******************************************************************************** GTA: San Andreas STATS ******************************************************************************** Version 1.2 Compiled by bamspeedy1298 at gamefaqs.com (better known as just Bamspeedy in other places on the internet). This FAQ may not be copied, duplicated, or posted on any website without my permission (an email from me saying it is ok). These sites are permitted to post this FAQ: gamefaqs.com neoseeker.com supercheats.com You can contact me at bmathison1298@charter.net to seek permission to have this FAQ added to your website or if you have any other questions, or to report more information/correct mistakes I can add/change to this FAQ. Small parts of this FAQ may be posted in an internet forum as long as you give me credit (just posting the link for this report is sufficient). ************************************************* Table of Contents ************************************************* As with all notepad files, you can use 'control+F' and then type in a word you would like to find to quickly find what you are looking for. Best way is to copy and paste the roman numerals and the title into the window that pops up when pressing control+F. For example, copy and paste "II.II.III. Total Respect" into the pop-up window to quickly find details about respect. The reason you should copy and paste and not manually typing all of it is because sometimes the space between words is using the tab key and not space bar, so if you copy and paste you include these things automatically. 0. Introduction I. Beginning Stats I.I. The clock I.II. Health I.III. Money I.IV. Map II. Stat Screen II.I. Criminal Rating II.II. PLAYER Skill stats and increases II.II.I. Fat II.II.II. Stamina II.II.III. Total Respect II.II.IV. Lung Capacity II.II.V. Sex Appeal Sex Appeal Glitch II.II.VI. Muscle II.II.VII. Driving skill Notes about building vehicle skills II.II.VIII. Flying skill II.II.IX. Bike skill II.II.X. Cycling skill II.II.XI. Armor II.II.XII. Gambling II.II.XIII. Pilot Ranking II.II.XIV. Times drowned II.II.XV. Number of hospital visits II.II.XVI. Current number of girlfriends II.II.XVII. Number of girls dated II.II.XVIII. Number of successful dates II.II.XIX. Number of disastrous dates II.II.XX. Number of times scored with a girl II.II.XXI. Number of girls dumped II.II.XXII. Number of meals eaten II.II.XXIII. Luck II.III. MONEY II.III.I. Weapon Budget II.III.II. Fashion Budget II.III.III. Property Budget II.III.IV. Auto Repair and Painting Budget II.III.V. Tattoo budget II.III.VI. Hairdressing budget II.III.VII. Prostitute budget II.III.VIII. Strip club budget II.III.IX. Car modification budget II.III.X. Food budget II.III.XI. Total shopping budget II.III.XII. Money spent gambling II.III.XIII. Money won gambling II.III.XIV. Money lost gambling II.III.XV. Biggest gambling win II.III.XVI. Biggest gambling loss II.III.XVII. Money made from burglary II.III.XVIII. Largest burglary swag Gambling bugs and tips II.IV. WEAPONS II.IV.I. Current weapon skill II.IV.II. Pistol II.IV.III. Silenced Pistol II.IV.IV. Desert Eagle II.IV.V. Shotgun II.IV.VI. Sawn-off Shotgun II.IV.VII. Combat Shotgun II.IV.VIII. Machine Pistol (and tec-9) II.IV.IX. SMG II.IV.X. AK-47 II.IV.XI. M4 II.IV.XII. Bullets fired II.IV.XIII. Kgs of explosives used II.IV.XIV. Bullets that hit Other notes about weapons II.V. CRIMES II.V.I. Number of houses burgled II.V.II. Number of police bribes II.V.III. Number of stolen items sold II.V.IV. Total number of wanted stars attained II.V.V. Total number of wanted stars evaded II.V.VI. Times busted II.V.VII. Criminals wasted II.V.VIII. Gang members wasted II.V.VIX. People wasted by others II.V.X. People you've wasted II.V.XI. Road vehicles destroyed II.V.XII. Boats destroyed II.V.XIII. Planes & Helicopters destroyed II.V.XIV. Cost of property damage II.V.XV. Tires popped with gunfire II.V.XVI. Number of headshots II.V.XVII. Fires started II.V.XVIII. Kills since last checkpoint II.V.XVIX. Total legitimate kills II.VI. GANGS II.VI.I. Least favorite gang II.VI.II. Territories taken over II.VI.III. Territory under control II.VI.IV. Territories held II.VI.V. Highest number of territories held II.VI.VI. Gang members recruited II.VI.VII. Recruited gang members killed II.VI.VIII. Enemy gang members killed II.VI.IX. Friendly gang members killed II.VI.X. Biggest gang II.VI.XI. 2nd biggest gang II.VI.XII. 3rd biggest gang II.VII. ACHIEVEMENTS II.VII.I. Progress with Denise II.VII.II. Progress with Michelle II.VII.III. Progress with Helena II.VII.IV. Progress with Barbara II.VII.V. Progress with Katie II.VII.VI. Progress with Millie II.VII.VII. Distance travelled on foot II.VII.VIII. Distance travelled by swimming II.VII.IX. Distance travelled by car II.VII.X. Distance travelled by bicycle II.VII.XI. Distance travelled by motorbike II.VII.XII. Distance travelled by boat II.VII.XIII. Distance travelled by golf cart II.VII.XIV. Distance travelled by helicopter II.VII.XV. Distance travelled by plane II.VII.XVI. Distance travelled by treadmill II.VII.XVII. Flight time II.VII.XVIII. Time on jetpack II.VII.XIX. Longest treadmill time II.VII.XX. Distance travelled on exercise bike II.VII.XXI. Longest exercise bike time II.VII.XXII. Best INSANE stunt awarded II.VII.XXIII. Unique Jumps found II.VII.XXIV. Unique Jumps done II.VII.XXV. Longest Wheelie distance II.VII.XXVI. Longest Wheelie time II.VII.XXVII. Longest Stoppie distance II.VII.XXVIII. Longest Stoppie time II.VII.XXIX. Longest 2 wheels distance II.VII.XXX. Longest 2 wheels time II.VII.XXXI. Maximum INSANE Jump distance II.VII.XXXII. Maximum INSANE Jump height II.VII.XXXIII. Maximum INSANE Jump flips II.VII.XXXIV. Maximum INSANE Jump rotation II.VII.XXXV. Last chase time with 5 or more stars II.VII.XXXVI. Longest chase time with 5 or more stars II.VII.XXXVII. Last dance score II.VII.XXXVIII. Furthest Hoop II.VII.XXXIX. Heaviest weight on bench press II.VII.XL. Heaviest weight on dumbbells II.VII.XLI. Tags sprayed II.VII.XLII. Snapshots taken II.VII.XLIII. Oysters collected II.VII.XLIV. Horseshoes collected II.VIII. MISSION II.VIII.I. Mission attempts II.VIII.II. Missions passed II.VIII.III. Highest Vigilante Mission level II.VIII.IV. Criminals killed on Vigilante Mission II.VIII.V. Highest Firefighter Mission level II.VIII.VI. Total fires extinguished II.VIII.VII. Highest Paramedic Mission level II.VIII.VIII. People saved in an Ambulance II.VIII.IX. Cash made in a Taxi II.VIII.X. Passengers dropped off II.VIII.XI. Number of Truck missions passed II.VIII.XII. Money made in Truck II.VIII.XIII. Pimping level II.VIII.XIV. Number of girls pimped II.VIII.XV. Money made from pimping II.VIII.XVI. Number of vehicles exported II.VIII.XVII. Time taken to Complete Quarry II.VIII.XVIII. Packages Delivered II.VIII.XIX. Photographs Taken II.VIII.XX. Best position in 8-Track II.VIII.XXI. Best time in 8-Track II.VIII.XXII. Best lap time in 8-Track II.VIII.XXIII. Best position in dirt track II.VIII.XXIV. Best time in dirt track II.VIII.XXV. Best lap time in dirt track II.VIII.XXVI. BMX best time II.VIII.XXVII. NRG-500 best time II.VIII.XXVIII. Shooting range levels passed II.VIII.XXIX. Most cars parked on 'Valet Parking' II.VIII.XXX. Total time in bloodring II.VIII.XXXI. Number of 'Bloodring' kills II.VIII.XXXII. Kickstart best score II.VIII.XXXIII. Highest basketball score II.VIII.XXXIV. Best position in Lowrider Race II.VIII.XXXV. Best time in Lowrider Race II.VIII.XXXVI. Best position in Little Loop II.VIII.XXXVII. Best time in Little Loop II.VIII.XXXVIII.Best position in Backroad Wanderer II.VIII.XXXIX. Best time in Backroad Wanderer II.VIII.XL. Best position in City Circuit II.VIII.XLI. Best time in City Circuit II.VIII.XLII. Best position in Vinewood II.VIII.XLIII. Best time in Vinewood II.VIII.XLIV. Best position in Freeway II.VIII.XLV. Best time in Freeway II.VIII.XLVI. Best position in Into the Country II.VIII.XLVII. Best time in Into the Country II.VIII.XLVIII. Best position in Badlands A II.VIII.XLIX. Best time in Badlands A II.VIII.L. Best position in Badlands B II.VIII.LI. Best time in Badlands B II.VIII.LII. Best position in Dirtbike Danger II.VIII.LIII. Best time in Dirtbike Danger II.VIII.LIV. Best position in Bandito County II.VIII.LV. Best time in Bandito County II.VIII.LVI. Best position in Go-Go-Kart II.VIII.LVII. Best time in Go-Go-Kart II.VIII.LVIII. Best position in San Fierro Fastlane II.VIII.LIX. Best time in San Fierro Fastlane II.VIII.LX. Best position in San Fierro Hills II.VIII.LXI. Best time in San Fierro Hills II.VIII.LXII. Best position in Country Endurance II.VIII.LXIII. Best time in Country Endurance II.VIII.LXIV. Best position in SF to LV II.VIII.LXV. Best time in SF to LV II.VIII.LXVI. Best position in Dam Rider II.VIII.LXVII. Best time in Dam Rider II.VIII.LXVIII. Best position in Desert Tricks II.VIII.LXIX. Best time in Desert Tricks II.VIII.LXX. Best position in LV Ringroad II.VIII.LXXI. Best time in LV Ringroad II.VIII.LXXII. Best time in World War Aces II.VIII.LXXIII. Best time in Barnstorming II.VIII.LXXIV. Best time in Military Service II.VIII.LXXV. Best time in Chopper Checkpoint II.VIII.LXXVI. Best time in Whirly Bird Waypoint II.VIII.LXXVII. Best time in Heli Hell II.IX. MISC II.IX.I. Progress made II.IX.II. Playing time II.IX.III. Days passed in game II.IX.IV. Safehouse visits II.IX.V. Times cheated II.IX.VI. Vehicle resprays II.IX.VII. Most favorite radio station II.IX.VIII. Least favorite radio station II.IX.IX. Times visited the gym III. Story-line Missions (Required to Complete the Game) III.I. In the Beginning (CJ) III.II Big Smoke (Sweet & Kendl) III.III. Ryder (R) III.IV. Tagging Up Turf (S) III.V. Cleaning the Hood (S) III.VI. Drive-thru (S) III.VII. Nines and Ak's (S) III.VIII. Drive-by (S) III.IX. Sweet's Girl (S) III.X. Cesar Vialpando (S) III.XI. Home Invasion (R) III.XII. Catalyst (R) III.XIII. Robbing Uncle Sam (R) III.XIV. High Stakes, Low-rider (CV) III.XV. OG Loc (BS) III.XVI. Running Dog (BS) III.XVII. Wrong Side of the Tracks (BS) III.XVIII. Just Business (BS) III.XIX. Life's a Beach (OG) III.XX. Madd Dogg's Rhymes (OG) III.XXI. Management Issues (OG) III.XXII. House party (OG) III.XXIII. Burning Desire (Crash) III.XXIV. Gray Imports (Crash) III.XXV. Doberman (S) III.XXVI. Los Sepulcros (S) III.XXVII. Reuniting the Families (S) III.XXVIII. The Green Sabre (S) III.XXIX. Badlands (Crash) III.XXX. First Date (? on map=Catalina) III.XXXI. Tanker Commander (Catalina-Dillimore) III.XXXII. Local Liquor Store (Catalina-Blueberry) III.XXXIII. Against All Odds (Catalina-Montgomery) III.XXXIV. Small Town Bank (Catalina-Palomino Creek) III.XXXV. Body Harvest (The Truth) III.XXXVI. King In Exile (CV) III.XXXVII. First Base (Catalina) III.XXXVIII. Gone Courting (Catalina) III.XXXIX. Made in Heaven (Catalina) III.XL Wu Zi Mu (CV) III.XLI Farewell, My Love... (CV) III.XLII Are You Going To San Fierro? III.XLIII Wear Flowers In Your Hair (CJ) III.XLIV. 555 We Tip (CJ) III.XLV. Deconstruction (CJ) III.XLVI. Photo Opportunity (Triads) III.XLVII. Jizzy (Triads/Loco) III.XLVIII. T-bone Mendez (Loco) III.XLIX. Mike Toreno (Loco) III.L. Outrider (Triads) III.LI. Snail Trail (Crash) III.LII. Ice Cold Killa (Triads) III.LIII. Pier 69 (Triads) III.LIV. Toreno's Last Flight (Triads) III.LV. Mountain Cloud Boys (W) III.LVI. Ran Fa Li (W) III.LVII. Lure (W) III.LVIII. Amphibious Assault (W) III.LIX. The Da Nang Thang (W) III.LX. Yay Ka-Boom-Boom (Triads) III.LXI. Monster (?) III.LXII. Highjack (?) III.LXIII. Interdiction (Toreno) III.LXIV. Verdant Meadows (Toreno) III.LXV. Buy the Verdant Meadows Safehouse (Airfield) III.LXVI. Learning to Fly/Flying School (Airfield) III.LXVII. N.O.E. (Air Field) III.LXVIII. Stowaway (Air Field) III.LXIX. Black Project (Air Field) III.LXX. Green Goo (Air Field) III.LXXI. Fender Ketchup (Triads Casino) III.LXXII. Explosive Situation (Triads Casino) III.LXXIII. You've Had Your Chips (Triads Casino) III.LXXIV. Don Peyote (Triads Casino) III.LXXV. Intensive Care (Mafia) III.LXXVI. The Meat Business (Mafia) III.LXXVII. Fish in a barrel (Triads Casino) III.LXXVIII. Freefall (Mafia) III.LXXIX. Misappropriation (Crash) III.LXXX. High Noon (Crash) III.LXXXI. Madd Dogg (Madd Dogg) III.LXXXII. St. Mark's Bistro (Mafia) III.LXXXIII. A Home in the Hills (Triad Casino) III.LXXXIV. Vertical Bird (CJ) III.LXXXV. Homecoming (CJ) III.LXXXVI. Cut Throat Business (CJ) III.LXXXVII. Beat Down on B Dup (S) III.LXXXVIII. Grove 4 Life (S) III.LXXXIX. Riot (CJ) III.XC. Los Desperados (S) III.XCI. End of the Line (S) IV. Optional Story-line Missions (Required for 100% Completion) List of rewards for 100% completion. IV.I. Buy Zero's Property IV.II. Back to School (Driving School) IV.III. Buy Wang's Car Property IV.IV. Air Raid (Z) IV.V. Supply Lines... (Z) IV.VI. New Model Army (Z) IV.VII. Zeroing In (CV) IV.VIII. Test Drive (CV) IV.IX. Custom Fast Track (CV) IV.X. Puncture Wounds (CV) IV.XI. Architectural Espionage ($) IV.XII. Key to Her Heart ($) IV.XIII. Dam and Blast ($) IV.XIV. Cop Wheels ($) IV.XV. Up, Up and Away! ($) IV.XVI. Breaking the Bank at Caligula's ($) V. Optional Missions (Required for 100% Completion) V.I. Buy Safehouses V.II. Gang Tags V.III. Oysters V.IV. Snapshots V.V. Horseshoes V.VI. Pimping V.VII. Taxi V.VIII. Roboi's Courier V.IX. Firefighter V.X. Paramedic V.XI. Vigilante V.XII. BMX V.XIII. 8-Track V.XIV. Shooting Range V.XV. Learn Moves at Ganton Gym (Los Santos) V.XVI. Learn moves at Garcia Gym (San Fierro) V.XVII. Learn moves at Redsands East Gym (Las Venturas) V.XVIII. The Chiliad Challenge V.XIX. Bloodring V.XX. Hippy Shopper Courier V.XXI. NRG-500 Challenge V.XXII. Trucking V.XXIII. Valet V.XXIV. Boating School V.XXV. Bike School V.XXVI. Train V.XXVII. Dirt Track V.XXVIII. Kickstart V.XXIX. Burger Shot Courier V.XXX. Import/Export V.XXXI. Street and Air Races V.XXXII. Quarry VI. Optional Missions and Games (Not Required for 100%) VI.I. Burglary VI.II Inside Track Betting VI.III Unique Jumps VI.IV. Big Smoke's Courier VI.V. Pool VI.VI. Lowrider Meet VI.VII. Dancing at a club VI.VIII. Basketball VI.IX. Beefy Baron VI.X. Triathlon VI.XI. Casino games VI.XII. Arcade games VI.XIII. Wrecking Ball VII. Other Things Not In the Stat Screen (Lists, etc.) VII.I. Girlfriends VII.I.I. Denise VII.I.II. Helena VII.I.III. Michelle VII.I.IV. Katie VII.I.V. Barbara VII.I.VI. Millie VII.II. Vehicles VII.II.I. Vehicle Details VII.II.II. Vehicle Bonuses VII.II.III. License Plates VII.II.IV. Vehicle Locations for Vehicle Missions VII.III. Weapon/Item spawn points and number of 'ammo' you get VII.III.I. Pistols VII.III.II. Micro-uzis (Tec9, Machine Pistol, SMG) VII.III.III. Shotguns VII.III.IV. Assault VII.III.V. Thrown VII.III.VI. High Power Weapons VII.III.VII. Rifles VII.III.VIII. Brass Knuckles VII.III.IX. Melee VII.III.X. Cans VII.III.XI. Unique (Parachutes and Goggles) VII.III.XII. Girlfriend Gifts VII.III.XIII. Bribes VII.III.XIV. Armor VII.III.XV. Weapons spawned only during missions VII.IV. Shopping VII.IV.I. Clothes VII.IV.I.I. Binco VII.IV.I.II. Pro-Laps VII.IV.I.III. Sub-Urban VII.IV.I.IV. Zip VII.IV.I.V. Victim VII.IV.I.VI. Didier Sachs VII.IV.I.VII. Special Outfits VII.IV.II. Haircuts VII.IV.III. Tattoos VII.IV.IV. Ammu-Nations VII.IV.V. Mod Garages VII.IV.V.I. Loco Low Co. VII.IV.V.II. TransFender VII.IV.V.III. Wheel Arch Angels VII.IV.VI. Food VII.V. Locations VII.V.I. Names of Outdoor Locations VII.V.II. Interiors VII.V.III. Locations of Other Things Not Already