******************************************************************************* Resident Evil 4 FAQ/Walkthrough Nintendo GameCube Written by Derin Spector E-Mail: dspector88<at>yahoo<dot>com ******************************************************************************* Table of Contents 1. Version History 2. Introduction 3. Controls 4. The Basics 5. Walkthrough 6. Bosses 7. Weapons 8. Items 9. Closing Statement ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=- -= 1. Version History =- -=-=-=-=-=-=-=-=-=-=-=-=-= Version 1.3 - I'm terribly sorry for the immense lack of updates within the past couple of months but, as you can imagine, I've been very busy with school and work amongst other things. Anyways, I finished up through Chapter 4-1, and the rest of the walkthrough should (really) be done shortly. Thanks for your patience. Version 1.2 - I started working on typing up the walkthrough for Chapter 4. It's not much, but I'll be working hard on finishing up the walkthrough in its entirety throughout the next week or so. Version 1.1 - I finished up the "Items" section and fixed a few typographical errors I came across while skimming through the guide. Nothing too major. Version 1.0 - First version of the guide. I've gotten a majority of the guide done with the exception of Chapters 4 and 5 in the walkthrough along the boss fights that are featured in those two chapters. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction =- -=-=-=-=-=-=-=-=-=-=-=- Hello and welcome to my FAQ/Walkthrough for Resident Evil 4. For those of you who aren't familiar with the Resident Evil franchise, Resident Evil 4 is obviously its fourth installment, and quite possibly the best. The game's incredible graphical look accompanied by its surprisingly pleasing camera angles are just two of the great features Resident Evil 4 has to offer. As for the story, you follow Leon S. Kennedy, an agent employed by the U.S. Government, as he traverses through a series of odd European communities. His mission? To rescue the President's daughter from the clutches of the seemingly inhuman inhabitants that reside in these uncharted areas of the world. That being said, let's get started shall we? ******************************************************************************* =-=-=-=-=-=-=-=-=-= -= 3. Controls =- -=-=-=-=-=-=-=-=-=- Control stick: Character movement/Aim weapon C stick: Move camera view A button: Action/attack B button: Cancel (on menus) X button: Organize items in Attache Case/Communicate with Ashley Y button: Open Status screen Z button: Open map R button: Hold weapon ready L button: Rotate items in Attache Case/Switch to knife Start button: Pause game/Skip movies ******************************************************************************* =-=-=-=-=-=-=-=-=-=-= -= 4. The Basics =- -=-=-=-=-=-=-=-=-=-=- Before you jump right into the immense amount of action the game has to offer, it'd be in your best interest to first read the following information, as it covers all of the basic stuff you should know in order to have a more pleasurable experience while playing Resident Evil 4. ============= Basic Actions ============= - Aiming and Shooting: Obviously you'll be doing a lot of this, so it'd be a good idea to learn how to do it first, correct? Anyways, to draw your weapon, simply press and hold the R button, and aim with the Control stick. To fire your weapon, press the A button, and to reload, press the B button while your weapon is still drawn. TIP: When battling enemies in the first chapter of the game, always aim for their heads. Later on in the game however, parasites known simply as "Las Plagas" begin to emerge from enemies' necks when they're heads are blown off. When this happens, damage to any other parts of their bodies is reduced to one-third of what it normally would be, so if you ever find yourself pitted against a parasite, shoot it rather than the host's body. - Knife Attack: Running low on ammo? Don't fret, Leon's knife packs quite a punch against enemies, if used correctly of course. To equip the knife, simply press and hold the L button, and again use the Control stick to aim. To slash at a specified target, press the A button. - 180 Turn: When you find yourself being surrounded by horde after horde of villagers, you might not have all the time in the world to turn around in order to dispose of any enemies that might be lurking behind you. To make this easier for yourself, all you have to do is press down on the Control stick in conjunction with the B button. This causes Leon to do a fast 180 degree turn, allowing you to face any enemies that are sneaking up behind you. TIP: If you're fighting in a rather open area, you can always retreat to another part of the clearing in order to get a better shot at your enemy. I say this because even though the 180 turn can prove to be extremely useful, people tend to panic when they're being surrounded by large groups of insane weapon-wielding foes. This causes the person to not respond properly to the impending situation, thus possibly getting themselves killed. - Action Button: Whenever you see the Action Button hint on screen, press the A button to perform the specified action. For instance, when Leon successfully stuns an enemy during battle, you're able run up close and give them a nice little roundhouse kick to the head, of which knocks them to the ground. Aside from kicking, Leon can perform a wide variety actions, so make sure to press the A button whenever you see a hint at the bottom of the screen! ================= The Status Screen ================= To open the Status Screen, press the Y button. Once there, you can perform a variety of different actions, such as equipping newly acquired weapons, utilizing herbs to heal yourself, and organizing your Attache Case in general. - Equipping/Using Items: To equip and/or use an item, simply highlight it in your Attache Case and press the A button. From there, select "Equip" or "Use" from the small pop-up window. - Organizing Your Attache Case: To organize your Attache Case and possibly make room for other items once your inventory's full, simply highlight the item you with to move, and press the X button. Next, move the item to the slot you'd like to move it to, then press the A button to complete the move. To rotate the specified item, press either the R or L buttons. TIP: Even during the early stages of the game, you'll find yourself picking up a rather large amount of items, thus causing you to quickly fill your inventory. That being said, it's always a good idea to take a little break here and there to organize your Attache Case in order to make room for other items. - Temporary Space: When your inventory is completely full and simply cannot hold another item, each item you pick up while the Attache Case is in this state can be placed in the "Temporary Space." - File Screen: Here, you can view the various amount of files you've acquired throughout the game. Although the last thing you want to do is read in a game such as this, it'd be in your best interest to do so anyway, for informative purposes. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=- -= 5. Walkthrough =- -=-=-=-=-=-=-=-=-=-=-= Welcome to the walkthrough portion of my guide. Below you will find an in-depth look at every chapter you must complete in order to successfully beat the game. Before we get started however, I really must insist that you take some time to learn all of the basic gameplay techniques described above and in the instruction manual. Doing this will help you have a much better experience playing this already amazing game! Aside from that, please keep in mind that if you're stuck at a particular part in the game, please use the Ctrl+F feature and type in the chapter number and section you'd like to jump to. =========== Chapter One =========== Chapter 1-1 ----------- After the opening cutscene, we find ourselves being dropped off just outside of the village where Ashley Graham was last seen. When you're in control of Leon, return to the car and speak to the two officers once more, then proceed up the path that leads north. At the end of the path, you'll see a house. Enter it and speak with the man standing in front of the fireplace just around the corner from the front door. Soon after you do this however, the disgruntled citizen takes a swing at you with his axe. That being said, whip out your handgun and kill him. When he's disposed of, a truck will come speeding down the path in front of the house, and a few more villagers will appear. They won't enter the house for the time being, so head upstairs and grab the "Handgun Ammo." Head back downstairs and jump through the window located at the opposite end of the dining room in order to get outside. Once outside, head around the corner of the house and allow the villagers to approach. When they get near, whip out your handgun and shoot the nearest enemy in the head to stun them. As soon as he turns around to hold his face in pain, run up to him until the "Kick" command appears on the bottom of the screen. Next, press the A button to give the psycho a nice little roundhouse kick to the head. Repeat this process in order to dispose of the rest of the gang, taking cover behind the stack of logs nearby when necessary, then collect any items they may have dropped and head back to the truck. When you reach the cliff's edge, press the A button in order to have a look down at the wrecked police car in the stream below. Next, head back up the path towards the house in order to continue your journey. When you reach the house, follow the path on your right until you come to a small shed. Enter the shed and collect the "Handgun Ammo" along with the three randomly determined items held in each of the crates on the shelves. Exit the shed and continue along the path until you spot two crows perched near a strange signpost. If you successfully pick them off from a distance with your gun, they'll drop a small amount of pesetas and a "Hand Grenade." When the two crows are disposed of, take notice of the gory signpost located on the right side of the path. Whenever you see this sign, be careful, as there are booby traps up ahead. That being said, keep following the path until you come to a wolf caught in a bear trap. Free him with the A button, as he'll be a great asset to you later on in the game. Next, continue along the path, avoiding tripwires and bear traps located within the bushes in the surrounding area, entering each shed you come across. On your way to the third shack however, you must dipose of two villagers that stand in your way. When they're gone, grab the items inside of the shack and proceed to the entrance of the Pueblo up ahead. When you reach the gate, open it and proceed into the next area. Follow the path until the "Look" command appears onscreen. When it does, press the A button in order to have a look through Leon's binoculars. Use them to take a look around the village that lies just ahead. A gruesome site in the center of the area reminds you that these villagers are far from friendly. After you've had a brief look around, use an herb or two to raise your health a bit, as you'll need all the health you can get for what's to come. Once you've replenished your health a bit simply run out into the open area ahead. Upon doing this, a villager spots you and calls on his nearby comrades to aid him. Next, run past the approaching villagers into the center of area, near the fire. While disposing of the enemy opposition, remember to aim for their heads and give them a nice kick when you can. If you find yourself in a sticky situation, it doesn't hurt to use the Hand Grenade you picked up earlier, or to run to another part of the clearing. Just watch out for the two men perched on seperate rooftops on the left side of the area as you're coming in (they chuck sharp objects at you). On another note, DON'T under any circumstances enter any one of the buildings in the area, with the exception of the metal building located in the southernmost part of the Pueblo. If you do, the villagers will eventually double in number, making things much more worse for you (they'll also break into the houses). That being said, you should also stay away from any of the village's exits. This will cause another group of villagers to come charging at you, which isn't necessarily a good thing. When you've killed 14 enemies, a bell will chime, causing all of the remaining villagers to retreat. After you've survived the enemy ambush, take some time to explore the Pueblo, collecting various items as you do so. You'll find an Incendiary Grenade along with some Handgun Ammo and two other randomly determined items in the first building on your left as you enter the area. In the two-story house located next door, you'll find some Handgun Ammo downstairs, and a Shotgun accompanied by some Shotgun Shells, a Hand Grenade, and a small amount of pesetas upstairs. If you hop out of the second story window onto the roof of the house, you'll find a Spinel. Grab it, then continue to visit each structure located throughout the area for even more useful items. When you're finished exploring, head towards the northeastern exit. On the right side of the path near the gate, you'll find a small shed. Enter it and grab the "Alert Order" file that's hanging on the wall. Once you've done so, proceed to the gate just past the shed and enter the next area. Upon entering the next area, the Farm, you should notice a couple of villagers going about their everyday routine. Dispose of them, then grab the "Blue Parchment" that's hanging from the tree located just beyond the first fence you come across. The parchment contains information pertaining to a sub-mission that's available to you during Chapters 1 and 2 of the game. The sub-mission requires you to find and shoot 15 blue medallions located around the farm and the graveyard. Taking the parchment alters the in-game map in a way, causing it to show the locations of all 15 medallions. When you're done examining the in-game map and possibly searching for the seven medallions hidden throughout the area, head over to the well located behind the first shack you came across upon entering the farm. Above the well, you should see a "Pearl Pendant" hanging, waiting for you to grab it. Before you do so, shoot the rod holding up the well's lid, THEN shoot the pendant to drop it safely onto the well's covering. Allowing the pendant to drop into the disgusting water tarnishes it, thus decreasing its value. Once you have the pendant in your possession, navigate your way to the barn located just past the tree where the "Blue Parchment" had been hanging. Collect the Spinel located in the cabinet on the floor to the right, along with the small amount of pesetas and the three other randomly determined items in the barrels here. Next, climb up to the top floor of the barn and dispose of the villager. Pretty soon, another shows up, so take him out as well. When they're gone, hop out of the open window nearby and onto the covering that spans across a small gap to another area. Instead of turning left, proceed straight ahead from the window and drop down into the area below. Smash the crate here to obtain the "Beerstein," then head back up to the barn's covering and use it to reach the fenced-in area it leads to. Once there, grab the randomly determined item in the crate in front of you, then head into the small shack in the corner of the area in order to obtain another Spinel. When all of that's said and done, exit the farm via the gate at the end of the path just past the barn. From the gate, proceed down the path ahead until a short cutscene begins to play, showing a group of villagers pushing a giant boulder down the hill towards you. Rapidly tap the A button as the onscreen message indicates in order to sprint down the hill away from the boulder. Be ready to press either the L and R buttons simultaneously, or the A and B buttons simultaneously in order to successfully dodge out from in front of the boulder. Next, enter the tunnel ahead and shoot the sparkling objects wedged in the ceiling in order to obtain two Spinels. Proceed to the end of the tunnel and stop right next to the fence there. From here, you can safely pick off the dynamite-throwing villager in the clearing up ahead. As you approach the house up ahead, you should notice another villager peeking out at you from a window. Whip out your shotgun and fire at his hand. This will cause him to drop the bomb, thus blowing himself up. Do the same for the next bomber located around the corner of the first shed you come across, then enter the shed to obtain another Spinel along with a randomly determined item inside a crate. Next, enter the house where the second villager was located and collect the items strewn about its interior. Exit the house and head toward the bulding located at the back of the area. Before entering the building, take a look at the large tree in the front yard. See the bird's nest? Shoot it down in order to obtain a "Red Catseye." When the treasure is in your possession, approach the front door of the large building and kick the padlock on the door repeatedly until it breaks, allowing you to enter. Once inside, feel free to use the typewriter on the counter to your left in order to save your game, then grab the Handgun Ammo along with a small amount of pesetas located within the room. Next, step through the doorway and into the corridor. From here, take out your handgun and shoot either one of the yellow bombs on the walls in order to make it safe for you to proceed. Enter the next room and do the same for the booby trap here, then grab the Green Herb in the cabinet on the floor along with the pesetas on the table. After you've collected these items, push the nearby bookcase aside to uncover the entrance to the adjacent room. Examine the armoire at the back of the