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The Sims 2: Castaway



by jelly221

Walkthrough/FAQ/Guide for Sims 2 Castaway

|      Version 0.70         ***          11-28-07            |
|                                                            |
| Copyright Jennilee St. John (jelly221) [email protected]  |
|                                                            |                  

|  __   |
| | /   |----------------------------------------------------------------------
| |/ /| |  I N T R O D U C T I O N   &   H I S T O R Y
|   /_| |----------------------------------------------------------------------

Well, I figured itís about time I made my own FAQ.  After using countless 
others, I finally found a game that I love with nothing published!  Iíll 
put this up in parts until I compile enough information.  If youíd like 
to work with me on it, feel free to email me at [email protected]  

I donít mind if you use my material, but please just mention that you got it 
from me and ASK ME FIRST.  Iíve put a lot of work into this, and Iíd love to
share, just please donít call it your own work if itís not!

If you have any suggestions, or anything that I might have missed, please
e-mail me!  This is a big project to undertake, and I'll take all the help
I can get!

This FAQ/Walkthrough is IN PROGRESS!!  Check back for frequent updates.  I
know that the official "Walthrough" part is in progress, but much of the
information is overlapped in the Goals Section.

Before e-mailing me with questions about the game, please check the GameFAQS
message board at
There are LOADS of knowledgeable people on the boards, and you will get
an answer much quicker than if you wait for me to reply.

Happy gaming!


Version 0.6 (11-14-07)
- The Walkthrough is born!

Version 0.7 (11-28-07)
- Added FAQs Section
- Added Special Thanks Section
- Added Game Basics Section
- Added ASCII numbers/new layout
- Added goals for getting off the island
- Added info about catching boars

|__  |
   | |-------------------------------------------------------------------------
   | |      T A B L E   O F   C O N T E N T S                         
 __| |__-----------------------------------------------------------------------




   Hints & Tips to make the journey a bit easier/more enjoyable.   

   Your needs and how to fulfill them.

  Descriptions of the skills and how to develop them.

  Here you will find a list of the goals in the game, and how to complete them.
  Some are necessary to complete the game, many are not.

  A list of all of the plans for building things in the game, along with the
  resources required for each one.

  Catalog of resources and where to find them.

  Locations of the Heiroglyphics

  Locations of the Treasure Map Pieces

  The ones that come up ALL the time- PLEASE READ before e-mailing me a

  For all those people who helped out!

|_____  |
 _____| |----------------------------------------------------------------------
|  _____|   W A L K T H R O U G H
| |_____-----------------------------------------------------------------------



|_____  |
 _____| |----------------------------------------------------------------------
|_____  |   G A M E   B A S I C S
 _____| |----------------------------------------------------------------------

* Collect EVERYTHING you see!!  It may seem unnecessary, but you will be glad
  later when you don't have to go back to the first island a million times for
  whatever it is.
  This is especially true with driftwood; after the beginning of the game it
  becomes a bit scarce.
  Also, save ALL of the bottles that wash up on shore, you'll use them later
  to make glass.

 _     _
| |   | |
| |___| |----------------------------------------------------------------------
|_____  |   M O T I V E S
      | |----------------------------------------------------------------------

HUNGER: Eat!  Raw fruit works at first, but you'll 
probably want to cook sooner or later.  Cooked food
fills this need much quicker.

SLEEP: Use your sleeping mat until you've built a bed.
The better the bed, the better the sleep.

BLADDER: Use the toilet paper.

FUN: Sitting in front of the fire is easiest.  When you 
make a musical instrument, you can play them for fun, or 
dance when you find the radio.  Also, if you view objects 
you have made it will increase this.

SOCIAL: Social interactions.  Make friends with the chimps
if you have no other humans, or build a sand buddy.

HYGIENE: Swim in any body of water.  When you find the hot
springs they will completely satisfy this.  Also, once you
can build a shower that works too.

COMFORT: Warm yourself in front of the fire, or sit on a 
chair.  If you have a nice bed, it will raise this.  Once
you've found the hot springs, they will increase this too.

|  _____|
| |_____-----------------------------------------------------------------------
|_____  |   S K I L L S
 _____| |----------------------------------------------------------------------

Skills are the same as in the regular Sims game (there is no cleaning
like Sims 2), and they are fairly easy to gain in this game.  As long 
as you are doing your regular survival chores and tasks, you will 
increase your skills.

BODY:  Increase this by climbing trees, cutting wood, harvesting bamboo, 
ore, clay, obsidian, vines, etc.
       Required to successfully fight the boar, or canoe to Island 3.

