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Mercenaries Stat List

by Berserker

- - - - - - - - - - - -  R E S I D E N T  E V I L  5  - - - - - - - - - - - - -

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        |_|  |_| \___||_|   \___|\___||_| |_| \__,_||_|   |_| \___||___/

                        Q U I C K  S T A T  L I S T

                           Authored by: Berserker
                                   - - -
                      www.berserkersblog.blogspot.com
                                   - - -
                       www.youtube.com/BerserkerSTARS
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This guide contains a full list of all character, weapon and enemy statistics 
for The Mercenaries mini game in Resident Evil 5.  Some of these stats are 
generated by fans of the Mercenaries mini game and cannot be found in the 
official guidebook.  The purpose of this guide is to provide a quick printable 
list of statistics for The Mercenaries.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-->  C H R I S  R E D F I E L D
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-- STARTING HP (for all Chris types): 1000

-- MELEE (for all Chris types)

- Melee Command     - Type of Melee            - Damage

Straight            Head Stun Melee                 400
Hook                Arm Stun Melee (front)          300
Kick                Arm Stun Melee (back)           300
Uppercut            Leg Stun Melee (front)          400
Neck Breaker        Leg Stun Melee (back)          Kill
Stomp               Ground Melee                    600
Haymaker            Tag Team Melee (front)        3,000
Back Hand           Tag Team Melee (back)         3,000
Top-down Punch      Partner Assist Melee            500
Uppercut Counter    Melee on Licker Beta            600
Stab                Ground Melee on Licker Beta   1,200

--------------------------------> BSAA GEAR <----------------------------------

- M92F (HG)                   - Ithaca M37 (SG)            - Hand Grenade

Firepower:    250             Firepower:    400 x 7        Direct Hit:  1,500
Capacity:     50              Capacity:     20             Area Effect: 1,000
Reload Speed: 1.70 sec.       Reload Speed: 2.40 sec.
Special:      Critical 37.5%  Special:      Critical 25%

-------------------------------> SAFARI GEAR <---------------------------------

- SIG P226 (HG)          - M3 (SG)                - Rocket Launcher

Firepower:    350        Firepower:    500 x 7    Firepower:    30,000
Capacity:     16         Capacity:     10         Capacity:     1
Reload Speed: 1.70 sec.  Reload Speed: 3.00 sec.  Reload Speed: ---------
Special:      ---------  Special:      ---------  Special:      ---------

------------------------------> S.T.A.R.S. GEAR <------------------------------

- SIG 556 (MG)           - S&W M29 (MAG)

Firepower:    160        Firepower:    2,100
Capacity:     65         Capacity:     12
Reload Speed: 2.55 sec.  Reload Speed: 3.53 sec.
Special:      ---------  Special:      Level 3 Piercing

- Grenade Launcher

Acid Round Firepower:        500
Electric Round Firepower:    400
Explosive Round Firepower: 1,000
Flame Firepower:             500
Flash Round Firepower:       100
Nitrogen Round Firepower:    100


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-->  S H E V A  A L O M A R
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-- STARTING HP (for all Sheva types): 1000

-- MELEE (for all Sheva types)

- Melee Command     - Type of Melee            - Damage

Roundhouse          Head Stun Melee                 350
Twist Kick          Arm Stun Melee (front)          225
Knee                Arm Stun Melee (back)           225
Somersault          Leg Stun Melee (front)          350
Throat Slit         Leg Stun Melee (back)          Kill
Impale              Ground Melee                    800
Skull Crusher       Tag Team Melee (front)        3,000
Spinning Back Kick  Tag Team Melee (back)         3,000
Pivot Kick          Partner Assist Melee            450
Somersault          Counter Melee on Licker Beta    600
Stab                Ground Melee on Licker Beta     900

--------------------------------> BSAA GEAR <----------------------------------

- M92F (HG)                 - VZ61 (MG)

Firepower:    250           Firepower:    100
Capacity:     40            Capacity:     260
Reload Speed: 1.36 sec.     Reload Speed: 2.83 sec.
Special:      Critical 50%  Special:      Critical 37.5%

- Dragunov SVD (RIF)

Firepower:    1,300
Capacity:     13
Reload Speed: 2.41 sec.
Special:      Semi-auto

------------------------------> CLUBBIN' GEAR <--------------------------------

- AK-74 (MG)             - Jail Breaker (SG)

