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bulbasour

 
 
leaf green 04 asks: Added Mar 10th 2008, ID #112359

bulbasour

Whats balbasour's bets move
 
 
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Best Answer
Rangerman answered: Added 13th Mar 2008, ID #241412
I would think it would be razor leaf, but any attack is good if you know how to use them.
 
 
 
 
Other Answers
pikachu111 answered: Added 15th Mar 2008, ID #242100
PROBALY SOLARBEAM AND FRENZY PLANT WHEN IT EVOLES INTO A VENUSAUR
 
 
 
 
frogbreeder answered: Added 16th Jun 2008, ID #261906
Level Moves Currently displaying moves from generation I, II, III, IV. Please use the game version filter above to change this. Move Level Type Class Power Accuracy PP Description Games
Tackle 1 normal physical 35 95% 35 A physical attack in which the user charges and slams into the foe with it's whole body. I II III IV
Growl 4 normal none 0 100% 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. II III
Leech Seed 7 grass none 0 90% 10 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. I II III IV
Vine Whip 10 grass physical 35 100% 15 The foe is struck with slender, whiplike vines to inflict damage. II III
PoisonPowder 15 poison none 0 75% 35 A cloud of poisonous dust is scattered on the foe. It may poison the target. II III
Sleep Powder 15 grass none 0 75% 15 The user scatters a big cloud of sleep-inducing dust around the foe. II III
Take Down 15 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. IV
Razor Leaf 20 grass physical 55 95% 25 A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. II III
Sweet Scent 25 normal none 0 100% 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokemon if used in grass, etc. II III
Double-Edge 27 normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. IV
Worry Seed 31 grass none 0 100% 10 A seed that causes worry is planted on the foe. It prevents sleep by making it's ability Insomnia. IV
Growth 32 normal none 0 100% 40 The user's body is forced to grow all at once. It raises the Sp. Atk stat. II III
Seed Bomb 37 grass physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the foe from above. IV
Synthesis 39 grass none 0 100% 5 The user restores it's own HP. The amount of HP regained varies with the weather. II III
SolarBeam 46 grass special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. II III


Egg Moves Currently displaying moves from generation I, II, III, IV. Please use the game version filter above to change this. Move Type Class Power Accuracy PP Description Games
Amnesia psychic none 0 100% 20 The user temporarily empties it's mind to forget it's concerns. It sharply raises the user's Sp. Def stat. IV
Charm normal none 0 100% 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. III IV
Curse ? None 0 100% 10 A move that works differently for the Ghost type than for all the other types. III IV
GrassWhistle grass none 0 55% 15 The user plays a pleasant melody that lulls the foe into a deep sleep. III IV
Ingrain grass none 0 100% 20 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. IV
Leaf Storm grass special 140 90% 5 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. IV
Light Screen psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. II III IV
Magical Leaf grass special 60 100% 20 The user scatters curious leaves that chase the foe. This attack will not miss. III IV
Nature Power normal none 0 0% 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment. IV
Petal Dance grass special 90 100% 20 The user attacks by scattering petals for two to three turns. The user then becomes confused. II III IV
Razor Wind normal special 80 100% 10 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. II
Safeguard normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. II III IV
Skull Bash normal physical 100 100% 15 The user tucks in it's head to raise it's Defense in the first turn, then rams the foe on the next turn. II III IV


Tutor Moves Currently displaying moves from generation I, II, III, IV. Please use the game version filter above to change this. Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with it's full body weight. It may leave the foe paralyzed. Fr lg e
Defense Curl normal none 0 100% 40 The user curls up to conceal weak spots and raise it's Defense stat. E
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. Fr lg e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. E
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. E
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. Fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower it's accuracy. E
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. E
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. E
Substitute normal none 0 100% 10 The user makes a copy of itself using some of it's HP. The copy serves as the user's decoy. Fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. E
Swords Dance normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. Fr lg e


Machine Moves Currently displaying moves from generation I, II, III, IV. Please use the game version filter above to change this. Move TM Type Class Power Accuracy PP Description Games
Headbutt TM02 normal physical 70 100% 15 The user sticks it's head out and rams straight forward. It may make the foe flinch. II
Curse TM03 ? None 0 100% 10 A move that works differently for the Ghost type than for all the other types. II
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. I II III IV
Body Slam TM08 normal physical 85 100% 15 The user drops onto the foe with it's full body weight. It may leave the foe paralyzed. I
Bullet Seed TM09 grass physical 10 100% 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. III IV
Take Down TM09 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. I
Double-Edge TM10 normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. I
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. II III IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. II III IV
Sweet Scent TM12 normal none 0 100% 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokemon if used in grass, etc. II
Snore TM13 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. II
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II III IV
Giga Drain TM19 grass special 60 100% 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. II III IV
Rage TM20 normal physical 20 100% 20 While this move is in use, it gains attack power each time the user is hit in battle. I
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes it's Trainer. II III IV
Mega Drain TM21 grass special 40 100% 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. I
SolarBeam TM22 grass special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. I II III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes it's Trainer. II III IV
Mimic TM31 normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. I
Mud-Slap TM31 ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower it's accuracy. II
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise it's evasiveness. I II III IV
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. I
Bide TM34 normal physical n/a 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. I
Sludge Bomb TM36 poison special 90 100% 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target. III IV
Defense Curl TM40 normal none 0 100% 40 The user curls up to conceal weak spots and raise it's Defense stat. II
Facade TM42 normal physical 70 100% 20 An attack move that doubles it's power if the user is poisoned, paralyzed, or has a burn. III IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. I II III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. II III IV
Fury Cutter TM49 bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. II
Energy Ball TM53 grass special 80 100% 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. IV
Endure TM58 (TM20) normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. II IV
Flash TM70 (HM05) normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. II III IV
Swords Dance TM75 (TM03) normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. I IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering it's Sp. Atk stat. IV
Sleep Talk TM82 (TM35) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. II IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using it's held Berry. The Berry determines it's type and power. IV
Grass Knot TM86 grass special n/a 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. IV
Swagger TM87 (TM34) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. II IV
Substitute TM90 (TM50) normal none 0 100% 10 The user makes a copy of itself using some of it's HP. The copy serves as the user's decoy. I IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. I II III IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. III IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. III IV
 
 
 
 
Guest answered: Added 7th Jul 2011, ID #419668
Easy bulbasour's best move is razor leaf but when it evolves into a veanasour it's best move is solarbeam.but you can teach it FRENZY PLANT in the islands.that's a leaf types strongest move.
Bye.............
 
 
 
 
 

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