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Multiplayer Guide

by sk8terguyjake

		Battlefield 2: Modern Combat for Xbox 360 Multiplayer Guide



	Table of Contents

I.	Introduction
II.	Version History
III.	General Strategies
IV.	Class Strategies
V.	Game type Strategies
VI.	Map Strategies
VII.	Vehicles Strategies
VIII.	Acknowledgements and contact info
IX.   Legal Stuff




I.	Introduction

	Hi there, this is sk8erguyjake.  This is my second guide, the other one I
wrote was Ghost Recon Advanced Warfighter Multiplayer Guide.  This is another
multiplayer guide, that will give you the player, tips on how to become a better
online player.  I will give tips for each map, but most of them are going to
give tips for conquest, the main multiplayer game mode.  This guide will also
include general tips, and Class Strategies.  The hard thing about writing a
guide for this kind of game is, that there are so many different ways to play
it, there is so much going on, that now I have to bring some method to the
madness.  I hope you enjoy this guide, I have put a lot of hard work into
writing this up, but have really enjoyed it.


	


	II       Version History

Version .05	  April 16, 2006
I just started my guide, I wrote up the introduction and general tips section of
the guide.

Version  .06 April 17,  2006
I added the class strategies, of assault and special ops.

Version  .07 April 18, 2006
Finished up the general tips, and game type tips and then did backstab and
bridge too far.


Version  .1  April 19, 2006
Wrote The hidden gold and deadly pass.


Version  .15 April 20,  2006
Wrote up frostbite and Littlebigeye maps, as well as the stop drop and shoot
section of my general tips.


Version  .2 April 21, 2006

Wrote up honor map.


Version  .25 April 22, 2006

Wrote up Full frontal map part.


Version   .3 April 23, 2006

Wrote up Dammage


Version  .35 April 24, 2006

Wrote up Coldfront.

Version  .4  April 25

Wrote up missile crisis.


Version  .5  April 26, 2007

Got a lot done today, wrote up Russian border, harbor edge and Hidden.


Version  .6  April 27, 2006

Wrote up The Nest and SpecialOp


Version  .7  April 28, 2006

 Just finished up my guide, wrote up the Vehicle parts, Acknowledgements, and
Legal info.


Version  .8  May 5, 2006

Added some to the strategize and work with your teammates bit.

Version  .9  May 16, 2006	

Added a part to the humvee section and acknowledgements part.

Version  1.0 May 26, 2006	

Changed acknowledgements and contact info a bit, as well as some grammar.
	

Version 1.1, June 5, 2006
		
Added fgbgames.com to my list of sites where It�s legal to hold this guide.


		III      General Strategies


1.	Strategize and work with your teammates

	This is extremely important, because the team that works together, is
usually going to  beat the team that doesn�t.  Having everyone work together on
capturing certain spawn locations, or going to capture the flag, that kind of
thing, is extremely important.  If it be having tanks surround a spawn location,
or if it be taking out an enemy sniper, teamwork is of the utmost importance.
With so many vehicles, and things to do, it�s really important to coordinate the
attack, instead of turning it into a chaotic, explosive filled uncoordinated
free-for-all.
	To any of those who have played this game much online, often it�s really
hard to actually coordinate attack plans.  Most people just run around and think
their going to get more points because their not really working together.  Often
though when you�re playing you�ll actually get more points as you work together
because your team can help you get points.  When your playing in a game and your
teammates are active and doing a lot, it makes your opponents teams job that
much harder.  All of a sudden they�ve got to think, should we go get that flag
back or this one, and then they�ll sort of be split, and if they don�t work
together, their just going to wander around and it will be easy for you to
capture flags and rack up kills.


2.	Know where everything is on the Map

	Knowing where everything is on the map, is very, very important.  Knowing
where all the vehicles, flags, GTAMs and the artillery strike computer is very
helpful.  Knowing little nooks and crannies, and little areas to hide in just
gives you a competitive edge over your opponents.  When your opponents don�t
know as much as you do, it makes their job much harder.  When you know
where everything is, you can better react to the many situations that you�ll be
faced with in this game.


3.	Choose the right Class, to fit your situation.

	The Battlefield Franchise has always been based upon class combat.
Choosing the right class is of the utmost importance, and always has been.  From
battlefield 1942, to Battlefield 2: Modern Combat (BF: MC), it�s still basically
the same system.  Being the right class can put you in either a terrible, or
great way to handle a situation.  Lets say you�re an assault, and you get killed
by a tank near your base.  The best person to spawn as is an engineer, because
he has a bazooka, making him extremely effective against tanks.


