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Enemy glitch hints and tips for Fire Emblem: Sacred Stones

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Enemy glitch

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-1. Introduction

Hello, all. This FAQ was written in order to organize in a legible and easy to

Access format all known information about the Enemy Glitch, also known as the

Mine Glitch, Phantom Glitch, Gorgon Glitch, and other names. I am calling it

The Control Enemy glitch because that is what the glitch does, allow you to

Control all the enemies on screen. This FAQ is by no means final, as the

Glitch is still rather new, and new information may crop up as a result. If/

When it does, I'll try and update the guide to include it. Now then, onward!

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-2. Overview

The Control Enemy Glitch does exactly what it says it does. It allows you, the

Player, to control any enemy on the screen, provided that they have not yet

Taken their turn. The trick can either be amazingly difficult or incredibly

Easy to perform, depending on the situations under which you execute it. The

Purpose of this guide to to explain what methods to use for a 100% success

Rate for this glitch.

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-3. How to perform

To perform the trick, you need two things. An enemy that can attack your unit,

And a unit who cannot counterattack. To activate the glitch, you must end your

Turn, allow the enemy unit to attack your unit, then AFTER the HP bars vanish,

But BEFORE the Unit greys out, hard or soft reset your game. Resume your file,

And if all works well, the game should show the enemy unit greying out (you

Should not see the battle play again. If you do, then you were not succesful),

And you will have complete control of every enemy unit for one turn. This can

Technically be performed anywhere, but is very hard to reproduce reliably. Certain things make the trick easier to perform.

A. Whomever your chosen unit is, remove all of their weapons. This means they

Can not counterattack, period, so they can't screw up the glitch by countering

The enemy. Try and prevent a counter by other means if using the phantom,

Such as having it get attacked at range, and hope it doesn't spawn with a

Tomahawk.

B. Turn off animations. Not a requirement, but IMO, it makes the timing of the

Reset far easier to judge correctly.

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-4. Where to perform

A. PWASE

PWASE, or Panels Which Affect Something Else (from hereon referred to only as

PWASE), are the key to reliably performing the glitch. Numerous amounts of

Empirical testing by myself and others have shown that the window of

Opportunity widens dramatically when the enemy unit is on a PWASE. Key word

Being ON. There are several PWASE which are invalid for our purposes because

They cannot be stood upon, such as the poison tiles in the Ruins.

B. What are PWASE?

PWASE are, as the name suggest, any tile on the map which causes an effect on

Another panel and in some cases, units. There are several known PWASE, but it

Is by no means a complete and total list. Many potential PWASE are unconfirmed

And someone may discover something thought not to previously be a PWASE.

C. Known PWASE

Known PWASE include The Fire tiles on the Peak, The panels on which Gorgon

Eggs begin, and the panels which snags begin on (Not the bridge the create,

But the panel they leave when you fell them to create a bridge).

D. Non PWASE

Breakable walls are not, for some reason, PWASE. Poison trap tiles in the

Ruins are similarly invalid, as they cannot be stood upon (the actual panels

Are the walls themselves, not the floor panels they affect). Forests, Houses,

Forts, castles, arenas, stairs, the bridge tiles in Ruins 8, reinforcement

Tiles, doors and ruins are similarly not valid PWASE. I previously erroneously

Reported the star trap tiles as PWASE after a succesful usage, but further

Testing has revealed that the success was a miracle of timing, not the

Convenience of PWASE.

E. Unconfirmed PWASE

There may be other tiles which are PWASE, but I have no idea which ones they

Might be. Feel free to test for yourself, and tell me if you find a new one.

F. Maps with PWASE- For easy reference, known maps with PWASE include-

Neleras Peak

Narube River

Zaha Woods

Z'albul Marsh

Ruins floor 9

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-5. What to do with the glitch

With such a powerful glitch at your disposal, there are a lot of obvious

Things to do with it, such as have all the enemies waste their own turns, or

Have them discard all their weaponry. These are obvious, and not the purpose

Of this section of the FAQ. This section is for less obvious uses for the

Glitch.

