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The Log Book in All Its Glory

Risen 2: Dark Waters Walkthrough and Guide
 
 


The Log Book in All Its Glory

Hitting 'B' brings up the Log Book, which is pretty much the character tracking and development interface as well as the quest interface.  You can hit the 'Y' button over the quest to show the quest dialogue, and the D-Pad you can select from Active Quests, All Quests, and the Character Entries in your Log Book.  The Left and Right Triggers allow you to navigate the top blades of the menu in the Log Book, which consist of selections for Character, Inventory, Sea Chart and the Log Book itself (quests).

== Character Menu ==
Under the Character selection you can choose between the display and management of Attributes, Talents, Skills, your Crew, and your Collections.

In the center of the Character Menu is the base display which shows your character's head shot below which are his blood (health) levels, the amount of Gold and Glory Points he has, and his current rank.

-- Character > Attributes
Your Attributes can only be increased using Glory Points, which you obtain by completing tasks, quests, and defeating enemies.  Once you have accumulated sufficient Glory Points to increase an Attribute you accomplish that from this menu by selecting the desired attribute and clicking on it with the action button ('A') to increment it however many points you want to spend (or can spend).  The number of Glory Points required to improve each Attribute increases with each level.

-- Character > Attributes > Blades
The Blades attribute increases your character's base value for all slashing, thrusting, and throwing weapons, which makes them more successful and dangerous when using a bladed weapon.  Each individual Blades Skill may require you to have a minimum Blades value, and they increase the higher and more complex the skill.

-- Character > Attributes > Firearms
The Firearms attribute increases your character's base value for the Musket, Shotgun, and the Pistol weapons, which makes them more successful and dangerous when using a firearm.  Each individual Firearms Skill may require you to have a minimum Firearms value, and they increase the higher and more complex the skill.

-- Character > Attributes > Toughness
The Toughness attribute increases your character's base value for the Bladeproof, Bulletproof, and Intimidation talents.  Each individual Toughness Skill may require you to have a minimum Toughness value, and they increase the higher and more complex the skill.

-- Character > Attributes > Cunning
The Cunning attribute increases your character's base value for the Thievery, Dirty Tricks, and Silver Tongue talents.  Each individual Cunning Skill may require you to have a minimum Cunning value, and they increase the higher and more complex the skill.

-- Character > Attributes > Voodoo
The Voodoo attribute increases your character's base value for the DeathCult, Black Magic, and Ritual talents.  Each individual Voodoo Skill may require you to have a minimum Voodoo value, and they increase the higher and more complex the skill.


-- Character > Talents
Your character can increase their Talents by increasing attributes, learning skills, wearing special equipment, and through collecting of legendary items.  This screen displays your overall skill levels for each of the specific skills in the game, including:

- Slashing Weapons: Increases Sabre damage and Musket attack damage without Bayonet.
- Piercing Weapons: Increases Epee damage and Musket attack damage with Bayonet.
- Throwing Weapons: Increases Dagger accuracy and attack damage of Spears.

- Muskets: Increases Musket accuracy.
- Shotguns: Increases Shotgun damage.
- Pistols: Increases Pistol accuracy and Scatter Pistol damage.

- Bladeproof: Determines protection from all types of Bladed Weapons.
- Bulletproof: Determines protection from all types of Firearms.
- Intimidate: Determines success of the Intimidate dialogue options.

- Dirty Tricks: Determines the accuracy and effect of Dirty Tricks.
- Thievery: Required for Lockpicking; determines success of Pickpocketing.
- Silver Tongue: Determines success of dialogue options / opens new dialogue options.

- Black Magic: Determines Voodoo success and Curse Effects.
- Death Cult: Determines strength of summoned Ghosts.
- Ritual: Increases effect of Magic Potions.

As you can see above they are organized in like-groups of three.

-- Character > Skills
Your character learns skills by finding a teacher from whom they can learn lessons.  In addition to being required to meet minimum levels for related skills, training skills will cost you significant amounts of Gold.  Each skill is broken up into a list of related sub-skills, and each sub-skill can be leveled or not, as you prefer.

