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Skill Book Guide

by CrionLord

==============================================================================
==================================Fallout 3===================================
==============================Skill Book Guide================================
================================By CrionLord==================================
==============================================================================


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+Please Contact Me At: *Stefan *d *beck *at *yahoo *dot *com
 (without the * or spaces, and �@� and �.�)

+Ok everyone this is my first guide so work with me! It's a little more
 readable now with some changes but I'll try to keep making it look nice ;)

+I have finally listed the books by book AND by location because of several
 requests to do so. Now it should be easy to find all of one type of book or
 all of the books in the area you are exploring.

+I noticed that no one had a FAQ with the skill book locations and for those
 completionists amongst us I decided to compile this guide.

+If you find that one of these locations is difficult to find with my 
 directions please kindly let me know.

+Do not email me about spelling errors or grammar because I will ignore you.

+These are without a doubt ALL of the locations. I have double checked them
 and personally located each and every single one so don't tell me that you
 found a book not on the list.

+I have gone through great lengths to write this guide for personal use. If
 you want to post this guide, I don�t mind, just give me credit and tell me
 about it and I�ll be happy as a clam!


==============================================================================


+It�s really quite simple: 
 ***Title of Book (Skill it Raises) - Abbreviation***

+If the coordinates end in a letter then it is a minor location and I then
 give directions from a major location that will show up on your map.
 Naturally the zone numbers past 9 will all be in the "ninth zone" however
 they are all subway tunnels and "underground zones" and will naturally be
 harder to pinpoint

+Coordinates beginning in the letter "E" are possible locations where Enclave
 Soldiers can show up 

+ShadowsDieAway pointed out in his guide that:
 �There are 324 total books� there are 13 different skills, with 25 books
 for each skill (with the exception of Barter that has 24 books).�

+Also since there are 25 books for every skill, that's 50 points to every 
 skill only if you read them already having taken the "Comprehension" perk 
 which is available at level 4 (Gain one additional skill point whenever a
 skill book is read)

+Contrary to some people's opinion there are ONLY 25 unarmed and melee books

+Setentaydos pointed out to NOT read any book you collect until you have 
 that perk. It's really useful if you want to maximize your skillpoints

+TungstenMonk has written a great guide that covers the character building
 process. If you want to max out your stats use this guide as well as his
 and you should be able to have that ultimate character we all dream of :P


==============================================================================

++++++++++++++++++++++++++++++++++++WARNING+++++++++++++++++++++++++++++++++++

+Spoilers are an inherent part of decribing some of these locations. Some 
 books need to be found before certain key events and others cannot be found 
 until after them.

+Use this guide at your own risk of spoiling some story events, even though I 
 have tried to keep the spoilers to a minimum.

+Notice: I am not responsible for the excessive use of explosives which can
 and have been known to make books either hard to find or impossible to reach,
 some easy to find books can be lost forever with a well placed grenade.

+You have been warned

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

==============================================================================


+Version Update: 

(Even though no one ever reads the version info XD)
 My versions will be a % of the total 324 skill books found
 I will try to update the guide when I have at least ten new book locations

+V 0.81 Original Version   
   Total Books Found: 263
+V 0.94 Updated Locations and several other changes, made it more readable
   Total Books Found: 305 w00t
+V 0.97 Updated some locations, other minor changes, added "explosion notice"
   Added the "Checklist Format" Section
   Total Books Found: 315 (not counting 2 extra Pugilism books)
+V 1.00 Huge update!! (sorry it took so long) 
   I finally found and confirmed all 324 locations!! (even the sneaky ones)
   I added the guide by location (you're welcome)

+I probably won't update this very much anymore but if I get lots of questions
 about a specific book being hard to find I will try to update it. 

+Also if you want to find the most recently updated version I will always
 post it to GameFAQS. Other sites that have asked for permission or posted it
 to their site are: gamerevolution, neoseeker, cheatplanet, supercheats, and 
 gamesradar

+Again I know this is the internet and many people will copy my work but
 please just give me credit when and if you do, and tell me about it.


Enjoy!


==============================================================================
==================================THE LIST====================================
==============================================================================


***Big Book of Science (Science) � (BBS)*** By CrionLord 

1.04  | Fort Constantine bomb storage, in the experimental chamber with the
      |  Fat Man and T-51b Armor
1.D   | Truck just east of SatCom Array NW-05a on the body of one of the dead
      |  scientists (watch for the explosion)
2.06  | Broadcast Tower LP8 in a sealed cistern among salisbury steaks
3.06  | Greener pastures disposal site in the back end of a truck near the
      |  body of the dead scientist
4.01  | Shalebridge on a dead researcher in the egg room in the tunnels
4.11  | Fort Bannister Main, in a locked (average) storage room containing a
      |  Fat Man
5.04  | Hallowed Moor Cemetery near Germantown on the lecturn
6.05  | Corvega Factory exterior, in the irradiated container, drop down from
      |  the rocky outcrop above
6.05  | Corvega Factory entrance, up the stairs and to your left inside the
      |  open-plan office, on a desk
6.07  | Bethesda Ruins, West offices, by the foyer desk, near the turret
      |  control system terminal
6.08  | Chryslus Building basement, northwest, stone-floored generator room
7.10  | RobCo Facility by the protectron Pod area to the northeast, on a
      |  console
7.13  | Warrington Station tunnels, near the long gas filled corridor
      |  (three-door room), on a desk
7.14  | Tenpenny Tower penthouse suites, your suite when you purchase the
      |  science theme
8.03  | Megaton craterside supplies, from Moira Brown, it's one of the
      |  rewards of the Wasteland Survival Guide quest
8.10  | Nuka-Cola Plant on the second floor in the office area (west end)
8.C   | Dainage Chamber south of Jury Street Metro Station on the table with
      |  the radio
9.15  | Rivet City in Pinkerton's office, on the desk with other goodies
      |  (Must steal it)
9.18  | Arlington Library lobby, upper floor office
10.03 | Galaxy News Radio rec-room with Three Dog, on the desk with other
      |  goodies (Must steal it)
12.02 | Vault tech headquarters its in the offices (northeast end) on the
      | second floor, on a shelf above the huge hole to the lower stories
16.03 | Arlington House on the kitchen table
21.D  | Pulowski Preservation Shelter in-between L'Enfant and L'Enfant South,
      |  inside the shelter
U13   | County Sewer Mainline which is very near the Flooded Metro SE of
      |  Wilhelm's Wharf. In a big three-flored room next to a computer
      |  terminal, behind a locked gate.
U16.B | Queen Ant's Hatchery, in Marigold Station, ant queen's nest, on
      |  Lesko's table 


***Chinese Army: Special Ops Training Manual (Sneak) � (CHA)*** By CrionLord 
1.03  | SatCom Array NW-05a on a desk near the terminal
1.04  | Fort Constantine, CO Quarters downstairs by the open safe and dead
      |  wastelander
2.J   | Irradiated Silo and Barn east of Reclining Groves Resort Home inside
      |  the footlocker (very hard) by the mattress, on the barn balcony
4.04  | Broadcast Tower KT8 drainage chamber, in a secret room with dead
      |  Chinese spies
5.14  | Springvale School at the end of the ant tunnel area, under a corpse,
      |  you must move the corpse to see the book
6.07  | Bethesda Ruins East Offices, office cubicle desk to teh northwest,
      |  with two missles
6.B   | Jackknifed Truck on the freeway north of Wheaton Armory inside the
      |  truck
6.P   | Jackknifed Truck under the monorail south of Corvega Factory inside a
      |  footlocker (very hard) in the truck
8.05  | Fairfax Ruins Metro Station interior, bottom level, on the rubble
      |  between two wrecked carriages to the east
8.06  | Cliffside Cavern Raider Outpost, inside the tent to the west
8.10  | Nuka-Cola Plant, main entrance, look for a hole in the ceiling with a
      |  filing cabinet over it, it's in there. 
8.G   | Ruined Farmhouse between Springvale and the Super-Duper Mart across
      |  from the bathtub on a low bookcase
8.S   | Scavenger's Bridge north of Red Racer Factory on shelves in the bridge
      |  shack (must steal it)
9.17  | Flooded Metro station exterior inside a Pulowski Preservation Shelter
12.08 | The Statesmen Hotel mid level, in a room right south of the main
      |  corridor
15.06 | Hotel in the rubble filled lobby where the Brotherhood paladin is
      |  holed up
16.05 | Mama Dolce's Processed Foods loading yard on the open air sniping
      |  point accessed from inside.
17.03 | Mirelurk nesting hole well hidden alcove in the upper northwest corner
      |  by skeletons
17.06 | Museum Station archives area upper floor adjacent to display case with
      |  Lincoln's repeater in it
17.14 | Capitol Building West Entrance Hall of Columns behind a locked (hard)
      |  door at the end of the side passage
19.06 | LOB Enterprises empty archives room on a desk with an employee
      |  terminal 
U08   | Georgetown/The Mall Metro inside the ticket booth
U18.A | Taft Tunnels on the desk by the dead Chinese commando in the room
      |  with the enclave reinforcements
U20   | Irradiated Metro Glowing One Courtyard on the northwest console
U22.B | Museum Station Concourse restrooms by skeleton next to a small crate


