POKEMON PLATINUM WALKTHROUGH
TABLE OF CONTENTS
1.Legal stuff
2.FAQ's
3.Lists of Items, pkmn, etc.
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1.LEGAL STUFF
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I made this FAQ/lists with help from he websites listed below.
DO:
*use the walkthrough on your own computer
*ask for permission to use it via email on your website in which you will give me credit if I allow you to use this
walkthrough at blackblt50@yahoo.com. (if you misuse my email I will block you and try to have you banned from supercheats)
Don't:
*use this walkthrough anywhere except to read without asking
and a thanks to www.pokebar.com for their knowledge on pokemon!
www.psypokes.com
"http://strategywiki.org/wiki/Pok%C3%A9mon/List_of_Moves
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FAQ!!!
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1.Q.I'm stuck on ....................... what do I do?
A. You can email me at blackblt50@yahoo.com or you can search the web for what you need help on.
2.Q.How do I set up wi-fi?
A.At the beginning of the game you go to wi-fi settings search for a network, enter your wep-key and there you go
3.Q.What do I do after I beat the game?
A. You can try to collect all of the pokemon or battle on nintendo wi-fi with other players
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POKEDEX
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POKEDEX!!!:
001 Bulbasaur
002 Ivysaur
003 Venusaur
004.Charmander
005 Charmeleon
006 Charizard
007 Squirtle
008 Wartortle
009 Blastoise
010 Caterpie
011 Metapod
012 Butterfree
013 Weedle
014 Kakuna
015 Beedrill
016 Pidgey
017 Pidgeotto
018 Pidgeot
019 Rattata
020 Raticate
021 Spearow
022 Fearow
023 Ekans
024 Arbok
025 Pikachu
026 Raichu
027 Sandshrew
028 Sandslash
029 Nidoran?
030 Nidorina
031 Nidoqueen
032 Nidoran?
033 Nidorino
034 Nidoking
035 Clefairy
036 Clefable
037 Vulpix
038 Ninetales
039 Jigglypuff
040 Wigglytuff
041 Zubat
042 Golbat
043 Oddish
044 Gloom
045 Vileplume
046 Paras
047 Parasect
048 Venonat
049 Venomoth
050 Diglett
051 Dugtrio
052 Meowth
053 Persian
054 Psyduck
055 Golduck
056 Mankey
057 Primeape
058 Growlithe
059 Arcanine
060 Poliwag
061 Poliwhirl
062 Poliwrath
063 Abra
064 Kadabra
065 Alakazam
066 Machop
067 Machoke
068 Machamp
069 Bellsprout
070 Weepinbell
071 Victreebel
072 Tentacool
073 Tentacruel
074 Geodude
075 Graveler
076 Golem
077 Ponyta
078 Rapidash
079 Slowpoke
080 Slowbro
081 Magnemite
082 Magneton
083 Farfetch’d
084 Doduo
085 Dodrio
086 Seel
087 Dewgong
088 Grimer
089 Muk
090 Shellder
091 Cloyster
092 Gastly
093 Haunter
094 Gengar
095 Onix
096 Drowzee
097 Hypno
098 Krabby
099 Kingler
100 Voltorb
101 Electrode
102 Exeggcute
103 Exeggutor
104 Cubone
105 Marowak
106 Hitmonlee
107 Hitmonchan
108 Lickitung
109 Koffing
110 weezing
111 Rhyhorn
112 Rhydon
113 Chansey
114 Tangela
115 Kangaskhan
116 Horsea
117 Seadra
118 Goldeen
119 Seaking
120 Staryu
121 Starmie
122 Mr. Mime
123 Scyther
124 Jynx
125 Electabuzz
126 Magmar
127 Pinsir
128 Tauros
129 Magikarp
130 Gyarados
131 Lapras
132 Ditto
133 Eevee
134 Vaporeon
135 Jolteon
136 Flareon
137 Porygon
138 Omanyte
139 Omastar
140 Kabuto
141 Kabutops
142 Aerodactyl
143 Snorlax
144 Articuno
145 Zapdos
146 Moltres
147 Dratini
148 Dragonair
149 Dragonite
150 Mewtwo
151 Mew
152 Chikorita
153 Bayleef
154 Meganium
155 Cyndaquil
156 Quilava
157 Typhlosion
158 Totodile
159 Croconaw
160 Feraligatr
161 Sentret
162 Furret
163 Hoothoot
164 Noctowl
165 Ledyba
166 Ledian
167 Spinarak
168 Ariados
169 Crobat
170 Chinchou
171 Lanturn
172 Pichu
173 Cleffa
174 Igglybuff
175 Togepi
176 Togetic
177 Natu
178 Xatu
180 Flaaffy
181 Ampharos
182 Bellossom
183 Marill
184 Azumarill
185 Sudowoodo
186 Politoed
187 Hoppip
188 Skiploom
189 Jumpluff
190 Aipom
191 Sunkern
192 Sunflora
193 Yanma
194 Wooper
195 Quagsire
196 Espeon
197 Umbreon
198 Murkrow
199 Slowking
200 Misdreavus
201 Unown
202 Wobbuffet
203 Girafarig
204 Pineco
205 Forretress
206 Dunsparce
207 Gligar
208 Steelix
209 Snubbull
210 Granbull
211 Qwilfish
212 Scizor
213 Shuckle
214 Heracross
215 Sneasel
216 Teddiursa
217 Ursaring
218 Slugma
219 Magcargo
220 Swinub
221 Piloswine
222 Corsola
223 Remoraid
224 Octillery
225 Delibird
226 Mantine
227 Skarmory
228 Houndour
229 Houndoom
230 Kingdra
231 Phanpy
232 Donphan
233 Porygon2
234 Stantler
235 Smeargle
236 Tyrogue
237 Hitmontop
238 Smoochum
239 Elekid
240 Magby
241 Miltank
242 Blissey
243 Raikou
244 Entei
245 Suicune
246 Larvitar
247 Pupitar
248 Tyranitar
249 Lugia
250 Ho-Oh
251 Celebi
252 Treecko
253 Grovyle
254 Sceptile
255 Torchic
256 Combusken
257 Blaziken
258 Mudkip
259 Marshtomp
260 Swampert
261 Poochyena
262 Mightyena
263 Zigzagoon
264 Linoone
265 Wurmple
266 Silcoon
267 Beautifly
268 Cascoon
269 Dustox
270 Lotad
271 Lombre
272 Ludicolo
273 Seedot
274 Nuzleaf
275 Shiftry
276 Taillow
277 Swellow
278 Wingull
279 Pelipper
280 Ralts
281 Kirlia
282 Gardevoir
283 Surskit
284 Masquerain
285 Shroomish
286 Breloom
287 Slakoth
288 Vigoroth
289 Slaking
290 Nincada
291 Ninjask
292 Shedinja
293 Whismur
294 Loudred
295 Exploud
296 Makuhita
297 Hariyama
298 Azurill
299 Nosepass
300 Skitty
301 Delcatty
302 Sableye
303 Mawile
304 Aron
305 Lairon
306 Aggron
307 Meditite
308 Medicham
309 Electrike
310 Manectric
311 Plusle
312 Minun
313 Volbeat
314 Illumise
315 Roselia
316 Gulpin
317 Swalot
318 Carvanha
319 Sharpedo
320 Wailmer
321 Wailord
322 Numel
323 Camerupt
324 Torkoal
325 Spoink
326 Grumpig
327 Spinda
328 Trapinch
329 Vibrava
330 Flygon
331 Cacnea
332 Cacturne
333 Swablu
334 Altaria
335 Zangoose
336 Seviper
337 Lunatone
338 Solrock
339 Barboach
340 Whiscash
341 Corphish
342 Crawdaunt
343 Baltoy
344 Claydol
345 Lileep
346 Cradily
347 Anorith
348 Armaldo
349 Feebas
350 Milotic
351 Castform
352 Kecleon
353 Shuppet
354 Banette
355 Duskull
356 Dusclops
357 Tropius
358 Chimecho
359 Absol
360 Wynaut
361 Snorunt
362 Glalie
363 Spheal
364 Sealeo
365 Walrein
366 Clamperl
367 Huntail
368 Relicanth
369 Relicanth
370 Luvdisc
371 Bagon
372 Shelgon
373 Salamence
374 Beldum
375 Metang
376 Metagross
377 Regirock
378 Regice
379 Registeel
380 Latias
381 Latios
382 Kyogre
383 Groudon
384 Rayquaza
385 Jirachi
386 Deoxys
387 Turtwig
388 Grotle
389 Torterra
390 Chimchar
391 Monferno
392 Infernape
393 Piplup
394 Prinplup
395 Empoleon
396 Starly
397 Staravia
398 Staraptor
399 Bidoof
400 Bibarel
401 Kricketot
402 Kricketune
403 Shinx
404 Luxio
405 Luxray
406 Budew
407 Roserade
408 Cranidos
409 Rampardos
410 Shieldon
411 Bastiodon
412 Burmy
413 Wormadam
414 Mothim
415 Combee
416 Vespiquen
417 Pachirisu
418 Buizel
419 Floatzel
420 Cherubi
421 Cherrim
422 Shellos
423 Gastrodon
424 Ambipom
425 Drifloon
426 Drifblim
427 Buneary
428 Lopunny
429 Mismagius
430 Honchkrow
431 Glameow
432 Purugly
433 Chingling
434 Stunky
435 Skuntank
436 Bronzor
437 Bronzong
438 Bonsly
439 Mime Jr.
440 Happiny
441 Chatot
442 Spiritomb
443 Gible
444 Gabite
445 Garchomp
446 Munchlax
447 Riolu
448 Lucario
449 Hippopotas
450 Hippowdon
451 Skorupi
452 Drapion
453 Croagunk
454 Toxicroak
455 Carnivine
456 Finneon
457 Lumineon
458 Mantyke
459 Snover
460 Abomasnow
461 Weavile
462 Magnezone
463 Lickilicky
464 Rhyperior
465 Tangrowth
466 Electivire
467 Magmortar
468 Togekiss
469 Yanmega
470 Leafeon
471 Glaceon
472 Gliscor
473 Mamoswine
474 Porygon-Z
475 Gallade
476 Probopass
477 Dusknoir
478 Froslass
479 Rotom
480 Uxie
481 Mesprit
482 Azelf
483 Dialga
484 Palkia
485 Heatran
486 Regigigas
487 Giratina
488 Cresselia
489 Phione
490 Manaphy
491 Darkrai
492 Shaymin
493 Arceus
Adamant Orb 10000 A brightly gleaming orb to be held by DIALGA. It boosts the power of Dragon- and Steel-type moves. Spear Pillar (Diamond version only)
Armor Fossil 1000 A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar. The Underground (Pearl version only)
Big Mushroom 5000 A large and rare mushroom. It is very popular among certain maniacal fan segments. Wild Paras
This item can be found using the Poketch's Dowsing Machine
Big Pearl 7500 A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops. Victory Road/Wild Gulpin, Shellder, Clamperl
This item can be found using the Poketch's Dowsing Machine
Black Flute 400 A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear. Trade from Ruby, Sapphire, or Emerald version
Blue Shard 200 A small blue shard. It appears to be from some sort of implement made long ago. The Underground
Claw Fossil 1000 A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw. The Underground
Damp Mulch 200 A plant fertilizer spread on soft soil. It slows the growth of Berries and causes the soil to dry slower. Route 208
Dawn Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes. Mt. Coronet
This item can be obtained via Pick Up
Dome Fossil 1000 A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell. The Underground
Dusk Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be. Galactic Warehouse, Victory Road
This item can be obtained via Pick Up
Escape Rope 550 A long, durable rope. Use it to escape instantly from a cave or a dungeon. Pokemart (once you have one badge), Oreburgh Mine, Wayward Cave, Iron Island, Mt. Coronet, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Fire Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is colored orange. Fuego Ironworks, The Underground
Gooey Mulch 200 A plant fertilizer spread on soft soil. It ups the number of times new plants grow where mature plants withered. Route 208
Green Shard 200 A small green shard. It appears to be from some sort of implement made long ago. The Underground
Growth Mulch 200 A plant fertilizer spread on soft soil. It speeds up the growth of Berries. However, it also dries the soil faster. Route 208
Heart Scale 100 A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow. The Underground/Wild Luvdisc
This item can be found using the Poketch's Dowsing Machine
Helix Fossil 1000 A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell. The Underground
Honey 100 A sweet honey with a lush aroma that attracts wild Pokémon when it is used in grass, caves, or on special trees. Floaroma Town, Route 209, 218, 221, 222, Eterna Forest, Great Marsh/Wild Combee
This item can be found using the Poketch's Dowsing Machine
Leaf Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern. Floaroma Meadow, The Underground
Lustrous Orb 10000 A beautifully glowing orb to be held by PALKIA. It boosts the power of Dragon- and Water-type moves. Spear Pillar (Pearl version only)
Max Repel 700 An item that prevents weak wild Pokémon from appearing for 250 steps after its use. Pokemart (once you have five badges)
This item can be found using the Poketch's Dowsing Machine
Moon Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky. The Underground/Wild Cleffa, Clefairy, Lunatone
Nugget 10000 A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops. Solaceon Ruins, Stark Mountain, Resort Area/Wild Grimer
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Odd Keystone 2100 A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally. Route 208, The Underground
This item can be found using the Poketch's Dowsing Machine
Old Amber 1000 A piece of amber that contains the genetic material of an ancient Pokémon. It is clear with a reddish tint. The Underground
Oval Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg. Lost Tower/Wild Happiny, Chansey
Pearl 1400 A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops. The Underground (Pearl versiony only)
This item can be found using the Poketch's Dowsing Machine
Rare Bone 10000 A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops. The Underground, Turnback Cave
Red Shard 200 A small red shard. It appears to be from some sort of implement made long ago. Route 213, The Underground
Repel 350 An item that prevents weak wild Pokémon from appearing for 100 steps after its use. Pokemart (once you have five badges)
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Root Fossil 1000 A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root. The Underground
Shiny Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light. Route 228, Iron Island
This item can be obtained via Pick Up
