Blue Dragon for Xbox360 (Japanese version with support for English versions!) Achievements - Items - Monsters Guide Version 2.00 - Last Updated 09/24/07 Written by and Copyright 2007 Toby Normoyle (loc182) This is a guide that focuses on unlocking the achievements for the Japanese version of the Xbox360 game Blue Dragon. This guide exists mostly because the achievements in this game are so easy to miss that it is possible, although unlikely, to complete the entire game without unlocking a single achievement. As a bonus this guide will also include detailed item and monster information since two achievements require the player to obtain every item and defeat every monster. Happily, thanks to the hard work of Raimaro this guide has been upgraded to include the official English translations of achievement, item, monster, town, and various other names. So please give big thanks to Raimaro for helping to add true support for the English versions of Blue Dragon to this guide! WARNING: As the achievements, items, and monsters span the entire game this guide will contain spoilers. Attempts have been made to limit the number of spoilers as much as possible, but they will still be present. Japanese text support is necessary to properly display this guide. If the following line is displayed correctly then you have the proper support: �u���[�h���S�� �a�������@�c�����������@�u���[�h���S�� �a�������@�c���������� (Note: You will probably need to change the encoding on your browser to Japanese manually to view this page. I also recommend setting the font to FixedSys as that is what was used to write this guide.) Table of Contents A. Introduction B. New Plus and Downloadable Content (DLC) and Achievements C. Glossary and Techniques D. Achievements in Blue Dragon E. Encounter achievements F. Experience achievements G. Event achievements H. Item achievements I. Rare Monster achievements J. Completion achievements K. Frequently Asked Questions - Closing L. Credits M. Copyright Information A. Introduction Welcome to this guide. It was originally written to help all players of the Japanese version of Blue Dragon to unlock all 43 of the game's achievements. Unfortunately this game features 14 achievements that are extremely easy to miss. In a normal game this would not be a problem, but since this is a multi-hour RPG a missed achievement can require a player to play 40 hours or more of the game over again in order to unlock it. Added to this is the fact that some of the achievements in this game are designed around objectives that most players will most likely never end up completing, so even using "New Plus" does not insure success. This happened to me, as I missed one item that only appears on disc one, but I did not realize this until was midway through disc three. So I decided to write this guide to try and keep this from happening to others. Two of the easiest achievements to miss require the player to defeat every monster and obtain every item, so to make this guide even more useful to players of the game that do not understand Japanese I have included a bit of information on monsters as well as detailed item information. However, I must strongly advise non-Japanese speakers to wait for a localized version of the game to be released in their native language. Blue Dragon is fun, and totally playable even without Japanese ability, but if you attempt this game without the ability to understand Japanese you will miss out on the story of this game. The story is key to enjoying a game of this scope, and without an understanding of the story you will not be able to come to feel anything toward the characters. So please consider waiting for this game. NOTE FOR PLAYERS OF THE ENGLISH VERSIONS OF BLUE DRAGON: As luck would have it, the achievements have not changed for the English version of Blue Dragon, so owners of that version of the game can also use this guide to unlock them all. Thanks to Raimaro, NaughtyVicar, d0ck0nt0p, and many others from GameFAQs I have been able to include a lot of information on the English version and make this guide much more friendly to players of that version. However, please keep in mind that I cannot take any responsibility for anything odd that might happen if you use this guide to help you play the English version, as this guide was originally written for the Japanese version of the game. NOTE ON THE "NEW" FORMAT OF THIS GUIDE: Now that this guide supports English I would like to quickly explain how things are laid out. For the most part things have not changed much, but in actuality this guide has probably ended up becoming more friendly to players of the English version of the game than the Japanese. - Achievement, item, and skill names will be written with the official English followed by the original Japanese. Numbers will follow references within the guide to items, and occasionally a literal translation of the Japanese will follow in parenthesis as well. (There are no longer any literal translations of the Japanese skills with the exception of "BariBarrier".) - Monster names will generally only appear as the official English followed by the Monster number in parenthesis. Sometimes I will include the original Japanese as well. - Town and place names will usually be the official English followed by the official English from the Japanese version of the game in parenthesis. Depending on the name the way in which the parenthesis are placed will vary. Also, I am not going to change "Ancient Prison - Deathmoat" to "Ancient Prison - Moat" in this or my other guides. - "Category" was changed to "Class" when referencing "Shadow Categories" in all instances except for literal translations. I prefer "category" myself, but made the change to make the guide more English friendly. So if you are playing the Japanese version just remember that "class" means "category" when shadows are referenced. - I did change "Monster's Fight" to the official English of "Monster Fight" throughout the guide. This is because I prefer the official English to the English that used in the Japanese version. Generally just remember that anything in parenthesis is going to be a Japanese translation, and whatever precedes it will be the official English. B. New Plus and Downloadable Content (DLC) and Achievements Microsoft has released downloadable content for Blue Dragon on the Japanese Marketplace that adds extra difficulty levels and a "New Plus" option. The "New Plus" option works much like the "New Game +" option in the game Crono Trigger, as it allows you to start a new game with all the experience, gold, and most of the items earned in an existing save. This makes "New Plus" potentially invaluable in unlocking the achievements that require the player to defeat all monsters and obtain all items, as all the Encyclopedia (logbook) entries are carried over. However, please keep in mind that using the "New Plus" option does not guarantee that you will not have to replay large sections of the game in order to unlock a missed achievement. It can make things easier, but it is no substitute for good saving practices. --- One additional note about downloadable content and achievements in Blue Dragon: I have confirmed that the New Years Present downloadable content will cause issues with the Mechat Shooting Stage 2 - Perfect achievement. Simply removing the content from your Xbox360 will fix this problem, and you can do this by deleting it or placing the content on a memory unit and removing it from your system. (I would expect that this same problem occurs with the other Mechat Shooting achievements, but I cannot confirm this.) Unfortunately I cannot confirm or deny whether the New Years Present, the the Super Hard Chip (New Plus), or The Six Treasures downloadable content will cause problems with any other achievements or not. Odds are that you should not have any other issues, but you can delete the offending content to try and resolve any problems. (The exception here is The Six Treasures DLC. All six items this DLC grants you will become a permanent part of your Encyclopedia (logbook) if you save once you possess them. Deleting the DLC will not remove these items from your inventory or logbook, nor will they ever turn to "Worthless Junk".) UPDATE: From looking around on the boards several people have noted issues with some achievements when using New Plus to begin a new game. Although I cannot confirm or deny this problems I can certify that other issues have arisen as a result of New Plus, so it is entirely possible that more achievement related bugs have been generated as well. With this in mind I am now recommending that you do not use download any DLC for Blue Dragon until you have all 1000 points. UPDATE 2: Raimaro mentioned an interesting technique regarding "New Plus". In this technique you should begin a new game using "New Plus", reach a save point, save, delete or place the Super Hard Chip DLC on a different storage device, and then play your game. In Raimaro's case doing so caused no issues with the achievements. So you might want to try this out. (Please keep in mind that neither I nor Raimaro can be held responsible if you do encounter an issue using this technique.) (Please be careful with permanently deleting any DLC as some of it may cease being available on the Japanese Marketplace without warning. So I recommend that you place any offending content on a memory unit and then remove it from your console if you encounter issues.) C. Glossary and Techniques Before presenting the achievements I would like to first introduce several terms and techniques that are often referenced in this guide. This section is generally aimed at players that are new to Blue Dragon, but I consider the techniques to be fairly high level. So whether you are a beginner or a master of the game please do not hesitate to refer to this section if you come across anything that you are unfamiliar with. Glossary of Terms What follows are definitions of many of the terms used in this guide. - Field Areas- While the game seems to define any area of the game in which monsters can appear as a "field", I do not like this definition so much. This is because Field Areas are quite different from Dungeon Areas, so I do not like to lump them together. The best definition of a field area is any area that you can land in while flying in the Mechat. Sadly you will not have full access to the Mechat for quite a while, so this definition may not mean a lot to new players of the game. So perhaps a better way to define the field areas is that they are any area of the game in which you appear to be moving on the world map. The camera will be high above you when you are in the field, and the only objects that you will be able to interact with will be treasure chests. There is no searching of objects while in a field area. Field areas also have another advantage: you will be able to save any time you want to while in one. Just open the camp menu and select save. As an example, the first field area you will reach in the game is the extremely small Vicinity of Mechat Crash Site area. - Dungeon Areas- A "Dungeon" refers to any area of the game that you enter, including towns, villages, caves, ruins, and so on. Dungeon areas can be further divided into two subsets: Friendly and Hostile. The only difference is that monsters will not appear in a friendly dungeon area. There are, however, several main differences between dungeon and field areas: - The Mechat cannot land in a dungeon area. - Almost all objects can be searched while in a dungeon area. - The camera will generally be close and behind your party while in a dungeon area. - You will only be able to save at save points while in a dungeon area. - Field skills and the Encounter Circle will only be available in hostile dungeon areas. - Despite the name of "dungeon", many dungeon areas will be open, outdoor areas. As an example, the first dungeon area you will encounter once you complete the opening section of the game is the Mechat Crash Site. - Monster Party - A Monster Party refers to how you will see monsters while in the field or a dungeon. Each monster party will look like a single monster, much in the same way that your party will just appear as one of your characters. (Usually Shu.) Although some monster parties will consist of only one monster, they can consist of anywhere from one to nine monsters of varying types. For the most part you will just need to walk into any monster party to begin an encounter with the monsters in that party, but the way in which you do so can affect the battle. - Encounter Types - There are four special encounter types that can occur when an encounter is triggered with only one monster party. With some exceptions there is no guarantee that any of these encounter types will occur, and they will definitely not occur if the Encounter Circle is used to trigger an encounter. Also, there are several skills and items in the game that will either enhance or lessen the effects of these special encounter types. - Back Attack - �o�b�N�A�^�b�N - If you manage to run into or "hit" a monster party from behind then a Back Attack will occur. This means that all the monsters will be facing away from you when the battle begins and you will generally have the opportunity to attack each of them once before they turn to face you. However, if you are facing a monster that is much faster than your characters then it might still be able to attack you first. - Fast Attack - �t�@�X�g�A�^�b�N - This kind of encounter is a little more rare. In most cases it seems to only occur if you trigger an encounter by "hitting" a monster party. There is also an Assassin class skill, Surprise - ��P, which will increase the chance of getting a Fast Attack. If you are lucky enough to get a Fast Attack then all of your characters will get to attack once before any monsters do. - Surprise Attack - �ӂ����� - Unfortunately this is what happens when a monster party runs into or "hits" your party from behind. Not only will your characters be facing away from the monsters when the battle begins, but your rows will be reversed because of the location of the monsters. So any characters that are in the front row normally will be in the back and vice-versa. An Armor class skill, Vigilance - �ӂ���������, will make it impossible for this encounter type to occur. Also, if your characters are faster than the monsters attacking you then you will still get to attack before them. - First Strike - ������������ - (Preemptive Attack) This rare encounter type is the opposite of the Fast Attack. In this case all of the monsters get to attack one time each before any of your characters will have a chance to attack. I never once saw this while playing through the game at the Normal level; however, I suspect that this encounter type will no longer be rare when playing at the Hard or Super Hard levels. - Encounter Circle - The Encounter Circle is a very interesting feature of Blue Dragon, as it allows you to trigger an encounter with several monster parties at once or engage monster parties from a distance. Plus, as an added bonus, using the Encounter Circle is the only way to trigger Monster Fights or receive Boost (Trance Bonuses) during longer battles. However, keep in mind that you will never see any of the four special encounter types when using the Encounter Circle. You will not be able to use the Encounter Circle at first, but it will become available as soon as the associated tutorial automatically plays when you first enter the Vicinity of Mechat Crash Site area near the beginning of the game. Once the Encounter Circle is available to you it can be opened in any field area or hostile dungeon area by pulling the right trigger. When you do this all the action on screen will stop and a large circle will appear around your party. Any monster parties that are within this circle can then be engaged either individually, in groups, or all at once. You will easily be able to tell if a monster party is within the circle because any monster parties within the Encounter Circle will have small gray circles around them and their names will appear in a list on the right of the screen. You can select individual monster parties from this list, or just fight all of them at once. The name and circle around any party that you select will turn green. When you are ready to trigger the encounter just select the Japanese text that is a bit above the words "FIELD SKILL". This text will change depending on whether you have selected any parties or not. Here are the possibilities: Fight One Enemy! - �����ƃo�g���I�I - Appears when one party is selected. (Fight this party!!) Fight Selected Enemies! - �܂Ƃ߂ăo�g���I�I - Appears when multiple parties are selected. (Fight these parties!!) Fight All Enemies! - ����Ԃƃo�g���I�I - Appears when no parties are selected. (Fight all parties!!) - Multi-Monster Encounter - (Simultaneous Encounter) - This refers to an encounter in which you use the Encounter Circle to engage two or more monster parties at the same time. Boosts (Trance Bonuses) and Monster Fights can occur only if a multi-monster (simultaneous) encounter has been triggered. - Boost - (Trance Bonus) When you use the Encounter Circle to engage multiple monster parties at once you will not fight all of them together, instead you will just fight one party at a time. (Unless a Monster Fight occurs.) Once you defeat all the monsters in the first party then the monsters in the next party will begin to appear. However, a roulette will also appear on the side of the screen during this time, and it is called the "Trance Bonus" in Japanese and "Boost" in English. The roulette will quickly cycle through various bonuses and it can be stopped by pressing the A button, or you can wait for it to stop on its own. When the roulette stops your party will get whatever bonus is highlighted. These bonuses can vary from curing all bad status aliments, to temporary stat increases, to HP or MP recovery. For the most part there is not a bad Boost (Trance Bonus); however, the Reset - ���Z�b�g one can potentially be viewed as bad. This bonus just resets the order of your characters, so if you have one character charging something then it could disrupt your strategy. Still, the Reset bonus is not always bad, and generally the Boosts (Trance Bonuses) are welcome during multiple monster party encounters. - Monster Fight - (Monster's Fight) - A Monster Fight is just a special type of multi-monster (simultaneous) encounter. It will occur when you use the Encounter Circle to engage two monster parties whose names appear in yellow instead of white. The yellow names appear when monster parties that do not like each other get close enough to each other for you to use the Encounter Circle to engage them. Since these monsters do not like each other they will fight with each other once the battle begins. How useful a Monster Fight is depends largely on the monsters involved. Sometimes they will only fight with each other, and sometimes only one of the monster types involved will fight the other monster. Regardless, you can almost always use a Monster Fight to your advantage. Also, as multiple parties will appear on screen at the same time, you will not receive a Boost (Trance Bonus) if a Monster Fight occurs after you simultaneously engage only two monster parties. - Encyclopedia - ������ - (Logbook) The Encyclopedia (Logbook) is an a very useful part of the game, as it allows you to see your battle stats, monsters defeated, items obtained, and so on. I only mention it here because throughout this guide I will reference the Encyclopedia (Logbook) as if you start the game with it. But this is not true. The Encyclopedia (Logbook) can only be accessed once you obtain the Creature Compendium - �Ñ㎖�T (318) from a treasure chest in the Flying Fortress (Giant Mechat) near the beginning of the game. So although you will not have access to the Encyclopedia (Logbook) during the fight with the Land Shark in Tata Village or the subsequent visit to the Ancient Ruins Caverns you will be forced to collect the Creature Compendium - �Ñ㎖�T (318) once you reach the Flying Fortress (Giant Mechat), giving you access to the Encyclopedia (Logbook) before you even get your shadows. Techniques Here I will introduce a few techniques that will be referenced later in this guide. These techniques generally focus on stealing. "Steal - Run - Leave" This technique is very useful in stealing rare items from monsters that you can run from. It is most useful against the following three monsters: - Corrosive Poo - ���E���`���� (012) - King Poo - ���l�E���`���� (013) - Gold Mecha Robo - �S�[���h���J���{ (074) To perform this technique first do the following: - Equip all your characters with the Assassin skill Steal - �ʂ���. - Equip the Assassin skill Treasure Hunt - �g���W���[�n���g to any characters that have it. (This is optional, but it can help.) - Optional: Equip all the Shoes of Hermes - �w�����X�̌C (296) you have on as many characters as you can. Once you are ready here is what you should do: 1. Enter the area where the monster party that you wish to steal from is. 2. Engage this monster party. (A Back Attack is recommended.) 3. Once the battle begins use the Steal - �ʂ��� command on the monster until you steal an item. (It may not be the item you want.) 4. Use the Flee - �ɂ��� command until you are able to successfully run away. 5. Leave the area. You must move to a different area, not just to a different room within the same area. Warping can also be convenient. 6. Return to Step 1. You can repeat this technique as many times as you wish to steal a potentially unlimited number of rare items. Unfortunately, if multiple items can be stolen from the same monster you will not always get the item you want every time you steal, but equipping the Treasure Hunt - �g���W���[�n���g skill can help. NOTE!!! - Step 5 is one of the most important steps in this technique. I have seen many posts in which people are having trouble with this technique and in each case the issue was that they were not leaving the area. (Also, keep in mind that you cannot carry more than 99 of each item.) (You may also use the Loot - �Ԃ�ǂ� skill to steal; however, this can be dangerous as you might end up defeating the monster by using this skill.) "Steal - Reset - Reload" This stealing technique is less of a technique and really the only option you have if you wish to steal a rare item from a monster or boss monster that only appears once in the game. It can be a painfully boring technique, but it does work. To perform this technique first do the following: - Equip all your characters with the Assassin skill Steal - �ʂ��� or Loot - �Ԃ�ǂ�. - Equip the following Assassin skill Treasure Hunt - �g���W���[�n���g to any characters that have it. (This is optional, but it can help.) - Make sure that you are properly prepared to defeat the monster. Once you are ready here is what you should do: 1. Prepare a save at the closest point possible to the monster that you wish to steal from. This save is the most important part of this technique. 2. Find and engage the monster you wish to steal from. 3. Once the battle begins use the Steal - �ʂ��� command on the monster until you steal an item. (Use the Attack - �������� command if you equipped the Loot - �Ԃ�ǂ� skill.) 4. If you were able to steal the item that you wanted then defeat the monster, as you are now done with the technique. 5. If you did NOT steal the item that you wanted then use the guide button to return to the dashboard. 6. Reload Blue Dragon, and then load the save that you prepared in Step 1. 7. Return to Step 2. Unfortunately this technique can be rather frustrating, especially if it is not possible to save near the monster you wish to steal from. Still, as potentially boring as it is, this technique does work. - Saving - While this hardly seems like a technique, proper saving strategies are key to unlocking the achievements. You have 30 different save slots available per storage device, so make sure that you use them! Spreading your saves out throughout the game can make it much easier to get back to a missed achievement. D. Achievements in Blue Dragon A full list of the achievements in the Japanese and English versions of Blue Dragon follows. The achievements have been arranged in several groups, and all secret achievements are marked with "SECRET". Each achievement appears in the following format: official English achievement, Japanese achievement (in Japanese), literal translation of the Japanese achievement (in parenthesis). If you wish to quickly skip to an achievement just use the "Find" function present on most browsers to do so. Encounter Achievements: Back Attack - 5 points �o�b�N�A�^�b�N���� (��) (Successfully initiate a Back Attack (First time)) 100 Back Attacks - 30 points �o�b�N�A�^�b�N100��B�� (Initiate a total of 100 Back Attacks) Multi-Monster Encounter - 5 points �����G���J�E���g���� (��) (Successfully initiate a Simultaneous Encounter (First Time)) 10+ Monsters in an Encounter - 30 points �����G���J�E���g�E10�p�[�e�B�[���� (Successfully complete a Simultaneous Encounter with 10 or more parties) 100 Monster Fights - 30 points �����X�^�[�Y�t�@�C�g100�� (Initiate 100 Monster Fights) SECRET Ambushed More Than 50 Times - 0 points �ӂ����������ꂽ��50��ȏ� (Get Surprise Attacked 50 times) SECRET Escaped More Than 50 Times - 0 points ��������50��ȏ� (Run away 50 times) Experience Achievements: Maxed Out All Character Levels - 50 points �S�L�����N�^�[���x��MAX (Reach MAX level for all characters) Got 1,000,000 Gold - 25 points 1,000,000�S�[���h���߂� (Amassed 1,000,000 gold) Dragon: Max One Class - 30 points �h���S���E�J�e�S���[1�����NMAX (Reach MAX rank in any category for the Dragon) Minotaur: Max One Class - 30 points �~�m�^�E���X�E�J�e�S���[1�����NMAX (Reach MAX rank in any category for the Minotaur) Phoenix: Max One Class - 30 points �t�F�j�b�N�X�E�J�e�S���[1�����NMAX (Reach MAX rank in any category for the Phoenix) SECRET Saber-Tooth: Max One Class - 30 points �T�[�x���^�C�K�[�E�J�e�S���[1�����NMAX (Reach MAX rank in any category for the Saber Tiger) SECRET Killer Bat: Max One Class - 30 points �L���[�o�b�g�E�J�e�S���[1�����NMAX (Reach MAX rank in any category for the Killer Bat) Dragon: Max All Classes - 50 points �h���S���E�S�J�e�S���[�����NMAX (Reach MAX rank for all of the Dragon's categories) Minotaur: Max All Classes - 50 points �~�m�^�E���X�E�S�J�e�S���[�����NMAX (Reach MAX rank for all of the Minotaur's categories) Phoenix: Max All Classes - 50 points �t�F�j�b�N�X�E�S�J�e�S���[�����NMAX (Reach MAX rank for all of the Phoenix's categories) SECRET Saber-Tooth: Max All Classes - 50 points �T�[�x���^�C�K�[�E�S�J�e�S���[�����NMAX (Reach MAX rank for all of the Saber Tiger's categories) SECRET Killer Bat: Max All Classes - 50 points �L���[�o�b�g�E�S�J�e�S���[�����NMAX (Reach MAX rank for all of the Killer Bat's categories) Event Achievements: SECRET Closed Flying Fortress Door - 5 points ���ߐ��� (Successfully close the door) Wagon Escort: Perfect - 30 points �n�Ԍ�q�E�p�[�t�F�N�g (Complete Wagon Escort perfectly) SECRET Pulled in the Flying Fortress - 5 points ���僁�J�b�g�������� (Successfully pull in the Giant Mechat) Mechat Shooting Stage 1: Perfect - 30 points ���J�b�g�V���[�e�B���O�EST1�E�p�[�t�F�N�g (Complete Mechat Shooting Stage 1 perfectly) SECRET Rescued Kluke - 5 points �N���b�N�~�o���� (Successfully save Kluke) SECRET Got to Nene Before Bomb Went Off - 5 points �������Ԃ��[���ɂȂ�O�ɓ������� (Successfully arrive before the time limit expires) SECRET Moon Laser: Perfect - 30 points �����[�U�[�E�p�[�t�F�N�g (Complete Moon Laser perfectly) SECRET Saved Kluke from Choking - 5 points ��ֈ������萬�� (Successfully remove the collar) SECRET Escaped from Squashtrich - 5 points �_�`���E���J���{����E�o���� (Successfully escape from the Ostrich Mecha Robo) SECRET Summoned Shu's Shadow - 5 points �e�o������ (Successfully make your shadow emerge) SECRET Mechat Shooting Stage 2: Perfect - 30 points ���J�b�g�V���[�e�B���O�EST2�E�p�[�t�F�N�g (Complete Mechat Shooting Stage 2 perfectly) SECRET Mechat Shooting Stage 3: Perfect - 30 points ���J�b�g�V���[�e�B���O�EST3�E�p�[�t�F�N�g (Complete Mechat Shooting Stage 3 perfectly) Item achievements: Got Ultimate Weapon Bracelet - 10 points ���A�A�C�e���u�ŏI����̘r�ցv���� (Obtain the rare item, the "Bangle of the Ultimate Weapon") Got Final War Necklace - 10 points ���A�A�C�e���u�ŏI�푈�̎����v���� (Obtain the rare item, the "Necklace of the Final Conflict") SECRET Got All Dragon Items - 10 points �h���S���A�C�e���R���v���[�g (Obtain all dragon items) Got Dragon Bracelet - 10 points ���A�A�C�e���u�h���S���̘r�ցv���� (Obtain the rare item, the "Dragon Bangle") SECRET Equipped All Mechat Parts - 10 points ���J�b�g�p�[�c�t������ (Install all Mechat upgrade parts) Special Monster Achievements: Beat Golden Poo Snake - 30 points ���A�����X�^�[�u�S�[���f���E���`�X�l�[�N�v���� (Defeat the rare monster "Golden Poop Snake") Beat King Poo - 30 points ���A�����X�^�[�u���l�E���`����v���� (Defeat the rare monster "King Poop Kun") Beat Gold Mecha Robo - 30 points ���A�����X�^�[�u�S�[���h���J���{�v���� (Defeat the rare monster "Golden Mecha Robo") Completion Achievements: Removed All Barriers - 25 points �S�o���A���� (Release all barriers) Activated All Warp Devices - 25 points �S���[�v�N���b�v�Z�b�g (Set all Warp Clips) Completed Monster Record - 25 points �����X�^�[�}�ӃR���v���[�g (Complete the Monster Logbook) Completed Item Record - 25 points �A�C�e���}�ӃR���v���[�g (Complete the Item Logbook) E. Encounter Achievements A total of seven Encounter Achievements exist in Blue Dragon. These achievements are earned exclusively by engaging in various encounters with monster parties, and are probably the easiest achievements to unlock in the game. In fact, you could potentially unlock all of these achievements once you reach the Lot Wilderness area; however, there is no need to rush as these achievements can be unlocked at any point during the game. Back Attack - 5 points �o�b�N�A�^�b�N���� (��) (Successfully initiate a Back Attack (First time)) This achievement is very easy to unlock, and can be performed on nearly any monster party. Simply approach the monster party from behind and run into or "hit" them with the X button to initiate an encounter. If you see "Back Attack" or "�o�b�N�A�^�b�N" appear on screen as the battle begins that means you have successfully initiated a Back Attack, and the achievement will unlock. Note that you will never be able to initiate a Back Attack if you use the Encounter Circle to begin a battle. Also, unless you are using a skill or item to make yourself invisible all monster parties will begin to turn and face you as you approach them. 100 Back Attacks - 30 points �o�b�N�A�^�b�N100��B�� (Initiate a total of 100 Back Attacks) This achievement is also fairly easy, but it can take a bit of time. You just need to initiate 100 Back Attacks to unlock this achievement. It is not actually necessary to finish any of the encounters that you initiate with a Back Attack, so if you wish you can run away, and then attempt to initiate another Back Attack on the same monster party to more quickly unlock this achievement. However, in the course of the game you should easily end up initiating more than 100 Back Attacks, so I do not recommend the run and re-initiate technique as it is not a good use of your time. Multi-Monster Encounter - 5 points �����G���J�E���g���� (��) (Successfully initiate a Simultaneous Encounter (First Time)) Most will agree that this is the easiest achievement to unlock in the game. All you need to do is initiate a multi-monster (simultaneous) encounter with two or more monster parties. To unlock this achievement you will first need to play until you are able to use the Encounter Circle. This will happen when you enter the Vicinity of Mechat Crash Site area for the first time. Now all you need to do is just walk around any area in which monster parties appear until at least two parties are close to you. Open the Encounter Circle and see if two or more monster parties are within it. Once you are sure that at least two are inside the circle then select Fight All Enemies! - ����Ԃƃo�g���I�I in the lower right of the screen and the achievement will unlock. (Note: Odds are your first multi-monster (simultaneous) encounter will also end up being a Monster Fight. For this reason many people think that this achievement is for initiating their first Monster Fight, but this is not the case.) 10+ Monsters in an Encounter - 30 points �����G���J�E���g�E10�p�[�e�B�[���� (Successfully complete a Simultaneous Encounter with 10 or more parties) This is the one and only difficult encounter type achievement. To unlock this one you must initiate a multi-monster (simultaneous) encounter with 10 or more monster parties and defeat all of the monsters! This may sound impossible at first, but there are several locations in the game where it is (relatively) easy to do: 1. The large area in the Underground River inhabited by many Kelolon (150) and Hyper Kelolon (151) parties. In this case plenty of parties will be present; however, they will not bunch up so easily. Also, you may end up fighting the Moody Dragon (252) if you end up defeating all of these monster parties. (Not recommended) 2. Anywhere along the circular path that the Mecha Base moves in the Giant Snowfield. This is the best place for this achievement, and it is where I did it myself. Roball (075) parties will pour out of the Mecha Base every time it passes nearby, so you will have an endless supply of parties at your disposal. (Recommended) 3. On the Southwestern Deserted Island. You will not be able to reach this area until late in the game, and the monster parties are fairly slow to appear. Attempting this achievement here can end up taking more time that it is worth in my opinion. (Not recommended) Regardless of where you attempt to do this, you will want to do the following to ensure success: - Use an item, such as Fresh Garlic - �ɂ�ɂ� (015), that makes at least of your characters stink. This will attract monster parties to you that would normally run away. - If a party attacks you then do not fight! Run away. Not only will this keep that monster party on screen, but you will get a few seconds in which you cannot be attacked. - Just keep running around near the monster parties and try to get as many as possible to follow you so that they bunch up. Be sure not to run too far away, as you do not want any parties to lose sight of you and disappear. Open the Encounter Circle and take a good look at how many monster parties are already within it, and then note where the close ones are that you might be able to bring into the circle by moving a little bit. Close the circle, make your move, and then reopen it to reconfirm how many monster parties are now within. Keep repeating this until there are at least 10 monster parties inside the circle. Once you have 10 then be sure to just select Fight All Enemies! - ����Ԃƃo�g���I�I to begin the encounter. The hard part is now over. Just make sure to defeat all the monsters in all of the parties so that the fight ends naturally. You will then unlock the achievement. If you find that you are having trouble with this achievement then you can try these optional steps: - Equip the Shoes of Hermes - �w�����X�̌C (296) to one of your party members. This accessory guarantees you the first attack. Use this first attack to make it easier to run away anytime an encounter occurs that you did not wish to initiate. - Equip the Armor class skill Vigilance - �ӂ���������. With this skill equipped you will no longer get surprise attacked even if a monster party hits you from behind. Also, you can check the greatest number of monster parties that you have simultaneously encountered in the Battle Record. To view this open the camp menu, select Item - �A�C�e��, then Encyclopedia - ������ (the bottom choice), and then Battle Record - ����Ƃ��̂��낭 (the top choice). The Battle Record will then appear. The information on multi-monster (simultaneous) encounters is on the second line: �@�@�@�@Multi-Monster Encounters�@�@�@�@�@�@�@�@�@�@(number)�@ �@�@�@�@�����G���J�E���g�@�@�@�@�@�@�@�@�@�@�@�@�@�@(number)�@�� If you feel that the achievement should have unlocked after a simultaneous encounter and it did not be sure to check this number. If it is less than 10 then you did not simultaneously encounter enough monster parties. (Note: Japanese speakers will notice what appears to be a bug with this entry, as the Japanese that appears after the number for simultaneous encounters equates to "times". Although I am not native, I took one look at this stat and thought, "There is no way I have only triggered 6 simultaneous encounters." �p�[�e�B�[ should really appear in place of �� in this case, and �����G���J�E���g should probably have been made a little more descriptive.) (Note 2: It looks like the bad Japanese text was translated literally for the English version... Seeing "Multi-Monster Encounters" and a number after it makes me think that the number represents the total number of times I have triggered a multi-monster encounter, and not the greatest number of monster parties that I have fought in a single multi-monster encounter.) 100 Monster Fights - 30 points �����X�^�[�Y�t�@�C�g100�� (Initiate 100 Monster's Fights) The Monster Fight is a special type of encounter in Blue Dragon that can only be triggered by using the Encounter Circle. Basically, a Monster's Fight is just a multi-monster (simultaneous) encounter with a twist: the monsters will fight each other instead of you! To initiate a Monster Fight just wait until two monster parties get close to each other and then look at the names that appear above their heads. If their names appear in yellow, then that means that these monsters do not like each other and a Monster Fight will occur if you use the Encounter Circle to trigger a multi-monster (simultaneous) encounter with both of them. The game is rather kind, so if you see the names of monster parties turn yellow that means that the distance between them is equal to or smaller than the diameter of the Encounter Circle. So when you see yellow it is always possible to initiate a Monster Fight, but you might have to move first so that both monster parties will be within the Encounter Circle when you open it. So once you initiate your 100th Monster Fight then the achievement will unlock. This can be done in any area of the game in which parties of monsters that do not like each other appear. So if you are persistent you can unlock this achievement as early as the Lot Wilderness area. Here are some tips for triggering and racking up Monster Fights: - You can check the total number of Monster Fights you have triggered at any time by checking the Battle Record. To view this open the camp menu, select Item - �A�C�e��, then Encyclopedia - ������ (the bottom choice), and then Battle Record - ����Ƃ��̂��낭 (the top choice). The total number of Monster Fights you have initiated up to this point will be the number on the third line: �@�@�@�@Monster Fights�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@(number) �@�@�����X�^�[�o�g���@�@�@�@�@�@�@�@�@�@�@�@�@�@(number)�@�� - If you are trying to get into position to trigger a Monster Fight and one of the monster parties attacks you then do not fight them. Just run away and then you can trigger the fight with ease. - The stat that this achievement tracks does not require you to win the Monster Fight. So you can simply trigger a Monster Fight, run away, trigger the same Monster Fight again, and repeat until you unlock the achievement. - A Monster Fight will always occur as long as at least two monster parties with yellow names are within the Encounter Circle and you choose to fight these parties. If other monster parties (with white names) are in the Encounter Circle at the same time and you fight them as well you might end up fighting the monsters from the party that is not a part of the Monster Fight first. When this occurs do not worry, the Monster Fight will still occur once you finish with the uninvolved parties. SECRET Ambushed More Than 50 Times - 0 points �ӂ����������ꂽ��50��ȏ� (Get Surprise Attacked 50 times) A zero point "shame" achievement, but still necessary if you want to get them all! This can be done anytime and anywhere. Just stand with your back to a monster party and allow them to attack you. "Surprise Attack" or "�ӂ�����" will appear on screen when the fight begins if you were "successful". Once you have done this 50 times the achievement will unlock. When attempting to unlock this achievement make sure that you do not have the Armor class skill Vigilance - �ӂ��������� equipped on any characters, or the enemies will be unable to surprise attack you. Tips: - You need not win the fight once it begins. You can just run away and then wait for the monster party to attack you from behind again. In most cases a single monster party will only attack you from behind about four to six times. After that they will just stand in place. When this happens it is best to defeat this one and move on to another monster party. - If you want this achievement, but not the shame of knowing you were surprise attacked 50 times then just get surprise attacked 50 times, confirm that the achievement has unlocked, and then reset the game. SECRET Escaped More Than 50 Times - 0 points ��������50��ȏ� (Run away 50 times) This is the second of two "shame" achievements in the game. All you need to do is run away from 50 fights. The achievement will unlock when you successfully run from your 50th fight. You can easily combine this with the Ambush/Surprise Attack "shame" achievement and earn both at the same time. Tips: - You can check the number of times you have ran away at any time by checking the Battle Record. To view this open the camp menu, select Item - �A�C�e��, then Encyclopedia - ������ (the bottom choice), and then Battle Record - ����Ƃ��̂��낭(the top choice). The total number of times you have ran away will appear on the fifth (or bottom) line. This is how it appears in Japanese: �@�@�������@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@(number)�@�� - Shu is too proud to run, and cannot run from fights until disc three. - There is one encounter in this game that you will have to run away from. It occurs when you enter the Ancient Factory for the first time. So if you want to make this special event have more meaning, do not enter the Ancient Factory until you have ran away exactly 49 times. (Disclaimer: I have not actually tested this, so there is a possibility that running away from this event related encounter might not unlock the achievement.) (There is another event that involves running later in the game, but I do not know if this counts toward the achievement or not since it is not really an encounter.) - If you want this achievement, but cannot live with knowing that anyone can check your Battle Record and see that you ran away 50 times then just do the following: Run away from 50 fights, confirm that the achievement has unlocked, and then reset the game. You will have the achievement and a "clean" battle record. Keep in mind though that you will not be able to complete the game without running away at least once due to the events mentioned above. F. Experience Achievements The experience achievements require you to max out both the normal levels of all five of your characters and all nine classes for each of their shadows. To put things into perspective, this means you will need to amass at least 815,610 experience points total, around 66,150 SP points total, and a cool 1,000,000 gold to unlock all of these achievements. This may seem like a lot of leveling, but there are some items and skills that will help you immensely. A list follows, and please consult the full list of items in Section J for details on how to obtain these items. The following accessories will only benefit the character that equips them, and there is no additional benefit for equipping the same item in multiple accessory slots: Black Belt - ���� (307) - Doubles SP Eyepatch - �A�C�p�b�` (317) - Doubles SP Lei - ���C (290) - Grants a 50% EXP bonus (Note also that any EXP or SP bonuses will not appear on the Result screen at the conclusion of a battle. Rest assured that you are getting the bonus points though.) The following items will increase the amount of gold your party receives after a winning a fight: Stomach-Band - �͂�܂� (305) - Extra gold is earned only when the character that has this equipped attacks Crown of the King Ghost - ���l�S�[�X�g�̊� (315) - Doubles the amount of gold received Diamond-Encrusted Ring - �_�C�����炯�̃����O (222) - Extra gold is earned only when the character that has this equipped attacks (Note: The Diamond-Encrusted Ring - �_�C�����炯�̃����O (222) is horrible and should never be equipped. Gold is easy to come by, and any monetary advantage this ring has is absolutely eclipsed by its unbelievably bad stats.) The field skill Field Barrier - �o���o���A (BariBarrier) is very helpful in rapidly increasing your SP. This skill envelops your party leader in a spherical barrier when activated. This barrier will kill any weak monster party that you have fought normally at least once just by walking into it. No gold or EXP is awarded; however, you will receive a percentage of the SP that you would have earned if you were to have fought the monster party. There are three levels of this skill: Field Barrier 1 - �o���o���A�P - Requires 5 MP to activate, and then 30 MP for every monster party you defeat with it. Only 1/3 of the normal SP is awarded. Earned at Rank 6 for the Barrier Magic (Barrier) class. Field Barrier 2 - �o���o���A�Q - Requires 5 MP to activate, and then 10 MP for every monster party you defeat with it. Only 1/2 of the normal SP is awarded. Earned at Rank 21 for the Barrier Magic (Barrier) class. Field Barrier 3 - �o���o���A�R - Requires 5 MP to activate, and then 1 MP for every monster party you defeat with it. Only 1/2 of the normal SP is awarded. Earned at Rank 50 for the Barrier Magic (Barrier) class. (Note: You can tell if Field Barrier - �o���o���A (BariBarrier) will work on any monster party by looking at its name while Field Barrier - �o���o���A (BariBarrier) is active. If a red line appears under the monster party's name then you can defeat it with Field Barrier - �o���o���A (BariBarrier). If there is no line then your barrier will be shattered if you walk into this monster party.) Each of these items can be used to increase the rank of a specific character's shadow: Sword Master Heart - �\�[�h�̐S (075) - Increases the rank of the Sword Master (Sword) class by one. Guardian Heart - �A�[�}�[�̐S (076) - Increases the rank of the Guardian (Armor) class by one. Monk Heart - �����N�̐S (077) - Increases the rank of the Monk class by one. Assassin Heart - �A�T�V���̐S (078) - Increases the rank of the Assassin class by one. Black Magic Heart - �u���b�N�̐S (079) - Increases the rank of the Black Magic (Black) class by one. White Magic Heart - �z���C�g�̐S (080) - Increases the rank of the White Magic (White) class by one. Barrier Magic Heart - �o���A�̐S (081) - Increases the rank of the Barrier Magic (Barrier) class by one. Support Magic Heart - �p���[�̐S (082) - Increases the rank of the Support Magic (Power) class by one. Generalist Heart - �R���r�l�[�V�����̐S (083) - Increases the rank of the Generalist (Combination) class by one. All-Heart - ���ׂĂ̐S (084) - Increases the rank of all classes by one. �C�܂���ȐS (Whimsical Heart(910)) - This can randomly increase the rank of several classes by one, two, three, or four. (I am not sure if this item is present in the English versions of Blue Dragon or not.) WARNING! Do not use any of the "heart" items to increase the rank of any class from 98 to 99. Doing so can cause problems with the achievements. It has already been confirmed that the single class achievements will not unlock if rank 99 is reached by using one of these items, and odds are the achievements for maxing all classes are affected in the same way. WARNING!! This game does not protect you from wasting any of the "heart" items on a class that is already rank 99. As a final warning, I must state that earning these achievements will make the game easier than you could ever imagine. Once you hit level 99 with all characters and rank 99 with any shadow class you will essentially be invincible to all normal monsters and compulsory bosses left in the game. The optional super-bosses will still pose a bit of a challenge depending upon your strategy, but even they will not be all that dangerous to you. So be careful with these achievements if you want the game to challenge you up to the end. If you are concerned about the game being too easy once you unlock these achievements then simply save in a different slot once you begin maxing out your levels and ranks. After you unlock all the associated achievements save on this different slot, reset, and then reload you original save. Then you can go on playing at your original level. And of course, if you like the fact that many RPGs allow players to become all-powerful just by leveling up, then you are in for a treat. Personally I think the designers had a purpose with the ease of the final encounters for players at high levels, but I will not spoil this here. Maxed Out All Character Levels - 50 points �S�L�����N�^�[���x��MAX (Reach MAX level for all characters) Got 1,000,000 Gold - 25 points 1,000,000�S�[���h���߂� (Amassed 1,000,000 gold) I have grouped these achievements together because it is very easy to unlock the gold achievement while working toward the max level one. Unlocking the gold achievement is easy, just amass 1,000,000 gold and it will unlock right away. You can confirm how much gold you have at any time on the camp menu. Earning one million gold may sound daunting, so you might start using the Negotiate - ���p skill or avoiding shops to save money for this achievement. Well, you do not have to do any of this. Blue Dragon is not real life, and you can spend all the money you want without worrying about this achievement. (Negotiate - ���p is still good to use so you don't run out of money, but don't worry if you forget it from time to time.) The MAX level achievement is also simple to unlock, as you need only raise the levels of Shu, Jiro, Kluke, Marumaro, and Zola to level 99. As soon as the final character reaches level 99 the achievement will unlock. This task may also sound painfully boring, but happily there is a way to speed up the process and unlock this achievement along with the gold achievement. You will also make some progress towards the shadow class achievements at the same time! There are many ways to unlock these achievements, but I found it best to follow the advice of the Japanese help site and use the "automatic level up machine" on the Southern Deserted Island. Unfortunately you will not be able to access this area until you get the Mechat on disc three, as you can only reach the island by flying to it. This island is part of the chain of small islands near the bottom of the world map. In the center of this chain you should see a fairly large island. Look to the right of this island and you should see a small triangle shaped island. This triangle shaped island is the Southern Deserted Island. As you fly over the islands attempting to reach it be sure to watch the area name description in upper right of the screen. When you see "Southern Deserted Island" appear land on this island, but make sure not to land on the small hill on this island or you will not encounter any monster parties. Also, try to land near the edge of the island so that the Mechat will not obscure your view of any monster parties. Once you are on the island equip the following to any one character: Poo Bracelet - �E���`�̘r�� (190) Shoes of Hermes - �w�����X�̌C (296) Optional: Loot - �Ԃ�ǂ� �@�@Optional: Treasure Hunt - �g���W���[�n���g This combination will ensure that this character will always get the first attack in any fight, and they will kill any normal Poo Snakes in one hit. The optional combination of Loot - �Ԃ�ǂ� and Treasure Hunt - �g���W���[�n���g will then allow you to steal Guardian Hearts - �A�[�}�[�̐S (076) from time to time. Make sure all characters have one of the following SP doublers equipped: Black Belt - ���� (307) (Your should have 5 of these by disc two, see the note on fighting Corrosive Poo (012) in Section J.) Eyepatch - �A�C�p�b�` (317) Equip as many of the following accessory as you have to different characters: (Do not equip more than one on the same character.) Lei - ���C (290) Make sure one character other than the one that has the Poo Bracelet - �E���`�̘r�� (190) equips this accessory: �@ Crown of the King Ghost - ���l�S�[�X�g�̊� (315) Finally, do something that makes one of your characters stink. Fresh Garlic - �ɂ�ɂ� (015) works fine, or you can equip and un-equip the Dog Collar - �����̎�� (286). Now you are ready to begin leveling up. Only one type of monster party will appear on this island, and it consists of one Golden Poo Snake (006). Each time you encounter this monster party and defeat the sole enemy you will net the following: - 1515 EXP for all characters with the Lei - ���C (290) equipped, and 1010 EXP for the others - 20 SP for all characters with a Black Belt - ���� (307) or Eyepatch - �A�C�p�b�` (317) equipped - A random amount of gold varying from 0 to 40,000, with an average of 10,000 As you can see, you will net a lot of EXP, a decent amount of SP, and a (potentially) massive amount of gold in every fight. You also have about a 20% chance of stealing an Guardian Hearts - �A�[�}�[�̐S (076) if you equipped the Loot - �Ԃ�ǂ� and Treasure Hunt - �g���W���[�n���g skills. You now have two choices as to how to continue to level 99: 1. If you happen to have an Xbox360 controller that has a turbo function, you can now just put the A button on turbo and walk away. The Golden Poo Snake (006) parties will continue to appear and attack you, the turbo A button will finish the fight, and return to you the field so that the process can continue. I would guestimate that it will take around 3 hours per 10 levels using this method. (This is why they call this island an automatic level up machine.) 