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The Titan Weapon Sidequests

Risen 2: Dark Waters Walkthrough and Guide

by CMBF  

 
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The Titan Weapon Sidequests

(1.1.5) The Titan Weapon
The Pirates possess a mythic weapon that can be used to slay the Kraken.  The Commandant orders you to retrieve that weapon, and notes that Captain Steelbeard will know its whereabouts according to his daughter Patty.  He has dispatched you on a secret mission to infiltrate the Pirate Den and obtain the weapon with Patty's help.


(1.1.6) The Titan Weapon > Find Steelbeard
The Commandant spreads the word that you have been kicked out of the Inquisition in disgrace, and it has been arranged for you to take the next slave ship to Tacarigua.  You meet the Captain of the ship in the Commandant's quarters, and he does not have much faith in you!

In the morning you can join Patty on the ship and, after telling the Captain you are ready, depart the Fortress for the port village of Tacarigua.  This trip triggers a CS in which, when you arrive you are half-naked thanks to Patty throwing your clothes overboard in order to protect you from suspicion that you are a member of the Inquisition Forces.


(1.1.7) The Titan Weapon > Find Steelbeard > To Tacarigua
The Black Betty arrives in port and her Captain spreads a nasty rumor about your sexual leanings to "help" you with your cover story.  He seems to take particular joy in this action, but Patty, encouraged by this, convinces you to depart the ship to begin the adventure!

You should spend time exploring the beaches, the village, and the Jungle to gather resources, kit, and XP/skills.  There are additional quests to be found in the village and its environs.


(1.1.8) The Titan Weapon > Find Steelbeard > Find the Pirates Den
The Pirates Den is located on the other side of the Jungle, but before you can head there and discover its location there are a number of quests that you will need to do in the village, as well as some leveling and resource gathering to be done!


(1.1.9) The Titan Weapon > Find Steelbeard > Find the Pirates Den > A Map of Tacarigua
Obtain the map for this section of the quest from the Port Governor, Di Fuego, in Tacarigua.  You will find him on the second floor of his home in his office, but to call upon him and purchase a map you need to be dressed decently.   You will not be admitted in pirate rags.


(1.1.10) The Titan Weapon > Find Steelbeard > Find the Pirates Den > Sturdy Clothes
You will need decent clothes to visit the Port Governor and for your trip through the Jungle to the Pirates Den.  Speak with Pedro, who will direct you to Carter the Guard, who can sell you some clothing.  Note that the Governor also sells more expensive (and useful) clothing as well.  Something to think about.


(1.1.11) The Titan Weapon > Find Steelbeard > Find the Pirates Den > Provisions
Speaking with the guards and Pedro reveals that you can obtain supplies and specifically the Provisions for this quest from Osorio, the Cook.


(1.1.12) The Titan Weapon > Become a Pirate
In order to join Steelbeard's crew you will have to impress the good Captain, and to do that will require a number of accomplishments, but be happy because the vast majority of them are simply for doing the quests that you have been doing anyway!  Bear this in mind, though, that impressing him means to have success pile onto success, and failing quests is not the way to do that! 

Basically the Giant Crab killing you did with Blake, taking care of business with Hank, doing in Meeks and the Sunken One, freeing Largo, finding both Pete's and O'Brien's Treasures, getting the Rum production back on task and getting the Rum for the Captain's ship, aye, that counts! 


(1.1.13) The Titan Weapon > Become a Pirate > Crab Slapping with Blake
Blake is the Pirate on guard duty down at the beach gate at the Pirates Den, and he can not only teach you the Kick move but offers you this quest in which you get to help him repell a crab attack!


(1.1.14) The Titan Weapon > Become a Pirate > The Rum's Got to Come
You flag and complete this quest during your conversation with Captain Steelbeard at the end of the quest to find him, as the result of having completed the related quests and restored the supply chain that allows Booze to make his Rum!


(1.1.15) The Titan Weapon > Become a Pirate > The Rum's Got to Come > The Sugar Shipment
After talking to Booze in the Pub in Pirates Den, you flag this quest to bring 7 sacks of Sugar to Jack at the Smuggler's Tower.  Jack's Tower is on the south side of the island, as is the cave that has the sacks of Sugar in it (and some Termites).  Simply obtain the sacks from the cave and deposit them at the Tower to complete this quest.


