Digimon World 4
Version (.50) 6/17/2005
Game_Boy87 (Jake Bloodworth)
If you wish to make a contribution to this FAQ please contact me at
Uga_1987@hotmail.com. You may also submit any errors or suggestions
you may have. If you are searching for a certain side-quest, hit CTR+F
and put in a keyword to find what you need faster. This is my first FAQ
so I hope you enjoy it!
6/11/05 - Version .25- This is the beginning of the guide! I am up to
Doom Dome and will add more as I am able to write out more of the
locations in the game. I plan on updating frequently!
6/13/2005- Version .30- First Update! I added the rest of Death Valley
and updated the Side-Quests section by adding Numenume River.
6/16/2005- Version .45- I have added most of Dry Land and more boss
strategies. Next update I will finish Dry Land and add some more side
6/17/2005- Version .50- I finished up Dry Land and added information about
the starter digimon. I added more tips and questions/answers.
This FAQ is c2005, Jake Bloodworth. You may use this for your personal
use only, or request from me to use this FAQ on other sites. All
trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Agumon: A great character if you prefer to use melee attacks.
Strengths: Very high strength, blunt weapons
Weaknesses: Low mp, low wisdom, low spirit
Digivolutions (Normal Mode)
Wargreymon X: Defeat all 279 digimon in Undead Yard
Hercules Kabuterimon X: Complete Item Road
Dorumon: Balanced digimon that does not specialize in one area
Strengths: Very high defense, high mp, high spirit, bash weapons
Weaknesses: Very low speed, average wisdom
Digivolutions: (Normal Mode)
WereGarurumon X: Defeat all 279 digimon in Undead Yard
Clavis Angemon: Complete Item Road
Guilmon: A great character if you like to use mp and stab weapons.
Strengths: Very high mp, very high spirit/wisdom, very high speed
Weaknesses: Very low strength, average hp and defense
Digivolutions: (Normal Mode)
Hercules Kabuterimon: Defeat all 279 digimon in Undead Yard
War Greymon X: Complete Item Road
Veemon: A speedy character with great defense.
Strengths: Very high speed, Very high defense, slash weapons
Weaknesses: Average strength, low mp, low spirit
Digivolutions: (Normal Mode)
Clavis Angemon: Defeat all 279 digimon in Undead Yard
WereGarurumon X: Complete Item Road
Don't you love the feeling of popping in a new game and waiting for the
"Start Screen" to come on? When the "Bandai" logo appears press Start
and you will be looking at the main screen. Select Game Start and you
are on your way. Choose "Create Digimon" and you will get a selection
of four Digimon: Guilmon, Dorumon, Agumon, or Veemon. After choosing
your digimon you will be prompted to name your character, you can press
up to get lowercase letters and up again for symbols and spaces. After
selecting your Digimon you will be transported to the Terminal Area
where your adventure begins! You will be prompted to talk to Ophanimon
and he will tell you of the troubles facing the Digital World and you
are the only one who can save it! (Like we have never heard that one
before!) After you are told about your rescue mission you are given
control of your digimon in the Commander's Room. Inside there are digi-
elves who offer plenty of tidbits of information about weapons,
digivolution tech., hp/mp etc. You should read what they have
to say, and it is ok if you don't understand everything now, you will
learn as you play the game. Once finished talking to the elves, leave
the Commander's Room through the portal and you will find yourself back
at the Termial Area. You will probably want to visit the "Save Keeper"
before heading out (In the central area). After saving, enter the Gate
Circle and prepare for your first mission! You will begin a practice
mission, which will get you used to the game's mechanics. You can't
lose any health so make sure to try and get a few good swings, practice
mp attacks, because you will need to have an understanding of the
fighting as the first mission is difficult.
+++++++++++Death Valley (Goblin Pass)++++++++++++
When you arrive walk up and you will see a hologram projector and if
you read it you will learn a little bit about Leomon's mission. Be
careful, because Goburimon will begin spawning and they are no
pushovers. Try not to get surrounded by them and just attack as fast
as possible. Don't be afraid to run, because they do a lot of damage
to you. If you need more help, consult the "Tips" section. Take a deep
breath...you are finally on your way to saving the Digital World!
