------------------------------------------------------------------------------- Tales of Symphonia for Nintendo Gamecube Technique Guide Written by DarthMarth Version 1.0 Started: Thursday, October 1, 2004 Finished: Monday, October 11, 2004 ------------------------------------------------------------------------------- 1. Table of Contents (press Ctrl+F and type in the code next to the section to jump to it. On Mac browsers, use Command+F.) --- 1. Table of Contents (you�re reading it) 2. Introduction -Intrd- 3. FAQ -Frakq- 4. An Introduction to Techniques -Aitte- 4. Lloyd�s Techniques -Lotec- 5. Colette�s Techniques -Cotec- 6. Genis� Techniques -Getec- 7. Raine�s Techniques -Ratec- 8. Sheena�s Techniques -Setec- 9. Kratos/Zelos� Techniques -Kztec- 10. Presea�s Techniques -Prtec- 11. Regal�s Techniques -Retec- 12. The Tech Glitch -Ttegl- 13. Legal Information �Legin- ------------------------------------------------------------------------------- 2. Introduction (Intrd) Welcome to my Technique Guide for the best Gamecube RPG to date, and one of my favorite games ever, Tales of Symphonia! This guide should answer just about any question you could have about learning an using the huge assortment of techniques the game offers. If you find any flaws I didn�t, E-mail me about them ASAP! Here are some flaws I HAVE found and need help/clarification with: The elements of Indignation Judgment. The damage done by the Destruction Techniques, Mass/Eternal Devastation, Fiery Infliction, and Eternal Damnation, as well as their elements. A surefire way to activate Falcon�s Crest. (pressing A, B, and X almost never works) In general, anything with a question mark near it. ------------------------------------------------------------------------------- 3. FAQ (Frakq) Q: I�m sure I�m doing everything right, but I can�t get <insert character here> to learn <insert tech here>! Help me! A: I have this problem, too. Keep trying; some techniques (especially low-level ones) require EXTREMELY repeated use of their prerequisite action to learn them. Make sure the technique is in blue on your list and you�ve used the prerequisite enough. Also, if it�s a Technique with no requirements (like Cyclone Seal or Rising Falcon), it can be learned by simply completing a battle with the user out of the active party. Q: My question isn�t answered in here! A: E-mail me at [email protected] or post your question on the GameFAQs message boards. If you e-mail me, please put �ToS� somewhere in the e-mail title or it will likely be deleted. ------------------------------------------------------------------------------- 4. An Introduction to Techniques (Aitte) In Tales of Symphonia, the techniques are in-battle special attacks that keep the real-time battle system incredibly interesting and fun. At the expense of Technique Points (or TP), characters (and enemies) can unleash powerful special attacks that help to speed the demise of enemies. The Technique system is tremendously deep, with hundreds of attacks and spells to learn. Be aware, however, that you can�t have all of them at once, even with the Tech Glitch illustrated in the final chapter. Depending on what EX Skills they have equipped, characters will slowly turn to the Technical or Strike (T and S) alignments as they battle. They will learn the techniques associated with the side they are on, but in most cases can�t learn Techniques from both sides. Take note that no matter how far to either side they are, characters learn the same techniques the same way. (I think) To learn techniques on the other side, characters must change their EX Skills (and possibly equip a special ring) until they have switched to the other side, then forget the counterpart to the desired tech and earn the new one. Now, for a basic guide on how to use this, uh, guide: Level T----------------<>----------------S Requirements 50 Demonic Chaos *Demonic Circle* Use all Demon Fang Techs 50x This part of the guide is a section made for quick browsing. It lets you learn what Techs characters learn at which levels and alignments, and their prerequisite moves. Afterwards, I go in depth with entries like these: *DEMONIC CIRCLE* Level 3 Strike Special Attack TP Usage: 38 TP Level: 50 Damage/Total Damage/Hits: 1.0 x 2 Slash, 2.5 Slash/4.5 total/3 hits Requirement: Use Fierce Demon Fang at least 50 times Activation: Fierce Demon Fang Description: Create a large shockwave in the surrounding area. Lloyd issues a close-ranged shockwave combo attack that heavily damages all enemies in front of him. Quite a powerful attack indeed, but Demos Chaos has more range. Still, I prefer this one. This more detailed entry starts with the name and classification of the technique. Next, it lists the TP it requires, the prerequisite level, then the damage it does and amounts of hits it has. The decimal-pointy numbers indicate how much damage a hit does relative to a normal attack and the x indicates the number of hits. 1.0 x 2 Slash, 2.5 Slash, for instance, means 2 hits of Slash damage at normal attack strength, and 2.5 means a single Slash hit of 2 and a half times the normal attack strength. (for Lloyd it is also listed whether the damage is Slash or Thrust) Be aware that spells don�t have this, since they�re based on Intelligence. Next is a more detailed description of the requirements for the move and the action that is required to learn (activate) the technique for the first time. Finally, there is a description of what the technique does and looks like from both the game and me. In both sections, I surround the move I prefer with asterisks. Not bad, huh? ------------------------------------------------------------------------------- 5. Lloyd�s Techniques (Lotec) Lloyd is all about sword techniques. He has no spells whatsoever, a distinction he shares with only Presea, but makes up for this with a variety of special attacks. He gains the first forms of all his Techniques at low levels, then stronger versions of them, and finally powerful special attacks that combine two of his Techniques. Level T----------------<>----------------S Requirements 1 Demon Fang None 4 Sonic Thrust None 7 Sword Rain None 9 Tiger Blade None 11 Tempest None 14 Beast None 16 Double Demon Fang-*Fierce Demon Fang* Use Demon Fang 50x 18 Hurricane Thrust-*Super Sonic Thrust* Use Sonic Thrust 50x 21 Sword Rain: Alpha--*Sonic Sword Rain* Use Sword Rain 50x 24 *Omega Tempest*-----------Psi Tempest Use Tempest 50x 27 *Tiger Rage*--------Heavy Tiger Blade Use Tiger Blade 50x 30 Raging Beast----------*Hunting Beast* Use Beast 50x 32 Demonic Thrust Use all Demon Fang and Sonic Thrust Techs 50x 35 Demonic Tiger Blade Use all Demon Fang and Tiger Blade Techs 50x 38 Tempest Thrust Use all Tempest and Sonic Thrust Techs 50x 40 Rising Falcon None 41 Tempest Beast Use all Tempest and Beast Techs 50x 44 Raining Tiger Blade Use all Sword Rain and Tiger Blade Techs 50x 47 Beast Sword Rain Use all Beast and Sword Raine Techs 50x 50 Demonic Chaos--------*Demonic Circle* Use Double/Fierce Demon Fang 50x 54 Twin Tiger Blade Use Heavy Tiger Blade 50x 59 Sword Rain: Beta Use Sword Rain: Alpha 50x N/A Guardian Go to Triet Ruins with Kratos DEMON FANG Level 1 Special Attack TP Usage: 4 TP Level: 0 Damage: 1.2 Slash Requirement: None Description: Attack with a powerful shockwave (attack is linkable.) This is Lloyd�s most basic Technique. He issues a shockwave that travels fairly fast around the ground, stopping when it hits an enemy close to or on the ground or the edge of the battlefield. It can be used to bombard enemies from long range, but since Lloyd is mainly a close-ranged character, it�s best used as a cheap follow-up to an attack combo, although Sonic Thrust works better for this. DOUBLE DEMON FANG Level 2 Technical Special Attack TP Usage: 16 TP Level: 16 Damage/Total Damage/Hits: 1.05 x 2 Slash/2.1 total/2 hits Requirement: Use Demon Fang at least 50 times Activation: Demon Fang Description: Attack with two consecutive shockwaves. This Technique is basically two Demon Fangs launched in rapid sequence. I definitely think Fierce Demon Fang is better, since this move isn�t much faster and less powerful than just firing two separate Demon Fangs, and costs twice as much. DEMONIC CHAOS Level 3 Technical Special Attack TP Usage: 34 TP Level: 50 Damage/Total Damage/Hits: 1.2 x 2 Slash, 0.5 x 3 Slash/3.9 total/5 hits Requirement: Use Demon Fang and Double Demon Fang at least 50 times Activation: Double Demon Fang Description: Attack with multiple shockwaves and a finishing blow. This technique is two full-strength Demon Fangs in rapid succession, followed by a third bigger shockwave that hits multiple times and keeps going after hitting the target. Pretty impressive, but I still like the Strike line better. *FIERCE DEMON FANG* Level 2 Strike Special Attack TP Usage: 16 Level: 15 Damage/Total Damage/Hits: 0.6 x 4 Slash/2.4 total/4 hits Requirements: Use Demon Fang at least 50 times Activation: Demon Fang Description: Create a large shockwave. Fierce Demon Fang is definitely the better move of the two choices. Lloyd creates a shockwave ahead of him that hits any enemies in a radius in front several times. It has a short range, unlike Double Demon Fang, but it�s still better. It also lets you get the powerful Grave Blade. *DEMONIC CIRCLE* Level 3 Strike Special Attack TP Usage: 38 TP Level: 50 Damage/Total Damage/Hits: 1.0 x 2 Slash, 2.5 Slash/4.5 total/3 hits Requirements: Use Fierce Demon Fang at least 50 times Activation: Fierce Demon Fang Description: Create a large shockwave in the surrounding area. Lloyd issues a close-ranged shockwave combo attack that heavily damages all enemies in front of him. Quite a powerful attack indeed, but Demos Chaos has more range. Still, I prefer this one. SONIC THRUST Level 1 Special Attack TP Usage: 5 Level: 4 Damage: 1.4 Thrust Requirements: None Activation: Normal attack Description: Blow the enemy away with a powerful thrust. Sonic Thrust is another extremely basic Technique. Lloyd thrusts one of this swords forward, doing good damage to any enemies directly in front of him and making them skid backwards a short distance. It�s a great move to follow attack combos up with and can be used often. HURRICANE THRUST Level 2 Technical Special Attack TP Usage: 14 Level: 18 Damage/Total Damage/Hits: 1.0 Thrust, 1.2 Wind Thrust/2.2 total/2 hits Requirements: Use Sonic Thrust at least 50 times Activation: Sonic Thrust Description: Make the enemy float with a powerful thrust. This is a less powerful Sonic Thrust followed up by a Wind-element shockwave that hits all nearby enemies. Still, the range is limited, so the more damaging Super Sonic Thrust is better. *SUPER SONIC THRUST* Level 2 Strike Wind Special Attack TP Usage: 14 Level: 18 Damage: 2.4 Thrust Requirements: Use Sonic Thrust at least 50 times Activation: Sonic Thrust Description: Blow the enemy away with a powerful thrust. This is a bigger, more powerful version of Sonic Thrust, doing much more damage and blowing the target much farther back if it isn�t destroyed immediately. It can also hit multiple enemies fairly well. TIGER BLADE Level 1 Special Attack TP Usage: 8 Level: 9 Damage/Total Damage/Hits: 0.8 x 2 Slash/1.6 total/2 hits Requirements: None Activation: Normal attack Description: Two-hit slash slicing the enemy up and then down. Tiger Blade is one of Lloyd�s more powerful level 1 Techniques. He executes an upward slash, making the enemy hop a short way into the air, then jumps up and sends them back down with a downward slash. *TIGER RAGE* Level 2 Technical Special Attack TP Usage: 19 Level: 27 Damage/Total Damage/Hits: 0.7 Slash, 0.5 x 2 Slash, 0.7 Slash/2.4 total/4 hits Requirements: Use Tiger Blade at least 50 times Activation: Tiger Blade Description: Upward cut, then unleash multiple slashes, Tiger Rage is an extremely cool-looking move: a regular Tiger Blade with a two- part midair slash between the two normal hits. It doesn�t do quite as much damage as Heavy Tiger Blade, but it doesn�t knock the enemy down, either. Besides, it looks way to cool to pass up! HEAVY TIGER BLADE Level 2 Strike Special Attack TP Usage: 19 Level: 27 Damage/Total Damage/Hits: 1.0 Slash, 1.5 Slash/2.5 total/2 hits Requirements: Use Tiger Blade at least 50 times Activation: Tiger Blade Description: Upward cut, then slam down with a downward cut. This is just a more powerful Tiger Blade with a strong second slash that knocks the enemy to the ground. However, since this gives them a brief Over Limit when they get up, Tiger Rage is recommended. TWIN TIGER BLADE Level 3 Strike Special Attack TP Usage: 35 Level: 54 Damage/Total Damage/Hits: 0.8 x 3 Slash, 1.6 Slash/4.0 total/4 hits Requirements: Use Heavy Tiger Blade at least 50 times Activation: Tiger Blade Description: Attack with multiple upward and downward slashes. This powerful move is a regular Tiger Blade seamlessly followed by a Heavy Tiger Blade. It�s very powerful, and it�s recommended that you use the Tech Glitch to get this and Tiger Rage. SWORD RAIN Level 1 Special Attack TP Usage: 7 Level: 7 Damage/Total Damage/Hits: 0.25 x 4 Thrust, 0.5 Thrust/1.5 total/5 hits Requirements: None Activation: Normal attack Description: Attack the enemy with multiple thrusts. This cool Technique consists of Lloyd rapidly stabbing anything in front of him 4 times, followed by a stronger stab. It�s a fairly powerful Technique and good for combos. SWORD RAIN: ALPHA Level 2 Technical Special Attack TP Usage: 16 Level: 21 Damage/Total Damage/Hits: 0.2 x 8 Thrust, 0.6 Slash/2.2 total/9 hits Requirements: Use Sword Rain at least 50 times Activation: Sword Rain Description: Countless number of thrusts ending with an upward cut. The Alpha variation of Sword Rain consists of twice as many rapid stabs, followed by half of a Tiger Blade. With 9 hits, this move is great for combos. SWORD RAIN: BETA Level 3 Technical Special Attack TP Usage: 38 Level: 59 Damage/Total Damage/Hits: 0.3 x 9 Thrust, 0.6 x 2 Slash/3.9 total/11 hits Requirements: Use Sword Rain: Alpha at least 50 times Activation: Sword Rain: Alpha Description: Countless number of thrusts with a final blow in midair. Sword Rain: Beta is an even longer version of Sword Rain, with a whopping 9 stabs followed by a full (albeit slightly weaker) Tiger Blade for massive damage. It�s also Lloyd�s best move for forming combos. *SONIC SWORD RAIN* Level 2 Strike Special Attack TP Usage: 16 Level: 21 Damage/Total Damage/Hits: 0.5 x 2 Thrust, 0.15 x 3 Thrust, 0.4 Thrust, 1.05 Thrust/2.9 total/7 hits Requirements: Use Sword Rain at least 50 times Activation: Sword Rain Description: A countless number of thrusts that end with a powerful blow. Sonic Sword Rain is a slightly expanded Sword Rain ending with a weakened Sonic Thrust. It does much more damage than Sword Rain: Alpha, so use the Tech Glitch to get this and Sword Rain: Beta. TEMPEST Level 1 Special Attack TP Usage: 8 Level: 11 Damage/Total Damage/Hits: 0.4 x 4 Slash/1.6 total/4 hits Requirements: None Activation: Normal attack Description: Attack the enemy with a spiral cut. This incredibly cool-looking Technique sends Lloyd into a flying somersault with his swords outstretched, pummeling enemies below him with hits and getting behind them. This move is both fairly powerful and incredibly cool-looking, but hard to hit with all 4 hits unless you�re attacking a large enemy. You may want to stick with the same-costed Tiger Blade for now. *OMEGA TEMPEST* Level 2 Technical Special Attack TP Usage: 17 Level: 24 Damage/Total Damage/Hits: 0.3 x 7 Slash, 0.4 Slash/2.5 total/8 hits Requirements: Use Tempest at