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FALLOUT 3 Weapons, Armor and Items List Guide
FAQ/Walkthrough
Author: ShadowsDieAway
Mike Merin
Email: TeamObsessed at hotmail dot com
(if you want to email me, replace at with @ and dot with .
this is so bots do not send me any unwanted emails)
Website: www.RBFgaming.com
Would you kindly visit our site
FAQ first posted on 10/29/08
================================================================================
This is a list of all weapons, armor, and items in the Fallout universe.
For the Weapons section:
Value: price sold for
Weight: in lbs
Clip: how much in your magazine
Ammo: what type of ammo the gun takes
AP: Action Points (used in V.A.T.S.)
Damage: damage given per bullet/shot/etc.
Auto: automatic fire
Rate of Fire: self-explanatory
Spread: the size of the firing zone
Critical % Multiplier: the multiplies your chance of getting a critical hit
Critical Damage: how much damage is added on if there is a critical hit
Specifics: if the weapon does something special
Rarity: if the weapon is unique or not
For the Clothing section:
Health: how much more health the outfit gives you
DR: damage resistance, how much damage the outfit takes away
Effects: what specialties the clothing has
For the Items, Alcohol and Chems section:
Quest: if the item is obtained through a quest
Addiction: if there is a chance of getting addicted to the item
================================================================================
Table of Contents:
[I] Checklist
[II] Weapons
[III] Clothing
[IV] Items, Alcohol and Chems
================================================================================
[I] Checklist
--------------------------------------------------------------------------------
Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Big Guns
Flamer
Burnmaster Flamer
Gatling Laser
Vengeance Gatling Laser
Minigun
Eugene Minigun
Fat Man
Experimental MIRV Fatman
Missile Launcher
Miss Launcher Missile Launcher
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Energy Weapons
Alien Blaster
Firelance Alien Blaster
Laser Pistol
Colonel Autumn's Laser Pistol
Protectron's Gaze Laser Pistol
Smuggler's End Laser Pistol
Mesmetron
Plasma Pistol
Laser Rifle
Wazer Wifle Laser Rifle
Plasma Rifle
A3-21's Plasma Rifle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Grenades/Mines
Frag Grenade
Plasma Grenade
Pulse Grenade
Frag Mine
Plasma Mine
Pulse Mine
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Melee Weapons
Police Baton
Chinese Officer's Sword
Vampire's Edge Chinese Officer's Sword
Combat Knife
Occam's Razor Combat Knife
Stabhappy Combat Knife
Lead Pipe
Ripper
Jack Ripper
Rolling Pin
Knife
Ant's Sting Knife
Switchblade
Butch's Toothpick Switchblade
Tire Iron
Highwayman's Friend Tire Iron
Repellent Stick
Baseball Bat
Nail Board
Board of Education Nail Board
Pool Cue
The Break Pool Cue
Sledgehammer
The Tenderizer Sledgehammer
Super Sledge
Fawkes' Super Sledge
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Small Guns
10mm Pistol
Colonel Autumn's 10mm Pistol
Silenced 10mm Pistol
10mm Submachine Gun
Sydney's 10mm Ultra SMG
.32 Pistol
Scoped .44 Magnum
Blackhawk Scoped .44 Magnum
Chinese Pistol
Zhu-Rong v418 Chinese Pistol
Sawed-Off Shotgun
The Kneecapper Sawed-Off Shotgun
Chinese Assault Rifle
Xuanlong Assault Rifle
Assault Rifle
BB GUn
Combat Shotgun
The Terrible Shotgun
Hunting Rifle
Ol' Painless Hunting Rifle
Lincoln's Repeater
Sniper Rifle
Reservist's Rifle Sniper Rifle
Victory Rifle Sniper Rifle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unarmed Weapons
Brass Knuckles
Power Fist
Fisto! Power Fist
The Shocker Power Fist
Spiked Knuckles
Plunkett's Valid Points Spiked Knuckles
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Custom Weapons
Rock-It Launcher
Nuka-Grenade
Bottlecap Mine
Shishkebab
Dart Gun
Railway Rifle
Deathclaw Gauntlet
--------------------------------------------------------------------------------
Clothing
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Armor
Advanced Radiation Suit
Armored Vault 101 Jumpsuit
Combat Armor
Combat Armor, Talon
Enclave Power Armor
Leather Armor
Linden's Outcast Power Armor
Mercenary Adventurer Outfit
Mercenary Charmer Outfit
Mercenary Cruiser Outfit
Mercenary Grunt Outfit
Mercenary Troublemaker Outfit
Mercenary Veteran Outfit
Metal Armor
Outcast Recon Armor
Power Armor
Prototype Medic Power Armor
Radiation Suit
Raider Armor, Badlands
Raider Armor, Blastmaster
Raider Armor, Painspike
Raider Armor, Sadist
Ranger Battle Armor
Recon Armor
Rivet City Security Armor
T-51b Power Armor
Tenpenny Security Uniform
Tesla Armor
The AntAgonizer's Costume
The Mechanist's Costume
Vault 101 Security Armor
Wanderer's Leather Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Helmets
Boogeyman's Hood
Combat Helmet
Combat Helmet, Talon
Crow's Eyebot Helmet
Enclave Power Helmet
Eyebot Helmet
Hockey Mask
Ledoux's Hockey Mask
Metal Helmet
Motorcycle Helmet
Outcast Recon Helmet
Power Helmet
Raider Helmet, Archlight
Raider Helmet, Blastmaster
Raider Helmet, Psycho-Tic
Raider Helmet, Wastehound
Ranger Battle Helmet
Recon Armor Helmet
Rivet City Security Helmet
T-51b Power Helmet
Tenpenny Security Helmet
Tesla Helmet
The AntAgonizer's Helmet
The Mechanist's Helmet
Torcher's Mask
Vault 101 Security Helmet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Clothing
Brahmin-Skin Outfit
Brotherhood Scribe Robe
