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TM/HM List

by MicroProject

-(-----------------------------------------------------------------------)-
  \                     ___     _                                       /
   |                   | _ \___| |_____ _ __  ___ _ _                  |
   |                   |  _/ _ \ / / -_) '  \/ _ \ ' \                 |
   |              _____|_|_\___/_\_\___|_|_|_\___/_||_|    _           |
   |             |_   _|  \/  | / / || |  \/  | | |  (_)__| |_         |
   |               | | | |\/| |/ /| __ | |\/| | | |__| (_-<  _|        |
   |               |_| |_|  |_/_/ |_||_|_|  |_| |____|_/__/\__|        |
  /                                                                     \
-(-----------------------------------------------------------------------)-
  \           \____________________________________________/            /
   |          /                                            \           |
   |          \            - by MicroProject               /           |
   |          /           Started - 12/30/2006             \           |
   |          \                Version 1.0                 /           |
   |          /      E-Mail - matrix_unit@hotmail.com      \           |
   |          \____________________________________________/           |
  /           /                                            \            \
-(-----------------------------------------------------------------------)-
          -(- This File is Copyright 2006 - 2007 Uman Shahzad -)-


**************************************
| -    (A.1) Table of Contents     - |
**************************************

* A.1 - Table of Contents
* B.1 - Introduction
* C.1 - Version History
* D.1 - TM List
* E.1 - HM List
* F.1 - Copyright Information

**************************************
| -       (B.1) Introduction       - |
**************************************

The TM List is completely finished, but might contain some spelling/grammar
errors. If some of these errors are found, then please e-mail me at
matrix_unit@hotmail.com so I can edit them and add a credits list to add you
to it. If there are also mistakes in Locations, or you have better
descriptions, then e-mail me as I said before. You can use the CTRL + F
Feature just in case you don't want to go looking for a TM or HM. The HM
List is also completely finished. Just e-mail me even if you have a comment
about this FAQ. If you have hatred in this FAQ, then please give a reason
when mailing me.

**************************************
| -     (C.1) Version History      - |
**************************************

   - December 30th [2006] - 

 [1] Finished (A.1).
 [2] Finished (B.1).
 [3] Finished 12/30/2006 (C.1).
 [4] Finished a few TMs (D.1).

---

   - December 31st [2006] -

 [1] Finished TM List (D.1).
 [2] Finished HM List (E.1).
 [3] Finished Copyright Information (F.1).
 [4] Finished and Submitted FAQ.

---

   - January 4th [2007] -

 [1] Fixed a few spelling/grammar mistakes when rereading FAQ.
 [2] Changed very small copyright stuff.
 [3] Added very small information to some certain TM Descriptions.

**************************************
| -         (D.1) TM List          - |
**************************************
         _______
       _/_______\_
      /  TM #01   \ - Focus Punch
     /    Type     \ - Fighting
    /    Power      \ - 150
   /    Accuracy     \ - 100%
  /     Location      \ - Route 115
 /     Description     \ - At the beginning of the round, user tights its
/_______________________\   focus; attacks if opponent does not directly 
                             damage user during turn.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #02   \ - Dragon Claw
     /    Type     \ - Dragon
    /    Power      \ - 80
   /    Accuracy     \ - 100%
  /     Location      \ - Meteor Falls
 /     Description     \ - Regular Damage.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #03   \ - Water Pulse
     /    Type     \ - Water
    /    Power      \ - 60
   /    Accuracy     \ - 20%
  /     Location      \ - Sootopolis Gym
 /     Description     \ - 20% chance of confusing the opponent.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #04   \ - Calm Mind
     /    Type     \ - Psychic
    /    Power      \ - N/A
   /    Accuracy     \ - N/A
  /     Location      \ - Mossdeep Gym
 /     Description     \ - Raises Special Attack and Special Defense by 1+.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #05   \ - Roar
     /    Type     \ - Normal
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Route 114
 /     Description     \ - Swithces opponent's current Pokemon to another
/_______________________\   Pokemon in the opponent's team.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #06   \ - Toxic
     /    Type     \ - Poison
    /    Power      \ - N/A
   /    Accuracy     \ - 85%
  /     Location      \ - Fiery Path
 /     Description     \ - Badly Poisons opponent. Poison damage increases
/_______________________\   each turn; toxic poisoning remains with the
                             Pokemon even after swithing out to a different
                              Pokemon, but an item can heal it.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #07   \ - Hail
     /    Type     \ - Ice
    /    Power      \ - N/A
   /    Accuracy     \ - N/A
  /     Location      \ - Shaol Cave
 /     Description     \ - Cancels effect of all other weather moves. For 5
/_______________________\   turns, Hail damages both Pokemon unless they are
                             ice types.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #08   \ - Bulk Up
     /    Type     \ - Fighting
    /    Power      \ - N/A
   /    Accuracy     \ - N/A
  /     Location      \ - Dewford Jym
 /     Description     \ - Raises Attack and Defense stats by 1+.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #09   \ - Bullet Seed
     /    Type     \ - Grass
    /    Power      \ - 10
   /    Accuracy     \ - 100%
  /     Location      \ - Route 104
 /     Description     \ - Attacks 2-5 times in one turn; if one of these
/_______________________\   attacks breaks an opponent's substitute, the
                             real Pokemon will take damage for the rest of
                              the hits.