Shoal Salt 20 Pure salt that was discovered deep inside the Shoal Cave. It is extremely salty. Trade from Ruby, Sapphire, or Emerald version
Shoal Shell 20 A pretty seashell that was found deep inside the Shoal Cave. It is striped in blue and white. Trade from Ruby, Sapphire, or Emerald version
Skull Fossil 1000 A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head. The Underground (Diamond version only)
Stable Mulch 200 A plant fertilizer spread on soft soil. It extends the time ripened Berries remain on their plants before falling. Route 208
Star Piece 9800 A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops. The Underground/Wild Staryu
Stardust 2000 Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops. Route 203, Mt. Coronet, Turnback Cave/Wild Staryu
This item can be found using the Poketch's Dowsing Machine
Sun Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun. The Underground/Wild Solrock
Super Repel 500 An item that prevents weak wild Pokémon from appearing for 200 steps after its use. Pokemart (once you have three badges), Route 206, 210, Great Marsh, Iron Island
Thunderstone 2100 A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern. Sunyshore City, The Underground
TinyMushroom 500 A small and rare mushroom. It is quite popular among certain maniacal fan segments. Wild Paras
This item can be found using the Poketch's Dowsing Machine
Water Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue. Route 213, The Underground
White Flute 500 A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear. Trade from Ruby, Sapphire, or Emerald version
Yellow Shard 200 A small yellow shard. It appears to be from some sort of implement made long ago. The Underground
Health Items
Name Price Effect Location
Antidote 100 A spray-type medicine. It lifts the effect of poison from one Pokémon. Pokemart, Route 206, 212, 219, Ravaged Path, Eterna Forest, Great Marsh
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Awakening 250 A spray-type medicine. It awakens a Pokémon from the clutches of sleep. Pokemart (once you have one badge), Route 204
This item can be found using the Poketch's Dowsing Machine
Berry Juice 100 A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.
Burn Heal 250 A spray-type medicine. It heals a single Pokémon that is suffering from a burn. Pokemart (once you have one badge), Route 206, Fuego Ironworks, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
Calcium 9800 A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon. Veiltone Dept. Store, Route 209, Snowpoint Temple, Stark Mountain, Battle Park
This item can be found using the Poketch's Dowsing Machine
Carbos 9800 A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon. Veiltone Dept. Store, Route 208, 220, 222, 226, Battle Park
This item can be found using the Poketch's Dowsing Machine
Elixir 3000 It restores the PP of all the moves learned by the targeted Pokémon by 10 points each. Route 212, Galactic HQ, Victory Road
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Energy Root 800 A very bitter root. It restores the HP of one Pokémon by 200 points. Eterna City Herb Shop
EnergyPowder 500 A very bitter medicine powder. It restores the HP of one Pokémon by 50 points. Eterna City Herb Shop
Ether 1200 It restores the PP of a Pokémon's selected move by a maximum of 10 points. Eterna Forest, Route 215, 220, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Fresh Water 200 Water with a high mineral content. It restores the HP of one Pokémon by 50 points. Veilstone Dept. Store
Full Heal 600 A spray-type medicine. It heals all the status problems of a single Pokémon. Pokemart (once you have five badges), Route 206, 215, Victory Road
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Full Restore 3000 A medicine that fully restores the HP and heals any status problems of a single Pokémon. Pokemart (once you have eight badges), Route 229, Mt. Coronet, Victory Road, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Heal Powder 450 A very bitter medicine powder. It heals all the status problems of a single Pokémon. Eterna City Herb Shop
HP Up 9800 A nutritious drink for Pokémon. It raises the base HP of a single Pokémon. Veilstone Dept. Store, Route 204, 216, 225, Iron Island, Battle Park
This item can be found using the Poketch's Dowsing Machine
Hyper Potion 1200 A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points. Pokemart (once you have five badges), Route 210
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Ice Heal 250 A spray-type medicine. It defrosts a Pokémon that has been frozen solid. Pokemart (once you have one badge), Route 216
Iron 9800 A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon. Pokemart (once you have one badge), Oreburgh Mine, Wayward Cave, Iron Island, Mt. Coronet, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
Lava Cookie 200 Lavaridge Town's local specialty. It heals all the status problems of one Pokémon. Valor Lakefront
Lemonade 350 A very sweet drink. It restores the HP of one Pokémon by 80 points. Veilstone Dept. Store
Max Elixir 4500 It fully restores the PP of all the moves learned by the targeted Pokémon. Mt. Coronet, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Max Ether 2000 It fully restores the PP of a single selected move that has been learned by the target Pokémon. Wayward Cave, Iron Island, Victory Road
This item can be found using the Poketch's Dowsing Machine
Max Potion 2500 A spray-type medicine for wounds. It completely restores the HP of a single Pokémon. Pokemart (once you have seven badges), Route 214, Iron Island, Mt. Coronet
This item can be found using the Poketch's Dowsing Machine
Max Revive 4000 A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP. Route 213, Galactic HQ, Stark Mountain, The Underground
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Moomoo Milk 500 Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points. Route 210/Wild Miltank
Old Gateau 200 Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon. Old Chateau
Parlyz Heal 200 A spray-type medicine. It eliminates paralysis from a single Pokémon. Pokemart, Route 204, Eterna Forest, Great Marsh, Valor Lakefront
This item can be found using the Poketch's Dowsing Machine
Potion 300 A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points. Pokemart, Route 210
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
PP Max 9800 It maximally raises the top PP of a selected move that has been learned by the target Pokémon. Southeast Stark Mountian
This item can be found using the Poketch's Dowsing Machine
PP Up 9800 It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon. Route 213, Veilstone City, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Protein 9800 A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon. Veilstone Dept. Store, Route 213, 221, 229, Mt. Coronet, Battle Park
This item can be found using the Poketch's Dowsing Machine
Rare Candy 4800 A candy that is packed with energy. It raises the level of a single Pokémon by one. Route 214, 218, 224, 225, 230, Wayward Cave, Solaceon Ruins, Mt. Coronet, Victory Road, Stark Mountain, Battle Park
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Revival Herb 2800 A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP. Eterna City Herb Shop
Revive 1500 A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP. Route 213, Galactic HQ, Stark Mountain, The Underground
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Sacred Ash 200 It revives all fainted Pokémon. In doing so, it also fully restores their HP. Trade from Pokemon XD to GBA cartridge and into D/P
Soda Pop 300 A fizzy soda drink. It restores the HP of one Pokémon by 60 points. Veilstone Dept. Store
Super Potion 700 A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points. Pokemart (once you have one badge), Route 205, 207, Eterna City, Great Marsh
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Zinc 9800 A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon. Veilstone Dept. Store, Route 212, 227, Galactic HQ, Victory Road, Battle Park
This item can be found using the Poketch's Dowsing Machine
Key Items
Name Price Effect Location
Azure Flute - A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it. Nintendo Event
Bicycle - A folding Bicycle that enables much faster movement than the Running Shoes. Eterna City
Coin Case - A case for holding Coins obtained at the Game Corner. It holds up to 50,000 Coins. Veilstone City
Contest Pass - The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it. Currently Unknown
Coupon 1 - A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed. Jubilife City
Coupon 2 - A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed. Jubilife City
Coupon 3 - A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed. Jubilife City
Explorer Kit - A bag filled with convenient tools for exploring. It provides access to the Underground. Eterna City
Fashion Case - A fancy case for the tidy and organized storage of colorful Pokémon Accessories. Jubilife City
Galactic Key - A card key for disengaging security systems in the Galactic HQ. Losing it can result in punishment, apparently. Galactic HQ (Veilstone City)
Good Rod - A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. Route 209
Journal - A notebook that keeps a day-to-day record of your adventure so far. Twinleaf Town
Loot Sack - A sturdy, spacious bag that is used to carry loot obtained in the coal mine. Currently Unknown
Lunar Wing - A feather that glows like the moon. It is said to possess the power to dispel nightmares. Fullmoon Island
Magma Stone - A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside. Stark Mountain (Not Obtainable)
Member Card - A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago. Nintendo Event
Oak's Letter - A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224. Nintendo Event
Old Charm - An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town. Route 210
Old Rod - An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. Jubilife City
Pal Pad - A convenient notepad that is used for registering your friends and keeping a record of game play. Oreburgh City
Parcel - A parcel entrusted in your care. You are supposed to deliver it to your childhood friend who left Twinleaf Town. Twinleaf Town
Poffin Case - A case for storing Poffin cooked from Berries. Hearthome City
Point Card - A card that lists the Battle Points you have earned. Battle Park
Poké Radar - A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk. Sandgem Town
Red Chain - A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region. Currently Unknown
Rule Book - It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use. Pokemon Center Basement
S.S. Ticket - The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it. Currently Unknown
Seal Bag - A tiny bag that can hold ten Seals for decorating Poké Balls. Currently Unknown
Seal Case - A case for storing Seals that can be applied to the capsule cases of Poké Balls. Solaceon Town
SecretPotion - A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment. Valor Lakefront
Sprayduck - A watering can shaped like a PSYDUCK. It helps promote healthy growth of Berries planted in soft soil. Floaroma Town
Storage Key - The key to Team Galactic's sinister warehouse located at the edge of Veilstone City. Veilstone City
Suite Key - A key to one of the suites at the luxury hotel by a lake. For some odd reason, it often disappears. This item can be found using the Poketch's Dowsing Machine
Super Rod - An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. Fight Area
Town Map - A very convenient map that can be viewed anytime. It even shows your present location. Jubilife City
Vs. Seeker - A device that indicates Trainers who want to battle. Its battery charges while you walk. Route 207
Works Key - A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt. Floaroma Meadow
Held Items
Name Price Effect Location
Amulet Coin 100 An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in. Amity Square
Big Root 200 A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP. Route 214
