,---------------------------------------.------------------------------. | Golden Sun: the Lost Age Glitch Guide | Version 1.03 | '-.-------------------------------------| | | ! ! ! W A R N I N G ! ! ! | Copyright barbarianbob 2008. | |-------------------------------------| | | This is a glitch faq. Glitches can | obstipator(at)gmail(dot)com | | mess up your save file. Making a '----------------------.-------' | backup copy is wise. I will not be held responsible for | | lost data. It is possible to recover your lost data if you | | so happen to lose it. It is written in the FAQ section. |-------. '--------.---------------------------------------------------' | | If you have any information currently not in this guide, | | please email it to me at: obstipator(at)gmail(dot)com | '-----------------------------------------------------------' Table of Contents 1. Introduction 2. Glitches - Freefall - Mind read Conversation - Fall From The Sky - Visit places from the first Golden Sun - Can't move - Play as only Felix - Walk on top of a pillar - Walk out of bounds - Walk on Water - "Brighten a sad town's life" - Continuously Walk While Talking - Mess Up Speech Window - Duplicate Items - Crack in Air - Walk in Lava - Lost Shadow - The Great Escape - Weird Rock - No Random Battles at Sea Without Wasting PP 3. Debug Rooms - Debug Room 1: Icon Test - Debug Room 2: Psynergy Test - Debug Room 3: Psynergy Test 2 - Debug Room 4: Shop Test 4. FAQ 5. Credits 6. Legal Info .::Updates::. version 1.03 -Okay, I finally updated this with some new glitches. Huzzah. I also changed all occurances of my email so that spam bots navigating the web-o-sphere don't find it. Double huzzah for that. Also included in this version is a bit of information about escaping the debug room. Credit goes to Avihay for discovering this technique. In addition, the weird rock glitch was added with dual credit going to Magic Drake and Safari_Hater. version 1.02 -I thought I'd update this badboy, since I hadn't in over 2 years. Much thanks to zagman505 for sending in some info on a glitch. Fixed some typos and edited a bit of information. Also, I'd like to give a shout out to the owner of the blue SUV parked in the fire lane. I'd just like to say that the text on your license plate kicks butt. Okay, that about wraps it up. version 1.01 -Fixed table of contents and added a glitch. Fixed some typos. version 1.0 -Guide finally got accepted. version 0.0 -Had great idea to make a glitch guide. =============================================================================== | 1. Introduction | =============================================================================== Welcome to the Glitch FAQ by barbarianbob. This is my first FAQ and it's the best. These glitches are all confirmed to work on Golden Sun: The Lost Age. Also, I would like to inquiry that all of you out there find three glitches that are currently left out of this guide. If each person in the entire web-o-sphere were to find three glitches, I'll donate a few dollars to some charity! Send them in along with $4.99 to claim a fabulous prize! (That prize likely being satifaction and nothing more.) Changes! For glitches found by myself or found by a lot of people, I will not place "Found by" and their name. This course of action was mainly put in place because I don't know who the original founder actually is. Additionally, this creates some ambiguity on whether I found the glitch or a bunch of other people did, thusly leaning reader's opinions toward my superiority! Hehe... I love getting credit for things I don't do. Except in cases of plagerism. That's bad. Don't do it! =============================================================================== | 2. Glitches | =============================================================================== __________ / Freefall \___________________________________________________________________ Requirements: Taopo swamp accessable. Enter Taopa swamp. Go right a screen. Jump right, jump up, then right to some stairs. Go on the bubble at the bottom of the stairs. Go straight down to the next bubble. Left, left, down, down-right, straight right, up-right, straight right, up, down-right, up-right, and down-right. Each time, you should get to another bubble. Go up the stairs and into the cave. Go straight through the stairs. Go down and right, while avoiding the air that pushes you. Then go up and to the right. Go down. To the right, you will see stairs, but don't go down them. To the left is some air and five slopes. From any slope, go a bit up and left. When the air is not blowing, hold B+DOWN+RIGHT. You should fall off the ledge, but not fall down to the next screen. From here, you can move left and right and go into battles. Retreat also works. Why it works: Unknown. Email me if you figure it out! ________________________ / Mind read Conversation \_____________________________________________________ Found by Apocalypse Edge Requirements: Have transfered Colosso winning data and but be BEFORE Issac and company join your party. Go to Mikasalla and enter the inn. Now use the Mind Read ability on the Colosso warrior. A cutscene