MECHANICAL:  Increase this by building or crafting anything.
             Required to craft certain objects.

COOKING:  Increase this by gathering food or cooking.

CHARISMA:  Increase this by using social interactions.

LOGIC:  Increase this by playing chess or accepting packs from monkeys.
        Required to craft certain objects.

CREATIVITY:  Increase this by playing musical instruments or making clothes.
             Required to make certain objects.

|  _____|
| |_____-----------------------------------------------------------------------
|  ___  |   G O A L S
| |___| |----------------------------------------------------------------------

Throughout the game you will find different books on the islands that 
give you some goals, both short and long term.  When you accomplish 
the goals, new plans are unlocked, thus progressing you forward in the 
game.  I have listed the books and their goals below, as well as how to 
accomplish each goal.

Book 1: Moneywell's Big Book of Survival
Location: Shipwreck Island, First Beach

   Basic Survival

If you have it this far, then you have avoided immediate death.
Congratulations.  Now let's turn our thoughts to impending death.
The best way to avoid impending death is to start thinking long term 
about your survival prospects.  It's time to start developing some skills 
and tools that will help you survive over the long haul...

  - Build a Workbench
    On the First Beach close to the line of trees, you'll see two tall,
    skinny stones sticking up from the ground.  Go over to these, and
    you'll get the option, "Build Workbench".

  - Cook a Fish
    First you must craft either the spear or the fishing rod, you'll
    probably do the spear first.  You must have built the workbench.

    To spear fish, walk into the ocean by a group of fish.  You'll
    get the option "Spear Fish".  Then you'll pull out your spear, 
    and have the option "Stab Fish".  Wait until one of the fish in the
    group you're near jumps, and press Z (or A) immediately after.  You'll
    catch a fish every time this way.

    To fish with the rod, go into Inventory and select the rod.  Then,
    go close to a body of water, and select the option "Fish".  Watch the red
    bobber (you might have to adjust the camera angle) and whenever it goes
    down, press Z or A ("Reel In").  

    To cook a fish you must have built a firepit (or an oven will work later).
    Head over to the firepit, and select "Cook Meal".  Then choose a fish as
    your ingredient.  Voila, roast fish!

  - Explore the Jungle
    This is probably the easiest to accomplish.  In the break in the treeline
    on the First Beach, you'll see some brambles.  Walk up to them, and select
    the option, "Explore".  You have successfully explored the jungle.

  - Make a Shelter
    Go into the Menu and select Plans.  On the bottom row you'll find plans
    for roofs.  These should be the only building plans you have yet.  Select
    your favorite roof (or the one you have the resources for), and press B
    to get out of the menu screen.  Walk over to where you place the roof, and
    select "Build".  Your Sim will then construct your shelter.

   Find a Way Home

Some people arrive at the doorstep of disaster and realize that they have
discovered their new home.  After all, there are worse things than living
on a tropical island.  Still, if you want to go home, you need a plan, and
then plan usually boils down to one of two things: leave the island
yourself or contact someone to pick you up.  If you are lucky, the choice
will be yours to make.

  - Assemble a Radio Transmitter
    This one is easy! The radio is hard to miss. It is near the first plane
    crash, on Airplane Island (the second one).  it has light shining  over it.
    The transmitter is a little hard to find- it's in the South River Jungle on
    Airplane Island but you canít see it.  Either chop down some vines, or walk
    really close to the plane until you see an option to "Put in Inventory". 
    Once you have both of the things in your inventory, place the radio on the
    ground, and you will se ĎRepair radio transmitterí.  You will then place the
    transmitter on the radio. Ta-dah!

  - Send an SOS from High Ground
    This on is a little tricky.  Whatever you do, never send an SOS from Crystal
    Island!  High ground is the Volcano Summit.  To send an SOS just use your
    radio transmitter to send an SOS. Presto!

  - Build a Sea Worthy Boat
    You need a lot of resources to make this boat. The ancient pier where you
    can build the Catamaran is the second beach on the third island, the one
    that's hard to find.  The ancient pier statue to the left if youíre staring
    at the sea.  Once you have all the resources you can make it and escape!

Shipwrecked by Lord R. Stickywick
Location: Shipwreck Island, Pier Beach

   Chimps are out to get me

This is the journal of Lord Reginald Wainscott Stickywick von Dosenwald,
37th Earl of Biscuit and his documentation of the proceedings of the first
expedition of the HMS Poodle under the command of Captain J. Artemis Mogg.
As noted in an earlier journal, we have shipwrecked on an island and have
established a small settlement, awaiting rescue.  Today, we discovered we
were not alone when we met a small furry man who had a shocking disregard
for our lavatory.