Black Belt 100 An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves. Route 221
Black Sludge 200 A hold item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types. Wild Croagunk, Toxicroak:
BlackGlasses 100 An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves. Celestic Town (10:00am-7:59pm)
Blue Scarf 100 An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest. Pastoria City
BrightPowder 10 An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy. Battle Park
Charcoal 9800 An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves. Route 227
Choice Band 100 An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move. Battle Park
Choice Scarf 200 An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move. Battle Park
Choice Specs 200 An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used. Celestic Town (4:00am-9:59pm)
Cleanse Tag 200 An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. Lost Tower
Damp Rock 200 A Pokémon hold item that extends the duration of the move Rain Dance used by the holder. The Underground
DeepSeaScale 200 An item to be held by CLAMPERL. A scale that shines a faint pink, it raises the Sp. Def stat. Wild Relicanth, Chinchou, Lanturn
DeepSeaTooth 200 An item to be held by CLAMPERL. A fang that gleams a sharp silver, it raises the Sp. Atk stat. Wild Carvanha, Sharpedo
Destiny Knot 200 A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too. Route 224
Draco Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine
Dragon Fang 100 An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves. Wild Bagon
Dragon Scale 2100 A thick and tough scale. Dragon-type Pokémon may be holding this item when caught. Wild Dratini, Dragonair, Seadra, Horsea
Dread Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves. Old Chateau, The Underground
Dubious Disc 2100 A transparent device overflowing with dubious data. Its producer is unknown. Route 225
Earth Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves. Oreburgh Gate, The Underground
Electirizer 2100 A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon. Wild Elekid (more common in Pearl Version)
Everstone 200 An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving. Snowpoint City, The Underground/Wild Geodude, Graveler
Exp. Share 3000 An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling. Eterna City
Expert Belt 200 An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves. Route 221
Fist Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves. Route 215, The Underground
Flame Orb 100 An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle. Battle Park
Flame Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine
Focus Band 200 An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP. Battle Park
Focus Sash 200 An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP. Route 221, Battle Park
Full Incense 9600 An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving. Veilstone City
Green Scarf 100 An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest. Pastoria City
Grip Claw 200 A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap. Wayward Cave/Wild Sneasel
Hard Stone 100 An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves. The Underground/Wild Aron, Corsola, Nosepass
Heat Rock 200 A Pokémon hold item that extends the duration of the move Sunny Day used by the holder. The Underground
Icicle Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves. Route 217, The Underground
Icy Rock 200 A Pokémon hold item that extends the duration of the move Hail used by the holder. The Underground
Insect Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine
Iron Ball 200 A Pokémon hold item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves. Iron Island, The Underground
Iron Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine
King's Rock 100 An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage. Wild Poliwhirl
This item can be obtained via Pick Up
Lagging Tail 200 An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual. Route 226/Wild Lickitung, Slowpoke
Lax Incense 9600 An item to be held by a Pokémon. The tricky aroma of this incense lowers the foe's accuracy. Route 225
Leftovers 200 An item to be held by a Pokémon. The holder's HP is gradually restored during battle. Victory Road/Wild Munchlax
This item can be obtained via Pick Up
Life Orb 200 An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit. Stark Mountain
Light Ball 100 An item to be held by PIKACHU. It is a puzzling orb that raises the Sp. Atk stat. Wild Pikachu
Light Clay 200 A Pokémon hold item that extends the duration of barrier moves like Light Screen and Reflect used by the holder. The Underground, Mt. Coronet
Luck Incense 9600 An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in. Ravaged Path
Lucky Egg 200 An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle. Wild Chansey
Lucky Punch 10 An item to be held by CHANSEY. It is a pair of gloves that boosts CHANSEY's critical-hit ratio. Wild Happiny
Macho Brace 3000 An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed. Pastoria City (show three versions of Burmy)
Magmarizer 2100 A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon. Wild Magby (more common in Diamond version)
Magnet 100 An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves. Iron Island
Meadow Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine
Mental Herb 100 An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once. Route 216
Metal Coat 100 An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves. Iron Island/Wild Steelix, Bronzor, Bronzong, Beldum, Magnemite
Metal Powder 10 An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Defense stat. Wild Ditto
Metronome 200 A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used. Veilstone Game Corner/Wild Kricketune, Kricketot, Chatot
Mind Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves. Solaceon Ruins, The Underground
Miracle Seed 100 An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves. Floramoa Meadow, Wild Cherubi
Muscle Band 200 An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves. Battle Park
Mystic Water 100 An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves. Pastoria City/Wild Castform
NeverMeltIce 100 An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves. Snowpoint Temple/Wild Snover, Abomasnow
Odd Incense 9600 An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves. Solaceon Ruins
Pink Scarf 100 An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest. Pastoria City
Poison Barb 100 An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves. Route 206/Wild Skorupi, Budew, Tentacool, Tentacruel, Drapion, Roselia, Qwilfish
Power Anklet 3000 A Pokémon hold item that promotes Speed gain on leveling, but reduces the Speed stat. Battle Park
Power Band 3000 A Pokémon hold item that promotes Sp. Def gain on leveling, but reduces the Speed stat. Battle Park
Power Belt 3000 A Pokémon hold item that promotes Defense gain on leveling, but reduces the Speed stat. Battle Park
Power Bracer 3000 A Pokémon hold item that promotes Attack gain on leveling, but reduces the Speed stat. Battle Park
Power Herb 100 A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn. Battle Park
Power Lens 3000 A Pokémon hold item that promotes Sp. Atk gain on leveling, but reduces the Speed stat. Battle Park
Power Weight 3000 A Pokémon hold item that promotes HP gain on leveling, but reduces the Speed stat. Battle Park
Protector 2100 A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon. Route 228
Pure Incense 9600 An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. Route 221
Quick Claw 100 An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally. Jubilife City
Quick Powder 10 An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Speed stat. Wild Ditto
Razor Claw 2100 An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio. Route 224
Razor Fang 2100 An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage. Battle Park
Reaper Cloth 2100 A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon. Route 229, Turnback Cave
Red Scarf 100 An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest. Pastoria City
Rock Incense 9600 An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves. Fuego Ironworks
Rose Incense 9600 An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves. Route 212
Scope Lens 200 An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio. Battle Park
Sea Incense 9600 An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves. Route 204
Sharp Beak 100 An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves. Wild Fearow, Doduo
Shed Shell 100 A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle. Route 228/Wild Beautifly, Dustox, Venomoth
Shell Bell 200 An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage. Hearthome City
Silk Scarf 100 An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves. Veilstone Game Corner
SilverPowder 100 An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves. Eterna Forest
Sky Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine
Smoke Ball 200 An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail. Route 210/Wild Weezing
Smooth Rock 200 A Pokémon hold item that extends the duration of the move Sandstorm used by the holder. The Underground
Soft Sand 100 An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves. Mt. Coronet/Wild Diglett, Dugtrio, Trapinch
Soothe Bell 100 An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly. Pokemon Mansion
Soul Dew 200 A wondrous orb to be held by LATIOS or LATIAS. It raises both the Sp. Atk and Sp. Def stats. Trade from Ruby, Sapphire, or Emerald version
Spell Tag 100 An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves. Route 217/Wild Banette
Splash Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves. Route 219, The Underground
Spooky Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves. Amity Square, The Underground
Stick 200 An item to be held by FARFETCH'D. It is a very long and stiff stalk of leek that boosts the critical-hit ratio. Wild Farfetch'd
Sticky Barb 200 A hold item that damages the holder on every turn. It may latch on to foes that touch the holder. Veilstone Dept. Store/Wild Cacnea, Cacturne
Stone Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine
Thick Club 500 An item to be held by CUBONE or MAROWAK. It is a hard bone of some sort that boosts the Attack stat. Wild Cubone
Toxic Orb 100 An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle. Battle Park
Toxic Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine
TwistedSpoon 100 An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves. Wild Abra, Kadabra
Up-Grade 2100 A transparent device filled with all sorts of data. It was produced by Silph Co. Eterna City (after you visit Pal Park)
Wave Incense 9600 An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Water-type moves. Route 210
White Herb 100 An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once. Battle Park
This item can be obtained via Pick Up
Wide Lens 200 An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves. Veilstone Game Corner/Wild Yanma
Wise Glasses 200 An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves. Celestic Town (8:00am-3:59pm)
Yellow Scarf 100 An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest. Pastoria City
Zap Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine
Zoom Lens 200 An item to be held by a Pokémon. If the holder moves after the foe, its critical-hit ratio will be boosted. Veilstone Game Corner
TM Items
Name Price Effect Location
HM01 - Cut - The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. Cynthia in Eterna City near Galactic HQ
HM02 - Fly - The user soars, then strikes on the second turn. It can also be used to fly to any familiar town. Galactic Warehouse
HM03 - Surf - It swamps the entire battlefield with a giant wave. It can also be used to cross water. Celestic Town Shrine
HM04 - Strength - The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. D/P: Top Floor of the Lost Tower
Platinum: Iron Island