least 50 times Activation: Tempest Description: Spin in the air and attack with invisible wind blades. Omega Tempest is an expanded, ultra-cool version of Tempest. Lloyd goes flying forward with his swords, then turns around in midair and goes even higher, If he is still hitting the target after flying over them, he drags them into the air with them for more hits. It may be hard to hit with, but I never get tired of using this move. PSI TEMPEST Level 2 Strike Special Attack TP Usage: 17 Level: 24 Damage/Total Damage/Hits: 0.4 x 6 Slash/2.4 total/6 hits Requirements: Use Tempest at least 50 times Activation: Tempest Description: Attack with a spiral cut from the ground up. Lloyd sure seems to like naming his Techniques after Greek characters, no? Anyway, Psi Tempest is a bigger version of Tempest, sending Lloyd flying incredibly far. This move is better for hitting multiple enemies in a line, since it can�t get all 6 of its hits on one enemy unless it�s huge. I prefer the coolness of Omega Tempest. BEAST Level 2 Special Attack TP Usage: 12 Level: 14 Damage/Total Damage/Hits: 1.0 Slash, 1.6 Slash/2.6 total/2 hits Requirements: None Activation: Normal attack Description: Slam battle energy into the enemy and blow it away. Beast is a powerful level 2 Technique that has Lloyd slamming the enemy with his shoulder, then releasing wild energy in the form of a beast�s head. The two-stage attack does great damage for little TP, but knocks the enemy down, giving them a temporary Over Limit. Still, its high damage makes it worth using. RAGING BEAST Level 3 Technical Special Attack TP Usage: 25 Level: 30 Damage/Total Damage/Hits: 0.6 x 2 Slash, 2.0 Slash/3.2 total/3 hits Requirements: Use Beast at least 50 times Activation: Beast Description: Pull in enemies with a spiral cut and slam with battle energy. This attack is a spinning slash followed up by a more powerful Beast attack. It�s very powerful indeed, but as usual it knocks the enemy down. It can hit enemies in a wide area in front of Lloyd. *HUNTING BEAST* Level 3 Strike Special Attack TP Usage: 24 Level: 30 Damage/Total Damage/Hits: 1.0 Slash, 1.2 Slash, 1.4 Slash/3.6 total/3 hits Requirements: Use Beast at least 50 times Activation: Beast Description: An upward cut and slam the earth to create a shockwave. This is, in my opinion, the most powerful variant of Beast. It has Lloyd slamming the enemy, attacking it again as he jumps into the air, then crashing back down, creating a small shockwave that knocks down and damages all enemies around him. It�s an extremely powerful attack. RISING FALCON Level 3 Special Attack TP Usage: 32 Level: 40 Damage: 3.2 Thrust Requirements: None Activation: Normal attack Description: Jump into the air and descend with a huge slash. This standalone attack of Lloyd�s is pretty powerful. He jumps into the air, then somehow dive-bombs the enemy from the air, crashing through them and dealing heavy damage. If multiple enemies are lined up, Lloyd can damage all of them with this move. Besides doing damage, it�s also useful for getting behind an opponent. DEMONIC THRUST Level 3 Special Attack TP Usage: 30 Level: 32 Damage/Total Damage/Hits: 0.6 x 2 Slash, 2.3 Thrust/3.5 total/3 hits Requirements: Use all known Demon Fang and Sonic Thrust Techniques at least 50 times Activation: Normal Attack Description: Combination of Demon Fang and Sonic Thrust. Demonic Thrust is the first of Lloyd�s combination Techniques, which, obviously, combine two of his normal Techs for a stronger attack. Predictably, this one fires two weakened Demon Fangs that pass through enemies, then uses a powerful Sonic Thrust. It�s actually a good Technique, fairly powerful and easy to hit with. Still, Lloyd�s combo Techs get much better. DEMONIC TIGER BLADE Level 3 Special Attack TP Usage: 32 Level: 35 Damage/Total Damage/Hits: 0.6 x 2 Slash, 1.2 x 2 Slash/3.6 total/4 hits Requirements: Use all known Demon Fang and Tiger Blade Techniques at least 50 times Activation: Normal attack Description: Combination of Demon Fang and Tiger Blade. You probably guessed this: Demonic Tiger Blade is a weak, penetrating Double Demon Fang followed by a powerful Tiger Blade. It�s slightly more powerful then Demonic Thrust, and takes 2 more TP. TEMPEST THRUST Level 3 Special Attack TP Usage: 32 Level: 38 Damage/Total Damage/Hits: 0.5 x 5 Slash, 1.6 Thrust/4.1 total/6 hits Requirements: Use all known Tempest and Sonic Thrust Techniques at least 50 times Activation: Normal attack Description: Combination of Sonic Thrust and Tempest. This combo Tech is a vertical Tempest followed by a Sonic Thrust. It does great damage, but like all Tempest Techs is easiest to use on large enemies. TEMPEST BEAST Level 3 Special Attack TP Usage: 35 Level: 41 Damage/Total Damage/Hits: 0.5 x 5 Slash, 1.8 Slash/4.3 total/6 hits Requirements: Use all known Tempest and Beast Techniques at least 50 times Activation: Normal attack Description: Combination of Tempest and Beast. This is another vertical Tempest followed by a Beast. It has the highest damage of any combo Tech, but as usual it�s only good against bigger enemies that it can hit more. Also, it knocks the target down, so it may be best to stick with Tempest Thrust. RAINING TIGER BLADE Level 3 Special Attack TP Usage: 36 Level: 44 Damage/Total Damage/Hits: 0.2 x 9 Thrust, 0.9 x 2 Slash/3.6 total/11 hits Requirements: Use all known Sword Rain and Tiger Blade Techniques at least 50 times Activation: Normal attack Description: Combination of Sword Rain and Tiger Blade. This combo Tech is virtually identical to Sword Rain: Beta, only the Sword Rain is weaker and the Tiger Blade is stronger and authentic. It does less damage, so Sword Rain: Beta is probably better, once you learn it. BEAST SWORD RAIN Level 3 Special Attack TP Usage: 38 Level: 47 Damage/Total Damage/Hits: 0.25 x 8 Thrust, 2.0 Slash/4 total/9 hits Requirements: Use all known Beast and Sword Rain Techniques at least 50 times Activation: Normal attack Description: Combination of Beast and Sword Rain. Lloyd�s most expensive combo Tech isn�t necessarily his best. A Sword Rain followed by Beast, this attack does great damage and is easy to hit with, but like all Beast Techs it knocks the enemy down, limiting its effectiveness. GUARDIAN Level 3 Special Attack TP Usage: 10% of maximum TP Level: N/A Hits: N/A Requirements: Visit the Triet Ruins with Kratos in your party Description: Block most magic and weapon based attacks. Guardian is Lloyd�s defensive Technique. It surrounds him in a green field of energy for a second or so, during which time he takes only 20% damage from attacks. However, because of its high cost, it�s best used to block powerful spells if you can�t run from them. Note that it can be used any time by pressing down on the control stick while blocking. LIGHTNING THRUST Secret Special Attack TP Usage: 5 Level: N/A Damage/Total Damage/Hits: 1.4 Thrust, 0.5 Lightning Thrust/1.9 damage/2 hits Requirements: Use Sonic Thrust at least 200 times Activation: Use Sonic Thrust with a Lightning-element weapon equipped This Secret Technique is a Lightning version of Sonic Thrust, and Lloyd�s weaker version of Lightning Blade. Immediately after the Thrust, a bolt of weak lightning hits, doing slightly more damage. It�s at least better than nothing. To use it, use Sonic Thrust while doing Lightning damage, with a Lightning weapon, Sheena�s T Seal: Lightning, after using a Purple Quartz, or equipping the Sardonyx. LIGHTNING TIGER Secret Special Attack TP Usage: 8 Level: N/A Damage/Total Damage/Hits: 0.8 x 2 Slash, 0.8 Lightning Slash//2.4 total/3 hits Requirements: Use Tiger Blade at least 200 times Activation: Use Tiger Blade with a Lightning-element weapon equipped This move is just Tiger Blade immediately followed by a lightning strike. It does great damage for only 8 TP. GRAVE BLADE Secret Special Attack TP Usage: 16 Level: N/A Damage/Total Damage/Hits: 0.6, 0.7 x 5/4.1 total/6 hits Requirements: Use Fierce Demon Fang at least 200 times Activation: Use Fierce Demon Fang with an Earth-element weapon equipped Like Kratos, Lloyd can use the powerful Grave Blade Technique if he�s fulfilled certain conditions. (his weapon must be doing Earth damage somehow, by being innately Earth-element, equipping the Ruby, or having used Sheena�s T Seal: Earth or a Yellow Quartz) It�s much stronger than Grave Blade and a very powerful Technique. RISING PHOENIX Secret Special Attack TP Usage: 32 Level: N/A Damage: 3.3 Fire Thrust Requirements: Use Rising Falcon at least 200 times Activation: Use Rising Falcon with a Fire-element weapon equipped This fiery variant of Rising Falcon isn�t much more powerful. Lloyd is surrounded by flames when he jumps into the air, and drags them behind them when he dives. However, it barely does any more damage than the original, so you shouldn�t go out of your way to get it. FALCON�S CREST Secret Special Attack TP Usage: 100 Level: N/A Damage/Total Damage/Hits: 1.0 x 8, 2.5, 1.0 x 6, 5.0/21.5 total/16 hits Requirements: Have Material Blade and Eternal Swordsman Title equipped; HP must be in red Activation: Press A, B, and X at once Falcon�s Crest is Lloyd�s incredibly powerful, ultimate Secret Technique. It unleashes the full power of the Eternal Sword in an incredible attack. First, he creates a shining circle of blue light around him that rapidly hits everything around him for devastating damage. He then jumps into the air as a blue panel flashes by with an intense picture of Lloyd�s face. After that, he creates multiple rings of light around him as he crashes down. He creates another shining circle for more damage, then finishes with a hemisphere of light that does a whopping 5 times his normal attack damage! As you would expect of any Secret Technique, this move is incredibly cool-looking. To activate the move, first hold down your assigned guard button. (I'm assuming it's B or X) Next, hold the button assigned to attack to make Lloyd attack once. (I'm assuming it's A) After he finishes the attack and resumes guarding, press the button for using a technique. You should have all 3 buttons pressed, activating the move! However, besides this fairly easy button sequence, you must fulfill some other criteria; Lloyd's HP must be in the red, and he must have the Eternal Swordsman Title and Material Blade equipped. ------------------------------------------------------------------------------- 6. Colette�s Techniques -Cotec- Colette�s Techniques are a bizarre mix of long-ranged special attacks, and she also has some spells in the form of the Angel Skills she learns during your journey in Sylvarant. She specializes in staying behind your melee fighters and inflicting damages using Techniques like Ray Thrust or Pow Hammer. Level T----------------<>----------------S Requirements 1 Ray Thrust None 8 Pow Hammer None 10 Item Thief None 12 Ring Whirlwind None 15 Dual Ray Thrust------*Ray Satellite* Use Ray Thrust 50x 18 Pow Pow Hammer-----------*Para Ball* Use Pow Hammer 50x 28 Item Rover Use Item Thief 50x 32 Grand Chariot Use all Pow Hammer and Ray Thrust Techs 50x 36 Triple Ray----------------Triple Ray Use Dual Ray Thrust/Ray Satellite Thrust Satellite* 50x 40 Ring Cyclone--------*Whirlwind Rush* Use Ring Whirlwind 50x 44 *Hammer Rain*---Torrential Para Ball Use Pow Pow Hammer/Para Ball 50x 50 Stardust Cross Use all Pow Hammer and Ring Whirlwind Techs 50x N/A Angel Feathers Beat the Triet Ruins N/A Holy Song Beat Balacruf Mausoleum N/A Sacrifice Beat the Tower of Mana N/A Judgment Go to the Tower of Salvation N/A Damage Guard Go to Triet Ruins with Kratos RAY THRUST Level 1 Special Attack TP Usage: 5 Level: 0 Damage: 1.3 Requirements: None Activation: Any spell Description: Throw a powerful chakram at the enemy. Ray Thrust is Colette�s most basic Tech. She throws a fast-moving ring across the entire stage, and it damages any enemies it passes through. It�s Colette�s most basic technique for damaging enemies from afar with Special Attacks. DUAL RAY THRUST Level 2 Technical Special Attack TP Usage: 10 Level: 15 Damage/Total Damage/Hits: 1.05 x 2/2.1 total/2 hits Requirements: Use Ray Thrust at least 50 times Activation: Ray Thrust Description: Throw two powerful chakrams at the enemy. Dual Ray Thrust throws 2 rings back-to-back with a short delay in between. It�s nothing more than an expanded version of Ray Thrust, and not too good. TRIPLE RAY THRUST Level 3 Technical Special Attack TP Usage: 22 Level: 36 Damage/Total Damage/Hits: 1.2 x 3/3.6 total/3 hits Requirements: Use Dual Ray Thrust at least 50 times Activation: Dual Ray Thrust Description: Throw multiple chakrams at the enemy. In this Technique, Colette throws 3 rings in one smooth motion. They are evenly spaced in about a 60-70 degree arc in front of her. At long range, this Technique can hit several enemies at once. At close range, it can do massive damage to one enemy if it�s large enough. *RAY SATELLITE* Level 2 Strike Special Attack TP Usage: 14 Level: 15 Damage/Total Damage/Hits: 0.46 x 5/2.3 total/5 hits Requirements: Use Ray Thrust at least 50 times Activation: Ray Thrust Description: Holy a chakram in orbit. In this variant of Ray Thrust, Colette throws a ring and makes it stop a short distance in front of her, spinning in place for a moment. Any enemy directly in front of her is rapidly pummeled by the ring and takes heavy damage. Though it has shorter range, I prefer this move to Dual Ray Thrust. *TRIPLE RAY SATELLITE* Level 3 Strike Special Attack TP Usage: 26 Level: 36 Damage/Total Damage/Hits: 0.5 x 15/7.5 total/15 hits Requirements: Use Ray Satellite at least 50 times Activation: Ray Thrust Description: Hold multiple chakrams in orbit. This move throws 3 full-powered Ray Satellites in an arc. Though it does create a bigger area of effect, it�s very hard to get all of them to deal full damage to an enemy. POW HAMMER Level 1 Special Attack TP Usage: 8 Level: 8 Damage: 1.6 Requirements: None Activation: Any attack Description: Throw a hammer at the enemy. This weird technique throws a cartoon hammer forward. It does great damage and has a better chance of stunning the target than normal. It�s hard to hit with, since it hits a certain point on the ground and only bounces for a short distance. POW POW HAMMER Level 2 Technical Special Attack TP Usage: 15 Level: 18 Damage/Total Damage/Hits: 0.6 x 4/2.4 total/4 hits Requirements: Use Pow Hammer at least 50 times Activation: Pow Hammer Description: Throw multiple hammers at the enemy. This attack tosses several Pow Hammers forward to hit the enemy multiple times. It�s pretty weak; Para Ball is far superior. *HAMMER RAIN* Level 3 Technical Special Attack TP Usage: 30 Level: 44 Damage/Total Damage/Hits: 0.5 x 2, 1.0 x 9/10.0 total/11 hits Requirements: Use Pow Pow Hammer at least 50 times Activation: Pow Pow Hammer Description: Hammers fall from the sky like rain. In the strongest form of Pow Hammer, Colette throws a shining star forward into the air, which them explodes into a shower of hammers to blanket the area underneath with hits. It can hit groups of enemies several times, or deal massive damage to a bigger target. *PARA BALL* Level 2 Strike Lightning Special Attack TP Usage: 14 Level: 18 Damage/Total Damage/Hits: 1.5, 0.8 Lightning, 1.5, 0.8 Lightning/4.6 total/4 hits Requirements: Use Pow Hammer at least 50 times Activation: Pow Hammer Description: Lightning strikes when it makes contact with the enemy. Quite possibly Colette�s strongest Technique, Para Ball throws two small, bouncing spheres that not only deal heavy damage but also cause lightning to strike on contact if they�re unblocked. For