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Walkthrough

by RARusk

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X|                                                                         |X
X|                      "The Darkness" Strategy Guide                      |X
X|                                                                         |X
X|                           [Xbox 360 Version]                            |X
X|                  Version 1.3 [Revision 2] (August 2009)                 |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                 Copyright 2008-2009 Robert Allen Rusk.                  |X
X|                                                                         |X
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>>Contact Information
  *******************
  EMAIL: rarusk[gnat]netzero[snot]com
  FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
  XBOX LIVE GAMERTAG: RARusk

       [NOTE: the [gnat] replaces the "@" symbol in the e-mail address. It is 
              to thwart spambots looking for email addresses to send spam to. 
              Simply replace [gnat] with "@" when responding. I chose [gnat] 
              because it rhymes with "at" and is easy to remember. Same goes 
              for "." - [snot].]

>>General Notices
  ***************
  NOTICE: This guide may only be distributed and/or posted in its original 
          format (and, most importantly, UNALTERED in any way).

  If you wish to post or use excerpts from this guide, PLEASE ask for my
  permission before doing so (especially if you work for a magazine or
  website). A lot of time and effort was spent putting this thing together 
  and that should be taken into consideration.

  And remember.....

     "Respect is everything."

I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my GTA related documents, b) hacking up a console or doing more RGB
experiments, c) playing new games, or d) I've had a rough night at work (I
work retail you know....).

*****************************************************************************

"The Darkness" is copyright 2007 by Take 2 Interactive. Developed by
Starbreeze Studios. "The Darkness" is a registered tradmark of Top Cow
Productions, Inc.

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

*****************************************************************************

Added new contact information and tweaked the year.

0===========================================================================0

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Additional Sources |
0====================0
 \XXXXXXXXXXXXXXXXXX/

--"The Darkness" Game Manual
--"The Darkness Collectables and Sidequests Guide" - by John McKenna.
--"The Darkness In-Depth Achievements Guide" - by Scott Grohs.
--GameFAQs "The Darkness" Message Board.
  --Lvl99blkmage ("Keeper of Secrets" Numbers)

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Additional Contributions |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

--Don (XCSSA User Group - San Antonio, TX, USA)
--PEagle

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================0
| Other Documents I Have Written |
0================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Strategy Guides
***************
  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360)
  >>"Bully" (PS2)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"Stubbs The Zombie" (Xbox)
  >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

FAQs
****
  >>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox)
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

*****************************************************************************

Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

*****************************************************************************

 /#########################################################################\
0###########################################################################0
| Quick Search Feature                                                      |
0###########################################################################0
 \#########################################################################/

This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story do not have a four
character code. They are accessed a little differently. To access any of the
Main Story chapters you activate the Find feature and enter the > character
followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

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| Table of Contents                                                  [TBCT] |
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0=========================================0
| I. Introduction And General Information |
0=========================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

       1. Who Am I?
(2MYT) 2. My Setup
(3FMU) 3. From the Author
(4ATG) 4. About The Guide
(5DAK) 5. About "The Darkness"
(6SBM) 6. Submissions
(7CON) 7. Controls
            A. Main Controls
            B. Additional Actions
(8GSV) 8. Game Saving
(9NSC) 9. The Main Screen
(10GM) 10. Game Menus
            A. Main Menu
            B. Pause Menu
(11JR) 11. The Journal
(12WP) 12. Weapons and Weapon Usage
            A. Weapons
            B. Weapon Usage
(13HT) 13. Health
(14DR) 14. The Darkness Explained
(15CB) 15. Collectables
(16SQ) 16. Side-Quests
(17AV) 17. Achievements (Xbox 360 Version)
            A. Single Player Achievements
            B. Multiplayer Achievements
(18CC) 18. Cast of Characters

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| II. Chapter One - Beginnings (CHPO) |
0=====================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  CTO1. The Tunnel
  CTO2. Grave's End Construction Site
  CTO3. Trinity Church and Cemetery (Part 1)
  CTO4. Canal Street Station (Part 1)
  CTO5. Chinatown
  CTO6. Lower East Side (Part 1)
  CTO7. Hunterspoint Alley
  CTO8. Canal Street Station (Part 2)
  CTO9. Fulton Street Station (Part 1)
  CTO10. Grinder's Lane (Part 1)
  CTO11. St. Mary's Orphanage (Part 1)
  CTO12. The Confrontation

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0======================================0
| III. Chapter Two - Otherworld (CHPT) |
0======================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  CTT1. Trenches (Part 1)
  CTT2. Village (Part 1)
  CTT3. The Hills
  CTT4. Village (Part 2)
  CTT5. Sewers
  CTT6. German Bunker

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0=================================================0
| IV. Chapter Three - Chasing Capt. Shrote (CHPH) |
0=================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  CTE1. Canal Street Station (Part 3)
  CTE2. Lower East Side (Part 2)
  CTE3. Pier 19 (Part 1)
  CTE4. Lower East Side (Part 3)
  CTE5. Canal Street Station (Part 4)
  CTE6. Gun Hill
  CTE7. Fulton Street Station (Part 2)
  CTE8. City Hall Station (Part 1)
  CTE9. Turkish Baths
  CTE10. City Hall Station (Part 2)
  CTE11. Fulton Street Station (Part 3)
  CTE12. Trinity Church and Cemetery (Part 2)
  CTE13. Capt. Eddie Shrote

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================================0
| V. Chapter Four - Return to Otherworld (CHPU) |
0===============================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  CTU1. Castle Entrance (Part 1)
  CTU2. Village (Part 3)
  CTU3. Trenches (Part 2)
  CTU4. Castle Entrance (Part 2)
  CTU5. Castle Hall
  CTU6. The Darkness

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| VI. Chapter Five - Destroying Paulie Franchetti (CHPF) |
0========================================================0
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  CTI1. St. Mary's Orphanage (Part 2)
  CTI2. Fulton Street Station (Part 4)
  CTI3. The Remaining Side-Quests
  CTI4. Lower East Side (Part 4)
  CTI5. Grinder's Lane (Part 2)
  CTI6. Pier 19 (Part 2)
  CTI7. Lower East Side (Part 5)
  CTI8. The Lighthouse
  CTI9. Paulie Franchetti

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| VII. End of the Line (EOTL) |
0=============================0
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| VIII. Credits |
0===============0
 \XXXXXXXXXXXXX/

 /XXXXXXXXXXXXXX\
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| IX. Conclusion |
0================0
 \XXXXXXXXXXXXXX/

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| I. Introduction And General Information                                   |
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 /=========================================================================\
0===========================================================================0
| I.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, Nintendo GameCube, PlayStation 1 and 2, Xbox, and,
Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.

I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.

I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com, Digital Press, GTAForums, and I am also a member of the
MOFAT (a members only message board set up by "Grand Theft Auto: Vice City"
players who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).

As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).

 /=========================================================================\
0===========================================================================0
| I.2. My Setup                                                      [2MYT] |
0===========================================================================0
 \=========================================================================/

This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.

I also play "The Darkness" (Xbox 360) on my NEC MultiSync 3D RGB monitor
using the VGA plug on the Pelican AirFlo Cooler (which has been cut in half
because I don't need the fans).

When I do my writing and guide revisions I run my Mac (on a Compaq monitor)
alongside the Xbox 360 (on my NEC MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

I have completed the "The Darkness" multiple times to get information for
this guide.

 /=========================================================================\
0===========================================================================0
| I.3. From The Author                                               [3FMU] |
0===========================================================================0
 \=========================================================================/

Welcome to my "The Darkness" guide! 

In this guide you will find a lot of useful information in a highly organized
format that you can use to get the most out of the game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first started doing guides and FAQs, I did not know how well it would
go over and how many people would respond. I wasn't exactly swamped with
e-mail but I do get letters from time to time. Sometimes people would ask for
advice and others would say how cool the guide is. All it takes is for one
person to say how good and useful your guide is to make it all worthwhile.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

Finally, I want to thank everybody who has taken the time to download and
read this guide (as well as my other documents).

With that said, let's get down to business shall we?.....

 /=========================================================================\
0===========================================================================0
| I.4. About The Guide                                               [4ATG] |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide a straightforward way to
complete the game as well as acquire all of the unlockable bonuses. This
means activating all of the Side-Quests available within the game and
collecting all of the Collectables.

Although this guide is meant for the Xbox 360 version of the game this can
also be used for the PS3 version.

Although the game has three difficulty settings, this guide was written based
on the EASY setting. This is so I can focus on obtaining all of the
Collectables, doing all of the Side-Quests, and getting most of the single
player Achievements (Xbox 360).

Two of the Achievements are tied to game difficulty so by doing all of the
collecting and obtaining most of the Achievements in EASY mode then you can
focus on straight gameplay on the other two difficulty settings.

During the construction of this guide I used the following user created FAQs
for additional reference:

  >>"The Darkness Collectables and Sidequests Guide" - by John McKenna.
    *******************************************************************
         I used this FAQ to help me find Collectables that I hadn't found on 
         my own. I have also tried to come up with better descriptions on 
         where to find and obtain certain Collectables within this guide.

  >>"The Darkness In-Depth Achievements Guide" - by Scott Grohs.
    ************************************************************
         I used this FAQ to help me attain certain Achievements. I have also 
         tried to come up with better ways and places to do some of the 
         Achievements for this guide.

 /=========================================================================\
0===========================================================================0
| I.5. About "The Darkness"                                          [5DAK] |
0===========================================================================0
 \=========================================================================/

"The Darkness" is based on an obscure comic book published by Top Cow
Productions. An odd choice for a licensed based vidgame. But the fact that it
was being developed by Starbreeze Studios, the same studio that did the
amazing "The Chronicles of Riddick: Escape From Butcher Bay", made this
project one to watch.

I eventually received this game as a Xmas present in 2007. I throughly
enjoyed this game, enough to make a guide for it which is what you are now
reading.

Just like COR:EFBB it has wonderful graphics, very good story telling and
cutscenes (this also includes the scenes that play as the game loads a new
area - a nice touch), and very good music.

But, just like COR:EFBB, it is also a little short and easy (even at the Hard
difficulty). In addition, this game was heavily criticized for it's
lackluster Multiplayer.

Even with these weaknesses "The Darkness" is still a worthy title to add to
one's Xbox 360 or PlayStation 3 game collection.

There is also one other thing I should note, and this is mainly for the Xbox
360 version (although I don't know if this happens on the PS3 version also).

As I just stated, the music and sound effects are top notch. However, the
sound QUALITY is atrocious. It sounds like the music and speech was put onto
a old cassette tape and run about 100 times until it became worn. Does
anybody know if this is a sound encoding problem during development or
something with the console's operating system? I would like to know for
future revisions.

 /=========================================================================\
0===========================================================================0
| I.6. Submissions                                                   [6SBM] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....

rarusk[gnat]netzero[snot]com

Things to submit.....

  >>Better ideas. If you have some better way to do certain things, I would
    be glad to hear it. Once I confirm it, I will include your idea in
    future revisions and will credit you for it.

  >>Anecdotes and observations (especially if they're funny).

  >>Constructive critiques. While I have strived to make this as good a
    guide as possible, I know it is not perfect. Whatever criticisms you
    make of this guide please make them constructive so I can learn from it
    since I may consider doing guides for other games in the future.

  >>Grammatical and formatting errors.

  >>Easter Eggs.

 /=========================================================================\
0===========================================================================0
| I.7. Controls                                                      [7CON] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have acquired used copies of
"The Darkness" that have no manuals.

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| I.7.A. Main Controls                                                     \
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>>Xbox 360 Version
  ****************

  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  Crouch.............................................Left Analog Stick Button
  Zoom..............................................Right Analog Stick Button
  Switch Darkness Power.........................................D-Pad Up/Down
  Switch Weapons.............................................D-Pad Right/Left
  Use................................................................A Button
  Redirect Darklings.................................................X Button
  Reload.............................................................B Button
  Jump...............................................................Y Button
  Manifest The Darkness...........................................Left Button
  [1] Activate Darkness Power....................................Right Button
  Fire Left......................................................Left Trigger
  Fire Right....................................................Right Trigger
  Pause..........................................................Start Button
  Journal/Inventory...............................................Back Button

>>PlayStation 3 Version
  *********************

  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  Crouch............................................................L3 Button
  Zoom..............................................................R3 Button
  Switch Darkness Power.........................................D-Pad Up/Down
  Switch Weapons.............................................D-Pad Right/Left
  Use................................................................X Button
  Redirect Darklings............................................Square Button
  Reload........................................................Circle Button
  Jump........................................................Triangle Button
  Manifest The Darkness.............................................L1 Button
  [1] Activate Darkness Power.......................................R1 Button
  Fire Left.........................................................L2 Button
  Fire Right........................................................R2 Button
  Pause..........................................................Start Button
  Journal/Inventory............................................ Select Button

  0-----------------------------------------------------------------------0

[1] - This can be used without manifesting The Darkness first. When pressed 
      you will manifest The Darkness and use the selected power 
      simultaneously.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.7.B. Additional Actions                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Listed below are additional actions you can do within the game:

  >>Execution Kills
    ***************
    This is performed by getting up close to an enemy and shooting a weapon. 
    You will go through a graphically violent animation. There are a couple 
    of Achievements that are based on this particular action.

  >>Melee Attacks
    *************
    You can perform this type of attack with the Tactical Rifle, Combat 
    Shotgun, Automatic Rifle, or Riot Shotgun by using the Fire Left command 
    to smack somebody in the face with the butt of the weapon. This can also 
    be done with Pistols and Submachine Guns but the weapon has to be empty 
    first.

  >>Talking
    *******
    To initiate a conversation with certain people within the game you walk 
    up to that person, wait for a prompt, select what you want to say, then 
    press Use.

 /=========================================================================\
0===========================================================================0
| I.8. Game Saving                                                   [8GSV] |
0===========================================================================0
 \=========================================================================/

"The Darkness" has an auto-save feature that saves your progress every so
often (and when you load up a new area) as you progress through each of the
five Chapters.

However, if you need to go back to a certain point, you will have to restart
the Chapter from the beginning.

 /=========================================================================\
0===========================================================================0
| I.9. The Main Screen                                               [9NSC] |
0===========================================================================0
 \=========================================================================/

Your Main Screen is where all of the action in "The Darkness" take place.

The aiming reticle for your Weapons will appear in the center of your screen.

In the upper left corner of the Main Screen is where you will see The
Darkness Power Icon. This comes on the screen for a few seconds when you
switch Darkness Powers.

In the upper center of the Main Screen is the Objective Indicator. When you
get or complete objectives you will see the message here.

In the upper right corner of the Main Screen is the Weapon Icon. This comes
on the screen for a few seconds when you switch Weapons.

In the lower right corner of the Main Screen is the Weapon Ammo Indicator.
This comes on the screen for a few seconds when you are reloading a Weapon.

 /=========================================================================\
0===========================================================================0
| I.10. Game Menus                                                   [10GM] |
0===========================================================================0
 \=========================================================================/

When you load up or pause the game (by pressing Start) you also bring up
these menus:

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| I.10.A. Main Menu                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Main Menu appears when you load up the game:

  >>Continue
    ********
    This is used to continue from your last saved position.

  >>New Game
    ********
    This is used when you want to start anew. You have three difficulty 
    levels (Easy, Medium, and Hard) to choose from. Two of the Achievements 
    are difficulty based.

  >>Checkpoints
    ***********
    This is used when you want to backtrack or load up the last checkpoint. 
    If you choose to redo a Chapter you have already played you can also 
    choose the difficulty to play under.

  >>Multiplayer
    ***********
    This is used to set up multiplayer matches on-line. Some of the 
    Achievements are multiplayer based.

  >>Options
    *******
    This contains a subset of additional choices:

      ++Controls
        ********
        Allows you to customize your control scheme.

      ++Audio
        *****
        Allows you to customize your audio. LFE Volume and LFE Output only 
        affect multiple speaker setups. ++NOTE: LFE stands for Low Frequency 
        Effects otherwise known as a subwoofer or the .1 in 5.1 sound. May 
        only work for surround-sound-encoded audio.

      ++Video Quality
        *************
        Allows you to customize your video setup.

      ++Game
        ****
        Allows you to turn on/off Gore and Tutorials plus Select Storage 
        Device.

      ++Subtitles
        *********
        Allows you to turn on/off Subtitles for several situations within the 
        game environment.

      ++Multiplayer
        ***********
        Allows you to fiddle with Friendly Names, Enemy Names, and Auto 
        Switch Weapons when playing Multiplayer games.

      ++Load Default
        ************
        Allows you revert all options back to their original settings.

  >>Extra Content
    *************
    This allows you to look at Achievements, Game Credits, and all of the 
    Collectables you have unlocked as you play the game.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.10.B. Pause Menu                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Pause Menu appears when you pause the game by pressing Start:

  >>Resume
    ******
    This is used to resume your paused game.

  >>Checkpoint Restart
    ******************
    This is used to restart from your previous saved checkpoint.

  >>Options
    *******
    This is used to change various game settings using the same submenu as 
    listed above.

  >>Achievements
    ************
    This is used to keep track of your unlocked Achievements.

  >>Quit To Menu
    ************
    This is used to quit the game and return to the Main Menu.

 /=========================================================================\
0===========================================================================0
| I.11. The Journal                                                  [11JR] |
0===========================================================================0
 \=========================================================================/

The Journal is where you keep track of important information. This is
accessed by pressing Back (Xbox 360) or Select (PlayStation 3). This also
serves to pause the game as you look inside. You use D-Pad Left/Right to
access the subareas within the Journal:

  >>Inventory
    *********
    This lists all of the Weapons you currently carry plus the amount of 
    ammunition. In addition, it also shows what other objects you have plus 
    status of current objectives and Darkness Level.

  >>Map
    ***
    Shows the map of Manhattan and which district you are currently in.

  >>Darkness
    ********
    Shows what Darkness Level you are at and lists your current Darkness 
    Powers and Darklings. It also tells you what they are and how to use 
    them.

 /=========================================================================\
0===========================================================================0
| I.12. Weapons and Weapon Usage                                     [12WP] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter are the Weapons that you can wield plus additional
knowledge on them:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.12.A. Weapons                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Hands
    *****
    This is not a weapon but it shows that you are disarmed.

  >>Pistols
    *******
    Most of your enemies will drop this dual-wielded weapon (12-round clip) 
    when killed. This is mainly used for close combat situations and shooting 
    out lights. When using the Zoom, the Pistol can be pretty accurate at 
    medium range distances. When reloading you don't reload the Pistol but 
    swap to another one you have in your inventory.

  >>Submachine Guns
    ***************
    These dual-wielded weapons are pretty nice in a tight situation. But you 
    won't find as many of these as you would the Pistols so save them when 
    the going gets tough. In addition, even though they are rapid fire 
    (30-round clips), these weapons are not very accurate so it is best to 
    use them in close combat.

  >>Combat Shotgun
    **************
    This is also known as a SPAS Shotgun (often used in the Grand Theft Auto 
    games). This pretty powerful weapon (12 round clip) is only good at close 
    range and can only fire one shot at a time. This weapon is mainly used by 
    the Police.

  >>Tactical Rifle
    **************
    This is also known as an M-16. This is a nice rapid fire weapon with a 
    25-round clip. This is also accurate from long distance when using the 
    Zoom. This weapon is mainly used by the SWAT Police.

  >>Automatic Rifle
    ***************
    This is also known as an AK-47. Unlike the Tactical Rifle this weapon 
    (20-round clip) has a slower rate of fire and is not as accurate from 
    long distance when using the Zoom.

  >>Riot Shotgun
    ************
    If you like Shotguns then you are going to love this bad boy. This weapon 
    kind of looks like a Grenade Launcher but this is much better, especially 
    in a crowded room. Imagine a cross between a machine gun and a Shotgun. 
    This puppy can rapid fire shotgun shells from a 64-round barrel (when 
    Fire Right is held down). Nice, huh? Too bad this weapon gets 
    overshadowed by the Darkness Guns but this is still a nice toy to play 
    with even with the short range. This weapon is mainly used by the SWAT 
    Police.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.12.B. Weapon Usage                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

You can use the above Weapons and The Darkness in combination.

When entering a Subway you will automatically disarm. You cannot use Weapons
when in the Subway system.

In addition, when Disarmed, you can bring out a Weapon by either using Fire
Left or Fire Right. It should be noted that the Weapon you bring out by doing
this will be the Weapon you had last before Disarming.

For example, if the last Weapon you had in your hand before Disarming was the
Tactical Rifle then when you do Fire Right (or Left) you will bring out the
Tactical Rifle. This can be useful when walking into a hostile situation (by
allowing for a surprise attack).

 /=========================================================================\
0===========================================================================0
| I.13. Health                                                       [13HT] |
0===========================================================================0
 \=========================================================================/

There are no health indicators on your screen. But there is a way to tell
when you have taken too much damage.

If you are being shot at and receive damage you may find your screen going
red. If this happens get away from the situation for a little bit. Once the
redness disappears then you are recovered and and you can continue fighting.

If you continue receiving damage when your screen is red then you will "die"
and you will restart from the last saved checkpoint.

 /=========================================================================\
0===========================================================================0
| I.14. The Darkness Explained                                       [14DR] |
0===========================================================================0
 \=========================================================================/

The Darkness is a parasitic creature, "old as time", that is passed down from
generation to generation within a given family line and makes itself known to
the host, which is a first born male, on the host's 21st birthday. And it
cannot allow the host to die until it is the appropriate time.

It is a very powerful being and gives Jackie all kinds of incredible powers.
But it is also a dark and malevolent beast who has consumed many a soul
during it's lifetime.

The Darkness is best used when there is no light. So you need to knock out
all nearby light sources when you decide to use your Darkness Powers.

The Darkness is manifested by pressing Manifest The Darkness. When you do
this, two demon heads will appear on both sides of the screen. If your
Darkness Energy is low then the demon heads will suck up the darkness to
replenish itself (it looks like they are sucking up a dark mist).

You will see glowing dots on the demon heads and they indicate your current
Darkness Energy level. When they are all alight and bright then your Darkness
Energy is full.

If you walk into a bright area when The Darkness is manifested you will hear
a sizzling sound. At this point your Darkness Energy will drain. When it is
completely drained then The Darkness will automatically de-manifest and you
cannot use it again until you go back into a dark area.