HM05 - Defog - Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog. D/P: Safari Zone
Platinum: Solaceon Ruins
HM06 - Rock Smash - The user slugs the foe with a shattering punch. It can also smash cracked boulders. Mt. Coronet
HM07 - Waterfall - The user charges the foe at an awesome speed. It can also be used to climb a waterfall. Sunyshore City Beach
HM08 - Rock Climb - A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. Route 217
TM01 - Focus Punch 3000 The user focuses its mind before launching this attack. It will fail if the user is hit before it is used. Oreburgh Gate
This item can be obtained via Pick Up
TM02 - Dragon Claw 3000 Sharp, huge claws hook and slash the foe quickly and with great power. Mt. Coronet
TM03 - Water Pulse 3000 The foe is hit with a pulsing blast of water. It may also confuse the target. Ravaged Path
TM04 - Calm Mind 1500 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. D/P: Fight Area - 48bp
Platinum: Battle Frontier - 48bp
TM05 - Roar 1000 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. Route 213
TM06 - Toxic 3000 A move that leaves the foe badly poisoned. This poison damage worsens every turn. D/P: Fight Area - 32bp
Platinum: Battle Frontier - 32bp
TM07 - Hail 2000 Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice. Route 217
TM08 - Bulk Up 1500 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. D/P: Fight Area - 48bp
Platinum: Battle Frontier - 48bp
TM09 - Bullet Seed 2000 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. Route 204
TM10 - Hidden Power 2000 A variable move that changes type and power depending on the hidden ability of the Pokémon using it. Jubilife City, Game Arcade - 6000
TM11 - Sunny Day 2000 The user intensifies the sun for five turns, powering up Fire-type moves. Route 212
TM12 - Taunt 1500 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. Route 211
TM13 - Ice Beam 3000 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. Route 216, Game Arcade - 10,000
TM14 - Blizzard 5500 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. Veilstone Department Store
TM15 - Hyper Beam 7500 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. Veilstone Department Store
TM16 - Light Screen 2000 A wondrous wall of light is put up to suppress damage from special attacks for five turns. Veilstone Department Store
TM17 - Protect 2000 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Veilstone Department Store
TM18 - Rain Dance 2000 The user summons a heavy rain that falls for five turns, powering up Water-type moves. Route 213
TM19 - Giga Drain 3000 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Route 209
TM20 - Safeguard 2000 The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep. Veilstone Department Store
TM21 - Frustration 1000 A full-power attack that grows more powerful the less the user likes its Trainer. D/P: Galactic Warehouse
Platinum: Galactic Warehouse, Game Arcade - 8000
TM22 - SolarBeam 3000 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. Veilstone Department Store
TM23 - Iron Tail 3000 The foe is slammed with a sturdy tail of steel. It may also lower the target's Defense stat if it hits. Iron Island
TM24 - Thunderbolt 3000 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. Valley Windworks, Game Arcade - 10,000
TM25 - Thunder 5500 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. Veilstone Department Store
TM26 - Earthquake 3000 The user sets off an earthquake that hits all the Pokémon in the battle. D/P: Wayward Cave (Secret Area), Fight Area - 64bp
Platinum: Wayward Cave (Secret Area), Fight Area - 80bp
This item can be obtained via Pick Up
TM27 - Return 1000 A full-power attack that grows more powerful the more the user likes its Trainer. D/P: Lost Tower, Game Arcade - 8000
Platinum: Lost Tower, Game Arcade - 8000, Professor Rowan
TM28 - Dig 2000 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. Route 214
TM29 - Psychic 3000 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. Route 211, Game Arcade - 10,000
TM30 - Shadow Ball 3000 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. D/P: Route 210, Fight Area - 64bp
Platinum: Route 210, Battle Frontier - 64bp
TM31 - Brick Break 3000 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. D/P: Fight Area - 40bp
Platinum: Battle Frontier - 40bp
TM32 - Double Team 1000 The user begins moving so quickly that it creates illusory copies to raise its evasiveness. Game Arcade - 4000
TM33 - Reflect 2000 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. Veilstone Department Store
TM34 - Shock Wave 3000 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. Route 215
TM35 - Flamethrower 3000 The foe is scorched with an intense blast of fire. The target may also be left with a burn. Game Arcade - 10000
TM36 - Sludge Bomb 3000 Unsanitary sludge is hurled at the foe. It may also poison the target. D/P: Galactic Warehouse, Fight Area - 64bp
Platinum: Galactic Warehouse, Battle Frontier - 80bp
TM37 - Sandstorm 2000 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Route 228
TM38 - Fire Blast 5500 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. Lake Verity
TM39 - Rock Tomb 2000 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. Ravaged Path
TM40 - Aerial Ace 3000 The user confounds the foe with speed, then strikes. The attack lands without fail. D/P: Route 213, Fight Area - 40bp
Platinum: Route 213, Battle Frontier - 40bp
TM41 - Torment 1500 The user torments and enrages the foe, making it incapable of using the same move twice in a row. Victory Road
TM42 - Facade 3000 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. Solaceon Gym
TM43 - Secret Power 2000 An attack move with effects that vary depending on the user's environment. Amity Square
TM44 - Rest 3000 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. Game Arcade - 6000
This item can be obtained via Pick Up
TM45 - Attract 3000 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. D/P: Fight Area - 32bp
Platinum: Battle Frontier - 32bp
TM46 - Thief 2000 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. Eterna City
TM47 - Steel Wing 3000 The foe is hit with wings of steel. It may also raise the user's Defense stat. Route 209
TM48 - Skill Swap 3000 The user employs its psychic power to exchange abilities with the foe. Canalave City
TM49 - Snatch 1500 The user steals the effects of any healing or status-changing move the foe attempts to use. Galactic Warehouse
TM50 - Overheat 5500 The user attacks the foe at full power using fiery energy. It also sharply reduces the user's Sp. Atk. Stark Mountain
TM51 - Roost 2000 The user lands and rests its body. It restores the user's HP by up to half of its top HP. Route 210
TM52 - Focus Blast 5500 The user attacks at full power. It may also lower the foe's Sp. Def stat if it hits. Veilstone Department Store
TM53 - Energy Ball 3000 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. Fight Area - 64bp
TM54 - False Swipe 2000 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. Veilstone Department Store
TM55 - Brine 3000 If the foe's HP is down to under half, this attack will hit with double the power. Pastoria Gym
TM56 - Fling 2000 The user flings its held item at the foe to attack. Its power and effects depend on the item. Route 222
TM57 - Charge Beam 3000 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. Sunyshore Gym
TM58 - Endure 2000 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. Game Arcade - 2000
TM59 - Dragon Pulse 3000 The foe is attacked with a shock wave generated by the user's gaping mouth. D/P: Victory Road, Fight Area - 64bp
Platinum: Victory Road, Battle Frontier - 64bp
TM60 - Drain Punch 3000 An energy-draining punch. The user's HP is restored by half the damage taken by the target. Veilstone Gym
TM61 - Will-O-Wisp 2000 The user shoots a sinister, bluish white flame at the foe to inflict a burn. D/P: Fight Area - 32bp
Platinum: Battle Frontier - 32bp
TM62 - Silver Wind 3000 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. Route 212
TM63 - Embargo 2000 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. Veilstone City
TM64 - Explosion 7500 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. Slot Game in Veilstone City
TM65 - Shadow Claw 3000 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. Hearthome Gym
TM66 - Payback 3000 The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. Route 215
TM67 - Recycle 1000 The user recycles a single-use item that has been used in battle so it can be used again. Eterna Moutain
TM68 - Giga Impact 7500 The user charges the foe using every bit of its power. It must rest on the next turn to recover. Game Arcade - 20,000
TM69 - Rock Polish 1500 The user polishes its body to reduce drag. It sharply raises the Speed stat. Mt. Coronet
TM70 - Flash 1000 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. Veilstone Department Store
TM71 - Stone Edge 3000 The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio. D/P: Fight Area - 64bp
Platinum: Battle Frontier - 80bp
TM72 - Avalanche 3000 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. Snowpoint Gym
TM73 - Thunder Wave 2000 A weak electric charge is launched at the foe. It causes paralysis if it hits. D/P: Fight Area - 32bp
Platinum: Battle Frontier - 32bp
TM74 - Gyro Ball 3000 The user tackles the foe from a high-speed spin. The slower the user, the greater the damage. Game Arcade - 15,000
TM75 - Swords Dance 1500 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. Game Arcade - 4000
TM76 - Stealth Rock 2000 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. Oreburgh Gym
TM77 - Psych Up 1500 The user hypnotizes itself into copying any stat change made by the foe. Route 211
TM78 - Captivate 1500 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. Victory Road
TM79 - Dark Pulse 3000 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. Victory Road
TM80 - Rock Slide 3000 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. Mt. Coronet
TM81 - X-Scissor 3000 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. D/P: Fight Area - 64bp
Platinum: Battle Frontier - 64bp
TM82 - Sleep Talk 1000 While it is asleep, the user randomly uses one of the moves it knows. Eterna Forest
TM83 - Natural Gift 2000 The user draws power from the Berry it is holding to attack. The Berry determines its type and power. Veilstone Department Store
TM84 - Poison Jab 3000 The foe is stabbed with a tentacle or arm seeped with poison. It may also poison the foe. Route 212
TM85 - Dream Eater 3000 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. Lake Valor Side
TM86 - Grass Knot 3000 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. Eterna Gym
TM87 - Swagger 1500 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. Pokemon Mansion
TM88 - Pluck 3000 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. Floaroma Town
TM89 - U-Turn 3000 After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Game Arcade - 6000
TM90 - Substitute 2000 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. Old Chateau, Game Arcade - 2000
TM91 - Flash Cannon 3000 The user gathers all its light energy and releases it in one shot. It may also lower the foe's Sp. Def stat. Canalave Gym
TM92 - Trick Room 5500 The user creates a bizarre space in which slower Pokémon get to move first for five turns. Valor Lakefront
Battle Items
Name Price Effect Location
Blue Flute 100 A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep. Trade from Ruby, Sapphire, or Emerald version
Dire Hit 650 An item that raises the critical-hit ratio of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 207
Fluffy Tail 1000 An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. Trade from Ruby, Sapphire, or Emerald version
Guard Spec. 700 An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use. Veilstone Dept. Store, Route 215
Poké Doll 1000 A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. Veilstone Dept. Store
Red Flute 300 A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation. Trade from Ruby, Sapphire, or Emerald version
