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FAQ/Walkthrough

by Angnix

                                                                      
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~*~*~*~*~*~*~*~*~*~*~*~
Sonic the Hedgehog 2006 (Xbox 360, PS3)
Version 1.28 3/20/07
By Angnix (Angela Petersen)
[email protected] 
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
Help Me Out!
~*~*~*~*~*~*~*~*~*~*~*~
If you help me with this guide, your name will go in the Special 
Thanks Section forever. 
The more you help out with this guide or give me suggestions, the 
better it will be!

Help needed:
PS3 Booklet info and any differences that are noted by anyone. So 
far, looks like this version might have all the same glitches and 
load times. I have the Xbox 360 version of this game and would like 
any PS3 specific info I can get my hands on.

Also I need PS3 specific save game info... does it even have profiles... 
I don't know.

Downloadable Content descriptions and stuff.


~*~*~*~*~*~*~*~*~*~*~*~
Special Thanks:
~*~*~*~*~*~*~*~*~*~*~*~
llamaman2- listing achievements on GameFAQs

Tru Smiles- e-mailing Achievements, I also helped him with his Boss 
FAQs, some of the stuff he mentioned reminded me of things I forgot.

Turrican from Sonicanime.net- Tip for fighting Egg Cerberus with 
Sonic. A nice way to use Shadow's Chaos Spear.

Super Chido One- Reminding me how to stop Sonic's and Blaze's 
Sliding and Fire Claw. I sort of figured it out myself, but it never 
really clicked in my mind... you know what I mean?

Adam- Found a character age mistake

GameFAQ/Gamespot Message board and sonicanime members- I forgot to 
thank you guys earlier, Thanks, everyone! I am still finding new 
info about this game!

Junta- Listing out the PS3 Controls for this game.

Barret from sonicanime and Hari Hari: Japan Downloadable Content 
info.

such25- from sonicanime.net, listed out levels in Downloadable Team 
Attack Amigo


~*~*~*~*~*~*~*~*~*~*~*~
Legal Notes:
~*~*~*~*~*~*~*~*~*~*~*~

This guide cannot be placed on any site without my permission. Sonic
and all related characters copyright Sonic Team/Sega.

Sites with permission to post any of my FAQS:
www.GameFAQS.com (This is the major site I update to)
www.Neoseeker.com
www.cheathappens.com
faqs.ign.com
www.cheats.de
www.supercheats.com
www.wogaming.com
1up.com
www.gamerstemple.com 
http://www.gameplayworld.com
http://www.cheatcc.com
www.spong.com
GamerHelp.com
GameSlander.com
www.7cheats.de
www.mogelgott.de
Achieve360Points.com


~*~*~*~*~*~*~*~*~*~*~*~
VERSION 1.28 IS HERE!!!
~*~*~*~*~*~*~*~*~*~*~*~
Yeah I know... I said in my last guide I was going to write about 
Sonic Rivals. But instead I got this game. I'm a crazy Blaze fan and 
I wanted to see what they would do to her in this game. Anyway since 
I spent a lot of money I didn't really have much of on this game and 
annoyed a Gamestop employee on release day quite a bit until the 
shipment came in, I might as well write about it, no? 

This guide has a lot of basic info such as moves, items, 
descriptions of town areas and lists of such things as missions, 
gold medals requirements, sound test and theater room, etc. This 
guide also has a full walkthrough of Sonic's, Silver's, Shadow's and 
Last Episodes. The Walkthroughs are the most important part of this 
guide. 

The only really important things not here are a full description of 
all Town Missions and all 380 Silver Medal Locations, which I have 
written guides about that are posted on GameFAQs.com, but this guide 
does have the locations/names/basic info for all Town Missions and 
now some of the hardest of the Silver Medals.

Enjoy!

New in 1.2: Playstation 3 info, fixes and clarifications of Moves, A 
couple of ramps that throw you off into abysses I keep forgetting to 
mention and other fixes, formatting the walkthrough so it is 
prettier and easier to read, addition of Downloadable Content 
Section since now there is actually Downloadable content available 
in Japan and addition of a few Boss shortcuts. Plus I did some 
formatting changes to make large blocks of text more readable.
1.25: 
Only after two days important enough to get at least a 5 after the 
two...
Most importantly I moved the List of Questions into the guide proper, 
so it's less confusing and it's included in the Table of Contents. I 
was just weird the other way I did it, plus I was trying to avoid 
the renumbering... but I gritted my teeth and did it. Also I added a 
list of questions included.
I also moved Version History to end of guide... cause it was annoying 
me where I had it.
I keep on forgetting to update Knuckles' moves... seriously, I finally 
did... plus a little bit more about Blaze's Homing Attack.
Language option question I keep seeing on the messageboards added to 
beginning of guide, plus a question about achievements listed on 
GameFAQs/Xbox Live.
Mistakes! I'm trying to figure out why I said Sky Gem hurts enemies 
unless I saw it in-game somewhere or something or I was just crazy... 
that was an error I apologize for and I found a couple more errors 
too, still! Also, I realize now that the tip I gave for Sonic's 
White Acropolis tricky ramp wasn't that good and improved it.
I also added more improvements to the walkthrough section in general 
while I was at it.
Plus a little more of an update on PS3 differences and a little news 
about at least two more downloadable updates for the game coming 
soon, at least in Asia.
1.26: I don't know what it is about Blaze's Homing Attack that 
confuses me so... that's why I normally avoid it... now to try to 
correctly explain it... can't get it to work the same time every time...
Also a blaring omission in this guide, a note about Rail Grinding 
Controls in Character Moves Section... not that important, but lacking.
1.261: Just a Downloadable Content update, Very Hard Mode now 
available in the U.S. and Europe.
1.262: I fixed a Downloadable Content and Achievements info mistakes, 
Very Hard Mode is not yet available for PS3 in the U.S./Europe and I 
was confusing Gamer Points with Microsoft Points... Also, I added 
another question that keeps popping up pretty frequently about 
Sonic's Wave Ocean.
1.27: Info about the new Downloadable Content, Team Attack Amigo. 
Also a new section, 19. Fun Glitches. Yes, you read correctly.
1.28: Info about Boss Attack Downloadable Content. Also I'll say it 
here too, I don't have this game anymore, I sold it to get Sonic and 
the Secret Rings, which is my current guide project.

~*~*~*~*~*~*~*~*~*~*~*~
Table of Contents:
~*~*~*~*~*~*~*~*~*~*~*~

1. FAQs (Frequently Asked Questions)

2. Story

3. Characters 

4. Game Controls, Character Moves, and Upgrades
4.a. Sonic's Moves, Upgrades, Custom Moves, Super Speed Areas, 
Boarding and Princess Stages
4.b. Tails' Moves 
4.c. Knuckles' Moves
4.d. Silver's Moves and Upgrades
4.e. Blaze's Moves
4.f. Amy's Moves
4.g. Shadow's Moves, Upgrades, Chaos Boost and Vehicles
4.h. Rouge's Moves
4.i. Omega's Moves

5. Level Objects

6. Enemies

7. Town Areas

8. Episode Walkthroughs (mostly spoiler free, includes Act/Boss 
tips/strategies)
8.a. Sonic's Episode 
8.b. Silver's Episode
8.c. Shadow's Episode
8.d. Last Episode 

9. Missions (Acts, Bosses and Town Missions. Strategies for 
Acts/Bosses for each character are in section 6, Walkthorughs)
9.a. Sonic's Town Missions
9.b. Silvers's Town Missions
9.c. Shadow's Town Missions 
9.d. Sonic's Missions List
9.e. Silver's Missions List
9.f. Shadow's Missions List
9.g. Last Episode Missions List

10. Points and Ranking

11. Silver Medals
11.a. Hard to Get Silver Medal Locations

12. Gold Medals

13. Xbox 360 Achievements

14. Two-player
14.a. Battle Mode
14.b. Tag Mode

15. Audio Room

16. Theater Room

17. Unlockables

18. Downloadable Content

19. Fun Glitches

20. Questions?

21. Version History

~*~*~*~*~*~*~*~*~*~*~*~
1. FAQs (Frequently Asked Questions)
~*~*~*~*~*~*~*~*~*~*~*~
There are just certain questions that keep coming up again and again 
and again about this game I want to make clear at the beginning.

Remember, there is more guide after this section!!!

New! Here is a list of questions so you don't have to search the 
entire section for your question:
~*~*~*~*~*~*~*~*~*~*~*~

What are the differences between the Xbox 360 and the Playstation 3 
versions of this game? Were any previous glitches fixed?

If I don't have enough Rings to buy an upgrade after completing the 
Episode and all Town Missions, what do I do?

Do I have to complete all of the Town Missions in Episode Mode?

How do I find Town Missions or Silver Medals in the Town Areas after 
I complete each Episode?

Where do I go in this town?

The Xbox 360 Achievements listed on Xbox Live and GameFAQs/other 
places are confusing! 
Does Blue Phantom mean an unlockable Super Sonic in normal levels? 
Does Nights of Kronos unlock a new ending?

The booklet says this... where is it in the game?

Where is the Speed Chip Upgrade for Silver mentioned in the Prima 
Guide?

Where are the shops in New City and Forest?

How do I replay Story Mode?

Can I change the language?

How do I switch Rails?

Where are the rumored things such as unlocking other characters, 
Free Mode, day and night feature and Super Form in regular levels?

Any Downloadable Content yet?

(Note, all level/town related questions should be answered somewhere 
in the walkthrough, but I did answer the most common ones here.)

In Sonic's Wave Ocean, I can't find the switch with Tails!

In Sonic's Wave Ocean and Radical Train, a stupid Boost Ramp throws 
me off into an abyss! Help!

In Sonic's White Acropolis, I can't get past the last ramp in his 
snowboarding section, I keep falling to my death over a cliff!

In Sonic's Aquatic Base, I can't figure out how to open a door with 
Tails.

In Silver's Tropical Jungle where he says "I wish I could go up" 
Where do I go?

How do I solve the Dusty Desert Ball Puzzle in Silver's story?

What do I do when Silver says "This container can help me move 
forward" in Kingdom Valley?

Where is the third Key in Shadow's Kingdom Valley?

I'm stuck in Shadow's Dusty Desert Hovercraft part and I don't know 
where to go!

The Archeologist in Shadow's Story is talking about a Priest's 
Prayers and Dark Light... What do I do?



Questions Answered:
~*~*~*~*~*~*~*~*~*~*~*~
Q. What are the differences between the Xbox 360 and the Playstation 
3 versions of this game? Were any previous glitches fixed?
A. So far as of this update, no major differences gameplay-wise 
noted and no major glitches fixed, maybe some framerate improvement. 
The only things that seem semi-confirmed are more small glitches 
actually, like no shadows cast by some objects and sometimes random 
instant wins. I will update again as soon as anything major comes 
out. 
Also of course, the 360 version has Achievements, which are listed 
in this guide.
And the buttons differ of course, I have added the basic control 
schemes for both versions to Character Moves and generalized the 
buttons in the rest of the guide, for example referring to the 
"jump" button or a specific attack name instead of a specific button. 
Since this Guide was originally written for the Xbox 360 version, I 
will apologize if there is a confusing button reference somewhere if 
you have a PS3.
Note: I still need to find out if the PS3 booklet has the same 
inaccuracies as the Xbox 360 version and other similar things.

Q. If I don't have enough Rings to buy an upgrade after completing 
the Episode and all Town Missions, what do I do?
A. If you don't have enough money at the end of the story you will 
have to replay the last few levels in Episode Mode again. Sonic can 
enter Aquatic Base again, Shadow Dusty Desert and Silver Kingdom 
Valley. This is also the way to see the credits again in Episode 
Select.

Q. Do I have to complete all of the Town Missions in Episode Mode?
A. No, but some of them have to be, talk to people in town to get a 
clue on where to go next.

Q. How do I find Town Missions or Silver Medals in the Town Areas 
after I complete each Episode?
A. Go back to Episode Select and you will be in one of the Town 
Areas. Each of the three Town Area has two Gates that lead to the 
other Town Areas, but when you go back two of the gates are closed. 
For Sonic and Shadow, you can go to Forest and New City from Castle 
Town, but the gate between Forest and New City is closed.
For Silver, you can go to Castle Town and New City from Forest, but 
the gate between Castle Town and New City is closed.

Q. Where do I go in this town?
A. Talk to people with Orange Exclamation Points for clues or follow 
the walkthrough.

Q. The Xbox 360 Achievements listed on Xbox Live and GameFAQs/other 
places are confusing! 
Does Blue Phantom mean an unlockable Super Sonic in normal levels? 
Does Nights of Kronos unlock a new ending?
A. Sloppy writing by someone that doesn't know English well. These 
confusing Achievements can be downloaded from Xbox Live and are 
listed on sites such as GameFAQs, but are replaced by much better 
written versions when you unlock them.
There isn't Super Sonic in level, and there isn't a secret ending. 
The proper list and info is in it's own section in this guide.

Q. The booklet says this... where is it in the game?
A. This was a very rushed game. There were several things that were 
suppose to be in it taken out last minute, including things 
mentioned in the booklet, here is a list of Xbox 360 booklet 
inaccuracies and what is true in actual gameplay (I don't know if 
this is the same info in the PS3 booklet or not yet):
Pgs. 7, 12 and 13: 
The booklet mentions a few times Custom Actions have three different 
levels, use the Action Gauge, are upgraded in-level with Chaos 
Drives/Light Cores, and have something called "maturity". Non of 
these things appear in the game, in fact ignore the entire second 
paragraph on page 13. 
In-game, Custom Actions do not use any of these things, select them 
with the D-pad and you can use them as much as you like since they 
actually don't use your gauge, and they never change in function. 
This guide contains the correct info later on.
Pg. 11:
The booklet mentions the Shield power-up, it's not in the game 
anywhere.
Pg. 14:
Shadow's Chaos Blast is said to have a 10-yard range, in actuality 
it's not nearly that wide. Also you must jump first before pressing 
Right Trigger to use it.
Pgs. 17 and 18: 
The booklet mentions a flight gauge for both Tails and Omega, they 
don't have one. Also what is suggests is Omega has a limited Glide 
potential, not true, he glides down until he reaches the ground.
Pg. 17:
The booklet says Knuckles can harm enemies while gliding, it's not 
true. (I have heard it might be true for the PS3, but I haven't had 
this confirmed yet.)
Pg. 18:
The booklet forgets to mention Rouge can plant bombs on walls when 
she is climbing on them, you actually have to use this move in game-
play, so that was a bad mistake.
Pg. 22:
This game currently has no Xbox Live support for multi-player. There 
is now downloadable content... at least in Asia...

Q. Where is the Speed Chip Upgrade for Silver mentioned in the Prima 
Guide?
A. Didn't make it to the final version of this game. It would have 
been really nice, though.

Q. Where are the shops in New City and Forest?
A. The Yellow Monitors are the shops, they just don't have people 
next to them like the shop in New City. I decided to describe the 
Shop Location in the Town Area Section of this guide.

Q. How do I replay Story Mode?
A. 
Xbox 360:
Only one save per Xbox 360 account, so you need to either create a 
new account or delete your previous save. Creating a new account is 
hands down the best way. If you just want to see the cutscenes again 
all of them are in the Extras Menu in the Theater Room. You can also 
replay the very end of Story Mode as described in the getting money 
for upgrades question above.
PS3:
I seriously don't know yet... someone tell me...

Q. Can I change the language?
A. You can change the in-game voices and sub-titles to Japanese if 
you change the language options of your console. Japanese is the 
only other language available on the English version disk.

Q. How do I switch Rails?
A. You need to jump and then Homing Attack or land on the next rail, 
it's not as easy as it was in other Sonic 3D games.

Q. Where are the rumored things such as unlocking other characters, 
Free Mode, day and night feature and Super Form in regular levels?
A. I don't know, we will have to wait and see if this is 
downloadable content from SEGA. I have completed the game and I can 
tell you these things are not unlockables either.

Q. Any Downloadable Content yet?
A. A couple so far, look at the Downloadable Content Section for 
more details since I update this guide for each download.

Level/Town Related Questions:

Q. In Sonic's Wave Ocean, I can't find the switch with Tails!
A. On the beach with the lighthouse, it's on the highest raised 
platform area. First fly to the lower one, then the camera angle 
will turn and you should now fly to the higher one. Kill the robots 
and the switch is under a couple of boxes. There are hidden switches 
in later parts of the game too, all of these are detailed in the 
walkthrough.

Q. In Sonic's Wave Ocean and Radical Train, a stupid Boost Ramp 
throws me off into an abyss! Help!
A. Enter these tricky ramps from the left side... this helps for some 
reason.

Q. In Sonic's White Acropolis, I can't get past the last ramp in his 
snowboarding section, I keep falling to my death over a cliff!
A. On ramps white boarding, press and hold the Jump button, then 
release to do a long jump. Try releasing in the middle of the ramp, 
not at the very tip. This in previous game is called a "trick" off 
the ramp, which is why I used that terminology earlier and confused 
people.

Q. In Sonic's Aquatic Base, I can't figure out how to open a door 
with Tails.
A. You need to kill flying enemies over the gap with Dummy Rings as 
you fly over or a Dummy Ring Snipe by landing on a platform and 
holding down the Attack Button to aim.

Q. In Silver's Tropical Jungle where he says "I wish I could go up" 
Where do I go?
A. Levitate straight ahead to the platform with the two robots, look 
to your right and you will see a hanging Flower Bud, which will lead 
you to the correct path.

Q. How do I solve the Dusty Desert Ball Puzzle in Silver's story?
A. You need to push the ball with the Attack button and then follow 
behind it steering it. Don't move the boxes from in front of the 
holes, they will help keep the balls out of the holes. Push the ball 
so it goes diagonally between holes that are on opposite sides of 
the course. Don't push the ball unless you absolutely have to change 
it's direction because the more you push the ball the number will 
count down until it's destroyed. Don't push the ball too hard or it 
will go out of control. Remember the ball reappears if it is 
destroyed or goes down the wrong hole.

Q. What do I do when Silver says "This container can help me move 
forward" in Kingdom Valley?
A. Stand on the container and press the Special Action Button (RT or 
R1) to levitate it with you on it to go higher and farther than you 
normally can. 

Q. Where is the third Key in Shadow's Kingdom Valley?
A. Climb on the giant stained glass window and press the Attack 
Button to plant a bomb on it so it blows up and you gain access to 
the room inside.

Q. I'm stuck in Shadow's Dusty Desert Hovercraft part and I don't 
know where to go!
A. You need to follow the pillars, go in between each set and two 
more will appear somewhere up ahead, you need to make all the 
pillars appear to open a door.

Q. The Archeologist in Shadow's Story is talking about a Priest's 
Prayers and Dark Light... What do I do?
A. Go to the Fountain of the Priest, people will help to point you 
in the right direction, and hit the four pillars surrounding it with 
Chaos Spear.

And finally, I don't have an X-box profile... yet...



~*~*~*~*~*~*~*~*~*~*~*~
2. Story:
~*~*~*~*~*~*~*~*~*~*~*~
(Story from the game booklet)

It all started in Soleanna, the beautiful city of water.

On the night of the Sun Festival, the young princess of Soleanna was 
abducted by none other than the calculating Dr. Eggman who was 
working under dark and sinister motives to destroy the special 
kingdom.

Sonic dashed to Soleanna to stop Dr. Eggman's malicious plot and 
save the princess.

Yet suddenly, a mysterious white hedgehog named Silver appeared 
before him. Believing Sonic to be the "Iblis Trigger," he 
interrupted Sonic's daring rescue with his amazing powers.

Who is the Iblis Trigger, and why does he think it is Sonic? And 
what is the Flames of Disaster that Dr. Eggman is eagerly after?

As Sonic speeds through the vast kingdom, the mystery unravels.


~*~*~*~*~*~*~*~*~*~*~*~
3. Characters:
~*~*~*~*~*~*~*~*~*~*~*~
(Profiles from the game booklet, ages from the Japanese SEGA site, 
Elise's from the booklet)

Sonic the Hedgehog
Age 15
The world's fastest hedgehog who is free spirited but hates knavish 
acts. He can be short tempered, but is available for those in need 
of help. In Soleanna, he will confront Dr. Eggman in order to save 
Princess Elise.

Princess Elise
Age 17
Princess of Soleanna at the tender age of 17. She lost her father 
when she was younger, but she keeps her promise to him never to cry, 
no matter what. She fulfills her duty as the royal princess, but she 
has yet to see the mysterious powers she possesses.

Dr. Eggman
Age ?
A master of robotic engineering with an IQ of 300. Knowing about the 
princess' secret powers, he attempts to capture her to unlock and 
use her powers for his self-serving needs.

Shadow the Hedgehog
Age ?
The ultimate life form, created by Professor Gerald. On a mission 
from the Federal Government to rescue Rouge, Shadow encounters a 
mysterious enemy, Mephiles. During the course of battle, Shadow is 
hurled into the future.

Silver the Hedgehog
Age 14
A hedgehog with telekinetic powers. The mysterious hedgehog, Silver, 
travels back in time to the present day to save the future from the 
destructive evil of the Iblis Trigger.

Miles "Tails" Prower
Age 8
A friendly kid fox with two tails.

Knuckles the Echidna
Age 16
A powerful and wild echidna who is a close friend of Sonic.

Rouge the Bat
Age 18 (17 in US Sonic Heroes booklet)
Professional treasure hunter and part-time government spy.

E-123 Omega
Age ?
The last and most powerful of Dr. Eggman's E-series robots.

Amy Rose
Age 12
An energetic girl that adores Sonic and plans to marry him someday.

Blaze the Cat
Age 14
A calm and level-headed feline that's quick on her claws.


~*~*~*~*~*~*~*~*~*~*~*~
4. Game Controls, Character Moves, and Upgrades
~*~*~*~*~*~*~*~*~*~*~*~
Here is the basic control scheme for the Xbox 360 and Playstation 3 
versions of this game. Thanks to Junta for providing the PS3 
controls:

Xbox 360:
~*~*~*~*~*~*~*~*~*~*~*~
In Game:
left stick - Walk and Run
right stick - Move Camera
D-pad- Select Custom Actions (Sonic Only)
A button - Jump
B button - Not used
X button - Attack
Y button - Mount/Dismount Vehicles (Shadow only)
LT button - Reset Camera (camera shifts to what you are looking at)
RT button - Special Actions
LB button - Pan Camera (left)
RB button - Pan Camera (right)
Start button - Pause Menu
Xbox Guide Button

Menus:
Left Stick/D-pad - Select Menu Items
A/Start button - Enter Selection
B Button - Back

Playstation 3:
~*~*~*~*~*~*~*~*~*~*~*~
In Game:
left stick - Walk and Run
right stick - Move Camera
directional buttons - Select Custom Actions (Sonic Only)
x button - Jump
o (circle) button - Not used
[] (square) button - Attack
^ (triangle) button - Mount/Dismount Vehicles (Shadow only)
L1 button - Reset Camera (camera shifts to what you are looking at)
R1 button - Special Actions
L2 button - Pan Camera (left)
R2 button - Pan Camera (right)
Start button - Pause Menu

Menus:
Left Stick/directional - Select Menu Items
X/Start button - Enter Selection
o Button - Back

Character Moves:
~*~*~*~*~*~*~*~*~*~*~*~
Sonic, Shadow and Silver are the main characters of the three main 
stories. Each hedgehog has his own moves, plus you can buy upgrades 
for them if you have enough Rings at the Shops in Town. Earn Rings 
by collecting them in Acts, Bosses and Town Missions and get bonus 
Rings depending on what Rank you earned. The items you buy at the 
shop are available at different points in Episode Mode, have 
different costs, have specific names and some upgrades are needed to 
continue the story, all this info is listed.

These three characters also have an Action Gauge in the bottom right 
hand of the screen. Using certain moves or techniques depletes your 
Action Gauge. Gain power by defeating enemies and picking up Light 
Cores or Chaos Drives or with Sonic and Silver just stand on the 
ground for a while till the bar is full and glows again. There is 
also a level indicator next to the gauge that shows what level 
Shadow's Chaos Boost is at (increase the level by buying Memory 
Shards from the shop, when you have Memory Shards you increase the 
Boost Level in-act by pressing the Special Action button one or two 
more times), and also for Sonic a Gem appears next to the gauge that 
shows what Custom Move you have currently equipped.

Sonic has two "Princess Acts" where he is carrying around Princess 
Elise, two stages where he is on a board for part of the time, and 
sometimes he runs though a Super Speed Area. There are special 
controls for these different types of Sonic game play.

In most Acts, Shadow has vehicles he can drive, they are mostly 
controlled the same way but vary in how easily you can drive them 
and the type of Ammo they have. Sometimes you will need to use the 
vehicle to complete the stage.
Also Shadow has "Chaos Boost" which is available when his Action 
Gauge is full. Certain upgrades only work when he is in this boost 
mode. The Action Gauge slowly runs out. 

The other characters are Support Characters that you sometimes meet 
in Acts or sometimes follow you around in Act or Town Stages. In 
some Acts you will temporarily switch to the Support Character to 
complete part of the level, one Act in each story is completely 
played by a Support Character. Later on in the game you will even 
see main characters act as a support character in another story. 
Support characters lack an Action Gauge and can't be upgraded 
(except in the case of main characters appearing as a support 
character in another episode, you can even use upgrades that 
character already has).

Rails:
~*~*~*~*~*~*~*~*~*~*~*~
Sonic, Tails, Shadow, Omega, and Blaze can grind rails. Silver has 
rails in some of his levels, but you can't catch them. (I have heard 
however Silver can grind in the downloadable Very Hard Mode) You 
basically slide along Rails faster than you can run. 

Here are the basic Rail Controls:
Homing Attack- If your character can Homing Attack, you can use it 
to Homing Attack toward a rail. This comes in handy when you want to 
switch Rails.

Jump Button on Rail- Jump off Rail.

Attack Button on Rail- Flip around, this will increase your speed 
for a short period of time. Keep tapping the Attack button to move 
faster overall.


NOTES: Character moves are based from Xbox 360 booklet, but some 
moves were incorrectly described in the booklet or are not clear 
enough, so my added notes are in parenthesis, I don't want to 
plagiarize here. Plus I generalized the Xbox 360 descriptions but 
replacing the buttons with more general info, as explained below.

Because I felt it was best here, the 360 and PS3 buttons are 
generalized, refer to the Game Controls for more specific details 
for your system. As you can see, I also tried to clarify some of the 
attack info.

~*~*~*~*~*~*~*~*~*~*~*~
4.a. Sonic's Moves, Upgrades, Custom Moves, Super Speed Areas, 
Boarding and Princess Stages
~*~*~*~*~*~*~*~*~*~*~*~
Sonic has many of the same moves from previous Sonic 3D games. His 
Homing Attack works a little differently and you need to get use to 
Sonic or Shadow having to do a flip before using it. This was done 
because people complained about the characters being able to Homing 
Attack too fast in previous games. However, his moves do change when 
he is carrying the Princess, when he is boarding or during Super 
Speed Areas.

His Action Gauge is only used in Princess Levels. You can get more 
energy if your feet is on the ground or from Light Cores/Chaos 
Drives in enemies.

