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Walkthrough

by sokkus

_______________________________________________________________________________
____________________________________FABLE II___________________________________
________________________________FAQ/WALKTHROUGH________________________________

===============================================================================

This guide has been written by Paul Williams aka Sokkus.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

If you wish to use my guide on another website, please ask me for permission
first.

Sites allowed to use my guide - GameFAQs.com
                              - Neoseeker.com
                              - PlanetXbox360.com
                              - gamesradar.com
                              - ratedg4gamer.com



===============================================================================

   *********************
 *************************
*** INTRODUCTION [INTR] ***
 *************************
   *********************

Welcome to my guide for Fable 2! This is the first time I have written a guide
for a game and I have thoroughly enjoyed writing it. I have used many FAQs
written by others for help in games during the years and decided it was time to
contribute something. I hope this guide will be of assistance to someone out
there!


Please note, this guide will most likely contain some spoilers but I have done
my utmost to keep things as vague as possible for the purists among you.


If you enjoy this guide, please feel free to check out some of my other guides:

- Resident Evil 5
- Gears of War 2
- Call of Duty: World at War


or check out more of my guides and reviews at Ratedg4gamer.com.

Thanks for reading!
Enjoy!


   *******************
 ***********************
*** TABLE OF CONTENTS ***
 ***********************
   *******************

     1. Hints & Tips         [HNTS]

     2. Story Walkthrough    [WLKT]
          2.1  _____________ [CHLD] Childhood
          2.2  _____________ [BOAH] Birth of a Hero
          2.3  _____________ [THBA] The Bandit
          2.4  _____________ [THJB] The Journey begins
          2.5  _____________ [TRP1] The Ritual Part 1
          2.6  _____________ [ABTF] A Bridge Too Far
          2.7  _____________ [TRP2] The Ritual Part 2
          2.8  _____________ [THST] The Hero of Strength
          2.9  _____________ [HOW1] The Hero of Will Part 1
          2.10 _____________ [THBG] The Bargain
          2.11 _____________ [TRTW] The Road to Westcliff
          2.12 _____________ [THCR] The Crucible
          2.13 _____________ [THSP] The Spire
          2.14 _____________ [HOW2] The Hero of Will Part 2
          2.15 _____________ [TCGA] The Cullis Gate
          2.16 _____________ [STRD] Stranded
          2.17 _____________ [HEOS] The Hero of Skill
          2.18 _____________ [BDAS] Bloodstone Assault
          2.19 _____________ [THWE] The Weapon
          2.20 _____________ [TPEW] The Perfect World
          2.21 _____________ [RETR] Retribution

     3. Side Quests          [SDQU]
          3.1  _____________ [THSC] The Sculptor
          3.2  _____________ [TARC] The Archaeologist
          3.3  _____________ [TDDP] Till Death Do Us part
          3.4.1_____________ [DOTL] Defender of the Light
          3.4.2_____________ [DTTL] Donating to the Light
          3.5.1_____________ [TEOS] The Temple of Shadows
          3.5.2_____________ [STTS] Sacrificing to the Shadows
          3.6  _____________ [THSU] The Summoners
          3.7  _____________ [WSTD] Westcliff Development
          3.8  _____________ [WSTS] Westcliff Shooting Range
          3.9  _____________ [CRCH] Crucible Champion
          3.10 _____________ [HBSQ] Hobbe Squatters
          3.11 _____________ [BRTW] Brightwood Tower
          3.12 _____________ [SGRT] Something Rotten
          3.13 _____________ [EVWR] Evil in Wraithmarsh
          3.14 _____________ [TBBY] T.O.B.Y.
          3.15 _____________ [RSCH] Rescuing Charlie
          3.16 _____________ [TIOD] Treasure Island of Doom!
          3.17 _____________ [LOHU] Love Hurts
          3.18 _____________ [RDHA] Red Harvest
          3.19 _____________ [CCOF] Cold Comfort Farmer
          3.19.1 ___________ [BNDD] Blind Date
          3.20 _____________ [THHT] The Hit
          3.21 _____________ [BTTB] Bard to the Bone
          3.22 _____________ [TCMA] The Cemetery Mansion
          3.23 _____________ [CSFF] Castle Fairfax
          3.24 _____________ [THRS] The Rescue
          3.25 _____________ [BLKM] Blackmail
          3.26 _____________ [THGA] The Gargoyles

     4. Dungeons
          4.1 ______________ [AKNT] Archon's Knot
          4.2 ______________ [HOTD] Hall of the Dead

     5.   Download Content   [DLCT]

          5.1 ______________ [KNTH] Knothole Isle
          5.1.1 ____________ [KNTF] Knothole's Big Freeze!
          5.1.2 ____________ [KNTH] Knothole's Huge Heat!
          5.1.3 ____________ [KNTD] Knothole Drowning!

          5.2 ______________ [STFU] See The Future
          5.2.1 ____________ [SNWG] the Snowglobe
          5.2.2 ____________ [TCOP] The Costume Party
          5.2.3 ____________ [TVIS] The Vision
          5.2.4 ____________ [THCL] The Colloseum

     6. Demon Doors          [DEMD]

     7. Gargoyle Locations   [GGYL]

     8. Silver Key Locations [SKYL]

     9. Legendary Weapons    [LEGW]

    10. Achievements         [ACMT]

    11. Special Thanks       [THNK]

    12. Contact              [CNTC]

    13. Version History      [VRHI]

   *************************
 *****************************
*** 1.0 Hints & Tips [HNTS] ***
 *****************************
   *************************

Coming soon!
===============================================================================
Got a hint or a tip for Fable II? Let me know and if I like it I
will include it and give you credit.
===============================================================================

===============================================================================
-------------------------------------------------------------------------------

   ************************
 ****************************
*** 2.0 WALKTHROUGH [WLKT] ***
 ****************************
   ************************

This walkthrough will provide you with the fastest route from beginning to the
end. please keep in mind that there is plenty to be done outside of the main
quest line and lots to see and do. A lot of this will be missing from the
walkthrough but can be found in the later sections. Enjoy!


 **************************
*** 2.1 CHILDHOOD [CHLD] ***
 **************************

Quest Description: Winter is here, and life on the streets of Bowerstone Old
Town is tough. You and your sister Rose are just doing your best to survive.

After the introductory video you are given a small tutorial to help get you
started in the world of Albion, and it will be your sister giving it to you.
Listen to her and zoom in on Castle Fairfax as she requests. When she runs off
follow her, after a brief talk with a shifty-looking chump, continue on to be
treated with a scene involving a Trader and magic objects. When you regain
control you will have to do some quests for gold.


Go forward and talk to Derek, the guard he will tell you that he has lost five
warrants. Head in the direction that he indicates to find Barnum the cameraman,
talk to him and then pose for his photograph. Use any expression you like and
you�ll be rewarded with your first gold piece.


Continue down the side alley to see a bully terrorizing a dog. When instructed
let him have it. Keep moving down the street and pick up the first warrant on
the ground near the right hand wall. The second warrant is located in front of
the first one, just to the left of the dumpster. Go up the stairs behind the
dumpster and talk to the man who will ask you to kill beetles in the store
house. After you enter the sneaky guy Rose talked to earlier will appear in the
window and tell you to destroy the traders stock. It is your choice, either way
you will be given another gold piece for your trouble and will receive 2 good
or evil points depending on your choice.


Go down the stairs and turn right, past the dumpster and you will see the third
 warrant on the ground in front of the dog and the fourth on the opposite side
of the street.  Pick both of them up and talk to the arguing couple, they want
you to find some misplaced alcohol. Go back past the storehouse and into the
alleyway in front of you. There will be a sleeping beggar at the end with the
bottle. Walk slowly up to him so you don�t wake him and take the bottle. Return
to the couple for your reward give it to the woman or the man and be rewarded
with a gold piece, +3 evil or good points and the final warrant. On your way
back to Derek, the sneaky guy will appear again and ask for the warrants. Give
them to him or to the guard for another gold piece and 5 good or evil points.


Talk to Monty, across the street from the guard who wants you to deliver a
letter to his girlfriend. Knock on the door and head in when invited, you can
take the letter upstairs to Belinda or give it to her mother downstairs for the
final gold piece and 1 good or evil point.


Return to the travelling merchant and buy the music box. Follow Rose to a
quieter location and use the music box. After a short scene, follow your sister
to bed. Sleep and you will be woken in the middle of the night to visit Castle
Fairfax. Follow your sister and accept the invitation.


After a quick conversation, follow the butler and head into the next room to
talk with Lord Lucien. When asked, stand in the circle near the window to
complete your childhood with a story scene.



 ********************************
*** 2.2 BIRTH OF A HERO [BOAH] ***
 ********************************

Quest Description: Discover your destiny

When you regain control, you will be all grown up. Head into the gypsies camp
and pick up some items from your chest. Find your way to Theresa at the
entrance to begin your quest.

Head down the ramp and make your way to the tomb entrance on the island in the
middle of Bower Lake. Use the seal on the door to open it and walk inside. Once
inside, jump down the hole into the water, move forward onto the land and
continue through the area. Kill the giant beetles in the room and collect the
silver key on the right side of the room. Continue on killing beetles as you go
until a room with a flit switch (looks like a floating orb), when it turns
yellow, shoot it to open the door.

Make your way through the door and continue into a flooded room, swim across to
the entrance opposite. Go up the ramp and jump down onto the bridge. Continue
along the path until you reach a room with a large circle on the ground and
four torches. Stand in the centre and a flit switch will appear. Shoot it when
it turns yellow, melee attack it when it turns blue and comes close to you and
then shoot it once more to open the door. Follow this path into a large chamber
and stand in the glowing beam.

After the scene you will see a glowing red orb in front of you. The game
informs you that you need to use will here so choose a will ability from the
menu and then use your newly acquired skill on the red orb to open a Cullis
Gate. Use the gate.

Upon exiting the gate you will be attacked by a large group of beetles. Defeat
them anyway you like and follow the gold trail to Bowerstone. Unfortunately,
due to bandit activity the guards have barricaded the road.


 ***************************
*** 2.3 THE BANDIT [THBA] ***
 ***************************

Quest Description: Travel to the bandit camp and defeat the bandits terrorizing
Bower Lake.

From the barricade, turn around and follow the gold dust to the bandit�s camp.
Enter the area and you will be ambushed. You will need to kill four waves of
bandits to have the leader Thag appear. Defeat him to complete the quest.

Go into Thag�s hut and open the chest for the key to the slave cages. Either
give the key to the bandit outside or free the slaves yourself for 30 good or
evil points. Head back to the roadblock to find it has been lifted continue
down the road to travel to Bowerstone Market.

Reward: Thag�s Head
Renown:	100

Conclusion: Thanks to you, Thag's reign of terror is at an end. The roadblock
to Bowerstone has been lifted.


 ***********************************
*** 2.4 THE JOURNEY BEGINS [THJB] ***
 ***********************************

Quest Description: Travel to Oakfield and talk to the Abbot

As you arrive in Bowerstone, you will receive a message from Theresa who
informs you that she will be late. You have five minutes of free time before
she appears. You can explore Bowerstone Market, buy some new items and make
some gold by picking up a job - find the glowing exclamation mark to the
Blacksmith and following the prompts.

When Theresa arrives she will let you know, so when you are ready meet her by
the clock tower. Walk with her as she talks with you and when she is finished
return to the town square and continue down the road beside the blacksmith
until you reach Bowerstone Old Town. As you enter the area, the guard or the
crooked man from your childhood (whomever you gave the warrants to) will
approach you and give you a discount for all stores in Old Town. Buy something
if you will, and continue on out the big, stone gate to Rookridge Road.

On entry to Rookridge fleeing traders will inform you of bandits ahead.
Continue down the path, there will be a looter going through the wreckage. Kill
him if you like and keep following the path. Soon afterwards you will be
ambushed by bandits, defeat them and continue along the road until Theresa
alerts you to some bandits on the road ahead, kill them and head left to find a
broken bridge. Walk to the end of the bridge and dive into the water below,
swim to your left and exit onto the beach. Talk to Herman whose son has gone
missing in the cave. He will tag along as you explore the cave.

Travel through the Hobbe Cave until you see a Hobbe introduction. Defeat the
group that attacks you and continue up the ramp, make your way through the
tunnels at the top of the room until you come across a locked door. Herman asks
you to find a way past it. At this point, the dog will walk off, follow it to
another entrance. Go through the tunnel here and jump down to the next room and
destroy the wooden barricade blocking the door in the water.

Ascend the ramp and take the tunnel away from the previously locked door into a
large room filled with Hobbes. Fight your way through them as you move up the
ramp. At the top of the room, use the ladder to exit the cave and return to
Rookridge. As you exit the cave continue up the hill to the left to exit the
area into Oakfield.



 **********************************
*** 2.5 THE RITUAL PART 1 [TRP1] ***
 **********************************

Quest Description: Meet the Abbot in the Temple of Light

On entering Oakfield, explore the area if you like; there is a woodcutting job
available and a side quest involving a sculptor if you are interested. When you
are ready make your way up the path on the hill near the water wheel. Continue
along the worn path and continue up the hill and to the left to find the Temple
of Light. Enter for a scene.

It turns out that the abbot is not too keen on trusting you with an important
job without knowing if you are up to the task, so you will have to go back to
town and build up a reputation before he will trust you.


 *********************************
*** 2.6 A BRIDGE TOO FAR [ABTF] ***
 *********************************

Quest Description: Will you fight the Bandits in Rookridge?

Return to the Sandgoose Inn in Oakfield. On the second floor, there is a quest
to rid Rookridge of bandits so the bridge can be reconstructed. Accept it, then
head back to the broken bridge, turn left at the intersection just before it.
You should see some bandits run off up the hill. Follow them to the right,
continue up the stairs and enter the Rookridge Inn.

It�s a trap! You will be attacked by several bandits at once. Fight your way
upstairs and receive a new objective: Kill the bandit leader, Dash. On the top
floor of the inn, head outside and down the stairs. At this point Dash will
taunt you and run off. Go underneath the train tracks ahead of you and up the
stairs. Defeat the bandits at the top of the stairs and continue onto the
tracks. Turn right for a silver key, and then follow Dash in the other
direction. At the point where the tracks are blocked, follow the path to the
right until it rejoins the tracks. Kill anyone who tries to stop you and follow
the tracks to the end. Look for a pathway that leads up the nearby mountain to
a Stonehenge-like area. Dash will be trapped on top of one of the rock
structures. Shoot him once to kill him and then return to Barnum in the
Oakfield Inn.

Rewards: Dash�s Goggles
Item:    Barnum�s Thesaurus
Renown:  250

Conclusion: You have defeated Dash's bandit crew. The bridge in Rookridge can
now be rebuilt. This will allow you to return to Bowerstone.


 **********************************
*** 2.7 THE RITUAL PART 2 [TRP2] ***
 **********************************

Quest Description: Escort Hannah, the Abbot�s daughter, to the Wellspring of
Light.

If you still do not have enough renown to continue, there are a couple of new
quests available to you. The Sculptor in Oakvale, the Archaeologist in Fairfax
Gardens in Bowerstone and Till Death Do Us Part from a ghost in Rookridge. You
can also gain easy renown by showing your trophies off to villagers using the
trophy expression or getting married.

When you have enough renown, return to the Abbot in the temple to resume the
quest. Walk with him as he speaks and when he is done, make your way back down
the hill, and follow the path towards town. When you get close to the cave you
will hear singing continue in the direction to find the monk. After a brief
introduction, head down the stairs and into the Wellspring Cave.

The cave is fairly straightforward and linear, so follow the passage all the
way through to the central chamber. There are three doors in the room, and you
must go through each of these in turn to collect water for the ritual. After
Hannah steps on a pressure plate, the first door will open. Follow the tunnel
to the room at the end. There is a silver key behind the raised platform in
this room. Collect it, then climb the stairs and stand on the right-hand blue
pad. Hannah will stand on the other pad to collect the water.

Upon exiting this room, you will be attacked by a new enemy type - hollow men.
You will need to fight through a room full of these guys to return to the
central chamber. When you do, Hannah will stand on the second plate and the
second room can be accessed.  This room has the same objective as the last,
this time however, you will stand on the raised pressure plate at the back of
the room overlooking Hannah and you will have to defend her from hollow men
using will or ranged attacks as she fills the container. After four waves of
three hollow men, the ewer will be filled. Head back to the central chamber.

After a quick scene, the third gate will open. Following the tunnel here will
lead you into a large room populated by hollow men. After dispatching five
waves of hollow men, a headless hollow man will appear. He is similar to the
others but can use the will power shock if you get too close. When he explodes
into nothingness, the door to the final room will open.

This room is again the same as the previous two. Stand on the indicated switch
and watch the ensuing scene.


 *************************************
*** 2.8 THE HERO OF STRENGTH [THST] ***
 *************************************

Quest Description: Recruit the Hero of Strength

Follow Hannah back to the Temple of light and watch the scene.

Reward: Golden Oak Leaf
Renown: 1000


 ****************************************
*** 2.9 THE HERO OF WILL PART 1 [HOW1] ***
 ****************************************

Quest Description: Recruit the Hero of Will


When you regain control, it is a good time to upgrade your current items and do
some exploring if you like. There are some new quests available to you -
Donating to the Light, Temple of Shadows and The Summoners. Further information
on these can be found in the side quest section. When you are ready to
continue with the main quest, head back to the Hero�s Guild.

After a quick conversation, make your way from Bower Lake to Brightwood.  Our
target is Brightwood Tower; follow the trail of gold to reach it.

As you arrive outside the tower, you will be attacked by two groups of Spire
guards.   Defeat them and continue up the stairs and into Brightwood Tower
itself. Inside, fight off the first two spire guards and head up the stairs to
encounter some more enemies. Run into the main tower and up the stairs to watch
a scene.


 *****************************
*** 2.10 THE BARGAIN [THBG] ***
 *****************************

Quest Description: Recover Lucien�s diary.