-- Character > Skills > Blade Skills
The heading that contains the list of all of the Blade-related Sub-Skills, which are made up of the following individually-leveled sub-skills:

-- Character > Skills > Blade Skills > Parry
Allows your character to interrupt their opponent's attack.
Required Blade Skill Level: 1
Cost in Gold: 1000

-- Character > Skills > Blade Skills > Powerful Attack
Allows your character to launch a powerful attack that causes a lot of damage.
Required Blade Skill Level: 2
Cost in Gold: 1000

-- Character > Skills > Blade Skills > Riposte
Allows your character to launch a Riposte (attack) immediately after a Parry (defensive move).
Required Blade Skill Level: 4
Skill Prerequisite: Parry
Cost in Gold: 1000

-- Character > Skills > Blade Skills > Forging
Allows your character to repair bladed weapons in the Smithy.
Required Blade Skill Level: 6
Cost in Gold: 1000

-- Character > Skills > Blade Skills > Powerful Riposte
Increases the damage caused by your Ripostes.
Required Blade Skill Level: 8
Skill Prerequisite: Riposte
Cost in Gold: 1000

-- Character > Skills > Blade Skills > Sword Master
Your character's attacks inflict considerably more damage.
Required Blade Skill Level: 10
Cost in Gold: 2000

-- Character > Skills > Blade Skills > Slashing Weapons I
Adds 5 Points to all Slashing Weapon Taunts.
Required Blade Skill Level: 1
Cost in Gold: 500

-- Character > Skills > Blade Skills > Slashing Weapons II
Adds 10 Points to all Slashing Weapon Taunts.
Required Blade Skill Level: 4
Skill Prerequisite: Slashing Weapons I
Cost in Gold: 1000


Your first Epee Duel without training is long but rewarding!

-- Character > Skills > Blade Skills > Slashing Weapons III
Adds 15 Points to all Slashing Weapon Taunts.
Required Blade Skill Level: 7
Skill Prerequisite: Slashing Weapons II
Cost in Gold: 1500

-- Character > Skills > Blade Skills > Piercing Weapons I
Adds 5 Points to all Piercing Weapon Taunts.
Required Blade Skill Level: 2
Cost in Gold: 500

-- Character > Skills > Blade Skills > Piercing Weapons II
Adds 10 Points to all Piercing Weapon Taunts.
Required Blade Skill Level: 5
Skill Prerequisite: Piercing Weapons I
Cost in Gold: 1000

-- Character > Skills > Blade Skills > Piercing Weapons III
Adds 15 Points to all Piercing Weapon Taunts.
Required Blade Skill Level: 8
Skill Prerequisite: Piercing Weapons II
Cost in Gold: 1500

-- Character > Skills > Blade Skills > Throwing Weapons I
Adds 5 Points to all Throwing Weapon Taunts.
Required Blade Skill Level: 3
Cost in Gold: 500

-- Character > Skills > Blade Skills > Throwing Weapons II
Adds 10 Points to all Throwing Weapon Taunts.
Required Blade Skill Level: 6
Skill Prerequisite: Throwing Weapons I
Cost in Gold: 1000

-- Character > Skills > Blade Skills > Throwing Weapons III
Adds 15 Points to all Throwing Weapon Taunts.
Required Blade Skill Level: 9
Skill Prerequisite: Throwing Weapons II
Cost in Gold: 1500


A Pet Monkey can be used to Steal in Stealth or Tight Places

-- Character > Skills > Firearm Skills
The heading that contains the list of all of the Firearm-related Sub-Skills, which are made up of the following individually-leveled sub-skills:

-- Character > Skills > Firearm Skills > Critical Hits
Increases chance to land Critical Hits and add exceptional amount of damage.
Required Firearm Skill Level: 1
Cost in Gold: 1000

-- Character > Skills > Firearm Skills > Nuff Said!
Your character can end some dialogue immediately with a shot to the enemy's head.
Required Firearm Skill Level: 2
Cost in Gold: 500

-- Character > Skills > Firearm Skills > Left-Handed
Significantly reduces cool-down period for Pistols.
Required Firearm Skill Level: 4
Cost in Gold: 1000

-- Character > Skills > Firearm Skills > Gunsmith
Allows your character to use the Workbench to build and repair Firearms.
Required Firearm Skill Level: 6
Cost in Gold: 1000

-- Character > Skills > Firearm Skills > Marksman
Doubles the chance for Critical Hits from Musket and Shotgun.
Required Firearm Skill Level: 8
Cost in Gold: 1000