Chinese Jumpsuit
Colonel Autumn's Uniform
Dirty Chinese Jumpsuit
Dirty Pre-War Businesswear
Dirty Pre-War Casualwear
Dirty Pre-War Parkstroller Outfit
Dirty Pre-War Relaxedwear
Dirty Pre-War Spring Outfit
Elder Lyons' Robe
Enclave Officer Uniform
Enclave Scientist Outfit
Environment Suit
Eulogy Jones' Suit
Grimy Pre-War Businesswear
Handyman Jumpsuit
Lab Technician Outfit
Lesko's Lab Coat
Maple's Garb
Modified Utility Jumpsuit
Naughty Nightwear
Negligee (1)
Negligee (2)
Oasis Robe
Oasis Villager Robe
Pre-War Casualwear
Pre-War Parkstroller
Pre-War Relaxedwear
Pre-War Spring Outfit
Red Racer Jumpsuit
Red's Jumpsuit
Regulator Duster
RobCo Jumpsuit
Roving Trader Outfit
Scientist Outfit
Sheriff's Duster
Tenpenny's Suit
The Surgeon's Lab Coat
Tunnel Snake Outfit
Vance's Longcoat Outfit
Vault Jumpsuit
Vault Lab Uniform
Vault Utility Jumpsuit
Wasteland Doctor Fatigues
Wasteland Settler Outfit
Wasteland Surgeon Outfit
Wasteland Wanderer Outfit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hat
Ballcap with Glasses
Bandana
Biker Goggles
Button's Wig
Chinese Commando Hat
Enclave Officer Hat
Eulogy Jones' Hat
Ghoul Mask
Lincoln's Hat
Lucky Shades
Makeshift Gas Mask
Oasis Druid Head
Poplar's Hood
Pre-War Baseball Cap
Pre-War Bonnet
Pre-War Hat
Red's Bandana
Roving Trader Hat
Shady Hat
Sheriff's Hat
Stormchaser Hat
Surgical Mask
Takoma Park Little Leaguer Cap
Three Dog's Head Wrap
--------------------------------------------------------------------------------
Items, Alcohol and Chems
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Food
Ant Meat
Ant Nectar
Blamco Mac and Cheese
Bloatify Meat
Blood Pack
Brahmin Steak
Bubblegum
Cave Fungus
Cram
Crispy Squirrel Bits
Crunchy Mutfruit
Dandy Boy Apples
Dirty Water
Dog Meat
Fancy Lads Snack Cakes
Fire Ant Nectar
Fresh Apple
Fresh Carrot
Fresh Pear
Fresh Potato
Gum Drops
Hatchling Mirelurk Meat
Human Flesh
Ice Cold Nuka-Cola
Iguana Bits
Iguana on a Stick
InstaMash
Junk Food
Mirelurk Cakes
Mirelurk Meat
Miss. Quantum Pie
Mole Rat Meat
Mole Rat Wonder Meat
Mutfruit
Noodles
Nuka-Cola
Nuka-Cola Quantum
Nukalurk Meat
Pork N' Beans
Potato Crisps
Purified Water
Radroach Meat
Salisbury Steak
Softshell Mirelurk Meat
Squirrel on a Stick
Squirrel Stew
Strange Meat
Strange Meat Pie
Sugar Bombs
Yoo Guai Meat
YumYum Deviled Eggs
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Alcohol
Beer
Scotch
Vodka
Whiskey
Wine
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Chems
Ant Queen Pheromones
Buffout
Jet
Mentats
Mentats, Berry
Mentats, Grape
Mentats, Orange
Med-X
Psycho
RadAway
Rad-X
Stealth Boy
Stimpak
Ultrajet
================================================================================
[II] Weapons
--------------------------------------------------------------------------------
Big Guns
Flamer
Value: 500
Weight: 15
Clip: 60
Ammo: Flamer Fuel
AP: 50
Damage: 16
Auto: Yes
Rate of Fire: 8
Spread: 0.5
Critical %: 4
Crit. Damage: 1
Specifics: Sets enemies on fire
Rarity: -
Burnmaster Flamer
Value: 500
Weight: 15
Clip: 60
Ammo: Flamer Fuel
AP: 50
Damage: 24
Auto: Yes
Rate of Fire: 8
Spread: 0.5
Critical %: 4
Crit. Damage: 1
Specifics: Sets enemies on fire
Rarity: Unique
Gatling Laser
Value: 2000
Weight: 18
Clip: 240
Ammo: Electron Charge Pack
AP: 30
Damage: 8
Auto: Yes
Rate of Fire: 20
Spread: 0.5
Critical %: 1
Crit. Damage: 6
Specifics: -
Rarity: -
Vengeance Gatling Laser
Value: 2400
Weight: 18
Clip: 240
Ammo: Electron Charge Pack
AP: 30
Damage: 11
Auto: Yes
Rate of Fire: 20
Spread: 0.5
Critical %: 1
Crit. Damage: 12
Specifics: -
Rarity: Unique
Minigun
Value: 1000
Weight: 18
Clip: 240
Ammo: 5mm Round
AP: 30
Damage: 5
Auto: Yes
Rate of Fire: 20
Spread: 2
Critical %: 1
Crit. Damage: 5
Specifics: -
Rarity: Unique
Eugene Minigun
Value: 1500
Weight: 18
Clip: 240
Ammo: 5mm Round
AP: 30
Damage: 7
Auto: Yes
Rate of Fire: 20
Spread: 2
Critical %: 1
Crit. Damage: 7
Specifics: -
Rarity: Unique
Fat Man
Value: 1000
Weight: 30
Clip: 1
Ammo: Mini Nuke
AP: 65
Damage: 10
Auto: No
Rate of Fire: 4.5
Spread: 2
Critical %: 0
Crit. Damage: N/A
Specifics: -
Rarity: Collectible
Experimental MIRV Fatman
Value: 2500
Weight: 30
Clip: 8
Ammo: Mini Nuke
AP: 65
Damage: 10
Auto: No
Rate of Fire: 4.5
Spread: 13
Critical %: 0
Crit. Damage: N/A
Specifics: Launches multiple nukes simultaneously
Rarity: Unique
Missile Launcher
Value: 500
Weight: 20
Clip: 1
Ammo: Missile
AP: 55
Damage: 20
Auto: No
Rate of Fire: 5.5
Spread: 0.5
Critical %: 0
Crit. Damage: N/A
Specifics: -
Rarity: -
Miss Launcher Missile Launcher
Value: 400
Weight: 15
Clip: 1
Ammo: Missile
AP: 55
Damage: 20
Auto: No
Rate of Fire: 5.5
Spread: 0.5
Critical %: 0
Crit. Damage: N/A
Specifics: Missiles arc like a grenade, explodes after three seconds
Rarity: Unique
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Energy Weapons
Alien Blaster
Value: 500
Weight: 2
Clip: 10
Ammo: Alien Power Cell
AP: 20
Damage: 100
Auto: No
Rate of Fire: 3
Spread: 0
Critical %: 1
Crit. Damage: 40
Specifics: Chance to Disintegrate on death
Rarity: -
Firelance Alien Blaster
Value: 750
Weight: 2
Clip: 10
Ammo: Alien Power Cell
AP: 20
Damage: 80
Auto: No
Rate of Fire: 3
Spread: 0
Critical %: 3
Crit. Damage: 40
Specifics: Chance to Disintegrate on death
Rarity: Unique
Laser Pistol
Value: 320
Weight: 3
Clip: 30
Ammo: Energy Cell
AP: 17
Damage: 12
Auto: No
Rate of Fire: 6
Spread: 0
Critical %: 1.5
Crit. Damage: 12
Specifics: -
Rarity: -
Colonel Autumn's Laser Pistol
Value: 420