room to initiate a cutscene with Luis Sera and the rather frightening village chief. Chapter 1-2 ----------- Shortly after Leon has a rather unpleasant encounter with the village chief, you're treated to another cutscene that shows the two getting acquainted with one another, if you will. Sadly enough, the conversation between the two men is interrupted when a rather gruesome villager comes staggering into the room, giant axe in hand. That being said, be prepared to press a certain combination of buttons as they appear onscreen, otherwise the two men will suffer the consequences. If you succeed, Leon will manage to break free. When you're in control of Leon again, grab the Handgun Ammo on the nearby shelf and the Rifle Ammo in the hall next to the typewriter, where you can save your game if needed. As you reach the end of the hallway, a mysterious figure appears at the window. Run outside and follow him around the corner. To your relief, he's only one of the many merchants you'll run into throughout the rest of the game. Take some time to browse through his shop, and when you're done, make sure you purchase the Rifle and the Scope in order to make this next part a lot easier for yourself. Once you've done so, feel free to purchase anything else you'd like, then head around the corner to the back of the building in order to collect a red herb. Next, backtrack past the merchant to the crumbling walls located just in front of the building's exit. Equip the Rifle and snipe every single one of the villagers you see patrolling the area up ahead, especially the ones located farthest from your position. When the coast is clear, sell back the Rifle, as you won't need it again until Chapter 4 of the game. After you've done so, consider purchasing some weapon upgrades this time around and proceed into the next area. When you enter through the gate, you're greeted by wave after wave of villagers who want nothing more than to see you dead at their feet. That being said, equip the Shotgun and kill the approaching villagers, but watch out for those dynamite-wielding foes as they pack quite a punch. When the coast is clear, head over to the structure located to the left of the gate you entered the area through. Head around the corner of the building to a ladder leading up the structure's roof. Here you will find a chest containing the "Emblem (Right Half)." Next, drop down from your current position and head into the building you were just on top of in order to obtain a Flash Grenade, some Shotgun Shells, and Handgun Ammo. When all that's said and done, exit the building and head back past the gate to the right side of the area. Traverse your way up the winding dirt path and proceed straight ahead until you're greeted by a couple more villagers. Open the chest at the end of the path to obtain the "Emblem (Left Half)." Upon obtaining the left half of the emblem, another batch of enemies will appear. Simply wait for the enemies to approach, then blow them all away with the Shotgun. Keep doing this as you traverse your way back down the path, then head all the way to the opposite side of the area and enter the small building there in order to obtain some pesetas and a Yellow Herb located in the lockers. Next, open the menu and press the L button to bring up the "Keys and Treasures" section, then combine the two halves of the Emblem. Proceed to the exit adjacent to the building you were just in and use the Emblem to unlock the doors. You should now be in the next area, the Stronghold. Before entering the building up ahead, take some time to search the outdoors area for items. Once you've done so, proceed through the double doors, then proceed through the next door located on the right side of the room. Upon doing so, you attract the attention of some nearby villagers. Kill them as they approach, then proceed down the winding corridor until you reach a dead-end... or is it? Hop through the window on the LEFT in order to land right behind a metal dumpster. Next, press the A button to crouch behind the dumpster as the villagers lob bombs at you, then stand up and shoot each foe in the head a couple of times to get rid of them. When all of the villagers are gone, search the ground for bear traps and shoot them with the Handgun. This will set each one of the traps off, allowing Leon to traverse the area more safely. After deactivating all of the traps, head over to the two fireplaces located to the right of the giant pile of sandbags. Open them both to obtain some Handgun Ammo and a Spinel. Once you've done so, enter the next area via the doorway behind the pile of sandbags. When you're inside the room where water is beginning to puddle, turn left and slash away the boards on the small window here with your knife. Jump through the newly opened window to grab the "Elegant Mask" located on the shelf, then hop back out and enter the next area via the door at the back of the water-filled room. Next, descend the slope and kill the enemy patrolling the area at the end of the path. When he's disposed of, hop over the railing and into the water below. Grab the Handgun Ammo, Flash Grenade, and pesetas floating here, then feel free to kill the bass swimming about for some extra food. The larger bass obviously regenerates a larger portion of Leon's health, but it also takes up a very large amount of space in your Attache Case, so collect wisely. After you've collected all there is to collect here, climb the ladder back up to the top, then climb up into the next area. When you reach the surface, turn left and run over to the well. Shoot the wooden rod that's holding the well's lid up, then shoot down the "Brass Pocket Watch" from above in order to obtain it and sell it later for full value. Next, proceed down the path a littleways and enter the shack on your left. Grab the Handgun Ammo along with the randomly determined item in the barrel, then head back outside and shoot the tripwire bomb that's strung up between two trees in order to kill a group of crows, thus providing you with some more goodies. Enter the house up ahead and climb the stairs to the next floor. Examine the door at the top of the stairs, then move the green insignia up and then left to open the door. As you enter the bedroom, head over to the bed and grab the "Note from the Chief" that lies there. Open the armoire to collect some Handgun Ammo, then run over to the box on the dresser to obtain an "Insignia Key." Exit the room and enter the corridor to experience another rather unpleasant meeting between Leon and the village chief. Chapter 1-3 ----------- After the cutscene, reenter the chief's bedroom for an additional cutscene that shows a mysterious woman saving Leon from yet another beating from the village chief. When the cutscene is finished, examine the nearby window, then reenter the corridor and grab the Green Herb located in the cabinet on your right. Head back in the other direction and proceed down the flight of stairs to the ground floor. Once there, save your game via the typewriter in the corner of the dining room, then collect the various items strewn about the rest of the area, such as an Incendiary Grenade, a Brown Chicken Egg, and some pesetas. When you're done collecting all there is to collect inside, equip the Shotgun and exit the house. This draws the attention of a small group of villagers, of which contains a chainsaw-brandishing psycho with a burlap sack over his head. Not to worry, if you retreat back into the house and wait for the villagers to enter, you can simply pick them off one by one as they approach. Please keep in mind that the chainsaw man takes quite a few shots to kill, so keep shooting whenever he's down to avoid his wrath when he stands back up. Upon killing him, you'll be able to pick up a rather valuable Ruby that he drops. Next, continue along the path, disposing of villagers along the way. Keep looking up however, as there are two bird nests that will drop a Spinel and some TMP Ammo. When you come to a shack on the left side of the path, enter it to obtain a Red Herb, then head back outside and unbar the door in order to enter the Pueblo once again. As soon as you enter the Pueblo, a rather large group of enemies will begin to approach, but not to worry, there are no new items to collect here so you can just sprint past them to the door marked with the insignia, on the east side of the area. To do this, you must use the Insignia Key you obtained earlier. When the door has been unlocked, open it and enter the next area. Use the typewriter on the nearby table to save your game, then collect the Handgun Ammo along with the randomly determined item in the crate next to the door. Enter the next room and collect the TMP Ammo inside the barrel, then shoot the lamp hanging overhead in order to obtain a Spinel. When all of that's said and done, approach the hole up ahead and climb down into the Tunnel. Proceed down the winding set of stairs ahead until you come to a small pool of water. Shoot the lamp hanging from the ceiling to darken the area, revealing two Spinels and an "Elegant Headdress." Grab these items, then continue along the path until you come to a merchant. Now's the time to sell any treasures you've obtained for some cash, so take some time to do so. When you're done selling what you need to sell, it'd be in your best interest to purchase the TMP, since some new tune-ups are already available for it. As soon as you're done with the merchant, proceed to the door on the left and enter the Graveyard. As you walk along the path leading to the graveyard, keep an eye on the trees that border the path in order to find two bird nests, of which drop some Rifle Ammo and a Hand Grenade. At the end of the path, take note of the crows perched upon a wide variety of tombstones. Aim carefully, then take out as many as you can in order to obtain pesetas and possibly an item or two. Once you've done so, approach the shack around the corner in order to draw the attention of a woman villager. Dispose of her, then enter the shack to obtain some Handgun Ammo and some randomly determined items. Exit the shack and slowly make your way up the hill, killing villagers as they approach. Continue along the path leading up the church until you grab the attention of another small group of villagers. Kill them, then take some time to explore the cemetary in order to find three different double-grave tombstones, each with their own special symbol. Remember these symbols, as you'll need them to complete a puzzle in a little bit. In the meantime, bring up your in-game map to locate any blue medallions that are hanging throughout the area, then approach the front doors of the church and attempt to open them. After the short conversation between Leon and Hannigan, head around the corner to the back of the church, and you'll find a raised pedestal with various symbols imprinted on it. Look familiar? Anyways, in order to quickly complete the puzzle, you must first turn the dial repeatedly in three space increments until every symbol on the dial is lit. Next, turn the dial in four space increments until only two of the three symbols you memorized are lit. Finally, turn the dial three spaces to light the final symbol, thus allowing you to take the gem the pedestal houses. After you've successfully obtained the "Green Catseye" gem, head back to the main path and proceed down the narrow wooden ledge that spans around the cliff to the next area. As you traverse the path, villagers will approach. Shoot each of them once to make them fall off the ledge and into the waters below. When you reach a shack about halfway across the ledge, enter it and grab the "Closure of the Church" document that's lying on the table. Break the crate on the floor for a randomly determined item, but be careful, as a snake is hiding in the crate, waiting to strike. After you've collected all there is to collect in the shack, head back outside and continue along the wooden ledge until you reach the entrance to the next area. Once there, walk carefully through the doorframe ahead into the clearing to spot a large group of crows feeding. Equip a Hand Grenade, then toss it at the flock. This should kill all of the crows, thus allowing you to collect a decent amount of items and pesetas. When the crow situation has been dealt with, head over to the cart near the northwest wall to obtain a Spinel, then examine each of the shacks near the doorframe you entered the quarry through in order to obtain another Spinel and Handgun Ammo. Next, head across the quarry to the path located at the back end of the area. When the path forks, go RIGHT, not straight, in order to enter the waterway. When inside the waterway, walk forward and drop down into the area below. Proceed straight ahead to the corner of the room in order to obtain some Handgun Ammo, then turn right and head towards the typewriter on the table in front of you. Save your game if you wish, then pay a visit to the merchant in order to obtain the Punisher if you've eliminated 10 or more blue medallions by this point. Once you've done so, head around to the back of the shop and break the barrel here in order to obtain some more Handgun Ammo, then head back to the quarry, ignoring the nearby pool of water for the time being. When back outside, turn right and open the door to enter the swamp. Enter the cabin on the right side of the path to obtain some Handgun Ammo and a randomly determined item, then head back outside and proceed down the path until a group of villagers roll yet another boulder after you. Just like the first one, you must rapidly tap the A button in order to sprint downhill away from the boulder, then press a certain combination of buttons to dodge out of its way at the last second. When you've successfully outrun the boulder, turn around and take a look at the cliff side to spot a Spinel. Shoot it down, collect it, then head back to where you just came from. As you approach the dock up ahead, you'll most likely draw the attention of a villager standing nearby. Take him out, then disable the tripwire in front of you by shooting either one of the yellow bombs it connects. Next, carefully navigate your way along the wooden dock to the cabin about halfway across the swamp, disposing of enemies along the way. Grab the TMP Ammo in the corner on the floor along with the Shotgun Shells located in the crate on the shelf in front of you. Kill the snake that pops out at you, then exit the cabin and dispose of all enemies that approach. When they're gone, enter the swamp via the small set of stairs next to the cabin, then climb up onto the next dock up ahead using the small set of stairs there as well. Upon doing so, another group of enemies will spot you and approach from the east. Get rid of them in a rather efficient manner, then head over the bench on the right side of the dock to obtain an Incendiary Grenade. After grabbing the grenade, shoot the bird nest out of the nearby tree in order to obtain an "Antique Pipe." Continue along the wooden dock until you reach another tripwire bomb. Destroy it, then proceed straight ahead to the shack on the left side of the path. Kill any enemies you might encounter along the way, then enter the shack to obtain some Handgun Ammo. Once you've done so, exit the shack and continue along the path until you reach the next area. Ascend the slope, ignoring the path on right, until you reach the top. A short cutscene will play, showing a pair of villagers dumping a body into the lake in order to feed El Lago, a mutant fish monster of sorts. After the cutscene, grab the Red Herb under a nearby tree, then head back down the slope and make a left. Just before the shack on the right side of the path, you should notice a bird nest in a tree on the left. Shoot it down in order to obtain a "Gold Bangle with Pearls," then enter the shack for some Handgun Ammo and a Yellow Herb. Continue along the path until you reach another shack. Enter it in order to save your game if you'd like, then grab the Green Herb and exit the structure. When back outside, head over to the nearby dock and board the boat. Drive southeast until another short cutscene plays, showing your first encounter with the monster you saw earlier. To find out how to defeat the hideous lake monster quickly and easily, please refer to the "Bosses" section of this guide. =========== Chapter Two =========== Chapter 2-1 ----------- After Leon regains consciousness, head over to the bed and grab the "Anonymous Letter" along with the various other items scattered about the cabin. Once you've done so, exit the cabin and head over to the dock. Board the boat, then stay to the right as you depart until you can see the entrance to a secret cave up ahead. Inside the cave, you'll find a merchant along with a decent amount of items that include a "Green Gem," which can be found on the roof of the shop via the ladder located in the small alley to the left of the structure. Shoot the torch hovering above the east platform in order to obtain a Spinel, then pay a visit to the shop itself if you'd like in order to buy, sell, or upgrade a weapon. When you've collected all there is to collect, exit the cave and drive on back to the south dock. Once there, reenter the cabin to save your game if you'd like, then proceed up the path ahead and enter the next area. Continue along the path until a short cutscene begins to play, showing what becomes of the villagers' heads when they're blown off. Keep in mind that when a parasite emerges from a villager's head, damage to any other part of the body is drastically reduced, so try to aim for other parts of the body to make it easier for yourself. Anyways, when the cutscene ends, whip out a Flash Grenade (if you have any) and toss it at the villager to immediately destroy the parasite. If you don't have any grenades available, or you just feel like saving them for the time