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Super Smash Bros. Melee Shooter FAQ


Version 1.001


by bluepikachu252


SSBMSSBMSSBMSSBMSSBMSSBMSSBMSSBMSSBMSSBM



If you seek to use this guide, e-mail me at [email protected]. If I


allow, I will add your name to the �allowed to use� section and include you in


the Update History (below �allowed to use�). You can also ask questions, which I


will include in a future section.



Currently, the only sites that can host this FAQ are:


GameFAQs (www.gamefaqs.com)


SuperCheats (www.supercheats.com)



Version 1.001 (2/07/03)-Exactly the same as version 1.0, except Supercheats


recieves this version.



Version 1.0 (1/21/03)�First edition. Included all characters and all shooter


attacks, and shooter items. (NOTE: SuperCheats did not receive this version.)



Table of Contents



I. Who Can Use This FAQ?/Update History


II. Table of Contents


III. The Shooters


A. Mario


B. Pikachu


C. Bowser


D. Peach


E. Yoshi


F. DK


G. C. Falcon


H. Fox


I. Ness


J. Ice Climbers


K. Kirby


L. Samus


M. Zelda


N. Link


O. Luigi


P. Jigglypuff


Q. Mewtwo


R. Mr. Game and Watch


S. Marth


T. Dr. Mario


U. Ganondorf


V. Falco


W. Young Link


X. Pichu


Y. Roy


Z. Ray Gun


AA. Fire Flower


AB. Super Scope


AC. Star Rod


IV. Conclusion



III. The Shooters



According to definition in the original Super Smash Bros. for N64, a �shooter�


attack is a projectile attack. Each projectile attack is different, even if


they seem the same. Even if you know how to attack from up close, you can�t win


unless you know how to attack from a distance. This FAQ will cover those


special attacks plus 4 items that can shoot projectiles. I will cover first the


starting characters, then non- clone unlock characters, then clone unlock


characters, ending with items.



A. Mario


Available: At start


Special Attacks: Fireball (shooter), Cape, Super Jump Punch, Mario


Tornado


Fireball: This attack sends out a ball of fire at your opponent. It


reacts to gravity and will bounce. No matter what the range, this


attack starts out at 6%. The more consecutive times you use it, the


damage will drop to 3% over time. (These references will later be


referred to as 3-6%.)


Tested At: Final Destination



B. Pikachu


Available: At start. Initially, Pikachu will be between Mario and Bowser.


After unlocking Luigi (see III-O), Pikachu will move two rows down,


to the leftmost �?� spot.


Special Attacks: Thunder Jolt (shooter), Skull Bash, Quick Attack,


Thunder


Thunder Jolt: On the ground, it�s a bolt of electricity that jumps, then


hits an opponent. In the air, it�s a spark that goes down and the


direction Pikachu is facing. At close range, this attack will


juggle and do 5-10%. If you�re farther away, the attack makes the


opponent only slightly flinch and do 3-7%.


Tested At: Final Destination



C. Bowser


Available: At start


Special Attacks: Fire Breath (shooter), Koopa Claw, Whirling Fortress,


Bowser Bomb


Fire Breath: An attack that spews fire at close range. The attack will


die after a short time. While the attack is still useful, it does


1-3% damage per hit. This attack easily creates combos in Training


mode.


Tested At: Final Destination



D. Peach


Available: At start


Special Attacks: Toad, Peach Bomber, Peach Parasol, Vegetable


Shooter: None



E. Yoshi


Available: At start


Special Attacks: Egg Lay, Egg Roll, Egg Toss (shooter), Yoshi Bomb


Egg Toss: You would expect an Up-B move to be a triple jump, eh?


BZZZZZZZZZ! Yoshi has no Triple Jump (unless you count the Air


Dodge). Egg Toss is Yoshi�s shooter attack, located at an awkward


position. You can aim the egg with your Control Stick. The egg�s


burst should do 6-12% damage.


Tested At: Battlefield



F. DK


Available: At start


Special Attacks: Giant Punch, Headbutt, Spinning Kong, Hand Slap


Shooter: None



G. C. Falcon


Available: At start


Special Attacks: Falcon Punch, Raptor Boost, Falcon Kick, Falcon Dive


Shooter: None



H. Fox


Available: At start


Special Attacks: Blaster (shooter), Fox Illusion, Fire Fox, Deflector


Blaster: Can be fired fast, and does not make the opponent flinch. Each


hit does 1-2% damage.


Tested At: Final Destination


999%, Execution Style: Have two human players. Choose Fourside or Temple.


Have one player be Fox. Do not use items. Pin the person who isn�t


Fox to a wall and start using the Blaster. You should be able to


rack up major damage, even get up to the maximum 999%, without your


opponent even moving. I inserted this scenario to tell you of the


uniqueness of Fox�s Blaster.