only 14 TP, this attack deals massive damage and is easy to hit with. It�s vastly better than Pow Pow Hammer, but use the Tech Glitch to get this and Hammer Rain. TORRENTIAL PARA BALL Level 3 Strike Lightning Special Attack TP Usage: 30 Level: 44 Damage/Total Damage/Hits: 0.5, 0.4 Lightning, 0.5, 0.4 Lightning, 0.5, 0.4 Lightning, 0.5, 0.4 Lightning/3.6 total/8 hits Requirements: Use Para Ball at least 50 times Activation: Para Ball Description: Multiple para balls strike the enemy with lightning. You have to be kidding! Torrential Para Ball hits twice as many times as a regular Para Ball, but actually does less damage for over twice as much TP! Unless you�re going for combos, Para Ball is much better than its upgrade. RING WHIRLWIND Level 2 Special Attack TP Usage: 11 Level : 12 Damage/Total Damage/Hits: 0.7 x 3/2.1 total/3 hits Requirements: None Activation: Normal attack Description: Spinning attack using chakrams in each hand. With this Technique, Colette spins around multiple times with two rings outstretched to damage all enemies around her. It does great damage for only 11 TP, but has short range. RING CYCLONE Level 3 Technical Special Attack TP Usage: 22 Level: 40 Damage/Total Damage/Hits: 0.56 x 5/2.8 total/5 hits Requirements: Use Ring Whirlwind at least 50 times Activation: Ring Whirlwind Description: Multiple spinning attack using chakrams in each hand. This is a slightly stronger version of Ring Whirlwind with more hits. Whirlwind Rush is much better. *WHIRLWIND RUSH* Level 3 Strike Special Attack TP Usage: 22 Level: 40 Damage/Total Damage/Hits: 0.7 x 3, 0.5 x 3/3.6 total/6 hits Requirements: Use Ring Whirlwind at least 50 times Activation: Ring Whirlwind Description: Repeatedly attack the enemy in front and then spin attack. Whirlwind Rush causes Colette to charge at the enemy and hack at them with her rings a few times, then go into a Ring Whirlwind. It does much more damage for Ring Cyclone for the same cost; it�s much better. ITEM THIEF Level 2 Special Attack TP Usage: 10 Level: 10 Damage: 2.0 Requirements: None Activation: Normal attack Description: A chance of stealing an item from the target. This attack looks like a mistake at first; when using it, Colette trips, doing damage to anything in front of her as she falls. The attack does decent damage, but as its name suggests, it has the added feature of a chance of stealing a stealable item and/or Gald from the victim. However, even when unblocked, it has a terrible rate of success; if you plan on using it for anything other than damage, make sure to get Colette�s Item Getter Compound EX Skill. ITEM ROVER Level 3 Special Attack TP Usage: 22 Level: 28 Damage: 3.0 Requirements: Use Item Thief at least 50 times Activation: Item Thief Description: A chance of stealing an item and Gald from the target. Item Rover is just like Item Thief, but with greater damage and a slightly better chance for success. It still shouldn�t be used without Item Getter, though. GRAND CHARIOT Level 3 Lightning Special Attack TP Usage: 24 Level: 32 Damage/Total Damage/Hits: 0.6 x 2, 2.0 Lightning/3.2 total/3 hits Requirements: Use all known Pow Hammer and Ray Thrust Techniques at least 50 times Activation: Normal attack? Description: Throw chakrams in a cross, causing lightning to strike. This move is one of Colette�s two combination Techniques. This one combines her Ray Thrust and Pow Hammer series in a two-stage attack. First, two rings are thrown at the target; then a bolt of lightning strikes. It does decent damage and is a solid Technique. STARDUST CROSS Level 3 Special Attack TP Usage: 34 Level: 50 Damage/Total Damage/Hits: 0.5, 0.4 x 13/5.7 total/14 hits Requirements: Use all known Pow Hammer and Ring Whirlwind Techniques at least 50 times Activation: Normal attack? Description: Multiple stars fall from overhead. With her second combination Technique, Colette throws a star into the air, which then shoots a rain of yellow shiny things down forward, hopefully onto the target. It can hit larger targets more times like Hammer Rain and is great for combos on them. DAMAGE GUARD Level 3 Special Attack TP Usage: 10% of maximum TP Level: N/A Hits: N/A Requirements: Visit the Triet Ruins with Kratos in your party Description: Defend against most attacks and magic. Damage Guard works exactly like Lloyd�s Guardian skill. ANGEL FEATHERS Light Angel Skill TP Usage: 20 Level: N/A Hits: 3 Requirements: Beat the Triet Ruins Activation: None Description: Rings of light appear and attack the enemy. This is Colette�s first Angel Skill, and is quite powerful early in the game. It takes a good time to cast and has a mid-length incantation. (likely the first one you�ll hear in the game) When used, it darkens the screens except the combatants and displays, then fires 3 rings charged with pinking-purple angelic energy at the target. They will home in on it and usually all 3 will hit for massive damage. It�s eclipsed by her later Angel Skills, however. HOLY SONG Support Angel Skill TP Usage: 35 Level: N/A Requirements: Break any 3 Seals Activation: None Description: Increases defense and offense of the entire party for a time. This Angel Skill is an extremely useful support spell, much better than anything Raine has. Too bad Colette will NEVER use it unless you specifically command her to. Anyway, when used, it sends out a pink-purple shockwave that temporarily boosts the attack and defense power of all your active party members. Also, the indicator for the stat boosts bestowed is different from that of Raine�s support spells, so they can stack up. You�ll want to command her to use it plenty, so that you can unlock Holy Judgment. SACRIFICE Light Healing Angel Skill TP Usage: 150 Level: N/A Hits: 2 Requirements: Beat the Tower of Mana Activation: None Description: Attack all enemies and heal all members in exchange for your life. This is an incredibly powerful Angel Skill, second only to Holy Judgment. When activated, it darkens the battlefield and creates a large blue magic circle around Colette as she floats upwards surrounded by spirals of multicolored light. Every enemy is surrounded by bright white rays of light that do two- stage Light damage to them, similar to Photon and doing about the same damage. It simultaneously heals every party member (except her) for 30% of their maximum HP. However, besides its massive TP cost, this move has another downside: after the circle disappears, Colette floats to the ground and collapses, dead. Have Raine cast Resurrection or use a Life Bottle to get her back into the action immediately after using this spell. JUDGMENT Light Angel Skill TP Usage: 40 Level: N/A Hits: 15 Requirements: Enter the Tower of Salvation for the first time Activation: None Description: Attack all enemies with the light of Judgment. Judgment is Colette�s most powerful Angel Skill (except Holy Judgment, of course) and the last one she learns. It darkens the screen and causes a total of 15 beams of light to rain from above randomly onto the field, each one doing at least 1000 damage! Obviously it�s very powerful, although it�s not guaranteed to hit every enemy. It doesn�t take too long to cast (shorter than for Kratos... >=() and is a worthy Technique. TOSS HAMMER Secret Special Attack TP Usage: 8 Level: N/A Damage: 1.6 Requirements: Use Pow Hammer at least 200 times Activation: Occurs randomly Fairly often when using Pow Hammer for at least the 200th time, Colette will instead throw a poisoned green Toss Hammer. It does the same damage, but may poison the enemy. (in fact, it�s the only Technique that can) ICE HAMMER Secret Special Attack TP Usage: 8 Level: N/A Damage: 1.6 Requirements: Use Pow Hammer at least 200 times Activation: Use Pow Hammer with an ice weapon equipped Ice Hammer is Colette�s only elemental secret attack. It does the same damage as Pow Hammer and does elemental damage. Use the same methods as Lloyd and Kratos/Zelos� attacks to use it. HOLY JUDGMENT Secret Light Support Angel Skill TP Usage: 100 Level: N/A Hits: 15? Requirements: Use Judgment and Holy Song at least 50 times each Activation: Use either Tech again; happens randomly Holy Judgment is a combination of Holy Song and Judgment, and Colette�s insanely strong secret Tech. At random, rare times, she�ll use this spell instead of Holy Song or Judgment. She starts by �mistakenly� using an unknown spell and creating a small blue magic circle around herself. As with Lloyd�s Falcon�s Crest Tech, a yellow bar appears on the top of the screen with Colette�s face on it. (sticking her tongue out...O_o) After that, Holy Song and Judgment are used simultaneously to deadly effect, boosting everyone�s attack and defense, and raining down beams of light that do SEVERAL THOUSAND damage each to enemies! This Technique can inflict insanely massive damage, especially for a mistake. An easy way to use it is to control Colette, set Holy Song to neutral B/X or the C-stick, then repeatedly use it in battle, canceling it if the �target� indicator appears above her. If it doesn�t appear, she�s going to use Holy Judgment. Just keep trying until this happens and watch the 00berness unfold. ------------------------------------------------------------------------------- 7. Genis� Techniques -Getec- Genis is the Black Mage of ToS. All his Techniques are spells that damage the enemy with elemental power. (except for Meteor Storm, which utterly annihilates the enemy with nonelemental power) He has a completely different set of Techs for his Technical and Strike sides-Technical spells tend to do less damage in a wider area, while Strike spells deal heavy, focused damage-so choose wisely or use the Tech Glitch, which lets you get all of Genis� S-Techs and his level 3 T-Techs. Level T----------------<>----------------S Requirements 1 Fire Ball None 3 Stone Blast None 5 Wind Blade None 7 Aqua Edge None 9 Lightning None 11 Icicle None 14 *Stalagmite*-------------------Grave Use Stone Blast 50x 17 *Spread*------------------Aqua Laser Use Aqua Edge 50x 20 Air Thrust---------------*Air Blade* Use Wind Blade 50x 23 *Eruption*---------------Flame Lance Use Fire Ball 50x 26 *Thunder Blade*-----------Spark Wave Use Lightning 50x 29 *Ice Tornado*----------Freeze Lancer Use Icicle 50x 32 Dreaded Wave None 35 Raging Mist-----------*Spiral Flare* Learn Eruption and Spread or Flame Lance and Air Blade 38 Tidal Wave Use Spread 50x 40 Thunder Arrow Learn Spark Wave and Flame Lance 42 Gravity Well Learn Thunder Blade and Stalagmite 44 Absolute Learn Freeze Lancer and Grave 46 Ground Dasher Use Stalagmite 50x 48 Atlas Learn Air Blade and Aqua Laser 50 Cyclone Use Air Thrust 50x 53 Earth Bite Learn Grave and Spark Wave 56 Explosion Use Eruption 50x 58 Prism Sword Learn Absolute and Atlas 60 Indignation Use Thunder Blade 50x N/A Meteor Storm Talk with elves in east Heimdall after obtaining the Derris Emblem N/A Force Field Go to Triet Ruins with Kratos AQUA EDGE Novice Water Magic TP Usage: 8 Level: 7 Hits: 3 hits Requirements: None Activation: Any spell Description: Create a small stream and slash with its water pressure. Aqua Edge is Genis� most basic spell. It takes little time to cast like all of his Novice-level spells, but is fairly weak. The spell crates 3 discs of water that spiral away from Genis and fly at the target. If there are other enemies in the way, they hit that enemy and keep going. Unfortunately, they can only hit targets close to or on the ground, and can miss if the target moves. *SPREAD* Mid Technical Water Magic TP Usage: 22 Level: 17 Hits: 4 hits Requirements: Use Aqua Edge at learn 50 times Activation: Aqua Edge Description: Unleash compressed water upwards. Spread is by far Genis� best mid-level water spell. After a brief pause, it creates a huge geyser of water underneath the target, sending it and any adjacent enemies flying into the air and dealing very heavy damage to them. Unfortunately, while it is incredibly powerful, Aqua Laser is required for Genis� T-line, so it�s the one you should probably get in the end. TIDAL WAVE Advanced Technical Water Magic TP Usage: 60 Level: 38 Hits: 12 hits Requirements: Use Spread at least 50 times Activation: Spread Description: A great flood that attacks all enemies in its path. Prepare to be wowed. Tidal Wave is Genis� first Advanced Spell for his T-line (except Raging Mist), and it�s one of the most visually impressive. It surrounds the entire battlefield in a massive cascade of water, pummeling any enemies on the ground with water damage no matter where they are. Unfortunately, it can�t hit anything that�s not touching the ground, so its usefulness is limited. Make sure to attack any floating enemies and ground them before he casts it, or just stick with something else. AQUA LASER Mid Strike Water Magic TP Usage: 20 Level: 17 Hits: 3 hits Requirements: Use Aqua Edge at least 50 times Activation: Aqua Edge Description: A high-pressure stream pierces all enemies in its sight. Genis� S-type water spell is slightly inferior to Spread, but it opens up far more Techniques. The spell is fairly visually unimpressive; it fires a large bolt of water in a line at enemies, like a giant version of Aqua Edge. The bolt hits every enemy it passes through 3 times for excellent damage and will keep going until it reaches the edge of the battlefield. Be aware: it can miss its target entirely, since Genis �aims� the laser when he starts casting the spell. If it moves or is destroyed, the laser will completely miss. Still, this rarely happens, and since it has a wide line of fire, it�s great for blasting through heated battles and taking out virtually everything in its path. Spread only beats this spell by a narrow margin. FIRE BALL Novice Fire Magic TP Usage: 7 Level: 1 Hits: 3 hits Requirement: None Description: Unleash 3 fireballs upon the target. This is Genis� most basic spell. It works much like Aqua Edge; basically, Genis sends 3 fireballs flying at the target, each dealing a small amount of fire damage. Unlike with Aqua Edge, if another enemy gets in the way, the fireballs will hit that enemy instead. Luckily, the fireballs almost make up for this by automatically homing in on their target. Because of its slow speed, bad accuracy, and lack of power, it�s best not to depend on Fire Ball too much. *ERUPTION* Mid Technical Fire Magic TP Usage: 24 Level: 23 Hits: 3 hits Requirement: Use Fire Ball at least 50 times Activation: Fire Ball Description: Lava surrounds the target. Eruption is a powerful spell indeed, although you should stick with the almost- as-good Flame Lance for the same reason as Aqua Laser. Anyway, this spell creates a miniature volcano under the target, hitting it and any nearby enemies with 3 successive waves of lava and sending them flying. EXPLOSION Advanced Technical Fire Magic TP Usage: 55 Level: 56 Hits: 1 hit Requirement: Use Eruption at least 50 times Activation: Eruption Description: A huge ball of fire falls and causes a huge explosion. This incredibly powerful spell is Genis� strongest fire Tech, dealing more damage in one hit than anything except Indignation. It sends a fireball streaking down from above. When it hits the target, it makes a massive, what else, explosion that can deal in excess of 3000-4000 damage! If anything manages to survive the blast, they�re sent flying far and knocked down from the force of the explosion. While this Tech isn�t as strong as Indignation, it has a shorter delay and costs slightly less. FLAME LANCE Mid Strike Fire Magic TP Usage: 24 Level: 23 Hits: 2 hits Requirements: Use Fire Ball at least 50 times Activation: Fire Ball Description: A spear