Weight: 2
Clip: 20
Ammo: Energy Cell
AP: 0
Damage: 15
Auto: No
Rate of Fire: 6
Spread: 0
Critical %: 1.5
Crit. Damage: 18
Specifics: -
Rarity: Unique
Protectron's Gaze Laser Pistol
Value: 320
Weight: 3
Clip: 20
Ammo: Energy Cell
AP: 17
Damage: 24
Auto: No
Rate of Fire: 3
Spread: 2.5
Critical %: 1
Crit. Damage: 24
Specifics: Fires two shots at once
Rarity: Unique
Smuggler's End Laser Pistol
Value: 450
Weight: 2
Clip: 30
Ammo: Energy Cell
AP: 17
Damage: 18
Auto: No
Rate of Fire: 6
Spread: 0
Critical %: 1.5
Crit. Damage: 18
Specifics: -
Rarity: Unique
Mesmetron
Value: 500
Weight: 2
Clip: 5
Ammo: Mesmetron Power Cell
AP: 65
Damage: 1
Auto: No
Rate of Fire: 1
Spread: 0
Critical %: 1
Crit. Damage: 0
Specifics: Weapon and ammo from Grouse at Paradise Falls
Rarity: Unique
Plasma Pistol
Value: 360
Weight: 3
Clip: 16
Ammo: Energy Cell
AP: 21
Damage: 25
Auto: No
Rate of Fire: 3
Spread: 0.5
Critical %: 2
Crit. Damage: 25
Specifics: -
Rarity: -
Laser Rifle
Value: 1000
Weight: 8
Clip: 24
Ammo: Micro Fusion Cell
AP: 17
Damage: 23
Auto: No
Rate of Fire: 2
Spread: 0
Critical %: 1.5
Crit. Damage: 22
Specifics: -
Rarity: -
Wazer Wifle Laser Rifle
Value: 900
Weight: 8
Clip: 30
Ammo: Micro Fusion Cell
AP: 17
Damage: 28
Auto: No
Rate of Fire: 2
Spread: 0
Critical %: 1.5
Crit. Damage: 28
Specifics: -
Rarity: Unique
Plasma Rifle
Value: 1800
Weight: 8
Clip: 12
Ammo: Micro Fusion Cell
AP: 25
Damage: 45
Auto: No
Rate of Fire: 4
Spread: 0.2
Critical %: 2
Crit. Damage: 44
Specifics: -
Rarity: -
A3-21's Plasma Rifle
Value: 2200
Weight: 8
Clip: 12
Ammo: Micro Fusion Cell
AP: 25
Damage: 50
Auto: No
Rate of Fire: 4
Spread: 0.2
Critical %: 2.5
Crit. Damage: 50
Specifics: -
Rarity: Unique
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Grenades/Mines
Frag Grenade
Value: 25
Weight: 0.5
Clip: -
Ammo: -
AP: 24
Damage: 100
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: 20 foot radius
Rarity: -
Plasma Grenade
Value: 50
Weight: 0.5
Clip: -
Ammo: -
AP: 24
Damage: 150
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: 20 foot radius
Rarity: -
Pulse Grenade
Value: 40
Weight: 0.5
Clip: -
Ammo: -
AP: 24
Damage: 10
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: 20 foot radius, 200 damage to robots, 8 second disable
Rarity: -
Frag Mine
Value: 25
Weight: 0.5
Clip: -
Ammo: -
AP: 35
Damage: 100
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: 20 foot radius
Rarity: -
Plasma Mine
Value: 50
Weight: 0.5
Clip: -
Ammo: -
AP: 35
Damage: 150
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: 20 foot radius
Rarity: -
Pulse Mine
Value: 40
Weight: 0.5
Clip: -
Ammo: -
AP: 35
Damage: 10
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: 20 foot radius, 200 damage to robots, 8 second disable
Rarity: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Melee Weapons
Police Baton
Value: 70
Weight: 2
Clip: -
Ammo: -
AP: 25
Damage: 4
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 4
Specifics: -
Rarity: -
Chinese Officer's Sword
Value: 75
Weight: 3
Clip: -
Ammo: -
AP: 28
Damage: 10
Auto: -
Rate of Fire: -
Spread: -
Critical %: 2
Crit. Damage: 15
Specifics: -
Rarity: -
Vampire's Edge Chinese Officer's Sword
Value: 400
Weight: 1
Clip: -
Ammo: -
AP: 28
Damage: 15
Auto: -
Rate of Fire: -
Spread: -
Critical %: 3
Crit. Damage: 20
Specifics: -
Rarity: Unique
Combat Knife
Value: 50
Weight: 1
Clip: -
Ammo: -
AP: 17
Damage: 7
Auto: -
Rate of Fire: -
Spread: -
Critical %: 3
Crit. Damage: 13
Specifics: -
Rarity: -
Occam's Razor Combat Knife
Value: 65
Weight: 1
Clip: -
Ammo: -
AP: 17
Damage: 10
Auto: -
Rate of Fire: -
Spread: -
Critical %: 3
Crit. Damage: 13
Specifics: -
Rarity: Unique
Stabhappy Combat Knife
Value: 65
Weight: 1
Clip: -
Ammo: -
AP: 17
Damage: 10
Auto: -
Rate of Fire: -
Spread: -
Critical %: 4
Crit. Damage: 15
Specifics: Slightly more damage to limbs
Rarity: Unique
Lead Pipe
Value: 75
Weight: 3
Clip: -
Ammo: -
AP: 24
Damage: 9
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 18
Specifics: -
Rarity: -
Ripper
Value: 100
Weight: 6
Clip: -
Ammo: -
AP: 65
Damage: 30
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: -
Rarity: -
Jack Ripper
Value: 200
Weight: 6
Clip: -
Ammo: -
AP: 65
Damage: 30
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 15
Specifics: 50% extra limb damage
Rarity: Unique
Rolling Pin
Value: 10
Weight: 1
Clip: -
Ammo: -
AP: 24
Damage: 3
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: -
Rarity: -
Knife
Value: 20
Weight: 1
Clip: -
Ammo: -
AP: 20
Damage: 4
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 4
Specifics: -
Rarity: -
Ant's Sting Knife
Value: 30
Weight: 1
Clip: -
Ammo: -
AP: 20
Damage: 4
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 4
Specifics: Poisons enemies, 40 damage every 10 seconds
Rarity: Unique
Switchblade
Value: 35
Weight: 1
Clip: -
Ammo: -
AP: 18
Damage: 5
Auto: -
Rate of Fire: -
Spread: -
Critical %: 2
Crit. Damage: 9
Specifics: -
Rarity: -
Butch's Toothpick Switchblade
Value: 50
Weight: 1
Clip: -
Ammo: -
AP: 18
Damage: 10
Auto: -
Rate of Fire: -
Spread: -
Critical %: 2.5
Crit. Damage: 13
Specifics: -
Rarity: Unique
Tire Iron
Value: 40
Weight: 3
Clip: -
Ammo: -
AP: 27
Damage: 6
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 6
Specifics: -
Rarity: -
Highwayman's Friend Tire Iron
Value: 75
Weight: 5
Clip: -
Ammo: -
AP: 27
Damage: 10
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 10
Specifics: -
Rarity: Unique
Repellent Stick
Value: 120
Weight: 3