***D.C. Journal of Internal Medicine (Medicine) � (DJM)*** By CrionLord 

1.04  | Fort Constantine Bomb storage experimental chamberon table near Fat
      |  Man
1.09  | Mason Dixon Salvage inside one of the abandoned shacks
1.16  | Roosevelt Academy ground floor nurse's office desk in southeast corner
2.01  | Oasis sunken chambers in a small crate at the sunlit west end of the
      |  cave
2.B   | Toxic Pond north of MDPL-21 Power Station next to the dead scientist
3.01  | Vault 92 living quarters lower lever in the southern-most room
3.06  | Greener Pastures Disposal Site makeshift shack near the wasteland
      |  recluse in the northwest area
3.08  | Relay Tower KX-B8-11 radio alcove through hatch door near pre-war book
3.09  | Minefield, Benson House, desk in master bedroom
4.01  | Shalebridge, dead mercenary east of the anthills
4.09  | Jalbert Brothers waste disposal inside the first office on one of the
      |  shelves
5.01  | Germantown Police Headquarters top floor north conference room, 
      |  Note: There is a mine right beyond the door in this room, if you set
      |  it off instead of disarming it the book can be sent flying off the
      |  table and be difficult to find. 
5.04  | Hallowed Moors Cemetary on some shelves
5.10  | Bigtown, Red's clinic, lying on her kitchen table
7.10  | RobCo Facility offices south in the Offices and cafeteria map, on a
      |  desk with a first aid box. 
8.08  | Red Racer Factory west side of Factory Floor, near the cafeteria on
      |  top of large machinery under a tipped-over bucket behind a tool box.
      |  To get onto the machinery one must jump down from the passage way
      |  above. 
9.06  | Anchorage Memorial bottom floor in the room with medical equipment on
      |  a table
9.15  | Rivet City, Pinkerton's Lab on top of a shelf right next to the
      |  skeleton on the operating table. Can be hard to see since only the
      |  edge of the book is visible
12.07 | Our Lady of Hope Hospital. Enter the main entrance and turn left,
      |  follow the corridor till the end and turn right, it is in the first
      |  room on the left.
12.07 | Our Lady of Hope Hospital, second floor, cantina, on a table
12.09 | Sewer in Vernon Square East, in the crater Note: You'll need a large
      |  amount of RadAway and Rad-X, as this is possibly the second highest
      |  concentration of radiation in the game (40 rads/sec). 
17.07A| Musuem of History Entrance Lower halls lower floor east side on a
      |  shelf in the kitchen
17.14 | Capitol Building west Entrance Hall of Columns on the railing near a
      |  Talon Company sniper, on the upper level
U06.E | DCTA Tunnel 014-B Potomac in the room with Mirelurk King
U17.A | Falls Church/Mason DST Metro in the Men's Restroom on top of a First
      |  Aid Box on the far north area of the metro interior


***Dean's Electronics (Repair) � (DEL)*** By CrionLord 

1.02  | MDPL-05 Power Station near the skeleton of the worker, and Dart Gun
      |  schematic
3.D   | Ruined Farmstead west of Vault 92, barn area, on the ground level
      |  shelves
3.N   | Hilltop Farm Ruins northeast of the Temple of the Union, on a
      |  radioactive barrel next to the body in the tipped-over container
4.10  | VAPL-58 Power Station, inside on a computer desk
4.E   | Abandoned Shack west of Rockbreaker's Last Gas, inside the shack, in
      |  a crate on the middle workbench shelf
5.13  | Jury Street Metro Station, in the raider hideout on the mezzanine, on
      |  a Work Bench
6.02  | Canterbury Commons in the garage, in the storage room to the west
6.05  | Corvega Factory Southern warehouse interior, in the foreman's office
      |  accessed via the catwalk
6.07  | Bethesda Ruins Offices West, inside a crate by the broken television,
      |  top floor room with the pit
7.06  | VAPL-66 Power Station inside the station on the desk
7.11  | Dunwich building, Forsaken Dunwich Ruins, on a shelf in a small pipe
      |  room off the hallway
7.13  | Warriongton Station tunnels, near the Ghouls' sleeping quarters in a
      |  connecting chamber
8.08  | Red Racer Factory, when you enter through the front the room straight
      |  ahead has a Giant Teddy Bear on a tricycle suspended in the air. If
      |  you jump on the barrels to the left of a machine so you are on top
      |  there is a tool box with the book next to it
8.10  | Nuka-Cola Plant factory floor on the desk, take a right when you
      |  first enter the building
8.W   | Jackknifed Truck east of Andale, in the truck
9.06  | Anchorage Memorial clinic on the bottom floor, in the locked (average)
      |  floor safe
9.15  | Rivet City Broken Bow, in Pinkerton's hideout (must steal it)
12.04 | Sewer Entrance southwest of Vernon Square North in the locked room
      |  (average)
16.05 | Mama Dolce's Processed Foods on the shelf in the stairwell
18.06 | Reily's Rangers Compound on top of the small generator in the
      |  southwest room
20.D  | Pulowski Perservation Shelter outside of Hubris Comics in front of
      |  the Metro entrance (South side)
U04   | Dry Sewer that leads from Dupont Circle to Our Lady Of Mercy Hospital,
      |  in a generator and storage room
U05   | Tepid Sewer enter the corridor, turn left, and enter the generator
      |  room on your left, the book will be on the right corner behind
      |  toolbox (Hard to spot)
U06.B | Metro Central behind a small locked gate (easy) in generator area on a
      |  table
U14   | Hubris Comics Utility Tunnels, inside the room with the columns and
      |  vertical pipes (northwest side), on a desk tucked in an alcove


***Duck and Cover! (Explosives) � (DKC)*** By CrionLord 

1.04  | Fort Constantine, launch control bunker, on launch control desk, next
      |  to terminal
1.07  | Deathclaw Sanctuary, locked footlocker (average) at the entrance
1.E   | Overlook Raider Shack west of Broadcast Tower KB5, by a skeleton near
      |  ruting cars and ammo boxes northwest of the shack
2.N   | Monorail Trail Wreckage northeast of Germantown Police Headquarters,
      |  by the bath
3.01  | Vault 92, overseer's office on bookcase
3.02  | Old Olney, Olney Sewers, by a skeleton at the dead end of a rocky
      |  tunnel
4.J   | Wastland Gypsy Village north of Jalbert Brothers Waste Disposal,
      |  inside the shack with a tree stump left of the door
5.03  | Hamilton's Hideaway, interior raider's hideout on the counter
5.14  | Springvale School, second floor, on the desk by "suk me hahaha's"
      |  terminal
5.D   | Ruined House northwest of Hallowed Moors Cemetery, on a shelf in the
      |  building
6.11  | National Guard Depot, Depot Offices, archives, on central wooden
      |  counter
6.X   | Wastelander Mine Trap (Under Bridge) north of Super-Duper Mart, in
      |  among the other items, watch for mine (duh)
7.02  | Charnel House, upper floor, end of platform
7.04  | Evergreen Mills, in the foundry, lying next to a dead body on the
      |  ledge above the broken terminal
7.09  | F. Scott Key Trail & Campground, middle picnic table in barbecue area
7.M   | Drainage Chamber east of VAPL-66 Power Station, in trap-filled
      |  underground office
7.Q   | Warrington Township west of RobCo Facility, on a shelp in the debris
      |  pile at the east end of the street, opposite the intact dwelling
8.S   | Scavenger's Bridge north of Red Racer Factory, on shelves in the shack
      |  (must steal it)
9.11  | The Citadel Laboratory, in a tiny crate, lower floor restroom (to the
      |  right of Liberty Prime)
9.13  | Alexandria Arms, lower level side of room, just before double doors
      |  to recreation room
9.L   | Festive Raider Camp south of Dukov's Place, among the other items
17.08 | Bunker east of the Washington Monument, near the bunk beds in the
      |  middle of the tunnel
17.11 | The National Archives, On the side of a tipped over desk, in the
      |  northwest corner of the large room with the shelves at the northern
      |  end
17.11 | The National Archives, Archives sub-basement, tunnel junction, through
      |  gate (very hard)
U17.A | Falls Church/Mason District Metro, Raider Camp ticket booth


***Grognak the Barbarian (Melee Weapons) � (GRB)*** By CrionLord 

1.04  | Fort Constantine, personnel offices northeast, small locked closet
      |  (hard) and the floor of the stairs
1.12  | The Silver Lining Drive-In, in the shack, near the rusting cars
1.F   | Raider Wreckage Fortifications, southwest of Broadcast Tower KB5, top
      |  fortification, in a tiny crate under the tin cans
2.04  | Clifftop Shacks, inside the smaller shack, to the north
3.04  | Chaste Acres Dairy Farm, in the farmhouse barn loft, next to the
      |  bloody mattress
3.09  | Minefield, Gillian house, upstairs on the child's bed
E3.04 | Enclave Camp, southwest of the Temple of the Union, sometimes located
      |  with or on the Enclave troops dropped on the bridge by the Vertibird
6.02  | Canterbury Commons, Pickpocketed from Derek Pacion
6.03  | Scrapyard, in John's Treasure Box (NW corner, in the burned out bus).
      |  You need the key, which can be found on a body near Relay Tower 
      |  KX-B8-11 or Relay Tower KB5 maybe others as well
6.07  | Bethesda Ruins, Underworks, inside the Ghoul-filled storage closet
6.G   | Radio Mast Yankee Bravo, north of Corvega Factory, in a drainage
      |  channel, on the bookshelf straight ahead as you enter the room
7.01  | Yao Guai Tunnels, on a ledge accessible after passing through the Yao
      |  Guai Den next to a raider corpse
8.01  | Vault 101, Amata gives it to you automatically on your birthday
8.03  | Megaton, inside Jericho's house
8.06  | Cliffside Cavern, Raider Outpost, upper generator near eastern exit
      |  tunnel, on the edge of the defenses. (Don't explode the generator or
      |  it could go flying)
8.07  | Andale, Smith house basement
8.S   | Scavenger's Bridge, north of the Red Racer Factory, on the shelves in
      |  the bridge shack (must steal it)
8.Y   | Parked Red Racer Trucks, outside the Red Racer Factory, in the back
      |  of a truck, with some toxic waste and a Wastelander. 
12.02 | Vault-Tec Guest Relations, Executive office, on a desk
12.08 | The Statesman Hotel, Restaurant, on a shelf in the middle of main room
      |  after defeating Super Mutant Master
14.A  | Super Mutant Camp, in Georgetown just west of the Tepid Sewers
      |  entrance it's on the second level of the building the super mutants
      |  are around with the ammo crates.
20.01 | Hubris Comics Publishing, Printing Area, Mad Johnny Wes's balcony,
      |  foreman's office
U01.B | Tenleytown/Friendship Station, Friendship half, in a small office,
      |  check two sets of lockers, it's placed on the top left shelf
U02   | Metro Junction, enter at Vernon Square North. follow the tunnel until
      |  it opens into a larger room, turn left when you get there and there
      |  is a wooden plank leading off a ledge. Drop down from the plank and
      |  it's sitting on a table
U22.B | Museum Station, inside the Raider's recreation room


