______________________________________ /_\_Tales of Symphonia Walkthrough_/_\ By LadyKatana (Kei Rowe) LadyKatanaOB (at) gmail (dot) com WARNING: As a gamer, I know what it's like to find a walkthrough that does not have a warning on it that tells you that it contains spoilers. For that reason, I'm putting one here at the very beginning that tells you that this one does. If you wish to use a walkthrough that does not contain spoilers, Alex Eagleson has an excellent one posted at GameFAQs.com, so please use that one. Thank you and enjoy. ^-^ ------------------------------------------------- =================== Controls =================== ------------------------ Field Controls ------------------------ Control Stick - Move avatar character Control Pad - Opens World Map C Stick - Rotates the camera A Button - Enter/Exit towns, dungeons, buildings and homes B Button - Take Off on/Land Rheaird (anywhere on map, once acquired); Embark/Disembark EC (at docks, once acquired) X Button - Mount/Dismount Noishe on World Map (After finding area Guidepost Monument) Y Button - Opens Central Menu Z Button - Press to start a Z Skit L Button/R Button - Rotates the camera left or right Start/Pause - Changes the corner World Map to Local, Full or Off ----------------------------------------------- Town, Dungeon, Building and Home Controls ----------------------------------------------- Control Stick - Move avatar character Control Pad - Rotate avatar character 45 degrees (can only be done while standing still) C Stick - Not used A Button - Action (Speak, Examine, etc.) B Button - Not used X Button - Activate Sorcerer's Ring Y Button - Opens Central Menu Z Button - Press to start a Z Skit ------------------------- Battle Controls ------------------------- Control Stick - Move character controlled by player/select commands on Central Menu Control Pad - Select strategic orders A Button - Attack targeted enemy (when set to Semi-Auto)/Use weapon (when set to Manual) B Button - Perform a spell/technique C Stick - Spell/Technique shortcut (set on Tech Menu) X Button - Block/Cancel magic technique Y Button - Opens Central Menu Z Button - Begin a Unison Attack (after completing the Ossa Trail)/Taunt (When “Taunt” EX Skill is active) L Button - Delay spell/technique R Button - Change target (hold and use Control Stick to select a target) Start/Pause - Pause game ========================= /_\_Table of Contents_/_\ ========================= Part I - The Oracle Arrives... --------------------------------- -Introduction -The Village of Oracles: Iselia -Martel Temple -Iselia -Iselia Forest -Dirk's House -Iselia Part II - The Start of the Journey ------------------------------------- -The Desert Oasis: Triet -Sylvarant Base -Triet -Triet Ruins -Nighttime Campfire -Triet -The Ossa Trail -The City of Hope: Luin Part III - The Second Continent ---------------------------------- -The Small Fishing Port: Izoold -The Port City: Palmacosta -Hakonesia Peak -Palmacosta -Hakonesia Peak House of Salvation -Palmacosta Human Ranch -Palmacosta -Palmacosta Human Ranch -Hakonesia Peak House of Salvation -Thoda Geyser Sightseeing Boat Dock -Thoda Geyser -Nighttime Campfire Part IV- Across the Mountains -------------------------------- -Hakonesia Peak -The City of Ruins: Asgard -Balacruf Mausoleum -Nighttime Campfire -The City of Devastation: Luin -Asgard Human Ranch -The Village of Adventurers: Hima -Asgard Human Ranch -Hima -Tower of Mana -Nighttime Campfire -Lake Umacy -Thoda Geyser -Lake Umacy -Hima -Tower of Salvation -Sylvarant Base Part V - The Parallel World: Tethe'alla ------------------------------------------ -Fooji Mountains -The Imperial City: Meltokio -Grand Tethe'alla Bridge -The University Town: Sybak -Grand Tethe'alla Bridge -Fooji Mountains -Meltokio City Gate -Meltokio Sewers -Meltokio -Grand Tethe'alla Bridge -Sybak -Gaoracchia Forest -The Mystical Village: Mizuho -Gaoracchia Forest -The Quiescent Village: Ozette -Altessa's House -Toize Valley Mine -Ozette -Mizuho -Temple of Lightning -Tethe'alla Base Part VI - Amongst the Clouds of Tethe'alla --------------------------------------------- -Dragon's Nest -Sybak -Ozette -Temple of Earth -Altessa's House -Temple of Earth -The Snowy City: Flanoir -Temple of Ice -Ozette -Altessa's House -The Seaside Paradise: Altamira -Otherworldly Gate Part VII - To Sylvarant and Back Again ----------------------------------------- -Palmacosta -Palmacosta Human Ranch -Remote Island Human Ranch -Palmacosta -Sylvarant Base -Altessa's House -Hima -Fooji Mountains -Altamira -Temple of Darkness -Meltokio -Temple of Darkness -Triet Ruins -Balacruf Mausoleum -Dirk's House -Nova's Caravan -Linkite Tree -Altessa's House -Toize Valley Mine -Tower of Mana -Iselia Human Ranch Part VIII - To Save Colette... --------------------------------- -Iselia -Dirk's House -Altessa's House -Sybak -Altessa's House -Meltokio Sewers -Meltokio -Altamira -Sybak -Mizuho -Ymir Forest -The Hidden Elven Village: Heimdall -Latheon Gorge -Palmacosta Human Ranch -Meltokio -Grand Tethe'alla Bridge -Gaoracchia Forest -Meltokio -SE Abbey -Tower of Salvation -The Holy City: Welgaia -Altessa's House -Flanoir -*Special Extras Section: Part I* (See section for Table of Contents) -Tower of Salvation Part IX - The Journey Nears its End -------------------------------------- -Heimdall -Torent Forest -Heimdall -Dirk's House -Tower of Salvation -Derris-Kharlan -Welgaia -Mithos' Castle: Vinheim -*Special Extras Section: Part II* (See section for Table of Contents) -Mithos' Throne Room & Ending -*Special Extras Section: Part III* (See section for Table of Contents) Legal and Personal Information Section ----------------------------------------- -Version Information -Copyright Information -Personal Information ============================== Part I- The Oracle Arrives... ============================== ____________________ /_\_Introduction_/_\ At the very beginning of the game, you will learn the Preface to the World Regeneration Legend... ------------------------------------------------- Narrator: Once upon a time, there existed a giant tree that was the source of mana. A war, however, caused this tree to wither away, and a hero's life was sacrificed in order to take its place. Grieving over the loss, the goddess disappeared unto the heavens. The goddess left the angels with this edict: "You must wake me, for if I should sleep, the world shall be destroyed." The angels bore the Chosen One, who headed towards the tower that reached up unto the heavens. And that marked the beginning of the regeneration of the world. ------------------------------------------------- You will hear someone calling Lloyd Irving and telling him to wake up. Lloyd is the main character of this game, so get to know him well. Once the picture comes in, you'll see Lloyd standing at the back of the classroom holding water buckets*. His teacher, Professor Raine Sage, will throw an eraser at him to wake him up and admonish him for being able to sleep while standing. She'll then call on another student, Genis Sage (her younger brother,) to answer the question she had intended for Lloyd. The class' lesson focuses on what the Chosen's journey of regeneration is and why it happens. The Desians, a group mainly comprised of half-elves, is currently terrorizing the world. In order to break the hold they have over the world, the Chosen must go on a journey to regenerate the world, returning mana, the essential element, to the land. This will also seal the Desians. Once Genis answers Raine's question, she will call on Colette Brunel (the Chosen) to go more in depth. She will also answer correctly. Raine will start to lecture again, but will be interrupted when the Light of the Oracle suddenly comes shining through the window. Once she manages to calm everyone down, she will run out of the room, telling everyone to study on their own. Colette will offer to come along as well, but Raine tells her that the priests from the temple will come for her at the school if it is indeed the light of the oracle. With that, the scene ends. (*Special Author’s Note: For those of you unfamiliar, in Japanese anime and games, it’s a tradition that schoolchildren are made to hold water buckets in the hall or in the back of the classroom for disrupting class or slacking off while class is in session.) Once you have control of Lloyd, you can talk to any of your classmates, if you wish. Once you're ready to get going, head over to the door and another small scene will occur. Genis will stop and yell at Lloyd saying that Raine told them to stay in the schoolhouse and study. When you have the option, choose "It's research." Genis will get an exasperated bubble over his head and relent. Lloyd then asks him to come along, as well as Colette, which they do. Congratulations! You now have a party. Before you leave the schoolhouse, head over to the back of the classroom and examine the hole in the wall for a small scene. Lloyd will ask where the big hole in wall came from and Genis and Colette will remind him that Colette did it when she managed to fall through the wall during spring cleaning the previous year. Colette will then attain the title of "Klutz." ------------ Titles ------------ During the course of the game, when you meet certain requirements, you will receive different titles for your characters. Titles will give your characters boosts to certain stats when they level up, depending on which title is currently active for them. Some titles may even help unlock secret moves for some characters. As an example, let's change Colette's title right now, since she just got a new one. Open the Central Menu, then open the Status Menu. Go to Colette's status screen (you can scroll through the character's status screens using the L and R buttons) and you'll find that her current title, "Fledgling Chosen," is already highlighted. To switch the title, press A and a dropdown list of all the titles available for Colette will appear, the titles being "Fledgling Chosen" and "Klutz". Highlight "Klutz" with the Control Stick and hit A. Congrats, you just changed Colette's title. Simple, no? As a note, increases or decreases to stat boosts from the title change will be indicated in the bar at the bottom of the screen (green means an increase in boost based on the current title; red means a decrease). Try and get all the titles for your party members. ------------------------------------------------- Now head out of the schoolhouse and into... ______________________________________ /_\_The Village of Oracles: Iselia_/_\ Once you're outside, a small scene will start where Lloyd will mention how the village is so quiet. Colette's father, Frank, will then arrive on the scene and tell the party how Desians attacked the village not too long ago, breaking the non-aggression treaty the village has with them. Colette will then say she will head to the temple, as is her duty as the Chosen, but Lloyd, being the chivalrous devil he is, won't let her go by herself. Frank feels uneasy with Lloyd accompanying her alone with Genis, but allows it. He will then say that if you need anything, you can come to Colette's house. (At this point, Colette's house becomes somewhat of a makeshift Inn that's free.) He also says that Phaidra, Colette's grandmother, is at the temple. The scene ends there. There is a Memory Circle (save point) right above you beside the school, so it may be wise to make use of it. ------------------------------- How to Use Memory Circles ------------------------------- To use a Memory Circle, simply step on it and press A. You’ll be taken to the save screen and asked to choose a slot on your Memory Card to save your game on. Keep in mind that for Tales of Symphonia, saving on a Memory Card takes up 3 blocks of memory. To save over your file (for continuing the same game), simply choose the file you’ve already saved to save on. Another thing to take into account: You can save on the World Map at anytime you wish. Simply open the Central Menu with the Y Button and select “System.” A small dropdown menu will appear. Choose “Save” to save your game. ------------------------------------------------------------------- After that, you can head down the southeastern path to reach Halo, the local variety shop. -------- Halo -------- Apple Gel- 100 Gald Orange Gel- 200 Gald Life Bottle- 300 Gald Magic Lens- 10 Gald Wooden Blade- 700 Gald Chakram- 200 Gald Nova- 600 Gald Soft Leather- 480 Gald Boots- 100 Gald Chicken- 120 Gald Lettuce- 80 Gald Tomato- 60 Gald Bread- 70 Gald Egg- 50 Gald All of the weapons and armor here are already equipped to their appropriate party members, so you don't have to worry about that. ---------------------------- Shopping for Equipment ---------------------------- When you buy equipment for your characters, you may notice small icons blinking on your party member's pictures. These icons are very helpful, as they tell how that item will affect your character’s performance in battle. A green, upward facing arrow means it will increase stats; an orange, downward facing arrow means it will decrease stats; a blinking, green E means that this character has that item equipped already; a grey, U-like symbol with two triangles on either side means that item has the same effect as another item already equipped, but will increase the character's Intelligence stat; a small, white X means that item cannot be equipped to that character. ------------------------------------------------- If you don't feel comfortable with the number of healing items your party currently has and you feel like squandering what little money you have, go ahead and buy whatever you wish. Either way, once you're done, head back up to the exit near the schoolhouse. Once you're there, there will be another small scene about how monsters are part of the Trial of the Chosen, and you'll be thrust into your first battle. Hopefully, you've already set up some techniques of Lloyd's to make the battle easier, but if not, the fight is still very easy. ------------------------------ How to Set Up Techniques ------------------------------ To set up techniques, press Y to open the Central Menu, and then highlight Tech with the Control Stick and press A. Highlight Lloyd, as he's who you're controlling at the moment, and you'll be taken to his Tech screen. You can set techniques by selecting a Control Stick direction, then a technique. Use the technique by holding the Control Stick in that direction and pressing B while in battle. Personally, I had Lloyd set up as follows (please keep in mind that this is my third time playing this through and I have special upgrades you get after clearing the entire game, so this may include techniques you don't have yet): B Button = Demon Fang Up + B = Tiger Blade Down + B = Sonic Thrust Left/Right + B = Sword Rain Not only are these the general directions these attacks are performed towards, but they also go in this order on the attack list, so they're easy to set up. Also, while we're here, you can also control which attacks other characters in your party can use. Take Genis, for instance. Right now, Genis knows Aqua Edge, Fire Ball, Lightning, Wind Blade and Stone Blast (your Genis probably only knows Fire Ball). If you want, you can "turn off" all Genis spells except Fire Ball by hovering over all the other spells he knows and pressing the Y Button (pressing Y again turns the spells back "on"). Now all Genis can do is use Fire Ball. You can do this for all your other characters as well. It's very convenient if you're trying to train your character to learn a new technique or spell or if you find a boss' weakness that you want to exploit. You are also able to make characters forget techniques by hovering over them and pressing the X Button. Some techniques cannot be forgotten, however. Do keep in mind that it is easy to lose track of how much TP (Technical Points) you have left, so be sure to keep all your