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Dragon Ball Z: Budokai 2 - Krillin

by ninjasan8

Krillin Character FAQ
Dragon Ball Z Budokai 2 (PS2)
Copyright 2005 Mitch Frizzell
November 11, 2005
Version 1.0

Table of Contents

1. Introduction
2. Techniques
3. Combos
4. Tips
5. Author's Notes/Version History
6. Thanks

1a. Introduction

This is my second guide, and once again it isn't a walkthrough for dragon world
mode or a tutorial or anything like that. It is a guide for the usage of the
character Krillin in the game Dragon Ball Z Budokai 2. I list all of his
techniques, his combos, and some strategies for him. I also have the damage
amounts for all his attacks.

Because of the amount of time that was put into this guide, please don't rip
me off and use this without my permission. If you want to use this guide on
your site, please e-mail me and I'll think about it. As of now this guide
is to be seen only at these sites:

Gamefaqs.com
Neoseeker.com
ninjasan8.proboards66.com ('cause it's my site)
supercheats.com

For any questions, doubts, flames, and/or anything else please e-mail me at
[email protected] or post at my message board at ninjasan8.proboards66.com.
Enjoy!

1b. Character Bio

Krillin's first appearance is during Dragon Ball episode 14. He meets Goku
while training with Master Roshi. During this time Krillin and Goku are
friendly rivals and they both grow to higher power levels. After their training,
they become best friends and continue training together, even in DBZ. Krillin
is on of the first humans to go to Namek to collect the Dragon Balls.

If any of you think that that bio sounds familiar, it's because I have it
on my DBZ: BT guide for Krillin too. I was too lazy to write a new one, so I
just copied my old one. I once again chose Krillin because he is my favorite
character and he is one of the few characters for B2 that don't have their
own guide.

2. Techniques

Legend:

P: Punch
K: Kick
E: Energy (Ki)
-): forward on the d-pad
(-: Back on the d-pad

Name: The name of the technique
Cost: How many Ki bars are needed for the technique

Combo 1: How to activate the technique up to 3 different combos.
Damage: How much damage the technique afflicts on the enemy.
Damage 2: How much damage the technique does while in "Unlock Potential"
Rating: My personal rating for the technique
Notes: Notes concerning the technique

--Kamehameha--
Cost: 1 Ki bar

Combo 1: PPPPE
Damage: 624
Damage 2: 653
Rating: 5/5
Notes: One of the best attacks in Krillin's arsenal, probably the most used.
This combo is my personal favorite of the three.

Combo 2: KK(-KE
Damage: 601
Damage 2: 628
Rating: 3/5
Notes: A quicker combo ending the Kamehameha wave, not the strongest combo, but
a useful one if you're in the need of a quick hit.

Combo 3: -) E
Damage: 375
Damage 2: 393
Rating: 4/5
Notes: The fastest Kamehameha, this combo lets you assault the enemy from far
away, or batter him when his guard is down from close range.

--Destructo Disk--
Cost: 2 Ki bars

Combo 1: PP(-PPE
Damage: 857
Damage 2: 898
Rating: 5/5
Notes: Actaully I find myself using this technique a lot, even though it costs
2 ki bars. As always use this combo instead of the others, because it does the
msot damage.

Combo 2: -)PP-)PPE
Damage: 742
Damage 2: 778
Rating: 2/5
Notes: Personally, I find the -)PP-)PP combos to be hard to pull off, and I
mess them up a lot. Use one of the other two.

Combo 3: (-E
Damage: 600
Damage 2: 630
Rating: 3/5
Notes: The cheaters way to use the Destructo Disk... no not really. Only use
this if your opponent just side-stepped, or if he is charging an attack. Only
use from long range.

--Fierce Destructo Disk--
Cost: 3 Ki bars

Combo: KK-)KKE
Damage: 1,102
Rating: 5/5
Notes: My favorite technique for Krillin also happens to be his strongest. The
best time to use this would be when the enemy is in the orange life bar, or
has only a little in the yellow. Instant kill. Use as a finisher. 

Note: As a side note you have to rotate the analog sticks to power this up.
I recommend the you put your palm on both sticks and rotate them at the same
time. Also, you can only use this when you have use P+K+G Unlock Potential.

--Zanku Fist--
Cost: 1 Ki bar

Combo: -)PPKKE
Damage: 731 (529)
Damage 2: 766 (554)
Rating:3/5
Notes: This attack can be one of the best in Krillin's arsenal, but if your
opponent picks the same button as you, it will only do the amount of damage
in parentheses above. So it can be good or bad depending on the situation.