of flame falls from the sky, causing an explosion. This cool-looking spell sends a fiery sword flying down diagonally, crashing into the enemy, and embedding in the ground. After a brief pause, it explodes, dealing good damage in an area of effect and sending any nearby enemies flying to the ground. WIND BLADE Novice Wind Magic TP Usage: 8 Level: 5 Hits: 3 hits Requirements: None Activation: Any spell Description: Create blades of wind around the target. Wind Blade is the basic wind spell. It slices the target with 3 blades of air for little damage. If the target is moving fast enough, the spell can be dodged. AIR THRUST Mid Technical Wind Magic TP Usage: 22 Level: 20 Hits: 7 Requirements: Use Wind Blade at least 50 times Activation: Wind Blade Description: Blades of wind surround and slice the target. This deadly Wind spell surrounds the target with razor-sharp wind blades and pummels it, dealing heavy damage and even lifting it up into the air. The attack can also hit other enemies, as long as they are close by. CYCLONE Advanced Technical Wind Magic TP Usage: 50 Level: 50 Hits: 12 Requirements: Use Air Thrust at least 50 times Activation: Air Thrust Description: Create a cyclone around the target. The strongest Wind-type spell, Cyclone is a powerful, extremely cool-looking Technique indeed. Predictably, it creates a towering green tornado around the target, pummeling it with countless, powerful Wind hits and lifting it high into the air. The spell also has a decent area of effect, so nearby enemies will also feel the pain. This spell is the #1 cause of slowdown in the game, but I just like to call it the Matrix effect. *AIR BLADE* Mid Strike Wind Magic TP Usage: 22 Level: 20 Hits: 3 Requirements: Use Wind Blade at Least 50 times Activation: Wind Blade Description: Compressed air slices through the enemy. Air Blade is exactly like Aqua Laser, only green. It also seems to be slightly stronger than the already-strong Aqua Laser, doing even more damage to multiple enemies with ease. STONE BLAST Novice Earth Magic TP Usage: 7 Level: 3 Hits: 3 Requirements: None Activation: Any spell Description: Raise stones beneath the target. Genis� basic Earth spell is fairly unimpressive. It causes several rocks to strike the target from underneath for multiple hits. Like with Wind Blade, it can miss if the target is moving fast enough. *STALAGMITE* Mid Technical Earth Magic TP Usage: 20 Level: 14 Hits: 5 Requirements: Use Stone Blast at least 50 times Activation: Stone Blast Description: Raise sharp rocks and pierce the target. Stalagmite is definitely one of the cooler mid-level spells, though not as awesome as Grave. Anyway, this Technique causes pointy rocks to jut from the ground in a fairly large area of effect around the target, dealing damage repeatedly and tossing enemies up into the air. Unlike Grave, Stalagmite is good at hitting multiple targets, and does it well. And don�t worry: no matter which one you pick, you still get to hear Genis say �Pancake time!� GROUND DASHER Advanced Technical Earth Magic TP Usage: 46 Level: 46 Hits: 10 Requirements: Use Stalagmite at least 50 times Activation: Stalagmite Description: Call upon the destructive energy of the earth. There isn�t much to say here, other than that Ground Dasher is an awesome- looking, powerful Earth spell. It opens a huge chasm under the target, then blasts everything around it endlessly with superheated air and rocks, dealing very heavy Earth damage. GRAVE Mid Strike Earth Magic TP Usage: 22 Level: 14 Hits: 5 Requirements: Use Stone Blast at least 50 times Activation: Stone Blast Description: Raise spears of rock and pierce the target. When Genis uses Grave, it�s really pancake time; the enemy will get flipped around and pummeled by rocks. (well, maybe that last part doesn�t have much to do with pancakes) Anyway, this spell uses a sharp, long rock to send the target flying up into the air. As it falls back down, 4 more rocks jut out from all around the first for additional damage. It looks cool and does good damage, but unfortunately Grave has no potential at all for hitting multiple targets. LIGHTNING Novice Lightning Magic TP Usage: 9 Level: 9 Hits: 1 hit Requirements: None Activation: Any spell Description: Create a small bolt of lightning to strike the target. Lightning is Genis� basic lightning spell, obviously. You can probably guess what it does: strike the target with lightning, dealing a small amount of damage. Like Stone Blast and Wind Blade, it hits instantly, but has no potential for hitting multiple targets. *THUNDER BLADE* Mid Technical Lightning Magic TP Usage: 28 Level: 26 Hits: 4 Requirements: Use Lightning at least 50 times Activation: Lightning Description: Thrust a sword of thunder and create lightning. Thunder Blade is an electric version of Flame Lance. A huge sword made of lightning pierces the enemy and embeds in the ground, then explodes, sending electric shockwaves along the ground and hitting everything in a good-sizes area 3 more times. As cool as this spell is, Spark Wave is still required for the Tech Glitch. Relax, you can still get... INDIGNATION Advanced Technical Lightning Magic TP Usage: 60 Level: 60 Hits: 1 Requirements: Use Thunder Blade at least 50 times Activation: Thunder Blade Description: Drop the lightning of god around the target. If Genis is this powerful when he�s indignant, I�d hate to see him when he�s angry. Indignation is Genis� second-strongest spell, dealing more damage in one hit than virtually anything else. (except maybe Presea�s Beast) This awe- inspiring spell creates a blinding magic circle around the target. After a long pause of several seconds, a HUGE bolt of lightning strikes, hitting everything in the circle for insane damage, even more than Explosion. If anything actually survives the blast, it�s knocked to the ground. Now, enjoy the 00berness. SPARK WAVE Mid Strike Lightning Magic TP Usage: 26 Level: 26 Hits: 8 hits Requirements: Use Lightning at least 50 times Activation: Lightning Description: Create an area of charged enemy. Thunder Blade may look cooler, but Spark Wave is arguably just as strong and required for Genis� coolest Strike Techs. It creates a large sphere of electricity, rapidly zapping the target and any adjacent enemies for great Lightning damage. ICICLE Novice Ice Magic TP Usage: 10 Level: 11 Hits: 2 hits Requirements: None Activation: Any spell Description: Raise icicles beneath the target. Icicle, predictably, is the basic Ice spell. It creates some sharp ice under the target, then shatters it for more damage. It�s fairly weak, with no area of effect. *ICE TORNADO* Mid Technical Ice Magic TP Usage: 30 Level: 29 Hits: 6 hits Requirements: Use Icicle at least 50 times Activation: Icicle Description: Engulf the target in a storm of ice. Think of Ice Tornado as Cyclone�s smaller, colder little bother. It issues a brief tornado made of ice that pummels enemies in a big area of effect and lifts them into the air. It�s very useful for fighting multiple enemies weak to Ice, but Freeze Lancer is more preferable because it lets you get Absolute. Besides, there is no Advanced Ice Tech to look forward to anyway. FREEZE LANCER Mid Strike Ice Magic TP Usage: 29 Level: 29 Hits: 6 hits Requirements: Use Icicle at least 50 times Activation: Icicle Description: Pummel the target with numerous lances of ice. Freeze Lancer is a powerful Ice spell that pummels a single enemy with multiple flying ice crystals, Unfortunately, it has virtually no multi-hitting potential. On the other hand, it lets you get Absolute, so I recommend it for that purpose. RAGING MIST Advanced Technical Fire/Water Magic TP Usage: 38 Level: 35 Hits: 5 Requirements: Learn Eruption and Spread Activation: Eruption or Spread Description: Create a hot mist around the enemy. This rather bizarre spell creates a huge circle of burning mist around the target, Every second or so, every enemy on it takes good fire/water damage, but doesn�t flinch from it. This spell has one of the biggest areas of effect of any spell, so it�s pretty powerful. GRAVITY WELL Advanced Technical Lightning/Earth Magic TP Usage: 42 Level: 42 Hits: 8 Requirements: Learn Thunder Blade and Stalagmite Activation: Thunder Blade or Stalagmite Description: Create a heavy gravity space around the target. Gravity Well is definitely one of the cooler spells, and is quite powerful. It creates a dark, energy-laced hemisphere around the target and surrounding area, then crushes everything inside under its own weight. The Technique is considerably more powerful than Raging Mist, but much more localized. SPIRAL FLARE Advanced Strike Fire/Wind Magic TP Usage: 38 Level: 35 Hits: 5 hits Requirements: Learn Flame Lance and Air Blade Activation: Flame Lance or Air Blade Description: A spiral or flame attacks the enemy. Spiral Flare works exactly like Aqua Laser and Air Blade, only it�s orange and even more powerful. If any enemies manage to survive it, they get sent flying an knocked down. THUNDER ARROW Advanced Strike Lightning/Fire Magic TP Usage: 42 Level: 40 Hits: 10 hits Requirements: Learn Spark Wave and Flame Lance Activation: Spark Wave or Flame Lance Description: Create 3 balls of lightning around the target. Thunder Arrow is my personal favorite �hybrid� Strike spell for good reason. It surrounds the target in a small triangle of lightning, then shocks the heck out of everything inside it with a massive, continuous bolt of lightning. Can you say �Ouch?� DREADED WAVE Advanced Earth Magic TP Usage: 34 Level: 32 Hits: 8 hits Requirements: None Activation: Any spell Description: Create a localized earthquake under the target. A standalone Earth spell with no counterparts from the other elements or different levels? Where did this come from? Anyway, Dreaded Wave is a pretty powerful (and unexplained) Earth spell. It creates a localized earthquake around the target, pummeling it and nearby enemies with rocks and vibrations. ATLAS Advanced Strike Wind/Water Magic TP Usage: 42 Level: 48 Hits: 9 hits Requirements: Learn Wind Blade and Aqua Laser Activation: Wind Blade or Aqua Laser Description: Envelop the target with wind. This cool-looking spell is a deadlier version of Air Thrust, surrounding the target in a focused storm of wind and water and dealing heavy damage. It can hit other enemies if they�re extremely close to the target. ABSOLUTE Advanced Strike Ice/Earth Magic TP Usage: 46 Level: 44 Hits: 2 hits Requirements: Learn Freeze Lancer and Grave Activation: Freeze Lancer or Grave Description: Deep-freeze the target to extremely low temperatures. Absolute is the strongest Ice spell in the game. It�s much like a larger-scale version of Icicle; it encases the target in a huge ice crystal, then shatters it for massive damage that can exceed 3000! If the target moves quickly enough, the attack can be dodged, however. EARTH BITE Advanced Strike Earth/Lightning Magic TP Usage: 44 Level: 53 Hits: 10 Requirements: Learn Grave and Spark Wave Activation: Grave or Spark Wave Description: Fangs of the earth crush the enemy. Earth Bite is a cool-looking blend of Earth and Lightning magic. It creates a small sphere of electricity to rapidly shock the target much like Spark Wave, then causes the earth to close up around it, doing much more damage. PRISM SWORD Advanced Strike Light Magic TP Usage: 58 Level: 58 Hits: 7 Requirements: Learn Absolute and Atlas Activation: Absolute or Atlas Description: Holy prism swords blessed by light fall from the sky. Prism Sword is a very powerful spell, and since it�s Genis� only source of light damage, it�s very higher recommended. Basically, Prism Sword is a combination of Judgment and Holy Lance. It creates a large circle of light around the target, then causes extremely powerful beams of light to rain down randomly in the circle, followed by a more powerful beam directly in the center. Everything in the circle is assured of getting hit at least once, unlike with Judgment, and it can hit multiple targets easily, unlike Holy Lance. Make sure to use this spell plenty on enemies weak against Light! METEOR STORM Advanced Magic TP Usage: 80 Level: N/A Hits: 14 hits Requirements: Speak with elves in eastern Heimdall after getting the Derris Emblem Description: Call upon a meteor shower. Meteor Storm is, by far, Genis� most powerful spell. (except for Indignation Judgment, but that�s a secret Tech) It may not do elemental damage and takes a whopping 80 TP, but the results are well worth it. This incredibly deadly Technique sends a total of 14 meteors raining down randomly onto the battlefield and utterly destroying all enemies on it. Each one does a massive amount of damage, and enemies will usually be hit at least twice during the spell. (more if they�re big) Because of its tremendous TP cost and lack of focus, Meteor Storm is best turned off for boss fights. FORCE FIELD Level 3 Special Attack TP Usage: 10% of maximum TP Level: N/A Hits: N/A Requirements: Visit the Triet Ruins with Kratos in your party Description: Defend against most attacks and magic. Like all the other �Guardian� spells, Force Field uses 10% of Genis� maximum TP to shield him in a green barrier, preventing 80% of the damage of any attack. It�s best used to avoid damage from powerful spells you can�t evade. INDIGNATION JUDGMENT Secret Lightning/Light? Magic TP Usage: 100 Level: N/A Hits: 10 hits? Requirements: Use Indignation at least 50 times Activation: Use Indignation while in Over Limit Indignation is by far Genis� coolest and most powerful spell. It�s also his only secret Technique. To use it, you need to have used Indignation at least 50 times, then use it again while in Over Limit. The already powerful spell will be replaced by this even more powerful one. As its name suggests, this spell combines the strongest Lightning Technique with one of the strongest Light Techniques to form an incredibly powerful, focused spell. First, it creates a massive magic circle underneath the target. The unlucky victim is then bombarded continuously with a huge bolt of lightning, followed by a MASSIVE sword (a real one with a cool hilt, not one made of electricity) crashing down on it. Genis� face appears on a grey bar briefly, then the attack ends with a final, incredibly massive lightning strike. You have to see it to believe it. ------------------------------------------------------------------------------- 8. Raine�s Techniques -Ratec- If Genis is the Black Mage, his older sister is the White Mage. Raine�s Techniques are almost entirely healing and support spells, but she also has a few Light-element attack spells. Since she�s such a good healer, Raine should always be in your active party when you have her. Also, notice her Tech chart: I think every spell in her T-line is superior to the S-line ones. Thus, unless you do the Tech Glitch, you should definitely stay on Raine�s Technical side. Level T----------------<>----------------S Requirements 1 First Aid None 8 Charge None 10 Barrier None 12 Recover None 14 Sharpness None 16 Dispel None 18 Photon None 26 *Nurse*------------------------Heal Use First Aid 50x 29 *Field Barrier*----------Permaguard Use Barrier 50x 32 *Purify*--------------------Restore Use Recover 50x 35 *Acuteness*----------------Keenness Use Sharpness 50x 38 *Nullify*----------------Anti-Magic Use Dispel 50x 42 *Healing Circle*---------------Cure Use Nurse/Heal 50x 46 *Ray*--------------------Holy Lance Use Photon 50x 50 *Revitalize*---------------*Revive* Use Healing Circle/Cure 50x N/A Resurrection Go to Lake Umacy after making a pact with Undine N/A Force Field Visit Triet