~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ ~~ ~~ ~~~~ ~~~~ ~~~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~ THE LEGEND OF ZELDA: WIND WAKER FAQ/Walkthrough By nintendo_girl21 Copyright (c) Megan L., 2007-... mlynch2[at]rogers.com Also available at my Legend of Zelda site: http://www.geocities.com/zeldaprincess21 **PLEASE NOTE CHANGE IN E-MAIL ADDRESS** *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Table of Contents* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Use the bracketed codes to easily find the right section. To search for a sub-section, see the bracketed codes tabbed over within each section below. [Z1] Table of Contents (you're looking at it) [Z2] Version Info [Z2.1] Latest Version [Z3] Game Information [Z3.1] Technical Info [Z3.2] Game Premise [Z3.3] Decoding My Directions [Z3.4] Bare Bones Guide [Z4] Basic Controls & Actions [Z4.1] Link's Basic Actions [Z4.2] Sword-Play [Z4.3] Sailing [Z4.4] Tingle Tuner [Z5] Item Information [Z5.1] Trading & Quest Items [Z5.2] Great Sea Items [Z5.3] Dungeon Items [Z5.4] Collectible Items [Z5.5] Special Items [Z6] Walkthrough [Z6.1] Outset Island & Pirate Ship [Z6.2] Forsaken Fortress Part I [Z6.3] A Stop at Windfall Island [Z6.4] Dragon Roost Cavern [Z6.5] Forbidden Woods [Z6.6] Tower of the Gods [Z6.7] Return to Hyrule [Z6.8] Forsaken Fortress Part II [Z6.9] Earth Temple [Z6.10] Wind Temple [Z6.11] Triforce of Courage [Z6.12] Ganon's Tower [Z7] Heart Pieces [Z8] Charts [Z8.1] Treasure Charts [Z8.2] Special Charts [Z8.3] Triforce Charts [Z9] Great Sea & Master Sea Chart [Z10] Side Quests [Z10.1] Big Octos [Z10.2] Blue ChuChus [Z10.3] Great Fairy Upgrades [Z10.4] Sea Platforms [Z10.5] Rings of Light [Z10.6] Secret Caverns [Z10.7] Submarines [Z11] Boss & Mini-Boss Strategies [Z12] Enemy Bestiary [Z13] Wind Waker Songs [Z14] Shops & Vendors [Z15] Mini-Games [Z16] Nintendo Gallery [Z17] Secrets & Rumours [Z18] FAQs & Other Oddities [Z19] Copyright, Thank-Yous & Contact Info *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Version Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z2.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Latest Version* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 15, 2008 Walkthrough now available on MyCheats.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 29, 2008 Added FAQ on getting the Wind Temple boss key. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 10, 2008 Added Elixir Soup secret. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 July 29, 2008 Added FAQ on accessing Tower of the Gods with 8 Triforce Shards. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 June 29, 2008 Added FAQ on getting the Cabana Deed. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 June 26, 2008 Added FAQ on completing Lenzo's first pictograph task. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 June 22, 2008 Added FAQ on finding Makar at Forest Haven (pre-Wind Temple). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 June 14, 2008 Added 2 FAQs on finding Makar in the Wind Temple. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 March 13, 2008 Added FAQ on camera glitch. Rearranged format of version info so it comes after the table of contents. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 February 17, 2008 Added FAQ with comments on format. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 30, 2008 FAQ now available at CheatCodes.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 29, 2008 Added FAQ on wallet upgrades. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 25, 2008 Added rumour about secret Link boss. Reformatted Secrets & Rumours section to separate them better. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 18, 2008 Walkthrough now available on CheatHappens.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 16, 2008 Walkthrough now available on Kuponut.com. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 13, 2008 Added FAQ on fighting Mighty Darknuts. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 31, 2007 Added FAQ on full moon Treasure Chart. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 22, 2007 **HAPPY HOLIDAYS, FELLOW GAMERS** *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 November 23, 2007 Added FAQ on accessing Dragon Roost Cavern. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 November 16, 2007 FAQ now available at Cheatingdome.com. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 21, 2007 Added correction to Beamos info under Enemies. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 10, 2007 I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from my old e-mail account, which is now defunct. Unfortunately, there were 3 e-mails about my walkthroughs sitting in my old inbox that got lost. Two of them I posted and answered from memory, but I didn't reply to them personally, so if you are one of those three people, I sincerely apologize. The third guy, especially. If you e-mailed me sometime in the last week and never heard back from me, chances are I lost your e-mail, so send it my way again and I'll get back to you this time, I PROMISE. Added FAQ on Baito. Fixed number of Heart Pieces under "Decoding my Directions". *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 8, 2007 Happy Thanksgiving, Canada! Walkthrough now available at Gamerevolution.com. Still haven't recovered e-mails under old account yet. Will get to that ASAP. I'm sure there are just THOUSANDS of FAQ-related e-mails waiting for me :oP *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 October 6, 2007 SHE'S BAAAAACK! If you've been wondering where in Mario's overalls I've been in the last week, well here's a breakdown: 1) I started teacher's college, 100x more demanding and so updates are now going to be posted less often. *Wipe away a tear*. Hence, I've posted a disclaimer under Contact Info. 2) My Desktop had a nearly fatal hard drive crash last week and luckily I managed to save all my highly important data on CDs before the comp blew up. Just kidding...it died a noble death. 3) I bought a laptop (finally) and in between transferring my files, setting up a new e-mail address, and constantly calling Rogers and my local computer shop for solving all kinds of tech issues, I've neglected to update. 4) As for e-mails sent in the last week, they have not yet been read or replied to. Despite a near fatal hard drive crash, my old ISP should be able to restore all messages that were in my Inbox or sent in the last week, *WHEW*. If you fall in this category, please be patient as I catch up with my e-mail. Thanks for your patience and understanding. I'll get back on things very soon, I promise :o) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 22, 2007 Added FAQ on Ghost Ship. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 15, 2007 Added FAQ on Outlook Island Triforce Chart. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 September 11, 2007 Added FAQ on Picto Box. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 28, 2007 Walkthrough now available on Gamesradar.com and Cheatplanet.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 20, 2007 Walkthrough now available on SuperCheats.com and Neoseeker.com. Also added links to my files on these sites from my Geocities site. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 August 18, 2007 Walkthrough "complete" to the best of my knowledge with side quest list information. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Game Information* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Technical Info* Genre: Action-Adventure, Fantasy Designer: Nintendo Publisher: Nintendo System: Nintendo Game Cube ESRB Rating: E (Everyone) Player(s): 1 Release Date: Dec. 13, 2002 (Japan), Mar. 24, 2003 (North America), May 3, 2003 (Europe) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Game Premise* Legend of Zelda: Wind Waker is the first Zelda game designed for Nintendo Game Cube and the first to use cell-shaded graphics to give a more 3D look to the game's animation. The game is set about one hundred years after Ocarina of Time and centres on the adventures of a young boy who resembles the famous hero Link after reaching the age of maturity and dressing in green as per the town's custom. The goal of the game is to rescue your young sister Aryll from the clutches of a monstrous bird and furthermore seal away the evil spirit of Ganon as the Hero of Time did so many years ago. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Decoding My Directions* All compass directions are based on the maps found on the game screen. Basically, north = up, south = down, east = right, west = left, northwest = up & left, northeast = up & right, southwest = down & left, and southeast = down & right. Sometimes I use a short form #x that means number of times to do something. For example, 2x means "2 times". You will also notice that at the top of each section of my walkthrough is a tallied list of important items, weapons, and other things found in the section, with a total listing beside it separated by //. For example, you might have found two Heart Pieces in one section and had found two Heart Pieces in the previous section(s), with a total of 44 in the game, so the tally would look like this: 2 // 4/44. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z3.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Bare Bones Guide* 1) Rescue Tetra and complete Mako's "swabbie" test. 2) Disable searchlights at Forsaken Fortress. 3) Find Medli and Prince Komali at Dragon Roost Island. 4) Explore all possible rooms in the dungeons, defeating all enemies and destroying all plausible barriers. 5) Find the Great Deku Tree at Forest Haven. 6) Get Bombs from Mako at ship docked on Windfall Island. 7) Find Jabun at Outset Island. 8) Place the three pearls at Southern, Northern & Eastern Triangle Islands. 9) Navigate the Tower of the Gods. 10) Descend into Hyrule and obtain the Master Sword. 11) Find Cyclos and get Ballad of Gales. 12) Obtain Fire & Ice Arrows from Fairy Queen. 13) Disable searchlights again at Forsaken Fortress. 14) Obtain Power Bracelets at Fire Mountain. 15) Learn Earth God's Lyric at Headstone Island. 16) Navigate Earth Temple with Medli. 17) Obtain Iron Boots at Ice Ring Isle. 18) Navigate Wind Temple at Gale Isle with Makar. 19) Free Tingle at Windfall Island. Get Tingle Tuner & IN-credible Chart. 20) Find the 5 Great Fairies for Bomb, Rupee and Arrow upgrades. 21) Obtain Bombs, Grappling Hook, Skull Hammer, Hyoi Pears, Picto Box, Hero's Bow, Hookshot and Power Bracelets. 22) Obtain at least 21 Joy Pendants to get Cabana Deed from Mrs. Marie at Windfall Island. 23) Fill in your Sea Chart by coaxing Merman with bait at sea. 24) Find the 8 Triforce Charts, get Tingle to decipher them, and find the 8 Triforce shards. 25) Re-enter Hyrule, navigate Ganon's Tower & defeat Ganon in 6 total stages. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Basic Controls & Actions* Here you will find tips on controlling Link and the different moves required to navigate throughout the islands. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Link's Basic Actions* Walking/Running: Hold Control Stick forward Jumping: Automatically jumps over gaps while running Crouching/Crawling: R + Control Stick while in front of a tunnel Rolling: Press A with Control Stick forward to roll. If you roll into an object, you will kick it. Sidling: A while against a wall and Control Stick left/right on a narrow ledge Hanging: Gently press Control Stick while standing on the edge of a cliff to dangle on it. Press Control Stick left/right to move across while hanging. Climbing: Press Control Stick up against ladder and hold to climb up. Press stick down to climb down. Lifting/Carrying/Throwing/Placing: Press A to lift an object. Use Control Stick to move while carrying it. Press A again to throw. Press R to place down gently. Grabbing/Pushing/Pulling: Press R while against an object to grab hold. Push Control Stick forward to push and back to pull. Swinging: Jump to a rope to grab hold. Push Control Stick forward to gain momentum. Press A to jump off. Press R to stop action. Hold R & use Control Stick left/right to rotate and up/down to climb. Swimming: While in the water, use Control Stick to swim. You can only swim for a limited time. Watch Link's air gauge in the bottom right corner. L-Targeting: Press L while close to a person/enemy/sign/important object to target it (watch for a yellow arrow, it will turn red when targeted). Press A to speak/read/check/attack. Speaking/Reading/Checking: Press A while L-Targeting. Camera Angles: Press C-Stick forward to zoom in and back to zoom out. Press left/right to rotate camera around Link. Press L to return camera behind Link (default). Conducting: Assign Wind Waker baton to X, Y or Z, and press that button. Watch the glowing dot move across the band of dots. When it reaches the middle dot, move the C-Stick in the direction of the first note, then each note thereafter for 3 note songs. To play 4 notes, hold Control Stick left and then play the notes with C-Stick. For 6 note songs, hold Control Stick right and play notes with C-Stick. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Sword-Play* Take Out Sword: Press B to remove sword from holster. Press A while still to replace. Horizontal Slice: Press B without L-targeting. Vertical Slice: Press B while L-targeting. Thrust: Hold Control Stick forward and press B repeatedly. Spin Attack: Press and hold B to gain power. Release B to perform attack. Parry Attack: L-target and wait for A button to flash (a sound occurs as well). Press A quickly for Link to automatically counterattack. Jump Attack: Press A while L-targeting. Defend: Press R to hold shield up in defense. Sidestep/Backflip: While L-Targeting, push Control Stick left/right and press A to sidestep. Hold Control Stick down & press A to backflip. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Sailing* When you befriend the King of Red Lions, he offers you his services as a carrier sailboat. Press A while next to him to get in. Press A to get out. While in the boat, assign your sail to X, Y or Z and press that button to raise it up. Make sure the wind direction is set properly behind the sail to move forward. While sailing, press R (with enough speed supporting you) to jump over enemies or barrels. Press Control Stick left/right while jumping to make sharp turns. With the sail down, press and hold R to cruise forward (inching little by little). Rock the boat with the Control Stick to push it a little further. Assign your Grappling Hook to X, Y or Z and press that button to attach a crane to pull up treasure under the sea. Press your Control Pad right to show a compass & clock. Press it left to hide it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z4.