(1.1.16) The Titan Weapon > Become a Pirate > The Rum's Got to Come > The Sugar Shipment > 7 Sacks of Sugar
Locate the Termite Cave -- it is not difficult, being as it is the cave with the Termites going in and out of it!  Go in, kill all the Termites, and then pick up the seven sacks of sugar.  Once you have all seven of them, simply return to Jack's Tower and turn them in to him to complete this sub-quest!


(1.1.17) The Titan Weapon > Become a Pirate > The Rum's Got to Come > The Water Carriers
After talking to Booze in the Pub in Pirates Den, you learn that the Water Carriers are refusing to work.  Booze suggests that you speak with Curtis to learn more.  Speaking to Curtis again reveals more of the details at issue, and he asks you to go to the Waterfall Beach and find out why Fence has not been relieved at he Main Gate?

When you get there two of the trio are standing by the water arguing, and you learn from the third who is across the river that what they are arguing about is who gets to go pull guard duty at the Main Gate!  Your attempt to sort that out causes them both to refuse until you fight each of them...


(1.1.18) The Titan Weapon > Become a Pirate > The Rum's Got to Come > The Water Carriers > Fight Foster
You pick the order you fight them in, but either way you need to duel swords with him and beat him!  Winning completes this part of the quest.


(1.1.19) The Titan Weapon > Become a Pirate > The Rum's Got to Come > The Water Carriers > Fight Doggs
You pick the order you fight them in, but either way you need to duel swords with him and beat him!  Winning completes this part of the quest.


(1.1.20) The Titan Weapon > Become a Pirate > Settling the Score with Hank
For me this took place on the way back from the beach where I dealt with the Sunken One and Meeks, as I approached the Pub entrance, where Hank braced me and demanded 100 gold coins.  Of course I told him where to head in and then beat him in a duel -- and I suggest that you do the same for several reasons, not the least of which is that this is one of the quests that is used to judge your worthiness to be a pirate by Captain Steelbeard, and also because hey, I do not particularly like pimps.  Just saying.

Either way you need to succeed in this because your reputation among the pirates will be seriously messed up if you try and fail, and there is no re-try here.  If you fail for whatever reason, you failed mate.  Like Yoda said, there is Do, and there is Not Do.  Once you beat him he leaves you alone and if you talk to him acknowledges that the debt is canceled.


(1.1.21) The Titan Weapon > Become a Pirate > The Traitor and the Beast
This is part of the Night-Time Pursuit quest, and the events that make up this quest take place on the beach at night, after you have followed Meeks.  Basically the discovery by the monster that you followed his informant Meeks is what flags this quest, and killing them both is what completes it.  Once you have completed it, be sure to loot their weapons off of the ground, and the items on their bodies before you leave.


(1.1.22) The Titan Weapon > Become a Pirate > The Traitor and the Beast > Night-Time Pursuit
After talking to Booze, the bartender in the Pub in the Pirates Den you agree to follow Meeks when he goes off on one of his secret night missions.  Booze will tell you when the time is right to follow Meeks...  Basically the right time is after darkness falls on the land.

As you follow Meeks he leads you down the path past the Simthy to the beach-side gate and out that, along the beach path past the guard and eventually he stops near the water, and a monster comes out to talk to him.  The monster is presumably one of the supernatural beasts in Mara's service, as his interest is Captain Steelbeard -- and Meeks not only reports on Steelbeard, he also dimes you and Patty out to the monster.  Traitorous bastard!

As you take this in the monster detects your presence, yells at Meeks for letting himself be followed to the meeting, and they both attack you.  Hopefully you still have Patty with you -- because while you do a lot of defensive dancing with the beast, shooting your pistol in its face as quick as it reloads, she will finish off Meeks and help you deal with the monster.  Once they are dead be sure to search them, taking the Axe and Meeks' Cutlass, as well as their possessions from the bodies.  Now head back and report to Booze!


(1.1.23) The Titan Weapon > Become a Pirate  > O'Brian's Treasure
Pirates have treasures and in this case the Pirate O'Brian -- who can be found drinking in the Pub in Pirates Den, has a treasure map that leads to a treasure that we need to obtain!  So seek out the man in the Pub and have a chat with him.


