Pokemon Move Dex 1.7 by Kakarotman
Pokemon Sapphire on SuperCheats.com
  COMPLETE MOVE DEX 1.7
	
	by:Kakarotman


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1.1	Intro to using the move dex.
1.2	1st Generaion move list(Red, Blue, Yellow,)
1.3	1st Generaion Hm’s list (Red, Blue, Yellow)
1.4	1st Generaion Tm’s list (Red, Blue, Yellow)
1.5	2nd Generation move list (Gold, Siler, Crystal)
1.6	2nd Generaion Hm’s list (Gold, Siler, Crystal)
1.7	2nd Generaion Tm’s list (Gold, Siler, Crystal)
1.8	3rd Generation move list (Ruby, Saphire, Emerald, firered, leafgreen)
1.9	3rd Generaion Hm’s list (Ruby, Saphire,)
2.0	3rd Generation Hm's List (Emerald)
2.1	3rd Generation Hm's List (firered, leafgreen)
2.2	3rd Generaion Tm’s list (Ruby, Saphire, emerald)
2.3	3rd Generaion Tm’s list (firered, leafgreen)
2.4	4th Generation move list (Diamond, Pearl)
2.5	4th Generaion Hm’s list (Diamond, Pearl)
2.6	4th Generaion Tm’s list (Diamond, Pearl)
2.7	Shadow moves from the Game Cube games	(Pokemon XD, Collosseum)
2.8	Mystery dungeon special moves (Blue, Time, Darkness)
2.9	1st-4th Generation moves list 
3.0	Sites used to make the move dex.
3.1	Future versions of the move dex.
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1.1	Intro to using the move dex
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     There are six catagories displayed in this move dex. They are: Move 
name, move type, power, pp, accuracy, and other effects it has.  If There 
are any errors such as spelling or other typos please email them to me at 
ashketchempikachu@gmail.com.
      


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1.2	1st Generation Move Dex	(Red, Blue, Yellow)
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Move name	Move Type	Power	PP	Accuracy	Other Effects
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Pound		Normal		40	35	100%		----
Karate Chop	Fight		50	25	100%		High critical hit ratio
Comet Punch	Normal		18	15	85%		Hits 2-5 times 
Mega Punch	Normal		80	20	85%		----
Pay Day		Normal		40	20	100%		You gain money double to the users level
Fire Punch	fire		75	15	100%		Has 10% chance of burning foe
Ice Punch	ice		75	15	100%		Has 10 % chance of freezing foe
Thunder Punch	Ice		75	15	100%		Has 10% chance of paralyzing foe
Scratch		normal		40	35	100%		----
Vice Grip	Normal		55	30	100%		----
Guillotine	Normal		OHKO	5	30%		If move hits it is an instant KO 
Razor Wind	Normal		80	10	100%		Prepares first turn and attacks second
Sword Dance	Normal		----	30	----		Raises attack by two levels
Cut		Normal		50	30	95%		----
Gust		Flying		40	35	100%		----
Wing Attack	Flying		60	35	100%		Has base power of 35 in 1st generation
Whirlwind	Normal		----	20	100%		Allows you to escape from battle or switch enemy’s pokemon for another.
Fly		Flying		90	15	95%		You go up high first turn and attack second.
Bind		Normal		15	20	75%		It hurts pokemon for next 2-5 turns
Slam		Normal		80	20	75%		----
Vine Whip	Grass		35	15	100%		----
Stomp		Normal		65	20	100%		If you go first there is a 30% chance the enemy will flinch
Double Kick	Fight		30	30	100%		Hits two consecutive times in one turn
Mega Kick	Normal		120	5	75%		----
Jump Kick	Fight		70	25	95%		If it misses you crash and take damage
Rolling Attack	Fight		60	15	85%		30% enemy will flinch
Sand-Attack	Ground		----	15	100%		Lowers enemies accuracy by one level
Headbutt	Normal		70	15	100%		30% chance enemy will flinch
Horn Attack	Normal		65	25	100%		----
Fury Attack	Normal		15	20	85%		Attacks 2-5 times consecutively
Horn Drill	Normal		OHKO	5	30%		If it hits it is an instant KO
Tackle		Normal		35	35	95%		----
Body Slam	Normal		85	15	100%		30% chance of causing paralasis
Wrap		Normal		15	20	85%		Hurts enemy for next 2-5 turns
Take Down	Normal		90	20	85%		User obtains 25% of damage dealt to enemy
Thrash		Normal		90	20	100%		User thrashes around for 2-3 turns then becomes confused.
Double-Edge	Normal		120	15	100%		25% recoil damage
Tail Whip	Normal		----	30	100%		Lowers enemies defense by one level
Poison Sting	Poison		15	35	100%		20% chance of poisoning foe
Twineedle	Bug		25	20	100%		Hits twice. May cause poison.
Pin Missle	Bug		14	20	85%		Hits 2-5 times.
Leer		Normal		----	30	100%		Decreases opponent's Defense by one stage
Bite		Dark		60	25	100%		May cause flinching.
Growl		Normal		----	40	100%		Decreases opponent's Attack by one stage.
Roar		Normal		----	20	100%		In battles, the opponent switches. In the wild, the Pokemon runs.
Sing		Normal		----	15	55%		Puts the opponent to sleep, if it hits.
Supersonic	Normal		----	20	55%		Causes confusion
Sonicboom	Normal		20*	20	90%		Always inflicts 20 HP.
Disable		Normal		----	20	55%		Opponent can't use its last attack for a few turns.
Acid   		Poison		40	30	100%		May lower opponent's Defense or Special Defense one stage.
Ember		Fire		40	25	100%		May cause a burn.
Flamethrower	Fire		95	15	100%		May cause a burn.
Mist		Ice		----   	30	----		User's stats cannot be changed for a period of time.
Water Gun	Water  		40 	25	100%		----
Hydro Pump	Water  		120	5	80%		----
Surf		Water  		95	15	100%		----
Ice Beam	Ice		95	10	100%		May cause freezing.
 Blizzard	Ice		120	5	70%		May cause freezing.
Psybeam		Psychic		65     	20	100%		May confuse the opponent
Bubblebeam	Water		65     	20	100%		May lower opponent's Speed by one stage.
Aurora Beam	Ice		65    	20	100%		Might lower opponent's Attack.
Hyper Beam	Normal		150 	5	90%		User cannot move on the following turn.
Peck		Flying		35	35	100%		----
Drill Peck	Flying		80	20	100%		----
Submission	Fight		80	25	80%		User receives recoil damage.
Low kick	Fight		Varies	20	100%		The heavier the opponent, the stronger the attack.
Counter		Fight		Varies	20	100%		When hit by a Physical Attack, user strikes back with 2x power.
Seismic toss	Fight		Varies	20	100%		Damage = User's level.
Strength 	Normal		80	15	100%		----
Absorb		Grass		20	25	100%		User recovers half of the HP inflicted on opponent.
Mega Drain	Grass		40	15	100%		User recovers 1/2 of the damage inflicted onto the opponent.
Leech Seed	Grass		----	10	90%		User steals HP from opponent each turn.
Growth		Normal		----	40	----		Increases user's Special Attack by one stage.
Razor Leaf	Grass		55	25	95%		High Critical-Hit ratio.
Solarbeam	Grass		120	10	100%		User cannot move in the 1st turn, attacks in the 2nd turn.
Poison Powder	Poison		----	35	75%		Poisons if it hits
Stun spore	Grass		----	30	75%		Paralizes if it hits
Sleep powder	Grass		----	15	75%		Puts enemy to sleep if it hits
Petal Dance	Grass		70	20	100%		User attack 2-3 turns then confuses the user
String Shot	Bug		----	40	95%		Lowers foes speed by one stage
Dragon Rage	Dragon		40*	10	100%		Always takes away 40 hp
Fire Spin	Fire		15	15	70%		Traps foe in a whirlwind of fire for 2-5 turns hurting the foe at the end of each turn.
ThunderShock	Electric	40	30	100%		It may paralyze foe
Thunderbolt	Electric	95	15	100%		It may paralyze foe
Thunder Wave	Electric	----	20	100%		Paralyzes foe if it hits
Thunder		Electric	120	10	70%		May paralyze foe. In rain 100% chance of hitting and in sunny weather 50% chance
Rock Throw	Rock		50	15	90%		----
Earthquake	Ground		100	10	100%		Power is doubled if foe uses dig and is underground.
Fissure		Ground		OHKO	5	30%		Kos foe if it hits
Dig		Ground		80	10	100%		Digs underground first turn and attacks second
Toxic		Poison		----	10	85%		Poisons foe and slowly takes away more hp that the turn before.
Confusion	Psychic		50	25	100%		May confuse the foe
Psychic		Psychic		90	10	100%		May lowers foes sp defense by one level.
Hypnosis	Psychic		----	20	60%		Puts foe to sleep
Meditate	Psychic		----	40	----		Increases users attack by one level
Agility		Psychic		----	30	----		Increases users speed by two levels
Quick Attack	Normal		40	30	100%		User attacks before foe
Rage		Normal		20	20	100%		Increases users attack by one level when hit with an attack
Teleport	Psychic		----	20	----		User flees from wild pokemon and in battle switches out with another pokemon
Night Shade	Ghost		Varies	15	100%		Damage=users level
Mimic		Normal		----	10	100%		Replaces this move with the opponent's last move, for the battle.
Screech		Normal		----	40	85%		Lowers foes defense by two levels
Double Team	Normal		----	15	----		Raises users evasion by one level
Recover		Normal		----	10	----		User recovers half its hp back
harden		Normal		----	30	----		Raises users defense by one level
Minimize	Normal		----	20	----		Raises users evasion by one level
Smokescreen	Normal		----	20	100%		Lowers foes accuracy by one level
Confuse ray	Ghost		----	10	100%		Confuses the foe
Withdraw	Water		----	40	----		Raises users defense by one level
Defense Curl	Normal		----	40	----		Raises users defense by one level
Barrier		Psychic		----	20	----		Raises users defense by two levels
Light Screen	psychic		----	30	----		User's party receives 1/2 damage from Sp. Attacks for 5 turns.
Haze		Ice		----	30	----		Resets are stat changes.
Reflect		Psychic		----	20	----		User's party receives 1/2 damage from Ph. Attacks for 5 turns.
Focus Energy	Normal		----	30	----		Increases users critical hit percentages
Bide		Normal		Varies	10	100%		User takes damage for two turns and strikes back double on 3rd.
Metronome	Normal		----	10	----		User performs any move in the game at random.
Mirror Move	Flying		----	20	----		The user copies the move the foe just used
Selfdestruct	Normal		200	5	100%		The user feints but deals incredible damage to foe
Egg Bomb	Normal		100	10	75%		----
Lick		Ghost		20	30	100%		May cause paralysis
Smog		Poison		20	20	70%		May poison foe
Sludge		Poison		65	20	100%		May poison foe
Bone club	Ground		65	20	85%		May cause the foe to flinch
Fire Blast	Fire		120	5	85%		May burn the foe
Waterfall	Water		80	15	100%		May cause the foe to flinch
Clamp		Water		35	10	75%		Damages opponent for 2-5 turns, oponent cannot escape/switch.
Swift		Normal		60	20	----		Cannot miss
Skull Bash	Normal		100	15	100%		Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn.
Spike Cannon	Normal		20	15	100%		Hits 2-5 times
Constrict	Normal		10	35	100%		May lower foes speed by one level
Amnesia		psychic		----	20	----		Users sp defense is raised boy two levels
Kinesis		Psychic		----	15	80%		Decreases foes accuracy by one level
Softboiled	Normal		----	10	100%		User recovers up to half its hp
Hi Jump Kick	Fight		100	20	90%		If user misses it crashes and takes damage
Glare 		Normal		----	30	75%		Paralyzes foe
Dream Eater	Psychic		100	15	100%		User recovers half the hp it takes away.
Poison Gas	Poison		----	40	55%		Poisons foe
Barrage		Normal		15	20	85%		Hits 2-5 times
Leech Life	Bug		20	15	100%		User recovers half the hp it takes away.
Lovely Kiss	Normal		----	10	75%		Puts foe to sleep
Sky attack	Flying		140	5	90%		User cannot move in the 1st turn, attacks 2nd turn. May cause flinching.
Transform	Normal		----	10	----		User transforms into the pokemon it is facing
Bubble		Water		20	30	100%		May lower foes speed by one level
Dizzy Punch	Normal		70	10	100%		May confuse foe
Spore		Grass		----	15	100%		Puts the opponent to sleep
Flash		Normal		----	20	70%		Lowers foes accuracy by one level
Psywave		Psychic		Varies	15	80%		May confuse foe
Splash		Normal		----	40	----		Does absolutely nothing
Acid Armor	Poison		----	40	----		Raises users defense by two levels
Crabhammer	Water		90	10	85%		Has a high critical hit ratio
Explosion	Normal		250	5	100%		The user feints but deals incredible damage to foe
Fury Swipes	Normal		18	15	80%		Hits 2-5 times
Bonemerang	Ground		50	10	90%		Hits 2 times
Rest		Psychic		----	10	----		User falls asleep and recovers all its hp and heals is status condition if any
Rock Slide	Rock		75	10	90%		Foe may flinch
Hyper Fang	Normal		80	15	90%		Foe may flinch
Sharpen		Normal		----	30	----		Users attack is raised by one level
Conversion 	Normal		----	30	----		Changes user's type to a type of one of its own moves.
Tri Attack	Normal		80	10	100%		May cause paralasis, freeze or burn.
Super Fang	Normal		Varies	10	90%		Always takes away one half of the foes hp
Slash		Normal		70	20	100%		High critical hit ration
Substitute	Normal		----	10	----		User loses ¼ of its hp but takes attacks for a while without losing any hp
Struggle	Normal		50	1	100%		Only usable when all of the users pp is gone. Hurts the user



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1.3	1st Generation Hm’s list and location	(Red, Blue, Yellow)
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HM	Name			Location
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HM01	Cut			Get it from the captain after going the whole way and defeating people along the way on the SS Anne.