After the events at Brightwood Tower, return to the guild to talk with the
others. After a short discussion, make your way to the Cow & Corset Inn in the
Bowerstone Marketplace. Go up to the second floor and talk with Jeeves, it
turns out he has hidden Lucien�s diary somewhere and will give you the location
for 1000 gold pieces. If you have a thousand gold pieces, fork them over, if
not then go into town and sell any items you don�t need, gamble at the pub
games or pick up a job. When you have the money return to Jeeves, In return for
the money he will give you a map to the location of the journal.

With map in hand head to Bower Lake and head to the hill that has the Guild
Cullis Gate on top of it. The diary is buried on the opposite side of the hill
from the lake. As you approach the spot you will be attacked by a new enemy
type - a troll. After defeating the troll, follow the dog to the location of
the diary and dig it up. Return to the guild and give it to Teresa for
translation.


 ***************************************
*** 2.11 THE ROAD TO WESTCLIFF [TRTW] ***
 ***************************************

Quest Description: Where will Lucien�s Diary lead you next?

After a scene in the guild hall the crew hatches a plan to enter the Spire.
Hammer runs off to wait for you. Travel to Brightwood and make your way to the
Bandit Coast Road. When you get there, Hammer will have a few choice words for
you and wander ahead. Enter the next zone - the Bandit Coast.  Follow
the path here killing all the bandits you encounter until you reach a locked
gate. When Hammer arrives, she will break down the gate and you can continue
through. After a brief scene introducing highwaymen as a new enemy, you will
have to face a pair of them and a large number of bandits. After you mop them
up and explore the area, head out of the camp to Westcliff Road.

Like the previous area, simply follow the path. After a short distance you will
be attacked by a pair of balvarines. Kill them and then follow the path around
to the right after you encounter two more balvarines, take the right path when
you reach the fork. Keep going to encounter a frightened woman and a scene.
Take the left and cross the bridge. Turn to the left again and climb down the
stairs, follow the path down the hill into a misty swamp area. Continue
straight through here and rejoin the path, as you reach a bridge you will be
attacked by some more balvarines. Smash their faces off, cross the bridge and
ascend the hill using the path. At the top, in the ruin, descend the stairs to
enter the Howling Halls.

Follow the woman through the area until you reach a large open room.  After a
short scene, you will be attacked by three balvarines. Kill them and another
two waves of them and there will be a lull in the fighting. Head to the middle
of the room and follow the spike pit to the left to find a weak pillar. Use the
look button when prompted, and then fight off some more balvarines. Hammer will
now go and push it down, and at that moment, Lilith, the balvarine leader shows
up. Lilith is nothing special and is the same as a normal balvarine with a lot
more health. Kill him and head across the newly formed bridge and through the
door. Go up the stairs and through a debris filled room into a circular
chamber. Follow the spiraling stairs upwards pick up the silver key in the
alcove in front of you, then head around the walkway to the open gate.
Continue through to the exit.

Follow the path to enter the Westcliff Camp. Two new side quests will become
available. Westcliff Development and Westcliff Shooting Range. For more
information on these, look at the side quest section.



 ******************************
*** 2.11 THE CRUCIBLE [THCR] ***
 ******************************

After exploring Westcliff, make your way through the wooden gate and head up
the large stone staircase leading to the ominous looking building. Walk to the
top of the stairs and talk to the man. After the conversation, head through the
door into The Cruicible. Before the action heats up, you are stuck with a host
of other challengers in the staging area. You should buy some potions from the
trader and upgrade to new weapons if you can afford it.  When you are ready to
go, move close to the door to trigger a conversation. When you are able, ascend
the stairs to start the Crucible.

The Crucible consists of eight floors filled with different types of enemies
that you need to dispatch in order to continue. After the third and sixth
floors you will be able to re-stock potions and supplies from some conveniently
placed traders. Each floor has a target clear time; if you can defeat all the
enemies on the floor within the allotted timeframe you will be awarded a
perfect round. If you get enough perfect rounds, you will be able to earn
better rewards on completion of the Crucible. Completing the Crucible with
eight perfect rounds will net you a legendary weapon - The Chopper (Axe).

First Floor
Target time:
Three waves of beetles increasing with number with each wave. This should be
an easy level to score a perfect round on, just take them out with whatever way
you feel comfortable.


Second Floor:
Target time: 1:50
There will be three waves of Hobbes consisting of both the melee and ranged
variety. There is also a blue pressure pad at either end of the room which will
activate the spike trap in the center.


Third Floor
Target time: 2:25
This floor consists of more Hobbes, this time the room is a little larger with
a big hole in the middle. Fight near the hole and venture out to destroy
stragglers when the bulk of them have been defeated.


Fourth Floor
Target time: 2:30
There will be three waves of hollow men. This should be another easy one to get
a perfect round on, simply defeat all of the hollow men within the generous
timeframe.


Fifth Floor
Target time: 2:10
This room will challenge you with bandits. The room consists of a elevated path
in the middle of the room and a hill leading up to it from behind. As soon as
you enter the room, climb the hill and kill the bandits at the top, get onto
the bridge as soon as possible and wipe out the archers. Use the explosive
barrels here to take out several enemies at a time. Stay on the bridge for the
next to waves.


Sixth Floor
Target time: 2:30
This rooms enemies are bandits again. The room itself is comprised of a central
circular platform and a walkway around the outside separated by a cliff. In the
centre are three pressure plates that will cause fire to burst from the walls
causing ranged attackers to bandits to fall to their deaths. Stay on the
central platform and fight off the melee attackers whilst switching between
the three switches to defeat them all quickly.


Seventh Floor
Target time:
The seventh floor gives you nine balvarines to play with coming in waves of
three. This should be an easy one to score a perfect on. Just beat them down
with will power or your sword.


Eighth Floor
Target: 1:50
The final floor is a fight with a troll. Shoot his weak spots with ranged
attacks or will powers when they appear. When you get it down to 50% health,
Hobbes will start to show up. Try to ignore them and focus on the troll as the
round will be completed when it falls.


Rewards: Crucible Trophy
Renown:  10000 gold pieces
Title:   Lionheart

After completing the final room, use the Cullis Gate to return outside. Talk
to the commentators, who will congratulate you, and then head downstairs to be
reunited with Hammer.  After a short scene Hammer will run off to the docks
nearby.



******************************************************************************
******************************************************************************
*****IMPORTANT****WARNING****IMPORTANT****WARNING****IMPORTANT****WARNING*****

You are about to encounter a point of no return in Fable 2. To fully experience
everything this amazing game has to offer you,  make sure to find a partner,
get married and have a child, complete the quests for one of the temples and
give Barnum 5,000 gold for the Westcliff Development quest BEFORE you start the
next part of the story. Completing the aforementioned tasks will yield some
additional side quests and rewards later on in the game.

*****IMPORTANT****WARNING****IMPORTANT****WARNING****IMPORTANT****WARNING*****
******************************************************************************
******************************************************************************



 ***************************
*** 2.13 THE SPIRE [THSP] ***
 ***************************

When you are ready to continue with the story, meet up with Hammer and head
down to the docks. Talk with the ship captain and agree to start the quest,
they will strip you of your armor, your weapons and your dog.  All of which
Hammer will look after until you return from the quest. Agree with the pirate
to watch a brief story-scene.

When you regain control of your character you will be inside The Spire with a
group of other people. Behind you, guards will start herding you forward, so
follow the crowd towards the light in the distance. When you reach the end you
will see another story scene.

You will awaken to an informative guard who will give you a little information
about the Spire and your place in it.  After his spiel, you are free to move
around. You need to report to the commandant, so head straight out of the door
in front of you, and out the door on the opposite side of the room. Follow the
path until you reach a prison area. You will encounter Bob, one of the people
who came with you on the boat. Follow him and he will take you to Garth.
Afterwards, head through the opened door and up the stairs to the right;
follow this hallway to the end to enter the commandant�s room. Walk close to
him to trigger a scene. Do what he says using the appropriate expression or you
will lose experience.

The game will jump to week 38 and it starts with Bob blathering on again. You
will be told to go to the prison and will be given the task of guarding the
prisoners. You can choose to either feed the prisoners or let them starve. The
choice is yours. Feeding them will give you 30 good points per prisoner, but
you will lose any unused experience. Letting them starve will net you 30 evil
points per prisoner. You are given 3 minutes to make up your mind.

The next scene is in week 138 and you are told report to the commandant. Make
your way back to the commandant�s room and following a brief scene, he will
give you a sword. If you attack the commandant you will be given 10 good points
but lose experience. Killing the other guard will earn 50 evil points.



 *****************************************
*** 2.14 THE HERO OF WILL PART 2 [HOW2] ***
 *****************************************

After the scene, again report to the commandant.  He orders you to investigate
a missing guard.  Leave the room and take the left set of stairs on exit.
There is only one path to go from here so follow the tunnels until you find the
guard�s body. Search the body to pick up a gun, a sword and some potions.
Shortly thereafter your collar will be removed and you will be able to use will
powers again. Escort Garth back to the commandant, unfortunately, all the
guards in The Spire will now be hostile and attack you on site.  Fight your way
back to the commandant�s quarters and investigate the back window with Garth.
The commandant will then appear.

When he has finished talking, walk into the electrified ring at the bottom of
the stairs to fight him. He will summon guards, teleport from time to time and
use a ice spell to attack you. Avoid his attacks, kill his guards and beat him
down when you get the opportunity. After defeating the commandant, Garth will
activate a Cullis Gate. Use it to teleport to the docks. Fight your way down to
the boats in the distance. There will be a lot of enemies between here and the
ships but as Garth will help you out this time, there isn�t anything that you
shouldn�t be able to handle. When you reach the ships, simply run on board to
escape the Spire.

You will regain control on the docks of Oakfield with Garth, after a quick
conversation and a reunion with your dog. Move forward and talk with Theresa.
She will chat with Garth and return all your equipment. She will also inform
you to go and meet up with Hammer who is currently at the Rookridge Inn.

Rewards: Broken Spire Collar
Renown:  5000


 *********************************
*** 2.15 THE CULLIS GATE [TCGA] ***
 *********************************

Quest Description: Return to your life back in Albion before finding the Hero
of Skill

Head to the Rookridge Inn and talk with Hammer. After a conversation, Hammer
and Theresa will both tell you to take it easy for a while. Some new side quests
become available - The Crucible Champion and Hobbe Squatters and it�s also a
good time to catch up on some you have not previously completed, do some
exploring and catch up with your family or families if you like.

After a short while, Theresa will ask that you return to the Hero�s Guild.
Following the story sequence, we find out our new objective, returning to
Brightwood Tower to use a Cullis Gate. When you are ready make your way through
Bower Lake back to Brightwood.  Follow the path down the hill to a locked gate
where Garth and Hammer are waiting for you. Garth knows of an alternate
entrance to the tower, so follow his lead you will eventually reach a statue on
a hill overlooking the entrance.

After the conversation, once again follow Garth. You will have to fight quite a
few Spire guards so if you have any trouble, just stay close to Hammer and
Garth and they will assist you. When you reach the top of the stairs, and you
pass through the giant archway, a Spire shard will attack you. Defeat this and
head round the corner. Defeat another two groups of Spire guards for safe entry
to the tower. Once inside, head up to the roof to start a scene.

Garth will activate the Cullis Gate, and will be unable to defend himself.  At
this time, another shard appears and summons a large number of enemies to try
and disrupt Garth. You must protect Garth as he opens the portal.  The enemies
will originate from the stairs that you came from and the tower opposite.
Initially the enemies will consist solely of melee Spire guards, but as Garth
gets closer to completing the portal, you will be attacked more and more
frequently by both melee and will using Spire guards. When the portal is
completed, polish off the remaining enemies and use the gate.


 **************************
*** 2.16 STRANDED [STRD] ***
 **************************

Quest Description: You are stranded in Wraithmarsh. You must find your way
through to Bloodstone.

You will regain control of your character in a cage. A strange old man will
gloat about the current situation and after a foreseeable series of events your
dog will bring you the key. Unlock the cage and move down the hill into the
water and through the archway into the swamp.  Follow the dirt path up the hill
on the other side. Follow the path to the left, past the house on your right
and continue down the hill.

Here you will be introduced to a new enemy - the banshee. Kill its little
friends to make it vulnerable and then damage it. When you have dealt with her,
continue to through to the other side, up the road to the left and across a
bridge. Follow the path all the way up the hill and down again until you cross
a stone bridge. After the bridge, continue through the Iron Gate and hang a
left down the stairs and into a graveyard.

After a fight with some elder hollow men, take the path out of the cemetery,
down the hill, across the bridge and back into the swamp for another banshee
encounter. Afterwards follow the path up the ramp over the boardwalk and back
into the water to fight a troll.  After killing it, ascend the dirt ramp behind
him and cross the bridge. Follow this path to the iron gate, open it and then
continue through a second gate across from the first. Walk into the tomb-like
building at the end of the path to reach Bloodstone.


 ***********************************
*** 2.17 THE HERO OF SKILL [HEOS] ***
 ***********************************

Quest Description: Recruit the Hero of Skill

Follow the path to discover the town center and as you descend the hill into
Bloodstone, you will be prompted by Theresa to look at a point of interest -
Reaver�s House. Make your way here, head inside and talk to Reaver. Reaver will
tell you to go away and to come back when you are more recognized.

You will likely not have earned enough renown to impress Reaver yet (the magic
number is 20,000 renown) so it is time to go and earn some through side quests.
There are a few new ones available with big renown rewards including: Treasure
Island of Doom! (7500 Renown), Rescuing Charlie (5000 Renown),
T.O.B.Y(4000 Renown), Love Hurts (8500 Renown), Something Rotten (3500 Renown),
Brightwood Tower (3000 Renown) and Evil in Wraithmarsh (4000 Renown). For more
information on doing these quests, check out the side quests section.

Once you are famous enough, return to Reaver.  After the conversation, pick up
the seal off the desk nearby and exit the mansion. The fastest way to complete
this objective is to fast travel to the Drowned Farm in Wraithmarsh. The
banshee will have returned, so kill her and then continue on past the left path
that we used earlier to get to Bloodstone and look out for a doorway on the
right. Use the seal to unlock the door and enter the Shadow Court.

Follow the passage downwards until you reach a room filled with shadow
monsters. Destroy them all. Take the stairs down and walk to the end of the
hallway. Turn right and time your run across the spikes, step on the pressure
pad to open the gate. Continue on into another large room. You will now have
to fight four waves of shadow creatures ranging from Hobbes to balvarines.
After defeating them, the gate will open, drop down the hole behind it and
follow the passage to the end.

After a brief chat with Elizabeth, and an explanation of your purpose here,
you will have about 20 seconds to decide whether yourself or Elizabeth�s youth
will be sacrificed. Giving the seal to Elizabeth will give you 50 evil points,
if you hold onto it; you will receive 50 good points. Whoever is holding the
seal when the time runs out will be transformed. If you decide to hold onto it,
the process is irreversible so consider the consequences. After you have made
the decision, go up the stairs behind you, take the left exit out of the large
room and go through the door to return to Wraithmarsh.


******************************************************************************
******************************************************************************
*****IMPORTANT****WARNING****IMPORTANT****WARNING****IMPORTANT****WARNING*****

Before you return to Reaver, you should do any side quests, purchase any weapon
upgrades and make any character adjustments you feel should be done, because as
soon as you enter Reaver�s house, you will be unable to do anything else until
you have completed the game.

*****IMPORTANT****WARNING****IMPORTANT****WARNING****IMPORTANT****WARNING*****
******************************************************************************
******************************************************************************


 ************************************
*** 2.18 BLOODSTONE ASSAULT [BDAS] ***
 ************************************

Quest Description: Leave Bloodstone with Reaver

When you are ready to continue, return to Reaver in Bloodstone. When you are
back in control, follow Reaver into his hidden escape tunnel. Make your way
through the initial stages of the area and as you reach the first large, open
area you will be attacked by a large number of Spire guards. For the ranged
attackers, if you have learned the free-aim ability in dexterous styles you
will be able to shoot the explosive barrels close to them to take two or three
guards out at a time. You can climb the ramps on both sides of the rooms for
treasure, but to continue with the game, you must proceed through the tunnels
on the main floor.

Continue through the tunnels and another enemy encounter before you reach the
next open room. Head down the right fork killing any melee enemies that get in
your way and picking off the ranged attackers on the overhead bridge when you
get the chance. Continue under the bridge and take the right fork and follow
the passage upwards until you are standing on the bridge you previously went
under. You will be attacked by lots of ranged attackers and a few melee guys
will come at you from behind if you are unable to kill them as they run below
you.  When the enemies dry up, destroy the barricade at the end of the bridge
and once again follow Reaver. Continue through the tunnels until you find the
exit onto Smuggler�s Beach.

Now you are reunited with Garth and Hammer and after a fairly lengthy
conversation sequence you will be confronted by a Great Shard. This thing is
fairly nasty as it will fire off a damaging death laser with an explosive
effect and will frequently summon large numbers of magical and melee Spire
Guards, when it reaches about 1/3 of its health, it will summon smaller shards
to attack you in addition to the guards. The Great Shard can only be hit easily
from two raised areas, the hill on the left side of the beach and the raised
dune on the right side. You will have to kill all of the enemies first and then
wait for Garth to bring out the weak spot - which we need to hit. So aim for
and shoot the glowing white crystal when it appears in order to damage the
shard, When it is being attacked, it will begin shooting its death laser, it
is easy to avoid but doesn�t give you much time to damage the shard. After a
few minutes, it should be history.

Rewards: Shard Shard
Renown:  10000


 ****************************
*** 2.19 THE WEAPON [THWE] ***
 ****************************

Quest Description: Meet Theresa in Bower Lake

After you have destroyed the Great Shard, an appearance from Theresa and some
heated conversation Reaver will finally join you.  You will all leave together
and be transported to the hill atop the Heroes Guild. After the conversation,
walk forward into the centre of the hilltop and stand upon the circular
platform next to Theresa and then watch the ensuing scenes.


