Copyright (c) 2004 - 2005 by the author piecemealcranky. All rights reserved. ____ _____ _____ ______ ___| | / _ || _ \ |_ _ || __ |/ _ | | | | || |_| | ___| || | | || | | | | | | || _ / | _ || | | || | | | | |_| || | | | | |_| || | | || |_| | |___ ||_| | |_|_____||_| |_|\_____| |_____| _ \__ | _ _| |___ | |___ _____ _____ _| |___ |_ ___|| _ || _ || ___||_ ___| | | | || | | || |_| || |___ | | | | | | | || | | || ___|| ___| | | | | | |_| || | | || |___ | | | |_| | |_____||_| |_||_____||_| |_____| _____ _ _ _| |___ _____ |_ _ || | | ||_ ___|| _ | ___| || | | | | | | || | | | | _ || | | | | | | || | | | | |_| || |_| | | |_| || |_| | |_____||_____| |_____||_____| (Thanks to dark52 for the above art) __| \ | \__ \ _` | \ _ \ \ _` | _| -_) _` |(_-< ____/\__,_|_| _| _/ _\_| _|\__,_|_| \___|\__,_|___/ READ BEFORE PROCEEDING: I'VE TRIED MY BEST NOT TO SPOIL THE GAME AND TO JUST GO STRAIGHT TO THE WALKTHROUGH, WHILE THE SCENES AND THE MOVIES ARE YOURS TO WATCH. UNLIKE SOME GUIDES AND WALKTHROUGHS, I WILL NOT POST ANYTHING ABOUT THE PLOT OR WHATEVER THERE IS ASSOCIATED WITH THE CUT-SCENES OR THE STORYLINE. I CAN ASSURE THAT THIS GUIDE WILL MOST PROBABLY NOT SPOIL THE GAME. STILL, READ AT YOUR OWN RISK! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Game Title: Grand Theft Auto: San Andreas Platform: Sony PlayStation 2 Author: piecemealcranky Date Created: 26th of October 2004 E-mail: [email protected] Last Updated: 15th of April 2005 Version: 1.9e ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Recent Update: 1st of November 2004 Nothing major. Well, maybe a little. Okay, just did some work on Ryder's missions. Now they're complete. Next one will be up for Big Smoke. Recent Update: 2nd of November 2004 Like I stated above, Big Smoke's section is complete. Will be doing work for the next ones. Happening very soon. Recent Update: 5th of November 2004 Well, completed until Officer Tenpenny's missions. The next update might be a little late, since I'll do until all the missions are covered. I will be updating fast though, so it depends. Recent Update: 6th of November 2004 Just completed Sweet's mission part II. Hopefully I can finish off the storyline section soon, so expect a lot of updates the upcoming weeks. :) Recent Update: 9th of November 2004 I just finished until Catalina's second part mission, though not all were complete. I will be doing a lot of work for the next upcoming weeks. Definitely. Recent Update: 10th of November 2004 Finished Catalina's missions. Now, off to Cesar's and to The Truth and soon I'll be doing work for San Fierro walkthrough. Recent Update: 16th of November 2004 Finished Cesar's part three missions. I was really busy a few days back, and my Internet service was corrupted. Thankfully, it's working now. I'll continue my work again. Next update is happening very soon from now. Recent Update: 19th of November 2004 Finished the storyline mission until Carl Johnson's first mission (man, I'm real slow). I apologize for the real slow update, since I'm having a real busy week. :( The good news is that I've done the Side Missions section, and completed the R3 missions. Hooray! I guess. Though, that's still under work. I will continue this guide to the final version. I will. :) Recent Update: 24th of November 2004 I did all the quarry missions, and they're now available at the Side Missions section. Check them out. Also, I'm working on the side missions for now. A fully complete Side Missions section will be available soon, very soon, but for the meantime, I'll still be a little busy. :) Recent Update: 25th of November 2004 Finally, the Side Missions are complete, at least for now. I'm thinking of separating the 100% required section and the not required ones into another section, so it's easier for people to search around the walkthrough. I'll think about it. Recent Update: 27th of November 2004 Finished all the Import Export lists and now they're available. I've also included 4 small sections, so there's more space for me to explain the whole thing there. Major update coming soon! Recent Update: 29th of November 2004 Finished the courier missions, which are required for 100%. The big update coming soon! Recent Update: 2nd of December 2004 Wow, we're getting closer to 2005. Brace yourselves people. Oh, the big update is here! Unfortunately, some sections are undergoing some serious work. I do apologize, but those will be coming up shortly before 2005 arrives! That's all for now, I guess. Recent Update: 8th of December 2004 Alright, I've finished all the Two-wheel Challenges, the Ammu-Nation challenge and the Stadium Challenges sections. I'll be doing some work for the schools section, and don't mind the tags, oysters, etc. They'll be coming up shortly after the schools section is done, and I'll update from there. Recent Update: 10th of December 2004 I finished the Graffiti Tags Guide section, but the list is from LordFrieza. Thanks a lot for it! You can check his guide at GameFAQs. I'll still need time for the Schools and the storyline walkthrough. Still working my ass on it. :) Recent Update: 14th of December 2004 Alright, I've added the Horseshoes section, and the list comes from gamefreaksl. Thanks a lot! The Carl Johnson section is complete, along with a few of Wu Zi Mu's missions. The next update will be a while since I might not update at GameFAQs too quickly. I'll give it some time before other sections are done. Still, the school section is incomplete, and that will be a lot of work for me as well. Recent Update: 18th of December 2004 Added the Driving School section for 'Schools'. Finished some of Toreno's missions, but others are undergoing some work. I'm updating this guide as fast as I could, but give me some time people; I hope I can finish this FAQ quick! Recent Update: 24th of December 2004 Alright, I did a major work for the storyline missions, and they're very, VERY close to complete. Just the finale section left. The next update is coming in a few more days. Recent Update: 30th December 2004 Alright, just two more days for a new year. First, thanks for being with me for these past months, and happy new year everyone. Also, finally, the first complete version is here, and the storyline section is complete. Go check it out. Recent Update: 2nd of January 2005 I've finished the 100% Checklist section, as well as The Heist Missions section. Glad those are all over right now, so check them out. Spot any mistakes in any of the sections? Please inform. E-mail me. I'll finish the school section soon, as well as the rest of the oysters and the snapshots. Recent Update: 8th of January 2005 Finished and completed the oysters guide section, so check it if you want. I'm doing some work on the snapshots guide, so that section will be rolling in soon. Enjoy the guide for now! Recent Update: 11th of January 2005 Alright, completed the Properties Guide which comes from Menji76 (Nick Bryant). Thanks for the list. Also, remember, I will not respond to e-mails regarding to anything with properties since the list is not mine. Read his guide at GameFAQs for further info (and other respective websites which he allowed). The Schools section might be up in the next update. God how many updates are there? Recent Update: 18th of February 2005 People, I apologize! As you all haven't been notified, I had problems with my computer, and a approximately a month ago I had a fatal error with my computer, and eventually the hard disk crashed. I couldn't do anything, and all my updates up to that point for this guide was gone, completely gone! Believe that! Well, you have to, since I can't get those back. Now, alright I already gotten back my desktop computer, and I've added a new contribution from Ihmhi ([email protected]) to the basics section, at the bottom. It specifies everything about the basics which you couldn't find in this guide, at the basics section of course. Well, I'd like to thank him for the e-mail sent to me, and well, updates will resume as usual. Hopefully this doesn't happen again. :) Recent Update: 23rd of February 2005 Finally, after the disaster with my computer, and the problems I fixed for this guide (my apologies for the format problems for those who had difficulty reading), I finally finished the Schools section, and it's up and ready for you guys! Also, I've added the Controls section, and a few notes so that that you won't be asking my where the L3 button is (it's the left Analog stick 9where you push it down), I told you! Anyway, read the controls section if you're having problems. Next update would most probably be for the Snapshots Guide section! Damn I'm running out of time. Recent Update: 26th of February 2005 Like I promised, the Snapshots Guide section is up and running. The list is from R Carr (Robert Carr). The next one will take some time because my exams are shortly arriving, and the next update would most probably be for the basics, but more in-depth. Recent Update: 14th of March 2005 Alright, I've added two new contributions for the Gray Imports mission. Check them, and I'd like to thank those people who contributed. I've added a few new sections in the miscellaneous section (check them below) and a few are undergoing for some major work for me. I've also fixed a few errors and cleaned a few stuff. I'm not sure how it appears this time, but hopefully it's good. Those are the heads-up for now. next update is expected soon. Recent Update: 15th of April 2005 It's been a full month I left this guide without any updates. Just to keep a track and informing you guys out there that I AM STILL NOT finished with the guide, here's an update. This time, comes a list for the Miscellaneous Section, Item Locations (NEW!) and Weapon Lists & Locations (NEW!) sections. No big update yet, but it's coming. Next one is expected to happen anywhere around May or so; if not, something could be wrong. I would need some time people. TABLE OF CONTENTS You can use the search function to find the sections you want (CTRL+F). Type the codes at the sides to find them, whether it's the main section or the missions, or other non-storyline related sections. :) 1. Introduction (a101) 2. Legal Info (b102) 3. Basics (c103a) * Basic Controls (gcontrol) * Running, Jumping, Swimming 7 The Clock (c103b) * Vehicles (c103c) * New Features (c103d) * Getting Wasted & Busted (c103e) * Protecting Self & Removing Wanted Stars (c103f) * Your Character (c103g) * Weapons (c103h) * Basic Skills (c103i) * Gangs (c103j) * Miscellaneous (c103k) 4. Storyline Walkthrough (d104) ``````````````````````````` LOS SANTOS WALKTHROUGH ``````````````````````````` A. [Sean Johnson/Sweet] (d105a) I. big smoke (d105b) II. ryder (d105c) III. tagging up turf (d105d) IV. cleaning the hood (d105e) V. drive-thru (d105f) VI. nines and ak's (d105g) VII. drive-by (d105h) VIII. sweet's girl (d105i) IX. cesar vialpando (d105j) B. [Lance Wilson/Ryder] (d106a) I. home invasion (d106b) II. catalyst (d106c) III. robbing uncle sam (d106d) C. [Melvin Harris/Big Smoke] (d107a) I. og loc (d107b) II. running dog (d107c) III. wrong side of the tracks (d107d) IV. just business (d107e) D. [Jeffery Martin/OG Loc] (d108a) I. life's a beach (d108b) II. madd dogg's rhymes (d108c) III. management issues (d108d) IV. house party (d108e) E. [Cesar Vialpando] (d109a) I. high stakes, low-rider (d109b) F. [Officer Frank Tenpenny] (d110a) I. burning desires (d110b) II. gray imports (d110c) G. [Sean Johnson/Sweet II] (d111a) I. Doberman (d111b) II. los sepulcros (d111c) III. reuniting the families (d111d) IV. the green saber (d111e) ``````````````````````````` COUNTRYSIDE WALKTHROUGH ``````````````````````````` H. [Officer Frank Tenpenny II] (d112a) I. badlands (d112b) I. [Catalina] (d113a) I. first date (d113b) II. tanker commander (d113c) J. [The Truth] (d114a) I. Body Harvest (d114b) K. [Cesar Vialpando II] (d115a) I. king in exile (d115b) L. [Catalina II] (d116a) I. first base (d116b) II. local liquor store (d116c) III. gone courting (d116d) IV. against all odds (d116e) V. made in heaven (d116f) VI. small town bank (d116g) M. [Cesar Vialpando III] (d117a) I. wu zi mu (d117b) II. farewell, my love... (d117c) N. [The Truth II] (d118a) I. are you going to san fierro? (d118b) `````````````````````````` SAN FIERRO WALKTHROUGH `````````````````````````` O. [Carl Johnson] (d119a) I. wear flowers in your hair (d119b) II. 555 we tip (d119c) III. deconstruction (d119d) IV. photo opportunity (d119e) V. jizzy (d119f) VI. t-bone Mendez (d119g) VII. mike toreno (d119h) VIII. outrider (d119i) IX. snail trail (d119j) X. ice cold killa (d119k) XI. pier 69 (d119l) XII. toreno's last flight (d119m) P. [Wu Zi Mu] (d120a) I. mountain cloud boys (d120b) II. ran fa li (d120c) III. lure (d120d) IV. amphibious assault (d120e) V. the da nang thang (d120f) VI. yay ka-boom-boom (d120g) ``````````````````````` DESERT WALKTHROUGH ``````````````````````` Q. [Mike Toreno] (d122a) I. monster (d122b) II. highjack (d122c) III. interdiction (d122d) IV. verdant meadows (d122e) V. n.o.e (d122f) VI. stowaway (d122g) R. [The Truth III] (d123a) I. black project (d123b) II. green goo (d123c) ```````````````````````````` LAS VENTURAS WALKTHROUGH ```````````````````````````` S. [Wu Zi Mu II] (d124a) I. fender ketchup (d124b) II. explosive situation (d124c) III. you've had your chips (d124d) T. [The Truth IV] (d125a) I. don peyote (d125b) U. [Ken Rosenberg] (d126a) I. intensive care (d126b) II. the meat business (d126c) III. freefall (d126d) V. [Wu Zi Mu III] (d127a) I. fish in a barrel (d127b) W. [Officer Frank Tenpenny III] (d128a) I. misappropriation (d128b) II. high noon (d128c) X. [Madd Dogg] (d129a) I. madd dogg (d129b) Y. [Salvatore Leone] (d130a) I. saint mark's bistro (d130b) Z. [Wu Zi Mu IV] (d131a) I. a home in the hills (d131b) ```````````````````````````````````` FINALE/LOS SANTOS II WALKTHROUGH ```````````````````````````````````` A1. [Carl Johnson II] (d132a) I. vertical bird (d132b) II. home coming (d132c) III. cut throat business (d132d) B2. [Sean Johnson/Sweet III] (d133a) I. beat down on b-dup (d133b) II. grove 4 life (d133c) C3. [Finale Missions] (d134a) I. riot (d134b) II. los desperados (d134c) III. end of the line (d134d) 5. Side/Optional Missions (e70) I. R3 Missions (e71a) 1. Vigilante Mission (e71b) 2. Taxi Mission (e71c) 3. Paramedic Mission (e71d) 4. Firefighter Mission (e71e) 5. Burglary Mission (e71f) 6. Pimping Mission (e71g) 7. Freight Train Mission (e71h) II. Trucking Missions (e72a) III. Valet Parking Missions (e73a) IV. Quarry Missions (e74a) V. Import/Export Crane (e75a) 1. Import & Export (e75b) 2. Export & Import Lists (e75c) 3. Locations of Vehicles (e75d) 4. Key Factors (e75e) VI. Courier Missions (e76a) 1. Courier Mission 1: Los Santos (e76b) 2. Courier Mission 2: San Fierro (e76c) 3. Courier Mission 3: Las Venturas (e76d) VII. Race Tournaments (e77a) 1. Los Santos Races (e77b) 2. San Fierro Races (e77c) 3. Las Venturas Races (e77d) 4. Las Venturas Airport Checkpoints (e77e) VIII. Two Wheel Challenges (e78a) 1. BMX Challenge (e78b) 2. Chiliad Challenges (e78c) A. Scotch Bonnet Yellow Route (e78ca) B. Birdseye Winder Yellow Route (e78cb) C. Cobra Run (e78cc) 3. NRG-500 Challenge (e78d) IX. Ammu-Nation Challenge (e79a) 1. Pistol Challenge (e79b) 2. Micro-SMG Challenge (e79c) 3. Shotgun Challenge (e79d) 4. AK-47 Challenge (e79e) X. Stadium Challenges (e80a) 1. 8-Track (e80b) 2. Blood Bowl (e80c) 3. Dirt Track (e80d) 4. Kickstart (e80e) XI. Graffiti Tags Guide (e81a) XII. Oysters Guide (e82a) XIII. Horseshoes Guide (e83a) XIV. Snapshots Guide (e84a) XV. Schools (e85a) 1. Driving School (e85b) a. The 360 b. The 180 c. Whip & terminate d. Pop & control e. Burn & lap f. Cone coil g. The '90' h. Wheelie Weave i. Spin & Go j. P.I.T Maneuver k. Alley Oop l. City Slicking 2. Pilot School (e85c) a. Takeoff b. Land Plane c. Circle Airstrip d. Circle Airstrip & Land e. Helicopter Takeoff f. Land Helicopter g. Destroy Targets h. Loop-The-Loop i. Barrel Roll j. Parachute Onto Target 3. Bike School (e85d) a. The 360 b. The 180 c. The Wheelie d. Jump & Stop e. The Stoppie 4. Boat School (e85e) a. Basic Seamanship b. Plot a Course c. Fresh Slalom d. Flying Fish e. Land, Sea & Air XVI. Properties Guide (e86a) I. Los Santos {prols} II. Countryside (procountry) III. San Fierro (prosf) IV. Las Venturas {prolv) XVII. Zero's Missions (e87a) I. Air Raid (e87b) II. Supply Lines... (e87c) III. New Model Army (e87d) XVIII. Wang Autos Missions (e88a) I. Zeroing In (e88b) II. Test Drive (e88c) III. Customs Fast Track (e88d) IV. Puncture Wounds (e88e) XIX. The Heist Missions (e89a) I. Architectural Espionage (e89b) II. Key To Her Heart (e89c) III. Dam and Blast (e89d) IV. Cop Wheels (e89e) V. Up, Up and Away! (e89f) VI. Breaking the Bank at Caligula's (e89g) XX. Gyms (e90a) I. Ganton Gym - Los Santos (e90b) II. Cobra Martial Arts Gym - San Fierro (e90c) III. Below the Belt - Las Venturas (e90d) 6. Miscellaneous Section (miscsect) I. Your Statistics (miscstats) II. Haircuts (mischair) A. Old Reece's Barber Shop (oldreece) B. Barber Shop (barshop) C. Barber Salon (barsal) D. The Barber's Pole (barpole) E. Gay Gordo's Boufon Boutique (gorbouf) III. Tattoos (misctattoo) IV. Food Places (miscfood) A. Well Stacked Pizza Co. (wsp) B. Cluckin' Bell (cbell) C. Burger Shot (burshot) V. Girlfriends (miscgf) [incomplete] VI. Mini-Games (miscmini) [incomplete] VII. Triathlon Races (miscrace) VIII. Unique Jumps (unqj) [incomplete] IX. Gang & Wars (miscgang) [incomplete] X. Vehicles (vehiclelist) [incomplete] XI. Beefy Baron Challenge (beefytask) [incomplete] 7. Item Locations (itemloc) [incomplete] I. 2 Player Mini-Game (item1) II. Flowers (item2) III. Cameras (item3) IV. Body Armor (item4) V. Parachutes (item5) VI. Police Bribes (item6) VII. Spray Paint Can (item7) VIII. Fire Extinguishers (item8) IX. Thermal Goggles (item9) 8. Weapon Lists & Locations (wplist&loc) [incomplete] 9. 100% Requirements Checklist (100check) 10. Cheats & Secrets (cheatsec) [incomplete] 11. Frequently Asked Questions (faq6117) 12. Credits (cr318) Author's Note: This walkthrough, is and will be listing missions required for 100% completion, and also other non-storyline missions which aren't required for 100% completion. Whether you're going for 100% or not, this guide will cover all the basic and non-basic needs. Feel free to send a reply anytime! 1. I N T R O D U C T I O N (a101) Welcome to my sixth FAQ, and my first time doing a walkthrough for the Grand Theft Auto series! I always wanted to write a guide, but had a lot of plans for the previous years. Now, hopefully this time, this guide would help you readers out there better, and without further questions. Well, this is my first time experience of writing a guide with games like these, so I apologize if there are any mistakes during the start to the end of the walkthrough. If you do see mistakes, please don't hesitate to e-mail me. Do include the subject Grand Theft Auto of something similar, or I'll just delete your mail without hesitation. As you all know, this is the fifth game in the series and is known famous for the city's size. Rockstar has made a lot of improvements for the game, for the sake of the players. From the vehicles to the city, to the gun-fights (game-play) and to a whole lot of better sceneries and graphics in the game, everything has been improved. I'd like to thank them for the hard work. San Andreas is really a different one from Vice City. Despite its gigantic size, the weather here is a little different. If you've played Vice City before, you can probably notice the difference in this one. The vehicles have been improved. You can see cops on bikes, gang members grouping and acting more realistic, a lot of radio stations in the city, a better and improved game-play, and of course a very sweet and smooth storyline. Once you advance, you'll see what the game has to offer you. So, I hope you'll get some info on this guide, whether it's good or not, depends on you. If you're going to e-mail me for some questions, do it only when you're 100% sure that the info you're looking for is not available here. Thanks for reading and do check the contents of this guide and search the section you want. About the contents of the guide - Well, this guide contains all the stuff you need to either complete the game's storyline, or 100%. The 100% sections include the Storyline Walkthrough section of course and the Side/Optional Missions section (see the contents). The Miscellaneous section is not required for 100%, because they're all the addition to the game, which goes in-depth in this guide. The same goes to the Item locations section; everything listed there aren't required for 100%. So, if anything goes wrong, or you have any suggestions which don't really seem to burden me so much, feel free to send an e-mail. Make sure the subject is clearly stated as what you wanted to inform or ask me. Important Note: This FAQ/Walkthrough is near finish, and I'm doing the finishing touches. We've reached the first complete version in months, and well, others are coming soon. Bear with me. :) 2. L E G A L I N F O (b102) As usual, before you do the nasty things, please read here. I don't care if any sites are interested in this guide or want it for hosting, just make sure you e-mail me. I guarantee if your site is a safe and nice place, it's a 90% chance that I'll say yes, no matter what. So, pay attention to this: No part of this FAQ may be reproduced in any form, shape, or transmitted, in any ways, or any forms by any means (electronic, mechanical, recording, or otherwise) without prior permission from the author. This means no copying, no publishing, or any other illegal activities. This FAQ is posted only in GameFAQs and nowhere else. If other websites had taken this FAQ to theirs (a secured site), I won't mention them here. This FAQ copyright 2004 - 2005 by the author piecemealcranky. All rights reserved. The author may agree or disagree with any suggestions given. Contact me as soon as possible for any inconvenience regarding this guide. Note: Before you e-mail me, remember to check the Frequently Asked Questions section first, and look around if your question can be answered there. I will not reply to questions which are already answered here, and I might not even tell you where to find it. However, sometimes I do, but do cooperate. :) Be as specific as you possibly could about your question, or your contribution for that matter. Please don't waste your time typing and sending me an e-mail without re-checking and getting the question unanswered (you'd be wasting my time as well). Also, do notify me if any info described in this guide is incorrect, or inappropriate. Credits are given equally to other contributions by other contributors within the guide. E-mail me at: [email protected] 3. B A S I C S (c103a) Alright, here are the important stuffs you should know while cruising around San Andreas. Most of them are told during the game's progress, but if you want to recall your memory, read on. I've separated the side missions into a different section, so for the basics, read here. Basic Controls (gcontrol) Here are the basic controls from the game. In case you're not sure of the buttons, I'll show you where to find them. However, I assume you know where the Analog sticks are, and the directional pad is. Please keep your eyes WIDE opened! L1 - it is the button directly above the up on your D-pad, on the left of course. L2 - below the L1 button. R1 - the button directly above your triangle button, on your right. R2 - underneath the R1 button. L3 - this is the button where you push it downwards to hear a click, where your left Analog stick is (push it in). R3 - exactly as the above but the opposite side (your right Analog stick where you push it in). Any further questions regarding the L3, the R3 button, or any other buttons or anything with the controls (except corrections for the mistakes seen here) would be ignored, since I've had e-mails with the subject 'GTA: San Andreas', but the questions were all about the same case - button problems. ```````` On Foot ```````` TRIANGLE BUTTON: Enter vehicle, secondary attack, activate mini-game, pick-up objects CIRCLE BUTTON: Attack/Fire X BUTTON (hold): Run X BUTTON (tap): Sprint SQUARE BUTTON: Jump/Climb/Block L1 BUTTON: Centre Camera/View Stats/Fire Weapon L2 BUTTON: Cycle Weapon Left R1 BUTTON: Target R2 BUTTON: Cycle Weapon Right L3 BUTTON: Crouch SELECT BUTTON: Change Camera Modes START BUTTON: Pause Menu R3 BUTTON: Look Behind UP DIRECTIONAL BUTTON (D-Pad): Gang Active Mode DOWN DIRECTIONAL BUTTON (D-Pad): Gang Passive Mode RIGHT DIRECTIONAL BUTTON (D-Pad): Respond Positively LEFT DIRECTIONAL BUTTON (D-Pad): Respond Negatively RIGHT ANALOG STICK: Camera Movement LEFT ANALOG STICK: Character Movement ``````````` On Bicycle ``````````` X BUTTON (hold): Pedal X BUTTON (tap): Pedal Faster L1 BUTTON: Bunnyhop L1 BUTTON (hold & release): Bunnyhop Higher ``````````` In Vehicle ``````````` TRIANGLE BUTTON: Exit Vehicle CIRCLE BUTTON: Vehicle Weapon/Nitrous X BUTTON: Accelerate SQUARE BUTTON: Brake/Reverse L1 BUTTON: Vehicle Weapon/Nitrous L2 BUTTON + R2 BUTTON: Look Left/Look Behind R1 BUTTON: Handbrake R2 BUTTON + L2 BUTTON: Look Right/Look Behind LEFT ANALOG STICK: Vehicle Steering/Camera UP DIRECTIONAL BUTTON (D-Pad): Cycle Radio Stations (if radio is available) DOWN DIRECTIONAL BUTTON (D-Pad): Cycle Radio Stations (if radio is available) RIGHT DIRECTIONAL BUTTON (D-Pad): Trip Skip L3 BUTTON: Horn SELECT BUTTON: Change Camera Modes START BUTTON: Pause Menu R3 BUTTON: Trigger R3 Mission (if mission is available with the vehicle) RIGHT ANALOG STICK: Turret Control/Manual Camera/Change Cinematic Camera `````````````````````` First Person Shooting `````````````````````` CIRCLE BUTTON: Shoot/Fire L1 BUTTON: Shoot/Fire L2/R2 BUTTON: Zoom In/Zoom Out LEFT ANALOG STICK: Move Scope/Aim RIGHT ANALOG STICK: Move Scope/Aim R1 BUTTON: Back to Normal Position (let the button go) L3 BUTTON: Crouch ````````` Swimming ````````` CIRCLE BUTTON: Dive Underwater X BUTTON (hold): Sprint (swim faster) X BUTTON (tap): Super Sprint SQUARE BUTTON: Jump TRIANGLE BUTTON: Enter Vehicle (water vehicles) X BUTTON (hold): Swim Toward X BUTTON (tap): Sprint (swim faster) LEFT ANALOG STICK: Navigate Swimming Direction ``````````` Helicopter ``````````` R2 BUTTON: Rudder Right L2 BUTTON: Rudder Left X BUTTON: Ascend (gain height) SQUARE BUTTON: Descend (lose height) LEFT ANALOG STICK: Pitch/Roll L1 BUTTON: Primary Weapon (Hunter, Seasparrow) L3 BUTTON: Hover RIGHT ANALOG STICK: Turret/Camera `````` Plane `````` R2 BUTTON: Rudder Right L2 BUTTON: Rudder Right X BUTTON: Thrust SQUARE BUTTON: Reverse Thrust LEFT ANALOG STICK: Pitch/Roll L1 BUTTON: Primary Weapon CIRCLE BUTTON: Alternate Weapon (countermeasures - Hydra) R3 BUTTON: Raise/Lower Landing Gear RIGHT ANALOG STICK: Turret/Camera Running, Jumping, Swimming & The Clock (c103b) Running: Ok, as you might already know, holding on the X button while you're on foot and navigating the Left Analog Stick to the direction you desire, will get Carl to run, or sprint. You can run for a while and your character will start to slow down once he's tired. You'll find a lot of ways to improve this, and one of them is by raising your Stamina. Look at the list (L1/Start Menu) and see your stamina. To raise it, you need to work out in a gym. Jumping: Ok, jumping works a little different than Vice City, and much more realistic. Carl can jump above anything through any obstacles, well the ones where he can reach of course. If you run towards a gate, a fence, or anything within Carl's height, he can jump and make it to the other side, rather than make himself looks stupid and jumping like a monkey. Ok, run toward it with the Analog Stick and press the jump button (square button). There's also another type of jumping, which is more specific in grapping or climbing. Carl can grab hold a lot of stuff. Example like walls (within his height), roof, etc. Just jump towards the obstacle and Carl will grab hold it. Press the square button again and he'll pull himself up. Piece of cake. Swimming: Isn't it a pain drowning all the time when you touch the sea? Well, now this time around we're in luck. Carl can swim, better yet, he can also dive underwater. Let's start with the basic. To move around the water, just move normally and Carl will swim forward slowly. If you hold the X button, he will swim and sprint faster, but this is limited. He can do it for a short period of time only. Try it. Also, Carl can dive underwater. While you're in the water, just press the circle button and Carl with start to dive in. Tapping or holding the X button while underwater will get him to move faster. While you do this, a blue bar will appear above the screen, which represents how long he could hold his breath. If it reaches zero, your health will start to drain. If you're wearing body armor, your health will decrease, not your body armor, in case you're wondering. To get to a jetty or to reach a higher level of a surface, just jump (square button) and grab hold the obstacle and press again to get up. The Clock: Confused on how the game runs? Days and nights confusing you? Alright, here's how it goes. The game is timed nearly anytime and anywhere you are, so check the clock. It is at the top (right hand corner) of your screen. There are four digits. The first and second digits represent the hour (from left), and the next two represents the minute, not seconds. Since it would take years for the game to advance if it moves by seconds, the old way from the previous Grand Theft Auto games is left remained here. In other words, the game runs the second with minute, and the hour as a minute. Every 1 minute in our real time is one hour in the game. The game runs a normal clock, so checking the time itself wouldn't be difficult. You can also check what day it is. To do so, simply hold the L1 button and a menu will pop up on the left (bottom) of the screen, and at the bottom of the menu, will appear the day 9right side). There's no exact date for the game, but the weather changes. You can also check to see how many days you've played the game. This can be done by checking the Stats menu (Start menu). Also remember, saving the game will advance the time six (6) hours. Vehicles (c103c) Carjacking: Very simple. Just go and head to a vehicle, and press the triangle button to get in. Carl will open the door (if it's not locked) and hit the driver's face (or something similar) and throw him out. To prevent him from entering the vehicle after carjacking a driver, hold the circle button or the triangle button. Carl will stay outside. To get out of the vehicle, press the triangle button again (vehicle should stop first). If you're trying to enter a boat, just jump on it and press the triangle button. If you drop, don't worry. You can pull yourself up from the water. Bailing Out: To bail out of a vehicle while on a certain speed, hold the triangle button and Carl will jump outside while the car goes straight. Make sure the vehicle actually moves, and not on a hill or something. Doing Drive-by Shooting: While you're in a car, to do a drive-by, just hold the R2/L2 button (which side you want to fire at) and hit the circle or L1 button. You will fire your gun. Please bear in mind that only submachine-guns will work, however shotguns, pistols, even rifles do not work. In certain missions, you can get your friends to shoot for you. They will shoot enemies, sometimes even cops. You can help them, but they can handle themselves. Honking: Well, to honk, simply press the L3 button. In case you don't know which one, it's the left Analog stick when you press it inside (down). Take note that not all vehicles can honk. Hydraulics: These are special things when it was at Vice City, but not here. Now, you can get other vehicles other than Blade or other similar vehicles to have hydraulics. To make your vehicle go higher, just tap the L3 button and your vehicles' tires will go higher. To tilt the car around, just push the right Analog stick in any direction. Go ahead and try. You can also bounce the vehicle with the R3 button. It's actually quite fun. You can modify vehicles with hydraulics using the mod garages. R3 Missions: Okay, these are special missions, or also known as R3 Missions. These can be triggered when you press the R3 button on any R3 vehicles. This part is a brief intro of what R3 missions are available. You can view the complete list and guide in the Side Missions section (check the contents). In police vehicles, you can use the R3 button to trigger Vigilante Missions. These are missions where you act as a law enforcer and stop criminals. The number of criminals you have to stop will increase when you get to higher levels, so pick a manageable Police vehicle before attempting to start the Vigilante Mission. In Taxi vehicles however, you press the R3 button to trigger Taxi Missions of course. You will be given a certain amount of time and you will need to get a fare. In the allotted time, you will have to drive the passenger to the destinations using the map, and there's a new addition to this game. There's a tip bar. This bar indicates how much extra money you'll get if you get the passengers to their destinations in a safe way and real fast. Safe means that you don't get the car damaged terribly while sending your passengers. When the bar reaches zero, it means that you won't be getting any tip. So you must get your passengers to their destinations fast and without and bumps or damage. Another R3 vehicle mission is Burglary. This R3 mission however, requires a special vehicle and can only be done during midnight. You'll need a Boxville, a type of van vehicle to perform this mission. Once you have one, you can start your robbery mission from 20:00 to 6:00. Once it reaches daylight, you won't be able do it anymore. To know more about this mission (burglary), read on (scroll down). Paramedic missions are also R3 missions. Once you get in an ambulance, you must drive the patients to the hospital without any bumps or crashes. Safety is important, but you must also be fast. Since the vehicle will be easy to flip over, try to use brake and handle the vehicle wisely. Firefighter missions are better now. You can control the water hose now easier and better, making it useful and a lot better to put out fires. Use the right Analog stick and see what I mean. You'll get a number of burning vehicles; the further you go, the harder it gets, example like you start with a burning vehicle, and when it gets tough, you'll get people burned together, running crazily. Then, you'll have moving cars, and 4 people running around in fire. You'll have to manage the huge vehicle wisely, and get a good control of the hose. The train also acts as an R3 mission. You need to jack any type of train; the Brown Thunder will do too. Then you'll be given time and you must send the cargo to the destination by that allotted time. Be warned; going too fast will get the car to get out of the rail, thus failing the mission. Another addition to the Grand Theft Auto series. Pimping missions are allowed in a special vehicle; Broadway. All you do is pick a girl and send them to their customer. Then, pick another one and send to the customer as well. Once they're done, go pick them up. Many things will appear once you progress further; you'll see. Hitting Other Vehicles: When you hit other vehicles on the road, most of the drivers will get out of their cars with a weapon (bat, knife, maybe guns) and hit you. This is a very dangerous situation, so once you carjack a vehicle, quickly drive away before you get pulled out and gets bashed up. Remember, not all drivers do this, but most of them do, and there's a high possibility you'll encounter one. Also, this is really the thing you'll get pissed off with when you're on a timing mission. Stunt Jumps: Sometimes while you're driving fast, either with bikes or cars, and when you jump over a road and perform a move accidentally, you'll get a note telling you the jump. These are normal things that occur during the game, and you shouldn't worry. This happens most of the time while you're on your bike. Take note that these are not Unique Jumps. Read on to learn more about it (scroll down). New Features (c103d) Eating: What's life without food? Yes, this time you can eat. You might already know how to do it, but I'll tell you anyway. You just need to step inside any of the available fast food restaurants, and stand at the red marker. You will be given a certain type of food, and a different amount of money you'll be paying. Usually they are $2, $5, and $10. There are three different main fast-food restaurants, which are Cluckin' Bell, Pizza Stack and Burger Shot. You will find them once you advance through the game. Eating is not necessary for everyday thing. You need to eat, with a right amount. If you gain too much weight, be sure to check out the gym and work out a little. So, make sure you eat at least three times a week, or what you think is right for you. Work Out: When your character is facing gangsters and eating non-stop, be sure to check the gym. This is very important to work out that muscular body of yours and losing your weight. There are four exercising machines you can use, and you can train and learn new move with the guy near the red marker. It depends on what category you're on to raising, and it takes time. You can't work out everything on the same day. You have to give yourself some time. You will have a limit on how long you can practice, until your body rejects it (the screen tells you). So, it is also a basic need, and make sure you train and work out, especially on your Stamina and your Muscle bars. Also, you will need to defeat all three gym leaders for 100%. How to do it? Simple. First, get some muscles, and then find the leader in any gym of the three different cities. Stand on the red marker, and reply positively when they ask you. Now, defeat them and you'll learn new moves, AND get your percentage when you defeat all three of them. Haircut: As you progress through the game, you'll notice quite a number of barbers around San Andreas. There's one mission where you got to get a haircut. Though it's explained there, let's get into more detail. There are lots of barber shops, but the first one you'll meet is Reece's Barber Shop. Just step inside the door and stand at the red marker. You'll then be given a list of what type of haircut you'd like to have. Choose one and the barber will cut it for you (in seconds). Then, you can choose to pay him if you like it, or change into a different hairstyle by canceling (triangle button) and pick a new one, or exit the shop. Buying Clothes: You can now buy clothes and match with your shoes, and anything. You can find a shop when you start the game, and once you progress. Matching your clothes affects your Sex Appeal. So consider buying nice looking clothes. To start buying, walk into the shop, go to the changing room and you can start buying anything you desire. From your torso area, to your legs, to shoes and even watches. Once you pick the one (choose), Carl will start moving outside and you can pick to buy it. Once you buy it, it will stay with you from that onwards, so if you feel like changing to the old outfit again, go back to your home and go upstairs to your wardrobe. You can even be shirtless, but that's entirely up to you. You match your character's clothes, you do everything. So, make decisions wisely, so if you feel like getting a change of your outfit, better do it, especially with the clothes you start with. Tattoo: Ok, another addition to the game. Carl can now get tattoos to gain more respect, and maybe to look better. You can choose which type of tattoo you want. You can search for tattoo chops using the map. Be sure to use it. Once you found the shop, enter it and choose which type of tattoo you want. You can place the tattoo at any parts of your body. Arms, etc. Even though it's great to use tattoos, if you do wear clothes, you'll cover your tattoos if it's around your clothing area. The respect you earn will not decrease, but it covers your physical looks, but it doesn't change anything. Tattoos are actually to make your character looks more into gangster community and to look better. Car Modification Garage: Alright, another new and improved addition to San Andreas. You can modify your car and their physical attraction to you by changing their colors, installing hydraulics and nitrous, and changing into better and sporty tires. If you paint a new color to your vehicle, and if you have a wanted star, the stars will be evaded, but it's cheaper to use Paint & Spray for this matter. Robbing Houses: Alright, one of the best addition to the game. You can now sneak into houses and steal things. To do this though, you'll need a special vehicle. A Boxville would be a suitable vehicle. You'll be given a mission for a robbery, and you will get used to it. Make sure you don't make too much noise, or you'll wake the owner up. Make sure you pay attention to that mission (Home Invasion), and listen to what the game has to tell you. You can only perform robberies once you complete that specific mission, and once you do that, get a Boxville, some kind of a van-type vehicle. It can be found near the first gym (Los Santos), on the right facing the entrance. Also, remember to trigger it by pressing the R3 button. The burglary mission can only be performed from 20:00 to 6:00. To perform the burglary mission, get in the Boxville and start the mission. Go around and search for a house to rob. These can be found near housing areas. If you see a house with a yellow pointer at a door, you can rob that house. So, park your van near the house (the closer, the better). Now, sneak in. It helps if your clothes are dark so it's harder to be detected. Stealth Kills: Well, this is also another addition to the game-play. Sneaking helps a lot in stealth killing, or even robberies. You will learn how to perform stealth kills once you advance through the game, but here's how to do it. The best weapon to use is the knife. Duck by pressing the R3 button (while on foot). Next, aim at the person (R1 button) and move over and stay really close to him, while in a crouching position (don't touch him or move in front of him). Then, you'll notice that Carl's hand will raise a little bit above. You can also stand while doing this. His hand will move (right hand). Then, quickly hold and press the circle button (target must be locked on). He will stab that person's neck and the enemy will automatically be dead. This move would be useful in certain missions. Also, while you're performing a stealth kill, it's also nice to hide in shadows. Your dot on the map (white) will turn blue, meaning that you're invisible for others to see. Replying Negative or Positively: Well, once you start the game (not very far), you'll be told by the game that you can reply to Carl's surroundings. To do it, you have two choices, and whole lot of ways of replying. To reply positively, hit the right at the directional pad. To reply negatively, hit the left at the directional pad. You can reply to pedestrians and other people, but of course not during cut-scenes. You can, however reply through the phone. This will be available when you progress through the game. Also, you can do it to hookers too. :) Two Player Mode: You can now play two players. It's nothing major in the game, just like something for fun to travel around with a second player. To trigger it, you have to find a special icon (red in color) with the two people together. It is usually found around your girlfriends' houses once you progress the game. You will find it at their houses, and once you pick it up, press any button on the second controller to start. On other locations spread around San Andreas, you can choose different characters for the second player. Read the main 2 player Mini-Game section for further info. Getting Wasted & Busted (c103e) Wasted: Well, getting wasted is something you'll never want in the Grand Theft Auto series. When you're wasted or killed, you'll be returned to the nearest hospital in the area. There are lots of ways for you to be killed. Wasted in a gun fight, fighting gangs, in missions, etc. if you're in a mission, and you're wasted, you'll immediately fail the mission. If you have weapons, and when you're wasted, you'll automatically lose all of your weapons, along with your cash (not too much) to the doctors for patching you up. You won't end the game however, but just will fail a mission you were on. Busted: Well, when you're arrested by a cop, you'll get busted and returned to the nearest Police Station. You will lose all of your weapons and some money. If you were on a mission, you'll immediately fail it. There are two basic ways on how you can be arrested. One, when they beat you up or when you drop to the ground, and they're near you and they'll immediately arrest you. Another one is when they managed to open your vehicles' door and arrest you. That's the most famous one. Try not to get the cops attention too much, especially when you're on a mission, unless the mission itself triggers the wanted stars. Also, while you're around San Andreas, you will probably notice a few cops and vehicles chasing after criminals. They will and might probably get you involved. How? Well, if you're driving and you accidentally bumped into the police vehicle or motorbikes, they will without doubt chase you and you'll have a wanted star. So, be careful and get away from these situations. They can mess up your game and your mission sometimes. Body Armor: You can find these around the cities. You can also buy one at Ammu-Nation. This will get another bar above your health bar, which is white in color. You will need these in gunfights, so prepare one frequently. Health Pickup: Health pickups are available with the heart symbol. They will fill up your health whenever you pick one up. They're usually available during taking over territories and will be along the road. Wanted Stars List: Here's the list of the wanted stars, how to get them and what will be on your tail: 1 Star: How to get: Just committing a minor crime would be enough. Crashing into a cop car or a police bike, hit police officers on the road; kill pedestrians in front of a cop, etc. Anything minor will get you one star. Even spraying tags around the city in front of a cop will get their attention. What is it: A cop will be on your tail, or if a police vehicle catches you with one star, they will chase you, but not with a high speed. They tend to not bother you at all, but if you go around town with a gun (weapon), they will shoot at you if they spot you. So, do not equip your gun if you don't want to be shot at. This is really messing with a 6 year old boy with a water-gun. 2 Stars: How to get: Wow, things are getting pretty serious once you reach this level. It's simple to reach this level. Assaulting the police force while on a one star level will get you to this level. Killing more pedestrians, shooting vehicles and exploding them, running over cops on foot, etc. Basically, anything that brings disaster after attaining one star wanted level. What is it: Now, things are pretty messed up. You've caused a bit of trouble, and now you've caught the police's attention, finally. Police bikes will chase you and cops will start chasing you like mad, and at high speed. Tough to lose the cops without giving the Paint & Spray a visit. You might consider fighting back to escape. You will have more police vehicles on your tail while having two stars. 3 Stars: How to get: Well, keep killing the cops and the police forces. Killing pedestrians will also help. Try to blow up police vehicle, shoot at cops all the time, and pretty soon, you'll get yourself a three wanted star level. What is it: At two stars, you got cops around you right? Well, to help the cops, they'll send a chopper to tail you. The helicopter will shoot you the more you act aggressive, and the more you enjoy killing police and people. The chopper can tail you almost anywhere, and when at night time, you will have the 'spotlight' shined directly at you, thus giving a blurry vision to your surrounding, making it harder to escape and see around. 4 Stars: How to get: Just shoot down the helicopter and kill a few more cops or blow their vehicles would get you boost up to 4 wanted stars. You will hardly survive on foot. So, kill them when riding a bike or in cars. Doing drive-bys would help sometimes, but your car will be torched before you even know it. What is it: Well, SWAT (Special Weapons & Tactics) teams will be sent to hunt you, one person only. They will drop down from the helicopter and will come in their truck, the Enforcer with deadly weapons. You will be hunt down like hell, and you will have to go through hard roadblocks and hard ramming race to the Paint & Spray when you get four stars. 5 Stars: How to get: Kill more police officers, ram them down, shoot down the SWAT teams, and blow up their Enforcers. You should be at this level in no time. What is it: FBI teams will be sent it to take you out. They have more deadly weapons than the SWAT teams. When you're on foot without any body armor, you'll instantly get killed by only two to three of them. They have deadly weapons, believe me. 6 Stars: How to get: To get the sixth and final star, just keep on doing what you did before. Blowing up vehicles, shooting down choppers, killing more and more FBI and SWAT teams, and local police force. It will take some time before you reach it, but you will reach it eventually. What is it: Well, since the police force, SWAT and also FBI teams can't seem to stop you, they'll calling in the army. These deadly teams will use Rhino tanks on streets which instantly kills you if you touch them with vehicles on land. They will kill & hunt you at all costs. It will be near impossible to even make it to the nearest Paint & Spray. Don't mess with them, or consider committing suicide. Protecting Self & Removing Wanted Stars (c103f) Protecting: Well, protecting yourself is always important. One of the ways is to buy body armors. You can easily get one at the Ammu-Nation shop with the cost of $200. This will add another bar (white color) on top of your health. This indicates your armor, and how much is left out of it. Once it's gone you will have to rely on your health. Also, you can fill up your health by picking up health icons and even save icons (diskette). Another best way is to try and get stealth kills on certain stealth-possible missions. Do it correctly and no one will notice you're there; which reduces the percentage of you getting killed or wasted. Another way is to save your game every time you completed a mission, so it guarantees your safety, and you can load the game back up if you want for each time you did something wrong (if you want). I've also been aware that at some point in the game, you will get your Max Health raised. This means that you won't be dying too fast (Source: Message Board). You can raise your health bar by completing Level 12 Paramedic mission. Removing Wanted Star: To drop your wanted stars, there are several methods: - For one wanted star level, you can save your game, run away until your star fades away, change your clothes or use the Paint & Spray. - For two wanted stars, you can change your clothes, save your game or use the Paint and Spray. - For three to 6 wanted star levels, you can erase them by saving your game, changing clothes (thanks to Jon P for this little info) or using the Paint and Spray. The best way is to save your game, since it completely removes your wanted stars (6 stars), but it wouldn't be possible during missions. The second method would be the Paint & Spray, and would be the best choice during missions. However, getting to one is a pain. Remember, using the Car Modification Garage will not erase your wanted stars. Your Character (c103g) Respect: Alright, this game is a little different, well maybe not a little. This time, you'll need to earn respect. This is done by completing missions, doing anything that helps your gang in any way, or contributing something. Unlike Vice City, this game has weird missions. Not all missions will be rewarding you with money; it can be respect, money or nothing at all. So, the higher your respect level, the better the chances of you communicating with your gang, like recruiting your gang and taking over the city. Respect can also be raised by getting tattoos or dressing up. Also, if you kill other gang members, you can also earn more respect. Take opportunity and kill other gang members and take down their territories. You'll earn more respect (source: Message Board). Also, the higher your respect level, the more gang members you can recruit. This is extremely helpful when taking over territories. Remember, the fastest way to raise your respect level is to take down territories (when you need to). Stamina: Stamina is raised by training at the gym; sometimes doing any exercise might help you to gain it. You can find a gym when you first start the game, but you'll come to that later if you're new. You have to use the cycling machine to help you gain your stamina, and lose your fat too. Stamina is required for you to cycle, swim, and run or sprint. Very important, so you can consider raising it as soon as you can. Muscle: Muscle is also raised by training at the gym. You can use some exercise machines that will help you gain your muscle status. This is the easiest one to raise, and you shouldn't have any problem. Practice at least twice every week and you should go fine. Muscle is needed when you use melee weapons while battling opponents. The higher your muscle bar, the easier for you to bash up enemies. Fat: Fat is raised when you eat food (obviously). You just order food, and you are ready to fill your fat. It won't be a wise choice if you consider eating too much; it will make you grow really, really fat, and eventually you won't be able to run fast, swim or even jump. Eat with a diet and make sure your bar doesn't exceed a quarter. It might effect your Sex Appeal. Sex Appeal: Well, it is what you wear, your haircut, the way you dress up, and other stuffs that shows. Make sure you're not fat if you want to raise it, have a muscular body (helps), and dress up properly. Well, I do know an easy way. Get a sport car, or a really sleek looking type of car. Get in and get back out. See your Sex Appeal. It will boost up. Give it a try. Also, playing with hookers will also help (thanks to Brian Kashouty for this info). Note: Collecting all oysters will boost your Sex Appeal as well. :) Lung Capacity: Sorry, I forgot to list this in. Anyway, you can raise your lung capacity simply by diving underwater, and train on holding your breath underwater. The easiest way to max out yours is by collecting all oysters. You will be amazed of how it increases your lung capacity. Luck: Yes, yet another one I forgot to list in. Luck is basically a little small, extra benefit you get for collecting all 50 horseshoes. Luck was supposed to help you during gambling in casinos but we've got complains saying luck doesn't help at all. Why don't you guys try out and see if it works eh? Also, to make it clear, luck (how I wish this is true) DOES NOT help missions, or anything other than gambling AT ALL! Well, I hope that's clear enough. :) Weapons (c103h) Aiming: Well, different from Vice City, aiming in San Andreas gets better. You can now auto-lock on enemies with any type of weapons, even with rifles (except sniper rifle). To lock on an enemy in front or around you, face the opponent (or the area the opponent is) and press and hold the R1 button. You will automatically aim and lock on the target. First, it shows off the green color (the target). As you start shooting, it will change it's color into yellow, and then to orange and red. This indicates the health of your opponent. Continue shooting and you will notice that the enemy is losing his health. This is shown when you fire and aim, and the aiming crosshair that surrounds the enemy. Green shows that the aimed person has full health. If it goes to red (darker color), it means that that person is losing his/her health. Keep on shooting and you'll find the person dead. Normal Aiming: Besides aiming with auto-lock, you can also aim normally. This is good when you're sneaking with something blocking your view of auto-locking the enemy. Just press and hold the R1 button and you'll see the crosshair. If there are people around, you'll aim auto-lock. You will be better once you practice. Well, there's another one. In Vice City, we couldn't aim on an enemy when you use your bare hands, but now you can. First, aim using the R1 button, normally. Then, once the target appears on the enemy, either press the circle button or the triangle button. You can learn more tricks as you progress through the game while practicing at the gym. Earning Skills: Once you get used with a weapon, example the pistol, you'll be getting more better with it. You have a certain amount of skill on how good you aiming and how is your accuracy. The more you use the weapon the better you'll be. To check your skill on a weapon, press the L1 button (while on foot) or while at the Start Menu under Weapons. So, practice with a weapon and you'll reach a certain level. Very useful, especially with the submachine-gun because you'll be using the gun a lot of times. Duel Wield Weapons: When you upgrade your skill in a particular weapon, you'll max it out. Once it reaches maximum, you'll get a special kind of upgrade each time. More accuracy, further range, etc. Wielding duel weapons are one of them. You can only wield these weapons: - 9mm (Silenced 9mm Cannot work) - Micro SMGs - Tec 9 - Sawed-off Shotgun Dodging Bullets: You can now perform rolling to avoid gunfire. Anytime when you press the R1 button and crouching, you'll be able to strafe to the left and right by rolling to the directions using the left Analog stick. It works in auto-lock mode and manual aiming. So, if you're in a bad situation. Don't hesitate to use it. Basic Skills (c103i) Cycling Skills: As soon as you start the game, you'll start pedaling. As you pedal more often, you'll increase your cycling skills. Very important and sometimes it burns fat, if you practice a lot. To cycle faster while using the bicycle, you will need a right amount of stamina. Scroll up and see how to gain stamina if you wish to. Driving Skills: Driving would be the first thing that's on your mind. Cars, vehicles, lorries, etc. While you drive it raises your driving skills, but it will take a while for it to go up. It doesn't matter where it levels up; when on mission, cruising around, anywhere. As you progress and spend time with a vehicle, you'll get better, and once your driving skills gets higher, you'll be able to handle vehicles better, and with good and better control. You can also level up driving skills when you take your license, but that's when you progress through the game. Flying Skills: Flying skills will start to go up once you go to the flying school, and once you spend time flying more than driving or using any other vehicles. Flying would be useful since San Andreas is a big place for exploration, and it's easier to get out of the city or go some place else with air vehicles. You will start to boost your flying skills once you go to the flying school. You will receive a pilot's license once you reach a 20% of this bar. Biking Skills: Biking skills are raised when you ride motorcycles a lot of times, and most of the time. When you spend time cruising around with a motorbike, you will raise your skills on it. This is also raised when you go on fast speed and like I told you, when you spend time riding one. Try every single motorbike, because it might raise your skills on it. Also, you can raise your skill on motorbikes by going to the school to take lessons and earning awards. It's situated in Las Venturas. Gangs (c103j) Taking Over Territories: At one point in the game, you'll be able to take over territories of other gang members. This will be shown when the map starts to be flooded with pink and green marker. Well, the green shows your territory and other colors shows other gang member's territories. They will fire without any doubt if they see you cruising around their turf. Make sure you drive fast or avoid getting pinned down or you'll die without any problems to them. These people will be there infinite and you will be attacked if you go to their places. You can, however, take over their territories. To do that, you need to reach a fixed progress of the game. Before this, you can't. To take over gangs, I strongly suggest you recruit a few gang members with you, to ensure the safety of you and to get their turf fast (depends on how high your respect level is, if you want to recruit more members). So, what you do is drive to their territory. Make sure you're on foot; doing it with drive-by or on a motorbike will never get it to work. So, walk on foot and find a few gang members around. If you spot any of them, start shooting at them. Once you get three of them down, the map will flash red and the game will tell you that you just started a war. Next, you will be surrounded by a few members of the gangs and will be heading to you with guns and all. Look at the map to see where they are. The map is your friend. The purple is for the Ballas members and the yellow is for the Vagos members. Crouch down and start shooting at them. Then, you'll be told that you just survived the first wave. Then, you must survive the second wave, and you must survive the third and last wave, and you'll get the territory. Then, your members will start to fill the place up, and you'll earn more respect this way. Make sure you do not run after you started a fight. If you do, you will abandon the fight and will fail the attempt. Also, sometimes the gangs have their own tactics. They could hide around walls, sneak upon you from the back, send help using a vehicle and perform a drive-by, and much more. Watch for these, and learn. It's all about experience and how well you studied their movements and their attack formation. Some attack in groups and some attacks from both sides and group you in together with their crowd. Watch for these; study, don't just sit there and blast your AK. Also, play and listen to the mission 'Doberman' while you work for Sweet the second time. Pay attention to that mission and you'll find everything I've said here inside the game itself. Protecting Your Territory: Once you got a new hood, you must protect it. It will be constantly under attack from gang members, and the map flashes red as always. This means it's under attack, just like when you're taking a territory up. The game will inform you if it is under attack. Usually happens during your visit to it. When this happens, do no run away. If you die, you will be brought away from it, and you can do nothing to stop it. Be sure to help your members, don't run away. If you're low on health, you will have plenty of health and body armor pickups along the road of the territory you're attacking. However if you're on a mission and the map flashes red, simply save your game and it will disappear, and you get to keep it. If you take too long to get to your attacked territory or you ignore it or you're wasted, you'll lost influence. Recruiting Gang Members: At some point you will earn a required amount of respect to recruit your gang members. You'll be told by the game whenever you can and how many members you can recruit. As you gain more respect you'll get the privilege of recruiting more members. Just aim using the R1 button to any of your members and tap the up on the Directional Pad to recruit them. You can take the maximum amount of members you can recruit on a Coach (bus). The boat serves good as well. Restoring Health & Body Armor: As you fight for the territory, you'll see health icons and body armors scattered on the rods on the streets. Use these to restore, and don't hesitate to fall back whenever you need to and run for health icons and body armors. If you reach the third wave, there'll be more armor for you. Look for them during battles; plan a strategy getting to them, especially when you're up against the Vagos since they attack in groups. These people are killing machines; you'll see when you're up with them. Miscellaneous (c103k) Unique Jumps: Well, unique jumps are normal things in Grand Theft Auto series. It is basically a jump which is done on a vehicle (preferred a motorbike) and it goes on a slow motion move. There are 70 unique jumps overall, and you might accidentally trigger some. I recommend that you don't, since it's hard to keep track on which you had done, especially in a big place like San Andreas (though its not a big problem, since its not required for 100%). To check your stats for the Unique Jumps you have done or have found, go to the Start Menu and highlight Stats. Graffiti Tags: Well, as you start the game, you'll start doing this. This is also special type of hunting for graffiti, where you need a special type of spray can and you can spray the logo covering the graffiti the walls. You will find these scattered around the city, and sometimes it's difficult to spot them, but some are visible. These replaced the famous all-time hidden packages, but it's still fine to me. Though it's scattered around the city, you'll have to take some time finding them. There are a total of 100 graffiti tags. This is required for 100% completion. Taking Photographs: At one point in the game, you can start taking pictures. Some of the missions involve your expertise in sneaking and taking pictures. Taking pictures is very simple. Just go to aiming more (R1 button). You will inside the camera angle. Next, if you need to zoom in, just hold the L2 button and R2 to zoom out. To snap the photo, either press the L1 or the circle button. To save pictures inside your gallery through the start menu, snap the picture with the L1 button, NOT the circle button. Then, the game will ask if you want to save the picture you took. Say yes and the picture will be safely under your Gallery. You can also delete the pictures you kept inside the Gallery menu, with the X button. Also, you need to take a total of 50 photographs in order to complete the game 100%. It is required. Destination Marker Info: Alright, you must've seen the red marker right? Well, it shows your next destination will be. The whole mission depends on the marker, and sometimes a yellow dot on the map. These two represent your next destination, which should be on your map and your whole map in the start menu. The red marker usually represents a bigger role (most of the time), but not exactly. It is available when you're ordering food, going through missions and so on. The yellow dot on the map however, has a different use. When the destination is not the same level as yours, meaning that it is not around you, it will either point up (triangle shape) or the opposite. When it points up, this means that the target or the destination is higher than your current position. When it is pointing down, it shows that the target or the destination is lower than you. Using The Map: It's quite simple to use the map, and doesn't require your attention too much. It can sometimes be tricky since the whole area is big. To see the small map, it's on the left bottom of the screen. To see the whole map of San Andreas, go to the start menu and see Map. You'll be able to zoom in and out. To perform the zoom in process, first press the X button. To zoom out, press L2 and R2 to zoom in again. To see the Legend, hit the X button again while in the zooming mode. You can also place a target in the map. This is to help you get to some place which is nor marked in the map, or not necessary in a mission. To place one, hit the circle button while the screen is in the zooming process. To take it out of the map, press the circle button again. Once you have the target on the map, it will be visible while you look at the small map on the left bottom of the screen. Also, you can choose options on what you want to display on the screen. Press the R1 button and see what I mean. Horseshoes: These are required for 100%. What are horseshoe? Let's just say it's a new addition to the series. There's a guide/FAQ for this if you want to find them more in depth. There are 50 of them scattered around Las Venturas. Yes, it's available only in Las Venturas area, so to get to them, wait until you open up Las Venturas and you're free to get them. You get these if you collect all 50 of them: - M4, MP5, Combat Shotgun, Satchel Charges will become available in Four Dragons Casino in Las Venturas. - Your luck will also increase. Oysters: What are oysters? Well, yet again, another new addition. What's so special about them is that they're, first, required for 100%, there are 50 of them scattered around San Andreas. There's a guide for it if you wish to look at, available at GameFAQs. What will you get if you collect all of them? Well, you get to boost your Lung Capacity, and Sex Appeal. Also, again it is required for 100%, so no joke if you're serious about it. Contribution Section from Ihmhi ([email protected]): Alright, this is contribution section, and since it has all the general info which I think would be useful, I included it in this section. Take note that I do not have anything with this, but If you spot any mistakes anywhere from this contribution, please let me know (please state clearly so confusion doesn't happen). !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WARNING! - PROCEEDING WITH THE SECTION BELOW IS ENTIRELY UP TO YOU. IT MIGHT CONTAIN SPOLIERS SO WATCH FOR THEM, AND I DEFINITELY ADVICE YOU NOT TO READ THE SECTION BELOW IF YOU HAVE NOT COMPLETED THE STORYLINE MISSIONS. YOU'VE BEEN WARNED! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Gambling - When you begin gambling, you are limited to playing at the lowest value tables. You have to earn the right to play at the next level tables, but the game doesn't clearly state how. I spent an hour or so in the casinos, and I soon noticed that you earn the right to play at a table level when you've wagered that particular amount. Regardless of your wins/losses, when you wager $10,000 altogether, you get to play at the $10,000 tables, and so on. Of course, the house will also loan you money up to the table level you can play. (If you can play at the $1,000,000 tables, the house will loan you up to $1,000,000.) This is what I know. What I DON'T know is if you have to spend the money at one casino only or if it is counted regardless of where you play. I am NOT about to spend another 40 hours beating the game (that's how long it took me; I wasn't really in a hurry) just to find this out, save for a memory card failure. I'm willing to wager one of you either has a newer save file where you can test this out, or you have other friends or players who you can ask to find out. My friends aren't really all that interested in the game. Beat the Cock - I don't know whether you've heard of "Beat the Cock", but it is a slightly secretive mini-game. If you look in any of the three gyms, there are yellow posters near the doors. They ask that you try to "Beat the Cock" and show up to Santa Maria Beach or Palomino Beach on weekends. I showed up to the beach (via watercraft, following the shoreline westward), and sure enough there was a pink mission marker on the beach. When I stepped into it, the mission screen came up and "Beat the Cock" was displayed. I then noticed seven other people on the beach in a line in front of me as well as a man in a cock suit. A timer counted down and I ran into the ocean. We all began swimming for checkpoints in the water. Even though I had 100% muscle, 100% stamina, and less than 30% fat, all of the computer opponents were able to keep up with me. Soon I noticed that we were approaching the shoreline, and I saw bicycles parked nearby each other on the road. I soon realized what this was: a triathlon! The crazy bastards at Rockstar put a goddamned triathlon in their game! I ran quickly when I hit the shore and a timer stated that I had 25 seconds to reach my bike before I was disqualified. I hit checkpoint after checkpoint with blazing speed, periodically looking behind me and seeing absolutely no opponents. The traffic and pedestrians are completely absent in this mini game, so I found it a bit strange to seemingly have entire cities and towns to myself. The bicycle race took me through city streets and back country roads. I didn't fall off once, make a wrong turn, or slow down. I was going at maximum speed practically the entire time. Soon enough, I hit a checkpoint and I prompted that I had 25 seconds to get off of my bike. I knew what was next; the running portion. In my own common fashion, I tapped (X) furiously and ran for marker after marker. However, I soon found C.J. was wearing out. After I had hit two or so markers, I noticed other runners coming up behind me. Thankfully I made it to the finish line in just under 8 minutes. I enjoyed the experience so much that, after saving the game, I went right to Palomino Creek beach, south of Palomino Creek. I hit the marker for the mission and the scenario seemed very familiar. Swim, bike, run, wins. Except that the Palomino Creek beach race is a LOT longer and thus a LOT harder. You basically swim from Palomino Creek beach to the outskirts of San Fierro. The bicycle portion takes you through San Fierro, across the Gant Bridge, and finally through Las Venturas, including its infamously dangerous highways. Thankfully, this triathlon disabled pedestrians and traffic as well. As I got to the running portion, people caught up to me. Some passed me even. I got frustrated and punched someone who passed me. I flinched for a second, since GTA:SA has added countermeasures to violent cheating in its races. (Just try to shoot racers on the Mount Chiliad challenges and see if you win. Trust me, you won't.) Thankfully, I wasn't penalized. Sadly, too many people passed for me to punch and I ended up in fifth. Again, I was in top physical condition. At the start of the race, I had less than 25% body fat, and at the end I had around less than 15%. The entire race was over for me in around 18 minutes. Your wrist muscles will certainly be aching from all of the tapping of the (X) button. The only way you find out about this is if you see the marker on weekends or take time to read the posters in the gyms. Thankfully, I did. Remember that this is one of those pesky missions that changes your clothes, so at the end of it you'll be in exercise shorts. Don't even attempt the Palomino Creek Beach race without first running and winning the Santa Maria Beach race, since the former is easily twice as long as the latter. Oh, I almost forgot: victory at the Santa Maria Beach race yields a $10,000 prize. If this trigger is active from the start of the game, it would be a great way to earn money for those players who are smart enough to prioritize CJ's physical fitness at the beginning of the game. Gifts for the Girlfriends - Although many of you have listed "Flowers" as one of the gifts, I know of at least two others. There is a purple double-ender dildo (which you get in the mission that makes Millie your girlfriend), and a silver vibrator. I know that when you go into Millie's house to retrieve the key card, you can pick up another double ender. As for the vibrator, I don't know where you can find it, but I know I've found it in at least one place. Practically Easy Money - This is a technique that worked in GTA:VC, and works even better in this game. When I noticed that the Hunter spawned in a military base in Vice City, I made a point to try and steal it from the military base. I flew a Maverick in, sprayed a few dozen rounds at soldiers, and stole it with minimal damage. I soon realized that you can do Vigilante missions with it. I was a pretty good pilot, so I decided to try and go the distance. I made it up to Level 50 in GTA:VC. After I blew up, I looked at my money and realized it was at a whopping $2,000,000+! When I tried to break my record of Level 50 in GTA:VC, I soon realized why: You can make tens or hundreds of thousands of dollars in the Vigilante missions at the higher levels. Naturally, when I learned that you can get the Hunter at your airfield in San Andreas when you earn all gold medals at the pilot's school, I did it and joyfully lifted off. True to form, I made $2,000,000 at Level 50. This time I gave up, since C.J. was getting hungry and losing muscle. This introduced me to a fundamental principle of the game (hunger) and how it works, which I go over in the next bullet. Anyway, I made yet another attempt to breach my San Andreas record (then Level 51). I managed to make it to Level 54 before C.J. got hungry and his muscle began dropping at an accelerated rate. I decided to attempt a landing at a restaurant. I selected a Cluckin' Bell to the southwest of Area 69/Restricted Area since the small number of roads would reduce the police presence. I landed about 100 meters (about 300 feet) off of the road and ran inside the store. I ordered up a good deal of food and ran outside, only to meet half a dozen sheriffs. The combat shotgun quickly dispatched them, and I ran to the chopper and took off. As an afterthought, I decided it would be a good idea to switch helicopters for added longevity. I returned to the abandoned airstrip and landed, but I was busted as I was taking off. I made it to Level 54. Undaunted, I saved and came up with a new plan. Even though I had over $4,500,000 in the bank, I wanted to reach a higher level. Also, I'm a greedy bastard. I took off again and made it all the way to Level 54 without a problem. Then the hunger pangs began again. This time, I had some fat on my body, so my muscle didn't yet suffer. I put my plan into action. First, I landed at a small town Pay and Spray. I stole the first spray-able vehicle I saw and quickly ditched the cops. I then flew to the nearest restaurant and loaded up on food. I successfully changed choppers and made it all the way to Level 71 before I blew up. (I accidentally fired missiles at three nearby cars when the wind blew me too close. The resultant explosion wrecked me.) At the end, I had nearly $10,000,000. Money is no longer a concern. I also have a steady amount of capital to gamble away if I wish. Now that I've bragged and complained a bit, let me get down to tips. First, no matter how many vehicles you destroy, your wanted level will NOT go above 3 stars unless you attack enough police vehicles. It is very important that you do not engage police vehicles because a Hydra (harrier) appears at 4 stars. As many of us experienced players know, the Hydra has homing missiles. Although the Hunter can take a lot more punishment than its GTA:VC predecessor, it is still quite vulnerable to missile fire. (I've taken up to three missile hits at different places before the engine started giving out and I had to bail out.) The police chopper is easy to outrun and won't fire if you're constantly moving. It is more likely to collide with you in midair than fire its guns at you. (Thankfully, midair collisions don't result in instant destruction with helicopters as they often do with planes.) I've managed to keep it at 3 stars for over an hour before I sprayed a stolen car to ditch the cops. (It takes about an hour to reach Level 50, 10 minutes to change choppers and eat, and another hour or so to make it to around Level 75.) Even if you do engage a Hydra, you can evade the missiles by banking hard and lowering or raising altitude. Also note that the Hydra will have a difficult time targeting you if you are constantly moving, especially if you don't move in a straight line. As for destroying the vehicles, the rockets add an element of challenge to hitting the enemy (since the on-board machine gun auto-targets). The machine-gun should be used as a cleanup weapon to take out errant runaway fugitives or cars that are simply annoying you. Don't get too low to the ground, as the fugitives can shoot you from the car and on foot. As the levels of difficulty go up, the weapons get progressively more powerful. Although the Hunter can take dozens of rounds of bullet fire, a few rockets will bring it down quickly. That's all the advice I can give you. Hunger - If you do not eat for a while, the body begins to consume its own fat. In absence of fat, the body consumes muscle. I haven't reached this point yet, but I assume that absence of muscle and fat results in gradual health depletion. I used to have full muscle and no fat, but I've since tried to keep a store of around 25% fat so the body has a nice buffer in case of emergencies. Air Combat (police helicopters) - Combating police helicopters aren't all that difficult. It all depends on the vehicle, of course. An unarmed aircraft can only evade or outrun police helicopters (or, of course, suicidal crash into them). The Rustler can be difficult to control, and a strafing run at a helicopter is more difficult than an airplane or ground target. (Since you have to face it directly, you run the risk of midair collision or getting caught in the explosion.) The Sea sparrow's machine gun auto-targets, so just face in the general direction of the police helicopter and fire away. Remember that at higher wanted levels they travel in pairs. With the Hunter, it is easier to use the machine gun but you could fire missiles at the enemy if you're one of those people who enjoy being frustrated. The Hydra is the easiest craft to dispatch the helicopters, thanks to the homing missiles. Just lock on and fire away. Pop off at least two for the slight change that the first will miss. Air Combat (Hydras) - Combating a Hydra (harrier) is vastly different from the police helicopters. The introduction of the Hydra has entirely changed the dynamic of air combat in this game. First things first, a Hydra appears when you've attained four stars. Two hydras appear when you've reached five stars. Mind you, at this point, you'll have two choppers, two Hydras, and ground forces after you AT THE SAME TIME. For unarmed craft, your ability to survive greatly depends on the craft. Large and clumsy craft are screwed, so if you're in the AT-400 you should just try to land and run or bail out altogether. If you are in a considerably lighter craft, do not travel in a straight line. The Hydras circle the area you are in and fire missiles when they can travel in a straight line towards you. I've had as many as five missiles after me at one time, and I can tell you that it's difficult to evade all of them at that point. Your best bet for evasion is to bank hard and drop altitude to evade a missile. Once it passes you it won't likely hit you. For the Sea sparrow and Hunter, your best bet is the machine gun. The Hydra travels in a wide circle; your best bet is to either travel in a tighter circle to try and close the distance, or do a 180 and try to close the distance. Get the Hydra in front of you and keep up with it by banking. Both the Hunter and Sea sparrow aren't fast enough to follow behind the Hydra; your best bet is to bank hard and stay perpendicular to it. As for the Rustler, you should follow the Hydra in a tight circle. Again, this aircraft isn't fast enough to stay directly behind; you will likely end up forming a multi-sided polygonal flight path in comparison to the Hydra's circular flight path. (You would fire at each vertices. Imagine a pentagon inside of a circle, and each corner is where you are close enough to fire.) As for Hydra versus Hydra combat, it comes down to who can get behind the enemy to fire off a missile. Definitely fire two or more, since the Hydra is fast enough where the curve of its circular flight can outmaneuver a missile. Lastly, please note that when you are in a boat, Hydras will come after you and fire missiles. They do not attack you when you are on foot or on a land vehicle (as far as I know). Water Doesn't Hurt - After learning that you can skydive in the game, and wondering what happens when you DON'T open your parachute (nothing too spectacular), I wondered what would happen if you bailed out over deep water. I took a Hydra, traveled over the open sea, and flew as high as was allowed in the game. When the plane stalled and peaked, I bailed out. I held (up) on the Analog stick to maximize speed, and I was amazed that when I hit the water, I was completely unharmed. I did fall a considerable distance underwater, though. I surmised that if you were to land in a shallow pool, you would die or be severely hurt. My test, however, proved otherwise. I selected the most shallow body of water with the largest overall surface area (for a better chance of contact from the air) that I could find. I chose the pool surrounding Pirates in Mens' Pants (B5). Once again, I attempted to attain maximum height and I bailed out. I hit the water at the fastest possible speed while skydiving and C.J. suffered minimal damage. The water in Pirates in Mens' Pants is practically as shallow as Madd Dogg's pool. You may re-create these tests for yourself, but I've confirmed it; so long as the water is around two meters (about 6 feet) deep, C.J. can survive a fall by landing in it. I find this information very useful when you have to bail and you don't have a parachute. Of course, it's always wiser to try to get closer to the ground if you're in danger, as my next bullet shows. The Ground Doesn't Really Hurt, Either - I also have conducted some research on emergency ejections over land. First, I tried a high speed pass at very low altitude over the San Fierro runway. When the Hydra was practically skimming the ground, I bailed out. I suffered approximately 25% (at maximum health, minus the ambulance missions bonus, which I have not yet attained). I then decided to try a high speed vertical crash. I flew the Hydra nearly straight down, and then bailed out when I was very close to the ground. I was alive, but barely. I suspect that some of the damage was from the impact, and some of the damage was from the explosions from the plane. Lastly, the best bet for ejection without use of a parachute that I've found is to fly low and pull up so the plane stalls close to the ground. When you bail, you will not likely suffer that much damage. A recent accident also confirmed another way of bailing. When my left wing flap was severely damaged, I decided to try to land the plane horizontally. As I approached the runway, the plane flipped over landed upside down. Though this would normally destroy the plane, I was close enough to the ground where it only caught fire. I bailed out and wasn't harmed at all! Technically, a flaming upside down plane ran over me, and C.J. wasn't hurt. I guess all of that exercise paid off! Hydra Flares - When in the Hydra, pressing (O) releases a flare (countermeasure) from the underside of the aircraft. Although mildly useful for illuminating the ground where you are about to land, their true purpose is to act as a countermeasure against homing missiles. For some reason, this feature doesn't always work (I've found it to work about 1/3 of the time.) I don't know why it is so glitch-y. Even when you first enter the Hydra in the "Vertical Bird" mission, and the game tell you can press (O) to use countermeasures, they don't always work. Turret Faces Camera Directions - If you look behind of the vehicle, the cannon/hose moves to face that direction. It also removes a once-useful trick I employed in GTA 3 and GTA:VC: Aim the Rhino's turret to the rear and continuously fire to propel the tank faster. Now you must look to the rear to engage this feature, thus entirely defeating its usefulness (since you can't see in front of you.) Regrettable... it was fun to have a huge tank careening down Vice City Highways in excess of 100 mph. Car Parking Script - In some places in the game, a car will pull off of the road, park, and the driver (and passengers, if any) will exit the vehicle and walk away. I have noticed this in four different places, but I do not remember exactly where. I have noted that this event occurs in the same place, so if you were to stake it out for a bit you're sure to see it happen again. Make "Vertical Bird" a LOT easier - In the Vertical Bird mission, you'll notice that there are a lot of Hydras to choose from. I've learned that the Hydras you don't steal will be the ones used to pursue you. Each Hydra you destroy on the ship before taking your own is one less Hydra in the air after you. Burning Desire, Cash on Fire - In the "Burning Desire" mission, you have to help Denise escape the house safely. However, all of the fire might distract you from the WADS OF CASH lying around the house. Keep your eyes open and look in every corner to pick up a few extra dollars. Territorial Pissings - When you are fighting for control of territories in the game, it is important to note that only territories adjacent to an enemy territory will be attacked. That is, you only have to worry about territories that share a border with a rival gang. Thus is it useful to try and bring your existing territories together. If you grab up a group of territories elsewhere (like in San Fierro) and wipe out the enemy gangs, you won't have to worry about opposition in that area. Get 100% of them, and you're completely safe from attacks. (I turned gang territories off on my map.) A third is not enough - Before "End of the Line", you might be told that you have to have more territories. I noticed by chance that I had 33.33% of the territories. As soon as I captured one more, Sweet called. Hence I've learned that you have to have more than one third (33.33%) of the territories to play the last storyline mission. Thanks to the contribution, and well, hope you guys got some info from that. 4. S T O R Y L I N E W A L K T H R O U G H (d104) Ok, we're starting the main part right now. Let me remind you that if you see any mistakes during missions, please let me know. If you find this part is hard to read, please inform me and I'll make some changes. Also, do take note that I will not exactly explain every mission step by step like "First, get in the car". No, I won't do that. You will be told by the game, so follow instructions while playing the game too. Maybe I will on second thought. So, here we go! Note: Each mission is represented by the Roman signs (I, II, III, etc.). "Reward" shows what you get by completing each mission. Also, to do a fast search on which mission you're searching for, hold CTRL + F. Then, type the code at the right side of each mission. Example: "CTRL + F" & type in "d144a" in the search box. You'll be sent to the mission immediately. [ A r r i v i n g A t S a n A n d r e a s ] Once you start off after the cut-scene, go to the bicycle and ride it using the triangle button. Keep an eye for the left side of the screen (up) for upcoming info and the middle of the screen for what you should do. Remember these, because you'll need to see these lots of times. If you didn't have the time to look at it, pause the game and highlight Brief. It shows the recent updates on any info or new available objectives. Look at the map on the left (bottom) of the screen. You can view the whole big area in the pause menu. Get to the CJ icon marked on the map. Ride the bicycle carefully and watch for traffic lights, moving vehicles, and the train nearby. If you fall off, get back on it. Once you reach the destination, get out and go to the red marker. - - - L O S S A N T O S W A L K T H R O U G H - - - A. [ S e a n J o h n s o n / S w e e t ] (d105a) Sweet's place is marked with the 'S' on the map, which is on the left side of your house (facing door). You'll start doing missions for him starting officially from the mission 'Tagging Up Turf'. I. big smoke (d105b) You'll start off facing a bicycle, again. Quickly tap the triangle button to get on it and follow Sweet. He usually is the one at the front. You're not alone. You'll be among the Ballas inside the car with machine-guns doing drive-by. Be careful. If you need to speed up, tap the X button like mad. You can only go fast for a limited time though, since now your cycling skills are low. If you need to look to the left, press the L2 button and R2 to look right (L2 and R2 together to look behind). Use these to check where the Ballas are. Make sure you don't hit any vehicles, polls or trees. If you fall off, quickly run and get your bicycle back. If the Ballas overtake you and blocked you, reverse and use the brake button to turn hard. Keep up with Sweet. He has a blue arrow pointing above him, or he is also on the map. Stay beside him. Follow him. If you lose him, don't worry. The mission won't fail. After that, Sweet splits up with you, Ryder and Smoke and now you must stay behind Ryder. If you lose him, don't worry, the mission still continues. If you dropped down into the bicycle stunt training area, ride fast forward and push the Analog stick to the front. That should help. Once you reach the destination, a cut-scene follows. Next, enter your house and save your game. Reward: Respect + Note: After the next mission, you can start doing missions for Sweet officially. He is located to the right of your house (facing outside). II. ryder (d105c) Note: This mission involves Ryder, not Sweet. Since it's still in the continuation of the previous mission, it's not in Ryder's mission (since his is still not unlocked). You will also receive your first phone call once you exit Carl's house. Go to Ryder's house at the red marker to begin. First, drive to the barber shop (Reece's Barber Shop). Use the map and stop at the red marker. Get in the shop through the door and pick a haircut. I suggest a cheap one will do for now ($50). Then, get out and head to Cluckin' Bell restaurant after the short scene and get in. Go to the red marker and you will be given choices for what food you want. You can pick the $2 meal for now. Next, Ryder shows up and starts pointing a gun to the cashier. The cashier starts shooting, and Ryder runs off with Carl. Once you reach outside, run like hell to Ryder's car. Quickly drive away. Head back to your home, but send Ryder home first and stop at the red marker. Mission complete. Save your game if you like Reward: Respect + III. tagging up turf (d105d) Start by entering Sweet's car. Drive to Idlewood. Stop at the red marker. See the cut-scene and listen to what Sweet has to say. Next, your objective is to find and spray tags on the wall. To spray, hold the target button (R1) and press the circle to spray on the wall. Make sure it is fully sprayed before leaving, and a note will pop up telling you how much you have completed, so pay attention. If a police catches you doing so, you'll have a wanted star. If possible, don't involve the cops. Use the map for finding the tags. They're marked green on the map. You'll be doing this in twice. Once all the tags are sprayed completely, the mission completes. Rewards: $200 & Respect + Note: The Spray Can will be unlocked at your house here, once the mission is completed. IV. cleaning the hood (d105e) Start off with Ryder, and head over to B-Dup's home. You'll have a cut scene once you reach the red marker. Next, get back into the car, and look at your map. Search for the dealer, and stop the vehicle. Get out. He'll be with one of your gang members. Walk towards him while holding the R1 button to target, and when you're near him, pound the living crap out of him with the circle or triangle button. Grab his bat and head to the car and to the next area across the street and stop at the red marker. Once you enter, you'll see a few guys here. Ready the bat, and start beating up the enemies here, one by one (start off with the man with the bat). Ryder will assist you, don't bother him just take care of yourself. Once you beat everyone here, return to your home area. Stop at the red marker. Mission passed. Reward: Respect + V. drive-thru (d105f) Get in the car, and drive to the Cluckin' Bell restaurant. Stop at the red marker. A cut-scene follows. It appears to be the Ballas gang again. When will they ever leave you alone? Never! So, go teach them a lesson. Chase after them once the scene finishes, and let your buddies shoot the vehicle BEFORE they reach your hood. If you have a submachine-gun, you can use it to help them. Stay near them and don't lose control or you might lose the chase. Once you see the enemy's vehicle catches fire, stay back and watch it explode! Some of them might get out of the vehicle when this happens, so reverse and smash them into pieces. After that, drive them back to Sweet's home. Stop at the red marker, and give Smoke a ride back home. Stop at his house, and the mission is complete. Rewards: $500 & Respect + Note: You'll get a phone call once you finish this mission from Sweet. You'll be told to check out the nearby gym. You can go there and work out, or you can just continue doing missions. VI. nines and ak's (d105g) Start off with Smoke, so drive to Emmet's place. You'll have a cut scene once you reach the destination. Now, follow what the game tells you to, and do what Smoke will do shortly afterwards. You must shoot all the targets, which are all bottles. This is a real simple mission just to let you practice with the button combinations. Here are the lists of things that you should do and what you'll be learning. - Aim using the R1 button, and fire either with the circle or the L1 button. - Do as the above, but now cycle through weapons using the L2 and R2 buttons while shooting through targets. - Shoot all the targets and perform some dodging moves (rolling) while crouching down. - Aim manually and shoot the car's gas tank. After that, a cut-scene follows. Now, you can get some pistols from Emmet if you want to. Look at your map and see his icon for reference. Right now, drive Smoke back to his house. Stop at the red marker. After the cut-scene, Sweet calls in, telling you to stop by at a clothing shop and get some colors for yourself. So, follow the map and stop. Enter the shop, and get to the dressing room to change clothes and try on some new ones. It's on the right side when you enter. Go to the red marker. Now, pick the torso section, and pick one yourself. Any cheap ones will do for now, and you'll change when you have enough money soon. Then, continue to your legs and exit the shop. Once you're out, mission passed. Reward: Respect + VII. drive-by (d105h) Start off by entering the vehicle with Smoke, Sweet and Ryder. Now, drive to Jefferson, where the Ballas territory is situated. Stop at the red marker. You'll be given a short scene. This is simple, but can be very difficult if you're bad at controlling the car. Get the feel of it first. Ok, after the scene finishes, drive slowly around the corner, and move at the side of their car. Let your members deal with them. They take some time to really kill those Ballas, so driving too fast will result in nothing. Also, be careful of your damage meter. Make sure you don't take too much damage for this; or it will be a pain for the next area. Once they're dead, head to the next area. You can try ramming them if they're at the alleyways, and that would be a piece of cake. Next, drive to the other area. Let your members deal with them. You can try ramming them, but be careful of not getting too close or stopping your vehicle close to them or too long. After that, head to the final area. This section has a few separated Ballas members. They roam in the field area. Get yourself down there. Now, let your buddies handle them. Ram them a little, since they are far apart sometimes. Once you're done, you'll get another problem. You'll immediately attain 2 wanted stars and you have to lose them, and the cops too. So, use the map to get to the Paint & Spray. Stop at the red marker, and drive the vehicle in. You'll not be charged this time, but don't ram any pedestrians around, or crash to a cop car now, while the stars are blinking. Now, drive back to Sweet's home. Rewards: $500 & Respect + Note: After this mission, you'll be able to do Ryder and Big Smoke's missions. VIII. sweet's girl (d105i) After finding nobody in the house, quickly jack a vehicle or get one from your garage (if you have one) and head to the destination on the map (red). If you need a gun, go to Emmet's place (he has the gun icon on the map). Okay, you don't have much time before the bar runs out. So, here's how to do it. Those people here are all using machine-guns. If you don't have one, here's how to get it. Once you arrive at the area, you'll see a few enemies outside shooting to the house. Drive fast and ram those assholes, and make a tight corner and turn the car around (it doesn't matter in which direction you come, just ram them over). If the car catches fire, don't hesitate to get out. Now, collect their weapons and take cover behind the car, or anywhere you can be safe. Aim one by one with auto-lock and shoot them to pieces. If you run out of ammo, just switch to the pistol (make sure you're not surrounded). Now, all you got to do is finish them off, and wait for a call from your brother. Get a car (jack one in the area) which is a four-door vehicle. Stop at the red marker and let both of them enter. You'll immediately be chased down by a few enemies (these guys won't get enough). Now, Sweet will shoot at those people while you focus on the road and head back to Sweet's. After that, mission passed. Reward: Respect + IX. cesar vialpando (d105j) As soon as you start, head to the blip on the map. It's the Mod Garage. Anyway, you'll need a Lowrider, a special type of vehicle. Don't worry, since you'll get one when you reach there. So, stop at the red marker and you'll get a cut-scene. Now, drive the car into the garage. You can now modify your vehicle, but if you have not enough cash, pick anything cheap for the moment. Now, exit the garage with the triangle button. Drive to the destination on the map for the meeting. Once you arrive, stop at the red marker inside the area. Now, you'll have to bet your money. If you succeed this mission, you'll get the money you're betting now. So, if you think you're up for the challenge, bet for a high prize. So, what you must do is match the combinations on the screen with the bouncing pattern of your vehicle. Just do it and follow instructions, and if you succeed, you'll get your prize. Don't do it too fast and not too slow; follow the music that plays. The beat actually helped me. I bet full and won. A cut-scene follows, and you're done with this mission, and Sweet, for now of course. You're introduced to Cesar. Note: Keep the vehicle you used for the competition. It would be useful the 'high stakes, low-rider' mission. Rewards: Betting Money & Respect + B. [ L a n c e W i l s o n / R y d e r ] (d106a) Ryder is situated on the left side of your house (facing outside from door). He is marked with the 'R' icon on the map. You can start doing missions for him once you finish the mission 'drive-by' from Sweet. I. home invasion (d106b) Once you start off, you'll notice the word 'daylight' on the right of the screen (8 minutes in total). You're doing a robbery mission, so the time limit shows how much time you have left before daylight pays a visit. Quickly drive the truck to the house and use the map. Once you reach there, stop at the red marker. Now, you'll get a short scene. Enter the house quick. Okay, once you're in, you'll get a brief of what you should do here, and what you shouldn't. What you should and shouldn't do are as follow: - Sneak to go through the house. DO NOT run or even walk. Push the left Analog stick forward gently until your see Carl creeps, and navigate left or right using the right Analog stick (makes it easier), or you can just use the left one. - Don't let the 'noise' bar reaches maximum. - Don't take too much time. - You can crouch down if you want, but it doesn't really matter. Alright, so now you know what you should do right? Get the crates full of weapons. To pick up the crates, use the triangle button. After you got one, make your way back outside to the truck and use the triangle button to put it inside. Here's the list of the crates and where you can fine them. There are two crates downstairs and four upstairs. You need to steal at least three of them. Anyway, here's the list. Downstairs: * at the right side when you enter * in the room on the right Upstairs: * on the stairs leading up * at the end of the walkway * in the owner's room near the bed * at the side of the bed Once you stole a total of three crates, you'll get a note of either you can continue robbing some more or go to the lock-up where you can make stash your stolen goods. If you wish to continue, do so, if not, continue the mission. Once you steal all six, you'll get a cut-scene. If you didn't, then you'll get one once you enter the vehicle. Now, just drive to the lock-up and park the vehicle in, and mission passed. Reward: Respect + II. catalyst (d106c) Once the mission starts, drive Ryder's car to the ammo train. Once you arrive at the destination, you'll see a few Vagos members robbing the train. Get out and shoot them. There are around three to four of them here. Easy to be dealt with. Now, a few of the Vagos will arrive in a car. Shoot them and do take cover. Roll to the side and shoot them. Once they're all dead, Ryder will tell you to check the train. Go to the red marker, and climb up the train. Now, the train suddenly moves. Once you get the aiming view, quickly aim at Ryder which is on the train's tail and use the L1 button to throw the boxes to him. This can be very tricky since you don't control the train and you don't know where it goes to (the corners). So, keep an eye for Ryder's vehicle only. To throw further to the back, hold the L1 button. Target at his front window, or his seat. It will slide to the back of the vehicle and he'll catch it. If you think you're going to fail in one attempt, don't load back your game or anything. Just feel the grip of throwing the boxes to him. You have to throw a total of 10 boxes in a few minutes time. The boxes are unlimited though, so throw as many as you can. Once you're done, you'll have a three wanted stars and the cops are on your tail. Get back to the main road and drive to the Paint & Spray on the map. Enter and you'll lose the stars. Drive back safely to Grove Street. Mission passed. Reward: Respect + III. robbing uncle sam (d106d) Once the mission starts, get in the van with Ryder. You must drive to the compound in Ocean Docks. Stop the van at the red marker when you're there, and once you get control again, jump up the wall in front. Equip your gun. Shoot the guard by the gate, and get down. Shoot the switch to open the gate to let Ryder and the van enter. Now, move forward and shoot any guards around. Now, go to the garage and shoot the switch to open the door. Shoot the two guards inside, and proceed to the Forklift. Get on it, and go to the boxes ahead. You need to take 6 boxes here to the back of the truck using the Forklift (heavy maybe). Ryder will be dealing with the guards, and he has a life bar. If you can, do assist him with the guards. Once he was facing an enemy, he took 2 minutes to kill him. Don't let it happen to you. There are boxes inside and outside as well. To take the boxes, push the right Analog stick down and drive forward to put the fork down the box. Now, push the stick up so that it rises and you can put it to the van. So, drive every one of the boxes to the back of the van and you'll get it done. Sometimes a guard will try to pull you out of the vehicle. If he does so, shoot him and get back fats, Try not to get it messed up, or you'll slow the process down. Once you're done, you'll be chased by the army. A wanted star might appear too. Now, you'll be driving. Ryder will tell you if you honk using the L3 button, he will throw a box at the army. Look behind using the L2 and R2 button together. You can see the vehicle at the back this way. So, honk and Ryder will throw the boxes to the vehicle. Now, drive to the lock up and you're done. Reward: Respect + C. [ M e l v i n H a r r i s / B i g S m o k e ] (d107a) You can find Smoke with the icon 'BS' on the map. He's situated in Idlewood, where you may find some Ballas lurking. Anyway, to find him, from the gym, go straight to the alley ahead. You'll spot the red marker a little to the right on the other side once you get to the main road. I. og loc (d107b) As soon as the mission starts, drive the car to Pershing Square to the Police Station. Stop at the red marker. Once you start back, drive to the destination on the map. Stop the vehicle at the red marker, and go up with Jefferey and ring the doorbell by stopping at the red marker. Once you start after the talk, just hold the X button and chase down Freddy. He will be riding very seriously, and I mean fast and without and accidents throughout the chase. Jefferey will shoot him when you're near, but don't pay attention to it often. Look at his bike the route he takes. If you lost him or if you fall of the bike, get on it again and chase him down. This guy won't lose you. He'll wait for you and it's easier that way. :) Now, at some point after the chase, and after passing through the opposite way of the highway, going through the buildings, and railways, he'll eventually stop at some members of his at the staircase leading up. Before you reach there, stop the bike and get out. Take out your weapon and start shooting at his members. Jefferey will assist you too. Take cover if you need to. Now, go there and shoot that damn Freddy. A cut-scene follows shortly afterwards. Now, just drive Freddy to the Burger Shot through the back door. Jack a vehicle if you need to. Stop at the marker, and now you can do missions for Jefferey, or should I say, OG Loc? Reward: Respect + Note: I have been informed that he can die while riding his bike. I never tried it, but I don't know. Try and see if you're lucky. Also, you'll be able to do missions for Jefferey after this mission completion. II. running dog (d107c) Get is Smoke's car, and drive to the meet. Stop by the red marker to continue. Now, you'll get a short scene on that asshole running away, and jumping the fences. Just jump above all the fences and chase him down. Use the red dot on the map and fire him at will. You can use the manual aim if you like. Be warned though; it can get pretty bad sometimes. If you face the gang members, you might get shot at. Run like hell and sprint using the X button to chase him easier. Once he's dead, mission will be passed, and also, get his cash too. Reward: Respect + III. wrong side of the tracks (d107d) First, drive to Unity Station. Stop at the red marker. A cut-scene follows. Okay, the tough part starts, but will not be tough if you know what to do it. First off, tap triangle to get on the bike. Then, move it a little so Big Smoke can jump on it while you're starting to move. Now quickly chase that train. Stay on the right side as far as possible. Don't lose control, and remember throughout this mission DO NOT fall off. If you do, you'll have a big chance of failing it of course, and will be hard to complete the mission or even make it back to the train to keep up with it. Okay, so try to keep up with the right side okay, so when Smoke fires his gun, it won't hit the train's side. It will have some space to hit the assholes up there. So, let him shoot off the first person. He should probably die by now before a train comes and block your view. Kill him first. Also, look out for the car the train will hit because you're staying on the right side remember? So, watch out for it. Now, you'll go through the first tunnel. Shoot the second guy here, and kill him. Make sure you're still on the right side. Don't worry; no trains will be appearing now. So now, move forward and let Smoke finish off the third guy. He will fall, but grabs on the train. Now, go to the side of him and let Smoke handle him. Be sure to stay at the right side. Watch the rail too. Now, if he's still alive and you probably already come out from the tunnel, get to the path on the right when you get out. Go to the left side if you can at all. Smoke can get a good aim from here. Now, follow this path and go straight to the other path. Go down and stay back to the right side again. Shoot this guy down, and aim for the last one. The train might pick up right now, but try to speed up like hell. Just one more guy to go. If you've injured him before, this will be easy. Before the train hits the path to Las Venturas, you would've killed him. In the cornering areas, try to stay fast and corner by staying on the right side. Once he falls off, drive Smoke back to his house. Use the railway back to Unity Station. After you get there mission passed. What makes the mission difficult at first is because you don't understand what you really should do. Here's an image from MC Face from a San Andreas forum with an image showing where you should be shooting from: http://img18.exs.cx/img18/6608/trainpasss2.jpg Reward: Respect + IV. just business (d107e) Okay, another tough mission, but I know you can do it. Really I do. First, drive to Downtown. Stop at the red marker, and watch the cut scene. Now, as soon as you start, you'll have tons of cops here, not to mention on the above floor. Well, use the machine gun and blast them. Use auto-lock aiming, since it'll be easier. If you can't get a shot, use the manual aiming. It helps sometimes. There's an enemy on the above floor, directly opposite of you. Shoot him, and shoot the nearest enemies and continue towards the back. Smoke will help you, but his aiming is bad, but I'm not sure that was him shooting at the Emmet's place that day. :P Now, advance to Smoke and search the area for a body armor. Collect the weapons from the enemies if you wish, or if you're running low on ammo. Now, go out. You'll have more here. Assist Smoke, but who cares. Ignore him for the moment, and shoot the near enemies and then the distant targets. Take cover behind the wall here. Shoot one by one, and use the rolling movement if you have to. Now, once every target is down, you'll get a short scene for where Smoke gets on the bike with Carl. Okay, here comes the pain. Now, you'll have a few cops on your tail, especially cops on bikes. Don't let them approach you at all if you can, they will instantly lower your bike's health. Also, once you shoot a cop on the bike, the rider will shoot you too, so if you have good aiming skills, aim for their wheels. When you see a roadblock ahead, shoot the cars or the cops. They will be in front and at the back, at the left side. Shoot them and don't wait too long or you'll get killed here easily. Now, you will go on like this for quite some time. There will also be a truck here, but worry nothing about it. You should concentrate on the cops on bikes and shoot them. After the scene where the truck rams down to the highway, shoot the bikes where there will be a lot of them here. They will appear and soon cars will also take their position. A little bit more to go, then you'll be fine. Now, you'll get a scene where Smoke goes pass the cops. Shoot the gate and the cops if you can. Now, some police bikes will be on your tail, and soon you'll be done. Shoot the red explosive containers and let them explode and kill the cops. Laugh at them, and a cut-scene appears. You're now done with Smoke and this mission. Reward: Respect + D. [ J e f f e r e y M a r t i n / O g L o c ] (d108a) You can work with Jefferey by visiting him at Burger Shot near the Marina. He's marked with the letters 'OG' on the map. He is available after the mission 'Og Loc' for Big Smoke. I. life's a beach (d108b) Note: Mission can be done only from 20:00 and 6:00. When you start, go to the beach not very far from here. You're going to steal the sound van. Once you're near the destination, you'll get a short scene showing the DJ at the party. Stop your car and go to the red marker to talk to her. Reply with the right on the D-Pad. Now, you will start dancing. All you got to do is get a score of 4000 or more to pass and complete the objective. It's just like what you did when you met Cesar, but this time though, it's the button combinations, not the Analog stick. Alright, let me give you a piece of advice, and a hint. Each time you see the combinations coming, or a three combination in a row, listen to the tune of the song played as the background. It helps actually, if you notice. Try to listen to the song as you keep your eye on the combinations. DO NOT, I repeat, don't do it too fast. People tend to miss since they thought the button is already inside the circle box, but it's not. I did this myself. Don't do it too fast; you'll suit yourself with the beat, trust me. Once you practice the mission, you can. Pressing too fast will result in nothing. If you keep failing it or actually need a few more score to get up to 4000, don't sweat. Try to press the buttons slowly. Maybe you're pressing it too fast. If that doesn't work, try the opposite. You can get three levels, bad, good and perfect. Also, they'll give you a lot of combinations. Try to take your time looking at the combination and pressing it slowly as it appears at the circle. Once you're done, she'll ask you if you want to have a chat. Well, reply positively and she'll ask to go to her office. Now, get in and Carl will throw her out. Quickly drive to the garage on the map. You'll have a few cars on your tail, from the beach all the way to the garage. Try not to flip the cars, since they will damage the vehicle as hard as they can. This van can flip easily. Also, don't try to damage them. It's just a waste of time. Drive and once you reach the garage, mission passed. Here's a little something from Warren Tape. Thanks for this little info; he has a strategy that might help you guys out there: The strategies that got me through the dancing in the "Life's a Beach" mission: - Practice at the club south of the bike park. They play the same music there as the beach party, and you can keep trying it, over and over without having to go through the start of the mission. - When practicing, start by focusing on only three of the four buttons. I suggest ignoring the square because that's what I did. Whenever the square came up, I just let it pass. If this by itself does not get you the 4000 points you need, you'll find your skills quickly improving and it won't be hard to start tapping some of the easier squares. Reward: Respect + II. madd dogg's rhymes (d108c) Go to Madd Dogg's mansion in Red County. Once you're at his house, drive all the way to the garage area and get out. Go to the back and use the door here with the yellow arrow. Now, you'll have a scene showing you to use stealth kills. If you had guns before you enter the house, all of them will not be available. The only weapon available is the knife. Alright, here's how to perform stealth kill (also available in the 'basics' section). First, you should spot the first guard, facing to the front. Crouch down, and sneak up to him with the knife equipped. Slowly now, and once you reach him (make sure you don't target him yet), face him straight and not to the right or anything (this might screw up the control, thus alerting him). Now, target him carefully with the R1 button. You should see Carl's hand rise. Press the circle button, and he'll stab him on the neck. He'll be dead now. Advance and you should see a guard on the pool area. He's making a few rounds. You can hide in shadows (read the basics for more info). Alright, first once he's facing the other side, go to the pillar at the nearest to you and hide in the shadow. Your position on the map (the while icon) should change to blue. It means you're hidden from anyone's view. Now, stay here until he reaches at here again. Now, quickly (do it fast) target and use the circle button. If he notice you, quickly stand and use the knife with the circle button (easier to use stealth). Now, advance and you should see a third guard on the way, Look to the right and hide in the shadow. He should walk and stop at the front. Get out, sneak and stab him. Now, get pass the next room. You should see a guard at the bar. Crouch down and walk pass the bar. He won't notice you. Now, get pass the couch and stop when you see a dark room on your left. There's a body armor pickup. Grab it, and get out through the other entrance of this dark room (you MUST use this route, otherwise the guard whose facing the direction of the hallway would see you). Once you spot the guard whose facing the other direction, sneak up and stab him from behind. Now, Madd Dogg's recording studio is here. Grab it (on the right side when you enter). Get out (now guards will be using silenced pistols) and get back to the dark room, crouched down and hide here and wait until a guard with a silencer enters the room, and stops at the other entrance. Stab him and you're free now. Make your way back outside (watch out for the remaining guards if you want to be silent). You can still use the silencer if you're tired of the knife; don't worry, they're using silencers as well so even if one of them spots you, they won't alert others. Just make your way back outside through the doors you came through. Head back to Burger Shot (you can use the bicycle outside near the door) and stop at the red marker. Mission passed. Note: You can kill the guards and steal the rhyme book without doing stealth. You can grab a machine-gun and blasts one by one until you get it and get out. You won't fail the mission. Also, you'll get a phone call from Officer Tenpenny. He'll have missions for you, but we'll get there later. Reward: Respect + III. management issues (d108d) Note: Mission can be done between 12:00 and 5:00. Alright, once you start, drive to the destination on the map. You need to get one of Madd Dogg's driver's vehicle and meet other drivers before 10pm. Once you're near the destination, you'll get a phone call from Loc. Now, chase the driver. If you have a machine-gun, shoot him a little. He'll get out, and armed so watch out. Now, steal the car and kill him if you wish and drive t the destination. If you damaged the car, you'll have to get it repaired first. Now, drive the car carefully to the destination. DO NOT damage the car. After this, park the car facing the same as other cars here. Now, follow the car after the cut-scene. Stay in the middle of the cars. You will be told by the game to stop the vehicle at some point when you reach there. Now, after the short scene, drive the car to the pier. You're going to drown these people in the ocean. So, drive fast. Other cars will be on your tail, so watch it. Like I told in the basics section, go fast down the pier, and hold triangle to bail out. You must do it without anyone around to witness it. If the drivers saw you, you'll have to waste them. Once you do these, mission passed. Reward: Respect + IV. house party (d108e) Now, you're going for OG Loc's party. It will start at 8pm and will finish at his house. You're going to need some new clothes and a better haircut. So, drive yourself home. Use the 'OG' icon on the small map to get to your house. Once you reach near the icon, search around for a clothes shop (Binco). Now, enter and buy yourself a piece of clothing. A nice and neat one will do for the party. Now, get out and head to Reece's Barber shop. Get yourself a new haircut, and exit the shop. Now, drive to your house, since I recommend you save our game now first. Alright, now get out and you probably get a call from Jefferey. Go to the house (across from your house) and stop at the red marker. Now, you'll get a scene. After the scene, crouch down and head for the machine-gun in front of you. Now, there are a few enemies in front, one at the bush (on the right) and a few on the left side, taking cover. Take the nearest enemies first, and then aim for the enemy at the bush, and then at the left side taking cover. These people are real dangerous. Be careful. Now, after they're dealt with, there are more on the bridge above. Stay BENEATH the bridge and stand up and shoo them. Cycle through enemies with the L2 and R2 buttons to finish them faster. Now, you'll have the hardest part in this mission. A few of the Ballas will appear around you, except the road further down from your home area. So, from facing the road ahead (from under the bridge), run forward and use your gun to target one by one of the Ballas. This is the only place where the Ballas will not appear. They will come out from the alley (near Ryder's house), at Sweet's, and near the house where the party was held (Sweet will warn you about this). Shoot the one appearing from the party house, and then to Sweet's, and to the alley. Watch out since you're vulnerable from any direction. Once everyone's dead, mission passed. Reward: Respect + E. [ C e s a r V i a l p a n d o ] (d109a) The mission is located in El Corona. It is marked as 'C' on the map. Note: Cesar has only one mission this time, and it's compulsory to finish this to advance through the story missions. I. high stakes, low-rider (d109b) Well, to do this mission, first of all, a low-rider vehicle is required. It doesn't need to have hydraulics, just plain low-rider vehicle. There is a Voodoo near the mission starting area. Find yourself one which handles really good. Most of the low-riders can pick-up real fast, so get one which handles well on corners and good braking system, though your driving skills affect these as well. You'll start by following Cesar. Follow him closely to the starting grid, and drive the car to the red marker. Alright, let me give you some hint. Try to overtake all the cars as soon as you start. The only thing that worried me when I played the mission was cornering at high speed and braking. These are very dangerous. Also, low- riders cannot turn good, especially with Cesar's vehicle. Alright, when you're racing, you must go through (collect) some checkpoints (red). They're also on the map, so look at it a few seconds. Concentrate on the traffic, and anything around the road (traffic polls, pedestrians, etc). Make sure while racing, do not crash into these. You will lose control and thus other drivers will overtake you. The only thing that matters is that you must have good control of the car and braking early while going fast. Once you reach the final checkpoint, you'll get your reward. Reward: $1000 F. [ O f f i c e r F r a n k T e n p e n n y ] (d110a) You can find Officer Tenpenny at the map by the icon 'O' and written as CRASH. You can work with him once you complete the mission 'Madd Dogg's Rhymes' from OG Loc. I. burning desires (d110b) Alright, now use the map to find the Molotovs hidden somewhere at Downtown Los Santos. Use the map to get them. It is hidden in between two buildings (you'll see when you get there). It's at the walkway and at some steps. Anyway, grab it and head to the target house. There are gang members around, use caution at all times. First, before torching the house, get to the back area of the house (followed by three windows). There are around three of them here. More will come once you create a disaster. Kill them; it makes your work a lot easier. Now, once they're all dead here, shoot the first window and throw the Molotov into it. Let it burn. Continue to the second and to the third. Torch them. Now, go to the other side and throw Molotovs to the two remaining windows, which make the total windows - 5. After that, you're done, but are you? Not yet. There'll be a scene showing a girl trapped inside the burning house. You must rescue the girl. You have not much time before the house burns to the ground, thus killing the girl. Now, enter the house through the main door in between both of the window areas. Once you enter, just run forward to the end of the hallway. Don't turn anywhere, but go straight only. Now, you should see some couches on fire in front of you. Look to the right and you should see a fire extinguisher. Grab it, and get back out to the hallway. Look around the end area for a stairs leading up. Get up, and run forward through this hallway until you see an opened door with flames. Equip the fire extinguisher, and aim down. Put out the fire by pressing the circle button. Once it's out, go to the girl. A short scene will be available here. Now, Carl will run outside. Continue to the other room ahead. Put out the fire, and run back outside to the hallway. Put out the fire here, run to the end of the hallway, and down the stairs. Get back to the room you found the fire extinguisher and go to the front. Put out the fire at the room entrance here, and get through to the other side using the bathroom way (you can't use the hallway any longer because it's blocked). Now, go forward to the burning room, and get back out to the hallway. Use the door to exit this nightmare. Now, take the girl to the car in front after the cut-scene. Send her back home and this mission will be completed. Note: Denise is now your girlfriend. You can visit her anytime to take her on a date. The girlfriend section is still under work. Also, you'll get a phone call from Sweet and you can work for him again. Reward: A new girlfriend. II. gray imports (d110c) First, go to the docks to find the meeting between the Russians and the Ballas. Once you reach there, a lot of enemies wander around. Some of them will even try to ram you with forklifts. :) So, get inside and equip anything powerful (M4, etc). Make sure you aren't using pistol, that's good enough; using pistol is suicide. Now, target one by one of the enemies running to you and shoot them. Take cover if you need. I strongly recommend you take cover, or at least shoo those people near the garage door. They will aim you and pound you like, I don't know what either. So, shoot them and auto-lock others who will come to your position. There WILL be enemies on forklifts, so pull them out and finish them. If you need a body armor, go to the containers and climb up to get it. It's on the right side on top when you enter. Now, shoot the keypad beside the garage door and it shall open. There will be three or more enemies here (depends). Roll to the side and shoot them. If you have an AK-47, this will be a piece of cake. You will immediately target off their heads. Now, proceed and shoot the guy taking cover behind some crates or something. Shoot the guy in front when you're there, turn left and shoot two more enemies here. There's an body armor on your right but there are also two more enemies waiting at the opposite side of it. There's also a health pickup at the back if you need any. You should see some enemies when you proceed, and some explosive containers. Shoot it and let them fry. Go forward and you shall see two enemies by the staircase. Shoo them, and then look to your right. Shoot the 2 enemies here, and target the two enemies down the enemies on top of the stairs. Once the area is cleared, get up the stairs. Shoot the Ballas here, and you will need to kill the Russian Arms Dealer. Grab the armor. The dealer will run out. Now, you'll have two options. Both will result in him running after his car (Banshee). 1st Option: Chase him down while shooting. Get pass the tons of enemies shooting at you while aiming at the dealer himself. This is A LOT easier to finish him off. It takes some time for him to be killed, because his health a little longer. Use a machine-gun so you can run while shooting. Once he's dead, all of the other enemies will disappear. 2nd Option: Chase him down and clear the area if you want (not recommended). He will drive his Banshee. Grab the motorbike and chase him down while performing drive-by to eliminate him and explode his vehicle. A little tough but would be easy if you know what to do. Since he's driving a Banshee, a little effort would do to take him out. Note: You'll get a call from Sweet and he told you to check Ammu-Nation. It's marked with a gun icon (a little different than Emmet's) and will be available after this. Having problems? Here's a contribution from CJ McCaleb (diablo [email protected]) which can give you additional help in this mission: Before you start the mission, get some armor and an SMG, there is one in Unity Station behind some fences. Also if you can lay your hands on some satchel charges, that will be helpful. Go to the meet, take out the forklifts first, then some workers and Ballas will come after you so blow their brains out. Go to the warehouse kill everyone, shoot the red barrels to do it faster. Kill everyone on the stairs. Get an AK that's under the stairs. If you have some satchel charges go outside behind the warehouse and throw some on the stairs by the door. Go back in, if you have the satchel charges go in the room and when the Russian runs out push the button. If not, then stand outside the room, position yourself so you can see the Russian and shoot him with the AK until he drops. Here's another contribution from Michelle Dailey ([email protected]): I was playing the mission: Gray Imports, and I found a way to complete the mission a little different than you had listed. I tried to keep the Russian in the office but couldn't hit him, so let him run out and chased him. I got on the motorcycle until we hit the surface streets and then jacked a car. I then chased him down ramming him as often as I could. The more I rammed him the damage to his car obviously increased but this slowed him down as well. I did this until I was able to smash him against a wall for the final blow causing his car to ignite and blow up, completing the mission. Thanks to both of you for the contributions. :) Reward: Nothing. G. [ S e a n J o h n s o n / S w e e t II ] (d111a) As usual, Sweet is marked as 'S' on the map. This time though, it's a little different (goes out for the first mission only). Well, the first mission will be at Market in front of Ammu-Nation. Take note of this. I. doberman (d111b) As soon as you start, you'll be introduced to a gun shop, Ammu-Nation. This is where you can buy firearms and body armor. Buy them if you wish. Anyway, you'll also be shown a scene where the Ballas territory is at, Glen Park. You must take out the gang there and claim the territory as your own. Read the basics section for further info. I will explain it here, but there's much better. :) Alright, drive to Glen Park. Now, you have to find some gang members talking or in a group. Remember, no drive-bys or ramming, they won't work. Now, get out of your vehicle and head to the members. Pull out your shotgun (if you have one) and blast them in close range (works well). If you're attacked first, don't hesitate to shoot them. Now, here's how it works. Once you kill three gang members (which is not yours of course) inside their territory will get it in an attacked status. The area will flash red in the map, meaning that it's an attacked area. Now, you'll have to go through three waves to claim the territory. The first wave will immediately happen, so watch your back. The second and third will happen shortly after you survive. Keep your eyes on the map after you've survived a wave, so you can tell where the enemies are coming from (this time it's the Ballas). They're marked as purple on the map, so look for them. If you're not informed of your success, search around for enemies. This happen frequently. They might be hiding, and so on. Also here's a hint. The further you go (first, second wave), you will find pickups around the attacked area (on the road most of the time). There will be health pickups and body armors around. Look for them when you're low on health. Also, run if you need to. You don't have to be a hero and stand there alone while you're surrounded by them and die in agony. You're not really good at this yet, so train yourself to. Once you survive the third wave, you'll be given a scene where the game explains exactly how it works and stuff. You will constantly be under attack, so don't run away. After that, there will be a Ballas member running out. Confront him and waste him. Mission passed. Reward: Respect + II. los sepulcros (d111c) Alright, first recruit the two members relaxing here. Hold down R1 to target them, and press the up button on the Directional Pad (note you can do this while holding weapons too). Now, get in the car with Sweet. Drive to the funeral. Use the map to get there. There is a time limit, so don't waste your time. Stop at the red marker. Now, climb the wall after the cut-scene and run to Sweet. A cut-scene will be triggered here again. After the cut-scene, your objective is on the red icon on the map; kill Kane. Crouch down and head forward. Blast the guy in front, and run to the left side, going to the direction of the red icon on the map. There will be a few enemies you'll encounter here. Kill them on sight. Now, chase down Kane and shoot him to his death. He's a little hard to kill, but shouldn't take too much effort. Once he's dead, get in the car. You have to search around for any remaining Ballas before you get in (if you haven't killed them yet). As soon as you finish this, you will have a two wanted stars. Not a problem, you'll see what I mean. Drive back to Grove Street, and stop at the red marker. After the cut-scene, mission passed, and the stars will disappear. :) Reward: Respect + III. reuniting the families (d111d) Important Note: I've been informed that this mission will open only when you complete certain missions, which are as follows: - the previous mission - robbing uncle sam (Ryder) - high stakes, low-rider (Cesar) - just business (Big Smoke) - house party (OG Loc) - gray imports (Officer Frank Tenpenny) Thanks to AggroSk8er for the info. I wasn't aware of this in the beginning. Awesome FAQ he has. Read his if you want to. :) First, drive the car to the motel on the map. Be warned that you'll be going through the Ballas and Vagos territories. Make sure you don't get attacked. Stop at the red marker. A cut-scene will be triggered. Once you get control of Carl, go to the door on your left. Once you're in, quickly get up the stairs in front to the above floor. Note: From here until you meet Sweet, I will be using numbers of the doors instead of the hallways, so you can recognize which one easier. It is written at the side of the entrance of a hallway (left side). Also, if you're low on health, run back to the entrance hallway and go to the vending machine. Press the triangle button to buy drinks. It replenishes your health. Anyway, let's start with the first hallway. Rooms 1 - 4: Before you enter the hallway, a SWAT will roll outside to get you. Use any gun to kill him (any assault rifles would be best now, especially when your skills are near maximum). Now, shoot another SWAT guy in this hallway at the front. Proceed. Three SWAT officers will be charging outside here soon. Blast them one by one. Now, go forward and shoot the two SWAT enemies coming down. Take cover before going to the other hallway for a while, and look at the next hallway before proceeding just to ensure where the enemies are. Rooms 5 - 8: There are two enemies in this hallway, so shoot them. Two more will drop shortly, so kill them and proceed forward. A SWAT guy is here on the left (use manual aim to kill him, and hide behind the wall on the left). Now, switch your aim to the SWAT officer on the right and kill him. There's one above, so if he spots you first, make him your first prey. Then, move forward and shoot another one on the right above. Prepare for the next hallway. Rooms 9 - 12: There will be a few enemies coming out in seconds. First, shoot the nearest target, and then shoot the one that will drop later. Now, shoot the rolling targets and move forward. Sweet is somewhere in this hallway. He is inside room number 12 (the last one at the end, number is written above the entrance door). Go and confront him. A cut-scene plays. You'll start facing off a helicopter. Quickly shoot the SWAT teams on the chopper immediately! Now, once they're dead, aim for the chopper. Shoot it down. 10 seconds direct hit would be enough. Aim manually to take it down, and once the game tells you to follow Sweet, move quickly. Get down the staircase, and Smoke and Ryder arrive to the rescue, or so I thought. Now, the final part of this mission before you complete it. You'll be chased down by cops in cars like hell. No kidding. Pop their tires and shoot their vehicles until they explode to bits. Some of them will flip and crash into each other during the chase, but focus on shooting to the nearest target. You'll have infinite bullets of the rifle, so use it as long as you like. Note: The rifle is a little slow on when reloading, so try not to waste shooting at other stuff while the cops are aiming at you from the front to the back. At some point during the chase, police will jump and stay at the front mirror of the vehicle. You'll have to shoot them and keep them away. Once you're far enough, suddenly the rifle stops working and jams. This is normal, and quite hilarious. Watch the cut-scene while you cheer for happiness, of course because the mission is complete! Reward: Respect + IV. the green saber (d111e) Note: This mission is the last one you'll be doing in Los Santos for now. If you complete this mission, you'll leave Los Santos, without any weapons and all that you have right now. Think twice before doing this mission. You'll start off by a phone call from Cesar. He tells you to meet him immediately. What's the emergency? You'll see. Drive to the destination on the map. Stop and get inside the car. A cut-scene will be shown, which reveals the truth. Now, quickly get back to your car and drive to the destination on the map. Quick because you don't have much time before Sweet's health runs out. Once you reach there, ram some Ballas and aim for the red marker where a few cars are there. Stop. Now, you'll have a cut-scene. After that, start off shooting all the Ballas in the area. Crouch down if you need to. If your skills on your weapons are maxed out, you can easily kill these assholes. These people are jokers; they can't kill you with one shot, but you can. Aim for their vehicles if you want to. Once all the Ballas are dead till the one last standing here, you'll get a cut-scene, and a very surprising stop. Let's catch Carl at the countryside. Note: Listen to the conversation here. It's quite important in my opinion. Here's when the game really gets serious. Pretty soon you'll be working for Tenpenny again. Reward: Respect + - - - C O U N T R Y S I D E W A L K T H R O U G H - - - H. [ O f f i c e r F r a n k T e n p e n n y II ] (d112a) Situated just across the street once you start off at the countryside. The red marker is available at the safe point, near the small house here. You will start off with nothing but a camera. I. badlands (d112b) Note: You have nothing when doing this mission. I strongly suggest you get yourself some weapons before doing this mission. If you want to save your money 9which you shouldn't do), there's a machine-gun at the back house (look to the right while facing the red marker and the entrance door of the house in front of you). It's behind the house. Also, try and buy yourself a body armor. It costs only $200. Drive to the destination on the map. It's situated on top of Mount Chiliad (not the highest level though). Now, stop at the red marker and make your way up the path here. Stay on track, and do not fall off or you might get yourself killed or injured. Once you reach there, you'll be shown a scene where the target is. You need to photograph the dead body of the target. Now, you will also be shown that there are some patrol agents around. Here's how to get it done. From your point here, run like hell towards the first agent (have your machine-gun equipped) and blast his head off from the back. Two more enemies will run to you, but no problem so auto-lock them and shoot them quick. Now, go to the side of the house and the target will be going out shortly, or maybe already now. Shoot any remaining agents here. So, get to him and blow his head off. If you don't, he'll be escaping with his car and running down the hill. Chase him. There should be a vehicle there. Use drive-by to kill him, Once the car catches flame, he'll get out. Ram or shoot him until he dies. Now, use the camera and photograph his body. You can zoom in and out with the L2 and R2 buttons. Now, drive back to the safe point in the map, and mission passed. Note: You'll receive a phone call from Cesar. He tells you to check his cousin. She'll be available right when Carl off the cell phone. Reward: Nothing. I. [ C a t a l i n a ] (d113a) Oh no, this, not this! She's the character from Grand Theft Auto III, and really annoying. Anyway, you can first find her on the map with the '?' icon. Situated in Dillimore, so find her there. She's quite far from your previous location though, so try not to mess the first mission up. Catalina's missions are a little different. She'll be having four different robbery locations throughout the map when you do missions for her. You can do the robbery missions for her in any order; but I'll list the missions from the closest location to the furthest. You CAN do her missions in any order. She'll open up a story title, and then you can choose which one to rob first. If you don't understand, just forget it. You'll get to the second part soon. I. first date (d113b) Bear in mind that once you start off with this mission or other missions first, she'll leave you and you'll continue your business with her later. It doesn't matter which robbery mission you take first. Just listen to what she says and she'll mark four different locations on the map with the icon '$' (green). You can pick which one to rob first. I'll list the closest location to the furthest throughout her section. II. tanker commander (d113c) This robbery mission is the closest from where you met Catalina. It's situated in Dillimore itself. Once you start off after the cut-scene, go to the tanker and get in. Drive it to the front, positioning it at the front of the trailer. Reverse to the back (press L2 and R2 together to look behind). Once it's attached, you'll have a cut-scene. Alright, now it gets a little tough. These jokers are trying to stop you. Get out, equip a powerful weapon (best if you have a shotgun) and blast their vehicle until it explodes. If it explodes at the tanker, let it, since its health is a still more than half. Now, those people will flee and disappear from your view. Get back in the tanker with Catalina, and drive to the destination in the countryside. Watch your speed, and try to use a very clear view so you can see the road ahead. Don't damage the trailer, or you'll fail the mission. Don't detach the trailer from the tanker, or you'll immediately fail it. Drive to the destination, and stop at the marker. Mission passed. Note: Here's where you'll be doing the trucker missions. Also, you'll get a phone call, this time it's from The Truth (whatever that means). You can work with him now. Rewards: $5000 & Trucker Missions available. J. [ T h e T r u t h ] (d114a) Available once you finish Catalina's first robbery mission. The Truth is marked on the map with the 'TT' icon. It's situated in Angel Pine, at the motel. I. body harvest (d114b) Your objective is to steal a combine harvester, and deliver it back to The Truth. Now, get yourself to the destination on the map. You'll have to go up a hill to reach the farm. Now, stop at the red marker. You'll be shown a cut- scene where some farmers are here, and they won't give you chance to even step your feet inside. You'll also see the combine harvester somewhere inside. First, if you have a motorbike, you can speed up and just go in. Now, these people are armed with shotguns. Do not go near them, or stay slow on speed. They will kill you at all costs! What you do is, speed up to the end of the farm, until you see a path on your left. There's an opening to the small area here with the harvester. The driver might or might not come out. If he does, kill him and steal it. If he doesn't, well, you're going to steal it anyway. Go to the side which has the ladder up. That's the side where you can steal it (doesn't really matter actually). Now, drive it back outside. There will be a pickup truck in the middle of the path heading towards outside. Be sure to mince the driver before heading out, or else he'll tail you. However there is one more truck on your tail, with a man armed at the back of it shooting at you. Go out, and pull out the driver of the Walton truck (which is chasing you). Drive it far to the edge of the hill, and bail out. Say goodbye to the asshole on the truck a minute ago. Now, you can easily get back in the harvester without any problems, or is it? You will have a few farmers in tractors (hah, slow-moving tractors) on your tail. Ignore them, so speed up. Slow down when going down the hill, and try not to use the shortcut of driving down there will you? You'll fail the mission (the harvester will explode). Drive it to the red marker (use the map to get there). It's not at the motel, it's in a farm. Drive it inside safely, and you'll have a cut-scene. Mission passed. Note: You'll have a phone call from Cesar. He wants to talk to you; you must meet him to progress. Reward: Respect + K. [ C e s a r V i a l p a n d o II ] (d115a) Situated in Angel Pine, where the save point is (where you did the mission badlands for Tenpenny). It's marked as usual with the 'C' icon. He has no missions for you this time yet. He will soon. I. king in exile (d115b) This is not a mission. You'll get a call from Catalina and she wants you to do the robbery missions, and continue them. Now, you can do missions for her. The robbery missions will be available once you work with her again. L. [ C a t a l i n a II ] (d116a) Her missions are marked as 'C' with a pink highlight as the icon on the map. The mission is situated in Fern Ridge on top of the hill where a cabin is. You can do missions for her once you get the call from her after the previous mission. Remember, her missions can be done in any order, but I'll be doing it from the closest robbery location to the furthest on the map. There's also a save point here, making it easier to reach her after each game loads. I. first base (d116b) Normal cut-scene. Listen to their conversation. After that, move on to the robbery missions. II. local liquor store (d116c) This mission is situated in Blueberry. Anyway, after the cut-scene, use this one of a kind vehicle and chase those robbers. Be sure to manage it properly while on turning, and braking, since it's really hard to handle. You must kill all three of them. Catalina will shoot ONLY when you're near to them, like I mean quite near. Now, drive them and let Catalina do the shooting. They will split up at some point, but make up your mind