HM02	Fly			From someone on Route 16

HM03	Surf			At the back of the Safari Zone, in a house with only one guy in it.

HM04	Strength		Get it from a guy in a house in Fushia City.

HM05	Flash			From somewhere at Route 2.

HM06	Rock smash		In Island 1 somewhere.

HM07	Waterfall		Somewhere on Island 4.


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1.4	1st Generation tm's list and location	(Red, Blue, Yellow)
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TM	Name		Location
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Tm01	Mega punch	Mt. moon, celadon dept. store
Tm02	Razor wind	Celadon dept. store, game corner
Tm03	Swords dance	Saffron city – sylph co.
Tm04	Whirlwind	Route 4
Tm05	Megakick	Victory road, celadon dept. store
Tm06	Toxic		Fuchsia city – pokemon gym
Tm07	Horn drill	celadon dept. store, game corner
Tm08	Body slam	Vermilion city – S.S. Anne
Tm09	Take down	Saffron city, celadon dept. store
Tm10	Double edge	Game corner
Tm11	Bubble beam	Cerulean city – pokemon gym
Tm12	Water gun	Mt. moon
Tm13	Ice beam	celadon dept. store – roof – give girl water
Tm14	blizzard	Cinnabar island – pokemon mansion
Tm15	Hyper beam	Celadon city – game corner exchange
Tm16	Pay day		Route 12
Tm17	Submission	Victory road, celadon dept. store
Tm18	Counter		celadon dept. store
Tm19	Seismic toss	Route 25
Tm20	Rage		Route 15
Tm21	Mega drain	Celadon city – pokemon gym
Tm22	Solarbeam 	Cinnabar island – pokemon mansion
Tm23	Dragon rage	Celadon city – game corner exchange
Tm24	Thunderbolt	Vermilion gym
Tm25	Thunder		Power plant
Tm26	Earthquake	Saffron city – sylph co.
Tm27	Fissure		Viridian city – pokemon gym
Tm28	Dig		Cerulean city
Tm29	Psychic		Saffron city
Tm30	Teleport	Route 9
Tm31	Mimic		Saffron city
Tm32	Double team	Fuchsia city, celadon dept. store
Tm33	Reflect		Power plant, celadon dept. store
Tm34	Bide		Pewter city - pokemon gym
Tm35	Metronome	Cinnabar island – pokemon lab
Tm36	Self destruct	Saffron city – sylph co.
Tm37	Egg bomb	Fuchsia city, celadon dept. store
Tm38	Fire blast	Cinnabar island – pokemon gym
Tm39	Swift		Route 12 – lookout station
Tm40	Skull bash	Fuchsia city – safari zone
Tm41	Soft boiled	Celadon city
Tm42	Dream eater	Viridian city
Tm43	Sky attack	Victory road
Tm44	Rest		Vermilion city – S.S. Anne
Tm45	Thunder wave	Route 24
Tm46	Psywave		Saffron city – pokemon gym
Tm47	Explosion	Victory road
Tm48	Rock slide	celadon dept. store roof – give girl soda
Tm49	Tri attack	celadon dept. store roof – give girl lemonade
Tm50	substitute	Celadon city – game corner exchange


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1.5	2nd Generation Move Dex	(Gold, Siler, Crystal)
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Move name	Move Type	Power	PP	Accuracy	Other Effects
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Sketch		normal		----	1	----		Permanently copies the opponent's last move.
Triple Kick	Fight		10	10	90%		Hits three times getting more powerfull each hit.
Spider web	Bug		----	10	100%		Opponent cannot escape or switch
Mind reader	Normal		----	5	100%		Users next attack is guaranteed to hit
Nightmare	Ghost		----	15	100%		If foe is asleep ¼ of the foes hp gets taken away each turn until they wake 
Flame wheel	Fire		60	25	100%		May burn foe
Snore		Normal		40	15	100%		Can only be used while user is asleep
Curse		???		----	25	----		Ghosts - Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. Non-Ghosts - Raises user's Attack and Defense one stage each, but lowers Speed by one stage.
Flail		Normal		Varies	15	100%		The lower the users hp the more powerfull it is
Conversion 2	normal		----	30	100%		User changes type to become resistant to opponent's last move.
Aeroblast	Flying		100	5	95%		High critical hit ratio
Cotton spore	Grass		----	40	85%		Lowers foes speed by two levels
Reversal	Fight		Varies	15	100%		The lower the users hp the more powerfull it is
Spite		Ghost		----	10	100%		The opponent's last move loses 2-5 PP.
Powder snow	Ice		40	25	100%		May freeze foe
Protect		Normal		----	10	----		Protects user from any attack of the foes
Mach punch	Fight		40	30	100%		User goes first
Scary face	Normal		----	10	90%		Lowers foes speed by two levels
Faint attack	Dark		60	20	----		Cannot miss
Sweet kiss	normal		----	10	75%		Puts foe to sleep
Belly drum	Normal		----	10	----		Cuts users hp in half but maxes users attack
Sludge bomb	Poison		90	1-	100%		May poison
Mud-slap	Ground		20	10	100%		Lowers foes accuracy by one level
Octazooka	Water		65	10	85%		May lower foes accuracy
Spikes		Ground		----	20	----		Hurts any pokemon being switched in
Zap cannon	Electric	120	5	50%		Guaranteed to paralyze
Foresight	normal		----	40	100%		Resets opponents evasiveness
Destiny bond	Ghost		----	5	----		If user dies the opponents pokemon dies as well
Perish song	Normal		----	5	----		Everyone in battle will die in three turns unless switched out.
Icy wind	Ice		55	15	95%		Lowers opponents stage by one level
Detect		Fight		----	5	----		Protects user from any attack of foe
Bone rush	Ground		25	10	80%		Hits 2-5 times
Lock-on		Normal		----	5	100%		Ensures next turns move will hit
Outrage		Dragon		120	15	100%		User attack for 2-3 turns then becomes confused
Sandstorm	Rock		----	10	----		A sandstorm will hurt everyone except rock ground and steel types.
Giga drain	Grass		60	10	100%		User gains half of what is taken away from foe
Endure		Normal		----	10	----		Ensures user will be left with one hp
Charm		Normal		----	20	100%		Lowers foes attack by two levels
Rollout		Rock		30	20	90%		Attacks for 5 turns and grows in power each turn
False swipe	Normal		40	40	100%		Will leave foe with at least 1 hp
Swagger		normal		----	15	90%		Raises foes attack by two levels and confuses foe
Milk drink	Normal 		----	10	----		User recovers ½ its hp
Spark		Electric	65	20	100%		May paralyze foe
Fury cutter	Bug		10	20	95%		Attack 2-5 times
Steel wing	Steel		70	25	90%		May increase users defense by one level
Mean look 	Normal		----	5	100%		Foe cannot escape or switch out
Attract 	Normal		----	15	100%		If opponent is the opposite gender, it's less likely to attack.
Sleep talk	Normal		----	10	----		User performs one of its own moves while sleeping.
Heal bell	Normal		----	5	----		Heals users parties status condition
Return		Normal		Varies	20	100%		Increases power with users happiness
Present		Normal		Varies	15	90%		Either deals damage or heals
Frustration	Normal		Varies	20	100%		Power raises with the more the user dislikes its trainer.
Safeguard	Normal		----	25	----		Users party is protected against status conditions
Pain split	Normal		----	20	100%		The user's and opponent's HP becomes the average of both.
Sacred fire	Fire		100	5	95%		May burn foe
Magnitude	Ground		Varies	30	100%		Move power is random. Magnitude 4 = Power: 10 Magnitude 5 = Power: 30 Magnitude 6 = Power: 50 Magnitude 7 = Power: 70 Magnitude 8 = Power: 90 Magnitude 9 = Power: 110 Magnitude 10 = Power: 150
Dynamic punch	Fight		100	5	50%		Sure to confuse foe
Mega horn	Bug		120	10	85%		----
DragonBreath	Dragon		60	20	100%		May paralyze foe
Baton pass	Normal 		----	40	----		Switches user out with another pokemon in party keeping status raises
Encore		normal		----	5	100%		Forces foe to keep using move it just used for 2-6 turns
Pursuit		Dark		40	20	100%		If foe is switching out this move still attacks
Rapid spin	Normal		20	40	100%		Removes Spikes, Leech Seed, Bind, Wrap, etc.
Sweet scent	Normal		----	20	100%		Decreases opponent's Evasiveness by one stage. While standing in grass, this makes a Pokemon automatically appear.
Iron tail	Steel		100	15	75%		May lower foes defense by one level
Metal claw	Steel		50	35	95%		May increase users attack by one level
Vital throw	Fight		70	10	100%		User attacks last, but cannot miss
Morning sun	Normal		----	5	----		User recovers HP. Amount varies with the weather.
Synthesis	Grass		----	5	----		User recovers half its hp
Moonlight	Normal		----	5	----		User recovers HP. Amount varies with the weather.
Hidden power	Normal		Varies	15	100%		Move is different depending on terrain
Cross chop	Fight		100	5	80%		High critical hit ratio
Twister		Dragon		40	20	100%		May cause flinching. 2x damage against an opponent using Fly.
Rain dance	Water		----	5	----		Causes the weather to change to rain for 5 turns.
Sunny day	Fire		----	5	----		Causes the weather to change to sunny for 5 turns.
Crunch		Dark		80	15	100%		May decrease foes defense by one level
Mirror coat	Psychic		Varies	20	100%		When hit by a Special Attack, user strikes back with 2x power.
Psych up	Normal		----	10	----		Copies the opponent's stat changes
Extremespeed	Normal		80	5	100%		User goes first
Ancient power	Rock		60	5	100%		50% chance all users stats will raise by one level
Shadow ball	Ghost		80	15	100%		May lower foes sp. Defense one level
Future sight	Psychic		80	15	90%		Attacks 2 turns later
Roch smash	Fight		40	15	100%		May decrease foes defense by one level
Whirlpool	water		15	15	70%		Damages opponent for 2-5 turns, opponent cannot switch/escape
Beat up		dark		10	10	100%		Each Pokemon in your party attacks.