Ruins with Kratos FIRST AID Novice Healing Magic TP Usage: 8 Level: 1 Requirements: None Description: Heal one party member. First Aid is the most basic healing spell. It heals any one party member for 30% of their maximum HP, and isn�t based on intelligence. (to select a target, move the �Target� marker around your party members� portraits as the spell is being cast) This and its low cost means the spell is fairly useful all through the game, especially for minor wounds or use out of battle. Still, both the Technical and Strike lines improve on this spell in different ways. *NURSE* Mid Technical Healing Magic TP Usage: 28 Level: 26 Requirements: Use First Aid at least 50 times Activation: First Aid (note: activating Nurse can take a long time) Description: Heal all party members. Nurse is, in my opinion, Raine�s best healing spell. It has a relatively low casting cost (especially for someone with high TP like Raine) and doesn�t take long to cast. When used, this versatile spell sends some actual nurses running around. After a delay of a few seconds, everyone in your active party is healed for 40% of their maximum HP. This spell is great for just about anything, since your characters will likely be getting pounded all at once. Like all of Raine�s spells, it can also be used out of battle, in which case it heals your ENTIRE party, active and non-active. In my opinion, Nurse is far superior to Heal. *HEALING CIRCLE* Advanced Technical Healing Magic TP Usage: 56 Level: 42 Requirements: Use Nurse at least 50 times Activation: Nurse Description: Substantially heal all party members within a given area. Healing Circle is a powerful, focused healing spell, though not as much of either as Raine�s Strike line. It creates a fairly large blue circle of healing about the size of a Stalagmite or Eruption. Everyone standing inside the circle is healed 4 times for 15% of their HP each. (that�s a total of 60% of their max HP for you underaged FAQ browsers) Healing Circle is best used for tight combat situations where all your melee fighters are gathered together, like a boss battle. If your characters are all over the battlefield, stick with Nurse. *REVITALIZE* Advanced Technical Healing Magic TP Usage: 96 Level: 50 Requirements: Use Healing Circle at least 50 times Activation: Healing Circle Description: Substantially heal all party members. As the only fourth-level spell in the game, Revitalize takes Raine�s Technical healing concept TO THE EXTREME!11!!11! It creates a giant healing circle that covers the entire field, which heals everyone for 70% of their maximum HP after a brief delay. Obviously, this kind of healing is extremely useful; if you spam this in boss battles, it�s almost impossible to die. Unfortunately, its downright ridiculous cost makes it prohibitively expensive unless you have a Faerie Ring. HEAL Mid Strike Healing Magic TP Usage: 20 Level: 26 Requirements: Use First Aid at least 50 times Activation: First Aid (note: like Nurse, Heal can take a while to activate) Description: Substantially heal one party member. While Raine�s Technical spells tend to focus on bestowing weaker stat boosts of healing on multiple characters, her Strike spells reverse this, benefiting one ally greatly. Heal is the beginning of this, healing one ally for 60% of their HP. While it is very effective at keeping one ally alive, it�s unlikely every enemy will just focus on one party member for you to maximize the effectiveness of the spell. It�s best to stick with Nurse. CURE Advanced Strike Healing Magic TP Usage: 64 Level: 42 Requirements: Use Heal at least 50 times Activation: Heal Description: Fully heal a party member. Cure is an expanded version of Heal, fully healing one ally for 100% of their maximum HP. Healing Circle, in my opinion, is better, for the same reasons as Heal. 64 TP to heal one character is ridiculous! REVIVE Advanced Strike Healing Magic TP Usage: 96 Level: 50 Requirements: Use Cure at least 50 times Activation: Cure Description: Automatically revive a fallen member (one time only). Revive has a very interesting effect: it surrounds the target in a rainbow aura that automatically resurrects them when they die. Still, it isn�t much better than Cure for 3/2 of the cost, so unless you use the Tech Glitch to get both, stick with Revitalize. RESURRECTION Advanced Healing Magic TP Usage: 48 Level: N/A Requirements: Visit Lake Umacy after making a pact with Undine Description: Resurrect a fallen party member. Resurrection has a unique and self-explanatory power: it can bring a character back from the dead. Make sure to somehow heal them quickly, since they don�t have very much HP after being revived. This move still isn�t a total substitute to Life Bottles, because of its slow speed. RECOVER Novice Healing Magic TP Usage: 12 Level: 12 Requirements: None Activation: Any spell Description: Heal a party member�s physical ailments. Recover is a very useful spell indeed; once you have it, you�ll never use a Panacea Bottle again. This spell can cure any physical ailment, like Poison or Petrification. Luckily, Raine learns it very early. *PURIFY* Mid Technical Healing Magic TP Usage: 24 Level: 32 Requirements: Use Recover 50x Activation: Recover Description: Cure physical ailments within a given area. Purify is an area-effect version of Recover, creating a large circle of healing, then curing the physical ailments of everyone standing on it. RESTORE Mid Strike Healing Magic TP Usage: 24 Level: 32 Requirements: Use Recover 50x Activation: Recover Description: Heal and immunize a target to Physical Ailments for a time. Restore not only heals the physical ailments of a character, but also makes them immune for a short time. Despite this, Purify is better. DISPEL Novice Healing Magic TP Usage: 16 Level: 16 Requirements: None Activation: Any spell Description: Dispel a party member�s magical ailments. Dispel is Recover with magical ailments; it heals any of them for one character. You probably won�t use this spell too much, but it�s good to have around. *NULLIFY* Mid Technical Healing Magic TP Usage: 28 Level: 38 Requirements: Use Dispel 50x Activation: Dispel Description: Dispel all party members� magical ailments. Nullify is much like Purify for magical ailments, except it automatically Dispels your entire party, not just in an area of effect. Like Dispel, it�s good to have around, but you probably won�t use it much except when you�re up against Acid Raining Samaels in Derris-Kharlan. ANTI-MAGIC Mid Strike Healing Magic TP Usage: 28 Level: 38 Requirements: Use Dispel 50x Activation: Dispel Description: Dispel and immunize a target to Magical Ailments for a time. You probably saw this coming: Anti-Magic Dispels one character and makes them immune to magical ailments temporarily. Stick with Nullify. SHARPNESS Novice Support Magic TP Usage: 12 Level: 14 Requirements: None Activation: Any spell Description: Increase a party member�s offense for a time. Sharpness is a useful support spell that temporarily boosts the attack strength of one party member by 10%, a useful bonus indeed. Make sure not to let her cast it on Genis, though. *ACUTENESS* Mid Technical Support Magic TP Usage: 32 Level: 35 Requirements: Use Sharpness 50x Activation: Sharpness Description: Increase all party members� offense for a time. You probably already know what Acuteness does: it temporarily boosts the attack power of your whole party by 10%. Very useful indeed. KEENNESS Mid Strike Support Magic TP Usage: 32 Level: 35 Requirements: Use Sharpness 50x Activation: Sharpness Description: Substantially increase a party member�s offense. Keenness permanently boosts the attack of one party member by 15%, but Acuteness still better because of its bigger effect. BARRIER Novice Support Magic TP Usage: 8 Level: 10 Requirements: None Activation: Any spell Description: Increase a party member�s defense for a time. Barrier works exactly like Sharpness, but for defense. It isn�t too useful. *FIELD BARRIER* Mid Technical Support Magic TP Usage: 48 Level: 29 Requirements: Use Barrier 50x Activation: Barrier Description: Increase all party member�s defense for a time. Obviously, Field Barrier raises the defense of your entire party, just as Acuteness raises their attack. It can be pretty useful in battles against physically powerful bosses. PERMAGUARD Mid Strike Support Magic TP Usage: 40 Level: 29 Requirements: Use Barrier 50x Activation: Barrier Description: Substantially increase a party member�s defense. Finally, Permaguard permanently raises the defense of a character by 15%. Once again, Field Barrier is probably better. CHARGE Novice Healing Magic TP Usage: 24 Level: 8 Requirements: None Activation: Any spell Description: Restore a portion of a party member�s TP. This spell is basically First Aid for TP; it recovers 15 TP for the targeted character. Do the math: spending 24 TP to get 15 back is NOT a good deal. Its tiny TP regeneration is only remotely useful early in the game, and then Raine won�t be able to cast it much without running out. Disable this spell as soon as Raine learns it. PHOTON Mid Light Magic TP Usage: 16 Level: 18 Requirements: None Activation: Any spell Description: Attack a target with converging blasts of light. Photon is the first of Raine�s very few, but powerful attack spells. She�ll likely be your main source of valuable Light damage for much of the game. This spell encases the target in a spell of golden light, dealing a small amount of damage, then causes it to explode, dealing very heavy damage. If another enemy is close by (as in touching the target) they�ll get damaged as well. It�s a very powerful spell for its cost, especially against bosses. *RAY* Advanced Technical Light Magic TP Usage: 35 Level: 46 Requirements: Use Photon at least 50 times Activation: Photon Description: Emit countless beams of light around a target. Ray is probably Raine�s most powerful Light spell; Yggdrasil will probably introduce it to you before Raine learns it. It creates a shining ball of blue- white light above the target, which then showers the area below with a total of 9 beams of light, each doing about as much damage as the second hit of Photon. Obviously it�s a very powerful spell, hitting everything in a large area at least once and possibly twice, especially if they�re large. It isn�t the best against bosses because of its random nature, especially small ones like the Desian Grand Cardinals or just about any other human enemy. HOLY LANCE Advanced Strike Light Magic TP Usage: 40 Level: 46 Requirements: Use Photon at least 50 times Activation: Photon Description: Pierce a target with a holy lance. Raine�s spells follow the same pattern as Genis�; while Ray deals less damage over a big area (though it�s still plenty damaging) and Holy Lance deals incredibly heavy, concentrated damage. It creates a small, diamond-shaped pattern of rainbow light on the ground. 4 small beams of light pierce the target from 4 directions, then an especially powerful lance skewers them from directly above. It does exceptional damage, especially to enemies weak to light, and can hit adjacent enemies a few times. FORCE FIELD Level 3 Special Attack TP Usage: 10% of maximum TP Level: N/A Hits: N/A Requirements: Visit the Triet Ruins with Kratos in your party Description: Defend against most attacks and magic. Like all the other �Guardian� spells, Force Field uses 10% of Raine�s maximum TP to shield her in a green barrier, preventing 80% of the damage of any attack. It�s best used to avoid damage from powerful spells you can�t evade. ------------------------------------------------------------------------------- 9. Sheena�s Techniques -Setec- Sheena has one of the most confusing movesets in the game. (at least for me) Her moves are mostly seals that can do damage and/or bestow status effects on friends or enemies. As you make pacts with them, Sheena gains the ability to call forth incredibly powerful Summon Spirits when in Over Limit. Her Summons, Sylva/Tethe Seals, and Purgatory Seal are spells; everything else is a special attack. Level T----------------<>----------------S Requirements 1 Power Seal None 1 Pyre Seal None 1 Summon: Corrine None 22 Life Seal None 26 Mirage Seal None 30 Spirit Seal None 34 Serpent Seal None 37 Power Seal:------------*Power Seal:* Use Power Seal 50x Pinion Absolute 40 Force Seal None 44 Mirage Seal:----------*Mirage Seal:* Use Mirage Seal 50x Pinion Absolute 48 Purgatory Seal None 52 *Serpent Seal:*--------Serpent Seal: Use Serpent Seal 50x Pinion Absolute 56 Cyclone Seal None 60 Demon Seal Use Pyre Seal 50x N/A Sylva/Tethe Seal Gain as you make pacts with Summon Spirits N/A Summon Gain as you make pacts with Summon Spirits N/A Guardian Seal None PYRE SEAL Level 3 Special Attack TP Usage: 15 Level: 1 Damage: 2.5 Requirements: None Description: Seal attack blows away the enemy. This attack is exemplary or Sheena�s special attacks; they are mostly Seals that use card magic to do damage and induce special effects. You�ll probably already be familiar with Pyre Seal from your battles with Sheena. It not only deals great damage to a single enemy with an explosion of cards; it also knocks them down like Beast does. Though it�s useful for removing an enemy from the fight (especially with Force Seal), it also gives them near-invincibility and takes a slightly large amount of TP. POWER SEAL Level 1 Support Special Attack TP Usage: 5 Level: 1 Damage: 0.8 Requirements: None Description: A slight chance of decreasing defense for a time. This Seal is the first in one of 3 nearly identical series of seals that do minimal damage, but lower the enemy�s stats. Power Seal may temporarily lower the enemy�s defense by 10% with some swirling blue lights, a useful effect, but not often necessary. Its low damage means it isn�t very good for finishing up combos. POWER SEAL PINION Level 2 Technical Support Special Attack TP Usage: 18 Level: 37 Damage/Total Damage/Hits: 1.0 x 2/2.0 total/2 hits Requirements: Use Power Seal at least 50 times Activation: Power Seal Description: A chance of decreasing defense for a time. This upgraded version of Power Seal is a regular Seal attack, followed by a thrown card that can deal damage from a distance. It deals much better damage, but isn�t a good idea if you want to lower the enemy�s defense. *POWER SEAL ABSOLUTE* Level 2 Strike Support Special Attack TP Usage: 22 Level: 37 Damage: 1.2 Requirements: Use Power Seal at least 50 times Activation: Power Seal Description: Decrease defense for a time. This Tech isn�t much stronger than Power Seal, but will always lower the target�s defense if it�s unblocked. If you�re focusing on the stat loss like me, this is the way to go. SERPENT SEAL Level 1 Support Special Attack TP Usage: 5 Level: 34 Damage: 0.8 Requirements: None Description: A slight chance of decreasing evasion for a time. This Tech is exactly like Power Seal, expect that it may lower the target�s evasion in a swirling cloud of smoke. (how does that make any sense?) *SERPENT SEAL PINION* Level 2 Technical Support Special Attack TP Usage: 12 Level: 52 Damage/Total Damage/Hits: 1.0 x 2/2.0 total/2 hits Requirements: Use Serpent Seal at least 50 times Activation: Serpent Seal Description: A chance of decreasing evasion for a time. This is the evasion-lowering version of Power Seal Pinion. SERPENT SEAL ABSOLUTE Level 2 Strike Support Special Attack TP Usage: 24 Level: 52 Damage: 1.2 Requirements: Use Serpent Seal at least 50 times Activation: Serpent Seal Description: Decrease the target�s evasion for a time. Do I really need to say what exactly