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XBOX 360 ACHIEVEMENT GUIDE V. 1.00
By: neeker
Gamertag: neeker75
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DISCLAIMER AND LEGAL STUFF
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This FAQ can be posted on:
- GameFAQs.com
- Neoseeker.com
- 1UP.com
- SuperCheats.com
and their associates only. Please do not ask whether you can post this
on your site if you are not from the above. It's getting too difficult
to keep track.
If you happen to see anyone other than the above hosting this, please
let me know so that I can feed them to the sharks, torture their feet
with a feather and throw them into a mall infested with zombies.
Also, please note that, as with most gaming guides:
+ + + THIS GUIDE CONTAINS SPOILERS! + + +
If you can get offended by spoilers, please don't use a guide.
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CONTENTS
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1. Contact Information
2. Introduction
3. Episode One Achievements
4. Episode Two Achievements
5. Episode Three Achievements
6. Episode Four Achievements
7. Episode Five Achievements
8. Episode Six Achievements
9. Episode Seven Achievements
10. Conclusion
Version history
Credits
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1. CONTACT INFORMATION
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Hi, I'm Lestor Wong. I post on GameFAQ.com/ GameSpot.com by the
username "neeker".
Feedback for this document can be directed to lestor underscore wong
at yahoo dot com. You may check out my other works here:
http://www.gamefaqs.com/features/recognition/52881.html
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2. INTRODUCTION
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Lost: Via Domus is a spin-off videogame based on the hit TV series
Lost. In the game, you play as Elliott Maslow (who looks a little like
Frank West from Dead Rising), a fellow survivor of Flight 815.
Suffering from amnesia, you'll play through the game by exploring the
island, solving puzzles and finding fragments of your memory as you
progress.
The Xbox 360 version of the game has 30 achievements totalling the
usual 1,000 points. A handful of these are optional, and easily
missable. This guide will show you where and when to find them.
Instead of explaining how to get the achievements by categories (like
what I usually do in my guides), I'll separate them by episodes.
Meaning, you can play through the game once and unlock get all the
achievements as you progress through the game without replaying the
episodes. I hope you'll find this presentation more beneficial than a
categorized list, especially due to the structure of the game.
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3. EPISODE ONE ACHIEVEMENTS
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This is an introductory episode that gives you 60G from 10 minutes of
doing basically nothing. Take note of the "ghost" figure you meet in
the beginning.
815 (20)
--------
Description: Discover all the memories in Flashback 1
This is the first of six flashback achievements in the game. During
flashbacks, you'll need to take a photo, "remember" the moment when it
was taken, and examine three items to unlock the achievement.
Moments into the game, you'll bump into Kate. Talk to her on all the
options until your first flashback occurs. Notice before the flashback,
a torn photograph will be shown to you. This basically tells you the
exact moment when you need to take the required photo.
For this flashback, take a photo of:
- Kate in handcuffs.
The three items to examine are (in any order):
- Backpack (on the ground)
- Magazine (on the left seat)
- Photo (on the left seat)
The achievement will unlock upon examining the third item.
SAVE THE CASTAWAYS (15)
-----------------------
Description: Prevent the fuse leak from igniting
After talking to Kate, you'll follow a dog to the crash site. You'll
find Jack there. Talk to him, and he'll ask you to prevent a fuse leak
on the plane.
Go to the back of the plane to find a fuse panel. Solve the fuse
puzzle (very easy) and you'll unlock this achievement.
CRASH SURVIVOR (25)
-------------------
Description: Complete Episode 1
After saving the castaways, the episode will end and the achievement
will unlock.
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4. EPISODE TWO ACHIEVEMENTS
----------------------------------------------------------------------
The highlights of this episode is a walk through the dark cave, and
another fuse puzzle (this one is slightly harder than the last one).
Both events carry no achievement points, but you'll need to do them
to progress the story.
