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FAQ/Walkthrough

by linkzero

--------------------------------------------------------------------------------

=========================
=The Matrix: Path of Neo=
=========================

Walkthrough by linkzero

Copyright 2005-2006 William Li (linkzero)

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

The following websites have permission to host this FAQ/Walkthrough:
http://www.gamefaqs.com
http://www.cheathappens.com
http://www.gameplayworld.com
http://www.gamerstemple.com
http://www.absolutcheats.com
http://www.supercheats.com

========
Contents
========

1. Introduction

2. Version History

3. Controls

4. Techniques
   - 4.1 - Abilities
   - 4.2 - Atman Principles
   - 4.3 - Special Combos
   - 4.4 - Unlisted Moves

5. Walkthrough
   - 5.01 - Ever Had a Dream, Neo?
   - 5.02 - They're Coming for You, Neo
   - 5.03 - He's Heading for the Street
   - 5.04 - Kung Fu Training
   - 5.05 - Sword Training
   - 5.06 - Winter Training
   - 5.07 - Aerial Training
   - 5.08 - Weapon Training
   - 5.09 - Dojo Training
   - 5.10 - Deja vu "It's a Trap!"
   - 5.11 - Storming the Drain
   - 5.12 - Lobby Shooting Spree
   - 5.13 - Rooftop Assault "Dodge This"
   - 5.14 - Helicopter Rescue
   - 5.15 - Subway Showdown
   - 5.16 - Stuck in the Loop
   - 5.17 - The Chase "I Need an Exit!"
   - 5.18 - He is The One
   - 5.19 - Red Pill Rescue
          - 5.19a - The Security Guard
          - 5.19b - Skull's Lament
          - 5.19c - The Librarian
          - 5.19d - The Key
          - 5.19e - The Healer
   - 5.20 - The Captains' Meeting
   - 5.21 - Captains Rescue
          - 5.21a - Morpheus and Trinity
          - 5.21b - Captain Rowland
          - 5.21c - Captain Niobe
          - 5.21d - Captain Ballard
   - 5.22 - Seraph's Apology
   - 5.23 - The Burly Brawl
   - 5.24 - The Frenchman
   - 5.25 - Distorted Dimensions
   - 5.26 - Downside Up
   - 5.27 - The Witch
   - 5.28 - Tuned Out
   - 5.29 - Ministry of Smiths
   - 5.30 - Taking the Floor
   - 5.31 - Mr Anderson, Welcome Back
   - 5.32 - Aerial Battle
   - 5.33 - This is My World

6. Secrets

7. Cheats

8. FAQs

9. Credits

===============
1. Introduction
===============

Welcome to my Matrix: Path of Neo walkthrough! I have long been a fan of
The Matrix. This game is great for fans like me. This walkthrough was written
for the Xbox version of the game while beating the game on The One (Hard)
difficulty, however the only differences in the different difficulties would be
how much damage you take. The controller settings for this walkthrough are on
Alpha settings. Needless to say, there are some minor and major SPOILERS within
this FAQ, and I will NOT be giving any warning, so proceed at your own risk.

If you have any valuable information, tips, spelling corrections etc. for this
Walkthrough/FAQ, or requests for hosting email me at: [email protected]

==================
2. Version History
==================

Version 0.15 - 11/29/05 - The Matrix: Path of Neo Walkthrough/FAQ is created.
                          Introduction and controls done. Partial Walkthrough
                          done to end of Sword Training.

Version 0.20 - 12/02/05 - New sections: Special Combos and Unlisted Moves made.
                          Secrets added. Partial Walkthrough done to end of
                          Deja Vu "It's a Trap!"

Version 0.50 - 12/03/05 - New sections: Atman Principles, FAQs and Credits made.
                          More Secrets, and techniques added. Partial
                          Walkthrough done to end of Red Pill Rescue.

Version 0.90 - 12/05/05 - New Section: Cheats made. Techniques and Walkthrough
                          completed. A few secrets missing. FAQs added.

Version 1.00 - 12/08/05 - Secrets completed. Version 1.00 completed.

Version 1.01 - 12/17/05 - Minor updates. Permission granted for some sites to
                          host. FAQs updated.

Version 1.02 - 01/10/06 - Minor updates. Permission granted for some sites to
                          host. FAQs updated.

Version 1.03 - 01/24/06 - Minor updates. Permission granted for some sites to
                          host. FAQs updated.

Version 1.04 - 01/28/06 - Minor updates. Permission granted for some sites to
                          host. Secrets fixed.

==========
3.Controls
==========

These are the default controls taken straight from the manual.

Left Thumbstick - Move Neo
Right Thumbstick - Look Around/Cycle Targets
Directional Pad (left and right) - Inventory Manager
Directional Pad (down) - Draw, holster melee weapon/swap armed weapon
Directional Pad (up) - Code Vision (when unlocked)
X Button - Evade/Dodge
Y Button - Strike
B Button - Special Attack/Stun
A Button - Jump/Double Jump (press twice when unlocked)
L-Trigger - Focus
Black Button - Action/Link Up
R-Trigger - Fire Weapon (guns)/Throw Weapon (melee)
Click Right Thumbstick - Draw, holster firearm/Target Lock
Click Left Thumbstick - Centre Game Camera
Start Button - Pause Menu

============
4.Techniques
============

-----------------
-4.1 - Abilities-
-----------------

Some abilities are unlocked within the levels. Other abilities will be available
for you to acquire in between levels in the upgrading section (where you have
Neo floating in the middle of the screen, surrounded by four rings, everything
is in matrix code).

When there is a yellow button with x1 next to it in the corner, it means you are
able to acquire a new ability before proceeding.
-Left and Right on the D-Pad will select abilities on a ring.
-Up and Down on the D-Pad will select a ring.
-Yellow glowing abilities are already acquired. (press A to view).
-White glowing abilities are available for purchase (press A to select).

Once you've selected a white glowing ability, press down on the D-Pad, press A
to "Acquire This Upgrade", press up on the D-Pad, press A to say "Yes" to
finish upgrading. Now press start to continue as normal.


- Focus - 1st Ring, 12'o'clock - unlocked in Kung Fu Training
Use L-Trigger.
Strike harder, launch enemies into the air, jump higher and move faster by
combining Focus with your abilities.

- 4 Hit Strike Combo - 1st Ring, 1'o'clock - unlocked in Sword Training
Yx4
Tip: Use L-Trigger with a strike combo to unleash powerful attacks and
launchers.

- Killing Blow - 1st Ring, 7'o'clock - unlocked in Winter Training
Hold L+B to charge up, then release to unleash a devastating attack.
Tip: Beware - while charging up a Killing Blow, you are vulnerable to attack.

- Off-Wall Strike - 1st Ring, 4'o'clock - unlocked in Dojo Training
Press Y after a wall jump or wall run to attack quickly.
Tip: Mix this ability with your combos when fighting near walls.

- Off-Wall Super - 1st Ring, 5'o'clock - unlocked in Dojo Training
Press B after a wall jump or wall run to slam your enemy.
Tip: Mix this ablility into your combos when fighting near walls.

- Weapon Strip - 1st Ring, 11'o'clock - unlocked in Deja vu "It's a Trap!"
Use B, then R on an armed enemy to strip him of the weapon.

- 5-Hit Combo - 2nd Ring, 1'o'clock - unlocked in Deja vu "It's a Trap!"
Yx5
Tip: Use the last strike in the combo to knock your enemy into the air or into
objects.

- Off-Wall Strike Level 2 - 2nd Ring, 4'o'clock - unlocked in Storming the Drain
Press Y after a wall jump or wall run to attack quickly.
Tip: Mix this ability into your combos when fighting near walls.

- Weapon Strip Level 2 - 2nd Ring, 11'o'clock - unlocked in Storming the Drain
Use B then R to take an armed enemy's weapon and turn it back on him.

- Focus Aerial Throw - 1st Ring, 9'o'clock - unlocked in Storming the Drain
Stun the enemy, then use L, press B, then A.
(I think this game explanation is wrong. Press B to stun, then press L+A)

- Tornado Throw - 1st Ring, 2'o'clock - unlocked in Rooftop Assault "Dodge This"
Get an enemy off his feet, press B to perform a Mid Air Grab, then quickly spin
Left Thumbstick 360 degrees.

- Off-Wall Super Level 2 - 2nd Ring, 5'o'clock - unlocked in Rooftop Assault
                                                 "Dodge This"
Press B after a wall jump or wall run to slam your enemy.
Tip: Once in the air, riddle your enemy with bullets.

- Bullet Dodge - 1st Ring, 10'o'clock - unlocked in Rooftop Assault "Dodge This"
While standing, use L+X.
Use this ability to dodge incoming projectiles.

- Double Jump - 1st Ring, 8'o'clock - unlocked in Rooftop Assault "Dodge This"
Press A at the peak of a jump.
Tip: Combine Focus with Double Jump to increase jump height and distance.

- Aerial Killing Blow - 1st Ring, 6'o'clock - unlocked in Subway Showdown
While in the air, hold L+B to charge up, then release to execute.

- Aerial Strike Level 2 - 2nd Ring, 3'o'clock - unlocked in Stuck in the Loop
A, Y.
Tip: Aerial Strike can be used as starters, links or finishing moves for many
different combos.

- Bullet Stop - 2nd Ring, 10'o'clock - unlocked in He is The One
While standing still, use L+X to stop projectiles in mid-air. Hold to charge up
and use R to hurl objects at enemies.

- Killing Blow Level 2 - 2nd Ring, 7'o'clock- unlocked in Red Pill Rescue
Hold L+B to charge up, then release to unleash a devastating attack.
Tip: Charge a Killing Blow when enemies are stunned or knocked off their feet.

- Focus Aerial Throw Level 2 - 2nd Ring, 9'o'clock - unlocked in Red Pill Rescue
Stun the enemy, then use L, press B, then A.
Tip: Use this attack to mix up your strategies when fighting Agents and tougher
opponents.
(Again I think this game explanation is wrong. Press B to stun, then press L+A)

- Focus 360 Clear Out - 4th Ring, 3'o'clock - unlocked in Red Pill Rescue
L+B+Y, and spin Left Thumbstick 360 degrees to knock back surrounding enemies.

- Antigravity Jump - 2nd Ring, 8'o'clock - unlocked in Red Pill Rescue:
                                                       The Security Guard
Hold L+A to soar higher and leap farther.

- 6-Hit Strike Combo - 3rd Ring, 1'o'clock - unlocked in Red Pill Rescue:
                                                         Skull's Lament
Yx6
Tip: Use the last strike in the combo to knock your enemy into the air or into
objects.

- Code Vision - 2nd Ring, 12'o'clock - unlocked in The Captains' Meeting
Use Up on the D-Pad to see the Matrix in Code Vision.
Use this ability to see through walls, locate enemies and find useful items.

- Aerial Killing Blow Level 2 - 2nd Ring, 6'o'clock - unlocked in Captains
                                                      Rescue
While in the air, hold L+B to charge up, then release to execute multiple kicks
on a single enemy.

- Weapon Strip Level 3 - 3rd Ring, 11'o'clock - unlocked in Captains Rescue
Use B then R to take an armed enemy's weapon and turn it on him and his allies.

- Killing Blow Level 3 - 3rd Ring, 7'o'clock - unlocked in Captains Rescue
Hold L+B to charge up, then release to attack multiple enemies.

- Aerial Killing Blow Level 3 - 3rd Ring, 6'o'clock - unlocked in Burly Brawl
While in the air, hold L+B to charge up, then release to attack multiple
enemies.

- Focus Aerial Throw Level 3 - 3rd Ring, 9'o'clock - unlocked in The Frenchman
Stun the enemy, then use L, press B, then A to take the enemy into the air. At
the peak of the jump, spin Left Thumbstick 360 degrees.
(Again I think this game explanation is wrong. Press B to stun, then press L+A,
 then spin Left Thumbstick 360 degrees at peak of jump)

- Mega Punch - 4th Ring, 7'o'clock - unlocked in Aerial Battle
Hold L+B to charge up, and release to attack.

------------------------
-4.2 - Atman Principles-
------------------------

All Atman Principles are effective for the level they are bought on. They must
then be repurchased if you wish to use it again. They are all found on the 4th
Ring, and have 'coded' names with a poetic description before purchase.
The exception to this is Spoon, which remains permanently bought, and unlocks
the Zion Archives (found in Level Select).

- Heal Others - 4th Ring, 11'o'clock - unlocked in Stuck in the Loop
Use this principle to instantly bring all allies in the immediate area to full
health and focus.

"The light of the eyes is as a comet,
 And one's activity is as lightning.
 The sword that kills the man,
 is the sword that saves the man."

- Revive - 4th Ring, 4'o'clock - unlocked in Red Pill Rescue
When your health reaches zero, the principle will instantly revive you to full
Health and Focus.

"The great path has no gates,
 Thousands of roads enter it.
 When one passes through the gateless gate,
 He walks freely between heaven and earth."

- Spoon - 4th Ring, 8'o'clock - unlocked in Red Pill Rescue
Do not try and bend the spoon. That's impossible.
Instead only try to realize the truth--there is no spoon.
Then you'll see that it is not the spoon that bends, it is only yourself.
(This will unlock the Zion Archives in Level Select, if you acquire it, and then
 beat the level.)

"It is better to realize mind than body.
 When the mind is realized one need not worry about the body.
 When mind and body become one,
 The man is free. The he desires no praising."

- Jackpot - 4th Ring, 10'o'clock - unlocked in The Captains' Meeting
This principle increases all statistics -- Health, Focus, damage, etc -- for a
limited time.

"When the hubless wheel turns,
 Master or no master can stop it.
 It turns above heaven and below earth.
 South, north, east and west."

- Reflect Bullets - 4th Ring, 5'o'clock - unlocked in Seraph's Apology
When the time comes to activate this principle, you won't have to dodge bullets
-- they'll harmlessly ricochet off you.

"To tread the sharp edge of a sword,
 To run on smooth-frozen ice,
 One needs no footsteps to follow.
 Walk over the cliffs with hands free."

----------------------
-4.3 - Special Combos-
----------------------

You must have unlocked all the basic moves which combine into the combo before
you are able to perform them. For example, 'The One' requires Focus Aerial Throw
Level 3, otherwise Neo will not be able to perform the 'spin Left Thumbstick 360
degrees at peak of jump' part of the combo.

- The Codebreaker - unlocked in Weapon Training
L+B, rapidly tap Y, B, rapidly tap Y

- Quick Kicks - unlocked in Storming the Drain
Yx4, L+Y, B+Y

- Machine Gun Kick - unlocked in The Chase "I Need an Exit!"
Yx5, L+Y, B+Y, rapidly tap Y

- Ultimate Hyper Strike - unlocked in Red Pill Rescue: The Security Guard
Yx4, L+Y, B+Y, L+B, Y

- The Beginning of the End - unlocked in Seraph's Apology
Yx4, L+Y, B+Y, L+B, rapidly tap Y

- The One - unlocked in The Burly Brawl
Yx5, L+Y, B+Y, rapidly tap Y, L+B, rapidly tap Y, B, rapidly tap Y, press A as
Neo preps the uppercut, spin Left Thumbstick 360 degrees at peak of jump

----------------------
-4.4 - Unlisted Moves-
----------------------

- Hyper Strike -
B, Y

- Lightning Strikes -
B, rapidly tap Y

- Strong Attack -
Press B to stun an enemy, then quickly tip Left Thumbstick toward your opponent.

- Throw -
Press B to stun an enemy, then quickly tap Left Thumbstick right, left or away
from the enemy to throw him in that direction.

- Jump Strike -
Press A, then Y

- Focus Hyper Strike -
L+B, Y

- Focus Lightning Strikes -
L+B, rapidly tap Y

- Link-Up Combos (2-person) -
Tilt left thumbstick towards first enemy and press B to stun, then tilt left
thumbstick towards second enemy and press B to link, then press Y.

- Link-Up Combos (3-person) -
Tilt left thumbstick towards first enemy and press B to stun, then tilt left
thumbstick towards second enemy and press B to link,  then tilt left thumbstick
towards third enemy and press B to link, then press Y.

- Over-The-Head Forward Evade -
Tilt left thumbstick towards enemy and press L+X, to flip over the enemy.

- Silent Takedown -
Press B behind an unsuspecting enemy. This may also sometimes be performed after
an Over-The-Head Forward Evade.

- Melee Gun Draw -
Press R while guns are holstered in melee combat.

- Gun Kick -
Press R while guns are drawn when close to an enemy to kick them into the air.

- Mid Air Grab -
Get an enemy off his feet, press B to perform.

- Wall Run -
Run towards a wall at an angle or directly at it and press L.

=============
5.Walkthrough
=============

-------------------------------
-5.01 - Ever Had a Dream, Neo?-
-------------------------------

After the introductory cutscene, Morpheus offers you to take either the red
pill, or the blue pill. The blue pill will make you view a cutscene of Neo
waking up from his dream. The red pill will start the game. So press left on
your left thumbstick or D-pad and press A to continue.

You Will now enter the Dream Sequence to choose your difficulty based on how
well you perform. Disciple (Easy) is automatically unlocked. Beat the first wave
and you unlock Master (Normal). Beat Agent Smith and you unlock The One (Hard).
Move forward to start.

First wave. Two unarmed security guards will come in.  Don't bother wasting
focus, just perform some strike combos on them and they will go down in a jiffy.
Congrats you just unlocked Master (Normal) difficulty.

Second wave. Two armed security guards will come in. Again, you shouldn't really
need focus. Just use X and roll towards them and dodge their pistol fire, when
close press Y to start up melee combat with them, they will holster their gun
and fight you.  A couple of strike combos should take them out.  Don't forget to
pick up their pistols.

Third wave. Three unshielded SWAT will come in. Use focus if you need to, but
roll towards them and start up melee combat with them. Don't forget to pick up
their weapons.

Fourth wave. Four shielded SWAT will come in. This is probably the most annoying
wave. This will decide whether you unlock The One (Hard) difficulty or not.
These guys have sub machine guns so its better to focus roll towards them. Make
sure you're ready as soon as the cutscene ends or you'll take major damage. To
get rid of their shields, when close enough to them, focus evade (L + X) over
the top of them and press Y mid air to do an aerial strike. Then use strike
combos to take them out, use the on screen prompts for more advanced combos.
Don't forget to pick up their weapons when you kill them.

Fifth wave. An agent. He's only equipped with a heavy pistol, so roll close
towards him, but stop about a meter or two away from him. There is a neat trick
to beating agents. Take out a gun, now enter focus, and take a couple of shots
at him while moving closer to him. The agent should now enter bullet dodge mode.
This leaves him open for you to stun (B) him and perform a special move. Use
this technique a few times, and he should go down very quickly.

Sixth wave. An exile. He's equipped with a submachine gun, and will start on the
roof. Focus roll towards where the gunfire is coming from, he should then drop
down and begin melee combat with you. You can use the same technique as the
agent to take him out, but he won't bullet dodge, so if you have a lot of ammo,
feel free to pump him full of lead. Make sure to evade his attacks, and strike
back.

Final wave. Agent Smith. He's just like a normal agent but with more health and
more damaging melee combos. Just use the same Agent killing technique: fire,
stun, strike. He'll eventually fall. If you're out of ammo, you're going to have
to fight him the hard way. Stay close to him, so he doesn't take out his pistol,
but keep evading so that he doesn't dish a damaging combo on you. When you have
some focus recovered, enter focus, try to evade and interrupt his combo and
perform your own on him. Congratulations you've just unlocked The One (Hard)
difficulty.

Feel free to replay this sequence if you want to unlock a harder difficulty at
any point in the game.

------------------------------------
-5.02 - They're Coming for You, Neo-
------------------------------------

As soon as you gain control, move forward to the next cubicle as Morpheus
instructs. There will be a flashing green area, press the black button to hide
along the wall. The agents will then check for you, then they will leave.

On Morpheus' prompt, leave the cubicle and head up, to tail the officer. The
floor beneath his feet will flash green. Stay a couple of meters behind him
while you trail him. Morpheus will then ask you to wait.

To your right, there will be a green flashing area for you to hide against. 
Morpheus will then instruct you to hide in another cubicle, it will also have a
green flashing area (you see the pattern?), move up there and hide.

Morpheus will ask you to tail the officer again, and the floor beneath his feet
will once again flash green. Morpheus will then tell you to wait, and another
green flashing area will appear, hide there. He will ask you to peek around the
corner, this isn't really necessary since the camera angle gives you a perfect
view. A green area will then appear to your left, it will ask you to roll over
to it, no matter what you do, just get to that area without being caught.

Another green area will appear up ahead, move up towards it. You will then see
the officer you should be trailing, keep a couple of meters behind him. As you
approach the corner you will see another green area, move there and hide.

When the two officers finish their dialogue about you, while still crouched,
move around the desk, but stick close to it. There will be a green area right in
front of the desk, when you reach it, Morpheus will ask you to hide behind the
filing cabinet. Move around the desk slowly, and move into the green area and
hide.

An agent will ask the receptionist if they've seen you. When the agent leaves,
move towards the right, you'll find the officer you're supposed to tail moving
along the corridor you need to go through. Keep tailing a couple of meters
behind him. Another green area will appear for you to hide at the corner.

The game will then teach you to strike enemies. Now it is safe to pop out, and
run for the door, if anyone gets in your way, shove them (press Y). If an
officer looks like he's trying to handcuff you, rapidly tap Y to break capture.
Enter the open door to enter the cutscene.

You will now be outside the building. From now on, if you get captured by the
officers, you have the option of accepting capture like in the movie. However,
if you want to complete the bonus objective to unlock some content, you have to
complete the level.

Move forward, and go left along the narrow ledge. When you reach the pillar, tap
back to hang on to the ledge, and move left, then tap up to climb back onto the
ledge. Continue to move left, Neo will slip and grab onto the ledge. Press A to
jump down onto the lift. The lift will take you up a level. Climb onto the
ledge, and head right along the narrow ledge. On the right, there will be
another lift, with a flashing green button. Press the black button to take the
lift up. It will then stop, part way up. Jump off the narrow gap. You will enter
a cutscene.

After the cutscene, tap up to climb onto the scaffolding. Head towards your
right. Shove the officer, and head towards the ladder behind him in the top
right corner. Head two levels up the ladder. When you reach the top, head left,
and jump across the gap to the scaffolding on the other side. If you fall, head
back to the ladder, climb up and try again. If you make it, head up onto the
building. and move along the edge. An officer will fall off the corner, stay
there. A worker in a lift will come up, step onto the lift to enter a cutscene.

When the cutscene finishes, head left along the ledge of the building. Neo will
once again slip, press A to let go of the ledge and jump onto the lift. Take
the lift to the roof, and move forwards and jump off. There will be two doors,
take the one on the left, press the black button to open it. An officer will
bust out and try to arrest you. When you escape, head into the door to beat this
level.

------------------------------------
-5.03 - He's Heading for the Street-
------------------------------------

At any point during this level you can just accept capture and skip the level.

Head down the stairs. Head right at the bottom of the stairs, then head right
around the corner. Head right around the corner again. There will be three
officers on this level trying to capture you, just keep escaping their grapples.
There will be a door on the right, open it to enter a short cutscene.

Head down the stairs, until you reach level 12, there will be a sign saying 12.
Head through the door on the left of the sign. Turn right and move around the
corner. Turn right again around another corner. Head straight forward past the
cubicles, then turn right, move forward a bit, then turn left down the corridor.
Go through the corridor until you reach a door, open it to enter another short
cutscene.

After that, head down the stairs until you reach level 6. There will be a door
to the left of the sign, head through it. You will enter another cutscene.

Once the cutscene is over head towards your right, there is an open door on the
left side of that corridor, head through it. Avoid running into agents, as you
won't be able to escape their grapples, leading to instant capture. In this room
of shelves, head right, go around the corner of the shelf, and continue running
forward, there will be a shelf in front of you at the end, there is a gap to the
left of it, run through, and then head left, there will be an open door. Go
through it and turn right. Head through the corridors, a security guard will
pop out through a door on the right side. Get past him and go through the door.
Head down the stairs to ground level. Just before you reach ground level, stick
to the left side, or an officer will shoot you. Turn left at the bottom of the
stairs, and go through the open door to you left. Take a turn right and head
through the open double doors. Turn left when you can to avoid being shot by the
officer in the corner of the room. Keep moving forward and go through the open
doors to your right. Head through another open door, then run down the long
corridor for dear life. When you make the end, you'll finish the level!

**Secret Found: Media Viewer - Level Concepts**

-------------------------
-5.04 - Kung Fu Training-
-------------------------

Now the action starts to pick up. Walk up behind the ninja (dude in the white
kung fu get-up) and press B to silent takedown.

However, you can strike combo him, and the operator will get a little annoyed,
and reset the training simulation. Strike combo him again for some funny
dialogue!

Move down the corridor and jump down the hatch that opens up. Continue down the
corridor, silent takedown the two ninjas along the way. You will eventually
reach an room with some ninjas in them, and go through a tiny cutscene.

You will now learn the 3 Hit Strike Combo, congrats, may the pummelling now
begin! There is a health pack inside a crate on the left side and the right side
of the room if you ever need it. After you take out the two ninjas, two more
will spawn, once again take them out. Two more ninjas will again spawn, take 'em
out too. Now a red and a white ninja will spawn, take 'em out, and take the
chance to practice any moves you are shown on the screen. Red ninjas take a
little more beating than the white ones.

After you finish them off, the wall will dissapear at the front end of the room,
head through the corridor there, until you reach a room with a security
building. If you want to unlock the weapon, press the black button, and sneak
around the left side, and enter the building. Take out the two red ninjas
inside. Head out of the building, then go straight ahead down the corridor.
The doors in front of you will open and you will enter a short cutscene.

To unlock a bonus, silent takedown the three ninjas, start with the white one
on your left, then the white one on the right, then the red one on the left. A
briefcase will then appear ahead of you, pick it up!

**Secret Found: The Making Of... - View Staff Combos**

When you're done head through the corridor on the right. Be careful, there will
be two lava pits, jump over them. You will then come across another white ninja.
Jump over the boxes, then climb up the ladder. Move down the corridor, your
bonus melee weapon will appear here, pick it up, you'll get a damage boost.
Holster it and save it for later. Keep moving down, and you'll reach a gate, and
another short cutscene.

You will be put into a tournament in a small round arena surrounded by a ring of
lava! Don't worry if you fall off into the lava ring, you'll be respawned back
into the arena, however your enemies won't be so lucky, this will cause them
instant death.

The first round of the tournament is three white ninjas. Either take them out by
performing link moves or by throwing them in the surrounding lava ring.

After you finish them off you will gain the ability Focus! Using focus will make
you deal more damage and move faster than your enemies, so use this to your
advantage to take them out.

The second round of the tournament is two white ninjas and one red ninja. Use
focus to help you dodge, then counter them.

The third round of the tournament is two red ninjas and one white ninja. Use
focus to take them out with ease.

The forth round of the tournament is three red ninjas. Again, take 'em out with
your combos or throw them into the lava ring.

The final round of the tournament is against the old kung-fu master. Look at his
flashy yellow pants, lol. His health bar will be in a little box on the right of
the screen. Unlike the ninjas, if the master falls out of the arena, he will
spawn back on to it. If you saved your weapon, now is a good time to take it
out. Just keep striking him, or focus dodge over the top of him and press B to
stun him and start up some special moves. When you beat him, you'll finish the
level!

-----------------------
-5.05 - Sword Training-
-----------------------

Time for some sword fighting now. Stay on your side of the river and move
forward to reach the 'bad guy'. Cheesy dialogue will ensue in the following
cutscene, then the battle begins. Swordfighting is pretty similar to normal
melee combat. Don't be fooled by the manual either, there may be more than one
type of sword, but they all fight the same way. Sometime during this level,
follow the river and head through the waterfall. Behind it, there is a jar,
break it to unlock a secret. Just pick up the briefcase.

**Secret Found: The Making Of... - View Sword Combos**

After you give him a beating, he will teleport away.

You will then gain the 4 Hit Strike Combo! Stay on the same side of the river,
and just continue forwards until you reach a rock ledge, he'll be on top. He'll
jump down, continue fighting with him, then a short cutscene will start.

The bad guy will jump on a roof of a building, then who should come along but
Trinity! She has a pretty nice blue/green costume going, too bad you're stuck
with brown. When you beat him with Trinity by your side, you will enter another
short cutscene.

Now he will spawn 2 replicas of himself. It's now 3 vs 2 against you. Just keep
slicing them apart, help out Trin if she gets into trouble, her health will
recover if she is safe for a while. Near the house, there is some pots, one of
them has some health inside if you need it. After the two replicas die off, keep
fighting the real one and you'll eventually reach another short cutscene.

After another short cutscene, he will now have 3 replicas. Again finish them
off, then damage the real one. Another short cutscene will then ensue.

Now he will have 4 replicas. Finish them off, then defeat the real one. When his
health bar is depleted, you'll complete the level!

------------------------
-5.06 - Winter Training-
------------------------

Oooh! Black and white! Run forward and pick up the sword. To your left, there
will be a white paper door, sword strike at it and it will smash to pieces.
After a short cutscene, move forwards to follow the ghost. Slash at the paper
door ahead, then at another paper door to your right. Turn right, and the ghost
should make some evil green aura glow across the floor. Just wall run to get
past it (run towards a wall at an angle and use focus). Move ahead, and slash
the paper door to your right. Slash at another paper door ahead, then another,
then another, then another! Turn right, and head for the ghost. Wall run to get
past the green aura. Then slash at the three paper doors to go ahead. Turn right
and wall run over the green aura. Turn left, around the corner, turn left again,
and head towards the ghost. Again wall run past the aura. A short cutscene will
begin.

Now you will be surrounded by five enemies with katanas. This is a good time to
practice some link moves against multiple enemies. Press B to stun the first
enemy, then tilt the Left Thumbstick towards a nearby second enemy and press B,
if a third enemy is nearby, you may tilt the Left Thumbstick towards them and
press B to perform a three person link combo, to finish the combo, press Y, when
the on screen prompts tell you to. You have to be quick or the combo will be
broken, use focus to help make your life easier.

Once they are defeated, slash the paper door ahead, and move forward into the
next room. There will be four more people with katanas. Focus and use link moves
to quickly defeat them. Exit the room, and to your right, there will be another
paper door to go through. Inside is the ghost.

After the cutscene, prepare to fight the ghost. Focus then press X to dodge over
the top of him, then from behind start slashing him with your combos. If you get
caught in one of his combos, quickly focus evade to reduce the damage you take,
then counter strike him. In the top right corner of the room, there is a health
jug if you need it. After you defeat the ghost, go to the top centre of the room
to pick up the item, you will unlock the ability Killing Blow.

Now exit the room, and turn right. Go right around the corner, move past the
burning walls, and turn right again. Three enemies will be around this corner,
do what you have to do to defeat them. Watch out for the fire too, that will
quickly drain your health. Wall run on the right wall to pass the fire ahead of
you. As you move forward, five enemies will burst out of the paper doors to
attack you. On the left side, in the room there is a health jug when you destroy
the table, and inside the top left wardrobe. After you defeat them, head outside
for a quick cutscene.

Move out through the gates, head to the center of the area, and take out the
three enemies walking in a line. If you didn't understand my explanation of link
moves, before, the game will give you one before the action starts. As you
defeat the enemies, four more will jump down to attack you. Use link moves and
sword combos to quickly defeat them. When you finish, there will be a short
cutscene.

When it's over, there will be three enemies near the campfire ahead of you. As
you fight them, two more will come along, then another two. Once you defeat them
there will be another short cutscene.

Now you will have to face three enemies each with health bars on the right side
of your screen. A few link and sword combos later, and they'll be defeated. You
have now completed the level!

------------------------
-5.07 - Aerial Training-
------------------------

You will now enter a survival battle. You will score points for each enemy you
defeat, more points for more style. You will also earn about 300 points for each
wave you defeat. You need to score at least 7000 points within 5 minutes to
pass. This is relatively simple.

The first wave will be several hatchet wielding enemies in black outfits, just
stun them and perform special combos, or link moves to gain the maximum amount
of points. You can also throw enemies out the windows for quick kills.

After a couple of waves, the operator (Tank) will send in some enemies with a
ranged attacks. These guys will be in white outfits, and will throw their
hatchets at you if you are far away. Keep tilting the right thumbstick every so
often so that you can view the entire room, that way you'll know where the
ranged enemy is before he starts throwing hatchets into your back.

At round four, the operator will drop off a staff in the middle of the balcony
for you. I suggest you pick it up just for fun.

When your five minutes are up, you should have at least 7000 points, probably
over 10000 if you're good. If not, try again, and make sure you use link moves,
and special moves when taking out your enemies to get the points you need.
If you succeed, that's the end of the level!

------------------------
-5.08 - Weapon Training-
------------------------

In this simulation, you'll be forced to use your guns, as all your sweet kung fu
techniques you've learnt will be deactivated. However if you get close enough to
an enemy Neo will automatically kick them into the air while shooting them.

Click the right thumbstick to take out your handgun, when the mob boss runs
away, focus and leap out from your cover (press A) towards the nearest enemy,
keep evading if you need to get closer, then keep firing, and you'll kick them
into the air for a quick kill. Evade to dodge the bullets fired at you. After
you kill two minions, another will come in from the top right, and another one
will be behind the bar. After you defeat them, you will see a short cutscene, as
the boss runs away. Behind the bar, there is a focus and health pack for you
should you need it.

Leave that area, by going through the corridor left of the bar. Turn left, and
left again, then turn right and right again. A couple civilians will run by you,
If the civilians are safe, they will bow and dissapear, leaving behind health
and focus. There will be three enemies hiding behind tables on the left side of
the corridor. Use your corner as cover and shoot at them. They will sometimes
run towards you, so retreat and take cover where necessary.

After that gunfight, go down the corridor and turn right, turn right again.
There will be an enemy around the left corner, the operator will warn you of
this so take out your gun, and hide against the wall (black button). Focus, and
jump out, take a few shots, then evade back to your cover. He will then run
towards you. Stick to the corner, when he comes around just keep shooting, and
let Neo kick the enemy into the air. There will be a civilian there who will
leave you Focus if you save them. When you kill the enemy, there will be a short
cutscene.

Continue on, and down the stairs, around the corner, four enemies will be
running up. Aerial target them until you get close enough to kick them. Keep on
using focus and evading their gunfire to get close enough. There will be some
health on a table to the left in an alcove. In the right alcove, there will be a
focus pack. When you defeat them, there will be another tiny cutscene.

Follow the boss down the stairs. At the corner, the operator will tell you to
'mix up your pitches'.  Down the stairs, there will be two enemies near a fire
extinguisher. Focus, and change targets until your aim is on the fire
extinguisher and fire at it to blow it up, taking out the enemies. If you miss,
just evade back to your cover.

There will be another enemy in the top right corner, hiding behind a glass desk.
Focus jump over to him, aerial targeting him while you reach him. Kill him, and
use his spot as cover for yourself. There will be a focus pack behind the desk.
The boss will run back up the stairs, so take out his other three minions left
behind, and you'll see another short cutscene. There will be health in the
corner where the enemies were hiding if you need it. Don't forget to switch to
the submachine gun, you're going to need it now.

Head back up the stairs now. As you reach the third flight of stairs, take out
your gun, and target the two enemies waiting for you. After you kill them, the
boss will run away again in another short cutscene. At the top of the fourth
flight of stairs, there will be two enemies, one straight ahead, and one hiding
in the alcove to the right. There will also be a Focus pack at the top of the
stairs. Kill them, then head right around the corner, around the corner to the
left, and left around the corner again. There will be another corridor with
three enemies.

Behind where one of the enemies was hiding, there will be an open door. Inside
is the operator's 'secret stash'. You'll find a health and focus pack, as well
as another secret!

**Secret Found: Special Combos - The Code Breaker**

Once the enemies are dead, head down the corridor, and hide on the left wall
near the corner. Around the corner there will be an enemy with the boss. Just
shoot the enemy, and the boss will run away again.

Go around the corner and you'll see the room you started from. Hide on the short
wall, with the room around the corner to the left. This will be your main cover.
If you need to recharge your health, run back here. Come out, and fire a bit,
then run back to your cover, a couple of enemies should run towards you in
succession. Just take each one out. The mob boss should then just stand near
your cover. You can then just pop out, fire some shots at him, then return back
to your cover to regain your focus. It'll take a while, but he'll eventually go
down. Finish off any remaining enemies, and you'll finish the level!

----------------------
-5.09 - Dojo Training-
----------------------

That's right, it's the first major kung fu scene from the movie! It's dojo time!
You can just beat Morpheus up the normal way, by evading him, then counter
striking him. But if you're having trouble, there are weapons on the left side
of the room. If you break the walls in front of you, there is a focus pack,
although it shouldn't be much use. Also if you break the walls behind you, there
are also a few more weapons. Either way, focus and evade while tilting your left
thumbstick towards Morpheus and Neo should flip over him. If Morpheus is caught
by surprise, follow up with a stun, then special combo. If Morpheus grabs you
and pulls you over, just strike him a couple of times, hopefully you'll get a
hit through. If Morpheus is knocked back a fair distance by one of your combos,
charge up a Killing Blow, unleash it when your controller starts rumbling. If he
gets too close to you, stop charging the Killing Blow, or you'll be open to
attack. Just keep flipping over his head, and try to get as many special combos
and Killing Blows on him as you can, and he'll fall eventually.

After you defeat him once, you'll gain new abilities Off-Wall Strike and
Off-Wall Super. Morpheus will be back to full health, so you can try out your
new abilities against him. Morpheus will be a bit more evasive this time, but
keep using the above strategy, and Morpheus will soon fall again.

After you beat him, there will be a short cutscene, then follow Morpheus. He
will lead you to the phone running race.

After the short cutscene, start running straight ahead. Jump over the two gaps,
use focus to jump further. Tap L to quickly run up the ledges, then after the
third ledge, jump across the gap, and collect the focus pack. Wall run the wall
to your right, to cross the large gap. Jump down, then Focus jump the large gap,
and grab the focus pack. Wall run across the wall to your right, then focus and
wall run up the ledges. The third ledge is really tall, so jump when you reach
the peak of your wall run. Do this for the fourth ledge. Now grab the focus
pack, and wall run up the left or right wall. Then triangle jump across to the
next wall. Keep doing this until you scale to the top, then jump forwards. Grab
the focus pack, and run forwards, the floor you're running on will get narrower.
Then focus jump to the phone. You just completed the level and your training!

**Secret Found: Media Viewer - Character Concepts Pt.1**

-------------------------------
-5.10 - Deja vu "It's a Trap!"-
-------------------------------

As soon as you begin, there is a crack in the wall to your left, with light
coming through it. Strike at it to make a hole to go through.

You will gain a new ability, the Weapon Strip! This will be useful for disarming
your foes. A short cutscene will follow.

Now smash the cracked wall in front of you. Two officers will be inside, use
Weapon Strip to disarm them, then finish them off in melee combat. Pick up their
pistols. Move forward, and there will be a white door which you can go through.
To your left there will be some officers trying to shoot you. Move towards them,
and they'll cut the hardline and another wall will block them off from you. On
your right there will be another cracked wall, strike it and go through. In the
top left corner, there will be another door to go through. Move forward, and go
through yet another door. To your left, there will be three officers around the
corner, focus and evade towards them, Weapon Strip them, then kill them. There
will be a double door near the officers. Go through it, there will be one
officer on the left side of the room, and two officers on the right side of the
room.  Head to the right side first, and kill them, before taking out the third.
On the right side of the room, there will be a health pack, and a cracked wall.
Go through the cracked wall, and there will be an officer near the entrance, and
a three more officers on the other side of the room. After taking out the
closest officer, take out your guns, and lock on to the fire extinguisher near
the other officers. Shoot it to blow it up, taking them out. Turn right, around
the corner, and there will be a gas tank, blow it up, and it should kill the
nearby officer, if not, kill him yourself. Once he dies, move to where he was
standing, and you should gain a new ability!

The 5-Hit Strike Combo allows you to perform some Special Combos, and will
counter enemies' 4-Hit Combos.

Shoot at the fire extinguisher and gas tank in front of you, which will blow a
hole in the wall. Move forward, and go through the door. Two officers will be
inside, disarm them and take them out. A third officer may come in through a
door. Go through that door, in the top left corner there will be another cracked
wall. Go through it, inside will be a health pack, to the right there is another
cracked wall to go through. Inside, there will be an officer, and another may
come in through a door on the left. Go through the door on the left. To your
right there will be another health pack, and a cracked wall. Go through the
cracked wall and go right. There will be six armed officers, disarm them and
perform some link combos to take them out quick. Go down the stairs, there will
be a health pack beneath the staircase, if you go all the way to the bottom. If
you only go down one flight, there will be a corridor to your left. Go through,
and go through the double doors at the center. Inside will be two officers near
a fire extinquisher, take out your guns and blow them all up, or take them out
melee style. On the right side of the room is a door. Go through it, inside will
be two officers. Take them out, then go through the cracked wall. There will be
another door in the top right corner, go through it, inside will be two more
officers. Take the double doors on your right. Inside, there will be three
officers and a health pack on your right. Take 'em out and grab the health if
you need it. In front of you, there will be a cracked wall. Inside, there is a
door on the left side. Through the door, there will be two officers waiting.
Then go through the door ahead, go right, around the corner, there will be five
SWAT coming through a door. Use your guns while you get close to them, then use
your link moves. Pick up their submachine guns. Now turn left, on the right side
there will be a hole in the wall. Four more SWAT will be guarding the staircase,
three upstairs, and one downstairs. Fire a few shots inside, then retreat around
the wall and wait for them to come in. Downstairs will be a health pack. Now go
upstairs, and around the railing. There will be a focus pack, and a cracked
wall. Through the cracked wall, there will be a health pack, and some submachine
gun ammo. Go through the door on your right, and head left.

There will be five more SWAT to take out, but Apoc will come help you! After you
take out the SWAT, follow Apoc through the double door. Grab the Grenade
Launcher, then follow Apoc through the next door, to meet up with Morpheus and
the others at the wet wall! You just completed the level!

---------------------------
-5.11 - Storming the Drain-
---------------------------

Now before you go on with the next level, you'll find out that you'll be able to
choose your next ability! Press down on the D-Pad to get to the second ring,
there will be two abilities which glow brighter than the others.  You can choose
from either Weapon Strip Level 2 or Off-Wall Strike Level 2. You'll be able to
get the other one next level anyway, so it doesn't matter which you choose, get
the one you think will be most useful, but I would recommend getting the Weapon
Strip Level 2, since I feel it's more useful, I don't off-wall strike that
often. So press A to select the one you want. Once you've upgraded, press Start
to continue.

When the level starts, stay where you are. Four SWAT will eventually drop in
from the roof to where you are.  Weapon Strip them and link combo them to take
them out with ease. If you take to long, Apoc, Switch and Trinity will come to
help out, but they might also shoot in your direction, which can damage you. One
of the SWAT will drop a Detonation Pack, so pick it up (press down on the D-Pad
if you have to switch weapons). Now move forward. On the other end on the left,
there is a barred gate. With the det pack equipped, press R once near the door
to set the det pack, now head back to the others, and press R once more to set
it off. Now head through the opening, through the pipe to the open area. The
others will start firing at the SWAT, meanwhile, head down the stairs there will
be two SWAT close enough for you to take out in melee. There will also be a det
pack in the middle of the platform. Pick it up, then run to the support. Set the
det pack next to the support, then run back to the others and set it off.

There should be a health pack on the platform now. Now climb up the rubble on
the right side of the platform, there will be a focus pack at the top. Now head
through the pipes. Four SWAT will drop in from the roof on the other side. One
of them has a det pack which you'll need later on. Now stand back and wait for
the SWAT to blow up the barred gate. Head through the opening, there will be
four SWAT waiting, so focus and evade past the gunfire, try to save as much
submachine gun ammo for yourself as possible, because you'll need it later. Now
head forwards and turn left around the corner at the end. Go down the stairs on
to the platform at set the det pack next to the support pillar. Now head back to
the others. The platform they're standing on will be transported elsewhere so
move back to where you are, or you'll fall off. A short cutscene will soon
follow.

An agent will now be on the platform with you. You won't be able to kill him
just yet, so delay him while the others try to get back to you. Fire small
bursts of submachine gun fire at the agent to make it bullet dodge. You can then
combo it, or run away, depending on how you feel. Just make sure you don't take
too much damage, and try to stay away from the edges, or you might be thrown
off. Gun kicking the agent also works to delay him. If you knocked the agent off
the edge, keep evading any gunfire while you wait for him to return. Sooner or
later, the others will find a way back. Use focus, and jump off the platform
towards them to trigger a short cutscene.

Now focus and jump back down to the platform. Climb up the rubble ahead of you.
There should be a det pack and a health pack for you at the top. Move through
the pipe, and lay a det pack next to the barred gate, go back to the others, set
it off, then move through the opening. At the other end, there will be four more
SWAT. Take them out and you'll get a new ability!

Focus Aerial Throw is another ability you can use after stunning an enemy, use
it to mix up your combos a bit.

One of the SWAT should have dropped a det pack, so set it near the barred gate.
Four more SWAT should drop down from the roof, get away from the area and set
off the det pack. Move through the opening, on the other end, there should be
four more SWAT for you to kill. Then proceed forward and there will be a barred
gate to your left. Blow it up with another det pack, if nobody dropped one,
there will be one at the entrance of the pipe. Go through the opening, and there
will be several SWAT. Trinity will tell you to stay there and cover them. This
isn't wholly necessary, you can just jump down and take them out yourself.

There will also be a bonus objective for this room: Reach the highest platforms
in the room. Once the SWAT have been taken out, from where you start, climb down
the ladder on the left to get to the bottom (or jump down), then on the right,
there will be a ladder for you to climb back up. Now from here, face the
entrance of the room from which you came. If you wall run, you will reach a mini
platform. The camera angle will now change. Now wall run to the left to the next
platform. Now wall run up the wall from there, and at the peak, jump towards the
left to reach the first of the 'highest' platforms. Jump back down to the
platform you were on before, now focus jump or wall run to the right to the
third small platform. From there focus jump or wall run to the right to the next
platform. From there focus jump or wall run to the right to the next
platform. From there focus jump or wall run to the right to the air conditioner.
From there focus jump or wall run to the right to the second 'highest' platform.
This completes the bonus objective!

**Secret Found: Special Combos - Quick Kicks**

The others will be waiting for you on the other side of the room in the pipe. Go
through the pipe, and you'll reach another room similar to the one before.
Either use the Grenade Launcher like they ask, or jump down and kill them. When
they're all dead, from the entrance to the room, jump down towards the right
onto the platform beneath. Go past the others, and climb up the ladder to finish
the level!

-----------------------------
-5.12 - Lobby Shooting Spree-
-----------------------------

Again you'll get the chance to acquire another ability, just choose the one that
you didn't last time.

"Please remove any metallic items you're carrying:
 keys, loose change... HOLY S***!"

Seven SWAT will be right ahead of you, three on each side, one directly in
front. Take 'em out how you please, but to be cinematically correct, use your
guns! ;) Take them out quick though, or Morpheus' mind will get broken.

After you take out the first batch, another six SWAT will come out from the
elevator, along with a leader. Again, take them out.

After that, there will be three shielded SWAT with health bars, and three normal
SWAT. (Game calls them Soldiers, but they're so generic, its hard to tell who's
who).

After you beat them, run to the elevator, and you'll complete the level!

-------------------------------------
-5.13 - Rooftop Assault "Dodge This"-
-------------------------------------

Now you'll have another decision in terms of which ability to choose. You can
pick either Tornado Throw (1st Ring, 2'o'clock) or Off-Wall Super Level 2 (2nd
Ring, 5'o'clock).  You'll be able to pick the other one later on in the game, so
choose what you feel like. I would recommend the Tornado Throw.

As soon as the level starts, you'll receive the ability Bullet Dodge! Use this
to distract agents, while Trinity shoots and kills them.

After the first agent is killed, pick up the guns. Ahead of you, a helicopter
will fly by, and drop off four SWAT. One of them will leave behind a health pack
when you kill them.

After you take them out, the helicopter will once again fly by, and drop off
four SWAT, two of them shielded, near the helipad (look for the helicopter's
shadow). Once defeated, an agent will jump up onto the building. Bullet dodge
while Trinity kills him.

In the spot where the first group of SWAT were dropped off, another four SWAT
will be dropped off by the helicopter. At this point, you'll be able to target
the helicopter. Try to deal as much damage to it as you can. One of the defeated
SWAT will also drop a health pack.

After you defeat them, the helicopter will come by again, take your guns out,
and try to damage it as much you can. It will drop off four more SWAT in the
area the second group were dropped off. Another agent will then appear, bullet
dodge and let Trinity kill him.

The helicopter will drop off the next group of four SWAT on the other side of
the building. Again shoot it as much as you can. One of the SWAT will drop a
health pack. Another agent will come to get you, do your bullet dodge, and let
Trin do her thing.

The next group of SWAT will be dropped off by the helicopter in the first area.
Shoot the helicopter as much as possible. Then take out the SWAT team.

Once you've finished off the helicopter, there will be a cutscene. After that
you will earn another ability: Double Jump! Double Jump doesn't add too much
height, but it does add a fair amount of extra distance to your jumps.

Once you regain control, run towards the edge near the helicopter. Enter focus,
jump (hold A), at the peak of the jump perform your Double Jump. If you still
can't make it to the helicopter, try jumping off the skylight slightly to the
right, or jumping right at the slightly elevated edge. However, if you use
focus, and double jump at the peak you should make it. This will complete the
level!

--------------------------
-5.14 - Helicopter Rescue-
--------------------------

Chain gun time! The controls for the chaingun will be on the screen.
Left Thumbstick - Aim
Right Trigger - Fire
Left Trigger - Focus

Pretty basic. When you see gunshots, focus, move to the source and shoot. Each
enemy you kill, you'll gain focus. There will be a few SWAT on the roof at any
one time. Kill them if they shoot at you.

After a while, Trinity will bring the helicopter down. You will be facing
skyscraper windows, SWAT will shoot out from several floors, just keep focused,
and shoot them. An agent will soon appear, who can only be shot down while in
focus.

After you kill the agent, Trinity will warn you of an incoming chopper. There is
a bonus objective on this level: Destroy the enemy helicopter -- unlock bonus
material. Focus on it and take as many shots in as you can, if you miss, don't
worry you'll get a second chance.

Back to the building, there will be several SWAT, and then an agent will appear.
If you shoot the supports of one of the floors, the building will soon collapse
there killing all enemies in the vicinity.

You'll then get your second chance at shooting the helicopter. Just focus and
fire. When it shoots a rocket at you, shoot it down to avoid taking heavy
damage. Once you've taken down the helicopter you'll complete the bonus
objective!

**Secret Found: Media Viewer - Art Graveyard**

Now Trinity will take you straight to Morpheus. There will be one agent to
Morpheus's left, and two to his right. Focus and fire to kill them. Two rockets
will then be fired from the floor above, one from the left, one from the right.
Focus and shoot them to destroy them. Then shoot the rocketiers. Another agent
will enter the room and try to stop Morpheus, focus and shoot it down. Keep
focused and wait for Morpheus to run to you. You will then complete the level!

------------------------
-5.15 - Subway Showdown-
------------------------

Smith will be right in front of you. To your left there will be a health pack,
to your right there will be a train track. Evade towards Smith, but don't use
any gun ammo just yet, it's better to save it for later, however if you want to
play it like it is in the movie, that's fine, you won't be disadvantaged too
much. Just use Over-The-Head Forward Evades, then combo him.

Sooner or later, you'll hear a voice say "Incoming Train, please stand behind
the white line." As soon as you hear this try and get Agent Smith onto the
tracks, by either using throws or combos. Then keep him there using your gun
ammo, to make him bullet dodge and delay. A train will soon come by, running him
over, killing him. A cutscene will shortly follow.

After the cutscene, you will gain a new ability: Aerial Killing Blow! This is
more useful than the regular Killing Blow because you can perform it in the air
out of reach from enemies.

From there, walk forward, turn left, keep walking, and there will be a door on
the right. Turn right, and head for the next door, but you'll fall through a
hole in the floor. Head backwards to a slippery slope, then go right, up the
stairs. Turn right, then left, then move forwards and you'll get a small
cutscene, then finish the level!

--------------------------
-5.16 - Stuck in the Loop-
--------------------------

You will now have another choice to make for an ability, either Aerial Strike
Level 2, the Atman Principle: Heal Others or the ability that you didn't choose
at the end of Rooftop Assault "Dodge This". I would recommend getting the Aerial
Strike Level 2, because it's the most useful. You'll be performing Aerial
Strikes after every jump just to cause a little more damage.

When the level starts walk forward, turn left and head down the stairs. To your
right there is a train track. A train will arrive shortly, try to walk on and
the conductor will tell you to get a token. Head back up the stairs, and to the
right, there will be numerous tokens floating in the air, press the black
button to pick one up. Now head back to the train, and press black button to
enter. Once inside, head to the back of the carriage, and enter the door.

You'll now be in the rotating carriage. Just head to the back of this carriage
for now, and enter the door.

You'll now be in the floorless carriage. Just get to the door at the back, by
focus double jumping and landing on any of the platforms. If you fall, don't
worry, you'll be teleported to the start of that same carriage.

In the next carriage, the phone will be at the back. However, if you try to run
up to it, it will keep moving further away. Instead, focus, then run to it, and
you'll make it. Press the black button to use the phone.

Now run back to the other end and go through the door.

Now focus double jump to the other end, and go through the door.

Now depending on how many times you entered the rotating carriage, it will be
orientated differently. Go back through the door you came in from, then re-enter
the carriage to change its orientation. Do this once more, and the train should
be right way up.

Now at the other end, to the left, there will be a big red button. Face it, and
get ready to press the black button. When the controller says "Balboa Station --
watch your step." push the button, to get off the train.

Now that you're off, run forwards up the stairs, at the top will be three SWAT.
Take them out, and grab their weapons. Go around the corner and keep going up
the stairs. Go through the door at the top, to your right is a health pack, to
your left is a double door to go through. A cutscene will then ensue.

When the action starts, evade towards the left side of the station, and take out
the SWAT on that side. Try to enter melee combat as quick as possible to stop
them from firing at you. The other SWAT will begin to head towards you. Take
them out with some strong combos, or throw them onto the tracks to be run over
by a train. When you kill the first group, more will come down the center
stairs.

Soon flatbed cars will start approaching the station on the tracks on the right
side (if you are facing the stairs). They are characterised by blue carriages,
and a brown platform for you to jump on. Focus, and evade/run towards one if you
see it come past, and jump onto the flat brown platform to leave the station.

Now walk forward, and climb up the ladder. This completes the level.

------------------------------------
-5.17 - The Chase "I Need an Exit!"-
------------------------------------

You will now have a chance to pick the one of the two abilities that you didn't
choose in Stuck in the Loop. Choose the one that isn't the Atman Principle, you
won't need Atman Principles as of yet, plus its better to take a permenant
upgrade with you.

"Mr Wizard, get me the hell outta here!"  Run forward, and turn left quickly,
around the truck. Keep going down that street, then turn left and go down that
street through all the market stalls. There will be a health pack at the top
left corner, and a briefcase, pick them up. 

**Secret Found: Special Combos - Machine Gun Kick**

Turn right when you reach that
corner, then turn left and go into the alleyway. Jump up the crates, and jump
over the truck. Go through the first door on your right.

Now go up the three flights of stairs, run down the corridor, and turn left at
the fork, then turn right at the next fork. One of the doors on your left will
open, go through it. Go right around the corner, and through the large opening,
smash the glass doors in front of you, and jump down off the balcony to the
street. Run forward through the alleyway, and turn left, jump over the wooden
barriers, and turn right. On the right side of this alleyway, will be some
stairs up to a balcony on the building, run up them, go around, and up the
second flight, then run around the balcony, if they shoot it down, wall run to
the other side. And enter the door to complete the level!

----------------------
-5.18 - He is The One-
----------------------

"What are you saying? That I can dodge bullets?"
"No, Neo. I'm saying that when you're ready, you won't have to."
You'll begin with a new ability: Bullet Stop! While standing, press focus and
evade to stop any incoming projectiles, hold to charge them up, then press fire
to shoot them back at your enemies.

There is a health pack if you go down the corridor, and turn left.

This level is relatively short, its just a fight against the three agents. Do
what you have to: Over-The-Head Forward Evades, large combo strings, Killing
Blows (can't stress how powerful these are). After you damage an agent to about
half-health, they'll leave that body, and pop up somewhere else in the building.
Be careful, as they'll smash through the walls to get at you.

After you defeat the three agents, you'll have one more showdown 'mono a mono'
versing Smith. Combo him away from you then charge up some Killing Blows. Use
guns to delay him before you set up your combos. When you beat Smith you'll have
completed the level!

------------------------
-5.19 - Red Pill Rescue-
------------------------

Before you rescue your first redpill, you'll be able to choose an ability. You
can either get one of the two Atman Principles (*shakes head*) or you could get
Killing Blow Level 2 (*nods furiously*). I hope you choose wisely.

Anyway, you now have to option of choosing which mission you want to complete
first: The Security Guard, Skull's Lament, The Librarian, The Key,
       and The Healer.
Which order you complete them in doesn't really matter, but I would suggest
doing The Security Guard first, you'll see why.

After you rescue your first red pill, you'll have to option to choose another
ability. A new Atman Principle will be available: Spoon (4th Ring, 8'o'clock).

After you rescue your second red pill, you'll have the option to choose another
ability. A new ability will be available: Focus Aerial Throw Level 2 (2nd Ring,
9'o'clock).

After you rescue your third red pill, you'll have the option to choose another
ability. A new ability will be available: Focus 360 Clear Out (4th Ring,
3'o'clock).

After you rescue your fourth red pill, you'll have the option to choose another
ability. No new abilities will be available, though.

After you rescue your final red pill, you'll finish the level.

-5.19a - The Security Guard-

Follow The Security Guard up the steps, after five flights, you'll meet up with
two SWAT. There will also be some grenades in boxes, pick them up, you'll need
them later. Up the next flight of stairs, there will be another two SWAT. Try to
walk up the next flight of stairs, and they'll crack and fall.

Now you'll see why I got you to do this level first, you just got: Antigravity
Jump! Now you'll be able to jump higher and farther even without focus.

Now get back up the stairs to the broken flight. Antigravity Jump to cover the
distance. Now how cool was that! You'll then enter a cutscene.

When it's over, a SWAT team will be waiting to take you out. A bonus objective
will start up: Defeat five enemies within 30 seconds. If you want it, take out
those grenades and start lobbing them at the SWAT. They'll all die in the
explosion!

**Secret Found: Special Combos - Ultimate Hyper Strike**

Now head up those stairs, pick up any weapons or health packs you need. Then go
up the next flight of stairs, around the corner to your right, head down the
corridor, then turn left and up the stairs. You'll be met with another cutscene.

Ignore The Security Guard, he's feeling a little confused at the moment, instead
take out the agent, with a Killing Blow or some fancy kung fu combo. Kill the
agent, and there will be a short cutscene.

Now the agent will turn on The Security Guard. There will also be SWAT teams
around, so distract the agent first, then take out the SWAT. Take out your guns
so that you know where the SWAT are, shoot at them while you get towards them.
If you fire or strike at pillars in the corner, the bells on the ceiling will
fall down crushing anyone beneath. You can also throw the SWAT (or the agent)
out the windows. If you kill the agent before all the SWAT are dead, he'll take
over one of the SWAT. Once all the SWAT are killed, take out the agent. When all
the SWAT and the agent are killed, you'll complete the level!

-5.19b - Skull's Lament-

Time to kick some ass. There are about eight SWAT for you to take out. Take out
your guns, focus, and target the fire extinguisher on the right, it will blow up
and kill several of them. Or if you have a grenade from a previous level, use
that. Focus and target the next fire extinguisher on the right to take out
another few SWAT. There will be two more tougher SWAT hiding around each corner
at the end of the corridor. Use your kung-fu and take them out. One of them will
drop a health pack.

Now from where you started, four more SWAT will come in through the elevator.
You can either pop out and greet them, or stick behind the wall as cover and
wait for them to come to you. When you finish them off, one will drop another
health pack for you. Get the weapons you need, then go through the door. A short
cutscene will then ensue.

Now you'll have to fight Chuang Tzu to prove your worthiness (a'la Seraph).
Watch out, he hits hard, and you'll want to reserve as much health as possible
because there are no health packs inside his room, and no checkpoints. One thing
he does not have that you do, is guns. It's a little cheap, but fire at him to
get an opening, then retaliate with your own combos. When you've knocked him
back, charge up a Killing Blow. if you have Antigravity Jump, jump up then
charge an Aerial Killing Blow. He will run to the upper level if you beat him up
a fair bit. Just run over and continue pounding away. Once defeated, he will
gain your respect and a cutscene will follow.

When you beat him, you will unlock a new ability: 6-Hit Strike Combo! That's the
best strike combo you can get, and it will allow you to perform some of the more
advanced Special Combos.

Now about six SWAT will jump into Chuang Tzu's room. Now Chuang Tzu will be your
ally so you can take it a little easier. Just pull out your guns, fire at the
SWAT, when they're close enough 6-Hit Strike Combo them! Once defeated another
short cutscene will follow.

Now it's you and Chuang Tzu versus the two Agents! Chuang Tzu is *supposed* to
be the target, but they'll go for you. Either way, Chuang Tzu can pretty much
hold his own, so just pound away at the agents. Disarm them, combo them away,
then Killing Blow. When you defeat them both you'll complete the level!

-5.19c - The Librarian-

A place for every book. Every book in its place. When you start, keep the two 
Agents occupied while The Librarian runs away. There will soon be a cutscene as
she climbs up to the upper level. Get up there and meet her. If you have
Antigravity Jump, its a piece of cake, otherwise you'll have to scale the boxes
like she did.

Just keep guarding her from the Agents. Keep fighting them to keep them occupied
and she'll keep running around, eventually reaching the door. If the Agents turn
their attention onto her (ie. "commencing termination"), catch up and take them
out. Use bullet stop to stop them shooting at you or her, and to throw debris at
the agents. Eventually she'll reach the white door, and a cutscene will start.

Once it's over, enter the door, turn right around the corner, there will be a
health pack for you in the corner behind the sofa. Now turn left and take the
door at the end of the hall. Watch out though, there will be three SWAT there,
and they'll chuck a grenade at you. Take them out, then take the door left of
the door you entered. Go down the hall, turn right, and through the next door.
There will be a health pack in front of the desk for you. Keep moving forward,
and jump up to the next level. A very short cutscene will follow.

Now follow The Librarian, and jump through the circular window on the left. She
will run away and another short cutscene will follow.

Now there will be four SWAT in the room on the lower floor. Take them out. Then
there will be four more SWAT coming in from the upper level. Two on each side.
Take them out. Then there will be four more SWAT which drop in near The
Librarian at the center of the stairs. A short cutscene will follow.

Now an agent will drop in at the center of the stairs. Use your kung fu and
Killing Blows to take it out. Once defeated you'll beat the level!

-5.19d - The Key-

When the level starts, head down the stairs on either side. Now head for the
bar. A cutscene will follow.

Now you'll have to fight "the big ugly one" and the three other bouncers who
look like agents. Two more bouncers will join the frey eventually. Killing Blows
and Special Combos work great here. They have no guns either, so you can stay
back and charge them up. There is also a health pack behind the bar on the left.

Once you've beaten them, head forwards up the steps, turn left up the slope,
turn left through the opening, up the stairs. There will be another health pack
in the top left corner. Turn right, and go through the double doors. There will
be a short cutscene.

You will now be facing the roof-walking exiles. There will be a bonus objective:
Complete the level without using guns. It isn't too hard to beat these guys
without guns, just evade up to them then beat them up in melee. After you defeat
the first four exiles or so, another three will come in through the elevator.
Defeat them and you'll complete the level!

**Secret Found: The Making Of... - Storyboard Sequence 1**

-5.19e - The Healer-

Alright, move forwards, turn right, then turn left, head through the alley, and
you'll start a small cutscene.

Now head across the street, turn left and walk down the sidewalk. Turn right
into an alleyway, turn right and you'll have a cutscene.

Follow The Healer back outside. Outside there will be SWAT teams moving in on
you. There will be five SWAT surrounding their SWAT van.

Luckily, you won't have to face them alone, sooner or later, members of the Jade
Dragon will come out to help. There will be two more SWAT on a first storey
ledge of the building the street runs into. There will be more SWAT coming in
from the alley that you originally entered from.

Once they are defeated, The Healer will walk out to cross the street. The Healer
will have a shield which can reflect bullets, so don't worry too much about him,
just kill any SWAT that you can find. Two SWAT will come out from the opposite
side of The Healer's shop, and two SWAT will come out from the alley that you
originally entered from. When The Healer reaches the alleyway, there will be a
short cutscene.

The way you came in is now blocked, you have to go back to the shop. There will
be four more SWAT on the street. When The Healer reaches his shop, follow him in
and there will be another short cutscene.

Follow The Healer out the other side of his shop. Four SWAT will drop in from
the glass ceiling, take them out. The Healer will then open another door for you
taking you to the street. SWAT will pop out from the sides, two from each side.

Around the right corner, there will be ten SWAT, deployed all along the street.
At any point, if you need health, walk up to The Healer and he will put you back
to full health and focus. He only does this once so use it carefully.

After you defeat the SWAT, an agent will appear. Disarm him, then you'll be safe
to perform Killing Blows. When you defeat him, you'll complete the level!

------------------------------
-5.20 - The Captains' Meeting-
------------------------------

You'll have the oppurtunity to purchase another ability now.  A new one that has
popped up is the Atman Principle: Jackpot at 10'o'clock.  If you've acquired all
the permanent upgrades, then you'll have to choose one of the Atman Principles.
The next level has no allies, so get either Jackpot (10'o'clock) or Revive
(4'o'clock).

Hmm, upgrades. It's just you against the three upgraded agents. Upgraded agents
are supposedly harder, but you're The One. You can handle this, right? Right?
Just use your Over-The-Head Forward Evades, followed with your Special Combos or
Link-Up combos. There is a health pack up the stairs should you need it.

Finish off the agents, and you'll get a new ability: Code Vision! This will
allow you to see through walls and find enemies or items. If you pause the game
it'll do a pretty similar thing though.

You can use Code Vision, and you'll see that there are two shielded SWAT and one
unshielded SWAT waiting outside the door in front of you. They will eventually
burst in. Defeat them and go outside.

There will be five SWAT on the floor, one on the balcony in front of you, and
one on the balcony to your right. You can shoot at the balconies, and they'll
break apart killing the SWAT. There is a health pack on the balcony to your
right. Once they're all defeated, you'll finish the level!

------------------------
-5.21 - Captains Rescue-
------------------------

Alright, similar to Red Pill Rescue, you'll get the option of choosing which
Captains to save first: Captain Rowland, Captain Niobe, Captain Ballard, or
Morpheus and Trinity. It doesn't really matter which one's you save first.

After you rescue your first captain, you'll have to option to choose another
ability. A new ability will be available: Aerial Killing Blow Level 2 (2nd Ring,
6'o'clock).

After you rescue your second captain, you'll have to option to choose another
ability. A new ability will be available: Weapon Strip Level 3 (3rd Ring,
11'o'clock).

After you rescue your third captain, you'll have to option to choose another
ability. A new ability will be available: Killing Blow Level 3 (3rd Ring,
7'o'clock).

After you rescue your final captain, you'll finish the level!

-5.21a - Morpheus and Trinity-

Walk forward. Short cutscene. Jump off the edge. Short cutscene. Now the action
begins. There will be three SWAT, but Morpheus and Trinity will be there to help
you take them out. After you defeat them, Trinity will tell you that they're
pinned down by grenades.

Go down the street and turn left. Continue down and fight off the SWAT. There is
one on the balcony to the right, one shielded SWAT and three red beret SWAT on
the street. One of them is wielding a grenade launcher. Antigravity Jump over to
them and take them out. Make sure you pick up a grenade launcher, but don't use
up the ammo just yet. There is a health pack in the top right corner and the top
left corner next to the gate if you need it.

When you defeat them, Morpheus and Trinity will head out to meet up with you,
but five SWAT will also pop out from a door on the left side of the street.

On the left side of the street there is a bench. Face it, then jump up onto the
building in front of you. There will be a health pack on the ledge. Jump up
again, and there will be a briefcase, a health pack and a grenade launcher. Pick
up the grenade launcher for later, and the briefcase for another secret.

**Secret Found: Media Viewer - Level Studies**

Morpheus and Trinity will then make it to the gate, but more SWAT teams will be
on route. The first squad of five SWAT will come in from the area you started.
Then five more SWAT will come in from the left side of the street.

Then five shielded SWAT will come in from the right side of the street. Take
them out and there will be a short cutscene.

Now pull out your grenade launcher. The helicopter will fly by you. Watch out,
its chaingun will damage you quick. Try to stay in focus for as long as
possible. Jump up to the helicopter and fire. When you run out of grenades, use
a submachine gun, then a pistol if you still don't have enough ammo. It should
go down with a few grenade launcher shots. When you defeat the helicopter,
you'll complete the level!

-5.21b - Captain Rowland-

When the level begins, move to your right, there will be a SWAT there, take him
out. There will be other SWAT on the ground level as well. Take them out as you
can. Use your guns while you try to get closer to them. Once you take out the
SWAT on the right side, move over to the left side to help Rowland. There is a
health pack on the far left side of the ground level if you need it.

Once Rowland moves down, more SWAT will come in through a door on the right
side. Focus and aim at the supports above the door to bring the platform
crashing down, blocking it off.

Once the ground level is cleared, Antigravity jump up to the upper level, and
take out the SWAT there. There is a health pack on the right side of the upper
level if you need it too.

Once you clear the upper level, Rowland will congratulate you and ask you to
bring down the crane. From the right side of the upper level. Antigravity jump
and double jump up to the crane platform above. Press the black button to
activate the crane. Highlight the green box, and press A to put the crane down
for Rowland to get on. Press the black button to activate the crane again. Now
highlight the red box (the lower one) to get Rowland on the right side of the
upper level. It's better to put Rowland here than on the other side, because
he'll be near the crane controls, and will be easier to protect.

Now jump down and meet up with Rowland. There will now be SWAT on the left side
of the upper level. Go over there and take them out. There is a gas tank near
them, which will take a couple of them out if you blow it up. Focus to aim on
the gas tank. Defeat them and there will be a short cutscene.

There will be a SWAT with a grenade launcher in the control room. He's a real
pest, as he'll keep shooting grenades down at you while you're fighting the
other SWAT. Take out your guns, jump up and shoot at him to distract him. SWAT
will come in from the doors on either side of the control room, about two at a
time. Continue taking them out. Use your guns, and keep moving, if you stay in
one spot too long, expect a grenade to come flying at your face.

Sooner or later, Link will hack into the crane's controls. Now head back to the
crane platform. There will be a white flashing box. Press A to select it, and
you'll send the crane crashing into the control room, taking out the grenadier.

Now take out the remaining SWAT on the upper level, Rowland will then head for
the control room, and you'll finish the level!

Many people seem to have problems beating this level, the main problems are the
grenadier and SWAT absolutely mauling Rowland. Stick by him, and draw fire away
from him by taking out the SWAT. If you rescued another Captain before Rowland,
try buying the Heal Other Atman Principle (11'o'clock), and use it when he's low
on health.

-5.21c - Captain Niobe-

Why wasn't this level in Enter the Matrix? Why? WHY?

When the action starts, help Niobe take out the remaining five SWAT. Defeat them
and there will be a short cutscene.

Now you'll have to take on the three agents. Make sure Niobe doesn't take a
beating, if she gets into trouble, get over there and take the agent off her
back. There will be a health pack at the bottom of one of the stairs if you need
it. Defeat the agents, and there will be a short cutscene.

Now run up the stairs. At the top of the stairs, the agents will throw down
stones to destroy the path ahead, jump over the holes they make. There will be a
door guarded by two SWAT. Focus and shoot the panel next to the door to seal it.
Then take out the SWAT.

Another stone will be thrown at the base of the second flight of stairs. There
is a health pack to the right of the second flight of stairs if necessary. Run
up the stairs, jump the hole in front of the stairs and repeat the process.
Shoot the panel next to the door to seal it, then take out the two SWAT.

Another stone will be thrown at the base of the third flight of stairs. There is
another health pack underneath the stairs, go around the right of the stairs,
and it will be in a little alcove. Get it if you need it, otherwise run up the
stairs. You'll now be on the same level as the agents. Take them out any way you
can, but the easiest way is to throw them off the edge.

Once the entire area is clear, Niobe will run up to the top level. Meet her near
the door there, and you'll complete the level!

-5.21d - Captain Ballard-

When you start, there will be two SWAT waiting in front of you, with a third
just around the corner. Take them out, then move around the corner. Turn right,
then left into the kitchen. There will be four SWAT trying to take out Ballard.
A couple more will enter from where you came in, and a couple from the entrance
on the other side. There is a fire extinguisher on the left side of the door you
came in from, one next to the door on the other side of the kitchen, and one in
the top left corner. Use these to your advantage.

Once the area is clear, lead Ballard back the way you came. A det pack will go
off and seal the path off. Now head through the kitchen, and go through the
entrance on the top right corner. Turn right, then left around the corners.
There will be two SWAT heading your way, focus and shoot the fire extinquisher
nearby to take them out.

Through the door, to the next kitchen, there will be a health pack in front of
you, behind the table. Use the table as cover, and shoot the SWAT over the top.
The kitchen has about six or more SWAT inside. Patiently wait behind the table,
taking a couple of shots here and there. Eventually a couple of them will be
lured close enough for you to take them out with melee.

Once you've cleared the kitchen, leave through the entrance on the other side,
right of the door you came through. Turn right around the corner, then left.
There will be two SWAT waiting, and one more red beret coming in through the
entrance.

Head into the bar. There will be five red berets waiting for you. There is some
health behind the bar and some health on the left side up the stairs. Defeat the
red berets and three agents will enter the restaurant. Charge a Killing Blow
Level 3 to hit all three of them, severely damaging them. Then use combos etc.
to take them out. Once you've defeated them you'll complete the level!

-------------------------
-5.22 - Seraph's Apology-
-------------------------

You'll get the chance to acquire another ability. If you've got all permanent
upgrades, get an Atman Principle. There will be a new Atman Principle available:
Reflect Bullets (4th Ring, 5'o'clock). I recommend either Jackpot or Revive for
this level though.

You'll start off in Seraph's Teahouse just like in the movie. Combo him away
from you to give you enough time to charge up Killing Blows. He'll fall quite
quickly. When you defeat him, there will be a cutscene.

Nope, it doesn't end so quickly. Now you'll be facing Seraph on top off wooden
poles, some of them burning. Use the Left Thumbstick to hop from one pole to the
other. You can also jump from one pole to the other. When Seraph tries to attack
you, evade. This should make him temporarily dizzy while standing. This is your
chance to attack him back. Jump and use either an Aerial Strike or Super. Do
this enough and he'll eventually fall off, taking some damage. When falls off
for the forth time. He'll be defeated, and there will be another cutscene.

This is a bit of a joke scene. There is a heckler in the movie audience who will
shout some pretty funny things while you fight. In the cinema, there is a pole
to the left and, one on the right. I find that the best way to defeat Seraph
here is to repetitvely strike him, and don't let him get a hit in. Trap him in a
corner, and he won't be able to recover. Defeat him, and there will be another
cutscene.

Now you're back in the teahouse. To unlock another secret, run away from Seraph
for now. Run to each of the ten pillars around the teahouse and strike at them
to break them. A briefcase will fall to the center of the teahouse. Pick it up
to get the bonus!

**Secret Found: Special Combos - The Beginning of the End**

Now keep performing combos and Killing Blows on Seraph, to defeat him for the
final time, and complete the level!

------------------------
-5.23 - The Burly Brawl-
------------------------

You'll have the chance to pick another ability. A new one that will be available
is Aerial Killing Blow level 3 (3rd Ring, 6'o'clock).

There is a pole in one of the corners to help you. In the other there is a focus
pack, and near the blue floor there is a health pack.

After you kill thirty Smiths, a briefcase will drop in the center of the
courtyard. Pick it up for a bonus!

**Secret Found: Special Combos - The One**

The Burly Brawl will begin with you against five Smiths. They're pretty easy to
beat up, so just link-up combo them. Eventually, there will be a short cutscene
of a woman being infected.

Then you'll resume fighting. You'll now be against six Smiths. Eventually, there
will be another short cutscene of the (same!) woman being infected. Then you'll
get surrounded by hundreds of Smiths.

Then you'll resume fighting. You'll only have to fight seven at any one time.
Just link-up combo, or Killing Blow them to take out as many as you can.
Eventually, there will be a cutscene where a building falls, taking some Smiths
out.

When you get back to the action, there will be a pole in front waiting for you.
Keep fighting and then there will be a cutscene where the Smiths pile up onto
you.

You'll be back at the center of the courtyard. Keep fighting and there will be
another cutscene of another building crushing the Smiths.

Keep fighting and there will be another cutscene of a building crushing more
Smiths.

Keep fighting and a final building will crush the remaining Smiths, and you'll
complete the level!

----------------------
-5.24 - The Frenchman-
----------------------

You'll be able to choose another ability now. A new ability will be available
for you to acquire: Focus Aerial Throw Level 3. Acquiring this will allow you
to fully perform the Special Combo: The One, as well as allowing you to knock
back surrounding enemies after performing a Focus Aerial Throw.

You'll start in the Chateau. Before you begin, there are weapons on both sides
of the room. To your left, near the base of the stairs there are three-pronged
swords on the wall, and near the top of the stairs there are mini-scythes on the
wall. To your right, near the base of the stairs there are katanas on the wall,
and near the top of the stairs there are long swords on the wall. Step near them
and press black button to grab one. Upstairs, in an alcove there is also a
health pack.

When the action begins, you'll be in the classic Chateau multi-fight. There will
be six of the Merovingian's minions for you to take out. You could Bullet Stop
like in the movie, or you could just run up to them and start beating them up.

Beat them up enough, and one of them will pick up katana in a cutscene.

Beat them up further, and one of them will pick up a three-pronged sword in a
cutscene.

Finish off all six and there will be another cutscene. Go downstairs facing the
balcony, you will see a door to the left, go through it. Turn left, go down the
corridor, turn right, turn left, then go through the door. You'll be in
Persephone's room, there will be a health pack in front of you. To your right
there is a secret passage through the bookcase to the dungeon, go through the
left opening, turn left, then turn right, head down the stairs, and through the
gate. Two more minions will come out, one from each side, defeat them with any
weapons you still have. Keep moving down the corridor until you reach a fork in
the road. To the right there will be a briefcase down the corridor, pick it up
for a secret.

**Secret Found: The Making Of... - Storyboard Sequence 2**

To the left is the door you need to go through. When you try to go
through the door, there will be a short cutscene as you are smashed through the
wall.

There will be three minions attacking you, you only need to defeat two of them
before there is a cutscene.

Get used to seeing the Banshee, she'll be helping you for the next couple of
levels. There will be a door in the top right corner, go through it. Turn left
and head for the three doors.

When the Merovingian finishes talking, head through the green door, and you'll
finish the level!

-----------------------------
-5.25 - Distorted Dimensions-
-----------------------------

Lets get one thing straight: I HATE this level. There are a lot of secrets to be
found here, but for now, I'm only going to tell you the quickest route to the
finish. The walkthrough on how to get each secret will be at the end of this
level walkthrough: there is one briefcase in area one, one briefcase in area
two, and two briefcases in area three.

Alright then. Move down the hallway, and go through the door on the other end.
See that white light through the door, everytime that happens, it means you went
through the correct door, and will proceed to the next part.

In area one, jump to the your right over the gap. To the left of the archway,
there is a corridor, go down it, turn right and through the door.

In the cutscene, you'll get your first meeting with a soldier ant. These guys
are pretty tough, and they teleport occasionally. For the most part you can just
ignore them. But if you need to kill them, grab one of those torch poles to
attack them with, or throw them into a fire pit. Sometimes there will be a bowl
carrying fire, if you knock it down, it will create a fire pit for you.

In area two, jump forward across the gap onto one of the two big platforms. Turn
around and jump up to the next platform. There will be three doors on this
platform. Take the door on the right.

In area three, jump up onto the upper level behind you. Use Code Vision, and
you will see that there is a door on the other side, to your upper right and
there is a slope leading down to it (not the one in the hallway, it is behind
that one). Go through that door.

In area four, jump down to the platform with the water fountain. Bullet Stop to
throw the stone block located to the right of the fountain. Stand where the
block used to be and it will temporarily open the gate for the Banshee. Stay
here for a while, and after about 90 seconds she'll open the gate back for you.
If you stand on top of the water fountain, the soldier ants won't be able to get
you while you wait. When the gate finally opens for you, head in turn left and
go through the door.

In area five, move to the right side of the fire pit. Turn around and jump up to
the small platform, jump up to the next platform with the door on it, and go
through.

In area six, run forward and jump across the gap onto the octagonal platform.
Then jump to the cubic platform to your right, then to the next cubic platform
with the focus pack on it, then to the next cubic platform, then to the final
cubic platform with a door on it. There will be a door on a platform ahead of
you, jump across and go through it.

You'll now be in a long hallway, just run to the other side and go through the
door and you'll finish the level!

Did you want to find each secret? Well here goes:

Briefcase 1: In area one, jump across the gap to your right, still facing the
same way you were when you started. Now move forwards to the wall, and jump on
top of it. Jump across the gap in fron of you. Turn left into the alcove, then
jump up into the hole in the wall. There will be a briefcase. Pick it up.

**Secret Found: The Making Of... - View Hand To Hand Combos**

Briefcase 2: In area 2, jump forward across the gap onto one of the two big
platforms. Turn around and jump up to the next platform. There will be three
doors on this platform. Use Bullet Stop to throw away the block near the center
door. Stand where the block used to be, when the black gates open up, take the
door in the center. From here, turn left, and jump up to the next platform. Run
down and jump across to the platform in front of you, with high walls, and a
focus pack on the floor. Now turn around 180 degrees. Ahead of you and to your
left (around the corner of the wall on your left), there will be a briefcase
inside a sideways arch. Use Codevision if you don't know exactly where it is.
Jump across and pick it up.

**Secret Found: The Making Of... - Storyboard Sequence 3**

Briefcase 3: In area 3, move forward and hop down to the platform below. Then
hop down again to the platform below. Hop down again, and you should be standing
on some arches on the rightmost pillar. Hop off to the left, and you'll fall
down to some upsidedown stairs, hop off to the left slightly, and you'll fall
down to the platform with the briefcase. Pick it up.

**Secret Found: The Making Of... - Storyboard Sequence 4**

Briefcase 4: In area 3, move forward, and keep jumping across until you reach
the large red stainglass window. Face the stainglass window, jump on top of it,
then turn left. Move forward until you reach the end. Then turn right, and jump
across the small gap. Jump across the next small gap. Turn right and there will
be the final briefcase. Pick it up.

**Secret Found: The Making Of... - Storyboard Sequence 5**

After you get all the briefcases be sure to finish the level.

--------------------
-5.26 - Downside Up-
--------------------

Run down the hallway, turn left, pick up the guns, turn right, and through the
door. You'll now see why the level is called Downside Up, all of the minions
will be able to walk on the roof. There will be three minions in this room. Just
evade their gunfire as you get close enough to them, then enter melee combat and
combo them to death. There are guns in the center of the room, and a health pack
in the top left corner if you need them.

After you beat them, the door on the other side of the room will open, go
through it, turn right around the corner, there will be two more minions. Defeat
them, then go left around the corner, through the door.

In this room, there are guns at the center, a health pack in the lower left
corner, to help you dispose of the four minions within. The burning coffins
also explode when shot or knocked into, so take advantage of this.

Defeat them and the door on the other side of the room will open, go through it.
Turn right around the corner, then right up the stairs, then left, and through
the double doors. There will be a short cutscene where the Banshee kicks some
ass.

Now head forwards and take out the remaining five minions. There is a health
pack in the top left corner of the room.

After you defeat them, the Merovingian will transport you back to the beginning.
So run down, turn left, and go through the doors. In this room, there are twelve
pillars. Hiding inside each one is a minion, as you walk by each pillar, they
will leap out at you, press evade to shorten the down time. There is a health
pack in the top left corner, and some grenades in the bottom right corner. Try
to take them out one by one. If more than one come out, use link-up combos to
take them all out. When you kill about six of them, the doors on the other side
will open and you will be able to move on. However, to get a bonus, you must
kill every minion in this room, which means you must release every minion first
before defeating them all. A briefcase will then drop in the center of the room.

**Secret Found: Media Viewer - Renderings Pt.1**

Go through the door, turn right, and a minion will smash through the wall on
your left. Go left around the corner, and another minion will smash through the
wall on your right. Go through the doors, and there will be a short cutscene.

This room is exactly like the second room, except now, all the fencing around
the walls are electrofied which will shock you and your enemies. There will be
four minions, and the easiest way to kill them is to throw them into the
electrofied fences. Again, there is health in the lower left corner.

Defeat them, and the door on the other side of the room will open. Go through,
turn right, and another minion will burst through the wall on your left, and
a little further down, one will burst through the wall on your right. Then go
right up the stairs, and a minion will burst in from your right, further down
one will burst in from the left. Defeat them, and the door will open, go in and
a short cutscene will play.

It's just you against one of the Merovingians tougher minions. First off, Bullet
Stop, and send them back at him to knock him over. Then proceed in melee combat.
Also, it's the end of the level, so absolutely feel free to fill him with lead,
using a couple of Gun Kicks. Every so often he will teleport and reappear
somewhere else, sometimes on the upper level, use your guns for a target lock.
Once you've defeated him, you'll see a cutscene and be transported back to the
three doors. Now head through the yellow door to complete the level!

------------------
-5.27 - The Witch-
------------------

In this room there is a health pack on either side of the three coffins, and
there are weapons along the wall near the coffins.

When you start, you'll have to choose the correct exile. Turn on Code Vision.
The exile who is coded light blue is the correct one. She'll also say "You don't
need to worry about me, just kill her for me." and other longer phrases instead
of "Neo! It's me!". For me it's always the one on the left. Anyway, walk up to
her, and use Bullet Stop. A short cutscene will play.

You'll now have to take on The Witch! She'll first bring the exile over to her,
so run towards straight towards them. There are two ways to beat The Witch:

The Hard Way: Punch The Witch a few times. The Witch will then teleport away
and leave you with the exile. Turn around, and The Witch will either be to your
left, your right, or straight ahead of you. Stand in front of the exile to
protect her, and get ready for a telekinetic battle against The Witch. Use
Bullet Stop to prevent debris from hitting you, then press R to shoot it back at
her. Just keep watch of her animation, as she brings down her arms, expect
debris to fly towards you. As you throw debris at her she'll take damage. If you
manage to chuck a large amount to crush her, she'll take massive damage.

The Easy Way: This method is a hell of a lot easier but it's very repetitive.
If you're finding the level very hard than use this method. Just run up to her
and press B to stun her, then use strong attacks and combos. After the combo is
done, stun her again and repeat. To make things even easier, throw her up
against the wall, then repetitvely throw her against the wall. Press B before
she even has a chance to get up. Do not use strike combos or she'll teleport
away. 

After you absolutely crush her a few times or absolutely pound her, her health
will be drained and there will be a short cutscene.

Ooooh, the Banshee is angry! She'll help you take on The Witch now. The witch
will be equipped with a staff, just Weapon Strip to take it off her. Now she'll
also have a green typhoon shield around her a lot of the time. If you attack her
while she has her shield on, you'll be stunned. Again there is an easy way and
a hard way to do this:

The Hard Way: Wait until the Banshee screams, and the green typhoon shield will
be temporarily disabled, allowing you to take her on in melee. While you wait
for the Banshee to scream, feel free to Focus 360 Clear Out to continually stun
The Witch while you wait. If you manage to pin her to the wall she'll have a
hard time escaping and you'll be able to string numerous combos together dealing
massive damage. Use Killing Blows, long-stringed combos and weapons. Stay near
the Banshee so that she helps participate.

The Easy Way: Press B and stun The Witch, and throw her towards the wall. If you
can't pin the first stun, use a Over-The-Head Forward Evade then try and stun.
When she is at the wall, repetitively stun her and throw her towards the wall.
Continue to press B to make sure you stun her before she has a chance to get up.
Every time you throw her up against the wall she'll take a tiny bit of damage
and will slowly die. The Banshee will sometimes interfere, so its sometimes even
easier to just kill her.

Part way through the battle, the Banshee will get angry, and absolutely massacre
the mansion. Unless of course you let her die, in which case the building will
just massacre itself for no reason.

When you've beaten The Witch, the Banshee will scream and blow a hole in the
wall near the coffins, revealing a door. If you let the Banshee die, the hole in
the wall near the coffins should already be there. Either way, go through the
door to finish the level!

------------------
-5.28 - Tuned Out-
------------------

Move forward and turn right, in this room with three large screens, two Smiths
will drop in. After you defeat them, a wall behind the screens will dissapear,
follow Morpheus if you don't know where. Go down the hall, turn left, then there
will be a short cutscene. 

It doesn't really matter which path you take, they're both the same, but take
the right path, then through the hall ahead and you'll be in a room with four
Smiths. They'll throw stuff at you, so Bullet Stop, and throw it back. Then beat
them up. In the bottom right corner of the room and in the top left corner,
there are health packs. After you beat them move forward through the next hall.
There will be a short cutscene.

Go right around the corner, keep moving down the hall, then turn right at the
end, turn right near the small TV screen on the roof. If you head left at the
fork, you'll get a health pack around the corner. If you head right, and go
around the corner, you'll make it to another room.

In this room there are six Smiths with The Keymaker. Keep punching the Smith
to stop him from attacking The Keymaker. There is a health pack in the bottom
left and top right corners. When you beat them, head forwards, watch out as TVs
fly out from the wall. Turn left and there will be a health pack in the corner,
then turn right, watch out for more flying TVs, just evade past them. A Smith
will then jump through the forward screen. Turn right, then left, then turn
right, and the screen wall will fall over revealing three Smiths. When you've
beaten them run past the fallen screen wall and you'll reach a dead end. The
wall will then break apart, run in and you'll finish the level!

---------------------------
-5.29 - Ministry of Smiths-
---------------------------

Run forward and open the door.

In this room, there is a health pack on the upper floor on the far end to the
right. On the lower level, there is a health pack behind the altar in the center
at the far end. There is also a health pack on the lower level on the right side
on the far end. Also if you smash the rightmost statue on the upper floor,
you'll find a briefcase, pick it up for a secret.

**Secret Found: Media Viewer - Renderings Pt.2**

Evade forwards past the shooting Smiths, and focus double jump onto the second
floor on the left. Help Morpheus take out the Smiths on this level. There is
also a sword being held by one of the statues ahead of you. Soon there will be a
cutscene.

Jump down and on the right side of the church, the Keymaker will open a door,
run to it, and he'll chicken out. He'll drop a health pack there though.

The Keymaker will then appear on the upper level on the right side at the far
end. Run to him, and he'll chicken out again, and drop you a focus pack.

The Keymaker will then appear on the lower level on the left side of the altar
at the far end. Run to him, and he'll chicken out a third time. He'll drop a
health pack this time.

The Keymaker will then appear on the lower level on the right side of the altar
at the far end. Run to it and you'll complete the level!

-------------------------
-5.30 - Taking the Floor-
-------------------------

Move forward, and take the floor. There will be six Smiths, take them out with
Morpheus. Six more Smiths will come down to replace them. One of the Smiths will
drop a health pack, another will drop a focus pack. After you beat them all
there will be a short cutscene.

Jump down again to face six more Smiths each wielding a staff. One Smith will
drop a health pack, another will drop a focus pack. Six more Smiths will come
down to replace the fallen ones. Defeat them all for another short cutscene.

You'll now have a grenade launcher at your disposal. There will be four Smiths
coming from the four doors in each direction: two on the left, two on the
right. Run up to one of them and commence melee combat, when the other three
reach you, jump away and blow up the group with your grenade launcher.

After that, four of them will jump down from the center. Take them out
melee style. If they bunch up, blow them up with the grenade launcher.

Soon the Keymaker will open the door. If you want a secret, complete the bonus
objective: Survive three waves of Smiths before exiting level. Just run up to
one of the Smiths at the doors, wait for the rest to bunch up, then hit them
with the grenade launcher. If you run out of ammo, you'll have to take them out
with melee combos.

**Secret Found: Media Viewer - Character Concepts Pt.2**

Walk to the door a little behind and to the right of where you started to finish
the level!

----------------------------------
-5.31 - Mr Anderson, Welcome Back-
----------------------------------

It's just you and Smith. Mona a mono. A fight to the finish. In these last few
levels, you're focus will continue to regenerate to the full bar. Use this to
your advantage. Also, the surrounding Smiths will form a boundary around you, if
you or Smith touch them, there will be a short cutscene as you get pushed back
into the fight. As soon as the action begins, perform a combo that will knock
him away from you. Then charge a Killing Blow for some mega damage. Wait for
your focus to regenerate a bit, then charge another Killing Blow. Just keep
hitting him with Killing Blows and he'll fall really quickly. If he falls into
the Smith boundary, and your positions get reset, just stun him and throw him
away from you to give yourself more time to charge another Killing Blow. After
you give him a good pounding and drain his health bar you'll finish the level!

----------------------
-5.32 - Aerial Battle-
----------------------

New controls for a flying Neo:

Left Thumbstick - Movement
Y Button - Strike
A Button - Charge
X Button - Evade
B Button - Special Attack
Left Trigger - Focus
L+B - Charge-up Killing Blow

Still one on one against Smith. Use your strike combo to knock him away from
you. If he does a sort of charge pose while he is far away from you, press
evade, then strike for an aerial counter. Then charge up a Killing Blow and
unleash it to send him flying into a building.

Eventually there will be a cutscene where one of you will send the other into a
building. You'll then continue the fight inside the building (just like the
movie). From here you'll either knock each other out of the building or Smith
will break the floor, and you'll face each other with metal girders (staffs). If
you face each other with staffs, when you defeat Smith, there will be another
cutscene of you knocking him back out of the building.