-- Character > Skills > Firearm Skills > Blazing Barrels
Cool-down period for Firearms greatly reduced.
Required Firearm Skill Level: 10
Cost in Gold: 1000

-- Character > Skills > Firearm Skills > Muskets I
Increases the Musket Taunt by 5 Points.
Required Firearm Skill Level: 3
Cost in Gold: 500

-- Character > Skills > Firearm Skills > Muskets II
Increases the Musket Taunt by 10 Points.
Required Firearm Skill Level: 6
Skill Prerequisite: Muskets I
Cost in Gold: 1000

-- Character > Skills > Firearm Skills > Muskets III
Increases the Musket Taunt by 15 Points.
Required Firearm Skill Level: 9
Skill Prerequisite: Muskets II
Cost in Gold: 1500

-- Character > Skills > Firearm Skills > Shotguns I
Increases the Shotgun Taunt by 5 Points.
Required Firearm Skill Level: 2
Cost in Gold: 500

-- Character > Skills > Firearm Skills > Shotguns II
Increases the Shotgun Taunt by 10 Points.
Required Firearm Skill Level: 5
Skill Prerequisite: Shotguns I
Cost in Gold: 1000

-- Character > Skills > Firearm Skills > Shotguns III
Increases the Shotgun Taunt by 15 Points.
Required Firearm Skill Level: 8
Skill Prerequisite: Shotguns II
Cost in Gold: 1500

-- Character > Skills > Firearm Skills > Pistols I
Increases the Pistol Taunt by 5 Points.
Required Firearm Skill Level: 1
Cost in Gold: 500

-- Character > Skills > Firearm Skills > Pistols II
Increases the Pistol Taunt by 10 Points.
Required Firearm Skill Level: 4
Skill Prerequisite: Pistols I
Cost in Gold: 1000

-- Character > Skills > Firearm Skills > Pistols III
Increases the Pistol Taunt by 15 Points.
Required Firearm Skill Level: 7
Skill Prerequisite: Pistols II
Cost in Gold: 1500




-- Character > Skills > Toughness Skills
The heading that contains the list of all of the Toughness-related Sub-Skills, which are made up of the following individually-leveled sub-skills:

-- Character > Skills > Toughness Skills > Kick
Allows your character to kick an opponent from a distance; some enemies can be knocked down.
Required Toughness Skill Level: 1
Cost in Gold: 500

-- Character > Skills > Toughness Skills > Liquid Courage
Extends the effect of Painkillers.
Required Toughness Skill Level: 2
Cost in Gold: 1000

-- Character > Skills > Toughness Skills > Quack
Adds 20 Points to your character's Blood Level.
Required Toughness Skill Level: 4
Cost in Gold: 1000

-- Character > Skills > Toughness Skills > Distiller
Allows your character to distil Liquor on the Pot Still.
Required Toughness Skill Level: 6
Cost in Gold: 1000

-- Character > Skills > Toughness Skills > Doctor
Adds 20 Points to Blood Level.
Required Toughness Skill Level: 8
Cost in Gold: 1000

-- Character > Skills > Toughness Skills > Indestructible
Allows your character's Blood to regenerate over time.
Required Toughness Skill Level: 10
Cost in Gold: 2000

-- Character > Skills > Toughness Skills > Bladeproof I
Adds 5 Points to Bladeproof Taunt.
Required Toughness Skill Level: 2
Cost in Gold: 500

-- Character > Skills > Toughness Skills > Bladeproof II
Adds 10 Points to Bladeproof Taunt.
Required Toughness Skill Level: 5
Skill Prerequisite: Bladeproof I
Cost in Gold: 1000

-- Character > Skills > Toughness Skills > Bulletproof I
Adds 5 Points to Bulletproof Taunt.
Required Toughness Skill Level: 3
Cost in Gold: 500

-- Character > Skills > Toughness Skills > Bulletproof II
Adds 10 Points to Bulletproof Taunt.
Required Toughness Skill Level: 6
Skill Prerequisite: Bulletproof I
Cost in Gold: 1000

-- Character > Skills > Toughness Skills > Intimidate I
Adds 5 Points to Intimidate Taunt.
Required Toughness Skill Level: 1
Cost in Gold: 500

-- Character > Skills > Toughness Skills > Intimidate II
Adds 10 Points to Intimidate Taunt.
Required Toughness Skill Level: 4
Skill Prerequisite:  Intimidate I
Cost in Gold: 1000