SWEET MEMORY (20)
-----------------
Description: Discover all the memories in Flashback 2
The trigger person for this flashback is, again, Kate. Talk to her
once the episode begins. After exhausting the conversational options,
the "ghost" figure appears at the sea. Go "talk" to this figure to
trigger the flashback.
For this flashback, take a photo of:
- Lisa (that's the name of said "ghost") and the fisherman
NOTE: The fisherman must be in the photo.
The three items to examine are (in any order):
- Diary (on the right chair)
- Recorder (on the stand with some beer bottles, on the left)
- Newspaper (on the left chair)
LOCATE THE COCKPIT (25)
-----------------------
Description: Complete Episode 2
The hardest part of this episode is to actually get past the dark
cave. You must be in the light most of the time, lest the black smoke
consumes you. Trade for at least two torches with Locke so that you
can have a light source to work with in the cave. To equip the torch,
press up on your D-Pad and select it.
Press X to light the torch (the lighter is given FOC to you), and then
walk towards lighted areas in the cave. The general direction I
remember was straight (linear) past two lighted areas, then right to
a lighted area with leaves. In this area, there's only one narrow path
to walk on, so be careful or you'll fall to your death into dark pits.
After that, you'll find a waterfall, go past it on another linear path
and you should reach an area with two waterfalls ahead. Go through the
right one, and then left and you'll find the body of a polar bear.
From here it's just straight ahead till the end.
Note that the torch extinguishes and loses lifespan when swarmed by
bats and going through water. This is why I suggested carrying two of
them. If you've enough items to trade, you may want to trade for a
lantern (if Locke has it now) instead since it lasts longer and
doesn't get affected by bats and water. If you need more items for
trade, roam the beach and jungle for coconuts, papayas and water
bottles.
After getting past the cave, you'll reach the area where the cockpit
of the plane is. Get into plane. The storage compartment is locked.
You'll find two fuse panels nearby. Examine the one on the right, and
pick up all the fuses there. Then, activate the one on the left and do
the puzzle.
After completing the puzzle, go back to the storage compartment and
pick up your camera.
Leave the plane now and the episode will end for the achievement.
----------------------------------------------------------------------
5. EPISODE THREE ACHIEVEMENTS
----------------------------------------------------------------------
You can now begin the photo-taking sidequests with the re-possession
of your camera, yay!
BEIND THE GLASS (20)
--------------------
Description: Discover all the memories in Flashback 3
The trigger person for this flashback is Locke. Talk to him by the
tent, and ask him to pass you the laptop battery. He refuses, and the
flashback will kick in.
For this flashback, take a photo of:
- Locke (left, in the wheelchair) and Lisa (who's talking to Rico)
NOTE: This one is rather tricky to get the right focus. Try to take a
few steps back to find a better angle.
The three items to examine are (in any order):
- Recorder (near where you stand)
- Article (at the back of room)
- Note (just right of the article)
BLACKMAILER (15)
----------------
Description: Convince Locke to help
After the flashback, you remember that Locke used to be wheelchair-
bound. Talk about the wheelchair, and he'll agree to help you.
Blackmail successful, and achievement unlocked.
4 8 15 16 23 42 (15)
--------------------
Description: Photograph the numbers on the closed hatch door
And so, you go on an excursion with Locke. You'll soon reach the area
where the closed hatch is. After Locke tells you that about the hatch,
walk towards it. You should get the prompt to examine an engravement
on the hatch. Take a photo of the numbers of it, which are 4, 8, 15,
16, 23 and 42.
Yeah, those fateful numbers.
BEAM OF LIGHT (20G)
-------------------
Description: Photograph the beam of light from the window of the
closed Hatch
After taking a photo of those numbers, follow Locke into the next area.
Do not enter the cave though. Instead, backtrack to the hatch again.
You'll now see a beam of light shining out from the hatch.
Take a photo of this scene to unlock the achievement.
VIA DOMUS (50)
--------------
Description: Complete Episode 3
Another cave adventure follows soon after the photos. Trade your
desired light source with Locke and proceed. This one is easier than
the one in Episode Two, since there's the ghostly figure of Lisa that
you can chase after. She's also nice enough to wait for you when you
lose your way, so just wander around until you see her, and run after
her.