Follow the path and you will come across path split. Go up the path
and you will face more Goburimon (get used to it) and a few boxes,
smash those and you will probably get a raise disk or a gate disk.
Return back down the path and you will come to another crossing.
Take the crossing with the shrubs, (the other path will lead you to a
fort, but you don't have the keys yet, so go on) and destroy the shrubs
by attacking them to continue. Along the path you will come across a
rope bridge, you will want to go across that bridge and trigger the
switch that is at the end of it. (Watch out, there are Ogremon and lots
of Goburimon here). After hitting the switch return to the bridge and
follow the path down. You will see a trap with falling rocks, and to
avoid being hit you should walk close to the trap and when you see it
begin to fall, run back. After getting through here you will want to
continue on down the path, and take the lower route. Along the way you
will come across the entrance to "Humid Cave", but don't take it yet.
Head a little past it and you will see a "Security Portal", (Blue lines
on the ground that look like an arrow, and it will glow when you walk
on it). You can return to the Terminal Area to heal, buy disks, save
etc. To activate it use a Gate disk and to return to that point leave
the Terminal Area through the EMERGENCY GATE CIRCLE, otherwise you will
return to the beginning of the level. Head back down from the Security
Portal and enter "Humid Cave".
+++++++++++++Death Valley (Humid Cave)++++++++++++
Humid Cave is like all of the dungeons you have played in other games
of this genre. You fight your way through it until you get to the boss
at the end. There really aren't any tricky spots here, just be careful
to run/jump across the electric traps when they stop glowing, otherwise
you will take hp damage. If you find a door locked and don't know what
to do search around and make sure you have defeated all of the digimon
in that room/area as you will not be allowed to continue unless you
have defeated them all. If you see Blue Glowing squares on the ground,
click on them and they will give you a map. The Numemon are a little
tougher in here so try to avoid large groups. The Sukamon are the
toughest enemies you have faced yet, so watch your health and block
when they go into the ground, because you cannot hit them when they are
underground. Once you reach the end of the Cave you will see a
Security Portal, I recommend you take it and stock up because your
first boss battle is ahead. Once you are ready walk into the arena and
you will face Blossomon! Consult the Bosses section for help. After
defeating Blossomon grab the key and enter the treasure room, smash all
of the treasure chests. After claiming your prizes take the portal in
the treasure room and you will be back at Terminal Area.
By now you probably have an ok feel for the game, so you will probably
want to change your weapon at the Digi-Lab and open any booster packs
and put your bits into the bank. You should probably pay off Etemon
his 1000 bits so he can build items, so you don't have to later. After
you are finished restocking, return to the World Gate and prepare for
#Note Dbl-Axe is miss-printed and is really a blunt weapon, don't worry
if you have 210 blunt it will work for you and raise your blunt tech.
Yhe "bash" is a miss-print.
++++++++++++Death Valley (Goblin Pass)++++++++++++
Remember that Security Portal by Humid Cave? If so return there, and
instead of going back down to return to Humid Cave go left and you will
see some rocks and shrubs blocking a path, destroy those and go across
the bridge into the "Abyss of Grief".
++++++++++++Death Valley (Abyss of Grief)+++++++++
Here you will face much stronger Goburimon than those in Goblin Pass
and the Ogremon will be more abundant so you will need to watch your
health more cautiously. Once across the bridge you will have a choice
of two paths, right or left. Don't take the right path now because you
do not have the boat key yet, so it would be a waste, head left.
Continue left until reach an Security Portal, and there should be a
bridge close to it. Take that bridge and once you are across it take a
left again and you will eventually come to the entrance of "Cliff
Dungeon". (That is the simplest way of getting there, so if you want to
explore around the Abyss of Grief go ahead, this is a good spot to
+++++++++++Death Valley (Cliff Dungeon)+++++++++++
This cave is very similar to "Humid Cave" (except a lot longer) so if
you follow the basic ideas outlined there you will be fine here.
