Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Virtual Guide - Guide/Walktheuw

by SinBad44

                        vv    vv  ii  rrrrr   tt   uu uu   aaaa  ll   
                         vv  vv       rr  rr tttt  uu uu  aa aa  ll
                          vvvv    ii  rr      tt   uu uu  aa aa  ll 
                           vv     ii  rr      tt    uuu   aaaaaa llll  
                        
                        vv    vv  ii  ll   ll     aaaa   ggg   eee  rrrrr  ssss
                         vv  vv       ll   ll    aa aa  ggggg eeeee rr  rr s s  
                          vvvv    ii  ll   ll    aa aa     gg e     rr        s
                           vv     ii  llll llll  aaaaaa ggggg  eeee rr     ssss 

                                           3333333333333 
                                           3333333333333
                                                     333
                                                     333
                                              3333333333
                                              3333333333
                                                     333
                                                     333
                                           3333333333333
                                           3333333333333
---------------------------------------------------------------------------------------------------------
//////////////////////////////////////////Copy right/////////////////////////////////////////////////////
                                        1. The first cheif
                                        2. The bee hive
                                        3. The alchemy lab
                                        4. The roster of the dead
                                        5. Weather dancing
                                        6. The lift
                                        7. The rubble
                                        8. The ancient bath
                                        9. The statue
                                        10. The orchard
                                        11. Banishing the sharks
                                        12. Aromatherapy
                                        13. The ask key
                                        14. The hanging key
                                        15. The clam key
                                        16. The sun dial
                                        End - Copy right and agreement
---------------------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////
*********************************************************************************************************
1. The first cheif - 
The First Chief. Drop all your villagers on the robes in the
amphitheater: any villager except nursing moms can become chief. If you
can't find your chief right away, wait until the moms no longer have
babies and drop them on the robe. (You will need to repeat this process
each time the chief dies.)

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
2. The bee hive -
The Bee Hive. First, light the fire (collect wood and dry
grass in the firepit, then light the fire). Then drop an adult villager
on the burned out torches near the hive. He/she will return the torch
to the hive and calm the bees so you can collect honey.

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
3. The alchemy lab -
The Alchemy Lab. You will need an Adept Scientist (or more
than one). Scattered around the village (random locations) are 2
colored pots (red or yellow with white stripes), a brown pot, a gray
bowl with spoons, and a short spear (orange-brown handle with gray
blade). Drop your scientist(s) on each item and they will return it to
the lab - if they drop the item before reaching the lab, it will warp back to where you found it originally. Returning all five items solves the puzzle.

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
4. The roster of the dead -
The Roster of the Dead. At the far right of the map (use
keyboard shortcut '3' to get there) is a grassy area - at the upper
right of this area is a big leafy bush. Have your villagers remove
these leaves, which uncovers the roster of the dead (they will gain
building skill; trained builders can accomplish this faster).

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
5. Weather dancing -
Weather Dancing. You will need Level 2 Leadership, a tribal
chief, and 3 Adept Farmers. First, drop the chief on your lit fire.
He/she will begin weather dancing. Then drop the farmers on the fire,
and they will join in. You will know they are successful when sparkles
appear over their heads and under their feet.

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
6. The lift -
The Lift. You will need 3 Adept Builders and Level 2 Restoration.
Once you have purchased the tech, drop your 3 builders on the "strange
machine" in the orchard. Make sure their action line reads "repairing
the lift". If you have done this correctly, the lift will be repaired.

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
Puzzle 7 -
The Rubble. You will need Level 2 Restoration. Drop a villager
(preferably a builder) on the pile of rocks at the bottom of the map.
He/she will clear away the rocks, gaining building skill (builders will
accomplish this task faster).

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
Puzzle 8 -
The Ancient Bath. You will need to have completed Puzzle 3
and have a Master Builder. Drop your builder on the "chalkboard" in the
alchemy lab (he/she will "see" it if you fly them over the lab) - he/she
will create the the plans for the bath. Drop your builders on the bath
to complete the project.

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
Puzzle 9 -
The Statue. You will need Level 3 Restoration, Level 3 Leadership, a tribal chief, a Master Builder, and a completed bath (solved Puzzle 8). Drop the Master Builder on the chalkboard (which will be blank after the bath is completed), and he/she will draw up plans for the statue. Drag an adult villager (not a nursing mom) up the path to the door until he/she "Sees a good place to anchor the statue" -- this villager is more likely to be successful if he/she has some building skill. That villager will then build scaffolding to help anchor the statue. Your chief must direct work on the statue, so drop him/her on the statue to begin this process - if the chief stops directing work, then progress will halt until you return the chief to his/her duties. Once the chief is directing, you can then drop builders on the statue to help "pushing the statue". The villagers must push the statue up the path towards the door - this will take several hours (you can click on the statue to bring up a timer in the status bar that will help you determine how long is left - but this time depends on how many builders you have working on the project and may increase if builders leave the project). Your builders may occasionally complain that "there is no more room to help out" - only a limited number of builders can work on the statue at any given time.