A. Take Enemy weapons- This requires you to have your main lord in battle with

You, and in range of at least one enemy unit, if not more. Once you have

Succesfully performed the glitch, load up as many weapons onto the units who

Can make it to your lord, and use the supply command to unload the weapons

Onto your lord. Be warned that only Myrrh can use the monster weapons, and

That anyone can use the Mogall's and Gorgon's magic, including Tethys.

B1. Teach ANYONE Dark Magic.- This glitch requires two things. Gorgons, and the

Stone item they drop. Using the take enemy weapons glitch, take the stone item

From the gorgons until you can use them at least 7 times. This will give any

Unit a D rank in dark magic, allowing them to use dark tomes. No other enemy

Weapon can give dark Weapon XP. Only Dark Weapon XP can be gained like this so

You can't teach a druid Light, for example. The implications of this should be

Obvious, but as a simple teaser, "Sage or Bishop with Naglfar".

B2. Autoweapon- A corrolary to the above, if you give dark magic to a unit who

Is not normally supposed to be able to use it, and send them into the Link

Arena with the autoweapon rules on, they will be equipped with a Flux tome,

Regardless of whether or not they have a high enough rank (D) to wield it.

C. Hammerne 2.0- The "Hammerne" Trick is also known as the Gorgon egg trick.

Perform the basic glitch on the Peak when your lord is next to a gorgon egg,

And then give any item, such as a Legendary Weapon to the Gorgon egg. Make

Sure they have something you don't care about in the first slot, as their slot

1 item will vanish when the egg becomes a gorgon. An elixer or vulneary is

Suggested to speed up the growth of the egg into a gorgon. Once they

Transform, whatever items, aside from their first slot item, will be restored

To full usage. Perform the Control Enemy glitch again and have them deposit

The newly restored items into the supply inventory.

D. Get an extra Hoplon Guard/ Naglfar/ etc-

Simply put, if you're willing to waste the time to use the glitch without aid

Of PWASE, it's possible to take extra instances of the Hoplon Guard, Naglfar,

And anything else that an enemy can hold.

-------------

-6. Known issues with the Glitch

As skippy as this glitch is, it does have certain effects which are or can be

Considered negative. While non of these can actually destroy your file, they

Can cause your game to either perform wierdly, or freeze.

A. Image Artifacting- When performing the glitch, and examining the enemy's

Inventory, it is not uncommon for a number or artifacts to appear on your

Screen. To date, This has not been harmful, but it does look most odd.

B. Missing animations- Getting ranks in magic with a unit not supposed to have

It will make their weapon animations vanish. In the case of Sword units, the

Runesword animation is substituted for their normal animation. For other units

Using magic, their animation simply does not play. Gaining a weapon level in a

Weapon will apparently reset the problem, so that normal animations still

Play. Any weapon unit wielding monster magic will not display the animation,

Period. Magic units are unaffected.

C. Tethys- When using Tethys to attack, TURN OFF THE ANIMATION. Otherwise, if

She gets two attacks, the game WILL freeze. Most likely, this occurs because

Her animation does not have a "pull back to normal" phase, and when the game

Tries to do this, it finds nothing, and searches endlessly for nonexisting

Data. This is just a hypothesis, but it makes sense to me.

D1. Promotion- When promoting a unit who has enemy items on them, make sure you

Remove any enemy weapons from the unit. If the unit has an enemy item on them

When you promote them, the screen will go screwy and the game may freeze. If it

Does not, then most likely, the promoted unit will be shown running in place in

The upper left of the screen. This can be solved by going into your supply

Command and back out, which should clear things up. In general, though, it's

Simpler to just make sure the enemy items are off your units when you promote

Them.

D2. Enemy promotion- Under the same token, never attempt to promote an enemy

Unit. The game will freeze on you, forcing a reset.

E. SPOILERS- Don't use enemy weapons with weapon units against the final boss.

It'll freeze your game, since the game is programmed to show the animation,

Which overrides the general animation cancelling.

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