Remember to hit click on the maps, as they will help you out a lot. All
of the digimon in here are a little stronger than what you have faced
before and will try and attack you in groups...Don't let them do that!
Fight them individually and you will be ok. Once you reach the first
Security Portal you know you are half way to the boss. Continue through
the cave and you will encounter the second Security Portal, now is the
time to be prepared for another boss fight. After defeating Mammothmon
grab his key, enter the treasure room and break open those chests, and
take the portal back to Terminal Area!
++++++++++Death Valley (Goblin Pass)++++++++++++++
After doing the usual shopping/saving/etc. head to the world gate and
prepare as you are close to saving Leomon! Remember the first crossing
that I told you not to take earlier (I told you to go down not up) Go
up and you will fight some Numemon and two cannons guarding the
entrance to the Goburimon Fortress. Depending on how many people are
with you, you should see some teleporters lit up and others not. Walk
on the teleporters that are not lit up and you will be taken to the
+++++++++++Death Valley (Goburimon Fortress)+++++++
Once in the Guard Room you will face tons and tons of Goburimon, so I
hope you are ready. After you dispatch them continue on into the
Rotating Hall. You will go into different rooms where Goburimon come
through the wall and must defeat all of them to unlock the next door,
continue this process until the last door opens and you will be taken
to a new area. (This area looks like you are walking on a cliff),
continue fighting Goburimon/Ogremon until you reach the first entrance,
which will take you to the "X Digimon Lab". (If you entered into the
GobGob room, you went too far.) I hope you are healed up because you
are about to fight another boss! Click on the terminal and it will say
something about releasing Mecha Rogue and you will fight Mecha Rogue.
After defeating Mecha Rogue, talk to Leomon and you will be taken back
to Terminal Area. Congratulations, you have completed your first
After you have done the usual heal/save/upgrade/sell etc. Go talk to
Ophanimon and she will tell you of a new mission (you will receive the
boat key). You are asked to save the Digi-Elves that have been taken
captive by the Numemon, so when you are ready head to the World Gate
and prepare for another rescue mission!
++++++++++Death Valley (Abyss of Grief)++++++++++++
Remember at the very beginning of the "Abyss of Grief" (right after you
cross the bridge) and you had a choice of a left path or a right path
blocked by shrubs? I hope so, take the right path and you will come
across a barrel trap, where at the top, barrels are being launched down
a hill at you. You have to make it up the hill, so I recommend the side
closest to the mountain, because less barrels are thrown that way. Jump
your way up the hill and destroy the barrel launchers at the top.
Continue around the mountain until you come across a break in the
mountain on the right. You will see a stone pillar standing not to far
from the edge and yes...you will have to jump. But don't worry if you
fall! You will respawn with 1hp back at the top of the mountain (a
little above the break on the right, where the shrubs were blocking).
After playing hopscotch across stone pillars you will finally land on
solid ground again! (Be sure to heal before jumping onto the final
landing because goburimon will spawn and you don't want to fight them
with 1hp do you?) Continue through the path of trees and you will come
across a purple fence with a gate entrance. Heal before entering
because you are going to fight Blossomon again! The fight is much
easier now and after you defeat her continue along until you reach a
dock, and that will take you to Numenume River!
+++++++++++Death Valley (Numenume River)+++++++++++
When you enter a screen will appear and you will be told that you can
only use mp range attacks and your guns (equip them in the first slot
to use them) and that your digimon's hp is the boat's hp, and you
cannot use any hp discs. You will be shown the traps the poor digi-
elves are stuck in, and you must destroy the traps to set them free.
What this boils down to is, you must save all of the digi-elves and not
let your boat's hp reach zero, other wise you will be sent back to the
dock. Consult the side-quest section for help with Numenume River. (It
is not necessary to rescue all of the digi-elves to continue the game.)