When you use a Darkness Power you will use your Darkness Energy. If you use
up all of your Darkness Energy then you cannot use that Darkness Power again
until you replenish your Darkness Energy.

As stated in the Controls chapter, you can Activate Darkness Power without
manifesting The Darkness first. When pressed you will manifest The Darkness
and use the selected power simultaneously. This action is quite useful when
planning attacks.

When entering the Subway you will automatically de-manifest The Darkness. You
cannot use The Darkness within the Subway system.

Listed below are your Darkness Powers and capabilities:

  >>Darkness Mode
    *************
    When you manifest The Darkness you automatically enter Darkness Mode. It 
    will provide you with the following powers:

      ++Darkness Vision
        ***************
        This allows you to see the Darkling Portals that only appear when The 
        Darkness is manifested. This also gives the objects you see in a 
        golden glow so you can see in the dark.

      ++Darkness Shield
        ***************
        This provides a shield to protect you from harm. However, it doesn't 
        make you invincible so you still need to take cover when in a combat 
        situation. But it will make you harder to kill. This drains Darkness 
        Energy when you take damage.

  >>Devour Hearts
    *************
    This is one of the most important powers you have. When you kill an enemy 
    you can then devour the enemy's heart. This automatically maximizes your 
    Darkness Energy.

    Certain enemies will emit black smoke from their mouths when dead. 
    Devouring these hearts will give you new powers and Darklings. 

    In addition, you cannot devour hearts of dead civilians. Only those of 
    people that attack you.

    But, most importantly, Devouring Hearts will increase your.....

  >>Darkness Level
    **************
    When The Darkness first makes itself known, it isn't very powerful at 
    first. But with each heart you devour you gradually increase your 
    Darkness Level.

    There are five levels and you start at Level One. When you gain a 
    Darkness Level your powers will become more powerful. You will achieve 
    Level Five, maximum Darkness Level, at 180 hearts.

    You must make it a habit to Devour Hearts whenever you can to maximize 
    your Darkness Level as quickly as possible. This guide will show you 
    places where you can get extra hearts to speed up the process.

    These hearts are also NON-CUMULATIVE. What this means is that if you 
    start an area with 10 devoured hearts then devour 10 more to make it 
    twenty and then die and restart the area, the hearts devoured will be 
    reset to 10. This keeps you from re-doing an area over and over again to 
    maximize your Darkness Level early.

    Since I will be attacking and devouring hearts a lot in this guide I will 
    use the shorthand "Attack/Devour". This means "Attack the enemy then 
    devour his heart".

    There are also a couple of Achievements based on Devouring Hearts.

  >>Creeping Dark
    *************
    This is the first major power you gain in Chapter One. You will be using 
    this power a lot.

    Creeping Dark is used to scout out areas, stealth kill enemies, and 
    obtain hard to reach objects. You use Darkness Energy when you use this 
    power. When you run out of Darkness Energy then Creeping Dark will 
    automatically retract.

    When stealth killing an enemy, just get close to him and press Fire 
    Right. You can also Devour Hearts with Creeping Dark. When you Devour 
    Hearts with Creeping Dark your Darkness Energy will be maximized and you 
    can continue using it. You can make Creeping Dark last a long time in an 
    area full of enemies if you Attack them then Devour Hearts.

    You can also grab objects with Creeping Dark. Just go to an object and 
    press Use when close enough and and prompted. In addition, you can do 
    other interactions, like smashing panels and unlocking doors, with 
    Creeping Dark. Creeping Dark will automatically pick up weapons on its 
    own when close enough to one.

  >>Demon Arm
    *********
    You gain this power in Chapter Two. With Demon Arm you can move and 
    throw large objects, silently destroy light sources, and kill your 
    enemies by impaling them. It should be noted that certain enemies cannot 
    be killed with this power.

  >>Darkness Guns
    *************
    You gain this power in Chapter Two. These are very special weapons that 
    use Darkness Energy. The right gun is essentially a handgun and behaves 
    as such. The left gun emits a powerful shockwave that can kill at close 
    range. If you are sitting in a dark area you have near infinite ammo and 
    you don't have to reload. This weapon can kill those that cannot be 
    killed by normal means.

  >>Black Hole
    **********
    You gain this power in Chapter Three. With this you can create a powerful 
    Black Hole that sucks in nearby enemies and kill them. It can also 
    destroy wooden objects. You can detonate it, and create more damage, by 
    pressing Activate Darkness Power before it evaporates. This will use up 
    all of your Darkness Energy regardless so it is best to use this while in 
    a dark area so you can quickly replenish your Darkness Energy.

  >>Darklings
    *********
    Darklings are impish little creatures born from The Darkness. They can 
    only be called up from a Darkling Portal. These portals are holes of 
    light on the ground with tentacles. You need to keep the Darklings out of 
    the light or they will die. You can direct them by aiming the Aiming 
    Reticle in the direction you want it to go and press Redirect Darkling.

    Listed below are the four Darkling types found in the game:

      ++Berzerker
        *********
        This Darkling is acquired in in Chapter One. The Berzerker will 
        attack nearby enemies until killed. This particular Darkling can be 
        randomly outfitted with various clothing that you find within the 
        game.

        There are a total of eight outfits (six within the game story plus 
        two through phone calls). This guide will show you where to find them 
        all. There is an Achievement tied to finding the Darkling Outfits.

      ++Gunner
        ******
        This Darkling is acquired in in Chapter One. The Gunner has a minigun 
        which she uses to mow down her enemies. Even if she doesn't manage to 
        kill enemies this Darkling makes for a good diversion so you can do 
        other things.

      ++Kamikaze
        ********
        This Darkling is acquired in in Chapter Two. The Kamikaze goes up to 
        enemies and blows himself up taking them with him.

      ++Lightkiller
        ***********
        This Darkling is acquired in in Chapter Two. The Lightkiller has a 
        device that will destroy nearby lights. This device can also be used 
        as weapon against nearby enemies.

As noted, this guide will show you where to find all of the Darkling Outfits.
When a Darkling Outfit is found you will see this:

0DDDDDDDDDDDDDDDDDDDDDDDDD0
| Darkling Outfit - Outfit \
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Where the outfit is found.                                                |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0

 /=========================================================================\
0===========================================================================0
| I.15. Collectables                                                 [15CB] |
0===========================================================================0
 \=========================================================================/

Throughout the game you will find flashing pieces of paper and envelopes.
These are the Collectables. They help to open up Extra Content that can be
viewed in the Extra Content option in the Main Menu.

However, picking up Collectables doesn't automatically unlock the content.
You either have to find a Phone and call the Collectable numbers or post the
Collectable letters in a mailbox.

In addition, certain Collectables can only be obtained by doing Side-Quests
which are explained later.

There are a total of 100 Collectables that unlock a total of 116 pieces of
Extra Content. This guide will show you where to find them and the best way
to obtain them.

When a Collectable is obtained you will see this in the guide:

0CCCCCCCCCCCCCCCC0
| Collectable #XX \
0CCCCCCCCCCCCCCCCCC0

 /=========================================================================\
0===========================================================================0
| I.16. Side-Quests                                                  [16SQ] |
0===========================================================================0
 \=========================================================================/

Within the game you will encounter many people. Most of them don't want
anything to do with you. But others want your help with certain activities.

By helping people out you are activating Side-Quests. Most Side-Quests are
easy and won't take long to complete. You are usually rewarded by with
Collectables. There is also an Achievement tied to doing Side-Quests.

Let's say, for example, a person named Hicks wants you to get a box for him
from another room. When you activate the Side-Quest you will see this.....

0SSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Hicks  \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Get box for Hicks                                                         |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

When you find the box you will see this.....

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Hicks \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found box                                                                 |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

When you give Hicks his box you will see this.....

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Hicks                                              |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

 /=========================================================================\
0===========================================================================0
| I.17. Achievements (Xbox 360 Version)                              [17AV] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter are all of the Achievements for the Xbox 360 version
of "The Darkness".

To those who do not own an Xbox 360, Achievements can be considered a
different kind of scoring system. Each Xbox 360 game has 1000 Achievement
Points that can be obtained.

Some can be acquired by simply playing through the game. Others can be
obtained by doing certain objectives outside of normal gameplay. To many
gamers this adds to the replay value of each Xbox 360 game and gives them
bragging rights on Xbox Live where these scores are posted.

One annoyance to Achievements is that, depending on the game, the 1000
Achievement points are split between Single Player and Multiplayer modes. So,
if you do not have the necessary connections to get on-line, then you most
likely cannot get into multiplayer matches to obtain the Multiplayer
Achievements. Sadly, "The Darkness" is one of these split Achievement games.

When an Achievement is acquired or can be acquired within this guide I will
note it with this:

0AAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Name (XX G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Description.                                                              |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Instructions on how to get it (if necessary).                             |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Many of the Achievements within "The Darkness" are easy to get. Some require
more work. They are broken down into Single Player and Multiplayer sections:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.17.A. Single Player Achievements                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Name: Anti Air.
  Description: Bring down the Chopper.
  Achievement Points: 15 G.
  Notes: This can only be done in Chapter Three within the Turkish Baths 
         section. I will go into more explanation there.

>>Name: Anti Hero.
  Description: Complete the game on Normal setting.
  Achievement Points: 25 G.
  Notes: The first of two difficulty based Achievements.

>>Name: Beginnings.
  Description: Complete the first part of the game.
  Achievement Points: 25 G.
  Notes: You must actually kill the German Soldier at the very beginning of 
         Chapter Two to obtain this one.

>>Name: Bringing People Together.
  Description: Trap 5 enemies within a Black Hole.
  Achievement Points: 5 G.
  Notes: The easiest place to do this is in Chapter Five. It can be done 
         doing Terrence Willis' Side-Quest. I will go into more explanation 
         there.

>>Name: Cannibal.
  Description: Devour 300 enemies.
  Achievement Points: 25 G.
  Notes: Once you devour 180 hearts to obtain maximum Darkness Level then it 
         is just 120 more to get this Achievement. It isn't really hard. Just 
         continue devouring every heart you find to get this Achievement. You 
         should get this partway through Chapter Five.

>>Name: Completionist.
  Description: Unlock 100 Collectables.
  Achievement Points: 20 G.
  Notes: Self explanatory. You should get this just before the last portion 
         of the game.

>>Name: Crazy for You.
  Description: Acquire Black Hole.
  Achievement Points: 25 G.
  Notes: This is acquired in Chapter Three within the Turkish Baths section.

>>Name: Darkling Master.
  Description: Acquire all Darkling types.
  Achievement Points: 15 G.
  Notes: You will get this when you unlock the Lightkiller Darkling in the 
         latter stages of Chapter Two.

>>Name: Darkness Master.
  Description: Only for those who are completely in tune with the Darkness.
  Achievement Points: 100 G.
  Notes: You must kill a certain number of people with each Darkness Power 
         and call up a certain number of Darklings:

         ++Creeping Dark
           *************
           You must kill a set number of enemies with this power.

         ++Demon Arm
           *********
           You must kill a set number of enemies with this power. Doesn't 
           increase when used against certain enemies.

         ++Black Hole
           **********
           You must kill a set number of enemies with this power.

         ++Darkness Guns
           *************
           You must kill a set number of enemies with this power.

         ++Darklings
           *********
           You must call up a set number of Darklings.

         When you get 100% on all five categories then you will get the 
         Achievement.

         It should be noted that these stats are CUMULATIVE. This means that 
         if you start an area having Creeping Dark at 10% and you kill a 
         number of enemies with it to increase it to 20% and then you die and 
         have to restart the area over then you will still have the 20%. This 
         means that you can go through the same area several times and still 
         increase these stats.

         In addition, you can also keep your stats if you restart Chapters, 
         even Chapter One. Also, you can increase these stats by killing 
         civilians.

>>Name: Executioner.
  Description: Kill 25 enemies using Execution Moves.
  Achievement Points: 10 G.
  Notes: Self explanatory.

>>Name: Fashionable.
  Description: Collect all the Darkling Outfits.
  Achievement Points: 25 G.
  Notes: As explained earlier, there are a total of eight Darkling Outfits 
         but six of them are used for this Achievement. You should get this 
         Achievement in Chapter Five. I will point out where they are found 
         throughout this guide.

>>Name: Gatherer.
  Description: Unlock 25 Collectables.
  Achievement Points: 5 G.
  Notes: Self explanatory.

>>Name: Ghandi.
  Description: Find a peaceful solution. At least momentarily.
  Achievement Points: 10 G.
  Notes: This can only be acquired in Chapter One within Dutch Oven Harry's 
         hideout. I will go into more explanation there.

>>Name: Gunner.
  Description: Kill 30 enemies using Darkness Guns.
  Achievement Points: 15 G.
  Notes: Self explanatory. Just like for the Darkness Master Achievement the 
         stats for this Achievement are cumulative.

>>Name: Gunslinger.
  Description: Kill 7 enemies within 15 seconds.
  Achievement Points: 25 G.
  Notes: This can only be acquired in Chapter One within Dutch Oven Harry's 
         hideout. I will go into more explanation there.

>>Name: Happy Birthday.
  Description: Acquire Creeping Dark.
  Achievement Points: 25 G.
  Notes: Enter the Subway after the Trinity Cemetery area in Chapter One to 
         get this Achievement.

>>Name: Heart of Gold.
  Description: Help those in need.
  Achievement Points: 50 G.
  Notes: You must do all of the Side-Quests to obtain this Achievement. Most 
         of them are done in Chapter Five. I will explain them as I activate 
         them within the guide.

>>Name: Hills.
  Description: Acquire Darkness Guns.
  Achievement Points: 25 G.
  Notes: This is acquired within Chapter Two.

>>Name: Into the Dark.
  Description: Complete the second part of the game.
  Achievement Points: 50 G.
  Notes: This is actually acquired when you load up Chapter Four.

>>Name: Keeper of Secrets.
  Description: Someone is waiting by the phone.
  Achievement Points: 10 G.
  Notes: This is an interesting little side mission. As you go around the 
         various areas within Manhattan you will find posters, billboards, 
         and advertisements. Most of them have phone numbers. 

         Some of these numbers, when dialed will start a phone call with the 
         Keeper of Secrets. You need to dial 18 special numbers to complete 
         this side mission and acquire this Achievement.

         Someone had posted on the GameFAQs Message Boards a listing of 35 
         numbers that can be used for this side mission but I only managed to 
         find 20 of them. In this guide I will show where they can be found. 
         When I find one I will note it with this:

         0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
         | Keeper of Secrets #XX (555-XXXX) \
         0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

         In addition, you don't need to dial the whole number, just the last 
         four digits.

>>Name: Knuckle, Meet Face.
  Description: Perform a melee kill for the first time.
  Achievement Points: 5 G.
  Notes: Self explanatory. But I do point out one place (Dutch Oven Harry's 
         hideout in Chapter One) where it can be easily done.

>>Name: Legendary Dark.
  Description: Complete the game on Hard setting.
  Achievement Points: 35 G.
  Notes: The second of two difficulty based Achievements.

>>Name: Legendary Executioner.
  Description: Kill 50 enemies using Execution Moves.
  Achievement Points: 20 G.
  Notes: Self explanatory.

>>Name: Legendary Summoner.
  Description: Summon 50 Darklings.
  Achievement Points: 25 G.
  Notes: Self explanatory. Just like for the Darkness Master Achievement the 
         stats for this Achievement are cumulative.

>>Name: No Man's Land.
  Description: Acquire Demon Arm.
  Achievement Points: 25 G.
  Notes: After acquiring this power you must enter the Village to get the 
         Achievement.

>>Name: One with the Dark.
  Description: Achieve maximum Darkness Level.
  Achievement Points: 25 G.
  Notes: If you devour every heart you encounter throughout the game from the 
         start, including extra hearts, you should devour the 180th heart 
         (which will get you maximum Darkness Level) within the Turkish Baths 
         section of Chapter Three.

>>Name: Picking Up Stuff.
  Description: Unlock a Collectable for the first time.
  Achievement Points: 5 G.
  Notes: Self explanatory.

>>Name: Ripper.
  Description: Kill 30 enemies using Demon Arm.
  Achievement Points: 15 G.
  Notes: Self explanatory. However, Demon Arm won't work on certain enemies.  
         Just like for the Darkness Master Achievement the stats for this 
         Achievement are cumulative.

>>Name: Roadkill.
  Description: Kill the workers in the tunnel.
  Achievement Points: 10 G.
  Notes: This can only be done in the tunnel at the very beginning of Chapter 
         One. I will go into more explanation there.

>>Name: Rogue Killer.
  Description: Kill 15 enemies using Creeping Dark.
  Achievement Points: 15 G.
  Notes: Self explanatory. Just like for the Darkness Master Achievement the 
         stats for this Achievement are cumulative.

>>Name: Romantic.
  Description: Real guys stick around for their ladies.
  Achievement Points: 10 G.
  Notes: This can only be done within Jenny Romano's apartment in Chapter 
         One. I will go into more explanation there.

>>Name: Summoner.
  Description: Summon 5 Darklings.
  Achievement Points: 5 G.
  Notes: Self explanatory. Just like for the Darkness Master Achievement the 
         stats for this Achievement are cumulative.

>>Name: Take a Look at the Sky.
  Description: Take down 6 airplanes.
  Achievement Points: 50 G.
  Notes: This can only be done in the Trenches section of Chapter Four. I 
         will go into more explanation there.

>>Name: The Collector.
  Description: Unlock 50 Collectables.
  Achievement Points: 10 G.
  Notes: Self explanatory.

>>Name: The Obsessive Collector.
  Description: Unlock 75 Collectables.
  Achievement Points: 15 G.
  Notes: Self explanatory.

>>Name: Up Close and Personal.
  Description: Perform an Execution Move for the first time.
  Achievement Points: 5 G.
  Notes: This can be easily acquired in the Grave's End Construction Site 
         section of Chapter One.

>>Name: Void Bringer.
  Description: Kill 20 enemies using Black Hole.
  Achievement Points: 15 G.
  Notes: Self explanatory. Just like for the Darkness Master Achievement the 
         stats for this Achievement are cumulative.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.17.B. Multiplayer Achievements                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Name: Bullet Dodger.
  Description: Finish a Multiplayer match with less than 5 deaths (minimum of 
               4 players).
  Achievement Points: 20 G.

>>Name: Butcher.
  Description: Claim 20 killing streaks in Multiplayer.
  Achievement Points: 25 G.

>>Name: Contract Killer.
  Description: Be on the winning side in 50 Multiplayer matches.
  Achievement Points: 25 G.

>>Name: Flag Owner.
  Description: Capture 50 flags in a CTF match.
  Achievement Points: 10 G.

>>Name: Flag Runner.
  Description: Capture 20 flags in a CTF match.
  Achievement Points: 5 G.

>>Name: Hard to Kill.
  Description: Take enough damage without dying in a Multiplayer match.
  Achievement Points: 5 G.

>>Name: Henchman.
  Description: Be on the winning side in 20 Multiplayer matches.
  Achievement Points: 15 G.

>>Name: Hoodlum.
  Description: Be on the winning side in a Multiplayer match in any of 
               the Multiplayer modes.
  Achievement Points: 5 G.

>>Name: Made Man.
  Description: Be on the winning side in 100 Multiplayer matches.
  Achievement Points: 35 G.

>>Name: Mook.
  Description: Be on the winning side in 5 Multiplayer matches.
  Achievement Points: 5 G.

>>Name: Murderer.
  Description: Kill enough players to achieve a killing streak within a 
               Multiplayer match.
  Achievement Points: 5 G.

>>Name: Patriot.
  Description: Capture a flag in a CTF match.
  Achievement Points: 5 G.

>>Name: The Don.
  Description: Be on the winning side in 250 Multiplayer matches.
  Achievement Points: 45 G.

 /=========================================================================\
0===========================================================================0
| I.18. Cast of Characters                                           [18CC] |
0===========================================================================0
 \=========================================================================/

In this chapter I list the cast of characters for "The Darkness:

>>Jackie Estacado
  ***************
     When Jackie was a young boy he lost his parents and was consigned to St. 
     Mary's Orphanage in Manhattan. At the age of 12 he was finally adopted 
     by the Franchetti family. However, the Franchetti's are also a Mob 
     family and Jackie grew up to become a part of it eventually becoming a 
     hitman and enforcer for them. He also grew up understanding and 
     respecting the old ways of the Mob, much to the dismay of his Uncle 
     Paulie who runs the Franchetti crime family.

>>Jenny Romano
  ************
     Jenny was also an orphan growing up at St. Mary's Orphanage. She became 
     friends with Jackie during the time they spent together at the 
     Orphanage. Jenny is the person Jackie loves. But Jackie has never told 
     her the truth about what he does for a living. Sooner or later he will 
     have to tell her.

>>Paulie Franchetti
  *****************
     Paulie Franchetti is the current Don of the Franchetti crime family. He 
     took over when Jimmy Franchetti died thirty years ago. Paulie is also a 
     psychopath and parasite. In addition, he has forsaken the old Mob ways 
     and made up his own rules much to the anger of the older members. Paulie 
     is also Jackie's "father" and the two are always at odds over how things 
     should be.

>>Aunt Sarah
  **********
     Aunt Sarah is the widow of Jimmy Franchetti. Although she doesn't do 
     much within the crime family she is the symbolic figurehead of the 
     Franchetti's. She loves Jackie and Jackie considers her the mother he 
     didn't get to have. When Paulie took over the crime family most of the 
     members forgot about her, except for the older members and Jackie 
     himself.

>>Captain Edward Shrote
  *********************
     There are many wonderful, brave individuals who help protect and serve 
     in the many Police forces within the United States and around the world. 
     However, Edward Shrote is NOT one of them. He was bent long before he 
     became a member of the Police force of New York. Shortly after he joined 
     up he met Paulie Franchetti. The two have much in common and became 
     friends and business partners. Paulie helped Shrote bust up some of 
     Paulie's enemies and that helped make Shrote become Captain. Shrote also 
     serves as Paulie's main enforcer using other bent Cops to collect 
     protection money and intimidate the weak.

>>Butcher Joyce
  *************
     Butcher Joyce is what is known as a Cleaner. A Cleaner enters the scene 
     of a Mob hit and scrubs the place down thus removing all evidence. He 
     has been working for the Mob for over thirty years. The main reason he 
     has managed to stay alive within the volatile power struggles of the Mob 
     is that he has never taken sides. Ever. But Butcher is a supporter of 
     the old ways and would like to see them restored. However, he may have 
     to forgo his neutrality in order for that to happen.

