- - - - - - - - - - - - R E S I D E N T E V I L - - - - - - - - - - - - - - ____ _____ ____ _ ____ _____ _ _ _____ _____ __ __ _ _ | _ \ | ____|/ ___| | || _ \ | ____|| \ | ||_ _| | ____|\ \ / /| || | | |_) || _| \___ \ | || | | || _| | \| | | | | _| \ \ / / | || | | _ < | |___ ___) || || |_| || |___ | |\ | | | | |___ \ V / | || |___ |_| \_\|_____||____/ |_||____/ |_____||_| \_| |_| |_____| \_/ |_||____/ __ / / / /_ | '_ \ | (_) | \___/ - D E M O - _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ G U I D E Authored by: Berserker Version: 1.0 Last update: 7/6/12 - - - My site: www.berserkersblog.blogspot.com Visit my youtube page: www.youtube.com/BerserkerSTARS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [IN00] =============================================================================== _____ _ \_ \ _ __ | |_ _ __ ___ / /\/| '_ \ | __|| '__|/ _ \ /\/ /_ | | | || |_ | | | (_) | \____/ |_| |_| \__||_| \___/ I N T R O D U C T I O N =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - I N T R O - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to my Resident Evil 6 demo guide, fellow action horror gamer! - Berserker =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - N O H O P E L E F T ! - The Resident Evil 6 demo was released around 4am central time on July 3rd 2012 for those that had purchased the Xbox version of Dragon's Dogma and entered the code on the back of the instruction booklet to gain access to the RE6 demo on that date. The demo will be released to the public eventually, but no word on when it will be released has been mentioned yet. The PS3 demo of Resident Evil 6 will not be released until September 4th 2012 for those that bought Dragon's Dogma on PS3. Yeah, yeah, a demo doesn't really need an FAQ, but just wait until you see how far I'm willing to go with this one. There will be many more updates in the coming days/weeks/months. I plan for this to be much more than just a walkthrough - it will be like a guide to get much more enjoyment out of the demo once finished. Please enjoy the guide and let me know if there is anything you would like me to add and/or feel free to send comments if you have the time. Post on my blog about this guide: http://www.berserkersblog.blogspot.com/2012/07/resident-evil-6-demo-guide.html - - - - - - - - - - - - - M O T I V A T E M E - - - - - - - - - - - - - - If you find this walkthrough helpful, give me a recommend by clicking the middle link on the black bar above this guide on GameFAQs and/or give me a subscription on youtube! I'd really appreciate it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [BA00] =============================================================================== ___ _ / __\ __ _ ___ (_) ___ ___ /__\// / _` |/ __|| | / __|/ __| / \/ \| (_| |\__ \| || (__ \__ \ \_____/ \__,_||___/|_| \___||___/ B A S I C S =============================================================================== [BA01] ________________ C O N T R O L S \______________________________________________________________ ------------------------------------------------------------------------------- ================ DEFAULT CONTROLS ================ Xbox 360 -- Basic controls LT - Ready Weapon RT - Physical Attack/Fire (During ready) LT + RT - Quick shots RB - Use health tablets LB - Display route guide LS - Move Y - Items Slot LS + A - Dash B - Partner action LT + LS + A - Dodge A - Solo action X - Reload/Pick up D-pad - Change items RS - Look around D-pad left/right - Change weapons RS (push) - Switch sides D-pad down - Change grenades -- Partner Commands Hold the B button to get the following commands during gameplay. D-pad up - Move in D-pad down - Call D-pad left - Wait D-pad right - Follow LB - Thank RB - Praise -- Item Menu Commands RB - Weapons A - OK B - Back X - Combine Y - Exit -- Dying Status Commands LT - Ready weapon RT - Fire LS = Move The following is a list of the default controls for the PlayStation 3 and Xbox 360 versions of Operation Raccoon City. PlayStation 3 Xbox 360 [] - Reload X - Reload /\ - Use Ability Y - Use Ability O - Melee Attack B - Melee Attack X - Interact/Action A - Interact/Action R2 - Throw Grenade RB - Throw Grenade L2 - Switch Weapon/Quick Draw LB - Switch Weapon/Quick Draw R1 - Fire Gun RT - Fire Gun L1 - Aim Gun LT - Aim Gun L3 - Sprint LS - Sprint R3 - Class Specific* RS - Class Specific* Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Look up and down/Turn R thumbstick - Look up and down/Turn D-pad up - Class Specific* D-pad up - Class Specific* D-pad down - Use Antiviral Spray D-pad down - Use Antiviral Spray D-pad right - Switch Grenade D-pad right - Switch Grenade D-pad left - Use First Aid Spray D-pad left - Use First Aid Spray * Some classes can use R3/RS and D-pad up for extra commands ** Hold L2/LB then press in any direction with the right thumbstick to quick aim in that direction. ______________________________ G A M E P L A Y B A S I C S \________________________________________________ ------------------------------------------------------------------------------- ================ Partner Commands ================ To communicate with a partner during gameplay, hold down on the B button to get the following commands. D-pad up - Move in D-pad down - Call D-pad left - Wait D-pad right - Follow LB - Thank RB - Praise Every command can be responded to by holding the B button a few seconds after the reponse. Holding the B button immediately after a response will sometimes not make the response menu appear. The response for praise and thanks are instant. The responses for any other command will give a player a list of two responses as follows D-pad up - Yes D-pad down - No ============ Health Meter ============ Each character has a health meter with a certain amount of blocks on it representing the amount of damage the character can receive before dying. Once a player is attacked the health meter will lower depending on the enemy attack sustained. Sometimes an attack will only take half of a block. A block of health will begin to recharge if it is not fully taken and no attacks are received for a few seconds. ========== Herb Usage ========== Green Herbs and Red Herbs can still be picked up in order to heal just like in other RE games. Both herbs can be mixed via the inventory menu for greater healing. Herbs must be mixed into pills before usage however. Press and hold down the RB button then press the X button in order to mix herbs into pills. This must all be done in real time. Press the RB button to use a pill once your health is lowered or your character can recharge stamina. Multiple pills can be used in one dosage by pressing the RB buttons several times in a row. For instance, if you wanted to use 3 pills to restore 3 blocks of health then press RB three times in a row. Your character can hold several pills at once before others must be mixed. Each pill will restore one block of health. The amount of pills that you currently carry depends on your last herb mixture. Jake is the only character in the demo that can mix herbs while he still has pills. Other characters must wait until they run out of pills before mixing. Pills per herb/herb mixture: Green Herb = 1 pill Green Herb + Green Herb = 3 pills Green Herb + Green Herb + Green Herb = 6 pills Green Herb + Red Herb = 6 pills ____________ M E L E E S \__________________________________________________________________ ------------------------------------------------------------------------------- ================ The Melee Button ================ The button to activate the majority of all melees in RE6 is the RT button. Each character can do a default melee combo by tapping the RT button twice. There are also several stuns that will cause a player to activate an finishing melee while standing near the enemy. ============= Stamina Gauge ============= Every character has a stamina gauge with five blocks worth of stamina below their life bar. This represents how many times they can use certain moves before they have to recharge their stamina. Most melees take off one bar of the stamina gauge. Some melees take off more than one bar (when in sequence [Jake]). Once the melee bar is fully used up, your character will enter a tired state and be forced to recharge stamina as they hold their chest. At that time, your character cannot run or use most melees. The only melee that your character can perform while tired is a low kick with the melee button (the breakable object melee). When not in use, the melee gauge will recharge. It will recharge depending on what action your character is currently performing. Using a herb pill will instantly recharge the stamina gauge. Run/use melee = no charge Walk = slow charge Stand still = fast charge Herb pill usage = instant recharge ========== Stun Types ========== This is a listing of all the stuns in the demo along with some tips on how to activate them. RE6 has the same leg stun and arm stum animations that can be activated from shooting an enemy in the leg or arm, but the melee that results from the stun is the same for both types of stuns. A leg or arm stun is now harder to get and there are a variety of other stuns that yield the same melee prompt. I refer to this type of stun as "Heavy Stun". -- Light Stun/Stagger A light stun is a stun that is gained after hitting an enemy in any portion of the body other than the head. This stun can be VERY short. It's so short that sometimes, your character cannot even finish a melee and get the button prompt for the finisher melee afterwards. The second hit of any character's basic melee combo (with RT) will cause this type of stun for a greater period than usual. Any type of gunshot to any portion of the body besides the head will cause this stun for a short time. Any slight flinch in an enemy's body due to a gun shot activates this stun for a brief period. You have to be REALLY close to the enemy to see the melee prompt though. Setups for Light Stun: - Shot to any portion of body besides head with normal J'avo (VERY quick light stun, more like a stagger with prompt) - Quick shot with a weak gun - RT, RT (Second melee will set up a light stun) -- Heavy Stun The heavy stun is the hardest stun to get with weapons or melees. It requires a player to hit the enemy several times to where it staggers and stays stunned for a few seconds. The heavy stun is longer than the light stun. The easiest way to get this type of stun is to toss a flash a grenade. The heavy stun is the resulting stun on all nearby enemies once a flash grenade goes off in the area. NOTE: With a heavy stun, the type of melee will differ depending on whether it is activated from the front or back of the enemy. Every character has two types of melees with a heavy stun (front and back melee). Setups for Heavy Stun: - Flash grenade explosion - Dashing shoulder ram - Shot to head on plagas arm J'avo - Chris' knife quick shot (both slashes must hit) -- Head Stun The head stun is activated with a shot to the head with any type of weapon. It can be activated with a knife as well. The enemy will grab its head and stagger backwards. This is a returning stun from RE4 and RE5. Move toward the staggering enemy to get a special head stun melee finisher. -- Grounded The enemy falls to the ground from receiving damage. In order to get this type of stun, the enemy must fall to the floor from your attacks. An enemy can be shot while it is near a ledge and it will fall to the ground. Unlike RE5, a grounded animation cannot be interrupted by your character falling on the enemy or doing something that hits the enemy. The enemy will remain grounded until it gets up. NOTE: The melee performed against a grounded enemy is sometimes different when aimed at the legs or head. When aimed at the head, ground melees can often result in a critical head explosion. ======= Counter ======= A melee finisher can be activated by pressing the RT button when the button prompt appears the second before an enemy attacks your character. Stand and wait on an enemy to perform some type of melee attack then press the RT button right as the button prompt appears to perform a counter. NOTE: A counter melee animation will differ depending on the weapon that the enemy has equipped. The weapon that the character has equipped can lead to a different counter melee as well. With Chris, he will always stab an enemy in the chest for his counter melee while the knife is equipped. ------------------------------- Counter List For Chris scenario ------------------------------- -- Duck and Ram Action Needed: Enemy must swing from the side (with sword of plagas arm) Weapon Required: N/A -- Twist Plagas Arm and Stab Head Action Needed: Overhead attack from dual plagas arm J'avo. Weapon Required: N/A -- Twist Blade Arm and Stab from Back Action Needed: J'avo must attack your character with overhead sword attack Weapon Required: N/A -- Elbow Action Needed: Enemy must try to hit your character with a gun (close range) Weeapon Required: N/A -- Chest Stab (Chris only with knife equipped) Action Needed: Enemy must try to hit Chris when he has a knife equipped Weapon Required: Combat Knife NOTE: This will not activate with all counters when Chris has a knife equipped. For instance, he will still elbow a J'avo with a machine gun. ========== Quick Shot ========== Quick shot is an actual melee but it a few shots or one shot from the currently equipped weapon to perform. The quick shot takes one block from the stamina gauge to perform. The shot performed during a quick shot takes double damage from an enemy compared to the weapons normal strength. Quick shots will autotrack the closest enemy on the same level with the player - it will not hit an enemy above or below your character. A quick shot also sets up a light stun on the targeted enemy. NOTE: Quick shots can be performed with melee weapons such as Chris' knife, Sherry's stun rod and Leon's knife. ==================== Environmental Melees ==================== When an enemy is stunned in any type of stun pose while next to a railing, platform or wall, your character will grab the enemy and slam them into the wall/railing or toss them off the railing. Environmental melees take the place of any type of other melee that can be done when an enemy is next to one of the obstacles listed above. Another type of environmental melee exclusive to Chris' stage in the demo is the leg grab melee. When standing near an enemy that is on a slightly higher platform, you will get a melee prompt. Press the RT button at that time to grab the enemy's legs and pull them off their feet. The enemy will hit the platform with their head. ============ Chris Melees ============ -- Shoulder Ram Type of Melee: Dashing Melee How to Perform: Move forward and hold the A button to dash then press the