2. The turbo controller method is nice, as you can avoid the boredom of mindless level raising. However, doing this will cause you to waste a lot of SP, and you will not get the full effect of the Leis - ���C (290) that you have. So it is recommended that you do not use the turbo method, and instead roam around the island actively encountering and defeating the Golden Poo Snake (006) parties as they appear. There are several advantages to this: - You can change shadow classes to avoid wasting SP if one maxes out. - You can rotate the Leis - ���C (290) to help maximize their effect. - You will most likely gain levels at a speed of 8-10 per hour. I personally recommend that you use this time to try and learn as many skills as you can. This will not only help add to your collection of skills, but will make it easier to unlock the max rank achievements later. Just do not forget to re-equip any accessories, such as the Black Belt - ���� (307), when you change shadow classes. Regardless of the method you choose, you will most definitely unlock the achievement for one million gold long before you reach level 99 on all five of your characters and unlock the max level achievement. As another bonus, you will also have unlocked the achievement for defeating the Golden Poo Snake - �S�[���f���E���`�X�l�[�N (006) during this process. Note: Cannot wait to get the gold related achievement? Well, if you want it faster you can always check out the total value of all your items and money in the Encyclopedia (Logbook). If this value is greater than 1,000,000 then just save, un-equip everything, find a store, and sell everything. Selling all your items should get you over 1,000,000 gold and the achievement should unlock. Once the achievement has unlocked just reset and load your save to continue playing. This tip comes from peekaboo on the GameFAQs boards. �@ Dragon: Max One Class - 30 points �h���S���E�J�e�S���[1�����NMAX (Reach MAX rank in any category for the Dragon) Minotaur: Max One Class - 30 points �~�m�^�E���X�E�J�e�S���[1�����NMAX (Reach MAX rank in any category for the Minotaur) Phoenix: Max One Class - 30 points �t�F�j�b�N�X�E�J�e�S���[1�����NMAX (Reach MAX rank in any category for the Phoenix) SECRET Saber-Tooth: Max One Class - 30 points �T�[�x���^�C�K�[�E�J�e�S���[1�����NMAX (Reach MAX rank in any category for the Saber Tiger) SECRET Killer Bat: Max One Class - 30 points �L���[�o�b�g�E�J�e�S���[1�����NMAX (Reach MAX rank in any category for the Killer Bat) Dragon: Max All Classes - 50 points �h���S���E�S�J�e�S���[�����NMAX (Reach MAX rank for all of the Dragon's categories) Minotaur: Max All Classes - 50 points �~�m�^�E���X�E�S�J�e�S���[�����NMAX (Reach MAX rank for all of the Minotaur's categories) Phoenix: Max All Classes - 50 points �t�F�j�b�N�X�E�S�J�e�S���[�����NMAX (Reach MAX rank for all of the Phoenix's categories) SECRET Saber-Tooth: Max All Classes - 50 points �T�[�x���^�C�K�[�E�S�J�e�S���[�����NMAX (Reach MAX rank for all of the Saber Tiger's categories) SECRET Killer Bat: Max All Classes - 50 points �L���[�o�b�g�E�S�J�e�S���[�����NMAX (Reach MAX rank for all of the Killer Bat's categories) It is very easy to unlock all 10 of the rank related achievements. Just reach rank 99 in any one class for each character to unlock half of them, and just reach rank 99 in all nine classes for all characters to unlock the rest. Sounds easy, right? Well, it is also very simple to make it so that you can never earn these achievements during your current play through. Make sure that you do not use any of the "heart" items to increase any classes' rank from 98 to 99. It has been confirmed from several sources that this will result in any of the single rank achievements not unlocking. Although it has not been confirmed or denied, this may happen with the all classes achievements as well. So remember, do not use the any of "heart" items to increase any rank from 98 to 99. The best way to unlock all these rank related achievements without fear is to learn the skill Field Barrier 3 - �o���o���A�R (BariBarrier3). (Field Barrier 2 - �o���o���A�Q will work as well, but it uses too much MP to make it practical.) There are several places to use the Field Barrier - �o���o���A (BariBarrier). Some people like the to do this on the Southwestern Deserted Island, but there is a much better place, and it is available to you once you reach disc two. This area is the Laser Field (Laser Zone). While you can just jump right to the Laser Field (Laser Zone) as soon as you have access to it early on disc two, I recommend waiting until you have five Black Belts - ���� (307) to ensure that you gain maximum SP. Please see Section J for locations of five Black Belts - ���� (307). I also recommend that you do not begin power ranking your shadow classes until after you have fully maxed out the levels of your characters. This is for two reasons. First, you will receive SP during the battles that you net experience from. So you will end up spending more time than you need to if you start by maxing out the ranks of your shadow classes. Second, in the process of leveling your characters you should have learned as many skills as possible. In order to use the Laser Field (Laser Zone) to gain SP at an excellent rate you will need to have the Field Barrier 3 - �o���o���A�R (BariBarrier3) field skill for at least one character. Although not necessary, Black Belts - ���� (307) or the Eyepatch - �A�C�p�b�` (317) are also highly recommended as they will cut the time required to unlock these achievements in half. One very important thing to keep in mind is that you must remember to confirm that these SP doubling accessories are still equipped when you change shadow classes. When you are ready to begin warp to the Laser Field (Laser Zone). First use something, such as Fresh Garlic - �ɂ�ɂ� (015), to make one of your characters stink, and then activate Field Barrier 3 - �o���o���A�R (BariBarrier3). Now move forward into the Laser Field (Laser Zone) while looking forward. You should see several of the purple mole parties off in the distance just a bit to the left. You want to move to where these parties are. They are hovering around a treasure chest in a small alcove. (Odds are you have opened this chest already.) Once you reach this chest just stand there and watch the moles flock to you. Each of these parties will be worth 2 SP, and although it won't display differently, every character with an SP doubler will receive 4 SP. Now you will pretty much not need to do anything other than watch the SP add up. However, there is one thing that will stand in the way. That is the way the game lets you know that you have learned a new skill when using Field Barrier - �o���o���A (BariBarrier): The game will bring up a screen that shows you the skills you just learned. This screen will pause the action, so you will need to manually dismiss it to return to the SP gathering. This is the reason that I recommended trying to learn as many skills as possible while leveling up your characters. So the best course of action here is to first make sure that you have learned every skill for every class for every character. This process is still boring, but will go fairly quickly. Here are the ranks you need to reach for each class to obtain all the skills: Sword Master (Sword) - 32 Black Magic (Black) - 36 White Magic (White) - 33 Support Magic (Power) - 35 Barrier Magic (Barrier) - 50 Assassin - 35 Monk - 31 Guardian (Armor) - 33 Generalist (Combination) - 36 Once you reach those levels then it is time for the boring process of getting all the classes to rank 99. So I recommend doing this while watching a television program that you enjoy. Just let Field Barrier 3 - �o���o���A�R (BariBarrier3) do the work for you while watch TV, and then check on the game during commercial breaks. When you check on the game make sure to switch the classes of shadows that are at 99 or close to it to a lower rank one. Keep repeating this until you get close to running out of magic. At this point you can either use items to keep the Field Barrier - �o���o���A (BariBarrier) going or head to an inn. I personally like the one in Baroy Town because it is free. Just do not forget to use an item to make someone stink after every visit to an inn. And definitely do not forget to re-equip Black Belts - ���� (307) or the Eyepatch - �A�C�p�b�` (317) after you change shadow classes! As you use this technique you will see the single class max achievements unlock fairly quickly; however, it will be a while before the all class max achievements unlock. Sadly this process can take anywhere from 10 to 15 hours depending upon what ranks you were at when you began. You can use the "heart" items if you wish, but it is best to wait until you hit level 50 in the class first. And of course, never use one to go from rank 98 to 99. G. Event achievements There are three main types of event achievements: Dexterity, Timed, and Mini-Game. The Dexterity achievements are all secret, and all but one of them require you to rapidly press an indicated button. You will need to press the indicated button very rapidly, but do not worry, this is nothing like the grueling button pressing tasks in some other games, like Neon Genesis Evangelion for the Nintendo 64. (Note: I am not sure, but it seems like they may have made these achievements more difficult in the English version of the game. So get those thumbs in shape!) Only one timed achievement exists in Blue Dragon, and it is quite simple. You must simply complete a specific task within a set time limit. Mini-game achievements can be divided into two main categories: Mechat Shooting and not-Mechat Shooting. Regardless of the category of these achievements each one will require you to complete a mini-game perfectly. The definition of perfection varies from game to game, and these are probably the most difficult achievements to earn from an action standpoint. Each type of event achievement shares two things in common: A save point is always available just before the event associated with each of these achievements. This makes it very important to save using lots of different save slots. This will allow you to have as many chances as you need to unlock each achievement. So remember, if you fail to unlock an event achievement but wish to keep playing then do not save over the save data you created just before the event! Use a different slot for future saves. Each of these achievements has a tale tell sign. A button icon will appear on screen for all dexterity achievements, a countdown clock for the timed one, and a tutorial that you can choose to view as many times as you want for mini-game ones. There is one mini-game that does not have an achievement associated with it, and it is the robot chase that occurs in the ice field on disc two. It is true that this mini-game has a tutorial; however, this tutorial will be shown to you automatically, and you cannot view it more than once. So the event does follow the rules I just mentioned, but odds are many players probably thought that there was an achievement associated with this mini-game... I know I did, and I wasted about 35 minutes doing it over and over until I did it perfectly. Trust me, there is no benefit to perfection on this mini-game : ( IMPORTANT NOTE FOR PLAYERS OF THE ENGLISH VERSION OF THE GAME: NaughtyVicar from GameFAQs has confirmed that you must select NORMAL when you are given a choice in mini-game difficulty or the achievement will NOT unlock. So if you ever see a difficulty choice appear during a mini-game always choose NORMAL if you want the achievement. SECRET Closed Flying Fortress Door - 5 points ���ߐ��� (Successfully close the door) This is the first dexterity type event achievement in the game, and it occurs before you even get the shadows for you characters. Unlocking this achievement requires you to close a door in the Flying Fortress (Giant Mechat) before any Mecha Robos (068) can get through it. Make sure that you save at the save point in the room in which you receive the Light Spheres (319) in the Flying Fortress (Giant Mechat). I recommend saving right after you get the spheres so that you do not have to watch the cut scene again if you need to reset and reload this save. Once you have the save prepared exit through the open door in this room. Your characters will automatically run down the hall, and a cut scene will begin outside of a door that uses a crank wheel to open and close it. Once this cut scene ends the dexterity achievement will begin. You must rapidly press the A button as fast as you can to try and close this door. Begin pressing as soon as you see the A button icon and associated meter appear on screen. As you press the A button the meter will fill. Even if the meter appears to be full do not stop rapidly pressing the A button. Once the meter disappears and Shu begins closing the door you can take a rest for about 2 seconds, but it is best to begin rapidly pressing A again before Shu stops talking. Just like before keep pressing A over and over until the meter at the top of the screen goes away. You can take another 1-2 second break, but be sure to begin pounding the A button again before the cut scene with Shu closing the door a little more ends. Keep up the rapid button pressing until the third meter disappears and Shu completely closes the door. If you were able to make Shu close the door without any Mecha Robos (068) getting in and attacking you then the achievement will unlock. Conversely, if any of the robots were able to attack you then you should reset right away, load the save you prepared and try again. Wagon Escort: Perfect - 30 points �n�Ԍ�q�E�p�[�t�F�N�g (Complete Wagon Escort perfectly) This is the first mini-game achievement that you will encounter, and it will seem very difficult at first. To unlock it you must escort two wagons from Talta (Tata) Village and defeat any monster parties that appear along the way before they can do any damage. The game is very kind with the save point for this mini-game. Once you reach the Road to Jibral (Gibral) for the first time by passing through Mural Valley you will quickly meet up with the villagers from Talta (Tata) Village. This will lead to you making camp with them for the night. To get through this event just enter the tent where Jiro and his family are, go back outside, and then head to the fire at the center of the camp. The game will now ask if you wish to save. Be sure to save by choosing the top choice in the popup that appears and then saving in the normal manner. This save will now take you right to the tutorial screen for this mini-game if you load it. This mini-game will begin right after you are prompted to save in the Talta (Tata) Villager's Camp. It will be daytime again and a popup will appear asking if you wish to view the tutorial for the Wagon Escort mini-game. The top choice will let you watch it, after which you will be asked if you wish to view it again. Regardless of whether you view the tutorial or not, the mini-game will not begin until you select the bottom choice. There are a few simple rules to this mini-game: - You have three items with which you can restore the HP of the wagons with. However, if the wagons take any damage the achievement cannot be unlocked, so do not worry about them. - When monster parties appear a small window will appear showing one of the parties and the villagers will moan in fear. Although the window only shows one party do not assume that one only has appeared. - Two types of monster parties will appear to attack the wagons. The Fat Pack Rat - �W�u�����l�Y�~ (163) parties will move very quickly and the Steel-Eating Tiger - �S�H���^�C�K�[ (225) parties will move much slower. This means you always want to go for the Fat Pack Rat - �W�u�����l�Y�~ (163) parties first. - The appearance of monster parties during this mini-game is not random, so the same parties will appear at the same times and places every time you play this mini-game. - Once all the monster parties near the wagons have been defeated the villagers will almost always sigh in relief or say thank you in the language that the voice overs are playing in. - If the wagons encounter stones in the road they will stop moving until you clear the way. Just approach an offending stone and press A when the button icon appears to push the stone over and make it disappear. Here are a few tips that will ensure success in unlocking this achievement: - Use the Encounter Circle constantly throughout this mini-game to confirm the position of any monster parties, to quickly engage monster parties that are at a distance, and to trigger simultaneous encounters when possible. - If you lose your bearings after a fight then open the Encounter Circle right away. The action will pause and you can get an idea of where to move next. - Make sure to be in the correct position before the monster parties appear. This will be easy to do since nothing is random in this mini-game. - Do not wait to use the Encounter Circle to trigger a fight with a monster party that appears on top of you or right next to you. Monster parties do not register in the Encounter Circle when they are popping into the field, but you can still fight them by running into them at this time. - It is a good idea to play all the way through this mini-game once even if you allow the wagons to be attacked so that you will get a more familiar idea of when and where the monster parties appear. - Field Barrier - �o���o���A (BariBarrier) may seem like it will make this achievement a breeze, but it can actually make it harder. There are a couple of times where it is convenient, but it is never necessary. Let's begin the escort! - First Encounter: One Fat Pack Rat (163) party - Begin by walking next to the horse pulling the lead wagon. Stay on its left side, and make sure to stay lined up with its head until a Fat Pack Rat (163) party pops up just in front of and to the left of the lead wagon. You should be right there, so engage this party by running into it and defeat it. - Second Encounter: One Fat Pack Rat (163) party - Now move to a position just between the wagons, but hang to the right just a bit. Continue to move in this position with the wagons until the Fat Pack Rat (163) party pops up a bit right of the space between the two wagons. Run right into this party and finish it. - Third Encounter: One Fat Pack Rat (163) and one Steel-Eating Tiger (225) party - Walk next to the front left corner of the lead wagon, and keep this position as the wagon moves. When you see a treasure chest in front of you and to the left prepare for battle. In just a few seconds two parties will appear. The Fat Pack Rat (163) party will be just left of the front corner of the lead wagon, which is where you should be. As soon as this party pops run at it and you will engage it quicker than you could if you used the Encounter Circle. Once this party is history you must quickly move to the right of the space between the wagons, which is where the Steel-Eating Tiger (225) party will be waiting. This party will most likely detect the wagons as you approach it, so make sure to use the Encounter Circle to engage it from a distance. These tigers are tough, so take care in defeating them. Also, do not forget to heal you characters after the fight. (If you wish, you may open the treasure chest now, but it is not necessary.) - Fourth Encounter: Two Fat Pack Rat (163) parties - There is a bit of a break before the fourth encounter. Stay just in front of the lead wagon and move with it until it comes to a stop at a couple of rocks. Knock both rocks down with A, and remain just out in front of the lead wagon until it comes to a stop at a single rock. Knock this one down with A as well, and let the wagon come to a stop and the next single rock. When you push this rock over a Fat Pack Rat (163) party will appear on both sides of the lead wagon. The left party will be near the middle of the wagon and the right one will be near its rear. So as soon as you push the rock turn around and run down the left side of the lead wagon so that you run into the Fat Pack Rat (163) party as he is popping and engage him. Once that fight is complete run to the back of the lead wagon, turn left, and head between the wagons toward the remaining Fat Pack Rat (163) party. If you are moving fast it will just be detecting the wagons when you get into Encounter Circle range. So be sure to use the Encounter Circle to engage this party and then defeat it. - Fifth Encounter: Two Fat Pack Rat (163) and one Steel-Eating Tiger (225) party - Now hang just behind the rear wagon. Stay off to its left, and move along in pace with it until you see (and hear) several parties pop. One Fat Pack Rat (163) party will be just behind and to the left of the rear wagon, and another will be just to the right of the space in between the wagons. A Steel-Eating Tiger (225) party will be in front and left of the lead wagon. You should be in perfect position to slam into the Fat Pack Rat (163) party behind the rear wagon, so do so and defeat it. As soon as this fight ends run straight up the left side of the rear wagon and move between the wagons until you are close enough to use the Encounter Circle to engage and defeat the other Fat Pack Rat (163) party from a distance. Once this fight concludes run straight up the left side of the lead wagon towards the Steel-Eating Tiger (225) party. As you pass the front left corner of the wagon you will be in range, so open the Encounter Circle and engage this last party from a distance. Remember to heal your characters after this fight if you take any damage. - Sixth Encounter: Two Fat Pack Rat (163) and one Steel-Eating Tiger (225) party - Once again there is a slight break. Stay in front of the lead wagon and push over the two stones as it reaches them. Remain in front of the wagon and wait for it to reach another stone. As soon as you push this stone out of the way three monster parties will appear. A Fat Pack Rat (163) party will appear just right of the front right corner of the lead wagon, and another will appear a fair bit right of the area between the wagons. A lone Steel-Eating Tiger (225) party will appear in front of and left of the lead wagon. So as soon as you see the enemies pop turn around and run right into the Fat Pack Rat (163) party that is just right of the lead wagon. Once it is no more, continue to run back towards the other Fat Pack Rat (163) party. You will want to use the Encounter Circle to engage it from a distance, and you should be in range as you pass by the head of the horse of the rear wagon. So use the Encounter Circle to engage this party at the greatest distance you can, and then defeat it. After this fight run between the wagons and up the left side of the lead wagon until you are in Encounter Circle range of the Steel-Eating Tiger (225) party. Engage it with the Encounter Circle and defeat it. (If you happen to run up the right side of the lead wagon you still have a good chance of making it around in time, so to not give up right away if you do this.) Don't forget to heal any injured characters after this fight. - Seventh and Final Encounter: Two Fat Pack Rat (163) parties - The wagons will come to a final stone and stop. Feel free to relax if you need to for a second. Once you push this final stone down two Fat Pack Rat (163) parties will appear fairly far out in front of the lead wagon. One will be on the left and one will be on the right. So just move a bit forward after you push the stone and open the Encounter Circle. You should easily be able to simultaneously encounter these two parties. Defeat them both and continue on with the wagons until a popup appears. This popup is asking if you would like to save. Feel free to save, and most definitely use a different save slot if you allowed the wagons to be attacked. If you were able to escort the wagons without allowing any monster parties to attack either of them then the achievement will unlock when the save popup appears. If either wagon takes damage during this mini-game then you should reset right away, load the save you prepared, and try again. (Remember, it is a good idea to finish the mini-game at least once even if you do not unlock the achievement.) SECRET Pulled in the Flying Fortress - 5 points ���僁�J�b�g�������� (Successfully pull in the Giant Mechat) This dexterity type event achievement occurs not too long after the Wagon Defense mini-game. You must help Jibral (Gibral) soldiers to pull on chains quickly so that the massive Gorgo that is using a crank to reel in the chain does not get mad at you. In order to have the quickest access to this event you should save at the save point that is next to the warp device (monument). This is just in front of the castle. You want to wait until you have slept in the inn in town and been awoken by the storm before you make this save. Happily this save point is on the way to your destination. With the save taken care of head into the castle to see a nice teaser of a cut scene. Once you are back in control head upstairs to the second floor. You should now stop by the office of the old man that likes dogs now for an item (as long as you were nice to him in the past!) Continue all way to the roof of the castle for more cut scenes. As soon as these cut scenes end the achievement will begin. You must rapidly press the button indicated on screen as fast as you can to help the Gorgo's and soldiers reel in the chains. The button that you must press will be random, and it can be the A, B, X, or Y button. Just like before you want to quickly begin pressing as soon as you see the button icon appear. Continue to rapidly press until a cut scene plays showing Shu and some soldiers pulling in a chain. There will be a meter, but remember, do not watch the meter, always wait for the cut scene before you stop pounding on the button. As the cut scene ends get ready to rapidly press the next button that appears. Do so until the chain pulling cut scene plays again. After this cut scene ends rapidly press the next button that appears until the chain pulling cut scene plays for the third time. This marks the end of this event. If you were able to make Shu and the soldiers pull on the chains without angering the Gorgo that is using the crank then the achievement will unlock. However, if a short cut scene showing just the large Gorgo waving one of his arms played at any time while you were rapidly pressing the indicated button then you were not fast enough and the achievement will not unlock. You should reset, load the save you prepared, and try again. Do not forget to stop by the old man's office for the item again if you have to reload. (Note: When only the Gorgo's face appears in a small window this is not the "anger" cut scene. This is normal and will occur at the beginning of each button pressing session.) Mechat Shooting Stage 1: Perfect - 30 points ���J�b�g�V���[�e�B���O�EST1�E�p�[�t�F�N�g (Complete Mechat Shooting Stage 1 perfectly) This mini-game occurs when you have completed all tasks in the Flying Fortress (Giant Mechat). To unlock the associated achievement you need to shoot down the enemy Mechat in Mechat Shooting Stage 1 without taking any damage. WARNING! It will be impossible to unlock this achievement if you have downloaded the New Year's Present downloadable content from the Xbox Live Marketplace and it is present on any storage device connected to your Xbox360. Make sure to either delete or remove the storage device that this content is on before loading the game when attempting this achievement. Once again the game is very kind with the location of the save point before this mini-game. Once you reach the dock area of the Flying Fortress (Giant Mechat) and defeat a familiar boss make sure to use the save point that is just to your left. When you are ready to begin the mini-game walk from the save point to the small Mechat at the end of the dock. A lot of cut scenes will play, and then the tutorial popup for this mini-game will appear. (A checkpoint is also saved.) Feel free to view the tutorial, but remember you will have to choose the bottom choice when you want Mechat Shooting Stage 1 to begin. This is the first of three Mechat Shooting stages in the game, and they all share the same basic rules: - The Mechat will be set to auto-pilot, but you will control its machine gun and missile launcher. - The machine gun has infinite ammo, but it will overheat if used for too long. The heat gauge appears below the life gauge in the upper left of the screen. Try to keep the gun from overheating by letting off from time to time. (By default the A button fires the machine gun.) - The machine gun is best used to shoot down enemy projectiles, such as missiles or spike balls. However, nothing can shoot down ring lasers. - Missiles can only be fired by locking on to an enemy. To lock on you must highlight an enemy and hold down the B button. To fire once locked on just release B. - You can lock on to the same target multiple times if it will take more than one missile to destroy it. - The number of missiles you can carry is limited, but you can replenish them by shooting down enemy projectiles or destroying enemy targets. Extra missiles appear in the form of yellow boxes, and these will automatically come to your Mechat. (Green boxes restore life, but to get the achievement you cannot get hit, so you never want to see them!) - Pressing the Left or Right triggers or bumpers will rotate the camera 90 degrees to the left or the right. Here is some information that applies only to Mechat Shooting Stage 1: - You will only be able carry a maximum of 4 missiles. - You will only be able to lock onto a total of two targets at once. - When aiming forward the upper body of the Mechat will obscure your view. - Although the tutorial mentions the ring laser I have never seen the enemy that you will face here use them. Honestly there is really not much to say about Mechat Shooting Stage 1. You just need to use the machine gun to shoot down the missiles that the enemy Mechat fires at you while continuing to lock on and fire your missiles at it. Since perfection means you cannot take any damage prioritize destroying the enemies projectiles over attacking him. If you lose sight of the enemy Jiro will often tell you where he is, but this will be in Japanese if you are playing the Japanese version or you have the voice overs set to Japanese. So use the triggers or bumpers to quickly find the enemy and continue to fight. After you damage the enemy enough the screen will fade for a moment, and then he will appear in front of you. Just continue defending and attacking when this happens, as it means he will not last much longer. Once you shoot down the enemy Mechat for good Mechat Shooting Stage 1 will be complete. If you did not take any damage at all then the achievement will unlock. If you took any damage then sadly you will have to try again. Since a checkpoint was saved before this mini-game began you can wait until the enemy kills you, but this takes forever. So you are better off to just reset, load the save you prepared, and try again if you get hit. (Remember, you can skip cut scenes with the START button.) SECRET Rescued Kluke - 5 points �N���b�N�~�o���� (Successfully save Kluke) This is the only dexterity type achievement that does not require you to rapidly press buttons. This event will be the first major event to occur after you leave Pachess (Paches) Town and become able to cross the chasm that splits the Giant Snow Fields. You just need to push the indicated button once each time a button icon appears on screen to help Shu catch up to Kluke to unlock this achievement. Saving is a snap as this event occurs when you enter an area from the field, and you can save at any time while in the field. You will want to move to Northwest area of the Giant Snow Fields until you find a large crater. You will know this area when you see it, as the ground around the crater is brown and two types of monster parties stand guard all around it. Once you have reached this area make sure to save before you approach the crater itself. Anywhere in front of the monster parties that guard the crater is fine. Warning! The area inside this crater contains what many feel is the hardest boss fight in the game. I highly recommend that you do not attempt to enter the crater until you are at least level 40. It can be done at a lower level, but there is a lot of achievement related work to do inside the crater and it can become rather difficult if you are not strong enough. Warning!! It is totally possible to get through this area at a lower level than what I have suggested, but I have seen a lot of "I am stuck on the bosses here" posts and not a single "The bosses here were too easy" post on GameFAQs in reference to this area. When you are ready run past the monster parties and into the center of the crater. After a series of cut scenes the event will begin. Once Shu begins running the event has begun. Watch closely and as soon as you see the A button icon appear on screen press A only one time. Wait a few more seconds and then when the A button icon appears on screen again press A one more time. Remember only to press it once each time the icon appears, and do not press the button before the icon appears. If you pressed A with good timing each time the A button icon appeared on screen then the achievement will unlock. This is a rather tricky event, and sometimes even if you did not appear to fail the achievement might not unlock. So if you did press A with bad timing or too many times, or the achievement unlocked message did not appear after Shu and Kluke reached the ground safely then reset, load the save you prepared, and try again. FireboltX on GameFAQs has found that if Shu ever needs to pick himself up after a jump then that means your timing was not good and the achievement will not unlock. So watch Shu's animation for a clue to whether or not you will unlock the achievement or not. SECRET Got to Nene Before Bomb Went Off - 5 points �������Ԃ��[���ɂȂ�O�ɓ������� (Successfully arrive before the time limit expires) This is the only timed based achievement in the entire game, and it will automatically begin right after the event associated with the previous event achievement: Rescued Kluke - �N���b�N�~�o����. Unlocking this achievement requires you to make it all the way through Nene's Fortress before the on-screen timer reaches zero. Along the way you will encounter the Moon Laser mini-game, and many monsters that do not appear anywhere else in the game. Technically you will already have a save ready that allows easy access to this achievement if you followed my advice and saved near the crater in the Giant Snow Fields before attempting the Rescued Kluke - �N���b�N�~�o���� achievement. However, the game is still quite kind and provides a save point for you almost right after you are forced to enter Nene's Fortress. So once the cut scenes end and you get control run straight forward and then head through the door to the next room. A healing device will be present on the left and a save point will be on the right. Use the healing device if you need it and then save. Be sure to save on a different slot in case you find that Nene's Fortress is too much for you! Now that this event is on and time is ticking away you have a choice as to how to proceed towards the achievement. You can either: - Move through the five levels of Nene's Fortress and reach Nene's area while making sure to defeat all unique monsters and open all chests. - Ignore everything and rush through Nene's Fortress to reach Nene's area as fast as you can. Once the achievement is unlocked then reload a a save at the beginning of the Fortress and slowly move through the it while defeating all unique monsters and opening all chests. The choice is yours, but the first option is much better, as it saves you time, and trust me, you have plenty of time. Here are the set amounts of time that you lose for encounters: - Fight against boss on first floor: 12 minutes - Fight against bosses on second floor: 12 minutes - Moon Laser mini-game: no time penalty - Fight against boss on fourth floor: 6 minutes - Any normal encounter: 30 seconds A key to saving time is using the Encounter Circle to fight nearby monster parties all at once. You only get charged 30 seconds per encounter regardless of how many parties are involved. So make sure to trigger multi-monster (simultaneous) encounters whenever you can. When you enter the final room at the end of each floor the timer will not be displayed, but it will continue to countdown until you actually walk across the room and trigger the boss fight or mini-game. The countdown clock will stop if you: - Pause the game - Open the Xbox Guide - Disconnect your controller (battery dies, etc.) - Use a healing device or save point - Trigger an encounter with a monster party - Trigger a boss fight or a mini-game As noted before, the appropriate time is automatically charged for all encounters/boss fights/mini-games. The countdown clock does not stop if you: - Open the Encounter Circle To ensure that you make it to Nene before running out of time just move quickly through each of the levels. You have plenty of time to engage all of the monster parties and open all the chests, you just need to make sure that you keep moving and use the Encounter Circle for multi-monster (simultaneous) encounters when convenient. The floor plan of each floor is quite simple, so you should not have much trouble. A great way to advance is to save at the save point present at the beginning of each floor and then move through the floor engaging monster parties and opening chests. If you reach the door at the end of the floor without wasting any time then go ahead and open it. But if you feel like you could have done better, then just reset and load your save. You will know exactly what to do on the floor and should be able to breeze through it with minimal time loss. I have gone through Nene's Fortress twice, and both times I had just over eight minutes left on the clock when I walked through the final door at the end of the fifth floor. Unfortunately I do not know if you are charged any time for the fifth floor boss fight, so right now I can only say with certainty that you will definitely get the achievement if you make it to that fight with 8 or more minutes on the clock. However, please do not give up if you have less time, it might still be enough! I am guessing that reaching the fifth floor boss fight with any time left on the clock will let you unlock the achievement, but I do not know this for sure right now. (A more accurate time will be included here if I can discover what it is.) After defeating the boss on the fifth floor cut scenes will play showing your party head to Nene's location. If you were able to reach the fifth floor boss fight with enough time left on the clock then this achievement will unlock during the cut scene that shows your party entering Nene's throne room. If you did not make it in time, then fear not. You should keep going until the game prompts you to save. At this point then reload an old save and rush through Nene's Fortress without engaging monster parties or opening any chests. Then once you get this achievement just reset and load the save you made when prompted to and continue on. As a final note, it is worth your time to let time run out once. Odds are you will reach the fifth floor with around 10-14 minutes left. Make sure to save at the save point at the beginning of the floor and then have a snack, read a magazine, or do something else until time expires. Enjoy the cut scene and then reset and reload the save you made on the fifth floor to continue play normally. SECRET Moon Laser: Perfect - 30 points �����[�U�[�E�p�[�t�F�N�g (Complete Moon Laser perfectly) This mini-game will occur on the third floor of Nene's Fortress, so odds are you will be working on the previous achievement when you encounter this one. Unlocking this achievement requires you to earn the Perfect Bonus while completing the Moon Laser mini-game. The closest save point to this mini game is located at the beginning of the third floor. You should use it. Due to the location of this save point if you need to reset and reload then you will need to complete all tasks on the third floor again. This can become tiresome; however, you can make this save point a little more convenient if you are feeling good about how much time you have left on the clock or if you are not concerned with the time. Just move through the third floor defeating all the unique monster parties and opening all the chests as you normally would. Once this is done head back to the beginning of the floor and use the save point again. Now you can just rush right through the floor if you need to reset and reload! Once you have saved in one of the ways mentioned above head through the door at the end of the third floor and ride the platform to the large central area. Move to the center of the central area and cut scenes will play. The usual tutorial popup will appear after the cut scenes have completed, so remember to choose the bottom choice when you are ready for the mini-game to begin. The rules of Moon Laser are as follows: - You control one moon. Press left or right on the left analog stick to highlight the enemy moon you wish to target. A white circle will appear around the enemy moon that you are currently targeting. - Your moon can be fired at any time by pressing A, or you can charge its laser by holding A and then releasing it to fire. Charged shots do more damage and net higher scores, and the charge meter is shown in the upper left of the screen. - Any charge will be lost if you highlight a different enemy moon while charging. - Enemy moons can only be damaged while their laser side is facing you and they are charging it. - Enemy moons will always begin to turn around if you successfully attack them. - Every time you are attacked by an enemy moon it will do 1000 damage to you. You only have 5000 HP total, so after five attacks you will lose. (It is possible to heal, but then you will not be able to unlock the achievement.) - There are only two waves of enemy moons. The first wave consists of three moons and the second has four. - During the second wave the enemy moons will turn red and enter turbo mode. When this happens they will charge their lasers much faster and rotate more quickly. To earn the Perfect Bonus you must complete this mini-game while satisfying the following conditions: - You must not allow any of the enemy moons to attack you. - You must never attack the back side of an enemy moon, or a spinning enemy moon. (This means you must never do 0 damage to an enemy moon.) Here are some tips for earning the Perfect Bonus: - Stay calm during this mini-game. If you get too agitated and tap A twice you will always hit the moon you were aiming at for O with the second accidental shot and lose the Perfect Bonus. - Do not focus on getting a lot of charged shots, especially in the second wave. - Never ever fire until a moon has clearly stopped rotating towards you and you can see its charging animation. Time to shoot the moon! - Wave 1: Three enemy moons - Once this mini-game is underway you will find yourself up against the three moons of the first wave. Just target any moon and begin charging. If that moon rotates to face you and begins its charging animation then fire on it with your now fully charged blast. If a different moon faces you and begins charging then highlight that moon and attack it instead. You can charge for a second or two before firing, but it is a risk. You are better off to just use a quick tap of A to hit this moon right away. Continue chipping away at the enemy moons in this manner while being very careful never to shoot a moon that has turned to face you but then turned right back around without charging. The moons will do this a lot to try and trick you. When you have defeated two of the moons you should easily be able to use charged shots to put the third out of its misery. Once all three moons are down a cut scene will play. - Wave 2: Four enemy moons - Wave 2 will begin after the cut scene and four enemy moons will now begin attacking you from behind. The same rules from the first wave apply here as well. Just charge and hope that the moon you are targeting happens to be the one that tries to attack you next, and if it is not quickly target and shoot the moon that does. You will have to move a little faster as the moons in wave 2 are more aggressive than in wave 1. In fact, there will come a time in which all four moons will turn to attack you in series. Just calmly attack the first moon that began charging and quickly attack the rest without accidentally tapping the A button twice. Another new feature to wave 2 is the turbo mode. The enemy moons will enter this mode when they have taken enough total damage. Usually this occurs when you either defeat one of them, or are about to. The moons will speed up during this time, but for the most part the same techniques you have used up to this point will work just fine to defeat them all. The only difference is that you no longer want to take risks with charges. If the moon you are targeting turns to attack you then fire once you see its charging animation. Do not wait for your laser to charge any further as it is not worth the risk. Once they have all been defeated then this mini-game will be complete. If you managed to defeat all seven enemy moons without taking damage or hitting an enemy moon for 0 damage then you will receive the "Perfect Bonus" and the achievement will unlock when the results screen is displayed. If you did take damage, hit a moon from behind, or hit one while it was spinning then do not reset. Instead just wait a few moments. The enemy moons will quickly defeat your party and you can use the checkpoint save to take this mini-game on again. There will be no time penalty, as the checkpoint save will put you right outside the final door on the third floor with the same time remaining as when you first arrived there. And of course, if you accidentally complete this mini-game without unlocking the achievement then you will still be able to reset and load the save you prepared. One final note on this mini-game: Not only is there an achievement associated with Moon Laser, but various items are awarded when you complete this mini-game with a good score. In most cases you should receive the All-Heart - ���ׂĂ̐S (084) item when you complete this mini-game and receive the Perfect Bonus. For this reason I recommend that you make sure to complete this mini-game and unlock the achievement during your play through of the game, and not to just come back to it later via a save for the achievement. SECRET Saved Kluke from Choking - 5 points ��ֈ������萬�� (Successfully remove the collar) The event associated with this achievement will begin once you complete the boss fight on the fifth floor and reach Nene's throne room. This is a dexterity achievement, so pressing the indicated button quickly enough is key to unlocking it, but this time you also must hold down on the left analog stick while doing so. Preparing a save for this achievement is very similar to what you needed to do before the Moon Laser achievement. This time you will want to save at the save point at the beginning of the fifth floor of Nene's Fortress. Now you should clear the fifth floor while defeating all unique monster parties and opening all chests. Once you reach the door at the end of this floor check your remaining time. If you have 10 or more minutes left on the clock then you can run back to the save point, save again, and then return to the door. Otherwise just head through the door without returning to the save point to be on the safe side. Either way you will be set because you will unlock the achievement for arriving in time (provided you did truly arrive in time) just before you take on this dexterity achievement. What this means is if you have to reset then you can go ahead and clear the fifth floor and return to the save point to save again without fear as time will no longer matter! When you are ready to take on this achievement head through the final door on the fifth floor of Nene's Fortress and defeat the boss there. Cut scenes will then play until this event begins. Once the camera pans in on Nene after he activates the collar get ready, as the event will start as soon as the screen fades. You should be holding down on the left analog stick now, and do not let go of it until the event ends. As soon as the screen fades back in begin pressing the button that is displayed on screen as rapidly as you can. As always, a meter fills as you pound the button, but do not ever stop pressing the button until the meter goes away and a short cut scene plays. After the cut scene another random button will appear, so you will need to press it rapidly while continuing to hold down on the left analog until the second meter fills and disappears. Once again there will be a cut scene, and then another random button and a meter will appear. Pound the correct button until the meter fills and disappears. (You are still holding down on the left analog, right?) With the third meter out of the way this event will continue after a short cut scene. Press the button that appears over and over to fill a fourth meter, and then again to fill a fifth meter after a short cut scene. Once the fifth meter has been filled and disappears the event will be complete. If you were able to press the indicated buttons quickly enough to fill all five meters within the unseen allotted time then the achievement will unlock seconds after the fifth meter disappears. If the achievement did not unlock then you were not fast enough or you forgot to hold down the left analog stick. Unfortunately I have not seen any sort of telltale cut scene that lets you know you have failed for this event. So you will need to complete it before you think about resetting. But wait, do not reset right away if you have not yet unlocked the next achievement, Escaped from Squashtrich - �_�`���E���J���{����E�o����. This event is coming right up after a few more cut scenes, so wait until you have unlocked that achievement before you reset and load the save you prepared to try again if you did not unlock this achievement. SECRET Escaped from Squashtrich - 5 points �_�`���E���J���{����E�o���� (Successfully escape from the Ostrich Mecha Robo) This dexterity event occurs just a few minutes after the last one, while your party is still in the throne room of Nene's Fortress. It has two parts to it. In the first part you will need to rapidly press the designated button until a meter fills and disappears. Once this is done the command window you normally see while fighting will appear. Selecting Flee - �ɂ��� from this window is all you need to do to complete the second part of this event. The save you prepared for the previous achievement, Saved Kluke from Choking - ��ֈ������萬��, will work perfectly for this achievement as well. (Please refer to the previous achievement if you need information on where to prepare a save.) So the save is already taken care of. However, you might be tired, and with this achievement coming up just minutes after the last you may wish to take a break and rest your fingers. If you wish to do this just press the guide button or disconnect your controller. The cut scenes will pause, and you can relax if you need to! Cut scenes will play after the previous event ends and eventually Nene will get into the Squashtrich (Ostrich Mecha Robo). Keep watching the cut scenes. When Kluke looks up at Shu and says his name you will have only a few seconds before the event begins, so prepare yourself. A small popup will appear, and then about one second later the event will begin. This is the most difficult dexterity event, so be ready! As soon as a button icon appears on screen you need to rapidly press it as fast as you can. Pound the button as quickly as possible until the meter fills and disappears. If the Squashtrich (Ostrich Mecha Robo) is able to stomp on you before you can do this then reset and load the save you prepared, as the achievement is lost. If you do manage to fill the meter then a command window will appear. Select the bottom choice and press A to complete the event. (It is Flee - �ɂ���.) Selecting anything else will let the Squashtrich (Ostrich Mecha Robo) stomp on you and the achievement will be lost. If you were able to run away from the Squashtrich (Ostrich Mecha Robo) without getting stomped on then the achievement will unlock. If you were stomped on then you should reset and load the save you prepared to try again. This is the hardest of the dexterity achievements, but you will be able to do it! NOTE: I have heard from many people that they have had trouble with this achievement not unlocking even though they were able to escape without getting stomped on by the Squashtrich. NaughtyVicar on GameFAQs found that this achievement would not unlock when he played unless he made sure to complete the requirements for the previous achievement, Saved Kluke from Choking - ��ֈ������萬��, and then completed the requirements for this achievement. So if you are having trouble with this achievement then try completing the previous achievement with the collar successfully and then doing this one successfully. Unfortunately it might be hard to know if you are doing well with the collar achievement if you have already unlocked it. NOTE 2: I have also seen several posts stating that if you attempt to retry this event then the achievement will not unlock. So if you fail this event then do not "retry". Instead load a save and try again that way. (Sorry, I have no idea who to credit for this information.) SECRET Summoned Shu's Shadow - 5 points �e�o������ (Successfully make your shadow emerge) This is the final dexterity type event achievement, and it occurs in Devour (Eat) Village when you approach the cliff at night. Unlocking this achievement requires you to rapidly press A to complete the event that occurs on the cliff in a "short time". Preparing a save for this achievement is a snap. After taking care of some story related events you will exit the inn and find that night has fallen in Devour (Eat) Village. As soon as you notice that it is night head straight to the save point in this village and save. Once you have prepared your save head across town to the cliffs. As you walk up the ramp to the cliffs a checkpoint will save, and cut scenes will begin once you reach the center of the cliff. The event will begin just a little bit after Jiro appears on the cliff and talks to Shu. So place your finger over the A button and get ready. A small popup will appear, and then in about one second the A button icon will appear on screen and the event will have begun. I recommend that you begin rapidly pressing A as soon as you see the popup so that you do not waste any time. For this event you will just need to press A rapidly until a meter fills and disappears three times. Each meter will be a little longer than the last and the event will be complete once the third meter has disappeared. If you were quick enough then this achievement will unlock once the third meter disappears and the camera pans in on Shu. Unfortunately I am unsure of how much time a "short time" refers to, but rest assured this achievement is much easier to unlock than the last one with the Squashtrich (Ostrich Mecha Robo). And even if the achievement did not unlock then you can reset and try again very easily with the save you prepared. SECRET Mechat Shooting Stage 2: Perfect - 30 points ���J�b�g�V���[�e�B���O�EST2�E�p�[�t�F�N�g (Complete Mechat Shooting Stage 2 perfectly) This is the easiest of the Mechat Shooting achievements, and it can occur any time once you have full access to the Mechat. To unlock this achievement you need to take out every one of the machine guns on Mecha Base High while completing Mechat Shooting Stage 2. WARNING! It will be impossible to unlock this achievement if you have downloaded the New Year's Present downloadable content from the Xbox Live Marketplace and it is present on any storage device connected to your Xbox360. Make sure to either delete or remove the storage device that this content is on before loading the game when attempting this achievement. Both ejacobson99 and peekaboo on GameFAQs have told me that this achievement only requires you to destroy all of the machine guns, and that it will unlock even if you take damage. This is the way the achievement is described, so I am not surprised. However it is disappointing that the word "Perfect" is used in the achievement name, as this usage is inconsistent with the way the word is used to describe the other mini-game achievements. Before you take on this mini-game I do recommend collecting as many of the upgrades for the Mechat as you can and having them installed at the Mechat Dock near the Sheep Tribe Camp - Lal Mountains. This is totally optional of course, but it makes things even easier. 