will start with the mind read text (Blue text with a black background). Why it works: The programmers forgot to change the value of the textbox to normal when that cutscene starts, therefore leaving the text blue with the white background. ___________________ / Fall From The Sky \__________________________________________________________ Requirements: Sand ability, have the boat, and have completed Ankohl Ruins. Go inside Ankohl Ruins, jump left, go up, jump right, go up, jump up, jump left, and go through the door. From here, you will be in the room with a bunch of stone faces. Go down through the door on the far left. Jump to the left and go up the stairs. Go up and through the door. Climb down the vine. Use sand in the sand and go up through the sand. Climb out and go up the vine. Go up the stairs. From here, go down to the door and go in it. Go up, jump right, go up, jump left, turn right, and go down through the door. Step on the switch and go across to the stairway. Go in the stairway. Go left, jump down, jump right, jump down, jump left, jump down, and go through the door. This is the key element: Slide down the cliff. Now, when you go through a door or finish a monster battle, you will fall from the sky. AMAZING!!! Now you're wondering why you did all that work just for that. Why it works: When falling of the cliff, it is set as the next way to enter a room. It should reset the value, but it doesn't. Once the trick is done, go back to the cliff and slide down to reactivate it. ________________________________________ / Visit places from the first Golden Sun \_____________________________________ Requirements: The boat, and grind ability. Go to Loho. Go the the shore south-west of it. Now face the land right below the shore(the mountain). Press 'A' and you should get to the land under the mountain. Now, you can explore the two continents for the previous Golden Sun, but the only things visible are the two lighthouses and Vale. Everything else is gone. You can also explore this area with a cheat device. On the internet, you may find a walk anywhere code which helps you to, well, walk anywhere. So you can also explore this territory that way. Why it Works: You're at the shore, so you can jump off to land, but the way it was programmed, you just go where you're facing when you jump off the boat, therefore letting you jump to the lower land. ____________ / Can't move \_________________________________________________________________ Requirements: Beat Serpent at Gaia Rock Go to the dead serpent. Use sand near it. Go under it and press 'A' over and over as you move around under it. You should get out of the sand and be trapped on top of the serpent. You can't move unless you use sand again. A bonus feature is that retreat does not work here. Why it works: The programmers left a spot where you can walk on top of where the lizard is. ____________________ / Play as only Felix \_________________________________________________________ Found by Apocalypse Edge; additional info by zagman505 Requirements: Start a new game. Start a new game and go to Idejima. Use the Sanctum trick (save, reset, put the cursor over your file and HOLD L+R+START as you press 'A' on your file.) You'll appear in Dalia's Sanctum with no party members with you. zagman505 also discovered that after using this glitch, he could only leave Daila the way he came (back towards Idejima) with only Felix in his party. The moment after leaving Daila, the first djinni would join, at which point Jenna and Sheba would miraculously appear in the party. Why it works: The "Return to last Sanctum" trick needed a starter sanctum to prevent the game from crashing when using it early on. However, the first sanctum visitable was after when Jenna and Sheba should join your party. To make sure they would be there, the programmers just forced them into your party when you get the first djinni if they weren't already there. _________________________ / Walk on top of a pillar \____________________________________________________ Found by Apocalypse Edge Requirements: Get to Anemos Inner Sanctum and have all 72 Djinni. Go to the room with the boulders that you can lift. Now walk into the pillar to the left of the boulder and you should appear on top of the pillar. Why it works: I'm not exactly sure why it works, but I have seen this type of thing happen in other games, like Goldeneye for N64. It seems to be a problem with elevation. Maybe, when you go right, it has a value for the button the pillar is on. You're able to walk left because the button is there, but then you're under the pillar. When checking your elevation, it notices that you're under the pillar and re-inputs your elevation to on top of the pillar. ____________________ / Walk out of bounds \_________________________________________________________ Found by Apocalypse Edge Requirements: Get to Anemos Inner Sanctum and have all 72 Djinni. Go to the room north of the room with the liftable boulders. Run into the upper-left corner of the room. You will now be able to walk on the black stuff in the room. Why it works: The programmers probably left out that that space