characters well-stocked with it via Gels or you may find yourself a sitting duck in the middle of a battle. ------------------------------------------------- Anyway, after the battle, there will be another small scene in which Colette will tell you that magic works better on non-corporeal beings (i.e. Ghosts), while physical attacks work better on solid beings (i.e. Zombies). Remember this, as both types will be in this next easy battle. Also remember that, to switch targets, press and hold the R button and toggle targets with the Control Stick. After this battle, it's finally time to head out of the village. Go heal up via Frank (you can get to Colette's house by going right from where you are currently), then head out to the... _____________________ /_\_Martel Temple_/_\ When you reach the temple, a scene will start. All three of your party members will gaze up at the Light of the Oracle, and Colette will become dazzled. Lloyd will say she should start acting more Chosen-like since she's about to become the Chosen of Regeneration, which Colette finds funny. They then hear a ruckus coming from the entrance to the temple and an injured priest will come stumbling down the stairs. With his last breaths, he tells them all that the Desians attacked the temple and that he regrets being unable to accompany and protect the Chosen on her journey. He then dies and Genis and Colette cry. Afterwards, Colette suddenly gets an iron will and says that she's going to the temple. Genis turns to Lloyd and asks if he's really going to let her go by herself. Once you have the option, choose "I'm going with you." Lloyd and Genis both vow to accompany her and help stop the Desians at the temple, even after Colette tells them that it'll be dangerous. The scene ends there. If you're hurting from field battles with the local animals, go back to Colette's house and have Frank heal you, being careful not to get into any battles on the way back. Otherwise, head up the stairs. Once you get to the top, another scene will start where some Desians are pressuring Phaidra into telling them where the Chosen is. At that time, Lloyd, Colette and Genis reach the top of the stairs and Phaidra tells them to run. The Desians and their leader, Botta, spot Colette and vow to kill her. Lloyd and Genis come to her defense, yelling at them about how they violated the non-aggression treaty. The Desians laugh at their remark, which Genis gets angry about. You are then launched into battle. Three small mini-bosses here, namely three Foot Soldiers, each with 600 HP. They're really not all that hard to deal with, even with your weapons, so you should be able to take care of them in no time. Just be sure to have the proper strategy going for you and you should be fine. ------------------------------ How to Set Up Strategies ------------------------------ On the Battle Menu or the Central Menu, select “Strat” and press A. You will be taken to the Strategies screen and will be able to customize how your characters fight in battle. Depending on what your characters are capable of, the options will be different. Right now, all your characters are set to Attack Freely, Use Freely and Move Freely. To switch the commands, highlight one and a list of all the commands for that category will appear. Highlight each one for a brief explanation of what they'll make the character do. To select a command, highlight it and hit A. It's that easy. For right now, the following set-up might be in your best interest, but it's up to you: Genis: Attack Freely Moderation L-Range Magic Colette: Attack Same Moderation Frontlines Leave Lloyd as is, since you're controlling him. ------------------------------------------------- Anyway, after the battle, the three wimps will back off, leaving you to fight the big boy, Vidarr (4,000 HP). This guy is the hardest thing that you've had to face thus far. He will lay a hurt on you if you're not careful, so keep an eye on your HP. Also, if you get knocked up into the air by one of his attacks, hit X to land on your feet, otherwise you'll land on your back and take extra damage. When you've got about a quarter of his HP gone, a scene will start. Lloyd will say that the guy is tough and just as Vidarr is about to hit Lloyd with a seemingly fatal blow, a mysterious swordsman appears from nowhere and blocks it. Once the two swordsmen see each other, the mystery guy immediately tells Lloyd to stay out of the way, and you are put back into the battle again. Even though he may not seem very mannerable, be thankful this guy showed up, because he can heal. His First Aid technique is invaluable currently, and he's also pretty handy with a sword. You should be able to toast Vidarr in no time with him around. After the battle comes yet another scene. Botta flees at the unexpected arrival of the swordsman, but vows to kill the Chosen in true "Saturday morning cartoon bad guy" fashion. Phaidra will thank Lloyd for his help, and the mystery man will become surprised when he hears Lloyd's name. He asks Lloyd if that is indeed his name and Lloyd responds with his soon-to-be-famous "Give me your name and I'll give you mine." After staring at Lloyd for a few minutes, the swordsman introduces himself as Kratos, a traveling mercenary that would agree to protect the Chosen on her journey if the price is right. Phaidra agrees and the deal is set. Lloyd then steps up and says that he's going too, only to have Kratos tell him that "children should stay home." When you have the option, choose "...Gotcha." Lloyd will say that he understands and that he'll just follow Colette and Kratos on his own. Kratos will say that he's a stubborn kid and can do as he wishes. Genis will say that he knew Lloyd was going to say that and Lloyd will ask Genis if he's coming too. Kratos will say that the journey isn't a field trip and walk into the temple. The scene will end there. If you're hurting and Kratos has enough TP, First Aid your party up to fighting-fit condition, disperse some Orange Gels amongst them and be on your way. If not, head back to Iselia and get Frank to heal you (be sure to pick up some more stuff at Halo on your way out). Once inside the temple, a scene will start where Kratos asks Lloyd if his swordsmanship is self-taught. When Lloyd says yes, Kratos will walk over to him and hand him the Training Manual*, saying that he should at least learn the basics. Lloyd will get annoyed and grumble about it. The scene will end there. (*Author's Note: As the game progresses, items will be added to the Training Manual regarding how certain things in the game work.) After this scene, head straight up and watch another small scene where the group finds that they've been stopped cold by a seal that blocks the way to the upper floor where the Chosen receives the oracle. Colette mentions that the Sorcerer's Ring that's enshrined at the temple would probably help, but she doesn't know where it is. With a whine, Lloyd says that they should go searching for it and the scene ends. Head down the stairs and to the right this time, then down the stairs when you get there. Once you've gotten to the bottom, a small scene occurs where Lloyd and the others spot the Sorcerer's Ring on a pedestal not too far from where they are. The gang suddenly hears Colette says she found something: a Golem. Kratos will rush to save her and a battle follows. He's nothing too hard, really, but when he starts spinning his arms, remember to hit X to block. When you've defeated it, it will turn into a movable block. After the battle, the scene continues. Colette, using her super klutz powers, will knock the block into the hole beside it, making it fall down into place in the broken path below the raised platform that you're standing on. Both Kratos and Genis will get what has to be done while Lloyd and Colette will still be in the dark. Genis will figure out that the Golem will respawn, which it does, and tells the others that they should take care of it to get to the Sorcerer's Ring. Remember, in order to get the Golem to respawn, you have to push the previous Golem's block into part of the path. (As a side note, it would be in your best interest to turn off all Genis' spells except Aqua Edge for this puzzle.) Start by shoving a block in the top middle hole to start the bridge to the Ring. Push another block into the hole again, but don't push it up to complete the path just yet. Pull this block down, and then push it along the path going left and into the hole, completing the path. Watch out for the enemy here and open the chest for a Life Bottle. Using the same method, finish the path that goes right to get to a treasure chest that contains a Panacea Bottle. Finally, after killing one more Golem, push the final block into the north path, finishing the way to the Sorcerer's Ring. Run up the stairs to get it. A small scene will occur where you get to witness more of Lloyd's eagerness, which Genis makes fun of. Kratos mentions that they should be able to bypass most traps and obstacles with the Ring. The scene ends. The Sorcerer's Ring can be activated by pressing the X Button in dungeons. After getting the Ring, head back down the stairs and around the path, taking the first path down and around to the Memory Circle to save your game. Be careful if you're hurting, as there's a random enemy running around down there. Head back up the stairs to where the Golem was, but instead of going back the way you came, head up the left-hand staircase. Continue down the path and grab the three treasure chests containing a Life Bottle, an Orange Gel and 250 Gald. Now head back to the entrance of the temple. Head back up the central staircase and use your spankin' new Sorcerer's Ring to break the seal. Step on the warp panel and hit A to go up. A scene will occur where Colette will finally accept the task of the Chosen and her Cruxis Crystal from Remiel, an emissary of Cruxis, who are directly responsible for overseeing the doings of the Church of the Goddess Martel. Once Colette accepts the task of the Chosen, Remiel will announce that Cruxis blesses her and the Tower of Salvation is bestowed upon Sylvarant. A small cutscene will occur where you get to see the Tower, then go back to the normal scene back in the temple. Remiel will tell Colette to head south to the Seal of Fire and begin to leave. As he does, Colette stops him and asks if he's her real father, which he says yes to, in a very roundabout way. Colette, Lloyd and Genis talk about the revelation briefly before the scene ends. You can talk to everyone afterward, though you don't really need to. After talking to all three or trying to warp on the portal, a scene will start where Kratos says that he and Colette should return to her house and he returns to the bottom floor. Before she follows, Colette asks Lloyd and Genis to stop by her house later. After she's gone, Genis tells Lloyd that there was a rumor of how Colette's dad was really an angel and not related to Frank, to which Lloyd responds with a "so what," pretty much. Once you have control of Lloyd, step on the warp panel and head to the bottom floor. Start to head out of the temple to trigger a scene. Lloyd and Genis will find Raine in the entrance of the temple, marveling over how wonderful it is. Lloyd will catch her attention, startling her. She then starts yelling at them about how the should be at school instead of at the temple. She collars Genis and starts spanking him while Lloyd averts his gaze and then she kicks Lloyd across the room. She then tells them both to go back to the village. When they ask what she's going to do, she responds by saying that she'll stay and study the temple, since it's not often Phaidra allows normal citizens access to the temple like this. They agree and as they leave, they hear maniacal laughter echoing from the inner sanctums of the temple. Lloyd asks what's going on, to which Genis responds that he's better off not knowing. Afterwards, head back to Iselia. ______________ /_\_Iselia_/_\ Once you're back in Iselia, head over to the schoolhouse, where you'll find Raine. Talk to her to trigger a small scene where she will tell them that she will be accompanying Colette on her journey. Genis will tell her to be careful and make sure that she comes back. Afterwards, Genis will attain the title of "Brotherly Love." Leave the schoolhouse and head over to Colette's house. When you enter, a scene will start. The Mayor of Iselia will say that he'll entrust the protection of the Chosen to Kratos and Raine. Phaidra will then notice Lloyd and Genis and thank them for their help at the temple. She'll reward them with the Collector's Book. Afterward, Lloyd says how much he wants to go on the journey, only to have both Kratos and the mayor tell him that it's too dangerous. After a bit more talking, both Lloyd and Genis leave the house, only to be chased after by Colette. After falling and picking herself up off the ground, she'll thank Lloyd and Genis and say that she wants them to come on the journey. She promises Lloyd that once she finds out when they're leaving, she'll come and tell him, which makes Lloyd happy. Afterwards, Genis will wish Colette a happy birthday after having almost forgotten and give her a gift of cookies. Lloyd tells her that he also has a present for her, but it's not quite finished yet. Colette says that it's all right and that he can give it to her later when she comes to tell him the time of their departure. Colette then goes back in the house. When she closes the door, Genis quickly calls Lloyd on his bluff. Lloyd responds by saying that if he starts working on it now, it'll get done. Genis dismisses it with a wave, and then asks Lloyd if he's heading back home. When Lloyd says yes, he asks to come along part of the way, as he has a friend he wants to visit. Lloyd is surprised by the fact that he has other friends outside the village besides him, but Genis dismisses the subject. He then asks Lloyd to take him to his house to pick up his things. Do so. The Professor and Genis' house is located on the west side of the village, right before you get to the plaza. Once you arrive at the house, an automatic scene will occur. Genis had come back just to get some ingredients for Sandwiches. Lloyd will ask if it really serves a purpose, which Genis reminds him that it does, since they don't know how to heal themselves. You can then get an explanation on cooking and learn the recipe for Sandwich. ----------------- How to Cook ----------------- Cooking is simple to do, a little harder to master. At the end of battles and anytime you can open the Central Menu in the game (except during battle), you can have one of your characters cook for the entire party. There are various recipes you can collect throughout the game. These recipes can help recover HP and TP, heal status effects, and temporarily increase special stats. To set things up right now, open the Central Menu with Y and select Cooking. Right now, you should have Lloyd set to be your cook. At the present time (since there are only two people in your party), you can either have Lloyd or Genis be your cook. Choose Genis right now by highlighting the character's name, then moving the cursor over to Genis. Right now, the only recipe you know is Sandwich, so there's nothing to change on the recipe menu right now, but as the game progresses, you'll learn more. You can tell how well a character makes a certain dish by choosing that recipe, then hovering over each character's picture and checking the Star Rating beside his or her name. Obviously, the higher number of stars, the higher the rating, the higher chance of success and the more healing you get out of having that character make it. If the star rating is low, that means that that character has a higher chance of failing to make the dish. Of course, even your cook does have an extremely high rating, there is always an off chance you