                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #10   \ - Hidden Power
     /    Type     \ - Normal
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Slateport Market or Fortree City
 /     Description     \ - Varies in power and type depending on the user's
/_______________________\   DVs; maximum 70 base power.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #11   \ - Sunny Day
     /    Type     \ - Fire
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Route 120
 /     Description     \ - Cancels effects of all other weather moves. For 5
/_______________________\   turns, it increases the power of Fire attacks by
                             50%; halves the power of Water attacks; Solar-
                              beam fires in one turn; Thunder is 50%
                               accurate; Prevents Freezing.

                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #12   \ - Taunt
     /    Type     \ - Dark
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - 4th Time at Trick House.
 /     Description     \ - Prevents the opponent from using non-damaging
/_______________________\   moves.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #13   \ - Ice Beam
     /    Type     \ - Ice
    /    Power      \ - 95
   /    Accuracy     \ - 100%
  /     Location      \ - Mauville Casino or in the Abandoned Ship.
 /     Description     \ - 10% chance of freezing the opponent.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #14   \ - Blizzard
     /    Type     \ - Ice
    /    Power      \ - 120
   /    Accuracy     \ - 70%
  /     Location      \ - 4th Floor of the Mega - Mart.
 /     Description     \ - 10% chance of freezing the opponent.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #15   \ - Hyper Beam
     /    Type     \ - Normal
    /    Power      \ - 150
   /    Accuracy     \ - 90%
  /     Location      \ - 4th Floor of the Mega - Mart.
 /     Description     \ - Attacks on the first turn, and recharges on next
/_______________________\   turn.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #16   \ - Light Screen
     /    Type     \ - Psychic
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - 4th Floor of the Mega - Mart.
 /     Description     \ - Receive half the damage of usual damage from
/_______________________\   Special Attacks for 5 turns.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #17   \ - Protect
     /    Type     \ - Normal
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - 4th Floor of the Mega - Mart.
 /     Description     \ - Evades attack for the same turn, always attacks
/_______________________\   first, and the success rate halves if used over
                             and over.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #18   \ - Rain Dance
     /    Type     \ - Water
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Abandoned Ship
 /     Description     \ - Cancels effect of all weather moves. For 5 turns,
/_______________________\   it increases power of Water attacks by 50%;
                             halves the power of Fire attacks; makes Thunder
                              100% accurate; Solarbeam's power is halved.

