinspawn Gui (again) (Attacked Operation Mi'ihen Site) -> HP: 6000 - 800 -> MP: 30 -> AP: 400 - 600 -> Statistics: Str: 15, Mag: 20, Def: 1, Mdef: 30, Acc: 100, Agl: 10, Eva: 0, Luck: 15 -> Initial Counter Value: 42-56 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 3 or 6 Lv.1 Key Spheres, Uncommon- 3 or 6 Lv.1 Key Spheres -> Gil Received: 1000 -> Immunities: Sleep, Doom, Silence, NulShock, NulTide, NulBlaze, NulFrost, Poison, Darkness, Slow, Petrify, Zombie, Magic Break, Armor Break, Mental Break, Delay, Threaten, Eject, Death, Berserk, Confuse, Bribe -> Inherent Statuses: A(6), B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Sleepproof -> Weapon Abilities: Piercing, Sleepstrike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Demi: Target (1), Type (grav), Protect (no), Shell (yes), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes), [HP x 1/4] -> Sensor: Blocks attacks with both arms. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. #14.1. Arms (Attacked Operation Mi'ihen Site - Sinspawn Gui Again) -> HP: 800 - 500 -> MP: 1 -> AP: 37 - 55 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0 -> Initial Counter Value: None -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: None -> Gil Received: 300 -> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence, Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten, Mental Break, Eject, Death, Delay, Bribe -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward -> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire- strike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: ??? -> Abilities: - The Arms Regenerated!: Once a couple of times after killed off arms regenerate. -> Sensor: Protects the body with thick armor. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. #14.2. Head (Attacked Operation Mi'ihen Site - Sinspawn Gui Again) -> HP: 1000 - 800 -> MP: 200 -> AP: 48 - 72 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 15, Eva: 0, Luck: 0 -> Initial Counter Value: 36-40 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: None -> Gil Received: 200 -> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence, Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten, Mental Break, Eject, Death, Delay, Bribe, [Power Distiller, Mana Distiller, Speed Distiller, Abilitiy Distiller - Int version] -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward -> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire- strike -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: ??? -> Abilities: - Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (24), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Slow - 0 turns (100%)], [Poison (100%)] - Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-),Shatter (10), Critical (no),Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - The head stops moving!: Get this to happen by hitting it (Wakka's ball, or a a magical strike). - The head is moving suspiciously!: Starts the count to Venom. -> Sensor: Strike the head to disable its Venom. -> Scan: Blocks physical attacks with its toughened arms. Remove them with piercing weapons, and then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. ---> STRATEGIC TACTICS: <--- Sinspawn Gui Again: You now have control over a very destructive party that consists of Yuna, Auron, and...SEYMOUR! So this doesn't bode well for Gui. Anyway, once you have picked up your jaw, start using Seymours Black Magic against the main body and the beasts head very calously. Have Auron take out it's arms with normal physically based attacks. Have Yuna heal them with her white magic spells. You may, if you want, try and get up Seymour's Overdrive which is called Requiem. This *is* the *only* time in the game that you can witness this move (unless you use cheat codes). It looks alot like Oblivion, just, without Anima, and it'll do about 3000 damage. Use Fira on the Head and then keep on using Thundara on the main stomach of it. Goodbye, Gui... ------------------------------------------------------------------------------- #15. Belgemine/Ixion (Moonflow/Djose Road) -> HP: 6000 - 924 -> MP: 450 -> AP: 0 -> Statistics: Str: 22, Mag: 23, Def: 1, Mdef: 1, Acc: 0, Agl: 17, Eva: 0, Luck: 15 -> Initial Counter Value: 33-36 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten, Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell, Reflect, Regen, Sensor, Demi, Eject, Bribe -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: [Absorption] Lightning -> Zanmato Lv: 4 -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Aerospark: Target (1), Type (str), Protect (yes), Shell (no), Power (40), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes), [remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove Auto-Life] - Thor's Hammer: Target (all), Type (mag), Protect (no), Shell (yes), Power (40), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes) - Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Haste (100%)] -> Sensor: None -> Scan: None #15?. Belgemine (Moonflow/Djose Highroad) -> HP: 10 - 10 -> MP: 1 -> AP: 0 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15 -> Initial Counter Value: 84-93 -> Steal: None -> Bribe: None -> Win: None -> Gil Received: None -> Immunities: Sensor, Scan, Threaten -> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3 -> Elemental Affinities: None -> Zanmato Lv: ??? -> Armor Abilities: None -> Weapon Abilities: None -> Armor/Weapon Dropped: N/A -> Abilities: None -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- Belgemine (Ixion): This time around Belgimine shall summon forth Ixion, so now I recommend summoning Ifrit. Ifrit's overdrive should have been filled by your training in the various regions before this. When the battle to prove yourself as a summoner again begins, use that very overdrive, Hellfire. Next, Ixion will do one of two things, either Haste, or it might just attack simultaneously with attacks or Aerospark. It should now be nearing overdrive where it'll unleash a devastating Thor's Hammer that is capable of KO-ing Ifrit. Heal during the attacks with Fire on itself, then start using Boosts to reach your overdrive before Ixion. If it is impossible to do so, right before it's over drive move, cast a Shield to block out alot of damage from it. Once Ifrit gets to overdrive use it. Ixion is dead, if you need to summon Valefor, do it. ------------------------------------------------------------------------------- #16. Extractor (Under Shoopuf in Moonflow/Between Wharfs} -> HP: 4000 - 600 -> MP: 10 -> AP: 660 - 990 -> Statistics: Str: 23, Mag: 15, Def: 1, Mdef: 1, Acc: 30, Agl: 15, Eva: 0, Luck: 15 -> Initial Counter Value: 36-40 -> Steal: Common- Potion, Uncommon- Potion -> Bribe: None -> Win: Common- 1 or 2 Mega Phoenixes, Uncommon- 2 or 4 Mega Phoenixes -> Gil Received: 2400 -> Immunities: Sleep, Doom, Silence, Petrify, Poison, Darkness, Regen, Confuse, Zombie, Death, Berserk, Eject -> Inherent Statuses: A(6), B(7) -> Weaknesses: None -> Elemental Affinities: [Absorption] Water [1.5 damage] Fire -> Zanmato Lv: 4 -> Armor Abilities: SOS NulTide, SOS NulBlaze, SOS NulFrost, SOS NulShock -> Weapon Abilities: Piercing, Dearktouch -> Armor/Weapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Aqua Shooter: Target (1), Type (mag), Protect (no), Shell (yes), Power (16), Element (water), Range (far), Accuracy (-), Shatter(0), Critical (yes),Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes) - Depth Charges: Target (1), Type (str), Protect (no), Shell (no), Power (16), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Darkness - 3 turns (50%)] - Readying Depth Charges- Starts count for Depth Charges. - The Extractor comes back down!: When Extractor is up, do 500 dmg to it, it will again descend - The Extractor is provoked!: When it's up, use Provoke on it and it comes back down sans use of Depth Charges - Aqua Shooter damage increases!: Increases Aqua Shooter damage by 50% - The Extractor cools down: Provoke effect wears off of it - Aqua Shooter damage decreases: Aqua Shooter damage returns to normal -> Sensor: Vulnerable to lightning. -> Scan: After rising, it releases Depth Charges, inflicting darkness and damage on Tidus and Wakka. Hurt it as much as you can to bring it back down. ---> STRATEGIC TACTICS: <--- Extractor: I think stats by this point should be about 25-30 or something like that. Use any weapons that you may have found on your journey thus far that may be pre-equipped with the Lightningstrike ability for both of them. When the fight first begins you should have Tidus' first act be to cast Haste on his own self. Now use him and Wakka to attack. Then after Wakka's final turn, have Tidus then use Haste on Wakka too. Use their attacks consecutively on the Extractor. When it uses Aqua Shooter don't fray just heal with regular Potions, but if it uses Depth Charges at anytime use Hi-Potions or even a Mega-Potion. Continue this on the whole time. And use overdrives when their bars are totally full. Another effective means of killing Extractor is to wait for it to rise, and then use Provoke on it before it uses Depth Charges. Just prepare for harder-hitting Aqua Shooter (fair trade-in, IMO, though). ------------------------------------------------------------------------------- #17. Spherimorph (Macalania Forest/Spring) -> HP: 12000 - 2000 -> MP: 100 -> AP: 3240 - 4860 -> Statistics: Str: 20, Mag: 20, Def: 100, Mdef: 1, Acc: 30, Agl: 15, Eva: 0, Luck: 15 -> Initial Counter Value: 36-40 -> Steal: Common- Ether, Uncommon- Turbo Ether -> Bribe: None -> Win: Common- 1 or 2 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres -> Gil Received: 4000 -> Immunities: Sleep, Silence, Darkness, Petrify, Sensor, Slow, Scan, Death, Eject, Delay, Provoke -> Inherent Statuses: A(6), B(7) -> Weaknesses: Doom- 20, Threaten- 75, Poison- 90; 5% -> Elemental Affinities: It depends on which "Elemental Shift" it's currently in (not Holy) -> Zanmato Lv: 4 -> Armor Abilities: Water Ward, Fire Ward, Ice Ward, Lightning Ward -> Weapon Abilities: Firestrike, Lightningstrike, Icestrike, Waterstrike, Piercing -> Armor/Weapon Dropped: Slots: 2 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Press: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [HP x 1/2] - Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Fire: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thunder: Target (all), Type (mag), Protect (no), Shell (yes), Power(16),Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Water: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzard: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Elemental Shift: If you hit it with the correct corresponding element, it'll change to a different one. -> Sensor: None -> Scan: None ---> STRATEGIC TACTICS: <--- This fight is very annoying, and also it's time consuming, but it's managable if you have the proper accoutrements. The best party to have for this battle is Yuna for summons, Lulu for opposing magics, and Tidus for... just being main character.:) Now, what to have on your Armors is Auto-Shell, Auto-Haste, and Auto-Protect. Weapons don't matter (just don't have any elemental affinities on them!!!). The next things on list for doing is to have Yuna just to heal and/or Triangle Guarding. Lulu to use one Focus. Now, I know I might've scared you above when I mentioned "Elemental Shifts" above, but it's easy to bring out and use advantageously. And actually, there's the safe*er* way, and the more dangerous method of doing things. The safer way is to have Yuna summon Valefor since it's the only aeon so far that can use all elemental spells. Now, have Valefor use Attack command, and doing so will bring Spherimorph to use an elemental move. It may be Water, Ice, Lightning, or Fire. Here's some minor tips on this: If it uses Water spell, you are to use Lightning spell to have it switch and do damage instead of healing it. If it uses Fire spell, you are to use Blizzard spell to have it switch and do damage instead of healing it. If it uses Lightning spell, you are to use Water spell to have it switch and do damage instead of healing it. If it uses Blizzard spell, you are it use Fire spell to have it switch and do damage instead of healing it. Within this time frame, if you've messed up and got hurt, remember your Summoner/*WHITE MAGE's* role is, *hint, hint* ;) - Now, the less safe way...: Is to have Tidus use physical attacks against Spherimorph. This, like using Valefor's attacks, lets you bring out Spherimorph's current elemental property, and this enables you to counteract correctly, and not totally screw you over. From this, you use the chart again. And, even though Press looks scary as hell, there's a way to cut down damage executed: This is to have Auron come in and Power Break to make damage done measly 25%. ------------------------------------------------------------------------------- #18. Crawler (Lake Macalania) -> HP: 16000 - 4000 -> MP: 1 -> AP: 4400 - 6600 -> Statistics: Str: 25, Mag: 30, Def: 100, Mdef: 50, Acc: 30, Agl: 20, Eva: 0, Luck: 15 -> Initial Counter Value: 30-33 -> Steal: Common- Lunar Curtain, Uncommon- 2 Lunar Curtains -> Bribe: None -> Win: Common- 1 or 2 Elixirs, Uncommon- 2 or 4 Elixirs -> Gil Received: 7000 -> Immunities: Doom, Sleep, Darkness, Silence, Petrify, Poison, Regen, Zombie, Eject, Provoke, Threaten, Death, Mental Break, Armor Break, Power Break, Magic Break, Confuse, Berserk, Bribe -> Inherent Statuses: A(6), B(7) -> Weaknesses: None -> Elemental Affinities: [1/2 Damage] Water, Holy, Ice, Fire [1.5 damage] Lightning -> Zanmato Lv: 4 -> Armor Abilities: Lightning Ward, Ice Ward, Water Ward, Fire Ward -> Weapon Abilities: Icestrike, Piercing, Waterstrike, Alchemy, Lightningstrike, Firestrike -> Armor/Weapon Dropped: Slots: 2 to 4 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (32),Element (-), Range (close), Accuracy (120), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Gatling Gun: Target (random), Type(str), Protect (yes), Shell (no),Power (8x4), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Mana Beam: Target (all), Type (mag), Protect (no), Shell (yes), Power (36), Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Mana Beam Interrupted!: If while counting down to Mana Beam it creates another Negator, the Mana Beam will be "negated." - Mana Beam in 3 Turns: Signifies Mana Beam in 3 turns. - Mana Beam in 2 Turns: Signifies Mana Beam in 2 turns. - Mana Beam in 1 Turn: Signifies Mana Beam in 1 turn. -> Sensor: Vulnerable to lightning. Negator disables all magic and summoning. -> Scan: Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts countdown to Mana Beam once the Negator is destroyed. Retaliates when hit by lightning magic during countdown. Restores Negator after being hit by magic four times. #18.1. Negator (Macalania Lake - Crawler) -> HP: 1000 - 1000 -> MP: 1 -> AP: 220 - 330 -> Statistics: Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0 -> Initial Counter Value: None -> Steal: Common- Hi-Potion, Uncommon- 2 Hi-Potions -> Bribe: None -> Win: Common- 1 or 2 Hi-Potions, Uncommon- 1 or 2 Hi-Potions -> Gil Received: 300 -> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Regen, Zombie, Scan, Provoke, Death, Threaten, Eject, Confuse, Berserk, Bribe -> Inherent Statuses: B(7), A(6) -> Weaknesses: None -> Elemental Affinities: [1/2 Damage] Holy, Water, Ice, Fire -> Zanmato Lv: 4 -> Armor Abilities: Ice Ward, Lightning Ward, Fire Ward, Water Ward -> Weapon Abilities: Lightningstrike, Piercing -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Negator disables all magic and summoning!: While the Negator is up in the fight, you cannot use magic, nor summoned aeons. -> Sensor: Disables magic and summoning. Attack it with items and Wakka's ball. -> Scan: None ---> STRATEGIC TACTICS: <--- Ok, party that is needed for this fight is Lulu/Wakka (Lulu once Negator is gone), Tidus, Auron, and also make sure that you have purchased or found some Lightningtouch/Lightningstrike weapons throughout your journey (preferrably Lightningstrike). You can custom-make them, also. HP of those characters should be about 2500 or so, so you survive everything that it throws at you. Hopefully you took keed to my advice and got characters' and aeons' Overdrive Guages full, because you're going to need 'em. We now head into battle and get prepared to pulverize Crawler's mechanized ass. Since Negator stops all summons and magics, you must first take it out, and that is also why I said to use Lulu *only after* Negator is out, but remember, it comes back also, so you'll have to act quick. After Nega is gone by using Wakka's ball, you then want to bring in Lu instead and have her use her Thundara spells. You can also use Yuna for purposes of summoning Ixion and doing Thor's Hammer and Thunder magic also. Hi and Mega-Potions are very useful here, as well as Phoenix Downs. If you have 1500 HP or higher, you should be able to survive Mana Beam which does about 1400+ damage, and if you have aeon out, use shield before every fourth Crawler's turn. It has slight pattern: - Mana Beam every 4th turn Crawler gets (Negator can't be present), Mana Beam in 3-2-1 turns is used in between, Assault is used to counter, and Gatling randomly. Overdrives! ------------------------------------------------------------------------------- #19. Seymour (Macalania Temple) -> HP: 6000 - 1400 -> MP: 100 -> AP: 2000 - 3000 -> Statistics: (Before Anima) Str: 20, Mag: 25, Def: 1, Mdef: 25, Acc: 100, Agl: 20, Eva: 0, Luck: 15 -> Initial Counter Value: 30-33 (After Anima) Str: 20, Mag: 32, Def: 1, Mdef: 25, Acc: 0, Agl: 20, Eva: 0, Luck: 15 -> Initial Counter Value: 30-33 -> Steal: Common- Turbo Ether, Uncommon- Elixir -> Bribe: None -> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Special Spheres -> Gil Received: 5000 -> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Power Break, Zombie, Demi, Delay, Provoke, Threaten, Death, Eject, Confuse, Bribe, Berserk -> Inherent Statuses: A(6), B(7) -> Weaknesses: Magic Break- 50, Poison- 40; 10% -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Silenceproof, -> Weapon Abilities: Silencetouch, Piercing -> Armor/Weapon Dropped: Slots: 2 to 4 Pre-Customized Abilities: 1 to 2 Drop Percentage: 127/128 (99%) -> Abilities: - Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (90), Shatter (0), Critical (yes), Silence(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Shell (100%)] - Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Fira: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Thundara: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Watera: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Multi-Blizzara: Target (random), Type (mag), Protect (no), Shell (yes),Power (2x36), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Summon Anima: Summons the aeon Anima after killing both Guado Guardians. -> Sensor: Casts ice, lightning, water, and fire, in that order. -> Scan: Casts ice, lightning, water, and fire spells in that order, so have Yuna cast NulFrost, NulShock, NulTide, and NulBlaze. He'll summon when cornered. Beware! #19.1. Anima (Macalania Temple - Seymour Guado Battle) -> HP: 18000 - 1400 -> MP: 50 -> AP: 2500 - 3750 -> Statistics: Str: 25, Mag: 20, Def: 1, Mdef: 1, Acc: 30, Agl: 25, Eva: 0, Luck: 15 -> Initial Counter Value: 27-30 -> Steal: Common- 3 Silence Grenades, Uncommon- Farplane Shadow -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 3000 -> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Power Break, Zombie, Demi, Delay, Provoke, Threaten, Death, Eject, Confuse, Bribe, Berserk, Poison, Magic Break, Mental Break, Armor Break -> Inherent Statuses: B(7) -> Weaknesses: None -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Sleep Ward, Silence Ward, Dark Ward -> Weapon Abilities: Piercing, Sleeptouch, Darktouch, Silencetouch -> Armor/Weapon Dropped: Slots: 2 to 4 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: - Oblivion: Target (all), Type (str), Protect (no), Shell (yes), Power (75), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) - Pain: Target (1), Type (mag), Protect (no), Shell (yes), Power (40), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Death (100%)] - Boost: [Dmg x 3/2] -> Sensor: Goes into Overdrive when its gauge charges up. -> Scan: None #19.2. Guado Guardian (A) (Macalania Temple - Seymour Guado Battle) -> HP: 2000 - 2000 -> MP: 10 -> AP: 290 - 435 -> Statistics: Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 100, Agl: 12, Eva: 0, Luck: 15 -> Initial Counter Value: 39-43 -> Steal: Common- Hi-Potion, Uncommon- Ether -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 300 -> Immunities: Sleep, Provoke, Doom, Confuse, Bribe, Berserk -> Weaknesses: Silence- 20, Death- 10, Poison- 0; 25% -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: MP+5%, HP+5%, Magic Defense+3% -> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Piercing, Sensor -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) -> Abilities: - Shremedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Confusion (50%)] - Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Protect (100%)] - Blizzard: Target (1), Type (mag), Protect(no), Shell (yes), Power (12),Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes) - Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-), Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [restore 1000 HP] - Remedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove Sleep], [remove Darkness], [remove Poison], [remove Slow], [remove Silence], [remove Berserk], [remove Confusion], [remove Petrification] - Auto-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no), Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes) -> Sensor: Protects Seymour. -> Scan: Attacks and defends with items, using Auto-Potion and confusion- inducing Shremedies. He restores Seymour's HP too, so stop him from using items somehow. #19.3. Guado Guardian (B) (Macalania Temple - Seymour Guado Battle) -> HP: 2000 - 2000 -> MP: 10 -> AP: 290 - 435 -> Statistics: Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 100, Agl: 12, Eva: 0, Luck: 15 -> Initial Counter Value: 39-43 -> Steal: Common- Hi-Potion, Uncommon- Ether -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 300 -> Immunities: Sleep, Provoke, Doom, Confuse, Bribe, Berserk -> Weaknesses: Silence- 20, Death- 10, Poison- 0; 25% -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: MP+5%, HP+5%, Magic Defense+3% -> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Piercing, Sensor -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 127/128 (99%) - Abilities: - Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Shell (100%)] - Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes), [Protect (100%)] - Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes), Appear (yes) - Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no), Appear (yes) - Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [Berserk (100%)] - Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-), Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [restore 1000 