-------------------------------------------------------------------------------- FAQs for: Burnout Paradise -------------------------------------------------------------------------------- Consoles included: Playstation 3 Xbox 360 PC -------------------------------------------------------------------------------- Version: 1.00 -------------------------------------------------------------------------------- Author: JagDogger2525 -------------------------------------------------------------------------------- Sections ---------- 0.) Introduction 1.) Version History 2.) Controls a. Playstation 3 b. Xbox 360 c. PC 3.) How to's a. Power Park b. Drift c. Barrel Roll d. E-brake turns e. Flat Spin 4.) Vehicles a. Originals b. Burning Routes c. Carbon d. Sponsor 5.) Licenses 6.) Events a. Races b. Road Rage c. Marked Man d. Stunt Run e. Burning Routes 7.) Drive-Thrus and Car Parks a. Auto Repairs b. Gas Stations c. Paint Shops d. Junkyards e. Cark Parks 8.) Freeburn Challenges a. 2-players b. 3-players c. 4-players d. 5-players e. 6-players f. 7-players g. 8-players 9.) Main Game Road Rules (Thanks to 91sportsfan) a. Main Game Showtime b. Main Game Time 10.) PS3 and PC Paradise Awards a. Main Game Awards b. Bikes Pack Awards 11.) PS3 Trophies a. Main Game b. Cagney Update c. Bikes Pack d. Party Pack e. Legendary Cars f. Boost Specials g. Toy Cars h. Cops and Robbers i. Big Surf Island 12.) Xbox 360 Achievements a. Main Game b. Party Pack c. Cops and Robbers d. Big Surf Island 13.) Downloads a. Cagney Update I) About the Cagney Update II) Timed Challenges A.) 2-players B.) 3-players C.) 4-players D.) 5-players E.) 6-players F.) 7-players G.) 8-players III) Online Vehicles b. Bikes Pack I) About the Bike Pack II) Bike Vehicles III) Bike Events A.) Burning Rides B.) Midnight Rides IV) Bike Challenges A.) Bike Freeburn Challenges 1.) 2-players 2.) 3-players 3.) 4-players 4.) 5-players 5.) 6-players 6.) 7-players 7.) 8-players B.) Bike Timed Challenges 1.) 2-players 2.) 3-players 3.) 4-players 4.) 5-players 5.) 6-players 6.) 7-players 7.) 8-players V) Bike Road Rules (Thanks to 91sportsfan) A.) Day B.) Night c. Party Pack I) About the Party Pack (Thanks to 91sportsfan for the main portion) II) Party Pack Prices d. Legendary Cars I) About the Legendary Cars and Prices A.) About the Legendary Cars Pack B.) Legendary Prices II) Legendary Cars e. Boost Specials I) About the Boost Special Cars and Prices A.) About the Boost Specials Pack B.) Boost Prices II) Boost Special Cars f. Time Savers I) About the Time Savers Pack II) Time Savers Prices g. Toy Cars I) About the Toy Cars Pack and Prices A.) About the Toy Cars Pack B.) Toy Prices II) Toy Cars h. Cops and Robbers I) About the Cops and Robbers Pack and Prices A.) About the Cops and Robbers Pack (Thanks to 91sportsfan for the main portion) B.) Cop Prices II) Cop Cars i. Big Surf Island I) About Big Surf Island and Prices A.) About Big Surf Island B.) Island Prices II) Big Surf Island Vehicles III) Big Surf Island Events A.) Big Surf Races B.) Big Surf Road Rage C.) Big Surf Marked Man D.) Big Surf Stunt Run E.) Big Surf Burning Routes F.) Island Tour IV) Big Surf Island Drive-Thrus V) Big Surf Island Challenges VI) Big Surf Island Road Rules (Thanks to 91sportsfan) A.) Car 1.) Showtime 2.) Time B.) Bike 1.) Day 2.) Night 14.) Tips and Tricks a. Getting 100% b. Getting 101% c. Stunt Run Mega-Scores d. Winning Burning Routes, Races, and Marked Men e. Road Rages 15.) Acknowledgments -------------------------------------------------------------------------------- 0.) Introduction ---------------------------------------- Burnout Paradise is a racing game developed by Criterion Games and published by Electronic Arts and was officially released on January 22th, 2008 in North America and just three days later on January 25th in Europe for the Sony Playstation 3 and Microsoft Xbox 360. Burnout Paradise is the seventh game in the Burnout racing series. The previous Burnout games have key features that Criterion put into Burnout Paradise which they thought would be great to pack it all in and have it be featured in an open-world environment. Burnout Paradise was later ported to the PC (released on February 5th, 2009 in North America along with the European version the very next day, February 6th) as well as a re-release for the Sony Playstation 3 and Microsoft Xbox 360 (released on February 5th, 2009 exclusively for Europe) all three labeled as 'Burnout Paradise: The Ultimate Box' which includes the first patches (Timed Challenges, Online-Exclusive cars [Cagney Update], Time of Day Changes, and the addition of Bikes [Bike Pack]) and the first priced DLC, Party Pack. Some of you may not be into racing games but Burnout Paradise is a racing game like none other. There is a LOT going on in Burnout Paradise especially with all the DLC that has been released for it. Three years old, yes, but Burnout Paradise is still kicking especially the three year old servers. I have been playing Burnout Paradise since its release in January 2008 and I have chosen a game with the most attitude and spunk that never gets old. I have completed Burnout Paradise five times over yet I never get tired of playing it. A special acknowledgement goes to 91sportsfan for posting a Burnout Paradise Guide that includes everything released for Burnout Paradise through the DLC Packs. Time was taken out of his schedule to tediously play through MULTIPLE games of Party Pack in order to find ALL possible games. He also allowed me to use his Road Rules and Descriptions for the both the Party Pack and Cops and Robbers Packs. Thank you 91sportsfan. -------------------------------------------------------------------------------- 1.) Version History ---------------------------------------- 9/11/08 - 0.10 - Guide was started 9/11/08 - 0.50 - Progress was made 9/12/08 - 0.75 - Controls, Events, Drive-Thrus, Challenges, and Xbox 360 Achievements finished 2/14/11 - 0.90 - Guide was picked back up, refreshed with all the patches and releases including the PS3 trophies. All the download prices are in US amounts. 2/20/11 - 0.95 - Some Sections added and others fixed 2/21/11 - 0.96 - Added Bike Freeburn and Timed Challenges. 2/22/11 - 0.97 - Fixed the Bike and Car Timed Challenges to have a more uniform look to each other. Added the Awards and fixed the Vehicles for a uniform fix. 2/23/11 - 0.98 - Big Surf Island Events and Challenges Fixed, and the How to's, DLC Abouts, and PC Controls were Added 2/24/11 - 0.99 - More on the Party and Cops and Robbers Packs have been added and the Road Rules have been added (All Thanks to 91sportsfan) 2/25/11 - 1.00 - Guide has been buffed up, Tips and Tricks has been added and ran through a Spell-Checker. This Burnout Paradise Guide is now complete. Enjoy. -------------------------------------------------------------------------------- 2.) Controls ---------------------------------------- a. Playstation 3 -------------------- Menu Controls ---------- L1 or R1: Switch between Menus Directional Pad or Left Stick: Highlight Option ><: Select Option (): Cancel ---------- In-Game Controls ---------- Select: Map Start: Details /\: Change View ><: Boost (or Ground Break during Showtime) []: E-Brake or Handbrake Left Stick or SIXAXIS motion sensor: Steer Right Stick: Camera L1: Rear View L2: Brake/Reverse R1: Next Song R2: Accelerate L1 and R1: Enter Showtime for the current road L2 and R2: Start current Event Up on Directional Pad: Road Rules Right or Left on Directional Pad: Easy Drive Menu -------------------- b. Xbox 360 -------------------- Menu Controls ---------- Left or Right Bumpers: Switch between Menus Directional Pad or Left Stick: Highlight Option A: Select Option B: Cancel ---------- In-Game Controls ---------- Back: Map Start: Details Y: Change View A: Boost (or Ground Break during Showtime) X: E-Brake or Handbrake Left Stick: Steer Right Stick: Camera Left Bumper: Rear View Left Trigger: Brake/Reverse Right Bumper: Next song Right Trigger: Accelerate Left and Right Bumpers: Enter Showtime for the current road Left and Right Triggers: Start current Event Up on Directional Pad: Road Rules Right or Left on Directional Pad: Easy Drive Menu -------------------- c. PC -------------------- Menu Controls ---------- (Num Pad) 8: Easy Drive Up (Num Pad) 2: Easy Drive Down (Num Pad) 4: Easy Drive Left (Num Pad) 6: Easy Drive Right Esc: Open/Close Menu Enter/Return: Select Backspace: Cancel M: Map F1: Previous Screen F2: Next Screen 1: Option 1 2: Option 2 ---------- In-Game ---------- Left Arrow: Steer Left Right Arrow: Steer Right A: Accelerate Z: Brake/Reverse Left Shift: Boost (or Ground Break during Showtime) Left Ctrl: E-Brake or Handbrake S: Showtime Up Arrow: Lean Forward Down Arrow: Lean Back P: Siren C: Change View Right Ctrl: Look Back Delete: Camera Left Page Down: Camera Right Home: Camera Up End: Camera Down (Num Pad) 0: Next Track -------------------------------------------------------------------------------- 3.) How to's ---------------------------------------- a. Power Park -------------------- Power Parking is not that important but it is for challenges. In order for a proper Power Park, find a bunch of parked cars. Some of them are going to be a couple 'Paradise' car lengths. These are the parked cars to focus on. In the setup, go at a medium-slow speed and as you approach the two cars, E-Brake into the spot while both keeping a good distance from both vehicles and keeping your car straight. The closer between curb/sidewalk and sidelines and the straighter you are, the higher your score will be. -------------------- b. Drift -------------------- The most important key feature to master in Burnout Paradise is drifting. To master the drift, you have to make a lot of turns on a lot of different routes. When you are speeding towards a turn you need to make, just lightly tap the brake button to make a wide drift around a turn or press the brake to make a tight drift. Drifting is also essential to gaining boost especially in Speed cars going in Oncoming Traffic. -------------------- c. Barrel Roll -------------------- To achieve a perfect Barrel Roll, look for a split ramp with enough room to pull and land the roll. In order to make the Barrel Roll, you have to set your car up half way between the high split and low split. Make sure you boost the whole way to land the roll. To pull off more Barrel Rolls, hold the Left Stick or Left/Right Arrows to the way you are Barrel Rolling to roll faster or pull away to slow down the roll. Such areas to pull off multiple Barrel Rolls are the Quarry and the Airfield. -------------------- d. E-Brake -------------------- In order to quickly turn around, press/hold the []/X/Left Ctrl button to activate the Handbrake and the longer the button is held, turn will be harder. E-Braking will help in getting a higher flat spin when going off a ramp or cliff and flat spins will be discussed below. -------------------- e. Flat Spin -------------------- Flat Spins are a necessity to almost everything in Burnout Paradise. From challenges to Stunt Runs, flat spins are easy to achieve and master. At the end of a ramp or cliff, start E-Braking and hold the Left Stick or Left/Right Arrows along with the way you are flat spinning to maximize the end result. The best places to pull a flat spin off are the ramps in the Airfield and Quarry or the jump that bypasses the South Mountain Horseshoe by the Rockridge Dam and Quarry. -------------------------------------------------------------------------------- 4.) Vehicles ---------------------------------------- a. Originals ------------------------- 1. Hunter Cavalry --------------- Boost Type: Stunt Speed: 1/10 Boost: 1/10 Strength: 5/10 When available: Unlocked at the Start Description: Not bad for a beginner's car, right? Well we're not gonna make you roll into Paradise in some junk compact your mom gave you. A good all-rounder to get you started. --------------- 2. Hunter Mesquite --------------- Boost Type: Aggression Speed: 1/10 Boost: 2/10 Strength: 6/10 When available: Obtain the Class D License Description: The Hunter Mesquite. Tough enough to take the knocks of rural life. Quick enough to blow the doors off of every preppie in the state. --------------- 3. Nakamura SI-7 --------------- Boost Type: Speed Speed: 1/10 Boost: 2/10 Strength: 3/10 When available: After 3 Event Wins, take it down to own it as it is cruises Paradise City Description: Front wheel drive means no surprises in the drift, but no doughnuts either! It won't cause you many heart-stopping moments, but it's slavish obedience will get you out of sticky situations. --------------- 4. Hunter Vegas --------------- Boost Type: Stunt Speed: 1/10 Boost: 2/10 Strength: 6/10 When available: After 5 Event Wins, take it down to own it as it is cruises Paradise City Description: Relaxed street cool is the order of the day here. The Hunter Vegas packs a wicked boost, but is just far too laid back for the aggro of tackling corners. --------------- 5. Krieger Pioneer --------------- Boost Type: Aggression Speed: 1/10 Boost: 2/10 Strength: 9/10 When available: After 7 Event Wins, take it down to own it as it is cruises Paradise City Description: Like an automotive sumo wrestler, the Krieger Pioneer may look like three tons of blubber, but it's surprisingly agile. Smash insignificant rivals into the wall as you scream past to glory! --------------- 6. Nakamura Ikusa GT --------------- Boost Type: Stunt Speed: 2/10 Boost: 3/10 Strength: 4/10 When available: Obtain the Class C License Description: A Japanese take on the American muscle car, and one that has graduated to the level of a motoring legend - providing exceptional power at a bargain price. A solid all-round performer. --------------- 7. Kitano Hydros Custom --------------- Boost Type: Speed Speed: 2/10 Boost: 3/10 Strength: 3/10 When available: After 10 Event Wins, take it down to own it as it is cruises Paradise City Description: The Kitano Hydros Custom is basically a front wheel drive shopping cart with a big nitrous system. Don't expect to get too much out of it until you unleash the boost. --------------- 8. Hunter Reliable Custom --------------- Boost Type: Aggression Speed: 2/10 Boost: 3/10 Strength: 7/10 When available: After 13 Event Wins, take it down to own it as it is cruises Paradise City Description: Looks like an antique, but above-average strength and a gentle drift make quite a handy package. An unconventional little all-rounder. --------------- 9. Watson R-Turbo Roadster --------------- Boost Type: Stunt Speed: 2/10 Boost: 3/10 Strength: 3/10 When available: After 16 Event Wins, take it down to own it as it is cruises Paradise City Description: Light, agile and with phenomenal grip, the Watson R-Turbo Roadster is the choice for drivers out to run rings around bigger vehicles. Don't expect to win many fights with it though. --------------- 10. Rossolini LM Classic --------------- Boost Type: Speed Speed: 2/10 Boost: 4/10 Strength: 2/10 When available: After 19 Event Wins, take it down to own it as it is cruises Paradise City Description: There's nothing particularly complicated going on under the sleek chassis of the Rossolini LM Classic. Just lots of really simple stuff doing exactly the right thing. --------------- 11. Hunter Manhattan --------------- Boost Type: Stunt Speed: 3/10 Boost: 4/10 Strength: 7/10 When available: After 22 Event Wins, take it down to own it as it is cruises Paradise City Description: It handles like a barge, but when you're sailing through the air doing a double barrel roll you at least won't go unnoticed! Showing off is the order of the day here. --------------- 12. Carson Fastback --------------- Boost Type: Speed Speed: 3/10 Boost: 4/10 Strength: 5/10 When available: Obtain the Class B License Description: More than just a car, the Carson Fastback is a celebration of freedom. Freedom of expression. Freedom of spirit. Freedom of cornering - really, really sideways! --------------- 13. Carson Grand Marais --------------- Boost Type: Aggression Speed: 3/10 Boost: 5/10 Strength: 7/10 When available: After 26 Event Wins, take it down to own it as it is cruises Paradise City Description: Loved by Hollywood glitterati and mafia bosses alike, the Carson Grand Marais is the ultimate getaway car. It takes a while to get rolling, but it really takes some stopping! --------------- 14. Montgomery Hyperion --------------- Boost Type: Stunt Speed: 3/10 Boost: 4/10 Strength: 4/10 When available: After 30 Event Wins, take it down to own it as it is cruises Paradise City Description: The Montgomery Hyperion has a few surprises up its sleeve. The problem isn't that it doesn't do what you tell it to, more that it does it all a bit too eagerly! --------------- 15. Krieger 616 Sport --------------- Boost Type: Speed Speed: 3/10 Boost: 5/10 Strength: 5/10 When available: After 34 Event Wins, take it down to own it as it is cruises Paradise City Description: High tech doesn't even begin to describe it. Computer-controlled supercar power. Computer-controlled all-wheel drive. Computer-controlled traction aid. This car's probably smarter than you are! --------------- 16. Hunter Spur --------------- Boost Type: Aggression Speed: 4/10 Boost: 5/10 Strength: 7/10 When available: After 38 Event Wins, take it down to own it as it is cruises Paradise City Description: A pure street brawler. It can be stubborn round corners, so don't be afraid to use the e-brake or, alternatively, the side of a rival's car to help make a turn. --------------- 17. Montgomery GT 2400 --------------- Boost Type: Speed Speed: 4/10 Boost: 6/10 Strength: 2/10 When available: After 42 Event Wins, take it down to own it as it is cruises Paradise City Description: An out-and-out track car. Light, powerful and so much grip that it takes a lot of persuading to make it go sideways. Watch out for some under steer when corning at speed. --------------- 18. Jansen P12 --------------- Boost Type: Stunt Speed: 4/10 Boost: 6/10 Strength: 3/10 When available: After 46 Event Wins, take it down to own it as it is cruises Paradise City Description: Known by its fans as The Pocket Rocket, the Jansen P12 is grippy and maneuverable. If you want to get the back end out, thump the throttle down. --------------- 19. Carson Inferno Van --------------- Boost Type: Aggression Speed: 4/10 Boost: 6/10 Strength: 10/10 When available: After 51 Event Wins, take it down to own it as it is cruises Paradise City Description: Handles like a tank. Hits like a tank. Basically, it is a tank. It just looks like a van. --------------- 20. Rossolini Tempesta --------------- Boost Type: Speed Speed: 4/10 Boost: 7/10 Strength: 3/10 When available: Obtain the Class A License Description: The Rossolini Tempesta looks good and you want one. So don't focus on the blistering power or the punchy, responsive drift. Winning isn't everything. Looking good while you're winning is essential. --------------- 21. Carson Opus --------------- Boost Type: Stunt Speed: 4/10 Boost: 7/10 Strength: 7/10 When available: After 56 Event Wins, take it down to own it as it is cruises Paradise City Description: The Carson Opus is the ultimate in pimpin' street cool! It's not the nimblest stunt car around, but that extra weight comes in handy when things get rough. --------------- 22. Carson Annihilator --------------- Boost Type: Aggression Speed: 5/10 Boost: 7/10 Strength: 6/10 When available: After 61 Event Wins, take it down to own it as it is cruises Paradise City Description: Affordable big block muscle, home customized into a supercar stomping street machine. It may not be refined, but it's brash, it's effective and it's a lot of fun. --------------- 23. Jansen X12 --------------- Boost Type: Speed Speed: 5/10 Boost: 7/10 Strength: 3/10 When available: After 66 Event Wins, take it down to own it as it is cruises Paradise City Description: It's fast. It's a bit mental. And it doesn't like you very much. But if you've got the skills to tame it, there aren't many cars faster. --------------- 24. Kitano Touge Sport --------------- Boost Type: Stunt Speed: 5/10 Boost: 7/10 Strength: 4/10 When available: After 71 Event Wins, take it down to own it as it is cruises Paradise City Description: A delicately balanced drifting machine, the Touge's GT pedigree also gives it a straight line speed that's not to be laughed at. --------------- 25. Hunter Takedown 4x4 --------------- Boost Type: Aggression Speed: 6/10 Boost: 7/10 Strength: 10/10 When available: After 77 Event Wins, take it down to own it as it is cruises Paradise City Description: This is the ideal choice for bullies. In the Hunter Takedown 4X4, it's always YOUR right of way. --------------- 26. Carson 500 GT --------------- Boost Type: Speed Speed: 6/10 Boost: 9/10 Strength: 3/10 When available: After 83 Event Wins, take it down to own it as it is cruises Paradise City Description: A true blood racer's car. Low-tech, tricky to master, but devilishly quick if you're good enough. Are you good enough? --------------- 27. Hunter Racing Oval Champ --------------- Boost Type: Aggression Speed: 6/10 Boost: 8/10 Strength: 5/10 When available: After 89 Event Wins, take it down to own it as it is cruises Paradise City. Description: Straight from the racing ovals, this is a hot, race tuned stock car. It's nimble and stable in a straight line, but it�s racing pedigree makes drifting a bit uncomfortable. --------------- 28. Carson GT Concept --------------- Boost Type: Stunt Speed: 6/10 Boost: 8/10 Strength: 6/10 When available: Obtain the Burnout License Description: The new generation of American muscle cars is here, and they've finally put the MUSCLE back in. What's more, it might even make it round the occasional corner. --------------- 29. Hunter Citizen --------------- Boost Type: Aggression Speed: 6/10 Boost: 8/10 Strength: 8/10 When available: After 98 Event Wins, take it down to own it as it is cruises Paradise City Description: Paradise City's idea of law enforcement. It's more like a battle cruiser than a police cruiser. It takes an age to turn, but you'd need a torpedo to stop it! --------------- 30. Watson 25 V16 Revenge --------------- Boost Type: Speed Speed: 6/10 Boost: 9/10 Strength: 4/10 When available: After 107 Event Wins, take it down to own it as it is cruises Paradise City Description: This car has an awful lot of torque. Too much for it to handle. It's driven it mad. Drunk with power. It's practically foaming at the grill! --------------- 31. Montgomery Hawker --------------- Boost Type: Stunt Speed: 6/10 Boost: 8/10 Strength: 4/10 When available: After 116 Event Wins, take it down to own it as it is cruises Paradise City Description: The Montgomery Hawker is, to put it simply, crazy. As well as being a competitive racer, this is the ultimate stunt car. Find a split ramp and land some barrel rolls. --------------- 32. Krieger �berschall 8 --------------- Boost Type: Speed Speed: 7/10 Boost: 9/10 Strength: 2/10 When available: After 128 Event Wins, take it down to own it as it is cruises Paradise City Description: If you can keep it under control, this is a seriously rapid piece of equipment. In drifts, use the throttle to get the back end moving, then hold on tight. --------------- 33. Carson Thunder Custom --------------- Boost Type: Aggression Speed: 6/10 Boost: 8/10 Strength: 7/10 When available: After 140 Event Wins, take it down to own it as it is cruises Paradise City Description: Great on the straight-aways and not too bad in a fight. When this monster hits the streets, the only safe place is behind the wheel. --------------- 34. Carson Hot Rod Coupe --------------- Boost Type: Stunt Speed: 5/10 Boost: 10/10 Strength: 5/10 When available: After 154 Event Wins, take it down to own it as it is cruises Paradise City Description: For burning up straight roads, the Carson & Bennett Hot Rod Coupe is second to none. Watch out for the boost wheelie at low speed. --------------- 35. Krieger Racing WTR --------------- Boost Type: Speed Speed: 6/10 Boost: 9/10 Strength: 1/10 When available: After 168 Event Wins, take it down to own it as it is cruises Paradise City Description: Have you ever wondered what top-flight motor sport would be like on Planet Burnout? The Krieger Racing WTR is the ultimate Burnout racecar. ------------------------- b. Burning Routes ------------------------- 1. Hunter Oval Champ 69 --------------- Boost Type: Aggression Speed: 1/10 Boost: 1/10 Strength: 6/10 Original Car: Hunter Cavalry Description: Hunter dominated the stock car racing circuits of the 1960's. The Oval Champ 69 builds on the successful Hunter Cavalry platform, adding greater strength and more responsive handling. --------------- 2. Hunter