 ***********************************
*** 2.20 THE PERFECT WORLD [TPEW] ***
 ***********************************
When you awaken, you will be in your childhood shoes again, with your sister
Rose on some kind of Utopian farm. She has set up some games for you to enjoy
whilst your parents have gone away and you will have to complete them to
continue.  You will have to shoot 20 bottles hidden around the place, round up
the chickens and kill some beetles.

The bottles are placed everywhere, so I suggest collecting the bottles first
and completing the other tasks when you are in the same area. The bottles are
located:

  1.   Just outside the front door on top of the little rabbit house

  2.   Further down the dirt path from the rabbits on a picnic table to the
       right

  3.   Just a little further down the road on a fence post to the right

  4.   Go straight over the small bridge beside bottle four and turn
       immediately left at the end to find a bottle on a tree stump

  5.   The next bottle is sitting on a piece of farming equipment just to the
       right of the road leading to the barn

  6.   Inside the barn on a workbench

  7.   Go up the ladder in the barn and you will see it in front of you on a
       tree branch

  8.   Sitting on the front fence of the chicken pen

  9.   Behind the chicken pen on a bale of hay

  10.  Run up the road towards the large stone bridge and find a bottle sitting
       on the left side of it as you cross

  11.  Just after the big stone bridge on a bench to the left of the path

  12.  When you reach the fork in the path, turn left. There will be another
       bottle sitting on the back of a wagon to the right of the path

  13.  From the wagon, head to the pond nearby. There is a bottle sitting on
       the end of the small pier

  14.  Turn around and there will be a bottle sitting in the shed behind you

  15.  Return to the fork and take the path you have not travelled yet, there
       is a bottle hidden underneath a rickshaw-like object on the left.

  16.  There will be another to the left of the road, sitting on a ladder just
       before the fence

  17.  Enter the gate and head to the left, there is a bottle sitting on the
       rim of the well

  18.  Follow the wall around to the right until you are facing a lake over the
       fence. The bottle should be sitting on a stump in front of it.

  19.  Continue along the wall until you are behind the house. You should see a
       group of  birds dancing around this one.

  20.  On exiting the field there is a bottle on the top of the stone fence


You should complete the chicken round up about the time you are collecting
bottles 4-8 all you need to do is kick the chickens into the square pen next to
the barn. There are five chickens and they should be relatively easy to find.
Likewise, you should complete the beetle killing task whilst you are in the
field collecting bottles 17-19.

After you have completed the tasks. Return to the farmhouse climb to the second
floor and sleep.  You will awaken in the middle of the night to the sound of
music. We need to go and investigate. Leave the farm and head over to the
locked gate near the stone bridge and small pier. Follow the path behind the
gate until you find the source of the music.  Pick it up and watch the scene.



 *****************************
*** 2.21 RETRIBUTION [RETR] ***
 *****************************

You will be reborn into Albion already within the Spire. From where you start
simply follow the passage forward into the glowing doorway to face Lucien.
Watch the scene and hold down the required button as directed. You can now kill
Lucien, or listen to him rant for a while and watch Reaver finish him off.
Watch the scene that unfolds and you will now have to make a choice.

There are three options available:

        1. Sacrifice
           If you choose sacrifice, all the people who were killed in making
           the Spire will be revived. However your family and dog will be lost.
           You will receive +300 good morality points for this option but will
           no longer be able to travel around with your dog and dig up
           treasure. If you do choose sacrifice, a statue is erected in your
           honor in Bowerstone Old Town.

        2. Love
           Choosing love brings your family and your dog back to life, however
           all of the people who were killed during the construction of the
           Spire will remain dead.

        3. Wealth
           Choosing wealth will grant you a 1 million gold pieces, your
           family, your dog and all of the people who lost their lives in the
           construction of the Spire will remain dead. you will also recieve
           + 300 evil points.


Conclusion: You have avenged your sister�s death and ended Lucien�s plans.
Your destiny has been fulfilled. Your choice in the Spire has granted your
most heartfelt wish.


Reward: Letter from the people of Albion
Reward: Theresa's Note
Renown: 10000
Property: Castle Fairfax is now up for sale!


After you make the decision, sit back and watch the ending scenes and credits.
Congratulations! You just completed the Fable II story. Now its time to go back
and enjoy Albion to its fullest, acquire all the hidden treasures and complete
the side quests. From now on, the world is your bi-valve mollusk.



================================================================================
--------------------------------------------------------------------------------
   *****************
 *********************
*** 3.0 Side Quests ***
 *********************
   *****************


 *****************************
*** 3.1 The Sculptor [THSC] ***
 *****************************

Quest Description: A sculptor in Oakfield is looking for a new model.
Commission statues of yourself to spread your fame and earn renown.

When: Available from the first time you visit Oakvale

Location: Oakvale


There are five empty statue plinths around Albion, if you run into one on
your travels, stand close to it to activate it and return to the sculptor to
pose for her. The five statue bases can be found here:

  1. Oakfield - it is located just in front of the Sandgoose Inn
     (automatically obtained)

  2. Brightwood - When you enter Brightwood from Bower Lake, just follow the
     path down the hill. It is sitting in a clearing directly in front of an
     iron gate.

  3. Fairfax Gardens

  4. Westcliff - at the very top of the hill in town, near the shooting range.

  5. Bloodstone - On the Waterfront.


Reward: Various amounts of renown


 **********************************
***  3.2 The Archaeologist [TARC] ***
 **********************************

Location: Fairfax Gardens

When: Becomes available after talking to the Abbot in Oakfield for the first
time.

There are ten parts to this quest and for the fist nine of them, the
archaeologist will give you a scroll with a vague clue about the location of a
buried treasure that she requires. You need to travel to the correct area and
follow your dog to the site of the buried treasure. It is a good idea to
complete this quest before you finish the game. For each of the following
locations, simply enter the area and the dog will locate it for you.


Location 1 - Old Town
Renown: 75
Enter Old town and follow your dog to the treasure.

location 2 - Rookridge
Renown: 100
Enter Rookridge and follow your dog to the treasure.

Location 3 - Bowerstone Graveyard
Renown: 125
Enter the Bowerstone graveyard and follow your dog to the treasure.

Location 4 - Oakfield
Renown: 150
Go to the Temple of Light in Oakfield and follow your dog to the treasure.

Location 5 - Bower Lake
Renown: 200
Enter Bower Lake Gypsy Camp and follow your dog to the treasure.

Location 6 - Brightwood
Renown: 250
Warp to Brightwood Tower and follow your dog to the treasure.

Location 7 - The Bandit Coast
Renown: 300
Head to the bandit coast and follow the dog.

Location 8 - Westcliff
Renown: 350
Travel to Westcliff and follow the dog.

location 9 - Rookridge
Renown: 450
Fast travel to the Hobbe Cave in Rookridge, exit onto the beach and swim out
to the island in the distance. enter the cave here and follow the dog.

location 10 - Oakvale
Renown: 500 Renown
Travel to the Drowned Farm in Wraithmarsh and follow your dog to the scroll.

Location 11 - Bloodstone
Renown: 550
Travel to the Waterfront in Bloodstone and follow the dog to the scroll.

Location 12 -  Guild Cave
Renown: 600
Enter the guild cave from Bower lake and follow the dog to the scroll.

Location 13 Reaver�s Rear passage
Renown:  700
After you finish the game, fast travel to Reaver's Rear Passage in Bloodstone
and follow the dog.

Find the Ancient Treasure
After acquiring all of the scrolls, the archaeologist is able to open the door
at the bottom of the excavation site in Fairfax gardens and asks you to clear
it out. Make your way down the stairs into the chamber and approach the chest.
As you do you will be attacked by two spire shards. Defeat them to open the
chest and acquire the Archon�s Dream. A valuable gem worth 100,000 gold pieces.
Return it to the archaeologist or keep it. If you decide you want to keep it
you will have to kill the archaeologist and will earn evil points in the
process. If you give it to the archaeologist she will give you 50,000 gold
pieces for your trouble.

Renown: 1000
Gold:   100,000 (evil)
         50,000 (good)


 **************************************
*** 3.3 Till Death Do Us part [TDDP] ***
 **************************************

Quest Description: Speak to the ghost of a jilted lover and become its
                   instrument of vengeance.

When: It is available after entering Rookridge for the first time.

Location: From a ghost near the pirate statue in Rookridge, close to the Bower
          Lake entrance.


Talk to the ghost and she will tell you to go to Bowerstone Market and seduce
Alex. She will give you an expression book (seduce). Travel to Bowerstone and
get Alex to fall in love with you. When he does you have a choice between
giving Alex the rejection note from the ghost or to marry him. Return to the
ghost in Rookridge to complete the quest.

Renown: 100


 ****************************************
*** 3.4.1 Defender of the Light [DOTL] ***
 ****************************************

Quest Description: The Temple of Light is under threat of attack from its worst
                   enemies, the Shadow-worshippers.

When: Becomes available after reaching Westcliff for the first time.

Location: Temple of Light


Head to the Temple of light and talk to the Defender of the Light with the big
yellow exclamation point over his head. He will ask you to defend the wellspring
from the Shadow-worshippers. Make your way to the Wellspring and head into the
cave, follow the path through until you reach the area with the three pressure
pads that you explored during the story quest "The Hero of Strength".

Walk into the left passage first, and make your way through the cavern and into
the pool at the end. You will see a shadow-worshipper perched on the presure pad
you stepped on earlier. As you approach him a pair of bandits will jump down
and attack you. Finish them off to cleanse the first pool. Head back to the main
switch room. keep on cruising, straight through the gate on the opposite side of
the room and repeat the same process as the first pool.

Return to the central room again, and continue through the final door. As you
arrive in the open area at the end of the tunnel, you will encounter a boss-type
bandit by the name of Cornelius Grimm. After you fight off a pair of his cronies
he will then summon a large group of hollow men to attack you, after fighting
off two waves of hollow men, he will decide it is time he stepped into the ring
with you. Eliminate him, ascend the nearby stairs and talk to the Abbot to
finish the quest.

Reward: Temple of Light Seal
Renown: 750


 ****************************************
*** 3.4.2 Donating to the Light [DTTL] ***
 ****************************************

Quest Description: Make a donation to the Temple of Light

Location: Temple of Light


Enter the temple of light and approach the small alter in front of the monk at
the back of the room. Use it to make a donation to the temple. Give them about
1000 gold. The monk will then tell you that if you donate a large sum of money
when the Sun reaches its zenith, you may be rewarded.

Check your pause screen to track the time, and when it reaches 12:00pm and
1:00pm, use the altar once again and donate around 10,000 gold pieces.

Reward: Legendary Weapon - The Rising Sun


 ****************************************
*** 3.5.1 The Temple of Shadows [TEOS] ***
 ****************************************

Quest Description: Join the Temple of Shadows.

Location: Temple of Shadows in Rookridge


Talk to the shadow worshipper chillaxing on the bridge before the locked gate
of the Temple of Shadows. Talk to him then used the thumbs up expression when
you are able to do so to accept his offer. he will give you five crunchy
chicks. Simply stand in front of him and eat all five and he will open the gate
for you and give you access to the Temple.


 *********************************************
*** 3.5.2 Sacrificing to the Shadows [STTS] ***
 *********************************************

Quest Description: Sacrifice villagers at the Wheel of Misfortune at the
                   Temple of Shadows.

Location: Inside the temple of Shadows.


Simply go into town and get villagers to like you. Then get them to follow you
back to the Temple of Shadows, use the lever next to the Wheel of Misfortune to
complete the sacrifice. You will earn shadow points for every sacrifice
depending on the manner of execution and the number of sacrifices at once. Note
that for every sacrifice you make, you will earn 50 evil points.

After you have accrued enough points (2000). you will be able to perform the
ultimate sacrifice. Bring your wife/husband to the temple and sacrifice them
between 12am - 1am.

Reward: Legendary Weapon - The Maelstrom (longsword)



 ******************************
*** 3.6 The Summoners [THSU] ***
 ******************************

Quest Description: Two idiots have read from the Normanomicon, the Book of the
                   Extremely Dead. The gates to the netherworld have been
                   opened.

When: becomes available after recruiting the Hero of Strength.

Location: Bowerstone Cemetary


Speak to Sam and Max in Old Town, accept the quest, and then run up the road
to Bowerstone Cemetery.  On arrival a counter will appear in the bottom right
of the screen with 100 hollow men. Follow the gold dust and kill all the hollow
men at each location until the number is reduced to zero. Then pick up the
Normanomicon, it is located inside a tomb to the left at the top of the fist
set of stairs behind the giant expression statue in the large cemetery area.
After picking it up, return it to Max and Sam to reap your reward.

Conclusion: You got Max and Sam out of the mess, but who knows what mischief
they'll get up to next...

Reward: Hollow Man Head
Renown:	250


 **************************************
*** 3.7 Westcliff Development [WSTD] ***
 **************************************

Quest Description: Barnum is looking for a business partner to invest 5000 gold
in his new scheme.

When: Available when you reach Westcliff for the first time.

Location: On a ledge overlooking the town close to the shooting range.


When you arrive in Westcliff. You should find Barnum and give him 5,000 gold to
help him develop the town. You must do this quest BEFORE you enter the Spire
and Westcliff will develop significantly during that quest - it will transform
from a small camp in front of the Crucible, to a small town.

Gold:   15,000
Renown: 1500



 *****************************************
*** 3.8 Westcliff Shooting Range [WSTS] ***
 *****************************************
The Shooting range in Westcliff will appear in your quest log and stay there
until you manage to snag the top prize. The best strategy to beat the Shooting
Gallery is to use a clockwork pistol ( for the fast reload time) and aim for the
heads of your targets. it will take a bit of practice but is not impossible. The
prizes for the shooting range are:

          :SCORE: REWARD
Top Prize : 175 : Legendary Weapon - The red Dragon
2nd Prize : 150 : Hero Doll - used for the achievement "Doll Catcher"
3rd Prize : 125 : Health Potion
4th Prize : 95  : Table Wine
5th Prize : 65  : Worn Double Bed
6th Prize : 45  : Dog Treats

***NOTE*** Earning the top prize a second time will net you 5000 gold.



 **********************************
 *** 3.9 Crucible Champion [CRCH] ***
 **********************************

Quest Description: You are a Crucible champion. But there are still records to
                   be broken and prizes to be won.

When: After returning from the Spire

Location: The Crucible, Westcliff


If you did not achieve the 8/8 perfect rounds when you went through the
Crucible during the story, you can return to attempt it again as many times as
you like. Complete the Crucible the eight perfect rounds to receive the
ultimate prize

Reward: Legendary Weapon - The Chopper (Axe)



 *********************************
*** 3.10 Hobbe Squatters [HBSQ] ***
 *********************************

Quest Description: A group of hobbes have infested a cave that just happens
                   to be someone's home.

Location: You can pick this up from Tommy, standing around outside the Temple
          of Light.


After talking with Tommy at the Temple of Light, head to Echo Cave, this is
located just inside the entrance to Oakfield from Rookridge Road. As you enter,
a counter will appear in the bottom right of the screen with 15 hobbes on it.
Work your way through the cave, killing all the hobbes as you go. When the
number is reduced to zero, make your way to the back of the cave. You will be
told to now kill the Hobbe leader, who can be found on a wooden bridge leading
to the chest at the innermost part of the cave. Kill him and then return to the
entrance. Tommy will then attack you. Kill him and then head outside to
finish the quest.


Reward: Hobbe Leg
Renown: 3500
Item:   Tommy's Cavern Key
        Thunder's Strength Potion (62,500 Strength XP)



  **********************************
 *** 3.11 Brightwood Tower [BRTW] ***
  **********************************

Quest Description: Garth's research has made his old home a dangerous place to
                   be. Do you dare sleep in the tower?

When: After arriving in Bloodstone, return to Brightwood Tower and purchase it.

Location: Brightwood Tower


Make your way to the very top of Brightwood Tower, open the chest for a
journal, and sleep in the bed. You will be teleported to a new zone as a child.
Follow the path to an open area with a chest sitting in the centre. Open the
chest and it will tell you its name is Chesty and it wants to play a game. it
will disappear. Now you have to follow gold dust to the chest and open it as it
appears in different locations. Each time you try to open the chest; it will
summon enemies to attack you before disappearing again. He will do this five
times:

  First challenge: Beetles

  Second Challenge: Hobbes

  Third Challenge: Hollow men

  Fourth Challenge: Banshee and hollow men

  Fifth Challenge: Balvarines

After the fifth and final challenge, Chesty will give you your reward. Go
through the door behind the chest and sleep on the bed here to complete the
quest.

Reward: Son of Chesty
Renown: 3000
Gold:   10,000
Item:   Diamond


  **********************************
 *** 3.12 Something Rotten [SGRT] ***
  **********************************

Quest Description: A strange and unpleasant smell is driving the Rookridge Inn
                   out of business.

Location:  Joseph at the Rookridge Inn

When: You can do this quest any time after entering Bloodstone for the first
      time.

Talk to Joseph in the Rookridge Inn and accept the quest. Head outside and
make your way onto the train tracks and follow them to the bandit camp, finish
off the bandits here and enter the cave at the back of the camp. Follow the
tunnel until you reach a large open room. Defeat the troll in here and return
to the inn to collect your reward.

Reward:   Troll�s Eyeball
Renown:   3500
Property: Rookridge Inn now Purchasable




  *************************************
 *** 3.13 Evil in Wraithmarsh [EVWR] ***
  *************************************

Quest Description: The brothers Max and Sam have gotten into trouble again...
And they've travelled all the way to Wraithmarsh to do it.

Location: Mrs. Spade in Bowerstone Market.

When: This quest is accessible any time after entering Bloodstone for the first
time.