HP] - Eyedrop: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes), [remove Darkness] -> Sensor: Protects Seymour. -> Scan: Attacks and defends with items, using Auto-Potion and confusion- inducing Shremedies. He restores Seymour's HP too, so stop him from using items somehow. ---> STRATEGIC TACTICS: <--- Seymour/Anima/Guados: So he turns out to be an insidious, malignant murderer bent on nothing but destruction. So what, now you'll make him pay dearly for his sins. It is good idea to star out with Yuna, Tidus, and Wakka. Use their trigger commands to raise some of their personal statistics. Now, have Rikku use Steal on both of the Guados that accompany Seymour, this will disable their usage of the Auto-Potions. After this occurance, switch out Wakka in exchange for Auron. Have Tidus and Auron combine their efforts to mainly focus on taking out the Guado Guardians by physical means. Then the incarnation of belligerent fear will consume the diabolical Seymour, he will then bring forth the crippling, and inexorable Anima. By the way stats, especially Yuna's should be at about 30 or so. Now, when Anima has been summoned to carry out Seymour's dastardly deed, Have Yuna first summon Ifrit. Make sure that his overdrive guage is full and then unleash a malicious Hellfire unto her. She will then retaliate by killing Ifrit or almost killing him (more often than not Ifrit will die from this). Now have Tidus execute a Slice & Dice on the aeon engulfed by darkness and hatred. After, use any turn that Auron may possess to simply attack or use any Phoenix Downs on anyone that has fallen to Pain. Then have Yuna summon Shiva, Have Shiva use Diamond Dust once it has been filled. Then as Anima starts that eradication and execution of Shiva, have her heal herself by using the element of Ice on herself (Blizzara). Then, once the overdrive bar is filled use Diamond Dust again, this will beat Anima, then the hard part is yet to come... Let Shiva be dismissed. The same tactics that Seymour uses from now on are cheap and irritating, but very destructive "Multi-Spells." Your party here should remain the same, have Tidus use the Haste spell on Yuna, this will allow her to use healing and restorative spells quickly. If her MP gets too low for this, then don't be timid in using healing items eccessively. After Tidus gets through with using Haste, have Lulu cast Bio on Seymour, just to poison, and have Auron only attack with Magic Breaks as to lower the power and effectiveness of the Multi-Spells. ------------------------------------------------------------------------------- #20. Wendigo (Macalania Lake) -> HP: 18000 - 1432 -> MP: 32 -> AP: 2000 - 3000 -> Statistics: Str: 40, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 18, Eva: 0, Luck: 15 -> Initial Counter Value: 33-36 -> Steal: Common- Hi-Potion, Uncommon- X-Potion -> Bribe: None -> Win: Common- 1 or 2 Hi-Potions, Uncommon- 2 or 4 Hi-Potions -> Gil Received: 3000 -> Immunities: Poison, Petrify, Zombie, Reflect, Slow, Eject, Death, Confuse, Bribe -> Weaknesses: Doom- 5, Silence- 20, Darkness- 20, Sleep- 20 -> Elemental Affinities: None -> Zanmato Lv: 1 -> Armor Abilities: SOS Haste, HP+10% -> Weapon Abilities: Piercing, Counter-Attack -> Armor/eapon Dropped: Slots: 1 to 2 Pre-Customized Abilities: 1 to 2 Drop Percentage: 64/128 (50%) -> Abilities: - Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no) - Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20), Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no) - Dukes Up: After its HP goes under 50% (9000 HP) it will put its dukes up to signify it will counter physical attacks with Auto Punch. -> Sensor: Only uses physical attacks. Curing its berserk status will lower its strength... -> Scan: Uses physical attacks only. Once it puts up its dukes, it'll retaliate to any physical attacks with a deadly counter-attack. #20.1. Guado Guardian (A) (Macalania Lake - Wendigo) -> HP: 1200 - 1432 -> MP: 330 -> AP: 290 - 580 -> Statistics: Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15 -> Initial Counter Value: 30-33 -> Steal: Common- Hi-Potion, Uncommon- X-Potion -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 480 -> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk -> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Magic Defense+3%, MP+5%, HP+5% -> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor, Piercing -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 4/128 (3%) -> Abilities: Confuse- Inflicts Confuse on one character. Fira- Fire based magic attack on one character. NulFrost- Negates ice oriented attacks onto himself. Silence- Inflicts Silence