and choose either one. They will meet back soon. Try to keep up with them, and don't crash or stray to other places. Kill them, and once they die, the game tells you to pick up the briefcase. Just ignore it and continue chasing others first. Kill all of them first and then head to collect all the briefcases they left behind. Now, I have an alternate strategy that might help you out. Okay, at some point during the chase, you will reach a bridge (which acts as a ramp) and where the assholes will be going through. If you can keep up with them, you can hit them to drop them down to the water below. If they do, they will drown immediately, and you can easily pick up the briefcases and head back to the ground. Don't worry; Catalina won't drown like they do. The only risk here is that if one of them escapes, you'll fail the mission. Just head back to the hideout (Catalina's) and drop her off there. Mission passed. Reward: $1000 III. gone courting (d116d) The second story title. After the scene, continue to the robbery missions. IV. against all odds (d116e) This robbery mission is situated in Montgomery. After the cut-scene, enter the shop. Now Catalina will start havoc and ended with an alarm going off. Now, place the explosive charge on the door (just make sure it's near, you'll be fine). Get some distance away, and equip the detonator. Use it, and the door will blow up. You might be having a two wanted star level, but ignore it for the moment. Enter the area and place an explosive charge on the safe. Get away and blow it up with the detonator. Now, a cut-scene plays. Once you're out, get back in the car and drive to the Paint & Spray in Dillimore to remove your wanted stars. You will be chased by a lot of police vehicle, since it's a four wanted star level. Once you're done, head back to Catalina's cabin in Fern Ridge and the mission is complete. Note: You'll get a call from Cesar for a street racing. Now, it's available on the map once the mission is done. If you're crazy for some money, that's the place you should visit. Reward: $2000 V. made in heaven (d116f) Just another cut-scene, which is the last one this time. Yep, after this is the last robbery mission for Catalina, and 'sayonara soon'. VI. small town bank (d116g) This mission is situated in Palomino Creek. Catalina will tell you to guard the area while she breaks open the safe. Now, shoot these hostages if you want when the alarm goes off and destroy all of the ATM machines here (three of them). Head outside with Catalina. Now, You'll have to go through cops on the roof and downstairs. Once they're all dealt with, two police motorbikes will pull up in front of out. Get on it and follow Catalina. Keep up with her, but if you're left behind, don't worry. Catalina will soon get into trouble and drop down, so kill all the cops here and blow of their heads. Now, jack a vehicle (the police ones will do too) and get her back to her hideout. Mission passed. Reward: $10 000 Note: You should now do missions for Cesar, which are all races. M. [ C e s a r V i a l p a n d o III ] (d117a) Situated not very far from Catalina's place. As usual, marked as 'C' on the map as the icon. You can do his missions after completing Catalina's third robbery mission. I. wu zi mu (d117b) Before starting this mission, I can give you a hint on this race. The drivers are all clumsy and they really look like they're on drugs. Sometimes (not sure for you, but happened several times to me) the drivers will crash to each other and slow down. You can use this opportunity to overtake them and get on the lead. You can use any vehicles but motorbikes. Even tankers are possible. The best car, I'd recommend, is the Rancher. You can easily find one driving around the countryside. This car has great power to move around the grassy area and to use shortcuts. Yes, do use shortcuts along the way, and since other drivers tend to use the long way instead, take advantage of this. Another vehicle, if you know how to manage properly, is the Buffalo. You can find one at Catalina's place. It has a fast acceleration and pick-up. Great if you really know how to handle it. Since it can slip and changes the direction of the vehicle's body pretty easily, use caution while racing using the Buffalo. Remember you don't have to speed all the time. Use the map and go through the checkpoints carefully. If you missed it while you're leading, it's possible to lose your lead. Also, avoid using sudden brakes since it can spin the car around. Tap it or press it slowly, unless you have no other choice. You don't have to speed up, since this race requires your handling ability more than the speed of the vehicle. You'll have to finish first to advance, and to pass the mission. Reward: $5000 II. farewell, my love... (d117c) What do you know? Someone we were looking forward to see, or maybe not. Well anyway, after meeting with that wild woman, time to start the race. This time, you'll start in a ZR-350, a racing vehicle. It can pick-up real fast, and go on good on corners but of course without turning the car around. What you got to do is, try to stay with the drivers. The road with all the checkpoints is really confusing, so don't play around. You do need to have a little crash to avoid staying last on the race. As you start off, speed up and hit other cars and try to spin them around. This will really help you. Leave a few cars in front to back you up on the road ahead. Follow them and if you have a chance of overtaking them, do it. Now, once you're at the first position, use the map real careful and if you think you need to pause and take a break, don't hesitate to do it. Go through the checkpoints, and you can use shortcuts, but be really sure that you won't go on hills, steep places, or off-course. I wouldn't recommend that you take shortcuts, since the car can get pretty annoying while on grassy or muddy areas. It can spin and go crazy, if you know what I mean. Try to avoid this, and stay on track. As usual, you have to finish first to pass the mission. You'll make a whole round once you finish. Note: You'll get a call from The Truth. Apparently, he wants to talk to you. You can now start doing his mission. Reward: Property Item in San Fierro N. [ T h e T r u t h II ] (d118a) You can do his mission now at Leafy Hollow, once you get a call from him after completing the above missions. I. are you going to san fierro? (d118b) As you start off the mission, run towards the Truth and start burning down the first weed area here (where he's currently burning now). You have 5 minutes and 30 seconds to burn the whole weed in this area. It looks like your friend here is not going to be a much of a help. So you'll have to depend on yourself before the cops arrive. You might notice the helicopter above, but ignore it for the moment. Now, start burning the areas indicated by the red dots on the map. There's a sound when an area of the weed is completely fried. To save time (but could be dangerous), you don't have to hold the R1 button (aiming) while torching the place. You could just run around and tap the fire button and continue with the rest. Be warned that you might accidentally run yourself into the burning area and get yourself on fire! Another way is just to hold the R1 button (which I don't really recommend) and torch the place slowly and safely. This could really slow you down however, but my solution is simple. Just sometimes run and sometimes don't. Change the camera and look around for better view (right Analog stick). Don't accidentally step yourself into the burning flame. Once you're done, go talk to the Truth. He will tell you to stop the helicopter. Get ready for this! As soon as you get the rocket Launcher, and when you get control of Carl again, immediately move a little to the back and press R1 to aim with the scope and look up. Aim for the helicopter and blast it. The helicopter starts to move a little slow, so if you time it right, you can blow it in one try. If you didn't manage to blow it, aim further a little (move if you have to) and aim for the direction the helicopter is moving to. Then shoot it. Sometimes when you aim directly at the helicopter, and fire, the rocket takes some time before it reaches the target. Aim a little further so the rocket and the target intersect together and boom! Now, get in the "mothership" with the Truth and drive to the garage in San Fierro. Plan your way wisely otherwise you'll be stuck or lost or might probably destroy the vehicle! Be patient, and safe. Note: You can work for well, yourself now. :) Reward: Respect + - - - S A N F I E R R O W A L K T H R O U G H - - - O. [ C a r l J o h n s o n ] (d119a) You can start doing these missions once you finish the above mission. The icon on the map is 'CJ' and it is situated in Doherty, right at the garage in San Fierro. By the way, for Big Smoke's courier mission, which is not part of the story mission and NOT required for 100% completion, is listed under here (look below). You don't have to do it if you don't want to. Important Note: After the mission Deconstruction, right after the driving school is available, the CJ icon on the map will no longer be available, but the missions are still at the garage, but some would be at other locations. Since the missions vary here, I will just list all the missions at the garage here (and others as well), so there are no other separated sections since there are two many different people for separated sections to be made. :) After the mission deconstruction, you'll be working with Cesar, and the next four missions, you'll be working for Jizzy though the first and the last mission will start at your garage. You'll be working with Tenpenny after that, and the final three missions on this section starts at your garage, which marks as 'Triads'. I'll keep a note for each mission, so don't worry. Big Smoke's Courier Calls: 1st: Every Fridays and Mondays you'll get a call from Cesar telling you that the cash is leaving Los Santos. You can do this side mission by replying positively (right on the D-Pad). You have to chase this Patriot, on the map by the red dot, and it carries six packages. You must ram it and the packages will drop. Pick it up, and you must then destroy the Patriot to complete the chase. If it reaches Pier 69 at San Fierro, you'll fail. You can still try it again. Reward: Cash from Packages 2nd: Every Wednesdays and Saturdays, there is yet another call from Cesar, telling you the yay is leaving San Fierro. Chase him fast, since he's on a Sanchez. Don't shoot his bag pack, since that will make you lose money. Shoot him, and kill him. Use drive-by, or whatever you think that can help you. Kill him and you'll finish the mission. Reward: Cash Killing the Yay These mission must be completed before the last San Fierro mission, 'Yay-Ka- Boom-Boom'. After that, Cesar no longer contacts you anything about these missions. These mission ARE NOT required for 100%, so don't worry if you didn't complete either mission (if you're going for 100% completion). I. wear flowers in your hair (d119b) As soon as you start, get in the car with the Truth. This time you're like a driver, yet again. :) First, stop by Jethro and talk to him. Sound the horn, and get on after he enters. Drive to the hospital where you see a suspicious looking van, and after that drive to the hotdog stall where you meet Dwaine, and then continue to the next destination to see another cut-scene of this van (which Truth tells you nothing about it). Finally, drive to Zero's RC Shop near the garage. His mission simply introduces you to the beautiful San Fierro. Now, drive back to the garage and you're done. Note: You'll get a call from Zero, that you can visit him on the map (Z icon). Go to the side/optional missions section and search for it there. Reward: Get an offer to buy Zero's RC Shop ($30 000) II. 555 we tip (d119c) Once you start, go to the destination on the map. Stop at the red marker. Now, you'll be told to follow the car. Follow the car into the parking area. Get out and kill him in any way you like, but make sure the area is clear and nobody is around. Take the icon on his body and get back to the valet area. You'll be shown a scene where the D.A is driving in a car. You must service his car, which is a blue Merit. Usually it's not the first car to arrive. One of the valets will say something about the D.A. once he's close enough so take his car once he's out before other valets do. Now, you have two minutes to drive the car to the garage in Doherty. You can damage the car on your way there, but keep your eyes wide for police vehicles. Do not crash to them or get a wanted star, or you'll blow your cover. Stop at the red marker, and drive back to the parking are and place the car perfectly. On your way there make sure you don't get a scratch on the vehicle or you'll be forced to make your way back to the garage in the time limit, which I really wouldn't recommend. Get out of the car and see the cut-scene. Mission passed. Note: The trip of going to the garage and going back to the valet parking area must be done real fast, since you only have two minutes. Also, don't crash or even scratch the D.A.'s vehicle on your way back, because you'll have to send it again to the garage for repair, which will use a lot of the time given. Reward: Valet Missions are now available for you. III. deconstruction (d119d) There's a construction site nearby when you start. Check the map. Get there and you'll notice a few workers here. They're not friendly, repeat, not friendly. Kill them in anyway you wish. Your current objective is to destroy all six portables here (which are indicated on the map). You can use either the Dozer (there's one driving around). You can steal that and kick out the driver. In fact, I suggest that you kill these people. They're all useless, and will interrupt your mission. Now, you'll be told to watch out for the explosive barrels. If you ram the portables and ram the explosives, you can instantly be killed. Watch out for those. Also, you can use the crane nearby here. Just step on the red marker and use it. You can destroy the portables that way too. You are timed, so be quick! Anyway, once you're done with the portables, use the Dozer and push the toilet (where the Foreman is hiding) into the hole on the map. Once it's inside, grab the cement truck and enter it. Drive it to the hole, and maintain the truck so it won't fall off inside the hole as well. Use the handbrake to support. Now, face the back of the truck and make sure it's around the red marker area. The cement will fill the hole, and you're done. You might be disturb while placing the cement truck on the red marker, so kill those workers first if you wish. Note: You'll get a call from Jethro and the driving school will be available for you. Reward: Driving School is now available IV. photo opportunity (d119e) Note: This mission starts at your garage, marked as Triads. As you start, grab a vehicle, anything will do, and drive to Red County where Cesar is to pick him up. This is a long way to the destination, so pay attention to the road. This is a very simple mission, but can be very complicated if you don't focus. As you drive listen to music so you don't fall asleep. You can use the road beside the tunnel near the San Fierro Airport. It will lead you into a straight road and eventually reaching the destination. Once you arrive slow down and watch for Cesar. Get out and get into Cesar's car. Drive to Angel Pine. You can follow the road where you take the trucking missions. Once you arrive there, get out of the car with Cesar, and there should be some stairs leading up near the red marker where you stopped a minute ago. Get up, and stand at the red marker. Alright, here's the main part. Your objective is to capture photos of the people going for this meeting. Zoom in using the L2 button just so the faces of the people you're be photographing next are fully around the viewfinder of the camera. 1st Photo: Ryder He'll be on the left of the building, stopping his brown Picador. As soon as he starts walking, zoom in and snap a photo of his face! 2nd Photo: T-Bone Mendez Alright, he'll be next after Ryder. Zoom a little out so you can have a full view of the surroundings in the area. Look for him. Snap a photo of him as he walks away, and leaving two more and you're done. 3rd Photo: Mike Toreno This guy in his suit will step out of his car shortly after Mr. Mendez does. Zoom-in and snap his photo. Remember he stops at the right side, not anywhere near Ryder. Zoom-out a little so you can get a clear view of his arrival. 4th Photo: Jizzy B Get a closer look on the left side as he steps out of the Broadway. Snap his photo before he walks away. Remember, you need all four zoom-in photos of these people before they walk or turn away. A half photo of them does not count, so tap the circle button again. Also, if you miss ANY of them, you'll fail the mission. Keep your eyes open. Once you're done, Cesar will drop you off. Mission passed, and make your way back to the garage in San Fierro. Reward: Respect + V. jizzy (d119f) Note: this mission starts at the garage in Doherty. As you start, drive to Jizzy's club (Pleasure Domes) situated in Battery point under the bridge. Use the map. Stop at the red marker to continue. This is like an introduction or a demonstration for the R3 Mission (Pimping) you will be doing later. When you start the mission, get into the pimpmobile (Broadway) and drop this "lady" off at Downtown. Stop at the red marker. Right after you're done and after the call, you have exactly 2:00 to waste the pimp in Hashbury, since Jizzy doesn't want any competition. He is armed by the way, but he is way too easy to cause a problem. Kill him in any way you like, but get back in the car if you want to kill him on foot. Now, after another cut-scene, drive quickly to Foster Valley before the life- bar of one of Jizzy's girls runs out. You have plenty of time, so look at the full map now if you want to, and plan your way there. You'll see two guys there, beating the girl up. Use drive-by or get out and face them on foot. Whichever you like. Now, you'll get a cut-scene in the car. Drive to Downtown now, back to the girl previously. Stop at the red marker. You will have a short scene showing the preacher getting in a limo and his protection in a Landstalker. You have to take out both the preacher and his protection in order to complete the mission. Take out the protection first, since it's tailing the limo. Us drive-by shooting, and get close to it, hitting it to the side and shooting altogether. Once the car is on flames, get away and enjoy the explosion. Get after the limo and start shooting at it, don't stop but watch your bullets. You don't want to run out of ammo now. The road is really confusing if you're watching the limo all the time, so use the small map to help you, and watch for the limo as it turns to the sides. It might even flip sometimes. I got lucky and it flipped when the limo run pass the middle area at the City Hall. Wreck the vehicle until it explodes. You'll get another call, and the mission ends. Note: You'll immediately attain a 2 star wanted level AFTER the mission, and the cops will be on you. I suggest making your way to the Paint & Spray near Doherty, and get the car repainted. Either way, you can make your way to the garage and save your game, thus removing your wanted stars. :) Also, Wu Zi Mu, where you met him previously, calls and asks you to meet him at his office not far from your garage. You can work with him now if you want, but I suggest you stick to these missions first. Rewards: $3000 & Respect + VI. t-bone mendez (d119g) Note: This mission is a Jizzy mission, so it starts at the Pleasure Domes club at Battery point. Get over to the ambushed van at Downtown. Use the map to get there. You'll get a cut-scene where four bikers speed away with some packages. You must steal and retrieve these packages back from them. You don't have a time limit however, making this mission simple & fun. Alright, all you have to do now is pick a target, probably the one which is the closest to your current position, and go for it. These bikers don't move fast or speed up as you chase them, but they can lead you into wrong junctions or paths since they handle the bike confusingly. You need to snatch these packages from them. To do this, simply speed up beside them, and hold or press the L1 button quickly. You'll be told by the game if you've snatched a package successfully. There are four of them, and four packages, retrieve them in any order. Please remember that you WILL be pursued by those men on bikes, after you snatched the packages they stole. They are armed, and will shoot on sight. Use the FCR-900 wisely, since it goes fast. Send the packages back to Pleasure Domes club and you're done! Rewards: $5000 & Respect + VII. mike toreno (d119h) Note: This is a Jizzy mission again, so it starts at the Pleasure Domes club in Battery Point. As you start, quickly head for the car in front with T-Bone. You have 5:30 (five minutes and thirty seconds) to locate and save Mike Toreno before his cell phone battery runs out. Alright, the problem here in this mission, is that neither do Carl or T-Bone knows the definite position of Mike. They're making "smart" guesses as T-Bone speaks to Mike through the phone. Here are the locations you'll go through. Just drive carefully, fast but not carelessly or you'll damage the car too badly. First Location: The construction site at the back of the garage in Doherty. Drive up the hill from the starting point and plan your way to the construction site. You can use tunnel to get these and cut other roads. Second Location: The docks at Easter Basin. There should be a train station (Cranberry Station) opposite the garage in Doherty. Use the track and head south down and cut the road to the left once you see the road a little forward. Make your way down and soon entering the docks. Final Location: Easter Bay Airport (San Fierro Airport). Drive there; pass through the dead guards and the gates, and finally entering the takeoff area. Once you reach inside the airport, you'll have a bar that appears at the top (right) of the screen. This indicates how far or how near Mike's position using the indicator he planted. If the bar is increasing, it means that you're getting closer to his position. If it decreases, well that shows he's getting further from you. He is usually situated at the end of a runway on the left side of the airport. Once you see the van and the bar disappears, there's nothing further to worry, except getting Mike Toreno out of there. Alright, now these people will shoot and T-Bone will counter-attack. Whatever you do, don't destroy the van, or you'll toast Mike together with those people! You can get it to wreck like hell, but stay away or you might do the unexpected. :) I suggest taking out the motorcyclist before they come to a stop around the area. If you can, ram those men on bikes and squish them. Now, once the van stops, get some spaces away, and speed up towards them, running the over as they shoot you. Doesn't matter. You can use drive-by now, but don't damage the van. There should be four men inside the van, and two more on the bikes. Waste them, and wait for the cut-scene. After that, simply use any weapons you have to blow up the van. Shotguns would be a good use in this case. Now, use the Stretch and let two of them enter. Get out and head for the entrance of the airport at the gates, and now head for the marker. Three stars? Paint & Spray? It's not very far right? So get there! Don't fool around as the cops might blow up the vehicle. Go to the Paint & Spray in Doherty and don't wait around until the helicopter arrives. Now, just drive safely back to the Pleasure Domes club and stop at the red marker to complete the mission. Rewards: $7000 & Respect + VIII. outrider (d119i) Note: This IS a Jizzy mission, but it starts at the garage in Doherty. As you start, drive to the car at Easter Basin. Get out and approach the vehicle. A cut-scene follows. Drive the car to the destination, not very far from your position right now. Stop at the red marker. After the cut-scene, pick up the rocket launcher and the sniper rifle here at the escort bike. Keep the rocket launcher, it will become your extra supply in the upcoming mission. Now, get on the bike, and quickly head for the first roadblock. You need to clear the path for the van before it reaches the roadblocks. They're marked as red markers on the map, so don't confuse yourself with the van which is blue on the map. Head to the first roadblock, using any weapons you have, and doing drive-by or just using the rocket launcher to blow all three vehicles here fast! If any of them survives, just gun them down. Proceed to the next roadblock. Repeat the steps, but watch out for men on the windows to your left. Shoot them with your micro-SMG or whatever weapons you have. Get though, but make rue your bike is in a proper condition and don't catch it on fire. Quickly head for the next roadblock. Use the same strategy, and if you want to be fats, line up the rocket launcher to the cars and fire! Two will be enough to blow them up. Quickly get on the bike and move on. Take some distance away as you're reaching the final roadblock. Gun these people down from far, but use the rockets for faster and more effective counter-attack if you're good at aiming. Now, the van might probably be near your position already, so try to be fast on the last roadblock. After that, just make sure the van reaches the destination safely (nothing happens really) and you're done after the cut-scene. Or is it? Try to save the rockets as much as you can, but don't keep yourself from using them, you can win easily if you can aim properly with those. Note: You'll attain yet again, 3 wanted stars, so speed off to save your game at the garage in Doherty. No worries here. Rewards: $9000 & Respect + IX. snail trail (d119j) Note: This is a Tenpenny's mission, and it starts at the garage in Doherty. When you start outside, turn to the left and follow the dot on the map to the sniper rifle Tenpenny hid for you. It's in one of those round stuffs, or whatever you call those. Then, head quickly to Cranberry Station, opposite the garage. It's a train station for your info. :P You'll see a train arriving at the station. Don't worry, you can't even reach it before it departs. Quickly run for the Sanchez parked on the wall, facing the garage here, and go after the train. You must tail the reporter until he meets an unknown friend. He won't see you so just go pass him and head for the next station, which is situated in Market, Los Santos. Yes, Los Santos, and it's not a very near trip either. Just follow the tracks, keep your eyes wide for upcoming trains, but it's best to stay on the left side so the train on the opposite side won't crash onto you or something. Once you reach the train station first (it's possible to overtake the train once you race off for it), get up the stairs up to the main streets. Once you reach the street, turn left and head for the side of the street, Wait here for a moment. You'll be given a brief of what's the update on the reporter. He'll first get out of the train, and then he'll SLOWLY head up to the sidewalk and wait there for a cab. You'll be given updates on what's happening, so stay put and don't get too close to the station. You'll have a Spook-O-Meter bar that will blow your cover if you get too close to the reporter. Strange enough, sometimes when you're close to his cab up on a road leading uphill, he hardly notices you. So, try to keep away from him, not so far, just like four cars' length. If you see the bar rising up, immediately turn back and speed off. That should help. Follow the reporter, keeping an eye for the cab he is in. If you get too far away, you will lose the vehicle and thus failing the mission. Follow him, and he'll arrive at the meeting point with a friend. :) Follow him down towards this area, and get out of the bike. Walk a little to the front, but not too close. You can get close, but not very close, just for precautions. Take out your sniper rifle, target using the R1 button, and aim for his head. Zoom in or out to adjust your level of aiming with the rifle. Shoot his head off, and then his buddy will start running away. Aim for any parts of his body, shoot once, and he's finished. Mission passed. Reward: Nothing at all X. ice cold killa (d119k) Note: This mission starts at your garage in Doherty marked as 'Triads'. This mission is available between 20:00 and 6:00. First, if you still have the rocket launcher, which I told you to keep during the mission 'Outrider', keep it with you if you have some extra rockets left. Drive to the Pleasure Domes club at Battery Point. Stand at the red marker. These people won't let you in, and you'll get a scene where you'll have to use the skylight to enter and sneak up to Jizzy. Use the scaffolding-like structure here to get up there. Just continue climbing up, and jump down once you see the entrance through the skylight. Enter the opening there. Now, make your way down using the stairs or just jump down (you might get hurt a little) and use the map and move around the area here. A cut-scene follows. Before going down however, equip your machine-gun or anything light and fast that you can get ready with. After the cut-scene, you'll immediately hear gunfire. Quickly aim for all the enemies in front of you now, including the whore, and shoot them dead fast! Go forward to this area with the chair and stuff, and crouch down and take cover. Shoot any remaining guards or enemies. Go forward towards the door and shoot the guards here. Get out. If you have the rocket launcher and wants to kill him with the rockets, equip the rocket launcher before you exit. Once you're out, Jizzy will be running and heading out and speeding off with his Broadway. Take the Stretch and use drive-by to kill him. If not, you can try to equip the rocket launcher if you still have them and blast his car! One blow would be enough with a proper aim of course. Once you've killed him, go to his body and grab the phone. Mission passed. Note: [email protected] said it's much easier to kill Jizzy in his car if you shoot out his vehicle's tires before climbing up into the skylight. Rewards: $12 000 & Respect + XI. pier 69 (d119l) Note: This mission is located at Esplanade North, at the sidewalk. Before going for this mission, get an Assault Rifle if you have access to it and a body armor just in case. Listen carefully, for this mission is a little tricky. First, stand at the red marker, and there's a short scene where Carl meets Cesar. Now, go to the front after you start the mission and head for the stairs to your left as you go. Get up, and approach Cesar. A cut-scene follows. Listen carefully and study what's happening. You'll start with a sniper rifle. Quickly aim using the R1 button, and zoom in towards the fight. There are six men, all on the rooftops. Shoot them; they're with the red arrows on their heads. You don't have to aim for their head, just any parts of their body, one shot and that will suffice. Don't let all of Wu Zi Mu men die, or you'll fail this mission. Try not to use too many bullets either; you'll need them later. Now, after they're finished, go downstairs with Cesar. Make sure he's with you at all times, or you might have to get him back with you. Now, from the stairs, use the sniper rifle and target on the area in front. Shoot anybody (enemies, not Woozie's men) and proceed. They'll head to you, so you should have no problem killing them. Switch to machine-guns if they're shooting you at near range. Proceed with Cesar; he's useless, so don't count on him. Instead, you can even reach the rooftop yourself using the way where Woozie's men came up with, during the scene a minute ago. You can target the enemies easily this way, or you can use the right path and aim for these men from there. These people are poor from far range attacks, but can get real deadly if they pound you in near range. Be careful. Now, get up to the stairs somewhere in the middle area. You can see T-Bone from here. Take out your handy sniper, and aim for his head. Shoot it clean off! He'll be dead, and you'll have a scene where Ryder tries to escape. Hold it. Run for the waterfront. Equip your sniper rifle, and aim for him. He's on the map, and with an arrow. Shoot him in the water; you have plenty of time before he reaches the boat. If you do this correctly, he'll be dead, and you don't have to go after him and through the swimming and stuff. If you missed him or did not do this however, you have to swim after a boat in front, and chase him. Use the drive-by technique to kill him. When his boat catches fire, get away and yes, mission complete! Here's a little tips from Michael Weir: After sniping the guys on the roof and running back down the stairs to the streets, pay attention to the building on the right (the one with Woozie's men on the roof) there is an entrance to the side of the building that will transport you to the top of the building. Once up there you can run forward to T-bone's position but be careful, there is a gap between two buildings that CJ must jump. Be sure to be running full speed and make CJ jump across. He'll grab the opposite ledge, barely making the jump. Make CJ pull himself up and continue forward where you'll see T-bone down below. Drop him with a sniper round or a couple bursts from the assault rifle. If you do it this way it's possible to complete this leg of the mission without wasting any ammo killing his body guards! Rewards: $ 15 000 & Respect + XII. toreno's last flight (d119m) Note: This mission starts at the garage in Doherty. After the scene, drive to the dot on the map. You might want to buy a body armor just to help you and if you don't have one, go to the east of the Driving School, under the freeway behind a trailer just opposite the road to Easter Basin. You may pick it up on your way there. Once you arrive, there'll be a few enemies, mainly Toreno's men. Use drive-by from your vehicle to blow them off to bits. It would be easier to get on a bike. There's one here, but you won't have much time to test these bikes before they kill you. If you have a high level of the assault rifles, or the Micro-SMG guns, do not, I repeat, do not hesitate to get out and face them on foot. Get through the rod and shoot these people down. There's a van here, but ignore it. Get up the stairs nearby here. A cut-scene follows. Looks like Mike is escaping. No time to lose, you have to catch him, but first thing's first. Get up, shoot these jokers down, and grab the rocket launcher at the side, and pick up the enemies' weapons. Get back down, & get on the bike quick. Toreno's position is now marked on the map, and he's heading to the freeway. While using the bike, tail him. Use the road leading upwards to the freeway from Downtown, near the tunnel going out to Doherty. Anyway, follow him, just keep speeding up and try to stay in one piece. His men will fire, but they rarely go to Ammu-Nation for training, so worry less. It's a good thing the chopper follows this route, which makes it tremendously easy. Don't shoot it just yet with the rockets, hold on to it. Alright, once you reach near the end of the freeway, slow down, and let the chopper get ahead of you a little. The chopper will stop and turn around any moment now, so get ready for it. Once it does, quickly bail out or stop the bike safely (whichever you like) and switch to the rocket launcher if you haven't. Stay calm, because the helicopter will stay like this for a few seconds, a few seconds yes. Get a good aim; remember this is your easiest and only opportunity you get. Ready, aim, and fire! One rocket will do to take down the chopper, and to end Mike's life. The chopper will come crashing to the ground and Mike couldn't possibly survive that crash! Mission passed. Reward: $18 000 & Respect + P. [ W u Z i M u ] (d120a) You can start working with Woozie officially after the mission 'Jizzy', at the above section. His place is marked as the capital 'W' icon on the map. Get there and use the map. Note: The last mission in this part, being 'Yay Ka-Boom-Boom', is not Wu Zi Mu's mission. However, I listed it in because it's the only mission left after the completion of 'Toreno's Last Flight' and 'The Da Nang Thang' missions. It is the final mission for San Fierro so I'm listing it in as well in this section. I. mountain cloud boys (d120b) After the intro scene, drive to the destination with Woozie, which is not far from his office. Now, stop at the red marker, and proceed by following Woozie. The pedestrians are going crazy here, but ignore them. Follow him until he runs into the wall, a stupid little joke. Now, watch a little cut- scene where Woozie and Carl gets an ambush. Alright, time for a real fight! Once you start, shoot these jokers here, all of them dead. Take cover at the walls if you want. If you have a good aiming angle, shoot the vehicle till it blows up and thus killing these enemies here. Proceed, and you'll have more company. Shoot these people from the nearest to the furthest, since the closer enemies are, the more chances they have to get a proper aiming, since they suck badly, no really they do. Never mine. After taking out these close targets, use manual aiming (since you might not get a good auto-lock aiming) and take out the sniper on the roof to the left. Then, take out whoever is left in the fight. Now, proceed to the vehicle. The final part. There'll be a vehicle on your tail, at the cut-scene where Carl rams while he was reversing. You can either let Woozie handle this or you can do this yourself. Since he's blind (even if he's not), he can't shoot that well. Even a 5 year old kid can aim better than him. Anyway, assist him. Blow up that vehicle. Now, send him back to his place. Mission passed. Rewards: $5000 & Respect + II. ran fa li (d120c) Alright, I hate this guy. Seriously, looking at his face makes me want to... He looks fierce and too serious. Never mine, it doesn't matter right now. You'll meet this guy, in the mission introduction scene. After that, head to the Easter Bay Airport, and into the parking lot, NOT the airport, since you cannot access it right now. You have to go and make a turn to the back as you face the two big gates. Use the map to find the parked vehicle, a Manana. As soon as you enter the car, you'll have a cut-scene and it's an ambush! Want to hear the funny part? It's not much of an ambush actually, you can see yourself if you aren't blind enough as Woozie. Anyway, you must make your way to the garage situated quite far from here, but there are no real disturbances along your way. Ram anybody standing on your way or shooting at you. Either way, kill them all! You can choose to blow up their vehicles, but I'd prefer to just squeeze through the spaces, while you're sure enough there aren't too many enemies around shooting at the Manana. Remember you must not let the bar finish. Yes, there is a bar. Make your way back outside and to the front area of the airport, where there should be two junctions on your left right now leading towards the countryside. You'll get a cut-scene where two bikes are on your tail, and shooting at you like hell! Turn to the right as soon as you see the first junction to the right, and drive fast down the road. What I did was, stop, kill those bikers first using drive-by or whatever method available, and continue the mission. It would be a lot easier since you can now safely drive back. Nothing serious would happen if you keep your fingers on the buttons. The key here is to drive fast, not to take serious damage, and to avoid traffic. If you're good at these, consider this a bonus mission. Head to the red marker, drive in and done. You will have a vehicle at the end near the garage, but nah, there's not much to worry about. Rewards: $6000 & Respect + III. lure (d120d) Get inside the decoy car. Here's what you should do. You're going to lure the enemies into the countryside using the decoy car, while the Da Nang boys assume that Ran Fa Li is with you in the vehicle. The vehicle is a Rancher, and it handles good, but it can be real fast if you give it some time. Reach Angel Pine and go through the red marker to continue. Remember NOT & NEVER get out of the vehicle once you enter it. You'll immediately fail the mission. You'll get a short scene where two motorcycles will chase you. Speed off and go through the checkpoints one at a time, just like you did in the races and stuff. If you did one if the races in the countryside using a Rancher, you'll get used to this one. Make sure not to speed off at tight corners. The point is that you will not know when there'll be a tight corner, so keep your eyes wide on the small map, and the path that follows. If you go too fast, you might miss a checkpoint. Once you reach the main road, speed off! You don't have to bother about corners any longer. Go through the tunnel, speeding off. You might lose them using this way. They will be shooting at you, which is a pain. I hate it when they do that! If they damage your vehicle badly, they can stare and peer through the window or the door and see who's in the vehicle. Just drive to the last checkpoint at the side of the highway, and you're done. Laugh at them while you claim your reward! Rewards: $8000 & Respect + IV. amphibious assault (d120e) Note: You need at least 20% of Lung Capacity before you can access this mission. Go underwater, and spend your time swimming to the bottom of the sea, and then head back quickly to the surface before you drown. You can view your stats together with your lung capacity bar when you're at the sea or at the Start Menu. Also, it seems that you must access the mission first, and watch the cut-scene, and then you can start gaining your lung capacity. You cannot raise the bar sometimes when you haven't accessed the mission. So, trigger the mission first, and then practice. Now, assuming you've done with the training, drive to the destination on the map. I recommend you get body armor before you proceed. Now, jump into the water, swimming through the checkpoints as you go. Dive underwater through the small space with the circle button, and continue. Dive underwater again and grab the knife, and proceed through the checkpoints until you reach the area round the ship. You're going to have to plant a bug on the ship. Now, there are patrol boats around. You're going to have to swim to the destination on the map (yellow dot on the map). Alright, as long as you stay in the water without moving, they won't spot you (the enemies are marked as red dots on the map). If you move or swim or make a sound, you'll be detected (the game will inform you if this happens) and the enemies will shoot at you. Try to avoid being detected. It makes it harder since you'll panic and start swimming away, which doesn't help. Dive underwater, and swim forward. Make it fast by tapping the X button while navigating the Analog stick to the directions you want. Now, get up to refill your breath bar, and then dive underwater again. The higher your lung capacity bar is the better and longer you can stay underwater, which helps a lot! Now, you need to make your way through these dumb guards. You can use stealth kill just like you did when you infiltrate Madd Dogg's mansion. Just aim using the R1, while crouching down, and slowly move towards the enemy, and then hold the circle button while facing the enemy from behind after CJ's arm is raised a little. He will as usual stab the enemy from behind on the neck. You don't really have to worry if you alert the guards. They can't do anything dangerous, since they're armed with knives as well. Kill them in any way you like, get down, approach the destination on the map and use the triangle button to plant the bug once the message pops up. You cannot plant the bug if you're detected, meaning there's an enemy or two watching you. Make sure nobody is around while planting it. Now, make your way back outside, jump into the water, and head back to land. Use the map. They're still be patrolling the area, so dive underwater and make your way back. Make sure you watch your breath bar. You don't want to drown now. Once you reach the shore, mission complete. Rewards: $11 000 & Respect + V. the da nang thang (d120f) Get a body armor if you can, and don't buy any weapons. They will be useless soon, just trust me. You'll be wasting your money. Just get a body armor. Alright, as you start, you'll be in a chopper, with a machine-gun. As the helicopter reaches the ship, you can either shoot the Da Nang boys here if you want, if you're good enough to aim from a distance, or you can just leave them on the ship. Either way, the helicopter will be crashing down, no matter what you do. Now, Carl is alive, not far from the ship. You'll lose ALL your weapons except the knife/blade. That's why I told you not to buy anything but a body armor. Now, make your way to the front. There'll be a cut-scene. Now, sneak to the enemy here, and stab him. Pick up his weapon. You now, have two choices. You can either equip his Shotgun, blast the guards above you on the containers here, or use stealth kill. I think you should just blast your way through. Now, kill these guards, make your way to the opposite side, but before that kill any visible guards from this position. You can use the weapons these guards leave for you, some being the Tec-9. those are better than the Shotgun actually. Now, move forward, slowly, and make your way pass these crates. Kill the guard here, a few will come, so just stay here, keeping your fingers tight on the buttons. Now, kill them when they appear. Slowly move, shoot any guards around, and watch out above you. Some of them are on top of the containers. Take cover when you need to. Pick up the weapons they leave for you. Now, there's a space on your right and pick it up if you're injured. It's a health pick-up. Anyway, once you get out, there will be a hell lot of enemies. Shoot them, and some will appear soon. Some will be hiding at the sides, so watch for them. Proceed; make your way to the big space down. Drop down to the highest crate, and make your way down. A cut-scene plays, and now quickly kill the first enemy here. Get down, and equip your weapon, the best one you have, preferably the Tec-9. Now, kill any enemies here, turn around to the left, kill the one hiding here, and get ready for more in front. Crouch down, get a nice spot quick (if you still have time) and gun them down. Now, proceed forward, killing anybody you see. Now, there'll be an enemy armed with grenades. If you spot him, quickly retreat and run the hell away. You'll hear a blast, and now quickly approach him. Sprint forward to him while targeting and blast him before he blasts you. Go forward, and approach the big container and aim for the padlock. Use the R1 to aim and put some bullets in it. Now, a cut-scene plays. Head all the way back to the above floor, climbing up the crates where you met those guys talking here. Climb another set of crates, and across the bridge, while you use the map to get there. There will be a guard at the entrance, an opened entrance. Kill him, and climb to the other side. There are two enemies here. Run and gun them down. Proceed towards the Snakehead. He'll throw you a Katana sword, so you can either kill him with it or quickly switch to other weapons and gun him down. It's easier to just kill him with the Katana. Plus, it doesn't take more than three or two hits to send him down for good. Just hit him with the circle button, pounding him till he dies. Now, get back out, and use the map to get to the refugees. They're not very far away. Now, a cut-scene plays, and they'll lower a Dinghy for you. Use it to get back to the shore. Mission passed. Rewards: $15 000 & Respect + VI. yay ka-boom-boom (d120g) Note: This mission starts at your garage in Doherty, and it's not Woozie's mission. This is the last mission that involves business in San Fierro. This is also the last mission Cesar ever calls you anything about Big Smoke's courier missions. As you start, drive to the destination at Downtown to pick up the car. Stop at the red marker an you'll trigger a cut-scene. Now, drive the car to the destination, near the Driving School centre. Shoot these two guards or run them over. Shooting them would be better. Now, a few more enemies will appear after the cut-scene. You can either speed up, ramming them one by one or use drive-by to get pass. You can easily speed of running them over. Now, make your way up the ram, into the factory. Try not to take too much damage here while you're outside the factory. Drive in, going through the spaces, and park the car at the destination marker. Press the circle button when you're ready, since you'll have to run out like hell. Activate the bomb, quickly get out and you have 40 seconds (0:40). You just need to step your feet outside the factory, and you're done for the first half of the mission. Now, take out your assault rifle if you have one, if not any weapons but the pistol will do. Why not the Pistol? That's because they're too many enemies with machine-guns that will send you to the hospital immediately. Gun them down quickly, and head for the front gate where you came from. Notice the ram on your left? Yep, that's your escape actually. The gate will be shut, and you have to find another way out. Kill these jokers in the Voodoo, and once they're done, drive the car to the ramp. Get out and shoot any remaining enemies if you want, since you don't want the car to be damaged. Now, reverse and look behind. Get some spaces and speed off to the ramp. Reach outside, and drive back to your garage to end the mission. You're done with this, and San Fierro missions for that matter. Breathe a sign of relief! Note: You'll get two phone calls, one from Cesar and another is from the Mystery Man. You'll soon find out who he really is. I hate his voice over the phone; it gives me the creeps, hmm... You're done with san Fierro buddy. :) Rewards: $25 000 & Respect + - - - D E S E R T W A L K T H R O U G H - - - Q. [ M i k e T o r e n o ] (d122a) Alright, at first, he's marked as '?' (Mystery) on the map. After the second mission, Carl finds out he's actually Toreno, and marked as 'T' on the map (Toreno's Ranch). After those missions, he'll be available at the Air Yard (plane's icon) which is situated at Verdant Meadows after you purchase it AND complete the 'learning to fly' missions (pilot school tests). I. monster (d122b) Get in the Monster truck. Now, go through the first checkpoint to trigger the run. You need to beat 6 Minutes and 30 seconds (6:30) to pass this mission. It doesn't matter what number you're ranked at the end, just you have to beat that record time. Alright, the only thing you have to worry here is to not flip the truck. You'll be amaze on how easily the truck runs up a hill, and flip on its back as well. Believe me, even a small tiny rock will flip your vehicle. Go through the checkpoints, watch for water areas (blue on the map) and use any paths that are connected to the roads you're on. You can speed up, but you don't need to. Besides, it's more important to win than to speed up and crash. However if you finish the run faster, you get more cash if you're ranked better. Try not to run over vehicles on the road, watch for hills, while you're going down, try to brake (square button). You can't use the R1 since holding it changes the vehicle's mode into a 4 wheel-drive monster. Like I said, the important thing here, or the key, is to control the truck in high speed (even if you're not going fast, you can still flip) if you run over rocks or vehicles. Try not to. Watch for them. Also, make sure the checkpoints are not blocked from anything (water areas, hard fences, etc). Here are the ranks you get at the end based on your time and the rewards. They vary, so the faster you finish the run, the more cash you get. :) 1st - $5000 2nd - %4000 3rd - $3000 4th - $2000 5th - $1000 Note: You'll get a call after this mission. Reward: Cash you get based on your ranking (above) II. highjack (d122c) Finally, he's Toreno huh? I could've guessed when I first played the 'Monster' mission. Anyway, listen to their conversation. Cesar will arrive, and now, get on the bike with Cesar. Get up the highway; you can use the road that leads up there not far from Toreno's place. I love this mission. Reminds me a lot of action movies out there! Alright, you're going to send Cesar using the motorbike to the door of the Tanker, and hijack the truck while it's still moving on the road. Yes, and it's not moving slow either. First, speed up to the truck. Don't worry; you still have plenty of time if you didn't take long enough to reach the truck. Stay at the left side, speed up to the door to your right (left side of the truck but the door should be on your right side). Don't be confused here. Now, keep up to the door to your right. The game will tell you to hold this position. Do it. Just keep your hands on the acceleration button. Cesar will get ready to jump. When he jumps, speed off to the front, watching the struggle at the back. Now, he will finally get it. Get out of the bike, and get on the truck. Make a turn, and head back to the streets using any way you like. Make your way back to the garage in Doherty. Reconnect the cab and the trailer if they're separated. Stop at the red marker. A cut-scene plays. Mission passed. Note: Another call for Carl after this mission. Reward: $7000 III. interdiction (d122d) Grab the BF Injection (or any vehicles available) and drive to the El Castillo del Diablo. You can cross the dam using the bridge at Sherman Dam. There should be a path leading to one of Toreno's safehouses on your left. Follow the path towards it, and stop at the red marker. A cut-scene follows, so listen to what Toreno's orders. After it game resumes, grab the rocket launcher nearby. Now, you can either use the BF Injection you brought here (if you used it), the Quadbike, the Bandito or the Sanchez. Personally I prefer the Sanchez among others, simply because it's easier to o up the hill and to go down (its lighter). Make your way up to the area on the map. Use this path, and there should be a track rail on the ground. Follow it and turn right to the red marker. You should see it from here. Stop there. Now, after the cut-scene, you'll have a bar on the screen. You have to destroy all targets (red on map), which are helicopters. Use the rockets. They move fast and they will shoot at the helicopter you're protecting AND you! Watch yourself. Don't shoot the helicopters when they're directly above you, since they will eventually come crashing down on top of you. That's suicide. Get away a meter away, aim when they're hovering above beside the plane with the blue arrow, and shoot. One rocket should take care of one helicopter. Once they come crashing down, run the hell away before you receive any damage. There's a health pick-up near a parachute if you need it. If you run out of rockets, there are extra ones there as well. There are five helicopters in total. There are some men they will come down from the choppers, so watch out. Blow up the choppers and they should be dead as well. Once all of them are finished, a cut-scene follows. Now, you need to get to the package. Drive to the destination, don't screw up now. It's at another safehouse, a cabin to be exact, and now Toreno wants you to drive all the way back to the first cabin just now. Use the map. Drive your vehicle into the garage, and mission passed. Note: You might receive a wanted star or two, but you should have no problem. It doesn't matter how long it takes you to get to the package, but the sooner to better. You will eventually lose the cops since it takes a long time for them to reach your position in the deserts. Don't worry a thing. :) Reward: $1000 IV. verdant meadows (d122e) Alright, this is simple, but it gets tough soon. Drive to Verdant Meadows not far from the Restricted Area. Now, you will see there's an icon that appears on the screen, with the plane icon marked as 'Air Yard'. Alright, there's also a green property icon, which you can buy. Go ahead and buy it now to continue with Toreno's missions. It will cost you $80 000, but it's worth your money. Believe me. In fact, if you don't spend your money, what is it for then? You should have more than the money now, since the previous missions awarded you with a large sum of money. Alright, here's the tough part. Go to the red marker in the control tower or something. You'll get a phone call. Alright, now you'll get a call from Toreno. He'll tell you that you must prove that you can pilot planes and helicopters. That's it basically. You have to go through all the tests and pass 70% for each one of the tests to pass the school. There are ten tests in total, and you have to at least achieve a bronze or better to advance. You'll open up a test when you pass each one of them. Read the School section for the walkthrough for this pilot school tests. You NEED to pass all the tests before you can advance, and you don't need gold awards for it. You just need at least an award for each and every test (the least you can get is a bronze award of course). You'll get a phone call from Woozie when you finished all of them, which unlocks a new business location at Las Venturas. We'll get there later. Now, you can continue with Toreno's missions, which is situated at the hangar in front which the Rustler is kept in. Reward: Respect + V. n.o.e. (d122f) Note: From this mission and onwards, the red marker will be available at the small hangar that the Rustler is kept in. It is also the same spot for The Truth's missions. Time to actually use those flying lessons you took. You can go practice some more on the pilot school (at the control tower, stand at the red marker) for flying, landing and piloting the plane. Alright, just make sue you know the basics, because this is extremely dangerous; you can be dead in an instant! Trust me. First, get in the plane. You'll immediately trigger a ten minute timer on the clock! Don't waste time. Although it seems that the time is really the catch here, think again. Worry less about the timer and focus on the bar & the surroundings. Now, slowly move forward with the X button and release it, turn right using the R2 button (which is also required for banking right). Now, slowly increase the speed while holding the X button and takeoff. Retract the landing gear from the Rustler and go left as you fly straight from the runway. This will lead you to the deserts. You should be able to see the Area 69 from here, but watch out. These people will fire at you, worst case; they could even fire those homing missiles at you. Just don't trespass the area and you should be fine. Stay away from it. Notice the 'visibility' bar on the screen? That's the bar that represents the tracking radar. You'll hear a sound or a noise when the bar is starting to fill up, which means that you're flying above the radar limit. Toreno's will give you a briefing about this, so listen if you want to. The game will also inform you if you're flying too high. If the bar is maxed out, there will be enemies on air that will chase you, and fire. They are as red arrows (dots) on the map if the bar is filled. To avoid them or to lose them, just fly away low or go to the sea and stay low. Once the bar has decreased, they'll be gone, but not for long. They'll come back if you max the bar again. Alright, there are a lot of ways to reach the destination on the map WITHOUT going above the radar. Since the bar fills up quite slow, you can take the opportunity to cross over bridges and go over hills. You can, however, go to the side and fly over the sea, low and steady, and making a whole round. This is a safe route and strategy, but it's a little slow. You can still fly over the airport and all over San Fierro to get there but the important thing is that you use cautions while doing so. Pleas remember the Rustler is case sensitive. Really sensitive I'd say. If you hit a tree or anything on your way to the drop-off, you can easily blow up the plane, even a little bump on the tail or anywhere on it's body, you can cause the plane to start smoking, and I recommend you to just start over, because it's really difficult to handle it, unless if you take the sea route, which I recommend in this case. Fly through the corona to trigger the drop-off. Take your time and if you missed it, make a whole turn, even if it means heading to the sea to do so. Now, al you got to do is head back to the airfield and land the plane, and you're done. The bar is still there and will alert the enemies if you fly too high up on the air, so don't. Once you reach the airfield, you don't have to land exactly on the red marker. You can land anywhere on the runway. Remember to slow down before you hit the ground (square button) AND to hit the R3 button for the landing gear. You don't want to fail the mission now. Mission passed once the plane stops. Reward: $15 000 VI. stowaway (d122g) Love this mission, a lot in my opinion. It gives you the awesome feeling you know? Anyway, listen to the conversation at the very beginning of the cut- scene. Now, after you start, speed off quickly with the bike. Stay at the right side and get pass the agents shooting at you; they can barely get a good shot. Now, turn left as you get pass them, and stay here and speed off, approaching the plane which is a bout to take off shortly. Now, wait for the containers to roll out. If you hit any of them, you'll fall off the bike and thus failing the mission of course. Now, wait for a few sets of containers to roll out, and slowly turn to the right and hit the ramp. You'll immediately trigger a cut-scene if you hit the bike's front wheel on the ramp. That's basically all you got to do right now. Alright, now, you're trapped in the plane, and with some unwanted guests. Wait, you're the guest, my bad. Anyway, if you still have the Katana from the 'The Da Nang Thang' mission, use it. I don't recommend using any weapons here at all, but if you're lucky not to blow up the plane, then good luck! Alright, personally I used the Katana sword, but you can use your fists or the police weapon or whatever. First, watch out for the rolling barrels. They can easily drop you down, so stay at the openings at the sides. Alright, kill everyone here, and most importantly the guy with the parachute. He's at the front. Beat the hell out of them all, but make sure you don't just run to the front, since you will be surrounded by these assholes. Now, pick up the parachute, switch to the satchel charge if you haven't, and plant it anywhere in the plane. Now, make your way to the very end of the plane near the ramp where you got on with the bike. Alright, you're going to have to blow this plane up for good, and you're still in it. The trick is, to jump AND THEN detonate the bomb. First, switch to the detonator if you haven't. DO NOT activate it yet. Go to the end at the ramp, and jump down. As you jump, and while you're body is on air, quickly hit the button (circle). The game will immediately go into a cut-scene mode showing the plane getting blown to bits. Mission passed. You'll land somewhere in the desert, so it's not that far to return to the airfield. Reward: $20 000 R. [ T h e T r u t h III ] (d123a) You can now work with The Truth, this useless asshole! He is nothing but a pain, but hey, you get some cool stuff working for him, but getting them IS the pain here. You can work with him after the above mission, still marked as the plane icon (Air Yard). The marker is also still at the exact same spot. I. black project (d123b) A tough mission, but definitely not harder than the flying tests and those crap. First, you'll start outside the area. You'll have the goggles in your inventory. Whatever you do or how you sneak in, DO NOT wear or use it. Just ignore it. Consider it a useless item. Alright, you will also have a sniper rifle, and believe it or not, the guards will not even realize your presence here, even sometimes when you're standing in front of them. Just ignore them, and be warned that these people are using assault rifles. Real dangerous, so don't even think of running through the spotlights and sprinting through the battlefield, or soon it will be one. Now, stay just behind the gate, and take out the sniper rifle. Oh yeah, before I forget, remember you need to get in before 5:00am. Remember that. Now, snipe the first guard in front. You need only one bullet to take out one guard, at any section of the body. Now, after the body dropped dead, quickly move forward to the left, and stay here crouching down. Kill any guards here, and now, you should've fired more than two bullets. You will be sometimes fired at, but don't worry. You're not detected yet. See the guard tower here? Kill the guard above on it, and climb up. Snipe all the guards on the towers from here, the best way. You can shoot the spotlights too, but that's not necessary. Now, use the map to search any remaining guards around. They're red dots if you don't know. :) Now, get down, sneak to the middle are of the towers, and kill any remaining guards down here. Keep away from the searchlights. Now, make your way carefully to the control tower for the doors. It's marked as a yellow blip on the map. Stand at the red marker to open the doors. Now, there's a scene. Make your way to the doors. You can run, just like I did through all the spotlights around. Also, try to collect the weapons from the guards when they're dead. They have assault rifles. You can't miss those. Now, the place will go on alert. Just go all the way to the lab. Before that, the guards here are still unaware of your presence, if you don't make a sound inside here of course. Now use the map, see any red dots on the way? Shoot them in any way you like. Also, you have the option to disable the SAM site. This will make your escape a lot easier. You can also kill the scientists here if you're mean enough. Pop their heads if you like! :) Now, you should collect the key card and the body armor there, and use it to go to the next final area. Just stand at the red marker by the door. Alright, here's one of the toughest part. Take out an assault rifle, and aim for any available enemies down the stairway. First, take aim and use auto-aim for any nearby enemies. Then, as you slowly go down and when you hear gunfire, use the manual aim and aim for enemies underneath you, either opposite you or on the sides. Manual aim helps a lot here. You can shoot through the railings too sometimes. Now, make your way to the bottom of the area, and run through the jetpack. Carl will strap it behind his back as you step on it, now you have to escape. Hold the X button and make your way out of this area and fly higher and gain height. Now, when you're out of this hell place, kiss the guards goodbye and with the missiles (if you disabled the SAM) and fly your way to The Truth, who is now should be waiting for you, this useless asshole! Now, stand at the red marker. A cut-scene follows, and mission passed. Reward: Nothing, but you do get to keep the Thermal Goggles II. green goo (d123c) I'd advice you to get body armor, just in case. Now, fly the jetpack to the destination, which is a moving train. As you reach there, you need to find whatever there is to find there. Soon you'll find out. Now, there are a few enemies on each section of the train, so waste them all. You can aim while still on air with the jet pack. You can actually seed off to the front of the train, just a little higher than the train's level, then hover with the jetpack (L2 and R2 buttons are pressed together). Now, aim using the R1 button and shoot their heads one at a time. You can also land at the sides of the track (taking a risk) and start aiming at them one by one. That's also a way to kill these people. Alright, at some point of killing these people, you will sometimes get the target locked at a few boxes. Inside on of these boxes, you'll find a jar of green goo. You'll have to destroy them to open the boxes. Now, first take care of the enemies. You can use any way you want to. Now assuming they're all dead, reveal the insides for each of the boxes by shooting at them. You'll be informed by the game while you search for it. Now, once you see a shining green stuff, go land on the train and pick it up. Head back to the runway at Verdant Meadows and stand/land on the red marker. Mission passed. Rewards: $20 000, Verdant Meadows asset acquired (up to $10 000 daily) & Jetpack delivered near the garage at the control tower at Verdant Meadows - - - L A S V E N T U R A S W A L K T H R O U G H - - - S. [ W u Z i M u II ] (d124a) Alright, Woozie has two different sets of missions, but the heist missions are listed elsewhere (Side/Optional Missions). You can find these missions at Four Dragons Casino in Las Venturas, marked with the yellow 'Triads' icon, and named well, triads. :) You'll get a call from Woozie after the mission Verdant Meadows when you completed all the Pilot School tests. You'll need to enter the casino and turn to your left for these missions. I. fender ketchup (d124b) Watch this cut-scene. This guy sounds a lot more funny than he looks. First, at the starting position, make a left and head for the straight highway which the front entrance of the casino is facing, near the save icon. Now, a bar will appear. The more dangerous you drive (or faster), the more this bar will increase. Frighten him in any way you want, but make sure you DO NOT & NEVER collide with anything from the front, which will kill him and thus failing the mission, definitely. Your whole point is to scare him off to spill the information for you, so don't attempt anything that collides with the front part of the Feltzer. The best would be to use the proper road (not the opposite road), drive real fast, and to make a shocking turn by holding the R1 button (handbrake) and navigating the vehicle using the Analog stick. This would create a frightening experience for him, which helps increase the bar fast. Believe me. You can also try to speed off at the wrong side of the road which is risky since crashing into any solid surface will absolutely torn his brains out! You can have some little bumps, but speeding off onto trees or vehicles or solid structure (walls, etc) will end up with his death. Now, after you got the info, drive back to the garage behind the casino. Stop at the red marker, one of Woozie's men will drive the car right in. Mission passed. Rewards: $5000 & Respect + II. explosive situation (d124c) Drive to the quarry on the map. Stop at the red marker, and you'll be given a brief of this mission. You're going to have to steal the dynamites before they're blown. After the cut-scene, you'll have 2:30 (2 minutes and thirty seconds) to get into the Dozer (the huge vehicle shown during the cut-scene) and collect the dynamites before they all blow into pieces. Use your vehicle to speed off to the lowest level and quickly get in the Dozer. Worry less since these workers are nothing but a nuisance here. They're armed, but they rarely hurt you. Now, use the Dozer to destroy all four boxes of the dynamites. They're marked green on the map, and watch for the machines here since that can stuck the Dozer since it's tall and huge. I suggest you destroy them first before collecting the dynamites, since that will save your time. Now, once you got them all, a cut-scene follows. Looks like the security has secured the front entrance. You're going to have to find another way outside. Get in the dirt bike (Sanchez) which is marked as a blue dot on the map, and now, proceed to the first checkpoint in font of you. Straighten your bike, so it is straight on the platform, and speed off so your bike lands on the other side. Turn right while collecting the checkpoint here, and get up the stairs in front. There's a security guard here, so use drive-by to kill him. Reach the above floor using the staircase, and move towards the platform to the left. Jump down to the right after collecting the checkpoint on the ramp. Proceed to the left side of the area and stay there. Proceed and get pass this small narrow pathway and to the other side and collect the next checkpoint. Kill the guard here, and make a turn. Face the ramp, and speed off to the other side. The platform is broken, so you should land on the small section of it on the other side. Make a left and jump to the other side using this ramp here. There are two enemies present here, so waste them and wait no longer. Follow the checkpoints here and to the small opening in front until you get the message telling you to get out. Use this bump to get outside the quarry are and reach the destination on the map. If you continue from the inside of the quarry towards the entrance, you'll be killed since the security guards are all there. Use that small ledge, and reach one of Woozie's men. Stop at the red marker, a cut-scene follows, and mission passed. Note: You'll open up the heist missions at the Four Dragons Casino, on your right when you come to the fork inside the casino. Rewards: $7000, Respect + & quarry missions are now available III. you've had your chips (d124d) Note: Before attempting this mission, try to pick up the body armor opposite the Four Dragons Casino, in the middle area of the tall, big structure in the middle of the parking zone. Collect it before you go, or you might want to buy a sniper rifle now, it's really recommended. You'll see why. Alright, start off by driving to the Factory Unit on the map, at Whitewood Estates west of the closest Burger Shot. Alright, enter the building through the back entrance, there should be a big opened area for you to enter inside. You can also enter the area using the bus stand near the front gate, which is secured and locked. You can climb on it and enter the building this way. Alright, first of all, equip your machine-gun or your assault rifle before entering. If you enter from the back door, you'll get a cut-scene from where the guys inside the vehicle will notice you. You'll get a surprise attack as you start. Whatever you do, and whichever way you use to enter, do not step inside the warehouse especially if you're not armed & without body armor. Now, quickly get away, stay a little behind the parked vehicle here. Stay for a few seconds and see if anybody steps out. Get a little closer if they don't. If they still don't appear, no worries. Make sure you're away from their sight, and if you hear gunfire, do not proceed just yet. Waste anybody on sight. Now, crouch down and take out the sniper rifle if you have it. Now, zoom-in and snipe all the visible enemies from here, especially the guys on the second floor near the railings. Zoom-in and waste them all. You might need a few bullets to kill them. Now, move to the right, staying outside the warehouse. If you see some enemies running to your position, take out the machine-gun and gun them down. Take back out the sniper rifle and see if you can get a clear shot from outside. I got lucky and seemed that I had a few rockets left, so I blew my way in! A good way to finish this mission up. Now, if you can get anybody within the scope, switch to the assault rifle or the machine-gun and blast all the enemies