Basic Moves:
~*~*~*~*~*~*~*~*~*~*~*~
Homing Attack- Jump button during Jump
Automatically zoom in and strike nearby enemies. If no enemies are 
within range, use this to make Sonic perform a "Jump Dash."
(Also use Homing Attack to catch rails)

Spin Dash- Hold Attack button at standstill > Release
Hold the Attack button to start Sonic spinning on the spot. Release 
the button and he will dash off in a burst of speed. (Attack ends by 
itself after a while, or press the Attack button or Jump to stop 
him)

Attack- Attack button (Tap, not hold)
Throw a powerful spinning kick at enemies straight ahead.

Upgrades:
~*~*~*~*~*~*~*~*~*~*~*~
Light Dash- Attack button near a path of Rings (Tap, not hold while 
running, at a standstill or jumping. Does not work with all Rings.)
Send Sonic soaring through a pathway of Rings suspended in mid-air. 
Item Name- Light Chip
Price- 100 Rings
When Available- Beginning of game, after completing "Winder of a 
Shoemaker" Mission. You will need this Upgrade to get into Act 1: 
Wave Ocean.

Bound Jump- Attack button during Jump (Tap, not hold)
While jumping over an enemy or breakable ground area, press the 
Attack button to attack vertically downward before bouncing even 
higher. Press the button again to repeat this move. 
(Repeat once to bounce higher and keep tapping to keep bouncing. 
Careful, if you are trying to catch a suspended line of Rings, if 
you are not close enough to the rings you might do this attack 
instead and fall to your doom.)
Item Name- Bounce Bracelet
Price- 2000 Rings
When Available- Item needed to continue story before Act 6: Radical 
Train.

Sliding Attack- Hold Attack > Release (Hold while you are Running)
Slide along a destructive path straight through multiple enemies 
ahead (stop by pressing the Attack button again or eventually this 
attack stops on its own.)
Item Name- Antigravity
Price- 500 Rings
When Available- Item needed to complete continue story and enter Act 
2: Dusty Desert.


Custom Moves- RT/R1:
~*~*~*~*~*~*~*~*~*~*~*~
Later in the game you can buy Upgrades called Gems that give Sonic a 
variety of abilities he can use with the Special Action Button. In-
level you can shuffle through moves by pressing left and right with 
the D (directional) pad, a Gem that looks like a Sol Emerald from 
Sonic Rush will appear next to your energy bar and Sonic's shoes 
will change color. Custom Actions cannot be used during Princess 
Stages, Super Speed Areas or Boarding.
How you use each Gem varies and my extra info appears in parentheses. 

Item Name- Green Gem
Allows you to use the "Tornado" custom action. Creates wind to 
attack surrounding enemies.
(Blue Tornado move from Sonic Heroes, can hit enemies multiple times, 
but slow, just press the Special Action button to activate)
Price- 5000 Rings
When Available- Before Kingdom Valley level.

Item Name- Red Gem
Allows you to use the "Slow" custom action. Slows the flow of time 
in the immediate area. 
(Keep time slowed down by holding down the Special Action. Despite 
what some people say, I have observed this Gem also slows down the 
clock, a very valuable tool for S-ranking. Be careful, the Red Gem 
also affects how fast you can move the camera, and for some reason 
seems to mess with Sonic's ability to quickly turn in the air to 
catch things like light dash rings and rainbow hoops, so you might 
want to turn it off at these points.)
Price- 5000 Rings
When Available- Before Kingdom Valley level.

Item Name- Blue Gem
Allows you to use the "Mach Speed" custom action. Enables you to do 
a Supersonic Boost Dash.
(Press Special Action to activate and Sonic will automatically run 
off, but you can steer him. The boost in speed only lasts a short 
period of time, but you can repeat it quickly.)
Price- 7000
When Available- Before Kingdom Valley level.

Item Name- White Gem
Allows you to use the "Homing Smash" custom action. Enables you to 
stop in midair, and do a Homing Attack.
(Jump, then press Special Action to stop in mid-air, this ability 
basically allows you to stop and hang in mid-air in the middle of a 
jump, then if you release the button you either automatically Jump 
Dash or Homing Attack an enemy nearby. Can be used in a few Bosses 
to hit the boss a little early.)
Price- 8000 Rings
When Available- Before Aquatic Base level.

Item Name- Sky Gem
Allows you to use the "Gun Drive" custom action. Enables you to 
throw a Gem and teleport to that location.
(When you hold down the Special Action, the screen changes to first 
person view and you can aim with the Left Control Stick. When you 
release the Special Action button, Sonic will throw a Gem (it looks 
like a Sol Emerald) and then he usually runs after it. If you aim it 
kind of high, Sonic will do a long jump. The longer you have the 
Special Action button pressed, the further he throws it. A neat 
trick is to use this next to a wall and aim kind of high, Sonic will 
spring up very high. Occasionally if you throw the gem very far 
Sonic will fail to follow it, or the reaction will be delayed.)
Price- 10000 Rings
When Available- Before Aquatic Base level.

Item Name- Yellow Gem
Allows you to use the "Thunder Guard" custom action. Defends against 
attacks while attracting nearby Rings. 
(Pressing Special Action will put up a yellow Shield that will 
attract nearby Rings. It will protect you if you directly touch an 
enemy and a few other damage causing things, but not everything 
including most bullets and lava. From what I have observed, I think 
it protects you better the faster you move, but don't completely 
take my word on that. Or actually, this thing might work if the 
shield but not you is hit and protects you from indirect blasts 
because of this. When you are hit, you can simply press Special 
Action again to get the shield back, you will lose the shield if you 
are hit by anything, even if you are not protected from Ring Loss. 
You can turn on the Shield and then switch to another Custom Action 
without losing the shield.)
Price- 12000 Rings
When Available- Before Aquatic Base level.

Item Name- Purple Gem
Allows you to use the "Scale" custom action. Changes Sonic's size.
(Holding down Special Action will turn Sonic tiny. Tiny Sonic can 
run faster than regular Sonic and he runs automatically and you 
can't stop him, but his Homing Attack is gone... replaced by a crazy 
infinite jump! Just keep pressing the Jump button and Sonic will 
stay in the air forever going higher and higher! He's not really 
fast doing this, but you can go ANYWHERE! Perfect for clever 
shortcuts and finding Silver Medals. Releasing Special Action will 
return Sonic to normal size.)
Price- 14000 Rings
When Available- Before Aquatic Base level.


Super Speed Areas:
~*~*~*~*~*~*~*~*~*~*~*~
Sometimes in Acts you will hit areas where Sonic goes extra fast. 
Basically all you can do is steer Sonic,  jump and use Light Dash 
since he runs automatically, some places you might have to jump off 
walls like during certain parts of Acts. Be careful! If you run into 
a wall or anything else such as enemies or obstacles Sonic will lose 
his Rings or die. If you run off the stage there is no hope.

Tips: 
You might want to keep pressing the Attack button so you can Light 
Dash any nearby lines of Rings. Lines of Rings almost never steer 
you wrong. 

Remember only small adjustments left or right. You can also steer 
with the camera! Use the Right Stick to move the camera slightly and 
your character will change path also.

Don't run at the very edge of the stage where you can easily hit a 
wall


Boarding:
~*~*~*~*~*~*~*~*~*~*~*~
A couple of times Sonic is on a board, either snowboarding or in a 
city. All Sonic can do is jump, but he can also trick off ramps if 
done properly and grind on rails.

Trick Jump: Hold Jump when on ramp
Start pressing the Jump button as soon as you get on a ramp or even 
a little before you get on the ramp, he will slow down to charge up 
for a jump. The longer you press Jump and the closer to the edge of 
the ramp you release the button, the farther he will trick jump.

Tips:
You can't attack enemies, so don't even bother.

You can also steer with the camera! Use the Right Stick to move the 
camera slightly and your character will change path also.

Princess Stages:
~*~*~*~*~*~*~*~*~*~*~*~
Most skills are gone during the Princess Stages, the controls are:

Homing Attack- Jump button during Jump
Same as before, except Sonic attacks enemies with his feet.

Sliding Attack- Hold Attack button > Release
Same as before.

Aura- Special Action (Hold)
An Aura surrounds Sonic and Elise that allow them to walk on quick 
sand and water, hurt/defeat enemies, and break boxes and other 
objects. The Aura will not always protect you from touching enemies 
however, but it's cool because it will cause extra hits to multi-hit 
characters while you are attacking them with Homing Attack.
The Action Gauge depletes when the Aura is on.


~*~*~*~*~*~*~*~*~*~*~*~
4.b. Tails' Moves 
~*~*~*~*~*~*~*~*~*~*~*~
Tails is the slowest runner out of all the characters, but he can 
fly for short periods of time, and throw and aim dummy ring capsules. 

Fly- Jump button during Jump (Hold)
Press the Jump button to fly and release it to float gently downward. 
Use the left stick to move in any direction. Fly until the gauge 
runs out. (First of all it says gauge in the booklet, but it doesn't 
exist >_<; Second, when you fly, you need to reach the maximum 
height you want to go before you release the Jump button, because 
you can't press it again and fly higher.)

Dummy Ring Bomb- Attack button (tap)
Attack enemies in front by releasing a batch of exploding Rings. 
(Thankfully they are more powerful than in Sonic Heroes, they can 
actually kill enemies with one hit. Dummy Rings explode after a few 
seconds.)

Dummy Rings Snipe- Hold Attack button
Switch to first-person view and use the right stick to aim a shot. 
Release the Attack button to fire. (Has longer range but less 
accurate aim since you have to aim yourself)

Dummy Ring Blitz- Attack button while flying
Drop Dummy Rings diagonally in front of your for an air attack. 
(Actually the booklet is wrong again, you drop Rings directly 
beneath you.)


~*~*~*~*~*~*~*~*~*~*~*~
4.c. Knuckles' Moves 
~*~*~*~*~*~*~*~*~*~*~*~
Knuckles has similar moves and actions to previous 3D Sonic games.

Glide- Jump button during Jump (hold)
Gently glide forward and downward, and punch any enemies in your way 
(my note: the booklet possibly wrong again, I haven't been able to 
hurt any enemies by gliding into them in this game)

Climb- Glide toward a surface > Left Stick
Knuckles clings to vertical surfaces that he glides into, allowing 
him to climb.
(Note: To get off the surface press the jump button, but this seems 
a little glitched in this game, just keep trying and eventually he 
will come off the wall. It's also easier just to climb to the top or 
even turn a corner and he will fall off.)

Punch- Attack Button (tap)
Punch enemies straight ahead. Blast through the toughest of the 
enemies.
(Keep pressing the Attack button for stronger Combo versions of this 
attack. The third combo sends out a shockwave that damages enemies 
on the ground for quite a large radius.)

Screwdriver- Hold Attack button > Release
A screwdriver punch. Blast through the toughest of enemies.
(A form of Homing Attack that you have to charge up first standing 
still. Using this attack when no enemies are around will make him 
spiral forward as a sort of fiery dash. Unlike normal Homing Attack, 
if you try to repeat it, he goes into a Ground Shaker instead, the 
next move described.)

Ground shaker- Attack button during Jump
Dive straight downward fist first, causing a disruptive ripple that 
damages enemies and surroundings.
(This also paralyzes nearby enemies.)

~*~*~*~*~*~*~*~*~*~*~*~
4.d. Silver's Moves and Upgrades 
~*~*~*~*~*~*~*~*~*~*~*~
All of Silver's Moves use some of the Action Gauge or will prevent 
the gauge from filling up, Levitate will use it up quickly. Refill 
the Action Gauge by not using any psy moves and standing on the 
ground or by getting Light Cores/Chaos Drives from enemies.

Basic Moves:
~*~*~*~*~*~*~*~*~*~*~*~
Levitate- Jump button > Hold Jump button
Levitate and move freely in any direction until the gauge runs out. 
Note that objects cannot be levitated (RT or R1) when Silver is 
levitating.

Psychokinesis-  Special Action
Raise surrounding objects off the ground. In some circumstances 
enemy projectiles can also be manipulated. Press Special Action 
again to drop the items. Stand on an object and raise it will allow 
him to reach higher areas. Psychokinesis can also create a path by 
moving surrounding objects to access a new area by holding down the 
Right Trigger while standing on a marked target.

Psycho Smash- Attack button
Push away nearby objects. The longer you hold down Attack Button, 
the further the object will travel. If used while manipulating 
objects, they will be hurled one-by-one. 
 (pick up object with Special Action than throw by pushing Attack 
button)
(This move next to an enemy paralyzes it and then you can throw the 
enemy, I first thought you needed the Shock Bracelet to do this, but 
you don't.)

Upgrades:
~*~*~*~*~*~*~*~*~*~*~*~
Hold Smash- Hold Attack button > Release
Hurl all levitating objects in the same direction at once. 
Item Name- Single-Layered Extreme
Price- 200 Rings
When Available- Before Act 2: Tropical Jungle.

Psychokinesis All- Special Action > Special Action
Use Silver's psychokinetic Power to manipulate everything (Note: 
pick up more things at once, in game this move is called "Grab 
All".)
Item Name- Power Bracelet
Price- 500 Rings
When Available- Before Act 2: Tropical Jungle.

Teleport Dash- Jump button > Jump button (slight Tap while Jumping)
More quickly and avoid taking damage using Silver's teleportation 
ability
(Quick boost forward)
Item Name- Heart of Wind
Price- 1000 Rings
When Available- Needed for "Get into the station" town mission 
before Act 5: Radical Train.

Psycho Shock- Hold Attack button when jumping > Release
Paralyze the enemy and manipulate them like other inanimate objects
(Paralyze nearby enemies, then pick them up like other objects. If 
you throw any enemy even if it is a multi-hit enemy, it will die 
instantly. You can also throw most enemies into other enemies.)
Item Name- Shock Bracelet
Price- 1500 Rings
When Available- Needed to get into Act 4: White Acropolis 


~*~*~*~*~*~*~*~*~*~*~*~
4.e. Blaze's Moves
~*~*~*~*~*~*~*~*~*~*~*~
Blaze has a pretty decent homing attack and a powerful spinning fire 
attack. Kind of similar to Sonic's attacks because of her Homing 
Attack and Spin-dash like moves, but her Homing Attack and Dash uses 
Attack Button instead of Jump unlike Sonic or Shadow and takes 
getting used to, sort of like Knuckles and Sonic combined.

Accelerator Tornado- Jump button during Jump
A lateral mid-air spin to reach higher areas and attack enemies as 
you land.
(Small Double Jump combined with an attack.)

Fire Claw- Attack Button (tap)
Homing Attack on enemies ahead.
(Doesn't have nearly as much range as Sonic's or Shadow's Homing 
Attack but can still be repeated unlike Knuckles'. Sometimes, it 
works if you tap the X button a lot to hit the enemy more than once, 
but seems to work best if you let her flip first before tapping 
again... sometimes. Sometimes she will go into a Spinning Claw when 
you attempt this move, described next. Just the X button while 
standing still, running or jumping when no enemies are around will 
make Blaze spiral forward as a sort of dash.)

Spinning Claw- Hold Attack button > Release 
Spin along the ground in a ring of fire, destroying enemies in your 
path.
(The faster you are moving, the faster she will move during this 
attack, so it's best to run and press Attack toward the enemies, 
then release Attack. Basically, if you are at a stand-still Blaze 
will spin in place and you cannot move her at all, but if you have  
running start you will move rapidly. Press Attack again to stop this 
attack or let the attack stop on it's own after a short while.)


~*~*~*~*~*~*~*~*~*~*~*~
4.f. Amy's Moves
~*~*~*~*~*~*~*~*~*~*~*~
Hammer Attack and Double Jump are Amy standards, but now she 
suddenly has the power of Invisibility... but it's terrible compared 
to Espio's in Sonic Heroes because you can only see Amy's shadow and 
it doesn't last very long, plus she's frozen for a couple of seconds 
afterwards.

Double Jump- Jump button during jump
Launch a second jump from mid-air to reach higher areas.

Hammer Attack- Attack button from standstill (tap)
Attack enemies directly ahead with the Piko-Piko Hammer

Invisibility- Hold Attack button
Become invisible to enemies for a short period of time. Note that 
she can still sustain injury during this time. (You can't see 
anything but her shadow, be careful! Also when it runs out, she will 
be stunned for a couple of seconds and can't move.)


~*~*~*~*~*~*~*~*~*~*~*~
4.g. Shadow's Moves, Upgrades, Chaos Boost and Vehicles
~*~*~*~*~*~*~*~*~*~*~*~
Kind of similar to Shadow the Hedgehog, but thankfully without the 
guns. Shadow has Homing Attack and a kicking attack like Sonic, but 
also has Chaos Spear to stun enemies. Plus like in the game Shadow 
the Hedgehog he has various vehicles he can drive, some of them 
required, and more powerful Chaos moves he can use with Chaos Boost 
when is Action Gauge is full. 
Shadow's Action Gauge starts at zero or resets to zero after a 
loading screen and can only be filled by defeating enemies or 
grabbing a Gauge Up Item Box. 

Basic Moves:
~*~*~*~*~*~*~*~*~*~*~*~
Homing Attack- Jump Button During Jump
(Identical to Sonic's but has a longer range)

Chaos Attack- Jump Button after hitting a Homing Attack (tap up to 
X5)
(Use with enemies that require more than one hit to defeat. Shadow 
does a series of kick attacks while hanging in mid-air.)

Spin Kick/Tornado- Attack Button (tap)
Throws a powerful spinning kick straight ahead. Press three times to 
create a tornado that sucks in surrounding enemies causing them 
damage. (Can be used while running or at a stand-still, but the 
Tornado is only created if you are at a stand-still)

Chaos Spear- Attack button during Jump
Fire off electric bolts that shock and suspend the enemies.
(Temporarily paralyzes enemies so they can't move. Also when using 
Chaos Spear, Shadow will hang in mid-air, you can use this trick to 
do a controlled fall, handy for grabbing some Silver Medals. You can 
even fall, then stop again, but if you Jump Dash, you will not be 
able to stop again.)

Upgrades:
~*~*~*~*~*~*~*~*~*~*~*~
Light Dash- Attack button near a path of Rings
(Identical to Sonic's Light Dash)
Item Name- Air Chip
Price- 100 Rings
When Available- Before Act 2: Kingdom Valley. Item needed to 
continue story.

Chaos Boost Upgrades: Special Action Button
~*~*~*~*~*~*~*~*~*~*~*~
When you get the first one of the Memory Shard Upgrades, you can 
activate Chaos Boost with Special Action if you have a full Action 
Gauge. Shadow will glow red to indicate Chaos Boost is in effect, 
the Action Gauge will go down slowly, if it goes to zero the Chaos 
Boost will go away. If you defeat enemies during Chaos Boost you can 
help keep the gauge full.
There is a gauge that indicates Boost Level, if you have the Red 
and/or Black Memory Shards you need to increase the Boost Level by 
pressing Special Action one more time during Chaos Boost to get 
Chaos Lance and another time after that to get Chaos Blast. This 
will make your Action Gauge decrease at a higher rate.

Be careful! Chaos Boost severely decreases the range of Jump Dash! 
This can mess you up in certain areas where you have to jump far, 
also after using Homing Attack on one enemy, Shadow if he doesn't 
see any nearby might decide to randomly drop straight down.

The following upgrade moves can only be used during Chaos Boost.

Chaos Snap- Hold Attack Button (Boost Lv. 1)
Instantly warps in front of the enemies (up to five) for a chain of 
attacks. 
(It's an automatic Homing Attack Chain that can unfortunately 
sometimes mess you up if you are in Chaos Boost and not around a lot 
of enemies, be careful... If you run into a multi-hit enemy, you need 
to start tapping the Attack Button to go into Chaos Attack.)
Item Name- Memory Shard (blue)
Price- 500 Rings
When Available- Before Act 2: Kingdom Valley. Item needed to 
continue story.

Chaos Lance- Attack button during jump (Boost Lv. 2)
Fire Red Chaos Spears to destroy enemies
(Activate Boost Lv. 2 by pressing Special Action again during Chaos 
Boost. Creates a red Chaos Spear that does a single hit worth of 
damage, also stuns larger enemies.)
Item Name- Memory Shard (red)
Price- 6000 Rings
When Available- Before Act 5: Radical Train.

Chaos Blast- Jump then hold Special Action (Boost Lv. 3)
Wipe out everything within a 10-yard range. Can be used multiple 
times (note: 10 yards is inaccurate, it's more like one foot... 
seriously...)
(Activate Boost Lv. 3 by pressing Special Action two times during 
Chaos Boost. To use Chaos Blast, you first need to jump, then hold 
Special Action. It takes a couple of seconds to charge, but will 
kill anything in close proximity to Shadow. Especially good for 
enemies that are slow-moving and take many hits to defeat, like 
giant rock monsters and large Eggman robots. Takes out more life 
than normal from bosses, but doesn't kill them completely.)
Item Name- Memory Shard (black)
Price- 10000 Rings
When Available- Before Act 7: Wave Ocean.

Vehicles:
~*~*~*~*~*~*~*~*~*~*~*~
Press the Mount/Dismount Vehicle button (Y or ^) to enter and exit 
vehicles. When you are in a vehicle a damage bar appears, if you 
sustain too much damage by hitting things or attacked by enemies 
your vehicle will explode, but thankfully most of the time you can 
get another vehicle and Shadow isn't hurt and doesn't lose Rings at 
all and won't die if hit with no Rings. Also vehicles have an 
ammunition gauge, when you run out of ammunition you have to wait a 
little while for Shadow to reload, it will also reload to full if 
you don't use your ammo for a while.
Here is the booklet's vehicle info:

Buggy
A sturdy ground vehicle for city use as well as rougher terrain
Jump button- Accelerate
Jump button X2- Turbo
Attack button- Brake/Reverse
Left Stick- Steer
Special Action- Homing Missile (homes in on targets)
Ammo Amount before reload: 2

Bike
Faster than the buggy, but more easily damaged
Jump button- Accelerate
Jump button X2- Turbo
Attack button- Brake-Reverse
Special Action- Machine Gun (doesn't home)
Ammo Amount before reload: 100
(note, the bike is hard to steer)

Glider
A light but agile aircraft
Jump button- Accelerate
Jump button x2- Turbo
Left Stick- Steer, Adjust Pitch
Special Action- Homing Missile (same as Buggy)

Hover Craft
Suitable for both aquatic and desert terrain
Jump button- Accelerate
Jump button X2- Hover Jump
Attack button- Brake/Reverse
Left Stick- Steer
Special Action- Machine Gun (same as Bike)


~*~*~*~*~*~*~*~*~*~*~*~
4.h. Rouge's Moves
~*~*~*~*~*~*~*~*~*~*~*~
She glides and climbs like in Sonic Adventure 2 and also throws and 
plants bombs.

Glide- Jump button during Jump (Hold)
Gently glide forward and downward. (Release to make her drop)

Climb- Fly towards surface > Left Stick
Rouge clings to vertical surfaces she glides into, allowing her to 
climb. 
(Note: To get off the surface press the jump button, but this seems 
a little glitched in this game, just keep trying and eventually she 
will come off the wall. It's also easier just to climb to the top or 
even turn a corner and she will fall off.)

Bomb- Attack button
Place (Attack button from standstill), launch (press Attack button 
during jump) or scatter (hold Attack button during jump) a variety 
of bombs and other explosives.
(Note: she can also plant bombs on walls she is climbing on, you 
will need to do this during Kingdom Valley on a large stain-glass 
window to continue on.)

Bomb Snipe- Hold Attack button
Switch to first-person view and use the right stick to aim a shot. 
Release the Attack button to fire.


~*~*~*~*~*~*~*~*~*~*~*~
4.i. Omega's Moves 
~*~*~*~*~*~*~*~*~*~*~*~
Pretty similar to Sonic Heroes, and he can also lock-on to enemies 
like Gamma in Sonic Adventure, except with no indication of which 
enemies he is locked onto and you need to be facing the enemies when 
you fire.

Hover- Jump button during Jump
Hover a short distance above the ground until the gauge runs out. 
Use the left stick to move freely.
(Note: I don't know what the booklet is talking about... no gauge, 
it's similar to Knuckles' and Rouge's Glide.)

Omega Shot- Attack button (tap)
Fire a spray of pellets at enemies ahead of you.

Omega Launcher- Attack button during jump (tap)
Launch destructive fireballs from mid-air directly at surrounding 
enemies.
(Longer range than Omega Shot and does more hits worth of damage to 
larger enemies, Omega will float in one place during mid-air, making 
it useful even during jumps)

Lock-on Shot- Hold Attack button > Release
Use the left stick to lock-on to a number of surrounding enemies, 
then release to attack with a Homing Laser.
(On ground or while jumping)


~*~*~*~*~*~*~*~*~*~*~*~
5. Level Objects
~*~*~*~*~*~*~*~*~*~*~*~
Things found in Acts, Bosses and Town Missions that can either help 
you or hurt you... There are more than this, these are the more common 
ones.

General:
~*~*~*~*~*~*~*~*~*~*~*~
Point Marker (checkpoint): Touch the gate with the two lampposts and 
if you die you can start from here instead of at the beginning of 
the level. 

Hint Ring: Touch the multicolored question mark ring to get a tip.

Ring: Collect these to protect you from attacks, if you are attacked 
by small bullets (Vulcan Cannon) you will lose one Ring, but if you 
are attacked by something more powerful you will lose all of them 
but you can pick them up again before they disappear. If you are 
hurt without a Ring you will lose a life. Get 100 Rings and earn an 
extra life.

Item Box: Contains a helpful item, listed in the next section.

Spring: Bounce up high

Dash Panel and Dash Ramp: Increases your speed, often hard to stop 
after touching one or automatically takes you through an area.

Rail: Grind on a vertical surface on a pre-set path. Controls for 
Rails are discussed in the Character Moves section.

Rainbow Hoop: Travel through one of these to be sent very far and to 
get 1000 Points, traveling through more will earn you even more 
points.

Flight Ring: A green ring that will help Tails reach higher areas.

Silver Medal: Found in Town Stages and Acts, collecting them all 
will help you earn Gold Medals. See Silver Medal section for more 
details.

Light Cores and Chaos Drives: Come from enemies and help you 
replenish your Action Gauge, they automatically go toward you. Light 
Cores are found in Monsters, Chaos Drives in Eggman's Robots.

Switches and Telekenesis Markers: Used to open doors, put down laser 
gates, etc. For Silver many switches are replaced with green 
Telekenesis markers and might also move around level objects.

Goal Ring: Large Ring at the end of an Act or some Town Missions.

Item Boxes:
~*~*~*~*~*~*~*~*~*~*~*~
Rings
Not only do they protect you from dying when you are hit, but they 
also count for points and they can be used as money in the shop. 5, 
10 or 20 Rings.

Shield
Protects you from losing Rings or Dying once. Doesn't work if you 
fall down a bottomless pit.
(This item is in the booklet, but no one including me has ever seen 
it in-game)

Gauge up
Replenishes the Action Gauge (completely full)

Invincible
Become invincible from attacks that would make you lose Rings for a 
limited time
(For all characters except Sonic the sparkles for some reason seem 
absent, but it still works)

High Speed (super sneakers)
Increase running speed
(Rarely appears, but it's there)

1-up
Earn an extra life

Moveable/Breakable:
~*~*~*~*~*~*~*~*~*~*~*~
(Some of the more common ones)

Wooden Box with Star: Breakable box, smash it open to sometimes find 
goodies inside or pick it up with Silver's powers to attack enemies. 
Silver can stand on top of this or any box then use his powers to 
float him and the box around to reach higher areas or to levitate 
longer distances.

Metal Box: Unbreakable, mostly useful in Silver levels.

Bomb Box: These red boxes when smashed will hurt many enemies all 
around.