4.	Learn and Master your Vehicles 


	One of the things that the Battlefield series has always  prided itself up
is the use of vehicles.  The use of vehicles is extremely important.  If it be
just getting to another part of the map, or defending an area, the use of
vehicles is what makes Battlefield the game it is.  Tanks, Helicopters, humvees
and go carts are just a part of the arsenal at your disposal.  If you can master
your vehicles, that will give you a huge advantage over your competitors, better
preparing you for the situations that you�ll have to handle.
	Whenever you are driving a tank, or something like that, always be careful
of barrels, and fences and stuff, because that just kills your vehicle.




5.	Get Creative with your Weapons


	BF: MC is famous for the arsenal of weapons that they give you.  Get
creative with your C4, Bazookas and grenade launchers.  These weapons are here
for you to use.  An example of good use of C4, is to sneak into a base and just
plant C4 charges on tanks or helicopters, and have them get blown up.  Always
try and use what you�ve been given and make the best of what you got.  If you�re
a spec ops and you see a tank coming at you, the best thing to do is plant some
C4, if you�re an engineer the answer is pretty obvious (bazooka).  If you�re a
support, try and mortar strike, and if you�re a assault, the best thing to do is
hide and call for some backup.  You have to get creative with all of the things
you�ve been given, because BF: MC is an ever changing game, so you have to be
ready for anything that�s thrown at you.



6.	Try and think of what your opponents going to do next


	Try and think of what your opponent s are going to do when they capture a
flag, what areas their going to head towards, because if you know what their
going to do, you can beat them to it and make the right preparations.  If you
know their going to go to a certain flag, you can do something to counter that,
or if the artillery strike has become available, and you�re in a helicopter,
it�s not a bad idea to head to the strike and kill anyone going to it, while you
or an ally activate it.




7.	Stop Drop, and Shoot!


	Often, when I see an enemy the smart thing to do is just tap the left
trigger twice, putting you in a prone position.  What this does, is make you
much more accurate, and it lowers your profile, making you a lot harder to hit.
It also makes you a little harder to see, but mainly you become much more
accurate, and harder to hit.



8.	Early �chuting, causes sniper shooting!


	
	Wheneveryour in a helicopter, and you�ve decided to bail for whatever
reasons if it be GTAMs or lasers, or your just jumping out to get to a sniping
spot, never open your parachute toouickly.  If you do that, you�re a black dot
against the blue sky.  Your parachute just stands out against the sky, and if
any of your enemies are a good shot, you�ll plummet to your death.  Often I wait
until I�m only maybe 10, 15 feet off of the ground until I decide to open my
chute.



	IV       Class Strategies



		Assault

	Assault are your multipurpose soldier, who are proficient against
infantry, and are good on maps without too many vehicles, such as Little Big
Eye.  They have hand grenades, a grenade launcher, Assault rifle, smoke grenades
and a pistol.


		UP Smoke Grenades

	Whenever you need to be hidden my something, this is the thing to do.
Lets say your trying to capture a flag, but you know there�s a sniper.  Chuck
some smoke into the flag area, run in and capture it, making it impossible for
the Sniper to get a good shot at you.


		RIGHT Hand grenades

	These are useful for finessing into tight little corners, or trying to
throw them over some walls or something.  If you can�t quite see your enemy,
these are better to use than the launcher, but when your enemy is in sight, use
the launcher.  The one thing you can do with this though that you can�t with the
launcher is �cook� it.  By holding the trigger, and then releasing it will blow
up quicker.


		DOWN    Pistol

	I�m not really sure on why you would use this, other than if you run out
of ammo, or if you have snuck up on a sniper, and want to just cap him once in
the head.  Other than that, this isn�t really all that useful.

	

		LEFT   Grenade Launchers

	These are extremely effective against humvees, and if theres a couple of
enemy soldiers close together.  They can go pretty far, but you should pretty
much use them like you would use regular grenades.  The difference with these is
that they explode on impact.  Where as grenades explode within a couple of
seconds, these things blow up as soon as they hit something, making them
effective against humvees, and even infantry.



		Special Ops

	This is by far my favorite class.  They have a silenced scoped SMG, C4
flasbangs, a silenced pistol, and a knife.



		UP Knife

	These are almost useless, unless you�ve ran out of all of your ammo, which
is highly unlikely.  The only time I ever use this is for vanity kills.  When I
sneak up on a sniper, it�s a lot more fun to get the knife kill, but other than
that, there really isn�t a whole lot of use for these.


		RIGHT  Flashbangs
	
	These are good for just stunning your opponents, because as soon as you
walk into a flashbang, everything goes white, and you are pretty much blinded
for several seconds.  I don�t use these much, because whenever there�s a pack of
enemies, and I�m a spec ops.  I pull out my C4 and make the whole place go BOOM!