here, especially the one at the back to your left as you enter. Watch out for him, and once they're all dead, use the assault rifle to blow the machines here. Blow them all, and you'll notice that this way helps boost your assault rifle skills (depending on which type of weapon you use). A few more enemies in a vehicle will arrive inside the warehouse. Waste them, get the vehicle and speed your way out of there, since there's an enemy on the one of the boxes above you outside the warehouse will a deadly gun, but ignore him and just speed your way out of there! Get back to the red marker using the map behind the Four Dragons Casino to end the mission, and claim your reward. Rewards: $10 000 & Respect + T. [ T h e T r u t h I V ] (d125a) The truth has another dumb mission, but whatever. This mission starts in front of the Four Dragons Casino in Las Venturas of course. The icon remains the same as the yellow 'Triads' icon. I. don peyote (d125b) Jack or get a vehicle with a four doors; a taxi will do, since the vehicle is the easiest to find after you load your save file. Now, drive to the location on the map, which is situated in the deserts. Use the path that eventually takes you to the red marker. Stop your vehicle. Now, a cut-scene follows. You're introduced to Kent Paul. Remember him? He was in Vice City, a "friend" of Tommy Vercetti. Makes you wonder what happened to Tommy. Anyway, if you haven't gotten a four-door vehicle yet, get down to the nearby road and jack one, drive back to Maccar and Paul, and fetch them up in the car. Listen to their conversation as you drive to the Snake Farm, not far from Verdant Meadows Airstrip. Stop at the red marker. Now, after the cut-scene, take out your gun and blast these fools if you want to, or you could just retreat back to the car and drive away. I suggest you kill them, they're not that tough, besides it's a thrill killing them. Now, drive back to Las Venturas, and drop them off at Caligula's. Mission passed after the following cut-scene, which introduces you to Ken Rosenberg, last known partner of Tommy. Note: You'll get a phone call from Paul. You will notice a new icon appears on your map. Reward: Respect + U. [ K e n R o s e n b e r g ] (d126a) You can start working with Rosenberg once you finish the above missions. The icon is marked as a square shaped object written as 'Mafia' on the map. It is situated in Caligula's Palace, and the marker is inside the casino to your left. If you do remember, Ken Rosenberg was Tommy's partner at the end of Vice City. You should play the previous game to travel through the stories more. I. intensive care (d126b) You're going to have to save Mr. Sindacco. Apparently he's being captured. First of all, drive to the hospital indicated by the map. Stop at the red marker to continue and trigger a cut-scene. Carl will run inside the hospital asking about his condition. It looks like he has already been taken away by the Mafia. Quickly drive your vehicle outside the area. Now, you have three targets on your map (red dots). You will have to make a rough guess. Go for either one of the targets and ram the ambulance. If it's the wrong choice, the driver will stop the vehicle, and the game will inform you to pick another target. Now, the Mafia will be alert once they found out you're searching for Johnny. Quickly get to the other two targets. If you finally get the correct ambulance, the driver speeds off running away. You will also be shot at, so watch out. Now, shoot the vehicle and keep on shooting and shooting. Ram the vehicle also, and don't stop until the driver of the ambulance stops. Get out, blast these jokers, and get in the ambulance which carries Johnny quickly! Now, drive to the meat factory before anymore backup arrives. You will if you're taking your time. Ignore these people and focus on your way there. There are two vehicles that will chase you, but no worries since they're not dangerous. They're not harmless too however, but it doesn't matter. Stop at the red marker inside the area of the factory, and mission passed. Guess what? You get to keep the ambulance! :P Note: A new icon appears on the map, which is the location for a Tenpenny mission. Rewards: $5000 & respect + II. the meat business (d126c) Drive Rosenberg to the meat factory. You're going to need a vehicle, so jack one if you haven't. Stop the vehicle, and enter the factory. Keep in mind that you should have a full body armor by now. Remember this. A cut-scene follows, showing Rosenberg's attitude again. He never did change doesn't he? Anyway, Now, there'll be a few Mafia, or on second thought, not a few, a lot of them, and they're all are witnesses! You MUST eliminate them all in order to get out of this factory. First, kill the first set of enemies. They're quite tough to kill, so don't approach the fire, and stay where you are and keep on firing your weapons. Waste them all. Now, Ken will be back with a fire extinguisher. He'll extinguish the fire for you, now proceed and kill these jokers again. Take cover whenever you need, and watch yourself. Take your time if you want to. Kill anybody who approaches you. Now, as you near the crates, kill the enemies on top, and stick very close to the boxes. Crouch down if you can. Now, slowly move forward, and an enemy would be above you, move a little left and blast his head. Proceed, eliminate any "leftovers", and get out by following Ken to the exit doors. Get back in your vehicle (if it's still there) and drive Ken Rosenberg back to Caligula's Casino. Stop at the red marker, and mission passed. Note: You'll get a new icon on the map, which is for Madd Dogg. You can do a mission for him. We'll get there later. Rewards: $8000 & Respect + III. freefall (d126d) Important Note: Since this mission WILL NEVER appear now, you need to trigger the mission entitled 'Fish In a Barrel' by Woozie. Its at the next section, and since it's not a mission anyway, I just put it after this mission. Keep this in mind. Trigger that mission first to get the call from Ken. Grab the FCR-900 at the entrance of the casino after the cut-scene and ride it to the airport. Use the map. Enter through the two big double doors, and speed to the hangar indicated by the map. Grab the body armor here before you proceed. Enter the plane and drive to the destination on the map, which is on air. Fly until the dot is leveled with your position, and you should later spot the plane. Fly through the corona behind the plane by banking and making a turn after you spot the plane, and quickly follow it's direction for the corona behind it. Fly through it quickly. Now, a cut-scene is triggered. Carl sneaks inside the plane. Now, it's time for a little 'Time Crisis' game-play. There are four men on board, excluding the pilot. Use the L2 and R2 buttons to take cover. Hold the button, not tap it. Use the unlimited-bullets pistol and shoot these fools, one at a time. Take your time for as long as you like. Once they're all dead, a cut-scene follows. Now the pilot comes out saying "I won't go without a fight!". Show him what the fight is really like. Now, you'll take control of the plane. Fly it back to the airport, and tap R3 for the landing gear. Land anywhere on the runway of the airport, and once the plane stops, mission passed. Rewards: $15 000 & Respect + V. [ W u Z i M u III ] (d127a) This is just a small intro cut-scene and it's essential for triggering the call from Ken Rosenberg for the mission 'Freefall'. Trigger this mission before doing that mission again. It's as usual marked as the yellow 'Triads' icon, situated in Four Dragons Casino. I. fish in a barrel (d127b) I don't know the point of creating this section. Just watch the intro for God's sakes! Remember, you need to trigger this mission to trigger the call from Ken, after the mission 'The Meat Business' to continue doing his next mission. W. [ O f f i c e r F r a n k T e n p e n n y III ] (d128a) The first mission is marked as the 'C' icon on the map, as C.R.A.S.H. The first mission will be at Prickle Pine, and the next one (High Noon) will be at the deserts (El Castillo Del Diablo). You will be able to access the first mission once you complete the mission 'Intensive Care' for Ken Rosenberg. Use your map to find it. I. misappropriation (d128b) There are a few methods getting this mission done. I have three different methods but you can use whichever suits you. First Method: Alright, before you drive to the location, go to Ammu-Nation and buy yourself a Sniper Rifle, from the Rifle selection, if you don't have one yet. Also, collect the free armor opposite the Four Dragons Casino at the tall structure. Now, drive yourself to the location, before reaching it, get out and crouch down. Get a good vantage point, preferably high spots. Take out your Sniper Rifle, aim for the target (if you can't get a good shot, get to another comfy & safe spot and see if you can see through the scope). Now, aim for his head, and fire. If you aim for his body, make sure you shoot twice. Now, quickly switch to another weapon and run for his body fast! You need to collect the evidence dossier before another guard does. If you fail to, waste the person who took it, or if you miss it, that person will fly the helicopter away, and you're going to chase him until he abandons the helicopter. Try to practice first before doing this, since that helps. Now, either jump down or just grab the helicopter, which is risky. I suggest you just jump away after collecting the stuff, and once you collect it, mission passed. Second Method: Drive to Verdant Meadows and pick up the jetpack by the door. Use it to fly to the target, and get a good aim by hovering above the area, which is risky and dangerous since you can be spotted easily. You can try going to the small hills and ledges and get a good aim there. Either way, kill the target, fly to the evidence dossier, and collect it. Then fly away from the area. Mission passed. Make sure you have a machine-gun and some extra bullets. You can enjoy killing the feds here if you want but that doesn't matter once you already won the mission. You can also chase the helicopter using the jetpack, but it's a little slow and you cannot tell where the location of the target since it's not on the map. Third Method: This is a normal method, which you should use if the target escapes in the helicopter or if you want the target to. Grab the helicopter quickly before he gets further away, by ignoring the enemies and run for it. The Maverick takes a few bullets before it explodes or damaged badly, so worry less about the enemies. They rarely pull you out as well, so it doesn't matter. Now, chase after the target, either one of his men or the target himself. Anyway, he'll fly over the Restricted Area, which you SHOULD avoid. Fly to the side a little, and get pass it. If you have the Hunter at Verdant Meadows, you may use to chase after him while you shoot him down. That is an option, though I've never tried it. Now, he'll abandon the helicopter somewhere at Las Venturas on a building, so get out of the helicopter and waste him. Collect the stuff and mission passed. Reward: Nothing II. high noon (d128c) Note: In order to get the call from Tenpenny to access this mission, the missions 'Misappropriation' and 'Freefall' must have already be done. Then, you should get the call. Alright, payback time Pulaski! Follow Pulaski out of the area, and while he runs out of the place towards his vehicle, his invulnerable, which means he cannot be killed, so stop wasting your time and head to the Bandito here. Now, you must chase after him. Personally I like to waste my time; watch his driving (I tell you this guy should have his license snatched, and his driving is worst than Carl's) & listen to their conversations. Now, he will drive horribly, believe me. Just follow him in this turns and hills, without falling down. If you let Pulaski get away far enough, you will be warned that he's getting away, and eventually fail the mission. Tail him and get pass these corners. Now, once you arrive at town, start doing drive-bys and hit him a lot of time to damage his vehicle. His Buffalo is extremely hard to damage, and looks like bulletproof for a minute. Now, continue firing and eventually his vehicle will catch fire. Get out and enjoy his last moments. Gun him down, but be warned since he isn't like most of the other enemies. It looks like he's wearing body armor or something. Once he falls down, a cut-scene plays, and Tenpenny has lost his buddy. Alright, I've tried shooting one of his tires while he was running to his vehicle and it worked. Try that and he should be flipping and crashing while he speeds off. Note: You'll get a phone call from Ken Rosenberg after this mission, and the square icon appears at Caligula's yet again. Reward: Nothing X. [ M a d d D o g g ] (d129a) You can access Madd Dogg's mission once you complete 'The Meat Business' for Ken Rosenberg. Follow the 'D' blip on the map, not far from the Four Dragons Casino & Caligula's Casino. I. madd dogg (d129b) This is really simple. After the cut-scene, head to the dot on the map and get on the Walton truck beside the guy on the phone (blue dot). Drive it to the crowd and stop at the red marker. Do this fast since you don't want that guy to pull you out, which wastes time. Now, Madd Dogg will get ready to jump. Whatever you do, DO NOT, I repeat, DO NOT move the vehicle's position other than going to the front and to the back. Now, follow Madd Dogg as he moves like an ass front and to the back. Use the X to go forward and square to go backwards. Just make sure the truck's back is following his angle at all times. Now, he'll make a few moves and rounds. He'll go forward, and the turns and head for the next position, and make another turn, and finally he will jump. Line up the truck with his position as he jumps, and he will crash into the crates at the back. Ooh that's gotta hurt! Now, you'll have to drive him to the hospital, without any time limit or any chasing, but with CARE. Don't go speeding off and using sudden brakes and bump into a vehicle's back, which sometimes is possible to end the mission. If he dies, you fail, got it? Drive carefully to the yellow blip and park the Walton at the red marker to complete the mission. Note: The Walton is bulletproof before you complete the mission. I'm not sure if it works after the mission, so try failing the mission and steal it. Also, there were reports about this mission that immediately after the cut-scene, and getting the Walton, Madd Dogg jumps right after it. I do not know about this glitch since this has never happened to me. Please remember that glitches like this do happen, and for some reason, it could be your disc or it could be the PS2 console getting some bumpy reading while loading the game using the disc. My suggestion; try and get a new copy. Reward: Respect + Y. [ S a l v a t o r e L e o n e ] (d130a) You can work with Salvatore at Caligula's Casino (marked with the same square icon) at Caligula's Casino, still on the left in front of the elevator. You can access his one and only mission after the completion of these missions: - Green Goo by The Truth - High Noon by Tenpenny - Freefall by Ken Rosenberg - Madd Dogg by Madd Dogg himself. Complete the above missions and you should get the call from Ken Rosenberg, and you can access this mission, which is the second last mission that starts at Las Venturas. I. saint mark's bistro (d130b) Note: Get body armor before proceeding, and try getting an M4 assault rifle from Ammu-Nation if you haven't. First, watch the cut-scene. Drive to the Las Venturas airport. You're going to Liberty City! I love that city. Reminds me the good old days... Now, enter the airport via the two double gates. Speed to the end of the runway where you'll find the Shamal. Enter it, and speed off straight down this runway until the plane hovers and then take off. Be sure to retract the landing gear before you go any higher. Fly towards the yellow dot on the map. Make the plane leveled as you head for it. If your plane/jet is too low, fly higher until the arrow stops pointing up. If you're flying too high, get a little lower so it levels and the dot changes into a square-shaped dot. Now, head for it, and there should be a cut-scene, a nice one. Be sure not to miss the sight of the road in Liberty City, and it's weird that you actually get San Andreas' radio reception when Carl is in the taxi, instead of Liberty City's radio. Now, Carl gets a not-so-surprising welcomed. When you start, take out your assault rifle and pop these assholes' heads! You're safe here, so stay put and just aim for one by one. No problem here. Another enemy will roll out shortly, so waste him. Now, equip to a lighter weapon, run down like hell and turn and fire the man on the right with the Shotgun. This asshole will kill you fast even if you're with a body armor. Blast his head, and switch to the next guy on the left. Proceed to the path at the back of the guy with the Shotgun, and proceed and get pass these jokers. A few will roll out. Blast them and gun them down; whichever you like. These tactics are useless guys, stop them. Laugh as you blast these people's head! Now, go down the stairs and take cover here. Take out your assault rifle and blast these people from a distance. Be sure to crouch down before you blast these people and take cover. Once the area is cleared, Carl will fly back using the plane and now, just fly back to the airport. Land on the runway safely; remember to take out the landing gear (R3 button). Mission passed. Note: You'll get a call from Salvatore and Sweet who's in jail. You'll be returning back to your place shortly, but let's get on to The Four Dragons now. Rewards: $20 000 & Respect + Z. [ W u Z i M u IV ] (d131a) This is the last mission that starts at Las Venturas, except the Heist missions if you haven't done yet (available at Side/Optional Missions section). You'll be able to access this mission once you complete the above mission. This is the last storyline mission here at Las Venturas. I also advice you to get a body armor before proceeding, and a lot of ammo. I. a home in the hills (d131b) First, as Carl jumps down, quickly open your parachute by tapping the circle button. Then, hold back on the Analog stick so you can move forward while you guide it to the roof of the mansion. Try to land on the roof, at the right side near the body armor. Stay here. Now, a few set of the enemy members will appear here shortly, so help the Triads to deal with them. Keep them alive since they will help you. The enemies will come from the railings, from downstairs, at the sides, and so on. Everywhere except the other side. Waste them all. Now, you'll get a note from the game telling you to enter the mansion. You can take the body armor on the roof if you need it. Enter the mansion via the front door; from the roof, there should be a path leading down. Turn right and follow this walkway. The door should be on your right once you turn to the next walkway. A cut-scene plays where one of the members got his head popped clean off. That was close for Carl. Now, blast these fools inside the bushes and anyone around the area. There are three to four of them here. Now, proceed carefully to the next hallway. Alright, in nearly every room, there will be at least two enemies. Take cover at first, and clear the hallway. These people are tough with the machine-gun, so the assault rifle would be a better choice. Now clear every single room if you want to. There will be a body armor in the second room to the left. Pick it up; you surely need it now. Proceed, and the Triads will leave you. Kill all these jokers downstairs; be careful since these people are from near every inch in this hallway and nearly all the rooms here. Now, you'll get a message from the game that the Big Poppa is running away. Chase after him. Don't worry; you can take your time. There's a health pick-up on one of the rooms but there are enemies there. Now, chase after Big Poppa. There will be enemies rolling out of rooms as you chase after him. Use the machine-gun since it's faster. Now, you'll be told that Big Poppa has left the mansion. Follow him outside through the door at the end. Also, you'll be passing through the pool. DO NOT fall down since it would be hard to aim for the enemies here from the pool. Now, you'll get a cut-scene. Head for the car and chase after him. Use drive- by to blow his vehicle, and once he's dead, mission passed. Be careful and drive slowly since there are twisted roads ahead so use the map and watch where he's heading to using the small map. Mission is complete once he's dead. Reward: Respect + & Madd Dogg's Mansion acquired as a save point - - -F I N A L E / L O S S A N T O S II W A L K T H R O U G H - - - A1. [ C a r l J o h n s o n II ] (d132a) Alright, another Carl Johnson set of missions. The missions/red markers that trigger the missions here are always available in front of the mansion, near the entrance to the area where you save your game in the mansion. The save point is inside the mansion, near the entrance through the gate to the garages around the front of the house. You need to acquire the mansion before you can begin these missions. In case you haven't notice, there's a Sparrow helicopter on top of the mansion on the roof where you landed with the Triads on the above mission. I. vertical bird (d132b) I thought Toreno has taken a vacation or something. Whatever! Alright, he's pestering you again, but aha, this time he has something good for you. Alright, it's not necessary for you to use stealth during this entire mission, and it's actually easier to just blast your way through. But if you want some fun and test your skills, I'm giving a stealth walkthrough. Alright, actually stealth is completely pointless, so I'm just giving walkthrough for the first half of the mission as a stealth mission. Then, you can blast your way through. Grab the body armor inside the mansion before you trigger this mission since that helps you during your visit here (second room to the left on the hallway). First, get inside the speedboat which contains a knife & a silencer. These will help you later on. Now, Toreno will give you a real short brief of what you should do. Speed up to the yellow marker to the ship which holds the jets which you must steal one of them. As you reach closer, a cut-scene follows. Now, speed up to the back where the gate is. You MUST NOT enter with the boat or the whole area will go on alert when you step your feet in there. Get out of the speedboat and swim fast to the inside. A cut-scene will be triggered. Now, you're inside. Swim to the platform forward, but crouch down and stay by the water here. You should see two people talking. One is a worker, and the other is a guard. Now, if any workers (mechanics) spot you in this area, the game will quickly warn you and they will immediately head for the closest alarm switch. They are not armed, but they are one of the enemies you must avoid. First, after the talk, and once they split up, move forward, in a crouching position, to the front, following the worker in the Forklift. Follow the vehicle's back, and it should stop in front. Equip your knife, and once the Forklift turns, follow its back and stay hidden behind it. Take note of the opened area ahead where the guard went in. Now, once the worker is facing the other side with his Forklift, sneak quickly and enter the area and get up the staircase. Just in case the worker spotted you while you were sneaking behind him, take out the silencer and blast his head off before he reaches the alarm switch. If you're fast enough previously, you should catch up behind the guard. Sneak behind him and stab him using the stealth kill. Just line up the knife behind him while you hold the R1 button (auto-lock) and hit the circle button once Carl's arm is raised a little, as usual. Either you killed him or not, now, get up to the second floor now, and sneak slowly, SLOWLY to the opened area in front. There's a guard here, looking to the right. A Hydra can be seen speeding off. Sneak up behind him and stab him. Now, this is just to ease your escape. Get back downstairs to the previous floor where you killed the guard. Now, enter the opened area here. Get pass the couch (the guard will be here if you spared his life, sitting on the couch). Get pass it slowly, and reach the opened area to the other side. Look at your map and see the position of the guard at the SAM Site control room. He should be there; if he isn't, he should be wondering around the area or heading towards your position! Now's the time to whip out your M4 or machine-guns! Equip your machine-gun or an assault rifle (this is preferred during this battle) and blast that guard at the room. Shoot the worker here if you want, since he's a pest here! A few guards will be on their way to your position, so blast and waste them all. Be sure to collect the weapons the leave for you. Now, go inside the control room and disable the SAM Site. Stand at the red marker to do so. Now, blast anyone around. Proceed to the other opposite side of the control room (make a run to the other side) and you should notice three Hydra jets (one at the right side, and two on the same area). Blast the ones on the same area, and leave the one placed a little out of the area. It would be easier if you have a few rockets from the previous missions. I had mine up to this point since I did not die and loaded my game whenever I'm wasted. That way I got to keep my weapons. :) Now, blast the two jets using any weapons, but the rockets would be a better weapon now. There should be one more Hydra left at the side. Get in it and pilot it quick! Now, ascend and gain height. Retract the landing gear if you want. The Hydra does not work like normal planes or the Shamal. It has homing missiles too. That's the best thing. Just aim using the R1 button, and fire the missiles using the L1 button. However, since it's a jet, it is fast, and you're going to have to manage it well or you'll be going boom! Now, as you takeoff, a Hydra will pursue you (if you didn't destroy the other two jets, there will be three Hydra jets on your tail. Just level off at some point in mid-air, and aim one by one. Once the auto-lock target changes from green to red, it will send missiles which will lock and home the target once the L1 button is pressed. Just use the strategy to get rid of the jets here. Now you must destroy the spy ships. Just level off not too high and not too low (this is all about managing the Hydra) and lock the missiles to the ships. They won't attack you, so don't worry and take our time destroying those ships. Now, once all of them are destroyed, make your way back to the airstrip (Verdant Meadows). Take out the landing gear and land on the runway. Slowly guide the jet (take your time on this) and make it into the hangar. You have obtained a Hydra! Mission passed. Rewards: $50 000 & the Hydra will always be available at Verdant Meadows in the hangar II. home coming (d132c) "Toreno, **** you. I almost lost my life out there!" Alright, now that's something Carl should've mentioned long ago. Anyway, now, take one of the vehicles at the mansion as you start, and drive to the destination, which is situated in Los Santos, opposite the police precinct. Stop at the red marker. A cut-scene follows. Now, take Sweet back to Grove Street, and use the map back there. Just don't do stupid stuff. Stop at the red marker in front of Sweet's house. If you haven't notice, here lies some Ballas, which is in YOUR territory; well it WAS your territory now wasn't it? Time to take them back. After the cut-scene, there'll be a short briefing on what you should do. Alright, there are a few drug dealers here. They are red dots on the map, so I advice you to close everything on the map (use the blip in the start menu at the map after you zoomed in to do this). Close the icons so they won't confuse you. Now, se the red arrows on their heads? These are your targets. Use any weapon to kill them, and since they're not very harmful, it would be a little silly for them to occupy your time. Once they're finished, the game will inform you to take back your territory by shooting some Ballas members (you can do this while hunting the crack dealers too). Just do as usual; hunt them down on foot, ON FOOT, shoot three members to start a gang war, and then the map will flash red and the game will inform you. Next, survive the next three waves and you'll obtain the hood after surviving all three. Remember to look for body armor and health around the streets, or the battle area. Also, watch for Sweet as he battle and help you out (he's better than normal members, you'll see). Don't let him get killed or you fail the mission (even though he's a tough bro). Once this is done, and once you acquire back your hood from the gang war, a cut-scene follows, and mission passed. Note: You'll be able to do missions for Sweet after this mission completion, but we'll get there later. Reward: Respect + & gang territories are back on the map III. cut throat business (d132d) Get in the BF Injection and let Madd Dogg get in as well. Drive to the yellow dot on the map. A cut-scene follows. OG Loc is making a run with a hovercraft. Carl & Dogg got in as well. Alright, here's the thing. You cannot perform a drive-by during the chase since you couldn't even be leveled with OG Loc. All you can do is chase after him, no matter what you do. Don't waste your time trying to catch up and performing drive-by on him; simple, you can't. Just keep an eye on him and the map, and his position of course, and just tail him. Don't worry about Madd Dogg either (blue dot on map) since he'll catch up whenever you do since he actually follows you. At some point at the beach, Loc will get out and he will change into a Kart. Yes the small tiny Go-Kart. It's a coincidence where there're three of these karts, stranded on the ground. Weird... Anyway, chase after him, as usual, keeping an eye on the track, the map, the alleys he get into and the Kart he drives. He'll go up stairs, alleys, etc. Now, follow him up the stairs and a cut-scene follows when he enters an alley. Mission is now considered passed. Enjoy the movie scene. :) Note: A Go-Kart will be at the back of the mansion, but I'm not sure if it's available after this mission or before or maybe later. It's at the other entrance near the small path that leads up behind Madd Dogg's mansion. If anyone can confirm this, proper credit will be given. :) Reward: Respect + A2. [ S e a n J o h n s o n / S w e e t III ] (d133a) You can work with Sweet right after you complete the mission 'Home Coming' where you picked up Sweet from the police station from the mansion. The first mission starts in front of CJ's house in Grove Street marked with the 'S' on the map. The second starts at Sweet's house as usual. Follow the 'S' icon to specify where the marker is. I. beat down on b-dup (d133b) Note: This is a highly dangerous mission, so I suggest packing on with lots of ammunition, as well as having body armor. Please do so if you don't want to start again. You can recruit gang members for this mission (aim with the R1 button and press up on the D-Pad), but I didn't since Sweet was a whole lot of trouble for me already. Get in a car and drive to B-Dup's house not far from your position. Listen to Carl and Sweet's convocation. Stop at the red marker, and a cut-scene is triggered. Now, drive to Glen Park. Use the map, and once you arrive around the area, you'll be told that you must start a gang war. Get out with Sweet on foot and search around for any Ballas members. They usually are around the middle area, and sometimes down under the bridge. Just find them. Once you see them, take out your assault rifle, go closer and pop their heads. As long as you stay on their territory, you'll start a war after killing a total of three Ballas members. Now, just do as usual. Survive the following three waves, and then stay alive until you waste the last member and they all drop dead. Remember this; whenever you're at the third wave, and you don't have a body armor, leave the rest of the members and search for a body armor on the roads, since killing the rest will bring you to another dangerous position in the game. The game will spawn some for you if you reach the third wave, and even a health icon if you need it. Then, feel free to kill them to proceed. Once you gain Glen Park as your territory, a cut-scene is triggered. Now, here comes the hard part. I assume you have body armor up to this point. After you start, there are a lot of members at the house on your left, and a few in front. The only chance you have is to make a turn and run to the back. They can even shoot you from far, believe me I've tried. Now, run like hell to the opposite side you faced when you started the game after the cut-scene and hide around the walls so the bullets cannot hit you. If you have a wanted star, make sure there aren't any cops and try to avoid killing or blowing up cars since you'll get even more stars which gives you more challenge in this mission. Watch for Sweet as well, and call for him if he needs help (up on D- Pad). Now aim for the enemies with the red arrows above their heads and shoot them from a distance, or just run for them when the rest of the area is cleared and use the Tec-9 or any other guns(which are fast in speed) and approach them and waste them all! Now, a cut scene is triggered once their all dead. Just approach the front door to confront B-Dup. Mission passed after the cut scene. Reward: Respect + II. grove 4 life (d133c) Upon starting this mission, get a few members before proceeding towards Idlewood. Get inside the car and drive there. Use the map. Now, there'll be a purple highlighted area on the map. You must take over two territories to complete this mission. This is just like the rest, where you just aim for any Ballas members on the streets and shoot their heads off (3 of them) to start a gang war, on their territory. Now, when the map starts to flash red, just get out together with Sweet and survive all three different waves. Look out for health and body armor pickups on the roads. Then, when you took the territory, search around for anything that might help you (even Grove Street members if you can) and go for another territory around Idlewood. Find the Ballas, and then, waste them as usual. Repeat the above steps. Survive all three waves and collect health pickups, and of course body armors on the streets. Also, running helps during the battle and watch for vehicles if they send it during the battle. If they perform a drive-by, it would be easier for you to just shoot their vehicle's gas tank and watch it explode. Once that is done, Sweet will say that's enough, for now, FOR NOW, and just drive back to Grove Street to complete the mission and accept some money from Sweet. Mission passed. Rewards: $10 000 & Respect + Before Proceeding: Alright, since the next set of missions are the final ones, I strongly (I mean it this time) encourage you to take over some territories before proceeding doing the next final missions. Believe me; you don't want to miss this important note. Or should I make it more obvious? TAKE MORE GANG TERRITORIES BEFORE YOU PROCEED! That should make it clear. Remember; after this, you'll trigger the riot around Los Santos. There'll be havoc everywhere. Gang members will go crazy and even your own will fire at you sometimes. Pedestrians will go nuts. Prostitutes will have guns and stuff, and everything that happens next will be nothing but a pain for you to take more territories to advance to the final mission. Believe me. You need at least 35% of territories taken over Los Santos before you can trigger the final mission. Do it before you proceed to the mansion, or not... I don't know. A3. [ F i n a l e M i s s i o n s ] (d134a) Final set of missions! Yahoo! Alright, as soon as you trigger the 'Riot' mission, the whole of Los Santos will go into a riot. Everybody will go crazy, police bikes will be seen exploding on the roads, prostitutes and pedestrians have weapons and will shoot at you. Even your own members will shot at you after the mission, and these will be the only difficult days in Los Santos. I advice you to take over territories before you trigger the next mission. The first mission starts at the mansion at Madd Dogg's crib. The last two missions start in front of Sweet's house. Yes people, brace yourselves for the last strand of missions! Finally! I. riot (d134b) Note: This mission starts at Madd Dogg's mansion, at the 'CJ' icon. As I told you at the introduction of this section, you will come into a riot throughout the whole of Los Santos. First, drive Sweet to the dot on the map, which is back to his house in Grove Street. This time, it might be tough for you, but if you're lucky, well you the trip would be easy. You will see police bikes on fire on the streets, just a few moments of exploding. Just don't be surprised of what will happen here, your home, your nice town. You will also see people around you fighting, cops getting involved, cars exploding after each time the game loads a new set of vehicles on the road, gang members firing at your vehicle, house on fire, the Fire Department getting to work, house smoked, Police Helicopters on air with searchlights, and so on. The list would be infinite. The only thing here is to send Sweet home safely, together with you. Drive on the red marker around the home area, avoiding any trouble on the way and watch the cut-scene. Mission passed. Reward: Nothing II. los desperados (d134c) This mission starts in front of Sweet's house. Important Note: You MUST get body armor and pack a lot of ammo one way or another! You must! This mission is tough if you haven't maxed out your skills on the assault rifle or the machine-gun. You can easily do it now since the riot is here, so why not join together? :D Anyway, yeah, it would be a lot easier for you to max your skills out. Just kill a few people, yes, people or pop some vehicles' tires. You will find that this way will improve your skills faster. Alright, this is a tough one. You have to help Cesar's members. They're having trouble as well. Before proceeding, get around your own turf or hood and search around for your gang members (Grove Street members). Recruit them now, two of them (R1 button on them and tap the up on the D-Pad). Get a four door vehicle, and get in it with Cesar and the rest of your members, gang members. Now, drive to Unity Station, where you first met Cesar. You're going to help Cesar and his gang gun down the Vagos and take his house back. Stop at the red marker, or if you find it difficult to make it to the other side of the tracks, just get out and stand on the marker. Remember; if you fail to reach to this point with two gang members, you MUST go back and get them or you can't proceed. Now, alright these Vagos members are on the area, or should I say, scattered around and within the small paths and houses here. Worst yet; they use Tec-9's which is one of the best and fastest and well, the easiest machine-gun among the rest of the same type. Believe me. It's good, so if you've packed with a lot of ammo, and bought a different model, just switch by tapping the L1 while standing on it. Now, first, Cesar will announce the starting of the battle. Slowly approach this area, safely with the rest of the gang. Crouch down. And you should spot some arrows on their heads. Make sure your view is not blocked by any other members. Aim with auto-lock (they sometimes will be unaware of your presence until you trigger a sound). Shoot them while they still remain like this. Switch enemies using the L2/R2 buttons while auto-locking. Stay like this, and repeat this strategy. Now, look around the area for anymore leftovers. They are at the sides hiding at the small spaces on the right. Check for it or you'll get a surprising ambush. Wait, ambush is supposed to be a surprise... Well, whatever! Now, proceed to the next set of enemies together will Cesar and his members and yours for that matter and reach them. Auto-lock them before they reach a limited distance until your auto-lock no longer useful. Use manual aim as well if you need to, or if you have learnt to do so. Waste these assholes all fast! They aren't too bad you know. Collect the ammo they leave for you, and continue. Kill anymore enemies around and after they're all dead, Cesar will inform you that those were the last ones. Now time for the next challenge. You'll get a cut-scene where the Vagos are around a small alley. Don't let any of these cars here explode. It might kill Cesar and his members. That could end the mission. Kill all the Vagos here, and crouch down. One of Cesar's men will get shot down. Now, a cut-scene will be triggered. More Vagos will jump down from the wall on the right. Kill them as they jump down. Now, turn back and kill the rest of the Vagos. Proceed to the front. A cut-scene is triggered. Now, a Vagos member is seen on the roof with a rocket launcher, and another with a flame launcher. After you start, quick take your crosshair and aim for the guy with the rocket launcher on the roof, and start running a little forward and waste him. Then, aim for that guy with the flame launcher and kill him fast! Now, just finish the others around the area; they're not that much. A cut- scene will be triggered. Just make sure you just kill everyone. Wipe them out of the area and retrieve Cesar's house back. Then, mission passed. Reward: Respect + III. end of the line (d134d) Important Note: Alright, since triggering this mission requires 35% of territories around Los Santos has been taken over, you should have maxed out all your weapons by then. If you haven't done it once you're in, there's no turning back, but well of course you can repeat the same mission again. But believe me, you need to have reached Hitman level for your Tec-9 (recommended) & your Ak-47 or your M4. Also, remember you need 35% of territories around Los Santos taken over to trigger this mission. Simply check it. Start button > Stats > Gangs. It's that easy. Just check the percentage and see how much you need, or if you've gone pass the required percentage. Also, I will not remind you to get body armor and pack on a lot of ammo. Wait, I just did. Anyway, remember, pack yourself with tons of ammunition. Save the game with all the weapons available so you don't have to visit the store again to get the weapons you need. There are four parts in this mission. Part 1 is about the walkthrough getting in through all four different floors in Smoke's Crack Palace. Part 2 is escaping out of the place, part 3 is for the boss battle with Big Smoke and part 4 is everything about the finale (the chase). So, pack on a lot of weapons before proceeding. You've been warned. :) Part 1: Smoke's Crack Palace At the starting point, get inside the car with Sweet, and drive to the destination on the map. Stop at the red marker. Note: Sweet's car is a little tough. Go and try and ram it into a wall. There will not be a scratch on the car. Pretty amazing huh? Now back to the walkthrough. After the cut-scene, get on the BMX and cycle it to the other side down the road. You might want to use the other way around since the Ballas will shoot you. Now, see the SWAT tank? You need to jack it to proceed. Quickly, and I mean quickly, sprint using the BMX towards the tank. The SWAT officers will shoot you on sight, so quickly steal the tank. Enter it and head for the destination. Note: This is the only time the SWAT tank would be available to you. If you want it, steal it and head for the garage to save it in there. Go to the wall, and the two Ballas members who are guarding the entrance will shoot you. Ignore it since this is a tank, yes a tank. Worry less about anything else. Ram the wall to break it down. Switch to the first person view (believe me). Now, enter the area and squish every single one of them here, except the whores of course. But if you want to kill them, feel free to do so. Now, just make sure you squash them all. Just ram them with a little speed and they're good as dead. Head for the door, get out and enter it. Floor 1 - Security Area You'll get a little briefing as you enter the first floor. Now, equip Carl with a light machine-gun, a Tec-9 would be good. Now, don't crouch down but instead stand up. Run forward and auto-lock your first victim. Kill him, and another enemy will roll out from the left side. Blow his head clean off. Now, switch to your assault rifle and turn to the next walkway and shoot the guy in front at the end fast. Another Vagos member will roll out. Blow his head off quickly. Now, there will always be body armors at the starting point of each floor. So, like others, this floor has one near the guy you killed from the distance. Collect the body armor if you want. When you're ready, enter the two double doors. Now, quickly and immediately go to the boxes on the left side where it's a little bigger so it provides cover for you. From here, move a little back and shoot anyone visible to you. You will hear a lot of gunfire. Just wait and a few will approach you sometimes. Shoot them on sight. There are a few on the first floor, and a few more around the sides. Get a good aim (use manual aim if you need to) and shoot them fast before they kill you. :) SWAT officers will also join in, so waste them fast. They are tough enemies, but just keep your head down and crouch behind the crates and you should be fine. You cannot fire if you're too close to the crates, so get some distance behind so you can fire your weapons. Now, proceed forward towards the door. Make sure no more enemies are around. Equip your machine-gun. An enemy will run out from the door area, so blast him down. Crouch down right after his death. Still using the machine-gun, turn to your left as soon as you enter the walkway to find a guy crouching down waiting for you, so gun him down, and face the other side. Just stay crouched down and hide behind these boxes and keep your eyes forward to the end of the room. Blast the enemies in front, and once they're all dead, get out and stand up. Go forward towards the end of the room, and get up the stairs. If you turn to your right, there will be a health icon for you there if you need it. Turn to your left to the next floor. Floor 2 - Drug Lab Move in front with an assault rifle and shoot his head off. Grab the body armor if you need it. Go through the doors and fire the enemy here. Single enemy, so no problem. Go through the next doors once you're ready. Immediately kill the guy opposite you after the door opens. Run forward and hide behind this pillar. Stay here, while you try to shoot the red barrel in front. If you shoot it, a few enemies in front might burst in flames. Now, concentrate on your position. A few guards will approach your spot. Stay crouched down, and equip your assault rifle. Once you can see their positions, turn to the direction they're at and shoot them quickly. Now, since you're out, run forward and finish the rest of the guards around; the second floor, around the area, and so on. Approach the staircase to find another enemy here. Kill him, and get up. Make your way pass this second floor walkway to the other side. Once you reach the end of this left side, a few enemies will get out on the lower floor through the door you came from. Shoot them through the fence. Don't worry; you can still hit them. Now make a whole turn and reach the other side. Two enemies will come out. Kill them, and go through the door. There's a health icon at the end of this room so take it or leave it. Go through the double doors to yet another area. Floor 3 - Ballas Lounge Get up the staircase, and waste the Ballas in front of you. Collect the body armor if you need it, which I think you should take it with you. Go through the door not far from you to find two more Ballas members chatting, I guess. Kill them as they notice you fast! Now, equip your assault rifle, with a full round. It would be easier since you won't get shot thousand times while you depend on the body armor. Now, go through the door when you're ready to go. Now, there's one on your left, 2 enemies in the middle (in front of you), and there are two more enemies at the end of the room (your right). Kill them in any way or form or shape or order you want. Now, make your way to the end of the room to find another room. As usual, make sure your weapon's round if full, so you not need to reload when in a fight. Go through the door when you're ready. Kill the Ballas not far from you, and the Vagos coming. Shoot the guy in a black coat, and then turn to the next hallway. A few will appear here, or more. Kill all of them, especially the Ballas member with the Shotgun. He's on the right side as you turn. Kill him before he wastes you. Now, finish off the men in black (speaking of movies...) and take cover if there are any more leftovers. Note: There's a huge statue here. Just in case you missed it. Now, notice the two doors? Each door has two enemies, but while you were shooting just now, you might have already got them since they sometimes do show up during the previous battle. Now, there are hookers inside as well. Each room has body armor and a health icon, so get them but you need to waste the guards inside them first. Now, go through the other door. This is it, or is it? I don't know. Get up the stairs, and touch the door or approach it to trigger a cut-scene with Big Smoke. Make sure you don't miss this. Part 2: Big Smoke's Battle Alright, the final battle with Big Smoke. First, you'll start with Smoke on the room shooting at you. He's a tough fat guy, so watch out and it takes approximately 15 seconds shooting him with the assault rifle without stopping to bring him down. That's tough. First, right after the cut-scene, run to the left side and take cover here. You should notice a health icon near the stairs. Big Smoke will run around shooting WITH, yes WITH his men on you. You need to kill his men or they'll bug you or EVEN kill you for that matter. Enough said. First, stay crouched down, and use an assault rifle against Smoke & his men. His men will appear from time to time so there's no wonder he runs around like a monkey without losing weight. No offence to anybody alright? Now, after halfway of the battle, the lights will go out, but don't need to do anything but to focus on his body, and pound the AK bullets into his stomach. Just do it. I couldn't even bother about the other enemies but just concentrate on him, only him. I also got some grenades and threw at him and he got injured, but that's not necessary. Anyway make sure you bring him down, auto-lock him. I once just waited on top of the stairs and see him running up and down. He's far easier to kill other than his own men, believe me. It took me only about 5 minutes battle to kill him, so once you do that, a cut-scene is triggered. Nope, mission is not done yet, not until you're disturbed by "Officer" Frank Tenpenny. Watch it. Part 3: Escaping Alright, Tenpenny has caused an explosion and you have to get out of here before the timer runs out. You have 7:00 (seven minutes) to get out of the palace before this place goes crazy and blows up. Before anything, let me explain. You will encounter enemies throughout your journey out of this crack palace. On the same time, you have to maintain your health by not getting wasted of course AND not stepping on any flames, AND another one is to be fast. Sounds hard? It is, but it's not impossible to go through this. I did this in one try, no honestly, but I failed in the other part. It's not important. Now, first you have a night goggles where you can see in the dark, dark area BUT you should NEVER use it when there aren't enemies around and there are fire around you. It's difficult to see the flames while you wear it, so don't equip it when there are not enemies but fires around you. Use your normal vision. To use the night vision goggles, select it in your inventory and hit the circle button. Take it out by pressing the circle button again. Now, don't use your goggles yet since this area is quite bright. But if you find it difficult to see use it instead. Now, go forward, and remember to equip your machine-gun. Now, auto-lock any enemies on your way to the exit. This is not very touch but to switch from the goggles to the gun to the fire extinguisher is the tough part. Oh yeah, I forgot. There will be a fire extinguisher outside when you step down from Smoke's last position. Grab it (it's unlimited, unlike the ones out of this mission). Now, equip it whenever you encounter fires. A lot, and I mean A LOT of people are having problem just putting out the fire. Here's the correct way. First, equip it (of course silly). Now, face the hose down (R1 and Analog stick) and step in front while holding the aiming button to step forward slower. Now, slowly approach the fire you need to put out, and aim down like I told you. Just hold the circle button and try to adjust the hose until you see there are smokes coming out of the fire. This means the fire is fading away. Continue holding the button, but if there aren't any changes after 7 seconds, move a bit, a little forward and that should out the fire. Try to consume very little time during your way, and try to put out the fire that is blocking your way only. That's my style, so example if there is a fire blocking a path which is wide, just put out the fire which is a little to the side so you can pass through that side without putting out the whole area of the blocked walkway. Now, just make your way out, and enter the door once you reach near the lowest level. Now, a few enemies will be here, so kill them and run forward. A cut-scene will be triggered, so time to go to the next part of the mission. And yes, it's not over yet. Going to I'd say. :) Part 4: The Final Chase Sweet jumps on Tenpenny's Firetruck. Carl jumps into a Feltzer. Now, you need to tail Tenpenny without leaving him far away. The Feltzer you currently driving is tough, so worry nothing about damages done to your vehicle during the chase. You don't have to worry about the truck, or if there's time limit, or if you need to damage the Firetruck. Ignore them all. You just need to tail the Firetruck for the first half, that's all. Oh yeah, don't damage the Firetruck since that will hurt Sweet. Just don't do it. Also, while chasing him, you don't have to worry about the bombs the Vagos throw to you. They can't hurt you. Tail it until the game tells you to approach the truck and to Sweet. Now, slowly approach the truck and control the vehicle before the police officer on the truck hits Sweet till he loses his grip. You need to be behind the truck but not directly behind him, just well, logically, you need to catch him before and if he falls, so staying behind him would be best here. Then, Sweet will land on your vehicle and then he'll switch seats. He will now be driving and focusing on the road while he tails Tenpenny's truck and you, you will clear the road and blow any vehicles on the way. Now, clear the police vehicles. Ignore the Vagos members, since they do shoot sometimes, but your main problem is the cops on your tail. They shoot like hell, so blow up their vehicles, and most probably they'll tend to blow other vehicles as well (if the car is close enough to others). Then, there will be enemies on bikes. Shoot them (there are two of them on one motorcycle). Also yeah, don't bother shooting the Firetruck, since that doesn't help. Worry about the car's 'health'. Watch for it, and when you reach the part, the bridge not far from Grove Street, a cut-scene is triggered, and the mission is complete, and the storyline missions are now finally done. What a relief. Watch the nice ending. Be sure not to miss it, just watch it. Enjoy, and congratulations! Note: A glitch? Right now? Ah hell no! Yeah, there's a glitch in the game that leaves your television screen pitch black and blank, the nightmare you would not want to happen to you, especially after all the escaping from the palace, the chase with Tenpenny, making through the crack palace, and of course, the fight with the big one! Honestly, I never did encounter anything like this. This is definitely the disc, since this glitch is not too common so you don't have to worry too much. Just pray nothing happens to you... not something like this! Rewards: Respect +, percentage for 100% completion & $250 000 (for completing all the storyline missions) 5. S I D E / O P T I O N A L M I S S I O N S (e70) Side missions are required for 100% achievement (in this guide). Here I'll list each and every R3 missions, quarry missions, trucking missions, and of course, valet parking missions. These are all required for 100%. Things have changed now. This section now includes the courier missions, the import/export crane, the race tournaments, all the two wheel challenges (BMX, Chiliad Challenge, and NRG-500 Challenge), Ammu-Nation challenge, Stadium Challenges, Graffiti Tags, Oysters, Horseshoes, Photographs, and finally Schools. For the quarry, valet parking, and trucking missions, I've listed them in order they're unlocked through the story missions (trucking, valet, quarry). This section also includes the Properties Guide, Zero's Missions, Wang Autos Missions (car robbery missions where you steal vehicles with Cesar), the Heist Missions for the Four Dragons Casino, which you must complete in order to obtain 100%, and last but not least, guides for the gyms around San Andreas (yes they're required for 100%). I. R3 Missions (e71a) R3 missions are missions where you enter a vehicle and you'll get a message saying that you can start a certain mission in that vehicle. Simply tap the R3 button to begin the mission (right Analog stick where you press it down). Here's a list of all the available R3 missions in San Andreas. They ARE required for that 100% (except for the Burglary mission, which is out of the list). Also, the limit for what requirements you need for each mission will is listed as well. :) Remember, the level that you must complete means you MUST complete that certain level, like if you're going for level 12, you must complete it, not just reach it. - Vigilante Mission - Level 12 - Taxi Mission - 50 Fares - Paramedic Mission - Level 12 - Firefighter Mission - level 12 - Burglary Mission - Get $10 000 Worth of Items - Pimping Mission - 10 Successful Pimps - Freight Train Mission - Level 2 I'll start listing the R3 missions based on the above list. 1. Vigilante Mission (e71b) You can use any of the available law enforcer vehicles, such as the normal police vehicles, Rangers, SWAT trucks, etc. The best one, if you manage to steal one, is the Rhino. You'll get a five-wanted start to steal it, but if you manage to make it back to the garage to save your game, you'll lose the wanted stars. Also, if you have a Hunter (a military chopper), it's much more easier! Alright, here's how it goes. You'll have to deal with 12 levels before raising your percentage for a 100% requirement. Once you trigger the mission, you'll have to eliminate criminals. As you go higher, you'll get more criminals on your tail. They can be on any vehicles you can think of. They can even go on foot, so if you're using the Hunter, you might want to practice with it first. I'd recommend, of course, the Hunter if you have access to it. If you don't, the normal police vehicles would be good too, though it can flip VERY easily. Ranger is not bad but has a slow pick-up. Whatever your choice is, make sure you have a submachine-gun or you're toast. You HAVE to do this in one go, so if you accidentally fail the mission in any way (even pressing the R3 button) will terminate your current progress for the Vigilante mission, unlike Taxi missions. Be really careful while handling the vehicle, do try to avoid crashes, speed up but use the brakes (use it together with the handbrake to get a better grip). Also, you need to eliminate the criminals, all of them, even if you manage to blow their cars up, they could still run on foot, so make sure you chase them down. This is why the Hunter is much easier, or the Rhino. The Rhino gives you a special ability where any vehicles that crash into its body will catch fire and soon explode. Great for ramming police forces and doing Vigilante missions. You can make the Rhino moves faster by looking at the back (cannon will turn) and tapping the circle button. Be warned that this way will get police attention very quickly. Once you complete Level 12 of this mission, you'll get a quick note that your body armor has increase to 150. Congratulations! Alternate way/Glitch: There's a glitch in the game I'm aware of. Alright, you can easily boost up your vigilante level simply by doing this. Here's step by step to get it working, and yes, it's from me: - Steal and drive a police vehicle to the nearest restaurant, like Cluckin' Bell or Well Stacked Pizza (it can be a building where you can enter inside as well). - Trigger the Vigilante mission with the R3 button, then get out of the vehicle and enter the building. - You'll have to wait for a few seconds until the target is eliminated. Now get back out and wait until level 2 starts and get back in again. If the target is not eliminated, then you'll have to repeat it by going back out and getting back again, or if you stay without a police vehicle long enough, you'll fail the Vigilante mission. Reward: Body Armor + (150) 2. Taxi Mission (e71c) Well, you're going to be driving taxi now huh? You're still having trouble with it? Since Taxi Missions aren't really difficult, I'll give a few important notes for it in note form. - The tip bar shows how much you'll receive from the passenger. If you manage to send your passenger safely (without any major crashes that leads to big damage) and real quick (fast) then you'll get a tip. - Avoid too many crashes, and use a clear view to see for vehicles coming from left or right. - Watch your remaining time (but not ALL the while). - Always watch the road, since cars turning left and right and the traffic goes on a hell road. - Pick a wise area. I go for Los Santos, where there aren't any turnings and not San Fierro. Why? Because that place has that small train thing in the middle of the road. It hit me a lot of time already. I completed the missions at Los Santos, so pick the area that suits you. - Plan your way if you can, especially when you see the arrow (blue) pointing up or down. You can plan your route easily with the whole map (start menu). It's safe this way so don't worry. - Always watch your remaining time. - Watch the condition of your vehicle as well. If it in a really bad shape, go repair before the time runs out (yes, the time counts not matter what). - Get 50 fares and you'll raise your percentage (not necessarily to be in one go) and get nitrous in every single cab. Reward: Money you make & Nitrous in every taxi 3. Paramedic Mission (e71d) Paramedic mission are missions where you fetch a patient up using an ambulance, and drive him/her to the hospital where you got the vehicle from (or near to you/in that area). Two things that will get in your way while doing paramedic mission are balancing the vehicle, and to avoid crashes. The higher the level of the mission, the more patient you'll have to deal within the time limit. To make the missions easier, you might just need to drive carefully to the destination. Everything you need will be on the map, so use it. Also, plan your way to the patients carefully, and be sure to not run over the patients. That will instantly kill them. Another factor that affects the difficulty is the size of the area you're doing the missions. The easiest place would be at Angel Pine since the place is so small and not packed with cars on the road (well, better than the main cities). Let the patients enter by stopping at their side and send them to the hospital and stop at the marker. Reach level 12 and you shall get your reward and get to raise your percentage for the 100% people crave. Reward: Health Bar + 4. Firefighter Mission (e71e) This mission is where you use a firetruck and fight your way through the traffic putting out fire. You will have to put out the fire of a vehicle, then you will continue with people, and more will be added as you go through the levels. You should pay attention to how you manage the truck and NOT to crash to the victims, and how to control the water hose. Use the right Analog stick to navigate the hose. Try not to let the victims run into small places and through main roads, making it harder for you. Also, try not to get the cops involved, since it won't be a good thing for you. You will deal more with them than you will with the mission. You will be given more time as you advance, and if you can do it real fast, you won't have problems in the later levels. By the time you reach Firefighter Mission Level 12, you'll have three burning vehicles and three victims on fire, which you must put out the fire. Watch out for them, sine mincing them into pieces is not a good thing. Use the map wisely, and as usual, you could plan your way to the destination on the map as soon as a mission starts and when you have a destination to get to. Use the full map through the start menu. Once you finish Level 12 of this mission, congratulations! Carl is now fireproof, and you get a little percentage raised for the 100%. Reward: Fireproof Carl Johnson (on foot) 5. Burglary Mission (e71f) To trigger a burglary mission, first you need an appropriate vehicle. The one and only vehicle you can use is called a Boxville (its special and it's painted black). A Boxville is NOT a Mule. It's the same vehicle you use for the mission 'Home Invasion'. Okay, I've checked it, and figured that somehow, this is the only R3 Missions which IS NOT REQUIRED for 100% completion. Here's how to trigger the mission, and before you can start robbing houses: - The mission 'Home Invasion' when you work for Ryder must be completed before you have access to this mission. - The only vehicle that can be used is a Boxville. - This mission can only be triggered from 20:00 and 6:00. First, all you have to do is grab a Boxville. There's one at the gym on the right facing the door in Los Santos (there's one at San Fierro and Las Ventures too). Trigger the mission with the R3 button (if it's already 20:00 onwards). Now, drive around. Next, look around the housing area. There should be a yellow triangle pointing towards a house you can break into. Next, enter the house. You will see that a bar will appear, just in the 'Home Invasion' mission. Anyway, if you made a noise, you have ten seconds to get out before the cops arrive, and I don't think that's good because it's a three wanted stars. So, don't play around. Sneak, and I mean sneak. How to do it? Quite simple really. First, all you got to do is push the left Analog stick gently forward. Very gentle, like a little bit only until you see Carl moves forward, sneaking. Now, navigate Carl left or right using the right Analog stick. It helps a lot of his movements. Search around for anything you can steal (televisions, game consoles, microwaves, etc). There is also money around the house. To pick these things up, use the triangle button. Now, carefully sneak again, and return to your Boxville. Put the things back inside the truck with the triangle button again. You can choose to steal some more things or just run away and park your vehicle at the garage nearby indicated by the map. Here are some silly things about this Burglary mission: - You can still steal things from the same house even if you were seen before. Just simply enter again! - You can actually kill the owner and the noise bar disappears! It's true. Just quickly shoot the owner and the noise bar will be gone, the cops wouldn't even be there. I've tried it before, and it worked. Just shoot, and run outside if you were discovered. Now, get back in and you're free to run here and there to get things back to the truck. Also, it'd be best if you use a silencer... - You can rob the same house every night and they don't even be alert the next day! Here's from Gary. Read what he has to say: I found 2 houses located next to each other robbed one, then the other. I have a crappy joystick and my van was parked close to the first house I robbed and when I went to go to my van, I accidentally went back into the first house I robbed and it was restocked with new items to steal. I spent the rest of the night going back and forth robbing those 2 houses and finished out making just over $6000 that evening. The next evening, I started the mission right at those 2 houses and made just under $9000. Thanks dude. Alright, you're clear? If you still don't get it, please, use the message boards (at least that's what I can think of right now). Again, Burglary missions are not required for 100%, or anything else, and it has been proven, by me! Well, maybe by a few other people out there. Just stop sending me e- mails regarding this alright? Hope you understand. :) Burglary Vehicles Location: Los Santos Boxville Location: Here's a clip video of how to get one in Los Santos, and I guarantee it helps. http://files.filefront.com/Robberies/;3674856;;/fileinfo.html Source: Message Board San Fierro Boxville Location: From the driving school (near the property exactly opposite it), follow the road that divides the school and the safe house straight and turn to your right on the first intersection here (the intersection is actually opposite the cars that spawn after you complete the school). On the road, look to your left, and on the second alley you should see a garage written 'Loading Bay'. Around the inside area, you can find the Boxville. Las Venturas Boxville Location: From the entrance of the Four Dragons Casino, head north on the map and look for the fourth intersection to the right. Turn into that road, and follow it until it ends. Turn right here, and turn left once you see the first junction. Go forward and look for the second intersection on your left, which is near a motel. The black Boxville should be on your right. The lock-up is also here too. Reward: Money you earned & $3000 6. Pimping Mission (e71g) Pimping missions are missions where you activate it through the one and ONLY vehicle required for it, the Broadway. You can find one in Idlewood, at the Car Wash near the Paint & Spray. Once you get in, trigger the mission. Your objective is to send the girls to their customer and while waiting for them to finish, you must fetch another girl up and send her to her "man". Alright, for the first few levels is quite easy. You pick the girl up, drop her off, pick up another one, and drop her off. Then, pick the first girl you dropped off a minute ago, then picked up another one. Simple. Then, it gets a little difficult, but not really. You will have problems. At some point, the guys wouldn't pay your girl. Then you'll have to deal with them. Always use the map to search for the destination, and I'd recommend the full map through the start menu. You'll get money each time you do finish a level. Now, it works like this. Each time your girl enters the vehicle, you'll have a time limit. You must drive her to her customer, as usual. NEVER kill her customer unless you're told to, which you will encounter once you reach the high levels. Once you're told to finish off the customer, finish him off. If you have a weapon, a pistol or any weapon, blast him off! Then, safely get back in and pick your girl back in. Simple. I did my pimp missions in Los Santos, and succeed well in it. This is also REQUIRED for 100%, since it's an R3 mission. You must complete all 10 successful pimps and you'll get your percentage raised and a little reward. Reward: Hookers give you money instead of taking it 7. Freight Train Mission (e71h) Freight Train Mission can be accessed through any train when they stop. To activate it, you need to JACK a train, not ride it. Go to the front compartment of the train and press the triangle button. You'll jack it. This mission involves sending the cargo from the point you started the mission to the other stops in the track. You just have to time yourself right, and if you go too fast, like sometimes even 45 can knock you out and derail the train. So, keep it fast, but not "too" fast! When you're near the destination (the distance is on the screen), slow down and keep around 38 to 40. Then, brake and slow the train down carefully. Stop at the red marker area to finish the mission. You'll have five stops to go to finish Level 1 Freight Train Mission, and then you'll start at Level 2. To start level 2, you'll have to exit the train, and get back in and trigger it again. You have to complete two levels to get the percentage for 100%, and a little reward. Reward: Free Transportation by Train & $50 000 II. Trucking Missions (e72a) Trucking missions are missions where you work for the RS Haul and send goods to a specific location. You will encounter several, different missions throughout the levels. You can start doing the trucking missions once you complete the mission 'Tanker Commander' for Catalina. It is situated at Flint County, and since it's huge, I'd say it's near the Flint Intersection, but it's marked in your map, so it's not difficult to find. Also, the last level for this trucking mission, you must have Las Venturas unlocked. To do it, progress through the storyline missions. Well, the locations of each level are actually in a random order. Let's say if you failed on your first attempt, you will get another location if you start back over. That's how it works, okay? Now, I'll give you the best strategy I have to get you out of trouble, and to ease the missions, hopefully. There are a total of 8 trucking missions to complete, and the keys to win the missions are as follows: - a good view. - a safe, and a planned route to the destination. - excellent handling on the vehicle. - proper turning during tight corners. - good on avoiding heavy or non-heavy traffic. - evade the cops strategically. Well, if you mastered all of the above, I'd say 90% you'll finish the missions in no time. Besides, they're not all that difficult, just the ones where you attract police attention. Well, here I'll list what type of missions you'll be going through below, and usually, this is how you'll be going through, in order I mean. IMPORTANT NOTE (read before starting missions): Here's a hint on how to make it easier for you to see the road. Push the left Analog stick up so the screen goes to a higher view. Next, change the camera mode (select button) and pick the one where you see the vehicle the furthest. This should help you see. How to control the vehicle? While pushing and holding the left Analog stick up, turn it while still holding your thumb on it left or right. Simple as that. You need to get used to this though, but if you have other alternatives, use them, but don't have to mail them to me. :) Also, try not to lose control of the vehicle, and don't get pass an intersection you're supposed to turn to, since reversing IS NOT the best way to get back. You WILL detach the trailer if the road is not wide enough, so that's why I told you to plan your route carefully. This is definitely true for missions where you'll be tailed by the cops. Types of Missions: 1. Deliver goods in a given time. Lose cash if you're late. 2. Deliver goods (without any time limit) without any damage. Lose cash if truck is damaged. 