Electric Box: These blue boxes if smashed will stun nearby enemies. 
Silver can pick up stunned enemies with his psychokenesis.

Spiky Ball: Don't touch, but Silver can pick this object up and 
throw it at enemies with his powers.

Pile of Rocks: Smash them to reveal items inside, or turn them into 
a weapon with Silver's powers.

Barrier: Comes in the form of a wooden door or ice wall, etc... 
Attack it to break to move on.

Barrels: Some Town Missions and Soleanna. Fling them around with 
Silver, they are highly breakable

Blue Oil Drum: Some Town Missions and the Town Areas. Crinkles if 
hit, another Silver thrown object.

Red Oil Drum: Some Town Missions. In one Town Mission they can 
explode! But identical to Blue Oil Drum in others.

Red and White Barricades: Some Town Missions. You get 500 points for 
smashing these little things for some reason.

~*~*~*~*~*~*~*~*~*~*~*~
6. Enemies:
~*~*~*~*~*~*~*~*~*~*~*~
Enemies are found in Acts and some Bosses and Town Missions and come 
in two basic types, Eggman Robots created by the evil scientist 
himself and Monsters that are associated with Iblis or Mephelis. No 
only are their a wide variety of enemies, but there are different 
color varieties of each one that slightly differ in attacks/number 
of hits. Also depending on character the enemy might take a 
different strategy to defeat. 

Some enemies are "leaders" of a group, which means if you kill it 
all surrounding enemies will also instantly die, giving you lots of 
points. The leader is the one in the group that is different and 
will be harder to kill than the rest, but it's worth it.

Basic Point Values for Enemies:
1 hit to defeat- 100 Points
2 hits to defeat- 120 Points
3 hits to defeat- 300 Points
4 or 5 hits to defeat- 1000 Points
Multiple enemy at one time Bonus- 
(if you destroy the leader of the group, the leader doesn't count as 
part of the bonus)
600 for 3, 500 more for each enemy over 3

Here is a list first split into Eggman Robots and Monsters including 
basic types of ammo that multiple enemies might fire, than a listing 
of the basic types with notes about difference in colors. If I miss 
an enemy tell me and I'll correct it later.

I do know these are not the "proper" names of the enemies, I might 
add that info later. 

Camouflaged robots are hard to see, but you will see their glowing 
outline sometimes, often they are leaders of groups or using Homing 
Attack on them will lead to a hidden area.

Note: Since Amy can only attack one way, I didn't mention info for 
her. Sometimes I leave a character out if I think I haven't 
encountered that enemy with them.

Note: Number of hits is with standard attacks, might take more or 
less. Some hit numbers may be a bit off... correct me if I'm wrong.

Tips:
Use a lower attack for enemies on the ground, a higher attack for 
enemies up high.
Throwing bigger things with Silver's Telekenesis will count as more 
hits.
Don't just attack blindly, wait till the enemy is not firing at you 
and always keep an eye out for incoming projectiles.

Eggman's Robots
~*~*~*~*~*~*~*~*~*~*~*~
Basic Ammo Types:
Vulcan Cannon: Small bullets that take one Ring at a time.
Missiles: Go Straight ahead, lose all Rings if you are hit. Silver 
can catch these
Homing Missiles: They come toward you. With larger ones, often the 
blast will send your dropped Rings flying off in different 
directions. Silver can catch these.
Blue Energy Bullets: They look dangerously like Light Cores/Chaos 
Drives and they home in on you but will hurt you if they touch you. 
Silver can catch these. 
Laser Beams: Large dangerous beams that go off in one direction, can 
be small or large.
Red Bombs: Small exploding Bombs that Red Crabmeats throw at you. 
Silver can catch these.
Gray/Blue Bombs: Will turn into a spot of electrical charge on the 
ground that will linger and hurt you. Silver can catch these.
Arms/Black Balls: Projectiles Giant robots might throw at you. 
Silver can catch these.


BASIC ROBOT: 
Robot that fires different types of ammo at you, the most common 
type takes one hit to defeat, some of the others take more than one 
hit and fire different things at you.
They are either standing on the ground or sometimes floating in the 
air.
Basic Attack Strategy: Easy to attack with just about anything.

Gray:
Ammo: Vulcan Cannon if you are close, Missiles if you are far away.
Hits to defeat: 1

Black and Red:
Ammo: Vulcan Cannon if you are close, Homing Missiles if you are far 
away.
Hits to defeat: 1

Blue:
Ammo: Vulcan Cannon if you are close, Blue Energy Bullets if you are 
far away.
These robots will also try to float away from you.
Hits to defeat: 2

Yellow:
Ammo: Large Homing Missiles
Hits to defeat: 3 


SMALL:
This small robot is trying to attack you with it's arms, or in the 
case of the red ones has two shields to protect itself.
Attack Strategies: 
Sonic/Shadow- Kick, Slide or Tornado
Silver- Thrown objects, or if you have a Shock Bracelet paralyze a 
bunch of them so you can throw them.
Tails- Either type of bomb
Blaze- Use Fire Claw on the ground with a running start
Rouge- Scatter Bombs

White:
Ammo: Tries to hit you with it's arms.
Hits to defeat: 1

Red:
Always the leader of a group, wait till it put it's two shields down, 
then kill it to kill the white robots around also.
Hits to defeat: 2


GIANT:
A giant robot, will block you from paralysis sometimes when it's 
arms/black balls are attached. Eventually you will knock it to the 
ground, keep attacking it or it will recover and get back on it's 
feet.
Attack Strategies:
Sonic- Homing Attack 
Shadow- Use Chaos Attack on both Red and Gray forms or Chaos Blast
Silver- For the Gray form catch both objects that come from the arms 
and throw back for an instant kill or wait till it sprays small 
bullets, shock it and them pick it up and throw it.
Tails- Basic Ring bombs
Knuckles- Screwdriver punch
Blaze- Homing Attack or Fire Claw
Rouge- For some reason only one bomb will bounce off the robot and 
kill it sometimes.
Omega- Omega shot or Lock-on

Brown and Gray:
Ammo: Two Arms thrown at you or two Black Balls, blocks your attacks 
when the arms/balls are attacked. When arms are fired spins around 
and shoots Vulcan Cannon.
Hits to defeat: 4

Red:
Ammo: Two Arms thrown at you and then Lasers, also spins around and 
shoots Vulcan Cannon.
Hits to defeat: 5


WALKERS:
These large robots have two legs or they float around in the air, 
they fire powerful laser beams at you and can fire other ammo too. 
The legs are fragile, you have to attack it multiple times to get it 
to first fall to the ground. If you don't attack it in time the 
robot will eventually get back up.
Sonic/Shadow- Homing Attack, Chaos Attack with Shadow.
Silver- Throw Objects or what it fires back at it, or if you want to 
shock it two times to totally disable it so you can pick it up and 
throw it.
Tails- Basic Ring bombs
Knuckles- Screwdriver punch
Blaze- Fire Claw to bring it to the ground
Rouge- Bombs
Omega- Omega shot or Lock-on

Gray:
Ammo: Small Homing Missiles
Hits to defeat: 3

Blue:
Ammo: Lasers, Vulcan Cannon and Small Homing Missiles.
Hits to defeat: 3

Red:
Ammo: Lasers
Hits to defeat: 5


CRABMEATS:
Small Crab robots that sometimes even cling to walls. Silver ones 
don't throw things, but roll into a ball and require more hits to 
defeat.
Attack Strategies:
Sonic/Shadow- Kick, Slide or Tornado. Homing Attack if they are on a 
wall.
Silver- Thrown objects, catch the small red balls the red one throw 
at you, especially if they are on walls, or if you have a Shock 
Bracelet paralyze a bunch of them so you can throw them.
Tails- Either type of bomb
Blaze- Use Fire Claw on the ground with a running start
Rouge- Scatter bombs or just throw them. If they are clinging to 
walls climb on the wall next to them and plant a bomb.

Red:
Ammo: Small exploding red bombs
Hits to defeat: 1

Camouflaged:
Ammo: Gray/Blue Bombs
Leader of a group, even if there are a lot of them around killing 
one will kill everything around usually (I know of one exception, 
but this is almost universally true).
Hits to defeat: 2

Gray:
Ammo: Rolls up into a deadly ball and comes at you, stay away from 
them in this state. They will paralyze themselves if they roll into 
a wall.
Hits to defeat: about 5


BUZZ BOMBER:
Commands a group of smaller robots around it, or calls in more 
robots as reinforcements. The other robots help protect the Buzzer 
and the Buzzer is the leader for the entire group.
Sonic/Shadow- Homing Attack
Silver- Thrown Object, but sometimes it's better to use Paralyze 
Shock
Tails- Ring Bombs while flying
Blaze- Jump and Attack to Homing Attack
Rouge- bomb thrown from air
Omega- Lock-on shot

Blue and Gray:
Ammo: Will sometimes send out red shockwaves that call more, larger 
robots to the area, kill the Buzz Bomber to kill all the robots at 
once. Small robots surrounding it will either direct blue laser 
beams to the ground to protect the core or will fire Vulcan Cannon. 
The Bomber itself will throw Gray/Blue Bombs or shoots Missiles 
sometimes.
Hits to defeat: 1 if you hit the core.

Camouflaged: 
Ammo: Small robots that surround it shoot out Vulcan Cannon bullets 
or Laser Beams.
Hits to defeat: 1 if you hit the core (I think).

Red and Black:
Ammo: Small robots that surround it shoot out Vulcan Cannon bullets 
or Laser Beams.
Hits to defeat: 3 if you hit the core.


RHINOS:
Small robots that charge at you. They will sometimes put up a shield 
to protect themselves.
Attack Strategies:
Sonic/Shadow- Kick, Slide or Tornado or Homing Attack.
Silver- Thrown objects or paralyze then throw.
Tails- Either type of bomb
Blaze- Use Fire Claw on the ground with a running start
Rouge- Scatter bombs or just throw them. 

Green:
Ammo: Sometimes Gray/blue Bombs, always will try to charge at you.
Hits to defeat: 1

Gold:
Often but not always the leader of a group.
Ammo: Gray/blue Bombs
Hits to defeat: 2


ROUND FLIERS:
Roundish robots that float in the air.
Attack Strategies:
Sonic/Shadow- Homing Attack
Silver- Thrown Object
Tails- Ring Bombs while flying
Blaze- Jump and Attack button
Rouge- bomb thrown from air
Omega- Lock-on shot

Red:
Ammo: Vulcan Cannon
Hits to defeat: 1

Yellow:
Ammo: Homing Missiles
Hits to defeat: 1

Camouflaged:
Ammo: Vulcan Cannon or Blue Energy Bullets
Hits to defeat: 2


Monsters:
~*~*~*~*~*~*~*~*~*~*~*~
All Monsters come in a common Orange type and a rarer Purple type 
that takes more hits to defeat and has stronger attacks.

Basic Ammo Types:
Spiky Balls: Come in different sizes, Silver can catch these.
Small Orange Balls: Silver can catch these
Fire Breath: A jet of fire breath
Laser: A thin laser beam
Dark Energy Balls: Come in different sizes, Silver can catch these
Dark Breath: A jet of black smoke

LIZARDS:
Pretty basic, the red ones breath fire and the purple ones shoot 
lasers. Both will try to jump at you. Sometimes on walls.
General Attack Strategy: Any way you want.

Orange:
Ammo: Fire Breath, also tries to jump at you.
Hits to defeat: 1

Purple:
Ammo: Fires a laser beam, also tries to jump at you.
Hits to defeat: 2


WORMS:
These worms not only spit spiky balls at you, but will suddenly 
appear from underground below your feet and will sometimes burrow 
underground again and appear somewhere else. A small circle of dusty 
fire appears before one appears. If you are too close to a worm when 
it burrows or appears you will get hurt. You can only attack 
sometimes when it's mouth is open, especially if throwing things at 
it with Silver. Also will occasionally swing it's entire body around 
attempting to hit you. Sometimes on walls and hanging from the 
ceiling. 
Sometimes the leader of a group.
General Attack Strategies:
Sonic- Homing Attack 
Shadow- Use Chaos Spear first to prevent it from burrowing 
underground, then Chaos Attack, or kick at it from below.
Silver- Throw the objects it sends at you back at it, paralyzing and 
throwing is faster.
Tails- Basic Ring bombs
Knuckles- Screwdriver punch
Blaze- Fire Claw is best
Rouge- Any bomb.
Omega- Omega shot or Lock-on

Orange:
Ammo: Spiky Ball, burrowing, sometimes swings at you.
Hits to defeat: 2

Purple:
Ammo: Spiky Ball, burrowing, sometimes swings at you, sometimes Dark 
Breath
Hits to defeat: 3


DRAGONS:
Flying enemies that will sometimes shoot things at you or dive at 
you. They will light up when you get near them.
Attack Strategies:
Sonic/Shadow- Homing Attack
Silver- Thrown Object, or if not too far away Paralyze Shock and 
throw.
Blaze- Jump and Attack button
Rouge- bomb thrown from air
Omega- Lock-on shot

Orange: 
Ammo: Sometimes nothing, sometimes Small Orange Balls, sometimes 
drops Spiky Balls
Hits to defeat: 1

Purple:
Ammo: Sometimes nothing, sometimes Dark Energy Balls
Hits to defeat: 2


GIANTS:
Throw large Spiky Balls at you and if you are close will try to 
smash you. They are vulnerable to paralysis when the glowing spot 
appears on their head.
Sometimes the leader of a group. 
Attack Strategies:
Sonic- Homing Attack 
Shadow- Use Chaos Attack or Chaos Blast
Silver- Catch and throw back objects it sends at you, or if it's 
glowing spot is exposed paralyze and throw, it's quicker to paralyze 
and throw.
Tails- Basic Ring bombs
Knuckles- Screwdriver punch
Blaze- Fire Claw
Rouge- Bombs.
Omega- Omega shot or Lock-on

Orange:
Ammo: Spiky Balls
Hits to defeat: 3

Purple:
Ammo: Spiky Balls
Hits to defeat: 5


~*~*~*~*~*~*~*~*~*~*~*~
7. Town Areas
~*~*~*~*~*~*~*~*~*~*~*~
There are three Town Areas that are similar to the Adventure Fields 
in Sonic Adventure 1. They are only playable in Episode Select, to 
get back to them after you beat the game just select a character 
episode again. There are three of them, Soleanna Castle Town, 
Soleanna Forest and Soleanna New City. The major complaint about 
this game is the Town Areas are too large and there isn't a large 
map, but there is a small map in the upper right hand corner of the 
screen that shows your immediate surroundings. Town areas contain 
level entrances in the form of Mirrors, Gates to other Town Areas, 
Shops where you can buy upgrades, and many different People you can 
talk to.

There are two gates in each Town Area that lead to the other Town 
Areas. Some of the gates are closed when you enter a Town Area after 
completing the story and the gates closed are different by character, 
but don't worry, you can get to all three town areas again to find 
all the Town Missions and Silver Medals when you complete the 
episodes 100% as follows:
For Sonic and Shadow, you can go to Forest and New City from Castle 
Town, but the gate between Forest and New City is closed.
For Silver, you can go to Castle Town and New City from Forest, but 
the gate between Castle Town and New City is closed.

If you die in a Town Area, you don't lose a life, but you will lose 
a life if you die during a Town Mission.

If you have just completed a Town Mission or found a Silver Medal, 
pause the game and select Save because the Save dialogue won't come 
up automatically.

Map Symbols:
~*~*~*~*~*~*~*~*~*~*~*~
The small radar map appears when in a Town Area and during some Town 
Missions.

Green Dots/dots: You and your support characters

Yellow Dot: Person with a yellow exclamation point. During a Town 
Mission can also be something you have to get or some other mission 
important object.

Yellow Square: Shop

Orange Dot: Person with an orange exclamation point. During a Town 
Mission can also be an enemy.

Blue Dot: Person with a blue exclamation point.

Orange Bar: Gate to another Town Area that is closed

Green Bar: Gate to another Town Area that is open

Blinking Yellow Dot: Something you need to find during a Town 
Mission or in town or an open Mirror.


People:
~*~*~*~*~*~*~*~*~*~*~*~
People give you info and take you to Town Missions. Talk to them by 
pressing the Attack button near them at standstill.

People with Yellow exclamation points will say random, non-important 
things

People with Orange exclamation points will give you a clue to where 
you need to go next or will even point you in the correct direction.

People with Blue exclamation points will give you a Town Mission. 
Occasionally a Town Mission will have to be completed to continue 
Episode Mode, most of them do not have to be.


Shops:
~*~*~*~*~*~*~*~*~*~*~*~
The places where you buy your upgrades. Talk to them like people. 
You will learn where the one in Castle Town is very quickly because 
you need to go there to get into the very first level, but the other 
ones are:

New City:
Yellow Monitor sort of near the beach area. 

Forest:
Sonic/Silver- Yellow Monitor next to a tree in the forested area
Shadow- Next to the gate to Castle Town

Here is a list of all Shop Items for each character, more info can 
be found in the Moves section, items become available as you 
progress through Episode Select Mode.

Sonic:
Light Chip- 100 Rings
Antigravity- 500 Rings
Bounce Bracelet- 2000 Rings
Green Gem- 5000 Rings
Red Gem- 5000 Rings
Blue Gem- 7000 Rings
White Gem- 8000 Rings
Sky Gem- 10000 Rings
Yellow Gem- 12000 Rings
Purple Gem- 14000 Rings

Silver:
Single-layered Extreme- 200 Rings
Power Bracelet- 500 Rings
Heart of Wind- 1000 Rings
Shock Bracelet- 1500 Rings

Shadow:
Air Chip- 100 Rings
Memory Shard(blue)- 500 Rings
Memory Shard(red)- 6000 Rings
Memory Shard(black)- 10000 Rings


Gates and Mirrors:
~*~*~*~*~*~*~*~*~*~*~*~
Gates are large green doors with a Soleanna Symbol on them. If they 
are open you can go through them to another Town Area. There are two 
gates in each Town Area that lead to the other two Town Areas, but 
one of them is closed in each episode once you go back after 
completing the episode:
Sonic and Shadow: Gate between New City and Forest closed
Silver: Gate between Castle Town and New City closed

Mirrors lead to an Act. Mirrors often have to be opened up by 
completing a task in a town or a Town Mission and only one of them 
is open at a time. After completing the episode 100% only one Mirror 
is open, go through it to replay the last few levels of the story 
again so you can earn more Rings for upgrades if you didn't get 
enough Rings by completing Town Missions.
Mirrors that are open after completing an Episode 100%:
Sonic: Aquatic Base
Silver: Kingdom Valley
Shadow: Dusty Desert


~*~*~*~*~*~*~*~*~*~*~*~
8. Episode Walkthroughs (Mostly Spoiler Free)
~*~*~*~*~*~*~*~*~*~*~*~
In order to progress through the stories in "Episode Select" mode, 
you need to complete certain Acts and Town Missions and buy certain 
upgrades. What makes this confusing is when you are in Town Stages 
there are other Town Missions you can complete and they are so large 
you might find yourself wandering through them lost. It is not 
always obvious what you need to do to get where you need to go, so 
this is a straight-forward guide to the stories and exactly where 
you need to go and Act/Boss tips. This walkthrough doesn't discuss 
plot detail or cutscenes except for the specific mission names the 
game gives. The sections are clearly marked whether you are in a 
Town Stage (Castle Town, Forest or New City) and where you begin in 
the town stage, Town Mission Act or Boss.

After you complete Acts, Bosses and Town Trails and they are saved, 
you can select them from a list in Trial Select Mode. Also, a Hard 
Mode appears for each regular Act.

To unlock Silver's Episode you need to defeat the Silver Boss in 
Sonic's Episode.

To unlock Shadow's Episode you need to complete Crisis City in 
Sonic's Episode.

To unlock Last Episode you need to complete Sonic's, Shadow's and 
Silver's Episode.

IMPORTANT NOTE:
You need to pause the game and manually save after completing a Town 
Mission or anything else in the Town Stage like getting a Silver 
Medal because the Save dialogue won't come up by itself.

NOTE: 
Town Missions, Acts and Bosses are numbered according to Trial 
Select Mode, not all Town Missions are required so that is why the 
numbers seem to skip in these walkthroughs. 


~*~*~*~*~*~*~*~*~*~*~*~
8.a. Sonic's Episode
~*~*~*~*~*~*~*~*~*~*~*~

NOTE: I mention the Gems in the S-rank sections a lot, but you will 
have to wait and get when they are unlocked later in the episode. I 
am mostly talking about going into Trial Select Mode and playing 
through all the Acts again.

CASTLE TOWN : IN FRONT OF THE BELL TOWER BY THE OCEAN
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Collect information about Dr. Eggman!
Items in Shop: Can't buy items now.

Where to go: 
Ahead you will see a Hint Ring, head straight for it and keep going 
straight and you will find Tails.


CASTLE TOWN: FACING WAVE OCEAN ENTRANCE
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Find out where Dr. Eggman's battleship went!
Support Character: Tails follows
New Items in Shop: Light Chip 100 Rings, but you don't have any 
Rings to buy it with.

Where to go: 
If you head straight, you will see a line of Rings leads to the 
entrance of the first level. You need the Light Chip to continue on, 
but first you need to find Alberto Robert the shoemaker. Turn around 
from where you started and then head to the right where you will see 
Robert next to the shop, he will have a blue exclamation point over 
his head. Go up to him and press Attack to talk to him to continue 
on. 


TOWN MISSION #1
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: The winder of the Shoemaker
Difficulty: Easy
Points Sources: Time Bonus, Orange Rings

What to do: 
Run, jump and use springs to get through all of the Orange Rings 
within 2 minutes. The Orange Rings are easy to find.

S-rank: 
You get a total of 2600 points from the Orange Rings for an S-rank, 
under 30 seconds is 30000 points, so to S-rank this you need under 
45 seconds generally.


CASTLE TOWN: IN FRONT OF SHOP
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Head for the sea!
Support Character: Tails follows

What to do: 
You will now have at least 100 Rings to buy the Light Chip at the 
shop. Then turn around and head back in front of the ocean where the 
line of Rings are. Go up to the Rings and press Attack to activate 
Light Speed Dash to get across the water and get to the Mirror that 
leads to Wave Ocean


ACT 1: WAVE OCEAN
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character and Super Speed Area
Mission Name: Pursue the Egg Carrier!
Support Character: Tails, you will find him about half-way through 
the act, use him to find the switch to cage in the whale section 
when Sonic is in trouble.
Enemy Type: Eggman Robots
Difficulty: Easy-medium, Super Speed Area hard at first.

Tips: 
Most of this Act is self-propelled. The switch that Tails needs to 
find is up high. The Super Speed Area is kind of hard to get used to, 
remember only do small adjustments for steering.
-
The ramp at the end of the Super Speed Area can throw you off into 
the ocean. When entering the rock corkscrew, enter from the far left 
side.

Hard Mode Tip: 
The switch Tails needs to find has moved to in top of the Lighthouse, 
use a Flight Ring to reach it.

S-rank Tip: 
You need a pretty good amount of Rings most likely, so be careful in 
the Super Speed section. Remember to tap Attack to catch lines of 
Rings.


CASTLE TOWN: NEAR THE ENTRANCE TO DUSTY DESERT
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Collect information about Dr. Eggman! 
Get Lord Regis' approval and head to the Desert!
Support Character: Tails follows
New Items in Shop: Antigravity 500 Rings, you will need to buy this 
item to continue with the story.

What to do: 
If you take the bridge to the right, you will find the mirror to 
Dusty Desert, but guards are standing by. If you got a little 
further, you will see a distressed mother, but you can't do anything 
right now. Nearby there is a gap in a wall with a hint that says you 
need to slide under it. Turn around, head back over the bridge, go 
past the fountain, then take a right over another bridge so you are 
back in the general Wave Ocean/shop area. Buy the Antigravity 
upgrade at the shop, then head back and slide under the wall, hit 
the spring and you will find a little girl named Francesca on the 
roof crying, talk to her and you have saved her. Then when the 
loading screen goes away, everyone is happy. You can now enter Dusty 
Desert, but you will find you have to beat a boss first!


BOSS 1: EGG CERBERUS 
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Egg Cerberus! 
Support Character: Tails follows
Difficulty: Easy, the camera will give you difficulty however and 
you need to control it.

How to beat it: 
This boss will charge at you. When it stops and lowers it's tail, 
you can grind on it, then you will be holding on to the horn on it's 
head. Now you can control the boss and you need to steer it into the 
other side of the stadium so the boss builds up speed so it will do 
damage when it hits the wall. If you don't damage it in time, you 
will be thrown off. 
-
If the boss jumps from ground level or from up high, you need to 
avoid where it lands because of a small shock wave. Later on, it 
will turn away from the wall when you get near it, but keep trying 
and it will eventually smash into the wall.

Huge help: 
The two large statues in the arena if hit will do twice the damage 
to the boss.

S-rank Tips: 
Crash the boss into the two large statues and grab a pretty good 
amount of Rings. 

Gem Cheats:
The Red and Yellow Gem are quite helpful, remember you can use 
Yellow Gem with any other gem by turning on the shield then 
switching. If you use the Red Gem, you can Homing Attack the bosses' 
tail at the very beginning.


ACT 2: DUSTY DESERT
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Princess
Mission Name: Escape Dr. Eggman's Minions!
Enemy Type: Eggman Robots
Difficulty: Pretty Easy

Tips: 
Remember to keep the Action Gauge charged up and use the aura to 
cross sand!
-
The platforms that move in and out of walls have a small ledge you 
can still stand on next to the wall even if the platform goes away.

S-rank Tip: 
You need to go off the main path and take side paths that lead to 
Rainbow Hoops and more robots. You need to remember to jump for one 
Rainbow Hoop at the end.


BOSS 2: SILVER THE HEDGEHOG
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Silver!
Difficulty: Medium, it will seem Hard at first if you don't know 
what to do

How to beat him: 
He will use his psychokinesis to pick you up then throw you against 
stuff, hurting or killing you. The trick is Silver has to be close 
to you to use his powers. Run away from him and when he uses his 
powers on objects you have a chance to go in for a hit. You can tell 
when this is happening because he will sometimes yell "How about 
this!" or "Take this!" Don't Homing Attack him, use a kick or slide, 
because if you jump near him you have no chance because he will 
fling you up in the air making you lose your Rings, then he will 
catch you again before you even hit the ground and kill you.
-
Defeating Silver will unlock his story.

S-rank Tips: 
You will need to hit Silver each time he stops to throw objects AND 
grab a good amount of Rings. 

Gem Cheats:
Red and Yellow Gem are very useful, if you slow down Silver you can 
run away from him better and it will give you more time to attack 
him.


CASTLE TOWN: NEAR THE ENTRANCE TO DUSTY DESERT
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Go after Elise!

Where to go: 
Go straight across the bridge you are facing, between the fountain 
and the gate to the New City is a Lieutenant with a blue exclamation 
point, you need to pass his Town Mission in order to continue to the 
New City Town Stage.


TOWN MISSION #5
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Who is the Captain?
Location: Required Mission in Story Mode, talk to the Lieutenant in 
front of the gate to New City.
Difficulty: Easy

What to do: 
There are five lieutenants, but one is really a Captain! Two are 
lying and you have to figure out which two are to find the Captain! 

Answer: 
Pietro, the man you talked to in the first place.

S-rank: 
Go into the mission and just talk to the same guy two more times.

CASTLE TOWN: OUTSIDE THE GATE TO NEW CITY
NEW CITY
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Meet up with Knuckles!

