Krillin Character FAQ Dragon Ball Z Budokai 2 (PS2) Copyright 2005 Mitch Frizzell November 11, 2005 Version 1.0 Table of Contents 1. Introduction 2. Techniques 3. Combos 4. Tips 5. Author's Notes/Version History 6. Thanks 1a. Introduction This is my second guide, and once again it isn't a walkthrough for dragon world mode or a tutorial or anything like that. It is a guide for the usage of the character Krillin in the game Dragon Ball Z Budokai 2. I list all of his techniques, his combos, and some strategies for him. I also have the damage amounts for all his attacks. Because of the amount of time that was put into this guide, please don't rip me off and use this without my permission. If you want to use this guide on your site, please e-mail me and I'll think about it. As of now this guide is to be seen only at these sites: Gamefaqs.com Neoseeker.com ninjasan8.proboards66.com ('cause it's my site) supercheats.com For any questions, doubts, flames, and/or anything else please e-mail me at [email protected] or post at my message board at ninjasan8.proboards66.com. Enjoy! 1b. Character Bio Krillin's first appearance is during Dragon Ball episode 14. He meets Goku while training with Master Roshi. During this time Krillin and Goku are friendly rivals and they both grow to higher power levels. After their training, they become best friends and continue training together, even in DBZ. Krillin is on of the first humans to go to Namek to collect the Dragon Balls. If any of you think that that bio sounds familiar, it's because I have it on my DBZ: BT guide for Krillin too. I was too lazy to write a new one, so I just copied my old one. I once again chose Krillin because he is my favorite character and he is one of the few characters for B2 that don't have their own guide. 2. Techniques Legend: P: Punch K: Kick E: Energy (Ki) -): forward on the d-pad (-: Back on the d-pad Name: The name of the technique Cost: How many Ki bars are needed for the technique Combo 1: How to activate the technique up to 3 different combos. Damage: How much damage the technique afflicts on the enemy. Damage 2: How much damage the technique does while in "Unlock Potential" Rating: My personal rating for the technique Notes: Notes concerning the technique --Kamehameha-- Cost: 1 Ki bar Combo 1: PPPPE Damage: 624 Damage 2: 653 Rating: 5/5 Notes: One of the best attacks in Krillin's arsenal, probably the most used. This combo is my personal favorite of the three. Combo 2: KK(-KE Damage: 601 Damage 2: 628 Rating: 3/5 Notes: A quicker combo ending the Kamehameha wave, not the strongest combo, but a useful one if you're in the need of a quick hit. Combo 3: -) E Damage: 375 Damage 2: 393 Rating: 4/5 Notes: The fastest Kamehameha, this combo lets you assault the enemy from far away, or batter him when his guard is down from close range. --Destructo Disk-- Cost: 2 Ki bars Combo 1: PP(-PPE Damage: 857 Damage 2: 898 Rating: 5/5 Notes: Actaully I find myself using this technique a lot, even though it costs 2 ki bars. As always use this combo instead of the others, because it does the msot damage. Combo 2: -)PP-)PPE Damage: 742 Damage 2: 778 Rating: 2/5 Notes: Personally, I find the -)PP-)PP combos to be hard to pull off, and I mess them up a lot. Use one of the other two. Combo 3: (-E Damage: 600 Damage 2: 630 Rating: 3/5 Notes: The cheaters way to use the Destructo Disk... no not really. Only use this if your opponent just side-stepped, or if he is charging an attack. Only use from long range. --Fierce Destructo Disk-- Cost: 3 Ki bars Combo: KK-)KKE Damage: 1,102 Rating: 5/5 Notes: My favorite technique for Krillin also happens to be his strongest. The best time to use this would be when the enemy is in the orange life bar, or has only a little in the yellow. Instant kill. Use as a finisher. Note: As a side note you have to rotate the analog sticks to power this up. I recommend the you put your palm on both sticks and rotate them at the same time. Also, you can only use this when you have use P+K+G Unlock Potential. --Zanku Fist-- Cost: 1 Ki bar Combo: -)PPKKE Damage: 731 (529) Damage 2: 766 (554) Rating:3/5 Notes: This attack can be one of the best in Krillin's arsenal, but if your opponent picks the same button as you, it will only do the amount of damage in parentheses above. So it can be good or bad depending on the situation. --Valiant Fist-- Cost: 2 Ki bars Combo:-)PPPPE Damage: 632 Damage 2: 647 Rating: 4/5 Notes: Pretty