  - Befriend a Chimp
    First you will have to walk up to a chimp.  Give them a banana, this
    convinces them to hang around long enough to get to know you.  Then, 
    select random social interactions to build your relationship with the
    chimp.  You can name the chimp; this helps to tell them apart (3 on the
    first two islands, and I've only seen 1 on the last island).  Once you've
    reached a certain level, you will become friends with them.  To view your
    relationship statuses, select the "Show Relationships" button close to
    your motives, or under Menu select "Personal Info" and then go to the
    "Relationships" tab.

  - Use chimp to gather
    Once you have made friends with the chimps, after awhile they will
    approach you with a green packet in their... hands?  Anyway, walk
    up to the chimp, and select the option "Get from Chimp".  A popup
    window will then tell you what exactly the chimp gave you.  By the way,
    this is a great way to get some bonus resources, and the only way to get
    one of the map pieces.

   Home Life

The crew of the HMS Poodle has created a small settlement near the 
shipwreck that I have christened Biscuit Town, in honor of me.  I have
instructed my manservant Haythornwaite to immediately embroider a flag
in my likeness after he finishes buffing my face powder collection.
I have also instructed him to prepare my island quarters with the domestic
refinements appropriate for one of my station.

  - Light the Home Torch
    To light the home torch, simply go to a firepit, and select the option
    "Light the Home Torch".

  - Build a Bed
    Go into the menu, select "Plans", and select "Beds".  Build one of the 

  - Build a Table
    Go into the menu, select "Plans", and select "Tables".  Build one of the 

  - Craft a Shirt
    You must have a workbench.  Stand by it, select "Craft", and then select
    "Clothes" and then "Tops".  Choose your favorite shirt, and make it!  To
    wear your creation, go in the menu and choose "Fashion & Grooming".  You'll
    see the same screen as when you created your Sim.

   Reach the Other Island

While chasing a small furry man from our camp, Haythornwaite discovered a 
second island to the southeast of Biscuit Town (now called Fort Biscuit due
to the daily incursions by the local tribe of furry men).  My manservant
believes he also found the remnants of an ancient pier that we may be able
to use to travel to the second island, if we decide to abandon Fort Biscuit
to the tribe of furry men.

  - Build a raft
    Go to Pier Beach (the other side of the first island), and walk over to
    the tall stone pillars by the ocean.  Once you have all of the resources,
    return to the pier and select "Build Raft".

  - Reach the second island
    You must be well-rested, and then walk over to the raft you created and
    select "Explore".

Log of the Final Voyage of Beard Beard the Pirate
Location: Airplane Island, West Beach

   Explore the New Island

Arrr, this is the journal of John Wilson, aka Beard Beard the Pirate, dread
scourge of the seven seas.  Boarder of ships.  Plunderer of gold.  
Exfenstrator of fancy men and their fancy ways.  Arrrrr!  Today, we returned
to our home base after a long voyage of plundering and looting, and  I have
ordered my men to further explore our island and prepare for another voyage 
of adventure.  Arrrrr!  Arrrrrrr!

  - Find the Jungle
    Walk over to the break in the trees (it's right in front of you when you
    first land on the island) and walk through to Airplane Jungle.

  - Find the Cave
    After you enter Airplane Jungle, go straight ahead and to your right a bit.
    You'll see the cave.  Walk inside.

  - Find the River Plains
    In the cave you will see several of the feet symbols.  One will be up a 
    steep slope.  Once you are well rested, warp back to this location (using 
    the map) and climb up.  Go through this new jungle (Skull Rock Jungle) and
    to the left of where you enter you will see another feet symbol.  This is
    the River Plains.

  - Find the Other Beach
    To find the other beach you must cross the river gorge.  You must build a
    bridge, and then go through the South River Jungle to the East Beach.

   Live off the Land

Arrr, it has been several months now since we first returned from our last 
voyage, because we have been cursed with a visit from my mother, the Dread 
Pirate Edith and her band of scandal-mongering blatherskites.  Upon seeing my 
slight frame, my beloved mother insisted that I could not leave this island 
until I have proven to her that I know how to eat properly.  I am hoping with 
little cause for optimism that she leaves before the end of my natural life.

  - Catch a Chicken
    Chickens are first found in the West River Plains.  First you must build a
    chicken trap at your workbench.  Then go to the West River Plains (or
    another location where chickens are found).  When you see the chicken, walk
    over to it.  It will fly away, but you will have an option to "Set Chicken
    Trap".  While you're there, also collect the feathers it left behind.  Set
    the trap, and come back in a little while to check if you caught a chicken.
    You can build as many of these as you'd like, and build your own Chicken

  - Hunt a Boar
    Oh, the illustrious boar.  Bane of many Sims' deserted island experiences.
    There are no fool-proof ways (as of yet) to hunt a boar.  They are most
    commonly found on the third island in the Geyser Plains.  However, there
    are reports of boars on Airplane Island in the Airplane Jungle.  

    To hunt the boar, you must follow it around and irritate it.  It might
    leave the screen.  If it does this, find another boar and try again.  If
    you can get the board cornered, it will often attack.  You can also try to
   lure it by leaving food out, or by building a garden and not fencing it in.  

    YOU MUST HAVE HIGH (almost, if not 10) BODY SKILL to successfully hunt the
    boar. Once it attacks you, you will see a brown dust cloud.  If you win,
    you will receive some leather, some boar tusks, and a ham.  Yummy!

    An easy way to get the boar to fight you is to box it in with furniture.
    Once you are on the same screen as the boar, go into plans, and place beds,
    couches, or any furniture of your choice around the boar so that it can't
    escape.  A little tricky, but helpful to catch that annoying boar!

  - Fish a Shark
    Sharks must be caught with the fishing pole, as they are found in deep
    water.  For fishing tips, see the goal "Cook a Fish" above.  Sharks are
    most commonly found on Volcano Island in the Tidal Pools, on Crystal
    Island, and in the Hidden Lagoon. Again, they have been found on the second
    island, but this is rare.  Basically, keep fishing until you think you
    will never catch a shark, and someday you will.

Moneywell's Big Book of Survival 2


If you have read this far, you have probably given up hope of a quick rescue.
Or,perhaps, you have decided to say goodbye to the real world, and you are 
ready to more firmly establish your new tropical home.  In either event, 
welcome to the exciting world of dirt farming!  Foraging for food requires a 
lot of energy, and if you can collect all your food in one place, you can 
maximimize your chance of survival by minimizing your exposure to the wilds 
of the wilderness.  So grab a hoe, and let's go!

  - Plant a crop
    To plant a crop, you must gather ashes from a firepit (AFTER the fire is 
    extinguished!).  You must also have crafter the hoe.  In the Menu under
    Plans, you will see a plan in "Special Plans" for a "Cultivatable Soil
    Patch".  Place it, then leave the menu.  Walk over to it, and you will
    get the option "Plant Sprout".  Select which crop you want to grow- you
    may grow either food or resources.

  - Harvest a crop
    Crops will grow on their own.  It must be the triving jungle climate.
    After about 15 minutes real time, go back and check your crops.  If you
    planted very quick growing plants (like bamboo or sisal), they will
    definitely have grown.  Walk over to them, and select "Harvest ___".

  - Harvest an egg
    After you have caught a chicken, build a coop.  Walk over to it, and select
    "Add Chicken".  Walk up to your chicken and select "Serenade Chicken".
    For some odd reason, this causes it to lay eggs.  Select "Harvest Eggs".
    You can harvest as many eggs as you'd like, just keep serenading the

   Reach Last Island

Rafts are suitable vessels for navigating calm waters, but they are ill-
equipped for crossing a span of water that requires agility and speed in order 
to navigate hazardous obstacles or quickly changing currents.  For this, you 
will have better luck with a canoe.

  - Build a canoe
    Once you have made it to the East Beach, 

  - Reach the Third Island
    Once your canoe is built, get a good night's sleep.  Make sure you have at 
    least a Provisional Bed or Cot.  Sleep until your Sim will sleep no more,
    and then go to your fire and cook some guarana.  Warp over to the East Beach
    (if you're not already there), walk over to your canoe, and select
    "Explore".  YOU MUST HAVE 10 BODY POINTS to canoe to the 3rd island.

The Biscuit Isles by Lord R. Stickywick
Location: Volcano Island, South Volcano Beach

   Explore 3rd island

I have arrived on the third island, the final survivor of the HMS Poodle,
having paddled to safety on the back of my manservant Haythornwaite.  As for the
others, their fate lies inscribed somewhere in the belly of a jungle boar, who 
are my second journal as I fled for safety of Haythornwaite's able back.  
Suffice it to say that the crew fell to the multiple miseries of a dozen 
mutinies, the unslaked hunger of ravenous boars, and an ill-advised journey 
across a span of devil quicksand, which I have named Biscuit-sand, in my honor.