Clip: -
Ammo: -
AP: 40
Damage: 1
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: Explodes Mole Rats after 5 seconds
Rarity: -
Baseball Bat
Value: 55
Weight: 3
Clip: -
Ammo: -
AP: 25
Damage: 9
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 9
Specifics: -
Rarity: -
Nail Board
Value: 30
Weight: 4
Clip: -
Ammo: -
AP: 27
Damage: 8
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: -
Rarity: -
Board of Education Nail Board
Value: 60
Weight: 4
Clip: -
Ammo: -
AP: 27
Damage: 12
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 12
Specifics: -
Rarity: Unique
Pool Cue
Value: 15
Weight: 1
Clip: -
Ammo: -
AP: 27
Damage: 3
Auto: -
Rate of Fire: -
Spread: -
Critical %: 0
Crit. Damage: N/A
Specifics: -
Rarity: -
The Break Pool Cue
Value: 50
Weight: 1
Clip: -
Ammo: -
AP: 27
Damage: 6
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 6
Specifics: -
Rarity: Unique
Sledgehammer
Value: 130
Weight: 12
Clip: -
Ammo: -
AP: 38
Damage: 20
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 10
Specifics: -
Rarity: -
The Tenderizer Sledgehammer
Value: 230
Weight: 12
Clip: -
Ammo: -
AP: 38
Damage: 30
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 15
Specifics: -
Rarity: Unique
Super Sledge
Value: 180
Weight: 20
Clip: -
Ammo: -
AP: 38
Damage: 25
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 25
Specifics: -
Rarity: -
Fawkes' Super Sledge
Value: 300
Weight: 18
Clip: -
Ammo: -
AP: 38
Damage: 32
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 32
Specifics: Attacks faster than regular Sledgehammer
Rarity: Unique
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Small Guns
10mm Pistol
Value: 225
Weight: 3
Clip: 12
Ammo: 10mm Round
AP: 17
Damage: 9
Auto: No
Rate of Fire: 6
Spread: 0.5
Critical %: 1
Crit. Damage: 9
Specifics: -
Rarity: -
Colonel Autumn's 10mm Pistol
Value: 325
Weight: 3
Clip: 12
Ammo: 10mm Round
AP: 17
Damage: 13
Auto: No
Rate of Fire: 6
Spread: 0.5
Critical %: 1
Crit. Damage: 13
Specifics: -
Rarity: Unique
Silenced 10mm Pistol
Value: 250
Weight: 3
Clip: 12
Ammo: 10mm Round
AP: 21
Damage: 8
Auto: No
Rate of Fire: 6
Spread: 0.5
Critical %: 2
Crit. Damage: 5
Specifics: -
Rarity: -
10mm Submachine Gun
Value: 330
Weight: 5
Clip: 30
Ammo: 10mm Round
AP: 20
Damage: 7
Auto: Yes
Rate of Fire: 10
Spread: 1.5
Critical %: 1
Crit. Damage: 7
Specifics: -
Rarity: -
Sydney's 10mm Ultra SMG
Value: 430
Weight: 5
Clip: 50
Ammo: 10mm Round
AP: 20
Damage: 9
Auto: Yes
Rate of Fire: 10
Spread: 1.5
Critical %: 1
Crit. Damage: 9
Specifics: -
Rarity: Unique
.32 Pistol
Value: 110
Weight: 2
Clip: 5
Ammo: .32 Caliber Round
AP: 20
Damage: 6
Auto: No
Rate of Fire: 6
Spread: 0.5
Critical %: 1
Crit. Damage: 6
Specifics: -
Rarity: -
Scoped .44 Magnum
Value: 300
Weight: 4
Clip: 6
Ammo: .44 Round, Magnum
AP: 32
Damage: 35
Auto: No
Rate of Fire: 2.25
Spread: 0.3
Critical %: 2
Crit. Damage: 35
Specifics: Scoped
Rarity: -
Blackhawk Scoped .44 Magnum
Value: 500
Weight: 4
Clip: 6
Ammo: .44 Round, Magnum
AP: 32
Damage: 55
Auto: No
Rate of Fire: 2.25
Spread: 0.3
Critical %: 2
Crit. Damage: 45
Specifics: Scoped
Rarity: Unique
Chinese Pistol
Value: 190
Weight: 2
Clip: 10
Ammo: 10mm Round
AP: 17
Damage: 4
Auto: No
Rate of Fire: 6
Spread: 1
Critical %: 1
Crit. Damage: 4
Specifics: -
Rarity: -
Zhu-Rong v418 Chinese Pistol
Value: 290
Weight: 2
Clip: 10
Ammo: 10mm Round
AP: 17
Damage: 4
Auto: No
Rate of Fire: 4.5
Spread: 1
Critical %: 2
Crit. Damage: 4
Specifics: Chance of setting enemies on fire
Rarity: Unique
Sawed-Off Shotgun
Value: 150
Weight: 4
Clip: 2
Ammo: Shotgun Cell
AP: 37
Damage: 50
Auto: No
Rate of Fire: 2.25
Spread: 7
Critical %: N/A
Crit. Damage: -
Specifics: -
Rarity: -
The Kneecapper Sawed-Off Shotgun
Value: 350
Weight: 5
Clip: 2
Ammo: Shotgun Cell
AP: 37
Damage: 75
Auto: No
Rate of Fire: 1.9
Spread: 4
Critical %: N/A
Crit. Damage: -
Specifics: -
Rarity: Unique
Chinese Assault Rifle
Value: 500
Weight: 7
Clip: 24
Ammo: 5.56mm Round
AP: 23
Damage: 11
Auto: Yes
Rate of Fire: 8
Spread: 1.5
Critical %: 1
Crit. Damage: 10
Specifics: -
Rarity: -
Xuanlong Assault Rifle
Value: 400
Weight: 7
Clip: 36
Ammo: 5.56mm Round
AP: 23
Damage: 12
Auto: Yes
Rate of Fire: 8
Spread: 1.5
Critical %: 1
Crit. Damage: 12
Specifics: -
Rarity: Unique
Assault Rifle
Value: 300
Weight: 7
Clip: 24
Ammo: 5.56mm Round
AP: 23
Damage: 8
Auto: Yes
Rate of Fire: 8
Spread: 1.5
Critical %: 1
Crit. Damage: 8
Specifics: -
Rarity: -
BB GUn
Value: 36
Weight: 2
Clip: 100
Ammo: BB
AP: 28
Damage: 4
Auto: No
Rate of Fire: 0.75
Spread: 0.5
Critical %: 1
Crit. Damage: 4
Specifics: -
Rarity: -
Combat Shotgun
Value: 200
Weight: 7
Clip: 12
Ammo: Shotgun Cell
AP: 27
Damage: 55
Auto: No
Rate of Fire: 1.5
Spread: 3
Critical %: 1
Crit. Damage: 27
Specifics: -
Rarity: -
The Terrible Shotgun
Value: 250
Weight: 10
Clip: 12
Ammo: Shotgun Cell
AP: 27
Damage: 80
Auto: No
Rate of Fire: 1.5
Spread: 6
Critical %: 1
Crit. Damage: 40
Specifics: -
Rarity: Unique
Hunting Rifle
Value: 150
Weight: 6
Clip: 5
Ammo: .32 Caliber Rifle
AP: 25
Damage: 25
Auto: No
Rate of Fire: 0.75
Spread: 0.3
Critical %: 1
Crit. Damage: 25
Specifics: -
Rarity: -
Ol' Painless Hunting Rifle
Value: 250
Weight: 6
Clip: 5
Ammo: .32 Caliber Rifle
AP: 23
Damage: 30
Auto: No
Rate of Fire: 1.1
Spread: 0
Critical %: 1
Crit. Damage: 30
Specifics: -
Rarity: Unique
Lincoln's Repeater
Value: 500
Weight: 5
Clip: 15
Ammo: .44 Round, Magnum
AP: 25
Damage: 50
Auto: No
Rate of Fire: 0.75
Spread: 0
Critical %: 2