Mesquite Custom --------------- Boost Type: Aggression Speed: 1/10 Boost: 2/10 Strength: 6/10 Original Car: Hunter Mesquite Description: This slick custom version might not be as valuable to snooty collectors, but to a street racer like you, that extra boost power will sure come in handy. --------------- 3. Nakamura Racing SI-7 --------------- Boost Type: Speed Speed: 1/10 Boost: 2/10 Strength: 3/10 Original Car: Nakamura SI-7 Description: The Nakamura Racing Group know what to do when it comes to cars. They have race-tuned the engine for greater speed, but they've backed off the boost for increased reliability. --------------- 4. Hunter Vegas Carnivale --------------- Boost Type: Stunt Speed: 1/10 Boost: 3/10 Strength: 6/10 Original Car: Hunter Vegas Description: How could you possibly improve on the perfect classic coupe? With and even sweeter paint job and by cranking up the boost! How else? --------------- 5. Krieger Super Gator --------------- Boost Type: Aggression Speed: 1/10 Boost: 3/10 Strength: 9/10 Original Car: Krieger Pioneer Description: The mighty Pioneer was no slouch, but the Super Gator packs even more boost power to help hunt down your prey. --------------- 6. Nakamura Ikusa Samurai --------------- Boost Type: Stunt Speed: 2/10 Boost: 3/10 Strength: 4/10 Original Car: Nakamura Ikusa GT Description: If you thought the Ikusa GT couldn't get any cooler, you were wrong! Custom Samurai artwork and extra boost power to help you carve up the opposition. --------------- 7. Kitano Hydros Techno --------------- Boost Type: Speed Speed: 2/10 Boost: 3/10 Strength: 3/10 Original Car: Kitano Hydros Custom Description: Check out the super cool Hydros Techno edition. The Techno's engine is tuned to provide extra speed without you needing to light up the boost. --------------- 8. Hunter Reliable Special --------------- Boost Type: Aggression Speed: 2/10 Boost: 4/10 Strength: 7/10 Original Car: Hunter Reliable Custom Description: Eye of the tiger! The wild Hunter Reliable Special packs extra boost power to bring more thrill to your fight! --------------- 9. Watson Burnout Roadster --------------- Boost Type: Stunt Speed: 2/10 Boost: 4/10 Strength: 3/10 Original Car: Watson R-Turbo Roadster Description: Burnout branding and Burnout pace, with more boost power. You won't miss the loss of speed when you stop boosting because you won't stop boosting. Will you? --------------- 10. Rossolini LM Track Package --------------- Boost Type: Speed Speed: 2/10 Boost: 4/10 Strength: 2/10 Original Car: Rossolini LM Classic Description: This full on track-tuned version is honed for power on the straights, with even more boost power. Keep your boost chains to get the most from her. --------------- 11. Hunter Manhattan Custom --------------- Boost Type: Stunt Speed: 4/10 Boost: 4/10 Strength: 7/10 Original Car: Hunter Manhattan Description: With the magnificent Manhattan Custom it's all about what's under the hood. The Custom packs an upgraded engine giving you a much improved cruising speed. --------------- 12. Carson Fastback Special --------------- Boost Type: Speed Speed: 3/10 Boost: 5/10 Strength: 5/10 Original Car: Carson Fastback Description: The limited edition Fastback Special is the highest specification model that Carson produced. The Track Package extras bring increased boost power for those brave enough to keep it locked in. --------------- 13. Carson Grand Sicilian --------------- Boost Type: Aggression Speed: 3/10 Boost: 5/10 Strength: 7/10 Original Car: Carson Grand Marais Description: Don't worry, the bullets missed all the important bits. This Sicilian modster packs extra boost power to get you across the border. --------------- 14. Montgomery Hyperion Rattler --------------- Boost Type: Stunt Speed: 3/10 Boost: 5/10 Strength: 4/10 Original Car: Montgomery Hyperion Description: The Hyperion Rattler is hot. Hot car. Hot spray-job. They've even managed to squeeze even more power out of the boost system too. --------------- 15. Krieger 616 Arachno Sport --------------- Boost Type: Speed Speed: 4/10 Boost: 5/10 Strength: 5/10 Original Car: Krieger 616 sport Description: This sublime custom 616 packs a smoother, more powerful engine. It's not all about the boost in this ride. You'll leave people standing without it! --------------- 16. Hunter Hotspur --------------- Boost Type: Aggression Speed: 4/10 Boost: 5/10 Strength: 7/10 Original Car: Hunter Spur Description: This is the Hotspur, with a smokin' hot paint job and a super-tuned motor for increased cruising speed. It still won't go round corners, but now the paint you scrape off is much more expensive! --------------- 17. Montgomery Sabotage GT 2400 --------------- Boost Type: Speed Speed: 4/10 Boost: 6/10 Strength: 2/10 Original Car: Montgomery GT 2400 Description: The awesome Sabotage Racing GT2400 squeezes every last drop of the car's boost system. The speed drops off a bit more when you stop boosting, but why would you do that? --------------- 18. Jansen P12 Track Package --------------- Boost Type: Stunt Speed: 4/10 Boost: 6/10 Strength: 3/10 Original Car: Jansen P12 Description: This spectacular Jansen P12 track package gives even more top end boost than the street version. Just make sure you keep pulling enough stunts to keep it burning! --------------- 19. Carson Inferno BRT Van --------------- Boost Type: Aggression Speed: 4/10 Boost: 6/10 Strength: 10/10 Original Car: Carson Inferno Van Description: The fearsome Inferno Van just got harder to outrun! The Burnout Race Team only knows one way to tune an armor-plated racing van. Give it more boost! --------------- 20. Rossolini Tempesta GT --------------- Boost Type: Speed Speed: 5/10 Boost: 7/10 Strength: 2/10 Original Car: Rossolini Tempesta Description: The Rossolini Tempesta GT is a real prize. Lighter and faster across the board, this full GT racing conversion offers more of pretty much everything. If you can handle it. --------------- 21. Carson Opus XS --------------- Boost Type: Stunt Speed: 5/10 Boost: 6/10 Strength: 7/10 Original Car: Carson Opus Description: The Opus XS brings a lot more to the party, with a cool graffiti spray job and a tuned engine for a higher cruising speed. So get cruisin'! --------------- 22. Carson Annihilator Phoenix --------------- Boost Type: Aggression Speed: 4/10 Boost: 8/10 Strength: 6/10 Original Car: Carson Annihilator Description: This is the awesome Annihilator Phoenix. Use it to rise from the ashes, and burn your opposition with an amped-up boost system. --------------- 23. Jansen XS12 --------------- Boost Type: Speed Speed: 4/10 Boost: 8/10 Strength: 3/10 Original Car: Jansen X12 Description: If the X12 was mental, this baby's completely loco! The Jansen XS12 is the street-legal track package. Somehow the Jansen guys have squeezed even more boost out of it. Hang on! --------------- 24. Kitano Touge Criterion --------------- Boost Type: Stunt Speed: 5/10 Boost: 8/10 Strength: 4/10 Original Car: Kitano Touge Sport Description: This hot street machine has been race-tuned by the Criterion team to give you even more boost. Everybody loves more boost! --------------- 25. Hunter Takedown Dirt Racer --------------- Boost Type: Aggression Speed: 5/10 Boost: 7/10 Strength: 10/10 Original Car: Hunter Takedown 4x4 Description: Check out the monstrous Dirt Racer edition of the Hunter Takedown. It's packing extra boost power to help you plough through your rivals. --------------- 26. Carson Racing 500 GT --------------- Boost Type: Speed Speed: 5/10 Boost: 10/10 Strength: 3/10 Original Car: Carson 500 GT Description: If you thought the 500 GT was fast, then you ain't seen nothing yet. The Carson Racing 500 GT is the full GT racing package with even more blistering boost power! --------------- 27. Hunter BRT Oval Champ --------------- Boost Type: Aggression Speed: 6/10 Boost: 9/10 Strength: 5/10 Original Car: Hunter Racing Oval Champ Description: The Burnout Race Team bring their own special brand of performance enhancement to the Hunter Oval Champ. And you know what that means. More boost! --------------- 28. Carson GT Flame --------------- Boost Type: Stunt Speed: 5/10 Boost: 9/10 Strength: 6/10 Original Car: Carson GT Concept Description: The stunning Carson GT Flame brings a lot more than a cool spray job. It's ramped up boost power makes it one of the fastest cars in Paradise. --------------- 29. Hunter Civilian --------------- Boost Type: Aggression Speed: 5/10 Boost: 9/10 Strength: 7/10 Original Car: Hunter Citizen Description: This is the Hunter Citizen on its day off, with less armor plating and more boost. If the Citizen is too much of a tank for you, this could be exactly what you're looking for. --------------- 30. Watson Revenge Racer --------------- Boost Type: Speed Speed: 6/10 Boost: 10/10 Strength: 4/10 Original Car: Watson 25 V16 Revenge Description: The mind-blowing Watson Revenge Racer packs even more boost power than the stock version. Revenge is a dish best served at 200 miles an hour. --------------- 31. Montgomery Hawker Solo --------------- Boost Type: Stunt Speed: 6/10 Boost: 9/10 Strength: 4/10 Original Car: Montgomery Hawker Description: The Montgomery Hawker Solo boasts the coolest spray job in Paradise. Shame all that extra boost power means no one will get the chance to see it as you fly by. --------------- 32. Krieger �berschall Clear-View --------------- Boost Type: Speed Speed: 6/10 Boost: 10/10 Strength: 2/10 Original Car: Krieger �berschall 8 Description: With the spectacular �berschall 'Clear-View' you can see exactly where all that power is coming from. And there's plenty of it, with boost pumped to the max. --------------- 33. Carson Thunder Shadow --------------- Boost Type: Aggression Speed: 6/10 Boost: 10/10 Strength: 7/10 Original Car: Carson Thunder Custom Description: As black as night and twice as frightening. The boost power on this baby is just phenomenal. Like the saying goes, they can't outrun your Shadow. --------------- 34. Carson Tribal Special --------------- Boost Type: Stunt Speed: 6/10 Boost: 9/10 Strength: 5/10 Original Car: Carson Hot Rod Coupe Description: The Tribal Special is the cruising man's Hot Rod. Slightly less boost power, but more cruising speed means if you shut it off the whole pack won't go strolling past. --------------- 35. Krieger PCPD Special --------------- Boost Type: Speed Speed: 6/10 Boost: 10/10 Strength: 2/10 Original Car: Krieger Racing WTR Description: This is the ultimate in law enforcement. Nobody outruns the PCPD special pursuit vehicle! This baby's got all the boost power you could ever need. ------------------------- c. Carbon ------------------------- 1. Carbon Nakamura Ikusa GT --------------- Boost Type: Aggression Speed: 6/10 Boost: 7/10 Strength: 5/10 When available: Beat all 64 Time Road Rules Description: Awarded for beating all the Time Road Rules, this limited edition aerospace Ikusa GT comes with Aggression Boost as standard and a stronger carbon fiber body shell. --------------- 2. Carbon Kitano Hydros Custom --------------- Boost Type: Stunt Speed: 6/10 Boost: 7/10 Strength: 4/10 When available: Beat all 64 Showtime Road Rules Description: Awarded for beating all of the Showtime Road Rules, this unique Hydros Custom comes with Stunt Boost and a rear wheel drive conversion for more extreme stunt performance. --------------- 3. Carbon Jansen X12 --------------- Boost Type: Stunt Speed: 7/10 Boost: 9/10 Strength: 4/10 When available: Land all 50 Super Jumps Description: Awarded for landing all the Jumps in Paradise City, this astonishing X12 is stronger, lighter and faster thanks to a space-age carbon fiber construction. A Stunt Boost conversion completes the package. --------------- 4. Carbon Carson GT Concept --------------- Boost Type: Speed Speed: 6/10 Boost: 9/10 Strength: 7/10 When available: Find all 400 Smashes Description: Awarded for finding all the Smashes in Paradise City, this exclusive GT Concept boasts a chrome trimmed carbon fiber chassis and a Speed Boost conversion. Perfect for cruising. --------------- 5. Carbon Montgomery Hawker --------------- Boost Type: Speed Speed: 7/10 Boost: 10/10 Strength: 6/10 When available: Smash all 120 Billboards Description: Awarded for hitting all the Billboards in Paradise City, this custom built Montgomery comes with a gorgeous carbon fiber and chrome finish and a Burnout Chaining Speed Boost conversion. --------------- 6. Carbon Krieger �berschall 8 --------------- Boost Type: Stunt Speed: 6/10 Boost: 7/10 Strength: 4/10 When available: Complete 2 sets of Online Freeburn Challenges Description: Awarded for completing two full sets of Freeburn Challenges, this special �berschall 8 has been converted to run on Stunt Boost. Whiplash also comes as a standard. A neck-brace is advised. ------------------------- d. Sponsor ------------------------- Type exactly like it is shown. With the Steel Wheels, the 0's are zeros. --------------- 1. Kitano GameStop Sport Boost Type: Stunt Speed: 5/10 Boost: 7/10 Strength: 4/10 Unlock Code: gamestop When available: A License Description: A classy rebuild of the Touge Sport from the GameStop race team. Get out there and rack up some big drifting yardage. ---------- 2. Hunter Best Buy Oval Champ Boost Type: Aggression Speed: 6/10 Boost: 8/10 Strength: 5/10 Unlock Code: bestbuy When available: A License Description: This mellow oval racer is available only from the guys at the Best Buy racing team. Get out on the road and open her up! ---------- 3. Carson "Steel Wheels" GT Boost Type: Aggression Speed: 6/10 Boost: 8/10 Strength: 8/10 Unlock Code (PS3): Q83E 3H1S BI3B 40P4 Unlock Code (360): R57Z 4S0C DT0P 85Q3 When available: Burnout License Description: The armor-plated Steel Wheels packs plenty of extra weight for grinding persistent rivals into the wall. ---------- 4. Carson Circuit City Hot Rod Boost Type: Stunt Speed: 5/10 Boost: 10/10 Strength: 5/10 Unlock Code: circuitcity When available: Burnout License Description: This hot red hot rod is brought to you exclusively by Circuit City. Take it for a spin and point those front wheels at the sky. ---------- 5. Krieger Wal-Mart WTR Boost Type: Speed Speed: 6/10 Boost: 9/10 Strength: 1/10 Unlock Code: walmart When available: Burnout License Description: The Walmart Racing WTR sports their distinctive star-spangled livery. Save money. Live better. Drive harder. -------------------------------------------------------------------------------- 5.) Licenses ---------------------------------------- For the base game, there are 7 types of Licenses. The first License is the Learners Permit in which you need 2 wins to get a D Class License. Between the D Class License and the Burnout License are the "Letter Licenses" going from D to A. Getting to the C Class License, you need the 2 wins from the Learners Permit to get to the D Class License, then 7 wins to upgrade the D Class License to the C Class License. The B Class License requires 15 wins on top of that then the A Class License needs another 26. The Burnout License adds 40 more events once the A Class License has been earned then after the Burnout License is acquired, there is a special License to trek ALL of Burnout Paradise. That License is the Elite License which requires ALL events to be won (the end number depends on the number of Burning Routes you have previously completed). The final number ranges between 183 and 210. The 183 is all of the available 27 Burning Routes have been completed and 210 is based off that you did NOT even try a single Burning Route. The Bike License is a bit different. There is no in betweens with the Bike License yet the Licenses are the same as the beginning and end Licenses. You start out with the Learner License and once you complete all the bike events, you get the Elite Rider License. The License for Big Surf Island is like the Bike License yet the Big Surf Island License is just a percentage License. That means that either you complete the Online Island Challenges, Road Rules, Billboards, Smashes, Jumps, and Events, the License will go up in percentage no matter what you do. -------------------------------------------------------------------------------- 6.) Events ---------------------------------------- a. Races -------------------- Rat Race: 2nd and Webster ---------- Riverside Run: Anderson and Glancey ---------- Heads Up: Gabriel and Manners ---------- Driving Off: West Lake and Nelson ---------- High Noon Club: South Mountain and Lucas ---------- Rollercoaster: Young and Hubbard ---------- Avant Guard: Young and 1st ---------- Coast to Coast: Warren and Manners ---------- Save Farris: West Crawford and Nelson ---------- Going Coastal: Nelson and Lewis ---------- Plain Sailing: East Crawford and Moore ---------- Waterway to Go: Hubbard and South Rouse ---------- Pleasure Cruise: Harber and Lambert ---------- Eastern Promise: Lucas and Schembri ---------- Plaza Endurance: Cannon and Nelson ---------- Stealing 1st: Webster and 7th ---------- Curveball: Lambert and East Crawford ---------- Race for the Plate: South Bay expressway and South Rouse ---------- Call of the Wild: Nelson and Lucas ---------- Baseball Battle: North Rouse and Lewis ---------- Deep South: East Crawford and Hudson ---------- The Duel: Hamilton and 7th ---------- Man O'War: 3rd and Angus ---------- Torpedo Run: North Mountain and Hans ---------- Hard Fort: North Rouse and Read ---------- Horse Power: 8th and Hudson ---------- Final Furlong: Hamilton and 3rd ---------- Spaghetti Western: Harber and Glancey ---------- Full Gallop: Nelson and Chubb ---------- Demolition Derby: East Lake and Ross ---------- Race to the Summit: Franke and Young ---------- Go West: Newton and East Crawford ---------- Spin City: 1st and Glancey ---------- Catch my Drift: South Bay Expressway and Hall ---------- Power Surge: Hans and West Lake ---------- Tunnel Vision: Glancey and 7th ---------- Far, Far Away: 2nd and Root ---------- Reach for the Stars: South Rouse and Lambert ---------- Lakeside Getaway: Nelson and East Lake ---------- Mano A Mano: North Mountain and Schembri -------------------- b. Road Rage -------------------- Oncoming Onslaught: I-88 and Moore ---------- Cross-Town Carnage: Young and Riverside ---------- Franke Exchange: Franke and 5th ---------- Suburban Scrap: Hubbard and 2nd ---------- Motor City Mayhem: Patterson and I-88 ---------- Lighthouse Rock: East Crawford and Angus ---------- Angus Wharfare: 4th and Angus ---------- Taking its Toll: I-88 ---------- Central Square-Off: King and 2nd ---------- Rush Hour: 3rd and Root ---------- River City Rampage: 4th and Paradise ---------- Wrecking Yard: Lambert and 1st ---------- Blockade Run: South Bay Expressway and Gabriel ---------- Freeway Frenzy: I-88 ---------- Sunset Showdown: Schembri and Chubb ---------- Half Nelson: Ross and Nelson -------------------- c. Marked Man -------------------- Club Sandwich: Evans and 1st ---------- Emergency 911: 2nd and Hamilton ---------- Mayday, Mayday: Harber and Manners ---------- Rescue Me: South Bay Expressway and Parr ---------- Hostile Waters: Hall and Manners ---------- Strike Out: Hamilton and 5th ---------- Run Home: West Lake and Chubb ---------- Safe Harbor: Watt and Angus ---------- Press Ganged: I-88 ---------- Stampede: 2rd and Webster ---------- Steeplechased: 4th and Root ---------- Run Like the Wind: Paradise and 5th ---------- Power Struggle: 2nd and Fry ---------- Seeing Stars: East Crawford and Sullivan ---------- Run to the Hills: King and 3rd -------------------- d. Stunt Runs -------------------- Lighthouse Party: Patterson and 9th ---------- Bravo, Encore: 3rd and Lambert ---------- Hang 10: Lambert and 9th ---------- Unconventional: Anderson and Angus ---------- Elevation: 1st and Root ---------- Offroad Parking: Lambert and Hall ---------- Over Construction: Harber and Warren ---------- Express Yourself: South Mountain and South Bay Expressway ---------- About Town: Chubb and West Lake ---------- CliffHanger: Chubb and Hans ---------- Falling Down: North Mountain and Uphill ---------- Near the Edge: Nelson and Read ---------- Base Jumper: South Rouse and Ross ---------- Rack 'Em Up: East Lake and Rack -------------------- e. Burning Routes -------------------- Hyperion: 3rd and Glancey Time: 1:15 ---------- Ikusa GT: 2nd and Glancey Time: 1:15 ---------- Opus: 1st and Webster Time: 1:20 ---------- R-Turbo Roadster: King and Harber Time: 1:15 ---------- Inferno Van: 1st and Fry Time: 1:20 ---------- X12 Turbo: Manners and Parr Time: 1:25 ---------- Hot Rod Coupe: West Lake and Cannon Time: 1:50 ---------- SI-7 Turbo: Sullivan and 9th Time: 1:00 ---------- Oval Champ 07: I-88 Time: 1:30 ---------- Cavalry: East Crawford and Patterson Time: 1:10 ---------- Grand Marais: Root and Paradise Time: 1:05 ---------- Vegas: 7th and Franke Time: 0:50 ---------- Hydros Custom: Hubbard and I-88 Time: 1:05 ---------- WTR: I-88 Time: 1:00 ---------- GT Concept: Lucas and Hans Time: 1:50 ---------- GT 2400: East Lake and West Crawford Time: 1:40 ---------- Pioneer: Hamilton and 9th Time: 1:25 ---------- Tempesta: Paradise and Young Time: 1:05 ---------- Mesquite: Lambert and 5th Time: 1:20 ---------- Manhattan: Webster and Anderson Time: 1:20 ---------- 616 Sport: Glancey and 4th Time: 1:15 ---------- Uberschall 8: 5th and Root Time: 1:30 ---------- Citizen: Evans and 5th Time: 1:35 ---------- Fastback: Harber Time: 1:30 ---------- LM Classic: Lambert and 2nd Time: 1:25 ---------- Reliable Custom: Nelson and Uphill Time: 1:35 ---------- Touge Sport: East Crawford and Hamilton Time: 2:35 ---------- 500 GT: Evans and 3rd Time: 2:35 ---------- Thunder Custom: Lambert and Lawrence Time: 2:10 ---------- Hawker: 2nd and Angus Time: 2:45 ---------- P12: South Bay Expressway and Shepherd Time: 2:10 ---------- Annihilator: Webster and 4th Time: 2:35 ---------- 25 V16 Revenge: 3rd and Fry Time: 2:05 ---------- Takedown 4X4: South Rouse and Hall Time: 2:20 ---------- Spur: Nelson and Rack Time: 2:05 -------------------------------------------------------------------------------- 7.) Drive-Thrus ---------------------------------------- a. Auto Repairs -------------------- Hudson and East Crawford Young and Paradise Lambert and 5th Angus and Watt Harber and Root Warren Avenue South Bay Expressway and South Rouse West Lake and Chubb Schembri Pass and Chubb South Rouse and Rack Nelson Way -------------------- b. Gas Stations -------------------- Nakamura and East Crawford Angus and 4th Angus and Webster Anderson and Glancey Lambert and South Rouse Lambert and Harber South Bay Expressway East Lake and Hubbard Nelson Way (2 of them) Chubb Lane South Mountain Drive East Lake and Rack -------------------- c. Paint Shops -------------------- 5th and Hamilton 7th and Webster Harber and Hamilton West Lake and Cannon Pass East Lake and Nelson -------------------- d. Junkyards -------------------- Young and Hamilton East Crawford and Angus Manners and South Rouse Hans Way Nelson and Ross -------------------- e. Car Parks -------------------- Hudson and East Crawford Young and Franke Hamilton and Young Lambert and 5th Webster Angus and 4th 1st and Glancey Lambert and Hall Manners and Shepherd Hall and Manners -------------------------------------------------------------------------------- 8.) Freeburn Challenges ---------------------------------------- a. 2-players -------------------- 1. Go Crash!: Crash into each other (Co-op) ---------- 2. Get Social: Meet inside the Wildcats Baseball Stadium (Co-op) ---------- 3. Go Jump!: Get some air (Individual) ---------- 4. Oncoming Intro: Drive 75 yards in oncoming traffic (Individual) ---------- 5. Drift Intro: Drift your car (Individual) ---------- 6. Go Clubbing: Meet at the Maplemount Country Club (Co-op) ---------- 7. Near Miss Intro: Near Miss another vehicle (Individual) ---------- 8. Jump Intro: Land a Jump of at least 35 yards (Individual) ---------- 9. Crash Bridge: Crash into each other in mid-air whilst jumping the Paradise Ave Bridge (Co-op) ---------- 10. Smash and Grab: Smash 2 Burnout Billboards (Individual) ---------- 11. Fountain Missed: Get 1,500 yards of Drift and 2 Near Misses around the Franke Ave Fountain. Both drivers must contribute for success (Co-op) ---------- 12. In the Navy: Meet up at the Naval Yard (Co-op) ---------- 13. Jumping Express: Land 10 jumps on the South Bay Expressway Bridge (Individual) ---------- 14. Jump Casey: Get 500 yards of Jump Distance over the gap on Casey Pass. Both drivers must contribute for success (Co-op) ---------- 15. Mineheads: Use the giant conveyer ramps to jump the Quarry stream twice (Individual) ---------- 16. Splashdown: Crash into each other on the roof of the Waterworks behind the Dam (Co-op) ---------- 17. Rock and Rolls: Land 10 Barrel Rolls in the Quarry. Both drivers must contribute for success (Co-op) ---------- 18. Drift Track: Drift 2,000 yards in the Stock Car Racing Track (Individual) ---------- 19. Air Time on Uphill: Get 12 seconds of Air Time from the Uphill Steps. Both drivers must contribute for success (Co-op) ---------- 20. Drifters: Drift 600 yards (Individual) ---------- 21. Nelson Oncoming: Drive 500 yards along Nelson Way in Oncoming Traffic (Individual) ---------- 22. Dare to Jump!: Land 8 jumps over Dead Man�s Edge. Both drivers must contribute for success (Co-op) ---------- 23. High Jump: Land a jump of at least 120 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) ---------- 24. Air Hoop: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) ---------- 25. Barrel Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) ---------- 26. Flat Spin Intro: Flat Spin off any ramp (Individual) ---------- 27. On The Waterfront: Meet at the Waterfront Plaza (Co-op) ---------- 28. Beachfront Rolls: Land 2 Barrel Rolls on the Big Surf Beach (Co-op) ---------- 29. Boost Chain: Boost non-stop for 10 seconds (Individual) ---------- 30. Minute Man!: Accumulate 60 seconds of Boosting (Individual) ---------- 31. Boardwalk: Smash 8 Burnout Billboards. Both drivers must contribute or success (Co-op) ---------- 32. The I-88 Freeway: Drive 8,000 yards along I-88 in Oncoming traffic (Individual) ---------- 33. Near Miss Chain: Get 5 Near Miss without crashing (Individual) ---------- 34. Drift and Near Miss: Get 2,000 yards of Drift and 20 Near Misses anywhere. Both drivers must contribute for success (Co-op) ---------- 35. Wave Jumping: Jump over each other using the ramps on the Big Surf Beach (Co-op) ---------- 36. Find Space: Power Park your car (Individual) ---------- 37. Into Space: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) ---------- 38. Off The Rails: Both drivers Barrel Roll off the ramps on the railroad in Big Surf at the same time (Co-op) ---------- 39. Chain Gang: Both drivers Chain 600 yards on Oncoming on I-88 at the same time (Co-op) ---------- 40. Read Double: Land a Double Barrel Roll off the Read Lane ramp (Individual) ---------- 41. 