		DOWN Silenced Pistol

	This pistol is the same as the others except it�s silenced, but that
doesn�t really matter.



		LEFT C4

	This is probably my favorite weapon, you can do so much with it.  You can
sabotage your enemies base.  One of the things I just recently learned is that
C4 can explode through a level of a building.  An example, your playing on
backstab as an American.  Your heading towards flag 4, and when you get in the
building, you can stick some C4 on the top, blow it up, and if any enemies were
above it, they�d be dead.  The C4 can go through walls and stuff, making it very
very useful.  Another thing I do, is when I�m capturing a spawn location, I�ll
plant some C4 next to the doorway and wait for someone to come through, if they
do, well, you can probably guess what happens.

	

		Sniper

	This is, well, the sniper class.  Extremely effective at long range, but
terrible at close.  The problem is that if you�re a sniper, and an assault or
spec ops is anywhere near to you, your just going to end up with your face in
the ground.  They have a laser targeter, sniper rifle, GPS, and smoke grenades.


		UP GPS

	This little thing brings up all of the enemies on the map, for a second or
two.  Tell all of your allies before you do it, so that they can know where
everyone is.  It�s extremely useful for planning what flags you�ll be taking and
stuff like that.



		RIGHT Smoke grenades

	This is the same as the assault ones, and can be used to cover yourself
when your being under fire from another sniper.



		DOWN Silenced Pistol

	It�s the same pistol, but more important, because at close range, your
sniper rifle is practically unusable.



		LEFT Laser Targeter


	This is an extremely useful weapon, unique to the sniper.  It works like a
GTAM where you have to lock on to whatever your firing at.  It can fire at
choppers, or tanks, any armored unit.  Often a strategy I use is laser target
the guy halfway, he�ll start hearing the beeping sound, and then he�ll get out
of the tank, or humvee what have you, and then you cap him.




		Engineer

	These engineers are armed with a shotgun, bazooka, land mines, pistol and
a blowtorch which can heal vehicles.  Thee are extremely effective against
armored units, including tanks, humvees, and the such.  The shotgun is effective
at close, but bad at longer ranges.



		UP Blowtorch

	The blowtorch has the ability to heal allied vehicles, there�s not really
any strategy to using this, just use it on a vehicle.



		RIGHT Land mines

	These are very useful, because if a vehicle or infantry goes over it, it
blows them up and kills them.  Laying these on bridges and choke points, makes
it a lot harder for them to get tanks, and humvees inside your zone.  They can
be taken out just by shooting them.  Lay these on choke points, and bridges,
such as Bridge too far, is a perfect example of where mines could be very
useful.  You could place them on the bridges, and in the narrow spots.



		DOWN Pistol

	It�s the same pistol you have always have, no different, the same
strategy.



		LEFT Bazooka

	The bazooka is a vital part of the engineers kit.  It will take out
humvees, and other small armored units in one hit, and tanks in two.  It�s also
good against copters, but it�s pretty hard to hit them.



		Support

	The support gunner is very good at defending positions, they have a heavy
machine gun that they walk around with.  They�re armed with a machine gun, a
mortar strike, a pistol, a auto injector and frag grenades.  Everyone loves a
medic and that�s what these guys have.  The have an auto injector giving them
the ability to heal allies three times.


		UP Auto injector

	I love this thing, it gives you the ability to heal allies, and heal
yourself.  The animation is great, when they show him injecting himself.  It
gradually heals the person all the way up.  Everyone loves a medic, and you�ll
become the favorite man on the team walking around with this thing.


		RIGHT Frag Grenades


	These are the same grenades you always have, no different.


		DOWN Pistol

	It�s the same pistol that you have had the whole time.



		LEFT Mortar strike

	The mortar strike is really useful.  What it is is a mini artillery
strike.  You stand still, aim it at the place you want it to land on and it will
send a small mortar strike.  Their really good when you have a few guys hanging
out in a small area, ie a few guys waiting for the helicopter to spawn, have the
mortar land right in the middle of them, having death just rain down upon them.





		V. Game type strategies


A.	Conquest


	This is the main mode of BF:MC.  The way it works is that each team starts
out with a certain amount of ticket, or points.  The more flags you hold, the
more you cause their tickets to drain down.  The team with the most tickets at
the end of the limit is declared the winner.
	Have everyone working together on certain flags, and try and think of what
the other team is going to do when they capture a certain flag.  Often it�s hard
to capture certain flags because that�s where the enemy is spawning.  So what I
will often do is swing all the way around and capture one of the flags that are
sort of out of the way.  Those will be easy to capture because no one will be
spawning there.  Then your allies can spawn at your newly acquired spawn point,
and you can surround the spawn point your trying to get.
	Often when I�m writing the FAQ�s up for each guide, I�ll identify the
�swing point�, the point that is key to winning the game, if there is one point
that is key to holding.