Where to go: 
First, go through the gate that has opened up in front of you after 
completing the Town Mission.
Now you are in New City, you need to find the warehouse, a person 
will say follow the large road, and you can get there by just 
following the largest road you see, it's across the town. There are 
guards standing at the gate, but just simply jump over them or the 
wall and suddenly you are in a Town Mission.


TOWN MISSION #11
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Battle at the Warehouse!
Difficulty: Medium

What to do: 
Destroy all the enemies in the area within 4 minutes. They can be 
sneaky, so look to see where red dots are on the map to find the 
next group of enemies. 

S-rank: 
Try destroying everything in less than 1 minute 30 seconds. Can be 
kind of tight, the most important point source other than enemies is 
keeping Rings. Remember to smash the fire boxes when you can. None 
of the enemy groups have a leader, so just attack away. When you get 
one group of enemies the other will not always appear in front of 
you, but you can see them on your radar. Red and Yellow Gem help a 
lot. 


NEW CITY: WAREHOUSE DISTRICT
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Head for the White Acropolis!
Support Characters: Tails and Knuckles follow

Where to go: 
Jump over the gate to get out of the warehouse district, then head 
to the path up ahead that is slightly to the right, go straight 
until you are forced to take a very slight right again, the cave 
guarded with lasers that leads to White Acropolis is directly on the 
other side of town from where you started. When you get near the 
cave, you will be sent to another Town Mission.


TOWN MISSION #12
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Open the Cave Gate!
Support Characters: Tails and Knuckles follow
Difficulty: Easy

What to do: 
Kill all the enemies so the lasers go down in front of the cave.

S-rank: 
Pure enemy smashing in about less than 30 seconds, the Rings help 
too.

Now head into the cave to find the Mirror to White Acropolis.

ACT 3: WHITE ACROPOLIS
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Boarding, Support Character.
Support Character: Meet Tails half-way through, Sonic follows Tails 
during this section.
Mission Name: Head for Dr. Eggman's Base!
Difficulty: Medium 
Enemy Type: Eggman Robots

Tips: 
Boarding is touchy steering, but at least you don't die when you hit 
a wall, but you will be hurt if you hit an enemy. 
-
The last ramp you have to trick by pressing the Jump button on or 
near the ramp, holding it a bit, then releasing Jump, this is how to 
do a long jump off any ramp. (but I have a hard time using it for 
other ramps in this particular level for some reason) Try releasing 
the Jump button in the middle of the ramp instead of at the very tip, 
it will work too, and less likely you will fall off before it is 
activated.
-
The switch you need to find after the Snowboarding Section is under 
ice patch on the ground, use a Kick to destroy it.
-
With Sonic destroy the searchlights by using Homing Attack up them, 
but Tails can fly over them and destroy them with bombs.

Hard Mode Tip: 
The switch is not under the ice anymore, but is now under a pile of 
boxes.

S-rank Tips: 
Kill a few extra enemies with Tails by activating the Search Lights. 
Remember to then destroy the searchlights afterwards for more points. 
I have also S-ranked this by simply going though the level very 
quickly, only killing a few high-points robots.


ACT 4: CRISIS CITY
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Boarding, Super Speed Area
Mission Name: Find the Database!
Difficulty: Medium, Super Speed Area Hard
Enemy Type: Monsters

Tips: 
Boarding here is more difficult, but still not bad, lots of rails! 
During the Super Speed area beware of flying cars...
-
After beating this level you will unlock the Shadow Episode.

S-rank: 
Not as bad as I have heard. For both Normal and Hard, you can S-rank 
this with just the Rings in the Super Speed area even if you died 
earlier and lost your previous level points, that's how I S-ranked 
it! The trick is to tap the Attack button through the area to catch 
lots of Light Dash Rings, steering gently toward the Rings and to 
know when to jump, which is over the pipes in the first part and 
past the boxes later on. What I suggest is using Red Gem through the 
first part to give you a fast time, then for the second part go 
through the Super Speed area. If you don't get about 150-200 Rings 
at the Goal then go into the pause menu and select Start Over before 
you hit the goal, to get back to the start of the Super Speed Area.


ACT 5: FLAME CORE
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character
Support Character: Meet Knuckles half-way through, use Knuckles to 
turn on all the lights at once to continue on.
Mission Name: Find the Chaos Emerald!
Difficulty: Medium-hard
Enemy Type: Monsters

Tips: 
If you fall off the walls you are running sideways on and you have 
Rings, you will live when you hit the lava, and you should find a 
platform nearby that leads to a way that is ironically a little 
easier. To help you stay on the walls, run on them without hitting 
the Boost Pad first.
-
Lots of places where you have to cross gaps with Homing Attack or 
Light Dash, be careful!
-
During the Knuckles part, you can either kill all the enemies first, 
then when trying to turn on all the lights start at the top near the 
door and then glide to the lower lights after turning on the higher 
lights or you can just run through the room quickly ignoring enemies 
and turning on lights.

S-rank Tip: 
You should be fine if you kill a decent amount of enemies in a 
reasonable amount of time.


BOSS 3: IBLIS PHASE 2
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Iblis!
Difficulty: Medium

How to beat him: 
You will be on a group of platforms floating in lava. In the 
distance you will see Iblis behind three orb lights on platforms. 
You can't reach the lights... yet... soon more platforms will fall down 
from the ceiling, but you still can't reach the lights, all you can 
do is avoid the flaming rock attack which you will be seeing coming 
from Iblis by jumping between platforms. If Iblis disappears, watch 
out, you need to just jump from platform to platform because he will 
reappear and take out some of the platforms. 
-
Eventually more platforms fall and you will be able to reach the 
lights, Homing Attack the light to make it light up, or if you are 
pretty near the light and throws flaming rocks they will turn on the 
light also. Eventually Iblis will be attracted to the light and will 
try to eat it! He's just sitting there perplexed a little bit, all 
you have to do now is Homing Attack his head. 
-
After a hit, be careful because he will send down more platforms 
destroying the platforms closest to Iblis, you need to wait a bit 
longer for more platforms to appear. 
-
When his health bar is low, don't bother with the lights, stay far 
away from Iblis, he will charge at you differently this time, make 
sure you are not in his path, but he will knock himself silly in the 
middle of the platforms and it's a simple matter of hitting him one 
last time.

S-rank Tips: 
You have few chances to hit this boss and you will defeat it in the 
same amount of time every time, so you need almost all of the 60 
Rings on the field in total to S-rank it.

Gem Cheats:
Yellow Gem is your friend.
Red Gem helps you avoid attacks, but because of the pre-timed boss 
attacks and times you can attack it, doesn't help reduce the overall 
time.
Use Purple Gem to infinite jump and turn on the lights very early. 
These platforms are very small, and you will likely lose your Rings 
because of a hit, but light the orb and stay on it so you can get a 
hit in when Iblis attacks.


NEW CITY: MIDDLE OF TOWN, NEAR SHOP FACING GATE TO CASTLE TOWN
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Collect information about Elise!
Support Characters: Tails and Knuckles follow
New Items in Shop: Bounce Bracelet, 2000 Rings. You will need to buy 
this item to continue the story.

Where to go: 
Turn around and head to the shop (yellow monitor) and buy the Bounce 
Bracelet, you need it. If you don't have enough Rings do a couple 
Town Missions. Now go to the Train Station. The easiest way to get 
there is to first head toward the gate you started off facing, the 
one to Castle Town. Take a right hand turn into the street just 
before the gate. When you get to the end of the street in front of 
the big red building, turn right. Now take the next left and you 
will be in front of the train station. The station will be guarded 
and you can't get in, so turn left and you will see a hint ring and 
a funny pillar with a green glowing arrow on top. Jump and press 
Attack to use Bounce Attack on top of the pillar and you will find 
yourself in the Train Station in front of the mirror to Radical 
Train.


ACT 6: RADICAL TRAIN
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Race, Super Speed Area
Mission Name: Follow Dr. Eggman's Train!
Difficulty: Hardish, Super Speed Area Hardish
Enemy Type: Eggman Robots

Tips: 
Arrgh, you have to save the Train from being blown up and to do that 
you need to hit a switch on time! What you need to do especially if 
you haven't played this level before is ignore enemies and get to 
the switch as fast as possible. Here are the switch locations, they 
are all near a closed door, you will have to press the switch on 
time to save the train and open the door, or you will fail.
-
Switch 1: Easily seen on the right hand side of the room in front of 
the door.
Switch 2: Smash the three boxes you see to the left of the door.
Switch 3: In a cage protected by a large robot, Homing Attack it to 
kill it very fast!
-
Jump across pairs of scales quickly so you can get across them, the 
scales will break if you stay on them for too long.
-
If you have trouble with the conveyor belts, run on the little ledge 
in between them.
-
For some reason, the Boost Ramp after Switch 1 can throw you into 
the abyss, enter this corkscrew from the left hand side.
-
For some reason this Super Speed Area is not as bad as the other 
ones in this game, the last part where you follow the train is 
actually pretty easy because you can grab Rings if you are hit by 
pieces of train. Occasionally at the very end you will die AND still 
beat the level at the same time.

Hard Mode Tip: 
All switches are guarded by groups of enemies and you have less time 
to get to them, so run very fast and use Red Gem if you want to!

S-rank Tip: 
Grab the first set of Rainbow Hoops at the very beginning of the 
level for a huge amount of points. Keep Rings and use of the Red Gem 
to slow down time will help you kill more enemies before the train 
explodes, for Hard Mode the time is so tight even with Gem help you 
still shouldn't kill all the enemies in the stage, concentrate on 
bigger ones worth more points.


BOSS 4: EGG GENESIS
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Egg Genesis!
Difficulty: Medium

How to beat him: 
Two ways to Attack it! People on GameFAQs finally posted this, but 
second way is more of a cheat.

Normal Way:
Not that bad, basically this machine has four arms, use the robots 
that appear when the arms are close to the ground to Homing Attack 
on top of the Boss, then use a Bounce Attack three times on the very 
top of the boss to hurt it. Later on when you get on top of the boss 
sometimes the platform at the top is not out and you will have to 
wait and dodge missiles before you can attack the boss, plus there 
are less arms to climb on top of. The platform will go down again at 
this point before you are bounced off the boss, so just wait and 
attack again. This boss tries to hit you with homing missiles and 
lasers.
After the enemies hit bar is at zero, it will still try to get you! 
Just run away from it so the ship doesn't crash into you.

Easier Way:
At the beginning, instead of climbing on the arms, when the machine 
lowers and the arms come out, Bounce Attack under the center of the 
machine to get higher, then Homing Attack to attack the boss the 
same place Silver does. Dish out three or two Homing Attacks in a 
row to do damage.

S-rank: 
Rings are very important. 

Gem Cheats:
As in other bosses, Yellow used with Red Gem helps a lot, but Red 
Gem mostly helps you avoid his missile attack since it can't really 
give you a better time with this boss, Yellow Gem is more important 
since it grabs you all of the Rings quickly and helps to protect 
from an in-direct missile hit.
You can use Purple Gem to reach the top of the boss, but it is 
pretty slow.
Sky Gem can also be used with this boss, but from directly 
underneath it and by aiming straight up, you will find you cannot 
aim this Gem from the outside of the area since Sonic is looking at 
the boss. Mostly useful to get on the top of the machine early.


FOREST: IN FRONT OF THE LAKE
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Escape into the jungle!
Support Characters: Carrying Elise

Where to go: 
Go straight ahead to the hint ring, which will talk about working 
together to get across the water, use the Aura to walk on top of the 
water and reach the mirror to Tropical Jungle.


ACT 7: TROPICAL JUNGLE
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Princess
Mission Name: Avoid Dr. Eggman's pursuit!
Difficulty: Medium-hard
Enemy Type: Eggman Robots

Tips: 
Use the Aura to cross water.
-
The flower bud springs are annoying but necessary, press the Jump 
button when the flower near full swing and you see a flash of light 
come out the bottom, but for some reason the best timing is slightly 
before the glow, when the flower is at the slowest part of it's 
swing. Unfortunately if you fail to spring off a bud you will fall 
to water below or into an abyss, you will live a short while if you 
turn Aura on, but will die when your Action Gauge is gone.
-
At one point you need to jump off a rail to catch a bud, then catch 
multiple buds and homing attack enemies between buds over a 
bottomless pit, so watch out!
-
If the turtle decides to go into the water, just put your Aura on 
and wait for it to come back up, actually the turtle is more of a 
temporary platform since you need to go past it to continue.

S-rank Tip: 
Rings turn out to be the key here, I needed them for my S-ranks, 
also take the shortest routes and remember to put Aura on when 
hitting large robots to do extra damage. 


CASTLE TOWN: TAILS IN FRONT OF THE GATE TO NEW CITY
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Head to the Ocean
Where to go: 
Turn to the Right and head to the mirror to Wave Ocean. There are 
Boost Rings that will help you cross the water.


EXTRA ACT: WAVE OCEAN: TAILS
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Tails Only
Mission Name: Follow Elise!
Difficulty: Medium
Enemy Type: Eggman Robots

Tips: 
Fly to the maximum height you want to get before you stop pressing 
Jump. There are very long flights in this so you need to make sure 
to fly as high and long as you can.

S-rank Tip: 
Easy if you kill a lot of things and keep Rings. 


CASTLE TOWN: NEAR THE ENTRANCE TO WAVE OCEAN
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Head for the old Soleanna Castle!
Support Characters: Tails follows
New Items in Shop: 
Green Gem- 5000 Rings
Red Gem- 5000 Rings
Blue Gem- 7000 Rings

Where to go: 
You will be told you need to go to the castle, which is in the 
Forest Town Area, but don't go all the way to the other side of town, 
that gate is closed. Instead a guy nearby tells you to see the 
Bishop, he is by one of the bell towers. From Wave Ocean go in the 
direction of the Shop (buy Gems if you want, but not necessary) but 
keep going straight till you get to the bell tower, the Bishop will 
have an Orange Exclamation Point above his head. 
Now suddenly you are in the Forest Town Area. Go straight ahead and 
complete the three Town Missions in order to open up Kingdom Valley. 
Remember to pause the game and choose Save after every mission!


TOWN MISSION # 18
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Test of Intelligence
Difficulty: Easy if you know what portals to go through

What to do: 
Remember the correct order of portals.

Answers:
1: Take the middle portal.
2: Middle portal again.
3: Highest portal.
4: Portal closest to you.
Then make sure you hit the spring and jump off the walls to the goal.

S-rank: 
Very quickly choose correct portals. The part that gets me the most 
is not hitting that stupid spring at the end.


TOWN MISSION # 19
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Test of Courage
Difficulty: Medium-hard

What to do: 
Kill all of the enemies without Rings.
- 
The faster you move around, the less the enemies can aim correctly.
Make sure to keep an eye on your radar screen for new enemies and 
their exact locations to help keep you safe.
-
There is one group of enemies that appear on top of a tree, get 
there by hitting the spring that appears on the roots of the tree 
with the camo crabs. On the top of that tree, hit the spring you see 
on the branch to get to the next area after you kill all the enemies.
Kill the last red laser walker very quickly before it gets you good.

S-rank: 
Less than a minute.
The problem here is getting hit more than a problem of time. 
Yellow Gem can help protect you some and Red Gem will not only give 
you a better Time Bonus but will slow down the enemy's movements and 
ammo, making it more likely you will get through. There are a few 
camo crabs, kill them to safely kill more enemies around, in fact 
for the very first group of white enemies, there are a couple camos 
in the background, kill one of those first for an easy 1100.


TOWN MISSION # 20
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Test of Love
Difficulty: Very Easy

What to do: 
Go through the portal next to Elise or Amy, it doesn't matter which 
one you pick. Probably a lot harder for Sonic than you, heh!
-
After this mission is over, catch a ride on the eagle to the mirror 
that leads to Kingdom Valley.

S-rank: 
Choose a portal very quickly.


ACT 8: KINGDOM VALLEY
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character, Super Speed Area
Support Character: Meet Silver, finish with Sonic.
Mission Name: Follow the Egg Carrier!
Difficulty: Very Hard, especially Super Speed Area
Enemy Type: Eggman Robots

Tips: 
To get on ropes, Homing Attack them. To properly move about on ropes, 
press left and right. To catch a path of Rings off a rope, first use 
left and right to line yourself up in front of the path of Rings, 
then just press forward and when you get near the Rings press Attack. 
Tapping Attack will ensure you catch them, but if you press Attack 
at the wrong time, you might do a Bounce Attack straight down, not 
good.
-
Jump down collapsing staircases to make it less likely you will fall 
through, but also a small ledge is still left behind on the side you 
can stand on. 
-
Super Speed Area very hard, When getting back on the pathway again 
from the horizontal water areas, don't steer very much or you will 
end up dying. Don't mistake a wall under the pathway for the pathway 
when re-entering from the water.
-
When on the water, don't go too near the top or bottom or you will 
be sucked in and killed.

S-rank: 
For Normal Mode, if you kill robots along the way and survive the 
Super Speed area in one go, you will probably have an S-rank. For 
Hard Mode, it's trickier and you need to concentrate on hitting 
Rainbow Hoops and getting lots of Rings. In the Super Speed Area 
remember to tap Attack button to grab lines of Rings, but I know of 
at least one line of Rings before a jump that might kill you. 

CASTLE TOWN: IN FRONT OF THE GATE TO NEW CITY
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Head for Dr. Eggman's Secret Base!
New Items in Shop: 
White Gem- 8000 Rings
Sky Gem- 10000 Rings
Yellow Gem- 12000 Rings
Purple Gem- 14000 Rings

Where to go: 
You need to get into Aquatic Base, but first you need to open the 
door. Go right and head across the bridge and you will see Lord 
Regis with an orange exclamation point standing next to a three star 
spring. He tells you to ring the three bells of Soleanna to open the 
door to Aquatic Base.
- 
The first one you get to by simply using the spring next to Lord 
Regis up to the top of the bell tower, ring the bell by using Homing 
Attack, now off to the other two bells, which are easy to find since 
the towers are so big. In fact after ringing the first bell head 
right and you will see a spring that will send you to a rooftop 
looking directly at the next bell tower. The third bell tower you 
have been near before, it's near the shop. 
-
Now the entrance to Aquatic Base is open, it's in the big round 
building off the side of a bridge, the Temple. Basically head back 
in the direction of the second bell from the third bell, hard to 
miss. 


ACT 9: AQUATIC BASE
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character
Support Characters: Tails and Knuckles complete parts of this level, 
Sonic follows Tails during his part.
Mission Name: Stop the Egg Carriers Launch!
Difficulty: Medium-hard
Enemy Type: Eggman Robots

Tips: 
Laser gates will go down by themselves eventually.
-
The Silver Bubbles will bounce off walls and break when they hit a 
laser. You need to back the bubble up if you are near a laser by 
pressing back on the control stick.
-
There are devices in the level that are cylinder-shaped. Press 
Attack button or Homing Attack to turn them on and they will glow 
blue, killing all nearby enemies and drawing all small bubbles near 
the device. This will give you lots of points.
-
In the Tails section, there will be a room with a void at the bottom 
of it with lots of little Silver Balls in the air, but the exit is 
closed. To open this door, you must destroy all the flying robots, 
you have to either fly over them throwing Ring Bombs in hopes you 
get them or kill all but one of them by hitting a cylinder device, 
but the best way is to land on the small platform that is in sight 
of these robots and hold down Attack button to do a Ring Snipe, you 
need to aim by moving your field of vision so the enemy is in the 
middle, then release to fire.

S-rank: 
This one is easy to S-rank for some reason if you make it through 
without dying.


BOSS 5: EGG-WYVERN
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Egg Wyvern!
Difficulty: Medium-hard

How to beat him: 
You are on a floating platform with this dragon-like boss flying 
around. Just avoid his attacks, the laser attack is really easy to 
avoid because all you have to do is stay away from the target 
markers on the ground. 
-
The moment to strike is when he swoops at you, you need to jump and 
Homing Attack the horn on it's head when it's coming straight for 
you, then steer the boss into one of the metal crate things floating 
around to do damage, but only a pretty direct hit will actually 
cause damage. Using the Red Gem when the boss comes at you and when 
you are steering the boss around helps a lot. 
-
After a hit the boss will launch electrified missiles on one or two 
sections of the platform, then destroy that part of the platform, 
then after that it's best to run around a lot because he will fire 
red laser bullets at you later on. 
-
There is a Homing Laser Attack where he locks onto you that is easy 
to avoid if you stand well away from it.
-
Later on, you will need to hit the boss by using Homing Attack on 
two small robots to reach Eggman, this is easy. The final hit is 
simply using Homing Attack when the boss swoops in and is easy.

S-rank Tips: 
Time-based, don't worry that much about keeping Rings. 

Gem Cheats:
Use the Red Gem to slow down the boss when it is charging at you and 
when you are steering it around so you can hit the metal things more 
quickly and accurately.
Yellow Gem will help protect you from red bullet blasts


Congratulations! You have beaten Sonic's Episode!


~*~*~*~*~*~*~*~*~*~*~*~
8.b. Silver's Episode
~*~*~*~*~*~*~*~*~*~*~*~
Unlock by beating Silver in Sonic's Episode

ACT 1: CRISIS CITY
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character
Mission Name: Hurry to Iblis, the Flames of Disaster!
Support Character: Blaze, she follows Silver throughout the act. For 
part of the Act you switch to Blaze and Silver follows her, then the 
last part of the Act Silver finishes.
Difficulty: Easy
Enemy Type: Monsters

Tips: 
A good training level, make sure to use this level to get a hang of 
Silver's basic powers and Blaze's powers.

S-rank: Kill a lot of monsters.


BOSS 1: IBLIS PHASE 1
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Iblis!
Support Character: Blaze follows
Difficulty: Easy

How to beat him: 
There is plenty of things around the stage you can throw at the 
boss' head. It's easier to aim if you jump first, and if you just 
throw one object at a time.
-
His attacks include a flaming rock attack, stand there at the edge 
of the platform with the Special Action button pressed to catch as 
many flaming rocks as possible to throw back at the boss one at a 
time, plus this attack will leave flaming rocks sitting on the 
platform. 
-
An easy to avoid attack is when he tries to throw a building at you, 
it's very easy to stay away, just look to see where the shadow is, 
and you can use the building pieces to throw back at him. His third 
attack later on is trying to breath fire on you. 
-
When all the scattered things on the platform are used up, you have 
to wait for the building attack or the flaming rock attack to get 
more things to hurl at him. 

S-rank: 
Rings help, but what seems to matter most is throwing as much stuff 
as possible pretty quickly, but you might not want to you "throw 
all" because for some reason his hits seem less accurate when I use 
it. Not hard to S-rank.


FOREST: NEAR THE ENTRANCE TO KINGDOM VALLEY
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Find the Iblis Trigger!
New Items in Shop: 
Single-layered Extreme 200 Rings
Power Bracelet 500 Rings

What to do: 
Head to the left at first. Near the hint ring that talks about 
consulting your radar, you have the choice to turn left or right. If 
you turn right, you will be in the forest, but all that is there is 
a shop on the right hand side of the forest next to a tree and a 
mission you don't need to beat. The correct way to go is left, where 
you will find the small lake. A green kenesis marker will be near 
the water, use it to make platforms appear across the lake so you 
can enter the Tropical Jungle mirror. Remember when levitating 
across these platforms to stand there for a minute to recharge your 
meter. 


ACT 2: TROPICAL JUNGLE
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Normal
Mission Name: Escape the Jungle Ruins!
Difficulty: Easy-medium
Enemy Type: Eggman Robots

Tips: 
Logs are mostly useful for jumping off to reach higher places, but 
sometimes they will knock large balls off a platform and kill a few 
enemies. Be careful, turtles will duck underwater sometimes, killing 
you. The most direct way to the end is to stick to the higher route, 
the lower route with the turtle is easier but slower. 
-
At one point, near where Silver says something like "I wish I could 
go up" there is a platform in front of you with two robots. If you 
look to your right, you will find a hanging Flower Bud (some people 
don't notice it and can't go further). Get up high, and then later 
on hit the spring that has a column of Rings above it to reach the 
end of the Act.
-
Kill a group of enemies to put down the lasers guarding the Goal 
Ring.

S-rank: 
Make sure to grab Rings and kill a few extra enemies. I find the 
high path is the best.


EXTRA ACT: WAVE OCEAN: BLAZE
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Blaze Only
Mission Name: Head to Soleanna Castle Town!
Difficulty: Easy
Enemy Type: Eggman Robots

Tips: 
Easy and short, get used to Blaze's attacks.

S-rank: 
Just kill everything you come to quickly.


CASTLE TOWN: NEAR THE ENTRANCE TO DUSTY DESERT
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Find the person Amy's looking for!
Support Character: Amy follows

What to do: 
In front and a little bit to the right of you is the entrance to 
Dusty Desert, but it's being guarded and you are told you need a 
pass from Lord Regis. Lord Regis is standing by the gate to the 
Forest which is on the other side of town and has a blue exclamation 
point above his head. To get there, cross the bridge to the left of 
the entrance to Dusty Desert, keep straight, cross another bridge, 
then you will see the gate to your right. Talking to Lord Regis will 
send you to a Town Mission.


TOWN MISSION #8
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Protect the Gate to the Castle Town
Difficulty: Easy-medium

What to do: Defeat all the enemies in 5 minutes.

S-rank: 
About less than a minute without Rings or an enemy bonus. Use 
Paralyze Shock a lot of you have that powerup, then throw the 
paralyzed enemies and surrounding objects into the remaining enemies. 
Save the fire boxes to throw at the third large group of enemies 
that appear to maybe get a enemy bonus.


CASTLE TOWN: IN FRONT OF THE GATE TO THE FOREST
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Head to the Desert
Support Character: Amy follows

What to do: 
Head back to Dusty Desert and the guards are now gone.


ACT 3: DUSTY DESERT
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character, Puzzle
Support Character: Meet Amy half way through, then Silver follows 
Amy, then switches back to Silver
Mission Name: Find Sonic!
Difficulty: Medium, second puzzle a little Hard.
Enemy Type: Eggman Robots

Tips: 
The sand in the rooms that have waves of sand going through them is 
solid and the waves will just push you to the beginning again, but 
other sand that is at the bottom of the level is not and will kill 
you if you touch it. Piles of sand on solid ground are okay to touch.
-
The platforms that move in and out of walls have a small ledge you 
can still stand on next to the wall even if the platform goes away.
-
When at the section with Amy with the hint that tells you to double 
jump, DON'T... it's better to just land on the platform and jump 
across normally.
-
There are a couple of puzzles in this level. Both involve large 
balls that have numbers on them. When the number reaches Zero the 
ball will explode soon and you can't hit it anymore. The numbers go 
down over time but also if you hit the ball with the Attack button 
or an object you are levitating with telekinesis. The harder you hit 
the ball the more numbers it loses.
-
The first puzzle is like a giant pool table. You need to get all the 
balls into the holes in the corners. Thankfully if you don't get 
them all in first try the ones you missed reappear. Only push a few 
in the holes, others might naturally roll in. 
-
The second puzzle is tougher, you have to roll a ball down a small 
course and put it in a specific hole at the end. You can't let it 
fall down the wrong hole. I put a tip for this course at the 
beginning of this guide in the Questions section, for now. In the 
future I am thinking about making a ASCII map of the course of where 
and how you should hit the ball. 

