-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- Lost Odyssey for the Xbox 360 Enemy Encyclopedia Written by Sakura Yule and Sean Yule Contact Information: [email protected] Version 1.04 ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- Table Of Contents Section 0) Updates Section 1) Introduction Section 2) Format Synopsis Section 3) The Enemies! ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- Section 0 - Updates ---Mar 28th, 2009 - Updated to Version 1.04 of FAQ ---Oct 24th, 2008 - Updated to Version 1.03 of FAQ ---OCt 23rd, 2008 - Updated to Version 1.02 of FAQ ---Oct 18th, 2008 - Updated to Version 1.01 of FAQ ---Oct 01st, 2008 - Completed FAQ. Version 1.04 - Fixed an enemy name, updated information, fixed typos. Version 1.03 - Added Disc 3 Bosses. Version 1.02 - Added Disc 2 Bosses. Version 1.01 - Added Disc 1 Bosses. Version 1.00 - Completion of FAQ, excluding bosses. Future Updates: To include Disc 4 Bosses. If you have an requests for Enemy-Related information, Email me! Problems, errors, or corrections needed in the FAQ? Email me! ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- Section 1 - Introduction Hello, and welcome to my Enemy Encylopedia FAQ. My name is Sakura, and with the help of my husband, I have written for you this FAQ to help cover every single detail about the enemies of Lost Odyssey. This guide is copyrighted to me, Sakura, and my husband, Sean. I do not mind you using this guide on your site; I made this FAQ for everyone to share. Just please send me an email letting me know that you are doing so. Thank you! ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- Section 2 - Format Synopsis NAME: This will be the name of the enemy. If there are multiple type of this ----- enemy, they will be subcategorized into "Type - 1", "Type - 2", etc. HP: The maximum enemy hit points. Type: The type of enemy this is. Element: The elemental affinity this enemy has. Where To Find: This tells which area to find the enemy at. When you can encounter: This tells if there is a specific time you can fight ----------------------- this enemy. Sp Given: The # of skill points given when defeated. Gold Given: The amount of gold given when defeated. Normal Steal: The normal steal from this enemy. (Common) Rare Steal: The rarer steal from this enemy. (Not so common) Drop 1: One of the drops that this enemy can leave you. Drop 2: One of the drops that this enemy can leave you. Drop 3: One of the drops that this enemy can leave you. Drop 4: One of the drops that this enemy can leave you. Enemy Skills: The skills and abilities that this enemy possesses. Breakdown of Enemy Skills: This will be for Bosses only, and will be a complete -------------------------- breakdown of all skills and abilities. Susceptibility to Ailments: This will tell you whether the enemy is vulnerable --------------------------- or immune to an ailment. If there is no way of --------------------------- knowing (i.e. lack of spell at that point in the --------------------------- game) then this will be marked with "n/a". This --------------------------- will also be the marking for unknown resistances, --------------------------- mainly for Dizzy and Kelolon, as these two spells --------------------------- are randomly inflicted, and only through "Curse". --------------------------- Once I spend some quality time with the game --------------------------- mechanics, this "n/a" issue will be fixed. Preparation: This will be for Bosses only, giving you a detailed way to prepare ------------ for this boss. The Strategy: My personal strategy for the enemy. Achilles� heel: This is the enemy's Fatal flaw, it's mortal weakness, it's --------------- ultimate vulnerability. This is the way to kill the enemy --------------- while you laugh in its' face at it's feeble attempt to cause --------------- you harm. ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- Section 3 - The Enemies! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Acid Toad - Backyard Battles Class------: Heavy Battle Name: A Germ of Annoyance HP: n/a Type: n/a Element: n/a Enemy Skills: Squash Susceptibility to Status Ailments: Immune to All The Strategy: Since you can't control who you aim for, equip Defense Ignoring ------------- Abilities like break hit, or GC ignore. Use fighters, not ------------- spellcasters. Persistence will sometimes save you from death by ------------- Poison. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Acolyte(s) (Red Acolyte, Blue Acolyte, Green Acolyte, Yellow Acolyte, Black Acolyte, White Acolyte, Gold Acolyte) HP: Type: None Element: None Where To Find: Uhra, Amphitheatre of the Sky When you can encounter: When the game forces you to play as Gongora. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: None Magical Attacks: None Status Attacks: Barricade Counter Attacks: None --- Susceptibility to Blind----: All Immune / Black = Vulnerable Susceptibility to Curse----: All Immune / Black = Vulnerable Susceptibility to Dizzy----: All Immune / Black = Vulnerable Susceptibility to Kelolon--: All Immune / Black = Vulnerable Susceptibility to Paralyze-: All Immune / Black = Vulnerable Susceptibility to Petrify--: All Immune / Black = Vulnerable Susceptibility to Poison---: All Immune / Black = Vulnerable Susceptibility to Seal-----: All Immune / Black = Vulnerable Susceptibility to Sleep----: All Immune / Black = Vulnerable Susceptibility to Terror---: All Immune / Black = Vulnerable Susceptibility to Toxin----: All Immune / Black = Vulnerable Susceptibility to Virus----: All Immune / Black = Vulnerable Preparation: No need to prepare. The Strategy: Just use each spell in your inventory and you will kill them all. ------------- Take note, the first 6 that you kill will be the 6 that you must ------------- face later as Kaim and company. Whichever you don't want to kill ------------- later, just don't kill right now. Achilles� heel: Red = Fire type magic, Blue = Water type magic, Green = Wind --------------- type magic, Yellow = Earth type magic, Black = Status Ailments, --------------- White = Shine,Shadow, and Force type magic, Gold = Physical --------------- type attacks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ageless One HP: 440 Type: Magic Element: None Where To Find: Old Sorceress' Mansion When you can encounter: Any Time Sp Given: 1 Gold Given: 160G Normal Steal: Gale Wing Rare Steal: n/a Drop 1: Wind Seal Leaf Drop 2: Sticky Tape Drop 3: Whetstone Drop 4: n/a Enemy Skills: Forcea, Grounda, Winda, Flara, Aquara, Forbidden Chapter Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: They guys can use any type of magic, and aren't afraid to show ------------- off what they got. Attack them first, as they can deal insane ------------- damage to you very quickly. If you allow this enemy to be the ------------- only remaining enemy, it will use a self-sacrificing technique ------------- called "Forbidden Chapter" which has a random chance of ------------- inflicting "Death" on all party members. This is not a good ------------- thing to let happen. Cast Stone to make quick work of him. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alchemist HP: 3,170 Type: Mechanical Element: Earth Where To Find: Grand Staff When you can encounter: Lower Section of Grand Staff Sp Given: 3 Gold Given: 800G Normal Steal: Magic Crystal Rare Steal: Replica Staff Drop 1: Magic Staff Fragment Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Create Doll, All-Shieldus, All Curse, Generatus, All-Barricadus Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Just wail on this little dude. GC-Ignoring abilities if you have ------------- to, but take him out first, as he can summon more evil dolls. Achilles� heel: Poison/Virus/Toxin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alraune HP: 670 Type: Magic Element: Water Where To Find: Frozen Trail When you can encounter: Any Time Sp Given: 1 Gold Given: 250G Normal Steal: Flower of Suspicion Rare Steal: Vampire Bottle Drop 1: Blood Sucking Needle Drop 2: Life Stealing Tooth Drop 3: Pumice of Despair Drop 4: Incense of Distrust Enemy Skills: Speeda, Virus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Immune The Strategy: Easy to take out with Earth Magic or physical attacks. They can ------------- inflict Virus on you, which is annoying; They can cast Speeda on ------------- allies, which is also annoying. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ancient Grass HP: 1,280 Type: Hardened Element: Fire Where To Find: Terrace Cave Specific Location: Terrace Cave When you can encounter: Any Time Sp Given: 1 Gold Given: 150G Normal Steal: Stone Beast's Fang Rare Steal: Ancient Statue Drop 1: Living Gypsum Drop 2: Stone Beast's Fang Drop 3: Ancient Statue Drop 4: n/a Enemy Skills: Soul Absorb (Hp/Mp Absorb), Jamming (Increase Casting Time), Poison, All-Flarus, Virus Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Use water magic or Hardened killer rings. These plants are a support for Fossil Fish and Gray Fossils. Physical attacks are preferred, as they can use Jamming, which slows down your magic casting time. Make sure you have Anti-Poison equipped; their poison and virus spells can nail you fairly hard. Fire immunity or Fire resistance can help too, as they sometimes cast All-Flarus. Achilles� heel: Hardened Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Aqua Sphere HP: 270 Type: None Element: Water Where To Find: Sea of Baus When you can encounter: During the Grand Staff Investigation (Disk 1) Sp Given: 1 Gold Given: 70G Normal Steal: Magic-Luring Stone Rare Steal: n/a Drop 1: Sticky Tape Drop 2: Cold Water Stone Drop 3: n/a Drop 4: n/a Enemy Skills: Aqua, Sleep, Fast Cast Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: n/a Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Use Earth Spells, Status Ailments, Physical Attacks, This guy ------------- goes down with anything. Easy prey. Achilles� heel: Earth Spells -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Armored Train - BOSS HP: 5,500 Type: Mechanical Element: None Where To Find: On The Aurora Bound Train (Disk 3) When you can encounter: During the Train Hijacking period of the game. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Normal Attack Magical Attacks: Magic Cannon Status Attacks: Protection (Immunity to Physical Attacks) Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: This isn't an awfully difficult Boss, but you should equip some ------------ damage reducing abilities just in case. Absorb Attack and Lucky 0 ------------ Magic Damage are good ones. Kaim should wear the Spartan Ring or ------------ other Mechanical Killer Rings. Sarah should equip Spirit Magic if ------------ you know Gamble, or Black Magic if you don't. The Strategy: You only have Kaim and Sarah for this one. He's in the front, ------------- she's in the back row. Have Kaim attack with Mechanical Killer ------------- rings until Boss uses Protection, then switch to magic until it ------------- dissipates. Have Sarah use Power/a/us on Kaim, then chuck Gamble ------------- or Black Magics at Boss. All in all, 5,500 HP isn't too much to ------------- take down, just make sure you equipped defensive skills and then ------------- stay on the offensive. Achilles� heel: Gamble, Strong Magic, Mechanical Killer Rings. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Baballoon HP: 5,350 / 7,200 Type: None Element: Fire Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 1 Gold Given: 180G Normal Steal: Draining Stone Rare Steal: Death Powder Drop 1: Purgatory Ore Drop 2: Dark Demon Note Drop 3: Forbidden Explosive Drop 4: n/a Enemy Skills: Huge Poison Explosion, Resurrect (Only Back Row Foes Cast This) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Though strong, he can be rendered passive. Cast Seal, cast ------------- stone, and two turns later, he falls to the ground. Be careful ------------- while you wait though, his Explosion can damage you greatly. ------------- Equip Fire Nullifying skills to counter this. In turn, Fire ------------- skills will cause him to Self-Destruct on the next turn. Achilles� heel: Seal/Petrify -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Baballoon - Backyard Battle Class------: Super Heavy Battle Name: Ah, Fireworks Forever! HP: 5,760 Type: None Element: Fire Enemy Skills: Flarus, All-Flarus, Mindus, Huge Poison Explosion Susceptibility to Status Ailments: The Strategy: Fire Magic for the win! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Baddy HP: 6,900 Type: Spirit Magic Element: Earth Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 1 Gold Given: 250G Normal Steal: Ultra Paralysis Fluid Rare Steal: Paralyzing Thorn Drop 1: Roaring Iron Claw Drop 2: Paralyzing Thorn Drop 3: Sealing Stone Drop 4: Mother Nature's Spirit Enemy Skills: Speeda, All-Rise, Reversa. Regenerus Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Just chuck a Poison at him and focus on Front Row enemies. This ------------- guy always appears with "Gate Keeper", and always stays in the ------------- back row. He is a Spirit Magic Support Mage. Try to kill him ------------- when he gets low on life, or Reversa can hurt you pretty bad. ------------- Spirit Magic Killer Rings are nice. Achilles� heel: Poison/Virus/Toxin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Balloon HP: 430 / 370 Type: None Element: Fire Where To Find: Crimson Forest When you can encounter: Any Time Sp Given: 4 Gold Given: 90G Normal Steal: Flare Bomb Rare Steal: n/a Drop 1: Magma Fragment Drop 2: Magic-Luring Stone Drop 3: n/a Drop 4: n/a Enemy Skills: Huge Explosion, Resurrect Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Let them explode! They just love going Boom! If there are more ------------- than one in a party, another may try to Resurrect a fallen one, ------------- but Water Spells and quick Physical attacks will stop this from ------------- happening. Watch out, the Explosion does damage to all party ------------- members! Achilles� heel: Themselves! They love exploding! Author's Note: This enemy appears at a higher level in certain areas here, hence, the multiple HP stat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Balloon - Backyard Battles Class------: Medium Battle Name: Fireworks Night HP: 1,370 Type: None Element: Fire Enemy Skills: Flarus, Flare Mine, Huge Explosion Susceptibility to Status Ailments: Immune to all The Strategy: Fire Magic for the win! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Behemoth HP: 4,520 Type: Beast Element: Earth Where To Find: Ice Canyon When you can encounter: Any Time Sp Given: 2 Gold Given: 1,000 Normal Steal: Frontier Siderite Rare Steal: n/a Drop 1: Quality Iron Sand Drop 2: Nutrition of the Earth Drop 3: Beat Stone Drop 4: n/a Enemy Skills: Rage, Blizzard Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: He counters physical attacks with Rage, which raises his attack ------------- power, so stick with magic unless you can really mess him up ------------- with a strong physical. Wind magic is the way to go. Make sure ------------- you use Shield and Barricade magic to defend against him, as he ------------- can hit extremely hard with Attack and Blizzard. Achilles� heel: Strong Wind Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bela HP: 1,660 Type: Aerial Element: Fire Where To Find: Snowfields of the Northern Land Specific Location: Snowfields of the Northern Land When you can encounter: Any Time Sp Given: 2 Gold Given: 200G Normal Steal: Phoenix Tail Rare Steal: Vampire Bottle Drop 1: Wyvern's Sharp Claw Drop 2: Draining Stone Drop 3: Adamantine Ore Drop 4: Ancient Statue Enemy Skills: Fast Cast, Gall Wing, All-Aquaus, Generatus Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: A strong Aerial enemy. Aerial Killer rings work nicely, as does ------------- Stone. Water spells if you like using Magic. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Big Guana HP: 2,940 / 2,840 Type: Beast Element: Fire Where To Find: Burning Cave When you can encounter: Anytime Sp Given: 2 Gold Given: 300G Normal Steal: Mother Nature's Spirit Rare Steal: Mist of Darkness Drop 1: Blinding Powder Drop 2: Dark Flame Drop 3: Beat Stone Drop 4: Paraweed Thorn Enemy Skills: Fire Breath (All-Fire Damage, All-Blind), Power Crush Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: He is the King of the Guana, and appears in battles with other ------------- Guana or Seagulls. Yeah, you can use Water magic and Beast ------------- Killer Rings, but like his brethren, he can be Solidified with ------------- Stone in 2 turns. Achilles� heel: Petrify -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Big Owl HP: 550 Type: Aerial Element: Wind Where To Find: Ipsilon Mountains When you can encounter: Any Time Sp Given: 1 Gold Given: 100g Normal Steal: Healing Medicine Rare Steal: n/a Drop 1: Wind Seal Leaf Drop 2: Sharp Beak Drop 3: n/a Drop 4: n/a Enemy Skills: Wind (Can cast twice at Critical HP) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Fire beats Wind. Beat him up and throw some flames! Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Black Kelolon HP: 16,520 Type: Kelolon Element: Water Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 3 Gold Given: 50G Normal Steal: Death Powder Rare Steal: Kelolon Heart Drop 1: Adamantine Ore Drop 2: Kelolon's Soul Drop 3: Glacial Ice Drop 4: n/a Enemy Skills: Prismus, Lightning Strike, Payback, Kelolon Rush Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Paralyze the little bugger before he wipes you out! He is not a ------------- weak enemy. Kelo-Killer Rings will help you out a lot. Beware ------------- of "Payback", as the damage of this ability is multiplied by the ------------- number of Kelolon's you have killed. If you loose more than half ------------- of your HP, he will use Kelolon Rush, which is a Triple-Attack ------------- and is very capable of killing any character. Stay healthy! ------------- Barricade/a/us and Shield/a/us are suggested, as is Cover/a/us. ------------- One great thing about this enemy is that he always levels you up. ------------- Equip all Absorb-Skills that you have (Elemental, Physical, ------------- Magic, Attack). Attack and Heal every turn and you will win. Achilles� heel: Paralyze, Kelo-Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bloody Bat HP: 900 Type: Aerial Element: Wind Where To Find: Forgotten Cave When you can encounter: Any Time Sp Given: 1 Gold Given: 1,000G Normal Steal: Blood Cloth Crystal Rare Steal: Cape of Illusions Drop 1: Living Brass Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Their attack may carry the Absorb HP effect. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: All-Fire spells, or physical attacks. They aren't much of a ------------- threat. Achilles� heel: Fire Rings, Aerial Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Body of Thought ( A / B / C / D ) / Old Sorceress - BOSS HP: ( 1,550 / 1,550 / 1,550 / 1,550 / 1,100) Type: Magic Element: Earth, Fire, Wind, Water (Changes randomly each turn) Where To Find: In the basement of the Old Sorceress' Mansion. When you can encounter: During your visit to the Old Sorceress' Mansion, Disc 2 Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: None Magical Attacks: Envy, Enrage, Grudge, Lament Status Attacks: Scream Counter Attacks: Elemental-Affinity Bound --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: To make this battle incredibly easy, go get Gamble magic in Tosca ------------ village. If you have that, you will win this battle in appx. 2 ------------ turns. It is the prize for winning the Kelolon Wreath Minigame. ------------ One thing to remember, you won't be attacked during this battle, ------------ so going on the offensive means everyone in the front row. Choose ------------ characters with the highest Magic Attack stat. I always leave ------------ Kaim out of this battle. That leaves Seth, Ming, Jansen, Cooke, ------------ and Mack. Equip everyone with an accessory or skill that grants ------------ Black Magic (the higher level, the better), and/or spirit magic ------------ Level 2 (if you have Gamble). If you choose to use a physical ------------ attacker (not recommended), equip a Magic Killer Ring if you have ------------ one. Defensive skills are not necessary, only offensive skills ------------ with Damage-Amplifying bonuses are helpful. (Ex: Power Hit or 3 ------------ Combo) Having the base 4 elemental black magics suggested. The Strategy: ------------- Your goal here is to save the Old Sorceress by killing all four ------------- of the Bodies of Though. Earth Body will cast Envy, Fire will ------------- cast Enrage, Water will cast Lament, and Wind will cast Grudge. ------------- Each does around 70 elemental damage to the Sorceress. Each ------------- Body of Thought has it's own Bound-Shield. This means that if ------------- you physically attack, for example, the Body with the elemental ------------- affinity for Fire, you will get hit by Fire damage yourself. ------------- This is why you should stick to magical attacks. If the Old ------------- Sorceress' HP gets to Zero, it's Game Over for you. If you have ------------- Gamble magic, you've won, just cast it with everyone who has it. ------------- If you don't have Gamble magic, attack each Body with it's ------------- elemental weakness. Water beats Fire beasts Wind beats Earth ------------- beats Water and so on. The Old Sorceress will use the ability ------------- "Scream" to change the elemental affinity of one or more Bodies ------------- each turn. She may change all to something else, all to the same ------------- element, or none at all. It is completely random. Her turn is ------------- random, so expect to heal a Body if you hit one of the same ------------- element you attacked with. If you use a non-elemental magical ------------- attack (Ex: Force/a/us), the Bodies have a small chance of ------------- absorbing the magic as HP recovery, so be careful. All in all, ------------- this is the easiest "Boss" battle in the game that you can loose. ------------- But there is a Save Point in the Entrance Hall, so if all else ------------- fails, level up, and try-try-again. Achilles� heel: Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bodyguard - Backyard Battles Class------: Super Heavy Battle Name: Kelolon Battalion Head HP: 16,240 Type: Kelolon Element: None Enemy Skills: Kelolon Rush, Powerus Susceptibility to Status Ailments: Immune to All The Strategy: Physical attacks, Damage Up Rings, Critical Up Rings, Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bogimoray - BOSS HP: 1,830 Type: Organic Element: Fire Where To Find: Grand Staff When you can encounter: During your investigation of Grand Staff on Disc 1. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: None Magical Attacks: None Status Attacks: Absorb, Para-Flare Counter Attacks: None --- Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a Preparation: Equip Anti-Paralysis on Kaim and Seth while having Jansen wear the ------------ Yellow Band; This gives everyone immunity to a very hampering ------------ ability that Bogimoray can use. Equip Crisis Defense Boost, ------------ Crisis Attack Boost, and Guard Heal/Stand Guard if you have the ------------ Skill Slots available. Lv2 Black-White Magic is fine also, as it ------------ grants you access to Zephyr, a Heal-All white magic spell. If you ------------ found the Power Drink on the beach, this is a good place to use it ------------ on Kaim or Seth. Put Kaim and Seth in the Front Row and Jansen in ------------ the back to conserve his life a bit. If you found 20 seeds and ------------ gave them to the Pipot at the base, you will get the Adamantis ------------ Ring (Water Lv1, Bio Killer Lv1, MP Absorb Lv1) which can rip this ------------ boss a new one. The Strategy: ------------- First of all, keep in mind that Bogimoray only uses one attack, ------------- the Para-Flare, and he only uses it when his "MP Drawn" gauge is ------------- full. He fills it by "Absorbing" MP from the insects. If an ------------- insect has just used "Charge", the MP that bogimoray absorbs will ------------- be doubled and thus will fill his gauge faster. The more insects ------------- you kill, the slower his gauge will fill; -The insects reappear ------------- after two turns. You want to focus on Bogimoray more than the ------------- insects, while also trying to get rid of insects to prevent him ------------- from casting Para-Flare every 2 turns. Focus Kaim or Seth on the ------------- insects, while having the other and Jansen go for Bogi. Jansen ------------- should be constantly casting Aqua, and should be healed by items ------------- when his HP is below 50%, while the fighter going after Bogi ------------- should be attacking with the strongest ring you have. When Bogi ------------- casts Para-Flare, it will do large damage to your entire party ------------- while also inflicting Paralyze; however, if you have the skill ------------- "Anti-Paralysis", then Bogi will just damage you without the ------------- status ailment annoyance. Before you deal the final blow, be ------------- sure to damage the insects all just a little bit so you can kill ------------- them fast, because after you finish off Bogimoray, another ------------- Bogimoray will appear, and with a fully charged "MP Drawn" gauge ------------- to boot. When the second appears, kill off the insects quickly ------------- to prevent another Para-Flare from charging any time soon, then ------------- go all out on Bogi again. He is the same as the first time you ------------- fought him. Using the Power Drink that you may have found on the ------------- beach is also advisable. If you have trouble, go back and level ------------- up to 18 and learn all of the abilities that you can. Before ------------- this fight, you can go back and get anything that you missed in ------------- the entire game, so take your time, and prepare. Stay healed ------------- during the fight; Jansen can cast Barricade at the beginning if ------------- you feel that you want the extra protection. Zephyr is a great ------------- healing spell that you can use if more than one person is hurt ------------- badly, but try to have Kaim and Seth cast it, as Jansen needs to ------------- be using Aqua every turn. Prism works good for killing all of ------------- the insects at once, or at least Critical-HP-ing them, but it ------------- takes 2 turns to cast. All in all, if you equip all of the ------------- defensive abilities and Anti-Paralysis, this battle shouldn't ------------- give you too much trouble, just stay healthy! Achilles� heel: Adamantis Ring, Bio-Killer Rings, Water Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cliffhanger HP: 130 Type: None Element: Earth Where To Find: Ipsilon Mountains When you can encounter: Any Time Sp Given: 1 Gold Given: 25g Normal Steal: Poison Oil Rare Steal: n/a Drop 1: Whetstone Drop 2: Poison Oil Drop 3: n/a Drop 4: n/a Enemy Skills: Absorb, Physical Attack sometimes inflicts poison. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Use physical attacks and it will go down quick. One to two hits. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clipper HP: 830 Type: Hardened Element: Earth Where To Find: Ruins of Gohtza When you can encounter: When you control Jansen and Ming in the Gohtza Ruins. Sp Given: 1 Gold Given: 220 Normal Steal: Hard Skin Rare Steal: Mighty Carapace Drop 1: Hard Skin Drop 2: Shark Skin Drop 3: n/a Drop 4: n/a Enemy Skills: Dodger, It's attack may inflict Paralysis. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Immune The Strategy: You only fight these with Jansen and Ming, but they are extremely ------------- easy to kill. Just cast some magic at them. Wind magic works ------------- best. Don't forget to put Jansen in the front row and Ming in the ------------- back! Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Colba HP: 760 Type: Magic Element: Water Where To Find: Grand Staff When you can encounter: Lower Section of Grand Staff Sp Given: 1 Gold Given: 10G Normal Steal: Beast Hide Rasp Rare Steal: Guardian Ore Drop 1: Adamantine Ore Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Break Hit Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: This girl is a joke. She can attack your back row with ------------- GC-Ignoring Break Hit, but one attack will bring her down. Magic ------------- Killer Rings help out. Achilles� heel: Paralyze, then attack. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Controlled One - Backyard Battles Class------: Light Battle Name: Puppet Master HP: 3,360 Type: None Element: None Enemy Skills: Attack may carry Seal effect Susceptibility to Status Ailments: Immune to All The Strategy: Don't kill this foe! You must let him live to win! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cyclops - Backyard Battles Class------: Light Battle Name: Two Eyeballs HP: 1,240 Type: Mechanical Element: None Enemy Skills: Alarm Lv 2 (Summon White Dog) Susceptibility to Status Ailments: Immune to All The Strategy: The only way to kill this foe is with Item; i.e., bombs. Wait ------------- until you defeat 5 White Dogs before you kill him through, as he ------------- is the only enemy who can summon more White Dogs for you to kill. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dagger Bird HP: 110 Type: Aerial Element: Wind Where To Find: Ipsilon Mountains When you can encounter: Any Time Sp Given: 1 Gold Given: 25g Normal Steal: Healing Medicine Rare Steal: n/a Drop 1: Healing Medicine Drop 2: Sharp Beak Drop 3: n/a Drop 4: n/a Enemy Skills: Rapid Descent (Damage Up) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Physical attacks work fine, magic as well. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dandoman HP: 1,700 Type: Beast Element: None Where To Find: Ice Canyon When you can encounter: Any Time Sp Given: 2 Gold Given: 350G Normal Steal: Blood Cloth Crystal Rare Steal: n/a Drop 1: Beast's Horn Drop 2: Raging Beast's Eye Drop 3: n/a Drop 4: n/a Enemy Skills: Full Swing Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: He's strong, but loves being afflicted with status ailments. ------------- Cast Shine with Cooke and Stone (Petrify) with Jansen and be done ------------- with him. If you want to fight him, use Beast Killer Rings. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dark Sorcerer HP:980 Type: Magic Element: Fire Where To Find: Black Cave When you can encounter: Any Time Sp Given: 1 Gold Given: 180G Normal Steal: Waterfall Cluster Rare Steal: n/a Drop 1: Sticky Tape Drop 2: Mysterious Perfume Drop 3: n/a Drop 4: n/a Enemy Skills: All Ground, All Aqua, All Flare, All Wind, Counters any magic Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Attack Physically! Any magic used will be used against you. Achilles� heel: Stone (Petrify), just make sure to have Anti-Stone, as he will --------------- Counter Attack with Stone as well. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Diacorn HP: 180 Type: Beast Element: Earth Where To Find: Ipsilon Mountains When you can encounter: Any Time Sp Given: 1 Gold Given: 30g Normal Steal: Healing Medicine Rare Steal: n/a Drop 1: Quality Iron Sand Drop 2: Beast's Horn Drop 3: n/a Drop 4: n/a Enemy Skills: Ground, Heal Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Very easy enemy, just attack or use a Wind spell. Achilles� heel: Wind Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Delinquent Soldier - Backyard Battles Class------: Medium Battle Name: Against All Odds HP: 4,110 Type: None Element: None Enemy Skills: Forcea, Force, Attack may carry Poison effect Susceptibility to Status Ailments: Immune to All The Strategy: Equip the Antidote Brooch for immunity to Poison; equip a Ring ------------- that gives you Damage Up or Critical Up; equip your strongest ------------- sword; then go to town on the silly soldier. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dinozaoro - BOSS HP: 20,160 Type: Organic Element: None Where To Find: Ice Canyon, Snowy Plateau When you can encounter: At the beginning of Disc 3. Sp Given: 10 Gold Given: 8,000 Normal Steal: Slot Seed Rare Steal: n/a Drop 1: Slot Seed Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Tail Crush, Physical Attack Magical Attacks: None Status Attacks: Bind Voice, Headbutt Counter Attacks: Sometimes counters Physical Attacks with Physical Attack --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: Learn the skill Freeform to prevent Formation Paralysis. Using ------------ the skill "Absorb Attack" can really help in this battle as well. ------------ This boss only uses Physical-type attacks, so if you have any ------------ magic protecting skills (i.e. Lucky 0 Magic Damage), remove it and ------------ equip something else that provides physical defense or more damage ------------ output. Get Bio-Killer rings ready, and make sure you can cast ------------ some strong magics; Any type is fine as Boss is non-elemental and ------------ will take the same damage from any element. Gamble magic works ------------ fine as well. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Strategy: Lets look at his skills. Bind Voice will inflict you with the ------------- ailment "Formation Paralysis" unless you have Freeform equipped. ------------- This prevents you from changing formation during battle. The ------------- ability "Headbutt" moves everyone to the front row. If you are ------------- Formation Paralyzed, you cannot change this. if you aren't, you ------------- can chose to use your turn to change the formation back to normal ------------- if you like, though it isn't awfully necessary. Tail Crush ------------- targets the front row and does physical damage. Normal Physical ------------- attack is used as a normal attack as well as a Counter to your ------------- physical attacks if he evades them. Unless you have strong Bio ------------- Killer Rings, you should stick with magic instead of Physical ------------- attacks to avoid being Countered. Stay healed with Zephyr/a/us ------------- and make sure to cast Shield/a/us. Cover/a/us is also helpful. ------------- Use the strongest magics that you have at the time, and go at him ------------- with full force. Yes, he hits hard, but if you stayed healed ------------- and magically defended, you should not have any trouble here. Achilles� heel: Bio Killer Rings / Strong Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dinozaoro -Backyard Battles Class------: Heavy Battle Name: Absence of Immortals HP: 34,080 Type: Organic Element: None Enemy Skills: Bind Voice (Formation Paralysis), Counter, Headbutt, Tail-Crush Susceptibility to Status Ailments: Immune to All The Strategy: Physical attacks and magic. Just keep on wailing on him until he ------------- croaks. Do not use Skills! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dock Crane HP: None; 10 hits activates it. Where To Find: Uhra Sewers; Treatment Plant When you can encounter: When playing as Sed, Tolten, and Seth The Strategy: Attack it with anything 10 times to automatically win the Magic ------------- Beast battle in the Sewers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Doll HP: 435 Type: Magic Element: None Where To Find: Gongora's Study When you can encounter: Disk 4, after breaking the Secret Cave Royal Seal. Sp Given: 1 Gold Given: 10G Normal Steal: Metal Scale Rare Steal: n/a Drop 1: Metal Scale Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Shockwave (Row Attack), Combo Strikes Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Paralyze her, then attack with Magic Killer rings or Force type ------------- magic. Cast Shield/a/us to keep your HP high. Achilles� heel: Paralyze -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Doll Queen - Backyard Battles Class------: Heavy Battle Name: Shared Frontline HP: 1,130 Type: Magic Element: None Enemy Skills: Combo Strikes, Shockwave Susceptibility to Status Ailments: Immune to All The Strategy: Any spells or physical attacks take this foe down fast. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Don Laploss HP: 1,710 Type: Beast Element: Fire Where To Find: Frozen Trail When you can encounter: Get into an encounter with x4 Gyaploss (not x3, make sure it is x4). Kill all but one, and keep doing this until they Cry for Don Laploss to join the battle. Sp Given: 2 Gold Given: 300G Normal Steal: Don Laploss Claws Rare Steal: n/a Drop 1: Don Laploss Claws Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Attack may cause Poison Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Treat him like you would a Gyaploss, and inflict Stone ------------- (Petrify) on them. There are 3 differences between him ------------- and Gyaploss�. -He is Fire type, not wind, has double ------------- the HP, and attacks cause Poison, not Chill. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Earth Elemental HP: 9640 Type: Aerial Element: Earth Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 1 Gold Given: 200G Normal Steal: Mother Nature's Spirit Rare Steal: Ancient Statue Drop 1: Gorgon Mask Drop 2: Living Gypsum Drop 3: Stone Beast's Fang Drop 4: Ancient Statue Enemy Skills: Groundus, All-Groundus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Equip Elemental Resistant Skills, and his attacks become a joke. ------------- Use Stone to end his life quickly. Use sleep to pacify him. Achilles� heel: Stone (petrify)/ Sleep -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Earth Colossus HP: 1,220 Type: Hardened Element: Spirit Magic Where To Find: Crimson Forest Specific Location: Dungeon Shrine When you can encounter: Any Time Sp Given: 2 Gold Given: 155 Normal Steal: Hard Skin Rare Steal: n/a Drop 1: Eastern Red Ore Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Charge, Hammer Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Very strong enemies; Use Wind Magic or Rings. Beware the Charge ------------- and Hammer abilities, they can deal a lot of damage. They are ------------- weak to Stone though Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Eastern Sage - Backyard Battles Class------: Heavy Battle Name: Shared Frontline HP: 5,240 Type: Spirit Magic Element: None Enemy Skills: All-Mindus, All-Fall, All-Powerus, Shadowus Susceptibility to Status Ailments: Immune to All The Strategy: Defeat this foe last. He goes down easy with Physical attacks or ------------- Spirit Magic Killer Rings. Gamble works fine too. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Eastern Warrior HP: 2,160 Type: Spirit Magic Element: None Where To Find: The Great Ancient Ruins When you can encounter: Any Time Sp Given: 1 Gold Given: 400G Normal Steal: Frontier Siderite Rare Steal: Magic Power Device Drop 1: Mother Nature's Spirit Drop 2: Loud Bell Drop 3: Roaring Iron Claw Drop 4: Round Spirit Stone Enemy Skills: Delay, All Fall, Reversa, Slower, Regenerus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Put them to sleep and start wailing on them. Spirit magic killer ------------- rings work great if you have them. Achilles� heel: Spirit-Magic-Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Elmon HP: 440 Type: None Element: Earth Where To Find: Ice Canyon When you can encounter: Any Time Sp Given: 1 Gold Given: 150G Normal Steal: Bent Needle Rare Steal: Jet Black Cloth Drop 1: Wind Seal Leaf Drop 2: Tornado Leaf Drop 3: Bent Needle Drop 4: n/a Enemy Skills: Attack, Steal Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Careful, these guys can steal items from you. Kill them quickly ------------- before they have a chance to steal. Wind magic works nicely ------------- against them. If they do steal something, go fight the Elmon ------------- Leader to get the items back. Achilles� heel: Strong Wind Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Elmon (Leader's support Elmon x4) HP: 440 Type: None Element: Earth Where To Find: Ice Canyon When you can encounter: Any Time Sp Given: 1 Gold Given: 150G Normal Steal: Bent Needle Rare Steal: Jet Black Cloth Drop 1: Wind Seal Leaf Drop 2: Tornado Leaf Drop 3: Bent Needle Drop 4: n/a Enemy Skills: Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: These guys are the same as regular Elmons except that they don't ------------- steal from you. Wind magic works nicely. Achilles� heel: Strong Wind Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Elmon Leader HP: 4,800 Type: None Element: Earth Where To Find: Ice Canyon, right side, behind a ledge. When you can encounter: After and Elmon steals an item from you. Sp Given: 1 Gold Given: 400G Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Item Blast, Prisma, Forcea Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Get some magic defense on yourself (barricade) and start chucking ------------- Wind Magic at him. Physical attacks work fine if you've killed ------------- off his front row support. For defeating him, you will get back ------------- your stolen items. Achilles� heel: Strong Wind Magic / Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Elmon Leader (with crown) HP: 6,000 Type: None Element: Earth Where To Find: Ice Canyon, right side, behind a ledge. When you can encounter: After and Elmon steals the Elmon Crown from you. Sp Given: 1 Gold Given: 400G Normal Steal: Mind Bangle Rare Steal: n/a Drop 1: Mind Bangle Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: All-Flara, All-Aquara, All-Grounda, All-Winda, All-Seal, ------------- Item Blast Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Get some magic defense on yourself (barricade) and start chucking ------------- Wind Magic at him. Physical attacks work fine if you've killed ------------- off his front row support. For defeating him, you will get back ------------- your stolen items, plus Elmons will no longer steal from you. Achilles� heel: Strong Wind Magic / Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enchanted Beast HP: 14,250 Type: Beast Element: None Where To Find: Grand Staff When you can encounter: Upper Section of Grand Staff Sp Given: 5 Gold Given: 1,500G Normal Steal: Magic-Storing Stone Rare Steal: Magic-Sealing Cave Drop 1: Star Absorber Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Earth Shake (Counter/ Speed Down), Aquaus, Windus, Groundus, ------------- Flarus, All-Curse Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: This guy is tough. Just wail on him with Beast Killer, Critical ------------- Up, and Damage Up Rings. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Evil Eye - Backyard Battles Class------: Light Battle Name: Two Eyeballs HP: 2,670 Type: Spirit Magic Element: None Enemy Skills: Stare (All-Petrify), Prismus, All-Powerus, All-Shieldus Susceptibility to Status Ailments: Vulnerable to Blind and Poison The Strategy: Make sure you have Anti-Petrify, or you will be stoned to death. ------------- Once you meet the 3 Star requirement and have killed off all ------------- other enemies, this guy is easy. Spirit Magic killer rings or ------------- physical attacks work fine. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Experiment No. 1 HP: 11,700 Type: Organic Element: None Where To Find: Grand Staff When you can encounter: Lower and Upper Sections of Grand Staff Sp Given: 5 Gold Given: 1,500G Normal Steal: Adamantine Ore Rare Steal: Death Powder Drop 1: Draining Stone Drop 2: Iron Ball of Ruin Drop 3: White Charm Drop 4: n/a Enemy Skills: Auto-Regeneration, Mindus, Shadowus, Flare Mine Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Be careful with this one. He's the strongest normal enemy in ------------- Grand Staff. Organic Killer Rings are your friend. Achilles� heel: Organic Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Experiment No. 25 HP: 5,940 Type: Magic Element: None Where To Find: Grand Staff When you can encounter: Upper Section of Grand Staff Sp Given: 2 Gold Given: 400G Normal Steal: Power Reactor Rare Steal: Generator Drop 1: Pendulum Drop 2: Power Reactor Drop 3: n/a Drop 4: n/a Enemy Skills: Toxin, All-Curse, Virus, All-Powerus, Prismus, Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: It is a souped of version of Experiment No. 28. Magic Killer ------------- Rings work best. It counters Magic with Toxin. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Experiment No. 28 HP: 565 Type: Mechanical Element: None Where To Find: Uhra Sewers - Treatment Plant (Disk 3) When you can encounter: During your escape with Seth, Tolten, and Sed. Sp Given: 2 Gold Given: 250G Normal Steal: Sticky Tape Rare Steal: Poisonous Bones Drop 1: Thief's Key Ring Drop 2: Poisonous Red Snake Drop 3: Toxin Butterfly Scales Drop 4: n/a Enemy Skills: Toxin, Prismus, Forceus Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: n/a Susceptibility to Virus----: Immune The Strategy: Kill off the enemies around it first. They make your life a ------------- living craphole. Magic Tower casts Casting Support on it, Large ------------- Snail lowers your Magic Def., yeah, not a pretty combination. ------------- He is weak to Stone though. He He He. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Experiment No. 42 HP: 1640 Type: Mechanical Element: None Where To Find: Secret Cave in Uhra When you can encounter: Any Time (You can visit the cave earlier, In disk 3) Sp Given: 1 Gold Given: 160G Normal Steal: Living Gypsum Rare Steal: Gorgon Mask Drop 1: Living Gypsum Drop 2: Stone Beast's Fang Drop 3: Mother Nature's Spirit Drop 4: n/a Enemy Skills: Attack carries Petrify, Dizzy Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Equip Anti-Stone and Anti-Dizzy and attack them with Mechanical ------------- Killer Rings or Force type Magic. Stone works well too. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Experiment No. 42 - Backyard Battles Class------: Heavy Battle Name: A Germ of Annoyance HP: n/a Type: n/a Element: n/a Enemy Skills: It's attack may inflict random status ailments Susceptibility to Status Ailments: Immune to All The Strategy: Since you can't control who you aim for, equip Defense Ignoring ------------- Abilities like break hit, or GC ignore. Use fighters, not ------------- spellcasters. Persistence will sometimes save you from death by ------------- Poison. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Experiment No. 44 HP: 670 Type: Mechanical Element: None Where To Find: Uhra Sewers - Treatment Plant (Disk 3) When you can encounter: During your escape with Seth, Tolten, and Sed. Sp Given: 1 Gold Given: 200G Normal Steal: Living Gypsum Rare Steal: Gorgon Mask Drop 1: Whetstone Drop 2: Beast Hide Rasp Drop 3: Living Gypsum Drop 4: Stone Beast's Fang Enemy Skills: It's attack may cause Petrification or Dizzy. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: n/a Susceptibility to Virus----: Immune The Strategy: Whack it with a Mechanical Ring. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Explosive Bug - Type 1 - Escape from the Experimental Staff HP: 880 Type: Organic Element: Wind Where To Find: Experimental Staff (Disk 2) When you can encounter: During the escape from the Experimental Staff Sp Given: 2 Gold Given: 200G Normal Steal: Paraweed Needle Rare Steal: n/a Drop 1: Bug's Stomach Drop 2: Paraweed Needle Drop 3: n/a Drop 4: n/a Enemy Skills: Prey (Absorbs a Magic Insect), Prisma Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: n/a Susceptibility to Virus----: Vulnerable The Strategy: Turn Tail. You're on a time limit and need to escape the staff. ------------- If you must fight it, physical attacks work fine. It is also ------------- weak to Fire spells. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Explosive Bug - Type 2 HP: 2,880 Type: Organic Element: Wind Where To Find: Grand Staff When you can encounter: Lower Section of Grand Staff Sp Given: 2 Gold Given: 320G Normal Steal: Dark Flame Rare Steal: Mist of Darkness Drop 1: Perpetual Darkness Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Prey, Rampage, Attack may inflict Petrification Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Kill off the little bugs, then attack this guy however you want. Achilles� heel: Organic Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Explosive Bug - Backyard Battles Class------: Light Battle Name: Pure Gluttony HP: 4,110 Type: Organic Element: Wind Enemy Skills: Prey, Rampage Susceptibility to Status Ailments: Immune to All The Strategy: Wait until they absorb 3 insects each, and then let loose with ------------- magic and physical attacks until they bite the big one. Organic ------------- killer rings work fine. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- External Engine Unit HP: 730 Type: Mechanical Element: None Where To Find: On The Aurora Bound Train (Disk 3) When you can encounter: During the Train Hijacking period of the game. Sp Given: n/a Gold Given: n/a Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Release Magic Energy Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Don't kill him! He gives you free MP every turn! Once all other ------------- enemies are dead, just throw any type of magic at it. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire Elemental HP: 9640 Type: Aerial Element: Fire Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 1 Gold Given: 200G Normal Steal: Purgatory Ore Rare Steal: Necrosis Mold Drop 1: Poisonous Bones Drop 2: Poison Oil Drop 3: Toxin Butterfly Scales Drop 4: Necrosis Mold Enemy Skills: Flarus, All-Flarus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Equip Elemental Resistant Skills, and his attacks become a joke. ------------- Use Stone to end his life quickly. Use sleep to pacify him. Achilles� heel: Stone (petrify)/ Sleep -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire Fly HP: 4,080 Type: Aerial Element: Fire Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 1 Gold Given: 180G Normal Steal: Mana Bottle Rare Steal: Black Monster Bug Oil Drop 1: Black Monster Bug Oil Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Flara, Flare Mine, Slower Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Aerial Killer Rings and Water Magic will bring him down for the ------------- count. Achilles� heel: Water Magic / Gamble (ignores GC) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Flame Beast HP: 2,990 Type: Beast Element: Fire Where To Find: The Great Ancient Ruins, Lunar Palace When you can encounter: Any Time Sp Given: 2 Gold Given: 500G Normal Steal: Waterfall Cluster Rare Steal: Beast King's Claw Drop 1: Glacial Ice Drop 2: Raging Beast's Eye Drop 3: Unicorn's Horn Drop 4: Adamantine Ore Enemy Skills: Hellfire (Attack Row), Lost (upon death), Sacred Pillar Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Water Magic and Beast Killer rings work fine, just be sure to ------------- cast Barricade/a/us magic to stay healthy from his Hellfire. It ------------- is a Fire based magic attack, so Fire Resistance works well. Achilles� heel: Death (black magic) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Flame Sphere HP: 310 Type: Magic Element: Fire Where To Find: Crimson Forest Specific Location: Chamber of Stone Tablets When you can encounter: Any Time Sp Given: 1 Gold Given: 100G Normal Steal: Junk Parts Rare Steal: n/a Drop 1: Magma Fragment Drop 2: Mysterious Perfume Drop 3: n/a Drop 4: n/a Enemy Skills: Flara, All-Flare Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Water Magic works best, physical attacks just the same. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Flame Tower HP: 3,900 Type: Mechanical Element: Fire Where To Find: Grand Staff When you can encounter: Lower Section of Grand Staff Sp Given: 2 Gold Given: 290G Normal Steal: Seal Cross Rare Steal: Spent Magic Engine Drop 1: Sealing Stone Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Casting Support, Mindus, Shinus, Powerus Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Physical attacks are the way to go. This foe is immune to magic. ------------- Mechanical Killer Rings will work best. Achilles� heel: Weapons with Petrify Lv 3. Oddly, this foe is immune to --------------- Petrify, but if you have a weapon with Lv 3 Petrify, it --------------- bypasses this immunity and kills it instantly. Neat! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Floating Fish HP: 340 Type: None Element: Water Where To Find: Sea of Baus When you can encounter: During the Grand Staff Investigation (Disk 1) Sp Given: 1 Gold Given: 30G Normal Steal: Paraweed Thorn Rare Steal: n/a Drop 1: Cold Water Stone Drop 2: Paraweed Thorn Drop 3: n/a Drop 4: n/a Enemy Skills: It just attacks you. Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: n/a Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Earth Spells, Physical Attacks. Easy fish. Achilles� heel: Earth Spells. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Flyweight Kelolon HP: 270 Type: Kelolon Element: Water Where To Find: Crimson Forest When you can encounter: Any Time Sp Given: 1 Gold Given: 60G Normal Steal: Healing Medicine Rare Steal: n/a Drop 1: Whetstone Drop 2: Kelo-Oil Drop 3: n/a Drop 4: n/a Enemy Skills: Reinforcement Request, Aqua, Kelolon, Combination Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Big brother to the Kelolon on Ipsilon. A little stronger, but ------------- nothing that Earth Spells and Physical attacks can't beat. If ------------- you let him sit around for a while alone, he might summon ------------- Keloline. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fossil Fish HP: 1,280 Type: Hardened Element: Earth Where To Find: Terrace Cave Specific Location: Terrace Cave When you can encounter: Any Time Sp Given: 1 Gold Given: 150G Normal Steal: Frontier Siderite Rare Steal: Ancient Statue Drop 1: Mother Nature's Spirit Drop 2: Metal Scale Drop 3: Nightmare Seal Drop 4: Fairy's Cradle Enemy Skills: Attack, All-Stone, All-Groundus Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Earth magic and Hardened Killer Rings. These guys are pretty weak, but don't be fooled. If you don't finish them off quick, they will use All-Stone often. If you either damage them, or kill off at least 1 other enemy-party-member, they will start casting All-Groundus. Anti-Stone and Earth-Resist skills are advised. Achilles� heel: Groundus, Hardened Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gaiatoad HP: 2,000 Type: Organic Element: Earth Where To Find: The Great Ancient Ruins Hanging Corridor, Lunar Palace When you can encounter: Any Time Sp Given: 1 Gold Given: 250G Normal Steal: Poison Oil Rare Steal: Poisonous Bones Drop 1: Toxin Butterfly Scaled Drop 2: Necrosis Mold Drop 3: Poisonous Red Snake Drop 4: Byproduct X Enemy Skills: Acid Rain (All-Toxin), Squash (Reduce to Critical) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Put him to sleep, and start using Wind magic to take him down. Achilles� heel: Sleep/Paralyze -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gate Keeper HP: 6,900 Type: Spirit Magic Element: None Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 1 Gold Given: 250G Normal Steal: Brass Key Rare Steal: Cape Of Illusions Drop 1: Round Spirit Stone Drop 2: Paralyzing Thorn Drop 3: Sealing Stone Drop 4: Purgatory Ore Enemy Skills: Slower, Regenerus, All-Fall, Delay, Reversa Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Have Mack (or others) cast Virus on him, then focus on the other ------------- Front Row enemies. This guy always appears with "Baddy" and ------------- always stays in the back row. He is a Spirit Magic Support Mage. ------------- Try to kill him when he gets low on life, or Reversa can hurt you ------------- pretty bad. Spirit Magic Killer Rings are nice. Put him to ------------- Sleep if he gets annoying. Achilles� heel: Virus/Sleep -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Generator HP: 1,510 Type: Mechanical Element: None Where To Find: Gongora's Study When you can encounter: Disk 4, after breaking the Secret Cave Royal Seal. Sp Given: 2 Gold Given: 800G Normal Steal: The Backyard Weekly Rare Steal: n/a Drop 1: The Backyard Weekly Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: All-Sleep, All-Poison, Create Doll Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Use Gamble magic if you have if, or other GC Ignoring abilities. ------------- You want to get rid of Generator quickly, as it can summon more ------------- dolls each turn. Use Force type magic for an easier time. Equip ------------- Anti-Sleep and Anti-Poison to stay on the safe side. Achilles� heel: Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gigantes HP: 6,900 Type: Spirit Magic Element: Earth Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 1 Gold Given: 350G Normal Steal: Beat Stone Rare Steal: Death Powder Drop 1: Iron Ball of Ruin Drop 2: Living Brass Drop 3: Power Reactor Drop 4: Adamantine Ore Enemy Skills: Flurry (Double Hit), Giga Slash (Attack All) Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: He loves to Counter your Physical attacks with Flurry. Stick ------------- with Wind magic and stay healed, unless you can seriously damage ------------- him with your Physical Attacks, just be ready for the Counter. Achilles� heel: Wind Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Glacier Beast HP: 640 Type: Magic Element: Water Where To Find: Aurora-Bound Train (Disk 3) When you can encounter: During the Gohtzan Freeze Sp Given: 1 Gold Given: 400G Normal Steal: n/a Rare Steal: n/a Drop 1: Tornado Leaf Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Ice Needle (Attack Row) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Just attack or use Earth magic. Magic killer and elemental rings ------------- work nicely too. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Glacier Beast HP: 640 Type: Magic Element: Water Where To Find: Frozen Trail When you can encounter: Any Time Sp Given: 2 Gold Given: 300G Normal Steal: Mysterious Perfume Rare Steal: Replica Staff Drop 1: Mysterious Perfume Drop 2: Magic Crystal Drop 3: n/a Drop 4: n/a Enemy Skills: Ice Needle (Attacks All) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Just attack or use Earth magic. Magic killer and elemental rings ------------- work nicely too. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Glacier Fragment HP: 640 Type: Magic Element: Water Where To Find: Aurora-Bound Train (Disk 3) When you can encounter: During the Gohtzan Freeze Sp Given: 1 Gold Given: 400G Normal Steal: n/a Rare Steal: n/a Drop 1: Thief's Charm Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Barricadus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Just attack or use Earth magic. Magic killer and elemental rings ------------- work nicely too. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Glacier Fragment HP: 640 Type: Magic Element: Water Where To Find: Frozen Trail Specific Location: Frozen Trail When you can encounter: Any Time Sp Given: 1 Gold Given: 300G Normal Steal: Healing Herb Rare Steal: Replica Staff Drop 1: Cold Water Stone Drop 2: Rainbow Coral Drop 3: n/a Drop 4: n/a Enemy Skills: Barricadus, Aquaus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Just attack or use Earth magic. Magic killer and elemental rings ------------- work nicely too. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gohtzan Infantry HP: 980 Type: None Element: None Where To Find: Uhra- Amphitheatre of the sky When you can encounter: During Seth and Toltens trip to the Castle Sp Given: 1 Gold Given: 200G Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: The Gohtzan and Uhran infantry will fight amongst each other. ------------- Kill them with damage rings, and take turns between each type of ------------- soldier. The more damage they do to each other, the better. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Golba HP: 2,110 Type: Magic Element: Water Where To Find: Grand Staff When you can encounter: Upper Section of Grand Staff Sp Given: 1 Gold Given: 200G Normal Steal: Beast Hide Rasp Rare Steal: Guardian Ore Drop 1: Adamantine Ore Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Break Hit Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: This girl is a joke. She can attack your back row with ------------- GC-Ignoring Break Hit, but one attack will bring her down. Magic ------------- Killer Rings help out. Achilles� heel: Paralyze, then attack. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gold Kelolon HP: 270 Type: Kelolon Element: Water Where To Find: Uhra Alley and Sewers When you can encounter: During Seth and Tolten's trip to the Castle Sp Given: 2 Gold Given: 1,000 Normal Steal: Kelo-Oil Rare Steal: Kelolon Heart Drop 1: Kelo-Oil Drop 2: Kelo-Helmet Drop 3: Kelolon Heart Drop 4: n/a Enemy Skills: Multi-Slash (Hits Twice), Kelolon Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: n/a Susceptibility to Virus----: Immune The Strategy: Hit hard, and hit fast. These guys know how to dodge, but a good ------------- ring with physicals attacks will knock these guys out for good. ------------- Paralyze them to stop their attacks if you want. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gongora - BOSS (Final boss of Disc 2) HP: Infinite Type: None Element: None Where To Find: Top of the Experimental Staff. When you can encounter: The end of Disc 2. Sp Given: n/a Gold Given: n/a Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: None Magical Attacks: Forceus, Prisma Status Attacks: Pain Surge (Instant Kill) Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: Prepare for a battle that you can not win. All you have to do in ------------ this battle is survive for 5 turns. Equip any and all defensive ------------ abilities and skills that you have. The Strategy: Shield/a/us, Barricade/a/us, Cover/a/us, Zephyr/a/us. Just keep ------------- on continuously using defensive and healing spells until he uses ------------- Pain Surge. You win by default. Gongora uses Forceus, then ------------- Prisma, then Forceus, then Prisma, then Pain Surge. After that, ------------- that battle is over. Achilles� heel: Stay alive for 5 turns. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Granshaker HP: 710 Type: None Element: Water Where To Find: Sea of Baus When you can encounter: During the Grand Staff Investigation (Disk 1) Sp Given: 1 Gold Given: 150G Normal Steal: Quality Iron Sand Rare Steal: n/a Drop 1: Quality Iron Sand Drop 2: Pumice of Despair Drop 3: n/a Drop 4: n/a Enemy Skills: All Aqua, Ground Shake Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: n/a Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Earth spells, Physical Attacks, Poison works great too. He's ------------- strong, but if you strategize (poison him), this battle will be ------------- cake. Achilles� heel: Poison -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Grantoad HP: 820 Type: None Element: Water Where To Find: Crimson Forest When you can encounter: Any Time Sp Given: 1 Gold Given: 150G Normal Steal: Poison Oil Rare Steal: n/a Drop 1: Cold Water Stone Drop 2: Poison Oil Drop 3: n/a Drop 4: n/a Enemy Skills: Jump, Rain Maker Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Strong little buggers. They jump at you, and they poison you. ------------- Earth Spells, Physical attacks, Anti-Poison to be safe. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gray Fossil HP: 1,330 Type: Hardened Element: Wind Where To Find: Terrace Cave Specific Location: Terrace Cave When you can encounter: Any Time Sp Given: 2 Gold Given: 500 Normal Steal: Gorgon Mask Rare Steal: Ancient Statue Drop 1: Shark Skin Drop 2: Metal Scale Drop 3: Dark Demon Note Drop 4: n/a Enemy Skills: Attack, Deadly Hit (Chance to KO, chance to reduce HP to 1) Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Fire magic and Hardened Killer Rings. They have a lot of defense, so expect to take a few swings to take them down. They aren't really hard to kill, but they can deal out a lot of hurt. Deadly Hit can either take you to 1 Hp or kill you. Regular attacks are painful, but nothing you can't handle if you level up a bit. Achilles� heel: Flarus, Hardened Killer Rings. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Grilgan - Boss HP: 1,660 Type: None Element: Wind Where To Find: The top of the Ipsilon Mountains When you can encounter: During your trip to investigate Grand Staff on Disc 1. Sp Given: 10 Gold Given: 750G Normal Steal: Slot Seed Rare Steal: n/a Drop 1: Slot Seed Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Normal Attack Magical Attacks: Down Burst, Wind Status Attacks: Poison Claw (Inflicts Poison & Damages you) Counter Attacks: None --- Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: n/a Susceptibility to Petrify--: n/a Susceptibility to Poison---: n/a Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a Preparation: Your Immortals start with 3 Skill slots, and if you've found ------------ everything so far and skill linked all of it, you should have a ------------ nice little repertoire of skills learned by Kaim and Seth. The ------------ abilities to equip are Anti-Poison, Crisis Defense Boost, and ------------ Crisis Attack Boost, in that order. Guard Heal is a good ability ------------ to use as well, but you will want to focus more on offense, than ------------ defense (as guard heal requires you to defend). Stick Kaim and ------------ Seth in the front row and Jansen in the back row to keep his ------------ defense up. Equip Antidote Brooch on Jansen so he has an immunity ------------ to Poison as well. Kaim and Seth should equip Flame Rings, if you ------------ made them. The Strategy: Since you have Anti-Poison on all characters, his Poison Claw is ------------- pretty much just like his regular attack; not too damaging. His ------------- Wind attack is pretty weak also. Down Burst nails all of your ------------- characters pretty hard with Wind based magic. Have Kaim and Seth ------------- physically attack with Flame Rings if you have them, or other ------------- rings that allow for extra damage; Bruiser Ring will be fine if ------------- you have nothing else. Jansen can hit Grilgan fairly hard with ------------- Fire magic. If you want to reduce the damage taken, have Jansen ------------- cast Shield and Barricade on everyone. A slower but safer way to ------------- get Grilgan knocked out is to have Kaim and Seth with Guard Heal ------------- (HP recover while defending) and Guard Heal (GC recover while ------------- defending) and have them both Defend while Jansen casts Fire. ------------- This keeps Kaim and Seth healed and your GC high. When Jansen ------------- gets below half HP, have Kaim and Seth throw a Healing Medicine ------------- at him, then return to defending. This battle is a sort of test ------------- to help you understand the basics of Formations, Guard Condition, ------------- and knowing when to Heal versus Attack. If you found the Power ------------- Drink hidden in the mountains, you can use it on Kaim or Seth for ------------- a nice damage boost, too. Achilles� heel: Flame Rings / Fire Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ground Sphere HP: 290 Type: Magic Element: Earth Where To Find: Burning Cave When you can encounter: Anytime Sp Given: 1 Gold Given: 180G Normal Steal: Quality Iron Sand Rare Steal: Frontier Siderite Drop 1: Black Pearl Powder Drop 2: Loud Bell Drop 3: Mysterious Perfume Drop 4: Magic Crystal Enemy Skills: Fast Cast, Groundus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Barricade/a/us if you have it to reduce damage from Groundus, ------------- plus any Earth Reducing/Nullifying/Absorbing skills you have will ------------- render him useless. Use your strongest Poison Magic to set his ------------- life on a countdown-timer to doom. Wind Magic if you're getting ------------- impatient. Gamble works nicely too. Achilles� heel: Poison/Virus/Toxin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guana HP: 1,420 Type: Beast Element: Fire Where To Find: Burning Cave When you can encounter: Anytime Sp Given: 1 Gold Given: 150G Normal Steal: Raging Beast's Eye Rare Steal: Beast King's Claw Drop 1: Sticky Tape Drop 2: Gutsy Cloth Drop 3: Beast's Horn Drop 4: Raging Beast's Eye Enemy Skills: Powera Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: They can beat you up pretty hard, and with Powera, even harder. ------------- You can go at them with Water Magic or Beast Killer Rings, but ------------- if you want to be down and dirty, just cast stone on each of them ------------- twice to kill them instantly, or once and just wait 2 turns. ------------- All-Stone works fine if you have it. Shield/a/us magic to ------------- protect yourself while you wait for them to solidify. Achilles� heel: Petrify -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guard Armor HP: 1,840 Type: Mechanical Element: None Where To Find: Experimental Staff (Disk 2) When you can encounter: During your visit to the Experimental Staff Sp Given: 1 Gold Given: 200G Normal Steal: Generator Rare Steal: n/a Drop 1: Sticky Tape Drop 2: Junk Parts Drop 3: Pendulum Drop 4: n/a Enemy Skills: Magic Blade can attack an entire row of your party. This enemy ------------- can also Guard against your attacks, reducing any physical damage ------------- to Zero. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: n/a Susceptibility to Virus----: Vulnerable The Strategy: He's a tough cookie. Go with physical attacks, mechanical killer ------------- rings, or your choice of magics. Petrify works nicely too. Achilles� heel: Use Stone to petrify him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guard Armor B HP: 3,170 Type: Mechanical Element: Wind Where To Find: Grand Staff When you can encounter: Lower Section of Grand Staff Sp Given: 2 Gold Given: 320G Normal Steal: Pendulum Rare Steal: Generator Drop 1: Power Reactor Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Petrifying Magic Blast (Petrify) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Mechanical Killer Rings, Attack Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guard Beast - Type 1 - Found during imprisonment on the White Boa HP: 225 Type: Beast Element: None Where To Find: White Boa (Disk 1) When you can encounter: During imprisonment on White Boa. Sp Given: 1 Gold Given: 45 Normal Steal: Healing Herb Rare Steal: n/a Drop 1: Quality Iron Sand Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: They just attack you. Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: n/a Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Attack it, Poison it, Use Damage Up Rings, be creative! Achilles� heel: Poison. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guard Beast - Type 2 - During Capture at Numara HP: 860 Type: Beast Element: None Where To Find: Numara When you can encounter: Disk 2 - During Capture Sp Given: 1 Gold Given: 100G Normal Steal: Healing Herb Rare Steal: n/a Drop 1: Magic-Luring Stone Drop 2: Blinding Powder Drop 3: n/a Drop 4: n/a Enemy Skills: It just attacks you. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Physical attacks work nicely, as do rings, but this dog is just ------------- begging for some Status Ailments, so throw him a bone. ;) ------------- Use Stone or Curse. Achilles� heel: Status Ailments, Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guard Dog HP: 200 Type: Beast Element: None Where To Find: Uhra Back Alleys and Sewer When you can encounter: Shortly after Tolten becomes a playable character. Sp Given: 1 Gold Given: 300G Normal Steal: Sandman's Seal Rare Steal: Demon Sculpture Drop 1: Beast Hide Rasp Drop 2: Sandman's Seal Drop 3: Nightmare Seal Drop 4: n/a Enemy Skills: Attack may carry Dizzy status Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: n/a Susceptibility to Virus----: Vulnerable The Strategy: Seth and Tolten should just attack. use Damage up rings. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guard Presion HP: 700 Type: Aerial Element: None Where To Find: Numara When you can encounter: Disk 2 - During Capture Sp Given: 1 Gold Given: 100G Normal Steal: Mana Herb Rare Steal: n/a Drop 1: Sticky Tape Drop 2: Poison Oil Drop 3: n/a Drop 4: n/a Enemy Skills: It just attacks you. May inflict Dizzy status. Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: n/a Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Attack it and/or throw a Curse or two at it. The Ailments you ------------- can inflict can really help out! Achilles� heel: Status Ailments; Petrify (Stone) works great. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gyaplos HP: 920 Type: Beast Element: Wind Where To Find: Frozen Trail When you can encounter: Any Time Sp Given: 1 Gold Given: 200G Normal Steal: Beast Hide Rasp Rare Steal: n/a Drop 1: Wind Seal Leaf Drop 2: Tornado Leaf Drop 3: Beast's Horn Drop 4: Raging Beast's Eye Enemy Skills: Attack may carry Chill Effect, Cry Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Beat them quick, or they might call in reinforcements! If you ------------- let them call enough, they may summon their stronger boss, Don ------------- Laploss. Be very careful, and flee if you have to. These guys ------------- can inflict Chill/Freeze. Stone works nicely. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Heavy Tank (Right Unit / Left Unit / Magic Engine) - BOSS HP: (210 / 210 / 1) Type: Mechanical Element: None Where To Find: At the beginning of the game When you can encounter: After you defeat a few Khent soldiers. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Blade Up (Prepares Blade Attack), Blade Attack Magical Attacks: Magma Blast (Fire Damage), Flame Thrower (Fire Damage) Status Attacks: None Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: You can't really prepare for this boss; The game just throws you ------------ into this battle immediately. You can't lose though, so prepare ------------ for that! The Strategy: This is a battle you can not lose, so don't worry about dying. ------------- Alternate your attacks between the Tank Left Unit and Tank Right ------------- Unit. If you attack the same Unit twice, the second attack will ------------- only do 1 or 2 damage. You will do around 55 damage per attack ------------- while alternating. Keep attacking until you hit them both for ------------- 210 damage (about 4 hits each). Once you defeat the Tank Units, ------------- you will be given the option to attack the Heavy Tank Magic ------------- Engine. Once you choose to attack it, the game goes to Cutscene, ------------- and you win the battle. Achilles� heel: You! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hell Shaker HP: 9,120 Type: None Element: Water Where To Find: Numara Atoll When you can encounter: Any Time Sp Given: 2 Gold Given: 100G Normal Steal: Healing Herb Rare Steal: n/a Drop 1: Beat Stone Drop 2: Iron Ball of Ruin Drop 3: n/a Drop 4: n/a Enemy Skills: Ground Shake, All-Aquaus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Earth Magic and Physical attacks work nicely. Seal it's magic, ------------- poison it with Poison, Virus, or Toxin, and whack it dead. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hellish Kelolon HP: 22,190 Type: Kelolon Element: Water Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 3 Gold Given: 50 Normal Steal: Death Powder Rare Steal: Kelolon Heart Drop 1: Adamantine Ore Drop 2: Kelolon's Soul Drop 3: Glacial Ice Drop 4: n/a Enemy Skills: Prismus, Lightning Strike, Payback, Kelolon Rush Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Paralyze the little bugger before he wipes you out! He is not a ------------- weak enemy. Kelo-Killer Rings will help you out a lot. Beware ------------- of "Payback", as the damage of this ability is multiplied by the ------------- number of Kelolon's you have killed. If you loose more than half ------------- of your HP, he will use Kelolon Rush, which is a Triple-Attack ------------- and is very capable of killing any character. Stay healthy! ------------- Barricade/a/us and Shield/a/us are suggested, as is Cover/a/us. ------------- One great thing about this enemy is that he always levels you up. ------------- Equip all Absorb-Skills that you have (Elemental, Physical, ------------- Magic, Attack). Attack and Heal every turn and you will win. Achilles� heel: Paralyze, Kelo-Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Heracles HP: 1,170 Type: Organic, Hardened Element: None Where To Find: Burning Cave When you can encounter: Anytime Sp Given: 1 Gold Given: 200G Normal Steal: Healing Tank Rare Steal: Spent Magic Engine Drop 1: Eastern Red Ore Drop 2: Ceremonial Crystal Drop 3: Magic-Sealing Feather Drop 4: Seal Cross Enemy Skills: Sleep, Windus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: This little bugger can put you to sleep, so get equipped with ------------- Anti-Sleep. Seal him, Paralyze him, and Poison him. Attack if ------------- you want to speed up his death. He is a multiple-type enemy, so ------------- Organic and Hardened killer rings will both add damage. Use ------------- Virus or Toxin instead of Poison if you have them. Achilles� heel: Seal, Paralyze, Poison. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ice Magic Beast - BOSS HP: 10,360 Type: Organic Element: Water Where To Find: Burning Limestone Cave When you can encounter: End of Disc 3. Sp Given: 10 Gold Given: 8,000 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Trample Magical Attacks: All-Aquara, Forcea Status Attacks: Ice Spike, Absolute Zero Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: Equip Anti-Freeze to be on the Safe Side. Warm Vests help as well ------------ in protecting against Chill and Freeze statuses. This boss hits ------------ you hard and fast. Prepare accordingly with Absorb Magic and ------------ Absorb Attack. White Magic and Spirit Magic need to be availible ------------ to Ming. The Strategy: Ice Spike inflicts Chill, which turns to Freeze. Absolute Zero ------------- inflicts Freeze. Forcea hits hard, All-Aquara hits harder. Have ------------- Ming, Cooke, and Jansen using White Magic and supporting Spirit ------------- Magic. Shield, Barricade, Cover, Power, and the -a/-us versions ------------- of these if you have them. Mack should equip Earth Rings or Bio ------------- Killer Rings (Planet Ring is the best, if you have it). Ming ------------- should cast Powerus on Mack, and Mack should wail on the Ice ------------- Beast. Do not attack with magic; Ice Magic Beast has innate ------------- ability Reflect equipped which will reflect any magic right back ------------- at you. Slow and steady, Mack will take him down for the count. ------------- Just stay on healing duty with everyone else. Achilles� heel: Mack with Powerus and Planet Ring -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ide HP: 1,200 Type: Spirit Magic Element: None Where To Find: Black Cave When you can encounter: Any Time Sp Given: 2 Gold Given: 300G Normal Steal: Guardian Ore Rare Steal: n/a Drop 1: Paraweed Thorn Drop 2: Black Pearl Powder Drop 3: Magic-Sealing Feather Drop 4: n/a Enemy Skills: Prisma, Stare (Petrify), Hex (Dizzy), Jamming Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Use Gamble Magic if you have it. Otherwise equip Anti-Stone, and ------------- wail on him Physically with Damage Up Rings. Achilles� heel: Gamble Magic if you have it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Immortal One - Backyard Battles - BOSS Class------: Immortal One Battle Name: Immortal One HP: 175,000 Type: Aerial Element: Earth Where To Find: The Backyard in Gohtza When you can encounter: When you defeat all other backyard battles with 3 stars. --- Enemy Skill Breakdown Physical Attacks: Normal Physical Attack Magical Attacks: Shadowus, Shadowus x2 (When HP is reduced) Status Attacks: Cube, Sneeze, Quivering Sound Waves Counter Attacks: Physical Attack, All-Curse, Cube, Shadowus, Generatus, Leveler Counter Note: Immortal One will counter any attack with a Physical Attack , All-Curse, Cube, or Shadowus. This changes if you use the White Magic spell "Reflect". Once you use Reflect, any magic based attack will be countered by All-Curse, Cube, Generatus, or Leveler. The more HP he has lost, the higher chance of a counter. --- Susceptibility to Status Ailments: Immune to all. Preparation: To prepare for this battle, you really need to understand his ------------ attacks first, so lets go over them. His normal physical attack ------------ is pretty basic. He walks up to you and smacks you hard. He can ------------ also use this as a counterattack to any type of attack you use on ------------ him. Shadowus is a Dark Magic based attack which causes very high ------------ magical damage. This can be used as a counterattack to any type ------------ of attack. Cube is an ability that reduces your HP to Critical ------------ regardless of any defensive abilities that you have; It can not ------------ kill you. This can be used as a regular attack or as a counter to ------------ any type of attack. Sneeze is an ability that reduces your GC to ------------ zero. Anytime you have any GC, Immortal One has a high chance of ------------ using this. You may as well just have everyone in the front row, ------------ because GC will be useless in the battle. Quivering Sound Waves ------------ is an ability that reverses all powerups you have put on yourself, ------------ for example if you use Powerus and Immortal one casts said ability ------------ on you, your strength would actually go down instead of up. Avoid ------------ using beneficial powerups like Powerus or Mindus. Generatus is ok ------------ to use as there is no counterability to it. All-Curse is only ------------ used as a counter to magic based attacks. Curse inflicts a random ------------ status ailment at the end of the turn. This is easily remedied by ------------ equipping Anti-Curse or Ailment Resistance. Generatus is a spell ------------ that Immortal One will only use as a counter to attacks, and he ------------ will only use it if you cast reflect on yourself. In the case that ------------ you choose to do this, you will not see Shadowus for the rest of ------------ the battle, you will see Generatus, which heals for 30,000+ HP per ------------ turn, as well as leveler, which can damage you greatly, even with ------------ high levels and high magic defense. This is not a good ------------ combination to see, so to avoid Generatus and Leveler, do not cast ------------ Reflect (unless you want a challenge). ------------ Lets look at the skills we need to survive this battle, shall we? ------------ ------------ Please keep my Skill / Ability FAQ handy for this next part: ------------ http://www.gamefaqs.com/console/xbox360/file/928334/54333 ------------ ------------ This section is for your Immortals. You should use all four. ------------ Slot +10, Slot +5: These allow you to equip a lot of skills. ------------ Persistence: This allows you to sometimes survive a fatal blow. ------------ Instead of the enemy killing you, Persistence kicks in and brings ------------ your HP back up to 1. ------------ Absorb Attack: This allows you to sometimes absorb Immortal One's ------------ physical attacks. ------------ Absorb Magic: This allows you to sometimes absorb any of the ------------ Immortal One's other magical attacks. ------------ Lucky 0 Magic Damage: This allows you to sometimes takes 0 damage ------------ from a magical attack. ------------ Anti-Curse / Ailment Resistance: These allow you to not be Cursed ------------ by status ailments when Immortal one uses Anti-Curse. ------------ Weapon Guard (1 or 2): This allows you to sometimes take 0 damage ------------ from Immortal One's physical attack. ------------ Depending on how many Slot Seeds you have found, you may or may ------------ not have any extra Skill Slots available. It is advisable to find ------------ as many as you can to maximize your skill repertoire. These 6 ------------ skills are the main defensive skills you need. There are others, ------------ but lets focus on offensive skills that you need now, and we'll ------------ fill the rest of your slots with other abilities once you have the ------------ main ones filled. ------------ Reduce Casting Time 2: Learn this from Cooke, equip it. ------------ Double-Cast: Learn this from Jansen. ------------ With these 2 abilities, you can cast Divide and Reversa very ------------ quickly. If you don't have these two abilities, go get them from ------------ King Kelolon (Divide) and Treasure Hunt #15 (Reversa). ------------ Lv 8 White Magic: To cast Divide. ------------ Lv 8 Spirit Magic: To cast Reversa. ------------ Divide takes your current HP, and divides that number between the ------------ number of enemies you are facing and damages them all equally. ------------ Since there is only one enemy in this battle, Divide will do full ------------ damage, equally your current HP. Reversa damages one enemy based ------------ on how much HP you have lost. Example: If you Max HP is 9,999 and ------------ you only have 2,000 left, then the game sees that you have lost ------------ 7,999 HP, and this (7,999) will be the damage done to the enemy. ------------ These 10 abilities are the base for your assault. If you have any ------------ extra slots, start filling them with these abilities in this order ------------ of importance: Auto-HP Recovery, Crisis Defense, Critical Heal, MP ------------ Conservation or Auto-MP Recovery, Crisis Prayer, Auto Shield, Auto ------------ Barrier, Crisis Concentration, HP Max Up 4, HP Max Up 3, Magic ------------ Defense Boost 1, Magic Defense Boost 2. If you still have any ------------ slots left over after this, fill them with the other Crisis or ------------ Critical skills. ------------ You now must choose a Mortal to join your party as you must have 5 ------------ party members. Sed is an excellent choice with his 3 Accessory ------------ skill. Stick him with Angel Guard (Ailment Resistance), White ------------ Charm (Auto-HP Recovery), and Talisman (Absorb Magic), he can be ------------ of help quite often in the first half of the battle. Remember, ------------ Sed can use 2 items per turn. This can really save your butt. ------------ Check your weapons and rings if you're going to be attacking, ------------ though I advise magic (divide/reversa) only. Atmosphere Ring is ------------ the best ring you can use against Immortal One. Make it from the ------------ ringmaker. Are you ready? Lets go! The Strategy: Remember throughout this entire battle, if you are hurting, take ------------- a moment to get healed up. The main point of damage in this ------------- battle is Immortal One's countering ability. The more HP you ------------- take off of him, the higher chance he has of countering you. ------------- Towards the end of the battle, he will counter almost everything ------------- you throw at him. While it may seem like he is getting 10+ turns ------------- per actual turn, remember, the main damage you are incurring is ------------- from counters. Take a turn to heal if you need it, this battle ------------- is still very possible to beat in 30 turns. If you don't attack, ------------- he will only attack you once. (Shadowus x2 is the exception). ------------- Start off the battle by casting Divide x2 with all characters. ------------- Your Mortal can do whatever he/she wants. Starting on the second ------------- turn, follow this strategy: If your HP is above 66%, double-cast ------------- Divide. If you HP is between 33% and 66%, double-cast Zephyrus / ------------- Divide. If your HP is below 33%, double-cast Reversa / Zephyrus. ------------- These 3 double-cast combinations assure maximum damage output ------------- while keeping you healed. If all of your characters are in ------------- Critical (very low) HP and Immortal one is < 50% HP, stop; Take a ------------- turn to have everyone cast healing abilities. If he uses his ------------- Shadowus x2 at that time, you could face instant-death. A few ------------- other words of advise: Physically attacking is not a good idea. ------------- He counters physicals just like any other attack, but you will do ------------- barely any damage compared to Divide/Reversa. Normal magic has ------------- little to no effect on Immortal One. Divide, Reversa, and Gamble ------------- are the only abilities that ignore Defense, thus the only ones ------------- that should be used; Don't use Gamble though, that ability is a ------------- waste of time in this battle. If you have some Composite Magic, ------------- you can cast Wind-Bound to put a protective Wind Shield around ------------- everyone so that Immortal One damages himself when he Physically ------------- attacks you. ------------- If you choose to go the Physical way, equip Kaim, Seth, and Sed ------------- with Atmosphere Rings, and try to nail perfects every turn. Have ------------- Mind and Sarah constantly healing and rebuffing with Powerus, ------------- Generatus, and Zephyrus. This way is slower and more dangerous, ------------- but still possible. The same defensive skill setup as the first ------------- strategy is suggested. Achilles� heel: Divide/Reversa -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Insane Khent Soldier HP: n/a Type: None Element: None Where To Find: Wohl Highlands When you can encounter: At the very beginning of the game. Sp Given: 0 Gold Given: 25G Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: They just attack you. Susceptibility to Status Ailments: You do not have access to any at this point ---------------------------------- in the game. The Strategy: Just attack; That's all you can do! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Insector - Backyard Battles Class------: Medium Battle Name: Art of Inner Sight HP: 1,510 Type: Hardened Element: Earth Enemy Skills: Attack may inflict Terror, Virus, or Poison Susceptibility to Status Ailments: Immune to All The Strategy: Physical attacks work fine. Just because you're blinded, doesn't ------------- mean you will miss every time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Iron Colossus HP: 2,260 Type: Spirit Magic Element: None Where To Find: The Great Ancient Ruins When you can encounter: Any Time Sp Given: 2 Gold Given: 200 Normal Steal: Guardian Ore Rare Steal: Iron Ball of Ruin Drop 1: Glacial Ice Drop 2: Beast Hide Rasp Drop 3: Beat Stone Drop 4: Iron Ball of Ruin Enemy Skills: Hammer, Charge, Giga Crush (Row Attack) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Poison him with your strongest Poison, then go to town on him ------------- with Spirit-Magic-Killer rings and Strong Magic. Achilles� heel: Poison/Virus/Toxin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelo Brigadier Captain - Backyard Battles Class------: Heavy Battle Name: Enter Kelolon Commander! HP: 6,780 Type: Kelolon Element: Water Enemy Skills: Multi-Slash, All-Powerus, All-Shieldus, All-Barricadus, ------------- Generatus, Zephyrus Susceptibility to Status Ailments: The Strategy: GC Ignoring abilities, Gamble Magic, Break Hit, any of the above. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelo-Kelolon HP: 460 Type: Kelolon Element: Water Where To Find: Kelolon Village When you can encounter: During the Kelolon Battles, Round 1 Sp Given: 1 Gold Given: 0 Normal Steal: Kelo-Vitamin Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Kelolon, Stamping Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Wear the Kelolon Earrings to avoid the Kelolon effect, or just ------------- cast Kelolon on yourself to dispel it. Kelo-Killer rings are ------------- your friend. 460HP isn't that bad for just physical attacks. Achilles� heel: Kelo-Killer Rings. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelogarita HP: 2,100 Type: Kelolon Element: Water Where To Find: Snowfields of the Northern Land Specific Location: Snowfields of the Northern Land When you can encounter: Any Time Sp Given: 1 Gold Given: 1,240 Normal Steal: Kelo-Helmet Rare Steal: Magic-Storing Stone Drop 1: Kelolon Heart Drop 2: Draining Stone Drop 3: n/a Drop 4: n/a Enemy Skills: Kelolon, Shinus, Healus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Just wail on them with physical attacks. They have a high ------------- evasion rate, but are easy to take down. Gamble works nicely. ------------- Encountering this enemy with the Million Kelolons is the easiest ------------- way to make money in the game. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelolina HP: 80 Type: Kelolon Element: Water Where To Find: Ipsilon Mountains When you can encounter: When a Kelolon - Type 1 summons them. Sp Given: 1 Gold Given: 20g Normal Steal: Angel's Plume Rare Steal: n/a Drop 1: Healing Medicine Drop 2: Sticky Tape Drop 3: n/a Drop 4: n/a Enemy Skills: Heal, Flee, Kelolon Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: This little critter loves healing Kelolons. If you kill off all ------------- of the Kelolons, she will flee within a few turns. Kill her ------------- quickly with Physical attacks to stop her support magic. Achilles� heel: n/a Author's Note: To get Kelolina to appear, you must kill off an enemy in a party -------------- of Kelolons - Type 1. The Kelolon may summon Kelolina following -------------- the ally's demise. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Keloline HP: 690 Type: Kelolon Element: Water Where To Find: Crimson Forest Specific Location: Maze of Gloom When you can encounter: Any Time Sp Given: 1 Gold Given: 60G Normal Steal: Angel's Plume Rare Steal: n/a Drop 1: Sticky Tape Drop 2: Kelo-Oil Drop 3: n/a Drop 4: n/a Enemy Skills: Kelolon, Heal Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Well, they just heal and cast kelolon, so they aren't really a ------------- big deal, but Earth Magic and Physical attacks will net you good ------------- SP if you manage to kill them. These enemies can only be ------------- summoned by Flyweight Kelolons. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelolita HP: 480 Type: Kelolon Element: Water Where To Find: Uhra Alley and Sewers When you can encounter: During Seth and Tolten's trip to the Castle Sp Given: 1 Gold Given: 100 Normal Steal: Magic-Sealing Feather Rare Steal: Spent Magic Engine Drop 1: Magic-Sealing Feather Drop 2: Seal Cross Drop 3: n/a Drop 4: n/a Enemy Skills: Shieldus, Kelolon, Healus Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: n/a Susceptibility to Virus----: Immune The Strategy: If you want their treasure, kill them first; They will flee if ------------- left alone in battle. Evade rate is high, but nothing petrify ------------- can't take care of. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelolon - Type 1 HP: 80 Type: Kelolon Element: Water Where To Find: Ipsilon Mountains When you can encounter: Any Time Sp Given: 1 Gold Given: 20g Normal Steal: Healing Medicine Rare Steal: n/a Drop 1: Whetstone Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Aqua, Reinforcement Request, Combination (If 3 or more are ------------- present in the party), Kelolon Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Physical attacks will kill them very quickly. If there are 3 or ------------- more Kelolons in the party, they may use "Combination" which is ------------- a stronger attack. Not fatal, but annoying. Kill them before ------------- they get the chance. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelolon - Type 2 HP: 3,320 Type: Kelolon Element: Water Where To Find: Kelolon Village When you can encounter: The first time you walk around in Kelolon Village with Sed in your party. Random Battle. Sp Given: 1 Gold Given: 20g Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: They attack Orly with Physical Attacks and Flare. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Kelo-Killer rings and Earth Magic. You must kill all four of ------------- them before they kill Orly. If they win, you will simply get ------------- into another random battle with another chance. Blind them with ------------- Shine (white magic) then Petrify them with Stone (black magic). ------------- Status Ailments or Attacks; either work just as well. Achilles� heel: Blind/Stone -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelolon Associate - Backyard Battles Class------: Light Battle Name: The Kelolon Battalion HP: 1,540 Type: Kelolon Element: Water Enemy Skills: Combination, Powerus, Zephyra, Shieldus Susceptibility to Status Ailments: Immune to All. The Strategy: Your goal is to survive through 4 Combination attacks and still ------------- manage to kill all of the Kelolons. You must keep all of them ------------- alive so they can use the Combination attack. Once you survive ------------- them, wail your wrath on these silly little Kelolons. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelolon Mama - Backyard Battles Class------: Medium Battle Name: Poor Little Kelolon! HP: 1,880 Type: Kelolon Element: Water Enemy Skills: Shieldus, Barricadus, Healus Susceptibility to Status Ailments: Immune to All The Strategy: Don't kill Mama! She needs to live for you to win 3 Stars! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelolon Papa - Backyard Battles Class------: Medium Battle Name: Poor Little Kelolon! HP: 2,820 Type: Kelolon Element: Water Enemy Skills: Heal Susceptibility to Status Ailments: Permanently Poisoned, Immune to All others The Strategy: Don't kill Papa! He needs to live for you to win! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelo-Ranger - Backyard Battles Class------: Heavy Battle Name: Enter Kelolon Commander! HP: 3,390 Type: Kelolon Element: Water Enemy Skills: Combination, Death Susceptibility to Status Ailments: The Strategy: Regular attacks work fine, just equip a Kelo Killer Ring. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelo-Sister - Backyard Battles Class------: Light Battle Name: The Festival of Magic HP: 770 Type: Kelolon Element: Water Enemy Skills: Aquaus, Jamming, Flarus, All-Paralysis, Shinus Susceptibility to Status Ailments: Immune to All The Strategy: Earth Magic, Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kelo-Thug - Backyard Battles Class------: Super Heavy Battle Name: Kelolon Battalion Head HP: 2,320 Type: Kelolon Element: None Enemy Skills: Barricade, Shield, Heal Susceptibility to Status Ailments: Immune to All The Strategy: Gamble magic will make short work of him. GC Ignore abilities ------------- are fine, too, if you don't have Gamble. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Killer Bird HP: 1,050 Type: Aerial Element: Wind Where To Find: Burning Cave When you can encounter: Anytime Sp Given: 1 Gold Given: 200G Normal Steal: Tornado Leaf Rare Steal: Gale Wing Drop 1: Bent Needle Drop 2: Thief's Charm Drop 3: Sharp Beak Drop 4: Monster Bird's Plume Enemy Skills: Hell Dive (Reduce HP to critical) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: They have pretty decent evasion, but Fire Magic and Aerial Killer ------------- rings can bring them down in a few turns. The fast way? Stone. ------------- They also have an abnormally low Magic Defense. Achilles� heel: Petrify -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- King Kelolon HP: 11,340 Type: Kelolon Element: Water Where To Find: Kelolon Village When you can encounter: During the Kelolon Battles, Final Round Sp Given: 10 Gold Given: 10,000 Normal Steal: Kelonga Crown Rare Steal: n/a Drop 1: Kelonga Crown Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Attack, Coverus, Divide Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Try to equip HP Max Up Skills, as Divide will take the King's ------------- remaining HP and divide it between you're 5 characters to ------------- determine it's damage. Cover/a/us will protect against the ------------- damage. Kelo-Killer Rings work fine, as does Earth Magic. ------------- Stay healed, and this battle will be easy. For winning, you get ------------- the magic spell "Divide", which is very useful. Achilles� heel: Earth Magic and Kelo-Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- King Owl - Backyard Battles Class------: Medium Battle Name: Art of Inner Sight HP: 1,830 Type: Aerial Element: Wind Enemy Skills: Forceus, Powerus, Dodger Susceptibility to Status Ailments: Immune to All The Strategy: Use Defense bypassing abilities such as Lucky GC ignore, or Break ------------- hit. These allow you to kill the owl fast and easily. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Landwalker - BOSS HP: 515 Type: Mechanical Element: None Where To Find: On The Aurora Bound Train (Disk 3) When you can encounter: During the Train Hijacking period of the game. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Sleep-Shot Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Set the passive skill "Anti-Sleep" to help out. Mechanical ------------- killer rings are the key to victory! Gamble works great for the ------------- battle where physical attacks are impossible. Regular black ------------- magic is a last resort if you have none of the above. Achilles� heel: Mechanical Killer Rings (Spartan Ring is Great!) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Large Snail HP: 280 Type: Magic Element: Water Where To Find: Uhra Sewers - Treatment Plant (Disk 3) When you can encounter: During your escape with Seth, Tolten, and Sed. Sp Given: 1 Gold Given: 150G Normal Steal: Life Stealing Tooth Rare Steal: Vampire Bottle Drop 1: Blood Sucking Needle Drop 2: Life Stealing Tooth Drop 3: n/a Drop 4: n/a Enemy Skills: Melting Fluid (Magic Def. Down) Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: n/a Susceptibility to Virus----: Vulnerable The Strategy: A weak foe you only encounter in the Treatment Plant. A couple ------------- physical attacks knock him out cold. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Living Ice - BOSS HP: 6,350 Type: Magic Element: Water Where To Find: On the Frozen Trail When you can encounter: Disc 3, During the Frozen Trail walk. Sp Given: 10 Gold Given: 5,000 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Normal Attack Magical Attacks: All-Aquara Status Attacks: Normal Attack may inflict Chill status, Shieldus, Reflect, Freeze Bite Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: Make sure Ming has Anti-Freeze equipped, and throw a Warm Vest on ------------ whoever you value most as your strongest. Any Water nullifying ------------ abilities are good too, throw them on Ming. Make sure Ming has ------------ some good White Magic equipped. The Strategy: Have Cooke stay on healing duty. All Shield / All Barricade on ------------- everyone, Cover/a/us if you want. Jansen should stay on healing ------------- duty if Cooke isn't enough, otherwise send him on the offensive. ------------- Ground/a/us works great until boss gets into Critical HP. Once ------------- Critical, boss will cast Reflect, rendering all of your magic ------------- against him useless. Power/a/us on Mack, equip him with Planet ------------- Ring or other Earth based (or Magic Killer) rings. With three ------------- healers, this battle is actually very easy, just make sure Mack ------------- stays on the offensive. If you are frozen, use the appropriate ------------- items or spells to recover. Achilles� heel: Planet Ring, Earth Rings, Grounda/us -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mack - Possessed by Obsidian Miasma HP: 460 Type: None Element: None Where To Find: In the Crimson Forest's Dungeon Shrine When you can encounter: At the end of the Shrine - Final boss of Disc 1. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: None. (He stands there and does nothing.) Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Put him to sleep so you can attack the Obsidian Miasma. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mack HP: ??? (Around 700) Type: None Element: None Where To Find: Kelolon Village When you can encounter: During the Kelolon Battles, Round 4 Sp Given: 1 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Taunt, Attack, Mindus, Shadow, Shadowa, Shadowus, Combo, 3 Combo, ------------- Stand Firm. Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune - Automatically Inflicted Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune - Automatically Inflicted Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Strategy: First of all, this is a scripted battle. He will always start ------------- out by Taunting you, which does nothing. He will then attack ------------- Cooke twice using either Attack, Combo, or 3 Combo. Once two ------------- attacks hurt you, Cooke will "Terrify" him, and he will no longer ------------- attack. He will then use Shadowus twice, followed by Cooke ------------- telling him that only girls can use magic, thus "Sealing" his. ------------- The following turns, he just sits there and uses "Stand Firm". ------------- In between the Attacks to Shadowus, he may or may not cast Mindus ------------- on himself. Use Shieldus first, then Barricadus. Heal until he ------------- stops attacking you with anything, then just wail on him. Achilles� heel: His sister. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mad Carapace HP: 105 Type: Hardened Element: Water Where To Find: Sea of Baus When you can encounter: During the Grand Staff Investigation (Disk 1) Sp Given: 1 Gold Given: 55G Normal Steal: Hard Skin Rare Steal: n/a Drop 1: Whetstone Drop 2: Hard Skin Drop 3: n/a Drop 4: n/a Enemy Skills: Downswing (Powerful Attack) Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: n/a Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Just keep attacking him! Earth spells work too. Achilles� heel: Poison -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mad Sarbella HP: 290 Type: Beast Element: Fire Where To Find: Ipsilon Mountains When you can encounter: Any Time Sp Given: 1 Gold Given: 35G Normal Steal: Healing Medicine Rare Steal: n/a Drop 1: Healing Medicine Drop 2: Beast's Horn Drop 3: n/a Drop 4: n/a Enemy Skills: Roar (Attack up) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: If you are fighting these guys the first time around, they can be ------------- a little tough, just be relentless, and keep attacks with Rings. ------------- They will go down soon. Water spells work nicely. Achilles� heel: n/a/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Beast - BOSS (Disc 3 Boss) HP: 10,550 Type: Beast Element: None Where To Find: Uhra Sewers; Treatment Plant When you can encounter: When playing as Sed, Tolten, and Seth Sp Given: 0 Gold Given: 0 Normal Steal: Crystal Fragment Rare Steal: n/a Drop 1: Crystal Fragment Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Ground Strike Magical Attacks: Sonic Quake, Flare Core Status Attacks: Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: There's not much to prepare for here if you know what to expect. ------------ Make sure Seth and Tolten can cast black or spirit magic; equip ------------ any skills that protect against magic and/or fire spells. The Strategy: Shield/a/us, Barricade/a/us, Cover/a/us if you want. If you'd ------------- like to attack the Beast normally, by all means, go ahead; Beast ------------- Killer Rings will work best, along with Gamble. But if you want ------------- the easy kill, just hit the Dock Crane 10 times with anything. ------------- Sed's normal attack works the same as any magic attack, just keep ------------- at it. Achilles� heel: The Dock Crane -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Heavy Tank / Cannon / Tank Unit / Cannon Unit - BOSS HP: 1,580 / 1,490 / 740 / 740 Type: Mechanical Element: None Where To Find: In Numara. When you can encounter: Shortly into Disc 2. Sp Given: 6 / 5 / 1 / 1 Gold Given: 1,500 / 1,500 / 0 / 0 Normal Steal: Mysterious Perfume (all four have the same steal item) Rare Steal: n/a Drop 1: Mysterious Perfume (all four have the same drop item) Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Tank Hit, Full Charge Hit, Magical Attacks: Volcannon, Full Charge Cannon Status Attacks: None Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: You can have up to 7 Skill Slots for Kaim and Seth if you've found ------------ all of the Slot Seeds so far, but if you haven't, the order of ------------ priority in skills for them is: Lucky 0 Magic Damage, Crisis ------------ Defense Boost, Guard Heal, Stand Ready, Crisis Attack Boost, Lv 3 ------------ Black-White Magic. Put Kaim and Seth in the front row, have Cooke ------------ and Jansen hang in the back. Mack can either stay in the back, ------------ protected by GC, or be in front adding to GC, but being exposed to ------------ an extra attack that only attacks front row characters. Your call ------------ on that one. Magic does more than Physically attacking in this ------------ battle, so if you have an extra skill slot, equip Kaim and Seth ------------ with Lv 3 Black-White Magic (Or at least Lv 1 Black Magic). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Strategy: ------------- So lets take a look at this guy before we get started. He's got ------------- four parts, each acting by itself, and in unison with the tank ------------- itself. The two main parts are the Heavy Magic Tank and the ------------- Cannon. There are two side units called the Tank Unit and the ------------- Cannon Unit. Think of these as "Special Ability Chargers" for ------------- the main parts. When the tank unit charges, it grants the Heavy ------------- Magic Tank a special ability (Full Charge Hit); When the cannon ------------- unit charges, it grants the Cannon a special ability (Full Charge ------------- Cannon). These "Special Abilities" will replace the normal ------------- attacks that each respective unit would otherwise use. Magic ------------- Heavy Tank will always use Tank Hit (1 Character, High Damage, ------------- Lowers GC) unless Tank Unit is charged; Cannon will always use ------------- Volcannon (All Fire Damage) unless Cannon Unit is charged. Think ------------- of the Special Abilities as an amplified version of the normal ------------- attack it would normally use. These are not attacks you want to ------------- see, thus aiming for Tank Unit and Cannon Unit first is certainly ------------- advisable. Once you kill off the Units, the Special Abilities ------------- will be thereafter disabled. To end the battle, you must defeat ------------- both Heavy Magic Tank and the Cannon. You do not actually need ------------- to kill the Tank Unit or Cannon Unit, but it does make the battle ------------- easier. If you kill the Cannon before the Cannon Unit, Cannon ------------- Unit will retract from the battle, same goes for Tank/Tank Unit. ------------- Going after the Cannon before the Tank is a good idea, as the ------------- Cannon can attack all party members, while the Tank only attacks ------------- one front row character. All four units have the same strengths ------------- and weaknesses; They are strong against physical attacks, but ------------- weak against magic. Use magic. Force type if you have it, any ------------- other type works fine as well. Jansen should be attacking with ------------- black magic, Cooke should stay on Barricade/Shield/Healing duty, ------------- Mack should be Attacking if in the front row; If he is in the ------------- back row, have him equip a ring that can use Black Magic and cast ------------- away. His Wall skill can help out, but not that much. Kaim and ------------- Seth should have equipped an accessory that grants Black Magic or ------------- have a skill that does the same. If they have Machine Killer ------------- Rings, those can help out in the brute-force department, but ------------- magic is really the way to go. They will run out of MP, so ------------- reverting to attacks will be necessary for those two; Equip ------------- Damage Up rings once they do. All in all, as long as Cooke keeps ------------- busy with Zephyr often, dying shouldn't really be a problem. ------------- Level up to 21 and buy new weapons if you're having too much ------------- trouble, but this boss shouldn't give you any. Achilles� heel: Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Infantry HP: 2,440 Type: Organic Element: Earth Where To Find: Grand Staff When you can encounter: Lower Section of Grand Staff Sp Given: 2 Gold Given: 220G Normal Steal: Ruin Mask Rare Steal: Magic Power Device Drop 1: Loud Bell Drop 2: Roaring Iron Claw Drop 3: n/a Drop 4: n/a Enemy Skills: All-Flara, Slicer (damage all) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Wind Rings, Attack, Wind Spells, Organic Killer Rings Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Infantry HP: 2,610 Type: Organic Element: Earth Where To Find: Grand Staff When you can encounter: Upper Section of Grand Staff Sp Given: 2 Gold Given: 400G Normal Steal: Ruin Mask Rare Steal: Magic Power Device Drop 1: Loud Bell Drop 2: Roaring Iron Claw Drop 3: n/a Drop 4: n/a Enemy Skills: All-Flara, Slicer (damage all) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Wind Rings, Attack, Wind Spells, Organic Killer Rings Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Insect - Type 1 - Found in the Sea of Baus HP: 240 Type: Organic Element: Wind Where To Find: Sea of Baus When you can encounter: During the Grand Staff Investigation (Disk 1) Sp Given: 1 Gold Given: 50G Normal Steal: Magic-Luring Stone Rare Steal: n/a Drop 1: Whetstone Drop 2: Insect Innards Drop 3: n/a Drop 4: n/a Enemy Skills: Charge, Force, Appear Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: n/a Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Fire or Physical attacks work equally well. Achilles� heel: Poison -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Insect - Type 2 - Found in Experimental Staff HP: 590 Type: Organic Element: Wind Where To Find: Experimental Staff (Disk 2) When you can encounter: During your visit to the Experimental Staff Sp Given: 1 Gold Given: 150G Normal Steal: Giant Feeler Rare Steal: n/a Drop 1: Insect Innards Drop 2: Bug's Stomach Drop 3: Paraweed Thorn Drop 4: Wind Seal Leaf Enemy Skills: Charge, Forcea Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Kill them fast, or you'll have to deal with Forcea's being thrown ------------- at you left and right. They're low on HP, so it shouldn't take ------------- much effort. Achilles� heel: Fire Spells, Poison -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Insect - Type 3 - Escape from the Experimental Staff HP: 440 Type: Organic Element: Wind Where To Find: Experimental Staff (Disk 2) When you can encounter: During the escape from the Experimental Staff Sp Given: 1 Gold Given: 150G Normal Steal: Giant Feeler Rare Steal: n/a Drop 1: Insect Innards Drop 2: Paraweed Thorn Drop 3: Gutsy Cloth Drop 4: Beast Hide Rasp Enemy Skills: Charge, Forcea Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: You are escaping from the staff and should not be fighting these. ------------- If you do, just let the explosive bug absorb them. Physical ------------- attacks work fine too. Achilles� heel: The Explosive Bug behind them. Most of the Insects will be --------------- absorbed. How nice for you! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Insect - Type 4 HP: 1,260 Type: Organic Element: Wind Where To Find: Grand Staff When you can encounter: Lower Section of Grand Staff Sp Given: 1 Gold Given: 160G Normal Steal: Bug's Stomach Rare Steal: Giant Feeler Drop 1: Black Monster Bug Oil Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Attack may inflict Paralysis Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Unlike it's sister-bugs, these little guys don't use Force type ------------- magic. They just attack you with a chance of inflicting ------------- paralysis. Not too shabby! Just wail on them with physical ------------- attacks. Organic Killer Rings if you need. Achilles� heel: Organic Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Insect - Backyard Battles Class------: Light Battle Name: Pure Gluttony HP: 1,120 Type: Organic Element: Wind Enemy Skills: Force, Appear Susceptibility to Status Ailments: Immune to All The Strategy: Don't even bother killing them. The explosive bugs will absorb ------------- them faster than you can damage them. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Khent Soldier HP: n/a Type: None Element: None Where To Find: Wohl Highlands When you can encounter: At the very beginning of the game. Sp Given: n/a Gold Given: n/a Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: They just attack you. Susceptibility to Status Ailments: You do not have access to any at this point ---------------------------------- in the game. The Strategy: Just attack; That's all you can do! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Pebble HP: 50 Type: Magic Element: Earth Where To Find: Ipsilon Mountains When you can encounter: Any Time Sp Given: 1 Gold Given: 10G Normal Steal: Ground Bomb Rare Steal: n/a Drop 1: Healing Medicine Drop 2: Whetstone Drop 3: n/a Drop 4: n/a Enemy Skills: Shield Effect, Ground Mine Effect, Barrier Effect Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Just hack away at them. They don't do anything, but they do ------------- serve as defense for the Magic Rock. Each Pebble has it's own ------------- specific service: Barrier, Shield, or Ground Mine. Each time ------------- you defeat one, one of these effects will dissipate. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Rock HP: 40 Type: Magic Element: Earth Where To Find: Ipsilon Mountains When you can encounter: Any Time Sp Given: 1 Gold Given: 80G Normal Steal: Mana Herb Rare Steal: n/a Drop 1: Quality Iron Sand Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Ground Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: This guy is a tough cookie. He either comes with 2 or 3 Magic ------------- pebbles. One controls the Barrier effect, one controls the ------------- Shield effect, and if a third is present, it controls the Ground ------------- Mine effect. Defeat the pebbles first to nullify these silly ------------- annoyances. Magic Rock will be easy prey after that. Wind magic ------------- works fine, as does physical damage. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Slider HP: 920 Type: Mechanical Element: None Where To Find: Experimental Staff (Disk 2) When you can encounter: During your visit to the Experimental Staff Sp Given: 2 Gold Given: 500G Normal Steal: Sun Crystal Rare Steal: n/a Drop 1: Junk Parts Drop 2: Pendulum Drop 3: n/a Drop 4: n/a Enemy Skills: Seal, Armor Piercing Shot(Reduces all party statuses), Zephyr Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: n/a Susceptibility to Virus----: Vulnerable The Strategy: This guy isn't so tough if you fight him alone, but when paired ------------- with a bunch of Uhran Guardsman, it might get a little crazy. ------------- He has a few nasties, like the Armor Piercing (Status Reducing) ------------- shot plus he can also Seal your magic. Gamble works great, as do ------------- mechanical killer rings. He sometimes heals in a pinch. Seal ------------- effect works nicely here. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic Tower HP: 640/670 Type: Mechanical Element: None Where To Find: Uhra Sewers - Treatment Plant (Disk 3) When you can encounter: During your escape with Seth, Tolten, and Sed. Sp Given: 2 (1 If Sed Fixes a Machine in the area before the battle) Gold Given: 200G Normal Steal: Gutsy Cloth Rare Steal: Generator Drop 1: Sandman's Seal Drop 2: Nightmare Seal Drop 3: n/a Drop 4: n/a Enemy Skills: Flarus, Casting Support Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: n/a Susceptibility to Virus----: Vulnerable The Strategy: It loves using Casting Support on the Experiment No. 28. Don't ------------- let it! Kill it fast. Here's the trick though: Sed is a fixer ------------- upper. In each area of the Treatment Plant is a broken machine. ------------- If you fix the machine, the Magic Towers will no longer do ------------- anything. They just sit there. Nice! Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magi-Plant HP: 1,370 Type: Spirit Magic Element: None Where To Find: The Great Ancient Ruins When you can encounter: Any Time Sp Given: 2 Gold Given: 500G Normal Steal: Magic Staff Fragment Rare Steal: Ultra Paralysis Fluid Drop 1: Glacial Ice Drop 2: Magic Staff Fragment Drop 3: Paraweed Needle Drop 4: Paralyzing Thorn Enemy Skills: Attack may inflict Toxin, Shadowus, Spore (All-Sleep) Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Immune The Strategy: Cast Toxin (Lv 4 Composite Magic) on him if you have it, ------------- otherwise just use Spirit-Magic-Killer rings and Strong Magic to ------------- kill him. Equip Anti-Sleep skills to prevent sleep from Spore. Achilles� heel: Toxin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Man Eater HP: 160 Type: None Element: Earth Where To Find: Ipsilon Mountains Specific Location: Mining Site When you can encounter: Any Time Sp Given: 1 Gold Given: 30G Normal Steal: Poison Oil Rare Steal: n/a Drop 1: Sticky Tape Drop 2: Poison Oil Drop 3: n/a Drop 4: n/a Enemy Skills: Absorb, It's attack may carry Poison effect. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: It's the Beefed up version of a cliffhanger. Wind magic works ------------- well, as do physical attacks. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Manta - BOSS HP: 620 Type: Organic Element: Water Where To Find: Off the coast of Saman. When you can encounter: Towards the end of Disc 2. Sp Given: n/a Gold Given: n/a Normal Steal: n/a Rare Steal: n/a Drop 1: Beast Hide Rasp Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Normal Physical Attack Magical Attacks: None Status Attacks: Physical Attack may carry Paralysis. Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: Put Kaim and Seth in the front, everyone else in the back. Ming ------------ and Sarah are good choices. Mack is a good fifth character if ------------ you have Gamble, Jansen if you don't. Make sure you have the ------------ ability Anti-Paralysis equipped to all Immortals, as the Mantas' ------------ attacks randomly cause Paralysis. Equip any Defensive skills that ------------ you have to protect against the Manta's attacks. The Strategy: Attack them when the Mantalas retreats into the ocean. Use Bio ------------- Killer Rings and strong Earth Magic. When Mantalas returns, ------------- focus on him instead. Achilles� heel: Gamble, Bio-Killer Rings, Earth Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Manta - Backyard Battles Class------: Medium Battle Name: The Mantalas' Return! HP: 960 Type: Organic Element: Water Enemy Skills: Attack may carry Blind, or Toxin effect, Counter Susceptibility to Status Ailments: The Strategy: Very easy enemy, but go with Earth magic, as they counter any ------------- physical attacks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mantalas - BOSS HP: 3,050 Type: Organic Element: Water Where To Find: Off the coast of Saman. When you can encounter: Towards the end of Disc 2. Sp Given: n/a Gold Given: n/a Normal Steal: n/a Rare Steal: n/a Drop 1: Bug's Stomach Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Normal Physical Attack Magical Attacks: None Status Attacks: Physical Attack may carry Paralysis, Appear, Mantalas fled to the distant ocean. Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: Put Kaim and Seth in the front, everyone else in the back. Ming ------------ and Sarah are good choices. Mack is a good fifth character if ------------ you have Gamble, Jansen if you don't. Make sure you have the ------------ ability Anti-Paralysis equipped to all Immortals, as the Mantas' ------------ attacks randomly cause Paralysis. Equip any Defensive skills that ------------ you have to protect against the Manta's attacks. The Strategy: ------------- First of all, lets discuss the mechanics of this battle. The ------------- battle starts off with x3 Manta and the Mantalas. You can attack ------------- the Mantas without problem, but every time you attack the ------------- Mantalas with any attack, he will use the ability "Bizarre Howl", ------------- which summons back any Manta that you have already killed, and ------------- then he jumps into the ocean. To bring him back into battle, you ------------- then must kill all three of the Mantas. He will continue to use ------------- the Bizarre Howl every time you damage him, so make sure that ------------- every attack on him is the strongest that you have. Gamble is ------------- the top choice, Grounda/us is second choice, Bio-Killer Ring ------------- imbued physical attacks are third choice. If you wait long ------------- enough, and it takes quite a few turns, he will actually Flee ------------- from battle permanently, and you win by default. Achilles� heel: Gamble, Bio-Killer Rings, Earth Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mantalas - Backyard Battles Class------: Medium Battle Name: The Mantalas' Return! HP: 4,180 Type: Organic Element: Water Enemy Skills: Attack may carry Blind, or Toxin effect, Counter Susceptibility to Status Ailments: The Strategy: Very easy enemy, but go with Earth magic, as he counters any ------------- physical attacks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Melee Kelolons Names: Kelo-Aka, Middleweight Kelolon, Kelo-Numa, Kelo-Tsuchi, Kelo-Hiki HP: 80 Type: Kelolon Element: Water Where To Find: Kelolon Village When you can encounter: During the Kelolon Battles Sp Given: 1 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: They just attack you. Susceptibility to Status Ailments: You can not use spells to inflict status ---------------------------------- ailments during this battle. The Strategy: Attack with Kelo-Killer rings. That's the most you can do. It's ------------- a very easy battle. Achilles� heel: Kelo-Killer Rings. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Million Kelolon HP: 1,580 Type: Kelolon Element: Water Where To Find: Snowfields of the Northern Land Specific Location: Snowfields of the Northern Land When you can encounter: Any Time Sp Given: 2 Gold Given: 1,240 Normal Steal: Kelo-Helmet Rare Steal: Magic-Storing Stone Drop 1: Kelo-Helmet Drop 2: Kelolon Heart Drop 3: n/a Drop 4: n/a Enemy Skills: Multi-Slash (hits twice) Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Just wail on them with physical attacks. They have a high ------------- evasion rate, but are easy to take down. Gamble works nicely. ------------- Encountering this enemy with the Kelogaritas is the easiest way ------------- to make money in the game. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Money HP: 1,590 Type: None Element: Wind Where To Find: The Great Ancient Ruins, Lunar Palace When you can encounter: Any Time Sp Given: 1 Gold Given: 750G Normal Steal: Thief's Key Ring Rare Steal: Invisibility Potion Drop 1: Mother Nature's Spirit Drop 2: Thief's Key Ring Drop 3: Master Thief Tool Drop 4: Ceremonial Crystal Enemy Skills: Steal and Heal, Coin Toss Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Kill them fast so they don't steal your money! If they use Coin ------------- toss, you either get a lot of money, or a lot of damage. Use ------------- the skill "slot hit" to guarantee a perfect Coin Toss. These ------------- guys have a lot of valuable items and gold to obtain. Kill them ------------- often! If they steal money from you, you can get it back by ------------- going to the Terrace Cave and fighting Money-Money. Achilles� heel: Fire Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Money - Backyard Battles Money - Backyard Battles Class------: Super Heavy Battle Name: Manny Fever HP: 10,170 Type: None Element: Earth Enemy Skills: Coin Toss Susceptibility to Status Ailments: Immune to All The Strategy: Fire spells and Slot Hit. Once you get 10 successful coin tosses ------------- from them, wail on them with Physical attacks and/or Gamble. They ------------- hit hard, so use Damage up and Critical up Rings if you need. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Money-Money HP: 8,240 Type: None Element: Wind Where To Find: Terrace Cave When you can encounter: In a random chest in the Terrace Cave after a Money ----------------------- steals from you in the Great Ancient Ruins. Sp Given: 2 Gold Given: 2,500G Normal Steal: n/a Rare Steal: n/a Drop 1: Biography of Backyard Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Coin-Toss, Steal and Heal, Heaven and Hell Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Fire Spells and Physical attacks are the way to go. If he gets ------------- down to Critical HP, he will Flee from the battle and move to ------------- a different Chest in the cave. Once you defeat him, all of the ------------- Money stolen from you from him will be returned. Achilles� heel: Strong Fire Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mud Puppet - BOSS HP: n/a Type: n/a Element: n/a Where To Find: Uhra, Amphitheatre of the Sky When you can encounter: After you view the scenes at Cooke and Mack's house. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: It just attacks you. Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: n/a Susceptibility to Petrify--: n/a Susceptibility to Poison---: n/a Susceptibility to Seal-----: n/a Susceptibility to Sleep----: n/a Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Just attack them, 1 hit kills. Achilles� heel: Tolten -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Neo Generator - Backyard Battles Class------: Heavy Battle Name: Shared Frontline HP: 1,830 Type: Mechanical Element: None Enemy Skills: All-Seal, Prismus, Create Doll, Shinus, All-Poison, All-Paralysis Susceptibility to Status Ailments: Immune to All The Strategy: Physical attacks or Gamble Magic work fine. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Nightflier HP: 220 Type: Aerial Element: Wind Where To Find: Black Cave When you can encounter: Any Time Sp Given: 1 Gold Given: 85G Normal Steal: Gale Wing Rare Steal: n/a Drop 1: Sticky Tape Drop 2: Sharp Beak Drop 3: Blinding Powder Drop 4: n/a Enemy Skills: It's attack may cause Dizzy and/or Absorb effect Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Aerial Killer Rings work fine, Fire Magic Also Achilles� heel: Aerial Killer Rings. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Numara Cavalry HP: 430 Type: None Element: None Where To Find: Numara - Ghost Town (Disk 1) When you can encounter: During your trek through Numara Sp Given: 1 Gold Given: (580G total for Cavalry x2, Soldier x3) Normal Steal: n/a Rare Steal: n/a Drop 1: Junk Parts Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Rush Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: n/a Susceptibility to Poison---: Immune Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Use defensive spells with Jansen, and have Kaim and Seth attack. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Numara Heavy Corps HP: 420 Type: None Element: None Where To Find: Numara When you can encounter: Disk 2 - During Capture Sp Given: 1 Gold Given: 100G Normal Steal: Whetstone Rare Steal: n/a Drop 1: Junk Parts Drop 2: Sandman's Seal Drop 3: n/a Drop 4: n/a Enemy Skills: Armored Bullet, Order (When allied with animal-servants), Wall ------------- Guard Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: Vulnerable Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: Vulnerable The Strategy: Physical attacks, Curse, Magics, they all work nicely. Achilles� heel: Petrify (Stone) works nicely. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Numara Soldier - Type 1 - Found during first visit to Grand Staff HP: 370 Type: None Element: None Where To Find: Grand Staff (Disk 1) When you can encounter: During the Grand Staff Investigation (Disk 1) Sp Given: 1 Gold Given: 200G Normal Steal: n/a Rare Steal: n/a Drop 1: Whetstone Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: They just attack you. Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: n/a Susceptibility to Poison---: Immune Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Attack them, and stay heals. Passive protections magic is ------------- suggested. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Numara Soldier - Type 2 - Found during imprisonment on the White Boa. HP: 260 Type: None Element: None Where To Find: White Boa (Disk 1) When you can encounter: During imprisonment on White Boa. Sp Given: 1 Gold Given: 200 Normal Steal: Healing Herb Rare Steal: n/a Drop 1: Pumice of Despair Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: They just attack you. Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: n/a Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Attack them, poison them, put them to sleep. Whatever works. Achilles� heel: Poison, Petrify (Stone) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Numara Soldier - Type 3 - During your visit to Ghost Town HP: 300 Type: None Element: None Where To Find: Numara - Ghost Town (Disk 1) When you can encounter: During your trek through Numara Sp Given: 1 Gold Given: (580G total for Cavalry x2, Soldier x3) Normal Steal: n/a Rare Steal: n/a Drop 1: Junk Parts Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: They just attack you. Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: n/a Susceptibility to Poison---: Immune Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Use defensive spells with Jansen, and have Kaim and Seth attack. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Numara White Magician - Type 1 - Found during first visit to Grand Staff HP: 370 Type: None Element: None Where To Find: Grand Staff (Disk 1) When you can encounter: During the Grand Staff Investigation (Disk 1) Sp Given: 1 Gold Given: 200G Normal Steal: Circlet Rare Steal: n/a Drop 1: Circlet Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Shield, Heal Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: n/a Susceptibility to Poison---: Immune Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Steal his Circlet! This guy only appears once, and you don't even ------------- have to kill him! Physical attacks work fine, as do magics. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Numara White Magician - Type 2 - During Capture at Numara HP: 490 Type: None Element: None Where To Find: Numara When you can encounter: Disk 2 - During Capture Sp Given: 1 Gold Given: 100G Normal Steal: Eye Drops Rare Steal: n/a Drop 1: Black Pearl Powder Drop 2: Magic-Sealing Feather Drop 3: n/a Drop 4: n/a Enemy Skills: All-Shield, All-Barricade, Shine, Heal Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: n/a Susceptibility to Virus----: Vulnerable The Strategy: Save him for last. He's a real pushover once he is alone on the ------------- battlefield. Just wail on him with physical attacks. Achilles� heel: Poison -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Obsidian Miasma HP: 930 Type: Spirit Magic Element: None Where To Find: In the Crimson Forest's Dungeon Shrine When you can encounter: At the end of the Shrine - Final boss of Disc 1. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: None Magical Attacks: Obsidian Sigh, Shadow Status Attacks: Chime (wakes up Mack) Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: Put Kaim and Seth in the front row; Put Jansen and Cooke in the ------------ back row. Abilities of note are Lucky 0 Magic Damage, Crisis ------------ Defense Boost, Guard Heal, Lv2 Black-White Magic, Relax, and ------------ Crisis Attack Boost, in that order of importance. Power Drinks ------------ will help Kaim and Seth deal more damage, stock up. Make a couple ------------ Magic Killer rings too, for the tentacles. The Strategy: ------------- Step 1: Put Mack to sleep with Jansen. If you kill Mack, it is ------------- game over for you. Do not attack him, no matter what. ------------- ------------- First of all, keep Cooke on healing duty, and have Jansen go on ------------- the offensive with Force, after casting Barricade on everyone. ------------- Kaim and Seth can either Defend with Guard Heal/Relax abilities, ------------- or attack with Damage Up rings/Power Drinks. You can use Kaim ------------- and Seth to attack with magic if you want, but while Miasma does ------------- have a lower magic defense than physical defense, K & S's magic ------------- attack stat is not very high, so you may be better off conserving ------------- their MP for emergency-heals. With four characters, this battle ------------- can be very easy so long as you stay healed. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Obsidian Tentacle (A / B / C / D) HP: (300 / 300 / 520 / 300) Type: Magic Element: None Where To Find: In the Crimson Forest's Dungeon Shrine When you can encounter: At the end of the Shrine - Final boss of Disc 1. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Normal Attack, Black Whip Magical Attacks: None Status Attacks: Powera, Soul Drain, Energy Drain, Slower Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a Preparation: See "Obsidian Miasma" The Strategy: Your goal here is to defeat Tentacle c, with 520HP, before it ------------- kills off Cooke. If she dies, game over for you. Go all out at ------------- it with Magic Killer rings and Force Magic from Jansen. It isn't ------------- difficult as long as you focus on attacking, not healing. You ------------- can heal easier when Cooke rejoins the party. Once you save her, ------------- keep her healing every turn with Zephyr, have Jansen using Force, ------------- and have Kaim and Seth Attack or use Healing items, whichever is ------------- a priority to you. Jansen will be your main damage dealer. Once ------------- you defeat all four tentacles, Obsidian Miasma shows itself, ------------- along with Mack. Achilles� heel: Magic Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pirate Orly HP: 1,480 Type: None Element: None Where To Find: Kelolon Village When you can encounter: The first time you walk around in Kelolon Village with Sed in your party. Random Battle. Enemy Skills: No skills, he just sits and gets attacked by Kelolons. The Strategy: Kill the Kelolons before they kill him! Note: This is not an enemy; Your job is to protect him. Scenarios / Dialogue: ---------- Scenario A - You enter a random battle with Orly and Kelolons. Kelolons: "This human thinks he's king of the world! Go get him!" Orly: "Yikes! These frogs're gonna kill me!" Sed: "Hey, wait, Orly! Is that you? What the heck're you doing here?" Orly: "Ah! Captain! Help me outta here!" ---------- Scenario B - You do not save Orly before he enters Critical HP. "Orly Flees From Battle" Sed: "Damn it, that bastard got away! Oh, well." ---------- Scenario C - You enter a random battle with Orly a second time. Orly: "Whoa! More frogs! Captain, help!" ---------- Scenario D - You save Orly before he enters Critical HP. Sed: "You all right, Orly?" Sed: "Gar's over at our last hideout. You get moving over there, too, okay?" Orly: "Thank you so much, Captain. I swear I will repay you for this." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Plant Dragon HP: 940 Type: Spirit Magic Element: None Where To Find: Crimson Forest When you can encounter: Any Time Sp Given: 2 Gold Given: 160G Normal Steal: Mint Powder Rare Steal: n/a Drop 1: Quality Iron Sand Drop 2: Pumice of Despair Drop 3: Hard Skin Drop 4: n/a Enemy Skills: Shadow Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Big, but weak. They use Shadow, but it shouldn't do too much ------------- damage to you. Just cast Stone on them to end their misery. ------------- Physical attacks and magic work well too. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Platinum Kelolon HP: 2,480 Type: Kelolon Element: Water Where To Find: Terrace Cave Specific Location: Terrace Cave When you can encounter: Any Time Sp Given: 10 Gold Given: 1,000 Normal Steal: Kelo-Oil Rare Steal: Death Powder Drop 1: Kelo-Oil Drop 2: Kelo-Helmet Drop 3: Kelolon Heart Drop 4: n/a Enemy Skills: Attack, Kelolon, Flee Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Nothing works on these little guys except items. Not attacks, not magic, not anything, except items. Use bombs to damage them. For extra damage, use Ground/a/us bombs to exploit their inherent elemental weakness. Achilles� heel: Groundus Bombs -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Puppet Master - Backyard Battles Class------: Light Battle Name: Puppet Master HP: 770 Type: Magic Element: None Enemy Skills: Reflect, Attack may carry Dizzy effect Susceptibility to Status Ailments: Immune to All The Strategy: Gamble works nicely until they use Reflect, then physical ------------- attacks are the way to go. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Raptor HP: 565 Type: Beast Element: Fire Where To Find: Ice Canyon When you can encounter: Any Time Sp Given: 1 Gold Given: 140G Normal Steal: Guardian Ore Rare Steal: n/a Drop 1: Magma Fragment Drop 2: Crimson Treasure Drop 3: Beast Hide Rasp Drop 4: Whetstone Enemy Skills: Cry (reinforcements), Attack may carry Chill effect. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Water Magic and Beast Killer Rings work fine, but Stone (Petrify) ------------- is just as fast. Just get them all, or they'll call for help. ------------- Blind them with Shine to stop them from being able to hit you. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Raptor - Backyard Battles Class------: Heavy Battle Name: Meat Eaters HP: 1,000 Type: Beast Element: Fire Enemy Skills: Cry, Attack may inflict Toxin or Blind effect Susceptibility to Status Ailments: Immune to All The Strategy: Water Magic and Physical attacks will most these guys fast. Keep ------------- killing them until they Cry for the Raptor boss, then go for the ------------- big finale. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Raptor Boss - Backyard Battles Class------: Heavy Battle Name: Meat Eaters HP: 2,970 Type: Beast Element: Fire Enemy Skills: Attack may inflict Toxin or Blind effect Susceptibility to Status Ailments: Immune to All The Strategy: Just use Water Magic when he appears to kill him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rarement HP: 21,120 Type: Spirit Magic Element: Fire Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 2 Gold Given: 400G Normal Steal: Pandora's Box Rare Steal: Cape of Illusions Drop 1: Pandora's Box Drop 2: Ruin Mask Drop 3: Forbidden Explosive Drop 4: n/a Enemy Skills: Shadowus, Forceus (Magic Counter), Enhance Flare, Enhance Wind, ------------- Enhance Aqua, Enhance Ground, All Flarus, All Aquaus, All Windus, ------------- All Groundus Susceptibility to Blind----: Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: This guy comes protected by 8 Elementals. First of all, you need ------------- to get rid of them to reduce the GC. Stone (petrify) the Water, ------------- Earth, and Fire Elementals, and put the Wind Elementals to sleep. ------------- Attack him with only Physical attacks, as he counters magic with ------------- Forceus. It's not too damaging, but repeated counters can be ------------- detrimental to your HP. If you take too long to kill him, he ------------- will start enhancing the Elementals' powers, cause you to take ------------- more damage. Cast Poison on him to slowly chip away his health ------------- at the beginning of the battle to make things easier. Achilles� heel: Poison -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Red Trent HP: 1,370 Type: Hardened Element: Earth Where To Find: Crimson Forest When you can encounter: Any Time Sp Given: 1 Gold Given: 150G Normal Steal: Hard Skin Rare Steal: n/a Drop 1: Quality Iron Sand Drop 2: Pumice of Despair Drop 3: Hard Skin Drop 4: n/a Enemy Skills: Power Swing (Row Attack) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Power Swing is a whopper. Kill these guys fast. Wind Magic, or ------------- physical attacks, rings if you have to. Beat these guys before ------------- they wipe you out. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Red Wilber HP: 1,280 Type: Aerial Element: Fire Where To Find: Forgotten Cave When you can encounter: Any Time Sp Given: 1 Gold Given: 200G Normal Steal: Mist of Darkness Rare Steal: Perpetual Darkness Drop 1: Dark Flame Drop 2: Perpetual Darkness Drop 3: Paralyzing Thorn Drop 4: Living Brass Enemy Skills: Flarus, Split (Multiply), All-Curse Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: An aerial killer ring works fine. Just kill them fast, or ------------- they'll multiply! Achilles� heel: Water Rings, Aerial Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Reef Worm HP: 175 Type: Organic Element: Water Where To Find: Sea of Baus When you can encounter: During the Grand Staff Investigation (Disk 1) Sp Given: 1 Gold Given: 40G Normal Steal: Cold Water Stone Rare Steal: n/a Drop 1: Magic-Luring Stone Drop 2: Paraweed Thorn Drop 3: n/a Drop 4: n/a Enemy Skills: Digestive Juice (Def. Down), Barricade, Shield Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: n/a Susceptibility to Poison---: Immune Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Equip a damage up ring, and whack it! Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rotten Dragon HP: 5,680 Type: Organic Element: Earth Where To Find: Forgotten Cave When you can encounter: Any Time Sp Given: 2 Gold Given: 1,000G Normal Steal: Dragon Scale Rare Steal: Decaying Particle Drop 1: Dragon Scale Drop 2: Byproduct X Drop 3: Decaying Particle Drop 4: Gravestone of Fear Enemy Skills: Rotten Gas (All-Curse), Ground Shake Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Wind Magic, Organic Killer Rings. Achilles� heel: Wind Rings, Wind Magic, Organic Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rough Eater - BOSS HP: 1,360 Type: Organic Element: Earth Where To Find: Black Cave - Great Hall of Foul Creatures When you can encounter: During your first visit to the Black Cave Sp Given: 1 Gold Given: 160G Normal Steal: n/a Rare Steal: n/a Drop 1: Sharp Beak Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Attack may cause Curse. Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: These guys only appear during a single part of the game, and they ------------- are actually very easy to kill, even with just physical attacks. ------------- Just whack away with Organic Killer rings or just plain attacks. ------------- (Is it just me, or do these guys remind you of the shriekers in ------------- the movie "Tremors 2"?). You should equip the Anti-Curse ability ------------- which you can learn from an accessory found in this very cavern, ------------- back in the tunnel leading to this open area. Use Wind Magic if ------------- these guys give you too much trouble. Use Wind Mine if you're ------------- actually getting killed. Achilles� heel: Organic Killer Rings, Wind Magic, Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rough Servant HP: 1,360 Type: Organic Element: Earth Where To Find: In the Black Cave's final area When you can encounter: During your Disc 2 quest to get to Gohtza. Sp Given: 1 Gold Given: 160G Normal Steal: n/a Rare Steal: n/a Drop 1: Sharp Beak Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Normal Physical Attack, Rush Magical Attacks: Jealousy Status Attacks: Both Physical Attacks may cause Curse. Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: Use all 4 Immortals. If you have Gamble, use Mack as your fifth ------------ character. If not, use Cooke as a healer. Kaim and Seth in the ------------ front row, everyone else in the back. Equip Anti-Curse and ------------ Anti-Petrify to avoid any ailments being inflicted during this ------------ battle. Equip any defensive skills you have to prevent too much ------------ damage from being taken. This isn't a tough battle. The Strategy: If you have Gamble, equip everyone with a Lv 2 Spirit Magic skill ------------- or accessory, and cast gamble on them constantly. If not, keep ------------- Cooke on healing duty and go to town on them with Bio Killer, ------------- Wind, Damage Up, or Critical Up rings. If Queen uses Pheromone, ------------- then three of the Rough Servants will be inflicted with the ------------- ailment "Delinquency". This causes them to attack the other ------------- Rough Servant with "Jealousy", a weak Earth Based magic. The ------------- one inflicted with the Pheromone will become inflicted with the ------------- ailment "Frenzy". This causes him to attack with an extremely ------------- strong physical based attack called "Rush". It hurts. It's ------------- always a good idea to target the Frenzied Servant first, but if ------------- you take out the queen fast, you won't even have to deal with ------------- this ability. Achilles� heel: Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rough Queen - BOSS HP: 1,560 Type: Organic Element: Earth Where To Find: In the Black Cave's final area When you can encounter: During your Disc 2 quest to get to Gohtza. Sp Given: 10 Gold Given: 5,000G Normal Steal: Slot Seed Rare Steal: n/a Drop 1: Slot Seed Drop 2: n/a Drop 3: n/a Drop 4: n/a --- Enemy Skill Breakdown Physical Attacks: Normal Physical Attack Magical Attacks: None Status Attacks: Cry, Flee, Physical Attack may carry Petrify effect, Pheromone Counter Attacks: None --- Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune Preparation: Use all 4 Immortals. If you have Gamble, use Mack as your fifth ------------ character. If not, use Cooke as a healer. Kaim and Seth in the ------------ front row, everyone else in the back. Equip Anti-Curse and ------------ Anti-Petrify to avoid any ailments being inflicted during this ------------ battle. Equip any defensive skills you have to prevent too much ------------ damage from being taken. This isn't a tough battle. The Strategy: ------------- If you have Gamble, equip everyone with a Lv 2 Spirit Magic skill ------------- or accessory, and cast gamble on them constantly. This is a very ------------- quick and easy win. You can even go after the queen first if you ------------- like as Gamble ignores GC and Defense, directly targeting HP. If ------------- you don't have gamble, equip Sarah and Ming with black magic and ------------- cast Wind/a/us for extra elemental damage. Have Kaim and Seth ------------- attack with Bio-Killer, Wind, Damage Up, or Critical Up rings. ------------- Queeny can summon more Rough Servants if you kill some, but the ------------- GC doesn't return; Kill of the initial four Rough Servants, then ------------- focus on the Queen (now with 0 GC), then focus on any other ------------- Servants that were called in. If the Queen flees, track her down ------------- and fight her again. She's the Red Dot on your minimap. Achilles� heel: Gamble Author's Note: This is the only battle in the game where you can obtain an -------------- extra Slot Seed. Steal a Slot Seed from the queen, then bring -------------- her to Critical HP without killing her. She will then flee from -------------- the battle allowing you to chase her. In the second battle, -------------- just kill her normally and she will drop another Slot Seed. -------------- This can only be done once; i.e. You can only obtain 2 Slot -------------- Seeds from her total. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Roxian - BOSS HP: n/a Type: None Element: None Where To Find: Uhra, Amphitheatre of the Sky When you can encounter: After you defeat the Mud Puppets with Tolten. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Flare, Wind, Aqua, Ground Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: You aren't meant to lose this battle, so don't worry too much. ------------- Just use the option "Inquire" until the game lets you attack, ------------- then Attack or Power Hit him a few times, and he'll go down. You ------------- have a lot of nice healing items if you somehow lose enough life ------------- to need them. Use anything you have, as it is all confined to ------------- this battle. Tolten and Roxian will discuss Uhra and the Royal ------------- Bloodline. Achilles� heel: Tolten -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sarbella HP: 260 Type: Beast Element: Fire Where To Find: Ipsilon Mountains When you can encounter: Any Time Sp Given: 1 Gold Given: 30 Normal Steal: Healing Medicine Rare Steal: n/a Drop 1: Healing Medicine Drop 2: Beast's Horn Drop 3: n/a Drop 4: n/a Enemy Skills: Roar (Attack Up) Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: If you are fighting these guys the first time around, they can be ------------- a little tough, just be relentless, and keep attacks with Rings. ------------- They will go down soon. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Savage Bat HP: 4,080 Type: Aerial Element: Wind Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 1 Gold Given: 180G Normal Steal: Mana Bottle Rare Steal: Wyvern's Sharp Claw Drop 1: Wyvern's Sharp Claw Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Aerial Killer Rings and Fire Magic work fine, Petrifaction is ------------- a little faster. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Schin Beetle HP: 400 Type: Organic Element: Wind Where To Find: Crimson Forest When you can encounter: Any Time Sp Given: 1 Gold Given: 80G Normal Steal: Sandman's Seal Rare Steal: n/a Drop 1: Wind Seal Leaf Drop 2: Sandman's Seal Drop 3: n/a Drop 4: n/a Enemy Skills: Wind, Sleep Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Tough little cookies. Fire works nicely, as do physical attacks. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Seagull HP: 1,090 Type: Aerial Element: Fire Where To Find: Burning Cave When you can encounter: Anytime Sp Given: 2 Gold Given: 300G Normal Steal: Monster Bird's Plume Rare Steal: Phoenix Tail Drop 1: Sharp Beak Drop 2: Monster Bird's Plume Drop 3: Seal Cross Drop 4: n/a Enemy Skills: All-Seal Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Equip the skill "Anti-Seal", as this foe loves to cast it nearly ------------- every turn. Water Magic and Aerial Killer Rings will do him in, ------------- though it may take a bit. Achilles� heel: Aerial Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Security Eye HP: 120 Type: Mechanical Element: None Where To Find: White Boa (Disk 1) When you can encounter: During imprisonment on White Boa. Sp Given: 1 Gold Given: 5 Normal Steal: Junk Parts Rare Steal: n/a Drop 1: Junk Parts Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: This Eyeball can summon Guard Beasts and Numara Soldiers to aid ------------- it in battle. (Alarm Lv 2, Alarm Lv 1) Susceptibility to Blind----: n/a Susceptibility to Curse----: n/a Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: n/a Susceptibility to Poison---: Immune Susceptibility to Seal-----: n/a Susceptibility to Sleep----: Immune Susceptibility to Terror---: n/a Susceptibility to Toxin----: n/a Susceptibility to Virus----: n/a The Strategy: Kill it first so you don't have to deal with reinforcements. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Self-Claimed Lv 99 HP: 770 Type: Kelolon Element: Water Where To Find: Kelolon Village When you can encounter: During the Kelolon Battles, Round 3 Sp Given: 1 Gold Given: 0 Normal Steal: Kelolon's Soul Rare Steal: n/a Drop 1: Kelolon's Soul Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Attack (may cause Blind), Counter-Copy Magic Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Equip Light Tens to prevent Blind, then go to town with Kelo- ------------- Killer Rings. Stay healed, he can hit harder than the other ------------- Kelolons. Stay with attacks, as he will Counter your magic with ------------- the same spell you used on him. Achilles� heel: Kelo-Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shilda HP: 760 Type: Magic Element: Fire Where To Find: Grand Staff When you can encounter: Lower Section of Grand Staff Sp Given: 1 Gold Given: 10G Normal Steal: Gutsy Cloth Rare Steal: Blood Cloth Crystal Drop 1: Living Brass Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Wall Guard, Toxin, Combo Strikes Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Anti-Poison! This girl's toxin can mess you up. One physical ------------- attack should take her down. Magic Killer Rings help out. Achilles� heel: Magic Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shilda HP: 2,110 Type: Magic Element: Fire Where To Find: Grand Staff When you can encounter: Upper Section of Grand Staff Sp Given: 1 Gold Given: 200G Normal Steal: Gutsy Cloth Rare Steal: Blood Cloth Crystal Drop 1: Living Brass Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Wall Guard, Toxin, Combo Strikes Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Anti-Poison! This girl's toxin can mess you up. One physical ------------- attack should take her down. Magic Killer Rings help out. Achilles� heel: Magic Killer Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Silver Kelolon - Type 1 HP: 290 Type: Kelolon Element: Water Where To Find: Crimson Forest When you can encounter: Any Time Sp Given: 5 Gold Given: 300G Normal Steal: Mana Herb Rare Steal: n/a Drop 1: Seed of Terror Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Kelolon Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Attack as fast as you can, because odds are that this enemy, like ------------- any Silver-Coated Kelolon in the game, will Flee on it's second ------------- turn. Good SP and Gold if you manage to kill it though! Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Silver Kelolon - Type 2 HP: 980 Type: Kelolon Element: Water Where To Find: Numara Atoll When you can encounter: Any Time Sp Given: 8 Gold Given: 600 Normal Steal: Mana Herb Rare Steal: n/a Drop 1: Rainbow Coral Drop 2: Glacial Ice Drop 3: n/a Drop 4: n/a Enemy Skills: Kelolon Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Even when your party is in the LV 90's, this foe is still hard to ------------- hit! Try using Reduce Casting Time, and Casting Support on mages, ------------- and having them cast Gamble. This spell bypasses Defense and ------------- evasion, giving you a small glimmer of hope. Want to SP and Gold ------------- farm? This foe is great to practice on! Achilles� heel: Gamble Magic -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Snowi HP: 1,000 Type: Organic Element: Water Where To Find: Snowfields of the Northern Land Specific Location: Snowfields of the Northern Land When you can encounter: Any Time Sp Given: 1 Gold Given: 160G Normal Steal: Magic-Sealing Vase Rare Steal: Star Absorber Drop 1: Magic-Storing Stone Drop 2: Star Absorber Drop 3: n/a Drop 4: n/a Enemy Skills: Attack may carry Chill/Freeze status. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: These are just annoying little flying fairies. A couple of ------------- physical attacks will bring them down for the count. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Soul Armor HP: 350 Type: Magic Element: None Where To Find: Old Sorceress' Mansion Specific Location: Courtyard When you can encounter: Any Time Sp Given: 1 Gold Given: 120G Normal Steal: Frontier Siderite Rare Steal: n/a Drop 1: Quality Iron Sand Drop 2: Seed of Terror Drop 3: n/a Drop 4: n/a Enemy Skills: Seal, Minda, Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Use magic attacks! Any magic. Stone works nicely too. Achilles� heel: Stone (Petrify) Special Note: This enemy is immune to Physical Attacks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Soul Eater Bug HP: 430 / 460 Type: Organic Element: Wind Where To Find: Crimson Forest When you can encounter: Any Time Sp Given: 1 Gold Given: 85G Normal Steal: Anti-Paralysis Herb Rare Steal: n/a Drop 1: Insect Innards Drop 2: Paraweed Thorn Drop 3: n/a Drop 4: n/a Enemy Skills: Prism Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Sleep Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: If you are strong enough, kill the Spituras in front of it to ------------- stop it from becoming stronger. Otherwise, Fire spells and well ------------- placed physical attacks will squash this bug for good. Keep in ------------- mind, the more Spitura's absorbed, the stronger this foe is. Achilles� heel: Stone (Petrify) Author's Note: If a soul eater "Absorbs" a Spitura, the SP, Gold, and Loot that the Spitura would drop is also "Absorbed" into the Bug, and will be given to you at the end of the battle, so no need to worry about loss of stuff! This enemy appears at a higher level in certain areas here, hence, the multiple HP stat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spitura HP: 200 / 220 Type: Magic Element: Fire Where To Find: Crimson Forest When you can encounter: Any Time Sp Given: 1 Gold Given: 60G Normal Steal: Mana Herb Rare Steal: n/a Drop 1: Blood Sucking Needle Drop 2: Insect Innards Drop 3: n/a Drop 4: n/a Enemy Skills: Flare, Slower, Flare Mine Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Immune The Strategy: These little guys pack a whollup with their Flare spell. Kill ------------- them with Physical Attacks or Water Spells. If Soul Eater Bug ------------- absorbs them, less enemies for you to kill! Yay! Achilles� heel: n/a Author's Note: This enemy appears at a higher level in certain areas here, hence, the multiple HP stat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Striker HP: 515 Type: Mechanical Element: None Where To Find: On The Aurora Bound Train (Disk 3) When you can encounter: During the Train Hijacking period of the game. Sp Given: 0 Gold Given: 0 Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Sleep-Shot Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Attack it with Mechanical Killer Rings Achilles� heel: Mechanical Killer Rings (Spartan Ring is Great!) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Subel the Hound - Backyard Battles Class------: Super Heavy Battle Name: Master Ring User HP: 81,950 Type: Beast Element: None Enemy Skills: Susceptibility to Status Ailments: Vulnerable to Poison, Virus, and Toxin. The Strategy: Equip Status Ailment rings that cause Poison, virus, or best of ------------- all, Toxin. Lv 3 preferably. Hit perfect, and Subel will die ------------- in a few short turns. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tempter HP: 550 Type: Magic Element: None Where To Find: Old Sorceress' Mansion When you can encounter: Any Time Sp Given: 1 Gold Given: 120G Normal Steal: Waterfall Cluster Rare Steal: n/a Drop 1: Cold Water Stone Drop 2: Mysterious Perfume Drop 3: n/a Drop 4: n/a Enemy Skills: Soul Absorb, Stone, Powera Susceptibility to Blind----: Immune Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: These guys can wreck you up fast. Physical attacks work best. ------------- Attack hard, and attack fast. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Trooky HP: 920 Type: None Element: Fire Where To Find: The Great Ancient Ruins Hanging Corridor, Lunar Palace When you can encounter: Any Time Sp Given: 1 Gold Given: 150G Normal Steal: Bent Needle Rare Steal: Jet Black Cloth Drop 1: Purgatory Ore Drop 2: Thief's Charm Drop 3: Brass Key Drop 4: n/a Enemy Skills: Attack, Steal Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Cast Virus on the Trooky and then attack it with Physical attacks ------------- or Strong magic. Be careful, they can steal from you until you ------------- Defeat the Trooky Queen (after a Trooky steals the Trooky ------------- Talisman from you) Achilles� heel: Virus -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Trooky (Queen's Support Trooky x4) HP: 655 Type: None Element: Fire Where To Find: The Great Ancient Ruins Hanging Corridor, Lunar Palace When you can encounter: Any Time Sp Given: 1 Gold Given: 150G Normal Steal: Bent Needle Rare Steal: Jet Black Cloth Drop 1: Purgatory Ore Drop 2: Thief's Charm Drop 3: Brass Key Drop 4: n/a Enemy Skills: Attack may inflict a random status ailment. Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Cast Virus on the Trooky and then attack it with Physical attacks ------------- or Strong magic. Achilles� heel: Virus -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Trooky Queen HP: 3,460 Type: None Element: Fire Where To Find: The Great Ancient Ruins When you can encounter: In the Lunar Palace of the Great Ancient Ruins ----------------------- After a Trooky steals from you. Sp Given: 1 Gold Given: 500G Normal Steal: Invisibility Potion Rare Steal: Master Thief Tool Drop 1: Invisibility Potion Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Item Blast, Shadowa Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: She can hurt you pretty bad with Item Blast, just use Damage-Up ------------- rings and strong magic to bring her down fast. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Trooky Queen (with Trooky Talisman) HP: 4,840 Type: None Element: Fire Where To Find: The Great Ancient Ruins When you can encounter: In the Lunar Palace of the Great Ancient Ruins ----------------------- After a Trooky steals Trooky Talisman from you Sp Given: 1 Gold Given: 500G Normal Steal: Sorcerer's Bracelet Rare Steal: n/a Drop 1: Sorcerer's Bracelet Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: All-Flara, All-Aquara, All-Grounda, All-Winda, All-Paralysis, ------------- All-Stone, Item Blast Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Equip Anti-Stone and Anti-Paralysis along with Elemental ------------- Nullifying skills to reduce, nullify, or absorb damage. Equip ------------- Damage-Up and Critical-Up rings to kill her for good. ------------- Once you kill her this time around, Trookys will stop stealing ------------- from you. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Uhran Guardsman HP: 840 Type: None Element: None Where To Find: Experimental Staff (Disk 2) When you can encounter: During your visit to the Experimental Staff Sp Given: 1 Gold Given: 160G Normal Steal: Gate Pass Rare Steal: n/a Drop 1: Bent Needle Drop 2: Whetstone Drop 3: Beast Hide Rasp Drop 4: n/a Enemy Skills: When attacking, they may inflict poison and/or formation ------------- paralysis on you. They can also Guard against your attacks, ------------- reducing any physical damage to Zero. They also use Wall-Guard. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: Vulnerable Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: n/a Susceptibility to Virus----: Vulnerable The Strategy: This guy is incredibly weak. A couple well placed physical ------------- attacks will beat him to the ground. Just make sure to steal a ------------- few Gate Passes. This is the only way to get them in the entire ------------- game, and you do need at least One! If you want to spend a few ------------- minutes stealing without worrying about being beat up too bad by ------------- a group of 5 of them, use Shine (blind effect) to lower their ------------- accuracy to a measly number, then steal away! Also, equip the ------------- Anti-Poison ability just to be safe. Achilles� heel: Use Stone to petrify him, or Sleep to knock him out. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Uhran Infantry - Type 1 HP: 200 Type: None Element: None Where To Find: Uhra back alleys and sewer When you can encounter: Shortly after Tolten becomes a playable character. Sp Given: 1 Gold Given: 200G Normal Steal: Seed of Terror Rare Steal: Manacles of Despair Drop 1: Gutsy Cloth Drop 2: Seed of Terror Drop 3: Mirror Stone of Fear Drop 4: n/a Enemy Skills: Order, They can Guard against attacks. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: n/a Susceptibility to Virus----: Vulnerable The Strategy: Seth and Tolten should just attack. use Damage causing rings. If ------------- you have an accessory that grants up to Lv3 Black Magic, equip ------------- Seth with it and Stone (Petrify) them. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Uhran Infantry - Type 2 HP: 980 Type: None Element: None Where To Find: Uhra- Amphitheatre of the sky When you can encounter: During Seth and Toltens trip to the Castle Sp Given: 1 Gold Given: 200G Normal Steal: n/a Rare Steal: n/a Drop 1: n/a Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: The Gohtzan and Uhran infantry will fight amongst each other. ------------- Kill them with damage rings, and take turns between each type of ------------- soldier. The more damage they do to each other, the better. Achilles� heel: n/a -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Uncle Kelolon HP: 700 Type: None Element: None Where To Find: Kelolon Village When you can encounter: During the Kelolon Battles, Round 2 Sp Given: 1 Gold Given: 0 Normal Steal: Kelo-Vitamin Rare Steal: n/a Drop 1: Kelo-Vitamin Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: This is my wife (calls in Wifeena), Attack Dialogue: "Yikes! I'm in trouble! C'mon, help me out, my wife!" "Gah hah hah hah! "This is the power of my love, human! Surprised?" "Nothing like your wife's home cooking. Kelolon power, up!" Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: He just attacks you until he enters critical HP, then he summons ------------- his wife, Wifeena. Just attack him with Damage-Up or Critical-Up ------------- rings; Use Gamble if you have it. Achilles� heel: Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Unidentified Life Form HP: 510 Type: Magic Element: None Where To Find: Old Sorceress' Mansion When you can encounter: Any Time Sp Given: 1 Gold Given: 160G Normal Steal: Sun Crystal Rare Steal: n/a Drop 1: Magma Fragment Drop 2: Black Pearl Powder Drop 3: n/a Drop 4: n/a Enemy Skills: Fear, Shine Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: You must attack this foe with physical attacks, as it is immune ------------- to all Elemental Magics and all Status Ailments. Make sure to ------------- remove any Rings that could potentially add magic to your attack, ------------- as this foe will consider it a magical attack regardless of if ------------- you use the ring or get a "bad" purposely. Just take it off. Achilles� heel: Physical Attacks -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Veteran Soldier Galis - Backyard Battles Class------: Super Heavy Battle Name: Master Ring User HP: 37,290 Type: None Element: None Enemy Skills: Order, Annihilation, Healus, Coverus, Shieldus, Powerus, Speeda, ------------- Fear, Prismus Susceptibility to Status Ailments: Immune to All The Strategy: This guy is hard. Immortals are your friends, since they can ------------- automatically revive after 2 turns. This guy will counter EVERY ------------- attack you throw at him with one of many annoying abilities. ------------- This fight is slow, and long, but just keep attacking him and he ------------- will go down eventually. Damage up and Critical up rings are key ------------- to doing more damage than he heals himself for. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Water Elemental HP: 9640 Type: Aerial Element: Water Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 1 Gold Given: 200G Normal Steal: Glacial Ice Rare Steal: Sealing Stone Drop 1: Spent Magic Engine Drop 2: Magic-Sealing Feather Drop 3: Seal Cross Drop 4: Sealing Stone Enemy Skills: Aquaus, All-Aquaus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: Equip Elemental Resistant Skills, and his attacks become a joke. ------------- Use Stone to end his life quickly. Use sleep to pacify him. Achilles� heel: Stone (petrify)/ Sleep -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Water Beast HP: 2,990 Type: Beast Element: Water Where To Find: The Great Ancient Ruins, Lunar Palace When you can encounter: Any Time Sp Given: 2 Gold Given: 500G Normal Steal: Sun Crystal Rare Steal: Beast King's Claw Drop 1: Purgatory Ore Drop 2: Raging Beast's Eye Drop 3: Unicorn's Horn Drop 4: Adamantine Ore Enemy Skills: Riptide (All Water), Lost (upon death), Sacred Pillar Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: Earth Magic and Beast Killer rings work fine, just be sure to ------------- cast Barricade/a/us magic to stay healthy from his Riptide. It ------------- is a Water based magic attack, so Water Resistance works well. Achilles� heel: Death (black magic) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Weed HP: 930 Type: Organic Element: Water Where To Find: Ice Canyon When you can encounter: Any Time Sp Given: 1 Gold Given: 180G Normal Steal: Demon Sculpture Rare Steal: n/a Drop 1: Cold Water Stone Drop 2: Rainbow Coral Drop 3: Sandman's Seal Drop 4: Nightmare Seal Enemy Skills: Virus, Slower, All-Aquara, Speeda Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Immune The Strategy: They are an annoying support plant, so use Earth Magic and Bio ------------- Killer Rings to end his life. If he's in the back row, use Stone ------------- or Poison to kill him automatically so you can focus on the front ------------- row. Achilles� heel: Stone (Petrify)/ Poison / Toxin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- White Beast HP: 20,840 Type: Beast Element: Water Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 2 Gold Given: 500 Normal Steal: Beast King's Claw Rare Steal: Replica Staff Drop 1: Living Brass Drop 2: Unicorn's Horn Drop 3: Forbidden Explosive Drop 4: n/a Enemy Skills: Shadowus, Lost (Counter at KO) Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: His HP makes him a pain, but just keep wailing on him with any ------------- attack type you want. Beast Killer rings are great with Earth ------------- type Magic. Once you reduce his HP to 0, he will cast "Lost" ------------- before he dies; This has a small chance of expelling a character ------------- from your party. One item of note, he is 100% vulnerable to the ------------- black magic spell "Death". Use it, he dies. Achilles� heel: Death (black magic) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- White Dog - Backyard Battles Class------: Light Battle Name: Two Eyeballs HP: 1,360 Type: Beast Element: None Enemy Skills: Attack may carry Paralysis effect. Susceptibility to Status Ailments: Immune to All The Strategy: Beast Killer Rings, Magic, Physical attacks; just wail on this ------------- dog until it yelps and dies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- White Terror HP: 1,190 Type: Beast Element: Earth Where To Find: Frozen Trail When you can encounter: Any Time Sp Given: 2 Gold Given: 280G Normal Steal: Gutsy Cloth Rare Steal: Blood Cloth Crystal Drop 1: Quality Iron Sand Drop 2: Nutrition of the Earth Drop 3: Beat Stone Drop 4: n/a Enemy Skills: It just attacks you. Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Defensive spells are nice to have equipped, or cast. He hits ------------- hard, so be ready to take a beating. A nicely placed Stone spell ------------- will end it's life in 2 turns. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- White Wilber HP: 1,280 Type: Aerial Element: Water Where To Find: Forgotten Cave When you can encounter: Any Time Sp Given: 1 Gold Given: 200G Normal Steal: Giant Feeler Rare Steal: Invisibility Potion Drop 1: Bug's Stomach Drop 2: Black Monster Bug Oil Drop 3: Necrosis Mold Drop 4: Living Brass Enemy Skills: Aquas, Split (Multiply), All-Curse Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Vulnerable The Strategy: An aerial killer ring works fine. Just kill them fast, or ------------- they'll multiply! Achilles� heel: Earth Rings, Aerial Rings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wifeena HP: 160 Type: Kelolon Element: Water Where To Find: Kelolon Village When you can encounter: During the Kelolon Battles, Round 2 Sp Given: 1 Gold Given: 0 Normal Steal: Healing Medicine Rare Steal: n/a Drop 1: Healing Medicine Drop 2: n/a Drop 3: n/a Drop 4: n/a Enemy Skills: Heala, Barricadus, Shieldus, Attack Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Immune The Strategy: She can cast Defensive spells, and prefers to use them on Uncle ------------- Kelolon. Once he is protected, she will attack you. Gamble ------------- Magic will take her out in one hit if you have it, otherwise ------------- stick with Kelo-Killer Rings. Achilles� heel: Kelo-Killer Rings/ Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wild Earth Ball - Backyard Battles Class------: Medium Battle Name: Poor Little Kelolon! HP: 1,880 Type: Magic Element: Earth Enemy Skills: Grounda, All-Grounda Susceptibility to Status Ailments: Immune to All The Strategy: Wind spells. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wild Fire Ball - Backyard Battles Class------: Medium Battle Name: Poor Little Kelolon! HP: 1,880 Type: Magic Element: Fire Enemy Skills: Flara, All-Flara Susceptibility to Status Ailments: Immune to All The Strategy: Water spells. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wild Wind Ball - Backyard Battles Class------: Medium Battle Name: Poor Little Kelolon! HP: 1,880 Type: Magic Element: Wind Enemy Skills: Winda, All-Winda Susceptibility to Status Ailments: Immune to All The Strategy: Fire spells. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wind Elemental HP: 9640 Type: Aerial Element: Wind Where To Find: Temple of Enlightenment When you can encounter: Any Time Sp Given: 1 Gold Given: 200G Normal Steal: Fujin Drum Rare Steal: Fairy's Cradle Drop 1: Demon Sculpture Drop 2: Sandman's Seal Drop 3: Nightmare Seal Drop 4: Fairy's Cradle Enemy Skills: Windus, All-Windus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Immune The Strategy: Equip Elemental Resistant Skills, and his attacks become a joke. ------------- Use sleep to pacify him, then Fire Spells. Aerial Killer rings ------------- work fine too. He isn't Vulnerable to Stone like his Elemental ------------- brethren. Achilles� heel: Sleep -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wind Sphere HP: 620 Type: Magic Element: Wind Where To Find: The Great Ancient Ruins When you can encounter: Any Time Sp Given: 1 Gold Given: 160G Normal Steal: Gale Wing Rare Steal: Round Spirit Stone Drop 1: Fujin Drum Drop 2: Round Spirit Stone Drop 3: Adamantine Ore Drop 4: Living Brass Enemy Skills: Windus Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Vulnerable Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Vulnerable Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Fire magic works fine. Virus will chip away at his Hp, Stone ------------- (Petrify) works fine as well. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wise Man - Backyard Battles Class------: Light Battle Name: The Festival of Magic HP: 770 Type: Magic Element: Water Enemy Skills: Groundus, Toxin, All-Seal, Windus Susceptibility to Status Ailments: Immune to All The Strategy: Earth Magic, Gamble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Yeti HP: 2,790 Type: Beast Element: Earth Where To Find: Snowfields of the Northern Land When you can encounter: Any Time Sp Given: 2 Gold Given: 300G Normal Steal: Manacles of Despair Rare Steal: Death Powder Drop 1: Iron Ball of Ruin Drop 2: Gravestone of Fear Drop 3: Adamantine Ore Drop 4: Sealing Stone Enemy Skills: Reversa, Sacrifice/Reversa, Full Swing (Row Attack) Susceptibility to Blind----: Immune Susceptibility to Curse----: Immune Susceptibility to Dizzy----: Immune Susceptibility to Kelolon--: Immune Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Immune Susceptibility to Poison---: Vulnerable Susceptibility to Seal-----: Immune Susceptibility to Sleep----: Immune Susceptibility to Terror---: Immune Susceptibility to Toxin----: Vulnerable Susceptibility to Virus----: Immune The Strategy: This foe is always protected by other enemies. He can attack one ------------- of your party members, use Full Swing to attack a whole row; He ------------- can use Reversa (Damage = Life Lost) when his life is low, and he ------------- can also cast Sacrifice to lower his own life to 1 while casting ------------- Reversa immediately after, making you take Thousands of points of ------------- damage. Be careful! Achilles� heel: Poison, Wind Rings, Wind Spells -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zagan HP: 1,200 Type: Beast Element: Earth Where To Find: Black Cave When you can encounter: Any Time Sp Given: 2 Gold Given: 170G Normal Steal: Frontier Siderite Rare Steal: n/a Drop 1: Whetstone Drop 2: Beast's Horn Drop 3: Seed of Terror Drop 4: n/a Enemy Skills: Roar (attk +), Power Crush Susceptibility to Blind----: Vulnerable Susceptibility to Curse----: Vulnerable Susceptibility to Dizzy----: n/a Susceptibility to Kelolon--: n/a Susceptibility to Paralyze-: Immune Susceptibility to Petrify--: Vulnerable Susceptibility to Poison---: Immune Susceptibility to Seal-----: Vulnerable Susceptibility to Sleep----: Vulnerable Susceptibility to Terror---: Immune Susceptibility to Toxin----: Immune Susceptibility to Virus----: Vulnerable The Strategy: Beast Killer Rings and Wind Magic. Bash these guys with Physical ------------- attacks hard, but do it fast as their roar can increase their ------------- Attack power. Petrify them for a quick kill. Achilles� heel: Stone (Petrify) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This concludes the Enemy Encylopedia FAQ ------------------------------------------------------------------------------- Thank you for taking the time to read my FAQ! If you have another spare moment, please send a quick thank you in my direction. It really makes the time spent creating this well worth it. I appreciate you all and wish you a wonderful gaming time and a joy filled life. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Sakura Yule/Sean Yule -End of Document