==============================================================================
==============================================================================
1.6	2nd Generation Hm's list and location	(Gold, Siler, Crystal)
==============================================================================
==============================================================================

HM	Name			Location
===========================================================
HM01	Cut			llex Forest - Chase the bird and talk to the guy

HM02	Fly			The Woman outside Cinwood city gym

HM03	Surf			Defeat the 5 evee trainers in the Ecruteak city and talk to the father

HM04	Strength		House next to the pokecenter in Olivine city

HM05	Flash			Defeat the monk of bellsprout tower

HM06	Whirpool		Help lance defeat team rocket in Mahogony town

HM07	Waterfall		Inside the ice cave

==============================================================================
==============================================================================
1.7	2nd Generation tm's list and location	(Gold, Siler, Crystal)
==============================================================================
==============================================================================

TM	Name		Location
===========================================================
Tm01	Dynamic Punch	Given to you in Cianwood city's gym
Tm02	headbutt	llex forest, goldenrod's department store for $2000
Tm03	Curse 		Celadon mansion (During night time)
Tm04	Rollout		Route 35
Tm05	Roar		Route 32
Tm06	Toxic		Fuschia gym
Tm07	Zapcannon	Clear the power plant activity
Tm08	psych up	Taded abras/kadabras
Tm09	Take down	Saffron city, celadon dept. store
Tm10	Hidden power	celdon shop, $3000
Tm11	Sunny Day	Celadon shop, $2000
Tm12	sweet scent	Near the exit ot llex forest
Tm13	Snore		Feed the sick miltank lots of kinomis
Tm14	Blizzard	Goldenrod game corner, 5500 coins
Tm15	hyper Beam	Celadon game corner, 7500 coins
Tm16	Icy Wind	Mahogony gym
Tm17	protect		Celadon shop, $3000
Tm18	Rain Dance	Slowpoke well
Tm19	Giga Drain	Celadon gym
Tm20	endure		Burnt Tower
Tm21	Frustration	Goldenrod city cept store - 5th floor- sundays - pokemon dislike you
Tm22	Solarbeam	Route 27
Tm23	Iron Tail	Olivine gym
Tm24	Dragon Breath	Clair gives it to you after getting the badge
Tm25	Thunder		Goldenrod game corner, 5500 coins
Tm26	Earthquake	victory road
Tm27	Return		Goldenrod city cept store - 5th floor- sundays - pokemon like you
Tm28	Dig		Outside of the national park
Tm29	Psychic		Saffron city - Mr. psychis's house, Celadon game corner for 3500 coins
Tm30	Shadow ball	Ecruteak bym
Tm31	Mud-slap	Violet gym
Tm32	Double Team	Celadon game corner, 1500 coins
Tm33	Ice punch	Goldenrod shop, $3000
Tm34	Swagger		Lighthouse
Tm35	Sleeptalk	Goldenrod shop basement
Tm36	SludgeBomb	Route 43
Tm37	Sandlstorm	Tohjo falls - house outside the exit, celadon pokemart
Tm38	Fire Blast	Goldenrod game corner, 5500 coins
Tm39	Swift		union cave
Tm40	Harden		Mt. Mortar
Tm41	Thunderpunch	Goldenrod shop, $3000
Tm42	Dream Eater	Viridian city a boy gives it to you
Tm43	Detect		Lake of rage
Tm44	Rest		Ice cave
Tm45	Attract		Goldenrod gym
Tm46	Theif		Mahogony's basement of the team rocket complex
Tm47	IronWing	Route 28 - in the house behind the 2 bushex rock tunnel
Tm48	Fire Punch	Goldenrod city shop, $3000
Tm49	fury Cutter	Azalea gym
Tm50	Nightmare	Deliver the spearow from the goldenrod north gate guy on route 31



==============================================================================
==============================================================================
1.8	3rd Generation Move Dex	(Ruby, Saphire, Emerald, firered, leafgreen)
==============================================================================
==============================================================================

Move name	Move Type	Power	PP	Accuracy	Other Effects
==============================================================================
Fake out	Normal		40	10	100%		Can only be used in first turn. User goes first, foe flinches
Uproar		Normal		50	10	100%		The user attacks for 2-5 turns and cannot fall asleep during that time.
Stockpile	Normal		----	20	----		Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow.
Spit up		Normal		100	10	100%		Power depends on how many times the user performed Stockpile.
swallow		Normal		----	10	----		The more times the user has performed Stockpile, the more HP is recovered.
Heat wave	Fire		100	10	90%		May cause burn
Hail		Ice		----	10	----		Hails for 2-6 turns hurting all types except ice type
Torment		Dark		----	15	100%		Opponent cannot use the same move in a row.
Flatter		Dark		----	15	100%		Confuses opponent, but raises its Special Attack by two stages.
Will-o-wisp	Fire		----	15	75%		May cause burn
Memento		Dark		----	10	100%		User faints, opponent's Attack is dropped to the lowest stage.
Façade		Normal		70	20	100%		Stronger if user is Burned, Poisoned, or Paralyzed.
Focus punch	Fight		150	20	100%		Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking.
Smellingsalt	Normal		60	10	100%		Power increases when used on a paralyzed opponent, but cures it.
Follow me	Normal		----	20	100%		In Double Battle, the user takes all the attacks.
Nature power	Normal		----	20	95%		Uses a certain move based on the current location.
Charge		Electric	----	20	100%		Doubles the power of electrical attacks next turn
Taunt		Dark		----	20	100%		All Pokemon on the field become confused.
Helping hand	Normal		----	20	100%		In Double Battles, boosts the power of the partner's move.
Trick		Psychic		----	10	100%		Swaps held items with the opponent.
Role play	Psychic		----	10	100%		User copies the opponent's Ability.
Wish		Normal		----	10	100%		The user recovers HP in the following turn.
Assist		Normal		----	20	100%		In a Double Battle, user randomly attacks with a partner's move.
Ingrain		Grass		----	20	100%		User restores HP each turn. User cannot escape/switch.
Super power	Fight		120	5	100%		Decreases user's Attack and Defense by one stage each.
Magic coat	Psychic		----	15	100%		Any special move is reflected back to the attacker.
Recycle		Normal		----	10	100%		Users hold item is restored
Revenge		Fight		60	10	100%		Power increases if the user is hit
Brick break	Fight		75	15	100%		Destroys reflect, light screen, and barriers
Yawn		Normal		----	10	100%		The next turn the foe will fall asleep
Knock off	Dark		20	20	100%		Does not let the foe use its hold item during this battle
Endeavor	Normal		Varies	5	100%		Stronger is user's HP is lower than the opponent's.
Eruption	Fire		150	5	100%		The less hp the user has the less powerful it is
Skill swap	Psychic		----	10	100%		User and the foe swap abilities
Imprison	Psychic		----	10	100%		Opponent is unable to use moves that the user also knows.
Refresh		Normal		----	20	100%		Cures paralysis, poison, and burns.
Grudge		Ghost		----	5	100%		If the users faints after using this move, the PP for the opponent's last move is depleted.
Snatch		Dark		----	10	100%		User steals the effects of the opponent's next move.
Secret power	Normal		70	20	100%		Effects of the attack vary with the location.
Dive		Water		80	10	100%		Dives down for the first turn, attacks on the second turn.
Arm thrust	Fight		15	20	100%		Hits 2-5 times
Camouflage	Normal		----	20	100%		Changes user's type according to the location.
Tail glow	Bug		----	20	100%		User sp. Attack is raised by two levels
Luster purge	Psychic		70	5	100%		May decrease foes sp. Defense by one level
Mist ball	Psychic		70	5	100%		May decrease foes sp. Attack by one level
Featherdance	Flying		----	15	100%		Lowers foes attack two levels
Teeter dance	Normal		----	20	100%		All Pokemon on the field become confused.
Blaze kick	Fire		85	10	90%		High Critical-Hit ratio. May cause a burn.
Mud sport	Ground		----	15	100%		Weakens the power of Electric-type moves.
Ice ball	Ice		30	20	90%		Lasts for five turns and grows in intensity
Needle arm	Grass		60	15	100%		May cause flinching
Slack off	Normal		----	10	100%		Recovers half the users hp
Hyper voice	Normal		90	10	100%		----
Poison fang	Poison		50	15	100%		May poison foe
Crush claw	Normal		75	10	95%		May decrease opponent's Defense by one level
Blast burn	Fire		150	5	90%		User cannot attack the next turn
Hydro cannon	Water		150	5	90%		User cannot attack the next turn
Meteor mash	Steel		100	10	85%		May increase user attack by one level
Astonish	Ghost		30	15	100%		May cause flinching
Weather ball	Normal		50	10	100%		Move's power and type changes with the weather.
Aromatherapy	Grass		----	5	----		Cures all status problems in your party.
Fake tears	Dark		----	20	100%		Lowers foes sp. Defense by two levels
Air cutter	Flying		55	25	95%		High critical hit ratio
Overheat	Fire		140	5	90%		Users sp. Attack is lowered two levels
Odor sleuth	Normal		----	40	100%		Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Rock tomb 	Rock		50	10	80%		Lowers foes speed one level
Silver wind	Bug		60	5	100%		May increase all users stats by one level
Metal sound	Steel		----	40	85%		Lowers foes sp. Defense by two levels
Grass whistle	Grass		----	15	55%		Puts opponent to sleep
Tickle		Normal		----	20	100%		Lowers foes attack and defense by one level
Cosmic power	Psychic		----	20	----		Raises users defense and sp. Defense by one level
Water spout	Water		150	5	100%		The less hp the user has the less power full it is
Signal beam	Bug		75	15	100%		May cause confusion
Shadow punch	Ghost		60	20	----		Cannot miss
Extrasensory	Psychic		80	30	100%		May cause flinching
Sky uppercut	Fight		85	15	90%		Attacks flying foes as well
Sand tomb	Ground		15	15	70%		Damages opponent for 2-5 turns, opponent cannot switch/escape.
Sheer cold	Ice		OHKO	5	30%		If it hits the foe will die
Muddy water	Water		95	10	85%		May lower foes accuracy by one level
Bullet seed	Grass		10	30	100%		Attacks 2-5 times
Aerial ace	Flying		60	20	----		Sure to hit. User goes first
Icicle spear	Ice		10	30	100%		Hits 2-5 times
Iron defense	Steel		----	15	----		Raises user defense by two levels
Block		Normal		----	5	100%		Opponents cannot flee, or switch
Howl		Normal		----	40	----		Raises users attack by one level
Dragon claw	Dragon		80	15	100%		----
Frenzy plant	Grass		150	5	90%		User cannot move the next turn
Bulk up		Fight		----	20	----		Raises users attack and defense one level
Bounce		Flying		85	5	85%		User jumps up high and attacks next turn. May cause paralasis
Mud shot	Ground		55	15	95%		Lowers foes speed by one level
Poison tail	Poison		50	25	100%		May poison foe
Covet		Normal		40	40	100%		Opponent's item is stolen by the user if user isn't holding one.
Volt tackle	Electric	120	15	100%		User takes damage
Magic leaf	Grass		60	20	----		Cannot miss
Water sport	Water		----	15	100%		Increases users fire resistance
Calm mind	Psychic		----	20	----		Increases users sp. Attack and sp. Defense by one level
Leaf blade	Grass		90	15	100%		High critical hit ratio
Dragon dance	Dragon		----	20	----		Raises users attack and speed one level
Rock blast	Rock		25	10	80%		Hits 2-5 times
Shock wave	Electric	60	20	----		Cannot miss. 
Water pulse	Water		60	20	100%		May cause confusion
Doom desire	Steel		120	5	85%		Damage occurs 2 turns later.
Psycho boost	Psychic		140	5	90%		Lowers users sp. attack by two levels



==============================================================================
==============================================================================
1.9	3rd Generation Hm's list and location (Ruby & Saphire)
==============================================================================
==============================================================================

HM	Name			Location
===========================================================
HM01	Cut			Rustboro City: Old man in the house next to the Pokemon Center.

HM02	Fly			Fortree City: Beat Rival.

HM03	Surf			Petalburg City: House besides the gym.

HM04	Strength		Rusturf Tunnel: Smash rocks and talk to Karate Person.

HM05	Flash			Route 106 Cave: Talk to person near entrance

HM06	Rock Smash		Mauville City: Talk to person in the house to the right of the PokeMart.

HM07	Waterfall		Kyogre/Groudon Lair

HM08	Dive			Mossdeep City: Steven's house.


==============================================================================
==============================================================================
2.0	3rd Generation Hm's list and location (Emerald)
==============================================================================
==============================================================================

HM	Name			Location
===========================================================
HM01	Cut			Rustboro City: Old man in the house next to the Pokemon Center.

HM02	Fly			Route 119

HM03	Surf			Petalburg City: House besides the gym.
	