From Bowerstone Market, fast travel to The Drowned Farm in Wraithmarsh, and
follow your dog to a well behind the houses. Use the ladder and work your way
through the tunnel, killing hollow men as you go. At the end you will see Max
and Sam under attack from the hollow men. Kill the baddies and the pair will
tell you about a banshee that is now attacking Bloodstone.  Make your way to
the waterfront in Bloodstone and head to the end of the stone pier to confront
her. After killing it, return to Mrs. Spade in Bowerstone Market to complete
the quest.

Reward: Banshee Rags
Renown: 4000

 **************************
*** 3.14 T.O.B.Y. [TBBY] ***
 **************************

Quest Description: The Temple of Benevolent Yokels needs your help

Location: Toby in Bloodstone

When: This quest is accessible after talking with Reaver for the first time


Speak to Toby and he will tell you he wishes to clean up Bloodstone, to help him
you will need to perform a number of tasks.

1. The Mutton of Eternal Hope
Toby needs you to acquire for him the mutton of eternal hope from a home on the
waterfront. Make your way down there and head through the doorjust to the right
of the Tatoo parlor. Make your way up the stairs and into the bedroom. Steal
from the cupboard directly across from the bedroom door to snag the mutton.
Return it to Toby.

2. The Wine of Forgiveness
Exit T.O.B.Y's house and turn left, follow the street until you see a boat
propped up against the wall to the right. When you see this look at the house to
your left, break down the door and go upstairs. Loot the cupboard near the
baby's bed for the wine. Return it to Toby.

3. The Sacred Pie of Kindness
Exit the vuilding and head to the Boat building yard on the waterfront. Enter
the house next door. Steal from the cupboard on the ground floor for the pie.
Return it to Toby.

4. Bring a prostitue to Toby
Find a prostitute and when she asks you if you want to have a good time, give
her the thumbs up expression, she will now follow you. Lead her back to Toby.
He will then ask that you leave the building so he can focus his full attention
on cleansing the girl.

You will now have an opportunity to learn more about Toby. Follow the
breadcrumbs and talk to James, he will tell you all about T.O.B.Y and Toby,
turns out hes been playing you for a chump and everyone wants him gone. Return
to the house and knock on the door until he answers. You have two options, you
can scare him out of town (10 good points), or kill him (10 evil points).

Reward: The Mutton of Eternal Hope
Renown: 4000

 **********************************
*** 3.15 Rescuing Charlie [RSCH] ***
 **********************************

Quest Description: Granny Miggin's is worried sick about her grandson, Charlie.

Location: Gypsy Camp

When: This quest is accessible after returning from the Spire

To begin this quest, talk to Granny Miggins in the Gypsy Camp. She will tell
you that her son Charlie has gone exploring in a nearby cave and asks you to
rescue him. Head for the Tomb of Heroes in Bower Lake. Once inside follow the
the tomb straight through to Charlie. Approach him and give him the letter.

After a quick conversation he will move to unlock the chest at the end of the
room. At this point you will need to defend him from three waves of hollow men.
When they stop appearing, climb the stairs and open the chest for Charlie.
After a quick word from Charlie, more hollow men will appear and now it is time
to escort him to the exit. Fight your way back through the previous two rooms
and after fighting all the hollow men; exit the water room via the stairs on
the right. Fight through the rest of the enemies and exit to Bower Lake to
complete the quest.

Conclusion: You saved Charlie's life and returned him safely to his
overbearing grandmother. Perhaps death would have been preferable.

Renown: 5000



 ******************************************
*** 3.16 Treasure Island of Doom! [TIOD] ***
 ******************************************

Description: An old drunk has seen the ghost of a pirate.

Location: Salty jack in the Bloodstone Inn.

When: Available after talking to reaver in bloodstone

You can pick up this quest from a drunken pirate at the Leper�s Arms Inn on
the Waterfront of Bloodstone. He will start to tell you a story but will not
continue until you buy him a drink, do so and he will tell you of a smugglers
cave just outside of town. Head over to the far end of town from the road to
Wraithmarsh and hack your way through some bushes on the left. Open the chest
here if you like and then head into the cave.

Follow the tunnel and dive into the water below when you come to the gap.
Continue along the set path through the cave and up the ramps to a door at the
top. Enter the room to face a crew of zombie pirates, kill them all and the
door at the end of the room will open, continue through here. In the next room
smash the crates opposite the locked door to reveal a blue switch. Step on it
to open the door.  In the next room you will need to find Captain Dread�s key.
Look in the small bedside table for it, and then open the chest by the door.
Now that you have a lever, head all the way back to the area at the top of the
ramps, beside the pirate ship and use the lever on the metal lift to be lowered
down to Captain Dread�s ship.

Jump on board and prepare to do battle. Captain Dread will stand there and
watch you and will summon three waves of ghost pirates to attack you. Once all
of them have fallen, he will attack you. After you defeat him, you will receive
a map that will enable you to use the wheel of the ship. Do so to be taken to
Captain Dread�s secret treasure island.

There are ten treasures hidden on the island.

  1. Treasure number one is in the second part of the ship washed up on the
     beach. Destroy the barrels outside and you will be able to enter the
     wreckage.

  2. From the first treasure, head out into the ocean and swim as far as you
     can, follow the rocks to the left and you will find treasure number two.

  3. Return to the beach and head up the hilly path, take the first left here
     through the bushes and vault down onto the shipwreck below for treasure
     three.

  4. Return to the sloped path, but this time continue straight past the left
     trail and when you reach the dead end overlooking a large lake. Do not
     jump. Instead, turn to the left and jump down onto a lower platform for
     treasure four.

  5. Dive into the water and swim to the island in front of you. Circle around
     the tree to locate treasure number five.

  6. After number five, your dog should detect a dig spot on the small island.
     Dig here for treasure number six.

  7. Looking straight out into the lake from the dig spot, you will see ripples
     in the water. Swim out to the ripples and dive to find treasure seven.

  8. From treasure seven look in the direction of the island and head for the
     waterfall directly opposite your position, behind this awaits treasure
     eight.

  9. Find the ramp leading out of the water and head up the hill,  before you
     head into the tunnel, look off the ledge to the right to see a silver key.
    Jump down to grab it.  Climb back up the ramp again and head inside the
    tunnel. As you do, immediately turn left. Destroy the barricade for
    treasure nine.

 10. Exit the tunnel and jump down to find the tenth and final treasure.


After collecting all of the treasure, head back to the ship and use the wheel
again to return to Bloodstone and speak to Salty Jack to complete the quest.


Conclusion: Captain Dread's treasure is yours! But what if it�s cursed?
(Don't worry, it's not

Reward: Captain Dread's Sword
Renown:  7500



 ****************************
*** 3.17 Love Hurts [LOHU] ***
 ****************************

Quest Description: The lonely grave keeper in Bowerstone Cemetery is conducting
                   a strange experiment.

Location: Graveyard mansion


Knock on the door and the grave keeper will ask you to do some body part
hunting for him. There are three body parts buried in different places across
Albion and you must recover them.

Part 1
Head to the Hobbe Cave in Rookridge and follow your dog, who will lead you to
the objective. After killing several groups of Hobbes you will be able to dig
up the body part.  Take the part back to the grave keeper who will tell you a
bit about the person behind the body part and where to find the next piece of
her.

Part 2
After the conversation with the grave keeper head to Bloodstone. From
Bloodstone head back into the Wraithmarsh and locate Twinblade�s tomb by
following the gold dust.  Enter the tomb and follow the corridor into the first
large room. After you kill the enemies, cut down the shrubs and continue up the
stairs on the left, cut the remaining shrubs to reveal a blue floor switch.
Step on the pad to make a flit switch appear across the room. Shoot it, it will
come closer to you melee it and it will move again, shoot it one more time to
open the door. Go up the stairs and you will come to a spike trap on your left,
continue straight past this and around the corner to another blue switch in
front of a locked door. Step on it to reveal a flit switch. Run back to the
spike pit and shoot the switch. Run back around to the door and it will be open.

Follow the corridor to a small room with an expression statue in it. Move up
the stairs in front of the statue and stand on the blue pad. Use the chicken
expression to open the doors. Head through the right-hand door and stand on the
pad and then head back to the statue. This time head through the left side door
and step on the switch at the top of the stairs to activate a flit switch.
Shoot it to open the door. Jump down and continue through the opening.

The next room is heavily populated with hollow men and after you have disposed
of them, take a look at the statues around the edges of the room. One of them
should be holding a flit switch. Shoot it and it will move, keep shooting it
until it unlocks the door on the right of the room. Move through this hallway
cautiously as the statues in here will shoot fire, step on the switch at the
end and return to the previous room. The other locked gate will now be open so
mosey on through and up the stairs to the tomb itself. Open the big coffin in
front of you for a silver key, then head to the coffin in the far right corner
for the body part (it�s sitting right next to another silver key on the
ground). Break the door next to you for a fast exit, pick up the silver key
just outside and then return to the grave keeper.

Part 3
After a brief conversation with the grave keeper you will discover the final
piece of the body is hidden in Fairfax Gardens, Head there and go into the tomb
located on the left. Once inside, follow the path until you reach a gap and
drop down below.  Open the coffin directly in front of you to pick up the head.
As soon as you pick up the head, beetles will star to appear, make a quick 180
degree turn and run through the open gate, go up the stairs and down the
corridor, killing beetles as you go and continue into an open room. Fight your
way to the stairs and follow them upwards to the exit. Return to the grave
keeper.

Part 4
Now that you have recovered all the pieces of the body,  the grave keeper
will be bringing the woman back to life, you can decide to stay or to go. If
you stay, Lady Grey will fall in love with you and if you leave, she will fall
in love with Victor.

Reward:   Rod of Life
Renown:	  8500
Property: Graveyard Mansion is now for sale.


 *****************************
*** 3.18 Red Harvest [RDHA] ***
 *****************************


Quest Description:

Location: Arfur in Bowerstone

When: After reaching Westcliff for the first time


Enter brightwood and follow the golden trail to find the Bandit camp and whistle
three times to summon Reaper. Reaper will tell you to kill the farmer and his
guards. Follow the gold trail to the farm and kill the guards outside. Once they
are all pushing up daisies, Farmer Giles will emerge from the farmhouse. Kill
him to complete the quest.


 *************************************
*** 3.19 Cold Comfort Farmer [CCOF] ***
 *************************************

Quest Description: Ripper and his friends have been terrorizing a farming family

Location: Farmer Giles in Brightwood

When: After reaching Westcliff for the first time

Enter brightwood and follow the golden trail to find farmer Giles house. Knock
on the door and have a chat with him.He will ask you to go to the bandit camp
nearby and to eliminate Ripper and his men. Follow the gold dust along the path,
you will be ambushed twice by a group of 6-7 bandits, eliminate them in both
instances and continue until you reach a wooden gate. Head into the bandit camp
and you will be set upon by 18-20 bandits. They will come at you in groups of 2
or 3, once they are all dealt with, you will hear Ripper say he will handle you
himself. Go to town on him for long enough and he will surrender. You will be
given two options - Kill him (30 evil points) or spare him (30 good points).
Choose either option to complete the mission.


Renown: 750



 ******************************
*** 3.19.1 Blind Date [BNDD] ***
 ******************************

Quest Description: Farmer Giles wants his son to get married. Can you find him
                   a suitable partner?

Location: Farmer Giles in Brightwood

When: After returning from the Spire. To attempt this quest you must have
      completed the side-quest Cold Comfort Farmer before going to the Spire.

Talk to farmer Giles at his now flourishing farm. He will tell you he wants to
retire and give it to his son. He will give you a photograph, after you have it,
head into the south field to talk with his son. Have a chat with him, and then
set off for Bowerstone. Walk around and show the photograph to a villager you
wish to go on a date with him. A villager will not go out with him until they
trust you, so once you have picked a suitable target, do a bit of dancing and
throw out some other expressions until they like you, once they trust you, give
them Ruperts photo. They will say yes and give you their details, take them back
to Farmer Giles and Rupert in the main farmhouse to complete the quest.


Renown:3500
Property: Farmer Giles farm is now available for purchase


 *************************
*** 3.20 The Hit [THHT] ***
 *************************

Quest Description: A contract has been taken out on your life.

When: Near the end of the game.

After killing four sets of assassins sent to kill you, you will acquire four
pieces of a map; once the map is completed you will receive this mission. The
assassins that attacked me appeared in Westcliff, the Bandit Coast, Bloodstone
and Rookridge.

Head to Brightwood and make your way to the entrance of the Forsaken Fortress.
Continue along the path until you reach the ruins of a castle crawling with
bandits, here you will get an updated quest message telling you to kill Darius
Zing. Kill all the enemies in the area and Darius will run off. Follow him and
you will be attacked by more bandits. Dispatch them and continue to follow
Darius, the third time he stops, he will not run away but join some highway
men and attack you alongside them. Finish him off to complete the quest.

Reward: Lucien�s Contract
Renown: 7500





 **********************************
*** 3.21 Bard to the Bone [BTTB] ***
 **********************************

After completing any quest, talk to the bard and he will sing a song of your
exploits. For each song he sings, you will receive a renown reward.



 **************************************
 *** 3.22 The Cemetery Mansion [TCMA] ***
 **************************************

Description: Investigate the grave keeper�s cave in the cemetery.

Location: Bowerstone Cemetary

When: Available after purchasing the Gravekeeper's Mansion following the Love
      Hurts side-quest.

When you purchase the mansion it comes with a set of handy keys that will open
this next area for us. Follow the gold dust to a previously locked gate and
head on through the gate using the key and venture into the nearby cave. The
cave's layout is fairly straightforward so make your way through it until you
find the treasure chest. Now its time to leave, make your way back to the
previous room, and notice that one of the sarcophagi has been moved, forming a
ramp you can use to escape. Destroy the cracked wall on the right for a silver
key and the one on the left for the exit.

Continue into the next room and fight off three waves of hollow men to open the
locked door. In the next area, hit the flit switch in front of you, and then
shoot it to form a bridge. Repeat two more times until you reach the other
side. Continue up the stairs to a scene with a hollow man. Here you can choose
to hand over the stone (good) or to keep it and fight your way out (evil).

Reward:
Renown: 3500



 ********************************
*** 3.23 Castle Fairfax [CSFF] ***
 ********************************


Quest Description: Albion's most magnificent, and most expensive property is
                   available for sale

Location: Sleeping in Lucien's bed in Castle Fairfax

When: After you finish the game, Castle Fairfax will go up for sale for
      1,000,000 gold pieces. Purchase it to access the quest.

Once you buy Castle Fairfax, make your way to Lucien's bedroom and sleep in his
bed. You will be woken in the middle of the night by a bandit attack. Head out
the door and kill the bandits lying in wait. Cruise down the stairs and go to
the throne room, eliminate all the bandits that appear here. Next go out the
door
on the opposite side of the throneroom from the passage into the library, and
once you have killed all of the baddies in the immediate area and the bandit
leader, the butler will appear and reveal a hidden passage to you.

Head into the tunnel and fight your way through the bandits here until you come
across a locked iron gate with two switches sitting before it. Pull the switch
on the left first and defeat the group of balvarines that attack you from behind
the gate. Oulling that switch will also open the iron gate opposite the
balvarines and another two locked gates you passed on your way to the levers
releasing a group of bandits too. Fight them off and then pull the right hand
lever before the locked gate.

Cruise through the gate and take a sexy left when you exit into the large open
area. Make your way down the stairs, killing everything in the way. At the foot
of the stairs, head through the small passage in front of you. Make your way to
the end of it and jump down the hole.

Exit the water and ascend the stairs, kill all of the hobbes in the room at the
top and then hit the flitswitch - shoot it twice and then melee it, whilst
keeping close to it and it will open the door. In the next room, you will see a
group of stone coffins with a red flitswitch on a small raised platform behind
them. Kill the beetles in the room and then attack the switch with will and then
shoot it three times to open the door. The next room has four treasure chests to
loot, but the real treasure is sitting on the raised pedestal in the centre of
the room. It is the Potion of Transmogrification (sex-change potion). You will
be warned by the game that if you do not pick it up, it will disappear. So pick
it up and use it or leave it and say goodbye forever.

Reward: Sex Change Souvenir
Renown: 10000



 ****************************
*** 3.24 The Rescue [THRS] ***
 ****************************

Quest Description: Your Child has entered a perilous cave.

Location: Talk to one of your spouses to start the quest.

Prerequisite: You must have been married and had a child before you went to the
              Spire.

When: Any time after returning from the Spire.

After accepting the quest, you will be informed that your child has entered the
Hobbe cave in Rookridge.  Head to Rookridge and make your way to the Hobbe
Cave.  Head through the tunnels until you enter a circular room with a large
number of Hobbes. Dispatch them and continue further. Continue through the next
set of tunnels to another open room with a few Hobbes. Make your way up to the
top of the room via the ramps in and into the tunnel.  After a brief Hobbe
encounter, continue through the tunnel until you see an opening on the right,
move through the door. Clear out the Hobbes in here and then ascend the ramp
and head into the first entrance on your left. Follow the corridor until you
reach a large room with a number of enemies and a few cages. One of the
Hobbes should drop the cage key, so once they are all dead, unlock the cage
and be reunited with your child.  Now make your way back to the previous tunnel
and turn right. Fight your way upwards through the Hobbes and use the ladder
to complete the quest.


Reward: Hobbe Staff head
Renown: 1500


 ***************************
*** 3.25 Blackmail [BLKM] ***
 ***************************
Quest Description:

Location: From one of your spouses

When: Anytime after marrying two or more spouses

One of your partners will give you a letter from a man named Kenneth in
Bowerstone who claims to know you are an adulterer and wants money to keep your
secret. There are a few options to completing this quest. You can travel to
Bowerstone and pay the man - he only wants 2000 gold pieces, you can ignore the
letter and let him tell your spouses about your extra-wedlock shennanegans or
you can kill him.

