Stats FAQ by bamspeedy
Grand Theft Auto: San Andreas on SuperCheats.com

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		GTA: San Andreas STATS

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		Version 1.2

Compiled by bamspeedy1298 at gamefaqs.com (better known as just Bamspeedy in
other places on the internet).

This FAQ may not be copied, duplicated, or posted on any website without my
permission (an email from me saying it is ok).

These sites are permitted to post this FAQ:

gamefaqs.com
neoseeker.com
supercheats.com 

You can contact me at bmathison1298@charter.net to seek permission to have this
FAQ added to your website or if you have any other questions, or to report more
information/correct mistakes I can add/change to this FAQ.

Small parts of this FAQ may be posted in an internet forum as long as you give
me credit (just posting the link for this report is sufficient).

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		Table of Contents

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As with all notepad files, you can use 'control+F' and then type in a word you
would like to find to quickly find what you are looking for.  Best way is to
copy and paste the roman numerals and the title into the window that pops up
when pressing control+F.  For example, copy and paste
"II.II.III.	Total Respect" into the pop-up window to quickly find details
about respect.  The reason you should copy and paste and not manually typing
all of it is because sometimes the space between words is using the tab key and
not space bar, so if you copy and paste you include these things automatically.

0.		Introduction

I.		Beginning Stats
I.I.		The clock
I.II.		Health
I.III.		Money
I.IV.		Map

II.		Stat Screen
II.I.		Criminal Rating
II.II.		PLAYER
Skill stats and increases
II.II.I.	Fat
II.II.II.	Stamina
II.II.III.	Total Respect
II.II.IV.	Lung Capacity
II.II.V.	Sex Appeal
Sex Appeal Glitch
II.II.VI.	Muscle
II.II.VII.	Driving skill
Notes about building vehicle skills
II.II.VIII.	Flying skill
II.II.IX.	Bike skill
II.II.X.	Cycling skill
II.II.XI.	Armor
II.II.XII.	Gambling
II.II.XIII.	Pilot Ranking
II.II.XIV.	Times drowned
II.II.XV.	Number of hospital visits
II.II.XVI.	Current number of girlfriends
II.II.XVII.	Number of girls dated
II.II.XVIII.	Number of successful dates
II.II.XIX.	Number of disastrous dates
II.II.XX.	Number of times scored with a girl
II.II.XXI.	Number of girls dumped
II.II.XXII.	Number of meals eaten
II.II.XXIII.	Luck
II.III.		MONEY
II.III.I.	Weapon Budget
II.III.II.	Fashion Budget
II.III.III.	Property Budget
II.III.IV.	Auto Repair and Painting Budget
II.III.V.	Tattoo budget
II.III.VI.	Hairdressing budget
II.III.VII.	Prostitute budget
II.III.VIII.	Strip club budget
II.III.IX.	Car modification budget
II.III.X.	Food budget
II.III.XI.	Total shopping budget
II.III.XII.	Money spent gambling
II.III.XIII.	Money won gambling
II.III.XIV.	Money lost gambling
II.III.XV.	Biggest gambling win
II.III.XVI.	Biggest gambling loss
II.III.XVII.	Money made from burglary
II.III.XVIII.	Largest burglary swag
Gambling bugs and tips
II.IV.		WEAPONS
II.IV.I.	Current weapon skill
II.IV.II.	Pistol
II.IV.III.	Silenced Pistol
II.IV.IV.	Desert Eagle
II.IV.V.	Shotgun
II.IV.VI.	Sawn-off Shotgun
II.IV.VII.	Combat Shotgun
II.IV.VIII.	Machine Pistol (and tec-9)
II.IV.IX.	SMG
II.IV.X.	AK-47
II.IV.XI.	M4
II.IV.XII.	Bullets fired
II.IV.XIII.	Kgs of explosives used
II.IV.XIV.	Bullets that hit
Other notes about weapons
II.V.		CRIMES
II.V.I.		Number of houses burgled
II.V.II.	Number of police bribes
II.V.III.	Number of stolen items sold
II.V.IV.	Total number of wanted stars attained
II.V.V.		Total number of wanted stars evaded
II.V.VI.	Times busted
II.V.VII.	Criminals wasted
II.V.VIII.	Gang members wasted
II.V.VIX.	People wasted by others
II.V.X.		People you've wasted
II.V.XI.	Road vehicles destroyed
II.V.XII.	Boats destroyed
II.V.XIII.	Planes & Helicopters destroyed
II.V.XIV.	Cost of property damage
II.V.XV.	Tires popped with gunfire
II.V.XVI.	Number of headshots
II.V.XVII.	Fires started
II.V.XVIII.	Kills since last checkpoint
II.V.XVIX.	Total legitimate kills
II.VI.		GANGS
II.VI.I.	Least favorite gang
II.VI.II.	Territories taken over
II.VI.III.	Territory under control
II.VI.IV.	Territories held
II.VI.V.	Highest number of territories held
II.VI.VI.	Gang members recruited
II.VI.VII.	Recruited gang members killed
II.VI.VIII.	Enemy gang members killed
II.VI.IX.	Friendly gang members killed
II.VI.X.	Biggest gang
II.VI.XI.	2nd biggest gang
II.VI.XII.	3rd biggest gang
II.VII.		ACHIEVEMENTS
II.VII.I.	Progress with Denise
II.VII.II.	Progress with Michelle
II.VII.III.	Progress with Helena
II.VII.IV.	Progress with Barbara
II.VII.V.	Progress with Katie
II.VII.VI.	Progress with Millie
II.VII.VII.	Distance travelled on foot
II.VII.VIII.	Distance travelled by swimming
II.VII.IX.	Distance travelled by car
II.VII.X.	Distance travelled by bicycle
II.VII.XI.	Distance travelled by motorbike
II.VII.XII.	Distance travelled by boat
II.VII.XIII.	Distance travelled by golf cart
II.VII.XIV.	Distance travelled by helicopter
II.VII.XV.	Distance travelled by plane
II.VII.XVI.	Distance travelled by treadmill
II.VII.XVII.	Flight time
II.VII.XVIII.	Time on jetpack
II.VII.XIX.	Longest treadmill time
II.VII.XX.	Distance travelled on exercise bike
II.VII.XXI.	Longest exercise bike time
II.VII.XXII.	Best INSANE stunt awarded
II.VII.XXIII.	Unique Jumps found
II.VII.XXIV.	Unique Jumps done
II.VII.XXV.	Longest Wheelie distance
II.VII.XXVI.	Longest Wheelie time
II.VII.XXVII.	Longest Stoppie distance
II.VII.XXVIII.	Longest Stoppie time
II.VII.XXIX.	Longest 2 wheels distance
II.VII.XXX.	Longest 2 wheels time
II.VII.XXXI.	Maximum INSANE Jump distance
II.VII.XXXII.	Maximum INSANE Jump height
II.VII.XXXIII.	Maximum INSANE Jump flips
II.VII.XXXIV.	Maximum INSANE Jump rotation
II.VII.XXXV.	Last chase time with 5 or more stars
II.VII.XXXVI.	Longest chase time with 5 or more stars
II.VII.XXXVII.	Last dance score
II.VII.XXXVIII.	Furthest Hoop
II.VII.XXXIX.	Heaviest weight on bench press
II.VII.XL.	Heaviest weight on dumbbells
II.VII.XLI.	Tags sprayed
II.VII.XLII.	Snapshots taken
II.VII.XLIII.	Oysters collected
II.VII.XLIV.	Horseshoes collected
II.VIII.	MISSION
II.VIII.I.	Mission attempts
II.VIII.II.	Missions passed
II.VIII.III.	Highest Vigilante Mission level
II.VIII.IV.	Criminals killed on Vigilante Mission
II.VIII.V.	Highest Firefighter Mission level
II.VIII.VI.	Total fires extinguished
II.VIII.VII.	Highest Paramedic Mission level
II.VIII.VIII.	People saved in an Ambulance
II.VIII.IX.	Cash made in a Taxi
II.VIII.X.	Passengers dropped off
II.VIII.XI.	Number of Truck missions passed
II.VIII.XII.	Money made in Truck
II.VIII.XIII.	Pimping level
II.VIII.XIV.	Number of girls pimped
II.VIII.XV.	Money made from pimping
II.VIII.XVI.	Number of vehicles exported
II.VIII.XVII.	Time taken to Complete Quarry
II.VIII.XVIII.	Packages Delivered
II.VIII.XIX.	Photographs Taken
II.VIII.XX.	Best position in 8-Track
II.VIII.XXI.	Best time in 8-Track
II.VIII.XXII.	Best lap time in 8-Track
II.VIII.XXIII.	Best position in dirt track
II.VIII.XXIV.	Best time in dirt track
II.VIII.XXV.	Best lap time in dirt track
II.VIII.XXVI.	BMX best time
II.VIII.XXVII.	NRG-500 best time
II.VIII.XXVIII.	Shooting range levels passed
II.VIII.XXIX.	Most cars parked on 'Valet Parking'
II.VIII.XXX.	Total time in bloodring
II.VIII.XXXI.	Number of 'Bloodring' kills
II.VIII.XXXII.	Kickstart best score
II.VIII.XXXIII.	Highest basketball score
II.VIII.XXXIV.	Best position in Lowrider Race
II.VIII.XXXV.	Best time in Lowrider Race
II.VIII.XXXVI.	Best position in Little Loop
II.VIII.XXXVII.	Best time in Little Loop
II.VIII.XXXVIII.Best position in Backroad Wanderer
II.VIII.XXXIX.	Best time in Backroad Wanderer
II.VIII.XL.	Best position in City Circuit
II.VIII.XLI.	Best time in City Circuit
II.VIII.XLII.	Best position in Vinewood
II.VIII.XLIII.	Best time in Vinewood
II.VIII.XLIV.	Best position in Freeway
II.VIII.XLV.	Best time in Freeway
II.VIII.XLVI.	Best position in Into the Country
II.VIII.XLVII.	Best time in Into the Country
II.VIII.XLVIII.	Best position in Badlands A
II.VIII.XLIX.	Best time in Badlands A
II.VIII.L.	Best position in Badlands B
II.VIII.LI.	Best time in Badlands B
II.VIII.LII.	Best position in Dirtbike Danger
II.VIII.LIII.	Best time in Dirtbike Danger
II.VIII.LIV.	Best position in Bandito County
II.VIII.LV.	Best time in Bandito County
II.VIII.LVI.	Best position in Go-Go-Kart
II.VIII.LVII.	Best time in Go-Go-Kart
II.VIII.LVIII.	Best position in San Fierro Fastlane
II.VIII.LIX.	Best time in San Fierro Fastlane
II.VIII.LX.	Best position in San Fierro Hills
II.VIII.LXI.	Best time in San Fierro Hills
II.VIII.LXII.	Best position in Country Endurance
II.VIII.LXIII.	Best time in Country Endurance
II.VIII.LXIV.	Best position in SF to LV
II.VIII.LXV.	Best time in SF to LV
II.VIII.LXVI.	Best position in Dam Rider
II.VIII.LXVII.	Best time in Dam Rider
II.VIII.LXVIII.	Best position in Desert Tricks
II.VIII.LXIX.	Best time in Desert Tricks
II.VIII.LXX.	Best position in LV Ringroad
II.VIII.LXXI.	Best time in LV Ringroad
II.VIII.LXXII.	Best time in World War Aces
II.VIII.LXXIII.	Best time in Barnstorming
II.VIII.LXXIV.	Best time in Military Service
II.VIII.LXXV.	Best time in Chopper Checkpoint
II.VIII.LXXVI.	Best time in Whirly Bird Waypoint
II.VIII.LXXVII.	Best time in Heli Hell
II.IX.		MISC
II.IX.I.	Progress made
II.IX.II.	Playing time
II.IX.III.	Days passed in game
II.IX.IV.	Safehouse visits
II.IX.V.	Times cheated
II.IX.VI.	Vehicle resprays
II.IX.VII.	Most favorite radio station
II.IX.VIII.	Least favorite radio station
II.IX.IX.	Times visited the gym

III.		Story-line Missions (Required to Complete the Game)
III.I.		In the Beginning (CJ)
III.II		Big Smoke (Sweet & Kendl)
III.III.	Ryder (R)
III.IV.		Tagging Up Turf (S)
III.V.		Cleaning the Hood (S)
III.VI.		Drive-thru (S)
III.VII.	Nines and Ak's (S)
III.VIII.	Drive-by (S)
III.IX.		Sweet's Girl (S)
III.X.		Cesar Vialpando (S)
III.XI.		Home Invasion (R)
III.XII.	Catalyst (R)
III.XIII.	Robbing Uncle Sam (R)
III.XIV.	High Stakes, Low-rider (CV)
III.XV.		OG Loc (BS)
III.XVI.	Running Dog (BS)
III.XVII.	Wrong Side of the Tracks (BS)
III.XVIII.	Just Business (BS)
III.XIX.	Life's a Beach (OG)
III.XX.		Madd Dogg's Rhymes (OG)
III.XXI.	Management Issues (OG)
III.XXII.	House party (OG)
III.XXIII.	Burning Desire (Crash)
III.XXIV.	Gray Imports (Crash)
III.XXV.	Doberman (S)
III.XXVI.	Los Sepulcros (S)
III.XXVII.	Reuniting the Families (S)
III.XXVIII.	The Green Sabre (S)
III.XXIX.	Badlands (Crash)
III.XXX.	First Date (? on map=Catalina)
III.XXXI.	Tanker Commander (Catalina-Dillimore)
III.XXXII.	Local Liquor Store (Catalina-Blueberry)
III.XXXIII.	Against All Odds (Catalina-Montgomery)
III.XXXIV.	Small Town Bank (Catalina-Palomino Creek)
III.XXXV.	Body Harvest (The Truth)
III.XXXVI.	King In Exile (CV)
III.XXXVII.	First Base (Catalina)
III.XXXVIII.	Gone Courting (Catalina)
III.XXXIX.	Made in Heaven (Catalina)
III.XL		Wu Zi Mu (CV)
III.XLI		Farewell, My Love... (CV)
III.XLII	Are You Going To San Fierro?
III.XLIII	Wear Flowers In Your Hair (CJ)
III.XLIV.	555 We Tip (CJ)
III.XLV.	Deconstruction (CJ)
III.XLVI.	Photo Opportunity (Triads)
III.XLVII.	Jizzy (Triads/Loco)
III.XLVIII.	T-bone Mendez (Loco)
III.XLIX.	Mike Toreno (Loco)
III.L.		Outrider (Triads)
III.LI.		Snail Trail (Crash)
III.LII.	Ice Cold Killa (Triads)
III.LIII.	Pier 69 (Triads)
III.LIV.	Toreno's Last Flight (Triads)
III.LV.		Mountain Cloud Boys (W)
III.LVI.	Ran Fa Li (W)
III.LVII.	Lure (W)
III.LVIII.	Amphibious Assault (W)
III.LIX.	The Da Nang Thang (W)
III.LX.		Yay Ka-Boom-Boom (Triads)
III.LXI.	Monster (?)
III.LXII.	Highjack (?)
III.LXIII.	Interdiction (Toreno)
III.LXIV.	Verdant Meadows (Toreno)
III.LXV.	Buy the Verdant Meadows Safehouse (Airfield)
III.LXVI.	Learning to Fly/Flying School (Airfield)
III.LXVII.	N.O.E. (Air Field)
III.LXVIII.	Stowaway (Air Field)
III.LXIX.	Black Project (Air Field)
III.LXX.	Green Goo (Air Field)
III.LXXI.	Fender Ketchup (Triads Casino)
III.LXXII.	Explosive Situation (Triads Casino)
III.LXXIII.	You've Had Your Chips (Triads Casino)
III.LXXIV.	Don Peyote (Triads Casino)
III.LXXV.	Intensive Care (Mafia)
III.LXXVI.	The Meat Business (Mafia)
III.LXXVII.	Fish in a barrel (Triads Casino)
III.LXXVIII.	Freefall (Mafia)
III.LXXIX.	Misappropriation (Crash)
III.LXXX.	High Noon (Crash)
III.LXXXI.	Madd Dogg (Madd Dogg)
III.LXXXII.	St. Mark's Bistro (Mafia)
III.LXXXIII.	A Home in the Hills (Triad Casino)
III.LXXXIV.	Vertical Bird (CJ)
III.LXXXV.	Homecoming (CJ)
III.LXXXVI.	Cut Throat Business (CJ)
III.LXXXVII.	Beat Down on B Dup (S)
III.LXXXVIII.	Grove 4 Life (S)
III.LXXXIX.	Riot (CJ)
III.XC.		Los Desperados (S)
III.XCI.	End of the Line (S)

IV.		Optional Story-line Missions (Required for 100% Completion)
List of rewards for 100% completion.
IV.I.		Buy Zero's Property
IV.II.		Back to School (Driving School)
IV.III.		Buy Wang's Car Property
IV.IV.		Air Raid (Z)
IV.V.		Supply Lines... (Z)
IV.VI.		New Model Army (Z)
IV.VII.		Zeroing In (CV)
IV.VIII.	Test Drive (CV)
IV.IX.		Custom Fast Track (CV)
IV.X.		Puncture Wounds (CV)
IV.XI.		Architectural Espionage ($)
IV.XII.		Key to Her Heart ($)
IV.XIII.	Dam and Blast ($)
IV.XIV.		Cop Wheels ($)
IV.XV.		Up, Up and Away! ($)
IV.XVI.		Breaking the Bank at Caligula's ($)

V.		Optional Missions (Required for 100% Completion)
V.I.		Buy Safehouses
V.II.		Gang Tags
V.III.		Oysters
V.IV.		Snapshots
V.V.		Horseshoes
V.VI.		Pimping
V.VII.		Taxi
V.VIII.		Roboi's Courier
V.IX.		Firefighter
V.X.		Paramedic
V.XI.		Vigilante
V.XII.		BMX
V.XIII.		8-Track
V.XIV.		Shooting Range
V.XV.		Learn Moves at Ganton Gym (Los Santos)
V.XVI.		Learn moves at Garcia Gym (San Fierro)
V.XVII.		Learn moves at Redsands East Gym (Las Venturas)
V.XVIII.	The Chiliad Challenge
V.XIX.		Bloodring
V.XX.		Hippy Shopper Courier
V.XXI.		NRG-500 Challenge
V.XXII.		Trucking
V.XXIII.	Valet
V.XXIV.		Boating School
V.XXV.		Bike School
V.XXVI.		Train
V.XXVII.	Dirt Track
V.XXVIII.	Kickstart
V.XXIX.		Burger Shot Courier
V.XXX.		Import/Export
V.XXXI.		Street and Air Races
V.XXXII.	Quarry

VI.		Optional Missions and Games (Not Required for 100%)
VI.I.		Burglary
VI.II		Inside Track Betting
VI.III		Unique Jumps
VI.IV.		Big Smoke's Courier
VI.V.		Pool
VI.VI.		Lowrider Meet
VI.VII.		Dancing at a club
VI.VIII.	Basketball
VI.IX.		Beefy Baron
VI.X.		Triathlon
VI.XI.		Casino games
VI.XII.		Arcade games
VI.XIII.	Wrecking Ball

VII.		Other Things Not In the Stat Screen (Lists, etc.)
VII.I.		Girlfriends
VII.I.I.	Denise
VII.I.II.	Helena
VII.I.III.	Michelle
VII.I.IV.	Katie
VII.I.V.	Barbara
VII.I.VI.	Millie
VII.II.		Vehicles
VII.II.I.	Vehicle Details
VII.II.II.	Vehicle Bonuses
VII.II.III.	License Plates
VII.II.IV.	Vehicle Locations for Vehicle Missions
VII.III.	Weapon/Item spawn points and number of 'ammo' you get
VII.III.I.	Pistols
VII.III.II.	Micro-uzis (Tec9, Machine Pistol, SMG)
VII.III.III.	Shotguns
VII.III.IV.	Assault
VII.III.V.	Thrown
VII.III.VI.	High Power Weapons
VII.III.VII.	Rifles
VII.III.VIII.	Brass Knuckles
VII.III.IX.	Melee
VII.III.X.	Cans
VII.III.XI.	Unique (Parachutes and Goggles)
VII.III.XII.	Girlfriend Gifts
VII.III.XIII.	Bribes
VII.III.XIV.	Armor
VII.III.XV.	Weapons spawned only during missions
VII.IV.		Shopping
VII.IV.I.	Clothes
VII.IV.I.I.	Binco
VII.IV.I.II.	Pro-Laps
VII.IV.I.III.	Sub-Urban
VII.IV.I.IV.	Zip
VII.IV.I.V.	Victim
VII.IV.I.VI.	Didier Sachs
VII.IV.I.VII.	Special Outfits
VII.IV.II.	Haircuts
VII.IV.III.	Tattoos
VII.IV.IV.	Ammu-Nations
VII.IV.V.	Mod Garages
VII.IV.V.I.	Loco Low Co.
VII.IV.V.II.	TransFender
VII.IV.V.III.	Wheel Arch Angels
VII.IV.VI.	Food
VII.V.		Locations
VII.V.I.	Names of Outdoor Locations
VII.V.II.	Interiors
VII.V.III.	Locations of Other Things Not Already Listed
VII.V.III.I.	Pay N Spray
VII.V.III.II.	Inside Track Betting
VII.V.III.III.	Gyms
VII.V.III.IV.	Police Departments (that you can enter)
VII.V.III.V.	Impound lots
VII.V.III.VI.	24/7s
VII.V.III.VII.	Night Clubs
VII.V.III.VIII	Strip Clubs
VII.V.III.IX.	Casinos
VII.V.III.X.	Bomb shops
VII.V.III.XI.	Basketball Courts
VII.V.III.XII.	Roof Access
VII.V.III.XIII.	Gas Stations (likely explodable)
VII.V.III.XIV.	Train Stations
VII.VI.		Vehicle Mission Destinations
VII.VI.I.	Possible Taxi Destinations
VII.VI.II.	Possible Pimping Destinations
VII.VI.III.	Possible Trucking Destinations
VII.VII.	Populations and Other Odds and Ends
VII.VII.I.	Populations
VII.VII.II.	Race Horse Names at Inside Track Betting
VII.VII.II.	Respect Earned From Missions

IX.		Versions/Update History
X.		Credits

*************************************************

0.		Introduction

*************************************************

Everything you ever wanted to know about the numbers involved in the game,
Grand Theft Auto: San Andreas.  Or at least I will try to do that, but I
don't think it will be possible, or at least not an easy task.  I started
the testing with version 2.0 of the PC game, but later got a 'downgrade'
patch that reverted it back to 1.0 because I wanted to use the GTA Control
Center which made testing a heck of a lot easier.

Downgrade patch:
http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661
SA Control Center:
http://www.estetiksoft.de/gtasacc/index.html

This mostly deals with the stat screen in the game and a few other number
things in the game and lists I've compiled.  I do have a walk-through in
here, but the intent was mostly to focus on statistically things of the
missions, not as a normal walk-through.  I will post some hints and tips
where I feel like it, but don't expect this FAQ to help guide you through
the game or help you get through a certain mission (although I will post
some ways to get through common problem missions).  There are many
walk-throughs here:
http://www.gamefaqs.com/computer/doswin/game/924362.html

Glenster at gamefaqs has an extremely in-depth walk-through and is like an
encyclopedia of knowledge for the history of GTA, the characters, trying to
find connections in the game to real-world places, cars and things, etc. so
if you really want to know about San Andreas check out his walk-through.
http://db.gamefaqs.com/computer/doswin/file/grand_theft_auto_sa_s.txt

There is some differences from the PC game to the PS2 (playstation 2), so
this report is more accurate for the PC version.  If you find any errors or
additions you would like to contribute to this report, first make sure the
information is correct for the PC version if you can, but I will consider
taking a look at it myself if you can't verify it on PC and it is more serious
than a typo.  You can contact me at bmathison1298@charter.net

Many of the walk-throughs at gamefaqs and elsewhere are for the playstation 2
version, but there isn't that much of a difference between the PS2 and PC
versions so they should help you out in 99% of the cases.  If you are still
having trouble then visit the PC message board on gamefaqs.
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=924362

If you want help in modding just google 'GTA San Andreas mods' for several
sites.  GTAGarage.com is a good modding site.  If you have version 2.0
(2nd Edition), mods were disabled because of the hot coffee scandal
and you will need to 'downgrade' to essentially revert back to 1.0 if you
want to be able to use mods again.
http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661


*************************************************

I.		Beginning Stats

*************************************************

You start the game with $350, 20% fat, 10% stamina, 5% muscle, and about
0.19% respect.  You also start with full health of '100' (but this isn't
the maximum health you will be able to achieve).  Your gang starts with
11 territories, but there isn't anything you can do to change this for now
and it won't affect things until you get a few missions into the game.

I.I.		The clock

You start on a Wednesday morning at 6:30 A.M.  The clock is in 'military
hours', where 13:00 means 1:00 in the afternoon and 0:00 means midnight.
An hour of 'game time' or the time that passes for CJ is about a minute
of real time.  Flight time seems to use a different timer or most likely
varies because of computer lag because 5 minutes of flight time was equal
to about 6 hours, 23 minutes of CJ's time for me.
Weapons and armor re-spawn every 6 hours.  6 hours passes everytime you
save the game.

I.II.		Health

This isn't in the stat screen, but is shown in the game by the red bar in
the upper right corner.  You lose health in falls, explosions, getting hit
or shot, running out of oxygen or getting caught on fire.  You can recover
health by eating food, snacks or drinks, visiting a prostitute, or saving
the game.  Entering an ambulance or Hotdog van the first time will also recover
a little bit.  And in some missions a health icon appears that is shaped like a
heart which will recover health completely.

You start with a value of '100' for health, but as you get more physically
fit (or complete the Paramedic mission) your maximum health will increase 
up to a value of 176.  The game seems to indicate it would be at 150,
but the control center says this at 176, so I don't know if the actual
amount is supposed to be 150 or the control center is automatically bringing
this up to 176 (which is enough to leave you with a tiny amount of health if
you suffer a high fall).

Health recovered:
Get in Ambulance	+20 (Ambulance you haven't used yet)
Light fast-food meal	+20
Visit a prostitute	+28 (unless interrupted)
Snack/drink machine	+35
Medium fast-food meal	+40
Salad fast-food meal	+40 (no fat)
Get in Hotdog van	+40 (Hotdog van you haven't used yet)
Food stand		+60
Heavy fast-food meal	+70
Health icon		+100%

The maximum health you can reach makes the red bar about 50% longer than
what you started with, so it lines up with the left side of your weapon box.
You can increase the maximum health by running, exercising, swimming and
riding a bicycle or the easiest way which is to complete the Paramedic
mission (Level 12) to get this maxed out instantly.

Each time you see the max health increase, it has increased by 2 and anytime
you see it decrease, it is decreased by 1.

Besides Paramedic, there doesn't seem to be a big difference in what activity
you do, but you should probably go swimming first because as you work on
building up lung capacity you also will increase stamina, muscle and maximum
health.  Once lung capacity is maxed out you can do the other methods of
working out to increase muscle or stamina faster.  If stamina, muscle and lung
capacity are already maxed out and you still need to increase max health, don't
go on the exercise equipment because they take forever to increase health and
burn off way too much fat.
Running or swimming takes about 10 hours (without infinite sprint) to increase
max health one step, while using a bicycle seems to be only slightly faster
at 9 hours, so there really isn't any quick and easy way to increase max health
except for completing the Paramedic mission.

I.III.		Money

Every $5000 you have counts for 1 criminal rating point, up to a maximum of
199,999 points for having max money ($999,999,999).  You earn respect for
having money, up to a maximum of 5% respect if you have max money.
You can collect money from finishing missions and killing people, but killing
normal pedestrians is a pretty slow process to collect money.  Instead you
should do missions or find drug dealers to kill.  The drug dealers drop $2000
and a pistol.  There are two commonly seen drug dealers.  One is black and
wearing a black shirt while the other is white wearing a gray hoody.
Both spend most of their time standing in one place with their arms crossed
in front of them.

I.IV.		Map

The map is divided into 100 squares (10X10), where if you are in one of these
squares, it reveals that entire area (square) to you on the map.  If you reveal
80% of these squares then the entire map is revealed.  You can go off the map,
but there isn't anything to be found off the map.  This isn't a 'world' where
you can go off the map in one direction and end up on the other side of the
map.  If you spend way too much time off the map (flying for over a half hour+
of real time) then you can start experiencing the territory glitch that
slowly adds more territories to the gang wars (not worth the effort).

*************************************************

II.		Stat Screen

*************************************************

And now the meat of this FAQ, a breakdown of the stat screen.

Pause the game with the 'esc' key and select 'stats'.
If you press 's' when you are in the stat screen you will get a copy of your
stats in the My Documents...GTA San Andreas User Files folder.  This is always
saved as 'stats', so if you want to keep a copy from a certain point in the
game and not have it over-written the next time you save the stats, you should
rename it to something else.  This document lets you look at the stats without
needing the game loaded and gives number information instead of meters/bars for
some of the stats, so you can find out exactly how high your skills are for
example.

Bug:  In the stats file, the categories of 'Gang' and 'Crimes' are mixed up.
_________________________

II.I.		Criminal Rating
_________________________

In the upper right you will see a title/name (Vic) and a number under it (0).
These are your criminal ranking/ratings.  You earn or lose points based on
various things you do in the game.

-10 Enter a cheat code
-3 You are busted (arrested)
-3 You are wasted (die)
+1 For each $5000 you have
+1 Legitimate kill
+5.34759 Buy a safehouse or complete a mission that counts towards
 100% completion of the game (1000 points for 100%.)
+30 Destroyed aircraft
+500 max for weapon accuracy (after 101 shots are fired)

Also some things that add points, but are restricted to missions:
+1 point Each Fire Extinguished
+1 point Each person saved in ambulance
+1 Criminals killed on Vigilante mission
Highest Firefighting Level= Level*10 points (120 points max)
Highest Paramedic Level= Level*10 points (120 points max)

Notes:
The points for completing missions and buying safehouses is figured by just
taking the % complete you are *10.  This does NOT round up, so 0.53% =
5 points, 1.07% = 10 points, 1.60 = 16 pts, etc).  So basically anything you
do that counts towards 100% will be worth 5 or 6 points.  But remember to
subtract the points for the money you spent buying the safehouses and other
points you earned during a mission like legitimate kills, so there are some
missions that add to the criminal rating better than others.
100% checklist is here:
http://www.gta-sanandreas.com/guides/100percent/index.php
However, there is another bug, in that if it displays that you are 10.70%
complete, you are actually 10.695% so it only awards 106 points instead of 107.
So they round up in some places and not others.

For weapon accuracy, after 101 bullets are fired the game starts keeping track
of your accuracy and rewards you up to 500 points if you have 100% accuracy.
Shotguns only count as one bullet fired, but can count for several 'hits',
so use shotguns to bring your accuracy back up to 100% if you want.
Drive-bys only seem to count hits (and no shots fired, or very few).
It also seems to allow you to exceed your shots hit by 1 over the shots fired
in some cases (100%+ accuracy) and you will earn extra criminal ranking points
for this.  Sniper rifles count as shots fired, but doesn't count any hits.

For destroyed aircraft you don't have to be the one that caused it to be
destroyed.  Bailing out of planes at a certain altitude may cause the plane
to not be destroyed.  I've had the plane lodged at insane angles in between
buildings and it was not destroyed.

Legitimate kills is basically anybody you kill while you are on foot or with
a drive-by.  Running them over does not count.

The criminal rankings:
-10000 - -6000 	= Crackhead
-5999  - -4000 	= Bitch-made
-3999  - -2000 	= Off-Brand
-1999  - -500 	= Scandalous
-499   - -1 	= Player-hater
0      - 19 	= Vic
20     - 49 	= Square
50     - 74 	= Civilian
75     - 99 	= Rat
100    - 119 	= Snitch
120    - 149 	= Dry Snitch
150    - 199 	= Transformer
200    - 239 	= Punk-ass Bitch
240    - 269 	= Sucka
270    - 299 	= Poot Butt
300    - 329 	= Buster
330    - 369 	= Mark
370    - 399 	= Chump
400    - 449 	= Trick
450    - 499 	= Red-headed Stepcild
500    - 549 	= Peon
550    - 599 	= Pee-Wee
600    - 609 	= Prankster
610    - 649 	= Fool
650    - 699 	= Street Cat
700    - 849 	= Thug
850    - 999 	= Hustler
1000   - 1049	= Playa Partner
1150   - 1299 	= Mack
1300   - 1499 	= Pimp
1500   - 1699 	= Crime Partner
1700   - 1999 	= Homeboy
2000   - 2099 	= Homie
2100   - 2299 	= Road Dawg
2300   - 2499 	= Hoodsta
2500   - 2749 	= Hard-ass
2750   - 2999 	= Banger
3000   - 3499 	= Lil' G
3500   - 3999 	= Loc
4000   - 4999 	= Jacker
5000   - 7499 	= Shooter
7500   - 9999 	= Foot Soldier
10000  - 19999 	= Hoo-Rider
20000  - 29999 	= Soldier
30000  - 39999 	= Hawg
40000  - 49999 	= Gangsta
50000  - 64999 	= Ghetto Star
65000  - 79999 	= Monster
80000  - 99999 	= Big Homie
100000 - 149999 = Boss Hawg
150000 - 199999 = Shot Caller
200000 - 299999 = OG
300000 - 499999 = High Roller
500000 - 999999 = Godfather
1000000 	= King of San Andreas
 
Thanks to Hardware at http://www.gta4.tv/forums/index.php?showtopic=75575
for this info, as this is different from the PS2 rankings when you get to
60,000 points.

The first 210,000 or so criminal rating points will be pretty much from
getting to 100% (and the kills along the way) and getting max money.  After
that about the only thing that you can do to increase your rating in any timely
fashion is to destroy aircraft that re-spawn at the hangars in Verdant Meadows,
but even that will take dozens of hours.

_________________________

II.II.		PLAYER
_________________________

Skill stats and increases
Various activities increase skills at different rates.  This information can be
found in the ar_stats file.

# exercise rate of activities
# 10 = standard rate (1sec count for 1sec time)
26	STAT_EXERCISE_RATE_CYCLE		5
27	STAT_EXERCISE_RATE_CYCLE_SPRINT	15
28	STAT_EXERCISE_RATE_SWIM			10
29	STAT_EXERCISE_RATE_SWIM_SPRINT	15
30	STAT_EXERCISE_RATE_SPRINT		10
31	STAT_EXERCISE_RATE_RUN			5
32	STAT_EXERCISE_RATE_FIGHT		5

This seems to suggest that swimming is the best rate (beside gym equipment)
because it will alternate between 10 and 15 (unless you have unlimited sprint
from the burglary mission).  Biking will alternate between 5 and 15.
Running/sprinting will alternate between 5 and 10.  Fighting is 5, the worst.
I can't find information on the gym equipment, but my guess would be that the
'level' you are using them at is a multiple of the standard rate (builds skills
pretty fast).

# amount stats get incremented

0	STAT_INC_CYCLE_STAMINA			50
1	STAT_INC_SWIM_STAMINA			50
2	STAT_INC_SPRINT_STAMINA			10
3	STAT_INC_RUNNING				5
4	STAT_INC_DRIVING_SKILL			20
5	STAT_INC_FLYING_SKILL			50
6	STAT_INC_CYCLE_SKILL			50
7	STAT_INC_MOTORBIKE_SKILL		25
8	STAT_INC_BOAT_SKILL				50
9	STAT_INC_BODY_MUSCLE			10
10	STAT_INC_BREATH_UNDERWATER		50
11	STAT_INC_MAX_HEALTH				20

Running and boat skills are not used.  Breath underwater is lung capacity.
These numbers are out of 1000, so 50=5%, 25=2.5%.

# the stats below are time limits (in SECONDS) for
# when other stats get adjusted
#

33	STAT_TIMELIMIT_CYCLE_STAMINA		300
34	STAT_TIMELIMIT_SWIM_STAMINA			180
35	STAT_TIMELIMIT_SPRINT_STAMINA		300
36	STAT_TIMELIMIT_RUNNING				300
37	STAT_TIMELIMIT_DRIVING_SKILL		300
38	STAT_TIMELIMIT_FLYING_SKILL			300
39	STAT_TIMELIMIT_CYCLE_SKILL			120
40	STAT_TIMELIMIT_MOTORBIKE_SKILL		180
41	STAT_TIMELIMIT_BOAT_SKILL			300
42	STAT_TIMELIMIT_FAT_ADJUST			150
43	STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS	150
44	STAT_TIMELIMIT_BREATH_UNDERWATER	 60
45	STAT_TIMELIMIT_MAX_HEALTH			600

Running and boat skill are not used.  Fat must mean when you are starving, and
fat strenuous must mean when you are exercising.  This table shows how many
seconds it takes for a skill to increase, and the amount of the increase is
shown in the previous table.

II.II.I.	Fat

This is how much body fat you have.  Eating food will add to this.  Generally,
the more expensive foods will add more fat, while the salads will add no fat.
Snacks and drinks do add fat but it takes a half dozen or so to add just 1% fat.
If you eat a dozen orders of food (not salads) in a row at a restaurant, you
will throw up and lose all the fat you had just gained and not be allowed to
eat at the restaurants for 6 hours.
You don't want CJ's fat to be over 35-40% or so because then it starts
affecting how long he can sprint, his running speed and jumping ability.  But
it is kind of funny to hear other people's comments towards him and his
comments when he is very fat.  But some fat is good to have because as CJ runs
or swims around he burns off fat, but if he has no fat then he will lose
muscle and/or health.

If you see this stat decrease, it has been decreased by 1.5%.

The stats in the code is out of 1000 points, so 1=0.1% and 10=1%
Adds to fat (if fully healed):
Salads			+0
Snack/drinks 		+2
Food stands		+5
Light fast-food meal	+10
Medium fast-food meal	+20
Drinking date		+30
Heavy fast-food meal	+35
Fast-food date		+60
Diner date		+60
Restaurant date		+90

II.II.II.	Stamina

This stat determines how long CJ can sprint, swim or pedal hard on his bike.
This stat is pointless after you've completed the burglary mission and earned
infinite sprint.
You can increase this stat by running, using a bicycle, swimming or the
fastest way which is using the exercise bike and treadmill at the gyms.

II.II.III.	Total Respect

You earn respect from doing various things.  Respect does round up in the stat
screen (but doesn't round up for earning recruitable gang members), so if your
stat screen says 1%, you could really be anywhere from 0.5% to 1.49%.

Start the game at 0.19% respect (0.15% from the muscle you start with, 0.04%
from territories owned or appearance?)

Capped respect-
Things you can only do once or are limited.  Doing bad things (killing your
own gang) will not take away from these.
Mission advancement= ~40% estimated
 (gang tags are worth 0.05% each or 5% for all of them)
Max Money= 5% (+0.000025% per $5000)
Max muscle= 3% (+0.03% per 1% muscle)
Appearance= 3% (clothing, haircuts, tattoos)

Get Denise as girlfriend= +0.60%
Get dumped by Denise/Denise dies= -0.60%
Get dumped by Millie/Millie dies= approx. -0.95%
 (haven't checked if you earn this respect when you start to date her).

Running respect-
No limit on what you can gain from these, but these can't take away from the
respect earned from the 'capped respect' things above.
Enemy gang members wasted= +0.03%
Police and drug dealers killed=+0.06%
Taking over a territory +1.918%
 (plus the gang members you killed for another ~0.9%)
Lose influence of territory -1.20%
Killing your own gang members -0.23%
Recruited gang member killed -0.08%

Through my testing I found out how much gang members were worth and how
much the gang tags were worth and so between choosing combinations of gang
members (0.03) and gang tags (0.05) I could narrow all the numbers down to
within 0.01% by seeing how much I would need to increase 1% point before and
after doing anything that I knew or thought would increase respect.