(1.1.24) The Titan Weapon > Become a Pirate  > O'Brian's Treasure > O'Brian's Treasure Map
Once you find O'Brian and chat him up you have the option of having drinking contests (a mini-game) with him.  Have enough of them for gold at 50 gold a pop, and he will eventually be willing to play for his treasure map -- but you have to put up something of value for your side of the bet.  The easiest thing to bet is 500 gold so make sure you have that much on you when you go for this bet!

Once you beat him the map is yours, you get your 500 gold returned, and this sub-quest is completed!


(1.1.25) The Titan Weapon > Become a Pirate  > Pete's Treasure
This is actually the second stage of this quest series, as it is flagged once you find Pete's body near the temple entrance in the gorge, and search it to obtain the map as well as his kit.  The location of the red X that marks the spot is behind you to the north by the entrance to the temple.  Simple locate it and dif up the treasure!


(1.1.26) The Titan Weapon > Become a Pirate > Pete's Treasure > Pete's Treasure Map
The Barmaid in the Pub at the Pirates Den has a story to tell you about Pete and his treasure -- you will  need to pay her 100 gold for the details however, but once you do you flag this quest!


(1.1.27) The Titan Weapon > Become a Pirate > Old Grave Plundered
Inside the temple near where you found Pete's Treasure Chest there is a hallway that heads to the left - you need to climb up to its ledge using 'Y' -- at the end of the hallway is a small alter upon which is a gold and emerald idol.  Taking the idol both flags and completes this quest.  Taking the idol ALSO arms the defenses of the temple, including traps that are in the hallway you need to use to get back to the entrance.

Carefully proceed up the hallway back to the entrance, with a finger on 'Y' to evade any traps you trigger on the way out and, once you are out, return to the Pirates Den!  Easey-Peasy!


(1.1.28) The Titan Weapon > Talk to the Pirates at the Tower
After you arrive on the Sword Coast you are told by Steelbeard that a couple of pirates are at the tower above the coast, and that you should take a closer look, loosen their tongues, and find out what they know!

To reach the Tower you follow the path to the right of your landing spot on the beach (facing inland) which is to the left of the Native Temple at the far (right-hand) end of the beach along the beginning edge of the jungle here.


(1.1.29) The Titan Weapon > Defeat the Lookouts at the Tower
This is not really a choice you make -- meeting the Pirates at the Tower is part of the story, and they attack you whether you want to fight them or not as that is part of the script, so just go with the flow and defeat them to flag and then complete this quest.


(1.1.30) The Titan Weapon > Help Against Crow
After you arrive at the Sword Coast it is suggested that you ask around and see how to locate Crow, the bloke who has the magical weapon.  You will obtain information in a surprising number of ways but mostly passively from conversations like the ones you have with the Pirates at the Tower for example.


(1.1.31) The Titan Weapon > Help Against Crow > Chani, Daughter of the Chieftain
As you begin the process of reconnoitering the Native Village and meet the Pirate representative and the Natives who live there, you learn from one of them that the daughter of the Village Chief, who is named Chani, opposes the Pirate Captain Crow, and is undertaking her own modest resistance efforts.  Remembering the old saying that the enemy of my enemy is my friend, seeking her out and learning the facts behind her decision to stand against the Pirate Captain is probably a very good idea... 

Learning about Chani flags this quest, and sets you on the path to learn the facts behind her decision to stand against Captain Crow.  Talking to her by the alter and working your way through her dialogue options to flag the next quest in the series completes this one!


(1.1.32) The Titan Weapon > Help Against Crow > Free Tahana
After you work your way through the dialogue options with Chani she will assign you this sub-quest to locate and free Tahana, who she sent on a mission to the burial grounds.  You need to chat with Ranapiri to learn where he went last.


(1.1.33) The Titan Weapon > Help Against Crow > Free Tahana > Follow Ranapiri into the Jungle
Talk to Ranapiri in the village and then follow him into the Jungle until he stops to talk to you, at which point you complete this sub-quest.


(1.1.34) The Titan Weapon > Help Against Crow > Free Tahana > Follow Ranapiri Farther Inland
Continue to follow Ranapiri through the Jungle until he again stops to talk to you to complete this sub-quest.


(1.1.35) The Titan Weapon > Help Against Crow > Free Tahana > Follow Ranapiri to the Tower
Continue to follow Ranapiri until he again stops to chat, at which point you will complete this sub-quest in its entirety, and know the way to the Tower.