720!: Get 720 degrees of Flat Spin off the broken bridge by Nelson Way. Both drivers must contribute for success (Co-op) ---------- 42. Hole in One!: Jump through the giant hole in the rock by North Mountain Dr. (Individual) ---------- 43. Drift and Shout: Get 3 Barrel Rolls and 600 yards of drift by jumping off the Rockridge Cliff and driving back up (Individual) ---------- 44. 180!: Land a Flat Spin of at least 180 degrees off any ramp (Individual) ---------- 45. Long Jumpers: Land a jump of at least 150 yards ---------- 46. Express Yourself: Get 1,000 degrees of Flat Spin and 1,000 yards of Oncoming on the South Bay Expressway Bridge. Both drivers must contribute for success (Co-op) ---------- 47. Eyes Bleed: Boost non-stop for 20 seconds on I-88 (Individual) ---------- 48. Power Parking: Power Park and score 75% or better (Individual) ---------- 49. Billboard Top 10: Smash 10 Burnout Billboards (Individual) ---------- 50. Hoop-la: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) -------------------- b. 3-players -------------------- 1. Boost Baby: Use your Boost (Individual) ---------- 2. Driver Destruction: Smash 1 Burnout Billboard (Individual) ---------- 3. Get Air Time: Get 5 seconds of Air Time (Individual) ---------- 4. Drift Intro: Drift 100 yards (Individual) ---------- 5. Coastguards: Meet up at the Coastguard HQ (Co-op) ---------- 6. Jump Co-op: Get 300 yards of Jump Distance. All drivers must contribute for success (Co-op) ---------- 7. Oncoming Intro: Drive 75 yards in Oncoming traffic (Individual) ---------- 8. 5 Near Misses: Get 5 Near Misses (Individual) ---------- 9. All Drift: Drift 100 yards in one go (Individual) ---------- 10. Co-op Air Time: Get 15 seconds of Air Time. All drivers must contribute for success (Co-op) ---------- 11. Barrel Roll: Land a Barrel Roll on Big Surf Beach (Individual) ---------- 12. 20 Second Run: Accumulate 20 seconds of Boosting (Individual) ---------- 13. Flight Time: Get 10 seconds of Air Time from the backstreet ramps off Angus Wharf (Individual) ---------- 14. Go Ahead, Jump!: Every driver, jump over the other 2 drivers in the Downtown Park (Co-op) ---------- 15. Flat Spin Intro: Flat Spin off any ramp (Individual) ---------- 16. Jump Bridge: Land 10 jumps on the South Bay Expressway Bridge (Individual) ---------- 17. Waterworks: Meet on the roof of the Waterworks behind the Dam (Co-op) ---------- 18. Earth Movers: Get 30 seconds of Air Time in the Quarry. All drivers must contribute for success ---------- 19. The Paradise Job: Drive through the Pipeline by North Mountain Dr. (Individual) ---------- 20. Uphill Steps: Every driver, jump over the other 2 drivers using the Uphill Steps (Co-op) ---------- 21. Fly on the Edge: Jump Dead Man�s Edge in both directions (Individual) ---------- 22. Windy Spinner: Accumulate 360 degrees of Flat Spin on the jumps by the Wind Farm (Individual) ---------- 23. Barn Busters: Meet in the Hayloft of the Hillside Pass Barn (Co-op) ---------- 24. Airfield Marathon: Get 2,500 yards of Drift and 20 Jumps in the Airfield. All drivers must contribute for success (Co-op) ---------- 25. Air Prox: Get 5 Near Misses in the Airfield (Individual) ---------- 26. Hoops of Glory: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) ---------- 27. Long Jump: Get 500 yards of Jump Distance (Individual) ---------- 28. Tunnel Vision: Get a 5-vehicle Near Miss Chain in the Lawrence Road Tunnel (Individual) ---------- 29. 15 Second Run: Boost non-stop for 15 seconds (Individual) ---------- 30. Ocean View Spins: Land a Flat Spin of at least 90 degrees off the Ocean View Steps (Individual) ---------- 31. Beachfront Display: Every driver, Barrel Roll over the other 2 drivers using the ramps on Big Surf Beach (Co-op) ---------- 32. O2K: Drive 2,000 yards in Oncoming traffic (Individual) ---------- 33. Splash Drift: Drift 4,000 yards around the Franke Avenue Fountain. All drivers must contribute for success (Co-op) ---------- 34. Draw Jumping: Land 15 Jumps over the Paradise Ave Bridge. All drivers must contribute for success (Co-op) ---------- 35. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op) ---------- 36. Near Miss Chain: Get a 7-vehicle Near Miss Chain (Individual) ---------- 37. Co-op Smash: Smash 10 Burnout Billboards. All drivers must contribute for success (Co-op) ---------- 38. Traffic Calming: Power Park your car (Individual) ---------- 39. Countdown: Accumulate 60 seconds of Boosting (Individual) ---------- 40. Fish and Flips: Get 720 degrees of Flat Spin and 20 Jumps at the Manners Pier. All drivers must contribute for success (Co-op) ---------- 41. Express Jumps: Land 21 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) ---------- 42. Reverse Cliff Top: Whilst driving in reverse, jump off the Rockridge Cliff (Individual) ---------- 43. Rockfalls: Get 3,000 yards of Drift and 800 degrees of Flat Spin in the Quarry (Individual) ---------- 44. Jump For Your Life: All drivers jump off the Read Lane ramps at the same time (Co-op) ---------- 45. Sky Driver: Land a Jump of at least 100 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) ---------- 46. Ready To Tumble: Land 10 Barrel Rolls over the broken bridge on 1st Street. All drivers must contribute for success (Co-op) ---------- 47. Keep It Going: Boost non-stop for 20 seconds on I-88 (Individual) ---------- 48. City Sights: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) ---------- 49. 1st Street Reverse: Whilst driving in reverse, jump over the broken bridge on 1st Street (Individual) ---------- 50. Check It Out!: Use the ramps on the Fry Ave Car Park to meet up on the roof of the DJR Sports Store (Co-op) -------------------- c. 4-players -------------------- 1. 4 Way Play: Land 24 Jumps from the backstreet ramps off Angus Wharf. All drivers must contribute for success (Co-op) ---------- 2. Near Miss Intro: Near Miss another vehicle (Individual) ---------- 3. Drift It: Drift 50 yards (Individual) ---------- 4. 50 Yard Jump: Land a Jump of at least 50 yards (Individual) ---------- 5. Air Time: Get 8 seconds of Air Time (Individual) ---------- 6. Go Clubbing: Meet at the Maplemount Country Club (Co-op) ---------- 7. Fast of Last: Accumulate 10 seconds of Boosting (Individual) ---------- 8. Pave Paradise: Power Park your car (Individual) ---------- 9. Jump Distance: Get 350 yards of Jump Distance. All drivers must contribute for success (Co-op) ---------- 10. Drawing Lots: Flat Spin over the Paradise Avenue Bridge (Individual) ---------- 11. Airfield Air Time: Land 4 Jumps in the Airfield (Individual) ---------- 12. 12k Drift: Get 12,000 yards of Drift and 12 Near Misses in the Airfield. All drivers must contribute for success (Co-op) ---------- 13. Look and Leap: Land a Jump of at least 100 yards (Individual) ---------- 14. Billboard Intro: Smash 1 Burnout Billboard (Individual) ---------- 15. Island Hopping: Jump onto Silver Lake Island, then off again (Individual) ---------- 16. Victory!: Drive 2,400 yards along Nelson Way in Oncoming traffic. All drivers must contribute for success (Co-op) ---------- 17. Barrel of Laughs: Land a Barrel Roll off the Read Lane ramp (Individual) ---------- 18. Stay On Target: Drive through the Pipeline on North Mountain Dr. (Individual) ---------- 19. Uphill Struggle: Get 4,000 yards of Drift and 8,000 yards of Oncoming on Uphill Drive. All drivers must contribute for success (Co-op) ---------- 20. All Fired Up: Boost non-stop for 10 seconds (Individual) ---------- 21. The Rock Hole: Jump through the giant hole in the rock by North Mountain Dr. (Individual) ---------- 22. Jump and Miss: Get 20 Near Misses and land 30 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) ---------- 23. In The Navy: Meet up at the Naval Yard (Co-op) ---------- 24. Four-site: Use the ramps on the Lambert Avenue Car Park to meet up in the second building in construction on Hall Avenue (Co-op) ---------- 25. Quick Draw: Land 20 Jumps over the Paradise Avenue Bridge. All drivers must contribute for success (Co-op) ---------- 26. Newton Drift: Drift 1,000 yards on Newton Drive (Individual) ---------- 27. Railway Roller: Land a Barrel Roll on the Big Surf railroad (Individual) ---------- 28. Freeway Oncoming: All drivers Chain 250 yards of Oncoming on I-88 at the same time (Co-op) ---------- 29. Strike!: Crash into each other in the Wildcats Baseball Stadium (Co-op) ---------- 30. Right Angled Roll: Land a Barrel Roll and do a Flat Spin of at least 90 degrees (Individual) ---------- 31. Drift 4 Fun: Drift 2,000 yards anywhere. All drivers must contribute for success (Co-op) ---------- 32. Reverse Break: Whilst driving in reverse, jump over the broken bridge on 1st Street (Individual) ---------- 33. Hot Tin Roof: Jump from the Car Park on Webster Avenue to meet up on the roof of the train yard (Co-op) ---------- 34. Stop Spot: Power Park and score 75% or better (Individual) ---------- 35. Tunnel of Shove: Get 16 Near Misses in the Lawrence Road Tunnel. All drivers must contribute for success (Co-op) ---------- 36. Crashworks: Crash into each other on the roof of the Waterworks behind the Dam (Co-op) ---------- 37. Flat Spin To Win: Accumulate 720 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) ---------- 38. We Have Life Off: Boost while Barrel Rolling off the Rockridge Cliff (Individual) ---------- 39. Dirt Buster: Get 2,000 yards of Drift and 4 Near Misses in the Stock Car Racing Track (Individual) ---------- 40. Mined the Gap!: Use the giant conveyor ramps to jump the Quarry stream 16 times. All drivers must contribute for success (Co-op) ---------- 41. Quarry Falls: Land a Double Barrel Roll in the Quarry (Individual) ---------- 42. Rockridge Spins: Land a Flat Spin of at least 270 degrees off the Rockridge Cliff (Individual) ---------- 43. Dam Blast!: Get 4,000 yards of Drift and 8 Jumps off the Rockridge Cliff. All drivers must contribute for success (Co-op) ---------- 44. Inferno: Accumulate 100 seconds of Boosting (Individual) ---------- 45. Step On!: Get 1080 degrees of Flat Spin off the Uphill Steps. All drivers must contribute for success (Co-op) ---------- 46. Flatspinners: Flat Spin at least 150 degrees when jumping over the Nelson Way Gas Station using the railroad Super Jump (Individual) ---------- 47. Smash!: Smash 12 Burnout Billboards. All drivers must contribute for success (Co-op) ---------- 48. Thru Hoop: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) ---------- 49. Trail Blazers: Boost non-stop for 20 seconds on I-88 (Individual) ---------- 50. Barrel Hoopla: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) -------------------- d. 5-players -------------------- 1. Near Miss Intro: Get 4 Near Misses (Individual) ---------- 2. Billboard Intro: Smash 1 Burnout Billboard (Individual) ---------- 3. Drift Intro: Drift 50 yards in one go (Individual) ---------- 4. 5 Jump: Get 100 yards of Jump Distance (Individual) ---------- 5. Run The Traffic: Drive 500 yards in Oncoming traffic (Individual) ---------- 6. Freeway Your Way: Get 12 Near Misses on I-88 (Individual) ---------- 7. Air Time!: Get 20 seconds of Air Time. All drivers must contribute for success (Co-op) ---------- 8. Flash In The Pan: Boost non-stop for 5 seconds (Individual) ---------- 9. Single Roll: Land a Barrel Roll (Individual) ---------- 10. Wharf Speed: Land 30 Jumps from the backstreet ramps off Angus Wharf. All drivers must contribute for success (Co-op) ---------- 11. Lone Stallion: Meet up at the Lone Stallion Ranch (Co-op) ---------- 12. Work It!: Meet up on the roof of the Waterworks behind the Dam (Co-op) ---------- 13. Going Underground: Drive through the Pipeline on North Mountain Dr. (Individual) ---------- 14. Living On The Edge: Land 4 Jumps over Dead Man�s Edge (Individual) ---------- 15. Long Distance Fall: Get 1,500 yards of Jump Distance in the Quarry. All drivers must contribute for success (Co-op) ---------- 16. Drop Off Uphill: Land 16 Jumps off the Uphill Steps. All drivers must contribute for success (Co-op) ---------- 17. Hot Stepper: Accumulate 360 degrees of Flat Spin off the Uphill Steps (Individual) ---------- 18. Hang Tough: Land a Jump of at least 145 yards off the Read Lane ramp (Individual) ---------- 19. High Five: Land a jump of at least 100 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) ---------- 20. Mine�s A Jump: Use the giant conveyor ramps to jump the Quarry stream (Individual) ---------- 21. 8 Track!: Get 2,000 yards of drift and 4 Near Misses in the Stock Car Racing Track (Individual) ---------- 22. Airfield Action: Land 40 Jumps in the Airfield. All drivers must contribute for success (Co-op) ---------- 23. Carwrecked!: Jump onto Silver Lake Island, then off again (Individual) ---------- 24. Smashing!: Smash 2 Burnout Billboards (Individual) ---------- 25. Jump Far: Get 1,500 yards of Jump Distance. All drivers must contribute for success (Co-op) ---------- 26. Flame Trail: Accumulate 30 seconds of Boosting (Individual) ---------- 27. Coastguards: Meet up at the Coastguard HQ (Co-op) ---------- 28. Beachfront Pose: Land 4 Jumps on Big Surf Beach (Individual) ---------- 29. Park Mayhem: Meet on the roof of the Car Park on Hudson Avenue (Co-op) ---------- 30. 1K Fountain: Drift 1,000 yards around the Franke Avenue Fountain. All drivers must contribute for success (Co-op) ---------- 31. Beachcomber: Land a Flat Spin of at least 70 degrees on the Big Surf Beach (Individual) ---------- 32. Rooftop Jumps: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) ---------- 33. Drift & Near Miss: Get 3,000 yards of Drift and 25 Near Misses anywhere. All drivers must contribute for success (Co-op) ---------- 34. Troubled Waters: Land 15 Jumps over the Paradise Avenue Bridge. All drivers must contribute for success (Co-op) ---------- 35. Site Seeing: Use the ramps of the Lambert Avenue Car Park to meet up in the second building in construction on Hall Avenue (Co-op) ---------- 36. Pier Jump: Land 25 Jumps over the Manners Pier. All drivers must contribute for success (Co-op) ---------- 37. Oncoming Express: Get 4,000 yards of Oncoming and 25 Near Misses on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) ---------- 38. Express Whirl: Accumulate 1,440 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) ---------- 39. Rockridge Rumble: Get 25 Barrel Rolls and 7,500 yards of Drift jumping off the Rockridge Cliff and driving back up (Co-op) ---------- 40. Double Roll: Land a Double Barrel Roll off the Rockridge Cliff (Individual) ---------- 41. Low Flying: Every driver, jump over the other 4 drivers in the Airfield (Co-op) ---------- 42. Lakey Challenge: Get 5,000 yards of Drift and 1,000 yards of Oncoming on East Lake Dr. All drivers must contribute for success (Co-op) ---------- 43. Afterburner: Boost while Barrel Rolling off the Read Lane ramp (Individual) ---------- 44. Ringo: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) ---------- 45. Step Over: Every driver, jump over the other 4 on the Ocean View steps (Co-op) ---------- 46. Park It: Power Park your car (Individual) ---------- 47. Beach Jump Reverse: Whilst driving in reverse, jump off a ramp on Big Surf Beach (Individual) ---------- 48. Are We There Yet?: All drivers Chain 250 yards of Oncoming on I-88 at the same time (Co-op) ---------- 49. Rapid Fire: Boost non-stop for 20 seconds on I-88 (Individual) ---------- 50. Roll Thru Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section at the Airfield (Individual) -------------------- e. 6-players -------------------- 1. Floor It: Accumulate 10 seconds of Boosting (Individual) ---------- 2. Go Clubbing: Meet at the Maplemount Country Club (Co-op) ---------- 3. Jump Intro: Land a Jump of at least 50 yards (Individual) ---------- 4. Near Miss Intro: Get a 3-vehicle Near Miss Chain (Individual) ---------- 5. Drift Intro: Drift 150 yards (Individual) ---------- 6. Billboard Intro: Smash 1 Burnout Billboard (Individual) ---------- 7. Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual) ---------- 8. Oncoming!: Drive 300 yards in Oncoming traffic (Individual) ---------- 9. Skyrise: Meet on the roof of the Hudson Avenue Car Park (Co-op) ---------- 10. Baseball Crash: Crash into each other inside the Wildcats Baseball Stadium (Co-op) ---------- 11. Freeway 500: Get onto I-88 and survive a single drive of 500 yards in Oncoming traffic (Individual) ---------- 12. Foot Down: Accumulate 45 seconds of Boosting (Individual) ---------- 13. Spin Doctor: Flat Spin off any ramp (Individual) ---------- 14. Near Miss Ton: Get 100 Near Misses. All drivers must contribute for success (Co-op) ---------- 15. On The Waterfront: Meet at the Waterfront Plaza (Co-op) ---------- 16. Co-op Jumps: Get 400 yards of Jump Distance. All drivers must contribute for success (Co-op) ---------- 17. South Bay: Get 12,000 yards of Oncoming and land 50 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) ---------- 18. Round & Round: Near Miss 10 other drivers in the Stock Car Racing Track (Individual) ---------- 19. In A Tube: Drive through the Pipeline by North Mountain Drive (Individual) ---------- 20. Uphill Flight: Get 5 seconds of Air Time from the Uphill Steps (Individual) ---------- 21. Read and Roll: Land a Barrel Roll off the Read Lane ramp (Individual) ---------- 22. Hole Lotta Jumps: Use the giant conveyor ramps to jump the Quarry stream 18 times. All drivers must contribute for success (Co-op) ---------- 23. Open Face-Off: Get 2 Barrel Rolls and 2,000 yards in the Quarry (Individual) ---------- 24. Blast off!: Get 15 seconds of Air Time in the Quarry (Individual) ---------- 25. All Jump: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All drivers must contribute for success (Co-op) ---------- 26. Airfield Rollers: Land 4 Barrel Rolls in the Airfield (Individual) ---------- 27. Airfield Spins: Accumulate 2,500 degrees of Flat Spin in the Airfield. All drivers must contribute for success (Co-op) ---------- 28. Pass You By: Get 6,000 yards of Drift and 1,200 yards of Oncoming on Lewis Pass. All drivers must contribute for success. (Co-op) ---------- 29. Rouse Long Jump: Land the Super Jump from the Scenic Viewpoint on North Rouse Dr. to the railroad below (Individual) ---------- 30. Burn The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op) ---------- 31. Co-op Drift: Drift 6,000 yards anywhere. All drivers must contribute for success (Co-op) ---------- 32. All Together Now: All drivers Chain 200 yards of Oncoming on Nelson Way at the same time (Co-op) ---------- 33. Rock And Roll: Land a Double Barrel Roll in the Quarry (Individual) ---------- 34. 6 Cars-a-Leaping: Land 24 Jumps off the Rockridge Cliff. All drivers must contribute for success (Co-op) ---------- 35. Dirt Track Marathon: Drift 18,000 yards in the Stock Car Racing Track. All drivers must contribute for success (Co-op) ---------- 36. In The Navy: Meet up at the Naval Yard (Co-op) ---------- 37. Missing Link: Get a 5-vehicle Near Miss Chain on I-88 (Individual) ---------- 38. In your Face: All drivers Chain 250 yards of Oncoming on I-88 at the same time (Co-op) ---------- 39. Spray and Display: Get 15,000 yards of Drift and 20 Near Misses around the Downtown Park Fountain. All drivers must contribute for success (Co-op) ---------- 40. Can You Make It?: One driver, jump over the other 5 drivers on the Big Surf Beach (Co-op) ---------- 41. Sandy Display: Get 270 degrees of Flat Spin and land 4 Barrel Rolls on the Big Surf Beach (Individual) ---------- 42. Meet and Greet: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Individual) ---------- 43. Expresso: Get 5 Near Misses and 360 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) ---------- 44. Stone Poses: Jump through the giant hole in the rock by North Mountain Dr. (Individual) ---------- 45. Spin City: Land a Flat Spin of at least 270 degrees off Dead Man�s Edge (Individual) ---------- 46. Off Track: Get 700 yards of Jump Distance over the Nelson Way Gas Station using the railroad Super Jump (Co-op) ---------- 47. Billboard Hunt: Smash 5 Burnout Billboards (Individual) ---------- 48. Airfield Reversal: Whilst driving in reverse, land a jump in the Airfield (Individual) ---------- 49. Flying Thru: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) ---------- 50. Rolling Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) -------------------- f. 7-players -------------------- 1. Fast Start: Use your Boost (Individual) ---------- 2. Air Time: Get 5 seconds of Air Time (Individual) ---------- 3. Boost Intro: Accumulate 10 seconds of Boosting (Individual) ---------- 4. Billboard Intro: Smash 1 Burnout Billboard (Individual) ---------- 5. Beachfront Aerials: Get of 35 seconds of Air Time on Big Surf Beach. All drivers must contribute for success (Co-op) ---------- 6. Near Miss Intro: Get 4 Near Misses (Individual) ---------- 7. Drift Intro: Drift 50 yards in one go (Individual) ---------- 8. My Lovely Jumps: Land a Jump of at least 60 yards (Individual) ---------- 9. 7th Heaven: Land 21 Jumps. All drivers must contribute for success (Co-op) ---------- 10. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op) ---------- 11. Lone Stallion: Meet up at Lone Stallion Ranch (Co-op) ---------- 12. Tube Ride: Driver through the Pipeline by North Mountain Drive (Individual) ---------- 13. Time to Boost: Accumulate 45 seconds of Boosting (Individual) ---------- 14. Water Meter: Meet on the roof of the Waterworks behind the Dam (Co-op) ---------- 15. Co-op Jump: Get 1,800 yards of Jump Distance. All drivers must contribute for success (Co-op) ---------- 16. Air Today...: Get 30 seconds of Air Time jumping Dead Man�s Edge. All drivers must contribute for success (Co-op) ---------- 17. Read Roller: Land a Barrel Roll of the Read Land ramp (Individual) ---------- 18. High Jump: Get 1,000 yards of Jump Distance over the Nelson Way Gas Station using the railroad Super Jump. All drivers must contribute for success (Co-op) ---------- 19. Don�t Quarry: Get 1,000 yards of Drift and land 2 Barrel Rolls in the Quarry (Individual) ---------- 20. Express Race: Drive 4,000 yards on the South Bay Expressway Bridge in Oncoming traffic (Individual) ---------- 21. Lost: Crash into each other on Silver Lake Island (Co-op) ---------- 22. Airfield Drift: Drift 4,000 yards in the Airfield. All drivers must contribute for success (Co-op) ---------- 23. Airfield Display: One driver jump the other 6 drivers in the Airfield (Co-op) ---------- 24. Airfield Angle: Land a Flat Spin of at least 90 degrees in the Airfield (Individual) ---------- 25. Wrong Way A Long Way: Drive 10,000 yards along I-88 in Oncoming traffic. All drivers must contribute for success (Co-op) ---------- 26. Near Miss I-88: Get 140 Near Misses on I-88. All drivers must contribute for success (Co-op) ---------- 27. Sim Freeway: All drivers Chain 250 yards on Oncoming on I-88 at the same time (Co-op) ---------- 28. Rolling Stock: Land a Barrel Roll on the Big Surf railroad (Individual) ---------- 29. Newton Slide: Drift 120 yards in one go on Newton Drive (Individual) ---------- 30. Quick Park: Power Park and score 75% or better (Individual) ---------- 31. Quick Draw: Get 7 Near Misses and land 14 Jumps on the Paradise Ave Bridge. All drivers must contribute for success (Co-op) ---------- 32. Step To It: One driver jump over the other 6 on the Ocean View steps (Co-op) ---------- 33. Pier: Accumulate 360 degrees of Flat Spin on the Manners Pier (Individual) ---------- 34. Coastguards: Meet up at the Coastguard HQ (Co-op) ---------- 35. Head Spins: Get 35 Barrel Rolls and 1,300 degrees of Flat Spin. All drivers must contribute for success (Co-op) ---------- 36. Valley Hunt: Smash 3 Burnout Billboards (Individual) ---------- 37. Barnstorming: Meet in the Hayloft of the Hillside Pass Barn (Co-op) ---------- 38. Wide Body: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) ---------- 39. Burnout Way: Get 7,000 yards of Drift and 1,400 yards of Oncoming on Nelson Way. All drivers must contribute for success (Co-op) ---------- 40. Quarry Barrels: Land a Double Barrel Roll in the Quarry (Individual) ---------- 41. 3K Leap: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All drivers must contribute for success (Co-op) ---------- 42. Quarry Takeoffs: Land 50 Jumps in the Quarry. All drivers must contribute for success (Co-op) ---------- 43. Drift and Dirt: Drift 3,000 yards in the Stock Car Racing Track (Individual) ---------- 44. Half Century: Land 50 Barrel Rolls off the Rockridge Cliff. All drivers must contribute for success (Co-op) ---------- 45. Shooting Hoops: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) ---------- 46. South Bay Express: Get 8,000 degrees of Flat Spin and land 50 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) ---------- 47. Dam: Land a Jump of at least 75 yards over the gap on Casey Pass (Individual) ---------- 48. Burnouts: Boost non-stop for 20 seconds on I-88 (Individual) ---------- 49. Fly for Webster!: Jump from the Car Park on Webster Avenue to meet up on the roof of the train yard (Co-op) ---------- 50. 4 Billboards: Smash 4 Burnout Billboards (Individual) -------------------- g. 8-players -------------------- 1. Quick Fire: Use your Boost (Individual) ---------- 2. Batter Up: Meet inside the Wildcats Baseball Stadium (Co-op) ---------- 3. Co-op Jump Distance: Get 800 yards of Jump Distance. All drivers must contribute for success (Co-op) ---------- 4. Learn to Drift: Drift 100 yards in one go (Individual) ---------- 5. Near Miss Intro: Get 4 Near Misses (Individual) ---------- 6. Billboard Intro: Smash 1 Burnout Billboard (Individual) ---------- 7. 50 Yard Jump: Land a Jump of at least 50 yards (Individual) ---------- 8. Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual) ---------- 9. Stuntman!: One driver jump over the other 7 drivers on the Big Surf Beach (Co-op) ---------- 10. Over A Mile: Drive 16,000 yards in Oncoming traffic. All drivers must contribute for success (Co-op) ---------- 11. Paradise Jump: Jump over the Paradise Avenue Bridge (Individual) ---------- 12. Wharf Leaps: Land 50 Jumps from the backstreet ramps off Angus Wharf. All drivers must contribute for success (Co-op) ---------- 13. In The Navy: Meet up at the Naval Yard (Co-op) ---------- 14. Mr Bridger: Land 160 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) ---------- 15. Parking Problem: Power Park your car (Individual) ---------- 16. Quick Burst: Boost non-stop for 10 seconds (Individual) ---------- 17. Rush Hour: All drivers Chain 200 yards of Oncoming on I-88 at the same time (Co-op) ---------- 18. Simple...: Get a 5-vehicle Near Miss Chain on I-88 (Individual) ---------- 19. Floor Filler: Use the ramps on the Lambert Avenue Car Park to meet up in the second building in construction on Hall Avenue (Co-op) ---------- 20. Pier Pressure: Land 6 Jumps at the Manners Pier (Individual) ---------- 21. Dam Co-op: Get 1,000 yards of Jump Distance over the gap on Casey Pass. All drivers must contribute for success (Co-op) ---------- 22. Waterworks: Meet up on the roof of the Waterworks behind the Dam (Co-op) ---------- 23. Dirt Track Fun: Get 2,000 yards of Drift and 5 Near Misses in the Stock Car Racing Track (Individual) ---------- 24. Don�t Look Down: Use the giant conveyor ramps to jump the Quarry stream 4 times (Individual) ---------- 25. Tube Train: Drive through the Pipeline by North Mountain Drive (Individual) ---------- 26. Mountain Miss: Get 45 Near Misses on South Mountain Drive. All drivers must contribute for success (Co-op) ---------- 27. Wind Farm Meet: Meet at the Wind Farm (Co-op) ---------- 28. Jump High: Land a Jump of at least 100 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) ---------- 29. Boost Chase: Accumulate 45 seconds of Boosting (Individual) ---------- 30. Long Co-op Jumps: Get 2,000 yards of Jump Distance. All drivers must contribute for success (Co-op) ---------- 31. Co-op Drift: Drift 8,000 yards anywhere. All drivers must contribute for success (Co-op) ---------- 32. Billboards...Go!: Smash 5 Burnout Billboards (Individual) ---------- 33. Fill The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op) ---------- 34. What A Blast!: Get 2,000 yards of Drift and land 10 Jumps in the Quarry (Individual) ---------- 35. Dirt Track Smash: Crash into each other in the Stock Car Racing Track (Co-op) ---------- 36. Miracle Mile: Get 10 Near Misses and 720 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) ---------- 37. Lift-Off: Get 40 Near Misses and 120 seconds of Air Time in the Airfield. All drivers must contribute for success (Co-op) ---------- 38. Rolling: Land 40 Barrel Rolls in the Airfield. All drivers must contribute for success (Co-op) ---------- 39. Go Around: Get 40 Near Misses in the Airfield. (Individual) ---------- 40. Hold The Button: Accumulate 90 seconds of Boosting (Individual) ---------- 41. On The Waterfront: Meet at the Waterfront Plaza (Co-op) ---------- 42. Find A Space: Power Park and score 75% or better (Individual) ---------- 43. Step Over: One driver jump over the other 7 drivers on the Ocean View steps (Co-op) ---------- 44. Hoop Dreams: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) ---------- 45. Dead Man�s Reverse: Whilst driving in reverse, jump Dead Man�s Edge (Individual) ---------- 46. Fast Fuel: Boost non-stop for 20 seconds on I-88 (Individual) ---------- 47. The Island: Jump onto Silver Lake Island, then off again (Individual) ---------- 48. Edgy: Land 4 Jumps over Dead Man�s Edge (Individual) ---------- 49. Angus Leap: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) ---------- 50. Roller Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) -------------------------------------------------------------------------------- 9.) Main Game Road Rules (Thanks to 91sportsfan) ---------------------------------------- a. Main Game Showtime -------------------- 1st Street $700,000 ---------- 2nd Street $700,000 ---------- 3rd Street $700,000 ---------- 4th Street $700,000 ---------- 5th Street $700,000 ---------- 7th Street $500,000 ---------- 9th Street $700,000 ---------- Andersen Street $700,000 ---------- Angus Wharf $1,500,000 ---------- Cannon Pass $250,000 ---------- Casey Pass $250,000 ---------- Chubb Lane $250,000 ---------- East Crawford Drive $1,500,000 ---------- East Lake Drive $500,000 ---------- Evans Boulevard $700,000 ---------- Franke Avenue $700,000 ---------- Fry Avenue $700,000 ---------- Gabriel Avenue $500,000 ---------- Geldard Drive $250,000 ---------- Glancey Avenue $700,000 ---------- Hall Avenue $500,000 ---------- Hamilton Avenue $1,000,000 ---------- Hans Way $250,000 ---------- Harber Street $700,000 ---------- Hawley Avenue $700,000 ---------- Hubbard Avenue $500,000 ---------- Hudson Avenue $700,000 ---------- I-88 [Section 1] $700,000 ---------- I-88 [Section 2] $700,000 ---------- I-88 [Section 3] $700,000 ---------- I-88 [Section 4] $700,000 ---------- King Avenue $700,000 ---------- Lambert Parkway $1,000,000 ---------- Lawrence Road $250,000 ---------- Lewis Pass $250,000 ---------- Lucas Way $250,000 ---------- Manners Avenue $400,000 ---------- Moore Avenue $700,000 ---------- North Mountain Drive $250,000 ---------- North Rouse Drive $250,000 ---------- Nakamura Avenue $700,000 ---------- Nelson Way $250,000 ---------- Newton Drive $700,000 ---------- Paradise Avenue $700,000 ---------- Parr Avenue $500,000 ---------- Patterson Avenue $700,000 ---------- Rack Way $250,000 ---------- Read Lane $250,000 ---------- Riverside Avenue $700,000 ---------- Root Avenue $700,000 ---------- Ross Drive $250,000 ---------- South Bay Expressway $1,500,000 ---------- South Mountain Drive $250,000 ---------- South Rouse Drive $700,000 ---------- Schembri Pass $250,000 ---------- Shepherd Avenue $500,000 ---------- Sullivan Avenue $700,000 ---------- Uphill Drive $250,000 ---------- West Crawford Drive $700,000 ---------- West Lake Drive $700,000 ---------- Warren Avenue $500,000 ---------- Watt Street $700,000 ---------- Webster Avenue $1,000,000 ---------- Young Avenue $700,000 -------------------- b. Main Game Time -------------------- 1st Street 34.9 ---------- 2nd Street 45.7 ---------- 3rd Street 38.4 ---------- 4th Street 21.6 ---------- 5th Street 29.8 ---------- 7th Street 33.3 ---------- 9th Street 35.6 ---------- Andersen Street 15.5 ---------- Angus Wharf 41.8 ---------- Cannon Pass 13.5 ---------- Casey Pass 26.1 ---------- Chubb Lane 52.0 ---------- East Crawford Drive 44.8 ---------- East Lake Drive 1:11.3 ---------- Evans Boulevard 23.7 ---------- Franke Avenue 22.9 ---------- Fry Avenue 14.1 ---------- Gabriel Avenue 13.4 ---------- Geldard Drive 25.0 ---------- Glancey Avenue 32.7 ---------- Hall Avenue 26.9 ---------- Hamilton Avenue 44.0 ---------- Hans Way 35.8 ---------- Harber Street 54.8 ---------- Hawley Avenue 6.5 ---------- Hubbard Avenue 1:01.7 ---------- Hudson Avenue 8.1 ---------- I-88 [Section 1] 40.7 ---------- I-88 [Section 2] 51.0 ---------- I-88 [Section 3] 48.4 ---------- I-88 [Section 4] 1:07.6 ---------- King Avenue 21.5 ---------- Lambert Parkway 1:26.4 ---------- Lawrence Road 25.9 ---------- Lewis Pass 34.4 ---------- Lucas Way 1:01.4 ---------- Manners Avenue 1:00.2 ---------- Moore Avenue 9.2 ---------- North Mountain Drive 1:46.3 ---------- North Rouse Drive 1:18.4 ---------- Nakamura Avenue 4.7 ---------- Nelson Way 1:53.9 ---------- Newton Drive 24.9 ---------- Paradise Avenue 19.8 ---------- Parr Avenue 17.5 ---------- Patterson Avenue 8.2 ---------- Rack Way 25.6 ---------- Read Lane 40.6 ---------- Riverside Avenue 8.4 ---------- Root Avenue 44.8 ---------- Ross Drive 21.1 ---------- South Bay Expressway 52.7 ---------- South Mountain Drive 1:21.3 ---------- South Rouse Drive 51.7 ---------- Schembri Pass 45.3 ---------- Shepherd Avenue 12.9 ---------- Sullivan Avenue 6.8 ---------- Uphill Drive 32.4 ---------- West Crawford Drive 1:08.5 ---------- West Lake Drive 49.6 ---------- Warren Avenue 6.7 ---------- Watt Street 5.8 ---------- Webster Avenue 32.9 ---------- Young Avenue 31.4 -------------------------------------------------------------------------------- 10.) PS3 and PC Paradise Awards ---------------------------------------- a. Main Game Awards --------------- Lookin' Good Repair your first wrecked car ---------- Watt? Set a Time Road Rule on Watt St ---------- It's Showtime Set a Showtime Road Rule on East Crawford Drive ---------- Great Start Win a Race ---------- Misdemeanor Collect 5 Billboards ---------- Off the Beaten Path Collect 25 Smashes ---------- Getting Away With It Win a race without crashing ---------- Bottom of the Class Get your D Class License ---------- Yatta! Shutdown the Nakamura SI-7 ---------- Showboating Get a x5 multiplier in Showtime ---------- Perfect Rage Get 10 Takedowns in Road Rage without Wrecking ---------- Rising From the Ashes Repair your car at critical damage in a Road Rage event ---------- Spinnin' Around Perform a 360� Flat spin in any car ---------- Frenzy! Get a Takedown Frenzy ---------- Underachiever Get your C Class License ---------- Learning to Fly Successfully land 5 Super Jumps ---------- Getting in the groove Get a x2 Boost Chain ---------- Taking Down Your Elders Shutdown the Rossolini LM Classic ---------- Duckin' and Weavin' Win a Marked Man without being taken down ---------- 7 Stunt Wonders Win 7 unique Stunt Runs ---------- Curb Job Power Park with at least 80% Rating ---------- The Show Must Go On Get a x10 multiplier in Showtime ---------- Gate Crasher Collect 200 Smashes ---------- Road Block Set a Showtime Road Rule on 30 Roads ---------- Speed Freak Set a Time Road Rule on 30 Roads ---------- Feeling the Burn Win 10 Burning Routes ---------- Rampage! Get a Takedown Rampage ---------- The Mean Mile Set a record of 1 mile driving in oncoming ---------- Must Try Harder Get your B Class License ---------- Manhattan Project Shutdown the Hunter Manhattan ---------- Un-Chained Felony Get a x10 Boost Chain ---------- Parallel Park Power Park with a 100% rating ---------- You've just hired the B-Team Shutdown the Carson Inferno Van ---------- Millionaires' Club Score over 1,000,000 in Stunt Run ---------- Hangtime Successfully land 25 Super Jumps ---------- Chairman of the Boards Collect 60 Billboards ---------- Daredevil Land a 2 barrel roll jump ---------- Boosting Around the World Get a x20 Boost Chain ---------- Flying Colors Get your A Class License ---------- The Full Monty Shutdown the Montgomery GT 2400 ---------- Stunt Superstar Score a x40 multiplier in Stunt Run ---------- Supercharged Win 25 Burning Routes ---------- King of the Road Shutdown the Jansen X12 Supercar ---------- Car in a China Shop Get 500 Takedowns (incl online and offline) ---------- Fall Guy Shutdown the Hunter 4x4 ---------- Paradise Won Win your Burnout Driving License ---------- Elementary Win a Race in the Watson 25 V16 Revenge ---------- All Pimped Out Win all Burning Routes ---------- Explorer Find all Events ---------- Paid and Displayed Find all Car Parks ---------- Long Haul Drive 750 miles ---------- Bustin' Out Collect all Billboards ---------- Totally Smashed Collect all Smashes ---------- Running Scared Win a Marked Man with the Krieger Racing WTR ---------- Flying High Successfully land all Super Jumps ---------- Speed King Set a Time Road Rule on every road ---------- Crashin' All Over The World Set a Showtime Road Rule on every road ---------- Shopaholic Find all Drive Thru's ---------- Elite Win your Burnout Elite License ---------- Criterion Elite Get your Elite License, win every event, find all discoverables and beat every Road Rule --------------- b. Bike Awards --------------- I Wheelie Did It! Pull a 10 yard Wheelie ---------- Get Your Motor Running Clock up 50 miles riding offline in Paradise City ---------- Hound Dog Complete any Day Road Rule by beating the time along any street between 8am and 8pm ---------- Night Crawler Complete any Night Road Rule by beating the time along any street between 8pm and 8am ---------- 24 Hours In Paradise Ride a bike for a full 24 hour day and night cycle ---------- Biker Gang Ride 10 Miles in an 8 player lobby ---------- Part of the Pack Head online and team up with other riders to complete any Bike Freeburn Challenge ---------- Leader of the Pack Complete 1 set of Bike Freeburn Challenges ---------- Show-Off Pull a wheelie over 500 yards ---------- Burning Rubber Complete 32 of the Day and Night Road Rules ---------- Fly Me To The Moon Successfully land a jump of at least 2 seconds air time ---------- Wheelie Far Pull a wheelie over 1000 yards ---------- Daylight Runner Win 10 Burning Rides ---------- Speed in the City Win 10 Midnight Rides ---------- Rulin 9 to 5 Complete 32 Day Road Rules ---------- King of Darkness Complete 32 Night Road Rules ---------- Own the Day and Night in Style Get your total Road Rule Time below 80 minutes ---------- Long Distance Rider Clock up 250 miles riding around Paradise City ---------- Full Bike License Earn 100% on your Bike License - Complete all Burning & Midnight Rides ---------- 101% Rider License Complete all Road Rules, all Burning & Midnight Rides and 2 sets of Bikes Freeburn Challenges --------------- NOTE: The Bike awards are also available in the Microsoft Xbox 360 version of Burnout Paradise and are the ONLY awards in the Microsoft Xbox 360 version --------------- -------------------------------------------------------------------------------- 11.) PS3 Trophies ---------------------------------------- a. Main Game Trophies: 49 ----------------------------------- Bronze ------------------------- Trophy: Repair your car Earned by: Awarded for driving through any Auto Repair --------------- Trophy: Set a Time Road Rule on any road Earned by: Awarded for beating any of the original Time Road Rule scores --------------- Trophy: Set a Showtime Road Rule on any road Earned by: Awarded for beating any of the original Showtime Road Rule scores --------------- Trophy: Win a Race Earned by: Awarded for winning any Offline Race --------------- Trophy: Smash 3 Burnout Billboards Earned by: Awarded when you smash through your 3rd pristine Burnout Billboard --------------- Trophy: Smash 30 Burnout Billboards Earned by: Awarded when you smash through your 30th pristine Burnout Billboard --------------- Trophy: Drive through 10 sets of Yellow Smash Gates Earned by: Awarded when you drive through your 10th set of Yellow Smash Gates --------------- Trophy: Drive through 50 sets of Yellow Smash Gates Earned by: Awarded when you drive through your 50th set of Yellow Smash Gates --------------- Trophy: Shutdown the Nakamura SI-7 Earned by: Awarded when you Shutdown the Nakamura SI-7 --------------- Trophy: Score a x3 Multiplier in Showtime Earned by: Awarded for reaching a x3 Multiplier in Showtime --------------- Trophy: Perform 3 Takedowns Earned by: Awarded for performing your third Takedown --------------- Trophy: Drive through a Repair Shop during a Road Rage Earned by: Awarded for driving through an Auto Repair during any Offline Road Rage --------------- Trophy: Perform a 180 degree Flat spin Earned by: Awarded for performing a Flat spin of at least 180 degrees --------------- Trophy: Successfully land your first Super Jump Earned by: Awarded when you successfully land your 1st Super Jump --------------- Trophy: Score a Boost Chain of x2 Earned by: Awarded for achieving your first Boost Chain of x2 --------------- Trophy: Survive a Marked Man Earned by: Awarded for winning any Offline Marked Man --------------- Trophy: Beat the target score in Stunt Run Earned by: Awarded for winning any Offline Stunt Run --------------- Trophy: Power Park your car Earned by: Awarded for successfully Power Parking your car between two other vehicles --------------- Trophy: Set 10 Showtime Road Rules Earned by: Awarded when you set your 10th Showtime Road Rule --------------- Trophy: Set 10 Time Road Rules Earned by: Awarded when you set your 10th Time Road Rule --------------- Trophy: Complete 5 Burning Routes Earned by: Awarded when you complete your 5th Burning Route --------------- Trophy: Drive on the wrong side of the road for 547 yards Earned by: Awarded for driving a distance of 547 yards in Oncoming Traffic in one go --------------- Trophy: Shutdown the Carson Inferno Van Earned by: Awarded when you Shutdown the Carson Inferno Van --------------- Trophy: Successfully land 10 Super Jumps Earned by: Awarded when you successfully land your 10th Super Jump --------------- Trophy: Land a Barrel Roll jump Earned by: Awarded for successfully landing a Barrel Roll jump --------------- Trophy: Find all the Events around Paradise City Earned by: Awarded when you have discovered every event in Paradise City --------------- Trophy: Visit all the Car Parks in Paradise City Earned by: Awarded when you discover every Car Park in Paradise City --------------- Trophy: Invite a friend to join you in Paradise City Earned by: Awarded for sending an online game invite to another player --------------- Trophy: Complete a Freeburn Challenge Earned by: Awarded when you complete your 1st Freeburn Challenge --------------- Trophy: Visit a Gas Station during a Race Earned by: Awarded for driving through a Gas Station during any Offline Race --------------- Trophy: Visit a Paint shop to change your vehicle color Earned by: Awarded for driving through any Paint Shop to change your vehicle color --------------- Trophy: Enter a Road Rage in the Carson Inferno Van Earned by: Awarded for entering any Offline Road Rage in the Carson Inferno Van --------------- Trophy: Visit the Airfield Earned by: Awarded for visiting the Airfield in Silver Lake --------------- Trophy: Visit the Quarry Earned by: Awarded for visiting the Quarry in White Mountain --------------- Trophy: Jump Dead Man's Edge Earned by: Awarded when you first jump over Dead Man's Edge in White Mountain --------------- Trophy: Jump over another Player's Car Earned by: Awarded for jumping over another player's car in an online game --------------- Trophy: 8 Players meet in the Wildcats' Baseball Stadium Earned by: Awarded for meeting up with 7 other players inside the Wildcats' Baseball Stadium in an online game --------------- Trophy: Send a Mugshot or Smugshot* Earned by: Awarded for sending a Mugshot or Smugshot to another player during an online game ------------------------- Silver ------------------------- Trophy: Drive through 200 sets of Yellow Smash Gates Earned by: Awarded when you drive through your 200th set of Yellow Smash Gates --------------- Trophy: Earn your 'D' Class License Earned by: Awarded when you receive your 'D' Class License --------------- Trophy: Earn your 'C' Class License Earned by: Awarded when you receive your 'C' Class License --------------- Trophy: Earn your 'B' Class License Earned by: Awarded when you receive your 'B' Class License --------------- Trophy: Earn your 'A' Class License Earned by: Awarded when you receive your 'A' Class License --------------- Trophy: Score a x5 Multiplier in Showtime Earned by: Awarded for reaching a x5 Multiplier in Showtime --------------- Trophy: Score a Boost Chain of x4 Earned by: Awarded for achieving your first Boost Chain of x4 --------------- Trophy: Score over 50,000 in a Stunt Run Earned by: Awarded for scoring over 50,000 in any Offline Stunt Run --------------- Trophy: Drive 750 miles Earned by: Awarded when you reach a total car distance driven of 750 miles --------------- Trophy: Complete 10 Freeburn Challenges Earned by: Awarded when you complete your 10th Freeburn Challenge ------------------------- Gold ------------------------- Trophy: Smash 60 Burnout Billboards Earned by: Awarded when you smash through your 60th pristine Burnout Billboard --------------- Trophy: Earn your 'Burnout' Driving License Earned by: Awarded when you receive your 'Burnout' Driving License ------------------------- Platinum ------------------------- Trophy: Burnout Paradise Elite Earned by: Awarded for successfully collecting all trophies from Burnout Paradise (excluding Additional Content trophies) ----------------------------------- b. Cagney Update Trophies: 6 ----------------------------------- Bronze ------------------------- Trophy: Take part in an Online Stunt Run Earned by: Awarded for taking part in an Online Stunt Run --------------- Trophy: Take part in an Online Marked Man Earned by: Awarded for taking part in an Online Marked Man --------------- Trophy: Be on the Blue team for Online Road Rage Earned by: Awarded for taking part in an Online Road Rage as a Runner on the Blue Team --------------- Trophy: Be on the Red team for Online Road Rage Earned by: Awarded for taking part in an Online Road Rage as a Chaser on the Red Team -------------------- Silver -------------------- Trophy: Complete your first Timed Challenge Earned by: Awarded when you complete your 1st Timed Challenge -------------------- Gold -------------------- Trophy: Complete 10 Timed Challenges Earned by: Awarded when you complete your 10th Timed Challenge ----------------------------------- c. Bikes Pack Trophies: 7 ----------------------------------- Bronze ------------------------- Trophy: Ride 50 Miles Offline on a bike Earned by: Awarded when you reach a total bike distance ridden of 50 miles --------------- Trophy: Complete any Bike Day Road Rule