is actually a wall. They probably copied other sections of Anemos Inner Sanctum and pasted them in different spots to save time. This spot is a bit different from other rooms, so it was probably accidently pasted from a spot with a door right there. _______________ / Walk on Water \______________________________________________________________ Found by Apocalypse Edge Requirements: Get to SW Atteka Islet. At SW Atteka Islet, push the box off the cliff and save while on top of it. Reset and go into your file again. You will be on the water and be able to walk around in it. (While testing this glitch, I noticed that if you push the box left 3 times, up, then left, from it's original location, the fence above it messes up. The fence that is now above it, can go on top of your character graphic.) Why it works: When you save, the game stores your location and the location of the box, but when you load the file, it doesn't record that you're on top of the box. When the file loads it sends you down to a probable height. ______________________________ / "Brighten a sad town's life" \_______________________________________________ Found by Apocalypse Edge Requirements: Get to Prox and have the reveal ability. Anywhere is Prox, except in houses, you can use Reveal. When you exit the reveal circle, the town will be brighter than before. Why it works: When you use reveal, it forms a circle and the rest of the screen turns black. While doing this, almost everything turns grayscale, therefore removing the fog. When you exit the circle, the game does the same function it would do any other time you exit the circle and doesn't bring the fog back. _________________________________ / Continuously Walk While Talking \____________________________________________ Requirements: Gaia rock accessable, have growth ability and defeat the serpent. Go to the dead serpent. Go to the left side of him. Walk as far to the left as possible. Walk right and once you collide with him, press 'A'. Your character should be in the walking animation. This also works on the right side of the serpent. Why it works: You can talk to the serpent from all longer distance than normal people. In other words, you must be stopped to talk to a person, but can be moving while talking to the serpent. _______________________ / Mess Up Speech Window \______________________________________________________ Requirements: Loho accessable. Go to the shop/inn. Buy herbs until one character is holding 30 of them. Then try to buy another herb and give it to the same person. The shopkeeper's image bubble is now overlaping the speech window. Why it works: The message window holds too much text to fit, therefore going underneath the character picture. _________________ / Duplicate Items \____________________________________________________________ Requirements: Have NOT beaten Maopa at Trial Road, but have Trial Road open. This is probably one of the most well-known glitches. Before beating Maopa at Trial Road, and after Maopa opens it, drop an item that you want to duplicate somewhere in the Trial Road Dungeon. When you exit Trial Road, you will obtain the item back. Now you can go to a shop and buy a second copy of that item. Some weak battle items won't be copied, but you can copy things such as Water of Life and Lucky Medals, which can prove to be very useful. Why it works: In Trial road, you have to put items in the treasure chest, so it puts all your items in memory so after it, you can get the items back. But when dropping a significant item in any area, the item goes to the shop so you could get it back (for a price). When you drop the item in trial road, it goes to the shop. When you leave Trial Road, you get the item back, so you end up just like before, but with the item also up for sale at the shop. __________________ / Crack in the air \___________________________________________________________ Found by Apocalypse Edge Requirements: Mars lighthouse accessable and beat Flame Dragons. Go Mars Lighthouse. Go to the room where you defeat the flame dragons. Use blaze on the fire. A crack will appear where the ice was earlier, but the ice is gone, so it will just be floating. Why it works: The programmers accidentally made the crack that appears looping, causing it to appear any time you use blaze. ______________ / Walk in Lava \_______________________________________________________________ Found by Hi im Felix Requirements: Have burst and have Magma Rock accessable. Go into Magma Rock. Upon entering Magma rock, lift the boulder. Go straight and you'll see a door, a climbable wall, and two statues shooting a fireball back and forth. Go in the door. Jump left twice and climb the wall. Go up the stairs to the right. Climb the wall and jump to the pillar. Take the left door out of the two. Go to the climbable wall. Go up, left, and down it. Go through the tall door. From there, go up until you're next to a ledge with a statue on it that shoots a flame at the big statue when you use burst on it. Use burst toward the statue, while under it (not on the ledge). The lava will rise with you in it. Huzzah. If you remember where a climbable