Making money is quite easy, well, not really, hard work is involved. If you are just starting a new character, try doing quests that tell you to kill the beasts in the area, or to get money or equipment, since the beasts drop items most of the time, sell off the items that you get from whatever beasts or humaniods you kill. Don't push it when you are Lv. 6 in the start area, you won't be making much cash for your Lv. Move on to the next area and do the same thing, only with harder quests. Once you are at least Lv. 15, move to the next place, (Humans for example go to Westfall) and do the quests there and train to the next 5 other levels. Once Lv 20, go to the nearest contested territory, you'll be pushing yourself here to make some money, but it will be worth it. If you haven't been spending it so far, you'll make a quick dollor easy, like, two to three gold worth. If you happen to think the Contested area is too strong for you for the moment, move on to the previous area and train there until you think you are ready. Once you are Lv. 30-35 (Hunters can be a minimal of 30) you can move on to Stranglethorn Vale, this is not a Horde nor Alliance Territory, it is Contested, so be VERY careful here, plenty of 70's lurk here...however, good training, and when high enough, exelent quests for your level. When Lv. 40, try staying in Stranglethorn Vale, but train with the tougher beasts, if you have time, stop by where you started or where you are exalted, and train for Mounts, this way, you can get around faster, however, by the time this is accepted, Mount levels may be lowered to 30 or 35, either way, just make money from the area. As shown, you have to continue killing beasts to make a quick gold, however, dungeons are an option too, just not when it's not even a challenge to you, do it when you are the minimum level with a good party at hand, this way you can get rich so fast, it's not even funny. Once you think you are too advanced for Stranglethorn, you can choose where you get to go this time, and I'm sure you maid enough money to last a bit, but if you are still not in a Guild, try advertising around, don't deposit your money in the vault though, just tell your Guild Master that you'll do it when you are done with getting enough money to last a while, even if you deposit some, either way, just continue to each area when you think you are a high enough level to go to there. If you are on a PvP server, do the PvP dailey from the Warbringer, you'll still make some money that way. Once you are Lv. 60 (most people have Burning Crusade, but I'm not sure of the normal max these days, so 70 works too.) just continue on your buisness, and kill the beasts in the area YOU can handle, and still make some cash, don't give up til you got so much cash in your pocket, it's not even funny. Once you are an exelent adventurer, try going into the opposite territory, and smack flagged Horde/Alliance clear out of there, show your wraith, this is the best way to show that you are the best of the best in your realm, but, it's not EXACTLY true, some people are Lv. 70's, so no funny buisness if you get killed, just leave the zone, and lick your wounds, so to speak.
That's all I gotta say, thank you for reading, megadude454.
Now once you start WOW (world of warcraft) you should find some quests near the beginning.Do all of those quests and then keep doing other quests until you earn lots of money. Hope you enjoy this "good/ok" cheat. Happy Cheating Iownpokeeemons!
Well I have found that I warrior human is really good. One because warriors can wear mail armor right away (except for the fact must buy it) and they can buy really good swords (for lvl 1- like 10) right in goldshire. And right across the river is lvl 4-6 defias brother hood dudes. And you got lvl 4 laberors in the mine. so a warrior human is really good. I might let you guys know more l8er when I know more. (I'm still kind of a noob to so)
At the begining of the game when you first make your person, do all the quest in the starting place. If you do that you are already lvl 6! After that when you get to the next town do all the quest you can do without leaving the country/territory thing. If you do thins in a few days you will be at lvl 11-14. You don't have to do this but it helps.
Not sure if all the servers have this price, but for Alliance on Kirin Tor, you can sell 10 Copper Ores on the Auction House for about 50 silver (buyout).
If you empty your inventory, go out and mine, and don't come back until it's full with copper ore, you'll be rich once someone spots your ores. Some people will make theirs higher prices than 50, some lower. It always works best to be the lowest price by about 5 silver, so people buy yours first.
