First, complete puzzle 2 and puzzle 10. Wait the fruit or honey full again, then harvest it together. If the fruit empty, use honey(I have 1059 honey) and harvest it with all master farmer or adept and must be directing chief.
Below is a guide to the puzzles found in this game.
Note: when 'Adult Villagers' are mentioned, this means any adult villager who is not a mother with a recently born baby I.e. They are no longer carrying them in their arms.
1: The First Chief: Find a chief for your village by dropping villagers onto the robe in the ampitheater. Each villager will try it on until one finds that it fits. That villager will then become chief. Anyone can be chief, except for mothers with babies. Repeat whenever your chief dies.
2: The Bee Hive: You need to smoke the bees by the hive to stun them so that your villagers can collect their honey. Collect dry grass and wood in the fire-pit, before lighting the fire (drag villagers to the piles of resources and they will take it to the pit; drag a villager to the torches by the beehive and they will pick up the torch and light the fire-pit). The villager will then take the smoking torch to the hive to calm the bees.
3: The Alchemy Lab: First you need to locate an Adept Scientist out of all your villagers. Then, be on the lookout for four colored pots in your village. Two pots will be colored, either red or yellow and white. One will be brown, and another will be more of a bowl with spoons. Finally you also need to find a spear, which has a golden handle. Drop the Scientist on each object and he will return them to the lab.
4: The Roster of the Dead: Scroll the map to find The Roster of the Dead, which is on the edge of the map - it is a big rock where the names of any dead villagers are recorded. You should find it at the far right of the map. You need to get your living villagers to clear the leaves from the rock. This takes time, but if you put your chief there too, it speeds things up. Completing this puzzle gives you better building skills and speed of completing future projects.
5: Weather Dancing: Put your chief onto the fire in your village. They will start to do a weather dance (you need Level 2 Leadership for this). You then also need 3 Adept Farmers - put them on the fire, and they will help out. The sparks under their feet show that it is working. Eventually it will begin to rain and the villagers will converge on your - you are now able to control the weather.
6: The Lift: You need 3 Adept Builders and Level 2 Restoration to repair the village's lift (the 'strange machine' or see-saw like object to the right of the map. Drag the 3 Adept Builders to the lift (each one needs to be Adept). The game should show that it is being fixed, which can only occur during the rain.
7: The Rubble: With Level 2 Restoration, drop a villager at the rocks in the bottom right corner of the screen. They will remove the rocks, increasing their Building skills and revealing some tablet pieces. Use children to take the tablets back to the laboratory. Use the cave once it is cleared to see history about the area and repeat any story scenes. Note that you can use the chief to increase the speed of clearing the rubble, while any Builders used to do it will be quicker than other villagers anyway.
8: The Ancient Bath: To complete this puzzle, you need a Master Builder, and to have done Puzzle 3, clearing out the Alchemy Lab. Put the Builder on the white board in the Lab and they will plan out the Ancient Bath. Use Builders on the site to begin the construction.
9: The Statue: You must have built the Ancient Bath (Puzzle 8), have Level 3 Restoration, Level 3 Leadership, and have a Master Builder to take on this tricky puzzle. Drop another Master Builder at the white board in the Alchemy Lab to get a plan for the village's statue. Use a Builder on the hill to locate a place for the statue. Put Builders at the statue site (use your chief to direct the work on the construction site - this is essential for this puzzle). The Builders will then push the statue up the hill to it's position.
10: The Orchard: For this puzzle, you need the lift from puzzle 6, and to have planted the first fruit tree when the game started - the initial seed was by the lift. Once you have repaired the lift, there are two more seeds - collect them by putting an adult non-baby carrying villager on the lift when it is raining. At the peak of it's ascent, a seed will fall from the tree. Place a villager on the seed to plant it. Repeat this for the next seed. Once all three seeds have grown and matured, the puzzle will be complete with the orchard in place. Note: you can speed up the game to get the trees to grow quicker (4 hours on fast speed). Because the lift only works in the rain, you have to place villagers on it as soon as you hear the rain. Pause the game once a storm starts to make this easier.
11: Banishing the Sharks: With a Level 2 in Nature or Magic, and having completed the Alchemy Lab (puzzle 3), this puzzle depends on which Faction you have chosen. For nature, you need 2 Black Orchids and 1 Pitcher Plant. For magic, you need 2 Roses and 1 Berry. Get an adult villager to drink the potion. They will take it to the sea and either repel the sharks (with the nature potion) or charms them (with magic). Importantly, this puzzle gives you unlimited food with the sharks prevented from pestering the villagers.
12: Aromatherapy: You need to have built the bath in puzzle 8, and have Level 3 Medicine and a Master Doctor. Put the Doctor in the bath and he will fill the surrounding bowls with Lotus plants. Put a Master Doctor on the fire pit to finish.