wall was, you can climb it, but then you can't get back in the lava. Also, when you're in the lava, you can go right and up to a room and get the treasure in the treasure chest. Why it works: The programmers allowed you to use burst on something at a different elevation. _____________ / Lost Shadow \________________________________________________________________ Requirements: Mars lighthouse accessable Go to any room with the statues that shoot fire. (The closest one is the door second from the left than into the bigger than normal door.) If the statue is able to shoot you off the ledge, your shadow will dissappear when you hit the ground. This works at all the statues in that mentioned room, except for the one on the very far right. Why it works: When the statue shoots you off the ledge, the elevation gets set incorrectly. __________________ / The Great Escape \___________________________________________________________ Requirements: Mars lighthouse accessable Go to the bird entrance. (bird, fish, human, dragon door area.) Go all the way left. Climb the stairs and go left all the way. Go up and through the door. Go left and use cyclone. Go right and up. Assuming you have already completed this puzzle, use cyclone on the right swirly thing. Go up and use hover. Go right and down and use cyclone on the swirly thing. Watch out around here. You might want to save around here so you can retry if your timing is off for the next part of the glitch. Downward is a group of platforms just begging you to use reveal near them, but don't use it yet. Go upward from the pillars until you can't see the the middle two. Now, use reveal. Run downward escaping the fire and you will jump to an unseeable place and fall. It can look even cooler if you jump to the nothingness right when the fireball is about to hit you. You could also start at the revealed platform and jump upward right as the fireball is about to hit you. It looks like you jumped right over it, but you will still get damage. You won't fall though. If you use mind read while on the invisible platform, you will fall into the gap. Why it works: The programmers knew that this area could lead to a glitch, so they made a new type of invisible platform: you can jump to it when reveal has been used and also when you cannot see it. It may even be the beta invisible platform. ____________ / Weird Rock \_________________________________________________________________ Found by Magic Drake and Safari_Hater Requirements: Have access to Shaman Village In Shaman Village Cave (South West of Shaman Village), in the room with a lot of boulders,there are several rocks that act different than normal. These rocks allow you to jump over then when you are above them and move down, but not when you are below them and move up. Why it works: It's possible that these rocks were copied from another type of object and part of them were considered equivilent to the ledges you can jump across. Perhaps these rocks have messed up elevation, so the game thinks there are gaps between you and the other side of the rock. Or maybe these rocks were purposely programmed this way to prevent you from getting stuck without anywhere to go. It doesn't seem to be useful at all in this particular puzzle, though. _____________________________________________ / No Random Battles at Sea Without Wasting PP \________________________________ Found by sbemailexe Requirements: Have boat, boat wings, and hover Well, the title is almost accurate; you actually use up 2 PP. While in your boat, simply use the hover psynergy. Your boat will stay on the water and get a yellow/red bar above it like it usually does when your boat flys. Your PP will not decrease during this time, but no random encounters will occur. To cancel this effect, press 'A' or 'B'. Why it works: During the programming phase, the hover ability was probably used to lift your ship out of the water. Then the idea of holding 'B' to fly must have been thought up, or the decrease of PP from each character over time was decided upon. At this time, they must have rewritten new code to do this for when holding 'B', but mistakenly left the code for when using hover. =============================================================================== | 3. Debug Rooms | =============================================================================== Debug rooms are added into this guide because the fact that the programmers left it in the game sort of counts as a glitch. First of all, to enter a debug room, you first need some kind of cheat device like Gameshark, Action replay, of CodeBreaker. Once you have one of these, go into a sanctum and SAVE the game (To backup your game data if you accidentally save in a debug room). Now, turn off the power, insert the Golden Sun cartridge into the cheat device and insert that into your Gameboy. Turn on the power and add one of these codes to you cheat device. =============================== For Action Replay Version 3... Debug Room 1 D8891F5B 276EEDC9 F9F3CCBD 767EEFC4 Debug Room 2 37EECC6D 22BA07DA F9F3CCBD 767EEFC4 Debug Room 3 E6F48D76 3D7C94FE F9F3CCBD 767EEFC4 Debug Room 4 89B301A4 6AA80BEE