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Tingle Tuner* The Tingle Tuner is given to you by Tingle when you rescue him from the jail cell at Windfall Island. This item can only be used if you have a GameBoy Advance console. I haven't used this item before, but I will try and explain how it works. Assign the Tingle Tuner to X, Y or Z, and connect your GameBoy Advance console to a control socket in the GameCube. Press the assigned button for the Tingle Tuner to make a connection. A friend can play Tingle while you play Link, and can use special items and uncover secret treasures. Press A to call Link, B to use items, L + Control Pad to use map, R to return Tingle to Link or lock on an enemy, Start to view item screen and Select to view GBA controls. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Item & Weapon Information* Below is a complete list of items & weapons you will come across (and some that you will use quite often) while navigating the islands. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Trading & Quest Items* Bait Bag: Purchased from Beedle's Shop Ship. Used to hold All-Purpose Bait and Hyoi Pears, also purchased from Beedle. Boat's Sail: Purchased from Zunari's Stall at Windfall Island. Used to sail with the King of Red Lions. Boomerang: Found in Forbidden Woods. Used as weapon or to target switches or ropes. Cabana Deed: Given by Miss Marie in exchange for 21 Joy Pendants. Allows access to Private Oasis (E5). Complimentary ID: Given by Beedle when you reach 30 shop points (purchase 30 items, also called Silver Membership). Used once, for a verbal compliment. That's it...?!? Deku Leaf: Found in Forest Haven. Used to blow switches and enemies on ground or to fly from a height. Delivery Bag: Given by Chieftain in Dragon Roost Island. Used to hold trading items like letters and Wandering Merchant stall products. Empty Bottles: Four are found throughout the islands. Used to hold Potions, Fairies, Water, and Forest Water. Given by Medli at Dragon Roost Island, Beedle (purchased at Rock Spire Isle, B3, shop), Mila at Windfill Island (catch her breaking into Zunari's safe), and Submarine prize at Bomb Island (F5). Fill-Up Coupon: Given by Beedle when you reach 60 shop points (purchase 60 items, also called Gold Membership). Used to replenish Life Gauge, Magic Meter, Bombs or Arrows. Forest Firefly: Found in Forest Haven. Can be bottled and brought to Lenzo to upgrade Picto Box to Deluxe Picto Box. Forest Water: Found in Forest Haven. Can be bottled and kept fresh for up to 20 minutes. Used primarily to water Withered Deku Trees for a Heart Piece. Grappling Hook: Given by Medli at Dragon Roost Cavern. Used as weapon, but mainly to swing across large gaps using poles or climb onto poles. Hero's Bow: Found in Tower of the Gods. Used to shoot arrows (normal, fire, ice or light) to defeat enemies or activate switches. Hero's Charm: Given by Miss Marie at Windfall Island in exchange for 20 Joy Pendants (after getting Cabana Deed). Hero's Shield: Family heirloom given by Grandma at Outset Island when first setting out on quest. Hero's Sword: Given by Orca at Outset Island when first setting out on quest. Hookshot: Found in Wind Temple. Used as weapon, but mainly to hook onto targets from far away and pull yourself up. Iron Boots: Found in Ice Ring Isle (E6). Used to weigh yourself down and walk through wind gusts or destroy cracked floor tiles underfoot. Letters: Found in various locations. Can be mailed to you or sent to someone through the red Rito postboxes. Magic Armour: Given by Zunari at his stall in Windfall Island for completing the first half of the Wandering Merchant sidequest. Master Sword: Found in Hyrule Castle depths. Used to upgrade sword and begin second half of main quest, to defeat Ganon. Mirror Shield: Found at Earth Temple. Replaces Hero's Shield. Used to deflect attacks and reflect light. Picto Box/Deluxe Picto Box: First found in Tingle's jail cell at Windfall Island. Used to take black-and-white pictographs. Can be upgraded after completing Lenzo's three tasks and bottling a Forest Fairy. Pirate's Charm: Given by Tetra. Used to communicate between Tetra and King of Red Lions. Potions: Four kinds. Red (refills Life Gauge), Green (refills Magic Meter), Blue (refills both) & Elixir Soup (refills Life Gauge up to two times and increases attack power x2 until first hit on you). Coloured potions are found at the Chu Juice Jelly Shop in exchange for Chu Jelly after defeating the corresponding coloured ChuChu enemy. Elixir Soup is free from Grandma after reviving her later. All potions require an empty bottle to fill it. Power Bracelets: Found at Fire Mountain (F3). Strengthens Link's lifting ability. Can now lift giant stone heads. Skull Hammer: Found at Forsaken Fortress (A1) on return visit. Used to hammer down spiked pegs to allow access to blocked areas. Can also be used as a weapon. Spoils Bag: Given by Mako at pirate ship for first "swabbie" test on the way to Forsaken Fortress. Holds collectible items: Boko Baba Seeds, Chu Jellies, olden Feathers, Joy Pendants, Knight's Crests & Skull Necklaces. Telescope: Given by Aryll at beginning of game as birthday present. Used to scout far-off locations. Use Control Stick to move its view around and the C-Stick to zoom in and out. Tingle Tuner: Given by Tingle after you rescue him from the jail cell at Windfall Island. Used to call Tingle for help via a GameBoy Advance hookup. See Basic Controls and Actions page for more information. Wind Waker: Given by King of Red Lions upon arriving at Dragon Roost Island. A baton used to change wind direction and play other songs that perform specific tasks. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Great Sea Items* Bomb Plants: Found growing on various islands. Pluck them with A and they automatically begin to detonate. Throw quickly to destroy boulders or wooden barriers. They can be destroyed from a distance with your sword, arrows or a rock. Cannon Boats: Found sailing around various islands, especially important ones to visit, and each reef island. Can bomb your boat when in sight. Use your Cannon to sink them. They take 3 hits to sink. Cyclone: Found on various islands. When you get the Hero's Bow, use arrows to stun Cyclos and he will offer his services. If you get caught in one or don't hit him in time, you will be redirected to another island. Ghost Ship: Found at seven different islands depending on the phase of the moon. Until you have the Ghost Ship Chart, you will sail right through it. Holes: Open holes and blocked ones offer small rewards in their secret underground chambers. Bombing certain boulders will reveal them. Long Grass/Bushes: Use your sword (especially your spin attack) to cut grass and bushes for minor rewards. Narrow Ledges: Sidle along these paths to carefully reach the other side. Postboxes: These red boxes are found on most major islands, left by the Rito postmen of Dragon Roost Island. Use it to send and receive letters. If it wiggles, you have mail. Postage applies while sending and sometimes when receiving. Rings of Light: Found across the Great Sea at night under a full moon, they indicate a treasure is found directly beneath them. Often holds small rupee prizes. When a Treasure Chart is open, a long ray of light will appear at its exact location. Rocks/Stone Heads: Small rocks are found scattered on almost every island. They can be thrown about and often hold small rupees or items. Stone heads cannot be lifted until you acquire the Power Bracelets. They block important entrances. Sea Platforms: Found within island quadrants, these wooden platforms with skulls decorating the roost are manned by Bokoblins and sometimes Wizzrobes or Floor Masters. Defeating these enemies often results in small rewards. Stakes/Pegs: Wooden stakes or pegs usually block entrances. Acquiring the Skull Hammer allows you to hammer them into the ground and allow access. Submarines: Found within island quadrants, and usually within the site of Old Man Ho Ho's telescope. These harbour enemies and other puzzles, usually with Heart Piece or Treasure Charts as prizes. Trading Quest Products: In trading with wandering merchants, flowers, flags and small statues are sent to Zunari's Stall on Windfall Island. You use your Delivery Bag to carry them. Treasure Sphere: Found on land and sea. Left by enemies. Use boomerang or sword to break it, releasing lots of minor rewards. Trees: Vegetation. What else would they be? They can be used as hookshot targets and one tree in Windfall holds a Joy Pendant. Updrafts: Found along the Great Sea, they act as propellers for your Deku Leaf while flying or small nuisances while sailing. Water: H2O. Used for sailing, swimming, secret drinking? Whirlpools: Indicates a Big Octo or found at Outset Island's back end. Defeat the enemy quickly to avoid being swept away by the current. Wind: Use the Wind Waker and play the Wind's Requiem to change wind direction. Important for sailing. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Dungeon Items* Baba Bud: Mostly found in Forest Haven & Forbidden Woods. Walk into one and direct yourself with Control Stick. You will shoot out and land where pointed. Light Beam: Use light sources to reflect beams off your Mirror Shield, mirrors and Medli's harp to destroy statues and activate things. Boss Door: Big wooden doors blocked by a gold star-shaped lock. Find the Boss Key to open it for the final fight in a dungeon. Boss Key: Found in blue and gold chest within the dungeon, leading to the boss door. Blocks/Crates: Can be pushed or pulled. Small crates can be used to weigh down switches or thrown for small prizes. Bridges: Wooden platforms held up by ropes that can be cut with your sword or an enemy's weapon. Be careful when fighting on one. Cable Platforms: Found in Forbidden Woods. Use your Deku Leaf to activate pinwheels that move the platforms across large gaps. Chests: Small chests contain minor rewards like rupees and collectable items. Chests with spikes on top contain Heart Pieces, Treasure Charts or important items. Fancy blue and gold chests contain Boss Keys. Compass: Found in chest within dungeon. Used to show direction on map. Also shows treasure chests, boss door, and location of partner if lost. Cracked Floor Tiles: Found throughout, especially in the Wind Temple. Use Iron Boots to break through. Dungeon Map: Found in chest within dungeon. Used to show floor plans of dungeon. Eye Plaques: Found in Tower of the Gods. Use arrows to pierce the eye and activate platforms. Heart Container: A reward after defeating the dungeon's boss. Adds a full heart to your Life Gauge. Ice: Found in Ice Ring Isle. Link can walk across slippery paths and slide along steep ones. Lava: Found in various dungeons. If Link falls in lava, he will automatically return to the last door he came through with damage in life gauge. Use water pots and Ice Arrows to create temporary platforms across it. Locked Doors: Collect Small Keys to open these doors. Paralyzing Fog: Blue tinged fog found in Earth Temple. If it touches Link, he loses control over his items and weapons temporarily. Use wind and light to create safe paths through it. Leaf Piles: Found in Forest Haven and Forbidden Woods. Use Deku Leaf to blow them away for small prizes. Pinwheels: Found in Forbidden Woods. Use Deku Leaf to activate them, in turn moving cable platforms. Poles: Use Grappling Hook on them to swing across large gaps. Can also be climbed on with Grappling Hook. Pots: Break with sword, grappling hook, hookshot or simply by throwing them, often for rupees or collectable items. Ropes: Jump to swing from them across large gaps. Sealed Doors: A wooden beam often blocks doors in Forsaken Fortress. Defeat enemies or activate switches to release it. Small Key: Found in chests within dungeon. Used to unlock doors. Spikes: Found in Forsaken Fortress. Avoid touching (obviously). Defeat enemies or activate switches to disable. Springboards: Found in Wind Temple. Climb up and use Iron Boots to spring up. Use Deku Leaf (if necessary) to fly across gaps. Switches: Three kinds. Pressure switches only require one jump on it from you. Constant pressure switches need a weightier object (crate, pot, Armos statue) to hold presssure. Simultaneous pressure switches need to be activated at the same time by you and a partner/Armos Statue/crate/pot. Torches: Used to illuminate dark rooms. Use Deku Sticks to light and create torches you can run with. Warp Jars: Blue, green and orange jars are found in dungeons to warp between the beginning, middle and end of the dungeon, often in important rooms. If blocked, bomb or torch to open up. Water Pots: Can be thrown on lava to create temporary platforms. Interchangeable with Ice Arrows. Wind Crests: Found while searching for Triforce Charts. Play the Wind's Requiem while standing on them to make a chest appear with a Triforce Chart. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Collectible Items* All-Purpose Bait: Purchased at Beedle's Shop Ship. 10 rupees for a 3-piece sample. Used to bribe Merman on the sea for Sea Chart info and/or free shooting game, or to get pigs to dig in dark soil. Arrow: Three kinds. Normal arrows are used as weapons or to activate switches. Fire arrows can melt ice. Ice arrows can freeze fire. Light arrows are used to attack Ganondorf. Boko Baba Seed: Rewards from Boko Baba enemies. Bring to Hollo's Forest Potion Shop to get Blue Potion. Bomb: When you get your own batch, used to destroy blockage, attack enemies or activate switches. Chu Jelly: Three kinds. Red, Green and Blue Chu Jelly are collected from defeating ChuChu enemies. Brewed at Doc Bandam's Chu Juice Jelly Shop in Windfall Island for red, green & blue potion. Deku Stick: Found in pots or by defeating certain Boko Babas. Used to create torches to burn wood, defeat enemies or light stationary unlit torches. Enemy Weapon: Enemies with swords or maces that you defeat leave behind their weapon, which you can use as your own weapon for that room or to activate something. Fairy: Found in pots or Great Fairy Fountains. Used to refill Life Gauge. Collect in Empty Bottles to summon automatically when Life Gauge is empty. Golden Feather: Left after defeating Kargorocs. Give 20 to a Rito in Dragon Roost for a Heart Piece. Hearts: Found in pots or left by enemies. Used to refill Life Gauge. Hyoi Pear: Purchased at Beedle's Shop Ship. Used as bait to control seagulls. Joy Pendant: Found in dungeon chests, left by Bokoblins or randomly found in pots. Collect 21 for Miss Marie's Cabana Deed, and another 20 for the Hero's Charm. Knight's Crest: Left by Darknuts or Mighty Darknuts. Give 10 to Orca in Outset Island to learn Hurricane Spin Attack. Magic Vial: Found in pots or left by enemies. In small and large sizes. Used to refill Magic Meter. Rupees: Found in pots or grass, left by enemies, or received by generous people. Keep in wallet to purchase goods. Different colours represent different amounts. Green= 1, Blue= 5, Yellow= 10, Red= 20, Purple= 50, Orange= 100, Silver= 200. Skull Necklace: Left by Moblins. Give 20 to Maggie's Father for a Treasure Chart. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z5.5] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Special Items* Din's Pearl: Goddess pearl given by Prince Komali after completing Dragon Roost Cavern. Used to open Tower of the Gods from Northern Triange Island (D3). Farore's Pearl: Goddess pearl given by the Great Deku Tree after completing Forbidden Woods. Used to open Tower of the Gods from Eastern Triangle Island (F4). Nayru's Pearl: Goddess pearl given by Jabun at Outset Island. Used to open Tower of the Gods from Southern Triangle Island (D5). Nintendo Gallery Figurines: Take pictographs of characters for display. See Nintendo Gallery page for more info. Pictographs: After finding the Picto Box, take black-and-white pictographs of characters. Upgrade to the Deluxe Picto Box to shoot in colour. Heart Pieces: Found throughout the islands, usually involving a puzzle or sidequest of some sort. Each piece is a quarter heart. When you collect four pieces, you complete another Heart Container for your Life Gauge. Triforce Shards: After Tingle deciphers your Triforce Charts, they point to the 8 locations of the shards that complete the Triforce of Courage. Triforces: The second half of your quest is to obtain the Triforce of Courage, one-third of the complete Triforce to defeat Ganondorf, who holds the Triforce of Power, and rescue Princess Zelda, who has the Triforce of Wisdom. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Walkthrough* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.1] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Outset Island & Pirate Ship* Items/Weapons: Telescope, Hero's Sword, Hero's Shield, Spoils Bag Heart Pieces: 0 // 0/44 Treasure Charts: 0 // 0/41 Special Charts: 0 // 0/12 Great Fairies: 0 // 0/8 Empty Bottles: 0 // 0/4 Songs: None Watch the opening cinema of the backstory of Legend of Zelda. In the faraway future, a century after Ocarina of Time, a new hero has emerged. Continue to watch the story unfold until you gain control of the young boy, whom I will refer to as Link throughout, though his name is the same as the name you entered in the file screen. Head down the ladder and across the pier, then to the rightmost house. Inside is Grandma. Climb the ladder to talk to her. She will give you the traditional green clothes from the Hero of Time legend. When that's finished, head outside and back to the watchtower. Aryll will give you her telescope for the day as your birthday present. Press Start and assign it to X, Y or Z. Press that button to use it. Use the Control Stick to move it around and use the C-Stick to zoom in & out. Centre on the house, then the red postbox to see Quill, the Rito postman. He starts to flap his wings in fear. Look up to see a giant bird holding a young girl in his claws. A pirate ship shoots the bird down, sending the girl flying into the back forest. This is your cue to save her. But, with what? Head down the pier and look for the house with an old man sitting on the second floor. Get close and he'll show you how to L-target. You can go up to his loft and learn about basic controls from his notes (or see my Basic Controls & Actions page). Head through the bottom door to meet Orca, the ancient swordsman of the island. Begin his tutorial to learn about swordplay (see also my Basics page). He lets you keep the Hero's Sword used in the lesson. At this point, you can play a little game. Crawl near the three pigs running around the island and carry them to the pig pen in the back farm where Rose is standing. Talk to her and she'll give you 20 rupees for each pig you bring her. You'll also need a small cache of...cash. Crawl under the porch of Grandma's house into a basement. Open the chest for an Orange Rupee. You can also try fighting Orca for more rupees, but this proves difficult for now. Head towards the watchtower, then turn right near a sign and up a short cliff to another sign. Chop down the trees and long grass, then head up to a peak area. Go along the bridge, hopping over the gap and enter the Forest of Fairies. You'll see the young girl hanging from a tree branch. Head right up the winding path and down to find a Bokoblin enemy. Defeat it with your sword. You can also collect a Red Rupee by crawling through the log there. Hop onto the stump and jump up to the next level. That boulder blocks a Great Fairy Fountain you'll re-visit later. Walk the inclined log to an open area. Defeat two more Bokoblins and Tetra, the girl, will awaken...and fall. Ouch. You'll follow her and a minion back outside. The next minute is quite sad. That big ugly bird swoops down and flies away with Aryll, who came by to say hi. Now the first half of your quest is established: to find & rescue Aryll. Quill will speak on your behalf to the cheeky pirates. You just need a shield to complete the ensemble. Head back to Grandma's house and up the ladder. The family shield is taken down. Climb back down and Grandma will offer it to you. It's old, but it will do for quite a while. Head back to the beach and talk to Tetra to climb on board. She sends you to Niko, so take the door up front and then down the stairs to the open lit door in front of you. Niko is thrilled he is no longer the "swabbie", the low end of the ranks. He will give you a big prize if you complete his first "swabbie" test. This is good practice for later on. Jump to each lantern rope and adjust your position to jump off and land on the platforms. See Basics for more info on how to swing. Make your way across to Niko, who rewards you with the Spoils Bag. After that, the ship has arrived at Forsaken Fortress. Go back through the door to the dock and climb up the long ladder to the crow's nest. Soon, you will be placed in a barrel, ready for catapult! Hold your breath, count to 3, and GERONIMO! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Forsaken Fortress Part I* Items/Weapons: Pirate's Charm Heart Pieces: 1 // 1/44 Treasure Charts: 0 // 0/41 Special Charts: 0 // 0/12 Great Fairies: 0 // 0/8 Empty Bottles: 0 // 0/4 Songs: None Upon landing (against a wall) at Forsaken Fortress, you lose your sword, but don't worry, we'll get it back! You will gain the Pirate's Charm, which allows you to communicate with Tetra and the King of Red Lions. You'll have to go under the cover of darkness for now. Go up the stairs and pick up a barrel to hide in it. Avoid being seen by enemy guards and searchlights, otherwise you'll be thrown in jail. If you are caught at any time, you are thrown into a cell. To escape, climb on the table and jump to the ledge. Throw away the pot and crawl through the tunnel. Follow it straight to the end and continue north until you come to where you left off. Your goal for now is to disable all the searchlights to reach the upper floor where Aryll is being held captive. Hiding in the barrel, take the stairs up, avoiding the searchlights. Along a blue path is a ladder. Climb up to the first searchlight. Since you don't have your sword, use the Deku Sticks found in a pot to defeat the Bokoblin guard. When he's gone, climb back down and go right through the door. It would be good to grab a Heart Piece here. Drop down to the first floor room. Lift the barrels in the corner and step on the switch it blocked to open a jail cell. Inside is a chest. Open it for the Heart Piece (#1). The easiest way to get back to the second floor is to get caught by the Moblin guards and escape from the jail cell (see instructions above). Go north until you find the right room. You'll see a swinging rope and a chest. Open it for the Dungeon Map, then swing across the room and take the left door. Go left onto the balcony, then climb up to the second searchlight. Defeat the Bokoblin as you did before, then climb back down and backtrack to the first searchlight. Go through the door. In this room, lift the barrels blocking a chest and open it for the Compass. Swing across the room and take the door there. Go left onto the balcony and take the winding path to a ladder. Climb up to the third searchlight and defeat the Bokoblin once again. Be sure to collect any Joy Pendants that these guys sometimes leave behind. Climb back down and take the north door. Swing across the room and take the door there. Go left onto yet another balcony to find a crate. Push it off the edge to create a stepping stone to the ladder in the main courtyard. Take the north door. This room requires good hiding techniques. Use the barrel to hide and sneak past the Moblins walking around this room. Don't move when a Moblin is close by. A warning grunt will sound if you're close enough. Sneak up to the big wooden door just across the room and go on through. Take the stairs up until you find a barrel. Use it to sneak past the single Moblin patrolling the floor. Go forward and you'll come to a narrow ledge. Sidle across it, then across another gap collecting the hearts. Go up the stairs to find your sword lying there. Grab the sword, then fight the Shield Bokoblin guard. When he's gone, go through the door to the cell to find Aryll. However, the joyous reunion is soon broken as the Helmaroc King grabs you. You will witness your first (albeit subtle) glance at Ganon before the big bird throws you into the Great Sea. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *A Stop at Windfall Island* Items/Weapons: King of Red Lions, Sail, Tingle Tuner, Picto Box, Wind Waker, Delivery Bag Heart Pieces: 1 // 2/44 Treasure Charts: 2 // 2/41- #s 7, 23 Special Charts: 1 // 1/12- Tingle's Chart Great Fairies: 0 // 0/8 Empty Bottles: 1 // 1/4 Songs: None You are soon rescued by a beautifully crafted red boat in the shape of a dragon and lion. This is the King of Red Lions, and he will be your single mode of transportation from here on out. He tells you all about the return of Ganon and what you must do next to rescue Aryll. You are currently stationed at Windfall Island. I would consider this the hub of the entire Great Sea, a large, lively town with plenty of small quests and fun adventures to fulfill. For now, there is not much you can do, but once you acquire certain tools you will a busy little green man! First of all, let's get that sail. Cross the river to the island's shore, then walk through the arch to the market area. Make sure you have at least 80 rupees, otherwise cut up the grass and smash some pots until you come up with the dough. Go up the stairs and around until you find a merchant stall run by a little man in a parka. Talk to him (Zunari) and he will tell you all about his plight. He will not specifically say he has a sail, but buy his remaining item for 80 rupees, and it will indeed be a sail. Before sailing on, you can acquire some things here with the little skill that you have. Walk around the perimeter of the marketplace to find a gravestone with a dancing man in front. Across from him is a door. Enter to find Tingle, a recurring character from Majora's Mask, locked in a jail cell. Step on the switch in the corner to free him. He will give you the Tingle Tuner and Tingle's Chart. The chart is a rough drawing showing you where to find his private island. This will come in handy later. The Tuner is only useful if you have a Game Boy Advance (see Game Info for details). Don't exit just yet, but go into Tingle's cell and pull the crate out. Crawl through the hole and navigate the small maze. Just avoid wooden trapdoors guarded by purple mice. Push the C-Stick up to use the point-of-view angle to see what's ahead of you. If you see Rupees, collect them. It means you're on the right track. Soon, you'll come to a cove with a chest. Open it for the Picto Box. To exit, crawl back out or purposely crawl on a trap door to be escorted out. If you fall through a trap, you'll land next to your boat who will explain how to use the sail. Now that you have the Picto Box, you can take black- and-white pictographs. You can also apply to be an assistant to Lenzo at the Pictography Shop. In the market area, look for a door with a camera lens above it. Enter and talk to Lenzo. Explore his gallery upstairs, then talk to him back at the front desk and he will give you a total of three tasks to reach the rank of assistant. For the first task, stand by the tree opposite the red postbox in front of the marketplace. Wait for a man in red overalls with dark hair to pass by and stop at the mailbox. Aim your camera at him (with full body in the frame, focused clearly) and snap a photo just as he mails a letter. Take the photo to Lenzo and show it to him to pass the first task. For the second task, enter the cafe adjacent to Zunari's Stall. Inside is a man sitting at a table. Stand near him and bang into the wall to smash some china. He startles and gets the shakes. Aim your camera at him (with full body in the frame) while he's still shaking and snap a photo. If you smash all the pots without getting a good shot, exit and try again. Take the photo when you have it to Lenzo to pass the second task. For the third and final task, stand by the lighthouse across from a lady in an orange dress. Wait for a man to pass by from behind the staircase. Aim your camera at the couple (with both full bodies in the frame) and snap a photo just as they glance at each other. Take the photo to Lenzo to pass the full test and receive a Joy Pendant. It doesn't mean much now, but later when you visit Forest Haven, you can get your Picto Box upgraded. The last thing you can do is play the Squid Hunt minigame at the lighthouse. Enter the door near the orange dress lady and talk to Salvatore to play. For 10 rupees each, you play a game similar to Battleship. Choose a quadrant and fire a bomb. If it gets marked X (Splash!), you missed. If it gets marked with an explosion (Kaboom!), you got a hit. Continue to fire along the line (up/down or left/right) to complete the hit on a single squid. If you hit all three squids within 24 shots, you win a Heart Piece (#2). Win a second time for a Treasure