this Tech does? MIRAGE SEAL Level 1 Support Special Attack TP Usage: 5 Level: 26 Damage: 0.8 Requirements: None Description: A slight chance of decreasing accuracy for a time. The Mirage Seals have a chance of lowering the target�s accuracy-not to useful. MIRAGE SEAL PINION Level 2 Technical Support Special Attack TP Usage: 12 Level: 44 Damage/Total Damage/Hits: 1.0 x 2/2.0 total/2 hits Requirements: Use Mirage Seal at least 50 times Activation: Mirage Seal Description: A chance of decreasing accuracy for a time. Blah. *MIRAGE SEAL ABSOLUTE* Level 2 Strike Support Special Attack TP Usage: 20 Level: 44 Damage: 1.2 Requirements: Use Mirage Seal at least 50 times Activation: Mirage Seal Description: Decrease accuracy for a time. I LIKE OREOS!!!11!!1!! LIFE SEAL Level 2 Healing Special Attack TP Usage: 15 Level: 26 Damage: 1.4 Requirements: None Activation: Normal attack Description: Steal HP from an enemy. This vampiric Seal attack restores Sheena�s HP by draining 10% of the damage to the target into her health. You probably won�t need to use it much except in the dual with Kuchinawa. SPIRIT SEAL Level 2 Support Special Attack TP Usage: 15 Level: 30 Damage: 1.4 Requirements: None Activation: Normal attack Description: Steal TP from an enemy. Spirit Seal drains TP instead of HP, 3% of the damage inflicted to be precise. This Technique isn�t such a good idea until 3% of the damage done becomes more than 15. (that would be at least 500 damage) PURGATORY SEAL Healing Seal Skill TP Usage: 40 Level: 48 Requirements: None Activation: ??? (any help?) Description: Resurrect a fallen party member without HP (only during battle). This Seal Skill can be used to quickly resurrect a dead ally, but with 0 HP. This means that they die again as soon as they�re hit. It�s best to avoid this spell and stick with Raine�s Resurrection or Life Bottles. FORCE SEAL Level 3 Support Special Attack TP Usage: 25 Level: 40 Requirements: None Activation: Normal attack Description: Increase a target�s stagger duration for a time. This rather strange Seal enshrouds Sheena and the enemy in a whirlwind of cards to increase the time it takes to recover from being knocked down, such as from Sheena�s Pyre Seal. (I think this is what it does, but it could also increase the time they flinch after attacks; does anyone know for sure?) Unlike most of her Seals, this one can be used from anywhere relative to the enemy, one of the few seals that can. DEMON SEAL Level 3 Light Special Attack TP Usage: 35 Level: 60 Damage: 3.0 Requirements: Use Pyre Seal at least 50 times Activation: Pyre Seal Description: Seal blows away an enemy. Demon Seal is an upgraded version of Pyre Seal, doing slightly more damage and knocking the target back with the force of evil spirits. I have no idea why it�s a Light-element spell, though. It barely does any more damage than Pyre Seal for more than twice the TP; stick to it or Cyclone Seal. CYCLONE SEAL Level 3 Special Attack TP Usage: 35 Level: 56 Damage/Total Damage/Hits: 1.25, 2.6/3.85 total/2 hits Requirements: None Activation: Normal attack Description: Seal and float a target except heavy for flying targets. This expensive Seal creates a small cyclone around the enemy to lift it into the air, then deals heavy damage with an explosion of cards, sending it flying and knocking it down. The Seal does very good damage, and even better it can be used from anywhere! However, note that bigger enemies can�t be lifted and won�t take full damage. GUARDIAN SEAL Level 3 Special Attack TP Usage: 10% of maximum TP Level: N/A Requirements: None Description: Defend against most attacks and magic. This move works just like Guardian, only using a card. SILVA/TETHE SEAL Support Seal Skill TP Usage: 14 Level: N/A Requirements: Make pacts with corresponding Summon Spirits Description: Adds Fire/Water/Wind/Light/Earth/Ice/Lightning/Darkness attribute to a party member�s physical attacks for a time. These useful Seals take the place of Quartz by letting Sheena add the elemental power of any defeated Summon Spirit to an ally�s attacks. This is a great way to defeat an enemy weak to a certain element, and is one of the ridiculously few ways to deal Darkness damage. (after you defeat Shadow) SUMMON: CORRINE Summon Spirit TP Usage: 30 Level: 1 Hits: 1 Requirements: None Description: Summons the spirit Corrine. With this basic Summon, Sheena calls forth her friend, Corrine the artificial Summon Spirit, who appears from out of nowhere, drops onto the head of the target to deal heavy damage, then disappears. Though Sheena starts with it, the Summon takes only 30 TP, and it can be used out of Over Limit, it�s much weaker than the other Summons. SUMMON: FIRE Summon Fire Spirit TP Usage: 100 Level: N/A Hits: 1 Requirements: Make a pact with Efreet Activation: Can only be used in Over Limit Description: Summons Efreet the Spirit of Fire. Summon: Fire is the first listed of Sheena�s elemental Summons. Each one, obviously, calls a Summon Spirit into battle to unleash a mighty attack. However, the spells also take a massive amount of TP to cast, and can only be activated while in Over Limit. Once Sheena does enter Over Limit (getting hit and cooking contribute to this), have her start summoning something IMMEDIATELY. If you do, she�ll complete the Summon while in Over Limit, and thus make it uninterruptable. This happens because summoning takes less time than you�d think for insanely powerful spells. Sheena merely says an incantation; the Summon then takes place immediately. In this case, she summons the red giant, ruler of hellfire: Efreet. He slams the ground in front of him (and around the target enemy) with his fists, creating a full-power Explosion attack to rival one of Genis�. Genius boy�s spell is still probably better though, because of its ease of use; it�s best to stick with other Summons. Also, every Summon has a special status effect: Efreet raises your party�s attack. SUMMON: WATER Summon Water Spirit TP Usage: 100 Level: N/A Hits: 4 Requirements: Make a pact with Undine Activation: Can only be used in Over Limit Description: Summon Undine, the Spirit of Water. Summon: Water is the first Summon Spell Sheena learns. When used, it summons the maiden of the mist, Undine. She unleashes the power of water by randomly filling the battlefield with Spread spells, each one doing at least 1500 damage per hit with 4 hits! This is one of the strongest Summons, but its randomness makes it average, since it likely won�t hit every enemy. Undine�s parting gift is to heal your party. SUMMON: WIND Summon Wind Spirit TP Usage: 100 Level: N/A Hits: ??? (can anyone help me with this?) Requirements: Make a pact with the Sylphs Activation: Can only be used in Over Limit Description: Summons Sylph, the Spirit of Wind. Predictably, this Spell summons the heavenly messengers, the fairylike Sylphs. All 3 of them team up for a powerful attack focused on one enemy and good for bosses. First, Sephie charges the enemy from below, sending them flying up into the air and dealing heavy Wind damage. Next, Yutis blasts the enemy with a barrage of arrows as it falls to the ground. Finally, Fairess rams into the enemy, bashing it with her shield to do at least 1500 damage. The Sylphs finish up by increasing your party�s speed. The attack, while powerful (as well as annoying), is also hard to use correctly; if the enemy is too heavy for Sephie, none of Yutis� arrows hit and the attack is weakened. It�s best for smaller enemies that will get hit by all 3 Sylphs. SUMMON: ICE Summon Ice Spirit TP Usage: 100 Level: N/A Hits: 2 Requirements: Make a pact with Celsius Activation: Can only be used in Over Limit Description: Summons Celsius, the Spirit of Ice. Summon: Ice calls the arrogant disciple of everlasting ice, Celsius, to the field. (not her companion Fenrir, though) She blasts the target with a shockwave of ice, damaging not only it but also sending lines of ice in 4 directions. Each enemy that�s hit by the ice takes 2 hits of about 1300-2000 ice damage, making this a powerful and easy to hit with attack. Celsius also raises your party�s accuracy before she disappears to help clean up after her attack. SUMMON: LIGHTNING Summon Lightning Spirit TP Usage: 100 Level: N/A Hits: 10 Requirements: Make a pact with Volt Activation: Can only be used in Over Limit Description: Summons Volt, the Spirit of Lightning. Keeping with the pattern, Summon: Lightning summons the silent hammer of godly thunder, Volt, into the world. He hovers above the target briefly and creates a purple magic circle around it, then fills the circle with lightning, utterly devastating anything inside it with massive amounts of electricity. Each one of the attack�s 10 hits can do in excess of 500 damage, putting this spell at least on par with Indignation! Its special effect is to nullify your party�s status effects. SUMMON: EARTH Summon Earth Spirit TP Usage: 100 Level: N/A Hits: 6 Requirements: Make a pact with Gnome Activation: Can only be used in Over Limit Description: Summons Gnome, the Spirit of Earth. Summon: Earth calls the dimwitted servant of mother earth, Gnome. He crashes down onto the target much like Corrine, but with several thousand times as much weight and doing up to and including 2000 damage. The impact also creates a shockwave around it that hits everything in a fairly large area of effect for 5 more hits of at least 300 damage each. Gnome finishes by fortifying your party�s defense. SUMMON: LIGHT Summon Light Spirit TP Usage: 100 Level: N/A Hits: 15 Requirements: Make a pact with Luna and Aska Activation: Can only be used in Over Limit Description: Summons Luna, the Spirit of Light. Summon: Light calls down the light of the heavens, Luna. (Aska is strangely absent) She uses a brighter, far more powerful version of Judgment also seen in Colette�s Holy Judgment. Each column of light can easily do at least 3000 damage! In keeping with her spellcaster nature, Luna�s special effect is to raise your party�s magic attack, a boon to your spellcasters. SUMMON: DARKNESS Summon Darkness Spirit TP Usage: 100 Level: N/A Hits: 10 Requirements: Make a pact with Shadow Activation: Can only be used in Over Limit Description: Summons Shadow, the Spirit of Darkness. This Summon calls forth the envoy from the dark abyss, Shadow. He appears and creates a black circle around the target. Everything inside the circle rapidly takes Darkness damage. (in fact, this is the only spell that innately does Darkness damage) Each hit does several hundred damage, so in all Shadow can do several thousand in a mid-sized area of effect. It also cures any status effects your party has, like with Volt. And no, Shadow is not saying �grumble.� SUMMON: ORIGIN Summon Spirit TP Usage: 100 Level: N/A Hits: 14 Requirements: Make a pact with Origin Activation: Can only be used in Over Limit Description: Summons Origin, the King of the Spirits. In one of her most powerful and final summons, Sheena can call forth the source of heaven, earth, and everything in between, the ruler of all: Origin. The king of the Summon Spirits creates a huge triangle out of electricity, much like Thunder Arrow but larger. Everything inside the area is blasted with lightning and earthquakes, taking a whopping 14 hits of even-more-whopping at least 600 damage each! That means an easy 8000 damage! He also boosts your party�s attack and defense! However, since Origin has a longer title than the other spirits, he takes noticeably longer to summon. Still, the result is definitely worth it. SUMMON: BIRTH Summon Spirit TP Usage: 100 Level: N/A Hits: 14 Requirements: Make a pact with Maxwell Activation: Can only be used in Over Limit Description: Summons Maxwell, the Spirit of Molecules. This spell summons the ancient ruler of the elements, Maxwell. He then uses his signature attack: Meteor Storm. It�s even more powerful that Genis� version of it, with each meteor doing damage in the upper thousands. Too bad he doesn�t just make the enemy�s heads explode instead. Since he�s a wizard, Maxwell predictably raises your party�s magic defense. ------------------------------------------------------------------------------- 10. Kratos/Zelos� Techniques -Kztec- What do you know? My favorite character (Kratos, not Zelos) also has, in my opinion, the coolest set of moves? And he even has the exact same techniques (except for one) as Zelos! Anyway, Kratos (and Zelos) have a cool combination of special attacks and spells borrowed from Lloyd and Genis, as well of a few of their own. Neither of them are the strongest, but when put together, they make Kratos (and Zelos) versatile and powerful characters. Level T----------------<>----------------S Requirements 1 Demon Fang None 1 Sonic Thrust None 1 Fire Ball None 1 First Aid None 8 Wind Blade None 10 Stone Blast None 12 Lightning None 15 Double Demon Fang-*Fierce Demon Fang* Use Demon Fang 50x 18 Air Thrust Use Wind Blade 50x 21 Thunder Blade Use Lightning 50x 23 Light Spear None 26 Healing Wind Learn Air Thrust 28 Hurricane Thrust-*Super Sonic Thrust* Use Sonic Thrust 50x 31 Eruption Use Fire Ball 50x 34 Grave Use Stone Blast 50x 37 Lightning Blade Learn Thunder Blade 40 Hell Pyre Learn Eruption 43 Victory Light------------*Light Spear Use Light Spear 50x Spear Cannon* 46 Healing Stream Learn Grave 49 Demon Spear Use all Demon Fang and Light Spear Techs 50x 52 Super Lightning Blade Learn Thunder Blade and Air Thrust N/A Judgment Kratos only-when he rejoins after forging of Material Blade N/A Guardian None DEMON FANG Level 1 Special Attack TP Usage: 4 Level: 1 Damage: 1.2 Requirements: None Description: Attack with a powerful shockwave (attack is linkable). Kratos� Demon Fang works exactly the same as Lloyd�s, in damage and cost. As usual, it�s good for following up attack combos, though Sonic Thrust is even better. DOUBLE DEMON FANG Level 2 Technical Special Attack TP Usage: 16 Level: 15 Damage/Total Damage/Hits: 1.05 x 2/2.1 total/2 hits Requirements: Use Demon Fang at least 50 times Activation: Demon Fang Description: Two sword blasts. Exact same move as Lloyd�s, exact same suckiness. Once again, stick with Fierce Demon Fang. *FIERCE DEMON FANG* Level 2 Strike Special Attack TP Usage: 16 Level: 15 Damage/Total Damage/Hits: 0.6 x 4/2.4 total/4 hits Requirements: Use Demon Fang at least 50 times Activation: Demon Fang Description: Create a large shockwave. As with Lloyd, Fierce Demon Fang is definitely the better move choice here. Unfortunately, no matter which one you choose, you can�t get the level 3 Demon Fang Techniques. SONIC THRUST Level 1 Special Attack TP Usage: 5 Level: 1 Damage: 1.4 Requirements: None Description: Unleash a powerful thrust on the enemy and blow it away. Sonic Thrust is, obviously, a powerful, close-ranged thrust attack. It�s arguably the best move to follow up an attack combo with. It also pushes any enemy hit by it backwards, and can even hit multiple enemies if they�re lined up. HURRICANE THRUST Level 2 Technical Special Attack TP Usage: 14 Level: 28 Damage/Total Damage/Hits: 1.0, 1.2 Wind/2.2 total/2 hits Requirements: Use Sonic Thrust at least 50 times Activation: Sonic Thrust Description: A powerful thrust the floats the enemy. This is a less powerful Sonic Thrust followed up by a Wind-element shockwave that hits all nearby enemies. Still, the range is limited, so the more damaging Super Sonic Thrust is better. *SUPER SONIC THRUST* Level 2 Strike Wind Special Attack TP Usage: 14 Level: 28 Damage: 2.4 Requirements: Use Sonic Thrust at least 50 times Activation: Sonic Thrust Description: A powerful thrust that blows the enemy