Enemy gang members wasted is from your crime stats, meaning that you killed
them yourself, not to be confused with the 'enemy gang members killed' stat
in the gangs category, which are kills done by anyone.

Killing your own gang members is added to the 'gang members wasted' stat,
so even though that adds .03%, the penalty is -0.23 so the net result is -0.20%.
You can run them over with a vehicle and not get penalized (like if you want to
collect their weapons for example).

Mission advancement is not including the respect earned from taking over
territories and killing gang members which is a huge part of the last part
of the game.
In my game, before starting on taking over the 35% of territories needed
to get the End of the Line mission started I had 48% respect.  I had the
cornrow haircut, white tank and the shorts from Chiliad Challenge (given
to me after the game removed the croupier suit in Breaking the Bank).
Hadn't yet sprayed the gang tags or completed the import/export mission.
Killed a total of 16 gang members (kill 3 to start gang wars then ran over
the rest with a bullet proof car so that I wouldn't get too many gang members
killed to keep my respect really low, otherwise I would have got to 100%
respect too easily and not be able to test respect).  So, the gang
members killed were about 0.5% respect, Haircut for 0.9%, territories taken
over for 9.59%, max muscle for 3%.  This brings it to a little less than 35%
and then figuring End of Line would add a little bit and then the gang tags
would be bring mission advancement to 40%.

A value of '1' in the shopping data file for respect is equal to 0.03%.
Appearance max 'value'= max % respect
Haircut	30=0.9%
Tattoo	20=0.6%
Torso	25=0.75%
Legs	10=0.3%
Shoes	 5=0.15%
Chains	 2=0.06%
Watch	 3=0.09%
Shades	 2=0.06%
Hats	 3=0.09%
Max of 3% respect in appearance.

You can 'glitch' up to 3% respect by using the Sex Appeal Glitch
(see II.II.V.	Sex Appeal)

The higher respect you have the more gang members you will be able to
recruit at any one time.
0%=Can't recruit any gang members
1%=Recruit two gang members
6%=Recruit three gang members
16%=Recruit four gang members
33%=Recruit five gang members
54%=Recruit six gang members
80%=Recruit seven gang members
Remember even though your stat screen says 1%, you could really be at 0.9%
because of rounding so you won't be able to recruit gang members yet.
The game notifies you when you are able to recruit more gang members.

II.II.IV.	Lung Capacity

This stat determines how long you can hold your breath underwater.
You can increase this stat by swimming under water.  Your oxygen will appear
as a blue meter between the armor and health meters.  Make sure you go back
to the surface of the water for air before you run out of oxygen or else you
will start losing health and eventually drown (wasted/die).  Just swim
underwater for awhile or dunk yourself in a pool several times and you will
start seeing an increase in this stat allowing you to spend more time
underwater, building the skill faster.  Collecting oysters is a good way
of doing something productive while building this stat.  It may just be
my computer, but turning the frame limiter ON seems to allow me to dive
deeper and faster.  Won't necessarily help build the skill faster, but makes
collecting oysters easier.  Most of the time you want the frame limiter OFF.

Each time you see this stat increase it has been increased by 5%.

II.II.V.	Sex Appeal

Vehicles count for 5-50% of sex appeal (value drops if vehicle is damaged
and could be as low as 2% or 0%). If you have just stepped out of a vehicle
you still get credit for the sex appeal, until you get too far away from the
vehicle, you go into a building, a garage door shuts the vehicle inside, or
somebody else starts using the vehicle.

'Appearance' (clothing, tattoos, haircuts) counts for the other 50% of sex
appeal.  As you progress in the game, more stores open up allowing you to buy
better clothes.  The pimp suit from Denise offers the best sex appeal for any
suit when the only stores open are the three available after the Nines and Ak's
mission.

Bug:
There is a huge bug/exploit involving sex appeal that I had discovered and
I am surprised nobody had found it before I posted it on gamefaqs.com because
it is available on PS2 as well as PC.

The exploit is that the game does not calculate your sex appeal when you
remove clothes in the wardrobe of a safehouse.  So, the trick is to take
off a piece of clothing that has a sex appeal stat above 0, put it back on,
remove it again and then put it back on several times.  Do this enough times
and you can max out your sex appeal stat very early in the game.
(50% from appearance, then just get a good car for 100%) 

You start the game wearing a White Tank, which has a sex appeal of 1.5%, so
if you have the patience you could take it off and put it back on 33 times
to get your sex appeal to 50%.  This won't work for the pants that he starts
with because they don't have any sex appeal.  It is much easier to do this
exploit a few missions later in the game and get a higher sex appeal shirt,
like the Green Hoody, so you only have to change in and out of it a few times
to get sex appeal maxed.

You can also use this trick to add some respect (3% max from appearance),
but isn't worth doing this just for gaining respect because killing cops
and gang members is a much faster way of earning respect.

Doing this trick also works with tattoos, but is a much more expensive process.
Getting a haircut seems to remove whatever sex appeal you have recently
glitched (it won't remove all of it), and in fact before I posted this
exploit it was reported that a haircut will remove the sex appeal from tattoos,
so get the haircut first.

If getting a haircut while wearing a hat, the hat vanishes, but you are still
getting the benefits of the hat.  I haven't checked to see if this was glitched
where you essentially are getting the benefits from the hat added permanently.

II.II.VI.	Muscle

This stat determines how hard you punch and how high you can jump.  It also
seems to affect a little bit how fast you can run, swim or pedal your bike.
Muscle can account for up to 3% of respect.  You can increase this stat
by running, using a bicycle, swimming or the fastest way which is using the
dumbbells and weight bench at the gyms.

Each time you see this stat increase, it has been increased by 1%.  If you ever
see it decrease, it has been decreased by 1.5%

II.II.VII.	Driving skill

You can add to this stat by using any 4 wheel vehicle (or Vortex).  Operating a
train is also included as 'driving', but doesn't seem to allow you to build
skills this way, just adds distance.
Each time you see the progress meter move up, this stat increased by 2%.
You get no notification when you reach 100% so you will have to look at the
stat screen and see if the bar is full.  The bar actually looks full at 98%
so you will have to go to the stat screen and press 's' to save the stats
to hotmail which is available at 
My Documents...GTA San Andreas User Files...Stats and see if it says 100%.
What I did was to count how many loops on the runways it took me to get 2%
(8 loops) and then just started counting when I hit 98%.
Using a ZR-350 on the runways, it takes 3-4 hours of real time to hit 100%
if you include the times you have to run back to the safehouse or get food.
Doing all the vehicle missions you can do in Los Santos will add 20-30%
towards driving skill.

If you want to save the races for a little later in the game then you
will be doing enough driving during the course of the game to build most
of the vehicle skills to the max, so you don't need to drive in circles
on the runways building up skills.

Notes about building vehicle skills-
It seems to be based on time pressing the accelerator and not pressing
the brake at the same time or distance travelled.  I can build this skill
faster and need 20% less distance if I use the runways instead of driving
around town.  It seems faster vehicles and aircraft build skills faster
(less time and less distance needed).

II.II.VIII.	Flying skill

You can add to this stat by using any aircraft such as planes and helicopters.
Vortex does not add to this (at least not for the PC version), but is treated
like an aircraft in some other aspects, like being chased by Hydras when you
have a high enough wanted level.
For helicopters to add to this skill you must be moving, not just hovering in
one spot.

For planes, W is the throttle (move forward), S to slow down/stop. Q and E is
for small directional changes (use this when on the runway) and the A,D, and
right/left arrows are for banking/making sharper turns.  Up and down arrow keys
for moving up or down.  2 (same button as starting vehicle missions) is for the
landing gear.  Bring the landing gear up when in the air so you can fly
faster, and obviously bring it down when trying to land.  Not all planes
have retractable landing gear.
For helicopters it is pretty much the same as planes, but W also increases your
altitude and s lowers it.  Press the up arrow to lean the helicopter forward
so that you move forward while using the throttle.
For the Hydra you can press and hold the 2 and/or 8 keys on the number pad for a
few seconds to switch between helicopter and plane modes.

Each time you see the progress meter move up, this stat increased by 5%.
You get no notification when you reach 100% so you will have to look at the
stat screen and see if the bar is full.
Using a Shamal, it takes about 1-1.5 hours of real time to max the skill,
so you will need to stop at 50 or 60% flying skill to save the game or feed
CJ. You get a pilot's license at 20% which opens the gates for you at the
airports.  At 40% flying skill you get a parachute so you can bail out of
planes without needing to get a parachute before hand.  You have to get
the plane at a high enough elevation to earn the parachute, so you can't
just hop in a plane and get out without getting the plane in the air
and expect to get a free parachute.

II.II.IX.	Bike skill

You can increase this stat by using any motorcycle/motorbike.
While using the gas if you repeatedly tap the up arrow you will gain speed
faster.  The up arrow also has you lean forward on the bike and the down
arrow has you lean back on the bike.
Each time you see the progress meter move up (takes about 4 loops on the
runways), this stat increased by 2.5%.
The meter looks full at 98%, but the game does notify you when you reach 100%.
Using a NRG-500 on the runways it takes about 1.5 hours of real time to
 hit 100%.

II.II.X.	Cycling skill

You can increase this stat by using bicycles.
Controls are just like the motorbikes, but you repeatedly tap the W key
instead of the up arrow to gain speed/pedal faster and with the bicycle
you press the left shift to bunny hop or jump.
Each time you see the progress meter move up (takes about 1.5 loops on the
runways), this stat increased by 5%.  The game does notify you when you
reach 100%.
You can get about 50% of this skill by doing the courier mission and then
get 100% (or pretty close) by using a bicycle to go around spraying all
the gang tags.

II.II.XI.	Armor

How much armor points you have.  This is a number from 0-100 so you have
a more exact detail than looking at the white bar while you are playing.
Grabbing an armor icon gives you 100 armor points.  Once you've completed
the Vigilante mission the armor will be 150 points max and the armor icons
are worth 150.

II.II.XII.	Gambling

This is your gambling skill, which is figured from what you have spent at the
casinos (gambling at the Inside Track Betting doesn't count).
Each $10,000 spent counts as 1% and this is rounded up in the stat screen,
so $5,000 = 1%, $15,000 = 2%, etc.  Need $1,000,000 to get this stat maxed
out (actually $995,000, but you won't earn the 'Whale' ranking until you hit
$1,000,000).
The rankings (not shown in the stat screen) allows you to play at the more
expensive tables, and 'borrow' more from the casino.

Ranking		Gambling Skill		$ allowed to borrow/play at tables
None		0%			$100
Gambler		0.1%			$1,000
Professional	1%			$10,000
High-roller	10%			$100,000
Whale		100%			$1,000,000

II.II.XIII.	Pilot Ranking

Is based on 'Flight Time', not your flying skill.
0:00=No ranking
0:05=Flyboy
0:10=Aircraftman
0:20=Pilot Officer
0:30=Ace
1:00=Lieutenant
Each 0:05 is equal to about 6 hours and 23 minutes of CJ's time, but this
might vary with computer lag, I'm not sure.  I would think 0:05 would equal
 5 hours of game time or 5 minutes of real time.
There are more rankings beyond this but I haven't tested these yet.

II.II.XIV.	Times drowned

Number of times you are killed/wasted because of lack of oxygen.

II.II.XV.	Number of hospital visits

Number of times you have been wasted (died).  Each time you are wasted you
lose all your ammo and $100.  If you are dating Katie then you won't lose
your ammo or money when you are wasted.

II.II.XVI.	Current number of girlfriends

The current number of girlfriends you are currently dating.

II.II.XVII.	Number of girls dated

The number of girlfriends you have dated during the game, including those
that died or dumped you.  There are 6 girlfriends to be found.

II.II.XVIII.	Number of successful dates

The number of times you have gone on a date where the lady returned home
happy about the date.

II.II.XIX.	Number of disastrous dates

The number of times you have gone on a date where the lady returned home
unhappy about the date or you abandoned her.

II.II.XX.	Number of times scored with a girl

Number of times you have had 'coffee' with a girl.  Until you collect all
50 oysters, each girl will require you to have a high enough progress with
her before she will invite you in for coffee.

II.II.XXI.	Number of girls dumped

Number of girls who have dumped you or has been killed.  There is a random
chance they will dump you if the progress gets really low (less than 10%
in most cases) or you have many bad dates in a row.  Collecting all oysters
might eliminate this from happening.

II.II.XXII.	Number of meals eaten

Number of meals you ate at a restaurant.  Snacks, drinks and the food stands
that are scattered around town are not counted.

II.II.XXIII.	Luck

This adds some luck to your gambling.  But don't expect it to be a 'win every
time' advantage.  You can increase this stat by collecting horseshoes in
Las Venturas.  Each horseshoe increases this stat by 20 (stat maxes at 1000).
I am just guessing that having this stat at maximum probably increases your
odds by 10% (each horseshoe increases odds by 0.2%?), but I don't know, it
could be less.
_________________________

II.III.		MONEY
_________________________

II.III.I.	Weapon Budget

How much you have spent at Ammu-nation which is available during and after
Doberman.  Buying a car bomb is not included in this stat.

II.III.II.	Fashion Budget

How much you have spent buying clothes, available during and after Nines
and Ak's.

II.III.III.	Property Budget

How much you have spent buying safehouses and assets.

II.III.IV.	Auto Repair and Painting Budget

How much you have spent at the Pay N Sprays ($100 each time).  You sometimes
get a free re-spray, so this stat would not be increased on those visits.
Paint jobs and color changes at the mod garages do not count in this stat.

II.III.V.	Tattoo budget

How much you have spent on tattoos, available after Ryder.

II.III.VI.	Hairdressing budget

How much you have spent on haircuts, available during and after Ryder.

II.III.VII.	Prostitute budget

How much you spent on prostitutes.
$28 (unless you cancel it in the middle of it) until you complete the
Pimping mission when you no longer pay but instead earn money by visiting
them (so no more adjustments to this budget), .

II.III.VIII.	Strip club budget

How much you have spent at the strip clubs.  There is no purpose to the strip
clubs except to entertain you and waste your money, adding to this stat.
($100 private dance, $20 throw money)

II.III.IX.	Car modification budget

How much you have spent at mod garages available during and after Cesar
Vialpando.  Most cars can be modded, but each mod garage (Loco Low,
TransFender, Wheel Arch Angels) will only work on certain cars.

II.III.X.	Food budget

How much you spent on food at the restaurants available during and after
the Ryder mission.  Snacks, drinks and the food stands that are scattered
around town are not counted. 

II.III.XI.	Total shopping budget

+ Food budget + Tattoo budget + Fashion budget + Car Modification budget +
Weapon budget - Cost of paint jobs and color changes at mod garages

II.III.XII.	Money spent gambling

Total amount of money you have wagered at Inside Track Betting and casinos.

II.III.XIII.	Money won gambling

Total amount of money you have won (not counting what you wagered) at
Inside Track Betting and casinos.

II.III.XIV.	Money lost gambling

Money you have lost at the casinos.  Winning big at slot machines seems
to bring this to $0.00.

II.III.XV.	Biggest gambling win

Largest amount of money you won with a single bet at Inside Track Betting
and casinos.

II.III.XVI.	Biggest gambling loss

Largest amount of money you lost with a single bet at Inside Track Betting
and casinos.

II.III.XVII.	Money made from burglary

Total amount of money you have made from the burglary mission.

II.III.XVIII.	Largest burglary swag

Most money you've made from the burglary mission in one night.

Gambling bugs and tips
------------------------
Tips:
Even though the pay-out is different for each horse at the Inside Track
Betting, they all have the same, 20% chance of winning.  So if you take your
$350 you start the game with and go to the Inside Track and bet 5% of your
money on the green horse every race (I recalculated how much I wager after
every win) it took me 3.5 hours of real time to turn that into max money.
As long as you win more often than 1/12 times you come out ahead and as long
as you don't lose 20 in a row you won't go broke (I've never lost that many
in a row, but have lost more than 10 in a row a few times).  Another method
which is faster for 'time spent playing' but requires more reloading is once
you have the Jefferson safe house is to bet everything you have at the Inside
Track Betting Downtown (under Mulholland Intersection) and save the game if
you win, reload and try again if you lose.  You won't have any gambling
losses with this method but is more of a pain driving back and forth to the
safe house and the betting shop.

Bugs:
There is a bug that when you wager a lot of money sometimes an extra small
amount is added to 'money spent gambling' and/or 'money won gambling'.
I bet $30,000 and when I won at 11/1 odds, both categories had an extra $16
than they should have.  Don't know where the $16 comes from.  When I bet
$100,000 and won at 11/1 odds, the 'money won from gambling' rose by an extra
$32.
There is also another bug in that if you bet $9,999,995 (max bet) at the
inside track on a 12/1 horse and win, the stat for 'largest gambling win'
says you won $11,999,936 which is $4 short of what you should have got
(you still get the correct amount, the stat screen is just wrong).

_________________________

II.IV.		WEAPONS
_________________________

II.IV.I.	Current weapon skill

The weapon you currently have selected and the point value of your skill in it.
Almost all guns have a skill level (rifle and sniper rifle do not) while melee
weapons, items like spray cans, cameras and fire extinguishers and things like
rocket launchers do not have skill levels.
There are three skill levels of Poor, Gangster, and Hitman.
The points progress different for each weapon, but they all start at 0
and go as high as 1000.  You reach hitman at 999 or 1000 depending on the
weapon and how many points it awards.

II.IV.II.	Pistol

Each 'hit' adds .8 points to this skill (1250 hits needed to reach hitman).
Poor (0-39)
Gangster (40-998)
Hitman (999-1000)

II.IV.III.	Silenced Pistol

Each 'hit' adds 5 points to this skill (200 hits needed to reach hitman).
Poor (0-495)
Gangster (500-995)
Hitman (1000)

II.IV.IV.	Desert Eagle

Each 'hit' adds 3 points to this skill (333 hits needed to reach hitman).
Poor (0-198)
Gangster (201-996)
Hitman (999-1000)

II.IV.V.	Shotgun

According to the ar-stats file, each 'pellet' is worth 0.6 points.
Because of pellets the amount of increase from each 'shot' will vary.
Being way too close causes you to essentially shoot through the target and
only get 1 point.  Shooting too far away will only get you one or two points.
Basically, the more the vehicle moves, or the person is injured, the more
pellets hit the target.  Headshots, shooting tires and gas tanks isn't a good
method for increasing shotgun skills because it only takes one pellet to
accomplish the task.
Poor (0-199)
Gangster (200-998)
Hitman (999-1000)

II.IV.VI.	Sawn-off Shotgun

According to the ar-stats file, each 'pellet' is worth 0.6 points.
Because of pellets the amount of increase from each 'shot' will vary.
Being way too close causes you to essentially shoot through the target and
only get 1 point.  Shooting too far away will only get you one or two points.
Basically, the more the vehicle moves, or the person is injured, the more
pellets hit the target.  Headshots, shooting tires and gas tanks isn't a good
method for increasing shotgun skills because it only takes one pellet to
accomplish the task.
Poor (0-199)
Gangster (200-998)
Hitman (999-1000)

II.IV.VII.	Combat Shotgun

According to the ar-stats file, each 'pellet' is worth 0.6 points.
Because of pellets the amount of increase from each 'shot' will vary.
Being way too close causes you to essentially shoot through the target and
only get 1 point.  Shooting too far away will only get you one or two points.
Basically, the more the vehicle moves, or the person is injured, the more
pellets hit the target.  Headshots, shooting tires and gas tanks isn't a good
method for increasing shotgun skills because it only takes one pellet to
accomplish the task.
You won't be able to get any combat shotgun ammo without cheats until after
Yay Ka-Boom-Boom, unless you want to brave the restricted area of Las Venturas.
Poor (0-199)
Gangster (200-998)
Hitman (999-1000)

II.IV.VIII.	Machine Pistol (and tec-9)

Each 'hit' adds 0.4 points to this skill (2500 hits needed to reach hitman).
Poor (0-49)
Gangster (50-998)
Hitman (999-1000)

II.IV.IX.	SMG

Each 'hit' adds 1.5 points to this skill (666 hits needed to reach hitman).
Poor (0-249)
Gangster (250-998)
Hitman (999-1000)

II.IV.X.	AK-47

Each 'hit' adds 3 points to this skill (333 hits needed to reach hitman).
Poor (0-198)
Gangster (201-996)
Hitman (999-1000)

II.IV.XI.	M4

Each 'hit' adds 2 points to this skill (500 hits needed to reach hitman).
Poor (0-198)
Gangster (200-998)
Hitman (1000)

II.IV.XII.	Bullets fired

The number of bullets you have fired from a gun.

II.IV.XIII.	Kgs of explosives used

Grenades, RPGs, Heat-seeking RPGs, and Molotov cocktails each add 1 to this
stat.  Remote explosives add 2 and car bombs add 10.

II.IV.XIV.	Bullets that hit

The number of bullets that you have fired that have hit a valid target.
Sniper rifles don't count the hits, only shots fired, so a sniper rifle is
not good if you want a high accuracy rate.

Other notes about weapons:
You can carry up to 10,000 ammo and if you pick up more the numbers won't
show you how much you have anymore.  Supposedly, if you collect enough then
you will have infinite ammo.  The game does keep track of ammo beyond that,
up to 99,999, so just because the numbers aren't showing, doesn't really mean
you have infinite ammo.  You when reach 100% completion of the game you do
have unlimited, because the ammo isn't used when you fire them.

I noticed that if I have a SMG then I can collect ammo from the machine pistols
that gang members have dropped without having to switch to that weapon.  The
weapon won't vanish, still leaving you the choice to change to machine pistol
if you wanted.  Doesn't work for spawn locations.

Once 101 bullets have been fired, the game starts internally keeping track
of your accuracy and awards you up to 500 criminal rating points for 100%
accuracy.  You can use any type of shotgun to improve your accuracy up to 100%
to make up for any misses you had with other weapons.  Best way to improve
this is to use shotguns on a car that is inside a garage so you can just step
back a little and let the door close to fix the car and prevent it from
exploding so you won't accumulate wanted levels.  Drive-bys will actually
allow you to get your weapon accuracy over 100% by letting you have 1 'hit'
over the shots fired.
_________________________

II.V.		CRIMES
_________________________

II.V.I.		Number of houses burgled

Total number of houses you have taken items from during the burglary mission.
This is counted each time the items in a house are reset.  When you go into
house A and take an item, then go into house B, the items in house A are reset.
So on the first night that you are doing the burglary mission you can look
at this stat to see how many items you have taken if you keep alternating
between two houses, taking one item from each house.

II.V.II.	Number of police bribes

Total number of bribes you have collected, which are the stars you can
collect to erase one wanted level.

II.V.III.	Number of stolen items sold

Total number of items you have taken to the lock-up/storage shed from the
burglary mission.

II.V.IV.	Total number of wanted stars attained

Total number of wanted stars/levels you have accumulated during the game.

II.V.V.		Total number of wanted stars evaded

Total number of wanted stars/levels you have evaded during the game.  If you
have more than one wanted star then they count as evaded only if you use a
Pay N Spray or changing your appearance like change your clothes, getting
a tattoo or haircut.  If you have only one wanted level then getting rid of
it in any fashion including grabbing a bribe, finishing or starting a mission,
saving the game or just getting far enough away from police or waiting will
count as it being evaded. 

II.V.VI.	Times busted

Number of times you have been arrested.  You lose $100 and all of your ammo
when arrested unless you are dating Barbara.

II.V.VII.	Criminals wasted

The number of criminals you have killed with a drive-by or while on foot.
Criminals are the enemies in the Vigilante mission.  There are also some
normal looking pedestrians who are criminals.  Once you can identify which
of the pedestrians are the criminals you can get credit for killing them no
matter where they are, even when they won't fight you like in a 24/7.
Criminals are the ones that the cops are usually chasing on foot (the cops
do sometimes chase other people if they were provoked).  Criminals also will
sometimes steal your car, but often end up running into something when they do.
There are several criminals according to the data files, but there is only
three that I see quite often.  One is a black guy with a purple striped shirt
and wearing a gold chain.  Another is a Mexican wearing sunglasses and a
green/black checkered shirt.  The other is white guy that looks like a biker
and has a large serpent on the back of his leather jacket.  The white guy is
also  sometimes a drug dealer (very rarely, usually only after you've started
a new game after quitting another).  Drug dealers and prostitutes are not
counted as criminals.  The data files also shows many people that are wearing
hospital masks as being criminals, but I haven't seen them as pedestrians.
The hospital mask people do appear in at least one mission, but aren't
considered criminals then.

II.V.VIII.	Gang members wasted

Gang members you have killed while on foot or with a drive-by.
Running them over doesn't count.  This stat includes gang members of any
gang, including your own (not a good idea to kill your own gang members).
So you could run over your own gang for their weapons and not be penalized.

II.V.VIX.	People wasted by others

People that are killed that are not credited to CJ.  This includes suicides
(people falling off a bridge for example).

II.V.X.		People you've wasted

People you have killed, whether on foot, with a drive-by or by
running them over.  If you jump off a bike and your bike kills someone you
don't get credit for it.  But if your car catches fire and you bail out you
do get credit.  Maybe it has something to do with 'road rage' (the other guy
was trying to ram me).

II.V.XI.	Road vehicles destroyed

Vehicles that explode.  Although a vehicle going into water makes them
worthless, they are not counted as being destroyed.  This is because
theoretically if you can find a way to get the car out of the water, it is
useable again.  Also, if you are shooting a car in a garage until it catches
fire and then run away (thus closing the door and preventing the explosion)
it still counts as being destroyed, or at least in most cases.

II.V.XII.	Boats destroyed

Boats that explode.

II.V.XIII.	Planes & Helicopters destroyed

Aircraft that explode.  You get 30 criminal rating points whenever this
happens, even if you didn't cause it to explode.

II.V.XIV.	Cost of property damage

The value of vehicles that are destroyed.  Damaged vehicles add a small
amount to this.  Oddly, opening a door adds a small amount to this
(around $17-$150+).

II.V.XV.	Tires popped with gunfire

Tires on any vehicle that are shot by anybody.

II.V.XVI.	Number of headshots

Number of people killed instantly by a shot to the head.

II.V.XVII.	Fires started

Molotovs add 1 to this stat.  Flame throwers can add to this stat quickly.
Blowing up a plane can add about a half dozen to this.

II.V.XVIII.	Kills since last checkpoint

These are legitimate kills that you have committed since the last checkpoint.
Checkpoints are saving the game or finishing a mission that counts towards
100% completion (buying safehouses doesn't count).  If you get busted or wasted
then this stat is deleted and you don't get credit for the kills as being
legitimate (they still count as 'people you've wasted').  If you reach the
checkpoint safely then the numbers from this stat is deleted and added to the
legitimate kills and you get points added to your criminal rating.

II.V.XVIX.	Total legitimate kills

Anyone you kill while on foot or with a drive-by.  Running them over doesn't
count, (so you could run over your own gang members for their weapons and not
be penalized).  If your car catches fire and assuming you bail out ok then when
the car explodes, anyone caught in the blast is considered a legitimate kill if
you are still on foot.  Legitimate kills do not count unless you save the game
or finish a mission that counts towards 100% completion (buying safehouses
doesn't count) and before you get busted or wasted.  Until then they are
listed as 'Kills since last checkpoint'.
Each legitimate kill is worth 1 criminal rating point. 
_________________________

II.VI.		GANGS
_________________________

II.VI.I.	Least favorite gang

The gang whose members you have killed the most.  This could even be your
own gang (not a good idea).

The gangs that could appear in this stat are:
Grove Street Families
Ballas
Los Santos Vagos
Varrio Los Aztecas
San Fierro Rifa
Da Nang Boys
Mountain Cloud Triad

Note: Although the data files seems to suggest the Mafia is another gang
that could show up in this stat, the reality is that they don't.
The Mafia is never considered gang members anywhere in the stat screen.

Gangs mentioned during the game, but not necessarily seen:
Ballas
Front Yard Ballas
Rollin Heights Ballas
Kilo-Tray Ballas
Temple Ballas
Temple Drive Families
Seville Boulevard Families
Grove Street Families
Varrio Los Aztecas
Los Santos Vagos
Da Nang Boys (Shining Razors, Butterfly Children?)
Mountain Cloud Triad
Blood Feather Triad
Mobs (Mafia):
Sindacco Family
Forelli Family
Red Gecko Tong

II.VI.II.	Territories taken over

The number of territories that you have taken over during the gang wars.
These become available after Doberman, then again towards the end of the game.

II.VI.III.	Territory under control

The percent of territories that you and your gang control.
This stat doesn't appear until you complete the House Party mission even
though the gang wars could be available before or after this mission
depending on the order that you complete the missions in.

II.VI.IV.	Territories held

The total number of territories that you and your gang control.

II.VI.V.	Highest number of territories held

The most territories that you and your gang controlled at one time.

II.VI.VI.	Gang members recruited

The number of gang members you have recruited.  You can only recruit Grove
Street members by aiming at them and then pressing G (hold H to dismiss them).

II.VI.VII.	Recruited gang members killed

The gang members you have recruited that were killed.

II.VI.VIII.	Enemy gang members killed

Any gang members not belonging to Grove Street Families that are killed by
anyone.  These are not counted if you are sitting in a vehicle or you run them
over, unless they are killed by a drive-by.

II.VI.IX.	Friendly gang members killed

Grove Street Families gang members who are killed.  These are not counted if
you are sitting in a vehicle or you run them over, unless they are killed by
a drive-by.

II.VI.X.	Biggest gang

The gang that controls the largest number of territories and how many
territories they control.

II.VI.XI.	2nd biggest gang

The gang that controls the second largest number of territories and how
many territories they control.

II.VI.XII.	3rd biggest gang

The gang that controls the third largest number of territories and how
many territories they control.

_________________________

II.VII.		ACHIEVEMENTS
_________________________

II.VII.I.	Progress with Denise

The relationship progress you have with Denise, who you automatically
start dating after Burning Desire (you have to go on a first date with her
to get this stat to show up).

II.VII.II.	Progress with Michelle

The relationship progress you have with Micelle, who is available
to be dated after The Green Sabre.

II.VII.III.	Progress with Helena

The relationship progress you have with Helena, who is available
to be dated after The Green Sabre.

II.VII.IV.	Progress with Barbara

The relationship progress you have with Barbara, who is available
to be dated after Yay Ka-Boom-Boom.

II.VII.V.	Progress with Katie

The relationship progress you have with Katie, who is available
to be dated after The Green Sabre.

II.VII.VI.	Progress with Millie

The relationship progress you have with Millie, who you automatically
start dating after Key to Her Heart (you may have to go on a first date
with her to get this stat to show up).

II.VII.VII.	Distance travelled on foot

Distance travelled while on foot. 

II.VII.VIII.	Distance travelled by swimming

Distance travelled while swimming.  Diving straight down or up doesn't
add much, if anything to this stat.

II.VII.IX.	Distance travelled by car

Distance travelled using a four wheel vehicle (except Caddy), Vortex, or train.

II.VII.X.	Distance travelled by bicycle

Distance travelled on a bicycle (Bike, BMX, Mountain Bike).

II.VII.XI.	Distance travelled by motorbike

Distance travelled with a motorized two wheel vehicle.

II.VII.XII.	Distance travelled by boat

Distance travelled with a boat.

II.VII.XIII.	Distance travelled by golf cart

Distance travelled with a golf cart (Caddy).

II.VII.XIV.	Distance travelled by helicopter

Distance travelled with a helicopter.

II.VII.XV.	Distance travelled by plane

Distance travelled with a plane.

II.VII.XVI.	Distance travelled by treadmill

Distance travelled on a treadmill in the gyms.  'Distance' of 1 = 3.3 feet.

II.VII.XVII.	Flight time

Time you have spent flying a plane or helicopter.

II.VII.XVIII.	Time on jetpack

Time spent using a jetpack.

II.VII.XIX.	Longest treadmill time

This is actually 'Total treadmill time'.  Time you've spent on a treadmill
in the gyms.

II.VII.XX.	Distance travelled on exercise bike

Distance travelled on an exercise bike in the gyms.  'Distance' of 1 = 3.3 feet.

II.VII.XXI.	Longest exercise bike time

This is actually 'Total exercise bike time'.  Time you've spent on an
exercise bike in the gyms.

II.VII.XXII.	Best INSANE stunt awarded

Insane stunts are awarded based on height, distance, flips and rotations.
There are three possible rankings and they are:
INSANE stunt
double INSANE stunt
triple INSANE stunt

II.VII.XXIII.	Unique Jumps found

There are 70 unique jumps to be found all around San Andreas.
These jumps show you doing the jump in slow motion.  A map of the unique
jumps can be found here:
http://www.gamefaqs.com/computer/doswin/file/924362/34098

II.VII.XXIV.	Unique Jumps done

To count the unique jumps as being completed you need to land in a certain
area, sometimes on rooftops.  Press the up arrow repeatedly while using the
gas to quickly gain speed as you are approaching a ramp to allow you to jump
farther.  You earn $500 for each jump you successfully complete (you only get
this bonus the first time you complete each jump).

II.VII.XXV.	Longest Wheelie distance

Longest distance you covered while on only one wheel of a motorbike.
Using a bike might be possible, but harder to get the distance that a
motorbike can.  Helps alot to have max bike skill.

II.VII.XXVI.	Longest Wheelie time

Longest time you have spent while on only one wheel of a motorbike or bike.

II.VII.XXVII.	Longest Stoppie distance

Longest distance covered while being on the front wheel of a motorbike or bike.

II.VII.XXVIII.	Longest Stoppie time

Longest time spent while on the front wheel of a motorbike or bike.

II.VII.XXIX.	Longest 2 wheels distance

Longest distance travelled while on only two wheels of a four wheel vehicle.
Can be hard to do this because if the side of the car touches the ground then
it is no longer considered to be on 2 wheels.

II.VII.XXX.	Longest 2 wheels time

Longest time spent on only two wheels of a four wheel vehicle.

II.VII.XXXI.	Maximum INSANE Jump distance

Farthest you've jumped a vehicle in the air. (hitting something like a lamp
post ends the jump even though you are still flying through the air).

II.VII.XXXII.	Maximum INSANE Jump height

This is how high off the ground you get your vehicle.  Jumping a vehicle off
a high cliff or building doesn't necessarily always add to the height, you
need to find a high angled ramp so you get more height above where the ramp is.
Each 3.3 feet high you jump with a vehicle is equal to 1 'jump height'
(10 feet=jump height of 3.3 or simply 3).

II.VII.XXXIII.	Maximum INSANE Jump flips

This is mistakenly listed in degrees.  It is the number of times you have
flipped the vehicle vertically (end over end) while in the air.

II.VII.XXXIV.	Maximum INSANE Jump rotation

This is the number of degrees you have rotated your car horizontally
(side to side) while in the air.

II.VII.XXXV.	Last chase time with 5 or more stars

How long it has been since you last earned 5 or more wanted levels at one time.
At the beginning of the game you are limited to 4 wanted levels.

II.VII.XXXVI.	Longest chase time with 5 or more stars

The longest time you survived while having 5 or more wanted levels at one time.

II.VII.XXXVII.	Last dance score

I wish this was 'highest' dance score instead of 'last'.  It does seem to
effect what dances you have on dates (at least if you have an incredibly
low score).

II.VII.XXXVIII.	Furthest Hoop

The longest shot you successfully made into the hoop with a basketball.

II.VII.XXXIX.	Heaviest weight on bench press

The most weight you lifted on the bench press at the gyms.
You can lift from 40-320 pounds.

II.VII.XL.	Heaviest weight on dumbbells

The most weight you lifted on the dumbbells at the gyms.
You can lift from 20-110 pounds.

II.VII.XLI.	Tags sprayed

The number of gang tags in Los Santos you have sprayed.
There are 100 of them.

II.VII.XLII.	Snapshots taken

The number of snapshots you have taken of the icons in San Fierro.
There are 50 of them.

II.VII.XLIII.	Oysters collected

The number of oysters you have collected.
There are 50 of them.

II.VII.XLIV.	Horseshoes collected

The number of horseshoes you have collected in Las Venturas.
There are 50 of them.
_________________________

II.VIII.	MISSION
_________________________

II.VIII.I.	Mission attempts

How many times you have attempted a mission.  Many optional missions can be
played again without it being counted as an attempt, if it was counted as
completed (passed) in the stats.  Some things like the arcade games and
burglary can never be finished in the stat screen, but they will be counted
as attempts everytime you play them or to even look at the start/high score
screen.

II.VIII.II.	Missions passed

Number of missions that you have completed.  There are a couple of missions
that aren't required for 100%, but will count as completed in the stats.
Many optional missions can be played again without it being counted as an
attempt, if it was counted as completed (passed) in the stats.  Some things
like the arcade games and burglary you can never finish in the stat screen,
but they will be counted as attempts everytime you play them or to even look
at the start/high score screen.

II.VIII.III.	Highest Vigilante Mission level

Highest level you have completed in the Vigilante mission.
There is no known maximum level for this.

II.VIII.IV.	Criminals killed on Vigilante Mission

Number of criminals (enemies) you killed on the Vigilante mission.
You earn 1 criminal rating points for each of these criminals
(plus one point for them being legitimate kills once you save the game and
aren't busted or wasted).

II.VIII.V.	Highest Firefighter Mission level

Highest level you have completed in the Firefighting mission.
Maximum level is 12.  You earn criminal rating points of 10X the highest
level you reach (120 points max)

II.VIII.VI.	Total fires extinguished

Number of fires you extinguished during the Firefighting mission.
You earn 1 criminal rating point for each fire extinguished.

II.VIII.VII.	Highest Paramedic Mission level

Highest level you have completed in the Paramedic mission.
Maximum level is 12.  You earn criminal rating points of 10X the highest
level you reach (120 points max)

II.VIII.VIII.	People saved in an Ambulance

Number of people you saved in an Ambulance during the Paramedic mission.
You earn 1 criminal rating point for each person successfully returned
to the hospital.

II.VIII.IX.	Cash made in a Taxi

Cash you made from fares during the Taxi mission.

II.VIII.X.	Passengers dropped off

Number of fares you completed in the Taxi mission.

II.VIII.XI.	Number of Truck missions passed

Number of Trucking missions you passed (there are 8 total).

II.VIII.XII.	Money made in Truck

Money you earned from the Trucking missions.

II.VIII.XIII.	Pimping level

The highest pimping level you reached (Max is 10).

II.VIII.XIV.	Number of girls pimped

Number of girls you have pimped (taken to a customer).
There is 2 each time you play the mission.

II.VIII.XV.	Money made from pimping

Money you made during the pimping mission.
This does not count the money dropped from cheapskates.  They do drop a few
hundred dollars, but it isn't as much as if they had not been a cheapskate.

II.VIII.XVI.	Number of vehicles exported

Number of vehicles exported during the Import/Export mission.

II.VIII.XVII.	Time taken to Complete Quarry

Time it took you to complete all 7 levels of Quarry.

II.VIII.XVIII.	Packages Delivered

Number of items you delivered in the courier missions
(Roboi's, Hippy Shopper, and Burger Shot).

II.VIII.XIX.	Photographs Taken

Number of pictures you took with a camera.

II.VIII.XX.	Best position in 8-Track

Best position you finished with in 8-track.

II.VIII.XXI.	Best time in 8-Track

Fastest time you finished with in 8-track.

II.VIII.XXII.	Best lap time in 8-Track

Fastest time you completed a lap in 8-track.

II.VIII.XXIII.	Best position in dirt track

Best position you finished with in dirt track.