3. Deliver illegal goods to a given location. Will attract police attention (3 stars). 4. Deliver goods in a given time (distance extended). Lose cash if you're late. 5. Deliver fragile goods without any damage. Lose cash if truck is damaged. 6. Deliver illegal goods to a given location. Will attract police attention (3 stars). 7. Deliver fragile goods without any damage in a given time. Lose cash if you're late or if the truck is damaged. 8. Deliver highly illegal goods to a given location (distance extended). Will attract police interest (4 stars). Guide for Levels: Use the above missions to help you. :) Level 1: Tough for you? This is the easiest one, obviously because of the easy route you can take and the distance you'll be going through. Just keep your eyes on the road, don't mess up (drop into water, get wanted level, etc). Don't worry too much about the time limit and keep looking at the time, you have more than enough time. Just concentrate on the road. Use the map and plan your way. Stop at the red marker, and you're done. Reward: $1000 Level 2: Quite simple actually, if you compare with other missions. You can have some damage, but you'll lose your cash, which is shown on the screen. Just plan your route, watch out for cars and you're good to win. Reward: $2000 Level 3: 3 stars, tough? Maybe a little, if you're familiar with the missions and keep repeating it after failing it countless times. Seriously. Alright, once you start the missions, you will notice along your way to the destination, there are tons of Rangers just driving around. Believe me. They will try to push the trailer to the side, and sometimes even nearly flip it over, which is bad in this case. If you can, when cornering, try to slow down, and if you see the turning from the map, make a slow and steady one, because if the cops push the trailer and the truck during the process, you're doomed. Reward: $3000 Level 4: Just concentrate on the road and other activities while you drive just like you did on the first level. You should go fine if you know how to take safe route, and avoid cars during speeding. Yes, you can speed, which I do all the time during the trucking missions, but its up to you to control the truck. If you get the Roadtrain during this mission, it would be much better and easier to speed up. :) Reward: $4000 Level 5: Just another simple mission. Drive carefully, avoid hitting vehicles on the road, plan your fastest and safest route, and you don't have to speed up, since this mission is not timed. However, you can still do it if you can't wait to finish these missions. :) Also, no shortcuts, NO shortcuts. They just make things terrible for you. Where are the shortcuts? I don't know, because simply I don't take shortcuts when handling huge vehicles. Just keep an eye on the road and be patient. You'll get there sooner or later. Just drive on the road, and remember your path and use the map. Reward: $4000 Level 6: Like you did for level 4, try to speed up and when you see a cop vehicle in front, try to avoid hitting it, since doing so might detach the trailer or make you lose control and stray to other directions. Make sure you DON'T miss an intersection, since reversing here is definitely not the best alternate way out. Plan your way first, then remember them and use the small map to help you. Worst case, you could actually draw on the paper! Reward: $5000 Level 7: Alright, time to actually get the tough ones, and this is one of them. These are the seven factors you MUST avoid in order to pass the mission: - drive without planning your route - miss any intersections on the way - reverse the vehicle - get too much damage - drive at very high speed - use shortcuts - get a wanted star It's not necessary for you to follow ALL of them, but it is recommended. Sure, I have to admit it's quite tough, but you need practice and time, and remember, you won't get the same location if you failed the mission. :) Also, the time limit wouldn't cause you any problem most of the time, so worry less about it, and take care of the truck. Reward: $7000 Level 8: The final mission! You have to send it to Las Venturas! A long way to get there. If you see the map properly, there's a freeway which leads directly to Las Venturas, and finally reaching the destination. You'll notice that the SWAT teams wouldn't be much of a problem before reaching Las Venturas, but the Rangers will do some problems. Though you won't lose cash through damage, try NOT to damage the vehicle, since you might have a little tough time when you reach Las Venturas. You will notice that, if you use the freeway, the traffic is terribly fast! Make sure you don't surprise the traffic and accidentally lose control and block the road, and all the cars come crashing at you in high speed! Imagine that. Just don't let that happen. Keep your hands on the brake and handbrake at all times. Also, when you see a cop from behind picking up speed and ramming you underneath the trailer, you might get n=bumpy a little, but try to maintain the speed and brake if you need to. It's quite far but it isn't if you plan your route. No matter what you do, you will be surrounded by cops, so all I can say is escape. If you stop the vehicle, you'll still be surrounded and your way might even be blocked! Happened to me before, so make sure it doesn't happen to you. Stop at the marker, and you'll complete the trucking missions, finally! Reward: $10 000 & RS Haul asset acquired (up to $2000 daily) III. Valet Parking Missions (e73a) Valet missions are missions where you service a car and park them into the nearby garage, just like you did the mission '555 We Tip'. Yes, you have to finish that mission first, and then you can start doing these missions. These valet missions can be found at Financial, not very far from the Victim clothes shop and Pizza Stack restaurant. Remember, before start doing the missions; change your attire to the valet uniform first, in any safe house. Also, in the list below, I didn't include the starting time because they're constant for every level, which the starting time is 2 minutes. Finally, yes, the valet missions ARE REQUIRED for 100% completion. :) Alright, here's the list of cars you have to service in all five levels: Amount of cars: Level 1: 3 cars Level 2: 4 cars Level 3: 5 cars Level 4: 6 cars Level 5: 7 cars Bonus Time & Penalty Alright, here's how it works. First, you wait for the cars at the valet port where you waited for the D.A to arrive in the '555 We Tip' mission. Don't let other valets get the vehicles if you can at all, since the faster you finish the levels, the better. Also remember, the missions are NOT like trucking/quarry missions, where you can do the missions one by one. It's not like that, instead it works continuously, like once you complete Level 1 and you'll immediately start Level 2, and so on. Parking: Maximum amount of bonus time that can be given to you for a perfect parking is 15 seconds. This is definitely your luck if you get 15, but most of the time, just park like normal. It helps if you take a look around in the garage and see how vehicles are parked here. Park the cars facing forward and NOT opposite of course, and make sure the vehicle's wheels do not exceed the line, or touch it. Also, once you stop a vehicle on the red marker, it's not possible to move it ever again. Damage: You will notice that in every vehicle you enter, there's a damage meter. If you damage the car, the bonus time that you will receive (starts with 47 seconds) will be deducted. Of course, the higher the level you're in, the bonus time offered to you will decrease to 45 seconds. Don't worry, because the parking garage is not very far from your position. Just grab the vehicle, drive forward to the opening in front of you (where the waiting cars are facing) and turn right into the parking lot. Also, look out for other valets on the way. Yes, I'm just about to get there. Penalty: You will notice some valets running back to the waiting port. If you purposely or accidentally (whichever your reason) run over any of them, you'll receive a -20 seconds penalty, which decreases 20 seconds from your current time left. You must avoid this at all costs, since you might never know when 20 seconds can become very handy. Even if you killed them with weapons or anything at the waiting port, 20 seconds will fly away. Be careful while driving the vehicles in. Besides, the parking lot is not like 1 mile away! Remember, complete all five levels to finish off the missions and earn the little percentage for 100%. Reward: Vank Hoff Hotel asset acquired (up to $2000 daily) IV. Quarry Missions (e74a) Quarry Missions revolves around the area with various missions with construction vehicles, which are mainly the Dozer and the Dumper (timed missions). You can start doing quarry missions once you finish the mission 'Explosive Situation' for Wu Zi Mu. The missions are situated at Hunter Quarry, near Las Venturas. There are 7 missions in total and you NEED to finish them all for 100%. Quarry Mission Level 1: Time - 3 minutes 30 Seconds As soon as you start, quickly get in the Bulldozer. You'll have to clear off all seven rocks before the next deliver arrives. From your position, drive forward into the quarry area and push the first rock you see here. The rocks are marked as green dots on the map. Remember you have to push the rocks to the red marker, or at least to its direction. Anyway, after that, reverse and turn to your right. There's a path leading up in front of you, so get up and look for a rock and push it towards the marker. Get back down, and continue the path forward. Follow this path until you see a nearby rock indicated by the map. Push it. Before reaching this rock, you should spot a path leading up. Reverse and get up there. It's at the nearest rock location from your current status. Push that rock down. Now, reverse and get back and continue to the lower level. Follow this path and you should spot another rock here. Push it down carefully, and continue forward to another rock ahead. Push it, and find the last one just a little in front. Mission passed. Reward: $500 2. Quarry Mission Level 2: Time - 1 Minute 30 Seconds Your objective here is to push the bombs indicated by the map to the safe areas, which are the red markers. If you really learnt how to control the Dozer from the previous mission, well then that's a good thing. You need a lot of skill to push those explosives away. Every time you push the explosive barrel to the safe area, get away fast; even if you're facing it (reverse then). Since the Dozer moves quite slow here, just try to swerve the vehicle around, which consumes a lot of your time. Now, here are the locations of all 4 barrels, and remember, the time will reset after each location, so you don't have to hurry pushing those deadly barrels! Location 1: Behind the site office, near the starting point. Location 2: Behind the crane in the quarry area. Location 3: At the grinder inside the quarry area. Location 4: Between the crushers at the lowest level of the quarry area. Reward: $1000 3. Quarry Mission Level 3: Time - 8 Minutes The bombers are running away in a Dumper, and you'll have to chase them, but with a Dumper as well? I thought I saw a Sanchez nearby. Anyway, this mission requires you to chase them with the Dumper you see when you start. Get in the Dumper and follow this path to the main road. Use the map, and look for the red dot on the map, which indicates the bombers' position. You MUST keep up with them; otherwise you'll lose them and thus failing the mission. Chase them, and once you see them on sight, use a machine-gun and perform drive-by or whatever that can blow their vehicle. You can even try pushing it to the water. Any way you like, if their vehicle catches fire near you, get the hell out of there. Mission passed. Reward: $2000 4. Quarry Mission Level 4: Time - 4 Minutes First, grab the Sanchez nearby, turn right and head for main road ahead. Stay and follow the fence. Look at your map too, for the blue dot. Once you're near it, go to the fence and grab on it. Climb over (you can still head for the yellow dot on the map which is the entrance). Now, get inside the Dumper and head outside through the entrance ahead. Follow the path here and head to the main road, and yet again, follow the red fence here. Drive to the red marker at the entrance here, and continue going down. Try not to go through bumpy paths around here, or the bodies will drop out. Get down and head to the inside (lowest level) of the quarry area. Don't attempt to jump down from the high level or you might turn the vehicle and eventually dropping the bodies. Use the path heading down instead. Now, once you see a fire ahead, slow down, and face the back area of the vehicle to the fire. Now, slowly reverse just to get it close to the fire. You must drop the bodies into the fire. Slowly push the right Analog stick down to raise the back of the Dumper and drop the bodies into the fire. Make sure you're actually close enough to the fire, otherwise it won't work. Once you're done, mission passed. Reward: $3000 5. Quarry Mission Level 5: Time - 3 Minutes You'll be driving a Dumper again this time, but it's packed with explosives at the back. You just have to avoid turning the truck around too much. Start off using the path to the main road, and use the map to get to the airstrip. Just watch the traffic, and cars on the road, and don't crash to them, and you'll be fine. Try not to use sandy roads and bumpy ones, otherwise you might flip the car or turn it. Be warned that if you drop the explosives, there's a 99% chance you'll be wasted and killed. You might be sent to the Las Venturas hospital so it's a long way back here, so use this opportunity wisely. Once you reach the airstrip and approached the red marker, turn and face the back of the truck to the red marker, just like you did on the bodies. Push down on the right Analog stick to raise the dumper's back to drop the explosives (hold the handbrake button if required). It won't explode if you're anywhere near the marker. Now, once all of them are safely down, missions passed. 6. Quarry Mission Level 6: Time - 3 Minutes As soon as you start, get in the Dozer and drive forward and follow this path to the main road. Use the map to get to the tracks. You're going to clear the explosives along the railway, all 10 of them. You have only around 2 minutes once you get there, so push the explosives wisely. If you've turned the explosives wrongly to other directions, continue to other explosives ahead of you, and then make a tight turn and go for the ones you've missed. Remember, you have to watch out for the arrows pointing to the explosives, so you know when they're completely out of the way. If the arrows are no longer visible on the explosives that means you've cleared those explosives. Once you've cleared all ten explosives out of the way, you'll be told that the train is approaching. When the train passed it safely, mission passed. Reward: $7500 7. Quarry Mission Level 7: Time - 8 minutes As soon as you start, grab the nearby Sanchez and continue inside the quarry area. Speed up down to the lowest level of the quarry area. Now, use the map to search for a Dozer. Get in it, and you'll have two dots on your map. You must push a police bike (left) and a corpse of a cop (right). Now, accelerate to which side you want to start with first and push either one to the red marker. Personally, what I did was that I pushed the bike a little near the marker, stopped, and I continue with the body. Then, I pushed both at the same time, but I made sure that the bike was in the near the marker so I don't have to waste time and just push the bike and the body altogether. After you're done with both, get back in your Sanchez (if you lost yours there's one around the area) and get up to the crane on the map. Take note of the Dumper on the left here. Get out, and enter the crane with the triangle button. Use the Analog stick to carry the bike and the corpse to the back of the Dumper, where you saw it a moment ago. Now, slowly lift the bike or the corpse by lowering the crane to it (X button) and lift it up (square). Slowly bring it to the back of the Dumper and release it (circle button). Now, continue with the other and once you're done, get out and enter the Dumper. Drive it slowly up the path to the entrance. Use the map, and drive to the red marker. Now, you'll get another destination. You should have at least 3 minutes here if you did all the previous work right, so it shouldn't be a problem. Drive slowly, since you don't want to drop either one of them. Now, once you reach there face the back of the truck to the edge of the river, and press the R1 button to hold the truck in place. While you do this, push down on the right Analog stick to lift the back of the Dumper so both the bike and the cop drop into the river. If you're having trouble, try this. Here's a contribution from Michael Weir again: :) A lot of people seem to have a trouble dumping the corpse and motorcycle into the river without driving the dumptruck in as well. A simple method if you are struggling with dumping one or both objects into the water is to dump them near the edge of the ravine, run up to the highway, jack a car, and drive it back, using the car to gently push the corpse and bike into the river, that way you don't have to risk backing the truck into the water! Once done, you're done with all the quarry missions, and you'll get a little percentage for your 100%. :) Note: Once you complete these missions, you can still do the same missions again, but you'll be competing with your own best time, but not necessary at all. To skip a mission, press the R3 button. Reward: $10 000, Hunter Quarry asset acquired (up to $2000 daily), Dumper & Dozer will spawn at the bottom of the quarry area (lowest level) V. Import/Export Crane (e75a) These are, definitely required for 100% completion, and this is the section where I'll try my best to help you desperate people out there searching for the cars you need. The exact location is, located at Easter Basin, San Fierro, where there's a large ship (you go here during the mission 'Custom Fast Track'). Though there is one guide in GameFAQs more in-depth about this, I have to list this in since this is one important requirement. First of all, let me tell you more about how you deliver vehicles and the things tied to it. Also, there area 4 small sections here. Just a little handy info to help you. :) Important Note (read before you proceed): You NEED to finish the mission for Cesar, 'Customs Fast Track' to unlock the crane for you to use. Also, that mission is a great introduction and demonstration on how to use the crane. It's also a practice to manage the train with the buttons. So, keep this in mind. :) 1. Import & Export (e75b) Exporting: Before you start, you need to know the cars you need to export, and what you should keep for the coming lists. The list of cars can be found at Easter Basin itself, slightly in front of the crane. Each vehicle you deliver will be cut out of the list through the chalkboard there, and from there itself, you can check for vehicles you haven't exported. To deliver a vehicle, you should use the crane. The crane is at the spot itself, and there's a red marker. Stand at the red marker and press the triangle button to enter the crane. Now, use the X, square, circle and the Analog stick to navigate through the whole process. First, pick up a vehicle using the X button to lower the crane. Next, aim at the vehicle (use the shadow to help you) and it should stick to your vehicle. Raise it with the square button and bring it up and place it on the red marker on the large ship. Release it with the circle button. If it is the required vehicle, you will have a short scene that you have successfully delivered the vehicle for export. You can now continue hunting for more if you haven't collected all. Once you sent a vehicle for export, that car immediately becomes available for importing. It's like it adds to your collection. This is really interesting in my opinion :) Note: The more damage on a vehicle you're going to export, the more cash you'll lose because of the damage. This is quite important I think, since money is everything in this game! Drive carefully to the crane or you'll lose cash! Importing: Importing means you can import a vehicle from a given list and buy it on a certain price. The list is available of course (below), but here I'll explain just how to get them, and where to retrieve the vehicles you bought. Alright, importing is a simple one. First, you need to go to the chalkboard situated at the crane, just slightly in front. Stand in front of it and view the list of vehicles with the triangle button. Now, you can buy a vehicle for a price. Also, it depends on which you can buy that vehicle. Some vehicles can be available on Tuesday but not on the next day. So, check which day is it, and then you will have to wait for your desired car to arrive. Then, check back here and buy it. Once you buy it, where does it go? Alright, you'll be given a short scene on where your new car has been placed. It is at the same and exact location on where you deliver vehicles for export, on top of the ship. Just use the crane again to lower your new vehicle (watch it, you don't want to scratch it) and there you go. Enjoy! Remember, if you want more new, sporty vehicles to be available, complete the export list and for each car you deliver, it will be added for importing. Next, the import/export lists, and the car locations for the required vehicles. 2. Export & Import Lists (e75c) Export List: Here are the vehicles you need for export. There are a total of 3 lists, and you get to unlock a bonus vehicle for every first 5 deliveries. It's worthy, unless you're lazy. Also the money beside a vehicle shows the full amount of money you can receive when you export them (note that this goes differently if you damage the vehicle). Also, you might want to check other guides and see if they have better locations of the vehicles. :) Note: You can deliver motorcycles easier using the stairs leading up at by the ship. First List of Vehicles: Patriot ~ $40 000 Sanchez ~ $8 000 Stretch ~ $40 000 Feltzer ~ $35 000 Remington ~ $30 000 Buffalo ~ $35 000 Sentinel ~ $35 000 Infernus ~ $95 000 Camper ~ $26 000 Admiral ~ $35 000 Second List of Vehicles: Slamvan ~ $19 000 Blista Compact ~ $35 000 Stafford ~ $35 000 Sabre ~ $19 000 FCR-900 ~ $10 000 Cheetah ~ $105 000 Rancher ~ $40 000 Stallion ~ $19 000 Tanker ~ $35 000 Comet ~ $35 000 Third List of Vehicles: Blade ~ $19 000 Freeway ~ $10 000 Mesa ~ $25 000 ZR-350 ~ $45 000 Euros ~ $35 000 Banshee ~ $45 000 Super GT ~ $105 000 Journey ~ $22 000 Huntley ~ $40 000 BF Injection ~ $15 000 If you notice, in every list, there's at least one bike that requires exporting. :) Import List These are the list of vehicles, how shall I say, the "special" ones you obtain after each first five deliveries of vehicles in a list. If you exported 5 cars, you'll get one bonus vehicles available for importing. If you reach 10, you'll get another one! The number of vehicles shows how much you need to export before getting that vehicle. Obtained Import Vehicles: List 1 (5 Vehicles) Monster ~ $32 000 (10 Vehicles) Windsor ~ $28 000 Obtained Import Vehicles: List 2 (5 Vehicles) Bandito ~ $12 000 (10 Vehicles) Turismo ~ $76 000 Obtained Import Vehicles: List 3 (5 Vehicles) Vortex ~ $20 000 (10 Vehicles) Bullet ~ $84 000 You get the Monster after the first 5 deliveries for the first list. Once you get all for the first list, you'll unlock the heavy sporty car, Windsor. You'll get the Bandito and Turismo on the second list, with the same procedure. You'll unlock the Vortex and the Bullet for the third list. Note: You can get the bullet at the Driving School after completing all tests with silver awards. Also, there's one near the Easter Basin, in a wholesale warehouse, check the map on the next section. It's at Doherty; pass the road leading down, just southeast of the driving school. 3. Locations of Vehicles (e75d) Alright, here I'll give you the location and at least where you can find a car you're looking for driving around. As you should already know, you can identify a car when you enter one, example like when you enter a Tanker, the name of the vehicle will appear on the bottom (right) of the screen. Before anything, if you're having problems identifying vehicles you're looking for, go here: http://www.gtawh.com/sa/vehicles.php They can help you a bit. Also, look for the Import/Export guide by Nega elemental at GameFAQs. I even refereed to his guide just to confirm (I'm bad). :) If you still having trouble finding these cars, here's a website where all the parked cars are listed on the map. You might also want to print it out: http://www.gravimetricstudios.com/gtasavehiclemap.jpg List 1: Patriot - You can get one at Area 69, but definitely a five wanted star level wouldn't be easy. It would be easy if you have the jetpack, and steal it and make it back to Verdant Meadows airstrip. Save and get it. You can still though, find one at Easter Bay chemicals lot in San Fierro. Sanchez: - At the area where you did the mission 'Badlands' for Tenpenny in Angel Pine. - West of Leafy Hollow (around the farm area) - After unlocking the quarry missions, there'll be a Sanchez parked there. - Around Mount Chiliad, near the west side tunnel. Stretch - Behind Wang Cars near the Paint & Spray, also can be found driving around Hashbury. Feltzer - Can be seen driving around Doherty sometimes, or do the valet missions. They tend to span the Feltzers more often< I've noticed this too. Remington - At Unity Station, where you started the 'Wrong Side of the Tracks' mission for Big Smoke. Buffalo - At Catalina's hideout cabin in Fern Ridge. Sentinel - Drive around the underground car park in Financial where you do the Valet Missions is San Fierro, and can also be found driving around at Commerce in Los Santos. Infernus - In Paradisio, San Fierro. Camper - On top of Mount Chiliad. Admiral - Parked in Conference, Los Santos. List 2: Slamvan: - In El Corona, TransFender or Rodeo Los Santos. - Around The Strip in Las Venturas. Saw them there sometimes. - Also around Idlewood, and Prickle Pine in Las Venturas. Check there. Blista Compact: - Finish the mission 'Zeroing In' and it'll spawn behind Wang Cars. - Can be seen driving around Doherty sometimes. Stafford - There's one parked in Queens. Also can be found in King's at the parking area, San Fierro. Sabre - Can be found driving around Doherty or around Easter Basin most of the time. These cars are easy ones! You can find them around the whole of San Fierro sometimes too! FCR-900: - You get one for all silver awards in bike school. - Seen driving around Las Venturas (The Strip). Cheetah - At Prickle Pine, the leftmost side (at a house). Rancher - Can be found driving around Angel Pine, or around the area or at Mount Chiliad. Stallion - Parked in Juniper Hill. Also can be found driving in front of the garage in Doherty sometimes. Tanker - Can be seen a lot driving around the desert or countryside. Also, can be seen a lot of time in Angel Pine. Comet - Parked at the tennis courts, outside of the Alviso Country Club. List 3: Blade - Can be seen driving around Doherty, or around San Fierro. Freeway: - Parked in Hashbury. - Parked at the gas station near RS Haul (where you do the trucking missions). Mesa - Finish the Chiliad Challenge (start by riding the Mountain Bike on top of the mountain) and a Mesa will spawn at the bottom, near the finish line. ZR-350: - Parked in Los Santos, not very far from Flint Intersection. Use the map above. - Parked a little north from Caligula's Casino in Las Venturas. - Go around the rich areas, like Prickle Pine, or the Alviso Country Club where you found the Comet in San Fierro. Euros - At camel's Toe in Las Venturas. Banshee: - Behind the gym in San Fierro, at the alley. - There's one parked around Come-a-Lot. Super GT - There'll be one when you complete all bronze for the driving school. It will spawn outside. Journey - There's one parked on top of Mount Chiliad. Can be found driving around the countryside too. Huntley - Parked at the exact location of the Hotknife at the driving school, which requires you to get all gold awards. Driving around with a Rancher helps. Also can be seen driving around Prickle Pine. BF Injection: - At the Avispa Country Club. - At the corner of Santa Maria beach, Los Santos. - Parked Southwest of the runway at Verdant Meadows, where the Snake Farm is situated from the mission Don Peyote. 4. Key Factors (e75e) These are the factors that affect the cars that spawn. It also shows some common mistakes of why people don't get the vehicles they want. Key: - Usually, vehicles will spawn differently according to the location, and the parked cars around them. Example, like if you see a Sanchez at Angel Pine, then whenever you go and across the Flint Country, you'll see a lot of Sanchez along the road. This is exactly why you cannot find vehicles. Try other areas, and see if you can help spawn the vehicles you need. - 'Bring along the same type of vehicles with you'. This is very true, and has been proven, even in the previous games. The games will tend to spawn vehicles as the same type you drive. If you're looking around for a Rancher, drive a Ranger, or any other SUV vehicles. If you're looking for a sport car, go to areas where you've seen any sports car, take one with you and drive around. Explore; go to other areas around the map. You can find the vehicles. - Keep a list of all the future export vehicles with you while you play. Sometimes during your hunt you will see other vehicles. Example, you're on list 1, and you're searching for a Feltzer. Since Feltzer is parked on the map around San Andreas, and won't be gone, keep an eye for other vehicles you might spot. If you see a Blista Compact, quickly stop and jack the vehicle. Drive it to the nearest garage, and keep it there. Save your game. - Very right. Seems like a stupid one but this is true. Happened to me a lot of time. Sometimes I was looking for vehicles which are not around at all, but other vehicles are, and this happens at the exact moment after I save or load my game. Sometimes after you start your console and start the game, and load the game, you might be lucky and see the car you were looking for in front of you after you get out of a safe house or any other places. Happened to me once when I was searching for a Sabre. I loaded my game and saw one in front of me. Very lucky indeed. - 'Give some time for the vehicles to spawn'. This is for the parked vehicles around San Andreas. If you don't see any vehicles on the map, where the guides said there's one at the spot you're on, go away and drive around for at least a minute and come back. The vehicle should be there. If not, come back later and save your game. Load it back and check again. Hopefully this time it'll be there. Note: If anyone has any tips on how to help players get vehicles or any strategies on how to help spawn vehicles, do contribute. Just put a proper title as the subject and send it in. Don't worry about the credit, I will put it here. :) Reward: The money you get for exporting & all the bonus vehicles are available for importing VI. Courier Missions (e76a) Courier missions are not missions where you'll be doing at San Fierro chasing those people and getting the money. Those are for Big Smoke, which aren't required for 100%. This however, is required. Courier missions are missions where you deliver packages and throw them like you're throwing pizzas at Vice City (if you've played of course). To throw them, just look left (L2) or right (R2) and throw it with the circle button. If you have a submachine-gun equipped while doing this, don't worry because they won't work. There are these red circles, called coronas, and your mission is simple. You need to deliver the packages (items) and throw them into the circle with the method above. You'll be given destinations throughout your mission, and there are 4 different missions, which each of them starts shortly after one mission is done. If you missed a corona, just run on the package which is on the ground and you'll get it back. You don't have to get out of the vehicle. Also, if you Below, I'll list out all the information on each run (mission) and the destinations you'll be going through. Also, if you accidentally or purposely throw a package when you missed one (when the previous package is still on the ground), you'll lose it, so make sure you don't throw two accidentally or try to even miss. The destinations are listed in the order of what I did in my game, and I got a good success for all three cities (also, in the order of the closest from one point to another). Remember you NEED these missions completed for 100%. If you fail any of the attempts, you'll start over from the first run again. You need to do it continuously. Prepare yourself. There are three different courier missions in all three cities; Los Santos, San Fierro and Las Venturas. I'll list all three of them here. Note: For the Los Santos one I suggest you max out your stamina first, so you could sprint longer. Oh yeah, if you want the missions to be easier, get your cycling skills good too. Bike skills help for the other two locations. :) Also, here's a little hint. First, mark all the map legends off and turn only the missions' icons on. This will help you being confused, and do use the full map in the start menu. Plan your way to the destinations, since you cannot see what's in front through the small map. Use the big one, especially in Las Venturas. If you fall off the vehicles, you have 20 seconds to return to it, so run like hell before you have to start all over again! 1. Los Santos Courier Mission (e76b) Location: Roboi's Food Mart in Commerce, a little front of the 'S' shaped road. Here's how it looks like: http://hem.bredband.net/jodu/Roboib.jpg Vehicle: BMX bicycle. Alright, these missions are actually the starters. You'll have to get on the BMX to start the mission (parked on the corner at the shop) and you'll start off immediately. If you have your stamina maxed out, this is a perfect time to use them. Just sprint in the whole process, though it's not necessary for the first run. Also, since the roads will tend to lead into dead ends, make sure you're not trapped. See the full map before you use any shortcuts, though I'd recommend using them. Once you're familiar with the roads, you'll tend to use it more and more. Just don't fall off for the third and fourth runs and you'll be fine. Also, watch out for the Ballas. They won't ignore you. :) Try to watch out for polls, traffic lights, and vehicles, and pedestrians. Running over a pedestrian in a high speed with the BMX will get you flying too, since this is not a bike, it's a bicycle. Avoid using highway roads if you can, and don't fall into dead-end paths. First Run 3 Minutes, 3 Dropoff Coronas, 6 Items Held Locations: 1st - Commerce 2nd - Verona Beach 3rd - Pershing Square Second Run 5 Minutes, 4 Dropoff Coronas, 6 items Held Locations: 1st - Verdant Bluffs 2nd - Idlewood 3rd - Market 4th - Temple Third Run 5 Minutes, 5 Dropoff coronas, 7 Items Held Locations: 1st - Conference Center 2nd - Verona Beach 3rd - Pershing Square 4th - Verdant Bluffs 5th - Idlewood Fourth Run 10 Minutes, 6 Dropoff Coronas, 8 items Held Locations: 1st - Temple 2nd - Vinewood 3rd - Santa Maria Beach 4th - Santa Maria Beach 5th - Playa Del Seville 6th - East Beach Reward: Asset acquired (up to $2000 daily) 2. San Fierro Courier Mission (e76c) Location: Hippie Shopper in Queens, close to the 'N' shaped road. Here's how it looks like: http://hem.bredband.net/jodu/Hippyb.jpg Vehicle: Freeway bike. Freeway handles differently than the BMX, and you just got to get used to it. Why not drive and cruise around for a while? Feel the weight of the bike as you turn and use the handbrake to perform a 180 turn. It helps if your bike skills are maxed out since it will prevent you from falling in small or minor crashes. Also you can also corner on tight ones using the handbrake and the Analog stick to navigate the bike. Watch out for cops and don't crash into them. Since the Freeway can go on fast (but a little slow pick-up), don't slow down too much. San Fierro has a lot of hills, and if you're going on it around twenty, chances are you won't be able to make it in time. Plan your way. This place can get pretty confusing. First Run 3 Minutes, 3 Dropoff Coronas, 6 Items Held Locations: 1st - Ocean Flats 2nd - Hashbury 3rd - Ocean Flats (north) Second Run 5 Minutes, 4 Dropoff Coronas, 6 Items Held Locations: 1st - City Hall 2nd - Chinatown 3rd - Garcia 4th - Downtown Third Run 5 Minutes, 5 Dropoff Coronas, 7 Items Held Locations: 1st - Ocean Flats 2nd - Doherty (near Cranberry Station) 3rd - Chinatown 4th - Santa Flora 5th - Paradiso Fourth Run 7 Minutes, 6 Dropoff Coronas, 8 Items Held Locations: 1st - Avispa Country Club 2nd - Hashbury 3rd - Cranberry Station 4th - Downtown 5th - Downtown (east) 6th - Juniper Hollow Reward: Asset acquired (up to $2000 daily) 3. Las Venturas Courier Mission (e76d) Location: Burger Shot in Redsands East. Here's how it looks like: http://hem.bredband.net/jodu/Burgerb.jpg Vehicle: Faggio Bike Alright, a Faggio. A scooter, just like the vehicle for the pizza deliveries. Anyway this bike, is definitely not a speeding one. You can never reach a location fast, so you must be very careful with the routes you take so you don't waste time, and the sound it makes, it's unbearable! Anyway, the Faggio has a good thing too. It is amazingly easy to control, and you won't easily drop off if you crash anything since it doesn't speed off too fast. Just keep an eye on the road for the first three runs. The fourth one is around a building, well, some of them. The coronas can be around the stadium, inside a caged area, etc. Use the full map and first thing you have to do is search for the entrance. Very important or you'll waste your time. Don't waste your time! Search any roads that can lead you to the destinations. Avoid using the highway, since the vehicles move fast there, and you're sure to drop down! First Run 3 Minutes, 3 Dropoff Coronas, 6 Items Held Locations: 1st - Redsands East 2nd - The Strip 3rd - Redsands West Second Run 5 Minutes, 4 Dropoff Coronas, 6 Items Held Locations 1st - Las Venturas Airport 2nd - The Strip 3rd - Las Venturas Airport (south) 4th - The Camel's Toe Third Run 5 Minutes, 5 Dropoff Coronas, 7 Items Held Locations: 1st - Redsands East 2nd - The Strip 3rd - Royal Casino 4th - Las Venturas Airport 5th - Redsands West Fourth Run 8 Minutes, 6 Dropoff Coronas, 8 Items Held Locations: 1st - Redsands West 2nd - Blackfield 3rd - Whitewood Estates 4th - Prickle Pine 5th - Spinybed 6th - Voca Escalante Reward: Asset Acquired (up to $2000 daily) VII. Race Tournaments (e77a) Here I'll list every single race which is available around San Andreas. To open them though, you need to complete the storyline missions. You will open these races when you complete the driving school, which you will open up after the mission 'Deconstruction' in San Fierro. They're marked with the black and white stripes icon on the map, and there's one in Los Santos, San Fierro and two in Las Venturas (second one is situated in the airport). Some races here are already done (from the storyline missions you progress through). Remember I can only give you hints, but you manage the vehicles on your own. These races count towards 100%, so you need to complete them and finish 1st place in all the races available. You will be able to use vehicles given by the game, not your own. Also, you may not be able to keep the vehicles, since the game fades after you finish each race (implies to vehicle races, not checkpoint vehicles). You get a maximum of $10 000 for each and every race you win, so these races are worth your time (except for the Badlands A and Badlands B)! You will get an extra $1 000 000 for completing all races in first place! Also, don't try to destroy your opponents' vehicles; they're all bulletproof, and you can't destroy them. You can however push them into water and stuff, so it's a really good way to actually defeat them. :) You can't kill other racers on bikes, but if they do drop down, you can actually run over them. They do die. Isn't it great? Take the opportunity. :) Another thing, you need a certain amount for skills for all three of the basic skills; flying, driving and bike skills for these races. Do practice before you go for the real challenge. That's where it begins. I'd recommend you go for the driving school and complete them and try to get all gold, since you can easily boost your driving skills through this method. You can boost your bike skills too using the bike school. Remember, the faster the cars you use, the higher the chances for you to go boom! Stay alert! Plan your route. Get used to the races. Be a skillful and trained driver, who uses brain instead of the nitro. You get what I mean. I'll include the info on each race, and I'll give some comments on it. It might not help, but might keep you awake. Hopefully. :) Before we get there, here are some tips for the vehicles you'll use: - stay on the route you take - take shortcuts only when you're familiar with the race - get a good control of the vehicle you handle - study the roads or paths you take - if you fail a race, try to remember the track - when handling a car or a bike, release the acceleration button while on air to get a better control when you land - watch the small map always for water surroundings or off-road areas, so you can slow down - other opponents tend to have crashes along the way (races, not the checkpoints) so you don't have to speed up unless you really need to catch up - while on a bike, push the Analog stick forward to move faster a little - in the driving school there's a test called P.I.T. - use the P.I.T method/skill to spin the other contestants around and leave them behind - the P.I.T. technique is very useful so use it on tough racers, and where you against the fast cars 1. Los Santos Races (e77b) The race tournament is situated in Little Mexico, and there are 9 races in total. However, throughout the storyline missions, you've done the lowrider race for Cesar and the other two races (Badlands A & B for Cesar yet again). So you don't have to do those missions again. Lowrider Race: Track Distance - 1.46 Miles Vehicle - Blade Simple race and you don't have to do this again. You've done it, so check the walkthrough section for this race. Little Loop: Track Distance - 0.82 Miles Vehicle - NRG-500 This fast monster will be incredibly out of control for the first time you speed up. Steer to the left as soon as you start to avoid crashing with other racers and to go out of control. This race is real short, so speed up whenever you can. Also, when you're speeding down the road, release the acceleration button to avoid straying to other directions as you land. Use the R1 around tight corners. Avoid going on one wheel, since this bike tend to give you problems because of the speed. Backroad Wanderer: Track Distance - 2.05 Miles Vehicle - FCR-900 The FCR-900, what a bike, since it controls better than the previous bike, don't you think? Anyway, when you start off, remember to strafe to the left so you won't stay behind other riders. Keep to the sides and speed off from them. Remember to watch your speed, and the route you need to take. A real simple one actually, and you have plenty time to overtake the riders. Watch the road. City Circuit: Track Distance - 2.26 Miles Vehicle - FCR-900 Keep at a constant speed and use R1 on corners. Speed up on straight roads, and watch out for anything at the sides. If you can, and nee to catch up on the first player, push the opponent to the side and you can easily overtake. Vinewood: Track Distance - 2.41 Miles Vehicle - Sunrise You have to keep up on this race, honestly you do. Since there are hills and bumpy roads you have to go through, you must be familiar with the roads. The Sunrise cannot pick-up quick, so you have to pack on a lot of speed and while you go down the bumpy roads, speed up. That is the way you can get a good lead. When you reach near the end, slow down, but do this when you're in a good lead and you're close to other opponents. The roads are quite confusing sometimes, so look at the map once in a while. Freeway: Track Distance - 2.62 Miles Vehicle - Super GT Man, this race can give you a headache, sure did to me! You're given a GT, and other opponents will be using Bullets and Banshees and other speedy vehicles! You're really screwed if you're left behind at the start. DO NOT fall behind. The starting is the best time to overtake these jokers. They will tend to crash at the corners so stay away. Once you get to the freeway, speed like hell, but watch the road. Slow down and keep up so you won't fly over this road. The road can be confusing if you're going fast, or not familiar. After you pass this, you will reach the city back. Now, keep at a constant speed. The road ahead can be really hard since it has turns. Watch out for vehicles on the way. Keep at the sides, and watch the speed. Also, tap the brake before cornering. :) Into The Country: Track Distance - 5.22 Miles Vehicle - Bullet Finally, something you really deserve. Bullet goes real fast here, so use the advantage. The road is also easy to race around with, so just control the vehicle properly and you'll be fine. Honestly, you will be saved! Badlands A: Track Distance - 2.99 Miles Vehicle - Sabre You did this race already. Check the storyline section for the walkthrough. Badlands B: Track Distance - 2.99 Miles Vehicle - ZR-350 You did this race already. Check the storyline section for the walkthrough. 3. San Fierro Races (e77c) The race tournament is situated behind Wang Cars, at Doherty, or at Downtown to be exact. Use the map to find it. It's also near a Stretch. Dirtbike Danger: Track Distance - 1.99 Miles Vehicle - Sanchez Use the map as you go through the paths. Quite easy actually, since other riders suck big time! They just could not be faster than you, really. If you just plan your way (sometimes you don't have to, I didn't) and you can get a good lead at the start. Bandito County: Track Distance - 2.02 Miles Vehicle - Bandito My God, they gave you this race instead of others? I can manage a Flatbed better in an area like this. Why do I complain so much? Alright, first of all the Bandito has no radio stations (doesn't affect the race but definitely affected me) :(. Second, this vehicle can easily flip over when you go over bumpy roads in low speed. Next, the handle in incredibly weird, but it's simple. It's somehow easy on roads but hard on sandy areas. I don't know about you but it was a little tough one. This race however, luckily is full of unskilled professional drivers. They can also crash to you and soon head for the water. That's how bad and awful they are. You can easily win this race in first place, but completing it is a problem. Check for water and check for ways to get across. There are bridge and other ways to get pass. Just use the map, take your time; DO NOT rush or you'll mess up. GO-GO Carting: Track Distance - 1.18 Miles Vehicle - Kart Speed up on straight roads, alleys, or any paths that has a distant road that you can speed up on. Take it easy. Try not to overturn the Kart and you'll go spinning. It'll get worst when you hit polls, vehicles of course, and even pedestrians. You don't have to speed up all the time. Slow down and turn slowly. Use the whole road to turn and quickly stay at the sides. You can easily overtake the other drivers. Just stay behind in second place and when it gets closer to the finish line, speed up like hell. Watch out for polls and vehicles though. San Fierro Fastlane: Track Distance - 1.64 Miles Vehicle - Alpha Quite a difficult race, since the corners are really sharp. Other racers are like, easily overtake you at the very beginning. Focus on the road as you race, slow down when you take corners, then speed up like hell! Ignore anything else! Don't even care to look behind. If you wish to, plan your route by the time you think you should. Familiarize yourself with the roads; study them on your first time. You should be better on the second time through. Improve, and use the P.I.T technique here if you think you can pull it off neatly here without affecting your race. San Fierro Hills: Track Distance - 5.20 Miles Vehicle - Phoenix Easy one, also a rare one compared to other races available here. Just remember this; straight roads, speed, straight roads ahead, speed, hold the X button. Keep up if you're left behind. Hit other racers to the sides if you're in second place, you mustn't care. This race is not short, but it's not too long either. With the Phoenix, you won't be able to feel the length of the race. It will be over in no time, so take an early lead, and it would be easy, since other cars are really slower than yours. Lucky you. :) Country Endurance: Track Distance - 6.68 Miles Vehicle - Bullet Hooray! I have a Bullet, not this time friend, not this time. The Bullet IS one of the factors that will decide your final position, but it IS also a key to your failure. Why? Alright, I have to admit the vehicles you're against with are no match with the Bullet. That's an advantage, but is it helpful in this race? You decide. Remember, no speeding once you reach small areas. If you think you should go for a first try, please do it. The roads you go through are small and without any enough space to overtake vehicles in high speed. Use shortcuts, but there's a limit to it. If you see areas where there is water or when you reach a cliff, don't do it. Also, yes, when you reach the part where you have to make your way up the hill, drive cautiously. Since other drivers WILL or MIGHT drop down the cliff. You can try pushing them too, if that helps you. Also, 70% I tried the race, I wrecked my car instead of failing the race. This shows that you don't have to speed up all the time. Take your time though this long race. You'll eventually reach the finish line. 3. Las Venturas Races (e77d) The race tournament is situated in LVA Freight Depot. Use the map to get there. It's inside a building area. Search for the red marker. San Fierro to Las Venturas: Track Distance - 4.85 Miles Vehicle - Banshee Yes, Banshee! Controls are amazingly sweet, the race track is real simple! Just go pass the vehicles, watch out for corners, and you're done. You don't have to even care about other racers! Believe me! Damn Rider: Track Distance - 2.67 Miles Vehicle - NRG-500 Be careful with this bike, since it can easily get you out of control. Turn the corners slowly, speed up on straight roads. Use the R1 button wisely. Watch out for the road when you reach the dam, and try not to use shortcuts in this race. Desert Tricks: Track Distance - 2.91 Miles Vehicle - FCR-900 Once you start, the racers will crash onto each other. Slow down here, and once you hit the road, speed the hell up! Go up the hill, tight corners, maintaining your position and speed. Once you're near the end, there'll be a real tight corner to the left, which is really hard to see. If you turn too early, you'll fall down and wreck your bike. Don't do it! Watch for the checkpoints and study the roads. Speed up whenever you can. Remember the race finishes at the same location from where you started. Las Venturas Ringroad: Track Distance - 3.7 Miles Vehicle - Turismo Turismo might not be the best vehicle for the race, but the track is certainly one of the best tracks I've ever enjoyed before! All you got to do, is get a good view of the surroundings, since the traffic is quite heavy and the game will spawn vehicles in a flash in front. Remember, if you're speeding and you spot a vehicle in front, and you don't know what to do, release the X button, and quickly press the brake button softly. It might not leave your car without a scratch, but it will certainly save you from a huge crash, which saves time (since vehicles from behind will crash onto you later). You'll make a full round, so see the map and get ready to slow down during turns. Just stay in a lane and watch for cars. If the lanes are filled with vehicles, drive on the side of the road and overtake any vehicles on your way. 4. Las Venturas Checkpoints (e77e) Situated in the Las Venturas airport, at the corner, these aren't races for your info. These are called checkpoints because they are, well to be exact, a checkpoint race against the time limit (which doesn't matter) using air vehicles. You will be timed in each run, and they don't affect your progress, or your position, because there aren't any positions; these are simply to test how well you handle the air vehicles through checkpoints. All I can say is that, you really need to spend time flying, managing the Hydra, Stuntplane, or whatever there is that can guide you through. These are definitely the hardest compared to others, but they would be a little easier if you're really good at flying helicopters or planes. World War Aces: Track Distance - 4.24 Miles Vehicle - Rustler Remove your landing gear as you go. Watch your speed, and you can however slow the plane down a little using the square button. Don't hold it for too long, since that will descend the plane down like hell! Take your time, since there's no need for rushing. When you see a checkpoint on your left or right, and you think there's not enough space for you to turn, go to the opposite side of the checkpoint, and make a whole turn. Head for the checkpoint's location, and target it. Go through it, and use the map, since the checkpoints are placed close to each other; which makes the whole run a lot harder since you need to turn and spot the checkpoints real quick! This requires patience. Don't fall directly down, or you'll make quite an explosion. Barnstorming: Track Distance - 7.64 Miles Vehicle - Stuntplane A Stuntplane, they didn't mention it's going to be a stunt checkpoint now did they? Okay, I really can't give you any tips on this, since me myself passed this simply going and controlling the plane wisely, watch out for trees, and objects and avoid them. The Stuntplane is case sensitive, really sensitive. If you turn the Analog stick you'll notice it will go turning to the side like hell, definitely making the whole steering thing difficult. Since it IS a stunt plane, I suggest you use the banking movements. You can turn it a little using the Analog stick, but then when you need to change directions heading to other checkpoints, be sure to use the L2/R2 buttons. Use the map while banking to check for the checkpoints. Again, there's no need for hurry. Military Service: Track Distance - 10.8 Miles Vehicle - Hydra For a long run like this, you need patience and speed? Nope, not this time. Even if you're really good at managing air vehicles, this is not the best time for speed. A Hydra, a jet right, it goes fast! So, as you start, just keep gaining height, and use the left Analog stick and push it forward. It DOES NOT move forward however, but holding it for a few seconds will get it to move. If you push the right Analog stick forward it will go super fast, and you won't be able to aim at the checkpoints. In fact, you might probably even blow up your vehicle at trees or hills or something. Don't do it. Be patient. It took me around 15 minutes to finish it slowly. I'm not good at this either, but I did it in one go. All you got to do, is aim for the checkpoints, move slowly, don't boost to the front since that doesn't help. However, at some point you'll reach the countryside, and that's the time for you to boost up if you want. Do aim for the checkpoints however, but watch the map always. When you think you're descending to the water or the sea, QUICKLY push back on the right Analog stick to maintain the Hydra and gives you a smooth stop and you can finally gain height again. Don't screw up when you get pass half the run, since you don't want to repeat this '10+ minutes in hell' run. Listen to some music, blow up vehicles with the rockets just to have some fun if you're bored. :) Oh, you need to refract the landing gear as you take off. Chopper Checkpoint: Track Distance - 3.05 Miles Vehicle - Maverick The Maverick is easy to control, but you still have to watch for the checkpoints using the map. Feel the control, watch for checkpoints, walls, or anything that can make you go boom! Take it slowly, and if you need some space to turn and aim for a checkpoint, do make a whole turn, just in case you crash into anything not visible to you. Whirly Bird Waypoint: Track Distance - 2.73 Miles Vehicle - Maverick Quite the same run as the above checkpoint, but this time you need to really practice on ascending and descending (also required for the next one). Go through them one by one, take some space, and a good aiming helps. Unlike the Hunter, the Maverick is a little vulnerable to the surroundings. Don't take too much damage; a little crash will sustain the helicopter, but avoid any collision against any objects. Heli Hell: Track Distance - 3.08 Miles Vehicle - Hunter Finally, a military chopper, which is quite powerful, fast, but not invulnerable to crashes. The Hunter can take minor collisions, but it might explode any second if it continuously hitting the walls or any other objects. The speed; real fast - very bad for a short run, but you can however maintain the speed. Just pull back a little on the left Analog stick, and maintain the helicopter. You have to be good at controlling the vehicle's height too (ascending & descending), and managing it through small spaces where the checkpoints will be. You don't have to go fast. You don't even need speed here. Just be patient like you did for the Hydra run. Besides, you will be a millionaire soon so why not enjoy being poor while you still can? :D Reward (for all race completion): $1 000 000 VIII. Two Wheel Challenges (e78a) These are challenges where you'll use a BMX, a Mountain Bike and an NRG-500. These are all two-wheel vehicles, and you need to complete these challenges for 100%. These are simple ones actually, except the NRG-500 challenge, which could get on your nerves. 1. BMX Challenge: (e78b) What is this challenge about? Well, this challenge revolves around collecting checkpoints using the BMX bicycle in the area. It's just like the courier missions, where you need to locate the area and the vehicle, except there isn't any drive-by throwing packages stuff any longer. You can find the bicycle at Glen Park, where you first saw it at the first mission (where Ryder and Smoke went pass it). Remember the stunt park, where you can practice the BMX? The bicycle is at one of the apparatus for the stunts there. Just search around the area. Also, you need at least 20% of the cycling skills to trigger this mission. If you fall off your bicycle, you have 25 seconds to return back to it before the mission ends. Just don't be silly. Alright, once you start riding the bicycle, you'll have a task to collect all 20 checkpoints around the area. The time limit goes simple. You start the mission with 10 seconds, and for each checkpoint your collect, you'll get an additional 10 seconds added to your current time left. I strongly suggest, and advice you to fill up your cycling skills, and if you notice, you can see that the course is filled with checkpoints higher than the ground. This requires you to sprint from the course and jump up using the sides to grab them. You can do it easily however, using the bunnyhop trick. Just hold the L1 button and release it. You might still need to sprint to get close to the checkpoints, but nah, you don't. Just get a good view, and bunnyhop to each checkpoint. If you're fast to grab all of them, you can actually get your time up to 1 minute over. Reward: Percentage for 100% Completion 2. Chiliad Challenges: (e78c) As you know, this is required for 100%. There are three types of challenges, as described at the contents section - Scotch Bonnet Yellow Route, Birdseye Winder Yellow Route, and Cobra Run. You'll have to make your way up to the topmost level of the mountain, and find the bicycle there. The Mountain Bike is parked around the area. You can only trigger these challenges between 7:00 and 18:00. You will need a 40% cycling skills to trigger these missions (which I recommend you practice until it reaches 100%), and can be done only after the 'Green Sabre' mission. You cannot kill any of the opponents, with drive-by or whatever (except if you're naughty enough to push them downhill, which I'd recommend only if you're good but it's still a little risky since the you yourself has a high chance of falling down too). :) As usual, if you fall off, you have 25 seconds to return to the bicycle. But the key is simple; don't fall off, use the brakes wisely, and your brain to race simply because other competitors are meant not to speed up too much and they're bad at controlling the bicycle as well, but sometimes they just suck badly. Also, you SHOULD sprint all the time, even as you start the race (except for the Cobra Run). Note: Your attire will change once you start the challenge, and you'll be wearing your shorts. Just wanted to make sure you don't panic on this. Also, sometimes if you fall off or slip towards the edge and drop down the mountain from one of the top levels, it will be impossible to make your way back up. So, the game will spawn you back to the last area you fell down. Also, try not to fall; recommended, and helps a lot. A. Scotch Bonnet Yellow Route: (e78ca) Alright, as soon as you start, just sprint by tapping the X button like mad. At the front here, your opponents will sometimes get a little bumpy, and will clash into each other. Take this opportunity. Sprint down, but sometimes pedal. Slow down on small paths and near the edge of the hill. Go damn fast on straight, long roads. There's one this time, so just sprint there, even if you're left behind you might still be able to catch up. This is really simple, probably the easiest one among others. Just make sure you're not left behind. If other opponents hit you and if you lose control of the bicycle, steer to the correct path and tap the X button. You'll get a quick start this way. Try not to fall off ever, since this is quite simple and it is recommended that you do not make it complicated. B. Birdseye Winder Yellow Route: (e78cb) I'm not sure whether this is easier than the above, but it is amongst the easy ones, definitely. Alright, this course now is changed if you really notice, the route you'll take during this run will get a little extended. Also, a little irritating in my opinion, that the path you take will be blurry and not noticeable so you might be able to see a red marker but you might not see the path ahead, so use the map. While seeing the map, try to follow the path you're on. I suggest you stop using shortcuts for this run, and look out for paths and don't fall off. You can easily sprint on straight paths, so take your time and wait when you reach that section. Remember not to be left behind too long, so catch up whenever you can if you run into these problems. C. Cobra Run: (e78cc) Once you start, go slowly. Just hold the X button to pedal, but get ready to brake any moment. Let the bicycle go down slowly, and you will be competing against two opponents only, unlike six with the other two previous races. Alright, there are two different planks, very narrow, and small, so carefully make your way and don't worry about them. Spend as much time you want, and if one of the opponents drops down here, you might not see him for quite some time. Just focus, and slowly make your way pass it. Get through another short one, collecting checkpoints as you go. If you drop down, bunnyhop at a low part of the plank and get back up. If you can bunnyhop high, then do it at the end of it or at the part where you missed the checkpoints. Fly off the small ramp here, and go forward; watch your speed. Make sure you don't slip down if you're speeding, but you don't have to actually. The whole time I tried this run, I never had any problems with the other two opponents, it's like they're no longer in the race. So, tae your time, and speed up as you see the last checkpoint. Congratulations! Reward: Percentage for 100% Completion 3. NRG-500 Challenge: (e78d) This task works like the BMX Challenge, except now you're using this crazy bike! The NRG-500 is situated at the boxes at the side of the big, deep pool- type object at Easter Basin, San Fierro where you export/import vehicles, at the crane. There are crates around, just at the other side of the bike (where it faces). You will open it immediately when you reach San Fierro. :) Also, I'd recommend you reach a high skill on your bike. Go to the Bike School if possible, since this is not a walk in the park, I can assure you. Do whatever ways possible that might help you or just practice. Alright, here's a hint. When you start, you'll be given a short, very short view of the area. If you can at the exact moment, try to look for the locations or where the checkpoints are placed. This is no joke, you'll understand why. As you can see, you can't bunnyhop using the bike, so you'll feel like a failure in the attempt if you just miss the last final checkpoint because the time runs out. Okay, you'll start, as usual, 10 seconds, and you'll get an additional 10 seconds added to your current time left for each checkpoint you collect. This means that the faster you collect them, the better, just like the BMX Challenge. To be able to detect the position of the checkpoints above you, try to get the furthest view using the Select button to scroll through, since you can't see them using the zoom in view (the nearest to the vehicle). Do this before you start the challenge with another vehicle. Alright, if you practice, you'll get them and you can already guess where they're positioned. Another method to help is looking down the bowl. There are lines, where they are just normal ones. Just remember where the checkpoints are using these lines to tell where they are above you. I used this method and it worked. Whatever suits you and helps you will surely satisfy. :) Alright, first you should collect the ones in front. Go front and speed up to the first checkpoint, and across the access ramp here. If you want, you can make a quick turn and head back to the start point, or just make a whole quick round. Now, go down to the below level while collecting the checkpoints on the ramp and circle the bowl and collect the checkpoints that follow. Now, collect all the checkpoints on the ground here. You left only the high ones. Just speed up and remember the positions of them. Speed up from the end, and go for them. How I wish you can bunnyhop. Get a good view, and speed up. Do this real fast, and don't think you can take your time. You can't, so that's the thing here. Since the bowl itself is not round enough, it makes it harder for you to speed up and maintain your position on mid-air, since the structure of the bowl will send you flying elsewhere. Just use other angles and speed up from there. A quick way: Alright, I've tried this trick and it works, if you do it the right way you should get this trick done. As you start, just let the clock run to 5 seconds, and ride the bike forward and stop just before it touches the checkpoint in front of you (when you start the challenge). Now, wait until the number reaches 0:00, and before it disappears quickly collect the checkpoint before the "mission failed' note appears. If you do this properly, you'll have infinite amount of time, and you can take your time for as long as you want. Although this works, watch out for your bike, because you don't want it to be damaged too much. This works, but if it doesn't for you, keep it to yourself and use the old way I guess. :) Reward: Percentage for 100% Completion IX. Ammu-Nation Challenge (e79a) Alright, these challenges are a little like the 'Shooting Range' in Vice City, and yes this is required for 100% completion. You can find and trigger this challenge in any major Ammu-Nation gun shops, like there's one at Las Venturas near the Four Dragons Casino, and there's one in San Fierro. You can find them actually anywhere you find major cities, or places. The weapons which are included in the challenge, in order, are as follow: 1. Pistol 2. Micro-SMG 3. Shotgun 4. AK-47 You have four levels to pass using all four of the weapons, each level with 3 different stages, and you have to finish them first before other competitors do. The first stage would be shooting all six parts with three targets that change slightly after one target is finished with. Stage two challenges you the same targets, except that now they move towards you, which makes it a lot easier to aim if it's close. The closer, the easier, but it will take a lot of your time. The third and final stage works differently. This would be the hardest actually, but not quite if you're used to shooting manually. You'll be competing with the two opponents, as usual, and you need a total score of 20 to finish and defeat them. Remember this is not easy, especially the AK- 47. What you have to do: - try to max out your weapon skills - get used at shooting without auto-lock, and practice manual aim - try once or twice and see if you can do the challenge - reach Hitman level for all four weapons you'll be tested with These challenges won't finish, and they will go on continuously until you finish all the four weapons in one shot. You will not be given a break, so pause the game yourself if you want to. Here are the strategies: 1. Pistol Challenge: (e79b) Very simple really, this is the easiest stage. It would be easier if you can duel two of the pistols. Aim slowly, pushing the stick slowly towards the targets. Also, your competitors are real dumb in this challenge, so you don't have to worry too much. Besides, it's the first stage so if you lose, you can always repeat it again. Just watch the targets, get a quick shot on those targets, and ignore others. Don't be distracted, that's all. 2. Micro-SMG Challenge: (e79c) Micro-SMG would be much simpler if you have reached Hitman level, since you'll have duel weapons. Just try no to waste bullets since you'll take quite some time to reload, and just focus. Slowly move the crosshair, and aim for them. The SMG can't hold a lot of bullets, so save and don't waste them. If you've shot halfway and you finished a target and waiting for the second to pop up, simply finish that round and wait for Carl to reload. That'd help. Other than that, this challenge is pretty simple. 3. Shotgun Challenge: (e79d) The Shotgun is a slow weapon but with a good force to knock each part of the targets with one shot if aimed properly. What can I say? Other competitors are improving, so watch out. They can shoot each part with each shot, but they take a serious aiming time before they do so. Take the opportunity. Shoot the targets and after each reload. Don't worry, there's not much problem here unless you're against with the SMGs or the assault rifles. The opponents are using shotguns too you know. Worry less, focus more. Don't give them a chance. As soon as the targets are in place, shoot like hell. I got every part shot with every bullet from the Shotgun. Really nice, and I actually like the challenge. The force of each shot gives me more confidence since I like the sound it makes. :) It gives out real momentum in close range but poorly in far range, so use it properly on the first stage. 