-- Character > Skills > Toughness Skills > Intimidate III
Adds 15 Points to Intimidate Taunt.
Required Toughness Skill Level: 7
Skill Prerequisite: Intimidate II
Cost in Gold: 1500




-- Character > Skills > Cunning Skills
The heading that contains the list of all of the Cunning-related Sub-Skills, which are made up of the following individually-leveled sub-skills:

-- Character > Skills > Cunning Skills > Sneaking
Allows your character to move without making noise.
Required Cunning Skill Level: 1
Cost in Gold: 500

-- Character > Skills > Cunning Skills > Pickpocketing
Allows your character to pick pockets.
Required Cunning Skill Level: 2
Cost in Gold: 1000

-- Character > Skills > Cunning Skills > Lockpicking
Allows your character to open locks with lockpicks.
Required Cunning Skill Level: 4
Cost in Gold: 1000

-- Character > Skills > Cunning Skills > Monkey Trainer
Allows your character to command your monkey to steal for you.
Required Cunning Skill Level: 6
Cost in Gold: 1000

-- Character > Skills > Cunning Skills > Parrot Trainer
Allows your character to distract opponents with trained parrots.
Required Cunning Skill Level: 8
Cost in Gold: 1000

-- Character > Skills > Cunning Skills > Old Trickster
Reduces cool-down timer for Dirty Tricks.
Required Cunning Skill Level: 10
Cost in Gold: 1000

-- Character > Skills > Cunning Skills > Dirty Tricks I
Adds 5 Points to Dirty Tricks Taunt.
Required Cunning Skill Level: 3
Cost in Gold: 500

-- Character > Skills > Cunning Skills > Dirty Tricks II
Adds 10 Points to Dirty Tricks Taunt.
Required Cunning Skill Level: 6
Skill Prerequisite: Dirty Tricks I
Cost in Gold: 1000

-- Character > Skills > Cunning Skills > Dirty Tricks III
Adds 15 Points to Dirty Tricks Taunt.
Required Cunning Skill Level: 9
Skill Prerequisite: Dirty Tricks II
Cost in Gold: 1500

-- Character > Skills > Cunning Skills > Thievery I
Adds 5 Points to Thievery Taunt.
Required Cunning Skill Level: 2
Cost in Gold: 500

-- Character > Skills > Cunning Skills > Thievery II
Adds 10 Points to Thievery Taunt.
Required Cunning Skill Level: 5
Skill Prerequisite: Thievery I
Cost in Gold: 1000

-- Character > Skills > Cunning Skills > Thievery III
Adds 15 Points to Thievery Taunt.
Required Cunning Skill Level: 8
Skill Prerequisite: Thievery II
Cost in Gold: 1500

-- Character > Skills > Cunning Skills > Silver Tongue I
Adds 5 Points to Silver Tongue Taunt.
Required Cunning Skill Level: 1
Cost in Gold: 500

-- Character > Skills > Cunning Skills > Silver Tongue II
Adds 10 Points to Silver Tongue Taunt.
Required Cunning Skill Level: 4
Skill Prerequisite: Silver Tongue I
Cost in Gold: 1000

-- Character > Skills > Cunning Skills > Silver Tongue III
Adds 15 Points to Silver Tongue Taunt.
Required Cunning Skill Level: 7
Skill Prerequisite: Silver Tongue II
Cost in Gold: 1500


A Pet Parrot can be used to Distract Your Enemy!

-- Character > Skills > Voodoo Skills
Voodoo is the special Faction Power for the Natives Faction and is not available to you if you choose to align yourself with the Inquisition Faction.  In addition to adding magical powers to your kit, it is through Voodoo that your character gains access to the abilities to create and craft potions, scepters, dolls, rings, and amulets.  While guns and swords are sexy you should not underestimate the power of Voodoo Magic in the game world, as it can be a pretty awesome skills set all by itself, which is why prior to declaring your Faction choice in the game, it is generally considered to be a good idea for you to make a Key Point Save (another way of saying a save you will never over-write).

Voodoo and most of the related abilities is a skill-based art in the game that in addition to requiring you to level its skills, sub-skills and abilities, also requires your character to collect a number of key items, ingredients, and elements for use in creating magical objects and weapons.  The good news is that in Risen 2 (unlike most RPG titles) there is no natural cap on your Inventory, so you can hold on to pretty much every item you collect if you want to -- or you can sell-off the stuff you don't need for the Gold it can bring in.