II.VIII.XXIV.	Best time in dirt track

Fastest time you finished with in dirt track.

II.VIII.XXV.	Best lap time in dirt track

Fastest time you completed a lap in dirt track.

II.VIII.XXVI.	BMX best time

Fastest time you collected all of the coronas in BMX (Glen Park skate park).

II.VIII.XXVII.	NRG-500 best time

Fastest time you collected all of the coronas in the NRG-500 Challenge
(Easter Basin).

II.VIII.XXVIII.	Shooting range levels passed

Number of levels you passed in the shooting challenges available in some
Ammu-Nations.  There is 12 levels, but not all of them are available right away.

II.VIII.XXIX.	Most cars parked on 'Valet Parking'

Number of cars you parked during the Valet mission (25).

II.VIII.XXX.	Total time in bloodring

Record for most time accumulated in the Bloodring mission.

II.VIII.XXXI.	Number of 'Bloodring' kills

Number of kills that you or your passenger killed during the Bloodring mission.

II.VIII.XXXII.	Kickstart best score

Highest score you got for collecting the coronas in Kickstart.

II.VIII.XXXIII.	Highest basketball score

Highest basketball score you got in the basketball challenge.

II.VIII.XXXIV.	Best position in Lowrider Race

You do this race during High Stakes, Low-Rider.
It is also available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XXXV.	Best time in Lowrider Race

You do this race during High Stakes, Low-Rider.
It is also available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XXXVI.	Best position in Little Loop

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XXXVII.	Best time in Little Loop

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XXXVIII.Best position in Backroad Wanderer

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XXXIX.	Best time in Backroad Wanderer

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XL.	Best position in City Circuit

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XLI.	Best time in City Circuit

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XLII.	Best position in Vinewood

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XLIII.	Best time in Vinewood

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XLIV.	Best position in Freeway

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XLV.	Best time in Freeway

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XLVI.	Best position in Into the Country

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XLVII.	Best time in Into the Country

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XLVIII.	Best position in Badlands A

You do this race during Wu Zi Mu.
This race is also available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.XLIX.	Best time in Badlands A

You do this race during Wu Zi Mu.
This race is also available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.L.	Best position in Badlands B

You do this race during Farewell, My Love...
This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LI.	Best time in Badlands B

You do this race during Farewell, My Love...
This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LII.	Best position in Dirtbike Danger

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LIII.	Best time in Dirtbike Danger

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LIV.	Best position in Bandito County

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LV.	Best time in Bandito County

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LVI.	Best position in Go-Go-Kart

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LVII.	Best time in Go-Go-Kart

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LVIII.	Best position in San Fierro Fastlane

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LIX.	Best time in San Fierro Fastlane

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LX.	Best position in San Fierro Hills

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXI.	Best time in San Fierro Hills

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXII.	Best position in Country Endurance

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXIII.	Best time in Country Endurance

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXIV.	Best position in SF to LV

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXV.	Best time in SF to LV

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXVI.	Best position in Dam Rider

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXVII.	Best time in Dam Rider

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXVIII.	Best position in Desert Tricks

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXIX.	Best time in Desert Tricks

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXX.	Best position in LV Ringroad

This race is available during the street races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXXI.	Best time in LV Ringroad

This race is available during the air races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXXII.	Best time in World War Aces

This race is available during the air races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXXIII.	Best time in Barnstorming

This race is available during the air races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXXIV.	Best time in Military Service

This race is available during the air races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXXV.	Best time in Chopper Checkpoint

This race is available during the air races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXXVI.	Best time in Whirly Bird Waypoint

This race is available during the air races.
(See V.XXXI.		Street and Air Races)

II.VIII.LXXVII.	Best time in Heli Hell

This race is available during the air races.
(See V.XXXI.		Street and Air Races)
_________________________

II.IX.		MISC
_________________________

II.IX.I.	Progress made

How far you are towards 100% completion of the game.  There are a few
required missions that don't count towards 100%, while there are optional
missions that you must do to get 100%.  Each mission, race, safehouse
bought, etc. that count towards 100% adds 0.53 or 0.54 to this total.
There is a total of 187 objectives.
100% checklist is here:
http://www.gta-sanandreas.com/guides/100percent/index.php

II.IX.II.	Playing time

Real time spent playing the game.

II.IX.III.	Days passed in game

Number of days that has passed for CJ.  This is figured at midnight everyday.

II.IX.IV.	Safehouse visits

The number of times you have saved the game.

II.IX.V.	Times cheated

Number of times you have entered a cheat code.
Re-entering a code to deactivate it is considered entering another cheat.
You lose 10 criminal rating points every time you 'cheat'.

II.IX.VI.	Vehicle resprays

Number of times you have visited the Pay n' Spray.

II.IX.VII.	Most favorite radio station

The station that you have most recently listened to for longer than a minute.

II.IX.VIII.	Least favorite radio station

The station that has gone the longest time since you've listened to it
for longer than a minute.

II.IX.IX.	Times visited the gym

Number of times you have entered an indoor gym.

*************************************************

III.		Story-line Missions (Required to Complete the Game)

*************************************************

Gang members, cops, and criminals that are part of a mission (always there)
are normally not considered gang members or criminals in the stats
(or earning respect from killing them, like the cops).  So I will only
indicate when I know they really are considered gang members, criminals,
or cops that will increase your stats.

'Mission attempt' and 'Mission complete' is for how much these stats were
increased.  Sometimes the missions can't be officially completed in the
stats, while other times a mission might count as 1 mission attempt, but
2 missions complete (probably to make up for the 'failed' missions that
added an attempt earlier).

In the 'benefits' of each mission when I say something is 'unrestricted' that
means that you can now access them without braving the restricted areas that
normally earn you several wanted levels.  These things can be done at the start
of the game if you are able to dodge the wanted levels.

I won't go into too much detail of the story, but mostly focus on
statistical things like weapon spawns unique to that mission, vehicles
used and sometimes alternative ways of finishing a mission and glitches/bugs.
I know I need to get more information on the missions late in the game,
but it was getting to be boring doing this and I just wanted to rush through
the game.

I started to keep track of the respect earned for each mission, but gave up
on it because:
1.  This was getting to be boring driving from San Fierro to Los Santos to
check the numbers after every mission by spraying tags and killing gang
members seeing how many of each I would need to increase another %
(0.03/gang member, 0.05/tag) unless I wanted to round off to the nearest 0.03%.
2.  Sometimes because of rounding the numbers were off by 0.01% if I did the
missions in a different order.
3.  Some other site had already posted the numbers for each mission
(but in 'points', not %).  If the numbers on that site are correct then my
other numbers are off.  I would think 3 points=0.09%, but I had 0.08% pretty
often, so I don't know if one point is really worth 0.03% or if that other
site was rounding up on every mission or what, but it looks like they were
pulling those numbers right from some data file, so it is probably more
accurate.  I would just like to know more exactly how much one point is worth
and if the 'points' for respect earned from missions are the same as the
'points' for respect in other things like appearance, killing gang members, etc.
______________________

III.I.		In the Beginning (CJ)
______________________

Requires: Nothing, this is the start.

CJ leaves Liberty City flying on Juank Airlines and lands in Los Santos
International Airport.  He gets in a Taxi to get to his mom's house in Ganton,
Los Santos and then attend his mom's funeral.  When he is a block from his
house, officers Tenpenny, Pulaski and Hernandez pull him over and are going
to frame him for murdering another cop, Pendlebury unless he does what they
want him to.  They drop him off in an alley in Jefferson which is in the heart
of 'Rollin Heights Ballas country'.  It is 6:30 on a Wednesday and CJ needs
to get to his house.  There is a BMX in the alley he can use.

CJ's house is not accessible at this point, but you can save the game if you
earn enough money to buy a safehouse.  'Starter Saves' are done with doing
everything you can do (vehicle missions, etc.) before finishing this mission.
The garage at CJ's house is still accessible and the only garage you have
right now unless you buy a safehouse (or brave the restricted areas for the
garage in Doherty).  You can safely be anywhere on the Los Santos/Red County
'island', but for right now there isn't much happening in Red County, as all
the action will take place in Los Santos.  You could swim around the map
because swimming, as long as your feet don't touch the bottom, doesn't
trigger the wanted levels.  One exception to an area that is off-limits
even to swimming is the naval base in Easter Basin.  You can circle the
perimeter of the map on boat if you are a ways from the shore (off the map).
There are a few very small sections of land in restricted areas you can enter,
but nothing exciting in these spots.  Bayside Marina is accessible, but is a
little tricky to get to.  You need to circle the outside of the map and come
at it under the Gant Bridge.  A helicopter is here and a unique 'gift' for
girlfriends, but that is about it for right now.

As of right now your current position, CJ (where you need to go to start the
next mission), Property for sale (safehouses), Property not for sale,
Pay N Sprays, and races are indicated on the map.  Player Target will appear
if you right click on the map, which serves as a marker to help you head in
the right direction that you want to go to.  Nearest airstrip will also
appear on the map should CJ get in a plane (jump on a car to get over the
wall so you can use the planes until you get your license, at 20% flying
skill and then the gates will open for you).  24/7s, Inside Track Betting,
bars, clubs, and Strip Clubs are accessible, but not indicated on the map.
If you need food for some reason right now you will need to find a vending
machine or food stand because they are your only source of food for right now.
There are a few other buildings you can enter, but most of these are places
where future missions will take place.  One exciting place is the tallest
building downtown, which is shaped like a circle on the map.
Enter it and you will go to the roof where there is a parachute you can use
to jump off the building and this is one place where you can bring a bike
or motorcycle to the roof and use them (bicycles are dangerous because you
are more likely to fall off it when you land and die).

Ryder's Picador, Sweet's Glendale, and a BMX across the street from CJ's
should be accessible most of the time, but usually aren't there after you've
just loaded a save (cars don't appear close to where you spawn).  There are
many vehicles that will be available all or most of the time around the map.
Some of them are fixed so that the same vehicle will appear there, and some
locations are 'random spawns' meaning that a vehicle should be there, but
what type of vehicle it is will be random.

Get on the BMX and peddle to CJ's house in Ganton.  ('CJ' on the map).

Mission attempt: 0
Mission complete: 0
Counts towards 100%: No

Benefits: Automatically starts next mission
______________________

III.II		Big Smoke (Sweet & Kendl)
______________________

Requires: In the Beginning

CJ walks into his mom's house (The Johnson House) and meets Big Smoke.
Then they go to the cemetery in Vinewood and meet Sweet, Ryder and Kendl.
Kendl leaves in a fit, going to see Cesar.  Sweet yells at CJ about leaving
when their brother Brian was killed and then points out the graves of Tony,
Little Devil and Big Devil.  Big Smoke's black Perrenial gets blown up as
everyone leaves the cemetery and then they cross the street into Temple to
get on their bikes.
You must get on the BMX and follow Sweet, Big Smoke, and Ryder, indicated by
'Friend' or the blue dot on the map.
A pink Ballas Voodoo will soon chase you, with one Ballas guy driving and
the other shooting at you.  It usually wants to be on your left to shoot at
you, so go just to the right of obstacles like buildings and poles to make it
run into things.  You will travel through Temple and Downtown Los Santos
before reaching a big parking lot under the Mulholland Intersection.
Sweet goes in another direction to distract the Ballas, so you follow Ryder
and Smoke to Glen Park and then after you enter Idlewood the Voodoo will
chase you again until you reach Ganton.

The BMX is given double the normal 'engine health' (200%), but I don't know
why that is needed because bicycles can't be destroyed.

Bug: When you get to the half-way point in the huge parking lot, Sweet splits
off and goes another direction to distract the Ballas.  Instead of following
Ryder and Big Smoke, go in the direction you saw Sweet go (straight south).
There will be two Ballas standing at the edge of the parking lot.  They are
stuck in place (but can still shoot).  Run them over with your bike (or kill
them any way you want) and the Voodoo will no longer chase you when you pass
the skate park.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.08% Respect
CJ's house is now accessible (for saving the game), and camera film is now
available upstairs in CJ's house if you want to take some pictures.  But it
will take the place of paint if you have any, which you will need to spray
the gang tags in a future mission and later to spray all 100 gang tags.
Ryder Mission available (R on map).
Get a phone call from Sweet.  He tells you that the Seville Boulevard
Families and Temple Drive Families have split with the Grove Street Families.
But you can't find these gangs, as everyone in green is considered Grove Street.
______________________

III.III.	Ryder (R)
______________________

Requires: Big Smoke

Get in Ryder's Picador and drive to the Reece's barber shop in Idlewood.
You must get a haircut to advance to the restaurant (Pizza Stack) and then
must buy some food to advance the plot.  If you spent all your money getting
a haircut you will have to go kill some people for their money (or jack a taxi)
so you have money for the food.  If you are flat broke when you sit in the
barber's chair you get $52, enough for the cheapest haircut and the cheapest
food needed for this mission.  After you are done ordering food, Ryder will
attempt to rob the place, but is foiled by the pizza guy, who will then take
shots at you after you've left the place.  Get back in Ryder's car and drive
back to Ganton before the pizza guy kills you or destroys Ryder's car.

If you buy any one of the Afro cuts, the Jheri Curl or the Cornrow then
Ryder will say "I take that back.  Old Reese still has it crackin'".
Any other haircut and he will say "I told he was crazy.  You're jacked up."
You can run over the pizza guy for his shotgun (7 bullets).

Bug: Not all the sex appeal stats will be correct when getting a haircut
during this mission.  They will all be correct when you go back and get a
haircut after the mission.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.08% Respect
The haircut will add some fractions of a percent of respect unless you get
the Cesar or Jheri Curl (same respect as you start with, but they do add
some sex appeal).  You will also get some sex appeal if you didn't pick one
that had 0% sex appeal.
Fast food restaurants (Cluckin' Bell, Pizza Stack, Burger Shot),
Tattoo Parlors and Barbers are now available and indicated on the map.
Fire extinguishers (500 'ammo') are available in the Pizza Stacks and
Burger Shots until you complete the firefighting mission.  Fire extinguishers
take the place of camera and paint, so you probably won't want these for
right now.
Sweet missions available (S on map).
______________________

III.IV.		Tagging Up Turf (S)
______________________

Requires: Ryder

You will be given a spray can (30,000 'ammo'), so you'll lose any camera
film or fire extinguishers you had.  You drive Sweet in his Greenwood to
Idlewood to spray 3 tags (he sprays the first one to show you how it is done)
then to East Los Santos to spray 3 more.  These will be indicated by green blips
or 'destination' on the map.  If the blip is pointing up then it means that
the tag or destination is above where you are, and if down it is below where
you are.  If it is square then it should be at about the same level as you
are.  If a cop is nearby when you spray the paint you could earn a wanted
level.  In East Los Santos you will be introduced to the Ballas in an alley.
Either spray them in the face with the paint, kill them, or just try to spray
the tag quick and run from them.

You could theoretically use the practically unlimited spray paint to go and
find all 100 tags and complete them all before spraying the last one that
Sweet wanted you to spray.  This would save you from having to collect the
paint yourself, but that isn't much of a problem.  You can use paint to
distract someone by spraying them in the face and if used long enough you can
kill people with it, but it's a pretty slow process.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.08% Respect (+another .30% respect from the tags), +$200
You will be left with 1000 paint ammo and another 1000 will spawn upstairs
in CJ's house.
Basketball is now available.			
Get a phone call from Officer Hernandez with a message from Tenpenny
warning you not to leave town (he is referring to the restricted areas).
Another Sweet mission available.
______________________

III.V.		Cleaning the Hood (S)
______________________

Requires: Tagging up turf

You are going to try and recruit B Dup and Big Bear to help you clean up the
hood.  So you first head off to B Dup's Crib in Ganton.  Then you find a crack
dealer to beat up.  Outside of this mission if you find anyone that looks
like this guy or another guy who is white with a gray hoody standing in place
with their hands crossed these are crack dealers and you can kill them for
$2000 and a pistol (15 bullets).
You are supposed to walk/run to the places since it is only a couple of blocks
and learn to use the G button to get Ryder to come to you if he is distracted,
but I just grab Sweet's Greenwood and sometimes use it to run over the dealer.
You don't have to get the bat if you want to keep a melee weapon you already
have.
Then you go to the Crack Den in Idlewood and kill the Front Yard Ballas and drug
dealer that are in there.
You could run around in the crack house letting Ryder kill all the people
(or have the enemies accidentally be hitting each other), but it's best just to
kill most of them yourself.
The people all doped out (and not fighting) don't count as kills.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.08% Respect
Another Sweet mission available.
______________________

III.VI.		Drive-thru (S)
______________________

Requires: Cleaning the hood

Drive Sweet's Greenwood to the Cluckin' Bell in Willowfield.  After getting your
food some Kilo Tray Ballas drive by in a Voodoo and you realize that they are
heading to your hood to do a drive-by, so you are going to try and stop them.
Just try to run into the back quarter panel of their car with yours to force
them to spin out (PIT manuever) or into things so your buddies can shoot them
up, and spinning them out makes them take longer to reach your hood.  You can
join in the shooting if you want and have a tec9/machine pistol/SMG.

The Greenwood is fire-proof and during the chase is given 310% engine health.
You should still pull away from the Ballas Voodoo when it catches fire because
the blast from the explosion still causes damage to your car.  Then run over,
shoot them yourself, or pull up to the survivors and let your buddies kill them.

Bug: When the Ballas in the Voodoo are shooting, other Ballas on foot nearby
may sometimes shoot at them (they should be shooting at Grove Street gangs).
This can happen in other missions as well.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.14% Respect, +$200
Get a call from Sweet.
Gyms are now available and will appear on the map (build physical fitness and
you can learn fighting moves which is needed for 100% completion-you need 35%+
muscle to learn the moves) .
Stat sheet keeps track of visits to the gym, but these don't count as mission
attempts.
You must defeat an opponent to learn the moves and then if you want to,
you can fight the teacher.  Both count as kills.  If you lose you are wasted.
Another Sweet mission available.
______________________

III.VII.	Nines and Ak's (S)
______________________

Requires: Drive-thru

Get in Big Smoke's Glendale and drive him to Emmet's in Willowfield.  You will
automatically be given a pistol (30,000) so you will lose your silent pistol
or desert eagle if you had them.
The Tampa that you blow up is everything proof before you are told to shoot
the gas tank.
After the shooting you will have 60 bullets of pistol added to your inventory
of pistols you had before you were given the 'unlimited' one.
After dropping off Smoke, Sweet will call and tell you to go to Binco's.
You don't really need to buy anything, just go in the store and walk out.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.11% Respect
A pistol (only 16 bullets) will now appear on the map where you did
the shooting, or better known as 'Emmet' on the map.
Clothing stores available (Binco's, Sub-urban, Pro-Laps) and appear on the map.
Another Sweet mission available.
Big Smoke missions now available.
______________________

III.VIII.	Drive-by (S)
______________________

Requires: Nines and Ak's

Take your friends to do a drive-by of some Ballas in Jefferson and Glen Park
areas.  You can help shoot if you want, but I usually just try to run some
of them over.

The Greenwood is given 145% engine health.  The gang members do count as
gang members killed.  You will have a two star wanted level at the end and
must use the Pay N Spray (bribes won't work).

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.16% Respect, $500
Ryder missions available again.
Another Sweet mission available.
______________________

III.IX.		Sweet's Girl (S)
______________________

Requires: Drive-by

I usually try and run some of them over to finish the mission faster.
The game suggests you go to Emmet's if you need ammo, but you don't need to
go there if you already have some.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.19% Respect
Another Sweet mission available.
______________________

III.X.		Cesar Vialpando (S)
______________________

Requires: Sweet's girl

Drive to the Loco Low Co. in Willowfield, which looks like just a regular
house.  You don't actually have to buy any mods for the savanna you get,
but you still need to back into the garage.  Once you get to the competition
in Unity Station use the number pad (2,4,6,8) instead of the arrow keys like
you use in dancing.

Wager $50-$1000.  So you need to have at least $50 to enter the competition,
in case you lose, so go kill some people if you are broke.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Money that you won
Get a call from Cesar.
Cesar mission now available.
Mod garages (Loco Low Co., TransFender) now available.  Each garage will only
work on certain cars.
Lowrider challenge is now available by meeting a guy outside Unity Station.
(Don't try and talk to the guy before answering Cesar's call or the game
might crash.  If the guy disappears, just leave the area or save the game
and he will reappear).
Get a call from Sweet if you already finished the Burning Desire mission,
and if you get this call another Sweet mission is available.
______________________

III.XI.		Home Invasion (R)
______________________

Requires: Drive-by
Only available between 12:00 and 20:00

Get in the boxville and drive Ryder to Colonel Fuhrberger's in East Beach.
Have to steal at least 3 crates before daylight, so start the mission as
early as you can.  Use the C key to crouch and get to the item (faster than
walking), then when you have the item use the alt key to walk so you don't
make noise.
If you wake the resident you will have a two star wanted rating but still
be able to take the stuff you already stole to the lock up if you grabbed
at least 3 boxes.  If you had failed to grab 3 boxes then Ryder will take
off without you "Hey Ryder, where did you go, man".
There doesn't seem to be any difference if you take 3 boxes or all 6.
Two of the boxes are on the first floor (one in the room you start in, one
in the room to the right) and four of the boxes are upstairs (one at the top
of the stairs, one at the end of the hall, and two in the colonel's bedroom).
The game then explains a bit about burglary side missions, but they are
available before this mission.  Need to get in a boxville that is black,
just like the one you used and it must be between 20:00 and 6:00.
The blue apartment buildings (in Ganton) shown in the cut-scene is where
you can find one.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +0.09% Respect
Another Ryder mission available.
______________________

III.XII.	Catalyst (R)
______________________

Requires: Home Invasion

The Picador is given 200% engine health.
None of the gang members count as gang members (good or bad).
The game only subtracts the number of crates when Ryder catches them
so you don't need to worry too much about accuracy.  Just get 10 crates to
Ryder in a minute and a half.
Will have a three-star wanted rating and must use the Pay n' Spray.

Bug:  If you stall a bit getting the last crate to Ryder until you get into
the tunnel then there won't be any cops to worry about.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +0.18% Respect
Another Ryder mission available.
______________________

III.XIII.	Robbing Uncle Sam (R)
______________________

Requires: Catalyst

Get in the Mule and drive Ryder to the Ocean Docks.  Jump over the wall and
shoot the soldiers.  You can shoot the keypad of the warehouse and position
the crates before shooting the keypad to let Ryder in.  This makes it quicker
to load them and then just get out of the forklift a couple times and help
Ryder out when he is in trouble.
If you stand in front of where Ryder will park the van he will say "quit
trying to kill yourself under the van".
After stealing the crates you will be chased by some Patriots and can honk
your horn to signal Ryder to throw the crates out, hopefully making the
Patriots explode.

The forklift is given 300% engine health and is bullet proof.
During the chase the Mule is given 245% engine health and is explosion proof.
When the mission is complete it should still be around if you want it for
some reason, as it keeps the explosion proof abilities (but not the extra
health) when you save it in the garage.  I wouldn't bother with it because
you will also have the problem of it being damaged as you try to pull it out
of the garage (it's too tall) and the other problem is if you get two trucks
in the Ganton garage you won't be able to get them out, making the garage
useless unless you place satchel charges back behind the garage and blast
the trucks out.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +0.14% Respect
Is one of the requirements for Reuniting the Families mission.
______________________

III.XIV.	High Stakes, Low-rider (CV)
______________________

Requires: Cesar Vialpando

You need a lowrider (there is a voodoo and a blade parked just to the west
of where you are supposed to meet Cesar, towards the safehouse).
You will race 5 other cars and must get first place to finish the mission.
Cesar's car is everything proof.  Just wait at the finish line for him then
hit his car so that he comes out and then kill him.  Push his car to a
garage and you get the everything-proof car.  Funny thing is that you can
kill him, but he lives to see another day as you will see in future missions.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +$1000
Adds best time and best position in Lowrider Race to your 'Mission' stats.
Is one of the requirements for Reuniting the Families mission.
______________________

III.XV.		OG Loc (BS)
______________________

Requires: Nines and Ak's

You'll drive Smoke and Sweet to the police station in Pershing Square to
pick up Jeffrey (OG Loc) who just got out of prison.  Then you will drive
to East Los Santos so Jeffrey can kill Freddy.  After Freddy makes a run for
it you'll be on a PCJ-600 and must chase him down so Jeffrey can shoot at him.
If you don't have any, you will be given 78 tec-9 ammo.  It helps make the
mission easier if you can help in the shooting.  Once you learn his route,
you can try to cut him off by taking a different route and then positioning
yourself to be able to hit him as he is driving up to you/past you.  No matter
where you kill him you end up, after the cut-scene (always in East Los Santos),
in East Los Santos or Glen Park Skate Park and the bike disappears so you'll
have to jack another vehicle to give OG Loc a ride to the Burger Shot in Marina.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.13% Respect
OG Loc missions now available.
Another Big Smoke mission available.
______________________

III.XVI.	Running Dog (BS)
______________________

Requires: OG Loc

You will drive Smoke to East Los Santos and then have to run down a Vagos
gang member on foot.  It's easier if you find ways where you won't have to
jump over the fences so you can catch up to him faster.  Having already
completed the burglary vehicle mission makes this easier (infinite sprint).
The enemy carries a gun, but doesn't use it, so it is possible to kill him
with your fists.  He drops about $500 and a pistol.

Bug: I did have a glitch where the enemy disappeared and automatically
appeared a block away after I knocked him down.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.08% Respect
Another Big Smoke mission available.
______________________

III.XVII.	Wrong Side of the Tracks (BS)
______________________

Requires: Running Dog

Drive Smoke to Unity Station where some Vagos are supposed to meet some
San Fierro Rifas.  Get on the Sanchez and chase the guys on the train,
letting Big Smoke shoot at them.  If you are too close to the train, Smoke
can't hit them.
If you have a hard time beating this, then get off the bike after the turn
in the tracks and get on the roofs or bridge on your left, then jump on the
train as it goes by and quickly shoot them yourself.  There are other places
to get on the train, too.  Orion_SR has a video on Google that shows this
quite nicely.  Google GTA San Andreas Wrong Foot.

The Sanchez is everything proof.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.13% Respect
Another Big Smoke mission available.
______________________

III.XVIII.	Just Business (BS)
______________________

Requires: Wrong Side of the Tracks

You will drive Smoke to the northeast corner of Commerce to the building
named 'Attrium'.  You will be given 120 machine pistol ammo during the gun
fight if you don't have any.  There is an armor in the building on the first
floor that is always there.  When you leave the building there will be more
Russians to kill then Smoke will get on a BF-400 and you will have to shoot
the guys chasing you.  The guys on bikes aren't counted as kills (but you
want to kill them quickly anyways because they are your biggest threat).
Your machine pistol/smg/tec 9 ammo will be replaced with a machine pistol
(99,999) during the mission and left with 80 bullets when the mission is over.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.27% Respect
Is one of the requirements for Reuniting the Families mission.
______________________

III.XIX.	Life's a Beach (OG)
______________________

Requires: OG Loc
Only available between 22:00 and 6:00

Get down to the party in Santa Maria Beach and talk to the DJ.  Just keep
selecting 'Y' to get the dancing started.  Use the arrow keys for the dancing.
Need to score 2500 or more dancing.  Then press Y and hop in the Pony
(335% engine health) and drive off with it and take it to a garage in Commerce.
Some of the beach party people will try and chase you, but they shouldn't
be too much of a problem as it takes them awhile to get into their cars.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.08% Respect
Another OG Loc mission available.
'Last Dance Score' entered in your 'Achievements' stats unless you've
already danced at a club.
______________________

III.XX.		Madd Dogg's Rhymes (OG)
______________________

Requires: Life's a Beach

You need to get up to Madd Dogg's Crib in Mulholland.  You will be given
a knife automatically, losing whatever other melee weapon you had.  There
are two armors in the mansion, one just before the rhyme book and one in a
room on the second floor, well past were you really need to go in this mission.
After you get the rhyme book you can use other weapons if you want (it will
alert the other guards though) and a silent pistol will spawn (30 bullets)
in a room behind the recording studio.
Once outside you can grab the mountain bike to get back to OG Loc's workplace.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.11% Respect
You get a call from Officer Tenpenny.
Crash missions are now available.
Another OG Loc mission available.
______________________

III.XXI.	Management Issues (OG)
______________________

Requires: Madd Dogg's Rhymes
Only available between 12:00 and 5:00

The driver for Scipio, Madd Dogg's manager, is leaving the Burger Shot in
Temple and you must steal his Elegant before 10PM (22:00) and parallel park
it undamaged between the other Elegants at the meeting place for the guards
in Temple.  If you park whatever car you had in front of him, you'll be able
to jack it with no damage.  Use the Pay N Spray if you damaged the car.  
Then you'll have to drive off the pier with Scipio and his girl in the car,
bailing out just before you reach the end to save yourself having to make a
swim.  If you weren't far enough away from the other cars when driving off
the pier you will have to kill them.
The two in the car that you drove off into the water aren't counted as kills.
There should be a BMX parked at the end of the pier you can use to get off
the pier.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.14% Respect
Another OG Loc mission available.

Since you are in the area you might as well go to OG's red marker because
it doesn't actually start the next mission.  There is a cut-scene and you
will then need to go back to Grove street to start that mission.  So you
can head back to Grove street and save the game before going to his house
by CJ's and actually starting the mission.  He tells you to get some new
clothes and a haircut, but you don't really need to.

Going to the marker counts as a mission attempt, but you can't complete
it even if you get a haircut and clothes (there is nothing you can do to
avoid this 'failed mission').  You get another attempt (but this time a
completion) when you go to his house and do the gun-fight.

Get a call from OG when the party starts.
______________________

III.XXII.	House party (OG)
______________________

Requires: Management issues
Only available between 20:00 and 6:00

Your gang members count as recruited gang members so try not to get them
killed (it is possible to have them all live, use an AK-47 or M-4 to mow down
the enemy fast).  The enemies do not count as gang members.  If you are quick
you can kill some of the enemies before they get out of the car.  You get 120
Tec-9 if you start this mission with no ammo.

Mission attempt: 2
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.27% Respect
Is one of the requirements for Reuniting the Families mission.
This mission adds 'Territory under control' in your stats
(% of territory controlled by Grove Street), but doesn't really matter until
you complete the Doberman mission.

If you already got to and completed the Doberman mission, then Silenced 9mm
($600), Sawnoff shotgun ($800), and SMG ($2000) are now available at
Ammu-Nation.
______________________

III.XXIII.	Burning Desire (Crash)
______________________

Requires: Madd Dogg's Rhymes

Go to the donut shop in Market to meet Tenpenny, who tells you to kill a gang
member at a crack house in East Los Santos.  You can use the police car which
will also net you 5 shotgun bullets.  You will be forced to pick up molotovs
(20) in an alley in Downtown Los Santos, so you will lose whatever thrown
objects you had (sometimes even if you had more molotovs).  If you use them
all up, more will spawn  (10 in front and 10 in back of the
'Vagos Gang House').  You will also have to pick up a fire extinguisher
(30,000) once inside, which loses your paint or camera.  Being fire-proof
makes this mission pretty easy. There is $1000 (two bundles of $500) to be
found in the building if you want to bother looking for them.  Make sure
the girl stays close to you so you can lead her out of the building, putting
out any fires that are in her way.  Then you drive her (Denise Robinson)
to her home in Ganton.
The gang members do count as gang members killed, but surprisingly they
are considered Varrio Los Aztecas, not Vagos.  You lose the molotovs and
fire extinguisher when completing the mission.

Bug:  It is possible to sneak up on the voodoo that the gang member is working
on, get into it and slowly back it away from him and he will still be 'working'
on it.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.60% Respect (for getting Denise as girlfriend, so you will lose
this respect if she dumps you or she is killed).
You can now date Denise Robinson.
Get a call from Sweet (assuming you completed the Cesar Vialpando mission).
Sweet missions available again.
Another Crash mission available.
Adds 'Current number of girlfriends' and 'Number of girls dated' to your
'player' stats.  Take her on a first date and it will add more stats like
number of successful (or disastrous) dates to your 'player' stats and
'Progress with Denise' to your 'Achievements' stats. 
______________________

III.XXIV.	Gray Imports (Crash)
______________________

Requires: Burning Desire

2 extra armor icons appear during this mission (the 3rd one is always there),
and one health icon appears.
After meeting Tenpenny at the donut shop in Market again you will need to
go to the Ocean docks and bust up a meeting between the Russians and Ballas.
Shoot the barrels and make them explode to take out some of the enemies.
The warehouse to the south (on your left as you are facing the entrance to
the lot) has some rail cars in it and in or around them you will find a
sawn-off shotgun (15 bullets), armor, and tear gas if you want these.
When you get towards the end of the warehouse where all the action takes
place you can find an AK-47 under the stairs that is always there.
It is possible to kill the main boss guy before he gets in the Banshee,
otherwise you'll have to chase him with the bike.
You could also kill him before entering that last room by finding an
appropriate angle to shoot him from where you can hit him without entering
the room (a molotov might also work).  Killing him without entering the
room doesn't open the door and the banshee and bike won't appear, but it
makes the mission so much easier.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Is one of the requirements for Reuniting the Families mission.
______________________

III.XXV.	Doberman (S)
______________________

Requires: Cesar Vialpando, Burning Desire

Go to the marker at the Ammu-Nation in Market, which will now be available.
All the gang members count as gang members killed except for the last one
that appears "Tenpenny set me up".

Gang Wars are explained during this mission and are available after the mission.
Must go to Glen Park and shoot 3 gang members while you are in the territory
and while on foot to start the gang war.  Figuring out what territory the
war starts in is where your feet are, not where the enemies are.  After
triggering the gang war you can now enter cars if you want to shoot them
that way, and you can leave the boundaries of the territory for a minute
or so if needed.  Three waves of enemy gang members will appear, with each
wave a little stronger than the last.  Between waves there is usually armor
and health icons on the edges of the territory.  This first 'gang war' is
a bit easier than later ones.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +2.99% respect for completing the mission, taking over a new
territory, (and getting credit for territories already owned?).  Also some
respect from killed gang members (gang members killed will vary).
(~+3.4% total).
Gang wars are activated.
Money will be generated next to CJ's house, generating money based on how
many territories you have.  Be sure to collect the money every once in a while.
All Ammun-Nations available.
Available at Ammu-Nation (more available upon completion of House party)
9mm-$200
Tec9-$300
Micro SMG-$500
Shotgun-$600
Grenades-$300
Body Armor-$200
Pistol and SMG weapon challenges are available at some Ammu-Nations,
but it's kind of pointless until all 4 challenges are available.
With House Party completed you also get:
Silenced 9mm-$600
Sawnoff Shotgun-$800
SMG-$2000

Another Sweet mission is available.
______________________

III.XXVI.	Los Sepulcros (S)
______________________

Requires: Doberman
Only available between 9:00 and 17:00

You will need to recruit the two gang members (aim at them and press G),
and they do count as 'recruited' gang members, so try to keep them alive.
You have 4 minutes to get to the cemetery in Vinewood.  Once at the cemetery
I usually leave the gang members where they are (tap the H key) so they don't
get killed.
If you take too long to get Kane he jumps in a Greenwood and you will need
to chase him.  Either way, your getaway car is an Admiral.  There is a nearby
Pay N Spray to get rid of the two wanted levels you will have at the end.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +0.27% Respect
Is one of the requirements for Reuniting the Families mission.
______________________

III.XXVII.	Reuniting the Families (S)
______________________

Requires: Los Sepulcros, Gray imports, House party, High Stakes Low-rider,
Just Business, Robbing Uncle Sam.

Drive the gang to the Jefferson Motel in Jefferson.  You will be given 60
shotgun shells added to your inventory.  You can shoot down the helicopter
if you want or just run into the motel.  If you did shoot down the helicopter
and if there is any enforcers (SWAT trucks) not destroyed you can jump into
them to get free armor.
There is an armor icon on one of the balconies where the enemies propel
down from inside the motel.
You will be given an AK-47 (30,000 ammo) during the car chase but not get any
of those when the mission is over.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +0.40% Respect

Bug: During the fight in the motel, there are some prostitutes that run across
the hall from one room to another.  If you go into the room they are in, they
kiss you and bring your health back to the level you started the game at.
So if you aren't hurt and have increased your maximum health by the Paramedic
mission or other methods, then they actually hurt you.  So only visit them if
you are really hurt.
______________________

III.XXVIII.	The Green Sabre (S)
______________________

Requires: Reuniting the Families

You get a call from Ceaser who has something really important to show you
under the freeway in Verdant Bluffs (just west of Unity Station).  Get in the
Bravura parked in the alley to see what Cesar wanted you to see.  Then you
will have to get to the parking lot under the Mulholland Intersection to
save Sweet.

CJ gets dumped off in Angel Pine with all of his ammo taken from him and all
of his gang's territory has been taken over.  Good thing you still have money
and can go to Ammu-Nation and buy some weapons.  He is given a camera (30,000).
There is a free save point just a few feet away.  You are supposed to go to
the marker and start this first mission, but since you have the nearly
infinite camera you might as well make it up to San Fierro and take the
50 snapshots.  Cameras aren't too hard to find in San Fierro though as almost
every territory has at least one (50 film).

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: Lose Respect for the territories you controlled.  -.16% Respect for
losing 12 territories, and -3.70 for losing 42 territories.  Lose all of your
weapons (at least you get to keep your money).
5 more safehouses available for purchase.
Airplane tickets available for rides between San Fierro and Los Santos ($500).
Shotgun challenge now available at Ammu-Nation (still waiting for AK challenge).
Snapshots are unrestricted.
Chiliad Challenge (3 races) is unrestricted.
Hippy Shopper Courier is unrestricted.
Bloodbowl is unrestricted.
NRG-500 challenge is unrestricted.
Gym moves in San Fierro is unrestricted.
Helena, Katie, Michelle are unrestricted.
A free save point in Angel Pine.
Garage in Doherty, San Fierro, is unrestricted even though you really
shouldn't have this until after the Catalina missions.
You can have fun with a wrecking ball with a large crane in the construction
yard behind the garage in Doherty.  Doesn't seem all that fun because none
of the structures nearby can be hit or if they can, there is no damage.

Although San Fierro is unrestricted at this point, you might want to wait until
the safehouses in San Fierro are unlocked before doing the challenges up
there so you won't have to drive all the way from Angel Pine to San Fierro
between challenges to save the game.
______________________

III.XXIX.	Badlands (Crash)
______________________

Requires: The Green Sabre

Completing this mission changes your infinite camera to 36 film.
The mission was designed so that you kill the feds and then have to chase
the guy down the mountain, trying to damage his car enough so that he gets
out and then kill him (if his head is damaged or he is caught inside the car
when it explodes the mission fails).  One alternative is to stay on the road
and go past the shack ,or the other side (back side) that is easier because
you have a clearer shot.  Staying far enough away from the shack doesn't alert
the feds.  When you get past or behind the shack you can either use a sniper
rifle to shoot his car (takes about 7 or 8 shots) so he can't run away and
stays in the shack, or to use the sniper rifle and shoot him (not his head!,
aim for his chest) while he is still in the shack so you can keep his car
(Washington).  The 4 feds are only alerted once you blow up the car, kill the
snitch, kill one of them or get too close, but in any event they will need to
be killed unless you want to try blitzing in there.
Take a photo of the body and return it to the trailer you started at.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Get a call from Cesar.
Catalina missions now available.
Get a call from Sweet.
______________________

III.XXX.	First Date (? on map=Catalina)
______________________

Requires: Bad Lands

You will have 4 choices/missions.  They all will eventually be required, so it
doesn't matter which one you choose first.
Catalina will follow you around like a girlfriend does and if you ever get
side-tracked you will find she is pretty durable because she can swim and
jump over pretty high walls, too.  Sometimes if you get in a vehicle she will
just stand there doing nothing.  Get out of the vehicle and back in it and
that should get her to get in the vehicle.
This counts as a mission attempt and it will be completed with the date.

