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Grand Theft Auto: San Andreas Action Replay Codes for PlayStation 2

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Enable gang wars at any point in the game.

Use this code to enable gang wars at the beginning of the game, or after Green Sabre but before Home Coming; whenever you want. The code is saveable; no need to reactivate once saved.

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Added 16 Dec 2013, ID #10084, by Horace
 
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Unused gang #10

This code will assign the unused gang #10 to the Ocean Docks area and turn that portion of the map black. If the game is saved, the territory effects will be saved, though the map color will not be. So if you don't reactivate the code, you'll still find the unused gang members in the specified area, but the map color will be green.

Note: Even though this gang looks identical to the Aztecas, they aren't the same gang. This gang drives Sentinels; the real Aztecas drive Glendales, Broadways, and Hermes'. This gang is unarmed; the real Aztecas wield 9mms & Micro uzis. This gang won't attack you unprovoked; the real Aztecas will. Furthermore, this gang is not to be confused with unused gang #9 either.

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Added 30 Nov 2013, ID #10065, by Horace
 

Unused gang #9

This code will assign the unused gang #9 to the Angel Pine area and turn that portion of the map sapphire. If the game is saved, the territory effects will be saved, though the map color will not be. So if you don't reactivate the code, you'll still find the unused gang members in the specified area, but the map color will be green.

Note: Even though this gang looks identical to the Aztecas, they aren't the same gang. This gang drives Sentinels; the real Aztecas drive Glendales, Broadways, and Hermes'. This gang is unarmed; the real Aztecas wield 9mms & Micro uzis. This gang won't attack you unprovoked; the real Aztecas will.

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Added 30 Nov 2013, ID #10064, by Horace
 

Safe house interior changer

Note: Use these codes after all 3 cities are open and you own the property the codes are replacing.

Safe house to burglary or unused interior warp/move safe house interior. In order to not completely loose the safe house interior/save point. I moved the save interiors to other locations, and you can save at these new locations. It's on!

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Added 5 Jul 2013, ID #9900, by skills
 

Ballas vehicle code

This code changes the vehicles driven by the Ballas. Unfortunately, the effects aren't saveable, so you'll have to reactivate it.

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Added 2 Jul 2013, ID #9897, by Horace
 

Aztecas gang war code

This code will enable gang wars with the Aztecas; it'll turn the map color cyan and Ballas will appear in the area too. You must attack the Ballas to provoke the war. Once provoked, Aztecas will appear in 3 waves. After defeating them, the color turns green and the territory will belong to Grove.

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Added 2 Jul 2013, ID #9896, by Horace
 

Triad gang war codes

These codes will enable gang wars with the Triads; it'll turn the map color red and Ballas will appear in the areas too. You must attack the Ballas to provoke the war. Once provoked, Triads will appear in 3 waves. After defeating them, the color turns green and the territory will belong to Grove.

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Added 2 Jul 2013, ID #9895, by Horace
 

Da Nang gang war codes

These codes will enable gang wars with the Nang; it'll turn the map color orange and Ballas will appear in the areas too. You must attack the Ballas to provoke the war. Once provoked, the Nang will appear in 3 waves. After defeating them, the color turns green and the territory will belong to Grove.

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Added 2 Jul 2013, ID #9894, by Horace
 

Rifa gang war codes

These codes will enable gang wars with the Rifas; it'll turn the map color blue and Ballas will appear in the areas too. You must attack the Ballas to provoke the war. Once provoked, Rifas will appear in 3 waves. After defeating them, the color turns green and the territory will belong to Grove.

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Added 2 Jul 2013, ID #9893, by Horace
 

Aztecas weapons code

This code will alter the weapons for which the Aztecas wield. The effects are saveable; no need to reactivate once saved.

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Added 1 Jul 2013, ID #9891, by Horace
 

Triad weapons code

This code will alter the weapons for which the Triads wield. The effects are saveable; no need to reactivate once saved.

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Added 1 Jul 2013, ID #9890, by Horace
 

Mafia weapons code

This code will alter the weapons for which the Mafia wields. The effects are saveable; no need to reactive once saved.

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Added 1 Jul 2013, ID #9889, by Horace
 

Da Nang weapons code

This code will alter the weapons for which the Nang wields. The effects are saveable; no need to reactivate once saved.

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Added 1 Jul 2013, ID #9888, by Horace
 

Rifas weapons code

This code will alter the weapons for which the Rifas wield. The effects are saveable; no need to reactivate once saved.

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Added 1 Jul 2013, ID #9887, by Horace
 

Vagos weapons code

This code will alter the weapons for which the Vagos wield. The effects are saveable; no need to reactivate once saved.

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Added 1 Jul 2013, ID #9886, by Horace
 

Ballas weapons code

This code will alter the weapons for which the Ballas wield. The effects are saveable; no need to reactivate once saved.

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Added 1 Jul 2013, ID #9885, by Horace
 

Triad territory code

This code will assign the Triads to the designated area and turn that portion of the map Red. If the game is saved, the territory effects will be saved, though the map color will not be. So if you don't reactivate the code, you'll still find Triad members in the specified area, but the map color will be green.

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Added 1 Jul 2013, ID #9883, by Horace
 

Aztecas territory codes

These codes will assign the Aztecas to the designated areas and turn that portion of the map cyan. If the game is saved, the territory effects will be saved, though the map color will not be. So if you don't reactivate the code, you'll still find the Aztecas in the specified areas, but the map color will be green.

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Added 1 Jul 2013, ID #9882, by Horace
 

Rifas territory codes

These codes will assign the Rifas to the designated areas and turn that portion of the map blue. If the game is saved, the territory effects will be saved, though the map color will not be. So if you don't reactivate the code, you'll still find the Rifas in the specified areas, but the map color will be green.

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Added 1 Jul 2013, ID #9881, by Horace
 

Mafia territory codes

These codes will assign the Mafia to the designated areas and turn that portion of the map gray. If the game is saved, the territory effects will be saved, though the map color will not be. So if you don't reactivate the code, you'll still find the Mafia in the specified areas, but the map color will be green.

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Added 1 Jul 2013, ID #9880, by Horace
 
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