4. AK-47 Challenge: (e79e) The toughest of them all, and I'd advice you reach the highest level with this AK-47. I'm serious, you wouldn't even reach halfway. Alright, assuming you've already done what I suggested, practice and practice. If you still having trouble even after maxing out your skills on it, then I'd suggest you try practicing it outdoor. Shoot the cops, do something that might help you. Don't use auto-lock however, use manual aiming. That might help improve you. Other opponents tend to get REALLY good, so you MUST get an early lead or else you're doomed. The other day I was playing and I only needed 1 more point at the final stage to finish the whole challenge. This young lady, from Booth 1, actually managed to boost her point from 15 to 20, just in a flash. I couldn't even get a perfect shot, not even the stomach. Be really careful before you mess up. Watch for your point, but only a glimpse. After that, focus. You need to see where the red target is at, and shoot at that part, then it will be counted. Good luck! Reward: Percentage for 100% Completion & Weapon Skill X. Stadium Challenges (e80a) These stadium events, or challenges are available in all three cites, Los Santos, San Fierro, and Las Venturas. Here I'll list all the challenges you have to complete for a few sweet vehicles and cash, as well as for the percentage. Los Santos: Location - East Beach Event - 8-Track San Fierro: Location - Foster Alley Event - Blood Bowl Las Venturas: Location - Blackfield Event - Dirt Track & Kickstart 1. Los Santos Event - 8-Track (e80b) As soon as you have 20% driving skills, you can participate in this race. Alright, here's a damn race! You have to go through 12 laps, and the course is really small, but not too short, since that wouldn't make the whole race event a miserable one. You'll start from the back (as usual), and you have to overtake through 11 other competitors. It sounds easy, but wait until you try it. It's like, destruction derby, but mixed with a Nascar-type racing. The opponents will be spinning around the course, hitting the walls and soon if you don't watch the track properly, you'll bump into them, which will be even more difficult if you're in a lead, since other competitors from the back will smash onto you and soon your car will wreck as hell. What you do is, keep a nice pace, you don't have to rush, in fact don't rush at all! Just wait until a few of the cars bang each other, and then slowly overtake them. You don't have to be too fast, since I've tried a lot of time in this race, and 80% of all the previous tries, I've failed by wrecking my vehicle. Watch for your vehicle. Try not to crash, not to even stop the vehicle, but keep going, even if you're going slowly. Get an early lead, and try not to stay behind a vehicle too long. You might crash onto the car and others will crash behind you. Avoid this if possible. That's all I can help, and the rest depends on you. :) Don't worry; this race doesn't suck too badly. Remember you need to finish first place in order to receive the reward and the percentage for your 100% completion. Reward: $10 000 & The Monster and The Hotring Racer are available as you exit the stadium 2. San Fierro Event - Blood Bowl (e80c) Another destruction-derby type event, which opens as soon as you enter San Fierro. Here's how this challenge works. You'll start the challenge with 3o seconds, and for every checkpoint you collect (the red marker indicated by the map), you'll get 15 seconds added to your current time left. To win this challenge, you need to boost your time till 1 minute, but it wouldn't be easy. You'll have a friend in the seat with you as you start to help you shoot, and you'll be given a weapon to do drive-bys with unlimited bullets! Cool but do you have time to shoot them? Do you even need to kill other contestants? Well, you get a little extra cash if you blow up other vehicles, but believe me, it wouldn't be easy as you fight through this packed stadium, with crazy drivers hitting your car as you swerve to the left when the marker is just in front of you, and you cant move to the right when they're surrounding you and you feel like a failure. This happens all the time, but this is the rule of the challenge. It is possible to beat this, I didn't say it's not, but you might have to go through this a few times. What you do is just drive around the stadium, avoiding other vehicles if you can, since they WILL collect the checkpoints too. They're not like the ones you fought when you were Tommy Vercetti, not this time. Just try to maintain your vehicle, since the car is real heavy, and it's very tough to do tight turns. Reward: $10 000 & Bloodring Banger is available outside the stadium 3. Las Venturas Event - Dirt Track (e80d) A real easy race, but can get real boring when you're tired of trying and trying and trying all over again. You need 50% of bike skills to start and participate in this race. You start from the back yet again, and you have to go through six laps through this very confusing track. Alright, when you start, slow down, get used to the whole race track, and just keep an eye for other racers. As you go through the track, you'll notice some of them (or sometimes all of them) will get a huge accident after a jump. They'll tend to hit the walls here, so take this opportunity and overtake them all. It doesn't matter if you're in the lead or not, if you are, try not to swerve other directions or lose control, since this will affect your whole race and you might end up second or third. If you're not on the lead, worry less and concentrate since you will eventually overtake whoever is in front of you, but that's if you keep at a constant speed and without and accidents. Try not to stay too near with other racers or at the crowd, since they tend to push you and cause you to turn around, facing the wrong side of the race. Yes, they like doing that, so watch your surroundings as well. There is a section of the track, where you'll be going in circles on this half path and half sand track. Keep your bike on the mud-like track, so you won't bump to a wall (just watch out for it). Reward: $25 000 & BF Injection is available outside of the stadium (above floor) 4. Las Venturas Event - Kickstart (e80e) This race is available on Tuesdays, Thursdays and Fridays at the stadium. You will be given a short scene and some basic instruction when you start. You have 4 minutes (4:00) to collect all the checkpoints here, if possible, which is most probably not for you if this is your first time. You need 26 points to win this challenge, which is the record, but if you can get 30 points on your first time though, you're good. There are three colors, each carry different points as you collect them. A green checkpoint carries one point, a yellow-orange checkpoint carries two points, and finally the red checkpoints carry three points. Obviously it would be easier to collect the red checkpoints, but you will find it's not easy. I'd recommend going for the greens as you ride the Sanchez. Just speed up on the ramps or whatever there is there, and go around & find the greens. Also, try to get the 2 points checkpoints as well, and the red if possible. You need 26 points, so don't finish with 25, since that won't count. Reward: The Dune is available outside the stadium (above floor) XI. Graffiti Tags Guide (e81a) Alright, this list comes from LordFrieza (Mark Tennis). Thanks a lot to him for this list, and for the permission for me to use the guide here (for some various reasons). If you have any question about anything, you could try reading his guide here, at GameFAQs. I cannot answer any questions related to this, since I have no connection to this guide, so feel free to ask him, but make sure you don't complicate things though. If you think a map would help you better, here's one. Take note that I'm not associated with any of these sites: Map Locations for the Graffiti Tags: http://hem.bredband.net/708145/tags.html ~ Or this ~ http://www.planetgrandtheftauto.com/gtasa/maps/ Let's begin! In order to start finding these tags, you must complete the "Tagging Up Turf" mission. In that mission, you sprayed over 6 different tags. This began the quest and now you must find 94 more of these tags, scattered throughout Los Santos. I will do my best to direct you to each and every one of these. I will cover them in the numbered order of how they are in the BradyGames Strategy Guide. We have so far gotten #1,2,3,4,5 and 20. If you run out of spray paint, die, or get arrested, you can always return back to your house for another spray can (NOTE: It only appears in your house in Ganton, not any of your other safe houses). To spray over a tag, approach it with the spray can in your head and hold R1 to target it. While targeting it, press and hold the Circle button to spray over it. Now, on with the Guide... ***************************************************************************** * Tag Locations ***************************************************************************** * <<< Location #1: Found in the story mission "Tagging Up Turf". <<< Location #2: Found in the story mission "Tagging Up Turf". <<< Location #3: Found in the story mission "Tagging Up Turf". <<< Location #4: Found in the story mission "Tagging Up Turf". <<< Location #5: Found in the story mission "Tagging Up Turf". <<< Location #6: East Los Santos - About a block west of the Northeast corner of Los Santos. This tag is located on the side of some stairs that is located along the north side of a straight street (the one south of the northernmost street in the city). <<< Location #7: Las Colinas - Along the northernmost street, just north of Location 6 and a little east. This tag is on the side of a yellow house on the south side of the street. It is actually the second house to the south (along the road heading to the south), on the south side of the house. <<< Location #8: Las Colinas - Follow the northernmost road to where it ends to the east. This tag is located at the front of the building (facing the ocean) on the Southwest corner of the intersection. <<< Location #9: East Beach - Follow the easternmost road south along the beach, just to the south of Location 8. This tag is located on the north side of a building, right beside the easternmost road. <<< Location #10: East Beach - Follow the road south some more from Location 9 until you reach a pedestrian overpass. Turn right into the parking lot, then make a quick left in the parking lot and you will see the next tag on a wall, next to a garage. <<< Location #11: East Beach - Head back out to the road and turn left (north). Follow the road and turn at the first street to the left. Then turn right shortly afterwards into the parking structure. This tag is just to the right after entering the structure. <<< Location #12: East Beach - Make a right back onto the road you just turned on (west), then make the first right. Just after the road heads up the incline, look on the right (east) side of the road and you will see some steps leading up to a building. Go up the steps and the next tag will be on the wall to the left. <<< Location #13: East Beach - Continue following the road up the incline (to the north) and head past the first intersection. Stop right before the bridge (where it says Golden Palms on the building) and head east, then south around the building. Here you will see some body armor and the next tag (to the south of the armor, you have to hop the wall). <<< Location #14: Los Flores - Go back south along the road to the intersection you just passed and turn right. Follow the road until you see an empty billboard on the right (north). This tag in on the side of the building across the street to the south of the billboard. <<< Location #15: East Los Santos - Just west from Location 14, make a left (south) onto the road. Go straight and just past the intersection, you will see the next tag on the side of the building to the left (east). <<< Location #16: East Beach - Pause the game and look at the map. See that backward "S" shaped road on your map, to the southeast of your current location? That is where the next tag is, on the west side of the road (when the road is going north/south). <<< Location #17: Los Flores - From the north end of the "S" shaped road where you found Location 16, turn north onto the road. You will see an alleyway on the left (west) side of the road. Go into that and follow it for a short ways and you will see another alley on the left (south). Head in there and you will see the tag at the end (to the left, you have to reach the end, then turn around to see it). <<< Location #18: East Los Santos - This tag is located in the alleyway across the street to the west and north of Location 17. <<< Location #19: East Los Santos - Right next to Location 18. You can't miss it if you found #18. <<< Location #20: Found in the story mission "Tagging Up Turf". <<< Location #21: East Los Santos - Head out to the road to the west of Locations 18 & 19 and turn left (south). Head to the end of the road and you will find stairs leading down to the road below, take them. Turn to the right and enter the tunnel. This is where this tag is located. <<< Location #22: East Los Santos - Go to the road to the south and turn right (west). There will be a building on the left (Groceries Products Mexicanos). Go around to the back of the buildings. This tag will be on the wall with a fence in front of it on the back of the building. <<< Location #23: East Beach - Head all the way to the stadium. This tag is on the southern wall of the stadium itself. <<< Location #24: Playa Del Seville - Southeast of the stadium, this tag is on a wall on the beach facing the ocean (directly east of the southeast corner of the stadium). <<< Location #25: Playa Del Seville - This tag is located on the north side of the wall on the building to the southeast of the stadium (on the corner, across from the stadium, on the wall facing the stadium). <<< Location #26: Playa Del Seville - This tag is located along the road that is to the east of Location 25 (along the beach). Follow the road south and you will see the next tag on the wall on the west side of the road (Just north of where the car is parked that sticks out onto the sidewalk. <<< Location #27: Playa Del Seville - Continue south along the road and make the first right (west). You will see a basketball court above you on the right after making the turn. This tag is on the wall next to one of the hoops. <<< Location #28: Ocean Docks - Continue west along the road that you turned on and make the second left. Go up to the bridge's support beam on the left, you will see the next tag (you have to climb up to the platform to spray it). <<< Location #29: Playa Del Seville - Go back to where you found Location #25 and head just southwest of there. This tag is on the eastern wall next to the entrance to some generators along the west side of the road. <<< Location #30: Playa Del Seville - Head directly south onto the road from Location 29 and follow it to the end. This tag is on the right (west) side of the road on a wall at the intersection. <<< Location #31: Ocean Docks - Turn west down the road where Location 30 is and follow it to the next road on the right. This tag is located on the side of the building at the northwest corner of the intersection. It can easily be spotted from the road you are on. <<< Location #32: Willowfield - Turn north along the road at the intersection and continue across the tracks and through another intersection. When the road starts to curve left, keep going straight off of the road. Then hook right into the flood control area. This tag is located on the wall in the flood control area on the northwest side (next to the beginning of a fairly long tunnel). <<< Location #33: Ocean Docks - Head back out to the road where Location 31 is and follow it southwest, then south. Make a left (east) onto a road, then make a right and search near the water to the left (about halfway down before that road turns left). The tag will be on the side of some crates facing the water (right on the edge of the water, there is little room to back up and spray). <<< Location #34: Ocean Docks - Head back to where Location 30 is and go north along the road. Make a left at the next intersection. This tag will be on the left (south) side of the road in the flood control area underneath the bridge. <<< Location #35: Willowfield - Go back up to where the road is and follow it west, make the first right and follow it around, then make another right. Follow that to the end and make a right. This tag is on the side of the 98 cent store on the northeast corner of the intersection that is just to the south of where you turned. <<< Location #36: Willowfield - Head to the north along the road you just turned on and make the first right (east). There will be a plaza on the right (south) side of the road. The tag is in the plaza, on the wall. <<< Location #37: East Beach - Head all the way back up to where Location 9 is and head south along the main road there. Look for a building on the right (west) side of the road that says "East Pacific". Run all the way to the north side of the building and climb up onto the roof of the garage. Continue south along the roof and drop down to the roof below. This tag will be behind you, on the wall to the north when you fell down. <<< Location #38: Willowfield - Go back to where location 35 is and go north along the road. This tag is located just past the first turn to the right along the left (west) side of the road on the south wall of the Cluckin' Bell Drive-thru. <<< Location #39: Ganton - This one is located underneath the overpass that is just west of your house, on the south side of the road. <<< Location #40: Ganton - Continue west along the road, past the intersection. This tag will be behind the car park on the left (south) side of the road next to the chain link fence. <<< Location #41: Jefferson - Head back to the road you were just on and continue west. Cross the bridge to the north that is just on the other side of the track and continue north until you see some houses on the left (west) side of the road (just across the bridge). This tag is located on the north side of one of the houses. <<< Location #42: Jefferson - Continue north on that road and when it ends, look for that triangular building on the right in front of you. Check one of the inner walls for this tag. <<< Location #43: East Los Santos - Head east on the road and make the second left (north) after the railroad tracks. This tag is on the left (west) side of the road just north of the intersection in an alley. <<< Location #44: East Los Santos - Continue north on the road and just past the next intersection, you will see an underground car park on the left (west) side of the road. This tag is in the car park on the western wall. <<< Location #45: Las Colinas - Continue north along the road and make a left (west) when the road ends. Stop where the railroad tracks are and go to the tunnel to the north where the tracks go into. This tag is at the entrance to the tunnel on the western wall. <<< Location #46: Las Colinas - Go back to the road you were just on and continue west. Make the first right (north) and follow the road up the large slope. Make a right (east) at the end follow this road until you see a dirt road on the left (north). Go behind one of the buildings on the north side of the road and to the west of the dirt road. This tag is behind one of the buildings. <<< Location #47: Las Colinas - Head west on the road you were on (northernmost) road and continue until the road starts to curve left (south). This tag is located on the left (south) side of the road in between two houses (on the western side of the blue building) very close to the road. <<< Location #48: Glen Park - Continue following the road as it curves south and make the first right. As this road begins to curve left (south), stop and search the neighborhood to the south. This tag is in the second courtyard from the west in the north part of the neighborhood. <<< Location #49: Las Colinas - Turn around and head east on the road past the intersection. See that orange building on the north side of the road? This tag is located in the narrow alley on the east side of the building, on the wall of the house next to it. <<< Location #50: Las Colinas - Run north through the alley where Location 49 is found. Look to the right (east). See those zig-zag stairs? This is where the next tag is found (at the bottom on the side of the stairway). <<< Location #51: Jefferson - Follow the road where Location 50 is found southeast to the end and you will see an orange hotel straight ahead. This tag is located on the back wall underneath some stairs. The hotel is west of the railroad tracks (southwest of Location 45). <<< Location #52: Jefferson - From the intersection (front of the hotel), head west on the road and then make the first left (south) by the hotel, then make the first right. Head into the neighborhood to the south and go in the alleyway. This tag is next to a garage on the north side of the alleyway. <<< Location #53: Jefferson - Go back to the road where you turned onto. Head into the parking lot to the north and go to the north part of the parking lot. Climb the fence to the west and just west past the building look to the south. You should spot this tag on the wall behind another chain link fence. <<< Location #54: Glen Park - This one is in the middle of Glen Park (the big park in the north-central part of town with a lake in the middle of the park), just north of the lake, under the bridge. <<< Location #55: Glen Park - Across the street from the south-central part of Glen Park. This tag is located in a narrow alleyway on the western side of the building that says "Optica". <<< Location #56: Glen Park - Directly south of Location 55 and across the street to the south, this tag is located in the skate park in the northeast corner on the wall. <<< Location #57: Jefferson - Head east on the road that is north of the skate park. You should see a hospital on your right (south). Make a right at the end of the road. Follow the bend and make another right (sticking close to the hospital). This tag is on the hospital wall on the right (west) side of the road near the red flowers. <<< Location #58: Idlewood - Head all the way back to your house in Ganton. Go west on the road and when you get to the bridge that heads north, turn left (south) instead. Make a right (west) at the end and follow the road to the next intersection. Cross the railroad tracks to the west and to the left (south) you will see a 24 hour motel. Go into the parking lot. This tag is located on the north wall of the motel. <<< Location #59: Willowfield - Head back to the road where the motel is on and follow it west to the intersection and make a left (south). Continue south past the pizza place and you will see a street on the left (east). Stop here and search the building on the right (west) side of the road you are on (where the road ends that you see on the left (east)). This tag is located on the south wall of the building. <<< Location #60: Idlewood - Turn around and head north on the same road to the pizza place and head west on the road across from the pizza place. This tag is located on a window on the north side of the road. <<< Location #61: Idlewood - Go back to the pizza place and head north on the road and follow it all the way up to the end (don't go up the incline!). This tag is in the courtyard north of where the road ends, on the east wall. <<< Location #62: Idlewood - Head west on the road to the south of the courtyard. When the road curves left (south), head straight into the neighborhood. This tag is in this neighborhood, continue straight and when you reach a wall, you will see this tag behind you and to the left (south) on a wall. <<< Location #63: Idlewood - Head back out to the road and follow it south. Make the first right, then another right and follow this as it curves left (west). Go down to the intersection. This tag is located on the building to the left (south) on the west side of the building, near the northwest corner of the building. <<< Location #64: Little Mexico - Continue west along the road (across the intersection) and go to where the first road is on the left (south). This tag is on the north side of the building on the southeast corner. <<< Location #65: Little Mexico - Head south on the road where the building is (in Location 64) and make a right (west) at the end. Look at the church on the south side of the road and you should spot this tag easily. <<< Location #66: Little Mexico - Turn around and head east on the road and follow it to the end. This tag is located on the northwest corner of this intersection, on the side of the white building with the red awning. <<< Location #67: Idlewood - Head south along the road at the intersection and make a quick left (east). Follow the road until you see a gas station (there is a parked Broadway on the side of the gas station). This tag is located on the roof of the gas station. Use the Broadway or another car to climb up to the roof. The tag is located on the back of the sign. <<< Location #68: El Corona - Head back west on the road you were on before and make a left (south) at the end. This tag is located just south of the 69 cent store, on the south side of the Liquor Mart. <<< Location #69: El Corona - Continue south on the road and follow it left (east). Make a right (south) at the next intersection, then another right, followed by another right turn. You should now be at a dead in neighborhood. Go forward (north) and you will see the next tag on the wall on the second floor of a house to the right (east). <<< Location #70: El Corona - Turn around and head east on the street (south of the dead end road). This tag is located on the northwest corner of the intersection on the east side of the building (this one is easy to spot since it is right on the side of the road). <<< Location #71: El Corona - Head south on the road past the intersection where Location 70 is and you will see a red building on the right (west) next to a billboard. This tag is located on the side of that building right next to the billboard (south side of the building). <<< Location #72: El Corona - Continue south and make a right (west) at the end of the road. This next tag is on the north side of the road, just past the next intersection on a wall on the side of the road. <<< Location #73: El Corona - Go east to the intersection you just passed and make a left (north) and follow it north. This tag is located just past the road leading to your house (if you purchased it), on the side of the house that is on the north corner of the intersection between the road you are on and the road leading to your house. <<< Location #74: Idlewood - Head back to where you found Location 68 and head a little to the north of the 69 cent store and you will see the flood control area. This tag is in the flood control area on the north side of the center divider on the east side of the bridge. <<< Location #75: Pershing Square - Follow the flood control west under the bridge and go right (north) the first chance you get. Continue north and out of the flood control and then turn around and head south to the closest street. Head west on this street and when you get to the intersection, check the south side of the building to the north for the next tag (on the western portion of the south side of the building). NOTE: This building is the Police Station. <<< Location #76: Pershing Square - See that large white building to the south? That is City Hall, it is also where the next tag is located. It is on the north side of City Hall (west of the entrance). <<< Location #77: Commerce - Continue west along this road. The next tag is on the building across the street from Roboi's Food Mart (where you did the first Courier mission, don't forget to pick up the money while you're here). <<< Location #78: Conference Center - Go to the road that is across the street to the west of the last tag (a little to the north as well). This tag is located on the building that is on the northwest corner. Use the stairs on the building to get to the second floor, the tag is on the eastern part of the building. <<< Location #79: Market - Head north on the road where the building in Location 78 is. Pass the first intersection and you will see a fancy white building on the left (west) that goes into the ground. This tag is located on the north part of this building in the part that goes into the ground at the far north. <<< Location #80: Downtown Los Santos - Head east on the road that is to the north of the fancy white building. Follow it as it curves right (south), then left (east) again. Keep heading east, under the freeway and make the first left after the freeway. This tag is located in the plaza on the right (east) side of the road. Go in the plaza a little ways and you will see a few tables. The tag is just to the west of the tables, near a couple of palm trees. <<< Location #81: Downtown Los Santos - Head back to the road you had turned down (to the west of Location 80) and go north and make a left (west) at the second intersection. Go under the freeway again and when you reach the next intersection, search the east side of the building to the left (south) and you should see this tag on the wall. <<< Location #82: Mulholland - Head north (right) at the intersection that is just west of Location 81. Turn right (east) when the road ends. This tag is in the parking lot on the left (north) side of the road. It is on the west side of the parking lot on a wall next to a couple of dumpsters. <<< Location #83: Vinewood - Follow the road you were just on back west. Make the first right (north) and then the first left (west again). Continue for quite a ways (past another road that goes north (right)). This tag is located on the corner of the intersection that is just east of the "Strain Hard" billboard. The tag is on the wall on the southwest corner. This is also just northwest of the pay-n-spray. <<< Location #84: Temple - Head back east and take the first right (south, on the eastern side of the pay-n-spray). You should see this tag on the right (west) side of the road on the wall. <<< Location #85: Market - Continue south on the road to where it ends and make a left (east). Take the first right (south). This tag should be right on the corner where you just turned, on the right (west) side of the road. <<< Location #86: Market - Continue south on the road and make a the first right (west). Follow this road until it ends and look to the southeast part of the intersection. This tag is located on the second floor of this building. Use the stairs around the corner to the south to get up there. <<< Location #87: Market - Head south along the road and make a right (west) where the donut shop is. Make the next left (south) at the Cluckin' Bell. This tag is located on the second floor of the building across the street from the Cluckin' Bell to the south. Hop onto a car to climb up to the next floor. The tag is on the southeast corner of the building. <<< Location #88: Marina - Go west on the road to the north of the building where Location 87 is. Go past the first intersection (with the Cluckin' Bell) and past the second as well. Then head into the neighborhood to the south. You should see some stairs leading down to the water. This tag is located down by the waterfront, on the wall just north of the dock. <<< Location #89: Rodeo - Continue heading west on the road (before you went south into the neighborhood), pass the first intersection and stop at the second. Notice a small area between two buildings on the south side of the road and on the east side of the intersection. Go in here and go all the way to the end and you will see a billboard. This tag is located on the wall behind the billboard. <<< Location #90: Rodeo - Head back to the intersection described in the last tag and head north. Follow this road to the end and you should see a Vinyl Countdown in front of you. This tag is located on the west side of the Vinyl Countdown. <<< Location #91: Santa Maria Beach - This tag is located on the east side of the building at the very end of the pier (use the steps to get up to it). <<< Location #92: Santa Maria Beach - This tag is located behind the pay-n-spray just to the east of the pier under an awning next to the beach. <<< Location #93: Verona Beach - From the pay-n-spray, head east on the road for a little ways. When you see the third road to the left (north), stop. This tag is on the south side of the road you are on (towards the beach) on the corner of the building. <<< Location #94: Verona Beach - Continue east along the road and when the road curves right (south), lookout on the east side of the road for the next tag. It is on the wall of the building on the southeast corner of the intersection with the road to the east. <<< Location #95: Verdant Bluffs - Go east along the road that you found Location 94 on and make the first right. Follow the windy road up the mountain to the observatory at the top. Climb the stairs on the right (north) side of the building. Once at the top, go forward and look behind you. You should see the next tag on the wall. <<< Location #96: Los Santos International Airport - Head back to the road that had curved south along the beach (in Location 94) and follow the road south and then east (it curves left). Just before it goes into a tunnel, use the ramp heading north onto the freeway. Head east around the large circular building. See that strange "T" looking building in the center of the roads? This tag is located on the south side of that building. <<< Location #97: Los Santos International Airport - Go back to the freeway and head south. Follow it as it curves left (east). Stop right before going into the tunnel. Look at the entrance to the tunnel on the south side above you. You should see the next tag. Head back west a little and climb up, then run back east to spray this tag. <<< Location #98: Willowfield - Keep heading east on the freeway and follow it north and make the second left (northwest). Head up the next intersection, you should see this tag on the side of a house on the west corner. Hop the fence to get to it. <<< Location #99: Downtown Los Santos - Head back to the road that is just west of Location 80 (the one in the plaza by the tables) and head north on that road. Go little past the first intersection. This tag is located on the building to the left (west) side of the road, just past the intersection, on the northern side of the building. <<< Location #100: Mulholland - This one is located on one of the ramps on the northeastern portion of Mulholland Intersection. It is probably best to use the road coming in from the east/west to reach this one. It is on one of the support beams on the north side of the road that heads in from the east/west. Reward for all 100 tags: Respect + & a Tec-9, some Molotov Cocktails, Sawed- Off Shotgun and an AK-47 will be available at CJ's house in Grove Street at the kitchen near the save icon. Alright, there you go, all 100 tags you need to find. These are not altered in any way from the guide itself, because I want to keep it as it is. I've read through and the guide, it does work, and if you can't find or having trouble or you see any mistakes, e-mail him (check his guide for further info) and maybe he'll respond. XII. Oysters Guide (e82a) Alright, time for an oyster guide, which shouldn't be the only main section you're looking for. You can find a similar one (but written by someone else of course) in GameFAQs. This list comes from me, myself, so I may answer questions regarding this, but not some nonsense or anything that has to do with glitches. If you see an error, please do inform and let me know right after you spot it. There are 50 oysters scattered around San Andreas, unlike the Horseshoes or the Tags or the Snapshots locations. The oysters will mostly be in water areas, even in swimming pools, around buildings and so on, but mostly you might find a hard time with the oysters in the sea, since judging where it is seem to be the problem. In fact, sometimes the game will give problems to you, so pray nothing happens or if you get stuck on 49. Also, if you prefer map locations, there's one by Dark 52 (at GameFAQs). You can also go here if you like, but I have nothing to do with this site so don't ask me anything related to this: http://hem.bredband.net/708145/oysters.html Note: I'll start with this sequence: Los Santos, Countryside & San Fierro, Desert & Las Venturas Also remember, for oysters which are in the seas, they're usually located not too deep in the water, so it should usually be in the middle section of the sea (except for ponds/pools and lakes of course). I'll inform you where you can find it. Another thing; this list continues from the last oyster location (example, if you've finished number 5, the next one will link from number 5's location to the sixth), except if I stated where you need to start collecting the oysters at some point. 1. Los Santos Oysters Locations: Location 1: The oyster is located at the east-most of Los Santos, around the shore area. It's at the edge of the docking pier (which sticks out on the map), in the water of course. Location 2: Swim south, and on this side, there will be a ship on the easternmost side. The oyster you're looking for is just next to the docking area. Location 3: Go west from the last location and to a small bay. There should be a bridge here. The oyster is located underneath this bridge. Location 4: Head to the southernmost bridge, which connects Ocean Docks to Los Santos International on the map. The oyster is underneath this bridge. Location 5: Go to the leftmost side of the Los Santos International, which will curve to the north at the end of the area. There should be a lower path to your left (if you're facing the curving area). The oyster is to the bottom of the road. Location 6: The next oyster is at the front of the tunnel of Verdant Bluffs. Swim north along the shore until you reach the tunnel. There should be a path leading towards the tunnel, and the oyster is at the front of the tunnel. Location 7: Head towards Verona Beach to find two bridges not far apart from each other. They're located west of a lengthy pier. The oyster is situated underneath the north bridge. Location 8: There should be a long pier where the lighthouse is situated at the very end. The oyster is located south of the lighthouse. Location 9: Head north of Verona Beach, and there should be a channel-like waterway west of Burger Shot. There should be a bridge on the northernmost side. The oyster is underneath this bridge. Location 10: Head over to Glen Park (use the map to find it; it is a bicycle stunt park where you passed during the first mission). There should be a pond in the middle are of the park. The oyster is underneath the bridge (overpass). Location 11: The next oyster is at Madd Dogg's house in Mulholland. Find the swimming pool around the back of the mansion. The oyster is at the pool. Location 12: Use the map to get to Blueberry. Now, there should be a road leaving east of the town. Follow the middle road, and soon you'll find two bridges. The oyster is underneath these bridges. Location 13: Head to Fisher's Lagoon using this river east. There should be a small docking (pier) here. The oyster is at the far end of the dock (this is where the triathlon mission starts). Location 14: Swim north of the last location following the river and you should come to a bridge. Get to the second bridge and the oyster is underneath the bridge. Location 15: From the last location you were on, swim north and head east when another river from the west connects. There will be a train track, which acts as a bridge for the train to make its way across. The oyster is under the train bridge, north of the third support beam (excluding the first one). 2. Countryside & San Fierro Oysters Locations: Note: The following oysters will be starting from Angel Pine and continues to the respective locations. Location 16: Head to the east exit of Angel Pine, and follow this road to the south and then crossing the bridge (use the full map to see when you will cross it). The oyster you're looking for is underneath this bridge. Location 17: There should be a river path heading north from the previous oyster location. You should come to a wooden bridge. The oyster is underneath this wooden bridge. Location 18: From the last oyster location, look at the full map on the Start menu. The river's path will stretch out to the north which shortly bends west. Make your way north (pass another wooden bridge) and then there will be a river path heading west on the map. DO NOT turn there, but make your way forward and you'll soon reach a concrete bridge. The oyster is here, west of the middle support beam. Location 19: Alright, this is a long way from here (last oyster location), and it would be quicker if you're using a speedboat, or at least a boat. Head northwest down this river path and keep going until the river makes a big turn around Mount Chiliad. The oyster you're looking for is underneath the bridge in the middle section once you hit open sea. In case you don't know which bridge I'm referring to, it's the one that links San Fierro to Mount Chiliad & vise versa. Location 20: Get up the freeway and make your way north up this bridge. Now, look at the map. Take note of the small watery area (a pool) on the map, south of the square shaped yellow object on the map (tennis courts). The oyster should be in the middle of the pool. Location 21: From here, make your way north and reach Battery Point, under the bridge where you'll work with Jizzy (or if you've worked with him, whatever). The oyster is at the first section of the bridge (south side of the bridge) and it's underneath it (first set of the beams). Location 22: Take a look at your map without changing your position from your last collected oyster. There should be a white colored object, which is a big ship, east from the last oyster location. Make your way there and reach the ship. Look for the oyster on the west side of the ship (not very far from the front section of the ship). This boat was the 'The Da Nang Thang' mission. Location 23: Use the full map again in the Start menu. Look for a small white colored object east of the ship you collected the oyster from. Make your way there, directly east, and search the oyster at the west side of the boat. Location 24: Head towards the bridge south of your last position with the oyster by the boat. The oyster is under the Garver Bridge, by the two support beams underneath it. Location 25: Before proceeding with this, save your game up till now if you want, and make your way to the naval base with full health and body armor. Get yourself a speedboat too if you need it. Now, you will be entering the Naval Base, which will give you a five wanted star level immediately when you approach it (you will get it even if you touch the gate sometimes). Look at the map, and search for an aircraft carrier. Head directly south from the Garver Bridge and go to the east side of the carrier. The damn oyster is placed there. Location 26: Alright, after collecting the previous one, quickly make your way to the base where there are three different entrances. The middle one has the oyster underneath the water. Make it fast or you might get wasted, after that, save your game or go to Paint & Spray to get rid of the wanted stars. Location 27: Make your way to Easter Basin docks, where you export the vehicles. Now, notice the big ship where there is a crane? The oyster you're looking for is on the south section of the ship. Location 28: Swim directly northeast from the previous oyster location and reach the endmost section of the runway (green area on the map). The oyster is there, next to the wall. Location 29: Head southeast from the last oyster by the wall at the airport. There should be an oyster at the sides, near the edge of the land. Location 30: Now, take a look at the full map. You should spot a river path leading towards east, which is east of the Easter Bay Airport. Now, keep on proceeding until you come into a fork. See the map. Now, there will be a path stretching out to the south and one to the northeast. Get to the northeast path and keep going until you come to a bridge. The oyster is under this bridge. Location 31: Make your way back to the fork you encountered a minute ago, but this time, take the south path. You will encounter a concrete bridge, and the oyster is underneath it. Location 32: Proceed by heading forward and search for a bridge (train bridge). It's red on the map, and the oyster is underneath it. Be sure not to miss it though. Location 33: To make sure you're on the right road, you are now currently (should) be heading south. Reach the double road on the freeway. The oyster is in-between the two double roads, in the middle area. Location 34: Get past another bridge south from the last oyster location and there should be an opening stretching to the west. The oyster is located at the beach, not far from the cliff's walls. 3. Desert & Las Venturas Oysters Locations: Location 35: Make your way to the Gant Bridge where the bridge links San Fierro and to the boat school (the bridge where it starts from Battery Point). It's the long bridge on the map (northwest side). Go to the north- most support concrete structure and the oyster is located between the cliff and the structure. Location 36: Head northeast from the last oyster location and look for the boat school on the map. Now, go to the full map in the Start menu. Look for a yellow area (beach) east of the road at the town where the boat school is located. Now, notice the small green area in-between the two separated yellow areas? The oyster is located in that area, northwest of a rocky outcrop around the area (there should be a Skimmer there). Location 37: Head southeast down this shoreline and take a look at the full map. Now, notice the boat, where you collected the oyster no. 23? Now, the oyster is located northeast of the boat, by the roadside wall. Location 38: Head southeast down this shoreline and get pass the boat, and the Garver Bridge. Now, look at the map and search for a small inlet that stretches to the east (it's on your left). There should be a double road which connects from the Garver Bridge. The oyster you're looking for is underneath the freeway overpass. Location 39: Continue following the traces of this shoreline, using the map and making a round to Tierra Robada. Head a little north and stop once you see Toreno's Ranch on your left. The oyster is left of the pier at the docking house. Location 40: Head forward where you were facing a little while ago, getting past the train tracks. Now, look at the map and search for an inlet east of the turning of the freeway from Garver Bridge (there's another inlet to the front, but search for the first inlet). There should be a short overpass on the map that links to a town north of your position. The oyster is underneath the overpass. Location 41: Get on land and make your way to the Sherman Damn (white border on map). You cannot use a boat or swim there since you're blocked; since the oyster is on the other side. Drop in the water and search for some control towers of the dam. The oyster is located underneath the westernmost control tower. Location 42: Look at the map, and search for a small inlet northwest of the dam. There should also be a wooden bridge there (brown on map). The oyster is located underneath this bridge. Location 43: Make your way to the north and search for a Skimmer floating on the water (near a house). The oyster is located underneath the water near the Skimmer's location. Location 44: Take the Skimmer and fly it to the northeast of the Verdant Meadows Airstrip. There should be a huge pipe heading downwards. West of the pipe is the oyster, near the beach. Location 45: Fly to the northeast of the Military Fuels area. There should be a pipe (white colored object) and the oyster is somewhere underneath the sea not far from the beach, but not too close to it either. This is simply difficult since the oyster is not where you think it is (even if you sometimes use the map locations). It should probably 45 degrees from the side of the map (northeast). Location 46: Go to Roca Escalante and search for a building with a huge guitar-shaped pool. It's underneath a diving board. The exact place is southwest of the strip mall in Creek. The oyster is located underneath the diving board; like I said (there should also be a horseshoe underneath it). Location 47: Find the Visage not far from The Strip in Las Venturas. There should be a pool with waterfalls on the front section. The oyster is underneath the second waterfall. Location 48: Head to Pirates in Men's Pants along the road from The Strip and look for a skull object in front of the entrance. There should be an oyster in front of the rock skull object. Location 49: Head to Come-A-Lot, and search for a pedestrian walkway to the front and the oyster is located to the left of the walkway. Location 50: Head to Camel's Toe where you can find the pyramid shaped building. Now head northeast to find a place called Pilgrim. Find a pool in the front and the oyster is located there, at the pool. Reward for all 50 oysters: Sex Appeal & Lung Capacity increased & a little percentage for 100% completion. Congratulations! You're closer to 100% now, and your lung capacity have already boosted. Your sex appeal will also increase. XIII. Horseshoes Guide (e83a) Alright, here's the list and the guide for all the Horseshoes available around Las Venturas. This list is from gamefreaksl, so check his guide at GameFAQs if you need more assistance. Again, I will not answer any questions related to anything about Horseshoes, and they're all in the guide itself, so don't e-mail me anything related to this. If you want, you can visit his site, which I got a special request of putting it here. :) Here it is: http://gamefaqsexploits.com/ By the way, if possible, try to gain access to the jetpack at Verdant Meadows Airstrip before you collect these, since that will be a whole lot easier. Believe me, and you won't strain yourself from using helicopters or anything else. 1. We'll start with north Las Venturas. In the northwest corner you should see a double wide highway that goes under a road. Head towards that. Once you get to the underpass head east on the road towards Las Venturas. You should see a "Welcome to fabulous Las Venturas" sign in between the two roads. The horseshoe is under the sign. 2. Northeast from horseshoe 1 is Prickle Pine. At the very west road is a rail road crossing. Facing south from the crossing on the porch of the first house on the right is the horseshoe. 3. North from horseshoe 2 is the golf course. Make your way to the front of the building, There should be a parking lot to your right. Got to the parking lot then climb onto the roof of the building. Head straight and to the right of the first peak is the horseshoe. 4. One block east of #3 is a little apartment/motel strip with a pool in the center. The horseshoe is in the north end of the pool. 5. Just east of #4 is some tennis courts. The horseshoe is in the last cage on the right. 6. Its inside the K.A.C.C. Military Base. You'll need a military vehicle to get into the base. Once you get in go to the north building by the container-crane*thanks to El Gordo for pointing this out*and go out the other side of the building. The horseshoe should be to your left in a corner. *Its between the northern buildings* You go right by the horseshoe in the mission "Up, Up, and Away!" *thanks DC* 7. South from the military base is a little strip mall with three clothes places, a pizza place and a Cluckin' Bell. Follow the side walk south then it will turn north east. Keep following the sidewalk around the building until you see the horseshoe. 8. Across the highway from the strip mall is a big building with a hedge around it. Climb over the hedge and go north and up the stairs then turn left and go up some more stairs. You should see a small pool that looks like a guitar. The horseshoe is in the pool. There is also an oyster under the diving board. ;) 9. Go north of 8 to get on the train tracks. Follow the train tracks south Into a tunnel. The horseshoe in the middle of the track inside the tunnel. 10. Southwest from the entrance to the tunnel where 9 was found on a corner is a red heart shaped sign that says, "Erotic" on it. Pull a car up to the building next to the sign and use it to get on the roof. The horseshoe is at the back of the roof. 11. West of the pizza place in Roca Escalante is a church. West from there is a parking lot with a wall on the west side. The horseshoe is on the other side of the wall. 12. South of the church by #11 is a gas station. The horseshoe is behind the gas station. 13. You need a helicopter for this one. Its just west of #12 on top of a tall building. Tip: *thanks door knob* The building also has a parachute on it. 14. East of the gym in Redsands east is a train hard billboard. Go to the billboard and jump over the wall. The horseshoe is at the north tip of the area. 15. You need a helicopter for this one. Its on top of the building east of the gym south of the train hard billboard. 16. About one block west of the gym in Redsands East is a white building with a hedge going around it. Pull up a car and climb on the roof. The horse is around the middle of the roof. 17. About 2 blocks West of the gym in Redsands East is a steakhouse. There is a hedge on the North side of the steakhouse you can use to climb onto the roof. Head west towards the casino sign and the horseshoe is on the south edge of that ledge. 18. Northwest of #17 is a big area with one of those container-cranes again to the north follow the street around to the west side until the road curves. There should be a tree by the curve Park a car by the wall close to the tree and climb the wall. Then climb onto the blocks. The horseshoe is right to your left. 19. Follow the road around from #18 until you see a parking lot. The horseshoe is on the right wall at the entrance to the parking lot. Use a car to reach it. 20. Almost straight south from 14 and 15 is an alley way with a white fence blocking it. Climb over the fence and the horseshoe is ant the south end of the alley. 21. In between the tattoo place and a Binco store on the strip is a motel. Right after you go into the parking area of the motel is a little area that you can climb. Climb it then jump onto the over pass thing. Head south then climb onto the next level. Head over to the motel sign then face west. You should see two different ways to go. Take the left pathway and follow it around the building to find the horseshoe. 22. You need a helicopter for this one. one block east from 21 is a casino to buy/save point if you already bought it. head half a block east from the corner of the casino and you should see a casino sign on the roof. The horseshoe is right in front of the sign. 23. South of the Cluckin' Bell in Old Venturas Strip is Venturas Steaks Drive-Thru Sign. Use a car to climb onto it and the horseshoe is on the south end. 24. Just west of 23 is a parking garage. Its at the end of an alley at the west end of the garage. 25. About one and a half blocks south from the tattoo parlor on the Strip is the visage. It has a big waterfall/pound area out front. The horseshoe is under one of the waterfalls. Tip: *thanks door knob* It is on the rocks not in the water. 26. You need a helicopter for this one. Just southeast of 25 is a building with a carnival type roof. Land on the roof and the horseshoe is on the west side of the roof. 27. You need a helicopter for this one. East of 26 is a mall with a zip store at the north end. Land your helicopter on top of the zip store. Be very careful and try to jump onto the little ledge in front of the zip store to find the horseshoe on the east end of the ledge. 28. This one is very tricky to get. almost directly east from the last one is a victim billboard. The horseshoe is on the east side of the billboard, but the only way to get to it is from above. So if you have a jet pack this one will be easy for you, but if your like me and haven't beat the game yet you going to need a helicopter(I suggest a maverick). Now it took me a loooooooong time get this one so just be patient. Now try to land the helicopter on the east end of the billboard(its easier trust me) It may take a few tries. Once you land get out of the helicopter and hope you stay on the signs. If you fall off just try again. But if your unlucky like me you might fall in between the signs. Now you have to walk all the way around to get the horseshoe. I suggest crouching, if you move slower you have a better chance of not falling off. Now just walk around to the east end to grab the horseshoe. 29. Go to Pirates in men's Pants on the strip. There is a big rock with a skull on it in the water. The horseshoe is it the vines on the north side of the skull. 30. Just north of The camel's toe. Is a parking garage. Enter from the south side and to your left is a ramp. Go up the ramp and turn right. Pass the first road and then go up the next ramp. Turn right again ,but this time take the first right(not the ramp) And go all the way to the end and turn left. The horseshoe is in the corner. 31. GO to The Camel's toe and get a car. Use the car to climb the wall of the little road surrounding the pyramid. Climb the pyramid all the way to the very top to find the horseshoe. 32. You need a helicopter or a plane for this one. Surrounding the Camel's Toe this little ledge. Its too high off the ground to jump onto. and its almost impossible to land a helicopter on. So I suggest sky-driving. Get a helicopter or a plane and fly over to the east side of the Camel's Toe. Jump out and try to land on the little ledge. It may take a few tries, but you'll get it eventually. Once you land on the ledge head over to the middle of the east side of the ledge to find the horseshoe. Tip: *thanks JunkyQ* You can get this one with a bicycle. If you bunny hop on the west side (on the statue) you can get on that ledge and walk to the horseshoe. 33. You need a helicopter for this one. South of the camel's toe is Come-A- Lot. In between the two buildings of Come-A-Lot are some castles like towers. At the north end is a short flat top tower. The horseshoe is on this tower. 34. You need a helicopter for this one. At the southwest end of Come-A-Lot is a sign with two castle like points on the top. The horseshoe is in between the two points. You can try and land a helicopter in between the two points, but that can be dangerous. I suggest hovering above the sign then jumping out. Hopefully you will have a parachute so you can get down safely. 35. Two blocks east of 33 is some small buildings. The building you want is in the middle row of the south block. Its on the east side. Behind the building are some stairs. Use them to get on top of the building. You should now see some more stairs and three little balconies. The horseshoe is on the middle balcony. Use the second set os stairs to get on the other roof so you can drop down into the middle balcony to grab the horseshoe. 36. A couple blocks south of 35 is a church. Use a car to climb onto the roof. The horseshoe is behind the point. 37. East from the church and over the highway and train tracks is some buildings with a fence around them. The south most building looks like its used for truck loading. Go behind it and the horseshoe is on the second dumpster. 38. Just south of Come-A-Lot is a road that goes over the highway and leads into some houses. Ther horseshoe is behind the first house on the right. 39. Come in on the road that you did on in 38 only this time pass the first street. Turn right on the next street that you can. Pass two houses and the third house on your right should be green. The horseshoe is behind this house. 40. You need a helicopter for this one. It the southwest corner of the four dragons casino there is a part of the building that is lower then the rest. Land your helicopter on this part. This horseshoe is in the corner of this part. 41. Go under the highway that's leaving Las Venturas and heading south toward Los Santos. The horseshoe is on the ledge of the first support. 42. Just west of 41 is the Blackfield chapel. Just walk up the big triangle on the east side of the chapel and the horseshoe is behind it. 43. Just north of the Blackfield chapel is the LVA Freight Depot. The horseshoe is on the east loading dock on the south side of the southern most building. 44. North of 43 In the LVA Freight Depot is a yellow building that says Sumo on it.*it's in the southwestern corner on the southeast loading docks* The horseshoe is on the south side of this building. 45. West of The LVA Freight Depot is Greenglass College. It has a big grass area out front. The horseshoe is on the platform in the middle of the grass area. 46. Behind the main building of the Las Venturas Airport is a little part of the building that sticks out. It is in the exact middle of the building. The horseshoe is on the south side of the part of the building that sticks out. 47. On the north end of the airport runway there is a bi 69 painted on the runway. The horseshoe is to the east of the 69 in plain sight. 48. The horseshoe is in plain sight close to the northwest corner of the Las Venturas Airport. 49. West from 48 is what looks like one of those telephones that they put on the side of pay phones(on the map). The horseshoe is in the bushes of the northern part(the ear piece). 50. A couple blocks north of 49 is two red & white buildings with a white wall with barb wire on the top surrounding them. There also is a crane sitting out front. The horseshoe is behind the southern most building. Reward for all 50 Horseshoes: Luck + & an M4, MP5, a Combat Shotgun and some Satchel Charges are available at the Four Dragon's Casino in Las Venturas Congratulations! You've collected all 50 Horseshoes in this game, and Las Venturas. You can now claim the reward, and a little percentage for 100% completion. The list above is not altered in any way, but I did make some checkup and corrected some words though. Thanks to gamefreaksl again for the list. Go check his guide for more in-depth explanation. XIV. Snapshots Guide (e84a) Alright, here's a section of the snapshots guide (called Photo Ops in the original guide) which is from R Carr (Robert Carr). This section is from him and I did not alter anything from the list, so if you visit his guide, you'll find the exact same thing but of course, with his own way of putting it here. It's possible for this list to contain a few errors, but if you would like me to know, you can e-mail me or him for that matter. Around San Fierro are purple camera icons at certain landmarks. You'll need a camera to find the camera icons as they can only be seen through the viewfinder. Most of these photo ops are also easier to see at night. There is usually a camera near the location of the camera icon. 01. Head south along the main road by the beach that overlooks the ocean in Ocean Flats and follow the winding road south through Missionary Hill. Take the first right once you reach the top of Missionary Hill and go down the east side of the white building on the left. You should see some generators behind a barbed wire fence on the right. Use a melee weapon or a car to knock down the fence and head to the southwest corner of the generators. Use the camera to look up. The camera icon is in the air above the generators. 02. Head south along the road that overlooks the beach in Ocean Flats, and take the first right just after you leave the Ocean Flats area. Head to the back of the parking lot outside the front entrance of the Avispa Country Club, and go near the fence of the tennis courts. Look at the bell tower near the roof of the building that juts out of the middle of the club. The camera icon is near the roof. There is a camera outside the front entrance of the club if you need it. 03. Head south from the Cobra Martial Arts Gym in Garcia and follow the road until you reach the Easter Bay Airport. Look for a billboard with a plane on it above the road that leads to the airport. The camera icon is in front of the billboard. The camera can be found in the grass to the right of the bill- board. 04. After you've found camera icon #03, turn around and take the first right along the main road on the east side of San Fierro. Follow this road north and after you've passed the Garver Bridge, look for a long white building on the right. It has a clock tower on the roof. The camera icon is in front of the clock tower face. 05. You'll need a helicopter to get this Photo Ops, or you'll need access to Las Venturas. Head to the Garver Bridge and the Photo Op is at the top of the second massive red support beam near Las Venturas. If there's a way to pass the roadblock I haven't found it. 06. Follow the same directions for Photo Op #04, but just before you reach the Kincaid Bridge, there is a Xoomer gas station on the left side of the street. The camera icon is above the rotating X sign outside the gas station. 07. From where you found Photo Op #03, take the first right out of the airport, and on the corner after the second left turn there is a Shady Industries warehouse. Climb on to wall and look to the left for two rusty white gas tanks. The camera icon is between the two gas tanks. 08. Follow the directions for Photo Op #02, and drive into the car park. Behind the car park you should see a tennis court. The camera icon is above the southwest tennis court. There is a camera outside the front entrance of the Avispa Country Club if you need one. 09. From where you found Photo Op #08, head north along the main road that over looks the beach in Ocean Flats, and after the first left turn look for the City Hall building with a domed roof on the corner. Run up the grassy slope on the left and look for the camera icon on the west side of the building, next to the dome. 10. After you've found Photo Op #09, take the first right a little further north, and then the first left after that. Follow the road you are on north towards Palisades, and look for the 'Tuff Nuts Donuts' shop on the left side of the street. The camera icon is in the ring of the donut on the roof of the shop. 11. After you've found Photo Op #010, head north towards the Gant Bridge, which reaches between the desert and San Fierro. Once you're on the Gant Bridge, get out of the car and run past the roadblock. Run down the bridge towards the huge red structure in the middle. On the right side of the bridge there is a wooden board you can climb down to. Do so, and walk along the wooden board. At the end look at the second bar on the tall red structure to find the camera icon. 12. To the east of the Gant Bridge there is a ship in the sea. You'll need a helicopter to fly out to it. Land the helicopter on the containers and make your way to the front of the ship. The camera icon is just above the bridge of the ship. 13. East of the tanker where you found Photo Op #12, there is a row of piers with warehouses. Down one of the piers there is a submarine. If you approach from the tanker the submarine will be along the first pier you come to. The camera icon is just above the submarine. 14. Head to the Garver Bridge, and stop when you come to the road block. Zoom in on the right side of the first support beam a little past the road block. The camera icon is between two metal bars. 15. This is a hard one to get because it's at the back of the naval base. I've discovered that you can get it if you are at the end of the runway of the Easter Bay Airport. You won't be able to actually see the camera icon but you will get a confirmation message just for taking a picture of it. You need to take a picture of the ship behind the naval base. 16. Across from your garage in Doherty is a train station. Head there and you'll see a metal structure surrounding the train station platform. Zoom in on the underneath of the roof to find the camera icon. 17. Head north from your garage in Doherty and take the second left. On the corner of the next left there is a tall building with a temple-like structure on the roof. The camera icon is near the top of the roof of the structure. 18. Head north from your garage in Doherty, and take the third left. Follow this road west and look for a white building on the corner of the street. It has a small Chinese rooftop structure on the roof. The camera icon is just below the rooftop structure. 19. Head north from your garage in Doherty and look for a hospital on the corner on the left side of the street just before the second left turn. Stand on the opposite side of the street and aim the camera at the very top of the hospital. The camera icon is at the top, above the second of four poles on the roof. 20. From where you found Photo Op #19, head north towards Downtown, and take the first right. Take the next left and look for a white building with glass doors and windows on the left side of the street. Go through this building to the back room, and you'll find a double helix structure in the middle of the room. The camera icon is in the middle of the structure. 21. Head north from your garage in Doherty and after the fourth left, look for a curved brick path leading upwards on the left side of the street. Stop about half way up, and turn around. Aim the camera and the camera icon should be right in front of you. If it's not, you either haven't gone up the path enough, or you've gone too far up. 22. From where you found Photo Op #10, take the first right a little further north, and take the third left after that. Follow this road north and after the third right, look for a Burger Shot restaurant on the corner on the right. The camera icon is in front of the revolving burger on the roof of the restaurant. 23. Head north from your garage in Doherty, and take the sixth left. At the end of this road you should see a tunnel. The camera icon is just above the entrance of the tunnel. 24. Head west from where you found Photo Op #04, and take the first right. On the corner is the Vank Hoff Hotel where you can take the valet parking missions. At the very top of the hotel is a radio transmitter. The camera icon is just above the transmitter. 25. From where you found Photo Op #019, head north towards Financial, and take the third right. On the left side of the street is a tall statue. The camera icon is above the statue. 26. Head east from where you found Photo Op #23, and take the second left. Take the very first right after that and on the corner as you turn right there is a building with glass windows and it has an 'X' pattern on the side of it. The camera icon is above one of the 'X's about halfway up. 27. Head to the Well Stacked Pizza Co. in Esplanade North. Next to the Well Stacked Pizza Co. is the Pier 69 sign where the mission "Pier 69" takes place. The camera icon is in front of the "Pier 69" sign. 28. Across the road from where you found Photo Op #18, there is a warehouse on the corner with a tall chimney on the west side of it. The camera icon is above the chimney. 29. Turn right just before the 'Tuff Nuts Donut' shop in Palisades where you found Photo Op #10, and follow the road you are on east. After the second left turn, look for a Supa Save store on the left side of the street. The front entrance doorway of the Supa Save has an arch above it. The camera icon is just above the arch. 30. Follow the same directions for Photo Op #09, but this time follow the wall of the building round to the front entrance. The camera icon is located between two stone pillars on the upper part of the building. 31. Head south from the Avispa Country Club where you found Photo Ops #02 and #08, and head towards the bridge that reaches between San Fierro and Mt. Chiliad. The bridge will have a metal structure around it. The camera icon is above the bridge, but it's quite high up. 32. Head west out of the Easter Bay Airport and take the first left once you drive under the freeway. Turn right and take the next left after that. There is a row of five cylindrical buildings in the middle of this area. The camera icon is on the second one. You'll need a helicopter to get to it. 33. Head west out of the Easter Bay Airport and take the first left once you drive under the freeway. Follow this road and look for a row of apartments on the left side of the street. The camera icon is above the first apartment on the left. 34. From where you found Photo Op #03, take the first left out of the airport, and follow the road you are on through the Easter Tunnel and towards Easter Bay Chemicals. After passing Easter Bay Chemicals, take the first left and stop when you reach the bridge. The camera icon is just above the bridge. 35. From your garage in Doherty, get on the train tracks across from you, and follow them west to Easter Basin where you find the NRG Challenge. The vehicle for the NRG Challenge is found in a warehouse next to the train tracks. The camera icon is above the warehouse. 36. Behind your garage in Doherty is a waste ground. In the middle of the waste ground is a tall yellow crane. The camera icon is at the very top of the crane. 37. Head north from the easternmost road in Hashbury. Follow the road you are on, and look for a tall hotel with a green awning on the left side of the street. The camera icon is under the green awning. 38. Head north towards Calton Heights from where you found Photo Op #18, and as you turn right there is a sign for the entrance to Chinatown. The camera icon is above the sign. 39. From where you found Photo Op #37, take the first left a little further northeast from the hotel. Take the next left after that and look for the back wall of the hotel on the left side of the street. The camera icon is near the wall. 40. This Photo Op is inside the Easter Bay Airport. If you don't have your Pilot's license yet, you can park a car next to the security booth and use that to climb on to the roof of the security booth and jump down into the airport. Once you're in the airport, head to the northeast corner and look for three white gas tanks in a row. They are located a little southeast of the control tower. The camera icon is between the second and third gas tank. 41. After you've found Photo Op #40, head northwest to the control tower. The camera icon is at the very top of the control tower. 42. From where you found Photo Op #37, head south and take the third right. Above you as you turn right is a white banner with red writing on it. The camera icon is above the banner. 43. From your garage in Doherty, take the first lefts and follow the road you are on west towards Ocean Flats. After you come out of the tunnel, look on the corner on the right for a cinema. The camera icon is above the cinema. 44. Head west from where you found Photo Op #42, and take the second left. On the left side of the street is a cemetery. The camera icon is above the grave stones on the bottom level. 45. Head west from where you found Photo Op #42, and take the second left. On the right side of the street is a white building with a pole on the roof. The camera icon is at the base of the pole. 46. Head west from where you found Photo Op #042, and take the first right. On the corner as you turn right is the "Hippy Shopper" asset. It has an orange awning. The camera icon is above the orange awning. 47. Next to the "Pier 69" sign where you found Photo Op #27, there is a car park. Head there and go near the wooden fence. Straight ahead you should see a pile of rocks. The camera icon is located in front of the rocks near the back. 48. From your garage in Doherty, head to the waste grounds behind your garage and then head west towards Zero's RC Shop. In front of Zero's RC Shop is a car park, and behind that is a baseball court. The camera icon is in the northeast corner of the baseball court. 