Now, with all of that said, it is time to start the main portion of the guide
starting with.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| II. Chapter One - Beginnings                                       [CHPO] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

When the game begins it is Jackie's 21th birthday. However, it is not a good
day so far. Jackie and a couple of other guys went to collect some money from
some bar but the money was gone. On top of that Jackie was knocked out by
some bouncer.

He is now in the backseat of a convertible heading into.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO1. The Tunnel                                                         |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

When you begin it is black and you start to hear voices. Pull your Right
Analog Stick either up or down depending on your setup to awaken.

There are two guys, Mikey Cimino and Nino Moretti, in the front seat. They
begin to talk about how they didn't get the money for Paulie and how upset he
is going to be. As they continue talking they mention about going over to
Grave's End Construction Site to whack a guy there. They feel that doing the
job would calm down Paulie.

Unfortunately, the Cops find them and begin to chase them. Mikey begins to
drive erratically to shake off the Police. Nino then gives Jackie a Combat
Shotgun and Jackie begins to load it with shells.

Then, one of the Cop cars hits the convertible which sends Nino hanging over
the side. But, before he can get back in, Mikey sideswipes a large truck
which slams Nino's head into the back corner of the truck taking out a large
chunk of his skull killing Nino in the process.

Jackie then goes into the front seat and you are finally given control. Shoot
out the front windshield. Shortly afterwards you enter the Grave's End area.

You will encounter multiple workers who will shoot at the vehicle but can't
hurt you. This is also where you will get your first chance at an
Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Roadkill (10 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Kill the workers in the tunnel.                                           |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| If you set up your controls properly (high X and Y Sensitivity, maximum   |
| Auto Aim) you can get this Achievement in about three tries (once you     |
| have memorized the area). This Combat Shotgun doesn't need to be reloaded |
| so keep your finger on the trigger the whole time. By setting your        |
| controls for maximum sensitivity you can whip the gun around quickly. By  |
| setting the Auto Aim at maximum the weapon will quickly move to where you |
| can do the most damage to the enemy. You need to kill about six of the    |
| workers to get the Achievement.                                           |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Once you have reached the end of the tunnel you will crash and you will end
up at.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO2. Grave's End Construction Site                                      |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

You will be dazed and on the ground. The game will prompt you to go to your
Journal. Once you do that then you will be able to get up.

Go over to Mikey who is laying on the ground. Help Him and Jackie will drag
him to something he can sit on. Mikey is badly injured (bones sticking out of
a leg isn't a good thing, you know?).

Mikey then pulls out a couple of guns which happens to be his birthday
present to Jackie. You can spend time talking to Mikey about Sullivan (the
foreman - and target).

When you suggest that they cancel the hit Mikey refuses and states that he is
feeling good enough to do the hit. But this feeling is all to brief as Mikey
collapses and dies.

Bring out your guns and shoot off the lock to open the door.

Right in front of you, on the floor is:

0CCCCCCCCCCCCCCC0
| Collectable #1 \
0CCCCCCCCCCCCCCCCC0

Turn right, jump over the crates, and turn right at the corner. You will see
a gated elevator on your right and a stack of drywall ahead of you. Go to the
stack of drywall to find some Pistols then enter the lift. You will also hear
a weird voice inside your head.

After you exit the lift you will hear a couple of workers talking amongst
themselves. Carefully peek around the edge of the pillar and kill one of them
then go around the pillar and kill the other. There are Pistols on some
drywall to the left of the elevator and on a table at the right side of the
room. Don't forget to pick up the Pistols left behind by the dead workers.

Go through the door and go right. You will also hear that weird voice again.

But, before you go through the next door, you will see a large sign on the
ground. It is for Craine & Extine Construction Co. But it also has a phone
number on it and this happens to be the first number for the Keeper of
Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #1 (555-1206) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Now go through the door and gently go up the stairs to your left. You will
also get a notice on performing an Execution Move. Sneak up to the worker at
the top of the stairs and perform an Execution Move. You will also acquire
the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Up Close and Personal (5 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Perform an Execution Move for the first time.                             |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Killing this worker will alert two more who come out to confront you. Go back
down the stairs a bit and pick them off from there. Once you kill them, come
up and collect the weapons they drop.

Now turn around and look back the way you came then look up near the top of
the building. Here you will see a notice for J.K. Knobbles Real Estate. Right
beneath it is a phone number. This is the second phone number for the Keeper
of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #2 (555-7934) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Now enter the main building and go right. Go through the door and go left but
stop at the corner. You should hear a television but there are three workers
around the corner.

Peek around the corner and pick them off. After you kill them you will hear a
helicopter. Turn around and go back outside then look down the set of stairs
you came up on earlier. Three workers will come up these stairs to confront
you. Kill them, get their dropped weapons, then go back into the main
building.

Pick up the Pistols from the dead workers plus the three on the table near
the television set. Go to the lift on one side of the room. Go up but walk
off at the next floor. Turn left and make the jump. Then follow the walkway
until you reach a stack of drywall and a blue trash bin. On the floor nearby
is:

0CCCCCCCCCCCCCCCC0
| Collectable #89 \
0CCCCCCCCCCCCCCCCCC0

Now head back and jump down to the first floor. Call back the lift then take
it up to the top floor. Turn left and go around the corner. Crouch under the
obstacle and turn left. You will then be taunted by another worker who will
open the door ahead. Pick him off when he peeks his head.

After killing the worker, go through the door, go left and outside. Go right
and go up the ladder. Once at the top you will see another worker across the
way shooting at you from a window. Pick him off from your position then climb
the trash bin and air conditioners to go through the window.

Once through the window turn right and follow the corner then enter the open
door to your left. Here you will see a television set which will activate
when you enter the room.

On it will be Uncle Paulie. He is upset that you are constantly arguing with
him concerning the business. But he has a birthday present for you in the
closet.

However, when you open the closet you find the dead foreman.....and a bomb
meant for you. Run from the room. But once you do that the bomb will explode
sending you out and down into the.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO3. Trinity Church and Cemetery (Part 1)                               |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

Here you will land in a small room. When you get up you will be injured. Head
out of the room to regain yourself. It is an option if you want to go back
and face the two gunmen who will shoot at you from above.

Go down the stairs and turn left. As you proceed you will hear that strange
voice again: "Darkness will fall". Just before you turn the corner you will
see a window to your right that looks into another room. There is a
Collectable there but you can't access that.....yet. Grab the two Pistols on
the picnic table and turn the corner. Go out the door and go right.

You will eventually enter the Cemetery and you will hear a couple of gunmen
talking amongst themselves. Go around the small crypts and ambush them. After
killing them head into the nearby doorway that leads to the bathrooms. From
the bathroom entrance you can pick off the five additional gunmen who come to
confront you. This will give you additional ammo for your guns when you kill
them.

Now go into the bathroom until you find Frank Rottenberg. Sometimes you can
talk to him, sometimes you can't. If you can talk to him then ask him how to
get out. After talking, or not talking to Frank, leave the restroom.

But, as you near the door, The Darkness finally makes it's presence known and
manifests itself. The resulting cutscene shows off the awesome power of The
Darkness and makes quick work of Paulie's goons.

After that you are finally given control. Manifest The Darkness then go and
devour the heart of the goon impaled on the fence ahead of you (when he dies)
and the goon near the small crypt left of the bathroom door.

You will notice that the dead goon just in front of the bathroom door will
have black smoke coming from it. This is one of the special hearts that
reveal new powers.

When this heart is devoured it will give you the ability to bring up a
Berserker Darkling. Call up a Darkling and he will open up the gate so you
can leave.

After opening the gate this Berserker will attack another goon hiding behind
a large object. After that goon dies devour his heart plus the one from the
goon that was thrown out earlier.

Now turn around and head back through the Cemetery. Remember that window
where you saw the Collectable? Now we're heading back to that room. Shoot out
the nearby lights, back away from the door, manifest The Darkness, and use
Creeping Dark. Go to the small vent at the bottom of the door and attack it
to dislodge it then enter the room to collect:

0CCCCCCCCCCCCCCCC0
| Collectable #29 \
0CCCCCCCCCCCCCCCCCC0

After acquiring the Collectable head back through the Cemetery and to the
gates.

But, before going any further, look up at the building just ahead of you. You
will see an advertisement for McQuarrie Management Co. Office Stores. Down
near the bottom is a phone number. This is the third number for the Keeper of
Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #3 (555-3947) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

After that turn left and head forward toward a garage door. You will notice
that it is partially open. Use Creeping Dark and enter the garage where you
will find:

0CCCCCCCCCCCCCCC0
| Collectable #2 \
0CCCCCCCCCCCCCCCCC0

Now turn left and head toward the subway entrance. But you will hear a
struggle and a maintenance man will be killed. When you go down to him you
will find a locked gate. You will also be taunted by a goon.

Go back up and turn left. You will see a small mini building. It has a vent
that will allow you to gain access to where the goon is. Use Creeping Dark to
enter the vent and attack the fan. Then go inside, Attack/Devour the goon,
and get the key. Retract Creeping Dark and de-manifest.

Now head into the Subway and in the process you will get the following
Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Happy Birthday (25 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Acquire Creeping Dark and enter the Subway.                               |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO4. Canal Street Station (Part 1)                                      |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

When you enter the Subway hang a left to enter Trinity Cemetery Station. When
you do you will get a page from Jenny who wants you to call her.

Before we do that, however, it is time to do a little exploring of the Canal
Street Station area.

When you enter the Trinity Cemetery Station area turn left and you will see a
Phone and a Subway Information Terminal. Go behind the Subway Information
Terminal and you will find:

0CCCCCCCCCCCCCCCC0
| Collectable #34 \
0CCCCCCCCCCCCCCCCCC0

Head out of the Trinity Cemetery Station area and toward the Canal Street
platform. As you near the corner you will be flagged down by Enzo Scardina.
But just before you reach him look to your left just a bit. You should see a
Missing Persons poster on the wall with a phone number on the bottom. This is
the fourth number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #4 (555-4565) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

It should be noted that this number is barely readable at 480p so it may be
completely unreadable with standard video (Composite, S-Video, 480i
Component).

Talk to Enzo and he will tell you where to find a phone to call Jenny. After
talking to him head down the stairs but continue straight and up toward the
Lower East Side Station.

When you get past the Subway gates you should see another Subway Information
Terminal to your right. Behind it is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #19 \
0CCCCCCCCCCCCCCCCCC0

From there head to the other side of the station where you can find a Phone.
You should see some posters for Porn Star Search with a phone number at the
bottom. This is the fifth number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #5 (555-3243) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

It should be noted that if you try to go into the Lower East Side you will
find a locked gate with a Police Officer.

Head back and down toward the Canal Street platform. When you reach the
bottom of the stairs turn right. You should see a Phone but don't use it.
Continue forward to the track and turn right. Continue past the bench and
turn right near the red signal light. In the small hallway you will find a
Collectable on the ground:

0CCCCCCCCCCCCCCC0
| Collectable #3 \
0CCCCCCCCCCCCCCCCC0

Continue forward to the next track and you will find a green signal light.
Look to your left and you should see another Collectable sitting just inside
the tunnel:

0CCCCCCCCCCCCCCCC0
| Collectable #88 \
0CCCCCCCCCCCCCCCCCC0

After acquiring the Collectable get back on the platform and head toward the
Chinatown Station area. As you climb the stairs you will find a man standing
by himself. He is George Hadel and he is upset that a certain person, Compton
Scarr, won't let him play his harmonica.

Normally I would wait until near the end of the game to do all of the
Side-Quests but there have been reports concerning not being able to get this
Side-Quest late in the game so I will do this one now:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - George Hadel (Part 1) \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Talk to Compton Scarr.                                                    |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Compton Scarr is down on the platform near the Phone leaning up against a
pillar about twenty feet away from George. Talk to him.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - George Hadel (Part 1) \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Talked to Compton Scarr.                                                  |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Then go back up to George to complete the Side-Quest.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - George Hadel (Part 1)                              |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in return he will give you:

0CCCCCCCCCCCCCCCC0
| Collectable #39 \
0CCCCCCCCCCCCCCCCCC0

Now head into the Chinatown Station area. Head to the left side of the area
to find a Phone. You will also see some posters around the phone. One of them
is for an Intimacy and Relationship Course with a phone number on the bottom.
This is the sixth number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #6 (555-3840) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Now it is time to call some phone numbers. First, call Jenny. She will tell
you where to find her. She is in an apartment in Chinatown near the
basketball court.

Next, call the Collectable numbers. And for unlocking the first Collectable
you will receive the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Picking Up Stuff (5 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Unlock a collectable for the first time.                                  |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

After unlocking all of Collectables you have acquired at this point go ahead
and call the Keeper of Secrets numbers you have found so far. And finally,
there are two special numbers that unlock optional Darkling Outfits:

0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| (Optional) Darkling Outfit - Special 2K Darkling \
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Call 555-4263.                                                            |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0

0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| (Optional) Darkling Outfit - European Retailer (Golfer) Darkling \
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Call 555-5664.                                                            |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0

As you head toward the Chinatown Station exit you will encounter Nicky
Barruci. He can give you more information on where to find Jenny.

After talking to Nicky let's head into.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO5. Chinatown                                                          |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

When you enter the Chinatown area you will find multiple hitmen waiting for
you above ground. We need to get rid of them first before we can explore.

There are five hitmen at the intersection (Orchid and Plum) ahead of you. It
is best to use Pistols against them because you can't stretch your Creeping
Dark far enough at this point to be effective. But keep your Darkness
manifested so you can use the Darkness Shield. After killing the five hitmen
and devouring their hearts (plus getting their dropped Pistols) go east along
Orchid St.

Here, near the large container crates, you will encounter two more hitmen.
Deal with them the same way then head south along Harcourt St.

On Harcourt St. you will find two more hitmen. Kill and devour them. At this
point, with 15 hearts devoured, you should now get an additional Darkness
Level. From here, continue around the corner and back to where you started.
Now go back to Orchid St. and head west.

When you get to the corner of Orchid and George streets you will find two
more hitmen. But before you get there, go to where the blocked off apartment
entrance is at, kill a couple of lights, then activate Creeping Dark.

Now creep up to the corner but don't turn it quite yet. If you stay put you
can listen to some funny conversation between the two hitmen. When they're
finished go around the corner, Attack/Devour them, and pick up weapons. Then
retract Creeping Dark, head north, and turn east at Victoria St. Continue
east until you reach the intersection at Lester St.

Here, at Lester St., you will find the last two hitmen. Hang back, knock out
some lights leading to the intersection, and use Creeping Dark. Creep up to
the hitmen, Attack/Devour them, pick up weapons, and retract Creeping Dark.

Then head back to the Subway stairs where you started. Now that the hitmen
are dead we can go and explore and I am using the Subway stairs as a starting
point.

But, before I go any further, I should point out that this is an excellent
place to get Execution Moves for the Legendary Executioner Achievement. Just
run up to the hitmen and perform them. However, even at Easy mode, most of
the time they can kill you after you perform a couple of Execution Moves. But
you can still accumulate them quickly enough to get this Achievement out of
the way if you wish to pursue it.

From the Subway stairs head north just a bit and you should find a glass case
with some kind of clothing inside. This is one of the six main Darkling
Outfits:

0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Darkling Outfit #1 - Potato Sack Outfit \
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Just north of the Subway stairs.                                          |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0

Break the case to retrieve the Outfit. Now let's head to the intersection of
Orchid and Plum and turn east. Just before you get to the intersection with
Harcourt St. you should see a trash bin on the right side of the street. On
the left side of the trash bin you should see three posters.

The right poster is a Porn Star Search poster and that contained a Keeper of
Secrets Number. The left poster is for an Intimacy and Relationship Course
and that contained a Keeper of Secrets Number. But the middle one is for a
Professional Psycho Therapist and that contains the seventh Keeper of Secrets
Number:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #7 (555-6325) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

From here continue east and when you reach the intersection with Harcourt St.
turn south.

Now the container crates should be to your left and you will notice that
there is a trash bin against the wall on the right across from the container
crates. Just beyond the trash bin is another Collectable:

0CCCCCCCCCCCCCCC0
| Collectable #5 \
0CCCCCCCCCCCCCCCCC0

After that, head south along Harcourt St. and turn the corner. After getting
past the moving truck go to the left side of the street, stop, look across to
the right side of the street then look up.

Near the top of the building you are looking at is another advertisement. It
is barely readable even at 480p. But there is a phone number in the middle of
the advertisement. You need to use your Pistols and zoom in on it. This is
the eighth number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #8 (555-4569) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Now go back up to the Orchid and Plum intersection and head west along Orchid
St. Go to the blocked apartment entrance which is on the right side of the
street just past the Basketball Court.

To the left of the door is a large crate. Above it is a overhang for Great
Tobacco Heaven. On the right side of the overhang is a phone number. This is
the ninth number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #9 (555-5723) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

From there continue west to the corner with George St. Just before the corner
you should see a large garage door to your right with the word "Laundry" on
it. This also has a phone number. This is the tenth number for the Keeper of
Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #10 (555-1233) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Now go around the corner and head north along George St. After you get past
the two trash bins you should see two small poles on the right side of the
street. This indicates the entrance of a small L-shaped entranceway for a
closed door. In front of this door is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #53 \
0CCCCCCCCCCCCCCCCCC0

Head north to the intersection with Victoria St, turn west and continue to
the intersection with Lester St. On the left side of the street you should
see a closed newsstand. In front of this newsstand is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #91 \
0CCCCCCCCCCCCCCCCCC0

From there, head south past the telephone stand and you should see some large
green overhangs. Look up at them and you will see the name Mrs. Man-Kuang
Flowers. Beneath it is a telephone number. This is the eleventh number for
the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #11 (555-8024) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

From here, head south back to Orchid St. and head east, When you reach the
Orchid and Plum intersection again look right. You should see an alley going
north. Head into the alley until you reach a small chain-link fence which
should be to your right. Do a 180 around the end of the chain-link fence and
you should see another Collectable ahead of you near the wall:

0CCCCCCCCCCCCCCCC0
| Collectable #90 \
0CCCCCCCCCCCCCCCCCC0

After this, head back around the fence and go west through the alley until
you hear Jenny's voice. When you do you will be able to turn left and face
the building she lives in. Enter the apartment and go up to the second floor
where Apartment 11 is. Ring the Doorbell and enter her apartment.

She will surprise you with a cake. Blow Out the Candles and you will be able
to talk to her. You can pretty much tell her anything, including the truth,
and the conversation will end up the same. She wants you to stay for awhile
and tells you that Butcher came for him and wants Jackie to call. She has the
number by her phone. Get the number and Jenny will ask Jackie to sit with
her.

It is also here that you can get an easy Achievement. You need to sit with
Jenny for awhile watching the movie "To Kill A Mockingbird". After about
three minutes, about halfway through the main credits, you will get the
following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Romantic (10 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Real guys stick around for their ladies.                                  |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

(One interesting thing about the televisions you see throughout the game. You
can actually watch full length cartoons, music videos, and even movies. If
you wanted to you could sit in Jenny's apartment and watch "To Kill A
Mockingbird" in it's entirety.)

Look right towards the Phone and you should get the prompt that will let you
get up and leave. Go to the Phone and call Butcher Joyce. He will tell you to
meet him at The Green Olive Grove Restaurant where he is doing a cleanup
after the chef got killed. You need to go to the kitchen entrance at Doyer's
Alley near Jenny's apartment.

Leave the apartment and, as you reach the door, you will get a nasty page
from Paulie. After you exit the apartment and head north you will see someone
getting chased by a couple of goons looking for Jackie. Blow out a couple of
nearby lights and use Creeping Dark to deal with the goons. After
Attacking/Devouring them retract Creeping Dark and de-manifest.

Now go and talk to the man you saved, Pete Chen. Explain the Situation and he
will give you the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #44 \
0CCCCCCCCCCCCCCCCCC0

Now head west to the corner of Victoria and George streets. When you do you
will see a car drive up with a couple of goons. Stay just around the corner
and use Creeping Dark to Attack/Devour them.

Then head south along George St. and to the two trash bins near the next
corner. Either shoot the three goons at the entrance of Doyer's Alley or use
Creeping Dark to Attack/Devour them.

After that head to the entrance of Doyer's Alley, shoot out the nearby
lights, and use Creeping Dark to go inside the alley. You will encounter two
more goons. If you just hang back a little you will hear some interesting
conversation. Attack/Devour them and retract. Another option is to use the
Darkling Portal to spawn a Berzerker, kill the light deep inside the alley,
and sic him on the two goons.

After dealing with all of the goons, head to the kitchen entrance for The
Green Olive Grove Restaurant and into.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO6. Lower East Side (Part 1)                                           |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

Enter the kitchen entrance and follow the short hallway to the kitchen. It is
here where you will find Butcher Joyce who is busy cleaning up after a messy
hit job. While he is talking turn left and you should see a refrigerator
door. Enter the refrigerator and look left at the shelves. Here you will find
another Collectable:

0CCCCCCCCCCCCCCC0
| Collectable #6 \
0CCCCCCCCCCCCCCCCC0

Go back out and help Butcher pick up one of the bodies. Then head back to his
car. After putting the body in the car you can ask him for various
information and Eddie Shrote and the Chicago Families.

Then Butcher suggests that you take down Paulie before he does the same to
Jackie. He also suggests that you hurt Paulie's business enough to get the
Chicago Families to get rid of Paulie. He says that you should go after Dutch
Oven Harry who is one of Paulie's partners. You need to go through the
Whitefish Alley Pool Hall to get to Dutch Oven Harry.

As the conversation ends, you hear the Cops. Butcher tells Jackie to go back
into the restaurant. When you go back into the restaurant, pull out your
Pistols and shoot out the Light Control Panel which is right next to the
kitchen door.

You will also be threatened by Captain Shrote who wants you to come out with
your hands up. However, he has no interest in taking you in alive. So head
back to the kitchen entrance door and manifest The Darkness. Then use
Creeping Dark and head to the dining room. At this point the SWAT team has
managed to bust through one of the walls and are making their entrance.

Use the Creeping Dark to attack them and devour hearts. Make sure none of the
three SWAT members get to your position. Since they wield Combat Shotguns
they can kill you before you can fully retract the Creeping Dark.