HM04	Strength		Rusturf Tunnel: Smash rocks and talk to Karate Person.

HM05	Flash			Route 106 Cave: Talk to person near entrance

HM06	Rock Smash		Mauville City: Talk to person in the house to the right of the PokeMart.

HM07	Waterfall		Cave of origin

HM08	Dive			Mossdeep City: Steven's house.


==============================================================================
==============================================================================
2.1	3rd Generation Hm's list and location (Firered, Leafgreen)
==============================================================================
==============================================================================

HM	Name			Location
===========================================================
HM01	Cut			s.s. anne captain

HM02	Fly			Route 16

HM03	Surf			Safari Zone

HM04	Strength		Safari Zone Warden

HM05	Flash			Route 2

HM06	Rock Smash		one island (talk to man in hot springs)

HM07	Waterfall		four island


==============================================================================
==============================================================================
2.2	3rd Generation tm's list and location (Ruby, Saphire, Emerald)
==============================================================================
==============================================================================

TM	Name		Location
===========================================================
Tm01	Focus Punch 	Route 115: Surf north. 
Tm02 	Dragon Claw 	Meteor Falls (Requires Surf and Waterfall) 
Tm03 	Water Pulse 	Sootopolis Gym: Defeat Gym Leader 
Tm04	Calm Mind 	Mossdeep Gym: Defeat Gym Leader 
Tm05	Roar 		Route 114: Talk to the old man next to the Poochyena. 
Tm06 	Toxic 		Fiery Path (Requires Strength) 
Tm07 	Hail 		Shoal Cave: Ice section. 
Tm08 	Bulk Up 	Dewford Gym: Defeat Gym Leader 
Tm09 	Bullet Seed 	Route 110: Trick House 
Tm10 	Hidden Power 	Slateport City: Sold in shop after obtaining 4th badge. 
Tm11 	Sunny Day 	Route 120: Inside Cave (Requires Surf) 
Tm12 	Taunt 		Route 110: Trick House 
Tm13 	Ice Beam	Mauville City: Game Corner; Abandoned Ship (Requires Dive) 
Tm14 	Blizzard 	Lilycove City: Department Store 
Tm15 	Hyper Beam 	Lilycove City: Department Store 
Tm16 	Light Screen 	Lilycove City: Department Store 
Tm17 	Protect 	Lilycove City: Department Store 
Tm18 	Rain Dance 	Abandoned Ship (Requires Dive) 
Tm19 	Giga Drain 	Mt. Pyre: Girl next to three Berry trees. 
Tm20 	Safeguard 	Lilycove City: Department Store 
Tm21 	Frustration 	Pacifidlog Town: Once a week if your Pokemon doesn't like you. 
Tm22 	Solar Beam 	Safari Zone (Requires Surf) 
Tm23 	Iron Tail 	Meteor Falls 
Tm24	Thunderbolt 	Mauville City: Game Corner; Help Mauville Gym Leader by going to New Mauville. 
Tm25 	Thunder 	Lilycove City: Department Store 
Tm26	Earthquake 	Route 128: Seafloor Cavern 
Tm27 	Return 		Pacifidlog Town: Once a week from person with 2 Azurill. 
Tm28 	Dig 		Route 114: Talk to the little kid inside the house. 
Tm29 	Psychic 	Mauville City: Game Corner; Champion Road 
Tm30 	Shadow Ball 	Mt. Pyre 
Tm31 	Brick Break 	Sootopolis City 
Tm32 	Double Team 	Route 113: Press "A" against the bump next to the little house. 
Tm33 	Reflect 	Lilycove City: Department Store 
Tm34 	Shockwave 	Mauville Gym: Defeat Gym Leader 
Tm35 	Flamethrower 	Mauville City: Game Corner 
Tm36 	Sludge Bomb 	Dewford Town: House above Pokemon Center. 
Tm37 	Sandstorm 	Route 111: South of sandstorm section. 
Tm38 	Fire Blast	Lilycove City: Department Store 
Tm39 	Rock Tomb 	Rustboro Gym: Defeat Gym Leader 
Tm40 	Aerial Ace 	Fortree Gym: Defeat Gym Leader 
Tm41 	Torment 	Slateport City: Win Contest 
Tm42 	Facede 		Petalburg Gym: Defeat Gym Leader 
Tm43 	Secret Power 	Route 111: Talk to guy facing the trees. 
Tm44 	Rest 		Lilycove City: Obtain from old man in the east. 
Tm45 	Attract 	Route 110: Trick House 
Tm46 	Thief 		Slateport Museum: Talk to Team M/A member. 
Tm47 	Steel Wing	Route 106 Cave: Talk to person at end of the cave. 
Tm48 	Skill Swap 	Mt. Pyre 
Tm49 	Snatch 		Man in Ferryboat. 
Tm50 	Overheat 	Lavaridge Gym: Defeat Gym Leader 


==============================================================================
==============================================================================
2.3	3rd Generation tm's list and location (Firered, Leafgreen)
==============================================================================
==============================================================================

TM	Name		Location
===========================================================
Tm01	Focus Punch 	Silph Co. 
Tm02 	Dragon Claw 	Victory Road 
Tm03 	Water Pulse 	Cerulean Gym 
Tm04 	Calm Mind 	Saffron Gym 
Tm05 	Roar 		Outside Mt. Moon, Celadon PokeMart 
Tm06 	Toxic 		Fuschia Gym 
Tm07 	Hail 		Victory Road 
Tm08 	Bulk Up 	Silph Co. 
Tm09 	Bullet Seed 	Mt. Moon Entrance 
Tm10 	Hidden Power 	Pickup Utility 
Tm11 	Sunny Day 	Safari Zone 
Tm12 	Taunt 		TR Hideout 
Tm13 	Ice Beam 	Celadon Game Corner 
Tm14 	Blizzard 	Pokemon Mansion 
Tm15 	Hyper Beam 	Celadon Department Store 
Tm16 	Light Screen 	Celadon Department Store 
Tm17 	Protect 	Power Plant 
Tm18 	Rain Dance 	Route 15 
Tm19 	Giga Drain 	Celadon Gym 
Tm20 	Safeguard 	Celadon Department Store 
Tm21 	Frustration 	TR Hideout 
Tm22 	Solar Beam 	Pokemon Mansion 
Tm23 	Iron Tail 	Celadon Game Corner 
Tm24 	Thunderbolt 	Celadon Game Corner 
Tm25 	Thunder 	Power Plant 
Tm26 	Earthquake 	Viridian Gym 
Tm27	Return 		Route 12 
Tm28 	Dig 		Cerulean City, Celadon Department Store 
Tm29 	Psychic 	Saffron City 
Tm30 	Shadow Ball 	Celadon Game Corner 
Tm31 	Brick Break 	SS Anne, Celadon Department Store 
Tm32 	Double Team 	Safari Zone 
Tm33 	Reflect 	SS Anne, Celadon Department Store 
Tm34 	Shockwave 	Vermillion Gym 
Tm35 	Flamethrower 	Celadon Game Corner 
Tm36 	Sludge Bomb 	Rocket HQ: Island 5 
Tm37 	Sandstorm 	Victory Road 
Tm38 	Fire Blast 	Silph Co., Cinnabar Gym 
Tm39 	Rock Tomb 	Pewter Gym, Silph Co. 
Tm40 	Aerial Ace 	Route 9 
Tm41 	Torment 	Silph Co. 
Tm42 	Facede 		Six Island 
Tm43 	Secret Power 	Celadon Department Store, Route 24 
Tm44 	Rest 		Route 9 
Tm45 	Attract 	Celadon Department Store, Route 24 
Tm46 	Thief 		Mt. Moon 
Tm47 	Steel Wing 	Safari Zone 
Tm48 	Skill Swap 	Route 12 
Tm49 	Snatch 		TR Hideout 
Tm50 	Overheat 	Victory Road 



=========================================================================
=========================================================================
2.4	4th Generation Move Dex	(Diamond, Pearl)
=========================================================================
=========================================================================


Move name	Move Type	Power	PP	Accuracy	Other Effects
==============================================================================
Roost		Flying		----	10	----		Recovers half the users hp
Gravity		Psychic		----	5	----		Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Miracle eye	Psychic		----	40	----		Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Wake-up-slap	Fight		60	10	100%		Power doubles if used on a sleeping opponent, but wakes it up.
Hammer arm	Fight		100	10	90%		Lowers foes speed by one level
Gyro ball	Steel		Varies	5	100%		The slower the opponent the more powerful it is
Healing wish	Psychic		----	10	----		The user faints and the next Pokemon released is fully healed.
Brine		Water		65	10	100%		Power doubles if opponent's HP is less than 50%.
Natural gift	Normal		Varies	15	100%		The type and power depends on the user's held berry.
Feint		Normal		50	10	100%		Only hits if opponent uses Protect or Detect in the same turn.
Pluck		Flying		60	20	100%		If the opponent is holding a berry, its effect is stolen by user.
Tailwind	Flying		----	30	----		The user's party's Speed is increased by one level for 5 turns.
Acupressure	Normal		----	30	----		Randomly raises one of the user's stats by two levels
Metal burst	Steel		Varies	10	100%		Deals opponent damage equal to its last attack x 2.
U-turn		Bug		70	20	100%		The user attacks and then switches out
Close combat	Fight		120	5	100%		User takes damage
Payback		Dark		50	10	100%		Power doubles if the user was attacked first.
Assurance	Dark		50	10	100%		Power doubles if opponent already took damage in the same turn.
Embargo		Dark		----	15	100%		Foe cannot use hold items.
Fling		Dark		Varies	10	100%		Power depends on held item.
Psycho shift	Psychic		----	10	90%		Gives the opponent the user's status condition, if it hits.
Trump card	Normal		Varies	5	----		The lower the PP, the higher the power.
Heal block	Psychic		----	15	100%		Prevents the opponent from restoring HP for 5 turns.
Wring out	Normal		Varies	5	100%		The higher the opponent's HP, the higher the damage.
Power trick	Psychic		----	10	----		User's own Attack and Defense switch.
Gastro acid	Poison		----	10	100%		Cancels out the effect of the opponent's Ability.
Lucky chant	Normal		----	30	----		Opponent cannot land Critical Hits for 5 turns.
Me first	Normal		----	20	----		User goes first with the opponent's attack at 1.5x power.
Copycat		Normal		----	20	----		Copies opponent's last move.
Power swap	Psychic		----	10	----		User and opponent swap Attack and Special Attack.
Guard swap	Psychic		----	10	----		User and opponent swap Defense and Special Defense.
Punishment	Dark		Varies	5	100%		Power depends on opponent's stats.
Last resort	Normal		130	5	100%		Can only be used after all over moves are used.
Worry seed	Grass		----	10	100%		Changes the opponent's Ability to Insomnia.
Sucker punch	Dark		80	5	100%		User goes first, but won't work if opponent doesn't use an attacking move.
Toxic spikes	Poison		----	20	----		Hurts opponents when they switch into battle.
Heart swap	Psychic		----	10	----		Stat changes are swapped with the opponent.
Aqua ring	Water		----	20	----		Restores a little HP each turn.
Magnet rise	Electric	----	10	----		Changes user's Ability to Levitate.
Flare blitz	Fire		120	15	100%		User receives recoil damage.
Force palm	Fight		60	10	100%		May cause paralysis.
Aura sphere	Fight		90	20	----		Cannot miss, regardless of Accuracy or Evasiveness.
Rock polish	Rock		----	20	----		Increases the user's Speed by two stages.
Poison jab	Poison		80	20	100%		May poison foe
Dark pulse	Dark		80	15	100%		May cause flinching.
Night slash	Dark		70	15	100%		High Critical-Hit ratio.
Aqua tail	Water		90	10	90%		----
Seed bomb	Grass		80	15	100%		----
Air slash	Flying		75	20	95%		May cause flinching.
x-scizzor	Bug		80	15	100%		----
Bug buzz	Bug		90	10	100%		May lower opponent's Special Defense by one stage.
Dragon pulse	Dragon		90	10	100%		----
Dragon rush	Dragon		100	10	75%		May cause flinching.
Power gem	Rock		70	20	100%		----
Drain punch	Fight		60	5	100%		User recovers half of the damage inflicted on opponent.
Vacuum wave	Fight		40	30	100%		User goes first.
Focus blast	Fight		120	5	70%		May decrease opponent's Special Defense by one stage.
Energy ball	Grass		80	10	100%		May decrease opponent's Special Defense by one stage.
Brave bird	Flying		120	15	100%		User receives recoil damage.
Earth power	Ground		90	10	100%		May decrease opponent's Special Defense by on stage.
Switcheroo	Dark		----	10	100%		Swaps held items with the opponent.
Giga impact	Normal		150	5	90%		User cannot move next turn
Nasty plot	Dark		----	20	----		Raises users sp. Attack by two levels
Bullet punch	Steel		40	30	100%		User goes first
Avalanche	Ice		60	10	100%		Power doubles if user took damage first.
Ice shard	Ice		40	30	100%		User attacks first.
Shadow claw	Ghost		70	15	100%		High Critical-Hit ratio.
Thunder fang	Electric	65	15	95%		May cause paralysis and flinching.
Ice fang	Ice		65	15	95%		May cause freeze and flinching.
Fire fang	Fire		65	15	95%		May cause a burn and flinching.
Shadow sneak	Ghost		40	30	100%		User goes first.
Mud bomb	Ground		65	10	85%		May decrease opponent's Accuracy by one stage.
Psycho cut	Psychic		70	20	100%		High Critical-Hit ratio.
Zen headbutt	Psychic		80	15	90%		May cause flinching.
Mirror shot	Steel		65	10	85%		May decrease opponent's Accuracy by one stage.
Flash cannon	Steel		80	10	100%		May decrease opponent's Sp. Attack or Sp. Defense by one stage.
Rock climb	Normal		90	20	85%		May cause confusion.
Defog		Flying		----	15	----		Lowers opponent's Evasiveness by one stage.
Trick room	Psychic		----	5	----		Slower Pokemon move first in the turn for 5 turns.
Draco meteor	Dragon		140	5	90%		Decreases user's Special Attack by 2 levels.
Discharge	Electric	80	15	100%		May cause paralysis.
Lava plume	Fire		80	15	100%		May cause a burn.
Leaf storm	Grass		140	5	90%		Lowers users sp. Attack by two levels
Power whip	Grass		120	10	85%		----
Rock wrecker	Rock		150	5	90%		The user cannot move in the following turn.
Cross poison	Poison		70	20	100%		Likely to land a Critical Hit, may poison opponent.
Gunk shot	Poison		120	5	70%		May cause poison.
Iron head	Steel		80	15	100%		May cause flinching.
Magnet bomb	Steel		60	20	----		Cannot miss, regardless of Accuracy or Evasiveness.
Stone edge	Rock		100	5	80%		High Critical-Hit ratio.
Captivate	Normal		----	20	100%		Foe with opposite gender has its Sp. Attack lowered by 2 stages.
Stealth rock	Rock		----	20	----		Damages opponent when they switch into battle.
Grass knot 	Grass		Varies	20	100%		The heavier the foe the more damage it will inflict.
Chatter		Flying		60	20	100%		Likely to confuse the opponent.
Judgment	Normal		100	10	100%		Type depends on the Arceus Plate being held.
Bug bite	Bug		60	20	100%		Receives the effect from the opponent's held berry.
Charge beam	Electric	50	10	90%		Likely to lower opponent's Special Attack by one stage.
Wood hammer	Grass		120	15	100%		User receives recoil damage.
Aqua jet	Water		40	20	100%		User goes first.
Attack order	Bug		90	15	100%		High Critical-Hit ratio.
Defend order	Bug		----	10	----		Increases user's Defense and Special Defense by one stage each.
Heal order	Bug		----	10	----		Recovers half of the user's max HP.
Head smash	Rock		150	5	80%		User receives recoil damage.
Double hit	Normal		35	10	90%		Hits two times
Roar of time	Dragon		150	5	90%		User cannot attack next turn
Special rend	Dragon		100	5	95%		High Critical-Hit ratio
Lunar dance	Psychic		----	10	----		The user faints but the next Pokemon released is fully healed.
Crush grip	Normal		varies	5	100%		Attack power depends on opponent's remaining HP.
Magma storm	Fire		120	5	70%		Opponent cannot escape/switch.
Dark void	Dark		----	10	80%		Puts foe to sleep
Seed flare	Grass 		120	5	85%		May decrease the opponent's Special Defense by one level.
Ominous wind	Ghost		60	5	100%		May increase all stats of the user by one level
Shadow force	Ghost		120	5	100%		Disappears on the 1st turn, attacks on the 2nd turn.