  - Find a Hot Spring
    The hot springs are located in Volcano Jungle.  Go right where the path
    splits, and just keep going back into the jungle until you find the springs.

  - Find the Llama temple
    The door to the Llama temple is located in Geyser Plains.  You must have
    all 9 Heiroglyphics (see "Heiroglyphics" section below) to open the door.

  - Reach the Volcano Summit
    You can reach the Summit one of two ways- one requires lots of energy,
    the other requires the Heiroglyphics.  I did it the "hard way" (climbing
    up the side of the volcano, which takes energy), but you also get a piece
    of the treasure map that way.  Go through Geyser Plains, and chisel away at
    Geyser Rock.  
    If you are standing in front of the geyser and your Sim just shrugs, go
    right and you will see a little hill.  On the top of that hill is a rock.
    Go stand next to the rock, and choose "Inspect".  You must be standing in
    JUST the right spot, but eventually your Sim will pull out their Chisel and
    Hammer (you have those, right?) and the stone will fall.  

    You will then be on Volcano Overlook.  To your right you will see a steep
    hill with what look like ruins.  Find the Footprint Symbol, and choose
    "Explore". If you have enough energy, you will make it to the top.

  - Find the other beach
    To find the other beach you must go through the Llama Temple, do the
    ceremonial dive into the Tidal Pools, and swim around until you go through
    a rock formation.  You will see the Footprint Symbol leading you to the
    North Volcano Beach.

   Study the Llama People

I found further evidence today of a lost civilization who worshipped an animal 
with a most peculiar morphology, a shape similar to a mutant goat or bubonic 
horse.  This strange creature appears to be a new species, so I have named it 
the Biscuit Goat-Horse, in honor of myself.  Why did these people worship this 
Biscuit Goat-Horse?  Perhaps more will be revealed when I make the arduous 
climb up the ancient staircase that wraps itself around the volcano.  Pity 
Haythornwaite isn't here...

  - Find all four royal statues

  - Repair the Ceremonial Forge
    This is the big, funny looking workbench type thing located in the Temple.
    Stand by it and select "Repair".  This will unlock the fourth island,
    Crystal Island.  It will also allow you to make glass.

  - Find the Llama King's Crown
    This is just lying on the floor in the temple.  Walk over to it and pick it

  - Perform a Ceremonial Cliff dive
    In the Ancient Theater, walk down the steps.  You'll see the foot symbol.
    Walk over to it, and select "Explore". 

   Enjoy the pleasure palace

I sometimes wonder if my mind is not entirely my own.  I have now lived on 
these islands for many, many months, and I find myself abandoning the amenities
of a balanced mind.  On the positive side, I found a crown and have declared 
myself King Biscuit I of the Biscuit Islands, named in my honor.  Tonight, 
having used the crown in a most creative way to open a secret door to a 
magnificent palace, I will marry my longtime companion these many months, a 
petite and well-mannered coconut I have named Elizabeth.  May we live long and 
happy lives.  Good bye for ever.

  - Enjoy the Palace
    There are some disputes as to when this goal is finished.  Since this is my
    walkthrough, you'll get my point of view.  After you have found the Llama 
    Temple and gotten the Llama King's Crown, go back to the Dark Cave on
    Airplane Island.  Walk over to the locked door and select "Inspect".  Your
    Sim will know what to do.  Watch in amazement.

A Pirate's Guide to Retirement, Manuscript

   Build a Durable Home

Arrrr!  By my seven beards, I have never met a woman as stubborn as my mother, 
the Dread Pirate Edith.  We are now three years since she interrupted the 
preparations for my next voyage, and she has now comandeered my equipment and 
my men to build herself a country villa so that she may retire in peace.  I 
curse her and her peanut butter cookies.

  - Build A Cabin
    Under plans, build three cabin walls, a cabin roof, and a door.  That's 
    all!  You can get more elaborate if you wish, and you probably will.  You
    can also build one of the pre-fab cabins.

  - Build two cabin chairs
    Under Plans, go to Chairs, and build two Cabin Chairs.

   Create a Resort

I write this as the most wretched pirate in the history of avarice.  My mother 
has now officially taken command of my men, and I have been sent to bed without
supper, on account of my unwillingness to shave my beards.  Shave my beards?  
Is this woman mad?  Alas, yes, she must be, for she has now decided to build a 
magnificent city of pirates in the mold of El Dorado or Shangri-La.  Madness.  
We'll all be dead in  a week.