RT button after a short while Weapons Required: None Chris will dash and shoulder ram the enemy in front of him. -- Slide Type of Melee: Dashing Melee How to Perform: Move forward and hold the A button to dash then press the LT button after a short while Weapons Required: None Chris will dash and slide toward the enemy in front of him. -- Elbow Type of Melee: No Stun Melee How to Perform: Turn around and face the screen with the camera facing Chris' front and then press RT Weapons Required: None Chris will perform a quick elbow to the back of the him. -- Low Kick Type of Melee: Breakable Object Melee How to Perform: Press RT when next to a breakable object Weapons Required: None Chris will peform a low kick to shatter the breakable object. You need to be close to the breakable object in order to get the melee prompt for this melee. If you not close enough, Chris will perform his default melee associated when whatever weapon he has equipped. -- Assault Rifle Strikes Type of Melee: No Stun Melee/Combo Melee How to Perform: Press RT twice while the assault rifle is equipped Weapons Required: Assault Rifle Chris will hit the enemy with the back of his assault rifle twice. The second hit will cause a light stun. -- Punch and Pistol Whip Type of Melee: No Stun Melee/Combo Melee How to Perform: Press RT twice while the handgun is equipped Weapons Required: Handgun Chris will perform a punch with his left hand then smack en enemy over the head with his handgun. The second hit will cause a light stun. -- Punch and Knife Slash Type of Melee: No Stun Melee/Combo Melee How to Perform: Press RT twice while the combat knife is equipped Weapons Required: Combat Knife Chris will perform a punch with his left hand then raise his knife with his right hand and perform a downward slash. The second hit will cause a light stun. -- Backhand Type of Melee: Light Stun Melee How to Perform: Activate a light stun on an enemy then press RT while near the enemy. Weapons Required: None Chris steps forward with his back to the enemy then turns around and hits the enemy with the back of his left fist. -- Straight Punch Type of Melee: Heavy Stun (Front) Melee How to Perform: Activate a heavy stun on an enemy then press RT while in front of the enemy Weapons Required: None Chris leans back then lunges forward with a punch. -- Neck Break Type of Melee: Heavy Stun (Back) Melee How to Perform: Activate a heavy stun on an enemy then move to the back of the enemy and press RT Weapons Required: Anything but the combat knife Chris grabs the enemy's head from behind then twists its neck. -- Throat Slit Type of Melee: Heavy Stun (Back) Melee How to Perform: Activate a heavy stun on an enemy then move to the back of the enemy and press RT while the combat knife is equipped Weapons Required: Combat Knife Chris grabs the enemy's head from behind and slices its throat. -- Grab and Throw Type of Melee: Head Stun Melee How to Perform: Active a head stun on an enemy then move close to the enemy and press RT Weapons Required: None Chris picks up the enemy and throws it forward. The thrown enemy can hit other enemies. -- Assault Rifle Smash Type of Melee: Ground Melee How to Perform: Knock an enemy to the ground then move close to the enemy and press RT while the assault rifle is equipped Weapons Required: Assault Rifle Chris stands over the enemy and raises his assault rifle and right leg into the air then smashes the enemy with the back end of his assault rifle when he brings it down. -- Stomp Type of Melee: Ground Melee How to Perform: Knock an enemy to the ground then move close to the enemy and press RT while the handgun is equipped Weapons Required: Handgun Chris stands over the enemy and raises his right leg into the air then stomps the enemy. -- Ground Stab Type of Melee: Ground Melee How to Perform: Knock an enemy to the ground then move close to the enemy and press RT while the combat knife is equipped Weapons Required: Combat Knife Chris stands over the enemy then raises his knife into the air with both hands and then plunges his knife into the enemy. -- Wing Rip Type of Melee: Ground Melee How to Perform: When a J'avo flies, make it fall from the air with gunshots then move close to its wings (leg side) and press RT. Weapons Required: None Chris grabs the wings of the J'avo to prop it up then grabs the top portion of the creature and tears off its bottom half. NOTE: This melee can only be performed on a flying J'avo (after shooting its legs). This melee must be done from the side with wings. Facing the J'avo head side will only make Chris perform his normal ground melee that he does to other enemies. Try to get as close to the wings as possible or Chris might stomp. ============ Piers Melees ============ -- Shoulder Ram Type of Melee: Dashing Melee How to Perform: Move forward and hold the A button to dash then press the RT button after a short while Weapons Required: None Piers will dash and shoulder ram the enemy in front of him. -- Slide Type of Melee: Dashing Melee How to Perform: Move forward and hold the A button to dash then press the LT button after a short while Weapons Required: None Piers will dash and slide toward the enemy in front of him. -- Elbow Type of Melee: No Stun Melee How to Perform: Turn around and face the screen with the camera facing Piers' front and then press RT Weapons Required: None Piers will perform a quick elbow to the back of the him. -- Low Kick Type of Melee: Breakable Object Melee How to Perform: Press RT when next to a breakable object Weapons Required: None Piers kicks the breakable object with a low kick to shatter it. -- MP-AF/Rifle Strikes Type of Melee: No Stun Melee/Combo Melee How to Perform: Press RT twice while the assault rifle is equipped Weapons Required: Assault Rifle Piers will hit the enemy with the back of his weapon twice. The second hit will cause a light stun. -- Roundhouse Type of Melee: Light Stun Melee How to Perform: Activate a light stun on an enemy then press RT while near the enemy. Weapons Required: None Piers performs a roundhouse kick to the enemy. -- Uppercut Type of Melee: Heavy Stun (Front) Melee How to Perform: Activate a heavy stun on an enemy then press RT while in front of the enemy Weapons Required: None Piers ducks then performs an uppercut. This is the same type of melee that Chris used in RE5. -- Back Breaker Type of Melee: Heavy Stun (Back) Melee How to Perform: Activate a heavy stun on an enemy then move to the back of the enemy and press RT Weapons Required: Anything but the combat knife Piers grabs the lower and upper portion of the enemy from behind then pull upwards and breaks their back. -- Over the Shoulder Throw Type of Melee: Head Stun Melee How to Perform: Active a head stun on an enemy then move close to the enemy and press RT Weapons Required: None Piers tosses the enemy over his shoulder. -- MP-AF/Rifle Smash Type of Melee: Ground Melee How to Perform: Knock an enemy to the ground then move close to the enemy and press RT while the assault rifle is equipped Weapons Required: Assault Rifle Piers stands over the enemy and raises his weapon and right leg into the air then smashes the enemy with the back end of his weapon when he brings it down. -- Wing Rip Type of Melee: Ground Melee How to Perform: When a J'avo flies, make it fall from the air with gunshots then move close to its wings (leg side) and press RT. Weapons Required: None Piers grabs the wings of the J'avo to prop it up then grabs the top portion of the creature and tears off its bottom half. NOTE: This melee can only be performed on a flying J'avo (after shooting its legs). This melee must be done from the side with wings. Facing the J'avo head side will only make Piers perform his normal ground melee that he does to other enemies. Try to get as close to the wings as possible or Piers might stomp. [WT00] =============================================================================== __ __ _ _ _ _ _ / / /\ \ \ __ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \/ \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ /\ /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \/ \/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_| |___/ S C E N A R I O W A L K T H R O U G H =============================================================================== [WT01] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - L E O N S C E N A R I O - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * * * * * June 29, 2013 Tall Oaks, USA - - - Characters: Leon Kennedy, Helena Harper == President's Room == Objective: Escape from the Campus NOTE: The Helena player will be forced to stand still until the Leon player walks toward the door. From the start, both players' commands are very limited. All a player can do is walk, push in on LS and RS to straighten the camera or change sides and pull up the objective marker with LB. The right thumbstick is used to rotate the camera. The Leon player needs to walk toward the doorway to activate some dialogue. == Hallway == Now both characters can walk. No other options available because we want to keep that horror feel alive, right? A player can enter the room across the hall and investigate the body inside. The character will automatically open the door. The body at the desk inside will- well, I'll just let you see that. Move down the hall. The power is out so the elevator cannot be used. Move further ahead and open the door on the right side of the room below the steps - the door with the objective marker. == Dining Room (Second Floor) == You have gained... LT direction aim! The power to aim will be bestowed upon both players after the conversation! Leon and Helena will look out toward the bottom floor of the Dining Room. They need to move below. Yeah, you can shoot the balloons, but keep in mind that this scenario has some VERY limited ammo! Follow the walkway to the right then walk down the stairs. "1998... I'll never forget it..." For some reason, I just recalled that line. Objective: Follow the shadow That looked like a man to me... Not just some obscure shadow. Anyway, move across to the other side of the Dining Room and follow "the shadow". The door off to the left at the bottom of the stairs can be opened, but the only door in that room is locked for now. Move around the first row of tables via the middle or left path. With the second set, move down the path to the left or the far right path. The rest of the table rows are blocked in the rows. Players can move along any of the paths in the third row. Walk through the doorway off to the left at the other end. A display board blocks the left path and Resident Evil characters can't very well move it without a button command prompt, so enter the Kitchen off to the right. The camera will zoom in as the characters enter the Kitchen. == Kitchen == Something just hauled ass through the door on the other side of the Kitchen. It might be a Ganado or a Majini, so let us hurry to the other side and overpower melee his ass. Step into the hallway on the other side. == Small Hallway == Something runs and knocks over a garbage can up ahead. I guess the fear of Leon's one-liners are that bad, eh? Move around the corner where the garbage can fell. Run to the end of the hall. Someone is coughing! Open the door to the next room and a cutscene will play. == Storage Room == Objective: Search the campus for Liz The man from the cutscene will dash out of the room shortly. ********************************** BLUE MEDAL ********************************* Walk to the right side of the PC on the middle table then look into the room off to the left. The room is blocked off but there is a blue medal in the room. It does nothing in the demo, but in the full game it can be shot for a bonus. You can shoot it to make it break and to hear a pleasant sound that reminds you that... Leon just wasted some handgun ammo! ******************************************************************************* Exit the room and reenter the Small Hallway. == Small Hallway == Helena will hear a sound up ahead. Reenter the Kitchen. == Kitchen == A Regenerator will... no- it's rats! Lucky you. We hate anything that moves in Resident Evil since RE4 though, right? Shoot the vermin if you wish. They don't cough up any gold, grenade or weapons sadly. Exit the Kitchen via the other door on other side of the room. Someone turned the lights off in the Dining Room! Enter the Dining Room. == Dining Room == Run to the other side of the Dining Room. Some cheap scares will occur along the way. Meet up with the man on the other side of the Dining Room. Open the double doors and enter the Room with Staircase and the man will follow. == Room with Staircase == The man will continue to search for Liz. Move to the top of the stairs and walk toward the body on the top walkway for a quick fix of horror (when you approach the body) if you want. Help the man open the door across from the bottom of the stairs to continue. == Exhibit Room == The man will walk over to the left side of the room and start to... spasm...? Yeah, do it and we'll shoot that ass! Go ahead and plagas out... I dare you. He will eventually move toward the right side of the room and open the door then continue into the hall ahead. Follow him into the hall and he leads the way. == Elevator Hallway == The corridor directly ahead is blocked. Some dogs will bark if the characters move to the end of that corridor. Turn left and follow the man down the hall. He will speak in front of the elevator. He will mention that once he finds Liz all of you can use his car to leave this place. Follow the man to the other end of the hallway then press the partner command button to open the door with the help of your partner. == Library == I think Liz is in here- DAMN WOMAN! WHAT THE HELL!? Anyway, Liz is now found and appears to be so weak that she now limps. Not good. Objective: Escape from the campus Alright, if you insist, follow the man and his limping daughter. Reenter the Elevator Hallway. == Elevator Hallway == Follow Liz and her father down the hall then use the partner command button to lift up the planks that block the way. == Elevator == Follow the two into the elevator. A cutscene will play as the characters take the elevator down to the garage. During the cutscene, the Helena player will have to shoot the zombie off the Leon player while the Leon player struggles. Afterwards, the Helena player will have to struggle and the Leon player will need to shoot the zombie off Helena. Be sure to wiggle your left thumbstick when the command appears to fight off the zombie and ruin your controller a bit. The cutscene will continue afterwards. Once the elevator doors open, it's time to learn how to melee. Oh my god, zombies! How I have missed you. Press RT to greet the