==============================================================================
==============================================================================
2.5	4th Generation Hm’s list and location	(Diamond, Pearl)
==============================================================================
==============================================================================

HM	Name			Location
===========================================================
HM01	Cut			Shirona in Eterna Forest	
			
HM02	Fly			Team Galactics Warehouse	

HM03	Surf			Celestic town shrine
			
HM04	Strength		Top floor of the lost tower	

HM05	Defog			Person in the safari game	
		
HM06	Rock smash		Hiker at Mt. Coronet Range entrance		

HM07	Waterfall		Jasmine in Nasagi City		

HM08	Rock Climb		Route 217


==============================================================================
==============================================================================
2.6	4th Generation tm's list and location	(Diamond, Pearl)
==============================================================================
==============================================================================

TM	Name		Location
===========================================================
TM01 	Focus Punch 	Orebourgh Gate 
TM02 	Dragon Claw	Mt. Coronet 
TM03 	Water Pulse 	Ravaged Path 
TM04 	Calm Mind 	Battle Park (48 BP) 
TM05 	Roar 		Route 213 
TM06 	Toxic 		Route 212 and Battle Park (32 BP) 
TM07 	Hail 		Route 212 and Route 217 
TM08 	Bulk Up 	Battle Park (48 BP) 
TM09 	Bullet Seed 	Route 204 
TM10 	Hidden Power 	Jubilife City and Veilstone Game Corner  
TM11 	Sunny Day 	Route 212 
TM12 	Taunt 		Route 211 
TM13 	Ice Beam 	Route 216 and Veilstone Gamecorner  
TM14 	Blizzard 	Veilstone Dept. Store and Lake Acuity 
TM15 	Hyper Beam 	Veilstone Dept Store 
TM16 	Light Screen 	Veilstone Dept. Store 
TM17 	Protect 	Veilstone Dept. Store 
TM18 	Rain Dance 	Route 223 and Route 212 
TM19 	Giga Drain 	Route 209 
TM20 	Safeguard 	Veilstone Dept. Store 
TM21 	Frustration 	Galatic HQ and Veilstone Game Corner 
TM22 	Solarbeam 	Veilstone Dept. Store 
TM23 	Iron Tail 	Iron Island 
TM24 	Thunderbolt 	Valley Windworks and Veilstone Game Corner 
TM25 	Thunder Lake 	Valor and Veilstone Dept. Store 
TM26 	Earthquake 	Wayward Cave 
TM27	Return Lost 	Tower and Veilstone Game Corner 
TM28 	Dig 		Ruin Maniac Cave 
TM29 	Psychic 	Route 211 and Veilstone Game Corner 
TM30 	Shadow Ball 	Route 211 and Battle Park (64 BP) 
TM31 	Brick Break 	Orebourgh Gate and Battle Park (40 BP) 
TM32 	Double Team 	Wayward Cave and Veilstone Game Corner 
TM33 	Reflect 	Veilstone Dept. Store 
TM34 	Shock Wave 	Route 215 
TM35 	Flamethrower 	Veilstone Game corner and the Fuego Ironworks 
TM36 	Sludge Bomb 	Galatic Warehouse 
TM37 	Sandstorm	Route 228 
TM38 	Fireblast 	Lake Verity 
TM39 	Rock Tomb 	Ravaged Path 
TM40 	Aerial Ace 	Route 213 
TM41 	Torment 	Victory Road 
TM42 	Facade 		Solaceon Town 
TM43 	Secret 		Power Contact Square 
TM44 	Rest 		Veilstone Game Corner 
TM45 	Attract 	Battle Tower  
TM46 	Thief 		Eterna City 
TM47 	Steel Wing 	Route 209 
TM48 	Skill Swap 	Canalcave City 
TM49 	Snatch 		Galatic Warehouse 
TM50 	Overheat 	Stark Mountain 
TM51 	Roost 		Route 210 
TM52 	Focus Blast 	Veilstone Dept. Dtore 
TM53 	Energy Ball 	Route 226 
TM54 	False Swipe 	Veilstone Dept Store 
TM55 	Brine 		Receive from Crusher Wake 
TM56 	Flong 		Route 222 
TM57 	Charge Beam 	Receive from Volkner 
TM58 	Endure 		Veilstone Game Corner 
TM59 	Dragon Pulse 	Victory Road 
TM60 	Drain Punch 	Receive from Maylene 
TM61 	Will-o-Wisp 	Battle Park (32 BP) 
TM62 	Silver Wind 	Route 212 
TM63 	Embargo 	Veilstone City 
TM64 	Explosion 	Veilstone Game Corner 
TM65 	Shadow Claw 	Receive from Fantina 
TM66 	Payback 	Route 215 
TM67 	Recycle 	Eterna City  
TM68 	Giga Impact 	Veilstone Game Corner 
TM69 	Rock Polish 	Mt. Coronet 
TM70 	Flash 		Orebourgh Gate and Veilstone City Dept. Store 
TM71 	Stone Edge 	Victory Road and Battle Park (80 BP) 
TM72 	Avalanche 	Receive from Candice 
TM73 	Thunderwave 	Battle Park (32 BP) 
TM74 	Gyro Ball 	Veilstone Game Corner 
TM75 	Swords Dance 	Veilstone Game Corner  
TM76 	Stealth Rock 	Receive from Roark 
TM77 	Psych Up 	Route 211 
TM78 	Captivate 	Route 204 
TM79 	Dark Pulse 	Victory Road 
TM80 	Rock Slide 	Mt. Coronet 
TM81 	X-Scissor 	Route 221 
TM82 	Sleep Talk 	Eterna Forest 
TM83 	Natural Gift 	Veilstone Dept. Store 
TM84 	Poison Jab 	Route 212 
TM85 	Dream Eater 	Valor Lakefront 
TM86 	Grass Knot 	Receive from Gardenia 
TM87 	Swagger 	Pokemon Mansion 
TM88 	Pluck 		Floaroma Town 
TM89 	U-Turn 		Canalcave City 
TM90 	Substitute 	Old Chateu 
TM91 	Flash Cannon 	Canalcave City 
TM92 	Trick Room 	Valor Lakefront 


=========================================================================
=========================================================================
2.7	Shadow moves from the Game Cube games	(Pokemon XD, Collosseum)
=========================================================================
=========================================================================

Move name	Move Type	Power	PP	Accuracy	Other Effects
==============================================================================
Shadow Blast 	------  	80  	--  	100%  		------
Shadow Blitz 	------  	40 	--	100%  		------
Shadow Bolt  	------  	75  	-- 	100%  		------
Shadow Break  	------  	75  	--  	100%  		------
Shadow Chill  	------  	75  	--  	100%  		------
Shadow Down  	------  	---  	--  	100%  		------
Shadow End  	------  	120  	--  	100%  		------
Shadow Fire  	------  	75  	--  	100%  		------
Shadow Half  	------  	---  	--  	100%  		------
Shadow Hold  	------  	---  	--  	100%  		------
Shadow Mist  	------  	---  	--  	100%  		------
Shadow Panic  	------  	---  	--  	100%  		------
Shadow Rave  	------  	70  	--  	100%  		------
Shadow Rush  	------  	55  	--  	100%  		------
Shadow Shed  	------  	---  	--  	100%  		------
Shadow Sky  	------  	---  	--  	100%  		------
Shadow Storm  	------  	95  	--  	100%  		------
Shadow Wave  	------  	50  	--  	100%  		------


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=========================================================================
2.8	Mystery dungeon special moves (Blue, Time, Darkness)
=========================================================================
=========================================================================

Move name	Move Type	Power	PP	Accuracy	Other Effects
==============================================================================
Wide Slash	???		20	10	70%		Inflicts damage in three different directions
Vacuum Cut	???		--	7	???		Deals 18 damage to all foes in room


=========================================================================
=========================================================================
2.9	1st-4th Generation Move Dex	(Kanto, Johto, Heon, Sinnoh)
=========================================================================
=========================================================================