  - Build a Bungalow

  - Build a Lavish Shower

  - Create a Shell Shirt
    You must have a workbench.  Go to one, select "Craft", and "Clothing Plans".
    Scroll over to the right, and choose the shell shirt.

  - Use a Bungalow Stove to make a feast

|_____  |
      | |----------------------------------------------------------------------
      | |   P L A N S
      | |----------------------------------------------------------------------

This section is majorly in progress.  If you have more plans, or detailed
information about things you must do/have before getting the plans, feel free 
to let me know!


    Requirements: Crafting Bench, Knife
    Resources: 5 Softwood

 -Chicken Trap
    Requirements: Bamboo Crafting Bench, Knife, 5 Mech. Skill
    Resources: 10 Softwood

 -Fish Trap
    Requirements: Bamboo Crafting Bench, Knife, 5 Mech. Skill
    Resources: 10 Softwood

    Requirements: Forge, Hammer, 8 Mech. Skill
    Resources: 5 Hardwood, 35 Metal Ore

 -Wood Fishing Pole
    Requirements: Bamboo Crafting Bench, Knife, 5 Mech. Skill
    Resources: 5 Softwood, 5 Hardwood, 5 Twine

Firepits & Stoves

 -Emergency Fire Pit
    Requirements: None
    Resources: 5 Driftwood
    Benefits: 2 Fun, 1 Comfort

 -Provisional Fire Pit
    Requirements: 4 Mech. Skill
    Resources: 3 Stone, 5 Clay
    Benefits: 2 Fun, 3 Comfort

 -Hut Stove
    Requirements: 2 Mech. Skill, 2 Cook. Skill
    Resources: 10 Bamboo, 10 Vine, 10 Softwood, 8 Stone
    Benefits: CAN COOK 2 ITEMS AT A TIME

 -Fortified Fire Pit
    Requirements: 6 Mech. Skill
    Resources: 20 Stone, 15 Clay
    Benefits: 2 Fun, 5 Comfort

 -Cabin Stove
    Requirements: 4 Mech. Skill, 4 Cook. Skill
    Resources: 5 Hardwood, 10 Softwood, 30 Stone, 10 Clay
    Benefits: CAN COOK 3 ITEMS AT A TIME

 -Bungalow Stove
    Requirements: 6 Mech. Skill, 6 Cook. Skill
    Resources: 25 Metal Ore
    Benefits: CAN COOK 4 ITEMS AT A TIME

Seating Plans

 -Hut Dining Chair
    Requirements: 4 Logic Skill
    Resources: 5 Bamboo, 3 Vine
    Benefits: 3 Comfort

 -Hut Living Roome Chair
    Requirements: 4 Logic Skill
    Resources: 5 Driftwood, 5 Bamboo, 3 Vine
    Benefits: 3 Comfort

 -Hut Sofa
    Requirements: 4 Logic Skill
    Resources: 10 Bamboo, 5 Vine, 4 Grass
    Benefits: 5 Comfort

 -Hut Loveseat
    Requirements: 4 Logic Skill
    Resources: 8 Bamboo, 5 Vine, 4 Grass
    Benefits: 4 Comfort

 -Shack Dining Chair
    Requirements: None
    Resources: 5 Driftwood, 5 Vine
    Benefits: 1 Comfort

 -Shack Living Room Chair
    Requirements: None
    Resources: 5 Driftwood, 5 Vine
    Benefits: 1 Comfort

 -Shack Sofa
    Requirements: 1 Mech. Skill, 1 Logic Skill
    Resources: 10 Driftwood, 15 Vine
    Benefits: 3 Comfort

 -Shack Loveseat
    Requirements: 1 Mech. Skill, 1 Logic Skill
    Resources: 5 Driftwood, 10 Vine
    Benefits: 2 Comfort

 -Shack Stool
    Requirements: None
    Resources: 5 Bamboo, 5 Vine
    Benefits: 1 Comfort

 -Cabin Dining Chair
    Requirements: Hammer, 6 Logic Skill
    Resources: 5 Hardwood, 10 Softwood, 10 Rattan, 10 Rope
    Benefits: 4 Comfort

 -Cabin Living Room Chair
    Requirements: Hammer, 6 Logic Skill
    Resources: 5 Hardwood, 10 Softwood, 10 Rope, 10 Cotton
    Benefits: 4 Comfort