Crit. Damage: 50
Specifics: -
Rarity: -
Sniper Rifle
Value: 300
Weight: 10
Clip: 5
Ammo: .308 Caliber Round
AP: 38
Damage: 40
Auto: No
Rate of Fire: 1
Spread: 0
Critical %: 5
Crit. Damage: 40
Specifics: Scoped
Rarity: -
Reservist's Rifle Sniper Rifle
Value: 500
Weight: 10
Clip: 3
Ammo: .308 Caliber Round
AP: 32
Damage: 40
Auto: No
Rate of Fire: 1.6
Spread: 0
Critical %: 5
Crit. Damage: 40
Specifics: Scoped
Rarity: Unique
Victory Rifle Sniper Rifle
Value: 450
Weight: 10
Clip: 5
Ammo: .308 Caliber Round
AP: 38
Damage: 40
Auto: No
Rate of Fire: 1
Spread: 0
Critical %: 3
Crit. Damage: 40
Specifics: Scoped, knocks enemy down on critical hit
Rarity: Unique
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unarmed Weapons
Brass Knuckles
Value: 20
Weight: 1
Clip: -
Ammo: -
AP: 18
Damage: 6
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 6
Specifics: -
Rarity: -
Power Fist
Value: 100
Weight: 6
Clip: -
Ammo: -
AP: 28
Damage: 20
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 20
Specifics: -
Rarity: -
Fisto! Power Fist
Value: 100
Weight: 6
Clip: -
Ammo: -
AP: 25
Damage: 25
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1.5
Crit. Damage: 25
Specifics: -
Rarity: Unique
The Shocker Power Fist
Value: 150
Weight: 6
Clip: -
Ammo: -
AP: 25
Damage: 20
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 20
Specifics: Additional 25 damage to robots
Rarity: Unique
Spiked Knuckles
Value: 25
Weight: 1
Clip: -
Ammo: -
AP: 19
Damage: 9
Auto: -
Rate of Fire: -
Spread: -
Critical %: 1
Crit. Damage: 9
Specifics: -
Rarity: -
Plunkett's Valid Points Spiked Knuckles
Value: 30
Weight: 1
Clip: -
Ammo: -
AP: 15
Damage: 12
Auto: -
Rate of Fire: -
Spread: -
Critical %: 2
Crit. Damage: 12
Specifics: -
Rarity: Unique
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Custom Weapons
Rock-It Launcher
Value: 200
Weight: 8
Clip: 12
Ammo: Misc. objects
AP: 32
Damage: 50
Auto: No
Rate of Fire: 3.33
Spread: 1
Critical %: 1
Crit. Damage: 25
Specifics: Big Guns
Rarity: -
Nuka-Grenade
Value: 50
Weight: 0.5
Clip: -
Ammo: -
AP: 24
Damage: 500
Auto: -
Rate of Fire: -
Spread: 0
Critical %: 0
Crit. Damage: N/A
Specifics: 20 foot radius, Radiation and Fire
Rarity:
Bottlecap Mine
Value: 75
Weight: 0.5
Clip: -
Ammo: -
AP: 35
Damage: 500
Auto: -
Rate of Fire: -
Spread: 1
Critical %: 0
Crit. Damage: N/A
Specifics: -
Rarity: -
Shishkebab
Value: 200
Weight: 3
Clip: -
Ammo: -
AP: 28
Damage: 35
Auto: -
Rate of Fire: -
Spread: 0
Critical %: 2
Crit. Damage: 24
Specifics: Melee Weapon, Ignites target
Rarity: -
Dart Gun
Value: 500
Weight: 3
Clip: 1
Ammo: Dart
AP: 25
Damage: 6
Auto: No
Rate of Fire: 8.33
Spread: 0
Critical %: 2.5
Crit. Damage: 12
Specifics: Small Guns, Poison: 64 damage per 8 seconds & cripples legs
Rarity: -
Railway Rifle
Value: 200
Weight: 9
Clip: 8
Ammo: Railway Spikes
AP: 24
Damage: 30
Auto: No
Rate of Fire: 2
Spread: 0.75
Critical %: 3
Crit. Damage: 30
Specifics: Small Guns
Rarity: -
Deathclaw Gauntlet
Value: 150
Weight: 10
Clip: -
Ammo: -
AP: 26
Damage: 20
Auto: -
Rate of Fire: -
Spread: 0
Critical %: 5
Crit. Damage: 30
Specifics: Unarmed weapon, Ignores damage resistance from armor
Rarity: -
================================================================================
[III] Clothing
--------------------------------------------------------------------------------
Armor
Advanced Radiation Suit
Value: 100
Powered: N
Weight: 7
Health: 25
DR: 8
Effects: Rad Resistance +40%
Armored Vault 101 Jumpsuit
Value: 180
Powered: N
Weight: 15
Health: 100
DR: 12
Effects: Energy Weapons +5, Small Guns +5
Combat Armor
Value: 390
Powered: N
Weight: 25
Health: 400
DR: 32
Effects: -
Combat Armor, Talon
Value: 275
Powered: N
Weight: 25
Health: 300
DR: 28
Effects: -
Enclave Power Armor
Value: 780
Powered: Y
Weight: 45
Health: 1200
DR: 40
Effects: Radiation Resistance +15%, Agility -1, Strength +1
Leather Armor
Value: 160
Powered: N
Weight: 15
Health: 150
DR: 24
Effects: -
Linden's Outcast Power Armor
Value: 740
Powered: Y
Weight: 45
Health: 1000
DR: 40
Effects: Radiation Resistance +10%, Agility -1, Strength +1, Big Guns +5
Mercenary Adventurer Outfit
Value: 50
Powered: N
Weight: 8
Health: 100
DR: 12
Effects: Small Guns +2, Melee Weapons +2
Mercenary Charmer Outfit
Value: 50
Powered: N
Weight: 8
Health: 100
DR: 12
Effects: Small Guns +2, Melee Weapons +2
Mercenary Cruiser Outfit
Value: 50
Powered: N
Weight: 8
Health: 100
DR: 12
Effects: Small Guns +2, Melee Weapons +2
Mercenary Grunt Outfit
Value: 50
Powered: N
Weight: 8
Health: 100
DR: 12
Effects: Small Guns +2, Melee Weapons +2
Mercenary Troublemaker Outfit
Value: 50
Powered: N
Weight: 8
Health: 100
DR: 12
Effects: Small Guns +2, Melee Weapons +2
Mercenary Veteran Outfit
Value: 50
Powered: N
Weight: 8
Health: 100
DR: 12
Effects: Small Guns +2, Melee Weapons +2
Metal Armor
Value: 460
Powered: N
Weight: 30
Health: 500
DR: 36
Effects: Agility -1
Outcast Recon Armor
Value: 180
Powered: N
Weight: 20
Health: 400
DR: 28
Effects: Sneak +5
Power Armor
Value: 740
Powered: Y
Weight: 45
Health: 1000
DR: 40
Effects: Radiation Resistance +10%, Agility -2, Strength +2
Prototype Medic Power Armor
Value: 1000
Powered: Y
Weight: 45
Health: 1000
DR: 40
Effects: Radiation Resistance +25%, Agility -1, Dispenses Med-X
Radiation Suit
Value: 60
Powered: N
Weight: 5
Health: 15
DR: 6
Effects: Radiation Resistance +30%
Raider Armor, Badlands
Value: 180
Powered: N
Weight: 15
Health: 100
DR: 16
Effects: -