B.	Capture the Flag

	This is the other game mode, and I�m sure it�s very familiar to those who
have played first person shooter.  Usually when you play capture the flag, the
map has been shortened, such as when you play it on bridge too far, the flags
are on spawn points flag 2 and 4.  Use vehicles to go back and forth scoring
really quick.  When someone has the flag, try and cover him as he�s coming back,
so send someone to go and help him get back safely.  Often I will set land mines
or C4 by my flag and whoever gets near gets blown up.  Having a couple of people
defending the flag is not a bad idea either.



		VI Map Strategies



		Backstab

	
	If there�s one map you want to be familiar with, it�s this one.  This map
seems to be a favorite with the community.  There are 7 flags, but the ones
inside the village are the ones that are really get all of the action.  3, 4 and
5 are the flags with the most action and if you can hold these, you�ll do fine.
	A nice little tip that I have on flag 4, is if your below the balcony that
the flag post is on, you can put C4, and blow it up and if anyone is above it
they�ll be dead.  That�s a nice way of taking out anyone who was capturing or
defending the flag.
	If you�re the American, your at a distinct disadvantage.  You don�t have
helicopters, where as the MEC have two.  The thing is that if you�re an
American, make sure that those 30mm�s are being used, because those things can
take out choppers very effectively.  Having a couple of snipers isn�t a bad idea
either considering that they�ll be able to take out the choppers with their
laser targeting.
	If you�re the MEC have some people get in the choppers and drop out and
capture spawn points 4 and 5.  The guys in the humvees can get 2 and 3 easily.
Then have everyone start spawning at flags 4 and 5.  As an MEC, only you have
helicopters, so take advantage of that.  Have some people be engineers so that
they can take out the 30 mm�s because that�s the only mechanized unit that will
really be able to take the chopper out, other than the GTAM.


		
		Bridge too Far

	
	If you�re a sniper, then this is your map.  All of the skyscrapers you can
land on and snipe, so you can really be effective.  My favorite sniping spot is
the building with all of the red Chinese writing on it.  The writing provides
cover, and it�s especially effective at covering flags 3 and 2, because the
writing provides shade, and it makes it really hard to see snipers up there.
	If you�re a helicopter pilot, get ready to dodge some GTAMS, because
there�s one in each base and one out by flag three, and another out by flag 4.
	On this map the key is holding flag three.  Flag three is really the
�swing point�, because  America will usually be able to hold flag 2, and the
Chinese will usually be able to hold flag 4, so that leaves flag three in the
middle, that�s really the area you have to focus on.  There are plenty of tanks
and humvees, so being an engineer isn�t a bad idea, because this map has a lot
of vehicular action.




		Deadly Pass

	
	This map was made for the assault.  It�s extremely similar to Backstab, in
the sense that all of the fighting, is going on inside of the city.  There
really isn�t much action outside.  Flag 2 is just sort of hanging out in the
middle there, no one really ever goes to get that flag, so you can probably
capture it and then just leave it and forget about it.
	It�s really difficult to get vehicles inside of the city, so this isn�t a
good engineer map.  The vehicles on this map really don�t play a part on this
map, because some of the streets get really narrow making it hard to get your
tanks in there.  Even when you do get It in the city, engineers can just pop out
of a corner and drill you, so vehicles just don�t make a big difference.
	All of the fighting is really for flags 3, 5, and 6.  The MEC will be able
to hold flag 4, Americans will usually be able to hold flag 2, but the other 3
are up for grabs.  




		The Black Gold


	If you can, be the MEC.  The MEC have control of half of the oil tanker by
the time the Americans can even make a push at anything.  If the MEC are smart,
they�ll hop on the GTAMs and just shoot down the choppers before they can do
anything.  Their aren�t any ground vehicles at all in this level, and really the
only way the Americans are going to win are if they can just rush one of the
flags and get it, but even then, their surrounded by 4 other MEC flags.  The
only advantage that the Americans have is that they have lots of choppers, so
they could do an areail attack, but the GTAMs will put a stop to that.
	Another strategy I use as an American is to have a chopper drop him off in
the rear, behind the flags where all the fighting is, for instance, flag two.
You should be able to capture it easily, then all of the Americans will start
spawning there, then you can put up a real fight, because if your first rush
fails, your team will lose.