Chart #7. Win (either for the second time or later) with a new high score to get a second Treasure Chart (#23). If you run out of shots, you lose. If you run out of money, you can always try again later. Now, you must set sail for the destination marked on your Sea Chart. Find your boat at the dock in front of Windfall and hop in. Set your sail to X, Y or Z button and press that button to put it up. For help on sailing, see Game Info. Just a quick note about Treasure Charts: I will mention the location of Charts that contain Heart Pieces as part of the walkthrough, however not all Charts contain Heart Pieces. The others contain varying rupee rewards, listed in my Treasure Charts page. To get those locations, see that page and collect those at any time throughout, especially when you need cash. Anyway, sail east to quadrant F2. Check your Sea Chart by pressing the Control Pad up to check your direction. If you spot a long colourful boat, that's Beedle's Shop Ship, where you can purchase bait. When you approach F2, the King of Red Lions will tell you a bit about Dragon Roost Island and the happenings occurring here. He will also give you the Wind Waker baton, an extremely useful tool (I mean, it has to be for the game to be named for it). He will offer a short tutorial on how to conduct. This can be tricky on your first try. For help on conducting, see my Songs page. Go up the pathway at left. Read the sign for info on the Bomb Plants. Pluck one and set it by the big boulder there to blow it up. Continue bombing boulders up and around the walkway until you reach a narrow ledge. Sidle across it to the blue rupee, then hop down to the plateau underneath. Bomb the stone block to clear a path with the blocks below, then take the doorway next to the postbox. Go up the path to find Quill, who invites you inside. Walk up some more and into the Rito Aerie. Inside, talk to the Chieftain in the middle of the main floor. He will tell you about Valoo and his son Komali, and finally give you the Delivery Bag. Now you need to find the Rito page, Medli. Take the winding path up to the second floor and into the first open doorway with a guard. Talk to the young girl and she will give you a letter from the Chieftain to give to Komali. To find the prince, drop down to the main floor and go through a cave opposite the main entrance. Go through the door at the end to reach his room. You'll notice he's holding a goddess pearl. Give him the letter and he'll ask (more like challenge) you to investigate the Cavern and see what's bothering Valoo. On the first floor, go left and through a guarded door to the cavern's entrance. Jump off the broken bridge to find Medli. She will ask you to throw her up onto the ledge leading to the cavern. Pick her up and stand on the small rock peak. Face the bridge and wait for the debris in the air to blow towards the ledge. When it does, throw her forward and she will fly. When she lands, she will give you an Empty Bottle and run into the cavern. Now, are you just going to stand there and let her go in by herself? I think not. Fill your new bottle with water from the spring, then climb the bridge like a ladder up to the top. Empty the bottled water on a withered Bomb Plant to refresh it. Pluck it and toss it below on the giant boulder (a la Ocarina of Time). If you miss, you can keep trying with the same Bomb Plant. When the boulder is destroyed, the spring overflows, creating a river. Jump in and swim to the ledge where Medli stood. To cross the lava, use the Bomb Plants and toss one into each statue's pot to knock them over, creating platforms. Bomb the right first, then the left (by standing on the right platform). Hop across and enter Dragon Roost Cavern. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Dragon Roost Cavern* Items/Weapons: Grappling Hook, Din's Pearl Heart Pieces: 1 // 3/44 Treasure Charts: 2 // 4/41- #s 11, 39 Special Charts: 0 // 1/12 Great Fairies: 0 // 0/8 Empty Bottles: 1 // 2/4 Songs: Wind's Requiem Once inside, pull the leftmost statue block forward, then the middle one to the left to open a passageway. Defeat the two Bokoblins here, then steal one of their Deku Sticks. Light it from the flaming torch, then light the two unlit ones to make a chest appear. Open it for a Small Key. Use it to open the locked door to the north. Go forward and slash the rotting wooden beams to reach a multi-leveled main room. Go left around the perimeter and drop down at the second, big gap. Pull the block out and climb up to get across the bridge. Go around and hop to the suspension bridge, timing it so you aren't baked by the pillar of lava. Bomb the boulder at the end of the bridge and enter the door. Use the water pots to create temporary platforms across the lava pool. Make your way left to the chest and open it for the Dungeon Map. Create a path to the south end. Climb the ladder slightly to lure a Red ChuChu down and defeat it. Climb up all the way and enter the door. Watch out for the Bokoblin who bursts through the wooden beams. Defeat it and pick up his sword. Shatter the west beams with it, then move southwest to a ledge. Lure and defeat the ChuChu enemies. Smash the next set of beams with the Bokoblin's sword. Open the chest for a Small Key. In the northwest, go through the door back to the main room. Use a rock or pot and toss it at the Bomb Plants growing on the wall to destroy a boulder. Go west to a locked door and open it with your key. Go west and then south to the wooden beams and a Shield Bokoblin will spring out at you. Defeat him, then use his Deku Stick to light it from the torch, then burn the beams to the northwest. Step on the switch to open the sealed door, then enter it to the outside. Cross the bridge, being careful when fighting the Bokoblin not to cut the bridge's cords. Climb the ladder about halfway and wait for the horizontal lava plume to pass, then continue up. Defeat the Kargoroc enemy and collect the Golden Feather it leaves. Sidle along the ledge and watch out for another lava plume. Don't get too close, and time your moves well. Around the boulder, hang from the next ledge and shove along to the other side. Go up the rocks to the Bomb Plants and use one to blow the large boulder blocking a door. Head through, back to the inside. Pull the middle block forward, then climb up and continue pulling the middle one to create steps up to the top. Enter the door there. Defeat or bait the rats if you can. Pull out the north block and get up on the landing. Open the chest for the Compass. Smash the pots for a Deku Stick and light it. Throw it across the room to burn away the wooden beams. Climb up the ladder and open the chest for a Small Key. Use it to unlock the north door. You'll arrive outside again. Head up the stairs, jumping over the gaps. Lure the Kargoroc out of its nest and defeat it. Collect the Small Key in the nest and use it on the south door. Smash a pot for a Deku Stick and light it. Defeat the Keese enemies until they're all gone. Light the centre torch and open the chest for a Joy Pendant. Burn the wooden beams and light both torches at that end to unseal the door. Go through to the upper level of the main room. Bomb the boulder on top of the second Warp Jar (the first one is back in the very first room). Go across the bridge and through the door. Defeat the Bokoblin and smash all the pots in the room. To smash the high ones, ram into the wall to knock them down. Defeat two more Bokoblins hiding in pots. When all are defeated the sealed door opens, but before you enter, light the torch to the west to reveal a chest with a Treasure Chart (#11). Then climb the ladder, get the Joy Pendant from the high pot, then enter the door. Leap to the centre platform and defeat the Magtail with a parry attack. Use a water pot to create a platform elevator over the giant pillar of lava. Use it to reach the third floor and hop off onto a wooden ledge. Open the door to the next room. You will see the boss door ahead, but you're not nearly finished here yet (sorry!). Bomb the boulder blocking the third Warp Jar, then bomb the boulder blocking a door. Enter it to the outside where you will spot Valoo atop the cavern. Quickly ascend the stairs as they crumble behind you and enter the door at the top. You will find Medli trapped in a cell in a fighting arena. Defeat the two Shield Bokoblins. Then a Kargoroc will drop a single Moblin from the sky. Defeat it and collect its Skull Necklace. Medli is freed when all are defeated. Talk to her to receive the Grappling Hook. This is another extremely useful item that allows you to swing across gaps and can be used in your boat to grab treasure under the sea. Follow Medli up the path and grapple along, using the poles. Keep moving along until you reach the beams. Smash them with your sword, then drop down to the area before the stairs. Face the opposite way and grapple along the poles until you reach a door. Enter and go along the bridge west to reach a Bokoblin. Be careful when fighting on the bridge. Defeat him, then the Shield Bokoblin in a pot. A chest will appear below you. Light a Deku Stick and torch the ropes holding the bridge up to collapse it. Open the chest for a Joy Pendant. Take the west door. Go along the narrow pathway to the birdcage. Stand on the platform there and do a sword spin attack to sever all its ropes at once. You'll crash down to the first floor. Take the northeast and leap across until you find a ladder. Climb up and go along the path to a sealed door. To unseal it, grapple the bar above which will trigger the door. Leap off backwards to the previous ledge and enter the door. Grapple the pole overhead, stop swinging, turn right, and swing to the landing. Jump across the platforms, then grapple and swing to the landing and through the door. You will find a chest surrounded by flames and a switch. Use the Magtail to hold down the switch. Instead of defeating it, slash its eye to curl it into a ball and place it on the switch to put out the flames. Quickly open the chest for the Boss Key. Now we're talking! Backtrack two rooms and take the ladder at left down to the birdcage platform and through the east door. Use a water jar in the southeast, then ride the elevator platform to the third floor. Hop across to the door. Once outside, grapple along to the door, and back to the room before the boss. Before fighting him, you can easily backtrack using the Warp Jars to get a Treasure Chart (#39). It's best to do it now than later. Use the Warp Jar to reach the very first room and go forward once. Go southwest to another room. Find the northeast cove and grapple across. Smash the wooden beams and open the chest for a Treasure Chart. Backtrack across and through the two previous rooms to the first room. Take the Warp Jar to the second one, then through that Warp Jar to the room before the boss. Grapple across and defeat the Magtail there and open the chests for rupees, fairies, and a Knight's Crest. It's a good idea to bottle a fairy in case of emergency. Save your game, then enter the boss door. See Bosses page to defeat Gohma. Collect the Heart Container and step into the warp when you win the fight. Upon arriving, Komali gives you Din's Pearl, the first goddess pearl of your quest. Medli mentions about the Wind Shrine before running off to Komali. Go through the opening and wade across the water to the shrines. Take out your Wind Waker to learn the Wind's Requiem. Soon, Zephos the first Wind god appears to tell you about his brother Cyclos' rage and the importance of the Wind's Requiem. Return to your boat to learn your next destination. With the Wind's Requiem and Grappling Hook in your possession, you can acquire another Empty Bottle and some Heart Pieces. Unfortunately, your boat will not allow you to sail too far without completing the next dungeon. In the Rito Aerie at Dragon Roost Island, you can play a fun minigame at the post office. Talk to Koboli at the desk to gain a job at the mail centre. Toss the letters in their matching slots for 30 seconds. If you match 10 correctly, you get a raise. Then, you must sort 20 letters. Once you do that, sort 25 letters to get another pay increase. For more details, see my Mini Games page. If you go outside and come back in, Baito will be working the desk. If you sort 25 letters for him, he will give you a letter to mail. Put it in the postbox (BTW, if it ever wiggles, check it for your own mail) outside the Aerie (postage costs 5 rupees) and the next morning you will get a Heart Piece from his mother (#7). Set the wind south before getting in the boat, then sail to F5 (Bomb Island). On the way, you'll encounter Merman, a large fish who will offer his help in improving your Sea Chart. To get Sea Charts for all the islands, you'll need to offer bait when you spot him on the sea (see my Sea Chart page for more info). You can buy bait and the Bait Bag from Beedle (see Shops page). At Bomb Island, find the submarine near the shore and enter it. Once inside, defeat the Bokoblins and Rats to reveal a chest. Open it for an Empty Bottle. That was easy! Unfortunately, that's it for now. You must complete the next dungeon to continue. Sail south to F6 (Forest Haven). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.5] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Forbidden Woods* Items/Weapons: Deku Leaf, Boomerang, Farore's Pearl, Deluxe Picto Box, Bombs, Nayru's Pearl Heart Pieces: 16 // 19/44 Treasure Charts: 13 // 17/41- #s 1, 15, 34, 3, 10, 9, 29, 24, 17, 22, 14, 28, 8 Special Charts: 1 // 2/12- Submarine Chart Great Fairies: 2 // 2/8- Big Magic Meter, Rupee Upgrade Empty Bottles: 0 // 2/4 Songs: Song of Passing As you approach Forest Haven, the King of Red Lions will briefly explain your goals here. Climb up and go along to the right, fighting the Boko Babas along the way. Turn left and up to the ledge with a gap leading to two waterfalls. Grapple the overhead pole and swing to the ledge. Deflect the Octorok's attack back to it to defeat it. Hop across to a ledge with another Boko Baba. Defeat it, then hop to the middle platform. Defeat another Octorok from afar, then grapple and swing to the shallow water at the entrance to Forest Haven. If you fall into the water along the way, swim around left to the first ledge. Upon entering Forest Haven, go right and climb up the small waterfalls. Head around to dry land and find the Great Deku Tree in the middle of the forest. Several ChuChus will appear, hiding within the tree. Ram into the tree's base to knock them off, then defeat them all. When all are gone, the Tree will offer his thanks and further assistance. The Koroks appear with bad news that one of their own, Makar, is lost in the Forbidden Woods. The Great Deku Tree offers Link a useful item, a Deku Leaf, which he grows on a high perch on a bough of his. To reach it, hop into the Baba Bud near the tree's base and propel yourself forward into the next one. Shoot yourself through four Buds until you reach a leafy platform. Grapple the pole and swing into the next Baba Bud. A few more Buds and you reach the Deku Leaf. This item allows you to temporarily "fly" using wind direction and wind gusts to reach high, out of place areas. It can also be used on ground level to stun enemies, blow piles of leaves for minor rewards or activate pinwheels. Any use of the leaf requires magic power, measured on your new Magic Meter. Staying on this ledge, look for the ledge with grass shaped like an arrow and glide with the Deku Leaf to that spot. Cut the grass for Magic Vials to refill your meter. Take the doorway outside. To reach the Forbidden Woods, walk forward from here and set the wind to the southwest (with the Wind's Requiem). Glide with your Deku Leaf to a nearby hill. From there, refresh your magic meter and set the wind northwest towards the gargantuan cavern nearby. Time your initial leap to glide over the cyclone circling the hill. Use it to gain height, then continue gliding to the Forbidden Woods. If you fall into the water, you will unfortunately drown, not being near any land. You will end up back at the entrance to Forest Haven and will have to backtrack all the way inside and up to the hill. Once inside the Forbidden Woods, defeat all 11 ChuChus in the room. Open the chest to the northeast for the Dungeon Map. A sealed door lies to the north. To open it, pluck a large seed in the back left corner and face the sealed door. Make sure the blue flower on the organic lock is open. Toss the seed directly at it to destroy it and enter the door. This is the main room with several levels (like the big lava room in Dragon Roost Cavern). Hop into the Baba Bud nearby, shoot to the northeast and glide with your Deku Leaf to the next closest Baba Bud. Watch out for the thorny vines sticking out of the walls. If you fall into the basement level, you can navigate it pretty easily. Just defeat the Boko Babas and ChuChus, light a Deku Stick from the torch and throw it at the sealed chest. Open it for a Knight's Crest. Use the Baba Buds and glide with the Deku Leaf to eventually reach the ledge on the next level up. Use the Baba Buds and Deku Leaf to make your way up to the second floor to the northwest. You will find another sealed door to the north. Defeat the ChuChus near the Bomb Plant, then pluck it and set it by the door. Move to open the blue flower in time and the barrier will be blown away. Enter the door. Face the pinwheel and use your Deku Leaf on the ground to activate it, sending a cable platform your way. Hop to it and face the door you came from. Use the Deku Leaf to move across the room and enter the door there. Defeat the Peahats and Boko Babas to find a single Baba Bud near a tall stump. Hop in and bounce to it. Take the next Baba Bud (now on the third floor) to the north platform with a sealed door. Ride the cable platform to the opposite end (same way as before). Smash the beams with your sword to reveal a large seed. Pluck it and place it on the platform beside you. Ride the platform back and quickly toss the seed from a distance at the sealed door to unlock it, and enter. Another large seed sits in the middle of the room, but thorny vines block your way to it. Blow it with your Deku Leaf to the opposite end of the room, then go around the vines, toss the seed at the door and enter. Move counter-clockwise to the south platform and grapple/swing to the east. Hop across the moving platforms carefully to reach the north end. Pick up the large seed there, hop to the platform and to the west end. Unlock the door with the seed once more and enter the door. You can fall into the ravine to get a Yellow Rupee from the chest and encounter some harmless Morths. Climb back up and go through the next door. This can be tricky. There are waves of thorny vines blocking certain paths around this room. You need to reach the south side where you'll find a Bomb Plant. Carefully navigate around the vines to the Bomb Plant. Bomb the wooden beams to an alcove and open the chest there for the Compass. Bomb another wooden beam alcove slightly elevated to the right. Vines block your way, so navigate around to that spot on the other side. Open the chest there for a Small Key. The easiest way to backtrack out of this room is use the Baba Buds and glide with your Deku Leaf to nab small prizes, then land at the east door. Backtrack one more room to the big room with several doors. Go to the north end and unlock the door there, entering it. Defeat the two Peahats if need be, then ride the cable platform across and through the door there. Defeat the two Boko Babas and a Wingless Mothula. Use a Baba Bud to shoot up to the leafy platforms, and launch up to the fourth floor. Head through the north door. You must fight a Mothula here. Slash with your sword continually to pluck its wings and finally hit its body. Open the chest for your reward, the Boomerang. To exit this room, target the two crystals above the sealed door with your Boomerang and activate them, which unlocks the door. Go back to the previous room. Head to the south end and target both flowers on the door's lock with your boomerang, destroying them. If you want a Joy Pendant, read on, otherwise go through the door here. **To get the Joy Pendant, grapple the overhead pole at the north end, pull yourself up to stand on it, and grapple the next pole. Swing to the west platform and ride the moving platforms. Leap east from the highest point to a small cove with a chest. Open it for a Joy Pendant**. In the next room, there are many dangling pinecones in the middle of the room. Chop them down with your Boomerang to clear a path. Glide with your Deku Leaf to the south. Open a chest for another Joy Pendant, then go through the door. Glide to the southwest and blow away the leaves there to unveil the second Warp Jar (the first being in the very first room). Target the boomerang on the vines holding up a flower-shaped platform to bring it down to the basement level. Hop waaaay down onto the flower and go through the west door. Use the Boomerang to take out the Peahat and Morths in this room. Jump across the platforms to the northwest side. Watch out for ChuChus and grabbling cables. Quickly go through the door there. Jump onto the large flower and beyond it to the chest. Open it for a Yellow Rupee, then cut down this flower with your Boomerang and drop down onto it (deja vu?) Defeat the Octorock from afar, then face east and blow the Deku Leaf to move along the water. Defeat the next two Octoroks, then blow to the north to continue. Jump onto the south ledge and continue through the door (avoiding the enemies there). The door behind you seals shut, but there is no battle. Go up onto the large stump in the middle of the room and target each crystal surrounding it with your Boomerang. If you hit them all, the alcove underneath you in the stump opens. Drop down and open the fancy chest for the Boss Key. Defeat the two Moblins that appear and collect their Skull Necklaces. Once defeated, a door unlocks. Grapple the pole above the stump platform and swing to the door, then through it. You're now above a previous room. Drop down and go forward to the floating brown flower. Cut it down again and drop. Bomb the door to the northeast and go through it. Defeat the three Peahats and leap across two platforms to the north. Defeat a second set of Morths and Boko Babas with your boomerang. Get onto the northwest platform and take out the next Boko Baba. Use the Baba Bud left behind to launch up to the north. Activate the pinwheel and ride the cable platform the opposite way. Pluck the Bomb Plant and run across the cable platform, dropping it in the centre of the large tree trunk in the middle, destroying the barrier over a chest inside. Drop into the tree trunk and open the chest for a Treasure Chart (#1). Exit the trunk by crawling through the tiny opening, then exit and backtrack two more rooms to the other floating flower. Take the brown flower down the river, grapple/swing to the door abvoe the stump, then down and through the east door. To reach the boss door, activate the pinwheel and hop into the Baba Bud, launching and gliding, using the updraft in the middle. Glide to the second floor and target the blue flowers on the sealed door at east with your Boomerang. Enter and defeat the two Wingless Mothulas. Open the chest for a Joy Pendant, then go through the next door. Light a Deku Stick found in the pot and burn the boards covering the third Warp Jar. To get one more Treasure Chart (#15), warp to the first room, then go north to the next room. Use the Baba Buds and Deku Leaf to ascend two floors in the same room. Using the northeast Baba Bud, glide to the southwest corner. Target the blue flower on the chest to destroy the barrier and open the chest for a Treasure Chart. Drop to the basement and launch up to the first floor. Backtrack one room and take the Warp Jar, then the next one to the boss door room. Save your game, then enter the boss door to fight Kalle Demos. See Boss section for details. Collect the Heart Container and step into the warp when the boss is defeated. The Great Deku Tree will give you Farore's Pearl, the second goddess pearl of your quest. Makar will lead the Korok's festival with a song. Collect a Forest Firefly in your empty bottle (they are small balls of light that shine a strong light on the walls), then exit Forest Haven. Check the mailbox near your boat to get a Heart Piece (#3) from the Chieftain of Dragon Roost Island. Before moving on to your next destination, there are MANY sidequests to fulfill. If you're willing to do them all, here are my instructions. Please be aware that they can be completed at any time, but now is the time to get my help on doing them :o) Along the way, you would also be wise to get Sea Chart info from Merman for each island. Also, if you happen to find (at any time) a boat with a hook and four seamen on board, that is the Salvage Corps. Talk to them to get Treasure Chart #34. Anyway, here goes... First, right at Forest Haven, make your way up to the Deku Leaf platform on the Great Deku Tree. Glide to the lone Baba Bud, then to a higher spot on the Deku Tree, and then finally to the highest ledge in Forest Haven. Exit to the outside. Change the wind direction to face the island you see in a short cutscene (southeast). Glide with the Deku Leaf to the hill, using the C-Stick to change to a bird's eye view. When your shadow appears safely on the hill, you can drop knowing you will land. Open the chest for a Treasure Chart (#3). Find your boat and sail north to F1 (Seven-Star Isles). Look for circling seagulls with your telescope and sail to that spot. Defeat the Big Octo with your Boomerang. Use the Grappling Hook while over the glowing spot and pull up a Heart Piece (#15). Now, sail west to E1 (Crescent Moon Island). First, open Treasure Chart #11 and use the chart's map to find the spot. Pull up a Heart Piece (#4) at that spot. On the island itself, climb up to the top peak where you'll find a lone chest with a Treasure Chart inside (#10). Around the island, there should be a Submarine. Enter it and defeat Miniblins until the four torches are lit. Climb the ladder at the end and open the chest for Treasure Chart #9. Once outside, sail southwest to D2 (Windfall Island). Once here, head into the marketplace and enter the Pictography Shop. Give Lenzo the Forest Fairy to upgrade to the Deluxe Picto Box, which takes colour pictographs. Exit the shop and head up the staircase to the mansion. Stand on the railing facing Lenzo's shop, set the wind to blow towards it, and then, using the Deku Leaf, glide to the upper door above the shop and enter. Open the chests here for a Purple Rupee and Treasure Chart #29. Crawl through the hole between the chests to wriggle out of a picture frame on the wall. Carefully get close to Lenzo and Minenco without being caught. Take a photo of them together in the same shot (both full bodies in frame). Once you have the photo, show it to Pompie and Vera (talk to them twice), the gossipy women near the shop. They will give you Treasure Chart #24. You should also learn the Song of Passing. Go to the gravestone at the top of the hill surrounding the marketplace to find Tott, a dancing man. Take out your Wind Waker and he will teach you the Song of Passing. This song allows you to move ahead to day or night, and to pass a day or more if needed for side quests. Sail south two quadrants to D4 (Six-Eye Reef). Find the Submarine in this quadrant and enter it. Once inside, defeat the Moblins to make a ladder drop. Climb up to a chest with a Heart Piece (#9). Sail south three quadrants to D7 (Two-Eye Reef). Find and defeat the Big Octo in this area to reveal a Great Fairy who will upgrade your magic meter to its highest level. Sail east to E7 (Angular Isles). To get Heart Piece (#13), you must navigate the block structure that is the island. Climb onto the larger isle and pull out the movable block halfway as a stepping stone. Climb onto the second level and find another moveable block. Push it off the edge and hop to it. Pull it to climb and reach the next level up. Pull the block from a stack of two just halfway so you can step up on both. You'll reach the top where you can open the chest for the Heart Piece. Also in this quadrant, open Treasure Chart #15 and find the treasure's spot to pull up Heart Piece #20. Sail east to F7 (Boating Course). Set the wind accordingly and use the Deku Leaf to glide to the smaller isle across from the finish line. Drop into the hole to a secret cavern. This is a tricky task. You must target and hit all three crystal switches with your Boomerang while being attacked by a wave of Miniblins. All I can suggest is to wipe out a bunch, then quickly target and throw your Boomerang at one crystal at a time. There is no way to knock out all the enemies, so just keep your wits about you and you'll finally get it. Activating all three makes a chest appear and inside is the Submarine Chart. Exit quickly via the warp before the Miniblins spear you to death (ouch). Sail east again to G7 (Five-Star Isles). Find the Submarine and enter it. Defeat the Bokoblins and Keese to make a ladder drop. Climb it and open the chest for Heart Piece #14. Sail north five quadrants (sorry) to G2 (Flight Control Platform). All you can do here is the Bird Man's Contest at the platform itself. You will need a lot of rupees. See the Minigames page for more details. If you win, you get Heart Piece #16. From here, sail west four quadrants to C2 (Spectacle Isle). Here you can play the Cannon minigame (see that page for details). Win once to get Heart Piece #5. Win again to get Treasure Chart #17. Sail north to C1 (Northern Fairy Island). Find the Submarine and enter it. You can easily avoid a fight by swinging across the lantern ropes to the end. Be sure to aim your swings properly. If you drop, climb the ladder back up to avoid the Moblines unless you want their Skull Necklaces. At the end is a chest with Treasure Chart #22. Also in this quadrant, open Treasure Chart #24 and find the treasure's spot. Pull up a Silver Rupee. Sail south two quadrants to C3 (Tingle Island). Find and defeat the Big Octo here. Pull up Heart Piece #17 from the ring of light it leaves behind. Sail southwest to B4 (Greatfish Isle), marked in blue on the Sea Chart. On shore, you will bump into Quill from Dragon Roost Island, who will tell you about Ganon's destruction of this island and where the fish god Jabun is hiding. At this point, the weather turns dark & rainy, so it's very hard to continue with the side quests until the weather clears up. While here, climb up the winding path of the small isle here and set the wind west. Glide with the Deku Leaf to the top of the next isle over. Hop over, head up the steep wall and set the wind to the north. Glide around the isle's edge to a cove with a chest. Inside is Heart Piece #18. Return to Windfall Island (D2). You will find the pirate's ship docked here. Approach the Bomb Shop in the southwest and go around to the back side. Sidle along the narrow ledge, then climb the vines to reach a secret opening. Crawl through to the inside where you will spy on the pirates robbing the shop. Remember the password mentioned in the conversation. It changes with each game. You will need to enter the ship. Once they're all gone, exit the shop and climb the hill surrounding the marketplace to hop on board the ship. Try entering the cabin door and you will be prompted for the password. Enter the password and watch your spelling! Upon entering, find Niko in the bottom level. He will offer you the bombs stolen from the shop if you pass his second "swabbie" test. Like the first test, swing from rope to rope until you reach Niko. This time, there are no platforms to rest on, so time and line up everything accordingly. When you reach Niko, open the chest to receive Bombs, the ability to hold your own stock. They also work on board your boat as a cannon. Exit the ship and get into the King of Red Lions. Set the wind southwest and sail to Outset Island (B7), your home town. While there, you can take a red or blue potion or a bottled fairy to Grandma to rejuvenate her. She will reward you with Elixir Soup and offers this service continually afterwards. Take the boat around to the back of Outset until you get caught up in a whirlpool. Quickly use the cannon and fire at the top, middle, and then bottom of the cracked wall. Aim when close to get better shots. When it's destroyed and the whirlpool subsides, you'll sail into the cave to meet Jabun. After a conversation in Hylian, you are given the third goddess pearl, Nayru's Pearl. While here, you can complete a couple of side quests. Go up the path to Forest of Fairies where you rescued Tetra. The bridge is now completely destroyed. Set the wind towards the forest, stand on the rock peak behind Old Man Ho-Ho, and glide with your Deku Leaf straight to the entrance. Navigate the forest to find a boulder blocking the Great Fairy Fountain (sound familiar? I mentioned it before). Bomb the boulder with your own stock and enter the hole. You will receive a Rupee Purse upgrade, allowing you to hold up to 1000 rupees. Another upgrade is to come later. Exit the forest and find Orca's house (the bottom door of the split-level house). This minigame is quite fun and fairly simple, though it gets more difficult as you go along. During the battle, hit Orca 100 times to get a Purple Rupee and the rank of Knight. Hit him 300 times to get a rupee prize. The ultimate goal is 500 hits to get Piece of Heart #43. Use the parry attack often as it counts as two hits. If he hits you three times, the battle is over. You can exit any time if you get tired. If you hit him 999+ times, you'll reach the rank of Master (see Games page). Now that you have bombs, you can get another Heart Piece. Now, sail northeast to C5 (Stone Watcher Island). Find the Sea Platform and destroy the cannons from your boat with the Boomerang to reveal a chest. Climb up to the platform and open it for Heart Piece #19. Sail south two quadrants to C7 (Headstone Island). Find the Submarine and enter. Defeat the Bombchu (rats holding bombs) with your Boomerang (to avoid being blasted by lone Bomb Plants with your sword). When you defeat them all, a ladder drops, leading to a chest with Treasure Chart #14. The ladder behind you will be blocked by fire until you defeat the Bombchu. Once you do, the fire is extinguished. Also on the island itself, if you have a Hyoi Pear, take control of a seagull and fly him into a Heart Piece (#12) atop the peak. Release control to collect the Heart Piece. Now, sail west two quadrants to A7 (Horseshoe Island). On the island itself, use the Deku Leaf to blow the big seeds into the holes to disable the wall of thorny vines. Continue until the end and glide to the centre platform with a chest. Inside is Treasure Chart #28. Also on this island, find and drop into a hole to a secret cavern. Defeat the Mothula and two Wingless Mothulas to reveal a chest with Treasure Chart #8. And lastly, sail north to A6 (Diamond Steppe Island). Find and defeat the Big Octo and pull up an Orange Rupee from the ring of light. Also, open up Treasure Chart #23, find the treasure's spot and pull up Heart Piece #11. Sail to E2 (Pawprint Isle) and slash the grass around the dome structure to reveal a crawlspace. Wiggle your way through it and drop into the hole. Defeat the ChuChu enemies inside and look around until you find a chest with Heart Piece #6. Also, you can bomb the boulders and find a chest with a Purple Rupee and another with a Joy Pendant. Exit the cave and sail southwest to D3 (Northern Triangle Isle) and approach the small statue. You automatically place Din's Pearl in the statue's hands. Sail south two quadrants to D5 (Southern Triangle Island) and place Nayru's Pearl. Finally, sail northeast to F4 (Eastern Triangle Island) and place Farore's Pearl to complete the triangle. The statues break, revealing goddess statues that send beams across the Great Sea, creating a triangular Triforce image. A tall tower emerges from the sea: Tower of the Gods, located in quadrant E4. Sail into the entrance to begin another dungeon quest. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.6] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Tower of the Gods* Items/Weapons: Hero's Bow Heart Pieces: 0 // 19/44 Treasure Charts: 2 // 19/41- #s 30, 6 Special Charts: 0 // 2/12 Great Fairies: 0 // 2/8 Empty Bottles: 0 // 2/4 Songs: Command Melody The first room is filled with water and the tide rises and falls on occasion. There is no wind, so the sail is pretty useless. Just cruise with the R button to navigate the floor. Head to the southeast corner and at low tide get up and go through the door. Defeat the yellow ChuChu with boomerang and sword. At low tide, push the southeast crate west to line it up with the cracked wall. At high tide, bomb that wall and hop into the alcove to collect minor rewards and the Dungeon Map from the chest. Four yellow ChuChus drop to the floor. At low tide, defeat them as you did before. If you want a Joy Pendant, move a crate to the northeast wall, bomb the crack, and collect it inside. Go back to the previous room and sail northeast. At high tide, get up to the door. Pick up a statue and place it on the pink switch to open the door. Enter and defeat another yellow ChuChu. Drop into the recess and wait for low tide. Place a crate on the pink switch to crate a bridge across the gap. Climb the ladder up and wait for the beginning of low tide. Cross the bridge and pick up a statue. Wait for the beginning of low tide again and carry it across the bridge. Notice the glowing symbol on the door, which indicates you can carry this kind of statue through it. Go through and take it to the blue and gold tile in the left corner. Place it there and a gate rises in the east end. Sail to the east to a sealed door. Wait for high tide to get up. Place two statues on the two pink switches to unseal the door and enter it. The middle of this room has a number of large and small crates and the tide continues to rise and fall. During low tide, push and pull the crates in this order (from the door you came through to the other side): small gap, crate, large gap, two crates side by side, small gap, three crates side by side, large gap at the end. Climb up and smash a pot to get a Deku Stick. Wait for the beginning of high tide, light it from the torch and jump across to the other side. Light the two torches to make a chest appear. Open it for a Small Key. Avoid or defeat the yellow ChuChus and return to the previous room. Sail to the west end and use the boat's cannon to bomb the cracked wall in three places to open up a new area. Swim to the northwest and enter the door there. Defeat the Red Bubble (or avoid him) and run to the chest which contains the Compass. Exit back one room. If you want a Joy Pendant, it's very easy. Take the south stairs and defeat the yellow ChuChu. Smash a pot on the opposite side to get a Deku Stick and wait for low tide. Light the stick from the torch and light the two torches to the southwest. Open the chest for a Joy Pendant. At low tide, unlock the southwest door. Defeat the ChuChus to reveal a magic stairway. Take it to a statue and pick it up. At low tide, carry it on the stairs and out the door. Bring it upstairs and place it on the blue-gold tile. This redirects the waterfall to the opposite end, revealing an opening in the statue. Sail to that spot in front of the entrance and climb up to the opening at high tide. Defeat the rats, then pick up a statue. Avoid the Beamos by running on its left side when the revolving light is past you. Avoid the Beamos light and run to the opposite end. Place the statue on a switch, then repeat the process once more. Stand on the third switch yourself to activate vertical platforms. Take them up to the second floor. Go through the door at top. Smash pots for prizes, then take the east door in this room. Defeat the yellow ChuChu and take the platform through the door there. Go along the magic platform to a statue. Read the tablet, then press R to call it. It will follow you! Follow the path under the magic bridge to the southwest corner, then lift the statue and hop to the west door. Take it through the door, onto a moving platform. Go through that door and the statue will hop to a pedestal on its own. A stone tablet rises in the middle. Read it and take out your Wind Waker to learn the Command Melody. This is a simple but unique tune that will allow you to control a subject and use their powers, if any. In the tower, you will be controlling these statues. Later, you will control live partners. Go through the west door, now unsealed. Defeat one or both of the Red Bubbles, then grapple & swing forward through the west door. Grapple again across the room to another statue. Call it with R and it will follow you. Stand on the switch to the southwest to activate a magic bridge. Play the Command Melody to control the statue. Walk it across the bridge to the other side safely and press R to release control. As Link, grapple across the room, pick up the statue and go back a room. Place the statue on the switch at northwest to unseal the south door. Your boat will call you with info on this. Leave the statue there and grapple the pole, swinging to the south and through that door. You enter an arena area with a single Darknut. These enemies are tough, but very fun to fight (IMO). Use the parry attack to shed its armour, then fight like a brave. Be sure to collect its Knight's Crest. Defeating the Darknut reveals a chest with the Hero's Bow and 30 normal arrows. Go a room to find the Red Bubbles. Defeat them with your arrows, then aim at the eye plaque on the north wall. Once you hit it, platforms that move east/west appear. Grapple to the west, pick up the statue and carry it across the platforms to the east and through the door. The statue automatically hops to its pedestal, unsealing the north door. Go through it. Defeat the Keese flying around, then drop to the east side and through the door there. Defeat the Red Bubbles with arrows, then jump onto a moving platform. Hop to the platform nearest the eye plaque. Shoot an arrow at the eye to move the platform up/down. Ride it up and open the chest there for a Small Key. For another easy Joy Pendant, take the vertical platform to the next chest and shoot the eye plaque to the south. The platform will move left/right. Take it and shoot another eye plaque above the west door. A chest will appear at the south end. Ride the platform there and open it for the Joy Pendant. Glide to the west side with your Deku Leaf and through the door there. From here, you can get a Treasure Chart. Climb up the ladder & stand on the west platform and bomb the cracked wall to reveal a door. Once you're through it, stand on the blue wind-crest tile and play the Wind's Requiem to reveal a chest with Treasure Chart #30. Avoid or defeat the Armos Knights, then exit the room. Climb up the ladder and toss two statues (non-activated) onto a platform to weight it down. Hop to the other platform and through the north door. Climb onto the block and hop towards the electric barrier. In mid-air, glide with your Deku Leaf over the barrier. Summon the statue with R and play the Command Melody. Walk the statue through the barrier (it will be unharmed) and onto a pink switch in the middle, turning off the electricity. Press R to release control and carry the statue back a room. Put the statue down and defeat the Wizzrobe with arrows. Acrros the room this time, throw three small statues on a platform and, carrying the big statue, hop onto the other platform. Hop to the door and enter. The statue hops to its pedestal. This time, since all three statues are placed, a beam of light emerges from the middle. Before taking the warp, you can get another Joy