Firstly, when in instances there is two important things you must do in order to tank to the best of your ability, even before entering the instance:
Equip a 1H weapon and a Shield Make sure you are in the defensive stance
PULLING It is of a great interest to purchase a ranged weapon, doesn't matter which. You don't need an ammo pouch/quiver for it as you only use 1 piece of ammo per pull. It can be simply put in one of your bag spaces. Before going for a group of mobs, pull the patrols (mobs that move around and could become unwanted adds) After all the patrols are gone, the group must pick a spot in which you can pull the mobs onto until there is one group left in the room. That is when pulling is unneccesary and you can simply walk into a group and tank away! Not worrying about any adds A tank without a ranged weapon is like a bird without wings. AGGRO When tanking, Taunt and Sunder Armor are your best friends. It is quite difficult to master the skill of tanking; so practise is required. These are general tips and guidelines I would give: 1. Use your rage points for Sunder Armor, until you have roughly 2 sunders in. 2. Mobs that haven't already aggroed you can be aggroed by the Taunt ability. Just add 2 sunders to it and he should stay aggroed to you for a while. 3. Grab all the mobs using steps 1 and 2 and repeat that until you have the majority (if not all) of the group aggroed to you. 4. You can then go around adding extra sunders and taunting until you think you have sufficient aggro or the mob is almost dead. IMPORTANT PARTY MEMBERS It is VERY important to know what party member you will choose to save when either a pull goes wrong or for any other reason you lose aggro. It would be wise to save the Healer rather than a Rogue/Pala as they can hold their own much better than the Healer can. And if the healer goes, it is likely the whole group will go with them. Here is an example for an order of importance from a typical group build:
1. Priest - Basically keeps the group alive. 2. Warlock - A cloth wearer and will restrict the priest's healing towards you. 3. Rogue - Not that good armor but can hold their own better than a cloth wearer. 4. Hunter - Although the hunter does much more damage by ranged, the pet can act as a secondary tank, therefore he can lose aggro to the pet. Obviously there are different group build but I find this being one of the most common and if the group is different, hopefully you can build your own "list of importance" from it. A FEW EXTRA TIPS 1. If you have a Paladin in your group, it is much more convienient for the tank if the rest of the party has Blessing of Salvation on them, especially for boss fights. This will reduce aggro given and will be easier for the Warrior to tank. 2. Make sure you grab aggro off the right mobs. For example, you would be much better tanking a strong, enduring mob while the rest of the group takes down the healer. 3. Don't expect to be able to tank 5 mobs at a time (unless you are uber). Crowd Control from mages, rogues and even priests can come in handy for reducing the group from 5 down to 3 or 4. 4. Make sure there is a secondary tank in the group, whether it be a hunters pet, a Paladin or even the druid's bear form. It is reassuring to know that there is an extra "wall" if something goes wrong. 5. If you aren't already a Protection warrior, it would be good to respec of you want to be the best tank you want to be. However this is not nessecary until the higher levels so it is ok to do so at level 60. -Copyright@GBR
When starting an adventure as a night elf hunter,you start out with a weak dagger, bow and 200 arrows. You might want to take the nature quest that is a few steps away from you. You will have to kill 4 hogs and 7 young nightsabers. Get as far away as you can from the sabers and hogs and make sure you stay in range to shot an arrow, use the auto shot feature and you should get in 3-4 hits, now just finish him off with an attack or two and he will die, do this to all of the nightsabers and hogs. now you are about lvl 2 1/2 just start killing the near by grelkin base ( lvl 3 demons). Now you are lvl 3.then you should head the the cave full of spiders ( to the north) and kell them till you are lvl 4, getting to lvl 3-4 will take about 10-20 min. Depending on how fast you kill and the lvl of the spider ( there is a boss in there so try to kill him) after that make your way to the entrance out of the area were you can receve a quest, you can take it but I'm not going to explain that. Start of by killing lvl 5-6 owls witch is prettuy hard at lvl 4 so make sure to have the proper skills in your skill bar, don't worry if you die, there is a grave near by ( but staying alive will help) when at lvl 5 take the proffesion herbilizem and it's partner alcmey ( please excuse the spelling) you can get these skills at the near by inn just ask a near by guard, he will put a flag on your map. Get them by both skills and put herblizem in your skills bar, as well as alchemy. Use the heblziem to find plants and remember to by plenty of emty. Vials, after geting the needed plants for the healing potion make 3-4 and make 1 strentgh potion, use the strength potioin first, and when battleing with your health low take a healing potion, now kill the elementals also near the inn untill you are lvl 6!
shaman: Shaman are great solo based classes. they have a healing spell but it isnt as good as the priest or druid. Shaman can also cast totems to enchant other players near it.
druid: Druids are great solo based classes. thay have a healing spell it is better than the shaman but not as much as the priest. Druids can take animal forms to increase thier strengh, stealth and speed.
warlock: warlocks are great team players: Warlocks can summon creatures to attack creatures.Warlocks can also summon thier own type of mount called a fellhorse.
warrior: Warlocks are the ultimate class if you like to deal damage. They do most damage out of every other class. they can also wear the best armour on world of warcraft and any proffiesion you chose will help a warrior.
priest: priests are the best class for healing and can also ressurect dead players bodys. They are great team players and can use spells to turn into a demon. They also have the highest mana charge rate.
mage: great team players. The mage is the strongest range class and doesnt need thier ranged attacks to be bought. what i mean is that the speels a mage uses take mana not ammunition.
rogue: Rogues are great solo classes because they can use stealth to get a fatal 1st blow on its prey. Also the rogue while in stealth mode can sneak past powerful creatures and remain safe.
hunter: The hunter is a great team based class as that it is the only class that can tame wild creatures and use them as pets. Also they mostly use ranges attacks. E.G the night elf hunter uses a bow to use its attacks.
Paladin: The paladin are a brilliant solo class. A paladin can heal themselves and they are brilliant melee attackers. The paladin can also use multiple weapons such as 2 handed and 1 handed.