She'll stop eventually. Approach her to find that her head is covered
in blood. Hmm...
She disappears soon after. Walk close to the cliff nearby and jump
down. Examine the skeletons nearby to pick up a compass. This will be
followed by the end of the episode, and the achievement.
----------------------------------------------------------------------
6. EPISODE FOUR ACHIEVEMENTS
----------------------------------------------------------------------
There are a lot of things to do in this episode. Hopefully you won't
get lost (heh heh). There's also preparation work for an achievement
that you can only complete in Episode Six.
MEDICAL STATION (20)
--------------------
Description: Photograph the Medical Station logo
This is sometimes known as the "Staff Station" achievement. I guess
it's depending on which version of the game you're playing? Anyway,
they're one and the same.
To enter the Medical Station, you'll need to examine the following
items with specified numbers on them, in order. Assuming you're
looking at the beach with your back facing the sea, the items and
their locations are:
- A briefcase with bumper stickers, in a small shack on the right
of the beach. This has the number "4".
- A row of seashells on the right of the beach, very close to the
waters. This has the number "8".
- At the back of a small shack on the left of the beach. This has the
number "15".
- Under the cover of a crate on the left of the beach. This has the
number "16".
- On Hurley's food cart, just in front of his tent and to the left of
him. This has the number "23".
- On Charlie's domino box, just in front of his tent and to the left
of him. This has the number "42".
Yes, those numbers again.
Upon examining the last item, you'll get an option to go to the Medical
Station. Go there and take a photo of the logo inside. It's in plain
sight.
CASTAWAY TREASURES (10)
-----------------------
Description: Photograph Kate's plane, Charlie's guitar, Locke's
wheelchair
You need a series of photographs to unlock this one. After taking a
photo of one, you'll notice the top right corner of the screen showing
your progress (e.g., Collectible 1/3).
Kate's Plane:
After visiting the Medical Station, scout the beach for Kate. You'll
find her playing with her toy plane. Take a picture of the plane (zoom
in).
Charlie's Guitar:
Go back to Charlie's tent and you'll find his guitar sitting nicely
inside. Take a photo of it.
Locke's Wheelchair:
Go to the treelines (back of beach) and move from left right to right.
You should find Locke's wheelchair abandoned in the leaves. Take a
photo of it to complete the collection, and unlock the achievement.
NOTE: If you miss Kate's plane in this episode, you can still take it
in Episode 5. The plane can be found on a couch in the hatch (Swan
Station).
IDENTITY CRISIS (30G)
---------------------
Description: Discover all the memories in Flashback 4
Sayid refuses to let you into the hatch, unless you can prove who you
are. Return to the beach and talk to Hurley, which triggers a flash-
back.
For this flashback, take a photo of:
- Folder with Savo's photo on Rico's counter
The three items to examine are (in any order):
- Letter (on the back shelf, right side of the room)
- Recorder (on the front shelf, right side of the room)
- Folder (on Rico's counter)
TURN OF THE SCREW (10)
----------------------
Description: Photograph the book "Turn of the Screw"
So, you found that your name is Elliott Maslow from the flashback.
Sayid finally lets you into the Swan Station. It's one big area, this
place. And it has a whole lot of photo opportunities.
The first is this book called "Turn of the Screw". It's found on the
bookshelf near the common area, just opposite the prominent lava lamp.
Zoom into the book and take a photo to unlock this.
RADZINSKY (15)
--------------
Description: Photograph the bloodstain on the Swan ceiling
Back to the lava lamp side of the room. Look above you to find blood-
stains on the ceiling. Take a photo of the stains to unlock the
achievement.
PAST OF DESMOND (10)
--------------------
Description: Photograph Kelvin's jump suit, Medical cabinet,
Desmond's painting in Swan station
Another collection photography achievement. You can get them all in
the Swan Station.