on one person. Reflect- Casts Reflect on one. -> Sensor: Heals himself with Auto-Potion, so stop him from using items. -> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes casts Berserk on other enemies, making them stronger. #20.2. Guado Guardian (B) (Macalania Lake - Wendigo) -> HP: 1200 - 1432 -> MP: 330 -> AP: 290 - 580 -> Statistics: Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15 -> Initial Counter Value: 30-33 -> Steal: Common- Hi-Potion, Uncommon- X-Potion -> Bribe: None -> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres -> Gil Received: 480 -> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk -> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25 -> Elemental Affinities: None -> Zanmato Lv: 4 -> Armor Abilities: Magic Defense+3%, MP+5%, HP+5% -> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor, Piercing -> Armor/Weapon Dropped: Slots: 1 to 3 Pre-Customized Abilities: 1 to 3 Drop Percentage: 4/128 (3%) -> Abilities: Confuse- Inflicts Confuse on one character. Fira- Fire based magic attack on one character. NulFrost- Negates ice oriented attacks onto himself. Silence- Inflicts Silence on one person. Shell- Puts Shell status on Wendigo as desperation. -> Sensor: Heals himself with Auto-Potion, so stop him from using items. -> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes casts Berserk on other enemies, making them stronger. ---> STRATEGIC TACTICS: <--- This fight can be both intense and tough, or simply a cakewalk in the park. You have two (well, if you're thinking literally; 3) immediate worries in the fight: First one(s) are the Guados, we'll discuss about taking them out a little bit later on. And the second being that the Wendigo's under Berserk when you first meet, and attacks do much more like here: - Under Berserk: The highest damage I ever felt was 2761, and the lowest was 2261. - Un-Berserked: The highest damage I ever felt was 1687, and the lowest was 1319. This should give you an idea about how you want Berserk GONE. The first thing you do is to have Rikku Steal (like she did on the GGs against Seymour), to prevent any further Auto-Potions if there's been any yet. Hopefully you have Auto-Haste on all armors, if not then you'll want to cast it on all active members of the party. Next, make sure that Tidus is Protected. Wendigo is totally susceptible to being Darked, so do it now. Now have your previously- Hasted Auron come back out for major ass-whooping. There are two actually *useful* ways of knocking away the Guados. One is to summon an aeon and OD them to hell, and second of all is to use Tidus or Wakka's attacks or their Overdrives. But be careful, if you kill both Guados, they cast Shell as well as Protect on Wendigo (you were wondering why Wendy wasn't immune to those status weren't you?). It doesn't matter if you kill one after the other, or at the same time, they'll do it seperately or together, remember that. We have good means of negating this though, hehe, took me awhile to figure out of being pulverized while under these statuses, too. You have Ixion come out and use its Aerospark unique attack. There are a few tips that someone sent me a long time ago when I asked them a great strategy to beat Wendigo (good old days of not knowing. ah...), and I'd happily credit them properly if they'd resend the mail so I could know their name. The tips are: - You don't attack physically when its hands are up, you use oppressive magics (or in other words, Lulu's Black Magic spells. Preferrably Fire, or if you're super-developed, you can also use Flare). - If you have Auron do his Skill Power Break on Wendigo, it'll make Berserk status attacks seem like un-Berserked attacks, and un-Berserked attacks seem pitiful. - Threatening Wendigo since it's able to be affected by it is also a good idea because it won't attack for a while, giving you some good opportunities. ------------------------------------------------------------------------------- #21. Evrae (Airship - Deck) -> HP: 32000 - 2000 -> MP: 500 -> AP: 5400 - 8100 -> Statistics: Str: 36, Mag: 30, Def: 1, Mdef: 1, Acc: 100, Agl: 20, Eva: 0, Luck: 15 -> Initial Counter Value: 30-33 -> Steal: Common- Water Gem, Uncommon- 2 Water Gems -> Bribe: None -> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Black Magic Spheres -> Gil Received: 2600 -> Immunities: Zombie, Threaten, Death, Sleep, Provoke, Poison, Silence,Petrify Armor Break, Magic Breaks, Eject, Demi, Confuse, Bribe, Berserk -> Inherent Statuses: A(6), B(7) -> Weaknesses: Slow- 50, Darkness- 50, Doom- 30 -> Elemental Affinities: [1/2 Damage] Lightning, Ice, Water, Fire -> Zanmato Lv: