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Follow the dark path or use the light

Suitcase Guide

by Tellus_E

´╗┐Army of Two, suitcases guide
Copyright 2008 Johannes L. Borresen, johannes*at*j-space*dot*dk

The legal motions:
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
I will only upload, and update, copies of this guide to, but
permission is hereby given to distribute the guide to other sites, provided
the following conditions:
- I am informed of the redistribution by e-mail on the abovementioned
- The redistributed copy remains entirely intact in content. Font, format
  and colouring may be changed to suit needs.
Failure to adhere to these conditions will result in immediate retraction of
rights to distribution.

Version History:
- 1.01 (March 25th, 2008): (Prior to submission). Checked through mission
  numbering - turns out training and the mission in Somalia are one and the
  same... imagine that. Iterations changed to match.
- 1.0  (March 25th, 2008): Complete release. The first submission was
  rejected, and looking back on the old work, I don't blame them - apologies
  for the work involved in the review process. All suitcases added, the
  contents have been FINISHED (as they should have been the first time).
- 0.8  (March 24th, 2008): First release, all suitcases discovered by me,
  only two missing to be written into the guide. I'd appreciate any
  suggestions regarding improvements to wording, location descriptions as
  well as differences between the different console versions. To my
  knowledge, there are no differences between the locations on either of the
  three difficulty levels.

(to quickly access a part of the guide, simply search for the characters
directly preceding the entry in this index. Example: searching [1.] yields
ONLY the introduction of this guide)
[1.] Introduction
[2.] About the suitcases
[3.] Case-by-case guide
   [3.1] Mission 2: Afghanistan
      [3.1.1] Suitcase 1: The broken bridge   
      [3.1.2] Suitcase 2: The destroyed missiles (countdown)
	  [3.1.3] Suitcase 3: At a dead end near Hicks
   [3.2] Mission 3: Iraq
      [3.2.1] Suitcase 4: 
      [3.2.2] Suitcase 5: The tents after the bunker
      [3.2.3] Suitcase 6: Up between the tanks.
   [3.3] Mission 4: Aircraft Carrier
      [3.3.1] Suitcase 7: Near the rafts behind the bridge
      [3.3.2] Suitcase 8: By the bombs in the hangar
      [3.3.3] Suitcase 9: Behind the basketball court
   [3.4] Mission 5: China
      [3.4.1] Suitcase 10: Other side of the sluice.
      [3.4.2] Suitcase 11: A house in the village
      [3.4.3] Suitcase 12: Up against the ore processing facility
   [3.5] Mission 6: Miami
      [3.5.1] Suitcase 13: The office of baggage sorting
      [3.5.2] Suitcase 14: On the third floor of the SSC building
[4.] Comments or Suggestions?

[1.] Introduction:
The purpose of this guide is to provide an easy overview of all exploration
items within the game Army of Two. The location and accessibility of each
suitcase is to be described accurately, concisely, allowing no risk of
The guide has been written using the Xbox 360 version of the game. If any
players of the PS3 version detect differences in my information and their
version of the game, I would be very interested in hearing about it, so the
guide may be updated to reflect a more complete image. This includes any
parallel meta-game systems such as the achievements on the Xbox 360 that I
may be unaware of. Unless otherwise specified, details are specifically
written with the Xbox 360 version in mind - deviations will be clearly
marked as such.
Numbering of missions follows that of the game mission selection, although
the first mission is omitted from the guide, as is contains no suitcases.
Definitions. A map is one segment of a mission. Maps, by a rough definition
in this guide, are divided by loading screens. The first map of a mission
would be the game area directly following a CGI cutscene. The second map
follows and so on.
When floors (storeys) of a building are mentioned, I do so in terms used in
British English. The first floor is the storey *above* ground level, not
another term for the ground floor.

[2.] About the suitcases:
The suitcases are tertiary, unmentioned objectives in each mission of the
game. With the exception of the first (training) and final missions, each
mission contains three suitcases placed at certain locations throughout the
game (training has no suitcases and the final mission has only two). Finding
one earns you a cash reward (noted in the guide) and, in the case of the
Xbox 360 version, brings you closer to the gamer achievement
'My Kind of Case!'. The suitcases work differently than other objectives,
once you have picked them up you have it. If you die before reaching a
checkpoint they are still counted. Stuicases may only be picked up once for
a given game profile. However, playing through the game in co-op mode will
allow you to achieve the cash rewards again, if your partner has yet to find
the cases. It is only possible to know how many suitcases you've found on a
given mission, not which cases have been found. If you are going through a
second playthrough and cannot remember which cases you have found, you will
have to search each location to find the missing piece. The locations of the
cases are not variable, and the spot where a case has previously been will
simply be empty.

[3.1] Mission 2: Afghanistan
Quick notes:
Map 1: 1 suitcase (3.1.1)
Map 2: 1 suitcase (3.1.2)
Map 3: 1 suitcase (3.1.3)

[3.1.1] Suitcase 1: The broken bridge
Value: $3.500
The case is found in the first map of the mission, in the second area, same
as first missile you disable. Entering the area you get a small cutscene,
showing you and telling you to blow up the missile. Right after entering
the area, you will have a small elevation to your right, leading up to the
missile and a turret. At this point you would place one person at the entry
point of the area to draw aggro, while another continues straight ahead to
flank the turret. Regardless, you should get rid of any enemies (at the
very least the turret) before proceeding. Directly behind the turret 
(continue right past the turret if you *really* cannot see this) you
will find a path leading up the rock wall. Follow the path and you will find
the first suitcase, just before a broken bridge.

[3.1.2] Suitcase 2: The destroyed missiles (countdown)
The suitcase is located in the second area of the second map. You fight an
armored soldier here on a set of pathways above the missiles you should have
disabled only moments earlier. The suitcase can be found up a set of stairs
directly opposite the set of stairs that lead you from the ground floor up
to the aforementioned pathways. I have attempted to depict the pathways on
the diagram below.

    |    |
#|  |    |
#|  |    |
 |  |    |
 +--+    |
 s  +----+
 s  |    |

# = elevator to next area
C = the suitcase
x = pathway ruined by the destroyed missile
s = stair
E = entry stairs to the pathways

[3.1.3] Suitcase 3: At a dead end near Hicks
The suitcase is easiest to find if you start off in the same room where you
find Hicks (the person you are sent to find and carry back). When exiting
this room, turn left and walk to the end of the hall. Look to your right and
out in the open, between sandbag and blast door, you will find the final
suitcase of this mission.

[3.2] Mission 3: Iraq
Quick notes:
Map 2: 1 suitcase (3.2.1)
Map 3: 1 suitcase (3.2.2)
Map 5: 1 suitcase (3.2.3)

[3.2.1] Suitcase 4: Near the ladder prior to chopper
At some point during the second map you open a blast door before having a
small bout with some enemies inside. Right afterwards, Rios and Salem start
talking about Eisenhower, the man you were sent to save one map prior. The
GPS will lead you to a ladder that leads to the next section (as well as a
secondary objective blasting a chopper). Stand facing the ladder you are
about to climb up. Turn straight about and you will find the suitcase in the
left corner.

[3.2.2] Suitcase 5: The tents after the bunker
This suitcase is right after the bunker of the second map in the mission.
In this area you are fired upon by a turret (it is the second turret of the
map, the first being found before the bunker). You will find three tents
on a row directly opposite the turret. The suitcase is standing against the
outer side of the tent closest to the concrete wall, on the side facing the

[3.2.3] Suitcase 6: Up between the tanks.
You find this mission's final suitcase in map 5. The map starts off with you
facing a row of barracks, or barrack-like, structures. If you run straight
on ahead you will see a bridge to your right (the one that leads you to the
boss fight of the mission) and two silos against the back wall, marked
"WHITE TANKER Co." - instead of turning right over the bridge, turn left and
go to the to tanks lying down, surrounding by grated pathways. The two tanks
support a platform you can reach by ladder on either side. You will find the
final suitcase on this platform. It is in a corner covered on both sides.

[3.3] Mission 4: Aircraft Carrier
Quick notes:
Map 1: 1 suitcase (3.3.1)
Map 2: 1 suitcase (3.3.2)
Map 3: 1 suitcase (3.3.3)

[3.3.1] Suitcase 7: Near the rafts behind the bridge
The first suitcase is found on the flight deck of the carrier. Go to the
bridge tower on the flight deck. You cannot miss it. Big tower. Jump down to
the life rafts near the tower. Look to your left. The suitcase is on the
left-most part of the section of the two sections of life rafts.

[3.3.2] Suitcase 8: By the bombs in the hangar
After getting below decks and discovering Clyde's treachery, you will arrive
at a hangar - this is also where you find the second laptop (secondary
objective). At the very end of the hangar you will find three large, green
bombs (I presume these to be bombs. Any corrections are welcome) lined up
against one another, tips facing the end wall. Look between them and the
wall and you will find the second suitcase of this mission.

[3.3.3] Suitcase 9: Behind the basketball court
Final suitcase of the aircraft carrier mission. After talking to the captain
and being sent to sink the ship, you enter into a series of hangars. The
second hangar you enter into (the one that requires you to blow the
hydraulics before you can open the blast doors) contains a small basketball
court with two blue goal stands. You will find the final suitcase behind
the stand closest to the far wall.

[3.4] Mission 5: China
Quick notes:
Map 1: 2 suitcases (3.4.1 and 3.4.2)
Map 2: 1 suitcase (3.4.3)

[3.4.1] Suitcase 10: Other side of the sluice.
After assassinating Whitehorse you are sent downstream with a hovercraft and
find yourself forced to go through a sluice. Proceed up onto the sluice and
go over the bridge to the other side. Turn left and go to the end of the
area (you will be where the chinook drops off soldiers after you have filled
the sluice with water - also a secondary objective). Go to the tower here
and search the wall facing the direction you came from. There is the case.

[3.4.2] Suitcase 11: A house in the village
After docking again when you have passed the sluice, you will enter a
somewhat desolate village (although you quickly enter combat). You have a
choice of turning right when going into the village, and crossing a bridge.
Turn right. Go into the first building you reach and go to the top floor.
You find the suitcase in the corner opposite the stairs you entered the
floor from.

[3.4.3] Suitcase 12: Up against the ore processing facility
Nearing the end of the level you get to an ore processing facility. You get
here after fighting through the floors of a factory hall, and need to use
both characters to open the door to the area. Looking at the entrance to the
ore processing facility, turn left and follow the wall. You will find the
suitcase around the corner, near the end of the building, standing between
a green dumpster and a broken down lorry, against one side of the dumpster.

[3.5] Mission 6: Miami
Quick notes:
Map 2: 1 suitcase (3.5.1)
Map 4: 1 suitcase (3.5.2)

[3.5.1] Suitcase 13: The office of baggage sorting
This suitcase is found in the baggage sorting room, the general fighting
area where you also save Alice Murray. If you follow your GPS after entering
the sorting area, you are lead upstairs to a console to activate the ramp in
the center of the room. Leading to the console you have a choice of going
through a small office or past it to the right. Go through the office. Just
right of the exit, below a locker for a fire hose (the red sign is hard to
miss), is the first suitcase of this mission.

[3.5.2] Suitcase 14: On the third floor of the SSC building
Fourth map of the mission, right after the monorail ride. You are sent up a
couple of floors to activate the central elevator. Instead of going back
down, go to the topmost floor you can reach (this would be the third floor).
When you come up the stairs go to the balcony on the other side. Here, you
will find the final suitcase of the game.

[4.] Comments or Suggestions?
At time of writing, the guide covers all suitcases. However, it was written
using the Xbox 360 version of the game. I would appreciate any notations on
differences between the PS3 and Xbox 360 version, mentions of how save games
might work differently, location of the suitcases depending on console and
difficulty, if any.
I would also appreciate any comments on readability, suggestions to improve
the wording on finding the cases.

[5.] Contact
Also as mentioned at the top of this guide, you can contact me at
johannes*at*j-space*dot*dk (switch out the *at* and *dot* parts with the
appropriate symbols).