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
Puzzle 10 -
The Orchard. You should plant your first seed as soon as the game starts: this first seed is located next to the ruined lift: drop one of your adult villagers on this seed and he/she will plant it. To gather the next two seeds, you will need to have completed Puzzle 6 (The Lift). As soon as a rain storm starts, place an adult villager (but not a nursing mom) on the lift (his/her action line should read "Standing on the Lift") Leave the villager there until the lift reaches its highest point, when a seed will fall from the tree above. Drop the villager on the seed to plant it. You will need to plant a total of 3 seeds (the original plus two from the lift) to complete the orchard - the puzzle will be completed once all three trees have become mature (and start producing fruit - it takes about 8 hours on 'normal' speed for the tree to mature). Additional seeds (beyond the first three) will not be planted, but will instead be placed in the food bin.
(Note: If you have trouble getting to the lift before it starts to go up, you may wish to pause the game with the spacebar when you see the rain start before finding a villager. You will need to unpause the game to see their status line to make sure they are properly placed.)

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
Puzzle 11 - 
Banishing the Sharks. You will need to have completed Puzzle 3 and have at least Level 2 in your chosen faction, Nature or Magic.
For NATURE: collect the following herbs for a potion: 2 X Black Orchid, 1 x Pitcher Plant.
For MAGIC: collect the following herbs for a potion: 2 X Rose, 1 x Berry.
Have an adult villager (not a nursing mother) drink the potion. He/she will take a vial to the ocean. How the sharks are actually dealt with depends on the faction chosen (the nature potion is a shark repellant, the magic potion "charms" the sharks so they won't bother the villagers).

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
Puzzle 12 -
Aromatherapy. You will need to have completed Puzzle 8, have Level 3 Medicine, and a Master Doctor. Drop your Master Doctor in the completed bath. He/she will fill the bowls around the bath with Lotus plants ("doing aromatherapy"). Then drop a Master Doctor on the fire to light the burners and finish the puzzle.

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
Puzzle 13 -
The Ash Key. Later in the game (after at least one fire cycle - 10 hours on fast speed), you will notice sparkles around the fire. Let your fire go out (do not replenish it with firewood) - a diamond will appear in the ashes. The diamond will be too hot to pick up initially (it was in a fire, don't forget). To cool the key, drop adult villagers on the rightmost of the two waterfalls (where they go to drink and do laundry). They will gather water and drop it on the key. They will need to do this several times (8-10, at least) to make the diamond cool enough to touch - your villagers won't repeat this task on their own, so you will have to make them do it by dropping them on the waterfall. When the villagers no longer bring water to the fire (they'll revert to drinking from the waterfall when you drop them on it), drop a villager on the key - they will take it to the door and solve the puzzle. You will need to repeat this step if they drop the key before reaching the door.

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
Puzzle 14 -
The Hanging Key. You will need to have solved Puzzle 3. Collect the following herbs for a potion: Cactus, Rose, Lotus. Make the potion and have villager (other than a nursing mom) drink it. That villager should feel "light and springy!". Drop them near the pink diamond (the hanging thing) just above the Rose plant - their status line should read "trying to reach the key". They will jump up, collect the key, and place it in the door. If they drop the key before reaching the door, you will have to resolve this puzzle.

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
Puzzle 15 -
The Clam Key. You will need to have solved Puzzle 9. Once the statue is completed, a pearl will appear. Have a Master Builder pick up the pearl - he/she will take it to the waterfall to be "finished", then a master scientist needs to pick it
up and polish it, then have the tribal chief pick up the finished blue pearl: the chief will use the pearl to get the key from the giant clam and will then put the key in the door. (As with the other key puzzles, you may have to repeat parts of the puzzle if the key is dropped before it gets to the door).

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************
Puzzle 16 -
 The Sun Dial. You will need to have solved Puzzles 13, 14, and 15. Once all three keys are in the door, the sun dial room will be revealed. Drop a villager on the sun dial until it reaches the position at the furthest left (there are three locations for the sun dial). When a beam of sunlight hits the sun dial, ghostly figures will appear in the room. Drop a villager on those ghosts and the mystery of the secret city will be revealed!