***Guns and Bullets (Small Guns) � (GBL)*** By CrionLord 

1.04  | Fort Constantine, CO quarters on the bed
1.04  | Fort Constantine, Bomb storage, inside one of the locked weapons
      |  storage rooms (very hard)
1.08  | Dickerson Tabernacle Chapel, Among the debris and mattresses on the
      |  ground
3.E   | Red Rocket Gas Station, west of Chaste Acres Dairy Farm, inside the
      |  mailbox at the entrance of the farm
3.N   | Hilltop Farm Ruins, northeast of the Temple of the Union, in the
      |  outhouse
4.03  | MDPL Mass Relay Station, interior substation, on a table
4.07  | Everglow National Campground, inside the the caravan, northwest of the
      |  picnic tables
4.11  | Fort Bannister, Bunker, on top of a gun cabinet in the small room off
      |  the east hallway
4.E   | Abandoned Shack, west of Rockbreaker's Last Gas, inside the shack
5.03  | Hamilton's Hideaway, inside locked cell gate, part of Freeform Quest:
      |  Caching in with Three Dog
6.03  | Scrapyard, in John's Treasure Box, NW corner, in the burned out bus
      |  near the red railroad car). You need the key, which can be found on a
      |  body near Relay Tower KX-B8-11 and perhaps other towers as well
6.08  | Chryslus Building, Ground floor, behind locked door (average), or
      |  access through hole in the second floor
6.A   | Regulator Headquarters, north of Wheaton Armory, upstairs in Sonora
      |  Cruz's chamber
8.Z   | Raider Camp, southeast of Red Racer Factory, nside the old scavenger's
      |  hut
9.09  | Grayditch, inside the abandoned house to the north
9.11  | The Citadel, A-Ring, under a bed in the northeast corner room
9.13  | Alexandria Arms, in the two-level recreation room with the pool table
9.18  | Arlington Library, Pulowski Preservation Shelter, outside main door
9.18  | Arlington Library, Children's wing skeletal cage room to get there you
      |  have to go through the media wing
16.05 | Mama Dolce's Processed Foods, the restrooms to the west
16.05 | Mama Dolce's Processed Foods, Loading yard, open-air sniping point
      |  balcony
17.10 | Museum of Technology, West Wing, in a room on a desk, on the third
      |  floor of the Delta XI Rocket Atrium, northeast corner
20.F  | Mason Alcove, south of Hubris Comics, the sniping position upstairs
      |  overlooking the Mutant Courtyard
U17.B | Frankling Metro Utility, in the Falls Church/Mason District Metro, on
      |  the counter in the generator room
U19   | Flooded Metro, top floor, skeleton lying near some Jet


***Lying, Congressional Style (Speech) � (LCS)*** By CrionLord 

5.01  | Germantown Police Headquarters, ground floor, in the rubble-filled
      |  room with the desks
5.05  | Meresti Trainyard, Metro Station, under a crate on top of a subway
      |  carriage, drop down from the mezzanine area
5.13  | Jury Street Metro Station, Mole Rat laboratory, on top of Ryan Brigg's
      |  bedside safe
6.02  | Canterbury Commons, Mechanist's Forge, on his office desk
6.03  | Scrapyard, inside Littlehorn and Associates' office, in the
      |  wastebasket next to the desk
6.05  | Corvega Factory, entrance, on the foyer desk
6.06  | Vault 108, Cloning labs, in the middle chamber, near the Bobblehead
      |  Charisma
7.10  | RobCo Facility, Factory floor, on the large desk at the back of the
      |  foyer
7.14  | Tenpenny Tower, Penthouse suites, Burke's room, north east corner of
      |  the suite (Before Ghoul invasion)
7.14  | Tenpenny Tower, Penthouse suites, Burke's room, north east corner of
      |  the suite (After Ghoul invasion)
7.14  | Tenpenny Tower, Penthouse suites, your suite, when you purchase the
      |  "Romance" theme
7.E   | Ruined Chapel, east of Evergreen Mills, behind the pulpit
8.03  | Megaton, Craterside supplies, awarded after completing the Arlington
      |  Library part of The Wasteland Survival Guide quest and answering the
      |  Library is still there like it was
8.03  | Megaton, Your house when you purchase the "Romance" theme
8.10  | Nuka Cola Plant, Second floor, in the eastern office on top of the
      |  unlocked safe
9.18  | Arlington Library, Children's Wing, coffee machine nook
9.S   | Super Mutant Bonfire, east of the Jefferson Memorial, back of the
      |  camp near two mattresses 
13.04 | Takoma Industrial Factory, Slight raised area in the second shop
      |  floor, on the storage shelves among the Abraxo
14.06 | Townhome (McClellan Household), front room on the table
17.11 | The National Archives (Front Entrance), secure wing east. In a room
      |  with a safe, just lying on the side by the safe
17.14 | Capitol Building West Entrance, Conference hall on the podium
18.A  | Pulowski Preservation Shelter, south of the Capitol Building East
      |  Entrance, inside the shelter
U01.B | Henleytown/Friendship Station, connecting corridor, on the shelves
      |  with food and junk
U03   | Vernon East/Takoma Park, on the counter inside the ticket master's
      |  office at the south end hallway, near the exit gate
U06.A | Dupont Circle Station, in a postal crate on the desk, in the room with
      |  the filing cabinets, off the northeast hallway, near the exit gate


***Nikola Tesla and You (Energy Weapons) � (NKT)*** By CrionLord 

1.07  | Deathclaw Sanctuary, initial chamber, next to corpse pile
1.09  | Mason Dixon Salvage, inside one of the abandoned shacks
1.A   | Raider Wharf, west of SatCom Array NW-05a, on the boat moored to the
      |  southwest
2.03  | MDPL-21 Power Station, inside near the Work Bench
2.E   | Abandened Tent, south of SatCom Array NN-03d, inside the tent with the
      |  other items
3.01  | Vault 92, Sound testing, inside the recording studio
4.06  | Vault 87, Reactor Chamber, small crate at foot of mannequin
4.11  | Fort Bannister, central silo area, on hidden roof alcove of rusting
      |  covered area with sandbags, drop down from the stairs directly above
5.12  | Vault 106, Living quarters, upper atrium, in a small crate at the
      |  base of the crate stack, on a desk in the room to the northeast
5.13  | Jury Street Metro Station, Gold Ribbon Grocers, Freeform Quest: Rube's
      |  Gold Ribbon
6.02  | Canterbury Commons, Robot Rapair Center, next to a toolbox on a desk
      |  in the generator room
6.11  | National Quard Depot, Lower floor, storage room on same floor as
      |  utility hatch door
7.04  | Evergeen Mills, Bazaar "good time" cells, inside locked cell on a
      |  bunk bed
7.07  | Jacko's Pop & Gas Stop, inside the shack, on the counter
7.10  | RobCo Facility, Offices and cafeteria (second floor), desk in
      |  northwest corner of open-plan office
7.F   | Ruined Calverton Village, east of Evergreen Mills, on a low bookcase
      |  shelf
8.03  | Megaton, inside your house when you buy the "Science" theme
8.08  | Red Racer Factory, CEO offices, small room to the south, along with
      |  other items
9.W   | Talon Company Recon Camp, south of Arlington Library, on a table by
      |  the exposed bunk-bed
17.07A| Museum of History, Entrance, foyer restrooms
17.10 | Museum of Technology, Upper area at top of stairs, small security
      |  room on counter
17.14 | Capitol Building West Entrance, a metal doored storage room (hard)
      |  off a southern corridor
U01.A | Farragut West Station, floor safe (average) in the MDCTA service
      |  office
U06.C | Foggy Bottom Station, on the computer console adjacent to the
      |  Protectron charging pod
U18.B | Taft Tunnel, on a picnic table, only available during Main Quest: The
      |  Waters of Life