Two more SWAT members come through the main entrance. Kill them with the
Creeping Dark before they get to you. After devouring all available hearts
head to the main entrance.

When you get outside blow out the two lights. When you get closer to the
nearby trash bin you will be attacked by a Police helicopter so hang inside
the doorway. When it goes away, just stand outside the main entrance and
activate Creeping Dark.

Head toward the Police cars ahead. Attack/Devour the Cops so you aren't
forced back too soon. After killing all four Cops proceed out of the alley
and toward the Police cars. De-manifest The Darkness for now.

When you get to the Police car at the end of the alley you should see a
Mailbox across the street. To the left of the Mailbox is an alley. Enter the
alley but go in just a little bit. At the end of the alley is a chain-link
fence that will close and lock on you and you will be attacked by a pair of
Cops.

Just ahead of you is a little nook with a trash bin. Just above it and to the
left is a vent. Blow out the nearby lights and use Creeping Dark to enter the
vent. When you enter the vent turn left and proceed forward. Continue forward
and you will see another vent at the end. But before you get to the vent you
will find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #55 \
0CCCCCCCCCCCCCCCCCC0

After obtaining the Collectable attack the vent ahead and proceed out and
down. Attack/Devour the two Cops and then open the gate. Retract and go
through the gate.

After you get past the gate, stop. You are now on Bass St. (even though it is
nothing more than an overglorified alley).

Turn right and send Creeping Dark out through the alley and toward Clark St.
(after shooting out any nearby lights). As you near the street you will
encounter a approaching Police Car and two Cops will exit. Attack/Devour
them. This will get you a little closer to obtaining full Darkness Level
sooner.

But, before you retract Creeping Dark, there is something else you can do.
Next to the front of the Police car, to the left, is a Tourist Information
Map and a Telephone Booth. Inside this Telephone Booth is a Collectable:

0CCCCCCCCCCCCCCC0
| Collectable #7 \
0CCCCCCCCCCCCCCCCC0

After obtaining the Collectable, retract Creeping Dark and turn around. Head
toward the end of the alley and climb the ladder. Walk the planks and jump
down onto the container crate below where you will find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #54 \
0CCCCCCCCCCCCCCCCCC0

As you collect the Collectable you will see another Cop car approach. Jump
down behind the container crate, and near the Darkling Portal, and use
Creeping Dark to Attack/Devour the two Cops.

When you get past the Cop car you will be at the intersection of Waterfront
St. and Whitefish Alley with the Whitefish Pool Hall to your left. However, I
am going after an additional couple of hearts for my Darkness Level.

Head down Waterfront St. a little bit and you will see a Cop car coming from
a tunnel, which leads to Pier 19, ahead of you. It will park at the
intersection and two more Cops will emerge. Go back to the nearby
intersection with Whitefish Alley and use Creeping Dark to Attack/Devour the
two Cops.

At this point you will see that the pool hall area is behind a locked fence.
There is an entryway to the right of the locked fence. Go through the
entryway. But, just as you enter, another Cop car will bust through the
locked fence.

Go back out and toward the nearby container crate. Use Creeping Dark to go
out and Attack/Devour the nearby Cops. After doing that continue forward past
the Cop car, toward the pair of container crates inside the Whitefish Poll
Hall area and climb to the top. It is here that you will find another
Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #35 \
0CCCCCCCCCCCCCCCCCC0

After obtaining the Collectable, retract Creeping Dark and head toward the
Whitefish Pool Hall and into.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO7. Hunterspoint Alley                                                 |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

When you enter the main pool hall hang a left and head toward the water
machine at the far wall. Just before you get to the machine you should see a
poster for Eternal Hammer on the wall to your right. At the bottom is a phone
number. This is the twelfth phone number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #12 (555-9898) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Now head back toward the other end of the pool hall. You should find an Exit
door here. Go through it and head back outside. Just as you get outside, and
at the top of the stairs ahead of you, is another Collectable:

0CCCCCCCCCCCCCCC0
| Collectable #8 \
0CCCCCCCCCCCCCCCCC0

Head down the stairs to encounter Matty Forehand. Ask About Dutch Oven Harry
and Matty will give you the password to enter his place ("hit me"). After
talking to Matty, look around. You should see a light on the wall to the
left. Near the light is a locked door.

Now head to a point on the other side of the alley directly across from the
door. Whip out your Pistols and quickly shoot out the light above the door.
Then use Creeping Dark to knock out the window above the door then creep
behind the door and unlock it. Retract Creeping Dark, de-manifest, and enter
the now unlocked door.

Once inside go right and enter the main room. On the floor ahead of you is
another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #97 \
0CCCCCCCCCCCCCCCCCC0

And on the wall ahead of you is another Darkling Outfit:

0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Darkling Outfit #2 - Jungle Outfit \
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Inside locked room in Hunterspoint Alley.                                 |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0

Once you obtain the Collectable and Outfit, exit the room and head toward the
blue trash bin ahead of you and to the left. Climb over the trash bin and
into the open area. On the right side of the open area is a set of stairs
leading down to Dutch Oven Harry's hideout.

Before I go any further I should point out that this place is where you can
get three Achievements. Two can only be done here and the third is optional.
Before going up to the door switch to your Combat Shotgun then back to your
hands. This will help with one of the Achievements.

For starters, go up to the door and it will be answered by Dmitri Mihailov.
Give him the answer he is looking for and he will let you enter and suggests
you talk to Roach.

After getting past him continue forward and you will encounter Little Teaford
and Bobby Caballero. Just to Bobby's right is a barrel with a pair of Pistols
on top. Continue past them and you will enter the "living room" with three
more goons (Bill Hagensen, Ernesto Macabeo, Jerry Wodskow).

On the other side of the "living room" is another hallway which will get you
to Roach. When you reach Roach's room you should see another Collectable on
the floor near the table lamp and Combat Shotgun:

0CCCCCCCCCCCCCCC0
| Collectable #9 \
0CCCCCCCCCCCCCCCCC0

Grab the Combat Shotgun and go up to Roach. After asking him about Harry you
should get the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Ghandi (10 G)   \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Find a peaceful solution. At least momentarily.                           |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| You need to walk up to Roach without any hostilities and ask about Dutch  |
| Oven Harry. If you go into the hideout and kill everybody you will not    |
| get this Achievement.                                                     |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

At this point Roach will get a phone call from Harry. While Roach is talking
to him look just off to Roach's left. You should see a piece of paper on the
wall with a barely readable phone number on the bottom. This is the
thirteenth number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #13 (555-1037) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

When Roach finishes up the phone call he will then attack you. At this point
you might want to go after the optional Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Knuckle, Meet Face (5 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Perform a melee kill for the first time.                                  |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Use the Fire Right Button to pull out the Combat Shotgun and use the      |
| Left Fire Button to melee with it and smack Roach. After about three hits |
| you should kill Roach and get the Achievement.                            |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

At this point you can go ahead and kill the remaining goons within the
hideout so you can proceed. However, if you want, you can do Checkpoint
Restart and try for the third Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Gunslinger (25 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Kill 7 enemies within 15 seconds.                                         |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| This is the only place you can do this Achievement because there are only |
| seven goons in this enclosed controlled area. The important thing to know |
| is that, to best get this Achievement, you must properly place yourself   |
| within the hideout.                                                       |
|                                                                           |
| Before you get to the hideout, whip out the Pistols then switch back to   |
| your hands. This will ensure you have the correct weapons in hand later.  |
| When you enter the hideout, head straight for the "living room". When you |
| enter the "living room" look to your right. You should see the wall curve |
| toward a corner with a pallet. You need to put yourself in this corner    |
| and turn to face the three goons in the room. This will put you in a      |
| position to be as close to as many goons as possible (three in this room  |
| plus the two you just passed).                                            |
|                                                                           |
| Now rotate the camera slightly so you are "aiming" at Ernesto (who is     |
| leaning against the wall). Push the Right Fire Button to pull out the     |
| Pistols and the reticle should be close to Ernesto's head. Aim at         |
| Ernesto's head and kill him with a headshot as the goons are trying to    |
| get into position (and start the clock).                                  |
|                                                                           |
| Next quickly kill Bill and Jerry with headshots as they are trying to get |
| up off the couch. Then turn the corner and face Bobby and Little Teaford. |
| Shoot at Bobby first since he has a Shotgun. Keep your gun high to get    |
| headshots. Do NOT move forward or you may get yourself into potential     |
| Execution Moves which will waste valuable time. After killing Bobby and   |
| Little Teaford, go after Dmitri. Do not go forward after Dmitri but stay  |
| near Bobby/Little Teaford.                                                |
|                                                                           |
| Dmitri is the wild card here. He is quite tough so it may take several    |
| shots to put him down unless you get him with a headshot. If he manages   |
| to shoot out the light control panel near the entrance quickly manifest   |
| The Darkness so you can use Darkness Shield. Dmitri is the one you may    |
| lose the most time with so it is important to try for a quick headshot.   |
|                                                                           |
| Once Dmitri is down, run toward Roach as fast as you can. When you get to |
| him, shoot him up as quickly as possible to get the Achievement. If you   |
| don't get the Achievement, do Checkpoint Restart and try again.           |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Now, once you have killed everybody in the hideout, collected weapons, and
devoured hearts, shoot out the light control panel near the entrance to knock
out the lights, manifest The Darkness, and head over back to Roach's body to
talk to Harry over the intercom.

It doesn't matter how you answer, two more goons will appear. One will enter
the hideout with the other just outside. Use Creeping Dark to take down the
one in the hideout and the other outside if you can.

Once both goons are down, head outside. You will find a fire escape ladder
has been lowered. But there is another goon on the first fire escape level.
Kill him with a Pistol headshot the climb the ladder and devour his heart.

If you've devoured every heart you've come across, including the four extra
hearts from the Lower East Side, you should have 55 hearts and another
Darkness Level.

Go up to the third fire escape level and enter the open window. Go to the
lamp on the left side of the room and shoot it out. As you are doing so you
will get another nasty page from Paulie.

From this room use Creeping Dark to there the living room of this apartment
and kill the two goons there. After that retract Creeping Dark and proceed
into the living room.

When you get into the living room, look to your right and you should see an
entranceway into the kitchen. You should see two Pistols on the table plus
one Collectable on the floor:

0CCCCCCCCCCCCCCCC0
| Collectable #57 \
0CCCCCCCCCCCCCCCCCC0

Collect everything and head toward the front door. Once you open the door you
will see stairs to your left. Two goons will come down to attack you. Kill
them both and devour hearts. Don't go up the stairs yet.

To the right of the door is a blocked off stairwell. But, just below the wall
that blocks the stairwell, is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #58 \
0CCCCCCCCCCCCCCCCCC0

After that, head up the stairs. Go through the next door to knock down a
goon. Shoot him and devour his heart. Shoot out the lights and use Creeping
Dark to enter the next room where you will find three more goons.
Attack/Devour them then enter the kitchen area.

Here you will hear Dutch Oven Harry proclaiming that Estacado is approaching
and that he is telling Paulie to blow up the orphanage. The orphanage? He
doesn't mean St. Mary's Orphanage does he? This sounds bad.

As you enter the kitchen area you should see a whiteboard. On the whiteboard
you will find a crudely drawn plan to blow up the orphanage that Jackie grew
up in. Oh, now this is real bad.

Run up the stairs and to Dutch Oven Harry. But at this point, The Darkness
takes control and pulls Jackie forward. You will see something explode in the
background and this will cause Dutch Oven Harry to fall over backward and to
his death.

When The Darkness is finished you will be on a lower platform just above the
subway tunnel entrance. Now look up at the wall and you should see an
advertisement for Bob & Lynch Institute of Research. Right below it is a
phone number.

However, part of the last four digits are missing. But if you look close
enough you should see that the first digit is a "9" and the second digit is a
"5". And, yes, this is the fourteenth number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #14 (555-9562) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Now jump down to the platform below but stay on the right side to avoid the
tracks. When you reach the bottom you will find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #59 \
0CCCCCCCCCCCCCCCCCC0

If you look at Dutch Oven Harry's body you will see black smoke coming from
his mouth. This is one of the special hearts and when devoured you will gain
the ability to call up Gunner Darklings.

Call up a Gunner Darkling and she will shoot up an oncoming train which will
cause it to stop. Then head through the other end of the tunnel so you can
re-enter.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO8. Canal Street Station (Part 2)                                      |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

As you are going through the tunnel you will get another nasty page from
Paulie. When you get into Canal Street Station you will also get a page from
Jenny. When you jump onto the platform head to a nearby Phone.

When you call Paulie he will scream at you that the destruction of St. Mary's
Orphanage was Jackie's fault and that Jackie will never have another day of
peace as long as he lives. When you call Jenny she is upset at the
destruction and that she is heading over to the St. Mary's Orphanage area to
try to help.

But, before you go there, let's go ahead and call the Collectable and Keeper
of Secrets numbers to get them out of the way. Then head to the side of the
platform where the Next Train sign is pointing to so you can enter a train
for.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO9. Fulton Street Station (Part 1)                                     |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

Before we head to the St. Mary's Orphanage Station let's explore a little.
Turn right and you should see the door to the Men's Room. Enter and head to
the stalls. In the leftmost stall is where you can find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #95 \
0CCCCCCCCCCCCCCCCCC0

After exiting the Men's Room turn right and head down the corridor and to the
next track. Directly across the tracks is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #10 \
0CCCCCCCCCCCCCCCCCC0

After obtaining this Collectable, jump back across the tracks and head to the
St. Mary's Orphanage Station. Here you will find Jenny and Jimmy the Grape.
They are looking at a television which is tuned to a newscast from the St.
Mary's Orphanage fire. After the newscast ends Jimmy pulls Jackie away so he
can talk to him.

Jimmy has had enough of Paulie's antics and suggests that someone torch the
money that Paulie has stored for the Chicago Families over in Grinder's Lane.
Jackie wants to do it but he needs the blessing from Jimmy first. Jimmy is
more than happy to give it to him.

Now head back down to the platform and head to the Grinder's Lane Station so
you can enter.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO10. Grinder's Lane (Part 1)                                           |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

When you get up the stairs you should see a man ahead of you. This man, Frank
Mortis, is a little freaked out about the activities inside the Grinder's
Lane Abattoir. He will also tell you of a control box that will open the gate
leading inside the place.

Go along the wall and to the corner. Then just go past the corner and stop.
You should hear a couple of goons talking amongst themselves. As they are
talking, look at the wall next to you and then almost straight up. Here you
should see the Abattoir sign. The sign has a phone number. This is also the
fifteenth number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #15 (555-1847) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Now turn and look across the street. You should see a sign for Jerry's Pawn
Shop. This sign also has a phone number. This is the sixteenth number for the
Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #16 (555-9132) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

After this, shoot out a couple of nearby lights. Then send Creeping Dark over
the wall and attack the panel which will allow the gate to open. Then go and
Attack/Devour the two goons. Retract Creeping Dark and enter the Abattoir
area.

Head up the short steps then stop. Shoot out a couple of nearby lights then
send Creeping Dark to the wall ahead of you and up. Then turn right and go
around the corner. You should be above a tin roof and it is on this roof
where you can find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #62 \
0CCCCCCCCCCCCCCCCCC0

After obtaining the Collectable, retract Creeping Dark then angle right and
under the tin roof. Here you should see three doors. The one on the left is
not functional. The one in the middle is functional and the one to the right
is a Workshop. Go and enter the Workshop. Here you will find some Gasoline.
Take it then head to the middle door and enter the Abattoir proper.

As you enter each freezer shoot out lights. When you reach the fourth freezer
you will encounter three goons. Stay in the doorway and pick them off with
your Pistols. After you kill them go just a little inside the room and shoot
out a couple of nearby lights.

At this point you will be attacked by two more goons including one with
Submachine Guns. Pick them off before they can do much damage. After killing
these two goons go and devour hearts and collect weapons then head to the
next door.

When you enter the next room start shooting out lights. Then a goon will come
through the door on the other side of the room. Pick him off. As you approach
the door that the goon opened you will find another door to the right. Behind
this door is where the money is kept and is being guarded by three goons. You
can shoot out the window and kill the goons but I have something else in
mind.

Enter the room that the first goon came from and to the next door leading to
the cafeteria (shooting out the lights as you go). When you open the door to
the cafeteria you will find two more goons. Pick them off from your position
then shoot out lights and devour hearts.

Open the door leading to the hallway and you should hear a television. Shoot
out the two nearby lights then send Creeping Dark to the door which should be
left of your position. Open the door and enter. Here you should see a goon
who is engrossed in the cartoon he is watching. Attack/Devour him then
retract.

Enter the room to your right and shoot out the light. Down on the floor in
the corner is a vent. Shoot it to dislodge then send Creeping Dark inside. Go
up the vent and you should encounter another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #36 \
0CCCCCCCCCCCCCCCCCC0

Creep ahead just a little bit and you should enter the room with the money
and goons. But just ahead of you on the far wall is a flashing panel. This is
an electric cabinet and, if smashed, will open the door and the goons will
exit and head to your position. Retract Creeping Dark then send Creeping Dark
back into the hallway and cafeteria. Then pick off the goons as they either
head your way or wander just outside the room they were in.

After killing the three goons retract Creeping Dark then head back into the
hallway. However, just go straight ahead and to the SECOND door on the right
side of the hallway. Inside you should find a desk just ahead of you. Just
behind the desk is a Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #11 \
0CCCCCCCCCCCCCCCCCC0

From here, go back through the cafeteria and to the room where the money is
being kept. Set the money on fire then leave the Abattoir area and to the
Subway stairs. But, stop just before you go down the Subway stairs.

If you look at the stairs and then just above them you will see a boxcar-like
structure with three windows. Send Creeping Dark up the wall and then into
one of the three windows of this structure (after smashing out one of the
windows). On one side of this structure you will find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #60 \
0CCCCCCCCCCCCCCCCCC0

Retract Creeping Dark and look to your left. You should see a chain-link
fence. This leads to the St. Mary's Orphanage area but you can't go this way
from here yet.

Now go back down the stairs into the Subway and head to a nearby Phone. Call
the Collectable and Keeper of Secrets numbers then head back to the St.
Mary's Orphanage Station.

Here you will find Jimmy the Grape who is struggling to get up. He was
attacked from behind by Paulie and Capt. Shrote. They took Jenny to the
orphanage and Jackie needs to get there quickly to save her.

Go through the now opened Subway door and into.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO11. St. Mary's Orphanage (Part 1)                                     |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

When you get to the Subway stairs stop and listen. There are a couple of
goons talking. Pull out your Pistols and gently creep up the stairs. Pick off
the one you see to your left and two more will show themselves. Pick them off
from your position then come up and devour hearts.

Now let's do a little exploring first before proceeding. Go down the street
and past the entrance to the Orphanage. When you get to the School Xing sign
on the street stop and turn left. Here you should see a sign for Cheap Lunch.
There is also a phone number here. This is the seventeenth number for the
Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #17 (555-9985) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Proceed down the street then turn right at the intersection where you will
find a loading ramp area. Send Creeping Dark under near where the ramp is to
find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #12 \
0CCCCCCCCCCCCCCCCCC0

Now head back to the Orphanage. Just before you get to the main door, stop
and shoot out the nearby lights. Then send Creeping Dark up and to an area
just above the main door. On the small set of steps is where you will find
another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #98 \
0CCCCCCCCCCCCCCCCCC0

Now, enter the Orphanage. As you enter the place you will be subjected to
memories of your time there. When you reach the bottom of the stairs go left.
Here, you will enter a classroom. Go up to where the desks are and in the
corner is where you will find a Collectable:

0CCCCCCCCCCCCCCCCC0
| Collectable #100 \
0CCCCCCCCCCCCCCCCCCC0

Now head back to the main door area and go straight through the other door.
Follow the way and you will open a door into the badly damaged room. Turn
right to find the door leading upstairs. When you get upstairs you will
encounter a memory of you and Jenny.

Here, you will also find two doors. Go through the one on the right and you
will be back in the badly damaged room but on the second floor. There is a
Collectable nearby but it is in a room just to the right of this door.
However, you need to jump across the platform ahead of you and then turn
right and jump again. Then jump again to reach the burned beds. Now go to the
nearby door and to the Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #99 \
0CCCCCCCCCCCCCCCCCC0

After obtaining this Collectable, head back the way you came and go through
the other door. At this point, The Darkness will pull you across and to the
next room. From here, go right and through the door. Then turn left and to
the next door which will start.....

 /1111111111111111111111111111111111111111111111111111111111111111111111111\
01111111111111111111111111111111111111111111111111111111111111111111111111110
| >CTO12. The Confrontation                                                 |
01111111111111111111111111111111111111111111111111111111111111111111111111110
 \1111111111111111111111111111111111111111111111111111111111111111111111111/

When you get to this door The Darkness takes control. It covers your mouth so
you can't talk and holds your wrists so you can't get free. Then you are
forced into the next room.

Here, you see Jenny being held against her will by Paulie and Eddie. Paulie
will go on about being hurt and betrayed by Jackie and how he always hurts
those who hurt him. Jackie struggles but can't get free.

Then, in one brutal instant, Paulie puts Jenny's head up against the glass
and kills her with a shot to the head. Noticing that Jackie is helpless
Paulie decides to finish Jackie off. But The Darkness intervenes and scares
off Paulie and Eddie.

Then The Darkness releases Jackie. Jackie goes to his knees near Jenny.
Jackie is distraught and finds the gun that Paulie dropped. Then Jackie heads
back to the previous room and to a mirror. Jackie feels he cannot go on
without Jenny. That and the fact that he has a weird creature buried within
him that allowed Jenny to die.

He decides to finish what Paulie tried to do and puts the gun in his mouth.
The Darkness tries to stop him. It says that it is not his time. But Jackie
ignores it and manages to pull the trigger.....

"And that...Well...That was the first time I died."

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| III. Chapter Two - Otherworld                                      [CHPT] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

When Jackie awakens he finds himself in a strange area. Just off to his right
he sees what appears to be a soldier casually executing some other soldiers,
in blue outfits, tied and kneeling on the ground. The soldier doing the
executing mumbles some weird language and doesn't even have a face.

In the meantime, The Darkness is angry that Jackie killed himself and
betrayed it's gift.

After executing the last blue soldier the other soldier walks off.

At this point, Jackie gets up and realizes he is in some kind of.....