                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #19   \ - Giga Drain
     /    Type     \ - Grass
    /    Power      \ - 60
   /    Accuracy     \ - 100%
  /     Location      \ - Route 123
 /     Description     \ - Gains back HP for 1/2 the damage dealt.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #20   \ - Safegaurd
     /    Type     \ - Normal
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - 4th Floor of the Mega - Mart.
 /     Description     \ - Prevents the opponent from inflicting status 
/_______________________\   ailments for 5 turns.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #21   \ - Frustration
     /    Type     \ - Normal
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Pokemon Fan Club Chairman.
 /     Description     \ - Power increases the more your Pokemon dislikes
/_______________________\   you; maximum 102 base power.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #22   \ - Solarbeam
     /    Type     \ - Grass
    /    Power      \ - 120
   /    Accuracy     \ - 100%
  /     Location      \ - Safari Zone
 /     Description     \ - Takes in sunlight at the first turn, then attacks
/_______________________\   on second.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #23   \ - Iron Tail
     /    Type     \ - Steel
    /    Power      \ - 100
   /    Accuracy     \ - 75%
  /     Location      \ - Meteor Falls
 /     Description     \ - 30% Percent of lowering opponent's Defense by 1+.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #24   \ - Thunderbolt
     /    Type     \ - Electric
    /    Power      \ - 95
   /    Accuracy     \ - 100%
  /     Location      \ - Mauville Casino or Turn of the Mauville Generator
 /     Description     \ - 10% Chance of paralyzing the opponent.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #25   \ - Thunder
     /    Type     \ - Electric
    /    Power      \ - 120
   /    Accuracy     \ - 70%
  /     Location      \ - 4th Floor of the Mega - Mart
 /     Description     \ - 30% Chance of paralyzing the opponent.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #26   \ - Eartquake
     /    Type     \ - Ground
    /    Power      \ - 100
   /    Accuracy     \ - 100%
  /     Location      \ - Seafloor Cavern
 /     Description     \ - Double the power when used on a Pokemon that is
/_______________________\   currently using Dig.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #27   \ - Return
     /    Type     \ - Normal
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Pokemon Fan Club Chairman
 /     Description     \ - The more the Pokemon likes the trainer, the more
/_______________________\   damage is conflicted. 102 is maximum power.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #28   \ - Dig
     /    Type     \ - Ground
    /    Power      \ - 60
   /    Accuracy     \ - 100%
  /     Location      \ - Route 114
 /     Description     \ - In the first turn, user burrows underground and 
/_______________________\   evades all attacks except for Earthquake,
                             Magnitude and Fissure; in the second turn, user
                              attacks.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #29   \ - Psychic
     /    Type     \ - Psychic
    /    Power      \ - 100
   /    Accuracy     \ - 100%
  /     Location      \ - Mauville Casino or Victory Road.
 /     Description     \ - 10% Chance of lowering opponent's Special Defense
/_______________________\   by 1.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #30   \ - Shadow Ball
     /    Type     \ - Ghost
    /    Power      \ - 80
   /    Accuracy     \ - 100%
  /     Location      \ - Mount. Pyre
 /     Description     \ - 20% Chance of lowering opponent's Special Defense
/_______________________\   by 1.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #31   \ - Brick Break
     /    Type     \ - Fighting
    /    Power      \ - 75
   /    Accuracy     \ - 100%
  /     Location      \ - Sootopolis City
 /     Description     \ - Breaks Reflect and Light Screen's effect if in
/_______________________\   play.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #32   \ - Double Team
     /    Type     \ - Normal
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Raises evasion by 1+.
 /     Description     \ - Route 113 or Mauville Casino.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #33   \ - Reflect
     /    Type     \ - Psychic
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - 4th Floor of the Mega - Mart.
 /     Description     \ - Receives half of the damage of usual damage from
/_______________________\   Physical Attacks for 5 turns.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #34   \ - Shock Wave
     /    Type     \ - Electric
    /    Power      \ - 60
   /    Accuracy     \ - 100%
  /     Location      \ - Mauville Gym
 /     Description     \ - Ignores evasion and accuracy modifiers.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #35   \ - Flamethrower
     /    Type     \ - Fire
    /    Power      \ - 95
   /    Accuracy     \ - 100%
  /     Location      \ - Mauville Casino
 /     Description     \ - 10% Chance of burning the opponent.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #36   \ - Sludge Bomb
     /    Type     \ - Poison
    /    Power      \ - 90
   /    Accuracy     \ - 100%
  /     Location      \ - After getting Balance Badge: Dewford Town.
 /     Description     \ - 30% of poisoning the opponent.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #37   \ - Sandstorm
     /    Type     \ - Rock
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Route 111 Desert.
 /     Description     \ - Cancels effects of all other weather moves. For 5
/_______________________\    turns: Time-dependant recovery moves'
                              effectiveness halved; causes 1/16 max HP to
                               both Pokemon unless they are Ground, Rock or
                                Steel types; hits Pokemon even if they have
                                  Substitute.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #38   \ - Fire Blast
     /    Type     \ - Fire
    /    Power      \ - 120
   /    Accuracy     \ - 85%
  /     Location      \ - 10% Chance of burning the opponent.
 /     Description     \ - 4th Floor of the Mega - Mart.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #39   \ - Rock Tomb
     /    Type     \ - Rock
    /    Power      \ - 50%
   /    Accuracy     \ - 80%
  /     Location      \ - Rustboro Gym
 /     Description     \ - Lowers opponent's speed by 1.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #40   \ - Aerial Ace
     /    Type     \ - Flying
    /    Power      \ - 60%
   /    Accuracy     \ - 100%
  /     Location      \ - Fortree Gym
 /     Description     \ - Ignores evasion and accuracy modifiers.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #41   \ - Torment
     /    Type     \ - Dark
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Slateport Contest House/Slateport Battle Tent
 /     Description     \ - Prevents the same move from being used twice.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #42   \ - Facade
     /    Type     \ - Normal
    /    Power      \ - 70
   /    Accuracy     \ - 100%
  /     Location      \ - Petalburg Gym
 /     Description     \ - Double the power if user is inflicted with Burn,
/_______________________\   Paralysis or Poison.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #43   \ - Secret Power
     /    Type     \ - Normal
    /    Power      \ - 70
   /    Accuracy     \ - 100%
  /     Location      \ - Route 111
 /     Description     \ - Effect determined by surroundings.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #44   \ - Rest
     /    Type     \ - Psychic
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Lilycove City
 /     Description     \ - User recovers full health and loses all status
/_______________________\   ailments but sleeps for 2 turns.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #45   \ - Attract
     /    Type     \ - Normal
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Verdanturf Contest Foyer/Verdanturf Battle Tent.
 /     Description     \ - Attract Pokemon of the opposite gender, even if
/_______________________\   they have a Substitute - 50% Chance of
                             opponent's attack failing.