X Accuracy 950 An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 209
X Attack 500 An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 205
X Defend 550 An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Oreburgh Mine
X Sp. Def 350 An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 214
X Special 350 An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 212
X Speed 350 An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 208
Yellow Flute 200 A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion. Trade from Ruby, Sapphire, or Emerald version
Berry Items
Name Price Effect Location
Aguav Berry 20 A Poffin ingredient. If held by a Pokémon, it restores the user's HP in a pinch, but may also cause confusion. Route 210
Apicot Berry 20 A Poffin ingredient. If held by a Pokémon, it raises its Sp. Def stat in a pinch. Trade from Ruby, Sapphire, Emerald, or Battle Revolution
Aspear Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to defrost it. Route 210
Babiri Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Steel-type attack. Pastoria City/Wild Snorunt
Belue Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Belue Plant. Amity Square
Bluk Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Bluk Plant. Route 215
Charti Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Rock-type attack. Pastoria City/Wild Swellow, Tailow
Cheri Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from paralysis. Floaroma Town
Chesto Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from sleep. Route 205
Chilan Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's Normal-type attack. Pastoria City/Wild Ratata, Raticate
Chople Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Fighting-type attack. Pastoria City/Wild Buneary
Coba Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Flying-type attack. Pastoria City/Wild Sunkern
Colbur Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Dark-type attack. Pastoria City/Wild Chimecho, Chingling
Cornn Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Cornn Plant. Pastoria City/Wild Chimecho, Chingling
Custap Berry 20 A Poffin ingredient. If held by a Pokémon, it gets to move first just once in a pinch. Currently Unknown
Durin Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Durin Plant. Trade from Ruby, Sapphire, or Emerald version
Enigma Berry 20 A Poffin ingredient. If held by a Pokémon, it restores its HP if it is hit by a foe's supereffective attack. Trade from Battle Revolution
Figy Berry 20 A Poffin ingredient. If held by a Pokémon, it restores the user's HP in a pinch, but may also cause confusion. Solaceon Town
Ganlon Berry 20 A Poffin ingredient. If held by a Pokémon, it raises its Defense stat in a pinch. Trade from Ruby, Sapphire, Emerald, or Battle Revolution
Grepa Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat. Route 208
Haban Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Dragon-type attack. Pastoria City/Wild Gible
Hondew Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat. Route 221
Iapapa Berry 20 A Poffin ingredient. If held by a Pokémon, it restores the user's HP in a pinch, but may also cause confusion. Route 213
Jaboca Berry 20 A Poffin ingredient. If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage. Currently Unknown
Kasib Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Ghost-type attack. Pastoria City/Wild Dusklops, Duskull
Kebia Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Poison-type attack. Pastoria City/Wild Shroomish
Kelpsy Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat. Fuego Ironworks
Lansat Berry 20 A Poffin ingredient. If held by a Pokémon, it raises its critical-hit ratio in a pinch. Trade from Emerald or Battle Revolution
Leppa Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to restore a move's PP by 10. Route 209
Liechi Berry 20 A Poffin ingredient. If held by a Pokémon, it raises its Attack stat in a pinch. Trade from Ruby, Sapphire, Emerald, or Battle Revolution
Lum Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from any status problem. Route 212
Mago Berry 20 A Poffin ingredient. If held by a Pokémon, it restores the user's HP in a pinch, but may also cause confusion. Route 215
Magost Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Magost Plant. Amity Square
Micle Berry 20 A Poffin ingredient. If held by a Pokémon, it raises the accuracy of a move just once in a pinch. Currently Unknown
Nanab Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Nanab Plant. Route 208
Nomel Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Nomel Plant. Amity Square
Occa Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Fire-type attack. Pastoria City/Wild Mawile
Oran Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to heal the user by just 10 HP. Floaroma Town
Pamtre Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Pamtre Plant. Amity Square
Passho Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Water-type attack. Pastoria City/Wild Phanpy
Payapa Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Psychic-type attack. Pastoria City/Wild Primeape, Mankey
Pecha Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from poison. Route 205
Persim Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from confusion. Solaceon Town
Petaya Berry 20 A Poffin ingredient. If held by a Pokémon, it raises its Sp. Atk stat in a pinch. Trade from Ruby, Sapphire, Emerald, or Battle Revolution
Pinap Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Pinap Plant. Route 208
Pomeg Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base HP. Route 214
Qualot Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat. Route 222
Rabuta Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Rabuta Plant. Amity Square
Rawst Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from a burn. Route 206
Razz Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Razz Plant. Route 206
Rindo Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Grass-type attack. Pastoria City/Wild Finneon, Lumineon
Rowap Berry 20 A Poffin ingredient. If held by a Pokémon, and if a foe's special attack lands, the foe also takes damage. Currently Unknown
Salac Berry 20 Ups Speed stat in a pinch. Trade from Ruby, Sapphire, Emerald, or Battle Revolution
Shuca Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Ground-type attack. Pastoria City/Wild Ponyta
Sitrus Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to heal the user's HP a little. Route 210
Spelon Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Spelon Plant. Amity Square
Starf Berry 20 A Poffin ingredient. If held by a Pokémon, it sharply raises one of its stats in a pinch. Trade from Emerald or Battle Revolution
Tamato Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat. Route 212
Tanga Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Bug-type attack. Pastoria City/Wild Spoink
Wacan Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Electric-type attack. Pastoria City/Wild Buizel, Floatzel
Watmel Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Watmel Plant. Amity Square
Wepear Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Wepear Plant. Fuego Ironworks
Wiki Berry 20 A Poffin ingredient. If held by a Pokémon, it restores the user's HP in a pinch, but may also cause confusion. Route 210
Yache Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Ice-type attack. Pastoria City/Wild Starvia, Starly
Ball Items
Name Price Effect Location
Cherish Ball 200 A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort. Nintendo Event
Dive Ball 1000 A somewhat different Poké Ball that works especially well on Pokémon that live in the sea. Solaceon Town
Dusk Ball 1000 A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves. Oreburgh City (once you have three badges), Route 210, Eterna Forest, Pokemon Mansion, Great Marsh
Great Ball 600 A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball. Pokemart (once you have three badges), Route 210, Eterna Forest, Pokemon Mansion, Great Marsh
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Heal Ball 300 A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem. Oreburgh City, Solaceon Town, Pokemart (some)
Luxury Ball 1000 A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly. Pokemart (some), Solaceon Town
Master Ball - The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail. Galactic HQ
Nest Ball 1000 A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild. Pokemart (some), Solaceon Town
Net Ball 1000 A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon. Pokemart, Solaceon Town, Route 222
Park Ball - A special Poké Ball that is used in the Pal Park. It has a 100% capture rate. Pal Park
Poké Ball 200 A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system. Pokemart, Route 203, 205, 207, 208, Great Marsh
This item can be found using the Poketch's Dowsing Machine
Premier Ball 200 A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort. Received when you buy 10 Poke Balls at once
Quick Ball 1000 A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter. Pokemart (some), Solaceon Town
Repeat Ball 1000 A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught. Pokemart (some), Solaceon Town
Safari Ball - A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern. Great Marsh
Timer Ball 1000 A somewhat different Ball that becomes progressively better the more turns there are in a battle. Pokemart (some), Solaceon Town
Ultra Ball 1200 An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. Pokemart (once you have five badges), Route 210, 225, Iron Island, Acuity Lakefront, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up
Mail Items
Name Price Effect Location
Air Mail 50 Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery. Jubilife City, Eterna City, Solaceon Town, Pastoria City, Celestic Town, Canalave City
Bloom Mail 50 Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery. Floaroma Town
Brick Mail 50 Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.
Bubble Mail 50 Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery. Veilstone Dept. Store
Flame Mail 50 Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery. Veilstone Dept. Store
Grass Mail 50 Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery. Veilstone Dept. Store
Heart Mail 50 Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery. Hearthome City
Mosaic Mail 50 Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.
Snow Mail 50 Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery. Snowpoint City
Space Mail 50 Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery. Veilstone Dept. Store
Steel Mail 50 Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery. Sunyshore City
Tunnel Mail 50 Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery. Oreburgh City
001 Pound L
A
E
40 100% 1 ???? A highly appealing move
002 Karate Chop E
A
E
50 100% 1 ??? Affected by how well the appeal in front goes.
003 Doubleslap L
A
E
15 85% 1 ?? ? Startles the Pokémon that has the judge's attantion
004 Comet Punch L
A
E
18 85% 1 ?? Works well if it's the same type as the one before
005 Mega Punch L
A
E
80 85% 1 ???? A highly appealing move
006 Pay Day L
A
D
40 100% 1 ? ???
007 Fire Punch F
A
A
75 100% 1 ???? A highly appealing move
008 Ice Punch K
A
A
75 100% 1 ???? A highly appealing move
009 Thunderpunch D
A
B
75 100% 1 ???? A highly appealing move
010 Scratch L
A
E
40 100% 1 ???? A highly appealing move
011 Vicegrip L
A
E
55 100% 1 ???? A highly appealing move
012 Guillotine L
A
B
1HKO 30% 1 ?? ? Badly startles all Pokémon that made good appeals
013 Razor Wind L
B
B
80 100% 1 ??? Affected by how well the appeal in front goes
014 Swords Dance L
C
A
- - 1 ? Ups the user's condition and helps prevent nervousness.
015 Cut L
A
B
50 95% 1 ?? ? Badly startles all Pokémon that made good appeals.
016 Gust G
B
D
40 100% 1 ??? Scrambles the order of appeals next turn
017 Wing Attack G
A
B
60 100% 1 ?? Works better if the previous appealer also used a Cool move.
018 Whirlwind L
C
D
- 100% 1 ??? Scrambles the order of appeals on the next turn
019 Fly G
A
D
70 95% 1 ? Can avoid being startled by others.