 -Cabin Sofa
    Requirements: Hammer, 6 Logic Skill
    Resources: 15 Hardwood, 30 Softwood, 30 Rope, 30 Cotton
    Benefits: 6 Comfort

 -Cabin Loveseat
    Requirements: Hammer, 6 Logic Skill
    Resources: 10 Hardwood, 20 Softwood, 20 Rope, 20 Cotton
    Benefits: 5 Comfort

Bed Plans

 -Improvised Cot
    Requirements: None
    Resources: 4 Driftwood, 3 Vine
    Benefits: 3 Energy, 3 Comfort

 -Improvised Bed
    Requirements: None
    Resources: 5 Driftwood, 4 Vine
    Benefits: 3 Energy, 3 Comfort

 -Provisional Cot
    Requirements: 4 Logic Skill
    Resources: 7 Bamboo, 5 Vine
    Benefits: 4 Energy, 4 Comfort

 -Provisional Bed
    Requirements: 4 Logic Skill
    Resources: 8 Bamboo, 6 Vine
    Benefits: 4 Energy, 4 Comfort

 -Sturdy Cot
    Requirements: Hammer, 6 Logic Skill
    Resources: 5 Hardwood, 10 Softwood, 20 Rope, 20 Cotton
    Benefits: 7 Energy, 7 Comfort

 -Sturdy Bed
    Requirements: Hammer, 6 Logic Skill
    Resources: 5 Hardwood, 20 Softwood, 20 Rope, 20 Cotton
    Benefits: 7 Energy, 7 Comfort

Table Plans

 -Small Shack Table
    Requirements: None
    Resources: 5 Driftwood, 4 Vine

 -Standard Shack Table
    Requirements: None
    Resources: 10 Driftwood, 8 Vine

 -Large Shack Table
    Requirements: None
    Resources: 15 Driftwood, 12 Vine

 -Small Hut Table
    Requirements: 4 Logic Skill
    Resources: 10 Bamboo, 10 Vine

 -Standard Hut Table
    Requirements: 4 Logic Skill
    Resources: 3 Bamboo, 2 Vine

 -Large Hut Table
    Requirements: 4 Logic Skill
    Resources: 4 Bamboo, 4 Vine

 -Small Cabin Table
    Requirements: Hammer, 6 Logic Skill
    Resources: 5 Hardwood, 10 Softwood, 10 Rattan

 -Large Cabin Table
    Requirements: Hammer, 6 Logic Skill
    Resources: 10 Hardwood, 20 Softwood, 10 Rattan

Lighting Plans

 -Shack Floor Lamp
    Requirements: 1 Logic Skill
    Resources: 1 Bamboo, 2 Driftwood, 4 Vine
    Benefits: 3 Environment

 -Shack Table Lamp
    Requirements: 1 Logic Skill
    Resources: 1 Large Clam Shell, 1 Vine
    Benefits: 3 Environment

 -Hut Floor Lamp
    Requirements: 4 Logic Skill
    Resources: 2 Bamboo, 1 Vine
    Benefits: 4 Environment

 -Hut Table Lamp
    Requirements: 4 Logic Skill
    Resources: 1 Nautilus Shell, 3 Grass
    Benefits: 4 Environment

 -Cabin Floor Lamp
    Requirements: 6 Logic Skill
    Resources: 10 Bamboo, 5 Rattan, 5 Cotton, 5 Twine
    Benefits: 7 Environment

 -Cabin Table Lamp
    Requirements: 6 Logic Skill
    Resources: 5 Bamboo, 5 Rattan, 5 Cotton, 5 Twine
    Benefits: 7 Environment

|  _  |
| |_| |----------------------------------------------------------------------
|  _  |    R E S O U R C E S
| |_| |----------------------------------------------------------------------


|  _  |----------------------------------------------------------------------
| |_| |    H E I R O G L Y P H I C S
|___  |----------------------------------------------------------------------
 ___| |

There are three heiroglyphics on each island.  You must gather them to open the
Llama Temple to get items needed to beat the game.

Shipwreck Island:
1 - Deep Jungle - On the groun where the path splits.
2 - Shipwreck - On the deck of the ship, you can't miss it.
3 - Pier Beach - By the stones where you build your workbench.

Airplane Island:
4 - Dark Cave - On the ground next to the locked door.
5 - Skull Rock Jungle - On the ground next to the "Skull Rock".
6 - East River Plains - In front of the quicksand.

Volcano Island:
7 - South River Jungle - On the river bank.
8 - Volcano jungle - Nearest the top hot spring.  
9 - Geyser plains - Just outside the heiroglyphics door that leads to the
    Volcano Rim.