		LittleBigEye


	This map has a somewhat crazy name, and the combat is just as crazy.
There are 8 flags, but pretty much each flag is within 100 meters of the next.
There really aren�t any vehicles in this map, except for the humvees and the
Chinese go kart things.  There aren�t any tanks or helos so being an engineer
isn�t really a good idea.  It�s just mainly infantry combat, so if your good as
an assault, you�ll fit right in here.  Often one of the strategies I use on this
map is to take my humvee up around the top and capture one of the flags in the
very back, for instance, If I�m Chinese, I�ll swing all the way around and get
flag 7 or six.
	When you are driving your humvees around, be careful of falling into the
ditch where the plane wreckage is.  Once you get it stuck in there, it�s really
hard to get it out.




	Frostbite


	This is an extremely linear map.  There are 30 mm�s spawning at Chinese
flags 1 and 2.  It�s smart to have another guy riding along in the 30 mm�s
because the rocket launcher on the top is really powerful, and effective against
armored units.  This is also one of the maps that features the new snow mobile.
It has a machine gun on it, but it�s really hard to actually get a kill with it,
considering that to aim it, you have to steer the whole snow mobile.
	If the main road becomes too clogged with tanks and enemy soldiers, you
can actually go through the trees and around the back way on your snow mobiles.
Often on this map, all of the fighting is going on around in two flags, so the
smart thing to do is swing all the way around and capture one of the flags
behind it.  The thing on this map, unlike in a map like deadly pass, or
backstab, is the fact that all of the flags are pretty much in a line, so where
as in backstab, all of the fighiting is in flags 3,4 and 5, but in frostbite,
it�s usually only one flag for each team that�s really getting any action.
That�s why it�s so good to flank them, but especially on this map.



	Honor


	The way this map is designed is that there are 3 flags on one island and
too on the other.  Again, for this map, I�m going to identify the �swing point�.
For me, flag 3 and flag 4 are really the �swing points�, because flag 2 is
really near the American base.  The Chinese might be able to hold on for a bit,
but not for long.  Same thing goes for flag 5, because it�s just right next to
the Chinese base.  Flag�s 3 and 4 are really the only areas that are switching
sides every 5 minutes.  
	Often on this map when I�m American, and everyone�s just fighting over
flags 3 and 4, I�ll swim across the river and go retake flag 5 from the Chinese.
Now bear in mind, 3 minutes later, it�s under Chinese rule again, but what it
does is (A) give me points, and (B) cause a little diversion.  Then some of the
guys might come back to get flag 5, enabling my team to get flag 3 and or flag
4.  The same strategy can be used against the Chinese to get flag 2, but it�s a
little harder because lots of guys are spawning at flag 2, especially if they
don�t have flag 3.


	Full Frontal


	This is a pretty small map, with only 5 spawn points, and only 3 of those
can be captured.  Really, the key is just holding 2 out of those 3.  Each base
spawns with a couple tanks and humvees, but the tanks can actually make a
difference on this level, because the roads are wide enough that you can
actually get them in there and fight.  There are plenty of bombed out buildings
and stuff to take cover in, so if you are driving a tank in there, be careful of
engineers ambushing you.
	The swing point on this map is flag 3, because flag 4 will usually be held
by the Americans, and flag 2 will normally be held by the MEC, so if you can
hold flag 3 the whole game, that will go a long way towards you winning the
game.
	Since the map is so small, often something that I�ll do is go and
infiltrate the enemies base, steal a tank and then go capture a flag, or help my
teammates capture one.
	Owning the other team, to the point that they are trapped in their base,
you can set C4 or landmines, and when the come in their tanks, you blow them
up!!!


	Dammage


	This has 5 flags, and I think all of them can be captured.  There are 2 on
the dry Island, and 3 on the flooded out city.  Often during the flooded out
city, when your trying to capture maybe flag 2 or 3, it�s really hard because
the main road is just too clogged with infantry and 30 mm�s.  Lets say that
everyones fighting over flag 3.  Often I�ll hop in a boat and swing around and
either capture some of the flags on the mainland, or swing around and get flag
2.  That�s the thing is that since there is water and since you have boats, it
really gives you freedom to strategize, because you don�t have to worry about
tanks going in the water and taking you out.
	Another smart strategy to do is set land mines on the bridge, because if
you do that it will pretty much make it impossible to really get their vehicles
over the bridge and onto your side.


	
	ColdFront


	
	This map favors the EU to the highest.  At the beginning of the game,
they�re holding all of the flags except for the Chinese base.  There is also a
GTAM at flag 2, so anyone trying to do some helicopter attacks won�t last long.
Each base has some armored units, 120s, and 30 mm�s.
	If are unfortunate enough to be Chinese, don�t even go for flag 2.
That�spretty much where all of the guys are spawning.  Try and capture flag 4,
or maybe flag 3.  Their expecting you to go for flag 2, so that�s where their
all going to be.
	The landscape is really mountainous, riddled with trees and stuff like
that to take cover in.  Often what I do is spawn as a sniper and go to the top
of a hill and cover one of the bases.  Even if I don�t shoot anybody, I can
still provide valuable information.  Plus, on this map when you do get a kill
and the camera goes towards where you are.  He�s going to have a really hard
time seeing where you were with all of the trees and stuff.  He may have a vague
idea of where you are, but nothing more than that.  Take advantage of the trees,
because if you move through them, it�s going to be really hard for anyone to see
you, where as if your just strolling along the main road, you won�t last a
minute.