Listed VII.V.III.I. Pay N Spray VII.V.III.II. Inside Track Betting VII.V.III.III. Gyms VII.V.III.IV. Police Departments (that you can enter) VII.V.III.V. Impound lots VII.V.III.VI. 24/7s VII.V.III.VII. Night Clubs VII.V.III.VIII Strip Clubs VII.V.III.IX. Casinos VII.V.III.X. Bomb shops VII.V.III.XI. Basketball Courts VII.V.III.XII. Roof Access VII.V.III.XIII. Gas Stations (likely explodable) VII.V.III.XIV. Train Stations VII.VI. Vehicle Mission Destinations VII.VI.I. Possible Taxi Destinations VII.VI.II. Possible Pimping Destinations VII.VI.III. Possible Trucking Destinations VII.VII. Populations and Other Odds and Ends VII.VII.I. Populations VII.VII.II. Race Horse Names at Inside Track Betting VII.VII.II. Respect Earned From Missions IX. Versions/Update History X. Credits ************************************************* 0. Introduction ************************************************* Everything you ever wanted to know about the numbers involved in the game, Grand Theft Auto: San Andreas. Or at least I will try to do that, but I don't think it will be possible, or at least not an easy task. I started the testing with version 2.0 of the PC game, but later got a 'downgrade' patch that reverted it back to 1.0 because I wanted to use the GTA Control Center which made testing a heck of a lot easier. Downgrade patch: http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661 SA Control Center: http://www.estetiksoft.de/gtasacc/index.html This mostly deals with the stat screen in the game and a few other number things in the game and lists I've compiled. I do have a walk-through in here, but the intent was mostly to focus on statistically things of the missions, not as a normal walk-through. I will post some hints and tips where I feel like it, but don't expect this FAQ to help guide you through the game or help you get through a certain mission (although I will post some ways to get through common problem missions). There are many walk-throughs here: http://www.gamefaqs.com/computer/doswin/game/924362.html Glenster at gamefaqs has an extremely in-depth walk-through and is like an encyclopedia of knowledge for the history of GTA, the characters, trying to find connections in the game to real-world places, cars and things, etc. so if you really want to know about San Andreas check out his walk-through. http://db.gamefaqs.com/computer/doswin/file/grand_theft_auto_sa_s.txt There is some differences from the PC game to the PS2 (playstation 2), so this report is more accurate for the PC version. If you find any errors or additions you would like to contribute to this report, first make sure the information is correct for the PC version if you can, but I will consider taking a look at it myself if you can't verify it on PC and it is more serious than a typo. You can contact me at bmathison1298@charter.net Many of the walk-throughs at gamefaqs and elsewhere are for the playstation 2 version, but there isn't that much of a difference between the PS2 and PC versions so they should help you out in 99% of the cases. If you are still having trouble then visit the PC message board on gamefaqs. http://boards.gamefaqs.com/gfaqs/gentopic.php?board=924362 If you want help in modding just google 'GTA San Andreas mods' for several sites. GTAGarage.com is a good modding site. If you have version 2.0 (2nd Edition), mods were disabled because of the hot coffee scandal and you will need to 'downgrade' to essentially revert back to 1.0 if you want to be able to use mods again. http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661 ************************************************* I. Beginning Stats ************************************************* You start the game with $350, 20% fat, 10% stamina, 5% muscle, and about 0.19% respect. You also start with full health of '100' (but this isn't the maximum health you will be able to achieve). Your gang starts with 11 territories, but there isn't anything you can do to change this for now and it won't affect things until you get a few missions into the game. I.I. The clock You start on a Wednesday morning at 6:30 A.M. The clock is in 'military hours', where 13:00 means 1:00 in the afternoon and 0:00 means midnight. An hour of 'game time' or the time that passes for CJ is about a minute of real time. Flight time seems to use a different timer or most likely varies because of computer lag because 5 minutes of flight time was equal to about 6 hours, 23 minutes of CJ's time for me. Weapons and armor re-spawn every 6 hours. 6 hours passes everytime you save the game. I.II. Health This isn't in the stat screen, but is shown in the game by the red bar in the upper right corner. You lose health in falls, explosions, getting hit or shot, running out of oxygen or getting caught on fire. You can recover health by eating food, snacks or drinks, visiting a prostitute, or saving the game. Entering an ambulance or Hotdog van the first time will also recover a little bit. And in some missions a health icon appears that is shaped like a heart which will recover health completely. You start with a value of '100' for health, but as you get more physically fit (or complete the Paramedic mission) your maximum health will increase up to a value of 176. The game seems to indicate it would be at 150, but the control center says this at 176, so I don't know if the actual amount is supposed to be 150 or the control center is automatically bringing this up to 176 (which is enough to leave you with a tiny amount of health if you suffer a high fall). Health recovered: Get in Ambulance +20 (Ambulance you haven't used yet) Light fast-food meal +20 Visit a prostitute +28 (unless interrupted) Snack/drink machine +35 Medium fast-food meal +40 Salad fast-food meal +40 (no fat) Get in Hotdog van +40 (Hotdog van you haven't used yet) Food stand +60 Heavy fast-food meal +70 Health icon +100% The maximum health you can reach makes the red bar about 50% longer than what you started with, so it lines up with the left side of your weapon box. You can increase the maximum health by running, exercising, swimming and riding a bicycle or the easiest way which is to complete the Paramedic mission (Level 12) to get this maxed out instantly. Each time you see the max health increase, it has increased by 2 and anytime you see it decrease, it is decreased by 1. Besides Paramedic, there doesn't seem to be a big difference in what activity you do, but you should probably go swimming first because as you work on building up lung capacity you also will increase stamina, muscle and maximum health. Once lung capacity is maxed out you can do the other methods of working out to increase muscle or stamina faster. If stamina, muscle and lung capacity are already maxed out and you still need to increase max health, don't go on the exercise equipment because they take forever to increase health and burn off way too much fat. Running or swimming takes about 10 hours (without infinite sprint) to increase max health one step, while using a bicycle seems to be only slightly faster at 9 hours, so there really isn't any quick and easy way to increase max health except for completing the Paramedic mission. I.III. Money Every $5000 you have counts for 1 criminal rating point, up to a maximum of 199,999 points for having max money ($999,999,999). You earn respect for having money, up to a maximum of 5% respect if you have max money. You can collect money from finishing missions and killing people, but killing normal pedestrians is a pretty slow process to collect money. Instead you should do missions or find drug dealers to kill. The drug dealers drop $2000 and a pistol. There are two commonly seen drug dealers. One is black and wearing a black shirt while the other is white wearing a gray hoody. Both spend most of their time standing in one place with their arms crossed in front of them. I.IV. Map The map is divided into 100 squares (10X10), where if you are in one of these squares, it reveals that entire area (square) to you on the map. If you reveal 80% of these squares then the entire map is revealed. You can go off the map, but there isn't anything to be found off the map. This isn't a 'world' where you can go off the map in one direction and end up on the other side of the map. If you spend way too much time off the map (flying for over a half hour+ of real time) then you can start experiencing the territory glitch that slowly adds more territories to the gang wars (not worth the effort). ************************************************* II. Stat Screen ************************************************* And now the meat of this FAQ, a breakdown of the stat screen. Pause the game with the 'esc' key and select 'stats'. If you press 's' when you are in the stat screen you will get a copy of your stats in the My Documents...GTA San Andreas User Files folder. This is always saved as 'stats', so if you want to keep a copy from a certain point in the game and not have it over-written the next time you save the stats, you should rename it to something else. This document lets you look at the stats without needing the game loaded and gives number information instead of meters/bars for some of the stats, so you can find out exactly how high your skills are for example. Bug: In the stats file, the categories of 'Gang' and 'Crimes' are mixed up. _________________________ II.I. Criminal Rating _________________________ In the upper right you will see a title/name (Vic) and a number under it (0). These are your criminal ranking/ratings. You earn or lose points based on various things you do in the game. -10 Enter a cheat code -3 You are busted (arrested) -3 You are wasted (die) +1 For each $5000 you have +1 Legitimate kill +5.34759 Buy a safehouse or complete a mission that counts towards 100% completion of the game (1000 points for 100%.) +30 Destroyed aircraft +500 max for weapon accuracy (after 101 shots are fired) Also some things that add points, but are restricted to missions: +1 point Each Fire Extinguished +1 point Each person saved in ambulance +1 Criminals killed on Vigilante mission Highest Firefighting Level= Level*10 points (120 points max) Highest Paramedic Level= Level*10 points (120 points max) Notes: The points for completing missions and buying safehouses is figured by just taking the % complete you are *10. This does NOT round up, so 0.53% = 5 points, 1.07% = 10 points, 1.60 = 16 pts, etc). So basically anything you do that counts towards 100% will be worth 5 or 6 points. But remember to subtract the points for the money you spent buying the safehouses and other points you earned during a mission like legitimate kills, so there are some missions that add to the criminal rating better than others. 100% checklist is here: http://www.gta-sanandreas.com/guides/100percent/index.php However, there is another bug, in that if it displays that you are 10.70% complete, you are actually 10.695% so it only awards 106 points instead of 107. So they round up in some places and not others. For weapon accuracy, after 101 bullets are fired the game starts keeping track of your accuracy and rewards you up to 500 points if you have 100% accuracy. Shotguns only count as one bullet fired, but can count for several 'hits', so use shotguns to bring your accuracy back up to 100% if you want. Drive-bys only seem to count hits (and no shots fired, or very few). It also seems to allow you to exceed your shots hit by 1 over the shots fired in some cases (100%+ accuracy) and you will earn extra criminal ranking points for this. Sniper rifles count as shots fired, but doesn't count any hits. For destroyed aircraft you don't have to be the one that caused it to be destroyed. Bailing out of planes at a certain altitude may cause the plane to not be destroyed. I've had the plane lodged at insane angles in between buildings and it was not destroyed. Legitimate kills is basically anybody you kill while you are on foot or with a drive-by. Running them over does not count. The criminal rankings: -10000 - -6000 = Crackhead -5999 - -4000 = Bitch-made -3999 - -2000 = Off-Brand -1999 - -500 = Scandalous -499 - -1 = Player-hater 0 - 19 = Vic 20 - 49 = Square 50 - 74 = Civilian 75 - 99 = Rat 100 - 119 = Snitch 120 - 149 = Dry Snitch 150 - 199 = Transformer 200 - 239 = Punk-ass Bitch 240 - 269 = Sucka 270 - 299 = Poot Butt 300 - 329 = Buster 330 - 369 = Mark 370 - 399 = Chump 400 - 449 = Trick 450 - 499 = Red-headed Stepcild 500 - 549 = Peon 550 - 599 = Pee-Wee 600 - 609 = Prankster 610 - 649 = Fool 650 - 699 = Street Cat 700 - 849 = Thug 850 - 999 = Hustler 1000 - 1049 = Playa Partner 1150 - 1299 = Mack 1300 - 1499 = Pimp 1500 - 1699 = Crime Partner 1700 - 1999 = Homeboy 2000 - 2099 = Homie 2100 - 2299 = Road Dawg 2300 - 2499 = Hoodsta 2500 - 2749 = Hard-ass 2750 - 2999 = Banger 3000 - 3499 = Lil' G 3500 - 3999 = Loc 4000 - 4999 = Jacker 5000 - 7499 = Shooter 7500 - 9999 = Foot Soldier 10000 - 19999 = Hoo-Rider 20000 - 29999 = Soldier 30000 - 39999 = Hawg 40000 - 49999 = Gangsta 50000 - 64999 = Ghetto Star 65000 - 79999 = Monster 80000 - 99999 = Big Homie 100000 - 149999 = Boss Hawg 150000 - 199999 = Shot Caller 200000 - 299999 = OG 300000 - 499999 = High Roller 500000 - 999999 = Godfather 1000000 = King of San Andreas Thanks to Hardware at http://www.gta4.tv/forums/index.php?showtopic=75575 for this info, as this is different from the PS2 rankings when you get to 60,000 points. The first 210,000 or so criminal rating points will be pretty much from getting to 100% (and the kills along the way) and getting max money. After that about the only thing that you can do to increase your rating in any timely fashion is to destroy aircraft that re-spawn at the hangars in Verdant Meadows, but even that will take dozens of hours. _________________________ II.II. PLAYER _________________________ Skill stats and increases Various activities increase skills at different rates. This information can be found in the ar_stats file. # exercise rate of activities # 10 = standard rate (1sec count for 1sec time) 26 STAT_EXERCISE_RATE_CYCLE 5 27 STAT_EXERCISE_RATE_CYCLE_SPRINT 15 28 STAT_EXERCISE_RATE_SWIM 10 29 STAT_EXERCISE_RATE_SWIM_SPRINT 15 30 STAT_EXERCISE_RATE_SPRINT 10 31 STAT_EXERCISE_RATE_RUN 5 32 STAT_EXERCISE_RATE_FIGHT 5 This seems to suggest that swimming is the best rate (beside gym equipment) because it will alternate between 10 and 15 (unless you have unlimited sprint from the burglary mission). Biking will alternate between 5 and 15. Running/sprinting will alternate between 5 and 10. Fighting is 5, the worst. I can't find information on the gym equipment, but my guess would be that the 'level' you are using them at is a multiple of the standard rate (builds skills pretty fast). # amount stats get incremented 0 STAT_INC_CYCLE_STAMINA 50 1 STAT_INC_SWIM_STAMINA 50 2 STAT_INC_SPRINT_STAMINA 10 3 STAT_INC_RUNNING 5 4 STAT_INC_DRIVING_SKILL 20 5 STAT_INC_FLYING_SKILL 50 6 STAT_INC_CYCLE_SKILL 50 7 STAT_INC_MOTORBIKE_SKILL 25 8 STAT_INC_BOAT_SKILL 50 9 STAT_INC_BODY_MUSCLE 10 10 STAT_INC_BREATH_UNDERWATER 50 11 STAT_INC_MAX_HEALTH 20 Running and boat skills are not used. Breath underwater is lung capacity. These numbers are out of 1000, so 50=5%, 25=2.5%. # the stats below are time limits (in SECONDS) for # when other stats get adjusted # 33 STAT_TIMELIMIT_CYCLE_STAMINA 300 34 STAT_TIMELIMIT_SWIM_STAMINA 180 35 STAT_TIMELIMIT_SPRINT_STAMINA 300 36 STAT_TIMELIMIT_RUNNING 300 37 STAT_TIMELIMIT_DRIVING_SKILL 300 38 