Benefits of 'date':
Get a call from The Truth.
The Truth mission available.
______________________

III.XXXI.	Tanker Commander (Catalina-Dillimore)
______________________

Like some other missions you can get out of the vehicle and kill the guys
so you won't have to worry about them chasing you.  Biggest problem with that
is if the Sabre runs over Catalina.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $5000.
6 out of 8 Trucking missions available.
______________________

III.XXXII.	Local Liquor Store (Catalina-Blueberry)
______________________

You can worry about the briefcases on the ride back and just keep following
the other quads.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $1,000
______________________

III.XXXIII.	Against All Odds (Catalina-Montgomery)
______________________

You get a four star wanted level, but it quickly drops to three when you get
out of town.  You are supposed to go to the Pay N Spray, but since I dropped
to 3 stars I went and grabbed a bribe from Fern Ridge and dropped to 2 stars
then one was dropped a little bit automatically and then I grabbed another
bribe in Blueberry and then Catalina told me to head to the hideout.
You get 10 satchel charges losing your grenades or whatever other 'thrown'
weapons you had and get to keep what you don't use (need to use at least 2
for the mission).

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $2000
______________________

III.XXXIV.	Small Town Bank (Catalina-Palomino Creek)
______________________

Given 48 more shotgun bullets.  Cops do count as kills for respect earned.
The alarm will sound eventually no matter what, so you might as well just
go ahead and shoot the guard before he can shoot at you.  You could let
Catalina fight through the alley and take out most of the cops while you wait
in the bank.  Then just sprint through the alley when she is at the end.
You will need to kill the two cops that come into the alley on bikes.
After you get on the bikes and she is surrounded you could try and run over
the cops, but Catalina likes to throw herself in the way often.  You started
out with 3 stars in the bank then it seems to drop to 2 and then you can grab
a bribe that you will be passing by to drop to only one star before you have
to save Catalina.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $10,000
______________________

III.XXXV.	Body Harvest (The Truth)
______________________

Requires: First Date

You could go around the outside of the farm (like up the hill) to get towards
the back of the farm and use a sniper rifle on the people in the field before
you've caught their attention.  Can't seem to kill everyone this way as they
re-spawn when you enter the harvester and when you get the harvester to
various spots some more re-spawn.  When vehicles are chasing you once you
leave the farm, you could just get out and shoot them.
A BF Injection will be placed nearby for you to use to leave the farm,
but it doesn't re-spawn.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.19% Respect
Remote Explosives ($2000) and Rifles ($1000) available at Ammu-Nations.
Combine harvesters appear in some fields.
Get a call from Ceasar.
Ceaser mission available.
______________________

III.XXXVI.	King In Exile (CV)
______________________

Requires: Body Harvest
Cut-scene only.

Mission attempt: 1
Mission complete: 0
Counts towards 100%: No

Benefits:
Get a call from Catalina.
Catalina wants you to do another mission.
A free save point is now available next to where you will be meeting Catalina
in Fern Ridge.
______________________

III.XXXVII.	First Base (Catalina)
______________________

Requires: King in Exile

Cut-scene only.  She wants you to pick a place to rob.

Benefits of 'date':
Get a call from Cesar.
Another Cesar mission available.
______________________

III.XXXVIII.	Gone Courting (Catalina)
______________________

Requires: First Base

Cut-scene only.  She wants you to pick another place to rob.

Benefits of 'date':
Get a call from Catalina.
She wants you to do one more mission.
______________________

III.XXXIX.	Made in Heaven (Catalina)
______________________

Requires: Gone Courting

Cut-scene only.  She wants you to pick another place to rob.

Benefits of 'date':
After completing all Catalina missions then Cesar will call (might have to
wait a few days).
Big Smoke Courier missions available (first one you are forced to do,
the second one you can skip if you don't care that it counts as a failed
attempt.  Otherwise, you should do one of each type then you can skip them
by pressing N or just hang up on Cesar).
Cesar mission available.
______________________

III.XL.		Wu Zi Mu (CV)
______________________

Requires: First Base

You can use the Buffalo by Catalina's for the race.  You might be able to
bring a different car, but it must be fast.  The Buffalo is pretty good for
this course and is so convenient I haven't tried anything else.
Race against 3 other cars.  This is considerably easier than the Mount
Chiliad races, but the sniper rifle trick won't work, even if you destroy 2
of the cars and kill the people, you won't move up in position if they
already crossed the finish line.  Wu Zi Mu's car seems to be everything
proof.  Forcing the other cars into the water or even getting them flipped
upside down will not eliminate them as they seem to just get placed back at the
last checkpoint the cleared, but if you go in the water or explode you lose.

Mission attempt: 1
Mission complete: 2
Counts towards 100%: Yes

Benefits: $5000
Adds best time and best position in Badlands A to your 'Mission' stats.
Another Cesar mission available (if you finished 'Made in Heaven').
______________________

III.XLI.	Farewell, My Love... (CV)
______________________

Requires: Made in Heaven, Wu Zi Mu

Race against 3 other cars again.  Bring any car you want because you will be
given a ZR-350 to use (and lose whatever car you brought).

Mission attempt: 1
Mission complete: 2
Counts towards 100%: Yes

Benefits: Adds best time and best position in Badlands B to your 'Mission'
stats.
You now have access to a garage in Doherty, San Fierro (it was actually
accessible after the Green Sabre mission).  This will be your base for future
missions but there is no place near the garage to save the game at this moment
so you might as well wait until after the next mission to head up to San Fierro.
If you got all the snapshots some weapons will spawn here.
Get a call from The Truth.
The Truth's mission available.
______________________

III.XLII.	Are You Going To San Fierro?
______________________

Requires: Farewell, My Love...

A flamethrower (300) and then a RPG (10) will be added to your inventory.
You get to keep whatever RPG you don't use.
License plate on the 'Mothership' is backwards.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.23% respect
6 Safehouses in San Fierro now available.
Zip clothing stores available.
Mod garage (TransFender) in Doherty now available.
A free save point at CJ's garage in Doherty.
CJ/garage missions available.
______________________

III.XLIII.	Wear Flowers In Your Hair (CJ)
______________________

Requires: Are You Going To San Fierro?

This mission basically just gives you a tour of the city.  You will go pick up
some new mechanics for your shop.  Get in the Emperor (300% engine health).
You first pick up Jethro in Easter Basin, then you go to the hospital in
Santa Flora, then see Dwaine at a hotdog stand in King's who agrees to meet
you at the shop, then go to the police station in Downtown, then pick up Zero
in Garcia before heading back to your garage in Doherty.
One of the license plates on Hotdog van is backwards.

Odd note:
As you are pulling up to Zero, you will notice a toy helicopter in the air.
The helicopter (and Zero himself) seems to be bullet-proof.  But as you are
trying to shoot the helicopter the scared drivers may run Zero over and if
killed he will leave 2 satchel charges (you fail the mission, though).

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Another CJ garage mission available.
Get a call from Zero.
Property in Garcia ($30,000) is available and needed if you want to play
his missions.
Get another call from Zero if you bought the property.
______________________

III.XLIV.	555 We Tip (CJ)
______________________

Requires: Wear Flowers In Your Hair

Get to the Vank Hoff Hotel in Financial to plant some drugs in a D.A.'s car.
Follow the ZR-350 into the parking garage and then kill the valet when he
gets out of the vehicle.  If you get a wanted level before getting in the
garage you will have to get rid of the wanted level or the mission fails
because they see you enter the garage. Then grab the uniform and get back to
where the other valets are.  Either run there, or if you take a car then
park the car where people would normally park for the valets, and one of the
valets will grab the car you left there.  If you don't park it there but
instead on the sidewalk in front of the hotel, the valet might have a hard
time leaving in it and then the DA's car might never show up.
It helps if you just stand there still until the DA's car shows up.
Pointing your gun at the other valet might cause problems.  You'll have two
and a half minutes to get the car to your garage, plant the drugs (only takes
a few seconds) and then get the car back to the hotel.
When driving the DA's blue (it looks like it has a bit of a green tint to me)
Merit to your garage it doesn't matter if the car is damaged (just don't hit
a cop because a wanted level will end the mission).  But on the way back to
the hotel it must be undamaged.  There should be plenty of time if you take
it kind of easy and not take huge risks.  If the car is damaged you can return
to your garage and get it repaired, but it doesn't seem like the game really
gives you enough time to do this unless the damage was immediately outside
the garage so that you don't have far to go to get it repaired.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Another CJ garage mission available.
You get Valet uniform in your wardrobe.
Valet missions now available.
______________________

III.XLV.	Deconstruction (CJ)
______________________

Requires: 555 We Tip

You need to go to the construction yard right behind your garage.
Use any construction equipment, but preferably the Dozer and run into the
'portables' (shacks), making sure not to hit the barrels or you'll probably
die in the explosion.  You have three minutes to destroy the portables before
the cops are called.  Then you need to push the porta-potty that the foreman
is in into the hole in the ground, then back the Cement Truck into the large
red marker.
You could get into the large crane to knock over some of the portables, but
it takes too long and is hard to control.  You could also shoot the barrels
with a gun so you won't have to worry about the Dozer hitting them.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Triads mission available.
Get a call from Jethro.
Driving and boating schools are unrestricted.  The bike school is also
available, but you can't get to without 4 wanted levels.  The boat school you
can do, but you do get four stars during the test (which isn't much of
a problem, and it is cleared when you complete the mission).
______________________

III.XLVI.	Photo Opportunity (Triads)
______________________

Requires: Deconstruction

You get a call from Ceaser and must meet him in Red County south of Blueberry,
where you will jump into his Savanna and drive to Angel Pine.
You will be given a camera to take pictures of the suspects.  Then when you
are done you are dropped off at the gas station just outside of town and you
are left with 24 film then hints that you should do the snapshots around San
Fierro.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +.40 Respect
Another Triads mission available.
______________________

III.XLVII.	Jizzy (Triads/Loco)
______________________

Requires: Photo Opportunity

You'll need to go to the Pleasure Domes Club in Battery Point to meet Jizzy.
Then you take a girl to the Downtown area in Jizzy's 'Pimpmobile' (a Broadway,
given 300% engine health).  Then you have 2 minutes to kill the player in
Hashbury (you are given 250 SMG if you don't have any ammo).  Then you have
to get over to Foster Valley before the girl's life meter drains and kill the
guys beating her up.  And finally head back Downtown and kill the girl's sugar
daddy riding in a Stretch limo and his protection driving a Landstalker in a
car chase.  At the end of the mission you get a two star wanted rating.

Mission attempt: 2
Mission complete: 1
Counts towards 100%: Yes

Benefits:  +Respect, $3000
Get a call from Wu Zi Mu.
Wu Zi Mu missions available.
Loco mission available.
______________________

III.XLVIII.	T-bone Mendez (Loco)
______________________

Requires: Jizzy

You need to get to the ambushed Boxville under a bridge downtown.
You get on a FCR-900 and you can kill the guys on the other FCR-900s or drive
up to them and snatch the packages right off their bike, which really makes
them mad and they start chasing you.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $5000
Another Loco mission available.
______________________

III.XLIX.	Mike Toreno (Loco)
______________________

Requires: T-bone Mendez

You will get in a Premier (250% engine health) and have 5 and a half minutes
to find Mike before his battery is dead.  You first need to go to the
construction site near your garage in Doherty, then down to the docks in
Easter Basin then finally the Easter Bay Airport.  I've found them at two
different spots in the airport, most of the time on the right (south) side
and once at the end of the runway.  After blowing up the van your car is
probably all shot up, so grab the Stretch limo.  You'll have a two star rating
which quickly drops to one until you leave the airport then you will have 3
stars and need to get the Pay N Spray Downtown.  Don't worry, the Pay N Spray
is extra long and can easily fit a limo.  Just make sure you have $100 to pay
for it, otherwise you will have to go to Michelle's garage if she is your
girlfriend.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $7000
Triads mission available.
______________________

III.L.		Outrider (Triads)
______________________

Requires: Mike Toreno

You need to meet T-Bone and Mike at Easter Basin at the garage where you
picked up Jethro.  Then drive them in the Washington a couple blocks south
into Doherty.  Grab the 20 RPG and 40 Sniper Rifle bullets before getting on
the Sanchez.  Use the RPG to take out the roadblocks.  Use the sniper rifle
to take out the survivors (or other weapon, like the RPG if you have extra).
The first roadblock is on the border between Downtown and King's, the second
is in King's, the third is in Doherty west of the construction site and your
garage and the last one is another block south in Doherty.  Then you are
supposed to make sure the van gets to the destinations safely, but it never
seems to run into any troubles.  It is possible to have your Sanchez destroyed
and get to continue the mission.  You'll just have to jack another ride or go
on foot.  You get a three star wanted rating at the end, so hopefully you
bought the safehouse only a block away so you can get to it quickly.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $9000
Crash mission available
______________________

III.LI.		Snail Trail (Crash)
______________________

Requires: Outrider

Get the sniper rifle in the construction site which adds 5 to any you had.
Then follow the train.  There should be a Sanchez across from your garage
at Cranberry Station you can use.  You don't actually have to follow the train,
you can speed up past it (once it gets moving) and get to Market Station
well ahead of it.  I guess they wanted you to follow him out of the station,
but since you are still on your Sanchez you can use it to get out of the
station and up on to the street and wait for him about a block away of the
station (not a block north because that is the direction that he goes first).
He will get in a Taxi and if you already have the Sanchez you won't need to
jack a ride.  A spook-o-meter then appears and you must not get that meter
full until he meets the source or you will scare him away and the meeting
doesn't take place.  Just follow the Taxi, staying a block or so behind it
until it gets to the end of the pier in Santa Maria Beach.  Then use the sniper
rifle to kill them both.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Triads mission available.
______________________

III.LII.	Ice Cold Killa (Triads)
______________________

Requires: Snail Trail
Only available between 20:00 and 6:00

Cesar gives you 200 silent pistol ammo, losing your pistol or desert eagle
ammo.  You must get to the Pleasure Domes Club in Battery Point to get
Jizzy's phone from him.  When you get there you find that you aren't allowed
in, so climb the scaffolding and drop down to the roof and enter the skylight.
It is suggested that you 'sneak' up to Jizzy, but you don't need to worry
about sneaking and can just jump over the railings.
Supposedly you can destroy Jizzy's Broadway before this so that he can't
escape (amazingly his car is back with the same license plates as before
when you got his car in the Jizzy mission), but I drove his car into the
water and got the message "You blew up the phone" after I chased Jizzy out
of the club.  When using a rocket launcher to destroy his car before entering
the club then Jizzy will jack a Pizzaboy motorbike.
However, what works even better is to shoot all the tires and shoot the
Broadway enough so that is smoking (and not caught on fire yet) before
entering the club.  He won't get very far with 4 flat tires and then it
doesn't take much for his car to catch fire and causing him to bail out so
you can kill him.
The Stretch limos in this mission have 200% engine health, so grab one of
them if you didn't bring a better form of transportation with you.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $12000
You call Ceaser and tell him to meet you at Pier 69.
Another Triads mission available.
______________________

III.LIII.	Pier 69 (Triads)
______________________

Requires: Ice Cold Killa

You need to meet Cesar at Pier 69 in Esplanade North.  You go to the marker
(across the street from the pier) and Cesar will call at you from the roof
of a building.  Go around the building and you will see Cesar's Savanna
parked on the sidewalk.  Near his car is some stairs that will take you
to the roof.
If you don't have any you will be given 24 sniper rifle bullets.  You will
need to snipe the enemies on the roofs, then kill the other enemies
including Mendez and Ryder.  Easiest way is with the sniper rifle.  But if
you choose to swim after Ryder instead of sniping him you get on speeder
and chase him.  The people camping on the little island yell at you for
stealing their boats and Ryder and you exchange words once.  There are
different cut-scenes depending if you killed Ryder while you are on the boat
or not.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $15000
Sniper Rifle available at Ammu-Nation ($5000)
Another Triads mission available.
______________________

III.LIV.	Toreno's Last Flight (Triads)
______________________

Requires: Pier 69

You get a call from Wu Zi Mu that Toreno is going to be leaving by helicopter
downtown.  As you approach you will be shot at and some rocket launchers shot
at you.  You must get up to the rocket launchers (60) and grab them then get
on the FCR-900 parked in front of the building and shoot down the helicopter.
Find some place to pull over, preferably ahead of the helicopter (it drives
straight south on the freeway) to give you more time, and shoot it down.
You won't get to keep the rocket launchers after the mission.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $18000
Requirement for Yay Ka-Boom-Boom mission.
______________________

III.LV.		Mountain Cloud Boys (W)
______________________

Requires: Jizzy

Meet Wu Zi at his place in Chinatown.  Then you need to find him a ride if you
didn't bring one and take him around the block to the meeting (there should a
random car spawned across the street, but then you run the risk of him getting
run over as he crosses the street to follow you).  You could just walk him
there if you need to.
When you get there you are supposed to follow him, and watch as he runs into
a wall and stuff like that, but if you want to speed through it and know where
to go, you can just run down the alley to start the next part.
Then you will get in a Sentinel (300% engine health) and need to chase after
the other cars so Wu Zi can shoot at them.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $5000
AK-47 ($3500) is available at Ammu-Nation.
Another Wu Zi mission available.
______________________

III.LVI.	Ran Fa Li (W)
______________________

Requires: Mountain Cloud Boys

You meet Shuk Ran Fa Li who leads the Red Gecko Tong in the West Coast.
He is informed that Ah Ah Kung has sent word from Kowloon that the Da Nang Boys
are moving to town.  You need to pick up a Manana (300% engine health)
in the Easter Bay Airport parking garage that has a 'package' in it containing
important information.  When you get there it is a trap and you must shoot your
way out. Deliver the car to Esplanade North without it being too damaged.
You can get out of the car and kill the enemies chasing you if you want.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $6000
Catalina calls to call CJ a pig.
Another Wu Zi mission available.
______________________

III.LVII.	Lure (W)
______________________

Requires: Ran Fa Li

Get in the Rancher and head out towards Angel Pine.  Then you will need to
drive through the countryside going through the markers, which is leading the
enemies on a wild goose chase.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $8000
Another Wu Zi mission available.
______________________

III.LVIII.	Amphibious Assault (W)
______________________

Requires: Lure, 10% Lung Capacity
Only available between 20:00 and 6:00

You need to get to the docks in Esplanade North.  You'll be put in the water
in a rock maze-like structure, but the markers will easily guide you through.
Turn the frame limiter on for this mission if you have trouble swimming deep
and fast enough and make sure you have high lung capacity.
You will pick up a knife if the water.  Then when you get out of the maze rock
structure you need to get to the cargo ship.  Swim underwater when near the
boats and you can re-surface for air if you stay still.  If you move while on
the surface of the water they will see you and you must dive underwater for
awhile until they give up looking for you, assuming you drowned.
Once on the cargo ship you should sneak up behind the gang members and stab
them in the back and then plant the bug.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $11000
Another Wu Zi mission available.
______________________

III.LIX.	The Da Nang Thang (W)
______________________

You will be riding in a helicopter and using a minigun (30,000) to destroy
the enemies.
But no matter what you do they will fire an RPG to take down the chopper
(the guy shooting the RPG is invincible) and you must swim to the ship and
board it.  You will lose all your ammo and given a knife and must sneak up on
the enemies again.  Be sure to collect their ammo.  You will find a health
icon, so be keeping an eye out for it if you are going to need it.
There is tec-9 ammo (48) and an armor inside the ship.  Then you need to shoot
the padlock to free the prisoners and then go back to the front of the ship
and kill the 'snakehead' with the katana that he gives you (stupid fool).
Finally go find the prisoners who are busy lowering some Dinghys.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $15000
Requirement for Yay Ka-Boom-Boom mission.
______________________

III.LX.		Yay Ka-Boom-Boom (Triads)
______________________

Requires: The Da Nang Thang, Toreno's Last Flight

Go pick up the wired Tampa in the bomb shop in Downtown and take it to the
crack factory in Doherty.  Take out the guards then drive the car into the
factory.  There seem to be random words that are said in the cut-scene when
the gates are opened. "It's a hit" or "Some loco ___ is wasting our home boys"
and then "waste the dumb ___" or "waste the moron".
Once you park the car where the game tells you to then press LMB to start the
timer.  You'll have about 40 seconds to leave the building.  There is a
health icon to be found in the building and will still be there after the
explosion, so you can collect it then.  When you get to the gates they will
be closed and you'll need to use the Voodoo to jump the ramp to get out of
the area.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $25000
Get a call from a mystery person.
A free save point in Tierra Robada.
Get a call from Jethro (if you completed driving school).
Cesar mission available (if you completed driving school).
3 more safehouses available for purchase.
Tierra Robada and Las Venturas unrestricted.
M4 ($4500) can be bought at Ammu-Nations.
AK-47 challenge available at Ammu-Nations.
Final 2 Trucking missions available.
Triathlons available.
Bike school is unrestricted.
Burger Shot courier mission unrestricted.
Kickstart and Dirt Track races unrestricted.
Freight train missions available.
Gym moves in Las Venturas is unrestricted.
Horseshoes are unrestricted.
Casino games are unrestricted.
Big Smoke courier missions no longer available.
Barbara is unrestricted.
____________________

III.LXI.	Monster (?)
____________________

Requires: Yay Ka-Boom-Boom

Go to the ? mark on the map in Tierra Robada.
You will get in a Monster truck and have to drive a course and finish it in
under 6:30.
The truck doesn't have brakes, so use the 's' (reverse) if you need to slow
down, like before you go around a corner.

The award (and response) is based on who's time you beat:
Beddoes	4:20	$5,000 "Ok, the boss was right about you!"
McMahon	5:00	$4,000 "Not bad for a ghetto boy."
Bolt	5:30	$3,000 "Not bad at all, I'm semi-hard."
Taylor	6:00	$2,000 "Luck."
Wong	6:30	$1,000 "Boy, by the skin of your teeth."
Over 6:30=Mission failed. "Sorry pal, you're not what the boss is looking for."

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: Money that you won
Get another call from mystery person.
Another mystery mission available.
____________________

III.LXII.	Highjack (?)
____________________

Requires: Monster

You find out that the mystery person is Toreno.  You'll get on a PCJ-600 and
need to catch up to a truck that is leaving Las Venturas heading to Foster
Valley using the Garver Bridge.
Pull up to the left side of the cab and keep the speed the same as the truck
so Cesar can jump onto the cab of the truck and hijack it.
Then you will get in the Tanker and drive it back to your garage in Doherty.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $7000
Get another call from Toreno.
Toreno mission available.
____________________

III.LXIII.	Interdiction (Toreno)
____________________

Requires: Highjack

You need to get to El Castillo del Diablo.  You can hop in the BF Injection
that is placed there for you if you want.  Then you need to grab the rocket
launchers (40), grab either the Quadbike, Sanchez, or Bandito (or keep
whatever vehicle you had) and head up to Arco del Oeste.  Once there you will
need to shoot down 5 enemy helicopters without getting the 'friendly' one shot
down.  There is a health icon in a shed if you need it (the parachute is
always there).  Then the 'goods' are parachuted down which you will need
to collect in the far north end of Bone Country then return it to El Castillo
del Diablo.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $1000
Another Toreno mission available.
____________________

III.LXIV.	Verdant Meadows (Toreno)
____________________

Requires: Interdiction

Cut-scene only.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Safehouse in Verdant Meadows is available for purchase and must be bought
to continue the plot.
Air Yard appears on map.
Get a call from Jethro.
Street Races are available.
____________________

III.LXV.	Buy the Verdant Meadows Safehouse (Airfield)
____________________

Requires: Verdant Meadows

Go to Bone Country and buy the safehouse for $80,000.
There is two levels to the safehouse.  The bottom floor offers a save point
and the top floor offers the flying school.

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes

Benefits:
Advances the plot.
Flying school available.
____________________

III.LXVI.	Learning to Fly/Flying School (Airfield)
____________________

Requires: Buying Verdant Meadows Safehouse

Go to the red marker on the second floor to get a phone call from Toreno
who explains that you will have to prove that you can fly.

1.  Takeoff.  Uses a Rustler.
2.  Land Plane.  Uses a Rustler.
3.  Circle Airstrip.  Uses a Rustler.
4.  Circle Airstrip and Land.  uses a Rustler.
5.  Helicopter Takeoff.  Uses a Hunter.
6.  Land Helicopter.  Uses a Hunter.
7.  Destroy targets.  Uses a Hunter.
8.  Loop-the-Loop.  Uses a Stuntplane.
9.  Barrel Roll. Uses a Stuntplane.
10.  Parachute onto target.

Mission attempt: 2
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect
Getting at least bronze (passing) in all tests spawns a Rustler in one of the
hangars.
Getting at least silver in all tests spawns a Stuntplane near the hangars.
Getting gold medals in all tests spawns a Hunter near the hangars.
Get a call from Wu Zi Mu.
Triads Casino missions available.
Free save point at Four Dragon's Casino.
Air Yard missions available.
9 safehouses available for purchase.
Mod garage (TransFender) in Come-a-Lot is available.
Victim clothing stores available.
____________________

III.LXVII.	N.O.E. (Air Field)
____________________

Requires: Learning to Fly

You'll get in a Rustler and must fly to Angel Pine, fly through a corona
to signal a drop and then fly back to the Air Yard.  You must keep a low
altitude or you will be shot down.  I find it easiest to head straight west
and get to the ocean and then fly low above the water.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $15,000
Another Air Field mission available.
Catalina calls to tell him she doesn't love him anymore.
____________________

III.LXVIII.	Stowaway (Air Field)
____________________

Requires: N.O.E.

You will need to catch up to the plane and get on it with your PCJ-600.
Tap the up arrow to gain speed quickly.  Stay to the right of the plane so
you can easily avoid the barrels, then cut over to the ramp when you are
almost caught up to the plane.  You are given 1 satchel charge which you will
use to blow the plane up.  Don't use guns or you may blow up the plane,
killing yourself in the process.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $20,000
Another Air Field mission available.
____________________

III.LXIX.	Black Project (Air Field)
____________________

Requires: Stowaway
Only available between 20:00 and 6:00.

You will be given a knife, night vision goggles, 70 silencer bullets and 35
sniper bullets.  You can kill the soldiers and shoot out up to 2 of the lights.
If the search lights spot you long enough to sound the alarms then you will
have to get into the underground areas another way, which is through a vent.
Find your way through the underground facility, disabling the SAM and then
getting a key card from a scientist.  You will find the 'Black Project',
which is a jetpack to get out of the site.  Take it to The Truth, who is at
Arco del Oeste.  He will be so excited about the jetpack he will forget to
give you a ride back to town.  But there should be a Sanchez nearby you can use.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Get a call from The Truth.
Another Air Field mission available.
____________________

III.LXX.	Green Goo (Air Field)
____________________

Requires: Black Project (Airfield)

Use the jetpack to get to the train.  Shoot the crates (and soldiers) until
you find the crate that has the 'green goo'.  You can aim while using the
jetpack with the RMB.  Grab the green goo and take it to the Truth at the
Air Field.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $20,000
Asset acquired which will generate up to $10,000 at a time.
One of the requirements for the St. Mark's Bistro mission.
Jetpack spawns by safehouse at the Air Field.
____________________

III.LXXI.	Fender Ketchup (Triads Casino)
____________________

Requires: Learning to Fly

You start this mission (and most other Triads Casino missions) inside the Four
Dragons Casino.
Get in the Feltzer and you must try to scare the guy to raise the
'Scare-o-meter'.  You can do this by driving on the wrong side of the road
and driving fast.  Just don't get on the major freeway or you will earn a
three star wanted level.  And don't hit things or you might kill him, which
fails the mission.  Easiest way I've found is to just do 180 degree spins.
Drive a block or so to gain speed, then spin around and heading the other
direction for a couple blocks then spin around, etc.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect, $5,000
Another Triads Casino mission available.
____________________

III.LXXII.	Explosive Situation (Triads Casino)
____________________

Requires: Fender Ketchup

You'll need to go to Hunter Quarry, southwest of Las Venturas.  Once there
you will need to drive something heavy to smash into the crates.  The Dumper
works great for this.  Just run over the crates then get out and grab the 4
dynamite before the 'detonation' clock runs out.  Then you need to get on
the Sanchez and get out of the quarry by following the markers.  Drop the
dynamite off at the drop point to the east.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect, $7,000
Quarry missions available.
Casino Heist missions available.
____________________

III.LXXIII.	You've Had Your Chips (Triads Casino)
____________________

Requires: Explosive Situation

You need to go to the factory in Whitewood Estates and destroy the 9 molding
machines.  The lookouts in the Admiral can be snuck up on from behind.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect, $10,000
Another Triads Casino mission available.
Desert Eagle ($1200) and Combat Shotgun ($1000) available at Ammu-Nation.
____________________

III.LXXIV.	Don Peyote (Triads Casino)
____________________

Requires: You've Had Your Chips

You have to find Kent Paul (Paulo) and Maccer, who The Truth left up in
Arco del Oeste.  You're going to need a vehicle that will seat you and them,
so bring a four-door vehicle.  Then take them to the Snake Farm in El Castillo
del Diablo.  It turns out one of the guys with you was screwing around with a
girl here so you will be shot at and/or chased by some guys in Waltons.  Jump
back in your car (or kill the enemies) and then drive to 'Rosie's casino' which
is actually Caligula's Palace Casino.  If you didn't kill the snake farmers
when you get to the casino there will be another cut-scene and you (and the
two buddies with you) will fight them.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect
Get a call from Paulo.
Mafia missions now available.
____________________

III.LXXV.	Intensive Care (Mafia)
____________________

Requires: Don Peyote

You need to pick up Johnny Sindacco from the hospital, but when you get there
you find that someone else has already picked him up, which is a fake
ambulance.  So you need to hunt down the ambulances trying to find the fake one.
Patriot parked by hospital has 200% engine health.
Ram the ambulance a few times so that the mobsters get out, then jump in the
ambulance and drive it to the meat factory.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect, $5,000
Another Mafia mission available.
Crash mission available.
____________________

III.LXXVI.	The Meat Business (Mafia)
____________________

Requires: Intensive Care

Drive Ken over to the meat factory and kill the enemies inside.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect, $8,000
Maddog mission available.
Triads Casino mission available.
Catalina calls again, crying over CJ.
____________________

III.LXXVII.	Fish in a barrel (Triads Casino)
____________________

Requires: The Meat Business

Cut-scene only.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Get a call from Ken.
Mafia missions available again.
____________________

III.LXXVIII.	Freefall (Mafia)
____________________

Requires: Fish in a Barrel

Get on the FCR-900 and get over to the airport.  Steal the Dodo and fly towards
the marker in the north.  When you see the plane you will need to do a 180
degree turn to get behind it and then fly through the corona.  Kill the 4
enemies and then the pilot (you are given a pistol with practically unlimited
ammo).  Then fly the Shamal back to the airport and land it on the runway.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect, $15,000
One of the requirements for the St. Mark's Bistro mission.
____________________

III.LXXIX.	Misappropriation (CRASH)
____________________

Requires: Intensive Care

Meet Tenpenny and Pulaski in Prickle Pine.  You will need to steal a dossier
(evidence folder) from some DEA and FBI agents who are in Aldea Malvada.
As you approach the guy with the dossier takes off in a helicopter and you
must jump in the Maverik and chase after him.  He lands on a helipad in Las
Venturas, so land your Maverik and chase him on foot.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Get a call from Tenpenny.
Another Crash mission available.
____________________

III.LXXX.	High Noon (Crash)
____________________

Requires: Misappropriation

Meet Tenpenny and Pulaski in El Castillo del Diablo.  After the cut-scene you
will chase Pulaski and his Buffalo with a Bandito and you need to kill him.

Bug: I killed Pulaski by blowing up his car with a mini-gun and after the
cut-scene the car was intact and I could drive off with it.  Until he first
exchanged words with Carl during the chase his car seemed to be bullet-proof
except for his tires because I shot his car multiple times but all it did was
flatten all four of his tires.  After they exchanged words then his car could
be blown up.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
One of the requirements for the St. Mark's Bistro mission.
____________________

III.LXXXI.	Madd Dogg (Madd Dogg)
____________________

Requires: The Meat Business

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect
One of the requirements for the St. Mark's Bistro mission.
____________________

III.LXXXII.	St. Mark's Bistro (Mafia)
____________________

Requires: Madd Dogg, Freefall, High Noon, Green Goo

You get a call from Ken when you've completed all the required missions needed
for this mission.
You will need to go to the airport and get in the Shamal and fly to a marker
off the map, which is 'Liberty City' and then engage in a gun battle with the
mafia.  When you've killed them all you will fly back to Las Venturas and must
land the plane on the runway.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $20,000
Triad Casino mission available.
Get a call from Mr. Leone.
Get a call from Wu Zi (if you did the other Casino Heist missions and have the
key card).
Get a call from Sweet.
Didier Sachs available in Rodeo.
____________________

III.LXXXIII.	A Home in the Hills (Triad Casino)
____________________

Requires: St. Mark's Bistro

You will parachute down onto the roof of Madd Dogg's mansion.  Kill a bunch of
Vagos until all the Triads show up and then lead them into the mansion.  Then
kill a bunch more enemies inside.  Then you will chase after Big Poppa who is
driving a Pheonix, while you chase him in a Windsor.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Free save point at Madd Dogg's and you can use his mansion, which has a gym
and arcade games.
Get a call from Ken.
CJ mission available.

Bug:  Saving the game at Madd Dogg's can cause a few problems, like deleting
all the basketballs in the game.  There is a fix for this available here:
http://www.artemkh.com/gtasa.html (bottom of page)
____________________

III.LXXXIV.	Vertical Bird (CJ)
____________________

Requires: A Home in the Hills

Get in the Squalo, which will add a few silencer pistol to your ammo.  Take the
boat to the ship in the Easter Basin Naval Base.  Don't take the boat into the
ship because you will make too much noise, but instead jump out and swim into
the back end of it.  Sneak or fight your way to the SAM control to disable it.
Don't step outside by the planes before disabling the SAM or the planes take
off without you.  Go to the other end of the ship and hop in the Hydra.
Note: It is possible to destroy the other Hydras while they are on the ship,
thus preventing them from chasing you later on.  This might not always work
though, as doing this did damage my Hydra a bit.
Fly off with the Hydra and soon 3 other Hydras will chase you (if you didn't
destroy them before).  They aren't too difficult, just make sure you know
which buttons you have assigned for the counter-measures which will stop the
little red dots on your radar (the missiles) from hitting you.  Your Hydra
starts off in the helicopter mode and you can use this to spin around trying
to shoot the other Hydras (use Space Bar to lock in on a target).  2 and 8 on
the keypad when held for a couple seconds switches the Hydras mode between
the helicopter and plane modes, so you can travel distances faster in the
plane mode.  When the Hydras are destroyed go and destroy the ships (which
won't fire at you).  Then land the Hydra on your airstrip in Verdant Meadows
and back it into the hangar.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $50,000
Hydra spawns in hangar.
Weapons spawn at Toreno's Ranch.
____________________

III.LXXXV.	Homecoming (CJ)
____________________

Requires: Vertical Bird

Go pick up your brother, Sweet.  A Vincent is given to you if you would like
to use it.  Take him to Ganton.  Then you will kill drug dealers in your hood
and kill some Ballas to start a gang war to reclaim your hood.  One trick is
to run into the garage so that Sweet follows you and then quickly run out so
that the door closes and traps Sweet inside so you don't have to worry about
him getting killed.

Bug:  I did use a bullet-proof car to get through the gang war (after killing
3 Ballas on foot to get the war started), but then when I ran over the last
gang member the game said the mission failed and I was wasted.  So, maybe the
last gang member in this mission would need to be killed while on foot to
avoid this.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect
Gang Wars available again.
Sweet mission available.
Another CJ mission available.
Catalina calls again.
____________________

III.LXXXVI.	Cut Throat Business (CJ)
____________________

Requires: Homecoming

Hop in the BF Injection and drive Madd Dogg to OG Loc's photo shoot in Flint
County.  Chase after OG Loc in the Vortex.  Then you will chase him in a Kart.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect
Requirement for Riot mission.
____________________

III.LXXXVII.	Beat Down on B Dup (S)
____________________

Requires: Homecoming

Take Sweet to B Dup's, then go to Glen Park where you will do another gang war,
then fight several Ballas in front of a house.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect
Another Sweet mission available.
____________________

III.LXXXVIII.	Grove 4 Life (S)
____________________

Requires: Beat Down on B Dup

Drive Sweet to Idlewood and start gang wars to take over any two territories
in Idlewood.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: + Respect, $10,000
Requirement for Riot mission.
____________________

III.LXXXIX.	Riot (CJ)
____________________

Requires: Grove 4 Life, Cut-throat Business

Drive Sweet to Grove Street.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Sweet mission available.
____________________

III.XC.		Los Desperados (S)
____________________

Requires: Riot

Recruit 2 gang members and drive them and Cesar to Unity Station.  You will
fight several enemies and eventually one of the Aztecas, Hazer is badly
injured, but Cesar and his gang will rush him to the hospital.  The gang
members you recruited do count as gang members recruited, so try not to get
them killed, which will be hard to prevent.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect
Get a call from Sweet.
Another Sweet mission available (last mission of the game) when you've taken
over 35% of the territories.
____________________

III.XCI.	End of the Line (S)
____________________

Requires: Riot, and control 35% of territories (19).

Drive Sweet to Big Smoke's Crack Fortress in East Los Santos.
Grab the S.W.A.T. Tank that is a couple of blocks away (there is a BMX you
can use, but it's not that far to go on foot) and use it to smash through
the door of the crack fortress.
Floor 1-Security Area
Floor 2-Drug Lab
Floor 3-Ballas Lounge
Floor 4-Penthouse Suite
Fight your way up to the fourth floor where you find Smoke and then kill
him.  If you take too long to kill him, he turns off the lights, but there
is some NV goggles to be found in the suite.  Then you have 7 minutes to
escape before the building explodes.  The bottom two floors have fires, so
you'll need to use the fire extinguishers if you are not fire-proof.  All
the enemies re-spawned, so you'll have to kill several enemies also.  Then
Tenpenny escapes in a Fire Truck and you must chase him in the Feltzer
(200% engine health).  All you can do is try to follow it at a reasonable
distance and then when it gets down around Playa del Seville is when you
really should try to get right behind it to catch Sweet.  Then Sweet will
take the wheel while you do the shooting.  First focus on the rookie cops on
the firetruck, then on the cops and gang members who chase you (sometimes they
will be in front of you).  Eventually Tenpenny loses control on the bridge in
Ganton and is killed.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $250,000
One final call from Catalina.
The riots end.

*************************************************

IV.		Optional Story-line Missions (Required for 100% Completion)

*************************************************

Why the excitement about getting 100% complete?
Well, besides the feeling of "Doing everything that can be done" there are
a few bonuses that happen when you get 100% complete.

Upon getting 100% completion of the game you get the following:
Hydra on Sweet's roof.
Rhino under the bridge west of CJ's house in Ganton.
Stamina and bicycling stats are maxed if they weren't already.
50% sex appeal (max for appearance, get a good car for the other 50%).
Infinite ammo.
Earn $1,000,000.
Everything is unlocked (some vehicle or weapon spawns require you to complete
a certain mission).
____________________

IV.I.		Buy Zero's Property
____________________

Requires: Wear Flowers In Your Hair

Buy the property in Garcia at a cost of $30,000.