Firepower:    200        Firepower:    180
Capacity:     50         Capacity:     8
Reload Speed: 2.83 sec.  Reload Speed: 2.24 sec.
Special:      ---------  Special:      Attack Range: 15

- S75 (RIF)

Firepower:    2,000
Capacity:     20
Reload Speed: 2.24 sec.
Special:      ---------

-------------------------------> TRIBAL GEAR <---------------------------------

- Longbow                - Incendiary Grenade    - Flash Grenade

Firepower:    1,500      Direct Hit:  500        Direct Hit:  0
Capacity:     Infinite   Area Effect: 500        Area Effect: 0
Reload Speed: 1.00 sec.
Special:      ---------

- Grenade Launcher

Acid Round Firepower:        500
Electric Round Firepower:    400
Explosive Round Firepower: 1,000
Flame Firepower:             500
Flash Round Firepower:       100
Nitrogen Round Firepower:    100


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-->  J I L L  V A L E N T I N E
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-- STARTING HP (for all Jill types): 1000

-- MELEE (for all Jill types)

- Melee Command     - Type of Melee            - Damage

High Kick           Head Stun Melee                 350
Roundhouse          Arm Stun Melee (front)          250
Reverse Roundhouse  Arm Stun Melee (back)           250
Sweep Kick          Leg Stun Melee (front)          350
Head Grab           Leg Stun Melee (back)          Kill
Double Knee Drop    Ground Melee                  1,200
Flip Kick           Tag Team Melee (front)        2,000
Cartwheel Kick      Tag Team Melee (back)         2,000
Double Kick         Partner Assist Melee            350
Sweep Kick          Counter Melee on Licker Beta    600
Stab                Ground Melee on Licker Beta     900

--------------------------------> BSAA GEAR <----------------------------------

- PX4 (HG)                    - H&K MP5 (MG)                  - Flash Grenade

Firepower:    300             Firepower:    120               Direct Hit:  0
Capacity:     25              Capacity:     150               Area Effect: 0
Reload Speed: 1.70 sec.       Reload Speed: 2.10 sec.
Special:      Critical 87.5%  Special:      Level 4 Piercing

-----------------------------> BATTLE SUIT GEAR <------------------------------

- VZ61 (MG)                   - H&K PSG-1 (RIF)            - Hand Grenade

Firepower:    100             Firepower:    1,200          Direct Hit:  1,500
Capacity:     300             Capacity:     9              Area Effect: 1,000
Reload Speed: 2.83 sec.       Reload Speed: 1.70 sec.
Special:      Critical 37.5%  Special:      Level 8 Scope


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-->  A L B E R T  W E S K E R
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-- STARTING HP (for all Wesker types): 1000

-- MELEE (for all Wesker types)

Melee Command       - Type of Melee            - Damage

Cobra Strike        Head Stun Melee               1,200
Panther Fang        Arm Stun Melee (front)          300
Jaguar Kick         Arm Stun Melee (back)           300
Tiger Uppercut      Leg Stun Melee (front)          400
Mustang Kick        Leg Stun Melee (back)           500
Windfall            Ground Melee                    600
Rhino Charge        Tag Team Melee (front)        4,000
Ghost Butterfly     Tag Team Melee (back)         4,000
Ram Horn            Partner Assist Melee            500
Tiger Uppercut      Counter Melee on Licker Beta    600
Stab                Ground Melee on Licker Beta   1,200

------------------------------> MIDNIGHT GEAR <--------------------------------

- H&K P8 (HG)                   - S&W M500 (MAG)

Firepower:    300               Firepower:    4,300
Capacity:     21                Capacity:     6
Reload Speed: 1.53 sec.         Reload Speed: 3.53 sec.
Special:      Level 3 Piercing  Special:      Level 2 Piercing

- Hand Grenade                  - Proximity Bomb

Direct Hit:  1,500              Direct Hit:  1,500
Area Effect: 1,000              Area Effect: 1,000

------------------------------> S.T.A.R.S. GEAR <------------------------------

- Samurai Edge (HG)      - Hydra (SG)

Firepower:    400        Firepower:    500 x 14
Capacity:     15         Capacity:     6
Reload Speed: 1.70 sec.  Reload Speed: 3.67 sec.
Special:      ---------  Special:      Attack Range: 15

- L. Hawk (MAG)

Firepower:    2,300
Capacity:     8
Reload Speed: 1.53 sec.
Special:      Level 5 Piercing


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-->  E N E M I E S
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Majini falling: 350*
Giant Majini attack: 400 - 500
Reaper attack: 100
Gatling Gun Majini shot: 30
Majini Cocktail: 250 - 300
Dynamite: 500/instant death**


* A Majini can fall by a player shooting a Majini while it stands near a ledge 
or a player can knock a Majini off a ladder by falling on it through a drop 
command.  If the Majini hits the ground in any way with its back or stomach, it 
will take 350 damage.