Hard Mode tip: 
The ball puzzle at the end changes, there are fewer metal boxes and 
a couple of spiky balls are now on the course that will also hurt 
the ball, the best you can do is move the spiky balls because if 
they fall into a hole they will reappear soon, actually they 
reappear if you move them too, but not as quickly.

S-rank Tip: 
This level gives you a very good time bonus, it's easy to S-rank... if 
you complete the final puzzle quickly that is.


BOSS 2: SONIC THE HEDGEHOG
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Sonic!
Difficulty: Easy-medium

How to beat him: 
Sonic uses Homing Attack to try to harm you. It's hard to get away 
from this, so it's best to throw stuff at Sonic to hurt him before 
he hurts you. If you knock him silly to where stars appear over his 
head, you can pick him up with kenesis and keep him frozen, but you 
can't harm him except by picking up more stuff to throw at him.

S-rank: 
A little hard, you need to basically keep throwing things at Sonic 
and grab Rings at the same time. If you don't have enough Rings you 
still won't S-rank it. You can paralyze Sonic if there are stars 
above his head and freeze him with kenesis while gathering Rings, 
but I find when I do that I don't have much of a Time Bonus left.


NEW CITY: IN MIDDLE OF TOWN NEAR SHOP
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Head to Dr. Eggman's Base!
Support Character: Blaze follows
New Items in Shop:
Shock Bracelet- 500 Rings. You will need this item to continue on. 

What to do: 
Turn around and you will find the shop. Buy the Shock Bracelet 
because you will need it to use Psycho Shock. If you don't have 
enough Rings wander around town to do missions to earn enough. Now 
head back the direction you were originally facing, you need to go 
to the cave that leads to White Acropolis. To get there, go back the 
direction you were originally facing, then take a left and go toward 
the gate you see. Take a right hand turn into the street just before 
the gate. At the end of the street turn left and you will see the 
cave entrance. There are four switches that have to be activated at 
once to take down the lasers. Jump and press Attack in the middle of 
the switches to use Psycho Shock to activate all four switches. Now 
you can head to White Acropolis.


ACT 4: WHITE ACROPOLIS
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character
Support Character: Blaze starts level, Silver finishes it.
Mission Name: Infiltrate Dr. Eggman's Base!
Difficulty: Medium.
Enemy Type: Eggman Robots

Tips: 
Throw rocks at searchlights to break them to keep more robots from 
appearing and to free springs from cages. 
-
The quickest way to the goal ring in the last section is to stick to 
the left hand side of the course, eventually you will get to once 
spot where you can glide across a gap and land to your left, keep 
going straight, then you will see an area to the left with a steep 
half-pike with red arrows, levitate over a hard-to-see hole, then go 
through this half-pipe and to the higher area where the Goal Ring is. 

S-rank: 
Not bad, kill lots of enemies and try to keep Rings.


BOSS 3: EGG GENESIS
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Egg Genesis!
Support Character: Blaze follows
Difficulty: Easy-medium

How to beat it: 
Throw a bunch of junk at the center of it, especially when it is 
lower to the ground and the arm things are not protecting the center. 
Boxes can be found on the outskirts and you can capture the missiles 
it fires and give them back to him. It fires missiles and a homing 
laser at you, and other enemies on the ground try to get in your way. 
-
After the enemies hit bar is at zero, it will still try to get you! 
Just run away from it so the ship doesn't crash into you.

S-rank: 
Kind of tough. You need to catch A LOT of missiles and throw them 
back quickly, and in-between throwing missiles you need to throw 
boxes plus Rings. If things hit the center instead of the four 
searchlights around the center it does a little more damage. Even 
throw stuff when the laser is locking on to you, if you damage the 
boss enough during this charging time more of the boss will fall 
apart and it will cancel it's attack. When the boss's health is at 
zero and it's trying to crash into you, run around the edge of the 
arena to find more Rings. I did it by defeating the boss under 1 
minute 30 seconds with 10 Rings.


TOWN MISSION #12
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat the Pursuers and Escort Elise! (Amy)
Difficulty: Easy

What to do: 
This mission is done by Amy. Defeat all the enemies.

S-rank: 
Taking a spring to the roof to drop spiky balls on the enemies takes 
up a little time, so does getting a 1up that you will see when you 
get on the roof behind you. Instead just use the stun boxes first. 
Also destroy some of the barricades for extra points, and grab and 
keep all the Rings you find.


NEW CITY: IN MIDDLE OF TOWN FACING TRAIN STATION
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Head for the station!
Support Character: Blaze follows
New Items in Shop:
Heart of Wind- 1000 Rings. You will need to buy this item to 
continue with the story.

What to do: 
Straight ahead is the train station, but you will find the guards 
are on duty. A guy tells you to wait for them to go on their rounds 
to sneak in. Actually what you need to do is turn around and head 
for the shop and buy Heart of Wind. The train station is near the 
entrance to White Acropolis, so hopefully you should know this part 
of town now and can get back to the shop. When you head back to the 
Train Station a Town Mission will start when you get close to it. 


TOWN MISSION #11
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Get into the station!
Difficulty: Easy

What to do: 
Hide from the guards behind the barrels and make it into the Train 
Station.

S-rank: 
I like to run off to the right side, I find hiding is not very 
necessary. Run in back of the guard in the corner leaning against 
oil drums. Walk behind the last guy pacing back and fourth in front 
of the station, even though I swear sometimes he looks straight at 
me and doesn't do a thing...


ACT 5: RADICAL TRAIN
~*~*~*~*~*~*~*~*~*~*~*~
Act type: normal, puzzle
Mission Name: Find Sonic!
Difficulty: Medium
Enemy Type: Eggman Robots

Tips: 
The scales come in pairs, putting weight on one scale will make that 
scale go down and the other one go up. So you have to do things like 
using kenesis to take weights off or using kenesis to put weights on. 
-
To reset the scales, find the switch near the scales.
-
First pair of scales take the weight off. 
Second pair stand on the one next to the ledge where you want to go 
while holding about three boxes, then put the boxes on the other 
scale to go up. 
Next two pairs of scales take the weights off.
-
If you have trouble with the conveyor belts, run on the little ledge 
in between them.
- 
To break down doors, throw stuff at them until they finally break.

S-rank: 
Grab lots of Rings and destroy lots of enemies.


BOSS 4: SHADOW THE HEDGEHOG
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Shadow!
Difficulty: Medium

How to beat it: 
Similar to the Sonic boss, but Shadow also creates Tornados and 
throws Chaos Spears at you to stun you before attacking. Don't pick 
him up when he is stunned then get close to him or Shadow will 
create a Tornado and hurt you, but if you pick him up and move away 
from him it's fine. Later in the battle Shadow will use Chaos Boost 
and use enhanced abilities against you. Throw a bunch of stuff at 
him. 

S-rank: 
Pretty easily actually, I threw barrels at him in the center part of 
the stages, I kept grabbing him when he was stunned and grabbing 
barrels, the barrels actually regenerate if you use them pretty 
quickly, but get Rings also. 


ACT 6: AQUATIC BASE
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character
Support Character: Silver starts, meet Shadow, Silver finishes.
Mission Name: Follow Iblis!
Difficulty: Hard
Enemy Type: Monsters

Tips: 
There are devices in the level that are cylinder-shaped. Press the 
Attack button when standing next to them to turn them on and they 
will glow blue, killing all nearby enemies and drawing all small 
bubbles near the device. This will get you lots of points. 
-
The Large Silver Bubbles will bounce off walls and break when they 
hit a laser. You need to back the bubble up if you are near a laser 
by pressing back on the control stick. 
-
The second part with the bubble can be confusing because you have to 
get off it to push a switch, but suddenly your bubble might go away. 
Instead, avoid the switch! Steer your bubble toward the platform to 
the left of the laser gate with the Silver Medal on it that has a 
cylinder device. Then levitate ahead to the enemy filled platform, 
there is another bubble to the right of it. (Man, took me a while to 
not be tempted by the switch and to learn to avoid it)

S-rank: 
If you kill things steadily, you will probably get it first try if 
you live.


CASTLE TOWN: IN FRONT OF GATE TO NEW CITY
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Stop Dr. Eggman's Plans!
Support Character: Blaze follows

What to do: 
Directly in front of you is a guy with a Blue Exclamation Point, it 
is a Town Mission you have to do.


TOWN MISSION #14
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Protect Anna, She Knows the Secret!
Difficulty: Medium

What to do: 
Defeat all the enemies making sure they don't kill the lady-in-
waiting.
Enemies will directly attack the lady-in-waiting, so you might want 
to stay beside her to protect her or keep an eye on her. The enemies 
hovering above the water are toughest and need objects thrown at 
them.

S-rank: 
Somewhere around 2 minutes 45 seconds.


FOREST: IN FRONT OF THE GATE TO CASTLE TOWN
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Stop Dr. Eggman's Plans!
Support Character: Blaze follows

What to do: 
Go across the bridge, then go straight ahead, you will see a castle 
wall in the distance. Here you will find three more Town Missions 
you must pass in order to get to Kingdom Valley. Remember to save 
the game between Missions, they are pretty easy but just in case!


TOWN MISSION # 16
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: The Test of Friendship
Difficulty: Easy-Medium

What to do: 
Kill all the enemies within 5 minutes to free Blaze.

S-rank: 
About less than 1 minute 20 seconds. This one is pretty tight, I 
suggest paralysis for the larger enemies and thrown objects for all 
the flying ones.


TOWN MISSION # 17
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: The Test of Memory
Difficulty: Easy if you know the correct answers

What to do: 
Go through the correct warp holes based upon the questions. 

Answers:
Mission, go to the right.
Princess Elise, go right.
Teamwork, go left.

S-rank: 
Don't talk to the guy at all and go through the proper portals very 
quickly.


TOWN MISSION # 18
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: The Test of Heart
Difficulty: Medium

What to do: 
Defeat all the enemies without objects nearby. 
You can catch bullets and also paralyze with psychoshock and toss 
the enemies around.

S-rank: 
The most important thing is to destroy the leader gold rhino and the 
leader white hornets for a lot of bonus points, and to keep a lot of 
Rings.


ACT 7: KINGDOM VALLEY
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character
Support Character: Silver starts, meet Sonic, Silver finishes.
Mission Name: Follow the Egg Carrier!
Difficulty: Hard
Enemy Type: Eggman Robots

Tips: 
Just press the Special Action button near bars to bend them, there 
isn't a marker on the ground.
-
Pendulums can be worked by using kenesis on them or near them. For 
the first one, you actually want to just use it as a platform or 
swing it a little bit and then levitate to the top of the second one. 
Use kenesis and press forward on the control stick to hit the tower. 
-
The second pendulum you meet you can't get on top of it unless you 
use a box, but you don't have to, just catch and release with your 
kenesis to destroy another tower. 
-
It's best not to swing the pendulums after the Sonic part, just 
levitate from one to another.
-
Many platforms and towers will have to be knocked down by throwing 
things or enemies at them in order to move forward.
-
At the part where Silver says "That container might help me move 
forward" you need to stand on top of the box then press and hold 
Special Action to levitate the box with you on it. During this time 
you can control where the box goes with the control stick until his 
Action Gauge gets low. Use this to go to the area to the right with 
the enemies, you can go higher and a little longer. Even if your box 
time runs out, you still have a little in your gauge to follow that 
up with a short levitation.  
-
In the Sonic part, to properly move around on the ropes, press left 
and right, but you shouldn't have to, just homing attack the robots 
when you are high in the air.
-
At one point, no matter how many enemies you kill, more appear, that 
is because you need to catch their bullets to make towers fall down, 
just destroy the towers and move on.

Hard Mode Tip: 
In the Sonic part, you will have to move sideways on a rope to 
Homing Attack a group of robots.

S-rank Tip: 
Extra Rings at the end are helpful.


ACT 8: FLAME CORE
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Normal
Mission Name: Find Iblis!
Difficulty: Medium
Enemy Type: Monsters

Tips: 
There are many different routes, some of them slightly confusing in 
the rooms, don't be discouraged!
-
During the part where the sun object sends off energy waves, you can 
hide behind the natural rock barriers. Eventually you will see 
springs ahead, levitate to the closest one and you will be bounced 
to the top of the sun thing. Use your kenesis on the marker to make 
it collapse. 

S-rank: 
Make sure to kill lots of monsters, focus on ones that give you lots 
of points. I had a hard time S-ranking Hard Mode, I did it by taking 
the shortest paths and only going out of my way to kill monsters 
that were worth a lot of points, like giants and purple worms, and 
by keeping a few Rings, but I will admit, it's a little tough.


BOSS 5: IBLIS PHASE 3
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Seal Iblis!
Support Character: Blaze follows.
Difficulty: Hard.

How to beat it: 
The boss will throw a bunch of stuff at you and of course you throw 
stuff at him, but the trick here is the fact that if he gets close 
he takes out your platform! Allow him to do this too many times and 
your platform is gone! 
-
When you have the chance to levitate to his head, Blaze will tell 
you when first time and do damage by using your kenesis on the 
marker that appears on his head, that seems to be more important 
than throwing all of the rocks, but the truth is all those rocks add 
up and you need to aim each one to hit so you can damage him enough 
before your platform is gone. 
-
During the flaming rock attack, stand at the edge with the Special 
Action button pressed to catch as many flaming rocks as possible to 
throw back at the boss, plus this attack will leave flaming rocks 
sitting on the platform. 
-
When he does that major meteor attack, you can even catch that huge 
thing and throw it back to him with kenesis to do major damage, if 
you don't catch it your foothold is gone! 

S-rank: 
Throw as many rocks at him as quickly as possible, catch many of the 
ones that come at you during the flaming rock attack, but I find 
it's better aim to throw them individually instead of all at once 
for some reason.

Congrats, you have beaten Silver's Episode!


~*~*~*~*~*~*~*~*~*~*~*~
8.c. Shadow's Episode
~*~*~*~*~*~*~*~*~*~*~*~
Unlock by beating Crisis City in Sonic's Episode

ACT 1: WHITE ACROPOLIS
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character, Vehicle 
Mission Name: Rescue the captured Agent!
Support Character: Rouge does one section
Vehicle: Buggy (required to finish level)
Difficulty: Easy-medium, some of the searchlights can be a little 
hard to get to at first.
Enemy Type: Eggman Robots

Tips:
Homing Attack up the side of the searchlight to destroy the light if 
you want to. Worth 1000 points, but at the end of Shadow's level it 
won't count as a destroyed searchlight, you have to shoot it down 
with the buggy.
-
If you destroy the buggy, you can find another one nearby. Some of 
the searchlights require driving up narrow ramps, be careful! You 
can shoot down the searchlights from pretty far away. In the future 
I might walkthrough where all the searchlights are. You can also 
destroy them from a long distance away, in fact if you drive up the 
Ramp that has Sonic's checkpoint on it, you can destroy all three 
high searchlights form up there.

Hard Mode Tips:
Shadow's first switch is hidden in a different place, look under a 
pile of rocks on the ground (I said this wrong in earlier versions 
of this guide).
-
For Rouge, you will need to find three keys, two of them you can 
find in rooms in the walls sealed with ice you can climb on and 
plant a bomb on to break, the third is in the ground and you will 
have to throw a bomb on a patch of ice to break it.
-
Shadow's searchlight part has a different area opened up now, you 
will have to find an ice wall toward the back of the large area and 
a crazy curved ramp, it's an area that normally Sonic goes thorugh. 
I might describe this stuff more later.

S-rank: 
Kill lots and lots of things, remember to destroy the searchlights.


BOSS 1: EGG CERBERUS 
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Egg Cerberus! 
Support Character: Rouge follows
Difficulty: Easy, the camera will give you difficulty however and 
you need to control it.

How to beat it: 
Mostly similar to Sonic's but differs slightly. It has an extra 
attack where it rears up on it's hind legs and tries to stomp on you 
and it differs at the end, described below. 
-

When it stops and lowers it's tail, you can grind on it, then you 
will be holding on to the horn on it's head. Now you can control the 
boss and you need to steer it into the other side of the stadium so 
the boss builds up speed so it will do damage when it hits the wall. 
If you don't damage it in time, you will be thrown off. 
-
If the boss jumps, you need to avoid where it lands because of a 
small shock wave. 
-
Later on, it will turn away from the wall when you get near it, but 
keep trying and it will eventually smash into the wall.
-
Last time, the boss will completely fling you off before you can hit 
the wall, what you need to do is Homing Attack the horn while you 
are still in the air and try to steer it into the wall again.

S-rank: 
Grab a good amount of Rings and smash the boss into the wall 4 times 
pretty quickly, not a bad S-rank.


NEW CITY: OUTSIDE THE ENTRANCE TO WHITE ACROPOLIS
FOREST: OUTSIDE THE GATE TO NEW CITY
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Head for the old castle!
Support Character: Rouge follows
New Items in Shop:
Air Chip- 100 Rings
Memory Shard (blue)- 500 Rings
You will need to buy both items to continue on, but you don't have 
to buy them in New City, a more convenient shop awaits you in Forest.

What to do: 
You need to first head into the Forest Town Area. To get there, from 
where you started go straight... a long way till you finally hit a 
dead end at the Warehouse district. Turn left and you will see the 
gate. 
-
When you enter the Forest Town Area, you will see the bridge is out 
but a line of Rings goes across the bridge. Buy the Air Chip to get 
across the bridge, pressing Attack button near the Rings to use 
Light Dash, and you will need the Memory Shard(blue) also, you have 
enough Rings. Head through the forest till you get to the clearing 
and stick to the left hand side of the open field area where you 
will find the ledges that lead to the cave. Up there you will find a 
boy talking about wanting to get to the other side of a pile of 
rocks, and a Gauge up Item Box. Get the Item Box to fill your Action 
Gauge, then press Right Trigger to activate Chaos Boost, when Shadow 
is glowing red he will have enough power to break through the rocks. 
On the other side you will find a warp hole that leads to the 
entrance of Kingdom Valley.


ACT 2: KINGDOM VALLEY
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Vehicle, Support Character
Mission Name: Head to the Recovery Point!
Support Character: Rouge finds three keys.
Vehicles: Glider and Hovercraft
Difficulty: Medium
Enemy Type: Eggman Robots

Tips: 
You start off the level in the Glider, the Glider is really easy to 
control and this part is no problem. Don't worry, at the end the 
level will continue on before it looks like you will crash into the 
wall.
-
Rouge needs to find Three Keys, two of them are easy to find and you 
can get them after defeating enemies. The third is in a room and you 
can see it behind bars, but you can't get in that way. You need to 
climb on a large stained-glass window and plant a bomb to break into 
the room.
-
When in the hovercraft, be careful of falling towers.
-
You can exit the hovercraft and get to some platforms you see around 
you, but you don't have to, you need to head through a tunnel to 
continue on. 
-
To get on ropes, Homing Attack them. To properly move about on ropes, 
press left and right. 
-
Jump up collapsing staircases to make it much less likely you will 
fall through. There will still be a small ledge at the edge you sand 
still stand on if it collapses.

Hard Mode Tip: 
The three keys are in different places now, I will plot them out 
later.

S-rank: 
Plenty of enemies to kill, but keep a lot of Rings, they came in 
handy.


ACT 3: CRISIS CITY
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Vehicle
Mission Name: Find the Chaos Emerald!
Support Character: 
Vehicles: Buggy, Glider
Difficulty: Medium-hard
Enemy Type: Monsters

Tips: 
You start off in the Buggy and you find the buggy two more times, 
but you don't need it all three times. 
-
During the second buggy section, either don't stay on it too long or 
don't use it, the way you need to go is off to the side and Shadow 
needs to go there without the buggy.
-
During the Glider part, you need to keep shooting at obstacles or 
trying to avoid them or you will damage your glider too much and you 
will die. Hold down Jump button to go faster.

S-rank: 
This one seems kind of tight, keep Rings.


ACT 4: FLAME CORE
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character
Support Character: Rouge turns on lights in one section.
Mission Name: Find the Chaos Emerald!
Difficulty: Medium
Enemy Type: Monsters

Tips: 
If you fall of the walls you are running sideways on and you have 
Rings, you will live when you hit the lava, and you should find a 
platform nearby that leads to a way that is ironically a lot easier. 
If you run on these wall without hitting the Speed Booster first, 
you will have more control.
-
During the Rouge part, kill all the enemies first, then when trying 
to turn on all the lights start at the top near the door and then 
glide to the lower lights after turning on the higher lights or just 
run thorough really fast while ignoring the enemies.

S-rank: 
Kind of tight again, kill lots of things.


BOSS 2: IBLIS PHASE 2
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Iblis!
Difficulty: Medium

How to beat him: 
Mostly similar to Sonic's Iblis Phase 2 except the back rows of 
platforms are not replaced when damaged until just before the very 
last of Iblis's attacks. You will be on a group of platforms 
floating in lava. In the distance you will see Iblis behind three 
orb lights on platforms. You can't reach the lights... yet... soon more 
platforms will fall down from the ceiling, but you still can't reach 
the lights, all you can do is avoid the flaming rock attack which 
you will be seeing coming from Iblis by jumping between platforms. 
If Iblis disappears, watch out, you need to just jump from platform 
to platform because he will reappear and take out some of the 
platforms. 
-
Eventually more platforms fall and you will be able to reach the 
lights, Homing Attack or use Chaos Spear on the light to make it 
light up, or if you are pretty near the light and throws flaming 
rocks they will turn on the light also. Eventually Iblis will be 
attracted to the light and will try to eat it! He's just sitting 
there perplexed a little bit, all you have to do now is Homing 
Attack his head. 
-
After a hit, be careful because he will send down more platforms 
destroying the platforms closest to Iblis, you need to wait a bit 
longer for more platforms to appear. 
-
When his health bar is low, don't bother with the lights, stay far 
away from Iblis, he will charge at you differently this time, make 
sure you are not in his path, but he will knock himself silly in the 
middle of the platforms and it's a simple matter of hitting him one 
last time.

S-rank Tips: 
Similar to Sonic's except you don't have any Gem help.


EXTRA ACT: TROPICAL JUNGLE: ROUGE
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Rouge Only
Mission Name: Find Omega!
Difficulty: Easy
Enemy Type: Eggman Robots

Tips: 
The laser gates around the goal ring go down if you defeat the 
enemies below.

S-rank: 
Glide straight to the end (climbing up a few things of course for 
height) and just kill the enemies that are guarding the Goal Ring. I 
have done this level in less than a minute before.


BOSS 3: MEPHELIS PHASE 1
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Mephelis!
Support Character: Omega finishes boss.
Difficulty: Medium

How to beat him: 
Attack all the little black creatures around you until your Action 
Gauge is full. When they swarm you, kick a lot of activate Tornado, 
this will kill many of them at once. If on latches on to you, just 
keep going, hopefully you will destroy it before it explodes and 
hurts you. 
-
When your Action Gauge is full, activate Chaos Boost and Mephelis 
will jump out of Shadow's shadow. Sometimes he will block your 
attacks, but if he is attacking you he will let his guard down and 
that's the time to bust out Chaos Attacks. Mephelis moves around a 
lot, but the camera stays focused on him.
-
But it's not over! Suddenly Omega appears and now you just need to 
keep attacking Mephelis, ignore the shadow creatures, the camera 
will still stay on him, use Omega Shot especially until he's finally 
defeated.

S-rank: 
You need to defeat Mephelis as soon as possible before your Action 
Gauge runs out, then for the Omega part keep focused on Mephelis, 
Rings are not very important. If you have Memory Shard Black, Chaos 
Blast works very well here and takes a lot of life from Mephelis.
 

NEW CITY: NEAR THE SHOP
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Meet up with Rouge in the warehouse district!
Support Character: Omega follows
New Items in Shop:
Memory Shard(red)- 6000 Rings

What to do: 
You need to head to the warehouses. You don't need the Red Memory 
Shard, but if you want it you can buy it. From where you start off 
just turn to the right and head toward the warehouses, they are not 
far. There are guards standing by, but ignore then and just jump 
over the wall or gate, you will find Rouge inside. 


NEW CITY: IN FRONT OF THE WAREHOUSES
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Head to the station!

What to do: 
Go straight from where you start, then turn right at the large gray 
building to find the train station to find the entrance to Radical 
Train.


ACT 5: RADICAL TRAIN
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Race, Vehicle
Vehicle: Motorcycle (necessary to complete mission)
Mission Name: Follow Dr. Eggman!
Difficulty: Medium-Hard
Enemy Type: Eggman Robots

Tips: 
Sonic had to save the train, but Shadow has to blow it up! You need 
to find switches to stop the train in time in order to use 
Homing/Chaos Attack to do damage. What you need to do especially if 
you haven't played this level before is ignore enemies and get to 
the switch as fast as possible. Here are the switch locations, they 
are all near a closed door, you will have to press the switch on 
time to stop the train so you can attack it or you will fail.
-
Switch 1: Under the two boxes to the right of the door.
Switch 2: In a cage, defeat the three enemies to open it.
-
Jump across pairs of scales quickly so you can get across them.
-
If you have trouble with the conveyor belts, run on the little ledge 
in between them.
-
The Motorcycle is very hard to steer, plus you have to drive it off 
boost ramps with perfect timing or you will smash into trains! This 
takes practice basically. The last part you need to destroy the 
train as soon as possible by firing at it with the machine gun, you 
don't have to be very close to the train to destroy it. If the 
motorcycle is damaged too much, you will probably die because Shadow 
for some reason can't run fast enough to catch up with the train. 
(Yeah I know, Shadow could outrun the train, but for gameplay 
purposes they wanted to make it hard I guess)
-
There is another motorcycle at the beginning of the tracks, but I 
find if I skip the first motorcycle the train is now farther away 
and it's harder to catch up with it.

Hard Mode Tip: 
Both switches are guarded by lots of enemies.

S-rank: 
Keep Rings, for Hard Mode focus on enemies you have to kill and on 
enemies worth lots of points, you won't make it in time if you kill 
everything.


BOSS 4: SILVER THE HEDGEHOG
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Defeat Silver!
Difficulty: Medium-hard

How to beat him: 
Mostly similar to Sonic's Silver Boss but in a more complex arena 
including trains that can block your view of him. Just like in the 
Sonic Episode he will use his psychokinesis to pick you up then 
throw you against stuff, hurting or killing you. 
-
The trick is Silver has to be close to you to use his powers. Run 
away from him and when he uses his powers on objects you have a 
chance to go in for a hit. You can tell when this is happening 
because he will yell "How about this!" or "Take this!" Don't Homing 
Attack him, use a kick while running, because if you jump near him 
you have no chance because he will fling you up in the air making 
you lose your Rings, then he will catch you again before you even 
hit the ground and kill you. 
-
You can make him fall down with Chaos Spear, but you can't stun him 
like this.

S-rank: 
A little tough, I suggest staying in the center part of the stage 
between the two trains running back and fourth and turning around 
quite frequently to see if he stopped and picked up objects. If he 
is a little too close, you have a chance of getting away by using 
Chaos Spear to knock him down then running.


ACT 6: AQUATIC BASE
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Support Character, Vehicle
Support Character: Meet Silver, Shadow follows Silver during this 
section.
Vehicle: Motorcycle (not necessary)
Mission Name: Follow Mephelis!
Difficulty: Medium
Enemy Type: Monsters

Tips: 
Hitting the lava worm things with the motorcycle will count as 
multiple hits, if you want to.
-
Some gaps will have to be crossed by using Homing Attack on the 
little silver balls, be careful, Chaos Boost might mess up these 
parts for you.
-
There are devices in the level that are cylinder-shaped. Homing 
Attack or press Attack near them to turn them on and they will glow 
blue, killing all nearby enemies and drawing all small bubbles near 
the device. This will get you lots of points. 