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes

Benefits: Required for Zero's missions.
____________________

IV.II.		Back to School (Driving School)
____________________

Requires: Deconstruction.

Need to score a bronze medal or higher to advance to each new test.
Bronze=70-84%
Silver=85-99%
Gold=100%
You can replay the tests when you are done to improve your score on any test,
just use the arrows to scroll through the tests that you have passed.
1.  The 360.  Uses an Infernus.
2.  The 180.  Uses a Blista Compact.
3.  Whip and Terminate.  Uses a Banshee.
4.  Pop and Control.  Uses a Police (SF) car.
5.  Burn and Lap.  Uses a Banshee.
6.  Cone Coil.  Uses a Banshee.
7.  The '90'.  Uses a Banshee.
8.  Wheelie Weave.  Uses a Banshee.
9.  Spin and Go.  Uses a Taxi.
10. P.I.T. Maneuver.  Uses a Police (SF) car.
11. Alley Oop.  Uses a Banshee.
12. City Slicking.  Uses a Super GT.

Mission attempt: 2
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Getting at least bronze (passing) in all tests spawns a Super GT in the
parking lot and is required for the Wang Car's asset missions.
Getting at least silver in all tests spawns a Bullet in the parking lot.
Getting gold medals in all tests spawns a Hotknife in the parking lot.
____________________

IV.III.		Buy Wang's Car Property
____________________

Requires: Yay Ka-Boom-Boom and Driving School

Buy the property in Doherty at a cost of $50,000.

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes

Benefits: Required for Wang's Car asset missions.
____________________

IV.IV.		Air Raid (Z)
____________________

Requires: Buy Zero's property in Garcia for $30,000 (after Wear Flowers In
Your Hair)

This is a great mission for improving your criminal rating points.  All the
planes you shoot down count as 'destroyed aircraft' (30 points each).

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $3000
Another Zero mission available.

Bug:  If you have the RPGs from the Are you going to San Fierro mission you
might have the icon for it not showing when you finish this mission (it will
just show the number for how many you have).  It might happen if it was
selected when the game replaces it for the minigun you use.  If the icon is
not showing then you better not save the game (or at least don't over-write
your last save) because the game might crash.  You can fix this by grabbing
another weapon to replace this, like a flame-thrower in the construction yard
behind CJ's garage.
____________________

IV.V.		Supply Lines... (Z)
____________________

Requires: Air Raid

The plane seems to be damage proof, but not bullet proof.  Enemies won't fire
at you until you fire at them first, so line up with them so you can fire at
them enough to kill them (doesn't take much).  No time limit, just a fuel
limit, so only use the throttle (W) when you need to.  Once in the air you
can glide and not be using any fuel.  I like to get the plane on the ground
and fire at them that way, but be careful because if you come to a complete
stop, then the fire button will self-destruct the plane.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $5000
Another Zero mission available.
____________________

IV.VI.		New Model Army (Z)
____________________

Requires: Supply Lines

Taking out the tanks first can make this easier.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: $7000
You now own the business which will generate up to $5000 at a time.
Beefy Baron mini-game available inside the back storage closet of Zero's
business.
____________________

IV.VII.		Zeroing In (CV)
____________________

Requires: Buy Wang's Car Asset (after Yay Ka-Boom-Boom and Driving School).

Use the Alpha and track down the Uranus.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $5000
Wheel Arch Angels Mod Shop available in Ocean Flats.
Uranus spawns in Wang's car showroom.
Another Cesar mission available.
____________________

IV.VIII.	Test Drive (CV)
____________________

Requires: Zeroing In

You will get in a Sultan while Cesar hops in an Elegy.  Try to keep up
with Cesar.  You will have a two star wanted rating.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $5000
Elegy and Sultan spawns in Wang's Car showroom.
Another Cesar mission available.
____________________

IV.IX.		Custom Fast Track (CV)
____________________

Requires: Test Drive

Drive Cesar in his Savanna to Easter Basin.  You will enter the crane and
lift the containers out of the ship so Cesar can open them up and look for
the Jester (200% engine health) you need.  Some enemies/guards will appear
and you will have to kill them before they kill Cesar.
Take the Jester back to the garage trying not to damage it.  The more it is
damaged, the more you will lose.  You can earn up to $10,000 if it is totally
undamaged, but it will probably get a little damage in the gunfight.
Cesar will say different messages when you get back to the garage.  Either it
is random or it depends on how damaged the car was.

Mission attempt: 0
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, up to $10,000 depending on condition of car.
Export/Import missions available.
Savanna spawns in Wang's Car showroom.
Another Cesar mission available.
____________________

IV.X.		Puncture Wounds (CV)
____________________

Requires: Custom Fast Track

Get in the Tampa that has been equipped with 3 stingers.  Get in front of the
Stratum and then press LMB to release the stingers and pop her tires.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $5000
You now own Wang's Cars which generates up to $8,000 at a time.
Stratum spawns at Wang's Cars.
____________________

IV.XI.		Architectural Espionage ($)
____________________

Requires: Explosive Situation

You need to get a camera from the tourists in The Strip, indicated by 'Threat'
on the map.  Grab the camera (20) and go to the Planning Department building
in Come-a-Lot.
Talk to the receptionists, pressing Y to all of her questions.  The stairs
are now accessible so you can go to the top floor.  When you get there you
see a guard which will not allow cameras.  Go down one floor to the document
depository and destroy the air conditioning units to cause a distraction.  Get
up to the top floor again and take a picture of the blueprints.  You will have
a two star wanted rating to leave the building and once you've left the
building you will have a four star wanted rating and must get the picture
to the Four Dragons Casino.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect
Another Casino Heist mission available.
____________________

IV.XII.		Key to Her Heart ($)
____________________

Requires: Architectural Espionage

Go to Caligula's Palace Casino, making sure you bring a vehicle because
you will need to follow the croupier and there won't be a vehicle given
to you.  You need to follow her without raising the 'spook-o-meter', just
like in the Snail Trail mission.  Then follow her into the sex shop.  Grab
the Gimp Suit and then follow her again.  There should be a Windsor in the
parking lot you can use.  Follow her to her house in Prickle Pine and then
wait for the Gimp to show up.  Kill him and then ring the doorbell.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect
Millie is now your girlfriend.
Gimp suit delivered to your wardrobe.
Another Casino Heist mission available.
____________________

IV.XIII.	Dam and Blast ($)
____________________

Requires: Key to Her Heart

Go to the airport to get in the Nevada.  Fly to Tierra Robada through the
corona high in the air.  Parachute out of the plane and try to land at the
marker on the side of the Sherman Dam.  Then try to sneak past the guards,
grabbing the knife if you want it.  Once inside try to sneak past the guards,
killing them if you need to and go to each of the five generators, pressing
enter to place explosives on them.  Then go to the exit.  After the cut-scene
there should be a Reefer you can use to leave the area, and plenty of other
boats or aircraft a little further away if you prefer something else.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect
Another Casino Heist mission available.
____________________

IV.XIV.		Cop Wheels ($)
____________________

Requires: Dam and Blast

You have 12 minutes to steal 4 HPV1000s and get them onto the back of a Packer.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect
Another Casino Heist mission available.
____________________

IV.XV.		Up, Up and Away! ($)
____________________

Requires: Cop Wheels
Only available between 20:00 and 6:00.

You need to steal a helicopter from the military fuel dump (K.A.C.C. Military
Fuels).  There are a few ways to get past the gates.
1.  Sneak past the gates when they are opened for the Patriot that is leaving.
But, sometimes it leaves before I can get to it, and once the Patriot never
left.
2.  Get your own Patriot (the one that leaves seems to be unable to be stopped
without blowing it up) or other military vehicle.
3.  Use a jetpack, or a plane to parachute in there, or use some teleporting
cheat.
You'll have to fight past several soldiers and then eventually when you get
to the roof there will be some Hunters sent after you, which you'll have to
destroy by using the mounted machine gun.  Then get in the Leviathan and use
it to pick up the bank van in Rockshore East.  Take the Securicar to the
Air Field in Verdant Meadows.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect
Get a call from Wu Zi reminding you to get the pass key from Millie
(if you didn't get it yet).
____________________

IV.XVI.		Breaking the Bank at Caligula's ($)
____________________

Requires: Up, Up and Away!, Keycard from Millie, St. Mark's Bistro.

You are given NV Goggles, 10 teargas, 300 SMG, 300 silent pistol and a knife.
You have 4 minutes to make it to the team.  First go to the staff door,
pressing enter to use the swipe card.  Then you will throw a tear gas down
the ventilator shaft.  Then put on the NV goggles when the lights go out.
Then use a forklift to lift the garage door.  Then you have 7 minutes to get
the money and return to the truck.  Kill the enemies so your team can get
through then follow them to the vault.  Once down there grab the 10 satchels
and go blow up the back-up generators.  Then return to your team and lead them
to the truck, killing enemies on the way.  Then you need to be the decoy and
go to the roof, grabbing a parachute and try to land on the roof where the
police helicopter is and using that to escape.  If you miss, you can always
grab a vehicle or something to get to the air field/safe house.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: +Respect, $100,000
Croupier uniform delivered to wardrobe.
Get a threatening call from Salvatore.

*************************************************

V.		Optional Missions (Required for 100% Completion)

*************************************************

When I say that certain things are accessible this means that you can get
there pretty easily without triggering four wanted levels.  The starter saves
are so popular because they completed some of the things in the 'restricted
areas' which is pretty difficult without cheating.  Maybe sometime I will
list the things that are accessible while the areas are supposed to be
restricted.
____________________

V.I.		Buy Safehouses
____________________

Available at start of game-
Jefferson-$10,000
Willowfield-$10,000
Verona Beach-$10,000
Verdant Bluffs-$10,000 (with garage)
Santa Maria Beach-$30,000 (with garage)
Mulholland-$120,000 (with garage)

Available after The Green Sabre-
Blueberry-$10,000
Angel Pine-$20,000
Palomino Creek-$35,000 (with garage)
Dillimore-$40,000 (with garage)
Whetstone-$100,000

Available after Are you going to San Fierro?-
Doherty-$20,000
Chinatown-$20,000
Calton Heights-$100,000 (with garage)
Paradiso-$20,000 (with garage)
Queens-$50,000 (hotel suite)
Hashbury-$40,000 (with garage)

Available after Yay Ka-boom-boom-
Tierra Robada-$20,000
El Quebrados-$20,000
Fort Carson-$30,000 (with garage)

Available after Learning To Fly
The Camel's Toe-$6,000 (hotel suite)
The Clown's Pocket-$6,000 (hotel suite)
Rockshore West-$20,000 (with garage)
Pirates in Men's Pants-$6,000 (hotel suite)
Creek-$10,000
Old Venturas Strip-$6,000 (hotel suite)
Redsands West-$30,000 (with garage)
Whitewood Estates-$30,000 (with garage)
Prickle Pine-$50,000 (with garage)

Required/automatic safehouse/save points:
Ganton, after Big Smoke (with garage)
Angel Pine, after The Green Sabre
Fern Ridge, after King in Exile
Doherty, after Are you going to San Fierro (with garage)
Tierra Robada, after Yay Ka-Boom-Boom
Verdant Meadows, after Verdant Meadows (with garage and hangar)
Four Dragons Casino, after Learning to Fly
Mulholland (Madd Dogg's), after A Home in the Hills

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes (each of the 29 count, Verdant Meadows safehouse
was required to be bought and also counts)

Benefits:
Another place to save the game, which can make the game easier by using
the safehouses that are close to where the missions are to save time, and to
use the wardrobe to change clothes which gets rid of wanted levels.
____________________

V.II.		Gang Tags
____________________

Requires: Available at the start of the game.

Spray over the gang tags with spray paint (100 gang tags).  You can start
doing these at the very start of the game or wait until the mission, Tagging
up Turf which will show you how it is done.  There is spray paint in CJ's
house after the Tagging up Turf mission and there is some on the roof of the
yellow building behind CJ's and one in Las Colinas behind a house on the
northern-most paved road.
A map of all the tags can be found here:
http://www.gamefaqs.com/computer/doswin/file/924362/33422

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes 

Benefits: You earn 0.05% respect for each tag sprayed (5% total) and weapons
will spawn in CJ's house in Ganton.
The number of tags sprayed is in the stat screen under 'Achievements'.
____________________

V.III.		Oysters
____________________

Requires: Available at the start of the game. But you won't be able to collect
all of them unless you want to brave the 'restricted areas' (four star wanted
level), otherwise you can safely collect them all after Yay Ka-Boom-Boom
(except 2 in a naval base).

Collect 50 oysters.  They are always in water, so check the ocean near the
shore or under bridges, rivers, pools and ponds.  
A map of all the oysters can be found here:
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_oyster.png

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes 

Benefits: You get $100 for each one collected.  And $100,000 when you collect
them all. 100% Lung Capacity.
When you collect them all, girlfriends will no longer have appearance
requirements from CJ, like body fat, muscle or sex appeal.
'Jealous girlfriend' situations won't happen and some girlfriends will
re-appear (not Denise or Millie) if they've dumped you by just going back to
where you originally met them.  Also, all girlfriends will have coffee with
you, regardless of the progress as long as you had a good date.
The number of oysters collected is in the stat screen under 'Achievements'.
____________________

V.IV.		Snapshots
____________________

Requires: The Green Sabre.

Take photos of the icons that are in the air in and around San Fierro.  At
night they look like a white light floating in the air (and can be confused
with a UFO), but can be obscured by other lights until you aim at it with a
camera.  During the day you can't see the icons except through the camera.
So use the camera to look around at various places and see if you can find
them and then take a picture of those icons.  They are often high in the air
(but not always).  A message will flash across the screen and the icon will
disappear if you were successful with capturing a picture of the icon.
A map of all the snapshots is here:
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_snapshots.png

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes 

Benefits: You get $100 for each snapshot and when you finish all 50 you get
$100,000 and weapons will spawn near CJ's garage in Doherty.
The number of snapshots completed is in the stat screen under 'Achievements',
also 'Photographs taken' which is just how many pictures you have taken of
anything is in your 'Mission' stats.

____________________

V.V.		Horseshoes
____________________

Requires: Yay Ka-Boom-Boom.

Collect 50 horseshoes that are scattered around Las Venturas to increase your
luck.  Several are on rooftops, so it is easier to use the jetpack to collect
these than trying to parachute to them.
A map of all the horseshoes is here:
http://www.gamefaqs.com/computer/doswin/file/924362/34027

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes

Benefits:  Each horseshoe gives you $100 and adds 20 to the 'Luck' in your
'Player' stats, which increases your odds of winning in casino games.
Collect all 50 horseshoes for another $100,000 and weapons will spawn
outside the Four dragons Casino.
The number of horseshoes collected is in the stat screen under 'Achievements'.

____________________

V.VI.		Pimping
____________________

Requires: Available at the start of the game.

Get in a broadway and pick up prostitutes and take them to customers.
Broadways are easy to flip on high curbs and bumps so watch out for them.
Medians in the road causes many flips.  When a girl is in your car or the girl
is in trouble, you have 3 minutes to reach the destination/take care of the
problem, regardless of where it is.  If alone in your car and a girl isn't in
trouble there is no time limit so you can use this time to visit a
Pay 'N' Spray if you need to or to stop and kill a drug dealer you see or
anything else as long get back into the car in 20 seconds.
Level 1=$300
Level 2=$600
Level 3=$900
Level 4=$1200
Level 5=$1500
Level 6=$1800
Level 7=$2100
Level 8=$2400
Level 9=$2700
Level 10=$3000
Or $16,500 when completed, but this is the max because cheapskates do not
give you bonus money.  They do drop a couple hundred bucks that you can grab,
but it isn't as much as the bonus you would have made if they weren't a
cheapskate.  There is nothing you can do to prevent the cheapskates, it is
random.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
When level 10 is completed prostitutes will pay you instead of you paying them.
Adds 'Pimping level', 'Number of girls pimped', and 'Money made from pimping'
to your 'Mission' stats.
____________________

V.VII.		Taxi
____________________

Requires: Available at the start of the game.

Get in a taxi and pick up fares and take them to their destination.  There is
a tip meter that drains based on time and damage to the taxi.  Hitting things
drains tips faster than time does.  Having the tip meter half full vs just
barely getting a tip doesn't seem to make that much of a difference
(a few bucks).  Fares are based on distance needed to travel, while the
minimum tip seems to be double or triple the fare, so getting a tip can make
a big difference.  You can use the pay 'n' sprays with the taxi, which you
will probably need if doing all the fares in a row.  You don't need to do all
50 fares in a row, but if you can then you will make the most money because
of the 'in a row' bonuses.  With not doing all the fares at one time you will
have more mission attempts (failures).  The timer stops as the fares are
walking to the taxi door, so you don't really need to skip the slow old ladies,
you can wait for them.  The timer accumulates from one fare to the next so only
the first couple of fares might give you a problem when you don't have much
time 'banked'.  But after that it is easier as I can finish the 50th fare with
20-30 minutes or more remaining.
5 in a row=$500
10 in a row=$1000
15 in a row=$1500
20 in a row=$2000
25 in a row=$2500
30 in a row=$3000
35 in a row=$3500
40 in a row $4000
45 in a row=$4500
50 in a row=$5000
There is more bonuses every 5 fares after this point (55=$5500, etc.), but the
mission is completed after fare 50 and CJ is usually starving around fare
40-45 so I end the mission after the 50th fare and go get him some food.
There are faster ways to make money than starve CJ to near death doing 60 or 70
fares, etc.  Firefighting is the best mission for making money, or just gamble
at Inside Track Betting.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:  Completing 50 fares earns you nitros and the bunny hop ability in
all Taxis and Cabbies.  The nitro you use by using the fire button.  Once the
nitro is depleted you will either have to keep driving and wait about 1.25
hours of CJ's time for it to replenish, or just get out and then back in the
taxi to replenish it instantly.  The bunny hop is done by honking your horn
(capslock or H).  If you completed all 50 fares in a row you should have made
$28,000-$30,000 depending on how many speed bonuses you got and where the fares
went.
Adds 'Cash made in a taxi' and 'Passengers dropped off' to your 'Mission' stats.
____________________

V.VIII.		Roboi's Courier
____________________

Requires: Available at the start of the game.

Jump on the BMX in front of the 24/7 in commerce and deliver items to the
corona/circle things.  You do this like a drive-by.  Pull up beside the corona
and look (q or e) then press the fire button which will throw the item.  If you
threw it correctly through the corona, the corona will vanish so you can move
to the next one.  If you missed you can run over the item to recover it.  If
you go ahead and throw another one then the first missed item will vanish.
Level 1-3 locations, 6 items, 3 minutes
Level 2-4 locations, 6 items, 5 minutes
Level 3-5 locations, 7 items, 5 minutes
Level 4-6 locations, 8 items, 10 minutes
Time Bonus=Seconds left * 10 * Level
$100/item unused

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits: When you complete all 4 levels you now own the property which will
generate money that you can collect, up to a max of $2000 at one time (roughly
$2000/day but doesn't seem to count the time you are doing some activities).
Adds 'Packages delivered' to your 'Mission' stats.

Note: Time bonus for courier seems to include an extra small sum ($6-16)
so the formula might be a little higher than I have stated ($2-$16) so is
probably just a bug and/or is an insignificant amount to worry about.
____________________

V.IX.		Firefighter
____________________

Requires: Available at the start of the game.

Get in a firetruck and put out fires.  Use the fire button to spray water
and the mouse to control where the hose is aiming.  It starts out with just
one car (aim for the hood), then the next level has one car then a person
(aim for the head) who comes out of it and the levels after those introduces
more people then more cars, etc. The timer accumulates, so the first few levels
may be hard when you are only given a minute, but after that it gets easier.
Level 1=$200
Level 2=$450
Level 3=$800
Level 4=$1250
Level 5=$1800
Level 6=$2450
Level 7=$3200
Level 8=$4050
Level 9=$5000
Level 10=$6050
Level 11=$7200
Level 12=$13450
$45,900 total made.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
You are now fireproof, which is very helpful when using molotovs and in a
couple of missions.  Fireproof will not protect you from an explosion, but you
will be able to walk around the remains of an already exploded car and collect
the weapons and cash dropped by the victims for example.  And if the explosion
only damaged you at least you won't also catch fire which sometimes is what
ends up being the cause of CJ's death.
The fires extinguished count for criminal rating points (78 when completed).
Also you get 10 points times the highest firefighting level you can complete
(Level 12=120 points).
Adds 'Fires extinguished' and 'Highest Firefighter Mission level' to your
'Mission' stats.
____________________

V.X.		Paramedic
____________________

Requires: Available at the start of the game.

Pick up patients and bring them to the hospital.
You can pick up to 3 patients at a time so try to keep the number of trips
back to the hospital to a minimum.  The Market hospital is easier than Glen
Park.  There is also a hospital in Montgomery.  Supposedly this mission is
really easy in Angel Pine, but that isn't available at the beginning of the
game unless you want to do it while having a 4-star wanted level.  The timer
does not accumulate from one level to the next, however you do get time
bonuses when picking up patients and when dropping them off before picking up
the next group of people.
Level 1-$50
Level 2-$200
Level 3-$450
Level 4-$800
Level 5-$1250
Level 6-$1800
Level 7-$2450
Level 8-$3200
Level 9-$4050
Level 10-$5000
Level 11-$6050
Level 12-$7200 +$5000 bonus.
$37500 total made

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
You now have maximum health (176).  You can get the benefits of this without
completing this mission, but it takes much longer.  You get pop-ups that your
health increased when you run around, swim, etc.  Maximum health will make your
health meter (red) about 50% longer as the armor meter (white) and should line
up with the left side of your 'weapon' box.
The people saved count for criminal rating points (78 when completed).
Also you get 10 points times the highest paramedic level you can complete
(Level 12=120 points max).
Adds 'Highest Paramedic Mission level' and 'People saved in an Ambulance'
to your 'Mission' stats. 

____________________

V.XI.		Vigilante
____________________

Requires: Available at the start of the game.

Get in a cop vehicle (HPV1000, Police car, Hunter, Rhino, Enforcer, etc.)
and gun down criminals.  I prefer the bike instead of car because you can
shoot the vehicles from behind.  You could wait until later in the game when
choppers and tanks are available to make this easier.  Hardest part of this
mission is dealing with the wanted levels.  The time from one level to the
next does accumulate.
Level 1-$50
Level 2-$200
Level 3-$450
Level 4-$800
Level 5-$1250
Level 6-$1800
Level 7-$2450
Level 8-$3200
Level 9-$4050
Level 10-$5000
Level 11-$6050
Level 12-$7200

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Max body armor increased from 100 to 150 when you pass level 12 and the
mission is complete.  You could keep playing if you want to do some more
levels, but there really isn't a point to do this except make more money.
There doesn't seem to be a max on what level you can get as people have
finished thousands of levels (using cheats to stay alive).
The criminals in this mission count double in terms of increasing your
criminal rating points because they are legitimate kills and 'Criminals killed
on Vigilante mission'.
Adds 'Criminals killed on Vigilante Mission' and 'Highest Vigilante Mission
level' to your 'Missions' stats. (They also count as criminals killed in your
crime stats).
____________________

V.XII.		BMX
____________________

Requires: Available at the start of the game, you need 20% cycling skill.

Get on the bike in the Glen Park skate park and collect the 19 coronas.  You
need to have at least 20% cycling skill to try this mission, but you will need
max or near max cycling skill to jump high enough and reach all the coronas
(make sure you aren't fat, either).  You start with 10 seconds and get 10
seconds added to your time for each corona.  Hardest corona to get is on the
western ramp, so you could park a Packer (semi with ramps) so it is leading
up to the corona and make this mission pretty easy.

Bug:  You can use the 'infinite timer' bug in this mission and in the NRG-500
mission.  This can be difficult to do.  What you do is collect one of the
coronas just as time expires (between the time is says '0:00' and before the
'failed mission' text pops up and it freezes the clock at 0:00, but the mission
is still going on, giving you unlimited time to collect all the coronas.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Adds 'BMX best time' to your 'Mission' stats.

____________________

V.XIII.		8-Track
____________________

Available at the start of the game, you need at least 20% driving skill.

Enter the stadium in East Beach to race against 11 other cars.  Need to have
at least 20% driving skill to try this, but preferably you would want a much
higher driving skill.
I found this so much easier if I didn't try to use the brake and instead just
let go of the gas around the corners, and re-accelerating after the turns.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Finish 1st after 12 laps to get $10,000 and also a Monster (monster truck) and
a Hotring Racer (race car) will spawn outside the stadium.
Adds 'Best position in 8-Track', 'Best time in 8-Track' and 'Best lap time in
8-Track' to your 'Mission' stats.

____________________

V.XIV.		Shooting Range
____________________

Requires:
Only available in some Ammu-Nations.
Pistol and SMG are available after Doberman.
Shotgun available after The Green Sabre.
AK-47 is available after Yay Ka-Boom-Boom.

3 levels of 4 different weapons (12 levels total).
Does improve weapon skill a little bit (about 5% each level), which isn't alot
and I haven't checked, but it might only improve it if your skill in the
weapon is poor.
If you play this before all levels are available you will have to play the
first ones over, so you might as well wait unless you are really wanting to
improve weapon skills.

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes (each challenge counts)

Benefits:
'Shooting range levels passed' appears in stat screen.

Bug:
Doing the shooting range eats up all your regular shotgun ammo.  If you quickly
cancel the mission (enter) then most of your ammo for other weapons will double
(the faster you can cancel it the more likely they will double).  The silent
pistol doesn't seem to double unless you don't have it currently selected and
the AK doesn't seem to double (maybe I had it selected?).  Doing the challenge
(without canceling it) can cause ammo for some weapons to double.  I had it
happen once with an M-4.

____________________

V.XV.		Learn Moves at Ganton Gym (Los Santos)
____________________

Requires: Drive-thru and 35%+ muscle.

Note: Winning in the fights count as kills.

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes

____________________

V.XVI.		Learn moves at Garcia Gym (San Fierro)
____________________

Requires: The Green Sabre and 35%+ muscle.

This changes your fighting style, so if you preferred the Ganton moves, go back
and re-learn the moves at Ganton.

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes

____________________

V.XVII.		Learn moves at Redsands East Gym (Las Venturas)
____________________

Requires: Yay Ka-Boom-Boom and 35%+ muscle.

This changes your fighting style, so if you preferred the Ganton or Garcia
moves, go back and re-learn the moves at those gyms.

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes

____________________

V.XVIII.	The Chiliad Challenge
____________________

Requires: The Green Sabre, and need at least 40% cycling skill.
Only available between 07:00 and 18:00

Get on the mountain bike parked up on the top of Mount Chiliad to start the
race.
Race against 5 other opponents on the first two races and two opponents on the
last race.  There are three races and you need to win a race before moving to
the next one (you can save between races).
Easy way to win this is to kill the competitors with a sniper rifle after they
cross the finish line and before CJ crosses it (do it before they cross the
finish line and you get disqualified).  If using the sniper rifle in this race,
only the ones killed on the last race count as kills.
The only time I've had trouble with this is when I went off the course to snipe
them because of cops patrolling the paths.  When I did that, two of them biked
off somewhere.  I tried looking around the sawmill as one person said they
found them, but I couldn't find them and eventually either I got too far away
from the course looking for them or ran out of time and got disqualified.  Try
to stay on the course and they should be all lined up for quick easy kills,
then just watch out for the cop when getting back on your bike.
If having trouble staying on the thin paths on the last race you should be
able to go around (below) them and do a huge bunny hop to trigger the markers.
They all count as mission attempts, but only the last one counts as being
completed.
Races:
Scotch Bonnet Yellow Route
Birdseye Winder
Cobra Run

Mission attempt: 3 (one for each race)
Mission complete: 1
Counts towards 100%: Yes

Benefits: CJ wears some biker shorts during this race and is left wearing them.
They don't seem to provide any stats and they don't show up in the wardrobe
after you remove them.  These are the 'Ball Shorts' from Pro-Laps.
____________________

V.XIX.		Bloodring
____________________

Requires: The Green Sabre.

Enter the stadium in Foster Valley, San Fierro.
You start with 124% engine health for your Bloodring Banger.
You start with 30 seconds and must drive through the markers to add more time
(15 seconds) and grab the repair icons to heal your car (max engine health
which is 150%) from collisions and people shooting at you.
Must build up one minute to win.
Not a whole lot of strategy in this one, it's more luck than anything.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Win $10,000 and a Bloodring Banger will spawn outside the stadium.
Adds 'Total time in bloodring' and 'Number of 'bloodring' kills' to your
'Mission' stats.
____________________

V.XX.		Hippy Shopper Courier
____________________

Requires: The Green Sabre.

Get on the Freeway (motorbike) outside the Hippy Shopper in Queens.
It is just like the Courier mission in Los Santos.  Since I hadn't played this
as much as the courier in Los Santos it helped alot to pause the game and look
at the map and figure out the best route.
Level 1-3 locations, 6 items, 3 minutes
Level 2-4 locations, 6 items, 5 minutes
Level 3-5 locations, 7 items, 5 minutes
Level 4-6 locations, 8 items, 7 minutes
Time Bonus=Seconds left * 10 * Level
$100/item unused

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
When you complete all 4 levels, you will now own the property which will
generate money that you can collect, up to a max of $2000 at one time
(roughly $2000/day but doesn't seem to count the time you are doing some
activities).
Adds to 'Packages delivered' in your 'Mission' stats.
____________________

V.XXI.		NRG-500 Challenge
____________________

Available after The Green Sabre.

Get on the NRG-500 in Easter Basin.  It is tucked away in a corner of a
large garage.  The floor of the warehouse/garage is shaped like a large
'bowl', similar to skate parks, letting you know this is where the challenge
will take place and the NRG-500 is nearby.  It's like the BMX challenge where
you start with a little time and must collect the coronas to add more time so
you can collect them all.
What I do is go straight to collect one that is on the ground up on top, turn
right across the platform to collect another, another right to collect the last
one that is on the ground outside of the 'bowl', then get down in the bowl
quickly.  You can then go around and collect the ones on the bottom of the
bowl to build up even more time.  But what I do then is assuming I have 30
seconds or so built up is to start working on the ones in the air and just get
the ones on the bottom as I come down.  The ones in the air is the hard part.
For some of them you can line up straight at them and then just run at them
and you will fly right at them.  That will work for all but three of them at
the end (western ones).  The two on either side you need to go at them at a
slight angle (aim just to the right or left of them).  For the one in the
middle I go straight at it, but then press the down arrow key when I hit the
wall to go more straight up in the air instead of outward (not enough height).

Bug:  You can use the 'infinite timer' bug in this mission and in the BMX
mission.  This can be difficult to do.  What you do is collect one of the
coronas just as time expires (between the time is says '0:00' and before the
'failed mission' text pops up and it freezes the clock at 0:00, but the mission
is still going on, giving you unlimited time to collect all the coronas.

Mission attempt: 0
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Adds 'Best NRG-500 time' to your 'Mission' stats.
____________________

V.XXII.		Trucking
____________________

Requires: Tanker Commander/ Yay Ka-Boom-Boom
First 6 levels are available after Tanker Commander and the last two are
available after Yay Ka-Boom-Boom.

Go to the Truck symbol in Flint County.  You may want to save the game
after each level as the ones with the wanted levels can depend a bit on luck.
I usually save at Blueberry or Santa Maria.
Level 1-Start at $1000 and lose cash if you are late.
Level 2-Start at $1500 and lose cash with damage.
Level 3-Start at $2000 and have a three star wanted level.
Level 4-Start at $3000 and lose cash if you are late.
Level 5-Start at $4000 and lose cash with damage.
Level 6-Start at $5000 and have a three star wanted level.
Level 7-Start at $7000 and lose cash if you are late.
Level 8-Start at $10000 and have a four star wanted level.

Mission attempt: 8 (one for each level)
Mission complete: 1
Counts towards 100%: Yes

Benefits:
When you finish level 8 you acquire the asset which will generate up to
$2,000 at a time.
All levels count as mission attempts, but only the last one will count as
'completed'.
Adds 'Number of Truck missions passed' and 'Money made in Truck' to your
'Mission' stats.

Bug: On the missions with a three star wanted level, the wanted levels may
flash for a second.  This counts as another 'attained' level you acquired, but
the mission keeps it at 3 stars anyways.  None of these count as being 'evaded'.
____________________

V.XXIII.	Valet
____________________

Requires: 555 We Tip (and dressed in Valet uniform)

Go to the marker in front of the hotel where you did the 555 We Tip mission.
Bonus time added after each car is parked starts at 45 seconds and a little
more for parking in the spot good (best I've gotten was 13).  You lose some
of the bonus time with damage to the car.  You lose 20 seconds if you kill a
valet.
Level 1-3 cars, 2 minutes, $100
Level 2-4 cars, 2 minutes, $200
Level 3-5 cars, 2 minutes, $300
Level 4-6 cars, 2 minutes, $400
Level 5-7 cars, 2 minutes, Finished, asset acquired.

Bug:  You can kill the other valets with a fire extinguisher and not suffer the
20 second penalty.

Mission attempt: 0
Mission complete: 0
Counts towards 100%: Yes

Benefits:
You now own the property which will generate up to $2000 at a time.
Adds 'Most cars parked on 'Valet Parking'' to your 'Mission' stats.
____________________

V.XXIV.		Boating School
____________________

Requires: Yay Ka-Boom-Boom

1.  Basic Seamanship.  Uses a Coastguard.
2.  Plot a course.  Uses a Coastguard.
3.  Fresh Slalom.  Uses a Dinghy.
4.  Flying Fish.  Uses a Vortex.
5.  Land, Sea and Air.  Uses a Vortex.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Getting at least bronze (passing) in all tests spawns a Marquis in the marina.
Getting at least silver in all tests spawns a Squalo in the marina.
Getting gold medals in all tests spawns a Jetmax in the marina.
____________________

V.XXV.		Bike School
____________________

Requires: Yay Ka-Boom-Boom

1.  The 360.  Uses a BF-400.
2.  The 180.  Uses a PCJ-600.
3.  The Wheelie.  Uses a FCR-900.
4.  Jump and Stop.  Uses a Sanchez.
5.  The Stoppie.  Uses a FCR-900.
6.  Jump and Stoppie.  Uses a NRG-500.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Getting at least bronze (passing) in all tests spawns a Freeway outside.
Getting at least silver in all tests spawns a FCR-900 outside.
Getting gold medals in all tests spawns a Hotknife outside.
____________________

V.XXVI.		Train
____________________

Requires: Yay Ka-Boom-Boom

Get in a train.
Level 1-$150 for each of the 5 stops.
Level 2-$300 for each of the 5 stops.

Mission attempt: 2
Mission complete: 2
Counts towards 100%: Yes

Benefits:
$5000 when you finish level 2.
____________________

V.XXVII.	Dirt Track
____________________

Requires: Yay Ka-Boom-Boom and on Mondays and Wednesdays, you need at least
20% bike skill.
 
Use a Sanchez and race against 11 other opponents in 6 laps around the track.
You can kill the opponents, but won't instantly move up in position.  You need
to cover the same distance they did before you will 'pass' them (or at least
finish another lap).  I just try and kill them all before I finish the first
lap.  Heat seeking RPGs don't seem to work, but the mini-gun does.  Most
weapons would probably work, but being able to hit them is the hard part.

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Win $25,000 and a BF Injection will spawn in front of the stadium.
Adds best time, lap time and position in dirt track to your 'Mission' stats.
____________________

V.XXVIII.	Kickstart
____________________

Requires: Yay Ka-Boom-Boom and on any day except Mondays and Wednesdays,
you need at least 20% bike skill.

Use a Sanchez and collect as many of the coronas as you can.
Green=1 point
Yellow=2 points
Red=3 points

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
Collect 25 points to win and a Dune will spawn outside the stadium.
Adds 'kickstart best score' to your 'Mission' stats.
____________________

V.XXIX.		Burger Shot Courier
____________________

Requires: Yay Ka-Boom-Boom

Get on the Faggio in front of the Burger Shot in Redsands East.
Level 1-3 locations, 6 items, 3 minutes
Level 2-4 locations, 6 items, 5 minutes
Level 3-5 locations, 7 items, 5 minutes
Level 4-6 locations, 8 items, 8 minutes
Time Bonus=Seconds left * 10 * Level
$100/item unused

Mission attempt: 1
Mission complete: 1
Counts towards 100%: Yes

Benefits:
When you complete all 4 levels, you will now own the property which will
generate money that you can collect, up to a max of $2000 at one time
(roughly $2000/day but doesn't seem to count the time you are doing some
activities).
____________________

V.XXX.		Import/Export
____________________

Requires: Custom Fast Track

Find the cars that are listed on the board near the crane in Easter Basin.
Try not to damage the cars or their value will be lowered.  Use the crane to
lift them onto the ship and onto the red marker.  If you are bringing a bike
you can go up the ramp instead of using the crane to save time.  Each car you
export can be imported on a certain day.  Walk up to the board and press enter
to see which cars can be imported, if you are wanting to buy a car.

Export Cars- Export reward/Cost to import:
Patriot- $40,000/$32,000
Sanchez- $10,000/$8,000
Stretch- $40,000/$32,000
Feltzer- $35,000/$28,000
Remington- $30,000/$24,000
Buffalo- $35,000/$28,000
Sentinel- $35,000/$28,000
Infernus- $95,000/$76,000
Camper-	$26,000/$20,800
Admiral- $35,000/$28,000

Slamvan- $19,000/$15,200
Blista Compact- $35,000/$28,000
Stafford- $35,000/$28,000
Sabre- $19,000/$15,200
FCR-900- $10,000/$8,000
Cheetah- $105,000/$84,000
Rancher- $40,000/$32,000
Stallion- $19,000/$15,200
Tanker- $35,000/$28,000
Comet- $35,000/$28,000

Blade- $19,000/$15,200
Freeway- $10,000/$8,000
Mesa- $25,000/$20,000
ZR-350- $45,000/$36,000
Euros- $35,000/$28,000
Banshee- $45,000/$36,000
Super GT- $105,000/$84,000
Journey- $22,000/$17,600
Huntley- $40,000/$32,000
BF Injection- $15,000/$12,000

Import Cars:
Start:
Sunday- Club $28,000
Monday- Perennial $8,000
Tuesday- Jester $28,000
Wednesday- Club $28,000
Thursday- Perennial $8,000
Friday- Jester $28,000
Saturday-Nothing
Whatever you export will be added to the list.  Which day it is added to will
depend on in which order you export them in.

Mission attempt: 0
Mission Complete: 0
Counts towards 100%: Yes (each set of 10 does)

Benefits: (Import cost)
Export 5 vehicles- Monster ($28,000)
Export 10 vehicles- +$50,000
Export 10 vehicles- Windsor ($28,000)
Export 15 vehicles- Bandito ($12,000)
Export 20 vehicles- +$100,000
Export 20 vehicles- Turismo ($76,000)
Export 25 vehicles- Vortex ($20,800)
Export 30 vehicles- +$200,000
Export 30 vehicles- Bullet ($84,000)
____________________

V.XXXI.		Street and Air Races
____________________

Requires: Verdant Meadows, Driving School

In all the street races you will race against 5 other opponents and must get
1st place.  In the air races there is no opponents so you just need to finish
the race to win.