** Dynamite that explodes will instantly kill any normal Majini.  If the 
explosion hits a boss or Big Man Majini, it will take off 500 damage.


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-->  M A J I N I
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-- DAMAGE MODIFIERS (for all Majini types)

Head: +20%
Body: Normal Damage
Leg: -10%

-- MODE ATTRIBUTES (for all Majini types)

Attribute                           Solo         Duo

Running Speed:                      90-105%      100-110%
Evade probability:                  55%          85%
Knockdown duration:                 2-5 seconds  1-4 seconds
Attack interval:                    5 seconds    1 second
Left analog shakes for grab escape: 20-30        20-35

-------------------------------> BASE MAJINI <---------------------------------

-- DAMAGE MODIFIERS (for all Majini types)

Armor: No damage (except for magnum/explosive shot)

-- ATTACK POWER

Stun rod attack: 360
Rocket Launcher: Inflicts dying status
Hand Grenade:    400
Flash Grenade:   No damage (stun)

-- STARTING HP

Normal Base Majini:      800
Rocket Launcher Majini: 1000

-------------------------------> TOWN MAJINI <---------------------------------

-- ATTACK POWER

Grapple (bite):      135-280
Melee weapon attack: 280
Melee weapon throw:  180
Kick:                150
Bow Gun:             120
Molotov cocktail:    280
Dynamite (ground):   500
Dynamite (air):      400

-- STARTING HP

Male Town Majini:                               800
Agitator:                                      1400
Female:                                         700
Bowgun, Dynamite and Cocktail (in Mines stage): 700

-----------------------------> WETLAND MAJINI <--------------------------------

-- MODE ATTRIBUTES (for Spear Wetland Majini)

Attribute                           Solo         Duo

Spear jump attack probability:      25%          50%

-- ATTACK POWER

Grapple (bite):  135-280
Spear attack:    280
Spear throw:     180
Shield ram:      200
Explosive arrow: 120
Torch attack:    280
Torch fire spit: 280

-- STARTING HP

Wetland Majini:                             700
Shield Majini:                              700
Explosive Arrow Majini:                     700
Torch Majini:                              1500
Starting Normal Wetland Majini on Village:  900


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-->  B O S S E S
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-----------------------------> CHAINSAW MAJINI <-------------------------------

-- DAMAGE MODIFIERS

Head: +10%
Body: Normal Damage
Legs: -20%
Arms: -40%

-- DAMAGE MODIFIERS (BERSERK STATUS)

Head: +10%
Body: Normal damage
Arms: -40%
Legs: No damage (bullets pass through legs)

-- STARTING HP

Red Chainsaw Majini:                   7000
Blue Chainsaw Majini:                 15000
Blue Chainsaw Majini (berserk status): 1500

----------------------------> EXECUTIONER MAJINI <-----------------------------

-- DAMAGE MODIFIERS

Head: +10%
Body: Normal Damage
Legs: -20%
Arms: -40%

-- STARTING HP

Public Assembly Executioner: 8000
Prison Normal Executioner:  15000
Prison Red Executioner:     20000

----------------------------> GATLING GUN MAJINI <-----------------------------

-- DAMAGE MODIFIERS

Head: +30%
Body: Normal Damage
Legs: +30%
Ammo container: No damage (magnum shot can pierce and hit other body areas)

-- WEAPON DAMAGE MODIFIERS

Any weapon besides machine gun and grenade launcher: -70%
Grenade Launcher:                                    Normal damage
Machine gun:                                         -75%

-- STARTING HP

Yellow Gatling Gun Majini: 4000
Red Gatling Gun Majini:    6000

SPECIAL NOTE: All melees on the Gatling Gun Majini take less damage from him.  
Chris and Sheva's melees take 70% less than normal and Jill and Wesker's melees 
are 50% less than normal.