49. After you've found Photo Op #48, head south and take the second right. Along this road you should see a construction site on the left. The camera icon is in front of the white 'Final Build Construction' sign on the west side of the site. 50. Across the road from where you found Photo Op #19, there are two skyscrapers. The camera icon is between the skyscrapers. Alright, those are all the snapshots around San Fierro, which is a total of 50. You'll get $100 for each photo you snap. Finishing all 50 snapshots around San Fierro gives you $100,000 & a Micro-SMG, Grenades, a Shotgun and a Sniper Rifle will spawn at the garage in Doherty, opposite the garage you store your vehicles. XV. Schools (e85a) Schools are important, and you need to at least pass them (70% or higher) to achieve 100% completion, this implies to ALL schools available, including the bike and boat schools. This section will give you tips on passing the tests, or getting gold just for fun or to add to your collection. I'll give you the locations of the schools and when they'll be unlocked, and some basic tips before attempting to pass or getting gold or anything on that matter. I'm providing you the best strategy to get gold awards for all schools. Also, I listed the vehicles provided for you in a particular test. Also, remember for the Pilot School, you need to finish all the tests for it to advance in the story. The Driving School however, is required if you want to unlock the crane and get Wang Cars as an asset, where you'll unlock the missions with Cesar shortly after passing all the tests there. I will also provide some diagrams in case you need more info and help, but mostly for the bike and driving schools only. Your skills (whatever, pilot skills, bike skill, etc) will be raised when you obtain a gold award, so that's one of the rewards other than vehicles. Here is the award you get based on your marks: Gold - 100% Silver - 85% - 99% Bronze - 70% - 84% This shows that you need to perform a particular test perfectly to obtain a gold award, and at least a 70% mark to pass a test. Here are some of the tips before you begin: - use the demonstration video when you highlight a test and look CAREFULLY how the tests work - read the instructions carefully, word by word - concentrate, and do it how you're told - if you're told to stop at your starting position, make sure you stop exactly in between the middle cones in the stopping region - sometimes if you couldn't get a gold award, it has something to do with the time you take to do that particular test or the damage penalty - watch the time, as well as the damage penalty - use other views if possible, so you can have other views of one particular test, and then switch back to your normal one to compare it and see what you've done wrong 1. Driving School (e85b) Accessible - After the mission Deconstruction when you get the call. Location - Located in Doherty, San Fierro. Prizes (cars): All Gold - Hotknife All Silver - Bullet All Bronze - Super GT a. [The 360] Vehicle: Infernus Hold the X button together with the square button (brake) as you start. Use the Analog stick and push it left, leaving a trail and making a big round turn using your rear wheels. Remember the starting position, and stop a little pass the starting position. You don't have to release the buttons, but push the stick a little to the opposite direction as you stop. The tests completes as soon as your vehicle stops. b. [The 180] Vehicle: Blista Compact To perform a 180 move, speed up and accelerate to top speed (X button). When you reach the cones, make a corner around it without touching any of them (will affect your score if you do - damage) while holding the R1 button (handbrake). Do it while you're halfway heading for the turn, and push the Analog stick to the left and speed up to the starting position. You should have around three seconds. Place your vehicle properly between the cones, and you should succeed. c. [Whip & Terminate] Vehicle: Banshee Works a little similar as the above test, but it works differently. You have to accelerate to the front, and turn to the right in a tight corner using the R1 button and speed up to the stopping position and keep the car between the cones. The parking part would be the toughest here, but since the track is not hard itself, you should have no problem practicing the parking. Use the advantage here. What is it? - The Banshee. Its fast isn't it? So pick-up an early speed, and make a tight corner (this is not tough at all actually) and park the car perfectly for a gold award. d. [Pop & Control] Vehicle: Police To get a gold award, you mustn't get any damage on the vehicle and a perfect parking at the stopping region. First, do what the game says. Accelerate, and halfway to the cones, release the X button quickly and your tires will pop. Hold the X button again, as you turn the stick to the right and left again to the stopping region. Follow the pattern of the cones here. As you get used to it, you'll have no problem to even think about the track. Since you have only 5 seconds to get to the end, speed off anytime you can. Honestly. Make sure you stop a little in front. Don't be afraid to go further; that's the problem with most players. They thought they've reached the stopping region, but unfortunately they haven't. Try using other views to make sure exactly where and when you have to stop. e. [Burn & Lap] Vehicle: Banshee You'll have to make a complete course (5 laps) around the track and finish below 35 seconds without taking any damage for a gold award. Alright, here's the problem. I've tried turning normally, and the best you'd get most probably around 38 seconds or even more. What you do is, first, NEVER let go of the X button, ever. Don't do it. Second, you have to turn from the nearest inside point of the cone, meaning you have to turn from the last cone on the circuit slightly more to touching it and turn it using either the handbrake (R1) or the normal brakes (square). This means that you must use the smallest space possible without touching the cone at the end and make a turn through it. Sounds a little impossible to do it ten times straight, but it isn't. It's up to you really, whatever suits you best. Here's the diagram, and where you should turn: Diagram Legend: I: The starting and finishing line (separates each lap) o: Outer cones of the circuit 0: The middle cones (separates both sides) |: Where you should make the tight corners o o o o o o o o o o |I | o o 0000000000 o o | | o o o o o o o o o o Alright, as you can see, you need to actually hold the brake button before you actually go around the corner, meaning that you must press the button before reaching the last cone on the middle area that separates both sides. Also, as the Banshee slides itself due from the brake, use the sliding movement to turn the vehicle around, just slightly past the cones with the "|" on them (see the diagram above). The record time if 40 seconds. To get gold, you need to beat it less than 35 seconds. f. [Cone Coil] Vehicle: Banshee Alright, another tough one, but would be easier if you really get serious and focus. Weave through three sets of cones around the track, perform a 180 around a set of cones at the end, and return to the starting position without any damage with a perfect parking to get a gold award. Sounds difficult? Not even close! All you got to do, is just accelerate though the first set, then you should see the second one in front. Turn as hard until it it's free from the cones' region, and release the X button for the third set. Release it for a while, get a good steady position for the turning ahead. Hold the R1 button and powerslide through it and make your way back pass the cones and quickly stop at the stopping region. The parking is everything; blow the cones, blow your chance; blow the parking, you blow everything! Very important. Keep your eyes on the time as well, since you got only 12 seconds on the clock. g. [The '90'] Vehicle: Banshee I hate this! I certainly do, especially if you want to get a gold award. There's no real strategy here, mostly your luck. I'm being honest, I got lucky myself. You need to perform a 90 by accelerating and turning your vehicle and park it in the small space in-between the two cars here, which are Banshees as well without taking any damage or damaging the other vehicles to get a gold award. Alright, when you start, speed up halfway until you see the cars not far from you, and turn yourself to the right a little. Now, release the X button, still going for it, and when you reach the space, aim for it, while you hold the R1 button (handbrake) and the square button together (brake). You heard me, both at the same time! Why? Because you must prevent the car from sliding from the back towards the other side, which doesn't count as a perfect parking, if you're going for it. Then, control the car so it doesn't slide to the other side. If you just want to pass this, just speed up from the right side until you see the back of the front vehicle (left vehicle) clearly, and aim for its back. Soon as you get there, brake and you will most probably score 70% or more. h. [Wheelie Weave] Vehicle: Banshee Alright, you have to perform a wheelie and reach the red marker and stop around its region without any damage and with a proper stop to achieve a gold award for this. Notice the little small ramp in front to your left? Accelerate and turn a little to the left and let the left tires ride up on it and they'll go on two wheels. You can get some scratches, it doesn't matter. Now, your main concern is to guide the Banshee to the red marker, without it falling down on four wheels, which immediately fails the test. So, the catch is, to drive fast. As your car turns its body, don't touch any buttons (including the Analog stick) and just accelerate with the X button. If the car goes to the left side and it's starting to fall, push the stick to the left so it balances. You have to keep the balance until you see the marker, and then immediately slow down. As you see the marker, drop the vehicle down by pushing the left Analog stick to the right and it should fall, but you need to get lucky here as well, if you're going for gold, you need to make sure the Banshee is facing to the front and not elsewhere. It should be straight, just like your starting position, and the car MUST be in the red marker region, to get gold or to be safe for passing the test. i. [Spin & Go] Vehicle: Taxi You start this test with the reverse/brake button (square). First, look behind by pressing the L2 and R2 buttons together. Now, reverse quickly but steadily and turn to the left or right based on which you have chosen (clockwise or counter-clockwise). Then, hit the X button quickly after you've reached the limit of the reverse part (so you don't hit any cones behind you) and head for the stopping region and park your vehicle. Remember to park in between. The toughest part here is most probably reversing the vehicle and moving it forward after the pause to the stopping region. Make sure you know what you're doing, and going. If you're going to hit a cone behind you or something, hit X to stop the vehicle. To be honest, I got this test 100% without even looking behind. It seemed to be easier for me, I don't know. Maybe you should try that, but you must be sure which direction you should be heading to, and that guarantees you an award. j. [P.I.T. Maneuver] Vehicle: Police You have to perform a P.I.T. Maneuver to another same Police car. Here's a diagram to show you exactly where to hit the car to spin it around and kept it intact with you: Hit the vehicle at this position \ | | -- Other car ___ \|___| Your car -- | | | | As you hit the vehicle to spin it to the left or right (depending on which side you're hitting the car from), press the body of YOUR vehicle to the other vehicle, but DON'T ram it since that will damage your vehicle, and will result in a penalty. Then, keep it steady with you and push it forward and connect it to a 'T' shaped letter, like this: ___ | -- Other car ___| ___ | | | | -- Your car Hit the body of the vehicle and push it to you as closest and as fast as you could. Now, the car might be running to the back, so stick it close, and the end it should be like this or something like it: ___ ___ The other car -- | || | -- Your car facing to the front | || | It doesn't have to end like that, but make it as close as the diagram above. As for the damage, you can get lucky sometimes, when you hit the car, your k. [Alley Oop] Vehicle: Banshee You have to perform a stunt with the Banshee using the edge of the ramp, which you must land two of the tires and speed of up, up and away! First, speed off to the ramp, to the left or right; it's your choice. Now, let the two tires run at the edge of the ramp, at the sides, so the other set of tires goes down while the other wheels which ran on the ramp goes up. While you're on the air, release the acceleration button (X button) and adjust the vehicle's pitch so it lands on all four tires and get pass the vehicle on the other side of the ramp. Now, if it lands on all four tires, without any damage, and with an acceptable and/or perfect final position (the same starting position), you'll most probably get a gold award, and at least a certificate for passing this test. Here's where you need to hit the ramp: ___ Hit the ramp here --- / / / /\ / /\ \ l. [City Slicking] Vehicle: Super GT Alright, to obtain a gold award, you need to finish this test under 1:40 (1 minute and 40 seconds) and without any damage of course. There are a lot of ways to pass this test and the routes to take vary, but this is what I did. First, when you start, DO NOT press the acceleration button yet. Wait for a while here. You should see a few cars appearing at the corner on your right (front). Now, wait until the area is clear from traffic, and then hold the X button and speed off! Head to that road, staying in the middle. It's all about practice. Stay at the mini train's tracks, in the middle, get pass the garage in Doherty, and all the roads. Now, you should see an intersection to the right (second last) before you reach the final intersection and a double road in front. Turn to that road, and turn left. Now, follow this road down towards the road going down. Slow down here, and run on the checkpoint. Immediately make a fast turn, and slide the car and turn in around and head back using this road. This road takes you directly back to the school, so take your time, because if you're going for gold, you don't want to mess up halfway. As you reach the school area, slow down and don't hit any vehicle on any intersections. Drive to the checkpoint and you're done! Be careful and look for junctions and cars. Don't get anything to distract your attention. It's all about 100% focus and your attention to the game. If you're distracted, you're good as fail. Note: You can also turn to your right as you start from the school, and go down and turn left at your first intersection. Follow this road down, and then grab the checkpoint, and make your way back using the same strategy as above (the same route heading back). 2. Pilot School (e85c) Note: The Rustler or any other planes are really sensitive. If you land on its front, you are 100% guaranteed to blow up the plane, so before you hit it, quickly tap the triangle button. However, luckily the Hunter is a little secured so you shouldn't have any problems handling it. :) Accessible - During the mission 'Verdant Meadows' while you work with Mike Toreno and you can buy it with the price of $80 000. Location - Located in Verdant Meadows at the desert, not far from the Restricted Area. Prizes (Air Vehicles): All Gold - Hunter All Silver - Stunt Plane All Bronze - Rustler a. [Takeoff] Vehicle: Rustler You need to finish the test in less than 30 seconds and without any damage penalty to get a gold award. Now, at first, speed off by holding the acceleration button (X button) and let the plane go straight down this runway. Now, as you see the tail of the Rustler is rising up, quickly pull back on the left Analog stick and retract the landing gear as you climb. Now, stay low, don't go too high since that slows you down. The lower and the more steady your plane's condition, the faster you go forward. Now, climb steadily and rise higher and head for the first corona. Get through it, quickly lower the plane and head downwards. Now, keep it level as the corona in front of you, and you should hit reach there before the clock hits 30 seconds. :) b. [Land Plane] Vehicle: Rustler You need to complete this course within 25 seconds and land the plane perfectly in the red marker region without any damage penalty to get a gold award. Alright, as you start, head to the corona just above the runway. Now, hit R3 as you head for it, tapping the square button if possible. Now, go through the corona, and hold the square button to slow down. If you keep holding the X button or you don't hold the square button, you'll most probably damage the plane. Now, steadily now, drop the plane on the gear, and now head forward, by gently tapping the X button so the plane goes forward while it's still down. Push forward on the Analog stick if the plane faces up just to keep it down. Now, use the banking technique while you're done here to guide the plane to the marker if it's not yet in position. If it is, just slowly make your way there; going too fast will get you pass the marker's region. Stop on it within 25 seconds, without and damage on the plane and with a straight final position (facing forward) to get a gold award. c. [Circle Airstrip] Vehicle: Rustler Easy one actually. First, you need to really practice the 'takeoff' test before you attempt this, since that is one of the most important and basic movement you should master and learn. To obtain a gold award, you need to complete the course not exceeding 60 seconds in total and not take any damage. There's no need to land the plane, so you're quite lucky here. Now, first, takeoff steadily. Remember to retract the landing gear as you climb to the first corona. Depending on the direction you chose (clockwise or anti- clockwise), you should remember where you're heading to left or right (as you collect the first corona). Now, as you go for first corona, aim the plane so it goes straight and not climbing just yet. As you're halfway to the first corona, quickly climb up, but if you're too near, you're crewed. Now, assuming you know which direction you should turn, hit to the edge of the corona so you could easily bank to the direction you chose. Example, if you're going for the left's corona, you should hit the edge (left side) of the first corona. Then, quickly bank to that direction. Now, keep it steady until you're at the same level and direction as the second corona. Now, as you head for the third, push the left Analog stick to the direction you should be heading to, a little bit until you see the plane is turning a little. As you do this, bank to the same direction (L2 for banking left, and vise-versa). This should help you turn for sharp ones. Continue with the same technique, but the important part here, apart from the turning and banking technique, is to remember and making sure where the next corona is situated and if you're at the same level or not. As you hit the fourth and head for the final one, keep the plane straight and not going up. Keep the plane leveled as you go for all the final ones. d. [Circle Airstrip & Land] Vehicle: Rustler Before attempting this test, MAKE sure you already know what you should do. You need to takeoff the plane, retract the landing gear, climb for all the coronas and then head for the runway and take out the landing gear, and stop the plane in the red marker's region without any damage without exceeding 1 minute and 20 seconds for a gold award. When you start, like I stated, you must know what exactly you should do, so you won't be looking at the screen's briefing and see what it has to say. Don't do it! You know that's a death-wish! Start normally, just like above, takeoff as the tail rises, and retract the landing gear. Turn to the chosen direction as you hit the first corona and make a round around the course here. Make sure you use the banking technique, and never go too low or if you hit anything you will fail or might even get killed! Steadily bank to the direction, making a circle around the area. As you hit the final one, bank to the opposite direction and head for the runway. The clock should be around 1 minute. Relax, and take out the landing gear quickly. Don't get distracted now, since this is one of the hardest parts in the test. Now, do like you did for the 'land plane' test. Slowly head down the runway, hit the square button to slow down and decrease speed. Now, land it, and push the Analog stick forward to maintain the plane down. Use the banking move to guide the plane to the marker. Stop at the marker's region for the test to count. e. [Helicopter Takeoff] Vehicle: Hunter This is the easiest test in among all others, probably the easiest among all other school tests. Now, to obtain a gold award, you need to complete this test within 50 seconds and without any damage penalty. First, gain height by holding the X button. Wait for further notice. Now, the game will tell you to release the X button for leveling the helicopter. Now, use the L2/R2 buttons to turn your chopper facing the other side. Now, tilt the chopper by pushing the left Analog forward and head for the corona. You should get a gold award for this easily, believe me. If you can't, you really need to go for brain treatment or test. f. [Land Helicopter] Vehicle: Hunter The Hunter is a fast vehicle; unfortunately you need to really get a good control over the chopper before it exceeds the landing region and thus wasting your time. You need to get the chopper to land within 30 seconds and without any damage penalty. First proceed to the marker, and follow the instructions on the screen. Hover the chopper with the L3 button, and make sure you release the X button. Adjust the Hunter since its horrible here. Slowly decrease speed and lower yourself with the square button. Land perfectly on the marker's region to obtain a gold award. This is not tough, but not easy if you take it too easily. :) g. [Destroy Targets] Vehicle: Hunter You need to complete the test by destroying all the targets in 1 minute and 20 seconds without any damage penalty to obtain a gold award. First, move forward fast to the trucks at the runway. There are three of them, and you going to have to destroy them. You can use the machine-gun (L1) and the rockets with the circle button. Take note that the rockets are not homing rockets. Now, as you get closer, lower yourself, and slow down by pulling back on the Analog stick. Careful since you might hit the back tail on the ground, which fails the test. Now, slowly as you move forward in a low speed, use the machine-gun to blow them or the rocket. I prefer the machine-gun over the rockets, simply because it it's easier to aim with it, I don't know. Now, make a turn and head for the two moving targets around the area. As you reach there, you can try your luck by shooting some rockets (it might hit, you'll never know) or just hover and level the chopper and fire your machine- gun. Blow both of the targets, and then land on the runway. Doesn't have to be a perfect landing, just make sure you're within the time limit, and take no damage for a gold award. That's really simple. h. [Loop-The-Loop] Vehicle: Stunt Plane Time to get started with the stunt plane. To obtain a gold award for this one, you must complete the course within 21 seconds without any penalty damage. Alright, this is simple if you know how to deal with it. You have to perform a loop and proceed to the second corona to end the test. You can use the first person view for this if you want, but I finished this with gold in two tries, even without the first person view. Proceed to the first corona, and you'll get a brief on what you should do before you go through the corona. Now, as you head it, keep the plane leveled and don't head up since that will slow you down, even if you don't realize it. After you go through the first corona, quickly release the X button (if you want) and pull back on the left analog stick to perform a loop. Now, continue holding down on the stick and wait until the plane resumes the normal position. Now, just go through the second and last corona to end the test. i. [Barrel Roll] Vehicle: Stunt Plane Another test using the Stunt Plane. Now, you need to perform a barrel roll. You need to finish the test in 25 seconds and without any damage penalty. As you start, proceed to the first corona just like you did above. Keep it straight and leveled but not going up, but if you're going down, just keep it back until it levels with the corona. Now, as you hit the corona, you'll have to perform the barrel roll. First, you can choose to change your view to a first person view if you want. Some people have mentioned that it's a lot easier with that view. I don't know. I got gold for this with a third person view, and still I did it! Whatever suits you best. Now, as you hit the corona, push left on the left Analog stick to perform the barrel roll. Keep it straight on mid-air and go through the second and final corona to end the test. j. [Parachute Onto Target] Vehicle: Nothing but a parachute Now, you'll start high up on air. You can choose to follow what the game tells you, but you don't have to. First, follow whatever they tell you, and then when they tell you to open the parachute, open it with the circle button. You can dive forward to go down faster, but if you pull back you'll go slower and your rate of descent will go down. Now, to obtain gold, which requires practice, is to land on the middle of the target area, with the highest score. Your practice in air will not affect your score, but the only thing is the landing. As you open your parachute, let yourself go down until you see the target area clearly now. Then, pull back on the stick to move forward. It may seem you're far at first, but as you go down, sometimes you'll notice you've actually gone far too forward. So, maintain yourself from the original position from when you begin and now aim for it. It's the highest score available on the target region. To pass the test, you need to at least land on the target, and on one of the scores. 3. Bike School (e85d) Accessible - Bike school is unlocked after the mission 'Yay Ka-Boom-Boom', the last mission for San Fierro (storyline mission). Location - Located in Blackfield in Las Venturas, not far from the stadium and the airport. Prizes (Bikes): All Gold - NRG-500 All Silver - FCR-900 All Bronze - Freeway Note: In most cases, only the NRG-500 and the Freeway will seem to appear outside the school. This happens since the game tends to spawn only two of them, but the FCR-900 on the other hand, spawns alone and without and other bikes around. a. [The 360] Vehicle: FCR-900 Turn and spin the bike and make a full 360 degrees turn. Stop at the original position, and you can easily pass, and even get a gold award if you're lucky. b. [The 180] Vehicle: PCJ 600 As you start, accelerate the bike forward and lightly press the R1 button and use the analog stick to maneuver and control the bike and place it the bike back to where you began (for best result, stop with the correct position in between the cones in the stopping region - bike facing forward, straight, in the middle, balanced). c. [The Wheelie] Vehicle: FCR-900 Accelerate forward right after you start and gently pull back on the left Analog stick to perform a wheelie, just getting pass the coned area. Once you're out of the perimeter, you can safely drop the wheel down and accelerate forward to the stopping region. Note that if you drop/stop around the coned area, you will immediately fail the test. d. [Jump & Stop] Vehicle: Sanchez This is probably the easiest test for this school. Look at the demonstration playing by the video before you proceed. Now, the hardest part is to park your bike perfectly to obtain a gold award. Simply speed off (accelerate with X button) and guide your bike to park at the stopping region perfectly. How to park perfectly? It all comes to practice. I cannot include a guide for it, since it's self-explanatory. e. [The Stoppie] Vehicle: FCR-900 The hardest of them all! If I could recall, I did this in about 10+ tries! So don't expect luck is on your side because that rarely happens now. Alright, the crazy thing about this test, is controlling your bike after the jump from the ramp, at the moment where it lands on the ground, and controlling it while pressing the square button to perform the stoppie (one wheel on ground), pass the area to the stopping region where you should immediately stop the bike in a correct position (perfect one I suppose). Those are the things you need to master before going for gold, no really I'm serious. First, accelerate as usual, and remember you're riding on an FCR-900, not just a normal police bike. The FCR-900 could pick-up quick, so don't play around. As you head for the ramp not far from you, position yourself and the bike on the area of the ramp that will help you fly off! This can also affect he height or the length of the jump you're about to perform. Now, once you fly off, and don't let go of the acceleration button yet once you're in mid- air. Now, quickly push the left Analog stick forward to make the front wheel lean down towards the ground (so it hits the ground first before the back wheel does) and hold the square button to hold the bike's position in stoppie. You must also release the X button as soon the front wheel hits the ground (or earlier than that, whichever suits you better). Now, this is ENTIRELY up to you. I can guide you up to this damn point only. The rest is yours to put an effort on, if you want a gold award of course. You must guide the bike in a stoppie position up to the stopping region ahead of the length of the jump you made, no matter what you will never come too close to the stopping region. Remember to keep holding the analog stick forward while your bike is on the stoppie position. Note that the test will immediately fail if your back wheel touches the ground. 4. Boat School (e85e) Accessible - The Boat School is unlocked after the mission 'Pier 69' in San Fierro. Location - Located in the west side of San Andreas, near the Marina (it is located in the town above San Fierro on the map). Prizes (water vehicles - boats): All Gold - Jetmax All Silver - Squallo All Bronze - Marquis a. [Basic Seamanship] Vehicle: Coastguard In order to pass this test, you need to finish the course under 12 seconds, and to get a gold award, finish the course under 10 seconds. You shouldn't take any damage to help you get a better score. All you have to do is speed up and stop the boat in the stopping region (square button). This depends on your skills controlling the boat without any damage, and to be fast enough to pass or to obtain a gold award. b. [Plot a Course] Vehicle: Coastguard To get a gold award you need to finish the course not exceeding 35 seconds, and without any damage (hitting any buoys). To only pass the test or obtain an award however, you just need to finish the course less than 40 seconds. Now, this is simple actually, but since the boat is not really sensitive like a Dinghy or a fast Jetmax, you need to use the R1 button to turn on tight corners. You have a total of eight buoys to pass before completing the course. c. [Fresh Slalom] Vehicle: Dinghy All you need for gold is a completion of this course less than 1 minute and 30 seconds, and without any damage penalty, which is avoidable, but caution must be taken. Make sure you use the R1 button for sharp turns, get some spaces away from the buoys, and you should be fine, and don't try to rush since rushing will tend to mess everything up, even in real life. d. [Flying Fish] Vehicle: Vortex Alright, in this test, you will be testing the length of your jump using the Vortex, or also known as the hovercraft. To obtain gold, you need to exceed 65 meters or more, from your jump. This is a little tough, but just passing the test however, wouldn't be a difficulty to you. For a better result from your jump using the Vortex, hold the Analog stick backwards so that it goes higher 9somehow) in mid-air and skid itself on the water. Unfortunately, holding it for too long will result in it staying behind, which will make the vehicle land behind, and not too far away. e. [Land, Sea & Air] Vehicle: Vortex You need to complete this course in 2:10 or less & without taking any damage to obtain a gold award. The whole thing is to stay on course, see the map, make a use out of it, use the R1 button on sharp turns, stay alert, don't wander off near the buoys, stay at a constant speed, and well, succeed. This is quite simple if you really stay focus on the test, and nothing else. I kept failing getting a gold award because I didn't really pay attention to it. Finally I got pissed off and stared at the game and eventually I did it. It doesn't take too much effort, but a little focus should do. Also, getting used to the Vortex during or after each cornering would also help you since the Vortex is really a pain, honestly. I dislike it being the "famous" hovercraft. Whatever... Those are the tests, and if you seen any mistakes on the section above, please send me an e-mail. I'm sure to take action on them A.S.A.P. XVI. Properties Guide (e86a) This section will include all the properties in the game, including the ones where you will be given as you start. This section is actually from Menji76 (Nick Bryant). I'd like to say thank you again for the list, so if you have any questions, keep it to yourself or read his full guide here at GameFAQs. I will not respond to any e-mails regarding anything to do with properties or glitches or whatsoever. Also yes, buying all properties IS required for 100% achievement. This is just the location and the guide for each and every single property. You can find them using the map (green house icon). Also note the car numbers that can fit into a garage might be off, since you can do that trick that let's you put more in than it wants you to have in. I put a safe number by it since I have had a lot of my cars vanishing by overstuffing them even though it let me. I will state this in the guide as well. This is how I classify the cities. Los Santos - Area up until the water around it Countryside - Everywhere between Los Santos and San Fierro San Fierro - The City above the Countryside Las Venturas - The Rest of the land not mentioned ---------- LOS SANTOS (prols) ---------- The South-Southeast part of the map, anywhere that you can go at the start of the game. I say everything south of the river is part of LOS SANTOS Number of Properties: 8 Number of Bonus Properties: 2 Total Pricing of all Properties: $265,000 Average Price on Property: $33,125 Number of Asset Properties: 2 _________________ PROPERTIES TO BUY _________________ #1 Location: El Corona Price: $10,000 Bonus Features: Two car garage Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: From the start Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. #2 Location: Willowfield Price: $10,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: From the start Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. #3 Location: Jefferson Price: $10,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: From the start Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. #4 Location: Verona Beach Price: $10,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: From the start Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. #5 Location: Santa Maria Beach Price: $30,000 Bonus Features: Four Car Garage Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: From the start Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. -Note- Four Vehicles The motorcycles are parked behind the cars, their sides parallel to the rear bumpers. To prevent disappearances, the cars should be parked so that when CJ gets out, he actually gets out instead of spawning outside the back of the car. He should also be able to get back in. #6 Location: Palomino Creek Price: $35,000 Bonus Features: Two Car Garage Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete most missions in LS Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. #7 Location: Mulholland Price: $120,000 Bonus Features: Two Car Garage Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: From the start Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. #8 Location: Dillimore Price: $40,000 Bonus Features: One Car Garage Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete most missions in LS Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. ________________ BONUS PROPERTIES ________________ #1 Location: Your Starting House Price: FREE Bonus Features: Two Car Garage, Video Games, Camera and Spray Can Available Completion Bonuses: Complete the game 100% to unlock the best vehicles and have them spawn here. Save: Yes Insides: Yes Upstairs: Yes Wardrobe Change: Yes Available When: From the start Description: This is you main place in the game, at the end of Los Santos, you will do a lot of turf wars and once those get completed you will start gaining money, but once you leave it goes away. There are also many weapons around and the two car garage you have with your buddies houses right around. Inside you got a video game to place and a camera and spray paint upstairs. #2 Location: Madd Dogg's House Price: FREE Bonus Features: Sparrow above, Video Games X3, Pool, Gym, Health, Armor, Night vision Goggles. Save: Yes Insides: Yes Upstairs: Yes Wardrobe Change: No Available When: Near the end of the game Description: This is one of the places you do in the very last part of the game, you get many missions from here and eventually you can claim it as yours. ________________ ASSET PROPERTIES ________________ #1 Location: The Johnson House How to get it as an Asset: Gain enough respect from taking over gang territories to get it in front of your house. Max amount of money: $10000 (Fast) Description: This is you main place in the game, at the end of Los Santos, you will do a lot of turf wars and once those get completed you will start gaining money, but once you leave it goes away. There are also many weapons around and the two car garage you have with your buddies houses right around. #2 Location: Roboi's Food Mart How to get it as an Asset: Complete the 4 levels of deliveries Max amount of money: $2000 (Slow) Description: In this one you need to deliver various items to customers to gain control of the food mart where it will start to make some money. I found this on the message boards for the location of this place "hmm, it is in on the very south western edge of Commercial district in Los Santos, you know that curvy road in the very southern part of Los Santos the west of the airport? it is kind of northwest of there" -Just grab the BMX bike From R. here is another way there. "it's located on the most southwest part of Commerce, directly southwest from Pershing Sq. it's on the north side of the block between Conference and City Hall. you can find it on the poster the game comes with because it's the only 24/7 located within Commerce. driving directions: from the main road exiting verdant bluffs: turn left then turn right then left again, you should find the store on the left hand side of the road." ----------- COUNTRYSIDE {procountry) ----------- Southwest-Central part of the map, all the countryside that has no city. I marked the countryside as any land above the river north of LOS SANTOS. Number of Properties: 3 Number of Bonus Properties: 2 Total Pricing of all Properties: $140,000 Average Price of Property: $46,666 Number of Asset Properties: 1 _________________ PROPERTIES TO BUY _________________ #1 Location: Angel Pine Price: $20,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete all LS missions and you will come over here Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. #2 Location: Blueberry Price: $20,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete all LS missions and you will come over here Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. #3 Location: "The Farm" Cult Location Price: $100,000 Bonus Features: Access to farm vehicles and Sanchez Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete all LS missions and you will come over here Description: This farm is secluded from the rest of the cities and you will rarely stop by here. If you happen to then you can take some of the crazy farm vehicles for a spin or grab the Sanchez and air on of the many jumps here. ________________ BONUS PROPERTIES ________________ #1 Info: Catalina's House Location: Fern Ridge Bonus Features: Always a Buffalo car parked by and Shovel opposite Unlocked: She will call after you have completed one of her four robberies she let's you choose from Save: Yes Insides: No Upstairs: No Wardrobe Change: No Available When: Complete her first mission and she will call Description: Catalina will want you to complete the other three robberies she has ready for you. The Buffalo she has parked there is quite fast and is a good choice for the next races you have to do, also note there is a shovel on the opposite side of the house for your use. #2 Info: Trailer Park Location: Angel Pine Bonus Features: Always a Sanchez bike parked by Unlocked: After completing the first part of LOS SANTOS Save: Yes Insides: No Upstairs: No Wardrobe Change: No Available When: Complete all LS missions and you will come over here Description: This becomes your first save house on the new land, Tenpenny tell you to come here and do some favors for him. There's a Sanchez outside and is one of the few save houses for quite some time, if you forget about the one down the street. ________________ ASSET PROPERTIES ________________ #1 Location: RS Haul How to get it as an Asset: Complete level 8 of the trucking missions Available When: Complete the robbery dealing with the trucks Max amount of money: $2000 (Slow) Description: Complete Catalina's mission to steal the truck and then complete all the truck deliveries to unlock this asset property.` ---------- SAN FIERRO (prosf) ---------- West-Northwest part of the map, everything that is in the area. All properties open up when you can completed Truth's second mission Number of Properties: 6 Number of Bonus Properties: 1 Total Pricing of all Properties: $260,000 Average Price on Property: $43,333 Number of Asset Properties: 4 _________________ PROPERTIES TO BUY _________________ #1 Location: Doherty Price: $20,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Truth's second mission Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. #2 Location: Hashbury Price: $40,000 Bonus Features: Three Car Garage Save: Yes Insides: No Upstairs: Yes Wardrobe Change: Yes Available When: Complete Truth's second mission Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. #3 Location: Queen's Price: $50,000 Bonus Features: Fortune Car outside Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Truth's second mission Description: This looks like a great place from the front but it's basically a suite where you get one small room, there is a Fortune outside most of the time that you can "borrow" for a bit. #4 Location: Calton Heights Price: $100,000 Bonus Features: Two Car Garage Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Truth's second mission Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. #5 Location: China Town Price: $20,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Truth's second mission Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. #6 Location: Paradiso Price: $20,000 Bonus Features: Two Car Garage Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Truth's second mission Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. There are flowers and a police bribe just south of here. ________________ BONUS PROPERTIES ________________ #1 Location: Doherty (Win from 2nd Race) Price: FREE Bonus Features: Four Car Garage (Missions Available) Save: Yes Insides: No Upstairs: No Wardrobe Change: No Available When: Complete Truth's second mission Description: This is your main hangout when you reach San Fierro, Catalina gives you this deed for winning the race against her and you crew all plans out way to get money, be ready to come back here a lot and do a lot of missions to upgrade this place. Be aware it's not safe to store 4 cars in this garage since they can disappear easily. ________________ ASSET PROPERTIES ________________ #1 Location: Valet Parking (By Big stacked Pizza, NE) How to get it as an Asset: Complete level 5 of the Valet parking missions. Max amount of money: $5000 (Slow) Description: After completing the mission to steal a guy's car. You can return to the Valet Parking where there will be missions to take the cars that come in a park them, complete level 5 to gain this place as an asset. #2 Location: Wang Cars (North of your Garage) How to get it as an Asset: Complete the missions to steal the cars and it becomes available. Max amount of money: $8000 (Medium) Description: I just heard that you need to complete driving school, this makes sense since I went and completed it right when I unlocked it. Also you need to complete most of the San Fierro Missions. #3 Location: RC Toys How to get it as an Asset: Complete all three of Zero's missions Max amount of money: $2000 (Slow) Description: These three missions are completely options and challenging, but if you manage to complete them then you can receive money out here, I myself had very much trouble and can not give my own strategy out simply because I don't know what I did, please consult the boards to get a good strategy. #4 Location: Hippy Shopper How to get it as an Asset: Complete the four levels of deliveries Max amount of money: $2000 (Slow) Description: In this one you need to deliver various items to customers to gain control of the Hippy Shopper where it will start to make some money. ------------ LAS VENTURAS (prolv) ------------ North-Northeast part of the map. Anything that can't be accessed until you get the call from Toreno. Number of Properties: 13 Number of Bonus Properties: 2 Total Pricing of all Properties: $314,000 Average Price of Properties: $24,153 Number of Asset Properties: 3 All properties except For; Fort Carson, and both Tierra Robada's are unlocked after completing pilot school, those three are unlocked after Toreno call you and you have access to Las Venturas. _________________ PROPERTIES TO BUY _________________ #1 Location: Fort Carson Price: $30,000 Bonus Features: Car Garage There is also a small set of stairs that leads down to the docks, a speeder usually spawns there so you can take it for a spin. Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Get a call from the unknown person at the end of SF Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. #2 Location: Tierra Robada Price: $20,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Get the call from the unknown person at the end of SF Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. #3 Location: Verdant Meadow (Aircraft Graveyard) Price: $80,000 Bonus Features: Pilot School, Spawning PCJ 600 and various others planes and helicopters, Four Car Garage, Hangar up to 50 vehicles (Missions available) Save: Yes Insides: Yes Upstairs: No Wardrobe Change: No Description: After you complete Toreno's first missions at Tierra Robada, he will tell you to buy this abandoned airstrip north of the army base. After you complete some more missions for Toreno you get some from Truth where you can get some cool goodies, and then it will become an asset making money. There is a two car garage and a plane garage right across to store planes, I also heard that you can store cars in that plane garage as well. -Note- Four Vehicles It lets 4 in and I have never had a vehicle disappear (out of 3 different games) I've had everything from bikes and BF Injections to sports cars. Even Rangers/police SUV, and they are known for disappearing. Just my thoughts. #4 Location: Whitewood Estates Price: $30,000 Bonus Features: Two Car Garage Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Toreno's first set of missions Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. #5 Location: Pilson Intersection Price: $50,000 Bonus Features: Three Car Garage Save: Yes Insides: Yes Upstairs: Yes Wardrobe Change: Yes Available When: Complete Toreno's first set of missions Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. #6 Location: Redsands West Price: $30,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Toreno's first set of missions Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. #7 Location: Old Venturas Strip Price: $6,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Toreno's first set of missions Description: This is a suite that you can buy which is one of the cheapest properties in the game, it's like all the other properties but with no garage and hardly any space, still a good place to save. #8 Location: Rookshore West Price: $20,000 Bonus Features: Two Car Garage Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Toreno's first set of missions Description: This is your basic property with a garage to store vehicles, be aware that overstuffing these garages can make you cars disappear. #9 Location: Creek Price: $10,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Toreno's first set of missions Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. #10 Location: The Clown's Pocket (The Ring Master on fold-out map) Price: $6,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Toreno's first set of missions Description: This is a suite that you can buy which is one of the cheapest properties in the game, it's like all the other properties but with no garage and hardly any space, still a good place to save. #11 Location: The Camel's Toe Price: $6,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Toreno's first set of missions Description: This is a suite that you can buy which is one of the cheapest properties in the game, it's like all the other properties but with no garage and hardly any space, still a good place to save. #12 Location: Pirates in Men's Pants Price: $6,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Toreno's first set of missions Description: This is a suite that you can buy which is one of the cheapest properties in the game, it's like all the other properties but with no garage and hardly any space, still a good place to save. #13 Location: El Quebrados Price: $20,000 Bonus Features: None Save: Yes Insides: Yes Upstairs: No Wardrobe Change: Yes Available When: Complete Toreno's first set of missions Description: These are the real basic properties which allow you to save and change your clothes, pretty pointless really. ________________ BONUS PROPERTIES ________________ #1 Location: Tierra Robada (Toreno will call you) Price: FREE Bonus Features: Spawning Sanchez/Admiral (Missions available) Complete all Toreno's Missions to unlock: Spawning; Rocket Launcher, Homing Launcher, Mini Gun, and Flame Thrower Save: Yes Insides: No Upstairs: No Wardrobe Change: No Description: After completing the San Fierro missions, you will get a call from a stranger. He tells you to meet him here and you find out that Toreno needs you to do various odd jobs without giving you any explanation, it's all good since he gives you this property and a spawning Sanchez right outside. #2 Location: Four Dragons Casino (The Strip) Price: FREE Bonus Features: Gambling Inside (Missions available) Save: Yes Insides: Yes Upstairs: Yes Wardrobe Change: No Description: This casino opens up when Woozie calls and tells you to come and check the place out. You do a lot of missions here and when you have completed them all you can gain money here. Inside there are slot machines and various card games you can play. Security is tight here and you need to be careful about starting up fights even though this is partially yours. ________________ ASSET PROPERTIES ________________ #1 Location: Airstrip How to get it as an Asset: Complete all of Toreno's/Truth's missions Max amount of money: $8000 (Fast) Description: After you complete Toreno's first missions at Tierra Robada, he will tell you to buy this abandoned airstrip north of the army base. After you complete some more missions for Toreno you get some from Truth where you can get some cool goodies, and then it will become an asset making money. #2 Location: Burger Shot (Redsands East, Las Venturas) How to get it as an Asset: Complete the 4 levels of deliveries. Max amount of money: $2000 (Slow) Description: Head to the Burger Shot in Redsands and you can start some missions where you need to deliver food to people in order to own this particular Burger Shot, this is fairly straightforward but if you need some help check out the Walkthroughs. #3 Location: Hunter Quarry How to get it as an Asset: Complete the missions once it is unlocked Max amount of money: $4000 (Medium) Description: A mission will send you here and when you complete that you can return here to try out the missions. Reward for all properties: Well, you get nothing apart from keeping the properties you bought and get a little percentage for 100% completion. So, congratulations for getting all properties. You can now save your game from time to time without going miles away just to get to a save point, since the properties are scattered just about anywhere around San Andreas. Good stuff huh? You also will be much closer to 100% completion now. :) XVII. Zero's Missions (e87a) Zero's missions are available once you buy the asset, which will be available after the first mission at San Fierro, 'Wear Flowers in You Hair'. This asset is sold for $30 000, and you can buy it after that mission marked as the 'Z' icon on the map. These missions are not related to the storyline missions, and do no affect them. That is why I separated this to the side/optional missions section. However, you need to buy and acquire the asset by completing all three missions of Zero's for 100% completion. I don't understand what's so difficult until quite a lot of people are having trouble with the missions. Anyway, here goes! I. air raid (e87b) Listen to what Zero has to say, even though he's boring. Now, there's no real strategy for this mission, it all depends on the skill of managing and aiming at the planes and navigating the damn Analog stick! As you start, you'll get a view of the mini-gun, and you'll have to protect Zero's transmitters before they go boom! The bar it there all the time, so watch it all the time. You will be attacked from two or three different locations. Use the small map on the left (bottom) of the screen to see for incoming dangers. Close other icons on the map to help you better. Always keep a look out for any red dots on the map. As you see a plane fly above you, line up the crosshair at the direction it's heading to, and when it approaches, target it to the plane's body, and fire. From the fire time you pull the trigger, do no stop. It give you the nice feeling. Keep on shooting, don't let go of the button, and your eyes off the map. There'll be times when you'll panic and lose control of everything. If this happens, shoot any planes which are far away, since the near ones would be useless since they're too near and they'll be attacking very soon. Keep your attention to the far range planes, and shoot them before they approach Zero's transmitters. You'll fail the mission if the transmitters are all destroyed. Don't let it. If you succeed, mission passed of course! Reward: $3000 II. supply lines... (e87c) Aha, this would be the toughest mission among all three of them. Alright, this mission involves controlling the RC plane (Red Baron) and destroying or eliminating all of the targets. There are 5 different enemies on the way to their delivery, and you have to kill them in order to complete the mission. Make sure they don't, or you won't. Alright, you have a limited amount of fuel. The longer you fly the more you'll use the fuel. You control the small plane just like you control the normal ones. X button to accelerate while the Analog stick navigate to the desired directions. Alright, here are the targets: 1st Enemy: This guy, who's in a van, will be shown during the short scene when you trigger the mission. He's just around the corner as you start. Get a steady speed, control the plane, and slowly land or hover the plane slowly forward and start pumping bullets to his vehicle. Fire until it blows, and if he escapes, kill him. Don't take too much time dealing with him. Proceed once he's finished. 2nd Enemy: Ah, nice ride! Too bad it's his last one. Slowly move on the ground if you can, right behind him. Fire and kill him once he jumps out. Proceed. 3rd Enemy: A guy in a van. Shoot his vehicle until it catches fire and explodes. Be fast on this, because you don't want to waste too much time. 4th Enemy: A guy on a Sanchez. How beautiful. Ignore the sceneries. Focus on the target. He can easily speed off with his bike, so be warned. He will pound you like hell if you ever go near him once you woke him up from his sleep. Make sure you're on the ground. It makes it easier actually. While on the ground, to turn left, use the banking technique (L2/R2 buttons). Follow him while on air or ground, at a constant and steady speed, and once you're ready and on a straight or a comfy road without too many cars, fire! Keep firing and maintain the plane if you're on air. Don't stop. Shoot like there's no tomorrow! Once you're done, and his bike catches fire, he might bail out. Kill him before he destroys your plane. 5th Enemy: Another van heading to its location. Don't let him. Stay at the back of him, in a steady speed, with your fingers on the buttons, ready to do an emergency move in case anything goes wrong. Fire at his vehicle, and once it catches fire, take a glimpse quick just to make sure he's really not bailing out, and it's done! Almost actually. You need at least 20 to 15 percent of fuel left to get back to Zero's RC Shop before it runs out. Yes, you fail the mission if you don't make it back to his shop. Land on his roof at the marker to end the mission. It doesn't have to be exactly on it, just land anywhere around it. Mission passed. Reward: $5000 III. new model army I love this mission. Really fun I think! Anyway, fun is fun, to a point. This mission involves controlling a remote control helicopter, a small portable one I guess, that is equipped with a magnet so it can carry things during the mission. You have eight minutes (8:00) to assist Zero and help his vehicle reach the other side. His voice is really funny eh? Never mind about that. Now, as you start, you'll see that the pathways are blocked by these barrels. You will also notice some tanks on the way. Make sure you destroy them before they destroy Zero's. How to destroy them? Good idea. There are bombs at your base, opposite of where Zero is heading. You can destroy them by releasing them onto the tanks. You can also use the barrels which are blocking the path on the tanks to destroy them, however they aren't as effective as the bombs, which are really helpful. Do what the game tells you to. You have plenty of time, so worry less about it. You will also need to assist Zero on placing the planks to make a bridge. You will be doing these throughout the mission, but I suggest going for the barrels and the tanks first when you start. Managing the helicopter is a pain actually. You'll get used to its ascending and descending. Don't fly too high; you'll hit the ceiling. Now, make sure the tanks does not hurt the vehicle. If it does, quickly grab the bomb at your base fast and drop it on each and every one of them. Once Zero reaches the opponent's base, you complete the mission and acquire the asset. Congratulations! Reward: $7000 & Asset Acquired (up to $5000 daily) XVIII. Wang Autos Missions (e88a) Marked as usual ('C' on the map), you can only do these missions once you complete the mission Yay Ka-Boom-Boom at the garage in Doherty and once you complete all the tests at the Driving School. You need to just pass the tests, and you do not need to achieve gold awards for these missions to show up. You'll get a call from Jethro and you soon will be able to buy the Wang Cars. Answer all the phone calls to unlock Wang Cars as a property (not far from the garage, just opposite the Modification Garage there), and it should be two phone calls to unlock it. Then, simply purchase Wang Cars for $80 000 and the missions will appear at the garage in Doherty, near the two small garage doors. You'll be doing missions for Cesar, mainly. Note: These missions ARE NOT REQUIRED to advance in the storyline mode, so that's why this section has been moved here. However, these missions act as asset missions for the Wang Cars, and to unlock the Import/Export Crane. Unfortunately you NEED to complete these for 100% completion. I. zeroing in (e88b) This is simple. When you start, you'll have to steal a car, which is moving around the city. Alright, first, you cannot let the destinations on the map (the dots) turn to a grey color (trail is getting cold). You shouldn't have a problem to go through it. You won't have much problem until you actually spot the vehicle, which will be ridiculously difficult. You need to actually spin the car, and the driver (a lady) will run away. Use the P.I.T. technique from the Driving School if you can still recall how to do it. Just hit at the back of her vehicle and spin her around, but try not to damage her vehicle too much, since doing so will cause a harder trip back to the garage. Actually, you can try to come from another direction and ram her from the side which required your position from another junction or intersection. However, here's a little hint. There's another way, which is a lot easier without even going through all the checkpoints. As you start, make one whole turn and cross the construction site to the other side of the road. That car should just be there as you arrive to the other side. Ram her if you're lucky enough to intersect with her, but this will make the whole chase a lot easier! Now, just get in her car, which is a Uranus, and drive back to the garage and stop at the red marker. Mission passed. Rewards: $5000, Respect + & Wheel Arch Angels mod garage is now available for use II. test drive (e88c) I hate Cesar for this, i really do. First, drive to the car showroom using the map. Remember not to leave Cesar behind as you make your way there. Now, stop at the red marker. Cesar will jump down from the second floor towards the streets. Drive the Sultan out and jump down through the glass. Pick up some speed so you won't flip, and adjust the car's pitch as you jump towards the streets. Now, the chase begins. Cesar wants you to follow him in order to keep up with him, yeah right... You'll go through some cops on the way, and the game will inform you how to use nitrous. Hit the circle or the L1 button to use the nitro. Take note that other than this mission, you need to mod your vehicle for the nitro to show up. Now, the cops will tail Cesar, and he can blow up his vehicle, but it is bullet and damage proof if I'm not mistaken. Now anyway, you'll get through the shortcut, and lose the cops. Soon, Cesar goes through an alley. Follow him. The two stars wanted level pops up again. Reverse with Cesar out of the alley and follow him back to the garage in Doherty to end the mission. This mission is quite fun though, but it gets boring if you keep failing it, especially if it has to do with Cesar. :) Rewards: $5000 & Respect + III. customs fast track (e88d) Now, here's the mission where you will unlock the Import/Export Crane at Easter Basin, which is essential for 100% completion. Alright, first drive to the docks at Easter Basin, and stop the vehicle at the area. Now, stand at the red marker not far from one of the bars of the crane and press the triangle button to get into it. Now, you'll have to navigate the crane (more info on Import/Export Crane at the next following section, Side/Optional Missions). Just get used to the controls; X button is for raising the crane, and the square button to lower the crane. To release an object, hit the circle button (not while on air). Now, you have three crates to check, and one of the cars you want is in one of these crates. You're going to have to send each one of them down so Cesar can check it for you. Remember not to release the crate while on air with the circle button. You'll fail the mission if anything happens to the vehicle. Just attach the crane's magnet to each crate and send it to the red marker on the dock. No matter what sequence you take or which crate you choose, the third and final one would always be the car you need to steal. Now, drop the last one to the red marker, and a cut-scene follows. You're not going away with the car that easily. First, a few thugs will arrive in vehicles. Don't let them hurt Cesar. Exit the crane and get to the situation quick! Try not to take too much time killing these people since they do damage the new vehicle as well. Now, go straight to the gunfight, get close, and fire any weapons you have, preferably the Tec-9 since it's faster than assault rifles. Try not to crouch down behind the vehicle and take cover. Just stand anywhere that you can get a good aim at and kill these people. Another three set of enemies will appear shortly. Waste them all fast before you do anymore damage to the car. Two more guys will appear on foot. Step a little forward and auto-lock them, and waste them. Now, once they're all dead, get in the car with Cesar, and drive back to the garage in Doherty. Stop at the red marker. Mission passed. You can get a total cash of $10 000, and the money will be deducted from damages on the vehicle. Rewards: $10 000 (money is deducted from damages to the vehicle), Respect + & Import/Export Crane is available for exporting vehicles IV. puncture wounds (e88e) This is a real simple and easy mission if done in a proper order. You will be driving a modified vehicle with Stingers (spikes to pop tires). You are given three of them, but usually you'll make use of only one. Now, first the target car is on the highway leading to the countryside. Drive to the highway by using the right road from the garage, and make a turn to the highway from the stadium junctions. Alright, the woman drives this not-so-fast vehicle. You have to make sure you're in front of the target vehicle, since the spikes would be appearing from behind your vehicle, you have to get a proper aim and ahead of the car. First, if you're fast enough to get to her locations, just speed off to the front of her car. She will be overtaking other vehicles on the road, so watch out and try to get a clear road and without too much traffic. First, speed off to the front, look behind by holding the L2 and R2 buttons. Now, drop the spikes in front of her and once she runs on it, her vehicle's tires will pop. A cut-scene follows. Carl will fix the wheels, and now you should have no problem. Drive back to the garage in Doherty to complete this set of missions and acquire the asset. Congratulations! Mission passed. Note: You cannot modify the vehicles inside Wang Cars at the modification garage in Doherty. You can modify them at Wheel Arch Angels, another mod garage at San Fierro. Rewards: $5000, Respect +, Wang Autos asset acquired (up to $8000 daily) & all stolen vehicles from previous missions are available inside Wang Autos XIX. The Heist Missions (e89a) These missions are not essential to be completed to progress in the storyline missions. However, these are required for 100% completion. You can do the robbery missions when you complete the mission 'Explosive Situation' for Woozie, the second mission when you work with him officially. The red marker is inside the Four Dragons Casino (at The Strip) on the right side as you come to the fork (turning left will get you to Woozie's office). The icon is a $ in green, just like the icons available around the map when you do the robbery missions with Catalina in the Countryside. Remember? Note: For the final mission, 'Breaking The Bank At Caligula's', you must get the keycard from Millie before you can get that mission to appear. Remember this. The alternate way is to commit a crime. :D I. architectural espionage (e89b) Note: Grab the body armor opposite the Four Dragons Casino before proceeding any further. First, you need to get a camera to proceed with this mission. Follow this long road and use the map to get to the tourists. Now, either run them over or you can kill them; up to you. Grab the camera one of them leaves for you (press the L1 while standing on the object to get it if you have the similar type of item). Once you have it, drive to the department building. Enter it. Now, don't equip any of your weapons but the fist. Walk right forward, and to the counter (use the map). Notice the door to your left as you walk beside the guard. Now, the lady at the reception will start to talk to you. Keep tapping the right on the directional pad and wait until you will be prompted to get to the stairs. Get to the door you saw before (turn left facing the lady at the counter). You can use the map. Now, run to the highest floor. Maintain your position by not equipping any weapons but your fist. Once you reach the highest level, the game tells you that there are people there and you'll have to create a distraction. Run downstairs to the deposit there; use the map. Now, take out any weapons (your fist will do too) and fire that thing with the arrow. Now, a cut-scene is triggered. Make all the way to the top floor, equipping your camera once you reach there. Proceed to the blueprint and get a front, straight shot. Aim and zoom-in if the first shot did not count. Snap the photo (circle button). A cut-scene is triggered. Now, you have a two-star wanted level. Equip an assault rifle (the most effective weapon) and head downstairs. A guard might appear at the floor before anything happens, so watch out. Cops will appear, so use the auto-lock and waste the all. There are two to three guards at the entrance area, so kill them or just run outside. Now, grab your previous car (or jack one nearby) and drive back to The Strip and into the red marker. A cut-scene is triggered and mission passed. Reward: Respect + II. key to her heart (e89c) This is a mission that will add another contact (girlfriend) for you. First, rive to Caligula's Casino. Stop at the red marker, and a lady will walk to her car after the shift ended. A spook meter will appear, so don't spook her; if you get too close (within two cars range would be best to avoid detection). If you let her go too far however, you'll fail the mission as well. So, make sure you keep your eyes on the map (red dot) and her pink Club. Now, keep following her, and make sure not to get too close since she stops at red lights. Also, make sure not too overtake her either, since it's not recommended. Stay behind her and not too close or far for as long as you can, well until she stops at the next location. She stops at a Sex Shop. Get out; park your vehicle and enter the shop. She is somewhere inside here, so just get to the far end of the room, and stand on the red marker. A cut-scene follows. Now, she walks out of the shop. Quickly enter one of the changing rooms and grab the icon inside. You'll get the gimp suit. Get out, and tail her again. This time you won't be warned by the game, so watch your range between you and her. Park outside her house at the red marker. Now, you must kill the guy she talked to on the phone while she was at the shop. The man is not young; without a shirt, and he is holding a purple object. Shoot or bash him up, grab the object and ring the doorbell. A cut-scene is triggered and you'll get a new girlfriend. You need to win her heart to get the keycard. I'll explain later at the second last mission. Reward: Respect + III. dam and blast (e89d) First, drive to the airport, and enter it via the double doors. Et to the end of the runway, and enter the plane. Speed off to the front and takeoff steadily. Retract the landing gear once you're up in the air. Now alright, the blip on the map is actually a corona, and you're going to have to fly through it. However, it's situated high up on the air that you'll going to have to head and climb up like hell to reach it. So, as soon as you hit mid-air, start climbing steadily and head for the corona. If you missed it, just make a whole round (get some distance away) and fly through it after making one round. Alright, as soon as you fly through the corona, quickly hold the triangle button and you'll jump off it. A cut-scene follows showing the plane crashes down. Now, guide your parachute after the cut-scene to the red marker forward. Just don't hit the triangle button and you should be fine. Now, you will have to infiltrate the area. First, at the level with the red marker, make your way (crouched position) to the front part, grab the knife nearby. Now, there are two guards here. Quickly auto-lock him and stab him (circle button) once he turns the other way and walk to the other side. Now, there is another guard, so either kill him from the other side (climb the crates) or wait for him to walk to the other side (opposite) and stab him. Either way, kill them both and get pass them. Stand on the small red marker. Now, you'll enter the main area. You need to plant all five explosive charges at the objects with the yellow dots on the map. The red blips are the enemies, even the mechanics. Watch for them and the sharp points of each dots since this shows which direction their currently facing. First, plant the one opposite here, quite simple. Now, there will be a mechanic looking to the left, and he won't notice you unless you make any noise or run around the area like a monkey. Crouch down, and wait until the guard walking pass the area with the mechanic looks to the other side and make his way there. Quickly sneak behind him and stab him. Plant the explosive to the object nearby, and make your way forward to the next one. Now, kill the same guard here, and plant the next explosive. Repeat the same old thing and you should do it. You will have more guards at the lower level, so don't go down since there is nothing to do there. Stand at the red marker at the end of the room to end the mission, and trigger a cut-scene. Reward: Respect + IV. cop wheels (e89e) Alright, after you start, grab a vehicle and start hunting the green blips on your map. You have twelve minutes (12:00) to steal all four police bikes. It sounds simple; it is, but the method is complicating and will give you headache to just get the bikes to the location. The location? Alright, the location is on a Packer, a moving truck around the highway. It ill make a whole round, but if you take your time too long (run out of time), you definitely fail the mission. Alright, the bikes are mostly guarded with at least one police officer. So, you should be careful stealing them, and you would definitely get at least one wanted star. If the cop is one the bike, hop on it and steal it from him. If it's on the side of the road, then just steal it and speed away. Try not to involve too many cops on your way to the Packer; once I got three wanted stars, but I still managed to finish the mission. Once you get a police bike, drive it up on the Packer's ramp and the bike should stick on it. Then, jump off, jack a vehicle nearby on the highway (watch out) and drive to the next location. You need all four bikes on the ramp to finish the mission. Also, I advise you to look the big map (full map in the start menu). This is easier and helps you to actually state the location of the bikes, and to make your way back to the Packer so you know which route is the fastest from your current position and how far you are from there. A cut-scene is triggered once you complete the "delivery" of all four bikes on the Packer. Note: You cannot get any vehicle on the Packer however. You can only place the bikes on the Packer's ramp in this mission, and other than that, no. You just can't. Reward: Respect + V. up, up and away! (e89f) Alright, I advise you to unlock the jetpack before proceeding with this mission, since it helps a lot. Alright, if you have the jetpack, grab it after triggering the mission and head to the military area. Use the back way since using the front way will get you some unwanted 'people'. Fly to the helicopter and get out of the jetpack using the triangle button. Take out your assault rifle or any other weapons and kill the guards here and now if you try to enter the helicopter, the doors will be locked. Get down the staircase nearby here and use the mini-gun to destroy the two helicopters arriving shortly or has arrived. Now, use it to destroy them both. You can turn to the back and to the front, depending on the positions of the choppers. Now, once their gone, get back up to the chopper using the stairs and enter it. Fly it slowly (since it's heavy and slow) and pilot it to the destination on the map. Now, once you arrive at the truck, lower the crane's magnet (right Analog stick, down/up) and aim it to the roof of the truck. Once its stick together, gain height and until you're above most of the visible building from here (since you don't want to crash the truck to the walls and concrete buildings since that might damage or worst, destroy the vehicle. Now, carefully make your way to the Verdant Meadows Airstrip and land the truck on the red marker. Now, release the truck using the circle button once it has touched the ground and land the helicopter on the given position. Mission passed, and the helicopter will always be here. Another way: Alright, if you haven't unlocked the jetpack, here's another way infiltrating the base. From the front entrance (where the Patriot comes out if you're there), quickly gain access before the door closes whilst the Patriot drives right out. Now, there are tons of armies here, so pack a lot of AK bullets and gun them down for good. There should be an entrance to your left side, so enter the area from there. Alright, now just make your way to the helicopter, using the above walkthrough, but be careful since you're facing a lot more enemies than the above strategy. Note: Woozie calls after this mission asking about the keycard. Just want to let you know that, the next mission won't appear until the keycard is acquired. Read below for further info. Rewards: Respect + & The Leviathan spawns at Verdant Meadows Airstrip. VI. breaking the bank at caligula's (e89g) Important Note: You must have completed the above mission and Saint Mark's Bistro to get this mission to show up, and get the call from Woozie. Also, you need to acquire the keycard from Mille. Getting to the keycard from Millie: Alright, you can actually get the keycard pretty simple. The first method is, to waste her, as in kill her, purposely or accidentally. Up to you to put the blame on whom. You'll immediately get the call from Woozie with a shocking news for him to hear, which apparently Millie is now dead. You will then get to access her house and break into it and acquire the keycard (isn't this much easier? Carl could do this anytime even without killing her). This is the alternate way if you don't want to date her any longer after this mission. Another way is to achieve the goal the normal way, which is to date her. You need to score 33% with her until you can get the card from her. Check your progress with her under the stats under the Start menu. Then, you can get the card from her, and then its piece of cake. Woozie calls after that, and then you can continue doing this mission. I advice you to pack some assault rifle bullets for this mission, not because it's difficult, but to make the process of 'killing' faster. Also, grab the body armor opposite the Four Dragons Casino just in case, because you certainly need it this time. First, after the cut-scene, drive to the Mafia Casino (Caligula's Casino). You're going to infiltrate the casino in Las Venturas, which should have been a lot difficult for what you're going to go through after this. This is just like Ocean's Eleven, and the sequel is Ocean's Twelve. Alright, enough of that now. Once you arrive there, enter the building. Notice the clothes CJ's in? Anyway, make your way to the yellow blip on the map, and DON'T start trouble now, so don't equip any weapons once you're in or you'll blow your cover. Note: You have 4 minutes (4:00) to get your team inside the action area once you enter the casino. Now, Zero will guide you through the breaking into the casino, accessing the safe and the vault, and well, however not while you're going to escape. Approach the swipe door with the stationary guard here. CJ will be questioned, and after the cut-scene, use the triangle button at the device to swipe the card and access the door. Enter the room. From here, get down one level down to the generator room. Remember your way here since you're coming back here afterwards. Equip your grenade and toss it inside the small hole somewhere inside the room. Now, a cut-scene follows once you done it right. After that, switch your weapon to your fist to avoid anything to happen (just in case) and follow the blip on the map to the door. Use the triangle button to swipe the keycard you got from Millie and enter the room here. Now, the lights will go off when Zero blows the explosive charges you planted at the dam earlier, so equip your night vision goggles and hit circle to use it. Now, you'll see everything clearer right? Now, equip your weapon (any guns will do except the Pistol) and proceed forward using the map to the door. Now, you need something to lift this door since you cannot do this yourself. So, use the map (blue dot on map) and head to the Forklift (with the arrow) and hit triangle to navigate it. Head using the Forklift to the door, and move forward and lift it up (use the right Analog stick, up/down). Now, a cut-scene is triggered, but make sure you lift the door until you can't lift anymore then the cut-scene should follow. Now, proceed to the hallway you came from and equip your machine-gun or your assault rifle. Kill anyone who appears on your sight, but don't worry since they're quite easy to be defeated. Also, remember you have a new timer that appears on your screen, which starts at 7:00 (7 minutes). You need to steal the money from the safe and bring it back to the truck within the time limit. Anyway, follow the team and lead them (even if they're on their own, just get ahead of them since you don't want anything to happen to them). Now, they will lead you to the vault, but Zero will inform you that someone's trying to restore the power. Make your way to the generator room (where you tossed the grenade to the vault area). Before you go, collect the satchel charges at the side near the machines at the generator (hit the L1 button to pick it up if you already have the same item in your inventory). Now, just plant a satchel charge anywhere within the generator room's perimeter and get some distance away. Switch to the detonator and get down one level just to ensure your safety. Hit the circle button and the room will be blown to bits. Get back downstairs to the vault area and get inside it to steal the cash. Now, you'll have another new set of enemies coming your way. After the cut-scene, notice the body armor inside the vault? Well, use it if you need it now. Just stay at the front hall of the vault area and waste anyone appearing from the stairs area. Now, once everyone is finished, lead your team back to the truck, where you opened the garage and the truck came in from. Just get back upstairs, and into the opened door, and pass the hallway with the new set of guards, and to the room with the truck. Just don't shoot Zero once you arrive there, since he's the only person n that area (funny the guards did not kill him). Now a cut-scene follows and the timer goes away after the game resumes. Make your way to the elevator, since you're the decoy. Kill the enemy on your way. Now, stand at the red marker to use the service elevator. Now, you have to reach the roof. Get pass some guards on your way, and to the stairs, and to the roof. A cut-scene follows. You're going to have to jump above all the roof here (square button). Just sprint forward, and when you think the timing is right, jump and get Carl to grab hold the edge of the roof and get pass another one. Now, sometimes you cannot collect the parachute at the end of the roof, because you have another same item in your inventory. Hit the L1 button to switch items, or if you run too fast, you can't grab hold it. Just walk on the item to get it or hit the L1 button while standing on it. Now, a cut-scene shows you to land on the roof of another building not far from your position to get the chopper. If you manage to reach the right amount of speed and jump at the right time, you should be able to guide yourself to the roof, kill the guards, and steal the helicopter. Now, you need to make your way to the safe-house, which apparently is the Verdant Meadows Airstrip. If you failed to reach the helicopter, don't sweat. You can drive yourself to the yellow blip, but what I did was this. I drove myself to the airport (Las Venturas of course) and flew one of the planes to the red marker. Simple and I got to tell you, the helicopter on your tail does not even fire at you. Land or stop at the red marker, and mission passed. Claim your prize, and you'll be sent to the Four Dragons Casino after this mission. Rewards: $100 000 & Respect + XX. Gyms (e90a) Alright, this section is here since it IS required for 100%. What is exactly required for 100%? Well, without further explanation, to increase your percentage, you need to defeat all three gym leaders in every single gym around San Andreas. That's how it goes. No more doubt about these training sessions. Even if they aren't required, they're still a good training for CJ to build his body. There are three different, very different gyms in San Andreas, each located in three different cities. The first would be the basic one you'll find in Ganton, Los Santos, and the next one would be the Cobra Martial Arts gym located in San Fierro, and finally the Below the Belt gym in Las Venturas. I will list everything you need to know about the basic training, defeating each of the gym leaders and so on. Each of the gyms is marked as a red and black dumbbell on the map, so you shouldn't have a difficulty finding them. Here's how it works in each of the different gyms. Each one of them will have dumbbells & bench press for working out your muscles & a treadmill and a stationary bike for increasing your stamina and help you lose some fat. You can always visit the gyms anytime 24-hours a day since they're always open, but unfortunately, you can only work out and increase your stats (muscles, stamina) at a certain point when you've reached your limit of the day. During this process, you cannot work out any longer for a maximum of 12 hours. Go get some sleep I guess. :) Also, here's an info on the gym considering the leaders. Alright, notice the small red marker appearing inside the area of the gym, whether it's at the sides or at a man? This red marker will start a training program once you've gained enough muscles to have a fight with the gym leaders once you trigger it by standing on it. Now, defeating the gym leader of a certain gym in a city will result in you learning new moves. Now here's the confusing part. Each time you defeat a gym leader, you'll learn that guy's skills and new moves. Now, you can perform those moves, since you've defeated him. Once you advance, you'll find different gyms in the next two different cities. The gyms there contain different moves once you defeat the gym leaders there. So, for example, if you've learnt new moves at the San Fierro gym, and now you can easily perform those moves, and the next time you pay Los Santos a visit and defeat the gym leader there, you will automatically learn the moves at Los Santos's gym. Get it? So whichever gym you visit and learn the moves from would be your default fighting movements you will be able to perform. To start a battle with a gym leader, simply step on the red marker and the guy will ask you if you'd like to have a fight. Either reply positively or negatively to participate or cancel the challenge. If you qualify, you'd start the battle immediately. If you don't, you're going to have to build more of your muscles using the machines there (you will be informed that you can now participate to learn new moves once you reach a certain level of your muscles stat). Also try not to lose since you will be sent to the hospital. I. Ganton Gym - Los Santos (e90b) Location: Ganton, Los Santos. Available: Once you finish the mission 'Drive-thru' in Los Santos, after the call from Sweet. You can only start a battle with the gym leader once you have at least 20% of your muscles worked out (check the stats screen to see your current muscle stats). Gym Leader: Alright, this guy is simple. Simply target him with the R1 button and keep pounding his body without stopping, or without any fear. Use the circle button to continuously punch him. Ignore the health on the target and just punch him until he's finally down. If you stop for a second or two, you will lose the chance of beating him and now he has control over you. What you do is crouch down and punch him, or get a little spaces behind and charge him with punching attacks. He is a little difficult to beat for first-timers, but you'll see he is nothing compared to other gym leaders. Once he's down, listen to him and the button combinations you can use later on the game to defend yourself. II. Cobra Martial Arts Gym - San Fierro (e90c) Location: Garcia, San Fierro. Available: Once you finish the mission 'The Green Sabre' by Sweet. You can only start a battle with the gym leader once you have at least 20% of your muscles worked out (check the stats screen to see your current muscle stats) Gym Leader: alright, right now there are two ways to finish off this battle. One, you can either defeat the gym leader by hitting him out of the mat's perimeter, meaning that you need to knock him off from the mat. Second, you can use the normal way and defeat him one on one. Alright, this guy is a little slow on his feet, but once he hits you once, his powerful attacks will bring you straight to the hospital nearby. Honestly. All I can say is that, target him as you start, strike him down as quick as you can with his punches and he shouldn't have chance against you. Just keep punching him and use the skills you learnt at Ganton's gym or the normal way. Either way it's possible to win. III. Below the Belt gym - Las Venturas (e90d) Location: Redsands East, Las Venturas. Available: Once you finish the mission 'Yay Ka-Boom-Boom' in San Fierro, the last storyline mission in San Fierro. You can only start a battle with the gym leader once you have at least 20% of your muscles worked out (check the stats screen to see your current muscle stats). Gym Leader: This guy is a little tough. He is also very quick on his feet, which is his advantage here. Speed. You need a powerful attack and fast enough before he has a chance to counter-attack you. Just make sure you have your muscles good enough to beat him. if not, keep working on it. just do the normal and usual technique. Keep pounding him with punches and don't stop. Ever. Make sure he is beaten like hell without you stopping. If you're currently using the moves from the San Fierro gym, don't use the kicks here (triangle button). This is a slow move, even though it's powerful. Don't use it against this guy. You can have a high chance of losing. Just use your normal punches, which I'd recommend the moves from the Ganton gym. Once he's down, listen and look at his moves. 6. M I S C E L L A N E O U S S E C T I O N (miscsect) Let me start. This section is everything in-depth-guide on all the BASICS and of course, NEW THINGS that appeared in the series since Vice City. Now, this section is definitely not for 100% (the section above and the storyline missions however, apply to 100% achievement). So, look at the contents to find the sections for 100% achievement, if you're looking for them. Well, what else? Let's get on. I. Your Statistics (miscstats) Your statistics is the one that keeps track on most of the things you gain or do in the game. It's a new addition to the game, and you can simply view it by pressing the L1 button to see the menu. It appears at the left (bottom) of the screen. A. Basic Statistics (L1 button & Start menu) Respect: As you start, most probably you'll see that this bar never goes up, but time will tell. You will soon realize that by taking over gang territories, passing missions, and so o, you'll help increase the bar. What does it do? Well, the higher your respect level, the more respect you'll gain from the Grove Street gang members. It helps like example, as you gain more respect, you will be able to recruit more gang members, which helps you taking over other territories in the city. That's how it goes, in general. Stamina: Stamina increases as you work out in the gyms, either by using the stationary bike or a treadmill. The longer you work out, the higher your stamina goes. Simple stuff, really. All you have to do is spare some time and use any of the machines mentioned above. There are other ways to increase your stamina, but those actually help, but do not boost your stamina faster like the machines. Once your stamina reaches a certain point, it does not decrease. Muscle: Your muscle stat is the one that represents your body shape. If you're shirtless, you'll notice that Carl's body. As you work out in a gym, you'll learn that your body does get bigger and tougher. Work out in a gym to increase this stat. Muscles help you defeat opponents using your hands (punching, kicking) easier since after all, you're tough. Fat: Your fat bar depends on the meal you eat everyday. The more you run, climb walls, sprint, and do activities, or just sitting without eating, you will start to starve and lose weight. You will not die though, but you will start to get skinny and lose energy. The best is keeping the bar not too full, and not too little either. In this case, the bar should be around 30% to 40%, depending on your everyday diet and exercise. Sex Appeal: There are lots and lots of ways to deal with this bar. First, your sex appeal is the way you dress up. That's important. Expensive clothing ensures high sex appeal bar. Also, your car plays a major role. Try this. Get in a sports car, and get out. Look at your sex appeal bar. You will notice it goes higher a little already. This will not last for long. Another way is to date with your girlfriends. The better your date goes; your sex appeal will rise by itself. Lastly, the alternate way actually, which is quite tough, is by collecting all 50 oysters. This ensures a boost for your sex appeal. B. Secondary Statistics (Start menu) Lung Capacity: Lung capacity is a bar that shows how long you can hold your breath while you're underwater. Increasing it would require you to practice underwater and swim and stay there for a long time. There's also an alternate way of increasing the bar; if you're on for collecting all 50 oysters, at the same time you would increase your lung capacity as well, because you'll be diving underwater and stuff. Driving Skills: This bar indicates how a vehicle handles to you (cars, trucks, but not bikes). This will slowly increase as you spend time driving, or getting gold awards for the Driving School situated in San Fierro. Biking Skills: Biking Skills indicates how well you can ride on a bike without falling off. The higher your bike skills, the better you will be on a bike and if it is maxed, you will less likely fall off a bike. You can increase this bar by spending time riding a motorcycle, or by obtaining awards in the Bike School in Las Venturas. Cycling Skills: This bar indicates how well you will stay on a bicycle without falling off, and to perform higher bunny hops. You can increase this bar by cycling and spending your time on a bicycle. Flying Skills: The bar indicates how well your flying skills are. The longer you spend time flying in a plane or a helicopter (any air vehicles); you will slowly raise this bar. The best way to boost your flying skills would most probably by taking flying lessons in the Verdant Meadows Airstrip. You'll automatically receive a free pilot's license once you reach 20% of your flying skills. Luck: Your luck helps you during gambling. The only best way to raise this is by collecting all 50 horseshoes. It doesn't make a dramatic difference if this bar is raised or not, but to make the game complete, you could start collecting horseshoes for raising this bar. Do you have anything new that should be in this section? Feel free to send them to me. Please make it useful since I would not put anything unnecessary here but if you would like to contribute anything that goes to this section here, feel free to do so. II. Haircuts (mischair) You can get different haircuts during game-play, and this section shows the type of haircuts you can purchase, the price for each one of them, and the amount of respect and the sex appeal contributes to you for purchasing any. There are five barber shops around San Andreas and all of them are marked with a type of "scissors" icon. The first barber shop you'll be introduced to would be Old Reece's Barber Shop, which acts the same as other barber shops around San Andreas. Yes, they're the same, but the prices and the style of the haircuts aren't. So, if a haircut is expensive, it SHOULD deliver better results (raise your respect and sex appeal statistics higher than cheaper haircuts). But that depends on the case (example the Elvis Haircut; it contributes nothing at all but it costs $1000). Some would be useful, and some wouldn't even if they're expensive sometimes, so choose wisely. They do look different and act differently but they contribute different amount of respect and/or sex appeal. A. Old Reece's Barber Shop (oldreece) Location: Idlewood, Los Santos. ------------------------------------------------------------- HAIRCUT TYPE RESPECT SEX APPEAL COST ------------------------------------------------------------- 1. Cesar 5% 15% $50 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Cesar & 'Stash 10% 10% $50 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Cesar & Goatee 10% 0% $100 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. Cesar & Beard 10% 10% $80 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Afro 15% 10% $150 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. Afro & 'Stash 20% 5% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7. Afro & Goatee 20% 0% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8. Afro & Beard 20% 5% $250 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9. Flattop 25% 25% $500 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 10. Jheri Curl 5% 25% $350 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 11. Cornrow 30% 30% $500 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 12. High Fade 20% 20% $150 ------------------------------------------------------------- B. Barber Shop (barshop) Location: Playa Del Seville, Los Santos. ------------------------------------------------------------- HAIRCUT TYPE RESPECT SEX APPEAL COST ------------------------------------------------------------- 1. Cesar 5% 15% $50 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Red Hair 10% 0% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Blue Hair 10% 0% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. Green Hair 20% 0% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Bald Head 10% 20% $10 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. Bald & 'Stash 15% 15% $25 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7. Bald & Goatee 15% 10% $25 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8. Bald & Beard 15% 15% $50 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9. Slope 20% 10% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 10. Mowhawk & Beard 10% 0% $250 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 11. Elvis Hair 0% 0% $1000 ------------------------------------------------------------- C. Barber Salon (barsal) Location: Marina, Los Santos. ------------------------------------------------------------- HAIRCUT TYPE RESPECT SEX APPEAL COST ------------------------------------------------------------- 1. Cesar 5% 15% $50 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Blonde Hair 0% 15% $50 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Pink Hair 0% 0% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. Blonde Afro 15% 15% $300 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Blonde Cornrow 30% 30% $550 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. High Afro 15% 0% $150 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7. Wedge 20% 20% $150 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8. Detail Cut 25% 30% $400 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9. Groove Cut 30% 30% $500 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 10. Mowhawk 20% 10% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 11. Blonde Mowhawk 10% 15% $250 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 12. Pink Mowhawk 0% 0% $400 ------------------------------------------------------------- D. Barber's Pole (barpole) Location: Queens, San Fierro. ------------------------------------------------------------- HAIRCUT TYPE RESPECT SEX APPEAL COST ------------------------------------------------------------- 1. Cesar 5% 15% $50 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Blonde Hair 0% 15% $50 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Pink Hair 0% 0% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. Blonde Afro 15% 15% $300 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Blonde Cornrow 30% 30% $550 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. High Afro 15% 0% $150 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7. Wedge 20% 20% $150 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8. Detail Cut 25% 30% $400 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9. Groove Cut 30% 30% $500 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 10. Mowhawk 20% 10% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 11. Blonde Mowhawk 10% 15% $250 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 12. Pink Mowhawk 0% 0% $400 ------------------------------------------------------------- E. Gay Gordo's Bouffant Boutique (gorbouf) Location: Redsands East, Las Venturas. ------------------------------------------------------------- HAIRCUT TYPE RESPECT SEX APPEAL COST ------------------------------------------------------------- 1. Cesar 5% 15% $50 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Blonde Hair 0% 15% $50 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Pink Hair 0% 0% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. Blonde Afro 15% 15% $300 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Blonde Cornrow 30% 30% $550 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. High Afro 15% 0% $150 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7. Wedge 20% 20% $150 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8. Detail Cut 25% 30% $400 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9. Groove Cut 30% 30% $500 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 10. Mowhawk 20% 10% $200 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 11. Blonde Mowhawk 10% 15% $250 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 12. Pink Mowhawk 0% 0% $400 ------------------------------------------------------------- III. Tattoos (misctattoo) Other than getting haircuts, you can now get tattoos. What do tattoos do for you? Well, they raise your respect level, your sex appeal and they make you look like a real gangster. Sounds good enough? These tattoo stores aren't difficult to find. They're marked as the weird logo on the map (use the map legend to help you find them). There are four tattoo parlors around San Andreas. In the section, I'll list the locations, the cost and the amount of respect & sex appeal a tattoo contributes to your benefit. Note: Since there is only one tattoo parlor in San Andreas that has a different type of tattoos to offer (out of four), I've separated them so the other (second list) goes out to the locations mentioned there. A. Tattoo Parlor in Redsands East Location: Redsands East, Las Venturas. ------------------------------------------------------------------------ TATTOO TYPE RESPECT SEX APPEAL BODY LOCATION COST ------------------------------------------------------------------------ 1. Spider 2% 2% Upper Left Arm $72 ======================================================================== 2. Cross 2% 2% Lower Left Arm $84 ======================================================================== 3. Clown 2% 2% Lower Left Arm $36 ======================================================================== 4. Web 2% 2% Upper Right Arm $60 ======================================================================== 5. Mary 2% 2% Lower Right Arm $120 ======================================================================== 6. Card 3% 3% Back $240 ======================================================================== 7. Crown 1% 2% Left Chest $150 ======================================================================== 8. Homeboy 2% 2% Left Chest $120 ======================================================================== 9. O.G. 2% 2% Right Chest $108 ======================================================================== 10. Dice 2% 2% Stomach $108 ======================================================================== 11. Dice 2% 2% Stomach $60 ======================================================================== 12. Masks 3% 3% Lower Back $720 ======================================================================== 13. Cross 3% 3% Lower Back $600 ------------------------------------------------------------------------ B. Other Tattoo Parlors Locations: - Idlewood, Los Santos. - Willowfield, Los Santos. - Queens, San Fierro (Hemlock Tattoo) ------------------------------------------------------------------------ TATTOO TYPE RESPECT SEX APPEAL BODY LOCATION COST ------------------------------------------------------------------------ 1. Nation 2% 2% Upper Left Arm $40 ======================================================================== 2. Grove 2% 2% Upper Left Arm $45 ======================================================================== 3. Gun 2% 2% Lower Left Arm $50 ======================================================================== 4. Africa 2% 2% Upper Right Arm $90 ======================================================================== 5. Cross 2% 2% Lower Right Arm $70 ======================================================================== 6. Grove Street 3% 3% Back $150 ======================================================================== 7. Westside 3% 3% Back $200 ======================================================================== 8. Los Santos 3% 3% Back $150 ======================================================================== 9. Gun 3% 3% Back $450 ======================================================================== 10. Gun 2% 2% Left Chest $50 ======================================================================== 11. Bullet 2% 1% Left Chest $90 ======================================================================== 12. Los Santos 2% 2% Right Chest $80 ======================================================================== 13. Los Santos 2% 2% Right Chest $45 ======================================================================== 14. Los Santos 2% 2% Right Chest $50 ======================================================================== 15. Los Santos 2% 2% Right Chest $100 ======================================================================== 16. Los Santos 2% 2% Right Chest $65 ======================================================================== 17. Grove 2% 2% Stomach $70 ======================================================================== 18. Grove 2% 2% Stomach $125 ======================================================================== 19. Grove 2% 2% Stomach $100 ======================================================================== 20. Angel 3% 3% Lower Back $450 ======================================================================== 21. Dagger 3% 3% Lower Back $350 ------------------------------------------------------------------------ IV. Food Places (miscfood) The first three basic fast food restaurants you'll most probably find as your firsts are the Well Stacked Pizza Co., Cluckin' Bell and last but not least, Burger Shot. All three of these fast food restaurants serve the same purpose; to feed Carl and to let him keep his fat bar normal, without losing too much fat. If your health is not at its max state, you will raise your health by eating food. Alright, everything that you can buy in the mentioned restaurants (food) contributes to an amount of fat(except the salad). This fat will then fill up as your fat statistics in the L1 menu (scroll up to see the statistics section for further info). Now, these aren't the only food stores you can find. In fact, while you're on a date with your girl, you will find that there are bars, and other restaurants around the city. You can find the basic restaurants out of the city as well. All you need to do to order, is to step up to the small red marker at the counter. Ryder will help introduce you to this new feature in Grand Theft Auto! Below are the three basic fast food restaurants in San Andreas. I'll list the meals they offer you as well. A. Well Stacked Pizza Co. (wsp) Well, as the name stated it, if you're craving for cheese slices in your plate, then head over here. This restaurant is marked with a slice of pizza icon on the map. This is the first fast food store Ryder introduces you to. --------------------------------------------- MEAL FAT (%) COST --------------------------------------------- 1. Buster 20% $20 ********************************************* 2. Double D-Luxe 40% $5 ********************************************* 3. Full Rack 70% $10 ********************************************* 4. Salad Meal 0% (raise health) $10 --------------------------------------------- B. Cluckin' Bell (cbell) Heard this in the radio? Seen this anywhere? Then get there and take a look for yourself. They offer chicken, and that's fattening. Yes of course, that's the point eating anyway! You can easily find a Cluckin Bell fast food store anywhere around the cities or in the countryside. Each one is marked as a chicken head icon on the map. ---------------------------------------------------- MEAL FAT (%) COST ---------------------------------------------------- 1. Cluckin' Little Meal 20% $2 **************************************************** 2. Cluckin' Big Meal 40% $6 **************************************************** 3. Cluckin' Huge Meal 70% $10 **************************************************** 4. Salad Meal 0% (raise health) $10 ---------------------------------------------------- C. Burger Shot (burshot) These stores offer you burgers, so you crave for burgers? Then head down to Burger Shot. Remember they serve the same purpose, so whichever store you choose, will contribute to your fat statistic by eating their meal (of course their meals are at different prices). The Burger Shot food restaurant is marked as a burger icon on the map. --------------------------------------------- MEAL FAT (%) COST --------------------------------------------- 1. Moo Kid's Meal 20% $2 ********************************************* 2. Beef Tower 40% $6 ********************************************* 3. Meat Stack 70% $10 ********************************************* 4. Salad Meal 0% (raise health) $5 --------------------------------------------- V. Girlfriends (miscgf) Alright, things are getting quite interesting now in San Andreas, and especially for CJ. You will start to have a girlfriend once you progress the game, and sooner you'll discover you have 5 more choices. Carl is a lucky guy, but with all the interesting stuff I mentioned, this task wouldn't be easy, not for Carl, not for you. You'll have to first find these girls, and fulfill their needs for their type of man, and eventually you'll get to date them. You will then start to have a relationship bar which shows how well you're treating a particular girl. ( S E C T I O N I N C O M P L E T E ) VI. Mini-Games (miscmini) ( S E C T I O N I N C O M P L E T E ) VII. Triathlon Races (miscrace) What exactly are triathlon races? These are fun-things-to-do stuff whenever you are bored, completed the game 100%, or just to have a wonderful time and to try out something new. Yes, this is new, people! Now, this section is a little guidance if you're having trouble with the races, though honestly, it's really a matter of tapping your buttons on the PS2 controller. You'll see when you try these out. Okay, to participate in the races, Carl needs to be in a fit, good shape to enter. Here's the list, but Carl doesn't need exactly these requirements, but the closer you are to the list, the better: Requirements: - 5% to 10% of body fats - 100% Stamina (recommended) - Cycling skills maxed out (95% to 100%) - 95% to 100% of muscles Basic Info: So, wondering when you will open these races, or wondering have you opened them? These races are opened after you unlock Las Venturas, where you can access Las Venturas. You should be able to find these races. There are two of these races; both called "Beat The Cock". They act as a same type of race, with the game's own way of triathlon races. The only difference is how tough a race is, where it starts, and the rewards. Yes the rewards are different in cash. All the information you need are below, at each particular race section. The Race: Alright, here's how the race is going to be. Each triathlon race involves swimming, cycling and running on foot to the finish line. Sounds interesting? There's more. The beautiful thing is that you cannot cheat, nor can you use a car and speed up. You will have a certain amount of time if you get off your bike or you immediately be disqualified if you shoot (drive-by) any of the contestants. Don't do it alright? There's no fun in there... You will see why the race is called "Beat The Cock". You'll notice a man in a chicken suit, which refers to a cock. Carl will have an attire change right after you trigger the race, so you can change to your normal outfit in a safe house later, once you finish any of the triathlon races. You have some opponents to worry about, but if you've practiced and have a good statistic, then there's no need to worry. Finally, when will the race show up? If you're certainly sure that you've unlocked the race (you need Las Venturas unlocked), then you will find the red marker that triggers the race on weekends (Saturdays and Sundays). Although this is true, I've actually played the race on weekdays. But, the red marker mostly appears on weekends. ````````````````*``````````````````` Beat The Cock I - Santa Maria Beach ````````````````*``````````````````` Location: Situated near the lighthouse in Santa Maria Beach, Los Santos. Alright, once you're all set, you'll start. Run into the water right after the timer expires and start swimming. Use the X button and tap it as fast as possible (don't strain yourself too much since you need your fingers later on). Now, you might be left behind, but don't fret since there's more opportunities to beat other competitors later on. Be sure not to miss the checkpoints on your way to the other side. Go slowly at corners since you might miss the checkpoints. You will most probably reach south of Flint Intersection by now. Now, you will have 25 seconds to get on your bike and proceed by cycling. There should be a guide for which bike is yours (blue arrow). Climb on it (triangle button) and proceed. You will now make your way through Back O' Beyond, Flint County, Whetstone, Angel Pine, and finally, underneath Mount Chiliad through the tunnel. Eventually you'll reach Missionary Hill, where the curvy roads are. Now, abandon the bike while you're moving (triangle button), and quickly proceed on foot. Do this when the game tells you to, don't do it before it. This run will take you to the top of Missionary Hill, near the radio transmitter which is situated at the top of the hill. You will end your run there. Reward: $10 000 `````````````````*````````````````` Beat The Cock II - Fisher's Lagoon `````````````````*````````````````` Location: Next to Palomino Creek, check the map for a small shore (sandy area) called Fisher's Lagoon (with a small cabin). Be prepared for the toughest triathlon race in San Andreas! You'll start by the shore, and once the timer expires, run to the water. Ignore other competitors. Right now focus to reach the land on the other side. Just ignore if others go ahead of you. You will stay behind, because they are programmed to go fast. Just ignore that issue. Reach the other side, and you have a few seconds to get on your bicycle and proceed cycling. Alright, here's the tough part. A damn long and painful trip is on. You'll be going through some difficult roads, off-road paths, and stuff. You may use shortcuts but use them when you're really sure you won't get lost. Otherwise stay on the right path. You can overtake other competitors so don't worry. You just need to tap the X button to go faster. Do it when you're going up hills, muddy areas, even straight roads. Be careful on straight roads since they might curve a little. When you see a road that curves ahead of you, slow down and slowly turn. You will make your way with your bike through Hilltop Farm, Blueberry, Easter Bay Airport, San Fierro, southern route of Tierra Robada, across the Sherman Dam, Bone County, and you'll end the race in Las Venturas. This is a very tiring, extremely long, trip with the bike, so save your energy and use them for a good chance to speed up. I don't recommend resting your fingers from tapping the button for too long; doing so may let others to obtain the lead. They're fast, believe me. Finally, once you reach Las Venturas, after making a round at a section of Las Venturas, you'll go on the streets and leave the freeway. you'll eventually reach Burger Shot, and then you'll have to walk on foot. Leave your bike and run down the road. You'll have very few seconds to ditch the bike, so take this opportunity and leave the bike when the timer reaches 2 or three, so you can at least move faster. :) Now, run down this road which won't be long until you end this race. Reward: $20 000 VIII. Unique Jumps (unqj) [ S E C T I O N I N C O M P L E T E ] IX. Gang & Wars (miscgang) Here's an in-depth section for anything concerning gang, turf wars, etc. I've broken the section into smaller parts; so you wouldn't be searching for something in a 5 paragraph section. I. Gangs Below are the gangs, taken from R Carr (Robert Carr). Thanks for the list. It would provide additional info for those of you who weren't really concentrating on the storyline. The turf wars section is available after the list: Gang: Orange Grove Families Colour: Green Gang Leader: Sean "Sweet" Johnson Territory: Ganton, Playa del Seville Weapons: Pistol, SMG Description: This is your gang and the first part of the game is spent earning your respect on the street back, and getting the Ballas and the drugs off the street. Recently, the Temple Drive Families and Seville Boulevard Families went their separate ways and left the Grove. Gang: Temple Drive Families Colour: Green Gang Leader: Sean "Sweet" Johnson Territory: Ganton, Playa del Seville Weapons: Pistol, SMG Description: The Temple Drive Families are constantly fighting the Seville Boulevard Families. Although both gangs are from Grove Street, they still don't see eye to eye. They recently went their separate ways with the Seville Boulevard Families and left the Grove. Gang: Seville Boulevard Families Colour: Green Gang Leader: Sean "Sweet" Johnson Territory: Ganton, Playa del Seville Weapons: Pistol, SMG Description: The Temple Drive Families are constantly fighting the Seville Boulevard Families. Although both gangs are from Grove Street, they still don't see eye to eye. They recently went their separate ways with the Seville Boulevard Families and left the Grove. Gang: Rollin' Heights Ballas Colour: Purple Gang Leader: Kane? Territory: Idlewood, Jefferson, Glen Park Weapons: Pistol, Micro-SMG Description: The Ballas are your sworn enemy throughout most of the game. Once you leave Los Santos, the Ballas will be stronger if you return before the storyline reaches a certain part. They are responsible for the drugs on the streets and the drugs have ruined most of Grove Street. Gang: Los Santos Vagos Colour: Yellow Gang Leader: Unknown Territory: Las Colinas, East Beach Weapons: Pistol, Tec-9 Description: The Los Santos Vagos teamed up with the Ballas and took over most of Los Santos. Once you leave Los Santos, the Vagos will be stronger if you return before the storyline reaches a certain part. They are responsible for the drugs on the streets and the drugs have ruined most of Grove Street. Gang: Varrios Los Aztecas Colour: Cyan Gang Leader: Cesar Vialpando Territory: El Corona Weapons: Pistol, Tec-9 Description: CJ and Sweet's sister Kendl is dating the gang leader of the Vagos, Cesar Vialpando. Cesar joins up with CJ and has to move out of Los Santos with Kendl after Ballas and Vagos take over his neighborhood. Even though you are friends with Cesar, the Aztecas will still shoot you if they see you. Gang: San Fierro Rifa Colour: Blue Gang Leader: Unknown Territory: Garcia, Doherty Weapons: Pistol Description: Not a lot is known about this gang. They are known not to mix with the Vagos but CJ and Smoke spot them making a deal at a train station. They are often seen hanging around CJ's garage in Doherty, but are not very dangerous. Gang: Da Nang Boys Colour: Brown Gang Leader: The Snakehead Territory: Easter Basin, Downtown Weapons: Pistol, Micro-SMG Description: The Da Nang Boys have recently moved to San Fierro on board a tanker with The Snakehead. The tanker holds a container full of immigrants on board and a large amount of heroin. They are enemies of the Triads. Gang: Triads Colour: Red Gang Leader: Wu Zi Mu Territory: Chinatown Weapons: AK-47 Description: The Triads are run by Wu Zi Mu. Woozie becomes a good friend of yours over the course of the game and gives you useful information on the Loco Syndicate. Because you are good friends with Woozie, the Triads won't bother you during the game. Gang: Mafia Colour: Grey Gang Leader: Johnny Sindacco Territory: Las Venturas Weapons: SMG Description: The Mafia own most of Las Venturas and are not pleased when Woozie opens up the Four Dragons Casino there. They do whatever they can to sabotage his plans. You start working for the Mafia in order to learn about Caligula's Palace casino without causing too much suspicion in order to pull off a heist. II. Gang/Turf Wars - Basics I'm listing guides for this section in a form of [questions=answers], so you would just have to scroll down looking for questions and look for the info below it. 1. What is a gang/turf war? To begin, a gang or turf war is when two different gangs fight over a territory not occupied, or occupied by either one of them. You will get to know how to take over them as you will learn from the storyline missions; you will then get better and learn how to defend yourself. You can take over any one of a territory which has a color on the map. You might not see these but that will be explained later. 2. How do you start a turf war? To begin a turf war, you need to find at least three of a particular gang member you'd wish to attack, and kill them (you must be in an enemy gang area). Once they're dead, you'll get a message from the game telling you that you just started a gang war. Now, while the game loads the enemies, you will notice the map flashing. It flashes to tell you that the part of the map is being attacked. Now, you will have to go through three different waves before the game announces the winner, and which gang member occupies the section of the map. You can start a turf war whenever you want, except for some different cases. You can start a gang war even when you have wanted stars. 3. Will the status remain permanent? Your territory status would NOT stay permanent, unless you protect them. This is a challenge throughout your quest in search for territories. The territories you have taken over will be constantly under attacked from other gang members, mainly the ones around you. You can save these attacks, so scroll down to check. 4. When do I get to do these turf wars? You will get to do these as soon as you finish the mission 'Doberman' for Sweet in Los Santos. This would also be an introduction to both the Ammu- Nation store and the territory wars. This mission is an important one, one where you should concentrate on. Be sure to concentrate on this mission if you haven't passed it yet. You will get to do the wars right after this, but you don't have to since you'll soon be losing your privilege of taking over territories right after the mission 'Green Sabre'. 5. Where do I get to do the turf wars? You can do these wars mainly in Los Santos (excluding the territory glitch which I'll be explaining later). These implies to any section of the map which has a highlighted color (either PURPLE [Ballas] or YELLOW [Vagos]). Green does not matter since it represents the territories you own. Take over the territories which has colors on the map, unless for some special cases. In these cases, a section of the map should be available for a turf war, but sometimes the colors there disappear. This happens when you do not respond to enemy attacks on your territory. 6. What's the main point of doing turf wars? Why do it? Why do it? If you like bragging with the amount of territories you have, you might be interested. If that's not enough to persuade you doing them, you get cash doing these. The money will re-spawn at the Johnson House in Grove Street. Once you take over one territory, cash will be awarded, just like your assets. The more territories you have, the better. Doing territory hunting will also boost your respect stat. So, it is a big deal after all. See the benefits? 7. I can't do turf wars and the stat screen says I have 0% taken over. Why? This is a temporary problem which every one of us will face. This is mainly because, right after the completion of the mission 'Green Sabre', you cannot do anymore turf wars, since right after that you're not in Los Santos anymore. This is, of course according to the storyline of the game, so no worries here. Just do what you have to do, and when you get back, you will gain the privilege of taking over territories in Los Santos again. Also, every single track record of your territories will disappear; so, the point is to NOT do any territory hunting until you get back to Los Santos. This is absolutely your own authority, but just remember one thing; every single one of your territory will disappear. 8. There are no colors on the map. Here are three of the possibilities you're not seeing any colors on the map: - You have not completed 'Doberman'. This is a mission which is an introduction to turf wars. Make sure you have finished this mission to be able to proceed. - You have finished 'Green Sabre', which is the last mission in Los Santos. You cannot do any gang wars now, nor can you see any colors on the map until you return back there. - You turned the option off. To check if it's on or off, go to the Start menu. Hit X at the map menu to select it. Press the R1 button while you're in the map menu and check to see if [Gang Area] is switched to 'on'. If it isn't, change it and the colors should be back to normal (scroll down). If you still do not see the colors (green/yellow/purple) in Los Santos, and you're sure you've changed the option, then you might have the other two possibilities above as your problem here. 9. Some of the colors indicating the gang areas are dark, and some are light. This shows that the darker a gang area, the more gang members present there, which makes it easier to start a war. If you do not respond to an attack or leave it unchecked, you'll lose influence. This is the exact same thing with the colors. 10. Can other gang members attack the territories I already own? Absolutely. It would be unfair if the game lets you do the dirty work. Other gangs have authority on it altogether. This means that it is the same that goes for you when you try to make trouble with other gang members in their area; the map flashes red, gun fights are heard, and you're informed. You will be informed with a message that your hood is under attack, but fail to help your territory areas will result in you losing them or changing the area to a neutral state, which means that an area is not occupied by any gang member. 11. What should I do when there's a message saying my hood is under attack? What you should be doing, is entirely up to you. You have a few choices, which are as follows: I. Take no action to it; leave it unchecked; do nothing II. Get to the attacked area and try to clean up the mess III. Get rid of the attack temporarily without going through the mess First Option ~ It's simple. Do nothing. If you leave the area unchecked, leave Los Santos, do other stuff, or cruise around or chicken out, will result in you losing influence. If you lose your influence in an area, the color of your gang will lighten, and you will soon lose members of your gang in the area. Soon you'll have no color on the map at all; which means that the area of the map is in a neutral state; it is not occupied by any gang member. Second Option ~ This is, as being as difficult and time-consuming as it is, should only be done when you really think it's worthwhile. You're risking your life, and your territory. Failing to save your hood will result in your losing it as well. The objective here is to try and kill all the enemy gang members in your area. If you succeed, you get to keep the territory as yours. This is risky; but hey, if you're bored, why not do something "fun"? Third Option ~ How do you get rid of it without fighting it? Simple; save your game. Whenever you save your game, you will avoid yourself from being "forced" by the game and the message to save your hood. It will remain like it was never even attacked. This is an alternate method, commonly used, even by me whenever I feel to avoid these attacks when I'm reaching out of Los Santos, and so on. [ S E C T I O N I N C O M P L E T E ] 7. I T E M L O C A T I O N S (itemloc) Here you will find all the locations for things such as Body Armor, Flowers, Cameras, Police Bribes, Parachutes, Spray Paint Cans, Fire Extinguishers, Thermal Goggles, and finally, Two Player Mini-Game. Note that these aren't arranged as they're listed later in the guide. They're randomly listed. If you see any mistakes of anything written here, do let me know as son as possible. I. 2 Player Mini-Game (item1) Since people were requesting this section, I'm putting it here. This 2 Player Mini-Game is the first in the series, and it works like this. You need a second controller, so connect it to the PlayStation 2 port. Now, use the first player controller, which controls Carl and find one of these icons, spread all around San Andreas. There are two types of these 2 Player Mini-Games. Both serve the same purpose, except that the white icon is a rampage mini mission. The normal free roaming icon is red in color with two people together. The other one looks like a white skull, which is the rampage mini game. You may find these icons all around San Andreas, but you might not notice them at first. The rampage icon works like a mini mission with a certain objective that must be completed in a certain amount of time. Completing it does not contribute to 100%, and there's no reward to it. These missions will immediately stop either when Carl gets busted by the cops or when he dies, or when the second player dies. The rampage mission will stop when either character dies; Carl gets busted by the cops, or when you didn't complete the mission objective in the allotted time. You will re-spawn at the location you took the icon. The second player then disappears. For the second player, there are characters to choose from. You will also find these icons in front of a girlfriend's home. This will trigger the same 2 Player game, but this time, the second player's character would be your girlfriend. You cannot choose your characters this way, and the icon appears only when your girlfriend is home. Unlike the free roaming 2 Player icon, you cannot choose the second player's character after activating the 2 Player Rampage icon. It is fixed. To activate the mini-game, stand on an icon, and use the second controller and press any button or the Start button to continue. You'll start the game after that. If you're having trouble with my guide, finding it unbelievably difficult to understand, or if you prefer a map guide, you can go here for it: http://gtadomain.gtagaming.com/2pmap.html Take note that I am not associated with the website or anything to it; I'm just giving a recommendation for what would be best to help you out. [ S E C T I O N I N C O M P L E T E ] II. Flowers (item2) [SECTION INCOMPLETE] III. Cameras (item3) [SECTION INCOMPLETE] IV. Body Armor (item4) [SECTION INCOMPLETE] V. Parachutes (item5) [SECTION INCOMPLETE] VI. Police Bribes (item6) [SECTION INCOMPLETE] VII. Spray Paint Can (item7) [SECTION INCOMPLETE] VIII. Fire Extinguishers (item8) [SECTION INCOMPLETE] IX. Thermal Goggles (item9) [SECTION INCOMPLETE] 8. W E A P O N L I S T S & L O C A T I O N S (wplist&loc) [ S E C T I O N I N C O M P L E T E ] 9. 1 0 0 % R E Q U I R E M E N T S C H E C K L I S T (100check) Here is the complete list of all the requirements for your 100% completion. Of course it wouldn't be easy, but if you want it, you need to do some work am I right? I can guarantee if you print this section and start doing the list stated here, you'll obtain the 100% completion. The second section shows you the list of all the things you DON'T NEED for 100% completion, and the third section is the rewards you'll get for 100%. Keep in mind that you will be told once you obtain it and you'll get the message almost immediately. I assure you, so here we go! Note: For the Section 1 (A), I'll add the whole mission for a person you're working for in one, so if in Los Santos, Sweet has two sections of missions, I'll add both into one, and so instead of having nine total missions, I'll list it as 13 missions. Keep this in mind. Section 1: WHAT YOU NEED FOR 100% COMPLETION A. All Storyline Missions Completed: I. Los Santos Missions: - Complete Sweet's thirteen (13) missions - Complete Ryder's three (3) missions - Complete Big Smoke's four (4) missions - Complete OG Loc's four (4) missions - Complete Cesar's one (1) mission - Complete Tenpenny's two (2) missions II. Countryside Missions: - Complete Tenpenny's one (1) mission - Complete Catalina's eight (8) missions - Complete The Truth's two (2) missions - Complete Cesar's three (3) missions III. San Fierro Missions: - Complete Carl Johnson's twelve (12) missions - Complete Wu Zi Mu's six (6) missions IV. Desert Missions: - Complete Mike Toreno's six (6) missions - Complete The Truth's two (2) missions V. Las Venturas Missions: - Complete Wu Zi Mu's five (5) missions - Complete The Truth's one (1) mission - Complete Ken Rosenberg's three (3) missions - Complete Tenpenny's two (2) missions - Complete Madd Dogg's one (1) mission - Complete Salvatore's one (1) mission VI. Finale/Los Santos II Missions: - Complete Carl Johnson's three (3) missions - Complete Sweet's two (2) missions - Complete the final three (3) missions in the game B. All Side/Optional Missions Completed: I. Complete All R3 Missions (excluding Burglary Mission): - Reach Level 12 Vigilante Mission - Drop off 50 Passengers in a Taxi - Reach Level 12 Paramedic Mission - Reach Level 12 Firefighter Mission - Reach Level 10 Pimping Mission - Complete Level 2 Freight Train Mission Note: The Burglary Mission is NOT REQUIRED for 100%. I do just suggest you to do it anyway since it contributes to a lot of money and just in case. It doesn't add to your percentage since I've tried it myself. II. Complete all Eight (8) Trucking Levels III. Complete all Five (5) Valet Parking Levels IV. Complete all Seven (7) Quarry Missions V. Complete all Three (3) Export Lists at Easter Basin docks VI. Complete all three (3) Courier Missions around San Andreas - Acquire Roboi's Food Mart in Commerce as an asset - Acquire Hippy Shopper in Queens as an asset - Acquire Burger Shot in Redsands East as an asset VII. Complete all four (4) Race Tournaments around San Andreas - Los Santos Circuit - San Fierro Circuit - LVA Freight Depot Circuit - LV Airport Checkpoints - Complete all nine (9) races in Los Santos Race Tournament - Complete all six (6) races in San Fierro Race Tournament - Complete all four (4) races in Las Venturas Race Tournament - Complete all six (6) checkpoints in Las Venturas Checkpoints VIII. Complete all three (3) of the Two-Wheel Challenges - BMX Challenge in Los Santos - All three (3) Chiliad Challenges in the Countryside - NRG-500 Challenge in San Fierro IX. Complete all four (4) Challenges in the Ammu-Nation Challenge - The Pistol Challenge - The Micro-SMG Challenge - The Shotgun Challenge - The Ak-47 Challenge X. Complete all four (4) Stadium Challenges - Complete 8-Track in Los Santos - Complete Blood Bowl in San Fierro - Complete Dirt Track in Las Venturas - Complete Kickstart in Las Venturas XI. Spray all 100 Tags around Los Santos XII. Collect all 50 oysters all around San Andreas XIII. Collect all 50 Horseshoes around Las Venturas XIV. Snap all 50 shots around San Fierro XV. Complete all four (4) Schools around San Andreas (at least 70%) - Complete Driving School in San Fierro - Complete Pilot School in Verdant Meadows Airstrip - Complete Bike School in Blackfield, Las Venturas - Complete Boat School in Bayside Marina north of San Fierro Note: Remember you don't need gold awards for 100%, you just need to pass it with at least 70%. XVI. Buy every single property in the game, and acquire the assets XVII. Buy & Complete all three (3) of Zero's Missions and acquire the asset XVIII. Buy & Complete all four (4) of Cesar's Missions and acquire the asset XIX. Complete all six (6) of The Heist missions in Four Dragons Casino XX. Defeat all three (3) gym leaders in all three different cities Note: You need some muscles to do this. Just stand on the red marker and reply positively. Defeat each one of them and you'll get a percentage for defeating all three in three cities. Part 2: WHAT YOU DON'T NEED FOR 100% COMPLETION Here is the list of all the common mistakes/rumors/shit stuff you hear about getting 100%. These are all NOT REQUIRED for 100% completion, so check if you're doing one of these; you might still have the chance of not wasting your time. :) - Do all 70 Unique Jumps These were required back in Vice City, but now, no more. It's a relief actually. - Take Over all territories In Los Santos You DO NOT NEED to take them all over. It's just not so important, so Rockstar had it removed. It's part of the storyline missions though. - Do Burglary (R3) mission This is NOT REQUIRED! Please bear in mind; this is the only R3 mission which isn't required for 100%. - Max Out all Stats Nope, you don't need to. Maxing out your stats is for your own, not for 100%. - Max Out all Weapon Skills You don't need them. But this helps you out in most missions. - Big Smoke's Courier Missions You don't need them. You get some extra cash for doing sop, but other than that, this is not required for 100%. Hope this is clear enough, and by the way, this is NOT the courier missions around San Andreas. Those ARE REQUIRED, but Big Smoke's courier missions aren't. - 100% with every single girlfriend You don't need this. This is not important, and you don't need it. - Hi-Scores Games on the Arcades or at safehouses Nope, these are also not required, so this is mainly for fun I guess. Oh, I got high scores for a few of the games. :P - Two Player Rampage or free roaming Not required, what else can I say? Rampages were required for Vice City, but not here. Also, you don't need to collect all the icons. - Triathlon Races Not required, since it's a small part in the game. However, the reward is not so "small". We're talking 10 000 - 20 000 dollars. - Dance Club Side Mission You don't need to dance or doing it in clubs to get 100%. This is just something not related to 100% completion. Part 3: The Rewards What do you get for getting 100%? Here's the list. Don't be surprised it's not too long. Rewards for 100%: - The Hydra jet delivered to Carl Johnson's house in Grove Street on the roof of a house. - The Rhino is delivered to Carl Johnson's house in Grove Street next to the road. - Infinite ammunition for all weapons (this is not told when you get 100%) - Nearly all stats are boosted (if yours haven't already). - One million dollars ($1 000 000) awarded. - Vehicles can sustain twice the damage than before. So there you go, all the stuff you need to know about 100%. If anyone sees any mistakes on the above sections for this part, please e-mail me and inform me before confusions happen. I don't want that to happen, neither do you of course. That's bad, real bad. :P 10. C H E A T S & S E C R E T S (cheatsec) [ S E C T I O N I N C O M P L E T E ] 10. F R E Q U E N T L Y A S K E D Q U E S T I O N S (faq6117) Here are the lists of basic questions, or frequent asked questions. Do take note that if someone mails me about anything that has been posted here, the mail will be ignored. Also, Q is for the questions and A is for the answers. Another thing; I will most certainly delete any e-mails I receive in the future WITHOUT anything written in the 'Subject' column. Please include 'GTA: San Andreas FAQ' or something similar before asking any questions, alike or otherwise. Also, please, could you guys actually type neatly, and what I mean by that is that you type with correct order of words and letters, and definitely, NOT something like this: "a quik questin. Hwo do you..." Please, these types of e-mails will be ignored, forever I might add. Q: How do I jack a car but stay outside without entering? A: Move the Analog stick or hold the circle button. Q: How do you jack a train? A: Move to the front compartment of the train once it stops (at the station) and press the triangle button. Q: How do you get girlfriends? A: Once you progress through the story and the game. Q: How do you wash your car? I saw a car wash shop but couldn't use it. A: You can't. Simple. It adds to the atmosphere that the city is a realistic one. That's all. Q: How do I recruit gang members? A: Hold R1 to your gang to aim at them, and hit the up on the directional pad. Q: How do you start a gang war? A: Go to their territory, and walk on foot. Next, take out a gun and shoot them on sight (see a group of them and fire at them, usually it takes three kills to start one). The map will flash red and the game will tell you just started a war. Now, you have to deal with three waves before getting the hood. Q: How do I get the Sex Appeal to get up? A: Drive a fast car, and a sleek one too. Get a good haircut, and some nice clothing. Also, boost your Sex Appeal by collecting 50 Oysters. Q: How do I get hookers inside the car? A: Once they ask you if you want to have fun, press the right on the Directional Pad, which is replying positively. Pressing left will result in a 'no' answer, or driving away. Q: Well, I'm at San Fierro, but when I visit Los Santos again, my territories have disappeared. What is going on? Did I do something wrong? It also says 0% territories in my stats. What is happening? A: This is normal. A lot of people e-mailed me, so well its normal. You will get back your privilege of taking over the town soon. It's just the storyline, so nothing serious. Progress through the storyline. You'll get it when you return back to Los Santos after your visit to Las Venturas. Q: How do I rob houses? A: You need to do the Home Invasion mission first. Get a Boxville (one is available at the first gym, on the right facing the entrance (near the houses). Once you're in the Boxville, press R3. It can only be triggered from 20:00 to 6:00. Also, it must be a black one. Normal ones won't do anything. Q: Where is the import/export crane situated? A: It is situated at San Fierro at San Fierro Airport where the huge crane on the ship is situated. Also, you can only do this once you beat the 'Custom Fast Track' mission for Cesar. Q: Do you need to complete the whole lists of the import/export crane to obtain 100%? A: I'm afraid yes, you do. Q: How many lists are there? A: Three. Q: This seems silly, but I don't know how to deliver the vehicle. How do you do it? A: There's a crane where you did the mission with Cesar where you used it to lift the containers. It's quite obvious since it's just right there, near the ship! Q: Where are the chalk board and the list of all the cars I need to export? A: It's in front, a little further away from the crane. Q: I get a message that I cannot workout anymore at a gym. I visit the next day and still nothing worked. Any ideas? A: You most probably need some fat for Carl. If not, he can't workout. This is also known as a glitch after you complete the game. You could try starving him and keep checking the gym. See if it works. Look below to see a more specific answer to this. Q: I have a few girlfriends, but each time I visit them, the red marker is not appearing and the game says she's not at home, so try again later. I did, but she still wasn't there. What should I do? A: I'm not good about this myself, but I heard that you must have a nice sporty car, dress up neatly, and drive there slowly at a proper time where she usually at home. Once you go out with them, check what time they usually are at home. That should help. Also, sometimes need a certain amount of Fat to get them available at their homes. Q: I can't enter the airport, not even at San Fierro or Las Venturas. What is going on? A: You have to do the Flight School missions first before you unlock the airports. You must complete all the tests in order to unlock them to obtain the license. Q: How do you duel weapons? A: You can, but you'll have to work your way through that weapons' skill first. Once it's maxed out, you'll get it, but remember, NOT ALL WEAPONS. Only a few. The only weapons that support duel wielding are Micro SMGs, 9mm, Tech 9, Sawed-off Shotgun. Q: I went to Easter Basin, but suddenly I got 5 wanted star levels! What the hell? I thought this is where you deliver vehicles? A: Nope my friend, you got lost. That's not where the crane for delivering vehicles is situated. It's by the red line (train tracks) on the map. Check properly. Q: I find a typo error in your FAQ. Change it. A: Short answer; I won't. Please stop sending me e-mails telling me I have some errors in the guide (typos). I will change it, but you don't have to inform. If you keep sending e-mails like these, it will immediately be ignored. This is a normal occurrence, and I don't need your help and concern. You will be wasting your time, and mine for that matter. Q: Can I follow your guide, or are you listing your guide randomly, or can I follow it exactly like this? A: I'm listing the storyline missions directly from the game and following the game's order, so if you do follow mine, you'll be fine, as long as you don't do what I didn't tell you. Q: I used cheats before, and when I wanted to save, the game said that that it's not recommended. Is it safe? A: Overall, I'd say no. Seriously. Cheating has been the first cause for stopping players getting 100%, even if you're on it. There have been reports over at the message boards about this. It's not 100% proven, but it is not safe to cheat. If you still want to, then I'd recommend you save to three different slots, in case one gets corrupted. This way, you'll be fine. :) Q: I'm having problems with Burglary missions. Please help! A: Read in the above section for R3 mission, but if you can't still understand, look at this video clip if you haven't yet: http://files.filefront.com/Robberies/;3674856;;/fileinfo.html Q: Do you have to get $10 000 for the burglary mission to get 100%? A: You don't. I've checked it a few times, and noticed YOU DO NOT NEED to complete the Burglary R3 mission for 100% completion. But, you might want to, since you can make easy money from burglary. Q: Are the courier missions for Big Smoke (syndicate) while you're at San Fierro required for 100% completion? A: I never said they are. They're not. You don't need them, but don't confuse yourself with the Courier missions scattered throughout the three cities. Those missions ARE required. Q: Do I need to do the Lowrider mission, where you reply negative or positively to that guy, again to get 100%? A: No, you don't. You've already done it when you first met Cesar. Q: I spawned the Leviathan at the Verdant Meadows Airstrip at the circle thing, but now when I flew that thing, I did not see any crane attached to it like I did for the Heist Missions. Why is this? A: You cannot get to keep the crane which you can attach vehicles to it, you just can't, not to my knowledge. You can only get to use it once, and that is when you did the mission 'Up, Up and Away!'. Even if you get to keep the helicopter, it has been proven that you will most probably never get a sight of the crane after saving and after opening your garage (the big one) at Verdant Meadows Airstrip. Don't stop trying I might add. :) Q: When will I open up Ammu-Nation? A: You will open it up quite later in the game, but not so far away though. It's when you work with Sweet for the second time (check the storyline section). You will be given a brief of these stores scattered around San Andreas. Be a little patient. Games require patience, unless you're playing other type of "games". :] Q: I've completed the game, and I wanted to gain some muscles at the gyms. Now, every time I try to use the machines, a message like "Your have trained enough for today, come back tomorrow" appears, although I haven't done anything yet? What's going on? Can I fix this? A: Nope, you can't. Like I mentioned in some parts of this guide, I cannot help you in most glitch, but some experienced people, or players who managed to think of a way out of them, would be best to help you. This is a universal glitch, meaning it happens to everybody (most of us). Q: I get an error message each time I'm playing the game, which says "Error reading the Grand Theft Auto: San Andreas disc". Can anything be done to stop this? A: The only thing that could possibly affect the reading of the console is probably the scratches on your disc copy. The only, best solution is to buy a new one. You could try cleaning it, but if that does not work, get a new copy of the game. Your PlayStation 2's lens could also be affected by dust particles. use a proper disc cleaning device to help you improve your console's performance. Note: More are coming and will be added in the future. 10. C R E D I T S (cr318) Well, I actually did a little work on this, but will finish and update this guide every week. Well, the people I like to thank for now are as follows: - myself for finding info, putting it up and gathering all the basics. - CJayc for having this website running, and hosting this guide of course. - dark52 for the ASCII Art. - LordFrieza (Mark Tennis) for the Tags Locations Guide. Thanks a lot! - gamefreaksl for the Horseshoes' list. Thanks! - R Carr (Robert Carr) for letting me use the snapshots guide & for providing the gang info. :) - Jon P for informing me about the clothes mistake. - Brian Kashouty for telling me hookers help you raise your Sex Appeal. - Warren Tape for the alternate strategy for the mission 'Life's a Beach'. - Gary (garyglines) for the Burglary tips. - Michael Weir for the Pier 69 tips & the Quarry Mission Level 7 strategy. - [email protected] for telling me shooting Jizzy's tires in the mission 'Ice Cold Killa' helps later on. - Menji76 (Nick Bryant) for the Properties list. Thanks a bunch. - MC Face for the link to the image for a mission: 'wrong side of the tracks' - Ihmhi for the long, info on the basics section. Thank you. - CJ McCaleb (diablo [email protected]) for the additional strategy for Tenpenny's 'Gray Imports' mission. - Michelle Dailey ([email protected]) also for the mission 'Gray Imports' additional strategy. - my parents for giving me money to get the game. - my sister for fixing the computer, since it was moving slowly. - my friends for taking their time listening to my nonsense at school about this game, or at chat rooms (Cheah, Melissa, Afiqah, Horace, Lingesh, Aznam [this guy supported me, didn't cheer though], Hameerudin [congratulations for the prefects' post], David Mo, and last but not least, Zainul). Those are few of the names, but thanks to all of you guys who supported me throughout my quest! :P - finally, you my reader for taking time scrolling up and down finding info. Thanks for reading. Hopefully this guide helped you at least a bit. Copyright (c) 2004 - 2005 by the author piecemealcranky. All rights reserved. E n d o f D o c u m e n t