away. This is a bigger, more powerful version of Sonic Thrust, doing much more damage and blowing the target much farther back if it isn�t destroyed immediately. It can also hit multiple enemies more easily. LIGHT SPEAR Level 2 Special Attack TP Usage: 18 Level: 23 Damage/Total Damage/Hits: 0.5 x 3, 0.7/2.2 total/4 hits Requirements: None Activation: Normal attack Description: Float target with a sword swing and thrust. Light Spear is an extremely cool Technique exclusive to Kratos and Zelos. He starts by spinning up into the air with sword outstretched, repeatedly hitting the enemy, then stabs them on the way down. It�s especially easy to hit large enemies with this, and the first few slashes can hit adjacent enemies anywhere around Kratos. You�ll probably want to use this stylish Technique a lot, which is good, because the stronger versions are even better. VICTORY LIGHT SPEAR Level 3 Technical Special Attack TP Usage: 26 Level: 43 Damage/Total Damage/Hits: 0.6 x 3, 1.4/3.2 total/4 hits Requirements: Use Light Spear at least 50 times Activation: Light Spear Description: Float target with a sword swing and spin attack. Victory Light Spear is basically a slightly more powerful Light Spear with a midair spin attack to send the enemy flying instead of a stab. It is powerful and pretty cool looking, but it�s almost impossible to make the midair slash connect. Stick with Light Spear Cannon. *LIGHT SPEAR CANNON* Level 3 Strike Special Attack TP Usage: 26 Level: 43 Damage/Total Damage/Hits: 0.5 x 3, 0.6 x 3/3.3 total/6 hits Requirements: Use Light Spear at least 50 times Activation: Light Spear Description: Upward cut from a spin attack and end with a thrust. Light Spear Cannon is more powerful than Victory Light Spear, and it�s much easier to make all 6 hits connect. It starts as a normal light spear, but without a midair attack. Kratos/Zelos quickly falls to the ground and stabs the still-falling enemy with a beam of light from his sword. HELL PYRE Level 2 Fire Special Attack TP Usage: 22 Level: 40 Damage/Total Damage/Hits: 1.0, 1.0 (Fire), 0.5 x 2 (Fire)/3.0 total/4 hits Requirements: Learn Eruption Activation: Normal attack Description: Attack with fiery battle energy. This is one of Kratos/Zelos� elemental special attacks, some of his strongest. When using it, he first jumps into the air and slashes the enemy, then shoots a fireball down to hit them 3 more times. It quite powerful, but can be hard to hit with. LIGHTNING BLADE Level 2 Lightning Special Attack TP Usage: 22 Level: 37 Damage/Total Damage/Hits: 1.5, 1.8 (Lightning)/3.3 total/2 hits Requirements: Learn Thunder Blade Activation: Normal attack Description: Thrust and shock the target with lightning. Lightning Blade is a powerful, Lightning-element Technique that will probably become one of your mainstay moves until you learn its even stronger upgrade. Kratos/Zelos stabs his sword forward in a stronger Sonic Thrust, then a bolt of lightning hits, doing even more damage. It�s a very powerful Technique, and not at all hard to hit with both parts of the attack. Use it very often, especially on enemies weak to Lightning. SUPER LIGHTNING BLADE Level 3 Lightning Special Attack TP Usage: 34 Level: 52 Damage/Total Damage/Hits: 1.75, 2.0 (Lightning)/3.75 total/2 hits Requirements: Learn Thunder Blade and Air Thrust Activation: Lightning Blade Description: Pierce the target with wind pressure and shock with lightning. Super Lightning Blade is basically a stronger version of Lightning Blade; other than that, the moves are identical. It tales much more TP, but you�ll likely have an Emerald Ring or something to equip Kratos/Zelos with by the time he learns it, allowing you to afford to use this powerful Technique often. DEMON SPEAR Level 3 Special Attack TP Usage: 30 Level: 49 Damage/Total Damage/Hits: 0.5 x 2, 0.3 x 3, 1.1/3.0 total/6 hits Requirements: Use all Demon Dang and Light Spear Techniques at least 50 times Activation: Normal attack Description: Combination of Demon Fang and Light Spear. Demon Spear is Kratos/Zelos� only combination attack, but it isn�t all too good. He uses two weak Demon Fangs, then follows up with a weak Victory Light Spear. Super Lightning Blade is better, and is learned right after this. In fact, regular Lightning Blade is better, cheaper, and learned earlier, so there�s really no reason to use this Tech. FIRE BALL Novice Fire Magic TP Usage: 7 Level: 1 Hits: 3 hits Requirement: None Description: Unleash 3 fireballs upon the target. Fire Ball is the first of Kratos/Zelos� elemental spells. They work exactly like Genis� spells of the same name, only Kratos/Zelos is likely to do less damage due to his slightly lower Intelligence, and Genis can cast the stronger ones faster. Also, Kratos/Zelos can�t learn any Advanced spells, unfortunately. ERUPTION Mid Fire Magic TP Usage: 24 Level: 31 Hits: 3 hits Requirement: Use Fire Ball at least 50 times Activation: Fire Ball Description: Lava surrounds the target. You�ll probably notice that the Mid spells Kratos/Zelos learns aren�t dependant on his S/T alignment. Also, he learns some of them earlier than Genis. Take that! WIND BLADE Novice Wind Magic TP Usage: 8 Level: 5 Hits: 3 hits Requirements: None Activation: Any spell Description: Create blades of wind around the target. AIR THRUST Mid Wind Magic TP Usage: 22 Level: 18 Hits: 7 Requirements: Use Wind Blade at least 50 times Activation: Wind Blade Description: Blades of wind surround and slice the target. STONE BLAST Novice Earth Magic TP Usage: 7 Level: 10 Hits: 3 Requirements: None Activation: Any spell Description: Raise stones beneath the target. GRAVE Mid Earth Magic TP Usage: 22 Level: 34 Hits: 5 Requirements: Use Stone Blast at least 50 times Activation: Stone Blast Description: Raise spears of rock and pierce the target. LIGHTNING Novice Lightning Magic TP Usage: 9 Level: 12 Hits: 1 hit Requirements: None Activation: Any spell Description: Create a small bolt of lightning to strike the target. THUNDER BLADE Mid Lightning Magic TP Usage: 28 Level: 21 Hits: 4 Requirements: Use Lightning at least 50 times Activation: Lightning Description: Thrust a sword of thunder and create lightning. FIRST AID Novice Healing Magic TP Usage: 8 Level: 1 Requirements: None Description: Heal one party member. Kratos/Zelos� First Aid works exactly like Raine�s, healing 30% of the target�s HP. It will be your only unlimited source of healing very early in the game, and even after you have Raine it�s quite useful to have a second healer. HEALING WIND Advanced Healing Magic TP Usage: 35 Level: 26 Requirements: Learn Air Thrust Activation: Air Thrust, then First Aid? Description: Heal all party members within a given area. Healing Wind is a powerful healing Technique that only Kratos/Zelos can learn. It creates a large, green circle of wins and heals everything inside it by 30% of its maximum HP. It�s quite useful in heated battles and has a larger area of effect than Healing Circle. HEALING STREAM Advanced Healing Magic TP Usage: 45 Level: 46 Requirements: Learn Grave Activation: ??? (does anyone remember?) Description: Substantially heal all party members within a given area. Healing Stream is a more powerful, blue version of Healing Wind. It heals 45% of every character within the circle�s HP, and has the same area of effect as Healing Wind. JUDGMENT Angel Skill TP Usage: 40 Level: N/A Requirements: Talk to Kratos in Flanoir and have him rejoin at Dirk�s House Description: Attack all enemies with the light of judgment. Only Kratos can learn this Angel Skill, not Zelos. His Judgment works exactly like Colette�s only it�s likely to be less powerful due to his lower Intelligence stat. It�s just as inaccurate, and an added minus is that he takes FOREVER to cast it and is very likely to be interrupted! A minorly powerful attack isn�t worth waiting about 15 seconds, even if it is Kratos� only Light spell. GUARDIAN Level 3 Special Attack TP Usage: 10% of maximum TP Level: N/A Requirements: None Description: Block most magic and weapon based attacks. As usual Guardian makes the user briefly take 20% damage from attacks. Both Kratos and Zelos start with it. GRAVE BLADE Secret Special Attack TP Usage: 16 Level: N/A Damage/Total Damage/Hits: 0.6, 0.7 x 5/4.1 total/6 hits Requirements: Use Fierce Demon Fang at least 200 times Activation: Use Fierce Demon Fang with an Earth-element weapon equipped Grave Blade is Kratos� only secret Technique. It�s automatically used instead of Fierce Demon Fang after you�ve used the move at least 200 times and have an Earth-element weapon equipped. (or have given it the power of Earth using Sheena�s T Seal: Earth or used a Yellow Quartz on it) With that said, the move is quite powerful and worth the trouble, doing extremely heavy damage for a low TP cost. ------------------------------------------------------------------------------- 11. Presea�s Techniques -Prtec- Presea is all about brute force. Her Techniques are all special attacks and focus entirely on doing damage at close range, right where she should be. Level T----------------<>----------------S Requirements 1 Destruction None 1 Infliction None 1 Beast None 25 Punishment None 28 Devastation None 33 *Dual Infliction*Resolute Infliction Use Infliction 50x 36 Dual Punishment*Finality Punishment* Use Punishment 50x 39 *Deadly------------Fiery Destruction Destruction* 40 Endless Infliction Use Dual Infliction 50x 42 Finite Devastation*Mass Devastation* Use Devastation 50x 44 Rising Punishment Use Dual Punishment 50x 48 Fiery Infliction Use all Destruction and Infliction Techs 50x 51 Eternal Damnation Use all Destruction and Devastation Techs 50x 54 Eternal Devastation Use Mass Devastation 50x 56 Infinite Destruction Use Deadly Destruction 50x N/A Earthly Protection None DESTRUCTION Level 1 Earth Special Attack TP Usage: 6 Level: 1 Damage/Total Damage/Hits: ???/5 hits (as you�ll notice, I still need help with quite a few of Presea�s Techniques) Requirements: None Description: Strike the earth and blast rocks toward the enemy. This move is a jumping axe attack that send a shockwave of earth flying forward, damaging any enemies immediately in front of Presea. *DEADLY DESTRUCTION* Level 2 Technical Earth Special Attack TP Usage: 10 Level: 39 Damage/Total Damage/Hits: ???/6 hits Requirements: Use Destruction at least 50 times Activation: Destruction Description: Strike the earth with a vertical motion and blast rocks. This is an expanded Destruction, with more earth being shoveled up by the shockwave and followed by Presea adding even more earth by lifting her axe up. INFINITE DESTRUCTION Level 3 Technical Earth Special Attack TP Usage: 38 Level: 56 Damage/Total Damage/Hits: ???/11 hits Requirements: Use Deadly Destruction at least 50 times Description: Swing the axe multiple times and blast rocks. In the strongest variation of the Technique, Presea shovels even more earth with another swing after the jump attack. This is her best Technique for combos, although it�s extremely expensive. FIERY DESTRUCTION Level 2 Earth Strike Special Attack TP Usage: 12 Level: 39 Damage/Total Damage/Hits: ??? Requirements: Use Destruction at least 50 times Activation: Destruction Description: Strike the earth and blast rocks. Finish with an upward cut. This special attack has Presea slamming her axe into the ground in front of her and sending some earth flying forward, then lifting the axe to add more damage. Deadly Destruction does far more damage. PUNISHMENT Level 1 Special Attack TP Usage: 5 Level: 25 Damage: 1.75 Requirements: None Activation: Normal attack Description: Attack with a powerful axe swing. This is pretty much a spin attack with Presea�s axe. It does excellent damage for very little TP and hits all around her, making it a great move. DUAL PUNISHMENT Level 2 Technical Special Attack TP Usage: 16 Level: 36 Damage/Total Damage/Hits: 1.0, 1.5/2.5 total/2 hits Requirements: Use Punishment at least 50 times Activation: Punishment Description: Attack the enemy with two powerful axe swings. This is a slightly less powerful double spin attack. It�s a great move, but is far overshadowed by Finality Punishment. RISING PUNISHMENT Level 3 Technical Special Attack TP Usage: 28 Level: 44 Damage/Total Damage/Hits: 0.7, 1.5 x 3/5.2 total/4 hits Requirements: Use Dual Punishment at least 50 times Activation: Dual Punishment Description: 4 consecutive spin attacks against surrounding enemies. Rising Punishment is an incredibly powerful quadruple spin attack; it is easy to hit with all for spins and can to over 5 times Presea�s normal damage in all, making it the strongest non-secret attack in the game! And it only costs 28 TP! Feel free to abuse this move and Beast plenty; they�re incredibly powerful! *FINALITY PUNISHMENT* Level 2 Strike Special Attack TP Usage: 12 Level: 36 Damage/Total Damage/Hits: 1.0 x 2, 1.5/3.5 total/3 hits Requirements: Use Punishment at least 50 times Activation: Punishment Description: Unleash multiple swings and push enemies away. Finality Punishment is basically Dual Punishment followed by an uppercut that knocks the enemy down. Despite this, an extra hit and decrease in TP cost over Dual Punishment make this Technique vastly better. Use the Tech Glitch to get this and Rising Punishment. INFLICTION Level 1 Special Attack TP Usage: 4 Level: 25 Damage: 1.5 Requirements: None Activation: Normal attack Description: The axe swing draws a moon in the air. One of Presea�s coolest moves, Infliction is a rapid up-swing with Presea�s axe that draws a crescent moon shape in the air. Its low cost and decent damage make it good for following up combos, though it can�t hit multiple enemies like Punishment. *DUAL INFLICTION* Level 2 Technical Special Attack TP Usage: 13 Level: 33 Damage/Total Damage/Hits: 1.2, 1.55/2.75 total/2 hits Requirements: Use Infliction at least 50 times Activation: Infliction Description: The axe swings draw two moons in the air. This is an Infliction followed a jump and a second Infliction, sending both the enemy and Presea flying into the air. It�s useful for disrupting enemies and giving your other party members time to attack. ENDLESS INFLICTION Level 3 Technical Special Attack TP Usage: 28 Level: 40 Damage/Total Damage/Hits: 0.7 x 2, 1.2, 0.7 x 2/4.0 total/5 hits Requirements: Use Dual Infliction at least 50 times Activation: Infliction Description: The axe swings draw multiple moons in the air. This extensive variation of Infliction starts with a Dual Infliction, then a weaker Finite Devastation and one final Infliction. It can keep an enemy flinching for a while, but isn�t as damaging as Rising Punishment and can�t hit multiple enemies. RESOLUTE INFLICTION Level 2 Strike Special Attack TP Usage: 15 Level: 33 Damage/Total Damage/Hits: 1.2, 1.55/2.75 total/2 hits Requirements: Use Infliction at least 50 times Activation: Infliction Description: The axe swings draw two moons and blow the enemy away. This move is identical to Dual Infliction except for its cost, only Presea stays on the ground for the second swing. Dual Infliction is only slightly better. DEVASTATION Level 1 Special Attack TP Usage: 8 Level: 28 Damage: 2.0 Requirements: None Activation: Normal attack Description: Slam the enemy from up high. Devastation is a jumping flip followed by a powerful downward strike from Presea�s axe similar to Destruction. It can�t hit multiple enemies (like most of her Techniques) but does great damage to one for only 8 TP. FINITE DEVASTATION Level 2 Technical Special Attack TP Usage: 11 Level: 42 Damage/Total Damage/Hits: 2.0, 1.0/3.0 total/2 hits Requirements: Use Devastation at least 50 times Activation: Devastation Description: Float the enemy by the impact of slamming from up high. This powerful jump attack adds an uppercut strike to a regular Devastation attack for only a little more TP. The uppercut can send the target flying and knock it down. It�s best to stick with the more powerful Mass Devastation. *MASS DEVASTATION* Level 2 Strike Earth Special Attack TP Usage: 12 Level: 42 Damage/Total Damage/Hits: 2.0, 0.4 x 4 Earth/3.6 total/5 hits Requirements: Use Devastation at least 50 times Activation: Devastation Description: Send a shockwave by slamming the axe from up high. This attack adds the earth element to Devastation in the form of a shockwave that appears around Presea after she lands and hits every enemy close to her with Earth damage. ETERNAL DEVASTATION Level 3 Strike Earth Special Attack TP Usage: 26 Level: 54 Damage/Total Damage/Hits: 1.0, 0.6 x 5 Earth/4.0 total Requirements: Use Mass Devastation at least 50 times Activation: Mass Devastation Description: Unleash a spiral cut in the air and create a shockwave. This move is much like Mass Devastation, but Presea slams the ground with so much force that the shockwave expands outward to become huge, hitting enemies in a very large area. The closer they are to her, the more they�re hit. FIERY INFLICTION Level 3 Earth Special Attack TP Usage: 18 Level: 48 Damage/Total Damage/Hits: 0.5, 0.4 x 4 Earth, 0.5, 0.6, 1.0/4.2 total/8 hits Requirements: Use all known Destruction and Infliction Techniques at least 50 times Activation: Normal attack Description: Combination of Destruction and Infliction. This combination Tech is a powerful Fiery Destruction followed by a Dual Infliction. It does great damage for relatively little TP and looks pretty awesome. ETERNAL DAMNATION Level 3 Earth Special Attack TP Usage: 20 Level: 51 Damage/Total Damage/Hits: ???