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Chaku Datu's Legacy

Risen 2: Dark Waters Walkthrough and Guide

by CMBF  

 
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Chaku Datu's Legacy

This is one of the final handful of side-quest for the Maracai Section of the quests, and it is also the path towards obtaining the second from last Legendary Item that we need for THAT quest line: The Skull.  So head back to the Maracai Village and speak with Chaku Datu to complete the sub-quest Talk to Chaku Datu.

You learn that Garcia killed his son -- working your way through the chat options pretty much fills in the details of the stories you have already uncovered, and forget about convincing him of Garcia's treachery because he does not believe you.  Asking after the challenge reveals that there are three tasks that must be completed: The Test of Speed, which is a challenge to kill the Black Hunter.  This flags the sub-quest Paws for Zaalu.

Return to Zaalu and tell him about the Black Hunter challenge and he tells you that he knows where to find this beast.  This flags the sub-quest Follow Zaalu.  Follow him until he stops to talk to you and that ends this sub-quest and flags the next, which is Follow Zaalu Through the Jungle.  When you reach the Panther Cave (hey, remember we cleared this and did not find a Panther?  Now we know why!) he chats with you again and that ends this sub-quest.  He tells you to go in and lure the Panther out so he can kill it!

Simple enough -- head in and light a torch, find the Panther and then run like hell!  When you get it outside Zaalu kills it while you watch and that flags and completes the side-quest The Black Hunter.  Loot the body to get the Paws and talk to Zaalu, so you can give him the Paws.  This completes the quest Paws for Zaalu, and he tells you to go back to the Chief to get the next challenge!

Tell him that you should head back to the Village together and that flags the quest Back to the Village with Zaalu.  You run through the Jungle with him to the path up to the Village and that completes this quest.  Now go talk to the Chief and tell him that Zaalu has the Paws.


Passing the Tests to Elect a New Chief of the Maracai

-- The Test of Weakness --

The Chief tells you about the Test of Weakness -- the Chief wants to see Zaalu and ask him three questions in order to test his wisdom, so you are to tell Zaalu to visit the Chief.  This flags the quest The Three Questions.  You explain the details to Zaalu, and he tells you that this is why he chose you to be his Halmak!  Interesting.

There was a plan all along it seems -- he tells you that he will have a Voodoo Doll made for you to control his body and answer the questions, and you shock him when you tell him you can do that yourself, flagging the quest Take Over Zaalu's Body.  You ask for a strand of his hair and flag the quest Zaalu's Voodoo Doll.

Head to the nearby Alter and use it to make the Doll, which completes the quest Zaalu's Voodoo Doll, and then return to Zaalu and use the Doll.  As Zaalu, go to the Chief to be questioned.

The Chief asks you the questions:

(1) What devours everything it touches, yet eats nothing?  The answer is Darkness.

(2) What can never be borrowed or earned, but is often wasted?  The answer is Time.

(3) What do the dead eat, that if eaten by the living, will bring them painful death?  The answer is Nothing.

Each of the questions is actually a sub-quest, and once you finish them, you complete the quest The Three Questions.  Return to your body and switch back now, and that completes the sub-quest Take Over Zaalu's Body.  Talk to him to fill him in on what took place, and he reminds you that there is one more challenge left, and he asks you to go to the Chief and tell him that he is ready for the final challenge.

-- The Test of Strength --

The next test leans towards battle prowess, and the Chief explains that this test will rely upon the wisdom of a Chief in choosing those who they associate with, and that means their Halmaks!  He tells you that you must battle the other Halmak, and to prepare and come to the Place of Ritual -- which in this case is by the fire in the center of the Village.

Find Zaalu and tell him, and he tells you that you must fight, and warns you about your opponent being very nimble...  Talk to Daiki to get some smack talk thrown at you then head for the Ritual Site -- by the Alter.  Once there he talks more smake and the quest Follow Daiki to the Ritual Site is completed.

You have the battle and, once it is complete and you have won, you flag and complete the quest Duel with Haikeke's Halmak!  Well done mates!  Talk to your opponent to wrap this bit up and then go to the Zaalu and talk to him; he is happy with you.  Now it is time to talk to the Chief, which completes the quest The Final Test and unlocks the Achievement "The Right Hand" (20 GP) for completing this quest line.

The Chief acknowledges that you have proven yourself and gives you the Legendary Item The Skull -- which is the 19th of the 20 we need to collect!  Nicely done!  That completes the Legendary Item quest The Skull, which only leaves The Hangman's Noose to be collected, and we will do that shortly!

Return to Zaalu and give him the good news.  He gives you a ring as your reward, and that pretty much wraps up all of the Maracai quests save for the Treasure in the Hidden Valley.


Completing the Legendary Items Collection and Achievement

-- The Final Legendary Item --

This is not really part of the Maracai quests, but it is something we want to get out of the way, and as you should have plenty of money and Glory it will be easily accomplished now.  Basically in order to obtain the 20th Legendary Item you must have a Trained Monkey -- which you will buy from Flannigan on Tacarigua -- but to buy it from him (or rather to be trained in it) you must have your Cunning Level to at least Level 6. 

Head back to the ship now, and tell Patty that you need to set a new course, and sail to Tacarigua.  Open the Log and upgrade Cunning to Level 6, then leave the ship and visit with Flannigan on the bluff above that is directly across from the Gunsmith's.  The Monkey will cost you 1000 gold coins, and is then a selectable item. 

You do not use it in combat -- when you select it (use it) it causes the Monkey to be released and you are then in control of it.  Be aware that if your Monkey is caught stealing by ANYONE they can KILL it, which means you have to buy another, so do not let it get caught or killed, right?  You can take this opportunity to use the Monkey 20 times (you can just use it, then return to your body 20 times) and that will unlock the Achievement "Monkey Dance" (10 GP) for the doing of it.

With your Monkey, return to the ship and ask Patty to set a course for Antigua.  When you arrive leave the ship and enter the Storehouse via the stairs on the outside of the back, which is the only way to get to the third floor...  Use your Monkey.  Have it climb out the half-boarded up window that is facing the direction of your ship and then climb up the side of the building and you will see that there is a hole in the roof through which it can climb. 

Among the loot here is a chest, a bone, a Torch, and the Hangman's Noose!  Mind that your Monkey does not fall through a hole or anything, get the items then have it return to you and you will then obtain the items that it looted, unlocking the Achievement "Legendary Hero" (20 GP) for obtaining all 20 Legendary Items.  Well done!

With that minor item out of the way, return to your ship and tell Patty to set a new course, and return to Maracai.  Fast-Travel to the Maracai Village, as you are now ready to complete the final part of the story for the Maracai area!



 
 
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