Pendant. Take the east door and defeat the Wizzrobe here. Ride the platform and shoot the south eye plaque to activate another platform. Jump to it and ride it to the south door. Inside, defeat two Armos Knights. Open the chest for a Joy Pendant. Exit back 2 rooms & go through the south door. Ride the platforms down to the first floor. Dash past the Beamos and through the door back to the main water room. Sail to the northwest corner and through the door there where you got the Compass. In this room, shoot the eye plaque on the west wall to open up an alcove. Open the chest there for Treasure Chart #6. That was easy...but several Armoses appear after. Avoid or defeat them, then take the door out. Sail back to the north opening across from the entrance, then past the Beamos and up the platforms. Take the door back to the pedestals and pink warp. Take the warp to the third floor. Collect items in the pots using your Boomerang, avoiding the Beamoses. In the south end, use the statues to hold down two of the pink switches, then stand on the third to deactivate the electric barrier. Open the fancy chest there for the Boss Key. When you get the key, the Armoses come alive. Defeat them to unseal the north door. Take it outside (!). Climb the stairs and take out the Kargoroc, collecting its Golden Feather. Several Beamoses line the stairs. These are different from the one you encountered earlier. Get close to the first Beamos, but not directly in its path. When its laser is shot out, destroy the light source with an arrow to dismantle it. Destroy the next Beamos, then avoid the regular Beamos with the revolving light. Take out two more blue laser Beamoses, then run past two regular ones guarding the boss door. Collect some goodies, save your game, then enter the door to fight Gohdan. See boss section for help on defeating this boss. Collect the Heart Container and step into the warp when the fight is over. You reappear at a bell tower. Climb the ladder and grapple the bell to ring it. A light appears at the base of the Tower and you will sail into it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.7] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Return to Hyrule* Items/Weapons: Master Sword Heart Pieces: 5 // 24/44 Treasure Charts: 4 // 23/41- #s 40, 16, 4, 37 Special Charts: 1 // 3/12- Beedle's Chart Great Fairies: 3 // 5/8- Bomb Upgrade, Second Bomb Upgrade, Second Rupee Upgrade Empty Bottles: 1 // 3/4 Songs: Ballad of Gales Welcome back to the ancient land of Hyrule, where the original Hero of Time made his presence known about 100 years ago. The town is submerged under the sea, and the castle stands out among the remains. Your boat drops you off at the entrance to the castle. Go inside and everything appears frozen in time. In front of the Hero of Time statue are three large triangular blocks. Your boat will summon you about this. You must arrange them around the points on the ground to form a Triforce symbol over the marks on the floor. Pull out the blocks and turn them around to form the Triforce. There is really no strategy involved, just keep moving them around. Eventually you will form the symbol, opening up a basement level. Go down through the passage and approach the light in the middle of the room. Link soon pulls the legendary Master Sword from its pedestal, bringing colour, and unfortunately a gang of enemies, back to Hyrule. Exit the room and prepare for a long battle. Defeat all 10 Moblins and 7 Darknuts to disable the electric barriers that block both exits. Collect their Skull Necklaces and Knight's Crests (handy Spoil's Bag items for later). When all 17 enemies are defeated, the barriers are released. You can go through the opposite exit to get a small overview of Hyrule. You will return here later. Take the exit behind the Hero of Time statue to return to your boat. Cruise into the light to return to the Tower of the Gods. Now that you have the Hero's Bow, you can get a number of side quests completed before moving on. Firstly, get the most important one: the Ballad of Gales. Sail to D3 (Northern Triangle Island) and approach the giant cyclone. Cyclos, brother of Zephos who taught you the Wind's Requiem, appears. Shoot him with arrows three times to defeat him. He will teach you the Ballad of Gales, an incredibly useful warping song that allows you to reach nine important destinations in mere seconds (see Songs for a listing). This will shave off oodles of sailing time. Play the song now and select B2 (Mother & Child Isles). This song is also special, because it takes you inside the island, an otherwise unreachable location. The Fairy Queen appears, but will not help you just yet. Oh, well, she will later. The only way out of here is with the Ballad of Gales. Warp to Windfall or Outset Island. Check the red mailbox if it's wiggling to get Beedle's Chart, which shows the locations of all his shop ships. Warp to E4 (Tower of the Gods) and sail north to E3 (Eastern Fairy Island). On the island, bomb the boulder and drop through the hole within the conch shell. Inside is a Great Fairy Fountain, where you get a bomb upgrade. You can now hold 60 bombs. Warp to D6 (Southern Fairy Island) and on that island, bomb the wooden gated conch shell and enter the hole for the last bomb upgrade. You can now hold a maximum of 99 bombs. Within this quadrant, find the three Sea Platforms and destroy their wall cannons with your boomerang or cannon to make 2 chests appear. Climb up one platform's ladder to the top and glide with your Deku Leaf (with the wind set properly) to the chests to collect Treasure Chart #40 and a Skull Necklace. For the last rupee purse upgrade, warp to C3 (Tingle Island) and sail north two quadrants to C1 (Northern Fairy Island). Bomb the boulder and enter the conch shell. The Great Fairy upgrades your purse to hold a maximum of 5000 rupees. Now warp to F2 (Dragon Roost Island) and sail north to F1 (Seven Star Isles), locate a trio of sea platforms and climb up. Defeat the Wizzrobes to reveal a chest with Treasure Chart #16. If you have a lot of rupees (probably more so later on), warp to B4 (Greatfish Isle) and sail north to B3 (Rock Spire Isle). Find Beedle's Shop Ship and enter to find Beedle wearing an Amazon mask. You can purchase three major items from him: Empty Bottle (500 rupees), Heart Piece (#22, 950 rupees), and Treasure Chart (#4, 900 rupees). You won't be able to purchase all three at once, but check back when you have enough to get all three eventually. In this quadrant, find two Cannon Boats near each other. Using your own cannon, bomb them until they both sink. Use the Grappling Hook to pull up two treasures from their boats at the rings of light: an Orange Rupee and Heart Piece #23. Also in this quadrant, on the island itself, bomb your way along the spires to a secret cavern hole. Inside, light a Deku Stick from a torch and use that to light two other torches. A bunch of Keese appear. Wipe them all out to reveal a chest with Treasure Chart #37. From here, sail north two quadrants to B1 (Star Island). Bomb the large boulder on the west side and enter the hole. Defeat all the enemies to reveal a chest with Heart Piece #21. Warp to F6 (Forest Haven) and sail north to F5 (Bomb Island). Bomb the large boulder at top and drop through the hole. In this room, stun the Magtail by slashing its eye when it lurches at you. It curls into a ball. Pick it up and place it on the pressure switch. Enter the unsealed door. Carefully walk the narrow pathway at left and step on the switch to dissipate the fire. Go back and take the second pathway. Stun a Magtail and throw it into a ring of fire with a hidden switch. Use the other Magtail to activate the other switch the same way. When both are activated, the fires disappear. Collect Heart Piece #24 from the chest, then exit back to the warp to leave. If you have Beedle's Treasure Chart (or when you do), warp to D6 (Southern Fairy Island) and open Treasure Chart #4. Find the treasure's spot and grapple the chest under the sea to get Heart Piece #25. That's it for side quests at this point. You must now return to Forsaken Fortress. To get to A1, warp to D2 (Windfall Island) and sail northwest to Forsaken Fortress. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.8] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Forsaken Fortress Part II* Items/Weapons: Skull Hammer, Cabana Deed, Hero's Charm, Magic Armour, Fire & Ice Arrows Heart Pieces: 15 // 39/44 Treasure Charts: 11 // 34/41- #s 13, 32, 21, 26, 41, 19, 2, 18, 38, 31, 33 Special Charts: 7 // 10/12- Platform Chart, Light Ring Chart, Great Fairy Chart, Island Hearts Chart, Secret Cave Chart, Octo Chart, Sea Hearts Chart Great Fairies: 3 // 8/8- Arrow Upgrade, Second Arrow Upgrade, Fire & Ice Arrows Empty Bottles: 1 // 4/4 Songs: None Bomb the wooden door and sail on through. Your boat drops you off at the same spot as you arrived before. Go up the stairs and approach the large wooden door. Suddenly, Phantom Ganon appears, a recurring boss from Ocarina of Time. See boss section for help on defeating him (though how do you defeat a ghost?!?). When he's gone, open the chest that appears for the Skull Hammer. This handy tool delivers a major wallop to gangs of enemies and to pegs and stakes that block areas or activate other things. A wave of Miniblins soon attacks. Ward them off with the Hammer and when you have a chance, hammer the three pegs blocking a set of stairs. L-target the pegs and slam-BOOEY! Take the stairs to the top, reaching a ladder. Climb up and there's your old pal, the Bokoblin searchlight guard. Defeat him with your trusty upgraded sword. Take the ladder back down and head right to the next room. Take the next door out and onto the south balcony. Take the ladder up and defeat a second searchlight guard. Climb down & and enter the left door. Glide with your Deku Leaf across the room & defeat the Shield Bokoblin inside. Hammer the pegs, then take the door it blocked. Take the opposite door in the Moblin room (not the big wooden door), then go forward through another door. Glide across the room with your Deku Leaf and through another door. Take the path up to a ladder & defeat the third searchlight guard. Set the wind to the northwest and glide with the Deku Leaf to a balcony with a ladder (and no stepping-stone box). Take the left door back to the Moblin room and take the big wooden door. Go up the tower and eventually hammer the pegs you come to. Sidle across two narrow ledges, then hammer a single peg to open the large wooden door. Entrez! Inside is Aryll's cell where she is imprisoned with the rich girl Mila and poor girl Maggie. Soon, Tetra and her minions arrive, taking the girls away to be heroically rewarded. Pft, who wants reward when you get to fight a giant bird? Uh...yes, did I mention that before? Soon, the Helmaroc King swoops down and is ready to attack. Quickly (and I mean QUICKLY) take the winding stairs up, avoiding all enemies and pots. If you get knocked off, swim to the pathway and grapple over the gaps, avoiding Big Bird's pecking. At the top, he stops you and tries to peck some more. Use your trusty hammer and smash that beak. At the top, the roof becomes an arena and the battle really gets hot this time. See boss section for more details on defeating the Helmaroc King. Once the battle is over, collect the Heart Container, then go up the pathway and through the door to Ganon's room in the tower. Watch the fascinating cinema. Soon, you and Tetra are rescued by Quill and a mature Prince Komali. Valoo sets fire to the tower...but is Ganon really gone? I think not. The Ritos drop you off with the King of Red Lions at the Tower of the Gods where you will re- enter the golden light to Hyrule. Once in the courtyard, take Tetra inside the castle. Go through the basement opening and towards the centre of the room. Soon, the King of Red Lions reveals himself to be the King of Hyrule. So that dragon boat really can't talk. Drag, there goes my patent. And Tetra is revealed to be the newly reigned Princess Zelda. After a lot of excess chit-chat, exit the castle and return to the puppet boat with the voice-over (okay, the talking boat). You are told of two new temples to explore. Goody. Cruise into the light to return to the Tower. Before moving on to the first temple, there are LOADS of side quests to complete. But, it won't be too hard now that you have the warp song. First, if you don't have any Hyoi Pear bait, visit one of Beedle's Shop Ships (see Beedle's Chart for locations) and purchase at least 2-3 pears. Warp to B4 (Greatfish Isle) and sail southwest to A5 (Needle Rock Isle). On the island, find the spot with a flame-covered chest. Use your arrows to take out as many Kargorocs as you can spot flying around Needle Rock. There should be one near the ground and 2-3 in the air you can take out. Try until you run out of arrows, because it's harder to complete the next step with enemies lurking about. When you can't see any more evil birds, take out a Hyoi Pear to gain control of a seagull. Circle Needle Rock using A to flap its wings and the Control Sick (up propels him down and down propels him up). Fly around and touch the switch at the very top of the rock point to extinguish the fire. Press R to disable control and collect Heart Piece #10 from the chest. Warp to F2 (Dragon Roost Island). If/when you have 20 Golden Feathers in your Spoils Bag, visit the Rito guard, Hoskit, in the aerie (the first guard on the second floor) and give him your stash. The next day, check a red postbox for a letter from his girlfriend, with Heart Piece #8 attached. From here, sail east to G2 (Flight Control Platform) and locate the submarine. Inside, jump on the switch to summon several enemies. Defeat the ChuChus, Miniblins and Wizzrobes (with arrows) to make a ladder drop. Climb up and get the Platform Chart from the chest. Now, this may get monotonous, but it's worth several Treasure Charts leading to Heart Pieces and things. Warp to D6 (Southern Fairy Island) sail south to D7 (Two-Eye Reef). Inside the reef, using your cannon, destroy all Cannon Boats and wall cannons. A chest appears on a peak. Walk around the elevated perimeter of the reef until you get close to the chest. Set the wind with the Wind's Requiem and glide with your Deku Leaf to the chest. Open it for Treasure Chart #13. Warp to B4 (Greatfish Isle) and sail west to A4 (Three-Eye Reef). Repeat the same process with your cannon and collect Treasure Chart #32 from the chest. From here, warp to B4 (Greatfish Isle), then sail east to C4 (Cyclops Reef). Repeat the same process and collect Treasure Chart #21. In this same