---------------------------------------------------------------------------------------------------------/////////////////////////////////////////////////////////////////////////////////////////////////////////*********************************************************************************************************

PLEASE READ THIS AGREEMENT CAREFULLY

END USER LICENSE AGREEMENT

LICENSE GRANT
We hereby grant you a nonexclusive license to use one copy of the Software on any single computer, provided the Software is in use on only one computer at any time. The Software is "in use" on a computer when it is loaded into temporary memory (RAM) or installed into the permanent memory of a computer, for example, a hard disk, CDROM or other storage device. 

TITLE
We remain the owner of all right, title and interest in the Software and related explanatory written materials ("Documentation"). 

ARCHIVAL OR BACKUP COPIES
You may copy the Software for back up and archival purposes, provided that the original and each copy is kept in your possession and that your installation and use of the Software does not exceed that allowed in the "License Grant" section above.

THINGS YOU MAY NOT DO
The Software and Documentation are protected by United States copyright laws and international treaties. You must treat the Software and Documentation like any other copyrighted material, for example, a book. You may not:
�  copy the Documentation,
�  copy the Software except to make archival or backup copies as provided above,
�  modify or adapt the Software or merge it into another program,
�  reverse engineer, disassemble, decompile or make any attempt to discover the source code of the Software,
�  place the Software onto a server so that it is accessible via a public network such as the Internet, or
�  sublicense, rent, lease or lend any portion of the Software or Documentation.

TRANSFERS
You may transfer all your rights to use the Software and Documentation to another person or legal entity provided you transfer this Agreement, the Software and Documentation, including all copies, updates and prior versions to such person or entity and that you retain no copies, including copies stored on computer.

LIMITED WARRANTY
We warrant that for a period of 90 days after delivery of this copy of the Software to you:
�  the media on which this copy of the Software is provided to you will be free from defects in materials and workmanship under normal use, and
�  the Software will perform in substantial accordance with the Documentation.
To the extent permitted by applicable law, THE FOREGOING LIMITED WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES OR CONDITIONS, EXPRESS OR IMPLIED, AND WE DISCLAIM ANY AND ALL IMPLIED WARRANTIES OR CONDITIONS, INCLUDING ANY IMPLIED WARRANTY OF TITLE, NONINFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, regardless of whether we know or had reason to know of your particular needs. No employee, agent, dealer or distributor of ours is authorized to modify this limited warranty, nor to make any additional warranties.
SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
LIMITED REMEDY
Our entire liability and your exclusive remedy for breach of the foregoing warranty shall be, at our option, to either:
�  return the price you paid, or
�  repair or replace the Software or media that does not meet the foregoing warranty if it is returned to us with a copy of your receipt.
IN NO EVENT WILL WE BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING ANY LOST PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM THE USE OR THE INABILITY TO USE THE SOFTWARE (EVEN IF WE OR AN AUTHORIZED DEALER OR DISTRIBUTOR HAS BEEN ADVISED OF THE POSSIBILITY OF THESE DAMAGES), OR FOR ANY CLAIM BY ANY OTHER PARTY.
SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

TERM AND TERMINATION
This license agreement takes effect upon your use of the software and remains effective until terminated. You may terminate it at any time by destroying all copies of the Software and Documentation in your possession. It will also automatically terminate if you fail to comply with any term or condition of this license agreement. You agree on termination of this license to destroy all copies of the Software and Documentation in your possession.

CONFIDENTIALITY
The Software contains trade secrets and proprietary know how that belong to us and it is being made available to you in strict confidence. ANY USE OR DISCLOSURE OF THE SOFTWARE, OR OF ITS ALGORITHMS, PROTOCOLS OR INTERFACES, OTHER THAN IN STRICT ACCORDANCE WITH THIS LICENSE AGREEMENT, MAY BE ACTIONABLE AS A VIOLATION OF OUR TRADE SECRET RIGHTS.
GENERAL PROVISIONS
1.  This written license agreement is the exclusive agreement between you and us concerning the Software and Documentation and supersedes any prior purchase order, communication, advertising or representation concerning the Software.
2.  This license agreement may be modified only by a writing signed by you and us.
3.  In the event of litigation between you and us concerning the Software or Documentation, the prevailing party in the litigation will be entitled to recover attorney fees and expenses from the other party.
4.  This license agreement is governed by the laws of the State of California.
5.  You agree that the Software will not be shipped, transferred or exported into any country or used in any manner prohibited by the United States Export Administration Act or any other export laws, restrictions or regulations.

Copyright 2004-2005, LDW Software, LLC.  All Rights Reserved.
Protected by copyright and licenses restricting use, copying, distribution and decompilation.