S-rank: 
All enemies will still leave you slightly short probably in Normal 
Mode, in the last battle room, don't get the Ring Item Boxes before 
you fight the enemies so if you are hit you won't lose those Rings 
at least. In Hard Mode, there are enough enemies alone for an S-rank.

You are in Castle Town... but as soon as you move forward you are 
thrown into a Town Mission.


TOWN MISSION #14
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Save the Archeologist!
Difficulty: Easy-medium

What to do:
Make sure the enemies don't kill the archeologist while destroying 
them.

S-rank: 
Less than 50 seconds with Rings.


CASTLE TOWN: IN FRONT OF THE GATE TO NEW CITY
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Get the Scepter of Darkness!
Support Character: Rouge follows
New Items in Shop:
Memory Shard(black)- 10,000 Rings

What to do: 
The archeologist will give you a puzzle about the priest's prayers 
and a dark candle. People with Orange Exclamation points will talk 
about three fountains. You need to go to the Priest's Fountain, 
people will eventually point in the right direction, but the closest 
path is to head to the right toward the gate to the Forest, then at 
the gate make a left and go straight and you should find the 
fountain. Use Chaos Spear on the four pillars around the fountain 
and they will light up and the Scepter of Darkness will appear. 
-
After you grab the Scepter, you will hear an order to go to Wave 
Ocean. So you have to go back in the general direction you came. To 
enter Wave Ocean, look for a spring near the water to get you across, 
it's near where the rings appeared when Sonic used Light Dash to 
this level, the spring is a little hard to see but it's there.

Dumb observation: The Priest statue is a woman, making her actually 
a Priestess. 


ACT 7: WAVE OCEAN
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Vehicle, Support Character
Support Character: Omega does one section
Vehicle: Glider, Buggy, Hovercraft. Only Glider and Hovercraft are 
required.
Mission Name: Provide Backup for E-123 Omega!
Difficulty: Medium
Enemy Type: Monsters

Tips: 
Glider part is easy.
-
At one point after the Omega section it's not clear where to go, 
find a cave near the beach, you will press a switch inside that will 
open up another cave.
-
The Goal Ring is over the water, use the Hovercraft to reach it.

Hard Mode Tip: 
The switch near the end of the level has changed position, it's now 
in the raised area on the beach you get to by first going past all 
the huts and then hitting boost ramps.

S-rank: 
There are so many enemies in this level you can S-rank it on enemies 
points alone.


TOWN MISSION #15
~*~*~*~*~*~*~*~*~*~*~*~
Mission Name: Destroy the Enemies Invading from the Desert!
Support Characters: Rouge and Omega follow
Difficulty: Medium

What to do: 
Destroy the monsters before they kill a person.

S-rank: 
Focus on Worms at first, since they are leaders of a couple of 
groups that are worth a lot of points. Use Chaos Boost toward the 
end to go faster.


ACT 8: DUSTY DESERT
~*~*~*~*~*~*~*~*~*~*~*~
Act type: Vehicle, Support Character
Support Character: Omega finds a switch
Vehicle: Hovercraft (required)
Mission Name: Find the Chaos Emerald!
Difficulty: Medium
Enemy Type: Monsters

Tips: 
Pillars appear leading you through the sandy first part of this 
level on the hovercraft. Make sure you go directly in between each 
set of pillars to make the next set appear. You can't simply go to 
the next part, if all the pillars don't appear a door won't open. 
-
You can explore more around the area, but make sure you go back to 
the pillars afterwards. You will find nothing useful at all however.
-
The sand in the rooms that have waves of sand going through them is 
solid and the waves will just push you to the beginning again, but 
other sand that is at the bottom of the level is not and will kill 
you if you touch it. Piles of sand on solid ground are okay to touch.
-
The platforms that move in and out of walls have a small ledge you 
can still stand on next to the wall even if the platform goes away.
-
In the very large room filled with sand with Omega, after pushing 
the switch you need to head back in the direction you came from, 
more pillars have appeared on the other side of the Checkpoint.
-
The brown horizontal bars in the last wavy sand room can be Homing 
Attack, press Jump when the glow that appears when you spin around 
on them is brightest to jump off a long distance.

Hard Mode Tip: In the room that normally has a switch up high, the 
switch has changed locations, now it is behind a vase, just to the 
right of the entrance of this room.

S-rank: 
Try to kill a pretty good amount of enemies in the hovercraft, but 
don't linger at the part for too long. Kind of tight, Rings put you 
over the top.


BOSS 5: MEPHELIS PHASE 2
Mission Name: Defeat Mephelis!
Support Characters: Rouge and Omega follow
Difficulty: Medium-hard

How to beat him: 
The first part is just avoiding stuff falling on the ground, you 
can't hurt Mephelis.
-
Second part is to defeat a bunch of giant shadow creatures. They 
fire lasers at you or smash their hands into the ground creating a 
shock wave and sometimes disappear then reappear somewhere else. The 
trick to defeating them is to wait till their glowing pink core 
shows, often before or after the laser attack. You first need to 
throw a Chaos Spear at this core to stun the creature, then kill it 
with Homing/Chaos Attack. 
-
When your Action Gauge is full, use Chaos Boost to expose Mephelis. 
He will attack you with energy attacks, but try to harm him as much 
as possible before your Action Gauge runs out. He will make clones 
of himself, but the camera will automatically focus on the real 
Mephelis. 
-
If you don't get Mephelis before your Action Gauge runs out, the 
boss will cycle through again and you will have to kill more 
creatures to fill your gauge.
-
Last hit is a little hard, he makes clones of himself in a spiral 
and is at the very top. Use Homing Attack near a clone, then let 
Chaos Snap work it's way up to Mephelis, keep pressing Attack seems 
to help.

S-rank: You need to kill Mephelis the first time before your Action 
Gauge runs out, kind of tight, but doable. Someone said Chaos Blast 
is good here like in the first Mephelis boss, but Mephelis moves 
around too much and I failed when I tried to use it here. 

Congrats, you have beaten Shadow's Episode!


~*~*~*~*~*~*~*~*~*~*~*~
8.d. Last Episode
~*~*~*~*~*~*~*~*~*~*~*~
Unlock by beating Sonic's, Silver's and Shadow's Episodes.

ACT: END OF THE WORLD
~*~*~*~*~*~*~*~*~*~*~*~
Act type: 7 characters find the Chaos Emeralds
Characters: Tails, Omega, Knuckles, Silver, Rouge, Amy, Shadow
Mission Name: Collect the Chaos Emeralds and save Sonic!
Difficulty: Hard (varies by section)
Enemy Type: Monsters

Tips: 
Beware the Eye of Mordor... this Act is split into 7 different parts 
where each character has to find a Chaos Emerald, each part is a 
distorted area of a regular Act and that info is listed below with 
Character, Emerald, Act and Difficulty.
-
The main difficulty in all 7 parts is the giant eyeballs that will 
slowly appear. The purple ones are not only deadly to the touch, but 
they are magnetic and draw you toward them! The orange ones are not 
deadly to the touch, but they throw boxes at you and 
disappear/reappear(orange eyes throwing boxes, I didn't say this 
level made any sense.) 
-
The only good thing about the purple eyes is the fact they kill 
nearby monsters. 
-
There is a purple or orange shimmer before the eyeballs appear.
-
To temporarily get rid of the eyeballs, you need to touch or attack 
the orbs that have an eagle statue on top, then use this small 
window when the eyes are gone to go as far as possible! 
-
Even if you are close to the eye, you can still pull away from their 
grip by running. Knuckles and Rouge need to glide away from their 
grip.

S-rank Tips: 
You need to go out of your way and kill monsters, even with Rouge 
and Knuckles, but don't take too long. 
-
Also at the very end if you are going the most direct way, you can 
jump off the last rail with Shadow and make it to a small platform 
for about 40 Rings and a 1up, then hit the spring to the Chaos 
Emeralds for about 5000 easy-to-get points!!!

Section 1: Yellow Emerald
Character/Act: Tails in part of Crisis City
Difficulty: Medium
The first Boost Ring is a little hard to reach, but after grabbing 
it you still need to press Jump and fly again to make it to the 
other side. 
When on the side of the skyscraper, look to your right and you will 
see a tall building with boxes and things on it, the Chaos Emerald 
is there.

Section 2: Green Emerald
Character/Act: Omega in part of Flame Core
Difficulty: Medium-Hard
When starting off, hover to the left and catch the platforms over 
there since that is near the next spring.
Next area, you need to kill the nearby enemies to open the door, the 
eyes when they appear will help you with the task of killing them. 
Thankfully an eagle statue awaits you on the other side of the door.
In the next lava room, stick to the left for the shortest path, but 
to the right is an eagle statue. If you go to the Eagle Statue a 
platform will eventually appear that will take you to the spring, or 
you can just head directly to the spring. Find the spring on the far 
left hand side of that room, then you just have to catch a platform 
that is moving up and down to get to the Chaos Emerald, even if the 
purple eyeball shows up it's actually pretty easy to stay on this 
platform.

Section 3: Light Blue Emerald
Character/Act: Knuckles in part of Tropical Jungle
Difficulty: Medium
Fastest way is to glide a little to the left and climb up on the 
platform with the four boxes, then jump off and glide a little to 
the left to an Eagle State. Now keep heading toward the left of the 
stage to find the Chaos Emerald.

Section 4: White Emerald
Character/Act: Silver in part of Dusty Desert
Difficulty: Hard
This one is pretty hard. Start off by just gliding between the 
platforms till you reach the first Eagle Statues in front of the 
stairs. (Yay, I figure out the correct way to do this). Now at the 
top of the stairs, defeat all enemies and platforms will appear 
across the sand, or you can jump from very up high, fall down or 
land on the statues and barely make it across. Next part is mostly 
just a bunch of breaking free from eyeballs and levitating across 
gaps, but behind one eyeball is another Eagle Statue. Now run as 
fast as you can and get to the part with the platforms that come in 
and out of the wall. Instead of timing your jumps, you can just land 
on the tiny ledges by the wall to make your way upwards. Now in 
front of you is a quicksand gap, it's very hard to cross this if the 
eyeballs appear so hurry and levitate across it to the stairs! If 
the eyeballs do appear you need to go as far left as possible before 
levitating to the stairs to get out of the pull of the eye to the 
right. Now go straight ahead past a giant monster and the Chaos 
Emerald is on it's own little platform you can jump and levitate to, 
but you can also make another platform appear to the Chaos Emerald 
by killing all the monsters.

Section 5: Purple Emerald
Character/Act: Rouge in part of Wave Ocean
Difficulty: Easy-medium
This one is easy if you cheat... you can climb way up high on the 
stone pillars and just keep gliding toward the far end of the area 
from stone pillar to stone pillar, you won't even encounter eyeballs 
up here. Or you can get more points by gliding from platform to 
platform killing enemies along the way. The Chaos Emerald is on the 
right part of the beach before you get to the lighthouse.

Section 6: Blue Emerald
Character/Act: Amy in part of White Acropolis
Difficulty: Medium-hard
In some places it's easier to double jump to another high platform 
instead of using a spring because the eyeballs might get in the way. 
At the end, you need to kill all the enemies to open a door, make 
sure to touch the eagle statue nearby before going through the 
tunnel that leads to the Chaos Emerald or eyeballs will make it a 
lot more difficult.
Don't use Invisibility, because she will be paralyzed for a couple 
seconds after she reappears, and in that time she could be sucked 
into an eye and can't do anything about it.

Section 7: Red Emerald
Character/Act: Shadow in part of Kingdom Valley
Difficulty: Medium-hard
Basically all the normal Kingdom Valley level elements like ropes 
and wind-rails are complicated a little bit by purple eyeballs. Also 
remember to wait for the eagle to appear to take you to another area. 
There happens to be a few routes though this section to the Chaos 
Emerald at the end, but the most direct route is best IMO and you 
can even take it to get an S-rank.

Random Observatin: This is extremely similar to what happens in 
Sonic Rush if you think about it... Solaris, Sol Emeralds, the link is 
obvious :P

BOSS: SOLARIS PHASE 1, SOLARIS PHASE 2
~*~*~*~*~*~*~*~*~*~*~*~
Characters: Super Sonic, Super Shadow and Super Silver
Mission Name: Defeat Solaris!
Stop the out-of-control Solaris!
Difficulty: Easy-Medium
As in all 3D Sonic Extra Bosses easy to beat if you know exactly 
what to do. Before I describe how to beat this boss, first I will 
describe the moves of the three Super hedgehogs:

Super Sonic:
Starts off with an empty Action Gauge
D pad: Move up, down, left or right.
Attack button: Homing Attack, if your Action Gauge is full this 
attack becomes faster and a lot more powerful, this attack is pretty 
much useless if the Action Gauge is not full.
Jump button: Keeping the Jump button pressed will allow Super Sonic 
to move faster.
Special Action: Hold down to charge up the Action Gauge.
Y or Triangle button: Switch to Super Shadow

Super Shadow:
Starts off with an empty Action Gauge
D pad: Move up, down, left or right.
Attack button: Red Chaos Spear, this attack does nothing really if 
your Action Gauge is not full.
Jump button: Keeping the Jump button pressed will allow Super Shadow 
to move faster.
Special Action: Hold down to charge up the Action Gauge. (Charges up 
more quickly than Sonic's)
Y or Triangle button: Switch to Super Silver

Super Silver:
Starts off with a full Action Gauge, Action Gauge recharges 
automatically if not using Telekenesis.
D pad: Move up, down, left or right.
Attack button: Throw an object held by Telekenesis
Jump button: Keeping the Jump button pressed will allow Super Silver 
to move faster.
Special Action: Press and Hold to pick up spiky balls coming at you 
with Telekenesis. This will use up some of your Action Gauge. Unlike 
his normal kenesis, you need to keep the Right Trigger pressed down 
to hold on to and even when throwing the objects.
Y or triangle button: Switch to Super Sonic

Super Differences: Sonic needs more time to charge up, but does more 
damage in one hit than Shadow, but overall Shadow is the easiest to 
work with. Silver does a small amount of damage with only one spiky 
ball, but more if he throws a lot at once, but more than one or two 
tend to explode before reaching Solaris. He is the hardest to use 
because you have to carefully catch objects then throw them and that 
takes some time plus the fact the projectiles can indeed explode 
before reaching their target.

To properly attack with Sonic and Shadow you need to charge up the 
Action Gauge with the Special Action button before attacking with 
the Attack button, while Silver can float around and pick up spiky 
balls coming from red objects surrounding Solaris and throw them 
straight back, but you do have to rest a little to recharge his 
Action Gauge. Keeping the Jump button pressed also will allow you to 
move faster and avoid Solaris's attacks easier. Try circling around 
the boss or just picking a direction, right or left and moving to 
avoid Solaris's lasers and projectiles.

Think of this boss as being a mixture of the Extra Boss of Sonic 
Adventure 2 and Sonic Heroes, if you are familiar with those games. 
You can only control one Super character at a time but by pressing 
the Switch button you can switch to the next character if you Rings 
are running low or if you find you can't attack the boss. 

About Rings, like in other Super battles you start with 50 Rings 
that slowly tick away, but also if you are hit by Solaris's Attacks 
you will lose about 10 Rings! If you run low on Rings with one 
character, switch to another character for a while and you will find 
the longer you play as the other characters the character that is 
low on Rings will recover even more Rings.

This boss has two sections. During the first section, you can only 
damage the boss with only one certain character at a time, Solaris 
will block attacks from the other two characters with a blue shield. 
When you damaged him enough with one character part of Solaris 
breaks off and now he can be attacked with a different character. 
The character order is Silver, Shadow, Sonic, then any character. If 
you run low on Rings with the correct character switch and wait 
around with the other two characters to charge up the character you 
need with a lot of Rings. 

The second section is different, Solaris ups his attacks quite a bit. 
The trick here is Solaris will block attacks when he is just 
standing there, but when Solaris is sending out Lasers he puts his 
guard down and you can attack with any character you want to, but 
Sonic and Shadow seem to do a little better with this section than 
Silver.
Note: I am not sure, but it's possible you need to attack with 
someone other than Sonic first, but after I attack it with Shadow 
you can attack it with anyone.

S-rank: 
(Strange Observation: I can S-rank this easily first time in Episode 
Select Mode, but I can't do it easily when I select it from Trial 
Select. I don't know if you get extra bonus points for beating it 
the first time, or what is going on.)
Hit Solaris pretty soon, but I find Rings are very important, end 
the boss with a character that has a lot of Rings, you can purposely 
do that by getting him down to almost nothing at the end, then 
switching to a Super Character that has 50 Rings and killing it very 
quickly. I suggest Shadow for this final blow since he can attack 
faster than the other Super Characters.

Congrats, you have beaten Last Episode!



~*~*~*~*~*~*~*~*~*~*~*~
9. Missions:
~*~*~*~*~*~*~*~*~*~*~*~
Missions include the Acts, Bosses and the Town Missions. You 
complete an Act Mission by finding the Goal Ring, a Boss Mission by 
defeating the Boss and a Town Mission by completing whatever task is 
given to you. Based upon how many points you have earned from Rings, 
Time Left and other bonuses, you will be Ranked (S, A, B, C and D) 
and awarded Rings. Rankings are covered in their own section.
(Note, this game calls Acts and Bosses and ACT mission.) 

You find Missions in Episode Mode, then once you beat them in story 
you can select "Trail Select" from the menu and replay them again to 
get a higher ranking. 

To find Town Missions after you beat Episode Mode you need to return 
to Episode Mode again to get back into the Town Stages and then find 
people with Blue Exclamation Points over their head, look for blue 
dots on the small map. For Sonic and Shadow, you can go to Forest 
and New City from Castle Town, but the gate between Forest and New 
City is closed.
For Silver, you can go to Castle Town and New City from Forest, but 
the gate between Castle Town and New City is closed.

Almost all Act Stages are not available in Episode Mode again and 
will have to be selected through the Trail Select option. The Acts 
open in the Episodes when they are 100% complete:
Sonic: Aquatic Base
Silver: Kingdom Valley
Shadow: Dusty Desert

You can select Hard Mode for each normal Act in the Trail Select 
Screen. There are a couple tips for some of the Hard Mode levels in 
the Walkthroughs section. Hard Mode is basically like Normal Mode 
except more enemies have been added, more level obstacles and in 
some cases puzzles slightly changed. 

Gold Medals are like Emblems in other 3D Sonic Games and are earned 
by completing certain tasks. You get Gold Medals for a variety of 
things, in Act Missions you can get one for completing the Act, 
Getting an S rank, completing Hard Mode, Getting an S rank on hard 
mode and finding 10 Silver Medals. Gold Medals are disused further 
in their own section and also in the Gold Medal Section is a listing 
of all Gold Medals you can earn for each Act, Boss and Town Mission.

Sonic, Shadow and Silver have their own set of Missions and 
different Act and Boss orders, below is a listing of locations and 
brief description of all Town Missions and following is a list 
summary of all three character's Act/Boss and Town Missions.

All people mentioned in the Town Missions locations have Blue 
Exclamation Points.

A version of my Mission Guide/Walkthrough is now up on GameFAQs.com

~*~*~*~*~*~*~*~*~*~*~*~
9.a. Sonic's Town Missions:
~*~*~*~*~*~*~*~*~*~*~*~
Mission 1: The winder of a shoemaker
Location: Required Mission in Episode Mode, Old Man in Castle Town 
by the shop.
Difficulty: Easy
What to do: Go through all Orange Rings within 2 minutes. 

Mission 2: Shadows of Eggman's Mechs
Location: Castle Town, Lady near the Gate to New City and the Alter 
of Flame.
Difficulty: Easy
What to do: Kill all the robots. 

Mission 3: Find Pele, The Beloved Dog
Location: Castle Town, Boy near the bridge between the Alter of 
Flame and the entrance to Aquatic Base.
Difficulty: Easy.
What to do: Find the dog, touch it and it will follow you. Lead the 
dog back to the boy.

Mission 4: The Soleanna Boys' Challenge
Location: Castle Town, Child standing in the large plaza near the 
Alter of Flame. (location of Sonic vs. Silver Boss fight)
Difficulty: Medium-hard at first, easy when you know where the kids 
are
Tip: Red Gem helps A LOT.
What to do: Catch the 6 Kids in 5 minutes.

Mission 5: Who is the Captain?
Location: Required Mission in Story Mode, talk to the Lieutenant in 
front of the gate to New City.
Difficulty: Easy
What to do: There are five lieutenants, but one is really a Captain! 
Two are lying and you have to figure out which two are to find the 
Captain! 
Answer: The guy you were talking to, Pietro, is the Captain.

Mission 6: The Hotel's Festival of Rings
Location: New City, Man standing next to building, near White 
Acropolis, find him by heading toward the Train Station from the 
entrance to White Acropolis.
Difficulty: Easy-Medium
What to do: Collect all of the Rings (you don't have to get the ones 
in the boxes but still break the boxes) in less than 5 minutes.

Mission 7: Destroy all Enemies in the New City!
Location: New City, Frantic Man standing next to building, look in 
the area between the Shop and the Train Station.
Difficulty: Easy-medium
What to do: Destroy robots so three disks appear.

Mission 8: The Legend of the Three Musketeers (Sonic, Tails and 
Knuckles)
Location: New City, Man in red shirt standing near the Shop.
Difficulty: Easy-medium
What to do: All Orange Rings with Tails in less than 1 minute 30 
seconds, break all rocks with Knuckles in less than 1 minute 30 
seconds, Run to the goal (Near the gate to the Forest) in 1 minute 
30 seconds.

Mission 9: Chase the Fleeing Car!
Location: New City, Frantic Lady standing next to building, look in 
the area between the Shop and the Train Station.
Difficulty: Easy
What to do: Use Kicks to destroy the car in less than 2 minutes.

Mission 10: Acrobatic Circus Scout
Location: New City, Lady in Blue Outfit, standing next to a building, 
look in between the Warehouse district and the Train Station.
Difficulty: Easy-medium
What to do: Go through all the Orange Rings in less than 2 minutes.

Mission 11: Battle at the Warehouse!
Location: Required Mission in Episode Mode, go into the Warehouse 
District.
Difficulty: Medium
What to do: Destroy all the enemies in the area within 4 minutes. 
They can be sneaky, so look to see where red dots are on the map to 
find the next group of enemies. 

Mission 12: Open the Cave Gate!
Location: Required Mission in Episode Mode, go near the entrance to 
White Acropolis.
Difficulty: Easy
What to do: Kill all the enemies so the lasers go down in front of 
the cave.

Mission 13: Mels, the Soleanna Running Legend
Location: Castle Town, Soleanna Guard close to the gate to New City.
Difficulty: Easy-medium
What to do: Go through all the Orange Rings in 5 minutes.

Mission 14: VS Sonic Man
Location: Castle Town, Blue-haired man standing in front of the 
Fountain of the Priest
Difficulty: Easy-medium
What to do: Beat Sonic Man to the goal at the Trail Station.

Mission 15: Aristo's Challenge
Location: Castle Town, Blue-shirted man standing in the large plaze 
near the Alter of Flame and the gate to the Forest.
Difficulty: Easy if you know the answers, Medium to guess
What to do: Guess how many boxes there are each time. Hit: Think of 
boxes other boxes must be sitting on.
Answers: 4,7,9,9,9

Mission 16: Take the Lady-in-Waiting to Town!
Location: Forest, lady standing next to the Shop.
Difficulty: Medium
What to do: Defeat the enemies while making sure the lady isn't 
killed.

Mission 17: The 100 Forgotten Rings
Location: Castle Town, Middle-aged man standing next to the water, 
to find him when facing the gate to the Forest turn left and go over 
the small bridge toward a Bell Tower then look to the right next to 
the water.
Difficulty: Easy-medium
What to do: Grab 100 Rings. To get Ring 100, break open the Blue Box 
next to the man to shock him and make him drop a Ring.

Mission 18: The Test of Intelligence
Location: Required Mission in Episode Mode, in front of the three 
pillars in the Forest Area.
Difficulty: Easy if you know what portals to go through
What to do: Remember the correct order of portals.
Answers:
1: Take the middle portal.
2: Middle portal again.
3: Highest portal.
4: Portal closest to you.
Then make sure you hit the spring and jump off the walls to the goal.

Mission 19: The Test of Courage
Location: Required Mission in Episode Mode, in front of the three 
pillars in the Forest Area.
Difficulty: Medium-hard
What to do: Kill all of the enemies without Rings. 

Mission 20: The Test of Love 
Location: Required Mission in Episode Mode, in front of the three 
pillars in the Forest Area.
Difficulty: Very Easy
What to do: Go through the portal next to Elise or Amy, it doesn't 
matter which one you pick. Probably a lot harder for Sonic than you, 
heh!


~*~*~*~*~*~*~*~*~*~*~*~
9.b. Silver's Town Missions:
~*~*~*~*~*~*~*~*~*~*~*~
Mission 1: Soleanna's Apple Festival
Location: Forest, Man in Blue Shirt standing next to a tree near the 
bridge to New City.
Difficulty: Medium
What to do: Get most of the apples into the barrels. Hint: Levitate 
them, then position them near the barrels, then jump to get them 
high enough, then press Right Trigger to drop the apples in. Don't 
destroy the apples with Psychoshock. Destroy the red and white 
barricades for more points. You don't even have to get all of them 
in to S-rank the challenge.
Cheat: Put 50 Apples in the barrels, then die by jumping off the 
side of the bridge and see what happens... 

Mission 2: The Training Grounds
Location: Forest, Soleanna Guard standing in field next to the caves.
Difficulty: Easy
What to do: Go through all the Orange Rings and get all the Gauge Up 
items in 1 minute 30 seconds.

Mission 3: The Stolen Bronze Medals
Location: Town, boy standing in the area between the Alter of Flame 
and the entrance to Aquatic Base.
Difficulty: Easy-medium
What to do: Find all the Bronze Medals.

Mission 4: The Airplane Tournament
Location: Castle Town, Man standing on the roof of a building near 
the entrance to Wave Ocean.
Difficulty: Medium
What to do: Go through all the Orange Rings and break all the Gauge 
Up Item Boxes in 2 minutes 30 seconds.

Mission 5: Protect the Coastline!
Location: Castle Town, Frantic Soleanna Guard standing next to the 
Bell Tower near the Shop.
Difficulty: Medium
What to do: Defeat all the enemies in 4 minutes.

Mission 6: The Soleanna Water Target Tournament!
Location: Castle Town, Gondolier standing next to the water, near 
the bridge that has the entrance to Aquatic Base.
Difficulty: Easy-medium
What to do: Throw items at all the targets in 1 minute 30 seconds

Mission 7: Catch the Soleanna Boys!
Location: Castle Town, Boy standing next to the Bell Tower that is 
close to the Gate to the Forest and the Fountain of the Priest.
Difficulty: Medium-hard if you don't know where the boys are.
What to do: Find and catch 6 children in 5 minutes.

Mission 8: Protect the Gate to the Castle Town
Location: Required Mission in Episode Mode. Talk to Lord Regis near 
the gate to the Forest in Castle Town.
Difficulty: Easy-medium
What to do: Defeat all the enemies in 5 minutes.

Mission 9: Protect the Barrels in the Warehouse District!
Location: New City, Frantic Lady in the Warehouse District.
Difficulty: Hard
What to do: Make sure the enemies don't destroy the red barrels by 
catching their bullets.