Among the more attractive aspects of the Voodoo abilities is the ability to use Voodoo Dolls and your powers to take control of the bodies of NPC's, who will then do your bidding and follow your commands.  Another very powerful aspect of Voodoo is Alchemy, which specifically allows your character to take the objects and ingredients that they have collected and, using the special recipes and formula that they have learned, perform Rituals and brew Magic Potions that not only allow you to strengthen your character, but also weaken the enemy.

Collecting recipes and formula and learning what you need to make specific potions is an element in the game you will want to focus on, and not just because there are potions that you can make to restore and regenerate health (Blood) but also because there are potions you can make that permanently increase some of the stats for your characters -- including Strength and Dexterity, which are key stats for some of the different combat moves and styles.

The heading that contains the list of all of the Voodoo-related Sub-Skills, which are made up of the following individually-leveled sub-skills:

Character > Skills > Voodoo Skills > Create Doll
Allows your character to make Voodoo dolls at the Voodoo Alter.
Required Voodoo Skill Level: 1
Cost in Gold: 1000

Character > Skills > Voodoo Skills > Create Scepter
Allows your character to make Voodoo Scepters at the Voodoo Alter.
Required Voodoo Skill Level: 2
Cost in Gold: 1000

Character > Skills > Voodoo Skills > Brew Potion
Allows your character to brew Magic Potions with the Voodoo Cauldron.
Required Voodoo Skill Level: 4
Cost in Gold: 1000

Character > Skills > Voodoo Skills > Create Talisman
Allows your character to make Magic Rings and Amulets at the Voodoo Alter.
Required Voodoo Skill Level: 6
Cost in Gold: 1000

Character > Skills > Voodoo Skills > Powerful Curse
Increases the power of Voodoo Dolls.
Required Voodoo Skill Level: 8
Cost in Gold: 1000

Character > Skills > Voodoo Skills > Voodoo Master
Reduces cool-down timer for Voodoo Scepters.
Required Voodoo Skill Level: 10
Cost in Gold: 2000

Character > Skills > Voodoo Skills > Black Magic I
Adds 5 Points to the Black Magic Taunt.
Required Voodoo Skill Level: 3
Cost in Gold: 500

Character > Skills > Voodoo Skills > Black Magic II
Adds 10 Points to the Black Magic Taunt.
Required Voodoo Skill Level: 6
Skill Prerequisite: Black Magic I
Cost in Gold: 1000

Character > Skills > Voodoo Skills > Black Magic III
Adds 15 Points to the Black Magic Taunt.
Required Voodoo Skill Level: 9
Skill Prerequisite: Black Magic II
Cost in Gold: 1500

Character > Skills > Voodoo Skills > Death Cult I
Adds 5 Points to the Death Cult Taunt.
Required Voodoo Skill Level: 2
Cost in Gold: 500

Character > Skills > Voodoo Skills > Death Cult II
Adds 10 Points to the Death Cult Taunt.
Required Voodoo Skill Level: 5
Skill Prerequisite: Death Cult I
Cost in Gold: 1000

Character > Skills > Voodoo Skills > Death Cult III
Adds 15 Points to the Death Cult Taunt.
Required Voodoo Skill Level: 8
Skill Prerequisite: Death Cult II
Cost in Gold: 1500

Character > Skills > Voodoo Skills > Ritual I
Adds 5 Points to the Ritual Taunt.
Required Voodoo Skill Level: 1
Cost in Gold: 500

Character > Skills > Voodoo Skills > Ritual II
Adds 10 Points to the Ritual Taunt.
Required Voodoo Skill Level: 4
Skill Prerequisite: Ritual I
Cost in Gold: 1000

Character > Skills > Voodoo Skills > Ritual III
Adds 15 Points to the Ritual Taunt.
Required Voodoo Skill Level: 7
Skill Prerequisite: Ritual II
Cost in Gold: 1500



-- Character > Crew
The basic play roster for Risen 2: Dark Waters starts with the player-character, who is traditionally called The Nameless Hero but who I like to think of as Bob -- and a total of ten (10) Secret Character Slots that are located under the Crew Blade in your Log Book.  Each of the ten Crew are either encountered or unlocked as a product of one of the quests in the game, and once they are unlocked and decide to join your Crew, are added to one of the concealed slots in your Log Book, at which point in addition to their name and headshot being added to the list, you also get a listing of their Blood Level, Grog, and title.