Renown: 1000

 *******************************
*** 3.26 The Gargoyles [THGA] ***
 *******************************

Quest Description: Throughout your journeys in Albion you will come across
numerous gargoyles. Destroy them all to receive a special reward

As you travel around Albion you will hear a tinny voice hurling abuse at you
every now and then. This is one of the gargoyles. Follow the voice to the
source and then shoot the face to destroy the gargoyle. There are 50
gargoyles hidden in the game and a secret Gargoyle cave in a dive spot under
the "very bridgey" bridge leading into Bowerstone Market. For every 10 kills
you achieve, return to the gargoyle cave and one of the five locked gates
inside will open. Go through the gate and up the stairs for some treasure and
then step on the blue pressure pads to extend an invisible bridge. When you
have destroyed all fifty, the bridge will extend from the entrance to the
gargoyles treasure. Break the wall behind the chest here for the real treasure.

Rewards: 10 Gargoyles: Dog Trick book - Growl
         20 Gargoyles: Potion of Life
         30 Gargoyles: three emeralds
         40 Gargoyles: 10,000 gold pieces
         50 Gargoyles: Augment - Ghoul
                       Rotten apple
                       Legendary Weapon - The Rammer (Crossbow)

for a full list of gargoyle locations look here [GGYL].



================================================================================
--------------------------------------------------------------------------------
  **********************
 *************************
*** 4.0 Dungeons [KNTH] ***
 *************************
  **********************
 ******************************
*** 4.1 Archon's Knot [AKNT] ***
 ******************************
Location: Brightwood Tower

When: Available from the first time you reach Bloodstone.



 ********************************
*** 4.2 Hall of the Dead [HOTD]***
 ********************************

Location: This dungeon appears as a dive spot in the harbour area of the
          waterfront district in Bloodstone. It is only accessible to those who
          picked up the collector's edition of Fable II.

When: Available from the first time you reach Bloodstone.

Follow the passageway downwards until you reach a large room. You can't do
anything else, so jump down the hole in the centre. You will land in a large
pool of water, exit said pool and you will be attacked by a small group of
hollow men. Continue downwards away from the water and into a series of tunnels
follow them through until you reach a room with two exits - the right is where
we want to go, but it is currently barred by an iron gate. Take the left passage
first for a chest containing a few healing items, then look at the far wall
behind it to see a flit switch. Shoot this and follow it back to the previous
room, as it turns blue, melee it and it will unlock the door. Continue through
the door and hit the flit switch once more, it will disappear into a divespot
in the water. Follow it.

As you emerge from the water, you will see a red flitswitch in the hallway up
ahead, kill the group of hollow men that try to rain on your parade, then hit
the switch with magic of your choice. Follow it around the room and hit it with
what it requires, after 4-5 hits, it will exit the door into the next area. Once
again, follow it, it will come to rest on a raised platform out of reach. Make
your way down the stairs here, and into the hallway in the room below
eliminating any bad guys that get in your way. The exit to the hallway empties
out onto the raised platform with the switch, hit it to open the locked gate.
Continue through this passage and up the stairs to the next room, once again you
will be attacked by a group of hollow men. Deal woth them and continue through
the door to the right of the entrance.

Ascend these stairs to the very top and you will reach a crossroad, to the left
is a sexy looking locked door, to the right a locked iron gate, and an open door
directly in front. Enter the open door, you will see a flit switch, melee it and
you will be attacked by another group of hollow men, eliminate them and look to
the far back wall up high to see the flit switch, shoot it, then follow it back
into the previous room, use will on it and it will open the locked door for you.
Open the chest in here for the legendary weapon - The Wreckager. Stand on the
pressure pad to open the locked iron gate, which will lead you to the exit.



================================================================================
--------------------------------------------------------------------------------
  *****************************
 *******************************
***5.0 Download Content [DLCT]***
 *******************************
  *****************************

 ******************************
*** 5.1 Knothole Isle [KNTH] ***
 ******************************


 **********************************************
*** 5.1.1 Knothole Island's Big Freeze [KNTF]***
 **********************************************
Description: The people of Knothole Isle are freezing to death.

Head down to the Bowerstone Market docks and talk with Gordon, he'll be standing
in front of a submarine on the far right side. Accept the quest and he will
whisk you away to Knothole Isle.

Once you get off the submarine, follow the path into town. You will need to talk
to the chieftain. He can be found in the small, red part of the building closest
to the path leading to the docks. He will ask you to save his people from the
crazy weather. Who are we to say no?

Part 1. Digging up the Ice Key
Exit the chieftain�s house and walk down onto the frozen lake, follow the trail
of gold out of the town, past a submerged tower and up a small hill behind it.As
you climb the hill you will be ambushed by a group of shadow creatures, these
things are the same as enemies found in the game, only completely black. This
group is made up of a few hobbes and some bandits. Continue until you reach the
top of the hill, you will now be attacked by beetles. Kill them and then
continue across the small, frozen pond in front of you. Once on the other side,
wait for the dog to show you where to dig. You will acquire the Ice key.

Part 2: Activating the Sun Shrine.
Return to town the same way you left, and take a right after you walk below the
first boardwalk. Continue up the hill here and follow the path all the way to
the door at the top of the mountain. Use the key on the door to enter.

Follow the small tunnel out into a hobbe camp. Eliminate all the little monsters
that try to take you on. Smash the Icicles blocking the way at the back of the
room with a solid melee hit and jump down the hole. After landing in the water,
make your way forward and step out onto the platform in the middle of the next
room. Pull the lever, the ice blocking the door will melt away, continue through
until you reach a large, open room. in front of you will be a frozen lever,
either side of the chest on the left and right walls are doors and there is a
winding path at the back of the room, blocked by several pieces of ice. Make
your way to the right hand door first. Attempting to go through the door will
cause it to lock and a group of shadow creatures will spawn to attack you.
Killing them will open the door again, head on through. In the next room you
will see 4 flit switches at the foot of an icy ramp. There are four sets of
gargoyles flanking the ramp with electricity flowing between them, blocking your
path. Simply hit all four flit switches and they will stop, allowing you to
climb to the top of the ramp and pull the lever there.

Pulling the lever will melt one of the ice blocks that was obstructing the path
at the back of the previous room. There is nothing more we can do here, so head
back out to the main area. You will once again be attacked by a fresh serving
of shadow creatures. Eliminate them and make your way through the door on the
left of the room. Similarly to the last room you will see more electricity
tossing gargoyles guarding a flat room, this time though there is only a single
flitswitch. hit it with your sword, it will fly over to the back of the room and
then come back, now shoot it. Again it will head off and come back use will on
it this time. Repeat this process a few more times it will continue to return
over and over - melee, will, ranged, melee, will, ranged, melee, melee. After
the final hit, it will fly to the back of the room and explode a statue there,
revealing the lever you need to pull and disabling the gargoyles. Pull the
lever, it will melt the ice encasing the lever in the middle of the large room
and the second block of ice on the narrow path at the back of the
room. Return to the main area. Once again, this will trigger an ambush by the
shadow creatures. fend them off.


Pull the now unfrozen lever in the centre of the room, it will melt the final
piece of ice blocking the narrow path. Enter the tunnel on the other side of the
path and follow it until prompted to jump down to the next area. As you land,
more shadow creatures will attack, kill them before you continue. Jump down
again to a lower platform and continue through the door, use the shining,
rotating thing sitting on the pedestal in the next room - this is the sun totem.
Using this will cause you to teleport outside, to the now hot and dry, Knothole
Island. Return to town and talk to the chieftain.


Reward: Ice Key
Renown: 150


 *********************************************
*** 5.1.1 Knothole Island's Huge Heat [KNTH]***
 *********************************************
Description: Knothole Island is suffering from a terrible drought

when: After completing the quest "Knothole Island's Big Freeze" and returning
      to Bowerstone, this should appear in your quest log.

After acquiring the quest, return to Knothole Island and once again have a chat
with the Chieftain. he will ask you to dig up the Sun key and activate the Storm
shrine.

Part 1: Digging up the sun key
Exit town in the same way as you did to enter the sun shrine, this time though
you won�t be able to climb the mount ain as the frozen water is no longer here.
When you reach the cliff, jump down to the trench below and follow it to the
left, take the slope out of the trench on your right and follow the path along
until you reach an old, damaged shrine to the right of the path. Stand here and
wait for the dog to show you where to dig for the Sun Key. Return to town.

Part 2: Activating the storm Shrine
Exit town the same way that you did when going after the Ice Key, the building
that was semi-submerged in frozen water earlier is now completely uncovered. use
the key on the door to enter the Storm Shrine.

Descend the spiral staircase and exit the tunnel into an open room. there are
four doors in this room (including the entrance) and a single flitswitch. Shoot
it and then melee attack it and it will open the left-hand door for you. Through
the door you will find an expression statue, imitate the expression the statue
is performing to activate it - in this case it wants to see the chicken
expression, grant its wish and it will drop another flit switch. Shoot this one
and then melee it and it will open the door on the right side of the central
room. The same thing will happen here, this time use the point and laugh
expression to activate it and use the flitswitch (Will, melee, ranged) to open
the final door. Enter the door and go down the stairs.

Follow the path to the very end, and you will come to an open room with a large
sand dune in the middle. Kill all of the beetles in the room to unlock the iron
gate on the other side. Follow the small spring in the tunnel through to the
next large room. As you enter, spikes will rise from the floor and a flit switch
will fly past you, back into the tunnel you came from. Head back inside and you
should see the flitswitch in a small alcove off to the left. Shoot it, it will
fly back into the spike room - shoot it another 2 times and the spikes will
disappear. Make your way to the back of the room and climb the wooden ramp. You
will see yet another flitswitch hovering on the far side of the room, shoot it,
will it and then melee it. It will then open the locked door to your right.
Enter the next room and eliminate all the hobbes in the small camp here. Climb
up the ramp to your left and pull the lever near the chest at the top, this will
open the iron gate at the back of the room opposite the entrance.

Enter the room and eliminate all the hobbes. Destroy the crates on the left to
reveal a pressure pad. Stand on it to open the door to the next area. The
cracked wall next to it contains a book "Knothole Isle Vol. III". Head through
the now open door. Follow the path through the tunnel, across the small lake
and up the stairs. Here you will find the tunnel of death. There are lots of
fire breathing statues here that can be a real pain in that ass. So get your
slow time spell ready. As you enter you will see a pressure pad on the floor.
Use slow time and stand on it whilst the statue above is not lighting it up
with its fire breath. This will open the door to your left. Pull the lever in
here, and a flitswitch will float past you. Turn to exit the room and you will
notice it in a small opening on the far wall. shoot it. Now it is time to make
a run for it. Time your running by watching the pattern of the flames and using
slow time liberally to make things easier. After the second horizontal flame,
head into the room on the right. Pull the lever here and the flames will stop
for good and door at the end of the hall will open. Stand on the pressure pad to
open the next door. Eliminate all of the hollow men in here, then activate the
Storm totem in the middle of the room to teleport back outside to a now stormy
Knothole Isle. Head back to town and talk to the Chieftain again.

Reward: Sun Key
Renown: 750


 ***********************************
*** 5.1.1 Knothole Drowning [KNTD]***
 ***********************************
Description: Knothole Island is suffering from an endless storm

when: After completing the quest "Knothole Island's Huge Heat" and returning
      to Bowerstone, this should appear in your quest log

After acquiring the quest, return to Knothole Island and once again have a chat
with the Chieftain. he will ask you to dig up the Storm key and activate the
Ice shrine.

Exit the town as if you were once again heading for the ice shrine at the top of
the mountain, this time, jump down into the trench and take a sexy right turn.
Exit onto the dry land and follow the path up the hill, here the dog will show
you where to dig for the Storm Key. Run back down into the water and follow the
river to the end and return to town. Exit town as if you were heading to the Sun
shrine, continue past it and climb the hill, swim across the water at the top
and use the key on the door.

Continue through the tunnels until you reach an open area with several
dilapidated stone buildings. Continue past the gate on the left and move forward
until you are at the bottom of a large flight of stairs leading to building at
the top. At the foot of the stairs are a large number of shadow creatures. Slay
them all and then hit the flitswitch, follow said switch as it heads down the
path to the right of the large stairs. Entering through the gate will cause
several more bandit shadows to spawn. Deal with them and then head into the
building on the left. Melee the orb in here and follow it into the second
building, exterminate its shadowy residents, and then hit the switch. Go out the
door and immediately turn left, follow the path around the back of the structure
climb the stairs at the end and follow the path back towards the gate. At the
end is the flitswitch, hit it one more time, it will fly away again and hover
above the gate, jump down, run to the gate and shoot it. Once again it will fly
off, this time to the other building we ignored on the way in. Head back there
and through the open gate. Kill the shadows inside and hit the switch once more,
with feeling. It will fly to the top of the large set of stairs. Simply hit it
one more time and the building at the top of the stairs will become accessible.
Go inside and jump down the hole.

After landing in the pool of water, swim forward, under the waterfall and climb
the stairs. In the next room you will be set up on by hollow men, so deal with
them to unlock the door to the next area. When you reach the mechanical looking
area, make your way to the back of the room and climb the ladder. Hit the
flitswitch at the top and then follow it across the hanging platforms, hitting
it whenever it stops. When you get to the end, hitting it once more will make it
 on the floor below, so head back to the ladder and climb down again. Hit it,
then shoot it and follow it out of the room. It will unlock a gate. Continue
through the area until you reach another large ladder, climb it.

Continue forward and into the room, the platforms in this room are shaped like
a crossroads. Both the left and the right paths are being blocked by steam,
leaving straight ahead the only option. continue into the next room. You will
see a series of pipes set out in a semi-circular pattern against the opposite
wall. Above the far left pipe is a flit switch. You will need to equip a
tossable spell (fireball, shock etc...) in your first spell slot. After shooting
the switch, it will disappear into the pipe and reappear out of another, hit it
again (with will or ranged - whatever it requires) and it will do the same
again. Do this five times and the door will open. This room can be frustrating
and a little difficult as the time between switches decreases between hits, If
you have too much trouble, put slow time in your second slot and charge it up as
soon as you hit the target, it should give you enough time to nail the next one
before it escapes. Once you have successfully opened the door, pull the lever
and return to the room with the crosswalk.

Head through the door that is no longer blocked by steam, at the top of the
stairs you will see what looks to be a power core or something from Half-Life 2.
A stream of flitswitches will continue to rise through what looks to be a
vacuum, they will all start off blue, so wait for them to change colour and
simply hit a number of them in a row to open the door to the next lever. Pull it
and return to the crosswalk once again.

On returning to the previous room, you will be attacked by a banshee, take it
out and then continue into the now de-steam-sealed area. head up the stairs, and
shoot the explosive barrels to remove the blockade on the next door. Inside you
will find a forest troll. Eliminate him, and enter the unlocked door. Follow
the path to the end and use the Ice totem. You will once again be teleported
outside, you will be immediately ambushed by a banshee, so take care of her and
head back into town again. on arrival all the villagers will be gathered around
a stone altar in the centre of the area. Stand on the altar for a quick scene.
You will then get to choose who gets the key to the weather chamber, the
Chieftain (10,000 gold and 100 evil points) or another villager named Jessica
(100 good points).

Reward: Storm Key
Renown: 3000



 ********************************
*** 5.2 See The Future [STFU]  ***
 ********************************
 *******************************
*** 5.2.1 The Snowglobe [SNWG]***
 *******************************

Description: Lift the curse that effects the small village within the snowglobe

Location: Murgo the Trader in Bowerstone


After downloading the content and installing it, when you load your game, this
quest should be added to your quest log. It requires you to go down to the docks
in Bowerstone and talk to Murgo the Trader. He will offer you a magical
snowglobe for 5 gold pieces. Purchase it and then go into your inventory. Using
it will teleport you inside.

Welcome to a world of black and white! Your task inside the snowglobe is to hunt
down and kill the color stealing shadows. There are three kinds of shadows and
their color reflects the abilities they will use to attack you. Colours
correspond to the experience orbs - red shadows attack with will, yellow shadows
will attacked with ranged weapons and the blue shadows will use melee attacks.
Now that thats out of the way, lets get started!

Make your way down the hill and cross the bridge. At the end of the bridge, you
will see a villager trapped by a group of blue shadows. As you approach, they
will attack you. Kill them and then talk to the villager, he will give you a
key.
Head back across the bridge and follow the path up the hill to the left, open
the
house door here with the key. Kill the blue shadows inside. Talk to Old Ned and
he will give you a flitswitch.

Hit it, and follow it, striking it whenever it stops until you reach a large
iron gate. As you get close to the gate, you will be ambushed by a group of blue
shadows. Dispatch them, then hit the switch one final time to open the gate. Go
on through and follow the path up to the right and make a quick u-turn at the
top. Make your way down into the village below, following the stone wall on the
right. As the wall stops, head around to the other side of it and follow it
until you reach a well. Descend the ladder, and make your way through the tunnel
until you reach an open area, a short scene will introduce you to the yellow
shadows. When it finishes head straight forward to the edge and use your ranged
weapons to kill them and free the villager, he will then run over and pull a
lever to open the door up the ramp nearby for you. As the door opens a
flitswitch will appear, shoot it and follow it through the tunnel, shooting it
as you go. When you reach a small lake, it will dive under water, swim out to
the bubbles and dive into the next area.

Head straight ahead and shoot the flitswitch ahead of you, follow it into the
next room, and shoot it once more - it will fly off and you will be attacked by
blue shadows. Fend them off and continue down the hallway after the orb.
Continue following and shooting it until you reach a ladder, it will fly up and
out of the well, so climb up after it. Outside, shoot it twice more and it will
open a locked gate. Follow the path forward under the bridge and take the first
right before you reach the village area. Continue along the path until you
encounter some red shadows holding another villager hostage. Kill them and talk
with the school teacher, she will let you know that all the kids have run away.
So we have to go and find them.