Desmond's Painting:
You'll probably come across this pretty soon into the Swan Station.
Go past the first fuse puzzle and soon and you should find Desmond's
mural on the right wall. It's some sort of weird, colorful portrait.
I don't know, it may look artistic to some people...
Medical Cabinet:
Past the wall and deeper into the station, you should find some sort of
a first aid box on the right wall. This is said Medical Cabinet
required for the achievement. It's opened, so take the photo from the
left side of it, and make sure that its contents are taken as well.
Kelvin's Jump Suit:
Further into the station, you should find a second fuse puzzle that's
to the right of a hanger with some clothings. This hanger is just
beside some washing machines. Kelvin's jumper is the rightmost one.
Take a picture of it, and make sure that the name tag is prominently
seen.
BUTTON PUSHER (15)
------------------
Description: Enter the numbers
You need to do this to progress the story. In a room opposite the
first fuse puzzle in the Swan Station, you'll find an old computer.
You may not be able to enter this room when you first enter the hatch.
It'll open automatically after a while though. Go inside and key in
the numbers 4, 8, 15, 16, 23 and 42 (with space in between the numbers)
on the computer, and press "Execute" to unlock the achievement.
MAPPING THE ISLAND (10) - PART ONE
-----------------------------------
Description: Photograph Blast Door Map, Blast Door Map for Hidden
Entrance, Sayid's Cable Map
This is the last collection photography achievement. You can only take
two photos in this episode, which is why this explanation is "Part
One".
After solving the three fuse puzzles (the last one is in the furthest
part of the station, in a bedroom), enter the computer room and
activate the switch. Once you do that, all the blast doors will close
on you. You're trapped! Not only that, the lights will go off, leaving
only the black lights on!
Use the computer again, and it'll ask you to enter "The Way Home". If
you've been following the game, you should know that "Via Domus" =
"Going Home". So, key "Via Domus" and press "EXecute". All the black
lights will turn off.
Now, the confusing part. Back to the computer, choose option "D" to
access the black lights Menu. As with most adventure games, the age-
old computer decides to throw you an IQ test. It consists of two
questions.
First answer: 63
Second answer: L
You can now play with the lights. Choose option "A" and "B" to turn on
the black lights again.
Once the black lights are on (the whole place turns into a German
disco), choose "C" to return to the blast door menu.
Choose "A" to open one door. Meaning, two doors are still closed. Turn
around now and you'll find a map on one of the blast doors. Take a
photo of it. Finally, 1/3!
Go back to the computer now, and choose "B". This opens the door to
your left (as in left when you're facing the computer). Leave through
this door now, and you'll be back in the area where the lava lamp is.
Look left now, and you'll see another map on the last blast door
(which is still closed). Take a photo of it for 2/3.
Now, quickly run back into the room and choose "C" on the computer to
open the last door (it's behind you). Exit through this door to end
the level.
Note that there's actually a time limit once you play with the lights.
If you don't leave via the last door in time, the whole place falls and
you die. If you find that there isn't enough time to take both photos,
you can consider taking the second photo in Episode Five.
Alternatively, you can take the first photo first, die, and then do
the necessary to take the second photo when you redo the mission.
Photos that are already taken will be stored, and you won't need to
re-take them even if you die.
The final photo for this achievement can only be taken in Episode Six.
I'll explain it in time.
INTO THE HATCH (75)
-------------------
Description: Complete Episode 4
The three fuse puzzles will probably cause you to curse and swear.
Seriously, what's wrong with this island and all its problems with
fuse panels?
If you really find it impossible to solve them, check this URL for
solutions:
http://blog.naver.com/itistrue/10027976523
It's all in Korean, but there are screenshots of the completed puzzles
for your perusal.
The episode ends once you leave through the last blast door, as
explained in "Mapping the Island - Part One".
----------------------------------------------------------------------
7. EPISODE FIVE ACHIEVEMENTS
----------------------------------------------------------------------
I hate this episode because of the dynamite thing. On the other hand,
you can also trade a pistol with Charlie (or was it Sawyer?). Do your-
self a favor and get a pistol into your inventory.