Character > Crew > Crew Slot 01 > Patty
Unlocked: Available from the start of the game with no special action required.
Title / Effect: Tank & Melee with good DPS.
Blood Level:
Grog:

Character > Crew > Crew Slot 02 > Hawkins
Unlocked: Rescued from Inquisition Tower at Puerto Isabella.
Title / Effect: Non-Combatant whose special power is to boost your and the crew's stats.
Blood Level:
Grog:

Character > Crew > Crew Slot 03 > Venturo
Unlocked: Obtained in Puerto Isabella for the Inquisition Faction.
Title / Effect: Ranged Weapon Expert.
Blood Level:
Grog:

Character > Crew > Crew Slot 04 > Chani
Unlocked: Obtained in the Shaganumbi Village if you choose the Native Faction..
Title / Effect:  Voodoo Witch with considerable magical talents / Healer.
Blood Level:
Grog:

Character > Crew > Crew Slot 05 > Jaffar (the Gnome)
Unlocked: On the Isle of Thieves.
Title / Effect: Automatically loots bodies during/after combat for you.
Blood Level:
Grog:

Character > Crew > Crew Slot 06 > Bones
Unlocked: In Maracai Bay & will join crew if you intimidate him or feed him Hot Pot.
Title / Effect: Doctor/Healer and Toughness Ability Trainer. 
Blood Level:
Grog:

Character > Crew > Crew Slot 07 > Harlok
Unlocked: A temporary crew member from the Treasure Island DLC found at Maracai Bay.
Title / Effect:
Blood Level:
Grog:

Character > Crew > Crew Slot 08 > Eldric
Unlocked: Obtained from the Air Temple/Storm Island DLC
Title / Effect: Non-Combatant.
Blood Level:
Grog:

Character > Crew > Crew Slot 09 > Creuse
Unlocked: A temporary crew member obtained from the Air Temple/Storm Island DLC.
Title / Effect:
Blood Level:
Grog:

Character > Crew > Crew Slot 10 > Secret
Unlocked:
Title / Effect:
Blood Level:
Grog:




-- Character > Collections

The Legendary Items Collection in Risen 2 are collectibles that are found throughout the islands and lands in the game world, with their locations provided to The Nameless Hero in books that he finds and reads; once the "description" of the location of a Legendary Item is acquired, the player will need to puzzle out where specifically it is referring to and then find that location and systematically search for the  specified Legendary Item.

A total of twenty (20) Legendary Items appear to exist in the base game plus the first two DLC expansions -- Treasure Island and The Air Temple -- and each Legendary Item provides the player with a different special modifier or power.  For example a Legendary Item can boost a specified skill for a certain number of points -- adding 10 to Intimidation, or 10 to Death Cult and etc.

The following Legendary Items are known to exist in the game:

Legendary Item 01 > Bottle of Memories
Special Effect: 10 Death Cult
Located in the Zone:  Sword Coast
Location Hints:  Obtained from the merchant Kapua in the Native Camp.
Official Description: Legend has it a shaman captured the thoughts of numerous dead people within it.

Legendary Item 02 > The Cannonball
Special Effect: 10 Shotguns
Located in the Zone:  Sword Coast
Location Hints:  Obtained from the Inquisition Merchant inside of the Ruins.
Official Description: This bullet sent a pirate straight to the bottom of the ocean.

Legendary Item 03 > Comb with One Tooth
Special Effect: 1 Blades
Located in the Zone: Caldera
Location Hints: In a Treasure Chest inside the cave on the beach.
Official Description: Each broken tooth stands for one of the master swordsman's successful battles.

Legendary Item 04 > The Flask
Special Effect: 10 Dirty Tricks
Located in the Zone: The Isle of Thieves
Location Hints: Obtained as a Reward from the Gnome Chief for slaying the Gnome Eater.
Official Description: Just one gulp excites the imagination.

Legendary Item 05 > Hand Mirror
Special Effect: 10 Silver Tongue
Located in the Zone: Tacarigua
Location Hints: Purchase this Legendary Item from the vendor Booze.
Official Description: The finest of craftsmanship for a beautiful lady.  Stolen by evil pirates.