F9F3CCBD 767EEFC4 =============================== For Code Breaker... Debug Room 1 82000420 0141 82000422 0001 Debug Room 2 82000420 0142 82000422 0001 Debug Room 3 82000420 0143 82000422 0001 Debug Room 4 82000420 0144 82000422 0001 =============================== For Gameshark... Debug Room 1 AE988B32 33CECBED A616F27C 0F297C98 Debug Room 2 78E4C8FD 39D27546 A616F27C 0F297C98 Debug Room 3 E443E2E3 62B30246 A616F27C 0F297C98 Debug Room 4 C5611195 4D5585C0 A616F27C 0F297C98 =============================== For other cheat devices, check the cheat device website. Once the codes are entered, turn on ONE of them, (Turning on multiple at a time will cause errors) and start the game. When you start your save file, you should start in a different area, one of the Debug Rooms. Hurray! You have made it. If you have not appeared in a debug room, try entering the code again and check for errors. Now, before I get going into the guides for the debug rooms, I will strongly suggest that you DO NOT SAVE in a debug room. Doing so may cause loss of your game data so far. That's not a good thing! Now for guides to each debug room... ******************************* DEBUG ROOM 1: Icon Test ******************************* Press 'A' on the top-left statue to view the icons of all the items included in the game. Use left and right to change the page. 'R' and 'L' switch between items, energy, and status. All the status pages are exactly the same. Below that, (the second from the top and all the way on the left) is a list of each character's name and picture. Note that the names do NOT match the picture. Left and right add or subtract one, while 'L' and 'R' add-subtract ten. There are 73 picture total. A bit below that, (next to a really ugly picture) is an item list and their details. Up and down add one, left and right add ten, and 'L' and 'R' add 30. There are 460 items total (Whoa). Pressing 'A' makes you obtain the item. Next to that is the ugly thing (Looks like a pixelated cat). Pressing 'A' makes you go up one level (changing your experience and stats like you regularly would) and pressing START makes you go up 5 levels. This applies to all the characters in your party. The rest of the room is blank space and you can even walk out of view. ******************************* DEBUG ROOM 2: Psynergy Test ******************************* You can walk on white, blue, black, brown, and the green shaped things. You cannot talk to Garet. Jenna faces you when you press 'A' on her, but says nothing. Ivan also faces you. Mia faces you and uses the psynergy animation. The bald man sells you crappy items. You can also sell to him. The man on his back faces you. The healer invites you to an inn. The Armor seller says every single message that he can involving Garet, Shamshir, and 123456 coins. The fallen Mars Djinni faces you. The bush has the same item, energy, and status icons as in debug room 1. The plant does nothing. Growth has no effect. The ice pillar opens up the selling item menu, but you cannot sell. The square with the wierd marks on it gives you the message, "The body is being torn apart.", downs you, poisons you, and haunts you. The LV tile makes you go up 10 levels. The next square gives you 10 game tickets, 10 lucky medals, and sets your coins to 777777. The X square posts the Message, "You got a Djinni!" and gives each character their cooresponding djinni from Golden Sun 1. Nothing else does anything. ******************************* DEBUG ROOM 3: Psynergy test 2 ******************************* There is something to use lash on by the top-left. Down and right from that, there is a stake pounded into the ground. When you press 'A' on it, dirt flies out. Right from that is the 4 squares from debug room 2, but you cannot do anything with them. That seems to be all that you can do here. ******************************* DEBUG ROOM 4: Shop Test ******************************* This is the biggest of the debug rooms. At the top-left is some stair that you can walk up. Far right from that is something (next to the Kibombo statue) that opens up item-energy-status icon test menu. The Kibombo statue opens up the name and picture menu from earlier with 73 pictures. The sign slightly below allows you to change the 8 character's names. The lightbulb does nothing. The next sign gives you Muramasa and the summon, Eclipse. The people below that for right-to-left are: - A normal lady that talks about a blacksmith and sunshine. - The man asks if you want an item. - The next person sells armor, swords, and healing items. - The next person sells healing items. - Next sells Armor. - Weapons. - One of those sanctum healers. - Inn keeper. - The lightbulb does nothing. Above those is an elevation test and a lightbulb that does nothing. Now for the speech bubbles above the line of people (from left to right) - All healer's text. - Weapon seller's text - Armor text - Gear text. The sign at the bottom right corner has the selling item screen, except you can't sell. The lightbulb does nothing. Left of that posts the message, "The body is being torn apart.", and poisons, haunts, venoms, curses, and downs you. How lucky you are! The Earth Djinni gives you a buttload of Djinni (some repeats) The treasure chest says, "You got treasure." It stays closed (Which allows you to open it again). You get 10 game tickets, 10 lucky medals, Hermes' Water, Halt Gem, Mythril Bag, Muramasa, Fairy Ringe, and Mythril Bag. (In that order). Jenna gets Dragon's Eye, Anchor Charm, Bone, Mystic Draught, and Healing ring. Other characters may get other things. The traveler opens up the item list with 460 items mentioned earlier. The creepy fairy does the level up stuff. Pressing 'A' levels you up once. 