Head back along the path we came from and turn right at the end and head into
the village area. Enter the first house on the left. Make your way upstairs and
kill the red shadow here to save child 1/5. Exit the house and turn left go
behind the building next door next to the ocean to find a red shadow to kill to
free child 2/5. Continue along the waterfront until you encounter another red
shadow. Eliminate it to free child 3/5. From the third shadow, turn right and
head between the buildings to find and kill the next red shadow, freeing 4/5.
Continue along the cliffwall to the right and climb the stairs. At the top you
will see the final red shadow on the beach below to the left, kill it to free
child 5/5. Return to the school teacher.

The school teacher will give you a red seal. Take it back to the yellow iron
gate. Just before you reach it, turn left, you should see a bright red door.
Use the seal on it to unlock it and head inside. Make your way through the
dungeon. Each time you enter a large room you will be attacked by shadows, the
first room has red and blue shadows, the second has blue, next is yellow, then
red. After fighting your way through those encounters, you will be at the final
area. Go through the door and you will see three shadow cultists imprisoning
another villager. We need to kill these guys to free the dude inside and
complete the quest. Its not that easy however. You will be attacked by a large
number of all three types of shadows at once. After you have killed all the
shadows of a specific character, one of the three shadow cultists will become
attackable, once all three are dead, color is restored to the world. Huzzahs are
in order! Return to Murgo in Bowerstone.

Renown: 150


 ***********************************
*** 5.2.2 The Costume Party [TCOP]***
 ***********************************
Description: Solve the riddle of the cursed skull

Location: Murgo the Trader in Bowerstone

Go down to the docks in Bowerstone and talk to Murgo the Trader. He will offer
you a magical Skull for 5 gold pieces. Purchase it and then go into your
inventory. Using it will teleport you inside.

From the start spot, head forward and have a chat with the talking altar. The
altar wants you to bring wisps to it so it can bring the guy inside back to
life. Do a quick 180 and head out through the gate, as soon as you are through
it turn to the right and open the sarcophagus to pick up the hollow man suit.
The wisps we need to bring back to the altar will only follow you if you are
wearing this suit, so put it on. Follow the path down to the iron gate, and with
the suit on, use the roar expression near the statue here to open the gate.
Continue through the open gate slightly to the left and down the stairs. You
will arrive at a small, locked crypt. Unfortunately we cannot open it just yet.
We need to obtain the proper costume to activate the statue to unlock the door.
To the left of the crypt is some destroyable foliage. Hack it and continue
through, follow the stream into the marsh and make your way to the locked gate.
A poison balvarine will emerge from the brick silo to the right, after
dispatching him you will be set upon by 8 or 9 more. Kill them all and the gate
will open. Open the chest for the Balvarine Suit.

Put on the Balvarine costume and head back to the crypt. Use the growl
expression on the statue to open the door. Put on the hollow man suit and lead
the wisps here back to the knights grave back at the starting area. Return to
the first gate and turn right once you are through it. Wearing the balvarine
suit, use the growl expression on the statue to open the gate.

Follow the dirt path down the hill and destroy the hobbes guarding the cave at
the end of the trail. Enter the mysterious cave. Make your way through the pair
of destructable wooden gates and smash the faces off a group of hobbes that
ambush you. Once they are all dead, head up the ramp to the left, follow the
path to the end and open the chest for the hobbe suit. Put it on, return to the
room below and walk to the hobbe statue. As you aspproach a ghostly hobbe will
appear and follow you. Take it to the big rock at the back of the room impeding
your progress and it will blow it up for you. Continue through the passage
behind it and jump down into the room below.


Fight off the hobbes that surprise attack you. Afterwards have a look around,
the room you are in has a big acid pool in the middle with no way across....yet.
Walk up to one of the hobbe statues. Direct the ghostly hobbe that appears to
the rock at the back of the room opposite the green death fluid. Once the
obstruction is gone, enter the alcove and use the hobbe statue here, a ghost
hobbe with stilts will appear, run over and stand on the bank of the death fluid
closest to the blue pressure plate on the floating platform. Once the hobbe
crosses the water and hits the switch, the room will be cleansed. Head across
the river and use the point and laugh expression on the hobbe statue to open the
small crypt. Put on the hollowman suit and pick up the wisps. Exit via the stone
stairs next to the crypt.

Return to the statue at the start with the wisps and prepare for a fight. Its a
trap! Now you will have to fight the Necromancer! This bad guy is similar to
the Commandant in the citadel, but rather than summoning guards, he will
continue to raise an endless number of zombies whilst tossing some high level
magic at you. He will teleport quite a bit so melee attacking isnt the most
effective method for taking him down. Instead charge up a slow time spell and
then hit him with a volley of low level magic or ranged weaponry. If you can
manage to charge up a level 5 fireball or lightning bolt and hit him with it, it
will kill him pretty much instantly. With his death, you complete the quest.

Renown: 750


 ****************************
*** 5.2.3 The Vision [TVIS]***
 ****************************

Description: The time has come for you to see the future

Location: Murgo the Trader in Bowerstone

After cleansing the Snowglobe and the Cursed Skull, return to Murgo the Trader
on the docks. He will give you the Spire Statue. Much the same as the previous
quests from him, go into your inventory and use it to start the quest.

After using the statue you will be transported to the Spire for a chat with
Theresa. Accept her offer and she will teleport you to the future and you will
be in some swanky king-like digs. Simply walk forward to listen to the vision
and complete the quest.

Rewards: Royal Suit


 *******************************
*** 5.2.4 The Colloseum [THCL]***
 *******************************
Coming Soon!


================================================================================
--------------------------------------------------------------------------------
   ************************
 ****************************
*** 6.0 Demon Doors [DEMD] ***
 ****************************
  *************************

There are nine Demon doors scattered throughout Albion and these doors contain
some amazing treasures. However, they will not open until you have met their
specific requirements. Usually they will give you some hints on what you need
to do open them and some are much easier then others. Without further ado, here
are the locations and tasks needed to open each door and the rewards for doing
so:

*****************************
*** Bloodstone Demon Door ***
*****************************

Location: This is to the right of the road to Bloodstone, just after exiting
Wraithmarsh.

Requirements: It wants to hear music

Use the extended lute expression in front of it (you can purchase a lute
at any general store to learn the expression) and it will open.

Reward: Master Long sword


*****************************
*** Bower Lake Demon Door ***
*****************************

Location:

Requirements: The door wishes you to act out his story.

As the door tells his story, you need to perform the specific expression
that matches each sentence. These are:

  1.   Laugh - Acquired at 50% good

  2.   Fart

  3.   Point and laugh

  4.   Middle finger - Can be learned from a book purchased from Fiction Burns
       in Bowerstone market or the travelling book traders.

  5.   Vulgar thrust - Can be learned from a book purchased from Fiction Burns
       in Bowerstone market or the travelling book traders.

  6.   Growl

  7.   Bloodlust roar

  8.   Worship - Can be learned from a book purchased from Fiction Burns in
       Bowerstone market or the travelling book traders.

  9.   Dance

 10.   Blow kiss - Acquired when you earn 2,500 total Renown

Successfully act out all ten sentences of his story and it will open for you.


Reward: Augment - Lucky Charm


*****************************
*** Brightwood Demon Door ***
*****************************

Location:

Requirements: It wants you to embarrass yourself.

 Part 1: After speaking with the door for the first time, it will tell you
 that it wants cheese. You can purchase cheese from the produce vendor in
 Bloodstone.

 Part 2:Return to the door with the cheese and it will tell you that you look
 nothing like a cheese bearer. He wants you to change your appearance,
 specifically your hair. Get your hairstyle changed to dreadlocks (you will
 need to visit the barber in Bloodstone for this) and facial hair changed to
 the chops style, which can be done in Bowerstone market.

 Part 3: Return to the door and he will still not be satisfied with your
 appearance. You will need to but three pieces of clothing and wear them in
 front of the door for it to open. They are - Yokels hat, which can be
 purchased from the clothes trader in Oakfield, the Noble Blouse from the
 trader in Bowerstone and the Tart skirt from the clothes trader in Bloodstone.
 Wear these items of clothing in front of the door and it will unlock for you.

Reward: Merchants Hat, Knotted shirt and Harlequin pants


**************************************
*** Bowerstone Cemetery Demon Door ***
**************************************

Location: Enter the Cemetery from Bowerstone Old Town and follow the path,
look to the right to see it.

Requirements: It is hungry and wants meat

Simply kick a chicken into the door and it will open for you.

Reward: one each of Strength, Skill and Will XP potions


****************************
*** Rookridge Demon Door ***
****************************

Location:

Requirements: Needs some entertainment

Perform 4-5 dog tricks in front of the door and it will let you pass. Dog
tricks occur automatically as you use expressions. To teach the dog more
tricks, you can buy training books from the travelling book merchant or from
the Fiction Burns book shop in Bowerstone market.

Reward: One potion of life


******************************
*** Wraithmarsh Demon Door ***
******************************

Location: Close to the area where you are imprisoned the first time you enter
Wraithmarsh. From the cage, you need to cross the nearby stone bridge and turn
right at the fork in the road to reach it.

Requirements: It needs an adoring public.

Once you have earned enough renown, you will be able to tell many people
to follow you at once. Just go to any town and start doing expressions, once
you have a nice crowd of onlookers recruit some of them to follow you, 10
should be enough. Fast travel to The Sunken Farm in Wraithmarsh and backtrack
to the gate from there. After a short conversation, the door will open.

Reward: Legendary weapon - The Perforator (turret rifle)


***************************
*** Oakfield Demon Door ***
***************************

Location: Oakvale

Requirements: It wants to witness true love.

After you have been married, bring your spouse in front of the door. Blow a
kiss at your wife/husband and it should open.

Reward: Legendary weapon - The Hammerthyst (hammer)


*********************************
*** Fairfax Garden Demon Door ***
*********************************

Location: Beneath Castle Fairfax

Requirements: Open all other Demon doors


After you have found and unlocked all of the other demon doors, come and visit
this one. It will then open for you.

Reward: 50,000 gold


*******************************
*** Westcliff Demon Door ***
*******************************

Location: Follow the path from the abandoned bandit camp towards the Howling
          Halls you should see it off the path to the left. You should reach
          it just before the road leads into the small foggy marsh area.

Requirements: It wishes you to be as corrupt as it is.

Increase your corruption level until the door lets you through. The easiest way
to do this is to increase the rent to the maximum amount on properties that you
own.

Reward: Legendary weapon - The Cavalera (mace)

--------------------------------------------------------------------------------
   **********************************
 **************************************
*** 7. The Gargoyle Locations [GGYL] ***
 **************************************
   **********************************

There are fifty Gargyles scattered throughout Alion and finding them grants
you access to some fancy treasures. Locating a Gargoyle should be fairly
straightforward. They will always be on a wall, and require you to shoot them
with a ranged weapon in the free aim mode, acquired in level 2 dextrous styles.
They will constantly insult you in an annoying, tinny voice when you are
nearby, so listen out for the insults and follow your ears to find them. There
is a hidden Gargoyle treasure trove in Bowerstone Market in a dive spot
beneath the bridge containing the gargoyles treasure. For every 10 gargoyles
you kill, you will earn a new treasure from the stash here. When you have
destroyed all fifty, you will earn the right to a legendary crossbow -
The Rammer, and an Achievement - The Gargoyle.

Rewards: 10 Gargoyles: Dog Trick book - Growl
         20 Gargoyles: Potion of Life
         30 Gargoyles: three emeralds
         40 Gargoyles: 10,000 gold pieces
         50 Gargoyles: Augment - Ghoul
                       Rotten apple
                       Legendary Weapon - The Rammer (Crossbow)


****************
***Bloodstone***
****************
 1. Down the alley between the Boathouse and the building - The Knotter.

 2. Go south from the Boathouse and follow the tracks down to the crane. The
    gargoyle is sitting on the crane on the side facing towards The Sinkhole
    and away from Bloodstone.

 3. Whilst doing the side quest - Treasure Island of Doom! It can be found just
    after exiting the lake with the island in it. It is on a raised platform
    to the left of the waterfall you pass as you walk up the ramp.

 4. jump off the end of the docks into the water, swim out to the rocks north
    of the town and follow them out to see. You should find a small beach you
    can stand on, its here to shoot the gargoyle, which is a little further
    out to sea on a rock.


****************
***Bower Lake***
****************
 1. Directly south of the entrance to the heroes� Guild on one of the ruined
    pillars.

 2. Close to the Brightwood road entrance on a ruined archway, just above the
    arch.

 3. On the same Archway, but higher up on one of its spires.

 4. Tomb of Heroes - After the first room walk through the door and turn around
    It is just above the doorway.

 5. Exit from the Gypsy Camp and follow the path East over a bridge. As soon as
    you cross the bridge, turn left and make your way south along the waters
    edge. The gargoyle is along the riverbank, just above the water a little
    upstream of the waterfall.


****************
***Brightwood***
****************
 1. In the Forsaken Fortress. After the first fight with bandits head up the
    ramp on the right. the gargoyle is on a pillar to the right.

 2. On the ruined building on the island at the very bottom of the map.

 3. At the top of Brightwood Tower look upwards and out of the windows to see
    it

 4. From the Bandit Coast come into the area and turn left through the arch.
    The gargoyle should be on the wall above the next Archway.

 5. In the Archon�s Knot. Turn around as you enter and you should see it behind
    you on the wall.


*************************
***Bowerstone Cemetery***
*************************
 1. Fast travel to the Garveyard, within Bowerstone Cemetery. Walk past the
    expression statue and go up the stairs. Take the first left. The gargoyle
    is on a wall that appears above the right side of the main tomb here.

 2. From the previous gargoyle, turn around and continue up the next flight of
    stairs follow the path to the next set of stairs, then look at the building
    directly behind you (there is a silver key chest inside). The gargoyle will
    be on the spire at the very top of this building.

 3. From the previous gargoyle, continue along the path until you reach the
    very top of the graveyard. Enter ther area and look back towards the entry
    gate, the gargoyle should be on the roof of the tomb directly to the left.

 4. Head up to the path in the top North-East corner of the map. In the area
    you should find a locked gate. If you have purchased the Graveyard Mansion
    you will have a key that will open this gate. head through and look at the
    spire on the building in front of you. The gargoyle will be sitting just
    underneath it.

 5. Shelly Crypt - In the final room with the flit switches that you use to
    create the invisible bridge make your way to the other side and at the
    exit to the room, look to your right to see the gargoyle in an alcove next
    to a torch on the wall. You need to have purchsed the Graveyard Mansion to
    access the tomb.


***********************
***Bowerstone Market***
***********************
 1. From the eastern side of the Bowerstone bridge, look off the North side at
    the shop - Bowerstone's Big Pile o' Stuff. The gargoyle is on the wall
    below the shop overlooking the water.

 2. There are two locked gates close to the entrance from Bower Lake. To access
    them, jump into the water under the bridge and head to the place that looks
    like a small dock on the South-Eastern side of the bridge. There will be a
    ripple spot here you can use to dive into a hidden area which contains the
    a silver key. Exit the area and run across to the gate opposite, which
    should now be open. Continue through the room, and climb the stairs onto
    the battlements. Run all the way to the end to find another gate. There is
    a gargoyle on the wall above this.

 3. Inside the shop behind the carriage driver.

 4. Inside the Furniture store.


*************************
***Bowerstone Old Town***
*************************
 1. Inside the building named The Felling Residence Its on the wall behind you
    as you head up the stairs.

 2. Beside the warehouse you did a quest in as a kid, on the side of the crane.


***************
***Rookridge***
***************
 1. Follow the train tracks to the South where they stop. The gargoyle is on
    a tower to the right.

 2. Inside the Hobbe Cave work your way to the room with the train tracks at
    the bottom and the long, ramp that follows the walls leading upwards. When
    you reach the door at the top, turn around and look across the room you
    should see it on the opposite wall just below the ceiling.

 3. Behind the the spiral staircase entrance to the Temple of Shadows there
    are a pair of statues flanking a set of stairs. Move to the top of these
    stairs and look through the arch to your right. The gargoyle is on the top
    of the wall directly above the window in front of you.

 4. Inside the Temple of Shadows, in the main chamber, go through the left
    door, when you arrive in the next room turn around and look on the wall
    above the entrance.

 5. Exit the Hobbe Cave onto the beach and look to your immediate left. It
    is on the wall behind some rocks.


***************
***Westcliff***
***************
 1. Before you climb down the stairs into the Howling hall, look behind you
    high up on the wall to the left.

 2. In the Howling Halls in the big room with the spike pit. Cross the bridge
    and look up at the wall on the right side of the room.

 3. Go south over the giant stone bridge and find the derelict house. Find
    the nearby east bound path and follow it until you see a Stonehenge-type
    structure on the right with a chest behind it. Go grab the chest and turn
    around. The gargoyle is on the back side of the structure.

 4. from Westcliff, cross the large bridge and follow the first path to the
    left. Climb the ruin here and then vault down to a lower platform with a
    chest. The gargoyle will be on a section of wall directly above the chest.

 5. High up on the cliff wall about half way down the ramp to the docks.
    There is a crane directly above it.


*****************
***Wraithmarsh***
*****************
 1. Inside the first house you encounter after exiting the cage when you
    enter Wraithmarsh for the first time. Its on the wall to the left as you
    walk in.

 2. From the first gargoyle, follow the path to the next building. The gargoyle
    is on the front of the building on the far side of the adjoined shack.

 3. Continue along the path to Bloodstone, until you find some ruons with a
    quarter-circle staircase. Get to the top of this and look through the
    window to your right. The gargoyle is on the back of a ruined arch directly
    in front of you.

 4. Continue through the fog-filled graveyard until you pass under a bridge.
    Turn around and look at the the building ontop of the cliff to the right,
    overlooking the path you just came from. The gargoyle is on top of the
    ruined doorway of the building.