quadrant, open Treasure Chart #21 and locate the treasure. On the spot, bring up a chest with the Light Ring Chart. Sail east from here to D4 (Six- Eye Reef). Repeat the process and collect Treasure Chart #26. Warp to B7 (Outset Island) and sail north to B6 (Five-Eye Reef). Repeat the process (is it ad nauseum yet?) and collect Treasure Chart #41. Warp to C3 (Tingle Island) and sail northwest to A2 (Four-Eye Reef). Repeat the same process with your cannon and collect Treasure Chart #19 from the chest. In this same quadrant, open Treasure Chart #41 and locate the treasure. On the spot, pull up a chest with the Great Fairy Chart. Warp to F2 (Dragon Roost Island) and sail east to G2 (Flight-Control Platform). Open up Treasure Chart #19 and locate the treasure's spot. Pull up and open a chest for the Island Hearts Chart. Sail north to G1 (Overlook Island) and open Treasure Chart #13. Pull up the Secret Cave Chart. Warp to D2 (Windfall Island) and sail south to D3 (Northern Triangle Island). Open up Treasure Chart #26 and locate the treasure spot. Pull up a chest with the Octo Chart inside. Warp to F6 (Forest Haven) and sail south to F7 (Boating Course). Open up Treasure Chart #32 and pull up its treasure, the Sea Hearts Chart. Now you can accomplish some tasks on land. To get both arrow upgrades, first warp to C3 (Tingle Island) and sail west two quadrants to A3 (Western Fairy Island). Hammer the single peg to open the entrance to the familiar conch shell. Inside, the Great Fairy will upgrade your arrow carrier to hold up to 60 arrows. Warp to E4 (Tower of the Gods) and sail east two quadrants to G4 (Thorned Fairy Island). Hammer the three pegs to enter the conch shell, where the Great Fairy maximizes your arrow count to 99. Warp to D2 (Windfall Island), where you can complete many fun side quests. During the day, talk to Mrs. Marie inside the school. She will ask you to help settle down the group of kids nearby, known as the Killer Bees. They seem like a bunch of ruffians. Let's set them straight. Talk to them and agree to play hide and seek. In the dock area in front of the marketplace, bang into the big tree in front. You'll need to chase the KB down, so make haste until you catch him. Another KB is behind the Bomb Shop. Go around the shop and sidle across the narrow ledge until you find and catch the second KB. Another is behind the gravestone where you learned the song of passing from Michael Jackson...oops, I mean Tott :o) The last KB is behind a bush on a ledge around the left arch near the school. Once you catch them all, the gang rewards you with Heart Piece #30. Talk to Mrs. Marie inside the school and she will reward you with a Purple Rupee for your trouble. Talk to the gang again to learn about their teacher's upcoming birthday. To find their Joy Pendant, bang into the tree next to the Bomb Shop to uncover the prize. Take it to Mrs. Marie and she will exchange it for a Red Rupee. If/when you have 20 more Joy Pendants, give them to her and you will receive the Cabana Deed, giving you access to the cottage on Private Island (E5). 20 more after that nets you the Hero's Charm. You'll be more prepared for these later. Also on Windfall Island, you can participate in a trading quest, a classic game originating in Ocarina of Time, involving a "chain letter" of sorts, passing goods from one person to the next for a super prize at the end. First, talk to Zunari at his stall to learn about his lack of goods. He asks your help. Accept it to begin the quest. This can be completed all at once or gradually, however I will place all instructions here. Zunari will give you a Town Flower, placed in your Delivery Bag to begin the quest. He tells you about the Wandering Merchants, three Gorons who travel the Great Sea. You will need a good amount of rupees to pay a sort of shipping fee to each merchant so he will transfer goods to Zunari. Here is the quickest way to complete this side quest: From Windfall, sail west two quadrants to B2 (Mother and Child Isle). Remember not to warp to B2 directly, because it takes you right inside the island to the Fairy Queen. On Child Isle, the smallest island, you'll find a giant Goron merchant. Talk to him, then offer him the Town Flower. Trade it for a Sea Flower, and pay him the difference (20 rupees). Warp directly to B4 (Greatfish Isle) and find the merchant on a raft on the left side of the island. Trade the Sea Flower for an Exotic Flower (25 rupees). Now, warp to F6 (Forest Haven) and sail north to F5 (Bomb Island). Trade the Exotic Flower to that merchant for a Sickle Moon Flag (40 rupees). At this point, you can re-visit Zunari at D2 (Windfall Island) and receive the Magic Armour as his thanks. But the trading quest does not stop there, oh no. The Greatfish Isle merchant desires the legendary Shop Guru Statue and will reward you with a Heart Piece for finding it. To get him the statue (and you the Heart Piece), hang on to that Sickle Moon Flag and warp back to B4 (Greatfish Isle). Trade the flag for a Fountain Idol (65 rupees). Warp to D2 (Windfall Island) and sail west two quadrants to B2 (Mother and Child Isles). Trade the Fountain Idol for a Big Sale Flag (35 rupees). Warp to B4 (Greatfish Isle) and trade the Big Sale Flag for a Hero's Flag (75 rupees). With this same merchant, trade back the Hero's Flag for a Postman Statue (100 rupees). Warp to D2 (Windfall Island) and sail west two quadrants to B2 (Mother and Child Isles), and trade the Postman Statue for the Shop Guru Statue (200 rupees). At last! Warp directly to B4 (Greatfish Isle) and trade the Shop Guru Statue for Heart Piece #29. At any time, you can buy these items from Zunari and trade them with Wandering Merchants for three new items: Trade an Exotic Flower for a Pinwheel (55 rupees) at Mother & Child Isles (B2); a Big Sale Flag for a Big Catch Flag (85 rupees) at Mother & Child Isles (B2); and a Fountain Idol for a Skull Tower Idol (65 rupees) at Greatfish Isle (B4). Return to D2 (Windfall Island) via warp. During the day, the rich girl Mila has become poor and works for Zunari. At night, she stands by the auction house. Talk to her at night and she tells you to go away. Walk away from her towards the stall and she runs off. Slowly follow her while staying out of her gaze. Hide behind trees and walls as she makes her way around Windfall. If she spots you, she runs off and you must restart the quest the following night. If she is startled, but doesn't see you, Link will meow like a cat to distract her. Follow her around Windfall until she comes to the safe at Zunari's Stall. Catch her in the act of robbing her employer (!). Approach her when a thought bubble is above her head. When she asks questions, choose the first option every time and she will give you an Empty Bottle (which she didn't steal...supposedly). During the day, enter the mansion via the wooden stairwell and talk to Maggie, now filthy rich from her father's small investments. She yearns for the love of a Moblin guard named Moe that she befriended at Forsaken Fortress. She will ask you to mail a letter for her. Take it and put it in the red postbox near the marketplace, paying for postage (5 rupees). Re-enter the mansion where you'll find a Rito mailman (mailbird?) arguing with Maggie's father (talk about fast service!). The Rito is kicked out of the mansion for trying to do his job. Exit and find the Rito at the cafe next to Zunari's stall. Offer to give Maggie the letter in person. Do just that and she rewards you with Heart Piece #28. If/when you have 20 Skull Necklaces, talk to Maggie's father and exchange them for Treasure Chart #2. At night, Zunari hosts auctions at the lower level of the mansion. Save up a lot of rupees (at least 300 to be safe, even more to be sure) and enter the fancy red door near the Chu Juice Jelly Shop. Talk to Zunari and participate in an auction. Three auctions give away a Heart Piece (#27) and two Treasure Charts (#18 and #38). During an auction, press A repeatedly to charge up your bidding meter. When it's full, you can place a bid. The others raise bids by about 3-10 rupees, but you want that prize badly, don't you? Pay attention to the time remaining and bid accordingly. A raise of 10% or more boggles the peoples' minds and you run the clock more. Keep this strategy in mind when there are about 10 seconds left. When time is up, if you have the current bid, you win the item. They also auction off Joy Pendants, if you're interested. Winning the three big items is your goal. If/when you have Treasure Chart #18, open it up and find its treasure on the sea at Windfall. Pull up a...Green Rupee?!?! Oh well, it is a chart completed, after all. During the day, talk to Kamo, who sits on the stairs in the marketplace. He wants a pictograph of his favourite thing. At night, climb up the ladder near the school and find Kamo gazing at the moon. On a night when the moon is entirely full (it may take a few plays of Song of Passing to get it right), take a pictograph of it (must be with Deluxe Picto Box). Bring the pictograph to Kamo during the day to get Treasure Chart #31. Talk to Mimenco, a vain lady standing by the Chu Juice Jelly Shop. Take a pictograph of her and show it to her to receive Treasure Chart #33. Now, to play matchmaker. Talk to Linda, the lady in the orange dress by the school to learn about her crush on Anton, the walking man. Take a full-body pictograph of her and show it to Anton. He is now convinced that he should ask her out on a date. Play the Song of Passing until you find them together in the cafe during the day. Talk to them to receive Heart Piece #31. To get another Heart Piece, purchase items from Zunari's Stall and place them in the metal things found around town (even in shops). The cheapest way to complete this quest is to purchase Town Flowers (10 rupees each) and use them to decorate the town. When you place about 25- 30 items, talk to Sam, who sits on a bench near the cafe and he will give you Piece of Heart #32. With the King of Red Lions, warp to B2 (Mother and Child Isles) directly to revisit the Fairy Queen. She bestows upon you the Fire and Ice arrows. To complete one last quest on Windfall Island, warp there (D2) and climb the ladder on the lighthouse, around from the door to the Squid Hunt mini-game. Step on the switch to activate the windmill at night. Go inside to Salvatore, then up the stairs and out the door to the back entrance. Hop onto a moving car and take out your arrows. Shoot a Fire Arrow at the rotating lamp inside the windmill to light it up. A chest appears on a small island off the Bomb Shop. Hop off the car and talk to Kreeb, the guy standing there to get Piece of Heart #38. To get to that chest, stand near the Bomb Shop facing the chest and set the wind with the Wind's Requiem to blow towards it. Glide with your Deku Leaf and tilt the C- Stick down to get a bird's eye view. When your shadow is over the island, drop down and open the chest to receive Piece of Heart #39. If you want to uncover more treasure from the charts you have, read on. Sail east to E2 (Pawprint Isle). Open up Treasure Chart #30 and find its treasure, Heart Piece #33. Warp to B4 (Greatfish Isle) and sail north to B3 (Rock Spire Isle). Open up Treasure Chart #2 and find its treasure, Heart Piece #34. Warp back to B4 (Greatfish Isle) and sail west to A4 (Three-Eye Reef). Open up Treasure Chart #38 and find its treasure, Heart Piece #35. Warp directly to F6 (Forest Haven) and in that quadrant, open up Treasure Chart #31 and find its treasure, Heart Piece #36. From here, sail southeast to G7 (Five- Star Isles). Open up Treasure Chart #33 and finds its treasure, Heart Piece #37. Whew, that's it for side quests for now! Continue onto the next dungeon... *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.9] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Earth Temple* Items/Weapons: Power Bracelets, Mirror Shield Heart Pieces: 1 // 40/44 Treasure Charts: 2 // 36/41- #s 12, 20 Special Charts: 0 // 10/12 Great Fairies: 0 // 8/8 Empty Bottles: 0 // 4/4 Songs: Earth God's Lyric With Fire and Ice arrows now in your possession, there is one last item to get before heading towards the temple. Warp to F2 (Dragon Roost Island) and sail south to F3 (Fire Mountain). Approach the volcanic island, close to the edge, but not too close to get toasted! Shoot an Ice Arrow at the fiery plume to clear the fire, allowing you access inside. You have 5 minutes to get inside and get its treasure. I'll try to guide you along keeping your time limit in mind. Get off on the shore and climb up the path of the mountain. Sidle across a plank when you come to it and keep climbing up until you reach the hole. If you have 2:00 or more left, you're safe to continue, otherwise I'd return to your boat and wait for the time to run out and restart the quest. Once inside the mountain, defeat the Fire Keese, then hop across the platforms on the lava surface. Defeat the two Magtails with your parry attack, and defeat all the Keese. When all enemies are vanquished, a chest appears. Open it to receive the Power Bracelets, a strength booster that allows you to pick up extremely heavy objects with ease. Your clock disappears, allowing you easy time to get back outside. Once in your boat, warp to B7 (Outset Island) and then sail east to C7 (Headstone Island). Approach the giant stone head and lift it off the ground with your extra muscle (*I'm Popeye, the sailor man*). Enter the cavern and read the tablet. Take out your Wind Waker to learn and conduct the Earth God's Lyric. A sage named Laruto, who is from the Zora tribe from Ocarina of Time, asks you to find the new sage who plays a harp. Got a good memory? It's Medli. Warp to F2 (Dragon Roost Island) and make your way up the summit and into the aerie (pull out a block on the first elevated level for easy access). On the second floor, take the second door. Grapple to the ledge. Climb up and to the south to find Medli. After a chat, show her your Wind Waker and play the Earth God's Lyric. She will become acquainted with her ancestor and join you in your quest to the Earth Temple. Return to Headstone Island (C7) and at the tablet, conduct the Earth God's Lyric. Medli will play the song, which shatters the tablet, opening up the first room of the Earth Temple. With the Command Melody, Medli becomes a nice companion whom you will get to play with as well. Carry Medli off the edge and she will fly you both to the door. Carry her through and put her down at the entrance. Defeat three Moblins in this area to clear the room, then carry Medli up the left stairwell. At the top, run with Medli and she'll fly you both to t