'START' levels you up five levels. ***************** LAST SANCTUM CODE ***************** Now, if you saved inside the debug room, and think you're gonna die, than I have some good news that has nothing to do with Geico Car Insurance. To restore your game, at the main menu, HOLD L+R+START as you select your file. You will go to the last sanctum you've been to. It may not work and take you to "Title Screen", which is pretty cool looking and might be worth you losing your game data to look at. Or not. Good thing you made a back up file. You did make a back up file, didn't you? ******************************* THATS ALL FOR DEBUG ROOM GUIDES ******************************* =============================================================================== | 4. FAQ | =============================================================================== Q: I disobeyed your warning and saved. Now I'm stuck. What should I do? A: First, try using the retreat ability. If that doesn't work, use the return to last sanctum code (reset the game, while hovering over your file, hold L+R+START and press 'A'). You should go to the last sanctum you've been to. Q: Both retreat and the return to last sanctum code don't work!! A: Bummer... No wait, there's still hope! Avihay discovered that you can return to the last sanctum you've been in if you die! Yes, DIE! Go to that evil square that poisons you, and walk around until all your characters reach zero health. Q: Where is SW Atteka Islet? A: At the bottom-left corner of the map. Q: does not work. A: Try doing the glitch again. If you still experience problems, email me. Q: I really want to criticize your work. How can I contact you? A: Contact me at my email. Q: I've found a glitch that you haven't posted yet. How will I tell you it? A: Email it to me. You will be credited with the glitch if it has yet to be discovered. Please include what name you would like to be credited as. (your username? your real name? a fake name?) Q: I want to send you spam/hatemail! A: Okay, send it here: asdf@jklsemi.png Q: Can I ask any more questions? A: Well, I suppose. Email me if you have any additional questions. .-------------------------------------------------------------------. / \ | For questions on anything, email me at: obstipator(at)gmail(dot)com | \ / '-------------------------------------------------------------------' =============================================================================== | 5. Credits | =============================================================================== THANKS TO: - Nintendo for making the GBA. - Camelot for having Knights of the Round Table and Monty Python. - Camelot for making such a long game. - Namco and Rare for making Tales of Symphonia(GCN) and Perfect Dark(N64) respectively. Go out and buy these games if you haven't played them! NOW! - GameFAQs for being AWESOME! - A LOT of thanks to Apocalypse Edge for finding many of these glitches. - Thanks to Hi im Felix, CobraGT and DesertEagle97531 for posting some of these glitches on GameFAQS. - zagman505 for sending me information on one of these glitches, thus encouraging me to update this guide. - Avihay for finding an escape from the debug room if you get stuck in it. - Safari_Hater and Magic Drake for the weird rock glitch. THAT'S ALL!!!!! But wait! There's more! Your name can be added to this list by sending me information that this guide currently lacks. Email me at: obstipator(at)gmail(dot)com If you send me an email, please include what you would like to be credited as. (i.e., your Gamefaqs username) Also, please include "Golden Sun 2 Glitch Guide" in the title. =============================================================================== | 6. Legal Info | =============================================================================== Don't copy this or I'm gonna get ya. This may not be sold by anyone for financial gain except if the seller is me, of course. You may not take this guide in whole or in part and claim it as your own. Altering this guide and placing it on another site is against the copyright. Even using this exact sentence is in violation of copyright. Violation of this copyright may result in name calling or even obscured profane language. Random other words may be censored out in a similar manner for humor's sake. But, in all seriousness, plagiarism is wrong and will be punished to an extent that seems fit. 757 lines and 32159 characters later,... ~ Le Fin _______________________________________________________________________________ copyright barbarianbob 2005-2008. obstipator(at)gmail(dot)com