can fail, but you'll almost always get a little bit of healing out of it, so don't worry. Just think of it as less money you have to spend on Gels and more TP you can use casting spells. You can increase the character’s Star Rating by having them cook the dish several times. If you manage to max out the Star Ratings for all the recipes for a character, you will be able to receive a new title for them later in the game. One final, but important, note: You can't cook if you don't have the proper ingredients. Ingredients can be purchased from shops and dropped by/stolen from enemies throughout the game, so don't just sell them if you need some chump change. Think of food as Gels in the making. ------------------------------------------------- Before you leave the house, head over to the west wall and examine the bookcase there to start a small scene. Lloyd will notice the tough-looking books there and ask Genis if the Professor really reads them. Genis informs Lloyd that the books are his and says that he just couldn't help but read them. Lloyd gets a sweat drop bubble over his head and the scene ends. You can examine the bookcase again to read an excerpt from the book "Desians: A Linage of Darkness" to learn a bit about the Desians. Now that that's done and over with, it's finally time to head out of Iselia. Head to the southern exit where a small scene will start. You'll meet Noishe, Lloyd's pet...dog. The guards ask Lloyd to take care of him, as he was trying to get into the village. Lloyd scolds him for it and Genis scolds Lloyd for yelling at him when Lloyd always has Noishe bring him to the village for school. Lloyd apologizes and as the three are about to leave, one of the guards stops them with a question from the Mayor in regards to the human ranch that can be accessed from Lloyd's route home. Lloyd says that he hasn't been playing around there and then says Genis hasn't either, to which Genis hesitantly agrees. The guards then tell Lloyd to be sure he doesn't go around there and Genis practically rushes him off. The scene ends there. Once you're out of the village and on the World Map, just head left (Lloyd's right), and you're in... _____________________ /_\_Iselia Forest_/_\ When you enter the forest, a scene starts automatically. As Lloyd, Genis and Noishe start to walk into the forest, Noishe suddenly starts to get spooked. Lloyd will remember that Noishe doesn't like places with lots of monsters, like the forest. Eventually, Noishe gets so scared that he takes off, leaving Lloyd and Genis on their own. Genis comments that if he's going to run off, that he should at least take the two of them with him and the scene ends. Start by heading up the path and taking the first left to get a treasure chest containing an Apple Gel. Going down the right path will yield a treasure chest containing a Life Bottle. Now keep on going up the path and a scene will eventually occur. Genis tells Lloyd that this is his stop: the Iselia Human Ranch. Lloyd tells Genis that it's dangerous and would break the non-aggression treaty Iselia has with the Desians, but Genis reminds him that the Desians already broke the treaty when they attacked the temple. Lloyd decides to let Genis go, but only if he comes along as well. With that, the scene ends. Head left to the Memory Circle and save your game, then continue on to the... __________________________ /_\_Iselia Human Ranch_/_\ A scene will automatically start where you will get to see just how horribly people are treated at the human ranch. Once you have control of Lloyd, head over to the left side of the ranch where you will get to meet Marble, the friend Genis was talking about. Genis introduces Lloyd to Marble and mentions to her how the Tower of Salvation appeared. Marble said that she saw it and she hopes the Chosen succeeds this time. Lloyd asks her if the last Chosen failed and she says yes. It's then that Lloyd notices Marble's Exsphere. He tells her and Genis about how Exspheres lacking Key Crests cause illnesses in the people that wear them. Genis asks Lloyd to get Marble a Key Crest, but Lloyd says there's nothing he can do, as Key Crests are dwarven technology. Genis rebuts by saying that Lloyd's dad is a dwarf and tells him ask him. When you have the option, choose "Fine." Genis will be happy, as will Marble. The Desians on duty will finally notice that Marble isn't working and start yelling at her. She tells Lloyd and Genis to run away. When you have the option, choose "...Okay." Lloyd will apologize to Marble and both he and Genis will run off. The Desian guards will show up and hassle Marble, says that she has an attitude problem and they need to teach her a lesson. The scene will switch to Lloyd and Genis and mention how they are taking Marble to the back. Lloyd decides they need to get to higher ground to see what's going on. When you have control of Lloyd, head over to the cliff face on the right side of the ranch. You will then receive a small explanation of the Action Button (the A Button). Basically, whatever word appears next to the A Button in certain areas is what you can do (i.e. when you're near a treasure chest, you can "Examine" it). Right now, what you can do is "Jump." Jump up the first cliff, then head over to the right and jump up this cliff to get a treasure chest containing an Orange Gel. Jump back down to the first cliff and jump onto the left cliff this time. Run forward and a scene will start. Lloyd and Genis will see Marble being whipped by the Desians. Being the little heroes they are, they decide to help her. Lloyd tells Genis to cast magic at the Desians and distract them. He'll then run by and attract their attention as Genis runs down the cliff back to the village. Genis grudgingly agrees and after he gives Lloyd some cookies to completely heal him, the plan gets underway. Genis casts Fire Ball towards the guards, singeing them all. As they turn around to see who attacked them, Lloyd hops on top of the gate and starts to draw them away from Marble. As they begin to chase after him, other captives help Marble to safety. She thanks Lloyd and Genis silently. As the Desians begin to look for Lloyd, Genis tries to make his way toward the village, but trips and yelps in pain. This catches the guards' attention and Lloyd has to double back to stop them from catching Genis. He accidentally lets them see his face and you're thrown into battle. It's nothing that's really all that hard, but since you're completely by yourself on this one, it may seem that way. A nice combo of your best techniques should send them packing, though. Once you've defeated them, more guards appear and begin chasing Lloyd. Lloyd, however, in truly cool fashion, leaps off the nearby cliff and escapes. As the Desians look after him, a man walks up to the cliff and demands that they look at the surveillance footage to see who it was that attacked them. He then wonders quietly how a human could have made the long jump down. The scene continues down below when Lloyd meets Genis at the bottom of the cliff. He explains how he defeated the Desians that saw his face and that Genis shouldn't worry after Genis starts apologizing for almost getting Lloyd caught. Lloyd then tells Genis that he should head back to the village and that he's going home himself. They say their goodbyes and the scene ends. You're all on you own in the forest now, so you can fight the local wildlife if you want. Save your game at the Memory Circle before you head off deeper into the forest. Head up and once you get to a three-way fork, head up and left for an Apple Gel, and right for a Leather Glove (that you need to equip to Lloyd). Go back and head across the bridge now, grabbing the treasure chest after it for a cool 500 Gald. Head up now, and you should see a bag on top of a fallen tree. To get to it, simply circle around to the left once you reach the top of the hill and climb the trunk. Inside it is an Orange Gel. Now go back down to the ground and up, out of the forest and onto the World Map. Simply follow the trail here and you'll end up at... ____________________ /_\_Dirk's House_/_\ Head inside the house and a scene will begin. Dirk welcomes Lloyd back, and Lloyd asks him to make him a Key Crest. Dirk asks why and Lloyd says that he wants to give it to a person that he met who doesn't have one. He then asks if it's too late once an Exsphere has been attached to someone, but Dirk says that all you have to do is make an accessory out of Inhibitor Ore and make that a Key Crest instead. He then asks Lloyd who exactly needs the Key Crest and Lloyd lies, saying that it's a traveling mercenary. Dirk calls him on his bluff, saying that if a mercenary had an Exsphere, he would have got it off a Desian, which would have already had a Key Crest attached to it. After quoting the Dwarven Vows, he makes Lloyd fess up to the fact that he went to the ranch. After hearing this, Dirk immediately asks if they saw his Exsphere. Lloyd says no, and asks why it's such a big deal whether of not they saw it. Dirk then explains how Lloyd's Exsphere is Lloyd's mother's keepsake, as she was killed by Desians. Upon hearing this, Lloyd nearly flies into a rage about it, asking why Dirk never told him. Dirk responds that if he had, Lloyd would have more than likely gone to the ranch trying to kill the lot of them, just throwing his life away. He then tells him that his mother wouldn't want Lloyd throwing neither the Exsphere nor his life away. Lloyd, still angry about it, asks Dirk if he'll make the Key Crest. Dirk gets angry, asking Lloyd if he'd been listening. Lloyd said he had, but he's crazy if Dirk expects him not to do anything. Dirk then strikes Lloyd and Lloyd runs out of the house. Lloyd unexpectedly runs into Colette, Genis, Kratos and Raine outside, and becomes embarrassed because they had probably heard the whole thing. Genis apologizes for getting Lloyd in trouble, but Lloyd shrugs it off. Colette then asks if she can talk to Lloyd up on the terrace. When you have the option and if you want to talk to the other people present, choose "Just a minute," and Colette will go wait for you on the bench beside Noishe's pen. Small conversations with the other characters follow. When you're done or if you just want to talk to Colette, choose "Sure" when you talk to her. You'll automatically be taken to the terrace outside Lloyd's room and a scene will start. Lloyd will apologize to Colette for not finishing her present in time, but Colette tells him that it's all right. As the scene goes on, Colette tells Lloyd how she's looking forward to going on her journey and regenerating the world. She also talks about being the child of an angel, but Lloyd tells her to just consider herself lucky that she has two fathers. He then asks if it's okay to go with her on her journey, to which Colette hesitantly says yes and tells Lloyd that they'll all be leaving at noon the next day. Genis and Raine then come out on the terrace and ask Colette if she's ready to leave. She says yes and Lloyd tells her that he'll have her present ready for her when they meet up tomorrow. Colette thanks him, says goodbye and leaves with Genis and Raine. A few minutes later, the three of them wave goodbye to Lloyd from the front yard and Lloyd goes back into his house to work on Colette's present. The scene continues the next morning with Lloyd announcing that he finished Colette's present, but he should have a talk with his dad before he heads off. The scene ends. Once you have control of Lloyd, head downstairs and save your game at the Memory Circle under the stairs, then head outside. You'll find Dirk in front of Lloyd's mother's grave. Talk to him to start a scene. Lloyd apologizes for acting rashly the previous night and Dirk forgives him. Dirk hands Lloyd the Key Crest he asked for citing Dwarven Vow #2: "Never abandon someone in need." Lloyd thanks him and tells him that he's going with Colette on her journey. Figuring Lloyd would say that, Dirk prepared some things for him. He'll give you some Apple and Orange Gels, 500 Gald and a Sylvarant Map*. (*Special Author's Note: Anytime you're on the World Map, you can press D-Pad -> to open it.) After that, Lloyd calls Noishe to be on his way, but is surprised to see Genis running along with him. Genis yells at him, asking him why he's still at his house. Lloyd tells Genis he has good timing, as he got Dirk to make Marble’s Key Crest. Genis tells him that that's all well and good, but Colette has already left on her journey. He'd come to the house to see why Lloyd never showed up. Lloyd, surprised and angry, tells Genis that Colette said she would be leaving at noon. Dirk tells Lloyd he should go to the village. You're taken there automatically. ______________ /_\_Iselia_/_\ Once you enter the village, one of the guards at the entrance tells Lloyd that Phaidra is looking for him. Head up to Colette's house via the east-northeast path. Enter Colette's house to start a scene. Lloyd asks Phaidra if it's true that Colette already left and she says it is. Frank then says Colette asked him to give Lloyd something and hands him a letter. In the letter, Colette apologizes to Lloyd for lying to him. She says that she didn't want him to be hurt and that she wished him all the best in the regenerated world. After reading the letter, Lloyd mentions how it almost sounds like a will. Frank says it's something like that and tells Lloyd that there's something the family had been keeping from everyone in the village. Just as he's about to reveal it, the house is rocked by an explosion from outside. Once you have control of Lloyd, head outside to investigate. Once you're out the door, you'll see that Desians have attacked the village and are burning homes. At the entrance to the village, the man from the Iselia Human Ranch reappears. Lloyd and Genis then decide to help the villagers. Once you have control of Lloyd, head up and save at the Memory Circle in front of Colette's house. Afterwards, head down the southeastern path and witness a small scene where you'll find two Desian guards having fun burning down a house. Lloyd and Genis demand them to stop and you are thrust into a battle. It's nothing hard, so you should be to beat them relatively quickly. Once that's over, heal if you need to via Frank and (from Colette's house) head straight west to the schoolhouse. Approach it to start another small scene where some Desians are hassling one of the village's minutemen. Genis will say that they have to help him. Run over and confront the lowlifes, then defeat them in battle. The guy will give you an Apple and Orange Gel for saving him. If you want, go over to Raine and Genis' house to see a small scene where it burns and Genis worries about what he's going to tell Raine. He'll also say that it Iselia finally looked like a place they could settle down, but Lloyd doesn't manage to hear him. Genis will say that they need to help the other villagers and Lloyd agrees. You're then given control of Lloyd again. Whether you decide to view the scene or not, go heal up via Frank (you really need to, this time), save and head to the entrance of the village. A scene will start when you arrive. The man, who happens to be the leader of the Iselia Human Ranch, will announce himself to be a "superior half-elf" named Forcystus and demand Lloyd to come forward. Both Lloyd and Genis run onto the scene and face him. Forcystus charges Lloyd with breaking the non-aggression treaty by coming in contact with Host Body F192 (Marble) and attacking the guards. Genis fires back that they broke the treaty first by attacking the temple, which gets a laugh from one of the soldiers, saying that “they” must be after the Chosen. Lloyd tells him to explain, which Forcystus plainly refuses. The mayor will walk in front of Lloyd and yell at him for going to the ranch, which Lloyd apologizes for. Forcystus then says that since