--Valiant Fist--
Cost: 2 Ki bars

Combo:-)PPPPE
Damage: 632
Damage 2: 647
Rating: 4/5
Notes: Pretty much the same as the above attck, but without the possibility of
lesser damage. This comes at a steeper price though.

--Jackhammer--
Cost: Free

Combo: P+G
Damage: 245
Damage 2: 253
Rating: 5/5
Notes: The weakest attack Krillin posseses, the Jackhammer actually is one of
the most useful. Use it against turtles or use it to chain into a PPPPE
Kamehameha wave, this attack is one of the most versatile in the game.

--Unlock Potential--
Cost: Free, but can only be activated when you have 3 or more Ki bars

Combo: P+K+G
Effect: Increases Attack value +5%
Rating: 5/5
Notes: I use a KKK combo (kick x3 not the organization) and use this right off
the bat. Even though it only increases attack +5%, it's still worth it. If you
are knocked down with 2 or less Ki bars you lose this though.

3. Combos

Since there are a million combos for Krillin, I'll only list the most common.

Combo: PPPPP
Damage: 299
Damage 2: 313
Rating: 3/5
Notes: A good combo that ends in a punch that sends the enemy 2 feet away. Not
good at all. The only reason it gets a 3 is beacuase if you substitue the last
P for an E you get a Kamehameha.

Combo: -)PPPPP
Damage: 322
Damage 2: 336
Rating: 4/5
Notes: Better, but not as good as some of the others.

Combo: -)PP-)PPP
Damage: 346
Damage 2: 362
Rating: 2/5
Notes: Once again, I hate this combo. I always mess it up, and the enemy hits
me with their hardest attacks. BAH.

Combo: KKK
Damage: 233
Damage 2: 243
Rating: 3/5
Notes: Getting better, this combo sends the enemy flying, my favorite kick
combo. Use this to get the enemy away to charge Ki or to send him through a
destructable wall. Too short to be the best though.

Combo: -)KKK
Damage: 245 
Damage 2: 257
Rating: 3/5
Notes: Pretty much the same as the above combo.

Combo: PPKKK
Damage: 371
Damage 2: 389
Rating: 5/5
Notes: My favorite combo. It has the power of the punch combos and the sending-
away-of-the-enemy quality the kick combos have, making it the best combo, in
my oppinion for Krillin.

4. Tips

There really isn't much I can say about Krillin, since this game really lets
you use your characters how you want, but here are some strategies and tips.

--Tips for customization--

I recommend that you equip Krillin with the following capsules:

Kamehameha
Jackhammer
Gero's Perpetual Energy R&D
Destructo Disk
Any 1 slot capsule you want

This setup is very effective for Krillin, since he doesn't rely on
transforamtions. He won't be able to use his Fierce Destructo, though. This is
normally how I equip Krillin when I use him.

--Here is a random list of tips--

*Try to equip 2 Kamehameha capsules if possible to increase damage.

*Use Unlock Potentia as soon as posible in the battle.

*Only equip Zanku Fist OR Valiant fist. They're almost the same, so don't waste
 slots.

*Side-step a lot. It's really valuable, especially against enemies like
 Saibamen, who use Acid a lot.

*If an enemy sidesteps, immediately follow through with a Kamehameha or a
 Destruco Disk, which they won't be able to doge.

*Since Krillin is a small character he can hit any enemy in the game. Because
 of this, the large enemies some times have a hard time hitting him, so use
 this to your advantage.

*If you can't seem to find an opportunity to use Unlock Potential, or to
 charge up your Ki, try the PPKKK combo. It not only knocks the enemy away,
 but it also gives you time to charge up/use Unlock Potential.

I can't really think of any other tips, write me if you have any or post them
on my message board.

5. Author's Notes/Version History

Author's Notes: I own this game, but I'll probably sell it soon, or trade it at
                Gamestop. If any of the values are wrong write me and I'll
                change them. I hope to write a guide for all the B2 characters
                that don't have their own guide. Please write em with any
                comments/tips/mistake/any other thing you can think of.

Version History: Version 0.0 Wrote the Skeleton FAQ and got the damage numbers
                             for all the attacks.

                 Version 0.99: Finished it all and will submit to Gamefaqs as
                               0.99 so I can update once more.

                 Version 1.0: Was going to write more, but I'm lazy. Added
                              neoseeker and supercheats to the list.

6. Thanks

I'd like to thank a few people here

*God, for my salvation and my life.

*My dad for buying this game for me.

*Gamestop, for letting me trade B1 for this game, even though I only got 2
 dollars trade in value.

*Gamefaqs for posting this guide.

*You, for reading this guide and for the future writters out there good luck.

Copyright 2005 Mitch Frizzell