Earned by: Awarded when you set your 1st bike Day Road Rule --------------- Trophy: Complete any Bike Night Road Rule Earned by: Awarded when you set your 1st bike Night Road Rule --------------- Trophy: Ride 10 miles on a bike in an 8 player lobby Earned by: Awarded for riding 10 miles on a bike in an 8 player online game --------------- Trophy: Complete 5 Bike Challenges Earned by: Awarded when you complete your 5th Freeburn Challenge on a bike ------------------------- Silver ------------------------- Trophy: 24 hours in Paradise on a bike Earned by: Awarded for spending a full 24 hour day and night cycle riding a bike ------------------------- Gold ------------------------- Trophy: Earn 100% on your Bike License Earned by: Awarded when you reach 100% complete on your Bike License ----------------------------------- d. DLC: Party Pack Trophies: 7 ----------------------------------- Bronze ------------------------- Trophy: Every player take a photo for a Party* Earned by: Awarded when every player in a Party takes a photo of themselves. --------------- Trophy: Complete your 1st Party Round Earned by: Awarded when you complete the 1st Round of your 1st Party. --------------- Trophy: Every player succeeds in a Party Round Earned by: Awarded when every player successfully completes a Party Round. -------------------- Silver -------------------- Trophy: Complete a Massive Party Earned by: Awarded when 8 players have completed an 8 Round Party. --------------- Trophy: Complete a Big Party Earned by: Awarded when 5-7 players have completed a Party. --------------- Trophy: Complete a Small Party Earned by: Awarded when 2-4 players have completed a Party. --------------- Trophy: Every player succeeds in every Party Game Earned by: Awarded upon completing a Party in which every player successfully completes every Game of every Round. ----------------------------------- e. Legendary Cars Trophies: 4 ----------------------------------- Bronze ------------------------- Trophy: Win a Stunt Run in the P12 88 Special Earned by: Awarded for winning any Offline Stunt Run driving the P12 88 Special --------------- Trophy: Light up the Manhattan Spirit during an Online Challenge Earned by: Awarded for using the flashing lights of the Manhattan Spirit during an Online Freeburn Challenge or Timed Challenge --------------- Trophy: Score a Boost Chain of x3 in the GT Nighthawk Earned by: Awarded for achieving a Boost Chain of x3 driving the GT Nighthawk --------------- Trophy: Sound the horn on a Silver Lake Super Jump in the Cavalry Bootlegger Earned by: Awarded for sounding the horn and successfully landing a Super Jump in Silver Lake driving the Cavalry Bootlegger ----------------------------------- f. Boost Specials Trophies: 2 ----------------------------------- Silver ------------------------- Trophy: Survive a Marked Man in the Extreme Hot Rod Earned by: Awarded for winning any Offline Marked Man driving the Extreme Hot Rod --------------- Trophy: Complete a Timed Challenge using all 3 Boost types in the Hawker Mech Earned by: Awarded when you complete any Timed Challenge driving the Hawker Mech having used all 3 boost types ----------------------------------- g. Toy Cars Trophies: 3 ----------------------------------- Bronze ------------------------- Trophy: Barrel Roll a Toy Car in the Airfield Earned by: Awarded for successfully landing a Barrel Roll in the Airfield driving any of the Toy Cars ------------------------- Silver ------------------------- Trophy: Win a Race in a Toy Car Earned by: Awarded for winning any Offline Race driving any of the Toy Cars --------------- Trophy: Complete a Bike Timed Challenge using the Toy Bike Earned by: Awarded when you complete any Timed Challenge using the Toy Bike ----------------------------------- h. Cops and Robbers Trophies: 8 ----------------------------------- Bronze ------------------------- Trophy: Be the first to reach the Gold Earned by: Awarded for being the first player in an Online Cops and Robbers game to pick up the Gold. --------------- Trophy: Pick up dropped Gold Earned by: Awarded for successfully picking up the Gold once it has been dropped in an Online Cops and Robbers game. --------------- Trophy: Win a game driving the Watson R-turbo Roadster Earned by: Awarded for being on the winning team of an Online Cops and Robbers game driving the Watson R-turbo Roadster. --------------- Trophy: Bank the Gold Earned by: Awarded for successfully delivering the Gold to your team base in an Online Cops and Robbers game. ------------------------- Silver ------------------------- Trophy: Take down the Gold carrier Earned by: Awarded for successfully performing a Takedown on the player carrying the Gold in an Online Cops and Robbers game. --------------- Trophy: Win a game on the Cops team Earned by: Awarded for being on the winning Cops team in an Online Cops and Robbers game. --------------- Trophy: Win a game on the Robbers team Earned by: Awarded for being on the winning Robbers team in an Online Cops and Robbers game. --------------- Trophy: Win a best of five rounds game Earned by: Awarded for being on the winning team of a best of five round game of Online Cops and Robbers. ----------------------------------- i. Big Surf Island Trophies: 10 ----------------------------------- Bronze ------------------------- Trophy: Drive through 20 Island Smash Gates Earned by: Awarded when you drive through your 20th set of Orange Island Smash Gates --------------- Trophy: Land 5 Island Mega Jumps Earned by: Awarded when you successfully land your 5th Island Mega Jump --------------- Trophy: Jump through Deese's Donut Earned by: Successfully land the Island Mega Jump through Deese's Donut --------------- Trophy: 4.5 seconds of Crash TV Air Time Earned by: Successfully land the Island Mega Jump from the Crash TV Ski Jump and get at least 4.5 seconds of Air Time --------------- Trophy: Complete a 750 yard drift inside the Inspiral Car Park Earned by: Awarded when you complete a continuous 750 yard drift inside the Inspiral Car Park --------------- Trophy: Complete your first Island Tour Earned by: Awarded when you successfully complete your first Island Tour --------------- Trophy: Find all Island Events Earned by: Awarded when you find all 15 events on Big Surf Island ------------------------- Silver ------------------------- Trophy: Smash 15 Island Billboards Earned by: Awarded when you smash through your 15th pristine Island Billboard --------------- Trophy: Complete all 10 Island Freeburn Challenges Earned by: Awarded when you successfully complete all 10 Island Freeburn Challenges. These can be completed by 2 - 8 players --------------- Trophy: Smash all 45 Island Billboards Earned by: Awarded when you've smashed through all 45 Island Billboards ----------------------------------- *Note: Requires a USB camera to be connected. ----------------------------------- -------------------------------------------------------------------------------- 12.) Xbox 360 Achievements - 60 Achievements for 1250g ---------------------------------------- a. Main Game ------------------------------ Achievements: 50 Points: 1000g ------------------------- Achievement: Lookin' Good How to get: Repair your first wrecked car Points: 5g -------------------- Achievement: Perfect Rage How to get: Get 10 Takedowns in Road Rage without Wrecking Points: 5g -------------------- Achievement: All pimped out How to get: Win all Burning Routes Points: 10g -------------------- Achievement: Duckin' and Weavin' How to get: Win a Marked man without being taken down Points: 10g -------------------- Achievement: Explorer How to get: Find all Events Points: 10g -------------------- Achievement: First Win How to get: Win first 8 Player online Race Points: 10g -------------------- Achievement: Great Start How to get: Win a Race Points: 10g -------------------- Achievement: Happy Snapper How to get: Send 5 Camera Shots Points: 10g -------------------- Achievement: It's Showtime How to get: Set a Showtime Road Rule East Crawford Drive Points: 10g -------------------- Achievement: Join the Party How to get: Complete 1 online Challenge Points: 10g -------------------- Achievement: Just for Pics How to get: Make Your First online Rival Points: 10g -------------------- Achievement: Learning to Fly How to get: Successfully land 5 SUPERJUMPS Points: 10g -------------------- Achievement: Misdemeanor How to get: Collect 5 Billboards Points: 10g -------------------- Achievement: Off the Beaten Path How to get: Collect 25 Smashes Points: 10g -------------------- Achievement: Online Racer How to get: Complete an online Race Points: 10g -------------------- Achievement: Rising From the Ashes How to get: Repair your car at critical damage in a Road Rage event Points: 10g -------------------- Achievement: Shopaholic How to get: Find all Drive Thrus and Car Parks Points: 10g -------------------- Achievement: Spinnin' Around How to get: Perform a 360 Flat spin in any car Points: 10g -------------------- Achievement: Watt? How to get: Set a Time Road Rule on Watt St Points: 10g -------------------- Achievement: Party Crasher How to get: Complete 25 online Challenges Points: 15g -------------------- Achievement: Bottom of the Class How to get: Get your D Class License Points: 20g -------------------- Achievement: Bustin' Out How to get: Collect all Billboards Points: 20g -------------------- Achievement: Car in a China Shop How to get: Get 500 Takedowns (Online and Offline) Points: 20g -------------------- Achievement: Crashin' All Over The World How to get: Set a Showtime Road Rule on every road Points: 20g -------------------- Achievement: Criterion Elite How to get: Get your Elite License, win every event, find all discoverables and beat every Road Rule Points: 20g -------------------- Achievement: Criterion Fever How to get: Catch Criterion Fever - Visit www.burnout.ea.com to find out more Points: 20g -------------------- Achievement: Firestarter How to get: Make 50 online Rivals Points: 20g -------------------- Achievement: Flying High How to get: Successfully landed all SUPERJUMPS Points: 20g -------------------- Achievement: Hotshots How to get: Get 50 Snapshots in your Lineup Points: 20g -------------------- Achievement: Notorious How to get: Send 50 Camera Shots Points: 20g -------------------- Achievement: Online Champion How to get: Win 10 online Races Points: 20g -------------------- Achievement: Paid and Displayed How to get: Visit www.burnout.ea.com to find out more Points: 20g -------------------- Achievement: Parallel Park How to get: Power Park with a 100% rating Points: 20g -------------------- Achievement: Rampage! How to get: Get a Takedown Rampage Points: 20g -------------------- Achievement: Speed King How to get: Set a Time Road Rule on every road Points: 20g -------------------- Achievement: Supercharged How to get: Win 25 Burning Routes Points: 20g -------------------- Achievement: The Show Must Go On How to get: Win 25 Burning Routes Points: 20g -------------------- Achievement: Totally Smashed How to get: Collect all Smashes Points: 20g -------------------- Achievement: Boosting Around the World How to get: Get a x20 Boost Chain Points: 25g -------------------- Achievement: Daredevil How to get: Landed a 2 barrel roll jump Points: 25g -------------------- Achievement: Millionaire's Club How to get: Score over a 1,000,000 in Stunt Run Points: 25g -------------------- Achievement: Party Animal How to get: Complete 250 online Challenges Points: 25g -------------------- Achievement: Burnout Skills How to get: In 8 Player online Freeburn lead 6 of the Today's Best Scores Points: 30g -------------------- Achievement: Online and Kicking How to get: Complete 20 online Events Points: 30g -------------------- Achievement: Underachiever How to get: Get your C Class License Points: 30g -------------------- Achievement: Block Party How to get: Complete 2 whole sections of online Challenges (excluding PDLC) Points: 35g -------------------- Achievement: Must Try Harder How to get: Get your B Class License Points: 40g -------------------- Achievement: Flying Colors How to get: Get your A Class License Points: 50g -------------------- Achievement: Paradise Won How to get: Win your Burnout Driving License Points: 60g -------------------- Achievement: Elite How to get: Win your Burnout Elite License Points: 70g ------------------------------ b. Party Pack ------------------------------ Achievements: 2 Points: 50 ------------------------- Achievement: Perfect Party Game How to get: Complete a Party game where every player scores in every round Points: 25g -------------------- Achievement: Massive Party Game How to get: Complete a Party game of 8 rounds with 8 players Points: 25g ------------------------------ c. Cops and Robbers ------------------------------ Achievements: 3 Points: 90 ------------------------- Achievement: The Right Side of the Law How to get: Awarded for being on the winning Cops team in a Cops and Robbers game on Xbox LIVE Points: 30g -------------------- Achievement: The Gang Is Back In Town How to get: Awarded for being on the winning Robbers team in a Cops and Robbers game on Xbox LIVE Points: 30g -------------------- Achievement: Golden How to get: Awarded for delivering the Gold to your team base in a Cops and Robbers game on Xbox LIVE Points: 30g ------------------------------ d. Big Surf Island ------------------------------ Achievements: 5 Points: 110 ------------------------- Achievement: Smash n' Grab How to get: Collect 20 Island Smashes Points: 20g -------------------- Achievement: Surf Boards How to get: Collect 15 Island Billboards Points: 20g -------------------- Achievement: Island Explorer How to get: Find all 15 Island events Points: 20g -------------------- Achievement: Crash TV Air Time How to get: Land the Mega Jump from the Crash TV Ski Jump and get at least 4.5 seconds of Air Time Points: 25g -------------------- Achievement: People Person How to get: Awarded when you complete all 10 Island Freeburn Challenges. These can be completed by 2 - 8 players Points: 25g -------------------------------------------------------------------------------- 13.) Downloads ---------------------------------------- a. Cagney Update ----------------------------------- I) About the Cagney Update ------------------------------ The Cagney Update is the first game-changing DLC that has been released for Burnout Paradise by Criterion Games. The Cagney Update is a free download for Burnout Paradise with an update. The Cagney Update gives 70 new Timed Challenges to the Cars Freeburn Challenges. There is also two cars that are given but are exclusive online cars, Hunter Olympus and Nakamura Rai-Jin Turbo. The Cagney Pack also includes three online Freeburn games and a few custom paint jobs for some of the vehicles. ------------------------------ II) Timed Challenges ------------------------------ A.) 2-players -------------------- Slam Dunk Time: 1:25 Part 1. Meet inside the Big Surf Basketball Court Part 2. Get to the Hamilton Car Park and jump as quick as possible --------------- Time Travel Time: 1:30 Part 1. Meet up by the steps of Central Station Part 2. Rush to the Downtown Park Fountain and every driver get 1,000 yards of Drift --------------- Racking Up Reverse Time: 1:30 Part 1. Meet at the Angus Boat Hire in Heartbreak Hills Part 2. Each driver, get 1,000 yards of Reverse Driving in one go, along Rack Way. The clock is ticking! --------------- Free Fall Fix Time: 3:00 Part 1. Score a Vertical Takedown on each other in the West Crawford Tunnel Part 2. Both drive through the Auto-Repair on Nelson Way, as fast as you can --------------- Tran-sports Time: 3:30 Part 1. Meet up inside the Wildcats Baseball Stadium Part 2. Use the ramps on the Fry Avenue Car Park to meet up on the roof of the DJR Sports Store --------------- Partners in Time Time: 1:15 Part 1. Each driver get 3 Aerial Near Misses using the ramps on the Big Surf Beach Part 2. Jump over each other using the ramps on the Big Surf Beach --------------- Aerodynamics Time: 5:00 Part 1. As a team, get into the Airfield and land 8 Barrel Rolls Part 2. Every driver lands a Barrel Roll through the Grey hoop to stop the clock --------------- Flying Banners Time: 3:00 Part 1. Meet up inside the Airfield Part 2. Smash 10 Billboards before time runs out --------------- Chopper Race Time: 2:00 Part 1. Meet up in the Heli Pad Car Park along North Rouse Drive Part 2. Everyone race to get inside Tindle�s Mine before time runs out --------------- Look Behind You Time: 2:30 Part 1. Meet up at the Observatory Part 2. Every driver get 2,000 yards of Oncoming whilst driving in reverse on Read Lane, but hurry -------------------- B.) 3-players -------------------- Dizzy Yet? Time: 2:25 Part 1. Land 17 jumps between you over Paradise Avenue Bridge Part 2. Meet up inside the Wildcats Baseball Stadium to stop the clock --------------- Webster Run Time: 1:30 Part 1. Meet up inside the Wildcats Baseball Stadium Part 2. Every driver get 2,000 yards of Oncoming whilst driving in reverse up and down Webster Avenue. Focus! --------------- Crush Hour Traffic Time: 3:00 Part 1. Every driver, crush another with a Vertical Takedown using the South Bay Steps Part 2. Race to the Toll Booths between Sections 4 & 1 of I-88 and drive through it before the clock finishes --------------- Ticket to Ride Time: 1:00 Part 1. Meet up in the Toll Booths between Sections 1 & 2 of I-88 Part 2. Everyone squeeze onto the roof of the train yard before time runs out. You�ll need Webster Car Park to get there! --------------- Ranger Danger Time: 4:00 Part 1. Each driver get 3 Aerial Near Misses using the steps by the Ranger Station Part 2. Each driver jump over all the others using the Ranger Steps-quickly! --------------- Clock-a-Hoop Time: 4:00 Part 1. Land 15 Jumps through the Airfield Hoops as a team Part 2. Everyone drive through the Auto-Repair on Nelson Way to stop the clock --------------- Rolling Stock Time: 4:00 Part 1. Everyone get on top of the Yellow Bridge along the railroad in Crystal Summit Part 2. As a team, land 10 Barrel Rolls off the Read Lane ramp. Focus people! --------------- Back Hans Time: 1:30 Part 1. Meet up inside the Pipeline off North Mountain Drive Part 2. Every driver do a single Reverse Drive of 1,000 yards along Hans Way. Go, go, go! --------------- Smashing Time Time: 2:00 Part 1. Meet up at Lone Stallion Ranch Part 2. Every driver, smash 3 Billboards as fast as possible --------------- Train Time Time: 5:00 Part 1. Meet up at the Observatory Part 2. Everyone drive through the Building Site on the junction of East Crawford and Moore Ave to finish -------------------- C.) 4-players -------------------- Lap Time Time: 4:00 Part 1. Meet up in the Toll Booths between Sections 1 & 2 of I-88 Part 2. Everyone complete a lap of I-88 before time runs out --------------- Fast Car Time: 2:00 Part 1. Meet up inside the Downtown Park Part 2. Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side --------------- Tow the Line Time: 5:00 Part 1. As a team, get 1,000 degrees of Flat Spin using the Towing Service Building on the corner of 1st and Hamilton Part 2. Everyone drive through the Paradise Wharf Fish Market before the timer runs out --------------- Milling Around Time: 2:00 Part 1. Meet up inside the Lonely Acorns Trailer Park Part 2. Every driver, jump all the others using the Old Mill House on Lucas Way. Get organized! --------------- Life on the Edge Time: 3:00 Part 1. Meet up inside the Pipeline off North Mountain Drive Part 2. Land 25 Jumps over Dead Man�s Edge as a team to stop the clock --------------- Out of Trouble Time: 3:00 Part 1. Get 12 Aerial Near Misses as a team over the broken bridge off Nelson Way Part 2. Meet up on the top of the Red Bridge on West Lake Drive --------------- Leaps of Faith Time: 5:00 Part 1. Meet up at the Communications Station on Lewis Pass Part 2. As a team, get 9 Jumps off the Viewpoint on North Rouse Drive before the clock runs out --------------- The Back Cave Time: 2:00 Part 1. Meet up inside the cave off Newton Drive Part 2. Head around to the Lawrence Road Tunnel and each driver get 2,000 yards of Reverse Oncoming to stop the timer --------------- Smash Hits Time: 2:00 Part 1. Meet up inside the Disco Car Park Part 2. Smash through 16 Billboards like there�s no tomorrow --------------- Water Wings Time: 1:30 Part 1. The team must land 9 jumps over the 1st Street Bridge while driving in reverse Part 2. Everyone drive through the Wildcats Baseball Stadium to stop the clock -------------------- D.) 5-players -------------------- Rock around the Clock Time: 2:30 Part 1. Meet up at the Observatory Part 2. Everyone jump through the Rock Arch off North Mountain Drive to stop the clock --------------- High Roller Time: 4:00 Part 1. Meet up at Lone Stallion Ranch Part 2. Land 25 Barrel Rolls of the Rockridge Cliff to stop the clock --------------- Crash and Burn Time: 5:00 Part 1. Meet up inside the Airfield Part 2. The team must get 30 Takedowns inside the Airfield as fast as they can --------------- Fish Smash Time: 2:30 Part 1. Meet up inside the Paradise Wharf Fish Market Part 2. The team must smash 20 Billboards to stop the clock --------------- High Times Time: 2:30 Part 1. Meet up in the Toll Booths between Sections 1 & 2 of I-88 Part 2. Meet up on one of the sections of freeway in construction above I-88 & South Rouse Drive --------------- Fly Fishing Time: 3:00 Part 1. Each driver get 3 Aerial Near Misses at the Manners Pier Part 2. Race to get the Paradise Wharf Fish Market before the timer runs out --------------- Navy Wheels Time: 2:15 Part 1. Meet up inside the Warship at the Naval Yard Part 2. Every driver get 2,000 yards of Oncoming while driving in reverse on the South Bay Expressway Bridge. Watch out for each other! --------------- Down and Dirty Time: 3:00 Part 1. Meet up at the Angus Boat Hire in Heartbreak Hills Part 2. Every driver get 2,000 yards of Drift inside the Stock Car Racing Track as quick as you can --------------- Jump Backwards Time: 2:30 Part 1. As a team, land 15 Jumps using the Super Jump the junction of Schembri and Lucas Part 2. Every driver, reverse 1,000 yards along Schembri Pass to stop the clock --------------- Down to Earth Time : 6:00 Part 1. Meet up at the Observatory Part 2. Every driver get a Vertical Takedown using Dead Man�s Edge. Work together to stop the clock! -------------------- E.) 6-players -------------------- Jump in Time Time: 5:00 Part 1. Everyone jump through one of the Hoops inside the Airfield Part 2. Each driver take it in turns to jump all other drivers inside the Airfield. Fly Folks! --------------- Elevated Action Time: 3:00 Part 1. Meet up on the tracks on the El-Train Station in River City Part 2. As a team, accumulate 3,000 yards of Jump Distance anywhere in Paradise City. Fly! --------------- Fast Food Time: 2:00 Part 1. Meet up in the Car Park of King Lam�s Grill on Chubb Lane Part 2. Each driver get 750 yards of Reverse Driving inside Tindle�s Mine. Fast as you can now! --------------- Thrill Grill Time: 2:15 Part 1. Meet up in the Car Park of the Waterfall Diner on East Lake Drive Part 2. Land 20 Jumps as a team over the gap north of the Wind Farm to finish the challenge --------------- Turn Back Time Time: 5:00 Part 1. Meet up at Lone Stallion Ranch Part 2. Everyone jumping off the Rockridge Cliff and collecting a combined 6,000 degrees of Flat Spin will stop the clock --------------- Takedown Battle Time: 5:00 Part 1. Meet up inside the Wildcats Baseball Stadium Part 2. The team must get 40 Takedowns inside the Wildcats Baseball Stadium before the timer runs dry --------------- It�s a Squeeze Time: 5:00 Part 1. Meet up on the roof of the 1st Street Car Park Part 2. Every driver reverse 10 yards inside the broken pipes off Lambert Parkway to stop the clock. Squeeze in! --------------- Lap Of Gods Time: 3:30 Part 1. Meet up in the Toll Boots of Sections 4 & 1 of I-88 Part 2. Everyone complete a lap of I-88 before time runs out --------------- All Aboard Time: 2:30 Part 1. Meet up on the roof of the Hall Avenue Car Park Part 2. Everyone squeeze onto the raised platform in the West Acres Train Trench to stop the clock --------------- Shop �til You drop Time: 5:00 Part 1. Meet up on the top floor of the 3rd Street Shopping Mall Part 2. The team must land 45 Jumps using the backstreet ramps off Angus Wharf to stop the clock -------------------- F.) 7-players -------------------- Time and Tide Time: 5:00 Part 1. Meet up on the Big Surf Beach Part 2. 