+++++++++++Death Valley (Before Doom Dome)+++++++++
After successfully traveling Numenume River you will see a brief intro.
screen about Kokatorimon. Continue along the path and you will fight
more Goburimon/Kokatorimon and you will come across Doom Dome! You
cannot enter until you have defeated all of the digimon on the screen,
but before you enter destroy the shrubs on the far side of the screen
and follow that up because it will take you to an Security Portal.
(beware some really powerful Goburimon like to spawn by the Security
Portal so watch out) Enter Doom Dome the same way you entered the Goblin
Fortress, step on the teleporter that is not lit up.
+++++++++++Death Valley (Doom Dome)++++++++++++++
You should be excited! This is the final dungeon in Death Valley! Pat
yourself on the back for making it this far. This is like all of the
other dungeons you have faced but only progressively longer and a
little more confusing. Don't get hit by the arrow traps, as they do
major hp damage. Make sure to be full on hp/mp discs as the digimon
here are tough and like to swarm in large numbers. All of the same
basic "dungeon" strategies apply here, look for maps, make sure to
defeat all digimon on the screen, etc. At the beginning of the second
floor there will be a Security Portal, so I suggest you restock on all
supplies as the boss is not too far ahead. Along the way you will fight
bat digimon and if you are looking for keychains, they like to drop
them. Continue along and you will eventually come across a purple heal
circle that restores your mp. Leave there and continue to follow the
path until you come across the final room! This room is tricky because
you have to jump, and if you fall, you will respawn back in the room
with only 1hp and if you are hit then...but you won't let that happen!
Defeat the Ogremon/Sukamon on the bottom of the screen then jump to the
other side of the room and defeat them and you will see a portal, but
you won't be able to enter it yet, because more Ogremon/Sukamon will
spawn back at the bottom of the screen so you have to jump back. After
defeating them return to the portal and prepare for another tough boss
fight, with Apokarimon. After defeating Apokarimon take the portal and
you will be taken to Terminal Area and be prompted to talk to
Ophanimon, congratulations you have completed Death Valley!
During your conversation with Opahnimon an alarm will go off and you
will be told to turn on all of the security terminals in the area. The
first security terminal is in the Central Area (opposite of the Card
Keeper, follow the path) and the other is in the Shopping Area by Metal
Etemon. (click on the big machine next to Metal Etemon) When you click
on the machine a door will open, enter it and you will be taken to a
new screen. There will be three more security panels and you need to
click on the panel on the farthest right, then the left, and finally the
center panel. After doing that you will save Seraphimon and you will be
told about your next destination "Dry Land"!
+++++++++++Dry Land (Mummy Desert)+++++++++++++
Welcome to the second level! Run across the bridge and you will come up
to a split, right takes you to an excellent spot for leveling up (see tips
#6), take the left path to continue through Mummy Desert. Continue heading
left (west) until you come across another path, which splits into two and
take the left path again. Continue breaking rocks and fighting until you
come across a bridge which leads into "Sand Labyrinth". (There is a
security portal nearby if you need it)
+++++++++++Dry Land (Sand Labyrinth)++++++++++++
Follow all of the strategies for this dungeon as you have for all of the
others and you should be fine. When you enter you will be cursed (your
attack and speed is lowered). The Mummymon here are stronger and the
Minotarumon can be very difficult if you allow them to reach the pots at
the corners of the room. (Don't let them get to those, it powers them up,
and do not let the Mummymon catch on fire, otherwise they become much
stronger as well). Remember the monolith's the scorpions used to
continually spawn? The Mummymon have a simlar thing here that looks like a
spire with an electrical current at the top, destroy that to stop more
Mummymon from spawning. Continue through using Security Portals as you
find them, and you will eventually come up to your next boss fight, Skull
Greymon! After you defeat him take the key and you will be taken back to
Right now is probably a good time to try the Undead Yard if you have
rescued all 10 digi-elves. (See tips #8 for help)
++++++++++++++Dry Land (Mummy Desert)++++++++++++
Remember the second path I spoke of earlier on your way to Sand Labyrinth?