being, equip the weapon of your choice and aim for the parasite. When the villager and his parasite are disposed of, collect the "Gold Bars" he drops that are worth 5,000 pesetas. After that, proceed along the path until you come to a set of platforms that span across a pool of water. Jump from platform to platform in order to get to the other side, then head all the way down to the very end of the path to obtain a Hand Grenade. Backtrack a few steps, then use the set of platforms nearby to successfully cross another pool of water. On the other side, approach the rope in front of you and press the A button to climb down to the next area. Shoot the villager standing on the platform just ahead of you, then turn around and take a look at the portion of wall to the right of the rope you just descended to spot a Spinel. Shoot it down, then grab it and climb onto the platform where the villager was just standing in order to obtain some Handgun Ammo. Next, climb back down and move to the east end of the bank. Once there, shoot the chain that's holding the wooden crate above the water. The box will float to a certain spot, thus creating a makeshift bridge for Leon to cross. Before attempting to cross the next portion of the falls, turn right and head down the central platform and climb the tower on the left to obtain a Green Herb. Aim at the beam just past the tower and shoot the glittering object that's perched on top of it to obtain an "Amber Ring." Shoot the two boxes hovering above the water to create a bridge that allows you cross over to the south bank. Once there, climb the nearby ladder and pull the lever at the top in order to divert the water flow away from the cave entrance located at the back end of the central platform. Hop back across the boxes to the central platform and a group of villagers will appear. Simply hop back across the boxes to the south platform and shoot each villager as they attempt to hop across the water towards you. Doing so will result in each villager falling into the water after only one shot! Not bad, eh? Anyways, when the coast is clear, head back over to the central platform and enter the cave. At the end of the path, you'll find a "Round Insignia" on the wall. Remove it in order to reveal a secret passage, of which leads to a dock. Shoot the nearby torch to obtain a Spinel, then board the boat up ahead in order to grab a free ride to the merchant's dock. Stock up on whatever you need at the merchant's shop, then save your game using the nearby typewriter. Exit the waterway and proceed to the open area of the quarry to initiate a boss battle. For strategies on how to defeat this giant of a boss, please refer to the "Bosses" section of this guide. When the El Gigante is defeated, enter the graveyard once more and proceed along the wooden ledge until you reach the small shack on the right. Enter to obtain two randomly determined items, then proceed to the end of the path where two Colmillos are waiting your arrival. Dispose of them using the TMP, then grab the Rifle Ammo that one of them drops. Next, take some time to browse the rest of the cemetary for items, then head back up the hill to the church entrance. Use the "Round Insignia" to open the doors, then head inside. Approach the altar and collect the that are lying on the table to the left. Proceed down the narrow passageway on the right as you enter the church in order to obtain a Flash Grenade, then head back past the entrance to the narrow passageway on the other side. Climb the ladder here, then head around the corner until you come to a chandelier hanging from the ceiling. Hop onto it using the A button, then hop off when the chandelier swings toward the opposite side of the balcony. When you've successfully crossed the gap via the chandelier, head around the corner to the right and smash the barrels to obtain an Incendiary Grenade. Next, head over to the panel on the balcony that contains three colored lights. Activate it by pressing the A button, then rotate the red lens twice, the green lens three times, and the blue lens once. Once you've done so, choose the "combine" option in order to form an insignia that raises the bars surrounding Ashley Graham's holding cell. Enter the room to initiate a cutscene with you and Ashley. When it's finished, collect the items scattered about the room and head back down to the lower level via the ladder you used to climb up there in the first place. When the "Catch" command appears at the bottom of the screen, press the A button in order to have Ashley jump off the ledge into your arms. After a short cutscene with Lord Saddler, you're forced to take a slight detour... Chapter 2-2 ----------- Grab the items located inside the nearby barrels, then exit the church via the nearby door into the graveyard. Proceed through the gate up ahead until Ashley points out a wagon filled with explosive barrels. Shoot any one of the barrels to send the wagon rolling down the hill, killing a majority of the approaching villagers when it explodes. Kill the lone villager that remains afterwards, then continue along the path until you reach the entrance to the tunnel. Head over to the merchant to find that the Red9 is now available, along with tune-ups for the TMP, Punisher, and Red9. When you're done browsing through what the merchant has to offer, proceed to the end of the tunnel and climb the ladder up into the house. Make sure Ashley has moved out from under the lantern above the ladder, then shoot it down to obtain a Spinel. Save your game using the nearby typewriter if you wish, then exit the house. As you reenter the Pueblo for the third time, you'll be greeted by yet another angry mob of villagers. Proceed cautiously toward the center of the village, disposing of each villager with the weapon of your choice. Keep in mind, however, that parasites will emerge from the villagers' heads if you blow them off, so try your best to aim for other parts of their bodies. When the coast is clear, enter the two-story house in order to obtain Handgun Ammo on the first floor, and some TMP Ammo on the second floor. Make sure to pay a visit to the watchtower as well, as there's a Spinel waiting for you at the top. When you're done collecting all there is to collect, carefully proceed up the path to the northeastern exit, disabling bear traps along the way. As you approach the gate at the end of the path, a small group of enemies will spot you and attack. Dispose of them, then open the gate and enter the next area. Move up the path just past the gate until you come to a red container. Press the X button when the "hide" command appears onscreen in order to have Ashley stay out of harm's way for the time being. Next, enter the small shack to the left of the red container to obtain some Handgun Ammo and a document entitled "Sera and the 3rd Party." Exit the shack and head straight for the barn, ignoring all enemies that approach for now. Climb to the top floor of the barn, knock down the ladder, then kill all enemies as they enter. When the coast is clear, grab the Handgun Ammo in the nearby cabinet, then drop back down to the lower level and grab the items there. Before calling for Ashley, make sure the path from her hiding spot to the barn is clear of all possible dangers, such as bear traps and a new batch of enemies that are hiding behind the fence near the tall wooden gate. When all of that's said and done, call for Ashley by pressing the X button, then climb back up to the second floor of the barn. Hop out of the nearby window onto the covering that spans over to the area I described above. Run across the covering and drop down into the area that houses the tall wooden gate. Kill the small group of villagers here, then disable the nearby bear traps in order to safely approach the gate. When the "piggyback" note appears at the bottom of the screen, press the A button in order to hoist Ashley up and over the top of the gate. She then opens the gate from the other side, allowing Leon to enter the next area as well. Visit the merchant on the right side of the path in order to tune up your weapons as much as possible before crossing the bridge up ahead. When you're finished, head across the bridge until you receive a transmission from Hannigan, letting you know that you won't be heading home anytime soon. As you approach the end of the bridge, a cutscene will play showing a rather angry mob of villagers approaching from the north. Leon then sprints toward the cabin in the center of the area and barricades himself, Ashley, and Luis Sera inside. When the cutscene ends, grab the items located throughout the first floor of the house, then begin to push the three bookcases in front of each window in order to slow the villagers' ingression. Once you've done so, head over to the base of the stairs and wait there until the villagers finally manage to break into the cabin. Shoot enemies as they begin to pour through the open windows, then when Luis says so, proceed to the second floor of the cabin. Once there, start shooting villagers as they attempt to climb the stairs to your location. When you hear the sound of glass breaking, that means the angry horde outside has successfully erected a ladder to one of the four second story windows. Whenever this happens, quickly run over to the window and press the A button in order to knock the ladder down. Repeat this process, shooting the occasional villager until 40 of them are disposed of, thus ending Chapter 2-2. Chapter 2-3 ----------- When the coast is finally clear, grab any items that remain scattered about the cabin then head outside. Pay a visit to the merchant located just outside of the small shack to the east, then head inside to save your game. Once you've done so, proceed east of the cabin until you come to a switch that will determine what path you will take in order to reach the gondola. The left path leads to the Barrier Station, of which is filled with a rather large amount of angry villagers, and the right path leads to a narrow passage dominated by yet another El Gigante. In my opinion, the right path can prove to be a lot easier, as the El Gigante that patrols the narrow passageway can be considered an "optional boss," meaning you can sprint as fast as you can from one side of the area to the other without fighting him at all. Keep in mind, however, that both paths are pretty much equal in terms of difficulty, so making this decision shouldn't take that long at all. If you've chosen the left path, then continue reading this paragraph and the next one. If you've chosen the right path however, then skip over the two. Anyways, as soon as you enter the Barrier Station, whip out your handgun and shoot the wagon full of explosive barrels up ahead to wipe out pretty much all of the nearby villagers. Next, approach the red dumpster and press the X button to have Ashley hide in it while you deal with the villagers who appear from behind the wall. Once they're disposed of, continue along the path until you spot a villager patrolling the catwalk on your left. Dispose of him, then press the X button to whistle for Ashley to come along. When you reach the ladder at the end of the path, turn right and shoot the barrel here in order to obtain some Handgun Ammo, then climb the ladder and run across the narrow catwalk to the red dumpster up ahead. Have Ashley hide again, then take care of the approaching villagers. When the coast is clear, head west from Ashley's hiding spot until you come to a small clearing on the RIGHT. Drop down into it and grab the Shotgun Shells off of the crate directly in front of you. Next, head around to the back of those crates and destroy the barrel in order to obtain a Red Herb. Once you've done so, climb the ladder back up to the catwalk and drop into the circular pit. After a short (and rather unpleasant) cutscene, scramble back up to the catwalk as fast as you can, kick down the ladder behind you, then sprint back over to Ashley's hiding spot. Run past the dumpster to the narrow path near the first ladder you climbed to get up here in the first place. Take out your TMP and mow down each and every enemy including the two psycho chainsaw women, one of which drops a Camp Key, the other a Ruby. When the coast is clear, call for Ashley and drop back into the circular pit. Enter the next area via the nearby door (using the Camp Key), then head into the small shack on the right and drop down into the cellar there in order to obtain some Handgun Ammo and a Hand Grenade. Climb out, then slash away the boards on the small window to the south. Hop out of the opening and proceed to the end of the small path to receive a Flash Grenade and a Red Gem. Avoid shooting the barrels that contain these items, as you might attract the attention of the unhappy horde of villagers near the exit. Reenter the shack, then exit through the door to the main path. Move cautiously toward the end of the aisle, hide Ashley in the red dumpster, then equip a Hand Grenade or an Incendiary Grenade to prepare yourself for the giant mob of villagers that begins to approach. Tossing a grenade into the mob will most likely elminate all of them with the exception of one or two. When the coast is clear, have Ashley emerge from her hiding spot, then smash the barrels located in the corners of the open area up ahead to obtain some Handgun Ammo and yet another randomly determined item. Once you've done so, proceed toward the giant gate at the back of the clearing and exit into the next area. If you chose the right path, an El Gigante will begin to follow Leon and Ashley shortly after they enter the area. Like I stated above, whether you fight the monster or not is entirely up to you, so if you simply don't want to risk Leon and Ashley's health, sprint as fast as you can along the path, ignoring the first shack you come across. Enter the second shack to grab the "Old Key," which is needed to unlock the door to east. Next, sprint out of the shack as quickly as possible or else the El Gigante will annihilate the puny structure and everything in it with a single stomp. When the key is in your possession, exit the area via the door at the end of the path. If you're not one for chickening out when it comes to taking down a puny little El Gigante, then take some time to carefully read up on some strategies in the "Bosses" section. When the battle's over, enter the next area via the nearby gate. From the door you entered through, head south to the cabin just beyond the merchant's location. Grab the Handgun Ammo located on the trash cans on the side of the building, then head inside and grab the "Village's Last Defense" document on top of the locker in the back. Open the nearby locker in order to obtain some Rifle Ammo, then save your game if you'd like and exit the cabin. When outside, proceed up the path to the north and examine the giant gate located on the right about halfway up the hill. This is the village's exit, but it seems the door can only be unlocked if one has proper identification. After examining the gate, continue along the path until you reach the gondola. Smash the barrel in the corner to obtain some Handgun Ammo, then hop aboard. As you make the trip from one side of the chasm to the other, enemies will begin to board lifts at the other station. When the disgruntled villagers approach, they'll begin to throw sharp objects at Leon and Ashley, so whip out the weapon of your choice and shoot them before they have the chance to do so. Villagers located on cliff ledges to the left of the gondola will hop onto your lift and begin to hack away at the chain suspending it from the cable above. Simply shoot any villager who does this in order to send them plummeting to their death. Repeat this process until you reach your destination, then disembark the lift you're on. Once you've successfully reached the second station, run around the fence and enter the gondola's control room. Proceed to the back of room and open the two lockers there in order to obtain some Handgun Ammo and a Flash Grenade. Exit the booth and proceed down the flight of stairs located directly in front of you at the cliff's edge. Before descending the next flight of stairs, command Ashley to hold her current position and enter the nearby cave. Equip a Hand Grenade or an Incendiary Grenade, then toss it at the villagers guarding the cave's entrance. Hop over the sandbags they were hiding behind and proceed to the back of the cave. Climb the ladder, then shoot the villager that's patrolling the upper level. Next, head to the back of this part of the cave and open the treasure chest to obtain a "Yellow Catseye" gem. When the gem is in your possession, exit the cave, command Ashley to follow you, and descend the next flight of stairs to the bottom. Follow the path and pay a visit to the merchant along the way, if you didn't already visit the one by the large gate on the other side of the chasm that is. Collect the Shotgun Shells and TMP Ammo on top of some nearby crates, then take a look at your inventory and make sure Leon has plenty of recovery items, as he's going to need them for this next battle. Anyways, enter the next area and proceed up the path until you come to a rather large shed of sorts. As you approach the front doors of the shed, a short cutscene will play, showing Leon entering the building alone. Unfortunately for you, Leon has yet another run in with the village chief. Press two dodge buttons displayed onscreen to avoid instant death, then prepare yourself for a showdown with the head honcho himself. After the battle, exit the shed via the hole that appeared in the wall after you obtained the "False Eye," then command Ashley to follow you as you exit the area. Head back to the gondola and ride it back across the chasm. When you disembark, approach the village exit you came across when you first entered the area and use the "False Eye" to unlock