***Pugilism Illustrated (Unarmed) � (PUL)*** By CrionLord 

1.15  | Faded Pomp Estates, inside a ruined house, by a bed, at the foot of
      |  the fireplace
1.16  | Roosevelt Academy, academy ground floor, in the men's restrooms
1.16  | Roosevelt Academy, maintenance and evacuation tunnel, third generator
      |  room, on shelves in the northwest corner
1.C   | Jackknifed Truck, southeast of SatCom Array NW-07c, inside the truck
      |  container
2.02  | SatCom Array NN-03d, Tower A, in the restroom with the rude greeting
2.04  | Clifftop Shacks, inside the larger of the two shacks on a bookcase
3.04  | Chaste Acres Dairy Farm, inside the grain silo
3.09  | Minefield, Zane's House, upstairs in the kid's room next to the teddy
4.06  | Vault 87, Living quarters, upper atrium, locked storage room on the
      |  south wall (average)
5.07  | Arefu, inside the abandened house, on the conrer table
5.09  | Moonbeam Outdoor Cinema, on one of the picnic tables
6.06  | Vault 108, Living quarters, in the cafeteria, on the counter
6.08  | Chryslus Building, Lower offices, in one of the postal crates in the
      |  large cenrtal room, upper level
7.13  | Warrington Station, Roy Phillip's Ghoul hidey-hole, on a shelf by
      |  Michael Masters' bed
7.A   | Broadcast Tower PN, west of Charnel House, Drainage Chamber, by the
      |  exit ladder
7.E   | Ruined Chapel, west and slightly north of Evergreen Mills, in the rear
      |  restroom area
7.R   | Lucky's Grocer, south of Warrington Trainyard, inside the store
8.02  | Springvale, in a locked safe or a mailbox near the Red Rocket station
      |  (but not both)
9.08  | Dukov's Place, in Dukov's bedroom
9.G   | Military Tent and Truck Defenses, north of Anchorage Memorial, inside
      | he yellow truck container
9.T   | Flooded Metro Raider Camp, south of Flooded Metro, on the counter with
      | the cash register
15.02 | Whit House Utility Tunnel, inside the tunnel, in the room with the
      |  work bench
19.02 | LOB Enterprises, on a shelf in the northeast storage room filled with
      |  shelves ;)
U06.B | Metro Central, Locked storage closet (average) near a pack of vicious
      |  dogs
U22.A | Anacostia Crossing Station, mezzanine table with scattered chems


***Tales of a Junktown Jerky Vendor (Barter) � (JJV)*** By CrionLord 

1.14  | Abandoned Car Fort, Near mattress and tiny crate
2.07  | Reclining Groves Resort Homes, Northeast house, on some shelves
3.01  | Vault 92, Vault 92 Entrance: Gordie Sumner's store and weapons
      |  repository
3.07  | Grisly Diner, behind the counter on the shelf
E3.04 | Enclave Camp, southwest of the Temple of the Union, Sometimes located
      |  with or on the Enclave troops dropped on the bridge by a Vertibird
4.08  | Little Lamplight, U4.08.3 Murder Pass, easter cave shack, on top of
      |  toilet
4.J   | Wasteland Gypsy Village, north of Jalbert Brother's Waste Disposal,
      |  shack near picnic table, inside on table
6.07  | Bethesda Ruins, Underworks, top of mezzanine, on stone bench near the
      |  skeleton
6.11  | National Guard Depot, Depot Training Wing, on a desk in a debris
      |  filled office
6.M   | Bethesda Suburbs, east of the Bethesda Ruins, Raider Shack, inside on
      |  master bedroom table
7.14  | Tenpenny Tower, next to the Love Letter on a desk in Susan Lancaster's
      |  room, Prior to the Ghoul Invasion
7.14  | Tenpenny Tower, next to the Love Letter on a desk in Susan Lancaster's
      |  room, After the Ghoul Invasion
7.S   | Willy's Grocer, south of RobCo Facility, inside by the counter
8.V   | The Concrete Treehouse, south of Fairfax Ruins, near mattress up on
      |  the treehouse floor
9.01  | Super-Duper Mart, Area near the storage room terminal
9.18  | Arlington Library, MEdia Archive, in the pool table recreation room
11.06 | Lady Frumperton's Fashions, near the counter on top of a floor safe
12.02 | Vault-Tec Headquarters, Guest Relations, northwest balcony area on
      |  table
12.08 | The Statesman Hotel, Lobby, upstairs bedroom to the northeast on a
      |  desk
16.H  | Container Truck, in front of Mama Dolce's Processed foods, near the
      |  truck in a barrel filled container
17.11 | The National Archives, Button Gwinett's strongroom
17.14 | Capitol Building, East entrance, on cubicle desk in fron of long
      |  cabinet row
20.01 | Hubris Comics Publishing, rear of the foyer desk, on a shelf above
      |  the dummy terminal
U13   | County Sewer Mainline, on Gallo the Ghoul's corpse


***Tumblers Today (Lockpick) � (TBT)*** By CrionLord 

1.06  | Broadcast Tower KB5, Drainage Chamber, by corpse near the office door
1.09  | Mason Dixon Salvage, inside shack on table
1.16  | Roosevelt Academy, Arts and Athletics Hall, third floor, in the
      |  southwest office near the locker room
1.E   | Overlook Raider Shack, west of Deathclaw Sanctuary, on the shelves
      |  along with chems
1.J   | Jackknifed Truck, northwest of Drowned Devil's Crossing, inside the
      |  container
3.09  | Minefield, Gibson house, downstairs office, next to the burned out
      |  terminal
4.J   | Wasteland Gypsy Village, north of Jalbert Brothers Waste Disposal,
      |  outside, by the top shack, in the open refigerator
5.01  | Germantown Police Headquarters, Basement, weapons storage, on shelf
      |  next to the Fat Man
5.05  | Meresti Trainyard, interior tunnels, among Robert's collection of
      |  junk
5.12  | Vault 106, Science Labs, on a table with milk bottles, in the server
      |  room northeast corner of the level
5.13  | Jury Street Metro, Gold Ribbon Grocers. Freeform Quest: Rube's Gold
      |  Ribbon
5.Q   | Cratered Hamlet, south of Meresti Trainyard, in a bathtub, in one of
      |  the ruined houses
6.06  | Vault 108, entrance floor, in a small storage room adjacent to the
      |  malfunctioning generator. Behind several yellow metal crates is a
      |  metal ladder on top of which is a Nuka-Cola Quantum, the book is
      |  under the ladder
7.03  | Smith Casey's Garage, inside the open safe
7.T   | Ruined Office Building, south of RobCo Facility, second floor ruined
      |  ledge
8.10  | Nuka-Cola Plant, Milo's office, at the back near the safe
8.O   | Talon Company Camp, west of Grayditch, in the small lab room
9.18  | Arlington Library, Media Archive, on a desk on the north wall of the
      |  southwest room
9.T   | Flooded Metro Raider Camp, south of Flooded Metro, missle
      |  launcher vantage point on the west of camp
16.05 | Mama Dolce's Processed Foods, Food distribution, on the ground level
      |  by the safes in the lower tunnel cave area
19.03 | Office Building (#1), on the desk near the south wall
19.06 | LOB Enterprises, East Wing, near the CEO's Desk
U06.D | Freedom Street Station, Scavenger's barricade, steal from the shelf
U11   | Sewer, east of the Capitol Building, hidden stash with a cluster of
      |  ammo boxes
U17.B | Franklin Metro Utility, near the desk terminal and gate, among ammo
      |  box and stimpaks


***U.S. Army: 30 Handy Flamethrower Recipes (Big Guns) � (HFR)*** By CrionLord

2.J   | Irradiated Silo and Barn, northeast of Reclining Groves Resort Homes,
      |  hillside to the northeast, near body of dead mercenary
3.H   | Jackknifed Truck, north and slightly west of Grisly Diner, front end
      |  of a wrecked coach liner, near on-ramp
4.02  | Five Axles Rest Stop, inside one of the truck containers
4.08  | Little Lamplight, U4.08.3 Murder Pass, dead end, on western side of
      |  rope bridge
4.10  | VAPL-58 Power Station, on the roof, access via the interior, and the
      |  hatch in the southeast corner, by the barbecue near the two chairs
6.03  | Scrapyard, in John's Treasure Box, NW corner, in the burned out bus
      |  near the red railroad car). You need the key, which can be found on
      |  a body near Relay Tower KX-B8-11 and perhaps other towers as well
6.04  | Wheaton Armory, inside the irradiated inner locked chamber (very hard)
      |  with weapon cache
6.07  | Bethesda Ruins, Bethesda Offices East, raider boss, with Flamer
6.11  | National Guard Depot, Armory and Bunker, inside armory, on table with
      |  Fat Man and Mini-Nukes
6.P   | Jackknifed Truck, south of Corvega Factory, irradiated weapons cache
      |  in the container
7.04  | Evergreen Mills, Souther shack, in the bedroom
8.I   | Jackknifed Truck, east of Evergreen Mills, in the container
8.Q   | Car Dealership, east of Fairfax Ruins, interior, northeast corner of
      |  raised area
8.X   | Dot's Diner, north of Nuka-Cola Plant, behind the counter
8.Z   | Raider Camp, southeast of Red Racer Factory, Old Scavenger's hut,
      |  near the mattress
9.06  | Anchorage Memorial, Service entrance, sewers utility area, amid junk
11.09 | Sunken Sewer, northern irradiated end, along with other items
13.03 | Auto Shop (Takoma Motors), interior on the southeast corner desk
14.08 | La Maison Beauregard Lobby, behind the lobby desk
17.14 | Capitol Building West Entrance, Rotunda, with weapon cache on wall
21.C  | Tunnel Cache, east of Hazmat Disposal Site L5, with the rest of the
      |  cache
U01.A | Farragut West Station, weapons cache behind hatch door (average)
U06.F | Arlington Utility, on the raiders' eating balcony, with scattered
      |  chems
U15   | Arlington/Falls Church Metro, container to the north inside on a chair
U17.B | Franklin Metro Utility, Rickety shelving, along the irradiated tunnel



