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There are 40 achievements for Get Even.
| Achievements | Award |
|---|---|
| Assuming direct control Assimilate an enemy. | 20 |
| Benefit of the doubt Help Jared escape his captors. | 20 |
| Call the plumber Sabotage the plumbing to distract ADS security. | 20 |
| Cleaning up the mess Collect all evidence from the warehouse murder case. | 20 |
| Diagnosis Collect all evidence in Building B. | 20 |
| Die another day Scan Albert Hall while he is alive. | 20 |
| I confess! Collect all evidence of the ADS heist. | 20 |
| In extremis Collect all evidence from J's dying minutes. | 20 |
| In the lions' den Collect all evidence on the secret hideout of the criminal mastermind. | 20 |
| Inside job Collect all evidence in the kidnappers' hideout. | 20 |
| Intensive treatment Collect all evidence in Building C. | 20 |
| Involuntary manslaughter Scan Albert Hall's dead body. | 20 |
| It's 5 o'clock Get John some water. | 20 |
| Locked and loaded Collect three ammo clips during one stay in the Asylum. | 20 |
| Quick fix Solve the electricity problem properly and let John Lyndon get his kick. | 20 |
| Strong man saves helpless woman Collect all evidence on Grace's kidnapping. | 20 |
| Where's my music? Distract Walt Kaufmann. | 20 |
| Wolf in sheep's clothing Collect all evidence on Rose Atkins. | 20 |
| Cogito ergo sum Unlock a hidden memory. | 30 |
| Untraceable Infiltrate a memory without triggering defence mechanisms. | 30 |
| Action hero Eliminate all criminals in the main room of their hideout within 30 seconds. | 40 |
| Beyond the veil Escape the Asylum. | 40 |
| Clean job Break into the building where Jasper is held without raising an alarm. | 40 |
| Ghost warrior Reach the meeting spot in the marshes without raising an alarm. | 40 |
| Gnosis Unlock all hidden memories. | 40 |
Plus hidden achievements, Click here to see them all.