Enemy glitch - Fire Emblem: Sacred Stones
Hello, all. This FAQ was written in order to organize in a legible and easy to
Access format all known information about the Enemy Glitch, also known as the
Mine Glitch, Phantom Glitch, Gorgon Glitch, and other names. I am calling it
The Control Enemy glitch because that is what the glitch does, allow you to
Control all the enemies on screen. This FAQ is by no means final, as the
Glitch is still rather new, and new information may crop up as a result. If/
When it does, I'll try and update the guide to include it. Now then, onward!
The Control Enemy Glitch does exactly what it says it does. It allows you, the
Player, to control any enemy on the screen, provided that they have not yet
Taken their turn. The trick can either be amazingly difficult or incredibly
Easy to perform, depending on the situations under which you execute it. The
Purpose of this guide to to explain what methods to use for a 100% success
Rate for this glitch.
-3. How to perform
To perform the trick, you need two things. An enemy that can attack your unit,
And a unit who cannot counterattack. To activate the glitch, you must end your
Turn, allow the enemy unit to attack your unit, then AFTER the HP bars vanish,
But BEFORE the Unit greys out, hard or soft reset your game. Resume your file,
And if all works well, the game should show the enemy unit greying out (you
Should not see the battle play again. If you do, then you were not succesful),
And you will have complete control of every enemy unit for one turn. This can
Technically be performed anywhere, but is very hard to reproduce reliably. Certain things make the trick easier to perform.
A. Whomever your chosen unit is, remove all of their weapons. This means they
Can not counterattack, period, so they can't screw up the glitch by countering
The enemy. Try and prevent a counter by other means if using the phantom,
Such as having it get attacked at range, and hope it doesn't spawn with a
B. Turn off animations. Not a requirement, but IMO, it makes the timing of the
Reset far easier to judge correctly.
-4. Where to perform
PWASE, or Panels Which Affect Something Else (from hereon referred to only as
PWASE), are the key to reliably performing the glitch. Numerous amounts of
Empirical testing by myself and others have shown that the window of
Opportunity widens dramatically when the enemy unit is on a PWASE. Key word
Being ON. There are several PWASE which are invalid for our purposes because
They cannot be stood upon, such as the poison tiles in the Ruins.
B. What are PWASE?
PWASE are, as the name suggest, any tile on the map which causes an effect on
Another panel and in some cases, units. There are several known PWASE, but it
Is by no means a complete and total list. Many potential PWASE are unconfirmed
And someone may discover something thought not to previously be a PWASE.
C. Known PWASE
Known PWASE include The Fire tiles on the Peak, The panels on which Gorgon
Eggs begin, and the panels which snags begin on (Not the bridge the create,
But the panel they leave when you fell them to create a bridge).
D. Non PWASE
Breakable walls are not, for some reason, PWASE. Poison trap tiles in the
Ruins are similarly invalid, as they cannot be stood upon (the actual panels
Are the walls themselves, not the floor panels they affect). Forests, Houses,
Forts, castles, arenas, stairs, the bridge tiles in Ruins 8, reinforcement
Tiles, doors and ruins are similarly not valid PWASE. I previously erroneously
Reported the star trap tiles as PWASE after a succesful usage, but further
Testing has revealed that the success was a miracle of timing, not the
Convenience of PWASE.
E. Unconfirmed PWASE
There may be other tiles which are PWASE, but I have no idea which ones they
Might be. Feel free to test for yourself, and tell me if you find a new one.
F. Maps with PWASE- For easy reference, known maps with PWASE include-
Ruins floor 9
-5. What to do with the glitch
With such a powerful glitch at your disposal, there are a lot of obvious
Things to do with it, such as have all the enemies waste their own turns, or
Have them discard all their weaponry. These are obvious, and not the purpose
Of this section of the FAQ. This section is for less obvious uses for the
A. Take Enemy weapons- This requires you to have your main lord in battle with
You, and in range of at least one enemy unit, if not more. Once you have
Succesfully performed the glitch, load up as many weapons onto the units who
Can make it to your lord, and use the supply command to unload the weapons
Onto your lord. Be warned that only Myrrh can use the monster weapons, and
That anyone can use the Mogall's and Gorgon's magic, including Tethys.