/11 hits? Requirements: Use all known Destruction and Devastation Techniques at least 50 times Activation: Normal attack Description: Combination of Destruction and Devastation. This extremely powerful Technique is two powerful Mass Devastation attacks with an aerial somersault in between. The attack hits an incredible number of times and has a great area of effect, making it one of Presea�s best. BEAST Level 3 Special Attack TP Usage: 14 Level: 1 Damage/Total Damage/Hits: 1.0, 4.0/5.0 total/2 hits Requirements: None Description: Blow the enemy away by tearing the sky with a mighty swing. What in Derris-Kharlan were the programmers thinking!? Presea�s Beast is nothing like Lloyd�s. Its first hit is decent, but the second, knockdown hit is INSANE! It does a whopping 4 times Presea�s normal damage; it can easily exceed 1000 damage even when she first joins you! This kind of damage would always be good, but it also only costs 14 TP! Unfortunately, there is a slight delay between hits, it knocks enemies down, and it has no upgrades. Still, Beast is incredibly powerful; use it a lot! EARTHLY PROTECTION Level 3 Special Attack TP Usage: 10% of maximum TP Level: N/A Requirements: None Description: Defend against most attacks and magic. As usual, Presea�s Guardian-type Technique briefly reduces the damage she takes by 80%. ------------------------------------------------------------------------------- 12. Regal�s Techniques -Retec- Regal is one of the hardest characters to use because of his bewildering array of special attacks. Still, he can be just as powerful as any other character, with specialized moves like anti-air or midair attacks. Quite literally, his Techniques kick butt. He also has a useful healing spell. Level T----------------<>----------------S Requirements 1 Crescent Moon None 1 Spin Kick None 1 Eagle Dive None 1 Healer None 1 Mirage None 31 Swallow Kick None 34 Rising Dragon None 38 Triple Kick Use Spin Kick 50x 40 Swallow Dance---------*Dragon Dance* Use Swallow Kick 50x 43 *Eagle Rage*--------------Eagle Fall Use Eagle Dive 50x 46 *Dragon Fury*------------Dragon Rage Use Rising Dragon 50x 49 Heaven�s Charge None 52 *Chi Healer*------------Grand Healer Use Healer 50x 55 Triple Rage Kick Use all Eagle Dive and Spin Kick Techs 50x 57 Crescent Dark Moon None 60 Wolverine Use Triple Kick 50x N/A Bastion None CRESCENT MOON Level 1 Special Attack TP Usage: 8 Level: 1 Damage: 1.6 Requirements: None Description: A spinning kick that can be linked to a midair attack. This flip kick is Regal�s version of Presea�s Infliction. It�s great for following up combos with and can be linked to an midair attack. SPIN KICK Level 1 Special Attack TP Usage: 6 Level: 1 Damage: 1.3 Requirements: None Description: A roundhouse kick that is linkable to an anti-air attack. This special attack is exactly when it sounds like: a spinning kick. I prefer the lightning-fast Crescent Moon for following normal attacks up with, though. TRIPLE KICK Level 2 Special Attack TP Usage: 14 Level: 38 Damage/Total Damage/Hits: 0.8 x 3/2.4 total/3 hits Requirements: Use Spin Kick at least 50 times Activation: Spin Kick Description: 3 consecutive roundhouse kicks. Once again, this Tech�s name is self-explanatory; it�s 3 back-to-back Spin Kicks for decent damage. WOLVERINE Level 3 Special Attack TP Usage: 28 Level: 60 Damage/Total Damage/Hits: 0.6 x 4, 1.1/3.6 total/5 hits Requirements: Use Triple Kick at least 50 times Activation: Triple Kick Description: Triple Kick followed by a low kick, ending with an upward kick. The strongest version of Spin Kick begins with a Triple Kick, then a sweeping kick along the ground followed by a flip kick that sends the enemy flying into the air. Very painful indeed. SWALLOW KICK Level 1 Special Attack TP Usage: 8 Level: 31 Damage: 1.5 Requirements: None Activation: Normal attack Description: A powerful upward attack. This move is a powerful jumping kick forward. It�s ineffective against small enemies, but great for big or flying ones. SWALLOW DANCE Level 2 Technical Special Attack TP Usage: 16 Level: 40 Damage/Total Damage/Hits: 0.6?, 0.7?, 0.6?/1.9 total/3 hits Requirements: Use Swallow Kick at least 50 times Activation: Swallow Kick Description: Multiple upward roundhouse kicks. This move is a 3-kick combo in the air. It and Dragon Dance are probably identical in damage and TP cost, but this one doesn�t send either Regal or the enemy flying, so prefer Dragon Dance. >=) *DRAGON DANCE* Level 2 Strike Special Attack TP Usage: 16 Level: 40 Damage/Total Damage/Hits: 0.6?, 0.7?, 0.6???/1.9 total/3 hits Requirements: Use Swallow Kick at least 50 times Activation: Swallow Kick Description: Swallow Kick followed by a midair kick and an upward kick. With this potent anti-air attack, Regal jumps forward with a two kick combo, then flips backwards and sends the enemy flying with a final kick. I think that this and Swallow Dance may do the same damage, but I prefer this one for the cool final strike. EAGLE DIVE Level 1 Special Attack TP Usage: 8 Level: 1 Damage: 1.5 Requirements: None Description: A rapid descent that is linkable to ground or anti-air attacks. Regal has the incredible ability to change direction midair and dive onto anything below him with deadly force. You need good timing to make it work right. *EAGLE RAGE* Level 2 Technical Special Attack TP Usage: 18 Level: 43 Damage/Total Damage/Hits: 0.65 x 4/2.6 total/4 hits Requirements: Use Eagle Dive at least 50 times Activation: Eagle Dive Description: A rapid descent with force in the legs. This Tech is an Eagle Dive surrounded by rings of force (or something) that hit the enemy multiple times a Regal dives into it. EAGLE FALL Level 2 Strike Special Attack TP Usage: 18 Level: 43 Damage/Total Damage/Hits: 1.6, 0.8/2.4 total/2 hits Requirements: Use Eagle Dive at least 50 times Activation: Eagle Dive Description: Shockwave created by a rapid descent with force in the legs. Eagle Fall adds force to the regular Eagle Dive, creating a small shockwave when he hits the ground. He immediately follows it up with a short-ranged kick that hits directly in front of him; try to use Eagle Fall before jumping all the way over an enemy. RISING DRAGON Level 1 Special Attack TP Usage: 10 Level: 34 Damage: 1.5 Requirements: None Activation: Normal attack Description: Unleash a direct upward kick. This is a jumping spin kick that scoops up the enemy and sends it flying into the air, useful for disrupting then or setting them up for a combo. *DRAGON FURY* Level 2 Technical Special Attack TP Usage: 18 Level: 46 Damage/Total Damage/Hits: 1.0, 1.4/2.4 total/2 hits Requirements: Use Rising Dragon at least 50 times Activation: Rising Dragon Description: Kick the enemy up vertically with a mid-air kick. This is a rising Dragon, followed by a flip kick to catch the enemy in the air. It�s slightly weaker than Dragon Rage, but only takes 3/4 of the TP. DRAGON RAGE Level 2 Strike Special Attack TP Usage: 14 Level: 46 Damage/Total Damage/Hits: 1.0, 1.6/2.6 total/2 hits Requirements: Use Rising Dragon at least 50 times Activation: Rising Dragon Description: A low kick and finish with a direct upward kick. With this variation, Regal adds a sweeping ground kick before performing the Rising Dragon. It�s a little stronger than Dragon Fury, but the higher TP cost leads me to prefer the former. HEAVEN�S CHARGE Level 2 Special Attack TP Usage: 14 Level: 49 Damage: 2.0 Requirements: None Activation: Normal attack? Description: Sneak up on the enemy and blow the enemy away. This sneaky variation of Mirage makes Regal charge through an enemy, then elbow them hard from behind, sending them flying and knocking them down. It does great damage, but the knockdown isn�t always very good. HEALER Novice Healing Magic TP Usage: 15 Level: 1 Requirements: None Description: Heal a party member (proportional to the distance). Contrary to what you�d expect from a tough melee fighter, Regal actually has a healing move. (albeit a useless one) Healer restores 25% for the target�s maximum HP, but this rapidly decreases based on Regal�s distance from the target. This means it�s really only useful for healing himself. First Aid is better in every way than this Tech, so let Raine or Kratos/Zelos do the healing. *CHI HEALER* Mid Technical Healing Magic TP Usage: 30 Level: 52 Requirements: Use Healer at least 50 times Activation: Healer Description: Heal a party member. Chi Healer is actually remotely useful; it restores 35% or the target�s HP regardless of position. Unfortunately, it still costs almost 4 times as much as the comparable First Aid. GRAND HEALER Mid Strike Healing Magic TP Usage: 30 Level: 52 Requirements: Use Healer at least 50 times Activation: Healer Description: Substantially heal a party member (proportional to the distance). Grand Healer is simply a more powerful version of Healer. It can heal 45% of an ally�s HP, but is still restricted by distance, making it all but useless. CRESCENT DARK MOON Level 3 Special Attack TP Usage: 30 Level: 57 Damage/Total Damage/Hits: 0.6 x 4, 1.6/4.0 total/4 hits Requirements: None Activation: None? Description: Multiple roundhouse kicks that link to Crescent Moon. This combo tech is simply a Triple Kick followed by a Crescent Moon. It�s listed as an Anti-Air attack, but it does best against ground enemies. TRIPLE RAGE KICK Level 3 Special Attack TP Usage: 26 Level: 55 Damage/Total Damage/Hits: 1.1, 0.7 x 3?/3.2 total/4 hits Requirements: Use all known Eagle Dive and Spin Kick Techniques at least 50 times Activation: Midair attack Description: A jump kick that links to Triple Kick. This move is a midair version of Spin Kick, consisting of 4 rapid roundhouse kicks. It can only be started in the air, but will continue after Regal lands. It isn�t too damaging and is very hard to aim with; you�re better off sticking with his other Techniques. MIRAGE Level 1 Special Attack TP Usage: 12 Level: 1 Requirements: None Description: Sneak up on the enemy from behind. Regal somehow manages to sneak right through any enemy in front of him with this move, setting him up for an attack from behind. It�s best to save your TP and simply jump over the enemy unless it�s huge. BASTION Level 3 Special Attack TP Usage: 10% of maximum TP Level: N/A Requirements: None Description: Defend against most attacks and magic. This is Regal�s defensive Technique; it works exactly like any other. SUPER SWALLOW DANCE Secret Special Attack TP Usage: 16 Level: 40 Requirements: Use Swallow Dance over 200 times, then again with a Wind weapon equipped. ------------------------------------------------------------------------------- 13. The Tech Glitch (Ttegl) You may have already heard of this glitch elsewhere. If so, you�re probably dying to learn what it does, unless you already know. Basically, it lets you learn techniques in combinations that would normally be impossible, like Lloyd knowing, Fierce Demon Fang/Double Demon Fang, Demon Chaos, and Demonic Circle at the same time, or Raine knowing Heal/Nurse, Healing Circle/Cure, Revitalize, and Revive. Before going any further, let me say that I DID NOT INVENT ANY OF THIS. I don�t know who did and probably can�t find out, but I�m just using what I learned from someone else. Now, as an example of how to pull this miraculous glitch off, I�ll use teaching Genis Spark Wave and Indignation as an example. 1. First, have Genis on the T-side, right near the center of the meter. Make sure he knows Thunder Blade and has used it at least 50 times. 2. Put any character other than Genis in the first slot of your active party. Set Thunder Blade to C-Up or C-Down, then switch the character out of your active party. Generally speaking, whenever performing the glitch, you should do this with the Technique you won�t end up knowing. 3. Switch Genis over to be S-Type, forget Thunder Blade, and learn Spark Wave. 4. Switch Genis back to the T-Type. Once he�s there, save. 5. Switch the character you set Genis� Thunder Blade to into the first slot of your active party again. DO NOT SAVE OR LOOK AT THE CHARACTER�S TECHNIQUE LIST AFTER DOING THIS! 6. Enter a battle, preferably a hard one. It helps to set everyone to do nothing to keep the computer from ending the battle early. 7. Use the C-stick to make Genis spam Thunder Blade, which he can miraculously still use, until he re-learns Indignation. Watch the total 00berness. If Genis doesn�t learn Indignation in this battle, it will disappear from your C-stick command and not be usable. If this happens, repeat from step 5 until he learns it. 8. After the battle, ta-da!, Genis will know Spark Wave and Indignation! If you do this for many elements, he can even learn the focused S-type spells as well as the level 3 T-type spells. Cool, huh? Feel free to use this for every character to get awesome combinations of techniques! Note: Techs obtained with this glitch WILL transfer over if you beat the game and inherit Techniques, so don�t worry. ------------------------------------------------------------------------------- 14. Legal Information (Legin) Copyright 2004 This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without my permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Although you may find this FAQ elsewhere, it was originally posted on www.gameFAQs.com, so check it out! Credit for the Information in this Guide goes mainly to my gaming experience with ToS and my BradyGames guide, but also to: Chuc, for the damage numbers of the special attacks. Majestic Phantasian, for giving Chuc the damage numbers of the special attacks. StudyPunkRockism for info on learning requirement-less Techniques. Shinkada for a tip on activating Healing Wind. If you helped with my guide but don�t see your name here, let me know!