(1.1.36) The Titan Weapon > Help Against Crow > Free Tahana > Escape from the Tower
You find Tahana locked in a cell in the Tower -- after talking to him you learn that the guard dropped the key in the yard by the wooden palisade.  Pick it up and unlock the cell, then you and Tahana will disable Torres and have your escape, concluding this sub-quest! 


(1.1.37) The Titan Weapon > Help Against Crow > Free Tahana > Shaganumbi Idol Found
The idol can be found directly opposite of the last chat location with Ranapiri on the above sub-quest set, in the grass.  Be sure to grab it before you head to the Tower.  IF you did not find the idol here, during the escape from the tower Tahana will show you where to look for it.


(1.1.38) The Titan Weapon > Help Against Crow > Free Tahana > Through the Jungle
After you clear the jungle above, Tahana stops to talk and this sub-quest completes.


(1.1.39) The Titan Weapon > Help Against Crow > Free Tahana > Heading Back Home
You follow Tahana back to the Village and this sub-quest completes.


(1.1.40) The Titan Weapon > Chani's Plan
Once you have freed Tahana and reported back to Chani you have to decide whether to follow the Natives or not -- if not, this is the end, you learn no more from her, and you proceed with the Inquisition side of the game.  If you choose to side with the Natives however, you will now flag this quest and having gained her trust you are well upon your way to being accepted as a member of the people!


(1.1.41) The Titan Weapon > Chani's Plan > The Ancestor's Blessing
After you commit to the Natives you flag and complete this part of the quest line, as Chani shares her plan with you.   That plan begins with having you tested by the Ancestor's, and that means you must find a special idol, which flags the next quest.


(1.1.42) The Titan Weapon > Chani's Plan > The Ancestor's Blessing > The Hidden Idol
When we first landed on the Sword Coast we explored the Native Temple by the beach, so we already have the special idol that she needs -- if you did not do that then follow this quest marker and obtain the idol, it is dead easy.  Once you have it, or if you already had it, talk to her again to complete this sub-quest.


(1.1.43) The Titan Weapon > Chani's Plan > The Ancestor's Blessing > Access to the Temple
After you hand over the idol Chani departs the Village for the Temple -- follow her in order to complete this part of the sub-quest, as she leads you into the nearby Temple you were not allowed to enter before.


(1.1.44) The Titan Weapon > Chani's Plan > The Ancestor's Blessing > Are you Worthy?
Having completed all of the steps up to now, what remains for this sub-quest is to follow Chani into the Temple of the Ancestors behind the village, there to be challenged by Samir, who guards the entrance.  You must truthfully answer all of his questions, and then beat him in a duel to prove that you are both worthy and accepted by the Ancestors.  Once you have done that, the way is clear and this sub-quest is completed!


(1.1.45) The Titan Weapon > Chani's Plan > The Chieftain's Hair
After you gain access to the Ancestor's Temple and have your interaction with the Ancestor, you learn from Chani that you are going to need a hair from her father in order to make a Voodoo Doll through which he can be controlled.


(1.1.46) The Titan Weapon > Chani's Plan > The Chieftain's Hair > Ouch!
Getting the hair from Chani's father will mean getting close to him, and as you cannot do that yourself, you will have to get a hair from the Pirate Jim in order to make a doll to control HIM so that you can use HIM to access her father and thus fulfill the goals of this and the previous quest.  Whew!


(1.1.47) The Titan Weapon > Chani's Plan > The Chieftain's Hair > A Doll for Jim
Chani tells you the ingredients that you need and explains that you must use the Voodoo Alter -- so check your resources and see what you are missing.  Buy the missing items and two dolls (you need one for Jim and later one for Chani's father) from Kapua.  Use the Alter to make the doll and complete this quest!


(1.1.48) The Titan Weapon > Chani's Plan > The Chieftain's Hair > Redistributing the Loot
Your basic challenge is simple -- Skinner wants the loot that the other Pirates have gathered during their latest missions, and all that you need to do is pick their pockets to get it!  So do that, and while you are at it pick the natives (and Floyd's) to get the gold you need to pay back the Rummy and buy a bottle of Rum to boot!


(1.1.49) The Titan Weapon > Chani's Plan > The Chieftain's Hair > Master Thief
This sub-quest gets completed for stealing all of the items you need during the Temple Quest.


(1.1.50) The Titan Weapon > Chani's Plan > The Chieftain's Hair > Distract Skinner
Now that you have the bottle of Rum, return to Skinner and offer him a drink to distract him while you steal his loot!  With that done, it is time to return to Floyd and gain entrance to the Temple!


(1.1.51) The Titan Weapon > Chani's Plan > The Chieftain's Hair > A Doll for Bakir
Return to Chani to tell her the good news and she asks you to make the doll and show it to her when it is done.  Making the doll completes this quest.


(1.1.52) The Titan Weapon > Chani's Plan > The Shipment for Crow
You encounter Crow's man Slick in the Native Village, and after spending a lot of effort insulting you, which I must say you handled quite well, you get a fair bit of information out of him and you flag this quest. 

Basically you need to speak with the two gatherers and the Voodoo witch.  You can ask him how to find them -- the witch is in the village, the gatherers are near or in the river in the direction we came from -- but it should come as no real surprise to you that this is the start of a chain of related sub-quests, right?


(1.1.53) The Titan Weapon > Chani's Plan > The Shipment for Crow > Natsumi's Bag of Herbs
Natsumi is one of the gatherers who you need to obtain tribute from for Slick.  You find her down by the river, where she tells you that she has lost her bags because the Alligator has awoken.  Kill the Alligator to progress the quest and another.


(1.1.54) The Titan Weapon > Chani's Plan > The Shipment for Crow > Natsumi's Bag of Herbs > Plants, Mushrooms, and Herbs
With the Alligator dead, return to Natsumi and she tells you she dropped her bags (three of them) by the river bank.  Head along the bank and collect all three bags, then return to her to chat and complete this sub-quest.  Well done!


(1.1.55) The Titan Weapon > Chani's Plan > The Shipment for Crow > Jade
When you speak with Kapua in the village she gives you this sub-quest to find her some raw jade, which she needs to complete the idol for Crow and the main quest that this sub-quest is associated with.  She wants you to help Hikoko collect the four pieces of Jade that she requires.


(1.1.56) The Titan Weapon > Chani's Plan > The Shipment for Crow > Jade > Accompany Hikoko
Talk to Hikoko in the village and tell her that you are ready to proceed, and she will lead you to the cave.  Along the way you will need to protect her from Warthogs, Claw Monkeys, and a Jaguar.  Reaching the cave completes this sub-quest.


(1.1.57) The Titan Weapon > Chani's Plan > The Shipment for Crow > Jade > Hikoko's Jade Cave
At the cave you tell her to wait outside and you go in to harvest the Jade by picking it up off of the cave floor.  In addition to the other resources you can harvest there are some Termites for you to fight for the Glory.  Heh.  Do not go past the three Warriors you fight at one time though, as the area past them has a trio of Ghouls who will kill you.


(1.1.58) The Titan Weapon > Chani's Plan > The Shipment for Crow > Jade > 4 Pieces of Jade
Picking up the four pieces of Raw Jade on the floor of the cave completes this sub-quest, so once you have them and you have cleared out the Termites for the Glory, exit the cave and speak to Hikoko.


(1.1.59) The Titan Weapon > Chani's Plan > The Shipment for Crow > Jade > Back to the Village with Hikoko
If you ask Hikoko to lead you back to the village this sub-quest is flagged -- simply follow her back to the village to complete it.


(1.1.60) The Titan Weapon > Chani's Plan > Assault on the Temple
With the doll made it is now time for the plan to be put into action -- join Chani and head through the jungle to the Temple (check the map after flagging the quest) in order to initiate the fight.


(1.1.61) The Titan Weapon > Chani's Plan > The Fight Against Crow
When you arrive in the Earth Temple Grounds you get a CS in which Crow orders Bakir to kill you and Chani -- but Chani uses the doll to take control over her father, and order him to instruct his warriors to fight on your side.  Crow gets angry and uses the Titan Weapon to draw upon the powers of Mara and creates an Earth Monster thingy that you have to battle. 

Your first priority is to kill Crow, so go right for him, kill him, and take his weapon.  After that you need to dodge the Earth Monster special attacks and, after each attack when its chest opens and it is vulnerable, you need to launch the Titan Weapon into its open chest.  Do that four times and the thing is destroyed, the battle is yours, you won!  Good on ya!



 
 
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