rushing zombie crowd with a kick to the face with Leon or Helena. Yeah, RE characters aren't limited to just shooting now! We have gained some new tricks since your time in the spotlight ended! Dash into the garage. == Parking Garage == A man will slump against the car in the middle of the garage. Walk toward him and be sure to pick up the --HANDGUN AMMO-- to the right of his body. It's literally the only handgun ammo pickup in Leon's scenario, so be sure to beat your online partner to it! You can check the body of the man for signs of life. Fight off the zombies with melee for the most part. Bullets don't really do much to them - they don't react to a bullet like a living creature would. A shot to the head will give your character a head stun and set up a special melee when your character moves close to the stunned zombie though. In a way, the zombie doesn't appear stunned when it is stunned - you sort of just have to know it's stunned. A zombie's stun animations look like its basic movement - devoid of actual feeling. Quite nice if you think about it. There are a few more zombies on the right side of the parking garage. Be sure to finish them with a crowd-pleasing melee. Rush toward the other side of the garage for a cutscene. Open the door to the surveillance room on the other side of the garage to trigger another cutscene. The demo for Leon will end after the cutscene. [WT02] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - C H R I S S C E N A R I O - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CHINA Characters: Chris Redfield, Piers Nivans == Outside the Bar == Objective: Get to the roof Turn to the left and break open the two nearby tall crates. These types of crates are found throughout Chris' scenario and they will always contain some type of random item. NOTE: Always use the RT button to destroy breakable objects. Chris and Piers will perform a low kick when positioned directly in front of the crate. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 2 ------------------------------------------------------------------------------- Your first enemy is up the stairs ahead. This is a J'avo. It's important to know that J'avo will mutate based on how they are shot. If you shoot their arms, they will sprout tentacle arms and if you shoot their legs, they will grow a mutant lower body with wings and fly. It's best to kill them with melee or shoot them in the body or head to avoid having them mutate. The first J'avo up the stairs ahead is set up for an environmental melee kill, so just run up to him and get near his backside then press the RT button to toss him off the side of the catwalk. Run up the second set of stairs and kill the second J'avo. He can be knocked off the edge with an environmental melee just as easy. When the characters reach the top of the stairs, a cutscene will play. == Bar Rooftop == Objective: Go to the Ace of Spades After the cutscene, a new objective will be given to Chris and a group of J'avo will hop across the gap in the walkway up ahead. The squad of BSAA with your team will open fire on them and likely make them mutate. Fire from a distance or run and climb up the ladder then hop over the gap on the platform up ahead to get below the platform that they are on. You can climb up to the platform that they are on via the ladder on the side and melee kill them or make them eat lead. ********************************** BLUE MEDAL ********************************* The blue medal for Chris' scenario can be seen all throughout the time that both characters are up on the rooftops. It is on a green building with metal extensions that stick out along the sides. Look for one of the smaller green buildings and this medal will be on top of the middle extension at the very top. Only Piers can see it really clearly with his rifle, but both characters can shoot it with good aiming. Just look for the bright blue circle on the building. ******************************************************************************* Either way, climb up to the platform that the J'avo were on then run across the bridge up above. Your character will cross over to a building that is burning along the sides below. == Rooftop == Turn to the right and fall off the current platform. This is a good place to learn about how effective the dash can be for quickly climbing and hopping over obstacles. Hold the dash button then run toward the raised area up ahead and your character will quickly hop up to it. Keep holding forward and the dash button and your character will hop off the edge then climb the ladder up ahead. Break the nearby tall crates for extra pickups then climb the ladder to the left. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 3 ------------------------------------------------------------------------------- == Rooftop == Several J'avo are on the high platforms at the top of the roof. The first group is on the first platform and the second group is on the platform in the back. Shoot them from a distance. Some of them might fall while they are being shot. There are no hidden items on the rooftop. Move over to the pole that extends toward the building across from the current building then climb up to it. Both Chris and Piers will need to slide across the pole. A cutscene will take place. == Pole Between Rooftops == Objective: Reunite with you partner Both players will be broken up after the cutscene. Piers will be on the rooftop across the pipe and Chris will be hanging on a lower pipe. =============================== PIERS GAMEPLAY ================================ The Piers player needs to take out his rifle and shoot the J'avo on the balcony beside Chris. They are to Chris' left and there are four of them. While Chris climbs across, continue to kill them off since the Chris player cannot fight back right now. Eventually two J'avo will move out onto the rooftop of the building that Chris is headed to. Be sure to at least shoot the J'avo that Chris cannot reach on that building. You can leave the lower J'avo to the big guy as he falls to the other side. NOTE: The Piers player can toss a hand grenade on top of the balcony beside Chris as he climbs across the pipe. A perfect grenade toss will kill off all J'avo instantly. Be sure to aim for the very front of the balcony and toss the hand grenade away from Chris so he doesn't get hit. If you toss the grenade too far back, it might bounce into a window. Once Chris is on the other side, the Piers player can move to the other buildings in the back of him. To the left of Piers' firing position are two tall crates. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 2 ------------------------------------------------------------------------------- Climb up the tall ladder to the rooftop behinds Piers. Chris will be getting swamped with J'avo on the buildings to the left of Piers. The Piers player can provide cover fire for Chris with either of his weapons. It's a good idea to use Piers' rifle to target the J'avo on the other side. While aiming with his rifle, press the Y button to switch to the thermal scope to easily see the J'avo. Press in on the right stick to toggle zoom on and off. There are three tall crates to the right of Piercs while on the new building rooftop. Fall down the stairs on the other side of the building. While Chris makes his way across the other rooftop, J'avo will start to exit the buildings in greater number on his side. Look up on the rooftops to see J'avo positioned on the high areas. Aim for the J'avo that are high up on the rooftops and blast them with Piers' rifle. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 3 ------------------------------------------------------------------------------- == Rooftop == Check the right side of the building to find --4 FLASH GRENADES-- lying on the ground and there are also four tall crates on that side as well. One tall crate is further in the back. Hop over the gap in between the next two buildings. Chris should be near the door there or he should be on the walkway leading to the building by now. Use the ladder near the exit door to climb up to the raised platform and provide cover fire for the Chris player. Be sure to shoot any annoying winged J'avo since they can pile up greatly on Chris' side at times. ------------------------------------------------------------------------- ITEMS [ ] Flash Grenade x 4 ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 4 ------------------------------------------------------------------------------- =============================== CHRIS GAMEPLAY ================================ Chris will start out hanging on a pipe in between two buildings. Keep tapping the X button to climb across the pipe that Chris hangs onto. Chris cannot fight back while climbing. Hopefully your Piers partner is watching out for your Chris and shooting at the four J'avo that will exit the building to the left and the two J'avo that exit the building directly ahead. If youre Chris get hit with a grenade blast then... that's Berserker's fault (read Piers strategy). Fall to the building on the other side then climb the ladder off to the right. Your Piers partner might have left the lower J'avo on the building for Chris to uber backhand or straight punch his ass off the side. POW! == Rooftop == There are two tall crates in the alcove to the immediate left - break them before falling. Fall off the platform that Chris climbs to. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 2 ------------------------------------------------------------------------------- A fence blocks off the left side of the building. Climb the ladder and fall off the left side of the platform up above. Break the two tall crates by the fence then hop over the raised platform to the side. A few J'avo will attack eventually. Hop over the gap in the rooftop. == Rooftop == J'avo may be here or on the other side of the fence up ahead. Climb the ladder on the platform off to the right then hop to the other side. Kill any J'avo that attack Chris. They will be on the walkway up ahead (look up) and they will move out from the opening off to the left. Break the two tall crates off to the right along the way around the corner. If a J'avo suddenly dies in front of Chris without Chris doing anything, he is not dying from the fear of Chris' melees - that is your Piers partner supporting you! ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 2 ------------------------------------------------------------------------------- Kill off any leftover J'avo on the other side of the building then run past the ladder and break the two tall crates off to the right in the back of the building. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 2 ------------------------------------------------------------------------------- Climb the ladder and break the next tall crate directly ahead! There might be a J'avo on the walkway if they haven't been killed yet. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 1 ------------------------------------------------------------------------------- == Walkways == Follow the walkway up ahead and leap off the end. Chris will land on a platform with a small water tower. Fall below and Piers should be waiting for Chris. NOTE: Chris can leap over the gap and go back and collect any items or kick open any tall crates that Piers might have missed. It's really a good idea to do this since Chris can collect the four flash grenades on Piers side. Even if Piers collected them, they will still remain there for Chris! ========================= BOTH CHARACTERS MEET AGAIN ========================== Kick open the red door off to the side. Follow the path around the right side of the building then climb the ladder. Move along the platform then follow the walkway off to the left. Hop to the walkways below. The last section of walkway will fall out from under the first player that lands on it. == Rooftops == J'avo will attack Chris and Piers from the back building as the two characters move forward. Two of the J'avo are positioned high up on the building across the bridge, so be sure to find them and shoot them or they will continually blast the characters. Break the two tall crates off to the left. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 2 ------------------------------------------------------------------------------- Move over to the next rooftop and kill any J'avo that remain then climb the ladder on the left side of the rooftop. Follow the platform around the right side then fall off the high area via the dropoff to the left. Break the tall crate to the left then kick open the door below. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 1 ------------------------------------------------------------------------------- == Outside the Ace of Spades == Move around the side of the middle platform then run across the board to reach the Area Outside the Ace of Spades! There are three tall crates against the left wall that can be broken. If you check on the back right portion of the current rooftop, there are grenades lying on a platform as well. ------------------------------------------------------------------------- ITEMS [ ] Flash Grenade x 3 ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 3 ------------------------------------------------------------------------------- Before long, J'avo will start to attack. Bravo team will contact Chris and Piers and tell them to hold out until they arrive. Objective: Hold out until Bravo Team arrives The first two J'avo always drop from the catwalk above the two tall crates. Players can easily plan for their arrival. J'avo will eventually swarm the area and attack. It's a good idea to use flash grenades here if you want to set up melee or just blow up a whole group of enemies with a hand grenade or one of the three explosive barrels found around the area. NOTE 1: Like what is mentioned below, flash grenades will set up a heavy stun on a J'avo. Move in front of or behind the J'avo for two different melee prompts for both Chris and Piers during this stun. NOTE 2: There is a tall ladder that leads to a platform in the back of the area. While this might not seem useful, a player can climb it to get a break from the action in order to mix healing herb pills. Eventually, a cutscene will trigger and Bravo team will arrive. Bravo team is here to ruin your melee kill setups and kick ass! They will wipe the floor with the rest of the J'avo and keep you from enjoying some more sweet melee kills. Basically, they are saying the demo is over now, son, so go to your local Gamestop and preorder the full game! NOTE: I did not get Gamestop payment for that advertising joke. It just sounded funny at the moment. Walk over to the double doors and activate the partner action command near them (both