PERSEPHONE (30)
---------------
Description: Discover all the memories in Flashback 5
YOu begin the episode in captive, after Jack and Sayid "showed you
who's boss" earlier.
Kate's on guard duty, and she seems to believe in you. Talk to her
while in your "cell" to trigger the flashback.
For this flashback, take a photo of:
- Lisa's back, when she's using her laptop
NOTE: The laptop monitor must be in the photo.
The three items to examine are (in any order):
- Letter (beside Lisa)
- Folder (beside Lisa)
- Recorder (on the coffee table in the rest area opposite the hotel's
reception)
After this, you get "released". You've a lot of free time now, so you
can take time to take photos of all those you've missed in Episode
Four. You know, the book, the bloodstains, the blast door maps...
DHARMA RIDE (15)
----------------
Description: Photograph the VW van
Leave the Swan Station and look opposite now for a waterfall. Walk
through it and you'll reach the hidden door shown on one of the blast
door maps. You'll need dynamite to open it.
You need more information about where to find dynamite, so you'll have
to go back to the beach. On the way back, you should find some flags
near the closed hatch (where you did "Beam of Light").
Back at the beach, talk to everyone (remember to trade for a pistol
now). After talking to Locke, you get to know that the flags near the
hatch are actually markers leading to the Black Rock, an abandoned
ship. It was where he found dynamite earlier.
Problem is, to reach the Black Rock, you'll have to get past the dark
territory. This is another jungle area where the black smoke reigns.
To find your way to the exit, you'll have to look for flags and use
them to look torwards the next flags. The last flag will bring you to
the next area.
Unfortunately, the Dharma van is hidden somewhere in this jungle. Once
you enter the territory, run to the bamboo trees right ahead. You'll
"hide" within the trees automatically while the black smoke circles
you. Once it leaves, leave the trees, and align yourself such that
you're facing the exit. You can do this by first looking for the first
flags in this region. The exit's direction is opposite the flags.
Now, walking towards the exit, go left of the bamboo trees where you've
just hidden. Continue on a straight/ left-ish path and you should find
the van (it's blue color) hidden in some vegetation. Quickly take a
photo of it to unlock the achievement.
Go find a nearby flag quickly to re-orientate, and make a dash for the
exit.
SLAVE (15)
----------
Description: Photograph a skeleton in the Black Rock
You'll reach the area where the Black Rock is after the ordeal of the
dark territory. This is when your pistol comes into play. Someone will
be shooting at you from afar. Get close to a rock in front and hide
behind it. From there, press LT (your pistol will be equipped auto-
matically) and take aim at this idiot. When you've locked on (the
crosshair turns red), send a couple of bullets to finish him off.
You HAVE to kill him for reasons I'll explain later.
Now, just run forward until you find the ship. Enter via the hull,
and then left when you're inside. Go all the way to the end, and a
cut-scene will show you the location of the dynamite. Pick it up.
The skeleton required for this achievement is just right of the dyna-
mite. It's quite dark, so you may want to bump up the brightness on
the game to see it. As usual, take a photo of it to unlock the
achievement.
BOOM BOOM (10)
--------------
Description: Open the magnetic door
Now that you've the dynamite, you must return to the hidden door
inside the waterfall. It's quite a challenge, because with the bomb
on, you CANNOT RUN. Yes, just sprinting for a few seconds and the damn
thing explodes (and you die).
Which was why I asked you to kill the shooter earlier. If you didn't,
he'll be shooting at you while you SLOWLY walk towards the exit. If
he happens to land a hit on you, the bomb explodes (and you die).
It's not over once you leave the Black Rock though. You'll still have
to navigate past the dark territory by slowly walking. With the black
smoke lurking, this can prove to be extremely frustrating. I wish you
all the best as you engage this silliest part of the game.