Move name	Move Type	Power	PP	Accuracy	Other Effects
==============================================================================
Pound		Normal		40	35	100%		----
Karate Chop	Fight		50	25	100%		High critical hit ratio
Comet Punch	Normal		18	15	85%		Hits 2-5 times 
Mega Punch	Normal		80	20	85%		----
Pay Day		Normal		40	20	100%		You gain money double to the users level
Fire Punch	fire		75	15	100%		Has 10% chance of burning foe
Ice Punch	ice		75	15	100%		Has 10 % chance of freezing foe
Thunder Punch	Ice		75	15	100%		Has 10% chance of paralyzing foe
Scratch		normal		40	35	100%		----
Vice Grip	Normal		55	30	100%		----
Guillotine	Normal		OHKO	5	30%		If move hits it is an instant KO 
Razor Wind	Normal		80	10	100%		Prepares first turn and attacks second
Sword Dance	Normal		----	30	----		Raises attack by two levels
Cut		Normal		50	30	95%		----
Gust		Flying		40	35	100%		----
Wing Attack	Flying		60	35	100%		Has base power of 35 in 1st generation
Whirlwind	Normal		----	20	100%		Allows you to escape from battle or switch enemy’s pokemon for another.
Fly		Flying		90	15	95%		You go up high first turn and attack second.
Bind		Normal		15	20	75%		It hurts pokemon for next 2-5 turns
Slam		Normal		80	20	75%		----
Vine Whip	Grass		35	15	100%		----
Stomp		Normal		65	20	100%		If you go first there is a 30% chance the enemy will flinch
Double Kick	Fight		30	30	100%		Hits two consecutive times in one turn
Mega Kick	Normal		120	5	75%		----
Jump Kick	Fight		70	25	95%		If it misses you crash and take damage
Rolling Attack	Fight		60	15	85%		30% enemy will flinch
Sand-Attack	Ground		----	15	100%		Lowers enemies accuracy by one level
Headbutt	Normal		70	15	100%		30% chance enemy will flinch
Horn Attack	Normal		65	25	100%		----
Fury Attack	Normal		15	20	85%		Attacks 2-5 times consecutively
Horn Drill	Normal		OHKO	5	30%		If it hits it is an instant KO
Tackle		Normal		35	35	95%		----
Body Slam	Normal		85	15	100%		30% chance of causing paralasis
Wrap		Normal		15	20	85%		Hurts enemy for next 2-5 turns
Take Down	Normal		90	20	85%		User obtains 25% of damage dealt to enemy
Thrash		Normal		90	20	100%		User thrashes around for 2-3 turns then becomes confused.
Double-Edge	Normal		120	15	100%		25% recoil damage
Tail Whip	Normal		----	30	100%		Lowers enemies defense by one level
Poison Sting	Poison		15	35	100%		20% chance of poisoning foe
Twineedle	Bug		25	20	100%		Hits twice. May cause poison.
Pin Missle	Bug		14	20	85%		Hits 2-5 times.
Leer		Normal		----	30	100%		Decreases opponent's Defense by one stage
Bite		Dark		60	25	100%		May cause flinching.
Growl		Normal		----	40	100%		Decreases opponent's Attack by one stage.
Roar		Normal		----	20	100%		In battles, the opponent switches. In the wild, the Pokemon runs.
Sing		Normal		----	15	55%		Puts the opponent to sleep, if it hits.
Supersonic	Normal		----	20	55%		Causes confusion
Sonicboom	Normal		20*	20	90%		Always inflicts 20 HP.
Disable		Normal		----	20	55%		Opponent can't use its last attack for a few turns.
Acid   		Poison		40	30	100%		May lower opponent's Defense or Special Defense one stage.
Ember		Fire		40	25	100%		May cause a burn.
Flamethrower	Fire		95	15	100%		May cause a burn.
Mist		Ice		----   	30	----		User's stats cannot be changed for a period of time.
Water Gun	Water  		40 	25	100%		----
Hydro Pump	Water  		120	5	80%		----
Surf		Water  		95	15	100%		----
Ice Beam	Ice		95	10	100%		May cause freezing.
 Blizzard	Ice		120	5	70%		May cause freezing.
Psybeam		Psychic		65     	20	100%		May confuse the opponent
Bubblebeam	Water		65     	20	100%		May lower opponent's Speed by one stage.
Aurora Beam	Ice		65    	20	100%		Might lower opponent's Attack.
Hyper Beam	Normal		150 	5	90%		User cannot move on the following turn.
Peck		Flying		35	35	100%		----
Drill Peck	Flying		80	20	100%		----
Submission	Fight		80	25	80%		User receives recoil damage.
Low kick	Fight		Varies	20	100%		The heavier the opponent, the stronger the attack.
Counter		Fight		Varies	20	100%		When hit by a Physical Attack, user strikes back with 2x power.
Seismic toss	Fight		Varies	20	100%		Damage = User's level.
Strength 	Normal		80	15	100%		----
Absorb		Grass		20	25	100%		User recovers half of the HP inflicted on opponent.
Mega Drain	Grass		40	15	100%		User recovers 1/2 of the damage inflicted onto the opponent.
Leech Seed	Grass		----	10	90%		User steals HP from opponent each turn.
Growth		Normal		----	40	----		Increases user's Special Attack by one stage.
Razor Leaf	Grass		55	25	95%		High Critical-Hit ratio.
Solarbeam	Grass		120	10	100%		User cannot move in the 1st turn, attacks in the 2nd turn.
Poison Powder	Poison		----	35	75%		Poisons if it hits
Stun spore	Grass		----	30	75%		Paralizes if it hits
Sleep powder	Grass		----	15	75%		Puts enemy to sleep if it hits
Petal Dance	Grass		70	20	100%		User attack 2-3 turns then confuses the user
String Shot	Bug		----	40	95%		Lowers foes speed by one stage
Dragon Rage	Dragon		40*	10	100%		Always takes away 40 hp
Fire Spin	Fire		15	15	70%		Traps foe in a whirlwind of fire for 2-5 turns hurting the foe at the end of each turn.
ThunderShock	Electric	40	30	100%		It may paralyze foe
Thunderbolt	Electric	95	15	100%		It may paralyze foe
Thunder Wave	Electric	----	20	100%		Paralyzes foe if it hits
Thunder		Electric	120	10	70%		May paralyze foe. In rain 100% chance of hitting and in sunny weather 50% chance
Rock Throw	Rock		50	15	90%		----
Earthquake	Ground		100	10	100%		Power is doubled if foe uses dig and is underground.
Fissure		Ground		OHKO	5	30%		Kos foe if it hits
Dig		Ground		80	10	100%		Digs underground first turn and attacks second
Toxic		Poison		----	10	85%		Poisons foe and slowly takes away more hp that the turn before.
Confusion	Psychic		50	25	100%		May confuse the foe
Psychic		Psychic		90	10	100%		May lowers foes sp defense by one level.
Hypnosis	Psychic		----	20	60%		Puts foe to sleep
Meditate	Psychic		----	40	----		Increases users attack by one level
Agility		Psychic		----	30	----		Increases users speed by two levels
Quick Attack	Normal		40	30	100%		User attacks before foe
Rage		Normal		20	20	100%		Increases users attack by one level when hit with an attack
Teleport	Psychic		----	20	----		User flees from wild pokemon and in battle switches out with another pokemon
Night Shade	Ghost		Varies	15	100%		Damage=users level
Mimic		Normal		----	10	100%		Replaces this move with the opponent's last move, for the battle.
Screech		Normal		----	40	85%		Lowers foes defense by two levels
Double Team	Normal		----	15	----		Raises users evasion by one level
Recover		Normal		----	10	----		User recovers half its hp back
harden		Normal		----	30	----		Raises users defense by one level
Minimize	Normal		----	20	----		Raises users evasion by one level
Smokescreen	Normal		----	20	100%		Lowers foes accuracy by one level
Confuse ray	Ghost		----	10	100%		Confuses the foe
Withdraw	Water		----	40	----		Raises users defense by one level
Defense Curl	Normal		----	40	----		Raises users defense by one level
Barrier		Psychic		----	20	----		Raises users defense by two levels
Light Screen	psychic		----	30	----		User's party receives 1/2 damage from Sp. Attacks for 5 turns.
Haze		Ice		----	30	----		Resets are stat changes.
Reflect		Psychic		----	20	----		User's party receives 1/2 damage from Ph. Attacks for 5 turns.
Focus Energy	Normal		----	30	----		Increases users critical hit percentages
Bide		Normal		Varies	10	100%		User takes damage for two turns and strikes back double on 3rd.
Metronome	Normal		----	10	----		User performs any move in the game at random.
Mirror Move	Flying		----	20	----		The user copies the move the foe just used
Selfdestruct	Normal		200	5	100%		The user feints but deals incredible damage to foe
Egg Bomb	Normal		100	10	75%		----
Lick		Ghost		20	30	100%		May cause paralysis
Smog		Poison		20	20	70%		May poison foe
Sludge		Poison		65	20	100%		May poison foe
Bone club	Ground		65	20	85%		May cause the foe to flinch
Fire Blast	Fire		120	5	85%		May burn the foe
Waterfall	Water		80	15	100%		May cause the foe to flinch
Clamp		Water		35	10	75%		Damages opponent for 2-5 turns, oponent cannot escape/switch.
Swift		Normal		60	20	----		Cannot miss
Skull Bash	Normal		100	15	100%		Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn.
Spike Cannon	Normal		20	15	100%		Hits 2-5 times
Constrict	Normal		10	35	100%		May lower foes speed by one level
Amnesia		psychic		----	20	----		Users sp defense is raised boy two levels
Kinesis		Psychic		----	15	80%		Decreases foes accuracy by one level
Softboiled	Normal		----	10	100%		User recovers up to half its hp
Hi Jump Kick	Fight		100	20	90%		If user misses it crashes and takes damage
Glare 		Normal		----	30	75%		Paralyzes foe
Dream Eater	Psychic		100	15	100%		User recovers half the hp it takes away.
Poison Gas	Poison		----	40	55%		Poisons foe
Barrage		Normal		15	20	85%		Hits 2-5 times
Leech Life	Bug		20	15	100%		User recovers half the hp it takes away.
Lovely Kiss	Normal		----	10	75%		Puts foe to sleep
Sky attack	Flying		140	5	90%		User cannot move in the 1st turn, attacks 2nd turn. May cause flinching.
Transform	Normal		----	10	----		User transforms into the pokemon it is facing
Bubble		Water		20	30	100%		May lower foes speed by one level
Dizzy Punch	Normal		70	10	100%		May confuse foe
Spore		Grass		----	15	100%		Puts the opponent to sleep
Flash		Normal		----	20	70%		Lowers foes accuracy by one level
Psywave		Psychic		Varies	15	80%		May confuse foe
Splash		Normal		----	40	----		Does absolutely nothing
Acid Armor	Poison		----	40	----		Raises users defense by two levels
Crabhammer	Water		90	10	85%		Has a high critical hit ratio
Explosion	Normal		250	5	100%		The user feints but deals incredible damage to foe
Fury Swipes	Normal		18	15	80%		Hits 2-5 times
Bonemerang	Ground		50	10	90%		Hits 2 times
Rest		Psychic		----	10	----		User falls asleep and recovers all its hp and heals is status condition if any
Rock Slide	Rock		75	10	90%		Foe may flinch
Hyper Fang	Normal		80	15	90%		Foe may flinch
Sharpen		Normal		----	30	----		Users attack is raised by one level
Conversion 	Normal		----	30	----		Changes user's type to a type of one of its own moves.
Tri Attack	Normal		80	10	100%		May cause paralasis, freeze or burn.
Super Fang	Normal		Varies	10	90%		Always takes away one half of the foes hp
Slash		Normal		70	20	100%		High critical hit ration
Substitute	Normal		----	10	----		User loses ¼ of its hp but takes attacks for a while without losing any hp
Struggle	Normal		50	1	100%		Only usable when all of the users pp is gone. Hurts the user
Sketch		normal		----	1	----		Permanently copies the opponent's last move.
Triple Kick	Fight		10	10	90%		Hits three times getting more powerfull each hit.
Spider web	Bug		----	10	100%		Opponent cannot escape or switch
Mind reader	Normal		----	5	100%		Users next attack is guaranteed to hit
Nightmare	Ghost		----	15	100%		If foe is asleep ¼ of the foes hp gets taken away each turn until they wake 
Flame wheel	Fire		60	25	100%		May burn foe
Snore		Normal		40	15	100%		Can only be used while user is asleep
Curse		???		----	25	----		Ghosts - Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. Non-Ghosts - Raises user's Attack and Defense one stage each, but lowers Speed by one stage.
Flail		Normal		Varies	15	100%		The lower the users hp the more powerfull it is