STAT_TIMELIMIT_FLYING_SKILL 300 39 STAT_TIMELIMIT_CYCLE_SKILL 120 40 STAT_TIMELIMIT_MOTORBIKE_SKILL 180 41 STAT_TIMELIMIT_BOAT_SKILL 300 42 STAT_TIMELIMIT_FAT_ADJUST 150 43 STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS 150 44 STAT_TIMELIMIT_BREATH_UNDERWATER 60 45 STAT_TIMELIMIT_MAX_HEALTH 600 Running and boat skill are not used. Fat must mean when you are starving, and fat strenuous must mean when you are exercising. This table shows how many seconds it takes for a skill to increase, and the amount of the increase is shown in the previous table. II.II.I. Fat This is how much body fat you have. Eating food will add to this. Generally, the more expensive foods will add more fat, while the salads will add no fat. Snacks and drinks do add fat but it takes a half dozen or so to add just 1% fat. If you eat a dozen orders of food (not salads) in a row at a restaurant, you will throw up and lose all the fat you had just gained and not be allowed to eat at the restaurants for 6 hours. You don't want CJ's fat to be over 35-40% or so because then it starts affecting how long he can sprint, his running speed and jumping ability. But it is kind of funny to hear other people's comments towards him and his comments when he is very fat. But some fat is good to have because as CJ runs or swims around he burns off fat, but if he has no fat then he will lose muscle and/or health. If you see this stat decrease, it has been decreased by 1.5%. The stats in the code is out of 1000 points, so 1=0.1% and 10=1% Adds to fat (if fully healed): Salads +0 Snack/drinks +2 Food stands +5 Light fast-food meal +10 Medium fast-food meal +20 Drinking date +30 Heavy fast-food meal +35 Fast-food date +60 Diner date +60 Restaurant date +90 II.II.II. Stamina This stat determines how long CJ can sprint, swim or pedal hard on his bike. This stat is pointless after you've completed the burglary mission and earned infinite sprint. You can increase this stat by running, using a bicycle, swimming or the fastest way which is using the exercise bike and treadmill at the gyms. II.II.III. Total Respect You earn respect from doing various things. Respect does round up in the stat screen (but doesn't round up for earning recruitable gang members), so if your stat screen says 1%, you could really be anywhere from 0.5% to 1.49%. Start the game at 0.19% respect (0.15% from the muscle you start with, 0.04% from territories owned or appearance?) Capped respect- Things you can only do once or are limited. Doing bad things (killing your own gang) will not take away from these. Mission advancement= ~40% estimated (gang tags are worth 0.05% each or 5% for all of them) Max Money= 5% (+0.000025% per $5000) Max muscle= 3% (+0.03% per 1% muscle) Appearance= 3% (clothing, haircuts, tattoos) Get Denise as girlfriend= +0.60% Get dumped by Denise/Denise dies= -0.60% Get dumped by Millie/Millie dies= approx. -0.95% (haven't checked if you earn this respect when you start to date her). Running respect- No limit on what you can gain from these, but these can't take away from the respect earned from the 'capped respect' things above. Enemy gang members wasted= +0.03% Police and drug dealers killed=+0.06% Taking over a territory +1.918% (plus the gang members you killed for another ~0.9%) Lose influence of territory -1.20% Killing your own gang members -0.23% Recruited gang member killed -0.08% Through my testing I found out how much gang members were worth and how much the gang tags were worth and so between choosing combinations of gang members (0.03) and gang tags (0.05) I could narrow all the numbers down to within 0.01% by seeing how much I would need to increase 1% point before and after doing anything that I knew or thought would increase respect. Enemy gang members wasted is from your crime stats, meaning that you killed them yourself, not to be confused with the 'enemy gang members killed' stat in the gangs category, which are kills done by anyone. Killing your own gang members is added to the 'gang members wasted' stat, so even though that adds .03%, the penalty is -0.23 so the net result is -0.20%. You can run them over with a vehicle and not get penalized (like if you want to collect their weapons for example). Mission advancement is not including the respect earned from taking over territories and killing gang members which is a huge part of the last part of the game. In my game, before starting on taking over the 35% of territories needed to get the End of the Line mission started I had 48% respect. I had the cornrow haircut, white tank and the shorts from Chiliad Challenge (given to me after the game removed the croupier suit in Breaking the Bank). Hadn't yet sprayed the gang tags or completed the import/export mission. Killed a total of 16 gang members (kill 3 to start gang wars then ran over the rest with a bullet proof car so that I wouldn't get too many gang members killed to keep my respect really low, otherwise I would have got to 100% respect too easily and not be able to test respect). So, the gang members killed were about 0.5% respect, Haircut for 0.9%, territories taken over for 9.59%, max muscle for 3%. This brings it to a little less than 35% and then figuring End of Line would add a little bit and then the gang tags would be bring mission advancement to 40%. A value of '1' in the shopping data file for respect is equal to 0.03%. Appearance max 'value'= max % respect Haircut 30=0.9% Tattoo 20=0.6% Torso 25=0.75% Legs 10=0.3% Shoes 5=0.15% Chains 2=0.06% Watch 3=0.09% Shades 2=0.06% Hats 3=0.09% Max of 3% respect in appearance. You can 'glitch' up to 3% respect by using the Sex Appeal Glitch (see II.II.V. Sex Appeal) The higher respect you have the more gang members you will be able to recruit at any one time. 0%=Can't recruit any gang members 1%=Recruit two gang members 6%=Recruit three gang members 16%=Recruit four gang members 33%=Recruit five gang members 54%=Recruit six gang members 80%=Recruit seven gang members Remember even though your stat screen says 1%, you could really be at 0.9% because of rounding so you won't be able to recruit gang members yet. The game notifies you when you are able to recruit more gang members. II.II.IV. Lung Capacity This stat determines how long you can hold your breath underwater. You can increase this stat by swimming under water. Your oxygen will appear as a blue meter between the armor and health meters. Make sure you go back to the surface of the water for air before you run out of oxygen or else you will start losing health and eventually drown (wasted/die). Just swim underwater for awhile or dunk yourself in a pool several times and you will start seeing an increase in this stat allowing you to spend more time underwater, building the skill faster. Collecting oysters is a good way of doing something productive while building this stat. It may just be my computer, but turning the frame limiter ON seems to allow me to dive deeper and faster. Won't necessarily help build the skill faster, but makes collecting oysters easier. Most of the time you want the frame limiter OFF. Each time you see this stat increase it has been increased by 5%. II.II.V. Sex Appeal Vehicles count for 5-50% of sex appeal (value drops if vehicle is damaged and could be as low as 2% or 0%). If you have just stepped out of a vehicle you still get credit for the sex appeal, until you get too far away from the vehicle, you go into a building, a garage door shuts the vehicle inside, or somebody else starts using the vehicle. 'Appearance' (clothing, tattoos, haircuts) counts for the other 50% of sex appeal. As you progress in the game, more stores open up allowing you to buy better clothes. The pimp suit from Denise offers the best sex appeal for any suit when the only stores open are the three available after the Nines and Ak's mission. Bug: There is a huge bug/exploit involving sex appeal that I had discovered and I am surprised nobody had found it before I posted it on gamefaqs.com because it is available on PS2 as well as PC. The exploit is that the game does not calculate your sex appeal when you remove clothes in the wardrobe of a safehouse. So, the trick is to take off a piece of clothing that has a sex appeal stat above 0, put it back on, remove it again and then put it back on several times. Do this enough times and you can max out your sex appeal stat very early in the game. (50% from appearance, then just get a good car for 100%) You start the game wearing a White Tank, which has a sex appeal of 1.5%, so if you have the patience you could take it off and put it back on 33 times to get your sex appeal to 50%. This won't work for the pants that he starts with because they don't have any sex appeal. It is much easier to do this exploit a few missions later in the game and get a higher sex appeal shirt, like the Green Hoody, so you only have to change in and out of it a few times to get sex appeal maxed. You can also use this trick to add some respect (3% max from appearance), but isn't worth doing this just for gaining respect because killing cops and gang members is a much faster way of earning respect. Doing this trick also works with tattoos, but is a much more expensive process. Getting a haircut seems to remove whatever sex appeal you have recently glitched (it won't remove all of it), and in fact before I posted this exploit it was reported that a haircut will remove the sex appeal from tattoos, so get the haircut first. If getting a haircut while wearing a hat, the hat vanishes, but you are still getting the benefits of the hat. I haven't checked to see if this was glitched where you essentially are getting the benefits from the hat added permanently. II.II.VI. Muscle This stat determines how hard you punch and how high you can jump. It also seems to affect a little bit how fast you can run, swim or pedal your bike. Muscle can account for up to 3% of respect. You can increase this stat by running, using a bicycle, swimming or the fastest way which is using the dumbbells and weight bench at the gyms. Each time you see this stat increase, it has been increased by 1%. If you ever see it decrease, it has been decreased by 1.5% II.II.VII. Driving skill You can add to this stat by using any 4 wheel vehicle (or Vortex). Operating a train is also included as 'driving', but doesn't seem to allow you to build skills this way, just adds distance. Each time you see the progress meter move up, this stat increased by 2%. You get no notification when you reach 100% so you will have to look at the stat screen and see if the bar is full. The bar actually looks full at 98% so you will have to go to the stat screen and press 's' to save the stats to hotmail which is available at My Documents...GTA San Andreas User Files...Stats and see if it says 100%. What I did was to count how many loops on the runways it took me to get 2% (8 loops) and then just started counting when I hit 98%. Using a ZR-350 on the runways, it takes 3-4 hours of real time to hit 100% if you include the times you have to run back to the safehouse or get food. Doing all the vehicle missions you can do in Los Santos will add 20-30% towards driving skill. If you want to save the races for a little later in the game then you will be doing enough driving during the course of the game to build most of the vehicle skills to the max, so you don't need to drive in circles on the runways building up skills. Notes about building vehicle skills- It seems to be based on time pressing the accelerator and not pressing the brake at the same time or distance travelled. I can build this skill faster and need 20% less distance if I use the runways instead of driving around town. It seems faster vehicles and aircraft build skills faster (less time and less distance needed). II.II.VIII. Flying skill You can add to this stat by using any aircraft such as planes and helicopters. Vortex does not add to this (at least not for the PC version), but is treated like an aircraft in some other aspects, like being chased by Hydras when you have a high enough wanted level. For helicopters to add to this skill you must be moving, not just hovering in one spot. For planes, W is the throttle (move forward), S to slow down/stop. Q and E is for small directional changes (use this when on the runway) and the A,D, and right/left arrows are for banking/making sharper turns. Up and down arrow keys for moving up or down. 2 (same button as starting vehicle missions) is for the landing gear. Bring the landing gear up when in the air so you can fly faster, and obviously bring it down when trying to land. Not all planes have retractable landing gear. For helicopters it is pretty much the same as planes, but W also increases your altitude and s lowers it. Press the up arrow to lean the helicopter forward so that you move forward while using the throttle. For the Hydra you can press and hold the 2 and/or 8 keys on the number pad for a few seconds to switch between helicopter and plane modes. Each time you see the progress meter move up, this stat increased by 5%. You get no notification when you reach 100% so you will have to look at the stat screen and see if the bar is full. Using a Shamal, it takes about 1-1.5 hours of real time to max the skill, so you will need to stop at 50 or 60% flying skill to save the game or feed CJ. You get a pilot's license at 20% which opens the gates for you at the airports. At 40% flying skill you get a parachute so you can bail out of planes without needing to get a parachute before hand. You have to get the plane at a high enough elevation to earn the parachute, so you can't just hop in a plane and get out without getting the plane in the air and expect to get a free parachute. II.II.IX. Bike skill You can increase this stat by using any motorcycle/motorbike. While using the gas if you repeatedly tap the up arrow you will gain speed faster. The up arrow also has you lean forward on the bike and the down arrow has you lean back on the bike. Each time you see the progress meter move up (takes about 4 loops on the runways), this stat increased by 2.5%. The meter looks full at 98%, but the game does notify you when you reach 100%. Using a NRG-500 on the runways it takes about 1.5 hours of real time to hit 100%. II.II.X. Cycling skill You can increase this stat by using bicycles. Controls are just like the motorbikes, but you repeatedly tap the W key instead of the up arrow to gain speed/pedal faster and with the bicycle you press the left shift to bunny hop or jump. Each time you see the progress meter move up (takes about 1.5 loops on the runways), this stat increased by 5%. The game does notify you when you reach 100%. You can get about 50% of this skill by doing the courier mission and then get 100% (or pretty close) by using a bicycle to go around spraying all the gang tags. II.II.XI. Armor How much armor points you have. This is a number from 0-100 so you have a more exact detail than looking at the white bar while you are playing. Grabbing an armor icon gives you 100 armor points. Once you've completed the Vigilante mission the armor will be 150 points max and the armor icons are worth 150. II.II.XII. Gambling This is your gambling skill, which is figured from what you have spent at the casinos (gambling at the Inside Track Betting doesn't count). Each $10,000 spent counts as 1% and this is rounded up in the stat screen, so $5,000 = 1%, $15,000 = 2%, etc. Need $1,000,000 to get this stat maxed out (actually $995,000, but you won't earn the 'Whale' ranking until you hit $1,000,000). The rankings (not shown in the stat screen) allows you to play at the more expensive tables, and 'borrow' more from the casino. Ranking Gambling Skill $ allowed to borrow/play at tables None 0% $100 Gambler 0.1% $1,000 Professional 1% $10,000 High-roller 10% $100,000 Whale 100% $1,000,000 II.II.XIII. Pilot Ranking Is based on 'Flight Time', not your flying skill. 