==============================================================================
===============================Books By Location==============================
==============================================================================


1.02  | MDPL-05 Power Station near the skeleton of the worker, and Dart Gun
      |  schematic (DEL)
1.03  | SatCom Array NW-05a on a desk near the terminal (CHA)
1.04  | Fort Constantine bomb storage, in the experimental chamber with the
      |  Fat Man and T-51b Armor (BBS)
1.04  | Fort Constantine, CO Quarters downstairs by the open safe and dead
      |  wastelander (CHA)
1.04  | Fort Constantine Bomb storage experimental chamberon table near Fat
      |  Man (DJM)
1.04  | Fort Constantine, launch control bunker, on launch control desk, next
      |  to terminal (DKC)
1.04  | Fort Constantine, personnel offices northeast, small locked closet
      |  (hard) and the floor of the stairs (GRB)
1.04  | Fort Constantine, CO quarters on the bed (GBL)
1.04  | Fort Constantine, Bomb storage, inside one of the locked weapons
      |  storage rooms (very hard) (GBL)
1.06  | Broadcast Tower KB5, Drainage Chamber, by corpse near the office door
      |  (TBT)
1.07  | Deathclaw Sanctuary, locked footlocker (average) at the entrance (DKC)
1.07  | Deathclaw Sanctuary, initial chamber, next to corpse pile (NKT)
1.08  | Dickerson Tabernacle Chapel, Among the debris and mattresses on the
      |  ground (GBL)
1.09  | Mason Dixon Salvage inside one of the abandoned shacks (DJM)
1.09  | Mason Dixon Salvage, inside one of the abandoned shacks (NKT)
1.09  | Mason Dixon Salvage, inside shack on table (TBT)
1.12  | The Silver Lining Drive-In, in the shack, near the rusting cars (GRB)
1.14  | Abandoned Car Fort, Near mattress and tiny crate (JJV)
1.15  | Faded Pomp Estates, inside a ruined house, by a bed, at the foot of
      |  the fireplace (PUL)
1.16  | Roosevelt Academy ground floor nurse's office desk in southeast corner
      |  (DJM)
1.16  | Roosevelt Academy, academy ground floor, in the men's restrooms (PUL)
1.16  | Roosevelt Academy, maintenance and evacuation tunnel, third generator
      |  room, on shelves in the northwest corner (PUL)
1.16  | Roosevelt Academy, Arts and Athletics Hall, third floor, in the
      |  southwest office near the locker room (TBT)
1.A   | Raider Wharf, west of SatCom Array NW-05a, on the boat moored to the
      |  southwest (NKT)
1.C   | Jackknifed Truck, southeast of SatCom Array NW-07c, inside the truck
      |  container (PUL)
1.D   | Truck just east of SatCom Array NW-05a on the body of one of the dead
      |  scientists (watch for the explosion) (BBS)
1.E   | Overlook Raider Shack west of Broadcast Tower KB5, by a skeleton near
      |  ruting cars and ammo boxes northwest of the shack (DKC)
1.E   | Overlook Raider Shack, west of Deathclaw Sanctuary, on the shelves
      |  along with chems (TBT)
1.F   | Raider Wreckage Fortifications, southwest of Broadcast Tower KB5, top
      |  fortification, in a tiny crate under the tin cans (GRB)
1.J   | Jackknifed Truck, northwest of Drowned Devil's Crossing, inside the
      |  container (TBT)
2.01  | Oasis sunken chambers in a small crate at the sunlit west end of the
      |  cave (DJM)
2.02  | SatCom Array NN-03d, Tower A, in the restroom with the rude greeting
      |  (PUL)
2.03  | MDPL-21 Power Station, inside near the Work Bench (NKT)
2.04  | Clifftop Shacks, inside the smaller shack, to the north (GRB)
2.04  | Clifftop Shacks, inside the larger of the two shacks on a bookcase
      |  (PUL)
2.06  | Broadcast Tower LP8 in a sealed cistern among salisbury steaks (BBS)
2.07  | Reclining Groves Resort Homes, Northeast house, on some shelves (JJV)
2.B   | Toxic Pond north of MDPL-21 Power Station next to the dead scientist
      |  (DJM)
2.E   | Abandened Tent, south of SatCom Array NN-03d, inside the tent with the
      |  other items (NKT)
2.J   | Irradiated Silo and Barn east of Reclining Groves Resort Home inside
      |  the footlocker (very hard) by the mattress, on the barn balcony (CHA)
2.J   | Irradiated Silo and Barn, northeast of Reclining Groves Resort Homes,
      |  hillside to the northeast, near body of dead mercenary (HFR)
2.N   | Monorail Trail Wreckage northeast of Germantown Police Headquarters,
      |  by the bath (DKC)
3.01  | Vault 92 living quarters lower lever in the southern-most room (DJM)
3.01  | Vault 92, overseer's office on bookcase (DKC)
3.01  | Vault 92, Sound testing, inside the recording studio (NKT)
3.01  | Vault 92, Vault 92 Entrance: Gordie Sumner's store and weapons
      |  repository (JJV)
3.02  | Old Olney, Olney Sewers, by a skeleton at the dead end of a rocky
      |  tunnel (DKC)
3.04  | Chaste Acres Dairy Farm, in the farmhouse barn loft, next to the
      |  bloody mattress (GRB)
3.04  | Chaste Acres Dairy Farm, inside the grain silo (PUL)
3.06  | Greener pastures disposal site in the back end of a truck near the
      |  body of the dead scientist (BBS)
3.06  | Greener Pastures Disposal Site makeshift shack near the wasteland
      |  recluse in the northwest area (DJM)
3.07  | Grisly Diner, behind the counter on the shelf (JJV)
3.08  | Relay Tower KX-B8-11 radio alcove through hatch door near pre-war book
      |  (DJM)
3.09  | Minefield, Benson House, desk in master bedroom (DJM)
3.09  | Minefield, Gillian house, upstairs on the child's bed (GRB)
3.09  | Minefield, Zane's House, upstairs in the kid's room next to the teddy
      |  (PUL)
3.09  | Minefield, Gibson house, downstairs office, next to the burned out
      |  terminal (TBT)
3.D   | Ruined Farmstead west of Vault 92, barn area, on the ground level
      |  shelves (DEL)
3.E   | Red Rocket Gas Station, west of Chaste Acres Dairy Farm, inside the
      |  mailbox at the entrance of the farm (GBL)
3.H   | Jackknifed Truck, north and slightly west of Grisly Diner, front end
      |  of a wrecked coach liner, near on-ramp (HFR)
3.N   | Hilltop Farm Ruins northeast of the Temple of the Union, on a
      |  radioactive barrel next to the body in the tipped-over container
      |  (DEL)
3.N   | Hilltop Farm Ruins, northeast of the Temple of the Union, in the
      |  outhouse (GBL)
E3.04 | Enclave Camp, southwest of the Temple of the Union, sometimes located
      |  with or on the Enclave troops dropped on the bridge by the Vertibird
      |  (GRB)
E3.04 | Enclave Camp, southwest of the Temple of the Union, Sometimes located
      |  with or on the Enclave troops dropped on the bridge by a Vertibird
      |  (JJV)
4.01  | Shalebridge on a dead researcher in the egg room in the tunnels
4.01  | Shalebridge, dead mercenary east of the anthills (DJM)
4.02  | Five Axles Rest Stop, inside one of the truck containers (HFR)
4.03  | MDPL Mass Relay Station, interior substation, on a table (GBL)
4.04  | Broadcast Tower KT8 drainage chamber, in a secret room with dead
      |  Chinese spies (CHA)
4.06  | Vault 87, Reactor Chamber, small crate at foot of mannequin (NKT)
4.06  | Vault 87, Living quarters, upper atrium, locked storage room on the
      |  south wall (average) (PUL)
4.07  | Everglow National Campground, inside the the caravan, northwest of the
      |  picnic tables (GBL)
4.08  | Little Lamplight, U4.08.3 Murder Pass, easter cave shack, on top of
      |  toilet (JJV)
4.08  | Little Lamplight, U4.08.3 Murder Pass, dead end, on western side of
      |  rope bridge (HFR)
4.09  | Jalbert Brothers waste disposal inside the first office on one of the
      |  shelves (DJM)
4.10  | VAPL-58 Power Station, inside on a computer desk (DEL)
4.10  | VAPL-58 Power Station, on the roof, access via the interior, and the
      |  hatch in the southeast corner, by the barbecue near the two chairs
      |  (HFR)
4.11  | Fort Bannister Main, in a locked (average) storage room containing a
      |  Fat Man (BBS)
4.11  | Fort Bannister, Bunker, on top of a gun cabinet in the small room off
      |  the east hallway (GBL)
4.11  | Fort Bannister, central silo area, on hidden roof alcove of rusting
      |  covered area with sandbags, drop down from the stairs directly above
      |  (NKT)
4.E   | Abandoned Shack west of Rockbreaker's Last Gas, inside the shack, in
      |  a crate on the middle workbench shelf (DEL)
4.E   | Abandoned Shack, west of Rockbreaker's Last Gas, inside the shack
      |  (GBL)
4.J   | Wastland Gypsy Village north of Jalbert Brothers Waste Disposal,
      |  inside the shack with a tree stump left of the door (DKC)
4.J   | Wasteland Gypsy Village, north of Jalbert Brother's Waste Disposal,
      |  shack near picnic table, inside on table (JJV)
4.J   | Wasteland Gypsy Village, north of Jalbert Brothers Waste Disposal,
      |  outside, by the top shack, in the open refigerator (TBT)
5.01  | Germantown Police Headquarters top floor north conference room, 