 /2222222222222222222222222222222222222222222222222222222222222222222222222\
02222222222222222222222222222222222222222222222222222222222222222222222222220
| >CTT1. Trenches (Part 1)                                                  |
02222222222222222222222222222222222222222222222222222222222222222222222222220
 \2222222222222222222222222222222222222222222222222222222222222222222222222/

Now switch to your Pistols and kill the German Soldier. When you do you will
get the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Beginnings (25 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Complete the first Chapter of the game and kill the soldier in the        |
| beginning of Chapter Two.                                                 |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

This soldier will emit black smoke which indicates a new Darkness Power.
Devouring this heart will give you the Demon Arm. After acquiring this new
power take a look around.

The soldier you just killed is wearing a dark uniform and a pointy helmet
with crosses on the collar. This is the uniform worn by German Soldiers in
World War I.

But these soldiers here are different. They are technically undead. If you
attack them they will go down. But if you leave them alone for a bit they
will get back up. They only way to keep them down is if you devour their
hearts before they get back up. This is why your stats for most of the
Darkness Master Achievement, especially Demon Arm, won't go up when dealing
with these guys.

Now go back to the three dead soldiers that the German Soldier executed. If
the solider you just killed is German then these fellows are the Allied
Soldiers. But, when you look closely at them, you will see that their heads
appear to be stitched together. Odd.

Okay, go back to the room where you started and grab all of the Pistols and
Rifles you find. Don't forget to grab the two Pistols in the broken crate not
far from where you killed the German Soldier.

Now go past the dead German Soldier and to the blockage not far from him. You
will also find another Pistol just before you get to it. Shoot out the nearby
lights and use Demon Arm to destroy the blockage.

While you still have the Demon Arm out, take down the German Soldier that
comes from the room just behind the blockage then devour his heart to keep
him down. Do the same to the German Soldier approaching from the other end of
the corridor. Go into the room where the first German Soldier emerged to find
additional weapons.

Go to where you killed the second German Soldier and you will find a nook in
the trench. Here you will find a Rifle and some Binoculars. Look through the
Binoculars and you will see a weird looking bird-like creature sitting on a
rock.

After looking through the Binoculars, turn around but don't move. Switch to
Creeping Dark and activate it. Go forward and to a sign that says "Rune!". Go
just to the right of this sign and up the wall. After going up the trench
wall you will start going up a destroyed wall. After going over this wall you
will see the floor of a destroyed house but you will also see a flashing
object. This is a Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #14 \
0CCCCCCCCCCCCCCCCCC0

You may notice that the Collectable looks different than the ones you have
found before. These are envelopes and must be mailed to be unlocked. But you
can't do it in this chapter. Just collect them and we will mail later.

At this point you will hear gunshots. There is a German Soldier waiting at
small room above the next corner and he sees the Creeping Dark. After
obtaining the Collectable, turn right and go up the wall, go over the wall,
angle right to go over the next wall to get at the German Soldier,
Attack/Devour the German Soldier then retract Creeping Dark and move forward
around the next corner.

As you progress down the next trench section you will see a bi-plane crash
ahead of you. The crash will also eject it's pilot which is another German
Soldier. This soldier is also emitting black smoke which indicates a new
Darkness Power. Devouring this heart will give you the ability to call up
Kamikaze Darklings.

Call up a Kamikaze Darkling so you can destroy the blockage in the small
tunnel. Then send Creeping Dark into the L-shaped tunnel and Attack/Devour
the two German Soldiers in the next room. Retract then go into the small room
to get another Rifle and exit.

As you proceed you will encounter another German Soldier who comes around the
corner but is taken down by an explosion before he can harm you. Devour his
heart and turn the next corner. You will find another German Soldier. Shoot
him and devour his heart.

When you turn the next corner you will see a barrel on the ground. Go up to
this barrel and stop. Shoot out the nearby lights then send Creeping Dark
around the next corner. Here you will find two more German Soldiers. Attack
them with Creeping Dark and devour their hearts so they stay down.

Next, head to where the two now-dead German Soldiers are and stop. You are on
a path that leads out of the Trenches. But there is something I'm going to do
first before going any further.

To the right side of this path is some ruins and four German Soldiers.
Attack/Devouring them will give you four addition hearts getting you closer
to maximum Darkness Level sooner.

You can also send Creeping Dark ahead from this area and to the bird-like
creature you saw in the Binoculars earlier. This creature is called
Pestilence, one of the Four Horsemen of the Apocalypse. At the feet of
Pestilence is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #63 \
0CCCCCCCCCCCCCCCCCC0

Retract Creeping Dark and proceed out of the Trenches. Now go left and up a
small hill with a tree. Once past the tree you will encounter another ruined
house. Beyond this house is a chasm with a bunker on the other side.

However, what I'm looking for is a wooden hatch in the floor of this ruined
house. Once you find it, shoot it out and go down. Here, you will find a
downed German Soldier (devour his heart - another extra heart), a Rifle and
Pistol, and another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #13 \
0CCCCCCCCCCCCCCCCCC0

After that, climb out of this cellar, manifest The Darkness, and proceed to
where Pestilence is. There is a bridge to the right of it that leads to next
area. However, Pestilence will occasionally emit a powerful sonic emission
which will hurt you. By having The Darkness manifested you can take advantage
of the Darkness Shield and limit the damage Pestilence can inflict.

If you didn't get Collectable #63 with the Creeping Dark then you have to go
up to Pestilence to get it before crossing the bridge.

Once across the bridge, and past Pestilence, you will encounter two more
German Soldiers. Attack/Devour them then proceed forward and do the same to
the next pair of German Soldiers you come across. If you proceed past the
nearby barrel you will find a couple of Pistols.

From here, continue forward and you will find a large bunker. Naturally, the
door is locked. So shoot out the light above it and send Creeping Dark
through the window of the gun bunker to the right of the main door.

Attack/Devour the German Soldier you find then proceed into the main room.
Attack/Devour the German Soldier you find in the main room and do the same
with the other two in the corridor the starts near the main door. After
dealing with them, go and unlock the main door so you can enter.

After cleaning out the room of ammo, head to the next door. However, it is
locked so shoot out the nearby lights and use Creeping Dark to go into one of
the small windows above this door. Attack/Devour the German Soldier on the
other side and then unlock the door. Retract Creeping Dark and proceed.

From this door, if you go right then left you will find another corridor with
a German Soldier at the end. Attack/Devour him.

From this same door, if you go left then right you will find a clear corridor
with a box of explosives at the end. Just at the entrance of this corridor
you will find a Darkling Portal. Call up a Kamikaze Darkling and he will
destroy the box of explosives, which will open a hole in the wall, so you can
proceed.

Oh, before I continue, it should be noted that if you are good at using
Creeping Dark you can Attack/Devour all five German Soldiers and unlock both
doors while still outside.

When you get through the hole the Kamikaze made, turn left. The bunker you
just exited should be to your left. Proceed forward a few steps, turn left,
proceed forward a few steps, and turn left again. You should be on the other
side of the bunker and almost directly across from the hole you exited from.

Now, send Creeping Dark along the wall. Once you get past the first abutment,
look down. You should now see another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #38 \
0CCCCCCCCCCCCCCCCCC0

Retract Creeping Dark and proceed away from the bunker area. De-manifest the
Darkness and retract weapons. After awhile you will encounter more trenches.
However, these are the Allied Trenches and are filled with Allied Soldiers.

If you look closely at them you will find they all have heads that are
stitched together. Even more odd is the fact that each stitched piece appears
to come from a different head making them look even more surreal.

At one end of the trenches you will find Captain Eldridge and Corporal
Greenwood. Captain Eldridge will remark that you are with "that other Yank"
in the Village. Corporal Greenwood will point to a tunnel that you must go
through to get to the Village.

As you go down the ladder you will be warned by The Darkness to stay away but
proceed anyway. Move forward to enter the.....

 /2222222222222222222222222222222222222222222222222222222222222222222222222\
02222222222222222222222222222222222222222222222222222222222222222222222222220
| >CTT2. Village (Part 1)                                                   |
02222222222222222222222222222222222222222222222222222222222222222222222222220
 \2222222222222222222222222222222222222222222222222222222222222222222222222/

As you are loading up this section you will obtain the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - No Man's Land (25 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Acquire Demon Arm and exit the Trenches.                                  |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

After you turn the corner you will enter a small room with a soldier playing
the harmonica. If you look down from your higher position you will see a
Collectable on the floor near him:

0CCCCCCCCCCCCCCCC0
| Collectable #15 \
0CCCCCCCCCCCCCCCCCC0

Proceed forward from this room and climb up the ladder. When you reach the
top you will encounter another soldier who somehow recognizes you and tells
you to proceed to the church.

However, make a U-turn going right and proceed down the walkway into a small
building. Here, you will find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #66 \
0CCCCCCCCCCCCCCCCCC0

From here, exit this small building, climb the two small set of stairs ahead
of you, and turn right. Proceed forward past the soldier, down the next small
set of stairs, and stop at the bridge that has a sign that says "Hills" next
to it.

Turn left, proceed forward, and climb down the ladder. Turn around and you
should see another Collectable on the floor ahead of you:

0CCCCCCCCCCCCCCCC0
| Collectable #65 \
0CCCCCCCCCCCCCCCCCC0

Collect that and go back up the ladder. From here, proceed forward, past the
Hills bridge, and stop at the beginning of a second bridge. Just to the right
is a small set of stairs that leads to a destroyed home. Go up these stairs,
turn right, and you should see another Collectable just off to the left:

0CCCCCCCCCCCCCCCC0
| Collectable #16 \
0CCCCCCCCCCCCCCCCCC0

After obtaining this Collectable, go forward, and jump over the destroyed
wall to the ground. Then turn right and proceed to the set of stairs ahead of
you. When you reach these stairs, go down and through the door. Then turn
left and proceed into the main room.

Here you will meet Anthony Estacado, your great-great-grandfather. He admits
to letting The Darkness into the family line. He explains that The Darkness
is a living being "old as time" and it needs a living host to survive.

However, Jackie broke the rules and killed himself before his time. So The
Darkness brought him here, into some twisted version of World War I, while it
repairs Jackie's body.

Anthony also tells of a couple of weapons that can be used to control The
Darkness. He also sends Jackie out to find them. They can be found in the
Hills area from a man on a cross.

After talking to Anthony, proceed out of the Church and head to the other
side of the Village. Then cross the bridge and into the tunnel leading
into.....

 /2222222222222222222222222222222222222222222222222222222222222222222222222\
02222222222222222222222222222222222222222222222222222222222222222222222222220
| >CTT3. The Hills                                                          |
02222222222222222222222222222222222222222222222222222222222222222222222222220
 \2222222222222222222222222222222222222222222222222222222222222222222222222/

When you are finished loading, proceed forward a few steps and stop. Look
left about 45 degrees. You should see a platform with an L-shaped pipe across
the room from where you are standing. This platform contains a Collectable. 

To reach it, shoot out all nearby lights. Turn to look at the door you came
from then send Creeping Dark up the wall to the right of the door. Once on
the wall, turn right and go along the wall to the platform. Go past the
L-shaped pipe to find the Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #87 \
0CCCCCCCCCCCCCCCCCC0

Retract Creeping Dark and proceed down the stairs to the lower level. If you
explore this area a bit you will find multiple weapons laying around. You
will also find a couple of undead soldiers just laying around but you can't
get any extra hearts from them.

At one end of the lower level you will find a corridor with a large bell
stuck in it. Use Demon Arm to pull it out and place it inside the nook just
to the right of this corridor. Then follow this corridor until you get
outside.

Beyond the concrete stairs is a large foggy, rainy area. You will see a
pathway leading to the Hills. Unfortunately, there are a lot of German
Soldiers patrolling this area.

To better navigate this area here is what I am going to do. The stairs where
you are at is SOUTH, the Hills are NORTH, the area right of the pathway is
EAST, and the area on the left of the pathway is WEST.

To deal with the German Soldiers it is best to use Creeping Dark. Send
Creeping Dark down the stairs and to the body near it for a heart. Then
proceed to the EAST to find and Attack/Devour German Soldiers.

As you roam around the EAST area, you may find a ruined house. Go to this
house and to the fireplace. Here, you will find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #79 \
0CCCCCCCCCCCCCCCCCC0

When you are done with the EAST area, proceed to the path to find and
Attack/Devour German Soldiers. Then proceed to the WEST area to find the
remainder of German Soldiers.

Excluding the free heart near the path there are a total of twelve German
Soldiers patrolling this area prior to the Hills. If you get all thirteen
hearts in this area you should go past 110 hearts and up another Darkness
Level. Once you clear enough of the German Soldiers out, proceed up the path.

Every now and then you will get blasted with a lightning strike. If you have
The Darkness manifested it will automatically de-manifest. Keep it
de-manifested until you reach the end of the path.

When the path ends and the ground begins to slope up you are at the Hills.
Proceed up slightly and you should see a path to a bunker to your left. In
the trench for this bunker is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #80 \
0CCCCCCCCCCCCCCCCCC0

Go back to where you turned off and proceed up to the top of the hill. Here
you should see a large tree. Manifest The Darkness and it will be revealed to
be The Crucified. Go up to The Crucified and Answer the Question.

After answering his question you will gain another Darkness Power: the
Darkness Guns. And you will get the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Hills (25 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Acquire the Darkness Guns.                                                |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Outside of devouring hearts the Darkness Guns are the only thing that will
permanently take down German Soldiers.

After acquiring the Guns you can turn around and head back to the Village.
However, if you want, you can go and acquire additional hearts. Go just north
of The Crucified and you should be on the other side of the Hills. You should
also see another pathway similar to the one you traversed earlier.

From the top of the hill, send Creeping Dark down and snag a free heart at
the beginning of the pathway. All in all, there are a total of eight German
Soldiers patrolling the are north of the Hills. So, with the free heart, you
can get up to nine additional hearts to get to maximum Darkness Level that
much sooner.

If you go down into this northern area to explore on foot you will be hit by
lightning flashes which will transport you back to the Hills.

Now, go back to where you entered the level and through the tunnel leading
back to the.....

 /2222222222222222222222222222222222222222222222222222222222222222222222222\
02222222222222222222222222222222222222222222222222222222222222222222222222220
| >CTT4. Village (Part 2)                                                   |
02222222222222222222222222222222222222222222222222222222222222222222222222220
 \2222222222222222222222222222222222222222222222222222222222222222222222222/

After returning to the Village, head back to the Church. When you get back to
the main room you will find a notice that leads you down to the second
basement.

Here, you will find Anthony who is amazed you managed to acquire the Darkness
Guns so quickly. He also gives you important information.

He notes that there is a large cannon outside a castle. This castle contains
something that is important to The Darkness. When he finishes talking he
manages to give you something which can only be read in your Journal.

Anthony's comrades then open up a hatch you must go down to proceed further.
Climb down the ladder. Proceed forward to an arch you must crouch to get
under. When you get just past it, turn left. You should spot a Collectable on
the floor:

0CCCCCCCCCCCCCCCC0
| Collectable #28 \
0CCCCCCCCCCCCCCCCCC0

Continue forward to enter the.....

 /2222222222222222222222222222222222222222222222222222222222222222222222222\
02222222222222222222222222222222222222222222222222222222222222222222222222220
| >CTT5. Sewers                                                             |
02222222222222222222222222222222222222222222222222222222222222222222222222220
 \2222222222222222222222222222222222222222222222222222222222222222222222222/

Proceed through the tunnel and drop down. When you drop down, turn around to
find a Pistol in a small pipe. From here you can send in Creeping Dark ahead
of you.

You will enter a large dual-level room with three German Soldiers inside. You
can use Creeping Dark to Attack/Devour them if you are good enough in using
this Darkness Power. Another option is to go in and use the Darkness Guns on
the Soldiers.

After dealing with the three Soldiers, look around. There is a very large
door on one end of this room. You need to empty the water chamber before
proceeding further.

Take the nearby stairs upward. As you near the top you will be attacked by
three additional German Soldiers. Use the Darkness Guns on them as you
approach the top. It should be noted that these Soldiers won't appear until
you get near the top so you cannot use Creeping Dark ahead of you to clear
the way.

After devouring the Soldiers hearts, look around. You will see a door that
says "Pumpe". From here, turn right and proceed forward to the wall. Once you
stop at the wall, turn right. Then send Creeping Dark forward, over the
railing, and down the wall. As you proceed down you will see a Collectable
ahead of you:

0CCCCCCCCCCCCCCCC0
| Collectable #17 \
0CCCCCCCCCCCCCCCCCC0

After obtaining the Collectable, retract Creeping Dark and proceed through
the "Pumpe" door. After going through the second door you will enter a room
with four pillars. Here you will be attacked by three German Soldiers. Shoot
out the nearby lights in the short corridor behind you so you can have enough
darkness to use the Darkness Guns on the German Soldiers from the doorway.

Once you kill all three German Soldiers go into the room and devour hearts.
Now, from the second door, you will see a small set of stairs leading up to
your left. Once you climb those stairs you should see a small hallway leading
to a door with a rounded top. This is one of the two pump rooms. Go inside
and Turn Valve to release some of the water.

From this pump room, go forward to the other side of the larger room then
turn left. Proceed through another hallway and follow the path to the second
pump room. However, the pump has no power and you must find a way to restore
it.

Not far from the pump is the body of a German Soldier. This one is emitting
black smoke which indicates a new Darkness Power. Devouring this heart will
give you the ability to call up Lightkiller Darklings. This will also give
you the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Darkling Master (15 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Acquire all Darkling types.                                               |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Now call up a Lightkiller Darkling and point him to the pump. In the process
of blowing out the nearby lights he will provide power to the pump. Turn
Valve then exit the second pump room.

Now head all the way back down to the water chamber door and Turn Valve. From
here, enter the large pipe. At the first intersection, turn left. Proceed
forward into the next room then turn left to find another Collectable on the
floor:

0CCCCCCCCCCCCCCCC0
| Collectable #67 \
0CCCCCCCCCCCCCCCCCC0

From here, turn around and go back to the intersection then turn left. Then
proceed forward and climb the ladder ahead of you. Once at the top, turn
right and proceed to the next door. Go down the small set of stairs and stop.
You should hear some German Soldiers ahead. Use Creeping Dark to go ahead and
Attack/Devour the three Soldiers laying in wait.

Then retract Creeping Dark and proceed forward to where you attacked the
Soldiers and up the ladder. Once at the top of the ladder, turn around and go
through the door and hallway leading to the.....

 /2222222222222222222222222222222222222222222222222222222222222222222222222\
02222222222222222222222222222222222222222222222222222222222222222222222222220
| >CTT6. German Bunker                                                      |
02222222222222222222222222222222222222222222222222222222222222222222222222220
 \2222222222222222222222222222222222222222222222222222222222222222222222222/

Go forward into the small room and to the next door. Here you will enter a
very large room. Look to your right about 45 degrees and find a higher
platform and a series of stairs. You will also find four German Soldiers up
there. From the doorway, use your Darkness Guns to take them down.

Go up to the platform and devour hearts. Then take the stairs leading to the
top level. As you near the top you will be attacked by another Soldier. Shoot
him and proceed. When you get to the top of the stairs there will be another
German Soldier in one corner of the room. Shoot him down and devour all
available hearts.

Find the railing for the stairwell. Follow it to where it bends left and you
will find another Collectable on the floor near the Darkling Portal:

0CCCCCCCCCCCCCCCC0
| Collectable #18 \
0CCCCCCCCCCCCCCCCCC0

Keep The Darkness manifested and open the door that leads outside. When you
do you will hear a loud explosion that will cause damage to you. Go outside
to find a giant train/cannon (War, it is called - one of the Four Horsemen of
the Apocalypse).

Now, go to the very front of the cannon, to the pointed end, and look at the
cannon. From here, turn 45 degrees left and you should see a giant gate.
Proceed to the gate and, more specifically, to the right side of it. Once
there, you should see another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #27 \
0CCCCCCCCCCCCCCCCCC0

Turn around and look at the cannon. Go to the rear of the cannon to find and
kill three German Soldiers with the Darkness Guns. Then climb the ladder and
enter the door into the cannon. Inside there are five German Soldiers, all of
them firing at you.

From the doorway use the Darkness Guns to take down all five of them. Then
enter the cannon and devour hearts as you proceed. When you get through the
first door you should see a large boiler with a red star on it. Go down to
the lower platform and look at the boiler. You should see a flashing object
on the floor under the boiler. This is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #68 \
0CCCCCCCCCCCCCCCCCC0

Use Creeping Dark to retrieve the Collectable, retract, and proceed through
and up the stairs. Then follow the path and to the door outside.

Once you are through the door, stop and turn right. Go up against the railing
to your left and use Creeping Dark. Proceed up the very slight incline and
stop. To your right is a seam between two large wall plates. Go straight up
the wall along this seam. Continue all the way to the top of the cannon and
you will find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #26 \
0CCCCCCCCCCCCCCCCCC0

Retract Creeping Dark and proceed along the way until you reach a hatch at
the front of the cannon. Go down the ladder and Start Engine.

As the train begins to move, The Darkness intervenes. It says that it has
fixed Jackie's "broken head ball" and that there is "no more dreaming".....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IV. Chapter Three - Chasing Capt. Shrote                           [CHPH] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

When Jackie awakens he finds himself back in his own time and place. He is
also inside the engineer's room of a subway train. The train then stops and
the engineer angrily throws Jackie out and into.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE1. Canal Street Station (Part 3)                                      |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

After being thrown out you hear Jimmy the Grape behind you. He is amazed that
you are alive. He also tells you that you need to go to Aunt Sarah, in Lower
East Side, because she is very worried about you.

From here head to the Lower East Side Station and to a Phone. Call the
Collectable and Keeper of Secrets numbers you have collected up to this
point.

Then head up the stairs and to.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE2. Lower East Side (Part 2)                                           |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

When you get to the top of the stairs, turn right. You should see a building
across the street. This is Aunt Sarah's apartment.

However, I'm going to do a bit of exploring first. That last time I was here
there was all these Cops around and you really couldn't do much of anything
other that run and shoot. Now that things have quieted down I can do some
looking around.

From the top of the Subway stairs, turn around and head to the intersection
with Raspberry St. and turn right. You should enter a large dead-end area. On
one side of this dead-end area is a short alley. At the end of this alley is
another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #56 \
0CCCCCCCCCCCCCCCCCC0

Now exit this alley and to the Newsstand ahead of you. You should also see a
Telephone Booth and a Trash Bin ahead of you. Between the Telephone Booth and
the Trash Bin is a Mailbox. Use this Mailbox to post the letters you found in
Otherworld and unlock more content.