	Missile Crisis


	This map really favors the Chinese because at the beginning of the game,
they hold all of the flags except the EU base.  You can make their tanks and
vehicles virtually useless by closing the bridge up, and then planting mines in
front so that if they do get through, well if their careless, they�ll get blown
up.
	Often when playing as an EU, all of your enemies are spawning at flag 2,
so try and sneak around and get flag 4 or 3 because those will be easy to get.
This map plays a lot like coldfront, in the sense that one team has only one
flag, and the other has 3 or 4.  When you�re the EU and your trying to get flag
2, make sure to send up an infantry to open the gate, so that your tanks can
come in and wield destruction!!



	Russian Border


	This is an urban map, but unlike backstab and deadly pass you can actually
get vehicles in the city and use them effectively.  There are plenty of flags
and their all close together and accessible.  It is an urban environment
environment but not too close together.
	The main strategy on this map, is use the vehicles as much as possible.
Although that sounds like a �well yeah thanks a lot captain obvious� it really
makes  a bigger difference than a lot of other levels.  Make sure to use the
humvees because you can pretty much get to anywhere on the level in one of those
and it�s much quicker and all of that.  Again, on backstab or deadly pass, you
really cant do that, but in this map you can, so take advantage of that.
	For these reasons, this isn�t a bad engineer map, because there are so
many vehicles and you�ll be seeing a lot of them for the above stated reasons.
Having a bazooka and laying some landmines in choke points wouldn�t hurt.
	There really isn�t a swing point, or a specific strategy I can really give
you on this map, because it�s just urban fighting with lots of vehicular combat.




	Harbor Edge



	This is definitely another map that the sniper can play a huge part in.
It�s dark, and there are some choke points, namely the bridge and the area
surrounding it.  Placing some landmines on the bridge wouldn�t be a bad idea.
The best sniping spot for an American is by flag 2, inside that building because
you can cover the whole bridge where all of the fighting is.
	You can use your tanks and stuff, but it�s a tighter squeeze to get it in,
and since it�s dark and there is tons of rubbish laying around, be really
careful of people trying to bazooka you or c4 you.
	The swing point on this map is flag 3.  It�s near the bridge, where all of
the fighting is, where as flag 4 and 5 are kind of tucked back in the corner.
If your team can hold flag 3, you will under most circumstances win the game.
	Another thing to remember on this map is that this is one of the few maps
in the game where all of the flags can be captured, so if your just killing the
other team, have some people defend the flags so that you can just kill of the
whole team.




	Hidden



	This is a very similar map to black gold in the sense that the Chinese
have control of the whole island.  The one thing that the US does have over the
Chinese is the �minibird� or the small helicopter.  That thing can really dip
and dive and dodge GTAMS and lasers much easier than a Blackhawk or other big
chopper can.  It also spawns quicker so make sure to get good use out of that.
In total, the US has 3 choppers, the minibird, and two blackhawks.
	The problem is, that since were on an island there isn�t much cover for
the chopper to dodge GTAMS or lasers, so you may not last long.  Use the chopper
to drop guys out over the flags, because that�s their best use.  IF you hang up
there for too long, your just going to get GTAMed. (is that a word?!!)
	Snipers can play a big part in this map, because of all of the foliage,
and the view they can get covering flag 2 and other parts of the beaches and all
of that.
	On this map try and trap the other team down by flag 5.  It takes a long
time to get out of that flag and out on the battlefield, so if you can pin the
other team there, to the point that that�s there only flag, they won�t be able
to get out or capture any flag.  Again, try to avoid having your team get stuck
in there at all costs, because if you that is your last flag, your team will
lose.  Also, like harbor edge, you can capture all of the flags, so try and trap
the other team in flag 5 and then just rush them.

	


	The Nest



	
	This is an interesting map in the sense that it�s similar to Russian
border, because you can get vehicles in the city, but you have to lower the
bridge.  There are choppers on each side, so their will be air warfare, but like
hidden there�s not much cover for you to dodge around at.
	If you don�t go through the bridge you can get in the city area by going
by flag 4, but try getting the bridge lowered so you can bring in the heavy
stuff.
	On this map all of the fighting is in the city, but it�s like Russian
border, because it�s more of an open urban environment.  The vehicles can�t
capture, but you can help your allies capture by covering their back.
	The way to look at this map is like a sand castle, with a moat, because
you can have one other way of getting in other than the bridge, but to really
win you have to have that bridge down so you can bring in the tanks.