0:00=No ranking 0:05=Flyboy 0:10=Aircraftman 0:20=Pilot Officer 0:30=Ace 1:00=Lieutenant Each 0:05 is equal to about 6 hours and 23 minutes of CJ's time, but this might vary with computer lag, I'm not sure. I would think 0:05 would equal 5 hours of game time or 5 minutes of real time. There are more rankings beyond this but I haven't tested these yet. II.II.XIV. Times drowned Number of times you are killed/wasted because of lack of oxygen. II.II.XV. Number of hospital visits Number of times you have been wasted (died). Each time you are wasted you lose all your ammo and $100. If you are dating Katie then you won't lose your ammo or money when you are wasted. II.II.XVI. Current number of girlfriends The current number of girlfriends you are currently dating. II.II.XVII. Number of girls dated The number of girlfriends you have dated during the game, including those that died or dumped you. There are 6 girlfriends to be found. II.II.XVIII. Number of successful dates The number of times you have gone on a date where the lady returned home happy about the date. II.II.XIX. Number of disastrous dates The number of times you have gone on a date where the lady returned home unhappy about the date or you abandoned her. II.II.XX. Number of times scored with a girl Number of times you have had 'coffee' with a girl. Until you collect all 50 oysters, each girl will require you to have a high enough progress with her before she will invite you in for coffee. II.II.XXI. Number of girls dumped Number of girls who have dumped you or has been killed. There is a random chance they will dump you if the progress gets really low (less than 10% in most cases) or you have many bad dates in a row. Collecting all oysters might eliminate this from happening. II.II.XXII. Number of meals eaten Number of meals you ate at a restaurant. Snacks, drinks and the food stands that are scattered around town are not counted. II.II.XXIII. Luck This adds some luck to your gambling. But don't expect it to be a 'win every time' advantage. You can increase this stat by collecting horseshoes in Las Venturas. Each horseshoe increases this stat by 20 (stat maxes at 1000). I am just guessing that having this stat at maximum probably increases your odds by 10% (each horseshoe increases odds by 0.2%?), but I don't know, it could be less. _________________________ II.III. MONEY _________________________ II.III.I. Weapon Budget How much you have spent at Ammu-nation which is available during and after Doberman. Buying a car bomb is not included in this stat. II.III.II. Fashion Budget How much you have spent buying clothes, available during and after Nines and Ak's. II.III.III. Property Budget How much you have spent buying safehouses and assets. II.III.IV. Auto Repair and Painting Budget How much you have spent at the Pay N Sprays ($100 each time). You sometimes get a free re-spray, so this stat would not be increased on those visits. Paint jobs and color changes at the mod garages do not count in this stat. II.III.V. Tattoo budget How much you have spent on tattoos, available after Ryder. II.III.VI. Hairdressing budget How much you have spent on haircuts, available during and after Ryder. II.III.VII. Prostitute budget How much you spent on prostitutes. $28 (unless you cancel it in the middle of it) until you complete the Pimping mission when you no longer pay but instead earn money by visiting them (so no more adjustments to this budget), . II.III.VIII. Strip club budget How much you have spent at the strip clubs. There is no purpose to the strip clubs except to entertain you and waste your money, adding to this stat. ($100 private dance, $20 throw money) II.III.IX. Car modification budget How much you have spent at mod garages available during and after Cesar Vialpando. Most cars can be modded, but each mod garage (Loco Low, TransFender, Wheel Arch Angels) will only work on certain cars. II.III.X. Food budget How much you spent on food at the restaurants available during and after the Ryder mission. Snacks, drinks and the food stands that are scattered around town are not counted. II.III.XI. Total shopping budget + Food budget + Tattoo budget + Fashion budget + Car Modification budget + Weapon budget - Cost of paint jobs and color changes at mod garages II.III.XII. Money spent gambling Total amount of money you have wagered at Inside Track Betting and casinos. II.III.XIII. Money won gambling Total amount of money you have won (not counting what you wagered) at Inside Track Betting and casinos. II.III.XIV. Money lost gambling Money you have lost at the casinos. Winning big at slot machines seems to bring this to $0.00. II.III.XV. Biggest gambling win Largest amount of money you won with a single bet at Inside Track Betting and casinos. II.III.XVI. Biggest gambling loss Largest amount of money you lost with a single bet at Inside Track Betting and casinos. II.III.XVII. Money made from burglary Total amount of money you have made from the burglary mission. II.III.XVIII. Largest burglary swag Most money you've made from the burglary mission in one night. Gambling bugs and tips ------------------------ Tips: Even though the pay-out is different for each horse at the Inside Track Betting, they all have the same, 20% chance of winning. So if you take your $350 you start the game with and go to the Inside Track and bet 5% of your money on the green horse every race (I recalculated how much I wager after every win) it took me 3.5 hours of real time to turn that into max money. As long as you win more often than 1/12 times you come out ahead and as long as you don't lose 20 in a row you won't go broke (I've never lost that many in a row, but have lost more than 10 in a row a few times). Another method which is faster for 'time spent playing' but requires more reloading is once you have the Jefferson safe house is to bet everything you have at the Inside Track Betting Downtown (under Mulholland Intersection) and save the game if you win, reload and try again if you lose. You won't have any gambling losses with this method but is more of a pain driving back and forth to the safe house and the betting shop. Bugs: There is a bug that when you wager a lot of money sometimes an extra small amount is added to 'money spent gambling' and/or 'money won gambling'. I bet $30,000 and when I won at 11/1 odds, both categories had an extra $16 than they should have. Don't know where the $16 comes from. When I bet $100,000 and won at 11/1 odds, the 'money won from gambling' rose by an extra $32. There is also another bug in that if you bet $9,999,995 (max bet) at the inside track on a 12/1 horse and win, the stat for 'largest gambling win' says you won $11,999,936 which is $4 short of what you should have got (you still get the correct amount, the stat screen is just wrong). _________________________ II.IV. WEAPONS _________________________ II.IV.I. Current weapon skill The weapon you currently have selected and the point value of your skill in it. Almost all guns have a skill level (rifle and sniper rifle do not) while melee weapons, items like spray cans, cameras and fire extinguishers and things like rocket launchers do not have skill levels. There are three skill levels of Poor, Gangster, and Hitman. The points progress different for each weapon, but they all start at 0 and go as high as 1000. You reach hitman at 999 or 1000 depending on the weapon and how many points it awards. II.IV.II. Pistol Each 'hit' adds .8 points to this skill (1250 hits needed to reach hitman). Poor (0-39) Gangster (40-998) Hitman (999-1000) II.IV.III. Silenced Pistol Each 'hit' adds 5 points to this skill (200 hits needed to reach hitman). Poor (0-495) Gangster (500-995) Hitman (1000) II.IV.IV. Desert Eagle Each 'hit' adds 3 points to this skill (333 hits needed to reach hitman). Poor (0-198) Gangster (201-996) Hitman (999-1000) II.IV.V. Shotgun According to the ar-stats file, each 'pellet' is worth 0.6 points. Because of pellets the amount of increase from each 'shot' will vary. Being way too close causes you to essentially shoot through the target and only get 1 point. Shooting too far away will only get you one or two points. Basically, the more the vehicle moves, or the person is injured, the more pellets hit the target. Headshots, shooting tires and gas tanks isn't a good method for increasing shotgun skills because it only takes one pellet to accomplish the task. Poor (0-199) Gangster (200-998) Hitman (999-1000) II.IV.VI. Sawn-off Shotgun According to the ar-stats file, each 'pellet' is worth 0.6 points. Because of pellets the amount of increase from each 'shot' will vary. Being way too close causes you to essentially shoot through the target and only get 1 point. Shooting too far away will only get you one or two points. Basically, the more the vehicle moves, or the person is injured, the more pellets hit the target. Headshots, shooting tires and gas tanks isn't a good method for increasing shotgun skills because it only takes one pellet to accomplish the task. Poor (0-199) Gangster (200-998) Hitman (999-1000) II.IV.VII. Combat Shotgun According to the ar-stats file, each 'pellet' is worth 0.6 points. Because of pellets the amount of increase from each 'shot' will vary. Being way too close causes you to essentially shoot through the target and only get 1 point. Shooting too far away will only get you one or two points. Basically, the more the vehicle moves, or the person is injured, the more pellets hit the target. Headshots, shooting tires and gas tanks isn't a good method for increasing shotgun skills because it only takes one pellet to accomplish the task. You won't be able to get any combat shotgun ammo without cheats until after Yay Ka-Boom-Boom, unless you want to brave the restricted area of Las Venturas. Poor (0-199) Gangster (200-998) Hitman (999-1000) II.IV.VIII. Machine Pistol (and tec-9) Each 'hit' adds 0.4 points to this skill (2500 hits needed to reach hitman). Poor (0-49) Gangster (50-998) Hitman (999-1000) II.IV.IX. SMG Each 'hit' adds 1.5 points to this skill (666 hits needed to reach hitman). Poor (0-249) Gangster (250-998) Hitman (999-1000) II.IV.X. AK-47 Each 'hit' adds 3 points to this skill (333 hits needed to reach hitman). Poor (0-198) Gangster (201-996) Hitman (999-1000) II.IV.XI. M4 Each 'hit' adds 2 points to this skill (500 hits needed to reach hitman). Poor (0-198) Gangster (200-998) Hitman (1000) II.IV.XII. Bullets fired The number of bullets you have fired from a gun. II.IV.XIII. Kgs of explosives used Grenades, RPGs, Heat-seeking RPGs, and Molotov cocktails each add 1 to this stat. Remote explosives add 2 and car bombs add 10. II.IV.XIV. Bullets that hit The number of bullets that you have fired that have hit a valid target. Sniper rifles don't count the hits, only shots fired, so a sniper rifle is not good if you want a high accuracy rate. Other notes about weapons: You can carry up to 10,000 ammo and if you pick up more the numbers won't show you how much you have anymore. Supposedly, if you collect enough then you will have infinite ammo. The game does keep track of ammo beyond that, up to 99,999, so just because the numbers aren't showing, doesn't really mean you have infinite ammo. You when reach 100% completion of the game you do have unlimited, because the ammo isn't used when you fire them. I noticed that if I have a SMG then I can collect ammo from the machine pistols that gang members have dropped without having to switch to that weapon. The weapon won't vanish, still leaving you the choice to change to machine pistol if you wanted. Doesn't work for spawn locations. Once 101 bullets have been fired, the game starts internally keeping track of your accuracy and awards you up to 500 criminal rating points for 100% accuracy. You can use any type of shotgun to improve your accuracy up to 100% to make up for any misses you had with other weapons. Best way to improve this is to use shotguns on a car that is inside a garage so you can just step back a little and let the door close to fix the car and prevent it from exploding so you won't accumulate wanted levels. Drive-bys will actually allow you to get your weapon accuracy over 100% by letting you have 1 'hit' over the shots fired. _________________________ II.V. CRIMES _________________________ II.V.I. Number of houses burgled Total number of houses you have taken items from during the burglary mission. This is counted each time the items in a house are reset. When you go into house A and take an item, then go into house B, the items in house A are reset. So on the first night that you are doing the burglary mission you can look at this stat to see how many items you have taken if you keep alternating between two houses, taking one item from each house. II.V.II. Number of police bribes Total number of bribes you have collected, which are the stars you can collect to erase one wanted level. II.V.III. Number of stolen items sold Total number of items you have taken to the lock-up/storage shed from the burglary mission. II.V.IV. Total number of wanted stars attained Total number of wanted stars/levels you have accumulated during the game. II.V.V. Total number of wanted stars evaded Total number of wanted stars/levels you have evaded during the game. If you have more than one wanted star then they count as evaded only if you use a Pay N Spray or changing your appearance like change your clothes, getting a tattoo or haircut. If you have only one wanted level then getting rid of it in any fashion including grabbing a bribe, finishing or starting a mission, saving the game or just getting far enough away from police or waiting will count as it being evaded. II.V.VI. Times busted Number of times you have been arrested. You lose $100 and all of your ammo when arrested unless you are dating Barbara. II.V.VII. Criminals wasted The number of criminals you have killed with a drive-by or while on foot. Criminals are the enemies in the Vigilante mission. There are also some normal looking pedestrians who are criminals. Once you can identify which of the pedestrians are the criminals you can get credit for killing them no matter where they are, even when they won't fight you like in a 24/7. Criminals are the ones that the cops are usually chasing on foot (the cops do sometimes chase other people if they were provoked). Criminals also will sometimes steal your car, but often end up running into something when they do. There are several criminals according to the data files, but there is only three that I see quite often. One is a black guy with a purple striped shirt and wearing a gold chain. Another is a Mexican wearing sunglasses and a green/black checkered shirt. The other is white guy that looks like a biker and has a large serpent on the back of his leather jacket. The white guy is also sometimes a drug dealer (very rarely, usually only after you've started a new game after quitting another). Drug dealers and prostitutes are not counted as criminals. The data files also shows many people that