Conversion 2	normal		----	30	100%		User changes type to become resistant to opponent's last move.
Aeroblast	Flying		100	5	95%		High critical hit ratio
Cotton spore	Grass		----	40	85%		Lowers foes speed by two levels
Reversal	Fight		Varies	15	100%		The lower the users hp the more powerfull it is
Spite		Ghost		----	10	100%		The opponent's last move loses 2-5 PP.
Powder snow	Ice		40	25	100%		May freeze foe
Protect		Normal		----	10	----		Protects user from any attack of the foes
Mach punch	Fight		40	30	100%		User goes first
Scary face	Normal		----	10	90%		Lowers foes speed by two levels
Faint attack	Dark		60	20	----		Cannot miss
Sweet kiss	normal		----	10	75%		Puts foe to sleep
Belly drum	Normal		----	10	----		Cuts users hp in half but maxes users attack
Sludge bomb	Poison		90	1-	100%		May poison
Mud-slap	Ground		20	10	100%		Lowers foes accuracy by one level
Octazooka	Water		65	10	85%		May lower foes accuracy
Spikes		Ground		----	20	----		Hurts any pokemon being switched in
Zap cannon	Electric	120	5	50%		Guaranteed to paralyze
Foresight	normal		----	40	100%		Resets opponents evasiveness
Destiny bond	Ghost		----	5	----		If user dies the opponents pokemon dies as well
Perish song	Normal		----	5	----		Everyone in battle will die in three turns unless switched out.
Icy wind	Ice		55	15	95%		Lowers opponents stage by one level
Detect		Fight		----	5	----		Protects user from any attack of foe
Bone rush	Ground		25	10	80%		Hits 2-5 times
Lock-on		Normal		----	5	100%		Ensures next turns move will hit
Outrage		Dragon		120	15	100%		User attack for 2-3 turns then becomes confused
Sandstorm	Rock		----	10	----		A sandstorm will hurt everyone except rock ground and steel types.
Giga drain	Grass		60	10	100%		User gains half of what is taken away from foe
Endure		Normal		----	10	----		Ensures user will be left with one hp
Charm		Normal		----	20	100%		Lowers foes attack by two levels
Rollout		Rock		30	20	90%		Attacks for 5 turns and grows in power each turn
False swipe	Normal		40	40	100%		Will leave foe with at least 1 hp
Swagger		normal		----	15	90%		Raises foes attack by two levels and confuses foe
Milk drink	Normal 		----	10	----		User recovers ½ its hp
Spark		Electric	65	20	100%		May paralyze foe
Fury cutter	Bug		10	20	95%		Attack 2-5 times
Steel wing	Steel		70	25	90%		May increase users defense by one level
Mean look 	Normal		----	5	100%		Foe cannot escape or switch out
Attract 	Normal		----	15	100%		If opponent is the opposite gender, it's less likely to attack.
Sleep talk	Normal		----	10	----		User performs one of its own moves while sleeping.
Heal bell	Normal		----	5	----		Heals users parties status condition
Return		Normal		Varies	20	100%		Increases power with users happiness
Present		Normal		Varies	15	90%		Either deals damage or heals
Frustration	Normal		Varies	20	100%		Power raises with the more the user dislikes its trainer.
Safeguard	Normal		----	25	----		Users party is protected against status conditions
Pain split	Normal		----	20	100%		The user's and opponent's HP becomes the average of both.
Sacred fire	Fire		100	5	95%		May burn foe
Magnitude	Ground		Varies	30	100%		Move power is random. Magnitude 4 = Power: 10 Magnitude 5 = Power: 30 Magnitude 6 = Power: 50 Magnitude 7 = Power: 70 Magnitude 8 = Power: 90 Magnitude 9 = Power: 110 Magnitude 10 = Power: 150
Dynamic punch	Fight		100	5	50%		Sure to confuse foe
Mega horn	Bug		120	10	85%		----
DragonBreath	Dragon		60	20	100%		May paralyze foe
Baton pass	Normal 		----	40	----		Switches user out with another pokemon in party keeping status raises
Encore		normal		----	5	100%		Forces foe to keep using move it just used for 2-6 turns
Pursuit		Dark		40	20	100%		If foe is switching out this move still attacks
Rapid spin	Normal		20	40	100%		Removes Spikes, Leech Seed, Bind, Wrap, etc.
Sweet scent	Normal		----	20	100%		Decreases opponent's Evasiveness by one stage. While standing in grass, this makes a Pokemon automatically appear.
Iron tail	Steel		100	15	75%		May lower foes defense by one level
Metal claw	Steel		50	35	95%		May increase users attack by one level
Vital throw	Fight		70	10	100%		User attacks last, but cannot miss
Morning sun	Normal		----	5	----		User recovers HP. Amount varies with the weather.
Synthesis	Grass		----	5	----		User recovers half its hp
Moonlight	Normal		----	5	----		User recovers HP. Amount varies with the weather.
Hidden power	Normal		Varies	15	100%		Move is different depending on terrain
Cross chop	Fight		100	5	80%		High critical hit ratio
Twister		Dragon		40	20	100%		May cause flinching. 2x damage against an opponent using Fly.
Rain dance	Water		----	5	----		Causes the weather to change to rain for 5 turns.
Sunny day	Fire		----	5	----		Causes the weather to change to sunny for 5 turns.
Crunch		Dark		80	15	100%		May decrease foes defense by one level
Mirror coat	Psychic		Varies	20	100%		When hit by a Special Attack, user strikes back with 2x power.
Psych up	Normal		----	10	----		Copies the opponent's stat changes
Extremespeed	Normal		80	5	100%		User goes first
Ancient power	Rock		60	5	100%		50% chance all users stats will raise by one level
Shadow ball	Ghost		80	15	100%		May lower foes sp. Defense one level
Future sight	Psychic		80	15	90%		Attacks 2 turns later
Roch smash	Fight		40	15	100%		May decrease foes defense by one level
Whirlpool	water		15	15	70%		Damages opponent for 2-5 turns, opponent cannot switch/escape
Beat up		dark		10	10	100%		Each Pokemon in your party attacks.
Fake out	Normal		40	10	100%		Can only be used in first turn. User goes first, foe flinches
Uproar		Normal		50	10	100%		The user attacks for 2-5 turns and cannot fall asleep during that time.
Stockpile	Normal		----	20	----		Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow.
Spit up		Normal		100	10	100%		Power depends on how many times the user performed Stockpile.
swallow		Normal		----	10	----		The more times the user has performed Stockpile, the more HP is recovered.
Heat wave	Fire		100	10	90%		May cause burn
Hail		Ice		----	10	----		Hails for 2-6 turns hurting all types except ice type
Torment		Dark		----	15	100%		Opponent cannot use the same move in a row.
Flatter		Dark		----	15	100%		Confuses opponent, but raises its Special Attack by two stages.
Will-o-wisp	Fire		----	15	75%		May cause burn
Memento		Dark		----	10	100%		User faints, opponent's Attack is dropped to the lowest stage.
Façade		Normal		70	20	100%		Stronger if user is Burned, Poisoned, or Paralyzed.
Focus punch	Fight		150	20	100%		Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking.
Smellingsalt	Normal		60	10	100%		Power increases when used on a paralyzed opponent, but cures it.
Follow me	Normal		----	20	100%		In Double Battle, the user takes all the attacks.
Nature power	Normal		----	20	95%		Uses a certain move based on the current location.
Charge		Electric	----	20	100%		Doubles the power of electrical attacks next turn
Taunt		Dark		----	20	100%		All Pokemon on the field become confused.
Helping hand	Normal		----	20	100%		In Double Battles, boosts the power of the partner's move.
Trick		Psychic		----	10	100%		Swaps held items with the opponent.
Role play	Psychic		----	10	100%		User copies the opponent's Ability.
Wish		Normal		----	10	100%		The user recovers HP in the following turn.
Assist		Normal		----	20	100%		In a Double Battle, user randomly attacks with a partner's move.
Ingrain		Grass		----	20	100%		User restores HP each turn. User cannot escape/switch.
Super power	Fight		120	5	100%		Decreases user's Attack and Defense by one stage each.
Magic coat	Psychic		----	15	100%		Any special move is reflected back to the attacker.
Recycle		Normal		----	10	100%		Users hold item is restored
Revenge		Fight		60	10	100%		Power increases if the user is hit
Brick break	Fight		75	15	100%		Destroys reflect, light screen, and barriers
Yawn		Normal		----	10	100%		The next turn the foe will fall asleep
Knock off	Dark		20	20	100%		Does not let the foe use its hold item during this battle
Endeavor	Normal		Varies	5	100%		Stronger is user's HP is lower than the opponent's.
Eruption	Fire		150	5	100%		The less hp the user has the less powerful it is
Skill swap	Psychic		----	10	100%		User and the foe swap abilities
Imprison	Psychic		----	10	100%		Opponent is unable to use moves that the user also knows.
Refresh		Normal		----	20	100%		Cures paralysis, poison, and burns.
Grudge		Ghost		----	5	100%		If the users faints after using this move, the PP for the opponent's last move is depleted.
Snatch		Dark		----	10	100%		User steals the effects of the opponent's next move.
Secret power	Normal		70	20	100%		Effects of the attack vary with the location.
Dive		Water		80	10	100%		Dives down for the first turn, attacks on the second turn.
Arm thrust	Fight		15	20	100%		Hits 2-5 times
Camouflage	Normal		----	20	100%		Changes user's type according to the location.
Tail glow	Bug		----	20	100%		User sp. Attack is raised by two levels
Luster purge	Psychic		70	5	100%		May decrease foes sp. Defense by one level
Mist ball	Psychic		70	5	100%		May decrease foes sp. Attack by one level
Featherdance	Flying		----	15	100%		Lowers foes attack two levels
Teeter dance	Normal		----	20	100%		All Pokemon on the field become confused.
Blaze kick	Fire		85	10	90%		High Critical-Hit ratio. May cause a burn.
Mud sport	Ground		----	15	100%		Weakens the power of Electric-type moves.
Ice ball	Ice		30	20	90%		Lasts for five turns and grows in intensity
Needle arm	Grass		60	15	100%		May cause flinching
Slack off	Normal		----	10	100%		Recovers half the users hp
Hyper voice	Normal		90	10	100%		----
Poison fang	Poison		50	15	100%		May poison foe
Crush claw	Normal		75	10	95%		May decrease opponent's Defense by one level
Blast burn	Fire		150	5	90%		User cannot attack the next turn
Hydro cannon	Water		150	5	90%		User cannot attack the next turn
Meteor mash	Steel		100	10	85%		May increase user attack by one level
Astonish	Ghost		30	15	100%		May cause flinching
Weather ball	Normal		50	10	100%		Move's power and type changes with the weather.
Aromatherapy	Grass		----	5	----		Cures all status problems in your party.
Fake tears	Dark		----	20	100%		Lowers foes sp. Defense by two levels
Air cutter	Flying		55	25	95%		High critical hit ratio
Overheat	Fire		140	5	90%		Users sp. Attack is lowered two levels
Odor sleuth	Normal		----	40	100%		Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Rock tomb 	Rock		50	10	80%		Lowers foes speed one level
Silver wind	Bug		60	5	100%		May increase all users stats by one level
Metal sound	Steel		----	40	85%		Lowers foes sp. Defense by two levels
Grass whistle	Grass		----	15	55%		Puts opponent to sleep
Tickle		Normal		----	20	100%		Lowers foes attack and defense by one level
Cosmic power	Psychic		----	20	----		Raises users defense and sp. Defense by one level
Water spout	Water		150	5	100%		The less hp the user has the less power full it is
Signal beam	Bug		75	15	100%		May cause confusion
Shadow punch	Ghost		60	20	----		Cannot miss
Extrasensory	Psychic		80	30	100%		May cause flinching
Sky uppercut	Fight		85	15	90%		Attacks flying foes as well
Sand tomb	Ground		15	15	70%		Damages opponent for 2-5 turns, opponent cannot switch/escape.
Sheer cold	Ice		OHKO	5	30%		If it hits the foe will die