players) to end Chris' scenario. [WT01] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - J A K E S C E N A R I O - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Characters: Jake Muller, Sherry Birkin == Drainage Area == Objective: Run from Ustanak Well, there isn't much too this first part really. Both Jake and Sherry will start out with the camera facing them while Ustanak rampages toward them from behind. Long story short, hold down the A button and hold down on the left thumbstick (toward the screen) and haul ass. As long as you keep holding the A button your character will leap over the fallen debris up ahead. Eventually a cutscene will play. When the view changes to show the back of Jake and Sherry after the cutscene, run forward! Keep running and leap off the building. The Sherry player will hit a portion of the wooden walkway then the walkway will fall out from under her and she will grab onto a pole below the building. The Jake player will land on the wooden walkway below. The Jake player should continue to run so that Jake jumps and grabs Sherry then falls into the warehouse via the window below. == Warehouse Hallway == Objective: Escape from the warehouse Wooh! Damn. There isn't a reason to waste any bullets on Ustanak as he looks through the window. He will give up the chase and leave eventually. The objective marker says to move down the hall. I say that we enter the restroom for now though. == Men's Restroom == There is a J'avo in one of the stalls, so be ready to kill him when he rushes out from the right side of the room. Grab the --GREEN HERB-- in the back of the restroom. There is a wooden crate that can be broken in the outside hallway as well. ------------------------------------------------------------------------- ITEMS [ ] Herb (Green) x 1 ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Wooden Crates x 1 ------------------------------------------------------------------------------- Have Jake boost Sherry up to the floor above in the very back portion of the restroom - there is a hole in the ceiling. Both players should stand next to the hole in the ceiling and press the B button when the partner action icon appears. Sherry can collect a --RED HERB-- and bust open two wooden crates in the room above. ------------------------------------------------------------------------- ITEMS [ ] Herb (Red) x 1 ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Wooden Crates x 2 ------------------------------------------------------------------------------- ********************************** BLUE MEDAL ********************************* Sherry can also turn around and blast the blue medallion to the right of the hole in the floor behind her. This does nothing in the demo, but... we have to do EVERYTHING in the RE6 demo regardless of how useful it may be just to say that we did it, right? Kind of like me making a FAQ for the demo. ******************************************************************************* Step out of the restroom and break open the wooden crate on the shelf to the right and open the door to the side of it. == Storage Room == Break open the wooden crate on the shelf then fall to the basement via the trap door in the back of the room. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Wooden Crates x 1 ------------------------------------------------------------------------------- == Storage Basement == A J'avo will charge the first player that drops into the basement. Be ready to fight him after landing. Break the 3 wooden crates for extra items then collect the --FIRST AID SPRAY-- on the shelf. Climb back out of the basement and exit the storage room. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray x 1 ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Wooden Crates x 3 ------------------------------------------------------------------------------- == Warehouse Hallway == Run down the hall then kick open the door at the other end with the help of both players via the partner action command while standing in front of it. == Warehouse == Jake and Sherry will start out on the top floor walkway of the Warehouse. They will look toward a barred door below. Yes, that is the way out... but you should check around the warehouse first. Run to the end of the current walkway. The ceiling will start to crumble. Notice all the red barrels around the warehouse that stick out like a sore thumb? Don't shoot them yet. They will come in handy later for damaging Nemesis 2012. I mean... well, you'll see! Break open the wooden crate then run to the right and open the briefcase on the shelf then take the --2 FLASH GRENADES-- and the --REMOTE BOMB-- from inside. Walk further into the warehouse and three J'avo will swing down from the opening in the middle portion of the ceiling and attack. Kill them and check over the rest of the warehouse. ------------------------------------------------------------------------- ITEMS [ ] Flash Grenade x 2, [ ] Remote Bomb x 1 ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Wooden Crates x 1 ------------------------------------------------------------------------------- J'avo are hiding throughout this warehouse, so be on your guard! There is a single wooden crate on the far right side of the warehouse on the side that your character entered from. It is on an oil drum in a stack of oil drums. There are also two wooden crates in the restroom off to the right in front of the exit door on the bottom floor. ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Wooden Crates x 3 ------------------------------------------------------------------------------- Run up the stairs in the middle of the room. Notice the red barrels lined along the walkway that just beg for some poor enemy to move by them. Ignore the red barrels and run by them then pick up the --GREEN HERB-- after hopping across the first gap in the walkway. Run to the end of the next walkway after hopping to the other side. There are two J'avo in the room through the opening along the right wall. Kill them and take caution of the J'avos that will drop from the ceiling above the outside walkway. The two extra J'avos will enter the room and attack shortly. Collect the --RED HERB-- and --ELEPHANT KILLER-- then break the two tall crates (one in the room and one across the gap in the walkway outside. The elephant killer weapon is a magnum - now, that's a weapon, stranga! The Elephant Killer magnum will help out greatly for the fight ahead. ------------------------------------------------------------------------- ITEMS [ ] Herb (Green) x 1, [ ] Herb (Red) x 1, [ ] Elephant Killer x 1 ------------------------------------------------------------- BREAKABLE OBJECTS [ ] Tall Crates x 2 ------------------------------------------------------------------------------- When ready, fall down to the bottom floor and attempt to open the exit door. A cutscene will trigger. Boss: Ustanak Objective: Take Down Ustanak Ustanak is not really that bad of a boss at all so long as both players stay moving. He is very slow, but has a few quick attacks. His main attack that might catch a player off guard is his grab. From long range, he will shoot out the claw arm on his hand and will reel a character in then impale that character if he catches his target. The other player can run in at that time then press the B button to perform a melee that will free the grabbed player. Ustanak