Lloyd broke the treaty, he and the entire village would have to be punished. He's prepared a proper opponent for him and allows it to come into the village. A large, grotesque creature known as an Exbelua (5,000 HP) will tromp onto the scene and a fight will ensue. It has some powerful attacks, so be very careful when fighting it. Remember that if you're knocked into the air, tap X to land on your feet and get back in there. If you have Lloyd's Sword Rain technique by now (which you should), it'll really help the fight along. If you see it preparing to smash you with one of its arms, blocking with X (or running) works wonders to not have a huge chunk of HP taken away from you. Once the enemy has been defeated, the scene will continue. The guards notice that Lloyd has an Exsphere and Forcystus says that it must be the one from the Angelus Project that they had been looking for. He begins to move it to try and take it and just as Lloyd starts to defend himself, the Exbelua you just defeated will come up behind Forcystus and grab him. It will then tell Lloyd and Genis to hurry and run away. Genis recognizes the Exbelua's voice as none other than Marble's. Marble will thank Genis and tell him that he was like a grandson to her. She will then self-destruct, causing a massive explosion. Marble's Exsphere will land in front of Genis, and he will pick it up, screaming Marble's name. The Desian guards will move in to protect Forcystus, and he vows that the Desians will always come after Lloyd as long as he has that Exsphere. They then leave. The mayor will start to let Lloyd have it for bringing such devastation to the village and Lloyd will apologize. The mayor will ask Lloyd if he really thinks apologizing will help and some of the other townspeople will agree with him. Genis will come to Lloyd's defense and ask if he's really going to exile Lloyd, saying that they only wanted to help Marble. One of the villagers will mention how the people at the ranch were just going to die there anyway and the mayor agrees. When he says yes, Genis demands to be banished as well, as he was just as guilty as Lloyd was for the disaster. After a little thought, the mayor agrees and banishes both Lloyd and Genis from the village, ordering them to get out. Lloyd apologizes to everyone as they storm off. After everyone leaves, Genis vows to Lloyd that he'll follow Lloyd forever since they're both in the same boat right now. Lloyd thanks him and tells Genis that he should use Marble's Exsphere, since it's her memento. Genis agrees and Lloyd tells him that he'll show him how to use the Key Crest later. A bit more talking about catching up with Colette, then you should have control of Lloyd. Go ahead and save your game at Colette's house, then pick up some things at Halo. When you're ready, talk to Phaidra to have her tell Lloyd that he should catch up with Colette and that she headed toward the southern desert. When you leave the village, Lloyd will attain the title of "Drifting Swordsman." ================================= Part II- The Start of the Journey ================================= Once you're on the World Map, head straight south. A little ways along, you should see a small, cart-like object. Enter the area to heal up and save, then exit. Continue heading south and eventually, a scene will automatically occur. Noishe will come up behind Lloyd and Genis with something in his mouth. Genis says that Lloyd probably dropped it on his own since his bag was open. It turns out to be a letter from Dirk. It basically says that Lloyd's grown now and that Dirk is proud of him and all that. After a little more talking, you will get a lesson on EX Gems, how to set them, and how it will affect your characters as the game goes on. ------------------------ How to Use EX Gems ------------------------ EX Gems are found all over the world in treasure chests or dropped by some bosses. Combined with Exspheres and depending on the character they're attached to, they can produce special effects that can help the character perform better in and out of battle. There are four levels of EX Gems and each grants a level of skill (Lv. 1-Lv. 4.) To set an EX Gem to a character, select EX Gems on the Central Menu and choose a character. Each character has four Gem Slots and you can set one gem in each Slot. Once the Gem has been set, you must choose one of four EX Skills the Gem can give to your character. After this, the Gem cannot be removed, but a new Gem can be set over it. Please be aware that if you do set a new Gem over an old one that the effects the old Gem had will disappear, so be careful. Some EX Skills can be combined to create a Compound EX Skill, which are usually quite beneficial to your character. For instance, a combination for Lloyd would be Strong (a Lv. 1 skill) and Personal (a Lv. 2 skill) resulting in the Compound EX Skill "Over Limit," which allows Lloyd to stay in Over Limit longer than normal. (Over Limit is a special state that characters go into once they've received a certain amount of damage in battle or cooked a lot of meals. While in Over Limit, damage taken from enemies is halved and the character can't be interrupted while performing a spell or technique). Please keep in mind that Compound EX Skills are only available while both EX Skills required to make it are active. The last thing about EX Skills is that all of them have one of two types: S(trike)-Type or T(echnical)-Type. Depending on which one of these you choose, the types of techniques your character will learn will be different. For example, take Lloyd's Sword Rain. If you raise Lloyd as an S-Type, the next level for that technique that he will learn is Sonic Sword Rain. If you raise him as a T-Type, the next level for that technique he will learn is Sword Rain: Alpha. In this way, you can have your characters learn a variety of different moves. There are two items known as the Strike and Technical Rings that will make your character a constant S or T-Type respectively, regardless of EX Skills. If you want your character to learn all of his or her techniques, try to find them. Also, to check and see what type your character is, press Start while on the Central Menu. It will tell you in the bottom left-hand corner what type each of your characters are. ------------------------------------------------- Anyway, while you're heading south, you'll eventually come across the Iselia House of Salvation. Go ahead and enter it. ------------------------- Houses of Salvation ------------------------- Houses of Salvation are scattered all over the world and are devoted to the teachings of Martel. Each of them has an Inn on the second floor, as well as a Memory Circle. It costs 100 Gald to rest there. ------------------------------------------------- As you run up to the House, a scene will start. Genis and Lloyd decide that it's best to ask everyone they meet if they've seen Colette, so they decide to ask a guy they see standing near a fence. The guy says he hasn't seen the Chosen, then asks them if they're on a pilgrimage. The two boys say yes and the guy decides to help them out and teach them about Long-Range Mode. --------------------- Long-Range Mode --------------------- Long-Range Mode is a special way of getting around the World Map when you're trying to get from place to place. In order to activate Long-Range Mode, you need to find the Guidepost Monument in that area (they look like little obelisks or small, gray towers with points at the top). Once you find it, press the X Button to mount Noishe (Pressing X again gets you down). The camera will pull back and you'll have a wider view of the surrounding area. It's a great way to get somewhere fast, but there is a drawback. While in Long-Range Mode, you cannot view items that are lying on the field in treasure chests, so if you're looking to collect all the treasure chests in the game, remember this. There is a bright side, though. While in Long-Range Mode, enemy icons on the field won't move as long you're not moving, so you can control which enemies you fight. (Some enemies have a tendency to run up on you from behind while you're going about on foot). ------------------------------------------------- When the explanation is done, Long-Range Mode will be active for the Iselia region. Heal if you need to and head back out to the World Map. Hop on Noishe if you want and continue heading south into the desert and an automatic Z Skit, “I Don’t Sleep in Class,” will start. Lloyd will complain about how hot the desert is and Genis will tell him that somewhere in the region is a gate that leads to Efreet, whose presence affects the weather in this area. It suddenly dawns on the two that that's probably the Seal of Fire where Colette was headed and head off with newfound energy. Keep going south until you finally arrive at... _______________________________ /_\_The Desert Oasis: Triet_/_\ Once you're in Triet, a scene will start. Lloyd and Genis will spot some Desian foot soldiers milling around talking about how Forcystus has demanded Lloyd's capture. As they begin to scatter around and start the search, one of them will post a sign on a nearby wall. The scene ends. Afterwards, run up and examine it to see a Desian artist's rendering of Lloyd. Head to the right and go into the local Inn, the Mirage. Go up the stairs to the end of the landing and you should be able to examine the turtle shell lamp there to start a small scene. --------------------- The Wonder Chef --------------------- Remember how I told you that you would be able to learn more cooking recipes as the game continued? Well, the incredible Wonder Chef is the guy who's going to teach them to you. Using mysterious ninja skills, he'll disguise himself as random items in buildings and homes all over the world, so make sure you check everything to learn them all. This time, the Wonder Chef will teach you the recipe for Cabbage Rolls. By the way, when you learn a new recipe, the Wonder Chef will always give you the ingredients to prepare it at least once. ------------------------------------------------- Afterwards, rest if you need to (it costs 100 Gald,) save at the save point near the southwestern wall and head back outside. Now, if you've got some Gald burning a hole in your pocket, let's upgrade our equipment, shall we? The very first stall you see in the market bazaar is the item shop, the Traveler's Mate. ------------------- Traveler's Mate ------------------- Apple Gel- 100 Gald Orange Gel- 200 Gald Panacea Bottle- 150 Gald Life Bottle- 300 Gald Holy Bottle- 200 Gald Magic Lens- 10 Gald Heading towards the next stall will start a scene. The proprietor will stop you and ask for a moment of your time. When you have the option, choose "Sure." He'll be happy and tell you that he's a customizer. Customization shops are all over Sylvarant and are free to use, in a way. Customizers take weapons and armor that isn't equipped to characters and combine them with other items to make new, stronger equipment. As an example, he asks you to bring him some Beast Hide. (You should already have one if you fought with the animals in Iselia Forest.) If you have it, he'll give you some Soft Leather. You'll then be taken inside the customization shop, Vermillion Blades. Select the Hard Leather and get it. Lloyd will be surprised that he doesn't have to pay, but the nice guy just laughs and tells him not to worry about it. He also tells Lloyd that depending on who does the customizing, the end result will be different, so you're advised to be careful. The next stall over is the weapons shop, Heat Storm. -------------- Heat Storm -------------- Knight's Saber- 800 Gald Flying Disk- 880 Gald Fine Star- 800 Gald Rod- 800 Gald Long Sword- 790 Gald The last stall that's facing toward you is the armor shop, Sand Shield. --------------- Sand Shield --------------- Soft Leather- 480 Gald Leather Guard- 280 Gald White Cloak- 800 Gald Robe- 600 Gald Ribbon- 240 Gald Beret- 200 Gald Wooden Shield- 600 Gald Leather Glove- 200 Gald Gloves- 100 Gald Cape- 100 Gald Now, if you can, purchase a Knight's Saber and Beret for Lloyd (unless you gave him Genis' Beret. Give Genis this Beret, if you did.) Get a Fine Star and White Cloak for Genis. If you don't have that much cash on you, at least make sure you buy a Knight's Saber. Once you're through with all that, head over to the building beside the Sand Shield and examine the hole in the wall for a small scene. Lloyd will immediately recognize what shape it is and sweat drop. Genis will be angry, since he thinks the hole was caused by the Desians who recently attacked Triet, but the owner, who is quite proud of it, will tell him that it's the perfect shape of the Chosen of Regeneration. (Yup, Colette's super klutz powers strike again.) The scene ends with Genis simply staring at the hole. Stock up on healing items at the Traveler's Mate, then head up the northern alleyway. You may notice some strange people on your way up there. These creatures are known as Katz. ------------------------------- The Katz Exploration Team ------------------------------- The Katz Exploration Team is a group of treasure hunters that will help you complete your map, as well as get you information on local monsters and help you find treasure chests you may have missed in the area. The only catch is, it costs a fair amount of money for them to be effective. You can also buy EX Gems from Gem-Katz, but only equal to the level of ones you've already acquired (for instance, if you've already found a Lv. 1 EX Gem in the field, you can buy them from Gem-Katz, but you can't buy a Lv. 2 Gem yet until you find one in the field.) EX Gems can only be purchased with GRADE, which is given to you after you finish a battle. More GRADE is given for a better performance (i.e. pulling off big combos, etc.), so aim to impress if you want to earn lots of it. Once you finish the game, you can use it to buy special upgrades at the GRADE Shop to start a new game with. ------------------------------------------------- Anyway, continue on to the next section of town and follow the path around to the tent at the back. Enter it and speak with the fortune-teller to start a scene. Lloyd will ask her to divine where Colette went and she'll "channel" the location. She then says that she wants 100 Gald to give up the info. Lloyd complains that that's expensive, but you have to pay, anyway, so when you have the option, choose "Pay." She'll then tell you that the Chosen headed over the Triet Ruins. When Lloyd asks her if she's sure, she responds that she knows she's right since the Chosen's companion said that's where they were going. Afterwards, Lloyd and Genis leave. You can go back anytime you want for free "friendship readings" to see how much your other party members like you. They're a little accurate, so you may want to give them some heed. After that, head back to the Inn and save, then head for the exit. When you try to leave, a scene will start. The Desian soldiers from before spot Lloyd and Genis and recognizes Lloyd from the wanted poster. After a bit of ever-so-friendly chatting, you're thrust into a battle with these clowns. If you bought a Knight's Saber and equipped it to Lloyd like I suggested, this battle should be pretty easy. You and Genis should be able to take these guys out fairly quickly. After the battle, the scene continues. Genis tells Lloyd not to drop his guard, but Lloyd says there's nothing to worry about. Of course, five seconds later, Lloyd is hit in the back with an electric charge and knocked unconscious. More Desians show up and arrest Lloyd. Genis feigns innocence and merely follows after them all (as does an annoyed Noishe) as they take Lloyd to the... ______________________ /_\_Sylvarant Base_/_\ The scene continues as they get to the base. Genis continues playing innocent, saying that he didn't want to come, but Lloyd dragged him along. He then