 5. Shadow Court - In the spike room above one of the doors.

 6. Twinblade's Tomb - In the final room, with Twinblade's coffin above the
    door.


**************
***Oakfield***
**************
 1. On the back of the sculptor�s barn

 2. On the side of the bridge leading into town

 3. Near the lake below the temple of light. It is on a stone pillar next to
    the small dirt path accessible from the Northwestern part of the lake.


*********************
***Fairfax Gardens***
*********************
 1. After purchasing Fairfax Castle, enter the library and then turn around
    and look above the entrance.

 2. At the front of Fairfax Castle high up above the doorway.

 3. Lady Grey's Tomb - before you jump down the hole, there is a gargoyle
    across the gap.


****************
***Guild Cave***
****************
 1. Fast Travel to the Guild Cave and back track through the tomb until you
    reach the water filled room. The Gargoyle is at the top of the room.


******************
***Bandit Coast***
******************
 1. Continue along the path until you reach the place where you can jump down
    to a lower path overlooking the ocean. Follow the low path to the end and
    enter the door. Move forward to the chest and look to your left. You
    should be able to see the gargoyle through a hole in the wall on the left
    of the room.

 2. When you reach the bandit camp at the end of the area, just before the
    Westcliff Road exit on the South side of the area there is a ruin with a
    set of stairs leading to the top. At the top of the stairs, turn around and
    the gargoyle is sitting on the pillar behind you.


--------------------------------------------------------------------------------
   ********************************
 ************************************
*** 8. Silver Key Locations [SKYL] ***
 ************************************
   ********************************

There are fifty silver keys hidden throughout the world of Alion. Finding these
allows you to open silver key chests. Collecting all of the keys will give you
the ability to open a fifty key chest located inside Fairfax Castle containing
50,000 gold. You will also earn an achievement - The Hoarder for collecting a
ll of the keys. To check how man keys you have on a current region, visit the
Quest/Map section of the menu and choose the regions options. Select one of
the regions and scroll down to the bottom of the page to see your stats for
the area. here you can easily track the number of silver keys you have
obtained in the current area. I have organised the locations in this guide to
correspond to the order in which the regions appear in the menu.

****************
***Bloodstone***
****************
 1. On Captain Dread�s Secret Island. It is on a ledge above the lake.

 2. After completing Treasure Island of Doom! Head back to the Sink Hole. The
    hole you dove down at the entrance should now be filled with water. Swim
    across to the other side and destroy the barricade to claim another silver
    key.

 3. Upon entering the area from Wraithmarsh, look in the fist building to your
    right. There is an expression statue in here. Use the blow kiss expression
    in front of it and a door will open five doors down on the left. Go in here
    and open the coffin for the key.

 4. In the cellar next to the furniture store and close to the produce vendor.

 5. In a ripple spot on the western edge of the harbour.


****************
***Bower Lake***
****************
 1. On the island in the middle of the lake, behind the entrance to the Guild
    Hall

 2. Continue north from the ruined arch with the two gargoyles on it, just
    north of the Brightwood Road exit. Kill the Hobbes and look for it against
    the nearby wall behind a tree.

 3. From the back of the Gypsy Camp, find a path leading away from the main
    gate and up a hill. There is a ruin at the top with two chests and a silver
    key on top.

 4. Inside the Tomb of Heroes, behind a pillar in the innermost room (where
    you meet Charlie in the side quest - Saving Charlie).


****************
***Brightwood***
****************
 1. Enter the area via Bower Lake and follow the path down the hill, near the
    bottom you should see a sma dirt path leading off to the left. Follow the
    dirt path to find the key at the end.

 2. In a small side passage next to an iron gate close to the bandit camp.

 3. From the Bandit Coast come into the area and turn left. Find the stairs
    leading upwards into the ruin in this area and you will see the key sitting
    at the end of a broken bridge.

 4. Inside Gile's Farm Cellar. Either purchase the property or kill the owner
    and dig up his grave after the spire to gain the keys for the cellar. Go
    through the cellar and you should find it inside.

 5. In Archon�s Knot in the left corner of the second spike trap platform.
    Unlock the gate to the next area to grab the key safely.


*************************
***Bowerstone Cemetery***
*************************
 1. Outside the Shelley Crypt (North East section of the map), on the other
    side of the locked gate, there is a shed on your right with the key inside.
 2.
 3. On the top floor of the Cemetery Mansion

 4. Shelly Crypt - Accessible after buying the Cemetery Mansion. After
    collecting the treasure, destroy the cracked wall on the right in the room
    full of coffins.


***********************
***Bowerstone Market***
***********************
 1. There are two locked gates close to the entrance from Bower Lake. To access
    them, jump into the water under the bridge and head to the place that looks
    like a small dock on the South-Eastern side of the bridge. There will be a
    ripple spot here you can use to dive into a hidden area which contains the
    key.

 2. Inside the furniture store, on the bottom level there is an entrance to the
    cellar area. Go through this entrance, into a new area to find the key.

 3. In a dig spot behind the Cow & Corset Inn.


*************************
***Bowerstone Old Town***
*************************
 1. Inside the warehouse, under the stairs.

 2. On the second floor of the house - The Invisible Hand

 3. In the cellar to the left in the side street just after The Felling
    Residence


***************
***Rookridge***
***************
 1. Overlooking the ocean behind the farmhouse with the entrance to the
    Hobbe Cave.

 2. At the far northern end of the train tracks above the lake.

 3. Behind the Pirate Statue next to the ghost that starts the the quest -
    Till Death Do Us Part.

 4. Hobbe Cave - in a dig spot in the tunnel just before the large room leading
    up to the ladder exit.

 5. Temple of Shadows - From the main chamber, take the left door to find the
    key behind a table.

 6. Gemstone Grotto - To get here, fast travel to the Hobbe Cave, then exit
    onto the beach. Get in the water and swim as far as possible to the east.
    You should find a beach, follow this up to a cave located under the Temple
    of Shadow. Follow the cave around and you will find the key in a small
    alcove off to the left.


***************
***Westcliff***
***************
 1. At the end of the Howling Halls, follow the spiral staircase up to the top
    and it�s in the small alcove directly in front of you.

 2. From the entrance Howling Halls, head down to the water on your left and
    jump in. Follow the river to the east and you should see it lying on the
    bank of the river to the left.

 3.


*****************
***Wraithmarsh***
*****************
 1. Inside the house on your left before the Sunken Farm on the second floor.

 2. Inside a tomb to the left of the stairs in the fog covered graveyard
    section of Wraithmarsh.

 3. Shadow Court - behind a destroyed wall in the room after the spike trap

 4. Twinblade�s Tomb - Inside the large coffin at the end.

 5. Twinblade�s Tomb - In the corner of the room with the coffin.

 6. On exiting Twinblade�s tomb there is a key in front of you.


**************
***Oakfield***
**************
 1. There is a key just inside the door to Manure Manor

 2. There is a key sitting next to a wagon near the golden oak (after the
    funeral, you will see it).

 3. There is another key on the close to the road leading to the Temple of
    Light. It is just before the lake, in plain sight on the side of the road.

 4. In the first chamber of the Wellspring with the dual switches. It is behind
    the raised platform that you and Hannah stand on to fill the ewer during
    the quest - The ritual.

 5. Inside the Porridge Cottage, next door to the sculptor.

 6. Echo mine - Enter the first area after the gate and look on the right side
    of the room for the key behind some rocks.


*********************
***Fairfax gardens***
*********************
 1. Near the Fairfax Gardens Demon door (beneath Fairfax Castle).

 2. Lady Grey's Tomb - Accessible during and after the quest Love Hurts. The
    key is in the final room of the tomb on the right of the door as you enter.


****************
***Guild Cave***
****************
 1. In the first room with the beetles in it. It is on the on the left side of
    the room just before the door.


******************
***Bandit Coast***
******************
 1. You should see it on the left as you travel down the path. Its about 1/3 of
    the way through the zone from the Brightwood Entrance.


--------------------------------------------------------------------------------
   ******************************
 **********************************
*** 9.  Legendary Weapons [LEGW] ***
 **********************************
   ******************************

**************
*The Calavera*
**************

Weapon type: Mace

Location: Westcliff

How to get it: You need to open the Demon Door in Westcliff. To do this, become
               as corrupt as possible. Some easy ways to do this are sleeping
               for 7 days and setting rent prices as high as they go. Once you
               impress it with your state of corruption, it will let you through
               to claim the Calavera

***************
*Brodican Mace*
***************

Weapon type: Mace

Location: Knothole Island (Knothole expansion)

How to get it: Acquired from the Box of Secrets on Knothole Isle. You will need
               to trade in 1x Regal Purple Dye to recieve it.


*******************
*Axe of Disharmony*
*******************

Weapon type: Axe

Location: Knothole Island (Knothole expansion)

How to get it: Acquired from the Box of Secrets on Knothole Isle. You will need
               to trade in 2x Lute to recieve it.


*************
*The Chopper*
*************

Weapon Type: Axe

Location: The Cruicible

How to get it: Complete the Crucible with 8 perfect rounds.


************
*The Daichi*
************

Weapon type: Katana

Location: Brightwood, Archon's Knot

How to get it: After exiting from the Archon's Knot dungeon, walkthrough here -
               Archon's Knot [AKNT], it will be in a chest before you jump down
               into the lake below.


*****************
*The Hammerthyst*
*****************

Weapon type: Hammer

Location: Oakvale

How to get it: You need to open the Demon Door in Oakvale. To do this, bring a
               spouse of yours to the door and kiss in front of it. Thats all it
               takes and the hammer is yours

***************
*The Maelstrom*
***************

Weapon type: Long Sword

Location: The Temple of Shadows

How to get it: Join the Temple of Shadows and sacrifice villagers using the
wheel
               of misfortune. You will earn an amount of shadow points with each
               person you kill here. Once you reach 2000 points, sacrifice a
               spouse and you will be rewarded with this weapon.


****************
*The Rising Sun*
****************

Weapon type: Cleaver

Location: The Temple of Light

How to get it: First you must complete " Defenders of the Light." Once the quest
               has been completed, donate about 1000 gold pieces to the temple
               the monk will be impressed by your generosity and give you a hint
               about a reward. Simply wait until 12.00pm (you can track the time
               on the pause menu) and donate 10,000 gold, you will be given the
               weapon.


***************
*The Wreckager*
***************

Weapon type: Cutlass

Location: Hall of the Dead

How to get it: Follow the above walkthrough - Hall of the Dead [HOTD]. The
               weapon is at the very end of the dungeon and is only available
               to those who pre-ordered their copy of Fable 2.


******************
*Wretcher's Blade*
******************

Weapon type: Cutlass

Location: Knothole Island (Knothole expansion)

How to get it: Acquired from the Box of Secrets on Knothole Isle. You will need
               to trade in 3 crunch chicks to recieve it.


****************
*Staff of Wrath*
****************

Weapon type: Staff

Location: Knothole Island (Knothole expansion)

How to get it: Acquired from the Box of Secrets on Knothole Isle. You will need
               to trade in 1x Diamond to recieve it.


***************
*Royal Scepter*
***************

Weapon type: Staff

Location: The Collosseum (See the Future expansion)

How to get it: Complete the Collosseum with a score greater than 15,000.


**************
*The Enforcer*
**************

Weapon type: Blunderbuss

Location: Brightwood, Farmer Giles Farm

How to get it: Firstly you must complete either "Red Harvest" or "Cold Comfort
               Farmer" and "Blind Date". The weapon is in the basement of the
               farm. If you completed "Red Harvest", you will find the farmers
               grave behind the small building, dig it up for the key to the
               locked gate in the basement. Alternatively, if you completed
               "Cold Comfort Farmer" and "Blind Date" you will be able to
               purchase the farm for 100,000 gold pieces. Buying the farm will
               also get you the key, go down into the basement, open the gate
               and fight your way through to the very last room, your dog will
               show you where to dig it up.


****************
*The Perforator*
****************

Weapon type: Turret Rifle

Location: Wraithmarsh

How to get it: Open the wraithmarsh Demon Door. To do this, get 10-12 people to
               follow you and lead them to it. After a humerous act, it will
               open for you.


************
*The Rammer*
************

Weapon type: Crossbow

Location: The Gargoyle's Treasure Trove

How to get it: There are fifty Gargyles scattered throughout Alion and finding
               them grants you access to some fancy treasures. Locating a
               Gargoyle should be fairly straightforward. They will always be
               on a wall, and require you to shoot them with a ranged weapon in
               the free aim mode, acquired in level 2 dextrous styles.They will
               constantly insult you in an annoying, tinny voice when you are
               nearby, so listen out for the insults and follow your ears to
               find them. There is a hidden Gargoyle treasure trove in
               Bowerstone Market in a dive spot beneath the bridge containing
               the gargoyles treasure. For every 10 gargoyles you kill, you will
               earn a new treasure from the stash here. When you have destroyed
               all fifty, you will earn the right to a legendary crossbow -
               The Rammer.

A list of all 50 are in the guide Gargoyle Locations [GGYL].


****************
*The Red Dragon*
****************

Weapon type: Pistol

Location: Westcliff

How to get it: Get first prize in the Wescliff Shooting Range.


--------------------------------------------------------------------------------
   ************************
 ****************************
*** 10. Achievements [ACMT]***
 ****************************
   ************************

************************
***Story Achievements***
************************

>>>>> The Whippersnapper (25gs)
Description: A child Hero must collect five gold pieces.
Task: Complete the childhood tutorial section.


>>>>> The New Hero (50gs)
Description: The terror of Bower Lake must be defeated.
Task: Defeat Thag at Bower Lake during "The Bandit" quest.


>>>>> The Hero of Skill (100gs)
Description: Complete The Hero of Skill.
Task: Complete the story quest - "The Hero of Skill."


>>>>> The Hero of Strength (100gs)
Description: Complete The Hero of Strength.
Task: Complete the story quest - "The Hero of Strength."


>>>>> The Hero of Will (100gs)
Description: Complete The Hero of Will.
Task: Complete the story quest - "The Hero of Will."


>>>>> The Egomaniac (25gs)
Description: A Hero must choose 'The Needs of the One'.
Task: Complete the storyline and choose the 'Wealth' option at the end.


>>>>> The Family (25gs)
Description: A Hero must choose 'The Needs of The Few'.
Task: Complete the storyline and choose the 'Love' option at the end.


>>>>> The Sacrifice (25gs)
Description: A Hero must choose 'The Needs of the Many'.
Task: Complete the storyline and choose the 'Sacrifice' option at the end.


*************************
***Combat Achievements***
*************************

>>>>> The Archmage (10gs)

Description: A Hero must kill five human enemies with one spell.

Task: Level up either shock or inferno to four stars and charge the spell to
      its fourth level during combat unleash it whilst fighting bandits or
      spire guards and kill five of them with the same spell to unlock it. The
      easiest place to do this would be in the Cruicible, in the rounds made
      up of bandit opponents.



>>>>> The Duelist (10gs)

Description: String together a full-speed chain attack, or see another Hero
             do so.

Task: Learn level three Brutal styles which should give you chain attacks and
      learn speed to at least level two. Head to a wide open area and swing
      your sword press 'x' again at the end of the swing to chain them
      together. chained attacks will have a blue glow, keep hitting 'X' when
      you see the blue flash and you should have it in no time. For me it
      would not unlock until i got a streak of nine even though the
      achievement says five.



>>>>> The Sharpshooter (10gs)

Description: Hit three enemies with one shot, or see another Hero do so.

Task: Shoot three enemies at once. The easiest way to do this is to lead a
      group of enemies through a door way, so you can focus fire. Open fire
      on them as they come through. This is not easy and will likely take
      quite a few tries to unlock.



>>>>> The Black Knight (10gs)

Description: Shoot the weapons from a hollow man's hands, blow off his head
             and then kill him for good!

Task: Learn all four levels of dexterous styles and you will be able to target
      specific body parts of enemies when you are in free aim mode. To unlock
      the achievement, you must first shoot the weapons out of a hollow mans
      hands and then shoot him in the head.



>>>>> The Teaser (5gs)

Description: Make bandits respond to expressions with fear, anger, mirth, and
             confusion... during combat!

Task: Use expressions to bandits during combat. I was able to do this in the
      library of Castle Fairfax whilst doing the quest. A couple of Bandits got
      stuck and could not hit me so I used the expressions and unlocked the
      achievement. I assume you would be able to do that during combat normally
      also but it might be a little more difficult.


******************************
***Interactive Achievements***
******************************

>>>>> The Show-off (5gs)

Description: Impress a villager with a perfect expression, or see another Hero
             do so.

Task: Perform an extended expression and finish it when the indicator is in
      the green for the achievement.



>>>>> The Persuader (5gs)

Description: Convince a villager to give you a present, or see another Hero do
             so.

Task: Sometimes you will see villagers with presents above their heads. get
      them to like you enough by performing expressions in front of them or
      giving them gifts and they will give it to you. Achievement unlocked.



>>>>> The Romantic (10gs)

Description: Take a villager on a perfect date, or tag along to one. Location
             and expressions are all-important.

Task: get a villager to like you. Then ask them to follow you. Press the 'Y'
      button when they are highlighted for some additional information. The
      information usually includes locations they like and expressions they
      like. Take them to the place and do the expression for the achievement.



>>>>> The Spouse (10gs)

Description: Marry a villager, or attend the wedding of another Hero.

Task: Find a villager that tickles your fancy and press the 'Y' button to see
      what places, expressions and gifts they like and get them to like you by
      using the information here as a guide. When a big red heart appears above
      their head they will ask you for a ring. Go to a gift shop and buy a
      ring. Give it to the villager and then take them to a property you own
      and using the sign out in front, choose the set as marital home option
      and go to bed! Achievement unlocked!



>>>>> The Parent (10gs)

Description: Have a child, or be there for the birth of another Hero's child.