	Special OP



	This map is very similar to frostbite, in the sense that all of the flags
are lined up, but the main difference is that there are two flags on the
American side, and the rest are on the Chinese.
	Now by the looks of it the map strongly favors the Chinese, but I think it
really helps the Americans is that they have boats, and choppers so they can
just rush out and capture the first flags.
	If your playing as an American, you MUST get flag 3 as quickly as
possible.  This map is very similar to Omaha beach in battlefield 1942, in the
sense that you have to get a foothold, so that you can advance up the island.
	What will often happen on this map is that all of the fighting will be by
flag 3 and 4, so don�t forget, on this map you can capture all of the flags, so
try and swing around and maybe get flag 5 or 6 if you�re an American, or flag 1
or 2 if your Chinese.
	If your playing as Chinese the smart thing to do is just rush out and get
flag 3 as fast as possible, because if you hold that, you can keep them off of
your island for good.
	





			VII Vehicle Strategies


	In this section, I will give tips on each of the vehicles in the game, how
to use them, and the best way to take them out.  I will also cover any
differences between the vehicles, such as the Chinese and American Hummers and
the such.




			The Humvee



	This is one of your most basic vehicles in the game, because it gives you
the ability to travel from place to place extremely quickly, and is outfitted
with a 50 Cal, and in the Chinese Case, a grenade launcher.


	How to Use Them: Well, there�s not much strategy here, you just drive
around to places, but having someone on the fifty Cal isn�t a bad idea.  Even
against tanks the fifty cal can do something, actually it can take out tanks,
without a whole of of effort, just make sure that whoever is driving keeps the
car moving AT ALL TIMES, because if you don�t, that tank will put a hole in that
Humvee.
	Another thing that is often smart is that before you drive off, set some 
C4 to the humvee.  Then if your rolling towards an infantry you can just hop 
right off and blow the whole thing up.  Thanks to Walker Chance for this tip.



	How to take them out:The Grenade Launcher is effective against infantry 
and other Humvees, but be careful to not shoot the ground, or you�ll seriously 
damage your Humvee or if you hit something really close to you it will really 
hurt.



	How to take them out: Well, pretty much any explosive will destroy these
things.  If it be C4, a Rocket Launcher, Grenade launchers, or chopper rockets,
one hit and your dead.  Actually just about any gun, especially a 50 CAL or a
support gunners machine gun can really put this thing out of commission.



			The 120 mm tank


	This is another extremely important vehicle, because it has the ability to
pretty much just shoot and blow up anything.  It�s somewhat slow, but it makes
up for that with heavy armor.


	How to Use Them: One of the things that you have to remember about these
things are is that the shell doesn�t drop at all when shot over a distance.  If
you played Battlefield 1942 and remembered the old tanks they had, you really
had to compensate for the distance, because it would drop, but that�s all gone.
It�s pretty much instant too, so you can actually shoot choppers out of the sky.
The only problem is that the reloading mechanism is slow, and in a tank battle,
whoever hits the shot first on the enemy, 99% of the time, will come out on top.
Also, always be careful of barrels, and fences and stuff, because that will just
destroy the tank.



	How to Take them out: Well, a bazooka is good for distance, and 50 Cals
can take them out, but one of my favorite ways of taking them out is to sneak up
with a little packet of C4 and have the tank go boom-boom.  One thing to
remember is that depending on how much health is left, it may take two C4
Packets.  When you do plant that first C4 on the tank, one of two things will
happen.  Either he�ll jump out because he�ll hear the beeping noise, or he�ll
stay in the tank, which you should probably plant a second one, unless there is
smoke coming out of the tank, in which one will do the trick.  Using another
tank or chopper will work as well.




	
			The 30mm Tank


	This is similar to the 120,  but has weaker firepower, but has a greater
rate of fire.  Some of them are outfitted with big rockets on the top, or a
locking device, much like a GTAM.  They�re a little faster than the 120s, but
weaker firepower



	How to Use Them:

	These are very good against lightly armored units, because they have a
much higher rate of fire, so a couple of shots and that humvee is gone, where as
with a 120 if you miss, that humvee has time to turn a corner and escape.  Often
they are outfitted with rockets and GTAM lockerslike I said earlier, but if a
120 and a 30 mm meet, 120 should come out on top.  The best thing to do as a 30
mm is just keep moving, because if that tank driver is any good, he�ll put a
hole through you.