020 Bind L
A
E
15 75% 1 ??? Temporarily stops the crowd from getting excited
021 Slam L
A
E
80 75% 1 ?? ? Startles Pokémon that made a same-type appeal
022 Vine Whip I
A
B
035 100% 1 ???? A highly appealing move
023 Stomp L
A
E
65 100% 1 ? ???? Badly startles the Pokémon in front.
024 Double Kick E
A
B
30 100% 1 ?? Works well if it's the same type as the one before
025 Mega Kick L
A
B
120 75% 1 ???? ???
026 Jump Kick E
A
B
70 95% 1 ?????? After this move, the user is more easily startled
027 Rolling Kick E
A
B
60 85% 1 ? ??? Badly startles those that have made appeals
028 Sand-Attack J
C
C
- 100% 1 ?? ? Startles the Pokémon that has the judge's attention.
029 Headbutt L
A
E
70 100% 1 ?? ??? Startles the Pokémon that appealed before the user.
030 Horn Attack L
A
B
65 100% 1 ???? A highly appealing move
031 Fury Attack L
A
B
15 85% 1 ?? ? Startles the Pokémon that has the judge's attention
032 Horn Drill L
A
B
1HKO 30% 1 ?? ? Badly startles all Pokémon that made good appeals
033 Tackle L
A
E
35 95% 1 ???? A highly appealing move.
034 Body Slam L
A
E
85 100% 1 ? ???? Badly startles the Pokémon in front.
035 Wrap L
A
E
15 85% 1 ??? Temporarily stops the crowd from growing excited
036 Take Down L
A
E
90 85% 1 ?????? After this move, the user is more easily startled
037 Thrash L
A
E
90 100% 1 ???? ???? Jams the others, and misses one turn of appeals
038 Double-Edge L
A
E
120 100% 1 ?????? After this move, the user is easily startled
039 Tail Whip L
C
C
- 100% 1 ?? The appeal works great if performed last
040 Poison Sting M
A
D
15 100% 1 ?? ??? Startles the Pokémon before the user
041 Twineedle A
A
B
25 100% 1 ?? ??? ???
042 Pin Missile A
A
B
14 85% 1 ?? ? Allows performance of the same move twice in a row.
043 Leer L
C
B
- 100% 1 ??? Temporarily stops the crowd from growing excited
044 Bite B
A
E
60 100% 1 ? ??? Badly startles those that have made appeals
045 Growl L
C
C
- 100% 1 ?? The appeal works great if performed last
046 Roar L
C
B
- 100% 1 ??? Scrambles the order of the next turn
047 Sing L
C
C
- 55% 1 ?? Makes all Pokémon after the user nervous.
048 Supersonic L
C
D
- 55% 1 ??? Scrambles the order of appeals on the next turn
049 Sonicboom L
B
B
Fixed 90% 1 ?? Works well if it's the same type as the one before
050 Disable L
C
D
- 55% 1 ?? Makes all Pokémon after the user nervous.
051 Acid M
B
D
40 100% 1 ? ???? Subtracts four appeal points from the preceding Pokémon.
052 Ember F
B
A
40 100% 1 ???? A highly appealing move
053 Flamethrower F
B
A
95 100% 1 ???? A highly appealing move
054 Mist K
C
A
- - 1 ? Can avoid being startled by others
055 Water Gun Q
B
C
40 100% 1 ???? A highly appealing move
056 Hydro Pump Q
B
A
120 80% 1 ???? A highly appealing move
057 Surf Q
B
A
95 100% 1 ??? Affected by how well the appeal in front goes.
058 Ice Beam K
B
A
95 100% 1 ?? ? Startles all Pokémon that have made a Beauty-type appeal this turn.
059 Blizzard K
B
A
120 70% 1 ???? A highly appealing move.
060 Psybeam N
B
A
65 100% 1 ??? Scrambles the order of appeals on the next turn.
061 Bubblebeam Q
B
A
65 100% 1 ? ??? Badly startles those that have made appeals
062 Aurora Beam K
B
A
65 100% 1 ?? ? Startles Pokémon that made a same-type appeal
063 Hyper Beam L
B
B
150 90% 1 ???? ???? Jams the others and misses one turn of appeals
064 Peck G
A
B
35 100% 1 ???? A highly appealing move.
065 Drill Peck G
A
B
80 100% 1 ???? ???
066 Submission E
A
B
80 80% 1 ?????? ???
067 Low Kick E
A
E
Varies 100% 1 ? ???? Badly startles the Pokémon in front.
068 Counter E
A
E
Varies 100% 1 ?? Can avoid being startled by others once
069 Seismic Toss E
A
E
Varies 100% 1 ?? ? Startles Pokémon that made a Tough-type appeal earlier in the same turn.
070 Strength L
A
E
80 100% 1 ?? ? Startles Pokémon that made a Same Type Appeal
071 Absorb I
B
D
20 100% 1 ?? ??? Subtracts 3 appeal points from the preceeding Pokémon.
072 Mega Drain I
B
D
40 100% 1 ? ???? ???
073 Leech Seed I
C
D
- 90% 1 ?? ?? Startles all Pokémon that have done their appeals
074 Growth L
C
A
- - 1 ? Ups the user's condition and helps prevent nervousness.
075 Razor Leaf I
A
B
55 95% 1 ??? Affected by how well the appeal in front goes.
076 Solarbeam I
B
B
120 100% 1 ???? A highly appealing move
077 Poisonpowder M
C
D
- 75% 1 ??? Worsens the condition of those that made appeals
078 Stun Spore I
C
D
- 75% 1 ?? ? Badly startles all Pokémon that made good appeals
079 Sleep Powder I
C
D
- 75% 1 ? ??? Badly startles those that have made appeals
080 Petal Dance I
B
A
70 100% 1 ???? ???? Jams the others, and misses one turn of appeals
081 String Shot A
C
D
- 95% 1 ?? ??? Startles the Pokémon that appealed before the user
082 Dragon Rage C
B
B
Fixed 100% 1 ? The appeal works better the later it is performed
083 Fire Spin F
B
A
15 70% 1 ??? Temporarily stops the crowd from growing excited
084 Thundershock D
B
B
40 100% 1 ???? A highly appealing move
085 Thunderbolt D
B
B
95 100% 1 ???? A highly appealing move
086 Thunder Wave D
C
B
- 100% 1 ?? ? Badly startles all Pokémon that made good appeals
087 Thunder D
B
B
120 70% 1 ?? ?? Startles all Pokémon that have already appealed
088 Rock Throw O
A
E
50 90% 1 ?? ???
089 Earthquake J
A
E
100 100% 1 ? ??? Badly startles those that have made appeals.
090 Fissure J
A
E
1HKO 30% 1 ?? ? ???
091 Dig J
A
D
60 100% 1 ? ???
092 Toxic M
C
D
- 85% 1 ??? ???
093 Confusion N
B
D
50 100% 1 ?? ??? Startles the Pokémon that appealed before the user.
094 Psychic N
B
D
90 100% 1 ? ??? Badly startles those that have made appeals.
095 Hypnosis N
C
D
- 60% 1 ? ??? ???
096 Meditate N
C
A
- - 1 ? Ups the user's condition. Helps prevent nervousness
097 Agility N
C
B
- - 1 ??? The next appeal can be made earlier next turn
098 Quick Attack L
A
B
40 100% 1 ??? The user's appeal can be made earlier on the next turn.
099 Rage L
A
B
20 100% 1 ??? ???
100 Teleport N
C
B
- - 1 ? Can avoid being startled by others.
101 Night Shade H
B
D
Varies 100% 1 ?? ? ???
102 Mimic L
C
C
- 100% 1 ? ???
103 Screech L
C
D
- 85% 1 ? ??? Badly startles those that have made appeals
104 Double Team L
C
B
- - 1 ?? ???
105 Recover L
C
D
- - 1 ?? ? ???
106 Harden L
C
E
- - 1 ?? Can avoid being startled by others once
107 Minimize L
C
C
- - 1 ?? ???
108 Smokescreen L
C
D
- 100% 1 ??? ???
109 Confuse Ray H
C
D
- 100% 1 ??? Scrambles the order of appeals on the next turn.
110 Withdraw Q
C
C
- - 1 ? ???
111 Defense Curl L
C
C
- - 1 ?? Can avoid being startled by othrs once
112 Barrier N
C
B
- - 1 ? ???
113 Light Screen N
C
A
- - 1 ? ???
114 Haze K
C
A
- - 1 ??? ???
115 Reflect N
C
D
- - 1 ? Can avoid being startled by others.
116 Focus Energy L
C
B
- - 1 ? ??? Badly startles those that have made appeals
117 Bide L
A
E
Varies 100% 1 ? Can avoid being startled by others
118 Metronome L
C
C
- - 1 ??? ???
119 Mirror Move G
C
D
- - 1 ? ???
120 Selfdestruct L
A
A
200 100% 1 ???????? ???
121 Egg Bomb L
A
E
100 75% 1 ???? ???
122 Lick H
A
E
20 100% 1 ? ???? ???
123 Smog M
B
E
20 70% 1 ? ??? ???
124 Sludge M
B
E
65 100% 1 ? ???? ???
125 Bone Club J
A
E
65 85% 1 ?? ? ???
126 Fire Blast F
B
A
120 85% 1 ???? ???
127 Waterfall Q
A
E
80 100% 1 ?? The appeal works great if performed last.
128 Clamp Q
A
E
35 75% 1 ??? ???
129 Swift L
B
B
60 - 1 ?? ???
130 Skull Bash L
A
E
100 100% 1 ? ???? ???
131 Spike Cannon L
A
B
20 100% 1 ?? ? ???
132 Constrict L
A
E
10 100% 1 ?? ???? ???
133 Amnesia N
C
C
- - 1 ? Ups the user's condition. Helps prevent nervousness
134 Kinesis N
C
D
- 80% 1 ??? ???
135 Softboiled L
C
A
- 100% 1 ???? ???
136 Hi Jump Kick E
A
B
85 90% 1 ?????? ???
137 Glare L
C
E
- 75% 1 ? ??? ???
138 Dream Eater N
B
D
100 100% 1 ?? ?? ???
139 Poison Gas M
C
D
- 55% 1 ??? ???
140 Barrage L
A
E
15 85% 1 ?? ???
141 Leech Life A
A
D
20 100% 1 ?? ??? ???
142 Lovely Kiss L
C
A
- 75% 1 ? ??? ???
143 Sky Attack G
A
B
140 90% 1 ??? ???
144 Transform L
C
D
- - 1 ??? ???
145 Bubble Q
B
C
20 100% 1 ?? ?? Startles all Pokémon that have made their appeals for this turn.