San Fierro:
Race			Distance	Vehicle used
Dirtbike Danger		1.99		Sanchez
Bandito County		2.02		Bandito
Go-Go Karting		1.18		Kart
San Fierro Fastlane	1.64		Alpha
San Fierro Hills	5.20		Pheonix
Country Endurance	6.68		Bullet

Los Santos:
Lowrider Race		1.46		Blade
Little Loop		0.82		NRG-500
Backroad Wanderer	2.05		FCR-900
City Circuit		2.26		FCR-900
Vinewood		2.41		Sunrise
Freeway			2.62		Super GT
Into the Country	5.22		Bullet
Badlands A		2.99		Sabre
Badlands B		2.99		ZR-350

Las Venturas:
SF to LV		4.85		Banshee
Dam Rider		2.67		NRG-500
Desert Tricks		2.91		FCR-900
LV Ringroad		3.70		Turismo

Las Venturas Air Races:
World War Ace		4.24		Rustler
Barnstorming		7.64		Stuntplane
Military Service	10.80		Hydra
Chopper Checkpoint	3.05		Maverick
Whirly Bird Checkpoint	2.73		Maverick (News)
Heli Hell		3.08		Hunter

Mission attempt: 22 (each race adds one, 3 were done in other story-line
missions)
Mission Complete: 22 (each race adds one, 3 were done in other story-line
missions)
Counts towards 100%: Yes (each of the races does)

Benefits:
$10,000 for each race you finish in 1st place.
$1,000,000 when you have finished 1st in all races.
'Best time' for every race (air and road) and 'Best position' for each road
race is added to your 'Mission' stats.
____________________

V.XXXII.	Quarry
____________________

Requires: Explosive Situation

Mission 1-Get in the Dozer.  You have 3:30 to move the 7 rocks out of the way
for the quarry crew.  Just push the rocks towards the red markers.
Reward=$500.

Mission 2-Get in the Dozer.  You have 1:30 to move the first bomb that is
behind the site office.  Then time will be added for the next bombs to go off.
The second bomb that is beside the crane.  The third bomb is at the grinder.
And the last bomb is between the crushers.
Reward=$1000

Mission 3-Get in the Dumper and you have 8:00 to catch the enemy Dumper and
destroy it.
Reward=$2000

Mission 4-You have 4:00 to get rid of the bodies of the enemies.  Get on the
Sanchez and get to the Dumper at the other entrance of the quarry (go to the
main road).  Then drive the Dumper to the other entrance and then follow the
path down into the bottom of the quarry and dump the bodies into the fire
(using 2 and 8 to raise or lower the loader on the Dumper).  If you had run
into anything like a rock that sends the front end of the Dumper into the air,
it is possible to accidentally dump the bodies out before getting to the fire
and failing the mission.
Reward=$3000.

Mission 5-You have 3:00 to deliver the Dumper loaded with explosives to the
desert airstrip.
Reward=$5000

Mission 6- You have 3:00 to use the Dozer and move the explosives off the
railroad tracks.  Then of course, get yourself out of the way of the train.
Reward=$7500

Mission 7- You have 8:00 to get rid of the body.  You can use the Sanchez to
get to the bottom of the quarry quickly.  Then get in the Dozer and push the
body and the HPV1000 to the marker.  Then get in the crane and move the body
and bike into the Dumper.  Then get in the Dumper and drive to the entrance,
being careful not to dump the load, which can happen with any sudden stops or
acceleration.  Then dump the load into the water.  You are supposed to make
sure the Dumper doesn't also go into the water, but if you accidentally dump the
body and bike on the ground near the water when trying to not get the dumper
in the water you can push or shoot the body and bike into the water.
Reward=$10,000

Mission attempts: 7
Mission complete: 1
Counts towards 100%: Yes

Benefits: You now own the asset which will generate up to $2000 at a time.
'Time taken to complete quarry' entered in your 'Mission' stats.
Dumper and Dozer spawn in the quarry.

*************************************************

VI.		Optional Missions and Games (Not Required for 100%)

*************************************************

I'll try to list these in the order of importance first, then according to how
soon you can do them in the game.  Note that some of them will count as mission
attempts that you can't complete in the stats, so you may want to avoid some of
these if you like having a high success rate in the attempt/completion stats.

The ones you want to avoid for 'failed' missions are:
Burglary (I'd do it anyways for the infinite sprint)
Arcade
Pool
Beefy Baron
____________________

VI.I.		Burglary
____________________

Requires: Available at the start of the game.

Enter a black boxville (one is in Ganton between the blue apartment buildings)
and burglarize houses.  Can only be done between 20:00 and 6:00, but you should
start at the earliest time so you have more time to steal things. Best method
is a 'speed burglary' which is to find two houses next to each other.  Sprint
into the first house grabbing the nearest item and run out before the 'cops'
timer runs out (get to the door before it hits about 3 because it takes a
couple/few seconds to get out the door).  Go into the next house and do the
same.  When you entered that second house all the items in the first house are
reset so you can steal them again. So just keep going back and forth between
the two houses stealing the nearest item.  You must be back in the truck before
daylight and then will have 5 hours to take the items to the lockup.

The value of items are:
20x(squared), where x is the number of items you stole.  So the more items you
can steal in one night the more each additional item is worth.  There is no
difference between TVs, stereos, Microwaves, etc.

Steal $10,000 worth of items (doesn't have to be all in one night, but 23
items if you do) to get a $3000 bonus and most importantly:

You earn infinite sprint!

Mission attempts: 1
Mission complete: 0
Counts towards 100%: No

Adds 'Money made from burglary' and 'Largest' burglary swag' are added to your
'Money' stats.  'Number of houses burgled' and 'Number of stolen items sold'
is added to your 'Crimes' stat.
____________________

VI.II.		Inside Track Betting
____________________

Requires: Available at the start of the game at the betting shops in Downtown
Los Santos and Montgomery.

Great place to make money early in the game.  Buy the safehouse in Jefferson
and save the game.  Run over to the betting shop a few blocks west (under the
Mulholland Intersection) and bet everything on the green horse.  If you win,
go and save your game.  If you lose, re-load the save and try again.  The odds
for each horse is about the same, even though the pay-out is the same.  If you
don't like re-loading then just bet 5% of your money everytime on the green
horse (you would have to lose 20 in a row to go broke, which hasn't happened
to me yet).  I recalculate how much I wager after every win, not every bet.
One million dollars will be more than enough to buy everything you need in
this game.


Mission attempts: 0
Mission complete: 0
Counts towards 100%: No

Benefits:
Makes you money (or loses it!).
____________________

VI.III.		Unique Jumps
____________________

All around the map are some jumps that are unique in that when you go over
the jump it will show you making the jump in slow-motion.  To get the jump to
be counted as completed you must land in a certain area, sometimes on rooftops.
If they are completed you get a message flashing across the screen to let you
know and you earn $500.  These can only be completed once for the bonus money,
but they will still be shown in slow motion if you do them again.  There are
70 total jumps to be found and you can see how many you've done in the stat
screen under 'Achievements'.
A map of the jumps can be found here:
http://www.gamefaqs.com/computer/doswin/file/924362/34098

____________________

VI.IV.		Big Smoke's Courier
____________________

Requires: Available after robbing all the places (Made in Heaven) for Catalina.

You get a phone call from Cesar (usually have to wait a few days after
finishing Catalina's last mission, like on a Monday or Friday). 
Money leaves Big Smoke's (Los Santos) on Mondays and Fridays and the drugs
(yay) come from San Fierro on their way to Big Smoke's on Wednesdays and
Saturdays.  In either case, most of the time the action will take place in
Flint County/Whetstone/Red County area.
The cash leaves in a bullet-proof Patriot that you need to ram with a vehicle
and then it will drop $300 each time, up to $1800.  Most of the time if you
are directly behind it when you ram it the cash will fly right into you so
you automatically collect it.
The drugs, or yay, will be carried on a Sanchez.  If you shoot at him with a
bike you are likely to hit the drugs which devalue the cash you earn.  I don't
know if you are supposed to try and dislodge the driver from the bike and then
kill him or what.  Most I've gotten is $1893 by getting him off the bike and
shooting him in the head with a shotgun.  Some of the pellets probably hit the
drugs and why I didn't get $2000.  But I cheated once with 'one shot kills'
and shot him off the bike and got $1999.  It can be pretty difficult to
dislodge him from the bike and when you do you only have a second or two to get
a good shot at him before he gets back on the bike.  One time I spent like a
half hour chasing him all over Los Santos trying to get him off the bike
without shooting at him and when I finally did kill him I got $0.  

Mission attempts: 2 (1 for each 'type')
Mission complete: 2 (1 for each 'type')
Counts towards 100%: No

Once you were successful in either type, they will still happen, which you can
choose to do or ignore, but doesn't add any more attempts.
These are no longer available after completing the Yay Ka-Boom-Boom mission.

Benefits:
Cash you get from them.
____________________

VI.V.		Pool
____________________

Requires: Available at the start of the game inside bars.

Wager $50-$1000

Mission attempts: 1
Mission complete: 0
Counts towards 100%: No

Benefits:
Money you wagered and a pool cue (you get the pool cue whether you win or lose).
____________________

VI.VI.		Lowrider Meet
____________________

Requires: Cesar Vialpando

It is basically re-doing the bouncing car challenge you did in the Cesar
Vialpando mission to win some money.  You talk to the guy standing on the side
of the road outside Unity Station.  Make sure you answered Cesar's call after
the Cesar Vialpando mission before trying to talk to this guy or the game
might crash.
Wager $50-$1000.

Mission attempts: 0
Mission complete: 0
Counts towards 100%: No

Benefits:
Money you wagered.
____________________

VI.VII.		Dancing at a club
____________________

Available at the start of the game inside clubs, like Alhamabra in Idlewood.

Dance to the beat.  Use the arrow keys.
Get a high enough score to move on to harder songs.  Earn 10-50 points for each
beat depending on how close you are to the 'sweet spot'.
You can dance to a new song when you beat 3500 and another if you beat a score
of 6000-6500 (I'm not sure what that limit is).  I don't know if there is a
fourth song.  The songs reset when you leave the club so you will start over
on the first one.

Mission attempts: 0
Mission complete: 0
Counts towards 100%: No

Benefits:
Adds 'Last dance score' to your 'Achievements' stats.  I wish this was
'Highest' instead.  But, Last dance score seems to affect what beats you will
dance to on dates.
____________________

VI.VIII.	Basketball
____________________

Requires: Tagging up Turf

The challenge is available in East Los Santos by getting a basketball and
pressing the middle mouse button.  There is another court in Ganton and in
Playa del Seville, but these courts don't allow the challenge, they just let
you practice.  There are other courts too,
(See: VII.V.III.XI.	Basketball Courts)
Shoot from the markers.  Up to 5.9 meters is one point, 6.0 meters and higher
is two points.  Start with one minute and get 10 seconds added for each shot
made.  The time added for each successful shot seems to go down as you score
higher, eventually only getting 5 or 6 seconds added which isn't enough time to
get the ball and make it to the marker.

Mission attempts: 0
Mission complete: 0
Counts towards 100%: No

Adds 'Furthest hoop' to your 'Achievements' stats and
'Highest basketball score' to your 'Mission' stats.

____________________

VI.IX.		Beefy Baron
____________________

Requires: New Model Army (In the back room of Zero's).

It's just like the Supply Lines Mission only there is no markers on the map
for the enemies.  You need to destroy as many Berkeley vans as you can in the
given time.  The vans won't be hard to find at all.

Mission attempts: 1
Mission complete: 0
Counts towards 100%: No

Benefits:
There is no record in your stats for this.
____________________

VI.X.		Triathlon
____________________

Requires: Yay Ka-Boom-Boom.  Must be a Saturday or Sunday.

You can find the markers for these at Santa Maria Beach and Fisher's Lagoon.
Race against 8 other competitors by swimming, biking and then running.

Mission attempts: 1 (for the first race)
Mission complete: 1 (for the first race)
Counts towards 100%: No

Benefits:
Win the first race for $10,000 and the second race for $20,000 (or it is Santa
Maria=$10,000 and Fisher's Lagoon=$20,000).

____________________

VI.XI.		Casino games
____________________

Requires: Yay Ka-Boom-Boom

There are 5 different games available:
Black Jack
Rolette
Slot Machines
Video Poker
Wheel of Fortune

With a gambling skill of 0% you can play any of the slot machines, video poker
machines and the tables of the other games that have a max bet of $100.
All the machines and tables are randomly assigned a value everytime you walk
into the casino, so you will have to look around to find a table or machine
that has the value you want to wager.  If none have the amount you want to
play at then leave the casino and come back.
As you collect horseshoes, some tables will offer higher amounts (you might
have to collect all of them, I'm not sure).
As you increase the 'Money Spent Gambling' in your 'Money' stats you will
be allowed to play at the more expensive tables and it increases the
'Gambling Skill' in your 'Player' stats.  You can 'borrow' from the
house/casino when playing anything except the slot machines.  The amount you
can borrow depends on your gambling skill.  If you leave the casino while you
still owe money then you will get a threatening phone call right after leaving,
a couple hours later another phone call and then a few hours later you will
be chased by the mafia, which isn't much of a threat when you owe a small
amount of money because it is just one guy.  The enemies will drop cash,
which you can collect and is automatically used towards paying off your debts.

Rank		Money spent	Allowed to borrow/play at
None		$0		$100
Gambler		$1,000		$1,000
Professional	$10,000		$10,000
Hi-roller	$100,000	$100,000
Whale		$1,000,000	$1,000,000

Note: This may also be partially scaled based on any winnings.  If playing
slot machines I could get to the Gambler ranking sooner ($500 instead of a
$1,000) if I won large amounts (like $25,000).  But when I always lost, it took
$1,001.

Amount owed (based on rank?):
$100 (No rank)- No threat, or might take several days.
$1,000 (Gambler)- One guy in a Vincent equipped with a machine pistol will
pursue you several hours after given a threatening phone call.
$10,000 (Professional)- Two guys in a Vincent, one equipped with a machine
pistol and the other with an AK-47 will pursue you.
$100,000 (Hi-roller)- Three guys in a Vincent, two equipped with a machine
pistol and one with an AK-47 will pursue you.
$1,000,000 (Whale)- Four guys in a Vincent, two equipped with a machine
pistol and two with an AK-47 will pursue you.

Mission attempts: 0
Mission complete: 0
Counts towards 100%: No

Benefits:
Makes you money (or loses it!).
Builds gambling skill.

Slot machines:
Each machine has a different 'coin value' of $1, $5, $10, $20, or $50.
You must get 3 of the same symbols to win.
Payouts-
Cherry	X 25
Grape	X 100
'69'	X 250
Bell	X 500
Bar	X
Two BarsX

Video Poker:
Each machine has a different 'coin value' of $1, $5, $10, $25, or $50.
As you collect horseshoes (increase luck) then $100, $500, $5,000 and $10,000
machines are available.  You can wager up to 5 coins ($50 on a $10 machine)
and get a higher payout if you win (but lose money faster).  The payout is
proportionate to what you wager, with the exception of getting a Royal Flush
with 5 coins.  

Payouts-		1	2	3	4	5
Royal Flush		250	500	750	1000	4000
Straight Flush		50	100	150	200	250
Four of a Kind		25	50	75	100	125
Full House		9	18	27	36	45
Flush			6	12	18	24	30
Straight		4	8	12	16	20
Three of a Kind		3	6	9	12	15
Two Pairs		2	4	6	8	10
Jacks or Better		1	2	3	4	5
The values are the 'coin' values, so multiplied by the coin value of the
machine (1000 on a $10 machine=$10,000).

Wheel of Fortune:
Each table has a different max wager of either $100, $1,000, $10,000 or
$100,000.  As you collect horseshoes there will be a $1,000,000 table available.
Place chips on the number you think will win.  You can place a little money
on more than one number if you would like.
Payout-
$1	X 1
$2	X 2
$5	X 5
$10	X 10
$20	X 20
$40*	X 40
These are the payouts after giving you back the money you wagered, so betting
$10 on the $1 slot and winning is giving you your $10 back, plus another $10.

Blackjack:
The minimum bet is 1% of the maximum.
Each table has a different max wager of either $100, $1,000, $10,000 or
$100,000.  As you collect horseshoes there will be a $1,000,000 table available.
You are dealt two cards and have to try and get 21 points or be closer to it
than the dealer without going over 21.  Jacks, Queens, and Kings are worth
10 points.  Aces are worth either 1 or 11 points; 11 points usually unless
that pushes you over 21 then it is worth 1 point.
'Hit' means you want another card to add to your total.  'Stick' means you
don't want any more cards (this is usually called 'stay' in Black Jack).
'Double' means you want one more card and you are doubling your wager.
The dealer stays at 17 (he can't ask for more cards) and if at 16 he 'hits'
(will ask for more cards).  If the dealer 'busts' (goes over 21) you win.
If you 'bust' you lose and you go before the dealer does.  'Push' means you
tied, so you will just get your money back.
If you win you get what you wagered and if you get 'Black Jack'
(21 with only two cards) you get double your wager.

Roulette:
Each table has a different max wager of either $100, $1,000, $10,000 or
$100,000.  As you collect horseshoes there will be a $1,000,000 table available.
There are several ways to bet on this and the payout is roughly based on the
odds.
There are 37 numbers from 0-36.  The green 0 is in a category by itself so
if this comes up you will lose unless you happened to bet on this.  This is
where the casinos have the odds to their advantage and how they make a profit.
You can place the chip in between numbers meaning that you hope that one
of the two (or four) numbers will come up.
		Payout	Odds of winning
Red		X 2	48.65		
Black		X 2	48.65
Odd		X 2	48.65
Even		X 2 	48.65
1 to 18		X 2 	48.65
19 to 38	X 2 	48.65
'3 to 1'	X 3	32.43
1st 12		X 3	32.43
2nd 12		X 3	32.43
3rd 12		X 3	32.43
4 numbers	X 9	10.81
2 numbers	X 18	5.41
1 number	X 36	2.70
____________________

VI.XII.		Arcade games
____________________

Requires: Available at the start of the game in bars, clubs, 24/7's and
in some people's houses like CJ's.  All the game's high scores are
transferable from the game at one location to the same game at another
location.

Counts as a mission attempt just to look at the high score list or screen,
so avoid these if you don't want failed missions.

Duality (Arcade game in 24/7's and clubs)
High scores:
White-
ADZ	10000
CAN	7500
IMY	5000
WIL	2500
DBP	1000
DAV	750
DOD	500
NF.	250
KMB	175
SJL	100
Black-
DJ.	10000
KRY	7500
SIS	5000
WDY	2500
DAN	1000
LRG	750
NON	500
GAZ	250
1O1	175
JUD	100

Go Go Space Monkey (Arcade game in bars and clubs)
High scores:
C..	1000
MEO	900
KHZ	800
GAZ	700
DEF	600
JNO	500
WDY	400
DSW	300
DOD	200
BEA	100

Let's Get Ready to Bumble (Arcade game in bars and clubs)
High scores:
C..	1000
MEO	900
BAX	800
SJL	700
KMB	600
MYT	500
A.W	400
GFW	300
WIL	200
JUD	100

They Crawled From Uranus (Arcade game in 24/7s and also in CJ's house)
High scores:
ADZ	250000
CAN	100000
IMY	75000
WIL	50000
DBP	25000
DAV	10000
DOD	7500
NF.	5000
KMB	2500
SJL	1000

Mission attempts: 1
Mission complete: 0
Counts towards 100%: No
____________________

VI.XIII.		Wrecking Ball
____________________

It isn't a game, but you can get in the crane at the construction yard behind
CJ's garage in Doherty, San Fierro and swing the wrecking ball around.  Not
really fun as it doesn't seem to do any damage to the structures in the yard
and it can't reach nearby structures.  Bringing a vehicle into the yard you
would be able to damage it, but the vehicle looks so small when you are in the
crane that there really isn't much enjoyment in doing so.
Cops can't arrest you when you are in the cranes.
There is also a wrecking ball crane at a construction site in Clown's Pocket,
Las Venturas.  There are magnetic cranes (to lift things) in Hunter's Quarry
near Las Venturas, and in Easter Basin, San Fierro (used for the import/export
mission).

*************************************************

VII.		Other Things Not In the Stat Screen (Lists, etc.)

*************************************************

VII.I.		Girlfriends

Let Michelle drive you +10%
Successful date +5%
'Have coffee' +5%
Kiss first +1% (Denise) or -1% for everyone else
Kiss after giving gift +1%
Give gift +1%
Show up for date not meeting her standards -1%
Missed call -2%
Bad date -5%
Abandon her -5% (considered a bad date)
Abuse her -5% (and another -5% if you hadn't taken her to a place she likes
yet, which is considered a bad date).

Kissing her multiple times on one date doesn't help.  Best date is to bring
a gift, kiss her once and have a successful date for +7% each date.

She only tries to call you when you are in her 'area', which is hard to
determine exactly where these boundaries are, but generally speaking it is the
town or island she lives in.  You won't be notified that she is trying to call
when you are in a vehicle, the progress meter will just slowly go down.

Keys to car=50%
Unique Suit=100%

Even though you get the keys to her car at 50% for some girls it doesn't
seem to work until you go on another date with her.

Going on 'Eating dates' adds some fat to CJ.
Bar (Drinking date)=+3% fat
Fast food=+6% fat
Restaurant=+6% fat
Diner=+9% fat

______________________

VII.I.I.	Denise
______________________

Available to be dated-
You automatically start dating her after the Burning Desire mission and
start with 15% progress even though you don't see it in your stat screen yet.

Time-
Denise is available from 16:00-6:00 (evening/early morning).  After finishing
a date you must wait until the start of the next day before you can date her
again.  It is possible to date her twice within a few hours if you can finish
the first date a bit before midnight.

Standards of ideal mate-
None.

Likes/Dislikes-
She likes drinking dates and fast food.  She hates restaurants and diners.
She likes gang territories and doing drive-bys.  She hates non-gang territories.

Driving speed dates-
She likes slow speed, about the speed you need to do for drive-bys, which I
will have her do because that fills up the fun meter pretty fast.

An easy quick date is to take her to the bar a block away.  Or you can take
her into gang territories and let her do a drive-by which will satisfy her
just as good as any other date and can be done to substitute another date,
like if you don't like dancing.  Just don't let her get killed.  I use a
motorbike on dates with her because it is easier to pull away if I see a gang
member approaching (trying to knock us off the bike), otherwise most of the
time the gang members will run away and you just need to keep up with them so
Denise can keep shooting.  They are less likely to shoot back if it is only a
group of 2 gang members instead of 4.

'Coffee'-
Coffee is available when you finish a successful date with at least 35%
progress (after all the current date's bonuses are applied).  If you don't kiss
her or give gifts this will happen on the fourth date if every date is
successful (20,25,30,35+coffee=40), but it can happen on the third date if you
bring her gifts and kiss her every time.

Benefits-
At 50% progress you get keys to her Hustler.
At 100% progress you get a Pimp Suit.

If she dumps you (or is killed) she is gone forever.  Killing her doesn't count
as a legitimate kill.
Once you take her on the first date then 'Progress with Denise' will appear
in the 'Achievement' stats.  Although before the first date the progress is not
shown you are still considered to be dating her, so it will slowly go down,
so you can't avoid her hoping that you aren't losing progress with her.

______________________

VII.I.II.	Helena
______________________

Available to be dated-
She is able to be dated after The Green Sabre.
You can find her in Blueberry above the Ammu-Nation.  If you exchange numbers
you will need to meet her in Flint County.

Time-
8:00-12:00 or 14:00-02:00 (late morning or afternoon/night time)

Standards of ideal mate-
Less than 40% Muscle
Less than 50% Fat
60%+ Sex Appeal

Likes/Dislikes-
She likes restaurants and diners.  She hates drinking dates and fast food.
She likes country areas.  She hates gang territories and most city areas.
When she is hungry I take her to the restaurant in Rodeo.  Eating there too
often and CJ will get fat, but there is the outdoor gym in Verona Beach you
can use after the dates when needed to burn off the excess fat.

Driving speed dates-
She likes a pretty slow speed.  I cut through the field tapping the gas a bit
until I can get to the paved road then it is easier to keep a solid speed
because the surface is more flat (but still tapping the gas at a pace where I
can see the fun meter move up).

'Coffee'.
Coffee is available when you finish a successful date with at least 75% progress
(after all the current date's bonuses are applied).  If you don't kiss her or
give gifts this will happen on the twelfth date if every date is successful,
but it can happen on the ninth date if you bring her gifts and kiss her every
time.

Benefits-
Dating her spawns a flame thrower (20), pistol (100), chainsaw, and molotovs(8)
in a shed near her house in Flint Range (Flint County).  The Bandito doesn't
need keys.  Too bad it only seats one person.
At 50% you get keys to her Bandito, but you don't need the keys anyways, so
this really isn't a bonus.
At 100% you get the Rural Clothes.
______________________

VII.I.III.	Michelle
______________________

Available to be dated-
She is able to be dated after The Green Sabre.
You can find her inside the Driving School building, which is a couple blocks
south of CJ's garage in Doherty, San Fierro.  She will be by the water coolers.
If she isn't there then go out the front door and enter the building again.
You may have to try it a couple times.  I have better luck finding her if I
pause inside the door for a second or two before going towards the water
coolers.
Once you have her number you can find her at her house right next to her
garage downtown.

Standards of ideal mate-
50%+ fat
35%+ sex appeal

Time-
0:00-12:00 (morning)

Likes/Dislikes-
She likes drinking dates.  She hates all other types of eating places.

Driving speed dates-
She likes you to drive pretty fast, so find a good straight stretch on the
wider roads.  As long as you drive fast it doesn't really matter where you go.

Special date-
Michelle has a unique date where she likes to drive your car.  So just sit
back and watch the animation.  Can't really screw this up unless you bail out
of the car.  Just make sure your car wasn't really banged up before picking
her up because she does run into some things (even earning you wanted levels
if she hits cops), so you don't want it to explode.  You'll be left in the
passenger seat so you'll have to exit the vehicle to get in the driver's seat
when the date is over.  This special date adds 10% instead of the usual 5% of
a good date towards the relationship progress.

'Coffee'-
Coffee is available when you finish a successful date with at least 50%
progress (after all the current date's bonuses are applied).

Benefits-
Dating her lets you use her garage as a free Pay N Spray.
At 50% you get keys to her Monster Truck.
At 100% you get the Racing Suit.
______________________

VII.I.IV.	Katie
______________________

Available to be dated after The Green Sabre.
She can be found in the Avispa Country Club practicing martial arts by some
trees.
After getting her number you can meet her at her home in Paradiso.

Standards of ideal mate-
Less than 50% fat
More than 40% muscle
30%+ sex appeal
Her standards really seem to be scaled to some degree.  With 100% muscle I
could get her with 0% sex appeal and with 65% sex appeal the requirement for
muscle was lower too.  The numbers I listed here for sex appeal is if you are
just barely meeting her physical requirements.

Time- 12:00-0:00 (Noon-Midnight)

Likes/Dislikes-
She hates restaurants.  She likes diners.

Driving speed dates-
Slow in Chinatown

'Coffee'-
Coffee is available when you finish a successful date with at least 55%
progress (after all the current date's bonuses are applied).

Benefits-
Dating her will get you out of the hospital for free and you will get to keep
your weapons.
At 50% you get keys to her Romero.
At 100% you get the Medic Uniform.
______________________

VII.I.V.	Barbara
______________________

Available to be dated after Yay Ka-Boom-Boom.

50%+ Fat

16:00-6:00 (late afternoon-early morning)

Likes diners

Coffee-65%

Benefits-
Get out of jail free and keep your weapons when busted.
50%=Ranger
100%=Cop uniform
______________________

VII.I.VI.	Millie
______________________

You start dating her automatically after Key to Her Heart.

12:00-22:00 (afternoon-evening)

Hates fast food and diners.
She loves drinking dates.

Special date-
After you reach 50% progress you will get a call from her telling you that you
can enter her house and get the key card.  This will be the only time you can
enter her house.

Coffee-
Coffee is available when you finish a successful date with at least 50%
progress (after all the current date's bonuses are applied).

Benefits-
50%=Key card for Casino Heist missions, and key to her Club (car).
100%=Gimp suit (but you already got this before).

______________________

VII.II.		Vehicles
______________________

You can find more details about the vehicles than what I have tested here:

Car database: http://www.gamefaqs.com/computer/doswin/file/924362/33213
Has very specific details about the vehicles, like dimensions, transmission,
acceleration, etc.

Lists and details of how to find bullet-proof or other unique vehicles:
http://www.gamefaqs.com/computer/doswin/file/924362/34824
http://www.gamefaqs.com/computer/doswin/file/924362/33979

A study to find the fastest cars.  The author admits there might be some minor
discrepancies due to human error, but it still should be pretty accurate.  He
tested all the cars in the game.
http://www.gamefaqs.com/computer/doswin/file/924362/35852
______________________

VII.II.I.	Vehicle Details
______________________

Weight of vehicles, the number of passengers it can carry (besides you), sex
appeal, the type of vehicle for what distance it adds to, and what missions it
can used for.  Golf cart (Caddy) has it's own unique category for distance
travelled, but it counts towards driving (car) for building skills.  Trains
do not build skills towards driving (car), only adds distance to driving.

Vehicles		Tons	Pass.	SexApp.	Type	Mod	Missions
Admiral			 1.6	3	50	Car	Trans
Alpha			 1.5	1	50	Car	Trans
Ambulance		 2.6	3	25	Car	-	Paramedic
Andromada		40.0	1	25	Plane	-
AT-400			60.0	0	25	Plane	-
Baggage			 1.0	0	25	Car	-
Bandito			 1.0	0	25	Car	-
Banshee			 1.4	1	50	Car	Trans
Barracks		10.5	1	25	Car	-	Vigilante
Beagle			10.0	1	25	Plane	-
Benson			 3.5	1	15	Car	-
Berkley's RC Van	 1.9	3	25	Car	-
BF Injection		 1.2	1	50	Car	-
BF-400			 0.5	1	25	M-Bike	-
Bike			 0.1	0	 5	Bicycle	-
Blade			 1.5	1	50	Car	Loco
Blista Compact		 1.0	1	25	Car	Trans
Bloodring Banger	 2.1	1	25	Car	-
BMX			 0.1	0	 5	Bicycle	-
Bobcat			 1.7	1	15	Car	Trans
Boxville		 5.5	3	15	Car	-
Boxville (black)	 5.5	3	15	Car	-	Burglary
Bravura			 1.3	1	 5	Car	Trans
Broadway		 1.7	1	 5	Car	Loco	Pimping
Brown Streak		 5.5	1	25	Car 	-	Train
Buccaneer		 1.7	1	25	Car	Trans
Buffalo			 1.5	1	50	Car	Trans
Bullet			 1.2	1	50	Car	Trans
Burrito			 1.9	3	25	Car	-
Bus			 5.5	7	25	Car	-
Cabbie			 1.8	3	15	Car	Trans	Taxi
Caddy			 1.0	1	50	Golf Cart-
Cadrona			 1.2	1	 5	Car	Trans
Camper			 1.9	2	25	Car	-
Cargobob		20.0	1	25	Heli	-
Cement Truck		 5.5	1	15	Car	-
Cheetah			 1.2	1	50	Car	Trans
Clover			 1.6	1	 5	Car	Trans
Club			 1.4	1	25	Car	Trans
Coach			 9.5	7	25	Car	-
Coastguard		 1.2	0	25	Boat	-
Combine Harvester	 8.5	0	25	Car	-
Comet			 1.4	1	50	Car	Trans
Cropduster		 5.0	0	25	Plane	-
DFT-30			 5.5	1	15	Car	-
Dinghy			 0.8	0	15	Boat	-
Dodo			 5.0	1	25	Plane	-
Dozer			10.0	0	25	Car	-
Dumper			20.0	0	15	Car	-
Dune			10.0	1	25	Car	-
Elegant			 2.2	3	25	Car	Trans
Elegy			 1.5	1	50	Car	W.A.A.
Emperor			 1.8	3	25	Car	Trans
Enforcer		 4.0	3	25	Car	-	Vigilante
Esperanto		 1.8	1	25	Car	Trans
Euros			 1.4	1	50	Car	Trans
Faggio			 0.4	1	 5	M-Bike	-
FBI Rancher		 3.5	3	25	Car	-	Vigilante
FBI Truck		 4.0	1	 5	Car	-	Vigilante
FCR-900			 0.5	1	25	M-Bike	-
Feltzer			 1.6	1	50	Car	Trans
Firetruck (ladder)	 6.5	1	25	Car	-
Firetruck (hose)	 6.5	1	25	Car	-	Firefighter
Flash			 1.4	1	50	Car	W.A.A.
Flatbed			 8.5	1	15	Car	-
Forklift		 1.0	0	15	Car	-
Fortune			 1.7	1	25	Car	Trans
Freeway			 0.8	1	25	M-Bike	-
Freight			 5.5	1	25	Car	-	Train
Glendale		 1.6	3	25	Car	Trans
Greenwood		 1.6	3	 5	Car	Trans
Hermes			 2.0	1	50	Car	Trans
Hotdog			 5.5	1	15	Car	-
Hotknife		 1.4	1	50	Car	-
Hotring Racer (A)	 1.6	1	25	Car	-
Hotring Racer (B)	 1.6	1	25	Car	-
Hotring Racer (C)	 1.6	1	25	Car	-
HPV1000			 0.5	1	25	M-Bike	-	Vigilante
Hunter			10.0	0	25	Heli	-	Vigilante
Huntley			 2.5	3	50	Car	Trans
Hustler			 1.7	1	25	Car	Trans
Hydra			 9.0	0	25	Plane	-
Infernus		 1.4	1	50	Car	Trans
Intruder		 1.8	3	25	Car	Trans
Jester			 1.5	1	50	Car	W.A.A.
Jetmax			 3.0	7	25	Boat	-
Jetpack			 0.0	0	0	-	-
Journey			 3.5	1	15	Car	-
Kart			 0.3	0	25	Car	-
Landstalker		 1.7	3	25	Car	Trans
Launch			 2.2	7	50	Boat	-
Leviathan		15.0	1	25	Heli	-
Linerunner		 3.8	1	15	Car	-
Majestic		 1.4	1	 5	Car	Trans
Manana			 1.0	1	 5	Car	Trans
Marquis			 5.0	7	15	Boat	-
Maverick		 5.0	3	25	Heli	-
Merit			 1.8	3	50	Car	Trans
Mesa			 1.3	1	25	Car	Trans
Monster (A)		 5.0	1	25	Car	-
Monster (B)		 5.0	1	25	Car	-
Monster (C)		 5.0	1	25	Car	-
Moonbeam		 2.0	3	25	Car	Trans
Mountain Bike		 0.1	0	 5	Bicycle	-
Mower			 0.8	0	25	Car	-
Mr. Whoopee		 1.7	1	15	Car	-
Mule			 3.5	1	15	Car	-
Nebula			 1.4	3	 5	Car	Trans
Nevada			25.0	0	25	Plane	-
News Chopper		 3.5	1	25	Heli	-
Newsvan			 1.9	3	25	Car	-
NRG-500			 0.4	1	25	M-Bike	-
Oceanic			 1.9	3	25	Car	Trans
Packer			 8.0	1	15	Car	-
Patriot			 2.5	3	25	Car	-
PCJ-600			 0.5	1	25	M-Bike	-
Perennial		 1.2	3	 5	Car	Trans
Pheonix			 1.5	1	25	Car	Trans
Picador			 1.6	1	25	Car	Trans
Pizzaboy		 0.4	0	25	M-Bike	-
Police (LS)		 1.6	3	25	Car	-	Vigilante
Police (SF)		 1.6	3	25	Car	-	Vigilante
Police (LV)		 1.6	3	25	Car	-	Vigilante
Police Maverick		 4.5	3	25	Heli	-
Pony			 2.6	3	15	Car	-
Predator		 2.2	7	25	Boat	-
Premier			 1.6	3	50	Car	Trans
Previon			 1.4	1	 5	Car	Trans
Primo			 1.6	3	25	Car	Trans
Quadbike		 0.4	1	25	Car	-
Raindance		10.0	1	25	Heli	-
Rancher			 2.5	1	25	Car	Trans
Ranger (cop car)	 2.5	1	25	Car	-	Vigilante
Reefer			 5.0	7	15	Boat	-
Regina			 1.5	3	25	Car	Trans
Remington		 1.8	1	50	Car	Loco
Rhino			25.0	0	25	Car	-	Vigilante
Roadtrain		 5.0	1	15	Car	-
Romero			 2.5	1	25	Car	Trans
Rumpo			 2.0	3	 5	Car	-
Rustler			 5.0	0	25	Plane	-
S.W.A.T.		 5.0	1	 5	Car	-	Vigilante
Sabre			 1.7	1	25	Car	Trans
Sadler			 1.7	1	25	Car	-
Sanchez			 0.5	1	25	M-Bike	-
Sandking		 2.0	1	25	Car	-
Savanna			 1.5	3	 5	Car	Loco
Seasparrow		 3.0	1	25	Heli	-
Securicar		 7.0	3	 5	Car	-
Sentinel		 1.6	3	50	Car	Trans
Shamal			15.0	0	25	Plane	-
Skimmer			 5.0	1	25	Plane	-
Slamvan			 2.0	1	50	Car	Loco
Solair			 2.0	3	25	Car	Trans
Sparrow			 2.5	1	25	Heli	-
Speeder			 2.2	7	50	Boat	-
Squalo			 2.2	7	25	Boat	-
Stafford		 2.2	3	25	Car	Trans
Stallion		 1.6	1	 5	Car	Trans
Stratum			 1.8	3	50	Car	W.A.A.
Stretch			 2.2	3	50	Car	Trans
Stuntplane		 5.0	0	25	Plane	-
Sultan			 1.4	3	50	Car	W.A.A.
Sunrise			 1.6	3	25	Car	Trans
Super GT		 1.4	1	50	Car	Trans
Sweeper			 0.8	0	15	Car	-
Tahoma			 1.8	3	50	Car	Loco
Tampa			 1.7	1	 5	Car	Trans
Tanker			 3.8	1	15	Car	-
Taxi			 1.4	3	15	Car	Trans	Taxi
Tornado			 1.7	1	 5	Car	Loco
Towtruck		 3.5	1	15	Car	-
Tractor			 2.0	0	25	Car	-
Trashmaster		 5.5	1	15	Car	-
Tropic			 2.2	7	50	Boat	-
Tug			 0.8	0	25	Car	-
Turismo			 1.4	1	50	Car	Trans
Uranus			 1.4	1	50	Car	W.A.A.
Utility Van		 2.6	1	15	Car	-
Vincent			 1.8	3	25	Car	Trans
Virgo			 1.7	1	25	Car	Trans
Voodoo			 1.8	1	 5	Car	Loco
Vortex			 1.9	0	25	Car	-
Walton			 1.8	1	15	Car	Trans
Washington		 1.8	3	50	Car	Trans
Wayfarer		 0.8	1	25	M-Bike	-
Willard			 1.8	3	25	Car	Trans
Windsor			 1.5	1	50	Car	Trans
Yankee			 4.5	1	15	Car	-
Yosemite		 3.0	1	25	Car	-
ZR-350			 1.4	1	50	Car	Trans

RC Vehicles:
RC Bandit
RC Baron
RC Goblin
RC Raider
RC Tiger

Notes:
The broken down Sadlers and Glendales you find out in the country doesn't seem
to be any different than the normal vehicles except for their cosmetic
appearance and that the Glendale can't be modded (Sadlers can't anyways).

The Rancher from the Lure mission can be spawned using the Control Center, but
I couldn't tell any difference except that I couldn't mod it.

The difference in Monster Trucks and Hotring Racers are just the stickers on
it or the paint job.

Some on the list you won't find in the game to actually drive them yourself,
like Berkeley's RC Van, the Andromada, and the FBI Truck unless you spawn them
from the Control Center.