starts crying, so because of that, because he's a “fellow kinsman” and since Forcystus didn't say anything about capturing him as well, the guards decide to let him go. Genis thanks them and runs off, only to finally notice that Noishe had been following them. He and Noishe then run off to find the others for help. Meanwhile, Lloyd is thrown into a jail cell and finally wakes up just in time to hear that he's on the block for execution. Another guard shows up and tells the two other ones on duty that Botta wants a word with them, so they walk off, leaving one guard to make sure Lloyd doesn't escape. Knowing he can't stick around there, Lloyd hatches a cunning plan to get out. He decides to try and hit the guard with a blast from the Sorcerer's Ring to get him to run off. Once you have control of Lloyd, run up to the bars of the cell and do just that. The guard will run off in agony and the cell door will open. Sweet freedom! Run to the left and examine the panel on the left side of the cell to open the next door and get to a chest containing a Beast Hide. Open the next door the same way to access a Memory Circle, but don't use it yet. Instead, run over to the right and up when you can, opening the chest to retrieve your equipment. Now go back and save, then continue onward. When you get to the split hallway, take the north exit to start a scene. Two guards will come through the door and see that Lloyd has escaped. Pull your swords out, take these two down quickly and continue north. You'll be in a large room with two blue panels on the floor. A scene will start when you enter. During the scene, two guards will talk about how “that kid in red” escaped. After searching the room for Lloyd (and somehow ending up unsuccessful), these two goobers will inadvertently show Lloyd how to open the door to the next section. It seems you have to shoot the two robots with electricity while they're over the two panels to get the door open. After they leave, Lloyd grumbles about how his outfit doesn't stick out that much and the scene ends. Now that you know how to continue on, where are you going to get electricity, you say? That's where the handy green and white Pedestal of Glowing Salvation (as I called it when I first played) comes in. (By the way, I'll be calling these things “Function-Changing Pedestals” in this guide from now on.) Walk up and examine the Pedestal to change the function of your Sorcerer's Ring. The small scene that follows reveals that it can now fire electricity. Joy upon joys! Now that you have your charged Sorcerer's Ring, lure the two robots over their respective panels and shoot them with the ring, electrifying them and opening the northwestern door. Go ahead and dash through it. In the corridor, run left and up when you have the chance, taking on the guard you find in the hallway. Once you defeat him, you'll be rewarded with a Memory Gem. I'll explain how this works in a bit. Continue upwards and into the room. The machine here is a sort of vending machine that sells everything you could need at the moment in regards to healing items. Stock up on what you need to, then grab the Beast Fang in the treasure chest to the left, then go back to the corridor. Once you're back outside the room, head down to the main corridor and continue back going left, where you'll end up in another large room with a huge GameCube in the center. Walk forward a bit and notice your first sealed Memory Circle. ------------------------------------------- Memory Gems and Sealed Memory Circles ------------------------------------------- Memory Gems are found in almost every dungeon, but are in the possession of a random enemy in the dungeon. You must defeat that enemy in order to acquire the Memory Gem for that dungeon. A sealed Memory Circle is also somewhere in the dungeon, usually right before you battle the boss. If you have the Memory Gem and you step on the sealed Memory Circle, you will be able to examine and unseal it. Needless to say, these are quite convenient, as it saves you the trouble of traipsing through the entire dungeon all over again if you so happen to bite it at the boss. ------------------------------------------------- Now then, unseal the Memory Circle, save, then continue left. You'll come to three large pillars. From top to bottom, by shooting the pillars with electricity, you can rotate the GameCube dais 180, 90 and 45 degrees. To open the door to where you need to go, shoot the top and bottom pillars. The room should then be cast in a green light and you should save, then head in the northern door. A scene will start when you go through it. Some more guards will spot Lloyd and he will dash into a nearby room. As he breathes a sigh of relief, he's surprised to hear a voice behind him ask just who the hell he is. Lloyd turns around to face the leader of the base and does his "Give me your name and I'll give you mine" spiel. After flinging a few insults back and forth to one another, the guy noticing Lloyd's Exsphere and saying that he "sees the resemblance," Botta comes running in the room with some lackeys to tell the guy that the Chosen's group has infiltrated the facility. The mystery man suddenly decides to make a break for it, saying everything will be ruined if "he" sees him. He vows to get Lloyd the next time they meet, and just as the door closes behind him and Botta moves in on Lloyd, the other door opens and the rest of the party comes through the door, led by Genis. Mystery Man has already entrusted the handling of the intruders to Botta, so now that the gang's all here, get ready for a showdown. Botta (4,200 HP) does not screw around when it comes to attacks. His Rock Breaker and normal sword swings are enough to knock you flat on your back, so it would be in your best interest to go after his much weaker lackeys first. They only have a little over 820 HP, so they should go down fast. Once they're gone, bumrush Botta. Have Kratos and Colette set the following Strategy for optimum combat: Attack Same At Once Frontlines This is the fastest way for them to use and lose TP, but it's also the fastest way to take care of Botta. Get yourself some nice combos going and Botta should go down in no time. If you do find yourself in trouble in the HP department and you're low on Gels for some reason, turn off all Kratos' techniques except First Aid and switch his Strategy to Healer Mode as follows: Protect Friend Heal L-Range Magic You can also change the last setting to Don't Pursue, but if you do that, Kratos won't move when Botta gets near him, putting him in danger of taking some damage, which you wouldn't want have happen to your healer. Anywho, after the battle, Botta throws down his sword saying that he underestimated everyone, and runs out the door. After that, Raine picks up the Exsphere that Botta had embedded in his sword. Lloyd will be surprised to see Raine and she'll say that she apologizes for the trouble that Genis has caused him. Kratos tells them to save the chit-chat for later and suggests that they leave. Raine will agree and say that she opened the escape path already. The party then makes its daring escape. Once outside, Lloyd will be happy to see Noishe and Raine will ask if the crystalline object in Botta's sword is an Exsphere. Kratos will say that it is, but it would be better to explain about them once thy reach Triet. A bit more talking, and you'll once again be on the World Map. Head to your right to get back to Triet. _____________ /_\_Triet_/_\ Once you're back in Triet, a scene will start where everyone agrees that its time to settle down at the Inn for the night. You'll be automatically taken there. At the Inn, Raine is informed about Exspheres and she wonders if she can use one. Kratos will tell her that it would be difficult, since she doesn't have a Key Crest. He goes on to say that Key Crests are made from Inhibitor Ore, and the art of making Key Crests is known only to dwarves. Lloyd says that if he had some processed ore, he could make one himself. Raine immediately spreads out some things that she brought from home on the floor, which Lloyd (unwisely) calls "junk." As Raine starts to get on his case, Kratos notices something shining among the relics. It turns out to be a Key Crest with the charm half-worn off. Raine tells Kratos she found it in front of the Iselia Ranch one day and was interested in because it had angelic language written on it. Kratos will hand it to Lloyd and after glancing at it, Lloyd says that he can fix it and Raine can equip her Exsphere the next day. This part of the scene will then end. The next part will show Lloyd saying that he's finished the Key Crest and that he should give it to the Professor. Once you have control of him, talk to Kratos if you want, then head out the door. Go up the stairs to the left. The Professor and Genis' room is the first door you come across. Skip it for right now and go into the second room for a scene with Colette. It's just her normal apology for this, apology for that, Lloyd telling her to stop apologizing and Colette apologizing for apologizing too much. Just your basic fluff. Anywho, after the scene, go back to the Professor and Genis' room for a scene with Raine. Lloyd will hand over the Key Crest and Raine will thank him while telling him to get some rest. Lloyd will be surprised that Raine is actually saying that he and Genis can come along on the journey, but Raine will call him on it, saying that that was his intention from the start. Lloyd will chuckle and then start to head off to bed. Once you have control of Lloyd again, head over to Genis' bed and talk to him to start a small scene. Genis will be sleeping and Lloyd will comment on how loudly he snores. If you want to improve your relationship with Genis, when you have the option, choose "Let's not wake him." If you want to be mean to him, choose "Pinch his nose!" ----------------------------------- Character Relationship Levels ----------------------------------- In the game, certain choices you make during scenes and skits will affect how the characters will feel towards Lloyd. (This is why you should pay attention to the fortune-teller in Triet when you go get a friendship fortune.) The character relationship level that Lloyd has with a character will affect some scenes in the game. It may change them entirely or it may allow you to see extended versions of some of them. Some choices will change the ending of the game itself. Try and view them all. ------------------------------------------------- Talk to Raine again to start another small scene where Lloyd will apologize to her for dragging Genis along. Raine will tell him that it's okay and Lloyd will leave the room. After he's gone, Raine will start marveling over her new Exsphere. After you leave Raine and Genis' room, another scene will start. Lloyd will see Kratos heading out of the inn. Lloyd will wonder where he's going. When you have the option, choose "Let's follow him." The scene will continue outside when Lloyd finds Kratos standing outside of Noishe's pen. Lloyd will come up behind him and Kratos will draw his sword, nearly taking Lloyd's head off. Once he realizes its Lloyd, Kratos will sheath his sword and apologize for startling him. Lloyd tells him that "'startled' isn't the word," and Kratos advises him not to stand behind him anymore. Lloyd says he won't, and then asks Kratos if he likes animals. Kratos says he's not too fond of them, and Lloyd tells him that he's surprised that Noishe is so comfortable around Kratos, since Noishe doesn't really like strangers. Kratos says that he had a pet a long time ago and Lloyd asks him if that's really true. Kratos then turns to Lloyd and Lloyd gets creeped out by the way Kratos stares at him. Kratos will then tell Lloyd that his (Lloyd's) swordsmanship is unrefined and he should work on eliminating his weaknesses if he values his life, then leave. After he's gone, Lloyd will complain about how Kratos said what he did and about the fact that Kratos is a better swordsman than him. The scene ends there. You'll wake up the next day and have full control of Lloyd. Head outside to start another scene. Lloyd will run up to the others, embarrassed because he overslept. Everyone will agree that it's time to head to the Seal of Fire. Raine will suddenly remember that she has something to give to Lloyd and she will hand him the Monster List. ------------------ Monster List ------------------ The Monster List is a compilation of data on the enemies that you encounter in the game. In order to add data to the List, you have to scan each enemy with a Magic Lens, which you can buy in almost every shop for a measly 10 Gald or pick up from some enemies. The Monster List's data includes where the monster is usually found, the monster's main attribute, what types of attacks it is strong and weak to, HP, TP, Attack, Defense, Magic, how much Gald and Experience are given for killing it, what is dropped by the enemy and what can be stolen from it. The only way to know what an enemy drops is by defeating it with a Technical Smash (i.e. High-Speed Kill, No Damage, et. al.) and the only way to know what can be stolen from it is by having Colette in your party and having her attack enemies with Item Thief/Item Rover. However, it is rare that Colette will be able to steal anything unless you have her "Item Getter" Compound EX Skill, which isn't really available until late in the game, as you require skills from each level of EX Gem to make the skill. Another thing to note is that the only way to get the monster’s location is to have Raine be the one that scans it with the Lens. If you wind up completing the List, you can get a new title for Raine later in the game. A few final, small notes: You can toggle the view of the Monster List from List to Full by pressing the X Button. You can also change the view by selecting a monster’s name in List Mode and pressing the A Button to view its full information. Also, to flip through pages quickly, use the C Stick while in List Mode and the L/R Buttons while in Full Mode to go ten pages at a time. Use the Control Stick or the D-Pad to go one by one. ------------------------------------------------- A bit more talking and the scene will end. Raine will then join the party. You can put her in your battle party or not, it's up to you, but at this point, both she and Kratos can pretty much do the same things, so it might be better to just leave Kratos in there at the moment. If you haven't already and if you have enough Gald, upgrade your other party member's equipment. Be sure to customize Colette's Chakram and the Beast Hide you just found in the Base together to get her a Duel Ring. When you're ready, head out of town and southwest to the... ___________________ /_\_Triet Ruins_/_\ When you arrive, a scene will start. Lloyd will say that he's beat from walking in the desert for so long and Genis will say that's what he gets for being overeager. Noishe will then start to wig out and Kratos will tell everyone to be on their guard, as there are enemies about. You're then thrust into battle. These are the first elementals that you've ever faced, but they're nothing hard, even though they can cast magic. Just take them out like you would any other enemy. After the battle, the scene will continue. Kratos will say that "this is going to be a nuisance," and when Lloyd asks him what is, he shrugs off the subject. He then tells everyone that it would be best to learn a proper way to defend themselves and Colette will ask if he means self-defense training. Kratos will say that it's something like that, as he means special techniques to protect themselves during battle. Lloyd will then learn Guardian, Colette will learn Damage Guard and Raine and Genis will learn Force Field. Afterwards, Lloyd will say how he doesn't quite get it, but he already feels stronger. Genis will say that it's just his