146 Dizzy Punch L
A
B
70 100% 1 ? ???? ???
147 Spore I
C
A
- 100% 1 ? ??? ???
148 Flash L
C
A
- 70% 1 ??? Shifts the judge's attention from the others.
149 Psywave N
B
D
Varies 80% 1 ?? ? ???
150 Splash L
C
C
- - 1 ?? ???
151 Acid Armor M
C
E
- - 1 ? The user gains a star if their condition is good. Stars add one more heart to future appeals and reduce the chance of nervousness.
152 Crabhammer Q
A
E
90 85% 1 ??? ???
153 Explosion L
A
A
250 100% 1 ???????? ???
154 Fury Swipes L
A
E
18 80% 1 ?? ? ???
155 Bonemerang J
A
E
50 90% 1 ???? ???
156 Rest N
C
C
- - 1 ?? Can avoid being startled by others once
157 Rock Slide O
A
E
75 90% 1 ? ??? ???
158 Hyper Fang L
A
B
80 90% 1 ? ???? ???
159 Sharpen L
C
C
- - 1 ? ???
160 Conversion L
C
A
- - 1 ?? ???
161 Tri Attack L
B
A
80 100% 1 ?? ?? ???
162 Super Fang L
A
E
Varies 90% 1 ?? ? ???
163 Slash L
A
B
70 100% 1 ??? Affected by how well the appeal in front goes.
164 Substitute L
C
D
- - 1 ?? ???
165 Struggle L
A
B
50 100% 1 ???? ???
166 Sketch L
C
D
- - 2 ? Identical to appeal made prior to this one.
167 Triple Kick E
A
B
10 90% 2 ???? ???
168 Thief B
A
E
40 100% 2 ? ???
169 Spider Web A
C
D
- 100% 2 ?? ???
170 Mind Reader L
C
D
- 100% 2 ??? Temporarily stops the crowd from getting excited.
171 Nightmare H
C
D
- 100% 2 ? ??? ???
172 Flame Wheel F
A
A
60 100% 2 ???? ???
173 Snore L
B
C
40 100% 2 ???? ???
174 Curse ?
C
E
- - 2 ??? ???
175 Flail L
A
C
Varies 100% 2 ? ???
176 Conversion2 L
C
A
- 100% 2 ?? ???
177 Aeroblast G
B
B
100 95% 2 ??? ???
178 Cotton Spore I
C
A
- 85% 2 ?? ? ???
179 Reversal E
A
B
Varies 100% 2 ?? ???
180 Spite H
C
E
- 100% 2 ? ???
181 Powder Snow K
B
A
40 100% 2 ???? ???
182 Protect L
C
C
- - 2 ? Can avoid being startled by others
183 Mach Punch E
A
B
40 100% 2 ???? The appeal can be made earlier next turn
184 Scary Face L
C
E
- 90% 2 ?? ? Startles the Pokémon that has the judge's attention
185 Faint Attack B
A
D
60 - 2 ?? The appeal works great if performed first.
186 Sweet Kiss L
C
C
- 75% 2 ?? ???
187 Belly Drum L
C
C
- - 2 ? Ups user's condition, helpsprevent nervousness
188 Sludge Bomb M
B
E
90 100% 2 ?? ? Startles the Pokémon that has the JUDGE's attention.
189 Mud-Slap J
B
C
20 100% 2 ?? ? Startles the Pokémon that has the judge's attention
190 Octazooka Q
B
E
65 85% 2 ?? ? ???
191 Spikes J
C
D
- - 2 ?? ???
192 Zap Cannon D
B
B
100 50% 2 ???? ???
193 Foresight L
C
D
- 100% 2 ??? Worsens the condition of those that made appeals
194 Destiny Bond H
C
D
- - 2 ???????? ???
195 Perish Song L
C
A
- - 2 ?? ? ???
196 Icy Wind K
B
A
55 95% 2 ? ??? ???
197 Detect E
C
B
- - 2 ?? Can avoid being startled by others once.
198 Bone Rush J
A
E
25 80% 2 ???? ???
199 Lock-On L
C
D
- 100% 2 ??? ???
200 Outrage C
A
B
90 100% 2 ???? ???? Jams the others, and misses one turn of appeals.
201 Sandstorm O
C
E
- - 2 ??? Scrambles the order of appeals on the next turn
202 Giga Drain I
B
D
60 100% 2 ?? ? ???
203 Endure L
C
E
- - 2 ?? Avoids being startled once
204 Charm L
C
C
- 100% 2 ?? ? Startles Pokémon that made a same-type appeal
205 Rollout O
A
E
30 90% 2 ??? ???
206 False Swipe L
A
B
40 100% 2 ? ??? ???
207 Swagger L
C
C
- 90% 2 ?? ???
208 Milk Drink L
C
C
- - 2 ?? ???
209 Spark D
A
B
65 100% 2 ? ???? ???
210 Fury Cutter A
A
B
10 95% 2 ??? Can be repeatedly used without boring the judge.
211 Steel Wing P
A
B
70 90% 2 ?? ???
212 Mean Look L
C
A
- 100% 2 ?? ???
213 Attract L
C
C
- 100% 2 ?? ???
214 Sleep Talk L
C
C
- - 2 ??? ???
215 Heal Bell L
C
A
- - 2 ?? ???
216 Return L
A
C
Varies 100% 2 ? An appeal that excites the audience in any contest
217 Present L
A
C
Varies 90% 2 ??? ???
218 Frustration L
A
C
Varies 100% 2 ? ???
219 Safeguard L
C
A
- - 2 ? Can avoid being startled by others.
220 Pain Split L
C
D
- 100% 2 ? ???? ???
221 Sacred Fire F
A
A
100 95% 2 ???? ???
222 Magnitude J
A
E
Varies 100% 2 ? ???
223 Dynamicpunch E
A
B
100 50% 2 ?? ? Startles the Pokémon that has the Judge's attention.
224 Megahorn A
A
B
120 85% 2 ?? ???
225 Dragonbreath C
B
B
60 100% 2 ? ??? Badly startles those that have made appeals.
226 Baton Pass L
C
C
- - 2 ?? ???
227 Encore L
C
C
- 100% 2 ?? ???
228 Pursuit B
A
D
40 100% 2 ?? ? Badly startles all Pokémon that made good appeals
229 Rapid Spin L
A
B
20 100% 2 ?? Can avoid being startled by others once.
230 Sweet Scent L
C
C
- 100% 2 ? ??? Badly startles those that have made their appeals for this turn.
231 Iron Tail P
A
B
100 75% 2 ? ???? Badly startles the Pokémon in front.
232 Metal Claw P
A
B
50 95% 2 ???? ???
233 Vital Throw E
A
B
70 100% 2 ??? The user will appeal later in the next turn.
234 Morning Sun L
C
A
- - 2 ? The appeal's quality varies depending on its timing.
235 Synthesis I
C
D
- - 2 ? Changes the appeal points to 1, 2, 4, 6 or 8.
236 Moonlight L
C
A
- - 2 ? The appeal's quality varies on its' timing
237 Hidden Power L
B
D
Varies 100% 2 ??? Can be repeatedly used without boring the judge.
238 Cross Chop E
A
B
100 80% 2 ??? ???
239 Twister C
B
B
40 100% 2 ??? Scrambles the order of appeal on the next turn
240 Rain Dance Q
C
E
- - 2 ? Works best if the crowd is excited.
241 Sunny Day F
C
A
- - 2 ? ???
242 Crunch B
A
E
80 100% 2 ? ???? Badly startles the Pokémon in front
243 Mirror Coat N
B
A
Varies 100% 2 ?? ???
244 Psych Up L
C
D
- - 2 ?? ???
245 Extremespeed L
A
B
80 100% 2 ??? ???
246 Ancientpower O
B
E
60 100% 2 ? Ups the user's condition to prevent nervousness
247 Shadow Ball H
B
D
80 100% 2 ??? Shifts the judge's attention from others.
248 Future Sight N
B
D
80 90% 2 ??? ???
249 Rock Smash E
A
E
20 100% 2 ? ??? Works best if user's condition is good.
250 Whirlpool Q
B
A
15 70% 2 ??? ???
251 Beat Up B
A
D
10 100% 3 ?? ? ???
252 Fake Out L
A
C
40 100% 3 ?? ? Startles Pokémon that made Cute appeals earlier in the same round.
253 Uproar L
B
C
50 100% 3 ??? ???
254 Stockpile L
C
E
- - 3 ?? Can avoid being startled by others once.
255 Spit Up L
B
E
100 100% 3 ???? A highly appealing move
256 Swallow L
C
E
- - 3 ? ???
257 Heat Wave F
B
A
100 90% 3 ???? ???
258 Hail K
C
A
- - 3 ? ??? ???
259 Torment B
C
E
- 100% 3 ?? ???
260 Flatter B
C
D
- 100% 3 ?? ???
261 Will-O-Wisp F
C
A
- 75% 3 ? ???? ???
262 Memento B
C
E
- 100% 3 ???????? ???
263 Facade L
A
C
70 100% 3 ?? ???
264 Focus Punch E
A
E
150 100% 3 ??? ???
265 Smellingsalt L
A
D
60 100% 3 ?? ??? ???
266 Follow Me L
C
C
- 100% 3 ???? ???
267 Nature Power L
C
A
- 95% 3 ? ???
268 Charge D
C
D
- 100% 3 ?? ???
269 Taunt B
C
D
- 100% 3 ?? ???
270 Helping Hand L
C
D
- 100% 3 ?? ???
271 Trick N
C
D
- 100% 3 ?? ???
272 Role Play N
C
C
- 100% 3 ? ???
273 Wish L
C
C
- 100% 3 ??? ???
274 Assist L
C
C
- 100% 3 ? ???
275 Ingrain I
C
D
- 100% 3 ? ???
276 Superpower E
A
E
120 100% 3 ?????? ???
277 Magic Coat N
C
A
- 100% 3 ? ???
278 Recycle L
C
D
- 100% 3 ??? ???
279 Revenge E
A
E
60 100% 3 ??? The next appeal can be made later next turn
280 Brick Break E
A
B
75 100% 3 ? ???? Badly startles the Pokémon in front
281 Yawn L
C
C
- 100% 3 ?? Makes all Pokémon after the user nervous
282 Knock Off B
A
D
20 100% 3 ? ???? ???
283 Endeavor L
A
E
Varies 100% 3 ?? The appeal works great if performed last
284 Eruption F
B
A
150 100% 3 ? ???
285 Skill Swap N
C
D
- 100% 3 ? ???
286 Imprison N
C
D
- 100% 3 ??? ???
287 Refresh L
C
C
- 100% 3 ? ???