13: The Ash Key: After around 10 hours on fast mode, the village fire goes out. If you have already re-lit it, you will have to wait for it to die down again. Once out, there will be sparkles around it and a diamond in the fire pit itself. You need to put adult villagers at the waterfalls, where they will take water and put it on the diamond. After about a dozen trips, the diamond Will be cool enough to collect. After the villagers begin drinking from the waterfall instead of cooling the key, drop one onto the diamond. They will use it as a key in the door.
14: The Hanging Key: The second key is earned after this puzzle (the first being from puzzle 13). You need to have the Alchemy Lab from puzzle 3 for this. Collect Cactus, Rose and Lotus plants. Get an adult villager to drink the potion, and put them by the pink icon near the orchard. The game will inform you that the villager is trying to reach a key. Once they have it, they will take it to the door.
15: The Clam Key: Having completed puzzle 9 to move the statue, a pearl will appear. Get a Master Builder to collect the pearl. They will go to the waterfall where the peark will go blue. This will open the clam and give you the final key. You will then be able to go through the now-unlocked door, into the Sun Dial Room. Note: with any of the key puzzles, if a villager drops the key, you have to do it all again to get the key to the door.
16: The Sun Dial: After finding all the keys in puzzles 13-15, you can go through the door into the Sun Dial Room. Put a villager on the Sun Dial and it will move. Wait until it is as far left as possible, and the sunlight hits it. Ghosts will then appear in the room. Put a villager on the ghosts and something very special will be explained.
There is a hint that says to make a chief real quick, the only problem with this is it takes away a valuable resource (working power). Yes the chief can make food (but only once every 24 real hours)and make the workers closer to him to work faster (but at first you don't have enough manpower to make that a large difference). My suggestion is you wait to have a chief and make a new baby:
Take a villager, have him start collecting the firewood next to the honey comb. Take another one and have them collect the dry grass on the NW corner of the map, left of the waterfall. As your doing that put a villager on a building. Once the grass and wood is on the firepit have a nearby villager attempt to start a fire, stay on him to make sure he is successful and keep at it until a fire starts up. Once you do that pick up the torch right under the honey comb and they will smoke the bees out. Then take the villagers to the comb and keep at it until they start harvesting the honey.
That will keep your village alive for a while and at this point if you can't keep playing make sure you pause the game in the options menu before you turn it off. It goes in real time like you were playing it the entire time and if you wait longer then 6-8 hours you will come back with a half dead island.
When you have some time to kill in the beginning waiting for your slow villagers to do what they are doing you can do this to speed up the harvest of the honey:
Well you know you can drag a player to the honey comb at will and they start harvesting honey? Well after that they walk to the storage bin, unload the honey then waste all your precious time getting back to the comb. I've found to kill a little time when my food is low to speed the process up a bit by dragging my farmer from the food bin to the comb (after they have unloaded the honey of course).
Even though the tutorial says to make a new baby real quick, I think you should hold off on doing that until you have food supplies set, plus you need "all hands on deck" to be able to work for the things you need while learning the game. Once you get settled down and are confident on letting the island go for a while then I would start looking for a chief. Ideally it is a female, so only put females up to where the robe is to have them try it on. Why? A very important thing here! A chief can have a baby and nurse it while being a chief! A normal newborn totting mother can't do anything but walk around and play with her baby, a chief carrying a newborn can still do all of her chiefly duties!
While on the subject of a baby (which me and my fiance are expecting in August 1st, 2008 and at this point of writing is only a month away). When you want the village to enjoy the birth of a new member, take the female chief and find a man. Remember the honey trick? Well same thing applys for makin' babies. Once the status bar at the bottom says they are going indoors just click on the female and move her slightly and instantly you will find out if they were successful in creating a new life or just successfull in wasting some time doing the horizontal monkey dance (not too much of a waste of time, depending on who you ask).
Those are just some tips I have learned through trial and error so you don't have to make the mistakes I made.
When you start the game, the first thing you should do is find a chief. Then you should get your new chief to create magical food Then you should have one or two trainee builders, put them on the task of building a hut. Then put all of your remaining villagers except two (including the chief) on the task of building a hut. The chief will direct the work which makes it go faster. Then put one of your remaining villager on research. Then drag the other one over to the fruit by the broken machine, they will then plant a tree, which provides food. Once your person on research reaches "Adept Scientist" drag them to the following items that are scattered around your island: -A knife -A Clay Pot -A small, red and white striped pot -A bigger, yellow and white striped pot -A bowl with feather looking things in it.