Now head up Thompson St. Partway up the street is a crosswalk. When you get
to it, stop and look left. You should see a sign for La Bonita Videos. At the
lower left of this sign is another phone number. This is the eighteenth, and
last, number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #18 (555-6322) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Just up the street about thirty feet is another sign, this time for Amanda
Wholesale & Retail. At the bottom of the sign is another phone number. This
is another number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #19 [Optional] (555-6893) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Continue up Thompson St. and turn left at the corner with Clark St. 

About halfway down the street you will get to the intersection with Bass St.
Earlier in the game you had to kill a couple of Cops here. And afterward I
suggested that you acquire Collectable #7 from the nearby Telephone Booth. If
you didn't acquire Collectable #7 at that point then this is a good time to
get it.

From this intersection, continue down Clark St. and the street will start to
angle to the left. Just past this angle, stop and look left and upwards. You
should see a sign for Brunner & Son Laundry and Cleaners. At the bottom is a
phone number. This is another number for the Keeper of Secrets:

0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| Keeper of Secrets #20 [Optional] (555-2402) \
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0

Continue up the street until you reach the intersection with Waterfront St.
Then turn right and head up the tunnel to.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE3. Pier 19 (Part 1)                                                   |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

The reason I am exploring Pier 19 now instead of later is that there are some
Collectables that only appear at this stage of the game. There are a couple
of others that will only appear when we get back here later.

When you start this level you are at the bottom of an incline. When you get
to the top of this incline, turn right. You should see a small building to
your right. Go past this building and then angle 45 degrees right and go to a
corner of the small parking lot. Here you will find a long alley. At the end
of this alley is a Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #92 \
0CCCCCCCCCCCCCCCCCC0

From here exit the alley and head back to the main road into Pier 19. Go past
some large warehouses and then into a large open area. To your left is a
large red crane. There are also some smaller container crates nearby.
Underneath these crates is a Collectable:

To get to this Collectable you need to move the crates with the Demon Arm.
However, there are two workers nearby who are complaining about the crane
being jammed. They will also mention the "Santa Maria". This may be of some
interest to you.

These guys are also working for Paulie so, after listening to their
conversation, kill them both and devour their hearts (thus giving you two
additional hearts). Then activate Demon Arm to lift some of the crates and
access the Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #93 \
0CCCCCCCCCCCCCCCCCC0

It should also be noted that this Collectable can only be obtained here in
Chapter Three.

From here, go past the red crane and to the water's edge. Then turn right and
proceed forward. You should encounter a garage door. However, this garage
door is partially open. Send in Creeping Dark to get inside and navigate to
the rear of the storage area. Here you will find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #37 \
0CCCCCCCCCCCCCCCCCC0

Another option is to use Creeping Dark to go inside and open the garage door
then use Demon Arm to move the stuff blocking the way to the Collectable.
This is also another Collectable that can only be found in Chapter Three.

Now turn around and, while still at the water's edge, head in the opposite
direction. Eventually you will encounter a person sitting at the edge
listening to music (and with a Pistol nearby). He is also sitting on another
Collectable.

You can do three things to obtain it. One, is to send in Creeping Dark and
get it from underneath him. Two, is to kick him into the water so you can
pick it up. Three, and the best way, is to use Demon Arm to impale him, move
him over, and drop him on the ground. Devour his heart (giving you an extra
heart) and acquire the Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #85 \
0CCCCCCCCCCCCCCCCCC0

This is also another Collectable that can only be found in Chapter Three.

From here, go back to.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE4. Lower East Side (Part 3)                                           |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

.....and to Aunt Sarah's house on Raspberry St.

After you are allowed inside continue straight instead of following Aunt
Sarah. You should enter her bedroom. After entering the bedroom, stop and
look right to find a Collectable on a shelf:

0CCCCCCCCCCCCCCCC0
| Collectable #20 \
0CCCCCCCCCCCCCCCCCC0

After this, go back and talk to her. If you talk to her about Jenny she will
chide you for not getting her out when Jackie had the chance. Continue
talking and Aunt Sarah will give you her blessing to take down Paulie and
Eddie.

She also notes that the older guys are wanting to help but you need to earn
their trust. She says that you need to go through Paulie's "police dog" Eddie
Shrote first before you can get to Paulie.

She says that Shrote lives in Gun Hill and that a gentleman by the name of
Abe Hunter will help you get inside the apartment where Shrote lives.

After this conversation, head out, and go into.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE5. Canal Street Station (Part 4)                                      |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

Once at the Lower East Side Station, find a Phone. Call the Collectable
numbers. Then call the Keeper of Secrets numbers. At this point you should
finally get the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Keeper of Secrets (10 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Someone is waiting by the phone.                                          |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

After using the Phone, head down to the main platform and take a train to
Fulton Street Station. Once there, head to the opposite side of the platform
area then turn right and head for the stairs to St. Mary's Orphanage.

As you get to the stairs you should see a sign that says "Maintenance Use
Service Entrance Gunhill" hanging from the roof just to the left of the
stairs. Across the track from the sign is a door. Go through this door to
enter.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE6. Gun Hill                                                           |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

After the loading screen, go up the steps, out the door, turn right, and stop
at the trash bin ahead. Then turn around. You should see an overhang with two
garbage cans underneath.

Switch to your Darkness Guns, shoot out nearby lights, switch to Creeping
Dark, and use it to go to the top of the overhang. Here you will find another
Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #69 \
0CCCCCCCCCCCCCCCCCC0

De-manifest The Darkness and, from your spot, turn right and follow the path.
It will eventually come to a dead end. There should also be a service
entrance door. Enter it and you will encounter a cranky Abe Hunter. He will
give you the key to Eddie Shrote's apartment and points you to the elevator.

Go into the elevator and head up. Then head to the apartment door on the left
and unlock the door. However, Shrote sees you and makes a run for it.
Although he shoots at you on occasion you won't need weapons for this
section.

Head left and into the kitchen. From here, go left and enter the living room.
On the far wall you will find some Pistols and another Collectable on a
shelf:

0CCCCCCCCCCCCCCCC0
| Collectable #21 \
0CCCCCCCCCCCCCCCCCC0

Go back into the kitchen to find two more Pistols on the table. Then follow
the hallway and up the stairs. Here you will enter another living room area
which is full of weapons. Pick them up and proceed.

Eventually you will come up to another room with windows. Eddie has locked
the door outside. And you will be attacked by a Police helicopter. Let it see
you so it can shoot then duck into the hallway.

Then let it see you again so it can fire rockets. Again, duck back into the
hallway. The rockets will blow a hole in the wall then the helicopter will
fly off. The hole will allow you to go outside.

Switch to your Darkness Guns and take the ladder down. Turn around and blow
out the light ahead of you. Proceed forward to the corner, turn left, and you
should see a Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #71 \
0CCCCCCCCCCCCCCCCCC0

Now jump over the ventilation equipment and to the roof below. Then jump onto
the air conditioning equipment and follow the ventilation duct piping around
the building making occasional jumps as you go. Eventually you will get to
another roof.

You should also hear shouts as you reach the roof. Shoot out the light to
your right and, using the air conditioning equipment (which should be to your
left), attack the Cops across the way using the Darkness Guns.

Once you have killed the Cops you need to jump into the window to enter the
building. Devour hearts and collect weapons then proceed into the hallway
shooting out lights as you go.

You will enter a smaller room with windows that look out into a larger room
with four Cops inside. From this smaller room use the Darkness Guns to kill
the four Cops then enter the room to devour hearts and collect weapons.

On one side of the room is a gray door with an Exit sign. Take this door, go
up the stairs and to the roof. When you reach the roof, you will see the
Police helicopter taking off. You cannot destroy this helicopter.

Now, from the entrance of the stairwell, turn around and go behind the
stairwell where you will find some pallets and another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #70 \
0CCCCCCCCCCCCCCCCCC0

From here, turn around and run for the gap in the chain-link fence which will
allow you to escape. If you stick around, even if you go back the way you
came, you will be killed with rocket explosions.

Once back down to ground level, head back to.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE7. Fulton Street Station (Part 2)                                     |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

As you are heading back to Fulton Street Station you will get a page from
Butcher Joyce. Once, back at Fulton Street Station, head to a Phone.

Butcher comes up with the idea of going into the Turkish Baths, where the
Cops keep all kinds of confiscated goods, and obtain a special suitcase. This
will draw Eddie out of hiding so he can get it back. This will give Jackie
the advantage.

Butcher also tells of the key used to enter the City Hall Station which is a
throughway into the Turkish Baths. The key is found in the Mens Room inside
Fulton Street Station.

So, after talking to Butcher Joyce, call the Collectable numbers you have
acquired then go to the Mens Room and knock down the Out of Order door to
obtain the key. 

From the Mens Room, head toward the Grinder's Lane Station steps but go to
the left of them. At the end you should see a lighted map, a gate, and a man
standing next to it. His name is Mitch Deval and he needs your help in
finding his brother. Agree to help him:

0SSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Mitch Deval \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Find Mitch's brother.                                                     |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now open the locked gate and follow it down to the tracks. But instead of
going forward and to City Hall Station go back and follow the tracks back.
Depending on your television or monitor setup you should be able to see the
tracks on the ground.

Eventually you will see the curved tracks converge with a straight track.
Once here, turn right and you should see the flashing Collectable in the
darkness:

0CCCCCCCCCCCCCCCC0
| Collectable #96 \
0CCCCCCCCCCCCCCCCCC0

From here, go back and proceed to.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE8. City Hall Station (Part 1)                                         |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

When you enter this section you will proceed along the tracks until you reach
a subway car. There should be a path up just to the right of the car.
However, go inside the car to find a glass case. This case houses a Darkling
Outfit:

0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Darkling Outfit #3 - Roadworker Outfit \
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Inside broken down subway car at City Hall Station.                       |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0

And at the end of the car is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #22 \
0CCCCCCCCCCCCCCCCCC0

Now exit the car and head up. You should enter a room with two homeless
people, one of them being Emerson Darke. They will tell you about the Turkish
Baths being closed up because of Shrote. Proceed into the nearby passageway
and you will be warned about Deval's people.

Once you are just around the corner, and not seen by the homeless couple,
activate your Darkness Guns and shoot out the nearby light. Then switch to
Creeping Dark and send it around the next corner.

Here you will encounter two homeless people. However, they are armed with
Knives. Attack/Devour them and proceed forward and around the next corner.

Next, you will enter a larger room. Two more attackers await. Attack/Devour
them and continue down the passageway to the next corner.

Around the corner is where you will find another attacker. Attack/Devour him
and proceed around the corner.

Continue forward through the large room and into the next passageway. Look to
your left and you should see a door with an upside down star on it. Send
Creeping Dark through the door and you will set off a trap.

Continue around the corner and down the stairs to set off another trap then
go right at the next corner. As you continue around the next corner you will
set off another trap.

Proceed down the long passageway and you find a pool of water at the bottom
of the stairs in the middle of the passageway. This pool is electrified. Send
Creeping Dark along the wall to your left and proceed to the other side of
the pool area where you will find a couple of wires sticking out of the wall.
Attack these wires to de-activate and proceed forward around the next corner.

As you proceed you will set off another trap. At this point you may exhaust
your Darkness Energy and Creeping Dark will automatically retract. Once
retracted, proceed through the passageways and through the upside down star
door. Go down the stairs and to where you activated the second trap. Ahead of
you should be a pipe. Just behind it, in the corner and on a grating, is
another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #72 \
0CCCCCCCCCCCCCCCCCC0

Now, proceed through the passageways, past the pool of water, and stop just
as you get around the corner. Send Creeping Dark ahead of you. As you go down
a short set of stairs go right and you should see a door with an upside down
star on it. You should also hear a voice. This voice belongs to Ernie Deval,
brother to Mitch Deval, the person you met at Fulton Street Station.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Mitch Deval \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found Mitch's brother.                                                    |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Unfortunately, Ernie is a Satan worshipper and is a bit unbalanced. He is
also the leader of the attackers you dealt with earlier.

Creep up the door and attack the vent above it. Creep inside the room and go
left. You should see a padlocked gate. There are several padlocks on it.
Attack them to get the gate to open. However, after opening the gate, Ernie
will attack. In addition, Creeping Dark will get stuck after opening the gate
so you will have to retract and try again.

Send Creeping Dark in again and attack the lock on the door leading in to the
room where Ernie is. Ernie will try to leave the room to attack you. Attack
him to end his threat. And when you devour his heart you will get the last
Darkness Power: Black Hole. And, in the process, you will earn the following
Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Crazy for You (25 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Acquire Black Hole.                                                       |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Now, enter the room where Ernie was at. Jump up to the upper level through
the gate you opened. Just ahead of you, on the ground, is a Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #81 \
0CCCCCCCCCCCCCCCCCC0

Nearby is a set of stairs leading up and out. However, there is a gate there
and there appears to be no way to open it. This is where your newly acquired
Black Hole power comes in handy. Look at the gate and activate Black Hole.
The gate should open about halfway up. This is enough to get through.

Once through the gate, head down the passageway and to a set of stairs going
down. Stop at the top of the stairs and send Creeping Dark down and around
the corner to Attack/Devour two more of Deval's followers. Then retract and
continue forward.

As you turn the next corner you will see a chain-link fence to your left.
Just beyond that is an opening. Look down and you should see some
scaffolding. Jump down to the scaffolding. Look at the wall across from your
and then look to your right about 45 degrees. On top of the light is another
Collectable. Jump on the pipes ahead of you then walk over to collect it:

0CCCCCCCCCCCCCCCC0
| Collectable #73 \
0CCCCCCCCCCCCCCCCCC0

After that, jump down and turn around. Then proceed forward through the
passageway to an open door. This open door will lead you to the.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE9. Turkish Baths                                                      |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

From the start proceed up the stairs shooting out the lights as you go. At
the top of the stairs you will enter a larger room. At the end of the room,
and inside the next passageway, is a blockade of various objects. Use Demon
Arm and pull the metal barrel away from the blockade and drop it in the
larger room. Then use Black Hole which will destroy the rest of the blockade.

Go through the now unblocked passageway to a junction. You will see a door to
your left and one to your right. Go through the left one. Proceed through the
large room to the end and turn right. You should go through a doorway and see
a locked gate across from you. From here, look right and you should see a
small area. In this small area is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #74 \
0CCCCCCCCCCCCCCCCCC0

Now go back to the junction and through the other door. Go to the end of the
large room and you should see a bricked up area. Use either Demon Arm, Black
Hole, or the Darkness Guns to destroy it.

Go through the opening and up the stairs. Partway up you should find a bunch
of weapons. At the top of the stairs is a door. When you open the door you
will enter the baths themselves.

Unfortunately, you will also find Cops here. From the doorway, use the Black
Hole on the two Cops ahead of you. When you replenish your Darkness Powers,
use the Black Hole on the Cop across and on the upper level.

Proceed partway into the large bath room and you will be attacked by another
Cop on the upper level. Use the Black Hole on him.

Devour the hearts of the two dead Cops then proceed through the next
passageway into a rounded room. There are more Cops here. Use the Black Hole
on them, devour hearts, and proceed to the next passageway which is partially
blocked. Use Black Hole on it to clear it and get rid of a nearby Cop.

Use the Darkness Guns on the Cops you encounter in the hallway leading up to
the upper level. Then use Black Hole on the Cops on the other side of the
room.

After getting rid of all of the Cops in this area go and devour hearts. If
you have devoured every heart you encountered in the game, including all of
the extra ones I have pointed out, you should finally get 180 hearts here in
this part of the Turkish Baths. This will maximize your Darkness Level and
earn the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - One with the Dark (25 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achieve maximum Darkness level.                                           |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Now, you just need 120 more hearts to get the Cannibal Achievement.

On one side of the room is a large gap and a board that serves as a bridge to
the other side. Cross it and proceed to the next passageway.

This passageway leads to the changing rooms. There are three more Cops
inside. Use the Black Hole on them and proceed inside the room. There is a
door in the middle but I won't take that yet.

Turn right and you should see another door. This door goes into a short
hallway that leads to the showers. There is a Cop here. Attack/Devour him and
enter the sauna behind him to find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #25 \
0CCCCCCCCCCCCCCCCCC0

After obtaining the Collectable, go back and enter the other door. Partway
through the hallway you will encounter another Cop. Attack/Devour him and
proceed.

When you turn the corner you will find a door. This is the evidence room
where the briefcase is. But don't go through it yet. When you get near the
door, go right then left. At the end, by the door, is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #82 \
0CCCCCCCCCCCCCCCCCC0

From where you get this Collectable, send Creeping Dark around the corner and
through the evidence room door. Attack/Devour the two Cops inside.

After that look around and you should see a chain-link fence in one corner of
the room. Send Creeping Dark to this part of the room. When you get to the
gate for the chain-link fence area you will get a prompt to obtain the
following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #24 \
0CCCCCCCCCCCCCCCCCC0

Next, retract Creeping Dark and go into the evidence room to obtain the
briefcase. Then go out the way you came in.

But, when you near the large baths room you will be attacked by SWAT. One
will rappel in front of you. Use the Darkness Guns on him and then on the two
SWAT across the room.

Proceed to the railing and you should see a Police helicopter overhead. It
will fire on your as you try to get across the room. However, if you aim
yourself near the front of the chopper and use Black Hole you can bring it
down and earn the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Anti Air (15 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Bring down the Chopper.                                                   |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

After that, head back to the plank that leads back to the other side of the
room. However, when you get there, turn right and look down. You should see
some scaffolding below. And on that scaffolding is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #75 \
0CCCCCCCCCCCCCCCCCC0

Jump over the railing to land on this scaffolding so you can grab this
Collectable.

At this point you will be ambushed by more SWAT. Find and Attack/Devour them
for more hearts. Then head back to the door leading out. Right behind it is a
SWAT behind armor. Black Hole/Devour him and proceed.

When you get down to the large room again there will be two SWAT at the end.
Black Hole/Devour them and go through the junction and hallway to the next
room. In the next room will be three SWAT. Black Hole/Devour them and proceed
to the next room and back down to.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE10. City Hall Station (Part 2)                                        |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

Get out of the small room, past the scaffolding, and around the corner. As
you head to the end of the room a door will open and Emerson Darke will
emerge. He will tell you of the Cops ahead.

Go up the stairs and follow the passageways until you reach a
hallway/junction with gray walls and two wood doors on the left side. These
doors are for the bathrooms. Enter the Mens Room. You should see a person
inside. Go to the stall closest to him to find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #23 \
0CCCCCCCCCCCCCCCCCC0

Exit the Mens Room and proceed to the stairs leading up. However, in the next
large room, is where you will be ambushed and large floodlights will be
turned on.

Send in Creeping Dark to Attack/Devour the SWAT on the ground. After that
retract Creeping Dark and use the Black Hole from the hallway to destroy all
the floodlights and the two SWAT on the scaffolding.

Head to the door behind the scaffolding and use the Black Hole on all of the
SWAT that emerge from the door and on the lower area behind the door. After
dealing with the SWAT, don't go through the door yet. Turn around and you
should be looking at the scaffolding. Send Creeping Dark to the taller one
and you should find a Collectable on the middle level:

0CCCCCCCCCCCCCCCC0
| Collectable #30 \
0CCCCCCCCCCCCCCCCCC0

From here, proceed through the door and then turn right at the bottom of the
stairs and go forward. After turning the corner and proceeding down the long
passage you will encounter two SWAT. Use the Darkness Guns on them then
devour hearts and proceed around the corner.

After turning the corner you will encounter two more SWAT in the room where
you first encountered Emerson Darke and his friend. Do the same to them and
go down the stairs back to the tracks.

However, just as you get to the bottom of the stairs more SWAT appear at the
bottom. Head back to the bottom of the stairs and use Black Hole at the
bottom to kill the three SWAT waiting for you.

Next, go on the tracks and head out of City Hall Station. As you get to the
scaffolding you will be attacked by five SWAT who'll be at the end of the
tunnel. Use Black Hole on the one to the left then, after backing off to
replenish, go around the scaffolding and use Black Hole on the group of four
SWAT. After devouring hearts proceed forward and back to.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE11. Fulton Street Station (Part 3)                                    |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

Once you go through the gate talk to Mitch Deval nearby. Jackie has to lie to
him about his brother but Mitch falls for it.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Mitch Deval                                        |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And he will give you the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #48 \
0CCCCCCCCCCCCCCCCCC0

Now head to the Mens Room to meet with Butcher Joyce. Butcher will plant a
bomb in the briefcase. After Butcher talks to you, you will get a page from
Capt. Shrote.

Leave the Mens Room and head to a Phone. Talk to Eddie and Jackie will set up
a meeting at Trinity Church. If you look at the letter Anthony Estacado gave
you in Otherworld you see that in order to defeat The Darkness you must go
back to Otherworld. And to do that you must kill yourself on holy ground. It
looks like Jackie has a plan to go back to Otherworld and the Church is the
way in.

Now call all the Collectable numbers you have obtained up to this point. Then
head back to Canal Street Station and to.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE12. Trinity Church and Cemetery (Part 2)                              |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

Go into the Church. Once inside the cathedral itself you will be instructed
by Capt. Shrote to place the briefcase on the altar. Once you place the
briefcase on the altar then Capt. Shrote will turn off the lights and send in
his Police force to deal with you.

The best place to be is at the opposite side of the altar. Kneel down, switch
to Black Hole, manifest The Darkness, and switch to your Tactical Rifle. By
kneeling down behind the altar you will make yourself harder to hit when the
Police start shooting.

In addition, you will be standing on top of a Darkling Portal. Send out a
Berzerker and a Kamikaze Darkling to attack the Police when they appear.

Use the Tactical Rifle on the Police at the other end of the cathedral. Use
the Black Hole on the SWAT that rappel down on the opposite side of the fence
since they can easily hit you through the fence at that close a distance.

After awhile Capt. Shrote will turn on some large floodlights to make it
harder for you to use your powers. However, the floodlights won't reach your
position so you are safe.

When there are no more Police at ground level get from behind the altar and
shoot out the lights. There are four more Police on the upper level. Use the
Black Hole on each of them while keeping them from hitting you with gunfire.