8 of the 9 upgrades are available to you at this point in the game. If you get all the available upgrades installed you will gain the following: - You will be able to carry a maximum of 16 missiles. - You will be able to lock on to a total of 8 targets at once. - Your machine gun will never overheat. - Your machine gun will do more damage. - You will also have a barrier and more damage resistance. The trigger for this mini-game is any attempt to access the Mecha Base High. This base is the large mechanical structure floating in the air over the southern bay, and is marked by a small cross on the world map. So you can pretty much save anywhere that gives you easy access to the bay, such as the area outside the Sheep Tribe Camp - Forest, the beach by the Coastal Road, or the Southwestern Deserted Island. When you are ready to take on this mini-game just fly to Mecha Base High and press A when the button icon appears in the lower left of the screen. A popup will appear when you do this, but it is not the normal tutorial popup, this one is asking if you wish to enter Mecha Base High. Choose the top choice to do so. After a checkpoint save and a cut scene the normal mini-game tutorial popup will appear, and you will need to select the bottom choice when you wish to begin. The same basic rules apply as with the first Mechat Shooting stage, but I will repeat them here for your convenience: - The Mechat will be set to auto-pilot, but you will control its machine gun and missile launcher. - The machine gun has infinite ammo, but it will overheat if used for too long. The heat gauge appears below the life gauge in the upper left of the screen. Try to keep the gun from overheating by letting off from time to time. (By default the A button fires the machine gun.) - The machine gun is best used to shoot down enemy projectiles, such as missiles or spike balls. However, nothing can shoot down ring lasers. - Missiles can only be fired by locking on to an enemy. To lock on you must highlight an enemy and hold down the B button. To fire once locked on just release B. - You can lock on to the same target multiple times if it will take more than one missile to destroy it. - The number of missiles you can carry is limited, but you can replenish them by shooting down enemy projectiles or destroying enemy targets. Extra missiles appear in the form of yellow boxes, and these will automatically come to your Mechat. (Green boxes restore life, but to get the achievement you cannot get hit, so you never want to see them!) - Pressing the Left or Right triggers or bumpers will rotate the camera 90 degrees to the left or the right. Here is some information that applies only to Mechat Shooting Stage 2: - The machine guns on the Mecha Base High do not appear to be able to hit you. - Destroyed machine guns will stop burning after a while. Do not worry about this, they are still destroyed. - The pink missile targets that appear in the second part of this mini-game will repair themselves and attack again after a bit. Do not be caught off guard. Mechat Shooting Stage 2 - Part 1: In the first part of this mini-game you will fly clockwise around the lower section of the Mecha Base High. This section of the base is made up of four main structures that connect to each other to form a shape like a plus sign. Each of these structures contains two missile launching pink targets and six machine guns. As this part of the game begins only the pink targets that visible to your left will be active, and they will fire missiles at you as they come into view. Dispatch their missiles with the machine gun and then destroy the pink target with a couple of your own missiles. Once you do this feel free to use missiles to take out as many of the machine guns as you can, but do not worry if you do not get them all. Continue to do this until you have taken out three pink targets. As the fourth comes into view it will attack you as expected, so shoot down its missiles, but do not attack the pink target itself. Instead, go for the guns. Using missiles makes it easier, and now you can safely take out any guns you missed in the first pass. Continue to take out all machine guns until the fourth pink target comes back into view. Shoot its missiles down, and then destroy it only if you are confident that you have destroyed all the machine guns. If you are not feel free to do another lap around the base to confirm. Once the fourth pink target is no more the pink targets on the other side of the main structures will become active. So now you will want to look to the right to see and attack them. You should be able to look right and destroy the first one right away. If you have the machine gun upgrades then you can just use it to destroy each of these pink targets as they come into view. Once the fourth one of these is downed then the barrier around the top half of the base will drop and part 2 will begin. Mechat Shooting Stage 2 - Part 2: In the second part of this mini-game you will continue to slowly fly around the Mecha Base High, but this time you will be focusing on the upper section. The first thing you will want to attack is large spherical object that you should see directly in front you. Your machine gun is enough if you have the upgrades, and if not, use a combination of the machine gun and missiles. You want to take this object out as quickly as possible because it will attack you with the ring laser. Once you destroy this object a pink target will become visible behind it, but do not worry about that right now. Instead, try to take out as many of the machine guns near the center of the base as you can using missiles, but make sure not to accidentally lock on to the white circular tower above these guns. As you continue to move around the base also take out the single machine gun that is high on the outside edge of the base also. Then be sure to hit the next spherical object as it comes into view. You will want to repeat this process until you come back to the first pink missile target that you ignored before. By this point all four spherical objects and all four machine guns that on the outer edge of the base should be destroyed. This time the pink missile target will attack you, so use your missiles to destroy it and shoot down its missiles with your machine gun. Once that threat is down take another shot at any machine guns near the center of the base until the next pink target comes into view. Just repeat the process of taking down the pink target and then attacking any remaining machine guns near the center of the base. Once you are sure that no machine guns are remaining then concentrate you attacks on the white circular tower at the very center of the base. Just watch out for the pink targets as they will regenerate after you complete a lap. Once the tower takes enough damage this mini-game will be complete. If all the machine guns on the Mecha Base High were destroyed then the achievement will unlock once you destroy the central white circular tower. If the achievement did not unlock then you can reset, load the save you prepared and try again. Note! This mini-game can actually be played as many times as you would like during normal game play. Just leave the Mecha Base High and then re-enter it. Mechat Shooting Stage 2 will begin every time. Per someone on GameFAQs whose name escapes me at the moment you can get this achievement at any time by replaying this mini-game in this manner. (If the person that told me this could contact me again I will gladly add credit for them!) SECRET Mechat Shooting Stage 3: Perfect - 30 points ���J�b�g�V���[�e�B���O�EST3�E�p�[�t�F�N�g (Complete Mechat Shooting Stage 3 perfectly) Although this is Mechat Shooting Stage 3, it can actually be attempted before Stage 2. This is because this mini-game can be played any time after you get full access to the Mechat. Unlocking this achievement then requires you only to defeat the enemy that appears during Mechat Shooting Stage 3 without taking any damage. The no damage clause makes this the most difficult of the Mechat Shooting stages. WARNING! It will be impossible to unlock this achievement if you have downloaded the New Year's Present downloadable content from the Xbox Live Marketplace and it is present on any storage device connected to your Xbox360. Make sure to either delete or remove the storage device that this content is on before loading the game when attempting this achievement. Before you take on this mini-game I strongly recommend collecting as many of the upgrades for the Mechat as you can and having them installed at the Mechat Dock near the Sheep Tribe Camp - Lal Mountains. This is completely optional of course, but speed is key in completing this mini-game without taking damage. All nine upgrades are available to you at this time. If you get all the available upgrades installed you will gain the following: - You will be able to carry a maximum of 16 missiles. - You will be able to lock on to a total of 8 targets at once. - Your machine gun will never overheat. - Your machine gun will do more damage. (You will also have a barrier and maximum damage resistance, but since you must not take any damage to unlock the achievement these enhancements are not so useful.) When you approach the large crater in the Giant Snowfield via Mechat for the first time a short cut scene will play. After this the game will ask you if you want to save. Select the top choice and save your game at this time. Once you are ready to begin the mini-game just fly to the center of the large crater in the Mechat. You will always be asked to save. If you have not yet saved then select the top choice, save, and then select the top choice again. If you have already saved then select the bottom choice, the top choice, and then the top choice again. Cut scenes will play until the enemy that you will face in the mini-game appears, and shortly after that the usual tutorial popup will appear. Remember to select the bottom choice to start the mini-game. The usual rules apply as with the first and second Mechat Shooting stages. Keep in mind that some of these rules will not apply if you have certain upgrades installed on your Mechat: - The Mechat will be set to auto-pilot, but you will control its machine gun and missile launcher. - The machine gun has infinite ammo, but it will overheat if used for too long. The heat gauge appears below the life gauge in the upper left of the screen. Try to keep the gun from overheating by letting off from time to time. (By default the A button fires the machine gun.) - The machine gun is best used to shoot down enemy projectiles, such as missiles or spike balls. However, nothing can shoot down ring lasers. - Missiles can only be fired by locking on to an enemy. To lock on you must highlight an enemy and hold down the B button. To fire once locked on just release B. - You can lock on to the same target multiple times if it will take more than one missile to destroy it. - The number of missiles you can carry is limited, but you can replenish them by shooting down enemy projectiles or destroying enemy targets. Extra missiles appear in the form of yellow boxes, and these will automatically come to your Mechat. (Green boxes restore life, but to get the achievement you cannot get hit, so you never want to see them!) - Pressing the Left or Right triggers or bumpers will rotate the camera 90 degrees to the left or the right. Here is some information that applies only to Mechat Shooting Stage 3: - If you have installed the Heat Cooler Parts then you should pretty much hold the A button down throughout this entire mini-game. - The camera is your worst enemy in this mini-game. Be prepared for sudden camera angle changes. - The life meter of the enemy will be displayed in the upper right corner of the screen. This meter does not really serve a purpose until it turns red. The red life meter will accurately tell you how much life the enemy has left. Mechat Shooting Stage 3 - Part 1: A short cut scene will play after you dismiss the tutorial popup in which the enemy will fly in front of you. After this the screen will fade and part 1 will begin. You will automatically move back and forth behind the enemy. When you stop the enemy will release spike balls that will move towards you. They are easy to shoot down, but a little hard to see. Make sure to shoot them down and then try to lock on to and fire missiles at as much of the enemy as you can. Keep doing this until there is nothing left to lock on to. (The enemy's life meter will be empty as well.) At this point you will rise above the enemy and begin to pass it. Pay close attention to the enemy and watch the gun-like missile launchers on its back. They will shoot four missiles at you as you are passing by the enemy, and they can be tricky to shoot down if you are not ready. Make sure to get them all and then turn to face the enemy as you pass it. More missiles may come at you, so be sure to shoot them down, but do not waste any more of your missiles on the enemy at this time. Instead, shoot down any missiles while waiting for the enemy to approach you. Unfortunately the enemy will now launch missiles to the left and right, so they will be a lot harder to hit. Just remember to try and hit the missile that is launched first, which will usually be the one on the left side of the screen. (You can lock on to and attack the missile launchers, but I am yet to see it make a difference, so it seems to be a waste of missiles.) Once the enemy gets close it will begin charging the ring laser. Fire at the part of it that is charging the ring laser with your machine gun until it explodes to finish the first part of this mini-game. Mechat Shooting Stage 3 - Part 2: The enemy's life meter will refill, but it will now be red in color. This means that once the meter is empty the enemy will be no more. This part is rather simple, but it can be difficult as the enemy will continue to attack you with the alternating missiles that will come at you from the left and right. If you have the upgrade parts this will not matter, as you can just fire away at the body of the enemy with the machine gun and it will most likely die before any missiles it launches can even get close to you. If you do not have the upgrades then use missiles on anything you can lock on to while using the machine gun to shoot down enemy missiles. Also remember to shoot the front of the enemy if it begins to charge the ring laser until it stops. The most important thing is to try and be fast and not to let up on your attack, as the enemy can ram you, which will instantly take away your chance at the achievement. Regardless of how you do it this mini-game will end once you deplete the enemy's life and it falls from the sky. If you were able to defeat the enemy that appears in this mini-game without taking any damage then the achievement will unlock as the enemy falls from the sky. If you did take damage then you should reset and load the save you prepared to try again. Just remember to select bottom, top, and top as answers to the popups that appear when you head back into the crater, and that the START button will let you skip all the cut scenes unless you have disabled this function in the config menu. H. Item achievements There are several achievements in Blue Dragon that are unlocked by obtaining specific items. Although most of the achievements are for collecting a single item, you will have to collect several other items in order to be able to get the achievement-related item. Happily all of the items that you must obtain in order to unlock these achievements will remain present throughout the game once they become available, so you need not worry about missing any of them. However, you will be unable to obtain most of these items until you reach disc three. Got Ultimate Weapon Bracelet - 10 points ���A�A�C�e���u�ŏI����̘r�ցv���� (Obtain the rare item, the "Bangle of the Ultimate Weapon") In order to obtain the Ultimate Weapon Bracelet - �ŏI����̘r�� (189) you must first locate the following three items: Mystery Part Alpha - ��̕��i�A���t�@ (360) - Mural Town (Moire Village) - This item is picked up automatically, you cannot miss it. Mystery Part Beta - ��̕��i�x�[�^ (361) - Ancient Factory - You must defeat all the Double Lances - �_�u�������X (219) on the large circular platform in the Ancient Factory to make the chest containing this item appear. They will appear to be made of stone, but if you approach each of them one will activate and you can engage it. Repeat until they all are defeated and open the chest that appears. Mystery Part Gamma - ��̕��i�K���} (362) - Mecha Base High - This item is just in a treasure chest in the elevator room in Mecha Base High - 1F. You will need to have access to the Mechat to reach this area, but you will not need the Black Device - �u���b�N�f�o�C�X (371) if you just want this item. Once you have these three items return to Jibral (Gibral) Castle. Head to the basement and enter the Mechat Lab. Talk to the Research Director (he is wearing the funny yellow "hat") and he will assemble these mysterious parts into the Ultimate Weapon Bracelet - �ŏI����̘r�� (189) and give it to you. The achievement will unlock and you will have a very powerful bangle to equip! Also, if you happen to have the other three mysterious parts at this time you will also get the Final War Necklace - �ŏI�푈�̎���� (252) and that achievement will unlock as well. Got Final War Necklace - 10 points ���A�A�C�e���u�ŏI�푈�̎����v���� (Obtain the rare item, the "Necklace of the Final Conflict") In order to obtain the Final War Necklace - �ŏI�푈�̎���� (252) you must first locate the following three items: Mystery Part Un - ��̕��i�A�� (363) - Alumaru Village - This item is in a treasure chest in the Basement area of the Treasure Storehouse. To reach this chest you just have to fall in to the hole in the "first floor" of the Treasure Storehouse that is closest to the room where the fight with Jeelala (258) takes place. Mystery Part Deux - ��̕��i�h�D (364) - Sea Cube - This item is in a treasure chest in a room in the Deepest Area of the Sea Cube. You will need to defeat the boss of the area, the Azure Abyssal Dragon - ���� (268) in order to access the room that the chest lies in. Mystery Part Trois - ��̕��i�g���D (365) - Western Deserted Island - Just fly to the Western Deserted Island once you have full access to the Mechat and open the treasure chest there to receive this item. The Western Deserted Island can be seen from the Wetland, and is just South of the West-most part of the Wetland. (You may have even seen this chest across the water early in the game when you were heading to the Undersea Caverns.) Once you have these three items return to Jibral (Gibral) Castle. Head to the basement and enter the Mechat Lab. Talk to the Research Director (he is wearing the funny yellow "hat") and he will assemble these mysterious parts into the Final War Necklace - �ŏI�푈�̎���� (252) and give it to you. The achievement will unlock and you will have an excellent necklace to equip! Also, if you happen to have the other three mysterious parts at this time you will also get the Ultimate Weapon Bracelet - �ŏI����̘r�� (189) and that achievement will unlock as well. SECRET Got All Dragon Items - 10 points �h���S���A�C�e���R���v���[�g (Obtain all dragon items) Got Dragon Bracelet - 10 points ���A�A�C�e���u�h���S���̘r�ցv���� (Obtain the rare item, the "Dragon Bangle") These two achievements go hand in hand, as once you unlock the first you would have to be silly not to unlock the second! The dragon items that you need to find to unlock the associated achievement are the fangs that you will receive when you defeat each of the five dragons in the game. One of these dragons can be defeated on disc two, but the other four will not be accessible until disc three. Each fang will be in a treasure chest that appears when you defeat the associated dragon. Here is a list of the dragon items and how to find and basic strategies for defeating the associated dragons: Moody Dragon's Fang - ���b�T�\�h���S���̉� (355) - Underground River - The Moody Dragon (252) must be defeated in order to obtain this fang. This can be done once you reach the Underground River. The dragon will appear in the area with the waterfall that is protected by a blue barrier that looks like a door. You will find many Kelolon (150) and Hyper Kelolon (151) parties in this area. You must defeat them all, and then when you try to leave the area the Moody Dragon (252) will appear. Fighting this dragon is quite easy, but should definitely try to steal the Lei - ���C (290) from it before you defeat it. The "Steal - Reset - Reload" technique mentioned earlier is the only way to ensure that you will get the Lei - ���C (290), and it can be very annoying to use here because you need to defeat the various Kelolon (150) and Hyper Kelolon (151) parties before the dragon will appear. Of course if you have Field Barrier - �o���o���A (BariBarrier) then the Kelolon (150) and Hyper Kelolon (151) parties will not be as much of a problem! Regardless, once you are ready to defeat this dragon just attack it like any other boss you have fought up to this point. This dragon is very weak, and will go down in no time as long as you are careful. Once the Moody Dragon (252) is no more then claim the Moody Dragon's Fang - ���b�T�\�h���S���̉� (355) from the chest that appears. The remaining four dragons will not appear until you visit Kelaso Village and talk to Bauhm in the Underground area. He will usually be standing on the small balcony near the warp device (monument). (It is also rumored that you must defeat the Moody Dragon (252) before the others appear as well, so take care of it first just to be safe.) Phantom Dragon's Fang - �t�@���g���h���S���̉� (356) - Great Desert - The Phantom Dragon (255) will appear at the South-most point in the Great Desert. It will appear as a monster party, so you can try for a Fast Attack or other engagement bonus. Much like with the Moody Dragon (252) this dragon also has an item you will want to steal. The only difference is that the Phantom Dragon (255) holds a unique item that you MUST steal before defeating it if you wish to unlock the Item Record (Logbook) achievement. This item is Nene's Earring - �l�l�̃s�A�X (275). Although the "Steal - Reset - Reload" technique must be used to make sure that you steal this item it will not be quite so bad as you can save as close to this dragon as you want since it appears in a field area. (FINAL WARNING: If you choose to defeat the Phantom Dragon (255) without stealing Nene's Earring - �l�l�̃s�A�X (275) then you will not be able to unlock the Completed Item Record - �A�C�e���}�ӃR���v���[�g achievement during this play through. This rule still applies even if you are using New Plus and have never stolen this item in a previous play through.) To prepare for the fight you will want to make sure that all your party members equip the Steal - �ʂ��� skill. This is because the Phantom Dragon is healed by all physical strikes, so Loot - �Ԃ�ǂ� would be a counter-productive way to steal. Since you will have to use magic, make sure that everyone can also use some kind of attack magic. The Magic Sword - �܂ق����� skill is also fine. Finally, equip all the Bellybutton Rings of Wind - ���̂ւ��s�A�X (313) that you have in your possession to different party members. Only two of these items exist in the game, and the party members that equip them will pretty much be healed by the Phantom Dragon (255) throughout the fight. During the fight just treat the dragon as a boss and attack only with magic or Magic Sword - �܂ق����� attacks. Do NOT use your Corporeal (Real) attacks under any circumstances, as they will just massively heal the Phantom Dragon (255). I didn't feel that this fight was very hard, but it seemed like it went on forever. Once the battle is over just collect the Phantom Dragon's Fang - �t�@���g���h���S���̉� (356) from the chest that appears. Spark Dragon's Fang - �X�p�[�N�h���S���̉� (357) - Gul (Guru) Mountains - The Spark Dragon (253) appears inside the Gul (Gulu) Mountains. It will appear when you try to enter the small room that is (or was) protected by a red barrier. Happily this dragon does not have any items worth stealing, so you can just defeat it once you encounter it. But to prepare you should first equip all the Bellybutton Rings of Wind - ���̂ւ��s�A�X (313) and Bellybuttons Ring of Earth - �y�̂ւ��s�A�X that you have in your possession. Only two of each of these items exist in the game. If you choose to give two party members one of each of these rings a piece then they will be healed by any non-physical attack that this dragon can throw at you. Or you can choose to split the rings up across four party members so that almost everyone is safe from a few attacks. I also recommend equipping Ballet Shoes - �o���[�V���[�Y (300) or Ribbons - ���{�� (291) to as many party members as you have the items for to avoid any unfortunate status aliments. As you attack this dragon just treat it like a boss and you will be fine. The fight should not be that long, and if you have the proper bellybutton rings equipped you cannot be defeated! Once the Spark Dragon (253) goes down you can collect the Spark Dragon's Fang - �X�p�[�N�h���S���̉� (357) from the chest that appears. Also, if this is your first visit to the area since obtaining the Red Device - ���b�h�f�o�C�X (368) be sure to open the other treasure chests. Blizzard Dragon's Fang - �u���U�[�h�h���S���̉� (358) - Vicinity of Kelaso Village - The Blizzard Dragon (256) might end up being the first dragon you run into, which is unfortunate, as I find it to be the most difficult. This dragon will appear on a hill just West of Kelaso village. It will appear as a monster party, so you can try for a Fast Attack. This dragon has an item that you should want to steal, the Ribbon - ���{�� (291). It is optional, but I highly recommend that you use the "Steal - Reset - Reload" technique to steal the Ribbon - ���{�� (291) from this dragon before you defeat it. Happily you can save anywhere near this dragon, so it should not be so bad. To prepare for this fight you should have all the Bellybutton Rings of Water - ���̂ւ��s�A�X (312) in your possession equipped, as these will absorb most of the Blizzard Dragon's (256) attacks. Once again Ballet Shoes - �o���[�V���[�Y (300) or Ribbons - ���{�� (291) should be on everyone if you have enough. This dragon has a very annoying attack that freezes characters, but the Ballet Shoes - �o���[�V���[�Y (300) and the Ribbon - ���{�� (291) will protect you from this. Having the Resurrection - �����J�l�[�V���� skill equipped to all characters is another plus. Once you are ready to defeat this dragon just treat it as difficult boss fight. If one of your characters has both a status protecting item and a Bellybutton Ring of Water - ���̂ւ��s�A�X (312) then the fight may be long, but it will be nearly impossible for you to lose. The biggest dangers during this fight are the dragon's physical attacks, its ability to freeze characters, and the fact it will cast reflect on itself. This is why the bellybutton ring(s) and status protectors are so important! Once this vile beast is no more claim the Blizzard Dragon's Fang - �u���U�[�h�h���S���̉� (358) from the chest that appears with pride! Amethyst Dragon's Fang - �A���W�X�g�h���S���̉� (359) - Coastal Road - The Spark Dragon (257) appears as a monster party in front of the rocks that block the path on the ocean side of the Coastal Road. As it is a monster party you can try for a Fast Attack. In my opinion this dragon does not have any items worth stealing, so you can just defeat it once you encounter it. Once again you should equip a bellybutton ring before this fight. This time you will want to equip all the Bellybutton Rings of Wind - ���̂ւ��s�A�X (313) you have on different party members. Only two of these items exist in the game, and any party member that goes into the fight with this item equipped with be healed by the dragon. Otherwise, Ballet Shoes - �o���[�V���[�Y (300) and Ribbons - ���{�� (291) are always welcome to avoid pesky status ailments. When you begin the fight treat this dragon with care if you do not have either Bellybutton Ring of Wind - ���̂ւ��s�A�X (313). Make sure to heal often and use Corporeal (Real) attacks as they become available. And if you have either (or both) Bellybutton Rings of Wind - ���̂ւ��s�A�X (313) things will be even easier, but you should not get careless and let other party members die. Once this dragon has been defeated then be sure to open the treasure chest that appears to obtain the Amethyst Dragon's Fang - �A���W�X�g�h���S���̉� (359). The Got All Dragon Items - �h���S���A�C�e���R���v���[�g achievement will then unlock once you collect the fifth dragon fang, regardless of which one it is. With the five dragon fangs in hand you should now warp to Kelaso Village and talk with the village elder, Bauhm. He will be on the small balcony just left of the warp device (monument). When you talk to him he will take all the dragon fangs and give you the Dragon Bracelet - �h���S���̘r�� (188). The associated achievement will unlock and you will now have the best bracelet in the game in my opinion. SECRET Equipped All Mechat Parts - 10 points ���J�b�g�p�[�c�t������ (Install all Mechat upgrade parts) In order to unlock this achievement you must first locate all nine of the Mechat enhancement items. They can be found in the following areas, but most will require you to already have the Black Device - �u���b�N�f�o�C�X (371): Lock-On Upgrade Part A - ���b�N�A�b�v�p�[�cA (372) - Aurora Ruins - The Aurora Ruins can only be reached by Mechat. Inside the ruins you will only find a few rooms and a boss, the Stonesaurus (262). Defeat this monster and you will receive these parts. Lock-On Upgrade Part B - ���b�N�A�b�v�p�[�cB (373) - Exile Forest Caverns - These parts are in the treasure chest protected by a black barrier in Exile Forest Caverns. This is the same area where you rescued Gulugulu. Missile Upgrade Part A - �~�T�C���A�b�v�p�[�cA (374) - Mecha Base - 4F - These parts are in a treasure chest in the Mecha Base - 4F. They are in the room with the elevator that goes to the top floor. Missile Upgrade Part B - �~�T�C���A�b�v�p�[�cB (375) - Lal Mountains Camp - These parts are in the treasure chest protected by a black barrier in the Sheep Tribe Camp - Lal Mountains. Coating Part A - �R�[�e�V���O�p�[�cA (376) - Mecha Base High - 4F - These parts are in a treasure chest in Mecha Base High - 4F. They are in the room with the elevator that goes to the top floor. Coating Part B - �R�[�e�B���O�p�[�cB (377) - Kelaso Village - Underground - These parts are in one of the treasure chests behind the black wall barrier in Kelaso Village - Underground. Laser Barrier Parts - ���[�U�[�o���A�p�[�c (378) - Sea Cube - Deepest Area - The chest containing these parts will appear when you defeat the Azure Abyssal Dragon (268) in the Deepest Area of the Sea Cube. The Black Device - �u���b�N�f�o�C�X (371) is also obtained at this time, so you should try for these parts first. Heatsink Parts - �q�[�g�N�[���[�p�[�c (379) - Eastern Deserted Island - From the air the chest containing these parts will appear to be unguarded. However, once you land you will see that the boss-grade monster, Ghost Yeet (272) is protecting it. Defeat Ghost Yeet (272) to be able to access this chest. Weapon Parts - �I�t�F���V�u�p�[�c (380) - Ancient Ruins Forest - The chest containing these parts will appear when you defeat the Land Shark C (278) in the Ancient Ruins Forest. Once you have all these parts fly to the Mechat Dock. This is due West of the Sheep Tribe Camp - Lal Mountains. Once inside the Mechat Dock select ���J�b�g����, and then highlight �������� for all of the parts. Finally press A, and then press A again to confirm. The text will turn purple. I believe the achievement will unlock at this time, but it might not unlock until you exit this menu and learn about what the new parts have done. At any rate, the achievement will definitely unlock before you leave the Mechat Dock, but only if you were sure to install all nine parts. I. Rare Monster achievements Three achievements exist in Blue Dragon that require you to defeat a "rare" monster. Two of these monsters are truly rare, as only one exists of each of them, and they can be very difficult to defeat. The third monster; however, is neither rare or powerful. None of these monsters will appear in the game until you reach disc three, but do not worry, once accessible they will remain in the game until you defeat them. I highly recommend that you return to Section F and max out the levels of your characters and ranks of their shadows before tackling the two difficult rare monsters. Not only will you end up fighting the easy rare monster in the process, but you will become strong enough to easily beat the difficult ones. My strategies and recommendations will assume that you have maxed out, but this does not mean it is impossible to defeat these monsters at lower levels. Beat Golden Poo Snake - 30 points ���A�����X�^�[�u�S�[���f���E���`�X�l�[�N�v���� (Defeat the rare monster "Golden Poop Snake") If you have been following this guide odds are you have already met and defeated this monster many times over to unlock the max level achievement. But if you have not yet attempted that achievement here is how you can easily locate and defeat the Golden Poo Snake (006) to unlock this one: After you reach disc three and gain full access to the Mechat you will want to fly to the Southern Deserted Island. This island is part of the chain of small islands near the bottom of the world map. In the center of this chain you should see a fairly large island. Look to the right of this island and you should see a small triangle shaped island. This triangle shaped island is the Southern Deserted Island. As you fly over the islands attempting to reach it be sure to watch the area name description in upper right of the screen. When you see "Southern Deserted Island" appear land on this island, but make sure not to land on the small hill on this island or you will not encounter any monster parties. Also, try to land near the edge of the island so that the Mechat will not obscure your view of any monster parties. Once you are on the island equip the following to any one character: Poo Bracelet - �E���`�̘r�� (190) Shoes of Hermes - �w�����X�̌C (296) Finally, do something that makes one of your characters stink. Fresh Garlic - �ɂ�ɂ� (015) works fine, or you can equip and un-equip the Dog Collar - �����̎�� (286). Now you can just wander around this island until a monster party appears. Only one type of monster party will appear on this island, and it consists of one Golden Poo Snake (006). Engage the Golden Poo Snake (006) party and just press A to defeat it. The combo of the Poo Bracelet - �E���`�̘r�� (190) and the Shoes of Hermes - �w�����X�̌C (296) will ensure that you defeat this monster before it has a chance to run. Once the Golden Poo Snake (006) is no more you will unlock the achievement and gain quite a bit of experience, SP, and possibly gold. (And of course, you can continue to defeat Golden Poo Snakes (006) for profit. Please refer to the max level achievement description in Section F for more information.) Beat King Poo - 30 points ���A�����X�^�[�u���l�E���`����v���� (Defeat the rare monster "King Poop Kun") Beat Gold Mecha Robo - 30 points ���A�����X�^�[�u�S�[���h���J���{�v���� (Defeat the rare monster "Golden Mecha Robo") Although these two monsters do no appear anywhere near each other I have grouped them together because the way in which you should fight them and the the way in which they will attack you is nearly identical. After the laughably easy achievement with the Golden Poo Snake (006) you might expect these two monsters to be a breeze as well, but this is not the case. King Poo (013) and the Gold Mecha Robo (074) are the most difficult monsters in the game; however, with a little strategy you will be able to defeat them and unlock the associated achievements. Here are my recommendations for how to prepare you party for the fights against these two difficult monsters. Prerequisites: - Max out all your characters levels. - Reach the following ranks for the following classes: - Guardian (Armor): Lv24 - Assassin: Lv14 - Black Magic (Black): Lv36 - White Magic (White): Lv33 - Barrier Magic (Barrier): Lv30 - Support Magic (Power): Lv99 (Max) - Generalist (Combination): Lv36 Shadow Class: - All characters should use Support Magic - �p���[ (Power) Skills for all party members: - Skill +8 - �X�L���{�W (Generalist/Combination Lv36) - Accessory +3 - �A�N�Z�T���{�R (Generalist/Combination Lv32) - Sentinel Shield - ���m�̕� (Guardian/Armor Lv12) - Endure - ������ (Guardian/Armor Lv24) - Ninja Swiftness - �E�҂̂��Ȃ� (Assassin Lv14) - Black Magic LV 6 - �u���b�N�}�W�b�NLV6 (Black Magic/Black Lv36) - White Magic LV 6 - �z���C�g�}�W�b�NLV6 (White Magic/White Lv27) - Quick Magic Charge - ���@�N�C�b�N�`���[�W (White Magic/White Lv30) - Resurrection - �����J�l�[�V���� (White Magic/White Lv33) - Barrier Magic LV 6 - �o���A�}�W�b�NLV6 (Barrier Magic/Barrier Lv30) - Double Cast - �A�����@ (Support Magic/Power Lv35) - Power Magic LV 6 - �p���[�}�W�b�N (This will be equipped by default.) Equipment items and accessories: - Focus on speed, defense, and offense in that order when choosing items to equip. One thing for certain is that one of the characters that you place in the front row should equip the Renew Necklace - ���̎���� (248) if you have it, as it adds a second resurrection/reincarnation. Also, it never hurts to have at least one character equip the Shoes of Hermes - �w�����X�̌C (296). Formation: - Place the three characters with the highest defense in the front row, and the other two in the back row. Once you feel that you are ready for these fights here is what you will need to do to find these monsters: - King Poo - ���l�E���`���� (013) - King Poo (013) is a massive enemy that will begin to appear in the Ancient Ruins Caverns as an equally massive monster party after you gain full access to the Mechat on disc three. (It is believed that Jumbo Poo (011) and Corrosive Poo (012) must be defeated before King Poo (013) will appear.) The entrance to Ancient Ruins Caverns is just North-Northwest of Talta (Tata) Village. Once you are in the cave just walk forward until you enter the large room that makes up this area. (You will encounter a blue barrier along the way that you will need to release if this is your first visit to this area.) Once you are in the large room of this cave you should see a large poo snake party of some sort. If the party is purple (Jumbo Poo (011)) or silver-blue (Corrosive Poo (012)) then you will need to defeat this party or parties and leave the area before King Poo (013) will appear. (This is unconfirmed, but it seems logical. Also, please see the note on Corrosive Poo (012) in the Monster List in Section J before you defeat him.) If you see a large dark-green poo snake party then do not engage it, as this is King Poo (013). Instead, head to the nearby save point and save your game. Although the "King" is more powerful than any boss in the game no automatic checkpoint is saved before you engage him. - Gold Mecha Robo - �S�[���h���J���{ (074) - The Gold Mecha Robo (074) will begin to appear in the Ancient Factory once you have obtained all six mysterious parts and taken them to the Research Director in the Mechat Lab to receive the Ultimate Weapon Bracelet - �ŏI����̘r�� (189) and the Final War Necklace - �ŏI�푈�̎���� (252). The best way to reach the Gold Mecha Robo (074) is to first warp to the Ancient Factory. Make sure that you then save at the save point next to the warp device (monument) because there is no checkpoint saved before you engage the Gold Mecha Robo (074). (The save point in the room with the healing device also works well, but you run the risk of engaging the Gold Mecha Robo (074) to get there.) Once you have saved enter the Ancient Factory and run straight forward avoiding monster parties until you see the red arrows on the floor that allow you to get on the conveyor belt. You should see the Gold Mecha Robo (074) party standing on the other side of the conveyor where a Defense Mecha Robo (174) normally stands. Get onto this conveyor, and ride it until you automatically walk off of it. Move forward to the fence, then turn right and follow it until your reach the blue support column at its end. If you now look left a bit you will see the Gold Mecha Robo (074) party in front of you. Once you have found either of these monsters you have probably noticed that they appear in the field as a monster party. This means that you can sneak around behind them and go for a Back Attack if you wish. This is a good strategy, but there is an even better one. Instead of the Back Attack, lure one of the other monster parties in the area close enough to King Poo (013) or the Gold Mecha Robo (074) so that you can use the Encounter Circle and trigger a multi-monster (simultaneous) encounter. Triggering the multi-monster (simultaneous) encounter gives you several advantages: - You will always fight the weak "normal" monsters first. Use this time to cast any status boosting spells, and get your powerful magic attacking spells charged and ready to go. - You will get a Boost (Trance Bonus), which is almost always welcome. So if you play your cards right you can end up having all your characters boosted with the status boosts of your liking and up to four of your characters can be ready to go with two fully charged magic attacking spells a piece at the time you defeat all the monsters in the weaker party. (This might not seem so great when fighting King Poo (013) as he will appear to get the first attack when the battle with him begins. It is true he will attack you first, but your charged magic attacks will go off much quicker than they would have if you Back Attack him, plus you will already have status boosts on all players before he is able to attack.) Also, there is no need to worry about the risk of getting attacked while trying to set up the simultaneous encounter. The game is kind and you can run from both King Poo (013) and the Gold Mecha Robo (074). It might take a try or two, but you will be able to get away. And if you equipped Shoes of Hermes - �w�����X�̌C (296) on one or more characters then you will almost always be able to escape without taking any damage. Another reason I ended up grouping the strategy for these two monsters and their associated achievements together is that they generally attack you in the same manner. Here is what you can expect from each of them during the battle: - King Poo - ���l�E���`���� (013) - - Normal attack: He will often take two of these, and they hit hard. Sometimes he will hit the same character twice in row, other times he will attack different characters. - King's Scare: This attack does no damage, but clears status boosts for the targeted character. - Invitation to Darkness: This attack will hit all characters pretty hard regardless of what row they are in. - Gold Mecha Robo - �S�[���h���J���{ (074) - - Body Crash: This attack will do major damage to a single party member. - High Caliber Beam: This attack will hit all party members very hard regardless of what row there are in. So you can see that both of these enemies essentially use the same attacks. The only real difference is that the Gold Mecha Robo (074) does not have an attack that will clear your status boosts. Fighting these rare monsters! Whether it is King Poo (013) or the Gold Mecha Robo (074) you should fight in the same manner. Both of these monsters are very fast, so you should use the Support Magic (Power Magic) spell, Quickus - �N�C�b�P�X, to increase the speed of your party. If you started the fight as a multi-monster (simultaneous) encounter this should already be done. From here on out you just need to alternate between attacking with fully charged Flarus - �t���A���X spells, healing with a halfway charged Zephyr - �[�q�[��, and using Quickus - �N�C�b�P�X on any party member that loses the speed status boost. Keep this up while making sure to use any Corporeal (Real) attacks that become available until the monster is defeated. (Odds are you will not even see a single Corporeal (Real) attack, and I recommend the weakest healing spell at the halfway point (the red-brown "sweet spot") because by now it should be healing you for well over 1000 HP at this charge level and hitting the "sweet spot" reduces MP use and future casting times. Of course, if this spell is not healing you this well because you are at a lower level then be sure to use a more powerful one.) If you are finding that you are having a hard time keeping your party alive during either of these fights you can also use the Barrier Magic spell Wallus - �E�H�[���X. Charging this spell a bit will cause it to affect all party members and it will place a shield around each of them that will completely absorb one physical and one magical attack. The disadvantage to this is that your Tension gauges will not fill up when this spell protects you against an attack, so you will not get as many of the powerful Corporeal (Real) attacks to use. Once King Poo (013) is defeated the achievement for defeating him will unlock, and the same