Raider Armor, Blastmaster
Value: 180
Powered: N
Weight: 15
Health: 100
DR: 16
Effects: -
Raider Armor, Painspike
Value: 180
Powered: N
Weight: 15
Health: 100
DR: 16
Effects: -
Raider Armor, Sadist
Value: 180
Powered: N
Weight: 15
Health: 100
DR: 16
Effects: -
Ranger Battle Armor
Value: 430
Powered: N
Weight: 27
Health: 1100
DR: 39
Effects: Small Guns +10, AP +5, Luck +1
Recon Armor
Value: 180
Powered: N
Weight: 20
Health: 400
DR: 28
Effects: Sneak +5
Rivet City Security Armor
Value: 330
Powered: N
Weight: 20
Health: 100
DR: 24
Effects: Small Guns +5
T-51b Power Armor
Value: 1000
Powered: Y
Weight: 40
Health: 2000
DR: 50
Effects: Radiation Resistance +25
Tenpenny Security Uniform
Value: 180
Powered: N
Weight: 20
Health: 100
DR: 24
Effects: Small Guns +5
Tesla Armor
Value: 820
Powered: Y
Weight: 45
Health: 1500
DR: 43
Effects: Radiation Resistance +20%, Energy Weapons +10
The AntAgonizer's Costume
Value: 120
Powered: N
Weight: 15
Health: 100
DR: 20
Effects: Agility +1, Charisma -1
The Mechanist's Costume
Value: 30
Powered: N
Weight: 15
Health: 100
DR: 20
Effects: Endurance +1, Charisma -1
Vault 101 Security Armor
Value: 70
Powered: N
Weight: 15
Health: 100
DR: 12
Effects: -
Wanderer's Leather Armor
Value: 160
Powered: N
Weight: 15
Health: 150
DR: 24
Effects: Small Guns +10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Helmets
Boogeyman's Hood
Value: 110
Powered: N
Weight: 3
Health: 100
DR: 8
Effects: -
Combat Helmet
Value: 50
Powered: N
Weight: 3
Health: 50
DR: 5
Effects: -
Combat Helmet, Talon
Value: 60
Powered: N
Weight: 3
Health: 40
DR: 4
Effects: -
Crow's Eyebot Helmet
Value: 20
Powered: N
Weight: 10
Health: 25
DR: 5
Effects: Perception +1
Enclave Power Helmet
Value: 110
Powered: Y
Weight: 5
Health: 75
DR: 9
Effects: Radiation Resistance +5%, Charisma -1
Eyebot Helmet
Value: 20
Powered: N
Weight: 3
Health: 25
DR: 5
Effects: -
Hockey Mask
Value: 10
Powered: N
Weight: 1
Health: 15
DR: 3
Effects: Unarmed +5
Ledoux's Hockey Mask
Value: 100
Powered: N
Weight: 1
Health: 25
DR: 4
Effects: AP +25
Metal Helmet
Value: 70
Powered: N
Weight: 3
Health: 50
DR: 5
Effects: -
Motorcycle Helmet
Value: 6
Powered: N
Weight: 1
Health: 10
DR: 5
Effects: -
Outcast Recon Helmet
Value: 40
Powered: N
Weight: 3
Health: 40
DR: 4
Effects: Perception +1
Power Helmet
Value: 110
Powered: Y
Weight: 5
Health: 75
DR: 8
Effects: Radiation Resistance +3
Raider Helmet, Archlight
Value: 20
Powered: N
Weight: 3
Health: 15
DR: 2
Effects: -
Raider Helmet, Blastmaster
Value: 20
Powered: N
Weight: 3
Health: 15
DR: 2
Effects: Explosives +5, Big Guns +5
Raider Helmet, Psycho-Tic
Value: 20
Powered: N
Weight: 3
Health: 15
DR: 2
Effects: -
Raider Helmet, Wastehound
Value: 20
Powered: N
Weight: 3
Health: 15
DR: 2
Effects: -
Ranger Battle Helmet
Value: 60
Powered: N
Weight: 5
Health: 50
DR: 6
Effects: -
Recon Armor Helmet
Value: 40
Powered: N
Weight: 3
Health: 40
DR: 4
Effects: -
Rivet City Security Helmet
Value: 50
Powered: N
Weight: 3
Health: 25
DR: 4
Effects: -
T-51b Power Helmet
Value: 120
Powered: Y
Weight: 4
Health: 100
DR: 10
Effects: Radiation Resistance +8%, Charisma +1
Tenpenny Security Helmet
Value: 50
Powered: N
Weight: 1
Health: 25
DR: 4
Effects: -
Tesla Helmet
Value: 120
Powered: Y
Weight: 5
Health: 100
DR: 9
Effects: Radiation Resistance +5%, Charisma -1
The AntAgonizer's Helmet
Value: 60
Powered: N
Weight: 5
Health: 50
DR: 6
Effects: -
The Mechanist's Helmet
Value: 60
Powered: N
Weight: 5
Health: 50
DR: 6
Effects: -
Torcher's Mask
Value: 20
Powered: N
Weight: 3
Health: 15
DR: 2
Effects: Explosives +5, Big Guns +5
Vault 101 Security Helmet
Value: 30
Powered: N
Weight: 3
Health: 25
DR: 3
Effects: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Clothing
*note* none of these are powered
Brahmin-Skin Outfit
Value: 6
Weight: 2
Health: 100
DR: 2
Effects: Endurance +1, Agility +1
Brotherhood Scribe Robe
Value: 6
Weight: 2
Health: 100
DR: 2
Effects: -
Chinese Jumpsuit
Value: 10
Weight: 2
Health: 100
DR: 6
Effects: Small Guns +5
Colonel Autumn's Uniform
Value: 12
Weight: 3
Health: 100
DR: 10
Effects: Energy Weapons +5, Small Guns +5
Dirty Chinese Jumpsuit
Value: 6
Weight: 2
Health: 50
DR: 6
Effects: Small Guns +5
Dirty Pre-War Businesswear
Value: 8
Weight: 2
Health: 100
DR: 3
Effects: Speech +5
Dirty Pre-War Casualwear
Value: 6
Weight: 2
Health: 100
DR: 3
Effects: Agility +1
Dirty Pre-War Parkstroller Outfit
Value: 5
Weight: 10
Health: 100
DR: 3
Effects: Agility +1
Dirty Pre-War Relaxedwear
Value: 6
Weight: 5
Health: 100
DR: 3
Effects: Agility +1
Dirty Pre-War Spring Outfit
Value: 5
Weight: 2
Health: 100
DR: 3
Effects: Agility +1
Elder Lyons' Robe
Value: 8
Weight: 2
Health: 100
DR: 3
Effects: -
Enclave Officer Uniform
Value: 8
Weight: 3
Health: 100
DR: 5
Effects: Energy Weapons +5, Small Guns +5
Enclave Scientist Outfit
Value: 8
Weight: 2
Health: 100
DR: 3
Effects: Science +5
Environment Suit
Value: 100
Weight: 5
Health: 25
DR: 6
Effects: Radiation Resistance +30%, Medicine +5
Eulogy Jones' Suit
Value: 6
Weight: 3
Health: 100
DR: 2
Effects: Charisma +1
Grimy Pre-War Businesswear
Value: 6
Weight: 2
Health: 100
DR: 3
Effects: Speech +5
Handyman Jumpsuit
Value: 6
Weight: 1
Health: 100
DR: 2
Effects: Repair +5
Lab Technician Outfit
Value: 8
Weight: 2
Health: 100
DR: 3
Effects: Science +5
Lesko's Lab Coat
Value: 10
Weight: 1
Health: 100
DR: 5
Effects: Science +10, Radiation Resistance +20%
Maple's Garb
Value: 6
Weight: 2
Health: 100
DR: 4