imagination. Raine will notice that Noishe has disappeared. Lloyd will concur and Kratos will say that it would be best not to count on Noishe in places with monsters*. Lloyd will get annoyed with him and the scene will end. (*Special Author’s Note: What Kratos is implying is that Long-Rang Mode is not available in dungeons. Smooth.) When you have control of Lloyd, run to the left a bit to start another scene. Raine will start to get excited when she sees the entrance to the seal and start analyzing the doorway, as it seems to be polycarbonate, a substance dating back to the Ancient Kharlan War that helped defend against magic. Kratos will ask if she's always like this and Genis won't answer him. After a few seconds, Lloyd will also ask and Genis will say that he's been trying to hide it so well. Raine will then attain the title of "Archaeological Mania." Raine will suddenly spot a small pedestal with angelic language written on it reading "oracle stone." Figuring that it's enchanted with magic to identify the Chosen, she'll ask Colette to put her hand on it. When she does, the door to the seal opens. Now that it's open, it's time to head inside. The scene will end, so go ahead and go in. (Special Author's Hint: If you have Genis in your battle party, be sure to turn off all his spells except Aqua Edge.) Run ahead and go into the first door you come across (right in front of you) to enter the inner sanctum of the seal. You should see two gray blocks in close proximity to you. Push and pull these blocks to the hole on the left to gain access to a torch that you can light with your Sorcerer's Ring. Don't light it yet, however. Head back up and around the corner (being careful of the enemy wandering about) and pick up the two treasure chests that contain a Bracelet for Genis and a Life Bottle. Head back to the area where you pushed the two blocks in the hole and head down, picking up another treasure chest containing an Apple Gel. Now head back out to the main hallway. Go down this time, and you should see a treasure chest buried by rocks near a doorway. Use your Sorcerer's Ring to blast them off and then get the Lemon Gel inside. Now head through the door. Defeat the bird enemy here to get this dungeon's Memory Gem, then run up to the torch on the wall to start a small scene. Raine will tell Lloyd that this seal was actually once a city that was destroyed by Efreet's hellfire, so lighting the torch with the Sorcerer's Ring might do something. Lloyd agrees and the scene ends. Now, light the torch and a platform will rise. Another small scene will start with commentary on it and a decision to light every torch they see. Once that's over, go back down to where you entered this part of the room and to the right, lighting the torch there. Now exit to the main hallway. Return to the middle room and run up the ramp, still ignoring the torch for now. Grab the treasure chest containing Savory, then head around and open two chests at the end of the path for 1,000 Gald and a Mumei for Lloyd. Head back down the path, this time finally lighting the torch to give you access to a ramp leading to the warp portal you need. Now exit this part of the room. Head up now and you'll see another doorway and a treasure chest...or is it? If you want to stay fit for the fight ahead, ignore it, but if you're feeling up to an interesting battle, go ahead and open it. Then get ready to fight your first Fake. Fakes are a real pain to fight for one major reason: They are impervious to physical damage, meaning regular attacks don't hurt them. The only way to kill a Fake is with magic, so if you've gotten yourself into this fight, Genis and Kratos are going to be working overtime. Your job right now, since Lloyd can't cast magic, is to play decoy and lure the Fake away from Genis and Kratos as they keep blasting it. Or, if you’ve managed to pick up a Red Quartz, use it on Lloyd to give his weapon a Fire attribute. You’ll be able to do damage now. ------------ Quartz ------------ Quartz is only found by stealing it from enemies or collecting it with other loot upon an enemy’s defeat. It is mostly only found in elemental dungeons, but there are a few enemies in the wild that carry it. Quartz can be used anytime in battle on any character. When it is, its corresponding element will be attributed to the character’s weapon that the quartz was used on. However, quartz has a very limited effectiveness, as it only last about one minute. That being said, use it with caution and sparingly. One small note: There are items in the world that allow your character’s weapons to be attributed to a specific element as long as they wear them. I’ll tell you about them as they become available. ------------------------------------------------ It is vital that you **block with X** since a Fake's attacks can be quite powerful. It also has about 400 HP, so it may take a minute at Kratos and Genis' current level to beat this guy. When you win, you'll be rewarded with a Spirit Bottle for your troubles. Heal up if you need to with some Gels and head through the door. Go around to a block that you should drag and push into the hole, giving you access to another torch and a treasure chest containing a Stiletto for Kratos. Light the torch to finally gain access to the ramp leading to the warp portal. Head around to the platform you raised and up the ramp, making sure to grab the Circlet for Colette right before you hit the sealed Memory Circle. After you've got it, go unseal the Memory Circle and save, making sure your party is totally healed and has all their new equipment on. You may also want to take this time to put Colette in your party (unfortunately having to switch out Kratos or perhaps Raine, if you're feeling bold). If you have the Tempest technique for Lloyd, you may want to set that to all your B technique controls, as it will make things easier. After all that is said and done, step on the warp panel and head on up. Once you arrive on the top floor, a scene will start. Genis will start to feel mana well up from the altar in front of everyone. If you haven't placed Colette in your party yet, the game will tell you to do so. After you have, it's time for your very first Seal Guardian battle. The Ktugach (5,000 HP) and the two Ktugachlings (1,500 HP) that are with it make a very powerful combo. They're all able to cast mid-level fire magic, making them extremely dangerous. It would be in your best interest to go after the Ktugachlings first, as they're weaker and cast magic far more often. After they're dead, go after the Ktugach. Using Tempest will make sure you get in lots of hits on this behemoth, so you should be fine. Just make sure Raine/Kratos is constantly healing (using items when you have to), Genis is constantly casting Aqua Edge, and Colette is slamming this thing with Pow Hammers and Ray Thrusts and you should be fine. After the battle, another scene starts. Colette will release the seal, then Remiel will come down and praise Colette for defeating the guardian. He will then grant Colette the power of the angels and Colette will gain a beautiful pair of wings. Remiel will tell her that gaining the angel power will not be without pain and say that the next seal lies to the east, across the sea. After telling her that he will meet her there, Remiel will take his leave. Lloyd and Genis will comment on how Colette now has angel wings and she'll show them how she can take them out and put them away at will. She'll then entertain Genis by flapping them. While this is going on, the others will talk about how they need to get to the next seal. Eventually, Lloyd will stop Genis and Colette's fun and the scene will end. Colette will learn Angel Feathers. Backtrack out of the dungeon (and remember to turn Genis' spells back on) and head outside to start another scene. As the group leaves, Colette will suddenly collapse. Genis will start to feel bad, as he thinks that her collapse is because he made Colette take her wings in and out back in the temple, but Lloyd will say that he doesn't think that has anything to do with it. Raine will notice that her lips are turning purple and say that they need to get her to a doctor, but Kratos will stop her and tell her that it's best to let Colette rest where they are. When Lloyd asks why, Kratos says to remember Remiel's words about the trial Colette will have to go through to become an angel. Colette apologizes for causing everyone so much trouble and the scene ends. You'll automatically be taken to the... __________________________ /_\_Nighttime Campfire_/_\ You'll gain control of Lloyd at that night's campfire. If you want to build up your relationship levels with the other characters, read on. If you just want to get this part over with, scroll down or hit Ctrl+F and type in "***" without the quotation marks. Talk to Kratos for he and Lloyd to talk about how Lloyd's life has been hard because the Desians killed his mother and have ruined so much of it recently. When you have the option, choose "Yeah, you're right." After a bit of talking, Kratos tells Lloyd that he must become strong and Lloyd will get agitated. The conversation ends there. Talk to Genis and he will ask you how the tofu curry tasted. When you have the option, choose "It was missing something." Genis will be surprised that Lloyd noticed and say that he wished he could have added some Kirima fruit. Lloyd will ask him if he really made it, and when Genis says yes, Lloyd will say that he thought the Professor made it. Raine will then ask Lloyd if he'll try her cooking next time and Genis advises him against it. The conversation ends there. Talk to Raine to have she and Lloyd talk about Colette's transformation into an angel. When you have the option, choose "Colette is Colette." Raine will say that Lloyd has a knack for pointing out the truth and thank him. The conversation ends there. *** Talk to Colette and Lloyd will finally give her the present he'd promised her, only it happened to break somehow. He'll apologize and Colette will tell him that it's okay. Lloyd will say that it's not and tell Colette that he'll make her another one. After a bit more talking, the conversation will end. Talk to Colette again to have her say that she's going for a walk. When Lloyd offers to come along, she'll say that she'd rather go by herself. She'll then leave. When Colette's gone, Genis will make fun of Lloyd and Lloyd will tell Genis to shut up. The scene will then shift to Colette as she coughs and wonders what is happening to her, then end. When you find yourself on the World Map outside the Triet Ruins, a prompt for the Z Skit, "To Palmacosta" will appear. Go ahead and start it. It will be said that the party needs to find a place where a ship can be found and Kratos will say that in order to get to anywhere like that, they'd have to cross the Ossa Trail. Lloyd will then suggest that they pick up supplies in Triet and the skit will end. Even if you don't need supplies, go there. _____________ /_\_Triet_/_\ When you enter Triet, a scene will start. Genis will run into the city and Raine will tell him to be careful. Genis will say he's fine and continue running, then trip two seconds later. Raine will run over to check on him and the others will follow. Raine will fuss over the scrape Genis has on his knee, saying that it might get infected from the fine sands of Triet. Lloyd will comment how he can't tell if the Professor is angry or not, and Colette will say that it's obvious she's worried. Kratos will say that it's probably her love for her brother that makes her act this way and Raine will attain the title of "Sisterly Love." Resting at the Inn will cause a scene where someone will come into Lloyd's room and startle him. The rest of the group will come down to check on him and he'll say that a weird guy came in the room. Kratos will tell him to be on his guard since there are those that would try to eliminate the Chosen. Lloyd will then tell Raine and Colette to be careful and the scene will end. Head outside and pick up anything you may need at the Traveler's Mate, then head on out of Triet. Once you on the World Map, head East and look towards the mountains on the right. Eventually, you'll arrive at the... __________________ /_\_Ossa Trail_/_\ Walk up the trail a bit and a scene will start. A female voice will demand everyone to stop and a woman clad in lavender will jump off the cliff. Colette will ask Lloyd if she's a friend of his and Lloyd will say no. The mystery woman will then ask if the Chosen of Mana is among them. When Colette says that she's the Chosen, the woman will run at her in an attempt to kill her. Just as she's about to reach Colette, Colette's dormant klutz powers will activate once again and she'll fall backwards onto a lever. A door will then open under the assassin's feet and she will fall into a hole. Colette will start apologizing and wondering if the girl is okay. When you have the option, choose "Well, I do feel a bit sorry for her." Genis will come forward, and in a very scientific way, say that she should have survived the fall. Lloyd will comment that she has some bad luck standing on a trap door, and Raine will tell him that it's not a trap, but a door to an underground maintenance passage for the trail. Kratos will eventually say that they should get moving since their present position would be a bad place to linger, as the footing is poor and such. Lloyd will grudgingly agree and the scene will end. When you get control of Lloyd, head straight up the path. Continue along the path until find a small fork that goes off left that leads to a treasure chest. Open it to find a Battle Staff for Raine. Continue on down the path and onto the next section. When you get the chance, head down to find a Memory Circle and two treasure chest containing an Apple Gel and a Melange Gel. Save your game, then continue on down the path to the right. On your way down, grab the treasure chest containing the Orange Gel and keep going. Once you reach the bottom, a scene will start. The group will hear a loud noise and turn around behind them to see a large wooden structure fall revealing...the assassin! Colette will be happy that she's okay, and the woman becomes flustered. She then says that she *will* kill Colette and you're thrust into battle. The Clumsy Assassin (1,800 HP) isn't alone in this fight. She has a Guardian- Wind (2,000 HP), and this guy is the real threat here. Take him out first. You may have to use jumping attacks a lot since he hovers off the ground. After he's gone, go after the assassin. Her Pyre Seal attack will blow you back, so be wary of it. Since she doesn't really have all that much HP, she should go down quickly. After the battle, Lloyd asks why there are people trying to kill them. Kratos responds that there are always those that reject salvation. After a bit more talking, the scene ends. Head into the cavern the assassin came from and you should see a prompt for the Z Skit, "Ossa Trail." Colette and Raine will talk about how they wonder why the tunnels look like they've been recently abandoned and the skit will end. When you come to the three-way fork, go right and down to get a treasure chest containing Black Silver. Go back to the fork and head left then up to grab a Fine Guard for Colette. Go back to the fork one more time and head straight up. In this small room, there are two treasure chests containing a Beast Fang and an EX Gem Lv. 1. There is also an enemy indicator that's sitting on the left hand side of the room. Unless you are Lv. 20 or above, don't consider talking to it at the present time. There is a way to come back here when you're stronger. If you are Lv. 20 or feeling pretty bold, go ahead and talk to it. If you'd like to skip this part all together, hit Ctrl+F and type "***" without the quotation marks. The skull will tell you that it fights strong ones and will ask you to fight. If