      |  Note: There is a mine right beyond the door in this room, if you set
      |  it off instead of disarming it the book can be sent flying off the
      |  table and be difficult to find. (DJM)
5.01  | Germantown Police Headquarters, ground floor, in the rubble-filled
      |  room with the desks (LCS)
5.01  | Germantown Police Headquarters, Basement, weapons storage, on shelf
      |  next to the Fat Man (TBT)
5.03  | Hamilton's Hideaway, interior raider's hideout on the counter (DKC)
5.03  | Hamilton's Hideaway, inside locked cell gate, part of Freeform Quest:
      |  Caching in with Three Dog (GBL)
5.04  | Hallowed Moor Cemetery near Germantown on the lecturn (BBS)
5.04  | Hallowed Moors Cemetary on some shelves (DJM)
5.05  | Meresti Trainyard, Metro Station, under a crate on top of a subway
      |  carriage, drop down from the mezzanine area (LCS)
5.05  | Meresti Trainyard, interior tunnels, among Robert's collection of
      |  junk (TBT)
5.07  | Arefu, inside the abandened house, on the conrer table (PUL)
5.09  | Moonbeam Outdoor Cinema, on one of the picnic tables (PUL)
5.10  | Bigtown, Red's clinic, lying on her kitchen table (DJM)
5.12  | Vault 106, Living quarters, upper atrium, in a small crate at the
      |  base of the crate stack, on a desk in the room to the northeast (NKT)
5.12  | Vault 106, Science Labs, on a table with milk bottles, in the server
      |  room northeast corner of the level (TBT)
5.13  | Jury Street Metro Station, in the raider hideout on the mezzanine, on
      |  a Work Bench (DEL)
5.13  | Jury Street Metro Station, Mole Rat laboratory, on top of Ryan Brigg's
      |  bedside safe (LCS)
5.13  | Jury Street Metro Station, Gold Ribbon Grocers, Freeform Quest: Rube's
      |  Gold Ribbon (NKT)
5.13  | Jury Street Metro, Gold Ribbon Grocers. Freeform Quest: Rube's Gold
      |  Ribbon (TBT)
5.14  | Springvale School at the end of the ant tunnel area, under a corpse,
      |  you must move the corpse to see the book (CHA)
5.14  | Springvale School, second floor, on the desk by "suk me hahaha's"
      |  terminal (DKC)
5.D   | Ruined House northwest of Hallowed Moors Cemetery, on a shelf in the
      |  building (DKC)
5.Q   | Cratered Hamlet, south of Meresti Trainyard, in a bathtub, in one of
      |  the ruined houses (TBT)
6.02  | Canterbury Commons in the garage, in the storage room to the west
      |  (DEL)
6.02  | Canterbury Commons, Pickpocketed from Derek Pacion (GRB)
6.02  | Canterbury Commons, Mechanist's Forge, on his office desk (LCS)
6.02  | Canterbury Commons, Robot Rapair Center, next to a toolbox on a desk
      |  in the generator room (NKT)
6.03  | Scrapyard, in John's Treasure Box (NW corner, in the burned out bus).
      |  You need the key, which can be found on a body near Relay Tower 
      |  KX-B8-11 or Relay Tower KB5 maybe others as well (GRB)
6.03  | Scrapyard, in John's Treasure Box, NW corner, in the burned out bus
      |  near the red railroad car). You need the key, which can be found on a
      |  body near Relay Tower KX-B8-11 and perhaps other towers as well 
      |  (GBL)
6.03  | Scrapyard, inside Littlehorn and Associates' office, in the
      |  wastebasket next to the desk (LCS)
6.03  | Scrapyard, John's Treasure Box, NW corner, in the burned out bus near
      |  the red railroad car). You need the key, which can be found on a body
      |  near Relay Tower KX-B8-11 and perhaps other towers as well (HFR)
6.04  | Wheaton Armory, inside the irradiated inner locked chamber (very hard)
      |  with weapon cache (HFR)
6.05  | Corvega Factory exterior, in the irradiated container, drop down from
      |  the rocky outcrop above (BBS)
6.05  | Corvega Factory Southern warehouse interior, in the foreman's office
      |  accessed via the catwalk (DEL)
6.05  | Corvega Factory entrance, up the stairs and to your left inside the
      |  open-plan office, on a desk (BBS)
6.05  | Corvega Factory, entrance, on the foyer desk (LCS)
6.06  | Vault 108, Cloning labs, in the middle chamber, near the Bobblehead
      |  Charisma (LCS)
6.06  | Vault 108, Living quarters, in the cafeteria, on the counter (PUL)
6.06  | Vault 108, entrance floor, in a small storage room adjacent to the
      |  malfunctioning generator. Behind several yellow metal crates is a
      |  metal ladder on top of which is a Nuka-Cola Quantum, the book is
      |  under the ladder (TBT)
6.07  | Bethesda Ruins, West offices, by the foyer desk, near the turret
      |  control system terminal (BBS)
6.07  | Bethesda Ruins East Offices, office cubicle desk to teh northwest,
      |  with two missles (CHA)
6.07  | Bethesda Ruins Offices West, inside a crate by the broken television,
      |  top floor room with the pit (DEL)
6.07  | Bethesda Ruins, Underworks, inside the Ghoul-filled storage closet
      |  (GRB)
6.07  | Bethesda Ruins, Underworks, top of mezzanine, on stone bench near the
      |  skeleton (JJV)
6.07  | Bethesda Ruins, Bethesda Offices East, raider boss, with Flamer (HFR)
6.08  | Chryslus Building basement, northwest, stone-floored generator room
      |  (BBS)
6.08  | Chryslus Building, Ground floor, behind locked door (average), or
      |  access through hole in the second floor (GBL)
6.08  | Chryslus Building, Lower offices, in one of the postal crates in the
      |  large cenrtal room, upper level (PUL)
6.11  | National Guard Depot, Depot Offices, archives, on central wooden
      |  counter (DKC)
6.11  | National Quard Depot, Lower floor, storage room on same floor as
      |  utility hatch door (NKT)
6.11  | National Guard Depot, Depot Training Wing, on a desk in a debris
      |  filled office (JJV)
6.11  | National Guard Depot, Armory and Bunker, inside armory, on table with
      |  Fat Man and Mini-Nukes (HFR)
6.A   | Regulator Headquarters, north of Wheaton Armory, upstairs in Sonora
      |  Cruz's chamber (GBL)
6.B   | Jackknifed Truck on the freeway north of Wheaton Armory inside the
      |  truck (CHA)
6.G   | Radio Mast Yankee Bravo, north of Corvega Factory, in a drainage
      |  channel, on the bookshelf straight ahead as you enter the room (GRB)
6.M   | Bethesda Suburbs, east of the Bethesda Ruins, Raider Shack, inside on
      |  master bedroom table (JJV)
6.P   | Jackknifed Truck under the monorail south of Corvega Factory inside a
      |  footlocker (very hard) in the truck (CHA)
6.P   | Jackknifed Truck, south of Corvega Factory, irradiated weapons cache
      |  in the container (HFR)
6.X   | Wastelander Mine Trap (Under Bridge) north of Super-Duper Mart, in
      |  among the other items, watch for mine (duh) (DKC)
7.01  | Yao Guai Tunnels, on a ledge accessible after passing through the Yao
      |  Guai Den next to a raider corpse (GRB)
7.02  | Charnel House, upper floor, end of platform (DKC)
7.03  | Smith Casey's Garage, inside the open safe (TBT)
7.04  | Evergreen Mills, in the foundry, lying next to a dead body on the
      |  ledge above the broken terminal (DKC)
7.04  | Evergeen Mills, Bazaar "good time" cells, inside locked cell on a
      |  bunk bed (NKT)
7.04  | Evergreen Mills, Souther shack, in the bedroom (HFR)
7.06  | VAPL-66 Power Station inside the station on the desk (DEL)
7.07  | Jacko's Pop & Gas Stop, inside the shack, on the counter (NKT)
7.09  | F. Scott Key Trail & Campground, middle picnic table in barbecue area
      | (DKC)
7.10  | RobCo Facility by the protectron Pod area to the northeast, on a
      |  console (BBS)
7.10  | RobCo Facility offices south in the Offices and cafeteria map, on a
      |  desk with a first aid box. (DJM)
7.10  | RobCo Facility, Factory floor, on the large desk at the back of the
      |  foyer (LCS)
7.10  | RobCo Facility, Offices and cafeteria (second floor), desk in
      |  northwest corner of open-plan office (NKT)
7.11  | Dunwich building, Forsaken Dunwich Ruins, on a shelf in a small pipe
      |  room off the hallway (DEL)
7.13  | Warrington Station tunnels, near the long gas filled corridor
      |  (three-door room), on a desk (BBS)
7.13  | Warriongton Station tunnels, near the Ghouls' sleeping quarters in a
      |  connecting chamber (DEL)
7.13  | Warrington Station, Roy Phillip's Ghoul hidey-hole, on a shelf by
      |  Michael Masters' bed (PUL)
7.14  | Tenpenny Tower penthouse suites, your suite when you purchase the
      |  science theme (BBS)
7.14  | Tenpenny Tower, Penthouse suites, Burke's room, north east corner of
      |  the suite (Before Ghoul invasion) (LCS)
7.14  | Tenpenny Tower, Penthouse suites, Burke's room, north east corner of
      |  the suite (After Ghoul invasion) (LCS)
7.14  | Tenpenny Tower, Penthouse suites, your suite, when you purchase the
      |  "Romance" theme (LCS)
7.14  | Tenpenny Tower, next to the Love Letter on a desk in Susan Lancaster's
      |  room, Prior to the Ghoul Invasion (JJV)