the door. Enter the next area and take the Handgun Ammo located on top of some nearby crates. As you proceed up the path ahead, a horde of villagers appears at the top of the hill, but don't start taking them out just yet. Proceed straight ahead a few more paces until a truck starts up and begins racing down the hill towards Leon and Ashley. Wait until the crazed trucker runs over his fellow villagers, then whip out your handgun and shoot driver. When the truck crashes, sprint past the truck to the top of the hill to trigger another appearance of villagers who emerge from the back of the truck it seems. Take them out as they approach, then head over to the small clearing on the left side of the path in order to obtain some Handgun Ammo and a Velvet Blue. Next, continue toward the drawbridge to complete Chapter 2. ============= Chapter Three ============= Chapter 3-1 ----------- After the cutscene, Leon and Ashley will find themselves in an old and somewhat creepy castle. Take some time to smash the barrels strewn about the area to obtain a decent amount of pesetas along with some Gold Bars and a Spinel. Next, head inside the shop to save your game if you'd like, then grab the Green Herb nearby and pay a much-needed visit to the merchant. If you'd like, sell all of your weapons and valuables and purchase the Blacktail, Riot Gun, and semi-auto Rifle, as well as the Attache Case L to hold all of this stuff. Purchasing these weapons will allow you to fly through the rest of the game with little to no problems. If you have a decent amount of pesetas left over after making these purchases, take some time to purchase an upgrade or two for the weapon of your choice. When all of that's said and done, exit the decrepit structure and proceed up the nearby set of stairs. Enter the next area, then run along the path until a short cutscene plays, showing a pair of enemies patrolling the balcony up ahead. Grab the Rifle Ammo located on a nearby crate, then equip the Rifle and snipe them from your current position. Proceed straight ahead, then head up the flight of stairs to the right until yet another short cutscene begins to play. When the scene ends, head west and sprint along the wall, doing your best to avoid the deluge of flaming projectiles that rains down upon Leon and Ashley, until you reach an archway on the left side of the path. Grab the items dropped by the two enemies you sniped earlier, then enter the cylindrical room up ahead and examine the cannon there. Collect the Velvet Blue along with the two other items located in the remaining barrels, then exit the room and backtrack to the archway, where you'll continue heading west through another archway and up a flight of stairs. When you reach the top of the stairs, take no more than a few steps out into the clearing, then equip your Rifle and face south. Zoom in on the catapult high above ground level and fire at the explosive barrel next to it. Next, head right from the top of the stairs and make note of a small building up ahead. Shoot the enemy that can bee seen hiding out inside of the structure, then shoot him in the chest to make him emerge from his hiding spot. Shoot him again as he exits the building to finish him off, then sprint across the bridge into the next area. Enter the small building to trigger the appearance of two more enemies. Dispose of them, then look through the window and shoot the exploding barrel located next to the catapult to the north. Command Ashley to wait inside the building, then exit the structure alone and head around the corner to the right in order to obtain a "Gold Bangle" inside a red treasure chest. Next, sprint across the bridge located directly in front of the building's entrance, then quickly turn to Leon's left and snipe the enemy who's in control of the catapult above the castle gate. Take out the fourth and final catapult located on yet another nearby balcony while using the small room just past the large hole for cover, then head back out into the open and turn the crank to raise the cannon. When the cannon's raised, approach it and press the A button in order to fire at the castle gate. Once the gate is destroyed, head back to the small building, command Ashley to follow you, and grab the Yellow Herb inside if you haven't already done so. When all of that's said and done, head back across the bridge to the clearing and enter the next area through the destroyed castle gate. When you enter the room, take the Handgun Ammo from the table, then turn around and open the cabinet next to the entrance in order to obtain some pesetas. Next, approach the "Platinum Sword" located on the back wall, take it, then begin ascending the stairs. When a group of enemies on the above level cry out, head back down to the base of the stairs and take them out as they begin to descend the staircase toward Leon and Ashley. Head upstairs and take out any enemies that might be standing around the upper level, then dispose of the mob that enter through the downstairs door a short while later. Snipe the enemy dressed in red that's hanging out near the entrance, then grab the "Gold Bars" he drops that are worth 4,500 pesetas. When the coast is clear, head back upstairs once more and collect the small amount of pesetas located on the nearby table. Take the "Golden Sword" from its place on the northwest wall, then replace it with the "Platinum Sword" you obtained earlier. Head back downstairs and put the "Golden Sword" in the golden plaque. This will reveal the upstairs exit, allowing you to enter the next area. The castle gate on the right side of the path is (unsurprisingly) locked, so after you've examined it, backtrack a bit and enter the next area through the nearby door. Take a few steps out into the open and shoot the enemy standing directly in front of you in the head with your rifle. After you've disposed of the loner, more enemies stationed inside the small structure on the right will run out to greet Leon and Ashley. Backtrack to the door you first entered the area through and allow the enemies to approach. As they begin to funnel through the doorway, pick them off one by one, then reenter the area and head over to the small building where the horde just emerged from. Enter via the entrance located in the nearby alleyway and collect the Spinel, Handgun Ammo, and pesetas inside. Once you've done so, approach the window located at the front of the building and equip your rifle. From here, snipe the enemy armed with a crossbow that's perched atop the adjacent battlements. When the coast is clear, exit the building and proceed straight ahead, under the archway. This should grab the attention of a pair of shield-bearing enemies nearby. Not to worry, a shotgun blast at close range reduces these shields to nothingness, allowing you to dispose of the enemy behind it with ease. That being said, dispose of the duo and enter the nearby building. Collect the items scattered about the structure that consist of a Green Herb, Velvet Blue, and the "Castle Gate Key" located in the red chest. Shortly after you obtain the key, an angry horde of cultists come swarming through the door. Equip a Hand Grenade or an Incendiary Grenade and toss it at either one of the nearby ramps. This will get rid of about half of the entire group, allowing you to proceed down the now clear ramp. Allow the rest of the enemies to approach, then blow them away when they get near. When the coast is clear, exit the building and return to the castle gate, then use the gate key you just obtained to enter the next area. Once inside, proceed foward to trigger a cutscene with Ramon Salazar and his rather creepy bodyguards. After the scene, ascend the steps, then turn around and aim high on the wall above the nearby archway to find a "Green Gem." Shoot it down, then run over and pick it up. Once you've done so, proceed to smash the rest of the pots located within the room to obtain a Velvet Blue along with some pesetas. Next, save your game via the nearby typewriter, then enter the next room through the east door. Smash the barrels and pots scattered about the room to procure items, then examine the portrait of Lord Saddler on the wall to obtain Gold Bars worth 5,000 pesetas. Head to the end of the path and read the "Capture Luis Sera" document pinned to the wall. After reading, turn left and enter the hallway that houses two fire-breathing horse statues. Make a right just before the horses and examine the painting in the small alcove to obtain the "Prison Key." When the key's in your possession, backtrack a littleways until you find yourself in the room where you obtained the Gold Bars earlier. Look through the archways on your right and you should see a box of Shotgun Shells located on top of one of the beams stretched across the ceiling. Shoot them down with the Handgun or Rifle, then head over to the greenish door located around the corner from the door you first entered the area through. Use the "Prison Key" to unlock the door, then command Ashley to wait at the top of the stairs before descending into the area below. When you reach the bottom of the stairs, collect the Shotgun Shells you shot off the beam as well as the Green Herb located in the corner of the room to the left of the prison cell. Next, approach the cell door and open it. The lever to the right of the creature shuts down the fire-breathing horse statues you encountered earlier, but before you can pull it, the creature (also known as a Garrador) breaks free of captivity. The Garrador is blind, so as long as you WALK around the area instead of run, you should have no trouble sneaking up behind him and shooting the parasite on its back without it locating you beforehand. Shooting the bells located on both sides of the room causes the Garrador to go berserk and lunge for them. This is a great chance to run up behind the creature and deliver a hard shotgun blast to its parasite. After about 5 or 6 shots, the Garrador should go down, dropping 15,000 pesetas and allowing you to pull the lever inside the cell. When all of that's said and done, head back up the stairs and command Ashley to follow you. Sadly enough, deactivating the fire-breathing statues triggers the appearance of an angry group of enemies. Not to worry, simply shoot the lantern hanging from the ceiling when the time is right and a majority of the group should be set ablaze. Dispose of the leftover enemies, then head around the corner and enter the next area via the door just past the deactivate statues. As you enter the room, immediately equip a Hand Grenade or Incendiary Grenade and sprint toward the line of enemies located up ahead in the center of the room. Toss the grenade at the group of enemies in order to dispose of them before they break formation and try to surround you. Collect all of the items the enemies have dropped, then quickly smash the nearby pots in order to obtain an Incendiary Grenade and some pesetas. Next, lead Ashley to one of the lower corners of the room near the entrance and allow the second wave of attackers to approach. When the group gets near, toss another grenade at them to make the battle a little less hectic. As soon as it's safe to do so (and the enemy draped in red is disposed of), head across the room and descend the stairs to the level below. Take out the enemies positioned in front of the nearby doorway, then enter the room. Collect the Shotgun Shells and a Green Herb located on the shelf, then run over to one of the yellow pads and stand on top of it. Command Ashley to wait, then have Leon run over to the adjacent one and do the same. This will cause a pedestal to rise up out of the floor on the above level where you just were. Before you have the chance to exit the room however, another group of enemies will appear and enter through the door as well as drop down into the room through the hole in the ceiling. Dispose of them, then when the coast is clear, exit the room and ascend the stairs and run over to the pedestal you raised earlier. When you examine it, the game will ask you about who will turn the crank. If enemies are still present, then Ashley can turn the crank while Leon clears the area. When either Leon or Ashley has finished turning the crank, ascend the staircase to the next area. At the top of the stairs, turn right and head around the corner to a small balcony where a pot containing a First Aid Spray awaits. Backtrack to the staircase and visit the balcony opposite the one you just visited in order to obtain a small amount of pesetas, then proceed north until Ashley points out a crank on the level above. Smash the nearby pots to obtain Rifle Ammo and some Shotgun Shells, then approach the raised ledge on the right side of the area until the "Piggyback" action appears onscreen. Press the A button to lift Ashley up to the above level, then run back up to where the two pots were located and pay attention to the enemies that enter the area through the side doors and come at her. Snipe all enemies that try to grab Ashley, then when it's safe to do so, equip your shotgun and take out any enemies that rush at Leon on the lower level. Repeat this process until both cranks have been turned completely. Run over to the ledge nearest Ashley, as she will then call for Leon in order to have him catch her as she drops. Next, hop across the platforms to the door and exit the room. Next, Proceed to the center of the room you've just entered, then turn south and examine the glittering eye of the upside-down statue hanging from the ceiling. Shoot the sparkling object out of the statue's eye to obtain a Spinel, then proceed to roam about the room, collecting all of the items located inside various cabinets and display cases. When you've collected everything there is to collect, pay a visit to the merchant stationed in the northeast corner of the room, as new upgrades are now available for the Handgun, Rifle, TMP, Punisher, Red9, semi-auto Rifle, and Riot Gun. After that, feel free to enter the shooting gallery to the left of the merchant to hone your shooting skills and win prizes. Different prizes are awarded for obtaining high scores amongst other objectives. When you're done, exit the shooting gallery and save your game via the nearby typewriter. After you've done so, proceed north up the narrow corridor until a cutscene plays that shows Ashley being abducted! Chapter 3-2 ----------- Backtrack down the corridor where Ashley was abducted until you come across a wooden door that leads to the dungeon area. Go through the door and around the corner, and you should come to a ledge. Drop down into the next area, then proceed along the corridor, ignoring the creepy sounds on the left. When you reach the end of the path, hide out in the corner and aim your semi-auto Rifle at the opposite end of the room. See the wisps of cold breath emanating from thin air? Those belong to an invisible monster known as a Novistador, of which you do NOT wish to fight at close range. That being said, aim at the patch of thin air where the breath seems to be emanating from and fire away. If you miss, there's a good chance the monster will charge at you, but not to worry, a couple of shotgun blasts will make mince meat out of it. Pick up any gems the Novistador drops, then walk slowly into the next chamber to avoid being spotted by the two Novistadors in the pool below. Proceed to the north end of the pool and aim down at the water. Snipe the two monsters, then when the coast is clear, hop down into the pool and collect the items scattered about the area. Grab the TMP Ammo in the pipe at the back end of the pool, then climb the ladder there and enter the next room. As soon as you enter the room, back up against the north wall and aim up at the skylight located in the center of the room. There SHOULD be a Novistador perched near the opening, but if you can't find it, quickly head over to the little niche around the corner from the entrance on the right side of the room. Upon doing so, the Novistador should being barreling toward you. When the monster lunges at you, the "Kick" action may or may not appear onscreen. If it does, quickly press the A button to kick the monster to the ground, then whip out your shotgun and blow its head off. The demise of the first Novistador should attract the attention of its buddy hiding out in the room on the left. Dispose of it, then take some time to rummage through the prison cells in order to obtain some items along with the "Luis' Memo" document that's pinned to the wall inside the first cell you come across on the left side of the room. Next, proceed down the corridor that's lined with even more decrepit prison cells, entering and exiting them when necessary. At the end of the path, you should come across a control room on the left. Enter the room and smash the nearby crates to procure items, then open the red chest to obtain a "Butterfly Lamp." Once you've done so, head over to the red valve and turn it in order to drain the water out of the pit just south of the prison cells. Next, exit the control room quietly, as there are two Novistadors awaiting your arrival. That being said, position yourself in the doorway so that you can snipe the first monster located on the ceiling across the hall, then move to the south wall, turn and try to snipe the other one before it spots you. As you make your way back to the main area of the prison, yet another Novistador busts out of a prison cell across the way. Equip the shotgun and blow its head off when it gets close, then proceed to the pool of water you just drained to encounter another one of the stealthy beasts. When it's safe to do so, drop down into the pool and kick the gate open. Sadly enough, kicking the gate down triggers the appearance of yes, you guessed it, another Novistador. Anyways, simply charge up the set of stairs located directly in front of you and blast awat at the monster as it begins