B1. Teach ANYONE Dark Magic.- This glitch requires two things. Gorgons, and the
Stone item they drop. Using the take enemy weapons glitch, take the stone item
From the gorgons until you can use them at least 7 times. This will give any
Unit a D rank in dark magic, allowing them to use dark tomes. No other enemy
Weapon can give dark Weapon XP. Only Dark Weapon XP can be gained like this so
You can't teach a druid Light, for example. The implications of this should be
Obvious, but as a simple teaser, "Sage or Bishop with Naglfar".
B2. Autoweapon- A corrolary to the above, if you give dark magic to a unit who
Is not normally supposed to be able to use it, and send them into the Link
Arena with the autoweapon rules on, they will be equipped with a Flux tome,
Regardless of whether or not they have a high enough rank (D) to wield it.
C. Hammerne 2.0- The "Hammerne" Trick is also known as the Gorgon egg trick.
Perform the basic glitch on the Peak when your lord is next to a gorgon egg,
And then give any item, such as a Legendary Weapon to the Gorgon egg. Make
Sure they have something you don't care about in the first slot, as their slot
1 item will vanish when the egg becomes a gorgon. An elixer or vulneary is
Suggested to speed up the growth of the egg into a gorgon. Once they
Transform, whatever items, aside from their first slot item, will be restored
To full usage. Perform the Control Enemy glitch again and have them deposit
The newly restored items into the supply inventory.
D. Get an extra Hoplon Guard/ Naglfar/ etc-
Simply put, if you're willing to waste the time to use the glitch without aid
Of PWASE, it's possible to take extra instances of the Hoplon Guard, Naglfar,
And anything else that an enemy can hold.
-6. Known issues with the Glitch
As skippy as this glitch is, it does have certain effects which are or can be
Considered negative. While non of these can actually destroy your file, they
Can cause your game to either perform wierdly, or freeze.
A. Image Artifacting- When performing the glitch, and examining the enemy's
Inventory, it is not uncommon for a number or artifacts to appear on your
Screen. To date, This has not been harmful, but it does look most odd.
B. Missing animations- Getting ranks in magic with a unit not supposed to have
It will make their weapon animations vanish. In the case of Sword units, the
Runesword animation is substituted for their normal animation. For other units
Using magic, their animation simply does not play. Gaining a weapon level in a
Weapon will apparently reset the problem, so that normal animations still
Play. Any weapon unit wielding monster magic will not display the animation,
Period. Magic units are unaffected.
C. Tethys- When using Tethys to attack, TURN OFF THE ANIMATION. Otherwise, if
She gets two attacks, the game WILL freeze. Most likely, this occurs because
Her animation does not have a "pull back to normal" phase, and when the game
Tries to do this, it finds nothing, and searches endlessly for nonexisting
Data. This is just a hypothesis, but it makes sense to me.
D1. Promotion- When promoting a unit who has enemy items on them, make sure you
Remove any enemy weapons from the unit. If the unit has an enemy item on them
When you promote them, the screen will go screwy and the game may freeze. If it
Does not, then most likely, the promoted unit will be shown running in place in
The upper left of the screen. This can be solved by going into your supply
Command and back out, which should clear things up. In general, though, it's
Simpler to just make sure the enemy items are off your units when you promote
D2. Enemy promotion- Under the same token, never attempt to promote an enemy
Unit. The game will freeze on you, forcing a reset.
E. SPOILERS- Don't use enemy weapons with weapon units against the final boss.
It'll freeze your game, since the game is programmed to show the animation,
Which overrides the general animation cancelling.
Added by: TmT May 17th 2006, ID#8137