7.14  | Tenpenny Tower, next to the Love Letter on a desk in Susan Lancaster's
      |  room, After the Ghoul Invasion (JJV)
7.A   | Broadcast Tower PN, west of Charnel House, Drainage Chamber, by the
      |  exit ladder (PUL)
7.E   | Ruined Chapel, east of Evergreen Mills, behind the pulpit (LCS)
7.E   | Ruined Chapel, west and slightly north of Evergreen Mills, in the rear
      |  restroom area (PUL)
7.F   | Ruined Calverton Village, east of Evergreen Mills, on a low bookcase
      |  shelf (NKT)
7.M   | Drainage Chamber east of VAPL-66 Power Station, in trap-filled
      |  underground office (DKC)
7.Q   | Warrington Township west of RobCo Facility, on a shelp in the debris
      |  pile at the east end of the street, opposite the intact dwelling
      |  (DKC)
7.R   | Lucky's Grocer, south of Warrington Trainyard, inside the store (PUL)
7.S   | Willy's Grocer, south of RobCo Facility, inside by the counter (JJV)
7.T   | Ruined Office Building, south of RobCo Facility, second floor ruined
      |  ledge (TBT)
8.01  | Vault 101, Amata gives it to you automatically on your birthday (GRB)
8.02  | Springvale, in a locked safe or a mailbox near the Red Rocket station
      |  (but not both) (PUL)
8.03  | Megaton craterside supplies, from Moira Brown, it's one of the
      |  rewards of the Wasteland Survival Guide quest (BBS)
8.03  | Megaton, inside Jericho's house (GRB)
8.03  | Megaton, Craterside supplies, awarded after completing the Arlington
      |  Library part of The Wasteland Survival Guide quest and answering the
      |  Library is still there like it was (LCS)
8.03  | Megaton, Your house when you purchase the "Romance" theme (LCS)
8.03  | Megaton, inside your house when you buy the "Science" theme (NKT)
8.05  | Fairfax Ruins Metro Station interior, bottom level, on the rubble
      |  between two wrecked carriages to the east (CHA)
8.06  | Cliffside Cavern Raider Outpost, inside the tent to the west (CHA)
8.06  | Cliffside Cavern, Raider Outpost, upper generator near eastern exit
      |  tunnel, on the edge of the defenses. (Don't explode the generator or
      |  it could go flying) (GRB)
8.07  | Andale, Smith house basement (GRB)
8.08  | Red Racer Factory west side of Factory Floor, near the cafeteria on
      |  top of large machinery under a tipped-over bucket behind a tool box.
      |  To get onto the machinery one must jump down from the passage way
      |  above. (DJM)
8.08  | Red Racer Factory, when you enter through the front the room straight
      |  ahead has a Giant Teddy Bear on a tricycle suspended in the air. If
      |  you jump on the barrels to the left of a machine so you are on top
      |  there is a tool box with the book next to it (DEL)
8.08  | Red Racer Factory, CEO offices, small room to the south, along with
      |  other items (NKT)
8.10  | Nuka-Cola Plant on the second floor in the office area (west end)
      |  (BBS)
8.10  | Nuka-Cola Plant, main entrance, look for a hole in the ceiling with a
      |  filing cabinet over it, it's in there. (CHA)
8.10  | Nuka-Cola Plant factory floor on the desk, take a right when you
      |  first enter the building (DEL)
8.10  | Nuka Cola Plant, Second floor, in the eastern office on top of the
      |  unlocked safe (LCS)
8.10  | Nuka-Cola Plant, Milo's office, at the back near the safe (TBT)
8.C   | Dainage Chamber south of Jury Street Metro Station on the table with
      |  the radio (BBS)
8.G   | Ruined Farmhouse between Springvale and the Super-Duper Mart across
      |  from the bathtub on a low bookcase (CHA)
8.I   | Jackknifed Truck, east of Evergreen Mills, in the container (HFR)
8.O   | Talon Company Camp, west of Grayditch, in the small lab room (TBT)
8.Q   | Car Dealership, east of Fairfax Ruins, interior, northeast corner of
      |  raised area (HFR)
8.S   | Scavenger's Bridge north of Red Racer Factory on shelves in the bridge
      |  shack (must steal it) (CHA)
8.S   | Scavenger's Bridge north of Red Racer Factory, on shelves in the shack
      |  (must steal it) (DKC)
8.S   | Scavenger's Bridge, north of the Red Racer Factory, on the shelves in
      |  the bridge shack (must steal it) (GRB)
8.V   | The Concrete Treehouse, south of Fairfax Ruins, near mattress up on
      |  the treehouse floor (JJV)
8.W   | Jackknifed Truck east of Andale, in the truck (DEL)
8.X   | Dot's Diner, north of Nuka-Cola Plant, behind the counter (HFR)
8.Y   | Parked Red Racer Trucks, outside the Red Racer Factory, in the back
      |  of a truck, with some toxic waste and a Wastelander. (GRB)
8.Z   | Raider Camp, southeast of Red Racer Factory, nside the old scavenger's
      |  hut (GBL)
8.Z   | Raider Camp, southeast of Red Racer Factory, Old Scavenger's hut,
      |  near the mattress (HFR)
9.01  | Super-Duper Mart, Area near the storage room terminal (JJV)
9.06  | Anchorage Memorial bottom floor in the room with medical equipment on
      |  a table (DJM)
9.06  | Anchorage Memorial clinic on the bottom floor, in the locked (average)
      |  floor safe (DEL)
9.06  | Anchorage Memorial, Service entrance, sewers utility area, amid junk
      |  (HFR)
9.08  | Dukov's Place, in Dukov's bedroom (PUL)
9.09  | Grayditch, inside the abandoned house to the north (GBL)
9.11  | The Citadel Laboratory, in a tiny crate, lower floor restroom (to the
      |  right of Liberty Prime) (DKC)
9.11  | The Citadel, A-Ring, under a bed in the northeast corner room (GBL)
9.13  | Alexandria Arms, lower level side of room, just before double doors
      |  to recreation room (DKC)
9.13  | Alexandria Arms, in the two-level recreation room with the pool table
      |  (GBL)
9.15  | Rivet City in Pinkerton's office, on the desk with other goodies
      |  (Must steal it) (BBS)
9.15  | Rivet City, Pinkerton's Lab on top of a shelf right next to the
      |  skeleton on the operating table. Can be hard to see since only the
      |  edge of the book is visible (DJM)
9.15  | Rivet City Broken Bow, in Pinkerton's hideout (must steal it) (DEL)
9.17  | Flooded Metro station exterior inside a Pulowski Preservation Shelter
      |  (CHA)
9.18  | Arlington Library lobby, upper floor office (BBS)
9.18  | Arlington Library, Pulowski Preservation Shelter, outside main door
      |  (GBL)
9.18  | Arlington Library, Children's wing skeletal cage room to get there you
      |  have to go through the media wing (GBL)
9.18  | Arlington Library, Children's Wing, coffee machine nook (LCS)
9.18  | Arlington Library, MEdia Archive, in the pool table recreation room
      |  (JJV)
9.18  | Arlington Library, Media Archive, on a desk on the north wall of the
      |  southwest room (TBT)
9.G   | Military Tent and Truck Defenses, north of Anchorage Memorial, inside
      | he yellow truck container (PUL)
9.L   | Festive Raider Camp south of Dukov's Place, among the other items
      |  (DKC)
9.S   | Super Mutant Bonfire, east of the Jefferson Memorial, back of the
      |  camp near two mattresses (LCS)
9.T   | Flooded Metro Raider Camp, south of Flooded Metro, on the counter with
      | the cash register (PUL)
9.T   | Flooded Metro Raider Camp, south of Flooded Metro (TBT), missle
      |  launcher vantage point on the west of camp
9.W   | Talon Company Recon Camp, south of Arlington Library, on a table by
      |  the exposed bunk-bed (NKT)
10.03 | Galaxy News Radio rec-room with Three Dog, on the desk with other
      |  goodies (Must steal it) (BBS)
11.06 | Lady Frumperton's Fashions, near the counter on top of a floor safe
      |  (JJV)
11.09 | Sunken Sewer, northern irradiated end, along with other items (HFR)
12.02 | Vault tech headquarters its in the offices (northeast end) on the
      | second floor, on a shelf above the huge hole to the lower stories
      |  (BBS)
12.02 | Vault-Tec Guest Relations, Executive office, on a desk (GRB)
12.02 | Vault-Tec Headquarters, Guest Relations, northwest balcony area on
      |  table (JJV)
12.04 | Sewer Entrance southwest of Vernon Square North in the locked room
      |  (average) (DEL)
12.07 | Our Lady of Hope Hospital. Enter the main entrance and turn left,
      |  follow the corridor till the end and turn right, it is in the first
      |  room on the left. (DJM)
12.07 | Our Lady of Hope Hospital, second floor, cantina, on a table (DJM)
12.08 | The Statesmen Hotel mid level, in a room right south of the main
      |  corridor (CHA)
12.08 | The Statesman Hotel, Restaurant, on a shelf in the middle of main room
      |  after defeating Super Mutant Master (GRB)
12.08 | The Statesman Hotel, Lobby, upstairs bedroom to the northeast on a
      |  desk (JJV)
12.09 | Sewer in Vernon Square East, in the crater Note: You'll need a large
      |  amount of RadAway and Rad-X, as this is possibly the second highest
      |  concentration of radiation in the game (40 rads/sec). (DJM)