to approach. When the coast is clear, head back downstairs and search the small area next to the stairs to obtain a Velvet Blue, then head back upstairs and enter the next room. In here, you should notice a series of three pendulums that are suspended from the ceiling. Hop from platform to platform, timing your jumps carefully and avoiding the blades at all costs. Once you've safely reached the other side of the chasm, grab the Velvet Blue nearby and enter the next room through the door on the left. Climb the ladder here and smash the barrels at the top in order to obtain a Spinel along with a small amount of pesetas. Next, exit the small room to the upper level of the area where Ashley was kidnapped earlier, also known as the Observation Hall. To your surprise, a group of acolytes are performing some kind of ritual on the level below. Not to worry, firing a rocket into the middle of the group will dispose of them immediately. If a Rocket Launcher is not in your possession however, proceed by tossing a Flash Grenade over the ledge to the ground floor, then when the group is stunned, hop down and toss either a Hand or Incendiary Grenade in their midst. The grenade might not be enough to kill the leader cloaked in red, so quickly whip out your Shotgun and blow his head off, then proceed to get rid of the parasite that emerges after doing so. When the coast is clear, collect all ten Spinels the group has dropped along with the "Illuminados Pendant" dropped by the leader. Next, head over to the ladder and climb back up to the balcony. At the top, approach the balcony's ledge and jump over to the chandelier in front of you. Hop off when you swing over to the other side, then turn to Leon's left and smash the nearby barrels to obtain a Velvet Blue and a small amount of pesetas. Next, head to the opposite end of the balcony and use the chandelier here to swing back over to the other side of the room. Raise the switch on the wall to open the gates on the upper level, then smash the display case to the north and open the red chest to obtain an "Elegant Mask." Proceed to the merchant located in the northwest corner of the room (on the upper level), who now has new tune-ups for the Handgun, Rifle, TMP, Punisher, Red9, and semi-auto Rifle. Please keep in mind that it's fine to sell everything but four Novistador Eye gems, two of each color, as they're needed later on in the game. When you're finished, head through the pink door into the next room. Grab the Red Herb located on the table across the room, then head upstairs. Collect the "Castellan Memo" document on the center table and the Handgun Ammo on the chair, then open the green door and snipe everyone on the balcony up ahead with the semi-auto Rifle. Take out the two enemies stationed on the level below, then enter the southwest room and ascend the stairs a short distance. Kill the enemy located at the top of the stairs, then continue to ascend the staircase to the above area. Once upstairs, open the door and run over to Leon's left in order to obtain some Rifle Ammo. Next, cross the balcony to the opposite corner of the room and hop down off of the small ledge to the area below. Upon doing so, a group of enemies will open the nearby sealed door, allowing their leader to flee across the balcony. After the short cutscene that documents this event, immediately rush through the doorway, ascend the stairs and chase after him. Use your Shotgun to make quick work of any other enemies that get in your way, then try your best to snipe the leader when you exit the room onto the balcony once again. If you fail to take him out however, sprint towards the southeast door and enter the room. Run around the shield-bearing enemy, then chase the leader downstairs and blast him with the Shotgun to prevent him from reaching the machine gun mounted in the center of the room below. Grab the "Gallery Key" that he drops, then make your way back up to the west balcony, picking up items along the way. Use the key to unlock the door, then open it and enter the next room. Upon entering the room, locate the moose head mounted on a nearby wall and shoot the glittering object out of its eye to obtain a Velvet Blue. Smash the clay pots scattered about the room to procure more items, then approach the panel in the center of the room and press the A button to operate the puzzle. Your objective here is to rearrange the portraits so that a total of six people are depicted dying. In order to do so quickly and easily, press switch 1 first, switch 3 after that, switch 2, then finish up with switch 4. Choose "Ok" to solve the puzzle, then continue into the next room. Unfortunately, Salazar has take the liberty to set up a nice little trap for Leon. Bolt through the door on the right and shoot the approaching enemies as they begin to ascend the stairs behind you. After doing so, a few more enemies should appear on the upper level, half of which enter the area via the stairwell, and the rest are all crossbow-wielding enemies who stand their ground for the most part. Next, proceed to run in and out of the room in order to try and lure the enemies in after you, then when the coast is clear, open the upstairs door. From the doorway, shoot the lanterns suspended from the ceiling in order to make quick work of the snipers nearby. While doing this, try to avoid standing out in the open for too long, as a pair of enemies with a Rocket Launcher in their possession will take pleasure in blowing you apart. When the coast is clear, take some time to search the room for items, then activate the switch located on the wall near the exit on the upper level. This will deactivate the security system as well as raise the platform in the center of the room. The pair of enemies will appear from behind the painting again and attempt to fire a rocket at you, so quickly run around the corner to avoid being hit by the blast. Next, enter the south door and activate the switch here, then exit the room and hop over to the side in order to avoid yet another blast from a Rocket Launcher. Kill the two enemies when the firing has ceased, then open the blue chest on the center platform to obtain the "Goat Ornament." Go through the exit into the next area. Follow the corridor to the small room at the end of it. Smash the nearby pot to obtain some Handgun Ammo, then proceed through the door to the west, as the north door cannot be opened from this side. Aim at the portion of wall located above the door up ahead and shoot the glittering object to obtain a Spinel. Next, proceed through the opposite door and head north up the balcony. Stop a short distance from the fountain and pick off the crows perched there with your handgun. Once you've done so, examine the fountain to obtain a Velvet Blue and the small amount of pesetas dropped by the birds. Examine the locked door nearby to receive a clue pertaining to how Leon can get inside the room later with Ashley's help. Next, head east down the set of stairs and across the balcony. Examine the indentation in the nearby bedroom doors to receive a transmission from Salazar, "warning" Leon of what's to come in the near future. After the transmission, open the gates and enter the hedge maze. Smash the barrels on the left in order to obtain a Velvet Blue, then proceed under the bridge to trigger the appearance of Colmillos. In this case, it'd be best to toss an Incendiary Grenade in their midst to dispose of them quickly and easily. However, if you find yourself squaring off against a lone Colmillo, your shotgun is best. Anyways, once the demonic, parasite-infested mutts are gone, head under the bridge behind the platform. Smash the barrel here to obtain a Green Herb, then head south from the entrance and move inward towards a closed gate. DO NOT OPEN THE GATE! Instead, aim your rifle at the pen across the clearing to spot a pair of Colmillos locked inside. Snipe one, and the other manages to break free and charge towards Leon. Blast it with the shotgun, then open the gate and head into the next area. Proceed east, ignoring the stairs on the left, until you reach the corner up ahead. Follow the somewhat spiral-shaped path inward to a red box containing some Shotgun Shells. Next, head back to the set of stairs you just ran past, killing any Colmillos that pop out at you along the way. Ascend the stairs and cross the bridge. On the other side, turn left and head over to the nearby red box in order to obtain some TMP Ammo, then return to the base of the stairs and proceed northeast toward the fountain. Examine the fountain to obtain the "Moonstone (Left Half)," then equip grenades for the trip back to the kennel area where you killed the two confined Colmillos earlier. Head towards the southwest corner of the area, then proceed north up the narrow passageway to find a Yellow Herb. Backtrack to the corner again and take the zig-zagging path adjacent to the one you just took. Turn right, then right again at the end of the path to find a "Red Gem" that can be inserted into the "Elegant Mask" in order to increase its value. Once the gem's in your possession, head north from its location and proceed under the bridge towards the northwest corner of the area, where another pen containing yet another Colmillo. When the coast is clear, head south from the dog's cage and proceed around the corner to find a red box containing a First Aid Spray. When the spray is in your possession, head back to the dog cage and proceed east, ignoring the path on the right for now. At the end of the path, you'll find a Spinel. Grab it, then backtrack to kennel area once again. Next, head back under the bridge and up the nearby set of stairs to obtain the "Moonstone (Right Half)" from the fountain there. When both Moonstone halves are in your possession, carefully navigate your way back to the bedroom doors, insert the Moonstone (in its entirety) into the indentation and enter. After the cutscene, collect the various items scatterd about the room that include an Incendiary Grenade, Handgun Ammo, some pesetas, and the "Mirror" located in the side room behind the armoire. The merchant in this area offers new tune-ups for the Blacktail, Broken Butterfly, Riot Gun, and Mine Thrower, so do whatever you'd like with your hard-earned money and grab the "Female Intruder" document on the table when you're through. When all of that's said and done, save your game via the typewriter near the room's exit and proceed into the next room. Proceed straight ahead and smash the clay pot to obtain some Shotgun Shells, then observe the clue inscribed on the wall to the left. Take some time to locate the other three clues scattered about the room as well as collect the Green Herb and Handgun Ammo on the two tables. Next, head down the south corridor and enter the room that was previously locked. Open the cabinets and smash all of the crates to procure items, but be wary of the crate on the shelf against the north wall. It contains a snake! When you're done collecting all there is to collect, reenter the dining hall, proceed down the corridor and turn east to face a counter with a bell on it. Ring the bell, then watch as the painting on the back wall flips over to reveal a four-course meal. Remember those four clues you observed upon entering the room for the first time? Now it's time to put them to work. If you're really not up for a challenge however, then proceed to shoot the chicken, bread, desert, and wine in that order. Upon doing so, the bars are removed from the entrance to the nearby room. As you enter the room, a cage drops down from the ceiling above, trapping Leon for the time being. To your surprise, a large group of enemies surrounds the cage and begins to attack. To avoid being hit by crossbow-wielding enemies, immediately equip a Hand Grenade and toss it towards one of the metal doors. Upon exploding, the grenade will destroy the padlock on the door, allowing you to kick it down and confront the horde. When the coast is clear, grab the Flash Grenade in the corner to the left of the room's entrance, then open the red chest in the center of the room to obtain the "Hourglass". Next, enter the shooting range of sorts where you shot the painting earlier and approach the counter to find a box of Magnum Ammo. Once you've done so, reenter the red room once again and proceed into the next area. As you enter the room, walk forward and approach the nearby ledge. Equip the rifle and snipe all of enemies stationed on the floor below, as well as the enemy that patrols the area on the other side of the raised platform. Smash the clay pot on the table nearby to obtain some Rifle Ammo, then drop down to the level below. Next, activate the switch on the wall to the left in order to raise the platform in the center of the room, forming a bridge that connects the two halves of the upper level. Climb the ladder back up to level above and take out all enemies who enter the room via the north door. Remember to NOT shoot them in the head however, as the Plagas inside their bodies are now much more dangerous and harder to destroy once they've been released. If you "accidentally" blow an enemy's head off, using a Flash Grenade will destroy the parasite immediately. Anyways, when the coast is clear, proceed across the bridge until another group of enemies enters the room via the far door. Shoot down the lantern hanging above the bridge when they approach to dispose of them quickly and easily. Next, equip the rifle, descend the stairs a few steps and aim across the room at the small window. Snipe the crossbow-wielding enemy inside the room, then grab the pesetas on the table along with the Velvet Blue in the clay pot nearby. Break the glass on the display case in the center of the room and collect a wide variety of items, of which includes a Rocket Launcher. If the Rocket Launcher doesn't fit into your inventory, the merchant in the next room sells the "Attache Case XL," the largest case in the game, so you can always buy that first and come back for the Rocket Launcher in a little bit. That being said, ascend the nearby staircase and break the padlock on the door. Proceed down the bridge you raised earlier and enter the next room. Smash the small pot on the table to obtain a Spinel, then pay a visit to the merchant at the end of the hall and save your game if you'd like. When all of that's said and done, enter the next room for a cutscene and the end of Chapter 3-3. Chapter 3-4 ----------- After the cutscene, take some time to roam about the balcony, smashing all pots you come across to procure various items. Examine the portrait of Saddler to obtain some Gold Bars worth 5,000 pesetas, then head over to the staircase opposite your current location. Descend the stairs until you find yourself standing on a raised platform in the center of the room. On the ground level directly in front of you, Ashley is bound to the wall by 3 metal bands. Aim through the rifle's scope at each of the bands and CAREFULLY shoot each one of them to free the President's daughter. Ashley then heads over to one of the room's exits and attempts to escape. Unsurprisingly enough, the door is locked, and on top of that, a slew of enemies enter the room via a ton of other doors located on the level below. That being said, snipe each of the enemies as they approach Ashley and try to capture her once again. Try your best to pick off the enemy cloaked in red first, as he holds the key needed to exit the room. When the coast is clear, Ashley will retrieve the key and exit via the door she tried to open earlier. Once inside the next room, you'll be in control of Ashley. Controlling Ashley is almost exactly the same as controlling Leon, but sadly enough, Ashley isn't capable of wielding any deadly firearms. That being said, let's get started. First, proceed northwest from the room's entrance and grab the Spinel located by the table, then head over to the opposite corner to find a Yellow Herb. Next, use the nearby typewriter to save your game, then head into the next room. Upon entering the room, you'll notice an enemy nearby. Luckily, Ashley can pick any of the three lanterns scattered around the room and hurl them at the enemy, setting him ablaze for a short period of time. If you prefer a more non-violent approach, however, Ashley is capable of crawling under tables where the enemy cannot follow her. That being said, after successfully evading the enemy, enter the next room via a small crawlspace in the southwest corner of the area. Once inside the next room, proceed straight ahead and open the drawer here to obtain another Spinel, then head over to the southwest corner of the room in order to obtain a small amount of Pesetas. Deal with the enemy lurking around the area by tossing a few lanterns at him, then rotate the two nearby cranks in order to remove the bars blocking the exit. Once you've done so, head down the passage and grab the Red Herb you come across. Open the door at the opposite corner of the hallway, then enter the room and examine the drawer near the entrance to obtain a Velvet Blue along with a Spinel located on the nearby table. Open the bureau on the northernmost wall to obtain some Handgun Ammo, then head to the bureau opposite it to obtain the "Butler's Memo." Next, examine the painting and wheel in the center of the room for some clues, then exit. From the room's entrance, head down the corridor and turn to Ashley's left. Crawl under the table here, and press the switch at the end to raise the nearby gate. Next, enter the middle section of the room and examine the fireplace to obtain a "Stone Tablet." Once the tablet is in your possession, press the switch located in this area to raise another gate. Enter the area you've just opened and collect the Green Herb on the table there. Head over the bookshelf once you've done so and push it aside to reveal yet another switch. Activate it, then head towards the room's