you're willing to take it on, when you have the option, choose "Fight." The skull will tell you to prepare to die, and you'll officially be in a fight with the Elite from the Underworld, more commonly known as the Sword Dancer. The Sword Dancer (8,888 HP) is tough. Really tough. In fact, if you're not strong enough, his attacks will kill you in one barrage, since he has four arms and each of them has a sword attached to it. If you attack him, he will *always* counterattack, so press X to block so that you're not killed. Have Genis casting his most powerful spells and Colette constantly casting Angel Feathers (as the Sword Dancer is weak against all Light-based attacks). If Raine has Photon, use that as well. As Lloyd, you may want to use Tiger Blade a lot since you'll be able to get in two solid attacks that way, as well as Sword Rain. If you're skilled enough, you'll be able to defeat him and you'll gain the Yata Mirror for your victory. An automatic Z Skit, "Elite form the Underworld," will start after the battle. Raine will go into how what they just fought was the result of an Elite from the Underworld. Genis will be surprised, as he always thought the Underworld was a myth, but Raine says that the Underworld is the place where demons and supernatural creatures usually come from. Everyone will wonder why it came from the Underworld and guess that it will show up again sometime. The skit will then end. *** Heal up and save your game at the Memory Circle at the top of the mountain. Then head back down to the exit of the Ossa Trail for another Z Skit, "Team Coordination," to start. Kratos will tell Lloyd that it is important for him to remember that he isn't alone and that coordination among the group is important in battle. Lloyd will say that he knows and after a few more words between them, the skit will end and Unison Attack will become available. ------------------- Unison Attack ------------------- Unison Attacks are attacks performed by all battle party members, and are usually quite powerful. To set up the techniques for Unison attacks, go to U. Attack on the Central Menu and hit A. You'll then be taken to the Tech Screen. On the Tech Screen, select an attack for a character and set it to a direction (it's sort of like setting up techniques for Lloyd, only your doing it for everyone). For right now, it would be wise to just set the same attack to every direction, that way you know the character will do use the move you want them to. Once you get used to it, however, you can set different attacks to each direction and do it that way. Also, during a U. Attack, characters do not use TP. The Unison Attack Bar must be full (you can tell when it is when the bar turns red and a Ready sign begins to flash over it) to perform a Unison Attack. To initiate a U. Attack, run up to the enemy and press the Z Button. If the initial strike hits, the Unison Attack will begin. If it doesn't hit, the attack will fail, and the U. Attack Bar will empty. To have your characters use their U. Attack techniques, you must press their corresponding button. The buttons work as follows: Position 1 (player-controlled character): A Button Position 2: X Button Position 3: Y Button Position 4: B Button The attacks will go in the order you press the buttons. Take this as an example: Say you were fighting the Sword Dancer and you had the U. Attack option available. You successfully land the initial strike and the U. Attack begins. You have your party set up in this fashion: Position 1: Lloyd (using Tiger Blade) Position 2: Genis (using Lightning) Position 3: Colette (using Angel Feathers) Position 4: Raine (not using anything) You press the attack buttons in the following manner: A, Y, X, B. This means the attack will start with Lloyd's Tiger Blade, followed by Colette's Angel Feathers and lastly Genis' Lightning (Raine isn't included since she doesn't have anything set as a U. Attack technique). There are special U. Attacks called Compound U. Attacks that are created when two characters use the moves to create the technique. In the above example are the makings of such an attack in Lloyd's Tiger Blade and Genis' Lightning. When you use those attacks during a U. Attack, they'll combine to form the Compound U. Attack "Lightning Tiger Blade." Compound Attacks are usually extremely powerful and can also add to your combo count. Combo counts are important, as they can get you new titles for Lloyd. A 10-Hit Combo will get you the title, "Combo Newbie;" a 30-Hit Combo will get you the title, "Comboist;" a 60-Hit Combo will get you the title, "Combo Expert;" a 100-Hit Combo will get you the title, "Combo Master." Keep this in mind as you get more powerful attacks in the future. Compound U. Attacks can be formed by any two characters, but if you form two of them in the same Unison Attack, only the one higher on the list of initial attacks will be performed. Ex. Party: Lloyd (using Tempest) Raine (using Photon) Kratos (using Lightning) Colette (using Pow Hammer) (Buttons are pressed in A, X, Y, B fashion.) Lloyd's Tempest and Raine's Photon will form the Compound Attack "Photon Tempest." Kratos' Lightning and Colette's Pow Hammer will form the Compound Attack "Mjollnir." However, since Lloyd and Raine went first on the list of initial attacks, only Photon Tempest will be performed. Please keep this in mind for future battles. ------------------------------------------------- Head out onto the field right now and instead of going southeast to the little town you see, let's take a detour and go southwest. Keep going over the bridge and all the way around until you're well into the second continent. (Special Author's Note: This is the way to come back to the Sword Dancer when you're stronger if you don't fight him the first time you go through the Ossa Trail.) Eventually, you should see a small city sitting in the middle of a lake. Go ahead and enter... ______________________________ /_\_The City of Hope: Luin_/_\ When you enter the city, a scene will automatically start. You'll see the mysterious assassin from before playing with the local children. Genis will yell at her and they will walk over to her. When you have the option, choose "You're actually pretty nice." The woman will get flustered and say that the next time she sees them, she'll kill them. She'll then run deeper into town and the scene ends. There's not really all that much to do here (the scene was one of reasons I told you to come here. The reason why will become apparent later). You can upgrade your equipment, however. From the front of town (near the fountain), head right. The weapons and armor shop is the first building you come to. ------------------- Fighting Spirit ------------------- Rapier- 1,300 Gald Duel Ring- 1,140 Gald Duel Star- 1,130 Gald Battle Staff- 1,150 Gald Steel Sword- 1,330 Gald Chain Mail- 960 Gald Fine Guard- 900 Gald White Cloak- 800 Gald Feather Robe- 920 Gald Leather Helm- 800 Gald Gold Circlet- 1,000 Gald Bracelet- 400 Gald Leather Cape- 400 Gald Poison Charm- 4,000 Gald Paralysis Charm- 4,000 Gald Stun Bracelet- 4,000 Gald Rabbit's Foot- 2,000 Gald Right beside the shopkeeper of Fighting Spirit is the shopkeeper of the customization shop of the same name. Get whatever you want or can afford (as you're not even really supposed to be here right now). If you need to rest, it's 300 Gald a night at the Phoenix Inn (its right beside the Fighting Spirit on the bottom right). If you need items, head down the bridge to the lower left to get to the item shop. -------------- Crossroads -------------- Apple Gel- 100 Gald Orange Gel- 200 Gald Panacea Bottle- 150 Gald Life Bottle- 300 Gald Holy Bottle- 200 Gald Magic Lens- 10 Gald If you examine the stuffed pig in the back, the Wonder Chef will appear and teach you the recipe for Seafood Stew (this is the other reason I told you to come here). After you're through with all that, leave Luin and head back the way you came (yes, all the way back there again). =============================== Part III- The Second Continent =============================== Once you've gotten back to the end of the Ossa Trail, head southeast and enter... ______________________________________ /_\_The Small Fishing Port: Izoold_/_\ If you need to heal, enter the first building and talk to the woman by the window to rest at the Seagull Inn for 120 Gald. Save at the Memory Circle and head back outside. Go into the house on the right-hand side of the Katz Exploration Team booth and go to the right side of the house near the back and examine the pelican house. The Wonder Chef will appear and teach you the recipe for Rice Ball. Exit the house now and go to the house on the left side of the booth. Talk to the younger woman in the house, then head for the next section of town near the docks. On the upper right-hand side is the local item and food shop. ------------- Deep Blue ------------- Apple Gel- 100 Gald Orange Gel- 200 Gald Panacea Bottle- 150 Gald Life Bottle- 300 Gald Cod- 110 Gald Squid- 110 Gald Octopus- 70 Gald Barley Rice- 60 Gald Seaweed- 20 Gald Buy things if you need to, then head down to the docks. On the dock, you should see a pink Katz named Emo-Katz. Talk to her if you want to have Genis play a mini-game called EB. -------- EB -------- EB (Emotion Balloon) is basically this game's version of Simon Says. Before the game starts, it will tell you which emoticon corresponds with which direction on the D-Pad or the L/R Buttons. Match Genis' emoticon with Emo-Katz' to score a point. If you get all of them right, Emo-Katz will give you items as a prize. ------------------------------------------------- Anyway, head down to the bottom right dock to meet Max. He has the only boat running right now, but he won't go out to sea, as he's afraid his ship will be attacked by monsters. Go back up on dry land and talk to the little kid wandering around the docks. Now go back to the first section of town and talk to the guy walking around in front of the house you left before heading to the docks. He'll tell you that Lyla, (the younger girl you talked to in the house), is looking for Aifread. Aifread, however, has returned to his hometown of Luin. With this new information, return to Lyla's house. Talk to Lyla again to start a scene. Lyla will look out the window and ask how she can quell the feelings she has towards Aifread. Lloyd and Genis will look at each other and Genis will tell her that Aifread went back to his hometown. She'll ask him if that's true and both Lloyd and Genis will confirm it. Lyla will then run out of the house. Once you have control of Lloyd again, follow her outside and back to Max's boat at the docks to start another scene. Lyla will yell at Max for refusing to take her across the sea and Max will defend himself saying that he can't help his rival in love (he means Aifread). Lyla will get agitated then notice Lloyd and the others standing on the docks. She'll then ask Lloyd to deliver a letter to Aifread in Luin if Max takes him across the sea. When you have the option, choose "Sure." Max will be at a loss for words and Lyla will hand Lloyd the letter. She'll then push Lloyd out of the way and go back home after telling him to make sure that Aifread gets it. Lloyd will comment on how pushy she is and Max will tell you to let him know when you're ready to leave. The scene will then end. Pick up some things at Deep Blue if you haven't already, then talk to Max and choose "Yes" when he asks if you're ready to go. Max will tell Lloyd not to blame him if they're attacked by monsters and a scene will start. Genis will get excited that they're on a ship and Lloyd will tell him to be careful, since the boat's small. Max will get offended and all the while, Raine will be sitting on the deck, hanging on for dear life. Eventually, you'll arrive at... _________________________________ /_\_The Port City: Palmacosta_/_\ The scene continues with everyone arriving at one of Palmacosta's docks. Lloyd will ask Max what he's going to do and he'll reply that he'll more than likely ask for an escort from the Palmacosta government or something. Lloyd tells him to be careful and Max tells him the same. The scene ends. When you have control of Lloyd, you'll be able to move around the city's marketplace, where you are currently. Make your way off the docks and the first stall you see will be the food shop, Seven Seas. -------------- Seven Seas -------------- Pork- 120 Gald Beef- 140 Gald Chicken- 120 Gald Snapper- 120 Gald Tuna- 100 Gald Cod- 110 Gald Squid- 110 Gald Shrimp- 60 Gald Octopus- 70 Gald Onion- 60 Gald Rice- 80 Gald Barley Rice- 60 Gald Pasta- 80 Gald Panyan- 70 Gald Bread- 70 Gald Roll- 70 Gald White Satay- 200 Gald Red Satay- 200 Gald Egg- 50 Gald Cheese- 60 Gald Milk- 60 Gald Head down and around and the shop in front of the Seven Seas is the bottle shop, Anchors Aweigh. ------------------ Anchors Aweigh ------------------ Panacea Bottle- 150 Gald Life Bottle- 300 Gald Holy Bottle- 200 Gald Dark Bottle- 200 Gald Magic Lens- 10 Gald The first two stalls on the right-hand side are the armor shop, High Tide and the local customization shop. ------------- High Tide ------------- Chain Mail- 960 Gald Fine Guard- 900 Gald White Cloak- 800 Gald Feather Robe- 920 Gald Leather Helm- 500 Gald Circlet- 160 Gald Bracelet- 400 Gald Leather Boots- 600 Gald The last shop before you exit the marketplace is the weapons shop, Tsunami. ----------- Tsunami ----------- Rapier- 1,300 Gald Duel Ring- 1,140 Gald Duel Star- 1,130 Gald Battle Staff- 1,150 Gald Steel Sword- 1,330 Gald Buy whatever equipment you need (if you didn't already buy it in Luin), then head down and into the next section of town. Just as you're about to hit the main road in town, a scene will occur. As the group is about to turn the corner, Colette bumps into a girl, causing her to drop a bottle. The girl will ask Colette what she did that for and one of the men in the group will get angry. Lloyd will come to Colette's defense and an argument will ensue. Colette will eventually mention that they should just replace the Palma Potion that she made the girl drop and the leader of the group will ask if she really thinks that will appease his anger. Lloyd will tell him he sounds like an idiot and the guy will get angry, asking him if he knows who he's talking to. Lloyd shrugs him off and tells Colette that they shouldn't have to replace anything, but Colette insists. The magic user of the group will tell the leader to just let them replace the potion and he will grudgingly agree, then the scene ends. Now go ahead and start looking for it. If you head into the first building you see, the shopkeeper will tell you that they're fresh out of Palma Potion, so head to the next shop over. Enter and a scene will start. Some Desians will be in the store attempting to buy items. One of the shopkeepers, a young girl named Chocolat, will refuse them service. Her mother, Cacao, will tell her to stop, and the Desians will tell her that she's lucky that they would even buy items from her store. Chocolat will remind her mother that these were the same people who took her grandmother away and the Desians will begin to leave, telling her that depending on Magnius' mood, she may or may not get to keep her head. After glancing at Lloyd and Co., they'll leave. Chocolat will leave to go to work and Cacao will apologize to Lloyd and the others for having to see that. You'll then be able to shop at the item store, Marble's. ------------ Marble's ------------ Palma Potion- 1,000 Gald Apple Gel- 100 Gald Orange Gel- 200 Gald Panacea Bottle- 150 Gald Life Bottle- 300 Gald Holy Bottle- 200 Gald Magic Lens- 10 Gald Guard Bottle- 1,000 Gald Poison Charm- 4,000 Gald Yup, this place sells the Palma Potion you need, so go ahead and pick one up. (You may have to sell some old items if you just upgraded your equipment and are a little short on cash.) Go ahead and exit the shop, then take the