Herb Herb Herb Result Rose Rose Rose Romantic/Embrace Rose Rose Black Orchid Feels Lonely Rose Rose Cactus Fertile Rose Rose Lotus Happy feet Dances Rose Rose Tiger Lily Stinky Breath Villager burps green cloud Rose Black Orchid Black Orchid Stomachache minor health gone Rose Black Orchid Cactus Burns minor health gone Rose Black Orchid Lotus Awful makes Villager sick Rose Black Orchid Tiger Lily Burns minor health gone Rose Cactus Cactus Yummy Kids drink Rose Cactus Lotus Light & Springy (Villager able to get pink diamond) Rose Cactus Tiger Lily Blannesamagawa loomajoobamooga!! (crazy!) Rose Lotus Lotus Fertile Rose Lotus Tiger Lily Woozy Villager spins and sits Rose Tiger Lily Tiger Lily Fun acts like child Black Orchid Black Orchid Black Orchid Yikes! Half health gone Black Orchid Black Orchid Cactus Stomachache minor health gone Black Orchid Black Orchid Lotus Stomachache minor health gone Black Orchid Black Orchid Tiger Lily Woozy Villager spins and sits Black Orchid Cactus Cactus Awful makes Villager sick Black Orchid Cactus Lotus Energy runs short while Black Orchid Cactus Tiger Lily Must exercise! Black Orchid Lotus Lotus Nasty, bitter Black Orchid Lotus Tiger Lily Has to Go! Nature Calls! Black Orchid Tiger Lily Tiger Lily Sleepy sits/lies down Cactus Cactus Cactus Minor Health given Cactus Cactus Lotus Medium Health given Cactus Cactus Tiger Lily Nasty, bitter Cactus Lotus Lotus Medium Health given Cactus Lotus Tiger Lily Feels Hungry (eats a lot) Cactus Tiger Lily Tiger Lily Nasty, bitter Lotus Lotus Lotus In a Trance Lotus Lotus Tiger Lily Hiccups Villager hiccups & jumps Lotus Tiger Lily Tiger Lily Nasty, bitter Tiger Lily Tiger Lily Tiger Lily Fun acts like child *****NATURE FACTION***** Pitcher plant Pitcher Plant Pitcher Plant Itchy Pitcher plant Pitcher Plant Rose Feel Better Pitcher plant Pitcher Plant Black Orchid Sleepy sits/lays down Pitcher plant Pitcher Plant Cactus Feel Better Pitcher plant Pitcher Plant Lotus Feel Better Pitcher plant Pitcher Plant Tiger Lily Awful makes Villager sick Pitcher plant Rose Rose Soapy hiccups floating bubbles Pitcher plant Rose Black Orchid Burns minor health gone Pitcher plant Rose Cactus Feel Better Pitcher plant Rose Lotus Fertile VV3 Potion List Page 2 Pitcher plant Rose Tiger Lily Hiccups Villager hiccups & jumps Pitcher plant Black Orchid Black Orchid Gets rid of sharks (several villagers take to ocean) Pitcher plant Black Orchid Cactus Nasty, bitter Pitcher plant Black Orchid Lotus Burns minor health gone Pitcher plant Black Orchid Tiger Lily Has to Go! Nature Calls! Pitcher plant Cactus Cactus Too hot tries to cool off Pitcher plant Cactus Lotus Feel Better Pitcher plant Cactus Tiger Lily Nasty, bitter Pitcher plant Lotus Lotus Having an epiphany in a trance nothing Pitcher plant Lotus Tiger Lily Stomachache minor health gone Pitcher plant Tiger Lily Tiger Lily Nasty, bitter *****MAGIC FACTION***** Berry Berry Berry Paralyzed ...can't move... Berry Berry Rose Burns minor health gone Berry Berry Black Orchid Sleepy sits/lies down Berry Berry Cactus Nasty, bitter Berry Berry Lotus Burns minor health gone Berry Berry Tiger Lily Awful makes Villager sick Berry Rose Rose Gets rid of sharks (several villagers take to ocean) Berry Rose Black Orchid Burns minor health gone Berry Rose Cactus Scientific Clarity Berry Rose Lotus Yummy! Berry Rose Tiger Lily Yummy! Berry Black Orchid Black Orchid Nasty, bitter Berry Black Orchid Cactus Who turned out the lights?! Berry Black Orchid Lotus Feels Smarter Berry Black Orchid Tiger Lily Has to Go! Nature Calls! Berry Cactus Cactus Freezing Tries to get warm Berry Cactus Lotus Feel Better Berry Cactus Tiger Lily Nasty, bitter Berry Lotus Lotus Epiphany/Trance Berry Lotus Tiger Lily Stomachache minor health gone Berry Tiger Lily Tiger Lily Whoa! Teleports villager near beach