After you leave the building, you'll be aerial fighting once again in a
different area. Strike combo to knock him away, wait for him to charge, evade
and counter strike, then Killing Blow. Just keep doing this to damage him. 

If you see the Kira Rowan building (white building) try to knock him into it.
There will be another cutscene, and you'll resume fighting in the building. Just
ahead of you, behind Smith, there is a briefcase, pick it up for a secret.

**Secret Found: Movies - PON Cinematics**

After a while, one of you will knock the other back outside the building in a
cutscene. Resume the aerial battle using the same tactics: evade, counter,
Killing Blow. Eventually there will be another cutscene where either you take
Smith, or Smith take you down to the ground.

You'll now receive your final new ability: Mega Punch! And it is MEGA alright!
It's pretty much your Killing Blow Level 4, so use it well.

You'll now be fighting within the crater. Jump up high and charge a Aerial
Killing Blow. This will knock Smith away and give you time for a Mega Punch!
There will be some minor cutscenes during this fight depending on the action.
Just keep switching between Aerial Killing Blows and Mega Punches to finish him
off, and you'll complete the level!

Now check out the following cutscenes because they're really funny!

-------------------------
-5.33 - This is My World-
-------------------------

It's time for some Hulk vs. Galactus action! Get ready to take on Megasmith!
Again you'll be using the aerial controls:

Left Thumbstick - Movement
A Button - Charge
X Button - Evade
Left Trigger - Focus
L+B - Charge-up Killing Blow

Megasmith has several attacks:

- He'll charge up his arms, rotating his torso a bit, then unleash an attack
  from the side. He may do this move from either side.
  To dodge this attack, simply press X to evade just as he's finished charging
  up. Use focus to help with the timing.

- He'll raise one arm up, and lower one arm, then unleash a vertical attack from
  the bottom.
  To dodge this attack, simply tilt the Left Thumbstick either left or right and
  press X to evade to the side. Use focus to help with the timing.

- He'll raise his arms into a muscle builder contest pose, then punch diagonally
  upwards.
  To dodge this attack, simply tilt the Left Thumbstick either left or right and
  press X to evade to the side. Use focus to help with the timing.

- He'll raise his arms slightly and clap.
  To dodge this attack, simply tilt the Left Thumbstick either left or right and
  press X to evade to the side. Use focus to help with the timing.

- If he connects one of his attacks with you, he might knock you onto the
  ground. From here, he'll start throwing debris at you.
  To dodge this attack, simply tilt the Left Thumbstick either left or right and
  press X to evade to the side. You can also charge a Mega Punch and punch the
  debris before it hits you. Use focus to help with the timing. You'll have to
  evade this attack about eight times before you can charge.

After you dodge two to three of his attacks successfully, he'll raise his arms
and roar like King Kong. Now press and hold A and Charge at him. This will
damage him.

After you hit him for the forth time, he'll start throwing Smiths at you after
each attack. To dodge this, simply tilt the Left Thumbstick either left or right
and press X to evade to the side. You can also just evade normally, without
tilting the thumbstick in any direction. Use focus to help with the timing. If
one of the Smiths manages to grab you, rapidly tap Y to throw him away.

After you hit him for the seventh time, his left arm will be partially smashed
off, so it will be a little harder to recognise attacks.

After you hit him for the eighth time, his left arm will be completely smashed
off, so it will be even harder to recognise attacks.

After you hit him for the eleventh time, you'll defeat Megasmith, and complete
the game!

=========
6.Secrets
=========

More detailed information on how to get each briefcase can be found in the
walkthrough.

**Secret Found: Media Viewer - Level Concepts**
- unlocked in He's Heading for the Street
Complete Bonus Objective: Make your escape without being captured.

**Secret Found: The Making Of... - View Staff Combos**
- unlocked in Kung Fu Training
In the room where Neo says he 'has the high score for Ninja Crisis', take out
the three enemies without them being alerted. (Tip: use silent takedowns on the
white one on the left, then the white one on the right, then the red one on the
left.) Pick up the briefcase, then complete the level.

**Secret Found: The Making Of... - View Sword Combos**
- unlocked in Sword Training
Behind the waterfall there is a vase. Smash it with a strike. Pick up the
briefcase, then complete the level.

**Secret Found: Special Combos - The Code Breaker**
- unlocked in Weapon Training
After heading back up the stairs, in the corridor just before the final gunfight
one of the enemies will be hiding near an open door. Pick up the briefcase
inside the 'secret stash', then complete the level.

**Secret Found: Media Viewer - Character Concepts Pt.1**
- unlocked in Dojo Training
Complete Bonus Objective: Complete all objectives to unlock a secret

**Secret Found: Special Combos - Quick Kicks**
- unlocked in Storming the Drain
Complete Bonus Objective: Reach the highest platforms in the room
Then complete the level.

**Secret Found: Media Viewer - Art Graveyard**
- unlocked in Helicopter Rescue
Complete Bonus Objective: Destroy the enemy helicopter -- unlock bonus material
Then complete the level.

**Secret Found: Special Combos - Machine Gun Kick**
- unlocked in The Chase "I Need an Exit!"
In the area with the market stalls, there will be a health pack and a briefcase
in the corner. Pick up the briefcase, then complete the level.

**Secret Found: Special Combos - Ultimate Hyper Strike**
- unlocked in Red Pill Rescue: The Security Guard
Complete Bonus Objective: Defeat five enemies within 30 seconds
Then complete the level.

**Secret Found: The Making Of... - Storyboard Sequence 1**
- unlocked in Red Pill Rescue: The Key
Complete Bonus Objective: Complete the level without using guns

**Secret Found: Level Select - Zion Archives**
- unlocked in Red Pill Rescue
Acquire the Spoon upgrade (Atman Principle - 4th Ring, 8'o'clock).

**Secret Found: Media Viewer - Level Studies**
- unlocked in Captains Rescue: Morpheus and Trinity
Face the bench near the alley, jump up to the building in front, then jump to
the next level. Pick up the briefcase, then complete the level.

**Secret Found: Special Combos - The Beginning of the End**
- unlocked in Seraph's Apology
In the fourth stage of Seraph's Apology (ie. in the teahouse for the second
time), break all ten pillars in the teahouse to make a briefcase appear in the
middle of the teahouse. Pick up the briefcase, then complete the level.

**Secret Found: Special Combos - The One**
- unlocked in The Burly Brawl
Defeat thirty Smiths to make a briefcase appear in the center of the courtyard.
Pick up the briefcase, then complete the level.

**Secret Found: The Making Of... - Storyboard Sequence 2**
- unlocked in The Frenchman
In the Merovingian's dungeon after you defeat the two minions there, take the
first right turn and pick up the briefcase, then complete the level.

**Secret Found: The Making Of... - View Hand To Hand Combos**
- unlocked in Distorted Dimensions
In area one, jump across the gap to your right, still facing the
same way you were when you started. Now move forwards to the wall, and jump on
top of it. Jump across the gap in fron of you. Turn left into the alcove, then
jump up into the hole in the wall. There will be a briefcase. Pick it up, then
complete the level.

**Secret Found: The Making Of... - Storyboard Sequence 3**
- unlocked in Distorted Dimensions
In area 2, jump forward across the gap onto one of the two big
platforms. Turn around and jump up to the next platform. There will be three
doors on this platform. Use Bullet Stop to throw away the block near the center
door. Stand where the block used to be, when the black gates open up, take the
door in the center. From here, turn left, and jump up to the next platform. Run
down and jump across to the platform in front of you, with high walls, and a
focus pack on the floor. Now turn around 180 degrees. Ahead of you and to your
left (around the corner of the wall on your left), there will be a briefcase
inside a sideways arch. Use Codevision if you don't know exactly where it is.
Jump across and pick it up, then complete the level.

**Secret Found: The Making Of... - Storyboard Sequence 4**
- unlocked in Distorted Dimensions
In area 3, move forward and hop down to the platform below. Then
hop down again to the platform below. Hop down again, and you should be standing
on some arches on the rightmost pillar. Hop off to the left, and you'll fall
down to some upsidedown stairs, hop off to the left slightly, and you'll fall
down to the platform with the briefcase. Pick it up, then complete the level.

**Secret Found: The Making Of... - Storyboard Sequence 5**
- unlocked in Distorted Dimensions
In area 3, move forward, and keep jumping across until you reach
the large red stainglass window. Face the stainglass window, jump on top of it,
then turn left. Move forward until you reach the end. Then turn right, and jump
across the small gap. Jump across the next small gap. Turn right and there will
be the final briefcase. Pick it up, then complete the level.

**Secret Found: Media Viewer - Renderings Pt.1**
- unlocked in Downside Up
In the first room after being transported back, release all the minions from all
twelve columns before defeating them all to make a briefcase appear in the
center of the room. Pick up the briefcase, then complete the level.

**Secret Found: Media Viewer - Renderings Pt.2**
- unlocked in Ministry of Smiths
After entering the room with Smiths inside, jump to the right side of the upper
level. There will be two statues on the far end. Break the one on the right to
make a briefcase appear. Pick up the briefcase, then complete the level.

**Secret Found: Media Viewer - Character Concepts Pt.2**
- unlocked in Taking the Floor
Complete Bonus Objective: Survive three waves of Smiths before exiting level.

**Secret Found: Movies - PON Cinematics**
- unlocked in Aerial Battle
During the aerial battle, the second building you enter (the Kira Rowan
building) will have briefcase behind Smith. Pick up the briefcase, then complete
the level.

========
7.Cheats
========

Only the completion of the last level is required to unlock the cheats. Thus,
you may change difficulty by replaying the first level, then replay the last
level, in order to unlock more cheats. Beating the last level on a higher
difficulty will unlock all cheats on lower difficulties.

- Lots Of Guns - Beat the game on Disciple (Easy) difficulty
At the beginning of virtually every level, Neo starts the action automatically
armed with some of the best weapons in the game.

- Indestructible Melee Weapons - Beat the game on Disciple (Easy) difficulty
Most melee weapons shatter after a few swings, With this setting active, all of
Neo's melee weapons are indestructible.

- Vampiric Regeneration - Beat the game on Master (Normal) difficulty
When enabled, Neo gains health by wounding or killing enemies.

- Unlimited Ammo - Beat the game on Master (Normal) difficulty
Activate this setting, and Neo's firearms will never run out of ammo.

- Reflect Bullets - Beat the game on The One (Hard) difficulty
Bullets bounce harmlessly away from Neo when this setting is active.

- Unlimited Health - Beat the game on The One (Hard) difficulty
Neo is already The One. But with this setting, he really is in God Mode!

======
8.FAQs
======

Q: What does Spoon do?
A: It unlocks the Zion Archives in Level Select.

Q: What does Zion Archives do?
A: It showcases some character models which didn't make the game. Nothing else
   that I know of.

Q: Help! I have a glitch! I'm stuck in the upgrading section!
A: You have to choose a new ability, before you can continue. Some of the
   abilities will be glowing yellow, while others will be glowing white. The
   ones which are glowing yellow have already been acquired, while glowing white
   ones are available for purchase. Choose a glowing white ability using the
   D-Pad (left and right to navigate a ring, up and down to switch rings). Press
   A to select it. Press down and press A, press up and press A to confirm that
   you wish to acquire the upgrade. Done! Now press Start.

Q: How do I change difficulties?
A: Replay the first level: 'Ever Had a Dream, Neo?' and choose a different
   difficulty setting upon completion.

Q: How do I get past The Witch?
A: First of all, run towards her and give her a bit of beating. She will
   teleport away, leaving you with the exile. Now Bullet Stop, and start
   throwing debris in her direction, while stopping projectiles from hitting
   you. After a while, the exile will scream. 
   
   Now you'll face The Witch in melee combat. If you strike The Witch while she
   has a green typhoon thing around her you will be stunned. Wait for the exile
   to scream, and it will temporarily be disabled. Now beat the hell out of The
   Witch.

Q: I killed The Witch, but I can't leave the room!
A: There should be a door on the side of the room near the coffins. The exile
   should scream and uncover it for you. If the exile died, it should already be
   uncovered.

Q: How do I do The One combo?
A: Make sure you've unlocked all the different parts of the combo necessary.
   This includes Focus, 6-Hit Combo, and Focus Aerial Throw Level 3. You may
   also need Codebreaker and Machine Gun Kick Special Combos. (Can someone
   please confirm this?). Also, punch in the buttons precisely, do NOT follow
   the on screen prompts, as these can sometimes mislead you. You should be able
   to perform this combo from The Frenchman onwards.

Q: How do I do the move where Neo sticks the pole in the ground then twirls
   around the pole, kicking all the Smiths, like in the Burly Brawl?
A: Use Killing Blow Level 3, while you have a staff equiped. Focus and press B
   to charge, when your controller rumbles release B. Then when the prompt on
   the lower left hand corner says so, rotate the Left Thumbstick 360 degrees.

Q: How do I stop Neo from targeting dead bodies with his guns?
A: This can be a very annoying problem. The best way to switch targets is just
   to click the right thumbstick to holster your guns, then click the right
   thumbstick again to take them back out.

Q: What happens if you take the blue pill?
A: You go through a quick cutscene and the game ends. Trust me, it's a lot more
   fun to take the red pill! ;)

Q: Is there multiplayer?
A: Sadly, no.


=========
9.Credits
=========

Thanks to you(!) for reading my first FAQ!

Thanks to Shiny and Atari for producing the game.

Thanks to GameFAQs for hosting the FAQ for me.

Special Thanks to Larry and Andy Wachowski, the 'true' fathers of the Matrix.

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Everything that has a beginning has an end...