Once back at the hatch, walk through the waterfall and to the hidden
door. You'll get the option to "place dynamite". Do so, and take
several steps back. LT onto the dynamite and shoot.
The achievement unlocks when the door is blasted to pieces.
BEIND THE WALL (100)
--------------------
Description: Complete Episode 5
Enter the door and take the left path. You'll need to do another IQ
test (I think), so just do it and get it over and done with. You can
then choose an option to stop the magnetic interference. Once you do
that, the episode ends.
----------------------------------------------------------------------
8. EPISODE SIX ACHIEVEMENTS
----------------------------------------------------------------------
You get face-to-face with one of The Others in this episode, as well
as kill the man who has been trying to kill you since Episode One.
WHATEVER IT TAKES (30)
----------------------
Description: Discover all the memories in Flashback 6
Some time into the episode, the black smoke chases you across the
field into an unknown area of the island. To escape from it, you'll
need to run on a linear path. The trick here is fallen tree trunks
will block your way. If you come across one on the ground, press Y
to jump over it while running. If you come across a really large one,
press A to slide under it.
That's about it. Keep doing this until you reach the cut-scene with
Juliet.
After all the talk with her, the flashback is initiated.
For this flashback, take a photo of:
- Savo's bodyguard showing Lisa a gun, right after woman blocking your
view walks away
The three items to examine are (in any order):
- Diary (beside Lisa)
- Guestbook (at the hotel reception)
- Newspaper (on the coffee table in the rest area opposite the hotel's
reception)
In this flashback, you find that you've betrayed Lisa, and gotten
her into some hot soup.
PEARL (20)
----------
Description: Photograph the Pearl station logo
After the flashback, Juliet lowers the electrical fence so that you
can walk through without getting hurt. You can now go find the Pearl
Station. The location of this can be found in the crude ASCII map
below:
*****
HERE!
*****
( )
( ) ( )
To Flame Station <---
Juliet ( ) ( )
When you're at the "HERE!" point on the above diagram, you should find
an option to "pick up" something. Do so and you'll enter the Pearl
Station. Take a photo of that huge logo inside to unlock the achieve-
ment.
MAPPING THE ISLAND (10) - PART TWO
-----------------------------------
Description: Photograph Blast Door Map, Blast Door Map for Hidden
Entrance, Sayid's Cable Map
Trade with Juliet for some torches (or oil cans if you already have
the lantern). Follow the path near her into the Flame Station. If
you still haven't gotten yourself a lantern, there's one lying some-
where in this room. Just keep your light source on and explore the
place until you find yet another fuse puzzle.
Solution at the usual place:
http://blog.naver.com/itistrue/10027994848
Enter the now opened door and climb the ladder up to the ground floor.
Continue on the linear path in this new area until you reach find a
computer on the right. Play with it a little (IQ test, etc.). Beyond
the computer, you should hear someone talking in the next room. Looks
like the man who wanted to kill you (Beady Eyes) since Episode One has
found his way here. Before confronting him, however, head towards the
table on the right of this room to find Sayid's Cable Map.
Shoot it (I mean, take a photo) to complete the achievement.
SHOWDOWN (10G)
--------------
Description: Successfully confront Beady Eyes
Time for a "boss fight". Open the door ahead and Beady Eyes will point
his gun at you. Do not draw your gun first (i.e., do not press LT to
lock on). Instead, align your body while he talks until you face him
directly, and then quickly hold LT and shoot.
If you draw the gun too quickly, he shoots immediately and you die in
one hit. If you take your time trying to lock on to him, he shoots
immediately and you die in one hit. If you walk into the room, he
shoots immediately and you die in one hit. If you take a step back, he
shoots immediately and you die in one hit...
... you get the picture. So, stay put, align your field of vision and
wait for him to talk, and then quickly lock on and shoot.
Do not wait too long though. Once he finishes talking, he shoots
immediately and you die in one hit!
THROUGH THE FLAME (125)
-----------------------
Description: Complete Episode 6
They're getting really generous with the points now as the game's
drawing to a close. Once you kill Beady Eyes, you'll get a cut-scene
with Mikhail. The achievement unlocks as you get attacked by The
Others.