Effects: Perception +1, Agility +1
Modified Utility Jumpsuit
Value: 30
Weight: 2
Health: 100
DR: 1
Effects: Repair +5, Radiation Resistance +10, Luck +1
Naughty Nightwear
Value: 30
Weight: 1
Health: 100
DR: 1
Effects: Charisma +1, Luck +1, Speech +10
Negligee (1)
Value: 6
Weight: 1
Health: 100
DR: 1
Effects: Charisma +1
Negligee (2)
Value: 10
Weight: 1
Health: 100
DR: 1
Effects: Charisma +1
Oasis Robe
Value: 30
Weight: 3
Health: 100
DR: 4
Effects: -
Oasis Villager Robe
Value: 6
Weight: 2
Health: 100
DR: 4
Effects: -
Pre-War Casualwear
Value: 8
Weight: 2
Health: 100
DR: 3
Effects: Agility +1
Pre-War Parkstroller
Value: 6
Weight: 2
Health: 100
DR: 3
Effects: Agility +1
Pre-War Relaxedwear
Value: 8
Weight: 2
Health: 100
DR: 3
Effects: Agility +1
Pre-War Spring Outfit
Value: 8
Weight: 2
Health: 100
DR: 3
Effects: Agility +1
Red Racer Jumpsuit
Value: 6
Weight: 1
Health: 100
DR: 2
Effects: Repair +5
Red's Jumpsuit
Value: 40
Weight: 1
Health: 100
DR: 3
Effects: Small Guns +5
Regulator Duster
Value: 70
Weight: 3
Health: 150
DR: 10
Effects: Small Guns +5, Charisma +1
RobCo Jumpsuit
Value: 6
Weight: 1
Health: 100
DR: 2
Effects: Repair +5
Roving Trader Outfit
Value: 6
Weight: 2
Health: 100
DR: 2
Effects: Barter +5
Scientist Outfit
Value: 8
Weight: 2
Health: 100
DR: 3
Effects: Science +5
Sheriff's Duster
Value: 35
Weight: 3
Health: 150
DR: 5
Effects: Small Guns +5, Charisma +1
Tenpenny's Suit
Value: 8
Weight: 2
Health: 100
DR: 3
Effects: -
The Surgeon's Lab Coat
Value: 30
Weight: 1
Health: 100
DR: 2
Effects: Science +5, Medicine +10
Tunnel Snake Outfit
Value: 8
Weight: 2
Health: 100
DR: 4
Effects: Melee Weapons +5
Vance's Longcoat Outfit
Value: 100
Weight: 4
Health: 100
DR: 10
Effects: Small Guns +2, Melee Weapons +2
Vault Jumpsuit
Value: 10
Weight: 1
Health: 100
DR: 1
Effects: Repair +5, Lockpick +5
Vault Lab Uniform
Value: 6
Weight: 1
Health: 100
DR: 2
Effects: Science +5
Vault Utility Jumpsuit
Value: 10
Weight: 1
Health: 100
DR: 1
Effects: Repair +5, Lockpick +5
Wasteland Doctor Fatigues
Value: 6
Weight: 2
Health: 100
DR: 2
Effects: Medicine +5
Wasteland Settler Outfit
Value: 6
Weight: 2
Health: 100
DR: 2
Effects: Endurance +1, Agility +1
Wasteland Surgeon Outfit
Value: 6
Weight: 2
Health: 100
DR: 2
Effects: Medicine +5
Wasteland Wanderer Outfit
Value: 6
Weight: 2
Health: 100
DR: 2
Effects: Endurance +1, Agility +1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hat
*note* none of these are powered
Ballcap with Glasses
Value: 6
Weight: 1
Health: 10
DR: 1
Effects: Perception +1
Bandana
Value: 6
Weight: 1
Health: 10
DR: 2
Effects: Perception +1
Biker Goggles
Value: 6
Weight: 1
Health: 10
DR: 1
Effects: -
Button's Wig
Value: 20
Weight: 1
Health: 100
DR: 1
Effects: Speech +10, Barter +5, Intelligence +1, Perception -1
Chinese Commando Hat
Value: 6
Weight: 1
Health: 15
DR: 1
Effects: Perception +1
Enclave Officer Hat
Value: 6
Weight: 1
Health: 15
DR: 1
Effects: Energy Weapons +5
Eulogy Jones' Hat
Value: 6
Weight: 1
Health: 15
DR: 1
Effects: Charisma +1
Ghoul Mask
Value: 50
Weight: 1
Health: 100
DR: 3
Effects: Causes Feral Ghouls to ignore you
Lincoln's Hat
Value: 40
Weight: 1
Health: 50
DR: 1
Effects: Speech +5, Intelligence +1
Lucky Shades
Value: 40
Weight: 1
Health: 150
DR: 1
Effects: Luck +1
Makeshift Gas Mask
Value: 40
Weight: 2
Health: 25
DR: 3
Effects: -
Oasis Druid Head
Value: 6
Weight: 1
Health: 10
DR: 2
Effects: -
Poplar's Hood
Value: 6
Weight: 1
Health: 25
DR: 2
Effects: Agility +1, Sneak +10
Pre-War Baseball Cap
Value: 8
Weight: 1
Health: 15
DR: 1
Effects: Perception +1
Pre-War Bonnet
Value: 8
Weight: 1
Health: 15
DR: 1
Effects: Perception +1
Pre-War Hat
Value: 8
Weight: 1
Health: 15
DR: 1
Effects: Perception +1
Red's Bandana
Value: 30
Weight: 1
Health: 10
DR: 2
Effects: Perception +1
Roving Trader Hat
Value: 6
Weight: 1
Health: 10
DR: 1
Effects: Barter +5
Shady Hat
Value: 40
Powered: 1
Weight: 50
Health: 1
DR: Sneak +5, Perception +1
Effects:
Sheriff's Hat
Value: 35
Weight: 1
Health: 40
DR: 1
Effects: Perception +1
Stormchaser Hat
Value: 6
Weight: 1
Health: 10
DR: 1
Effects: Perception +1
Surgical Mask
Value: 6
Weight: 1
Health: 10
DR: 1
Effects: Medicine +5, Poison Resistance +5%, Radiation Resistance +5%
Takoma Park Little Leaguer Cap
Value: 60
Weight: 1
Health: 15
DR: 1
Effects: Melee Weapons +5, Explosives +5, Melee Damage +5
Three Dog's Head Wrap
Value: 200
Weight: 0
Health: 15
DR: 2
Effects: Charisma +1, Luck +1
================================================================================
[IV] Items, Alcohol and Chems
*note* many items have been left outside and collected radiation, and therefore
when you eat them you will gain a little bit of exposure which you can
track on your Pip-Boy. The effects are:
0: No effect
200: Endurance -1
400: Endurance -2, Agility -1
600: Endurance -3, Agility -2, Strength -1
800: Endurance -3, Agility -2, Strength -2
1,000: Instant Death
Under "Effects," Rads are the amount of exposure added
Also, if there is an addiction, you will get withdrawal after a certain time and
that will affect your stats. You can take an addictive Chem twice before there's
a chance that you can get addicted, but you'll then have to wait 30 hours before
you can take that Chem without having a chance of getting addicted.
With Alcohol, there is always a 5% chance of addiction, and Scotch, Whiskey and
Vodka always has a 10% chance of addiction.
You can always cure addiction by going to a doctor.