exit (make sure you collect the Pesetas and Velvet Blue near the exit!). Proceed down the rather dark corridor and grab the Spinel on the chair here. Examine the pedestal in the center of the room at the end of the corridor to find a puzzle. This is a tricky one, and it supposedly has more than one solution, so if you'd rather figure it out on your own, simply skip the next few sentences. Anyways, for your first move, shift the right center tile inward to the center. Next, move the upper right tile down, then move the top center tile over to the right. After that, move the center tile up a space, the shift the left center tile inward to the center slot. Move the lower left tile up a slot, then move the bottom center tile to the left. After THAT, shift the lower right tile left, the right center tile down, then the center tile right. Now, for the next two moves, move the top center tile down a spot and move the top left tile right one. Move the left center tile up, the left bottom tile up under that one, then the bottom center tile left. Next, shift the center tile down, the right center tile inward to the center slot, then the bottom right tile upward. For your final move, insert the "Stone Tablet" into the bottom right slot. Whew. After you've completed the puzzle, enter the now accessible room. Explore the room, opening all boxes and cupboards you come across to obtain a Gold Bangle along with a Spinel. Taking the "Salazar Family Insignia" from the nearby statue causes a secret panel in the wall to revolve, revealng a box that contains the "Serpent Ornament." Sadly enough, taking the ornament causes the multiple suits of armor in the area to come to life. That being said, quickly crawl under the table when the timing is right to outmaneuver the enemies here, then sprint down the corridor. Press the two dodge buttons that appear onscreen when instructed to do so in order to avoid instant death. Once back inside the room with the multiple gates, QUICKLY press the nearest switch in order to lower a gate and prevent the suits of armor from reaching Ashley. Next, head back to the first room you entered upon gaining control of Ashley and insert the "Salazar Family Insignia" into the wheel there. Turn the wheel, and a secret door will be revealed in the wall nearby. Climb the ladder, grab the pesetas at the top, then proceed south. Follow the winding passage out to the upper level of the Central Hall, where Leon is anxiously awaiting your arrival. ========= Chapter 4 ========= Chapter 4-1 ----------- With Ashley in tow, backtrack through the Exhibition Corridor and dining room, disposing of enemies along the way. Head south once you've entered the main portion of the dining room and proceed through the door at the end of the narrow passageway. Enter carefully however, as a couple of Novistadors lie in wait here, ready to strike. Blast them away with your shotgun, then exit the room via the door opposite the one you entered through. Next, turn to Leon's right and follow the path past the fountain to the metal door up ahead. Look familiar? Anyways, stand under the large opening just above the doorway and press the A button as soon as the "Piggyback" command appears onscreen. Ashley will then unlock the door from the other side, allowing you to enter and collect the goodies within. Make sure to grab the Broken Butterfly magnum handgun in the large chest before you leave, then retrace your steps once again to the Central Hall. Once there, head north up the narrow passage and enter the next room. Collect the Handgun Ammo to your right, then smash the nearby pots to procure a Velvet Blue. Once you've done so, make note of the railcar located at the bottom of the stairs to your left, you'll be using it later on. That being said, step onto the square platform and ride over to the platform on the other side of the chasm. Lucky you, Leon gets to enter the next room alone! Step forward a bit, and a short cutscene will begin to play, showing two enemies piloting two very slow-moving dragon machines toward your current position. Equip the rifle, snipe both drivers, and watch as two chests rise up out of the floor at different locations. Collect the Gold Bars inside the first chest, then continue along the path until you come across a spinning cage of sorts. Approach the ledge, then press the A button when the cage's opening passes in front of you to successfully cross the gap. Before you jump across to the next area however, equip the rifle once again and snipe the pair of enemies up ahead. Proceed forward and collect the Illuminados Pendant from the chest, then dash to the north end of the area as fast as you can. Stand behind the large metal wall to the right, ignoring the dragon for now, and aim your rifle toward the tower across the path from the second chest. A slew of enemies will begin to drop down from the tower, one by one, just waiting to be picked off. When enemies stop emerging from the tower, it's time to deal with the last dragon. The key to successfully disposing of the dragon's pilot is to stand behind one wall, then right before the dragon begins to emit its flame, sprint across the path to the other wall and pick the pilot off before he has a chance to turn the contraption toward you. If this method proves to be a tad bit tricky, you can simply equip a Rocket Launcher and blow the pilot and his pesky dragon straight to hell, no agility required. After the last dragon is disposed of, proceed up the set of stairs that's taken its place and open the chest at the top that contains the "Lion Ornament." When the ornament is in your possession, backtrack through the room, exit, then proceed back across the chasm where Ashley is anxiously awaiting your return. Next, board the railcar you observed earlier and ride back to the main audience hall near the castle's entrance. Upon disembarking the railcar, make sure you smash the clay pots nearby to obtain a small amount of pesetas and a Spinel. Next, unlock the door and proceed into the audience hall. Approach the large stone mural on the wall and place each of the three pieces you obtained earlier into it to lower it. In the room beyond, head through the doorway on your left and proceed up the stairs. Examine the portrait of Lord Saddler on the wall nearby to obtain some Gold Bars, then return to the lower level and proceed through the north door. Before boarding the railcar, hop each of the fences on both sides of it in order to smash some pots containing items for you to grab. After you've done so, board the railcar and ride it to the next station, where even more clay pots await along with some more Gold Bars hidden behind the portrait. When you're done collecting all there is to collect, enter the next room and proceed north up the narrow corridor ahead. Grab the Flash Grenade from the chair, then head around the corner to enter the main hallway. Once there, equip your pistol and proceed to shoot the shiny objects contained in each of the four columns to obtain two Spinels, a Velvet Blue, and a Purple Gem. Examine the gate at the end of the hall to receive your new objective, then backtrack to the entrance leading back to the railcar boarding zone. From the door, enter the room adjacent to your current location in order to save your game and pay a visit to the merchant, who now offers new upgrades for the shotgun, TMP, and semi-auto rifle. Feel free to take some target practice if you wish, then when you're ready, exit the room and head west past the entrance to the boarding zone to the door beyond and enter. First, examine the locked door at the north end of the room in order to find out how to open it. That being said, have Ashley follow you onto any one of the four pressure pads, then command her to stay put on top of it while you push the two nearby statues onto two of the other pads. Finally, stand on the remaining pad to open the door. Upon entering the next room, Leon and Ashley will be treated to a ceiling covered with spikes descending down on them at a reasonably fast speed. To avoid being crushed by the contraption, quickly whip out your pistol and shoot each of the four red gems in the ceiling to stop it. Once you've done so, collect the Handgun Ammo in the corner of the room and follow Salazar into the nearby corridor. Equip the sniper rifle and proceed down the corridor until Leon is separated from Ashley via a rather sturdy metal gate. That being said, aim through the bars at the giant vehicle barreling towards your current position and snipe the two drivers. Upon doing so, the gate opens, but the vehicle keeps running. Not to worry, simply back up and watch as the vehicle crashes into the nearby wall, then begin to collect the items scattered about the room including the "Queen's Grail," one of the items needed to complete your current objective. Finally, break the padlock on the nearby door and exit the room. Once you're back in the main corridor, proceed down the hallway directly in front of you and reenter the room where the merchant is located on your right. Save your game if you wish, then exit the room and continue right down the corridor until you reach a small room with a table in the center of it. Grab the Yellow Herb and "Sample Retrieved" document from the table, then enter the next room. Proceed straight ahead and collect the Handgun Ammo set on the base of the lion statue, command Ashley to wait, then continue along the corridor, pressing the "Dodge" button displayed onscreen when necessary to avoid being slaughtered by the living suits of armor. When the coast is clear, command Ashley to follow you until you reach the end of the hallway. Next, tell Ashley to stay put once more before you enter the next area to avoid having her death on your conscience. That being said, grab the Green Herb in the corner near the entrance along with the Shotgun Shells in the northeast corner. Equip a hand grenade if you have one handy, but if you don't, just whip out your trusty shotgun and be prepared for a challenge. Once you've done so, approach the pedestal in the center of the room and take the "King's Grail." Taking the item will trigger the appearance of three more "living" suits of armor. As the trio approaches, back up into one corner of the room and let them funnel towards you. Right when the enemies are about to strike, find an opening and slip past them and toss a hand grenade into their midst. When the suits of armor kneel in pain, quickly toss another grenade into the cluster. This will cause the parasites inside each of the suits to appear, thus allowing you to kill each one with ease using the weapon of your choice. Accomplish this task with all of your health intact, and the fallen enemies will drop some supplies. On the second time around however, the three suits of armor drop a box containing 6500 pesetas, so repeat the above strategy and you should have little to no trouble obtaining the goodies. Once you've obtained both artifacts, head back to the large gate you came across earlier before starting the two trials you needed to complete in order to obtain them. Use the items to open the gate, then proceed forward down the hallway, smashing all clay pots you come across in order to obtain a few goodies. Be careful however, as there's a snake lying in wait inside one of the pots. When you reach the double doors, turn right and hop outside onto the balcony via the smashed window. Grab the Red Herb in the corner, then proceed to the opposite end of the balcony and climb the ladder. Proceed along the curved walkway to the end, where you'll come across a Butterfly Lamp inside a small red chest and the entrance to the large room within. After grabbing the lamp, drop from the nearby ledge into the ballroom, then turn around and catch Ashley as she jumps down after you. Sadly enough, this room house a GARGANTUAN hive filled with those deadly, sometimes invisible insects you've come to know and love, Novistadors. Not to worry however, as a Rocket Launcher will dispose of the monstrosity in one shot, thus allowing you to collect the large amount of Novistador "Eye" gems it leaves behind, of which can be inserted into the Butterfly Lamp you just obtained to increase its value. If by some chance you DON'T have a Rocket Launcher in your possession, shoot away at the hive with the weapon of your choice until the deed is done. When the coast is "clear" for the time being, and Ashley is once again taken away to God knows where, quickly finish grabbing all of the gems left in the center of the room and sprint back towards the room's main entrance and barge through the door. From here, fight off the onslaught of Novistadors as they funnel through the door towards you, thus allowing Leon to successfully pick multiple enemies off simultaneously. When the insects stop attacking, reenter the ballroom and approach the lever located near the drawbridge located northwest of the room's entrance. Once you've done so, shoot the mountings of both the chains to finish lowering the bridge, allowing you to exit the area. When in the next room, make sure to save your game via the typewriter on the table next to the merchant. If you're interested (which you should be), you can now purchase new upgrades for the Handgun, Rifle, Punisher, Red9, Blacktail, Broken Butterfly, Riot Gun, and Mine Thrower. When you're through, grab the Handgun Ammo located on the nearby chair and proceed down the corridor, smashing the barrels you come across as well as shooting the torch to obtain both a Velvet Blue and a Spinel. Next, race toward the tower up ahead, turn left and quickly ascend the stairs to the level above. Take out the enemies on the balcony behind the tower, then navigate your way to the front of the structure and smash the barrels to obtain some items, if the catapults haven't already done so. From here, you can either locate the operators of the catapults and snipe them, or you can quickly sneak around to the east side of the tower and slip inside without being annihilated by a flurry of flaming debris. When you enter the tower, take a step forward and aim upward in order to spot a wooden block wedged in between two of the clock tower's gears. Shoot it, then aim even higher up to locate and destroy another one. After you've destroyed the two blocks, head right and proceed up the ladder. Head over to the southeast corner and smash the crate there in order to obtain a randomly generated item. Next, move around the level you're currently on to the other side of the blocked path to find some Handgun Ammo, then climb the nearby ladder up to the next level. Navigate around the balcony and up the small set of stairs to a table, where a Green Herb and the "Ritual Preparation" document lie. Once the two items are in your possession, approach the lever at the end of the balcony, turn right and destroy the third and final block of wood. When the last block has been destroyed, pull the lever and the drawbridge located just outside of the tower will rotate to its desired position so Leon can cross over to the other side. Before you can do so however, the clock tower is soon flooded with enemies and you have no choice but to take them all out before they do the same to you. First, take out the enemies wielding the crossbows, as they're your biggest threat at the moment. Continue to fight your way down to the bottom level of the tower, and when you finally reach the bottom, take cover as even more enemies begin to storm inside. Simply begin to climb back up toward the top level, letting each enemy climb up the ladders after you, allowing Leon to easily pick them off as they approach. When the coast is clear, proceed back down to the lower level and smash the crates there to procure a Hand Grenade, then exit the tower and head toward the drawbridge. Immediately equip your shotgun or rifle as you exit the tower and begin approaching the bridge up ahead, as a group of shield-bearing enemies begin to move toward Leon's current position. If you're not low on rifle ammo, I suggest aiming for where their heads generally should be behind the shields and firing away, but if you ARE low on rifle ammo, charge at them with the shotgun and pop each one until the next group of enemies begins to advance on you. When they begin to do so, turn around and sprint back toward the group that has appeared behind Leon. Blow them away or throw a grenade in their midst, then make your stand just in front of the clock tower doors, picking off each new enemy as they approach. The group's leader, however, seems to like hanging back a bit by the doors to the castle. When the horde of enemies has ceased to exist, simply cross the drawbridge to his current location and dispose of him to obtain a Gold Bangle. When the coast is (finally) clear, enter the castle and be prepared for a slight challenge. The combination of enemies and TWO Garradors in this room makes your advancing into the next area a little harder than expected. Then again, if you read the above paragraph carefully, you would've known something like this was coming, right? Not to worry though, because if you stand completely still as you enter the room, equipping and firing a rocket launcher at the space in between the two blind monsters completely incincerates the parasites on their backs, disposing of them easily and leaving you to deal with just the remaining enemies. If a rocket launcher is not in your possession however, equip your rifle in its stead and quickly take out the two enemies hanging out on the midlevel. This will undoubtedly attract the Garradors' attention, and soon enough the two monsters begin to storm across the room toward your current position. Allow them to stab their claws into the entry door, temporarily preventing them from tearing you to shreds. When the monsters are struggling to free themselves from the door's grasp, throw a grenade or two to damage and