----------------------------------------------------------------------
9. EPISODE SEVEN ACHIEVEMENTS
----------------------------------------------------------------------
Only two achievements in this final episode.
HERO'S HERO (25)
----------------
Description: Save Jack and Kate
Ok, before you hit this part, you'll actually find yourself in the
Hydra Station. After the flashback with Tom (no achievement for this
one, but Lisa was murdered by Savo, thanks to YOU), leave the room
and go all over the place picking up fuses. Once you find a computer,
use it (IQ test, etc.) and lift the shark up in the middle of the
room. There's a whole lot of fuses to be picked up from that shark.
The reason you've to pick up fuses is because your entire inventory
has been robbed. Yes, nothing on you. No pistol. No camera. No papayas
and coconuts. Damn!
You'll then have to do the last fuse puzzle (the ultimate) to open a
last door. This puzzle is near the shark area.
Solution:
http://blog.naver.com/itistrue/10027990184
Go inside and talk to Juliet and Ben. You agree to bring Jack to Ben
and Company...
... which is why, eventually, Jack gets ambushed at the Black Rock.
Kate, being a busybody and a hot babe at the same time, decides to
follow you two and get caught too.
Now, those bad guys want to kill Jack and Kate (I thought they needed
Jack to treat Ben for a back problem or something?). You must make a
choice. To get this achievement, you must stand IN FRONT of Kate, and
shoot the dynamite on the right. Doing so unlocks a cut-scene in which
both Jack and Kate are saved.
NOTE: If you don't stand in front of Kate, she dies.
Achievement unlocks at cut-scene.
THE WAY HOME (200)
------------------
Description: Finish the game
Jack decides to abandon you at some obscure area of the island. Juliet
wakes you up and passes you back the camera. She seems to know Lisa
and want the truth about her death broadcasted. Ben and Company are
hot on your heels now, so you've to do one of those chases scenes (Y
to jump over obstacles, A to slide under). You've to do this within
1:30 (that's one minute thirty seconds). Good luck.
If you do it successfully, you'll reach the escape boat. When a bad
guy tries to bomb the boat, Locke shoots the guy.
Talk to Locke after that to bid farewell. Run towards the boat to
end the game for the achievement.
The story isn't over for Elliott, obviously. There's a twist to the
ending, and it's one big anticlimax. I won't spoil it for you (because
I don't know WTF it's all about), so you'll have to watch it yourself
to develop your own theory.
And please, don't go writing to me explaining about the ending. I'm
not exactly interested, to put it bluntly.
----------------------------------------------------------------------
10. CONCLUSION
----------------------------------------------------------------------
And there you go, another 1,000 points to add to your gamertag. I hope
you've found this guide useful in helping you with that objective.
I agree that certain parts of it work like a detailed walkthrough, but
it's my intention to explain as clearly as possible for the benefit of
casual players who may be playing this game only because it's "Lost".
As a FAQ writer, I expect to receive emails. But please try to be
relevant. You can send me:
- comments/ constructive feedback
- emails to explain that I've made a mistake or missed anything
- money via Paypal
Please don't send me:
- spam
- friend requests (really too many of them, sorry)
- Facebook/ Friendster invites (reserved for "real" friends)
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VERSION HISTORY
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Version 1.00: Guide completed (3/4).
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CREDITS
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Ubisoft
ABC
Itstrue Blog (http://blog.naver.com/itistrue)
ASCII Generator (@ http://www.network-science.de/ascii/)
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CONTRIBUTION
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I'd like to say that I've done better than Prima/ Bradygames/ anyone
else that publishes game guides, but I know that a text document can
never look as appealing as a thick book with colorful pages. Neverthe-
less, if you like this guide, and would like to contribute to my
continued existence in this world, you may send Paypal to the following
email:
lestor underscore wong at yahoo dot com
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Copyright Lestor Wong 2008-2009.