This site is a good one that shows pictures of most of the vehicles:
http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images
____________________

VII.II.II.	Vehicle Bonuses
____________________

The first time you get into some vehicles you earn little bonuses.

Cabbie: $12
Taxi: $12
Caddy: Golf Club
Police (car): Shotgun (5 bullets)
Ranger: Shotgun (5 bullets)
Enforcer (SWAT truck): Armor
Ambulance: +20 health
Hotdog: +40 health

So for example if you jack a taxi you will earn $12, but you can't keep
exiting and entering that same taxi to earn another $12, you'll have to find
a new taxi.
____________________

VII.II.III.	License Plates
____________________

Some vehicles have specialized plates.  These often get changed back to normal,
random plates after cut-scenes or being put in a garage though.  Some of them
have a random plate on the back, but the front plate is specialized.  And even
then, sometimes the front plate can't be seen.  I got these plates from using
the SA Control Center.

SHERM (front plate only)-Ryder's Picador
A2TMFK-Big Smoke's Glendale
GROVE4L-Sweet's Greenwood
SWAG (front plate only)-Boxville in Home Invasion
HOMEGRL-Denise's Hustler
ASSMAN-Snitch's Washington in Badlands
ASSMAN-Patriot in Big Smoke's Courier side-mission
OUTTHERE-Truth's 'mothership'/camper (it's backwards)
NOS-Michelle's Monster Truck
TRAUMA-Katie's Romero
GOLD-Hotknife from all golds in driving school
LVA4L-Cesar's car in Photo Opportunity
HO 2 HO-Jizzy's Broadway
OMEGA-Washington in Outrider
TIMEBOMB-Tampa in Yay Ka-Boom-Boom
CUFFS-Barbara's Ranger
PREACHER-PCJ-600 in Highjack (the control center says it is this,
  but it really was a random plate)
SPANK-Millie's Club
G1RUYHUN-2nd Admiral in You've had your Chips
TAMMY-Walton in Don Peyote
TIM-Walton in Don Peyote
H CARMAN-Patriot in Intensive Care
PULASKI-Buffalo in High Noon
4GEDIT-Car in St. Mark's Bistro
J LOMAX- Windsor in Home in the Hills (Back plate says ILOG 1TIP)
LA5H L3Y-BF Injection in Cut Throat Business
IMY AK-Feltzer in End of the Line

Other plates I've seen that seem to spell something
(they are random, so probably appear in other missions as well)
Management Issues, House Party and Bloodring Banger:
BM OV3
BM L4C3Y
CHUNKY 1
CONEY 88
D1VX Z00
DBP 4NDY
D0DE 777
EV1L BNZ
G4L AVET
GOT MOO
LA BOMBA
MATHEW 2
MR B3NN
NU SKOOL
RE1 KOKU
R3D R4SP
RKK PWND (pwned is internet slang for 'owned')
S3XY JUD
T3H BUCK
____________________

VII.II.IV.	Vehicle Locations for Vehicle Missions
____________________

Ambulances and hospitals (for Paramedic mission):
Glen Park (County General)
Market (All Saints General Hospital)
Montgomery (Crippen Memorial Hospital)
Angel Pine (Angel Pine Medical Center)
Santa Flora (San Fierro Medical Center)
Las Venturas Airport (Las Venturas Hospital)
Fort Carson (Fort Carson Medical Center)
El Quebrados (El Quebrados Medical Center)

Firetrucks (for Firefighting mission):
Commerce (block west of Glen Park skate Park at the end of freeway exit)
Redsands West (west of Burger Shot in Redsands West)
Note: Firetruck in Doherty is the type that can't be used for the
 Firefighting mission.

Boxvilles (for burglary mission):
Ganton (in between blue apartment buildings)
Doherty (in alley a block southwest of fire department)
Pilgrim (in between buildings)

Broadways (for pimping mission):
Idlewood (behind gas station)
____________________

VII.III.	Weapon/Item spawn points and number of 'ammo' you get
____________________

This is a rundown of all the weapons that can be found on the map that
respawn (don't appear in only one mission).  Some, like the goggles, might
require you to complete a certain mission first and others can be very hard
to find or get to without a jetpack or parachuting down to them.

I've divided them into the slots that they take up.  Some weapons will allow
you to switch your ammo from one 'type' to another.  These are Shotguns,
Micro-Uzis and Assault weapons.  All others will require you to lose the ammo
if you want to change to a different weapon that takes up that spot.
____________________

VII.III.I.	Pistols
____________________

Pistol (9mm):
Flint Range-100 (if Helena is your girlfriend)
Ganton-35
Las Colinas-35
Pershing Square-35 (in police station)
Santa Maria Beach-35 (lifeguard station)
Dillimore-35 (in police station)
Garcia-35 (in alley south of Zero's)
Roca Escalante-35 (inside police station)
Tierra Robada-35 (under railroad bridge north of Toreno's Ranch)
Willowfield-16 (Emmett's, after the Nines and AK's mission)

Silent Pistol:
Conference Center-30
Blackfield-30 (under walk-way to the stadium)

Desert Eagle:
Ocean Docks-30
Whetstone-30
Garcia-30 (in alley behind Zero's)
Lil' Probe Inn-30 (eastern part of trailer park)
Bayside Marina-30 (northwestern corner of area)
____________________

VII.III.II.	Micro-uzis (Tec9, Machine Pistol, SMG)
____________________

SMG:
Jefferson-130 (roof of Jefferson Motel)
The Four Dragons Casino-120 (by entrance, with all 50 horseshoes collected)
Las Colinas-70
Unity Station-70
Montgomery-70
Ocean Flats-70
Come-A-Lot-70 (in between parts of the casino building)
Starfish Casino-70 (top floor of parking garage)
El Quebrados-70 (behind barber)

Tec9:
Ganton-120 (in CJ's with all gang tags sprayed)
Las Colinas-50
Ganton-50
Los Santos International-50
Mulholland-50
Blueberry-50
Battery point-50 (under bridge behind Jizzy's Pleasure Dome Club)
Calton Heights-50
Red County-50 (Under the Mako Span)

Machine Pistol:
Doherty-120 (by CJ's garage with all snapshots taken)
East Beach-60
Ganton-60
Angel Pine-60
Esplanade North-60 (Pier 69)
Redsands West-60 (behind dumpster east of safehouse)
Verdant Meadows-60 (southwestern most plane wreckage)
____________________

VII.III.III.	Shotguns
____________________

Sawn-off shotgun:
Ganton-50 (in CJ's with all gang tags sprayed)
Vinewood-40
East Los Santos-25 (roof of Pig Pen)
Palomino Creek-25
Redsands West-25 (alley)
Whitewood Estates-25 (Behind Meat Factory)
Las Venturas Airport-25 (roof of parking garage under construction)
Ocean Docks-15

Shotgun:
Doherty-120 (by CJ's garage with all snapshots taken)
Pershing Square-30 (in police station)
Dillimore-30 (in police station)
Doherty-30 (south end of Solair Industries)
Pilson Intersection-30 (under overpass)
Roca Escalante-30 (inside police station)
Fort Carson-30 (trailer southwest of drive-in movie theater)
Valle Ocultado-30 (dock)

Combat Shotgun:
The Four Dragons Casino-120 (by entrance, with all 50 horseshoes collected)
LVA Freight Depot-50 (in bushes in middle of parking lot)
____________________

VII.III.IV.	Assault
____________________

AK-47:
Ganton-120 (in CJ's with all gang tags sprayed)
Downtown-120 (by helipad near impound)
Ocean Docks-60
Vinewood-60
Mulholland-60
Red County-60 (Warehouse just south of Blueberry Acres)
Foster Valley-60
Redsands West-60 (middle of block of apartments)
The Four Dragons Casino-60 (roof)
Tierra Robada-60 (trailers between Las Payasdas and Valle Ocultado)

M4:
Los Santos International-70
Palisades-70
Pilgrim-70 (roof of building west of pool)
Restricted Area-70 (under southwest tower)
The Four Dragons Casino-60 (by entrance, with all 50 horseshoes collected)
____________________

VII.III.V.	Thrown
____________________

Grenades:
East Beach-20
Idlewood-20
Santa Maria Beach-20
Doherty-20 (by CJ's garage with all snapshots taken)
Rockshore East-20 (roof of warehouse)
Bayside-20 (between buildings)

Satchel:
The Four Dragons Casino-20 (by entrance, with all 50 horseshoes collected)
Montgomery-15
Avispa Country Club-15
Paradiso-15

Molotovs:
Ganton-20 (in CJ's with all gang tags sprayed)
East Los Santos-10
Ocean Docks-10
Vinewood-10
Palomino Creeak-10
Harry Gold Parkway-10 (very well hidden in a bush a few feet east of the
 firetruck)
Creek-10 (roof of mall)
Come-A-Lot-10 (roof of building)
Fort Carson-10 (behind 24/7)
Flint Range-8 (if Helena is your girlfriend)

Tear Gas:
Ocean Docks-10
Mulholland Intersection-10
K.A.C.C. Military Fuels-10 (eastern edge of area)
Las Venturas Airport-10 (ramps west of runways)
Easter Basin-10 (Naval Station ship)
____________________

VII.III.VI.	High Power Weapons
____________________

Minigun:
Tierra Robada-500 (Toreno's Ranch after Vertical Bird)
Esplanade East-200 (very top of bridge)
Rockshore East-200 (Top of glass structure under construction)
Roca Escalante-200 (parking garage)

RPG:
Downtown Los Santos-10 (roof of tall building)
The Emerald Isle-10 (8th floor of parking garage)
The Emerald Isle-10 (roof of parking garage, not far from helipad)
Las Venturas Airport-10 (railroad cars south of terminal)
Tierra Robada-4 (Toreno's Ranch after Vertical Bird)

Heat-seeking RPG:
Easter Bay Airport-10 (by storage tanks, it's technically Red County territory)
Pilson Intersection-10 (2nd floor of parking garage)
Aldea Malvada-10 (behind some ruined structures)
Tierra Robada-3 (Toreno's Ranch after Vertical Bird)

Flame thrower:
Flint County-200
Shady Creeks-200
Easter Basin-200 (import/export ship)
Doherty-200 (construction site)
K.A.C.C. Military Fuels-200 (ground level)
Tierra Robada-10 (Toreno's Ranch after Vertical Bird)
Flint Range-20 (if Helena is your girlfriend)
____________________

VII.III.VII.	Rifles
____________________

Sniper Rifle:
Doherty-60 (by CJ's garage with all snapshots taken)
Mulholland-20 (roof)
Jefferson-20 (roof of hospital)
Downtown-20 (roof of building in northeast corner)
Julius Thruway North-20 (roof of small church)
The Four Dragon's Casino-20 (roof of casino above entrance)
Clown's Pocket-20 (roof of casino)
Vinewood-10

Rifle:
Mulholland-30
Back o Beyond-30
____________________

VII.III.VIII.	Brass Knuckles
____________________

Brass Knuckles:
Ganton
Commerce
Calton Heights
Las Payasdas (north of building, a few building west of bribe)
____________________

VII.III.IX.	Melee
____________________

Baseball bat:
Garcia (home plate of south field)
Redsands West (deep center field of baseball diamond)
Blackfield (under entrance to stadium)

Chainsaw:
Willowfield
Ocean Docks
The Panopticon
Red County (just south of Hampton Barns) 
Flint Range (if Helena is your girlfriend)
Avispa Country Club
King's
Garcia (construction site north of Burger Shot)
Whitewood Estates (west of Burger Shot in Whitewood Estates)
Hunter Quarry (on top of machinery)

Golf Club:
Mulholland
Angel Pine
Avispa Country Club
Yellow Bell Golf Course (2nd floor balcony)

Katana:
Idlewood
El Corona
Hashbury (stairs going below ground)
Chinatown
Doherty
Pirates in Men's Pants (Pirate Ship)
The Four Dragon's Casino (clump of trees south of save point)
Pilgrim (north of Cluckin' Bell)
El Quebrados (behind northern house)

Knife:
Market
Bone County (trailer park north of Ammu-Nation)
El Castillo del Diablo (Snake Farm)

Nitestick:
Vinewood (guard station near entrance to enclosed lot)
Pershing Square (inside police station)
Dillimore (inside police station)
Doherty (walkway going over highway in southwest corner of area)
Roca Escalante (inside police station)
Roca Escalante (inside police station)
Roca Escalante (behind police station sign)

Pool Cue:
Blueberry
Liden Side (on border of Rockshore East)
Doherty (construction site)

Shovel:
Ganton
Fern Ridge (Catalina's hideout)
Palomino Creek
The Panopticon
Whetstone
Ocean Flats
Las Venturas (tennis court, just north of Prickle Pine)
Redsands West (dugout of baseball field)
Pirates in Men's Pants (north of safehouse, hidden in bushes)
Hunter Quarry (mound of dirt)
____________________

VII.III.X.	Cans
____________________

Camera:
Ganton-50 (in CJ's after Big Smoke)
Easter Bay Airport-50
Foster Valley-50
Missionary Hill-50
Avispa Country Club-50
Ocean Flats-50
City Hall-50
Palisades-50
Santa Flora-50
Juniper Hill-50
Calton Heights-50
Calton Heights-50
Esplanade North-50 (just north of Pizza Stack)
Esplanade North-50 (roof of parking garage)
Financial-50 (building with roof access)
Downtown-50 (Zombietech building)
Downtown-50 (walkway on bridge)
Easter Basin-50 (import/export board)
Garcia-50 (Burger Shot entrance)
Cranberry Station-50

Paint:
Ganton-1000 (in CJ's house after Big Smoke)
Las Colinas-500 (behind trailer)
Ganton-500 (roof of yellow building)
Sobell Rail Yards-500 (between buildings)

Fire Extinguisher:
Whetstone-3000 (gas station)
Easter Basin-3000 (gas station)
Spinybed-3000 (behind gas station)
Valle Ocultado-3000 (gas station that has no pumps)
____________________

VII.III.XI.	Unique (Parachutes and Goggles)
____________________

Goggles will spawn late in the game, most likely after you've used them in a
mission.

Parachute:
Downtown Los Santos
Mount Chiliad
Financial (building with roof access)
Downtown (very top of bridge)
The Emerald Isle (very top roof of parking garage/hotel)
Bone County (just south of 'The Big Ear' on top of climb-able antenna)
Arco del Oeste (inside shack)
Gant Bridge (very top of bridge)

IR Goggles (only available once, they won't re-spawn):
'The Big Ear' (under large antenna dish)
Restricted Area (Control Center)
Mulholland (in Madd Dogg's in room near Bar)
Garcia (inside Zero's shop)

NV Goggles:
Restricted Area (NW tower)
Foster Valley
Mulholland (in Madd Dogg's)
____________________

VII.III.XII.	Girlfriend Gifts
____________________

Cane: (not actually a gift)
Temple
Mulholland
Rodeo
Beacon Hill
Flint County
Ocean Flats
Ocean Flats
Ocean Flats
Ocean Flats
City Hall
Hashbury (across the street from Sub-Urban and Tattoo Parlor)
Santa Flora
Downtown (entrance to Victim)
Prickle Pine (just southwest of Yellow Bell Station)
Prickle Pine (yard of house south of Yellow Bell Station)
The Emerald Isle (ground level, outside large parking garage)
Pilgrim (hotel/motel that is near the road curved like an S)

Flowers:
Idlewood
Glen Park
Las Colinas
Vinewood
Verdant Bluffs
Verona Beach
Mulholland
Flint Intersection
Flint County
Flint County
Flint County
Flint County
Foster Valley
Angel Pine
Missionary Hill
Ocean Flats
Palisades
Palisades
Hashbury (in front of memorial)
Santa Flora
Juniper Hollow
Calton Heights
Easter Basin (end of broken freeway)
Prickle Pine (driveway of house in the north)
Yellow Bell Golf Course (in front of sign for Club House)
Redsands West (front yard of house east of safehouse)
Rockshore West (west part of area, yard of house behind bus stop)
Julius Thruway East (middle of freeway)
Julius Thruway North (in front of yellow building/wedding store)
The Emerald Isle (gas station)
Las Venturas (wedding chapel south of Come-A-Lot)
Las Venturas (gas station east of Come-A-Lot)
Royal Casino (east of casino)
Las Brujas (in cemetery)
Tierra Robada (behind gas station just east of El Quebrados)
Tierra Robada (houses west of El Quebrados)
Sherman Dam (in front of memorial)
Bayside (house north of church)

Dildo:
Dillimore (inside police station)
Pershing Square (inside police station)

Vibrator:
Bayside (behind construction signs)
____________________

VII.III.XIII.	Bribes
____________________

Ganton
East Los Santos
Glen Park
Las Colinas (in air)
Las Colinas
Ocean Docks
ocean Docks (top of bridge)
Market (north of hospital)
Verona Beach
Vinewood
Rodeo
Mulholland
Montgomery Intersection
Blueberry
Blueberry Acres
Red County (south of Fern Ridge)
The Panopticon
Angel Pine
Shady Creeks
Foster Valley
Missionary Hill
Avispa Country Club
Ocean Flats
Hashbury (south and above safehouse)
Santa Flora
Calton Heights
Easter Basin (railroad tracks behind gas station)
King's
Doherty (D. Flour Bakery)
Doherty
Redsands West (alley accessible by busting through fence)
Julius Thruway South (middle of road, in the air)
Julius Thruway East (under bridge west of Linden Station)
Julius Thruway East (far northwest of area by railroad bridge)
The Emerald Isle (dirt/grass fenced in lot)
Redsands East (behind gym)
Pirates in Men's Pants (Pirate ship)
The Four Dragons Casino (southwest of casino)
LVA Freight Depot (middle of area)
Las Venturas Airport (east of hospital)
The Camel's Toe (monument west of Sphinx)
Royal Casino (southwest of area, in the air on roof)
Bone County (southeast of Cluckin' Bell, a few feet off the road)
Bone County (in foot tunnel southwest of 'The Big Ear')
Bone County (pretty far northeast of Verdant Meadows)
Bone County (north of strip club on side of road)
Las Payasdas (between buildings)
Bayside Marina (west of helipad)
____________________

VII.III.XIV.	Armor/Health Icons
____________________

Ganton
Willowfield
Willowfield
East Beach
Las Colinas
Ocean Docks
Ocean Docks
Pershing Square (inside police station)
Conference Center
Mulholland
Mulholland (in Madd Dogg's, 2nd floor)
Mulholland (health icon in Madd Dogg's)
Verdant Bluffs
Los Santos International
Dillimore (inside police station)
Palomino Creek
Red County (just north of Hampton Barns)
Red County (Warehouse just south of Blueberry Acres)
Montgomery
Angel Pine
Mount Chiliad
Ocean Flats
Palisades
Juniper Hill
Esplanade East (dock)
Garcia (alley a block north of Burger Shot)
Doherty (north end of Solair Industries)
Greenglass College (west side of building)
Red County (dock south of Rockshore West)
Roca Escalante (inside police station)
Redsands East (2nd floor of Motel)
LVA Freight Depot (block west of Street Races)
Las Venturas Airport (hangar in southwest)
Las Venturas Airport (north of runways)
Las Venturas (Wedding chapel south of Come-A-Lot)
Come-A-Lot (huge casino sign in southwest)
Caligula's Palace (roof of small building on the edge of border with Pilgrim)
Restricted Area (Control Center)
Verdant Meadows (plane wreckage in north)
Las Payasdas (roof of building by Feed and Seed sign)
Valle Ocultado (building near docks)
Bayside Tunnel (beach)
____________________

VII.III.XV.	Weapons spawned only during missions
____________________

I know this part needs serious work done on it, but I wanted to first finish
the game and figure out what weapons were already there and not just unique to
that mission.

Silent pistol (30)-Mulholland (in Madd Dogg's after getting rhyme book)
Armor-Madd dogg's rhymes (in Madd Dogg's on first floor)
Molotovs (20)-Burning desire
Fire Extinguisher (infinite)-Burning desire
Armor-Gray Imports
Armor-Gray Imports
Health-Gray Imports
Armor-Reuniting the families (balcony in Jefferson Motel)
____________________

VII.IV.		Shopping
____________________

Locations, costs and stats of clothes, haircuts, tattoos, Ammu-Nations, and
Mod garages.

Note that almost everything in the Las Venturas and Bone County areas charge
20% more as shops in other areas.
____________________

VII.IV.I.	Clothes
____________________

A value of 1 for respect is equal to 0.03%.  A value of 1 for sex appeal is
equal to 0.5%.

Max value for clothing depends on which article it deals with.  Total of all
the best clothing added together will total 1.5% respect and 25% sex appeal.
That is, unless you are using the Sex Appeal Glitch
(see II.II.V.	Sex Appeal).

Max Value	Max Respect	Max Sex Appeal
Torso	25	0.75%		12.5%
Legs	10	0.30%		 5.0%
Shoes	 5	0.15%		 2.5%
Chains	 2	0.06%		 1.0%
Watch	 3	0.09%		 1.5%
Shades	 2	0.06%		 1.0%
Hats	 3	0.09%		 1.5%

Locations of Clothing stores: (* = Charges 20% more)
Ganton (Binco)
Juniper Hill (Binco)
The Emerald Isle* (Binco)
Las Venturas Airport* (Binco)
Creek* (Pro-Laps)
Rodeo (Pro-Laps)
Creek* (Sub Urban)
Hashbury (Sub Urban)
Jefferson (Sub Urban)
The Emerald Isle* (Zip)
Starfish Casino* (Zip)
Downtown (Zip)
Downtown Los Santos (Zip)
Creek* (Victim)
Downtown (Victim)
Rodeo (Victim)
Rodeo (Didier Sachs)

VII.IV.I.I.	Binco (Available after Nines and Ak's)
Clothing		Cost	Respect	Sex Appeal
Torso:
White Tank		 10	 2	 3
Black Tank		 10	 2	 3
Green Hoody		 45	15	 5
White T-Shirt		 15	 0	 0
L.S. T-Shirt		 10	 0	 0
Sharps T-Shirt		 20	 2	 0
Green Shirt		 40	15	 3
Checkered Shirt		 20	 3	 0
Combat Jacket		 30	10	 0
Eris T-Shirt		 35	15	 7
Eris T-Shirt 2		 35	 5	 7
Track Top		 70	 5	 9
Legs:
Black Boxers		 10	 1	 1
Heart Boxers		 12	 1	 2
Woodland Camo		 55	 6	 1
Urban Camo		 55	 2	 1
Gray Pants		 55	 0	 1
Olive Pants		 55	 5	 1
Sweat Pants		 60	 3	 2
Blue Jeans		 50	 0	 0
Track Pants		 70	 5	 5
Beige Pants		 35	 1	 0
Green Jeans		 60	15	 5
Grn Track Pants		 40	 9	 2
Shoes:
Sandals			 15	 0	 0
Sandal & Socks		 20	 0	 0
Flip-Flops		 15	 0	 0
Cowboy Boots		100	 1	 2
Hi-Top Kicks		 50	 2	 1
Hi-Top Sneaks		100	 3	 2
Green Low-Tops		 50	 3	 1
Blue Low-Tops		 50	 1	 1
Black Low-Tops		 50	 1	 1
Chains:
Dogtags			 10	 1	 0
Africa Pendant		 12	 1	 1
Watches:
Pink Watch		 15	 0	 0
Yellow Watch		 15	 0	 0
Shades:
Joke Glasses		 10	 0	 0
Joke Mask		 20	 0	 0
Eyepatch		  5	 0	 0
Red Rag			 50	 1	 0
Blue Rag		 50	 1	 0
Green Rag		 50	 2	 0
Black Rag		 50	 1	 0
Hats:
Red Rag Back		 25	 1	 1
Blue Rag Back		 25	 1	 1
Green Rag Back		 25	 3	 1
Black Rag Back		 25	 1	 1
Red Rag Front		 25	 1	 1
Blue Rag Front		 25	 1	 1
Black Rag Front		 25	 1	 1
Green Rag Front		 25	 3	 1
Watch Cap		 15	 2	 0
Trucker Hat		  5	 0	 0
Cowboy Hat		 10	 0	 0
Leopard Cowboy		 10	 0	 0

VII.IV.I.II.	Pro-Laps (Available after Nines and Ak's)
Clothing		Cost	Respect	Sex Appeal
Torso:
Rimmers Jacket		150	10	 5
R-Star Jacket		200	10	 5
Dribblers Vest		 30	 7	 5
Saint's Shirt		 30	 7	 5
69ers T-Shirt		 50	 7	 5
ProLaps T-Shirt		 50	 7	10
ProLaps Black T		 50	 7	10
Bandits Top		 70	 7	 5
Track Top		 85	10	15
Leisure Top		 30	 0	 0
Slappers Top		150	 5	 2
Baseball T		 80	10	 5
Legs:
Track Pants		100	 5	 5
Blk Track Pants		120	 5	 5
Blu Track Pants		140	 5	 5
Ball Shorts		 60	 5	 1
Boxing Shorts		 60	 5	 1
Dribbler Shorts		 60	 5	 1
Leisure Pants		 50	 0	 0
Shoes:
Mid-Top Sneaker		115	 5	 3
Black Hi-Tops		 70	 3	 2
Blue Hi-Tops		 65	 3	 2
Green Hi-Tops		 60	 5	 2
Red Sneakers		 80	 2	 3
Blue Sneakers		 75	 2	 2
White Sneakers		 70	 2	 2
White Mid-Tops		 70	 4	 2
Black Mid-Tops		 70	 4	 2
Boxing Shoes		 70	 0	 0
Chains:
Stop Watch		 20	 0	 0
Saints Chain		 25	 1	 0
Watches:
Pro-Laps White		440	 0	 1
Pro-Laps Black		700	 1	 1
Shades:
Aviators		150	 1	 1
Sun Glasses		150	 2	 1
Hats:
Green Cap		 40	 1	 0
Green Cap (Back)	 40	 1	 0
Green Cap (Side)	 40	 1	 0
Green Cap (Tilt)	 40	 1	 0
Green Cap (Up)		 40	 1	 0
Boxing Helmet		 80	 0	 0
Hockey Mask		 40	 2	 0
Fullface Helmet		150	 0	 0
MotoX Helmet		100	 0	 0
Helmut			100	 1	 0

VII.IV.I.III.	Sub Urban (Available after Nines and Ak's)
Clothing		Cost	Respect	Sex Appeal
Torso:
White Heat T		 35	 5	 0
Bobo Ape T		115	17	13
Red Bobo T		 80	12	12
Base 5 T		 80	15	12
Surburban T		 60	15	10
Mercury Hood		 70	15	10
Base 5 Hood		105	20	14
Rockstar Hood		120	17	15
Vest & T-Shirt		 30	 0	 0
Grn Windbreaker		 30	15	 5
Blk Windbreaker		 30	 5	 5
Rockstar Sweat		 60	10	10
Legs:
Gray Shorts		 30	 0	 0
Olive Shorts		 30	 5	 0
Gray Chonglers		 50	 2	 1
Green Chonglers		 50	 6	 0
Red Chonglers		 50	 6	 2
Blue Chonglers		 50	 2	 2
Green Shorts		 30	 0	 5
Red Jeans		 60	 0	 0
Shoes:
Black Hi-Tops		 55	 2	 1
Red Hi-Tops		 55	 2	 1
Orange Hi-Tops		 50	 2	 1
White Low-Tops		 70	 2	 2
Gray Low-Tops		 65	 2	 1
Black Low-Tops		 65	 2	 2
White Hi-Tops		 80	 3	 2
Strap Sneakers		 80	 3	 2
Chains:
Silver Cuban		200	 2	 2
L.S. Chain		 50	 2	 2
Watches:
Face Watch		 70	 1	 2
Face Black		120	 2	 2
Shades:
Red Tint		200	 1	 1
Blue Tint		220	 1	 1
Hats:
Red Cap			 40	 1	 0
Red Cap (Back)		 40	 1	 0
Red Cap (Side)		 40	 1	 0
Red Cap (Tilt)		 40	 1	 0
Red Cap (Up)		 40	 1	 0
Blue Cap		 40	 1	 0
Blue Cap (Back)		 40	 1	 0
Blue Cap (Side)		 40	 1	 0
Blue Cap (Tilt)		 40	 1	 0
Blue Cap (Up)		 40	 1	 0
Black Skully		 60	 1	 0
Green Skully		 60	 3	 0

VII.IV.I.IV.	Zip (Available after Are You Going to San Fierro)
Clothing		Cost	Respect	Sex Appeal
Torso:
Blue Hoody		 65	 5	 5
Black Hoody		 65	 5	 5
Striped T-Shirt		 10	 0	 0
Brown Shirt		 40	 5	10
Sky Blue Shirt		 40	 7	10
Yellow Shirt		 40	 7	10
Gray Shirt		 40	 7	10
Plaid Shirt		 20	 2	 0
Cream Logo T		 35	 0	 5
Gray Logo T		 35	 0	 5
Jean Jacket		 90	10	20
Bowling shirt		 70	 7	13
Legs:
Beige Khakis		150	10	 7
Olive Khakis		150	10	 7
Black Khakis		150	 8	 8
Blue Khakis		150	 8	 7
Beige Shorts		 80	 6	 3
Blue Shorts		 80	 6	 3
Shoes:
Gray Boots		125	 5	 5
Red Boots		135	 5	 5
Brown Boots		115	 5	 4
Hiking Boots		110	 4	 2
Chains:
Leaf Cuban		100	 2	 1
Gold Cuban		350	 2	 2
Watches:
Zip Blue		100	 2	 2
Zip Gold		220	 2	 2
Shades:
Black Shades		100	 2	 2
Brown Shades		150	 2	 2
Hats:
Black Sun Hat		 20	 2	 2
Plaid Sun Hat		 20	 2	 2
Cap			 40	 1	 0
Cap (Back)		 40	 1	 0
Cap (Side)		 40	 1	 0
Cap Tilted		 40	 1	 0
Cap Rim Up		 40	 1	 0

VII.IV.I.V.	Victim (Available after Learning to Fly)
Clothing		Cost	Respect	Sex Appeal
Torso:
Hooded Jacket		  75	17	15
Gray Jacket		1620	20	25
Black Jacket		 300	10	20
Biker Jacket		 320	17	15
Chore Coat		 320	15	10
Hawaiian Shirt		 200	 7	13
Blue Hawaiian		 300	 7	13
Sports Jacket		 450	15	17
Madd Tagg T		 300?	 5	 5
Green Tagg T		 300?	 5	 5
Loc-Down T		  15?	 5	 5
Loc-Down Vest		  20?	 5	 5
Legs:
Leather Pants		 875	 8	 8
Leather Chaps		  80	 0	 0
Gray Pants		 800	 2	 8
Black Pants		 800	 2	 8
Jean Shorts		1000	 9	 7
Shoes:
Cowboy Boots		 500	 4	 5
Biker Boots		 145	 3	 3
Snake Skin		1000	 5	 5
Chains:
Silver Chain		 450	 2	 1
Gold Chain		 550	 2	 2
Watches:
Gold Gnocchi		1500	 1	 2
Silver Gnocchi		3000	 2	 2
Shades:
Black Shades		 500	 2	 2
Green Tint		 400	 2	 2
Hats:
Red Beret		 900	 1	 2
Black Beret		 900	 1	 2
Black Cap		  40	 1	 0
Black Cap (Back)	  40	 1	 0
Black Cap (Side)	  40	 1	 0
Black Cap (Tilt)	  40	 1	 0
Black Cap (Up)		  40	 1	 0

VII.IV.I.VI.	Didier Sachs (Available after St. Mark's Bistro)
Clothing		Cost	Respect	Sex Appeal
Torso:
Tweed Jacket		5500	25	25
Red Jacket		4000	23	25
Blue Jacket		3000	22	25
Yellow Jacket		6000	25	25
Tuxedo			7000	20	25
Green Jacket		5500	25	15
Letterman Top		1525	15	 5
Legs:
Red Pants		2000	 9	10
Blue Pants		2500	 9	10
Yellow Pants		4000	10	10
Tweed Pants		3000	10	10
Tuxedo Pants		3000	 9	10
Green Pants		1500	10	 6
Shoes:
Black Shoes		2500	 5	 5
Brown Shoes		1100	 4	 5
Spats			 350	 5	 5
Chains:
Cross Chain		5000	 2	 2
Dollar Chain		2000	 2	 2
Watches:
Gold Crowex		8000	 3	 3
Silver Crowex		5000	 3	 3
Shades:
Black Shades		 600	 1	 2
Black Rim		 800	 2	 2
Hats:
Dark Trilby		 300	 3	 2
Light Trilby		 300	 3	 2
Black Derby		 500	 1	 2
Red Derby		 600	 2	 3
Blue Derby		 600	 2	 2
Yellow Derby		 700	 2	 2
Green Derby		 550	 3	 2
Gray Boater		 800	 3	 2
Black Boater		 700	 3	 2

VII.IV.I.VII.	Special Outfits
Clothing			Respect	Sex Appeal
Pimp Suit (Denise 100%)		10	15
Rural Clothes (Helena 100%)	 0	 0
Racing Suit (Michelle 100%)	 5	 5
Medic Uniform (Katie 100%)	15	10
Valet Uniform (555 We Tip)	 0	 0
Cop (Barbara 100%)		 5	10
Gimp Suit (Key to her Heart)	10	10
Croupier (Breaking the Bank)	 0	15
Burglary mask (burglary)	 2	 0

Note:  Burglary mask won't appear in wardrobe.
____________________

VII.IV.II.	Haircuts
____________________

A value of 1 for respect is equal to 0.03%.  A value of 1 for sex appeal is
equal to 0.5%.
Max value for haircuts is 30 so this would be a max of 0.90% respect and 15%
sex appeal from haircuts.  That is, unless you are using the Sex Appeal Glitch
(see II.II.V.	Sex Appeal).

Locations of barbers:
Idlewood
Playa del Seville
Marina
Dillimore
Queens
El Quebrados
Redsands East

Idlewood (Reece's)
Haircut		Cost	Respect	Sex Appeal
Cesar		  50	 5	15
Cesar & 'stash	  50	10	10
Cesar & Goatee	 100	10	 0
Cesar & Beard	  80	10	10
Afro		 150	15	10
Afro & 'stash	 200	20	 5
Afro & Goatee	 300	20	 0
Afro & Beard	 250	20	 5
FlatTop		 500	25	25
Jheri Curl	 350	 5	25
Cornrow		 500	30	30
High Fade	 150	20	20

Playa del Seville
Haircut		Cost	Respect	Sex Appeal
Cesar		  50	 5	15
Red Hair	 200	10	 0
Blue Hair	 200	10	 0
Green Hair	 200	20	 0
Bald Head	  10	10	20
Bald & 'stash	  25	15	15
Bald & Goatee	  35	15	10
Bald & Beard	  50	15	15
Slope		 200	20	10
Mohawk & Beard	 250	10	 0
Elvis Hair	1000	 0	 0

All other barbers
Haircut		Cost	Respect	Sex Appeal
Cesar		  50	 5	15
Blonde Hair	  50	 0	15
Pink Hair	 200	 0	 0
Blonde Afro	 300	15	15
Blonde Cornrow	 550	30	30
High Afro	 150	15	 0
Wedge		 150	20	20
Detail Cut	 400	25	30
Groove Cut	 500	30	30
Mohawk		 200	20	10
Blonde Mohawk	 250	10	15
Pink Mohawk	 400	 0	 0

Note: Redsands East charges 20% more.
____________________

VII.IV.III.	Tattoos
____________________

A value of 1 for respect is equal to 0.03%.  A value of 1 for sex appeal is
equal to 0.5%.
Max value for tattoos is 20 so this would be a max of 0.60% respect and
10% sex appeal from tattoos.
That is, unless you are using the Sex Appeal Glitch
(see II.II.V.	Sex Appeal).

Locations of Tattoo Parlors:
Idlewood
Willowfield
Hashbury
Redsands East

Idlewood and Willowfield
Tattoo			Cost	Respect	Sex Appeal
Upper Left Arm:
Grave			 45	1	2
Lower Left Arm:
Gun			 50	2	2
Upper Right Arm:
Africa			 90	2	2
Lower Right Arm:
Cross			 70	2	2
Back:
Grove Street		150	3	3
West Side		200	3	3
Los Santos		150	3	3
Gun			450	3	3
Left Chest:
Gun			 50	2	2
Bullet			 90	2	1
Right Chest:
Los Santos		 80	2	2
Los Santos		 45	2	2
Los Santos		 50	2	2
Los Santos		100	2	2
Los Santos		 65	2	2
Stomach:
Grove			 70	2	2
Grove			125	2	2
Grove			100	2	2
Lower Back:
Angel			450	3	3
Dagger			350	3	3

Hashbury
Tattoo			Cost	Respect	Sex Appeal
Upper Left Arm:
Weed			 50	1	2
Lower Left Arm:
Rose			 80	2	2
Upper Right Arm:
Aztec			 40	2	2
Clown			 60	2	2
Lower Right Arm:
Cross			 25	1	2
Cross			 40	1	2
Back:
San Andreas		250	3	3
San Fierro		350	3	3
Left Chest:
Gun			 50	2	2
Rasta			125	2	2
Right Chest:
Weed			 40	2	2
Stomach:
Jail			 30	2	2
God's Gift		200	2	2
Lower Back:
Mayan Bird		550	3	3
Mayan Face		525	3	3

Red Sands East
Note:  These are the actual costs, which are 20% higher than what is stated
in the shopping data file.
Tattoo			Cost	Respect	Sex Appeal
Upper Left Arm:
Spider			 72	2	2
Lower Left Arm:
Cross			 84	1	2
Clown			 36	1	2
Upper Right Arm:
Web			 60	1	2
Lower Right Arm:
Mary			120	2	2
Back:
Card			240	3	3
Left Chest:
Crown			150	2	1
Homeboy			120	2	2
Right Chest:
O.G.			108	2	2
Stomach:
Dice			108	2	2
Dice			 60	2	2
Lower Back:
Masks			720	3	3
Cross			600	3	3

Note: gun2 at a cost of $70 (respect 2, sex appeal 1) for left chest in the
shopping data file is not used.
____________________

VII.IV.IV.	Ammu-Nations
____________________

Locations of Ammu-Nations (*=challenge available):
Blueberry*
Market*
Palomino Creek*
Angel Pine
Willowfield
Come-A-Lot*
Old Venturas Strip*
Fort Carson
Bone County
El Quebrados*
Ocean Flats*

Weapon		  Cost 	 Ammo
Pistols:
9mm		   200 	 30
Silenced 9mm	   600	 15
Desert Eagle	  1200	 15
Micro SMG:
Tec9		   300   60
Micro SMG	   500	 60
Shotgun:
Shotgun		   600	 15
Sawnoff shotgun	   800	 12
Combat shotgun	  1000	 10
Thrown:
Grenades	   300	  5
Remote Explosives 2000	  1
Armor:
Body Armor	   200	 Full
SMG:
SMG		  2000	 90
Rifles:
Rifle		  1000	 20
Sniper Rifle	  5000	 10
Assault:
AK47		  3500  120
M4		  4500  150

Note: Ammu-Nations in Bone County, Come-A-Lot, and Old Venturas Strip costs
20% more.
____________________

VII.IV.V.	Mod Garages
____________________

Locations of Mod garages:
Willowfield (Loco Low Co.)
Temple (TransFender)
Ocean Flats (Wheel Arch Angels after Zeroing In)
Doherty (TransFender)
Come-A-Lot (TransFender)

Each mod garage will only work on certain cars.  Each car has a unique paint
job or mods it can install (stereo, hydraulics, and nitro are the same for all
cars).
This area needs a bit of work yet, like a list of what cars can be modded
at which garages and the cost of each mod for each different car.
__________

VII.IV.V.I.	Loco Low Co.
__________

Located in Willowfield during and after Cesar Vialpando.