Once you have defeated all of Capt. Shrote's Police force he will then toss
flash-bang grenades to knock you out. When you wake up you will come
face-to-face with.....

 /3333333333333333333333333333333333333333333333333333333333333333333333333\
03333333333333333333333333333333333333333333333333333333333333333333333333330
| >CTE13. Capt. Eddie Shrote                                                |
03333333333333333333333333333333333333333333333333333333333333333333333333330
 \3333333333333333333333333333333333333333333333333333333333333333333333333/

Here you will face Capt. Shrote who will torture you for awhile. Then one of
his cronies will laugh at the mention of "Mother of God" and Capt. Shrote
will threaten him.

After drilling into your face for a few seconds the drill breaks. Then Capt.
Shrote will go to the other end of the cathedral to fix it. At this point you
will be given several choices on how to talk to Shrote's cronies.

Each time they talk to you they will block the light and allow The Darkness
to get stronger. It doesn't matter what order you do the choices. The last
choice will allow you to use the Demon Arm.

Use the Demon Arm and it will hit the briefcase. This causes the bomb to
explode killing Capt. Shrote, his cronies, and you.....again.

"And that.....That was the second time I died."

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| V. Chapter Four - Return to Otherworld                             [CHPU] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

When Jackie dies he re-enters Otherworld. And in the process you will obtain
the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Into The Dark (50 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Complete the second part of the game and enter Chapter Four.              |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

When Jackie wakes up he is back in the cannon which eventually stops at
the.....

 /4444444444444444444444444444444444444444444444444444444444444444444444444\
04444444444444444444444444444444444444444444444444444444444444444444444444440
| >CTU1. Castle Entrance (Part 1)                                           |
04444444444444444444444444444444444444444444444444444444444444444444444444440
 \4444444444444444444444444444444444444444444444444444444444444444444444444/

At this point, fire the cannon. But there is no shell. So now Jackie must go
and find one.

Exit the cannon and go down to ground level. When you finish climbing down
the ladder you should be looking at it. Now sidestep left and you should see
the railing for the stairs behind the ladder. Beyond it is a crawl-space for
the concrete walkway and ramp next to the cannon. Inside this crawl-space is
a Collectable. Use Creeping Dark to obtain it:

0CCCCCCCCCCCCCCCC0
| Collectable #76 \
0CCCCCCCCCCCCCCCCCC0

Now switch to the Darkness Guns and proceed to the area at the rear of the
cannon. Go past the rocks and you will find a path down. However, you will
have to fight several German Soldiers as you go on this path. Use the
Darkness Guns on them as you proceed and shoot out the lamps as you go. Don't
forget to devour hearts to obtain the Cannibal Achievement.

Eventually you will get to the large wall you got past in the cannon. Take
down the four German Soldiers, devour hearts, then proceed through the door.

After going through the second door turn right and go down the ladder. When
you are finished going down the ladder you should be looking at it. Now turn
left. You should see a large pipe with a grate at the end. Near the grate is
another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #78 \
0CCCCCCCCCCCCCCCCCC0

Now go back and turn right. Proceed through the tunnel and into the.....

 /4444444444444444444444444444444444444444444444444444444444444444444444444\
04444444444444444444444444444444444444444444444444444444444444444444444444440
| >CTU2. Village (Part 3)                                                   |
04444444444444444444444444444444444444444444444444444444444444444444444444440
 \4444444444444444444444444444444444444444444444444444444444444444444444444/

When you reach the end of the tunnel you will find another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #64 \
0CCCCCCCCCCCCCCCCCC0

Go through the grate and turn right. Follow the creek until you reach the
wall. Turn left and you should see a small corridor with a wooden floor.
Follow it and to a ladder. Climb it to re-enter the Village.

Here you will find a couple of Allied Soldiers. Talk to Frances Fox and he
will tell you where Anthony went to. Anthony went back to the Trenches to
wait for Jackie.

Head back through the Village and down the ladder leading to the Trenches. Go
through the tunnel and when you enter the small room, where you found a
harmonica player during your first trip here in Chapter Two, you will find
another Allied Soldier.

His name is Charlie Hazelgrove and he will talk about his wife. He will also
give you a message to give her along with a bracelet. This will activate a
Side-Quest:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Charlie Hazelgrove \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Give bracelet to Rosie Hazelgrove.                                        |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now proceed through the tunnel and into the.....

 /4444444444444444444444444444444444444444444444444444444444444444444444444\
04444444444444444444444444444444444444444444444444444444444444444444444444440
| >CTU3. Trenches (Part 2)                                                  |
04444444444444444444444444444444444444444444444444444444444444444444444444440
 \4444444444444444444444444444444444444444444444444444444444444444444444444/

Here you will find Anthony again. He is prepping a tank. You need to climb
onto the tank and use the guns. He will drive.

This part of the game is essentially a rail shooter. You have no control over
where you go, just where you shoot. Every now and then Anthony will point out
where enemy planes will appear.

Shooting down enemy planes is a requirement for another Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Take a Look at the Sky (50 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Take down 6 airplanes.                                                    |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| This isn't very hard to do. This is easier if you have the subtitles on   |
| since it will make it easier to aim your guns in the proper direction     |
| before the planes show up. Just keep your finger on the trigger and you   |
| should be able to get this Achievement easily.                            |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

In addition to shooting at planes you also have to contend with German
Soldiers, tanks, and pillboxes. Just shoot at the tanks for a few seconds to
blow them up and shoot into the windows of the pillboxes to kill the German
Soldiers inside.

Eventually you will end up at a large bunker and crash inside. The tank is on
it's side and you can't get out. Anthony will go to get something to help
you.

But he is then attacked by a creature you can't see. He goads it into
attacking him instead of Jackie. However, the creature gets the best of
Anthony and sends him flying.

Then this large creature, called the Shlogg, grabs the tank and lifts it up.
Now you must defend yourself from this creature. Use the guns to shoot at
it's ugly face. Every now and then the Shlogg will smack the tank into
something in an attempt to hurt you but keep on shooting. After about a
minute of shooting you should finally bring down the Shlogg and end the
threat.

When you are finished you will be free of the tank. The Shlogg should be
ahead of you. To the left of the Shlogg is a door. Enter the door and turn
right to find another Collectable on the floor:

0CCCCCCCCCCCCCCCC0
| Collectable #83 \
0CCCCCCCCCCCCCCCCCC0

Now exit the room and go past the Shlogg. You will find Anthony on the
ground, mortally wounded. Anthony will talk about The Darkness. He finally
figured something out about The Darkness. It concerns the "light within the
Darkness". But before he tells Jackie, The Darkness intervenes and pulls
Anthony down into the ground (don't fall into the hole yourself otherwise you
will die).

To the left of where Anthony was is a corridor. Follow it to a door. Once
through the door, go left and then enter another door nearby. Go through the
hallway and turn right after you go through another doorway.

Continue forward and through another door. Turn right and proceed forward
through another door. Here you should see a set of stairs. Climb the stairs
to go back to.....

 /4444444444444444444444444444444444444444444444444444444444444444444444444\
04444444444444444444444444444444444444444444444444444444444444444444444444440
| >CTU4. Castle Entrance (Part 2)                                           |
04444444444444444444444444444444444444444444444444444444444444444444444444440
 \4444444444444444444444444444444444444444444444444444444444444444444444444/

Just before you go through the door switch to the Darkness Guns and shoot out
the light ahead. When you go through the door you will find a shell cart. You
will also find some walkways above.

However, there are two German Soldiers on the walkways. Use the Darkness Guns
on them then devour their hearts.

Once that is done, head up the stairs to get on the above walkway. When you
get to the junction, turn right. At the end of the walkway is another
Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #31 \
0CCCCCCCCCCCCCCCCCC0

After obtaining the Collectable, turn around and go to the other end of the
walkway. Here you will find the lever that opens the large door so you leave
with the shell.

Go back down and climb the ladder on the shell cart. Then press Start Engine
to begin.

The shell cart will go along some tracks but this is much shorter than the
tank section you did earlier. You also have the use of a gun but that isn't
of much use here.

Near the end, as you approach the cannon, you will be besieged by six German
Soldiers. When you are allowed to leave the shell cart, go down and head to
the end of the concrete bunker at the rear of the train. Take down the two
German Soldiers nearby with the Darkness Guns as you go behind the concrete
bunker.

Two more German Soldiers will approach your position. Peek around the
concrete bunker and pick them off as they come to you.

One more German Soldier will be on the walkway above. Take him down and head
near the front of the cannon. Take down the last German Soldier here and
devour all hearts before climbing up the ladder to get back into the cannon.

Once you get back to the control room, fire the cannon to put a large hole in
the the castle entrance. Exit the control room, climb down and head to the
castle.

Just before you get to the wooden bridge you should see two large pointed
objects with lights to either side of the path. Look to your left and you
should see a Collectable sitting at the base of one of these lights:

0CCCCCCCCCCCCCCCC0
| Collectable #77 \
0CCCCCCCCCCCCCCCCCC0

Now cross the wooden bridge. After crossing the wooden bridge you should see
three more pairs of these large pointed objects. Head to the last pair just
before the door. Turn right to find another Collectable sitting on the base:

0CCCCCCCCCCCCCCCC0
| Collectable #32 \
0CCCCCCCCCCCCCCCCCC0

Go up the stairs and enter the castle. The door leading down should be to
your right. However, look to your left instead. You should see a blocked
doorway. In the upper part of this doorway is another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #33 \
0CCCCCCCCCCCCCCCCCC0

Now turn around and go down the stairs leading into the.....

 /4444444444444444444444444444444444444444444444444444444444444444444444444\
04444444444444444444444444444444444444444444444444444444444444444444444444440
| >CTU5. Castle Hall                                                        |
04444444444444444444444444444444444444444444444444444444444444444444444444440
 \4444444444444444444444444444444444444444444444444444444444444444444444444/

Go down the stairs and it will lead you into a larger room with some
machinery. But, once through the doorway, go straight ahead and to another
gated doorway. Here, you will find a Collectable behind it:

0CCCCCCCCCCCCCCCC0
| Collectable #84 \
0CCCCCCCCCCCCCCCCCC0

Now go to one end of this room to find what appears to be the remains of a
torso head in place with some bars. But just beyond it is a bright light. If
you look closely it looks like Jenny Romano is inside.

Look to your left and you should find a body with it's arms at it's sides. Go
up to it and Surrender Darkness Guns (and pick up a Rifle). This will take
away one of your powers and adds to the torso. This also pisses off The
Darkness.

Now turn around and go across to another machine. This is an Extraction
Machine. Activate it to take away your Black Hole power and add more to the
torso.

Now head to another Extraction Machine to the right of your position and pick
up a Rifle. This will take away your Creeping Dark power and add more to the
torso.

Finally go across from your position and use the last Extraction Machine (and
pick up Pistols). This will take away your last Darkness Power and complete
the torso.

This will also allow you to face.....

 /4444444444444444444444444444444444444444444444444444444444444444444444444\
04444444444444444444444444444444444444444444444444444444444444444444444444440
| >CTU6. The Darkness                                                       |
04444444444444444444444444444444444444444444444444444444444444444444444444440
 \4444444444444444444444444444444444444444444444444444444444444444444444444/

Once this battle starts, head back to the door where you came in and get as
far from The Darkness as possible.

It will send a couple of Darklings to attack you. Use the Pistols on them.
They only take one shot to kill so they are not that hard to deal with.

It will also use the Black Hole on you but if you position yourself correctly
at the door it can't reach you.

After a couple of rounds of attacks, The Darkness will tell you to surrender
to it. After the cutscene, run up to it and Accept It. This will end the
battle and Chapter Four.

However, as you leave Otherworld, The Darkness warns that, although you have
control, the more people you kill, the closer it comes to owning your
soul.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VI. Chapter Five - Destroying Paulie Franchetti                    [CHPF] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

After getting control of The Darkness, Jackie ends up back in his own world
and awakens at.....

 /5555555555555555555555555555555555555555555555555555555555555555555555555\
05555555555555555555555555555555555555555555555555555555555555555555555555550
| >CTI1. St. Mary's Orphanage (Part 2)                                      |
05555555555555555555555555555555555555555555555555555555555555555555555555550
 \5555555555555555555555555555555555555555555555555555555555555555555555555/

The memory of a younger Jenny Romano awakens him. He finds himself in the
front area of the still burned out Orphanage. You will also be wielding your
Pistols. Disarm and proceed to.....

 /5555555555555555555555555555555555555555555555555555555555555555555555555\
05555555555555555555555555555555555555555555555555555555555555555555555555550
| >CTI2. Fulton Street Station (Part 4)                                     |
05555555555555555555555555555555555555555555555555555555555555555555555555550
 \5555555555555555555555555555555555555555555555555555555555555555555555555/

When you get past the gate and head down to the lower platform, take the
right set of stairs to go down. At the bottom you will meet Vinny Mortarello
who is amazed that Jackie is still alive.

Vinny will tell him about recent events which include the Chicago Families
wanting to pull the plug on Paulie. Jackie tells Vinny about "mother of God"
and Vinny replies that he should go to Aunt Sarah who is being visited by
Butcher Joyce and bounce that off of them.

However, before I do that, I am going to stop progressing through the main
story and work on all of the Side-Quests I have been putting off until now.
Mainly because some of these Side-Quests won't appear until Chapter Five.
This will allow me to obtain more Collectables and acquire the Heart of Gold
Achievement.

And this leads me to the next chapter.....

 /5555555555555555555555555555555555555555555555555555555555555555555555555\
05555555555555555555555555555555555555555555555555555555555555555555555555550
| >CTI3. The Remaining Side-Quests                                          |
05555555555555555555555555555555555555555555555555555555555555555555555555550
 \5555555555555555555555555555555555555555555555555555555555555555555555555/

I am going to start with the Side-Quests here at Fulton Street Station first.

If you took the right path down to the platform you should see a woman with a
white and gray jacket hanging around the train tracks. She is Charlene
Warburton and she will wager that you can' pick up all four coins she throws
onto the train tracks before the train comes by. Accept her challenge:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Charlene Warburton \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Collect all four coins thrown onto the train tracks.                      |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

She then goes to a point between two green poles. Go past the right post and
to a point between that post and the next one then go onto the tracks. Then
turn left.

When she throws the coins they will go in a wide spread. By putting yourself
in this position you can get all four coins in one pass before the train
comes.

When the coins hit the ground, quickly proceed up the tracks tapping the Use
Button as fast as you can. If you do this right you should get all four
coins. Then jump onto the platform before you are hit by the train. If you
somehow didn't get all four coins you will have to try again.

Once you have all four coins then go back to Charlene to complete the
Side-Quest.

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Charlene Warburton                                 |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in return she will give you the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #42 \
0CCCCCCCCCCCCCCCCCC0

Now head down the corridor that goes between the two sets of stairs leading
to the St. Mary's Orphanage Station. On one of the benches you will find an
old lady slumped over asleep. This is Rosie Hazelgrove. This is the woman you
were requested to talk to by Charlie Hazelgrove who you met in the Village in
your second trip to Otherworld.

Awaken her to give her the message and bracelet. This also completes Charlie
Hazelgrove's Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Charlie Hazelgrove                                 |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in return she gives you a Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #49 \
0CCCCCCCCCCCCCCCCCC0

Now head to the track where you can catch a train. Here you will see a woman
with a tan jacket hanging around the track. She is Ingrid Pulanski and she is
upset over the bracelet she lost on the tracks. Agree to help her:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Ingrid Pulanski \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Find bracelet on train tracks.                                            |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

When the train has cleared from the tracks go down and near where Ingrid is
standing. Pick up the bracelet, jump back onto the platform, and give it back
to her. This will complete Ingrid's Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Ingrid Pulanski                                    |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And as a reward she will give you another Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #41 \
0CCCCCCCCCCCCCCCCCC0

Nearby you will see a guy standing there at the corner near the Mens Room. He
is 'Little Petey' Terrone. He wants you to go and deliver a message for
Mickey Famiano who is arriving at Canal Street Station. He wears a red hat so
that will make it easier to spot:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - 'Little Petey' Terrone \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Deliver message to Mickey Famiano.                                        |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now find Vinny Mortarello who is patrolling around where you found Rosie
Hazelgrove. He is upset that Paulie has replaced the regular "earners" within
the family with some thugs from the West Coast. He wants Jackie to take these
goons down.

It should be noted that this is a five part Side-Quest and I am going to
combine them with other Side-Quests to minimize travel:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Vinny Mortarello (Part 1) \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Kill goon tailing Aunt Sarah.                                             |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now take a train to Canal Street Station.

When you get off the train, go straight ahead to the next set of tracks and
turn left. You should see a man standing by a machine. He is Mickey Famiano.
Talk to him to deliver the message from Little Petey:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - 'Little Petey' Terrone                             |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in return he will give you the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #50 \
0CCCCCCCCCCCCCCCCCC0

Now head up the stairs leading up to the Chinatown Station. You will find
George Hadel again. But he is on the ground in pain. As you approach he gets
back up. He tells you that Compton Scarr has beaten him up and stolen his
harmonica. Help him again and he will tell you that Compton went to Lower
East Side:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - George Hadel (Part 2) \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Recover harmonica from Compton Scarr.                                     |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now head to the Lower East Side Station. Along the way you will encounter
Jimmy the Grape. He tells you about the Cops capturing Petey "Pajamas". Petey
is real weak and Jimmy fears that he will spill his guts about the family.

Jackie asks about where he is but all Jimmy can give him is a room number:
261. Agree to help him:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Jimmy the Grape \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Find and kill Petey "Pajamas".                                            |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

You may also encounter a woman named Dorothy Paine who talks about the weird
weather and the coming eclipse.

When you get up the steps and you can go to either Trinity Cemetery or Lower
East Side, turn left and head to the Trinity Cemetery Station instead.

You will encounter Enzo Scardina again. He will tell of Frankie Tieri who is
about to run a couple of kilos of drugs for Paulie through town.

Agree to help Enzo and he will give you a duplicate suitcase to use in a
switch when Frankie stops at Fulton Street Station. Then bring the suitcase
back to Enzo. This will start his Side-Quest:

0SSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Enzo Scardina \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Switch suitcases with Frankie Tieri at Fulton Street Station.             |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now head up the stairs leading to Trinity Cemetery.

When you get to the cemetery gates you find that they are blocked off and
Frank Rottenberg standing outside. He is upset that he has been thrown out
but he is more worried about the Insulin he was forced to leave behind. Agree
to help him:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Frank Rottenberg \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Get his Insulin from inside the Trinity Cemetery grounds.                 |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Go back around the corner so he can't see you. Then use Creeping Dark to go
over the wall and into the bathroom where you met Frank earlier in the game.
Near the sinks is a set of drawers. The Insulin is on top of them. Once you
acquire it, retract Creeping Dark, de-manifest The Darkness, and give the
Insulin to Frank. This completes Frank's Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Frank Rottenberg                                   |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in return he gives you a trinket that, at this time, has no particular
use.

Now head back down and toward the Lower East Side.

While still at the bottom of the Subway stairs at the Lower East Side, use
Demon Arm to smash the nearby lights then switch to Creeping Dark. Send it up
and towards Aunt Sarah's place.

Nearby you should see a singular person with an orange jumpsuit. This is
Vinny's first target. Attack/Devour him. If you stand still after the attack
you will hear his backup trying to contact him. This also completes Part 1 of
Vinny's Side-Quest.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Vinny Mortarello (Part 1) \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed goon tailing Aunt Sarah.                                           |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Retract Creeping Dark and move to a spot between the Mailbox across the
street from Aunt Sarah's place and the Telephone Booth. You should see the
backup arrive and stop partway up the street. Use Creeping Dark to
Attack/Devour the four goons then retract and de-manifest. Switch to Demon
Arm.

Then post the letters you got from your last trip to Otherworld in the nearby
Mailbox. This will unlock more Collectables.

Now head up Thompson St. and turn left at Clark St. As you proceed up Clark
St. a person will emerge from the alley. He will then try to attack you.
Activate Darkness Power to hit him with the Demon Arm before he can do
anything. Devour his heart and proceed.

As you approach Waterfront St., stop just before the intersection, knock out
some nearby lights with Demon Arm and then send Creeping Dark ahead. Turn the
corner going left and you should see three people in a small group. This is
where Compton Scarr is. Attack/Devour all three goons then retract and go get
the harmonica.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - George Hadel (Part 2) \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found and killed Compton Scarr and retrieved harmonica.                   |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Now head back down to the Canal Street Station and to George Hadel. Give him
back his harmonica to complete his Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - George Hadel (Part 2)                              |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in return he will give you the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #45 \
0CCCCCCCCCCCCCCCCCC0

Now head back to the stairs heading up to the Lower East Side but sidestep
right and get closer to one of the set of tracks. Go past the black fence,
which should be to your left, and you should see a black man sitting on the
ground. As you approach he will stand up. This is Terrence Willis. He wants
you to get rid of a gang near the Whitefish Pool Hall. Agree to help him:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Terrence Willis \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Get rid of a gang near the Whitefish Pool Hall.                           |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now go back up to the Lower East Side Station and up to Lower East Side.
While you are still at the bottom of the Subway stairs, manifest The Darkness
and smash out the nearby lights with the Demon Arm and let The Darkness fully
charge up. Then switch to Black Hole and de-manifest. You should also be
unarmed.

Head over to the Whitefish Pool Hall area. As you near the open gate you
should hear music. As you get near the two large container crates angle left
and go between them and the trash bin. The railing for the stairs leading
down should be ahead of you.

Now go to the corner of the railing, stop, and turn right. You should see
five people ahead of you. This is the gang that Terrence told you about. 

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Terrence Willis \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found gang.                                                               |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Since you are unarmed they won't do anything. Now, aim your head downward a
little bit.

Activate Black Hole and the Black Hole should appear in the middle of the
group. Let the Black Hole continue until you run out of Darkness Energy. This
will allow you to get rid of the entire group and in the process you will get
the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Bringing People Together (5 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Trap 5 enemies within a Black Hole.                                       |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Devour hearts and head back to Terrence to complete his Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Terrence Willis                                    |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in the process he will give you the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #47 \
0CCCCCCCCCCCCCCCCCC0

He will also offer help with some cups hustler nearby as additional payment.
Back away from him about thirty feet then approach him again. He will tell
you to distract the cups hustler and mark the cup. Now go past Terrence and
around the next corner.