are wearing hospital masks as being criminals, but I haven't seen them as pedestrians. The hospital mask people do appear in at least one mission, but aren't considered criminals then. II.V.VIII. Gang members wasted Gang members you have killed while on foot or with a drive-by. Running them over doesn't count. This stat includes gang members of any gang, including your own (not a good idea to kill your own gang members). So you could run over your own gang for their weapons and not be penalized. II.V.VIX. People wasted by others People that are killed that are not credited to CJ. This includes suicides (people falling off a bridge for example). II.V.X. People you've wasted People you have killed, whether on foot, with a drive-by or by running them over. If you jump off a bike and your bike kills someone you don't get credit for it. But if your car catches fire and you bail out you do get credit. Maybe it has something to do with 'road rage' (the other guy was trying to ram me). II.V.XI. Road vehicles destroyed Vehicles that explode. Although a vehicle going into water makes them worthless, they are not counted as being destroyed. This is because theoretically if you can find a way to get the car out of the water, it is useable again. Also, if you are shooting a car in a garage until it catches fire and then run away (thus closing the door and preventing the explosion) it still counts as being destroyed, or at least in most cases. II.V.XII. Boats destroyed Boats that explode. II.V.XIII. Planes & Helicopters destroyed Aircraft that explode. You get 30 criminal rating points whenever this happens, even if you didn't cause it to explode. II.V.XIV. Cost of property damage The value of vehicles that are destroyed. Damaged vehicles add a small amount to this. Oddly, opening a door adds a small amount to this (around $17-$150+). II.V.XV. Tires popped with gunfire Tires on any vehicle that are shot by anybody. II.V.XVI. Number of headshots Number of people killed instantly by a shot to the head. II.V.XVII. Fires started Molotovs add 1 to this stat. Flame throwers can add to this stat quickly. Blowing up a plane can add about a half dozen to this. II.V.XVIII. Kills since last checkpoint These are legitimate kills that you have committed since the last checkpoint. Checkpoints are saving the game or finishing a mission that counts towards 100% completion (buying safehouses doesn't count). If you get busted or wasted then this stat is deleted and you don't get credit for the kills as being legitimate (they still count as 'people you've wasted'). If you reach the checkpoint safely then the numbers from this stat is deleted and added to the legitimate kills and you get points added to your criminal rating. II.V.XVIX. Total legitimate kills Anyone you kill while on foot or with a drive-by. Running them over doesn't count, (so you could run over your own gang members for their weapons and not be penalized). If your car catches fire and assuming you bail out ok then when the car explodes, anyone caught in the blast is considered a legitimate kill if you are still on foot. Legitimate kills do not count unless you save the game or finish a mission that counts towards 100% completion (buying safehouses doesn't count) and before you get busted or wasted. Until then they are listed as 'Kills since last checkpoint'. Each legitimate kill is worth 1 criminal rating point. _________________________ II.VI. GANGS _________________________ II.VI.I. Least favorite gang The gang whose members you have killed the most. This could even be your own gang (not a good idea). The gangs that could appear in this stat are: Grove Street Families Ballas Los Santos Vagos Varrio Los Aztecas San Fierro Rifa Da Nang Boys Mountain Cloud Triad Note: Although the data files seems to suggest the Mafia is another gang that could show up in this stat, the reality is that they don't. The Mafia is never considered gang members anywhere in the stat screen. Gangs mentioned during the game, but not necessarily seen: Ballas Front Yard Ballas Rollin Heights Ballas Kilo-Tray Ballas Temple Ballas Temple Drive Families Seville Boulevard Families Grove Street Families Varrio Los Aztecas Los Santos Vagos Da Nang Boys (Shining Razors, Butterfly Children?) Mountain Cloud Triad Blood Feather Triad Mobs (Mafia): Sindacco Family Forelli Family Red Gecko Tong II.VI.II. Territories taken over The number of territories that you have taken over during the gang wars. These become available after Doberman, then again towards the end of the game. II.VI.III. Territory under control The percent of territories that you and your gang control. This stat doesn't appear until you complete the House Party mission even though the gang wars could be available before or after this mission depending on the order that you complete the missions in. II.VI.IV. Territories held The total number of territories that you and your gang control. II.VI.V. Highest number of territories held The most territories that you and your gang controlled at one time. II.VI.VI. Gang members recruited The number of gang members you have recruited. You can only recruit Grove Street members by aiming at them and then pressing G (hold H to dismiss them). II.VI.VII. Recruited gang members killed The gang members you have recruited that were killed. II.VI.VIII. Enemy gang members killed Any gang members not belonging to Grove Street Families that are killed by anyone. These are not counted if you are sitting in a vehicle or you run them over, unless they are killed by a drive-by. II.VI.IX. Friendly gang members killed Grove Street Families gang members who are killed. These are not counted if you are sitting in a vehicle or you run them over, unless they are killed by a drive-by. II.VI.X. Biggest gang The gang that controls the largest number of territories and how many territories they control. II.VI.XI. 2nd biggest gang The gang that controls the second largest number of territories and how many territories they control. II.VI.XII. 3rd biggest gang The gang that controls the third largest number of territories and how many territories they control. _________________________ II.VII. ACHIEVEMENTS _________________________ II.VII.I. Progress with Denise The relationship progress you have with Denise, who you automatically start dating after Burning Desire (you have to go on a first date with her to get this stat to show up). II.VII.II. Progress with Michelle The relationship progress you have with Micelle, who is available to be dated after The Green Sabre. II.VII.III. Progress with Helena The relationship progress you have with Helena, who is available to be dated after The Green Sabre. II.VII.IV. Progress with Barbara The relationship progress you have with Barbara, who is available to be dated after Yay Ka-Boom-Boom. II.VII.V. Progress with Katie The relationship progress you have with Katie, who is available to be dated after The Green Sabre. II.VII.VI. Progress with Millie The relationship progress you have with Millie, who you automatically start dating after Key to Her Heart (you may have to go on a first date with her to get this stat to show up). II.VII.VII. Distance travelled on foot Distance travelled while on foot. II.VII.VIII. Distance travelled by swimming Distance travelled while swimming. Diving straight down or up doesn't add much, if anything to this stat. II.VII.IX. Distance travelled by car Distance travelled using a four wheel vehicle (except Caddy), Vortex, or train. II.VII.X. Distance travelled by bicycle Distance travelled on a bicycle (Bike, BMX, Mountain Bike). II.VII.XI. Distance travelled by motorbike Distance travelled with a motorized two wheel vehicle. II.VII.XII. Distance travelled by boat Distance travelled with a boat. II.VII.XIII. Distance travelled by golf cart Distance travelled with a golf cart (Caddy). II.VII.XIV. Distance travelled by helicopter Distance travelled with a helicopter. II.VII.XV. Distance travelled by plane Distance travelled with a plane. II.VII.XVI. Distance travelled by treadmill Distance travelled on a treadmill in the gyms. 'Distance' of 1 = 3.3 feet. II.VII.XVII. Flight time Time you have spent flying a plane or helicopter. II.VII.XVIII. Time on jetpack Time spent using a jetpack. II.VII.XIX. Longest treadmill time This is actually 'Total treadmill time'. Time you've spent on a treadmill in the gyms. II.VII.XX. Distance travelled on exercise bike Distance travelled on an exercise bike in the gyms. 'Distance' of 1 = 3.3 feet. II.VII.XXI. Longest exercise bike time This is actually 'Total exercise bike time'. Time you've spent on an exercise bike in the gyms. II.VII.XXII. Best INSANE stunt awarded Insane stunts are awarded based on height, distance, flips and rotations. There are three possible rankings and they are: INSANE stunt double INSANE stunt triple INSANE stunt II.VII.XXIII. Unique Jumps found There are 70 unique jumps to be found all around San Andreas. These jumps show you doing the jump in slow motion. A map of the unique jumps can be found here: http://www.gamefaqs.com/computer/doswin/file/924362/34098 II.VII.XXIV. Unique Jumps done To count the unique jumps as being completed you need to land in a certain area, sometimes on rooftops. Press the up arrow repeatedly while using the gas to quickly gain speed as you are approaching a ramp to allow you to jump farther. You earn $500 for each jump you successfully complete (you only get this bonus the first time you complete each jump). II.VII.XXV. Longest Wheelie distance Longest distance you covered while on only one wheel of a motorbike. Using a bike might be possible, but harder to get the distance that a motorbike can. Helps alot to have max bike skill. II.VII.XXVI. Longest Wheelie time Longest time you have spent while on only one wheel of a motorbike or bike. II.VII.XXVII. Longest Stoppie distance Longest distance covered while being on the front wheel of a motorbike or bike. II.VII.XXVIII. Longest Stoppie time Longest time spent while on the front wheel of a motorbike or bike. II.VII.XXIX. Longest 2 wheels distance Longest distance travelled while on only two wheels of a four wheel vehicle. Can be hard to do this because if the side of the car touches the ground then it is no longer considered to be on 2 wheels. II.VII.XXX. Longest 2 wheels time Longest time spent on only two wheels of a four wheel vehicle. II.VII.XXXI. Maximum INSANE Jump distance Farthest you've jumped a vehicle in the air. (hitting something like a lamp post ends the jump even though you are still flying through the air). II.VII.XXXII. Maximum INSANE Jump height This is how high off the ground you get your vehicle. Jumping a vehicle off a high cliff or building doesn't necessarily always add to the height, you need to find a high angled ramp so you get more height above where the ramp is. Each 3.3 feet high you jump with a vehicle is equal to 1 'jump height' (10 feet=jump height of 3.3 or simply 3). II.VII.XXXIII. Maximum INSANE Jump flips This is mistakenly listed in degrees. It is the number of times you have flipped the vehicle vertically (end over end) while in the air. II.VII.XXXIV. Maximum INSANE Jump rotation This is the number of degrees you have rotated your car horizontally (side to side) while in the air. II.VII.XXXV. Last chase time with 5 or more stars How long it has been since you last earned 5 or more wanted levels at one time. At the beginning of the game you are limited to 4 wanted levels. II.VII.XXXVI. Longest chase time with 5 or more stars The longest time you survived while having 5 or more wanted levels at one time. II.VII.XXXVII. Last dance score I wish this was 'highest' dance score instead of 'last'. It does seem to effect what dances you have on dates (at least if you have an incredibly low score). II.VII.XXXVIII. Furthest Hoop The longest shot you successfully made into the hoop with a basketball. II.VII.XXXIX. Heaviest weight on bench press The most weight you lifted on the bench press at the gyms. You can lift from 40-320 pounds. II.VII.XL. Heaviest weight on dumbbells The most weight you lifted on the dumbbells at the gyms. You can lift from 20-110 pounds. II.VII.XLI. Tags sprayed The number of gang tags in Los Santos you have sprayed. There are 100 of them. II.VII.XLII. Snapshots taken The number of snapshots you have taken of the icons in San Fierro. There are 50 of them. II.VII.XLIII. Oysters collected The number of oysters you have collected. There are 50 of them. II.VII.XLIV. Horseshoes collected The number of horseshoes you have collected in Las Venturas. There are 50 of them. _________________________ II.VIII. MISSION _________________________ II.VIII.I. Mission attempts How many times you have attempted a mission. Many optional missions can be played again without it being counted as an attempt, if it was counted as completed (passed) in the stats. Some things like the arcade games and burglary can never be finished in the stat screen, but they will be counted as attempts everytime you play them or to even look at the start/high score screen. II.VIII.II. Missions passed Number of missions that you have completed. There are a couple of missions that aren't required for 100%, but will count as completed in the stats. Many optional missions can be played again without it being counted as an attempt, if it was counted as completed (passed) in the stats. Some things like the arcade games and burglary you can never finish in the stat screen, but they will be counted as attempts everytime you play them or to even look at the start/high score screen. II.VIII.III. Highest Vigilante Mission level Highest level you have completed in the Vigilante mission. There is no known maximum level for this. II.VIII.IV. Criminals killed on Vigilante Mission Number of criminals (enemies) you killed on the Vigilante mission. You earn 1 criminal rating points for each of these criminals (plus one point for them being legitimate kills once you save the game and aren't busted or wasted). II.VIII.V. Highest Firefighter Mission level Highest level you have completed in the Firefighting mission. Maximum level is 12. You earn criminal rating points of 10X the highest level you reach (120 points max) II.VIII.VI. Total fires extinguished Number of fires you extinguished during the Firefighting mission. You earn 1 criminal rating point for each fire extinguished. II.VIII.VII. Highest Paramedic Mission level Highest level you have completed in the Paramedic mission. Maximum level is 12. You earn criminal rating points of 10X the highest level you reach (120 points max) II.VIII.VIII. People saved in an Ambulance Number of people you saved in an Ambulance during the Paramedic mission. You earn 1 criminal rating point for each person successfully returned to the hospital. II.VIII.IX. Cash made in a Taxi Cash you made from fares during the Taxi mission. II.VIII.X. Passengers dropped off Number of fares you completed in the Taxi mission. II.VIII.XI. Number of Truck missions passed Number of Trucking missions you passed (there are 8 total). II.VIII.XII. Money made in Truck Money you earned from the Trucking missions. II.VIII.XIII. Pimping level The highest pimping level you reached (Max is 10). II.VIII.XIV. Number of girls pimped Number of girls you have pimped (taken to a customer). There is 2 each time you play the mission. II.VIII.XV. Money made from pimping Money you made during the pimping mission. This does not count the money dropped from