I. Ness


Available: At start


Special Attacks: PK Flash, PK Fire (shooter), PK Thunder (shooter), PSI


Magnet


PK Fire: Using the Smash-B attack, Ness shoots out fire that burns the


opponent and easily creates combos. To increase the combo, simply


keep repeating the move. Each hit does 1-4% damage, and each 8


combo does up to 10%.


Tested At: Final Destination


PK Thunder: The move that created an infamous glitch involving Samus (see


III-L) in the original Super Smash Bros., Ness�s triple jump allows


a projectile to be moved, then hits Ness to put him back on screen.


You can use this attack for more than that, though. You can aim it


at someone else and do 4-8% damage with it.


Tested At: Final Destination



J. Ice Climbers


Available: At start


Special Attacks: Ice Shot (shooter), Squall Hammer, Belay, Blizzard


(shooter)


Ice Shot: If both Popo and Nana are together, two blocks are shot out.


If Popo is alone, or if Nana spontaneously performs the move, only


one block is shot out. If both Popo and Nana contribute, the attack


does 5-14% for the 2-combo that is created. One ice block should


create 3-5%.


Tested At: Final Destination


Blizzard: Easier to test than Ice Shot, since Popo and Nana do it in


opposite directions if done together, all we had to do is measure


one stream. Each it is worth 1-2% damage, and a 7-hit combo does up


to 12%. This move can also act like the Freezie item and freeze the


opponent.


Tested At: Final Destination



K. Kirby


Available: At start


Special Attacks: Copy, Hammer, Final Cutter, Stone


Shooter(s): Kirby has no default Shooter, but if you use Copy to take the


powers of someone with a B shooter attack, Kirby can use that attack


as a Shooter for the same power. This principle was not tested,


though.



L. Samus


Available: At start


Special Attacks: Charge Shot (shooter), Missile (shooter), Screw Attack,


Bomb


Charge Shot: You can let a shot out weakly in the air, or make it


stronger by charging it. A weak shot is worth only 1-3% damage, but


if you charge it up, you can do 13-25% for a fully charged shot.


Tested At: Battlefield, Final Destination


Missile: You can use the Control Stick to aim this projectile attack.


The attack does about 6-12% damage.


Tested At: Final Destination



M. Zelda


Available: Both Zelda and her alter ego, Sheik, can be used from the very


start. To access Sheik, use Zelda�s Down-B move. Use Down-B again


to change back. You can also change at the very start by holding A


as a level begins.


Special Attacks (Zelda): Nayru�s Love, Din�s Fire (shooter), Farore�s


Wind, Transform


Special Attacks (Sheik): Needle Storm (shooter), Chain, Vanish, Transform


Din�s Fire: This attack of Zelda�s can be guided with the Control Stick.


Let go of B to stop the attack and have the attack explode where


placed. Used as a projectile attack, this attack does 4-7% damage


(not bad for a princess).


Tested At: Final Destination


Needle Storm: When Zelda harnesses the Transform power and becomes Sheik,


she can use this move. Up to 6 needles can be shot using this move.


One needle alone does 1-3% damage. A fully charged attack of 6


needles does 9-17% damage. This projectile is not easily seen, so


this attack can surprise your foes.


Tested At: Final Destination



N. Link


Available: At start


Special Attacks: Bow (shooter), Boomerang (shooter), Spin Attack, Bomb


Bow: Charge up the Bow by holding B down longer. Let go right away close


and you do about 3-6%. But let the arrow fly farther and the attack


does 9-18% damage. The arrows are affected by gravity.


Tested At: Final Destination


Boomerang: At close range, facing the opponent, this attack will do 11-


16% damage. If you stand farther, the attack only does 3-6% damage.


If you stand close to your opponent, but with your back to the


opponent, jump, and 1-2% damage will be done.


Tested At: Final Destination



O. Luigi


Available: Complete the first part of the first stage in Adventure Mode


(Mushroom Kingdom) with a 2 in the seconds place (XX:X2:XX). Luigi


will replace Mario in the next battle. Defeat Luigi quickly. Then


finish Adventure Mode. At the end, face Luigi again. Defeat him


and he�s yours. Or, you can play 800 VS. Mode matches.


Special Attacks: Fireball (shooter), Green Missile, Super Jump Punch,


Luigi Cyclone


Fireball: This Fireball is green and is not affected by gravity. Other


than that, this attack is the same as Mario�s Fireball. 3-6% damage.


Tested At: Final Destination



P. Jigglypuff


Available: Complete either Classic Mode or Adventure Mode once under any


condition at all, or play 50 VS. Mode matches.


Special Attacks: Rollout, Pound, Sing, Rest


Shooter: None.



Q. Mewtwo


Available: Play 20 combined hours of VS. Mode (the more human players


there are, the faster the time racks up). Or, play 700 VS. Mode


matches.


Special Attacks: Shadow Ball (shooter), Confusion, Teleport, Disable


Shadow Ball: It starts out just like Samus�s Charge Shot in that it does


1-3% for a weak shot and 13-25% for a fully charged shot. But,


unlike Charge Shot, it doesn�t end there. Mewtwo has the ability to


hurt opponents with the charge. If a foe hits the charge, a single


hit will do 1-2%, and a 4-combo done this way does 5-6%.