 ____     _______
|__  |   |  __   |
   | |   | | /   |----------------------------------------------------------
   | |   | |/ /| |  T R E A S U R E   M A P    
 __| |__ |   /_| |----------------------------------------------------------

There are nine pieces to the treasure map.  They lead to... a treasure.

1 - West Beach (Airplane Island)- Dive for clams (swim out to Clam Rock to get
    the option).
2 - Volcano Jungle (Volcano Island)- Look around the hot springs.
3 - Volcano Rim (Volcano Island)- Climb to the top of the volcano (not through
    the door, go the hard way).
4 - Tidal Pools (Volcano Island)- Do the Ceremonial Dive off the high cliff
    into the water.
5 - Tidal Pools (Volcano  Island)- Catch a tiger shark (see tips under "Goals")
6 - East River Plains (Airplane Island)- Behind the quicksand strip, behind the
    left pillar.  You must access this strip through the Hidden Lagoon.
7 - Crystal Island (Fourth hidden island)- The map piece is on the ground.
8 - Random - Pick up and read message in a bottle.  This was my first map piece.
9 - Random- Get it in a "packet" (banana leaf bundle) from a chimp.

After you collect all nine pieces of the map, you must follow it to the X.  This
will be on the second island, off to the right of where you land.  You'll see
a small grassy knoll, and a boulder.  You must stand next to the boulder and
move it.

 ____     ____
|__  |   |__  |
   | |      | |--------------------------------------------------------------
   | |      | |      F R E Q U E N T L Y   A S K E D  Q U E S T I O N S
 __| |__  __| |__------------------------------------------------------------

Answers coming soon, right now I'm just compiling the questions.

Q) How do I get married in the game?

Q) Can I have kids in this game?
A) No, but you can have "romance".  Even in th bushes!

Q) How do I catch a boar/shark?
A) Look under "Goals", there are detailed instructions there!

Q) Where do I find hardwood?

Q) How do I get through the geyser in "Geyser Plains"?  My sim just looks
   and shrugs their shoulders.

Q) Where do I build a crafting bench on the second island?
A) There are no places to build it, instead you have a plan to build the bamboo
   craft bench.

Q) How do I open the temple?
A) You must have found all of the heiroglyphics and put them together using a
   craft bench.  You may then go to the temple door and "Insert" the
   heiroglyphics into the door.

Q) How do I open the door in the Dark Cave?
A) In the temple you will find the Llama King's crown.  Take it, and then go
   back to the Dark Cave.  Choose "Inspect" again, and your Sim knows what to

Q) How do I cut my hair/shave?
A) You can either craft a sewing kit, or just go into Fashion and choose another
   haircut or no facial hair.

Q) Where is the Fourth Island?
A) Crystal Island (the fourth) will appear after you have repaired the Forge in
   the Temple.  It is located between the second and third islands, just go to
   East Beach on the second island or South Beach on the third.

Q) Where do I get Jade/Gold/Moonstone?
A) If you fish for clams enough, these will randomly appear.  I'm not sure what
   they're good for, if anything.

Q) Where do I get the Death Daisy? 
   You get the death daisy when one of your sims dies.  It will be on their

Q) Can I bring the skeletons on the islands back to life?
A) Unfortunately, no.  I was convinced that you could my first time through the
   game; it would've added an awesome element to have a revived pirate roaming
   the islands!

Q) How do I get abducted by aliens?
A) When you have assembled the radio transmitter, go to Crystal island and send
   an SOS.  An alien will come and abduct you.  It only lasts a few seconds, but
   all your motives will be filled and you get 5 alien food!

Q) When I walked onto a new screen, I saw a cut scene where the earth shook and
   my sim fell down!  What's going on?
A) Relax, it was just an earthquake.  They happen all the time on Volcano
   Island, and don't do any damage to your Sim.  They might damage some of
   your furniture or buildings, but what doesn't in this game?

 ____     _______
|__  |   |_____  |
   | |    _____| |-----------------------------------------------------------
   | |   |  _____|   S P E C I A L   T H A N K S 
 __| |__ | |_____------------------------------------------------------------

-EA for making the game and all this possible, blah blah blah.

-Everyone on the message boards for being so helpful and answering my (and many
 others') questions!

-Tom Farello (gravy229) for the awesome ASCII numbers!

-Mantaqaa Asif for info about alien abductions, building a transmitter, sending
 an SOS, and building a boat!

Copyright (c) 2007 Jennilee St. John