45 Takedowns as a team on the Big Surf Beach will stop the clock --------------- The Cave One Time: 2:30 Part 1. Meet up inside the Cave off Newton Drive Part 2. Everyone get on top of the Yellow Bridge along the railroad in Crystal Summit to stop the clock --------------- Clock n� Roll Time: 4:30 Part 1. Everyone get on top of the Yellow Bridge along the railroad in Crystal Summit Part 2. As a team land 40 Barrel Rolls onto the railroad from Read Lane to stop the clock --------------- Live and Let Fly Time: 5:00 Part 1. Every driver launch their car off the Read Lane ramp Part 2. Head down the railroad as a team to accumulate 1,00 yards of Jump Distance over the gas Station on Nelson Way --------------- The Dirt Race Time: 3:00 Part 1. Meet up at Lone Stallion Ranch Part 2. Every driver get 3,000 yards of Drift inside the Stock Car Racing Track as quick as you can --------------- Finding the Right Spot Time: 2:30 Part 1. Meet up on the roof of Hall Avenue Car Park Part 2. Dash over to the roof of the Car Park on Young Avenue. Chop, chop! --------------- Cruisin� for a Bruisin� Time: 5:00 Part 1. Each driver get 3 Aerial Near Misses over the 1st Street Bridge Part 2. Race to the roof of the 1st Street Car Park to stop the clock --------------- EL�s Angels-Time: 5:00 Part 1. Meet up on the tracks of the El-Train Station in River City Part 2. Jump from the Car Park on the east side of Angus Wharf to meet up on the top of the Car Park on the west side --------------- Board Run Time: 5:00 Part 1. Meet up in the Toll Booth between Sections 2 & 3 of I-88 Part 2. As a team smash through 40 Billboards like your lives depend on it --------------- Somewhere New? Time: 4:00 Part 1. Meet up in the Car Park on Moore Avenue Part 2. Every driver get 2,000 yards of Oncoming while driving in reverse on I-88. Focus people! -------------------- G.) 8-players -------------------- Flyby Time: 4:00 Part 1. Each driver get 3 Aerial Near Misses over the gap north of the Wind Farm Part 2. Meet up in the Waterfall Diner Car Park on East Lake Drive to stop the clock --------------- Time and Punishment Time: 7:00 Part 1. Meet up inside the Airfield Part 2. 50 Takedowns inside the Airfield will stop the clock, but how quick can you do it? --------------- Rapid Transit Time: 3:00 Part 1. Meet up on the tracks of the El-Train Station in River City Part 2. The team must land 50 Jumps using the backstreet ramps off Angus Wharf to stop the clock --------------- Sand Timer Time: 5:00 Part 1. Meet up on the roof of the Young Avenue Car Park Part 2. Each driver take it in turns to jump all other drivers on the Big Surf Beach. Jump around! --------------- Whites of Their Eyes Time: 3:00 Part 1. Meet up on the top floor of the 3rd Street Shopping Mall Part 2. Every driver get 2,000 yards while driving in reverse along Andersen Street. Make it happen! --------------- Smashed Time: 4:00 Part 1. Meet up inside the Downtown Park Part 2. Smash 30 Billboards together to stop the clock --------------- Toll to Toll Time: 3:00 Part 1. Meet up in the Toll Booths between Sections 1 & 2 of I-88 Part 2. Meet up in the Toll Booths between Sections 3 & 4 of I-88. Watch out for traffic! --------------- Lonely? Time: 2:30 Part 1. Meet up inside the Lonely Acorns Trailer Park Part 2. Everyone get on top of the Red Bridge along West Lake Drive to stop the clock --------------- Ring �n� Repair Time: 5:00 Part 1. Land 10 jumps between you through either of the Hoops in the Airfield Part 2. Get out of the Airfield and everyone speed through the Auto-Repair on Nelson Way to finish --------------- Lemmings Time: 10:00 Part 1. Every driver get a Vertical Takedown off the Rockridge Cliff Part 2. Everyone drive past Lone Stallion Ranch to stop the clock ------------------------------ III) Online Vehicles ------------------------------ A.) Hunter Olympus Boost Type: None Speed: 10/10 Boost: 0/10 Strength: 10/10 Description: Streets of Paradise City has a new king! The Olympus is the biggest and strongest vehicle Hunter have ever produced. Feeble rivals and insignificant commuters now have all the impact of bugs hitting the windshield. It may be slow, and have no boost, but drivers with the skill to coax it up to top speed will be damn near unstoppable. -------------------- B.) Nakamura Rai-Jin Turbo Boost Type: None Speed: 10/10 Boost: 0/10 Strength: 4/10 Description: The all new Nakamura Rai-Jin Turbo is a Boost-free, back to basics reinvention of the GT sports car. High mechanical grip makes it quick and nimble through traffic, but the rear engine/rear wheel drive configuration means that when the back end does step out, it steps out with conviction! ----------------------------------- b. Bikes Pack ----------------------------------- I) About the Bike Pack ------------------------------ The Bikes Pack is the second game-changing DLC that has been released for Burnout Paradise by Criterion Games. The Bikes Pack is a free download for Burnout Paradise with an update. The Bike Pack brought not only Bikes into Burnout Paradise, but also brings both Dynamic Weather and a Day/Night cycle. ------------------------------ II) Bike Vehicles ------------------------------ 1. Nakamura FV1100 --------------- Boost Type: None Speed: 3/10 Boost: 0/10 Strength: 3/10 Available from the start Description: You need to face new challenges every day, and so does your bike. The all new Nakamura FV1100 has been designed to provide the versatility you require. The responsive 1100cc engine gives satisfying performance, while the easy-going handling gives you the confidence to tackle anything the road can throw at you. --------------- 2. Nakamura FV1100-T1 --------------- Boost Type: None Speed: 5/10 Boost: 0/10 Strength: 2/10 Win 19 Events Description: The T1 package builds on the all-round excellence of FV1100 with a sleek fairing for reduced drag and increased comfort and protection --------------- 3. Nakamura Firehawk V4 --------------- Boost Type: None Speed: 6/10 Boost: 0/10 Strength: 1/10 Available from the start Description: Nakamura unleashes its track racing technology onto the road with the Firehawk V4. Electronic innovation is married with stunning aerodynamic modeling to give incredible performance. Tuned, responsive and electrifying; the V4 is the current edge of motorcycle design. --------------- 4. Nakamura Firehawk GP Competition --------------- Boost Type: None Speed: 8/10 Boost: 0/10 Strength: 0/10 Win all 38 Events Description: Built for the track and never intended for the road. The Firehawk GP Competition bike is the product of the worlds most advanced motorcycle racing R+D. The ultimate bike for the ultimate rider. ------------------------------ III) Bike Events ------------------------------ A.) Burning Rides -------------------- 9th and Hudson ---------- Newton and E. Crawford ---------- N. Rouse and Lewis ---------- Nelson and Lewis ---------- Ross and Nelson ---------- Nelson and Read ---------- W. Lake and Cannon ---------- Chubb and W. Lake ---------- Nelson and Uphill ---------- W. Lake and Chubb ---------- Chubb (Hans [sic]) and W. Lake ---------- S. Bay Expy and Parr ---------- Hall and Manners ---------- S. Rouse and Lambert ---------- Hubbard and S. Rouse ---------- 1st and Fry ---------- Harber ---------- Anderson and Angus ---------- Nelson and E. Lake -------------------- B.) Midnight Rides -------------------- 3rd and Root ---------- Franke and Young ---------- I-88 (Sections 1 and 2 [sic]) ---------- I-88 (Sections 3 and 4 [sic]) ---------- 2nd and Hamilton ---------- Harber and Glancey ---------- Young and Lambert ---------- S. Bay Expy and Hall ---------- S. Mountain and S. Bay Expy ---------- Chubb and Hans ---------- Lucas and Hans ---------- N. Mountain and Uphill ---------- Cannon and Nelson ---------- Nelson and Rack ---------- S. Rouse and Ross ---------- E. Lake and W. Crawford ---------- W. Crawford and Nelson ---------- S. Mountain and Lucas ---------- N. Rouse and Read ------------------------------ IV) Bike Challenges ------------------------------ A.) Bike Freeburn Challenges ------------------------- 1. 2-players -------------------- a. Easy Rider: Each rider travel 2,000 yards in Downtown without crashing ---------- b. Night Parade: Each rider Wheelie over 60 yards in Oncoming traffic at the same time, along 9th Street ---------- c. Wheelie Hard: Each rider jump over the train carriages in western South Bay ---------- d. Laid Back: Each rider pop a Wheelie of 500 yards along I-88 ---------- e. Close Shave: Each rider get 4 Near Misses on North Mountain Drive -------------------- 2. 3-players -------------------- a. Air Freight: Each rider get 5.00 seconds of Air Time along the South Bay Shipping Container run ---------- b. Wheels of Steel: Every rider pull a Wheelie of 200 yards along Uphill Drive in Oncoming traffic ---------- c. Observe Below: Every rider land 3 jumps using the shortcuts on either side of the Observatory ---------- d. Top Cat: Meet up inside the Construction Site opposite Rack�s Ribs. All riders land the dock-side Super Jump ---------- e. Bucking Bronco: Every rider pop a Wheelie of 150 yards along Schembri Pass -------------------- 3. 4-players -------------------- a. Miss The Lot: As a team, land 12 Jumps off the ramp by Lambert Parkway ---------- b. On the Edge: Every rider pull a Wheelie on the wooden platform off North Mountain Drive ---------- c. Double Trouble: As a team, land 20 Jumps using the large dirt platforms on Nelson Way ---------- d. Wheelie Risky: As a team, get 15 Wheelie Near Misses in White Mountain. As a team, now Wheelie for 1,000 yards in Oncoming traffic, whilst staying in White Mountain ---------- e. Tank Top: Every rider land a Jump of at least 80 yards using the Gasometer run off Casey Pass -------------------- 4. 5-players -------------------- a. Overhead: One rider Jump Over the others using the Billboard jump by the junction of Hubbard & Harber ---------- b. Leaving The Night Train: Every rider get 6.00 seconds of Air Time using the big jump at the end of the Crystal Summit railroad ---------- c. Jump Into Trouble: Every rider land a Jump of at least 60 yards using the jump outside the Park Vale Mall on Lambert Parkway ---------- d. Stop Before You Pop: Every rider accumulate 150 yards of Wheelie Distance on the southernmost section of road in construction above I-88 & South Rouse Drive ---------- e. Rouse Hunt: As a team, get 15 Near Misses on North Rouse Drive -------------------- 5. 6-players -------------------- a. Mud Mayhem: Meet up at Lone Stallion Ranch. As a team, travel 15,000 yards inside the Stock Car Racing Track ---------- b. Hold Out Your Tongue: Every rider land a Jump of at least 70 yards off the �Devil�s Tongue� on Nelson Way ---------- c. Paradise At Risk: Every driver Wheelie 300 yards along Paradise Avenue ---------- d. Park And Ride: As a team, Wheelie for 3,600 yards in the Downtown Park ---------- e. Salute The Hudson: All riders pull a Wheelie at the same time on Hudson Avenue -------------------- 6. 7-players -------------------- a. Tunnel Roar: As a team, travel 10,000 yards within the Lawrence Tunnel ---------- b. Blow The Roof: Meet up on the roof of the Exhibit Hall by Harber Street ---------- c. Traffic Terror: Every rider get 5 Wheelie Near Misses down East Crawford Drive ---------- d. Silver Bullet: Every rider travel 2,000 yards in Silver Lake, without crashing ---------- e. Wheelie Long Way: Everyone pop a Wheelie of 200 yards -------------------- 7. 8-players -------------------- a. Never Be Lonely: Every rider pull a Wheelie in the Lonely Acorns Trailer Park off Lucas Way, at the same time ---------- b. Platform Form: Meet up on the platform halfway down the Dam ---------- c. Weaving Through Traffic: As a team, get 30 Wheelie Near Misses on I-88 ---------- d. Riding Spurs: Every rider travel 2,000 yards without crashing ---------- e. Wheelie Together: Every rider Wheelie through the northern-most Gas Station on Angus Wharf ------------------------- B.) Bike Timed Challenges ------------------------- 1. 2-players -------------------- Pier Fear Time: 2:00 Part 1. Meet up in the warehouse off South Bay Expressway and South Rouse Drive Part 2. Race east to take the dock-side Super Jumps ---------- Highway to Heaven Time: 6:00 Part 1. Meet up at the tollbooths between Sections 2 & 3 of I-88 Part 2. Now drive onto the iron girders covering I-88 ---------- Mine�s a Wheelie Time: 3:45 Part 1. Meet up by the Sunset Valley Stadium just off Chubb Lane Part 2. Race down to Tindle�s Mine and collectively pull 10 Wheelies inside ---------- Kicking Gas Time: 3:45 Part 1. Meet up in the Nelson Way Gas Station by the bottom of the Uphill Steps Part 2. Now race to the Gas Station on the South Bay Expressway. Second player stops the clock ---------- King Kicker Time: 3:45 Part 1. Each rider get 2 Aerial Near Misses using the ramps along the west side of King Ave Part 2. Head south down King to the big ledge jump. Both riders use it to jump over each other -------------------- 2. 3-players -------------------- Miss The Boat Time: 4:30 Part 1. Meet up at Angus Boat Rental in Heartbreak Hills Part 2. Every rider get 3 Oncoming Near Misses on East Lake Drive, without crashing ---------- Fly Missing Time: 7:30 Part 1. Head over to Newton Drive and get 1 Aerial Near Miss using the gap between the lanes Part 2. Use the Super Jumps on the west side of Big Surf Beach to park up on top of the building between them ---------- Make A Reservation Time: 3:00 Part 1. Meet up inside the Car Park just north of the Wildcats Baseball Stadium Part 2. Now race around to Webster Avenue and get on the southern-most platform to stop the clock ---------- Camping Supplies Time: 7:30 Part 1. Meet up inside Frankie�s Camp Ground on the corner of Nelson & Cannon Part 2. Now meet up on the roof of the Meade Farm Storage Warehouse, just off Nelson Way ---------- Root Canal Time: 1:30 Part 1. Meet up inside the Cinema Car Park on the corner of Root & 4th Part 2. Race to meet up inside the covered plaza off Harber -------------------- 3. 4-players -------------------- Make An Exhibit Time: 3:45 Part 1. Meet up outside Sheri�s Restaurant in the pedestrianized street off 4th and Glancey Part 2. Race to the covered entrance of the Exhibit Mall by Harber Street ---------- End Of The Line Time: 2:00 Part 1. Meet up under the train shed by the north end of Hamilton Avenue Part 2. Follow the train line south and land the Super Jump at its end in West Acres ---------- Near Hit Time: 4:30 Part 1. Meet up in the shortcut between Hall Avenue & South Rouse Drive Part 2. As a team, get 15 Near Misses along North & South Rouse Drive ---------- Drive To Meet You Time: 9:00 Part 1. Every rider travel 2,000 yards anywhere except Downtown Part 2. Race to Wildcats Baseball Stadium to stop the clock ---------- Cry Me A River Time: 5:15 Part 1. Meet on the roof of the Waterworks Building behind the Dam Part 2. Every rider land 4 Jumps on the top of the Dam (Geldard Drive) to stop the clock -------------------- 4. 5-players -------------------- Twist and Jump Time: 4:30 Part 1. Meet up in the tunnel underneath North Mountain Drive Part 2. All riders, take the jump by the South Mountain Drive Gas Station to stop the clock ---------- Finish Wheelie Well Time: 3:45 Part 1. Every rider travel 2,000 yards without crashing Part 2. All riders pop a Wheelie at the same time to stop the clock ---------- Gassing Up Time: 3:00 Part 1. Meet up in the Gas Station on South Mountain Drive Part 2. Now drive through the southern-most Gas Station on East Lake Drive Last player stops the clock ---------- Wheelie Rickety Time: 1:30 Part 1. Meet up by the Eagle Statue on the corner of Ross and East Lake Drive Part 2. Every rider Wheelie over the wooden bridge on West Crawford Avenue to stop the clock ---------- Builder�s Fun Time: 3:45 Part 1. Meet up inside the West Acres Construction Site in Paradise Wharf Part 2. Every rider land 10 Jumps using the Construction Site to stop the clock -------------------- 5. 6-players -------------------- Crash & Learn Time: 6:45 Part 1. Meet up at the tollbooths between Sections 2 & 3 of I-88 Part 2. All riders complete a lap of I-88 to stop the clock ---------- Nightmare On 7th Street Time: 6:00 Part 1. Meet up on the top of the Ocean View Steps Part 2. As a team, get 18 Near Misses on 7th Street to stop the clock ---------- Young Fliers Time: 6:00 Part 1. Meet up in the underground garage on the corner of Paradise & Young Part 2. Every rider now get 5.00 seconds of Air Time using the building across the road ---------- Art Attack! Time: 3:45 Part 1. Meet up by the Large Ring Fountain on the corner of 1st and Glancey Part 2. As a team, land 30 Jumps using the steps of the Gallery by Glancey Avenue ---------- Up & Over Time: 7:30 Part 1. Meet up inside the Construction Site opposite Rack�s Ribs Part 2. Every rider jump through one of the hoops in the Airfield Last rider stops the clock -------------------- 6. 7-players -------------------- Bridge Is Out Time: 7:30 Part 1. Meet up by the Sunset Valley Stadium just off Chubb Lane Part 2. Head around the Broken Bridge Super Jump by West Lake Drive and every rider get 1 Aerial Near Miss ---------- Jump & Miss Time: 7:30 Part 1. As a team land 20 Jumps over the broken bridge joining Nelson & Ross Part 2. Scoot around to the Lawrence Tunnel and collectively get 20 Oncoming Near Misses in it to finish ---------- Star Gazing Time: 9:00 Part 1. Each rider Jump a total of 500 yards in Palm Bay Heights Part 2. Now meet up at the Observatory to finish ---------- Mill About Time: 7:30 Part 1. Meet up inside the Old Mill House on Lucas Way Part 2. Every rider travel 4,000 yards without crashing, to stop the clock ---------- Garage Getaway Time: 6:00 Part 1. Meet up on the roof of the Young Avenue Car Park Part 2. Move to the Webster Avenue Car Park and take the Super Jump off to stop the clock -------------------- 7. 8-players -------------------- Driven Hoopy Time: 7:30 Part 1. Every rider travel 2,000 yards in White Mountain, without crashing Part 2. Everyone Jump through one of the hoops in the Airfield Last rider stops the clock ---------- Jump For It Time: 3:45 Part 1. Meet up in �Snake Pass� by Ross Drive Part 2. Every rider get 1 Aerial Near Miss using the Broken Bridge on the corner of Ross & Nelson ---------- Fly Under Time: 3:45 Part 1. Meet up at the Observatory Part 2. Everyone Jump through the Rock Arch off North Mountain Drive Last rider stops the clock ---------- Motor On Down Time: 6:00 Part 1. Every rider get 5.00 seconds of Air Time using the run of buildings by Nakamura Motors, on Lambert Parkway Part 2. Race up Lambert to the Paradise Amphitheater to stop the clock ---------- Hauled Away Time: 5:15 Part 1. Meet up on the glass platform, just south of the Paradise Amphitheater Part 2. Every rider get 5.00 seconds of Air Time using the Evripiotis Haulers building on Lambert Parkway ------------------------------ V) Bike Road Rules (Thanks to 91sportsfan) ------------------------------ A.) Day -------------------- 1st Street 38.3 ---------- 2nd Street 50.2 ---------- 3rd Street 42.2 ---------- 4th Street 23.7 ---------- 5th Street 32.7 ---------- 7th Street 36.7 ---------- 9th Street 39.1 ---------- Andersen Street 17.0 ---------- Angus Wharf 45.9 ---------- Cannon Pass 14.8 ---------- Casey Pass 28.7 ---------- Chubb Lane 57.0 ---------- East Crawford Drive 49.2 ---------- East Lake Drive 1:19.4 ---------- Evans Boulevard 26.0 ---------- Franke Avenue 25.1 ---------- Fry Avenue 15.5 ---------- Gabriel Avenue 14.7 ---------- Geldard Drive 27.6 ---------- Glancey Avenue 35.9 ---------- Hall Avenue 29.5 ---------- Hamilton Avenue 49.6 ---------- Hans Way 39.3 ---------- Harber Street 1:00.2 ---------- Hawley Avenue 7.1 ---------- Hubbard Avenue 1:07.8 ---------- Hudson Avenue 8.9 ---------- I-88 [Section 1] 44.7 ---------- I-88 [Section 2] 58.2 ---------- I-88 [Section 3] 53.2 ---------- I-88 [Section 4] 1:14.3 ---------- King Avenue 23.6 ---------- Lambert Parkway 1:35.0 ---------- Lawrence Road 28.4 ---------- Lewis Pass 37.8 ---------- Lucas Way 1:07.5 ---------- Manners Avenue 1:06.2 ---------- Moore Avenue 10.1 ---------- North Mountain Drive 1:58.9 ---------- North Rouse Drive 1:29.2 ---------- Nakamura Avenue 5.1 ---------- Nelson Way 2:05.2 ---------- Newton Drive 27.3 ---------- Paradise Avenue 21.7 ---------- Parr Avenue 19.2 ---------- Patterson Avenue 9.0 ---------- Rack Way 29.8 ---------- Read Lane 44.6 ---------- Riverside Avenue 9.2 ---------- Root Avenue 49.2 ---------- Ross Drive 23.2 ---------- South Bay Expressway 57.9 ---------- South Mountain Drive 1:29.4 ---------- South Rouse Drive 56.8 ---------- Schembri Pass 49.8 ---------- Shepherd Avenue 14.1 ---------- Sullivan Avenue 7.4 ---------- Uphill Drive 35.6 ---------- West Crawford Drive 1:15.3 ---------- West Lake Drive 54.5 ---------- Warren Avenue 7.3 ---------- Watt Street 5.3 ---------- Webster Avenue 36.1 ---------- Young Avenue 34.5 -------------------- B.) Night -------------------- 1st Street 33.6 ---------- 2nd Street 47.9 ---------- 3rd Street 40.3 ---------- 4th Street 22.6 ---------- 5th Street 31.2 ---------- 7th Street 35.0 ---------- 9th Street 37.3 ---------- Andersen Street 16.2 ---------- Angus Wharf 43.8 ---------- Cannon Pass 14.1 ---------- Casey Pass 27.4 ---------- Chubb Lane 54.4 ---------- East Crawford Drive 47.0 ---------- East Lake Drive 1:14.8 ---------- Evans Boulevard 24.8 ---------- Franke Avenue 24.0 ---------- Fry Avenue 14.8 ---------- Gabriel Avenue 14.0 ---------- Geldard Drive 26.3 ---------- Glancey Avenue 34.3 ---------- Hall Avenue 28.2 ---------- Hamilton Avenue 45.4 ---------- Hans Way 37.5 ---------- Harber Street 57.5 ---------- Hawley Avenue 6.8 ---------- Hubbard Avenue 1:04.7 ---------- Hudson Avenue 8.5 ---------- I-88 [Section 1] 42.7 ---------- I-88 [Section 2] 53.6 ---------- I-88 [Section 3] 50.8 ---------- I-88 [Section 4] 1:10.9 ---------- King Avenue 22.5 ---------- Lambert Parkway 1:31.7 ---------- Lawrence Road 27.1 ---------- Lewis Pass 35.1 ---------- Lucas Way 1:04.4 ---------- Manners Avenue 1:03.2 ---------- Moore Avenue 9.6 ---------- North Mountain Drive 1:51.6 ---------- North Rouse Drive 1:27.3 ---------- Nakamura Avenue 4.9 ---------- Nelson Way 1:58.5 ---------- Newton Drive 26.1 ---------- Paradise Avenue 20.7 ---------- Parr Avenue 18.3 ---------- Patterson Avenue 8.6 ---------- Rack Way 28.1 ---------- Read Lane 42.6 ---------- Riverside Avenue 8.8 ---------- Root Avenue 47.0 ---------- Ross Drive 22.1 ---------- South Bay Expressway 55.3 ---------- South Mountain Drive 1:25.3 ---------- South Rouse Drive 54.2 ---------- Schembri Pass 47.5 ---------- Shepherd Avenue 13.5 ---------- Sullivan Avenue 7.1 ---------- Uphill Drive 34.0 ---------- West Crawford Drive 1:11.9 ---------- West Lake Drive 52.0 ---------- Warren Avenue 7.0 ---------- Watt Street 5.0 ---------- Webster Avenue 34.5 ---------- Young Avenue 32.9 ----------------------------------- c. Party Pack ----------------------------------- I) About the Party Pack ------------------------------ The Party Pack is the third game-changing DLC that has been released for Burnout Paradise by Criterion Games. The Party Pack only gives a Party Mode that is a "Pass the Pad" Expansion as given by Criterion Games. Nothing Spectacularly new in the main game of Burnout Paradise. (Thanks to 91sportsfan) There are 3 different types of challenges that you can be given: Speed, Stunt, and Skill. Speed contests consist of doing certain tasks the fastest. Stunt challenges have you do stunts. Skill challenges will have you perform certain skills within a set time limit. For Skill and Speed challenges, you will receive points based on how well you do. For Stunt challenges, your points will be based on whether you can complete the stunt or not. Since points are awarded on whether you pass or fail, the points you receive for passing the challenge will be the same amount awarded for a first place finish for that number of players (ex. Pass a Stunt Challenge with 4 players will get you 750 points). Up to 8 players can participate in Party and you can up to 8 rounds. For each round, you can choose whether you want to do a Speed, Stunt, and Skill challenge of if you want a random challenge type selected for you. If you choose to use the generic �Player #� names, the car you use (which is preset to the challenge) will match the color of your icon. For example, Player 1 is red, so that person would have a red car. To change a player�s name, hit down on the D-pad and select that player. A keyboard will pop-up and you can enter the name you wish to use. The order for the first round is random but for every round after, the order will follow the standings with the leader going first. For rounds 1-3, the points will be the original amount. For