288 Grudge H
C
E
- 100% 3 ? ???
289 Snatch B
C
D
- 100% 3 ?? ? ???
290 Secret Power L
A
D
70 100% 3 ? The appeal works well if the user's condition is good.
291 Dive Q
A
A
60 100% 3 ?? Can avoid being startled by others once.
292 Arm Thrust E
A
E
15 100% 3 ?? ? Startles the Pokémon that has the judge's attention.
293 Camouflage L
C
D
- 100% 3 ??? ???
294 Tail Glow A
C
A
- 100% 3 ? ???
295 Luster Purge N
B
D
70 100% 3 ?? ??? ???
296 Mist Ball N
B
D
70 100% 3 ? ???? ???
297 Featherdance G
C
A
- 100% 3 ?? ? Startles the Pokémon that has the Judge's attention
298 Teeter Dance L
C
C
- 100% 3 ???? ???? ???
299 Blaze Kick F
A
A
85 90% 3 ???? ???
300 Mud Sport J
C
C
- 100% 3 ???? A highly appealing move
301 Ice Ball K
A
A
30 90% 3 ???? ???
302 Needle Arm I
A
D
60 100% 3 ? ???? ???
303 Slack Off L
C
C
- 100% 3 ? ???
304 Hyper Voice L
B
B
90 100% 3 ? ??? ???
305 Poison Fang M
A
D
50 100% 3 ??? ???
306 Crush Claw L
A
B
75 95% 3 ? ???? ???
307 Blast Burn F
B
A
150 90% 3 ???? ???? ???
308 Hydro Cannon Q
B
A
150 90% 3 ???? ???? ???
309 Meteor Mash P
A
B
100 85% 3 ?? ???
310 Astonish H
A
D
30 100% 3 ?? ??? Startles the Pokémon that appealed before the user.
311 Weather Ball L
B
D
50 100% 3 ???? ???
312 Aromatherapy I
C
D
- - 3 ?? ???
313 Fake Tears B
C
D
- 100% 3 ?? ???
314 Air Cutter G
B
B
55 95% 3 ?? ? ???
315 Overheat F
B
A
140 90% 3 ?????? ???
316 Odor Sleuth L
C
D
- 100% 3 ??? ???
317 Rock Tomb O
A
D
50 80% 3 ??? ???
318 Silver Wind A
B
A
60 100% 3 ? Ups the user's condition and helps prevent nervousness.
319 Metal Sound P
C
D
- 85% 3 ? ??? ???
320 Grasswhistle I
C
D
- 55% 3 ? ??? ???
321 Tickle L
C
C
- 100% 3 ??? ???
322 Cosmic Power N
C
B
- - 3 ? ???
323 Water Spout Q
B
A
150 100% 3 ? ???
324 Signal Beam A
B
A
75 100% 3 ??? Randomizes the order of appeals on the next turn.
325 Shadow Punch H
A
D
60 - 3 ?? ???
326 Extrasensory N
B
B
80 100% 3 ? ???? ???
327 Sky Uppercut E
A
B
85 90% 3 ?? ? Startles Pokémon that made a same-type appeal
328 Sand Tomb J
A
D
15 70% 3 ??? ???
329 Sheer Cold K
B
A
1HKO 30% 3 ?? ? ???
330 Muddy Water Q
B
E
95 85% 3 ?? ? ???
331 Bullet Seed I
A
B
10 100% 3 ?? ? Badly startles all Pokémon that made good appeals.
332 Aerial Ace G
A
B
60 - 3 ?? The user gains triple the appeal points in the first round only.
333 Icicle Spear K
A
A
10 100% 3 ?? ? ???
334 Iron Defense P
C
E
- - 3 ? Can avoid being startled by others.
335 Block L
C
C
- 100% 3 ?? Makes all Pokémon after the user nervous
336 Howl L
C
B
- - 3 ? ???
337 Dragon Claw C
A
B
80 100% 3 ?? ? Startles Pokémon that made a same-type appeal
338 Frenzy Plant I
B
B
150 90% 3 ???? ???? ???
339 Bulk Up E
C
A
- - 3 ? ???
340 Bounce G
A
C
85 85% 3 ? ???
341 Mud Shot J
B
E
55 95% 3 ? ??? Badly startled those that have made appeals
342 Poison Tail M
A
D
50 100% 3 ??? Worsens the condition of those that made appeals.
343 Covet L
A
C
40 100% 3 ? Makes the appeal as good as those before it
344 Volt Tackle D
A
B
120 100% 3 ?????? User will be more easily startled afterwards.
345 Magical Leaf I
B
A
60 - 3 ?? ???
346 Water Sport Q
C
C
- 100% 3 ???? A highly appealing move
347 Calm Mind N
C
D
- - 3 ?? ???
348 Leaf Blade I
A
B
70 100% 3 ??? ???
349 Dragon Dance C
C
B
- - 3 ? Ups the user's condition. Helps prevent nervousness
350 Rock Blast O
A
E
25 80% 3 ?? Works well if it's the same type as the one before
351 Shock Wave D
B
B
60 - 3 ?? The appeal works great if performed first.
352 Water Pulse Q
B
A
60 100% 3 ??? ???
353 Doom Desire P
B
B
120 85% 3 ??? ???
354 Psycho Boost N
B
D
140 90% 3 ?????? ???
355 Roost G
C
B
- - 4
356 Gravity N
C
A
- - 4
357 Miracle Eye N
C
C
- - 4
358 Wake-up Slap E
A
D
60 100% 4
359 Hammer Arm E
A
B
100 90% 4
360 Gyro Ball P
A
A
Varies 100% 4
361 Healing Wish N
C
C
- - 4
362 Brine Q
B
D
65 100% 4
363 Natural Gift L
A
B
Varies 100% 4
364 Feint L
A
A
50 100% 4
365 Pluck G
A
C
60 100% 4
366 Tailwind G
C
D
- - 4
367 Acupressure L
C
B
- - 4
368 Metal Burst P
A
A
Varies 100% 4
369 U-turn A
A
C
70 100% 4
370 Close Combat E
A
D
120 100% 4
371 Payback B
A
B
50 100% 4
372 Assurance B
A
A
50 100% 4
373 Embargo B
C
C
- 100% 4
374 Fling B
A
E
Varies 100% 4
375 Psycho Shift N
C
- 90% 4
376 Trump Card L
B
Varies - 4
377 Heal Block N
C
- 100% 4
378 Wring Out L
B
Varies 100% 4
379 Power Trick N
C
- - 4
380 Gastro Acid M
C
- 100% 4
381 Lucky Chant L
C
- - 4
382 Me First L
C
- - 4
383 Copycat L
C
- - 4
384 Power Swap N
C
- - 4
385 Guard Swap N
C
- - 4
386 Punishment B
A
Varies 100% 4
387 Last Resort L
A
130 100% 4
388 Worry Seed I
C
- 100% 4
389 Sucker Punch B
A
80 100% 4
390 Toxic Spikes M
C
- - 4
391 Heart Swap N
C
- - 4
392 Aqua Ring Q
C
- - 4
393 Magnet Rise D
C
- - 4
394 Flare Blitz F
A
120 100% 4
395 Force Palm E
A
60 100% 4
396 Aura Sphere E
B
90 - 4
397 Rock Polish O
C
- - 4
398 Poison Jab M
A
80 100% 4
399 Dark Pulse B
B
80 100% 4
400 Night Slash B
A
70 100% 4
401 Aqua Tail Q
A
90 90% 4
402 Seed Bomb I
A
80 100% 4
403 Air Slash G
B
75 95% 4
404 X-scissor A
A
80 100% 4
405 Bug Buzz A
B
90 100% 4
406 Dragon Pulse C
B
90 100% 4
407 Dragon Rush C
A
100 75% 4
408 Power Gem O
B
70 100% 4
409 Drain Punch E
A
60 100% 4
410 Vacuum Wave E
B
40 100% 4
411 Focus Blast E
B
120 70% 4
412 Energy Ball I
B
80 100% 4
413 Brave Bird G
A
120 100% 4
414 Earth Power J
B
90 100% 4
415 Switcheroo B
C
- 100% 4
416 Giga Impact L
A
150 90% 4
417 Nasty Plot B
C
- - 4
418 Bullet Punch P
A
40 100% 4
419 Avalanche K
A
60 100% 4
420 Ice Shard K
A
40 100% 4
421 Shadow Claw H
A
70 100% 4
422 Thunder Fang D
A
65 95% 4
423 Ice Fang K
A
65 95% 4
424 Fire Fang F
A
65 95% 4
425 Shadow Sneak H
A
40 100% 4
426 Mud Bomb J
B
65 85% 4
427 Psycho Cut N
A
70 100% 4
428 Zen Headbutt N
A
80 90% 4
429 Mirror Shot P
B
65 85% 4
430 Flash Cannon P
B
80 100% 4
431 Rock Climb L
A
90 85% 4
432 Defog G
C
- - 4
433 Trick Room N
C
- - 4
434 Draco Meteor C
B
140 90% 4
435 Discharge D
B
80 100% 4
436 Lava Plume F
B
80 100% 4
437 Leaf Storm I
B
140 90% 4
438 Power Whip I
A
120 85% 4
439 Rock Wrecker O
A
150 90% 4
440 Cross Poison M
A
70 100% 4
441 Gunk Shot M
A
120 70% 4
442 Iron Head P
A
80 100% 4
443 Magnet Bomb P
A
60 - 4
444 Stone Edge O
A
100 80% 4
445 Captivate L
C
- 100% 4
446 Stealth Rock O
C
- - 4
447 Grass Knot I
B
Varies 100% 4
448 Chatter G
B
60 100% 4
449 Judgment L
B
100 100% 4
450 Bug Bite A
A
60 100% 4
451 Charge Beam D
B
50 90% 4
452 Wood Hammer I
A
120 100% 4
453 Aqua Jet Q
A
40 100% 4
454 Attack Order A
A
90 100% 4
455 Defense Order A
C
- - 4
456 Heal Order A
C
- - 4
457 Head Smash O
A
150 80% 4
458 Double Hit L
A
35 90% 4
459 Roar of Time C
B
150 90% 4
460 Spacial Rend C
B
100 95% 4
461 Lunar Dance N
C
- - 4
462 Crush Grip L
A
Varies 100% 4
463 Magma Storm F
B
120 70% 4
464 Dark Void B
C
- 80% 4
465 Seed Flare I
B
120 85% 4
466 Ominous Wind H
B
60 100% 4
467 Shadow Force H
A
120 100% 4
Retrieved from "http://strategywiki.org/wiki/Pok%C3%A9mon/List_of_Moves"