                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #46   \ - Thief
     /    Type     \ - Dark
    /    Power      \ - 40
   /    Accuracy     \ - 100%
  /     Location      \ - Slateport Museum
 /     Description     \ - Steals opponent's held item.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #47   \ - Steel Wing
     /    Type     \ - Steel
    /    Power      \ - 70
   /    Accuracy     \ - 95%
  /     Location      \ - Granite Cave - Talk to steven
 /     Description     \ - 10% Chance of raising user's Defense by 1+.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #48   \ - Skill Swap
     /    Type     \ - Psychic
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Mount. Pyre
 /     Description     \ - Exchanges abilities with the opponent.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #49   \ - Snatch
     /    Type     \ - Dark
    /    Power      \ - N/A
   /    Accuracy     \ - 100%
  /     Location      \ - Lilycove/Slateport Ferry
 /     Description     \ - If used on the same turn, user steals the
/_______________________\   opponent's non-damaging supporting moves.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  TM #50   \ - Overheat
     /    Type     \ - Fire
    /    Power      \ - 140
   /    Accuracy     \ - 90%
  /     Location      \ - Lavaridge Gym
 /     Description     \ - Lowers user's Special Attack by 2 after each use.
/_______________________\


**************************************
| -         (E.1) HM List          - |
**************************************
         _______
       _/_______\_
      /  HM #01   \ - Cut
     /    Type     \ - Normal
    /    Power      \ - 50
   /    Accuracy     \ - 95%
  /     Location      \ - Rustboro City
 /     Description     \ - Regular Damage.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  HM #02   \ - Fly
     /    Type     \ - Flying
    /    Power      \ - 70
   /    Accuracy     \ - 95%
  /     Location      \ - Rival - Route 119
 /     Description     \ - First turn, user goes in air and evades all
/_______________________\   attacks except for certain attacks, and then
                             attacks in second.


                     -(-----------------------------)-

         _______
       _/_______\_
      /  HM #03   \ - Surf
     /    Type     \ - Water
    /    Power      \ - 95
   /    Accuracy     \ - 100%
  /     Location      \ - Petalburg City - Wally's House
 /     Description     \ - Regular Damage.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  HM #04   \ - Strength
     /    Type     \ - Normal
    /    Power      \ - 80
   /    Accuracy     \ - 100%
  /     Location      \ - Rusturf Tunnel - Rock Smash needed
 /     Description     \ - Regular Damage.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  HM #05   \ - Flash
     /    Type     \ - Normal
    /    Power      \ - N/A
   /    Accuracy     \ - 70%
  /     Location      \ - Granite Cave
 /     Description     \ - Lowers opponent's accuracy by 1.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  HM #06   \ - Rock Smash
     /    Type     \ - Fighting
    /    Power      \ - 20
   /    Accuracy     \ - 100%
  /     Location      \ - Mauville City
 /     Description     \ - 50% Chance of lowering opponent's Defense by 1.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  HM #07   \ - Waterfall
     /    Type     \ - Water
    /    Power      \ - 80
   /    Accuracy     \ - 100%
  /     Location      \ - Cave of Origin.
 /     Description     \ - Regular Damage.
/_______________________\


                     -(-----------------------------)-

         _______
       _/_______\_
      /  HM #08   \ - Dive
     /    Type     \ - Water
    /    Power      \ - 60
   /    Accuracy     \ - 100%
  /     Location      \ - Mossdeep City - Given by Steven.
 /     Description     \ - First turn, user goes into the water and evades
/_______________________\   all attacks, and in the second, user attacks.


**************************************
| -  (F.1) Copyright Information   - |
**************************************

This FAQ is only allowed to be posted in the following sites:

www.gamefaqs.com
www.gamespot.com
www.cheatcodes.com
www.ign.com
www.supercheats.com
www.neoseeker.com

If other site owners would like to add this FAQ to there list, then they 
must e-mail me at matrix_unit@hotmail.com for permission.

              This File is Copyright 2006 - 2007 Uman Shahzad

                             - End of File -
                             -     EOF     -