--------------------------------------------------------------------------------
Food
Ant Meat
Weight: 1
Cost: 4
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Ant Nectar
Weight: 0.25
Cost: 20
Quest: No
Addiction: Yes
Effects: Intelligence +2, Charisma +2, Strength +4, lasts 4 minutes
Blamco Mac and Cheese
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Bloatify Meat
Weight: 1
Cost: 4
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Blood Pack
Weight: 1
Cost: 5
Quest: Yes
Addiction: No
Effects: Health +1 (+20 if you complete the Blood Ties Quest)
Brahmin Steak
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Bubblegum
Weight: 1
Cost: 1
Quest: No
Addiction: No
Effects: Health +1, Rads +1
Cave Fungus
Weight: 1
Cost: 50
Quest: No
Addiction: No
Effects: Health +5, Rads +10
Cram
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Crispy Squirrel Bits
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Crunchy Mutfruit
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Dandy Boy Apples
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Dirty Water
Weight: 1
Cost: 10
Quest: No
Addiction: No
Effects: Health +10, Rads +6
Dog Meat
Weight: 1
Cost: 4
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Fancy Lads Snack Cakes
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Fire Ant Nectar
Weight: 1
Cost: 20
Quest: Yes
Addiction: No
Effects: Agility +4, Intelligence -3, Fire Resistance +25%, lasts 2 mins.
Fresh Apple
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +10
Fresh Carrot
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +10
Fresh Pear
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +10
Fresh Potato
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +10
Gum Drops
Weight: 1
Cost: 2
Quest: No
Addiction: No
Effects: Health +1, Rads +1
Hatchling Mirelurk Meat
Weight: 1
Cost: 4
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Human Flesh
Weight: 1
Cost: 0
Quest: Yes
Addiction: No
Effects: Health +25, Rads +10
Ice Cold Nuka-Cola
Weight: 1
Cost: 20
Quest: Yes
Addiction: No
Effects: Health +20, Rads +3
Iguana Bits
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Iguana on a Stick
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
InstaMash
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Junk Food
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Mirelurk Cakes
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Mirelurk Meat
Weight: 1
Cost: 20
Quest: No
Addiction: No
Effects: Health +20, Rads +3
Miss. Quantum Pie
Weight: 1
Cost: 20
Quest: Yes
Addiction: No
Effects: Strength +1, Intelligence -1, AP +20, Rads +5, lasts 4 minutes
Mole Rat Meat
Weight: 1
Cost: 4
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Mole Rat Wonder Meat
Weight: 1
Cost: 20
Quest: Yes
Addiction: No
Effects: Health +20, Rads +3
Mutfruit
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Noodles
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Nuka-Cola
Weight: 1
Cost: 20
Quest: No
Addiction: No
Effects: Health +10, Rads +3
Nuka-Cola Quantum
Weight: 1
Cost: 30
Quest: Yes
Addiction: Yes
Effects: AP +20, Rads +10, lasts 4 minutes
Nukalurk Meat
Weight: 1
Cost: 7
Quest: Yes
Addiction: No
Effects: Health +20, Rads +5, AP +10, lasts 4 minutes
Pork N' Beans
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Potato Crisps
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Purified Water
Weight: 1
Cost: 20
Quest: No
Addiction: No
Effects: Health +20
Radroach Meat
Weight: 1
Cost: 4
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Salisbury Steak
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Softshell Mirelurk Meat
Weight: 1
Cost: 30
Quest: No
Addiction: No
Effects: Health +3, Rads +3
Squirrel on a Stick
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Squirrel Stew
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Strange Meat
Weight: 1
Cost: 2
Quest: Yes
Addiction: No
Effects: Health +5, Rads +3
Strange Meat Pie
Weight: 1
Cost: 2
Quest: Yes
Addiction: No
Effects: Health +5, Rads +3
Sugar Bombs
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
Yoo Guai Meat
Weight: 1
Cost: 30
Quest: No
Addiction: No
Effects: Health +10, Rads +10, Damage +10%, lasts 2 minutes
YumYum Deviled Eggs
Weight: 1
Cost: 5
Quest: No
Addiction: No
Effects: Health +5, Rads +3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Alcohol
Beer
Weight: 1
Cost: 2
Quest: No
Addiction: Yes
Effects: Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes
Scotch
Weight: 1
Cost: 10
Quest: No
Addiction: Yes
Effects: Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes
Vodka
Weight: 1
Cost: 20
Quest: No
Addiction: Yes
Effects: Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes
Whiskey
Weight: 1
Cost: 10
Quest: No
Addiction: Yes
Effects: Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes
Wine
Weight: 1
Cost: 10
Quest: No
Addiction: Yes
Effects: Intelligence -1, Strength +1, Charisma +1, lasts 4 minutes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Chems
Ant Queen Pheromones
Weight: 1
Cost: 75
Quest: Yes
Addiction: No
Effects: Charisma +3, Intelligence -3, Perception -3, lasts 4 minutes
Buffout
Weight: 0
Cost: 20
Quest: No
Addiction: Yes
Effects: Strength +2, Endurance +3, Health +60, lasts 4 minutes
Jet
Weight: 0
Cost: 20
Quest: No
Addiction: Yes
Effects: AP +30, lasts 4 minutes
Mentats
Weight: 0
Cost: 20
Quest: No
Addiction: Yes
Effects: Intelligence +5, Perception +5, lasts 4 minutes
Mentats, Berry
Weight: 0
Cost: 20
Quest: Yes
Addiction: Yes
Effects: Intelligence +5, lasts 4 minutes
Mentats, Grape
Weight: 0
Cost: 20
Quest: Yes
Addiction: Yes
Effects: Charisma +5, lasts 4 minutes
Mentats, Orange
Weight: 0
Cost: 20
Quest: Yes
Addiction: Yes
Effects: Perception +5, lasts 4 minutes
Med-X
Weight: 0
Cost: 20
Quest: No
Addiction: Yes
Effects: Damage Resistance +25, lasts 4 minutes
Psycho
Weight: 0
Cost: 20
Quest: No
Addiction: Yes
Effects: Damage +25%, lasts 4 minutes
RadAway
Weight: 0
Cost: 20
Quest: No
Addiction: No
Effects: Restore Rads +50
Rad-X
Weight: 0
Cost: 20
Quest: No
Addiction: No
Effects: Radiation Resistance +25%
Stealth Boy
Weight: 1
Cost: 100
Quest: No
Addiction: No
Effects: Stealth Field, Sneak +100, lasts 2 minutes
Stimpak
Weight: 0
Cost: 25
Quest: No
Addiction: No
Effects: Health or Limb Condition +30
Ultrajet
Weight: 0
Cost: 50
Quest: Yes
Addiction: Yes
Effects: AP +40, lasts 4 minutes
================================================================================
Closing Stuff
================================================================================
I hope you found this guide useful.
--------------------------------------------------------------------------------
_____ __ __
/ ___// /_ ____ ____/ /_____ _______
\__ \/ __ \/ __ \/ __ / __ \ | /| / / ___/
___/ / / / / /_/ / /_/ / /_/ / |/ |/ /___ \
/____/_/ /_/\_____\____/\____/|__/|__/_____/
___ _
/ _ \(_)__ ______ ________ __
/ // / / _ \ / __ \ | /| / / __ \ | / /
/ // / / __/ / /_/ / |/ |/ / /_/ / |/ /
/____/_/\___/ \_____\__/|__/\_____\ /
/ /
/__/
ShadowsDieAway
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This guide is free for distribution, but please don't leave out this part of the
guide where credit is due, thank you and enjoy!