Mission 10: Raid: Evil Monster
Location: New City, Frantic Lady where you turn to go into the Train 
Station.
Difficulty: Medium
What to do: Kill all the enemies while protecting the lady.

Mission 11: Get into the station!
Location: Required Mission in Episode Mode. Buy Heart of Wind at the 
Shop then head toward the Train Station in New City.
Difficulty: Easy
What to do: Hide from the guards behind the barrels and make it into 
the Train Station.

Mission 12: Defeat the Pursuers and Escort Elise! (Amy)
Location: Required Mission in Episode Mode. You will go to this 
mission after completing Egg Genesis Boss.
Difficulty: Easy
What to do: This mission is done by Amy. Defeat all the enemies.

Mission 13: Lost Company Property 
Location: New City, Man standing next the Warehouses and the Ocean.
Difficulty: Easy-medium
What to do: Kill all the monsters.

Mission 14: Protect Anna, She Knows the Secret!
Location: Required Mission in Episode Mode. Talk to the guy in front 
of you after completing Aquatic Base.
Difficulty: Medium
What to do: Defeat all the enemies making sure they don't kill the 
girl.

Mission 15: Sonic Man Returns!
Location: Castle Town, Blue-haired man standing in front of the 
Fountain of the Priest
Difficulty: Easy-medium
What to do: Beat Sonic Man to the goal at the gate to New City.

Mission 16: The Test of Friendship
Location: Required Mission in Episode Mode, in front of the three 
pillars in the Forest Area.
Difficulty: Easy-Medium
What to do: Kill all the enemies within 5 minutes to free Blaze.

Mission 17: The Test of Memory
Location: Required Mission in Episode Mode, in front of the three 
pillars in the Forest Area.
Difficulty: Easy if you know the correct answers
What to do: Go through the correct warp holes based upon the 
questions. 
Answers:
Mission, go to the right.
Princess Elise, go right.
Teamwork, go left.
To S-rank this mission, don't talk to the guy at all and go through 
the proper portals.

Mission 18: The Test of Heart
Location: Required Mission in Episode Mode, in front of the three 
pillars in the Forest Area.
Difficulty: Medium
What to do: Defeat all the enemies without objects nearby. 


~*~*~*~*~*~*~*~*~*~*~*~
9.c. Shadow's Town Missions:
~*~*~*~*~*~*~*~*~*~*~*~
Mission 1: Defeat the Enemies on the Shopping Street
Location: New City, Frantic Lady standing next to building near the 
entrance of the Train Station.
Difficulty: Easy
What to do: Defeat all of the monsters.

Mission 2: The Mathematician's Training
Location: New City, Man standing near the entrance of the Warehouse 
District.
Difficulty: Medium-hard if you don't pay attention, Easy if you know 
the answers.
What to do: At first you need to just memorize numbers, but later on 
the guy will have you do other things, read everything he says!
Answers:
3842683,6894923,3,1,5,5  

Mission 3: Emergency Order: Capture the Thieves' Cars!
Location: New City, GUN agent standing near the gate to Castle Town.
Difficulty: Medium
What to do: Shoot 5 cars in less than 5 minutes
Tip: Use Boost a lot by pressing the Jump button twice to catch up 
with the fastest car

Mission 4: Request from the Rimlight Employee
Location: Forest, Man in Suit standing next to the bridge to New 
City (the one that was broken earlier next to the shop)
Difficulty: Medium
What to do: Destroy all of the monsters in 1 minute 30 seconds.

Mission 5: Buggy Ring Race
Location: Forest, Man standing in field next to the caves.
Difficulty: Easy
What to do: Drive the Buggy through all the Orange Rings in 1 minute 
30 seconds.

Mission 6: The Mystery of the Ghost
Location: Forest, Man in Orange Shirt standing next to a tree near 
the bridge to New City (the one that was broken earlier next to the 
shop)
Difficulty: Medium
What to do: Defeat all of the robots.

Mission 7: Motorcycle License Test
Location: New City, Man standing next the Warehouses and the Ocean.
Difficulty: Medium
What to do: 3 minutes for each section, use the Motorcycle to get to 
the Goal Ring, Shoot 5 Boxes, Drive between Traffic Cones, Find 5 
Bronze Medals and head to the Goal Ring again. The Goal Ring is in 
front of the Train Station both times.

Mission 8: Protect the Professor's Car
Location: New City, Frantic Man where you turn to go into the Train 
Station.
Difficulty: Medium
What to do: Defeat all of the monsters in 5 minutes.

Mission 9: Car Festival
Location: New City, Man standing in middle of street between the 
Warehouse District and the Train Station.
Difficulty: Hard
What to do: Come in first place against the cars with the Buggy. You 
need to use Boost a lot. 

Mission 10: Agent Test Intelligence
Location: New City, Lady standing in a corner of a building near the 
Ocean and the Warehouse District, look near the two steel boxes.
Difficulty: Medium, Easy if you know the answers.
What to do: There is a grid of numbered boxes and one blank box, 
figure out what number belongs there and smash the corresponding 
box! Hint: For the first one, what number isn't there... for the other 
two think Mathematically.
Answers: 5,7,0

Mission 11: Agent Test Strength
Location: Castle Town, GUN Agent standing in the large plaza near 
the Alter of Flame. (location of Sonic vs. Silver Boss fight)
Difficulty: Medium
What to do: Go through all the Orange Rings in 1 minute 30 seconds.

Mission 12: Lord Regis' Daughter, Sabrina
Location: Castle Town, GUN Agent standing next to the water, near 
the bridge that has the entrance to Aquatic Base.
Difficulty: Medium-hard, easier when you know where the key and 
presents are.
What to do: 5 minutes for each section. Find the key under a bell 
tower and bring it back to the girl, Find 5 presents and bring them 
back to the girl, kill the robots while making sure they don't kill 
the girl.

Mission 13: Stolen Rimlight Information
Location: Castle Town, GUN Agent standing in the area between the 
Alter of Flame and the entrance to Aquatic Base.
Difficulty: Medium
What to do: Defeat all the enemies to make 3 disks appear and grab 
the disks.

Mission 14: Save the Archaeologist!
Location: Required Mission in Episode Mode. After Aquatic Base.
Difficulty: Easy-medium
What to do: Make sure the enemies don't kill the archeologist while 
destroying them.

Mission 15: Destroy the Enemies Invading from the Desert!
Location: Required Mission in Story Mode. After Wave Ocean.
Support Characters: Rouge and Omega follows
Difficulty: Medium
What to do: Destroy the monsters before they kill a person.


~*~*~*~*~*~*~*~*~*~*~*~
9.d. Sonic's Missions List:
~*~*~*~*~*~*~*~*~*~*~*~
Remember all of the numbered Acts also have a Hard Mode which counts 
as a separate Mission.

I have added in parentheses if there is another playable character 
in that particular Act.

Act Trail:
~*~*~*~*~*~*~*~*~*~*~*~
Act 1: Wave Ocean (Sonic and Tails)
Act 2: Dusty Desert (Carry Princess Elise)
Act 3: White Acropolis (Sonic and Tails)
Act 4: Crisis City
Act 5: Flame Core (Sonic and Knuckles)
Act 6: Radical Train 
Act 7: Tropical Jungle (Carry Princess Elise)
Act 8: Kingdom Valley (Sonic and Silver)
Act 9: Aquatic Base (Sonic, Tails and Knuckles)
Extra: Wave Ocean: Tails
Boss 1: Egg-Cerberus
Boss 2: Silver the Hedgehog
Boss 3: Iblis Phase 2
Boss 4: Egg-Genesis
Boss 5: Egg-Wyvern

Town Trial:
~*~*~*~*~*~*~*~*~*~*~*~
Mission 1: The winder of a shoemaker
Mission 2: Shadows of Eggman's Mechs
Mission 3: Find Pele, The Beloved Dog
Mission 4: The Soleanna Boys' Challenge
Mission 5: Who is the Captain?
Mission 6: The Hotel's Festival of Rings
Mission 7: Destroy all Enemies in the New City!
Mission 8: The Legend of the Three Musketeers (Sonic, Tails and 
Knuckles)
Mission 9: Chase the Fleeing Car!
Mission 10: Acrobatic Circus Scout
Mission 11: Battle at the Warehouse!
Mission 12: Open the Cave Gate!
Mission 13: Mels, the Soleanna Running Legend
Mission 14: VS Sonic Man
Mission 15: Aristo's Challenge
Mission 16: Take the Lady-in-Waiting to Town!
Mission 17: The 100 Forgotten Rings
Mission 18: The Test of Intelligence
Mission 19: The Test of Courage
Mission 20: The Test of Love 


~*~*~*~*~*~*~*~*~*~*~*~
9.e. Silver's Mission List:
~*~*~*~*~*~*~*~*~*~*~*~

Act Trail:
~*~*~*~*~*~*~*~*~*~*~*~
Act 1: Crisis City (Silver and Blaze)
Act 2: Tropical Jungle
Act 3: Dusty Desert (Silver and Amy)
Act 4: White Acropolis (Blaze and Silver)
Act 5: Radical Train
Act 6: Aquatic Base (Silver and Shadow)
Act 7: Kingdom Valley (Silver and Sonic)
Act 8: Flame Core
Extra: Wave Ocean: Blaze
Boss 1: Iblis Phase 1
Boss 2: Sonic the Hedgehog
Boss 3: Egg-Genesis
Boss 4: Shadow the Hedgehog
Boss 5: Iblis Phase 3

Town Trial:
~*~*~*~*~*~*~*~*~*~*~*~
Mission 1: Soleanna's Apple Festival
Mission 2: The Training Grounds
Mission 3: The Stolen Bronze Medals
Mission 4: The Airplane Tournament
Mission 5: Protect the Coastline!
Mission 6: The Soleanna Water Target Tournament!
Mission 7: Catch the Soleanna Boys!
Mission 8: Protect the Gate to the Castle Town
Mission 9: Protect the Barrels in the Warehouse District!
Mission 10: Raid Evil Monster
Mission 11: Get into the station!
Mission 12: Defeat the Pursuers and Escort Elise! (Amy)
Mission 13: Lost Company Property 
Mission 14: Protect Anna, She Knows the Secret!
Mission 15: Sonic Man Returns!
Mission 16: The Test of Friendship
Mission 17: The Test of Memory
Mission 18: The Test of Heart


~*~*~*~*~*~*~*~*~*~*~*~
9.f. Shadow's Mission List:
~*~*~*~*~*~*~*~*~*~*~*~

Act Trail:
~*~*~*~*~*~*~*~*~*~*~*~
Act 1: White Acropolis (Shadow and Rouge)
Act 2: Kingdom Valley (Shadow and Rouge)
Act 3: Crisis City
Act 4: Flame Core (Shadow and Rouge)
Act 5: Radical Train
Act 6: Aquatic Base (Shadow and Silver)
Act 7: Wave Ocean (Shadow and Omega)
Act 8: Dusty Desert (Shadow and Omega)
Extra: Tropical Jungle: Rouge
Boss 1: Egg-Cerberus
Boss 2: Iblis Phase 2
Boss 3: Mephiles Phase 1 (Shadow and Omega)
Boss 4: Silver the Hedgehog
Boss 5: Mephiles Phase 2

Town Trial:
~*~*~*~*~*~*~*~*~*~*~*~
Mission 1: Defeat the Enemies on the Shopping Street
Mission 2: The Mathematician's Training
Mission 3: Emergency Order: Capture the Thieves' Cars!
Mission 4: Request from the Rimlight Employee
Mission 5: Buggy Ring Race
Mission 6: The Mystery of the Ghost
Mission 7: Motorcycle License Test
Mission 8: Protect the Professor's Car
Mission 9: Car Festival
Mission 10: Agent Test Intelligence
Mission 11: Agent Test Strength
Mission 12: Lord Regis' Daughter, Sabrina
Mission 13: Stolen Rimlight Information
Mission 14: Save the Archaeologist!
Mission 15: Destroy the Enemies Invading from the Desert!


~*~*~*~*~*~*~*~*~*~*~*~
9.g. Last Episode Mission List:
~*~*~*~*~*~*~*~*~*~*~*~
Act: End of the World (Tails, Omega, Knuckles, Silver, Rouge, Amy, 
Shadow)
Boss: Solaris (Super Sonic, Super Shadow, Super Silver)




~*~*~*~*~*~*~*~*~*~*~*~
10. Points and Ranking:
~*~*~*~*~*~*~*~*~*~*~*~

Points:
~*~*~*~*~*~*~*~*~*~*~*~
Earn Ranks in Acts, Bosses and Town Missions by earning lots of 
Points. Points are obtainable through Time Remaining, Rings, Item 
Boxes, defeating many Enemies at once and other things, Time and 
Enemies being the most important ones.

Here are some of the more common Point values, I'll have to figure 
out the Time Bonuses later:

Enemies:
1 hit to defeat- 100 Points
2 hits to defeat- 120 Points
3 hits to defeat- 300 Points
4 or 5 hits to defeat- 1000 Points
Multiple enemy at one time Bonus- 
(if you destroy the leader of the group, the leader doesn't count as 
part of the bonus)
600 for 3, 500 more for each enemy over 3

Rings: 10 Points for picking one up, 100 Points for each Ring at the 
end.

1up, Gauge up, Speed Shoes and Invincibility Item Boxes: 200 Points

Rainbow Hoops: 1000 Points, 
Increasing bonus for more hoops: 2600, 4600, 8000, 12000 etc...

Destroyed Box/destroyed or damaged Barrel/Oil Drum: 20 Points

Defeating Boss: 10000 Points.

Time Bonus (completing entire mission): 
I have seen inconsistencies between Missions in this area, usually a 
time under 1 minute is a guaranteed S-rank.
I have noted for Acts, the bonus seems to go down 40 Points for 
every 2 Seconds. For Bosses, the rate is higher.

Finding Stuff in Certain Town Missions or Acts: Varies, here are a 
few objects only found in some missions:
Orange Rings: 100 Points
Bronze Medals: 1000 Points
Red and White Barricade Destroyed: 500 Points
Destroyed Searchlight: 1000 Points


Ranking:
~*~*~*~*~*~*~*~*~*~*~*~
The Highest Rank is S, then A, B, C and D. Each Rank also has a Ring 
Bonus that varies by mission, but you can only get a Ring Bonus in 
Episode Mode, not Trial Select Mode, so sadly you can't earn more 
Rings after you beat Story Mode unless you beat the last few stages 
in Story Mode over again.

For each S rank you receive you get a Gold Medal, talked about in a 
later section. 

Note: I think the Rankings/Ring Bonuses are mostly consistent for 
Acts, Bosses and Town Missions and are as follows, if this is 
incorrect for even one mission please correct me.

Ghaw, even after all this time I am finding problems, I will have to 
complete the entire game again and pay very careful attention to the 
Ranking

I have recently made more changes... but I can't get motivated to 
check for each and every one... the most important thing is Acts 
require 50,000 points to S-rank, and most Bosses/Town Missions 
30,000. They mostly differ in Ring Bonus and two Town Missions that 
require more than 30,000 points:

Most Normal/Hard Acts:
S rank- 50,000 points, 4,000 Ring Bonus
A rank- 45,000 points, 3,000 Ring Bonus
B rank- 25,000 points, 1,500 Ring Bonus
C rank- 5,000 points, 1,000 Ring Bonus
D rank- 0 points, 500 Ring Bonus

Most Bosses:
S rank- 30,000 points, 3,000 Ring Bonus
A rank- 27,500 points, 2,000 Ring Bonus
B rank- 25,000 points, 1,000 Ring Bonus
C rank- 22,500 points, 800 Ring Bonus
D rank- 0 points, 500 Ring Bonus

Most Town Missions:
S rank- 30,000 points, 1,000 Ring Bonus
A rank- 27,500 points, 500 Ring Bonus
B rank- 25,000 points, 300 Ring Bonus
C rank- 22,500 points, 200 Ring Bonus
D rank- 0 points, 100 Ring Bonus

Some Town Missions:
S rank- 30,000 points, 2,000 Ring Bonus
A rank- 27,500 points, 1,000 Ring Bonus
B rank- 25,000 points, 800 Ring Bonus
C rank- 22,500 points, 500 Ring Bonus
D rank- 0 points, 300 Ring Bonus

Boss 4 and 5:
S rank- 30,000 points, 4,000 Ring Bonus
A rank- 27,500 points, 3,000 Ring Bonus
B rank- 25,000 points, 1,500 Ring Bonus
C rank- 22,500 points, 1,000 Ring Bonus
D rank- 0 points, 500 Ring Bonus

Last Episode Act:
S rank- 50,000 points, 3,000 Ring Bonus
A rank- 45,000 points, 2,000 Ring Bonus
B rank- 25,000 points, 1,000 Ring Bonus
C rank- 5,000 points, 800 Ring Bonus
D rank- 0 points, 500 Ring Bonus

Sonic Town Mission #16:
S rank- 40,000 points, 3,000 Ring Bonus
A rank- 37,500 points, 2,000 Ring Bonus
B rank- 35,000 points, 1,000 Ring Bonus
C rank- 32,500 points, 800 Ring Bonus
D rank- 0 points, 500 Ring Bonus

Shadow Town Mission #6:
S rank- 40,000 points, 1,000 Ring Bonus
A rank- 37,500 points, 500 Ring Bonus
B rank- 35,000 points, 300 Ring Bonus
C rank- 32,500 points, 200 Ring Bonus
D rank- 0 points, 100 Ring Bonus

Shadow Town Mission #8:
S rank- 50,000 points, 1,000 Ring Bonus
A rank- 45,000 points, 500 Ring Bonus
B rank- 25,000 points, 300 Ring Bonus
C rank- 5,000 points, 200 Ring Bonus
D rank- 0 points, 100 Ring Bonus

Tips:
~*~*~*~*~*~*~*~*~*~*~*~
Don't die! If you die you lose all of your points and you will start 
at a checkpoint with 0! Everything you gained from attacking enemies, 
grabbing Ring, catching Rainbow Hoops, etc... up to that point will 
be gone. The only Act I regularly S-rank after I died was Crisis 
City, and that's only by grabbing tons of Rings in the Super Speed 
Section. I have also gotten away with dying if I die pretty early on 
in the Act sometimes.

Try to kill a lot of enemies at once for extra points by either 
killing the lead enemy in some groups, it's different from other 
enemies or by some other means, like in Aquatic Base with the 
devices. You also get a multi-enemy bonus for killing more than 
three enemies at one time with a Fire Box. Try throwing lots of 
picked up enemies with Silver into a Fire Box, or throwing the Fire 
Box into a group of enemies...

For some missions and especially for the Town Missions a very fast 
time is enough for an S-rank, but defeating enemies and Rings also 
contribute a lot of points in Act Missions. Rings are important for 
some bosses. Most Acts are a balance between enemy killing and time, 
most bosses and Town Missions are mostly time.

Time is more important for S-ranking some missions, Enemies in 
others. 

Rings count for points when you first pick them up and a Ring Bonus 
at the end.


~*~*~*~*~*~*~*~*~*~*~*~
11. Silver Medals:
~*~*~*~*~*~*~*~*~*~*~*~
New! I have written a Guide to all 380 Silver Medal Locations that 
can be found on GameFAQs.com

Silver Medals are found in Town Areas and Acts. Grabbing Silver 
Medals help you get Gold Medals. All 10 in an Act and all with one 
character in the Town Stages will earn you a Gold Medal. 

Finding all Silver Medals in the game if you have an Xbox 360 will 
earn you an Achievement, Silver Medalist that is worth 50 Gamer 
Points. 

When you get all Silver Medals for one character in the Town Areas, 
you won't see a Gold Medal screen for the Gold Medal you just earned, 
but you will find it listed in the Gold Medal Results section.

To get Silver Medals in the Acts after completing an Episode, just 
simply choose that Act in Trial Select, but note that Silver Medals 
do not appear in Hard Mode.

To find Silver Medals in the Soleanna Town Areas after you beat an 
Episode you need to return to Episode Mode again to get back into 
the Town Areas. Some Gates are closed, but you can still get into 
all three Town Areas as follows:
For Sonic and Shadow, you can go to Forest and New City from Castle 
Town, but the gate between Forest and New City is closed.
For Silver, you can go to Castle Town and New City from Forest, but 
the gate between Castle Town and New City is closed.

Note that if you have not completed the Episode yet, you will not be 
able to travel to all Town Areas.

Silver Medal Totals:

Sonic: 130 
Silver: 120
Shadow: 120
Last Episode: 10
Total: 380

Tips:
~*~*~*~*~*~*~*~*~*~*~*~
If you hear the medal noise, you are very close. You can hear this 
noise better if you turn off the level music in Extras/Sound. Not 
all Silver Medals can be found this way because they are not visible 
and don't make a noise until you do something else in-level.

If you die after grabbing a Silver Medal, you will still have it if 
you have more lives left when you complete the Act. You will have 
all the Silver Medals you have picked up if you make it to the end 
of the Act and then Save the Game afterwards. But if you get a Game 
Over you will lose it. 

Dying to grab a Silver Medal comes in handy because you can grab a 
Silver Medal even if it causes you to lose one life, but hurts you 
if like me you grab a hidden Medal, but it doesn't register in your 
mind you never got to the end of the level with it... I literally was 
looking for Silver Medals that I didn't need to because I thought I 
had one I really didn't.

Silver Medals like to hide on the other side of pillars, so turn 
around quite a bit if you are looking for them.

They like to hide in areas of the level that are harder to get to.

They also like to hide in objects like boxes, vases and statues. You 
will usually see a little bit of a glow coming from the object, but 
sometimes you can't see it till you smash something. 

Some Silver Medals will only appear if you defeat certain enemies or 
even do other random things. Usually it's a group of enemies you 
don't normally have to defeat to continue on with the Act, often 
they will appear shortly after defeating one group of enemies, so 
wait around a bit after killing everything in the area. 
Also when you defeat a group of enemies, look behind you, the Silver 
Medal will sometimes appear in back of you.
Most enemy killing Silver Medals are in Shadow's Episode, but there 
are in Sonic's and Silver's Episodes also.

In Castle Town, a lot of Silver Medals hang out on rooftops. If you 
explore enough, you will find springs that will take you up there. 

Sonic can use the Purple Gem to Infinite Jump so you can reach many 
Silver Medals with a little persistence, just remember you can't do 
this during Boarding, Princess, and Super Speed sections.

Silver can stand on a box and use his psychokenesis to levitate to 
higher areas which will allow him to reach several Silver Medals.

Shadow can stop in mid-air by just pressing and holding the Attack 
button to charge up a Chaos Spear. This helps Shadow get Silver 
Medals he needs to fall into because you can stop, adjust your fall 
then stop again to steer. Don't Jump Dash however until the very end, 
or you will not be able to stop using Chaos Spear anymore.

~*~*~*~*~*~*~*~*~*~*~*~
11.a. Hard to Get Silver Medal Locations:
~*~*~*~*~*~*~*~*~*~*~*~
Most Silver Medals are easy to find if you kill everything in the 
level, smash everything and remember to look behind you a lot and 
turn the music off so you can hear the medal sound better and 
trample about the rooftops of Soleanna. But some of them are just 
plain very hard to find and frustrate people, while others you can 
see them... but how do you get them? So there is a list of the harder-
to-find Silver Medals. 

The locations of all 380 Silver Medals are already up on 
GameFAQs.com, and hopefully in the future the Silver Medal in the 
Town Areas will be mapped out.

Have some that bother you? Ask me and I might include them, they 
probably need to be in this guide too if they truly are hard to find.

Note: I fixed this section after working on the full guide... I 
remembered Silver Medals not really there, one character's Silver 
Medals can confuse me to where they are at for other characters.

Sonic:
~*~*~*~*~*~*~*~*~*~*~*~
Wave Ocean:
One seems to be hard to find for some people, even though I found it 
pretty easily. There are two Silver Medals in the Super Speed Area's 
palm tree forest. One is pretty easy to see, but the other one is 
hidden pretty well, it's in the last part of the forest section. 
Also another one that might give you trouble, with Tails make sure 
to throw Dummy Rings at rock formations to expose a Silver Medal.

Crisis City:
There is one Silver Medal that is hiding in a high place in the 
Whirlwind Section near the checkpoint. I didn't find it until I flew 
over the area with the Purple Gem. 
There are two in the Super Speed section. One is between the second 
and third pipes in a box, can be very hard to see. 
Another is near the end to the far right of the stage you have to 
jump at the perfect right time to get it, let a line of Rings line 
you up correctly by using Light Dash on them, then jump.

Flame Core:
In the very last tube you are falling down before you hit the Goal 
Ring, there are four monsters that appear clinging to the walls, you 
have to kill all four and a Silver Medal will appear on the ground 
below. It's hard because they are next to fire columns, plus if you 
fall off the side of the tube and fall straight down you can't 
Homing Attack. The trick is to run quickly down the side of the tube 
and don't lose your grip till you are at the monsters, use Sonic's 
Yellow Gem, Thunderguard and he will be completely protected from 
the fire, and even Purple Gem to get back up there if you fall too 
far down... actually I never used the Purple Gem here, but why not? 
Except for the fact you might have to climb up to the top of the 
tube again...

Radical Train:
In the Super Speed Section, one is floating before a line of Rings, 
keep tapping Attack to grab the Light Dash and you might get it. 
Also, in two different spots in the Super Speed Section, a Silver 
Medal is on the left most speed booster ramp.

Kingdom Valley:
Near the end of the first section, before the Eagle takes you to 
Silver, there is a Silver Medal hidden on a small platform with a 
tree on it. I got here with the Purple Gem, or you can jump to it..
There is also a cave in this section with a hidden Silver Medal, 
it's hard to get to the cave the normal way, so here's a 
walkthrough: 
Starting from the beginning of the level on the normal path, take 
the second Eagle Ride. Then when you see a Rainbow Hoop, it's 
easiest to catch it, but it doesn't matter. After landing off the 
next air rail, turn to your right and you will see it behind the 
rocks blocking the entrance to the cave.

Soleanna Forest:
There is a Silver Medal in the building under the entrance to 
Kingdom Valley, there is a bridge to the right of the three pillars 
area that takes you there.


Shadow:
~*~*~*~*~*~*~*~*~*~*~*~
Crisis City:
Second section of the stage when you are on the spiraling Rails, 
there is a Silver Medal that is floating in mid-air, it is high 
above the rail you jump on to reach the Rainbow Hoop. As soon as you 
reach this section, jump off the rails! Hold Attack to charge Chaos 
Spear to keep yourself suspended in mid-air, drop a little, keep 
doing this while panning the camera with right stick till the Silver 
Medal appears below you, and control your fall till you grab it. It 
might take several tries. (Thanks to Turrican for telling me how to 
grab it properly)

Flame Core:
There are a lot of Silver Medals here that don't appear till you 
kill enemies.
In the room that comes before the Rouge section, after the 
checkpoint and after all the springs you will land on a small 
platform in the lava with a circle of Rings on it. Pick up each and 
every one of those Rings, and flying purple monsters will suddenly 
appear, Homing Attack them to reach a high rail with the Silver 
Medal on it. The Medal will not be there if you don't grab all of 
the Rings.
The Silver Medal in the tube before you get to the Goal Ring is 
tricky, use the same Chaos Spear trick described in the Crisis City 
section to control your fall and steer you to the Silver Medal. 
Don't worry about the fire, if you fall perfectly in the middle the 
fire won't hurt you. 