Loco Low Co. will work on these cars (8):
Blade
Broadway
Remington
Savanna
Slamvan
Tahoma
Tornado
Voodoo

Blade
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
		Car Color 2	 150
		Car Color 3	 150
	Roof
		Vinyl Hardtop		3340
		Convertible Hardtop	3250
	Front Bumper
		Chromer Bumper	2130
		Slamin Bumper	2050
	Rear Bumper
		Chromer Bumper	2150
		Slamin Bumper	2040
	Exhaust
		Chromer Exhaust	1610
		Slamin Exhaust	1540
	Side Skirts
		Chrome Strips	 780
	Wheels
		Classic		1620
		Dollar		1560
		Twist		1200
		Wires		1560
		Trance		1350
		Cutter		1030
		Rimshine	 980
		Virtual		 620
		Access		1140
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Broadway
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Front Bumper
		Chromer Bumper	1000
		Slamin Bumper	 900
	Rear Bumper
		Chromer Bumper	1000
		Slamin Bumper	 900
	Exhaust
		Chromer Exhaust	 500
		Slamin Exhaust	 500
	Side Skirts
		Chrome Strips	1000
	Wheels
		Classic		1620
		Dollar		1560
		Twist		1200
		Wires		1560
		Trance		1350
		Cutter		1030
		Rimshine	 980
		Virtual		 620
		Access		1140
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Remington
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
	Front Bumper
		Chromer Bumper	2150
		Slamin Bumper	2040
	Rear Bumper
		Chromer Bumper	2130
		Slamin Bumper	2050
	Exhaust
		Chromer Exhaust	3340
		Slamin Exhaust	3250
	Misc
		Chrome Grill	 940
		Chrome Bars	 860
		Chrome Lights	1120
	Side Skirts
		Chrome Flames	 780
		Chrome Arches	 780
	Wheels
		Classic		1620
		Dollar		1560
		Twist		1200
		Wires		1560
		Trance		1350
		Cutter		1030
		Rimshine	 980
		Virtual		 620
		Access		1140
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Savanna
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Roof
		Hardtop		3380
		softtop		3290
	Front Bumper
		Chromer Bumper	2200
		Slamin Bumper	2080
	Rear Bumper
		Chromer Bumper	2175
		Slamin Bumper	2095
	Exhaust
		Chromer Exhaust	1650
		Slamin Exhaust	1590
	Side Skirts
		Chrome Strips	 830
	Wheels
		Classic		1620
		Dollar		1560
		Twist		1200
		Wires		1560
		Trance		1350
		Cutter		1030
		Rimshine	 980
		Virtual		 620
		Access		1140
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Slamvan
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
	Front Bumper
		Chromer Bumper	2040
	Front Bullbars
		Chromer Bullbars2130
		Slamin Bullbars	2050
	Rear Bullbars
		Chromer Bullbars1610
		Slamin Bullbars	1540
	Exhaust
		Chromer Exhaust	3340
		Slamin Exhaust	3250
	Side Skirts
		Chrome Trim	 780
		Wheelcovers	 940
	Wheels
		Classic		1620
		Dollar		1560
		Twist		1200
		Wires		1560
		Trance		1350
		Cutter		1030
		Rimshine	 980
		Virtual		 620
		Access		1140
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Tahoma
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Wheels
		Twist		1200
		Wires		1560
		Virtual		 620
		Access		1140
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Tornado
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Front Bumper
		Chromer Bumper	1040
		Slamin Bumper	1200
	Rear Bumper
		Chromer Bumper	 940
		Slamin Bumper	1100
	Exhaust
		Chromer Exhaust	1000
		Slamin Exhaust	1500
	Side Skirts
		Chrome Strips	 800
	Wheels
		Classic		1620
		Dollar		1560
		Twist		1200
		Wires		1560
		Trance		1350
		Cutter		1030
		Rimshine	 980
		Virtual		 620
		Access		1140
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Voodoo
	Colors
		Car Color 1	 150
	Wheels
		Twist		1200
		Wires		1560
		Virtual		 620
		Access		1140
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
__________

VII.IV.V.II.	TransFender
__________

Available after Cesar Vialpando.  There are three locations and they are:
Temple
Doherty (after Are you Going to San Fierro)
Come-A-Lot (after Learning To Fly)

TransFender will work on these cars (62):
Admiral
Alpha
Banshee
Blista Compact
Bobcat
Bravura
Buccaneer
Buffalo
Bullet
Cabbie
Cadrona
Cheetah
Clover
Club
Comet
Elegant
Emperor
Esperanto
Euros
Feltzer
Fortune
Glendale
Greenwood
Hermes
Huntley
Hustler
Infernus
Intruder
Landstalker
Majestic
Manana
Merit
Mesa
Moonbeam
Nebula
Oceanic
Perenniel
Pheonix
Picador
Premier
Previon
Primo
Rancher
Regina
Romero
Sabre
Sentinel
Solair
Stafford
Stallion
Stretch
Sunrise
Super GT
Tampa
Taxi
Turismo
Vincent
Virgo
Walton
Washington
Willard
Windsor
ZR-350

Admiral
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Alpha
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Banshee
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Hydraulics
		Hydraulics	1500

Blista Compact
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Hood
		Race Scoop	 220
	Vents
		Oval Hood Vent	 150
	Exhausts
		Large Exhaust	 250
		Twin Exhaust	 300
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Drag		 200
		Fury		 350
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Bobcat
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
	Lights
		Round Fog Lamp	 100
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Bravura
	Colors
		Car Color 1	 150
	Hood
		Fury Scoop	 150
		Champ Scoop	 100
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Twin Exhaust	 300
	Lights
		Round Fog Lamp	 100
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Buccaneer
	Colors
		Car Color 1	 150
	Hood
		Fury Scoop	 150
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Upswept Exhaust	 350
	Lights
		Round Fog Lamp	 100
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Fury		 350
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Buffalo
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Hydraulics
		Hydraulics	1500

Bullet
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Hydraulics
		Hydraulics	1500

Cabbie
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Cadrona
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Win		 550
		Champ		 400
		Race		 500
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Cheetah
	Colors
		Car Color 1	 150
	Exhausts
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Win		 550
		Fury		 350
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Hydraulics
		Hydraulics	1500

Clover
	Colors
		Car Color 1	 150
	Vents
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Champ		 400
		Race		 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Club
	Colors
		Car Color 1	 150
	Hood
		Fury Scoop	 150
		Champ Scoop	 100
	Vents
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Upswept Exhaust	 350
	Lights
		Round Fog Lamp	 100
		Square Fog Lamp	  50
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Worx		 200
		Pro		 400
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Comet
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Hydraulics
		Hydraulics	1500

Elegant
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Emperor
	Colors
		Car Color 1	 150
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Lights
		Round Fog Lamp	 100
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Fury		 350
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Esperanto
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Euros
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Feltzer
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Fortune
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Glendale
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Greenwood
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Hood
		Fury Scoop	 150
		Champ Scoop	 100
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Worx		 200
		Pro		 400
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Hermes
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Huntley
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Hustler
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Infernus
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Hydraulics
		Hydraulics	1500

Intruder
	Colors
		Car Color 1	 150
	Hood
		Champ Scoop	 100
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Lights
		Square Fog Lamp	  50
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Drag		 200
		Fury		 350
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Landstalker
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Lights
		Round Fog Lamp	 100
		Square Fog Lamp	  50
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Majestic
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Win		 550
		Fury		 350
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Manana
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
	Lights
		Round Fog Lamp	 100
		Square Fog Lamp	  50
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Win		 550
		Fury		 350
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Merit
	Colors
		Car Color 1	 150
	Hood
		Fury Scoop	 150
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Drag		 200
		Fury		 350
		Worx		 200
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Mesa
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
	Lights
		Round Fog Lamp	 100
		Square Fog Lamp	  50
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Moonbeam
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Drag		 200
		Worx		 200
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Nebula
	Colors
		Car Color 1	150
	Hood
		Champ Scoop	100
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Drag		 200
		Race		 500
		Worx		 200
		Pro		 400
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Oceanic
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Perenniel
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
	Lights
		Round Fog Lamp	 100
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Drag		 200
		Worx		 200
		Pro		 400
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Pheonix
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Lights
		Square Fog Lamp	  50
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Fury		 350
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Picador
	Colors
		Car Color 1	 150
	Hood
		Fury Scoop	 150
		Champ Scoop	 100
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Small Exhaust	 150
		Upswept Exhaust	 350
	Lights
		Round Fog Lamp	 100
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Premier
	Colors
		Car Color 1	 150
	Hood
		Fury Scoop	 150
		Champ Scoop	 100
	Exhausts
		Medium Exhaust	 200
		Twin Exhaust	 300
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Alpha		 250
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Previon
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Small Exhaust	 150
		Twin Exhaust	 300
	Lights
		Round Fog Lamp	 100
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Primo
	Colors
		Car Color 1	 150
	Vents
		Oval Hood Vent	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Win		 550
		Alpha		 250
		Pro		 400
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Rancher
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Hood
		Fury Scoop	 150
		Champ Scoop	 100
	Exhausts
		Large Exhaust	 250
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Lights
		Round Fog Lamp	 100
		Square Fog Lamp	  50
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Drag		 200
		Worx		 200
		Pro		 400
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Regina
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Romero
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Sabre
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Sentinel
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Champ		 400
		Fury		 350
		Pro		 400
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Solair
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Stafford
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Fury		 350
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Hydraulics
		Hydraulics	1500

Stallion
	Colors
		Car Color 1	 150
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Lights
		Round Fog Lamp	 100
		Square Fog Lamp	  50
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Win		 550
		Fury		 350
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Stretch
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Sunrise
	Colors
		Car Color 1	 150
	Hood
		Fury Scoop	 150
		Champ Scoop	 100
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Fury		 350
		Alpha		 250
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Super GT
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Hydraulics
		Hydraulics	1500

Tampa
	Colors
		Car Color 1	 150
	Hood
		Worx Scoop	 250
		Race Scoop	 220
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Win		 550
		Fury		 350
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Taxi
	Colors
		Car Color 1	 150
	Hood
		Fury Scoop	 150
		Champ Scoop	 100
	Exhausts
		Medium Exhaust	 200
		Twin Exhaust	 300
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Win		 550
		Alpha		 250
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Turismo
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Hydraulics
		Hydraulics	1500

Vincent
	Colors
		Car Color 1	 150
	Hood
		Champ Scoop	 100
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Lights
		Square Fog Lamp	  50
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Fury		 350
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Virgo
	Colors
		Car Color 1	 150
		Car Color 2	 150
	Vents
		Oval Hood Vent	 150
		Square Hood Vent 100
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Champ		 400
		Fury		 350
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Walton
	Colors
		Car Color 1	 150
	Hood
		Fury Scoop	 150
		Champ Scoop	 100
		Worx Scoop	 250
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Small Exhaust	 150
	Lights
		Round Fog Lamp	 100
		Square Fog Lamp	  50
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Washington
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Spoilers
		Champ		 400
		Fury		 350
		Worx		 200
		Pro		 400
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Willard
	Colors
		Car Color 1	 150
	Hood
		Worx Scoop	 250
		Race Scoop	 220
	Exhausts
		Large Exhaust	 250
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Spoilers
		Win		 550
		Fury		 350
		Alpha		 250
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500

Windsor
	Colors
		Car Color 1	 150
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
ZR-350
	Colors
		Car Color 1	 150
	Exhausts
		Large Exhaust	 250
		Medium Exhaust	 200
		Twin Exhaust	 300
		Upswept Exhaust	 350
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
	Roof
		Roof Scoop	  80
	Side Skirts
		Side Skirt	 500
	Wheels
		Import		 820
		Atomic		 770
		Ahab		1000
		Virtual		 620
		Access		1140
		Off Road Wheel	1000
		Mega		1030
		Grove		1230
		Twist		1200
		Wires		1560
	Hydraulics
		Hydraulics	1500
__________

VII.IV.V.III.	Wheel Arch Angels
__________

Located in Ocean Flats after Zeroing In.

Wheel Arch Angels will work on these cars (6):
Elegy
Flash
Jester
Stratum
Sultan
Uranus

Elegy
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
	Exhausts
		Alien Exhaust	 790
		X-Flow Exhaust	 690
	Front Bumper
		Alien Front Bumper	 990
		X-Flow Front Bumper	 900
	Rear Bumper
		Alien Rear Bumper	1000
		X-Flow Rear Bumper	 890
	Roof
		Alien Roof		 190
		X-Flow Roof		 150
	Spoilers
		Alien Spoilers		 600
		X-Flow Spoilers		 490
	Side Skirts
		Alien Side Skirt	 500
		X-Flow Side Skirt	 390
	Wheels
		Cutter		1030
		Rimshine	 980
		Mega		1030
		Grove		1230
		Switch		 900
		Shadow		1100
		Classic		1620
		Dollar		1560
		Import		 820
		Atomic		 770
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
		 
Flash
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
	Exhausts
		Alien Exhaust	 710
		X-Flow Exhaust	 510
	Front Bumper
		Alien Front Bumper	1200
		X-Flow Front Bumper	 910
	Rear Bumper
		Alien Rear Bumper	1090
		X-Flow Rear Bumper	 840
	Roof
		Alien Roof		 210
		X-Flow Roof		 130
	Spoilers
		Alien Spoilers		 810
		X-Flow Spoilers		 620
	Side Skirts
		Alien Side Skirt	 670
		X-Flow Side Skirt	 530
	Wheels
		Cutter		1030
		Rimshine	 980
		Mega		1030
		Grove		1230
		Switch		 900
		Shadow		1100
		Classic		1620
		Dollar		1560
		Import		 820
		Atomic		 770
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Jester
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
	Exhausts
		Alien Exhaust	 850
		X-Flow Exhaust	 750
	Front Bumper
		Alien Front Bumper	1050
		X-Flow Front Bumper	 950
	Rear Bumper
		Alien Rear Bumper	1050
		X-Flow Rear Bumper	 950
	Roof
		Alien Roof		 250
		X-Flow Roof		 200
	Spoilers
		Alien Spoilers		 650
		X-Flow Spoilers		 550
	Side Skirts
		Alien Side Skirt	 550
		X-Flow Side Skirt	 450
	Wheels
		Cutter		1030
		Rimshine	 980
		Mega		1030
		Grove		1230
		Switch		 900
		Shadow		1100
		Classic		1620
		Dollar		1560
		Import		 820
		Atomic		 770
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Stratum
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
	Exhausts
		Alien Exhaust	 830
		X-Flow Exhaust	 720
	Front Bumper
		Alien Front Bumper	1030
		X-Flow Front Bumper	 930
	Rear Bumper
		Alien Rear Bumper	1030
		X-Flow Rear Bumper	 920
	Roof
		Alien Roof		 230
		X-Flow Roof		 180
	Spoilers
		Alien Spoilers		 620
		X-Flow Spoilers		 530
	Side Skirts
		Alien Side Skirt	 520
		X-Flow Side Skirt	 430
	Wheels
		Cutter		1030
		Rimshine	 980
		Mega		1030
		Grove		1230
		Switch		 900
		Shadow		1100
		Classic		1620
		Dollar		1560
		Import		 820
		Atomic		 770
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Sultan
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
	Exhausts
		Alien Exhaust	 770
		X-Flow Exhaust	 680
	Front Bumper
		Alien Front Bumper	 970
		X-Flow Front Bumper	 880
	Rear Bumper
		Alien Rear Bumper	 980
		X-Flow Rear Bumper	 870
	Roof
		Alien Roof		 170
		X-Flow Roof		 120
	Spoilers
		Alien Spoilers		 580
		X-Flow Spoilers		 470
	Side Skirts
		Alien Side Skirt	 480
		X-Flow Side Skirt	 370
	Wheels
		Cutter		1030
		Rimshine	 980
		Mega		1030
		Grove		1230
		Switch		 900
		Shadow		1100
		Classic		1620
		Dollar		1560
		Import		 820
		Atomic		 770
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000

Uranus
	Paint Jobs
		Paint Job 1	 500
		Paint Job 2	 500
		Paint Job 3	 500
	Colors
		Car Color 1	 150
	Exhausts
		Alien Exhaust	 750
		X-Flow Exhaust	 650
	Front Bumper
		Alien Front Bumper	 950
		X-Flow Front Bumper	 850
	Rear Bumper
		Alien Rear Bumper	 950
		X-Flow Rear Bumper	 850
	Roof
		Alien Roof		 150
		X-Flow Roof		 100
	Spoilers
		Alien Spoilers		 550
		X-Flow Spoilers		 450
	Side Skirts
		Alien Side Skirt	 450
		X-Flow Side Skirt	 350
	Wheels
		Cutter		1030
		Rimshine	 980
		Mega		1030
		Grove		1230
		Switch		 900
		Shadow		1100
		Classic		1620
		Dollar		1560
		Import		 820
		Atomic		 770
	Car Stereo
		Bass Boost	 100
	Hydraulics
		Hydraulics	1500
	Nitro
		x2 Nitrous	 200
		x5 Nitrous	 500
		x10 Nitrous	1000
____________________

VII.IV.VI.	Food
____________________

Snack machines	 	$1
Drink machines	 	$1
Food stands	 	$1
Small meals	 	$2
Medium meals	 	$5
Salads (Burger Shot)	$5
Large meals		$10
Salads			$10

Note: Las Venturas and Bone County charge 20% more, so $5=$6 and $10=$12.

Names of meals
Burger Shot:
Moo Kids Meal
Beef Tower
Meat Stack
Salad Meal
Cluckin' Bell:
Cluckin' Little Meal
Cluckin' Big Meal
Cluckin' Huge Meal
Salad Meal
Pizza Stack:
Buster
Double D-Luxe
Full Rack
Salad Meal

Locations:
Snack machines:
Willowfield
Idlewood (Alahamabra)
Idlewood (24/7)
Jefferson
Las Colinas
Mulholland (eastern 24/7)
Commerce (24/7)
Dillimore
Palomino Creek
Whetstone (24/7)
King's (block west of construction site in Doherty's)
Easter Basin (Naval Station ship)
Linden Station
Creek (24/7)
Roca Escalante (24/7)
The Emerald Isle (24/7)
Redsands East (24/7)
Las Venturas Airport (by Binco's)
Las Venturas (gas station east of Come-A-Lot)
The Camel's Toe (inside night club)
Caligula's Palace Casino
Starfish Casino (western 24/7)
Starfish Casino (eastern 24/7)
Old Venturas Strip (24/7)
Fort Carson (U Get Inn Motel)
Fort Carson (24/7)
Las Payasdas (south of Big Chicken)
El Quebrados (next to barber)

Drink machines:
Ganton (in front of Ten Green Bottles)
Willowfield
Idlewood (Alahamabra)
Idlewood (Alahamabra)
Idlewood (24/7)
East Los Santos
Jefferson
Downtown Los Santos
Mulholland (eastern 24/7)
Commerce (24/7)
Montgomery
Blueberry
Whetstone (24/7)
Foster Valley (10 around stadium)
Juniper Hollow (2 by gas station)
Cranberry Station
Easter Basin (Naval Station ship)
Creek (24/7)
Roca Escalante (west of Pizza Stack)
Roca Escalante (24/7)
The Emerald Isle (24/7)
Redsands East (24/7)
Redsands East (next to sex shop)
LVA Freight Depot (west of bribe)
The Camel's Toe (just outside the club)
The Camel's Toe (inside night club)
The Camel's Toe (inside night club)
Caligula's Palace Casino
Starfish Casino (western 24/7)
Starfish Casino (eastern 24/7)
Old Venturas Strip (24/7)
Fort Carson (24/7)
Fort Carson (Under big cow)
Las Payasdas (south of Big Chicken)
Las Barrancas (under big cow)
East Los Santos (Big Smoke's Crack Palace after End of the Line)

Food Stands:
Downtown Los Santos
Verona Beach
Santa Maria Beach
Angel Pine
Foster Valley (4 around stadium)
Missionary Hill
City Hall
Hashbury (across the street from Sub-urban and tattoo shop)
Chinatown (5 in alley)
Garcia (baseball field)
Garcia (Hotdog Van parked behind Burger Shot)
Flint County (Hotdog van)
Blackfield (west of bike school)
Roca Escalante (front of police station)
Roca Escalante (southwest corner of area)
LVA Freight Depot (south of bribe)
Royal Casino (south of casino)
Royal Casino (south of casino)
Royal Casino (northeast of casino)
Old Venturas Strip (east of strip club)
Old Venturas Strip (east of strip club)
Regular Tom (Hotdog van)
Las Payasdas (Hotdog van, south of Big Chicken)
Las Payasdas (east of Big Chicken)
Las Barrancas (RV park)

Pizza Stack:
Blueberry
Montgomery
Palomino Creek
Idlewood
Esplanade North
Financial
Creek
Roca Escalante
The Emerald Isle
Starfish Casino

Cluckin' Bell:
Market
East Los Santos
Willowfield
Angel Pine
Ocean Flats
Downtown
Creek
The Emerald Isle
Pilgrim
Old Venturas Strip
Bone County
Tierra Robada

Burger Shot:
Marina
Temple
Juniper Hollow
Downtown
Garcia
Spinybed
Whitewood Estates
Redsands East
Old Venturas Strip
Old Venturas Strip

Food Dates:
Bars:
Ganton (Ten Green Bottles)
Garcia (Misty's)
Old Venturas Strip (The Craw Bar)
Lil' Probe Inn (Lil' Probe Inn)
Blueberry (only accessible on dates)

Restaurants:
Rodeo (World of Coq)
Queens (Biffen Bridge Hotel)
Downtown
Redsands West
Old Venturas Strip (Vice)
Las Barrancas (The Smokin' Beef Grill)

Diners:
East Beach
Santa Maria Beach
Dillimore
Juniper Hollow
Esplanade North (Pier 69)
Pilson Intersection (Restaurant)
Starfish Casino (Venturas Steaks Steakhouse)
Fort Carson
Fort Carson
Tierra Robada (Jay's Diner)
____________________

VII.V.		Locations
____________________
____________________

VII.V.I.	Names of Outdoor Locations
____________________

Aldea Malvada
Angel Pine
Arco Del Oeste
Avispa Country Club
Back o' Beyond
Battery Point
Bayside
Bayside Marina
Bayside Tunnel
Beacon Hill
Blackfield
Blackfield Chapel
Blackfield Intersection
Blueberry
Blueberry Acres
Bone County
Caligula's Palace
Calton Heights
Chinatown
City Hall
Come-A-Lot
Commerce
Conference Center
Cranberry Station
Creek
Dillimore
Doherty
Downtown
Downtown Los Santos
East Beach
Easter Basin
Easter Bay Airport
Easter Bay Chemicals
Easter Tunnel
East Los Santos
El Castillo del Diablo
El Corona
El Quebrados
Esplanade East
Esplanade North
Fallen Tree
Fallow Bridge
Fern Ridge
Financial
Fisher's Lagoon
Flint County
Flint Intersection
Flint Range
Flint Water
Fort Carson
Foster Valley
Frederick Bridge
Gant Bridge
Ganton
Garcia
Garver Bridge
Glen Park
Greenglass College
Green Palms
Hampton Barns
Hankypanky Point
Harry Gold Parkway
Hashbury
Hilltop Farm
Hunter Quarry
Idlewood
Jefferson
Julius Thruway East
Julius Thruway North
Julius Thruway South
Julius Thruway West
Juniper Hill
Juniper Hollow
K.A.C.C. Military Fuels
Kincaid Bridge
King's
Las Barrancas
Las Brujas
Las Colinas
Las Payasdas
Last Dime Motel
Las Venturas
Las Venturas Airport
Leafy Hollow
Lil' Probe Inn
Linden Side
Linden Station
Little Mexico
Los Flores
Los Santos
Los Santos Inlet
Los Santos International
LVA Freight Depot
Mako Span
Marina
Market
Market Station
Martin Bridge
Missionary Hill
Montgomery
Montgomery Intersection
Mount Chiliad
Mulholland
Mulholland Intersection
North Rock
Ocean Docks
Ocean Flats
Octane Springs
Old Venturas Strip
Palisades
Palomino Creek
Paradiso
Pershing Square
Pilgrim
Pilson Intersection
Pirates in Men's Pants
Playa del Seville
Prickle Pine
Queens
Randolph Industrial Estate
Red County
Redsands East
Redsands West
Regular Tom
Restricted Area
Richman
Robada Intersection
Roca Escalante
Rockshore East
Rockshore West
Rodeo
Royal Casino
San Andreas
San Andreas Sound
San Fierro
San Fierro Bay
Santa Flora
Santa Maria Beach
Shady Cabin
Shady Creek
Sherman Dam
Sherman Reservoir
Sobell Rail Yards
Spinybed
Starfish Casino
Temple
'The Big Ear'
The Camel's Toe
The Clown's Pocket
The Emerald Isle
The Farm
The Four Dragons Casino
The High Roller
The Panopticon
The Pink Swan
The Strip
The Visage
Tierra Robada
Unity Station
Valle Ocultado
Verdant Bluffs
Verdant Meadows
Verona Beach
Vinewood
Whetstone
Whitewood Estates
Willowfield
Yellow Bell Golf Course
Yellow Bell Station
____________________

VII.V.II.	Interiors
____________________

The Johnson House
Safe House
Hotel Suite
Wardrobe
Abandoned AC Tower (Verdant Meadows)
Attrium
Jefferson Motel
Colonel Fuhrberger's
Crack Den (only during Cleaning the Hood)
Vagos Crack House (only during Burning Desire)
Madd Dogg's Crib
Pleasure Dome Club
Zero's RC Shop
Driving School
Planning Department-Come-A-Lot (only during Architectural Espionage)
Sex Shop-Redsands East
Millie's house (can only be entered once and seen in one cut-scene)
Sindacco Abbattoir (during Meat Business)
Saint Mark's (during Saint Mark's Bistro)
Big Smoke's Crack Fortress (during and after End of the Line)
Area 69 (only during a mission)
Caligula's Casino (some areas only during Breaking the Bank at Caligula's)
Penthouse Suites (in Caligula's Palace Casino)
Caligula's Roof (roof access from Penthouse Suites)
Generator Hall (Sherman Dam)

Cut-scene only interiors:
Los Santos International Airport (opening cut-scene)
Ryder's house
Sweet's house
B Dup's Crib
Bar in Dillimore
Burger Shot in Marina (some parts of it)
OG Loc's house (House party)
Trailer in Angel Pine
Motel in Angel Pine
Gas Station in Dillimore
CJ's garage in Doherty
Wu Zi Mu's in Chinatown
OG Loc's apartment (during Cut Throat Business)
Four Dragon's Casino Maintenance Room
Four Dragon's Casino Managerial Suite
Caligula's Palace Casino Managerial Suite
____________________

VII.V.III.	Locations of Other Things Not Already Listed
____________________

VII.V.III.I.	Pay N Spray
Temple
Santa Maria Beach
Idlewood
Dillimore
Juniper Hollow
Downtown (if Michelle is your girlfriend)
Downtown
Fort Carson
El Quebrados
Redsands East

VII.V.III.II.	Inside Track Betting

Montgomery
Downtown Los Santos

VII.V.III.III.	Gyms

Ganton
Verona Beach (outdoor)
Garcia (Cobra Martial Arts)
Redsands East (Below the Belt Gym)
Mulholland (in Madd Dogg's)

VII.V.III.IV.	Police Departments (that you can enter)

Dillimore
Pershing Square
Roca Escalante

VII.V.III.V.	Impound lots

Supposedly if you are arrested in a vehicle, your car will show up in the
impound lot.  You can use a police vehicle to enter the impound without getting
the three wanted levels and retrieve your car.  Helpful if you got arrested with
a rare car or car you had modded up, but I usually just reload if I get busted.

Downtown
Pershing Square
Roca Escalante

VII.V.III.VI.	24/7s

Idlewood
Mulholland (east)
Mulholland (west)
Commerce
Whetstone
Creek
Roca Escalante
The Emerald Isle
Redsands East
Starfish Casino (east)
Starfish Casino (west)
Fort Carson

VII.V.III.VII.	Night Clubs

Idlewood (Alahamabra)
Queens (Gaydar Station)
The Camel's Toe

VII.V.III.VIII	Strip Clubs

East Los Santos (Pig Pen)
Bone County (The Big Spread Ranch)
Come-A-Lot
Old Venturas Strip

VII.V.III.IX.	Casinos

Redsands West (Casino Floor)-Video Poker, Wheel of Fortune, Black Jack, Pool
The Four Dragons Casino (Four Dragons)-All casino games, no pool
Caligula's Palace (Caligula's Palace Casino)-All casino games, no pool

VII.V.III.X.	Bomb shops

Redsands East (Weldings and Weddings, next to gym)
El Corona (8-Balls)

VII.V.III.XI.	Basketball Courts
(*=challenge available)

East Los Santos*
Ganton
Playa del Seville
Roca Escalante*
The Camel's Toe*
Mulholland (in Madd Dogg's)

VII.V.III.XII.	Roof Access

Downtown Los Santos
Financial
Esplanade North
Caligula's Palace (from inside the casino/penthouse suites)
Bone County (antenna just south of 'The Big Ear')

VII.V.III.XIII.	Gas Stations (likely explodable)
Dillimore
Montgomery
Idlewood
Whetstone
Angel Pine
Flint County
Juniper Hollow
Easter Basin
Spinybed
Redsands West
The Emerald Isle
Las Venturas (west of Ammu-Nation in Come-A-Lot)
Las Venturas (east of Come-A-Lot)
Bone County (east of Restricted Area)
Tierra Robada (just east of El Quebrados)
Tierra Robada (west of Cluckin' Bell)

VII.V.III.XIV.	Train Stations
Cranberry Station
Linden Station
Market Station
Unity Station
Yellow Bell Station
____________________

VII.VI.		Vehicle Mission Destinations
____________________
____________________

VII.VI.I.	Possible Taxi Destinations
____________________

Los Santos:
The Legal Cinema		Commerce
The Stadium			East Beach
Mama's Cinema			East Los Santos
Sculpture Park			East Los Santos
Unity Station			El Corona
Liquor Mart			Ganton
Ten Green Bottles		Ganton
Glen Park			Glen Park
Skate Park			Glen Park
A 24 hour motel			Idlewood
Reece's Barber Shop		Idlewood
The tattoo shop			Idlewood
The Well Stacked Pizza Co.	Idlewood
Church				Jefferson
County General Hospital		Jefferson
Jefferson Motel			Jefferson
Leon Diamonds			Jefferson
The Pik 'n' Go market		Jefferson
The Airport			Los Santos International
The Airport			Los Santos International
Burger Shot			Marina
All Saints General Hospital	Market
Ammu-Nation			Market
The Donut Shop			Market
Market Station			Market Station
The truck park			Ocean Docks
Pershing Square			Pershing Square
The police station		Pershing Square
Pro Laps store			Rodeo
Brown Starfish bar and grill	Santa Maria Beach
Santa Maria Beach		Santa Maria Beach
Burger Shot			Temple
The Observatory			Verdant Bluffs
The Country Club		Vinewood

San Fierro:
Top of the twisty path		Calton Heights
Chinatown gates			Chinatown
City Hall			City Hall
Cranberry Station		Cranberry Station
Mall				Doherty
Stadium				Doherty
Church				Downtown
Downtown Skyscraper		Downtown
Downtown Square			Downtown
Easter Basin docks		Easter Basin
Easter Basin Naval station	Easter Basin
Pier 69				Esplanade North
The Well Stacked Pizza Co.	Financial
Central Hashbury		Hashbury
Missionary Hill viewpoint	Hashbury
Burger Shot			Juniper Hollow
Skyscraper in King's		King's
Cathedral			Ocean Flats
Library				Ocean Flats
Tuff Nut Donuts			Palisades
The bridge			Paradiso
Biffen Bridge Hotel		Queens
Vank Hoff in the Park Hotel	Queens
____________________

VII.VI.II.	Possible Pimping Destinations
____________________

Los Santos:
Commerce
Downtown
East Beach
East Los Santos
El Corona
Ganton
Glen Park
Idlewood
Jefferson (church)
Little Mexico
Los Flores
Los Santos Airport
Marina
Mulholland
Mulholland (car wash)
Ocean Docks
Richman
Rodeo (central)
Santa Maria Beach
Temple (cemetery)
Verona Beach
Vinewood
Willowfield

San Fierro:
Battery Point
Calton Heights
Easter Bay Airport
Esplanade East
Esplanade North
Financial district
Juniper Hill
Juniper Hill (park)
King's
Missionary Hill
Palisades
Paradiso
Santa Flora
____________________

VII.VI.III.	Possible Trucking Destinations
____________________

Level 1
Blueberry, East San Andreas (in town)
Blueberry, East San Andreas (Fleisch Berg warehouse)
Red County, East San Andreas (Fleisch Berg warehouse)
Level 2
Montgomery, East San Andreas
Level 3
El Corona, Los Santos
Ocean Docks, Los Santos (where you did the Robbing Uncle Sam mission)
Ocean Docks, Los Santos (under the bridge)
Level 4
Whetstone, South San Andreas
Angel Pine, South San Andreas
Level 5
Battery Point, San Fierro
Easter Basin, San Fierro
Level 6
Easter Bay Airport, San Fierro
Angel Pine, South San Andreas
Easter Basin, San Fierro
Whetstone, South San Andreas
Level 7
Verdant Meadows, North San Andreas
Level 8
Pilgrim, Las Venturas

____________________

VII.VII.	Populations and Other Odds and Ends
____________________
____________________

VII.VII.I.	Populations
____________________

Las Payasdas	 211
Fort Carson	 369
Blueberry	1309
Dillimore	2130
Montgomery	3623
Palomino Creek	6836
____________________

VII.VII.II.	Race Horse Names at Inside Track Betting
____________________

2nd Hand Sock
Accept the Length
Air Biscuit
Arthur or Martha
Axe Wound
Backdoor Bandit
Bankrupt Rage
Barkers Eggs
Barnton Bellbanger
Beanflicker
Beef Bandito
Biffin's Bridge
Billy Sastard
Bishop Basher
Bloated Bag
Bolt Shooter
Bronson
Bronx Cheer
Brown Eyed Girl
Buckmelad
Bush Bandit
Camel's Toe
Cauliflower Arse
Cheesy Chode
Cheesy Hornblower
Chocolate Channel
Chocolate Starfish
Chunder Munchkin
Chunky Colt
Chutney Bunker
Clown's Pocket
Cock Soup
Cocoa Shunter
Collar & Cuffs
Crack Horse
Cryptochid
Cunning Lingus
Dead Lemon
Dead Wipe
Diddy Ride
Dildonut & Burdock
Dong Johnson
Donner's Kebab
Dr Boogie
Duck My Sick
Dundee Ned
Duthie's Boy
Embryo Enticed
Facial Lancer
Fairy Hammok
Falkirk Boy
Filshie's Filly
Fingers and Tops
Fish Supper
Five Finger Splay
Flange Spanner
Flaps Ahoy
Funbags
Gary's Gelding
Gentleman's Relish
Ginger Witch
Gypsy's Cat
Hairy Dyke
Handy Shandy
Hardly Flanged
Haway the Lads
Henrik's Jaw
Holy Colon
Horse Feathers
Hot Pants
Jackson's Lad
Jauques Yerlot
Jocks Away
Jockstar
Juice Trigger
Kelly's Boy
Kinnears' Demise
Knob Polisher
Knuckle Shuffle
Kohl Bunker
Les Long
Little Bishop
Lolly's Fern
Loose Pink
Lord Lucan
Love Burglar
Love Lips
Love Torpedo
Love Truncheon
Lush Gush
Mackem Delight
Mary Hinge
McTagnut & Fries
Melancholy Thatch
Money Shot
Monkey Puss
Monkeys Thumb
Mouse's Ear
Mr Winky
Neigh Bother
Neutered Nik
New Jock City
No Wasps
Ochayethenoo
One-eyed Warrior
Panhandle
Pearl's Necklace
Pearly Droplets
Pebbledash
Pebble Dasher
Peking Twister
Perverted Preacher
Piddle in Perspex
Pillow Biter
Priapism Willie
Purple Love
Pygmies Cocque
Reef's Folly
Reeve's Revenge
Reverse Cowgirl
Ring of Fire
Rocinante
Rump Rider
Run Away Jay
Saddam's Madam
Salt 'n' Sauce
Sarwar's Spray
Sausage Sandwich
Schlong Odds
Scotland Nil
Scotland's Shite
Shatner's Bassoon
Shoot Me
Silvery Tear
Skittery Trots
Slap & Tickle
Smellyama
Spam Javelin
Spicy Mushroom
Split Kipper
Stained Rigid
Sterilized Steed
Stool Pigeon
Syphilitic Meat
Tagnut
Tester Turd
That's Bollocks
The Angry Captain
Tight Brown
Tummy Squeaker
Tunkey Packer
Tunnel Tester
Turbot Tornado
Up the Dumper
Uphill Gardener
Venereal Dodger
Vinegar Stroke
Watery Passage
Weasel Burglar
Wee Crunchie
Wet Cabbage
Wet Circle
White Hinny
Wizard's Sleeve
Wong's Wang
Yoghurt Cannon
____________________

VII.VII.II.	Respect Earned From Missions
____________________

Definitely a work in progress.  Parenthesis () means I got a different number
when I played the missions in a different order, so there is some rounding
involved.

Big Smoke		.08
Ryder			.08
Tagging up turf		.08
Cleaning the hood	.08
Running Dog		.08
Life's a beach		.08
Home invasion		.09 (.08)
Nines and Ak's		.11
Madd dogg's rhymes	.11
OG Loc			.13
Wrong side of the tracks.13 (.14)
Robbing Uncle Sam	.14 (.13)
Drive-thru		.14
Management issues	.14
Drive-by		.16
Catalyst		.18 (.19)
Sweet's girl		.19
Los Sepulcros		.27
House party		.27
Just business		.27
Reuniting the families	.40
Gray imports		0
Cesar Vialpando		0
Burning desire		0
High stakes, Low-rider	0
Doberman		?

____________________

IX.		Versions/Update History
____________________

1.0	March 31, 2007

Original version sent to gamefaqs.com

1.1	April 04,2007

Fixed several spelling errors, mistakes, and minor format changes.  Finished
car modifications section.  Added a few things about Vortex, IR goggles,
bugs/exploits, and skill stats from the ar-stats file.  Fixed total shopping
budget and noticed paint jobs and color changes in the modification budget is
not added to total shopping budget.

Added neoseeker.com to sites that may post this FAQ.

1.2	April 05, 2007

Fixed a few minor things.

Added supercheats.com to sites that may post this FAQ.


*************************************************

X.		Credits

*************************************************

I would like to thank many of the people at gamefaqs.com.  Although I did much
of this work myself, there were many people there would revealed to me many
things about this game I wouldn't have figured out on my own (or it would have
taken me much longer).  The few I can think of off the top of my head are:

Orion_SR (too many details about the game to mention here)

glenster (I looked up his walk-through many times for information to get
through a couple of problem missions and to clarify some things about the game
that I wasn't sure was right)

GTA Phreak (some info on gambling, and info on Vortex)

silentexistance (locations of IR goggles and that they don't re-spawn and error
with what vehicle Big Poppa drives)

Dark_side646 (pointing out a bug I missed and an error with 50 oysters bonus)

dark52 (very helpful maps posted on gamefaqs.com)

I would also like to thank Ian Albert at Ian Albert.com for his fantastic maps.
http://ian-albert.com/misc/gtasa.php