Task: After marrying a villager use the "come hither" expression to take them
      upstairs. Choose the unprotected sex option and the achievement should
      unlock.



>>>>> The Bigamist (10gs)

Description: Get married a second time, whilst already married, or attend the
             second wedding of another Hero.

Task: Follow the information under "The Spouse" achievement and use it to
      marry a second villager. This is much easier to do in a different town.



>>>>> The Pied Piper (10gs)

Description: Start a party where at least five villagers are dancing, or see
             another Hero do so.

Task: When you are famous enough, just burst into dance near a crowd of
      villagers, some of them will start to dance with you. If you can get
      five doing it at once, which should be fairly easy at the end of the
      game, then you will unlock the achievement.



>>>>> The Party Animal (10gs)

Description: Get five villagers drunk in under three minutes, or see another
             Hero do so.

Task: Go to an inn and purchase as much alcohol as you can. next gather
      together a group of villagers and use expressions to make them happy.
      Finally, start handing out drinks as gifts until five of them are drunk.
      Achievement unlocked.



>>>>> The Swinger (5gs)

Description: Take part in a debauched bedroom party with several participants.

Task: Have a threesome! Easiest to do this in Bloodstone as the prostitutes
      there will proposition you. Just walk up to one and press the thumbs up
      expression to accept the offer. Do it to another one and head for a bed
      in a house you own. Sleep in it to get the party started and unlock the
      achievement.



>>>>> The Muse (5gs)

Description: Inspire the Bard to compose songs celebrating your great deeds.

Task: talk to the travelling bard in any of the towns inns. Give him 10 gold
      pieces and he will sing a song about you to unlock the achievement.



>>>>> The Menace To Society (5gs)

Description: Commit an act of public indecency, or see another Hero commit one.

Task: Run around town and continue to use the rude gestures on people.
      Eventually someone will be offended and you will be fined 10 gold pieces
      by a guard. The achievement will then unlock.



>>>>> The Executioner (10gs)

Description: Sacrifice ten people in the Temple of Shadows, or see another Hero
             do so.

Task: Gain access to the Temple of Shadows by doing the quests and then you
      will be able to access the wheel of death. Lead a group of villagers to
      the temple and sacrifice them. Rinse and repeat until the achievement
      unlocks.

*****************************
***Hero-based Achievements***
*****************************

>>>>> The Extremist (15gs)

Description: Reach 100% purity or corruption, or see another Hero do so.

Task: The easiest way to unlock this achievement is to be as corrupt as
      possible. Just buy houses and put the rent on the maximum possible
      amount. You gain corruption quite easily doing this, you can also gain
      corruption points by marrying multiple people and resting for 7 days at
      a time. You can also get the achievement with purity, but it doesn't
      pay as well. You can check your Purity/Corruption progress in the logbook
      section of the menu.



>>>>> The Paragon (15gs)

Description: Reach 100% good or evil, or see another Hero do so.

Task: The easiest way to get this is to be completely evil. Choose the evil
      option when completing quests, go on killing rampages, sacrificing
      villagers to the Temple of Shadows. Doing these things will unlock it in
      no time. You can do this by being completely good, but it is much more
      time consuming and expensive. You can check your good/evil progress in
      the logbook section of the menu.



>>>>> The Goth (5gs)

Description: A Hero must dye their hair black, and wear a black outfit and
             black makeup.

Task: You must wear a completely black outfit and dye your hair black.



>>>>> The Hero of Many Names (5gs)

Description: Change your Hero's title, or see another Hero change theirs.

Task: Visit a Town Crier in any town and change your name from Sparrow.



>>>>> The Illustrated Hero (5gs)

Description: Tattoo every part of your Hero's body, or see another Hero do so.

Task: Go to a tattooist and purchase a tattoo for each part of your body.


*****************************
***Collection Achievements***
*****************************

>>>>> The Gargoyle (25gs)

Description: Find the gargoyles' legendary treasure.

Task: Find and destroy all fifty gargoyles scattered throughout Albion, then
      go to the Gargoyles Cave and obtain the gargoyles hidden treasure. For
      a list of all the locations, check the Gargoyle Location section [GGYL].



>>>>> The Hoarder (25gs)

Description: Collect every silver key, or see another Hero do so.

Task: Find every Silver key in Albion. There are a total of 50 keys hidden in
      Albion- see the silver key locations section [SKYL] for help.



>>>>> The Celebrity (50gs)

Description: Reach 50,000 renown, or see another Hero do so.

Task: Accumulate 50,000 points of renown. You can easily earn renown by
      completing quests and side quests, showing off trophies, getting married
      and having the bard sing songs about you. Have a look at the side quest
      guide [SDQU] section.



>>>>> The Ruler of Albion (100gs)

Description: Amass a 2.5 million gold real estate empire, or be there when
             another Hero does.

Task: Buy as many properties as you can in Albion. Aside from the standard
      houses, inns and shops available in all the cities, there are also a few
      special properties that can be unlocked for purchase by completing
      quests. These include:

    Bower Lake - Thag's Cabin (unlocked after story quest 'The Bandit')
    Bowerstone Cemetery - Graveyard Mansion (unlocked after the side-quest Love
                          Hurts).
    Brightwood - Farmer Giles Farm (Unlocked after completing either "Cold
                 Comfort Farmer" and "Blind Date" or "Red harvest." Purchasable
                 after you return from the Spire)
    Fairfax Garden - Fairfax Castle (unlocked after completing the game).
    Brightwood - Brightwood Tower (available after meeting Reaver).
    Bloodstone - Reaver's House (unlocked after completing the game).



>>>>> The Completionist (50gs)

Description: Get all expressions, pet tricks and abilities, or see another
             Hero do so.

Task: Coming Soon!


****************************
***Mini-Game Achievements***
****************************

>>>>> The Workhorse (10gs)

Description: A Hero must achieve a high-enough chain while performing a job.

Task: Pick up a job as a blacksmith, bartender or woodcutter and get a streak
      of 10 perfect in a row.



>>>>> The Artisan (10gs)

Description: Succeed at one job to Level 5, or see another Hero do so.

Task: Continue working at a job until you reach level five. Jobs include
      the Blacksmith, Bartender and Wood cutter.



>>>>> The Gambler (10gs)

Description: A Hero must win 500 gold at a pub game in one sitting, having
             tried each game type at least once.

Task: Play each of the three Fable II pub games in Albion. Keystone in the
      Bowerstone Market Inn, Spinner box in the Rookridge Inn and Fortunes
      Tower in Westcliff. After playing all of them, earn 500 gold pieces in
      one sitting.

******************************
***Multiplayer Achievements***
******************************

>>>>> The Companions (10gs)

Description: Perform a perfect co-op expression.

Task: Whilst playing co-operatively, both players should use an extended
      expression at the same time on the same NPC. Finish the expression in the
      green at the same time to get the achievement. Can be done online or
      offline.



>>>>> The Doll catcher (10gs)

Description: Collect all the Hero dolls, or see another Hero collect them.

Task: Coming Soon!



>>>>> The Double Threat (10gs)

Description: Get a co-op combat bonus.

Task: Whilst playing co-operatively both players need to attack the same
      enemy and it will unlock. Can be done online or offline.



>>>>> The Philanthropist (10gs)

Description: Send a gift to an Xbox LIVE friend, or watch another Hero send
             one.

Task: Get a friend to play Fable II; they should appear as an orb in the game
      world. Approach their orb and interact with it. Select give gift and
      give them something. The achievement will be yours!


************************
***Misc. Achievements***
************************

>>>>> The Pooch Pamperer (5gs)

Description: Play fetch with your dog, or see another Hero's dog play.

Task: Buy a ball from the general store, or get on for free at the start of
      the game - after exiting the gypsy camp, your dog will identify a dig
      spot on the way down to Bower lake, it should contain a ball. When
      standing still with the dog, use the fetch expression in the menu to
      throw the ball.



>>>>> The Dog Trainer (5gs)

Description: Teach your dog a trick, or see another Hero's dog learn one.

Task: Find a dog tricks book from chests, dig spots or Bookstores and go into
      the books section of the items menu. Use the book to unlock the
      achievement.



>>>>> The Property Magnate (10gs)

Description: A property must be sold for twice the price it was bought for.

Task: Buy a property and then go to the furniture store. Buy as many 4 and 5
     star items as you can then enter redecorate mode for the house and install
     all the high quality items. You can check the price of the house by
     looking at the sign outside, when the price has doubled, the achievement
     will unlock.



>>>>> The Rogue (5gs)

Description: Steal something undetected from a building while there are people
             nearby, or see another Hero do so.

Task: Walk into someone�s home and investigate any bookshelf/closet/tables etc.
      The interact button should appear. Hold the button down and steal the
      item without anyone noticing for the achievement. This is easier to do
      in the upstairs areas of houses as people will be less likely to spot
      you there.



>>>>> The Archaeologist (5gs)

Description: Dig up something the dog has discovered, or see another Hero do
             so.

Task: After you acquire the shovel at the beginning of the game, simply use it
      on a dig spot to unlock it.



>>>>> The Chicken Kicker (5gs)

Description: Kick a chicken a good distance, or see one getting kicked.

Task: Kick a chicken! Walk up to it and hit the 'A' button. They can be found
      during your childhood, the Bowerstone Cemetery and in Oakfield among
      other places.



>>>>> The Hunter (5gs)

Description: Kill a sweet, innocent, fluffy bunny rabbit (remember, safety's
             off!)

Task: Turn off the safety in the expressions menu and then shoot a rabbit.
      There are a few to be found around Bower lake.



>>>>> The Cliff Diver (5gs)

Description: Cliff dive 500 feet, or see another Hero do so.

Task: Dive off a high enough cliff into the water to unlock it. A good place
      to do this is just inside the entrance to the Sinkhole near Bloodstone
      while on the Treasure Island of Doom! side quest.


********************************
***Knothole Isle Achievements***
********************************

>>>>> The Bibliophile (25gs)

Description: Find all the books detailing the history of Knothole Island, or
             help another Hero to do so.

Task: Collect all 10 volumes of the "Knothole ISle" books, they are scattered
      around throughout the island and its dungeons. You can find them here:

      Volume I   - Earned automatically from Gordon when accepting the Knothole
                  Island's Big Freeze quest.

      Volume II  - In the Ice Shrine. When you reach the main, central room with
                   the frozen lever on the raised platform in the centre, head
                   into the right-hand room. Standing facing the levers, turn to
                   your right and break the icicles and jump down to the pathway
                   below, pull the lever here and climb the ladder that drops
                   down to reach the book.

      Volume III - In the Sun Shrine behind a breakable wall next to a pressure
                   pad.

      Volume IV  - In the Storm Shrine, near the entrance to the right behind
                   some stalacmites.

      Volume V   - Near the Sun Key.

Volume VI  - Under the tavern when the lake has dried up during
"Knothole's
                   Huge Heat."

      Volume VII - After teleporting out of the Ice Shrine, the book is at the
                   bottom of the hill.

      Volume VIII- Behind a gravestone in the graveyard to the left of the
                   Cheiftan's house.

      Volume IX  - After teleporting out of the Sun Shrine, it will be raining,
                   it is behind a rock.

      Volume X   - After teleporting out of the Storm Shrine, the book is behind
                   a nearby rock.


>>>>> The Collector (25gs)

Description: Acquire all the mystery items in The Box of Secrets shop, or see
             another Hero do so.

Task: Head to the Box of Secrets in Knothole ISland, inside you will find a
      number of presents, which you can open in exchange for the correct items,
      here is a list of the presents and what they need to be exchanged for.

       Exchange for: Pretty necklace
       Reward:       Black Wheel Gang coat

       Exchange for: Marriage & How to Survive it
       Reward:       Knothole Skirt

       Exchange for: Eternal love ring
       Reward:       Greaser Wig

       Exchange for: 2x Table wine
       Reward:       Cascading hair

       Exchange for: 2x Murgo's Big Book of Trading
       Reward:       Brodican warrior outfit

       Exchange for: 2x Crucible Peanuts
       Reward:       Chasm Outfit

       Exchange for: 2x Puny Carrot
       Reward:       Assassin Outfit

       Exchange for: Monk's Robes
       Reward:       Legendary Weapon - Judge's Steel

       Exchange for: 3 x Crunchy chick
       Reward:       Legendary Weapon - Wretcher's Blade

       Exchange for: Diamond
       Reward:       Legendary Weapon - Staff of Wrath

       Exchange for: 2 x Lute
       Reward:       Legendary Weapon - Axe of Disharmony

       Exchange for: Regal purple dye
       Reward:       Legendary Weapon - Brodican Mace

       Exchange for: Pure Experience extract
       Reward:       Legendary Weapon - Hal's Rifle



>>>>> The Meteorologist (50gs)

Description: Bring all of Knothole Island�s weather problems under control, or
             help another Hero to do so.

Task: Complete the series of quests on Knothole Isle.


*********************************
***See The Future Achievements***
*********************************
>>>>> The Colourist (15gs)

Description: Collect the dyes hidden in Murgo's magical items, or see another
             Hero do so.

Task: Coming soon!



>>>>> The Combatant (20gs)

Description: Defeat the necromancer in the Colosseum, or see another Hero do so.

Task:Coming soon!


>>>>> The Con Artist (25gs)

Description: Find all 10 of Murgo's statuettes, or see another Hero do so.

Task:Coming soon!



>>>>> The Concierge (30gs)
Description: Open all the Demon Doors in Albion, or see another Hero do so.

Task: Open all the Demon Doors - Check the guide here - [DEMD]



>>>>> The Fowl Player (10gs)

Description: Dress as a chicken and kick five chickens during the Colosseum
             battles, or see another Hero do so.

Task: Coming soon!



>>>>> The Ghastly Jester (10gs)
Description: Make five people laugh while dressed as a hobbe, or see another
             Hero do so.

Task: Once obtaining the Hobbe suit, return to Bowerstone market and get a crowd
      to follow you, put on the suit and make them laugh. Simple!



>>>>> The Gladiator (30gs)

Description: Score a total high score of 20,000 points or more in the Colosseum,
             or see another Hero do so.
Task: Coming soon!



>>>>> The Howler (10gs)

Description: Scare five people while dressed as a balverine, or see another Hero
             do so.
Task: Once obtaining the Balvarine suit, return to Bowerstone market and get a
      crowd to follow you, put on the suit and give them a roar.



>>>>> The Multiplicator (20gs)

Description: Achieve a multiplier of 10 or more in the Colosseum, or see another
             Hero do so.

Task:  Coming soon!



>>>>> The Nutcracker (10gs)

Description: Score 25 groin shots, or see another Hero do so.

Task: This achievement is very similar to the "Black Knight" achievement. You
      will need to upgrade your dextrous styles to level 4 and in free aim mode,
      flick the target down to the groin. Shoot away! Do this 25 times for the
      achievement.



>>>>> The Paramour (10gs)

Description: Make love 25 times, or see another Hero do so.

Task:



>>>>> The Repugnant (10gs)

Description: Disgust five people while dressed as a hollow man, or see another
             Hero do so.
Task: Once obtaining the Hollowman suit, return to Bowerstone market and get a
      crowd to follow you, put on the suit and give them a vulgar thrust.
      Achievement unlocked!



>>>>> The Visionary (50gs)

Description: Take a look into the future, or see another Hero do so.

Task: Complete the quest line for the "See the Future" Download content.

   **************************
 ******************************
***11. Special Thanks [THNK] ***
 ******************************
   **************************

I would like to thank the following people/entities:

- GameFAQs for always being there when I needed help and for accepting my FAQ.
- Lionhead Studios for continuing to make awesome games.
- My Girlfriend Kumiko, who has been incredibly patient and understanding.
- And everybody whoo has taken the time to read my FAQ so far.


Contributers:
- Mandy Kermond (for helping me find the last 2 keys with a handy list)
- Hypnofunk for pointing out a few mistakes



   *******************
 ***********************
*** 12. Contact [CNTC] ***
 ***********************
   *******************

If you feel the need to contact me you can reach me at

sokkus[at]hotmail[dot]com.

Please include "Fable 2 guide" in the subject line.


   *********************
 *************************
*** 13. Version History ***
 *************************
   *********************
Version 1.5

The guide currently contains:

- Full walkthrough to the Fable 2 Main Questline
- Full walkthroughs to all side-quests
- Full Walkthrough for Knothole Isle DLC
- Full Walkthrough for See the Future DLC
- Locations and quests for opening Demon doors
- Full Gargoyle Locations guide
- Full Silver Key Locations guide
- Achievement Guide - 95%
- Added a full legendary weapons guide
- Added hints & tips section. Coming soon!


Version 1.25


The guide currently contains:

- Full walkthrough to the Fable 2 Main Questline
- Walkthroughs for approximately half of the side quests available
- Locations and quests for opening Demon doors
- Full Gargoyle Locations guide
- Full Silver Key Locations guide
- Achievement Guide - under Construction!
- Sidequests added: Temple of Shadows, Sacrificing to the Shadow, Till Death Do
                    Us Part and Hobbe Squatters.

- this update was to correct some spelling mistakes and update sites able to
  use the guide list.


===============================================================================

Version 1.2

The guide currently contains:

- Full walkthrough to the Fable 2 Main Questline
- Walkthroughs for approximately half of the side quests available
- Locations and quests for opening Demon doors
- Full Gargoyle Locations guide
- Full Silver Key Locations guide
- Achievement Guide - under Construction!
- Sidequests added: Temple of Shadows, Sacrificing to the Shadow, Till Death Do
                    Us Part and Hobbe Squatters.
- General tidying up and some error corrections



-------------------------------------------------------------------------------
Version 1.0

The guide currently contains

- Full walkthrough to the Fable 2 Main Questline
- Walkthroughs for approximately half of the side quests available
- Locations and quests for opening Demon doors

Date started 1st November, 2008
Date Submitted 3rd November, 2008

===============================================================================