Wave Ocean:
I missed one for a while in the Glider section, it's to the far 
right of the second crumbling tower section.
There is also one at the end of Omega's section people miss, kill 
the three orange worm enemies to make even more enemies appear, kill 
all the enemies that show up for a Silver Medal.

Soleanna: Forest
Same one I described for Sonic. 
Also there is one in a branch of the forest tree closest to the 
Field. To reach it, hit the spring on the ground next to the small 
tree to get on top of a dead tree. Now face the tree with the Silver 
Medal in it and jump into the leaves. Once you get just below the 
leaves, Hold Attack to charge up Chaos Spear to hang in mid-air to 
spot the Silver Medal, then Jump Dash toward it once you have aimed.


Silver:
~*~*~*~*~*~*~*~*~*~*~*~
(I had the least trouble with Silver, but others might have more 
problems than me, tell me which ones belong here!)

Crisis City:
After the Blaze section, you might get excited because you see a 
Silver Medal ahead... but when standing on that road under your feet 
below the end of the road is a box with another Silver Medal, it's 
easy to look over.

White Acropolis:
At the beginning hug the left wall to find a secret shortcut, follow 
the twisting path to the left for a Silver Medal.

Flame Core:
In the room between the two "dark" rooms with the checkpoint, you 
need to kill all the enemies to make a Silver Medal appear.

Soleanna: Forest
Same one I described for Sonic


Last Episode (End of the World):
~*~*~*~*~*~*~*~*~*~*~*~
Shadow's Section: 
The last one is way up high in the air before you get to the Chaos 
Emerald. To properly reach it, starting from the beginning on the 
normal path take the second Eagle Ride. Then when you see a Rainbow 
Hoop, it's easiest to catch it, or you can Homing Attack the flying 
monsters. When you get to the second Air Rail after that, don't jump 
on it. Instead, jump at the green orb again on the Eagle Statue. The 
Air Rail will change and lead to the Silver Medal.



~*~*~*~*~*~*~*~*~*~*~*~
12. Gold Medals:
~*~*~*~*~*~*~*~*~*~*~*~
Equivalent to Emblems in other 3D Sonic games. You can keep track of 
how many Gold Medals you have earned from the Gold Medal Results 
Menu Option. You get Gold Medals by completing Act and Boss Missions, 
finding Silver Medals, completing Hard Modes and earning S Ranks. 

*SPOILER* What you get for getting all 180 Gold Medals... an 
Achievement and 50 Gamer Points if you have an Xbox 360, nothing 
else.


Totals:
Sonic: 61
Shadow: 56
Silver: 56
Last Story: 7
Entire Game: 180

Here are the Gold Medals Types you can earn:

Sonic, Shadow and Silver Gold Medals:
~*~*~*~*~*~*~*~*~*~*~*~
The Gold Medals you can earn for Normal Acts:
Normal Mode Competed
Normal Mode S-ranked
Hard Mode Completed
Hard Mode S-ranked
All 10 Silver Medals.

The Gold Medals you can earn for Extra Acts:
Completed
S-ranked
All 10 Silver Medals

The Gold Medals you can earn for Bosses:
Boss Completed
Boss S-ranked

Collect all of Soleanna's Silver Medals (the ones in the Town Areas)

Achieved S Rank on all Act Missions (each character)

Achieved S Rank on all Town Missions (each character)


Last Episode Gold Medals:
~*~*~*~*~*~*~*~*~*~*~*~

End of the World:
Completed
S-ranked 
All 10 Silver Medals

Solaris:
Completed
S-ranked

Achieved S Rank on all Act Missions (Last Episode)

All Episodes Cleared


~*~*~*~*~*~*~*~*~*~*~*~
13. Xbox 360 Achievements:
~*~*~*~*~*~*~*~*~*~*~*~
These are listed in your gamer profile. You earn Gamer Points 
through Achievements, use Gamer Points on X-box Live to brag to your 
friends.(I thought you could buy stuff with them but I hear you 
can't. I still don't have an Xbox Live account myself since I lack 
high-speed.)

NOTE: Yes, I have gotten all achievements myself finally. I have now 
updated them with the descriptions form the game with my notes in 
parentheses and the pictures that go with them. (But these are not 
Gamer Pics unfortunately... how sad, how much I would have loved that 
Blaze pic.) 

Unfortunately, GameFAQs.com won't change their list to make it 
clearer... oh well.

I have seen this asked, no themes or gamer pics unlocked with this 
game. You can buy Gameer Pics and Themes related to this game with 
Microsoft Points on Xbox Live.

Total Number of Achievements: 23
Total Number of Gamer Points: 1000

Sonic Episode: Cleared
Gamer Points: 30
Description: You have Cleared Sonic Episode.
Picture: Sonic's head with gray background

Shadow Episode: Cleared
Gamer Points: 30
Description: You have Cleared Shadow Episode.
Picture: Shadow's head with gray background

Silver Episode: Cleared
Gamer Points: 30
Description: You have Cleared Silver Episode.
Picture: Silver's head with gray background

One to reach the end
Gamer Points: 20
Description: You have Cleared Last Episode.
Picture: Silver, Sonic and Shadow with gray background

Sonic Episode: Completed
Gamer Points: 40
Description: You have Cleared all Sonic ACT Missions. (completed 
Normal and Hard Acts)
Picture: Sonic's head with white background

Shadow Episode: Completed
Gamer Points: 40
Description: You have Cleared all Shadow ACT Missions. (completed 
Normal and Hard Acts)
Picture: Shadow's head with white background

Silver Episode: Completed
Gamer Points: 40
Description: You have Cleared all Silver ACT Missions. (completed 
Normal and Hard Acts)
Picture: Silver's head with white background

Shadow Episode: Mastered
Gamer Points: 60
Description: You have Achieved S Rank on all Shadow ACT Missions.
Picture: Shadow's head with red background

Sonic Episode: Mastered
Gamer Points: 60
Description: You have Achieved S Rank on all Sonic ACT Missions.
Picture: Sonic's head with blue background

Silver Episode: Mastered
Gamer Points: 60
Description: You have Achieved S Rank on all Silver ACT Missions.
Picture: Silver's head with blue/green background

Nights of Kronos
Gamer Points: 60
Description: You have Achieved S Rank on all Last Episode.
Picture: Silver, Sonic and Shadow with white background

Legend of Soleanna
Gamer Points: 100
Description: You have Achieved S Rank on all ACT Missions. 
(Everything including Hard Mode, Bosses and Town Missions)
Picture: Elise with gray background

Silver Medalist
Gamer Points: 50
Description: You have Received all Silver Medals of Soleanna. 
(including the ones in the Act stages)
Picture: Silver Medal with purplish background

Gold Medalist
Gamer Points: 50
Description: You have Received all Gold Medals of Soleanna.
Picture: Gold Medal with reddish background

Blue Phantom 
Gamer Points: 20
Description: You have learned all Sonic actions. (bought all Sonic 
upgrades)
Picture: Blue Chaos Emerald

Ultimate Life Form
Gamer Points: 20
Description: You have learned all Shadow actions. (bought all Shadow 
upgrades)
Picture: Red Chaos Emerald

Psychic Soldier
Gamer Points: 20
Description: You have learned all Silver actions. (bought all Silver 
upgrades)
Picture: White Chaos Emerald

Soleanna's Hero
Gamer Points: 40
Description: You have Cleared all Sonic TOWN Missions.
Picture: Tails

Elite Agent 
Gamer Points: 40
Description: You have Cleared all Shadow TOWN Missions.
Picture: Rouge

Silver the Liberator
Gamer Points: 40
Description: You have Cleared all Silver TOWN Missions.
Picture: Blaze

Soleanna's Blue Wind
Gamer Points: 50
Description: You have Achieved Rank S on all Sonic Town Missions
Picture: Knuckles

Dark Hero
Gamer Points: 50
Description: You have Achieved Rank S on all Shadow Town Missions
Picture: Omega

Silver the Savior.
Gamer Points: 50
Description: You have Achieved Rank S on all Silver Town Missions
Picture: Amy


~*~*~*~*~*~*~*~*~*~*~*~
14. Two-player:
~*~*~*~*~*~*~*~*~*~*~*~
I don't have another person to play with, so the best I can do is a 
basic description based on the Booklet and a little bit of info from 
a couple of people.

~*~*~*~*~*~*~*~*~*~*~*~
14.a. Battle Mode:
~*~*~*~*~*~*~*~*~*~*~*~
A split-screen competition game played by two players. Use any 
techniques at your disposal to beat the opponent to the Goal Ring. A 
second controller is required to play this mode.

(Note, I have a second controller and messed with it a little, you 
get to choose if you want to play in Wave Ocean, Dusty Desert, White 
Acropolis, Crisis City, Flame Core, Kingdom Valley or Aquatic Base.

Character Select-
Choose one of the main characters of the Single Player games.

Rings-
Attack your opponent to damage them, and pick-up the Rings they drop. 
Players are repositioned to restart from where they last touched the 
Point Marker if they are damaged with no Rings.

~*~*~*~*~*~*~*~*~*~*~*~
14.b. Tag Mode:
~*~*~*~*~*~*~*~*~*~*~*~
A two-player game where each player takes on of the main characters, 
and they work together to collect Chaos Emeralds. The Act Stages are 
designed in such a way that the two characters must assist one 
another to complete the missions. A second controller is required to 
play this mode.

(Note I have messed with this a little, I know you start out in Wave 
Ocean... but I can't get too far by myself it seems.)

Starting the Game-
Select the TAG STORY to begin a new game or continue a game you've 
previously saved. Alternatively, select TAG TRAIL to retry Stages 
that have already been cleared in the Tag Story mode.

Rings and Lives-
Although each player collects their own Rings, the number of lives 
are shared by the two players. When one of the players loses a life, 
that player will restart from the nearest Point Marker that the team 
already passed. If a player loses a life and there are no remaining 
lives, the game is over for both players.

Teamwork-
Critical areas where strategy and teamwork will be needed are 
waiting for you and your partner. In most cases, destroying nearby 
enemies or hitting the switch will open the way to advance the Stage.


~*~*~*~*~*~*~*~*~*~*~*~
15. Audio Room:
~*~*~*~*~*~*~*~*~*~*~*~
*SPOILERS* Songs you can unlock in the Extras Menu by beating the 
Episodes.

THEME 
~*~*~*~*~*~*~*~*~*~*~*~
Theme of Sonic 
Theme of Shadow
Theme of Silver
Theme of Elise
Sweet Dream 06 Akon Mix
Sweet Sweet Sweet 06 Akon Mix

ACT
~*~*~*~*~*~*~*~*~*~*~*~
WAVE OCEAN: "The Water's Edge"
WAVE OCEAN: "The Inlet"
DUSTY DESERT: "Quicksand"
DUSTY DESERT: "The Ruins"
WHITE ACROPOLIS: "Snowy Peak"
WHITE ACROPOLIS: "The Base"
CRISIS CITY: "The Flame"
CRISIS CITY: "Skyscraper"
CRISIS CITY: "Whirlwind"
CRISIS CITY: "Tornado"
FLAME CORE: "Volcano"
FLAME CORE: "The Cavern"
RADICAL TRAIN: "The Abandoned Mine"
RADICAL TRAIN: "The Chase"
TROPICAL JUNGLE: "The Jungle"
TROPICAL JUNGLE: "The Swamp"
TROPICAL JUNGLE: "The Ruins"
KINGDOM VALLEY: "Wind"
KINGDOM VALLEY: "The Castle"
KINGDOM VALLEY: "Lakeside"
KINGDOM VALLEY: "Water"
AQUATIC BASE: "Level 1"
AQUATIC BASE: "Level 2"
END OF THE WORLD: "Yellow"
END OF THE WORLD: "Green"
END OF THE WORLD: "Light Blue"
END OF THE WORLD: "White"
END OF THE WORLD: "Purple"
END OF THE WORLD: "Blue"
END OF THE WORLD: "Red"

BOSS
~*~*~*~*~*~*~*~*~*~*~*~
IBLIS
IBLIS PHASE 3
MEPHILES
MEPHILES PHASE 2
VS. CHARACTER
EGG-CERBEEUS & EGG-GENESIS
EGG-WYVERN
SOLARIS
SOLARIS PHASE 2

TOWN
~*~*~*~*~*~*~*~*~*~*~*~
SOLEANNA CASTLE TOWN
SOLEANNA NEW CITY
SOLEANNA FOREST
TOWN MISSION 1
TOWN MISSION 2
TOWN MISSION 3
TOWN MISSION 4
ACCORDIAN SONG

OTHER
~*~*~*~*~*~*~*~*~*~*~*~
MISSION COMPLETED!
TOWM MISSION COMPLETED!
RESULT
INVINCIBLE


~*~*~*~*~*~*~*~*~*~*~*~
16. Theater Room:
~*~*~*~*~*~*~*~*~*~*~*~
*SPOILERS* Movies you can unlock in the Extras Menu by beating the 
four Episodes.

SONIC (unlock by completing Sonic's Episode)
~*~*~*~*~*~*~*~*~*~*~*~
The Soleanna Festival
The Chaos Emeralds entrusted
Meeting with Tails
Too late, Sonic
Sonic Rescues Elise
Let's Split Up
Running through the plains.
Silver appears
Saved by Amy
Knuckles delivers a letter from Eggman
Eggman sends Sonic to the future
Shadow and Rouge
Allies
The death of Elise!?
Beyond the flames...
Fiery Iblis
Going back to the present
Return to the present
Silver and Shadow
Elise jumps
Thanks to you...
Sonic and Elise, in the forest
Elise goes alone
Eggman's plot
Things have changed
Out of control
Battleship explosion
The day before
Sonic boards the battleship
Showdown with Eggman
Nice smile!

SHADOW (Unlock by beating Shadow's episode)
~*~*~*~*~*~*~*~*~*~*~*~
Shadow's infiltration
Attempt to escape
To the ancient Soleanna castle
The resurrection of Mephiles
The destroyed world
Confirming the future
Meeting with Sonic and the others
Allies
Omega located
Beyond the flames...
Fiery Iblis
Shadow remains in the future
Rouge returns to the present
Trusting Omega
Mephiles' whisper
Omega appears
Mephiles flees
Shadow and Omega return to the present
Working with Rouge
Who is Mephiles?
Helping Sonic
10 years ago
The accident 10 years ago
Sealing Mephiles
Leaving the Scepter of Darkness
The sealing revealed
Omega's confession
To the ruins
Mephiles' temptation
Showdown with Mephiles

SILVER (Unlock by beating Silver's Episode)
~*~*~*~*~*~*~*~*~*~*~*~
The ruined world of the future
Confrontation with Iblis
Mephiles appears
"He's the Iblis Trigger!"
Silver goes to the present
Blaze goes to the present
Meeting Amy
This is a nice place
Finding the Iblis Trigger
Amy puts her foot down
Amy leaves
Is it right...?
Infiltrating Eggman's base
Obtaining a Chaos Emerald
Amy meets Elise
Elise and Amy's discussion of love
Eggman attacks
Head for the Train Terminal
Shadow appears
10 years ago
The accident 10 years ago
Iblis' Seal
The Talisman
Meeting up with Blaze
Things have changed
Each future
Return to the future
The last battle 
Sealing Iblis

LAST EPISODE (Unlock by beating Last Episode)
~*~*~*~*~*~*~*~*~*~*~*~
Mephiles' smile
Elise's tears
Shadow & his friends into the light
The resurrection of Solaris
The time-space rift
Wishing upon the Chaos Emeralds
Solaris destroyed
Embers of Solaris
Elise puts out the flames
Parade: Past memories


~*~*~*~*~*~*~*~*~*~*~*~
17. Unlockables:
~*~*~*~*~*~*~*~*~*~*~*~
All of the things you can Unlock in the game, correct me or add on 
to this if needed:

Silver's Episode: Complete the Silver Boss in Sonic's Episode

Shadow's Episode: Complete Crisis City in Sonic's Episode

Last Episode: Complete Sonic's, Silver's and Shadow's Episodes.

Trial Select Mode: Complete one Act.

Individual Town Missions, Acts and Bosses in Trial Select Mode: 
Complete in Episode Select Mode.

Hard Mode Acts in Trial Select Mode: Complete the Acts in the 
Episodes.

Extra Menu Option: Complete Sonic's, Silver's or Shadow's Episode.

Music Room/Theater Room Items: Complete Sonic's, Silver's, Shadow's 
and Last Episode for the music and cut scenes in each.

~*~*~*~*~*~*~*~*~*~*~*~
18. Downloadable Content:
~*~*~*~*~*~*~*~*~*~*~*~
Extra things for this game you can download off the Online Services 
of Xbox 360 and Playstation 3. I cannot get this content myself, 
because of my internet connection and the fact I DID trade in this 
game toward Sonic and the Secret Games, so I can only say what 
others tell me about it.

Downloadable Content as of 3/20/07:

Download 1: Very Hard Mode (3 different ones)
~*~*~*~*~*~*~*~*~*~*~*~
Asia, North America and Europe
Price: 200 Microsoft Points for each one. (about 4 US Dollars each)
Consoles: As of this date, Xbox 360 only in US/Europe (haven't been 
told as of 2/20 it's out for PS3, Xbox 360 and PS3 in Asia. It 
should be available to PS3 users in the West soon hopefully.
Very Hard Move available as separate downloads for Sonic, Shadow and 
Silver. 
I have heard it might not show until you have completed the rest of 
the game 100%.
 
According to the Sonic Stadium and other sources I have read, Super 
Hard Mode is mostly some level, spring changes, but there are some 
radical differences, like playing Wave Ocean as Sonic in reverse, 
Sonic goes through Dusty Desert without Elise, Omega and Rouge show 
up in Shadow's Crisis City, and the hard paths through levels are 
often the only ones open.
You need 100,000 points to earn an S-rank.

Download 2: Team Attack Amigo
~*~*~*~*~*~*~*~*~*~*~*~

Europe, (North America?)
Price: 150 Microsoft Points
Consoles: So far Xbox 360.

Team Attack Amigo is a End of the World-like level including Tails, 
Blaze and Omega and ends with the Egg Genesis boss. There are signs 
more of this Amigo episode with more characters might appear soon. 
It is scored as one level, and you need 150,000 points to get an S-
rank.

The level order is:
Tails:
Crisis City
Radical Train
Kingdom Valley

Blaze:
Tropical Jungle
Aquatic Base

Omega:
Dusty Desert
White Acropolis
Boss: Egg Genesis

(Thanks to such25 from Sonicanime.net for the level list, I also got 
info from GameFAQs and Sonic Stadium posts.)


Download 3: Boss Attack (Three different ones)
~*~*~*~*~*~*~*~*~*~*~*~
Price: 360- 150 Microsoft Points for each one
Consoles: 360 so far

Boss Attack mode for Sonic, Shadow and Silver. You need to have 
completed the respective character's episode to play them. Play 
several bosses in a row. Bosses are harder and a few are areas where 
you are faced with tons of enemies.


~*~*~*~*~*~*~*~*~*~*~*~
19. Fun Glitches and Junk:
~*~*~*~*~*~*~*~*~*~*~*~
Yeah, most of the game's glitches are annoying, but I have come 
across the occasional fun glitch or other silly thing. These listed 
below are usually easy to do unless stated otherwise. I can't 
remember when I read all of these... a couple I discovered myself

If you know of another fun glitch, I'll appreciate adding it to the 
list!

Sonic in Silver's section of Sonic Kingdom Valley/Two Sonics
~*~*~*~*~*~*~*~*~*~*~*~
Item needed: Purple Gem
When playing Sonic's Kingdom Valley, when you get to Silver, instead 
of touching him, use Purple Gem and start to infinite Jump. Jump to 
the left and you will eventually find a hold in the invisible wall. 
Now you can get to the rest of Silver's section and play it as Sonic, 
you will need to skip parts with Purple Gem. When you get to the end, 
don't go down the stairs, instead Purple Gem jump to the platform 
ahead and you will find another Sonic standing there waiting for 
you!

See Knuckles' Ending Pose! 
(based on video from Sonic Cult and trying it myself)
~*~*~*~*~*~*~*~*~*~*~*~
Knuckles is the only playable character in the game that doesn't 
finish a mission, so what does he do and say when he finishes a 
level? To find out, play Sonic's Flame Core. When you are Knuckles, 
go to the highest light in the room and glide to the right and climb 
up that wall. At the top, keep pressing up while jumping. You should 
be able to easily glitch to the other side of the wall if you keep 
trying, but start gliding right away or you will fall into a black 
pit. Glide to the left and make it to the checkpoint. You will see 
Sonic standing there, but don't touch him, but for some reason if 
you want to see his ending pose you have to touch the checkpoint. 
Now you can play the rest of Flame Core as Knuckles and finish the 
level as him, but note you cannot climb on walls in this section. 

Foolin' around in Soleanna:
~*~*~*~*~*~*~*~*~*~*~*~
Various little things I have observed playing around...

Freak out humans/dogs:
Pretty easy one to notice, if you attack a human/dog, they will 
react in various ways, a human will often scream and will even get 
out of a chair if they are sitting down, while a dog will bark at 
you.

Soccer Craziness! (Or football if you prefer) 
Early in Silver's Episode when you are first in the Forest Town Area, 
you will find a soccer ball, when you find it you can pick it up 
with pk and kick it and stuff all around.

Ride the Gondolas! 
Just jump on in, the people already in the boats don't seem to mind. 
Your support/amigo character will go crazy however and might keep 
falling in the water and dying over and over again...

Play with the Giant Empty Barrel! 
There is a giant empty barrel near Wave Ocean's entrance you can 
jump in. Silver can also pick it up. It's weird to make it roll on 
it's side and then try to jump in it. Also, I once somehow got 
Silver and Blaze the barrel when it was on it's side, then picked it 
up with his pk, and it landed and the barrel flipped perfectly on 
top of both of them bottom-side up. I was never able to repeat that...

Amigo jumping all over a person...
If you position yourself and your support character just right, that 
character will jump like crazy to get to you next to a person, while 
the human just stands there, head going crazy up and down looking at 
your Amigo.

Kill your Amigo! 
I notice this happens when your support character has just died some 
other way, like by falling in the water, and they reappear on ground 
that is below you in level, I think... anyway, they die randomly and 
just lie there with their eyes open and will not move unless you 
walk a good distance away from them. More creepy than anything.

Silver's Apple Festival S-rank Glitch:
~*~*~*~*~*~*~*~*~*~*~*~
This is more of a helpful glitch but it's kind of funny you can get 
an S-rank by killing yourself, just put in 50 apples into the 
barrels, then jump off the side of the bridge.


~*~*~*~*~*~*~*~*~*~*~*~
20. Questions?:
~*~*~*~*~*~*~*~*~*~*~*~

Got Questions or need help? 
First check Section 1, FAQ to see if your question has already been 
answered or not.
If not, e-mail me, [email protected] 
I prefer e-mails relating only to the FAQS.
Note: I had to sell this game... so I can't go back and check anything 
for you...


~*~*~*~*~*~*~*~*~*~*~*~
21. Version History:
~*~*~*~*~*~*~*~*~*~*~*~
0.5: 11/26/06

0.6: 11/28/06
Fixed an error on how to unlock Shadow
Fixed grammar errors in Sonic's Episode
Finished Sonic's Episode Walkthorugh
Achievements Listed.

0.7: 11/29/06
Finished Shadow's Episode Walkthrough
Added Rankings and Ring Bonuses
Added S-rank Tips
Added all info for when items in shop are available.
A little bit of info for Two Player Mode.

0.75: 11/30/06
Error Correction
Added more move info in Sonic's Princess Section and Shadow's Chaos 
Boost section
Finished description for Sonic's Last Boss
Added more info and better organized Town Area Section.

0.8: 12/1/06
Finished Last Episode Walkthrough
Added more info about Sonic's Custom Moves.
More S-rank Tips Added
Updated Ranking for Last Episode

0.9: 12/3/06
Error correction/small info additions
Added a little info on Hard Mode
Added more level objects and Enemy info.

1.0: 12/6/06
Brief Description and Location for all Town Missions
Added Points info
Added Enemy Types to Acts
Added Unlockables Section
Fixed Errors.

1.01: 12/8/06
General re-read of entire guide, fixing small errors and adding more 
info.
Fixed Rankings/Ring Bonus for some Town Missions
Fixed Silver's Last Episode Description

1.02: 12/11/06
Added more Town Mission Ranking Info
Minor Errors
More info under Level Objects, Bosses, Enemies, Gate and Mirrors and 
Points
Open Town Gates info

1.03: 12/13/06
Fixed a mistake with Shadow's Final Boss
Added Point Values for Item Boxes I forgot earlier

1.04: 12/19/06
Added missing description of Chaos Blast
Enemies fixes and other fixes
Added a forgotten Map Symbol
Tips for Sonic's different stages and S-rank Tips

1.05: 12/21/06
S-rank Tips
A couple of minor move/enemy fixes.

1.1: 12/23/06
Added Section 10.a. Hard to Get Silver Medal Locations
Achievements updated
Questions added detailing the incorrect info in the booklet and 
Silver's Tropical Jungle
Updated several Act Tips, Including Sonic and Shadow's White 
Acropolis and Silver's Tropical Jungle
Points/Ranking Section update
Couple of general additions/errors, added character ages
Question reordering

1.11: 12/29/06
Added Questions about Sonic's White Acropolis and Sonic's Aquatic 
Base, and clarified those areas in the walkthrough.
Added some of the detailed info about in-episode Town Missions to 
the Walkthroughs
Updated Permissions List
Fixed Ranking error
Added Silver Medal info
Added Getting into Town Areas info to a couple places.
Added playable Support Characters to Missions List
Minor fixes/additions

1.12: 1/1/07
Fixes errors in the Hard to Find Silver Medal Guide

1.13: 1/4/07
Reread much of guide with minor error fixing.
Updates/additions to Silver Medal section.
Condensed Version History and got rid of the Version updates in the 
intro.

1.2: 2/2/07
Playstation 3 info added to Question section and appropriate places 
in this guide.
Extensive Update of Character Moves section with PS3 and 360 control 
schemes, and more clarification of character moves/attacks with 
multi-platform generalizations.
Nicer Formatting in the Walkthrough Section
Renamed a couple sections of this guide, including section 3 which 
now has controls for both versions, and section 12 to reflect Xbox 
360 Achievements.
Added Section 17: Downloadable Content
Still more Ring Bonus Info fixes...
Added Gem Shortcut Boss strategies to Sonic Iblis Phase 2 and Sonic 
Egg Genesis.
Re-read, format improvement and tweaking.

Version 1.25 : 2/3/07
Added Frequently Asked Questions to guide proper
Added list of Questions
Added two more questions
Updated Knuckles' and Blaze's Moves
Fixed Gem Mistake and mistakes in the Walkthrough
Improved Walkthrough in various parts
Formatting fixes
Moved Version History :P

1.26: 2/4/07
Just a small adjustment to Blaze's Fire Claw Move
Rail Guiding Notes I neglected all this time in Character Moves 
Section...

1.261: 2/8/07
Downloadable Content Update

1.262: 2/14/07
Added new question about Sonic's Wave Ocean
Fixed Downloadable Content info
Info mistake in Achievements section about Gamer Points
Corrected some stupid incorrect dates in this section >_>;

1.27: 2/20/07
Added new Downloadable Content information
Added new section, 19: Fun Glitches

1.28: 3/20/07
Added new Downloadable Content information


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(c) Angnix (Angela Petersen) 2006, 2007