	How to take them out: Well, it�s pretty much the same as the 120 mm, C4
and bazooka�s will do the trick.  Only thing is be careful if your flying a
chopper over one because he may lock onto you and take you out.



			The Helicopter or FFAR



	This might be my favorite vehicle overall, it�s so much fun to fly, and
it�s so fun to just pull up behind an enemy humvee and drill it.


	How to Use Them: First thing to do is to try both of the control settings.
I use the alternate helicopter controls, whereas some use the default ones.
There are two differences between choppers.  The American chopper fires twice as
quickly as the Chinese and MEC, but would take only one rocket from a chopper,
where as the Chinese and MEC chopper fires twice as slowly but could take two
chopper rockets.
	Often when I�m tracking down a ground unit I drop altitude and go forward,
what that does is point the aiming sight to the ground so that you can shoot
whatever is on the ground.
	Be careful of GTAMs and Laser Targeters because they will be a hassle and
depending on how good you can take you out.  When your getting targeted it will
start beeping, so if you want to bail do it then.  I usually try to dodge it,
which isn�t crazy hard, because all you have to do is just try to have the
missile hit the ground or crash into a building.  Like on bridge too far, it�s
easy to have it hi a building.



	How to Take Them Out: Well, the number one way to take them out is by
GTAMing them or laser targeting.  You can also bazooka them, which is really
hard, or take them down with a 30, 120, or 23 mm.  50 Cals work as well, but
GTAMs and Laser targeters are the best way to.  One of the really hard ways to
do it is to snipe the pilot out.  On each chopper he�ll be on the left side,
that is, the snipers right side of the chopper, the pilots left.  It�s really
hard, and if you can, lasering or GTAMs are much more advisable.



			23 mm Anti Air


	This thing appears on very few maps and appears on the MEC side.  This
thing is outfitted with big machine guns that can take out infantry and choppers
very good.  It will get killed against tanks though, because the machine guns
don�t do as much damage as a 120 shell would.


	How to use them: Well, it�s pretty much the same thing as the tanks, but
is effective against infantry and choppers, it�s pretty much just an armored
unit with big heavy machine guns, it�s not really a tank.


	How to tank them out: C4, Bazookas, landmines and other vehicles all
apply, it�s the same as the other tanks.



			LV Patrol boat


	This thing is your only water vehicle in the game, and is useful in the
sense that often the enemy is covering a bridge or choke points, when you can
just go across the river, because then they won�t be able to cover you as well.




	How to Use Them: The controls are a little sluggish and can be hard to
control, but whenever you see another boat, hop on that grenade launcher, or 50
CAL because it won�t take much.  There isn�t much strategy, other than try to
use it to sneak around your enemies base.

	How to take them out: These things don�t have much stamina so a grenade,
tank shell, bazooka, or chopper rocket will take them out of commission



			The Skimobile or Skidoo


	This thing can go really fast and is good at weaving through trees and
stuff.  It has a 5.56 mm machine gun fitted onto it, but it�s really hard to
actually kill people with it.  It is actually new to the 360 version, because
this wasn�t in the original Xbox version.

	How to Use them: These things are really fast, you just have to use them
to as transportation.  The one thing though that is good is that since it�s so
quick and small, it can weave through trees when going down the main road would
have been suicide.  Can anyone say FrostBite?!!

	How to take them out: It�s going to be near impossible to actually hit one
of these things with a bazooka, but the  snowmobile provides no cover so if
often the best way to take the guy out is just shoot him off the snowmobile.
Then after he�s dead, the snow mobile will still be there, so you can hop right
on it.  Of course 120 mm and 30 mm�s wouldn�t be bad against them either.




			VIII.    Acknowledgements and Contact Info



	I want to thank EA for coming out with a very fun title, that will keep me
interested for a while, I want to thank you the reader, for sitting through
this, and for all of the support I�ve gotten from my family and all of that.  I
really want to thank gamefaqs for letting me get this thing posted.  I look 
forward to adding to this guide as I�m sure maps will come along for download,
also as I play I�ll probably add more to this guide.  
If you have anything you want to tell me about, any tips, compliments, 
constructive criticism, whatever, I check my email just about every day, so I�ll
try and get right back to you., I�ll give you credit for any tips you want to
put in, you can email me at [email protected]



	

		Thanks to the following people for submitting tips to my guide

		Walker Chance, for the Humvee/C4 trick

			IX     Legal Info


	You cannot reproduce, copy or post my guide anywhere without previous
written consent, except for personal use.  If you do these things without my
consent I will take legal action.  To get consent email me at the above email
address.  The websites that are allowed to post this FAQ are gamefaqs.com,
neoseekers.com, aol.com, supercheats.com, gamespot.com and 360box.co.uk.



					Copyright 2006 sk8erguyjake