13.03 | Auto Shop (Takoma Motors), interior on the southeast corner desk (HFR)
13.04 | Takoma Industrial Factory, Slight raised area in the second shop
      |  floor, on the storage shelves among the Abraxo (LCS)
14.06 | Townhome (McClellan Household), front room on the table (LCS)
14.08 | La Maison Beauregard Lobby, behind the lobby desk (HFR)
14.A  | Super Mutant Camp, in Georgetown just west of the Tepid Sewers
      |  entrance it's on the second level of the building the super mutants
      |  are around with the ammo crates. (GRB)
15.02 | Whit House Utility Tunnel, inside the tunnel, in the room with the
      |  work bench (PUL)
15.06 | Hotel in the rubble filled lobby where the Brotherhood paladin is
      |  holed up (CHA)
16.03 | Arlington House on the kitchen table (BBS)
16.05 | Mama Dolce's Processed Foods loading yard on the open air sniping
      |  point accessed from inside. (CHA)
16.05 | Mama Dolce's Processed Foods on the shelf in the stairwell (DEL)
16.05 | Mama Dolce's Processed Foods, the restrooms to the west (GBL)
16.05 | Mama Dolce's Processed Foods, Loading yard, open-air sniping point
      |  balcony (GBL)
16.05 | Mama Dolce's Processed Foods, Food distribution, on the ground level
      |  by the safes in the lower tunnel cave area (TBT)
16.H  | Container Truck, in front of Mama Dolce's Processed foods, near the
      |  truck in a barrel filled container (JJV)
17.03 | Mirelurk nesting hole well hidden alcove in the upper northwest corner
      |  by skeletons (CHA)
17.06 | Museum Station archives area upper floor adjacent to display case with
      |  Lincoln's repeater in it (CHA)
17.07A| Musuem of History Entrance Lower halls lower floor east side on a
      |  shelf in the kitchen (DJM)
17.07A| Museum of History, Entrance, foyer restrooms (NKT)
17.08 | Bunker east of the Washington Monument, near the bunk beds in the
      |  middle of the tunnel (DKC)
17.10 | Museum of Technology, West Wing, in a room on a desk, on the third
      |  floor of the Delta XI Rocket Atrium, northeast corner (GBL)
17.10 | Museum of Technology, Upper area at top of stairs, small security
      |  room on counter (NKT)
17.11 | The National Archives, On the side of a tipped over desk, in the
      |  northwest corner of the large room with the shelves at the northern
      |  end (DKC)
17.11 | The National Archives, Archives sub-basement, tunnel junction, through
      |  gate (very hard) (DKC)
17.11 | The National Archives (Front Entrance), secure wing east. In a room
      |  with a safe, just lying on the side by the safe (LCS)
17.11 | The National Archives, Button Gwinett's strongroom (JJV)
17.14 | Capitol Building West Entrance Hall of Columns behind a locked (hard)
      |  door at the end of the side passage (CHA)
17.14 | Capitol Building west Entrance Hall of Columns on the railing near a
      |  Talon Company sniper, on the upper level (DJM)
17.14 | Capitol Building West Entrance, Conference hall on the podium (LCS)
17.14 | Capitol Building West Entrance, a metal doored storage room (hard)
      |  off a southern corridor (NKT)
17.14 | Capitol Building, East entrance, on cubicle desk in fron of long
      |  cabinet row (JJV)
17.14 | Capitol Building West Entrance, Rotunda, with weapon cache on wall
      |  (HFR)
18.06 | Reily's Rangers Compound on top of the small generator in the
      |  southwest room (DEL)
18.A  | Pulowski Preservation Shelter, south of the Capitol Building East
      |  Entrance, inside the shelter (LCS)
19.02 | LOB Enterprises, on a shelf in the northeast storage room filled with
      |  shelves ;) (PUL)
19.03 | Office Building (#1), on the desk near the south wall (TBT)
19.06 | LOB Enterprises empty archives room on a desk with an employee
      |  terminal (CHA)
19.06 | LOB Enterprises, East Wing, near the CEO's Desk (TBT)
20.01 | Hubris Comics Publishing, Printing Area, Mad Johnny Wes's balcony,
      |  foreman's office (GRB)
20.01 | Hubris Comics Publishing, rear of the foyer desk, on a shelf above
      |  the dummy terminal (JJV)
20.D  | Pulowski Perservation Shelter outside of Hubris Comics in front of
      |  the Metro entrance (South side) (DEL)
20.F  | Mason Alcove, south of Hubris Comics, the sniping position upstairs
      |  overlooking the Mutant Courtyard (GBL)
21.C  | Tunnel Cache, east of Hazmat Disposal Site L5, with the rest of the
      |  cache (HFR)
21.D  | Pulowski Preservation Shelter in-between L'Enfant and L'Enfant South,
      |  inside the shelter (BBS)
U01.A | Farragut West Station, floor safe (average) in the MDCTA service
      |  office (NKT)
U01.A | Farragut West Station, weapons cache behind hatch door (average) (HFR)
U01.B | Tenleytown/Friendship Station, Friendship half, in a small office,
      |  check two sets of lockers, it's placed on the top left shelf (GRB)
U01.B | Henleytown/Friendship Station, connecting corridor, on the shelves
      |  with food and junk (LCS)
U02   | Metro Junction, enter at Vernon Square North. follow the tunnel until
      |  it opens into a larger room, turn left when you get there and there
      |  is a wooden plank leading off a ledge. Drop down from the plank and
      |  it's sitting on a table (GRB)
U03   | Vernon East/Takoma Park, on the counter inside the ticket master's
      |  office at the south end hallway, near the exit gate (LCS)
U04   | Dry Sewer that leads from Dupont Circle to Our Lady Of Mercy Hospital,
      |  in a generator and storage room (DEL)
U05   | Tepid Sewer enter the corridor, turn left, and enter the generator
      |  room on your left, the book will be on the right corner behind
      |  toolbox (Hard to spot) (DEL)
U06.A | Dupont Circle Station, in a postal crate on the desk, in the room with
      |  the filing cabinets, off the northeast hallway, near the exit gate
      |  (LCS)
U06.B | Metro Central behind a small locked gate (easy) in generator area on a
      |  table (DEL)
U06.B | Metro Central, Locked storage closet (average) near a pack of vicious
      |  dogs (PUL)
U06.C | Foggy Bottom Station, on the computer console adjacent to the
      |  Protectron charging pod (NKT)
U06.D | Freedom Street Station, Scavenger's barricade, steal from the shelf
      |  (TBT)
U06.E | DCTA Tunnel 014-B Potomac in the room with Mirelurk King (DJM)
U06.F | Arlington Utility, on the raiders' eating balcony, with scattered
      |  chems (HFR)
U08   | Georgetown/The Mall Metro inside the ticket booth (CHA)
U11   | Sewer, east of the Capitol Building, hidden stash with a cluster of
      |  ammo boxes (TBT)
U13   | County Sewer Mainline which is very near the Flooded Metro SE of
      |  Wilhelm's Wharf. In a big three-flored room next to a computer
      |  terminal, behind a locked gate. (BBS)
U13   | County Sewer Mainline, on Gallo the Ghoul's corpse (JJV)
U14   | Hubris Comics Utility Tunnels, inside the room with the columns and
      |  vertical pipes (northwest side), on a desk tucked in an alcove (DEL)
U15   | Arlington/Falls Church Metro, container to the north inside on a chair
      |  (HFR)
U16.B | Queen Ant's Hatchery, in Marigold Station, ant queen's nest, on
      |  Lesko's table (BBS)
U17.A | Falls Church/Mason DST Metro in the Men's Restroom on top of a First
      |  Aid Box on the far north area of the metro interior (DJM)
U17.A | Falls Church/Mason District Metro, Raider Camp ticket booth (DKC)
U17.B | Frankling Metro Utility, in the Falls Church/Mason District Metro, on
      |  the counter in the generator room (GBL)
U17.B | Franklin Metro Utility, near the desk terminal and gate, among ammo
      |  box and stimpaks (TBT)
U17.B | Franklin Metro Utility, Rickety shelving, along the irradiated tunnel
      |  (HFR)
U18.A | Taft Tunnels on the desk by the dead Chinese commando in the room
      |  with the enclave reinforcements (CHA)
U18.B | Taft Tunnel, on a picnic table, only available during Main Quest: The
      |  Waters of Life (NKT)
U19   | Flooded Metro, top floor, skeleton lying near some Jet (GBL)
U20   | Irradiated Metro Glowing One Courtyard on the northwest console (CHA)
U22.A | Anacostia Crossing Station, mezzanine table with scattered chems (PUL)
U22.B | Museum Station Concourse restrooms by skeleton next to a small crate
      |  (CHA)
U22.B | Museum Station, inside the Raider's recreation room (GRB)




Thanks for updated book locations:

Zarxx
Reece
Setentaydos
Jonathan C
Carl R
Choggy
Kenmorebrian
Simonphoenix
capnconundrum
The Asp
Jim S
Doom Scythe
Boost
Vortex3400
ShadowsDieAway


Special Thanks To:

Absolute Steve 
   (For his Fallout 3 Map Guide, and matching coordinate system)
http://fallout.wikia.com 
   (Awesome Site where I found many additional book locations)
Prima Games Official Game Guide
   (Which I used to check my locations against)



I hope it helped! And God Bless!
~Stefan Beck (CrionLord)