Tested At: Battlefield, Final Destination



R. Mr. Game and Watch


Available: Clear one of the following with all 24 other characters:


Classic Mode, Adventure Mode, Target Test. Or, play 1000 VS. Mode


matches.


Special Attacks: Chef (shooter), Judgement Hammer, Fire, Oil Panic


Chef: Launches sausages from a frying pan. They are flung at a random


angle from an opponent. A single sausage would do about 2-4%


damage. A 2-sausage combo does about 5-9%.


Tested At: Final Destination



S. Marth


Available: Use all 14 of the �available at start� characters at least


once in VS. Mode. Or, you could clear Classic or Adventure Mode


with those characters. Or, you could play 400 VS. Mode matches.


Special Attacks: Shield Breaker, Dancing Blade, Dolphin Slash, Counter


Shooter: None



T. Dr. Mario


Available: Clear Classic or Adventure Mode with Mario, or play 100 VS.


Mode matches.


Special Attacks: Megavitamins (shooter), Super Sheet, Super Jump Punch,


Dr. Tornado


Megavitamins: Exactly similar to Mario�s fireballs except for the


multicolored pills and the fact that the attack does 4-8% damage.


Tested At: Final Destination



U. Ganondorf


Available: Clear Event Match 29, or play 600 VS. Mode matches.


Special Attacks: Warlock Punch, Gerudo Dragon, Dark Dive, Wizard�s Foot


Shooter: None



V. Falco


Available: Clear the 100-Man Melee, or play 300 VS. Mode matches.


Special Attacks: Blaster (shooter), Falco Phantasm, Fire Bird, Deflector


Blaster: Unlike Fox�s Blaster, Falco�s Blaster makes the foe flinch.


Falco�s Blaster does 1-3% damage.


Tested At: Final Destination



W. Young Link


Available: Clear Classic or Adventure mode with at least 10 characters,


including Link and Zelda. Or play up to 500 VS. Mode matches.


Special Attacks: Fire Bow (shooter), Boomerang (shooter), Spin Attack,


Bomb


Fire Bow: (WARNING: May contain some inaccurate information.) Unlike


Link�s Bow, Young Link has arrows that catch flame. According to


the info I got, the Fire Bow does 9-15% damage with a weak shot, and


8-15% damage with a strong shot.


Tested At: Final Destination, Yoshi�s Story


Boomerang: Young Link has a stronger Boomerang than Link (3-7% at farther


distances, 12-19% at closer distances). Young Link also has the


return capability of jumping over a returning boomerang for 1-2%


damage.


Tested At: Final Destination



X. Pichu


Available: Clear Event Match 37, or play 200 VS. Mode matches.


Special Attacks: Thunder Jolt (shooter), Skull Bash, Agility, Thunder


Thunder Jolt: Essentially the same as Pikachu�s (5-10% at close distance,


3-7% farther away). However, Pichu does damage to itself when it


launches Thunder Jolt (1% to itself).


Tested At: Final Destination



Y. Roy


Available: Clear Classic or Adventure Mode with Marth, or play 900 VS.


Mode matches.


Special Attacks: Flare Blade, Double-Edge Dance, Blazer, Counter


Shooter: None



Z. Ray Gun


The Ray Gun is an item that contains 16 shots, and can be shot at any


distance. Each shot does 2-4% damage.


Tested At: Final Destination



AA. Fire Flower


The Fire Flower is an item that shoots flame, like Bowser�s Fire Breath.


It contains enough fire to last for 6 seconds. Each 3-combo tap does 3-4%


damage. So far, the Fire Flower is known to contain enough to do 49%


damage.


Tested At: Final Destination



AB. Super Scope


The Super Scope can be used two ways: shooting light shots, or charging


it up like Samus�s Charge Shot and Mewtwo�s Shadow Ball. If you release


weak shots, it launches 3 at a time, and does 2% damage. Fully charged


shots do 15-25% damage. The Super Scope can launch 48 weak shots, 3 fully


charged shots, or the shot types can be combined.


Tested At: Final Destination



AC. Star Rod


The Star Rod can be used as both a clobbering item and a shooter. If you


simply clobber, you do about 5-10% damage per. Smash clobbers (I call


them star clobbers, since it presumably combines both the clobber and the


shot) does 20-34% damage in a 2-combo. Or, you can launch a star from a


distance and do 6-10% damage per hit. The Star Rod contains 16 shots.


Captain Falcon and Sheik launch multiple shots per swing.


Tested At: Final Destination



IV. Conclusion



Well, I hope you learned how to attack from a distance using this FAQ. If you


have any questions (no, Sonic and Tails are NOT in the game), I will put them


into a future FAQ section. Happy shooting!

More cheats, codes, tips and tricks for Super Smash Bros. Melee are on this page of our website.

Added by: Blue Pikachu
ID#544 | REPORT..
 
 
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