-------------------------------> GIANT MAJINI <--------------------------------

-- DAMAGE MODIFIERS

Body: Normal Damage
Back: +20%
Legs: +20%
Mask: No damage (no gun can pierce)

-- WEAPON DAMAGE MODIFIERS

Magnum:         -20%
Shotgun, Rifle: -70%
Other weapons:  -50%

-- STARTING HP

Giant Majini: 4000

----------------------------------> REAPER <-----------------------------------

-- DAMAGE MODIFIERS

Weak Spot (stomach): Normal Damage
Weak Spot (sides): -50%
Other Parts: No Damage

-- STARTING HP

Reaper: 1500


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-->  P L A G A S
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--------------------------------> BUI KICHWA <---------------------------------

-- DAMAGE MODIFIERS

Appendage: Normal Damage
Body: Normal Damage
Legs: -10%

-- STARTING HP

Bui Kichwa: 200

---------------------------------> CEPHALO <-----------------------------------

-- DAMAGE MODIFIERS

Appendage: Normal Damage
Body: Normal Damage
Legs: -10%

-- STARTING HP

Cephalo: 3000

---------------------------------> DUVALIA <-----------------------------------

-- DAMAGE MODIFIERS

Shell: No Damage
Mouth: +150%
Appendage: -90%
Legs: -10%

-- STARTING HP

Duvalia: 6000

---------------------------------> KIPEPEO <-----------------------------------

-- DAMAGE MODIFIERS

Body: +50%
Tentacle: Normal Damage
Wings: -70%

-- STARTING HP

Kipepeo: 1000


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-->  B. O. W.  A N D  O T H E R S
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------------------------------> BIG MAN MAJINI <-------------------------------

-- DAMAGE MODIFIERS

Head: +20%
Body: Normal Damage
Legs: -10%

-- STARTING HP

Big Man Majini: 4000

-------------------------------> LICKER BETA <---------------------------------

-- DAMAGE MODIFIERS

Heart: +300%
Head: +10%
Body: Normal Damage
Front Legs: -30%
Rear Legs: -20%

-- STARTING HP

Licker Beta: 900

---------------------------------> CHICKEN <-----------------------------------

-- DAMAGE MODIFIERS

Any portion of body: Normal Damage

-- STARTING HP

Chicken: 1

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-->  E N E M Y  H P  L I S T  P E R  S T A G E
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-- PUBLIC ASSEMBLY

Town Majini - 800
Agitator Majini - 1400
Female Majini - 700
Cephalo - 3000
Executioner - 8000
Chicken - 1

-- THE MINES

Town Majini - 800
Dynamite Majini - 700
Bowgun Majini - 700
Molotov Majini - 700
Cephalo - 3000
Big Man Majini - 4000
Reaper - 1500
Chicken - 1

-- VILLAGE

Wetland Majini - 700/900
Shield Majini - 700
Bow Majini - 700
Cephalo - 3000
Kipepeo - 1000
Bui Kichwa - 200
Giant Majini - 4000
Chicken - 1

-- ANCIENT RUINS

Wetland Majini - 700
Shield Majini - 700
Bow Majini - 700
Torch Majini - 1500
Cephalo - 3000
Duvalia - 6000
Giant Majini - 4000
Chicken - 1

-- EXPERIMENTAL FACILITY

Base Majini - 800
Rocket Launcher Majini - 1000
Licker Beta - 900
Cephalo - 3000
Duvalia - 6000
Chicken - 1

-- MISSILE AREA

Town Majini - 800
Dynamite Majini - 800
Bowgun Majini - 800
Molotov Majini - 800
Cephalo - 3000
Yellow Gatling Majini - 4000
Red Gatling Majini - 6000
Chicken - 1

-- SHIP DECK

Town Majini - 800
Dynamite Majini - 800
Bowgun Majini - 800
Molotov Majini - 800
Cephalo - 3000
Red Chainsaw - 7000
Blue Chainsaw - 15000
Blue Chainsaw (Berserk) - 1500
Chicken - 1

-- PRISON

Town Majini - 800
Dynamite Majini - 800
Molotov Majini - 800
Big Man Majini - 4000
Cephalo - 3000
Executioner - 15000
Red Executioner - 20000
Chicken - 1

*******************************************************************************
                                  COPYRIGHT
*******************************************************************************

This document Copyright 2011 Kevin Hall (Berserker)

Resident Evil 5 Copyright 2009 Capcom Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first. 
This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
.,                                                                           ,.
\ '.              /\   http://berserkersblog.blogspot.com   /\             .' /
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      '.....'      T E A R   T H R O U G H   T H E   G A M E!     '.....'
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