rounds 4-6, the points will be doubled. In the final two rounds (7 & 8), the points will be triple the original value. --------------- Points Breakdown (Thanks to 91sportsfan) --------------- 8 players-1,750/1,500/1,250/1,000/750/500/250/0 7 players-1,500/1,250/1,000/750/500/250/0 6 players-1,250/1,000/750/500/250/0 5 players-1,000/750/500/250/0 4 players-750/500/250/0 3 players-500/250/0 2 players-250/0 --------------- Stunt Challenges (Thanks to 91sportsfan) --------------- Beach Barrel: Watson R-Turbo Roadster Use the split ramps to land a Barrel Roll on the beach Land a Barrel Roll to pass Don�t Crash ---------- Safe Landing: Hunter Cavalry Successfully land the Cliff-Top Jump Land the Jump to pass Don�t Crash ---------- Double Trouble: Kitano Touge Sport Land a Double Barrel Roll Hint: Use the left stick to keep your car rolling in the air Land a Double Barrel Roll to pass Don�t Crash ---------- Roll Wrecker: Nakamura SI-7 Crash land a Barrel Roll off the Cliff-Top Jump Hint: Use the left stick to stop your car leveling out Barrel Roll and Crash to pass ---------- Spin to Win: Jansen P12 Land a Flat Spin over the Broken Bridge Hint: Use the e-brake (square button) to spin your car off the ramp Land a 180 degree Flat Spin to pass Don�t Crash ---------- Barrel Roll Bash: Hunter Manhattan Crash land a Barrel Roll over the Broken Bridge Hint: Use the left stick to stop your car leveling out Barrel Roll and Crash to pass ---------- Rock & Rolls: Jansen P12 Land a Double Barrel Roll into the Quarry Hint: Use your left stick to keep your car rolling in the air Land a Double Barrel Roll to pass ---------- Hole in One: Carson GT Concept Jump through the Hole on the Rock Hint: Use the 2 Billboards along the way to guide you Jump through the Rock to pass Don�t Crash ---------- Dam Buster: Montgomery Hawker Solo Successfully land the Dam Jump Land the Jump to pass Accelerator Locked On Boost Locked On Don�t Crash ---------- Dead Man�s Spin: Nakamura Ikusa Samurai Land a Flat Spin over Dead Man�s Edge Hint: Use the e-brake (square button) to spin your car off the ramp Land a Flat Spin to pass Don�t Crash --------------- Speed Challenges (Thanks to 91sportsfan) --------------- Summits Smash: Carson Fastback Special Smash the 2 Billboards then race back to the Start to stop the clock Fastest Time wins ---------- Straight 8: Hunter Mesquite Complete a lap of the Stock Car Racing Track Fastest Time wins ---------- Carriage Return: Carson Annihilator Smash the 2 Billboards to stop the clock Fastest Time wins ---------- Mind The Step: Carson Grand Marais Race to the bottom of the Steps Fastest Time wins ---------- Board-Walk-Run: Hunter Vegas Smash the 2 Billboards at either end of the Marina to stop the clock Fastest Time wins ---------- A Bridge Too Far: Hunter Citizen Smash the 2 Billboards then race back to the Start to stop the clock Fastest Time wins ---------- Twisted Track: Carson Thunder Custom Follow the El-Train Track; just don�t touch the walls Fastest Time wins Don�t Touch a Wall ---------- Vice Versa: Carson Fastback Race to end on the Road (Glancey) Fastest Time wins Reverse Steering ---------- Downtown Dash: Montgomery GT 2400 Race around the Downtown Park Hint: Turn left at the Intersections Fastest Time wins ---------- Downhill Sprint: Jansen XS12 Race down the hill to the end of the Road (Schembri) Fastest Time wins Don�t Crash ---------- Pick-Up Smash-Up: Hunter Takedown 4x4 Smash the 3 Billboards and then race back to the Start to stop the clock Fastest Time wins ---------- Park & Fly: Krieger 616 Sport Enter the Car Park and race to the top. Then jump off the Roof and land back down at street level Fastest Time wins ---------- Toll to Toll: Watson 25 V16 Revenge Race along the Interstate to the next Tollbooth. Then head back to the start. Don�t leave the road Fastest Time wins Don�t Crash ---------- Park Panic: Montgomery Hyperion Smash the 2 Billboards to stop the clock Fastest Time wins Don�t crash --------------- Skill Challenges (Thanks to 91sportsfan) --------------- Swimming Up Stream: Krieger Racing WTR Near Miss as many vehicles as you can on the Interstate Most Near Misses wins Accelerator Locked On Boost Locked On Don�t Crash No Brakes Time: 1:00 ---------- Express Airways: Hunter Vegas Carnivale Get as much Air Time as you can on the Bridge Most Air Time wins Time: 0:40 ---------- Wrong Way Street: Kitano Hydros Custom Drive as far as you can in Oncoming Most Oncoming wins Time: 0:30 ---------- Tunnel Vision: Hunter Olympus Near Miss as many vehicles as you can inside the tunnel Most Near Misses wins Time: 0:30 ---------- Switchback Drifter: Krieger 616 Sport Drift as much as you can Hint: Tap the brake (L2 button) whilst steering to Drift Most Drift wins Time: 0:25 ---------- Cleared For Take-off: Carson Inferno Van Get as much Air Time as you can inside the Airfield Most Air Time wins Don�t Crash Time: 0:30 ---------- Walk on the Wild Side: Hunter Spur Drive as far as you can in Oncoming Most Oncoming wins Boost Locked On Time: 0:25 ---------- Drift King: Rossolini Tempesta Drift as much as you can without touching the walls Hint: Tap the brake (L2 button) whilst steering to Drift Most Drift wins Boost Locked On Don�t Crash Don�t Touch a Wall Time: 0:30 ---------- Near Mist: Hunter Reliable Special Near Miss as many vehicles as you can Most Near Misses wins Time: 0:45 ---------- Danger: Falling Cars: Carson Hot Rod Coupe Get as much Air Time as you can inside the Quarry Most Air Time wins Don�t Crash Time: 1:00 ---------- Stay On Target: Hunter Racing Oval Champ Drive as far as you can in Oncoming Most Oncoming wins Accelerator Locked On Don�t Crash Time: 1:00 ---------- Merry-Go Round: Carson 500 GT Drift as much as you can around the Monument Hint: Tap the brake (L2 button) whilst steering to drift Most Drift wins Reverse Steering Time: 0:30 ------------------------------ II) Party Pack Prices ------------------------------ Playstation 3: $4.99 Xbox 360: 400MP PC: Comes Bundled In ----------------------------------- d. Legendary Cars ----------------------------------- I) About the Legendary Cars Pack ------------------------------ The Legendary Car Pack is the fourth game-changing DLC that has been released for Burnout Paradise by Criterion Games. The Legendary Car Pack has four cars from four various movies or TV shows. The cars in relation to their respective Hollywood Vehicle and the real life vehicle are as follows: Jansen P12 88 Special - (Back to the Future) Modified Flying DeLorean [1981-82 DeLorean DMC-12] Carson GT Nighthawk - (Knight Rider) KITT [1982 Pontiac Trans-Am] Hunter Cavalry Bootlegger - (The Dukes of Hazzard) General Lee [1969 Dodge Charger] Hunter Manhattan Spirit - (Ghostbusters) Ecto-1 [1959 Cadillac Miller-Meteor - Ambulance Model] ------------------------------ II) Legendary Prices ------------------------------ Playstation 3: $4.99 Xbox 360: 400MP PC: $N/A ------------------------------ II) Legendary Cars ------------------------------ 1. Jansen 88 Special --------------- Boost Type: Stunt Speed: 6/10 Boost: 9/10 Strength: 3/10 Description: So, what's so special about the 88? Hit the [L3/LS/P] button and find out! --------------- 2. Hunter Manhattan Spirit --------------- Boost Type: Aggression Speed: 5/10 Boost: 7/10 Strength: 7/10 Description: This converted Manhattan station wagon might not be the fastest or fleetest car in Paradise, but one's thing for sure - people will definitely know what hit them. --------------- 3. Carson GT Nighthawk --------------- Boost Type: Speed Speed: 6/10 Boost: 9/10 Strength: 10/10 Description: Developed in secret, the GT Nighthawk should not exist. Denied by the government, disowned by Carson, the GT Nighthawk is the ultimate super pursuit vehicle. --------------- 4. Hunter Cavalry Bootlegger --------------- Boost Type: Stunt Speed: 3/10 Boost: 5/10 Strength: 5/10 Description: This custom Cavalry is made specially for those who live on the wrong side of the law. Press the Left Stick to sound the distinctive horns and go off something big! ----------------------------------- e. Boost Specials ----------------------------------- I) About the Boost Specials Pack and Prices ------------------------------ A.) About the Boost Specials Pack --------------------- The Boost Specials Pack is the sixth game-changing DLC that has been released for Burnout Paradise by Criterion Games. The Boost Specials Pack contains two heavily modified Paradise cars. The Carson Hot Rod Coupe and Montgomery Hawker modified into the Carson Extreme Hot Rod and Montgomery Hawker Mech (respectively) along with two new types of Boost, Locked and Switchable (respectively). -------------------- B.) Boost Prices -------------------- Playstation 3: $4.99 Xbox 360: 400MP PC: $N/A ------------------------------ II) Boost Special Cars ------------------------------ 1. Carson Extreme Hot Rod --------------- Boost Type: Locked Speed: 7/10 Boost: 10/10 Strength: 8/10 Description: The Extreme Hotrod certainly lives up to its name. Think ahead before unleashing the apocalyptic boost power. You'll need plenty of clear road ahead, and once it's on, it's on for good! --------------- 2. Montgomery Hawker Mech --------------- Boost Type: Switchable Speed: 6/10 Boost: 8/10 Strength: 4/10 Description: The Hawker Mech is the product of the very latest alien hybrid technology. Pressing the Left Stick allows you to switch between all three boost types available to other cars. ----------------------------------- f. Time Savers ----------------------------------- I) About the Time Savers Pack ------------------------------ The Time Savers Pack is an optional DLC that has been released for Burnout Paradise by Criterion Games. The Time Savers Pack only unlocks all the base game cars (except sponsor cars or the Krieger Carbon Uberschall 8) and all the bikes. That is all the Time Savers Pack does. You could buy the pack prior to playing the game to unlock virtually all the cars but you still have to take them down as they appear in Paradise City. ------------------------------ II) Time Savers Prices ------------------------------ Playstation 3: $4.99 Xbox 360: 400MP PC: $N/A ----------------------------------- g. Toy Cars ----------------------------------- I) About the Toy Cars Pack and Prices ------------------------------ A.) About the Toy Cars Pack --------------------- The Toy Car Pack is the fifth game-changing DLC that has been released for Burnout Paradise by Criterion Games. The Toy Car Pack contains nine pint-sized versions of various vehicles. Eight of the nine toy vehicles are separated in two packs (four in each) whereas the complete Toy Pack contains those eight with a Toy Bike for a lesser price than if purchased individually. -------------------- B.) Toy Prices -------------------- Playstation 3: $6.99 Xbox 360: 400MP PC: $N/A ------------------------------ II) Toy Cars ------------------------------ 1. Hunter Toy Cavalry --------------- Boost Type: Stunt Speed: 1/10 Boost: 1/10 Strength: 5/10 Description: What this cute little fella lacks in speed, he more than makes up for in nimbleness. Try a stunt run and see for yourself! --------------- 2. Carson Toy GT Concept --------------- Boost Type: Stunt Speed: 2/10 Boost: 4/10 Strength: 6/10 Description: There's a lot of muscle packed into this tiny package. Tough and tenacious, this little scrapper loves to punch above its weight. --------------- 3. Krieger Toy WTR --------------- Boost Type: Speed Speed: 3/10 Boost: 5/10 Strength: 1/10 Description: The Toy WTR is basically a go-cart from hell. Shrunk to fit through the smallest gap in traffic, incredibly agile and tough to boot, this could well be your dream boost chain car. --------------- 4. Jansen Toy P12 --------------- Boost Type: Stunt Speed: 2/10 Boost: 3/10 Strength: 3/10 Description: The Pocket Rocket goes truly pocket-sized with the toy P12. Small, but perfectly formed, this P12 remains a great all-rounder. --------------- 5. Hunter Toy Manhattan --------------- Boost Type: Stunt Speed: 1/10 Boost: 3/10 Strength: 7/10 Description: If image is everything, then this pint-sized custom cruiser is the car for you. Show-offs of Paradise rejoice! Your triple barrel rolls just got even more ostentatious! --------------- 6. Hunter Toy Takedown 4x4 --------------- Boost Type: Aggression Speed: 2/10 Boost: 4/10 Strength: 10/10 Description: This miniaturized Takedown 4x4 might look cute, but it's not to be taken lightly. It packs just as much of a punch as it's big brother --------------- 7. Hunter Toy Citizen --------------- Boost Type: Aggression Speed: 2/10 Boost: 4/10 Strength: 8/10 Description: No toy is above the law! And the Toy Citizen is here to uphold it! Don't be fooled by its diminutive size, this micro-enforcer will bring anything to a stand-still. --------------- 8. Carson Toy Inferno Van --------------- Boost Type: Aggression Speed: 2/10 Boost: 3/10 Strength: 10/10 Description: The Toy Inferno rampages through Paradise like a rowdy toddler. There isn't much that will slow it down or dampen its enthusiasm for smashing through stuff. --------------- 9. Nakamura Toy Firehawk GP --------------- Boost Type: None Speed: 5/10 Boost: 0/10 Strength: 3/10 Description: What he lacks in stature, this little dude more than makes up for in attitude. And while that may look like a monkey bike, it packs a heck of a lot of pace. (NOTE: The following four Toy Cars are from the Big Surf Island DLC and count as both part of the Toys AND the Big Surf Island BUT NOT as the Legendary Cars.) --------------- 10. Hunter Toy Bootlegger --------------- Boost Type: Stunt Speed: 2/10 Boost: 4/10 Strength: 5/10 Land all 15 Island Mega Jumps Description: This tiny tearaway is Paradise City's cutest outlaw. Don't be fooled by its puppy dog looks though, it's tough and nimble enough to give the cops a real run for their money! --------------- 11. Jansen Toy 88 Special --------------- Boost Type: Stunt Speed: 2/10 Boost: 6/10 Strength: 3/10 Collect all 45 Island Billboards Description: This is the past and the future combined into the coolest toy in the neighborhood. Press the Left Stick to engage Hover Mode and leave the rest of the toys in wake of your flaming boost trails! --------------- 12. Carson Toy GT Nighthawk --------------- Boost Type: Speed Speed: 4/10 Boost: 6/10 Strength: 10/10 Beat all Time and Showtime Road Rules on Big Surf Island Description: This is the perfect car for miniature vigilante. Hitting boost sends you into a special pursuit mode to chase down your rivals and dish out some tiny justice. --------------- 13. Hunter Toy Spirit --------------- Boost Type: Aggression Speed: 2/10 Boost: 4/10 Strength: 7/10 Collect all 75 Island Smashes Description: The Toy Spirit is here to defend Paradise against pint-sized poltergeists. It's great at making tight, last minute turns so you can stay on tail of even the slipperiest spectres. ----------------------------------- h. Cops and Robbers ----------------------------------- I) About the Cops and Robbers Pack and Prices ------------------------------ A.) About the Cops and Robbers Pack --------------------- The Cops and Robbers Pack is the seventh game-changing DLC that has been released for Burnout Paradise by Criterion Games. The Cops and Robbers Pack is unavailable for PC because Criterion refused to port the Cops and Robbers Pack from the Console to the PC. The Cops and Robbers Pack mainly gives a whole new set of cars which the new set is basically all of the vehicles (besides the Hunter Citizen and Krieger PCPD Special which are both supposed to be unlocked either through playing the whole game or via Time Savers Pack) studded with Police Paint and Lights. The other thing that the Cops and Robbers pack gives is a special online game called (what else?) "Cops and Robbers." (Thanks to 91sportsfan) With this new online game, the host can choose to lock the cars so everyone drives the same car, or the host can elect to have everyone use the car they are driving. However, if you are driving a paid-for DLC car, like the Carson Nighthawk or Jansen P12 88 Special, you will be asked to switch cars, even if you are the host. The only cars allowed are Paradise Cars and Cop Cars. If the cars are locked, Robbers will have a Red paint job of the Paradise Car and the Cops will have the Cop Car. The host has the power to choose between 1, 3, or 5 rounds and whether there is traffic or not. Neither team will have Boost throughout the game. While driving with the Gold, your car will be slowed down, like being the Marked Man. If one of your teammates is carrying the Gold, their name will change to Protect in yellow and their mini-map icon will also change to yellow. If one of your opponents is carrying the Gold, their name will change to Target in yellow, as will their mini-map icon. Each team has their own base to get the Gold to. The Cops need to get the Gold to the Country Club while the Robbers need to get the Gold to the Naval Yard. The first team to win 1, 2, or 3 rounds, depending on the amount of rounds, wins the game. ------------------------------ Possible Gold Locations (Thanks to 91sportsfan) ------------------------------ Lambert Parkway (Just north of 2nd) Wildcats Baseball Stadium Waterfront Plaza Downtown Park (At the junction of Root and 3rd) Coastguard HQ Young Avenue Auto Repair Hamilton Avenue Junkyard -------------------- B.) Cop Prices -------------------- Playstation 3: $4.99 Xbox 360: 400MP PC: Not on the Burnout Store ------------------------------ II) Cop Cars ------------------------------ 1. Hunter Citizen --------------- Boost Type: Aggression Speed: 6/10 Boost: 8/10 Strength: 8/10 When available: After 98 Event Wins, take it down to own it as it is cruises Paradise City Description: Paradise City's idea of law enforcement. It's more like a battle cruiser than a police cruiser. It takes an age to turn, but you'd need a torpedo to stop it! --------------- 2. Krieger PCPD Special --------------- Boost Type: Speed Speed: 6/10 Boost: 10/10 Strength: 2/10 Original Car: Krieger Racing WTR Description: This is the ultimate in law enforcement. Nobody outruns the PCPD special pursuit vehicle! This baby's got all the boost power you could ever need. --------------- 3. Hunter PCPD Cavalry --------------- Boost Type: Stunt Speed: 1/10 Boost: 1/10 Strength: 5/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 4. Hunter PCPD Mesquite --------------- Boost Type: Aggression Speed: 1/10 Boost: 2/10 Strength: 6/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 5. Nakamura PCPD SI-7 --------------- Boost Type: Speed Speed: 1/10 Boost: 2/10 Strength: 3/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 6. Hunter PCPD Vegas --------------- Boost Type: Stunt Speed: 1/10 Boost: 2/10 Strength: 6/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 7. Krieger PCPD Pioneer --------------- Boost Type: Aggression Speed: 1/10 Boost: 2/10 Strength: 9/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 8. Nakamura PCPD Ikusa GT --------------- Boost Type: Stunt Speed: 2/10 Boost: 3/10 Strength: 4/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 9. Kitano PCPD Hydros Custom --------------- Boost Type: Speed Speed: 2/10 Boost: 3/10 Strength: 3/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 10. Hunter PCPD Reliable Custom --------------- Boost Type: Aggression Speed: 2/10 Boost: 3/10 Strength: 7/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 11. Watson PCPD R-Turbo Roadster --------------- Boost Type: Stunt Speed: 2/10 Boost: 3/10 Strength: 3/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 12. Rossolini PCPD LM Classic --------------- Boost Type: Speed Speed: 2/10 Boost: 4/10 Strength: 2/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 13. Hunter PCPD Manhattan --------------- Boost Type: Stunt Speed: 3/10 Boost: 4/10 Strength: 7/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 14. Carson PCPD Fastback --------------- Boost Type: Speed Speed: 3/10 Boost: 4/10 Strength: 5/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 15. Carson PCPD Grand Marais --------------- Boost Type: Aggression Speed: 3/10 Boost: 5/10 Strength: 7/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 16. Montgomery PCPD Hyperion --------------- Boost Type: Stunt Speed: 3/10 Boost: 4/10 Strength: 4/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 17. Krieger PCPD 616 Sport --------------- Boost Type: Speed Speed: 3/10 Boost: 5/10 Strength: 5/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 18. Hunter PCPD Spur --------------- Boost Type: Aggression Speed: 4/10 Boost: 5/10 Strength: 7/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 19. Montgomery PCPD GT 2400 --------------- Boost Type: Speed Speed: 4/10 Boost: 6/10 Strength: 2/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 20. Jansen PCPD P12 --------------- Boost Type: Stunt Speed: 4/10 Boost: 6/10 Strength: 3/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 21. Carson PCPD Inferno Van --------------- Boost Type: Aggression Speed: 4/10 Boost: 6/10 Strength: 10/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 22. Rossolini PCPD Tempesta --------------- Boost Type: Speed Speed: 4/10 Boost: 7/10 Strength: 3/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 23. Carson PCPD Opus --------------- Boost Type: Stunt Speed: 4/10 Boost: 7/10 Strength: 7/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 24. Carson PCPD Annihilator --------------- Boost Type: Aggression Speed: 5/10 Boost: 7/10 Strength: 6/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 25. Jansen PCPD X12 --------------- Boost Type: Speed Speed: 5/10 Boost: 7/10 Strength: 3/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 26. Kitano PCPD Touge Sport --------------- Boost Type: Stunt Speed: 5/10 Boost: 7/10 Strength: 4/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 27. Hunter PCPD Takedown 4x4 --------------- Boost Type: Aggression Speed: 6/10 Boost: 7/10 Strength: 10/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 28. Carson PCPD 500 GT --------------- Boost Type: Speed Speed: 6/10 Boost: 9/10 Strength: 3/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 29. Hunter PCPD Racing Oval Champ --------------- Boost Type: Aggression Speed: 6/10 Boost: 8/10 Strength: 5/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 30. Carson PCPD GT Concept --------------- Boost Type: Stunt Speed: 6/10 Boost: 8/10 Strength: 6/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 31. Watson PCPD 25 V16 Revenge --------------- Boost Type: Speed Speed: 6/10 Boost: 9/10 Strength: 4/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 32. Montgomery PCPD Hawker --------------- Boost Type: Stunt Speed: 6/10 Boost: 8/10 Strength: 4/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 33. Krieger PCPD Uberschall 8 --------------- Boost Type: Speed Speed: 7/10 Boost: 9/10 Strength: 2/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 34. Carson PCPD Thunder Custom --------------- Boost Type: Aggression Speed: 6/10 Boost: 8/10 Strength: 7/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. --------------- 35. Carson PCPD Hot Rod Coupe --------------- Boost Type: Stunt Speed: 5/10 Boost: 10/10 Strength: 5/10 Available from the purchase of the Cops and Robbers Pack Description: Due to the recent crimewave, this special pursuit vehicle has been released to the Paradise City Police Department. We are Code 3, so press the L3 button to hit the sirens. ----------------------------------- i. Big Surf Island ----------------------------------- I) About Big Surf Island and Prices ------------------------------ A.) About Big Surf Island --------------------- Big Surf Island is the eighth and final game-changing DLC that has been released for Burnout Paradise by Criterion Games. Big Surf Island is unavailable for PC because Criterion refused to port Big Surf Island from the Console to the PC. Big Surf Island adds the Island that was previously removed from the initial game when Burnout Paradise was in the early stages of development. Big Surf Island gives 9 more vehicles to the astonishingly huge arsenal of vehicles that is already given in Burnout Paradise where 8 of which are able to be unlocked offline whereas the 9th and coveted car of Big Surf Island should unlock though the online portion of Burnout Paradise. -------------------- B.) Island Prices -------------------- Playstation 3: $6.99 Xbox 360: 560MP PC: Not on the Burnout Store ------------------------------ II) Big Surf Island Vehicles ------------------------------ 1. Carson Dust Storm --------------- Boost Type: Stunt Speed: 3/10 Boost: 4/10 Strength: 4/10 Available from the start (After Big Surf Island purchase) Description: As a dedicated motocross vehicle, the Dust Storm is just as happy in the air as it is on the ground. Its low weight and springy suspension means huge air and unbelievable barrel rolls! --------------- 2. Carson Dust Storm SuperTurbo --------------- Boost Type: Stunt Speed: 4/10 Boost: 6/10 Strength: 4/10 Original Car: Carson Dust Storm Description: Built purely for thrills, the SuperTurbo is the Dust Storm de-limited, turbo charged and let off the chain. This puppy gets so much air you might need to trade in your Burnout License for a pilot's license! --------------- 3. Hunter Olympus Governor --------------- Boost Type: Stunt Speed: 6/10 Boost: 7/10 Strength: 10/10 Get the Island License to 50% Description: Now making its offline debut, the military spec Hunter Olympus Governor is still big, it's still slow, and it's still damn near unstoppable if you can get it up to speed. Rivals in road rage won't know what's hit them! --------------- 4. Carson Annihilator Street Rod --------------- Boost Type: Speed Speed: 6/10 Boost: 10/10 Strength: 6/10 Get the Island License to 100% Description: The Annihilator Street Rod represents the crowning glory of blue collar street racing. With a Speed Boost system and a maxed out boost speed, there's a definite speed theme going on here! This baby has nothing to fear from any race track bred supercar show ponies. --------------- 5. P12 Diamond --------------- Boost Type: Stunt Speed: 6/10 Boost: 7/10 Strength: 3/10 Complete all 500 Challenges in Burnout Paradise (Car and Bike, Timed and Freeburn, and the 10 Island Challenges) Description: Jansen only offer ultra-exclusive Diamond Edition P12 to a very selective clientele. Its show-stopping looks are matched by heart-stopping performance, making it THE definitive P12. --------------- 6. Hunter Toy Bootlegger --------------- Boost Type: Stunt Speed: 2/10 Boost: 4/10 Strength: 5/10 Land all 15 Island Mega Jumps Description: This tiny tearaway is Paradise City's cutest outlaw. Don't be fooled by its puppy dog looks though, it's tough and nimble enough to give the cops a real run for their money! --------------- 7. Jansen Toy 88 Special --------------- Boost Type: Stunt Speed: 2/10 Boost: 6/10 Strength: 3/10 Collect all 45 Island Billboards Description: This is the past and the future combined into the coolest toy in the neighborhood. Press the Left Stick to engage Hover Mode and leave the rest of the toys in wake of your flaming boost trails! --------------- 8. Carson Toy Nighthawk --------------- Boost Type: Speed Speed: 4/10 Boost: 6/10 Strength: 10/10 Beat all Time and Showtime Road Rules on Big Surf Island Description: This is the perfect car for miniature vigilante. Hitting boost sends you into a special pursuit mode to chase down your rivals and dish out some tiny justice. --------------- 9. Hunter Toy Spirit --------------- Boost Type: Aggression Speed: 2/10 Boost: 4/10 Strength: 7/10 Collect all 75 Island Smashes Description: The Toy Spirit is here to defend Paradise against pint-sized poltergeists. It's great at making tight, last minute turns so you can stay on tail of even the slipperiest spectres. ------------------------------ III) Big Surf Island Events ------------------------------ A.) Big Surf Races - (x2) Indicates Two Laps --------------- (x2) Shore Thing: Daniell and Pitt ---------- (X2) Sunset Scramble: Grange and Pitt ---------- (X2) Rocket Science: Huntley and McDonald ---------- There and Back: Shires and Paradise Keys --------------- B.) Big Surf Road Rages --------------- You Got Surfed: Daniell and Shires ---------- Tropical Thunder: Pitt and Lipscomb ---------- Road Warrior: Jacobs and McDonald --------------- C.) Big Surf Marked Man --------------- Weakened Getaway: McDonald ---------- Island Retreat: Shires and Huntley --------------- D.) Big Surf Stunt Run --------------- Show-Boating: Shires and Glover ---------- Makin Waves: Huntley and Jacobs ---------- Ski Stuntday: Maguire --------------- E.) Big Surf Burning Routes --------------- Carson Dust Storm: Grange and Shires Time: 1:35 --------------- F.) Island Tour --------------- Tour of Duty: Shires and Lipscomb Time: 1:35 ---------- Tour de Force: McDonald and Griffin Time: 1:55 ------------------------------ VI) Big Surf Island Drive-Thrus ------------------------------ Junkyard - Grange Hill Gas Station - Shires Drive and Paradise Keys Bridge [sic] Gas Station - Maguire Road Auto-Repair - Pitt Av Paint Shop - Paradise Keys Bridge (underneath by Huntley Boulevard) ------------------------------ V) Big Surf Island Challenges ------------------------------ 1. Jumpin' Donuts: Jump through Deese's Donut. --------------- 2. Drain Jump Part 1: Meet in the storm drain. Part 2: Spend 10 seconds in the air, anywhere. --------------- 3. Steam Rollers: Everybody land two barrel rolls on the beach. --------------- 4. Crane in the Neck Part 1: Meet on the roof of the Holness Hotel. Part 2: Jump off the left-hand crane's Mega Jump. --------------- 5. Lighthouse Rock Part 1: Meet at the university dome. Part 2: Jump through the lighthouse. --------------- 6. Hang Time! Part 1: Meet at the bottom of the Crash TV Ski Jump. Part 2: For all drivers, jump together off the Crash TV Ski Jump --------------- 7. Hoop-la: Jump through the double circle at the Shires construction site. --------------- 8. Walk the Plank Part 1: Park on the tip of the walkways above the construction site. Part 2: Land the Mega Jump. --------------- 9. I Spiral: Everyone get 1500 yards of drift and 3 near misses in the Inspiral Car Park. --------------- 10. Jumpers: Jump above the Paradise Keys Bridge structure. ------------------------------ VI) Big Surf Island Road Rules (Thanks to 91sportsfan) ------------------------------ A.) Car ---------------------------------------- 1.) Showtime -------------------- Daniell Way $350,000 ---------- Glover Way $200,000 ---------- Grange Hill $100,000 ---------- Griffin Boulevard $100,000 ---------- Huntley Boulevard $100,000 ---------- Jacobs Street $200,000 ---------- Lipscomb Way $100,000 ---------- Maguire Road $350,000 ---------- McDonald Road $200,000 ---------- Paradise Keys Bridge $350,042 ---------- Pitt Avenue $350,000 ---------- Shires Drive $200,000 -------------------- 2.) Time -------------------- Daniell Way 11.98 ---------- Glover Way 6.05 ---------- Grange Hill 10.75 ---------- Griffin Boulevard 4.90 ---------- Huntley Boulevard 18.42 ---------- Jacobs Street 8.80 ---------- Lipscomb Way 11.25 ---------- Maguire Road 43.79 ---------- McDonald Road 11.22 ---------- Paradise Keys Bridge 33.42 ---------- Pitt Avenue 18.77 ---------- Shires Drive 35.43 ---------------------------------------- B.) Bike ---------------------------------------- 1.) Day -------------------- Daniell Way 13.10 ---------- Glover Way 8.80 ---------- Grange Hill 11.80 ---------- Griffin Boulevard 5.30 ---------- Huntley Boulevard 18.00 ---------- Jacobs Street 9.40 ---------- Lipscomb Way 12.30 ---------- Maguire Road 48.10 ---------- McDonald Road 12.30 ---------- Paradise Keys Bridge 36.70 ---------- Pitt Avenue 20.60 ---------- Shires Drive 38.90 -------------------- 2.) Night -------------------- Daniell Way 12.50 ---------- Glover Way 8.30 ---------- Grange Hill 11.20 ---------- Griffin Boulevard 5.10 ---------- Huntley Boulevard 17.20 ---------- Jacobs Street 9.00 ---------- Lipscomb Way 11.80 ---------- Maguire Road 45.90 ---------- McDonald Road 11.70 ---------- Paradise Keys Bridge 35.00 ---------- Pitt Avenue 19.70 ---------- Shires Drive 37.20 -------------------------------------------------------------------------------- 14.) Tips and Tricks ---------------------------------------- a. Getting 100% -------------------- Getting to 100% may seem a bit far and very stressful. Trust me. It should not take that long. My second go around on Burnout Paradise took only 17 hours for 100% plus an extra 2 hours just to get two sets of Freeburn Challenges. There are others who also finish the game in 15 hours so completion ranges should start at 15 hours. During my 17-hour single-player trek, I was stressing the following sequences and ticking down the clock. FIRST - Start taking out the billboards, jumps, and smashes in the Tri-county area of Harbor Bay, Palm Bay Heights, and Downtown Paradise. SECOND - Move to Silver Lake and White Mountain and take down the billboards, jumps, and smashes in that area BUT as first thing IS first, try to stay IN the Tri-county area BEFORE moving on or else you may end up searching every nook and cranny for the last couple of billboards, jumps, and smashes in the city wasting more time. THIRD - Start with the Showtime Road Rules in the City with either an aggression boost car or a car that has a long stunt boost (Unless you know what you are doing, I recommend you stay away from Speed cars because of their short boosts) and end in the County BUT thing is, you have to get a Rule on EVERY Road in the City before moving on to the Country because you can get an idea of what to look for in the country AND the Country Showtime Rules are less than that of the City Showtime Rules. FOURTH - Taking down the Time Road Rules should be easy-peasy right now because you should have two of the fastest cars in the game (You should have them before the Showtimes), the Carson Carbon GT Concept and the Montgomery Carbon Hawker. Start at Big Surf Beach (Where you initially start off at and where East Crawford Drive is). Take out the streets going across from left to right (Patterson, Hudson, Hawley, etc.) then make your way down in a scooping/sweeping motion from top to bottom in a switch motion (left to right, then right to left, the left to right again, etc.). !*~TIME ROAD RULE NOTE~*! - When you get to South Rouse Road, you can just take the road all the way up, around, down, around again, and across to the end of Hubbard Avenue going over multiple roads at once without stopping such as North Rouse Road, North and South Mountain Drives, and East and West Lake Drives. FIFTH - Now it is time to take down the events and start getting some cars. By now, you should only still be at the D class License. I suggest that you start out finding suitable events that you are comfortable with and enjoy as well as your most hated and dreaded events. Once you found your events, stick with your most comfortable event until you get your Burnout License then immediately switch to your most hated events. This is so that you can finish all the events sooner and you can get the coveted WTR car (which is basically an F1 Racer). Plus, you can easily and comfortably finish the game with less stress then if you did the comfortable events first then the hated events last. Sequences 3 and 4 may be interchanged but they MUST be done before the fifth sequence of events to not stress you out later. Take your time with these sequences. Take breaks during and in between to keep your mind fresh and on the goal. I am giving you the benefit of the doubt of finishing Burnout Paradise between 15 to 150 hours. The 150 hours is 1.5 times the amount of time it took me to first 100% Burnout Paradise (100 hours on my first 100%) Now for the Bikes, it is quite hard to take people down and the developers at Criterion all agree that it is IMPOSSIBLE for a bike to take down a car like the Carson Inferno Van (or virtually any other car as well) even with a length of chain so that is why Criterion refused to combine Bikes and Cars. I don't remember how long my longest Bike trek was but I am giving a time range between 5 and 35 hours to complete the Bikes 100%. I am not sure if it acquired at 100% or 101% but at the end of the Bike License, you do get a chrome finish for three out of the four bikes. There is virtually nothing to the Bike content then just Day Road Rules, Night Road Rules, Burning Rides, and Midnight Rides. The best advice I have to give to get 100% for the Bike License is use the Nakamura Firehawk V4 (or the Nakamura Firehawk GP Competition if you bought the Time Savers Pack DLC) and to have a better view of the road ahead with light, I suggest changing the 'Time of Day' to 'Consistent' and to 'Sunset' so that you can see where the traffic is coming plus having the Midnight Rides become available to complete for the Nakamura Firehawk GP Competition. There are 19 Burning Rides and 19 Midnight Rides as well as 128 Time Road Rules (64 for Day and 64 for Night) so you can do them in any order you like. -------------------- b. Getting 101% -------------------- Now since you have 100%, try and get two people from online who have Burnout Paradise to help you with the 2 and 3 player Challenges. Why 2 and 3 player Challenges? Because it provides good collaboration between getting it done with the benefit of not overloading your server ping (how well you are in tune to the other players and the higher a ping, the more lag that will be experienced between you and the other player/s but a lower ping means that there is very little lag). Each set of FREEBURN Challenges has 50 Challenges. I have Freeburn capitalized because Criterion released a free update that now gives 10 TIMED Challenges to each player lobby so to be politically correct, Freeburn Challenges are the Challenges that you want to go after. Once 2 sets of Freeburn Challenges are complete, you get an extra 1%, Platinum Paint, and the Krieger Carbon Uberschall 8 which has a stunt boost. What cars to choose from for the Challenges? I would have to go with the Hunter Vegas Carnivale or the Montgomery Hawker Solo. If you do not have 100% but do have the Hunter Vegas Carnivale unlocked (Hunter Vegas MUST be unlocked then win the Burning Route before owning the Carnivale Edition {same with the Montgomery Hawker and Solo Editions}), then you should use the Carnivale BIG time. Why use the Hunter Vegas Carnivale? The reason being that The Hunter Vegas and Carnivale Editions are so over-powered as flying stunt cars that it probably surpasses the flying ability of the Carson Dust Storm and SuperTurbo Editions (plus the Hunter Vegas/Carnivale cars are useful in the PC version because there is no Big Surf Island for the PC). I am giving you a range between 2 and 30 hours to complete 2 sets of 50 Freeburn Challenges and again the time range is in between my lowest time to complete the Challenges and 1.5 times the amount of my first 2 Freeburn Challenge set completion (20 hours on my first 2 Freeburn Challenge set completion). So the only advice I am giving you (because it is basically the ONLY advice TO give) is to try and get 2 people to help you who either need help or are already complete and use either the Hunter Vegas Carnivale or the Carson Hawker Solo. Upon getting to 102%, I am not going to get into much detail with completing the other Freeburn Challenges or even the Timed Challenges. Just do the same with getting to 101% but with more people (up to 7 other people). If you own the console version of Burnout Paradise along with the Big Surf Island DLC, then I highly suggest you get ALL the challenges done to get the coveted P12 Diamond (500 challenges in all) while if you own the PC version, just stick with completing 2 sets of Freeburn Challenges for both car and bike. I put together the Bikes and Car sections for 101% because there are only 5 Freeburn Challenges and 5 Timed Challenges for each Player Bike Lobby. Yes, that is only 10 challenges but still to get 101% on the Bike License, only 2 people are required for this again as well as the 2 and 3 player Freeburn Challenges are required AGAIN. Please Note that completing ALL the Bike Freeburn Challenges or Freeburn and Timed Challenges will NOT give you an extra 2% for your Bike License. The bike that I recommend using for Freeburn is the Nakamura FV1100 because it is a more stable bike than that of the T1 Edition (Nakamura FV1100-T1 which is earned by winning 19 Routes). -------------------- c. Stunt Run Mega-Scores -------------------- You might have seen some people get high as anything scores in stunt run. You might either wonder how they do it or you might be jealous about you not being good like them. Well fear no more because this part is for you. To get a high score, you just got to know where and how to score big. The best place to score in the millions is the Quarry and South Bay Expressway. Three to four Barrel Rolls are ideal to land on the Quarry Super Jump to get a good 8-10 multiplier (3 or 4 Barrel Rolls x2 = x6 or x8 multiplier plus x1 for the Super Jump and x1 for Air Time PLUS x1 multiplier that already occurs when Stunt Runs starts making your overall multiplier x11). Coming out of the Quarry, there is a super jump that by-passes the South Mountain Drive horseshoe. Try and land a Barrel Roll for a multiplier of 4. At the South Mountain Drive and South Bay Expressway intersection, Flat Spin the Super Jump to get at least a x3 multiplier (there are two of them so a x7 multiplier is looking easier done then said). Two billboards for a multiplier of 2 and Air time on both sides of the billboard jumps gets 2 more multipliers. Staying on the right side of South Bay Expressway and there should be an entrance to a billboard and a super jump then a ramp going up to another billboard. That right there is at least a multiplier of 3 or 4. If you pan out the jumps between the billboard, jump, fall from the top, then over the wall hitting the billboard, you should get a multiplier of 7. So with all of that, you have yourself a multiplier of 32 if you time everything right. If you land some more Flat Spins, then that number should be higher. Now that you know how to get a multiplier of 32, any score turns into a million point score and you won't be at the back of the pack any longer. Go up to the Airfield WITHOUT crashing (or your multiplier will be lost) and try to get another x8 to get the award of 'Stunt Superstar' where you have to get a x40 multiplier in Stunt Run. The advice I give to get a high score in Stunt Run, go to an area you know very well and can chain up scores easily and quickly. The Quarry/South Bar Expressway area is a great Stunt Run Area. The Air Field is superb for the toy cars (I suggest the Montgomery Hawker or Hunter Vegas for the PC users since the toy cars (as well as the other DLC cars) have been taken down and they are not for sale anymore). -------------------- d. Winning Burning Routes, Races, and Marked Men -------------------- To win Burning Routes, Races, and Marked Men, you have to go where you won't normally go when cursing around Burnout Paradise. Try different ways to the finish. Once you start the Burning Route, Race, or Marked Man, pause the game and look at the position of how you start out. Also see where the finish is. Find the best route that fits you AND beating either the time restraint or other drivers. Burning Routes are just a solo race with a time restraint but the reward is a better car. Races are almost exactly what you think. They are against other racers but you don't have to go in circles and race for the gold trophy. Marked Men are races without places. They are based on how far you can get without getting trashed by the black/dark green Hunter Civilians. If a Burning Route, Race, or Marked Man suggests you go from the City to the Wind Farm, a BIG advantage is going up to East Crawford Drive, following it over towards West Crawford Drive, then taking the Railway Tunnel on the right of the two tunnels will have two big advantages. The advantages are that A) you avoid the risk of being totaled either by traffic or another racer making you lose a couple places or more time, and B) you avoid the risk of missing turns also making you lose a couple places or more time. Finding alternate routes through Burning Routes, Races, and Marked Men are essential for winning online games and races. Doing different variations of Burning Routes and Races as well as using the ride car are CRUCIAL to winning custom races. The Marked Man and Road Rage events are ESSENTIAL to winning the online Marked Man games. I suggest that you be very cautious of custom online races. Several factors all determine the custom race: 1) Is Traffic On or Off? 2) What is the Boost Limit? (Between 1 and 10 where 1 you only pick early cars and 10 being any car can be chosen) 3) How many Rounds is the Race? 4) How long is the Race? 5) Does the Host have a lock on the cars? These factors are mainly coordinated by the host and if these factors look terrible, there are two options you can choose. Either suck it up and race or don't waste your time with stupid custom races. Personally, I do not see a custom race worth racing if I am forced upon by the host to race in the Hunter Cavalry WITH Traffic, all over Paradise City (going from the Observatory to the Baseball Stadium to the Wind Farm over to the Country Club and you should "Catch My Drift"), with 3 more rounds like that to go. Yet, I would make a race like that just to make people mad. -------------------- e. Road Rages -------------------- Road Rages are basically taking other drivers down with no set finish line BUT with a finish score instead. The score is based on how many takedowns you get and with a patch that was released, either the time limit stops at the takedown score and the score reaches 40 (PC version) or the takedown limit is reduced to 30 and the time limit stops at 30 (console version). With the PC and console version, when you want to get more takedowns, just uninstall the game data then reinstall the game and do NOT patch the game. There is one PC stipulation that can interfere with the patches. Steam (presented by Valve) is ALWAYS up-to-date, or so if you want it to. Road Rages are good to prepare for the online Marked Man events or just taking people down because you have to learn when to quickly handbrake, when to push, when to pull, how to pull off maneuvers and more to try and prevent yourself from being taken down. Road Rages allow you to see both bugs and types of takedowns. By observing the amount of takedowns there are in Burnout Paradise, there are quite a number of various takedown methods. Some methods are difficult to reproduce yet other can be reproduced as the generic takedown and those methods of takedowns are as follows: 1.) Takedown (The regular, old, and generic takedown against a wall or a damaged racer) 2.) Car Takedown (When you push another car/racer into a car) 3.) Van Takedown (Same as above but into a van instead of a car) 4.) Bus Takedown (Same as above but into a bus instead of a car or van) 5.) Traffic Takedown (This takedown is possible but quite difficult to pull off at high speeds but it is when you push a car, van, or bus at another racer making them crash into the vehicle) 6.) Vertical Takedown (Another quite difficult takedown. Just time the drop on someone perfectly to achieve this takedown.) 7.) Grinding Takedown (When you stay on someone�s side for a good period of time and keeping them pinned against the wall makes this takedown possible) 8.) T-Bone Takedown (When you hit a racer perpendicular to you) The bugs presented in Single-Player Road Rages are phenomenal. You can take someone down one second and when the camera pans back to you, you are turned upside-down and you lose a life. Depending on if you are next to another racer or not, it can be determined either as a wreck or as a takedown. -------------------------------------------------------------------------------- 15.) Acknowledgments ---------------------------------------- I want to thank the following: Criterion Games for developing Burnout Paradise Electronic Arts and EA Games for publishing Burnout Paradise The sites below for posting this FAQ 91sportsfan for letting me use his Road Rules and Descriptions for the Party and Cops and Robbers Packs and You for reading this I am always up for updates for any FAQs that I post, so if you want to have me update this, just email me* your GameFAQs name and the update at my email address below. *Put the name of the game in the subject box. Sites allowed to post this FAQ: gamefaqs.com gamespot.com neoseeker.com foryourgamingpleasure.com If you see this anywhere else other than these sites, please, let me know. If you have a question or update, please notify me. Thank you. This guide is for entertainment purposes ONLY, such as printing it. This FAQ cannot, I repeat CANNOT, be reposted anywhere without my permission, and as of right now at this very moment you read this, you don't have my permission. To reach me, my email is jagdogger2525 (at) yahoo (dot) com This FAQ is Copyright in 2008-2012 for Steve 'The Dog' Payne. Hope you are successful with this game and as of now, see you later. --------------------------------------------------------------------------------