I told you to go left then, this time go right and continue along until
you reach a metal platform, go up and go into the cave entrance and you
will enter "Grief Wasteland"
++++++++++++++Dry Land (Grief Wasteland)++++++++++
From here go straight ahead, and you will encounter two plants, which will
shoot thorns at you. You can damage them, but they will "repair"
themselves after a few seconds. Continue down the cliff (jumping when
necessary), and you will encounter a monolith where scorpions will spawn,
and you will see a pair of rocks blocking the entrance to the "Ancient
Ruins". Destroy the rocks and enter the ruins.
++++++++++++++Dry Land (Ancient Ruins)++++++++++++
This is very similar to the "Sand Labyrinth", in that you will be cursed
and fight the same digimon. Remember to destroy spawning points when you
come across them, and you will also fight pharaohmon here. Use Security
Portals when necessary and you will come up to some rooms that have a
"quicksand" effect. You can jump on the quicksand, but do not allow
yourself to be dragged into the center where all of the sand is being
pulled, otherwise your digimon will die. Continue along and you will
fight the boss, otherwise known as Scorpiomon! After defeating him, grab
his key and you will be transported to the Terminal Area.
Don't forget if you have nine key chains to trade them with Prince Mamemon
(remember you must be alone). Open booster packs if you have them, and
return to the world gate once you have saved.
+++++++++++++++++Dry Land (Mummy Desert)++++++++++
Return to the metal platform, (the one you crossed on your way to Grief
Wasteland), and instead of going up, go left until you reach a switch, and
activate it. After activating the switch return to the beginning of the
stage, where you first cross the bridge, but don't cross it. Go to the
area where you "leveled up" against the scorpions and continue heading
right. Break any rocks that are in your way and continue down the ledges
heading right and you will eventually come across a metal platform, jump
on it and follow it to the "Storm Train".
++++++++++++++++Dry land (Storm Train)++++++++++++
Many people ask what the correct path on the train is...here it is! Go
forward, forward, right, forward, right, and left. You will have a hammer
that you must use as your weapon for the time being, and you cannot heal
so watch out. Be sure to avoid any lightning traps along the way, be sure
to hit the red buttons when necessary to open up the gates along the
pathway, otherwise you will blow up and have to start over. After
successfully traveling "Storm Train" you will arrive at the "Power Plant"!
++++++++++++++++Dry Land (Power Plant)++++++++++++
Difficult mission here! All you have to do is destroy all of the power
cores (light bulb looking things) and the power will go down. You will be
able to enter, and get past the MaloMyotismon Gate.
++++++++++++++++Dry Land (Mummy Desert)++++++++++++++
You will want to follow the same path you did earlier to the "Ancient
Ruins", but instead of entering head left. You will go through another
screen change and be brought to an area full of traps. Head right and
follow the path all the way through and you will be shot at by the cannons
along the way and they do heavy damage, so be sure to heal and break all
of the obstacles in your way. Continue along the path and you will
eventually come to the entrance of Station X!
++++++++++++++++Dry Land (Station X)+++++++++++++++++
This place is tricky in that, before you can go on you must destroy all of
the antennas around the Station (there are four). Follow the paths around
and you should encounter areas, which look like an amphitheatre with a
large antenna in the middle that has an electrical charge. Scorpions will
spawn while you try and destroy the antenna, and be sure to have most of
your health when you destroy the antenna because when you destroy it you
will lose a little over half your health. Follow the different paths and
destroy all of the antennas, after that head to the entrance of "Virus
Lab" and prepare for another dungeon. (There is a security portal nearby
if you need it.)
++++++++++++++++Dry Land (Virus Lab)+++++++++++++++++
This is like all of the other "dungeons" you have faced before, but this
time the traps are harder to get by and do lots damage to you. Be sure to
run past the blue lasers after it disappears from the screen, as you can
still be hit by the tail end of it. The fire traps do really high damage
if you are weak to fire, to avoid it get as close to it as possible while
it is flaming and when it dies down run past it. It comes on again very
fast, so make sure to run right after it dies down. Continue through the
dungeon and at the very end you will have to make a few jumps across
moving platforms, which can be quite difficult. Remember you can move
while jumping in the air, and after you get across that room, you will
reach the portal to MaloMyotismon! After defeating MaloMyotismon grab
your goodies and you will be taken back to the Terminal Area!