cheapskates. They do drop a few hundred dollars, but it isn't as much as if they had not been a cheapskate. II.VIII.XVI. Number of vehicles exported Number of vehicles exported during the Import/Export mission. II.VIII.XVII. Time taken to Complete Quarry Time it took you to complete all 7 levels of Quarry. II.VIII.XVIII. Packages Delivered Number of items you delivered in the courier missions (Roboi's, Hippy Shopper, and Burger Shot). II.VIII.XIX. Photographs Taken Number of pictures you took with a camera. II.VIII.XX. Best position in 8-Track Best position you finished with in 8-track. II.VIII.XXI. Best time in 8-Track Fastest time you finished with in 8-track. II.VIII.XXII. Best lap time in 8-Track Fastest time you completed a lap in 8-track. II.VIII.XXIII. Best position in dirt track Best position you finished with in dirt track. II.VIII.XXIV. Best time in dirt track Fastest time you finished with in dirt track. II.VIII.XXV. Best lap time in dirt track Fastest time you completed a lap in dirt track. II.VIII.XXVI. BMX best time Fastest time you collected all of the coronas in BMX (Glen Park skate park). II.VIII.XXVII. NRG-500 best time Fastest time you collected all of the coronas in the NRG-500 Challenge (Easter Basin). II.VIII.XXVIII. Shooting range levels passed Number of levels you passed in the shooting challenges available in some Ammu-Nations. There is 12 levels, but not all of them are available right away. II.VIII.XXIX. Most cars parked on 'Valet Parking' Number of cars you parked during the Valet mission (25). II.VIII.XXX. Total time in bloodring Record for most time accumulated in the Bloodring mission. II.VIII.XXXI. Number of 'Bloodring' kills Number of kills that you or your passenger killed during the Bloodring mission. II.VIII.XXXII. Kickstart best score Highest score you got for collecting the coronas in Kickstart. II.VIII.XXXIII. Highest basketball score Highest basketball score you got in the basketball challenge. II.VIII.XXXIV. Best position in Lowrider Race You do this race during High Stakes, Low-Rider. It is also available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XXXV. Best time in Lowrider Race You do this race during High Stakes, Low-Rider. It is also available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XXXVI. Best position in Little Loop This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XXXVII. Best time in Little Loop This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XXXVIII.Best position in Backroad Wanderer This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XXXIX. Best time in Backroad Wanderer This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XL. Best position in City Circuit This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLI. Best time in City Circuit This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLII. Best position in Vinewood This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLIII. Best time in Vinewood This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLIV. Best position in Freeway This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLV. Best time in Freeway This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLVI. Best position in Into the Country This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLVII. Best time in Into the Country This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLVIII. Best position in Badlands A You do this race during Wu Zi Mu. This race is also available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLIX. Best time in Badlands A You do this race during Wu Zi Mu. This race is also available during the street races. (See V.XXXI. Street and Air Races) II.VIII.L. Best position in Badlands B You do this race during Farewell, My Love... This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LI. Best time in Badlands B You do this race during Farewell, My Love... This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LII. Best position in Dirtbike Danger This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LIII. Best time in Dirtbike Danger This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LIV. Best position in Bandito County This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LV. Best time in Bandito County This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LVI. Best position in Go-Go-Kart This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LVII. Best time in Go-Go-Kart This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LVIII. Best position in San Fierro Fastlane This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LIX. Best time in San Fierro Fastlane This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LX. Best position in San Fierro Hills This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXI. Best time in San Fierro Hills This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXII. Best position in Country Endurance This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXIII. Best time in Country Endurance This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXIV. Best position in SF to LV This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXV. Best time in SF to LV This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXVI. Best position in Dam Rider This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXVII. Best time in Dam Rider This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXVIII. Best position in Desert Tricks This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXIX. Best time in Desert Tricks This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXX. Best position in LV Ringroad This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXXI. Best time in LV Ringroad This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXII. Best time in World War Aces This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXIII. Best time in Barnstorming This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXIV. Best time in Military Service This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXV. Best time in Chopper Checkpoint This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXVI. Best time in Whirly Bird Waypoint This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXVII. Best time in Heli Hell This race is available during the air races. (See V.XXXI. Street and Air Races) _________________________ II.IX. MISC _________________________ II.IX.I. Progress made How far you are towards 100% completion of the game. There are a few required missions that don't count towards 100%, while there are optional missions that you must do to get 100%. Each mission, race, safehouse bought, etc. that count towards 100% adds 0.53 or 0.54 to this total. There is a total of 187 objectives. 100% checklist is here: http://www.gta-sanandreas.com/guides/100percent/index.php II.IX.II. Playing time Real time spent playing the game. II.IX.III. Days passed in game Number of days that has passed for CJ. This is figured at midnight everyday. II.IX.IV. Safehouse visits The number of times you have saved the game. II.IX.V. Times cheated Number of times you have entered a cheat code. Re-entering a code to deactivate it is considered entering another cheat. You lose 10 criminal rating points every time you 'cheat'. II.IX.VI. Vehicle resprays Number of times you have visited the Pay n' Spray. II.IX.VII. Most favorite radio station The station that you have most recently listened to for longer than a minute. II.IX.VIII. Least favorite radio station The station that has gone the longest time since you've listened to it for longer than a minute. II.IX.IX. Times visited the gym Number of times you have entered an indoor gym. ************************************************* III. Story-line Missions (Required to Complete the Game) ************************************************* Gang members, cops, and criminals that are part of a mission (always there) are normally not considered gang members or criminals in the stats (or earning respect from killing them, like the cops). So I will only indicate when I know they really are considered gang members, criminals, or cops that will increase your stats. 'Mission attempt' and 'Mission complete' is for how much these stats were increased. Sometimes the missions can't be officially completed in the stats, while other times a mission might count as 1 mission attempt, but 2 missions complete (probably to make up for the 'failed' missions that added an attempt earlier). In the 'benefits' of each mission when I say something is 'unrestricted' that means that you can now access them without braving the restricted areas that normally earn you several wanted levels. These things can be done at the start of the game if you are able to dodge the wanted levels. I won't go into too much detail of the story, but mostly focus on statistical things like weapon spawns unique to that mission, vehicles used and sometimes alternative ways of finishing a mission and glitches/bugs. I know I need to get more information on the missions late in the game, but it was getting to be boring doing this and I just wanted to rush through the game. I started to keep track of the respect earned for each mission, but gave up on it because: 1. This was getting to be boring driving from San Fierro to Los Santos to check the numbers after every mission by spraying tags and killing gang members seeing how many of each I would need to increase another % (0.03/gang member, 0.05/tag) unless I wanted to round off to the nearest 0.03%. 2. Sometimes because of rounding the numbers were off by 0.01% if I did the missions in a different order. 3. Some other site had already posted the numbers for each mission (but in 'points', not %). If the numbers on that site are correct then my other numbers are off. I would think 3 points=0.09%, but I had 0.08% pretty often, so I don't know if one point is really worth 0.03% or if that other site was rounding up on every mission or what, but it looks like they were pulling those numbers right from some data file, so it is probably more accurate. I would just like to know more exactly how much one point is worth and if the 'points' for respect earned from missions are the same as the 'points' for respect in other things like appearance, killing gang members, etc. ______________________ III.I. In the Beginning (CJ) ______________________ Requires: Nothing, this is the start. CJ leaves Liberty City flying on Juank Airlines and lands in Los Santos International Airport. He gets in a Taxi to get to his mom's house in Ganton, Los Santos and then attend his mom's funeral. When he is a block from his house, officers Tenpenny, Pulaski and Hernandez pull him over and are going to frame him for murdering another cop, Pendlebury unless he does what they want him to. They drop him off in an alley in Jefferson which is in the heart of 'Rollin Heights Ballas country'. It is 6:30 on a Wednesday and CJ needs to get to his house. There is a BMX in the alley he can use. CJ's house is not accessible at this point, but you can save the game if you earn enough money to buy a safehouse. 'Starter Saves' are done with doing everything you can do (vehicle missions, etc.) before finishing this mission. The garage at CJ's house is still accessible and the only garage you have right now unless you buy a safehouse (or brave the restricted areas for the garage in Doherty). You can safely be anywhere on the Los Santos/Red County 'island', but for right now there isn't much happening in Red County, as all the action will take place in Los Santos. You could swim around the map because swimming, as long as your feet don't touch the bottom, doesn't trigger the wanted levels. One exception to an area that is off-limits even to swimming is the naval base in Easter Basin. You can circle the perimeter of the map on boat if you are a ways from the shore (off the map). There are a few very small sections of land in restricted areas you can enter, but nothing exciting in these spots. Bayside Marina is accessible, but is a little tricky to get to. You need to circle the outside of the map and come at it under the Gant Bridge. A helicopter is here and a unique 'gift' for girlfriends, but that is about it for right now. As of right now your current position, CJ (where you need to go to start the next mission), Property for sale (safehouses), Property not for sale, Pay N Sprays, and races are indicated on the map. Player Target will appear if you right click on the map, which serves as a marker to help you head in the right direction that you want to go to. Nearest airstrip will also appear on the map should CJ get in a plane (jump on a car to get over the wall so you can use the planes until you get your license, at 20% flying skill and then the gates will open for you). 24/7s, Inside Track Betting, bars, clubs, and Strip Clubs are accessible, but not indicated on the map. If you need food for some reason right now you will need to find a vending machine or food stand because they are your only source of food for right now. There are a few other buildings you can enter, but most of these are places where future missions will take place. One exciting place is the tallest building downtown, which is shaped like a circle on the map. Enter it and you will go to the roof where there is a parachute you can use to jump off the building and this is one place where you can bring a bike or motorcycle to the roof and use them (bicycles are dangerous because you are more likely to fall off it when you land and die). Ryder's Picador, Sweet's Glendale, and a BMX across the street from CJ's should be accessible most of the time, but usually aren't there after you've just loaded a save (cars don't appear close to where you spawn). There are many vehicles that will be available all or most of the time around the map. Some of them are fixed so that the same vehicle will appear there, and some locations are 'random spawns' meaning that a vehicle should be there, but what type of vehicle it is will be random. Get on the BMX and peddle to CJ's house in Ganton. ('CJ' on the map). Mission attempt: 0 Mission complete: 0 Counts towards 100%: No Benefits: Automatically starts next mission ______________________ III.II Big Smoke (Sweet & Kendl) ______________________ Requires: In the Beginning CJ walks into his mom's house (The Johnson House) and meets Big Smoke. Then they go to the cemetery in Vinewood and meet Sweet, Ryder and Kendl. Kendl leaves in a fit, going to see Cesar. Sweet yells at CJ about leaving when their brother Brian was killed and then points out the graves of Tony, Little Devil and Big Devil. Big Smoke's black Perrenial gets blown up as everyone leaves the cemetery and then they cross the street into Temple to get on their bikes. You must get on the BMX and follow Sweet, Big Smoke, and Ryder, indicated by 'Friend' or the blue dot on the map. A pink Ballas Voodoo will soon chase you, with one Ballas guy driving and the other shooting at you. It usually wants to be on your left to shoot at you, so go just to the right of obstacles like buildings and poles to make it run into things. You will travel through Temple and Downtown Los Santos before reaching a big parking lot under the Mulholland Intersection. Sweet goes in another direction to distract the Ballas, so you follow Ryder and Smoke to Glen Park and then after you enter Idlewood the Voodoo will chase you again until you reach Ganton. The BMX is given double the normal 'engine health' (200%), but I don't know why that is needed because bicycles can't be destroyed. Bug: When you get to the half-way point in the huge parking lot, Sweet splits off and goes another direction to distract the Ballas. Instead of following Ryder and Big Smoke, go in the direction you saw Sweet go (straight south). There will be two Ballas standing at the edge of the parking lot. They are stuck in place (but can still shoot). Run them over with your bike (or kill them any way you want) and the Voodoo will no longer chase you when you pass the skate park. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect CJ's house is now accessible (for saving the game), and camera film is now available upstairs in CJ's house if you want to take some pictures. But it will take the place of paint if you have any, which you will need to spray the gang tags in a future mission and later to spray all 100 gang tags. Ryder Mission available (R on map). Get a phone call from Sweet. He tells you that the Seville Boulevard Families and Temple Drive Families have split with the Grove Street Families. But you can't find these gangs, as everyone in green is considered Grove Street. ______________________ III.III. Ryder (R) ______________________ Requires: Big Smoke Get in Ryder's Picador and drive to the Reece's barber shop in Idlewood. You must get a haircut to advance to the restaurant (Pizza Stack) and then must buy some food to advance the plot. If you spent all your money getting a haircut you will have to go kill some people for their money (or jack a taxi) so you have money for the food. If you are flat broke when you sit in the barber's chair you get $52, enough for the cheapest haircut and the cheapest food needed for this mission. After you are done ordering food, Ryder will attempt to rob the place, but is foiled by the pizza guy, who will then take shots at you after you've left the place. Get back in Ryder's car and drive back to Ganton before the pizza guy kills you or destroys Ryder's car. If you buy any one of the Afro cuts, the Jheri Curl or the Cornrow then Ryder will say "I take that back. Old Reese still has it crackin'". Any other haircut and he will say "I told he was crazy. You're jacked up." You can run over the pizza guy for his shotgun (7 bullets). Bug: Not all the sex appeal stats will be correct when getting a haircut during this mission. They will all be correct when you go back and get a haircut after the mission. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect The haircut will add some fractions of a percent of respect unless you get the Cesar or Jheri Curl (same respect as you start with, but they do add some sex appeal). You will also get some sex appeal if you didn't pick one that had 0% sex appeal. Fast food restaurants (Cluckin' Bell, Pizza Stack, Burger Shot), Tattoo Parlors and Barbers are now available and indicated on the map. Fire extinguishers (500 'ammo') are available in the Pizza Stacks and Burger Shots until you complete the firefighting mission. Fire extinguishers take the place of camera and paint, so you probably won't want these for right now. Sweet missions available (S on map). ______________________ III.IV. Tagging Up Turf (S) ______________________ Requires: Ryder You will be given a spray can (30,000 'ammo'), so you'll lose any camera film or fire extinguishers you had. You drive Sweet in his Greenwood to Idlewood to spray 3 tags (he sprays the first one to show you how it is done) then to East Los Santos to spray 3 more. These will be indicated by green blips or 'destination' on the map. If the blip is pointing up then it means that the tag or destination is above where you are, and if down it is below where you are. If it is square then it should be at about the same level as you are. If a cop is nearby when you spray the paint you could earn a wanted level. In East Los Santos you will be introduced to the Ballas in an alley. Either spray them in the face with the paint, kill them, or just try to spray the tag quick and run from them. You could theoretically use the practically unlimited spray paint to go and find all 100 tags and complete them all before spraying the last one that Sweet wanted you to spray. This would save you from having to collect the paint yourself, but that isn't much of a problem. You can use paint to distract someone by spraying them in the face and if used long enough you can kill people with it, but it's a pretty slow process. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect (+another .30% respect from the tags), +$200 You will be left with 1000 paint ammo and another 1000 will spawn upstairs in CJ's house. Basketball is now available. Get a phone call from Officer Hernandez with a message from Tenpenny warning you not to leave town (he is referring to the restricted areas). Another Sweet mission available. ______________________ III.V. Cleaning the Hood (S) ______________________ Requires: Tagging up turf You are going to try and recruit B Dup and Big Bear to help you clean up the hood. So you first head off to B Dup's Crib in Ganton. Then you find a crack dealer to beat up. Outside of this mission if you find anyone that looks like this guy or another guy who is white with a gray hoody standing in place with their hands crossed these are crack dealers and you can kill them for $2000 and a pistol (15 bullets). You are supposed to walk/run to the places since it is only a couple of blocks and learn to use the G button to get Ryder to come to you if he is distracted, but I just grab Sweet's Greenwood and sometimes use it to run over the dealer. You don't have to get the bat if you want to keep a melee weapon you already have. Then you go to the Crack Den in Idlewood and kill the Front Yard Ballas and drug dealer that are in there. You could run around in the crack house letting Ryder kill all the people (or have the enemies accidentally be hitting each other), but it's best just to kill most of them yourself. The people all doped out (and not fighting) don't count as kills. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect Another Sweet mission available. ______________________ III.VI. Drive-thru (S) ______________________ Requires: Cleaning the hood Drive Sweet's Greenwood to the Cluckin' Bell in Willowfield. After getting your food some Kilo Tray Ballas drive by in a Voodoo and you realize that they are heading to your hood to do a drive-by, so you are going to try and stop them. Just try to run into the back quarter panel of their car with yours to force them to spin out (PIT manuever) or into things so your buddies can shoot them up, and spinning them out makes them take longer to reach your hood. You can join in the shooting if you want and have a tec9/machine pistol/SMG. The Greenwood is fire-proof and during the chase is given 310% engine health. You should still pull away from the Ballas Voodoo when it catches fire because the blast from the explosion still causes damage to your car. Then run over, shoot them yourself, or pull up to the survivors and let your buddies kill them. Bug: When the Ballas in the Voodoo are shooting, other Ballas on foot nearby may sometimes shoot at them (they should be shooting at Grove Street gangs). This can happen in other missions as well. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.14% Respect, +$200 Get a call from Sweet. Gyms are now available and will appear on the map (build physical fitness and you can learn fighting moves which is needed for 100% completion-you need 35%+ muscle to learn the moves) . Stat sheet keeps track of visits to the gym, but these don't count as mission attempts. You must defeat an opponent to learn the moves and then if you want to, you can fight the teacher. Both count as kills. If you lose you are wasted. Another Sweet mission available. ______________________ III.VII. Nines and Ak's (S) ______________________ Requires: Drive-thru Get in Big Smoke's Glendale and drive him to Emmet's in Willowfield. You will automatically be given a pistol (30,000) so you will lose your silent pistol or desert eagle if you had them. The Tampa that you blow up is everything proof before you are told to shoot the gas tank. After the shooting you will have 60 bullets of pistol added to your inventory of pistols you had before you were given the 'unlimited' one. After dropping off Smoke, Sweet will call and tell you to go to Binco's. You don't really need to buy anything, just go in the store and walk out. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.11% Respect A pistol (only 16 bullets) will now appear on the map where you did the shooting, or better known as 'Emmet' on the map. Clothing stores available (Binco's, Sub-urban, Pro-Laps) and appear on the map. Another Sweet mission available. Big Smoke missions now available. ______________________ III.VIII. Drive-by (S) ______________________ Requires: Nines and Ak's Take your friends to do a drive-by of some Ballas in Jefferson and Glen Park areas. You can help shoot if you want, but I usually just try to run some of them over. The Greenwood is given 145% engine health. The gang members do count as gang members killed. You will have a two star wanted level at the end and must use the Pay N Spray (bribes won't work). Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.16% Respect, $500 Ryder missions available again. Another Sweet mission available. ______________________ III.IX. Sweet's Girl (S) ______________________ Requires: Drive-by I usually try and run some of them over to finish the mission faster. The game suggests you go to Emmet's if you need ammo, but you don't need to go there if you already have some. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.19% Respect Another Sweet mission available. ______________________ III.X. Cesar Vialpando (S) ______________________ Requires: Sweet's girl Drive to the Loco Low Co. in Willowfield, which looks like just a regular house. You don't actually have to buy any mods for the savanna you get, but you still need to back into the garage. Once you get to the competition in Unity Station use the number pad (2,4,6,8) instead of the arrow keys like you use in dancing. Wager $50-$1000. So you need to have at least $50 to enter the competition, in case you lose, so go kill some people if you are broke. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Money that you won Get a call from Cesar. Cesar mission now available. Mod garages (Loco Low Co., TransFender) now available. Each garage will only work on certain cars. Lowrider challenge is now available by meeting a guy outside Unity Station. (Don't try and talk to the guy before answering Cesar's call or the game might crash. If the guy disappears, just leave the area or save the game and he will reappear). Get a call from Sweet if you already finished the Burning Desire mission, and if you get this call another Sweet mission is available. ______________________ III.XI. Home Invasion (R) ______________________ Requires: Drive-by Only available between 12:00 and 20:00 Get in the boxville and drive Ryder to Colonel Fuhrberger's in East Beach. Have to steal at least 3 crates before daylight, so start the mission as early as you can. Use the C key to crouch and get to the item (faster than walking), then when you have the item use the alt key to walk so you don't make noise. If you wake the resident you will have a two star wanted rating but still be able to take the stuff you already stole to the lock up if you grabbed at least 3 boxes. If you had failed to grab 3 boxes then Ryder will take off without you "Hey Ryder, where did you go, man". There doesn't seem to be any difference if you take 3 boxes or all 6. Two of the boxes are on the first floor (one in the room you start in, one in the room to the right) and four of the boxes are upstairs (one at the top of the stairs, one at the end of the hall, and two in the colonel's bedroom). The game then explains a bit about burglary side missions, but they are available before this mission. Need to get in a boxville that is black, just like the one you used and it must be between 20:00 and 6:00. The blue apartment buildings (in Ganton) shown in the cut-scene is where you can find one. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +0.09% Respect Another Ryder mission available. ______________________ III.XII. Catalyst (R) ______________________ Requires: Home Invasion The Picador is given 200% engine health. None of the gang members count as gang members (good or bad). The game only subtracts the number of crates when Ryder catches them so you don't need to worry too much about accuracy. Just get 10 crates to Ryder in a minute and a half. Will have a three-star wanted rating and must use the Pay n' Spray. Bug: If you stall a bit getting the last crate to Ryder until you get into the tunnel then there won't be any cops to worry about. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +0.18% Respect Another Ryder mission available. ______________________ III.XIII. Robbing Uncle Sam (R) ______________________ Requires: Catalyst Get in the Mule and drive Ryder to the Ocean Docks. Jump over the wall and shoot the soldiers. You can shoot the keypad of the warehouse and position the crates before shooting the keypad to let Ryder in. This makes it quicker to load them and then just get out of the forklift a couple times and help Ryder out when he is in trouble. If you stand in front of where Ryder will park the van he will say "quit trying to kill yourself under the van". After stealing the crates you will be chased by some Patriots and can honk your horn to signal Ryder to throw the crates out, hopefully making the Patriots explode. The forklift is given 300% engine health and is bullet proof. During the chase the Mule is given 245% engine health and is explosion proof. When the mission is complete it should still be around if you want it for some reason, as it keeps the explosion proof abilities (but not the extra health) when you save it in the garage. I wouldn't bother with it because you will also have the problem of it being damaged as you try to pull it out of the garage (it's too tall) and the other problem is if you get two trucks in the Ganton garage you won't be able to get them out, making the garage useless unless you place satchel charges back behind the garage and blast the trucks out. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +0.14% Respect Is one of the requirements for Reuniting the Families mission. ______________________ III.XIV. High Stakes, Low-rider (CV) ______________________ Requires: Cesar Vialpando You need a lowrider (there is a voodoo and a blade parked just to the west of where you are supposed to meet Cesar, towards the safehouse). You will race 5 other cars and must get first place to finish the mission. Cesar's car is everything proof. Just wait at the finish line for him then hit his car so that he comes out and then kill him. Push his car to a garage and you get the everything-proof car. Funny thing is that you can kill him, but he lives to see another day as you will see in future missions. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +$1000 Adds best time and best position in Lowrider Race to your 'Mission' stats. Is one of the requirements for Reuniting the Families mission. ______________________ III.XV. OG Loc (BS) ______________________ Requires: Nines and Ak's You'll drive Smoke and Sweet to the police station in Pershing Square to pick up Jeffrey (OG Loc) who just got out of prison. Then you will drive to East Los Santos so Jeffrey can kill Freddy. After Freddy makes a run for it you'll be on a PCJ-600 and must chase him down so Jeffrey can shoot at him. If you don't have any, you will be given 78 tec-9 ammo. It helps make the mission easier if you can help in the shooting. Once you learn his route, you can try to cut him off by taking a different route and then positioning yourself to be able to hit him as he is driving up to you/past you. No matter where you kill him you end up, after the cut-scene (always in East Los Santos), in East Los Santos or Glen Park Skate Park and the bike disappears so you'll have to jack another vehicle to give OG Loc a ride to the Burger Shot in Marina. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.13% Respect OG Loc missions now available. Another Big Smoke mission available. ______________________ III.XVI. Running Dog (BS) ______________________ Requires: OG Loc You will drive Smoke to East Los Santos and then have to run down a Vagos gang member on foot. It's easier if you find ways where you won't have to jump over the fences so you can catch up to him faster. Having already completed the burglary vehicle mission makes this easier (infinite sprint). The enemy carries a gun, but doesn't use it, so it is possible to kill him with your fists. He drops about $500 and a pistol. Bug: I did have a glitch where the enemy disappeared and automatically appeared a block away after I knocked him down. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect Another Big Smoke mission available. ______________________ III.XVII. Wrong Side of the Tracks (BS) ______________________ Requires: Running Dog Drive Smoke to Unity Station where some Vagos are supposed to meet some San Fierro Rifas. Get on the Sanchez and chase the guys on the train, letting Big Smoke shoot at them. If you are too close to the train, Smoke can't hit them. If you have a hard time beating this, then get off the bike after the turn in the tracks and get on the roofs or bridge on your left, then jump on the train as it goes by and quickly shoot them yourself. There are other places to get on the train, too. Orion_SR has a video on Google that shows this quite nicely. Google GTA San Andreas Wrong Foot. The Sanchez is everything proof. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.13% Respect Another Big Smoke mission available. ______________________ III.XVIII. Just Business (BS) ______________________ Requires: Wrong Side of the Tracks You will drive Smoke to the northeast corner of Commerce to the building named 'Attrium'. You will be given 120 machine pistol ammo during the gun fight if you don't have any. There is an armor in the building on the first floor that is always there. When you leave the building there will be more Russians to kill then Smoke will get on a BF-400 and you will have to shoot the guys chasing you. The guys on bikes aren't counted as kills (but you want to kill them quickly anyways because they are your biggest threat). Your machine pistol/smg/tec 9 ammo will be replaced with a machine pistol (99,999) during the mission and left with 80 bullets when the mission is over. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.27% Respect Is one of the requirements for Reuniting the Families mission. ______________________ III.XIX. Life's a Beach (OG) ______________________ Requires: OG Loc Only available between 22:00 and 6:00 Get down to the party in Santa Maria Beach and talk to the DJ. Just keep selecting 'Y' to get the dancing started. Use the arrow keys for the dancing. Need to score 2500 or more dancing. Then press Y and hop in the Pony (335% engine health) and drive off with it and take it to a garage in Commerce. Some of the beach party people will try and chase you, but they shouldn't be too much of a problem as it takes them awhile to get into their cars. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect Another OG Loc mission available. 'Last Dance Score' entered in your 'Achievements' stats unless you've already danced at a club. ______________________ III.XX. Madd Dogg's Rhymes (OG) ______________________ Requires: Life's a Beach You need to get up to Madd Dogg's Crib in Mulholland. You will be given a knife automatically, losing whatever other melee weapon you had. There are two armors in the mansion, one just before the rhyme book and one in a room on the second floor, well past were you really need to go in this mission. After you get the rhyme book you can use other weapons if you want (it will alert the other guards though) and a silent pistol will spawn (30 bullets) in a room behind the recording studio. Once outside you can grab the mountain bike to get back to OG Loc's workplace. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.11% Respect You get a call from Officer Tenpenny. Crash missions are now available. Another OG Loc mission available. ______________________ III.XXI. Management Issues (OG) ______________________ Requires: Madd Dogg's Rhymes Only available between 12:00 and 5:00 The driver for Scipio, Madd Dogg's manager, is leaving the Burger Shot in Temple and you must steal his Elegant before 10PM (22:00) and parallel park it undamaged between the other Elegants at the meeting place for the guards in Temple. If you park whatever car you had in front of him, you'll be able to jack it with no damage. Use the Pay N Spray if you damaged the car. Then you'll have to drive off the pier with Scipio and his girl in the car, bailing out just before you reach the end to save yourself having to make a swim. If you weren't far enough away from the other cars when driving off the pier you will have to kill them. The two in the car that you drove off into the water aren't counted as kills. There should be a BMX parked at the end of the pier you can use to get off the pier. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.14% Respect Another OG Loc mission available. Since you are in the area you might as well go to OG's red marker because it doesn't actually start the next mission. There is a cut-scene and you will then need to go back to Grove street to start that mission. So you can head back to Grove street and save the game before going to his house by CJ's and actually starting the mission. He tells you to get some new clothes and a haircut, but you don't really need to. Going to the marker counts as a mission attempt, but you can't complete it even if you get a haircut and clothes (there is nothing you can do to avoid this 'failed mission'). You get another attempt (but this time a completion) when you go to his house and do the gun-fight. Get a call from OG when the party starts. ______________________ III.XXII. House party (OG) ______________________ Requires: Management issues Only available between 20:00 and 6:00 Your gang members count as recruited gang members so try not to get them killed (it is possible to have them all live, use an AK-47 or M-4 to mow down the enemy fast). The enemies do not count as gang members. If you are quick you can kill some of the enemies before they get out of the car. You get 120 Tec-9 if you start this mission with no ammo. Mission attempt: 2 Mission complete: 1 Counts towards 100%: Yes Benefits: +.27% Respect Is one of the requirements for Reuniting the Families mission. This mission adds 'Territory under control' in your stats (% of territory controlled by Grove Street), but doesn't really matter until you complete the Doberman mission. If you already got to and completed the Doberman mission, then Silenced 9mm ($600), Sawnoff shotgun ($800), and SMG ($2000) are now available at Ammu-Nation. ______________________ III.XXIII. Burning Desire (Crash) ______________________ Requires: Madd Dogg's Rhymes Go to the donut shop in Market to meet Tenpenny, who tells you to kill a gang member at a crack house in East Los Santos. You can use the police car which will also net you 5 shotgun bullets. You will be forced to pick up molotovs (20) in an alley in Downtown Los Santos, so you will lose whatever thrown objects you had (sometimes even if you had more molotovs). If you use them all up, more will spawn (10 in front and 10 in back of the 'Vagos Gang House'). You will also have to pick up a fire extinguisher (30,000) once inside, which loses your paint or camera. Being fire-proof makes this mission pretty easy. There is $1000 (two bundles of $500) to be found in the building if you want to bother looking for them. Make sure the girl stays close to you so you can lead her out of the building, putting out any fires that are in her way. Then you drive her (Denise Robinson) to her home in Ganton. The gang members do count as gang members killed, but surprisingly they are considered Varrio Los Aztecas, not Vagos. You lose the molotovs and fire extinguisher when completing the mission. Bug: It is possible to sneak up on the voodoo that the gang member is working on, get into it and slowly back it away from him and he will still be 'working' on it. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.60% Respect (for getting Denise as girlfriend, so you will lose this respect if she dumps you or she is killed). You can now date Denise Robinson. Get a call from Sweet (assuming you completed the Cesar Vialpando mission). Sweet missions available again. Another Crash mission available. Adds 'Current number of girlfriends' and 'Number of girls dated' to your 'player' stats. Take her on a first date and it will add more stats like number of successful (or disastrous) dates to your 'player' stats and 'Progress with Denise' to your 'Achievements' stats. ______________________ III.XXIV. Gray Imports (Crash) ______________________ Requires: Burning Desire 2 extra armor icons appear during this mission (the 3rd one is always there), and one health icon appears. After meeting Tenpenny at the donut shop in Market again you will need to go to the Ocean docks and bust up a meeting between the Russians and Ballas. Shoot the barrels and make them explode to take out some of the enemies. The warehouse to the south (on your left as you are facing the entrance to the lot) has some rail cars in it and in or around them you will find a sawn-off shotgun (15 bullets), armor, and tear gas if you want these. When you get towards the end of the warehouse where all the action takes place you can find an AK-47 under the stairs that is always there. It is possible to kill the main boss guy before he gets in the Banshee, otherwise you'll have to chase him with the bike. You could also kill him before entering that last room by finding an appropriate angle to shoot him from where you can hit him without entering the room (a molotov might also work). Killing him without entering the room doesn't open the door and the banshee and bike won't appear, but it makes the mission so much easier. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Is one of the requirements for Reuniting the Families mission. ______________________ III.XXV. Doberman (S) ______________________ Requires: Cesar Vialpando, Burning Desire Go to the marker at the Ammu-Nation in Market, which will now be available. All the gang members count as gang members killed except for the last one that appears "Tenpenny set me up". Gang Wars are explained during this mission and are available after the mission. Must go to Glen Park and shoot 3 gang members while you are in the territory and while on foot to start the gang war. Figuring out what territory the war starts in is where your feet are, not where the enemies are. After triggering the gang war you can now enter cars if you want to shoot them that way, and you can leave the boundaries of the territory for a minute or so if needed. Three waves of enemy gang members will appear, with each wave a little stronger than the last. Between waves there is usually armor and health icons on the edges of the territory. This first 'gang war' is a bit easier than later ones. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +2.99% respect for completing the mission, taking over a new territory, (and getting credit for territories already owned?). Also some respect from killed gang members (gang members killed will vary). (~+3.4% total). Gang wars are activated. Money will be generated next to CJ's house, generating money based on how many territories you have. Be sure to collect the money every once in a while. All Ammun-Nations available. Available at Ammu-Nation (more available upon completion of House party) 9mm-$200 Tec9-$300 Micro SMG-$500 Shotgun-$600 Grenades-$300 Body Armor-$200 Pistol and SMG weapon challenges are available at some Ammu-Nations, but it's kind of pointless until all 4 challenges are available. With House Party completed you also get: Silenced 9mm-$600 Sawnoff Shotgun-$800 SMG-$2000 Another Sweet mission is available. ______________________ III.XXVI. Los Sepulcros (S) ______________________ Requires: Doberman Only available between 9:00 and 17:00 You will need to recruit the two gang members (aim at them and press G), and they do count as 'recruited' gang members, so try to keep them alive. You have 4 minutes to get to the cemetery in Vinewood. Once at the cemetery I usually leave the gang members where they are (tap the H key) so they don't get killed. If you take too long to get Kane he jumps in a Greenwood and you will need to chase him. Either way, your getaway car is an Admiral. There is a nearby Pay N Spray to get rid of the two wanted levels you will have at the end. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +0.27% Respect Is one of the requirements for Reuniting the Families mission. ______________________ III.XXVII. Reuniting the Families (S) ______________________ Requires: Los Sepulcros, Gray imports, House party, High Stakes Low-rider, Just Business, Robbing Uncle Sam. Drive the gang to the Jefferson Motel in Jefferson. You will be given 60 shotgun shells added to your inventory. You can shoot down the helicopter if you want or just run into the motel. If you did shoot down the helicopter and if there is any enforcers (SWAT trucks) not destroyed you can jump into them to get free armor. There is an armor icon on one of the balconies where the enemies propel down from inside the motel. You will be given an AK-47 (30,000 ammo) during the car chase but not get any of those when the mission is over. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +0.40% Respect Bug: During the fight in the motel, there are some prostitutes that run across the hall from one room to another. If you go into the room they are in, they kiss you and bring your health back to the level you started the game at. So if you aren't hurt and have increased your maximum health by the Paramedic mission or other methods, then they actually hurt you. So only visit them if you are really hurt. ______________________ III.XXVIII. The Green Sabre (S) ______________________ Requires: Reuniting the Families You get a call from Ceaser who has something really important to show you under the freeway in Verdant Bluffs (just west of Unity Station). Get in the Bravura parked in the alley to see what Cesar wanted you to see. Then you will have to get to the parking lot under the Mulholland Intersection to save Sweet. CJ gets dumped off in Angel Pine with all of his ammo taken from him and all of his gang's territory has been taken over. Good thing you still have money and can go to Ammu-Natio