possibly kill the parasites on their backs, then quickly dispose of the remaining enemies nearby. If the Garradors are still alive, utilize the bells on either side of the room to distract them while you blast away at their backs with your shotgun. As soon as it's safe to proceed and no other enemies are present, a nearby passageway opens up, awaiting your arrival. Kill the masked enemy in the side corridor to obtain a First-Aid Spray, then dispose of the other three nearby. When they die, another four emerge from secret doors near the area's entrance. Joy. Smash the pots strewn about the room to procure items, including any ammo you come across, then enter the corridor just beyond the initial room and shoot out the two Spinels embedded inside the two statues to obtain them. Enter the next room, and a short cutscene will play, showing Leon being dropped into a rather deadly pit by none other than Salazar. Press the dodge buttons on cue to avoid dying, because dying is bad. After you've (hopefully) managed to save Leon's life after being thrust into Salazar's pit of death, examine the nearby body impaled by one of spikes to obtain a Velvet Blue, then snatch the Crown off of the body slumped up against the back wall. Once the two treasures are in your possession, pay a visit to the merchant who now sells the exceptionally fast-firing Striker, which is less powerful at a distance than other shotguns, but more powerful up close. Next, purchase a rocket launcher if you wish (you're gonna need it), then climb up the nearby ladder and proceed down the corridor. Check the first drain you come across on your left to find a Velvet Blue, then make sure to pick up the Handgun Ammo at the next corner. Continue on until you come across yet another drain on your left where a Spinel can be found attempting to hide from you. Proceed down the next corridor and take the first right you stumble upon. Examine the tank of liquid nitrogen just inside the door, then collect the Handgun Ammo and First-Aid Spray on the desk here. When you examine and attempt to operate the elevator at the back of the room, you'll find that there's no power available to actually operate it. Great. Anyways, your job here is to restore power to area (obviously), so exit the room and be prepared to press a combination of buttons to avoid being struck down by a vicious tail attack by the creature you saw Salazar send after Leon earlier. Quickly make your way to the northernmost room, being prepared to press any combination of dodge buttons at an instant's notice. Once you've entered the room at the end of the corridor, head left along the fence and collect the Shotgun Shells on the console. Head slightly northwest to find a Green Herb, then follow the back wall to the southeast corner and throw the switch here to restart the power. Head over to the room's entrance and press the button in an attempt to retreat back to the elevator. Sadly enough, the door takes some time to open and you're forced to face Salazar's creepy bodyguard. For a strategy pertaining to the easy defeat of this monster, take a look below at the "Bosses" section of the guide. If you'd rather figure it out yourself however, do so and keep on reading. Chapter 4-2 ----------- Step off the elevator and grab the Green Herb located directly in front of you on the floor. Smash the three barrels at the base of the stairs to obtain some Rifle Ammo, a Hand Grenade, and a Spinel, then head over to the typewriter where some Handgun Ammo and a document entitled "Luis's Memo 2" lie. Save your game if you wish, then feel free to enter the shooting gallery to hone your skills if you feel so inclined. Pay a visit to the merchant, then proceed down the tunnel, killing the two villagers you come across from a distance, as to avoid an unnecessarily difficult battle. Examine the cart full of coal on the right side where the duo was standing to find a Velvet Blue and smash the nearby barrels to procure some more Handgun Ammo along with a small amount of pesetas. Take note of the warning posted on the board here, then continue through the tunnel until you enter the main room of the mining area to begin your next challenge First, equip your rifle and immediately begin sniping all visible enemies, THEN drop down to the lower level and begin taking out all approaching enemies, using grenades when necessary. Seeing as how your only exit is being blocked by a gigantic boulder, you must find a way to clear the path. With that being said, proceed to the northwest corner of the area and pull the lever to send a mine cart flying along the tracks and into a seemingly helpful positon. I say this because it's helpful at first, until the power shorts out, requiring Leon to reset the circuit breaker before he can complete his objective. Grab the Velvet Blue lying inside the other mine cart nearby, then head towards the circuit breaker located on the opposite side of the area on the upper level. Flip the switch, then watch as a swarm of extremely angry villagers coming charging at you from inside the tunnel you first entered the area through, one of which is a crazy chainsaw man. Do your best to eliminate your foes with as little ammo as possible, aiming only for the chainsaw maniac's head with your shotgun to increase the amount of damage done to him. When he and the rest of the villagers are finally out of the picture, grab the 10,000 pesetas dropped by the chainsaw man and head on over to the lever used to lower the cart once again. Pull it, then pluck the "Dynamite" from the cart and place it on the large boulder. Move back a tad to avoid being injured by the explosion, then head across the newly formed path to the other side near the door. Dispose of the two enemies there if you haven't already, then head into the next room. Upon entering the next room, you'll have noticed that you're now inside an abnormally large blast furnace, of which seems suiting for a boss battle... Anyways, search along the walls of the chamber to collect a small amount of ammo and a First-Aid Spray, then approach the two large doors at the opposite side of the area to trigger, you guessed it, a boss battle! Sadly enough, you're not faced by just one boss, but by TWO LARGE bosses! Hooray! Just kidding of course, but if you'd like some insight on how to defeat the two giants, feel free to refer to the "Bosses" section below for some strategies pertaining to their demise. ******************************************************************************* =-=-=-=-=-=-=-=-= -= 6. Bosses =- -=-=-=-=-=-=-=-=- Below you will find in-depth strategies pertaining to each boss you'll encounter throughout the game. If you have any further questions on how to defeat any one of these bosses, please do not hesitate to contact me! =========== Chapter One =========== El Lago ------- Found: Chapter 1-3, Lake Item(s) Needed: Motorboat, Harpoon (provided) Shortly after the cutscene, the motorboat's anchor gets caught on one of El Lago's fins, thus allowing the monster to drag Leon across the lake towards a couple of floating trees. Simply turn the boat left or right to avoid these, as hitting any form of debris causes the boat to capsize, throwing Leon overboard. If this happens, you must rapidly tap the A button in order to swim back to the boat. Please keep in mind that as El Lago begins to take damage, Leon will be thrown farther from the boat every time it capsizes. That being said, El Lago also attempts to capsize the boat itself with its massive body, so make sure to steer out of its way whenever it's getting ready to do so. In terms of damaging El Lago, press and hold the R button in order to raise a harpoon, aim with the Control stick, then press the A button to throw it. Repeat this process until El Lago dives underwater and attempts to capsize the boat. Like I stated above, quickly steer out of the monster's way, then continue throwing harpoons at it. Occasionally, El Lago stops dragging the boat. When it does this, immediately pick up a harpoon and begin to search for El Lago as it resurfaces. Red arrows on the screen will tell you where to look. Make sure to launch enough harpoons into the monster's mouth to make it dive back underwater rather than capsize the boat. When El Lago is defeated, it dives back underwater, but unfortunately for Leon, the rope from the anchor gets caught on his leg. Rapidly tap the button displayed at the bottom of the screen in order to cut yourself loose. =========== Chapter Two =========== El Gigante ---------- Found: Chapter 2-1, Quarry Item(s) Needed: Flash Grenade, Handgun, TMP If you saved the wolf at the beginning of the game, he'll reappear and distract El Gigante, allowing you to safely shoot the monster from behind. Whenever El Gigante begins to focus his attacks back on you, whip out a Flash Grenade and toss it in front of him. The grenade will temporarily stun him, allowing you to fire away at him until he comes to. If you don't have any grenades in your possession however, simply keep a safe distance away from the monster as it approaches and continue to fire away at it with the TMP or a handgun. When a significant amount of damage has been done to El Gigante, its parasite will emerge from behind its head. When it does so, run up to the monster and press the A button to climb onto his back. Next, rapidly tap either the A or B button in order to slash away at the monster's parasite with your knife. After repeating this process about 4 times, El Gigante will be defeated, allowing you to collect the Gold Bars equivalent to 15,000 pesetas that it drops. On an additional note, make sure to stay away from the shacks in the southern part of the quarry, because if El Gigante manages to smash any one of them, you won't be able to collect the items each one of them holds after the battle. El Gigante (2nd encounter) ---------- Found: Chapter 2-3, Alternate Path Item(s) Needed: Handgun, TMP, Flash Grenade Almost immediately after the creature enters the area, Ashley points out a massive boulder that's resting upon a weak platform. Back up a few steps in order to get a good look at it, then shoot the platform out from under the boulder as soon as the monster starts to lumber toward you. If you timed this right, the giant SHOULD walk directly under the boulder, thus giving himself a mild head injury for the time being. While El Gigante recovers, sprint over to the door up ahead and shoot each of the chains off of it in order to proceed into the next area. As El Gigante begins to lumber towards Leon and Ashley again, wait until it begins to smash down the wall you just passed through. Since the monster takes a decent amount of time while doing this, equip the TMP and pump it full of lead until it busts down the wall with a single (slow) blow. As you continue along the path to the next gate, equip a Flash Grenade and toss it out in front of the monster in order to stun it, allowing you to safely enter each of the shacks up ahead and grab what's inside. When the monster comes to, sprint toward the second gate and repeat what you did in order to get past the first one. When El Gigante approaches, equip the TMP once more and fire like crazy until the parasite emerges from its back. As soon as this happens, command Ashley to wait, then sprint up to the monster and climb onto its back. Next, press either A or B in order to slash away at the parasite, and repeat this process until the monster is defeated. Bitores Mendez -------------- Found: Chapter 2-3, Torture Shed Item(s) Needed: Handgun, Shotgun, TMP, First-Aid Spray After the short cutscene, Mendez will be fully transformed into one hideous monster. Equip the Shotgun and fire at his exposed spinal column until he separates into two pieces. Occassionally the game will require you to press a combination of two buttons in order to dodge the monster's attacks, so it'd be in your best interest to do so in order to avoid being killed instantly. Anyways, once the chief has been separated into two pieces, quickly climb the ladder located at the back of the shed up to the top floor. Once there, the monster's upper torso begins to swing towards you from the support beams that are stretched across the ceiling. Equip the TMP, and when Mendez gets close, unleash a barrage of bullets upon him until he falls to the ground below. Hold your position and repeat this process until the hideous monster is defeated. When the battle's over, take some time to roam about the shed to collect various items, then head over to the village chief's dead upper body and retrieve the "False Eye" along with some Gold Bars worth 30,000 pesetas. ============ Chapter Four ============ Verdugo ------- Found: Chapter 4-1, Abandoned Irrigation Station Item(s) Needed: Liquid Nitrogen tank, Rocket Launcher, Shotgun At the start of the battle, be prepared to dodge the monster's initial attacks, then when the timing is right, locate one of the many liquid nitrogen tanks strewn about the room. Stand next to it, then when the monster approaches, press the A button to knock it over and freeze his ass. When the monster is (temporarily) incapacitated, whip out your rocket launcher if you have one, take a step back, and blow Mr. Bug to bits. However, if you have the misfortune of not having a rocket launcher in your possession, equip your shotgun in its stead and blast away at Verdugo until he shakes off his icy coating and continues after you. When you've depleted the room of its liquid nitrogen tanks, and the shutter door begins to open, sprint out into the corridor, dodging all attacks that must be dodged until you come across yet another tank you can knock over. Repeat the above process by continuing down the corridor until you reach a small room off to Leon's right where a box of TMP Ammo is located. Utilize the tanks in here, blast away at the monster with your shotgun, then quickly exit the room and reenter the area where the elevator is awaiting your arrival. Knock over the last tank here to once again immobilize the mutant bug, then either flee or stay and fight in order to obtain the Crown Jewel it drops. Either way, ride the elevator down to the level below when you're through. Los Dos Gigantes ---------------- Found: Chapter 4-2, Blast Furnace Item(s) Needed: TMP (optional), Shotgun, Flash Grenades, First-Aid Spray Before the battle begins, consider the reward options before taking the easy way out I'm about to describe to you. I say this because each giant is worth 15,000 pesetas, so if you'd like a total of 30,000 pesetas a reward for successfully killing the deadly duo the old-fashioned way, go for it. For those who can live without 15,000 extra pesetas in their pocket, please continue reading. At the start of the battle, sprint over to the ladder leading up to the top of the scaffolding on the east side of the room. Climb up to the top, then when one of the giants starts to shake the structure in attempt to shake Leon off, press the action button displayed onscreen to slide down to the level below via zipline. Approach the lever on the wall here, then press the A button to grab hold of it. Watch as one of the giants walks right on top of the trap door located in the center of room. That being said, pull the lever as soon as the giant is directly on top of the door. This will result in the melting of one foe, making the fight a little easier than it was at the start, but make sure you stay away from the edge of the pool until the trap door closes on its own. As for the second giant, you're going to have to resort to the old-fashioned way of dealing with these bad boys by simply blasting away at them with your TMP or shotgun, then sprinting up to it and slashing at the parasite that pops up when the monster kneels in pain. Repeat this process, using Flash Grenades when needed to temporarily stun the monster, until he falls, allowing you to collect your reward and continue on your merry way. ******************************************************************************* =-=-=-=-=-=-=-=-=- -= 7. Weapons =- -=-=-=-=-=-=-=-=-= This section provides an in-depth look at all of the weapons available to you throughout the entire game, along with their specific upgrades. Please note that certain weapons, such as shotguns, magnums, and rifles (with the exception of the Semi-Auto), have firing speeds that CANNOT be upgraded. ======== Handguns ======== +-------------------------------------+ +-------------------------------------+ | Name: Handgun | | Name: Red9 | | Price: 8,000 | | Price: 14,000 | +-------------------------------------+ +-------------------------------------+ | | | | | | | Firepower: | Upgrade Cost: | | Firepower: | Upgrade Cost: | | Lv1: 1.0 | Lv1: - | | Lv1: 1.4 | Lv1: N/A | | Lv2: 1.2 | Lv2: 7,000 | | Lv2: 1.7 | Lv2: 15,000 | | Lv3: 1.4 | Lv3: 10,000 | | Lv3: 2.0 | Lv3: 20,000 | | Lv4: 1.6 | Lv4: 15,000 | | Lv4: 2.4 | Lv4: 24,000 | | Lv5: 1.8 | Lv5: 18,000 | | Lv5: 2.8 | Lv5: 28,000 | | Lv6: 2.0 | Lv6: 20,000 | | Lv6: 3.5 | Lv6: 45,000 | | Exc: Crit. x4 | Exc: 57,000 | | Exc: 5.0 | Exc: 80,000 | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Firing Speed: | Upgrade Cost: | | Firing Speed: | Upgrade Cost: | | Lv1: 0.47 | Lv1: - | | Lv1: 0.53 | Lv1: - | | Lv2: 0.40 | Lv2: 5,000 | | Lv2: 0.47 | Lv2: 10,000 | | Lv3: 0.33 | Lv3: 12,000 | | Lv3: 0.40 | Lv3: 15,000 | | Lv4: - | Lv4: - | | Lv4: - | Lv4: - | | Lv5: - | Lv5: - | | Lv5: - | Lv5: - | | Lv6: - | Lv6: - | | Lv6: - | Lv6: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Reload Speed: | Upgrade Cost: | | Reload Speed: | Upgrade Cost: | | Lv1: 1.73 | Lv1: - | | Lv1: 2.37 | Lv1: - | | Lv2: 1.47 | Lv2: 4,000 | | Lv2: 2.20 | Lv2: 6,000 | | Lv3: 0.87 | Lv3: 10,000 | | Lv3: 1.67 | Lv3: 10,000 | | Lv4: - | Lv4: - | | Lv4: - | Lv4: - | | Lv5: - | Lv5: - | | Lv5: - | Lv5: - | | Lv6: - | Lv6: - | | Lv6: - | Lv6: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Capacity: | Upgrade Cost: | | Capacity: | Upgrade Cost: | | Lv1: 10 | Lv1: - | | Lv1: 8 | Lv1: - | | Lv2: 13 | Lv2: 4,000 | | Lv2: 10 | Lv2: 6,000 | | Lv3: 16 | Lv3: 6,000 | | Lv3: 12 | Lv3: 8,000 | | Lv4: 19 | Lv4: 8,000 | | Lv4: 15 | Lv4: 12,000 | | Lv5: 22 | Lv5: 10,000 | | Lv5: 18 | Lv5: 16,000 | | Lv6: 25 | Lv6: 12,000 | | Lv6: 22 | Lv6: 22,000 | | | | | | | +------------------+------------------+ +------------------+------------------+ +-------------------------------------+ +-------------------------------------+ | Name: Punisher | | Name: Blacktail | | Price: 20,000 | | Price: 24,000 | +-------------------------------------+ +-------------------------------------+ | | | | | | | Firepower: | Upgrade Cost: | | Firepower: | Upgrade Cost: | | Lv1: 0.9 | Lv1: - | | Lv1: 1.6 | Lv1: - | | Lv2: 1.1 | Lv2: 10,000 | | Lv2: 1.8 | Lv2: 15,000 | | Lv3: 1.3 | Lv3: 15,000 | | Lv3: 2.0 | Lv3: 18,000 | | Lv4: 1.5 | Lv4: 20,000 | | Lv4: 2.3 | Lv4: 24,000 | | Lv5: 1.7 | Lv5: 25,000 | | Lv5: 2.7 | Lv5: 30,000 | | Lv6: 1.9 | Lv6: 35,000 | | Lv6: 3.0 | Lv6: 40,000 | | Exc: 5 hit | Exc: 40,000 | | Exc: 3.4 | Exc: 80,000 | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Firing Speed: | Upgrade Cost: | | Firing Speed: | Upgrade Cost: | | Lv1: 0.47 | Lv1: - | | Lv1: 0.47 | Lv1: - | | Lv2: 0.40 | Lv2: 10,000 | | Lv2: 0.40 | Lv2: 10,000 | | Lv3: 0.33 | Lv3: 20,000 | | Lv3: 0.27 | Lv3: 20,000 | | Lv4: - | Lv4: - | | Lv4: - | Lv4: - | | Lv5: - | Lv5: - | | Lv5: - | Lv5: - | | Lv6: - | Lv6: - | | Lv6: - | Lv6: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Reload Speed: | Upgrade Cost: | | Reload Speed: | Upgrade Cost: | | Lv1: 1.70 | Lv1: - | | Lv1: 1.70 | Lv1: - | | Lv2: 1.47 | Lv2: 8,000 | | Lv2: 1.47 | Lv2: 8,000 | | Lv3: 0.83 | Lv3: 18,000 | | Lv3: 0.83 | Lv3: 15,000 | | Lv4: - | Lv4: - | | Lv4: - | Lv4: - | | Lv5: - | Lv5: - | | Lv5: - | Lv5: - | | Lv6: - | Lv6: - | | Lv6: - | Lv6: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Capacity: | Upgrade Cost: | | Capacity: | Upgrade Cost: | | Lv1: 10 | Lv1: - | | Lv1: 15 | Lv1: - | | Lv2: 13 | Lv2: 8,000 | | Lv2: 18 | Lv2: 8,000 | | Lv3: 16 | Lv3: 10,000 | | Lv3: 21 | Lv3: 10,000 | | Lv4: 20 | Lv4: 15,000 | | Lv4: 25 | Lv4: 15,000 | | Lv5: 24 | Lv5: 18,000 | | Lv5: 30 | Lv5: 20,000 | | Lv6: 28 | Lv6: 24,000 | | Lv6: 35 | Lv6: 25,000 | | | | | | | +------------------+------------------+ +------------------+------------------+ +-----------------------------------------------------------------------------+ | Name: Matilda | | Price: 70,000 | +-----------------------------------------------------------------------------+ | | | | | | | Firepower: | Upgrade Cost: | | Reload Speed: | Upgrade Cost: | | Lv1: 1.0 | Lv1: - | | Lv1: - | Lv1: - | | Lv2: 1.2 | Lv2: 15,000 | | Lv2: - | Lv2: 6,000 | | Lv3: 1.4 | Lv3: 17,000 | | Lv3: - | Lv3: 15,000 | | Lv4: 1.6 | Lv4: 20,000 | | Lv4: - | Lv4: - | | Lv5: 1.8 | Lv5: 25,000 | | Lv5: - | Lv5: - | | Lv6: 2.0 | Lv6: 35,000 | | Lv6: - | Lv6: - | | Exc: - | Exc: - | | Exc: - | Exc: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Firing Speed: | Upgrade Cost: | | Capacity: | Upgrade Cost: | | Lv1: - | Lv1: - | | Lv1: 15 | Lv1: - | | Lv2: - | Lv2: - | | Lv2: 18 | Lv2: 7,000 | | Lv3: - | Lv3: - | | Lv3: 21 | Lv3: 10,000 | | Lv4: - | Lv4: - | | Lv4: 24 | Lv4: 12,000 | | Lv5: - | Lv5: - | | Lv5: 27 | Lv5: 16,000 | | Lv6: - | Lv6: - | | Lv6: 30 | Lv6: 20,000 | | Exc: - | Exc: - | | Exc: 100 | Exc: 35,000 | | | | | | | +------------------+---------------------------------------+------------------+ ======== Shotguns ======== +-------------------------------------+ +-------------------------------------+ | Name: Shotgun | | Name: Riot Gun | | Price: 20,000 | | Price: 32,000 | +-------------------------------------+ +-------------------------------------+ | | | | | | | Firepower: | Upgrade Cost: | | Firepower: | Upgrade Cost: | | Lv1: 4.0 | Lv1: - | | Lv1: 5.0 | Lv1: - | | Lv2: 4.5 | Lv2: 15,000 | | Lv2: 5.5 | Lv2: 20,000 | | Lv3: 5.0 | Lv3: 20,000 | | Lv3: 6.0 | Lv3: 24,000 | | Lv4: 6.0 | Lv4: 25,000 | | Lv4: 6.5 | Lv4: 28,000 | | Lv5: 7.0 | Lv5: 30,000 | | Lv5: 7.0 | Lv5: 32,000 | | Lv6: 8.0 | Lv6: 45,000 | | Lv6: 8.0 | Lv6: 50,000 | | Exc: 8.0 | Exc: 90,000 | | Exc: 10.0 | Exc: 120,000 | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Reload Speed: | Upgrade Cost: | | Reload Speed: | Upgrade Cost: | | Lv1: 3.03 | Lv1: - | | Lv1: 3.03 | Lv1: - | | Lv2: 2.43 | Lv2: 7,000 | | Lv2: 2.43 | Lv2: 7,000 | | Lv3: 1.50 | Lv3: 15,000 | | Lv3: 1.50 | Lv3: 20,000 | | Lv4: - | Lv4: - | | Lv4: - | Lv4: - | | Lv5: - | Lv5: - | | Lv5: - | Lv5: - | | Lv6: - | Lv6: - | | Lv6: - | Lv6: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Capacity: | Upgrade Cost: | | Capacity: | Upgrade Cost: | | Lv1: 6 | Lv1: - | | Lv1: 7 | Lv1: - | | Lv2: 8 | Lv2: 8,000 | | Lv2: 9 | Lv2: 10,000 | | Lv3: 10 | Lv3: 10,000 | | Lv3: 11 | Lv3: 12,000 | | Lv4: 12 | Lv4: 12,000 | | Lv4: 13 | Lv4: 15,000 | | Lv5: 15 | Lv5: 15,000 | | Lv5: 15 | Lv5: 20,000 | | Lv6: 18 | Lv6: 20,000 | | Lv6: 17 | Lv6: 25,000 | | | | | | | +------------------+------------------+ +------------------+------------------+ +-----------------------------------------------------------------------------+ | Name: Striker | | Price: 43,000 | +-----------------------------------------------------------------------------+ | | | | | | | Firepower: | Upgrade Cost: | | Reload Speed: | Upgrade Cost: | | Lv1: 6.0 | Lv1: - | | Lv1: 3.00 | Lv1: - | | Lv2: 7.0 | Lv2: 25,000 | | Lv2: 2.40 | Lv2: 8,000 | | Lv3: 8.0 | Lv3: 28,000 | | Lv3: 1.50 | Lv3: 15,000 | | Lv4: 9.0 | Lv4: 32,000 | | Lv4: - | Lv4: - | | Lv5: 10.0 | Lv5: 40,000 | | Lv5: - | Lv5: - | | Lv6: 12.0 | Lv6: 60,000 | | Lv6: - | Lv6: - | | | | | | | |------------------+------------------| |-----------------+-------------------| | | | | | | | Firing Speed: | Upgrade Cost: | | Capacity: | Upgrade Cost: | | Lv1: 0.73 | Lv1: - | | Lv1: 12 | Lv1: - | | Lv2: - | Lv2: - | | Lv2: 14 | Lv2: 10,000 | | Lv3: - | Lv3: - | | Lv3: 16 | Lv3: 12,000 | | Lv4: - | Lv4: - | | Lv4: 20 | Lv4: 16,000 | | Lv5: - | Lv5: - | | Lv5: 24 | Lv5: 18,000 | | Lv6: - | Lv6: - | | Lv6: 28 | Lv6: 25,000 | | | | | Exc: 100 | Exc: 60,000 | | | | | | | +------------------+--------------------------------------+-------------------+ ======= Magnums ======= +-------------------------------------+ +-------------------------------------+ | Name: Broken Butterfly | | Name: Killer 7 | | Cost: 38,000 | | Cost: 77,700 | +-------------------------------------+ +-------------------------------------+ | | | | | | | Firepower: | Upgrade Cost: | | Firepower: | Upgrade Cost: | | Lv1: 13.0 | Lv1: - | | Lv1: 25.0 | Lv1: - | | Lv2: 15.0 | Lv2: 25,000 | | Lv2: 30.0 | Lv2: 62,000 | | Lv3: 17.0 | Lv3: 30,000 | | Lv3: 35.0 | Lv3: 78,000 | | Lv4: 20.0 | Lv4: 35,000 | | Lv4: - | Lv4: - | | Lv5: 24.0 | Lv5: 50,000 | | Lv5: - | Lv5: - | | Lv6: 28.0 | Lv6: 70,000 | | Lv6: - | Lv6: - | | Exc: 50.0 | Exc: 150,000 | | Exc: - | Exc: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Reload Speed: | Upgrade Cost: | | Reload Speed: | Upgrade Cost: | | Lv1: 3.67 | Lv1: - | | Lv1: 1.83 | Lv1: - | | Lv2: 3.00 | Lv2: 15,000 | | Lv2: 1.53 | Lv2: 20,000 | | Lv3: 2.33 | Lv3: 20,000 | | Lv3: 0.93 | Lv3: 30,000 | | Lv4: - | Lv4: - | | Lv4: - | Lv4: - | | Lv5: - | Lv5: - | | Lv5: - | Lv5: - | | Lv6: - | Lv6: - | | Lv6: - | Lv6: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Capacity: | Upgrade Cost: | | Capacity: | Upgrade Cost: | | Lv1: 6 | Lv1: - | | Lv1: 7 | Lv1: - | | Lv2: 8 | Lv2: 15,000 | | Lv2: 10 | Lv2: 30,000 | | Lv3: 10 | Lv3: 20,000 | | Lv3: 14 | Lv3: 40,000 | | Lv4: 12 | Lv4: 25,000 | | Lv4: - | Lv4: - | | Lv5: - | Lv5: - | | Lv5: - | Lv5: - | | Lv6: - | Lv6: - | | Lv6: - | Lv6: - | | | | | | | +------------------+------------------+ +------------------+------------------+ ====== Rifles ====== +-------------------------------------+ +-------------------------------------+ | Name: Rifle | | Name: Rifle (Semi-Auto) | | Cost: 12,000 | | Price: 35,000 | +-------------------------------------+ +-------------------------------------+ | | | | | | | Firepower: | Upgrade Cost: | | Firepower: | Upgrade Cost: | | Lv1: 4.0 | Lv1: - | | Lv1: 7.0 | Lv1: - | | Lv2: 5.0 | Lv2: 10,000 | | Lv2: 8.0 | Lv2: 15,000 | | Lv3: 6.0 | Lv3: 12,000 | | Lv3: 9.0 | Lv3: 18,000 | | Lv4: 8.0 | Lv4: 20,000 | | Lv4: 11.0 | Lv4: 24,000 | | Lv5: 10.0 | Lv5: 25,000 | | Lv5: 13.0 | Lv5: 30,000 | | Lv6: 12.0 | Lv6: 35,000 | | Lv6: 15.0 | Lv6: 40,000 | | Exc: 18.0 | Exc: 80,000 | | Exc: - | Exc: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Firing Speed: | Upgrade Cost: | | Firing Speed: | Upgrade Cost: | | Lv1: 0.67 | Lv1: - | | Lv1: 1.43 | Lv1: - | | Lv2: - | Lv2: - | | Lv2: - | Lv2: - | | Lv3: - | Lv3: - | | Lv3: - | Lv3: - | | Lv4: - | Lv4: - | | Lv4: - | Lv4: - | | Lv5: - | Lv5: - | | Lv5: - | Lv5: - | | Lv6: - | Lv6: - | | Lv6: - | Lv6: - | | Exc: - | Exc: - | | Exc: 0.40 | Exc: 80,000 | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Reload Speed: | Upgrade Cost: | | Reload Speed: | Upgrade Cost: | | Lv1: 4.00 | Lv1: - | | Lv1: 2.33 | Lv1: - | | Lv2: 3.23 | Lv2: 8,000 | | Lv2: 1.90 | Lv2: 9,000 | | Lv3: 2.33 | Lv3: 18,000 | | Lv3: 1.33 | Lv3: 18,000 | | Lv4: - | Lv4: - | | Lv4: - | Lv4: - | | Lv5: - | Lv5: - | | Lv5: - | Lv5: - | | Lv6: - | Lv6: - | | Lv6: - | Lv6: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Capacity: | Upgrade Cost: | | Capacity: | Upgrade Cost: | | Lv1: 5 | Lv1: - | | Lv1: 10 | Lv1: - | | Lv2: 7 | Lv2: 6,000 | | Lv2: 12 | Lv2: 10,000 | | Lv3: 9 | Lv3: 8,000 | | Lv3: 14 | Lv3: 12,000 | | Lv4: 12 | Lv4: 12,000 | | Lv4: 17 | Lv4: 15,000 | | Lv5: 15 | Lv5: 18,000 | | Lv5: 20 | Lv5: 20,000 | | Lv6: 18 | Lv6: 25,000 | | Lv6: 24 | Lv6: 25,000 | | | | | | | +------------------+------------------+ +------------------+------------------+ ======= Special ======= +-------------------------------------+ +-------------------------------------+ | Name: TMP | | Name: Mine Thrower | | Cost: 15,000 | | Cost: 28,000 | +-------------------------------------+ +-------------------------------------+ | | | | | | | Firepower: | Upgrade Cost: | | Firepower: | Upgrade Cost: | | Lv1: 0.4 | Lv1: - | | Lv1: 2.0 | Lv1: - | | Lv2: 0.5 | Lv2: 7,000 | | Lv2: 4.0 | Lv2: 25,000 | | Lv3: 0.6 | Lv3: 14,000 | | Lv3: 6.0 | Lv3: 45,000 | | Lv4: 0.8 | Lv4: 18,000 | | Lv4: - | Lv4: - | | Lv5: 1.0 | Lv5: 24,000 | | Lv5: - | Lv5: - | | Lv6: 1.2 | Lv6: 35,000 | | Lv6: - | Lv6: - | | Exc: 1.8 | Exc: 100,000 | | Exc: Homing | Exc: 30,000 | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Reload Speed: | Upgrade Cost: | | Reload Speed: | Upgrade Cost: | | Lv1: 2.37 | Lv1: - | | Lv1: 3.43 | Lv1: - | | Lv2: 1.93 | Lv2: 5,000 | | Lv2: 2.57 | Lv2: 18,000 | | Lv3: 1.17 | Lv3: 15,000 | | Lv3: - | Lv3: - | | Lv4: - | Lv4: - | | Lv4: - | Lv4: - | | Lv5: - | Lv5: - | | Lv5: - | Lv5: - | | Lv6: - | Lv6: - | | Lv6: - | Lv6: - | | | | | | | +------------------+------------------+ +------------------+------------------+ | | | | | | | Capacity: | Upgrade Cost: | | Capacity: | Upgrade Cost: | | Lv1: 30 | Lv1: - | | Lv1: 5 | Lv1: - | | Lv2: 50 | Lv2: 7,000 | | Lv2: 7 | Lv2: 25,000 | | Lv3: 100 | Lv3: 15,000 | | Lv3: 10 | Lv3: 40,000 | | Lv4: 150 | Lv4: 20,000 | | Lv4: - | Lv4: - | | Lv5: 200 | Lv5: 25,000 | | Lv5: - | Lv5: - | | Lv6: 250 | Lv6: 35,000 | | Lv6: - | Lv6: - | | | | | | | +------------------+------------------+ +------------------+------------------+ +-----------------------------------------------------------------------------+ | Name: Handcannon | | Price: 0 (Replay Game) | +-----------------------------------------------------------------------------+ | | | | | | | Firepower: | Upgrade Cost: | | Reload Speed: | Upgrade Cost: | | Lv1: 30.0 | Lv1: - | | Lv1: - | Lv1: - | | Lv2: 35.0 | Lv2: 40,000 | | Lv2: - | Lv2: 25,000 | | Lv3: 40.0 | Lv3: 50,000 | | Lv3: - | Lv3: 50,000 | | Lv4: 45.0 | Lv4: 70,000 | | Lv4: - | Lv4: - | | Lv5: 50.0 | Lv5: 90,000 | | Lv5: - | Lv5: - | | Lv6: 60.0 | Lv6: 120,000 | | Lv6: - | Lv6: - | | Exc: 99.9 | Exc: 200,000 | | | | | | | | | | |------------------+------------------| |------------------+------------------| | | | | | | | Firing Speed: | Upgrade Cost: | | Capacity: | Upgrade Cost: | | Lv1: - | Lv1: - | | Lv1: 3 | Lv1: - | | Lv2: - | Lv2: - | | Lv2: 4 | Lv2: 15,000 | | Lv3: - | Lv3: - | | Lv3: 5 | Lv3: 20,000 | | Lv4: - | Lv4: - | | Lv4: 6 | Lv4: 25,000 | | Lv5: - | Lv5: - | | Lv5: 7 | Lv5: 35,000 | | Lv6: - | Lv6: - | | Lv6: 10 | Lv6: 50,000 | | Exc: - | Exc: - | | Exc: Inf. | Exc: 200,000 | | | | | | | +------------------+---------------------------------------+------------------+ ******************************************************************************* =-=-=-=-=-=-=-=- -= 8. Items =- -=-=-=-=-=-=-=-= Below you will find a comprehensive list of all of the items Leon and Ashley will obtain throughout the game. ========== Ammunition ========== - Handgun Ammo: Like most other types of ammunition, Handgun Ammo is universal, meaning it's compatible with all handguns. Leon can hold up to 50 bullets in one 2 x 1 block of his Attache Case. - Shotgun Shells: Like Handgun Ammo, Shotgun Shells are compatible with all types of shotguns, but sadly enough, Leon can only hold up to 15 shells in one 2 x 1 block of his Attache Case. - Rifle Ammo: Compatible with all rifles, these bullets are more scarce than Handgun Ammo and Shotgun Shells, therefore you should conserve them and use them ONLY when necessary. That being said, Leon can hold up to 10 bullets in one 2 x 1 block of his Attache Case. - TMP Ammo: Unlike all other types of ammunition, TMP Ammo is ONLY compatible with the TMP, but lucky for you, it's nowhere near as scarce as Rifle Ammo, so it'd be in your best interest to keep an upgraded TMP in your arsenal at all times. - Magnum Ammo: The rarest type of ammo in the game, Magnum Ammo is compatible with all types of Magnum handguns and should ONLY be used to deal with bosses along with abnormally strong enemies you come across throughout the game. ======== Grenades ======== - Hand Grenades: These bad boys are classified as small "fragmentation explosives" and cause a particularly large amount of damage to all enemies within the blast radii. - Flash Grenades: When used successfully, Flash Grenades blind and/or stun all enemies within their blast radii. As you may already know, once an enemy is stunned, Leon is capable of running up to them and delivering a nice little roundhouse kick to their heads. Aside from that, Flash Grenades also kill any type of parasite instantly, so keep that in mind when you accidentally blow the head off of one of your foes. - Incendiary Grenades: These puppies create a rather large wall of fire at the exact spot they're thrown. Incendiary Grenades do a significant amount of damage to all enemies engulfed in their flames and will make short work of angry hordes. =========== Accessories =========== - Stock (TMP): Priced at an affordable 4,000 pesetas, the stock for the TMP allows Leon to aim more precisely from his shoulder instead of hip, which also allows him to maintain relatively accurate aim when firing continuously. - Stock (Red9): Being the beast that it is, the Red9 is relatively heavy and prevents whoever wields it from aiming fast enough at their target. That being said, the stock for the Red9 allows Leon to aim more quickly and accurately at enemies. Priced at 4,000 pesetas. - Scope (Rifle): This custom scope fits the rifle that's first available to Leon and allows you to zoom up to fifty feet closer than the rifle's default scope. Pretty neat, eh? Priced at 7,000 pesetas. - Scope (Semi-Auto Rifle): This custom scope fits the Semi-Auto Rifle and, like the scope for the standard rifle, allows Leon to zoom up to fifty feet closer than the default scope. Priced at 10,000 pesetas. - Infrared Scope: Through the use of thermal imaging, the Infrared Scope identifies the parasites that cover the bodies of Regenerators and Iron Maidens. Keep in mind that these types of monsters can only be killed once all of their parasites have been disposed of first. - Scope (Mine Thrower): This scope enables long-range "sniping" with the Mine Thrower, but keep in mind that it's not so practical in close-range encounters with bosses or other enemies. =================== Miscellaneous Items =================== - Green Herb: Found throughout the game, Green Herbs can be used to restore a moderate amount of Leon's or Ashley's health. However, Green Herbs can be combined with other herbs to make fully restorative compounds. - Red Herb: These herbs work just like their green cousins, but restore a slightly larger amount of health. Combine Red Herbs with Green Herbs inside Leon's Attache Case to make a fully restorative compound! - Yellow Herb: Yellow Herbs, when used alone, only restore a seemingly microscopic amount of health. When combined with Green Herbs however, the resulting compound raises Leon's (or Ashley's) max health level. - Files: Throughout the game, Leon and Ashley will come across a plethora of written documents, most of which add to the game's story and give you clues about future mission objectives. It is imperative that you collect all of these documents, as you might end up missing out on one of these. - Treasures: Like files, certain treasures are found throughout the game, some of which can be combined with others to increase their value when sold to a merchant. To avoid selling a treasure at a lesser value, pay attention to the descriptions given in the "Keys and Treasures" section of your items menu, as they'll give you hints as to what can be added on to them. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=- -= 9. Closing Statement =- -=-=-=-=-=-=-=-=-=-=-=-=-=-= This guide was written entirely by Derin Spector. Any unauthorized use of any part of this guide for personal use is FORBIDDEN unless you receive my consent. If you have any questions or additional information you'd like me to add onto this FAQ, feel free to e-mail me at dspector88<at>yahoo<dot>com. << END >>