Potion to the people Lloyd and the gang bumped into earlier. A scene will start and Lloyd will hand them the Potion. Their leader will say that they're good boys and girls after all and their magic caster will tell them that it's time to leave. The girl will ask what they are going to do with the family treasure the leader of the city gave them, and the leader will say they'll just sell it to the old man that collects junk on Hakonesia Peak. They leave and after they're gone, Lloyd will say that they kind of piss him off. The scene will end and you are now free to roam all over Palmacosta. If you need to rest, the first enterable building near the entrance of Palmacosta is the city's Inn, Skipper's Haven. It costs 200 Gald to rest there. Regardless of whether or not you need to heal, go in and save at their Memory Circle, then go all the way right to the city's main bridge and cross it. When you arrive in the next section of town, a scene will occur. A little boy will be talking to the city's leader, Governor-General Dorr. He will tell Dorr that his father was taken away to the ranch, but hasn't come back yet. Dorr will tell the boy to be patient, as he will save all the people that were forced to go to the ranch very soon. Dorr's daughter, Kilia, will reassure the boy and the boy finally calms down. Dorr and Kilia will then leave. The scene will shift to Lloyd and Colette standing on the bridge. Lloyd will ask who that man was and a random citizen will inform him of who he is. He will also tell him that Dorr is strong and he has promised to save all the people at the ranch. He will go on to say that all the people of the city have a lot of faith in him. Colette will say that the people of this city are strong and the scene will end. Instead of following after the Governor-General, head up the path right beside his mansion and go to the next section of town. Once you're near the large steamship, a scene will occur. The seamen on the boat will tell Lloyd that the boat is the great ship, Isabelle, the pride of Palmacosta. Then scene will then shift over to none other than the mysterious assassin from before. She'll comment on how she can't believe the people here are still using steam as a source of energy and one of the crew will tell her not to make fun of the Isabelle. She'll then look over and see Lloyd and the gang, and say that the next time she sees that, she'll kill them. She'll then disappear. Lloyd will comment on how she said that last time and the scene will end. If you want to be slightly amused, go onto the boat and talk to the couple standing on the prow (the front of the ship). They will briefly re-enact the famous "King of the World" scene from "Titanic." Whether you do or don't, head back to the main plaza. Head inside the second building on the right, closest to the fence. This is the famous Palmacosta Academy. When you enter, a scene will start. Genis will say how he had a recommendation to attend this school. A student at the school will stop in front of him and say that he doesn't believe him, as he's too young. Lloyd will attempt to come to his defense and say that Genis is way smarter than him, as he can even say his multiplication tables. Genis will ask Lloyd what kind of a low example is that, and another student will say that Genis is probably on the same level as Lloyd, since "birds of a feather flock together." Genis is then challenged to a match of wits, but Genis becomes slightly apprehensive because he hasn't been studying recently. When you have the option, choose "Accept the challenge." The second student will say that he will prepare the questions and the student that challenged Genis will tell him to meet him in the back classroom on the second floor when he's ready. They'll then leave. Raine will suggest that Genis get in a bit of studying before taking the challenge and Kratos will suggest borrowing an empty classroom. The scene will then end. The classroom you want right now is also on the second floor, but for right now, run over and examine the ball basket in the small storage space in front of you. The Wonder Chef will appear and teach you the recipe for Omelets. Now go upstairs. Go into the first classroom you come across, and a scene will start. Raine will begin to assist Genis with his studying and will then suggest that everyone else study, too. Lloyd will get annoyed, but agree. Raine will then start asking questions. The first question will ask what Lloyd learned from Kratos at the Triet Ruins. When you have the option, choose "Guardian." The second question will ask what the value 9.8 was equivalent to when Genis was talking at the Ossa Trail. When you have the option, choose "Acceleration due to gravity." The final question will ask where Lloyd was born. When you have the option, choose "I don't know." Raine will then say that it's time to head to the testing room. Exit the room and head right, entering the last room on this floor. A scene will start. The dean of the school will tell you that he heard what was going on and prepared the questions himself in the interest of fairness. Before the test is about to begin, Raine suggests that everyone else take the test as well, much to Lloyd's chagrin. The dean will then tell everyone to begin. The scene will continue after everyone has finished their tests and they've been graded. The dean will then announce the results. Lloyd will come in last place with a 25. Colette will congratulate him, since that's his highest score on a test yet. Colette comes next with a score of 240 and Lloyd will ask if the scores are out of 100. Genis will politely inform him that it's out of 400 and Lloyd will remain silent. The dean goes on announcing the scores, with Kratos scoring a 380 and Raine scoring a perfect 400. Lloyd comments on how he expected nothing less than perfection from the Professor and the dean will finally announce the scores for Genis and the other student, Mighty. Genis will beat Mighty with a score of 400 to 398. Mighty will apologize for making fun of Genis and the dean will ask Genis if he would like to stay and study at the academy. Mighty also encourages Genis to stay, but he refuses, since he made a promise to help Lloyd. The dean gives Genis a certificate to join the academy when the journey is over, the scene ends and Genis will attain the title of "Honor Roll." Head down to the bottom floor now. If you want to play a mini-game, head to the right and enter the cafeteria (the last room). Talk to the guy in the very back standing near the service counter and a scene will start. Your avatar will automatically switch to Colette and the guy will tell Colette how busy it is. He'll then ask her if she'd want to help out. To play an interesting mini-game, say "Yes." -------------------- Turbo Waitress -------------------- The object of Turbo Waitress is to get the right amount of food and get it to the proper customer. The game consists of three rounds. The first round will have two customers, the second round will have three and the final round will have four. Each customer will tell you what they want, then sit in one area of the cafeteria. The orders will only stay on the screen for about 5-10 seconds, so you have to memorize them quickly. Once they placed their orders, it's your job to order in the proper amounts from the cook, then take them to the right customers. Be careful. If you give a customer too little of what they asked for, they will complain. Give them too much and they'll gladly take the extras. At the end of the game, the guy will thank Colette and hand over some Gald depending on how well you did (anywhere from 1-500 Gald.) After the reward scene ends, Colette will attain the title of "Turbo Waitress." Note: It is said that if you don’t have enough money and have no items to sell to get a Palma Potion from Marble’s, you can play this game and receive one from the head cook. I’ve not been able to confirm this, however. ------------------------------------------------- Now it's finally time to head to Dorr's mansion, so exit the academy and head over there. Enter it and a scene will start. Dorr will welcome you to Palmacosta, as per the teachings of Martel. Lloyd and the others will tell Dorr how they are the Chosen's group and ask to look at the Book of Regeneration, a chronicle of the journey of Spiritua, the first Chosen, which tells the locations of all the seals. Dorr and his second-in-command, Neil, will look at each other and Dorr will tell everyone that the Chosen's group just left. He will then order the guards to seize them. Just as they are about to be arrested, Colette trips and falls backwards, releasing her angel wings by accident. Kilia will marvel over them and Dorr will call off the guards, apologizing to Colette and the others for their insolence. Lloyd and the others will ask about how Dorr said that the Chosen's group had just left, and Neil will tell them that they had already heard that the Chosen's group was headed toward Palmacosta, so when the group of imposters came, he assumed that they were them. Genis will begin to berate him and Raine will smack him for being rude. Dorr will apologize and after a bit more talking, the scene will end. Leave Dorr's mansion and head over to the Palmacosta Cathedral (it's the building with the large wooden doors beside the academy). Run up and talk to the priest to start a scene. The priest will recognize Colette and Colette will remember him as well. The group will ask him if the church kept a record of the Book of Regeneration, but the priest will tell them that it wasn't recorded by the Church, so they don't have a copy. He then offers to ask Dorr to show you the one he has, but the group informs him that Dorr already gave it to the group of imposters. The priest will say that that's a terrible thing to have happen, but he's sorry that he can't be of any more help. The scene will then end. Run back outside for a small scene to automatically start. Lloyd and the others will decide to chase after the imposters to get the Book of Regeneration. The scene ends. Before you head out of the city, talk to the guard on the right-hand side of Dorr's mansion door to start a small scene. The guard will tell Lloyd that they have to train constantly to stay in good fighting condition. Kratos will then offer to train Lloyd. When you have the option, choose "Please." You will automatically be taken to another location. In the new location, you'll pick up with Kratos and Lloyd in the middle of practice. Kratos will tell Lloyd that he's leaving himself wide open and Lloyd will ask how so. Kratos will tell him that using two swords instead of one deviates from the way swords were originally meant to be used and the difficulty allows the weakness to appear. Lloyd will get confused and state that he thought since the power of one sword is like 100, the power of two would be 200. Kratos will ask him if that's really the reason why he chose to fight with two swords and Lloyd will say yes. Kratos will simply stare at him. Lloyd will immediately ask him why Kratos is looking at him with pity in his eyes and Kratos will apologize. The scene will end there and you'll be taken back to the main Palmacosta bridge. Pick up anything you may need at Marble's, save at the Skipper's Haven and go out of the city. Head straight north. You'll be going for a while, so you can take this time to fight enemies, if you wish. You'll eventually come across a House of Salvation. That means you're pretty close to your destination. Ignore the House for right now and continue north. Eventually, you'll arrive at... ______________________ /_\_Hakonesia Peak_/_\ Run up the short path and enter the lone house that you see. Speak with the elderly man inside to start a scene. Koton, the old man, will offer to sell the group a road pass to cross the peak for 100,000,000 Gald. Lloyd will say that that's robbery, and Koton will tell him that if he can't pay, he should book a spot with the Church of Martel Travel Agency to go on a pilgrimage to Asgard. Genis will figure out that Koton is in cahoots with the Travel Agency and Koton will tell him to shut up. Colette will then notice the Book of Regeneration sitting on a table. Koton will tell her that she has a good eye for antiques and that he just received that from the Chosen herself after almost having given up on Dorr letting go of it. Genis will begin to say that they were imposters, but Raine will smack him, telling him that they would be the ones treated as imposters. Koton will wonder what Genis was on about, but Raine will avoid the subject, telling him that Colette is the Chosen's devout follower and versed in the language of the angels. Lloyd will tell Koton that they want the Book, but Koton will refuse, saying that he would never give up such a treasure. Raine will then offer to trade for the chance to look at it and Koton will agree, telling the group that more than anything, he wants the Spiritua Statue displayed in the Hakonesia Peak House of Salvation, and if they get it for him, he’ll consider letting them see it. Genis will call him stingy and say that it shouldn’t cost anything for them just to look at it, but Koton will them to leave if they don't have the money for a road pass or the Spiritua Statue. The scene will then end. Leave Koton's shop and a scene will start once you get outside. The people there will tell you to stay away from Palmacosta at the moment, since a troop of Desians, along with their leader, Magnius, are on their way to the city. After a bit more talking, the scene will end. Head back down the way you came and leave Hakonesia Peak. Go back to Palmacosta. __________________ /_\_Palmacosta_/_\ Head all the way the right and into the main plaza of Palmacosta to start a scene. Chocolat's mother, Cacao, will be standing on a platform preparing to be hanged and Desian guards will tell the people to clear out of the way, since their lord, Magnius, is approaching. You'll then get your first look at the guy as he makes his way to the platform. As he comes closer, a citizen will say that it's Magnius from the human ranch and Magnius will grab the poor guy by his throat and break his neck for not calling him "Lord Magnius." A Desian will then announce that even though the allotted death count has been exceeded for the region, Cacao will be hanged for not selling items to them. As Magnius tries to intimidate the onlookers more after Chocolat tells him that Dorr will save them all, he's hit by a pebble. Another one flies by his head and he looks over to see a boy chucking them at him. Magnius will become enraged and start to come after the boy. Just as he's about to reach them, Lloyd sends a Demon Fang his way and stops him. The boy will run away. The Desians will recognize Lloyd and Magnius will be happy, since he has a chance to get Lloyd's Exsphere and become the leader of the Five Grand Cardinals. He will then order some sorcerers to attack the group. Just as some Fire Balls are about to hit the group, Genis runs forward and casts Force Field, stopping them cold and then walks back in true badass form, calling them amateurs. Magnius will curse the sorcerers for missing. Raine will ask Lloyd if he wants this city to become the next Iselia, since if he keeps defying the Desians, that's what's going to happen. Lloyd vows to stop all the Desians and destroy the entire ranch. Raine tells him that that's insanity, but Lloyd will refuse to be stopped. Once she realizes that Lloyd's mind won't be changed, she agrees to help, since she'd be worried about him otherwise. The others will also offer their support. After having let slip that Colette is the Chosen, the citizens of the city will be in awe that the Chosen has come to save them and Magnius will get frustrated, giving the order for Cacao to be hanged. As Cacao struggles against being strangled, Colette will run forward and use one of her