Congratulations you have completed Dry Land!
When you return, talk to Seraphimon and Opahimon. After talking to them
you will need to talk to Leomon, he is now in the Central Area over by
Prince Mamemon. After talking to him, go back and talk to Seraphimon and
you will be given your new mission, and you will now be able to travel to
Info. Coming Soon!
Numenume River: This is a lot easier if you have multiple people
helping you out, but if you don't you can still succeed! It is
important to remember you do not have to rescue all 10 digi-elves at
one time, so if you rescue three your first time, the next time through
you only need to rescue seven, so take it little by little. Don't
worry about the Numemon along the way, focus on the digi-elf traps and
the rocket launchers along the way, as the rockets do lots of damage.
When you reach the dam, destroy the gate and damage all of the
buildings around it and you should get through ok.
1. (Humid Cave)-Blossomon: This is a tough fight if you don't have
"Petty Fire", because Blossomon is weak to it. I would run around while
Blossomon did her spin attack and when she stopped I would hit her with
"Petty Fire". If you wish to go melee, hit her when she stops spinning
then run away and continue like that until she is defeated! Remember
her health bar goes green, yellow, then red. Remember to heal, because
she hits for lots of damage.
2. (Abyss of Grief)-Mammothmon: Once again if you have "Petty Fire" you
are in luck because he is weak to it to. He will charge at you and hit
the wall. This is your chance to hit him from behind once or twice, but
be careful because he will turn around and freeze you for heavy damage
before he comes charging at you again. Continue hitting his back-side
after he runs into the wall and you should be able to handle him.
Remember to heal, because he hits for lots of damage.
3. (X Digimon Lab)-Mecha Rogue: This fight was easy for me because I
ran up to him and pounded him with melee attacks before he could do
anything, so I need suggestions here for people to use.
"Blue Garuda" suggests:
For a "soft" character, (more magic based, low level armor, whatever
might make you less of a melee fighter) you will want to basically
dodge and shoot. Use guns or magic to avoid getting hit, as he can hit
pretty hard for one of the first bosses. And, of course, don't forget
to heal. Just watch out for when he points his arms at you. That means
he is going to shoot. It doesn't feel very nice. Dodge it.
Now, this is a little easier with a "tank" character (less magic based,
high strength, good melee weapon, good armor). Flank him (attack him on
his sides) and attack like he owes you money. He shouldn't be able to
attack if you keep hitting him.
4. (Doom Dome)-Apokarimon: This is an awesome fight, because you
actually fight on him! Destroy all of the "spike balls" around the
perimeter, but watch out for his fire attacks that rain down. When you
are attacking a "spike ball" he will face you and hit you with a freeze
attack that will do major damage. After destroying all the "spike
balls" jump up close to him and pound him with melee/magic attacks. (Do
not try and attack him until you destroy all of the "spike balls" as
you will get shocked and be knocked back). Remember not to let your hp
drop to low before healing!
5. (Sand Labyrinth)-Skull Greymon: The next-gen graphics really make
Skull Greymon look awesome! To defeat him I pounded him with melee attacks
in between when he used Dark Shot and a fire attack. Dark Shot is a
homing attack, but if you run around enough you should be able to make it
hit the ground. Getting too close causes him to use a "fire breath"
attack. The best strategy would be to use blast techs or a "gun" to hit
6. (Ancient Ruins)-Scorpiomon: I found this fight easy, you should be
able to pound away at him before he is able to start any of his attacks.
Suggestions here are welcome.