much the same as the above attck, but without the possibility of lesser damage. This comes at a steeper price though. --Jackhammer-- Cost: Free Combo: P+G Damage: 245 Damage 2: 253 Rating: 5/5 Notes: The weakest attack Krillin posseses, the Jackhammer actually is one of the most useful. Use it against turtles or use it to chain into a PPPPE Kamehameha wave, this attack is one of the most versatile in the game. --Unlock Potential-- Cost: Free, but can only be activated when you have 3 or more Ki bars Combo: P+K+G Effect: Increases Attack value +5% Rating: 5/5 Notes: I use a KKK combo (kick x3 not the organization) and use this right off the bat. Even though it only increases attack +5%, it's still worth it. If you are knocked down with 2 or less Ki bars you lose this though. 3. Combos Since there are a million combos for Krillin, I'll only list the most common. Combo: PPPPP Damage: 299 Damage 2: 313 Rating: 3/5 Notes: A good combo that ends in a punch that sends the enemy 2 feet away. Not good at all. The only reason it gets a 3 is beacuase if you substitue the last P for an E you get a Kamehameha. Combo: -)PPPPP Damage: 322 Damage 2: 336 Rating: 4/5 Notes: Better, but not as good as some of the others. Combo: -)PP-)PPP Damage: 346 Damage 2: 362 Rating: 2/5 Notes: Once again, I hate this combo. I always mess it up, and the enemy hits me with their hardest attacks. BAH. Combo: KKK Damage: 233 Damage 2: 243 Rating: 3/5 Notes: Getting better, this combo sends the enemy flying, my favorite kick combo. Use this to get the enemy away to charge Ki or to send him through a destructable wall. Too short to be the best though. Combo: -)KKK Damage: 245 Damage 2: 257 Rating: 3/5 Notes: Pretty much the same as the above combo. Combo: PPKKK Damage: 371 Damage 2: 389 Rating: 5/5 Notes: My favorite combo. It has the power of the punch combos and the sending- away-of-the-enemy quality the kick combos have, making it the best combo, in my oppinion for Krillin. 4. Tips There really isn't much I can say about Krillin, since this game really lets you use your characters how you want, but here are some strategies and tips. --Tips for customization-- I recommend that you equip Krillin with the following capsules: Kamehameha Jackhammer Gero's Perpetual Energy R&D Destructo Disk Any 1 slot capsule you want This setup is very effective for Krillin, since he doesn't rely on transforamtions. He won't be able to use his Fierce Destructo, though. This is normally how I equip Krillin when I use him. --Here is a random list of tips-- *Try to equip 2 Kamehameha capsules if possible to increase damage. *Use Unlock Potentia as soon as posible in the battle. *Only equip Zanku Fist OR Valiant fist. They're almost the same, so don't waste slots. *Side-step a lot. It's really valuable, especially against enemies like Saibamen, who use Acid a lot. *If an enemy sidesteps, immediately follow through with a Kamehameha or a Destruco Disk, which they won't be able to doge. *Since Krillin is a small character he can hit any enemy in the game. Because of this, the large enemies some times have a hard time hitting him, so use this to your advantage. *If you can't seem to find an opportunity to use Unlock Potential, or to charge up your Ki, try the PPKKK combo. It not only knocks the enemy away, but it also gives you time to charge up/use Unlock Potential. I can't really think of any other tips, write me if you have any or post them on my message board. 5. Author's Notes/Version History Author's Notes: I own this game, but I'll probably sell it soon, or trade it at Gamestop. If any of the values are wrong write me and I'll change them. I hope to write a guide for all the B2 characters that don't have their own guide. Please write em with any comments/tips/mistake/any other thing you can think of. Version History: Version 0.0 Wrote the Skeleton FAQ and got the damage numbers for all the attacks. Version 0.99: Finished it all and will submit to Gamefaqs as 0.99 so I can update once more. Version 1.0: Was going to write more, but I'm lazy. Added neoseeker and supercheats to the list. 6. Thanks I'd like to thank a few people here *God, for my salvation and my life. *My dad for buying this game for me. *Gamestop, for letting me trade B1 for this game, even though I only got 2 dollars trade in value. *Gamefaqs for posting this guide. *You, for reading this guide and for the future writters out there good luck. Copyright 2005 Mitch Frizzell