Legendary Item 06 > Hook Hand
Special Effect: 10 Slashing Weapons
Located in the Zone: The Island of the Dead
Location Hints: You will find this during the Potion of False Death Quest.
Official Description:

Legendary Item 07 > The Hangman's Noose
Special Effect: 10 Muskets
Located in the Zone: Antigua
Location Hints: On the top floor of the warehouse; climb through a half-boarded window and, further up the roof, locate the hole there.  You will need a trained monkey to acquire this...
Official Description: This rope was shot through with a Musket.

Legendary Item 08 > The Jaguar Paw
Special Effect: 10 Ritual
Located in the Zone: Maracai
Location Hints: Located in the southern-most Temple during the quest Grave of Ancestors.
Official Description:

Legendary Item 09 > Meerschaum Pipe
Special Effect: 1 Firearms
Located in the Zone: Tacarigua
Location Hints: Inside Pete's treasure chest near the Ruins.
Official Description: A Gunsmith's Pipe.

Legendary Item 10 > Old Coin
Special Effect: 10 Bulletproof
Located in the Zone: The Island of the Dead
Location Hints: Obtained in the room that you wake up in, after drinking the potion to "Die."
Official Description: This coin intercepted a deadly bullet.

Legendary Item 11 > One Left Boot
Special Effect: 1 Cunning
Located in the Zone: Antigua
Location Hints: On the beach on a small island to the Northwest edge of the Antigua map.
Official Description:

Legendary Item 12 > Parrot Wing
Special Effect: 10 Throwing Weapons
Located in the Zone: The Island of the Dead
Location Hints: Located inside of a Treasure Chest in cave in the beach.
Official Description:

Legendary Item 13 > Peg Leg
Special Effect: 1 Toughness
Located in the Zone: Tacarigua
Location Hints: Continue past the cave with the spider in it, behind bushes and a tree near the Ruins.
Official Description: Has made many a pirate dance again.  Carved from a mast.

Legendary Item 14 > The Pirate's Almanac
Special Effect: 10% Glory Bonus
Located in the Zone: Treasure Island
Location Hints: Found during the Treasure Island DLC Quest Lines.
Official Description: This is a record of the most wicked deeds and raids ever committed by pirates.

Legendary Item 15 > The Powder Bag
Special Effect: 10 Pistols
Located in the Zone: Sword Coast
Location Hints: Obtained by completing the 10 Crates Quest in the warehouse in Puerto Isabella.
Official Description:

Legendary Item 16 > Silver Mask
Special Effect: 10 Bladeproof
Located in the Zone: Tacarigua
Location Hints: Located in a grave in the Harbor Town Graveyard.
Official Description: Nobody knows who he was. He was undefeated.

Legendary Item 17 > Shrunken Head
Special Effect: 10 Intimidation
Located in the Zone:  Sword Coast
Location Hints:  Located on top of the pedestal in the Graveyard.
Official Description: The very sight of him acts as a deterrent to the enemies of his allies.

Legendary Item 18 > Skull Of Death
Special Effect: 1 Voodoo
Located in the Zone: Caldera
Location Hints: Obtained by completing the quest to elect the Native Chief.
Official Description:

Legendary Item 19 > Snuffbox
Special Effect: 10 Thievery
Located in the Zone: Caldera
Location Hints: Purchase from the merchant near the Council Building.
Official Description:

Legendary Item 20 > The Voodoo Needle
Special Effect: 10 Piercing Weapons
Located in the Zone: Sword Coast
Location Hints: Obtain from the Voodoo Merchant Emma in Piratetown.
Official Description: A Witches Voodoo Needle.

== Inventory Menu ==

Under the Inventory selection (by the way there are no limits in hard numbers for Inventory in this game, and how cool is that?), the organization is logically arranged by slot and the main pack -- you will find when you access it through the Log Book that it contains sections for Useable Items (Consumables), Loot, and a catch-all labeled "ALL" and all of that lead by the first section, which is your Equipment menu of slots for the following:

-- Right Hand
-- Left Hand
-- Head
-- Body
-- Legs
-- Feet
-- Earring
-- Amulet
-- Ring

== Seachart ==

The final section of the Log Book is your Maps -- which eventually will include a map for each of the island territories in the game.   The Maps include a zoom function once you actually, you know, get a map.



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