"Papa G" Suggests:
I have found it useful to quickly hit him when you see him ready to charge
his missiles at you because if you don't stop him he usually just keeps on
trying to attack you with a barrage of missiles. This works better if you
tipped over to the gun or magic side because you can hit him freely from
any distance but for the melee people attack then block because usually
after you stop his attack he hits you with his claw.
7. (Virus Lab)-MaloMyotismon: In the show it took all of the digi-
destined's strength to defeat MaloMyotismon, unfortunately here he isn't
nearly that tough. He likes to fly around, and cast down lightning bolts
at you, but they don't do much damage and are easily avoidable. While he
is flying you cannot hit him, and watch out when he lands because he will
send a shockwave through the ground, which will hurt you. When he is on
the ground he will send two concentrated attacks that can do some major
damage, after he finishes firing those attacks he will stand for a second
and this is your time to unleash your most powerful attacks on him. (I
found that he is weak to ice attacks, so that might help)
1. In the beginning of the game, avoid large groups of Digimon at all
costs! Try and take them one at a time, and remember to block
2. It is ok to run away from a fight! Running away to heal is a good
thing, and you might be able to separate enemy groups. Always keep
plenty of HP, MP, Raise, and Gate discs with you!
3. Sell unnecessary items/wep/armor and remember to retrieve your Raise
Spheres if you died. If you save and turn off your system, when you
return you must start back at the beginning of a level and all of the
traps are reset.
4. If your technique turns red that means you need to level up more,
before it can go any higher.
5. If you need a good place to level up head to the Goblin Fortress and
pound away at the Goburimon, you will level up very fast, this is a
good strategy for tech up and should last you until around level 19.
6. If you are above level 19 and have unlocked "Dry Land", a good place to
level up is at the beginning of the level. Head right at the first split
and you will come across a monolith where large groups of scorpion spawn.
Don't destroy the monolith, because that is what causes the scorpions to
spawn and you should pick up a few key chains and booster packs from the
scorpions. (Excellent place for levels and tech ups) (Reset the game to
have the scorpions spawn again)
7. Each time you have nine key chains talk to Prince Mamemon to receive a
rare item. Remember to open booster packs as well.
8. The digi-elf you need to talk to for the "Undead Yard" quest is at the
top right corner of Terminal Area. He is the digi-elf on the far left
(with the group of five). Consult Kusanagi's faq (at gamefaqs.com) for a
detailed map to help you through the "Undead Yard".
9. A quick way to level up your "heal" tech or support tech is to find an
mp station (purple, instead of green and heal's your mp). Stay on the
corner of it and continually use your mp skill and it will go up over time
and you will regain the mp because of the mp station. It may seem like
cheating, but it works! (Credit goes to War Greymon X for telling me of
Q: At what level will my digimon digivolve?
A: Digimon ONLY gain digivolve through completion of side-quests except at
level 16, where you unlock a different rookie (ex. At level 16 Agumon
unlocks the Dorumon digivolve tech)
Q: How do I Equip a weapon?
A: Go to the digi-lab and choose "equip weapon" and choose the weapon you
wish to replace.
Q: How do I put a Mod on my weapon, and what is it?
A: A mod is a slot that you can use to enhance your digimon's stats. The
more mod slots the better. You can equip ability chips to a slot by
clicking equipment-the weapon with a mod slot/slots-edit slot-and choose
your chip. Remember you cannot place two of the same chip on one piece of
armor or weapon, but you can have a speed chip on your weapon and a speed
chip on your armor.
Q: How do I do _______?
A: Always read the manual, and if it does not answer your question, post
on the boards, read other people's posts, or you can email me.
God- For blessing me with a wonderful family, friends, and everything
Joseph and Lindsey- For helping me Co-op through the game
Parents and friends- For always being there
Bandai- For making this great game!
Tara, Formby, Ezed, Med-Jai, and Vlad- For being great people!
Special thanks to Formby, xxx555, Bilbo, Papa G, War Greymon X, and Blue
Garuda for help with this guide!
GameFAQs.com -For hosting this!
The current sites have permission to host my faq:
I'm sure there will be more credit to give out as I finish this guide!