can perform a running ram and he can hit players with close range punches. It's best to use the dodge (Hold LT then press a left stick direction then tap A) for this battle when trying to dodge Ustanak's attacks. A player can easily escape all of his attacks by simply running to the side also. Firing any weapon or hitting Ustanak with a melee will damage him somewhat and will ultimately bring the battle to a close. The Elephant Killer will finish off Ustanak very quickly by shooting him in any portion of the body. Ustanak can be lured toward the red barrels in the area also. The explosion from the barrels will damage him greatly once they are shot. A player can simply lure him toward each red barrel then shoot it. Like any RE enemy, Ustanak can be lead up to the second floor and damaged while he jumps over the gaps. A player can literally melee kill him with constant melees as he jumps the gap. Just keep hopping back and forth. Ustanak is overall pretty slow and easy, so he shouldn't be much of a problem. The battle and the entire Jake scenario will end once Ustanak's health has been drained fully. [EE00] =============================================================================== __ _ /__\| |_ ___ /_\ | __|/ __| //__ | |_| (__ _ \__/ \__|\___|(_) E V E R Y T H I N G E L S E =============================================================================== ******************************************************************************* UPDATES ******************************************************************************* 7/3/12 - Walkthrough is finished and in posting form. I'll add TONS more to this guide eventually. People that know me well for RE guides know that I go way over the current KB total for this guide. A bunch more to come soon! This FAQ is very skeletal at the moment. 7/6/12 - Added many extra parts to the basics section. I really need to space stuff out better... Proofread the walkthrough portion! ******************************************************************************* CONTACT INFO [CI00] ******************************************************************************* I can be reached at my email address, which is berserker_kev(at)yahoo.com, so please contact me if you have any questions, comments, etc. Replace the (at) with @. I don't mind receiving emails at all. Don't add me to your Yahoo Messenger though; I use Yahoo Messenger only for close friends. You can contact me through Xbox or PSN. I'm online nearly all the time. Don't send a friend request though. Xbox LIVE Gamertag: Berserker Kev PSN: Berserker_Kev I do have a few guidelines however: 1) Give me a subject in the email, preferably one including the name of the game. An actual subject looks damn sexy in my inbox compared to an unattractive blank subject line. 2) Read the guide over and make sure that your question is not already answered. 3) Please speak in English and attempt to use some correct grammar. This is in no way meant to offend those that cannot speak English well. I have spoken with some readers that claim they cannot speak English when, in fact, they speak better English then some Americans. So basically if you "try" to talk to me then that is good enough. :) And last, but not least, if you found this walkthrough helpful, an email would be most appreciated. It is very true that I write these guides as a hobby, but just that little email that lets me know that I have helped someone always makes me feel special for about five minutes. Don't worry, I won't tell anyone on the gaming boards that you used a guide. ;) If you have a youtube account, you could also give me a subscription on youtube. I promise to keep you entertained with plenty of Chris Redfield action! www.youtube.com/BerserkerSTARS ******************************************************************************* ABOUT ME [AM00] ******************************************************************************* My name is Kevin Hall. I'm 32 years old and live in the US, in a small town in Mississippi. Ever since I was really young, I have been a huge fan of video games since I was first introduced to them via the Atari 2600 and NES 8-bit. My favorite gaming series is the Resident Evil series followed closely by the Castlevania series. I'm a complete horror gaming junkie - survival horrors are my main cup of tea. Capcom is my favorite video game company. They hardly ever let me down when it comes to games with plenty of replay value. "My Chris will FAQ you up!" I have been deeply involved in the Resident Evil Mercenaries community ever since the release of Resident Evil 5 in March 2009. The Mercs portion of RE5 hit me like no other mini game has before and I've spent the past few years fully dedicated to it for the most part. I'm pretty well known for using only Chris Redfield in RE5 Mercs and continue to do so in other games. Why? Chris Redfield has always been my favorite RE character and I'm biased when it comes to my selected character! My known aliases are Berserker or Berserker Kev. Many people call me "Kev" and I've also gained the nickname "Kevo" from the Mercs community. ------------------------------------------------------------------------------- --> My Youtube page: Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other games that I have worked on can be found on my youtube page. www.youtube.com/BerserkerSTARS ------------------------------------------------------------------------------- --> Berserker: Tear Through the Game (My Gaming Blog) My own site with game reviews, discussions of my guides (some), and random thoughts about video games. Feel free to post up some comments on the blog. I don't bite... well not that much... and not too viciously... http://berserkersblog.blogspot.com ------------------------------------------------------------------------------- --> IGN FAQ Writer of the Month interviews: July 2005 - http://faqs.ign.com/articles/637/637797p1.html December 2008 - http://faqs.ign.com/articles/941/941068p1.html ------------------------------------------------------------------------------- --> My other work can be found at both IGN and GameFAQs. IGN - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1 ******************************************************************************* COPYRIGHT ******************************************************************************* This document Copyright 2012 Kevin Hall (Berserker) Resident Evil 6 Copyright 2012 Capcom Ltd. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. ******************************************************************************* SPECIAL THANKS ******************************************************************************* - My parents. - All of the friends that I've gained from the RE5 Mercs community. Truly too many to list! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ., ,. \ '. - - http://berserkersblog.blogspot.com - - .' / '. '. - - http://www.youtube.com/user/BerserkerSTARS - - .' .' '. '. ___ __ __ __ __ __ __ __ .' .' '.| / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ |.' .., /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// ,.. ( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / ) '. \ '.. \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ ..' / .' '. \/\ '. .' /\/ .' '. \/\/' '\/\/ .' '.....' T E A R T H R O U G H T H E G A M E! '.....' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/