Muddy water	Water		95	10	85%		May lower foes accuracy by one level
Bullet seed	Grass		10	30	100%		Attacks 2-5 times
Aerial ace	Flying		60	20	----		Sure to hit. User goes first
Icicle spear	Ice		10	30	100%		Hits 2-5 times
Iron defense	Steel		----	15	----		Raises user defense by two levels
Block		Normal		----	5	100%		Opponents cannot flee, or switch
Howl		Normal		----	40	----		Raises users attack by one level
Dragon claw	Dragon		80	15	100%		----
Frenzy plant	Grass		150	5	90%		User cannot move the next turn
Bulk up		Fight		----	20	----		Raises users attack and defense one level
Bounce		Flying		85	5	85%		User jumps up high and attacks next turn. May cause paralasis
Mud shot	Ground		55	15	95%		Lowers foes speed by one level
Poison tail	Poison		50	25	100%		May poison foe
Covet		Normal		40	40	100%		Opponent's item is stolen by the user if user isn't holding one.
Volt tackle	Electric	120	15	100%		User takes damage
Magic leaf	Grass		60	20	----		Cannot miss
Water sport	Water		----	15	100%		Increases users fire resistance
Calm mind	Psychic		----	20	----		Increases users sp. Attack and sp. Defense by one level
Leaf blade	Grass		90	15	100%		High critical hit ratio
Dragon dance	Dragon		----	20	----		Raises users attack and speed one level
Rock blast	Rock		25	10	80%		Hits 2-5 times
Shock wave	Electric	60	20	----		Cannot miss. 
Water pulse	Water		60	20	100%		May cause confusion
Doom desire	Steel		120	5	85%		Damage occurs 2 turns later.
Psycho boost	Psychic		140	5	90%		Lowers users sp. attack by two levels
Roost		Flying		----	10	----		Recovers half the users hp
Gravity		Psychic		----	5	----		Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Miracle eye	Psychic		----	40	----		Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Wake-up-slap	Fight		60	10	100%		Power doubles if used on a sleeping opponent, but wakes it up.
Hammer arm	Fight		100	10	90%		Lowers foes speed by one level
Gyro ball	Steel		Varies	5	100%		The slower the opponent the more powerful it is
Healing wish	Psychic		----	10	----		The user faints and the next Pokemon released is fully healed.
Brine		Water		65	10	100%		Power doubles if opponent's HP is less than 50%.
Natural gift	Normal		Varies	15	100%		The type and power depends on the user's held berry.
Feint		Normal		50	10	100%		Only hits if opponent uses Protect or Detect in the same turn.
Pluck		Flying		60	20	100%		If the opponent is holding a berry, its effect is stolen by user.
Tailwind	Flying		----	30	----		The user's party's Speed is increased by one level for 5 turns.
Acupressure	Normal		----	30	----		Randomly raises one of the user's stats by two levels
Metal burst	Steel		Varies	10	100%		Deals opponent damage equal to its last attack x 2.
U-turn		Bug		70	20	100%		The user attacks and then switches out
Close combat	Fight		120	5	100%		User takes damage
Payback		Dark		50	10	100%		Power doubles if the user was attacked first.
Assurance	Dark		50	10	100%		Power doubles if opponent already took damage in the same turn.
Embargo		Dark		----	15	100%		Foe cannot use hold items.
Fling		Dark		Varies	10	100%		Power depends on held item.
Psycho shift	Psychic		----	10	90%		Gives the opponent the user's status condition, if it hits.
Trump card	Normal		Varies	5	----		The lower the PP, the higher the power.
Heal block	Psychic		----	15	100%		Prevents the opponent from restoring HP for 5 turns.
Wring out	Normal		Varies	5	100%		The higher the opponent's HP, the higher the damage.
Power trick	Psychic		----	10	----		User's own Attack and Defense switch.
Gastro acid	Poison		----	10	100%		Cancels out the effect of the opponent's Ability.
Lucky chant	Normal		----	30	----		Opponent cannot land Critical Hits for 5 turns.
Me first	Normal		----	20	----		User goes first with the opponent's attack at 1.5x power.
Copycat		Normal		----	20	----		Copies opponent's last move.
Power swap	Psychic		----	10	----		User and opponent swap Attack and Special Attack.
Guard swap	Psychic		----	10	----		User and opponent swap Defense and Special Defense.
Punishment	Dark		Varies	5	100%		Power depends on opponent's stats.
Last resort	Normal		130	5	100%		Can only be used after all over moves are used.
Worry seed	Grass		----	10	100%		Changes the opponent's Ability to Insomnia.
Sucker punch	Dark		80	5	100%		User goes first, but won't work if opponent doesn't use an attacking move.
Toxic spikes	Poison		----	20	----		Hurts opponents when they switch into battle.
Heart swap	Psychic		----	10	----		Stat changes are swapped with the opponent.
Aqua ring	Water		----	20	----		Restores a little HP each turn.
Magnet rise	Electric	----	10	----		Changes user's Ability to Levitate.
Flare blitz	Fire		120	15	100%		User receives recoil damage.
Force palm	Fight		60	10	100%		May cause paralysis.
Aura sphere	Fight		90	20	----		Cannot miss, regardless of Accuracy or Evasiveness.
Rock polish	Rock		----	20	----		Increases the user's Speed by two stages.
Poison jab	Poison		80	20	100%		May poison foe
Dark pulse	Dark		80	15	100%		May cause flinching.
Night slash	Dark		70	15	100%		High Critical-Hit ratio.
Aqua tail	Water		90	10	90%		----
Seed bomb	Grass		80	15	100%		----
Air slash	Flying		75	20	95%		May cause flinching.
x-scizzor	Bug		80	15	100%		----
Bug buzz	Bug		90	10	100%		May lower opponent's Special Defense by one stage.
Dragon pulse	Dragon		90	10	100%		----
Dragon rush	Dragon		100	10	75%		May cause flinching.
Power gem	Rock		70	20	100%		----
Drain punch	Fight		60	5	100%		User recovers half of the damage inflicted on opponent.
Vacuum wave	Fight		40	30	100%		User goes first.
Focus blast	Fight		120	5	70%		May decrease opponent's Special Defense by one stage.
Energy ball	Grass		80	10	100%		May decrease opponent's Special Defense by one stage.
Brave bird	Flying		120	15	100%		User receives recoil damage.
Earth power	Ground		90	10	100%		May decrease opponent's Special Defense by on stage.
Switcheroo	Dark		----	10	100%		Swaps held items with the opponent.
Giga impact	Normal		150	5	90%		User cannot move next turn
Nasty plot	Dark		----	20	----		Raises users sp. Attack by two levels
Bullet punch	Steel		40	30	100%		User goes first
Avalanche	Ice		60	10	100%		Power doubles if user took damage first.
Ice shard	Ice		40	30	100%		User attacks first.
Shadow claw	Ghost		70	15	100%		High Critical-Hit ratio.
Thunder fang	Electric	65	15	95%		May cause paralysis and flinching.
Ice fang	Ice		65	15	95%		May cause freeze and flinching.
Fire fang	Fire		65	15	95%		May cause a burn and flinching.
Shadow sneak	Ghost		40	30	100%		User goes first.
Mud bomb	Ground		65	10	85%		May decrease opponent's Accuracy by one stage.
Psycho cut	Psychic		70	20	100%		High Critical-Hit ratio.
Zen headbutt	Psychic		80	15	90%		May cause flinching.
Mirror shot	Steel		65	10	85%		May decrease opponent's Accuracy by one stage.
Flash cannon	Steel		80	10	100%		May decrease opponent's Sp. Attack or Sp. Defense by one stage.
Rock climb	Normal		90	20	85%		May cause confusion.
Defog		Flying		----	15	----		Lowers opponent's Evasiveness by one stage.
Trick room	Psychic		----	5	----		Slower Pokemon move first in the turn for 5 turns.
Draco meteor	Dragon		140	5	90%		Decreases user's Special Attack by 2 levels.
Discharge	Electric	80	15	100%		May cause paralysis.
Lava plume	Fire		80	15	100%		May cause a burn.
Leaf storm	Grass		140	5	90%		Lowers users sp. Attack by two levels
Power whip	Grass		120	10	85%		----
Rock wrecker	Rock		150	5	90%		The user cannot move in the following turn.
Cross poison	Poison		70	20	100%		Likely to land a Critical Hit, may poison opponent.
Gunk shot	Poison		120	5	70%		May cause poison.
Iron head	Steel		80	15	100%		May cause flinching.
Magnet bomb	Steel		60	20	----		Cannot miss, regardless of Accuracy or Evasiveness.
Stone edge	Rock		100	5	80%		High Critical-Hit ratio.
Captivate	Normal		----	20	100%		Foe with opposite gender has its Sp. Attack lowered by 2 stages.
Stealth rock	Rock		----	20	----		Damages opponent when they switch into battle.
Grass knot 	Grass		Varies	20	100%		The heavier the foe the more damage it will inflict.
Chatter		Flying		60	20	100%		Likely to confuse the opponent.
Judgment	Normal		100	10	100%		Type depends on the Arceus Plate being held.
Bug bite	Bug		60	20	100%		Receives the effect from the opponent's held berry.
Charge beam	Electric	50	10	90%		Likely to lower opponent's Special Attack by one stage.
Wood hammer	Grass		120	15	100%		User receives recoil damage.
Aqua jet	Water		40	20	100%		User goes first.
Attack order	Bug		90	15	100%		High Critical-Hit ratio.
Defend order	Bug		----	10	----		Increases user's Defense and Special Defense by one stage each.
Heal order	Bug		----	10	----		Recovers half of the user's max HP.
Head smash	Rock		150	5	80%		User receives recoil damage.
Double hit	Normal		35	10	90%		Hits two times
Roar of time	Dragon		150	5	90%		User cannot attack next turn
Special rend	Dragon		100	5	95%		High Critical-Hit ratio
Lunar dance	Psychic		----	10	----		The user faints but the next Pokemon released is fully healed.
Crush grip	Normal		varies	5	100%		Attack power depends on opponent's remaining HP.
Magma storm	Fire		120	5	70%		Opponent cannot escape/switch.
Dark void	Dark		----	10	80%		Puts foe to sleep
Seed flare	Grass 		120	5	85%		May decrease the opponent's Special Defense by one level.
Ominous wind	Ghost		60	5	100%		May increase all stats of the user by one level
Shadow force	Ghost		120	5	100%		Disappears on the 1st turn, attacks on the 2nd turn.
Shadow Blast 	------  	80  	--  	100%  		------
Shadow Blitz 	------  	40 	--	100%  		------
Shadow Bolt  	------  	75  	-- 	100%  		------
Shadow Break  	------  	75  	--  	100%  		------
Shadow Chill  	------  	75  	--  	100%  		------
Shadow Down  	------  	---  	--  	100%  		------
Shadow End  	------  	120  	--  	100%  		------
Shadow Fire  	------  	75  	--  	100%  		------
Shadow Half  	------  	---  	--  	100%  		------
Shadow Hold  	------  	---  	--  	100%  		------
Shadow Mist  	------  	---  	--  	100%  		------
Shadow Panic  	------  	---  	--  	100%  		------
Shadow Rave  	------  	70  	--  	100%  		------
Shadow Rush  	------  	55  	--  	100%  		------
Shadow Shed  	------  	---  	--  	100%  		------
Shadow Sky  	------  	---  	--  	100%  		------
Shadow Storm  	------  	95  	--  	100%  		------
Shadow Wave  	------  	50  	--  	100%  		------
Wide Slash	???		20	10	70%		Inflicts damage in three different directions
Vacuum Cut	???		--	7	???		Deals 18 damage to all foes in room


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3.0	Sites used to make the move dex
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First off I would like to thank Nintendo for making and releasing these games therefore giving me the knowledge I have now which allows me to make 
these kind of things. I would also  like to thank these sites for giving me the information to make this faq

	www.supercheats.com
	www.serebii.net
	http://bulbapedia.bulbagarden.net/wiki/List_of_moves
	www.pokemondb.co.uk



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3.1	Future versions of the move dex
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In the near future I will be posting a faq of the future Pokemon Platinum 
and hopefully later an alphabetical version of all the moves, and type 
categories of all the moves.