is true of the Gold Mecha Robo (074) and its achievement once it is no more. Keep in mind that once you defeat either of these monsters that they will never appear in the game again. Final Note on stealing from these monsters: You can steal items King Poo (013) and the Gold Mecha Robo (074); however, this is not necessary because you will be able to get the same items that you can steal from them in the treasure chests that appear once they are defeated. So you do not have to steal from either of these monsters even if you are going for the Completed Item Record - �A�C�e���}�ӃR���v���[�g achievement. The item that King Poo (013) holds, the Golden Poo - �����̃E���` (085), is such a worthless item that you will be even less inclined to consider wasting a turn to steal from him. This item cannot be sold, and all it does is increase one character's maximum HP by 15. Since HP is capped at 999 and you will easily reach this limit by leveling up this item is pretty worthless by the time you can get it. On the other hand, the item that can be stolen from the Gold Mecha Robo (074) is quite useful. It is the Golden Eternal Engine - �����̉i�v�@�� (074), and it can be used to permanently increase the speed of any character by 3. The speed of your characters will most likely be less than 300 once you reach max level, max rank, and equip the best speed boosting items, so this is a very desirable item. You might be thinking, "Well these items sound good, but there is only one King Poo (013) and one Gold Mecha Robo (074) in the game, so I can only steal one of each item at the most." This would be true if it were not for the fact that you can run from these monsters! The ability to run from these monsters means that you can use the "Steal - Run - Leave" technique to potentially steal enough Golden Eternal Engines - �����̉i�v�@�� (074) to max the speed of all of your characters. Odds are this would take you at least 12 hours or more, but it is possible. Just keep the following in mind when using the "Steal - Run - Leave" technique: - You can only carry 99 of any item at one time. So make sure to use some of these items before you steal again if you have 99 of them. - Once you defeat either of these monsters they will not reappear. So make sure to do all the stealing you want to before defeating them. (Disclaimer: I only stole 10 of each item to confirm this technique, so it is possible that it may stop working after a while. I do not expect that this is the case, but I cannot take responsibility if it is.) J. Completion achievements While some of these achievements are fairly simple, two of them are easily the most difficult in the game. Regardless of difficulty, all of these achievements require you to do things throughout the entire game. So do not expect to unlock any of them until you have (nearly) completed Blue Dragon. You might wonder why some of these achievements are considered so difficult. This is because two of these achievements involve defeating monsters or obtaining items that only exist for brief periods during the game. So if you miss one of these items or monsters then the achievement will be lost as well during the current play through. However, all monsters and items are listed here, so that will not happen to you! Activated All Warp Devices - 25 points �S���[�v�N���b�v�Z�b�g (Set all Warp Clips) This is an easy achievement, which you should unlock as you play through the game. Just place Warp Keys - ���[�v�N���b�v (320) in the warp devices (monuments) in the 23 following locations: 1. Drill Machine - �h�����}�V�� 2. Ancient Hospital Ruins - �Ñ�a�@��� (You are forced to do this one) 3. Lago Village - ���[�S�̑� 4. Forest Camp - �X�̃L�����v 5. Forest of the Dead - ���l�̐X 6. Gul Mountains - �O���R�� (Gulu Mountains) 7. Talta Village - �^�^�̑� (Tata Village) 8. Mural Town - �����[���̑� (Moire Village) 9. Jibral - �W�u�����鉺�� (Gibral Castle Town) 10. Alumaru Village - �A���}���̑� 11. Laser Field - ���[�U�[�n�� (Laser Zone) 12. Baroy Town - �o���C�̒� 13. Ancient Factory - �Ñ�H�� 14. Ancient Prison - Deathmoat - �Ñ�S���E�f�X���[�g 15. Pachess Town - �p�`�F�X�̒� (Paches Town) 16. Devour Village - �C�[�g�̑� (Characters say "Eat Village" in Japanese) 17. Noluta Village - �m���^�̑� 18. Lal Mountains Camp - �����R���̃L�����v 19. Kelaso Village - �P���\�[�̑� 20. Sea Cube - �V�[�L���[�u 21. Mecha-Robo Cube - ���J���{�L���[�u 22. Primitive Cube - �v���~�e�B�u�L���[�u 23. Chamber of the Cauldron - �劘�̊� When the last Warp Key - ���[�v�N���b�v (320) is inserted the achievement will unlock. It is easy to miss the ones in Kelaso Village and the Sea Cube, as these are optional locations that you do not have to visit to complete the game. If you think you have missed a warp device (monument) then just take a look at your items. Open the camp menu, select Item - �A�C�e��, and then highlight Key Items - �������Ȃ���. Look at the at the second item in the list of items on the right. If you see Warp Key - ���[�v�N���b�v (320) then you have not set them all yet. Compare your lists of locations to the list above to see which one(s) you are missing. Remember that the last three locations on the list will appear only when you are in the Cubic Worlds. (Also note that Wilderness Camp - �r��̃L�����v does not appear on the list above because that warp device (monument) will already be active from the beginning of the game.) Removed All Barriers - 25 points �S�o���A���� (Release all barriers) This is another easy achievement, but you must be diligent to unlock it. You just need to release all the blue, red, green, white, and black barriers in the game. This includes the barriers around treasure chests and the "door" or "wall" barriers that block doorways and passages. The first step to unlocking this achievement is acquiring the devices for each of the five barrier colors. During normal game play you will obtain all of the devices except for the Black Device - �u���b�N�f�o�C�X (371). Here are the locations and conditions for acquiring each of the devices: - Blue Device - �u���[�f�o�C�X (367): Acquired after defeating the Blazing Kirin (267) in the temple basement in Baroy Town. Also note that the five door barriers in Baroy Town will automatically release when you obtain this device. - Red Device - ���b�h�f�o�C�X (368): Technically acquired when you defeat the damaged Defense Mecha Robo (174) in the Ancient Factory. However, you will not be able to use it until after you escape from the Ancient Prison - Deathmoat. - Green Device - �O���[���f�o�C�X (369): Acquired in the Underground Storehouse area of Pachess (Paches) Town. You will give it away shortly after obtaining it, but you will get it back if you approach the large pillar in the Giant Ice Fields near Pachess (Paches) Town. - White Device - �z���C�g�f�o�C�X (370): Acquired by defeating the Azure Sentinel (269) in Noluta Village. - Black Device - �u���b�N�f�o�C�X (371): Acquired by defeating the Azure Abyssal Dragon (268) in the deepest level of the Sea Cube. (This one is in a treasure chest that the Azure Abyssal Dragon guards.) Once you have the proper device you can release all the barriers of the same color: Blue Barriers: - Ancient Ruins Caverns: Door Barrier - Ancient Ruins Caverns: Treasure chest - Lot Wilderness East: Treasure chest - Sheep Tribe Camp - Wilderness: Treasure chest - Drill Machine - 2F: Treasure chest - Ancient Hospital Ruins - 2F: Door Barrier - Undersea Caverns: Treasure Chest - Jibral (Gibral) Castle Town - Castle Gate: Treasure Chest - Jibral (Gibral) Castle - Mechat Lab: Treasure Chest - Alumaru Village: Treasure Chest - Baroy Town - House near Temple: Treasure Chest - Baroy Town - House next to Department Store: Treasure Chest - Baroy Town - Waiting Room 1F: Treasure Chest - Baroy Town - Temple Basement: Wall Barrier (Automatically released) - Baroy Town - Temple Basement: Wall Barrier (Automatically released) - Baroy Town - Gate Room: Door Barrier (Automatically released) - Baroy Town - Gate Room: Wall Barrier (Automatically released) - Baroy Town - Gate Room: Wall Barrier (Automatically released) - Underground River: Door Barrier - Mecha Base - 2F: Wall Barrier - Mecha Base High - 2F: Wall Barrier - Mecha Base High - 2F: Wall Barrier Red Barriers: - Gul (Gulu) Mountains: Wall Barrier - Mural Town (Moire Village): Treasure Chest - Jibral (Gibral) Castle - Inner Courtyard: Treasure Chest - Jibral (Gibral) Castle - Basement: Treasure Chest - Jibral (Gibral) Castle - Lounge: Treasure Chest - Exile Forest Caverns: Treasure Chest - Underground River: Treasure Chest - Ancient Factory: Treasure Chest - Wire Highlands (Ancient Factory Entrance): Treasure Chest - Mecha Base - 2F: Wall Barrier - Mecha Base High - 2F: Wall Barrier Green Barriers: - Lot Wilderness West: Treasure Chest - Forest of the Dead: Wall Barrier - Gul (Gulu) Mountains: Treasure Chest - Alumaru Village: Treasure Chest - Wire Highlands (Ancient Factory Entrance): Treasure Chest - Pachess (Paches) Town : Wall barrier around entire town (Automatically released) - Devour Forest (Flesh Eating Forest): Treasure Chest White Barriers: - Ancient Hospital Ruins - 1F: Door Barrier - Ancient Hospital Ruins - 3F: Door Barrier - Mural Town (Moire Village): Treasure Chest - Jibral (Gibral) Castle - Basement: Treasure Chest - Ancient Factory: Treasure Chest - Ancient Prison - Deathmoat: Treasure Chest - Ancient Prison - Deathmoat: Treasure Chest - Pachess (Paches) Town: Treasure Chest - Pachess (Paches) Town: Treasure Chest - Pachess (Paches) Town - Underground: Door barrier (Note: This barrier will be released automatically if you attempt to enter the Underground via the entrance in the Pachess (Paches) Plateau.) - Devour (Eat) Village: Treasure Chest - Mecha Base - 2F: Wall Barrier - Mecha Base High - 2F: Wall Barrier - Mecha Base High - 2F: Wall Barrier Black Barriers: - Mural Town (Moire Village): Treasure Chest - Exile Forest Caverns: Treasure Chest - Ancient Factory: Door barrier - Devour Forest (Flesh Eating Forest): Treasure Chest - Mecha Base - 1F: Treasure Chest - Mecha Base - 3F: Treasure Chest - Mecha Base - 3F: Treasure Chest - Sheep Tribe Camp - Lal Mountains: Treasure Chest - Mecha Base High - 2F: Wall Barrier - Kelaso Village - Basement: Wall barrier - Sea Cube - 3F: - Wall Barrier - Sea Cube - Deepest Area: Wall Barrier - Mecha Robo Cube: Treasure Chest - Mecha Robo Cube: Treasure Chest - Primitive Cube - Inside: Wall Barrier (This one might be white.) - Primitive Cube - Inside: Wall Barrier Once the final barrier is released the achievement will unlock. If you think you might have missed a barrier or two you can do general checks on the number of barriers remaining in two ways: - Fortune Teller - There is a fortune teller in the Sheep Tribe Camp - Lal Mountains. If you talk to this character they will tell you how many treasure chests are still protected by barriers. The order is �� - blue, �� - red, �� - green, �� - white, and �� - black. The number shown after each color will only tell you how many barriers are left that are actually surrounding single treasure chests. So no wall or door type barriers will be included in this count. - Adventure Record - You can access the Adventure Record at any time by opening the camp menu, selecting Item - �A�C�e��, then Encyclopedia - ������, and then Adventure Record - �ڂ�����̂��낭. The percentage of barriers you have released will be displayed on the line just above the bottom one. It will look like this: �@�@�@�@�@Barriers Removed�@�@�@�@�@�@�@�@�@�@�@�@�@�@(number)�@�� �@ �@�@�@�o���A������@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@(number)�@�� On average it seems that each barrier you release is worth a little less than two percent, so this stat is really only useful to tell you if you have missed any barriers. Completed Monster Record - 25 points �����X�^�[�}�ӃR���v���[�g (Complete the Monster Logbook) This is the first of two very difficult achievements to unlock. It actually seems simple enough, as all you need to do is defeat at least one of each of the 290 unique monsters that appear in the Monster Record (Logbook) to unlock the achievement. However, this is not such an easy task as the designers took steps to make it easy to miss about 36 different monsters. Nine of these monsters are just tricky, and you can go back for them at anytime; however, the other 27 only appear for a limited time during the game. But wait, it gets worse: Four of these 27 monsters are only summoned by other monsters, so they are extremely easy to miss even if you are being careful. This section of this guide will list all 290 monsters in the order that you will most likely encounter them during normal game play. Following this guide will ensure that you do not miss any monsters, although do not be alarmed if you encounter some of the monsters in a slightly different order than they are presented here. Also, if a monster happens to stop appearing in a certain area then the new area it appears in will be listed. With the exception of the 27 one-shot monsters you can use this monster list to find any of the monsters you might have missed even if you are at the end of the game. Much like with the barriers, Monster Fights, and other stats there is an easy way to see all of the monsters you have encountered and defeated: - Monster Record (Logbook) - You can access the Monster Record (Logbook) at any time by opening the camp menu, selecting �A�C�e��, then ������, and then �����X�^�[������. Once the logbook is displayed you can choose to see all monsters or you can just look at a specific class of monster. There are four classes total: �ǂ��Ԃ� - Animal �@�@�@���J - Mecha �@�@�@�S�[�X�g - Ghost �܂ق������Ԃ� - Magical Creature Select the button for the class you wish to view, or just select the ����� button to look at all monsters. Unfortunately the Monster Record (Logbook) is painfully slow when scrolling through each page, but it is still an invaluable resource for unlocking this achievement. If you are just starting the game then you have not yet had a chance to miss any monsters or items; however, if you are fairly far into the game and you have missed one of the 27 monsters that only appear at certain points then it may be impossible for you to unlock this achievement on your current play through. Please check your Monster Record (Logbook) and see if you have all the monsters noted for the entry that best describes your current position in the game: - If you have not yet left the Flying Fortress (Giant Mechat) from the Mechat Dock where you fought Szabo (280) then you have not yet been able to permanently miss anything. However, if you are in the Flying Fortress (Giant Mechat) then you should make sure to defeat all unique monsters there before you leave. (Flying Fortress/Giant Mechat here refers to when you go there after reaching Jibral (Gibral), not the events that occur at the beginning of the game.) - If you have completed the mini-game Mechat Shooting Stage 1 but not yet fought the boss Scything Skull-Spider - �}�C���h (273) in Pachess (Paches) Town - Underground then you must have the following five monsters in your Monster Record (Logbook): 036, 056, 061, 066, 217 - All monsters found only in the Flying Fortress (Giant Mechat) - If you have defeated the boss Scything Skull-Spider - �}�C���h (273) in Pachess (Paches) Town - Underground but not yet entered Nene's Fortress then you must have the following six monsters in your Monster Record (Logbook): 082 - Skeleton General, summoned by Scything Skull-Spider (273) in Pachess (Paches) Town - Underground 036, 056, 061, 066, 217 - All monsters found only in the Flying Fortress (Giant Mechat) - If you have reached the throne room in Nene's Fortress but have not yet defeated the boss Rockwind Wolf Ghost (264) in the Southern Lal Mountains area then you must have the following 23 monsters in your Monster Record (Logbook): 059, 073, 083, 084, 085, 086, 087, 097, 114, 155, 172, 177, 189, 200, 203, 227, 231 - All monsters found only in Nene's Fortress 082 - Skeleton General, summoned by Scything Skull-Spider (273) in Pachess (Paches) Town - Underground 036, 056, 061, 066, 217 - All monsters found only in the Flying Fortress (Giant Mechat) - If you have defeated the boss Rockwind Wolf Ghost (264) in the Southern Lal Mountains area but have not yet entered the inside area of the Primitive Cube then you must have the following 25 monsters in your Monster Record (Logbook): 041, 042 - Gale Wolf Ghost and Stone Wolf Ghost, the wolves that Rockwind Wolf Ghost (264) will split into 059, 073, 083, 084, 085, 086, 087, 097, 114, 155, 172, 177, 189, 200, 203, 227, 231 - All monsters found only in Nene's Fortress 082 - Skeleton General, summoned by Scything Skull-Spider (273) in Pachess (Paches) Town - Underground 036, 056, 061, 066, 217 - All monsters found only in the Flying Fortress (Giant Mechat) - If you have defeated all the Wandering Sage (202) monster parties throughout the internal areas of the Primitive Cube then you must have the following 27 monsters in your Monster Record (Logbook): 186, 199 - Cursed Spine Ghost and Sanguine Slasher, both summoned only by a Wandering Sage (202) 041, 042 - Gale Wolf Ghost and Stone Wolf Ghost, the wolves that Rockwind Wolf Ghost (264) will split into 059, 073, 083, 084, 085, 086, 087, 097, 114, 155, 172, 177, 189, 200, 203, 227, 231 - All monsters found only in Nene's Fortress 082 - Skeleton General, summoned by Scything Skull-Spider (273) in Pachess (Paches) Town - Underground 036, 056, 061, 066, 217 - All monsters found only in the Flying Fortress (Giant Mechat) Due to the nature of this achievement being based on your cumulative progress you will need to return to the point in the game where the earliest monster you missed was. For example, if you fall into the last category (defeated all Wandering Sage (202) parties) but you missed only monster 082 you will have to load a save that puts you in the game at some point before you defeated Scything Skull-Spider (273). This is why this achievement can be painful, especially if you do not have a convenient save to return to. Now that the "New Plus" option is available via downloadable content you are no longer forced to load an old save if you have missed a unique monster. Instead you can begin a new game with an old save and take another shot at defeating the unique monsters you missed. Of course, depending on where you are in your current play through you may still have to replay a fair amount of the game anyway. Still, using New Plus can be faster than starting over, so it is not all bad. Disclaimer: Please keep in mind that I have never been able to test New Plus with this achievement, so it may not actually work as expected. With the possibly painful part of this section out of the way let's get to the list of monsters! Here is an example of how each monster will appear: Monster 000: Official English Monster Name - Japanese Monster Name (Translation) A description of the way the monster looks. Special information on the monster may appear here. WARNING: This appears if the monster is one of the 27 one-shot monsters. WARNING - STEAL: This appears if you must steal an item from this monster before defeating it for the Item Record (Logbook) achievement. STEAL: This appears if you really should steal a specific item from this monster before defeating it. Classification: Monster Class in English (Class in Japanese) Items that can be stolen: Any confirmed items and their numbers will be listed. Appears as Monster Party: Info on whether the monster appears in a monster party or not in the current area. If "Boss fight" is listed then you will not be able to run from the fight. Note: Just because a monster can appear as a monster party does not mean that it will not appear with other monsters as well. Monster Fights with: The monster name and number of any monsters that this monster will fight will appear here. - If no items that can be stolen or Monster Fights have been confirmed for a specific monster then these fields will not appear. Also, if only one item is listed this does not mean that it is the only item that can be stolen from the monster, it is just only one that has been confirmed. Complete List of Monsters: You can use the "Find" function to quickly search for a specific monster in this list. Just make sure to search using the following string: "Monster ###" For example, searching for "Monster 001" would take you to the first monster in the list, the Poo Snake (001). - Ancient Ruins Caverns - This is the cave that you will end up in after being pulled out of Talta (Tata) Village by the Land Shark. Monster 001: Poo Snake - �E���`�X�l�[�N (Poop Snake) A small coiled snake. Light purple in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: Yes Monster Fights with: Ancient Katydid (043) - Flying Fortress (Giant Mechat) - You will automatically come here for the first time once the Land Shark "wakes up" in the Ancient Ruins Caverns. While this is the same area that you will return to near the end of disc one do not confuse the two in regards to this achievement. There are no monsters that can be missed this time around. Monster 068: Mecha Robo - ���J���{ (Mecha Robo) A robot with a round body and arms and legs. Red and black in color. If you choose not to fight any Mecha Robos here they will appear again in the Drill Machine and the Ancient Factory. Classification: Mecha (���J) Appears as Monster Party: Yes - Vicinity of Mechat Crash Site - This is the first field section of the game, and it is really just a part of the Lot Wilderness. Monster 043: Ancient Katydid - �Ñ�o�b�^ (Ancient Grasshopper) An orange insect with dark red stripes and purple antennae. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Medicine - �� (001) Appears as Monster Party: Yes Monster Fights with: Poo Snake (001), Fat Rat (162) - Lot Wilderness East - The beginning of the Lot Wilderness area. This area is bordered by the Sheep Tribe Camp - Wilderness and Vicinity of Mechat Crash Site areas. Monster 064: Smirking Scorpion - �Ñ�X�R�[�s�I�� (Ancient Scorpion) A blue, red, and yellow scorpion. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Mega Medicine - �����Ȗ� (002) Antidote - �ŏ��� (020) Appears as Monster Party: Yes Monster 162: Fat Rat - �l�Y�~ (Mouse) A large gray-blue mouse. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Fresh Garlic - �ɂ�ɂ� (015) Appears as Monster Party: Yes Monster Fights with: Ancient Katydid (043) - Lot Wilderness West - Another section of the Lot Wilderness. It is bordered by the Sheep Tribe Camp - Wilderness and the Eastern Lot Wilderness. This is where you fight your first boss, the Flamboyant Dinoram (261). Monster 136: Green Grunt - �g�J�Q (Two-legged Lizard) A medium sized walking lizard. Green in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Thorn Vines - �g�Q�g�Q�̒� (030) Appears as Monster Party: Yes Monster Fights with: Ancient Katydid (043) Monster 261: Flamboyant Dinoram - �~�j�T�E���X (Minisaurous) A large orange and beige dinosaur-like creature. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Silver Bracelet - ��̘r�� (161) Appears as Monster Party: No - Boss fight - Eastern Lot Wilderness and Western Lot Wilderness - These two large field areas are first accessed when you leave the Lot Wilderness West area after defeating the Flamboyant Dinoram (261). At first only the Drill Machine and Gul (Gulu) Highlands can be reached from these areas, but later a path to Lago Village will open. Monster 038: Scavenger Wolf Ghost - �͂����������� (Nude Wolf) A brown wolf that has no hind legs. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: Yes Monster Fights with: Green Skeleton (077) Zombie Monkey (167) Monster 053: Apocalypse Moth - �َ��� (Revelation Butterfly) A butterfly with pink wings. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Poison Powder - �ł̕� (045) Sleep Powder - ����̕� (046) Appears as Monster Party: Yes Monster 128: Gotsu-Gotsu - �S�c�S�c (Gotsugotsu) A floating imp-like creature. Brown in color. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: Yes Monster 142: Green Soldier - �I�I�g�J�Q (Large two-legged Lizard) A very large lizard. Green in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Fresh Garlic - �ɂ�ɂ� (015) Appears as Monster Party: Yes - Drill Machine - This area is first accessed as a part of the story from the Lot Wilderness. Monster Parties will only appear in this area until the player reaches the Ancient Hospital Ruins. All the monsters that can be missed will appear in the hospital as well, so do not worry. (You would have to work hard to miss these enemies anyway.) Monster 058: Intercept Electrogue - �}���}�V�� (Interceptor Machine) A small cylindrical floating mecha. Yellow in color. Classification: Mecha (���J) Items that can be stolen: Kelolon Powder - �P�������̕� (044) Appears as Monster Party: Not in this area - Engage Medic Maintenancer (060) Monster 060: Medic Maintenancer - �����e�i���T�[ (Maintenancer) A short mecha with four long arms. Light brown in color. If you somehow avoid this mecha here it will appear again in the Ancient Hospital Ruins. Classification: Mecha (���J) Items that can be stolen: No-Ghost Device - �������� (027) Appears as Monster Party: Yes Monster 260: Winking Patroller - ���僁���e�i���T�[ (Giant Maintenancer) A larger version of the Maintenancer that you must fight as mini-boss. Classification: Mecha (���J) Items that can be stolen: No-Ghost Device - �������� (027) Appears as Monster Party: Yes - Boss Fight Note: Marumaro is not considered an enemy, so he will not appear in the Monster Logbook. You can steal a Medicine - �� (001) from him though. - Ancient Hospital Ruins - This area is first accessed by the Drill Machine. Once you leave via the Drill Machine the only way to return is by warping. Monster 039: Flame Wolf Ghost - ���������� (Flame Wolf) A brown wolf that has no hind legs. Covered in flames. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Ruby - ���r�[ (032) Appears as Monster Party: Yes Monster Fights with: Snow Wolf Ghost (040) Monster 040: Snow Wolf Ghost - �X�������� (Ice Wolf) A blue wolf that has no hind legs. Covered in ice. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Sapphire - �T�t�@�C�A (038) Appears as Monster Party: Yes Monster Fights with: Flame Wolf Ghost (039) Monster 055: Hover Alarm - �x��}�V�� (Alarm Machine) A floating spike ball with a red underbelly. Summons an Interceptor Machine(058) party if it detects you. Classification: Mecha (���J) Items that can be stolen: Light Crystal - ���̌��� (007) Appears as Monster Party: Yes Monster 179: Midnight Ghost - �n�[�g (Heart) A blue ghost. Classification: Ghost (�S�[�X�g) Items that can be stolen: Mega Invisibility Elixir - �����ȓ����� (063) Appears as Monster Party: Yes Monster 198: Wandering Wrath - ���܂悤�{�� (Wandering Rage) A yellow snake wrapped around a floating sword. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Vitality Elixir - �o�C�^���h�����N (048) Appears as Monster Party: Yes Monster 263: Icefire Wolf Ghost - 2�w�b�h�������� (Two-headed Wolf) This large ghost appears to be made up of a Flame and an Ice Wolf. Classification: Ghost (�S�[�X�g) Items that can be stolen: Shadow Crystal - �e�̌��� (009) Appears as Monster Party: Yes - Boss fight - Lago Village - South - This is the narrow path that leads from Lago Village to the Wetland. It is accessible once you leave the Ancient Hospital Ruins and head to Lago Village in the Drill Machine. Monster 045: Ancient Cricket - �Ñ�R�I���M (Ancient Cricket) A blue insect with green stripes and blue antennae. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Medicine - �� (001) Appears as Monster Party: Yes - Wetland - This area is reached from the path leading from Lago Village. One entrance to the Undersea Caverns is in this area. Monster 022: Sonic Strike Fish - �X�J�C�n�C (Sky High) A flying fish. Dark blue in color. Classification: Animal (�ǂ��Ԃj Appears as Monster Party: Yes Monster 026: Cutlass Fish - �������� (Standing Fish) A large walking fish. Light blue in color. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: Yes Monster 031: Ghost Crab - �H��K�j (Ghost Crab) A dark blue ghost that looks more like a floating lobster than a crab. Classification: Ghost (�S�[�X�g) Items that can be stolen: Thorn Grass - �g�Q�g�Q�̑� (029) Appears as Monster Party: Yes Monster 051: Ancient Moth - �Ñ㒱 (Ancient Butterfly) A butterfly with turquoise and purple wings. Classification: Animal (�ǂ��Ԃj Appears as Monster Party: Yes - Undersea Caverns - This cavern connects the Wetland with the Island of the Dead. Monster 014: Hermit Crab Poo - ���h�J���E���`���� (Poop Hermit Crab) A small turquoise crab with a purple shell made from a Poo Snake. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Medicine - �� (001) Appears as Monster Party: Yes Monster 018: Magic Jellyfish - ���@���炰 (Magic Jellyfish) A floating purple jellyfish with a blue core. Classification: Magical Creature (�܂ق������Ԃj Items that can be stolen: Emerald - �G�������h (035) Appears as Monster Party: Yes Monster 029: Broadsword Fish - �����C�������� (Armored Walking Fish) A large walking fish. Reddish-purple in color with dark blue armor. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Appears as Monster Party: Yes Monster 245: Hydrattler - �l��X�l�[�N (Four-headed Snake) A large four-headed snake. Purple in color with a beige underbelly. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: No - Boss fight - Forest of the Dead - This and the Sheep Tribe Camp - Forest are the only two areas that exist on the Island of the Dead. Monster 049: Slime Roamer - �u���b�u���[�}�[ (Blob Roamer) A small gray humanoid creature that seems to be made of liquid. Classification: Magical Creature (�܂ق������Ԃj Appears as Monster Party: Yes Monster 077: Green Skeleton - �X�P���g�����[�L�[ (Skeleton Rookie) An armed skeleton that wears green armor. Classification: Ghost (�S�[�X�g�j Items that can be stolen: Mega Magical Medicine - �����Ȗ��@�� (005) Appears as Monster Party: Yes Monster Fights with: Scavenger Wolf Ghost (038) Monster 104: Acornivore - �l�H���h���O�� (Flesh Eating Acorn) A yellow green monster that looks like an acorn with a blue tongue. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: Yes Monster 187: Thief Ghost - �����S�[�X�g (Thief Ghost) A ghost wearing an orange turban. Carries a gray sack. Classification: Ghost (�S�[�X�g�j Items that can be stolen: The Way of the Thief - �D�_�̎�� (050) Appears as Monster Party: Yes Monster 196: Shooter Ghost - �ˎ�S�[�X�g (Marksman Ghost) A small ghost wearing an orange tunic. Holds an old style rifle. Classification: Ghost (�S�[�X�g�j Items that can be stolen: Invisibility Elixir - ������ (062) Appears as Monster Party: Yes Monster 233: Grinning Ghost - �u���C�h�}�� (Blade Man) A large gray-blue ghost that wields a halberd. Classification: Ghost (�S�[�X�g�j Items that can be stolen: Thorn Grass - �g�Q�g�Q�̑� (029) Appears as Monster Party: Yes Monster 265: King Ghost - ���l�S�[�X�g (King's Ghost) A fat ghost with an orange crown and a royal scepter. Classification: Ghost (�S�[�X�g�j Items that can be stolen: Mega Magical Medicine - �����Ȗ��@�� (005) Appears as Monster Party: No - Boss fight - Gul (Gulu) Highlands - This area can actually be accessed from the Lot Wilderness before you visit the Drill Machine; however, this is not recommended as the Lazy Bear (205) is a very dangerous monster to you at that time. This area also connects to the Gul (Gulu) Mountains. Oddly enough the game will also refer to a small section of this area as the Gul (Gulu) Mountains. I do not like this, as it can lead to confusion between this area and the actual Gul (Gulu) Mountains area, so in this guide the entire area that leads to the entrance of the Gul (Gulu) Mountains will be referred to as the Gul (Gulu) Highlands. Monster 007: Compost Poo Snake - ���ނ�E���`�X�l�[�N (Grassy Poop Snake) A small coiled snake. Green in color with leaves stuck to it. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 088: Ancient Beetle - �Ñ�J�u�g (Ancient Kabuto) A magenta beetle. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: Yes Monster Fights with: Ancient Scarab (090) Monster 090: Ancient Scarab - �Ñ�N���K�^ (Ancient Stag Beetle) A turquoise beetle. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster Fights with: Ancient Beetle (088) Monster 194: Hunter Ghost - ��l�S�[�X�g (Hunter Ghost) A small ghost wearing an brown tunic. Holds a rifle. Classification: Ghost (�S�[�X�g�j Appears as Monster Party: Yes Monster Fights with: Lazy Bear (205) Monster 205: Lazy Bear - �_���P�O�} (Lazy Bear) A large brown bear with blue extremities. This monster is very dangerous to low level characters. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Fresh Garlic - �ɂ�ɂ� (015) Appears as Monster Party: Yes Monster Fights with: Hunter Ghost (194) - Gul (Gulu) Mountains - You will gain access to this area once you have saved the population of Lago Village. It connects the Gul (Gulu) Highlands and the Vicinity of Talta (Tata) Village areas. Although it is called the Gul (Gulu) Mountains is it really more of a cave-like area. Monster 002: Stone Poo Snake - �X�g�[���E���`�X�l�[�N (Stone Poop Snake) A small coiled snake. Gray in color. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Fresh Garlic - �ɂ�ɂ� (015) Appears as Monster Party: Yes Monster 016: Ore Hermit - �z���h�J�� (Mineral Hermit Crab) A small purple crab with a rocky shell. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: Yes Monster Fights with: Chain-Gang Ghost (235) Monster 032: Ghost Crab Mimic - �H��J�j�_�}�V (Ghost Crab Soul) A blue ghost that looks more like a floating lobster than a crab. Classification: Ghost (�S�[�X�g�j Appears as Monster Party: Yes Monster 047: Mist Walker - �~�X�g�E�H�[�J�[ (Mist Walker) A small black humanoid creature that seems to be made of liquid. If this monster detects you the entire screen will go white-gray until you defeat it. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Amethyst - �A���W�X�g (041) Appears as Monster Party: Yes Monster 065: Paralyzing Scorpion - �ғŃT�\�� (Highly Poisonous Scorpion) A blue, purple, and red scorpion. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Antidote - �ŏ��� (020) Appears as Monster Party: Yes Monster 188: Bandit Ghost - �R���S�[�X�g (Bandit Ghost) A ghost wearing an black turban. Carries a black sack. Classification: Ghost (�S�[�X�g�j Appears as Monster Party: Yes Monster 235: Chain-Gang Ghost - �O���C�}�� (Gray Man) A large black ghost that wields a large hammer. Classification: Ghost (�S�[�X�g�j Items that can be stolen: Mega Magical Medicine - �����Ȗ��@�� (005) HP Up Elixir - HP�A�b�v�J�v�Z�� (070) Appears as Monster Party: Yes Monster Fights with: Ore Hermit (016) - Vicinity of Talta (Tata) Village - This is the area directly around Talta (Tata) Village. It leads to many places, including the Ancient Ruins Caverns, Gul (Gulu) Mountains, Mural Valley, and the Coastal Road. Monster 034: Mountain Crab - �R�K�j (Mountain Crab) A large green crab. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 132: Snakeface - �X�l�[�J�I (Snakeface) A light blue snake with small golden-brown wings. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 134: Snakween - �X�l�[�N�C�� (Snakequeen) A turquoise snake with pink butterfly-like wings. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes - Destroyed Talta (Tata) Village - When you finally make it back to Talta (Tata) Village after passing through the Gul (Gulu) Mountains you will find that it is essentially a wasteland. The village will remain like this until you reach disc three. There is only one monster you can kind of miss here: Rolling Ripper (092). If you do not defeat it before Talta (Tata) Village returns to normal then you will have to wait until you can access Mecha Base High on disc three to have another chance. Monster 078: Purple Skeleton - �X�P���g���i�C�g (Skeleton Knight) An armed skeleton that wears purple armor. Classification: Ghost (�S�[�X�g�j Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: Yes Monster Fights with: Rolling Ripper (092) Monster 081: Skeleton Captain - �X�P���g�����[�_�[ (Skeleton Leader) An armed skeleton that wears light blue armor. Classification: Ghost (�S�[�X�g�j Appears as Monster Party: Yes Monster 092: Rolling Ripper - �f���f�� (Denden) A light purple armored millipede-like insect that rolls around. If you miss this monster here you will have to wait until you reach Mecha Base High on disc three and engage a Squinting Cyborg (063) party there to find one. Classification: Animal (�ǂ��Ԃj Appears as Monster Party: Yes (Possibly only in this area.) Monster Fights with: Purple Skeleton (078) Monster 154: Mad Eye - �}�b�h�}�h�E (Mad Sorcerer) A large dirty green floating cloak that holds a scepter. This monster will summon Green Skeletons (077), Purple Skeletons (078), and Skeleton Captains (081) when you fight it. Classification: Magical Creature (�܂ق������Ԃj Items that can be stolen: Vitality Elixir - �o�C�^���h�����N (048) Appears as Monster Party: Not in this area - Talk to the traveler in front of the inn. He will turn into this monster and attack you. - Mural Valley West - This is the first section of Mural Valley. It is accessed from the Vicinity of Talta (Tata) Village area, and leads to Mural Town (Moire Village). Monster 008: Pungent Poo Snake - ���̑��E���`�X�l�[�N (Bird's Nest Poop Snake) A small coiled snake. Dark turquoise in color with feathers stuck to it. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Fresh Garlic - �ɂ�ɂ� (015) Appears as Monster Party: No - Engage Shrike Cockatrice (120) Monster 120: Shrike Cockatrice - �u���C�g�� (Burai Bird) A green, flightless bird with red tail feathers. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: Yes Monster 191: Hawk Eye - �z�[�N�A�C (Hawk Eye) A winged humanoid that flies about. It is green with a blue tunic. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: Yes Monster Fights with: Misfortune Mural (241) Evil Mural (242) Monster 241: Misfortune Mural - �lj�u���v(Mural "Misfortune") A large red living mural. Classification: Magical Creature (�܂ق������Ԃj Items that can be stolen: Ruby - ���r�[ (032) Appears as Monster Party: Yes Monster Fights with: Hawk Eye (191) Monster 242: Evil Mural - �lj�u���v (Mural "Evil") A large dark blue living mural. Classification: Magical Creature (�܂ق������Ԃj Appears as Monster Party: Yes Monster Fights with: Hawk Eye (191) - Mural Valley East - You will reach this area of Mural Valley when you pass through Mural Town (Moire Village). This area has multiple levels and leads to the Road to Jibral (Gibral). Monster 124: Flame Raptor - �M���� (Hot-blooded Bird) A very large dark red bird. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: No - Boss fight Monster 192: Ruby Halbird - �_�[�N�A�C (Dark Eye) A winged humanoid that flies about. It is purple with a gray tunic. Classification: Animal (�ǂ��Ԃj Appears as Monster Party: Yes Monster 243: Poison Mural - �lj�u�Łv (Mural "Poison") A large green living mural. Classification: Magical Creature (�܂ق������Ԃj Appears as Monster Party: Yes Monster 244: Chaos Mural - �lj�u���v (Mural "Confusion") A large light purple living mural. Classification: Magical Creature (�܂ق������Ԃj Items that can be stolen: Ruby - ���r�[ (032) Appears as Monster Party: Yes - Road to Jibral (Gibral) - The first time you reach this area you will move through it with no real control over where your party is going. In doing so you will be forced to defeat all the monsters listed below. Monster 163: Fat Pack Rat - �W�u�����l�Y�~ (Gibral Mouse) A large light gray mouse. Classification: Animal (�ǂ��Ԃj Appears as Monster Party: Yes Monster 225: Steel-Eating Tiger - �S�H���^�C�K�[ (Steel Eating Tiger) A large yellow and black striped tiger with a white underbelly. Classification: Animal (�ǂ��Ԃj Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: Yes Monster 266: Dullahan - �f�����n�� (Dullahan) A very large headless centaur with a large sword. Classification: Magical Creature (�܂ق������Ԃj Appears as Monster Party: No - Boss fight - Flying Fortress (Giant Mechat) - You will return to the Flying Fortress (Giant Mechat) that you visited in the beginning of the game as part of a combined assault with the Jibral (Gibral) forces. This is also the first area of the game that contains unique monsters that will never appear again once you complete it. WARNING: There are 5 unique monsters that only appear in this area, so remember to engage every monster party. Be sure to not to miss any of these unique monsters, as they will never appear again: 036, 056, 061, 066, 217 Monster 036: Machine Gun Crab - ���J�K�j (Mecha Crab) A large robotic crab that is blue in color. WARNING: This mecha only appears in this area. Classification: Mecha (���J) Items that can be stolen: Kelolon Powder - �P�������̕� (044) Appears as Monster Party: No - Engage Double Axe (217) parties for a random chance. Monster 056: Hover Patroller - �����}�V�� (Patrol Machine) A floating spike ball with a yellow underbelly. Summons an Intercept Electrogue (058) party if it detects you. WARNING: This mecha (the Hover Patroller) only appears in this area. Classification: Mecha (���J) Items that can be stolen: Kelolon Powder - �P�������̕� (044) Appears as Monster Party: Yes Monster 061: Winking Medic - �P�A���j�b�g (Care Unit) A short mecha with four long arms. Turquoise in color. WARNING: This mecha only appears in this area. Classification: Mecha (���J) Appears as Monster Party: No - Engage Flying Mecha Robo (069) or Double Axe (217) parties for a random chance. Monster 066: Tailgunner Robo-Scorpion - �N���X�g�}�V�� (Crust Machine) A purple robotic scorpion. WARNING: This mecha only appears in this area. Classification: Mecha (���J) Items that can be stolen: No-Ghost Device - �������� (027) Appears as Monster Party: No - Engage Flying Mecha Robo (069) or Security Mecha Robo (170) parties for a random chance. Monster 069: Flying Mecha Robo - ��s���J���{ (Flying Mecha Robo) A robot with a round body and arms and legs. Dark blue in color. If you happened to miss it here it will reappear in the Ancient Factory. Classification: Mecha (���J) Items that can be stolen: Poison Powder - �ł̕� (045) Appears as Monster Party: Yes Monster 170: Security Mecha Robo - �x�����J���{ (Security Mecha Robo) A tall robot with a bulky body. Red and gray in color. If you missed it here it will reappear in the Ancient Prison - Deathmoat. Classification: Mecha (���J) Items that can be stolen: Sleep Powder - ����̕� (046) Broken Eternal Engine - ��ꂽ�i�v�@�� (061) Appears as Monster Party: Yes Monster 217: Double Axe - �_�u���A�b�N�X (Double Axe) A large four-armed gladiator robot. Dark green and gray in color. WARNING: This mecha only appears in this area. Classification: Mecha (���J) Items that can be stolen: Shadow Crystal - �e�̌��� (009) Appears as Monster Party: Yes Monster 280: Szabo - �U�{ (Mecha General Szabo) This is Szabo, and he will appear as he did in the beginning of the game. Classification: Mecha (���J) Items that can be stolen: Part of Eternal Engine - �i�v�@�ւ̌��� (060) Appears as Monster Party: Yes - Boss fight Monster 283: Silent Ku - ���ق̃N�E (Silent Kuu) This is one of four robotic bosses. He wields two revolvers. Classification: Mecha (���J) Items that can be stolen: Iridescent Cyclone - ���F�̗��� (057) Appears as Monster Party: No - Boss fight Monster 285: Heat-Wave Sai - �M�g�̃T�C (Heat Wave Sai) This is one of four robotic bosses. He is large and round and uses bombs. Classification: Mecha (���J) Items that can be stolen: Grand Emerald - ����ȃG�������h (036) Appears as Monster Party: No - Boss fight Monster 287: Raging Kesu - �{���̃P�X (Furious Kesu) This is one of four robotic bosses. She looks like a witch. Classification: Mecha (���J) Items that can be stolen: Grand Sapphire - ����ȃT�t�@�C�A (039) Appears as Monster Party: No - Boss fight Monster 289: Turbulent Mai - �g���̃}�C (Chaotic Mai) This is one of four robotic bosses. He uses two swords. Classification: Mecha (���J) Items that can be stolen: Grand Amethyst - ����ȃA���W�X�g (042) Appears as Monster Party: No - Boss fight - Jibral (Gibral) Plains - Once you reach disc two you will finally be able to leave Jibral (Gibral) Castle and explore again. The Jibral (Gibral) Plains include the grassy areas around Jibral (Gibral) Castle, and will have slightly different names when you fly over them in the Mechat once you reach disc three. Monster 044: Glutton Locust - �\�H�C�i�S (Gluttonous Locust) A green insect with magenta stripes and purple antennae. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 093: Chief Rolling Ripper - �`�[�t�f���f�� (Chief Denden) A dark purple armored millipede-like insect that rolls around. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Appears as Monster Party: Yes Monster 108: Fanged Skimmer - �O���[���y�b�g (Green Pet) A floating green monster that looks a little like a butterfly. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Repeater Weed - �A���� (052) Appears as Monster Party: Yes Monster 122: Cockatrice - �R�b�J�g���X (Cockatrice) A blue flightless bird with purple tail feathers. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Appears as Monster Party: Yes - Vicinity of the Exile Forest - This area is essentially part of the Jibral (Gibral) Plains. It is the small area that is right in front of the Exile Forest. Be careful about entering the forest though, as once you do the game will force you to complete the optional events in Alumaru Village. Monster 110: Delirious Skimmer - �킭��� (Diseased Leaf) A floating purple monster that looks a little like a butterfly. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes - Jibral (Gibral) Highlands - This is the rocky area that is North of Jibral (Gibral) Castle. It leads to the Laser Field (Laser Zone). Monster 067: Shooter Scorpion - �T�v���b�T�[ (Suppressor) A maroon robotic scorpion. Classification: Mecha (���J) Items that can be stolen: Flawless Ruby - �����x���r�[ (034) Power-Swap Dart - ���ꂩ���j (053) Appears as Monster Party: Yes Monster 100: Souleater - �\�E���C�[�^�[ (Soul Eater) This creature looks like a flying worm. Red and purple in color. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Vitality Elixir - �o�C�^���h�����N (048) Appears as Monster Party: Yes Monster 140: Orange Grunt - ���W�X�g�J�Q (Resist Lizard) A medium sized walking lizard. Orange-brown in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Magic Elixir - �}�W�b�N�h�����N (049) Appears as Monster Party: Yes Monster 144: Orange Soldier - �A�[�X���U�[�h (Earth Lizard) A very large lizard. Orange-brown in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Appears as Monster Party: Yes - Vicinity of Alumaru Village - This is the small area between Alumaru Village and the Exile Forest. Monster 112: Coquettish - �R�P�e�B�b�V�� (Cockatish) This floating monster looks like a purple ball on a stick. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: No - Engage a Crested Cockatrice (121) Monster 121: Crested Cockatrice - �A�V�b�h�� (Acid Bird) A purple, flightless bird with yellow tail feathers. Although it appears in other areas, you should engage one in this area in order to fight a Coquettish (112). Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 141: Pink Grunt - �h�N�g�J�Q (Two-legged poison lizard) A medium sized walking lizard. Purple in color. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes - Treasure Storehouse - This is the underground treasure storehouse in Alumaru Village. You will be able to access it after you talk to Surasura near the bell and an event begins. Monster 116: Parvenu Pelican - �Ȃ�M�� (Nari-Gin) A large brown penguin with a skull on its chest. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 226: Gold-Eating Tiger - ���H���^�C�K�[ (Money Eating Tiger) A large orange and black striped tiger with a white underbelly. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Appears as Monster Party: Yes Monster 232: Gold Giant - �S�[���h�W���C�A���g (Gold Giant) This monster looks like a metal golem. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: Yes Monster 258: Jeelala - �W�[���� (Jeelala) Jeelala is a normal sized Gorgo with a large sword. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Grand Ruby - ����ȃ��r�[ (033) Appears as Monster Party: No - Boss fight Monster 259: Gorgo Beastfolk Warrior - �W�[�����̎艺 (Jeelala's Henchman) These monsters appear with Jeelala and look like large Gorgos. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Mithril Bracelet - �~�X�����̘r�� (167) Appears as Monster Party: No - Part of boss fight with Jeelala (258) - Exile Forest Caverns - This is the cave in the Exile Forest. You will not be able to enter it until Jeelala (258) has been defeated. The cave and the large area behind it are both considered parts of this area. Monster 048: Poison Mist - �|�C�Y���~�X�g (Poison Mist) A small purple humanoid that seems to be made of liquid. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: Yes Note: Gulugulu is not considered a monster, so he will not appear in the Monster Record (Logbook). - Laser Field - (Laser Zone) - This area can be accessed at any time once you reach disc two from the Jibral (Gibral) Highlands. Moon lasers will attack you relentlessly in several parts of this area. Monster 146: Armor-Shelled Turtle - �O���[���^�[�g�� (Green Turtle) A large green turtle with a dark brown shell. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Appears as Monster Party: Yes Monster Fights with: Steel Monkey - �S���T�� (168) Monster 158: Flying Needle Mole - �j���O�� (Needle Mole) A small purple mole that will flutter about. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Appears as Monster Party: Yes Monster 166: Pyre-Rat - �I�v�`�J���}�E�X (Optical Mouse) A large beige mouse with fireworks strapped to its back. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Appears as Monster Party: Yes Monster 168: Steel Monkey - �S���T�� (Steel Skeleton Monkey) A skeletal monkey with a yellow tail. Classification: Ghost (�S�[�X�g) Items that can be stolen: Iridescent Wind - ���F�̕� (056) Banana - �o�i�i (336) Appears as Monster Party: Yes Monster Fights with: Armor-Shelled Turtle (146) Monster 207: Horned Lazy Bear - �C�b�J�N�} (Transient Bear) A large light brown bear with dark yellow extremities. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Grand Light Crystal - ����Ȍ��̌��� (008) Appears as Monster Party: Yes Monster 251: Centipede - �Z���`�s�[�h (Centipede) A large towering mecha rooted in the ground. Orange in color. Classification: Mecha (���J) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) Appears as Monster Party: Yes - Baroy Town - Temple Basement - This is the basement area of the Temple in Baroy Town. Only one enemy will appear here, and it is part of an event. Monster 267: Blazing Kirin - ���i�� (Flame Giraffe) The large horse-like boss that has the Blue Device - �u���[�f�o�C�X (367). STEAL: It is highly recommended that you use the "Steal - Reset - Reload" technique to steal the Bellybutton Ring of Fire - ���̂ւ��s�A�X (311) from this mecha before you defeat it. Classification: Mecha (���J) Items that can be stolen: Bellybutton Ring of Fire - ���̂ւ��s�A�X (311) Appears as Monster Party: No - Boss fight - Ancient Ruins Caverns - This is a side-quest that you should do once you have obtained the Blue Device - �u���[�f�o�C�X (367) in Baroy Town. This is because you can steal 5 Black Belts - ���� (307) at this time and double the amount of SP you receive for all of your characters for the rest of the game. (In case you have forgotten, this area is accessible from the Vicinity of Talta (Tata) Village.) Monster 011: Jumbo Poo - ��E���`���� (Big Poop Kun) A gigantic purple poop snake. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Mega Medicine - �����Ȗ� (002) Appears as Monster Party: Yes Monster 012: Corrosive Poo - ���E���`���� (Fat Poop Kun) A gigantic silver-blue poop snake. STEAL: In order to make the SP related achievements easier it is highly recommended that you steal the Black Belt - ���� (307) from Corrosive Poo (012) five times before you defeat him. Use the "Steal - Run - Leave" technique to do so. This can be a little tedious, but having five Black Belts - ���� (307) at this point in the game will help to reduce how long it takes to unlock the SP related achievements later. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Black Belt - ���� (307) Appears as Monster Party: Yes (You must defeat Jumbo Poo (011) first) - Underground River - This area is connected to Baroy Town, and can be accessed once you have the Blue Device - �u���[�f�o�C�X (367). Occasionally you will be attacked by the same lasers that were present in the Laser Field (Laser Zone) while in this area. Interestingly enough, once you can access this area you will be able to obtain excellent bracelets, SP doublers (see above), and your first Lei - ���C (290). Monster 020: Lazy Gummyfish - �Ƃ�X�q (Pointed Hat) A floating dark blue jellyfish with a red core. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Vitality Elixir - �o�C�^���h�����N (048) Appears as Monster Party: Yes Monster 023: Flaying Fish - �t���C�n�C (Fly High) A flying fish. Light gray in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Flawless Sapphire - �����x�T�t�@�C�A (040) Appears as Monster Party: Yes Monster Fights with: Swashbuckler Fish (027) Monster 027: Swashbuckler Fish - �I�J�������� (Land-walking Fish) A large walking fish. Purple in color. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster Fights with: Flaying Fish (023) Monster 133: Visage Viper - �l�ʎ� (Human-faced Snake) A dark blue snake with small golden-brown wings. STEAL: It is highly recommended that you engage these monsters and try to steal the Magic Life-Crusher Bracelet - ���@�����j��̘r�� (186) five times. There are a fair amount of these monster parties in this area, so it should not take long. Once you have five Magic Life-Crusher Bracelets - ���@�����j��̘r�� (186) your party will have an insane amount of attack power at this point in the game. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Magic Life-Crusher Bracelet - ���@�����j��̘r�� (186) Appears as Monster Party: Yes Monster Fights with: Kelolon (150) Monster 150: Kelolon - �P������ (Keroron) A small imp-like enemy. It is green with a white hat. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Kelolon Powder - �P�������̕� (044) Kelolon Elixir - �P�������h�����N (047) Appears as Monster Party: Yes Monster Fights with: Visage Viper (133) Monster 151: Hyper Kelolon - �n�C�p�[�P������ (Hyper Keroron) A small imp-like enemy. It is yellow-green with a white hat. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 252: Moody Dragon - ���b�T�[�h���S�� (Lesser Dragon) A large dark green dragon. Appears if all Kelolon (150) and Hyper Kelolon (151) parties are defeated near the waterfall. This is the only dragon that will appear before you visit Kelaso Village, and is very weak. STEAL: In order to make the experience related achievements easier it is highly recommended that you use the "Steal - Reset - Reload" technique to steal the Lei - ���C (290) from this monster before you defeat it. This can be annoying; however, this item speeds experience earning and is very rare. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Lei - ���C (290) Appears as Monster Party: No - Boss fight - Ancient Factory - The entrance to this area is located at the end of the Underground River. Once you complete this area for the first time you will be taken automatically to the Ancient Prison - Deathmoat. Monster 057: Hover Claxon - �x��}�V���E�l�I (Alarm Machine Neo) A floating spike ball with a dark blue underbelly. Summons a Flying Mecha Robo (069) party if it detects you. Classification: Mecha (���J) Items that can be stolen: Sleep Powder - ����̕� (046) Broken Eternal Engine - ��ꂽ�i�v�@�� (061) Appears as Monster Party: Yes Monster 062: Coordinator - �R�[�f�B�l�C�^�[ (Coordinator) A tall mecha with four long arms. Purple in color. This mecha will convert the normal Mecha Robos (068) that it appears with into either Battle Mecha Robos (070) or Heavy Mecha Robos (072). Classification: Mecha (���J) Appears as Monster Party: Yes Monster 070: Battle Mecha Robo - �i�����J���{ (Fighting Mecha Robo) A robot with a round body and arms and legs. Purple and black in color. Classification: Mecha (���J) Appears as Monster Party: Not in this area - Engage a Coordinator (062) and allow it to attack. It will randomly convert the Mecha Robos (068) it appears with into either Battle Mecha Robos (070) or Heavy Mecha Robos(072). Monster 072: Heavy Mecha Robo - �d���J���{ (Heavy Mecha Robo) A robot with a round body and arms and legs. Dark blue and black in color. Classification: Mecha (���J) Appears as Monster Party: Not in this area - Engage a Coordinator (062) and allow it to attack. It will randomly convert the Mecha Robos (068) it appears with into either Heavy Mecha Robos (072) or Battle Mecha Robos (070). Monster 096: Gnashing Imp Trap - �A�C�A���g���b�v (Iron Trap) A blue ghost that looks like a bear trap. Classification: Ghost (�S�[�X�g) Items that can be stolen: Mega Invisibility Elixir - �����ȓ����� (063) Appears as Monster Party: Yes Monster Fights with: Fireworks Rat (165) Monster 165: Fireworks Rat - �ԉl�Y�~ (Fireworks Mouse) A large red mouse with fireworks strapped to its back. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Repeater Weed - �A���� (052) Appears as Monster Party: Yes Monster Fights with: Gnashing Imp Trap (096) Monster 174: Defense Mecha Robo - �h�䃁�J���{ (Defense Mecha Robo) A robot with large shield parts for hands. Yellow and gray in color. When you first encounter this mecha you must run. You will be able to defeat one at the end of the Ancient Factory. You will then be able to defeat them all once you reach the Ancient Prison - Deathmoat. Classification: Mecha (���J) Appears as Monster Party: Yes Monster 183: Jumbo Ghost - �r�b�O�n�[�g (Big Heart) A very large blue ghost. Classification: Ghost (�S�[�X�g) Items that can be stolen: Ultra Magical Medicine - �������Ȗ��@�� (006) Appears as Monster Party: Yes Monster 219: Double Lance - �_�u�������X (Double Lance) A large four-armed gladiator robot. Blue, orange, and gray in color. Classification: Mecha (���J) Items that can be stolen: Shadow Crystal - �e�̌��� (009) Part of Eternal Engine - �i�v�@�ւ̌��� (060) Appears as Monster Party: Yes - Ancient Prison - Deathmoat - You will be automatically taken to this area when you first reach the upper exit of the Ancient Factory. Once you complete this area you can use it to access the Wire Highlands or the Canyon. Monster 004: Copper Poo Snake - �J�b�p�[�E���`�X�l�[�N (Copper Poop Snake) A small coiled snake. Copper in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Mega Medicine - �����Ȗ� (002) Prismatic Crystal - �v���Y������ (051) Appears as Monster Party: Yes Monster 071: War Mecha Robo - �푈���J���{ (War Mecha Robo) A robot with a round body and arms and legs. Green and gray in color. Classification: Mecha (���J) Items that can be stolen: Light Crystal - ���̌��� (007) Grand Shadow Crystal - ����ȉe�̌��� (010) Appears as Monster Party: No - Boss fight Monster 164: Big House Rat - �v���Y���}�E�X (Prison Mouse) A large blue-green mouse. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Flawless Ruby - �����x���r�[ (034) Appears as Monster Party: Yes Monster 180: Emerald Ghost - �n�[�g�E�H�[�� (Heart Warm) A green ghost. This ghost will heal your party and run. Classification: Ghost (�S�[�X�g) Appears as Monster Party: Yes Monster 209: Sentinel Mecha Robo Head - �x�����J���{��C�w�b�h (Security Mecha Robo Chief - Head) A short robot with tires for hands. White and blue in color. This mecha will combine with Sentinel Mecha Robo Body (211) to form a Sentinel Mecha Robo (213). Classification: Mecha (���J) Appears as Monster Party: Yes Monster 211: Sentinel Mecha Robo Body - �x�����J���{��C�{�f�B�[ (Security Mecha Robo Chief - Body) A tall robot with large turrets on it. Orange, blue and gray in color. This mecha will combine with Sentinel Mecha Robo Head (209) to form a Sentinel Mecha Robo (213). Classification: Mecha (���J) Items that can be stolen: Power-Swap Dart - ���ꂩ���j (053) Part of Eternal Engine - �i�v�@�ւ̌��� (060) Appears as Monster Party: Yes Monster 213: Sentinel Mecha Robo - �x�����J���{��C (Security Mecha Robo Chief) A tall robot with only one hand. White, orange, blue, and gray in color. Classification: Mecha (���J) Appears as Monster Party: No - Engage the Sentinel Mecha Robo Head (209) party that is near the dead end with the treasure chest (with the white barrier around it). This party should contain a Sentinel Mecha Robo Head (209) and a Sentinel Mecha Robo Body (211). Just allow these mecha to attack and they will combine to form a Sentinel Mecha Robo (213). Monster 234: Melancholy Ghost - �u���b�N�}�� (Black Man) A large dark blue ghost that wields a large hammer. Classification: Ghost (�S�[�X�g) Appears as Monster Party: Yes - Canyon - Vicinity of Ancient Prison - Vicinity of Pachess (Paches) Town - These areas represent the entire icy section that is East of the crevice that splits the ice field into two. This area runs from the exit from the Ancient Prison - Deathmoat to the Vicinity of Pachess (Paches) Town area. Monster 137: Blue Grunt - �o�X�^�[�g�J�Q (Bastard Lizard) A medium sized walking lizard. Turquoise in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Flawless Emerald - �����x�G�������h (037) Appears as Monster Party: Yes Monster 156: Cardinal Eye - �\���b�h�}�C���h (Solid Mind) A large turquoise floating cloak that holds a scepter. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: Yes Monster 160: Explod-A-Mole - �t�@�C�A���E�� (Fire Mole) A small dark blue mole that will flutter about. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 195: Assassin Ghost - ���܂悤�~�] (Wandering Greed) A small ghost wearing an dark blue tunic. Holds a rifle. Classification: Ghost (�S�[�X�g) Items that can be stolen: Ultra Magical Medicine - �������Ȗ��@�� (006) Appears as Monster Party: Yes Monster Fights with: Mad Fang Mammoth (237) Monster 237: Mad Fang Mammoth - �L�o�����X (Kibanmosu) A large brown mammoth with four tusks. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster Fights with: Assassin Ghost (195) - Pachess (Paches) Town - Underground (Warehouse) - After you leave the prison this is the only place you will be able to go. Once you enter Pachess (Paches) Town you will need to enter the Underground, which seems more like a factory than a warehouse. WARNING: There is one monster that is very to miss here. Make sure not to miss the Skeleton General (082) when fighting the boss, Scything Skull-Spider (273). You must allow this boss to summon the Skeleton Generals (082) and then defeat at least one of them before defeating the boss. Monster 019: Blazing Jelly - �t�@�C���[���@���炰 (Fire Magic Jellyfish) A floating red jellyfish with a red and blue core. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Ruby - ���r�[ (032) Appears as Monster Party: Yes Monster 033: Goblin Crab - �ח�K�j (Evil Spirit Crab) A purple ghost that looks more like a floating lobster than a crab. Classification: Ghost (�S�[�X�g) Appears as Monster Party: Yes Monster 079: Red Skeleton - ���b�h�X�P���g�� (Red Skeleton) An armed skeleton that wears dark red armor. Classification: Ghost (�S�[�X�g) Items that can be stolen: Mega Magical Medicine - �����Ȗ��@�� (005) Appears as Monster Party: Yes Monster 082: Skeleton General - �X�P���g���W�F�l���� (Skeleton General) An armed skeleton that wears gold armor. WARNING: Once Scything Skull-Spider (273) has been defeated this monster will never appear again. Classification: Ghost (�S�[�X�g) Appears as Monster Party: No - Summoned by Scything Skull-Spider (273) Monster 273: Scything Skull-Spider - �}�C���h (Mind) This large boss has skull for a head, a spider-like body, and a scythe. WARNING: Make sure to allow this boss to summon the Skeleton General (082). Once you defeat at least one Skeleton General (082) then you can defeat this boss. Classification: Mecha (���J) Items that can be stolen: Shadow Crystal - �e�̌��� (009) Appears as Monster Party: No - Boss fight - Wire Highlands - You should make a side trip to this area after you get the Green Device - �O���[���f�o�C�X (369) back from the elder of Pachess (Paches) Town. This is the grassy area where you were attacked by the many green War Mecha Robos (071) after you first left the Ancient Factory. It can be accessed from either the Ancient Prison - Deathmoat or the Ancient Factory. Monster 161: Missile Mole - �X�p�C�������E�� (Spiral Mole) A small green and brown mole that will flutter about. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes - Exile Forest Caverns - You should make a side trip to the Exile Forest Caverns at this point because you now have the Red Device - ���b�h�f�o�C�X (368). A new monster will be waiting. Monster 247: Poison Hydrattler - �_�[�N�X�l�[�N (Dark Snake) A large four-headed snake. Purple in color with a light blue underbelly. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes - Southern Giant Ice Fields - You will gain access to this area after you are able to leave Pachess (Paches) Town by moving toward the large cylindrical rock. This area makes up half of the Western part of large ice field. The Mecha Base is here, and it will spill out Roball (075) monster parties as it moves around. Monster 075: Roball - ���{�[�� (Roball) A robot with a ball shaped body. Red and gray in color. Classification: Mecha (���J) Appears as Monster Party: Yes Monster 107: Shocking Acornivore - ���C�g�j���O�w�b�h (Lighting Head) A red monster that looks like an acorn with a purple tongue. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 181: Gaudy Ghost - �n�[�h (Hard) A yellow ghost that wears glasses. Classification: Ghost (�S�[�X�g) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) Iridescent Cyclone - ���F�̗��� (057) Appears as Monster Party: Yes Monster 208: Thunder Bear - �T���_�[�x�A (Thunder Bear) A large purple bear with dark purple extremities. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Appears as Monster Party: Yes Monster 229: Ice Giant - �A�C�X�W���C�A���g (Ice Giant) This monster looks like a crystal golem. Light blue in color. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Support Magic Heart - �p���[�̐S (082) Appears as Monster Party: Yes - Northern Giant Ice Fields - This is the other half of the Western part of large ice field. The entrance to Nene's Fortress is here, and later, the entrance to the Deep Zone will be here as well. Monster 028: Gaudy Cutlass Fish - �j���u���t�B�b�V�� (Nimble Fish) A large walking fish. Purple in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Appears as Monster Party: Yes Monster 117: Pelicon - �X�g���M�� (Stone Gin) A large blue penguin with a skull on its chest. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 126: Ice Raptor - �⌌�� (Cold-blooded Bird) A very large light blue bird. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 129: Kochi-Kochi - �R�`�R�` (Kochikochi) A floating imp-like creature. Blue and purple in color. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: Yes Monster 175: White Gear Defender - �z���C�g�E�H�[�� (White Wall) A robot with large shield parts for hands. Light blue and gray in color. Classification: Mecha (���J) Appears as Monster Party: Yes Monster 201: Wandering Knowledge - ���܂悤�m�� (Wandering Knowledge) An orange sunburst surrounded by floating books. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: No - engage a White Gear Defender (175) Monster 239: Machine Gunner - �K���i�[�r�[�O�� (Gunner Beagle) A very large robot with four legs and twin head turrets. Gray in color. Classification: Mecha (���J) Appears as Monster Party: Yes - Nene's Fortress - This area is accessed via the crater in the Giant Ice Fields. Once you go in you cannot get out, and there are many unique monsters in this area that will never reappear. It is very important that you defeat them all. While there may be a time limit, you will have time to defeat them all as long as you remember to use the Encounter Circle and never run. WARNING: There is one monster that is very to miss here. Make sure to allow the Versatile Mecha Robo (073) to summon Intercept Dynadrones (059) before you defeat it. Also, there is a total of 16 unique monsters that can be missed in this area, so remember to engage every monster party you encounter. Nearly every monster you encounter is unique to this area, and will not appear again. Monster 059: Intercept Dynadrone - �|���}�V�� (Cleanup Machine) A small cylindrical floating mecha. Red in color. WARNING: Once all Versatile Mecha Robo (073) have been defeated this mecha will never appear again. Classification: Mecha (���J) Appears as Monster Party: No - Summoned by a Versatile Mecha Robo (073) Monster 073: Versatile Mecha Robo - ��p���J���{ (Exclusive Mecha Robo) A robot with a round body and arms and legs. Red and orange in color. WARNING: Allow this mecha to summon Intercept Dynadrones (059). This mecha also only appears in the area. Classification: Mecha (���J) Appears as Monster Party: Yes Monster 083: Servant Mecha Robo A - ���g���J���{A (Servant Mecha Robo A) A small floating robot. Gray and dark yellow in color. WARNING: Be sure to defeat at least one of these mecha before defeating the "boss" that they appear with. Classification: Mecha (���J) Appears as Monster Party: No - Boss fight Monster 084: Enforcer Robot - �G���~�l�C�^�[ (Eliminator) A small floating robot. Gray and purple in color. WARNING: This mecha only appears in this area. Classification: Mecha (���J) Items that can be stolen: Power-Swap Dart - ���ꂩ���j (053) Appears as Monster Party: Yes Monster 085: Servant Mecha Robo B - ���g���J���{B (Servant Mecha Robo B) A robot that seems to be hunched over. Gray and dark yellow in color. WARNING: Be sure to defeat at least one of these mecha before defeating the "boss" that they appear with. Classification: Mecha (���J) Appears as Monster Party: No - Boss fight Monster 086: Standard Defender - �J�E���^�[���{ (Counter Robo) A robot that seems to be hunched over. Gray and red in color. WARNING: This mecha only appears in this area. Classification: Mecha (���J) Items that can be stolen: Flawless Amethyst - �����x�A���W�X�g (043) Prismatic Crystal - �v���Y������ (051) Appears as Monster Party: Yes Monster 087: Assassin Robot - �C���C�U�[���{ (Eraser Robo) A round robot that seems to be hunched over. Gray and purple in color. WARNING: This mecha only appears in this area. Classification: Mecha (���J) Appears as Monster Party: Yes Monster 097: Glowering Imp Trap - �u���b�h�t�@���O (Blood Fang) A dark blue ghost that looks like a bear trap. WARNING: This monster only appears in this area. Classification: Ghost (�S�[�X�g) Appears as Monster Party: Yes Monster Fights with: Steel-Crusher Leopard (227) Monster 114: Balloon Bomber - �o���[���{�}�[ (Balloon Bomber) This floating robot looks like a reddish-brown ball on a stick. WARNING: This mecha only appears in this area. Classification: Mecha (���J) Appears as Monster Party: Yes Monster 155: Impostor Eye - �G�Z�}�h�E (Psuedo Sorcerer) A large purple floating cloak that holds a scepter. WARNING: This monster only appears in this area. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: Yes Monster 172: Pachwork Puppet - ���E���h�p�y�b�g (Round Puppet) A tall robot with a small waist. Gray, blue, and yellow in color. WARNING: This mecha only appears in this area. Classification: Mecha (���J) Appears as Monster Party: Yes Monster 177: Red-Mask Robot - �v���e�N�^�[ (Protector) A robot with large shield parts for hands. Red and gray in color. WARNING: This mecha only appears in this area. Classification: Mecha (���J) Items that can be stolen: Flawless Amethyst - �����x�A���W�X�g (043) Prismatic Crystal - �v���Y������ (051) Appears as Monster Party: Yes Monster 189: Ninja Ghost - �E�҃S�[�X�g (Ninja Ghost) A ghost wearing an black turban. Carries a gray sack. WARNING: This monster only appears in this area. Classification: Ghost (�S�[�X�g) Items that can be stolen: Mega Invisibility Elixir - �����ȓ����� (063) Assassin Heart - �A�T�V���̐S (078) Appears as Monster Party: Yes Monster 200: Horned-Viper Trident - ���܂悤���O (Wandering Regret) A purple snake wrapped around a floating arrow. WARNING: This monster only appears in this area. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) Vitality Elixir - �o�C�^���h�����N (048) Appears as Monster Party: Yes Monster 203: Wandering Prophet - ���܂悤�\�� (Wandering Prophecy) A brown disc surrounded by floating orbs. WARNING: This monster only appears in this area. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: Yes Monster 227: Steel-Crusher Leopard - ���p�[�h�N���E (Leopard Claw) A large blue leopard with a white underbelly and long claws. WARNING: This monster only appears in this area. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster Fights with: Glowering Imp Trap (097) Monster 231: Stone Giant - �X�g�[���W���C�A���g (Stone Giant) This monster looks like a stone golem. Dark gray in color. WARNING: This monster only appears in this area. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Monk Heart - �����N�̐S (077) Appears as Monster Party: Yes Monster 275: Jumbo Mecha Robo - ���̃��J���{ (Combined Mecha Robo) A gigantic robot with a round body and arms and legs. Classification: Mecha (���J) Items that can be stolen: Eternal Engine Bracelet - �i�v�@�ւ̘r�� (178) (I have never been able to confirm this.) Appears as Monster Party: No - Boss fight Monster 276: Land Shark A - �n�L (Land Shark) The Land Shark in its normal shark-like form. Classification: Mecha (���J) Items that can be stolen: Part of Eternal Engine - �i�v�@�ւ̌��� (060) Appears as Monster Party: No - Boss fight Monster 277: Land Shark B - �n�L (Land Shark) The Land Shark in its "Gerwalk" form. Classification: Mecha (���J) Items that can be stolen: Part of Eternal Engine - �i�v�@�ւ̌��� (060) Appears as Monster Party: No - Second part of Land Shark A (276) battle. Monster 281: Grand Szabo - �U�{�� (Mecha General Szabo - Advanced) Szabo is back with a new floating four-turret platform. Classification: Mecha (���J) Items that can be stolen: Part of Eternal Engine - �i�v�@�ւ̌��� (060) Appears as Monster Party: No - Boss fight Monster 284: Grand Silent Ku - ���ق̃N�E�� (Silent Kuu - Advanced) Kuu is back with a few changes, but still wields two revolvers. Classification: Mecha (���J) Items that can be stolen: Medicine - �� (001) Appears as Monster Party: No - Boss fight Monster 286: Grand Heat-Wave Sai - �M�g�̃T�C�� (Heat Wave Sai - Advanced) Sai is back with a few changes, but still uses bombs. Classification: Mecha (���J) Items that can be stolen: Medicine - �� (001) Appears as Monster Party: No - Boss fight Monster 288: Grand Raging Kesu - �{���̃P�X�� (Furious Kesu - Advanced) Kesu is back with a few changes. She has wings now. Classification: Mecha (���J) Items that can be stolen: Medicine - �� (001) Appears as Monster Party: No - Boss fight Monster 290: Grand Turbulent Mai - �g���̃}�C�� (Chaotic Mai - Advanced) Mai is back with a few changes, but still uses two swords. Classification: Mecha (���J) Items that can be stolen: Medicine - �� (001) Appears as Monster Party: No - Boss fight Note: Yasat and the control device are not considered monsters, so they will not appear in the Monster Record (Logbook). But be certain not to forget to defeat at least one Servant Mecha Robo A (083) and one Servant Mecha Robo B (085) before completing this "boss" fight. - Devour (Eat) Village - Once you arrive at Devour (Eat) Village you will eventually fight the boss, Eat-Yeet (271). You will fight him twice, and there is no way to avoid this fight. Monster 271: Eat-Yeet - �C�[�g�C�[�g (Eat Eat) A very large living tree with two large red hands. STEAL: If you do not have five Black Belts - ���� (307) at this time then you should steal one from Eat-Yeet (271) each time you fight him. In both cases you will want to use the "Steal - Reset - Reload" technique until you steal the Black Belt - ���� (307). The first time you will also need to use a The Way of Thief - �D�_�̎�� (050) item in order to be able to steal. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Black Belt - ���� (307) Appears as Monster Party: No - Boss fight Note: The shadow fight does not count as a monster and will not appear in the record (logbook). However, you can steal a Grand Light Crystal - ����Ȍ��̌��� (008) from this monster. - Vicinity of Devour (Eat) Village - Once you are able to leave Devour (Eat) Village this is the first area you will encounter. Your party will be weak right now, so you can wait and come back for the monsters here if you wish. Monster 054: Sleeper Moth - ������ (Dead Soul Butterfly) A butterfly with green and purple wings. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 152: Kelolon Defender - �X�C�c���b�O (Switchrog) An odd little imp with a snorkel on its head. Green in color. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes - Devour (Eat) Forest - (Flesh Eating Forest) - This area connects the Vicinity of Devour (Eat) Village area with the Giant Snow Field. When you first arrive here you will be weak still, so you might want to come back later for the monsters. Monster 080: Blue Skeleton - �_�[�N�X�P���g�� (Dark Skeleton) An armed skeleton that wears dark blue armor. Classification: Ghost (�S�[�X�g) Items that can be stolen: Ultra Magical Medicine - �������Ȗ��@�� (006) Cure-All - ���\�� (028) Appears as Monster Party: Yes Monster 105: Ravenous Acornivore - ��H���h���O�� (Gluttonous Acorn) A purple monster that looks like an acorn with a green tongue. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Fossil - �Ñ㐶���̂��낱 (058) Appears as Monster Party: Yes Monster 109: Razor-Wing Skimmer - �X�`�[���G�b�W (Steel Edge) A floating dark gray monster that looks a little like a butterfly. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ultra Medicine - �������Ȗ� (003) Grand Light Crystal - ����Ȍ��̌��� (008) Appears as Monster Party: Yes Monster 167: Zombie Monkey - ������O�� (Rotted Brute) A dead brown monkey with a purple tail. Classification: Ghost (�S�[�X�g) Items that can be stolen: Banana - �o�i�i (336) Appears as Monster Party: Yes Monster Fights with: Scavenger Wolf Ghost (038) Monster 169: Skeleton Monkey - ���T�� (Skeletal Monkey) A skeletal monkey with a red tail. Classification: Ghost (�S�[�X�g) Items that can be stolen: Banana - �o�i�i (336) Appears as Monster Party: No - Trigger a Monster Fight between a Scavenger Wolf Ghost (038) and a Zombie Monkey (167). Once the battle begins allow a Scavenger Wolf Ghost (038) to attack a Zombie Monkey (167) and it will become a Skeleton Monkey (169). Monster 184: Stupefying Ghost - �X�g�[���n�[�g (Storm Heart) A very large purple ghost. Classification: Ghost (�S�[�X�g) Items that can be stolen: Zephyr Chocolate - ���敗�̃`���R (019) Appears as Monster Party: Yes - Giant Snow Fields - The monsters in this area can be very rough when you first arrive as you will still be weak. So you might want to come back later. Monster 119: Haunting Pelican - �R�E�e�C�f�X�M�� (Emperor Death Gin) A green skeletal bird dressed in tattered red clothes. Classification: Ghost (�S�[�X�g) Items that can be stolen: Radiant Flour - ���鏬�� (018) Appears as Monster Party: Yes Monster 147: Glacier Turtle - �A�C�X�g�[�^�X (Ice Tortoise) A large blue turtle with a dark green shell. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Fossil - �Ñ㐶���̂��낱 (058) Body Builder's Elixir - �ؓ������� (069) Appears as Monster Party: Yes Monster 159: Armaneedle - �j�}�W�� (Needle-madilo) A small gray mole that will flutter about. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Fossil - �Ñ㐶���̂��낱 (058) Appears as Monster Party: Yes Monster 206: Polar Lazy Bear - �_���P�V���N�} (Lazy White Bear) A large blue-white bear with brown extremities. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster 250: Azure Scorpion - �X�m�E���[�O���[ (Snow Wriggler) A large towering monster rooted in the ground. Light blue in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) MP Boost Elixir - MP�A�b�v�J�v�Z�� (071) Appears as Monster Party: Yes - Noluta Village - This village bridges the Giant Snow Fields with the Northern Lal Mountains. This is also where you will finally return to full strength, so do not forget to revisit any of the areas you might have skipped after leaving Devour (Eat) Village. Note: The shadow fights do not count as monsters and will not appear in the record (logbook). You can steal a Grand Light Crystal - ����Ȍ��̌��� (008) from them. Monster 269: Azure Sentinel - �S���l (Iron Giant) A giant four-armed robot. Dark blue, gray, and yellow in color. STEAL: In order to make later encounters easier it is highly recommended that you use the "Steal - Reset - Reload" technique to steal the Bellybutton Ring of Earth - �y�̂ւ��s�A�X (314) from this monster before you defeat it. This can be annoying; however, this item is very helpful in the fight against the Spark Dragon (253). Classification: Mecha (���J) Items that can be stolen: Bellybutton Ring of Earth - �y�̂ւ��s�A�X (314) Appears as Monster Party: No - Boss fight - Northern Lal Mountains - Once you defeat the boss in Noluta Village you will be able to access this area. It is essentially part of the entire Lal Mountains chain, which consists of the Northern Lal Mountains, the Lal Highlands, and the Southern Lal Mountains. Monster 017: Rock Hermit Crab - ��A���h�J�� (Grotto Hermit Crab) A small green and white crab with a rocky shell. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Fossil - �Ñ㐶���̂��낱 (058) Appears as Monster Party: Yes Monster 102: Bloodsucker - �u���b�h�T�b�J�[ (Blood Sucker) This creature looks like a flying worm. Green and orange in color. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Emerald - ����ȃG�������h (036) Appears as Monster Party: Yes Monster 138: Blue Infantry - �g�J�Q (Blue Two Legged Lizard) A medium sized walking lizard. Blue in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) Ancient Fossil - �Ñ㐶���̂��낱 (058) Appears as Monster Party: Yes - Lal Highlands - This is the grassy area between the Northern and Southern Lal Mountains. The Sheep Tribe Camp - Lal Mountains is here as well. Monster 113: Piper - �t�G�e�B�b�V�� (Fuetish) This floating monster looks like a brown ball on a stick. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Fossil - �Ñ㐶���̂��낱 (058) Appears as Monster Party: Yes - I have found it can be easier to just engage a Mega Beak (123) party though. Monster 123: Mega Beak - �r�b�O�r�[�N (Big Beak) A yellow, flightless bird with green tail feathers. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Radiant Flour - ���鏬�� (018) Ancient Fossil - �Ñ㐶���̂��낱 (058) Appears as Monster Party: Yes - Southern Lal Mountains - This area connects the Great Desert with the Lal Highlands. A fairly easy boss awaits you in this area. WARNING: There are two monsters that are easy to miss here. Do not defeat the boss Rockwind Wolf Ghost (264) before it has a chance to split into Gale Wolf Ghost (041) and Stone Wolf Ghost (042). Monster 041: Gale Wolf Ghost - ���� (Fuuma - Wind Demon) A blue wolf that has no hind legs. Emits blue flames. WARNING: This monster will never appear if Rockwind Wolf Ghost (264) is defeated before it has a chance to split. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: No - Engage Rockwind Wolf Ghost (264) and allow it to split into to Gale Wolf Ghost (041) and Stone Wolf Ghost (042). Monster 042: Stone Wolf Ghost - �n�� (Jirei - Earth Spirit) A dark red wolf that has no hind legs. Emits dirt. WARNING: This monster will never appear if Rockwind Wolf Ghost (264) is defeated before it has a chance to split. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: No - Engage Rockwind Wolf Ghost (264) and allow it to split into to Gale Wolf Ghost (041) and Stone Wolf Ghost (042). Monster 127: Boreal Raptor - �V�g������ (Citroen Bird) A very large light olive bird. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster 145: Blue Soldier - ���b��g�J�Q (Armored Big Lizard) A very large lizard. Dark blue in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster 264: Rockwind Wolf Ghost - �n���� (Jifuurei - Earth Wind Spirit) This large creature appears to be made up of Fuuma and Jirei. WARNING: Do not defeat this boss before it has a chance to split into Gale Wolf Ghost (041) and Stone Wolf Ghost (042). It is best to hit this boss with charged physical attacks until it splits. At level 46 I used charged attacks from Shu and Marumaro and normal attacks from Jiro and Kluke. I did this three times and each time this monster split after my second volley of charged attacks. Still, it is a good idea to save as soon as you see this monster party just to be safe! Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Emerald - ����ȃG�������h (036) Appears as Monster Party: Yes - Boss fight - Great Desert - The Great Desert is the final area you can reach without the Mechat. It is connected to the Southern Lal Mountains. Due to a bug in the game you should make sure to talk to the Traveler - ���l at least once in the Sheep Tribe Camp - Lal Mountains before you enter this area. See the note on 317 in the "Complete List of Items Part 1" in the section on the Completed Item Record - 25 points - �A�C�e���}�ӃR���v���[�g for more info. Monster 046: Dulcet Katydid - �����L���M���X (Sweet Voiced Grasshopper) A purple insect with red stripes and red antennae. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Flawless Ruby - �����x���r�[ (034) Ancient Fossil - �Ñ㐶���̂��낱 (058) Appears as Monster Party: Yes Monster 094: Rolling Barb - �M�����M���� (Gyungyun) A green and yellow armored millipede-like insect that rolls around. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Flawless Sapphire - �����x�T�t�@�C�A (040) Ancient Fossil - �Ñ㐶���̂��낱 (058) Appears as Monster Party: Yes Monster 095: Chief Rolling Barb - �L�[���M�����M���� (Keen Gyungyun) A brown and red armored millipede-like insect that rolls around. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 103: Skillsucker - �X�L���T�b�J�[ (Skill Sucker) This creature looks like a flying worm. Light blue in color. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Emerald - ����ȃG�������h (036) Body Builder's Elixir - �ؓ������� (069) Appears as Monster Party: Yes Monster 193: Yellow Chiroptrident - �T���_�[�z�[�N (Thunder Hawk) A winged humanoid that flies about. It is brown in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Zephyr Chocolate - ���敗�̃`���R (019) Ancient Fossil - �Ñ㐶���̂��낱 (058) Appears as Monster Party: Yes Monster 249: Sandworm - �T���h�E�H�[�� (Sand Worm) A large towering creature rooted in the ground. Red in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes - Mecha Base - The Mecha Base is the large castle like structure that moves in a circular path in the Southern Giant Ice Field while spilling out Roball (075) parties. You can visit the Mecha Base any time after you leave Pachess (Paches) Town on disc two, but you cannot complete this area until you get the White Device - �z���C�g�f�o�C�X (370) in Noluta Village on disc three. Monster 003: Iron Poo Snake - �A�C�A���E���`�X�l�[�N (Iron Poop Snake) A small coiled snake. Dark gray in color. If you have access to the Mechat already then it far easier to fly to the Southern Deserted Island and engage a Poo Snake (001) party there to fight this monster than to find the correct Roball (075) party inside the Mecha Base. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: No - Engage a Roball (075) for a random chance. Monster 024: Sharkfly - �t���C�K�� (Fly Gun) A flying fish. Dark gray in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) Part of Eternal Engine - �i�v�@�ւ̌��� (060) Appears as Monster Party: Yes Monster 037: Bomber Mech Crab - ���e���J�K�j (Explosive Mecha Crab) A large robotic crab that is blue and red in color. Classification: Mecha (���J) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) Appears as Monster Party: Yes Monster 171: Grim Security Mecha Robo - �x�����J���{�� (Security Mecha Robo - Advanced) A tall robot with a bulky body. Blue and gray in color. Classification: Mecha (���J) Items that can be stolen: Grand Light Crystal - ����Ȍ��̌��� (008) Grand Shadow Crystal - ����ȉe�̌��� (010) Appears as Monster Party: Yes Monster 218: Black Double Axe - �u���b�N�A�b�N�X (Black Axe) A large four-armed gladiator robot. Dark red and gray in color. Classification: Mecha (���J) Items that can be stolen: Grand Light Crystal - ����Ȍ��̌��� (008) HP Up Elixir - HP�A�b�v�J�v�Z�� (070) Appears as Monster Party: Yes - You need to walk through a laser to make them appear. Monster 223: Spellcaster - �X�y���L���X�^�[ (Spellcaster) This large yellow and black creature looks like an egg with an eye. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: HP Up Elixir - HP�A�b�v�J�v�Z�� (070) Appears as Monster Party: No - Boss fight Monster 274: Gold Scything Skull-Spider - �}�C���h�� (Mind Advanced) This large boss has skull for a head, a spider-like body, and a scythe. Classification: Mecha (���J) Items that can be stolen: Magic Shoes - ���@�̌C (293) Ballet Shoes - �o���[�V���[�Y (300) Appears as Monster Party: No - Boss fight - Vicinity of Kelaso Village - When you first land in this area only two monsters will appear. However, once you talk to Bauhm in Kelaso Village a dangerous dragon will appear as well, so be careful not to engage this dragon if you are not strong. Monster 118: Phantom Pelican - �f�X�M�� (Death Gin) A skeletal bird dressed in tattered yellow clothes. Classification: Ghost (�S�[�X�g) Items that can be stolen: Ultra Magical Medicine - �������Ȗ��@�� (006) Broken Eternal Engine - ��ꂽ�i�v�@�� (061) Appears as Monster Party: Yes Monster 238: Albino Mammoth - �A���r�m�e���E�� (Albino Terrium) A large white-purple mammoth with four tusks. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Phoenix Wing - �t�F�j�b�N�X�̉H (012) Appears as Monster Party: Yes - Sea Cube - The Sea Cube is an important optional area in the water behind Jibral (Gibral) Castle, and it can only be accessed by Mechat. Monster 015: Coconut Crab Poo - ���V�K�j�E���`���� (Poop Coconut Crab) A small green crab with a blue-green shell made from a Poo Snake. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: No - Engage a Jelly Jolt (021) party for a random chance. Monster 021: Jelly Jolt - �����N���E�X (Mercurius) A floating blue jellyfish with a purple core. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Sapphire - ����ȃT�t�@�C�A (039) Appears as Monster Party: Yes Monster 030: Armored Fish - �A�[�}�[�t�B�b�V�� (Armor Fish) A large walking fish. Blue in color with green armor. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Body Builder's Elixir - �ؓ������� (069) Appears as Monster Party: Yes Monster 050: Aqua Roamer - ���L�b�h���[�}�[ (Liquid Roamer) A small aqua humanoid creature that seems to be made of liquid. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Radiant Flour - ���鏬�� (018) Grand Sapphire - ����ȃT�t�@�C�A (039) Appears as Monster Party: Yes Monster 098: Robber Clam - �N�����V�F�� (Clam Shell) A small green monster holding a clam shell. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Body Builder's Elixir - �ؓ������� (069) Appears as Monster Party: Yes Monster 153: Balloon Toad - �o���[���g�[�h (Balloon Toad) An odd little imp with a snorkel on its head. Brown in color. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: No - Engage any of the Kelolon Defender (152) parties in the Sea Cube and defeat only the Kelolons (150) in this battle. Wait for the Kelolon Defender (152) to attack and it will turn into a Balloon Toad (153). If you happened to have defeated all of the Kelolon Defender (152) parties already then try engaging the Jelly Jolt (021) parties on the Deepest Level of the Sea Cube. A Kelolon Defender (152) and some Kelolons (150) are sure to be part of one of these battles. Monster 204: Wandering Reflection - �_�[�N�v���t�F�b�g (Dark Prophet) A purple disc surrounded by floating orbs. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: No - Engage a Robber Clam (098) Monster 230: Crystal Giant - �N�H�[�c�W���C�A���g (Quartz Giant) This monster looks like a crystal golem. Light aqua in color. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Sapphire - ����ȃT�t�@�C�A (039) HP Up Elixir - HP�A�b�v�J�v�Z�� (070) Appears as Monster Party: Yes Monster 268: Azure Abyssal Dragon - ���� (Leviathan) A very large robotic water dragon. STEAL: In order to make later encounters easier it is highly recommended that you use the "Steal - Reset - Reload" technique to steal the Bellybutton Ring of Water - ���̂ւ��s�A�X (312) from this monster before you defeat it. This can be annoying; however, this item is very helpful in the fight against the Blizzard Dragon (256). Classification: Mecha (���J) Items that can be stolen: Magic Shoes - ���@�̌C (293) Bellybutton Ring of Water - ���̂ւ��s�A�X (312) Appears as Monster Party: No - Boss Fight - Ancient Ruins Forest - This optional area is the forest near Talta (Tata) Village. It can only be accessed via Mechat, and does not directly connect to any other areas. Monster 009: Zebra Poo Snake - �[�u���E���`�X�l�[�N (Zebra Poop Snake) A small coiled snake. Light gray in color with black stripes. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster 089: Blood-Sucking Beetle - �o���b�g�r�[�g�� (Bullet Beetle) A dark blue beetle. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster Fights with: Golden Scarab (091) Monster 091: Golden Scarab - �C���p���X�V�U�[�Y (Impulse Scissors) A purple and yellow beetle. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster Fights with: Blood-Sucking Beetle (089) Monster 101: Braineater - �u���C���C�[�^�[ (Brain Eater) This creature looks like a flying worm. Purple and blue in color. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Emerald - ����ȃG�������h (036) Appears as Monster Party: Yes Monster 111: Masked Skimmer - �I�����W�y�b�g (Orange Pet) A floating green monster that looks a little like a butterfly. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster 131: Soyo-Soyo - �\���\�� (Soyosoyo) A floating imp-like creature. Green in color. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Emerald - ����ȃG�������h (036) Appears as Monster Party: Yes Monster 197: Fire Archer - �X�i�C�p�[�S�[�X�g (Sniper Ghost) A small ghost wearing an red tunic. Holds an old style rifle. Classification: Ghost (�S�[�X�g) Items that can be stolen: Ultra Magical Medicine - �������Ȗ��@�� (006) Body Builder's Elixir - �ؓ������� (069) Appears as Monster Party: Yes Monster 228: Howling Leopard - ���I�T�C�U�[ (Leoscisor) A large purple leopard with a white underbelly and long claws. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Black Magic Heart - �u���b�N�̐S (079) Appears as Monster Party: Yes Monster 248: Gorgon Hydrattler - �n�C�h���t�H�[�X (Hydra Force) A large four-headed snake. Green in color with a beige underbelly. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster 278: Land Shark C - �n�L (Land Shark) The Land Shark. This time it appears in its "Battloid" form. STEAL: In order to make later encounters easier it is highly recommended that you use the "Steal - Reset - Reload" technique to steal the Bellybutton Ring of Wind - ���̂ւ��s�A�X (313) from this monster before you defeat it. This can be annoying; however, this item is very helpful in the fights against the Spark Dragon (253) and Phantom Dragon (255). Classification: Mecha (���J) Items that can be stolen: Bellybutton Ring of Wind - ���̂ւ��s�A�X (313) Appears as Monster Party: No - Boss fight - Aurora Ruins - The Aurora Ruins is a building with just a few rooms. It is optional, and only accessible by Mechat. Monster 262: Stonesaurus - �X�g�[���U�E���X (Stonezaurous) A large stone dinosaur-like creature. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Flawless Amethyst - �����x�A���W�X�g (043) Black Magic Heart - �u���b�N�̐S (079) Appears as Monster Party: No - Boss fight - Western Island - Just another optional area that requires the Mechat to reach. Monster 099: Thief Clam - �A���e�B���b�g�V�F�� (Ultimate Shell) A small red monster holding a dark blue clam shell. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes - Sometimes it can take a long time for one of these parties to spawn. Fighting a few Sea-Temple Turtles seems to help, but it is not necessary. Monster 148: Sea-Temple Turtle - �^�}�E�~�K�� (Tamaumi Turtle) A large blue turtle with a blue and green shell. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Fossil - �Ñ㐶���̂��낱 (058) Appears as Monster Party: Yes - Eastern Island - This is an optional island that is populated with nearly every ghost type monster in the game. It is also home to Ghost Yeet (272), a very dangerous boss-class monster. Monster 182: Lazy Spine Ghost - �X�[�p�[�n�[�h (Super Hard) A red ghost that wears glasses. Classification: Ghost (�S�[�X�g) Items that can be stolen: Ultra Magical Medicine - �������Ȗ��@�� (006) Iridescent Cyclone - ���F�̗��� (057) Appears as Monster Party: Yes Monster 236: Poleaxe Ghost - �u���C�Y�}�� (Blaze Man) A large red ghost that wields a halberd. Classification: Ghost (�S�[�X�g) Items that can be stolen: Cure-All - ���\�� (028) Appears as Monster Party: Yes - This party can be rare, so try engaging the other ghost monster parties for a better chance. Monster 272: Ghost Yeet - �S�[�X�g�C�[�g (Ghost Eat) A very large living tree with two large hands and red roots and branches. STEAL: It is highly recommended that you use the "Steal - Reset - Reload" technique to steal the Ribbon - ���{�� (291) from this monster before you defeat it. This can be annoying; however, this item protects against all bad status aliments and is quite rare. Classification: Ghost (�S�[�X�g) Items that can be stolen: Ribbon - ���{�� (291) Stone Shoes - �̌C (292) Appears as Monster Party: Yes - Boss fight - Southern Deserted Island - This island is home to the Golden Poo Snake (006). Monster 006: Golden Poo Snake - �S�[���f���E���`�X�l�[�N (Golden Poop Snake) A small coiled snake. Gold in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Guardian Heart - �A�[�}�[�̐S (076) Appears as Monster Party: Yes - South-Western Deserted Island - This is the island of the Poo Snakes, as every single type of normal Poo Snake except for the Golden Poo Snake (006) appear here. Monster 005: Platinum Poo Snake - �v���`�i�E���`�X�l�[�N (Platinum Poop Snake) A small coiled snake. Platinum (silver) in color. This monster party is fairly rare, but you will know it when you see it. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster 010: Dark Poo Snake - �_�[�N�E���`�X�l�[�N (Dark Poop Snake) A small coiled snake. Dark purple in color with leaves stuck to it. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Not in this area - Engage a Poo Snake (001) - Mecha Base High - This optional area contains one tricky monster. It is the Security Electrogue (214), and this monster is tricky because it must be defeated while whole, and each of its parts must be defeated once it splits into two parts. Monster 025: Sonic Sharkfly - �t���C�L���m�� (Fly Cannon) A flying fish. Dark red in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) Cure-All - ���\�� (028) Appears as Monster Party: Yes Monster 063: Squinting Cyborg - �h�[�s���O���j�b�g (Docking Unit) A tall mecha with four long arms. Light purple in color. Rolling Rippers (092) will appear with this mecha if you missed them earlier. Classification: Mecha (���J) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) Appears as Monster Party: Yes Monster 076: Thief Roball - �h���{�[�� (Doroball) A robot with a ball shaped body. Blue and gray in color. Classification: Mecha (���J) Items that can be stolen: Grand Light Crystal - ����Ȍ��̌��� (008) Appears as Monster Party: Yes Monster 115: Clawed Bomber - �t�S�E�w�C�L (Fugouheiki) This floating robot looks like a dark blue ball on a stick. Classification: Mecha (���J) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) Appears as Monster Party: Yes Monster 176: Red Defender - �f�B�t�F���_�[ (Defender) A robot with large shield parts for hands. Red and purple-gray in color. Classification: Mecha (���J) Items that can be stolen: Zephyr Chocolate - ���敗�̃`���R (019) Appears as Monster Party: Yes Monster 210: Electrogue Part A - �Z�L�����e�B�E�p�[�cA (Security Part A) A short robot with tires for hands. Light gray and red in color. Classification: Mecha (���J) Appears as Monster Party: No - Engage a Security Electrogue (214) and use a charged physical attack to split it into an Electrogue Part A (210) and an Electrogue Part B (212). Monster 212: Electrogue Part B - �Z�L�����e�B�E�p�[�cB (Security Part B) A tall robot with large turrets on it. Red and gray in color. Classification: Mecha (���J) Appears as Monster Party: No - Engage a Security Electrogue (214) and use a charged physical attack to split it into an Electrogue Part A (210) and an Electrogue Part B (212). Monster 214: Security Electrogue - �Z�L�����e�B�[ (Security) A tall robot with only one hand. Red, light gray, and gray in color. A strong hit, such as one from a charged physical attack, will cause this mecha to split into Electrogue Part A (210) and Electrogue Part B (212). Classification: Mecha (���J) Items that can be stolen: Grand Light Crystal - ����Ȍ��̌��� (008) HP Up Elixir - HP�A�b�v�J�v�Z�� (070) Appears as Monster Party: Yes Monster 224: Soaring Globe - ���E���h�C�f�I�O���� (Round Ideogram) This large purple and black creature looks like an egg with an eye. Classification: Mecha (���J) Items that can be stolen: Grand Amethyst - ����ȃA���W�X�g (042) Appears as Monster Party: Yes Monster 270: Steel Giant - �|���l (Steel Giant) A giant four-armed robot. Gold, dark red, and beige in color. Classification: Mecha (���J) Items that can be stolen: Monk Heart - �����N�̐S (077) Appears as Monster Party: No - Boss fight - Coastal Road - This area was accessible a long time ago, but it was not really worth the detour until now. You should come here now not only for the normal monsters, but also for the Amethyst Dragon (257). Monster 035: Land Crab - ���K�j (Land Crab) A large purple crab. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 106: Poison Helmet - �o�C�L���O�w�b�h (Viking Head) A blue monster that looks like an acorn with a light blue tongue. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 257: Amethyst Dragon - �A���W�X�g�h���S�� (Amethyst Dragon) A large purple dragon, which only appears after speaking with Bauhm in Kelaso Village - Underground. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Ancient King's Ring - �Ñ㉤�̃����O (211) Appears as Monster Party: Yes - Gul (Gulu) Mountains - You have been here before, but now it is time to take out another dragon. Monster 253: Spark Dragon - �X�p�[�N�h���S�� (Spark Dragon) A large brown and red dragon, which only appears after speaking with Bauhm in Kelaso Village - Underground. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Ancient King's Bracelet - �Ñ㉤�̘r�� (176) Appears as Monster Party: No - Boss fight - Vicinity of Kelaso Village - The dangerous Blizzard Dragon (256) is your goal in returning here. Monster 256: Blizzard Dragon - �u���U�[�h�h���S�� (Blizzard Dragon) A large blue-green dragon, which only appears after speaking with Bauhm in Kelaso Village - Underground. STEAL: It is highly recommended that you use the "Steal - Reset - Reload" technique to steal the Ribbon - ���{�� (291) from this monster before you defeat it. This can be annoying; however, this item protects against all bad status aliments and is quite rare. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Ribbon - ���{�� (291) Appears as Monster Party: Yes - Great Desert - Head for the Southern tip of this area to encounter the Phantom Dragon (255). Monster 255: Phantom Dragon - �t�@���g���h���S�� (Phantom Dragon) A large blue dragon, which only appears after speaking with Bauhm in Kelaso Village - Underground. WARNING - STEAL: You must steal Nene's Earring - �l�l�̃s�A�X (275) before defeating the Phantom Dragon (255) or you will not be able to unlock the Item Record (Logbook) achievement during your current play through. Use the "Steal - Reset - Reload" technique to do so. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Nene's Earring - �l�l�̃s�A�X (275) Appears as Monster Party: Yes - Ancient Ruins Caverns - King Poo (013) is the goal of this trip to the caverns. Monster 013: King Poo - ���l�E���`���� (King Poop Kun) A gigantic dark green poop snake. STEAL: You can use the "Steal - Run - Leave" technique to steal all the Golden Poo - �����̃E���` (085) you want from this monster before you defeat it. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Golden Poo - �����̃E���` (085) Appears as Monster Party: Yes - Ancient Factory - The Gold Mecha Robo (074) is the goal of this side trip. (Please note that you will need to have found all six of the mystery parts and taken them to the Research Director in the Mechat Lab in the basement of Jibral (Gibral) Castle before this monster will appear here.) Monster 074: Gold Mecha Robo - �S�[���h���J���{ (Golden Mecha Robo) A robot with a round body and arms and legs. Gold in color. STEAL: You can use the "Steal - Run - Leave" technique to steal all the Golden Eternal Engines - �����̉i�v�@�� (074) you want from this mecha before you defeat it. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Golden Eternal Engines - �����̉i�v�@�� (074) Appears as Monster Party: Yes - Primitive Cube - The first section of the Primitive Cube has only two unique monsters to encounter. It also allows access to the Primitive Cube Inside. Monster 052: Blazing Moth - �Ή��� (Flame Butterfly) A butterfly with yellow and blue wings. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Fossil - �Ñ㐶���̂��낱 (058) Part of Eternal Engine - �i�v�@�ւ̌��� (060) Appears as Monster Party: Yes Monster 279: Mechosaur - �勰�� (Great Dinosaur) A large red T-Rex cyborg. Classification: Mecha (���J) Items that can be stolen: Belt of Hermes - �w�����X�̃x���g (304) Appears as Monster Party: No - Boss fight - Primitive Cube Inside - This the inside area of Primitive Cube, and leads to the Deepest Level of the Primitive Cube. WARNING: The last two monsters that are easy to miss appear in this area. Do not defeat the all the Wandering Sage (202) parties until you allow one to summon both a Cursed Spine Ghost (186) and a Sanguine Slasher (199). The Wandering Sage (202) will only summon one type of monster at once, so keep defeating the summoned monsters until you have defeated one of each type. Monster 130: Bowa-Bowa - �{���{�� (Bowabowa) A floating imp-like creature. Orange in color. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Light Crystal - ����Ȍ��̌��� (008) Appears as Monster Party: Yes Monster 135: Immortal Wings - �s���̗� (Immortal Wing) A red snake with blue butterfly-like wings. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster 149: Land-Temple Turtle - �m�R�M���K�� (Saw Turtle) A large red turtle with a red and green shell. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Zephyr Chocolate - ���敗�̃`���R (019) Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster 157: Fanatic Eye - �t�@�i�e�B�b�N�A�C (Fanatic Eye) A large orange floating cloak that holds a scepter. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Ruby - ����ȃ��r�[ (033) Appears as Monster Party: Yes Monster 178: Spin-Laser Defender - �C�[�W�X (Aegis) A robot with large shield parts for hands. Purple and gray in color. Classification: Mecha (���J) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) Body Builder's Elixir - �ؓ������� (069) Appears as Monster Party: Yes Monster 185: Red Razor Ghost - �L���[�n�[�g (Killer Heart) A very large red ghost. Classification: Ghost (�S�[�X�g) Appears as Monster Party: No - Engage Bowa-Bowa (130) parties until you end up in a battle with both Bowa-Bowas (130) and Lazy Spine Ghosts (182). Once the battle begins do not defeat any of the monsters and just defend until one of the Bowa-Bowas (130) and one of the Lazy Spine Ghosts (182) combine to form a Red Razor Ghost (185). Additional note: The monster party that you need to engage to encounter this monster appears both here and in the Primitive Cube Deep Area. Monster 186: Cursed Spine Ghost - �O�����h�n�[�g (Grand Heart) A very large dark blue ghost. WARNING: This monster will never appear again once all Wandering Sage (202) monster parties have been defeated. Classification: Ghost (�S�[�X�g) Appears as Monster Party: No - Engage a Wandering Sage (202) party and wait for it to summon the Cursed Spine Ghosts (186). If the Wandering Sage (202) summons Sanguine Slashers (199) first then just defeat them and wait for the Wandering Sage (202) to summon again. Monster 190: Robber Ghost - �V���h�E�t���C�� (Shadow Flame) A ghost wearing an purple turban. Carries a gray sack. Classification: Ghost (�S�[�X�g) Items that can be stolen: Cure-All - ���\�� (028) Appears as Monster Party: Yes Monster 199: Sanguine Slasher - �Ҏa�� (Crosscut Knife) A red snake wrapped around a floating sword. WARNING: This monster will never appear again once all Wandering Sage (202) monster parties have been defeated. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: No - Engage a Wandering Sage (202) party and wait for it to summon the Sanguine Slashers (199). If the Wandering Sage (202) summons Cursed Spine Ghosts (186) first then just defeat them and wait for the Wandering Sage (202) to summon again. Monster 202: Wandering Sage - ���C�Y�}�� (Wiseman) An yellow sunburst surrounded by floating books. WARNING: This monster will no longer appear once it has been defeated and the treasure chest it was guarding is opened. There are several Wandering Sage (202) parties inside the Primitive Cube, but once they have all been defeated and their chests opened the Cursed Spine Ghosts (186) and Sanguine Slashers (199) will no longer appear in the game. So make sure to allow the first Wandering Sage (202) you encounter to summon both Cursed Spine Ghosts (186) and Sanguine Slashers (199) before you defeat it. Classification: Magical Creature (�܂ق������Ԃ�) Appears as Monster Party: Yes Monster 246: Hot Hot Hydra - �t���A�X�l�[�N (Flare Snake) A large four-headed snake. Dark red in color with a white underbelly. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Sun Necklace - ���z�̎���� (251) Appears as Monster Party: No - Boss fight - Primitive Cube Deep Area - This is the final maze area of the Primitive Cube, and leads to the Chamber of the Cauldron. Monster 125: Tornado Raptor - �T���S���j�� (Sarugovniru) A very large dark green bird. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: MP Boost Elixir - MP�A�b�v�J�v�Z�� (071) Appears as Monster Party: Yes Monster 139: Red Infantry - �ԓg�J�Q (Red two-legged Lizard) A medium sized walking lizard. Red in color. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ancient Feather - �Ñ㐶���̉H (059) Appears as Monster Party: Yes Monster 143: Pink Soldier - �t���C�����U�[�h (Flame Lizard) A very large walking lizard. Red in color. Classification: Animal (�ǂ��Ԃ�) Appears as Monster Party: Yes Monster 173: Riot Puppet - ���C�A�b�g�p�y�b�g (Lariat Puppet) A tall robot with a small waist. Gray, blue, and purple in color. Classification: Mecha (���J) Items that can be stolen: Grand Light Crystal - ����Ȍ��̌��� (008) Part of Eternal Engine - �i�v�@�ւ̌��� (060) Appears as Monster Party: Yes Monster 215: Spike-Arm Sentry - �Z���g�����^���[ (Central Tower) A very large yellow robot with one hand. Classification: Mecha (���J) Items that can be stolen: Grand Light Crystal - ����Ȍ��̌��� (008) Appears as Monster Party: No - Boss fight Monster 216: Scowling Dynamo - �Z���g�����h�O�} (Central Dogma) A very large red robot with one hand. Classification: Mecha (���J) Items that can be stolen: MP Boost Elixir - MP�A�b�v�J�v�Z�� (071) Appears as Monster Party: No - Boss fight Monster 220: Mad Scarlet Spear - �X�s�A�[���{ (Spear Robo) A large four-armed gladiator robot. Dark red and blue in color. Classification: Mecha (���J) Items that can be stolen: Grand Shadow Crystal - ����ȉe�̌��� (010) MP Boost Elixir - MP�A�b�v�J�v�Z�� (071) Appears as Monster Party: Yes Monster 221: Sneezing Cyclops - ���C�g���[�h (Light Word) This creature looks like a human head with a third eye. Classification: Magical Creature (�܂ق������Ԃ�) Items that can be stolen: Grand Amethyst - ����ȃA���W�X�g (042) Appears as Monster Party: No - Boss fight Monster 222: Mechataclysm - �f�B�U�X�^�[ (Disaster) This robot looks like a human head with a third eye. Classification: Mecha (���J) Items that can be stolen: Grand Amethyst - ����ȃA���W�X�g (042) Appears as Monster Party: No - Boss fight Monster 240: Flame Gunner - �t���C���K���i�[�r�[�O�� (Flame Gunner Beagle) A very large purple robot with four legs and twin head turrets. Classification: Mecha (���J) Items that can be stolen: Grand Light Crystal - ����Ȍ��̌��� (008) Appears as Monster Party: Yes Monster 254: Pyro Dragon - �p�C���h���S�� (Pryodragon) A large red dragon. Classification: Animal (�ǂ��Ԃ�) Items that can be stolen: Ballet Shoes - �o���[�V���[�Y (300) Appears as Monster Party: No - Boss fight - Chamber of the Cauldron - This is final area of the game that you can move freely in. It also harbors the last monster you need to defeat if you have been following this guide! Monster 282: Ultimate Szabo - �U�{�ŏI�`�� (Mecha General Szabo - Final Form) Szabo is back for one last fight. WARNING - STEAL: You must steal Nene's Ring - �l�l�̃����O (215) before defeating this mecha or you will not be able to unlock the Item Record (Logbook) achievement during your current play through. Use the "Steal - Reset - Reload" technique to do so. Classification: Mecha (���J) Items that can be stolen: Nene's Ring - �l�l�̃����O (215) Appears as Monster Party: No - Boss fight And if you have been following this guide then you will unlock this achievement when you defeat Ultimate Szabo (282). The game is not over at this point, but final bosses do not get registered in the Monster Record (Logbook) for some reason. Completed Item Record - 25 points �A�C�e���}�ӃR���v���[�g (Complete the Item Logbook) This achievement is almost exactly like the Monster Record (Logbook) achievement, except that it requires you to collect every item in the game once to unlock it. And like the Monster Record (Logbook) achievement there are several items that only appear for very limited times during the game. Happily only eight items can be missed, but sadly these items are spread throughout the game. This section of this guide will list all 380 items in numerical order by item number. Ten additional items that are available via downloadable content are also included, so a total of 390 items are introduced. But do not worry, the downloadable content items are not necessary for the achievement. (The downloadable content items are all numbered in the 900's.) The location of items was checked at a point near the end of the game, so with the exception of the eight one-shot items you can use this item list to find any of the items you might have missed even if you are at a point fairly deep in the game. A similar logbook to the Monster Record (Logbook) is available to help you keep track of all the items you have obtained at least once: - Item Record (Logbook) - You can access the Item Logbook at any time by opening the camp menu, selecting �A�C�e��, then ������, and then �A�C�e��������. Once the logbook is displayed you can choose to see all items or you can just look at a specific item type. There are seven different types of items: �����ӂ� - Healing �@�@�@�������� - Attack �@�@�@�ق��� - Support �������傤 - Growth ������� - Spell Book �������� - Equipment �������Ȃ��� - Key Items Select the button for the type you wish to view, or just select the ����� button to look at all monsters. Unlike the Monster Record (Logbook) each page of the Item Logbook loads almost instantly, so it is very convenient to scroll through the pages when looking for a certain item. - Nothing man - The Nothing man is special character in the game in Jibral (Gibral Castle Town) that rewards you for failed searches that result in seeing and hearing the word "NOTHING". Every time you find "NOTHING" the game keeps track of it and if you talk to the Nothing man after amassing set amounts of "NOTHING"s he will give you one of the following items: - 50: Leather Belt - �v�̃x���g (301) - 100: Stomach-Band - �͂�܂� (305) - 200: Acorn Shoes - �Ƃ�C (297) - 400: Ballet Shoes - �o���[�V���[�Y (300) - 600: Champion's Belt - �`�����s�I���x���g (306) - 800: Belt of Hermes - �w�����X�̃x���g (304) - 1000: Shoes of Hermes - �w�����X�̌C (296) - 1200: Black Belt - ���� (307) - 1400: Lei - ���C (290) - 1800: Ribbon - ���{�� (291) The "NOTHING" amounts are cumulative, so you just need to find "NOTHING" 1800 times to receive all the items. However, if you are not a fan of searching, you need to only find 200 "NOTHING"s to get the Acorn Shoes - �Ƃ�C (297) as all the other items available from the Nothing man can be obtained in other ways. Still, the later items are good, so you should keep searching! (Note: A Nothing Mecha Robo is present in the Mecha-Robo Cube for your convenience. This robot serves the same purpose as the Nothing man.) Complete List of Items Part 1: The eight items that can be missed Here are the eight items that can be missed. If you are just starting the game then you have not yet had a chance to miss any items; however, if you are fairly far into the game and you have missed one of these eight items then it may be impossible for you to unlock this achievement on your current play through. Now that the "New Plus" option is available via downloadable content you are no longer forced to load an old save if you have missed a unique item. Instead you can begin a new game with an old save and take another shot at obtaining the any items that you missed. Of course, depending on where you are in your current play through you may still have to replay a fair amount of the game anyway. Still, using New Plus can be faster than starting over, so it is not all bad. Disclaimer: Please keep in mind that I have never been able to test New Plus with this achievement, so it may not actually work as expected. Confirm that you have each of the items that should have become available to you based on your current position in the game: - 328 - Special Gift Card - ���ʃT�[�r�X�� - Two of these are available in the game, but both are in the same place. The only way to obtain this item is to talk to the Master or a certain Jibral (Gibral) Solider during the great feast that occurs after you complete Mechat Shooting Stage 1. This feast is the last event on disc one, so if you have reached disc two then you must have 328 in your Item Record (Logbook). If you are missing this item then you must load a save that is at or before Mechat Shooting Stage 1, begin a new game using New Plus, or start over. - 281 - Shield Earring - �V�[���h�̃s�A�X - As soon as disc two begins you will be able to get a lot of items by talking to people in Jibral (Gibral Castle Town). The Shield Earring - �V�[���h�̃s�A�X (281) is one of these items. Talk to all the Jibral Soldiers in Cafe Jibral (Gibral) before you leave Jibral (Gibral Castle Town) at the beginning of disc two. If you have reached disc two and left Jibral (Gibral) Castle then you must have 281 in your item record (logbook). If you have reached disc two and left Jibral (Gibral) Castle and do not have this item then you will need to load a save that is at the automatic save point that occurs when you change to disc two or earlier, begin a new game using New Plus, or start over. - 327 - Designer Vase - ���V�����Ȃ� - This item will be available to you from the beginning of disc two. To obtain it you need to talk to Lokurobeh in the Vase Workshop in Jibral (Gibral Castle Town). I now believe this item cannot be obtained once you leave the Ancient Factory for the first time. (Per mrBorn on GameFAQs) If you have reached disc two and have left Jibral (Gibral) Castle then check your item record (logbook). If you are missing 327 then head to the Vase Workshop in Jibral (Gibral Castle Town) and talk to Lokurobeh. If he does not give you an item the you are too late. You can try various saves, but I am not certain when this item goes off the market. I can safely state that a save at the beginning of disc two will work. You can also begin a new game using New Plus or start over. (Note: Failing to get the Designer Vase - ���V�����Ȃ� (327) not only makes this achievement impossible, but two other items will also be lost as well.) (Note: You can go to see the Lago Village elder once you get this item in order to receive 98 more of them. I thought this might be necessary for later, but per ejacobson99 and several others on GameFAQs I have confirmed that it is not. So do not worry as long as you have at least the one Designer Vase - ���V�����Ȃ� (327).) - 170 & 205 - Supermetal Bracelet - �����^���̘r�� and Supermetal Ring - �����^���̃����O- Both of these items must be purchased from Robot 88�� in the Gate Room in Baroy Town. The timing is very tight here, as this robot will only be present from the time that you defeat the Blazing Kirin (267) and receive the Blue Device - �u���[�f�o�C�X (367) to when you exit the Ancient Factory and enter the Wire Highlands for the first time. So it is very important that you buy both of these items from Robot 88�� as soon as possible. If you have reached the Ancient Prison - Deathmoat then you must have both 170 and 205 in your item record (logbook). If you are missing either item then you will need to load a save that is anywhere before you leave the Ancient Factory through the exit that leads to the Wire Highlands for the first time, begin a new game using New Plus, or start over. - 317 - Eyepatch - �A�C�p�b�` - Thanks to the efforts of d0ck0nt0p at GameFAQs I have learned about the ease of missing the lone Eyepatch - �A�C�p�b�` (317) in the game. After researching this item, I have come to the conclusion that it is easy to miss due to a bug. (It might be a design issue, but it seems like a bug to me.) In order to obtain this item you must go to the Great Desert and find the Autographed Manuscript - ���M���e (333) in a chest there. Then you need to head to the Sheep Tribe Camp - Lal Mountains and give that item to the Traveler - ���l that is standing near the save point to receive the Eyepatch - �A�C�p�b�` (317). Unfortunately, due to the bug if you do not talk to the Traveler in the Sheep Tribe Camp - Lal Mountains at least once before you get the Autographed Manuscript - ���M���e (333) AND trigger the event that occurs when you get close to the Glass Spires (Tower) in the Great Desert then he will no longer appear in the game and both the item and the achievement will be lost during your current play through. The best advice here is to make sure to talk to everyone as you play the game, especially this "Traveler" in the Sheep Tribe Camp - Lal Mountains area. If you talked to the "Traveler" even once in your current play through then this item should not be a problem for you to obtain. Unfortunately, if you have reached the Sheep Tribe Camp - Lal Mountains and you are not sure if you have talked to the Traveler then please check your item record (logbook) and see if you have 317. If you do NOT have this item then please look at the entries below and act accordingly based on which one best describes your current state/position in the game: - If you have reached the Sheep Tribe Camp - Lal Mountains but have not yet visited the Great Desert then you are safe. Before you go any further visit the Sheep Tribe Camp - Lal Mountains once more and talk to the Traveler near the save point. Once you have talked to him you may continue to the Great Desert, find and open the chest there that contains the Autographed Manuscript - ���M���e (333), return to the Sheep Tribe Camp - Lal Mountains, and finally give the manuscript to the Traveler there to receive the Eyepatch - �A�C�p�b�` (317). (As long as you have talked to the Traveler once it is ok to trigger the event at the Glass Spires (Tower), but to avoid any danger I have recommended that you take the manuscript back to the Traveler as soon as you get it.) - If you have visited the Great Desert but have not yet obtained the Autographed Manuscript - ���M���e (333) AND have not triggered the event at the Glass Spires (Tower) then you are safe. Please leave the Great Desert if you are there without opening any chests or triggering the event at the Glass Spires (Tower) and then follow the instructions above to safely obtain the Eyepatch - �A�C�p�b�` (317). - If you have visited the Great Desert, obtained the Autographed Manuscript - ���M���e (333), but have NOT yet triggered the event at the Glass Spires (Tower) then you are relatively safe. Immediately warp to the Sheep Tribe Camp - Lal Mountains and give the manuscript to the Traveler there to receive the Eyepatch - �A�C�p�b�` (317). Be very careful NOT to trigger the event at the Glass Spires (Tower) before you receive the item from the Traveler in this case. This is because triggering the event at the Glass Spires (Tower) will make the Traveler cease to appear if you have not yet spoken to him once. - If you have visited the Great Desert, triggered the event at the Glass Spires (Tower), but have NOT obtained the Autographed Manuscript - ���M���e (333) then you are relatively safe. Immediately warp to the Sheep Tribe Camp - Lal Mountains and talk to the Traveler near the save point. Only after you talk to him you may head to the Great Desert, find and open the chest there that contains the Autographed Manuscript - ���M���e (333), return to the Sheep Tribe Camp - Lal Mountains, and finally give the manuscript to the Traveler there to receive the Eyepatch - �A�C�p�b�` (317). Be very careful NOT to open any chests in the Great Desert before you talk to the Traveler in this case. This is because acquiring the Autographed Manuscript - ���M���e (333) will make the Traveler cease to appear if you have not yet spoken to him once. - If you have visited the Great Desert, triggered the event at the Glass Spires (Tower), and obtained the Autographed Manuscript - ���M���e (333) then you may not be able to obtain the Eyepatch - �A�C�p�b�` (317) during your current play through. First you will want to head to the Sheep Tribe Camp - Lal Mountains and look to see if the Traveler is there. (He should be fairly near the save point.) - If he is there, congratulations, you are safe. (This means you have talked to him at least once.) Talk to him and give him the Autographed Manuscript - ���M���e (333) to receive the Eyepatch - �A�C�p�b�` (317). - If he is not there then you are a victim of this bug and will not be able to obtain the Eyepatch - �A�C�p�b�` (317) during your current play through. You will need to load a save that is at some point before you triggered the event at the Glass Spires (Tower) or obtained the Autographed Manuscript - ���M���e (333). (As long as one of those two things has NOT been done you will be ok.) If you have such a save then be sure to follow the instructions above that best describe your current state/position in the game. Alternately, you can begin a game using New Plus or start over. - 275 - Nene's Earring - �l�l�̃s�A�X - This item can only be stolen from the Phantom Dragon (255). This dragon will appear in the Great Desert once you have talked to Bauhm in Kelaso Village - Underground, so it is not available until late in disc three. You must steal Nene's Earring - �l�l�̃s�A�X (275) from this dragon before you defeat it or the item will be lost forever. The "Steal - Reset - Reload" stealing technique must be used, as this dragon holds a worthless item in addition to the ring. Also, be sure to use the Steal - �ʂ��� skill and command instead of the Loot - �Ԃ�ǂ� skill and attack command when attempting to steal from this monster. If you have defeated the Phantom Dragon (255) then you must have 275 in your item record (logbook). If you do not then you must load a save that is at a point before you defeated the Phantom Dragon (255), begin a new game using New Plus, or start over. - 215 - Nene's Ring - �l�l�̃����O - Nene's Ring - �l�l�̃����O (215) can only be stolen from Ultimate Szabo (282). He will appear in the Chamber of the Cauldron at the end of the Primitive Cube area, so he will also not appear until late in disc three. You must steal this item from him before you defeat him or it will be lost forever. In my experience this is the only item you can steal from him; however, if you notice that you steal something else then use the "Steal - Reset - Reload" stealing technique until you get the ring. If you have defeated Ultimate Szabo (282) then you must have 215 in your item record (logbook). If you do not then you must load a save that is at a point before you defeated him, begin a new game using New Plus, or start over. Complete List of Items Part 2: The full list of items Here is an example of how each item will appear: Item 000: Official English item name - Japanese item name (Translation) Purpose of the item WARNING: This appears if the item is one of the eight one-shot items If the item is a piece of equipment all stats will appear here Item Type: English (Japanese) If an item can be received the conditions to receive the item will appear here Found in treasure chests in: The locations of chests containing the item and any conditions that make the chest appear will be noted here Sold in shops for (If an item is sold it will be listed here. Only first shop that the item is available is noted) Stolen from: A list of the monsters that this item can be stolen from will appear here - Some items may be in additional treasure chests, available via additional events, or able to be stolen from monsters not noted in this guide. - Unfortunately the game does not display prices for spell books that you already own, so I was unable to include any prices for them. - Unless an item can only be found by searching objects in the environment no search locations will appear in this guide. There are just too many! But you should still be searching. You can use the "Find" function to quickly search for a specific item in this list. Just make sure to search using the following string: "Item ###" For example, searching for "Item 001" would take you to the first item in the list, the Medicine - �� (001). Item 001: Medicine - �� (Medicine) Restores about 30 HP to one party member. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Ancient Ruins Caverns Flying Fortress (Giant Mechat) Lago Village Sold in shops for 30G (Sheep Tribe Camp - Wilderness) Stolen from: Hermit Crab Poo (014) Ancient Katydid (043) Ancient Cricket (045) Marumaro (During special fight with him) Grand Silent Ku (284) Grand Heat-Wave Sai (286) Grand Raging Kesu (288) Grand Turbulent Mai (290) Item 002: Mega Medicine - �����Ȗ� (High Grade Medicine) Restores about 100 HP to one party member. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Mechat Crash Site Vicinity of Mechat Crash Site Drill Machine Forest of the Dead Sold in shops for 100G (Jibral (Gibral Castle Town)) Stolen from: Poo Snake (001) Copper Poo Snake (004) Jumbo Poo (011) Ore Hermit (016) Cutlass Fish (026) Smirking Scorpion (064) Purple Skeleton (078) Ancient Beetle (088) Acornivore (104) Razor-Wing Skimmer (109) Shrike Cockatrice (120) Flame Raptor (124) Hawk Eye (191) Steel-Eating Tiger (225) Hydrattler (245) Item 003: Ultra Medicine - �������Ȗ� (Super High Grade Medicine) Restores about 200 HP to one party member. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Ancient Hospital Ruins - 2F Undersea Caverns Sheep Tribe Camp - Forest Jibral (Gibral Castle Town) Flying Fortress (Giant Mechat) - 2F Laser Field (Laser Zone) Sold in shops for 500G (Pachess (Paches) Town) Stolen from: Gaudy Cutlass Fish (028) Broadsword Fish (029) Blue Skeleton (080) Chief Rolling Ripper (093) Fanged Skimmer (108) Cockatrice (122) Visage Viper (133) Orange Grunt (140) Orange Soldier (144) Armor-Shelled Turtle (146) Flying Needle Mole (158) Big House Rat (164) Fireworks Rat (165) Pyre-Rat (166) Thunder Bear (208) Gold-Eating Tiger (226) Item 004: Magical Medicine - ���@�̖� (Magic Medicine) Restores about 20 MP to one party member. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Mechat Crash Site Lot Wilderness East Sheep Tribe Camp - Wilderness Ancient Hospital Ruins - 1F Ancient Hospital Ruins - 2F Sold in shops for 250G (Sheep Tribe Camp - Wilderness) Item 005: Mega Magical Medicine - �����Ȗ��@�� (High Grade Magic Medicine) Restores about 50 MP to one party member. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Ancient Hospital Ruins - 1F Ancient Hospital Ruins - 2F Western Lot Wilderness Sheep Tribe Camp - Forest Forest of the Dead Flying Fortress (Giant Mechat) - 2F Treasure Storehouse Ancient Factory Nene's Fortress - 1F Sea Cube - 1F Sold in shops for 500G (Jibral (Gibral Castle Town)) Stolen from: Green Skeleton (077) Red Skeleton (079) Chain-Gang Ghost (235) King Ghost (265) Item 006: Ultra Magical Medicine - �������Ȗ��@�� (Super High Grade Magic Medicine) Restores about 100 MP to one party member. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Mural Valley West (Appears when nearby Mural is defeated) Mural Valley East (Appears when nearby Mural is defeated) Jibral (Gibral) Highlands Laser Field (Laser Zone) Giant Snow Fields Northern Lal Mountains Sea Cube - Deepest Area Primitive Cube - Inside Sold in shops for 800G (Pachess (Paches) Town) Stolen from: Phantom Pelican (118) Lazy Spine Ghost (182) Jumbo Ghost (183) Assassin Ghost (195) Fire Archer (197) Item 007: Light Crystal - ���̌��� (Light Crystal) Restores about 50 HP to all party members. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Ancient Ruins Caverns Flying Fortress (Giant Mechat) Lot Wilderness West Drill Machine Forest of the Dead Gul (Gulu) Mountains Mural Valley East (Appears when nearby Mural is defeated) Jibral (Gibral) Highlands (Near Exile Forest Entrance) Treasure Storehouse Sold in shops for 500G (Jibral (Gibral Castle Town)) Stolen from: Hover Alarm (055) War Mecha Robo (071) Item 008: Grand Light Crystal - ����Ȍ��̌��� (Giant Light Crystal) Restores about 100 HP to all party members. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Mural Valley West (Appears when nearby Mural is defeated) Mural Valley East (Appears when nearby Mural is defeated) Flying Fortress (Giant Mechat) - 2F Treasure Storehouse - Treasure Room Primitive Cube - Inside Sold in shops for 800G (Pachess (Paches) Town) Stolen from: Thief Roball (076) Razor-Wing Skimmer (109) Bowa-bowa (130) Grim Security Mecha Robo (171) Riot Puppet (173) Horned Lazy Bear (207) Security Electrogue (214) Spike-Arm Sentry (215) Black Double Axe (218) Flame Gunner (240) Shadows (During special events on disc 3) Item 009: Shadow Crystal - �e�̌��� (Shadow Crystal) Restores about 20 MP to all party members. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Ancient Hospital Ruins - 3F Lago Village Western Lot Wilderness Flying Fortress (Giant Mechat) - 2F Laser Field (Laser Zone) Ancient Factory Vicinity of Devour (Eat) Village Sold in shops for 450G (Jibral (Gibral Castle Town)) Stolen from: Double Axe (217) Double Lance (219) Icefire Wolf Ghost (263) Scything Skull-Spider (273) Item 010: Grand Shadow Crystal - ����ȉe�̌��� (Giant Shadow Crystal) Restores about 80 MP for all party members. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Lago Village Jibral (Gibral) Highlands Underground River Ancient Factory Pachess (Paches) Town - Underground Mecha Base - 3F Sea Cube - 3F Western Deserted Island Mecha Base High - 1F Primitive Cube - Inside Sold in shops for 1000G (Pachess (Paches) Town) Stolen from: Sharkfly (024) Sonic Sharkfly (025) Bomber Mech Crab (037) Squinting Cyborg (063) War Mecha Robo (071) Clawed Bomber (115) Blue Infantry (138) Grim Security Mecha Robo (171) Spin-Laser Defender (178) Gaudy Ghost (181) Horned-Viper Trident (200) Mad Scarlet Spear(220) Centipede (251) Item 011: Phoenix Talon - �t�F�j�b�N�X�̒� (Phoenix Talon) Revives a fallen party member. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Ancient Ruins Caverns (Defeat all Poo Snakes (001)) Lot Wilderness East Drill Machine Ancient Hospital Ruins - 3F Nene's Fortress - 1F Nene's Fortress - 2F Sold in shops for 100G (Sheep Tribe Camp - Wilderness) Item 012: Phoenix Wing - �t�F�j�b�N�X�̉H (Phoenix Plume) Revives a fallen party member and restores their MP to max. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Forest of the Dead Gul (Gulu) Mountains Mural Valley East (Appears when nearby Mural is defeated) Flying Fortress (Giant Mechat) - 2F Treasure Storehouse - Basement Underground River Canyon Nene's Fortress - 1F Nene's Fortress - 3F Great Desert Mecha Base - 2F Sea Cube - 2F (Appears when nearby Kelolon Defender (152) parties are defeated) Primitive Cube - Inside Stolen from: Albino Mammoth (238) Item 013: Aurora Droplet - �I�[�����̎� (Aurora Drop) Restores about 200 HP and 200 MP to one party member. Item Type: Healing (�����ӂ� - ��) Found in Noluta Village automatically when you try to leave through the South gate. Found in Noluta Village after you visit the Cubic Worlds. Received in Mecha Robo Cube by talking to robot 99��. Item 014: Forbidden Crystals - �֒f�̌��� (Forbidden Crystal) Completely restores the HP and MP of one party member. Item Type: Healing (�����ӂ� - ��) Give the monkey in the Sheep Tribe Camp - Lal Mountains a Banana - �o�i�i (336) to receive random crystals. This will be the first one you receive. Stolen from: Final Bosses Item 015: Fresh Garlic - �ɂ�ɂ� (Garlic) Restores about 100 HP to one party member and makes them stink. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Lot Wilderness East Lot Wilderness West Sold in shops for 80G (Sheep Tribe Camp - Wilderness) Stolen from: Stone Poo Snake (002) Pungent Poo Snake (008) Green Soldier (142) Fat Rat (162) Lazy Bear (205) Item 016: Stout Garlic - �X�[�p�[�ɂ�ɂ� (Super Garlic) Restores about 250 HP to one party member and makes them stink. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Lot Wilderness West Western Lot Wilderness Sold in shops for 300G (Jibral (Gibral Castle Town)) Item 017: Sahlia's Cookie - �T�[���A�̃N�b�L�[ (Sahria's Cookies) Restores about 100 HP and 50 MP to one party member. Item Type: Healing (�����ӂ� - ��) Received in Devour (Eat) Village. Sahlia (Sahria) will give you these when you first attempt leave the village after defeating Eat-Yeet (271). Item 018: Radiant Flour - ���鏬�� (Radiant Wheat (or Flour)) Restores about 10 HP to one party member. Item Type: Healing (�����ӂ� - ��) Received in Baroy Town by talking to robot 56��. Received in Mecha Robo Cube by talking to robot 56��. Sold in shops for: 150G (Mecha Robo Cube) Stolen from: Aqua Roamer (050) Haunting Pelican (119) Mega Beak (123) Item 019: Zephyr Chocolate - ���敗�̃`���R (Breeze Chocolate) Restores about 10 MP to one party member. Item Type: Healing (�����ӂ� - ��) Received in Baroy Town by talking to robot 25��. Received in Mecha Robo Cube by talking to robot 25��. Sold in shops for: 150G (Mecha Robo Cube) Stolen from: Land-Temple Turtle (149) Red Defender (176) Stupefying Ghost (184) Yellow Chiroptrident (193) Item 020: Antidote - �ŏ��� (Antidote) Cures poison. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Mechat Crash Site Lot Wilderness East Sold in shops for 25G (Drill Machine - Robot 18��) Stolen from: Smirking Scorpion (064) Paralyzing Scorpion (065) Item 021: Deodorant - �ɂ������� (Odor Remover) Removes the "stink" from one party member. Item Type: Healing (�����ӂ� - ��) Found a treasure chest in: Lot Wilderness East Sold in shops for 20G (Sheep Tribe Camp - Wilderness) Item 022: Mobility Balm - ���т��� (Stun Clear) Cures stun. Item Type: Healing (�����ӂ� - ��) Found in a treasure chest in: Ancient Hospital Ruins - 1F Sold in shops for 20G (Lago Village) Item 023: Steadiness Salve - �ڂ܂��~�� (Dizzy Clear) Cures dizzy. Item Type: Healing (�����ӂ� - ��) Found in a treasure chest in: Forest of the Dead Sold in shops for 20G (Lago Village) Item 024: Princess' Kiss - �P�̌��Â� (Princess' Kiss) Cures Keroron. (Turns you back to normal if you get turned into a frog.) Item Type: Healing (�����ӂ� - ��) Found in a treasure chest in: Island of the Dead Forest of the Dead Sold in shops for 20G (Alumaru Village) Item 025: Stone-Be-Gone - �Ή��Ƃ��[�� (Petrify Release) Cures petrify (stone). Item Type: Healing (�����ӂ� - ��) Sold in shops for 30G (Jibral (Gibral Castle Town)) Item 026: Mental Surge - ���_�g�� (Mental Recovery Wave) Cures sleep, panic, and unconsciousness for all party members. Item Type: Healing (�����ӂ� - ��) Found in a treasure chest in: Ancient Hospital Ruins (Outside) Sold in shops for 200G (Alumaru Village) Item 027: No-Ghost Device - �������� (Ghost Recovery Device) Cures zombie and/or ghost status of all party members. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Drill Machine Forest of the Dead Sold in shops for 250G (Alumaru Village) Stolen from: Medic Maintenancer (060) Tailgunner Robo-Scorpion (066) Winking Patroller (260) Item 028: Cure-All - ���\�� (Cure All) Cures all status aliments of one party member. Item Type: Healing (�����ӂ� - ��) Found in treasure chests in: Undersea Caverns. Jibral (Gibral Castle Town) - Gate Flying Fortress (Giant Mechat) - 2F Jibral (Gibral) Highlands Ancient Factory Southern Giant Ice Fields Sheep Tribe Camp - Lal Mountains Great Desert Sea Cube - 2F Primitive Cube - Inside Received in Mecha Robo Cube by talking to robot 63��. Stolen from: Sonic Sharkfly (025) Blue Skeleton (080) Robber Ghost (190) Poleaxe Ghost (236) Item 029: Thorn Grass - �g�Q�g�Q�̑� (Thorny Grass) Does light damage to all monsters in one row. Item Type: Attack (�������� - �U��) Found in treasure chests in: Ancient Ruins Caverns Lot Wilderness East Stolen from: Ghost Crab (031) Grinning Ghost (233) Item 030: Thorn Vines - �g�Q�g�Q�̒� (Thorny Vine) Does medium damage to all monsters in one row. Item Type: Attack (�������� - �U��) Found in treasure chests in: Lot Wilderness West Forest of the Dead Stolen from: Green Grunt (136) Item 031: Thorn Branch - �g�Q�g�Q�̖� (Thorny Branch) Does heavy damage to all monsters in one row. Item Type: Attack (�������� - �U��) Found in treasure chests in: Gul (Gulu) Highlands Forest of the Dead Mural Valley West Laser Field (Laser Zone) Road to Gibral Item 032: Ruby - ���r�[ (Ruby) Does light fire damage to one monster. Item Type: Attack (�������� - �U��) Found in treasure chests in: Drill Machine Gibral Castle - Basement Stolen from: Blazing Jelly (019) Flame Wolf Ghost (039) Misfortune Mural (241) Chaos Mural (244) Item 033: Grand Ruby - ����ȃ��r�[ (Giant Ruby) Does medium fire damage to all monsters. Item Type: Attack (�������� - �U��) Found in treasure chests in: Sheep Tribe Camp - Forest Forest of the Dead Mural Valley West Underground River Giant Snow Fields Stolen from: Fanatic Eye (157) Jeelala (258) Item 034: Flawless Ruby - �����x���r�[ (High Purity Ruby) Does heavy fire damage to all monsters. Item Type: Attack (�������� - �U��) Found in treasure chests in: Gul (Gulu) Mountains Mural Valley West (Appears when nearby Mural is defeated) Mural Valley East Treasure Storehouse - Basement Stolen from: Dulcet Katydid (046) Shooter Scorpion (067) Big House Rat (164) Item 035: Emerald - �G�������h (Emerald) Does light wind damage to one monster. Item Type: Attack (�������� - �U��) Found in a treasure chest in: Lot Wilderness East Stolen from: Magic Jellyfish (018) Item 036: Grand Emerald - ����ȃG�������h (Giant Emerald) Does medium wind damage to all monsters. Item Type: Attack (�������� - �U��) Found in treasure chests in: Forest of the Dead Gul (Gulu) Mountains Mural Valley East Ancient Factory Devour Forest (Flesh Eating Forest) Stolen from: Braineater (101) Bloodsucker (102) Skillsucker (103) Soyo-Soyo (131) Rockwind Wolf Ghost (264) Heat-Wave Sai (285) Item 037: Flawless Emerald - �����x�G�������h (High Purity Emerald) Does heavy wind damage to all monsters. Item Type: Attack (�������� - �U��) Found in treasure chests in: Gul (Gulu) Highlands area. Mural Valley West Mural Valley East Flying Fortress (Giant Mechat) - 2F Vicinity of Alumaru Village Devour Forest (Flesh Eating Forest) Stolen from: Blue Grunt (137) Item 038: Sapphire - �T�t�@�C�A (Sapphire) Does light water damage to one monster. Item Type: Attack (�������� - �U��) Found in treasure chests in: Sheep Tribe Camp - Wilderness Drill Machine Stolen from: Snow Wolf Ghost (040) Item 039: Grand Sapphire - ����ȃT�t�@�C�A (Giant Sapphire) Does medium water damage to all monsters. Item Type: Attack (�������� - �U��) Found in treasure chests in: Forest of the Dead Gul (Gulu) Mountains Gibral Castle 3F - King's Room Laser Field (Laser Zone) Stolen from: Jelly Jolt (021) Aqua Roamer (050) Crystal Giant (230) Raging Kesu (287) Item 040: Flawless Sapphire - �����x�T�t�@�C�A (High Purity Sapphire) Does heavy water damage to all monsters. Item Type: Attack (�������� - �U��) Found in treasure chests in: Gul (Gulu) Mountains Mural Valley West (Appears when nearby Mural is defeated) Jibral (Gibral) Highlands Alumaru Village Treasure Storehouse Baroy Town (Blue Barrier) Sheep Tribe Camp - Lal Mountains Ancient Ruins Forest Stolen from: Flaying Fish (023) Rolling Barb (094) Item 041: Amethyst - �A���W�X�g (Amethyst) Does light earth damage to one monster. Item Type: Attack (�������� - �U��) Found in treasure chests in: Lot Wilderness West Undersea Caverns Stolen from: Mist Walker (047) Item 042: Grand Amethyst - ����ȃA���W�X�g (Giant Amethyst) Does medium earth damage to all monsters. Item Type: Attack (�������� - �U��) Found in treasure chests in: Gul (Gulu) Highlands Wetland Talta (Tata) Village Camp Flying Fortress (Giant Mechat) - 2F Ancient Factory Devour Forest (Flesh Eating Forest) Stolen from: Sneezing Cyclops (221) Mechataclysm (222) Soaring Globe (224) Turbulent Mai (289) Item 043: Flawless Amethyst - �����x�A���W�X�g (High Purity Amethyst) Does heavy earth damage to all monsters. Item Type: Attack (�������� - �U��) Found in treasure chests in: Gul (Gulu) Mountains Mural Valley West (Appears when nearby Mural is defeated) Jibral (Gibral) Highlands Laser Field (Laser Zone) Giant Snow Fields Northern Lal Mountains Ancient Ruins Forest Stolen from: Standard Defender (086) Red-Mask Robot (177) Stonesaurus (262) Item 044: Kelolon Powder - �P�������̕� (Keroron Powder) Turns a single target into a Keroron (frog). Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Lot Wilderness West Ancient Hospital Ruins - 3F Forest of the Dead Stolen from: Machine Gun Crab (036) Hover Patroller (056) Intercept Electrogue (058) Kelolon (150) Item 045: Poison Powder - �ł̕� (Poison Powder) Poisons all targets. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Lot Wilderness West Ancient Hospital Ruins - 3F Ancient Hospital Ruins - 3F - Hall Gul (Gulu) Mountains Stolen from: Apocalypse Moth (053) Flying Mecha Robo (069) Item 046: Sleep Powder - ����̕� (Sleep Powder) Puts all targets to sleep. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Sheep Tribe Camp - Wilderness Mural Valley East Vicinity of Alumaru Village Devour Forest (Flesh Eating Forest) Stolen from: Revelation Butterfly(053) Hover Claxon (057) Security Mecha Robo (170) Item 047: Kelolon Elixir - �P�������h�����N (Keroron Drink) Increases a target's critical hit rate when used on a Keroron. Item Type: Support (�ق��� - �⏕) Sold in shops for 350G (Alumaru Village) Stolen from: Kelolon (150) Item 048: Vitality Elixir - �o�C�^���h�����N (Vital Drink) The target's HP will gradually increase during battle. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Eastern Lot Wilderness Ancient Hospital Ruins - 1F Ancient Hospital Ruins - 2F - Outside Head Doctor's Office (Hospital Director's Room) Sold in shops for: 300G (Mecha Robo Cube) Stolen from: Lazy Gummyfish (020) Souleater (100) Mad Eye (154) Wandering Wrath (198) Horned-Viper Trident (200) Item 049: Magic Elixir - �}�W�b�N�h�����N (Magic Drink) The target's MP will gradually increase during battle. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Forest of the Dead Talta (Tata) Village Camp Northern Giant Ice Fields Ancient Ruins Forest Sold in shops for: 500G (Mecha Robo Cube) Stolen from: Orange Grunt (140) Item 050: The Way of the Thief - �D�_�̎�� (Way of the Thief) Allows the target to steal using the "attack" command. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Sheep Tribe Camp - Wilderness Forest of the Dead Flying Fortress (Giant Mechat) - 2F Canyon Northern Giant Ice Fields Devour Forest (Flesh Eating Forest) Stolen from: Thief Ghost (187) Item 051: Prismatic Crystal - �v���Y������ (Prism Crystal) Halves the user's HP and restores 50 HP to all other party members. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Gul (Gulu) Highlands Undersea Caverns Mural Valley East (Appears when nearby Mural is defeated) Giant Snow Fields Great Desert Ancient Ruins Forest Stolen from: Copper Poo Snake (004) Standard Defender (086) Red-Mask Robot (177) Item 052: Repeater Weed - �A���� (Consecutive Grass) Allows the target to attack twice with the "attack" command for two turns. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Wetland Forest of the Dead Mural Valley East Underground River Northern Giant Ice Fields Devour Forest (Flesh Eating Forest) Stolen from: Fanged Skimmer (108) Fireworks Rat (165) Item 053: Power-Swap Dart - ���ꂩ���j (Exchange Needle) Exchanges the target's HP and MP with each other. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Gul (Gulu) Mountains Gibral Castle - Basement Jibral (Gibral) Highlands Ancient Factory Devour Forest (Flesh Eating Forest) Stolen from: Shooter Scorpion (067) Enforcer Robot (084) Sentinel Mecha Robo Body (211) Item 054: Gorgo Elixir - �S�[�S�h�����N (Gohgoh Drink) Increases the target's HP max during battle. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Mural Valley West Mural Town (Moire Village) Alumaru Village Treasure Storehouse Southern Lal Mountains Item 055: Devee Elixir - �f�r�[�h�����N (Debi Drink) Increases the target's MP max during battle. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Gul (Gulu) Highlands Talta (Tata) Village Camp Laser Field (Laser Zone) Giant Snow Fields Item 056: Iridescent Wind - ���F�̕� (Iridescent Wind) Erases all magical effects from the target. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Gul (Gulu) Highlands Undersea Caverns Flying Fortress (Giant Mechat) 1F Mural Valley West Jibral (Gibral) Highlands Canyon Devour Forest (Flesh Eating Forest) Ancient Ruins Forest Stolen from: Steel Monkey (168) Gaudy Ghost (181) Item 057: Iridescent Cyclone - ���F�̗��� (Iridescent Hurricane) Cancels the target's charge attack. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Forest of the Dead Mural Valley West Mural Valley East Flying Fortress (Giant Mechat) - 2F Laser Field (Laser Zone) Ancient Ruins Forest Stolen from: Gaudy Ghost (181) Lazy Spine Ghost (182) Silent Ku (283) Item 058: Ancient Fossil - �Ñ㐶���̂��낱 (Ancient Creature Scale) Slightly lessens physical damage dealt to the target. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Gul (Gulu) Mountains Mural Valley West Jibral (Gibral) Highlands Laser Field (Laser Zone) Giant Snow Fields Stolen from: Rock Hermit Crab (017) Dulcet Katydid (046) Blazing Moth (052) Ravenous Acornivore (105) Rolling Barb (094) Piper (113) Mega Beak (123) Blue Infantry (138) Glacier Turtle (147) Sea-Temple Turtle (148) Armaneedle (159) Yellow Chiroptrident (193) Item 059: Ancient Feather - �Ñ㐶���̉H (Ancient Creature Feather) Slightly lessens magical damage dealt to the target. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Mural Valley West Mural Town (Moire Village) Mural Valley East Gibral Castle - Basement - Soldiers Waiting Room Flying Fortress (Giant Mechat) - 2F Treasure Storehouse - Treasure Room Ancient Prison - Deathmoat Pachess (Paches) Town - Underground Devour Forest (Flesh Eating Forest) Southern Lal Mountains Stolen from: Platinum Poo Snake (005) Golden Poo Snake (006) Zebra Poo Snake (009) Armored Fish (030) Blood-Sucking Beetle (089) Golden Scarab (091) Masked Skimmer (111) Boreal Raptor (127) Immortal Wings (135) Red Infantry (139) Blue Soldier (145) Land-Temple Turtle (149) Polar Lazy Bear (206) Howling Leopard (228) Gorgon Hydrattler (248) Sandworm (249) Azure Scorpion (250) Spark Dragon (253) Phantom Dragon (255) Blizzard Dragon (256) Amethyst Dragon (257) Item 060: Part of Eternal Engine - �i�v�@�ւ̌��� (Perpetual Motion Machine Fragment) Slightly increases the target's speed. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Vicinity of Talta (Tata) Village Mural Town (Moire Village) Jibral (Gibral) Highlands Treasure Storehouse - Treasure Room Laser Field (Laser Zone) Devour Forest (Flesh Eating Forest) Vicinity of Kelaso Village Ancient Ruins Forest Primitive Cube - Inside Stolen from: Sharkfly (024) Blazing Moth (052) Riot Puppet (173) Sentinel Mecha Robo Body (211) Double Lance (219) Land Shark A (276) Land Shark B (277) Szabo (280) Grand Szabo (281) Item 061: Broken Eternal Engine - ��ꂽ�i�v�@�� (Damaged Perpetual Motion Machine) Slightly decreases the target's speed. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Talta (Tata) Village Mural Valley East (Appears when nearby Mural is defeated) Flying Fortress (Giant Mechat) - 2F Jibral (Gibral Castle Town) - Shady Room Laser Field (Laser Zone) Giant Snow Fields Primitive Cube - Inside Stolen from: Hover Claxon (057) Phantom Pelican (118) Security Mecha Robo (170) Item 062: Invisibility Elixir - ������ (Invisibility Potion) Makes your party invisible for a short time while in the field. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Western Lot Wilderness Ancient Hospital Ruins - 1F Ancient Hospital Ruins - 2F Sheep Tribe Camp - Forest Stolen from: Shooter Ghost (196) Item 063: Mega Invisibility Elixir - �����ȓ����� (High Grade Invisibility Potion) Makes your party invisible for a set time while in the field. Item Type: Support (�ق��� - �⏕) Found in treasure chests in: Forest of the Dead Mural Valley East (Appears when nearby Mural is defeated) Laser Field (Laser Zone) Stolen from: Gnashing Imp Trap (096) Midnight Ghost (179) Ninja Ghost (189) Item 064: Brawler Elixir - �U���A�b�v�J�v�Z�� (Attack Up Capsule) Permanently increases the attack stat of one party member by 1. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Mecha Base - 3F Sold in Toripo's shop. (Price increases as you buy.) Item 065: War-Mage Elixir - ���@�U���A�b�v�J�v�Z�� (Magic Attack Up Capsule) Permanently increases the magic attack stat of one party member by 1. Item Type: Growth (�������傤 - ����) Sold in Toripo's shop. (Price increases as you buy.) Item 066: Fortification Elixir - �h��A�b�v�J�v�Z�� (Defense Up Capsule) Permanently increases the defense stat of one party member by 1. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Pachess (Paches) Town Sold in Toripo's shop. (Price increases as you buy.) Item 067: Magical Fortification Elixir - ���@�h��A�b�v�J�v�Z�� (Magic Defense Up Capsule) Permanently increases the magic defense stat of one party member by 1. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Devour (Eat) Village Sold in Toripo's shop. (Price increases as you buy.) Item 068: Alacrity Elixir - ���₳�A�b�v�J�v�Z�� (Speed Up Capsule) Permanently increases the speed stat of one party member by 1. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Alumaru Village (Blue barrier) Sold in Toripo's shop. (Price increases as you buy.) Item 069: Body Builder's Elixir - �ؓ������� (Muscle Enhancer Serum) Permanently increases the max HP of one party member by 1. Item Type: Growth (�������傤 - ����) Found in treasure chests in: Jibral (Gibral Castle Town) - Bodyguard's Office. Stolen from: Armored Fish (030) Robber Clam (098) Skillsucker (103) Glacier Turtle (147) Spin-Laser Defender (178) Fire Archer (197) Item 070: HP Up Elixir - HP�A�b�v�J�v�Z�� (HP Up Capsule) Permanently increases the max HP of one party member by 3. Item Type: Growth (�������傤 - ����) Received by talking to the boy behind Shu before you engage the Land Shark at the beginning of the game. Received by giving the waitress at Cafe Jibral (Gibral) a Special Gift Card (328). Received in Mecha Robo Cube by talking to robot 33��. Found in treasure chests in: Ancient Hospital Ruins - 1F Laser Field (Laser Zone) Pachess (Paches) Town Primitive Cube - Inside Primitive Cube - Deep Area Sold in Toripo's shop. (Price increases as you buy.) Stolen from: Security Electrogue (214) Black Double Axe (218) Spellcaster (223) Crystal Giant (230) Chain-Gang Ghost (235) Item 071: MP Boost Elixir - MP�A�b�v�J�v�Z�� (MP Up Capsule) Permanently increases the max MP of one party member by 3. Item Type: Growth (�������傤 - ����) Received in Baroy Town by talking to robot 33�� three times. Found in treasure chests in: Mecha Robo Cube Primitive Cube - Inside Sold in Toripo's shop. (Price increases as you buy.) Stolen from: Tornado Raptor (125) Scowling Dynamo (216) Mad Scarlet Spear (220) Azure Scorpion (250) Item 072: Mega HP Up Elixir - ������HP�A�b�v�J�v�Z�� (Super HP Up Capsule) Permanently increases the max HP of one party member by 10. Item Type: Growth (�������傤 - ����) Received by opening the safe in the Head Doctor's Office (Hospital Director's Office) Found in treasure chests in: Mecha Robo Cube (Black barrier) Primitive Cube - Inside (Black wall barrier) Primitive Cube - Chamber of the Cauldron Item 073: Mega MP Up Elixir - ������MP�A�b�v�J�v�Z�� (Super MP Up Capsule) Permanently increases the max MP of one party member by 10. Item Type: Growth (�������傤 - ����) Found in treasure chests in: Ancient Hospital Ruins (Outside) Kelaso Village - Underground Mecha Robo Cube (Black barrier) Primitive Cube - Chamber of the Cauldron Item 074: Golden Eternal Engine - �����̉i�v�@�� (Golden Perpetual Motion Machine) Permanently increases the speed stat of one party member by 3. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Ancient Factory (Appears after defeating Gold Mecha Robo (074)) Stolen from: Gold Mecha Robo (074) Item 075: Sword Master Heart - �\�[�h�̐S (Sword Heart) Increases the rank of the Sword class for one party member by 1. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Primitive Cube - Deep Area Sold in Toripo's shop. (Price increases as you buy.) Item 076: Guardian Heart - �A�[�}�[�̐S (Armor Heart) Increases the rank of the Armor class for one party member by 1. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Primitive Cube - Inside (Black wall barrier) Sold in Toripo's shop. (Price increases as you buy.) Stolen from: Golden Poo Snake (006) Item 077: Monk Heart - �����N�̐S (Monk Heart) Increases the rank of the Monk class for one party member by 1. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Primitive Cube - Inside Sold in Toripo's shop. (Price increases as you buy.) Stolen from: Stone Giant (231) Steel Giant (270) Item 078: Assassin Heart - �A�T�V���̐S (Assassin Heart) Increases the rank of the Assassin class for one party member by 1. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Primitive Cube - Inside Sold in Toripo's shop. (Price increases as you buy.) Stolen from: Ninja Ghost (189) Item 079: Black Magic Heart - �u���b�N�̐S (Black Heart) Increases the rank of the Black class for one party member by 1. Item Type: Growth (�������傤 - ����) Received by opening the safe in the Head Doctor's Office (Hospital Director's Office) Found in treasure chests in: Primitive Cube - Inside Primitive Cube - Deep Area Sold in Toripo's shop. (Price increases as you buy.) Stolen from: Howling Leopard (228) Stonesaurus (262) Item 080: White Magic Heart - �z���C�g�̐S (White Heart) Increases the rank of the White class for one party member by 1. Item Type: Growth (�������傤 - ����) Received by opening the safe in the Head Doctor's Office (Hospital Director's Office) Found in a treasure chest in: Primitive Cube - Deep Area Sold in Toripo's shop. (Price increases as you buy.) Item 081: Barrier Magic Heart - �o���A�̐S (Barrier Heart) Increases the rank of the Barrier class for one party member by 1. Item Type: Growth (�������傤 - ����) Found in treasure chests in: Baroy Town - Waiting Room (Blue barrier) Primitive Cube - Inside Sold in Toripo's shop. (Price increases as you buy.) Item 082: Support Magic Heart - �p���[�̐S (Power Heart) Increases the rank of the Power class for one party member by 1. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Primitive Cube - Inside Sold in Toripo's shop. (Price increases as you buy.) Stolen from: Ice Giant (229) Item 083: Generalist Heart - �R���r�l�[�V�����̐S (Combination Heart) Increases the rank of the Combination class for one party member by 1. Item Type: Growth (�������傤 - ����) Found in treasure chests in: Undersea Caverns Baroy Town - House next to Department Store (Blue barrier) Primitive Cube - Inside Sold in Toripo's shop. (Price increases as you buy.) Item 084: All-Heart - ���ׂĂ̐S (All Hearts) Increases the rank of all nine classes for one party member by 1. Item Type: Growth (�������傤 - ����) Received as a prize for a good score in the Moon Laser mini-game. Found in a treasure chest in: Chamber of the Cauldron Item 085: Golden Poo - �����̃E���` (Golden Poop) Permanently increases the max HP of one party member by 15. Item Type: Growth (�������傤 - ����) Found in a treasure chest in: Ancient Ruins Caverns (Appears after defeating King Poo (013)) Stolen from: King Poo (013) Item 086: Lv 1 - Heal - ��Lv1/�q�[���̏� (White Lv1 - Heal) Restores a small amount of HP to one party member. Item Type: Spell Book (������� - ������) Received automatically - resides in Item Record (Logbook) only. Item 087: Lv 1 - Cure Poison - ��Lv1/�L���A�|�C�̏� (White Lv1 - Cure Poison) Cures poison. Item Type: Spell Book (������� - ������) Sold in shops: Drill Machine - Robot 18�� Item 088: Lv 1 - Shine - ��Lv1/�V���C���̏� (White Lv1 - Shine) Does holy damage to the target, usually resulting in unconsciousness Item Type: Spell Book (������� - ������) Found in a treasure chest in: Ancient Hospital Ruins - 1F Sold in shops: Lago Village Item 089: Lv 2 - Cure Kelolon - ��Lv2/�L���A�P���̏� (White Lv2 - Cure Kero) Cures Keroron (Frog). Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 090: Lv 2 - Zephyr - ��Lv2/�[�q�[���̏� (White Lv2 - Zeheal) Restores a small amount of HP to all party members. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 091: Lv 2 - Regenerate - ��Lv2/�W�F�l���̏� (White Lv2 - Genere) Target's HP will gradually increase during battle. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 092: Lv 3 - Heala - ��Lv3/�q�[���̏� (White Lv3 - Heala) Restores a medium amount of HP to one party member. Item Type: Spell Book (������� - ������) Found in a drawer in Jiro's house in Talta (Tata) Village Sold in shops: Mural Town (Moire Village) Item 093: Lv 3 - Revive - ��Lv3/�����C���̏� (White Lv3 - Revive) Revives a fallen party member. Item Type: Spell Book (������� - ������) Sold in shops: Jibral (Gibral Castle Town) Item 094: Lv 3 - Cancel - ��Lv3/�L�����Z���̏� (WhiteLv3 - Cancel) Cancels the charge of the target. Item Type: Spell Book (������� - ������) Sold in shops: Jibral (Gibral Castle Town) Item 095: Lv 4 - Cure Paralysis - ��Lv4/�L���A�p���̏� (White Lv4 - Cure Para) Cures paralyze. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Mural Valley West Sold in shops: Jibral (Gibral Castle Town) Item 096: Lv 4 - Zephyra - ��Lv4/�[�q�[���̏� (White Lv4 - Zeheala) Restores a medium amount of HP to all party members. Item Type: Spell Book (������� - ������) Sold in shops: Jibral (Gibral Castle Town) Item 097: Lv 4 - Shina - ��Lv4/�V���C���̏� (White Lv4 - Shira) Does holy damage to all targets, often resulting in unconsciousness Item Type: Spell Book (������� - ������) Found in a treasure chest in: Forest of the Dead Sold in shops: Jibral (Gibral Castle Town) Item 098: Lv 5 - Healus - ��Lv5/�q�[���X�̏� (White Lv5 - Healas) Restores a large amount of HP to one party member. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Nene's Fortress - 5F Sold in shops: Kelaso Village - Underground Item 099: Lv 5 - Regenera - ��Lv5/�W�F�l���̏� (White Lv5 - Genera) Target's HP will gradually increase during battle. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Nene's Fortress - 2F Sold in shops: Kelaso Village - Underground Item 100: Lv 5 - Erase - ��Lv5/�C���[�X�̏� (White Lv5 - Erase) Erases the target's status boosts. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Nene's Fortress - 4F Sold in shops: Kelaso Village - Underground Item 101: Lv 6 - Cure-All - ��Lv6/�L���A�I�[���̏� (White Lv6 - Cure All) Cures all bad status aliments. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Nene's Fortress - 3F Sold in shops: Mecha Robo Cube Item 102: Lv 6 - Zephyrus - ��Lv6/�[�q�[���X�̏� (White Lv6 - Zehealas) Restores a large amount of HP to all party members. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Pachess (Paches) Town (White barrier) Item 103: Lv 6 - Previve - ��Lv6/�v�[���̏� (White Lv6 - Pool) Automatically brings a fallen party member back to life. (Cast in advance) Item Type: Spell Book (������� - ������) Found in a treasure chest in: Mecha Base - 2F Item 104: Lv 1 - Flare - ��Lv1/�t���A�̏� (Black Lv1 - Flare) Inflicts light fire damage on one enemy. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Lot Wilderness East Sold in shops: Sheep Tribe Camp - Wilderness Item 105: Lv 1 - Wind - ��Lv1/�E�C���h�̏� (Black Lv1 - Wind) Inflicts light wind damage on one enemy. Item Type: Spell Book (������� - ������) Received automatically - resides in Item Record (Logbook) only. Item 106: Lv 1 - Water - ��Lv1/�E�H�[�^�[�̏� (Black Lv1 - Water) Inflicts light water damage on all enemies in the same row. Item Type: Spell Book (������� - ������) Sold in shops: Sheep Tribe Camp - Wilderness Item 107: Lv 2 - Ground - ��Lv2/�O�����h�̏� (Black Lv2 - Ground) Inflicts light earth damage on all enemies. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 108: Lv 2 - Extract - ��Lv2/�p�[�e�B�N���̏� (Black Lv2 - Particle) Absorb HP from one enemy. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 109: Lv 2 - Shadow - ��Lv2/�V���h�E�̏� (Black Lv2 - Shadow) Inflicts light dark damage on one enemy. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 110: Lv 3 - Flara - ��Lv3/�t���A���̏� (Black Lv3 - Flarera) Inflicts medium fire damage on one enemy. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Undersea Caverns Sold in shops: Mural Town (Moire Village) Item 111: Lv 3 - Winda - ��Lv3/�E�C���_�̏� (Black Lv3 - Winda) Inflicts medium wind damage on one enemy. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Talta (Tata) Village Sold in shops: Mural Town (Moire Village) Item 112: Lv 3 - Watera - ��Lv3/�E�H�[�^���̏� (Black Lv3 - Watera) Inflicts medium water damage on all enemies in the same row. Item Type: Spell Book (������� - ������) Sold in shops: Jibral (Gibral Castle Town) Item 113: Lv 4 - Grounda - ��Lv4/�O�����_�̏� (Black Lv4 - Grounda) Inflicts earth damage on all enemies. Item Type: Spell Book (������� - ������) Sold in shops: Jibral (Gibral Castle Town) Item 114: Lv 4 - Extracta - ��Lv4/�p�[�e�B�N���̏� (Black Lv4 - Particla) Absorb MP from one enemy. Item Type: Spell Book (������� - ������) Sold in shops: Alumaru Village Item 115: Lv 4 - Shadowa - ��Lv4/�V���h���̏� (Black Lv4 - Shadora) Inflicts medium dark damage on one enemy. Item Type: Spell Book (������� - ������) Received by searching the long dead end in the Flying Fortress (Giant Mechat) - 1F Sold in shops: Jibral (Gibral Castle Town) Item 116: Lv 5 - Flarus - ��Lv5/�t���A���X�̏� (Black Lv5 - Flareras) Inflicts heavy fire damage on one enemy. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Pachess (Paches) Town - Underground Sold in shops: Kelaso Village - Underground Item 117: Lv 5 - Windus - ��Lv5/�E�C���f�X�̏� (Black Lv5 - Windas) Inflicts heavy wind damage on one enemy. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Gul (Gulu) Mountains (Green barrier) Sold in shops: Kelaso Village - Underground Item 118: Lv 5 - Waterus - ��Lv5/�E�H�[�^���X�̏� (Black Lv5 - Wateras) Inflicts heavy water damage on all enemies in the same row. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Jibral (Gibral) Castle - Basement (Red barrier) Sold in shops: Kelaso Village - Underground Item 119: Lv 6 - Groundus - ��Lv6/�O�����f�X�̏� (Black Lv6 - Groundas) Inflicts heavy earth damage on all enemies. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Jibral (Gibral) Castle - Basement (White barrier) Item 120: Lv 6 - Extractus - ��Lv6/�p�[�e�B�P�X�̏� (Black Lv6 - Partices) Absorb HP and MP from one enemy. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Nene's Fortress - 4F Sold in shops: Mecha Robo Cube Item 121: Lv 6 - Shadowus - ��Lv6/�V���f�X�̏� (Black Lv6 - Shades) Inflicts heavy dark damage on one enemy. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Sea Cube - Deepest Area Item 122: Lv 1 - Slow - ��Lv1/�X���E�̏� (Power Lv1 - Slow) Slows down the target. Item Type: Spell Book (������� - ������) Sold in shops: Sheep Tribe Camp - Wilderness Item 123: Lv 1 - Sleep - ��Lv1/�X���[�v�̏� (Power Lv1 - Sleep) Puts all targets to sleep. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 124: Lv 1 - Deflect - ��Lv1/�m���q�b�g�̏� (Power Lv1 - Non Hit) Lowers a target's accuracy. Item Type: Spell Book (������� - ������) Sold in shops: Talta (Tata) Village - Talk to Innkeeper Item 125: Lv 2 - Quick - ��Lv2/�N�C�b�N�̏� (Power Lv2 - Quick) Increases the speed of the target. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 126: Lv 2 - Dizzy - ��Lv2/���X�g�̏� (Power Lv2 - Lost) Inflicts dizzy on a target. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Gul (Gulu) Mountains Sold in shops: Mural Town (Moire Village) Item 127: Lv 2 - Poison - ��Lv2/�|�C�]���̏� (Power Lv2 - Poison) Poisons a target. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 128: Lv 3 - Slowa - ��Lv3/�X�����̏� (Power Lv3 - Slowa) Slows down the target even more than the Slow spell. Item Type: Spell Book (������� - ������) Sold in shops: Jibral (Gibral Castle Town) Item 129: Lv 3 - Panic - ��Lv3/�R���t���[�Y�̏� (Power Lv3 - Confuse) Inflicts panic on a target. Item Type: Spell Book (������� - ������) Sold in shops: Jibral (Gibral Castle Town) Item 130: Lv 3 - Anchor - ��Lv3/�E�B�[�N�̏� (Power Lv3 - Weak) Lowers a target's evasion. Item Type: Spell Book (������� - ������) Received by counting the cats for the child in Mural Town (Moire Village). Sold in shops: Jibral (Gibral Castle Town) Item 131: Lv 4 - Quicka - ��Lv4/�N�C�b�J�̏� (Power Lv4 - Quicka) Increases the speed of the target even more than the Quick spell. Item Type: Spell Book (������� - ������) Sold in shops: Pachess (Paches) Town Item 132: Lv 4 - Kelolon - ��Lv4/�P�������̏� (Power Lv4 - Keroron) Changes the target into a Keroron(frog). Item Type: Spell Book (������� - ������) Found in a treasure chest in: Talta (Tata) Village Camp Sold in shops: Alumaru Village Item 133: Lv 4 - Attack Up - ��Lv4/�X�g�����O�X�̏� (Power Lv4 - Strength) Increases the strength of the target. Item Type: Spell Book (������� - ������) Sold in shops: Pachess (Paches) Town Item 134: Lv 5 - Slowus - ��Lv5/�X���G�X�̏� (Power Lv5 - Slowes) Slows down the target even more than the Slowa spell. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Ancient Hospital Ruins - 1F (White wall barrier) Sold in shops: Kelaso Village - Underground Item 135: Lv 5 - Paralyze - ��Lv5/�p�����C�Y�̏� (Power Lv5 - Paralyze) Paralyzes a target. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Ancient Hospital Ruins - 1F (White wall barrier) Sold in shops: Kelaso Village - Underground Item 136: Lv 5 - HP Max Up - ��Lv5/�}�b�N�X�A�b�v�̏� (Power Lv5 - Max Up) Temporarily increases the max HP of the target. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Nene's Fortress - 5F Sold in shops: Kelaso Village - Underground Item 137: Lv 6 - Quickus - ��Lv6/�N�C�b�P�X�̏� (Power Lv6 - Quickes) Increases the speed of the target even more that the Quicka spell. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Pachess (Paches) Town (White barrier) Item 138: Lv 6 - Curse - ��Lv6/�J�[�X�̏� (Power Lv6 - Curse) Lowers a target's physical and magical attack power. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Devour Forest (Flesh Eating Forest) Sold in shops: Mecha Robo Cube Item 139: Lv 6 - Magic Atk Up - ��Lv6/�}�W�b�N�̏� (Power Lv6 - Magic) Increases the target's magical attack power. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Mecha Base - 1F Item 140: Lv 1 - Shield - �hLv1/�V�[���h�̏� (Barrier Lv1 - Shield) Slightly increases the target's physical defensive power. Item Type: Spell Book (������� - ������) Sold in shops: Sheep Tribe Camp - Wilderness Item 141: Lv 1 - Shell - �hLv1/�V�F���̏� (Barrier Lv1 - Shell) Slightly increases the target's magical defensive power. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 142: Lv 1 - Heal Up - �hLv1/�q�[���A���v�̏� (Barrier Lv1 - Heal Amp) Increases the effectiveness of the target's healing magic. Item Type: Spell Book (������� - ������) Sold in shops: Talta (Tata) Village - Talk to Innkeeper Item 143: Lv 2 - Trapfloor - �hLv2/�t���A�̏� (Barrier Lv2 - Floor) Places a damage floor trap in one place. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 144: Lv 2 - Resist - �hLv2/���W�X�g�̏� (Barrier Lv2 - Resist) Protects the target from poison and sleep for a limited time. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Gul (Gulu) Mountains Sold in shops: Mural Town (Moire Village) Item 145: Lv 2 - Wall - �hLv2/�E�H�[���̏� (Barrier Lv2 Wall) Completely absorbs one physical attack. Item Type: Spell Book (������� - ������) Sold in shops: Lago Village Item 146: Lv 3 - Shielda - �hLv3/�V�[���_�̏� (Barrier Lv3 - Shielda) Increases the target's physical defensive power. Item Type: Spell Book (������� - ������) Sold in shops: Jibral (Gibral Castle Town) Item 147: Lv 3 - Shella - �hLv3/�V�F���̏� (Barrier Lv3 - Shelra) Increases the target's magical defensive power. Item Type: Spell Book (������� - ������) Sold in shops: Jibral (Gibral Castle Town) Item 148: Lv 3 - Reflect - �hLv3/���t���N�g�̏� (Barrier Lv3 - Reflect) Reflects any magic one time. Item Type: Spell Book (������� - ������) Received by giving the Shabby Book - �ڂ�ڂ�̖{ (324) to the mural in Mural Town (Moire Village). Sold in shops: Jibral (Gibral Castle Town) Item 149: Lv 4 - Trapfloora - �hLv4/�t���A���̏� (Barrier Lv4 - Floora) Places a damage floor trap across an entire row. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Flying Fortress (Giant Mechat) - Level 1 Sold in shops: Alumaru Village Item 150: Lv 4 - Resista - �hLv4/���W�X�^�̏� (Barrier Lv4 - Resista) Protects the target from panic and stun for a limited time. Item Type: Spell Book (������� - ������) Sold in shops: Alumaru Village Item 151: Lv 4 - Walla - �hLv4/�E�H�[���̏� (Barrier Lv4 - Wallra) Completely absorbs one magical attack. Item Type: Spell Book (������� - ������) Sold in shops: Pachess (Paches) Town Item 152: Lv 5 - Shieldus - �hLv5/�V�[���f�X�̏� (Barrier Lv5 - Shieldes) Increases the target's physical defensive power a lot. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Ancient Factory Sold in shops: Kelaso Village - Underground Item 153: Lv 5 - Shellus - �hLv5/�V�F���X�̏� (Barrier Lv5 - Shelras) Increases the target's magical defensive power a lot. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Ancient Hospital Ruins - 3F (White wall barrier) Sold in shops: Kelaso Village - Underground Item 154: Lv 5 - Reflecta - �hLv5/���t���N�^�̏� (Barrier Lv5 - Reflecta) Reflects any magic twice. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Nene's Fortress - 5F Sold in shops: Kelaso Village - Underground Item 155: Lv 6 - Trapfloorus - �hLv6/�t���A���X�̏� (Barrier Lv6 - Flooras) Places a powerful damage floor trap across one row. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Ancient Hospital Ruins - 1F (White wall barrier) Item 156: Lv 6 - Resistus - �hLv6/���W�X�^�X�̏� (Barrier Lv6 - Resistas) Protects the target from petrify and instant death for a limited time. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Nene's Fortress - 2F Sold in shops: Mecha Robo Cube Item 157: Lv 6 - Wallus - �hLv6/�E�H�[���X�̏� (Barrier Lv6 - Wallras) Completely absorbs one physical attack and one magic attack. Item Type: Spell Book (������� - ������) Found in a treasure chest in: Sea Cube - Deepest Area (Appears when all Kelolon Defender (152) parties have been defeated) Item 158: Stone Bracelet - �̘r�� (Stone Bangle) No additional bonuses. Attack (��������) +10 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Ancient Ruins Caverns Mechat Crash Site Sold in shops for 100G (Sheep Tribe Camp - Wilderness) Item 159: Copper Bracelet - ���̘r�� (Copper Bangle) No additional bonuses. Attack (��������) +20 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Lot Wilderness West Sold in shops for 200G (Drill Machine - Robot 18��) Item 160: Magic Crystal Bracelet - ���@�����̘r�� (Magic Crystal Bangle) Wearer can absorb HP when physically attacking an enemy. Attack (��������) +45 Magical Attack (�܂ق���������) +5 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Hospital Ruins - 3F Hall Item 161: Silver Bracelet - ��̘r�� (Silver Bangle) No additional bonuses. Attack (��������) +40 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Hospital Ruins - 2F Sold in shops for 400G (Lago Village) Stolen from: Flamboyant Dinoram (261) Item 162: Fire Bracelet - ���̘r�� (Flame Bangle) Adds fire element to all physical attacks. Attack (��������) +55 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +10 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Lago Village (Locked until you talk to the village elder after curing the villagers) Item 163: Water Bracelet - ���̘r�� (Water Bangle) Adds water element to all physical attacks. Attack (��������) +55 Magical Attack (�܂ق���������) +10 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mural Valley West (Appears after nearby Mural is defeated) Item 164: Wind Bracelet - ���̘r�� (Wind Bangle) No additional bonuses. Adds wind element to all physical attacks. Attack (��������) +60 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +5 HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Gul (Gulu) Mountains Item 165: Earth Bracelet - �y�̘r�� (Earth Bangle) Adds earth element to all physical attacks. Attack (��������) +60 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +10 MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Forest of the Dead Item 166: Ordeal Bracelet - �����̘r�� (Trial Bangle) Physical attacks have a set chance of poisoning an enemy. Attack (��������) +70 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +5 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Gul (Gulu) Highlands Item 167: Mithril Bracelet - �~�X�����̘r�� (Minthril Bangle) No additional bonuses. Attack (��������) +60 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +15 MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 600G (Mural Town (Moire Village)) Stolen from: Gorgo Beastfolk Warrior (259) Item 168: Jibral Bracelet - �W�u�����̘r�� (Gibral Bangle) No additional bonuses. Attack (��������) +85 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received automatically when Zola joins your party. Found in a treasure chest in: Flying Fortress (Giant Mechat) - 2F Sold in shops for 1000G (Jibral (Gibral Castle Town) - Accessory Shop) Item 169: Grand Tribes' Bracelet - ���l�̘r�� (Giant's Bangle) No additional bonuses. Attack (��������) +100 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +80 MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Treasure Storehouse - Treasure Room Item 170: Supermetal Bracelet - �����^���̘r�� (Super Metal Bangle) WARNING: You must buy this item before you exit the Ancient Factory and enter the Wire Highlands for the first time or you will not be able to unlock this achievement during your current play through. No additional bonuses. Attack (��������) +95 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 1800G (Baroy Town - Gate Room - Robot 88��) Item 171: Ancient Warrior's Bracelet - �Ñ��m�̘r�� (Ancient Warrior's Bangle) Physical attacks have a set chance of petrifying an enemy. Attack (��������) +120 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +10 HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Sheep Tribe Camp - Wilderness (Blue barrier) Ancient Factory Item 172: Platinum Bracelet - �v���`�i�̘r�� (Platinum Bangle) No additional bonuses. Attack (��������) +115 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 2500G (Pachess (Paches) Town) Item 173: Mirror Bracelet - ���̘r�� (Mirror Bangle) Physical attacks have a set chance of instantly killing an enemy. Attack (��������) +145 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +30 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received by talking to the Knitting Sheep in the Sheep Tribe Camp - Lal Mountains, then talking to the Knitting Sheep in the Sheep Tribe Camp - Wilderness, returning to the Sheep Tribe Camp - Lal Mountains and talking to that Knitting Sheep again, then talking to the Knitting Sheep in the Sheep Tribe Camp - Forest, and finally returning to the Sheep Tribe Camp - Lal Mountains and talking to the Knitting Sheep there one last time. This can sound like a lot of work, but just teleport between the various camps to finish it quickly. Item 174: Crystal Bracelet - �N���X�^���̘r�� (Crystal Bangle) No additional bonuses. Attack (��������) +150 Magical Attack (�܂ق���������) +5 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Wire Highlands - Ancient Factory Entrance (Red barrier) Devour Forest (Flesh Eating Forest) Item 175: Diamond Bracelet - �_�C���̘r�� (Diamond Bangle) No additional bonuses. Attack (��������) +140 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 5000G (Devour (Eat) Village) Item 176: Ancient King's Bracelet - �Ñ㉤�̘r�� (Ancient King's Bangle) Wearer will recover about 10 MP when they use magic to attack an enemy. Attack (��������) +155 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base - 2F Stolen from: Spark Dragon (253) Item 177: Gravitic Bracelet - �d�͐���̘r�� (Gravity Control Bangle) No additional bonuses. Attack (��������) +170 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +5 HP +30 MP +20 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base - 4F Item 178: Eternal Engine Bracelet - �i�v�@�ւ̘r�� (Perpetual Motion Machine Bangle) No additional bonuses. Attack (��������) +165 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 8000G (Mecha Robo Cube) Stolen from: Jumbo Mecha Robo (275) - Unconfirmed Item 179: Himiko's Bracelet - �q�~�R�̘r�� (Himiko's Bangle) No additional bonuses. Attack (��������) +180 Magical Attack (�܂ق���������) +30 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +40 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Primitive Cube - Deep Area Item 180: Nene's Bracelet - �l�l�̘r�� (Nene's Bangle) No additional bonuses. Attack (��������) +175 Magical Attack (�܂ق���������) +35 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +80 MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Primitive Cube - Deep Area Item 181: Eternity Bracelet - �i���̘r�� (Eternal Bangle) Wearer recovers about 30 MP when they use a physical attack. Attack (��������) +190 Magical Attack (�܂ق���������) +10 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +15 HP -- MP +50 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base - 3F (Black barrier) Item 182: Infinity Bracelet - �����̘r�� (Unlimited Bangle) Wearer recovers about 30 HP when they use a physical attack. Attack (��������) +195 Magical Attack (�܂ق���������) +15 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +10 HP +10 MP +10 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base High - 3F Item 183: Renew Bracelet - ���̘r�� (Life Bangle) No additional bonuses. Attack (��������) +200 Magical Attack (�܂ق���������) +45 Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) +25 HP +100 MP +10 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Sea Cube - 3F (Black wall barrier) Item 184: Life-Crusher Bracelet - �����j��̘r�� (Creature Destroyer Bangle) Has a chance of instantly killing any Animal-type enemy. Attack (��������) +150 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base High - 2F Item 185: Ghost-Crusher Bracelet - �S�[�X�g�j��̘r�� (Ghost Destroyer Bangle) Has a chance of instantly killing any Ghost-type enemy. Attack (��������) +165 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Kelaso Village - Underground Item 186: Magic Life-Crusher Bracelet - ���@�����j��̘r�� (Magical Creature Destroyer Bangle) Has a chance of instantly killing any Magical Creature-type enemy. Attack (��������) +175 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Ruins Forest Stolen from: Visage Viper (133) Item 187: Tech-Crusher Bracelet - �@�B�j��̘r�� (Machine Destroyer Bangle) Has a chance of instantly killing any Mecha-type enemy. Attack (��������) +175 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Sea Cube - 2F Item 188: Dragon Bracelet - �h���S���̘r�� (Dragon Bangle) No additional bonuses. Attack (��������) +250 Magical Attack (�܂ق���������) +100 Defense (�ڂ�����) +100 Magical Defense (�܂ق��ڂ�����) +100 Speed (���₳) +80 HP -- MP -- Item Type: Equipment (�������� - ���g��) Received by talking to Bauhm in Kelaso Village - Underground after obtaining all five dragon fangs. Item 189: Ultimate Weapon Bracelet - �ŏI����̘r�� (Bangle of the Ultimate Weapon) No additional bonuses. Attack (��������) +200 Magical Attack (�܂ق���������) +50 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +50 Speed (���₳) +45 HP -- MP +200 Item Type: Equipment (�������� - ���g��) Received by talking to the Research Director in the Mechat Lab in the basement of Jibral (Gibral) Castle after acquiring Mystery Part Alpha - ��̕��i�A���t�@ (360), Mystery Part Beta - ��̕��i�x�[�^ (361), and Mystery Part Gamma - ��̕��i�K���} (362). Item 190: Poo Bracelet - �E���`�̘r�� (Poop Bangle) Instantly kills all Poop Snakes except for King Poop Kun(013). Attack (��������) +1 Magical Attack (�܂ق���������) +1 Defense (�ڂ�����) +1 Magical Defense (�܂ق��ڂ�����) +1 Speed (���₳) +1 HP +1 MP +1 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Jibral (Gibral Castle Town) - Gate (Blue barrier) Item 191: Prismatic Wind Bracelet - ���F�̘r�� (Iridescent Bangle) Adds the effect of "Erase" during physical attacks. Attack (��������) +165 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Primitive Cube - Inside Item 192: Prismatic Cyclone Bracelet - �������̘r�� (Iridescent Hurricane Bangle) Adds the effect of "Cancel" during physical attacks. Attack (��������) +165 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base - 4F Item 193: Stone Ring - �̃����O (Stone Ring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +25 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Vicinity of Mechat Crash Site Lot Wilderness East Sold in shops for 80G (Sheep Tribe Camp - Wilderness) Item 194: Cooper Ring - ���̃����O (Copper Ring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +30 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 220G (Drill Machine - Robot 18��) Item 195: Magic Crystal Ring - ���@�����̃����O (Magic Crystal Ring) Wearer can absorb HP when physically attacking an enemy. Attack (��������) -- Magical Attack (�܂ق���������) +60 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Hospital Ruins - Head Doctor's Office (Hospital Director's Room) Item 196: Silver Ring - ��̃����O (Silver Ring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +45 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Hospital Ruins - 2F Sold in shops for 450G (Lago Village) Item 197: Fire Ring - ���̃����O (Flame Ring) Wearer's fire magic is enhanced. Attack (��������) -- Magical Attack (�܂ق���������) +45 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +10 Item Type: Equipment (�������� - ���g��) Received by dancing in front of all six altars in Lago Village and then dancing in front of the altar in the Communal Building. Can only be done only after curing the villagers. Item 198: Water Ring - ���̃����O (Water Ring) Wearer's water magic is enhanced. Attack (��������) +10 Magical Attack (�܂ق���������) +45 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Forest of the Dead Item 199: Wind Ring - ���̃����O (Wind Ring) Wearer's wind magic is enhanced. Attack (��������) -- Magical Attack (�܂ق���������) +45 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +5 HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Gul (Gulu) Highlands Item 200: Earth Ring - �y�̃����O (Earth Ring) Wearer's earth magic is enhanced. Attack (��������) -- Magical Attack (�܂ق���������) +45 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +10 MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Forest of the Dead Item 201: Ordeal Ring - �����̃����O (Trial Ring) Physical attacks have a set chance of poisoning an enemy. Attack (��������) -- Magical Attack (�܂ق���������) +60 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +5 Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Lago Village (Locked until you talk to the village elder after curing the villagers) Talta (Tata) Village Item 202: Mithril Ring - �~�X�����̃����O (Minthril Ring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +50 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +20 Item Type: Equipment (�������� - ���g��) Sold in shops for 750G (Mural Town (Moire Village)) Item 203: Jibral Ring - �W�u�����̃����O (Gibral Ring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +75 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received automatically when Zola joins your party. Sold in shops for 1000G (Jibral (Gibral Castle Town) - Accessory Shop) Item 204: Grand Tribes' Ring - ���l�̃����O (Giant's Ring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +100 Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +80 MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Jibral (Gibral Castle Town) - Shady Room Laser Field (Laser Zone) Item 205: Supermetal Ring - �����^���̃����O (Super Metal Ring) WARNING: You must buy this item before you exit the Ancient Factory and enter the Wire Highlands for the first time or you will not be able to unlock this achievement during your current play through. No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +95 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 1400G (Baroy Town - Gate Room - Robot 88��) Item 206: Ancient Warrior's Ring - �Ñ��m�̃����O (Ancient Warrior's Ring) Physical attacks have a set chance of petrifying an enemy. Attack (��������) -- Magical Attack (�܂ق���������) +145 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +5 HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Prison - Deathmoat Item 207: Platinum Ring - �v���`�i�̃����O (Platinum Ring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +120 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 2600G (Pachess (Paches) Town) Item 208: Mirror Ring - ���̃����O (Mirror Ring) Physical attacks have a set chance of instantly killing an enemy. Attack (��������) -- Magical Attack (�܂ق���������) +140 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +30 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Pachess (Paches) Town - Underground Item 209: Crystal Ring - �N���X�^���̃����O (Crystal Ring) No additional bonuses. Attack (��������) +5 Magical Attack (�܂ق���������) +150 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Ancient Factory (Red barrier) Devour Forest (Flesh Eating Forest) Item 210: Diamond Ring - �_�C���̃����O (Diamond Ring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +135 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 5200G (Noluta Village) Item 211: Ancient King's Ring - �Ñ㉤�̃����O (Ancient King's Ring) Wearer will recover about 10 MP when they use magic to attack an enemy. Attack (��������) -- Magical Attack (�܂ق���������) +165 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Ruins Forest Stolen from: Amethyst Dragon (257) Item 212: Gravitic Ring - �d�͐���̃����O (Gravity Control Ring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +170 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) +5 HP +30 MP +20 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mural Town (Moire Village) (White barrier) Item 213: Eternal Engine Ring - �i�v�@�ւ̃����O (Perpetual Motion Machine Ring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) +160 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 7900G (Kelaso Village - Underground) Item 214: Himiko's Ring - �q�~�R�̃����O (Himiko's Ring) No additional bonuses. Attack (��������) +30 Magical Attack (�܂ق���������) +185 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +80 MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Primitive Cube - Deep Area Item 215: Nene's Ring - �l�l�̃����O (Nene's Ring) WARNING: You must steal this item from Ultimate Szabo (282) before you defeat him or you will not be able to unlock this achievement during your current play through. No additional bonuses. Attack (��������) +20 Magical Attack (�܂ق���������) +175 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +40 Item Type: Equipment (�������� - ���g��) Stolen from: Ultimate Szabo (282) Item 216: Eternity Ring - �i���̃����O (Eternal Ring) Wearer will recover about 30 MP when they use magic to attack an enemy. Attack (��������) +20 Magical Attack (�܂ق���������) +190 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +15 HP +30 MP +30 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base High - 2F Item 217: Infinity Ring - �����̃����O (Unlimited Ring) Wearer will recover about 30 HP when they use magic to attack an enemy. Attack (��������) +10 Magical Attack (�܂ق���������) +200 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +20 HP -- MP +50 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Sea Cube - Deepest Area (Appears when nearby Kelolon Defender (152) parties have been defeated) Item 218: Renew Ring - ���̃����O (Life Ring) No additional bonuses. Attack (��������) +45 Magical Attack (�܂ق���������) +195 Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) +25 HP +50 MP +100 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base - 5F Item 219: Shu's Ring - �V���E�̃����O (Shuu's Ring) Only Kluke can wear this ring, and the stats are not pre-determined. Attack (��������) ?? Magical Attack (�܂ق���������) ?? Defense (�ڂ�����) ?? Magical Defense (�܂ق��ڂ�����) ?? Speed (���₳) ?? HP ?? MP ?? Item Type: Equipment (�������� - ���g��) Received in ring synthesis game. Item 220: Jiro's Ring - �W�[���̃����O (Jiro's Ring) Only Kluke can wear this ring, and the stats are not pre-determined. Attack (��������) ?? Magical Attack (�܂ق���������) ?? Defense (�ڂ�����) ?? Magical Defense (�܂ق��ڂ�����) ?? Speed (���₳) ?? HP ?? MP ?? Item Type: Equipment (�������� - ���g��) Received in ring synthesis game. Item 221: Royal's Ring - ���Ƃ̃����O (Ring of the Royal Family) Only Zola can wear this ring. Attack (��������) +10 Magical Attack (�܂ق���������) +145 Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) +5 HP +15 MP +100 Item Type: Equipment (�������� - ���g��) Received automatically during an event between the King and Zola at the beginning of disc two. Item 222: Diamond-Encrusted Ring - �_�C�����炯�̃����O (Diamond Encrusted Ring) Gold is earned when attacking. (You must finish the battle though.) (Warning: This is the only item in the original game with negative stats.) Attack (��������) -100 Magical Attack (�܂ق���������) +140 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -20 HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Treasure Storehouse - Treasure Room Item 223: Stone Necklace - �̎���� (Stone Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +10 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Flying Fortress (Giant Mechat) Sold in shops for 150G (Sheep Tribe Camp - Wilderness) Item 224: Copper Necklace - ���̎���� (Copper Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +20 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Wetland Sold in shops for 300G (Drill Machine - Robot 18��) Item 225: Magic Crystal Necklace - ���@�����̎���� (Magic Crystal Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +45 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Hospital Ruins - 3F Item 226: Silver Necklace - ��̎���� (Silver Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +40 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Hospital Ruins - 3F Sold in shops for 600G (Lago Village) Item 227: Fire Necklace - ���̎���� (Flame Necklace) Increases the wearer's resistance to fire. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +60 Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP -- MP +10 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Vicinity of Talta (Tata) Village Item 228: Water Necklace - ���̎���� (Water Necklace) Increases the wearer's resistance to water. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +60 Magical Defense (�܂ق��ڂ�����) +15 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Undersea Caverns Item 229: Wind Necklace - ���̎���� (Wind Necklace) Increases the wearer's resistance to wind. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +55 Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) +5 HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mural Valley West (Appears after nearby Mural is defeated) Item 230: Earth Necklace - �y�̎���� (Earth Necklace) Increases the wearer's resistance to earth. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +55 Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP +10 MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Forest of the Dead Item 231: Ordeal Necklace - �����̎���� (Trial Necklace) Protects the wearer from being poisoned. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +70 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Gul (Gulu) Mountains Item 232: Mithril Necklace - �~�X�����̎���� (Minthril Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +60 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +20 MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 800G (Mural Town (Moire Village)) Item 233: Jibral Necklace - �W�u�����̎���� (Gibral Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +85 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received automatically when Zola joins your party Sold in shops for 1400G (Jibral (Gibral Castle Town)) Item 234: Grand Tribes' Necklace - ���l�̎���� (Giant's Necklace) Wearer will recover about 10 HP when defending. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +100 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received from Surusuru after you emerge from Jeelala's Mansion. Found in a treasure chest in: Jibral (Gibral Castle Town) - Shady Room Item 235: Supermetal Necklace - �����^���̎���� (Super Metal Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +95 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Flying Fortress (Giant Mechat) - 2F Sold in shops for 1500G (Baroy Town - Department Store) Item 236: Ancient Warrior's Necklace - �Ñ��m�̎���� (Ancient Warrior's Necklace) Protects the wearer from being petrified. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +120 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Drill Machine (Blue barrier) Underground River Ancient Factory Item 237: Platinum Necklace - �v���`�i�̎���� (Platinum Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +115 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 2700G (Pachess (Paches) Town) Item 238: Mirror Necklace - ���̎���� (Mirror Necklace) Increases the wearer's resistance to dark and reflects all magic. (Warning: Healing magic is also reflected.) Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +135 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Devour Forest (Flesh Eating Forest) Item 239: Crystal Necklace - �N���X�^���̎���� (Crystal Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +150 Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received from Toripo when you give him the Aurora Droplet (013) as you leave Noluta Village for the first time. Item 240: Diamond Necklace - �_�C���̎���� (Diamond Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +140 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 5500G (Devour (Eat) Village) Item 241: Ancient King's Necklace - �Ñ㉤�̎���� (Ancient King's Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +175 Magical Defense (�܂ق��ڂ�����) +15 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base - 2F Item 242: Gravitic Necklace - �d�͐���̎���� (Gravity Control Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +180 Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) +5 HP +30 MP +20 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Ruins Forest Item 243: Eternal Engine Necklace - �i�v�@�ւ̎���� (Perpetual Motion Machine Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +170 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Kelaso Village - Underground (Black wall barrier) Sold in shops for 7900G (Kelaso Village - Underground) Item 244: Himiko's Necklace - �q�~�R�̎���� (Himiko's Necklace) Increases the wearer's resistance to holy and protects against panic. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +180 Magical Defense (�܂ق��ڂ�����) +30 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Primitive Cube - Inside (Black wall barrier) Item 245: Nene's Necklace - �l�l�̎���� (Nene's Necklace) Increases the wearer's resistance to holy and protects against petrify. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +185 Magical Defense (�܂ق��ڂ�����) +20 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Primitive Cube - Deep Area Item 246: Eternity Necklace - �i���̎���� (Eternal Necklace) Gradually increases the wearer's MP and protects against poison. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +190 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +10 HP +30 MP +30 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base High - 2F Item 247: Infinity Necklace - �����̎���� (Unlimited Necklace) Gradually increases the wearer's HP and protects against sleep. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +195 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +25 HP -- MP +50 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base High - 4F Item 248: Renew Necklace - ���̎���� (Life Necklace) Protects the wearer from all status aliments. Also will resurrect the wearer one time per battle with full HP and MP. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +205 Magical Defense (�܂ق��ڂ�����) +45 Speed (���₳) +40 HP +50 MP +100 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base High - 5F Item 249: Kelolon Necklace - �P�������̎���� (Keroron Necklace) Turns the wearer into a Keroron during battles. Attack (��������) +30 Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +170 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +50 HP +100 MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Great Desert Kelaso Village - Underground Ancient Ruins Forest Southern Deserted Island Primitive Cube (Outside) Item 250: Ancient Sorcerer's Necklace - �Ñ㖂�p�t�̎���� (Ancient Sorcerer's Necklace) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +115 Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP -- MP +30 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Underground River Item 251: Sun Necklace - ���z�̎���� (Sun Necklace) Wearer will guard any party member that is in a pinch. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +180 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +20 MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Southwestern Deserted Island Stolen from: Hot Hot Hydra (246) Item 252: Final War Necklace - �ŏI�푈�̎���� (Necklace of the Final Conflict) Increases wearer's resistance to all elements. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +215 Magical Defense (�܂ق��ڂ�����) +40 Speed (���₳) +45 HP +200 MP +20 Item Type: Equipment (�������� - ���g��) Received by talking to the Research Director in the Mechat Lab in the basement of Jibral (Gibral) Castle after acquiring Mystery Part Un - ��̕��i�A�� (363), Mystery Part Deux - ��̕��i�h�D (364), and Mystery Part Trois - ��̕��i�g���D (365). Item 253: Stone Earring - �̃s�A�X (Stone Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +20 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Lot Wilderness East Sold in shops for 60G (Sheep Tribe Camp - Wilderness) Item 254: Copper Earring - ���̃s�A�X (Copper Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +35 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Lot Wilderness West Sold in shops for 120G (Drill Machine - Robot 18��) Item 255: Magic Crystal Earring - ���@�����̃s�A�X (Magic Crystal Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +60 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Western Lot Wilderness Item 256: Silver Earring - ��̃s�A�X (Silver Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +50 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 320G (Lago Village) Item 257: Fire Earring - ���̃s�A�X (Flame Earring) Increases the wearer's resistance to fire. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +70 Speed (���₳) -- HP -- MP +10 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mural Valley West Item 258: Water Earring - ���̃s�A�X (Water Earring) Increases the wearer's resistance to water. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +10 Magical Defense (�܂ق��ڂ�����) +70 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received by talking to Meg in Cafe (Jibral) Gibral at the beginning of disc two. Found in a treasure chest in: Undersea Caverns Item 259: Wind Earring - ���̃s�A�X (Wind Earring) Increases the wearer's resistance wind. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +70 Speed (���₳) +5 HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Forest of the Dead Item 260: Earth Earring - �y�̃s�A�X (Earth Earring) Increases the wearer's resistance to earth. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +70 Speed (���₳) -- HP +10 MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Gul (Gulu) Mountains Item 261: Ordeal Earring - �����̃s�A�X (Trial Earring) Protects the wearer from being poisoned. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +75 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received from innkeeper in Talta (Tata) Village when you talk to him. Found in a treasure chest in: Lago Village (Locked until you talk to the village elder after curing the villagers) Item 262: Mithril Earring - �~�X�����̃s�A�X (Minthril Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +60 Speed (���₳) -- HP -- MP +25 Item Type: Equipment (�������� - ���g��) Sold in shops for 410G (Mural Town (Moire Village)) Item 263: Jibral Earring - �W�u�����̃s�A�X (Gibral Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +85 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received automatically when Zola joins your party. Found in a treasure chest in: Mural Valley East (Appears when nearby Mural is defeated) Sold in shops for 650G (Jibral (Gibral Castle Town)) Item 264: Grand Tribes' Earring - ���l�̃s�A�X (Giant's Earring) Wearer will recover about 10 MP when defending. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +100 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Jibral (Gibral Castle Town) - Shady Room Laser Field (Laser Zone) Item 265: Supermetal Earring - �����^���̃s�A�X (Super Metal Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +95 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Flying Fortress (Giant Mechat) - 2F Sold in shops for 1200G (Baroy Town - Department Store) Item 266: Ancient Warrior's Earring - �Ñ��m�̃s�A�X (Ancient Warrior's Earring) Protects the wearer from being petrified. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +120 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Ancient Hospital Ruins - 2F (Blue wall barrier) Ancient Factory Item 267: Platinum Earring - �v���`�i�̃s�A�X (Platinum Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +115 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 2000G (Pachess (Paches) Town) Item 268: Mirror Earring - ���̃s�A�X (Mirror Earring) Increases the wearer's resistance to dark and reflects all magic. (Warning: Healing magic is also reflected.) Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +135 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Alumaru Village (Green barrier) Item 269: Crystal Earring - �N���X�^���̃s�A�X (Crystal Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) +150 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Devour Forest (Flesh Eating Forest) Item 270: Diamond Earring - �_�C���̃s�A�X (Diamond Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +140 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 4400G (Noluta Village) Item 271: Ancient King's Earring - �Ñ㉤�̃s�A�X (Ancient King's Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +15 Magical Defense (�܂ق��ڂ�����) +165 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base - 3F Item 272: Gravitic Earring - �d�͐���̃s�A�X (Gravity Control Earring) Increases the wearer's resistance to earth. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +170 Speed (���₳) +10 HP +15 MP +25 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base - 3F Item 273: Eternal Engine Earring - �i�v�@�ւ̃s�A�X (Perpetual Motion Machine Earring) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +160 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Sold in shops for 8000G (Mecha Robo Cube) Item 274: Himiko's Earring - �q�~�R�̃s�A�X (Himiko's Earring) Increases the wearer's resistance to holy and protects against petrify. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) +180 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Primitive Cube - Inside (Black wall barrier) Item 275: Nene's Earring - �l�l�̃s�A�X (Nene's Earring) WARNING: You must steal this item from the Phantom Dragon (255) before you defeat it or you will not be able to unlock this achievement during your current play through. Use the Steal - �ʂ��� skill and command to steal, as physical attacks will heal this dragon. Increases the wearer's resistance to holy and protects against panic. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +10 Magical Defense (�܂ق��ڂ�����) +185 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Stolen from: Phantom Dragon (255) Item 276: Eternity Earring - �i���̃s�A�X (Eternal Earring) Protects the wearer from being put to sleep. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +190 Speed (���₳) +5 HP +30 MP +30 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mural Town (Moire Village) (Black barrier) Item 277: Infinity Earring - �����̃s�A�X (Unlimited Earring) Protects the wearer from being poisoned. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +195 Speed (���₳) -- HP -- MP +50 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Sea Cube - Deepest Area Item 278: Renew Earring - ���̃s�A�X (Life Earring) Increases the wearer's resistance to all elements and protects them from all bad status aliments. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +20 Magical Defense (�܂ق��ڂ�����) +200 Speed (���₳) +5 HP +50 MP +100 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Factory (Black wall barrier) Item 279: Death Earring - ���̃s�A�X (Death Earring) Protects the wearer from being instantly killed. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +75 Speed (���₳) -- HP -- MP +30 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Forest of the Dead (Appears after nearby Ancient Moths (051) have been defeated) Item 280: Shell Earring - �V�F���̃s�A�X (Shell Earring) Has the same effect as the spell "Shell" on the wearer. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +90 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Jibral (Gibral) Castle - Basement - Mechat Lab (Blue barrier) Item 281: Shield Earring - �V�[���h�̃s�A�X (Shield Earring) WARNING: You must talk to the Jibral (Gibral) Soldiers in Cafe Jibral (Gibral) before you leave Jibral (Gibral) for the first time once you reach disc two to receive this item. Otherwise you will not be able to unlock this achievement during your current play through. Has the same effect as the spell "Shield" on the wearer. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +95 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received by talking to a Jibral (Gibral) Soldier in Cafe Jibral (Gibral) at the beginning of disc two. (You must do this before you leave Jibral (Gibral).) Item 282: Kluke's Collar - �N���b�N�̎�� (Kluke's collar) No additional bonuses. This is an event item that cannot be removed. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received automatically when you first enter Nene's Fortress. Item 283: Shu's Collar - �V���E�̎�� (Shuu's collar) No additional bonuses. This is an event item that cannot be removed. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received automatically at the end of disc two. Item 284: Jiro's Collar - �W�[���̎�� (Jiro's collar) No additional bonuses. This is an event item that cannot be removed. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received automatically at the end of disc two. Item 285: Marumaro's Collar - �}���}���̎�� (Marumaro's collar) No additional bonuses. This is an event item that cannot be removed. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received automatically at the end of disc two. Item 286: Dog Collar - �����̎�� (Dog collar) Increases the wearer's resistance to earth. Also makes the wearer stink. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +15 MP +15 Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Jibral (Gibral Castle Town) - Inn 1F Laser Field (Laser Zone) Item 287: Bow Tie - ���l�N�^�C (Bow Tie) Protects the wearer against panic. Attack (��������) -- Magical Attack (�܂ق���������) +10 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received from Jiro's Father in Jibral (Gibral Castle Town) at the beginning of disc two. Received in Mecha Robo Cube by talking to robot 68��. Found in treasure chests in: Wire Highlands - Ancient Factory Entrance Vicinity of Kelaso Village Item 288: Scarf - �}�t���[ (Muffler) Increases the wearer's resistance to water. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Alumaru Village Sold in shops for 6000G (Noluta Village) Item 289: Kerchief - �X�J�[�t (Scarf) Increases the wearer's resistance to wind. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +100 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Wire Highlands - Ancient Factory Entrance Item 290: Lei - ���C (Lei) Increases the wearer's resistance to all elements. Also gives the wearer 50% bonus experience. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received from the Nothing man when you have 1400 "NOTHING"s. Found in a treasure chest in: Mecha Base High - 3F Stolen from: Moody Dragon (252) Item 291 Ribbon - ���{�� (Ribbon) Increases the wearer's resistance to all elements and protects them from all bad status aliments. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +50 MP +75 Item Type: Equipment (�������� - ���g��) Received from the Nothing man when you have 1800 "NOTHING"s. Found in a treasure chest in: Devour Forest (Flesh Eating Forest) (Black barrier) Stolen from: Blizzard Dragon (256) Ghost Yeet (272) Item 292: Stone Shoes - �̌C (Stone Shoes) Increases the wearer's resistance to earth and protects against petrify. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +30 MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Underground River Devour Forest (Flesh Eating Forest) (Green barrier) Sold in shops for: 3500G (Noluta Village) Stolen from: Ghost Yeet (272) Item 293: Magic Shoes - ���@�̌C (Magic Shoes) Protects the wearer from dizzy. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +30 Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Jibral (Gibral Castle Town) - Inn 2F Baroy Town Stolen from: Azure Abyssal Dragon (268) Gold Scything Skull-Spider (274) Item 294: Cross Trainers - �g���[�j���O�V���[�Y (Training Shoes) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +15 HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in treasure chests in: Lot Wilderness East (Blue barrier) Wire Highlands - Ancient Factory Entrance (Green barrier) Item 295: Flip-Flops - �S�������� (Rubber Sandals) Increases the wearer's resistance to water. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +5 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Undersea Caverns (Blue barrier) Item 296: Shoes of Hermes - �w�����X�̌C (Hermes Shoes) Increases the wearer's resistance to wind. Also ensures that the wearer will always attack first in battle. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received from the Nothing man when you have 1000 "NOTHING"s. Found in treasure chests in: Ancient Factory (Black wall barrier) Mecha Base - 3F (Black barrier) Item 297: Acorn Shoes - �Ƃ�C (Pointed Shoes) Makes the wearer automatically move to the back row when their HP drops to a certain level. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +5 HP -- MP -- Item Type: Equipment (�������� - ���g��) Received from the Nothing man when you have 200 "NOTHING"s. Item 298: Shadowstep Shoes - �e���݂̌C (Shadow Stepping Shoes) Increases the wearer's resistance to all elements. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +15 HP -- MP +5 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Ruins Forest Item 299: Shoes of the Ancients - �Ñ�l�̌C (Ancient's Shoes) Increases the wearer's resistance to dark and protects against instant death. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +10 HP -- MP +15 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Underground River (Red barrier) Item 300: Ballet Shoes - �o���[�V���[�Y (Ballet Shoes) Protects the wearer against all bad status aliments. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received from the Nothing man when you have 400 "NOTHING"s. Found in treasure chests in: Ancient Factory (White barrier) Mecha Base - 1F (Black barrier) Stolen from: Pyro Dragon (254) Gold Scything Skull-Spider (274) Item 301: Leather Belt - �v�̃x���g (Leather Belt) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +45 MP -- Item Type: Equipment (�������� - ���g��) Received from the Nothing man when you have 50 "NOTHING"s. Found in treasure chests in: Jibral (Gibral Castle Town) - Inn 2F Ancient Factory Sold in shops for: 4500G (Sheep Tribe Camp - Lal Mountains) Item 302: Chain - �`�F�[�� (Chain) Increases the wearer's resistance to holy. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +55 MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Gul (Gulu) Mountains (Red wall barrier) Item 303: Kimono Sash - ���R (Koshihimo) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +15 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Sheep Tribe Camp - Lal Mountains Sold in shops for: 4500G (Sheep Tribe Camp - Lal Mountains) Item 304: Belt of Hermes - �w�����X�̃x���g (Hermes Belt) Increases the wearer's resistance to wind. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +60 HP -- MP -- Item Type: Equipment (�������� - ���g��) Received from the Nothing man when you have 800 "NOTHING"s. Found in a treasure chest in: Ancient Prison - Deathmoat (White barrier) Stolen from: Mechosaur (279) Item 305: Stomach-Band - �͂�܂� (Haramaki) Gold is earned when attacking. (You must finish the battle though.) Protects the wearer against being put to sleep. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +5 HP +75 MP +5 Item Type: Equipment (�������� - ���g��) Received from the Nothing man when you have 1200 "NOTHING"s. Found in a treasure chest in: Treasure Storehouse Item 306: Champion's Belt - �`�����s�I���x���g (Champion Belt) No additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +10 HP +75 MP +75 Item Type: Equipment (�������� - ���g��) Received from the Nothing man when you have 100 "NOTHING"s. Found in a treasure chest in: Ancient Prison - Deathmoat (White barrier) Item 307: Black Belt - ���� (Black Belt) Increases the wearer's resistance to all elements and doubles SP received. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Received from the Nothing man when you have 1200 "NOTHING"s. Found in treasure chests in: Mural Town (Moire Village) (Red barrier) Ancient Ruins Forest Stolen from: Corrosive Poo (012) Eat-Yeet (271) Item 308: Shell Badge - �V�F���o�b�W (Shell Badge) Increases the wearer's resistance to dark, and has the same effect as the spell "Shell" on the wearer. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP +50 Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Jibral (Gibral) Castle - Basement - Lounge (Red barrier) Item 309: Shield Badge - �V�[���h�o�b�` (Shield Badge) Increases the wearer's resistance to dark, and has the same effect as the spell "Shield" on the wearer. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +50 MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Mecha Base High - 3F Item 310: Gem of Jibral - �W�u�����̕�� (Gibral Treasure Orb) Increases the wearer's resistance to earth and protects against petrify. Attack (��������) -- Magical Attack (�܂ق���������) +20 Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +30 MP +30 Item Type: Equipment (�������� - ���g��) Received by talking to Guruguru under the bell in Alumaru Village. Item 311: Bellybutton Ring of Fire - ���̂ւ��s�A�X (Flame Bellybutton Ring) Allows the wearer to absorb HP from all fire attacks. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Ancient Ruins Caverns (Blue barrier) Stolen from: Blazing Kirin (267) Item 312: Bellybutton Ring of Water - ���̂ւ��s�A�X (Water Bellybutton Ring) Allows the wearer to absorb HP from all water attacks. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Lot Wilderness West (Green barrier) Stolen from: Azure Abyssal Dragon (268) Item 313: Bellybutton Ring of Wind - ���̂ւ��s�A�X (Wind Bellybutton Ring) Allows the wearer to absorb HP from all wind attacks. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Underground River Stolen from: Land Shark C (278) Item 314: Bellybutton Ring of Earth - �y�̂ւ��s�A�X (Earth Bellybutton Ring) Allows the wearer to absorb HP from all earth attacks. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) -- HP -- MP -- Item Type: Equipment (�������� - ���g��) Found in a treasure chest in: Treasure Storehouse - Basement Stolen from: Azure Sentinel (269) Item 315: Crown of the King Ghost - ���l�S�[�X�g�̊� (Crown of the King's Ghost) Doubles the amount of gold the party receives. Attack (��������) +5 Magical Attack (�܂ق���������) +5 Defense (�ڂ�����) +5 Magical Defense (�܂ق��ڂ�����) +5 Speed (���₳) +5 HP +45 MP +45 Item Type: Equipment (�������� - ���g��) Received by placing the Epistle of the King Ghost - ���l�S�[�X�g�̏��� (332) into the grade up box behind the Green wall barrier in the Forest of the Dead. Item 316: Devee Idol - �f�r�[�̐_�� (Statue of Debi God) Ensures that the party will never be Surprise Attacked. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP +150 MP -- Item Type: Equipment (�������� - ���g��) Received by giving the Lago Village elder the First-Aid Urn - �~�}�� (331) after you get full access to the Mechat. Item 317: Eyepatch - �A�C�p�b�` (Eye Patch) WARNING: You must talk to the Traveler - ���l in the Sheep Tribe Camp - Lal Mountains at least once before you trigger the event at the Glass Spires (Tower) and obtain the Autographed Manuscript - ���M���e (333) to ensure that you will be able to acquire this item. Protects the wearer from being stunned and doubles SP received. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +35 HP -- MP +50 Item Type: Equipment (�������� - ���g��) Received by giving the Autographed Manuscript - ���M���e (333) to the Traveler - ���l in the Sheep Tribe Camp - Lal Mountains. Due to a bug the Traveler can cease to appear, so please see the note on this item in the "Complete List of Items Part 1" near the beginning of the section on this achievement. Item 318: Creature Compendium - �Ñ㎖�T (Ancient Dictionary) This item allows you to access the Encyclopedia (logbook) and will display information on an enemy's weaknesses when used in battle. (Use as a Support item.) Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Flying Fortress (Giant Mechat). Item 319: Light Sphere - ���̋� (Spheres of Light) Three spheres of light which allow the party members to use magic. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the Flying Fortress (Giant Mechat). Item 320: Warp Key - ���[�v�N���b�v (Warp Clip) Set these in warp devices (monuments) to activate them. 23 total. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received in the Drill Machine after defeating the Winking Patroller (260). Item 321: Glowing Liquid - ����t�� (Glowing Liquid) A container of medicine. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the Ancient Hospital Ruins - Urn Room. Item 322: Spirit of Elder Tree - �V�̍� (Old Tree's Spirit) The spirit of the old tree found in the Forest of the Dead. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Forest of the Dead. Item 323: Gabo Leaf - �K�{�̗t (Gabo Leaf) An item necessary to cure the illness in Lago Village. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received after defeating the King Ghost (265). Item 324: Shabby Book - �ڂ�ڂ�̖{ (Tattered Book) An old tattered book. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in Mural Valley East. Item 325: Fushira's Letter - �t�[�V���̎莆 (Fuushira's Letter) A letter to Shu from Fushira. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in Fushira's Workshop - Destroyed Talta (Tata) Village. Item 326: Ancient Phonograph - �Ñ�̒~���@ (Ancient Phonograph) A device that plays an ancient melody. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in Kluke's house in Destroyed Talta (Tata) Village. Item 327: Designer Vase - ���V�����Ȃ� (Stylish Vase) WARNING: You must talk to Lokurobeh early on disc two (possibly before leaving the Ancient Factory) to receive this item or you will not be able to unlock this achievement during your current play through. A nice vase. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by talking to Lokurobeh in the Vase Workshop in Jibral (Gibral Castle Town) early on disc two. After you receive this item you can talk to the Lago Village elder to receive 98 more Designer Vases - ���V�����Ȃ� (327). Item 328: Special Gift Card - ���ʃT�[�r�X�� (Special Service Ticket) WARNING: You must receive this item during the feast at the end of disc one by talking to the Master or the correct Jibral (Gibral) Soldier or you will not be able to unlock this achievement. A special service ticket that can be redeemed at Cafe Jibral (Gibral). Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by talking to either the Master or a certain Jibral (Gibral) soldier during the feast in Jibral (Gibral) Castle at the end of disc 1. This is just after you complete the mini-game Mechat Shooting Stage 1. Item 329: Heaving Herb - ���˂�a�̖� (Medical Herb for Swell Sickness) A medicinal herb used to cure the swell sickness. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received several times by talking to a certain Sheep in the Sheep Tribe Camp - Forest. Item 330: Cookie Recipe - �N�b�L���O���V�s (Cooking Recipe) A recipe to make Sahlia's (Sahria's) special cookies. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by talking to Sahlia (Sahria) after trying to leave Devour (Eat) Village once Eat-Yeet (271) has been defeated. Item 331: First-Aid Urn - �~�}�� (Emergency Vase) A vase designed to store items in care of an emergency. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by giving Lokurobeh the Designer Vase - ���V�����Ȃ� (327) while on disc three. Item 332: Epistle of the King Ghost - ���l�S�[�X�g�̏��� (Letter of the King's Ghost) A letter left behind by the King's Ghost. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the treasure chest protected by a red barrier in the Exile Forest Caverns. Item 333: Autographed Manuscript - ���M���e (Handwritten Manuscript) A lost work about a certain famous adventurer. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Great Desert. Give this to the Traveler - ���l in the Sheep Tribe Camp - Lal Mountains to receive the Eyepatch - �A�C�p�b�` (317). Item 334: Autograph Paper - �T�C���F�� (Signature paperboard) A magnificent piece of paperboard. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest that appears after defeating King Poo (013). Item 335: Toripo's Autograph - �g���b�|�̐F�� (Torippo's paperboard) A paperboard signed by Toripo. Note: This item can be viewed by selecting it in the Item Record (Logbook). Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by talking to Toripo after you get the Autograph Paper - �T�C���F�� (334). Item 336: Banana - �o�i�i (Banana) Monkeys love this item. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Sold in shops for: 877G (Mecha Robo Cube) Stolen from: Zombie Monkey (167) Steel Monkey (168) Skeleton Monkey (169) Item 337: ??? - �߂��炵���� (Uncommon Flower) ??? Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found during the ending. Cannot be missed. Item 338: Head Doctor's Office Key - �@�����̃J�M (Key to Hospital Director's Room) Used to open the door to the Head Doctor's Office (Hospital Director's Room). Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Ancient Hospital Ruins - 2F. Item 339: Safe Key - ���ɂ̃J�M (Safe Key) Used to open the safe on the Head Doctor's (Hospital Director's) desk. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found by searching the bookcase in the Head Doctor's Office (Hospital Director's Room). Item 340: Treasure Chest Key - �̃J�M (Treasure Chest Key) Used to open the locked treasure chests in the Ancient Hospital Ruins. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Ancient Hospital Ruins - 3F. Item 341: Fish-Shaped Key - ���^�̃J�M (Fish-shaped Key) Used to open the locked treasure chest in the Undersea Caverns. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Undersea Caverns. Item 342: Hexagonal Crystal - �Z�p���� (Hexagonal Crystal) Used to raise the water level in the Undersea Caverns. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Undersea Caverns. Item 343: Elevator Key - �G���x�[�^�L�[ (Elevator Key) Used to access the elevator in the Flying Fortress (Giant Mechat). Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Flying Fortress (Giant Mechat) - Level 1. Item 344: Dungeon Key - �S���̃J�M (Prison Cell Key) Used to open the cells in the Ancient Prison Deathmoat. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by defeating an Security Mecha Robo (170) in the Ancient Prison - Deathmoat. Item 345: Flower Shard - ����̂�����E�� (Spirit Piece - Flower) Used to lower the first thorn gate in the Devour Forest (Flesh Eating Forest). Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in Devour Forest (Flesh Eating Forest). Item 346: Sacred Tree Shard - ����̂�����E�_�� (Spirit Piece - Sakaki Tree) Used to lower the second thorn gate in the Devour Forest (Flesh Eating Forest). Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in Devour Forest (Flesh Eating Forest). Item 347: Key to Layer One - 1�w�̃J�M (1F Key) Used to open the locked doors in the Sea Cube - 1F. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Sea Cube - 1F. (Appears when all nearby Kelolon Defender (152) parties have been defeated) Item 348: Key to Layer Two - 2�w�̃J�M (2F Key) Used to open the locked doors in the Sea Cube - 2F. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Sea Cube - 2F. (Appears when all nearby Kelolon Defender (152) parties have been defeated) Item 349: Key to Layer Three - 3�w�̃J�M (3F Key) Used to open the locked doors on 3F of the Sea Cube. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Sea Cube - 3F. (Appears when all nearby Kelolon Defender (152) parties have been defeated) Item 350: Deep Sea Key - �[�C�̃J�M (Deep Sea Key) Used to open the locked doors in the Deepest Area of the Sea Cube. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest on the Deepest Area of the Sea Cube. (Appears when all nearby Kelolon Defender (152) parties have been defeated) Item 351: Fireplace Key - �g�F�̃J�M (Fireplace Key) Used to open the fireplace grate in the cabin in Kelaso Village. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by talking to villagers in the cabin in Kelaso Village. Item 352: Ancient Emblem - Moon - �Ñ�̕���w���x (Ancient Seal "Moon") Used to open the Moon door in the Primitive Cube. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest the Primitive Cube - Inside. Item 353: Ancient Emblem - Sun - �Ñ�̕���w���z�x (Ancient Seal "Sun") Used to open the Sun door in the Primitive Cube. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest the Primitive Cube - Inside. Item 354: Ancient Emblem - Void - �Ñ�̕���w���x (Ancient Seal "Nothingness") Used to open the Nothingness door in the Primitive Cube. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest the Primitive Cube - Inside. Item 355: Moody Dragon's Fang - ���b�T�[�h���S���̉� (Lesser Dragon Fang) A dragon fang. Collect all five and... Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the treasure chest that appears after you defeat the Moody Dragon (252) in the Underground River. Item 356: Phantom Dragon's Fang - �t�@���g���h���S���̉� (Phantom Dragon Fang) A dragon fang. Collect all five and... Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the treasure chest that appears after you defeat the Phantom Dragon (255) in the Great Desert. Item 357: Spark Dragon's Fang - �X�p�[�N�h���S���̉� (Spark Dragon Fang) A dragon fang. Collect all five and... Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the treasure chest that appears after you defeat the Spark Dragon (253) in the Gul (Gulu) Mountains. Item 358: Blizzard Dragon's Fang - �u���U�[�h�h���S���̉� (Blizzard Dragon Fang) A dragon fang. Collect all five and... Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the treasure chest that appears after you defeat the Blizzard Dragon (256) in the Vicinity of Kelaso Village area. Item 359: Amethyst Dragon's Fang - �A���W�X�g�h���S���̉� (Amethyst Dragon Fang) A dragon fang. Collect all five and... Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the treasure chest that appears after you defeat the Amethyst Dragon (257) in the Coastal Road area. Item 360: Mystery Part Alpha - ��̕��i�A���t�@ (Mysterious Part Alpha) A mysterious item enveloped in a wondrous light. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in Mural Town (Moire Village). Cannot be missed. Item 361: Mystery Part Beta - ��̕��i�x�[�^ (Mysterious Part Beta) A mysterious item enveloped in a wondrous light. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the treasure chest that appears when all of the Double Lances (219) are defeated on the large circular platform in the Ancient Factory. These monster parties will appear to be statues, but one of them will activate when you approach. So walk up to each of them until you activate one, defeat it, and repeat until the chest appears. Item 362: Mystery Part Gamma - ��̕��i�K���} (Mysterious Part Gamma) A mysterious item enveloped in a wondrous light. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in Mecha Base High - 1F. Item 363: Mystery Part Un - ��̕��i�A�� (Mysterious Part An) A mysterious item enveloped in a wondrous light. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Treasure Storehouse - Basement. Fall through the hole closest to the room where you fought Jeelala (258) in the Treasure Storehouse to access this chest. Item 364: Mystery Part Deux - ��̕��i�h�D (Mysterious Part Du) A mysterious item enveloped in a wondrous light. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Sea Cube - Deepest Area. Item 365: Mystery Part Trois - ��̕��i�g���D (Mysterious Part Tru) A mysterious item enveloped in a wondrous light. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest on the Western Deserted Island. Item 366: Broken Barrier Device - ��ꂽ�o���A���u (Damaged Barrier Device) A non-functional barrier device. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by defeating the Defense Mecha Robo (174) at the top of the ramp in the Ancient Factory. Item 367: Blue Device - �u���[�f�o�C�X (Blue Device) This device allows you to release all blue barriers. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by defeating the Blazing Kirin (267) in the Temple Basement in Baroy Town. Item 368: Red Device - ���b�h�f�o�C�X (Red Device) This device allows you to release all red barriers. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Technically this is the Broken Barrier Device - ��ꂽ�o���A���u (366), but you do not "realize" this until an event occurs when you first leave the Ancient Factory. Item 369: Green Device - �O���[���f�o�C�X (Green Device) This device allows you to release all green barriers. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by defeating Scything Skull-Spider (273) in the Underground Storehouse. However, you give it away and do not get it back until you approach the large stone pillar in Giant Ice Fields near Pachess (Paches) Town. Item 370: White Device - �z���C�g�f�o�C�X (White Device) This device allows you to release all white barriers. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by defeating the Azure Sentinel (269) in Noluta Village. Item 371: Black Device - �u���b�N�f�o�C�X (Black Device) This device allows you to release all black barriers. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Sea Cube - Deepest Area. This chest appears once the Azure Abyssal Dragon (268) has been defeated. Item 372: Lock-On Upgrade Part A - ���b�N�A�b�v�p�[�cA (Lock Up Parts A) Mechat upgrade parts that double the total number of targets you can lock on to at the same time. Must be installed at the Mechat Dock. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Received by defeating the Stonesaurus (262) in the Aurora Ruins. Item 373: Lock-On Upgrade Part B - ���b�N�A�b�v�p�[�cB (Lock Up Parts B) Mechat upgrade parts that double the total number of targets you can lock on to at the same time. Must be installed at the Mechat Dock. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the treasure chest protected by a black barrier in the Exile Forest Caverns. Item 374: Missile Upgrade Part A - �~�T�C���A�b�v�p�[�cA (Missile Up Parts A) Mechat upgrade parts that double the total number of missiles you can carry at once. Must be installed at the Mechat Dock. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Mecha Base - 4F. Item 375: Missile Upgrade Part B - �~�T�C���A�b�v�p�[�cB (Missile Up Parts B) Mechat upgrade parts that double the total number of missiles you can carry at once. Must be installed at the Mechat Dock. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the treasure chest protected by a black barrier in the Sheep Tribe Camp - Lal Mountains. Item 376: Coating Part A - �R�[�e�V���O�p�[�cA (Coating Parts A) Mechat upgrade parts that increase the defensive power of the Mechat. Must be installed at the Mechat Dock. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Mecha Base High - 4F. Item 377: Coating Part B - �R�[�e�B���O�p�[�cB (Coating Parts B) Mechat upgrade parts that increase the defensive power of the Mechat. Must be installed at the Mechat Dock. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in Kelaso Village - Basement. (Behind a black wall barrier) Item 378: Laser Barrier Parts - ���[�U�[�o���A�p�[�c (Laser Barrier Parts) Mechat upgrade parts that add a barrier to the Mechat. This barrier can block up to 5 ring laser attacks. Must be installed at the Mechat Dock. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest in the Sea Cube - Deepest Area. Item 379: Heatsink Parts - �q�[�g�N�[���[�p�[�c (Heat Cooler Parts) Mechat upgrade parts that make it so that the machine gun will no longer overheat. Must be installed at the Mechat Dock. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in a treasure chest on the Eastern Deserted Island. (Ghost Yeet (272) is protecting this chest.) Item 380: Weapon Parts - �I�t�F���V�u�p�[�c (Offensive Parts) Mechat upgrade parts that increase the power of the machine gun. Must be installed at the Mechat Dock. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Found in the treasure chest that appears after you defeat the Land Shark C (278)in the Ancient Ruins Forest. -- Note: The following ten items are only available via downloadable content and should not affect the achievement. -- Item 900: ���J�b�g�����p�[�c (Mechat Upgrade Parts) This item will appear in the logbook if you download the New Years Present downloadable content from Marketplace. Although I cannot confirm it I do not believe that this item will affect this achievement in a negative way. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Available via Downloadable Content only. Item 900: Worthless Junk - �K���N�^ (Junk) This item will appear in the logbook if you downloaded the New Years Present downloadable content from Marketplace and then deleted it. This item will not affect this achievement. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Available via Downloadable Content only. Item 901: �X�[�p�[�n�[�h�`�b�v (Super Hard Chip) This item will appear in the logbook if you download the Super Hard Chip downloadable content from Marketplace. This content is required for the Japanese version of Blue Dragon to access the harder game modes and the "New Plus" mode, which is similar to the "New Game+" mode in Crono Trigger. Although I cannot confirm it I do not believe that this item will affect this achievement in a negative way. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Available via Downloadable Content only. Item 901: Worthless Junk - �K���N�^ (Junk) This item will appear in the logbook if you downloaded the Super Hard Chip downloadable content from Marketplace and then deleted it. Although I cannot confirm it I do not believe that this item will affect this achievement in a negative way. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Available via Downloadable Content only. Item 905: �����̎�� (Way of the Phantom Thief) This item will appear in the logbook if you download "The Six Treasures" downloadable content from Marketplace. It works like the normal The Way of the Thief - �D�_�̎�� (050), but is said to guarantee that you will be able to steal rare items from any monster you choose to steal from once you use this item. Although I cannot confirm it I do not believe that this item will affect this achievement in a negative way. Item Type: Support (�ق��� - �⏕) Available via Downloadable Content only. Item 910: �C�܂���ȐS (Whimsical Heart) This item will appear in the logbook if you download "The Six Treasures" downloadable content from Marketplace. This item can increase the rank of several shadow classes by one, two, three, or four. The effect is completely random. Although I cannot confirm it I do not believe that this item will affect this achievement in a negative way. Item Type: Growth (�������傤 - ����) Available via Downloadable Content only. Item 918: �i�b�V���O���K�l (Nothing Spectacles) This item will appear in the logbook if you download "The Six Treasures" downloadable content from Marketplace. If you equip this accessory then green �� marks will appear on any object that will result in "NOTHING" if you search it. Very useful if you are trying to get all the items from the Nothing Man. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -- HP -- MP -- Although I cannot confirm it I do not believe that this item will affect this achievement in a negative way. Item Type: Equipment (�������� - ���g��) Available via Downloadable Content only. Item 919: �t���̃X�J�[�t (Spring Breeze Scarf) This item will appear in the logbook if you download "The Six Treasures" downloadable content from Marketplace. This accessory increases HP and speed by 20%, but has no additional bonuses. Attack (��������) -- Magical Attack (�܂ق���������) -- Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) +20% HP +20% MP -- Although I cannot confirm it I do not believe that this item will affect this achievement in a negative way. Item Type: Equipment (�������� - ���g��) Available via Downloadable Content only. Item 920: �V���b�t���̃J�u�g (Shuffle Helmet) This item will appear in the logbook if you download "The Six Treasures" downloadable content from Marketplace. This accessory is the second with a negative stat. It has no listed bonuses, but odds are there is something "secret" about it... Attack (��������) -- Magical Attack (�܂ق���������) +40 Defense (�ڂ�����) -- Magical Defense (�܂ق��ڂ�����) -- Speed (���₳) -40 HP -- MP -- Although I cannot confirm it I do not believe that this item will affect this achievement in a negative way. Item Type: Equipment (�������� - ���g��) Available via Downloadable Content only. Item 926: �f�r�[�̒~���@ (Debi Phonograph) This item will appear in the logbook if you download "The Six Treasures" downloadable content from Marketplace. It is just like the Ancient Phonograph - �Ñ�̒~���@ (326), except this one plays the Devee Dance theme. Although I cannot confirm it I do not believe that this item will affect this achievement in a negative way. Item Type: Key Item (�������Ȃ��� - �厖�ȕ�) Available via Downloadable Content only. Before the addition of the "New Plus" most people would end up unlocking this achievement once they collected the ??? - �߂��炵���� (337) (Uncommon Flower) during the ending. Now that "New Plus" has been added it is possible for nearly any item to be the last one a player needs to unlock the achievement. So regardless of how you do it, once you have all 380 of the standard items in your Item Record (Logbook) the achievement should unlock. K. Frequently Asked Questions - Closing Time for a few questions and answers concerning this guide. Q1 - Will you write a walkthrough for Blue Dragon? A1 - No, sorry, I have no plans to write a walkthrough at this time. Honestly this guide itself probably should have just been a walkthrough, as it got far too long to just be an achievements guide. Q2 - What was the purpose of this guide if it was not meant to be a walkthrough? A2 - Generally, I wrote this to help players of this game avoid missing the achievements. The guide is mostly aimed at players that can understand enough Japanese to play the game. This is not to exclude players that do not understand Japanese, it is just that I suggest these players wait for a localized version of the game so that they do not miss out on the story. Also, the guide took forever to write and I just want to get back to normal life. Time to get back outside again : ) Q3 - You must really love achievements? A3 - Nope, I actually think that the achievement system is one of the worst parts of the Xbox360. It is a good idea, but very poorly implemented. Q4 - Why did you bother with unlocking all the achievements if you dislike them so much? A4 - Well, for me doing everything in a game is something I like to do, so in a game like this I just didn't have a choice. (Achievements are really just unlockables in the end...) Q5 - I noticed a problem with something in the guide, can I tell you about it? A5 - Sure, now that version 2.00 is complete I am feeling really good about this guide for the first time ever. However, that does not mean that it is perfect and cannot be further improved. If you see a problem please let me know. Please use the one of the methods provided in the contact information. I am mostly only interested in reports of errors and any information on some of the time sensitive parts of the game. Please see the "Notes" for a list of issues that I would like to learn more about. Q6 - This guide was very helpful to me, is there anything I can do to repay you? A6 - I am glad to have been of assistance. The best way to thank me is to just keep playing games. Buy another Xbox360 game, a PS3, or a PS3 game - and enjoy it! Q7 - Why would you suggest a PS3, this is guide for an Xbox360 game? A7 - PS3 is region free, and that is something that all import gamers should embrace! (Now that Blue Dragon is out in rest of the world I still recommend a PS3. That way you have your Xbox360 for Blue Dragon and your PS3 for Metal Gear Solid 4!) Q8 - Seriously though, is there a way I can pay you or something for this guide? It helped me a lot. A8 - Again, I am extremely happy to hear that this guide has helped, but the only people that should make money off GameFAQs are the people that run it. Q9 - But I have lots of money, I can spare it! A9 - In that case please open either a LaRosa's pizzeria, an Auntie Anne's pretzel shop, or a Charley's Grilled sandwiches somewhere near Redmond, WA. I will be eternally grateful : ) Q10 - How much of this guide is really done by you? A10 - For the most part I only borrowed information on the items and monsters from the Japanese site I mentioned in the credits. This information was invaluable to this guide. The strategies for leveling and ranking up were also taken from that site. Pretty much everything else, including the stealing techniques and mini-game strategies were my own design. Now that English versions exist I have added some techniques and information from lots of people. Generally contributors are noted with the information that they provided, but please see the credits for more information. Q11 - Why are the English translations you provided different from what I saw on other sites/the English version of the game? A11 - For the most part a lot of the English translations should be universally the same. However, a lot of things are open to interpretation. If I felt that my interpretation was correct then I when with it. Sometimes this was based on how the enemy acted, such as with the Switchrog. The Japanese was Suitsurrogu, which meant nothing to me. But I thought about how this might be a combination of "switch" and "frog", both of which occur in Japanese as loanwords, because this enemy is similar to a frog and it can switch into a different enemy. So that is where that one came from. And if I had no clue at all for something then it just got written out in romanized Japanese. Regardless, whether my interpretations are right or wrong they shouldn't affect anyone's ability to use this guide. (Please see the notes section below if you would like to know more.) Q12 - Why are the downloadable content items listed as items 900 and 901? A12 - While I am not certain of the reason, I suspect it has something to do with the Item Logbook achievement. I am guessing that the game checks to see if you have items 1 - 380 every time you collect an item for the first time, so they used 900 and 901 to keep those items out of the count. About the author: - The author of this guide is a former employee of the Japanese government and a generally silly person. He enjoys fresh grated provolone on pizzas, long walks in the rain, and Japanese games. He would love to see society become more like the one shown in Starship Troopers, where everyone just gets along and works toward common goals. Remember, service guarantees citizenship! Contact Information: - One way to contact me is with a post on the GameFAQs boards. I am loc182 there, but I do not visit as much as I used to. - The email address loc369 at excite.com also works. I always reply to messages about the content of the guide; however, some ISPs might block the message as Excite mail is Internet mail and spammers do use it. Due to the nature of achievements it is rather difficult to properly test all the theories I have on what works and what does not. I can safely say that the information in this guide works, but I must admit that there are probably some holes. Please help me to fill these "holes" by contacting me if you have any information regarding the following questions. I will happily add you to the credits if the information is solid : ) - At what point does Stylish Vase stop being available in the Vase Workshop? - What is the least amount of time you can have left when you reach the boss on the fifth floor of Nene's Fortress and still unlock the associated achievement? - Has anyone experienced any issues with achievements after downloading the New Years Present, Super Hard Chip, or The Six Treasures content from Marketplace? (Other than the issue with Mechat Shooting Stages.) - Any really good items that can be stolen that are not noted? Translation Notes To be honest, the translation of this guide was about 10 minutes of the many hours it took to compose it. What that means is that it was not localized, just quickly translated : ) There were a lot of silly mistakes in the translation (which should be fixed), and these errors stand as a testament to how quickly I came up with the translations. However, in order to clear up any potential questions here are some notes as to how I arrived at some of the interpretations used in this guide: - Moon Laser: In Japanese what I translated as "turbo" mode is actually closer to "berserk" or "runaway" mode. "Turbo" just felt like a better description of what really happens. - Switchrog: Here is a case where I took a guess based on what the monster does and what the Japanese might mean. - Acid Bird: I came to this conclusion after reading the description of this monster. - Poop Snake: Well, this is literal. But I would almost bet that this and all the other similar snakes will become "Coil Snakes" for the US release of the game. You might wonder why they would make snakes of poop in a game. Well, this is because in Japan almost everything unpleasant is made cute. Poop is no exception, and the tight coils have appeared in other games as well. Update - Poop became Poo for the English version. I was quite pleased to hear this. - Golden Mecha Robo: The Japanese actually says "Gold Mecha Robo". But everything else in the game including the item you get from this enemy used the word "golden". So I changed it to "Golden Mecha Robo". Perhaps I took too much liberty here :P - Bangle: I went with bangle instead of bracelet because one of my dictionaries mentioned that a bangle is a bracelet with no clasp. From looking at the pictures in game I saw no clasps, so bangle it was! Update - I was quite sad to see that the translators chose bracelet for the English version. I still consider it a poor choice. - Fast Attack: Originally I had gone with "First Attack", but I changed it because the Japanese spelling of "first" is not what is used in game. "First" is most assuredly the best word to use in this case, but I believe the developers when with "fast" for other reasons. - Chaotic Mai: Another guess. I have seen �g�� before, but I had no idea of the meaning. It was not even in my Japanese-Japanese dictionary. So I thought of �g as wave and �� as disrupt. Then I thought of ripples in water, which are just little waves. I thought of how if these little waves were disturbed or disrupted in some way that things would be rather "chaotic". Update: Turbulent and Chaotic are not that different, so I am happy my guess was not that far off : ) - Fickle Heart: I believe that most people think of this item as the "Whimsical Heart", but I just had to go with "Fickle" when I considered the way the item works. But after some thought and the consultation of an English-English dictionary I changed all the instances of "Fickle" to "Whimsical". - Mistakes: While adding the official English translations to this guide I discovered a few silly mistakes that I cannot believe I made. Again, I was rushing with the translations, but these were pretty bad : ( - Fanatic Eye - �t�@�i�e�B�b�N�A�C: Originally I entered "Fighting Eye for this monster. This was a case of quickly glancing at the word and not reading it, as fighting can look like this: �t�@�C�e�B���O. - Moody Dragon - ���b�T�[�h���S��: This time a quick glance and the appearance of the monster resulted in "Leather Dragon". Leather can be ���T�[ in Japanese, which is somewhat similar, but a mistake I should not have made. "Lesser" is what it should have been. - Steel Giant - �|���l: Once again I think that I was affected by the appearance of the monster, or maybe I was just tired :P For some reason I entered "Copper Giant". In Japanese, �| is steel and �� is copper. Those two are not even close! Posting Information: - You can post this guide on your site as long as it is free for anyone to look at it and you do not modify it. - If your site charges an access fee or requires users to signup in order to view this guide then you may not post it. - Updates will only be posted at GameFAQs. Disclaimer: While I have taken ever measure to ensure that all the information in this guide is correct I cannot take any responsibility for any damage, lost progress, or other such misfortunate events that may be caused by it. Revision History: 02/11/2007 - First submission to GameFAQs. 02/19/2007 - Version 1.5 submitted. Fixed many the grammar issues, added a glossary and techniques section, and information on the "New Plus" option. I also tried to clean up some issues with inconsistent wording and such. I am still very unhappy with the format, so more updates may follow. 03/24/2007 - Version 1.6 submitted. Fixed more grammar issues and added information on "The Six Treasures". 07/20/2007 - Version 1.65 submitted. The only update was to the method for encountering the Killer Heart monster. Thanks to Mr Qoo from the GameFAQs boards for bringing this issue to my attention! 09/19/2007 - Version 1.99 beta submitted. With the help of Raimaro from the GameFAQs boards I updated this guide with all the English names of monsters, items, towns, and so on. I also fixed some horrible grammar issues that I cannot believe went unnoticed for so long : ( Also, thanks to NaughtyVicar for pointing out a forgotten barrier. 09/24/2007 - Version 2.00 submitted. English integration is complete! Proofread the entire guide and fixed a lot of errors, including a really bad one regarding the method for obtaining the Eyepatch - �A�C�p�b�` (317). I am sure I would have caught this during my proofreading, but thanks to d0ck0nt0p's discovery of a great (or horrible depending on your perspective) bug regarding that item I was able to make the fix sooner. d0ck0nt0p's discovery also resulted in the change of the seven items that can be missed to the eight items that can be missed. L. Credits This guide would not have been possible without the following: The incredible folks at the Japanese gaming site: ���[�ށ@������Ⴍ�@��S�I�I�@�q�o�f The information presented on their site showed me that I had missed a few achievements and helped me to go back and get them all. A great deal of the item and monster information in this guide is here because of their hard work and excellent site. If you can understand Japanese then I highly recommend that you pay them a visit: http://k-rpg.jp/bd �l�͊��ӂ��Ă���܂��B�ǂ����L�������܂��B Here is a list of the information I learned on their site that I incorporated into this guide: - Locations of several of the more difficult to obtain items. - Locations of the more difficult to find monsters. - The best locations to unlock the max level/rank achievements. - Almost all of the items that can be stolen from monsters. - A lot of the treasure chest information. - Some of the strategies for fighting the dragons. Thanks to Sonsaru on the GameFAQs boards for originally posting the link to that site. Thanks also to Darryl Shack for his assistance with a few issues. And anyone that finds this guide useful should thank Chris Chamberlain for forcing me to play Blue Dragon in the first place : ) I took a few pieces of information concerning the ranks that certain skills are learned at from the Blue Dragon instruction manual. Big Thanks to following people for helping with Version 2.00 of this guide: Raimaro - for all the items, monsters, and more official English NaughtyVicar - for plenty of corrections and info on mini-game changes d0ck0nt0p - for the info on what became the "eighth miss-able item" Fantus - for the list of the English skill names Mr Qoo - for some info on a few monsters Peekaboo - for a way to cheat the gold achievement and another confirmation FireBoltX - for some achievement related info ejacobson99 - for some great info on the vases mrBorn - for some more info on the vases mattakadotty - for answering a question about Surprise attack daveyman23 - for some kind words and a confirmation on an achievement Nitramuse - for offering kind words and assistance klusps - for more kind words BeeA - for reading my other guides-hopefully the Play Novel Silent Hill ones! And if I have forgotten you, then drop me a line! (���߂��!) M. Copyright Information Blue Dragon for Xbox360 (Japanese version with support for English versions!) Achievements - Items - Monsters Guide Version 2.00 - Last Updated 09/24/07 Written by and Copyright 2007 Toby Normoyle (loc182) This work may be not be reproduced under any circumstances except for free distribution. It may not be placed on any web site or otherwise distributed publicly for profit. Use of this guide in such a manner is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.