Here you will see Lucas Hellinger. He is the cups hustler Terrence told you
about. When he finishes talking and you get to do an action select Distract
Him.

Then wait for him to stop talking and then Accept. He will then do his little
game. Select the cup with the mark and Lucas will give you the following
Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #46 \
0CCCCCCCCCCCCCCCCCC0

Now take the train going back to Fulton Street Station.

Head back to Vinny Mortarello to complete Part 1 of his Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Vinny Mortarello (Part 1)                          |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Now he will tell about the next target. He will be at Grinder's Lane keeping
an eye on things for Paulie. This will start Part 2 of Vinny's Side-Quest:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Vinny Mortarello (Part 2) \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Kill goon at Grinder's Lane.                                              |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now continue just past Vinny and you should see a man standing near an
Information Machine. This is Frankie Tieri, Enzo Scardina's target. His
briefcase is sitting on the ground near him. Get near the briefcase and pull
the switch.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Enzo Scardina \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found Frankie Tieri and pulled briefcase switch.                          |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Now head up to Grinder's Lane.

When you get up the Subway steps, turn right. The gate that was there when
you were earlier in the game is now open. Go forward through the gate and
until you reach a pair of trash bins. Switch to Demon Arm and move the left
trash bin to expose the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #61 \
0CCCCCCCCCCCCCCCCCC0

Now head to the corner of the Grinder's Lane Abattoir. Use Creeping Dark and
go around the corner. There should be a Police Car and five goons nearby.
Attack/Devour the goons and you will complete Part 2 of Vinny's Side-Quest.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Vinny Mortarello (Part 2) \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed goon at Grinder's Lane.                                            |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Now turn left and you should see a parking space for a single car. To the
left is a set of stairs. This leads inside the Grinder's Lane Luxury
Apartments.

Knock out the nearby lights and send Creeping Dark inside. Go along the
hallway and you should see a pair of Cops. Attack/Devour them then retract
Creeping Dark.

Switch to your Darkness Guns and go inside Grinder's Lane Luxury Apartments.
Shoot out the lights as you go. When you get to the dead Cops look at the
nearby doors. One of the should say 261. This is where Petey "Pajamas" is
located.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Jimmy the Grape \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found Petey "Pajamas".                                                    |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Unlock the door and take down the two Cops inside. Then head into the kitchen
and kill Petey "Pajamas". Take the witness protection list and turn around.
On the opposite wall is a Glass Case. Inside the Glass Case is another
Darkling Outfit:

0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Darkling Outfit #4 - Fireman Outfit \
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Inside apartment where you find Petey "Pajamas".                          |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0

Now head back to Fulton Street Station and to Vinny. This will complete Part
2 of his Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Vinny Mortarello (Part 2)                          |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Now he will tell about the next target. He is the leader of a gang at Lower
East Side. This moron also keeps people awake with his music. This will start
Part 3 of Vinny's Side-Quest:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Vinny Mortarello (Part 3) \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Kill goon at Lower East Side.                                             |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now head back to Canal Street Station.

Find Jimmy the Grape and talk to him. This will end his Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Jimmy the Grape                                    |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

However, he won't give you anything.

Now head up to the Trinity Cemetery Station and put down suitcase near Enzo
Scardina. This will complete his Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Enzo Scardina                                      |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in return he will give you the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #51 \
0CCCCCCCCCCCCCCCCCC0

Now head to Lower East Side.

While at the bottom of the stairs, use Demon Arm to knock out the nearby
lights then switch to Creeping Dark. Send it up the stairs and head around to
the dead end area near Aunt Sarah's house.

Here you will see a vehicle with a loud sound system. Go around the back of
the vehicle so you can sneak up on the four goons. Attack/Devour them then
retract. This will complete Part 4 of Vinny's Side-Quest.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Vinny Mortarello (Part 3) \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed goon at Lower East Side.                                           |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Then go up and shoot the sound system to turn it off.

Now head back to Canal Street Station and take a train to Fulton Street
Station.

Go back to Vinny to complete Part 2 of Vinny's Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Vinny Mortarello (Part 3)                          |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Now he will tell about the next target. He is at Chinatown. He sells drugs to
kids at Orchid and Plum. This will start Part 4 of Vinny's Side-Quest:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Vinny Mortarello (Part 4) \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Kill goon at Chinatown.                                                   |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Take a train back to Canal Street Station.

When you get off the train, go straight ahead to the next set of tracks and
turn left. Continue forward and you will see a woman sitting on a bench. She
is Dana Cutrone. She complains about her boyfriend stealing her apartment in
Chinatown. Agree to help her get it back:

0SSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Dana Cutrone \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Get her boyfriend out of her apartment.                                   |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now head up the stairs leading to Chinatown Station then into Chinatown.

Stay at the bottom of the stairs and knock out the lights with Demon Arm then
switch to Creeping Dark. Then send it up to ground level. Continue forward
and turn left at the glass case where you got a Darkling Outfit earlier in
the game and head into the alley.

When you turn right around the corner you will encounter your target.
Attack/Devour him then retract Creeping Dark and de-manifest. This will
complete Part 4 of Vinny's Side-Quest.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Vinny Mortarello (Part 4) \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed goon at Chinatown.                                                 |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Now go up the stairs and head to the intersection of Orchid and Plum. Head
north and into the alley. Continue until you reach a small chain-link fence
which should be to your right. Stop at the end of the fence and turn right.

You should see a door. Go through the door to enter a hallway. Turn left at
the corner and head to the door at the end. Knock on the door to confront
Joey Skelton.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Dana Cutrone \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found her boyfriend.                                                      |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Once the door opens, enter the apartment and to the corner to find a Glass
Case that houses a Darkling Outfit:

0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Darkling Outfit #5 - Lumberjack Outfit \
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Inside apartment where you find Dana Cutrone's boyfriend.                 |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0

Now turn left and you find another Collectable in the corner:

0CCCCCCCCCCCCCCC0
| Collectable #4 \
0CCCCCCCCCCCCCCCCC0

Then confront Joey and take the keys from him. Now head back to Canal Street
Station and to Dana Cutrone to complete her Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Dana Cutrone                                       |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in return she will give you the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #40 \
0CCCCCCCCCCCCCCCCCC0

Now take a train back to Fulton Street Station.

Talk to Vinny again to complete his Part 4 of his Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Vinny Mortarello (Part 4)                          |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

Now he will tell about the last target. He is at Gun Hill. He is keeping an
eye on Shrote (even though he is dead). This will start Part 5 of Vinny's
Side-Quest:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Vinny Mortarello (Part 5) \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Kill goon at Gun Hill.                                                    |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Go to Gun Hill and knock out the lights with Demon Arm as you go. As you near
the corner leading to the apartments where you confronted Shrote, stop. Send
Creeping Dark around the corner.

As you turn the corner you should see some graffiti on the wall to your
right. As you get to this graffiti turn up the wall. Go forward up the wall
and you should encounter an open window. Inside the room is your target.
Attack/Devour him then look on the wall near the video equipment. This will
complete Part 5 of Vinny's Side-Quest.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Quest Information - Vinny Mortarello (Part 5) \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed goon at Gun Hill.                                                  |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

On the wall is a Glass Case that houses the last Darkling Outfit:

0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Darkling Outfit #6 - Construction Outfit \
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| Inside apartment where you find Vinny's last target.                      |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0

And in the process you will get the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Fashionable (25 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Collect all the Darkling outfits.                                         |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Retract Creeping Dark, de-manifest, and head back to Fulton Street Station to
talk to Vinny. This will finally complete his Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Vinny Mortarello (Part 5)                          |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in the process you will get the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #43 \
0CCCCCCCCCCCCCCCCCC0

Now take a train back to Canal Street Station.

Head back up to Chinatown Station. Not far from the active television you
should see a man with a white sweater leaning up against the wall. He is
Alfred Blackmoore.

He complains about a woman who is way behind on her rent. He is reluctant to
throw her out because she is a friend of Jackie. That woman is Dana Cutrone
who you helped out earlier. Agree to help Alfred:

0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Side-Quest - Alfred Blackmoore \
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0
| Evict Dana Cutrone from her apartment.                                    |
0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0

Now head back into Chinatown and to the apartment where you confronted Joey
Skelton earlier. Take the keys from Dana then return to Alfred to complete
his Side-Quest:

0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0
| Completed Side-Quest - Alfred Blackmoore                                  |
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0

And in return he will give you the following Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #52 \
0CCCCCCCCCCCCCCCCCC0

This is also the last Side-Quest of the game and you will finally earn the
following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Heart of Gold (50 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Help those in need.                                                       |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Before going any further go ahead and call all of the Collectable numbers you
have acquired at this point.

Now let's finally return to the Main Story and head back to.....

 /5555555555555555555555555555555555555555555555555555555555555555555555555\
05555555555555555555555555555555555555555555555555555555555555555555555555550
| >CTI4. Lower East Side (Part 4)                                           |
05555555555555555555555555555555555555555555555555555555555555555555555555550
 \5555555555555555555555555555555555555555555555555555555555555555555555555/

Head to Aunt Sarah's Apartment. Both herself and Butcher Joyce are amazed you
are still alive. Talk to them about "mother of God" and they will tell you
about the Santa Maria. It is a Chicago Family boat that drops off drugs for
Paulie. It moors at Pier 19 when there is no Coast Guard around.

But you can get the boat to moor by using the radio at Grinder's Lane. Now
head out of Aunt Sarah's Apartment and to.....

 /5555555555555555555555555555555555555555555555555555555555555555555555555\
05555555555555555555555555555555555555555555555555555555555555555555555555550
| >CTI5. Grinder's Lane (Part 2)                                            |
05555555555555555555555555555555555555555555555555555555555555555555555555550
 \5555555555555555555555555555555555555555555555555555555555555555555555555/

When I was here earlier doing a Side-Quest for Vinny I stopped at the corner
near the Abattoir. I am going to stop here again and send Creeping Dark
around the corner.

Attack/Devour the three goons then enter the door. When you get to the end of
the long hallway, a goon will emerge from the door at the end. Attack/Devour
him and then go through the door to the Cafeteria.

Attack/Devour the goon within and then proceed through the smaller room and
into the large room with the tables. Attack/Devour the single goon there then
retract Creeping Dark.

Enter the building and make your way to the large room. Switch to your
Darkness Guns and blow out the lights. Two goons will enter through the side
door and two more will enter from the door at the end of the room. Use the
Darkness Guns to kill them then devour hearts and proceed through the side
door.

Enter the Workshop door, where you got the Gasoline the first time you were
here, and use the radio and Call In The Ship. Then leave the room.

But you will be approached by a car with more goons. Go back near the
Workshop door and take them down with the Darkness Guns.

Another option is to head back the way you came. When you get to the door
leading back outside, use Creeping Dark and send it through the now open
gate, go around the car, and Attack/Devour the four goons.

Either way, once you have taken care of them, disarm and head back to Fulton
Street Station. As you head there you will get a page from Butcher Joyce.
Once inside Fulton Street Station, head to a phone. Call Butcher and he will
tell you to go to Pier 19 and kill the captain of the Santa Maria.

Take a train back to Canal Street Station, head back to Lower East Side, then
onto.....

 /5555555555555555555555555555555555555555555555555555555555555555555555555\
05555555555555555555555555555555555555555555555555555555555555555555555555550
| >CTI6. Pier 19 (Part 2)                                                   |
05555555555555555555555555555555555555555555555555555555555555555555555555550
 \5555555555555555555555555555555555555555555555555555555555555555555555555/

When the screen finishes loading up, you will hear some people talking. There
are some goons nearby. Use Creeping Dark and Attack/Devour the three of them.

Just ahead of them is a covered walkway near the top of the warehouses. There
is a goon there. If you're good at using Creeping Dark then just send it up
there and Attack/Devour him. Or you can use the Darkness Guns to kill him
then send Creeping Dark to devour his heart.

Now head toward the crane area and you will see a lot of container crates.
Stay near the back of the group and pick off the lights with the Darkness
Guns. Then send in Creeping Dark.

As you climb on the catwalk you will see a door ahead of you. Go to the left
of the door, climb up the wall, under the walkway, and back above the
railing.

Head to the stairs to your left Attack/Devouring any goon you come across as
you make your way to the Captain. During this attack, if you managed to
obtain every heart, including extra ones pointed out in this guide, this is
the earliest you can get the following Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Cannibal (25 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Devour 300 enemies.                                                       |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Continue along the hallways and stairs, killing goons, until you reach the
Captain's office. Once you kill him then you have completed your objective.

If you don't want to use Creeping Dark, then go on the ship and use Darkness
Guns on the goons as you go up on the ship.

Once you kill the Captain, then it is time to go and get the Collectables
that are exclusive to this area.

When you go onto the catwalk leading onto the ship you will see a door ahead
of you. Go through the door and, at one side of the room, you will see a set
of stairs going down. Go down the stairs until you reach a larger room. Down
below where you entered will be two goons. Kill them then go down. Go through
the gap in the container crates then turn right and go through the next gap
in the next row of container crates.

Once you have done that, turn around and send Creeping Dark up the container
crates and to an open area just above the gap you went through. Here you will
find a Collectable:

0CCCCCCCCCCCCCCCC0
| Collectable #86 \
0CCCCCCCCCCCCCCCCCC0

Go back the way you came. Kill the goon that is waiting for you on the upper
level in the larger room, climb up, and head to the main deck.

Once back outside, turn right and head to the front of the ship. You will
encounter another goon as you approach the stairs. Kill him then proceed down
and under the stairs. Here you will find the last Collectable in the game:

0CCCCCCCCCCCCCCCC0
| Collectable #94 \
0CCCCCCCCCCCCCCCCCC0

Now, leave the ship. As you do so you will get a urgent message from Aunt
Sarah. They are under attack from Paulie's men. You need to get there ASAP.

Once off of the ship, head to the red crane and stop. Send Creeping Dark
ahead and to the container crates. There are three goons at ground level and
another goon on a walkway on one of the buildings nearby.

Attack/Devour them then retract. Head to the corner leading back to where you
entered the Pier 19 area. Near where you found the first three goons there
are four more standing behind cars. Run up to the large metal conduit box,
for cover, and use Black Hole on the four of them.

Once they are all killed, de-manifest the Darkness but keep your Pistols out,
and head back to.....

 /5555555555555555555555555555555555555555555555555555555555555555555555555\
05555555555555555555555555555555555555555555555555555555555555555555555555550
| >CTI7. Lower East Side (Part 5)                                           |
05555555555555555555555555555555555555555555555555555555555555555555555555550
 \5555555555555555555555555555555555555555555555555555555555555555555555555/

Head to the intersection and turn left at Clark St. Head down the street and
you will see a car sticking out from an alley. Near the car is a couple of
goons. Go around the corner and take them down with the Pistols.

From there, proceed down the street and take down the two goons at the
corner. Go around the corner and head to Aunt Sarah's house. There will be
goons nearby firing at the house.

Kill all of the goons with the Pistols. When the area is cleared, proceed
inside the house. Jimmy the Grape then will push down a bookcase for cover
and in the process will trap you in the house.

If you go inside the bedroom you will see an old man, with most of his limbs
missing, loading up weapons. You can stock up on weapons, if you need to,
with him.

Shortly after you enter the house, more goons will show up in cars. They will
appear in the Olive Grove Restaurant parking lot, near the Subway entrance,
and just in front of the house.

You cannot use The Darkness here. You must use standard weapons. Shoot out of
the windows and go for headshots to make quick kills. If you take too much
damage, back away and head to the bedroom until you recover.

Once most of the goons are eliminated, some more will appear from the Subway
entrance and from the dead-end area. Once they are killed off, you will
automatically disarm.

Butcher Joyce will drive up then enter the house and move the bookcase. He
remarks that the Chicago Families will be grateful that you protected Aunt
Sarah. But Paulie has really crossed the line with this attack and that the
Chicago Families will take him down.

Then Butcher Joyce will tell you where he thinks Paulie is hiding. Paulie is
hiding at an old lighthouse he is renovating hoping that Jackie doesn't find
him.

At this point, you will be offered the position of the Don by Jimmy the
Grape. It doesn't matter what answer you give but I always go for the
positive answer.

Then Butcher Joyce will tell there is a boat waiting for him at Pier 19 that
will take him to the Lighthouse.

From this point, leave the house and pick up the weapons the dead goons
dropped. But, before I go to Pier 19, I am going back down into the Subway
and find a Phone. Call the Collectable numbers one more time and you should
unlock the last of the Extra Content. And you will finally get this
Achievement:

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Achievement - Completionist (20 G) \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Unlock 100 collectables.                                                  |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Head back out into Lower East Side then to the Pier 19 area. When you get to
the container crates you will find some Cops. However, they are just looking
around so you can leave them alone if you wish.

Turn left at the big red crane and you will come to a set of stairs leading
down. At this point a white speedboat piloted by Mario Del Arte will pull up.
Enter the boat and he will take you to the.....

 /5555555555555555555555555555555555555555555555555555555555555555555555555\
05555555555555555555555555555555555555555555555555555555555555555555555555550
| >CTI8. The Lighthouse                                                     |
05555555555555555555555555555555555555555555555555555555555555555555555555550
 \5555555555555555555555555555555555555555555555555555555555555555555555555/

When you arrive here it will be daylight. But look at the sun. You will see
the moon start to move in front of it. Today is the day the eclipse occurs.

But if you walk by a light it will smash on it's own. There is something
about the eclipse that gives you additional powers. Maybe this was what
Anthony Estacado was trying to tell Jackie but was not given the chance.

Hang by the boathouse until the sun is completely eclipsed. While you are
waiting, you will be approached by two goons. Kill them with the Pistol.

When the sun is totally eclipsed manifest The Darkness and head up the
stairs. The Darkness will warn you that the more you kill the closer it gets
to taking full control.

Switch to your Darkness Guns and kill the goons as you climb up the stairs.
When you approach the second Darkling Portal you will see a Darkling appear
without you summoning it.

Continue climbing up the stairs, killing goons as you go, until you reach the
top. Once at the top of the stairs, use any Darklings that survive to attack
the goons and follow the pathway. Use the Darkness Guns to attack the goons
yourself as you proceed. Call up additional Darklings if you want.

Eventually you will come up to another set of stairs. This leads to the area
directly in front of Paulie's mansion. If you go to the top of the stairs you
will be attacked by more goons. In addition, multiple floodlights will be
activated in front of the mansion.

Hang back and pick off the floodlights while sending Darklings to distract
and attack the goons. When enough of the goons have been cleared, head up and
toward the main door. Use the nearby walls for cover as you approach and kill
the two goons at the front door.

When you enter the front door you will activate a cutscene. The Darkness
takes control and attacks Paulie's men. When you regain control again you
will be on the upper level and a Darkling will attack a goon ahead of you
then head into the nearby hallway. Switch to your Pistols and kill any goon
that appears from the hallway.

After awhile The Darkness takes control again and you will go through another
cutscene. When you regain control you will be outside. Kill the goons with
your weapon of choice until The Darkness takes control again.

After the cutscene you will be inside a hallway with a goon in front of you.
Kill him then proceed. You may notice that you cannot de-manifest The
Darkness. Shoot out the lights and switch to the Darkness Guns. Peek around
the corner and you will see some goons at the end of the hall. When they are
all killed The Darkness will take control again.

After the cutscene you will be on the upper level near the front door again.
Another Gunner Darkling will appear near you. Shoot out the lights, and head
to the other side of the room and position yourself so you can look down the
hallway.

Kill the goons that appear in the hallway. Also kill the goons that appear
beneath you and try to come up the stairs. Once this area has been cleared
head down and into the hallway. Shoot out the lights and get your Gunner
Darkling to go ahead of you.

Turn the corner and you should see some goons at the next corner. Use your
Gunner Darkling to fire back at them. You should also see a hallway junction
in the middle of this hallway.

You can either kill the goons at the next corner and proceed forward around
it or turn right at the junction then turn left at the next and head outside
and turn left at the corner. Either path will lead you to the next cutscene.

After the cutscene you will still be in the large room. Look for the
fireplace. To the left of the fireplace is a door. This door leads you back
to the front door.

Once you are back at the front door go up the stairs and take the left path
going up. Once you are upstairs, go through the door in front of you, which
is now unlocked. This will lead you to.....

 /5555555555555555555555555555555555555555555555555555555555555555555555555\
05555555555555555555555555555555555555555555555555555555555555555555555555550
| >CTI9. Paulie Franchetti                                                  |
05555555555555555555555555555555555555555555555555555555555555555555555555550
 \5555555555555555555555555555555555555555555555555555555555555555555555555/

Follow the hallways until you reach the base of the Lighthouse itself. At
this point you will be taunted by Paulie. Take the stairs leading up then go
up the ladder you find along the way.

This will take you to the top of the Lighthouse. Find and go through the open
door then go left. Switch to your Pistols. When you reach the next door you
will confront Paulie. You may find, however, that your Darkness Powers won't
work on him here. This is why you need to use the Pistols.

Now open the door but don't go inside. You will see Paulie behind some cover.
Fire a few shots at his head and you will take him down.

This will also start another cutscene. While Paulie is begging for his life
you are warned by The Darkness that when you kill Paulie it will finally take
your soul.

However, you have NO choice but to kill Paulie. If you try to wait for him to
die on his own Paulie will shoot back at you. In addition, the Lighthouse
door will be locked so you can't leave.

So, whip out your Pistols again, and shoot him.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VII. End of the Line                                               [EOTL] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

When you finally kill Paulie you will start a cutscene that ends the game. I
won't spoil things here for you, just play through the game to see for
yourself.

Then, from here, it is just a matter of doing the game over again in the
Medium and Hard difficulties to obtain the two difficulty based Achievements.

And that, my friends, completes the guide. I sincerely hope that this
document has helped you as much as I had fun playing the game. Now it is time
to close the guide but there is one more thing to do first.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VIII. Credits                                                             |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

>>Starbreeze Games
  ****************
    For creating another wonderful game based on a licensed property. This 
    company should do all games based on movies, television shows, and books 
    (standard and comic).

>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
  TheGenie, and many other guides sites
  **************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (BBEdit Lite and TextWrangler) for the 
    Macintosh.

>>MicroSoft and Sony
  ******************
    For putting out the Xbox 360 and PlayStation 3 game consoles.

And finally, my biggest thanks of all goes to you, the reader.

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IX. Conclusion                                                            |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "The Darkness".

Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************